mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
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70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using GrasscutterTools.Properties;
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using GrasscutterTools.Utils;
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namespace GrasscutterTools.Game
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{
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internal static class GameData
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{
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public static void LoadResources()
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{
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//SparseSet illegalWeaponIds = new SparseSet(
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// "10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509," +
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// "13503, 13506, 14411, 14503, 14505, 14508, 15504-15506");
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//SparseSet illegalRelicIds = new SparseSet(
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// "20001, 23300-23340, 23383-23385, 78310-78554, 99310-99554"
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// );
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//SparseSet illegalItemIds = new SparseSet(
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// "100086, 100087, 100100-101000, 101106-101110, 101306, 101500-104000," +
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// "105001, 105004, 106000-107000, 107011, 108000, 109000-110000," +
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// "115000-130000, 200200-200899, 220050, 220054"
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// );
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ArtifactSets = new ItemMap(Resources.ArtifactSets);
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ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
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ArtifactSubAttribution = new ItemMap(Resources.ArtifactSubAttribution);
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Items = new ItemMap(Resources.Items);
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Monsters = new ItemMap(Resources.Monsters);
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Scenes = new ItemMap(Resources.Scenes);
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GachaBannerPrefabs = new ItemMap(Resources.GachaBennerPrefab);
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Quests = new ItemMap(Resources.Quests);
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}
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public static ItemMap ArtifactSets { get; private set; }
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public static ItemMap ArtifactMainAttribution { get; private set; }
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public static ItemMap ArtifactSubAttribution { get; private set; }
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public static ItemMap Items { get; private set; }
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public static ItemMap Monsters { get; private set; }
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public static ItemMap Scenes { get; private set; }
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public static ItemMap GachaBannerPrefabs { get; private set; }
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public static ItemMap Quests { get; private set; }
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}
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}
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