Remove NPCs

Removed to reduce size as GC currently cannot spawn NPCs
This commit is contained in:
2022-09-10 12:21:13 +08:00
parent 0871238e59
commit 12d7dde2e7
13 changed files with 58 additions and 15995 deletions

View File

@ -1014,7 +1014,7 @@ namespace GrasscutterTools.Forms
{
RbEntityAnimal.Tag = GameData.Animals.Lines;
RbEntityMonster.Tag = GameData.Monsters.Lines;
RbEntityNPC.Tag = GameData.NPCs.Lines;
//RbEntityNPC.Tag = GameData.NPCs.Lines;
RbEntityAnimal.Checked = true;
LoadEntityList();
}

View File

@ -3973,6 +3973,9 @@
<data name="RbEntityNPC.Text" xml:space="preserve">
<value>NPC</value>
</data>
<data name="RbEntityNPC.Visible" type="System.Boolean, mscorlib">
<value>False</value>
</data>
<data name="&gt;&gt;RbEntityNPC.Name" xml:space="preserve">
<value>RbEntityNPC</value>
</data>

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@ -33,7 +33,7 @@ namespace GrasscutterTools.Game
AvatarColors = new ItemMap(Resources.AvatarColor);
Items = new ItemMap(Resources.Item);
Monsters = new ItemMap(Resources.Monster);
NPCs = new ItemMap(Resources.NPC);
//NPCs = new ItemMap(Resources.NPC);
Scenes = new ItemMap(Resources.Scene);
Weapons = new ItemMap(Resources.Weapon);
WeaponColors = new ItemMap(Resources.WeaponColor);
@ -59,7 +59,7 @@ namespace GrasscutterTools.Game
public static ItemMap Monsters { get; private set; }
public static ItemMap NPCs { get; private set; }
//public static ItemMap NPCs { get; private set; }
public static ItemMap Scenes { get; private set; }

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@ -225,7 +225,6 @@
<Content Include="Resources\en-us\GachaBennerPrefab.txt" />
<Content Include="Resources\en-us\Item.txt" />
<Content Include="Resources\en-us\Monster.txt" />
<Content Include="Resources\en-us\NPC.txt" />
<Content Include="Resources\en-us\Quest.txt" />
<Content Include="Resources\en-us\Scene.txt" />
<Content Include="Resources\en-us\Weapon.txt" />
@ -240,7 +239,6 @@
<Content Include="Resources\ru-ru\GachaBennerPrefab.txt" />
<Content Include="Resources\ru-ru\Item.txt" />
<Content Include="Resources\ru-ru\Monster.txt" />
<Content Include="Resources\ru-ru\NPC.txt" />
<Content Include="Resources\ru-ru\Quest.txt" />
<Content Include="Resources\ru-ru\Scene.txt" />
<Content Include="Resources\ru-ru\Weapon.txt" />
@ -261,7 +259,6 @@
<Content Include="Resources\zh-cn\GachaBennerPrefab.txt" />
<Content Include="Resources\zh-cn\Item.txt" />
<Content Include="Resources\zh-cn\Monster.txt" />
<Content Include="Resources\zh-cn\NPC.txt" />
<Content Include="Resources\zh-cn\Quest.txt" />
<Content Include="Resources\zh-cn\Scene.txt" />
<Content Include="Resources\zh-cn\Weapon.txt" />
@ -275,7 +272,6 @@
<Content Include="Resources\zh-tw\GachaBennerPrefab.txt" />
<Content Include="Resources\zh-tw\Item.txt" />
<Content Include="Resources\zh-tw\Monster.txt" />
<Content Include="Resources\zh-tw\NPC.txt" />
<Content Include="Resources\zh-tw\Quest.txt" />
<Content Include="Resources\zh-tw\Scene.txt" />
<Content Include="Resources\zh-tw\Weapon.txt" />

View File

@ -80,12 +80,14 @@ namespace GrasscutterTools.Properties {
///28010401:藤纹陆鳗鳗
///28010402:深海鳗鳗
///28010403:赤鳍陆鳗鳗
///28010404:流沙鳗鳗
///28020101:雪狐
///28020102:红狐
///28020103:送礼雪狐
///28020104:送大礼雪狐
///28020105:雪狐
///28020106:红狐
///28020108:沙狐
///28020201:松鼠
///28020301:野林猪
///28020302:小野林猪
@ -95,9 +97,7 @@ namespace GrasscutterTools.Properties {
///28020306:雪猪
///28020307:野林猪
///28020308:冰冻雪猪
///28020309:「大雪猪王」
///28020401:北地犬
/// [字符串的其余部分被截断]&quot;; 的本地化字符串。
///280 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Animal {
get {
@ -154,7 +154,7 @@ namespace GrasscutterTools.Properties {
}
/// <summary>
/// 查找类似 20:深林的记忆
/// 查找类似 20:深林的记忆
///21:饰金之梦
///51:行者之心
///52:勇士之心
@ -513,27 +513,27 @@ namespace GrasscutterTools.Properties {
////prop ns on
///无限能量
////prop ue on
///60级
///冒险等阶升60级
////give 102 x1880200
///设置世界等级
///设置世界等级8
////prop wl 8
///点亮地图
////prop unlockmap 1
///一键解锁深渊
///一键解锁深渊12层
////prop ut 12
///设置纪行等级
///设置纪行等级50
////prop bp 50
///设置好感等级
///设置好感等级10
////setfetterlevel 10
///
///回血
////h
///自杀
////kill 0
///全队充能
////spawn 2008 25
///我在哪?
///查看坐标
////pos
///我全都要!
///获取全部物品
////give all x9999 lv90 c6 r5
///一万纠缠
////give 223 x10000
@ -552,9 +552,7 @@ namespace GrasscutterTools.Properties {
///清空全部角色命之座(需重登)
////resetconst all
///清空背包
////clear all lv90 r5 5*
///清空武器
//// [字符串的其余部分被截断]&quot;; 的本地化字符串。
////clear all lv90 r [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string CustomCommands {
get {
@ -738,13 +736,14 @@ namespace GrasscutterTools.Properties {
///143:巧思手记
///144:随想草稿
///145:古铁钱
///147:节庆热度
///148:营业收入
///149:可用资金
///150:巧策灵感
///201:原石
///202:摩拉
///203:创世结晶
///204:洞天宝钱
///314:声望经验·稻妻
///315:声望经验·蒙德
///316:声 [字符串的其余部分被截断]&quot;; 的本地化字符串。
///2 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Item {
get {
@ -816,35 +815,6 @@ namespace GrasscutterTools.Properties {
}
}
/// <summary>
/// 查找类似 1: (test)蒙德城主$UNRELEASED
///2: (test)哥哥$UNRELEASED
///3: (test)妹妹$UNRELEASED
///4: (test)塔主$UNRELEASED
///5: (test)仆人$UNRELEASED
///6: (test)东北村长$UNRELEASED
///7: (test)西北村长$UNRELEASED
///8: (test)西南村长$UNRELEASED
///9: (test)正南村长$UNRELEASED
///10: (test)晖哥$UNRELEASED
///11: (test)果酱$UNRELEASED
///12: (test)汪汪1$UNRELEASED
///13: (test)汪汪2$UNRELEASED
///14: (test)汪汪3$UNRELEASED
///15: (test)汪汪4$UNRELEASED
///21: (test)卫兵$UNRELEASED
///22: (test)卫兵$UNRELEASED
///23: (test)卫兵$UNRELEASED
///24: (test)卫兵$UNRELEASED
///25: (test)路人$UNRELEASED
///26: (te [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string NPC {
get {
return ResourceManager.GetString("NPC", resourceCulture);
}
}
/// <summary>
/// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。
/// </summary>
@ -949,34 +919,36 @@ namespace GrasscutterTools.Properties {
}
/// <summary>
/// 查找类似 1: BigWorld_LevelStreaming
///2: BigWorld_LevelStreaming
///3: 提瓦特
///4: 金苹果群岛(1.6)
///5: 渊下宫
///6: 层岩巨渊·地下矿区
///7: 三界路飨祭
///9: 金苹果群岛(2.8)
///1001: 移动平台性能测试(test)
///1002: ClimbTest2
///1003: TheBigWorld
///1004: Knight_Inside_Test
///1005: ChurchSteal
///1006: 密林、废墟与龙之泪
///1008: ChurchLobby
///1009: AngelShare
///1011: 角色战斗测试(test)
///1013: SneakAdvancedTest
///1015: 飞翔是勇气的奖励
///1016: 飞翔是勇气的奖励
///1017: 壶中天
///1018: Chateau
///1019: 洞天云海地城玩法测试(test)
///1023: Level_Yurenzhong
///1024: 黑夜循环地城(test)
///1030: TestIntercept_LiYue
///1031: 爬塔丘丘人模板(test)
///1032: 云海白 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// 查找类似 1:BigWorld_LevelStreaming
///2:BigWorld_LevelStreaming
///3:提瓦特
///4:金苹果群岛(1.6)
///5:渊下宫
///6:层岩巨渊·地下矿区
///7:三界路飨祭
///9:金苹果群岛(2.8)
///1001:移动平台性能测试(test)
///1002:攀爬测试2
///1003:TheBigWorld
///1004:Knight_Inside_Test
///1005:ChurchSteal
///1006:密林、废墟与龙之泪
///1008:ChurchLobby
///1009:AngelShare
///1011:角色战斗测试(test)
///1013:SneakAdvancedTest
///1015:飞翔是勇气的奖励
///1016:飞翔是勇气的奖励
///1017:壶中天
///1018:Chateau
///1019:洞天云海地城玩法测试(test)
///1023:Level_Yurenzhong
///1024:黑夜循环地城(test)
///1030:TestIntercept_LiYue
///1031:爬塔丘丘人模板(test)
///1032:云海白盒测试(test)
///1033:Indoor_Ly_Bank
///1 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Scene {
get {
@ -1062,6 +1034,8 @@ namespace GrasscutterTools.Properties {
///11414:天目影打刀
///11415:辰砂之纺锤
///11416:笼钓瓶一心
///11417:原木刀
///11418:西福斯的月光
///11419:「一心传」名刀
///11420:「一心传」名刀
///11421:「一心传」名刀
@ -1074,14 +1048,12 @@ namespace GrasscutterTools.Properties {
///11507:凭虚
///11509:雾切之回光
///11510:波乱月白经津
///11511:圣显之钥
///12101:训练大剑
///12201:佣兵重剑
///12301:铁影阔剑
///12302:沐浴龙血的剑
///12303:白铁大剑
///12304:石英大剑
///12305:以理服人
///12306: [字符串的其余部分被截断]&quot;; 的本地化字符串。
///12303 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Weapon {
get {

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@ -204,9 +204,6 @@ Update info :
-------------------------------------------
Do you want to check for updates? Selecting No will no longer remind you of this version.</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. Fill in the correct uid\n2. Send verification code to player\n3. Enter the correct verification code\n4. Connection\n5. Enjoy</value>
</data>

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@ -216,9 +216,6 @@
--------------------------------------------
是否查看更新?选择否将不再提醒该版本。</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受</value>
</data>

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@ -204,9 +204,6 @@
-------------------------------------------
Вы хотите проверить наличие обновлений? Выбор Нет больше не будет напоминать вам об этой версии.</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. Заполните правильный uid\n2. Отправьте проверочный код игроку\n3. Введите правильный проверочный код\n4. Соединение\n5. Наслаждаться</value>
</data>

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@ -201,9 +201,6 @@
--------------------------------------------
是否查看更新?選擇否將不再提醒該版本。</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. 填寫正確的UID\n2. 向玩家發送驗證碼\n3. 輸入正確的驗證碼\n4. 連接\n5. 享受</value>
</data>

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