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170 Commits

Author SHA1 Message Date
13a65e2007 Update Give Page 2022-10-04 23:44:31 +08:00
62d9a19e0e Update Theme 2022-10-04 23:43:27 +08:00
f9a611fc94 Update All Avatars&Weapons 2022-10-04 23:43:11 +08:00
a055dc5299 Framework changed to WPF
Only the basic window frame is implemented.
Adjusted the structure of resource files.
2022-09-29 21:56:43 +08:00
346a68ddb4 Merge pull request #122 from Halo1620/patch-2
3.1 changes
2022-09-29 21:40:17 +08:00
e8736c997a Merge pull request #123 from Halo1620/patch-3
3.1 eneimes
2022-09-29 21:39:49 +08:00
Halo1620
5d383ad72f 3.1 eneimes 2022-09-29 15:26:19 +02:00
Halo1620
0ec942275e 3.1 changes 2022-09-29 15:25:35 +02:00
EgorBron
24a38cbdf4 ru translation (from #119) (#120)
* Fixed some translations on Russian.
* Updated readme screenshots
2022-09-22 20:16:35 +08:00
c0a798ba93 Update version to v1.6.7 2022-09-20 22:26:51 +08:00
d930e3ee11 Fix UI misalignment issue
Add infinite HP option
and some small optimizations
2022-09-20 22:23:32 +08:00
Syca
3dbfa76de9 Update All 3.0.5X Scene IDs(CHS only)
not all translated
未完全翻译
2022-09-11 12:10:45 +08:00
8634d37977 Update new version tip location 2022-09-10 19:45:42 +08:00
f2a923a654 Use English README as default 2022-09-10 19:17:49 +08:00
5737a967b3 Add Desert eneimes 2022-09-10 18:52:17 +08:00
5f80a270c1 Add strong signature
Remove Settings.cs
2022-09-10 18:51:14 +08:00
e3664f577e Update Window Min Size 2022-09-10 18:50:16 +08:00
46eb1ee6b1 Update Version to v1.6.6 2022-09-10 18:50:00 +08:00
a43744c89d Merge branch 'main' of https://github.com/jie65535/GrasscutterCommandGenerator 2022-09-10 12:21:16 +08:00
12d7dde2e7 Remove NPCs
Removed to reduce size as GC currently cannot spawn NPCs
2022-09-10 12:21:13 +08:00
Syca
69068fad63 revert some wrong changes 2022-09-09 22:56:06 +08:00
Syca
2975ef0b49 3.0Quest (CHS only)
CNRELWin3.0.0
2022-09-09 22:56:06 +08:00
0871238e59 Update gc versions 2022-09-08 12:46:09 +08:00
5f2755f5bb Fix banner editor parse json button missing 2022-09-08 12:34:24 +08:00
746254c348 Update 3.0 NPCs 2022-09-06 23:06:28 +08:00
c43b73db3f Update 3.0.5 ids (zh-cn only) 2022-09-06 22:50:46 +08:00
af40aed3f3 Add 3.0 monsters 2022-09-06 22:39:55 +08:00
Elijah
ea013737f6 Update Monster.txt 2022-09-06 22:39:55 +08:00
79d4b266b8 Optimize server address input 2022-09-06 12:24:05 +08:00
6430000aad Fix check update 2022-09-01 23:46:31 +08:00
2b6af9aacd Update Screenshots-zh 2022-09-01 23:33:31 +08:00
43ff071250 No popup
Update to no longer automatically pop-up prompts to update
Change when to look for native services
2022-09-01 23:17:38 +08:00
a70a3979e5 Update version to v1.6.5 2022-09-01 22:52:21 +08:00
013b3c76b4 Add Weights chart 2022-09-01 22:50:07 +08:00
6575931ab2 Remove assembly guid 2022-08-29 23:32:03 +08:00
26f5f31be5 Update version to v1.6.4
_VS automatically changed the interface resource_
2022-08-29 20:44:54 +08:00
7204297465 Update Russian UI layout to fit new text 2022-08-29 20:30:14 +08:00
Егор Брон
4dfcb2538d Fixes in Forms/TXTs 2022-08-29 20:30:14 +08:00
EgorBron
e9cd500628 Fix and complete russian README translation 2022-08-29 20:30:14 +08:00
7ce0c132fe Update about(en/ru) 2022-08-28 15:37:09 +08:00
5b1d86b155 Add perm list and clear 2022-08-28 11:12:46 +08:00
53cb968e67 Add comments(zh) 2022-08-28 10:52:58 +08:00
314f9b67e3 Add some comments(zh) 2022-08-28 00:46:11 +08:00
50f7e72ff5 Add code header 2022-08-28 00:36:37 +08:00
ce7ac5bc8a Update version to v1.6.3 2022-08-28 00:35:45 +08:00
aff13c2a97 Add Command Version Control
Add more comments(zh)
Optimize code structure
Update the loading order to avoid repeated loading to optimize startup speed.
2022-08-28 00:35:21 +08:00
eba9db1e35 Update custom command labels 2022-08-27 18:10:18 +08:00
71ac75a4ca Remove N/A Quests 2022-08-27 18:04:47 +08:00
f393b372ec Update auto find local server address 2022-08-26 20:50:00 +08:00
cfb94e70b7 Remove deprecated methods 2022-08-26 12:59:25 +08:00
ab9b955c31 Fix command syntax error 2022-08-26 12:57:25 +08:00
4e4b47a9e6 Update version to v1.6.2 2022-08-26 12:55:50 +08:00
3da3bc4f23 Implementation Freeze stats(#97) 2022-08-26 12:55:40 +08:00
7cc46eb677 Fix Deepwood Memories Invisible 2022-08-26 12:28:56 +08:00
b9d1a2c2cd Fix run button disabled after command failed 2022-08-25 23:54:51 +08:00
a0cc908983 Fix Windows Defender virus reporting problem
by Remove Costuar/Fody
2022-08-25 22:02:43 +08:00
7dc7c7c8ac Update Check Gitee 2022-08-25 18:55:31 +08:00
ad4ca74e71 Add /prop unlockmap (#92) 2022-08-25 14:04:52 +08:00
a079685be8 Allow main stat to be empty 2022-08-25 12:29:06 +08:00
6703037527 Upgrade to PackageReference 2022-08-25 11:38:25 +08:00
417f0b7334 Update Prefabs 2022-08-24 22:35:40 +08:00
45aec44f39 Update Artifact Sets 2022-08-24 22:20:32 +08:00
7dd1e78512 Update Version to v1.6.0 2022-08-24 22:13:18 +08:00
418dfec289 Update 3.0 Resources 2022-08-24 22:11:06 +08:00
bc69a1c4ba Fix UI Issue 2022-07-28 12:22:59 +08:00
63f7eda5c3 Update version to v1.5.5
Fix GOODData Init issue
2022-07-28 08:41:08 +08:00
879bc34358 Update version to v1.5.4 2022-07-27 21:44:28 +08:00
c5a6d7f041 Add GOOD Help 2022-07-27 21:33:49 +08:00
20b1aca700 Fix UI occlusion issue 2022-07-27 20:42:02 +08:00
fb1a332f2c Fix textMapId field changed issue 2022-07-27 20:38:48 +08:00
867bdd1d00 Update README 2022-07-23 10:44:56 +08:00
5e28d1e625 Corrected format 2022-07-23 10:37:57 +08:00
e6ecde9951 Add help for server not connecting 2022-07-23 10:34:07 +08:00
gotoAndDie
2cb9f08caa Implement import from GOOD dump (#86)
* Implement import from GOOD dump

* Optimized implementation

* Add available urls

* Add prompt

Co-authored-by: Leo <chun.huang@student.manchester.ac.uk>
Co-authored-by: 筱傑 <jie65535@qq.com>
2022-07-23 10:18:51 +08:00
Asayu233
9eba1d6368 Update Resources to Version 2.8 (#83)
- 更新版本至1.5.3。
- 添加 anime game 2.8.0 的新物品、角色、场景。
- 修正权限列表。
- 使不同语言间的各种id与默认自定义命令一致化。
- 撤销 add 2.8.5 avatar #85 的更改,因为这些角色id目前并不存在,他们应该在3.0版本被添加。
2022-07-16 12:07:09 +08:00
Gktwo
ef4f06d6c3 Added 2.8.5 avatars (#85) 2022-07-14 14:30:28 +08:00
2857024b4c Update Version to v1.5.2 2022-07-12 22:03:56 +08:00
61f53d11e4 Update GachaBanner2.cs
Add `gachaTimesLimit` property
2022-07-11 23:05:17 +08:00
4bb4f4a715 Update /clear commands for other languages 2022-07-11 23:01:52 +08:00
e68e7e2c12 Add "Tip" above "Server IP" 2022-07-11 22:58:43 +08:00
NekosakiSR
49b56d7354 Commands/Permissions/Grammar update (#81)
* Updating to new clear commands

* Updated Mora command and added /stop command

~ Increased the amount of Mora the command gives to 100mill
~ Added stop command

* Added and updated permissions

~ .others permissions allow players to use commands on other ppl instead of themselves 
~ The old give permissions no longer work so deleted them

* Updating grammar

~ Changed "Banner editor" to "Banner Editor"
~ Replaced "Top most" with "Always on top"
~ Adding an S to "Artifact" tab, but didn't know which is which hope I guessed right
~ Fixed Grammar in Quest tab
~ The word "Management" is not needed next to every word, feel free to re-add them if you needed.
~ Added an S next to "Perm"
~ Replaced "Host" with "Server IP"

* Replacing "Topmost" to "Always on top"
2022-07-11 22:44:27 +08:00
Asayu233
9e69037972 Fix some bugs (#80) 2022-07-08 15:14:28 +08:00
Asayu233
973cbead42 [zh-tw] Add Traditional Chinese (#79)
* Add Traditional Chinese Game Resources

* Update .csproj include zh-tw files
Remove test avatars

* Remove give avatar warning label

* Update version to 1.5.1

* Add FormMain.zh-TW.resx
Add Resources.zh-TW.resx

* Add FormGachaBannerEditor2.zh-TW.resx
Add FormTextMapBrowser.zh-TW.resx

* Update todo list

Completed traditional Chinese Translation

* Fix long avatar id issue

Co-authored-by: 筱傑 <jie65535@qq.com>
2022-07-06 20:40:08 +08:00
0c0f9fc03e fix word error 2022-07-04 22:31:29 +08:00
b15eea8d1b Update todo list 2022-07-04 20:11:32 +08:00
6b8b392d65 Update TODO List 2022-07-03 22:27:04 +08:00
Asayu233
dfd93fcdb0 Optimize: Chapter 3 (#77)
* Optimize: Chapter 3

not done

* Optimize: Chapter 3

not done

* Update FormMain.en-us.resx

* Update FormMain.ru-ru.resx

* Update FormMain.Designer.cs

* Update FormMain.resx

* Update GameData.cs

* Update FormMain.cs

* Delete Ornament.txt

* Delete Ornament.txt

* Delete Ornament.txt

* Update FormMain.cs

* Update FormMain.Designer.cs

* Update FormMain.resx

* Update FormMain.ru-ru.resx

* Update FormMain.en-us.resx

* Update FormMain

Fix Weapons search result id issue
Fix Resources errors

* Fix .csproj error

* Add /Announcement command

Co-authored-by: 筱傑 <jie65535@qq.com>
2022-07-03 22:16:20 +08:00
Asayu233
f80be7608c Optimize: Chapter 2 (#76)
* Update FormMain.cs

* Update FormMain.Designer.cs

* Update FormMain.en-us.resx

* Update FormMain.resx

* Update FormMain.ru-ru.resx

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update AvatarStats.json

* Update AvatarStats.json

* Update AvatarStats.json

* Update FormMain.cs

* Fix interface format problems

Co-authored-by: jie65535 <jie65535@qq.com>
2022-06-30 22:34:31 +08:00
12b8608a16 Update change scene command 2022-06-29 19:59:16 +08:00
Asayu233
f34e97c8c8 Optimize part of resource files. (#75)
* Update AvatarStats.json

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update Scene.txt

* Update Item.txt

* Update AvatarStats.json

* Update Item.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update Item.txt

* Update CustomCommands.txt

* Update Scene.txt

* Update Scene.txt

* Update Scene.txt

* Update CustomCommands.txt

* Update AvatarStats.json
2022-06-29 19:51:32 +08:00
13d6109c8c Update SetProp Commands 2022-06-28 22:40:12 +08:00
14c455071b Update SetProp Commands 2022-06-28 22:34:07 +08:00
6e978543a6 Update Version to 1.5.0 2022-06-28 22:30:57 +08:00
23c0aff49f Update Give Commands 2022-06-28 22:29:06 +08:00
2bbe0e1a65 Update default command version setting to 1.2.2 2022-06-28 22:20:28 +08:00
f678b10171 Added Ban Command
Added TopMast CheckBox
Added GC Version CheckBox
2022-06-28 22:14:57 +08:00
cae6f73eeb Add unlimitenergy command 2022-06-11 10:42:31 +08:00
lhhxxxxx
66aa1bc8cb Add unlocktower command (#56)
* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt
2022-05-31 16:29:03 +08:00
19b637eee9 Update CN ID Maps 2022-05-31 13:31:46 +08:00
NekosakiSR
0377b0141a Update id's to current version (#54)
* Update Avatar.txt

* Update Weapon.txt

* Update Quest.txt

* Update Item.txt

* Update GachaBennerPrefab.txt

* Update Scene.txt
2022-05-31 12:37:31 +08:00
3e89c93589 Update Gacha Banner Editor Screenshot
Update editor UI
2022-05-21 23:46:24 +08:00
a3bb2c9cf4 Merge pull request #49 from yurikenjx/main
Translation update by @yurikenjx
2022-05-21 23:35:04 +08:00
yuri_dvaretski
da86e2672d Translation update by @yurikenjx
Translation update by @yurikenjx, no base 64 edit
2022-05-21 18:26:40 +03:00
110c1017e7 Fix Empty Copy (#47) 2022-05-21 19:49:51 +08:00
166f0b5fda i18n update 2022-05-21 16:40:20 +08:00
2de8a46bd5 fix en button miss bug 2022-05-21 16:35:59 +08:00
e90aaf6f97 fix ru button miss bug 2022-05-21 16:34:55 +08:00
b37ead7acf Update Banner json output format 2022-05-21 16:29:31 +08:00
ed9b393478 New banner editor (#44)
* Make basic interface framework (unfinished)

* Show Items

* Show Weights

* Update Weights

* Complete the new banner editor

* Simple supplementary English translation (unfinished)

* i18n Update

* Update version to v1.4.0

* Clean up code
2022-05-21 15:56:33 +08:00
037d2c4a5a Add Restore Custom Command Button
i18n Update
2022-05-21 15:48:27 +08:00
563cee5c4c Update server status max player 2022-05-21 09:28:10 +08:00
7f10eb8ac4 Move windows to /Fomrs 2022-05-19 20:51:13 +08:00
yuri_dvaretski
3c7a21cdbd localization update fix RUS (#41)
* Addition of shortcomings

Addition of shortcomings of the previous fix

* Update RU Translation by @yurikenjx and Dhar_Jinxed

New Update RU Translation by @yurikenjx and Dhar_Jinxed
2022-05-19 19:26:34 +08:00
f59a76e236 Add GachaBanner2.cs 2022-05-18 22:52:42 +08:00
9bc4c07112 Update Command log font size to 9 2022-05-18 21:51:35 +08:00
792ff48bb9 Update RU Translation by @yurikenjx and Dhar_Jinxed 2022-05-18 20:37:38 +08:00
21ac4151a7 Fix UI issue 2022-05-18 17:11:12 +08:00
06192a06fe Merge main branche 2022-05-18 17:02:04 +08:00
c69369857d Add Command Run log 2022-05-18 16:33:27 +08:00
17b055d898 Update version to v1.3.3 2022-05-18 16:32:12 +08:00
8da2e6a4c7 Fix Change language after log expansion issue 2022-05-18 16:31:35 +08:00
1006124f8a Fix ru resx issue 2022-05-18 16:30:14 +08:00
7155ecd05d Fix Change language after log expansion issue 2022-05-18 15:04:21 +08:00
fcfef2317b Update version to v1.3.3 2022-05-18 14:38:39 +08:00
407ee069c1 Add Command Run log 2022-05-18 14:38:22 +08:00
b798593cbb Update MainForm UI Base Framework 2022-05-18 12:10:36 +08:00
NekosakiSR
378f978000 Slight word changes and image updates (#38)
* Update images to the current version

* Changing wording

Slightly changing wording in 2 commands

* Add files via upload

* Add files via upload

* Update README_en-US.md

* Delete CustomWeapon.png

* Add files via upload

* Delete 1-CustomComands.png

* Add files via upload

* Update AvatarStats.json
2022-05-17 20:50:41 +08:00
3b5c5460f0 Update to EN translation 2022-05-17 15:03:27 +08:00
509db272a8 Merge pull request #36 from NekosakiSR/patch-6
Changes the names to match the in-game names
2022-05-17 15:00:39 +08:00
99db22a18e Merge pull request #35 from NekosakiSR/patch-5
Update to EN translation
2022-05-17 14:59:29 +08:00
NekosakiSR
e09f08018f Changes the names to match the in-game names 2022-05-17 02:55:04 -04:00
NekosakiSR
fc4124e35b Update to EN translation
Line 415-426 I don't know what these items are, so I just called them Home Flower. Feel free to remove them from the list since their just test items.

If you need help translating anything to English, you can point me to it, and I'll take my time translating :3
2022-05-17 02:52:26 -04:00
ac3b04eb52 Update Resources.ru-ru.resx 2022-05-17 13:51:19 +08:00
93104f7b8b Merge pull request #34 from NekosakiSR/patch-4
Update to EN translation
2022-05-17 13:50:13 +08:00
NekosakiSR
91b5e572a3 Update to EN translation
Didn't notice your message, here are the artifact part labels.

I will be working on the "Ornament" translations, the ornaments seems to be furnishing items. This will take me awhile to do as I wont be able to spawn them in-game without going in the Teapot, since the Teapot locations currently have no solid ground to see what the in-game translations are, also too lazy to see if there is a solid ground somewhere.
2022-05-17 01:40:19 -04:00
5c5108fe13 Support Russian by Юрий Дворецкий
Update version to v1.3.2
Add README-ru-RU
Add ru Screenshots
2022-05-17 13:31:43 +08:00
03b5d89410 Update README_en-US.md 2022-05-17 11:14:15 +08:00
239ade1402 Update README.md 2022-05-17 11:13:54 +08:00
c6ade7e9ae Update version to v1.3.1
Support Cache Token
Support Console Command
Update Http Client Timeout to 10s
2022-05-16 22:59:31 +08:00
adb50c8b31 Fix Quests id error 2022-05-16 22:57:48 +08:00
01dc1b6f1c Update Artifact part labels support i18n
Update cn window title to GrasscutterTools
2022-05-15 18:45:32 +08:00
265b23f475 Merge pull request #29 from NekosakiSR/patch-3
Update to EN translation
2022-05-15 13:09:51 +08:00
NekosakiSR
1840c94861 Update to EN translation
Line 42 doesn't have an in-game translation so I just called it Lord of the Winds if that's ok.
2022-05-15 01:05:28 -04:00
19803fcf9c Merge pull request #28 from NekosakiSR/patch-2
Update to EN translation
2022-05-15 13:01:38 +08:00
NekosakiSR
853565cb25 Update to EN translation 2022-05-15 00:08:13 -04:00
c3b70f35f0 Merge pull request #27 from NekosakiSR/patch-1
Update to EN translation
2022-05-15 11:29:00 +08:00
NekosakiSR
03eed22830 Update to EN translation 2022-05-14 23:22:49 -04:00
85cdad1b98 Update README_en-US.md 2022-05-15 11:17:59 +08:00
ee660d0f00 Update README.md 2022-05-15 11:17:43 +08:00
28de142144 Update version to 1.3.0 2022-05-15 11:02:44 +08:00
61eb707ac0 Added Old tips for Banner Editor 2022-05-15 11:00:55 +08:00
92c92e0ccb Fix Update info error 2022-05-15 10:48:16 +08:00
f4ad46ae53 Add /nostamina 无限耐力 to Custom Commands 2022-05-15 10:37:41 +08:00
193cef5b2c Add New Version Check 2022-05-15 10:31:19 +08:00
daeb0d516e Update Add Sub Attr Button Style 2022-05-15 09:27:27 +08:00
9709cdc50f Update Screenshots 2022-05-14 21:52:16 +08:00
9095839006 Update version to v1.2.0
Add Quest Tab Page
2022-05-14 21:30:54 +08:00
d3fe3d7c76 Updated En translation and En resource files (#20) 2022-05-14 17:46:01 +08:00
6ccd828044 Add Tp to SceneTab
Update version to 1.1.0
2022-05-14 09:21:18 +08:00
52b93619da Add LICENSE to all code file head
Update version to 1.0.2
2022-05-14 00:07:28 +08:00
cb69bf8502 Merge pull request #26 from renkin-atorie/i18n
[en] Update Animal.txt
2022-05-13 23:05:53 +08:00
arub3do
4a7d19af00 Update readme.md 2022-05-13 22:58:41 +08:00
f46e63b189 Fix drop command bug (#25)
Update coop command
Add /killall to CustomCommands
2022-05-13 22:55:23 +08:00
arub3do
d9e420b226 [en] Update Animal.txt
sort by `Id`
2022-05-13 22:53:03 +08:00
92f1dc81d9 Not compatible with high DPI screens 2022-05-13 20:35:16 +08:00
a189d26105 Merge branch 'main' of https://github.com/jie65535/GrasscutterCommandGenerator 2022-05-13 20:16:35 +08:00
38e88d6ea5 Update version to 1.0.1
Try compatible high DPI screens
Fix Host setting not saved
2022-05-13 20:16:20 +08:00
f7f1452b5c Change LICENSE 2022-05-13 16:04:19 +08:00
ba25cd6e7c Separate server status checking logic 2022-05-13 13:20:26 +08:00
2f2c8e24b0 Update README 2022-05-13 12:51:08 +08:00
190 changed files with 88621 additions and 42694 deletions

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LICENSE
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@@ -1,201 +1,661 @@
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

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@@ -1,61 +1,65 @@
# Grasscutter Tools
中文 | [EN](README_en-US.md)
[![GitHub license](https://img.shields.io/github/license/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/blob/main/LICENSE)
[![GitHub stars](https://img.shields.io/github/stars/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/stargazers)
[![Github All Releases](https://img.shields.io/github/downloads/jie65535/GrasscutterCommandGenerator/total.svg)](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
English | [简体中文](README_zh-cn.md) | [Русский](README_ru-RU.md)
## Commands Generator
请从 [Releases](https://github.com/jie65535/GrasscutterCommandGenerator/releases) 中获取最新版本
Please download the latest version from [Releases](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
## 远程执行
Support 简体中文, 繁体中文, English and Русский languages.
服务端需要 [gc-opencommand-plugin](https://github.com/jie65535/gc-opencommand-plugin) 插件支持
Welcome everyone to improve the [ID Resource](/Source/GrasscutterTools/Resources/en-us).
## Remote command
The server require [gc-opencommand-plugin](https://github.com/jie65535/gc-opencommand-plugin) support
![OpenCommand](Doc/Screenshots/OpenCommand.gif)
> If you cannot connect to the server, please make sure the server address is correct.
>
> It is recommended to configure the server to HTTP mode, as shown in the figure(config.json):
> ![ConfigHttp](Doc/Screenshots/ConfigHttp.png)
>
> You can visit http://127.0.0.1/status/server with a browser to test whether the service is working properly.
>
> If you are not using port `80`, specify the port number to access in the url: http://127.0.0.1:443
---
## TODO List
- [ ] 多语言支持进度UI已经支持英语但还有许多ID映射文件缺失欢迎补充
- [ ] Animal.txt
- [ ] Artifact.txt
- [ ] ArtifactCat.txt
- [ ] ArtifactMainAttribution.txt
- [ ] ArtifactSubAttribution.txt
- [x] Avatar.txt
- [x] CustomCommands.txt
- [x] Item.txt
- [x] Monster.txt
- [ ] NPC.txt
- [ ] Ornament.txt
- [x] Scene.txt
- [ ] Weapon.txt
- [x] 远程执行命令
- [ ] 割草机启动器(无进度)
- [ ] 邮件编辑器(无进度)
- [ ] 商店编辑器(无进度)
## 软件截图
## Screenshots
![Logo](Doc/Screenshots/GrasscutterLogo.png)
![Home](Doc/Screenshots/0-Home.png)
![Home](Doc/Screenshots-en/0-Home.png)
![Custom Commands Screenshot](Doc/Screenshots/1-CustomCommands.png)
![Custom Commands Screenshot](Doc/Screenshots-en/1-CustomCommands.png)
![Custom Artifact Screenshot](Doc/Screenshots/2-CustomArtifact.png)
![Custom Artifact Screenshot](Doc/Screenshots-en/2-CustomArtifact.png)
![Custom Weapon Screenshort](Doc/Screenshots/3-CustomWeapon.png)
![Custom Weapon Screenshort](Doc/Screenshots-en/3-CustomWeapon.png)
![Give Item Screenshort](Doc/Screenshots/4-GiveItem.png)
![Give Item Screenshort](Doc/Screenshots-en/4-GiveItem.png)
![Give Avatar Screenshort](Doc/Screenshots/5-GiveAvatar.png)
![Give Avatar Screenshort](Doc/Screenshots-en/5-GiveAvatar.png)
![Spawn Entity Screenshort](Doc/Screenshots/6-SpawnEntity.png)
![Spawn Entity Screenshort](Doc/Screenshots-en/6-SpawnEntity.png)
![Change Scene Screenshort](Doc/Screenshots/7-ChangeScene.png)
![Change Scene Screenshort](Doc/Screenshots-en/7-ChangeScene.png)
![Custom Stats Screenshort](Doc/Screenshots/8-CustomStats.png)
![Custom Stats Screenshort](Doc/Screenshots-en/8-CustomStats.png)
![Management](Doc/Screenshots/9-Manage.png)
![Management](Doc/Screenshots-en/9-Manage.png)
![GachaBannerEditor](Doc/Screenshots/10-GachaBannerEditor.png)
![GachaBannerEditor](Doc/Screenshots-en/10-GachaBannerEditor.png)
![Text Map Browser](Doc/Screenshots/11-TextMapBrowser.png)
![Text Map Browser](Doc/Screenshots-en/11-TextMapBrowser.png)
![Remote Screenshort](Doc/Screenshots-en/12-Remote.png)
![Quest Screenshort](Doc/Screenshots-en/13-Quest.png)

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@@ -1,61 +0,0 @@
# Grasscutter Tools
[中文](README.md) | EN
## Commands Generator
Please download the latest version from [Releases](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
## Remote command
The server require [gc-opencommand-plugin](https://github.com/jie65535/gc-opencommand-plugin) support
---
## TODO List
- [ ] Multi-language support (progress: UI already supports English, but there are still many ID mapping files missing, welcome to add)
- [ ] Animal.txt
- [ ] Artifact.txt
- [ ] ArtifactCat.txt
- [ ] ArtifactMainAttribution.txt
- [ ] ArtifactSubAttribution.txt
- [x] Avatar.txt
- [x] CustomCommands.txt
- [x] Item.txt
- [x] Monster.txt
- [ ] NPC.txt
- [ ] Ornament.txt
- [x] Scene.txt
- [ ] Weapon.txt
- [x] Execute command remotely
- [ ] Grasscutter Launcher (no progress)
- [ ] Mail Editor (no progress)
- [ ] Shop Editor (no progress)
## Screenshots
![Logo](Doc/Screenshots/GrasscutterLogo.png)
![Home](Doc/Screenshots-en/0-Home.png)
![Custom Commands Screenshot](Doc/Screenshots-en/1-CustomCommands.png)
![Custom Artifact Screenshot](Doc/Screenshots-en/2-CustomArtifact.png)
![Custom Weapon Screenshort](Doc/Screenshots-en/3-CustomWeapon.png)
![Give Item Screenshort](Doc/Screenshots-en/4-GiveItem.png)
![Give Avatar Screenshort](Doc/Screenshots-en/5-GiveAvatar.png)
![Spawn Entity Screenshort](Doc/Screenshots-en/6-SpawnEntity.png)
![Change Scene Screenshort](Doc/Screenshots-en/7-ChangeScene.png)
![Custom Stats Screenshort](Doc/Screenshots-en/8-CustomStats.png)
![Management](Doc/Screenshots-en/9-Manage.png)
![GachaBannerEditor](Doc/Screenshots-en/10-GachaBannerEditor.png)
![Text Map Browser](Doc/Screenshots-en/11-TextMapBrowser.png)

69
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# Grasscutter Tools
[![GitHub лицензия](https://img.shields.io/github/license/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/blob/main/LICENSE)
[![GitHub звёзды](https://img.shields.io/github/stars/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/stargazers)
[![Github ВСЕ выпуски](https://img.shields.io/github/downloads/jie65535/GrasscutterCommandGenerator/total.svg)](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
[English](README.md) | [简体中文](README_zh-cn.md) | Русский - Перевод [Юрий Дворецкий](https://github.com/yurikenjx) (с исправлениями от [EgorBron](https://github.com/EgorBron))
## Генератор команд (GCG)
Загрузите последнюю версию из вкладки [Releases](https://github.com/jie65535/GrasscutterCommandGenerator/releases).
GCG поддерживает 简体中文 (китайский упр.), 繁体中文 (китайский трад.), English (английский) и Русский языки.
Приглашаем всех улучшить [ID ресурсов и перевод](/Source/GrasscutterTools/Resources/ru-ru)
## Удаленная команда (OpenCommand)
Чтобы использовать команды прямо из GCG, серверу требуется плагин [gc-opencommand-plugin](https://github.com/jie65535/gc-opencommand-plugin).
![Open Command](Doc/Screenshots/OpenCommand.gif)
> Если вы не можете подключиться к серверу, проверьте правильность написания его URL-адреса.
>
> Рекомендуется изменить секцию HTTP в конфиге как на скриншоте ниже (конфиг - файл config.json):
>
> ![ConfigHttp](Doc/Screenshots/ConfigHttp.png)
>
> Для проверки можете посетить http://127.0.0.1/status/server в браузере, чтобы проверить работоспособность OpenCommand.
>
> Если вы не указали порт `80` в конфиге, вам нужно указать свой порт в URL-адресе (например, http://127.0.0.1:443)
---
## Скриншоты
![Логитип](Doc/Screenshots/GrasscutterLogo.png)
![Главная](Doc/Screenshots-ru/0-Home.png)
![Скриншот пользовательских команд](Doc/Screenshots-ru/1-CustomCommands.png)
![Скриншот артефактов](Doc/Screenshots-ru/2-CustomArtifact.png)
![Скриншот квестов](Doc/Screenshots-ru/3-Quest.png)
![Скриншот спавна сущностей](Doc/Screenshots-ru/4-SpawnEntity.png)
![Скриншот выдачи персонажа](Doc/Screenshots-ru/5-GiveAvatar.png)
![Скриншот кастомной статистики](Doc/Screenshots-ru/6-CustomStats.png)
![Скриншот выдачи оружия](Doc/Screenshots-ru/7-CustomWeapon.png)
![Скриншот выдачи предметов](Doc/Screenshots-ru/8-GiveItem.png)
![Скриншот смены сцены](Doc/Screenshots-ru/9-ChangeScene.png)
<!-- ![Скриншот меток](Doc/Screenshots-ru/10-Waypoints.png) -->
![Скриншот управления аккаунтом](Doc/Screenshots-ru/11-Manage.png)
![Скриншот Credits](Doc/Screenshots-ru/12-Credits.png)
![Скриншот OpenCommand](Doc/Screenshots-ru/13-Remote.png)
![Редактор баннеров](Doc/Screenshots-ru/14-GachaBannerEditor.png)
![Текстоый браузер карт](Doc/Screenshots-ru/15-TextMapBrowser.png)

64
README_zh-cn.md Normal file
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@@ -0,0 +1,64 @@
# Grasscutter Tools
[![GitHub license](https://img.shields.io/github/license/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/blob/main/LICENSE)
[![GitHub stars](https://img.shields.io/github/stars/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/stargazers)
[![Github All Releases](https://img.shields.io/github/downloads/jie65535/GrasscutterCommandGenerator/total.svg)](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
[English](README.md) | 简体中文 | [Русский](README_ru-RU.md)
## Commands Generator
请从 [Releases](https://github.com/jie65535/GrasscutterCommandGenerator/releases) 中获取最新版本
本工具支持 简体中文, 繁体中文, English 与 Русский 语言。
欢迎大家一起来完善工具的[内置资源](/Source/GrasscutterTools/Resources/zh-cn)。
## 远程执行
服务端需要 [gc-opencommand-plugin](https://github.com/jie65535/gc-opencommand-plugin) 插件支持
![OpenCommand](Doc/Screenshots/OpenCommand.gif)
> 如果你无法连接到服务器,请确认填写的服务器地址是否正确。
>
> 建议配置服务器为HTTP模式如图所示(config.json)
> ![ConfigHttp](Doc/Screenshots/ConfigHttp.png)
>
> 你可以用浏览器访问 http://127.0.0.1/status/server 来测试服务是否正常工作。
>
> 如果使用的不是`80`端口则要在url中指定访问的端口号http://127.0.0.1:443
---
## 软件截图
![Logo](Doc/Screenshots/GrasscutterLogo.png)
![Home](Doc/Screenshots/0-Home.png)
![Custom Commands Screenshot](Doc/Screenshots/1-CustomCommands.png)
![Custom Artifact Screenshot](Doc/Screenshots/2-CustomArtifact.png)
![Custom Weapon Screenshort](Doc/Screenshots/3-CustomWeapon.png)
![Give Item Screenshort](Doc/Screenshots/4-GiveItem.png)
![Give Avatar Screenshort](Doc/Screenshots/5-GiveAvatar.png)
![Spawn Entity Screenshort](Doc/Screenshots/6-SpawnEntity.png)
![Change Scene Screenshort](Doc/Screenshots/7-ChangeScene.png)
![Custom Stats Screenshort](Doc/Screenshots/8-CustomStats.png)
![Management](Doc/Screenshots/9-Manage.png)
![GachaBannerEditor](Doc/Screenshots/10-GachaBannerEditor.png)
![Text Map Browser](Doc/Screenshots/11-TextMapBrowser.png)
![Remote Screenshort](Doc/Screenshots/12-Remote.png)
![Quest Screenshort](Doc/Screenshots/13-Quest.png)

View File

@@ -1,36 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<section name="GrasscutterTools.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
<userSettings>
<GrasscutterTools.Properties.Settings>
<setting name="AutoCopy" serializeAs="String">
<value>False</value>
</setting>
<setting name="Uid" serializeAs="String">
<value>10001</value>
</setting>
<setting name="DefaultLanguage" serializeAs="String">
<value>zh-CN</value>
</setting>
<setting name="ResourcesDirPath" serializeAs="String">
<value />
</setting>
<setting name="TextMapFileName" serializeAs="String">
<value>TextMapCHS</value>
</setting>
<setting name="RemoteUid" serializeAs="String">
<value>10001</value>
</setting>
<setting name="Host" serializeAs="String">
<value>https://127.0.0.1</value>
</setting>
</GrasscutterTools.Properties.Settings>
</userSettings>
</configuration>

View File

@@ -0,0 +1,15 @@
<Application
x:Class="GrasscutterTools.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:GrasscutterTools"
StartupUri="/Windows/MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Styles/ScrollViewerStyle.xaml" />
<ResourceDictionary Source="Themes/ExpressionDark/Theme.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace GrasscutterTools
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
}
}

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@@ -1,4 +1,22 @@
using System.Threading.Tasks;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Threading.Tasks;
using GrasscutterTools.DispatchServer.Model;
using GrasscutterTools.Utils;

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@@ -1,4 +1,22 @@
using Newtonsoft.Json;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
namespace GrasscutterTools.DispatchServer.Model
{
@@ -7,6 +25,9 @@ namespace GrasscutterTools.DispatchServer.Model
[JsonProperty("playerCount")]
public int PlayerCount { get; set; }
[JsonProperty("MaxPlayer")]
public int MaxPlayer { get; set; } = -1;
[JsonProperty("version")]
public string Version { get; set; }
}

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@@ -0,0 +1,14 @@
using System;
namespace GrasscutterTools.Events
{
public class CommandGeneratedEventArgs : EventArgs
{
public CommandGeneratedEventArgs(string command = "")
{
Command = command;
}
public string Command { get; set; }
}
}

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@@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
namespace GrasscutterTools.Events
{
public class ListChangedEventArgs : EventArgs
{
public IEnumerable<string> List { get; set; }
}
}

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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<Costura />
</Weavers>

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@@ -1,579 +0,0 @@

namespace GrasscutterTools
{
partial class FormGachaBannerEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormGachaBannerEditor));
this.GrpBannerValues = new System.Windows.Forms.GroupBox();
this.CmbPrefab = new System.Windows.Forms.ComboBox();
this.LblEventChanceTip = new System.Windows.Forms.Label();
this.NUDEventChance = new System.Windows.Forms.NumericUpDown();
this.LblGachaType = new System.Windows.Forms.Label();
this.LblEventChance = new System.Windows.Forms.Label();
this.NUDBaseYellowWeight = new System.Windows.Forms.NumericUpDown();
this.LblSortId = new System.Windows.Forms.Label();
this.TxtRateUpItems2 = new System.Windows.Forms.TextBox();
this.LblBaseYellowWeight = new System.Windows.Forms.Label();
this.NUDGachaType = new System.Windows.Forms.NumericUpDown();
this.NUDSortId = new System.Windows.Forms.NumericUpDown();
this.LblRateUpItems2 = new System.Windows.Forms.Label();
this.LblSoftPity = new System.Windows.Forms.Label();
this.LblGachaTypeTip = new System.Windows.Forms.Label();
this.LblEndTime = new System.Windows.Forms.Label();
this.LblRateUpItems1 = new System.Windows.Forms.Label();
this.NUDSoftPity = new System.Windows.Forms.NumericUpDown();
this.LblScheduleId = new System.Windows.Forms.Label();
this.LblBeginTime = new System.Windows.Forms.Label();
this.TxtRateUpItems1 = new System.Windows.Forms.TextBox();
this.LblHardPity = new System.Windows.Forms.Label();
this.NUDScheduleId = new System.Windows.Forms.NumericUpDown();
this.NUDEndTime = new System.Windows.Forms.NumericUpDown();
this.LblHardPityTip = new System.Windows.Forms.Label();
this.NUDHardPity = new System.Windows.Forms.NumericUpDown();
this.LblScheduleIdTip = new System.Windows.Forms.Label();
this.NUDBeginTime = new System.Windows.Forms.NumericUpDown();
this.LblSoftPityTip = new System.Windows.Forms.Label();
this.LblBasePurpleWeight = new System.Windows.Forms.Label();
this.CmbBannerType = new System.Windows.Forms.ComboBox();
this.LblSortIdTip = new System.Windows.Forms.Label();
this.NUDBasePurpleWeight = new System.Windows.Forms.NumericUpDown();
this.LblBannerType = new System.Windows.Forms.Label();
this.LblBasePurpleWeightTip = new System.Windows.Forms.Label();
this.RbCostItem224 = new System.Windows.Forms.RadioButton();
this.LblBaseYellowWeightTip = new System.Windows.Forms.Label();
this.LblCostItem = new System.Windows.Forms.Label();
this.LblPrefabPath = new System.Windows.Forms.Label();
this.RbCostItem223 = new System.Windows.Forms.RadioButton();
this.GrpPurplePool = new System.Windows.Forms.GroupBox();
this.ListPurplePool = new System.Windows.Forms.CheckedListBox();
this.GrpYellowPool = new System.Windows.Forms.GroupBox();
this.ListYellowPool = new System.Windows.Forms.CheckedListBox();
this.GrpJson = new System.Windows.Forms.GroupBox();
this.BtnGen = new System.Windows.Forms.Button();
this.TxtJson = new System.Windows.Forms.TextBox();
this.BtnParse = new System.Windows.Forms.Button();
this.GrpBannerValues.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.NUDEventChance)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBaseYellowWeight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDGachaType)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDSortId)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDSoftPity)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDScheduleId)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDEndTime)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDHardPity)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBeginTime)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBasePurpleWeight)).BeginInit();
this.GrpPurplePool.SuspendLayout();
this.GrpYellowPool.SuspendLayout();
this.GrpJson.SuspendLayout();
this.SuspendLayout();
//
// GrpBannerValues
//
resources.ApplyResources(this.GrpBannerValues, "GrpBannerValues");
this.GrpBannerValues.Controls.Add(this.CmbPrefab);
this.GrpBannerValues.Controls.Add(this.LblEventChanceTip);
this.GrpBannerValues.Controls.Add(this.NUDEventChance);
this.GrpBannerValues.Controls.Add(this.LblGachaType);
this.GrpBannerValues.Controls.Add(this.LblEventChance);
this.GrpBannerValues.Controls.Add(this.NUDBaseYellowWeight);
this.GrpBannerValues.Controls.Add(this.LblSortId);
this.GrpBannerValues.Controls.Add(this.TxtRateUpItems2);
this.GrpBannerValues.Controls.Add(this.LblBaseYellowWeight);
this.GrpBannerValues.Controls.Add(this.NUDGachaType);
this.GrpBannerValues.Controls.Add(this.NUDSortId);
this.GrpBannerValues.Controls.Add(this.LblRateUpItems2);
this.GrpBannerValues.Controls.Add(this.LblSoftPity);
this.GrpBannerValues.Controls.Add(this.LblGachaTypeTip);
this.GrpBannerValues.Controls.Add(this.LblEndTime);
this.GrpBannerValues.Controls.Add(this.LblRateUpItems1);
this.GrpBannerValues.Controls.Add(this.NUDSoftPity);
this.GrpBannerValues.Controls.Add(this.LblScheduleId);
this.GrpBannerValues.Controls.Add(this.LblBeginTime);
this.GrpBannerValues.Controls.Add(this.TxtRateUpItems1);
this.GrpBannerValues.Controls.Add(this.LblHardPity);
this.GrpBannerValues.Controls.Add(this.NUDScheduleId);
this.GrpBannerValues.Controls.Add(this.NUDEndTime);
this.GrpBannerValues.Controls.Add(this.LblHardPityTip);
this.GrpBannerValues.Controls.Add(this.NUDHardPity);
this.GrpBannerValues.Controls.Add(this.LblScheduleIdTip);
this.GrpBannerValues.Controls.Add(this.NUDBeginTime);
this.GrpBannerValues.Controls.Add(this.LblSoftPityTip);
this.GrpBannerValues.Controls.Add(this.LblBasePurpleWeight);
this.GrpBannerValues.Controls.Add(this.CmbBannerType);
this.GrpBannerValues.Controls.Add(this.LblSortIdTip);
this.GrpBannerValues.Controls.Add(this.NUDBasePurpleWeight);
this.GrpBannerValues.Controls.Add(this.LblBannerType);
this.GrpBannerValues.Controls.Add(this.LblBasePurpleWeightTip);
this.GrpBannerValues.Controls.Add(this.RbCostItem224);
this.GrpBannerValues.Controls.Add(this.LblBaseYellowWeightTip);
this.GrpBannerValues.Controls.Add(this.LblCostItem);
this.GrpBannerValues.Controls.Add(this.LblPrefabPath);
this.GrpBannerValues.Controls.Add(this.RbCostItem223);
this.GrpBannerValues.Name = "GrpBannerValues";
this.GrpBannerValues.TabStop = false;
//
// CmbPrefab
//
resources.ApplyResources(this.CmbPrefab, "CmbPrefab");
this.CmbPrefab.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbPrefab.FormattingEnabled = true;
this.CmbPrefab.Name = "CmbPrefab";
//
// LblEventChanceTip
//
resources.ApplyResources(this.LblEventChanceTip, "LblEventChanceTip");
this.LblEventChanceTip.Name = "LblEventChanceTip";
//
// NUDEventChance
//
resources.ApplyResources(this.NUDEventChance, "NUDEventChance");
this.NUDEventChance.Name = "NUDEventChance";
this.NUDEventChance.Value = new decimal(new int[] {
50,
0,
0,
0});
//
// LblGachaType
//
resources.ApplyResources(this.LblGachaType, "LblGachaType");
this.LblGachaType.Name = "LblGachaType";
//
// LblEventChance
//
resources.ApplyResources(this.LblEventChance, "LblEventChance");
this.LblEventChance.Name = "LblEventChance";
//
// NUDBaseYellowWeight
//
resources.ApplyResources(this.NUDBaseYellowWeight, "NUDBaseYellowWeight");
this.NUDBaseYellowWeight.DecimalPlaces = 2;
this.NUDBaseYellowWeight.Name = "NUDBaseYellowWeight";
this.NUDBaseYellowWeight.Value = new decimal(new int[] {
6,
0,
0,
65536});
//
// LblSortId
//
resources.ApplyResources(this.LblSortId, "LblSortId");
this.LblSortId.Name = "LblSortId";
//
// TxtRateUpItems2
//
resources.ApplyResources(this.TxtRateUpItems2, "TxtRateUpItems2");
this.TxtRateUpItems2.BackColor = System.Drawing.Color.White;
this.TxtRateUpItems2.Name = "TxtRateUpItems2";
this.TxtRateUpItems2.ReadOnly = true;
//
// LblBaseYellowWeight
//
resources.ApplyResources(this.LblBaseYellowWeight, "LblBaseYellowWeight");
this.LblBaseYellowWeight.Name = "LblBaseYellowWeight";
//
// NUDGachaType
//
resources.ApplyResources(this.NUDGachaType, "NUDGachaType");
this.NUDGachaType.Maximum = new decimal(new int[] {
10000,
0,
0,
0});
this.NUDGachaType.Name = "NUDGachaType";
this.NUDGachaType.Value = new decimal(new int[] {
400,
0,
0,
0});
//
// NUDSortId
//
resources.ApplyResources(this.NUDSortId, "NUDSortId");
this.NUDSortId.Maximum = new decimal(new int[] {
9999,
0,
0,
0});
this.NUDSortId.Minimum = new decimal(new int[] {
1000,
0,
0,
0});
this.NUDSortId.Name = "NUDSortId";
this.NUDSortId.Value = new decimal(new int[] {
1000,
0,
0,
0});
//
// LblRateUpItems2
//
resources.ApplyResources(this.LblRateUpItems2, "LblRateUpItems2");
this.LblRateUpItems2.Name = "LblRateUpItems2";
//
// LblSoftPity
//
resources.ApplyResources(this.LblSoftPity, "LblSoftPity");
this.LblSoftPity.Name = "LblSoftPity";
//
// LblGachaTypeTip
//
resources.ApplyResources(this.LblGachaTypeTip, "LblGachaTypeTip");
this.LblGachaTypeTip.Name = "LblGachaTypeTip";
//
// LblEndTime
//
resources.ApplyResources(this.LblEndTime, "LblEndTime");
this.LblEndTime.Name = "LblEndTime";
//
// LblRateUpItems1
//
resources.ApplyResources(this.LblRateUpItems1, "LblRateUpItems1");
this.LblRateUpItems1.Name = "LblRateUpItems1";
//
// NUDSoftPity
//
resources.ApplyResources(this.NUDSoftPity, "NUDSoftPity");
this.NUDSoftPity.Maximum = new decimal(new int[] {
100000,
0,
0,
0});
this.NUDSoftPity.Name = "NUDSoftPity";
this.NUDSoftPity.Value = new decimal(new int[] {
75,
0,
0,
0});
//
// LblScheduleId
//
resources.ApplyResources(this.LblScheduleId, "LblScheduleId");
this.LblScheduleId.Name = "LblScheduleId";
//
// LblBeginTime
//
resources.ApplyResources(this.LblBeginTime, "LblBeginTime");
this.LblBeginTime.Name = "LblBeginTime";
//
// TxtRateUpItems1
//
resources.ApplyResources(this.TxtRateUpItems1, "TxtRateUpItems1");
this.TxtRateUpItems1.BackColor = System.Drawing.Color.White;
this.TxtRateUpItems1.Name = "TxtRateUpItems1";
this.TxtRateUpItems1.ReadOnly = true;
//
// LblHardPity
//
resources.ApplyResources(this.LblHardPity, "LblHardPity");
this.LblHardPity.Name = "LblHardPity";
//
// NUDScheduleId
//
resources.ApplyResources(this.NUDScheduleId, "NUDScheduleId");
this.NUDScheduleId.Maximum = new decimal(new int[] {
10000,
0,
0,
0});
this.NUDScheduleId.Name = "NUDScheduleId";
this.NUDScheduleId.Value = new decimal(new int[] {
800,
0,
0,
0});
//
// NUDEndTime
//
resources.ApplyResources(this.NUDEndTime, "NUDEndTime");
this.NUDEndTime.Maximum = new decimal(new int[] {
1924992000,
0,
0,
0});
this.NUDEndTime.Name = "NUDEndTime";
this.NUDEndTime.Value = new decimal(new int[] {
1924992000,
0,
0,
0});
//
// LblHardPityTip
//
resources.ApplyResources(this.LblHardPityTip, "LblHardPityTip");
this.LblHardPityTip.Name = "LblHardPityTip";
//
// NUDHardPity
//
resources.ApplyResources(this.NUDHardPity, "NUDHardPity");
this.NUDHardPity.Maximum = new decimal(new int[] {
100000,
0,
0,
0});
this.NUDHardPity.Name = "NUDHardPity";
this.NUDHardPity.Value = new decimal(new int[] {
90,
0,
0,
0});
//
// LblScheduleIdTip
//
resources.ApplyResources(this.LblScheduleIdTip, "LblScheduleIdTip");
this.LblScheduleIdTip.Name = "LblScheduleIdTip";
//
// NUDBeginTime
//
resources.ApplyResources(this.NUDBeginTime, "NUDBeginTime");
this.NUDBeginTime.Maximum = new decimal(new int[] {
1924992000,
0,
0,
0});
this.NUDBeginTime.Name = "NUDBeginTime";
//
// LblSoftPityTip
//
resources.ApplyResources(this.LblSoftPityTip, "LblSoftPityTip");
this.LblSoftPityTip.Name = "LblSoftPityTip";
//
// LblBasePurpleWeight
//
resources.ApplyResources(this.LblBasePurpleWeight, "LblBasePurpleWeight");
this.LblBasePurpleWeight.Name = "LblBasePurpleWeight";
//
// CmbBannerType
//
resources.ApplyResources(this.CmbBannerType, "CmbBannerType");
this.CmbBannerType.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbBannerType.FormattingEnabled = true;
this.CmbBannerType.Items.AddRange(new object[] {
resources.GetString("CmbBannerType.Items"),
resources.GetString("CmbBannerType.Items1"),
resources.GetString("CmbBannerType.Items2")});
this.CmbBannerType.Name = "CmbBannerType";
//
// LblSortIdTip
//
resources.ApplyResources(this.LblSortIdTip, "LblSortIdTip");
this.LblSortIdTip.Name = "LblSortIdTip";
//
// NUDBasePurpleWeight
//
resources.ApplyResources(this.NUDBasePurpleWeight, "NUDBasePurpleWeight");
this.NUDBasePurpleWeight.DecimalPlaces = 2;
this.NUDBasePurpleWeight.Name = "NUDBasePurpleWeight";
this.NUDBasePurpleWeight.Value = new decimal(new int[] {
51,
0,
0,
65536});
//
// LblBannerType
//
resources.ApplyResources(this.LblBannerType, "LblBannerType");
this.LblBannerType.Name = "LblBannerType";
//
// LblBasePurpleWeightTip
//
resources.ApplyResources(this.LblBasePurpleWeightTip, "LblBasePurpleWeightTip");
this.LblBasePurpleWeightTip.Name = "LblBasePurpleWeightTip";
//
// RbCostItem224
//
resources.ApplyResources(this.RbCostItem224, "RbCostItem224");
this.RbCostItem224.Checked = true;
this.RbCostItem224.Name = "RbCostItem224";
this.RbCostItem224.TabStop = true;
this.RbCostItem224.UseVisualStyleBackColor = true;
//
// LblBaseYellowWeightTip
//
resources.ApplyResources(this.LblBaseYellowWeightTip, "LblBaseYellowWeightTip");
this.LblBaseYellowWeightTip.Name = "LblBaseYellowWeightTip";
//
// LblCostItem
//
resources.ApplyResources(this.LblCostItem, "LblCostItem");
this.LblCostItem.Name = "LblCostItem";
//
// LblPrefabPath
//
resources.ApplyResources(this.LblPrefabPath, "LblPrefabPath");
this.LblPrefabPath.Name = "LblPrefabPath";
//
// RbCostItem223
//
resources.ApplyResources(this.RbCostItem223, "RbCostItem223");
this.RbCostItem223.Name = "RbCostItem223";
this.RbCostItem223.TabStop = true;
this.RbCostItem223.UseVisualStyleBackColor = true;
//
// GrpPurplePool
//
resources.ApplyResources(this.GrpPurplePool, "GrpPurplePool");
this.GrpPurplePool.Controls.Add(this.ListPurplePool);
this.GrpPurplePool.Name = "GrpPurplePool";
this.GrpPurplePool.TabStop = false;
//
// ListPurplePool
//
resources.ApplyResources(this.ListPurplePool, "ListPurplePool");
this.ListPurplePool.CheckOnClick = true;
this.ListPurplePool.FormattingEnabled = true;
this.ListPurplePool.Name = "ListPurplePool";
this.ListPurplePool.ItemCheck += new System.Windows.Forms.ItemCheckEventHandler(this.ListPurplePool_ItemCheck);
//
// GrpYellowPool
//
resources.ApplyResources(this.GrpYellowPool, "GrpYellowPool");
this.GrpYellowPool.Controls.Add(this.ListYellowPool);
this.GrpYellowPool.Name = "GrpYellowPool";
this.GrpYellowPool.TabStop = false;
//
// ListYellowPool
//
resources.ApplyResources(this.ListYellowPool, "ListYellowPool");
this.ListYellowPool.CheckOnClick = true;
this.ListYellowPool.FormattingEnabled = true;
this.ListYellowPool.Name = "ListYellowPool";
this.ListYellowPool.ItemCheck += new System.Windows.Forms.ItemCheckEventHandler(this.ListYellowPool_ItemCheck);
//
// GrpJson
//
resources.ApplyResources(this.GrpJson, "GrpJson");
this.GrpJson.Controls.Add(this.BtnGen);
this.GrpJson.Controls.Add(this.TxtJson);
this.GrpJson.Controls.Add(this.BtnParse);
this.GrpJson.Name = "GrpJson";
this.GrpJson.TabStop = false;
//
// BtnGen
//
resources.ApplyResources(this.BtnGen, "BtnGen");
this.BtnGen.Name = "BtnGen";
this.BtnGen.UseVisualStyleBackColor = true;
this.BtnGen.Click += new System.EventHandler(this.BtnGen_Click);
//
// TxtJson
//
resources.ApplyResources(this.TxtJson, "TxtJson");
this.TxtJson.Name = "TxtJson";
//
// BtnParse
//
resources.ApplyResources(this.BtnParse, "BtnParse");
this.BtnParse.Name = "BtnParse";
this.BtnParse.UseVisualStyleBackColor = true;
this.BtnParse.Click += new System.EventHandler(this.BtnParse_Click);
//
// FormGachaBannerEditor
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.GrpJson);
this.Controls.Add(this.GrpPurplePool);
this.Controls.Add(this.GrpYellowPool);
this.Controls.Add(this.GrpBannerValues);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Name = "FormGachaBannerEditor";
this.GrpBannerValues.ResumeLayout(false);
this.GrpBannerValues.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.NUDEventChance)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBaseYellowWeight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDGachaType)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDSortId)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDSoftPity)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDScheduleId)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDEndTime)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDHardPity)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBeginTime)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBasePurpleWeight)).EndInit();
this.GrpPurplePool.ResumeLayout(false);
this.GrpYellowPool.ResumeLayout(false);
this.GrpJson.ResumeLayout(false);
this.GrpJson.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox GrpBannerValues;
private System.Windows.Forms.Label LblEventChanceTip;
private System.Windows.Forms.NumericUpDown NUDEventChance;
private System.Windows.Forms.Label LblGachaType;
private System.Windows.Forms.Label LblEventChance;
private System.Windows.Forms.NumericUpDown NUDBaseYellowWeight;
private System.Windows.Forms.Label LblSortId;
private System.Windows.Forms.TextBox TxtRateUpItems2;
private System.Windows.Forms.Label LblBaseYellowWeight;
private System.Windows.Forms.NumericUpDown NUDGachaType;
private System.Windows.Forms.NumericUpDown NUDSortId;
private System.Windows.Forms.Label LblRateUpItems2;
private System.Windows.Forms.Label LblSoftPity;
private System.Windows.Forms.Label LblGachaTypeTip;
private System.Windows.Forms.Label LblEndTime;
private System.Windows.Forms.Label LblRateUpItems1;
private System.Windows.Forms.NumericUpDown NUDSoftPity;
private System.Windows.Forms.Label LblScheduleId;
private System.Windows.Forms.Label LblBeginTime;
private System.Windows.Forms.TextBox TxtRateUpItems1;
private System.Windows.Forms.Label LblHardPity;
private System.Windows.Forms.NumericUpDown NUDScheduleId;
private System.Windows.Forms.NumericUpDown NUDEndTime;
private System.Windows.Forms.Label LblHardPityTip;
private System.Windows.Forms.NumericUpDown NUDHardPity;
private System.Windows.Forms.Label LblScheduleIdTip;
private System.Windows.Forms.NumericUpDown NUDBeginTime;
private System.Windows.Forms.Label LblSoftPityTip;
private System.Windows.Forms.Label LblBasePurpleWeight;
private System.Windows.Forms.ComboBox CmbBannerType;
private System.Windows.Forms.Label LblSortIdTip;
private System.Windows.Forms.NumericUpDown NUDBasePurpleWeight;
private System.Windows.Forms.Label LblBannerType;
private System.Windows.Forms.Label LblBasePurpleWeightTip;
private System.Windows.Forms.RadioButton RbCostItem224;
private System.Windows.Forms.Label LblBaseYellowWeightTip;
private System.Windows.Forms.Label LblCostItem;
private System.Windows.Forms.Label LblPrefabPath;
private System.Windows.Forms.RadioButton RbCostItem223;
private System.Windows.Forms.GroupBox GrpPurplePool;
private System.Windows.Forms.CheckedListBox ListPurplePool;
private System.Windows.Forms.GroupBox GrpYellowPool;
private System.Windows.Forms.CheckedListBox ListYellowPool;
private System.Windows.Forms.GroupBox GrpJson;
private System.Windows.Forms.TextBox TxtJson;
private System.Windows.Forms.Button BtnGen;
private System.Windows.Forms.Button BtnParse;
private System.Windows.Forms.ComboBox CmbPrefab;
}
}

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@@ -1,232 +0,0 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GrasscutterTools.Game;
using GrasscutterTools.Game.Gacha;
using GrasscutterTools.Properties;
using Newtonsoft.Json;
namespace GrasscutterTools
{
/// <summary>
/// 卡池编辑器
/// </summary>
public partial class FormGachaBannerEditor : Form
{
#region - -
public FormGachaBannerEditor()
{
InitializeComponent();
Icon = Resources.IconGrasscutter;
CmbBannerType.SelectedIndex = 0;
InitBannerPrefab();
InitCheckedListBoxs();
}
private void InitBannerPrefab()
{
CmbPrefab.Items.Clear();
CmbPrefab.Items.AddRange(GameData.GachaBannerPrefabs.Names);
}
private void InitCheckedListBoxs()
{
InitCheckedListBox(ListYellowPool, "yellow");
InitCheckedListBox(ListPurplePool, "purple");
}
private void InitCheckedListBox(CheckedListBox list, string color)
{
var kvs = new List<string>();
for (int i = 0; i < GameData.AvatarColors.Count; i++)
{
if (GameData.AvatarColors.Names[i] == color)
{
var id = GameData.AvatarColors.Ids[i];
var index = Array.IndexOf(GameData.Avatars.Ids, id % 1000 + 10000000);
if (index >= 0)
kvs.Add($"{id}:{GameData.Avatars.Names[index]}");
}
}
for (int i = 0; i < GameData.WeaponColors.Count; i++)
{
if (GameData.WeaponColors.Names[i] == color)
{
var id = GameData.WeaponColors.Ids[i];
var index = Array.IndexOf(GameData.Weapons.Ids, id);
if (index >= 0)
kvs.Add($"{id}:{GameData.Weapons.Names[index]}");
}
}
list.Items.AddRange(kvs.ToArray());
}
private void InitRateUpItems(GachaBanner banner)
{
UpdateCheckedListBox(ListYellowPool, banner.RateUpItems1);
UpdateCheckedListBox(ListPurplePool, banner.RateUpItems2);
}
#endregion - -
#region - UI -
private void ShowBanner(GachaBanner banner)
{
try
{
NUDGachaType.Value = banner.GachaType;
NUDScheduleId.Value = banner.ScheduleId;
CmbBannerType.SelectedIndex = (int)banner.BannerType;
if (string.IsNullOrEmpty(banner.TitlePath) || !int.TryParse(banner.TitlePath.Substring("UI_GACHA_SHOW_PANEL_A".Length, 3), out int prefabId))
CmbPrefab.SelectedIndex = -1;
else
CmbPrefab.SelectedIndex = Array.IndexOf(GameData.GachaBannerPrefabs.Ids, prefabId);
RbCostItem224.Checked = banner.CostItem == 224;
RbCostItem223.Checked = banner.CostItem == 223;
NUDBeginTime.Value = banner.BeginTime;
NUDEndTime.Value = banner.EndTime;
NUDSortId.Value = banner.SortId;
TxtRateUpItems1.Text = string.Join(", ", banner.RateUpItems1);
TxtRateUpItems2.Text = string.Join(", ", banner.RateUpItems2);
NUDBaseYellowWeight.Value = banner.BaseYellowWeight * 0.01M;
NUDBasePurpleWeight.Value = banner.BasePurpleWeight * 0.01M;
NUDEventChance.Value = banner.EventChance;
NUDSoftPity.Value = banner.SoftPity;
NUDHardPity.Value = banner.HardPity;
InitRateUpItems(banner);
}
catch (Exception ex)
{
MessageBox.Show("UI更新失败" + ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private GachaBanner ParseBanner()
{
if (CmbBannerType.SelectedIndex < 0)
{
MessageBox.Show("请选择奖池类型", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return null;
}
if (CmbPrefab.SelectedIndex < 0)
{
MessageBox.Show("请选择奖池预制", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return null;
}
int[] yellowIds;
if (string.IsNullOrEmpty(TxtRateUpItems1.Text))
yellowIds = new int[0];
else
yellowIds = TxtRateUpItems1.Text.Split(',').Select(s => int.Parse(s.Trim())).ToArray();
int[] purpleIds;
if (string.IsNullOrEmpty(TxtRateUpItems2.Text))
purpleIds = new int[0];
else
purpleIds = TxtRateUpItems2.Text.Split(',').Select(s => int.Parse(s.Trim())).ToArray();
var prefabId = GameData.GachaBannerPrefabs.Ids[CmbPrefab.SelectedIndex];
GachaBanner banner = new GachaBanner
{
GachaType = (int)NUDGachaType.Value,
ScheduleId = (int)NUDScheduleId.Value,
BannerType = (BannerType)CmbBannerType.SelectedIndex,
PrefabPath = $"GachaShowPanel_A{prefabId:000}",
PreviewPrefabPath = $"UI_Tab_GachaShowPanel_A{prefabId:000}",
TitlePath = $"UI_GACHA_SHOW_PANEL_A{prefabId:000}_TITLE",
CostItem = RbCostItem224.Checked ? 224 : 223,
BeginTime = (int)NUDBeginTime.Value,
EndTime = (int)NUDEndTime.Value,
SortId = (int)NUDSortId.Value,
RateUpItems1 = yellowIds,
RateUpItems2 = purpleIds,
BaseYellowWeight = (int)(NUDBaseYellowWeight.Value * 100),
BasePurpleWeight = (int)(NUDBasePurpleWeight.Value * 100),
EventChance = (int)NUDEventChance.Value,
SoftPity = (int)NUDSoftPity.Value,
HardPity = (int)NUDHardPity.Value
};
return banner;
}
#endregion - UI -
#region - -
private void UpdateCheckedListBox(CheckedListBox list, int[] checkedIds)
{
for (int i = 0; i < list.Items.Count; i++)
{
if (checkedIds.Length == 0)
list.SetItemChecked(i, false);
else
{
var item = list.Items[i] as string;
var id = int.Parse(item.Substring(0, item.IndexOf(':')));
list.SetItemChecked(i, Array.IndexOf(checkedIds, id) != -1);
}
}
}
private void ListYellowPool_ItemCheck(object sender, ItemCheckEventArgs e)
{
BeginInvoke(new Action(() =>
UpdateCheckedItems(ListYellowPool, TxtRateUpItems1)
));
}
private void ListPurplePool_ItemCheck(object sender, ItemCheckEventArgs e)
{
BeginInvoke(new Action(() =>
UpdateCheckedItems(ListPurplePool, TxtRateUpItems2)
));
}
private void UpdateCheckedItems(CheckedListBox list, TextBox txt)
{
if (list.CheckedItems.Count == 0)
txt.Text = "";
else
{
StringBuilder builder = new StringBuilder();
foreach (string item in list.CheckedItems)
builder.Append(item.Substring(0, item.IndexOf(':')))
.Append(", ");
txt.Text = builder.ToString(0, builder.Length - 2);
}
}
private void BtnGen_Click(object sender, EventArgs e)
{
var banner = ParseBanner();
if (banner != null)
{
TxtJson.Text = JsonConvert.SerializeObject(banner, Formatting.Indented);
}
}
private void BtnParse_Click(object sender, EventArgs e)
{
try
{
ShowBanner(JsonConvert.DeserializeObject<GachaBanner>(TxtJson.Text));
}
catch (Exception ex)
{
MessageBox.Show("Json解析失败错误消息" + ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
#endregion - -
}
}

View File

@@ -1,319 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblEventChanceTip.Location" type="System.Drawing.Point, System.Drawing">
<value>401, 262</value>
</data>
<data name="NUDEventChance.Location" type="System.Drawing.Point, System.Drawing">
<value>332, 260</value>
</data>
<data name="LblEventChance.Size" type="System.Drawing.Size, System.Drawing">
<value>83, 17</value>
</data>
<data name="LblEventChance.Text" xml:space="preserve">
<value>Event chance</value>
</data>
<data name="LblSortId.Location" type="System.Drawing.Point, System.Drawing">
<value>72, 204</value>
</data>
<data name="LblSortId.Text" xml:space="preserve">
<value>Sort</value>
</data>
<data name="LblBaseYellowWeight.Location" type="System.Drawing.Point, System.Drawing">
<value>22, 262</value>
</data>
<data name="LblBaseYellowWeight.Size" type="System.Drawing.Size, System.Drawing">
<value>83, 17</value>
</data>
<data name="LblBaseYellowWeight.Text" xml:space="preserve">
<value>5 star weight</value>
</data>
<data name="LblRateUpItems2.Location" type="System.Drawing.Point, System.Drawing">
<value>44, 350</value>
</data>
<data name="LblRateUpItems2.Size" type="System.Drawing.Size, System.Drawing">
<value>61, 17</value>
</data>
<data name="LblRateUpItems2.Text" xml:space="preserve">
<value>4 star UP</value>
</data>
<data name="LblSoftPity.Location" type="System.Drawing.Point, System.Drawing">
<value>49, 291</value>
</data>
<data name="LblSoftPity.Size" type="System.Drawing.Size, System.Drawing">
<value>56, 17</value>
</data>
<data name="LblSoftPity.Text" xml:space="preserve">
<value>Soft pity</value>
</data>
<data name="LblGachaTypeTip.Size" type="System.Drawing.Size, System.Drawing">
<value>123, 17</value>
</data>
<data name="LblGachaTypeTip.Text" xml:space="preserve">
<value>Increment from 400</value>
</data>
<data name="LblEndTime.Size" type="System.Drawing.Size, System.Drawing">
<value>62, 17</value>
</data>
<data name="LblEndTime.Text" xml:space="preserve">
<value>End Time</value>
</data>
<data name="LblRateUpItems1.Location" type="System.Drawing.Point, System.Drawing">
<value>44, 234</value>
</data>
<data name="LblRateUpItems1.Size" type="System.Drawing.Size, System.Drawing">
<value>61, 17</value>
</data>
<data name="LblRateUpItems1.Text" xml:space="preserve">
<value>5 star UP</value>
</data>
<data name="LblBeginTime.Location" type="System.Drawing.Point, System.Drawing">
<value>32, 175</value>
</data>
<data name="LblBeginTime.Size" type="System.Drawing.Size, System.Drawing">
<value>73, 17</value>
</data>
<data name="LblBeginTime.Text" xml:space="preserve">
<value>Begin Time</value>
</data>
<data name="LblHardPity.Location" type="System.Drawing.Point, System.Drawing">
<value>42, 320</value>
</data>
<data name="LblHardPity.Size" type="System.Drawing.Size, System.Drawing">
<value>62, 17</value>
</data>
<data name="LblHardPity.Text" xml:space="preserve">
<value>Hard pity</value>
</data>
<data name="NUDEndTime.Location" type="System.Drawing.Point, System.Drawing">
<value>287, 174</value>
</data>
<data name="LblHardPityTip.Size" type="System.Drawing.Size, System.Drawing">
<value>17, 17</value>
</data>
<data name="LblHardPityTip.Text" xml:space="preserve">
<value>...</value>
</data>
<data name="LblScheduleIdTip.Size" type="System.Drawing.Size, System.Drawing">
<value>49, 17</value>
</data>
<data name="LblScheduleIdTip.Text" xml:space="preserve">
<value>Unique</value>
</data>
<data name="LblSoftPityTip.Size" type="System.Drawing.Size, System.Drawing">
<value>17, 17</value>
</data>
<data name="LblSoftPityTip.Text" xml:space="preserve">
<value>...</value>
</data>
<data name="LblBasePurpleWeight.Location" type="System.Drawing.Point, System.Drawing">
<value>22, 378</value>
</data>
<data name="LblBasePurpleWeight.Size" type="System.Drawing.Size, System.Drawing">
<value>83, 17</value>
</data>
<data name="LblBasePurpleWeight.Text" xml:space="preserve">
<value>4 star weight</value>
</data>
<data name="CmbBannerType.Items" xml:space="preserve">
<value>Standard Wish</value>
</data>
<data name="CmbBannerType.Items1" xml:space="preserve">
<value>Character Event Wish</value>
</data>
<data name="CmbBannerType.Items2" xml:space="preserve">
<value>Weapon Event Wish</value>
</data>
<data name="LblSortIdTip.Size" type="System.Drawing.Size, System.Drawing">
<value>76, 17</value>
</data>
<data name="LblSortIdTip.Text" xml:space="preserve">
<value>Show order</value>
</data>
<data name="LblBannerType.Location" type="System.Drawing.Point, System.Drawing">
<value>25, 87</value>
</data>
<data name="LblBannerType.Size" type="System.Drawing.Size, System.Drawing">
<value>81, 17</value>
</data>
<data name="LblBannerType.Text" xml:space="preserve">
<value>Banner Type</value>
</data>
<data name="RbCostItem224.Size" type="System.Drawing.Size, System.Drawing">
<value>104, 21</value>
</data>
<data name="RbCostItem224.Text" xml:space="preserve">
<value>Acquaint Fate</value>
</data>
<data name="LblCostItem.Location" type="System.Drawing.Point, System.Drawing">
<value>41, 148</value>
</data>
<data name="LblCostItem.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 17</value>
</data>
<data name="LblCostItem.Text" xml:space="preserve">
<value>Cost Item</value>
</data>
<data name="LblPrefabPath.Location" type="System.Drawing.Point, System.Drawing">
<value>59, 118</value>
</data>
<data name="LblPrefabPath.Size" type="System.Drawing.Size, System.Drawing">
<value>46, 17</value>
</data>
<data name="LblPrefabPath.Text" xml:space="preserve">
<value>Prefab</value>
</data>
<data name="RbCostItem223.Location" type="System.Drawing.Point, System.Drawing">
<value>222, 146</value>
</data>
<data name="RbCostItem223.Size" type="System.Drawing.Size, System.Drawing">
<value>119, 21</value>
</data>
<data name="RbCostItem223.Text" xml:space="preserve">
<value>Intertwined Fate</value>
</data>
<data name="GrpBannerValues.Text" xml:space="preserve">
<value>Banner</value>
</data>
<data name="GrpPurplePool.Text" xml:space="preserve">
<value>4 star pool</value>
</data>
<data name="GrpYellowPool.Text" xml:space="preserve">
<value>5 star pool</value>
</data>
<data name="BtnGen.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnGen.Text" xml:space="preserve">
<value>Gen Json</value>
</data>
<data name="BtnParse.Location" type="System.Drawing.Point, System.Drawing">
<value>209, 437</value>
</data>
<data name="BtnParse.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnParse.Text" xml:space="preserve">
<value>Parse Json</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Gacha Banner Editor</value>
</data>
</root>

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@@ -1,158 +0,0 @@
namespace GrasscutterTools
{
partial class FormTextMapBrowser
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormTextMapBrowser));
this.TxtTextMapFilter = new System.Windows.Forms.TextBox();
this.BtnSelectRecoursePath = new System.Windows.Forms.Button();
this.CmbLanguage = new System.Windows.Forms.ComboBox();
this.LblLanguage = new System.Windows.Forms.Label();
this.ChkTopMost = new System.Windows.Forms.CheckBox();
this.LblResourcesPath = new System.Windows.Forms.Label();
this.BtnSearch = new System.Windows.Forms.Button();
this.DGVTextMap = new System.Windows.Forms.DataGridView();
this.ColumnHash = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.ColumnID = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.ColumnText = new System.Windows.Forms.DataGridViewTextBoxColumn();
((System.ComponentModel.ISupportInitialize)(this.DGVTextMap)).BeginInit();
this.SuspendLayout();
//
// TxtTextMapFilter
//
resources.ApplyResources(this.TxtTextMapFilter, "TxtTextMapFilter");
this.TxtTextMapFilter.Name = "TxtTextMapFilter";
this.TxtTextMapFilter.KeyDown += new System.Windows.Forms.KeyEventHandler(this.TxtTextMapFilter_KeyDown);
//
// BtnSelectRecoursePath
//
resources.ApplyResources(this.BtnSelectRecoursePath, "BtnSelectRecoursePath");
this.BtnSelectRecoursePath.Name = "BtnSelectRecoursePath";
this.BtnSelectRecoursePath.UseVisualStyleBackColor = true;
this.BtnSelectRecoursePath.Click += new System.EventHandler(this.BtnSelectRecoursePath_Click);
//
// CmbLanguage
//
resources.ApplyResources(this.CmbLanguage, "CmbLanguage");
this.CmbLanguage.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbLanguage.FormattingEnabled = true;
this.CmbLanguage.Name = "CmbLanguage";
this.CmbLanguage.SelectedIndexChanged += new System.EventHandler(this.CmbLanguage_SelectedIndexChanged);
//
// LblLanguage
//
resources.ApplyResources(this.LblLanguage, "LblLanguage");
this.LblLanguage.Name = "LblLanguage";
//
// ChkTopMost
//
resources.ApplyResources(this.ChkTopMost, "ChkTopMost");
this.ChkTopMost.Name = "ChkTopMost";
this.ChkTopMost.UseVisualStyleBackColor = true;
this.ChkTopMost.CheckedChanged += new System.EventHandler(this.ChkTopMost_CheckedChanged);
//
// LblResourcesPath
//
resources.ApplyResources(this.LblResourcesPath, "LblResourcesPath");
this.LblResourcesPath.Name = "LblResourcesPath";
//
// BtnSearch
//
resources.ApplyResources(this.BtnSearch, "BtnSearch");
this.BtnSearch.Name = "BtnSearch";
this.BtnSearch.UseVisualStyleBackColor = true;
this.BtnSearch.Click += new System.EventHandler(this.BtnSearch_Click);
//
// DGVTextMap
//
this.DGVTextMap.AllowUserToAddRows = false;
this.DGVTextMap.AllowUserToDeleteRows = false;
this.DGVTextMap.AllowUserToResizeRows = false;
resources.ApplyResources(this.DGVTextMap, "DGVTextMap");
this.DGVTextMap.BackgroundColor = System.Drawing.Color.White;
this.DGVTextMap.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.DGVTextMap.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
this.ColumnHash,
this.ColumnID,
this.ColumnText});
this.DGVTextMap.Name = "DGVTextMap";
this.DGVTextMap.ReadOnly = true;
this.DGVTextMap.RowTemplate.Height = 23;
//
// ColumnHash
//
resources.ApplyResources(this.ColumnHash, "ColumnHash");
this.ColumnHash.Name = "ColumnHash";
this.ColumnHash.ReadOnly = true;
//
// ColumnID
//
resources.ApplyResources(this.ColumnID, "ColumnID");
this.ColumnID.Name = "ColumnID";
this.ColumnID.ReadOnly = true;
//
// ColumnText
//
resources.ApplyResources(this.ColumnText, "ColumnText");
this.ColumnText.Name = "ColumnText";
this.ColumnText.ReadOnly = true;
//
// FormTextMapBrowser
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.DGVTextMap);
this.Controls.Add(this.BtnSearch);
this.Controls.Add(this.ChkTopMost);
this.Controls.Add(this.LblLanguage);
this.Controls.Add(this.CmbLanguage);
this.Controls.Add(this.LblResourcesPath);
this.Controls.Add(this.BtnSelectRecoursePath);
this.Controls.Add(this.TxtTextMapFilter);
this.Name = "FormTextMapBrowser";
this.Load += new System.EventHandler(this.FormTextMapBrowser_Load);
((System.ComponentModel.ISupportInitialize)(this.DGVTextMap)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox TxtTextMapFilter;
private System.Windows.Forms.Button BtnSelectRecoursePath;
private System.Windows.Forms.ComboBox CmbLanguage;
private System.Windows.Forms.Label LblLanguage;
private System.Windows.Forms.CheckBox ChkTopMost;
private System.Windows.Forms.Label LblResourcesPath;
private System.Windows.Forms.Button BtnSearch;
private System.Windows.Forms.DataGridView DGVTextMap;
private System.Windows.Forms.DataGridViewTextBoxColumn ColumnHash;
private System.Windows.Forms.DataGridViewTextBoxColumn ColumnID;
private System.Windows.Forms.DataGridViewTextBoxColumn ColumnText;
}
}

View File

@@ -1,183 +0,0 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using GrasscutterTools.Game;
using GrasscutterTools.Properties;
namespace GrasscutterTools
{
public partial class FormTextMapBrowser : Form
{
public FormTextMapBrowser()
{
InitializeComponent();
Icon = Resources.IconGrasscutter;
}
private void FormTextMapBrowser_Load(object sender, EventArgs e)
{
if (!string.IsNullOrEmpty(Settings.Default.ResourcesDirPath))
{
LoadResources(Settings.Default.ResourcesDirPath);
}
}
private TextMapData data;
private void LoadResources(string resourcesDirPath)
{
try
{
Cursor = Cursors.WaitCursor;
Application.DoEvents();
data = new TextMapData(resourcesDirPath);
LblResourcesPath.Text = resourcesDirPath;
if (Settings.Default.ResourcesDirPath != resourcesDirPath)
{
Settings.Default.ResourcesDirPath = resourcesDirPath;
Settings.Default.Save();
}
CmbLanguage.Items.Clear();
CmbLanguage.Items.AddRange(data.TextMapFiles);
if (!string.IsNullOrEmpty(Settings.Default.TextMapFileName))
{
var i = CmbLanguage.Items.IndexOf(Settings.Default.TextMapFileName);
if (i != -1)
CmbLanguage.SelectedIndex = i;
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
finally
{
Cursor = Cursors.Default;
}
}
private void BtnSelectRecoursePath_Click(object sender, EventArgs e)
{
var dir = new FolderBrowserDialog()
{
ShowNewFolderButton = false,
Description = "./Gasscutter/resources",
};
if (dir.ShowDialog() == DialogResult.OK)
{
LoadResources(dir.SelectedPath);
}
}
private void CmbLanguage_SelectedIndexChanged(object sender, EventArgs e)
{
if (CmbLanguage.SelectedIndex == -1 || data == null)
return;
try
{
Cursor = Cursors.WaitCursor;
Application.DoEvents();
data.LoadTextMap(data.TextMapFilePaths[CmbLanguage.SelectedIndex]);
GenLines();
Settings.Default.TextMapFileName = CmbLanguage.Text;
Settings.Default.Save();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
finally
{
Cursor = Cursors.Default;
}
}
private List<ListViewItem> Items;
private void GenLines()
{
List<ListViewItem> items = new List<ListViewItem>(data.TextMap.Count);
foreach (var kv in data.TextMap)
{
if (data.ManualTextMap.TryGetValue(kv.Key, out string id))
items.Add(new ListViewItem(new string[] { kv.Key, id, kv.Value }));
else
items.Add(new ListViewItem(new string[] { kv.Key, "", kv.Value }));
}
Items = items;
}
private void ChkTopMost_CheckedChanged(object sender, EventArgs e)
{
TopMost = ChkTopMost.Checked;
}
private void BtnSearch_Click(object sender, EventArgs e)
{
if (Items == null)
{
MessageBox.Show("请先选择资源目录,并选择对应语言文件。", "提示", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
var filter = TxtTextMapFilter.Text.Trim();
if (string.IsNullOrEmpty(filter))
return;
Regex r;
try
{
r = new Regex(filter, RegexOptions.IgnoreCase);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
try
{
Cursor = Cursors.WaitCursor;
Application.DoEvents();
var result = data.ManualTextMap.Where(kv => r.Match(kv.Value).Success)
.Select(kv => new { Hash = kv.Key, Id = kv.Value, Text = data.TextMap[kv.Key] })
.Concat(
data.TextMap.Where(kv => r.Match(kv.Key).Success || r.Match(kv.Value).Success)
.Select(kv => new
{
Hash = kv.Key,
Id = data.ManualTextMap.TryGetValue(kv.Key, out string id) ? id : "",
Text = kv.Value
})
).ToList();
DGVTextMap.SuspendLayout();
DGVTextMap.Rows.Clear();
for (int i = 0; i < result.Count; i++)
{
DGVTextMap.Rows.Add();
DGVTextMap.Rows[i].Cells[0].Value = result[i].Hash;
DGVTextMap.Rows[i].Cells[1].Value = result[i].Id;
DGVTextMap.Rows[i].Cells[2].Value = result[i].Text;
}
DGVTextMap.ResumeLayout();
}
finally
{
Cursor = Cursors.Default;
}
}
private void TxtTextMapFilter_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
BtnSearch_Click(sender, e);
}
}
}

View File

@@ -1,405 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="TxtTextMapFilter.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="TxtTextMapFilter.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 41</value>
</data>
<data name="TxtTextMapFilter.Size" type="System.Drawing.Size, System.Drawing">
<value>555, 23</value>
</data>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="TxtTextMapFilter.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Name" xml:space="preserve">
<value>TxtTextMapFilter</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="BtnSelectRecoursePath.Location" type="System.Drawing.Point, System.Drawing">
<value>96, 12</value>
</data>
<data name="BtnSelectRecoursePath.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
</data>
<data name="BtnSelectRecoursePath.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>浏览</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Name" xml:space="preserve">
<value>BtnSelectRecoursePath</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="CmbLanguage.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="CmbLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>548, 12</value>
</data>
<data name="CmbLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>100, 25</value>
</data>
<data name="CmbLanguage.TabIndex" type="System.Int32, mscorlib">
<value>4</value>
</data>
<data name="&gt;&gt;CmbLanguage.Name" xml:space="preserve">
<value>CmbLanguage</value>
</data>
<data name="&gt;&gt;CmbLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.ComboBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;CmbLanguage.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;CmbLanguage.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="LblLanguage.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="LblLanguage.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="LblLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>510, 15</value>
</data>
<data name="LblLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>32, 17</value>
</data>
<data name="LblLanguage.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>语言</value>
</data>
<data name="&gt;&gt;LblLanguage.Name" xml:space="preserve">
<value>LblLanguage</value>
</data>
<data name="&gt;&gt;LblLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;LblLanguage.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;LblLanguage.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="ChkTopMost.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="ChkTopMost.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 14</value>
</data>
<data name="ChkTopMost.Size" type="System.Drawing.Size, System.Drawing">
<value>51, 21</value>
</data>
<data name="ChkTopMost.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置顶</value>
</data>
<data name="&gt;&gt;ChkTopMost.Name" xml:space="preserve">
<value>ChkTopMost</value>
</data>
<data name="&gt;&gt;ChkTopMost.Type" xml:space="preserve">
<value>System.Windows.Forms.CheckBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;ChkTopMost.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;ChkTopMost.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="LblResourcesPath.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<data name="LblResourcesPath.Location" type="System.Drawing.Point, System.Drawing">
<value>177, 15</value>
</data>
<data name="LblResourcesPath.Size" type="System.Drawing.Size, System.Drawing">
<value>327, 17</value>
</data>
<data name="LblResourcesPath.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="LblResourcesPath.Text" xml:space="preserve">
<value>请选择Resources路径</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Name" xml:space="preserve">
<value>LblResourcesPath</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;LblResourcesPath.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="BtnSearch.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="BtnSearch.Location" type="System.Drawing.Point, System.Drawing">
<value>573, 41</value>
</data>
<data name="BtnSearch.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
</data>
<data name="BtnSearch.TabIndex" type="System.Int32, mscorlib">
<value>8</value>
</data>
<data name="BtnSearch.Text" xml:space="preserve">
<value>搜索</value>
</data>
<data name="&gt;&gt;BtnSearch.Name" xml:space="preserve">
<value>BtnSearch</value>
</data>
<data name="&gt;&gt;BtnSearch.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;BtnSearch.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;BtnSearch.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="DGVTextMap.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Bottom, Left, Right</value>
</data>
<metadata name="ColumnHash.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnHash.HeaderText" xml:space="preserve">
<value>Hash</value>
</data>
<data name="ColumnHash.Width" type="System.Int32, mscorlib">
<value>80</value>
</data>
<metadata name="ColumnID.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnID.HeaderText" xml:space="preserve">
<value>ID</value>
</data>
<data name="ColumnID.Width" type="System.Int32, mscorlib">
<value>240</value>
</data>
<metadata name="ColumnText.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnText.HeaderText" xml:space="preserve">
<value>Text</value>
</data>
<data name="ColumnText.Width" type="System.Int32, mscorlib">
<value>250</value>
</data>
<data name="DGVTextMap.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 70</value>
</data>
<data name="DGVTextMap.Size" type="System.Drawing.Size, System.Drawing">
<value>636, 379</value>
</data>
<data name="DGVTextMap.TabIndex" type="System.Int32, mscorlib">
<value>9</value>
</data>
<data name="&gt;&gt;DGVTextMap.Name" xml:space="preserve">
<value>DGVTextMap</value>
</data>
<data name="&gt;&gt;DGVTextMap.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridView, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;DGVTextMap.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;DGVTextMap.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
<value>7, 17</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>660, 461</value>
</data>
<data name="$this.Font" type="System.Drawing.Font, System.Drawing">
<value>微软雅黑, 9pt</value>
</data>
<data name="$this.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="$this.MinimumSize" type="System.Drawing.Size, System.Drawing">
<value>600, 400</value>
</data>
<data name="$this.StartPosition" type="System.Windows.Forms.FormStartPosition, System.Windows.Forms">
<value>CenterScreen</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>文本映射表浏览器</value>
</data>
<data name="&gt;&gt;ColumnHash.Name" xml:space="preserve">
<value>ColumnHash</value>
</data>
<data name="&gt;&gt;ColumnHash.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;ColumnID.Name" xml:space="preserve">
<value>ColumnID</value>
</data>
<data name="&gt;&gt;ColumnID.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;ColumnText.Name" xml:space="preserve">
<value>ColumnText</value>
</data>
<data name="&gt;&gt;ColumnText.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;$this.Name" xml:space="preserve">
<value>FormTextMapBrowser</value>
</data>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
namespace GrasscutterTools.GOOD
{
/// <summary>
/// Artifact data representation
/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/game/Artifact.cs
/// </summary>
public class Artifact
{
/// <summary>
/// e.g. "GladiatorsFinale"
/// </summary>
[JsonProperty("setKey")]
public string SetName { get; set; }
/// <summary>
/// //e.g. "plume"
/// type SlotKey = "flower" | "plume" | "sands" | "goblet" | "circlet"
/// </summary>
[JsonProperty("slotKey")]
public string GearSlot { get; set; }
/// <summary>
/// 1-5 inclusive
/// </summary>
[JsonProperty("rarity")]
public int Rarity { get; set; }
/// <summary>
/// mainStatKey
/// </summary>
[JsonProperty("mainStatKey")]
public string MainStat { get; set; }
/// <summary>
/// 0-20 inclusive
/// </summary>
[JsonProperty("level")]
public int Level { get; set; }
/// <summary>
/// substats
/// </summary>
[JsonProperty("substats")]
public SubStat[] SubStats { get; set; }
/// <summary>
/// where "" means not equipped.
/// </summary>
[JsonProperty("location")]
public string EquippedCharacter { get; set; }
/// <summary>
/// Whether the artifact is locked in game.
/// </summary>
[JsonProperty("lock")]
public bool Lock { get; set; }
public struct SubStat
{
/// <summary>
/// e.g. "critDMG_"
/// </summary>
[JsonProperty("key")]
public string Stat { get; set; }
/// <summary>
/// e.g. 19.4
/// </summary>
[JsonProperty("value")]
public double Value { get; set; }
}
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
namespace GrasscutterTools.GOOD
{
/// <summary>
/// Character data representation
/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/game/Character.cs
/// </summary>
public class Character
{
/// <summary>
/// e.g. "Rosaria"
/// </summary>
[JsonProperty("key")]
public string Name { get; set; }
/// <summary>
/// 1-90 inclusive
/// </summary>
[JsonProperty("level")]
public int Level { get; set; }
/// <summary>
/// 0-6 inclusive
/// </summary>
[JsonProperty("constellation")]
public int Constellation { get; set; }
/// <summary>
/// 0-6 inclusive. need to disambiguate 80/90 or 80/80
/// </summary>
[JsonProperty("ascension")]
public int Ascension { get; set; }
/// <summary>
/// does not include boost from constellations. 1-15 inclusive
/// </summary>
[JsonProperty("talent")]
public Talents Talents { get; set; }
}
public struct Talents
{
[JsonProperty("auto")]
public int Auto { get; set; }
[JsonProperty("skill")]
public int Skill { get; set; }
[JsonProperty("burst")]
public int Burst { get; set; }
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
using Newtonsoft.Json;
namespace GrasscutterTools.GOOD
{
/// <summary>
/// Genshin Open Object Description (GOOD)
/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/data/GOOD.cs
///
/// Available for
/// https://frzyc.github.io/genshin-optimizer/
/// https://github.com/Andrewthe13th/Inventory_Kamera
/// https://genshin.aspirine.su/
/// https://seelie.me/
/// https://github.com/daydreaming666/Amenoma
/// https://www.mona-uranai.com/
/// https://genshin.mingyulab.com/
/// https://genshin-center.com/
/// </summary>
public class GOOD
{
[JsonProperty("format")]
public string Format { get; set; }
[JsonProperty("version")]
public int Version { get; set; }
[JsonProperty("source")]
public string Source { get; set; }
[JsonProperty("weapons", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Weapon> Weapons { get; set; }
[JsonProperty("artifacts", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Artifact> Artifacts { get; set; }
[JsonProperty("characters", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Character> Characters { get; set; }
[JsonProperty("materials", DefaultValueHandling = DefaultValueHandling.Ignore)]
public Dictionary<string, int> Materials { get; set; }
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
using System.Globalization;
using System.Text.RegularExpressions;
using GrasscutterTools.Game;
using GrasscutterTools.Properties;
namespace GrasscutterTools.GOOD
{
public static class GOODData
{
static GOODData()
{
var cultureInfo = CultureInfo.GetCultureInfo("en-US");
var regex = new Regex(@"[\W]", RegexOptions.Compiled);
Dictionary<string, int> ToGOODMap(ItemMap itemMap)
{
var dic = new Dictionary<string, int>(itemMap.Count);
for (int i = 0; i < itemMap.Count; i++)
{
var name = itemMap.Names[i];
var pascalCase = cultureInfo.TextInfo.ToTitleCase(name);
var nameGOOD = regex.Replace(pascalCase, string.Empty);
dic[nameGOOD] = itemMap.Ids[i];
//dic.Add(nameGOOD, itemMap.Ids[i]);
}
return dic;
}
var artifactCats = new ItemMap(Resources.ResourceManager.GetString("ArtifactCat", cultureInfo));
var avatars = new ItemMap(Resources.ResourceManager.GetString("Avatar", cultureInfo));
var weapons = new ItemMap(Resources.ResourceManager.GetString("Weapon", cultureInfo));
ArtifactCats = ToGOODMap(artifactCats);
Avatars = ToGOODMap(avatars);
Weapons = ToGOODMap(weapons);
}
public static Dictionary<string, int> ArtifactCats { get; private set; }
public static Dictionary<string, string> ArtifactSlotMap = new Dictionary<string, string> {
{"goblet", "1"}, {"plume", "2"}, {"circlet", "3"}, {"flower", "4"}, {"sands", "5"}
};
public static Dictionary<string, int> ArtifactMainAttribution { get; } = new Dictionary<string, int>
{
{ "hp" , 10001 },
{ "hp_" , 10002 },
{ "atk" , 10003 },
{ "atk_" , 10004 },
{ "def" , 10005 },
{ "def_" , 10006 },
{ "enerRech_" , 10007 },
{ "eleMas" , 10008 },
{ "critRate_" , 13007 },
{ "critDMG_" , 13008 },
{ "heal_" , 13009 },
{ "pyro_dmg_" , 15008 },
{ "electro_dmg_" , 15009 },
{ "cryo_dmg_" , 15010 },
{ "hydro_dmg_" , 15011 },
{ "anemo_dmg_" , 15012 },
{ "geo_dmg_" , 15013 },
{ "dendro_dmg_" , 15014 },
{ "physical_dmg_", 15015 },
};
public static Dictionary<string, int> ArtifactSubAttribution { get; } = new Dictionary<string, int>
{
{ "hp" , 102 },
{ "hp_" , 103 },
{ "atk" , 105 },
{ "atk_" , 106 },
{ "def" , 108 },
{ "def_" , 109 },
{ "critRate_", 120 },
{ "critDMG_" , 122 },
{ "enerRech_", 123 },
{ "eleMas" , 124 },
};
public static Dictionary<string, int> Avatars { get; private set; }
public static Dictionary<string, int> Weapons { get; private set; }
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.ComponentModel;
using Newtonsoft.Json;
namespace GrasscutterTools.GOOD
{
/// <summary>
/// Weapon data representation
/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/game/Weapon.cs
/// </summary>
public class Weapon
{
/// <summary>
/// e.g. "CrescentPike"
/// </summary>
[JsonProperty("key")]
public string Name { get; set; }
/// <summary>
/// 1-90 inclusive
/// </summary>
[JsonProperty("level")]
public int Level { get; set; }
/// <summary>
/// 0-6 inclusive. need to disambiguate 80/90 or 80/80
/// </summary>
[JsonProperty("ascension")]
public int AscensionLevel { get; set; }
/// <summary>
/// 1-5 inclusive
/// </summary>
[JsonProperty("refinement")]
public int RefinementLevel { get; set; }
/// <summary>
/// where "" means not equipped.
/// </summary>
[JsonProperty("location")]
[DefaultValue("")]
public string EquippedCharacter { get; set; }
/// <summary>
/// Whether the weapon is locked in game.
/// </summary>
[JsonProperty("lock")]
public bool Lock { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GrasscutterTools.Game
{
public class CommandGenerator
{
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
namespace GrasscutterTools.Game
{
/// <summary>
/// 命令版本
///
/// 用法:
/// ver = Version.TryParse(input, out Version current) ? new CommandVersion(current) : CommandVersion.Latest();
///
/// </summary>
internal class CommandVersion
{
/// <summary>
/// 初始化当前版本
/// </summary>
/// <param name="current"></param>
public CommandVersion(Version current)
{
this.current = current ?? throw new ArgumentNullException(nameof(current));
}
private Version current;
/// <summary>
/// 当前命令版本
/// </summary>
public Version Current
{
get => current;
set
{
if (current != value)
{
current = value;
OnVersionChanged();
}
}
}
/// <summary>
/// 选中版本改变事件
/// </summary>
public event EventHandler VersionChanged;
/// <summary>
/// 触发版本更改事件
/// </summary>
private void OnVersionChanged() => VersionChanged?.Invoke(this, EventArgs.Empty);
/// <summary>
/// 当前支持的最新版本 - 当未选择版本时,默认为最新版本
/// </summary>
public static CommandVersion Latest() => new CommandVersion(List[List.Length - 1]);
#region - Version List -
// 忽略更早以前的版本
/// <summary>
/// v1.2.1 2022/6/18
/// git 30c7bb94439a123417a6a1e0116acd3c40f2d115
/// </summary>
public static readonly Version V1_2_1 = new Version(1, 2, 1);
/// <summary>
/// v1.2.1 -> v1.2.2 2022/6/22
/// git aa43943025fefcda9739c9fcf242e67f1a7b83b4
/// </summary>
public static readonly Version V1_2_2 = new Version(1, 2, 2);
/// <summary>
/// v1.2.2 -> v1.2.3 2022/7/21
/// git a07b3f21e6fbeb9abfad8862d6fa0dc4a1c3c1a3
/// </summary>
public static readonly Version V1_2_3 = new Version(1, 2, 3);
/// <summary>
/// v1.2.3 -> v1.3.0 2022/9/3 - stable
/// git 155501058fcce109489a19db37d0513d2235e08e
/// </summary>
public static readonly Version V1_3_0 = new Version(1, 3, 0);
/// <summary>
/// v1.3.0 -> v1.3.1 2022/9/3
/// git 6cf83b30eeaa98a68de2d786d7ca85ae21a95e32
/// </summary>
public static readonly Version V1_3_1 = new Version(1, 3, 1);
// More...
/// <summary>
/// v1.2.3 -> v1.2.4 2022/7/21
/// git hash
/// </summary>
//public static readonly Version V1_2_4 = new Version(1, 2, 4);
public static Version[] List { get; } = new Version[] {
V1_2_1,
V1_2_2,
V1_2_3,
V1_3_0,
V1_3_1,
//V1_3_2,
};
#endregion - Version List -
}
}

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@@ -1,4 +1,22 @@
namespace GrasscutterTools.Game.Gacha
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
namespace GrasscutterTools.Game.Gacha
{
public enum BannerType
{

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@@ -1,4 +1,22 @@
using System.ComponentModel;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.ComponentModel;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace GrasscutterTools.Game.Gacha
{
/// <summary>
/// https://github.com/Grasscutters/Grasscutter/pull/639
/// </summary>
public class GachaBanner2
{
/// <summary>
/// 添加卡池请从400开始增加id数值进行添加这个id需要每个池子不一样
/// 如果你想添加大量卡池请按照每次增加固定数值的id进行添加比如411412413....
/// </summary>
[JsonProperty("gachaType")]
public int GachaType { get; set; } = 400;
/// <summary>
/// 这个id需要每个池子不一样如果你想添加大量卡池
/// 请按照每次增加固定数值的id进行添加,比如210022002300....
/// </summary>
[JsonProperty("scheduleId")]
public int ScheduleId { get; set; } = 800;
/// <summary>
/// 这个是卡池的预制路径id
/// </summary>
[JsonProperty("prefabPath")]
public string PrefabPath { get; set; } = "GachaShowPanel_A007";
/// <summary>
/// 这个是抽卡的预览背景路径id
/// </summary>
[JsonProperty("previewPrefabPath")]
public string PreviewPrefabPath { get; set; } = "UI_Tab_GachaShowPanel_A007";
/// <summary>
/// 这个是抽卡的标题路径id有可能与之前两项的id不同
/// 一般这3项的id只需保持一致即可就是A0xxxx为同一id
/// </summary>
[JsonProperty("titlePath")]
public string TitlePath { get; set; } = "UI_GACHA_SHOW_PANEL_A007_TITLE";
/// <summary>
/// 这个表示祈愿用的道具224是相遇之缘223是纠缠之缘 - 选择一个作为该卡池的抽卡道具
/// (提示请不要随便修改祈愿道具除了蓝球和粉球有可能会引发bug比如修改成摩拉抽卡可能导致卡住)
/// </summary>
[JsonProperty("costItem")]
public int CostItem { get; set; } = 224;
/// <summary>
/// 开始时间Unix时间戳
/// </summary>
[JsonProperty("beginTime")]
public int BeginTime { get; set; } = 0;
/// <summary>
/// 结束时间Unix时间戳
/// </summary>
[JsonProperty("endTime")]
public int EndTime { get; set; } = 1924992000;
/// <summary>
/// 卡池顺序
/// </summary>
[JsonProperty("sortId")]
public int SortId { get; set; } = 1000;
/// <summary>
/// 抽卡次数限制
/// </summary>
[JsonProperty("gachaTimesLimit")]
public int GachaTimesLimit { get; set; } = int.MaxValue;
/// <summary>
/// 4星的up角色或物品
/// </summary>
[JsonProperty("rateUpItems4")]
public int[] RateUpItems4 { get; set; } = { };
/// <summary>
/// 5星的up物品或者角色
/// </summary>
[JsonProperty("rateUpItems5")]
public int[] RateUpItems5 { get; set; } = { };
/// <summary>
/// 3星普通池
/// </summary>
[JsonProperty("fallbackItems3")]
public int[] FallbackItems3 { get; set; } = { 11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304 };
/// <summary>
/// 4星普通角色池
/// </summary>
[JsonProperty("fallbackItems4Pool1")]
public int[] FallbackItems4Pool1 { get; set; } = { 1014, 1020, 1023, 1024, 1025, 1027, 1031, 1032, 1034, 1036, 1039, 1043, 1044, 1045, 1048, 1053, 1055, 1056, 1064 };
/// <summary>
/// 4星普通武器池
/// </summary>
[JsonProperty("fallbackItems4Pool2")]
public int[] FallbackItems4Pool2 { get; set; } = { 11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405 };
/// <summary>
/// 5星普通角色池
/// </summary>
[JsonProperty("fallbackItems5Pool1")]
public int[] FallbackItems5Pool1 { get; set; } = { 1003, 1016, 1042, 1035, 1041 };
/// <summary>
/// 5星普通角色池
/// </summary>
[JsonProperty("fallbackItems5Pool2")]
public int[] FallbackItems5Pool2 { get; set; } = { 11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502 };
/// <summary>
/// 是否从奖池中移除玩家星座等级6级以上的角色
/// </summary>
[JsonProperty("removeC6FromPool")]
public bool RemoveC6FromPool { get; set; } = false;
/// <summary>
/// 自动从普通池中移除UP池物品或角色
/// </summary>
[JsonProperty("autoStripRateUpFromFallback")]
public bool AutoStripRateUpFromFallback { get; set; } = true;
/// <summary>
/// 4星权重
/// </summary>
[JsonProperty("weights4")]
public int[,] Weights4 { get; set; } = { { 1, 510 }, { 8, 510 }, { 10, 10000 } };
/// <summary>
/// 5星权重
/// </summary>
[JsonProperty("weights5")]
public int[,] Weights5 { get; set; } = { { 1, 75 }, { 73, 150 }, { 90, 10000 } };
/// <summary>
/// 4星平衡奖池权重即中的是武器还是角色
/// </summary>
[JsonProperty("poolBalanceWeights4")]
public int[,] PoolBalanceWeights4 { get; set; } = { { 1, 255 }, { 17, 255 }, { 21, 10455 } };
/// <summary>
/// 5星平衡奖池权重即中的是武器还是角色
/// </summary>
[JsonProperty("poolBalanceWeights5")]
public int[,] PoolBalanceWeights5 { get; set; } = { { 1, 30 }, { 147, 150 }, { 181, 10230 } };
/// <summary>
/// 4星事件概率抽中后摇1~100随机数如果大于该值则抽中up池
/// </summary>
[JsonProperty("eventChance4")]
public int EventChance4 { get; set; } = 50;
/// <summary>
/// 5星事件概率抽中后摇1~100随机数如果大于该值则抽中up池
/// </summary>
[JsonProperty("eventChance5")]
public int EventChance5 { get; set; } = 50;
/// <summary>
/// 这个有3种类型standard表示常驻池event表示限时角色祈愿池
/// weapon表示限时武器祈愿池选择一种类型的卡池
/// </summary>
[JsonProperty("bannerType"), JsonConverter(typeof(StringEnumConverter))]
public BannerType BannerType { get; set; } = BannerType.STANDARD;
}
}

View File

@@ -1,4 +1,22 @@
namespace GrasscutterTools.Game
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
namespace GrasscutterTools.Game
{
public class GameCommand
{

View File

@@ -1,4 +1,23 @@
using GrasscutterTools.Properties;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using GrasscutterTools.Properties;
using GrasscutterTools.Utils;
namespace GrasscutterTools.Game
{
@@ -6,51 +25,45 @@ namespace GrasscutterTools.Game
{
public static void LoadResources()
{
Animals = new ItemMap(Resources.Animal);
Artifacts = new ItemMap(Resources.Artifact);
ArtifactCats = new ItemMap(Resources.ArtifactCat);
//SparseSet illegalWeaponIds = new SparseSet(
// "10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509," +
// "13503, 13506, 14411, 14503, 14505, 14508, 15504-15506");
//SparseSet illegalRelicIds = new SparseSet(
// "20001, 23300-23340, 23383-23385, 78310-78554, 99310-99554"
// );
//SparseSet illegalItemIds = new SparseSet(
// "100086, 100087, 100100-101000, 101106-101110, 101306, 101500-104000," +
// "105001, 105004, 106000-107000, 107011, 108000, 109000-110000," +
// "115000-130000, 200200-200899, 220050, 220054"
// );
ArtifactSets = new ItemMap(Resources.ArtifactSets);
ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
ArtifactSubAttribution = new ItemMap(Resources.ArtifactSubAttribution);
Avatars = new ItemMap(Resources.Avatar);
AvatarColors = new ItemMap(Resources.AvatarColor);
Items = new ItemMap(Resources.Item);
Monsters = new ItemMap(Resources.Monster);
NPCs = new ItemMap(Resources.NPC);
Scenes = new ItemMap(Resources.Scene);
Weapons = new ItemMap(Resources.Weapon);
WeaponColors = new ItemMap(Resources.WeaponColor);
Ornaments = new ItemMap(Resources.Ornament);
Items = new ItemMap(Resources.Items);
Monsters = new ItemMap(Resources.Monsters);
Scenes = new ItemMap(Resources.Scenes);
GachaBannerPrefabs = new ItemMap(Resources.GachaBennerPrefab);
Quests = new ItemMap(Resources.Quests);
}
public static ItemMap Animals { get; private set; }
public static ItemMap Artifacts { get; private set; }
public static ItemMap ArtifactCats { get; private set; }
public static ItemMap ArtifactSets { get; private set; }
public static ItemMap ArtifactMainAttribution { get; private set; }
public static ItemMap ArtifactSubAttribution { get; private set; }
public static ItemMap Avatars { get; private set; }
public static ItemMap AvatarColors { get; private set; }
public static ItemMap Items { get; private set; }
public static ItemMap Monsters { get; private set; }
public static ItemMap NPCs { get; private set; }
public static ItemMap Scenes { get; private set; }
public static ItemMap Weapons { get; private set; }
public static ItemMap WeaponColors { get; private set; }
public static ItemMap Ornaments { get; private set; }
public static ItemMap GachaBannerPrefabs { get; private set; }
public static ItemMap Quests { get; private set; }
}
}
}

View File

@@ -1,12 +1,33 @@
using System.Collections.Generic;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Collections.Generic;
using GrasscutterTools.Utils;
namespace GrasscutterTools.Game
{
public class ItemMap
{
public ItemMap(string idNamePairs)
public ItemMap(string idNamePairs, SparseSet exclusions = null)
{
var lines = idNamePairs.Split('\n');
var lines = idNamePairs.Split(new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries);
var capacity = lines.Length;
//IdMap = new Dictionary<int, string>(capacity);
//NameMap = new Dictionary<string, int>(capacity);
@@ -20,8 +41,10 @@ namespace GrasscutterTools.Game
if (si > 0 && int.TryParse(line.Substring(0, si).Trim(), out int id))
{
var name = line.Substring(si + 1).Trim();
if (!string.IsNullOrEmpty(name))
if (!string.IsNullOrEmpty(name) && name != "null")
{
if (exclusions?.Contains(id) == true)
continue;
//IdMap[id] = name;
//NameMap[name] = id;
IdList.Add(id);

View File

@@ -1,4 +1,22 @@
using System.Text;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Text;
using GrasscutterTools.Properties;

View File

@@ -1,4 +1,22 @@
using System.Collections.Generic;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -28,7 +46,7 @@ namespace GrasscutterTools.Game
ManualTextMap = new Dictionary<string, string>();
while (reader.Read())
{
if (reader.TokenType == JsonToken.PropertyName && (string)reader.Value == "TextMapId")
if (reader.TokenType == JsonToken.PropertyName && ((string)reader.Value == "TextMapId" || (string)reader.Value == "textMapId"))
{
var textMapId = reader.ReadAsString();
reader.Read();

View File

@@ -1,22 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Resource.Embedder.2.2.0\build\Resource.Embedder.props" Condition="Exists('..\packages\Resource.Embedder.2.2.0\build\Resource.Embedder.props')" />
<Import Project="..\packages\Costura.Fody.5.7.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.5.7.0\build\Costura.Fody.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B26333FF-5560-4CBA-AF3C-4B80DB6F8025}</ProjectGuid>
<ProjectGuid>{5E0D32CF-AF0D-4D51-B477-5131E2C87002}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>GrasscutterTools</RootNamespace>
<AssemblyName>GrasscutterTools</AssemblyName>
<UICulture>en-US</UICulture>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -41,294 +39,231 @@
<ApplicationIcon>Resources\IconGrasscutter.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Costura, Version=5.7.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.5.7.0\lib\netstandard1.0\Costura.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Build.Framework" />
<Reference Include="Microsoft.Build.Utilities.v4.0" />
<Reference Include="Microsoft.Win32.Primitives, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Win32.Primitives.4.3.0\lib\net46\Microsoft.Win32.Primitives.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.AppContext, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.AppContext.4.3.0\lib\net463\System.AppContext.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Console, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Console.4.3.0\lib\net46\System.Console.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Diagnostics.DiagnosticSource, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Diagnostics.DiagnosticSource.4.3.0\lib\net46\System.Diagnostics.DiagnosticSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Diagnostics.Tracing.4.3.0\lib\net462\System.Diagnostics.Tracing.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Globalization.Calendars, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Globalization.Calendars.4.3.0\lib\net46\System.Globalization.Calendars.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.4.3.0\lib\net462\System.IO.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.Compression, Version=4.1.2.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.IO.Compression.ZipFile, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.Compression.ZipFile.4.3.0\lib\net46\System.IO.Compression.ZipFile.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.FileSystem, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.FileSystem.4.3.0\lib\net46\System.IO.FileSystem.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.FileSystem.Primitives.4.3.0\lib\net46\System.IO.FileSystem.Primitives.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Linq, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Linq.4.3.0\lib\net463\System.Linq.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Linq.Expressions, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Linq.Expressions.4.3.0\lib\net463\System.Linq.Expressions.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Net.Http, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Net.Http.4.3.0\lib\net46\System.Net.Http.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Net.Sockets, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Net.Sockets.4.3.0\lib\net46\System.Net.Sockets.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Reflection, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Reflection.4.3.0\lib\net462\System.Reflection.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.4.3.0\lib\net462\System.Runtime.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.Extensions, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.Extensions.4.3.0\lib\net462\System.Runtime.Extensions.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.InteropServices.RuntimeInformation.4.3.0\lib\net45\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.Cryptography.Algorithms.4.3.0\lib\net463\System.Security.Cryptography.Algorithms.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.Cryptography.Encoding.4.3.0\lib\net46\System.Security.Cryptography.Encoding.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.Cryptography.Primitives.4.3.0\lib\net46\System.Security.Cryptography.Primitives.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Text.RegularExpressions, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.ReaderWriter, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Xml.ReaderWriter.4.3.0\lib\net46\System.Xml.ReaderWriter.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="DispatchServer\DispatchServerAPI.cs" />
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="DispatchServer\Model\ServerStatus.cs" />
<Compile Include="FormGachaBannerEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormGachaBannerEditor.Designer.cs">
<DependentUpon>FormGachaBannerEditor.cs</DependentUpon>
</Compile>
<Compile Include="FormMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormMain.Designer.cs">
<DependentUpon>FormMain.cs</DependentUpon>
</Compile>
<Compile Include="FormTextMapBrowser.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormTextMapBrowser.Designer.cs">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</Compile>
<Compile Include="Game\GameCommand.cs" />
<Compile Include="Events\CommandGeneratedEventArgs.cs" />
<Compile Include="Events\ListChangedEventArgs.cs" />
<Compile Include="Game\CommandGenerator.cs" />
<Compile Include="Game\CommandVersion.cs" />
<Compile Include="Game\Gacha\BannerType.cs" />
<Compile Include="Game\Gacha\GachaBanner.cs" />
<Compile Include="Game\Gacha\GachaBanner2.cs" />
<Compile Include="Game\GameCommand.cs" />
<Compile Include="Game\GameData.cs" />
<Compile Include="Game\ItemMap.cs" />
<Compile Include="Game\SetStatsCommand.cs" />
<Compile Include="Game\TextMapData.cs" />
<Compile Include="GOOD\Artifact.cs" />
<Compile Include="GOOD\Character.cs" />
<Compile Include="GOOD\GOOD.cs" />
<Compile Include="GOOD\GOODData.cs" />
<Compile Include="GOOD\Weapon.cs" />
<Compile Include="Interfaces\IPageCommand.cs" />
<Compile Include="Interfaces\IPageListProvider.cs" />
<Compile Include="Models\GameItem.cs" />
<Compile Include="Models\GameItems.cs" />
<Compile Include="OpenCommand\OpenCommandAPI.cs" />
<Compile Include="MultiLanguage.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\HttpHelper.cs" />
<EmbeddedResource Include="FormGachaBannerEditor.en-us.resx">
<DependentUpon>FormGachaBannerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormGachaBannerEditor.resx">
<DependentUpon>FormGachaBannerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMain.en-us.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMain.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormTextMapBrowser.en-US.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormTextMapBrowser.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.en-us.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.en-us.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.en-us.Designer.cs">
<DependentUpon>Resources.en-us.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<Compile Include="Pages\PageGive.xaml.cs">
<DependentUpon>PageGive.xaml</DependentUpon>
</Compile>
<Compile Include="Pages\PageTools.xaml.cs">
<DependentUpon>PageTools.xaml</DependentUpon>
</Compile>
<Compile Include="Pages\PageHome.xaml.cs">
<DependentUpon>PageHome.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Utils\ArtifactUtils.cs" />
<Compile Include="Utils\HttpHelper.cs" />
<Compile Include="Utils\ReleaseAPI.cs" />
<Page Include="Pages\PageGive.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Pages\PageTools.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Pages\PageHome.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
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<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Themes\ExpressionDark\Theme.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Themes\ExpressionLight\Theme.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Windows\MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="DispatchServer\DispatchServerAPI.cs" />
<Compile Include="Utils\SparseSet.cs" />
<Compile Include="Windows\MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.ru-RU.resx" />
<EmbeddedResource Include="Properties\Resources.zh-CN.resx" />
<EmbeddedResource Include="Properties\Resources.zh-TW.resx" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<None Include="Resources\en-us\AvatarStats.json" />
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<None Include="Resources\zh-tw\AvatarStats.json" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="FodyWeavers.xml" />
<Content Include="Resources\en-us\Animal.txt" />
<Content Include="Resources\en-us\Artifact.txt" />
<Content Include="Resources\en-us\ArtifactCat.txt" />
<Content Include="Resources\en-us\ArtifactMainAttribution.txt" />
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<Content Include="Resources\en-us\CustomCommands.txt" />
<Content Include="Resources\en-us\GachaBennerPrefab.txt" />
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<Content Include="Resources\en-us\Ornament.txt" />
<Content Include="Resources\en-us\Scene.txt" />
<Content Include="Resources\en-us\Weapon.txt" />
<Content Include="Resources\IconGrasscutter.ico" />
<Content Include="Resources\IconGrasscutter.png" />
<None Include="Resources\ImgSupport.png" />
<Content Include="Resources\ImgHome.jpg" />
<Content Include="Resources\Permissions.txt" />
<Content Include="Resources\WeaponColor.txt" />
<Content Include="Resources\zh-cn\Animal.txt" />
<Content Include="Resources\zh-cn\ArtifactCat.txt" />
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<Content Include="Resources\zh-cn\ArtifactSubAttribution.txt" />
<Content Include="Resources\zh-cn\Avatar.txt" />
<Content Include="Resources\zh-cn\CustomCommands.txt" />
<Content Include="Resources\AvatarColor.txt" />
<Content Include="Resources\zh-cn\GachaBennerPrefab.txt" />
<Content Include="Resources\zh-cn\Item.txt" />
<Content Include="Resources\zh-cn\Monster.txt" />
<Content Include="Resources\zh-cn\NPC.txt" />
<Content Include="Resources\zh-cn\Ornament.txt" />
<Content Include="Resources\zh-cn\Scene.txt" />
<Content Include="Resources\zh-cn\Weapon.txt" />
<PackageReference Include="Newtonsoft.Json">
<Version>13.0.1</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\zh-cn\Dungeons.txt" />
<Resource Include="Resources\en-us\ArtifactSets.txt" />
<Resource Include="Resources\en-us\ArtifactMainAttribution.txt" />
<Resource Include="Resources\en-us\ArtifactSubAttribution.txt" />
<Resource Include="Resources\en-us\CustomCommands.txt" />
<Resource Include="Resources\en-us\GachaBennerPrefab.txt" />
<Resource Include="Resources\IconGrasscutter.ico" />
<Resource Include="Resources\IconGrasscutter.png" />
<Resource Include="Resources\ImgHome.jpg" />
<Resource Include="Resources\ImgSupport.png" />
<Resource Include="Resources\Permissions.txt" />
<Resource Include="Resources\ru-ru\ArtifactSets.txt" />
<Resource Include="Resources\ru-ru\ArtifactMainAttribution.txt" />
<Resource Include="Resources\ru-ru\ArtifactSubAttribution.txt" />
<Resource Include="Resources\ru-ru\CustomCommands.txt" />
<Resource Include="Resources\ru-ru\GachaBennerPrefab.txt" />
<Resource Include="Resources\zh-cn\ArtifactSets.txt" />
<Resource Include="Resources\zh-cn\ArtifactMainAttribution.txt" />
<Resource Include="Resources\zh-cn\ArtifactSubAttribution.txt" />
<Resource Include="Resources\zh-cn\CustomCommands.txt" />
<Resource Include="Resources\zh-cn\GachaBennerPrefab.txt" />
<Resource Include="Resources\zh-cn\Items.txt" />
<Resource Include="Resources\zh-cn\Monsters.txt" />
<Resource Include="Resources\zh-cn\Quests.txt" />
<Resource Include="Resources\zh-cn\Scenes.txt" />
<Resource Include="Resources\zh-tw\ArtifactSets.txt" />
<Resource Include="Resources\zh-tw\ArtifactMainAttribution.txt" />
<Resource Include="Resources\zh-tw\ArtifactSubAttribution.txt" />
<Resource Include="Resources\zh-tw\CustomCommands.txt" />
<Resource Include="Resources\zh-tw\GachaBennerPrefab.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\zh-tw\Items.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\zh-tw\Monsters.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\zh-tw\Scenes.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\zh-tw\Dungeons.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\zh-tw\Quests.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\ru-ru\Items.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\ru-ru\Monsters.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\ru-ru\Scenes.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\ru-ru\Dungeons.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\ru-ru\Quests.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\en-us\Items.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\en-us\Monsters.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\en-us\Scenes.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\en-us\Dungeons.txt" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\en-us\Quests.txt" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Colors.json" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\ru-ru\Avatars.txt" />
<Resource Include="Resources\ru-ru\Weapons.txt" />
<Resource Include="Resources\en-us\Avatars.txt" />
<Resource Include="Resources\en-us\Weapons.txt" />
<Content Include="Resources\MyLanguage.java" />
<Content Include="Resources\MyTools.java" />
<Resource Include="Resources\zh-tw\Avatars.txt" />
<Resource Include="Resources\zh-tw\Weapons.txt" />
<Resource Include="Resources\zh-cn\Avatars.txt" />
<Resource Include="Resources\zh-cn\Relics.txt" />
<Resource Include="Resources\zh-cn\Weapons.txt" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>这台计算机上缺少此项目引用的 NuGet 程序包。使用“NuGet 程序包还原”可下载这些程序包。有关更多信息,请参见 http://go.microsoft.com/fwlink/?LinkID=322105。缺少的文件是 {0}。</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Costura.Fody.5.7.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.5.7.0\build\Costura.Fody.props'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.5.7.0\build\Costura.Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.5.7.0\build\Costura.Fody.targets'))" />
<Error Condition="!Exists('..\packages\Fody.6.6.1\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.6.1\build\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Resource.Embedder.2.2.0\build\Resource.Embedder.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Resource.Embedder.2.2.0\build\Resource.Embedder.props'))" />
<Error Condition="!Exists('..\packages\NETStandard.Library.2.0.3\build\netstandard2.0\NETStandard.Library.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\NETStandard.Library.2.0.3\build\netstandard2.0\NETStandard.Library.targets'))" />
</Target>
<Import Project="..\packages\Costura.Fody.5.7.0\build\Costura.Fody.targets" Condition="Exists('..\packages\Costura.Fody.5.7.0\build\Costura.Fody.targets')" />
<Import Project="..\packages\Fody.6.6.1\build\Fody.targets" Condition="Exists('..\packages\Fody.6.6.1\build\Fody.targets')" />
<Import Project="..\packages\NETStandard.Library.2.0.3\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.3\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>

View File

@@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32819.101
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrasscutterTools", "GrasscutterTools.csproj", "{5E0D32CF-AF0D-4D51-B477-5131E2C87002}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5E0D32CF-AF0D-4D51-B477-5131E2C87002}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5E0D32CF-AF0D-4D51-B477-5131E2C87002}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5E0D32CF-AF0D-4D51-B477-5131E2C87002}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5E0D32CF-AF0D-4D51-B477-5131E2C87002}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
RESX_MoveToResources = {"Items":[{"Extensions":".cs,.vb","Patterns":"$Namespace.$File.$Key|$File.$Key|StringResourceKey.$Key|$Namespace.StringResourceKey.$Key|nameof($File.$Key), ResourceType = typeof($File)|ErrorMessageResourceType = typeof($File), ErrorMessageResourceName = nameof($File.$Key)"},{"Extensions":".cshtml,.vbhtml","Patterns":"@$Namespace.$File.$Key|@$File.$Key|@StringResourceKey.$Key|@$Namespace.StringResourceKey.$Key"},{"Extensions":".cpp,.c,.hxx,.h","Patterns":"$File::$Key"},{"Extensions":".aspx,.ascx","Patterns":"<%$ Resources:$File,$Key %>|<%= $File.$Key %>|<%= $Namespace.$File.$Key %>"},{"Extensions":".xaml","Patterns":"\"{x:Static p:$File.$Key}\""},{"Extensions":".ts","Patterns":"resources.$Key"},{"Extensions":".html","Patterns":"{{ resources.$Key }}"}]}
SolutionGuid = {77A77EB7-D47B-4EEE-934C-A820C8744334}
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,11 @@
using System;
using GrasscutterTools.Events;
namespace GrasscutterTools.Interfaces
{
public interface IPageCommand
{
event EventHandler<CommandGeneratedEventArgs> CommandGenerated;
}
}

View File

@@ -0,0 +1,31 @@
using GrasscutterTools.Models;
namespace GrasscutterTools.Interfaces
{
/// <summary>
/// 带列表的页面接口
/// </summary>
public interface IPageListProvider
{
/// <summary>
/// 列表项选中时触发
/// </summary>
/// <param name="item">列表项</param>
void OnListItemSelected(GameItem item);
/// <summary>
/// 列表源
/// </summary>
GameItems ListSource { get; }
/// <summary>
/// 是否可以分组
/// </summary>
bool CanGroup { get; }
/// <summary>
/// 类别
/// </summary>
string[] Categories { get; }
}
}

View File

@@ -0,0 +1,16 @@
namespace GrasscutterTools.Models
{
public class GameItem
{
public int Id { get; set; }
public string Name { get; set; }
public string Category { get; set; }
public override string ToString()
{
return $"{Id} : {Name}";
}
}
}

View File

@@ -0,0 +1,35 @@
using System;
using System.Collections.ObjectModel;
namespace GrasscutterTools.Models
{
public class GameItems : Collection<GameItem>
{
public GameItems(string sources)
{
var lines = sources.Split(new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries);
var category = string.Empty;
foreach (var line in lines)
{
if (line.StartsWith("//"))
{
category = line.Substring(2).Trim().Replace('_', ' ').ToLowerInvariant();
category = char.ToUpperInvariant(category[0]) + category.Substring(1);
}
else
{
var sp = line.IndexOf(':');
if (sp >= 0)
{
Items.Add(new GameItem
{
Id = int.Parse(line.Substring(0, sp).Trim()),
Name = line.Substring(sp + 1).Trim(),
Category = category
});
}
}
}
}
}
}

View File

@@ -1,81 +0,0 @@
using System;
using System.Windows.Forms;
namespace GrasscutterTools
{
internal static class MultiLanguage
{
public static string DefaultLanguage = "zh-CN";
public static void SetDefaultLanguage(string lang)
{
System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(lang);
DefaultLanguage = lang;
Properties.Settings.Default.DefaultLanguage = lang;
Properties.Settings.Default.Save();
}
/// <summary>
/// 加载语言
/// </summary>
/// <param name="form">加载语言的窗口</param>
/// <param name="formType">窗口的类型</param>
public static void LoadLanguage(Form form, Type formType)
{
if (form != null)
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(formType);
resources.ApplyResources(form, "$this");
Loading(form, resources);
}
}
/// <summary>
/// 加载语言
/// </summary>
/// <param name="control">控件</param>
/// <param name="resources">语言资源</param>
private static void Loading(Control control, System.ComponentModel.ComponentResourceManager resources)
{
if (control is MenuStrip strip)
{
//将资源与控件对应
resources.ApplyResources(control, control.Name);
if (strip.Items.Count > 0)
{
foreach (ToolStripMenuItem c in strip.Items)
{
//遍历菜单
Loading(c, resources);
}
}
}
foreach (Control c in control.Controls)
{
resources.ApplyResources(c, c.Name);
Loading(c, resources);
}
}
/// <summary>
/// 遍历菜单
/// </summary>
/// <param name="item">菜单项</param>
/// <param name="resources">语言资源</param>
private static void Loading(ToolStripMenuItem item, System.ComponentModel.ComponentResourceManager resources)
{
if (item is ToolStripMenuItem tsmi)
{
resources.ApplyResources(item, item.Name);
if (tsmi.DropDownItems.Count > 0)
{
foreach (ToolStripMenuItem c in tsmi.DropDownItems)
{
Loading(c, resources);
}
}
}
}
}
}

View File

@@ -1,4 +1,22 @@
using System;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Threading.Tasks;
using GrasscutterTools.Utils;
@@ -9,10 +27,12 @@ namespace GrasscutterTools.OpenCommand
{
public class OpenCommandAPI
{
public OpenCommandAPI(string host)
public OpenCommandAPI(string host, string token = "")
{
Host = host;
API = host + "/opencommand/api";
Token = token;
CanInvoke = !string.IsNullOrEmpty(token);
}
public string Host { get; }

View File

@@ -0,0 +1,185 @@
<Page
x:Class="GrasscutterTools.Pages.PageGive"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:GrasscutterTools.Pages"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="PageGive"
d:Background="{StaticResource NormalBorderBrush}"
d:DesignHeight="420"
d:DesignWidth="490"
mc:Ignorable="d">
<Grid Margin="8">
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="auto" />
<RowDefinition />
</Grid.RowDefinitions>
<!-- 获取角色 -->
<GroupBox
Grid.Row="0"
Padding="4"
Header="Avatar">
<DockPanel>
<!-- 获取所有角色 -->
<Button
Padding="8,4"
HorizontalAlignment="Right"
VerticalAlignment="Center">
All Avatars
</Button>
<!-- 角色等级 -->
<Label Margin="8,0,0,0" VerticalAlignment="Center">Level:</Label>
<TextBox
Width="30"
Margin="4,0,0,0"
VerticalAlignment="Center">
90
</TextBox>
<!-- 角色命座 -->
<Label Margin="8,0,0,0" VerticalAlignment="Center">Constellation:</Label>
<TextBox
Width="30"
Margin="4,0,0,0"
VerticalAlignment="Center">
5
</TextBox>
<!-- 角色下拉框 -->
<ComboBox
x:Name="CmbAvatar"
Margin="8,0,0,0"
VerticalAlignment="Center"
IsEditable="True" />
</DockPanel>
</GroupBox>
<!-- 获取武器 -->
<GroupBox
Grid.Row="1"
Margin="0,4,0,0"
Padding="4"
Header="Weapon">
<DockPanel>
<!-- 获取所有武器 -->
<Button
Padding="8,4"
HorizontalAlignment="Right"
VerticalAlignment="Center">
All Weapons
</Button>
<!-- 武器等级 -->
<Label Margin="8,0,0,0" VerticalAlignment="Center">Level:</Label>
<TextBox
Width="30"
Margin="4,0,0,0"
VerticalAlignment="Center">
90
</TextBox>
<!-- 精练等级 -->
<Label Margin="8,0,0,0" VerticalAlignment="Center">Refinement:</Label>
<TextBox
Width="30"
Margin="4,0,0,0"
VerticalAlignment="Center">
5
</TextBox>
<!-- 武器下拉框 -->
<ComboBox
x:Name="CmbWeapon"
Margin="8,0,0,0"
VerticalAlignment="Center" />
</DockPanel>
</GroupBox>
<!-- 获取材料物品 -->
<GroupBox
Grid.Row="2"
Margin="0,4,0,0"
Padding="4"
Header="Item">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel
Grid.Row="0"
HorizontalAlignment="Left"
Orientation="Horizontal">
<!-- 获取所有材料 -->
<Button
Padding="8,4"
HorizontalAlignment="Right"
VerticalAlignment="Center">
All Mats
</Button>
<!-- 物品数量 -->
<Label Margin="8,0,0,0" VerticalAlignment="Center">Amount:</Label>
<TextBox
Width="50"
Margin="4,0,0,0"
VerticalAlignment="Center">
99
</TextBox>
<!-- 物品ID -->
<Label Margin="8,0,0,0" VerticalAlignment="Center">Id:</Label>
<TextBox
Width="50"
Margin="4,0,0,0"
VerticalAlignment="Center" />
</StackPanel>
<!-- 操作按钮 -->
<StackPanel
Grid.Row="0"
HorizontalAlignment="Right"
Orientation="Horizontal">
<!-- 添加记录 -->
<Button
Padding="8,4"
VerticalAlignment="Center"
IsEnabled="False">
√ Record
</Button>
<!-- 删除记录 -->
<Button
Margin="4,0,0,0"
Padding="8,4"
VerticalAlignment="Center"
IsEnabled="False">
× Delete
</Button>
</StackPanel>
<Label
Grid.Row="1"
Margin="4"
HorizontalAlignment="Left"
VerticalAlignment="Top">
Records:
</Label>
<Label
Grid.Row="1"
Margin="4"
HorizontalAlignment="Right"
VerticalAlignment="Bottom"
Cursor="Hand"
Foreground="OrangeRed">
× Clear
</Label>
</Grid>
</GroupBox>
</Grid>
</Page>

View File

@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using GrasscutterTools.Events;
using GrasscutterTools.Game;
using GrasscutterTools.Interfaces;
using GrasscutterTools.Models;
namespace GrasscutterTools.Pages
{
/// <summary>
/// PageGive.xaml 的交互逻辑
/// </summary>
public partial class PageGive : Page, IPageListProvider, IPageCommand
{
public PageGive()
{
InitializeComponent();
ListSource = new GameItems(Properties.Resources.Items);
Categories = ListSource.Select(it => it.Category).Distinct().ToArray();
OnCommandGenerated("");
}
public GameItems ListSource { get; private set; }
public bool CanGroup => true;
public string[] Categories { get; private set; }
public event EventHandler<CommandGeneratedEventArgs> CommandGenerated;
private void OnCommandGenerated(string command)
=> CommandGenerated?.Invoke(this, new CommandGeneratedEventArgs(command));
public void OnListItemSelected(GameItem item)
{
//LblTest.Content = item;
}
}
}

View File

@@ -0,0 +1,25 @@
<Page
x:Class="GrasscutterTools.Pages.PageHome"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:GrasscutterTools.Pages"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="PageHome"
d:Background="{StaticResource NormalBorderBrush}"
d:DesignHeight="420"
d:DesignWidth="490"
mc:Ignorable="d">
<Grid>
<Image Source="/Resources/ImgHome.jpg" />
<Label
x:Name="LblWelcome"
Margin="0,16,0,0"
HorizontalAlignment="Center"
VerticalAlignment="Top"
FontSize="20">
Welcome to GrasscutterTools
</Label>
</Grid>
</Page>

View File

@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace GrasscutterTools.Pages
{
/// <summary>
/// PageHome.xaml 的交互逻辑
/// </summary>
public partial class PageHome : Page
{
public PageHome()
{
InitializeComponent();
}
}
}

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@@ -0,0 +1,24 @@
<Page
x:Class="GrasscutterTools.Pages.PageTools"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:GrasscutterTools.Pages"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="PageTools"
d:Background="{StaticResource NormalBorderBrush}"
d:DesignHeight="420"
d:DesignWidth="490"
mc:Ignorable="d">
<Grid>
<Button
x:Name="BtnIdMergeTool"
Padding="16,8"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Click="BtnIdMergeTool_Click"
Content="Id Merge Tool" />
</Grid>
</Page>

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@@ -0,0 +1,71 @@
using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using Microsoft.Win32;
namespace GrasscutterTools.Pages
{
/// <summary>
/// PageHome.xaml 的交互逻辑
/// </summary>
public partial class PageTools : Page
{
public PageTools()
{
InitializeComponent();
}
private void BtnIdMergeTool_Click(object sender, RoutedEventArgs e)
{
var src = new OpenFileDialog
{
Title = "请选择原文件",
Multiselect = false,
};
var dest = new OpenFileDialog
{
Title = "请选择目标文件",
Multiselect = false,
};
if (src.ShowDialog() == true && dest.ShowDialog() == true)
{
var srcLines = File.ReadAllLines(src.FileName);
var srcDic = new Dictionary<string, string>(srcLines.Length);
foreach (var line in srcLines)
{
var sp = line.IndexOf(':');
if (sp > 0)
{
var value = line.Substring(sp + 1).Trim();
if (!value.StartsWith("[N/A]"))
srcDic[line.Substring(0, sp).Trim()] = line.Substring(sp+1).Trim();
}
}
var destLines = File.ReadAllLines(dest.FileName);
using (var outStream = File.Create(dest.FileName))
using (var outTxtStream = new StreamWriter(outStream))
{
foreach (var line in destLines)
{
var sp = line.IndexOf(':');
if (sp == -1)
{
outTxtStream.WriteLine(line);
}
else
{
var key = line.Substring(0, sp).Trim();
if (!srcDic.TryGetValue(key, out var value))
value = line.Substring(sp + 1).Trim();
outTxtStream.WriteLine($"{key}:{value}");
}
}
}
}
}
}
}

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@@ -1,73 +0,0 @@
using System;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using GrasscutterTools.Properties;
namespace GrasscutterTools
{
internal static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
private static void Main()
{
//设置应用程序处理异常方式ThreadException处理
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
//处理线程异常
Application.ThreadException += Application_ThreadException;
//处理非UI线程异常
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormMain());
}
#region - -
private static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
{
string str = GetExceptionMsg(e.Exception, e.ToString());
MessageBox.Show(str, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
string str = GetExceptionMsg(e.ExceptionObject as Exception, e.ToString());
MessageBox.Show(str, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
/// <summary>
/// 生成自定义异常消息
/// </summary>
/// <param name="ex">异常对象</param>
/// <param name="backStr">备用异常消息当ex为null时有效</param>
/// <returns>异常字符串文本</returns>
private static string GetExceptionMsg(Exception ex, string backStr)
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("****************************异常文本****************************");
sb.AppendLine("【出现时间】:" + DateTime.Now.ToString());
if (ex != null)
{
sb.AppendLine("【异常类型】:" + ex.GetType().Name);
sb.AppendLine("【异常信息】:" + ex.Message);
#if DEBUG
sb.AppendLine("【堆栈调用】:" + ex.StackTrace);
#endif
}
else
{
sb.AppendLine("【未处理异常】:" + backStr);
}
sb.AppendLine("***************************************************************");
return sb.ToString();
}
#endregion - -
}
}

View File

@@ -1,11 +1,13 @@
using System.Reflection;
using System.Resources;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("GrasscutterTools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyDescription("Grasscutter Command Generator")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GrasscutterTools")]
@@ -18,10 +20,27 @@ using System.Runtime.InteropServices;
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("b26333ff-5560-4cba-af3c-4b80db6f8025")]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//例如,如果您在源文件中使用的是美国英语,
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
// 程序集的版本信息由下列四个值组成:
[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
@@ -31,5 +50,5 @@ using System.Runtime.InteropServices;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyVersion("2.0.0")]
[assembly: AssemblyFileVersion("2.0.0")]

File diff suppressed because it is too large Load Diff

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@@ -118,124 +118,58 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Animal" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Animal.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Artifact" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Artifact.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactCat" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\ArtifactCat.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<value>..\Resources\en-us\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="ArtifactSets" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\ArtifactSets.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AskConfirmDeletion" xml:space="preserve">
<value>确认删除?</value>
</data>
<data name="Avatar" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Avatar.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AvatarColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\AvatarColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<value>..\Resources\en-us\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>..\Resources\en-us\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BrowserOpenFailedTip" xml:space="preserve">
<value>浏览器打开失败,你可以通过以下链接手动访问:</value>
</data>
<data name="ClimateType" xml:space="preserve">
<value>无,晴天,多云,雨天,雷暴,雪天,雾天</value>
</data>
<data name="CodeResendTip" xml:space="preserve">
<value>{0} 秒后可重发</value>
</data>
<data name="CodeSending" xml:space="preserve">
<value>发送中...</value>
</data>
<data name="CommandContentCannotBeEmpty" xml:space="preserve">
<value>命令内容不能为空</value>
</data>
<data name="CommandNotFound" xml:space="preserve">
<value>未找到该命令</value>
</data>
<data name="CommandTagCannotBeEmpty" xml:space="preserve">
<value>命令标签不能为空</value>
</data>
<data name="ConnectedTip" xml:space="preserve">
<value>现在你可以远程执行命令了哦!</value>
<data name="Colors" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Colors.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<value>..\Resources\en-us\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="Error" xml:space="preserve">
<value>错误</value>
<data name="Dungeons" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Dungeons.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<value>..\Resources\en-us\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Help" xml:space="preserve">
<value>帮助</value>
<data name="GrasscutterTools" xml:space="preserve">
<value>GrasscutterTools</value>
</data>
<data name="IconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgHome" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgHome.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgIconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgSupport" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgSupport.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Item" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Item.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<data name="Items" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Items.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受</value>
</data>
<data name="Ornament" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Ornament.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="PermissionCannotBeEmpty" xml:space="preserve">
<value>要设置的权限不能为空!</value>
<data name="Monsters" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Monsters.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="RequireOpenCommandTip" xml:space="preserve">
<value>请先连接到支持[OpenCommand]的服务器</value>
<data name="Quests" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Quests.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="SettingLoadError" xml:space="preserve">
<value>加载设置时异常:</value>
</data>
<data name="SettingSaveError" xml:space="preserve">
<value>保存设置时异常:</value>
</data>
<data name="Tips" xml:space="preserve">
<value>提示</value>
</data>
<data name="UsernameCannotBeEmpty" xml:space="preserve">
<value>用户名不能为空!</value>
</data>
<data name="Weapon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Weapon.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<data name="Scenes" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Scenes.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
@@ -118,121 +118,58 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Animal" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Animal.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Artifact" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Artifact.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactCat" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\ArtifactCat.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<value>..\Resources\ru-ru\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="ArtifactSets" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\ArtifactSets.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AskConfirmDeletion" xml:space="preserve">
<value>Are you sure you want to delete this command?</value>
</data>
<data name="Avatar" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Avatar.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AvatarColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\AvatarColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<value>..\Resources\ru-ru\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>..\Resources\ru-ru\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BrowserOpenFailedTip" xml:space="preserve">
<value>The browser failed to open. You can manually access the following address:</value>
</data>
<data name="ClimateType" xml:space="preserve">
<value>None,Sunny,Partly cloudy,Rain,Thunderstorm,Snow,Fog</value>
</data>
<data name="CodeResendTip" xml:space="preserve">
<value>Resend in {0} seconds</value>
</data>
<data name="CodeSending" xml:space="preserve">
<value>sending...</value>
</data>
<data name="CommandContentCannotBeEmpty" xml:space="preserve">
<value>Command cannot be empty</value>
</data>
<data name="CommandNotFound" xml:space="preserve">
<value>Command not found</value>
</data>
<data name="CommandTagCannotBeEmpty" xml:space="preserve">
<value>Command tag cannot be empty</value>
</data>
<data name="ConnectedTip" xml:space="preserve">
<value>Now you can execute commands remotely!</value>
<data name="Colors" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Colors.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<value>..\Resources\ru-ru\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="Error" xml:space="preserve">
<value>Error</value>
<data name="Dungeons" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Dungeons.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<value>..\Resources\ru-ru\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Help" xml:space="preserve">
<value>Help</value>
<data name="GrasscutterTools" xml:space="preserve">
<value>GrasscutterTools</value>
</data>
<data name="IconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgIconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<data name="ImgGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgHome" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgHome.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgSupport" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgSupport.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Item" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Item.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<data name="Items" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Items.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. Fill in the correct uid\n2. Send verification code to player\n3. Enter the correct verification code\n4. Connection\n5. Enjoy</value>
</data>
<data name="Ornament" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Ornament.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="PermissionCannotBeEmpty" xml:space="preserve">
<value>Permission cannot be empty!</value>
<data name="Monsters" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Monsters.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="RequireOpenCommandTip" xml:space="preserve">
<value>Please connect to a server that supports [opencommand] first</value>
<data name="Quests" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Quests.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="SettingLoadError" xml:space="preserve">
<value>Settings load failed:</value>
</data>
<data name="SettingSaveError" xml:space="preserve">
<value>Settings save failed:</value>
</data>
<data name="Tips" xml:space="preserve">
<value>Tips</value>
</data>
<data name="UsernameCannotBeEmpty" xml:space="preserve">
<value>Username cannot be empty!</value>
</data>
<data name="Weapon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Weapon.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<data name="Scenes" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Scenes.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
@@ -117,35 +117,59 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>Select</value>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>477, 15</value>
<data name="ArtifactSets" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\ArtifactSets.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="LblLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>65, 17</value>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>Language</value>
<data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="ChkTopMost.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 21</value>
<data name="Colors" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Colors.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>TopMost</value>
<data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="LblResourcesPath.Size" type="System.Drawing.Size, System.Drawing">
<value>294, 17</value>
<data name="Dungeons" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Dungeons.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="LblResourcesPath.Text" xml:space="preserve">
<value>Please select a resource directory</value>
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="BtnSearch.Text" xml:space="preserve">
<value>Search</value>
<data name="GrasscutterTools" xml:space="preserve">
<value>GrasscutterTools</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Text Map Browser</value>
<data name="IconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgHome" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgHome.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgSupport" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgSupport.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Items" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Items.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Monsters" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Monsters.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Quests" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Quests.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Scenes" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Scenes.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

View File

@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="ArtifactSets" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactSets.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="Colors" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Colors.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="Dungeons" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Dungeons.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="GrasscutterTools" xml:space="preserve">
<value>GrasscutterTools</value>
</data>
<data name="IconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgHome" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgHome.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgSupport" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgSupport.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Items" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Items.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Monsters" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Monsters.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Quests" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Quests.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Scenes" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Scenes.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

View File

@@ -1,110 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GrasscutterTools.Properties {
namespace GrasscutterTools.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.1.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
public static Settings Default
{
get
{
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool AutoCopy {
get {
return ((bool)(this["AutoCopy"]));
}
set {
this["AutoCopy"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("10001")]
public decimal Uid {
get {
return ((decimal)(this["Uid"]));
}
set {
this["Uid"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("zh-CN")]
public string DefaultLanguage {
get {
return ((string)(this["DefaultLanguage"]));
}
set {
this["DefaultLanguage"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string ResourcesDirPath {
get {
return ((string)(this["ResourcesDirPath"]));
}
set {
this["ResourcesDirPath"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("TextMapCHS")]
public string TextMapFileName {
get {
return ((string)(this["TextMapFileName"]));
}
set {
this["TextMapFileName"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("10001")]
public decimal RemoteUid {
get {
return ((decimal)(this["RemoteUid"]));
}
set {
this["RemoteUid"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("https://127.0.0.1")]
public string Host {
get {
return ((string)(this["Host"]));
}
set {
this["Host"] = value;
}
}
}
}

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