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131 Commits

Author SHA1 Message Date
7ce0c132fe Update about(en/ru) 2022-08-28 15:37:09 +08:00
5b1d86b155 Add perm list and clear 2022-08-28 11:12:46 +08:00
53cb968e67 Add comments(zh) 2022-08-28 10:52:58 +08:00
314f9b67e3 Add some comments(zh) 2022-08-28 00:46:11 +08:00
50f7e72ff5 Add code header 2022-08-28 00:36:37 +08:00
ce7ac5bc8a Update version to v1.6.3 2022-08-28 00:35:45 +08:00
aff13c2a97 Add Command Version Control
Add more comments(zh)
Optimize code structure
Update the loading order to avoid repeated loading to optimize startup speed.
2022-08-28 00:35:21 +08:00
eba9db1e35 Update custom command labels 2022-08-27 18:10:18 +08:00
71ac75a4ca Remove N/A Quests 2022-08-27 18:04:47 +08:00
f393b372ec Update auto find local server address 2022-08-26 20:50:00 +08:00
cfb94e70b7 Remove deprecated methods 2022-08-26 12:59:25 +08:00
ab9b955c31 Fix command syntax error 2022-08-26 12:57:25 +08:00
4e4b47a9e6 Update version to v1.6.2 2022-08-26 12:55:50 +08:00
3da3bc4f23 Implementation Freeze stats(#97) 2022-08-26 12:55:40 +08:00
7cc46eb677 Fix Deepwood Memories Invisible 2022-08-26 12:28:56 +08:00
b9d1a2c2cd Fix run button disabled after command failed 2022-08-25 23:54:51 +08:00
a0cc908983 Fix Windows Defender virus reporting problem
by Remove Costuar/Fody
2022-08-25 22:02:43 +08:00
7dc7c7c8ac Update Check Gitee 2022-08-25 18:55:31 +08:00
ad4ca74e71 Add /prop unlockmap (#92) 2022-08-25 14:04:52 +08:00
a079685be8 Allow main stat to be empty 2022-08-25 12:29:06 +08:00
6703037527 Upgrade to PackageReference 2022-08-25 11:38:25 +08:00
417f0b7334 Update Prefabs 2022-08-24 22:35:40 +08:00
45aec44f39 Update Artifact Sets 2022-08-24 22:20:32 +08:00
7dd1e78512 Update Version to v1.6.0 2022-08-24 22:13:18 +08:00
418dfec289 Update 3.0 Resources 2022-08-24 22:11:06 +08:00
bc69a1c4ba Fix UI Issue 2022-07-28 12:22:59 +08:00
63f7eda5c3 Update version to v1.5.5
Fix GOODData Init issue
2022-07-28 08:41:08 +08:00
879bc34358 Update version to v1.5.4 2022-07-27 21:44:28 +08:00
c5a6d7f041 Add GOOD Help 2022-07-27 21:33:49 +08:00
20b1aca700 Fix UI occlusion issue 2022-07-27 20:42:02 +08:00
fb1a332f2c Fix textMapId field changed issue 2022-07-27 20:38:48 +08:00
867bdd1d00 Update README 2022-07-23 10:44:56 +08:00
5e28d1e625 Corrected format 2022-07-23 10:37:57 +08:00
e6ecde9951 Add help for server not connecting 2022-07-23 10:34:07 +08:00
gotoAndDie
2cb9f08caa Implement import from GOOD dump (#86)
* Implement import from GOOD dump

* Optimized implementation

* Add available urls

* Add prompt

Co-authored-by: Leo <chun.huang@student.manchester.ac.uk>
Co-authored-by: 筱傑 <jie65535@qq.com>
2022-07-23 10:18:51 +08:00
Asayu233
9eba1d6368 Update Resources to Version 2.8 (#83)
- 更新版本至1.5.3。
- 添加 anime game 2.8.0 的新物品、角色、场景。
- 修正权限列表。
- 使不同语言间的各种id与默认自定义命令一致化。
- 撤销 add 2.8.5 avatar #85 的更改,因为这些角色id目前并不存在,他们应该在3.0版本被添加。
2022-07-16 12:07:09 +08:00
Gktwo
ef4f06d6c3 Added 2.8.5 avatars (#85) 2022-07-14 14:30:28 +08:00
2857024b4c Update Version to v1.5.2 2022-07-12 22:03:56 +08:00
61f53d11e4 Update GachaBanner2.cs
Add `gachaTimesLimit` property
2022-07-11 23:05:17 +08:00
4bb4f4a715 Update /clear commands for other languages 2022-07-11 23:01:52 +08:00
e68e7e2c12 Add "Tip" above "Server IP" 2022-07-11 22:58:43 +08:00
NekosakiSR
49b56d7354 Commands/Permissions/Grammar update (#81)
* Updating to new clear commands

* Updated Mora command and added /stop command

~ Increased the amount of Mora the command gives to 100mill
~ Added stop command

* Added and updated permissions

~ .others permissions allow players to use commands on other ppl instead of themselves 
~ The old give permissions no longer work so deleted them

* Updating grammar

~ Changed "Banner editor" to "Banner Editor"
~ Replaced "Top most" with "Always on top"
~ Adding an S to "Artifact" tab, but didn't know which is which hope I guessed right
~ Fixed Grammar in Quest tab
~ The word "Management" is not needed next to every word, feel free to re-add them if you needed.
~ Added an S next to "Perm"
~ Replaced "Host" with "Server IP"

* Replacing "Topmost" to "Always on top"
2022-07-11 22:44:27 +08:00
Asayu233
9e69037972 Fix some bugs (#80) 2022-07-08 15:14:28 +08:00
Asayu233
973cbead42 [zh-tw] Add Traditional Chinese (#79)
* Add Traditional Chinese Game Resources

* Update .csproj include zh-tw files
Remove test avatars

* Remove give avatar warning label

* Update version to 1.5.1

* Add FormMain.zh-TW.resx
Add Resources.zh-TW.resx

* Add FormGachaBannerEditor2.zh-TW.resx
Add FormTextMapBrowser.zh-TW.resx

* Update todo list

Completed traditional Chinese Translation

* Fix long avatar id issue

Co-authored-by: 筱傑 <jie65535@qq.com>
2022-07-06 20:40:08 +08:00
0c0f9fc03e fix word error 2022-07-04 22:31:29 +08:00
b15eea8d1b Update todo list 2022-07-04 20:11:32 +08:00
6b8b392d65 Update TODO List 2022-07-03 22:27:04 +08:00
Asayu233
dfd93fcdb0 Optimize: Chapter 3 (#77)
* Optimize: Chapter 3

not done

* Optimize: Chapter 3

not done

* Update FormMain.en-us.resx

* Update FormMain.ru-ru.resx

* Update FormMain.Designer.cs

* Update FormMain.resx

* Update GameData.cs

* Update FormMain.cs

* Delete Ornament.txt

* Delete Ornament.txt

* Delete Ornament.txt

* Update FormMain.cs

* Update FormMain.Designer.cs

* Update FormMain.resx

* Update FormMain.ru-ru.resx

* Update FormMain.en-us.resx

* Update FormMain

Fix Weapons search result id issue
Fix Resources errors

* Fix .csproj error

* Add /Announcement command

Co-authored-by: 筱傑 <jie65535@qq.com>
2022-07-03 22:16:20 +08:00
Asayu233
f80be7608c Optimize: Chapter 2 (#76)
* Update FormMain.cs

* Update FormMain.Designer.cs

* Update FormMain.en-us.resx

* Update FormMain.resx

* Update FormMain.ru-ru.resx

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update AvatarStats.json

* Update AvatarStats.json

* Update AvatarStats.json

* Update FormMain.cs

* Fix interface format problems

Co-authored-by: jie65535 <jie65535@qq.com>
2022-06-30 22:34:31 +08:00
12b8608a16 Update change scene command 2022-06-29 19:59:16 +08:00
Asayu233
f34e97c8c8 Optimize part of resource files. (#75)
* Update AvatarStats.json

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update Scene.txt

* Update Item.txt

* Update AvatarStats.json

* Update Item.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update Item.txt

* Update CustomCommands.txt

* Update Scene.txt

* Update Scene.txt

* Update Scene.txt

* Update CustomCommands.txt

* Update AvatarStats.json
2022-06-29 19:51:32 +08:00
13d6109c8c Update SetProp Commands 2022-06-28 22:40:12 +08:00
14c455071b Update SetProp Commands 2022-06-28 22:34:07 +08:00
6e978543a6 Update Version to 1.5.0 2022-06-28 22:30:57 +08:00
23c0aff49f Update Give Commands 2022-06-28 22:29:06 +08:00
2bbe0e1a65 Update default command version setting to 1.2.2 2022-06-28 22:20:28 +08:00
f678b10171 Added Ban Command
Added TopMast CheckBox
Added GC Version CheckBox
2022-06-28 22:14:57 +08:00
cae6f73eeb Add unlimitenergy command 2022-06-11 10:42:31 +08:00
lhhxxxxx
66aa1bc8cb Add unlocktower command (#56)
* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt

* Update CustomCommands.txt
2022-05-31 16:29:03 +08:00
19b637eee9 Update CN ID Maps 2022-05-31 13:31:46 +08:00
NekosakiSR
0377b0141a Update id's to current version (#54)
* Update Avatar.txt

* Update Weapon.txt

* Update Quest.txt

* Update Item.txt

* Update GachaBennerPrefab.txt

* Update Scene.txt
2022-05-31 12:37:31 +08:00
3e89c93589 Update Gacha Banner Editor Screenshot
Update editor UI
2022-05-21 23:46:24 +08:00
a3bb2c9cf4 Merge pull request #49 from yurikenjx/main
Translation update by @yurikenjx
2022-05-21 23:35:04 +08:00
yuri_dvaretski
da86e2672d Translation update by @yurikenjx
Translation update by @yurikenjx, no base 64 edit
2022-05-21 18:26:40 +03:00
110c1017e7 Fix Empty Copy (#47) 2022-05-21 19:49:51 +08:00
166f0b5fda i18n update 2022-05-21 16:40:20 +08:00
2de8a46bd5 fix en button miss bug 2022-05-21 16:35:59 +08:00
e90aaf6f97 fix ru button miss bug 2022-05-21 16:34:55 +08:00
b37ead7acf Update Banner json output format 2022-05-21 16:29:31 +08:00
ed9b393478 New banner editor (#44)
* Make basic interface framework (unfinished)

* Show Items

* Show Weights

* Update Weights

* Complete the new banner editor

* Simple supplementary English translation (unfinished)

* i18n Update

* Update version to v1.4.0

* Clean up code
2022-05-21 15:56:33 +08:00
037d2c4a5a Add Restore Custom Command Button
i18n Update
2022-05-21 15:48:27 +08:00
563cee5c4c Update server status max player 2022-05-21 09:28:10 +08:00
7f10eb8ac4 Move windows to /Fomrs 2022-05-19 20:51:13 +08:00
yuri_dvaretski
3c7a21cdbd localization update fix RUS (#41)
* Addition of shortcomings

Addition of shortcomings of the previous fix

* Update RU Translation by @yurikenjx and Dhar_Jinxed

New Update RU Translation by @yurikenjx and Dhar_Jinxed
2022-05-19 19:26:34 +08:00
f59a76e236 Add GachaBanner2.cs 2022-05-18 22:52:42 +08:00
9bc4c07112 Update Command log font size to 9 2022-05-18 21:51:35 +08:00
792ff48bb9 Update RU Translation by @yurikenjx and Dhar_Jinxed 2022-05-18 20:37:38 +08:00
21ac4151a7 Fix UI issue 2022-05-18 17:11:12 +08:00
06192a06fe Merge main branche 2022-05-18 17:02:04 +08:00
c69369857d Add Command Run log 2022-05-18 16:33:27 +08:00
17b055d898 Update version to v1.3.3 2022-05-18 16:32:12 +08:00
8da2e6a4c7 Fix Change language after log expansion issue 2022-05-18 16:31:35 +08:00
1006124f8a Fix ru resx issue 2022-05-18 16:30:14 +08:00
7155ecd05d Fix Change language after log expansion issue 2022-05-18 15:04:21 +08:00
fcfef2317b Update version to v1.3.3 2022-05-18 14:38:39 +08:00
407ee069c1 Add Command Run log 2022-05-18 14:38:22 +08:00
b798593cbb Update MainForm UI Base Framework 2022-05-18 12:10:36 +08:00
NekosakiSR
378f978000 Slight word changes and image updates (#38)
* Update images to the current version

* Changing wording

Slightly changing wording in 2 commands

* Add files via upload

* Add files via upload

* Update README_en-US.md

* Delete CustomWeapon.png

* Add files via upload

* Delete 1-CustomComands.png

* Add files via upload

* Update AvatarStats.json
2022-05-17 20:50:41 +08:00
3b5c5460f0 Update to EN translation 2022-05-17 15:03:27 +08:00
509db272a8 Merge pull request #36 from NekosakiSR/patch-6
Changes the names to match the in-game names
2022-05-17 15:00:39 +08:00
99db22a18e Merge pull request #35 from NekosakiSR/patch-5
Update to EN translation
2022-05-17 14:59:29 +08:00
NekosakiSR
e09f08018f Changes the names to match the in-game names 2022-05-17 02:55:04 -04:00
NekosakiSR
fc4124e35b Update to EN translation
Line 415-426 I don't know what these items are, so I just called them Home Flower. Feel free to remove them from the list since their just test items.

If you need help translating anything to English, you can point me to it, and I'll take my time translating :3
2022-05-17 02:52:26 -04:00
ac3b04eb52 Update Resources.ru-ru.resx 2022-05-17 13:51:19 +08:00
93104f7b8b Merge pull request #34 from NekosakiSR/patch-4
Update to EN translation
2022-05-17 13:50:13 +08:00
NekosakiSR
91b5e572a3 Update to EN translation
Didn't notice your message, here are the artifact part labels.

I will be working on the "Ornament" translations, the ornaments seems to be furnishing items. This will take me awhile to do as I wont be able to spawn them in-game without going in the Teapot, since the Teapot locations currently have no solid ground to see what the in-game translations are, also too lazy to see if there is a solid ground somewhere.
2022-05-17 01:40:19 -04:00
5c5108fe13 Support Russian by Юрий Дворецкий
Update version to v1.3.2
Add README-ru-RU
Add ru Screenshots
2022-05-17 13:31:43 +08:00
03b5d89410 Update README_en-US.md 2022-05-17 11:14:15 +08:00
239ade1402 Update README.md 2022-05-17 11:13:54 +08:00
c6ade7e9ae Update version to v1.3.1
Support Cache Token
Support Console Command
Update Http Client Timeout to 10s
2022-05-16 22:59:31 +08:00
adb50c8b31 Fix Quests id error 2022-05-16 22:57:48 +08:00
01dc1b6f1c Update Artifact part labels support i18n
Update cn window title to GrasscutterTools
2022-05-15 18:45:32 +08:00
265b23f475 Merge pull request #29 from NekosakiSR/patch-3
Update to EN translation
2022-05-15 13:09:51 +08:00
NekosakiSR
1840c94861 Update to EN translation
Line 42 doesn't have an in-game translation so I just called it Lord of the Winds if that's ok.
2022-05-15 01:05:28 -04:00
19803fcf9c Merge pull request #28 from NekosakiSR/patch-2
Update to EN translation
2022-05-15 13:01:38 +08:00
NekosakiSR
853565cb25 Update to EN translation 2022-05-15 00:08:13 -04:00
c3b70f35f0 Merge pull request #27 from NekosakiSR/patch-1
Update to EN translation
2022-05-15 11:29:00 +08:00
NekosakiSR
03eed22830 Update to EN translation 2022-05-14 23:22:49 -04:00
85cdad1b98 Update README_en-US.md 2022-05-15 11:17:59 +08:00
ee660d0f00 Update README.md 2022-05-15 11:17:43 +08:00
28de142144 Update version to 1.3.0 2022-05-15 11:02:44 +08:00
61eb707ac0 Added Old tips for Banner Editor 2022-05-15 11:00:55 +08:00
92c92e0ccb Fix Update info error 2022-05-15 10:48:16 +08:00
f4ad46ae53 Add /nostamina 无限耐力 to Custom Commands 2022-05-15 10:37:41 +08:00
193cef5b2c Add New Version Check 2022-05-15 10:31:19 +08:00
daeb0d516e Update Add Sub Attr Button Style 2022-05-15 09:27:27 +08:00
9709cdc50f Update Screenshots 2022-05-14 21:52:16 +08:00
9095839006 Update version to v1.2.0
Add Quest Tab Page
2022-05-14 21:30:54 +08:00
d3fe3d7c76 Updated En translation and En resource files (#20) 2022-05-14 17:46:01 +08:00
6ccd828044 Add Tp to SceneTab
Update version to 1.1.0
2022-05-14 09:21:18 +08:00
52b93619da Add LICENSE to all code file head
Update version to 1.0.2
2022-05-14 00:07:28 +08:00
cb69bf8502 Merge pull request #26 from renkin-atorie/i18n
[en] Update Animal.txt
2022-05-13 23:05:53 +08:00
arub3do
4a7d19af00 Update readme.md 2022-05-13 22:58:41 +08:00
f46e63b189 Fix drop command bug (#25)
Update coop command
Add /killall to CustomCommands
2022-05-13 22:55:23 +08:00
arub3do
d9e420b226 [en] Update Animal.txt
sort by `Id`
2022-05-13 22:53:03 +08:00
92f1dc81d9 Not compatible with high DPI screens 2022-05-13 20:35:16 +08:00
a189d26105 Merge branch 'main' of https://github.com/jie65535/GrasscutterCommandGenerator 2022-05-13 20:16:35 +08:00
38e88d6ea5 Update version to 1.0.1
Try compatible high DPI screens
Fix Host setting not saved
2022-05-13 20:16:20 +08:00
f7f1452b5c Change LICENSE 2022-05-13 16:04:19 +08:00
ba25cd6e7c Separate server status checking logic 2022-05-13 13:20:26 +08:00
2f2c8e24b0 Update README 2022-05-13 12:51:08 +08:00
154 changed files with 115356 additions and 32002 deletions

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LICENSE
View File

@@ -1,201 +1,661 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
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permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

View File

@@ -1,36 +1,33 @@
# Grasscutter Tools
中文 | [EN](README_en-US.md)
[![GitHub license](https://img.shields.io/github/license/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/blob/main/LICENSE)
[![GitHub stars](https://img.shields.io/github/stars/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/stargazers)
[![Github All Releases](https://img.shields.io/github/downloads/jie65535/GrasscutterCommandGenerator/total.svg)](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
中文 | [English](README_en-US.md) | [Русский](README_ru-RU.md)
## Commands Generator
请从 [Releases](https://github.com/jie65535/GrasscutterCommandGenerator/releases) 中获取最新版本
本工具支持 简中, 繁中, English 与 Русский 等语言。
## 远程执行
服务端需要 [gc-opencommand-plugin](https://github.com/jie65535/gc-opencommand-plugin) 插件支持
---
![OpenCommand](Doc/Screenshots/OpenCommand.gif)
## TODO List
- [ ] 多语言支持进度UI已经支持英语但还有许多ID映射文件缺失欢迎补充
- [ ] Animal.txt
- [ ] Artifact.txt
- [ ] ArtifactCat.txt
- [ ] ArtifactMainAttribution.txt
- [ ] ArtifactSubAttribution.txt
- [x] Avatar.txt
- [x] CustomCommands.txt
- [x] Item.txt
- [x] Monster.txt
- [ ] NPC.txt
- [ ] Ornament.txt
- [x] Scene.txt
- [ ] Weapon.txt
- [x] 远程执行命令
- [ ] 割草机启动器(无进度)
- [ ] 邮件编辑器(无进度)
- [ ] 商店编辑器(无进度)
> 如果你无法连接到服务器,请确认填写的服务器地址是否正确。
>
> 建议配置服务器为HTTP模式如图所示(config.json)
> ![ConfigHttp](Doc/Screenshots/ConfigHttp.png)
>
> 你可以用浏览器访问 http://127.0.0.1/status/server 来测试服务是否正常工作。
>
> 如果使用的不是`80`端口则要在url中指定访问的端口号http://127.0.0.1:443
---
## 软件截图
@@ -59,3 +56,7 @@
![GachaBannerEditor](Doc/Screenshots/10-GachaBannerEditor.png)
![Text Map Browser](Doc/Screenshots/11-TextMapBrowser.png)
![Remote Screenshort](Doc/Screenshots/12-Remote.png)
![Quest Screenshort](Doc/Screenshots/13-Quest.png)

View File

@@ -1,36 +1,33 @@
# Grasscutter Tools
[中文](README.md) | EN
[![GitHub license](https://img.shields.io/github/license/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/blob/main/LICENSE)
[![GitHub stars](https://img.shields.io/github/stars/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/stargazers)
[![Github All Releases](https://img.shields.io/github/downloads/jie65535/GrasscutterCommandGenerator/total.svg)](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
[中文](README.md) | English | [Русский](README_ru-RU.md)
## Commands Generator
Please download the latest version from [Releases](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
Support 简中, 繁中, English and Русский languages.
## Remote command
The server require [gc-opencommand-plugin](https://github.com/jie65535/gc-opencommand-plugin) support
---
![OpenCommand](Doc/Screenshots/OpenCommand.gif)
## TODO List
- [ ] Multi-language support (progress: UI already supports English, but there are still many ID mapping files missing, welcome to add)
- [ ] Animal.txt
- [ ] Artifact.txt
- [ ] ArtifactCat.txt
- [ ] ArtifactMainAttribution.txt
- [ ] ArtifactSubAttribution.txt
- [x] Avatar.txt
- [x] CustomCommands.txt
- [x] Item.txt
- [x] Monster.txt
- [ ] NPC.txt
- [ ] Ornament.txt
- [x] Scene.txt
- [ ] Weapon.txt
- [x] Execute command remotely
- [ ] Grasscutter Launcher (no progress)
- [ ] Mail Editor (no progress)
- [ ] Shop Editor (no progress)
> If you cannot connect to the server, please make sure the server address is correct.
>
> It is recommended to configure the server to HTTP mode, as shown in the figure(config.json):
> ![ConfigHttp](Doc/Screenshots/ConfigHttp.png)
>
> You can visit http://127.0.0.1/status/server with a browser to test whether the service is working properly.
>
> If you are not using port `80`, specify the port number to access in the url: http://127.0.0.1:443
---
## Screenshots
@@ -59,3 +56,7 @@ The server require [gc-opencommand-plugin](https://github.com/jie65535/gc-openco
![GachaBannerEditor](Doc/Screenshots-en/10-GachaBannerEditor.png)
![Text Map Browser](Doc/Screenshots-en/11-TextMapBrowser.png)
![Remote Screenshort](Doc/Screenshots-en/12-Remote.png)
![Quest Screenshort](Doc/Screenshots-en/13-Quest.png)

62
README_ru-RU.md Normal file
View File

@@ -0,0 +1,62 @@
# Grasscutter Tools
[![GitHub лицензия](https://img.shields.io/github/license/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/blob/main/LICENSE)
[![GitHub звёзды](https://img.shields.io/github/stars/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/stargazers)
[![Github ВСЕ выпуски](https://img.shields.io/github/downloads/jie65535/GrasscutterCommandGenerator/total.svg)](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
[中文](README.md) | [English](README_en-US.md) | Русский - Перевод Юрий Дворецкий
## Генератор команд
Пожалуйса загрузите последнюю версию с [Releases](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
Support 简中, 繁中, English and Русский languages.
## Удаленная команда
Сервер требует [gc-opencommand-plugin](https://github.com/jie65535/gc-opencommand-plugin) помощь
![Open Command](Doc/Screenshots/OpenCommand.gif)
> If you cannot connect to the server, please make sure the server address is correct.
>
> It is recommended to configure the server to HTTP mode, as shown in the figure(config.json):
> ![ConfigHttp](Doc/Screenshots/ConfigHttp.png)
>
> You can visit http://127.0.0.1/status/server with a browser to test whether the service is working properly.
>
> If you are not using port `80`, specify the port number to access in the url: http://127.0.0.1:443
---
## Скриншоты
![Логитип](Doc/Screenshots/GrasscutterLogo.png)
![Главная](Doc/Screenshots-ru/0-Home.png)
![Скриншот пользовательских команд](Doc/Screenshots-ru/1-CustomCommands.png)
![Скриншот Пользовательского артефакта](Doc/Screenshots-ru/2-CustomArtifact.png)
![Скриншот Пользовательского оружия](Doc/Screenshots-ru/3-CustomWeapon.png)
![Скриншот Дать предмет](Doc/Screenshots-ru/4-GiveItem.png)
![Скриншот Дать Персонажа Screenshort](Doc/Screenshots-ru/5-GiveAvatar.png)
![Скриншот Спавн Сущности](Doc/Screenshots-ru/6-SpawnEntity.png)
![Скриншот Изменить сцену](Doc/Screenshots-ru/7-ChangeScene.png)
![Скриншот Пользовательская статистика](Doc/Screenshots-ru/8-CustomStats.png)
![Управление](Doc/Screenshots-ru/9-Manage.png)
![Редактор баннеров Gacha](Doc/Screenshots-ru/10-GachaBannerEditor.png)
![Текстоый Браузер карт](Doc/Screenshots-ru/11-TextMapBrowser.png)
![Скриншот Удаленного доступа](Doc/Screenshots-ru/12-Remote.png)
![Скриншот Квесты](Doc/Screenshots-ru/13-Quest.png)

View File

@@ -1,36 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<section name="GrasscutterTools.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
<userSettings>
<GrasscutterTools.Properties.Settings>
<setting name="AutoCopy" serializeAs="String">
<value>False</value>
</setting>
<setting name="Uid" serializeAs="String">
<value>10001</value>
</setting>
<setting name="DefaultLanguage" serializeAs="String">
<value>zh-CN</value>
</setting>
<setting name="ResourcesDirPath" serializeAs="String">
<value />
</setting>
<setting name="TextMapFileName" serializeAs="String">
<value>TextMapCHS</value>
</setting>
<setting name="RemoteUid" serializeAs="String">
<value>10001</value>
</setting>
<setting name="Host" serializeAs="String">
<value>https://127.0.0.1</value>
</setting>
</GrasscutterTools.Properties.Settings>
</userSettings>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<section name="GrasscutterTools.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
<userSettings>
<GrasscutterTools.Properties.Settings>
<setting name="AutoCopy" serializeAs="String">
<value>False</value>
</setting>
<setting name="Uid" serializeAs="String">
<value>10001</value>
</setting>
<setting name="DefaultLanguage" serializeAs="String">
<value />
</setting>
<setting name="ResourcesDirPath" serializeAs="String">
<value />
</setting>
<setting name="TextMapFileName" serializeAs="String">
<value>TextMapCHS</value>
</setting>
<setting name="RemoteUid" serializeAs="String">
<value>10001</value>
</setting>
<setting name="Host" serializeAs="String">
<value>https://127.0.0.1</value>
</setting>
<setting name="CheckedLastVersion" serializeAs="String">
<value />
</setting>
<setting name="TokenCache" serializeAs="String">
<value />
</setting>
<setting name="CommandVersion" serializeAs="String">
<value />
</setting>
<setting name="IsTopMost" serializeAs="String">
<value>False</value>
</setting>
</GrasscutterTools.Properties.Settings>
</userSettings>
</configuration>

View File

@@ -0,0 +1,186 @@
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace GrasscutterTools.Controls
{
[ToolboxItem(true)]
public class TextBoxXP : TextBox
{
/// <summary>
/// 获得当前进程,以便重绘控件
/// </summary>
/// <param name="hWnd"></param>
/// <returns></returns>
[DllImport("user32.dll")]
private static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
private const int EM_SETCUEBANNER = 0x1501;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern Int32 SendMessage
(IntPtr hWnd, int msg, int wParam, [MarshalAs(UnmanagedType.LPWStr)] string lParam);
/// <summary>
/// 水印文本
/// </summary>
private string _Watermark = "";
private float maximum;
private float minimum;
#region
/// <summary>
/// 是否启用热点效果
/// </summary>
[Category("外观")]
[Browsable(true)]
[Localizable(true)]
[Description("获取或设置输入框水印文本")]
[DefaultValue("")]
public string Watermark
{
get
{
return this._Watermark;
}
set
{
this._Watermark = value;
SendMessage(Handle, EM_SETCUEBANNER, 0, _Watermark);
this.Invalidate();
}
}
/// <summary>
/// 是否只能输入数字
/// </summary>
[Category("行为")]
[Browsable(true)]
[Description("获取或设置TextBox是否只允许输入数字")]
[DefaultValue(false)]
public bool DigitOnly { get; set; }
/// <summary>
/// 转为数值
/// </summary>
public float Number
{
get
{
if (float.TryParse(Text, out float value))
return value;
else
return 0f;
}
}
[Category("数据")]
[Browsable(true)]
[DefaultValue(0)]
[Description("指示小数点后位数")]
public int DecimalPlaces { get; set; }
[Category("数据")]
[Description("获取或设置限制的最大值")]
public float Maximum
{
get
{
return maximum;
}
set
{
maximum = value;
if (minimum > maximum)
{
minimum = maximum;
}
}
}
[Category("数据")]
[Browsable(true)]
[Description("获取或设置限制的最小值")]
public float Minimum
{
get
{
return minimum;
}
set
{
minimum = value;
if (minimum > maximum)
{
maximum = value;
}
}
}
#endregion
/// <summary>
///
/// </summary>
public TextBoxXP()
: base()
{
//BorderStyle = BorderStyle.FixedSingle;
//Font = Styles.StaticResources.DefaultFont;
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
base.OnKeyPress(e);
// 如果只允许输入数字,则判断输入是否为退格或者数字
if (DigitOnly)
{
//IsNumber指定字符串中位于指定位置的字符是否属于数字类别
//IsPunctuation指定字符串中位于指定位置的字符是否属于标点符号类别
//IsControl指定字符串中位于指定位置的字符是否属于控制字符类别
if (!Char.IsNumber(e.KeyChar) && !Char.IsPunctuation(e.KeyChar) && !Char.IsControl(e.KeyChar))
{
e.Handled = true; //获取或设置一个值指示是否处理过System.Windows.Forms.Control.KeyPress事件
}
else if (Char.IsPunctuation(e.KeyChar) && DecimalPlaces > 0)
{
if (e.KeyChar == '.')
{
if (Text.LastIndexOf('.') != -1)
{
e.Handled = true;
}
}
else
{
e.Handled = true;
}
}
}
}
protected override void OnLeave(EventArgs e)
{
base.OnLeave(e);
if (DigitOnly)
{
if (!string.IsNullOrWhiteSpace(Text))
{
if (Number > Maximum)
Text = Maximum.ToString("F" + DecimalPlaces);
if (Number < Minimum)
Text = Minimum.ToString("F" + DecimalPlaces);
}
}
}
}
}

View File

@@ -1,4 +1,22 @@
using System.Threading.Tasks;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Threading.Tasks;
using GrasscutterTools.DispatchServer.Model;
using GrasscutterTools.Utils;

View File

@@ -1,4 +1,22 @@
using Newtonsoft.Json;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
namespace GrasscutterTools.DispatchServer.Model
{
@@ -7,6 +25,9 @@ namespace GrasscutterTools.DispatchServer.Model
[JsonProperty("playerCount")]
public int PlayerCount { get; set; }
[JsonProperty("MaxPlayer")]
public int MaxPlayer { get; set; } = -1;
[JsonProperty("version")]
public string Version { get; set; }
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@

namespace GrasscutterTools
namespace GrasscutterTools.Forms
{
partial class FormGachaBannerEditor
{
@@ -141,9 +141,9 @@ namespace GrasscutterTools
//
// CmbPrefab
//
resources.ApplyResources(this.CmbPrefab, "CmbPrefab");
this.CmbPrefab.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbPrefab.FormattingEnabled = true;
resources.ApplyResources(this.CmbPrefab, "CmbPrefab");
this.CmbPrefab.Name = "CmbPrefab";
//
// LblEventChanceTip
@@ -173,8 +173,8 @@ namespace GrasscutterTools
//
// NUDBaseYellowWeight
//
resources.ApplyResources(this.NUDBaseYellowWeight, "NUDBaseYellowWeight");
this.NUDBaseYellowWeight.DecimalPlaces = 2;
resources.ApplyResources(this.NUDBaseYellowWeight, "NUDBaseYellowWeight");
this.NUDBaseYellowWeight.Name = "NUDBaseYellowWeight";
this.NUDBaseYellowWeight.Value = new decimal(new int[] {
6,
@@ -189,8 +189,8 @@ namespace GrasscutterTools
//
// TxtRateUpItems2
//
resources.ApplyResources(this.TxtRateUpItems2, "TxtRateUpItems2");
this.TxtRateUpItems2.BackColor = System.Drawing.Color.White;
resources.ApplyResources(this.TxtRateUpItems2, "TxtRateUpItems2");
this.TxtRateUpItems2.Name = "TxtRateUpItems2";
this.TxtRateUpItems2.ReadOnly = true;
//
@@ -286,8 +286,8 @@ namespace GrasscutterTools
//
// TxtRateUpItems1
//
resources.ApplyResources(this.TxtRateUpItems1, "TxtRateUpItems1");
this.TxtRateUpItems1.BackColor = System.Drawing.Color.White;
resources.ApplyResources(this.TxtRateUpItems1, "TxtRateUpItems1");
this.TxtRateUpItems1.Name = "TxtRateUpItems1";
this.TxtRateUpItems1.ReadOnly = true;
//
@@ -373,13 +373,13 @@ namespace GrasscutterTools
//
// CmbBannerType
//
resources.ApplyResources(this.CmbBannerType, "CmbBannerType");
this.CmbBannerType.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbBannerType.FormattingEnabled = true;
this.CmbBannerType.Items.AddRange(new object[] {
resources.GetString("CmbBannerType.Items"),
resources.GetString("CmbBannerType.Items1"),
resources.GetString("CmbBannerType.Items2")});
resources.ApplyResources(this.CmbBannerType, "CmbBannerType");
this.CmbBannerType.Name = "CmbBannerType";
//
// LblSortIdTip
@@ -389,8 +389,8 @@ namespace GrasscutterTools
//
// NUDBasePurpleWeight
//
resources.ApplyResources(this.NUDBasePurpleWeight, "NUDBasePurpleWeight");
this.NUDBasePurpleWeight.DecimalPlaces = 2;
resources.ApplyResources(this.NUDBasePurpleWeight, "NUDBasePurpleWeight");
this.NUDBasePurpleWeight.Name = "NUDBasePurpleWeight";
this.NUDBasePurpleWeight.Value = new decimal(new int[] {
51,
@@ -447,8 +447,8 @@ namespace GrasscutterTools
//
// ListPurplePool
//
resources.ApplyResources(this.ListPurplePool, "ListPurplePool");
this.ListPurplePool.CheckOnClick = true;
resources.ApplyResources(this.ListPurplePool, "ListPurplePool");
this.ListPurplePool.FormattingEnabled = true;
this.ListPurplePool.Name = "ListPurplePool";
this.ListPurplePool.ItemCheck += new System.Windows.Forms.ItemCheckEventHandler(this.ListPurplePool_ItemCheck);
@@ -462,8 +462,8 @@ namespace GrasscutterTools
//
// ListYellowPool
//
resources.ApplyResources(this.ListYellowPool, "ListYellowPool");
this.ListYellowPool.CheckOnClick = true;
resources.ApplyResources(this.ListYellowPool, "ListYellowPool");
this.ListYellowPool.FormattingEnabled = true;
this.ListYellowPool.Name = "ListYellowPool";
this.ListYellowPool.ItemCheck += new System.Windows.Forms.ItemCheckEventHandler(this.ListYellowPool_ItemCheck);

View File

@@ -1,6 +1,23 @@
using System;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
@@ -11,7 +28,7 @@ using GrasscutterTools.Properties;
using Newtonsoft.Json;
namespace GrasscutterTools
namespace GrasscutterTools.Forms
{
/// <summary>
/// 卡池编辑器
@@ -50,7 +67,7 @@ namespace GrasscutterTools
if (GameData.AvatarColors.Names[i] == color)
{
var id = GameData.AvatarColors.Ids[i];
var index = Array.IndexOf(GameData.Avatars.Ids, id % 1000 + 10000000);
var index = Array.IndexOf(GameData.Avatars.Ids, id);
if (index >= 0)
kvs.Add($"{id}:{GameData.Avatars.Names[index]}");
}

View File

@@ -117,7 +117,20 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="LblBannerEditorOldTip.AutoSize" type="System.Boolean, mscorlib">
<value>False</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblBannerEditorOldTip.Location" type="System.Drawing.Point, System.Drawing">
<value>22, 415</value>
</data>
<data name="LblBannerEditorOldTip.Size" type="System.Drawing.Size, System.Drawing">
<value>390, 35</value>
</data>
<data name="LblBannerEditorOldTip.Text" xml:space="preserve">
<value>Tip: The latest version of the dev Banner is currently not supported, waiting for PR : )</value>
</data>
<data name="LblEventChanceTip.Location" type="System.Drawing.Point, System.Drawing">
<value>401, 262</value>
</data>

View File

@@ -0,0 +1,359 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="LblBannerEditorOldTip.AutoSize" type="System.Boolean, mscorlib">
<value>False</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblBannerEditorOldTip.Location" type="System.Drawing.Point, System.Drawing">
<value>22, 415</value>
</data>
<data name="LblBannerEditorOldTip.Size" type="System.Drawing.Size, System.Drawing">
<value>390, 35</value>
</data>
<data name="LblBannerEditorOldTip.Text" xml:space="preserve">
<value>Совет: Последняя версия баннера разрабатывается в настоящее время не поддерживается, ждем PR : )</value>
</data>
<data name="LblEventChanceTip.Location" type="System.Drawing.Point, System.Drawing">
<value>401, 262</value>
</data>
<data name="NUDEventChance.Location" type="System.Drawing.Point, System.Drawing">
<value>336, 260</value>
</data>
<data name="LblGachaType.Location" type="System.Drawing.Point, System.Drawing">
<value>43, 28</value>
</data>
<data name="LblGachaType.Size" type="System.Drawing.Size, System.Drawing">
<value>63, 17</value>
</data>
<data name="LblGachaType.Text" xml:space="preserve">
<value>Тип Гачи</value>
</data>
<data name="LblEventChance.Location" type="System.Drawing.Point, System.Drawing">
<value>238, 262</value>
</data>
<data name="LblEventChance.Size" type="System.Drawing.Size, System.Drawing">
<value>96, 17</value>
</data>
<data name="LblEventChance.Text" xml:space="preserve">
<value>Шанс события</value>
</data>
<data name="LblSortId.Location" type="System.Drawing.Point, System.Drawing">
<value>66, 204</value>
</data>
<data name="LblSortId.Size" type="System.Drawing.Size, System.Drawing">
<value>40, 17</value>
</data>
<data name="LblSortId.Text" xml:space="preserve">
<value>Сорт.</value>
</data>
<data name="LblBaseYellowWeight.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 262</value>
</data>
<data name="LblBaseYellowWeight.Size" type="System.Drawing.Size, System.Drawing">
<value>93, 17</value>
</data>
<data name="LblBaseYellowWeight.Text" xml:space="preserve">
<value>5-звездочный</value>
</data>
<data name="LblRateUpItems2.Location" type="System.Drawing.Point, System.Drawing">
<value>25, 350</value>
</data>
<data name="LblRateUpItems2.Size" type="System.Drawing.Size, System.Drawing">
<value>81, 17</value>
</data>
<data name="LblRateUpItems2.Text" xml:space="preserve">
<value>4 звезды UP</value>
</data>
<data name="LblSoftPity.Location" type="System.Drawing.Point, System.Drawing">
<value>27, 291</value>
</data>
<data name="LblSoftPity.Size" type="System.Drawing.Size, System.Drawing">
<value>79, 17</value>
</data>
<data name="LblSoftPity.Text" xml:space="preserve">
<value>Мяг. гарант</value>
</data>
<data name="LblGachaTypeTip.Size" type="System.Drawing.Size, System.Drawing">
<value>116, 17</value>
</data>
<data name="LblGachaTypeTip.Text" xml:space="preserve">
<value>Увеличение с 400</value>
</data>
<data name="LblEndTime.Location" type="System.Drawing.Point, System.Drawing">
<value>234, 176</value>
</data>
<data name="LblEndTime.Size" type="System.Drawing.Size, System.Drawing">
<value>47, 17</value>
</data>
<data name="LblEndTime.Text" xml:space="preserve">
<value>Конец</value>
</data>
<data name="LblRateUpItems1.Location" type="System.Drawing.Point, System.Drawing">
<value>51, 234</value>
</data>
<data name="LblRateUpItems1.Size" type="System.Drawing.Size, System.Drawing">
<value>55, 17</value>
</data>
<data name="LblRateUpItems1.Text" xml:space="preserve">
<value>5 зв. UP</value>
</data>
<data name="LblScheduleId.Location" type="System.Drawing.Point, System.Drawing">
<value>8, 57</value>
</data>
<data name="LblScheduleId.Size" type="System.Drawing.Size, System.Drawing">
<value>98, 17</value>
</data>
<data name="LblScheduleId.Text" xml:space="preserve">
<value>ID расписания</value>
</data>
<data name="LblBeginTime.Location" type="System.Drawing.Point, System.Drawing">
<value>53, 176</value>
</data>
<data name="LblBeginTime.Size" type="System.Drawing.Size, System.Drawing">
<value>53, 17</value>
</data>
<data name="LblBeginTime.Text" xml:space="preserve">
<value>Начало</value>
</data>
<data name="LblHardPity.Location" type="System.Drawing.Point, System.Drawing">
<value>21, 320</value>
</data>
<data name="LblHardPity.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 17</value>
</data>
<data name="LblHardPity.Text" xml:space="preserve">
<value>Жест. Гарант</value>
</data>
<data name="NUDEndTime.Location" type="System.Drawing.Point, System.Drawing">
<value>287, 174</value>
</data>
<data name="LblHardPityTip.Size" type="System.Drawing.Size, System.Drawing">
<value>17, 17</value>
</data>
<data name="LblHardPityTip.Text" xml:space="preserve">
<value>...</value>
</data>
<data name="LblScheduleIdTip.Size" type="System.Drawing.Size, System.Drawing">
<value>84, 17</value>
</data>
<data name="LblScheduleIdTip.Text" xml:space="preserve">
<value>Уникальный</value>
</data>
<data name="LblSoftPityTip.Size" type="System.Drawing.Size, System.Drawing">
<value>17, 17</value>
</data>
<data name="LblSoftPityTip.Text" xml:space="preserve">
<value>...</value>
</data>
<data name="LblBasePurpleWeight.Location" type="System.Drawing.Point, System.Drawing">
<value>29, 378</value>
</data>
<data name="LblBasePurpleWeight.Size" type="System.Drawing.Size, System.Drawing">
<value>77, 17</value>
</data>
<data name="LblBasePurpleWeight.Text" xml:space="preserve">
<value>4 звездный</value>
</data>
<data name="CmbBannerType.Items" xml:space="preserve">
<value>Стандартная Молитва</value>
</data>
<data name="CmbBannerType.Items1" xml:space="preserve">
<value>Молитва события персонажа</value>
</data>
<data name="CmbBannerType.Items2" xml:space="preserve">
<value>Молитва события с оружием</value>
</data>
<data name="LblSortIdTip.Size" type="System.Drawing.Size, System.Drawing">
<value>101, 17</value>
</data>
<data name="LblSortIdTip.Text" xml:space="preserve">
<value>Показать заказ</value>
</data>
<data name="LblBannerType.Location" type="System.Drawing.Point, System.Drawing">
<value>18, 87</value>
</data>
<data name="LblBannerType.Size" type="System.Drawing.Size, System.Drawing">
<value>88, 17</value>
</data>
<data name="LblBannerType.Text" xml:space="preserve">
<value>Тип баннера</value>
</data>
<data name="RbCostItem224.Size" type="System.Drawing.Size, System.Drawing">
<value>116, 21</value>
</data>
<data name="RbCostItem224.Text" xml:space="preserve">
<value>Судьбоносные</value>
</data>
<data name="LblCostItem.Location" type="System.Drawing.Point, System.Drawing">
<value>34, 148</value>
</data>
<data name="LblCostItem.Size" type="System.Drawing.Size, System.Drawing">
<value>72, 17</value>
</data>
<data name="LblCostItem.Text" xml:space="preserve">
<value>Стоимость</value>
</data>
<data name="LblPrefabPath.Location" type="System.Drawing.Point, System.Drawing">
<value>47, 118</value>
</data>
<data name="LblPrefabPath.Size" type="System.Drawing.Size, System.Drawing">
<value>59, 17</value>
</data>
<data name="LblPrefabPath.Text" xml:space="preserve">
<value>Готовый</value>
</data>
<data name="RbCostItem223.Location" type="System.Drawing.Point, System.Drawing">
<value>234, 146</value>
</data>
<data name="RbCostItem223.Size" type="System.Drawing.Size, System.Drawing">
<value>141, 21</value>
</data>
<data name="RbCostItem223.Text" xml:space="preserve">
<value>Переплетающиеся</value>
</data>
<data name="GrpBannerValues.Text" xml:space="preserve">
<value>Баннеп</value>
</data>
<data name="GrpPurplePool.Text" xml:space="preserve">
<value>4 звёздочный пул</value>
</data>
<data name="GrpYellowPool.Text" xml:space="preserve">
<value>5 звёздочный пул</value>
</data>
<data name="BtnGen.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnGen.Text" xml:space="preserve">
<value>Сген. Json</value>
</data>
<data name="BtnParse.Location" type="System.Drawing.Point, System.Drawing">
<value>209, 437</value>
</data>
<data name="BtnParse.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnParse.Text" xml:space="preserve">
<value>Загр.Json</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Редактор баннеров Gacha</value>
</data>
</root>

View File

@@ -0,0 +1,603 @@

namespace GrasscutterTools.Forms
{
partial class FormGachaBannerEditor2
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormGachaBannerEditor2));
this.GrpBannerValues = new System.Windows.Forms.GroupBox();
this.ChkAutoStripRateUpFromFallback = new System.Windows.Forms.CheckBox();
this.LblOptions = new System.Windows.Forms.Label();
this.ChkRemoveC6FormPool = new System.Windows.Forms.CheckBox();
this.LnkOpenOldEditor = new System.Windows.Forms.LinkLabel();
this.DTPEndTime = new System.Windows.Forms.DateTimePicker();
this.DTPBeginTime = new System.Windows.Forms.DateTimePicker();
this.CmbPrefab = new System.Windows.Forms.ComboBox();
this.LblEventChance4Tip = new System.Windows.Forms.Label();
this.LblEventChance5Tip = new System.Windows.Forms.Label();
this.NUDEventChance4 = new System.Windows.Forms.NumericUpDown();
this.NUDEventChance5 = new System.Windows.Forms.NumericUpDown();
this.LblGachaType = new System.Windows.Forms.Label();
this.LblEventChance4 = new System.Windows.Forms.Label();
this.LblEventChance5 = new System.Windows.Forms.Label();
this.LblSortId = new System.Windows.Forms.Label();
this.NUDGachaType = new System.Windows.Forms.NumericUpDown();
this.NUDSortId = new System.Windows.Forms.NumericUpDown();
this.LblGachaTypeTip = new System.Windows.Forms.Label();
this.LblEndTime = new System.Windows.Forms.Label();
this.LblScheduleId = new System.Windows.Forms.Label();
this.LblBeginTime = new System.Windows.Forms.Label();
this.NUDScheduleId = new System.Windows.Forms.NumericUpDown();
this.LblScheduleIdTip = new System.Windows.Forms.Label();
this.CmbBannerType = new System.Windows.Forms.ComboBox();
this.LblSortIdTip = new System.Windows.Forms.Label();
this.LblBannerType = new System.Windows.Forms.Label();
this.RbCostItem224 = new System.Windows.Forms.RadioButton();
this.LblCostItem = new System.Windows.Forms.Label();
this.LblPrefabPath = new System.Windows.Forms.Label();
this.RbCostItem223 = new System.Windows.Forms.RadioButton();
this.GrpFallbackPool = new System.Windows.Forms.GroupBox();
this.ListFallbackItems = new System.Windows.Forms.ListView();
this.ColFallbackId = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.ColFallbackName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.GrpUpPool = new System.Windows.Forms.GroupBox();
this.ListUpItems = new System.Windows.Forms.ListView();
this.ColUpId = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.ColUpName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.GrpJson = new System.Windows.Forms.GroupBox();
this.BtnGen = new System.Windows.Forms.Button();
this.TxtJson = new System.Windows.Forms.TextBox();
this.BtnParse = new System.Windows.Forms.Button();
this.GrpWeights = new System.Windows.Forms.GroupBox();
this.LnkWeightHelp = new System.Windows.Forms.LinkLabel();
this.TxtWeight4 = new System.Windows.Forms.TextBox();
this.TxtWeight5 = new System.Windows.Forms.TextBox();
this.LblWeight4 = new System.Windows.Forms.Label();
this.LblWeight5 = new System.Windows.Forms.Label();
this.GrpBalance = new System.Windows.Forms.GroupBox();
this.TxtPoolWeight4 = new System.Windows.Forms.TextBox();
this.TxtPoolWeight5 = new System.Windows.Forms.TextBox();
this.LblPoolWeight4 = new System.Windows.Forms.Label();
this.LblPoolWeight5 = new System.Windows.Forms.Label();
this.GrpBannerValues.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.NUDEventChance4)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDEventChance5)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDGachaType)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDSortId)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDScheduleId)).BeginInit();
this.GrpFallbackPool.SuspendLayout();
this.GrpUpPool.SuspendLayout();
this.GrpJson.SuspendLayout();
this.GrpWeights.SuspendLayout();
this.GrpBalance.SuspendLayout();
this.SuspendLayout();
//
// GrpBannerValues
//
resources.ApplyResources(this.GrpBannerValues, "GrpBannerValues");
this.GrpBannerValues.Controls.Add(this.ChkAutoStripRateUpFromFallback);
this.GrpBannerValues.Controls.Add(this.LblOptions);
this.GrpBannerValues.Controls.Add(this.ChkRemoveC6FormPool);
this.GrpBannerValues.Controls.Add(this.LnkOpenOldEditor);
this.GrpBannerValues.Controls.Add(this.DTPEndTime);
this.GrpBannerValues.Controls.Add(this.DTPBeginTime);
this.GrpBannerValues.Controls.Add(this.CmbPrefab);
this.GrpBannerValues.Controls.Add(this.LblEventChance4Tip);
this.GrpBannerValues.Controls.Add(this.LblEventChance5Tip);
this.GrpBannerValues.Controls.Add(this.NUDEventChance4);
this.GrpBannerValues.Controls.Add(this.NUDEventChance5);
this.GrpBannerValues.Controls.Add(this.LblGachaType);
this.GrpBannerValues.Controls.Add(this.LblEventChance4);
this.GrpBannerValues.Controls.Add(this.LblEventChance5);
this.GrpBannerValues.Controls.Add(this.LblSortId);
this.GrpBannerValues.Controls.Add(this.NUDGachaType);
this.GrpBannerValues.Controls.Add(this.NUDSortId);
this.GrpBannerValues.Controls.Add(this.LblGachaTypeTip);
this.GrpBannerValues.Controls.Add(this.LblEndTime);
this.GrpBannerValues.Controls.Add(this.LblScheduleId);
this.GrpBannerValues.Controls.Add(this.LblBeginTime);
this.GrpBannerValues.Controls.Add(this.NUDScheduleId);
this.GrpBannerValues.Controls.Add(this.LblScheduleIdTip);
this.GrpBannerValues.Controls.Add(this.CmbBannerType);
this.GrpBannerValues.Controls.Add(this.LblSortIdTip);
this.GrpBannerValues.Controls.Add(this.LblBannerType);
this.GrpBannerValues.Controls.Add(this.RbCostItem224);
this.GrpBannerValues.Controls.Add(this.LblCostItem);
this.GrpBannerValues.Controls.Add(this.LblPrefabPath);
this.GrpBannerValues.Controls.Add(this.RbCostItem223);
this.GrpBannerValues.Name = "GrpBannerValues";
this.GrpBannerValues.TabStop = false;
//
// ChkAutoStripRateUpFromFallback
//
resources.ApplyResources(this.ChkAutoStripRateUpFromFallback, "ChkAutoStripRateUpFromFallback");
this.ChkAutoStripRateUpFromFallback.Name = "ChkAutoStripRateUpFromFallback";
this.ChkAutoStripRateUpFromFallback.UseVisualStyleBackColor = true;
//
// LblOptions
//
resources.ApplyResources(this.LblOptions, "LblOptions");
this.LblOptions.Name = "LblOptions";
//
// ChkRemoveC6FormPool
//
resources.ApplyResources(this.ChkRemoveC6FormPool, "ChkRemoveC6FormPool");
this.ChkRemoveC6FormPool.Name = "ChkRemoveC6FormPool";
this.ChkRemoveC6FormPool.UseVisualStyleBackColor = true;
//
// LnkOpenOldEditor
//
resources.ApplyResources(this.LnkOpenOldEditor, "LnkOpenOldEditor");
this.LnkOpenOldEditor.Name = "LnkOpenOldEditor";
this.LnkOpenOldEditor.TabStop = true;
this.LnkOpenOldEditor.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.LnkOpenOldEditor_LinkClicked);
//
// DTPEndTime
//
resources.ApplyResources(this.DTPEndTime, "DTPEndTime");
this.DTPEndTime.MaxDate = new System.DateTime(2038, 1, 19, 0, 0, 0, 0);
this.DTPEndTime.MinDate = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);
this.DTPEndTime.Name = "DTPEndTime";
//
// DTPBeginTime
//
resources.ApplyResources(this.DTPBeginTime, "DTPBeginTime");
this.DTPBeginTime.MaxDate = new System.DateTime(2038, 1, 19, 0, 0, 0, 0);
this.DTPBeginTime.MinDate = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);
this.DTPBeginTime.Name = "DTPBeginTime";
//
// CmbPrefab
//
resources.ApplyResources(this.CmbPrefab, "CmbPrefab");
this.CmbPrefab.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbPrefab.FormattingEnabled = true;
this.CmbPrefab.Name = "CmbPrefab";
//
// LblEventChance4Tip
//
resources.ApplyResources(this.LblEventChance4Tip, "LblEventChance4Tip");
this.LblEventChance4Tip.Name = "LblEventChance4Tip";
//
// LblEventChance5Tip
//
resources.ApplyResources(this.LblEventChance5Tip, "LblEventChance5Tip");
this.LblEventChance5Tip.Name = "LblEventChance5Tip";
//
// NUDEventChance4
//
resources.ApplyResources(this.NUDEventChance4, "NUDEventChance4");
this.NUDEventChance4.Name = "NUDEventChance4";
this.NUDEventChance4.Value = new decimal(new int[] {
50,
0,
0,
0});
//
// NUDEventChance5
//
resources.ApplyResources(this.NUDEventChance5, "NUDEventChance5");
this.NUDEventChance5.Name = "NUDEventChance5";
this.NUDEventChance5.Value = new decimal(new int[] {
50,
0,
0,
0});
//
// LblGachaType
//
resources.ApplyResources(this.LblGachaType, "LblGachaType");
this.LblGachaType.Name = "LblGachaType";
//
// LblEventChance4
//
resources.ApplyResources(this.LblEventChance4, "LblEventChance4");
this.LblEventChance4.Name = "LblEventChance4";
//
// LblEventChance5
//
resources.ApplyResources(this.LblEventChance5, "LblEventChance5");
this.LblEventChance5.Name = "LblEventChance5";
//
// LblSortId
//
resources.ApplyResources(this.LblSortId, "LblSortId");
this.LblSortId.Name = "LblSortId";
//
// NUDGachaType
//
resources.ApplyResources(this.NUDGachaType, "NUDGachaType");
this.NUDGachaType.Maximum = new decimal(new int[] {
10000,
0,
0,
0});
this.NUDGachaType.Name = "NUDGachaType";
this.NUDGachaType.Value = new decimal(new int[] {
400,
0,
0,
0});
//
// NUDSortId
//
resources.ApplyResources(this.NUDSortId, "NUDSortId");
this.NUDSortId.Maximum = new decimal(new int[] {
9999,
0,
0,
0});
this.NUDSortId.Minimum = new decimal(new int[] {
1000,
0,
0,
0});
this.NUDSortId.Name = "NUDSortId";
this.NUDSortId.Value = new decimal(new int[] {
1000,
0,
0,
0});
//
// LblGachaTypeTip
//
resources.ApplyResources(this.LblGachaTypeTip, "LblGachaTypeTip");
this.LblGachaTypeTip.Name = "LblGachaTypeTip";
//
// LblEndTime
//
resources.ApplyResources(this.LblEndTime, "LblEndTime");
this.LblEndTime.Name = "LblEndTime";
//
// LblScheduleId
//
resources.ApplyResources(this.LblScheduleId, "LblScheduleId");
this.LblScheduleId.Name = "LblScheduleId";
//
// LblBeginTime
//
resources.ApplyResources(this.LblBeginTime, "LblBeginTime");
this.LblBeginTime.Name = "LblBeginTime";
//
// NUDScheduleId
//
resources.ApplyResources(this.NUDScheduleId, "NUDScheduleId");
this.NUDScheduleId.Maximum = new decimal(new int[] {
10000,
0,
0,
0});
this.NUDScheduleId.Name = "NUDScheduleId";
this.NUDScheduleId.Value = new decimal(new int[] {
800,
0,
0,
0});
//
// LblScheduleIdTip
//
resources.ApplyResources(this.LblScheduleIdTip, "LblScheduleIdTip");
this.LblScheduleIdTip.Name = "LblScheduleIdTip";
//
// CmbBannerType
//
resources.ApplyResources(this.CmbBannerType, "CmbBannerType");
this.CmbBannerType.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbBannerType.FormattingEnabled = true;
this.CmbBannerType.Items.AddRange(new object[] {
resources.GetString("CmbBannerType.Items"),
resources.GetString("CmbBannerType.Items1"),
resources.GetString("CmbBannerType.Items2")});
this.CmbBannerType.Name = "CmbBannerType";
//
// LblSortIdTip
//
resources.ApplyResources(this.LblSortIdTip, "LblSortIdTip");
this.LblSortIdTip.Name = "LblSortIdTip";
//
// LblBannerType
//
resources.ApplyResources(this.LblBannerType, "LblBannerType");
this.LblBannerType.Name = "LblBannerType";
//
// RbCostItem224
//
resources.ApplyResources(this.RbCostItem224, "RbCostItem224");
this.RbCostItem224.Checked = true;
this.RbCostItem224.Name = "RbCostItem224";
this.RbCostItem224.TabStop = true;
this.RbCostItem224.UseVisualStyleBackColor = true;
//
// LblCostItem
//
resources.ApplyResources(this.LblCostItem, "LblCostItem");
this.LblCostItem.Name = "LblCostItem";
//
// LblPrefabPath
//
resources.ApplyResources(this.LblPrefabPath, "LblPrefabPath");
this.LblPrefabPath.Name = "LblPrefabPath";
//
// RbCostItem223
//
resources.ApplyResources(this.RbCostItem223, "RbCostItem223");
this.RbCostItem223.Name = "RbCostItem223";
this.RbCostItem223.TabStop = true;
this.RbCostItem223.UseVisualStyleBackColor = true;
//
// GrpFallbackPool
//
resources.ApplyResources(this.GrpFallbackPool, "GrpFallbackPool");
this.GrpFallbackPool.Controls.Add(this.ListFallbackItems);
this.GrpFallbackPool.Name = "GrpFallbackPool";
this.GrpFallbackPool.TabStop = false;
//
// ListFallbackItems
//
resources.ApplyResources(this.ListFallbackItems, "ListFallbackItems");
this.ListFallbackItems.CheckBoxes = true;
this.ListFallbackItems.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.ColFallbackId,
this.ColFallbackName});
this.ListFallbackItems.FullRowSelect = true;
this.ListFallbackItems.Groups.AddRange(new System.Windows.Forms.ListViewGroup[] {
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListFallbackItems.Groups"))),
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListFallbackItems.Groups1"))),
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListFallbackItems.Groups2"))),
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListFallbackItems.Groups3"))),
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListFallbackItems.Groups4"))),
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListFallbackItems.Groups5")))});
this.ListFallbackItems.HideSelection = false;
this.ListFallbackItems.Name = "ListFallbackItems";
this.ListFallbackItems.UseCompatibleStateImageBehavior = false;
this.ListFallbackItems.View = System.Windows.Forms.View.Details;
//
// ColFallbackId
//
resources.ApplyResources(this.ColFallbackId, "ColFallbackId");
//
// ColFallbackName
//
resources.ApplyResources(this.ColFallbackName, "ColFallbackName");
//
// GrpUpPool
//
resources.ApplyResources(this.GrpUpPool, "GrpUpPool");
this.GrpUpPool.Controls.Add(this.ListUpItems);
this.GrpUpPool.Name = "GrpUpPool";
this.GrpUpPool.TabStop = false;
//
// ListUpItems
//
resources.ApplyResources(this.ListUpItems, "ListUpItems");
this.ListUpItems.CheckBoxes = true;
this.ListUpItems.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.ColUpId,
this.ColUpName});
this.ListUpItems.FullRowSelect = true;
this.ListUpItems.Groups.AddRange(new System.Windows.Forms.ListViewGroup[] {
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListUpItems.Groups"))),
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListUpItems.Groups1"))),
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListUpItems.Groups2"))),
((System.Windows.Forms.ListViewGroup)(resources.GetObject("ListUpItems.Groups3")))});
this.ListUpItems.HideSelection = false;
this.ListUpItems.Name = "ListUpItems";
this.ListUpItems.UseCompatibleStateImageBehavior = false;
this.ListUpItems.View = System.Windows.Forms.View.Details;
//
// ColUpId
//
resources.ApplyResources(this.ColUpId, "ColUpId");
//
// ColUpName
//
resources.ApplyResources(this.ColUpName, "ColUpName");
//
// GrpJson
//
resources.ApplyResources(this.GrpJson, "GrpJson");
this.GrpJson.Controls.Add(this.BtnGen);
this.GrpJson.Controls.Add(this.TxtJson);
this.GrpJson.Controls.Add(this.BtnParse);
this.GrpJson.Name = "GrpJson";
this.GrpJson.TabStop = false;
//
// BtnGen
//
resources.ApplyResources(this.BtnGen, "BtnGen");
this.BtnGen.Name = "BtnGen";
this.BtnGen.UseVisualStyleBackColor = true;
this.BtnGen.Click += new System.EventHandler(this.BtnGen_Click);
//
// TxtJson
//
resources.ApplyResources(this.TxtJson, "TxtJson");
this.TxtJson.Name = "TxtJson";
//
// BtnParse
//
resources.ApplyResources(this.BtnParse, "BtnParse");
this.BtnParse.Name = "BtnParse";
this.BtnParse.UseVisualStyleBackColor = true;
this.BtnParse.Click += new System.EventHandler(this.BtnParse_Click);
//
// GrpWeights
//
resources.ApplyResources(this.GrpWeights, "GrpWeights");
this.GrpWeights.Controls.Add(this.LnkWeightHelp);
this.GrpWeights.Controls.Add(this.TxtWeight4);
this.GrpWeights.Controls.Add(this.TxtWeight5);
this.GrpWeights.Controls.Add(this.LblWeight4);
this.GrpWeights.Controls.Add(this.LblWeight5);
this.GrpWeights.Name = "GrpWeights";
this.GrpWeights.TabStop = false;
//
// LnkWeightHelp
//
resources.ApplyResources(this.LnkWeightHelp, "LnkWeightHelp");
this.LnkWeightHelp.Name = "LnkWeightHelp";
this.LnkWeightHelp.TabStop = true;
this.LnkWeightHelp.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.LnkWeightHelp_LinkClicked);
//
// TxtWeight4
//
resources.ApplyResources(this.TxtWeight4, "TxtWeight4");
this.TxtWeight4.Name = "TxtWeight4";
//
// TxtWeight5
//
resources.ApplyResources(this.TxtWeight5, "TxtWeight5");
this.TxtWeight5.Name = "TxtWeight5";
//
// LblWeight4
//
resources.ApplyResources(this.LblWeight4, "LblWeight4");
this.LblWeight4.Name = "LblWeight4";
//
// LblWeight5
//
resources.ApplyResources(this.LblWeight5, "LblWeight5");
this.LblWeight5.Name = "LblWeight5";
//
// GrpBalance
//
resources.ApplyResources(this.GrpBalance, "GrpBalance");
this.GrpBalance.Controls.Add(this.TxtPoolWeight4);
this.GrpBalance.Controls.Add(this.TxtPoolWeight5);
this.GrpBalance.Controls.Add(this.LblPoolWeight4);
this.GrpBalance.Controls.Add(this.LblPoolWeight5);
this.GrpBalance.Name = "GrpBalance";
this.GrpBalance.TabStop = false;
//
// TxtPoolWeight4
//
resources.ApplyResources(this.TxtPoolWeight4, "TxtPoolWeight4");
this.TxtPoolWeight4.Name = "TxtPoolWeight4";
//
// TxtPoolWeight5
//
resources.ApplyResources(this.TxtPoolWeight5, "TxtPoolWeight5");
this.TxtPoolWeight5.Name = "TxtPoolWeight5";
//
// LblPoolWeight4
//
resources.ApplyResources(this.LblPoolWeight4, "LblPoolWeight4");
this.LblPoolWeight4.Name = "LblPoolWeight4";
//
// LblPoolWeight5
//
resources.ApplyResources(this.LblPoolWeight5, "LblPoolWeight5");
this.LblPoolWeight5.Name = "LblPoolWeight5";
//
// FormGachaBannerEditor2
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.GrpBalance);
this.Controls.Add(this.GrpWeights);
this.Controls.Add(this.GrpJson);
this.Controls.Add(this.GrpFallbackPool);
this.Controls.Add(this.GrpUpPool);
this.Controls.Add(this.GrpBannerValues);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
this.Name = "FormGachaBannerEditor2";
this.GrpBannerValues.ResumeLayout(false);
this.GrpBannerValues.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.NUDEventChance4)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDEventChance5)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDGachaType)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDSortId)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDScheduleId)).EndInit();
this.GrpFallbackPool.ResumeLayout(false);
this.GrpUpPool.ResumeLayout(false);
this.GrpJson.ResumeLayout(false);
this.GrpJson.PerformLayout();
this.GrpWeights.ResumeLayout(false);
this.GrpWeights.PerformLayout();
this.GrpBalance.ResumeLayout(false);
this.GrpBalance.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox GrpBannerValues;
private System.Windows.Forms.Label LblEventChance5Tip;
private System.Windows.Forms.NumericUpDown NUDEventChance5;
private System.Windows.Forms.Label LblGachaType;
private System.Windows.Forms.Label LblEventChance5;
private System.Windows.Forms.Label LblSortId;
private System.Windows.Forms.NumericUpDown NUDGachaType;
private System.Windows.Forms.NumericUpDown NUDSortId;
private System.Windows.Forms.Label LblGachaTypeTip;
private System.Windows.Forms.Label LblEndTime;
private System.Windows.Forms.Label LblScheduleId;
private System.Windows.Forms.Label LblBeginTime;
private System.Windows.Forms.NumericUpDown NUDScheduleId;
private System.Windows.Forms.Label LblScheduleIdTip;
private System.Windows.Forms.ComboBox CmbBannerType;
private System.Windows.Forms.Label LblSortIdTip;
private System.Windows.Forms.Label LblBannerType;
private System.Windows.Forms.RadioButton RbCostItem224;
private System.Windows.Forms.Label LblCostItem;
private System.Windows.Forms.Label LblPrefabPath;
private System.Windows.Forms.RadioButton RbCostItem223;
private System.Windows.Forms.GroupBox GrpFallbackPool;
private System.Windows.Forms.GroupBox GrpUpPool;
private System.Windows.Forms.GroupBox GrpJson;
private System.Windows.Forms.TextBox TxtJson;
private System.Windows.Forms.Button BtnGen;
private System.Windows.Forms.Button BtnParse;
private System.Windows.Forms.ComboBox CmbPrefab;
private System.Windows.Forms.Label LblEventChance4;
private System.Windows.Forms.Label LblEventChance4Tip;
private System.Windows.Forms.NumericUpDown NUDEventChance4;
private System.Windows.Forms.DateTimePicker DTPEndTime;
private System.Windows.Forms.DateTimePicker DTPBeginTime;
private System.Windows.Forms.ListView ListFallbackItems;
private System.Windows.Forms.ListView ListUpItems;
private System.Windows.Forms.ColumnHeader ColFallbackId;
private System.Windows.Forms.ColumnHeader ColFallbackName;
private System.Windows.Forms.ColumnHeader ColUpId;
private System.Windows.Forms.ColumnHeader ColUpName;
private System.Windows.Forms.GroupBox GrpWeights;
private System.Windows.Forms.GroupBox GrpBalance;
private System.Windows.Forms.TextBox TxtWeight4;
private System.Windows.Forms.TextBox TxtWeight5;
private System.Windows.Forms.Label LblWeight4;
private System.Windows.Forms.Label LblWeight5;
private System.Windows.Forms.LinkLabel LnkWeightHelp;
private System.Windows.Forms.LinkLabel LnkOpenOldEditor;
private System.Windows.Forms.TextBox TxtPoolWeight4;
private System.Windows.Forms.TextBox TxtPoolWeight5;
private System.Windows.Forms.Label LblPoolWeight4;
private System.Windows.Forms.Label LblPoolWeight5;
private System.Windows.Forms.CheckBox ChkRemoveC6FormPool;
private System.Windows.Forms.CheckBox ChkAutoStripRateUpFromFallback;
private System.Windows.Forms.Label LblOptions;
}
}

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@@ -0,0 +1,320 @@
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using GrasscutterTools.Game;
using GrasscutterTools.Game.Gacha;
using GrasscutterTools.Properties;
using Newtonsoft.Json;
namespace GrasscutterTools.Forms
{
/// <summary>
/// 卡池编辑器
/// </summary>
public partial class FormGachaBannerEditor2 : Form
{
public FormGachaBannerEditor2()
{
InitializeComponent();
Icon = Resources.IconGrasscutter;
CmbBannerType.SelectedIndex = 0;
InitBannerPrefab();
InitCheckedListBoxs();
ShowBanner(new GachaBanner2());
}
private void InitBannerPrefab()
{
CmbPrefab.Items.Clear();
CmbPrefab.Items.AddRange(GameData.GachaBannerPrefabs.Names);
}
private void LnkWeightHelp_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
System.Diagnostics.Process.Start("https://github.com/Grasscutters/Grasscutter/pull/639");
}
private void LnkOpenOldEditor_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
new FormGachaBannerEditor().ShowDialog();
}
#region - -
private void InitCheckedListBoxs()
{
ListFallbackItems.BeginUpdate();
var a5 = ListFallbackItems.Groups["GroupA5"];
var a4 = ListFallbackItems.Groups["GroupA4"];
var a3 = ListFallbackItems.Groups["GroupA3"];
var w5 = ListFallbackItems.Groups["GroupW5"];
var w4 = ListFallbackItems.Groups["GroupW4"];
var w3 = ListFallbackItems.Groups["GroupW3"];
var avatars = GetAvatarsByColor("yellow")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, a5) { ForeColor = Color.OrangeRed })
.Concat(GetAvatarsByColor("purple")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, a4) { ForeColor = Color.Purple }))
.Concat(GetAvatarsByColor("blue")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, a3) { ForeColor = Color.Blue }));
var weapons = GetWeaponsByColor("yellow")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, w5) { ForeColor = Color.OrangeRed })
.Concat(GetWeaponsByColor("purple")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, w4) { ForeColor = Color.Purple }))
.Concat(GetWeaponsByColor("blue")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, w3) { ForeColor = Color.Blue }));
ListFallbackItems.Items.Clear();
ListFallbackItems.Items.AddRange(avatars.Concat(weapons).ToArray());
ListUpItems.BeginUpdate();
var ua5 = ListUpItems.Groups["GroupUpA5"];
var ua4 = ListUpItems.Groups["GroupUpA4"];
var uw5 = ListUpItems.Groups["GroupUpW5"];
var uw4 = ListUpItems.Groups["GroupUpW4"];
var upAvatars = GetAvatarsByColor("yellow")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, ua5) { ForeColor = Color.OrangeRed })
.Concat(GetAvatarsByColor("purple")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, ua4) { ForeColor = Color.Purple }));
var upWeapons = GetWeaponsByColor("yellow")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, uw5) { ForeColor = Color.OrangeRed })
.Concat(GetWeaponsByColor("purple")
.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, uw4) { ForeColor = Color.Purple }));
ListUpItems.Items.Clear();
ListUpItems.Items.AddRange(upAvatars.Concat(upWeapons).ToArray());
ListFallbackItems.EndUpdate();
ListUpItems.EndUpdate();
}
private IEnumerable<(int, string)> GetAvatarsByColor(string color)
{
for (int i = 0; i < GameData.AvatarColors.Count; i++)
{
if (GameData.AvatarColors.Names[i] == color)
{
var id = GameData.AvatarColors.Ids[i];
var index = Array.IndexOf(GameData.Avatars.Ids, id);
if (index >= 0)
yield return (id, GameData.Avatars.Names[index]);
}
}
}
private IEnumerable<(int, string)> GetWeaponsByColor(string color)
{
for (int i = 0; i < GameData.WeaponColors.Count; i++)
{
if (GameData.WeaponColors.Names[i] == color)
{
var id = GameData.WeaponColors.Ids[i];
var index = Array.IndexOf(GameData.Weapons.Ids, id);
if (index >= 0)
yield return (id, GameData.Weapons.Names[index]);
}
}
}
private void InitItems(GachaBanner2 banner)
{
var f = banner.FallbackItems3
.Concat(banner.FallbackItems4Pool1)
.Concat(banner.FallbackItems4Pool2)
.Concat(banner.FallbackItems5Pool1)
.Concat(banner.FallbackItems5Pool2)
.ToArray();
foreach (ListViewItem item in ListFallbackItems.Items)
item.Checked = Array.IndexOf(f, int.Parse(item.Text)) >= 0;
var u = banner.RateUpItems4.Concat(banner.RateUpItems5).ToArray();
foreach (ListViewItem item in ListUpItems.Items)
item.Checked = Array.IndexOf(u, int.Parse(item.Text)) >= 0;
}
private IEnumerable<int> GetCheckedItems(ListView list, ListViewGroup group)
{
foreach (ListViewItem item in list.CheckedItems)
if (item.Group == group)
yield return int.Parse(item.Text);
}
#endregion - -
#region - -
private struct GachaWeight
{
public int Count;
public int Weight;
public GachaWeight(int count, int weight)
{
Count = count;
Weight = weight;
}
}
private void InitWeights(GachaBanner2 banner)
{
TxtWeight5.Text = '[' + string.Join(", ", SelectWeights(banner.Weights5).Select(w => $"[{w.Count}, {w.Weight}]")) + ']';
TxtWeight4.Text = '[' + string.Join(", ", SelectWeights(banner.Weights4).Select(w => $"[{w.Count}, {w.Weight}]")) + ']';
TxtPoolWeight5.Text = '[' + string.Join(", ", SelectWeights(banner.PoolBalanceWeights5).Select(w => $"[{w.Count}, {w.Weight}]")) + ']';
TxtPoolWeight4.Text = '[' + string.Join(", ", SelectWeights(banner.PoolBalanceWeights4).Select(w => $"[{w.Count}, {w.Weight}]")) + ']';
}
private IEnumerable<GachaWeight> SelectWeights(int[,] weights)
{
for (int i = 0; i < weights.GetLength(0); i++)
yield return new GachaWeight(weights[i, 0], weights[i, 1]);
}
private int[,] GetWeights(string weights)
{
return JsonConvert.DeserializeObject<int[,]>(weights);
}
#endregion - -
#region - -
private void ShowBanner(GachaBanner2 banner)
{
try
{
NUDGachaType.Value = banner.GachaType;
NUDScheduleId.Value = banner.ScheduleId;
CmbBannerType.SelectedIndex = (int)banner.BannerType;
if (string.IsNullOrEmpty(banner.TitlePath) || !int.TryParse(banner.TitlePath.Substring("UI_GACHA_SHOW_PANEL_A".Length, 3), out int prefabId))
CmbPrefab.SelectedIndex = -1;
else
CmbPrefab.SelectedIndex = Array.IndexOf(GameData.GachaBannerPrefabs.Ids, prefabId);
RbCostItem224.Checked = banner.CostItem == 224;
RbCostItem223.Checked = banner.CostItem == 223;
DTPBeginTime.Value = DateTimeOffset.FromUnixTimeSeconds(banner.BeginTime).DateTime;
DTPEndTime.Value = DateTimeOffset.FromUnixTimeSeconds(banner.EndTime).DateTime;
NUDSortId.Value = banner.SortId;
NUDEventChance5.Value = banner.EventChance5;
NUDEventChance4.Value = banner.EventChance4;
ChkRemoveC6FormPool.Checked = banner.RemoveC6FromPool;
ChkAutoStripRateUpFromFallback.Checked = banner.AutoStripRateUpFromFallback;
InitItems(banner);
InitWeights(banner);
}
catch (Exception ex)
{
MessageBox.Show("UI更新失败" + ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private GachaBanner2 ParseBanner()
{
if (CmbBannerType.SelectedIndex < 0)
{
MessageBox.Show("请选择奖池类型", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return null;
}
if (CmbPrefab.SelectedIndex < 0)
{
MessageBox.Show("请选择奖池预制", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return null;
}
var prefabId = GameData.GachaBannerPrefabs.Ids[CmbPrefab.SelectedIndex];
var banner = new GachaBanner2
{
GachaType = (int)NUDGachaType.Value,
ScheduleId = (int)NUDScheduleId.Value,
BannerType = (BannerType)CmbBannerType.SelectedIndex,
PrefabPath = $"GachaShowPanel_A{prefabId:000}",
PreviewPrefabPath = $"UI_Tab_GachaShowPanel_A{prefabId:000}",
TitlePath = $"UI_GACHA_SHOW_PANEL_A{prefabId:000}_TITLE",
CostItem = RbCostItem224.Checked ? 224 : 223,
BeginTime = (int)new DateTimeOffset(DTPBeginTime.Value, TimeSpan.Zero).ToUnixTimeSeconds(),
EndTime = (int)new DateTimeOffset(DTPEndTime.Value, TimeSpan.Zero).ToUnixTimeSeconds(),
SortId = (int)NUDSortId.Value,
EventChance5 = (int)NUDEventChance5.Value,
EventChance4 = (int)NUDEventChance4.Value,
RateUpItems4 = GetCheckedItems(ListUpItems, ListUpItems.Groups["GroupUpA4"])
.Concat(GetCheckedItems(ListUpItems, ListUpItems.Groups["GroupUpW4"]))
.ToArray(),
RateUpItems5 = GetCheckedItems(ListUpItems, ListUpItems.Groups["GroupUpA5"])
.Concat(GetCheckedItems(ListUpItems, ListUpItems.Groups["GroupUpW5"]))
.ToArray(),
FallbackItems3 = GetCheckedItems(ListFallbackItems, ListFallbackItems.Groups["GroupA3"])
.Concat(GetCheckedItems(ListFallbackItems, ListFallbackItems.Groups["GroupW3"]))
.ToArray(),
FallbackItems4Pool1 = GetCheckedItems(ListFallbackItems, ListFallbackItems.Groups["GroupA4"]).ToArray(),
FallbackItems4Pool2 = GetCheckedItems(ListFallbackItems, ListFallbackItems.Groups["GroupW4"]).ToArray(),
FallbackItems5Pool1 = GetCheckedItems(ListFallbackItems, ListFallbackItems.Groups["GroupA5"]).ToArray(),
FallbackItems5Pool2 = GetCheckedItems(ListFallbackItems, ListFallbackItems.Groups["GroupW5"]).ToArray(),
RemoveC6FromPool = ChkRemoveC6FormPool.Checked,
AutoStripRateUpFromFallback = ChkAutoStripRateUpFromFallback.Checked,
Weights4 = GetWeights(TxtWeight4.Text),
Weights5 = GetWeights(TxtWeight5.Text),
PoolBalanceWeights4 = GetWeights(TxtPoolWeight4.Text),
PoolBalanceWeights5 = GetWeights(TxtPoolWeight5.Text),
};
return banner;
}
private void BtnGen_Click(object sender, EventArgs e)
{
try
{
var banner = ParseBanner();
if (banner != null)
{
var json = JsonConvert.SerializeObject(banner);
json = json.Replace(",\"", ",\r\n \"").Insert(1, "\r\n ");
TxtJson.Text = json.Insert(json.Length-1, "\r\n");
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void BtnParse_Click(object sender, EventArgs e)
{
try
{
ShowBanner(JsonConvert.DeserializeObject<GachaBanner2>(TxtJson.Text));
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
#endregion - -
}
}

View File

@@ -0,0 +1,437 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="ChkAutoStripRateUpFromFallback.Location" type="System.Drawing.Point, System.Drawing">
<value>112, 287</value>
</data>
<data name="ChkAutoStripRateUpFromFallback.Size" type="System.Drawing.Size, System.Drawing">
<value>225, 21</value>
</data>
<data name="ChkAutoStripRateUpFromFallback.Text" xml:space="preserve">
<value>Auto Strip Rate Up From Fall back</value>
</data>
<data name="LblOptions.Location" type="System.Drawing.Point, System.Drawing">
<value>60, 260</value>
</data>
<data name="LblOptions.Size" type="System.Drawing.Size, System.Drawing">
<value>46, 17</value>
</data>
<data name="LblOptions.Text" xml:space="preserve">
<value>Optins</value>
</data>
<data name="ChkRemoveC6FormPool.Size" type="System.Drawing.Size, System.Drawing">
<value>157, 21</value>
</data>
<data name="ChkRemoveC6FormPool.Text" xml:space="preserve">
<value>Remove C6 Form Pool</value>
</data>
<data name="LnkOpenOldEditor.Size" type="System.Drawing.Size, System.Drawing">
<value>102, 17</value>
</data>
<data name="LnkOpenOldEditor.Text" xml:space="preserve">
<value>Open old editor</value>
</data>
<data name="LblEventChance4.Location" type="System.Drawing.Point, System.Drawing">
<value>200, 233</value>
</data>
<data name="LblEventChance4.Size" type="System.Drawing.Size, System.Drawing">
<value>96, 17</value>
</data>
<data name="LblEventChance4.Text" xml:space="preserve">
<value>Event Chance 4</value>
</data>
<data name="LblEventChance5.Location" type="System.Drawing.Point, System.Drawing">
<value>10, 233</value>
</data>
<data name="LblEventChance5.Size" type="System.Drawing.Size, System.Drawing">
<value>96, 17</value>
</data>
<data name="LblEventChance5.Text" xml:space="preserve">
<value>Event Chance 5</value>
</data>
<data name="LblSortId.Location" type="System.Drawing.Point, System.Drawing">
<value>72, 204</value>
</data>
<data name="LblSortId.Text" xml:space="preserve">
<value>Sort</value>
</data>
<data name="LblGachaTypeTip.Size" type="System.Drawing.Size, System.Drawing">
<value>123, 17</value>
</data>
<data name="LblGachaTypeTip.Text" xml:space="preserve">
<value>Increment from 400</value>
</data>
<data name="LblEndTime.Size" type="System.Drawing.Size, System.Drawing">
<value>62, 17</value>
</data>
<data name="LblEndTime.Text" xml:space="preserve">
<value>End Time</value>
</data>
<data name="LblBeginTime.Location" type="System.Drawing.Point, System.Drawing">
<value>32, 175</value>
</data>
<data name="LblBeginTime.Size" type="System.Drawing.Size, System.Drawing">
<value>73, 17</value>
</data>
<data name="LblBeginTime.Text" xml:space="preserve">
<value>Begin Time</value>
</data>
<data name="LblScheduleIdTip.Size" type="System.Drawing.Size, System.Drawing">
<value>49, 17</value>
</data>
<data name="LblScheduleIdTip.Text" xml:space="preserve">
<value>Unique</value>
</data>
<data name="CmbBannerType.Items" xml:space="preserve">
<value>Standard Wish</value>
</data>
<data name="CmbBannerType.Items1" xml:space="preserve">
<value>Character Event Wish</value>
</data>
<data name="CmbBannerType.Items2" xml:space="preserve">
<value>Weapon Event Wish</value>
</data>
<data name="LblSortIdTip.Size" type="System.Drawing.Size, System.Drawing">
<value>76, 17</value>
</data>
<data name="LblSortIdTip.Text" xml:space="preserve">
<value>Show order</value>
</data>
<data name="LblBannerType.Location" type="System.Drawing.Point, System.Drawing">
<value>25, 87</value>
</data>
<data name="LblBannerType.Size" type="System.Drawing.Size, System.Drawing">
<value>81, 17</value>
</data>
<data name="LblBannerType.Text" xml:space="preserve">
<value>Banner Type</value>
</data>
<data name="RbCostItem224.Size" type="System.Drawing.Size, System.Drawing">
<value>104, 21</value>
</data>
<data name="RbCostItem224.Text" xml:space="preserve">
<value>Acquaint Fate</value>
</data>
<data name="LblCostItem.Location" type="System.Drawing.Point, System.Drawing">
<value>41, 148</value>
</data>
<data name="LblCostItem.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 17</value>
</data>
<data name="LblCostItem.Text" xml:space="preserve">
<value>Cost Item</value>
</data>
<data name="LblPrefabPath.Location" type="System.Drawing.Point, System.Drawing">
<value>59, 118</value>
</data>
<data name="LblPrefabPath.Size" type="System.Drawing.Size, System.Drawing">
<value>46, 17</value>
</data>
<data name="LblPrefabPath.Text" xml:space="preserve">
<value>Prefab</value>
</data>
<data name="RbCostItem223.Location" type="System.Drawing.Point, System.Drawing">
<value>222, 146</value>
</data>
<data name="RbCostItem223.Size" type="System.Drawing.Size, System.Drawing">
<value>119, 21</value>
</data>
<data name="RbCostItem223.Text" xml:space="preserve">
<value>Intertwined Fate</value>
</data>
<data name="GrpBannerValues.Text" xml:space="preserve">
<value>Banner</value>
</data>
<data name="GrpFallbackPool.Text" xml:space="preserve">
<value>Fallback Pool</value>
</data>
<data name="ListFallbackItems.Groups" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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</value>
</data>
<data name="ListFallbackItems.Groups1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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</value>
</data>
<data name="ListFallbackItems.Groups2" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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</value>
</data>
<data name="ListFallbackItems.Groups3" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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</value>
</data>
<data name="ListFallbackItems.Groups4" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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</value>
</data>
<data name="ListFallbackItems.Groups5" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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</value>
</data>
<data name="GrpUpPool.Text" xml:space="preserve">
<value>Up Pool</value>
</data>
<data name="ListUpItems.Groups" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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bWVudAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAJR3JvdXBVcEE1Cw==
</value>
</data>
<data name="ListUpItems.Groups1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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</value>
</data>
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</data>
<data name="BtnGen.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnGen.Text" xml:space="preserve">
<value>Gen Json</value>
</data>
<data name="BtnParse.Location" type="System.Drawing.Point, System.Drawing">
<value>209, 512</value>
</data>
<data name="BtnParse.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnParse.Text" xml:space="preserve">
<value>Parse Json</value>
</data>
<data name="GrpWeights.Text" xml:space="preserve">
<value>Gacha weights</value>
</data>
<data name="LnkWeightHelp.Location" type="System.Drawing.Point, System.Drawing">
<value>399, 0</value>
</data>
<data name="LnkWeightHelp.Size" type="System.Drawing.Size, System.Drawing">
<value>35, 17</value>
</data>
<data name="LnkWeightHelp.Text" xml:space="preserve">
<value>Help</value>
</data>
<data name="LblWeight4.Location" type="System.Drawing.Point, System.Drawing">
<value>40, 61</value>
</data>
<data name="LblWeight4.Size" type="System.Drawing.Size, System.Drawing">
<value>66, 17</value>
</data>
<data name="LblWeight4.Text" xml:space="preserve">
<value>Weights 4</value>
</data>
<data name="LblWeight5.Location" type="System.Drawing.Point, System.Drawing">
<value>40, 32</value>
</data>
<data name="LblWeight5.Size" type="System.Drawing.Size, System.Drawing">
<value>66, 17</value>
</data>
<data name="LblWeight5.Text" xml:space="preserve">
<value>Weights 5</value>
</data>
<data name="GrpBalance.Text" xml:space="preserve">
<value>Character and weapon balance (only mixed pools work)</value>
</data>
<data name="LblPoolWeight4.Location" type="System.Drawing.Point, System.Drawing">
<value>16, 61</value>
</data>
<data name="LblPoolWeight4.Size" type="System.Drawing.Size, System.Drawing">
<value>90, 17</value>
</data>
<data name="LblPoolWeight4.Text" xml:space="preserve">
<value>Pool Weight 4</value>
</data>
<data name="LblPoolWeight5.Location" type="System.Drawing.Point, System.Drawing">
<value>16, 32</value>
</data>
<data name="LblPoolWeight5.Size" type="System.Drawing.Size, System.Drawing">
<value>90, 17</value>
</data>
<data name="LblPoolWeight5.Text" xml:space="preserve">
<value>Pool Weight 5</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Gacha Banner Editor</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="ChkAutoStripRateUpFromFallback.Location" type="System.Drawing.Point, System.Drawing">
<value>112, 287</value>
</data>
<data name="ChkAutoStripRateUpFromFallback.Size" type="System.Drawing.Size, System.Drawing">
<value>288, 21</value>
</data>
<data name="ChkAutoStripRateUpFromFallback.Text" xml:space="preserve">
<value>Авто возврат шанса выпадения с баннера</value>
</data>
<data name="LblOptions.Location" type="System.Drawing.Point, System.Drawing">
<value>56, 261</value>
</data>
<data name="LblOptions.Size" type="System.Drawing.Size, System.Drawing">
<value>50, 17</value>
</data>
<data name="LblOptions.Text" xml:space="preserve">
<value>Опции</value>
</data>
<data name="ChkRemoveC6FormPool.Size" type="System.Drawing.Size, System.Drawing">
<value>157, 21</value>
</data>
<data name="ChkRemoveC6FormPool.Text" xml:space="preserve">
<value>Удалить пул форм C6</value>
</data>
<data name="LnkOpenOldEditor.Size" type="System.Drawing.Size, System.Drawing">
<value>167, 17</value>
</data>
<data name="LnkOpenOldEditor.Text" xml:space="preserve">
<value>Открыть старый редактор</value>
</data>
<data name="LblGachaType.Location" type="System.Drawing.Point, System.Drawing">
<value>43, 28</value>
</data>
<data name="LblGachaType.Size" type="System.Drawing.Size, System.Drawing">
<value>63, 17</value>
</data>
<data name="LblGachaType.Text" xml:space="preserve">
<value>Тип Гачи</value>
</data>
<data name="LblEventChance4.Location" type="System.Drawing.Point, System.Drawing">
<value>210, 233</value>
</data>
<data name="LblEventChance4.Size" type="System.Drawing.Size, System.Drawing">
<value>86, 17</value>
</data>
<data name="LblEventChance4.Text" xml:space="preserve">
<value>Шанс соб. 4*</value>
</data>
<data name="LblEventChance5.Location" type="System.Drawing.Point, System.Drawing">
<value>20, 233</value>
</data>
<data name="LblEventChance5.Size" type="System.Drawing.Size, System.Drawing">
<value>86, 17</value>
</data>
<data name="LblEventChance5.Text" xml:space="preserve">
<value>Шанс соб. 5*</value>
</data>
<data name="LblSortId.Location" type="System.Drawing.Point, System.Drawing">
<value>66, 204</value>
</data>
<data name="LblSortId.Size" type="System.Drawing.Size, System.Drawing">
<value>40, 17</value>
</data>
<data name="LblSortId.Text" xml:space="preserve">
<value>Сорт.</value>
</data>
<data name="LblGachaTypeTip.Size" type="System.Drawing.Size, System.Drawing">
<value>116, 17</value>
</data>
<data name="LblGachaTypeTip.Text" xml:space="preserve">
<value>Увеличение с 400</value>
</data>
<data name="LblEndTime.Location" type="System.Drawing.Point, System.Drawing">
<value>234, 176</value>
</data>
<data name="LblEndTime.Size" type="System.Drawing.Size, System.Drawing">
<value>47, 17</value>
</data>
<data name="LblEndTime.Text" xml:space="preserve">
<value>Конец</value>
</data>
<data name="LblScheduleId.Location" type="System.Drawing.Point, System.Drawing">
<value>8, 57</value>
</data>
<data name="LblScheduleId.Size" type="System.Drawing.Size, System.Drawing">
<value>98, 17</value>
</data>
<data name="LblScheduleId.Text" xml:space="preserve">
<value>ID расписания</value>
</data>
<data name="LblBeginTime.Location" type="System.Drawing.Point, System.Drawing">
<value>53, 176</value>
</data>
<data name="LblBeginTime.Size" type="System.Drawing.Size, System.Drawing">
<value>53, 17</value>
</data>
<data name="LblBeginTime.Text" xml:space="preserve">
<value>Начало</value>
</data>
<data name="LblScheduleIdTip.Size" type="System.Drawing.Size, System.Drawing">
<value>84, 17</value>
</data>
<data name="LblScheduleIdTip.Text" xml:space="preserve">
<value>Уникальный</value>
</data>
<data name="CmbBannerType.Items" xml:space="preserve">
<value>Стандартная Молитва</value>
</data>
<data name="CmbBannerType.Items1" xml:space="preserve">
<value>Молитва события персонажа</value>
</data>
<data name="CmbBannerType.Items2" xml:space="preserve">
<value>Молитва события с оружием</value>
</data>
<data name="LblSortIdTip.Size" type="System.Drawing.Size, System.Drawing">
<value>101, 17</value>
</data>
<data name="LblSortIdTip.Text" xml:space="preserve">
<value>Показать заказ</value>
</data>
<data name="LblBannerType.Location" type="System.Drawing.Point, System.Drawing">
<value>18, 87</value>
</data>
<data name="LblBannerType.Size" type="System.Drawing.Size, System.Drawing">
<value>88, 17</value>
</data>
<data name="LblBannerType.Text" xml:space="preserve">
<value>Тип баннера</value>
</data>
<data name="RbCostItem224.Size" type="System.Drawing.Size, System.Drawing">
<value>116, 21</value>
</data>
<data name="RbCostItem224.Text" xml:space="preserve">
<value>Судьбоносные</value>
</data>
<data name="LblCostItem.Location" type="System.Drawing.Point, System.Drawing">
<value>34, 148</value>
</data>
<data name="LblCostItem.Size" type="System.Drawing.Size, System.Drawing">
<value>72, 17</value>
</data>
<data name="LblCostItem.Text" xml:space="preserve">
<value>Стоимость</value>
</data>
<data name="LblPrefabPath.Location" type="System.Drawing.Point, System.Drawing">
<value>47, 118</value>
</data>
<data name="LblPrefabPath.Size" type="System.Drawing.Size, System.Drawing">
<value>59, 17</value>
</data>
<data name="LblPrefabPath.Text" xml:space="preserve">
<value>Готовый</value>
</data>
<data name="RbCostItem223.Location" type="System.Drawing.Point, System.Drawing">
<value>234, 146</value>
</data>
<data name="RbCostItem223.Size" type="System.Drawing.Size, System.Drawing">
<value>141, 21</value>
</data>
<data name="RbCostItem223.Text" xml:space="preserve">
<value>Переплетающиеся</value>
</data>
<data name="GrpBannerValues.Text" xml:space="preserve">
<value>Баннер</value>
</data>
<data name="ListFallbackItems.Groups" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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</data>
<data name="ListFallbackItems.Groups5" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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</data>
<data name="GrpFallbackPool.Text" xml:space="preserve">
<value>Запасной Пул</value>
</data>
<data name="ListUpItems.Groups" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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</data>
<data name="GrpUpPool.Text" xml:space="preserve">
<value>Верхний Пул</value>
</data>
<data name="BtnGen.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnGen.Text" xml:space="preserve">
<value>Сген. Json</value>
</data>
<data name="BtnParse.Location" type="System.Drawing.Point, System.Drawing">
<value>209, 512</value>
</data>
<data name="BtnParse.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnParse.Text" xml:space="preserve">
<value>Загр.Json</value>
</data>
<data name="LnkWeightHelp.Location" type="System.Drawing.Point, System.Drawing">
<value>375, 0</value>
</data>
<data name="LnkWeightHelp.Size" type="System.Drawing.Size, System.Drawing">
<value>60, 17</value>
</data>
<data name="LnkWeightHelp.Text" xml:space="preserve">
<value>Помощь</value>
</data>
<data name="LblWeight4.Location" type="System.Drawing.Point, System.Drawing">
<value>54, 61</value>
</data>
<data name="LblWeight4.Size" type="System.Drawing.Size, System.Drawing">
<value>52, 17</value>
</data>
<data name="LblWeight4.Text" xml:space="preserve">
<value>Веса 5*</value>
</data>
<data name="LblWeight5.Location" type="System.Drawing.Point, System.Drawing">
<value>54, 32</value>
</data>
<data name="LblWeight5.Size" type="System.Drawing.Size, System.Drawing">
<value>52, 17</value>
</data>
<data name="LblWeight5.Text" xml:space="preserve">
<value>Веса 5*</value>
</data>
<data name="GrpWeights.Text" xml:space="preserve">
<value>Gacha Веса</value>
</data>
<data name="LblPoolWeight4.Location" type="System.Drawing.Point, System.Drawing">
<value>28, 61</value>
</data>
<data name="LblPoolWeight4.Size" type="System.Drawing.Size, System.Drawing">
<value>78, 17</value>
</data>
<data name="LblPoolWeight4.Text" xml:space="preserve">
<value>Пул Веса 4*</value>
</data>
<data name="LblPoolWeight5.Location" type="System.Drawing.Point, System.Drawing">
<value>28, 29</value>
</data>
<data name="LblPoolWeight5.Size" type="System.Drawing.Size, System.Drawing">
<value>78, 17</value>
</data>
<data name="LblPoolWeight5.Text" xml:space="preserve">
<value>Пул Веса 5*</value>
</data>
<data name="GrpBalance.Text" xml:space="preserve">
<value>Баланс персонажа и оружия (работают только смешанные пулы)</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Редактор баннеров Gacha</value>
</data>
</root>

View File

@@ -0,0 +1,295 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ChkAutoStripRateUpFromFallback.Text" xml:space="preserve">
<value>自動避免UP被基礎抽中</value>
</data>
<data name="LblOptions.Text" xml:space="preserve">
<value>選項</value>
</data>
<data name="LnkOpenOldEditor.Text" xml:space="preserve">
<value>打開舊版本編輯器</value>
</data>
<data name="LblEventChance4.Text" xml:space="preserve">
<value>4星活動爆率</value>
</data>
<data name="LblEventChance5.Text" xml:space="preserve">
<value>5星活動爆率</value>
</data>
<data name="LblSortId.Text" xml:space="preserve">
<value>順序</value>
</data>
<data name="LblGachaTypeTip.Text" xml:space="preserve">
<value>從400開始順序遞增</value>
</data>
<data name="LblEndTime.Text" xml:space="preserve">
<value>結束時間</value>
</data>
<data name="LblBeginTime.Text" xml:space="preserve">
<value>開始時間</value>
</data>
<data name="LblSortIdTip.Text" xml:space="preserve">
<value>客戶端中顯示的順序</value>
</data>
<data name="LblBannerType.Text" xml:space="preserve">
<value>獎池類型</value>
</data>
<data name="RbCostItem224.Text" xml:space="preserve">
<value>相遇之緣</value>
</data>
<data name="LblCostItem.Text" xml:space="preserve">
<value>祈願道具</value>
</data>
<data name="LblPrefabPath.Text" xml:space="preserve">
<value>預製</value>
</data>
<data name="RbCostItem223.Text" xml:space="preserve">
<value>糾纏之緣</value>
</data>
<data name="GrpBannerValues.Text" xml:space="preserve">
<value>卡池參數</value>
</data>
<data name="ListFallbackItems.Groups" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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</value>
</data>
<data name="ListFallbackItems.Groups1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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</value>
</data>
<data name="ListFallbackItems.Groups2" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
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</value>
</data>
<data name="ListFallbackItems.Groups3" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
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</value>
</data>
<data name="ListFallbackItems.Groups4" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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<value>
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</data>
<data name="GrpFallbackPool.Text" xml:space="preserve">
<value>基礎池</value>
</data>
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</data>
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<value>
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</data>
<data name="ListUpItems.Groups2" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
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<value>
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</value>
</data>
<data name="LnkWeightHelp.Text" xml:space="preserve">
<value>幫助</value>
</data>
<data name="LblWeight4.Text" xml:space="preserve">
<value>4星權重</value>
</data>
<data name="LblWeight5.Text" xml:space="preserve">
<value>5星權重</value>
</data>
<data name="GrpWeights.Text" xml:space="preserve">
<value>卡池權重與保底機制</value>
</data>
<data name="LblPoolWeight4.Text" xml:space="preserve">
<value>4星池權重</value>
</data>
<data name="LblPoolWeight5.Text" xml:space="preserve">
<value>5星池權重</value>
</data>
<data name="GrpBalance.Text" xml:space="preserve">
<value>角色和武器平衡機制(僅混合池有效)</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>卡池編輯器</value>
</data>
</root>

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@@ -0,0 +1,418 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BtnCopy.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="ChkAutoCopy.Text" xml:space="preserve">
<value>自動</value>
</data>
<data name="BtnInvokeOpenCommand.Text" xml:space="preserve">
<value>執行(F5)</value>
</data>
<data name="GrpCommand.Text" xml:space="preserve">
<value>命令(按住 Ctrl 自動執行)</value>
</data>
<data name="LnkInventoryKamera.Text" xml:space="preserve">
<value>存檔掃描開源工具</value>
</data>
<data name="LblGOODHelp.Text" xml:space="preserve">
<value>快來把你的官服存檔導入GC吧</value>
</data>
<data name="ButtonOpenGOODImport.Text" xml:space="preserve">
<value>導入GOOD檔案</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblHostTip.Size" type="System.Drawing.Size, System.Drawing">
<value>206, 17</value>
</data>
<data name="LblHostTip.Text" xml:space="preserve">
<value>請確保地址中包含 http:// 或 https://</value>
</data>
<data name="LnkOpenCommandLabel.Text" xml:space="preserve">
<value>遠程執行插件</value>
</data>
<data name="LblServerVersionLabel.Text" xml:space="preserve">
<value>遊戲版本</value>
</data>
<data name="LblPlayerCountLabel.Text" xml:space="preserve">
<value>當前玩家數</value>
</data>
<data name="GrpServerStatus.Text" xml:space="preserve">
<value>伺服器狀態</value>
</data>
<data name="LnkRCHelp.Text" xml:space="preserve">
<value>幫助</value>
</data>
<data name="BtnConnectOpenCommand.Text" xml:space="preserve">
<value>連接</value>
</data>
<data name="LblVerificationCode.Text" xml:space="preserve">
<value>驗證碼</value>
</data>
<data name="BtnSendVerificationCode.Text" xml:space="preserve">
<value>發送驗證碼</value>
</data>
<data name="TPPlayerCheck.Text" xml:space="preserve">
<value>玩家驗證</value>
</data>
<data name="BtnConsoleConnect.Text" xml:space="preserve">
<value>連接</value>
</data>
<data name="LblConsoleTip.Text" xml:space="preserve">
<value>請注意,控制台狀態下普通命令必須指定目標
即設置包含UID</value>
</data>
<data name="GrpRemoteCommand.Text" xml:space="preserve">
<value>遠程執行</value>
</data>
<data name="BtnQueryServerStatus.Text" xml:space="preserve">
<value>查詢</value>
</data>
<data name="LblHost.Text" xml:space="preserve">
<value>伺服器地址</value>
</data>
<data name="TPRemoteCall.Text" xml:space="preserve">
<value>遠程</value>
</data>
<data name="LblSupportDescription.Text" xml:space="preserve">
<value>割草機工具箱
這是一個免費且開源的項目
如果覺得這對你很有幫助可以為我點一個免費的Star
如果願意請我喝一杯奶茶,那就更好了 : )
指令生成有問題或者有新的功能請求都可以來Github提出</value>
</data>
<data name="TPAbout.Text" xml:space="preserve">
<value>關於</value>
</data>
<data name="BtnBan.Text" xml:space="preserve">
<value>封號</value>
</data>
<data name="LblBanUID.Text" xml:space="preserve">
<value>目標UID</value>
</data>
<data name="BtnDeleteAccount.Text" xml:space="preserve">
<value>- 刪除</value>
</data>
<data name="BtnCreateAccount.Text" xml:space="preserve">
<value>+ 創建</value>
</data>
<data name="LblAccountUserName.Text" xml:space="preserve">
<value>用戶名</value>
</data>
<data name="GrpAccount.Text" xml:space="preserve">
<value>賬號管理</value>
</data>
<data name="LblPerm.Text" xml:space="preserve">
<value>權限</value>
</data>
<data name="LblPermUID.Text" xml:space="preserve">
<value>目標UID</value>
</data>
<data name="GrpPermission.Text" xml:space="preserve">
<value>權限管理</value>
</data>
<data name="ChkIncludeSceneId.Text" xml:space="preserve">
<value>含場景ID</value>
</data>
<data name="LblTp.Text" xml:space="preserve">
<value>座標傳送
提示:遊戲內可以通過小地圖的'魚鉤'標記來快捷傳送
命令中可以用~表示當前位置,~100表示相對當前100</value>
</data>
<data name="BtnTeleport.Text" xml:space="preserve">
<value>傳送</value>
</data>
<data name="LblClimateType.Text" xml:space="preserve">
<value>設置天氣</value>
</data>
<data name="LblSceneDescription.Text" xml:space="preserve">
<value>場景控制
提示:大部分場景沒有作用,無法進入。</value>
</data>
<data name="TPScene.Text" xml:space="preserve">
<value>場景</value>
</data>
<data name="BtnSaveGiveItemLog.Text" xml:space="preserve">
<value>√ 記錄</value>
</data>
<data name="BtnRemoveGiveItemLog.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
<data name="GrpGiveItemRecord.Text" xml:space="preserve">
<value>物品記錄本</value>
</data>
<data name="LblGameItemAmount.Text" xml:space="preserve">
<value>數量</value>
</data>
<data name="LblGameItemLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="LblGiveCommandDescription.Text" xml:space="preserve">
<value>給玩家指定物品
說明:可選擇直接給到背包或者掉落到世界</value>
</data>
<data name="LblWeaponDescription.Text" xml:space="preserve">
<value>獲取武器
說明:設定等級會自動設定突破等級
&gt;20級突破1
&gt;40級突破2
&gt;50級突破3
&gt;60級突破4
&gt;70級突破5
&gt;80級突破6</value>
</data>
<data name="LblWeaponRefinement.Text" xml:space="preserve">
<value>精煉等級</value>
</data>
<data name="LblWeaponAmount.Text" xml:space="preserve">
<value>數量</value>
</data>
<data name="LblWeaponLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="BtnUnlockStat.Text" xml:space="preserve">
<value>解鎖</value>
</data>
<data name="BtnLockStat.Text" xml:space="preserve">
<value>鎖定</value>
</data>
<data name="GrpSetStats.Text" xml:space="preserve">
<value>角色屬性</value>
</data>
<data name="LnkTalentNormalATK.Text" xml:space="preserve">
<value>普通攻擊</value>
</data>
<data name="GrpTalentLevel.Text" xml:space="preserve">
<value>技能等級</value>
</data>
<data name="LblStatsDescription.Text" xml:space="preserve">
<value>設置當前活躍角色數據</value>
</data>
<data name="TPStats.Text" xml:space="preserve">
<value>數據</value>
</data>
<data name="BtnGiveAllChar.Text" xml:space="preserve">
<value>一鍵獲得所有角色</value>
</data>
<data name="LblAvatarLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="BtnSaveSpawnLog.Text" xml:space="preserve">
<value>√ 記錄</value>
</data>
<data name="BtnRemoveSpawnLog.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
<data name="GrpSpawnRecord.Text" xml:space="preserve">
<value>生成記錄本</value>
</data>
<data name="RbEntityAnimal.Text" xml:space="preserve">
<value>生物誌</value>
</data>
<data name="RbEntityMonster.Text" xml:space="preserve">
<value>討伐對象</value>
</data>
<data name="GrpEntityType.Text" xml:space="preserve">
<value>列表分類</value>
</data>
<data name="LblSpawnDescription.Text" xml:space="preserve">
<value>在玩家附近召喚生物</value>
</data>
<data name="LblEntityAmount.Text" xml:space="preserve">
<value>數量</value>
</data>
<data name="LblEntityLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="ChkQuestFilterTEST.Text" xml:space="preserve">
<value>測試任務</value>
</data>
<data name="ChkQuestFilterUNRELEASED.Text" xml:space="preserve">
<value>未發佈的任務</value>
</data>
<data name="ChkQuestFilterHIDDEN.Text" xml:space="preserve">
<value>隱藏的任務</value>
</data>
<data name="GrpQuestFilters.Text" xml:space="preserve">
<value>列表過濾</value>
</data>
<data name="BtnFinishQuest.Text" xml:space="preserve">
<value>完成任務</value>
</data>
<data name="BtnAddQuest.Text" xml:space="preserve">
<value>添加任務</value>
</data>
<data name="LblQuestDescription.Text" xml:space="preserve">
<value>添加或完成任務
提示:許多任務需要服務端腳本支持
囙此任務可以接,可以完成,但是不一定可以做</value>
</data>
<data name="TPQuest.Text" xml:space="preserve">
<value>任務</value>
</data>
<data name="LblArtifactSet.Text" xml:space="preserve">
<value>套裝</value>
</data>
<data name="LblArtifactLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="LblSubAttribution.Text" xml:space="preserve">
<value>副詞條</value>
</data>
<data name="LblMainAttribution.Text" xml:space="preserve">
<value>主詞條</value>
</data>
<data name="LblArtifactStars.Text" xml:space="preserve">
<value>星級</value>
</data>
<data name="TPArtifact.Text" xml:space="preserve">
<value>聖遺物</value>
</data>
<data name="BtnExportCustomCommands.Text" xml:space="preserve">
<value>導出</value>
</data>
<data name="BtnLoadCustomCommands.Text" xml:space="preserve">
<value>載入</value>
</data>
<data name="LblCustomName.Text" xml:space="preserve">
<value>標籤</value>
</data>
<data name="BtnRemoveCustomCommand.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
<data name="TPCustom.Text" xml:space="preserve">
<value>自定義</value>
</data>
<data name="BtnOpenTextMap.Text" xml:space="preserve">
<value>文本瀏覽器</value>
</data>
<data name="BtnOpenGachaBannerEditor.Text" xml:space="preserve">
<value>獎池編輯器</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置頂</value>
</data>
<data name="TPHome.Text" xml:space="preserve">
<value>主頁</value>
</data>
</root>

View File

@@ -1,4 +1,4 @@
namespace GrasscutterTools
namespace GrasscutterTools.Forms
{
partial class FormTextMapBrowser
{
@@ -90,10 +90,10 @@
//
// DGVTextMap
//
resources.ApplyResources(this.DGVTextMap, "DGVTextMap");
this.DGVTextMap.AllowUserToAddRows = false;
this.DGVTextMap.AllowUserToDeleteRows = false;
this.DGVTextMap.AllowUserToResizeRows = false;
resources.ApplyResources(this.DGVTextMap, "DGVTextMap");
this.DGVTextMap.BackgroundColor = System.Drawing.Color.White;
this.DGVTextMap.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.DGVTextMap.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {

View File

@@ -1,6 +1,23 @@
using System;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text.RegularExpressions;
using System.Windows.Forms;
@@ -8,7 +25,7 @@ using System.Windows.Forms;
using GrasscutterTools.Game;
using GrasscutterTools.Properties;
namespace GrasscutterTools
namespace GrasscutterTools.Forms
{
public partial class FormTextMapBrowser : Form
{

View File

@@ -117,289 +117,289 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="TxtTextMapFilter.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="TxtTextMapFilter.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 41</value>
</data>
<data name="TxtTextMapFilter.Size" type="System.Drawing.Size, System.Drawing">
<value>555, 23</value>
</data>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="TxtTextMapFilter.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Name" xml:space="preserve">
<value>TxtTextMapFilter</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="BtnSelectRecoursePath.Location" type="System.Drawing.Point, System.Drawing">
<value>96, 12</value>
</data>
<data name="BtnSelectRecoursePath.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
</data>
<data name="BtnSelectRecoursePath.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>浏览</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Name" xml:space="preserve">
<value>BtnSelectRecoursePath</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="CmbLanguage.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="CmbLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>548, 12</value>
</data>
<data name="CmbLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>100, 25</value>
</data>
<data name="CmbLanguage.TabIndex" type="System.Int32, mscorlib">
<value>4</value>
</data>
<data name="&gt;&gt;CmbLanguage.Name" xml:space="preserve">
<value>CmbLanguage</value>
</data>
<data name="&gt;&gt;CmbLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.ComboBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;CmbLanguage.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;CmbLanguage.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="LblLanguage.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="LblLanguage.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="LblResourcesPath.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="LblLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>510, 15</value>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblResourcesPath.Location" type="System.Drawing.Point, System.Drawing">
<value>177, 15</value>
</data>
<data name="LblLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>32, 17</value>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="LblLanguage.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>语言</value>
<data name="&gt;&gt;BtnSearch.Name" xml:space="preserve">
<value>BtnSearch</value>
</data>
<data name="&gt;&gt;LblLanguage.Name" xml:space="preserve">
<value>LblLanguage</value>
</data>
<data name="&gt;&gt;LblLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="ColumnText.HeaderText" xml:space="preserve">
<value>Text</value>
</data>
<data name="&gt;&gt;LblLanguage.Parent" xml:space="preserve">
<value>$this</value>
<data name="BtnSearch.TabIndex" type="System.Int32, mscorlib">
<value>8</value>
</data>
<data name="LblLanguage.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="TxtTextMapFilter.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 41</value>
</data>
<data name="&gt;&gt;DGVTextMap.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridView, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;LblLanguage.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="ChkTopMost.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
<data name="BtnSelectRecoursePath.Location" type="System.Drawing.Point, System.Drawing">
<value>96, 12</value>
</data>
<data name="ChkTopMost.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 14</value>
<data name="ColumnHash.Width" type="System.Int32, mscorlib">
<value>80</value>
</data>
<data name="ChkTopMost.Size" type="System.Drawing.Size, System.Drawing">
<value>51, 21</value>
<data name="DGVTextMap.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Bottom, Left, Right</value>
</data>
<data name="ChkTopMost.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
<data name="$this.StartPosition" type="System.Windows.Forms.FormStartPosition, System.Windows.Forms">
<value>CenterScreen</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置顶</value>
</data>
<data name="&gt;&gt;ChkTopMost.Name" xml:space="preserve">
<value>ChkTopMost</value>
</data>
<data name="&gt;&gt;ChkTopMost.Type" xml:space="preserve">
<value>System.Windows.Forms.CheckBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;ChkTopMost.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;ChkTopMost.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="LblResourcesPath.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<data name="LblResourcesPath.Location" type="System.Drawing.Point, System.Drawing">
<value>177, 15</value>
</data>
<data name="LblResourcesPath.Size" type="System.Drawing.Size, System.Drawing">
<value>327, 17</value>
</data>
<data name="LblResourcesPath.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
<data name="ColumnID.Width" type="System.Int32, mscorlib">
<value>240</value>
</data>
<data name="LblResourcesPath.Text" xml:space="preserve">
<value>请选择Resources路径</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Name" xml:space="preserve">
<value>LblResourcesPath</value>
<data name="&gt;&gt;LblResourcesPath.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Type" xml:space="preserve">
<data name="LblLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>32, 17</value>
</data>
<data name="&gt;&gt;LblLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Parent" xml:space="preserve">
<data name="LblResourcesPath.Size" type="System.Drawing.Size, System.Drawing">
<value>327, 17</value>
</data>
<data name="TxtTextMapFilter.Size" type="System.Drawing.Size, System.Drawing">
<value>555, 23</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>文本映射表浏览器</value>
</data>
<data name="$this.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="DGVTextMap.Size" type="System.Drawing.Size, System.Drawing">
<value>636, 379</value>
</data>
<data name="&gt;&gt;BtnSearch.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;LblResourcesPath.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="BtnSearch.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<data name="CmbLanguage.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="BtnSearch.Location" type="System.Drawing.Point, System.Drawing">
<value>573, 41</value>
<data name="ChkTopMost.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="BtnSearch.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
<data name="&gt;&gt;LblResourcesPath.Name" xml:space="preserve">
<value>LblResourcesPath</value>
</data>
<data name="BtnSearch.TabIndex" type="System.Int32, mscorlib">
<value>8</value>
<data name="ChkTopMost.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
</data>
<data name="BtnSearch.Text" xml:space="preserve">
<value>搜索</value>
</data>
<data name="&gt;&gt;BtnSearch.Name" xml:space="preserve">
<value>BtnSearch</value>
</data>
<data name="&gt;&gt;BtnSearch.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;BtnSearch.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;BtnSearch.ZOrder" xml:space="preserve">
<data name="TxtTextMapFilter.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="DGVTextMap.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Bottom, Left, Right</value>
<data name="&gt;&gt;ColumnText.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<metadata name="ColumnHash.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnHash.HeaderText" xml:space="preserve">
<value>Hash</value>
</data>
<data name="ColumnHash.Width" type="System.Int32, mscorlib">
<value>80</value>
</data>
<metadata name="ColumnID.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnID.HeaderText" xml:space="preserve">
<value>ID</value>
</data>
<data name="ColumnID.Width" type="System.Int32, mscorlib">
<value>240</value>
</data>
<metadata name="ColumnText.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnText.HeaderText" xml:space="preserve">
<value>Text</value>
</data>
<data name="ColumnText.Width" type="System.Int32, mscorlib">
<value>250</value>
</data>
<data name="DGVTextMap.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 70</value>
<data name="CmbLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>548, 12</value>
</data>
<data name="DGVTextMap.Size" type="System.Drawing.Size, System.Drawing">
<value>636, 379</value>
</data>
<data name="DGVTextMap.TabIndex" type="System.Int32, mscorlib">
<value>9</value>
</data>
<data name="&gt;&gt;DGVTextMap.Name" xml:space="preserve">
<value>DGVTextMap</value>
</data>
<data name="&gt;&gt;DGVTextMap.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridView, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;DGVTextMap.Parent" xml:space="preserve">
<data name="&gt;&gt;TxtTextMapFilter.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;DGVTextMap.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
<value>7, 17</value>
<data name="&gt;&gt;BtnSelectRecoursePath.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>660, 461</value>
<data name="CmbLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>100, 25</value>
</data>
<data name="$this.Font" type="System.Drawing.Font, System.Drawing">
<value>微软雅黑, 9pt</value>
<data name="BtnSearch.Text" xml:space="preserve">
<value>搜索</value>
</data>
<data name="$this.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
<data name="CmbLanguage.TabIndex" type="System.Int32, mscorlib">
<value>4</value>
</data>
<data name="$this.MinimumSize" type="System.Drawing.Size, System.Drawing">
<value>600, 400</value>
<data name="&gt;&gt;DGVTextMap.Name" xml:space="preserve">
<value>DGVTextMap</value>
</data>
<data name="$this.StartPosition" type="System.Windows.Forms.FormStartPosition, System.Windows.Forms">
<value>CenterScreen</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>文本映射表浏览器</value>
<data name="LblResourcesPath.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<data name="&gt;&gt;ColumnHash.Name" xml:space="preserve">
<value>ColumnHash</value>
</data>
<data name="&gt;&gt;ColumnHash.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="&gt;&gt;BtnSearch.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="DGVTextMap.TabIndex" type="System.Int32, mscorlib">
<value>9</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>浏览</value>
</data>
<data name="LblLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>510, 15</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;CmbLanguage.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="&gt;&gt;ChkTopMost.Name" xml:space="preserve">
<value>ChkTopMost</value>
</data>
<data name="$this.Font" type="System.Drawing.Font, System.Drawing">
<value>微软雅黑, 9pt</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>660, 461</value>
</data>
<data name="&gt;&gt;CmbLanguage.Name" xml:space="preserve">
<value>CmbLanguage</value>
</data>
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
<value>7, 17</value>
</data>
<data name="&gt;&gt;BtnSearch.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="&gt;&gt;ColumnID.Name" xml:space="preserve">
<value>ColumnID</value>
</data>
<data name="&gt;&gt;ColumnID.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="TxtTextMapFilter.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<data name="&gt;&gt;ChkTopMost.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="LblLanguage.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="ColumnID.HeaderText" xml:space="preserve">
<value>ID</value>
</data>
<data name="BtnSearch.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="&gt;&gt;ChkTopMost.Type" xml:space="preserve">
<value>System.Windows.Forms.CheckBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;ColumnText.Name" xml:space="preserve">
<value>ColumnText</value>
</data>
<data name="&gt;&gt;ColumnText.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;$this.Name" xml:space="preserve">
<value>FormTextMapBrowser</value>
</data>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="&gt;&gt;CmbLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.ComboBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;DGVTextMap.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="BtnSearch.Location" type="System.Drawing.Point, System.Drawing">
<value>573, 41</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;ChkTopMost.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;ColumnHash.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Name" xml:space="preserve">
<value>TxtTextMapFilter</value>
</data>
<data name="DGVTextMap.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 70</value>
</data>
<data name="&gt;&gt;LblLanguage.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>语言</value>
</data>
<data name="ChkTopMost.Size" type="System.Drawing.Size, System.Drawing">
<value>51, 21</value>
</data>
<data name="BtnSelectRecoursePath.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="&gt;&gt;CmbLanguage.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置顶</value>
</data>
<data name="BtnSearch.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
</data>
<data name="&gt;&gt;ColumnID.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BtnSelectRecoursePath.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
</data>
<data name="$this.MinimumSize" type="System.Drawing.Size, System.Drawing">
<value>600, 400</value>
</data>
<data name="ChkTopMost.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 14</value>
</data>
<metadata name="ColumnText.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="ColumnID.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="ColumnHash.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>Обзор</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>477, 15</value>
</data>
<data name="LblLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>38, 17</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>Язык</value>
</data>
<data name="ChkTopMost.Size" type="System.Drawing.Size, System.Drawing">
<value>79, 21</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>верхний</value>
</data>
<data name="LblResourcesPath.Size" type="System.Drawing.Size, System.Drawing">
<value>294, 17</value>
</data>
<data name="LblResourcesPath.Text" xml:space="preserve">
<value>Пожалуйста, выберите каталог ресурсов</value>
</data>
<data name="BtnSearch.Text" xml:space="preserve">
<value>Поиск</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Браузер карт</value>
</data>
</root>

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@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>瀏覽</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>語言</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置頂</value>
</data>
<data name="LblResourcesPath.Text" xml:space="preserve">
<value>請選擇Resources路徑</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>文本映射表瀏覽器</value>
</data>
</root>

View File

@@ -0,0 +1,94 @@
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
namespace GrasscutterTools.GOOD
{
/// <summary>
/// Artifact data representation
/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/game/Artifact.cs
/// </summary>
public class Artifact
{
/// <summary>
/// e.g. "GladiatorsFinale"
/// </summary>
[JsonProperty("setKey")]
public string SetName { get; set; }
/// <summary>
/// //e.g. "plume"
/// type SlotKey = "flower" | "plume" | "sands" | "goblet" | "circlet"
/// </summary>
[JsonProperty("slotKey")]
public string GearSlot { get; set; }
/// <summary>
/// 1-5 inclusive
/// </summary>
[JsonProperty("rarity")]
public int Rarity { get; set; }
/// <summary>
/// mainStatKey
/// </summary>
[JsonProperty("mainStatKey")]
public string MainStat { get; set; }
/// <summary>
/// 0-20 inclusive
/// </summary>
[JsonProperty("level")]
public int Level { get; set; }
/// <summary>
/// substats
/// </summary>
[JsonProperty("substats")]
public SubStat[] SubStats { get; set; }
/// <summary>
/// where "" means not equipped.
/// </summary>
[JsonProperty("location")]
public string EquippedCharacter { get; set; }
/// <summary>
/// Whether the artifact is locked in game.
/// </summary>
[JsonProperty("lock")]
public bool Lock { get; set; }
public struct SubStat
{
/// <summary>
/// e.g. "critDMG_"
/// </summary>
[JsonProperty("key")]
public string Stat { get; set; }
/// <summary>
/// e.g. 19.4
/// </summary>
[JsonProperty("value")]
public double Value { get; set; }
}
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
namespace GrasscutterTools.GOOD
{
/// <summary>
/// Character data representation
/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/game/Character.cs
/// </summary>
public class Character
{
/// <summary>
/// e.g. "Rosaria"
/// </summary>
[JsonProperty("key")]
public string Name { get; set; }
/// <summary>
/// 1-90 inclusive
/// </summary>
[JsonProperty("level")]
public int Level { get; set; }
/// <summary>
/// 0-6 inclusive
/// </summary>
[JsonProperty("constellation")]
public int Constellation { get; set; }
/// <summary>
/// 0-6 inclusive. need to disambiguate 80/90 or 80/80
/// </summary>
[JsonProperty("ascension")]
public int Ascension { get; set; }
/// <summary>
/// does not include boost from constellations. 1-15 inclusive
/// </summary>
[JsonProperty("talent")]
public Talents Talents { get; set; }
}
public struct Talents
{
[JsonProperty("auto")]
public int Auto { get; set; }
[JsonProperty("skill")]
public int Skill { get; set; }
[JsonProperty("burst")]
public int Burst { get; set; }
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
using Newtonsoft.Json;
namespace GrasscutterTools.GOOD
{
/// <summary>
/// Genshin Open Object Description (GOOD)
/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/data/GOOD.cs
///
/// Available for
/// https://frzyc.github.io/genshin-optimizer/
/// https://github.com/Andrewthe13th/Inventory_Kamera
/// https://genshin.aspirine.su/
/// https://seelie.me/
/// https://github.com/daydreaming666/Amenoma
/// https://www.mona-uranai.com/
/// https://genshin.mingyulab.com/
/// https://genshin-center.com/
/// </summary>
public class GOOD
{
[JsonProperty("format")]
public string Format { get; set; }
[JsonProperty("version")]
public int Version { get; set; }
[JsonProperty("source")]
public string Source { get; set; }
[JsonProperty("weapons", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Weapon> Weapons { get; set; }
[JsonProperty("artifacts", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Artifact> Artifacts { get; set; }
[JsonProperty("characters", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Character> Characters { get; set; }
[JsonProperty("materials", DefaultValueHandling = DefaultValueHandling.Ignore)]
public Dictionary<string, int> Materials { get; set; }
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
using System.Globalization;
using System.Text.RegularExpressions;
using GrasscutterTools.Game;
using GrasscutterTools.Properties;
namespace GrasscutterTools.GOOD
{
public static class GOODData
{
static GOODData()
{
var cultureInfo = CultureInfo.GetCultureInfo("en-US");
var regex = new Regex(@"[\W]", RegexOptions.Compiled);
Dictionary<string, int> ToGOODMap(ItemMap itemMap)
{
var dic = new Dictionary<string, int>(itemMap.Count);
for (int i = 0; i < itemMap.Count; i++)
{
var name = itemMap.Names[i];
var pascalCase = cultureInfo.TextInfo.ToTitleCase(name);
var nameGOOD = regex.Replace(pascalCase, string.Empty);
dic[nameGOOD] = itemMap.Ids[i];
//dic.Add(nameGOOD, itemMap.Ids[i]);
}
return dic;
}
var artifactCats = new ItemMap(Resources.ResourceManager.GetString("ArtifactCat", cultureInfo));
var avatars = new ItemMap(Resources.ResourceManager.GetString("Avatar", cultureInfo));
var weapons = new ItemMap(Resources.ResourceManager.GetString("Weapon", cultureInfo));
ArtifactCats = ToGOODMap(artifactCats);
Avatars = ToGOODMap(avatars);
Weapons = ToGOODMap(weapons);
}
public static Dictionary<string, int> ArtifactCats { get; private set; }
public static Dictionary<string, string> ArtifactSlotMap = new Dictionary<string, string> {
{"goblet", "1"}, {"plume", "2"}, {"circlet", "3"}, {"flower", "4"}, {"sands", "5"}
};
public static Dictionary<string, int> ArtifactMainAttribution { get; } = new Dictionary<string, int>
{
{ "hp" , 10001 },
{ "hp_" , 10002 },
{ "atk" , 10003 },
{ "atk_" , 10004 },
{ "def" , 10005 },
{ "def_" , 10006 },
{ "enerRech_" , 10007 },
{ "eleMas" , 10008 },
{ "critRate_" , 13007 },
{ "critDMG_" , 13008 },
{ "heal_" , 13009 },
{ "pyro_dmg_" , 15008 },
{ "electro_dmg_" , 15009 },
{ "cryo_dmg_" , 15010 },
{ "hydro_dmg_" , 15011 },
{ "anemo_dmg_" , 15012 },
{ "geo_dmg_" , 15013 },
{ "dendro_dmg_" , 15014 },
{ "physical_dmg_", 15015 },
};
public static Dictionary<string, int> ArtifactSubAttribution { get; } = new Dictionary<string, int>
{
{ "hp" , 102 },
{ "hp_" , 103 },
{ "atk" , 105 },
{ "atk_" , 106 },
{ "def" , 108 },
{ "def_" , 109 },
{ "critRate_", 120 },
{ "critDMG_" , 122 },
{ "enerRech_", 123 },
{ "eleMas" , 124 },
};
public static Dictionary<string, int> Avatars { get; private set; }
public static Dictionary<string, int> Weapons { get; private set; }
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.ComponentModel;
using Newtonsoft.Json;
namespace GrasscutterTools.GOOD
{
/// <summary>
/// Weapon data representation
/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/game/Weapon.cs
/// </summary>
public class Weapon
{
/// <summary>
/// e.g. "CrescentPike"
/// </summary>
[JsonProperty("key")]
public string Name { get; set; }
/// <summary>
/// 1-90 inclusive
/// </summary>
[JsonProperty("level")]
public int Level { get; set; }
/// <summary>
/// 0-6 inclusive. need to disambiguate 80/90 or 80/80
/// </summary>
[JsonProperty("ascension")]
public int AscensionLevel { get; set; }
/// <summary>
/// 1-5 inclusive
/// </summary>
[JsonProperty("refinement")]
public int RefinementLevel { get; set; }
/// <summary>
/// where "" means not equipped.
/// </summary>
[JsonProperty("location")]
[DefaultValue("")]
public string EquippedCharacter { get; set; }
/// <summary>
/// Whether the weapon is locked in game.
/// </summary>
[JsonProperty("lock")]
public bool Lock { get; set; }
}
}

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
namespace GrasscutterTools.Game
{
/// <summary>
/// 命令版本
///
/// 用法:
/// ver = Version.TryParse(input, out Version current) ? new CommandVersion(current) : CommandVersion.Latest();
///
/// </summary>
internal class CommandVersion
{
/// <summary>
/// 初始化当前版本
/// </summary>
/// <param name="current"></param>
public CommandVersion(Version current)
{
this.current = current ?? throw new ArgumentNullException(nameof(current));
}
private Version current;
/// <summary>
/// 当前命令版本
/// </summary>
public Version Current
{
get => current;
set
{
if (current != value)
{
current = value;
OnVersionChanged();
}
}
}
/// <summary>
/// 选中版本改变事件
/// </summary>
public event EventHandler VersionChanged;
/// <summary>
/// 触发版本更改事件
/// </summary>
private void OnVersionChanged() => VersionChanged?.Invoke(this, EventArgs.Empty);
/// <summary>
/// 当前支持的最新版本 - 当未选择版本时,默认为最新版本
/// </summary>
public static CommandVersion Latest() => new CommandVersion(List[List.Length - 1]);
#region - Version List -
// 忽略更早以前的版本
/// <summary>
/// v1.2.1 2022/6/18
/// git 30c7bb94439a123417a6a1e0116acd3c40f2d115
/// </summary>
public static readonly Version V1_2_1 = new Version(1, 2, 1);
/// <summary>
/// v1.2.1 -> v1.2.2 2022/6/22
/// git aa43943025fefcda9739c9fcf242e67f1a7b83b4
/// </summary>
public static readonly Version V1_2_2 = new Version(1, 2, 2);
/// <summary>
/// v1.2.2 -> v1.2.3 2022/7/21
/// git a07b3f21e6fbeb9abfad8862d6fa0dc4a1c3c1a3
/// </summary>
public static readonly Version V1_2_3 = new Version(1, 2, 3);
// More...
/// <summary>
/// v1.2.3 -> v1.2.4 2022/7/21
/// git hash
/// </summary>
//public static readonly Version V1_2_4 = new Version(1, 2, 4);
public static Version[] List { get; } = new Version[] {
V1_2_1,
V1_2_2,
V1_2_3,
//V1_2_4,
};
#endregion - Version List -
}
}

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@@ -1,4 +1,22 @@
namespace GrasscutterTools.Game.Gacha
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
namespace GrasscutterTools.Game.Gacha
{
public enum BannerType
{

View File

@@ -1,4 +1,22 @@
using System.ComponentModel;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.ComponentModel;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace GrasscutterTools.Game.Gacha
{
/// <summary>
/// https://github.com/Grasscutters/Grasscutter/pull/639
/// </summary>
public class GachaBanner2
{
/// <summary>
/// 添加卡池请从400开始增加id数值进行添加这个id需要每个池子不一样
/// 如果你想添加大量卡池请按照每次增加固定数值的id进行添加比如411412413....
/// </summary>
[JsonProperty("gachaType")]
public int GachaType { get; set; } = 400;
/// <summary>
/// 这个id需要每个池子不一样如果你想添加大量卡池
/// 请按照每次增加固定数值的id进行添加,比如210022002300....
/// </summary>
[JsonProperty("scheduleId")]
public int ScheduleId { get; set; } = 800;
/// <summary>
/// 这个是卡池的预制路径id
/// </summary>
[JsonProperty("prefabPath")]
public string PrefabPath { get; set; } = "GachaShowPanel_A007";
/// <summary>
/// 这个是抽卡的预览背景路径id
/// </summary>
[JsonProperty("previewPrefabPath")]
public string PreviewPrefabPath { get; set; } = "UI_Tab_GachaShowPanel_A007";
/// <summary>
/// 这个是抽卡的标题路径id有可能与之前两项的id不同
/// 一般这3项的id只需保持一致即可就是A0xxxx为同一id
/// </summary>
[JsonProperty("titlePath")]
public string TitlePath { get; set; } = "UI_GACHA_SHOW_PANEL_A007_TITLE";
/// <summary>
/// 这个表示祈愿用的道具224是相遇之缘223是纠缠之缘 - 选择一个作为该卡池的抽卡道具
/// (提示请不要随便修改祈愿道具除了蓝球和粉球有可能会引发bug比如修改成摩拉抽卡可能导致卡住)
/// </summary>
[JsonProperty("costItem")]
public int CostItem { get; set; } = 224;
/// <summary>
/// 开始时间Unix时间戳
/// </summary>
[JsonProperty("beginTime")]
public int BeginTime { get; set; } = 0;
/// <summary>
/// 结束时间Unix时间戳
/// </summary>
[JsonProperty("endTime")]
public int EndTime { get; set; } = 1924992000;
/// <summary>
/// 卡池顺序
/// </summary>
[JsonProperty("sortId")]
public int SortId { get; set; } = 1000;
/// <summary>
/// 抽卡次数限制
/// </summary>
[JsonProperty("gachaTimesLimit")]
public int GachaTimesLimit { get; set; } = int.MaxValue;
/// <summary>
/// 4星的up角色或物品
/// </summary>
[JsonProperty("rateUpItems4")]
public int[] RateUpItems4 { get; set; } = { };
/// <summary>
/// 5星的up物品或者角色
/// </summary>
[JsonProperty("rateUpItems5")]
public int[] RateUpItems5 { get; set; } = { };
/// <summary>
/// 3星普通池
/// </summary>
[JsonProperty("fallbackItems3")]
public int[] FallbackItems3 { get; set; } = { 11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304 };
/// <summary>
/// 4星普通角色池
/// </summary>
[JsonProperty("fallbackItems4Pool1")]
public int[] FallbackItems4Pool1 { get; set; } = { 1014, 1020, 1023, 1024, 1025, 1027, 1031, 1032, 1034, 1036, 1039, 1043, 1044, 1045, 1048, 1053, 1055, 1056, 1064 };
/// <summary>
/// 4星普通武器池
/// </summary>
[JsonProperty("fallbackItems4Pool2")]
public int[] FallbackItems4Pool2 { get; set; } = { 11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405 };
/// <summary>
/// 5星普通角色池
/// </summary>
[JsonProperty("fallbackItems5Pool1")]
public int[] FallbackItems5Pool1 { get; set; } = { 1003, 1016, 1042, 1035, 1041 };
/// <summary>
/// 5星普通角色池
/// </summary>
[JsonProperty("fallbackItems5Pool2")]
public int[] FallbackItems5Pool2 { get; set; } = { 11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502 };
/// <summary>
/// 是否从奖池中移除玩家星座等级6级以上的角色
/// </summary>
[JsonProperty("removeC6FromPool")]
public bool RemoveC6FromPool { get; set; } = false;
/// <summary>
/// 自动从普通池中移除UP池物品或角色
/// </summary>
[JsonProperty("autoStripRateUpFromFallback")]
public bool AutoStripRateUpFromFallback { get; set; } = true;
/// <summary>
/// 4星权重
/// </summary>
[JsonProperty("weights4")]
public int[,] Weights4 { get; set; } = { { 1, 510 }, { 8, 510 }, { 10, 10000 } };
/// <summary>
/// 5星权重
/// </summary>
[JsonProperty("weights5")]
public int[,] Weights5 { get; set; } = { { 1, 75 }, { 73, 150 }, { 90, 10000 } };
/// <summary>
/// 4星平衡奖池权重即中的是武器还是角色
/// </summary>
[JsonProperty("poolBalanceWeights4")]
public int[,] PoolBalanceWeights4 { get; set; } = { { 1, 255 }, { 17, 255 }, { 21, 10455 } };
/// <summary>
/// 5星平衡奖池权重即中的是武器还是角色
/// </summary>
[JsonProperty("poolBalanceWeights5")]
public int[,] PoolBalanceWeights5 { get; set; } = { { 1, 30 }, { 147, 150 }, { 181, 10230 } };
/// <summary>
/// 4星事件概率抽中后摇1~100随机数如果大于该值则抽中up池
/// </summary>
[JsonProperty("eventChance4")]
public int EventChance4 { get; set; } = 50;
/// <summary>
/// 5星事件概率抽中后摇1~100随机数如果大于该值则抽中up池
/// </summary>
[JsonProperty("eventChance5")]
public int EventChance5 { get; set; } = 50;
/// <summary>
/// 这个有3种类型standard表示常驻池event表示限时角色祈愿池
/// weapon表示限时武器祈愿池选择一种类型的卡池
/// </summary>
[JsonProperty("bannerType"), JsonConverter(typeof(StringEnumConverter))]
public BannerType BannerType { get; set; } = BannerType.STANDARD;
}
}

View File

@@ -1,4 +1,22 @@
namespace GrasscutterTools.Game
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
namespace GrasscutterTools.Game
{
public class GameCommand
{

View File

@@ -1,4 +1,22 @@
using GrasscutterTools.Properties;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using GrasscutterTools.Properties;
namespace GrasscutterTools.Game
{
@@ -19,8 +37,8 @@ namespace GrasscutterTools.Game
Scenes = new ItemMap(Resources.Scene);
Weapons = new ItemMap(Resources.Weapon);
WeaponColors = new ItemMap(Resources.WeaponColor);
Ornaments = new ItemMap(Resources.Ornament);
GachaBannerPrefabs = new ItemMap(Resources.GachaBennerPrefab);
Quests = new ItemMap(Resources.Quest);
}
public static ItemMap Animals { get; private set; }
@@ -49,8 +67,8 @@ namespace GrasscutterTools.Game
public static ItemMap WeaponColors { get; private set; }
public static ItemMap Ornaments { get; private set; }
public static ItemMap GachaBannerPrefabs { get; private set; }
public static ItemMap Quests { get; private set; }
}
}
}

View File

@@ -1,4 +1,22 @@
using System.Collections.Generic;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
namespace GrasscutterTools.Game
{
@@ -20,7 +38,7 @@ namespace GrasscutterTools.Game
if (si > 0 && int.TryParse(line.Substring(0, si).Trim(), out int id))
{
var name = line.Substring(si + 1).Trim();
if (!string.IsNullOrEmpty(name))
if (!string.IsNullOrEmpty(name) && name != "null")
{
//IdMap[id] = name;
//NameMap[name] = id;

View File

@@ -1,4 +1,22 @@
using System.Text;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Text;
using GrasscutterTools.Properties;

View File

@@ -1,4 +1,22 @@
using System.Collections.Generic;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -28,7 +46,7 @@ namespace GrasscutterTools.Game
ManualTextMap = new Dictionary<string, string>();
while (reader.Read())
{
if (reader.TokenType == JsonToken.PropertyName && (string)reader.Value == "TextMapId")
if (reader.TokenType == JsonToken.PropertyName && ((string)reader.Value == "TextMapId" || (string)reader.Value == "textMapId"))
{
var textMapId = reader.ReadAsString();
reader.Read();

View File

@@ -1,7 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Resource.Embedder.2.2.0\build\Resource.Embedder.props" Condition="Exists('..\packages\Resource.Embedder.2.2.0\build\Resource.Embedder.props')" />
<Import Project="..\packages\Costura.Fody.5.7.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.5.7.0\build\Costura.Fody.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -40,178 +38,51 @@
<PropertyGroup>
<ApplicationIcon>Resources\IconGrasscutter.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup />
<ItemGroup>
<Reference Include="Costura, Version=5.7.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.5.7.0\lib\netstandard1.0\Costura.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Build.Framework" />
<Reference Include="Microsoft.Build.Utilities.v4.0" />
<Reference Include="Microsoft.Win32.Primitives, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Win32.Primitives.4.3.0\lib\net46\Microsoft.Win32.Primitives.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<HintPath>Resources\Newtonsoft.Json.dll</HintPath>
<EmbedInteropTypes>False</EmbedInteropTypes>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.AppContext, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.AppContext.4.3.0\lib\net463\System.AppContext.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Console, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Console.4.3.0\lib\net46\System.Console.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Diagnostics.DiagnosticSource, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Diagnostics.DiagnosticSource.4.3.0\lib\net46\System.Diagnostics.DiagnosticSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Diagnostics.Tracing.4.3.0\lib\net462\System.Diagnostics.Tracing.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Globalization.Calendars, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Globalization.Calendars.4.3.0\lib\net46\System.Globalization.Calendars.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.4.3.0\lib\net462\System.IO.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.Compression, Version=4.1.2.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.IO.Compression.ZipFile, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.Compression.ZipFile.4.3.0\lib\net46\System.IO.Compression.ZipFile.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.FileSystem, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.FileSystem.4.3.0\lib\net46\System.IO.FileSystem.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.IO.FileSystem.Primitives.4.3.0\lib\net46\System.IO.FileSystem.Primitives.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Linq, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Linq.4.3.0\lib\net463\System.Linq.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Linq.Expressions, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Linq.Expressions.4.3.0\lib\net463\System.Linq.Expressions.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Net.Http, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Net.Http.4.3.0\lib\net46\System.Net.Http.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Net.Sockets, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Net.Sockets.4.3.0\lib\net46\System.Net.Sockets.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Reflection, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Reflection.4.3.0\lib\net462\System.Reflection.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.4.3.0\lib\net462\System.Runtime.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.Extensions, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.Extensions.4.3.0\lib\net462\System.Runtime.Extensions.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.InteropServices.4.3.0\lib\net463\System.Runtime.InteropServices.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.InteropServices.RuntimeInformation.4.3.0\lib\net45\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.Cryptography.Algorithms.4.3.0\lib\net463\System.Security.Cryptography.Algorithms.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.Cryptography.Encoding.4.3.0\lib\net46\System.Security.Cryptography.Encoding.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.Cryptography.Primitives.4.3.0\lib\net46\System.Security.Cryptography.Primitives.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.Cryptography.X509Certificates.4.3.0\lib\net461\System.Security.Cryptography.X509Certificates.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Text.RegularExpressions, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.RegularExpressions.4.3.0\lib\net463\System.Text.RegularExpressions.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.ReaderWriter, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Xml.ReaderWriter.4.3.0\lib\net46\System.Xml.ReaderWriter.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Controls\TextBoxXP.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="DispatchServer\DispatchServerAPI.cs" />
<Compile Include="DispatchServer\Model\ServerStatus.cs" />
<Compile Include="FormGachaBannerEditor.cs">
<Compile Include="Forms\FormGachaBannerEditor2.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormGachaBannerEditor.Designer.cs">
<Compile Include="Forms\FormGachaBannerEditor2.Designer.cs">
<DependentUpon>FormGachaBannerEditor2.cs</DependentUpon>
</Compile>
<Compile Include="Forms\FormGachaBannerEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\FormGachaBannerEditor.Designer.cs">
<DependentUpon>FormGachaBannerEditor.cs</DependentUpon>
</Compile>
<Compile Include="FormMain.cs">
<Compile Include="Forms\FormMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormMain.Designer.cs">
<Compile Include="Forms\FormMain.Designer.cs">
<DependentUpon>FormMain.cs</DependentUpon>
</Compile>
<Compile Include="FormTextMapBrowser.cs">
<Compile Include="Forms\FormTextMapBrowser.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormTextMapBrowser.Designer.cs">
<Compile Include="Forms\FormTextMapBrowser.Designer.cs">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</Compile>
<Compile Include="Game\CommandVersion.cs" />
<Compile Include="Game\Gacha\GachaBanner2.cs" />
<Compile Include="Game\GameCommand.cs" />
<Compile Include="Game\Gacha\BannerType.cs" />
<Compile Include="Game\Gacha\GachaBanner.cs" />
@@ -219,34 +90,90 @@
<Compile Include="Game\ItemMap.cs" />
<Compile Include="Game\SetStatsCommand.cs" />
<Compile Include="Game\TextMapData.cs" />
<Compile Include="GOOD\GOOD.cs" />
<Compile Include="GOOD\Artifact.cs" />
<Compile Include="GOOD\Character.cs" />
<Compile Include="GOOD\GOODData.cs" />
<Compile Include="GOOD\Weapon.cs" />
<Compile Include="OpenCommand\OpenCommandAPI.cs" />
<Compile Include="MultiLanguage.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.zh-TW.Designer.cs">
<DependentUpon>Resources.zh-TW.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="Settings.cs" />
<Compile Include="Utils\ArtifactUtils.cs" />
<Compile Include="Utils\HttpHelper.cs" />
<EmbeddedResource Include="FormGachaBannerEditor.en-us.resx">
<Compile Include="Utils\ReleaseAPI.cs" />
<EmbeddedResource Include="Forms\FormGachaBannerEditor2.en-us.resx">
<DependentUpon>FormGachaBannerEditor2.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormGachaBannerEditor2.resx">
<DependentUpon>FormGachaBannerEditor2.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormGachaBannerEditor2.ru-ru.resx">
<DependentUpon>FormGachaBannerEditor2.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormGachaBannerEditor.en-us.resx">
<DependentUpon>FormGachaBannerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormGachaBannerEditor.resx">
<EmbeddedResource Include="Forms\FormGachaBannerEditor.ru-ru.resx">
<DependentUpon>FormGachaBannerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMain.en-us.resx">
<DependentUpon>FormMain.cs</DependentUpon>
<EmbeddedResource Include="Forms\FormGachaBannerEditor.resx">
<DependentUpon>FormGachaBannerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMain.resx">
<DependentUpon>FormMain.cs</DependentUpon>
<EmbeddedResource Include="Forms\FormGachaBannerEditor2.zh-TW.resx">
<DependentUpon>FormGachaBannerEditor2.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormTextMapBrowser.en-US.resx">
<EmbeddedResource Include="Forms\FormMain.en-us.resx">
<DependentUpon>FormMain.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormMain.ru-ru.resx">
<DependentUpon>FormMain.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormMain.resx">
<DependentUpon>FormMain.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormMain.zh-TW.resx">
<DependentUpon>FormMain.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormTextMapBrowser.en-US.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormTextMapBrowser.resx">
<EmbeddedResource Include="Forms\FormTextMapBrowser.ru-ru.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormTextMapBrowser.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormTextMapBrowser.zh-TW.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.zh-TW.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.zh-TW.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.en-us.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.en-us.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.ru-ru.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.ru-ru.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
@@ -257,12 +184,16 @@
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="Properties\Resources.ru-ru.Designer.cs">
<DependentUpon>Resources.ru-ru.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
@@ -273,6 +204,7 @@
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<None Include="Resources\en-us\AvatarStats.json" />
<None Include="Resources\ru-ru\AvatarStats.json" />
<None Include="Resources\zh-cn\AvatarStats.json" />
</ItemGroup>
<ItemGroup>
@@ -291,9 +223,24 @@
<Content Include="Resources\en-us\Item.txt" />
<Content Include="Resources\en-us\Monster.txt" />
<Content Include="Resources\en-us\NPC.txt" />
<Content Include="Resources\en-us\Ornament.txt" />
<Content Include="Resources\en-us\Quest.txt" />
<Content Include="Resources\en-us\Scene.txt" />
<Content Include="Resources\en-us\Weapon.txt" />
<None Include="Resources\Newtonsoft.Json.dll" />
<Content Include="Resources\ru-ru\Animal.txt" />
<Content Include="Resources\ru-ru\Artifact.txt" />
<Content Include="Resources\ru-ru\ArtifactCat.txt" />
<Content Include="Resources\ru-ru\ArtifactMainAttribution.txt" />
<Content Include="Resources\ru-ru\ArtifactSubAttribution.txt" />
<Content Include="Resources\ru-ru\Avatar.txt" />
<Content Include="Resources\ru-ru\CustomCommands.txt" />
<Content Include="Resources\ru-ru\GachaBennerPrefab.txt" />
<Content Include="Resources\ru-ru\Item.txt" />
<Content Include="Resources\ru-ru\Monster.txt" />
<Content Include="Resources\ru-ru\NPC.txt" />
<Content Include="Resources\ru-ru\Quest.txt" />
<Content Include="Resources\ru-ru\Scene.txt" />
<Content Include="Resources\ru-ru\Weapon.txt" />
<Content Include="Resources\IconGrasscutter.ico" />
<Content Include="Resources\IconGrasscutter.png" />
<None Include="Resources\ImgSupport.png" />
@@ -312,23 +259,35 @@
<Content Include="Resources\zh-cn\Item.txt" />
<Content Include="Resources\zh-cn\Monster.txt" />
<Content Include="Resources\zh-cn\NPC.txt" />
<Content Include="Resources\zh-cn\Ornament.txt" />
<Content Include="Resources\zh-cn\Quest.txt" />
<Content Include="Resources\zh-cn\Scene.txt" />
<Content Include="Resources\zh-cn\Weapon.txt" />
<Content Include="Resources\zh-tw\Animal.txt" />
<Content Include="Resources\zh-tw\ArtifactCat.txt" />
<Content Include="Resources\zh-tw\ArtifactMainAttribution.txt" />
<Content Include="Resources\zh-tw\Artifact.txt" />
<Content Include="Resources\zh-tw\ArtifactSubAttribution.txt" />
<Content Include="Resources\zh-tw\Avatar.txt" />
<Content Include="Resources\zh-tw\CustomCommands.txt" />
<Content Include="Resources\zh-tw\GachaBennerPrefab.txt" />
<Content Include="Resources\zh-tw\Item.txt" />
<Content Include="Resources\zh-tw\Monster.txt" />
<Content Include="Resources\zh-tw\NPC.txt" />
<Content Include="Resources\zh-tw\Quest.txt" />
<Content Include="Resources\zh-tw\Scene.txt" />
<Content Include="Resources\zh-tw\Weapon.txt" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.8">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.8 %28x86 和 x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Resource.Embedder">
<Version>2.2.0</Version>
</PackageReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>这台计算机上缺少此项目引用的 NuGet 程序包。使用“NuGet 程序包还原”可下载这些程序包。有关更多信息,请参见 http://go.microsoft.com/fwlink/?LinkID=322105。缺少的文件是 {0}。</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Costura.Fody.5.7.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.5.7.0\build\Costura.Fody.props'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.5.7.0\build\Costura.Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.5.7.0\build\Costura.Fody.targets'))" />
<Error Condition="!Exists('..\packages\Fody.6.6.1\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.6.1\build\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Resource.Embedder.2.2.0\build\Resource.Embedder.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Resource.Embedder.2.2.0\build\Resource.Embedder.props'))" />
<Error Condition="!Exists('..\packages\NETStandard.Library.2.0.3\build\netstandard2.0\NETStandard.Library.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\NETStandard.Library.2.0.3\build\netstandard2.0\NETStandard.Library.targets'))" />
</Target>
<Import Project="..\packages\Costura.Fody.5.7.0\build\Costura.Fody.targets" Condition="Exists('..\packages\Costura.Fody.5.7.0\build\Costura.Fody.targets')" />
<Import Project="..\packages\Fody.6.6.1\build\Fody.targets" Condition="Exists('..\packages\Fody.6.6.1\build\Fody.targets')" />
<Import Project="..\packages\NETStandard.Library.2.0.3\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.3\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>

View File

@@ -1,18 +1,42 @@
using System;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Windows.Forms;
namespace GrasscutterTools
{
internal static class MultiLanguage
{
public static string DefaultLanguage = "zh-CN";
/// <summary>
/// 语言名称列表
/// </summary>
public static readonly string[] LanguageNames = new string[] { "简体中文", "繁體中文", "English", "Русский" };
/// <summary>
/// 语言代码列表
/// </summary>
public static readonly string[] Languages = new string[] { "zh-CN", "zh-TW", "en-US", "ru-RU" };
public static void SetDefaultLanguage(string lang)
{
System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(lang);
DefaultLanguage = lang;
Properties.Settings.Default.DefaultLanguage = lang;
Properties.Settings.Default.Save();
}
/// <summary>

View File

@@ -1,4 +1,22 @@
using System;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Threading.Tasks;
using GrasscutterTools.Utils;
@@ -9,10 +27,12 @@ namespace GrasscutterTools.OpenCommand
{
public class OpenCommandAPI
{
public OpenCommandAPI(string host)
public OpenCommandAPI(string host, string token = "")
{
Host = host;
API = host + "/opencommand/api";
Token = token;
CanInvoke = !string.IsNullOrEmpty(token);
}
public string Host { get; }

View File

@@ -1,4 +1,24 @@
using System;
/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Globalization;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Windows.Forms;
@@ -9,12 +29,42 @@ namespace GrasscutterTools
{
internal static class Program
{
static Program()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
}
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
//var executingAssembly = Assembly.GetExecutingAssembly();
//var assemblyName = new AssemblyName(args.Name);
//var path = assemblyName.Name + ".dll";
//if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false)
// path = $@"{assemblyName.CultureInfo}\{path}";
//using (var stream = executingAssembly.GetManifestResourceStream(path))
//{
// if (stream == null) return null;
// var assemblyRawBytes = new byte[stream.Length];
// stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
// return Assembly.Load(assemblyRawBytes);
//}
// 手工加载嵌入的dll文件
if (new AssemblyName(args.Name).Name == "Newtonsoft.Json")
return Assembly.Load(Resources.Newtonsoft_Json);
return null;
}
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
private static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
//设置应用程序处理异常方式ThreadException处理
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
//处理线程异常
@@ -22,9 +72,11 @@ namespace GrasscutterTools
//处理非UI线程异常
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormMain());
// 初始化语言环境
if (!string.IsNullOrEmpty(Settings.Default.DefaultLanguage))
MultiLanguage.SetDefaultLanguage(Settings.Default.DefaultLanguage);
Application.Run(new Forms.FormMain());
}
#region - -

View File

@@ -1,16 +1,16 @@
using System.Reflection;
using System.Reflection;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("GrasscutterTools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyDescription("Grasscutter Command Generator")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCompany("jie65535")]
[assembly: AssemblyProduct("GrasscutterTools")]
[assembly: AssemblyCopyright("Copyright © jie65535 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyTrademark("jie65535")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyVersion("1.6.3")]
[assembly: AssemblyFileVersion("1.6.3")]

File diff suppressed because it is too large Load Diff

View File

@@ -130,6 +130,9 @@
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactPartLabels" xml:space="preserve">
<value>Goblet of Eonothem,Plume of Death,Circlet of Logos,Flower of Life,Sands of Eon</value>
</data>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
@@ -148,6 +151,9 @@
<data name="BrowserOpenFailedTip" xml:space="preserve">
<value>The browser failed to open. You can manually access the following address:</value>
</data>
<data name="CheckToNewVersion" xml:space="preserve">
<value>Check to new version</value>
</data>
<data name="ClimateType" xml:space="preserve">
<value>None,Sunny,Partly cloudy,Rain,Thunderstorm,Snow,Fog</value>
</data>
@@ -184,36 +190,44 @@
<data name="IconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgIconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ImgSupport" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ImgSupport.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Item" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Item.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="NewVersionInfo" xml:space="preserve">
<value>Name : {0}
Update time : {1}
Update info :
{2}
-------------------------------------------
Do you want to check for updates? Selecting No will no longer remind you of this version.</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. Fill in the correct uid\n2. Send verification code to player\n3. Enter the correct verification code\n4. Connection\n5. Enjoy</value>
</data>
<data name="Ornament" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Ornament.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="PermissionCannotBeEmpty" xml:space="preserve">
<value>Permission cannot be empty!</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="QueryServerStatusFailed" xml:space="preserve">
<value>Failed to query server status:</value>
</data>
<data name="Quest" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Quest.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="RequireOpenCommandTip" xml:space="preserve">
<value>Please connect to a server that supports [opencommand] first</value>
</data>
<data name="RestoreCustomCommands" xml:space="preserve">
<value>Are you sure you want to restore custom commands to defaults?</value>
</data>
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
@@ -226,6 +240,12 @@
<data name="Tips" xml:space="preserve">
<value>Tips</value>
</data>
<data name="TokenCannotBeEmpty" xml:space="preserve">
<value>Token cannot be empty</value>
</data>
<data name="TokenRestoredFromCache" xml:space="preserve">
<value>Token restored from cache</value>
</data>
<data name="UsernameCannotBeEmpty" xml:space="preserve">
<value>Username cannot be empty!</value>
</data>
@@ -235,4 +255,14 @@
<data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="GOODImportText" xml:space="preserve">
<value>Do you wish to import </value>
</data>
<data name="GOODImportTitle" xml:space="preserve">
<value>Import GOOD dump file</value>
</data>
<data name="GOODImportSuccess" xml:space="preserve">
<value>Import success!</value>
</data>
</root>

View File

@@ -130,6 +130,9 @@
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactPartLabels" xml:space="preserve">
<value>空之杯,死之羽,理之冠,生之花,时之沙</value>
</data>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
@@ -148,6 +151,9 @@
<data name="BrowserOpenFailedTip" xml:space="preserve">
<value>浏览器打开失败,你可以通过以下链接手动访问:</value>
</data>
<data name="CheckToNewVersion" xml:space="preserve">
<value>检查到新版本</value>
</data>
<data name="ClimateType" xml:space="preserve">
<value>无,晴天,多云,雨天,雷暴,雪天,雾天</value>
</data>
@@ -178,6 +184,9 @@
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="SettingSaveError" xml:space="preserve">
<value>保存设置时异常:</value>
</data>
<data name="Help" xml:space="preserve">
<value>帮助</value>
</data>
@@ -199,36 +208,53 @@
<data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="NewVersionInfo" xml:space="preserve">
<value>版本名:{0}
更新时间:{1}
更新内容:
{2}
--------------------------------------------
是否查看更新?选择否将不再提醒该版本。</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受</value>
</data>
<data name="Ornament" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Ornament.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="PermissionCannotBeEmpty" xml:space="preserve">
<value>要设置的权限不能为空!</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="QueryServerStatusFailed" xml:space="preserve">
<value>查询服务端状态失败:</value>
</data>
<data name="Quest" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Quest.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="RequireOpenCommandTip" xml:space="preserve">
<value>请先连接到支持[OpenCommand]的服务器</value>
</data>
<data name="RestoreCustomCommands" xml:space="preserve">
<value>确认将自定义命令恢复到默认值?</value>
</data>
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="SettingLoadError" xml:space="preserve">
<value>加载设置时异常:</value>
</data>
<data name="SettingSaveError" xml:space="preserve">
<value>保存设置时异常:</value>
</data>
<data name="Tips" xml:space="preserve">
<value>提示</value>
</data>
<data name="TokenCannotBeEmpty" xml:space="preserve">
<value>Token不能为空</value>
</data>
<data name="TokenRestoredFromCache" xml:space="preserve">
<value>已从缓存中恢复Token</value>
</data>
<data name="UsernameCannotBeEmpty" xml:space="preserve">
<value>用户名不能为空!</value>
</data>
@@ -238,4 +264,16 @@
<data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="GOODImportText" xml:space="preserve">
<value>是否导入 </value>
</data>
<data name="GOODImportTitle" xml:space="preserve">
<value>导入GOOD档案</value>
</data>
<data name="GOODImportSuccess" xml:space="preserve">
<value>导入成功!</value>
</data>
<data name="Newtonsoft_Json" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Newtonsoft.Json.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

View File

@@ -0,0 +1,258 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Animal" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Animal.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Artifact" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Artifact.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactCat" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\ArtifactCat.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactPartLabels" xml:space="preserve">
<value>Goblet of Eonothem,Plume of Death,Circlet of Logos,Flower of Life,Sands of Eon</value>
</data>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AskConfirmDeletion" xml:space="preserve">
<value>Are you sure you want to delete this command?</value>
</data>
<data name="Avatar" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Avatar.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AvatarColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\AvatarColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BrowserOpenFailedTip" xml:space="preserve">
<value>Браузерe не удалось открыть. Вы можете вручную получить доступ к следующему адресу:</value>
</data>
<data name="CheckToNewVersion" xml:space="preserve">
<value>Переход на новую версию</value>
</data>
<data name="ClimateType" xml:space="preserve">
<value>Нет,Солнечно,Переменная облачность,Дождь,Гроза,Снег,Туман</value>
</data>
<data name="CodeResendTip" xml:space="preserve">
<value>Повторная отправка через {0} секунд</value>
</data>
<data name="CodeSending" xml:space="preserve">
<value>отправка...</value>
</data>
<data name="CommandContentCannotBeEmpty" xml:space="preserve">
<value>Команда не может быть пустой</value>
</data>
<data name="CommandNotFound" xml:space="preserve">
<value>Команда не найдена</value>
</data>
<data name="CommandTagCannotBeEmpty" xml:space="preserve">
<value>Командный тег не может быть пустым</value>
</data>
<data name="ConnectedTip" xml:space="preserve">
<value>Теперь вы можете выполнять команды удаленно!</value>
</data>
<data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Error" xml:space="preserve">
<value>Ошибка</value>
</data>
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Help" xml:space="preserve">
<value>Help</value>
</data>
<data name="IconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IconGrasscutter.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Item" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Item.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="NewVersionInfo" xml:space="preserve">
<value>Название : {0}
Время обновления : {1}
Информация об обновлении :
{2}
-------------------------------------------
Вы хотите проверить наличие обновлений? Выбор Нет больше не будет напоминать вам об этой версии.</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. Заполните правильный uid\n2. Отправьте проверочный код игроку\n3. Введите правильный проверочный код\n4. Соединение\n5. Наслаждаться</value>
</data>
<data name="PermissionCannotBeEmpty" xml:space="preserve">
<value>Разрешение не может быть пустым!</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="QueryServerStatusFailed" xml:space="preserve">
<value>Не удалось запросить состояние сервера:</value>
</data>
<data name="Quest" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Quest.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="RequireOpenCommandTip" xml:space="preserve">
<value>Пожалуйста, сначала подключитесь к серверу, который поддерживает [команду открытия]</value>
</data>
<data name="RestoreCustomCommands" xml:space="preserve">
<value>Вы уверены, что хотите восстановить пользовательские команды по умолчанию?</value>
</data>
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="SettingLoadError" xml:space="preserve">
<value>Не удалось загрузить настройки:</value>
</data>
<data name="SettingSaveError" xml:space="preserve">
<value>Не удалось сохранить настройки:</value>
</data>
<data name="Tips" xml:space="preserve">
<value>Совет</value>
</data>
<data name="TokenCannotBeEmpty" xml:space="preserve">
<value>Токен не может быть пустым</value>
</data>
<data name="TokenRestoredFromCache" xml:space="preserve">
<value>Токен восстановлен из кеша</value>
</data>
<data name="UsernameCannotBeEmpty" xml:space="preserve">
<value>Имя пользователя не может быть пустым!</value>
</data>
<data name="Weapon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\Weapon.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

View File

@@ -0,0 +1,264 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Animal" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Animal.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Artifact" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Artifact.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactCat" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactCat.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactPartLabels" xml:space="preserve">
<value>空之杯,死之羽,理之冠,生之花,時之沙</value>
</data>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AskConfirmDeletion" xml:space="preserve">
<value>確認刪除?</value>
</data>
<data name="Avatar" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Avatar.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AvatarColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\AvatarColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BrowserOpenFailedTip" xml:space="preserve">
<value>瀏覽器打開失敗,你可以通過以下鏈接手動訪問:</value>
</data>
<data name="CheckToNewVersion" xml:space="preserve">
<value>檢查到新版本</value>
</data>
<data name="ClimateType" xml:space="preserve">
<value>無,晴天,多雲,雨天,雷暴,雪天,霧天</value>
</data>
<data name="CodeResendTip" xml:space="preserve">
<value>{0} 秒後可重發</value>
</data>
<data name="CodeSending" xml:space="preserve">
<value>發送中...</value>
</data>
<data name="CommandContentCannotBeEmpty" xml:space="preserve">
<value>命令內容不能為空</value>
</data>
<data name="CommandNotFound" xml:space="preserve">
<value>未找到該命令</value>
</data>
<data name="CommandTagCannotBeEmpty" xml:space="preserve">
<value>命令標籤不能為空</value>
</data>
<data name="ConnectedTip" xml:space="preserve">
<value>現在你可以遠程執行命令了哦!</value>
</data>
<data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Error" xml:space="preserve">
<value>錯誤</value>
</data>
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Help" xml:space="preserve">
<value>幫助</value>
</data>
<data name="Item" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Item.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="NewVersionInfo" xml:space="preserve">
<value>版本名:{0}
更新時間:{1}
更新內容:
{2}
--------------------------------------------
是否查看更新?選擇否將不再提醒該版本。</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. 填寫正確的UID\n2. 向玩家發送驗證碼\n3. 輸入正確的驗證碼\n4. 連接\n5. 享受</value>
</data>
<data name="PermissionCannotBeEmpty" xml:space="preserve">
<value>要設置的權限不能為空!</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="QueryServerStatusFailed" xml:space="preserve">
<value>查詢伺服器狀態失敗:</value>
</data>
<data name="Quest" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Quest.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="RequireOpenCommandTip" xml:space="preserve">
<value>請先連接到支持[OpenCommand]的伺服器</value>
</data>
<data name="RestoreCustomCommands" xml:space="preserve">
<value>確認將自定義命令恢復到默認值?</value>
</data>
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="SettingLoadError" xml:space="preserve">
<value>加載設置時異常:</value>
</data>
<data name="SettingSaveError" xml:space="preserve">
<value>保存設置時異常:</value>
</data>
<data name="Tips" xml:space="preserve">
<value>提示</value>
</data>
<data name="TokenCannotBeEmpty" xml:space="preserve">
<value>Token不能為空</value>
</data>
<data name="TokenRestoredFromCache" xml:space="preserve">
<value>已從緩存中恢復Token</value>
</data>
<data name="UsernameCannotBeEmpty" xml:space="preserve">
<value>用戶名不能為空!</value>
</data>
<data name="Weapon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Weapon.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="GOODImportText" xml:space="preserve">
<value>是否導入 </value>
</data>
<data name="GOODImportTitle" xml:space="preserve">
<value>導入GOOD檔案</value>
</data>
<data name="GOODImportSuccess" xml:space="preserve">
<value>導入成功!</value>
</data>
</root>

View File

@@ -12,7 +12,7 @@ namespace GrasscutterTools.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.1.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.3.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@@ -49,7 +49,7 @@ namespace GrasscutterTools.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("zh-CN")]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string DefaultLanguage {
get {
return ((string)(this["DefaultLanguage"]));
@@ -106,5 +106,53 @@ namespace GrasscutterTools.Properties {
this["Host"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string CheckedLastVersion {
get {
return ((string)(this["CheckedLastVersion"]));
}
set {
this["CheckedLastVersion"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string TokenCache {
get {
return ((string)(this["TokenCache"]));
}
set {
this["TokenCache"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string CommandVersion {
get {
return ((string)(this["CommandVersion"]));
}
set {
this["CommandVersion"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool IsTopMost {
get {
return ((bool)(this["IsTopMost"]));
}
set {
this["IsTopMost"] = value;
}
}
}
}

View File

@@ -9,7 +9,7 @@
<Value Profile="(Default)">10001</Value>
</Setting>
<Setting Name="DefaultLanguage" Type="System.String" Scope="User">
<Value Profile="(Default)">zh-CN</Value>
<Value Profile="(Default)" />
</Setting>
<Setting Name="ResourcesDirPath" Type="System.String" Scope="User">
<Value Profile="(Default)" />
@@ -23,5 +23,17 @@
<Setting Name="Host" Type="System.String" Scope="User">
<Value Profile="(Default)">https://127.0.0.1</Value>
</Setting>
<Setting Name="CheckedLastVersion" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="TokenCache" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="CommandVersion" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="IsTopMost" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>

View File

@@ -47,4 +47,7 @@
1062:blue
1063:yellow
1064:purple
1066:yellow
1066:yellow
1067:green
1068:purple
1069:green

Binary file not shown.

View File

@@ -3,34 +3,53 @@ player.*
player.**
server.*
server.**
player.changescene
permission
player.clearinv
player.clearinv.others
player.enterdungeon
player.enterdungeon.others
player.give
player.giveall
player.giveart
player.givechar
player.godmode
player.give.others
player.heal
player.heal.others
player.killcharacter
player.killcharacter.others
player.quest
player.quest.others
player.resetconstellation
player.resetconstellation.others
player.setfetterlevel
player.setfetterlevel.others
player.setprop
player.setprop.others
player.setstats
player.setstats.others
player.settalent
player.setworldlevel
player.settalent.others
player.team
player.team.others
player.teleport
player.teleport.others
player.tpall
player.tpall.others
player.weather
player.weather.others
server.announce
server.ban
server.broadcast
server.coop
server.drop
server.coop.others
server.kick
server.killall
server.killall.others
server.reload
server.resetshop
server.resetshop.others
server.sendmail
server.sendmessage
server.sendmessage.others
server.spawn
server.spawn.others
server.stop
mea.notice
mea.mail

View File

@@ -141,4 +141,5 @@
15506:yellow
15507:yellow
15508:yellow
15509:yellow
15509:yellow
15511:yellow

View File

@@ -1,224 +1,229 @@
28010101: 黄金蟹
28010102: 太阳蟹
28010103: 海蓝蟹
28010104: 将军蟹
28010105: 薄红蟹
28010106: 螃蟹
28020101: 雪狐
28020102: 红狐
28020103: 送礼雪狐
28020104: 送大礼雪狐
28020105: 雪狐
28020106: 红狐
28020201: 松鼠
28030101: 蓝翎鹭
28030102: 菫鹮
28030201: 茶羽鹰
28030202: 棕翎鹰
28030203: 石鸢
28030204: 白练鹰
28050101: 风晶蝶
28050102: 岩晶蝶
28050103: 冰晶蝶
28050104: 雷晶蝶
28050105: 珊瑚蝶
28050301: 吉光虫
28010201: 蓝角蜥
28010202: 红角蜥
28010203: 绿角蜥
28010204: 落日鳅鳅
28010205: 金鳅鳅
28010206: 晴天鳅鳅
28010207: 嗜髓蜥
28010301: 青蛙
28010302: 泥蛙
28010303: 蓝蛙
28010401: 藤纹陆鳗鳗
28010402: 深海鳗鳗
28010403: 赤鳍陆鳗鳗
28020301: 野林猪
28020302: 小野林猪
28020303: 雪猪
28020304: 「大雪猪王」
28020305: 冰冻雪猪
28020306: 雪猪
28020307: 野林猪
28020308: 冰冻雪猪
28020309: 「大雪猪王」
28030301: 白鸽
28030302: 璃冠鸽
28030303: 灰羽鸽
28030304: 赤胁鸽
28030305: 黑王鸽
28030306: 鸦
28030307: 白鸽
28030308: 璃冠鸽
28030309: 灰羽鸽
28030310: 赤胁鸽
28030311: 黑王鸽
28030401: 赤团雀
28030402: 金团雀
28030403: 雪团雀
28030404: 碧团雀
28030405: 金团雀
28030406: 赤团雀
28030407: 金团雀
28030408: 雪团雀
28030409: 碧团雀
28030501: 赤喙鸭
28030502: 翠冠鸭
28030503: 沉金鸭
28030504: 赤喙鸭
28040101: 黑背鲈鱼
28040102: 蓝鳍鲈鱼
28040103: 黄金鲈鱼
28040104: 黑背鲈鱼
28040105: 黑背鲈鱼
28040106: 蓝鳍鲈鱼
28040107: 黄金鲈鱼
28040108: 黑背鲈鱼
28040201: 花鳉
28040202: 琉璃花鳉
28040203: 甜甜花鳉
28040204: 蓝染花鳉
28040205: 擒霞客
28040206: 水晶宴
28040301: 肺棘鱼
28040302: 斗棘鱼
28040303: 鸩棘鱼
28040304: 赤魔王
28040305: 雪中君
28040401: 金赤假龙
28040402: 锖假龙
28040501: 流纹褐蝶鱼
28040502: 流纹京紫蝶鱼
28040503: 流纹茶蝶鱼
28040504: 长生仙
28040505: 雷鸣仙
28040506: 月光鳍
28040601: 炮鲀
28040602: 苦炮鲀
28040701: 迪芙妲鳐
28040702: 佛玛洛鳐
28040703: 幽浮鳐
28020401: 北地犬
28020402: 巡林犬
28020403: 柴犬
28020404: 黑背猎犬
28020405: 柴犬
28020406: 北地犬
28020407: 北地犬
28020408: 巡林犬
28020409: 柴犬
28020410: 黑背猎犬
28020501: 蓝宝石
28020502: 翠目猫
28020503: 灰雪猫
28020504: 北地猫
28020505: 虎纹猫
28020506: 警长猫
28020507: 黑猫
28020508: 蓝宝石
28020509: 灰雪猫
28020510: 翠目猫
28020511: 灰雪猫
28020512: 北地猫
28020513: 虎纹猫
28020601: 雪隐鼬
28020602: 红尾鼬
28020603: 靴子鼬
28020604: 面具鼬
28020605: 青雷鼬
28050201: 新手盗宝鼬
28050202: 藏金盗宝鼬
28050203: 大黄金盗宝鼬
28050211: 新手盗宝鼬
28050212: 藏金盗宝鼬
28050213: 大黄金盗宝鼬
28020701: 狐
28020702: 狐
28020801: 妖狸
28020802: 吉法师(test)
28020803: 妖狸
28020901: 武士狗分身test
28020902: 武士狗bosstest
28220301: 野林猪
28220303: 雪猪
28210101: 黄金蟹
28210102: 太阳蟹
28210103: 海蓝蟹
28210104: 将军蟹
28210105: 薄红蟹
28220101: 雪狐
28220102: 红狐
28220201: 松鼠
28220401: 北地犬
28220402: 巡林犬
28220403: 柴犬
28220404: 黑背猎犬
28220501: 蓝宝石
28220502: 翠目猫
28220503: 灰雪猫
28220504: 北地猫
28220505: 虎纹猫
28220506: 警长猫
28220601: 雪隐鼬
28220602: 红尾鼬
28220603: 靴子鼬
28220605: 青雷鼬
28220701: 狐
28220901: 武士狗test
28230101: 蓝翎鹭
28230102: 菫鹮
28250101: 风晶蝶
28250102: 岩晶蝶
28250103: 冰晶蝶
28250104: 雷晶蝶
28250105: 珊瑚蝶
28250301: 吉光虫
28210201: 蓝角蜥
28210202: 红角蜥
28210203: 绿角蜥
28210204: 落日鳅鳅
28210205: 金鳅鳅
28210206: 晴天鳅鳅
28210207: 嗜髓蜥
28210301: 青蛙
28210302: 泥蛙
28210303: 蓝蛙
28210401: 藤纹陆鳗鳗
28210402: 深海鳗鳗
28210403: 赤鳍陆鳗鳗
28230301: 白鸽
28230302: 璃冠鸽
28230303: 灰羽鸽
28230304: 赤胁鸽
28230305: 黑王鸽
28230306: 鸦
28230401: 赤团雀
28230402: 金团雀
28230403: 雪团雀
28230404: 碧团雀
28240201: 花鳉
28240202: 琉璃花鳉
28240203: 甜甜花鳉
28240204: 蓝染花鳉
28240205: 擒霞客
28240206: 水晶宴
28240301: 肺棘鱼
28240302: 斗棘鱼
28240303: 鸩棘鱼
28240304: 赤魔王
28240305: 雪中君
28240401: 金赤假龙
28240402: 锖假龙
28240501: 流纹褐蝶鱼
28240502: 流纹京紫蝶鱼
28240503: 流纹茶蝶鱼
28240504: 长生仙
28240505: 雷鸣仙
28240506: 月光鳍
28240601: 炮鲀
28240602: 苦炮鲀
28240701: 迪芙妲鳐
28240702: 佛玛洛鳐
28010101: Golden Crab
28010102: Sun Crab
28010103: Ocean Crab
28010104: General Crab
28010105: Pale Red Crab
28010106: Crab
28010201: Blue Horned Lizard
28010202: Red Horned Lizard
28010203: Green Horned Lizard
28010204: Sunset Loach
28010205: Golden Loach
28010206: Sunny Loach
28010207: Pith Lizard
28010301: Frog
28010302: Mud Frog
28010303: Blue Frog
28010401: Adorned Unagi
28010402: Deep Sea Unagi
28010403: Red-Finned Unagi
28020101: Snow Fox
28020102: Crimson Fox
28020103: Gifting Snow Fox
28020104: Super-Gifting Snow Fox
28020105: Snow Fox
28020106: Crimson Fox
28020201: Squirrel
28020301: Forest Boar
28020302: Forest Piglet
28020303: Snowboar
28020304: Great Snowboar King
28020305: Frozen Snowboar
28020306: Snowboar
28020307: Forest Boar
28020308: Frozen Snowboar
28020309: Great Snowboar King
28020401: Northland Hound
28020402: Forest-Patrol Hound
28020403: Shiba
28020404: Black-Back Hound
28020405: Shiba
28020406: Northland Hound
28020407: Northland Hound
28020408: Forest-Patrol Hound
28020409: Shiba
28020410: Black-Back Hound
28020501: Sapphire
28020502: Jade-Eyed Cat
28020503: Gray Snow Cat
28020504: Northland Cat
28020505: Tiger-Striped Cat
28020506: Sheriff Cat
28020507: Black Cat
28020508: Sapphire
28020509: Gray Snow Cat
28020510: Jade-Eyed Cat
28020511: Gray Snow Cat
28020512: Northland Cat
28020513: Tiger-Striped Cat
28020601: Snow Weasel
28020602: Red-Tailed Weasel
28020603: Boot Weasel
28020604: Masked Weasel
28020605: Bluethunder Weasel
28020701: Kitsune
28020702: Kitsune
28020801: Bake-Danuki
28020802: Kichiboushi
28020803: Bake-Danuki
28020901: Samurai Dog Diversion (test)
28020902: Samurai dog boss (test)
28020903: Taroumaru
28030101: Azure Crane
28030102: Violet Ibis
28030201: Brownwing Falcon
28030202: Umbertail Falcon
28030203: Lapis Glede
28030204: Silkwhite Falcon
28030301: White Pigeon
28030302: Brightcrown Pigeon
28030303: Graywing Pigeon
28030304: Crimsonflank Pigeon
28030305: Black King Pigeon
28030306: Crow
28030307: White Pigeon
28030308: Brightcrown Pigeon
28030309: Graywing Pigeon
28030310: Crimsonflank Pigeon
28030311: Black King Pigeon
28030401: Crimson Finch
28030402: Golden Finch
28030403: Snow Finch
28030404: Emerald Finch
28030405: Golden Finch
28030406: Crimson Finch
28030407: Golden Finch
28030408: Snow Finch
28030409: Emerald Finch
28030501: Scarletbeak Duck
28030502: Emerald Duck
28030503: Golden Duck
28030504: Scarletbeak Duck
28040101: Black-Back Bass
28040102: Blue-Fin Bass
28040103: Golden Bass
28040104: Black-Back Bass
28040105: Black-Back Bass
28040106: Blue-Fin Bass
28040107: Golden Bass
28040108: Black-Back Bass
28040201: Medaka
28040202: Glaze Medaka
28040203: Sweet-Flower Medaka
28040204: Aizen Medaka
28040205: Dawncatcher
28040206: Crystalfish
28040301: Lunged Stickleback
28040302: Betta
28040303: Venomspine Fish
28040304: Akai Maou
28040305: Snowstrider
28040401: Golden Koi
28040402: Rusty Koi
28040501: Brown Shirakodai
28040502: Purple Shirakodai
28040503: Tea-Colored Shirakodai
28040504: Abiding Angelfish
28040505: Raimei Angelfish
28040506: Moonfin
28040601: Pufferfish
28040602: Bitter Pufferfish
28040701: Divda Ray
28040702: Formalo Ray
28040703: Floating Ray
28050101: Anemo Crystalfly
28050102: Geo Crystalfly
28050103: Cryo Crystalfly
28050104: Electro Crystalfly
28050105: Coral Butterfly
28050201: Amateur Weasel Thief
28050202: Hoarder Weasel Thief
28050203: Golden Weasel Thief
28050204: Amateur Weasel Thief
28050211: Amateur Weasel Thief
28050212: Hoarder Weasel Thief
28050213: Golden Weasel Thief
28050221: Amateur Weasel Thief
28050222: Hoarder Weasel Thief
28050223: Golden Weasel Thief
28050301: Lucklight Fly
28210101: Serenitea Pot: Golden Crab
28210102: Serenitea Pot: Sun Crab
28210103: Serenitea Pot: Ocean Crab
28210104: Serenitea Pot: General Crab
28210105: Serenitea Pot: Pale Red Crab
28210201: Serenitea Pot: Blue Horned Lizard
28210202: Serenitea Pot: Red Horned Lizard
28210203: Serenitea Pot: Green Horned Lizard
28210204: Serenitea Pot: Sunset Loach
28210205: Serenitea Pot: Golden Loach
28210206: Serenitea Pot: Sunny Loach
28210207: Serenitea Pot: Marrow Lizard
28210301: Serenitea Pot: Frog
28210302: Serenitea Pot: Mud Frog
28210303: Serenitea Pot: Blue Frog
28210401: Serenitea Pot: Adorned Unagi
28210402: Serenitea Pot: Deep Sea Unagi
28210403: Serenitea Pot: Red-Finned Unagi
28220101: Serenitea Pot: Snow Fox
28220102: Serenitea Pot: Crimson Fox
28220201: Serenitea Pot: Squirrel
28220301: Serenitea Pot: Forest Boar
28220303: Serenitea Pot: Snowboar
28220401: Serenitea Pot: Northland Hound
28220402: Serenitea Pot: Forest-Patrol Hound
28220403: Serenitea Pot: Shiba
28220404: Serenitea Pot: Black-Back Hound
28220501: Serenitea Pot: Sapphire
28220502: Serenitea Pot: Jade-Eyed Cat
28220503: Serenitea Pot: Gray Snow Cat
28220504: Serenitea Pot: Northland Cat
28220505: Serenitea Pot: Tiger-Striped Cat
28220506: Serenitea Pot: Sheriff Cat
28220601: Serenitea Pot: Snow Weasel
28220602: Serenitea Pot: Red-Tailed Weasel
28220603: Serenitea Pot: Boot Weasel
28220605: Serenitea Pot: Bluethunder Weasel
28220701: Serenitea Pot: Kitsune
28220901: Serenitea Pot: Kageroumaru
28230101: Serenitea Pot: Azure Crane
28230102: Serenitea Pot: Violet Ibis
28230301: Serenitea Pot: White Pigeon
28230302: Serenitea Pot: Brightcrown Pigeon
28230303: Serenitea Pot: Graywing Pigeon
28230304: Serenitea Pot: Crimsonflank Pigeon
28230305: Serenitea Pot: Black King Pigeon
28230306: Serenitea Pot: Crow
28230401: Serenitea Pot: Crimson Finch
28230402: Serenitea Pot: Golden Finch
28230403: Serenitea Pot: Snow Finch
28230404: Serenitea Pot: Emerald Finch
28240201: Serenitea Pot: Medaka
28240202: Serenitea Pot: Glaze Medaka
28240203: Serenitea Pot: Sweet-Flower Medaka
28240204: Serenitea Pot: Aizen Medaka
28240205: Serenitea Pot: Dawncatcher
28240206: Serenitea Pot: Crystalfish
28240301: Serenitea Pot: Lunged Stickleback
28240302: Serenitea Pot: Betta
28240303: Serenitea Pot: Venomspine Fish
28240304: Serenitea Pot: Akai Maou
28240305: Serenitea Pot: Snowstrider
28240401: Serenitea Pot: Golden Koi
28240402: Serenitea Pot: Rusty Koi
28240501: Serenitea Pot: Brown Shirakodai
28240502: Serenitea Pot: Purple Shirakodai
28240503: Serenitea Pot: Tea-Colored Shirakodai
28240504: Serenitea Pot: Abiding Angelfish
28240505: Serenitea Pot: Raimei Angelfish
28240506: Serenitea Pot: Moonfin
28240601: Serenitea Pot: Pufferfish
28240602: Serenitea Pot: Bitter Pufferfish
28240701: Serenitea Pot: Divda Ray
28240702: Serenitea Pot: Formalo Ray
28250101: Serenitea Pot: Anemo Crystalfly
28250102: Serenitea Pot: Geo Crystalfly
28250103: Serenitea Pot: Cryo Crystalfly
28250104: Serenitea Pot: Electro Crystalfly
28250105: Serenitea Pot: Coral Butterfly
28250301: Serenitea Pot: Lucklight Fly

File diff suppressed because it is too large Load Diff

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@@ -1,42 +1,44 @@
51: 行者之心
52: 勇士之心
53: 守护之心
54: 奇迹
55: 战狂
56: 武人
57: 教官
58: 赌徒
59: 流放者
60: 冒险家
61: 幸运儿
62: 学士
63: 游医
71: 冰风迷途的勇士
72: 平息鸣雷的尊者
73: 渡过烈火的贤人
74: 被怜爱的少女
75: 角斗士的终幕礼
76: 翠绿之影
77: 流浪大地的乐团
78: 冰之川与雪之砂
79: 如雷的盛怒
80: 炽烈的炎之魔女
81: 昔日宗室之仪
82: 染血的骑士道
83: 祭火之人
84: 祭水之人
85: 祭雷之人
86: 祭风之人
87: 祭冰之人
88: 悠古的磐岩
89: 逆飞的流星
90: 沉沦之心
91: 千岩牢固
92: 苍白之火
93: 追忆之注连
94: 绝缘之旗印
95: 华馆梦醒形骸记
96: 海染砗磲
97: 辰砂往生录
98: 来歆余响
99: 高天的风之主
20:Deepwood Memories
21:Gilded Dreams
51:Resolution of Sojourner
52:Brave Heart
53:Defender's Will
54:Tiny Miracle
55:Berserker
56:Martial Artist
57:Instructor
58:Gambler
59:The Exile
60:Adventurer
61:Lucky Dog
62:Scholar
63:Traveling Doctor
71:Blizzard Strayer
72:Thundersoother
73:Lavawalker
74:Maiden Beloved
75:Gladiator's Finale
76:Viridescent Venerer
77:Wanderer's Troupe
78:Glacier and Snowfield
79:Thundering Fury
80:Crimson Witch of Flames
81:Noblesse Oblige
82:Bloodstained Chivalry
83:Prayers for Illumination
84:Prayers for Destiny
85:Prayers for Wisdom
86:Prayers to the Firmament
87:Prayers to Springtime
88:Archaic Petra
89:Retracing Bolide
90:Heart of Depth
91:Tenacity of the Millelith
92:Pale Flame
93:Shimenawa's Reminiscence
94:Emblem of Severed Fate
95:Husk of Opulent Dreams
96:Ocean-Hued Clam
97:Vermillion Hereafter
98:Echoes of an Offering
99:Lord of the Winds

View File

@@ -1,66 +1,66 @@
10001: 生命值
10002: 生命值百分比
10003: 攻击力
10004: 攻击力百分比
10005: 防御力
10006: 防御力百分比
10007: 元素充能效率
10008: 元素精通
10009: 火元素抗性
10010: 雷元素抗性
10011: 冰元素抗性
10012: 水元素抗性
10013: 风元素抗性
10014: 岩元素抗性
10015: 草元素抗性
12001: 攻击力
13001: 生命值
13002: 生命值百分比
13003: 攻击力
13004: 攻击力百分比
13005: 防御力
13006: 防御力百分比
13007: 暴击率
13008: 暴击伤害
13009: 治疗加成
13010: 元素精通
14001: 生命值
15001: 生命值
15002: 生命值百分比
15003: 攻击力
15004: 攻击力百分比
15005: 防御力
15006: 防御力百分比
15007: 元素精通
15008: 火元素伤害加成
15009: 雷元素伤害加成
15010: 冰元素伤害加成
15011: 水元素伤害加成
15012: 风元素伤害加成
15013: 岩元素伤害加成
15014: 草元素伤害加成
15015: 物理伤害加成
10990: 攻击力百分比
10980: 生命值百分比
10970: 防御力百分比
10960: 元素充能效率
10950: 元素精通
30990: 攻击力百分比
30980: 生命值百分比
30970: 防御力百分比
30960: 暴击率
30950: 暴击伤害
30940: 治疗加成
30930: 元素精通
50990: 攻击力百分比
50980: 生命值百分比
50970: 防御力百分比
50960: 火元素伤害加成
50950: 雷元素伤害加成
50940: 冰元素伤害加成
50930: 水元素伤害加成
50920: 风元素伤害加成
50910: 岩元素伤害加成
50900: 草元素伤害加成
50890: 物理伤害加成
50880: 元素精通
10001: HP
10002: HP Percentage
10003: ATK
10004: ATK Percentage
10005: DEF
10006: DEF Percentage
10007: Energy Recharge
10008: Elemental Mastery
10009: Pyro RES
10010: Electro RES
10011: Cryo RES
10012: Hydro RES
10013: Anemo RES
10014: Geo RES
10015: Dendro RES
12001: ATK
13001: HP
13002: HP Percentage
13003: ATK
13004: ATK Percentage
13005: DEF
13006: DEF Percentage
13007: CRIT Rate
13008: CRIT DMG
13009: Healing Bonus
13010: Elemental Mastery
14001: HP
15001: HP
15002: HP Percentage
15003: ATK
15004: ATK Percentage
15005: DEF
15006: DEF Percentage
15007: Elemental Mastery
15008: Pyro DMG Bonus
15009: Electro DMG Bonus
15010: Cryo DMG Bonus
15011: Hydro DMG Bonus
15012: Anemo DMG Bonus
15013: Geo DMG Bonus
15014: Dendro DMG Bonus
15015: Physical DMG Bonus
10990: ATK Percentage
10980: HP Percentage
10970: DEF Percentage
10960: Energy Recharge
10950: Elemental Mastery
30990: ATK Percentage
30980: HP Percentage
30970: DEF Percentage
30960: CRIT Rate
30950: CRIT DMG
30940: Healing Bonus
30930: Elemental Mastery
50990: ATK Percentage
50980: HP Percentage
50970: DEF Percentage
50960: Pyro DMG Bonus
50950: Electro DMG Bonus
50940: Cryo DMG Bonus
50930: Hydro DMG Bonus
50920: Anemo DMG Bonus
50910: Geo DMG Bonus
50900: Dendro DMG Bonus
50890: Physical DMG Bonus
50880: Elemental Mastery

View File

@@ -1,335 +1,335 @@
101021: 生命值+24
101022: 生命值+30
201021: 生命值+50
201022: 生命值+61
201023: 生命值+72
301021: 生命值+100
301022: 生命值+115
301023: 生命值+129
301024: 生命值+143
401021: 生命值+167
401022: 生命值+191
401023: 生命值+215
401024: 生命值+239
501021: 生命值+209
501022: 生命值+239
501023: 生命值+269
501024: 生命值+299
101031: 生命值百分比+1.2%
101032: 生命值百分比+1.5%
201031: 生命值百分比+1.6%
201032: 生命值百分比+2.0%
201033: 生命值百分比+2.3%
301031: 生命值百分比+2.4%
301032: 生命值百分比+2.8%
301033: 生命值百分比+3.2%
301034: 生命值百分比+3.5%
401031: 生命值百分比+3.3%
401032: 生命值百分比+3.7%
401033: 生命值百分比+4.2%
401034: 生命值百分比+4.7%
501031: 生命值百分比+4.1%
501032: 生命值百分比+4.7%
501033: 生命值百分比+5.2%
501034: 生命值百分比+5.8%
101051: 攻击力+2
101052: 攻击力+2
201051: 攻击力+3
201052: 攻击力+4
201053: 攻击力+5
301051: 攻击力+7
301052: 攻击力+7
301053: 攻击力+8
301054: 攻击力+9
401051: 攻击力+11
401052: 攻击力+12
401053: 攻击力+14
401054: 攻击力+16
501051: 攻击力+14
501052: 攻击力+16
501053: 攻击力+18
501054: 攻击力+19
101061: 攻击力百分比+1.2%
101062: 攻击力百分比+1.5%
201061: 攻击力百分比+1.6%
201062: 攻击力百分比+2.0%
201063: 攻击力百分比+2.3%
301061: 攻击力百分比+2.4%
301062: 攻击力百分比+2.8%
301063: 攻击力百分比+3.2%
301064: 攻击力百分比+3.5%
401061: 攻击力百分比+3.3%
401062: 攻击力百分比+3.7%
401063: 攻击力百分比+4.2%
401064: 攻击力百分比+4.7%
501061: 攻击力百分比+4.1%
501062: 攻击力百分比+4.7%
501063: 攻击力百分比+5.2%
501064: 攻击力百分比+5.8%
101081: 防御力+2
101082: 防御力+2
201081: 防御力+4
201082: 防御力+5
201083: 防御力+6
301081: 防御力+8
301082: 防御力+9
301083: 防御力+10
301084: 防御力+11
401081: 防御力+13
401082: 防御力+15
401083: 防御力+17
401084: 防御力+19
501081: 防御力+16
501082: 防御力+19
501083: 防御力+21
501084: 防御力+23
101091: 防御力百分比+1.5%
101092: 防御力百分比+1.8%
201091: 防御力百分比+2.0%
201092: 防御力百分比+2.5%
201093: 防御力百分比+2.9%
301091: 防御力百分比+3.1%
301092: 防御力百分比+3.5%
301093: 防御力百分比+3.9%
301094: 防御力百分比+4.4%
401091: 防御力百分比+4.1%
401092: 防御力百分比+4.7%
401093: 防御力百分比+5.2%
401094: 防御力百分比+5.8%
501091: 防御力百分比+5.1%
501092: 防御力百分比+5.8%
501093: 防御力百分比+6.6%
501094: 防御力百分比+7.3%
101231: 元素充能效率+1.3%
101232: 元素充能效率+1.6%
201231: 元素充能效率+1.8%
201232: 元素充能效率+2.2%
201233: 元素充能效率+2.6%
301231: 元素充能效率+2.7%
301232: 元素充能效率+3.1%
301233: 元素充能效率+3.5%
301234: 元素充能效率+3.9%
401231: 元素充能效率+3.6%
401232: 元素充能效率+4.1%
401233: 元素充能效率+4.7%
401234: 元素充能效率+5.2%
501231: 元素充能效率+4.5%
501232: 元素充能效率+5.2%
501233: 元素充能效率+5.8%
501234: 元素充能效率+6.5%
101241: 元素精通+5
101242: 元素精通+6
201241: 元素精通+7
201242: 元素精通+8
201243: 元素精通+9
301241: 元素精通+10
301242: 元素精通+11
301243: 元素精通+13
301244: 元素精通+14
401241: 元素精通+13
401242: 元素精通+15
401243: 元素精通+17
401244: 元素精通+19
501241: 元素精通+16
501242: 元素精通+19
501243: 元素精通+21
501244: 元素精通+23
101201: 暴击率+0.8%
101202: 暴击率+1.0%
201201: 暴击率+1.1%
201202: 暴击率+1.3%
201203: 暴击率+1.5%
301201: 暴击率+1.6%
301202: 暴击率+1.9%
301203: 暴击率+2.1%
301204: 暴击率+2.3%
401201: 暴击率+2.2%
401202: 暴击率+2.5%
401203: 暴击率+2.8%
401204: 暴击率+3.1%
501201: 暴击率+2.7%
501202: 暴击率+3.1%
501203: 暴击率+3.5%
501204: 暴击率+3.9%
101221: 暴击伤害+1.5%
101222: 暴击伤害+1.9%
201221: 暴击伤害+2.2%
201222: 暴击伤害+2.6%
201223: 暴击伤害+3.1%
301221: 暴击伤害+3.3%
301222: 暴击伤害+3.7%
301223: 暴击伤害+4.2%
301224: 暴击伤害+4.7%
401221: 暴击伤害+4.3%
401222: 暴击伤害+5.0%
401223: 暴击伤害+5.6%
401224: 暴击伤害+6.2%
501221: 暴击伤害+5.4%
501222: 暴击伤害+6.2%
501223: 暴击伤害+7.0%
501224: 暴击伤害+7.8%
999001: 暴击伤害+350.0%
999002: 暴击率+100.0%
999003: 攻击力+233333
999004: 防御力+233333
998001: 生命值百分比+14.6%
998002: 攻击力百分比+14.6%
998003: 防御力百分比+18.2%
998004: 暴击率+9.7%
998005: 元素充能效率+16.2%
998006: 元素精通+58
998007: 暴击伤害+19.4%
995001: 生命值百分比+14.6%
995002: 攻击力百分比+14.6%
995003: 防御力百分比+18.2%
995004: 暴击率+9.7%
995005: 元素充能效率+16.2%
995006: 元素精通+58
995007: 暴击伤害+19.4%
997001: 生命值百分比+9.3%
997002: 攻击力百分比+9.3%
997003: 防御力百分比+11.7%
997004: 暴击率+6.2%
997005: 元素充能效率+10.4%
997006: 元素精通+37
997007: 暴击伤害+12.4%
996001: 生命值百分比+9.3%
996002: 攻击力百分比+9.3%
996003: 防御力百分比+11.7%
996004: 暴击率+6.2%
996005: 元素充能效率+10.4%
996006: 元素精通+37
996007: 暴击伤害+12.4%
994001: 暴击率+80.0%
993001: 暴击伤害+80.0%
992001: 护盾强效+80.0%
991001: 治疗加成+80.0%
990001: 受治疗加成+80.0%
989001: 冷却缩减+50.0%
988001: 移动速度百分比+30.0%
987001: 火元素伤害加成+80.0%
986001: 雷元素伤害加成+80.0%
985001: 水元素伤害加成+80.0%
984001: 草元素伤害加成+80.0%
983001: 风元素伤害加成+80.0%
982001: 岩元素伤害加成+80.0%
981001: 冰元素伤害加成+80.0%
980001: 物理伤害加成+80.0%
979001: 火元素抗性+80.0%
978001: 雷元素抗性+80.0%
977001: 水元素抗性+80.0%
976001: 草元素抗性+80.0%
975001: 风元素抗性+80.0%
974001: 岩元素抗性+80.0%
973001: 冰元素抗性+80.0%
972001: 物理抗性+80.0%
971001: 伤害增加+80.0%
970001: 受伤减免+80.0%
969001: 防御力+-500
968001: 元素精通+-300
951001: 生命值百分比+14.6%
951002: 攻击力百分比+14.6%
951003: 防御力百分比+18.2%
951004: 暴击率+9.7%
951005: 元素充能效率+16.2%
951006: 元素精通+58
951007: 暴击伤害+19.4%
952001: 生命值百分比+14.6%
952002: 攻击力百分比+14.6%
952003: 防御力百分比+18.2%
952004: 暴击率+9.7%
952005: 元素充能效率+16.2%
952006: 元素精通+58
952007: 暴击伤害+19.4%
953001: 生命值百分比+14.6%
953002: 攻击力百分比+14.6%
953003: 防御力百分比+18.2%
953004: 暴击率+9.7%
953005: 元素充能效率+16.2%
953006: 元素精通+58
953007: 暴击伤害+19.4%
956001: 生命值百分比+14.6%
956002: 攻击力百分比+14.6%
956003: 防御力百分比+18.2%
956004: 暴击率+9.7%
956005: 元素充能效率+16.2%
956006: 元素精通+58
956007: 暴击伤害+19.4%
941001: 生命值百分比+9.3%
941002: 攻击力百分比+9.3%
941003: 防御力百分比+11.7%
941004: 暴击率+6.2%
941005: 元素充能效率+10.4%
941006: 元素精通+37
941007: 暴击伤害+12.4%
942001: 生命值百分比+9.3%
942002: 攻击力百分比+9.3%
942003: 防御力百分比+11.7%
942004: 暴击率+6.2%
942005: 元素充能效率+10.4%
942006: 元素精通+37
942007: 暴击伤害+12.4%
943001: 生命值百分比+9.3%
943002: 攻击力百分比+9.3%
943003: 防御力百分比+11.7%
943004: 暴击率+6.2%
943005: 元素充能效率+10.4%
943006: 元素精通+37
943007: 暴击伤害+12.4%
946001: 生命值百分比+9.3%
946002: 攻击力百分比+9.3%
946003: 防御力百分比+11.7%
946004: 暴击率+6.2%
946005: 元素充能效率+10.4%
946006: 元素精通+37
946007: 暴击伤害+12.4%
961001: 生命值百分比+14.6%
961002: 攻击力百分比+14.6%
961003: 防御力百分比+18.2%
961004: 暴击率+9.7%
961005: 元素充能效率+16.2%
961006: 元素精通+58
961007: 暴击伤害+19.4%
961008: 生命值+747
961009: 攻击力+49
961010: 防御力+58
962001: 生命值百分比+14.6%
962002: 攻击力百分比+14.6%
962003: 防御力百分比+18.2%
962004: 暴击率+9.7%
962005: 元素充能效率+16.2%
962006: 元素精通+58
962007: 暴击伤害+19.4%
962008: 生命值+747
962009: 攻击力+49
962010: 防御力+58
963001: 生命值百分比+14.6%
963002: 攻击力百分比+14.6%
963003: 防御力百分比+18.2%
963004: 暴击率+9.7%
963005: 元素充能效率+16.2%
963006: 元素精通+58
963007: 暴击伤害+19.4%
963008: 生命值+747
963009: 攻击力+49
963010: 防御力+58
964001: 生命值百分比+14.6%
964002: 攻击力百分比+14.6%
964003: 防御力百分比+18.2%
964004: 暴击率+9.7%
964005: 元素充能效率+16.2%
964006: 元素精通+58
964007: 暴击伤害+19.4%
964008: 生命值+747
964009: 攻击力+49
964010: 防御力+58
965001: 生命值百分比+14.6%
965002: 攻击力百分比+14.6%
965003: 防御力百分比+18.2%
965004: 暴击率+9.7%
965005: 元素充能效率+16.2%
965006: 元素精通+58
965007: 暴击伤害+19.4%
965008: 生命值+747
965009: 攻击力+49
965010: 防御力+58
101021: HP+24
101022: HP+30
201021: HP+50
201022: HP+61
201023: HP+72
301021: HP+100
301022: HP+115
301023: HP+129
301024: HP+143
401021: HP+167
401022: HP+191
401023: HP+215
401024: HP+239
501021: HP+209
501022: HP+239
501023: HP+269
501024: HP+299
101031: HP Percentage+1.2%
101032: HP Percentage+1.5%
201031: HP Percentage+1.6%
201032: HP Percentage+2.0%
201033: HP Percentage+2.3%
301031: HP Percentage+2.4%
301032: HP Percentage+2.8%
301033: HP Percentage+3.2%
301034: HP Percentage+3.5%
401031: HP Percentage+3.3%
401032: HP Percentage+3.7%
401033: HP Percentage+4.2%
401034: HP Percentage+4.7%
501031: HP Percentage+4.1%
501032: HP Percentage+4.7%
501033: HP Percentage+5.2%
501034: HP Percentage+5.8%
101051: ATK+2
101052: ATK+2
201051: ATK+3
201052: ATK+4
201053: ATK+5
301051: ATK+7
301052: ATK+7
301053: ATK+8
301054: ATK+9
401051: ATK+11
401052: ATK+12
401053: ATK+14
401054: ATK+16
501051: ATK+14
501052: ATK+16
501053: ATK+18
501054: ATK+19
101061: ATK Percentage+1.2%
101062: ATK Percentage+1.5%
201061: ATK Percentage+1.6%
201062: ATK Percentage+2.0%
201063: ATK Percentage+2.3%
301061: ATK Percentage+2.4%
301062: ATK Percentage+2.8%
301063: ATK Percentage+3.2%
301064: ATK Percentage+3.5%
401061: ATK Percentage+3.3%
401062: ATK Percentage+3.7%
401063: ATK Percentage+4.2%
401064: ATK Percentage+4.7%
501061: ATK Percentage+4.1%
501062: ATK Percentage+4.7%
501063: ATK Percentage+5.2%
501064: ATK Percentage+5.8%
101081: DEF+2
101082: DEF+2
201081: DEF+4
201082: DEF+5
201083: DEF+6
301081: DEF+8
301082: DEF+9
301083: DEF+10
301084: DEF+11
401081: DEF+13
401082: DEF+15
401083: DEF+17
401084: DEF+19
501081: DEF+16
501082: DEF+19
501083: DEF+21
501084: DEF+23
101091: DEF Percentage+1.5%
101092: DEF Percentage+1.8%
201091: DEF Percentage+2.0%
201092: DEF Percentage+2.5%
201093: DEF Percentage+2.9%
301091: DEF Percentage+3.1%
301092: DEF Percentage+3.5%
301093: DEF Percentage+3.9%
301094: DEF Percentage+4.4%
401091: DEF Percentage+4.1%
401092: DEF Percentage+4.7%
401093: DEF Percentage+5.2%
401094: DEF Percentage+5.8%
501091: DEF Percentage+5.1%
501092: DEF Percentage+5.8%
501093: DEF Percentage+6.6%
501094: DEF Percentage+7.3%
101231: Energy Recharge+1.3%
101232: Energy Recharge+1.6%
201231: Energy Recharge+1.8%
201232: Energy Recharge+2.2%
201233: Energy Recharge+2.6%
301231: Energy Recharge+2.7%
301232: Energy Recharge+3.1%
301233: Energy Recharge+3.5%
301234: Energy Recharge+3.9%
401231: Energy Recharge+3.6%
401232: Energy Recharge+4.1%
401233: Energy Recharge+4.7%
401234: Energy Recharge+5.2%
501231: Energy Recharge+4.5%
501232: Energy Recharge+5.2%
501233: Energy Recharge+5.8%
501234: Energy Recharge+6.5%
101241: Elemental Mastery+5
101242: Elemental Mastery+6
201241: Elemental Mastery+7
201242: Elemental Mastery+8
201243: Elemental Mastery+9
301241: Elemental Mastery+10
301242: Elemental Mastery+11
301243: Elemental Mastery+13
301244: Elemental Mastery+14
401241: Elemental Mastery+13
401242: Elemental Mastery+15
401243: Elemental Mastery+17
401244: Elemental Mastery+19
501241: Elemental Mastery+16
501242: Elemental Mastery+19
501243: Elemental Mastery+21
501244: Elemental Mastery+23
101201: CRIT Rate+0.8%
101202: CRIT Rate+1.0%
201201: CRIT Rate+1.1%
201202: CRIT Rate+1.3%
201203: CRIT Rate+1.5%
301201: CRIT Rate+1.6%
301202: CRIT Rate+1.9%
301203: CRIT Rate+2.1%
301204: CRIT Rate+2.3%
401201: CRIT Rate+2.2%
401202: CRIT Rate+2.5%
401203: CRIT Rate+2.8%
401204: CRIT Rate+3.1%
501201: CRIT Rate+2.7%
501202: CRIT Rate+3.1%
501203: CRIT Rate+3.5%
501204: CRIT Rate+3.9%
101221: CRIT DMG+1.5%
101222: CRIT DMG+1.9%
201221: CRIT DMG+2.2%
201222: CRIT DMG+2.6%
201223: CRIT DMG+3.1%
301221: CRIT DMG+3.3%
301222: CRIT DMG+3.7%
301223: CRIT DMG+4.2%
301224: CRIT DMG+4.7%
401221: CRIT DMG+4.3%
401222: CRIT DMG+5.0%
401223: CRIT DMG+5.6%
401224: CRIT DMG+6.2%
501221: CRIT DMG+5.4%
501222: CRIT DMG+6.2%
501223: CRIT DMG+7.0%
501224: CRIT DMG+7.8%
999001: CRIT DMG+350.0%
999002: CRIT Rate+100.0%
999003: ATK+233333
999004: DEF+233333
998001: HP Percentage+14.6%
998002: ATK Percentage+14.6%
998003: DEF Percentage+18.2%
998004: CRIT Rate+9.7%
998005: Energy Recharge+16.2%
998006: Elemental Mastery+58
998007: CRIT DMG+19.4%
995001: HP Percentage+14.6%
995002: ATK Percentage+14.6%
995003: DEF Percentage+18.2%
995004: CRIT Rate+9.7%
995005: Energy Recharge+16.2%
995006: Elemental Mastery+58
995007: CRIT DMG+19.4%
997001: HP Percentage+9.3%
997002: ATK Percentage+9.3%
997003: DEF Percentage+11.7%
997004: CRIT Rate+6.2%
997005: Energy Recharge+10.4%
997006: Elemental Mastery+37
997007: CRIT DMG+12.4%
996001: HP Percentage+9.3%
996002: ATK Percentage+9.3%
996003: DEF Percentage+11.7%
996004: CRIT Rate+6.2%
996005: Energy Recharge+10.4%
996006: Elemental Mastery+37
996007: CRIT DMG+12.4%
994001: CRIT Rate+80.0%
993001: CRIT DMG+80.0%
992001: Shield Strength+80.0%
991001: Healing Bonus+80.0%
990001: Incoming Healing Bonus+80.0%
989001: CD Reduction+50.0%
988001: Movement SPD+30.0%
987001: Pyro DMG Bonus+80.0%
986001: Electro DMG Bonus+80.0%
985001: Hydro DMG Bonus+80.0%
984001: Dendro DMG Bonus+80.0%
983001: Anemo DMG Bonus+80.0%
982001: Geo DMG Bonus+80.0%
981001: Cryo DMG Bonus+80.0%
980001: Physical DMG Bonus+80.0%
979001: Pyro RES+80.0%
978001: Electro RES+80.0%
977001: Hydro RES+80.0%
976001: Dendro RES+80.0%
975001: Anemo RES+80.0%
974001: Geo RES+80.0%
973001: Cryo RES+80.0%
972001: Physical RES+80.0%
971001: DMG Bonus+80.0%
970001: DMG Reduction+80.0%
969001: DEF+-500
968001: Elemental Mastery+-300
951001: HP Percentage+14.6%
951002: ATK Percentage+14.6%
951003: DEF Percentage+18.2%
951004: CRIT Rate+9.7%
951005: Energy Recharge+16.2%
951006: Elemental Mastery+58
951007: CRIT DMG+19.4%
952001: HP Percentage+14.6%
952002: ATK Percentage+14.6%
952003: DEF Percentage+18.2%
952004: CRIT Rate+9.7%
952005: Energy Recharge+16.2%
952006: Elemental Mastery+58
952007: CRIT DMG+19.4%
953001: HP Percentage+14.6%
953002: ATK Percentage+14.6%
953003: DEF Percentage+18.2%
953004: CRIT Rate+9.7%
953005: Energy Recharge+16.2%
953006: Elemental Mastery+58
953007: CRIT DMG+19.4%
956001: HP Percentage+14.6%
956002: ATK Percentage+14.6%
956003: DEF Percentage+18.2%
956004: CRIT Rate+9.7%
956005: Energy Recharge+16.2%
956006: Elemental Mastery+58
956007: CRIT DMG+19.4%
941001: HP Percentage+9.3%
941002: ATK Percentage+9.3%
941003: DEF Percentage+11.7%
941004: CRIT Rate+6.2%
941005: Energy Recharge+10.4%
941006: Elemental Mastery+37
941007: CRIT DMG+12.4%
942001: HP Percentage+9.3%
942002: ATK Percentage+9.3%
942003: DEF Percentage+11.7%
942004: CRIT Rate+6.2%
942005: Energy Recharge+10.4%
942006: Elemental Mastery+37
942007: CRIT DMG+12.4%
943001: HP Percentage+9.3%
943002: ATK Percentage+9.3%
943003: DEF Percentage+11.7%
943004: CRIT Rate+6.2%
943005: Energy Recharge+10.4%
943006: Elemental Mastery+37
943007: CRIT DMG+12.4%
946001: HP Percentage+9.3%
946002: ATK Percentage+9.3%
946003: DEF Percentage+11.7%
946004: CRIT Rate+6.2%
946005: Energy Recharge+10.4%
946006: Elemental Mastery+37
946007: CRIT DMG+12.4%
961001: HP Percentage+14.6%
961002: ATK Percentage+14.6%
961003: DEF Percentage+18.2%
961004: CRIT Rate+9.7%
961005: Energy Recharge+16.2%
961006: Elemental Mastery+58
961007: CRIT DMG+19.4%
961008: HP+747
961009: ATK+49
961010: DEF+5787.0%
962001: HP Percentage+14.6%
962002: ATK Percentage+14.6%
962003: DEF Percentage+18.2%
962004: CRIT Rate+9.7%
962005: Energy Recharge+16.2%
962006: Elemental Mastery+58
962007: CRIT DMG+19.4%
962008: HP+747
962009: ATK+49
962010: DEF+58
963001: HP Percentage+14.6%
963002: ATK Percentage+14.6%
963003: DEF Percentage+18.2%
963004: CRIT Rate+9.7%
963005: Energy Recharge+16.2%
963006: Elemental Mastery+58
963007: CRIT DMG+19.4%
963008: HP+747
963009: ATK+49
963010: DEF+58
964001: HP Percentage+14.6%
964002: ATK Percentage+14.6%
964003: DEF Percentage+18.2%
964004: CRIT Rate+9.7%
964005: Energy Recharge+16.2%
964006: Elemental Mastery+58
964007: CRIT DMG+19.4%
964008: HP+747
964009: ATK+49
964010: DEF+58
965001: HP Percentage+14.6%
965002: ATK Percentage+14.6%
965003: DEF Percentage+18.2%
965004: CRIT Rate+9.7%
965005: Energy Recharge+16.2%
965006: Elemental Mastery+58
965007: CRIT DMG+19.4%
965008: HP+747
965009: ATK+49
965010: DEF+58

View File

@@ -1,78 +1,55 @@
10000001: Kate
10000002: Kamisato Ayaka
10000003: Jean
10000005: Traveler
10000006: Lisa
10000007: Traveler
10000014: Barbara
10000015: Kaeya
10000016: Diluc
10000020: Razor
10000021: Amber
10000022: Venti
10000023: Xiangling
10000024: Beidou
10000025: Xingqiu
10000026: Xiao
10000027: Ningguang
10000029: Klee
10000030: Zhongli
10000031: Fischl
10000032: Bennett
10000033: Tartaglia
10000034: Noelle
10000035: Qiqi
10000036: Chongyun
10000037: Ganyu
10000038: Albedo
10000039: Diona
10000041: Mona
10000042: Keqing
10000043: Sucrose
10000044: Xinyan
10000045: Rosaria
10000046: Hu Tao
10000047: Kaedehara Kazuha
10000048: Yanfei
10000049: Yoimiya
10000050: Thoma
10000051: Eula
10000052: Raiden Shogun
10000053: Sayu
10000054: Sangonomiya Kokomi
10000055: Gorou
10000056: Kujou Sara
10000057: Arataki Itto
10000058: Yae Miko
10000062: Aloy
10000063: Shenhe
10000064: Yun Jin
10000066: Kamisato Ayato
11000008: Party Test #4
11000009: Background Test
11000010: Naked Model #1
11000011: Naked Man
11000013: Co-Op Test
11000017: Adult Male Body Test
11000018: Adult Female Body Test
11000019: Girl Body Test
11000025: Akuliya
11000026: Yaoyao
11000027: Girl Body Test - #2 Machine
11000028: Shiro Maiden
11000030: Greatsword Maiden
11000031: Late Weapon Test A
11000032: Late Weapon Test B
11000033: Late Weapon Test C
11000034: Late Weapon Test D
11000035: Lance Warrioress
11000036: Swordswoman Test
11000037: Rx White-Box
11000038: Boy Body Test
11000039: Adult Male Body Test
11000040: Female Lead New Normal Attack
11000041: Male Lead New Normal Attack
11000042: Chongyun (Test)
11000043: Test Character
11000044: Qiqi (Test)
11000045: Diona (Test)
1002:Kamisato Ayaka
1003:Jean
1005:Aether
1006:Lisa
1007:Lumine
1014:Barbara
1015:Kaeya
1016:Diluc
1020:Razor
1021:Amber
1022:Venti
1023:Xiangling
1024:Beidou
1025:Xingqiu
1026:Xiao
1027:Ningguang
1029:Klee
1030:Zhongli
1031:Fischl
1032:Bennett
1033:Tartaglia
1034:Noelle
1035:Qiqi
1036:Chongyun
1037:Ganyu
1038:Albedo
1039:Diona
1041:Mona
1042:Keqing
1043:Sucrose
1044:Xinyan
1045:Rosaria
1046:Hu Tao
1047:Kaedehara Kazuha
1048:Yanfei
1049:Yoimiya
1050:Thoma
1051:Eula
1052:Raiden Shogun
1053:Sayu
1054:Sangonomiya Kokomi
1055:Gorou
1056:Kujou Sara
1057:Arataki Itto
1058:Yae Miko
1059:Shikanoin Heizou
1060:Yelan
1062:Aloy
1063:Shenhe
1064:Yun Jin
1065:Kuki Shinobu
1066:Kamisato Ayato
1067:Collei
1068:Dori
1069:Tighnari

View File

@@ -1,194 +1,194 @@
[
{
"Name": "MAX HP",
"ArgName": "maxhp",
"Percent": false,
"Tip": ""
},
{
"Name": "CUR HP",
"Name": "Current HP",
"ArgName": "hp",
"Percent": false,
"Tip": ""
},
{
"Name": "CUR Attack",
"Name": "Max HP",
"ArgName": "maxhp",
"Percent": false,
"Tip": ""
},
{
"Name": "Current ATK",
"ArgName": "atk",
"Percent": false,
"Tip": ""
},
{
"Name": "Base Attack",
"Name": "Base ATK",
"ArgName": "atkb",
"Percent": false,
"Tip": "This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff."
},
{
"Name": "DEFENSE",
"Name": "DEF",
"ArgName": "def",
"Percent": false,
"Tip": ""
"Tip": "This doesn't seem to work."
},
{
"Name": "ELEMENT MASTERY",
"Name": "Element Mastery",
"ArgName": "em",
"Percent": false,
"Tip": ""
},
{
"Name": "CHARGE EFFICIENCY",
"ArgName": "er",
"Percent": true,
"Tip": ""
},
{
"Name": "CRITICAL",
"Name": "CRIT Rate",
"ArgName": "crate",
"Percent": true,
"Tip": ""
},
{
"Name": "CRITICAL HURT",
"Name": "CRIT DMG",
"ArgName": "cdmg",
"Percent": true,
"Tip": ""
},
{
"Name": "ADD HURT",
"ArgName": "dmg",
"Percent": true,
"Tip": "This seems to get reset after attacks"
},
{
"Name": "WIND ADD HURT",
"ArgName": "eanemo",
"Percent": true,
"Tip": ""
},
{
"Name": "ICE ADD HURT",
"ArgName": "ecryo",
"Percent": true,
"Tip": ""
},
{
"Name": "GRASS ADD HURT",
"ArgName": "edendro",
"Percent": true,
"Tip": ""
},
{
"Name": "ELEC ADD HURT",
"ArgName": "eelectro",
"Percent": true,
"Tip": ""
},
{
"Name": "ROCK ADD HURT",
"ArgName": "egeo",
"Percent": true,
"Tip": ""
},
{
"Name": "WATER ADD HURT",
"ArgName": "ehydro",
"Percent": true,
"Tip": ""
},
{
"Name": "FIRE ADD HURT",
"ArgName": "epyro",
"Percent": true,
"Tip": ""
},
{
"Name": "PHYSICAL ADD HURT",
"ArgName": "ephys",
"Percent": true,
"Tip": ""
},
{
"Name": "SUB HURT",
"ArgName": "resall",
"Percent": true,
"Tip": "This seems to get reset after attacks"
},
{
"Name": "WIND SUB HURT",
"ArgName": "resanemo",
"Percent": true,
"Tip": ""
},
{
"Name": "ICE SUB HURT",
"ArgName": "rescryo",
"Percent": true,
"Tip": ""
},
{
"Name": "GRASS SUB HURT",
"ArgName": "resdendro",
"Percent": true,
"Tip": ""
},
{
"Name": "ELEC SUB HURT",
"ArgName": "reselectro",
"Percent": true,
"Tip": ""
},
{
"Name": "ROCK SUB HURT",
"ArgName": "resgeo",
"Percent": true,
"Tip": ""
},
{
"Name": "WATER SUB HURT",
"ArgName": "reshydro",
"Percent": true,
"Tip": ""
},
{
"Name": "FIRE SUB HURT",
"ArgName": "respyro",
"Percent": true,
"Tip": ""
},
{
"Name": "PHYSICAL SUB HURT",
"ArgName": "resphys",
"Percent": true,
"Tip": ""
},
{
"Name": "SKILL CD MINUS RATIO",
"ArgName": "cdr",
"Percent": true,
"Tip": ""
},
{
"Name": "HEAL ADD",
"Name": "Healing Bonus",
"ArgName": "heal",
"Percent": true,
"Tip": ""
},
{
"Name": "HEALED ADD",
"Name": "Incoming Healing Bonus",
"ArgName": "heali",
"Percent": true,
"Tip": ""
},
{
"Name": "SHIELD COST MINUS RATIO",
"Name": "Energy Recharge",
"ArgName": "er",
"Percent": true,
"Tip": ""
},
{
"Name": "CD Reduction",
"ArgName": "cdr",
"Percent": true,
"Tip": ""
},
{
"Name": "Shield Strength",
"ArgName": "shield",
"Percent": true,
"Tip": ""
},
{
"Name": "DEFENCE IGNORE RATIO",
"ArgName": "defi",
"Name": "Pyro DMG Bonus",
"ArgName": "epyro",
"Percent": true,
"Tip": ""
},
{
"Name": "Pyro RES",
"ArgName": "respyro",
"Percent": true,
"Tip": ""
},
{
"Name": "Hydro DMG Bonus",
"ArgName": "ehydro",
"Percent": true,
"Tip": ""
},
{
"Name": "Hydro RES",
"ArgName": "reshydro",
"Percent": true,
"Tip": ""
},
{
"Name": "Dendro DMG Bonus",
"ArgName": "edendro",
"Percent": true,
"Tip": ""
},
{
"Name": "Dendro RES",
"ArgName": "resdendro",
"Percent": true,
"Tip": ""
},
{
"Name": "Electro DMG Bons",
"ArgName": "eelectro",
"Percent": true,
"Tip": ""
},
{
"Name": "Electro RES",
"ArgName": "reselectro",
"Percent": true,
"Tip": ""
},
{
"Name": "Anemo DMG Bonus",
"ArgName": "eanemo",
"Percent": true,
"Tip": ""
},
{
"Name": "Anemo RES",
"ArgName": "resanemo",
"Percent": true,
"Tip": ""
},
{
"Name": "Cyro DMG Bonus",
"ArgName": "ecryo",
"Percent": true,
"Tip": ""
},
{
"Name": "Cryo RES",
"ArgName": "rescryo",
"Percent": true,
"Tip": ""
},
{
"Name": "Geo DMG Bonus",
"ArgName": "egeo",
"Percent": true,
"Tip": ""
},
{
"Name": "Geo RES",
"ArgName": "resgeo",
"Percent": true,
"Tip": ""
},
{
"Name": "Physical DMG Bonus",
"ArgName": "ephys",
"Percent": true,
"Tip": ""
},
{
"Name": "Physical RES",
"ArgName": "resphys",
"Percent": true,
"Tip": ""
},
{
"Name": "DMG Bonus",
"ArgName": "dmg",
"Percent": true,
"Tip": ""
},
{
"Name": "DMG Reduction",
"ArgName": "resall",
"Percent": true,
"Tip": ""
},
{
"Name": "Ignore DEF",
"ArgName": "defi",
"Percent": true,
"Tip": "This doesn't seem to work."
}
]
]

View File

@@ -1,52 +1,66 @@
God Mode
/godmode
God Mode
/prop god on
NoStamina
/prop ns on
Unlimited Energy
/prop ue on
Level up to 60
/give 102 1880200
Heal
/heal
Give me ALL!
/giveall
Where am I?
/position
/give 102 x1880200
Set World Level
/setworldlevel 8
Set Fetter Level
/setfetterlevel 1
Clear Backpack(ALL)
/clear all
/prop wl 8
Unlock Map
/prop unlockmap 1
Unlock The Tower
/prop ut 12
Set BattlePass Level
/prop bp 50
Set Friendship Level
/setfetterlevel 10
Heal
/h
Suicide
/kill 0
Charge Energy
/spawn 2008 25
Where am I?
/pos
Give me ALL!
/give all x9999 lv90 c6 r5
10k Intertwined Fates
/give 223 x10000
10k Acquaint Fates
/give 224 x10000
100k Primogem
/give 201 x100000
100Mill Mora
/give 202 x100000000
Reload config
/reload
Re-login
/kick
Clear ALL
/clear all lv90 r5 5*
Clear Weapons
/clear wp
/clear wp lv90 r5 5*
Clear Artifacts
/clear art
/clear art lv20 5*
Clear Materials
/clear mat
Broadcast
/broadcast Hello everyone~
Reset Current Constellation(Need Re-login)
/resetconst
Reset ALL Constellation(Need Re-login)
/resetconst all
100k Intertwined Fates
/give 223 10000
100k Acquaint Fate
/give 224 10000
100k Primogem
/give 201 100000
100k Mora
/give 202 100000
Kill All Monsters
/killall
Enter co-op mode
/coop
TP Everyone
/tpall
Restart Server
/restart
Send PM
/say <player> <message>
Pull in team
/coop <playerId> <target playerId>
Suicide
/killcharacter
Kill Somebody
/killcharacter <playerId>
List ALL users
List All Players
/list uid
Reload service config
/reload
Broadcast
/say Hello everyone~
Server Announcement
/a Welcome to grasscutter PS!
Close Server
/stop

View File

@@ -1,35 +1,39 @@
007: Beginners' wish
008: Wanderlust Invocation
009: Ballad in Goblets
010: Dawn Pilgrimage
011: Grace of Southwind
012: Bane of All Evil
013: Epitome Invocation
015: Sparkling Steps
016: Beginners' wish
017: Wanderlust Invocation
018: Sparkling Steps
019: Ballad in Goblets
020: Epitome Invocation
021: Epitome Invocation
022: Wanderlust Invocation
023: Farewell of Snezhnaya
024: Gentry of Hermitage
027: Secretum Secretorum
028: Adrift in the Harbor
031: Invitation to Mundane Life
032: Dance of Lanterns
033: Moment of Bloom
036: Ballad in Goblets
037: Farewell of Snezhnaya
040: Gentry of Hermitage
041: Born of Ocean Swell
045: Leaves in the Wind
048: The Heron's Court
049: Tapestry of Golden Flames
052: Reign of Serenity
053: Drifting Luminescence
061: Oni's Royale
065: The Transcendent One Returns
071: Everbloom Violet
076: Azure Excursion
007:Beginners' wish
008:Wanderlust Invocation
009:Ballad in Goblets
010:Dawn Pilgrimage
011:Grace of Southwind
012:Bane of All Evil
013:Epitome Invocation
015:Sparkling Steps
016:Beginners' wish
017:Wanderlust Invocation
018:Sparkling Steps
019:Ballad in Goblets
020:Epitome Invocation
021:Epitome Invocation
022:Wanderlust Invocation
023:Farewell of Snezhnaya
024:Gentry of Hermitage
027:Secretum Secretorum
028:Adrift in the Harbor
031:Invitation to Mundane Life
032:Dance of Lanterns
033:Moment of Bloom
036:Ballad in Goblets
037:Farewell of Snezhnaya
040:Gentry of Hermitage
041:Born of Ocean Swell
045:Leaves in the Wind
048:The Heron's Court
049:Tapestry of Golden Flames
052:Reign of Serenity
053:Drifting Luminescence
061:Oni's Royale
065:The Transcendent One Returns
071:Everbloom Violet
076:Azure Excursion
081:Discerner of Enigmas
091:Tighnari banner (Non original name)
092:Zhongli banner (Non original name)
093:Hunter's Path banner (Non original name)

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