2025-04-17
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README.md
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README.md
@ -10,6 +10,38 @@ dump文件目录
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- sprites
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- textmap
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## 2025年4月17日
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4.17更新 | 优化调整及关于改善英文翻译的招募
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各位赏金猎人们!大家好!
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优化调整:
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1. 新增天赋按钮的教程(清水/Y),新增可装载敌方部件的教程(21点号、破坏号、巨齿鲨号)。
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2. 随机天赋-复利回报加强,现在获得的星币将会向上取整。
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3. 修复了一个驱动炸弹的BUG。
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4. 部件描述优化。
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5. 翻译纠错与优化。
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---
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> 开发者碎碎念:
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>
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> 我们发现还是有不少玩家会有找不到天赋按钮,以及不知道部分敌人的部件可以被玩家装载的情况(如21点号等)。
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> 我们新增这部分的教程,希望能改善这个情况。
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>
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> 此外,在正式版发布后,我们收到了一些玩家对英文翻译的反馈和建议,我们非常重视这些意见,并希望能进一步优化> 游戏体验。为此,我们希望招募一名以英语为母语的玩家,帮助我们改进游戏内的英文文本描述。
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>
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> 希望你:
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>
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> 1. 英语母语者
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> 2. 游戏时长超20小时
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> 3. 能敏感发现文本中的细节问题
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> 4. 对于目前游戏内英文文本的问题有明确的认识,并有意愿协助改善
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> 5. 有游戏文本Proofreading的经验能加分
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>
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> 如果您希望帮助我们提升游戏翻译质量,欢迎随时联系我们,非常感谢!
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## 2025年4月10日
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4.10更新 | 《孤星猎人》OST已上线 & 优化调整
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@ -32,7 +32,7 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
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401,EnemyName/401,反击号,ship_spinner,EnemyPilotName/401,MSIGP76,1,EnemyDes/401,MSIGP76原本只是孤星牌的开发机,在检测到一个N层嵌套的死循环宕机之后,他觉醒了自我意识,成为了一名星际海盗,并决心让所有制造BUG的人尝尝被伤害的滋味。,27,34,5,6,0,2,Battleground_2,Ship_StrikeBack,Ship_StrikeBack_1,Ship_StrikeBack_2,Ship_StrikeBack_3,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,Spinner,,,StartYell/401_1,侦测到玩家,你最好别来玩这款游戏,全%^是BUG,我都懒得测了。,EndYell/401_1,看来我又要回去继续测试了。,,
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402,EnemyName/402,三色号,ship_spinner,EnemyPilotName/402,亚历克斯,1,EnemyDes/402,亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。,27,34,5,6,0,2,Battleground_2,Ship_ColorDouble,Ship_ColorDouble_1,Ship_ColorDouble_2,Ship_ColorDouble_3,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,Spinner,,,StartYell/402_1,要来一场决定生死的赌局吗?,EndYell/402_1,赌输了...,,
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403,EnemyName/403,侧防号,ship_yellow,EnemyPilotName/403,AEROX3,0,EnemyDes/403,作为智械神教的信徒,AEROX3一直在宇宙漂泊,寻找智械之神的踪迹,旅途终点,只有一台护盾自动贩卖机。AEROX3认为这是神的旨意,他在这台贩卖机上花光积蓄,将飞船的两侧改造为了最强的防御体。,24,30,4,5,0,2,Battleground_2,Ship_SideDefence,Ship_SideDefence_1,Ship_SideDefence_2,Ship_SideDefence_3,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Yellow,,,StartYell/403_1,如果你考虑入教的话,我可以少劫你5星币。,,,,
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404,EnemyName/404,破坏号,ship_builder,EnemyPilotName/404,卡烈儿,3,EnemyDes/404,在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。,27,34,5,6,0,2,Battleground_2,Ship_UnitDestroy,Ship_UnitDestroy_1,Ship_UnitDestroy_2,Ship_UnitDestroy_3,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,Builder,,,StartYell/404_1,友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。,EndYell/404_1,不,不要这样!我需要更多的力量!力…量…,,
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404,EnemyName/404,破坏号,ship_builder,EnemyPilotName/404,卡烈儿,10,EnemyDes/404,在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。,27,34,5,6,0,2,Battleground_2,Ship_UnitDestroy,Ship_UnitDestroy_1,Ship_UnitDestroy_2,Ship_UnitDestroy_3,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,Builder,,,StartYell/404_1,友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。,EndYell/404_1,不,不要这样!我需要更多的力量!力…量…,,
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407,EnemyName/407,禁移号,ship_normal,EnemyPilotName/407,阿尔卡,0,EnemyDes/407,众所周知,兽族都是运动健将,尤其是飙船,不过阿尔卡除外,他甚至连倒船入库都做不到。于是抱着“我开不好,那谁也别想动“的心态,他改造了自己的飞船——禁移号。,27,34,5,6,0,2,Battleground_2,Ship_BanMove,Ship_BanMove_1,Ship_BanMove_2,Ship_BanMove_3,;91007;;;,;1;;;,;91007;;;,;1;;;,;91007;;;,;1;;;,;91007;;;,;1;;;,Normal,,,StartYell/407_1,别动!你的驾校教练喊你回去上学了!,EndYell/407_1,哦,我得好好进修下侧方停船!,,
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408,EnemyName/408,锁能号,ship_frog,EnemyPilotName/408,科尔,0,EnemyDes/408,即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。,27,34,5,6,0,2,Battleground_2,Ship_MidPowerLocker,Ship_MidPowerLocker_1,Ship_MidPowerLocker_2,Ship_MidPowerLocker_3,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,Frog,,,StartYell/408_1,让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……,EndYell/408_1,我居然也能感受到作为生命的疼痛……真是久违的实感……啊……,,
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409,EnemyName/409,复制号,ship_spinner,EnemyPilotName/409,波尼,1,EnemyDes/409,波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。,27,34,5,6,0,2,Battleground_2,Ship_CopyEnergy,Ship_CopyEnergy_1,Ship_CopyEnergy_2,Ship_CopyEnergy_3,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,Spinner,,,StartYell/409_1,我可是被称为拷贝罪犯的男人…,,,,
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@ -410,8 +410,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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31001,Name/31001_2,基础核心+,2,Text/Empty,,0,0,,,4,;88;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_black,
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31002,Name/31002_1,同色核心,1,Text/31002,同色,0,0,,,4,;88;;;,;2;;1;;;,,,1,Des/31002_1,装载2个相同颜色的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_ColorDouble,cannon_same_color,
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31002,Name/31002_2,同色核心+,2,Text/31002,同色,0,0,,,4,;88;;;,;2;;1;;1;;;,,,1,Des/31002_1,装载2个相同颜色的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_ColorDouble,cannon_same_color,
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31009,Name/31009_1,蓝色晶石,1,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
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31009,Name/31009_2,蓝色晶石+,2,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
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31009,Name/31009_1,蓝色晶石,1,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,自身获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
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31009,Name/31009_2,蓝色晶石+,2,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,自身获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
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31012,Name/31012_1,变化核心,1,Text/31012,变化,2,1,,,0,;88;;;,;3;;;,,,1,Des/31012_1,手牌能量的点数或颜色变化时,获得{0}点临时功率。,,;2;;;,,,1,Cannon_Player/Skill_ChangePowerOrPointHandPowerExtra,cannon_taiji,CannonTaiji
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31012,Name/31012_2,变化核心+,2,Text/31012,变化,2,1,,,0,;88;;;,;3;;1;;;,,,1,Des/31012_1,手牌能量的点数或颜色变化时,获得{0}点临时功率。,,;2;;;,,,1,Cannon_Player/Skill_ChangePowerOrPointHandPowerExtra,cannon_taiji,CannonTaiji
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31014,Name/31014_1,自动核心,1,Text/31014,自动,0,0,,,0,;88;;;,;2;;2;;;,,,1,Des/31014_1,非同名攻击部件装载[蓝色]能量时,自身装载1个[蓝色{0}点]能量。,,;3;;;,,,1,Cannon_Player/Skill_WhiteAuto,cannon_auto,CannonAuto
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@ -127,3 +127,7 @@ Tutorial/Times/Des_1_gamepad;"按下部件时,<color=#FF8B25>消耗次数</col
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Tutorial/Times/Des_2;"点击消耗次数,并触发效果。"
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Tutorial/Times/Des_2_gamepad;"按下消耗次数,并触发效果。"
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Tutorial/KeyWordHoverTutorial;"按下以进入{0}详细教程页面"
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Tutorial/SwitchEffect;"天赋按钮"
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Tutorial/SwitchEffect/Des;"部分驾驶员有单独的功能按钮,可以触发天赋中的主动效果。"
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Tutorial/EnemyLoad;"访问许可"
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Tutorial/EnemyLoad/Des;"拥有<sprite="buff" name=accessible>的敌方部件可被你的能量装载。\n装载敌人的部件往往能达到一些出其不意的效果。"
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@ -1460,7 +1460,7 @@ Des/25801_1;"对波结束时,若在*飞船中心*,则生成1个[*白色*]能
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Des/25801_2;"对波结束时,若在*飞船中心*,则生成1个[*橙色*]能量。"
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Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同的能量。"
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Des/31002_1;"装载2个相同颜色的能量时,获得{0}点威力。"
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Des/31009_1;"*相邻**攻击部件*装载[*蓝色*]能量时,获得{0}点威力。"
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Des/31009_1;"*相邻**攻击部件*装载[*蓝色*]能量时,自身获得{0}点威力。"
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Des/31012_1;"手牌能量的点数或颜色变化时,获得{0}点临时*功率*。"
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Des/31014_1;"非同名*攻击部件*装载[*蓝色*]能量时,自身装载1个[*蓝色*{0}点]能量。"
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Des/31019_1;"任意部件触发*使用*效果后,若剩余*使用*次数为0,自身装载1个[*橙**蓝**白*{0}点]能量。"
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@ -1202,7 +1202,7 @@ EvenOptionDes/2130_4;"[All of Them] <b>Lose {0} Star Coins.</b> <g>Gain all the
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EvenOptionDes/2140_1;"[Normal Mode] <g>Degrade the highest-graded slot of 1 Common Unit 3 times.</g>"
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EvenOptionDes/2140_2;"[Rare Mode] <g>Degrade the highest-graded slot of 1 Rare Unit 2 times.</g>"
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EvenOptionDes/2140_3;"[Legendary Mode] <g>Degrade the highest-graded slot of 1 Legendary Unit 1 time.</g>"
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EvenOptionDes/2150_1;"[Regret Upgrade] Swap the levels of 2 Units."
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EvenOptionDes/2150_1;"[Regret Upgrade] Swap the upgrade levels of 2 Units."
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EvenOptionDes/2150_2;"[Regret Modification] Swap the modifications of 2 Units."
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EvenOptionDes/2150_3;"[Disdain] <g>Gain {0} clue<sprite="common_icon" name=clue>.</g>"
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EvenOptionDes/2160_1;"[Endorse "Night Revelry"] <b>Lose {0} Star Coins</b> <g>Gain {1} Max Swap.</g>"
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@ -1306,7 +1306,7 @@ EvenOptionDes/2510_3;"[A Handful] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-
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EvenOptionDes/2510_4;"[A Bag] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-0]-point energy resource into [1-1]-point.</g>"
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EvenOptionDes/2600_1;"[Turn Left] <b>Lose {0} HP.</b> <g>Merge 2 random different Color Energy Resources.</g>"
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EvenOptionDes/2600_2;"[Turn Right] <b>Lose {0} Star Coins.</b> <g>Merge 2 random different Color Energy Resources.</g>"
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EvenOptionDes/2600_3;"[Dash Forward] <b>Lose {0} Fuel.</b> <g>Merge 2 random Color Energy Resources.</g>"
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EvenOptionDes/2600_3;"[Dash Forward] <b>Lose {0} Fuel.</b> <g>Merge 2 random different Color Energy Resources.</g>"
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EvenOptionDes/2610_1;"[W. Gift] <g>Gain {0} White Paint.</g>"
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EvenOptionDes/2610_2;"[B. Gift] <g>Gain {0} Blue Paint.</g>"
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EvenOptionDes/2610_3;"[O. Gift] <g>Gain {0} Orange Paint.</g>"
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@ -162,7 +162,7 @@ PilotDes/10051;"As a bearfolk, Silly may not have a knack for numbers, but he ex
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PilotDes/10052;"As a renowned treasure appraiser, Qingshui has seven treasure collection boxes. It is well-known that he only collects the finest treasures."
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PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!"
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PilotDes/10054;"The hunters held a traditional space funeral for Grace. But two days later, she returned to headquarters alive and well. She only said that she had become an apostle of the gods."
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PilotDes/10055;"Mearl is a renowned LONESTSR Card professional player. With his exceptional card skills and mathematical prowess, he has gained a large fanbase and is famously known for "never playing out of sequence.""
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PilotDes/10055;"Mearl is a renowned LONESTAR Card professional player. With his exceptional card skills and mathematical prowess, he has gained a large fanbase and is famously known for "never playing out of sequence.""
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PilotDes/10056;"The hero from Magicraft has temporarily set aside his wand, commandeering a spaceship and firing cannons!"
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PilotDes/10059;"The ranger from Backpack Battles has arrived in the Lone Star universe, where she is blessed by the goddess of luck wherever she goes."
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PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
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@ -121,7 +121,7 @@ Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate betwe
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Talent/talent_init_bounty_recover_des;"Gain extra <color=#59C8FF>Repair Supply</color>*<sprite="buff" name=call>*."
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Talent/talent_init_bounty_shop_des;"Gain extra <color=#59C8FF>Shop Call</color>*<sprite="buff" name=call>*."
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Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource."
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Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest. (Rounded down)"
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Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest. (Rounded up)"
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Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
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Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
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Talent/talent_callforhelp_des;"After entering the last galaxy, all <color=#59C8FF>Call for Supports</color>*<sprite="buff" name=call>* are reset."
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@ -344,7 +344,7 @@ TreasureDes/2309;"At the start of the {0}rd turn, gain 1 [*Orange*], [*Blue*], a
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TreasureDes/2401;"*Use* units can *Use* 1 more time each turn."
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TreasureDes/2402;"When *Use* is triggered, if the remaining *Usage* times is 0, apply {0} Strength to all *Attack Units*."
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TreasureDes/2403;"At the end of the Showdown, if a *Use* Unit doesn't trigger its *Use* effect this turn, add 1 *Usage* time to this Unit."
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TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] process."
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TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] progress."
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TreasureDes/2502;"Whenever *Tricolor* is triggered, apply {0} Strength to *Attack Units* in the middle lane."
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TreasureDes/2503;"At the end of the Showdown, if any *Tricolor* effect triggered this turn, generate 1 [*Blue* 1-point] Energy."
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TreasureDes/2601;"Whenever *Sum* is triggered, apply {0} Strength to every *Attack Unit*."
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Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
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Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
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Tutorial/Battle_01_01/Title;"Strength"
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Tutorial/Battle_01_01/Des;"The three lanes of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
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Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
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Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
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Tutorial/Battle_01_02/Title;"Unit & Energy"
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Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
|
||||
@ -127,3 +127,7 @@ Tutorial/Times/Des_1_gamepad;"Pressing a Unit triggers its effect and consumes i
|
||||
Tutorial/Times/Des_2;"Click to consume 1 usage time, and trigger its effect."
|
||||
Tutorial/Times/Des_2_gamepad;"Press to consume 1 usage time, and trigger its effect."
|
||||
Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."
|
||||
Tutorial/SwitchEffect;"Talent Button"
|
||||
Tutorial/SwitchEffect/Des;"Some pilots have special functional buttons that can trigger active effects of their talents."
|
||||
Tutorial/EnemyLoad;"Permission"
|
||||
Tutorial/EnemyLoad/Des;"Enemy Units with <sprite="buff" name=accessible> can be loaded with your Energy.\nLoading enemy Units often achieves unexpected effects."
|
@ -1541,7 +1541,7 @@ Des/34003_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy."
|
||||
Des/34006_1;"*Sum*({0}): Generate 1 [{1}-point] Energy."
|
||||
Des/34007_1;"*Use*({0}): Gain {2} Strength. *Tricolor*, *Sum*({1}): Trigger self *Use* effect."
|
||||
Des/34802_1;"*Sum*({0}): Generate 1 [*Orange* {1}-point] Energy and 1 [*Orange* {2}-point] Energy."
|
||||
Des/34803_1;"*Sum*({0}): The Unit *behind* loads its Energy copies."
|
||||
Des/34803_1;"*Sum*({0}): The Unit *behind* loads its own Energy copies."
|
||||
Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of the Units in the *same column*."
|
||||
Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*."
|
||||
Des/34808_1;"Whenever *Sum* or *Tricolor* is triggered, apply {0} Strength to the *Attack Units* in the *same lane*."
|
||||
@ -1550,7 +1550,7 @@ Des/35001_1;"*Use*({0}): Gain {1} *Power* and *Jam* *adjacent* Units."
|
||||
Des/35003_1;"On load, gain Strength equal to loaded point, then *jam* self."
|
||||
Des/35004_1;"When any Unit is *Jammed*, this gains {0} *Power*."
|
||||
Des/35801_1;"*Use*({0}): *Jam* self. When *Jammed*, generate 1 Energy."
|
||||
Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Unit* and apply {1} Strength to them."
|
||||
Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Units* and apply {1} Strength to them."
|
||||
Des/35803_1;"On load, apply *Double Strength* to the *Attack Units* in the *same lane*, then *Jam* self."
|
||||
Des/35804_1;"At the start of the battle, add 1 [*Blue*] slot to the Units in the *same column*, then *jam* them."
|
||||
Des/35804_2;"At the start of the battle, add 1 [*White*] slot to the Units in the *same column*, then *jam* them."
|
||||
|
@ -127,3 +127,7 @@ Tutorial/Times/Des_1_gamepad;"パーツをタップすると、<color=#FF8B25>
|
||||
Tutorial/Times/Des_2;"クリックで回数を消費し、効果を発動。"
|
||||
Tutorial/Times/Des_2_gamepad;"タップで回数を消費し、効果を発動。"
|
||||
Tutorial/KeyWordHoverTutorial;"クリックすると、{0}の詳しいチュートリアルページに進みます"
|
||||
Tutorial/SwitchEffect;"才能ボタン"
|
||||
Tutorial/SwitchEffect/Des;"一部の操縦士には特別の才能ボタンがあり、才能のアクティブ効果を発動できます。"
|
||||
Tutorial/EnemyLoad;"アクセス許可"
|
||||
Tutorial/EnemyLoad/Des;"<sprite="buff" name=accessible>を持つ敵のパーツは、プレイヤーのエネルギーに装填可能。\n敵のパーツを装載することで、予想外の効果を得られることがあります。"
|
@ -1460,7 +1460,7 @@ Des/25801_1;"対決終了時、*シップ中央*にある場合、[*白色*]エ
|
||||
Des/25801_2;"対決終了時、*シップ中央*にある場合、[*オレンジ色*]エネルギーを1個生成する。"
|
||||
Des/25802_1;"装填時、*シップ中央*のパーツに同じエネルギーを2個装填する。"
|
||||
Des/31002_1;"同じ色のエネルギーを2個装填した時、威力が{0}ポイント上昇する。"
|
||||
Des/31009_1;"*隣接*する*攻撃パーツ*に[*青色*]のエネルギーを装填した時、威力が{0}ポイント上昇する。"
|
||||
Des/31009_1;"*隣接*する*攻撃パーツ*に[*青色*]のエネルギーを装填した時、このパーツの威力が{0}ポイント上昇する。"
|
||||
Des/31012_1;"手札のエネルギーのポイント数または色が変化した時、そのターンに限り*出力*が{0}ポイント上昇する。"
|
||||
Des/31014_1;"名前の異なる他の*攻撃パーツ*に[*青色*]のエネルギーを装填した時、このパーツにも[*青色*{0}]のエネルギーを1個装填する。"
|
||||
Des/31019_1;"任意のパーツで*使用*の効果が発動した時、残りの*使用*可能回数が0になり、このパーツに[*オレンジ**青**白*{0}]のエネルギーを1個装填する。"
|
||||
|
@ -375,7 +375,7 @@ InventoryPanel/Notice/Title;"負載已達上限"
|
||||
InventoryPanel/Notice/Des;"當前飛船的負載不足以裝備該配件。"
|
||||
WantedProcessChangePanel/Tile;"晉升"
|
||||
WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>:"
|
||||
WantedProcessChangePanel/DesUp;"作为<color=#FFFE51>{0}</color>,您已經完成下列罪犯的懸賞。"
|
||||
WantedProcessChangePanel/DesUp;"作為<color=#FFFE51>{0}</color>,您已經完成下列罪犯的懸賞。"
|
||||
WantedProcessChangePanel/DesDown;"協會已將您提升為<color=#FFFE51>{0}</color>。"
|
||||
WantedProcessChangePanel/Button;"前往新的星系"
|
||||
Tips/EquiptLimit;"負載"
|
||||
@ -417,13 +417,13 @@ ProcessOverUnlockPanel/Title;"全新解鎖!"
|
||||
ProcessOverUnlockPanel/Next;"下一個"
|
||||
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"選擇適合的配件放置"
|
||||
BaseHandleUnitPanel/CheckCancel;"確定要退出嗎?"
|
||||
CheckConfirm/NotAgain;"本次遊戲不再跳出该提醒"
|
||||
CheckConfirm/NotAgain;"本次遊戲不再跳出該提醒"
|
||||
ChoicePanel/Title;"選擇"
|
||||
ChoicePanel/Back;"返回"
|
||||
BountyPanel/Title;"完成懸賞"
|
||||
BountyPanel/Escape;"跳過獎勵"
|
||||
BountyPanel/EscapeCheckInfo;"確定要跳過當前獎勵嗎?"
|
||||
BountyCell/BountyChoiceCell/Des;"選擇1个配件獲得"
|
||||
BountyCell/BountyChoiceCell/Des;"選擇1個配件獲得"
|
||||
BountyCell/BountyCoinCell/Des;"星幣×{0}"
|
||||
BountyCell/BountyEventCell/Des;"事件:{0}"
|
||||
BountyCell/BountyExpansionCell/Des;"飛船負載上限+1"
|
||||
|
@ -1176,7 +1176,7 @@ EvenOptionDes/2050_1;"[翻倍改造]<g>選擇1個配件,複製其所有的改
|
||||
EvenOptionDes/2050_2;"[機率改造]<g>選擇1個配件,新增1個隨機顏色的槽位。</g>"
|
||||
EvenOptionDes/2050_3;"[適應改造]<g>選擇1個配件,降低3次最高顏色槽位。</g>"
|
||||
EvenOptionDes/2060_1;"[連鎖商店]<g>獲得{0}星幣,進入商店。</g>"
|
||||
EvenOptionDes/2060_2;"[精品商店]<g>進入商店。(不會出现普通商品)</g>"
|
||||
EvenOptionDes/2060_2;"[精品商店]<g>進入商店。(不會出現普通商品)</g>"
|
||||
EvenOptionDes/2070_1;"[送券商店]<g>獲得{0}星幣,進入商店。</g>"
|
||||
EvenOptionDes/2070_2;"[高級商店]<g>進入商店。(所有商品都為已升級的狀態)</g>"
|
||||
EvenOptionDes/2080_1;"[大消費]<g>進入商店,若消費達到{0}星幣,獲得1個普通寶物。</g>"
|
||||
|
@ -160,7 +160,7 @@ TreasureName/4011;"通訊商人"
|
||||
TreasureName/4012;"通訊工匠"
|
||||
TreasureName/4013;"信用卡"
|
||||
TreasureName/4014;"呼叫卡"
|
||||
TreasureName/4015;"零件收據"
|
||||
TreasureName/4015;"配件收據"
|
||||
TreasureName/4016;"星幣收據"
|
||||
TreasureName/4018;"血族面具"
|
||||
TreasureName/4021;"通訊原料"
|
||||
@ -363,7 +363,7 @@ TreasureDes/3017;"取得1個[*橙色*]能量原料,移除1個[*白色*]能量
|
||||
TreasureDes/3018;"獲得<color=#59C8FF>商店</color>*<sprite="buff" name=call>*。"
|
||||
TreasureDes/3020;"取得此寶物時,請選擇1個配件升級。"
|
||||
TreasureDes/3021;"戰鬥開始時,回覆{0}點生命值。"
|
||||
TreasureDes/3022;"取得零件時,提升{0}點生命值上限。"
|
||||
TreasureDes/3022;"取得配件時,提升{0}點生命值上限。"
|
||||
TreasureDes/3023;"商店中所有物品價格下降{0}%。"
|
||||
TreasureDes/3024;"獲得{0}星幣。"
|
||||
TreasureDes/3026;"進入商店時,獲得{0}星幣。"
|
||||
|
@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"點選配件時,<color=#FF8B25>消耗次數</color>並
|
||||
Tutorial/Times/Des_1_gamepad;"按下配件時,<color=#FF8B25>消耗次數</color>並觸發其效果。<color=#FF8B25>每回合只能使用1次</color>。 \n\n數值代表目前剩餘的使用次數。"
|
||||
Tutorial/Times/Des_2;"點擊消耗次數,並觸發效果。"
|
||||
Tutorial/Times/Des_2_gamepad;"按下消耗次數,並觸發效果。"
|
||||
Tutorial/KeyWordHoverTutorial;"按下以進入{0}詳細教學頁面。"
|
||||
Tutorial/KeyWordHoverTutorial;"按下以進入{0}詳細教學頁面"
|
||||
Tutorial/SwitchEffect;"天賦按鈕"
|
||||
Tutorial/SwitchEffect/Des;"部分駕駛者具有單獨的功能按鈕,可以觸發天賦中的主動效果。"
|
||||
Tutorial/EnemyLoad;"訪問許可"
|
||||
Tutorial/EnemyLoad/Des;"擁有<sprite="buff" name=accessible>的敵方配件可被你的能量裝載。\n裝載敵人的配件往往能達到一些出其不意的效果。"
|
@ -803,7 +803,7 @@ Name/92079_1;"旋轉裝置"
|
||||
Name/92082_1;"王之寶庫"
|
||||
Name/92082_2;"王之寶庫+"
|
||||
Name/92083_1;"[寶具]強化之冠"
|
||||
Name/92085_1;"[寶具]直伤之鏢"
|
||||
Name/92085_1;"[寶具]直傷之鏢"
|
||||
Name/92086_1;"[寶具]銷毀之書"
|
||||
Name/92089_1;"耐久回復裝置"
|
||||
Name/92090_1;"21點控制器"
|
||||
@ -1460,7 +1460,7 @@ Des/25801_1;"對轟結束時,若在*飛船中心*,則產生1個[*白色*]能
|
||||
Des/25801_2;"對轟結束時,若在*飛船中心*,則產生1個[*橙色*]能量。"
|
||||
Des/25802_1;"裝載後,使*飛船中心*的配件裝載2個相同的能量。"
|
||||
Des/31002_1;"裝載2個相同顏色的能量時,獲得{0}點威力。"
|
||||
Des/31009_1;"*相鄰**攻擊配件*裝載[*藍色*]能量時,獲得{0}點威力。"
|
||||
Des/31009_1;"*相鄰**攻擊配件*裝載[*藍色*]能量時,自身獲得{0}點威力。"
|
||||
Des/31012_1;"手牌能量的點數或顏色變化時,得到{0}點暫時*功率*。"
|
||||
Des/31014_1;"非同名*攻擊配件*裝載[*藍色*]能量時,自身裝載1個[*藍色*{0}點]能量。"
|
||||
Des/31019_1;"任意配件觸發*使用*效果後,若剩餘*使用*次數為0,自身裝載1個[*橙**藍**白*{0}點]能量。"
|
||||
@ -1472,7 +1472,7 @@ Des/31025_1;"在回合內產生[*白色*]能量時,獲得{0}點威力。"
|
||||
Des/31026_1;"每回合裝載第1/2/3個[*白色*]能量時,分別得到{0}點威力/{1}點*功率*/*威力翻倍*。"
|
||||
Des/31027_1;"*使用*({0}):裝載1個[*橙**藍**白*{1}點]能量。"
|
||||
Des/31028_1;"*同列*配件裝載1個顏色後,獲得{0}點威力。"
|
||||
Des/31029_1;"其他配件裝載點數和本身已裝載點數相同時,本身就獲得{0}點威力。"
|
||||
Des/31029_1;"其他配件裝載點數和本身已裝載點數相同時,自身獲得{0}點威力。"
|
||||
Des/31030_1;"裝載[*藍色*]能量後,產生1個[*白色*]能量。"
|
||||
Des/31033_1;"任意配件的最後1個空槽位裝載時,自身獲得{0}點威力。"
|
||||
Des/31034_1;"裝載後,獲得1個[*藍色*]槽位。"
|
||||
@ -1619,7 +1619,7 @@ Des/91044_1;"僅在橫斬模式下啟用。"
|
||||
Des/91044_2;"擁有{0}點*功率*,僅在橫斬模式下啟用。"
|
||||
Des/91049_1;"擁有{0}點*功率*,*對轟失敗*:自身*功率*翻倍。"
|
||||
Des/91050_1;"被*摧毀*時,使其餘寶石核心獲得{0}點*功率*。"
|
||||
Des/91051_1;"当终结者为唯一一种存在的配件时,额外拥有{0}点威力。"
|
||||
Des/91051_1;"当終結者为唯一一种存在的配件时,额外拥有{0}点威力。"
|
||||
Des/91053_1;"擁有{0}點*功率*,*對轟失敗*:若自身為*同行*最前方的配件,則使1個隨機*攻擊配件*獲得自身2倍的*功率*,並*摧毀*自身。"
|
||||
Des/91054_1;"鏡像位置的敵方配件裝載能量後,自身裝載相同的能量。"
|
||||
Des/91055_1;"敵方前排配件裝載後,自身*換位*至*同行*。"
|
||||
|
Loading…
Reference in New Issue
Block a user