diff --git a/README.md b/README.md
index 8cd2a12..4167f0b 100644
--- a/README.md
+++ b/README.md
@@ -10,6 +10,38 @@ dump文件目录
- sprites
- textmap
+## 2025年4月17日
+
+4.17更新 | 优化调整及关于改善英文翻译的招募
+各位赏金猎人们!大家好!
+
+优化调整:
+
+1. 新增天赋按钮的教程(清水/Y),新增可装载敌方部件的教程(21点号、破坏号、巨齿鲨号)。
+2. 随机天赋-复利回报加强,现在获得的星币将会向上取整。
+3. 修复了一个驱动炸弹的BUG。
+4. 部件描述优化。
+5. 翻译纠错与优化。
+
+---
+
+> 开发者碎碎念:
+>
+> 我们发现还是有不少玩家会有找不到天赋按钮,以及不知道部分敌人的部件可以被玩家装载的情况(如21点号等)。
+> 我们新增这部分的教程,希望能改善这个情况。
+>
+> 此外,在正式版发布后,我们收到了一些玩家对英文翻译的反馈和建议,我们非常重视这些意见,并希望能进一步优化> 游戏体验。为此,我们希望招募一名以英语为母语的玩家,帮助我们改进游戏内的英文文本描述。
+>
+> 希望你:
+>
+> 1. 英语母语者
+> 2. 游戏时长超20小时
+> 3. 能敏感发现文本中的细节问题
+> 4. 对于目前游戏内英文文本的问题有明确的认识,并有意愿协助改善
+> 5. 有游戏文本Proofreading的经验能加分
+>
+> 如果您希望帮助我们提升游戏翻译质量,欢迎随时联系我们,非常感谢!
+
## 2025年4月10日
4.10更新 | 《孤星猎人》OST已上线 & 优化调整
diff --git a/csv/enemyship/EnemyShip b/csv/enemyship/EnemyShip
index 14a1577..eb6313b 100644
--- a/csv/enemyship/EnemyShip
+++ b/csv/enemyship/EnemyShip
@@ -32,7 +32,7 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
401,EnemyName/401,反击号,ship_spinner,EnemyPilotName/401,MSIGP76,1,EnemyDes/401,MSIGP76原本只是孤星牌的开发机,在检测到一个N层嵌套的死循环宕机之后,他觉醒了自我意识,成为了一名星际海盗,并决心让所有制造BUG的人尝尝被伤害的滋味。,27,34,5,6,0,2,Battleground_2,Ship_StrikeBack,Ship_StrikeBack_1,Ship_StrikeBack_2,Ship_StrikeBack_3,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,Spinner,,,StartYell/401_1,侦测到玩家,你最好别来玩这款游戏,全%^是BUG,我都懒得测了。,EndYell/401_1,看来我又要回去继续测试了。,,
402,EnemyName/402,三色号,ship_spinner,EnemyPilotName/402,亚历克斯,1,EnemyDes/402,亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。,27,34,5,6,0,2,Battleground_2,Ship_ColorDouble,Ship_ColorDouble_1,Ship_ColorDouble_2,Ship_ColorDouble_3,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,Spinner,,,StartYell/402_1,要来一场决定生死的赌局吗?,EndYell/402_1,赌输了...,,
403,EnemyName/403,侧防号,ship_yellow,EnemyPilotName/403,AEROX3,0,EnemyDes/403,作为智械神教的信徒,AEROX3一直在宇宙漂泊,寻找智械之神的踪迹,旅途终点,只有一台护盾自动贩卖机。AEROX3认为这是神的旨意,他在这台贩卖机上花光积蓄,将飞船的两侧改造为了最强的防御体。,24,30,4,5,0,2,Battleground_2,Ship_SideDefence,Ship_SideDefence_1,Ship_SideDefence_2,Ship_SideDefence_3,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Yellow,,,StartYell/403_1,如果你考虑入教的话,我可以少劫你5星币。,,,,
-404,EnemyName/404,破坏号,ship_builder,EnemyPilotName/404,卡烈儿,3,EnemyDes/404,在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。,27,34,5,6,0,2,Battleground_2,Ship_UnitDestroy,Ship_UnitDestroy_1,Ship_UnitDestroy_2,Ship_UnitDestroy_3,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,Builder,,,StartYell/404_1,友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。,EndYell/404_1,不,不要这样!我需要更多的力量!力…量…,,
+404,EnemyName/404,破坏号,ship_builder,EnemyPilotName/404,卡烈儿,10,EnemyDes/404,在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。,27,34,5,6,0,2,Battleground_2,Ship_UnitDestroy,Ship_UnitDestroy_1,Ship_UnitDestroy_2,Ship_UnitDestroy_3,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,Builder,,,StartYell/404_1,友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。,EndYell/404_1,不,不要这样!我需要更多的力量!力…量…,,
407,EnemyName/407,禁移号,ship_normal,EnemyPilotName/407,阿尔卡,0,EnemyDes/407,众所周知,兽族都是运动健将,尤其是飙船,不过阿尔卡除外,他甚至连倒船入库都做不到。于是抱着“我开不好,那谁也别想动“的心态,他改造了自己的飞船——禁移号。,27,34,5,6,0,2,Battleground_2,Ship_BanMove,Ship_BanMove_1,Ship_BanMove_2,Ship_BanMove_3,;91007;;;,;1;;;,;91007;;;,;1;;;,;91007;;;,;1;;;,;91007;;;,;1;;;,Normal,,,StartYell/407_1,别动!你的驾校教练喊你回去上学了!,EndYell/407_1,哦,我得好好进修下侧方停船!,,
408,EnemyName/408,锁能号,ship_frog,EnemyPilotName/408,科尔,0,EnemyDes/408,即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。,27,34,5,6,0,2,Battleground_2,Ship_MidPowerLocker,Ship_MidPowerLocker_1,Ship_MidPowerLocker_2,Ship_MidPowerLocker_3,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,Frog,,,StartYell/408_1,让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……,EndYell/408_1,我居然也能感受到作为生命的疼痛……真是久违的实感……啊……,,
409,EnemyName/409,复制号,ship_spinner,EnemyPilotName/409,波尼,1,EnemyDes/409,波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。,27,34,5,6,0,2,Battleground_2,Ship_CopyEnergy,Ship_CopyEnergy_1,Ship_CopyEnergy_2,Ship_CopyEnergy_3,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,Spinner,,,StartYell/409_1,我可是被称为拷贝罪犯的男人…,,,,
diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit
index 27060df..577b105 100644
--- a/csv/shipunit/ShipUnit
+++ b/csv/shipunit/ShipUnit
@@ -410,8 +410,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
31001,Name/31001_2,基础核心+,2,Text/Empty,,0,0,,,4,;88;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_black,
31002,Name/31002_1,同色核心,1,Text/31002,同色,0,0,,,4,;88;;;,;2;;1;;;,,,1,Des/31002_1,装载2个相同颜色的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_ColorDouble,cannon_same_color,
31002,Name/31002_2,同色核心+,2,Text/31002,同色,0,0,,,4,;88;;;,;2;;1;;1;;;,,,1,Des/31002_1,装载2个相同颜色的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_ColorDouble,cannon_same_color,
-31009,Name/31009_1,蓝色晶石,1,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
-31009,Name/31009_2,蓝色晶石+,2,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
+31009,Name/31009_1,蓝色晶石,1,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,自身获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
+31009,Name/31009_2,蓝色晶石+,2,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,自身获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
31012,Name/31012_1,变化核心,1,Text/31012,变化,2,1,,,0,;88;;;,;3;;;,,,1,Des/31012_1,手牌能量的点数或颜色变化时,获得{0}点临时功率。,,;2;;;,,,1,Cannon_Player/Skill_ChangePowerOrPointHandPowerExtra,cannon_taiji,CannonTaiji
31012,Name/31012_2,变化核心+,2,Text/31012,变化,2,1,,,0,;88;;;,;3;;1;;;,,,1,Des/31012_1,手牌能量的点数或颜色变化时,获得{0}点临时功率。,,;2;;;,,,1,Cannon_Player/Skill_ChangePowerOrPointHandPowerExtra,cannon_taiji,CannonTaiji
31014,Name/31014_1,自动核心,1,Text/31014,自动,0,0,,,0,;88;;;,;2;;2;;;,,,1,Des/31014_1,非同名攻击部件装载[蓝色]能量时,自身装载1个[蓝色{0}点]能量。,,;3;;;,,,1,Cannon_Player/Skill_WhiteAuto,cannon_auto,CannonAuto
diff --git a/textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial b/textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial
index d400705..00401bd 100644
--- a/textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial
+++ b/textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial
@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"点击部件时,消耗次数并
Tutorial/Times/Des_1_gamepad;"按下部件时,消耗次数并触发其效果。每回合只能使用1次。\n\n数值代表当前剩余的使用次数。"
Tutorial/Times/Des_2;"点击消耗次数,并触发效果。"
Tutorial/Times/Des_2_gamepad;"按下消耗次数,并触发效果。"
-Tutorial/KeyWordHoverTutorial;"按下以进入{0}详细教程页面"
\ No newline at end of file
+Tutorial/KeyWordHoverTutorial;"按下以进入{0}详细教程页面"
+Tutorial/SwitchEffect;"天赋按钮"
+Tutorial/SwitchEffect/Des;"部分驾驶员有单独的功能按钮,可以触发天赋中的主动效果。"
+Tutorial/EnemyLoad;"访问许可"
+Tutorial/EnemyLoad/Des;"拥有的敌方部件可被你的能量装载。\n装载敌人的部件往往能达到一些出其不意的效果。"
\ No newline at end of file
diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit
index 29b84da..dca3311 100644
--- a/textmap/chinesetextmap_unit/ChineseTextMap_Unit
+++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit
@@ -1460,7 +1460,7 @@ Des/25801_1;"对波结束时,若在*飞船中心*,则生成1个[*白色*]能
Des/25801_2;"对波结束时,若在*飞船中心*,则生成1个[*橙色*]能量。"
Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同的能量。"
Des/31002_1;"装载2个相同颜色的能量时,获得{0}点威力。"
-Des/31009_1;"*相邻**攻击部件*装载[*蓝色*]能量时,获得{0}点威力。"
+Des/31009_1;"*相邻**攻击部件*装载[*蓝色*]能量时,自身获得{0}点威力。"
Des/31012_1;"手牌能量的点数或颜色变化时,获得{0}点临时*功率*。"
Des/31014_1;"非同名*攻击部件*装载[*蓝色*]能量时,自身装载1个[*蓝色*{0}点]能量。"
Des/31019_1;"任意部件触发*使用*效果后,若剩余*使用*次数为0,自身装载1个[*橙**蓝**白*{0}点]能量。"
diff --git a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent
index b0e3828..09dcce1 100644
--- a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent
+++ b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent
@@ -1202,7 +1202,7 @@ EvenOptionDes/2130_4;"[All of Them] Lose {0} Star Coins. Gain all the
EvenOptionDes/2140_1;"[Normal Mode] Degrade the highest-graded slot of 1 Common Unit 3 times."
EvenOptionDes/2140_2;"[Rare Mode] Degrade the highest-graded slot of 1 Rare Unit 2 times."
EvenOptionDes/2140_3;"[Legendary Mode] Degrade the highest-graded slot of 1 Legendary Unit 1 time."
-EvenOptionDes/2150_1;"[Regret Upgrade] Swap the levels of 2 Units."
+EvenOptionDes/2150_1;"[Regret Upgrade] Swap the upgrade levels of 2 Units."
EvenOptionDes/2150_2;"[Regret Modification] Swap the modifications of 2 Units."
EvenOptionDes/2150_3;"[Disdain] Gain {0} clue."
EvenOptionDes/2160_1;"[Endorse "Night Revelry"] Lose {0} Star Coins Gain {1} Max Swap."
@@ -1306,7 +1306,7 @@ EvenOptionDes/2510_3;"[A Handful] Lose {0} Star Coins. Upgrade one [1-
EvenOptionDes/2510_4;"[A Bag] Lose {0} Star Coins. Upgrade one [1-0]-point energy resource into [1-1]-point."
EvenOptionDes/2600_1;"[Turn Left] Lose {0} HP. Merge 2 random different Color Energy Resources."
EvenOptionDes/2600_2;"[Turn Right] Lose {0} Star Coins. Merge 2 random different Color Energy Resources."
-EvenOptionDes/2600_3;"[Dash Forward] Lose {0} Fuel. Merge 2 random Color Energy Resources."
+EvenOptionDes/2600_3;"[Dash Forward] Lose {0} Fuel. Merge 2 random different Color Energy Resources."
EvenOptionDes/2610_1;"[W. Gift] Gain {0} White Paint."
EvenOptionDes/2610_2;"[B. Gift] Gain {0} Blue Paint."
EvenOptionDes/2610_3;"[O. Gift] Gain {0} Orange Paint."
diff --git a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot
index d02439f..71dca35 100644
--- a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot
+++ b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot
@@ -162,7 +162,7 @@ PilotDes/10051;"As a bearfolk, Silly may not have a knack for numbers, but he ex
PilotDes/10052;"As a renowned treasure appraiser, Qingshui has seven treasure collection boxes. It is well-known that he only collects the finest treasures."
PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!"
PilotDes/10054;"The hunters held a traditional space funeral for Grace. But two days later, she returned to headquarters alive and well. She only said that she had become an apostle of the gods."
-PilotDes/10055;"Mearl is a renowned LONESTSR Card professional player. With his exceptional card skills and mathematical prowess, he has gained a large fanbase and is famously known for "never playing out of sequence.""
+PilotDes/10055;"Mearl is a renowned LONESTAR Card professional player. With his exceptional card skills and mathematical prowess, he has gained a large fanbase and is famously known for "never playing out of sequence.""
PilotDes/10056;"The hero from Magicraft has temporarily set aside his wand, commandeering a spaceship and firing cannons!"
PilotDes/10059;"The ranger from Backpack Battles has arrived in the Lone Star universe, where she is blessed by the goddess of luck wherever she goes."
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent
index 35810d2..b4088b1 100644
--- a/textmap/englishtextmap_talent/EnglishTextMap_Talent
+++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent
@@ -121,7 +121,7 @@ Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate betwe
Talent/talent_init_bounty_recover_des;"Gain extra Repair Supply**."
Talent/talent_init_bounty_shop_des;"Gain extra Shop Call**."
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource."
-Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest. (Rounded down)"
+Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest. (Rounded up)"
Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Supports** are reset."
diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure
index a02c847..4a803ea 100644
--- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure
+++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure
@@ -344,7 +344,7 @@ TreasureDes/2309;"At the start of the {0}rd turn, gain 1 [*Orange*], [*Blue*], a
TreasureDes/2401;"*Use* units can *Use* 1 more time each turn."
TreasureDes/2402;"When *Use* is triggered, if the remaining *Usage* times is 0, apply {0} Strength to all *Attack Units*."
TreasureDes/2403;"At the end of the Showdown, if a *Use* Unit doesn't trigger its *Use* effect this turn, add 1 *Usage* time to this Unit."
-TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] process."
+TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] progress."
TreasureDes/2502;"Whenever *Tricolor* is triggered, apply {0} Strength to *Attack Units* in the middle lane."
TreasureDes/2503;"At the end of the Showdown, if any *Tricolor* effect triggered this turn, generate 1 [*Blue* 1-point] Energy."
TreasureDes/2601;"Whenever *Sum* is triggered, apply {0} Strength to every *Attack Unit*."
diff --git a/textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial b/textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial
index ef04c26..13aa978 100644
--- a/textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial
+++ b/textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial
@@ -1,7 +1,7 @@
Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
Tutorial/Battle_01_01/Title;"Strength"
-Tutorial/Battle_01_01/Des;"The three lanes of numbers in the middle represent: Your Strength - Outcome - Enemy Strength.\n\nThe outcome is the absolute difference between the Strength of both sides, representing the damage you're about to deal or receive."
+Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: Your Strength - Outcome - Enemy Strength.\n\nThe outcome is the absolute difference between the Strength of both sides, representing the damage you're about to deal or receive."
Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
Tutorial/Battle_01_02/Title;"Unit & Energy"
Tutorial/Battle_01_02/Des;"The Attack Unit will convert Energy Point into Strength in the same lane. \n\nThe Support Unit produces various supportive effects. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"Clicking on a Unit triggers its effect and consumes its usage times. You may use once per turn.\n\nThe number represents how many remaining times you can use this Unit."
Tutorial/Times/Des_2;"Click to consume 1 usage time, and trigger its effect."
Tutorial/Times/Des_2_gamepad;"Press to consume 1 usage time, and trigger its effect."
-Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."
\ No newline at end of file
+Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."
+Tutorial/SwitchEffect;"Talent Button"
+Tutorial/SwitchEffect/Des;"Some pilots have special functional buttons that can trigger active effects of their talents."
+Tutorial/EnemyLoad;"Permission"
+Tutorial/EnemyLoad/Des;"Enemy Units with can be loaded with your Energy.\nLoading enemy Units often achieves unexpected effects."
\ No newline at end of file
diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit
index 96e0d2a..8626751 100644
--- a/textmap/englishtextmap_unit/EnglishTextMap_Unit
+++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit
@@ -1541,7 +1541,7 @@ Des/34003_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy."
Des/34006_1;"*Sum*({0}): Generate 1 [{1}-point] Energy."
Des/34007_1;"*Use*({0}): Gain {2} Strength. *Tricolor*, *Sum*({1}): Trigger self *Use* effect."
Des/34802_1;"*Sum*({0}): Generate 1 [*Orange* {1}-point] Energy and 1 [*Orange* {2}-point] Energy."
-Des/34803_1;"*Sum*({0}): The Unit *behind* loads its Energy copies."
+Des/34803_1;"*Sum*({0}): The Unit *behind* loads its own Energy copies."
Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of the Units in the *same column*."
Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*."
Des/34808_1;"Whenever *Sum* or *Tricolor* is triggered, apply {0} Strength to the *Attack Units* in the *same lane*."
@@ -1550,7 +1550,7 @@ Des/35001_1;"*Use*({0}): Gain {1} *Power* and *Jam* *adjacent* Units."
Des/35003_1;"On load, gain Strength equal to loaded point, then *jam* self."
Des/35004_1;"When any Unit is *Jammed*, this gains {0} *Power*."
Des/35801_1;"*Use*({0}): *Jam* self. When *Jammed*, generate 1 Energy."
-Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Unit* and apply {1} Strength to them."
+Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Units* and apply {1} Strength to them."
Des/35803_1;"On load, apply *Double Strength* to the *Attack Units* in the *same lane*, then *Jam* self."
Des/35804_1;"At the start of the battle, add 1 [*Blue*] slot to the Units in the *same column*, then *jam* them."
Des/35804_2;"At the start of the battle, add 1 [*White*] slot to the Units in the *same column*, then *jam* them."
diff --git a/textmap/japanesetextmap_tutorial/JapaneseTextMap_Tutorial b/textmap/japanesetextmap_tutorial/JapaneseTextMap_Tutorial
index 44250f0..fd8a4bd 100644
--- a/textmap/japanesetextmap_tutorial/JapaneseTextMap_Tutorial
+++ b/textmap/japanesetextmap_tutorial/JapaneseTextMap_Tutorial
@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"パーツをクリックすると、回数
Tutorial/Times/Des_1_gamepad;"パーツをタップすると、回数を消費して効果を発動します。毎ターン、1回のみ使用できます。\n\n数字は現在の残り使用可能回数を表します。"
Tutorial/Times/Des_2;"クリックで回数を消費し、効果を発動。"
Tutorial/Times/Des_2_gamepad;"タップで回数を消費し、効果を発動。"
-Tutorial/KeyWordHoverTutorial;"クリックすると、{0}の詳しいチュートリアルページに進みます"
\ No newline at end of file
+Tutorial/KeyWordHoverTutorial;"クリックすると、{0}の詳しいチュートリアルページに進みます"
+Tutorial/SwitchEffect;"才能ボタン"
+Tutorial/SwitchEffect/Des;"一部の操縦士には特別の才能ボタンがあり、才能のアクティブ効果を発動できます。"
+Tutorial/EnemyLoad;"アクセス許可"
+Tutorial/EnemyLoad/Des;"を持つ敵のパーツは、プレイヤーのエネルギーに装填可能。\n敵のパーツを装載することで、予想外の効果を得られることがあります。"
\ No newline at end of file
diff --git a/textmap/japanesetextmap_unit/JapaneseTextMap_Unit b/textmap/japanesetextmap_unit/JapaneseTextMap_Unit
index 8e0755a..fc6b1c2 100644
--- a/textmap/japanesetextmap_unit/JapaneseTextMap_Unit
+++ b/textmap/japanesetextmap_unit/JapaneseTextMap_Unit
@@ -1460,7 +1460,7 @@ Des/25801_1;"対決終了時、*シップ中央*にある場合、[*白色*]エ
Des/25801_2;"対決終了時、*シップ中央*にある場合、[*オレンジ色*]エネルギーを1個生成する。"
Des/25802_1;"装填時、*シップ中央*のパーツに同じエネルギーを2個装填する。"
Des/31002_1;"同じ色のエネルギーを2個装填した時、威力が{0}ポイント上昇する。"
-Des/31009_1;"*隣接*する*攻撃パーツ*に[*青色*]のエネルギーを装填した時、威力が{0}ポイント上昇する。"
+Des/31009_1;"*隣接*する*攻撃パーツ*に[*青色*]のエネルギーを装填した時、このパーツの威力が{0}ポイント上昇する。"
Des/31012_1;"手札のエネルギーのポイント数または色が変化した時、そのターンに限り*出力*が{0}ポイント上昇する。"
Des/31014_1;"名前の異なる他の*攻撃パーツ*に[*青色*]のエネルギーを装填した時、このパーツにも[*青色*{0}]のエネルギーを1個装填する。"
Des/31019_1;"任意のパーツで*使用*の効果が発動した時、残りの*使用*可能回数が0になり、このパーツに[*オレンジ**青**白*{0}]のエネルギーを1個装填する。"
diff --git a/textmap/traditionalchinesetextmap_common/TraditionalChineseTextMap_Common b/textmap/traditionalchinesetextmap_common/TraditionalChineseTextMap_Common
index 257f1f8..9a0214b 100644
--- a/textmap/traditionalchinesetextmap_common/TraditionalChineseTextMap_Common
+++ b/textmap/traditionalchinesetextmap_common/TraditionalChineseTextMap_Common
@@ -375,7 +375,7 @@ InventoryPanel/Notice/Title;"負載已達上限"
InventoryPanel/Notice/Des;"當前飛船的負載不足以裝備該配件。"
WantedProcessChangePanel/Tile;"晉升"
WantedProcessChangePanel/Name;"{0}:"
-WantedProcessChangePanel/DesUp;"作为{0},您已經完成下列罪犯的懸賞。"
+WantedProcessChangePanel/DesUp;"作為{0},您已經完成下列罪犯的懸賞。"
WantedProcessChangePanel/DesDown;"協會已將您提升為{0}。"
WantedProcessChangePanel/Button;"前往新的星系"
Tips/EquiptLimit;"負載"
@@ -417,13 +417,13 @@ ProcessOverUnlockPanel/Title;"全新解鎖!"
ProcessOverUnlockPanel/Next;"下一個"
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"選擇適合的配件放置"
BaseHandleUnitPanel/CheckCancel;"確定要退出嗎?"
-CheckConfirm/NotAgain;"本次遊戲不再跳出该提醒"
+CheckConfirm/NotAgain;"本次遊戲不再跳出該提醒"
ChoicePanel/Title;"選擇"
ChoicePanel/Back;"返回"
BountyPanel/Title;"完成懸賞"
BountyPanel/Escape;"跳過獎勵"
BountyPanel/EscapeCheckInfo;"確定要跳過當前獎勵嗎?"
-BountyCell/BountyChoiceCell/Des;"選擇1个配件獲得"
+BountyCell/BountyChoiceCell/Des;"選擇1個配件獲得"
BountyCell/BountyCoinCell/Des;"星幣×{0}"
BountyCell/BountyEventCell/Des;"事件:{0}"
BountyCell/BountyExpansionCell/Des;"飛船負載上限+1"
diff --git a/textmap/traditionalchinesetextmap_encounterevent/TraditionalChineseTextMap_EncounterEvent b/textmap/traditionalchinesetextmap_encounterevent/TraditionalChineseTextMap_EncounterEvent
index 9ab6848..4ad69e7 100644
--- a/textmap/traditionalchinesetextmap_encounterevent/TraditionalChineseTextMap_EncounterEvent
+++ b/textmap/traditionalchinesetextmap_encounterevent/TraditionalChineseTextMap_EncounterEvent
@@ -1176,7 +1176,7 @@ EvenOptionDes/2050_1;"[翻倍改造]選擇1個配件,複製其所有的改
EvenOptionDes/2050_2;"[機率改造]選擇1個配件,新增1個隨機顏色的槽位。"
EvenOptionDes/2050_3;"[適應改造]選擇1個配件,降低3次最高顏色槽位。"
EvenOptionDes/2060_1;"[連鎖商店]獲得{0}星幣,進入商店。"
-EvenOptionDes/2060_2;"[精品商店]進入商店。(不會出现普通商品)"
+EvenOptionDes/2060_2;"[精品商店]進入商店。(不會出現普通商品)"
EvenOptionDes/2070_1;"[送券商店]獲得{0}星幣,進入商店。"
EvenOptionDes/2070_2;"[高級商店]進入商店。(所有商品都為已升級的狀態)"
EvenOptionDes/2080_1;"[大消費]進入商店,若消費達到{0}星幣,獲得1個普通寶物。"
diff --git a/textmap/traditionalchinesetextmap_treasure/TraditionalChineseTextMap_Treasure b/textmap/traditionalchinesetextmap_treasure/TraditionalChineseTextMap_Treasure
index aeaa9f0..72f4f4a 100644
--- a/textmap/traditionalchinesetextmap_treasure/TraditionalChineseTextMap_Treasure
+++ b/textmap/traditionalchinesetextmap_treasure/TraditionalChineseTextMap_Treasure
@@ -160,7 +160,7 @@ TreasureName/4011;"通訊商人"
TreasureName/4012;"通訊工匠"
TreasureName/4013;"信用卡"
TreasureName/4014;"呼叫卡"
-TreasureName/4015;"零件收據"
+TreasureName/4015;"配件收據"
TreasureName/4016;"星幣收據"
TreasureName/4018;"血族面具"
TreasureName/4021;"通訊原料"
@@ -363,7 +363,7 @@ TreasureDes/3017;"取得1個[*橙色*]能量原料,移除1個[*白色*]能量
TreasureDes/3018;"獲得商店**。"
TreasureDes/3020;"取得此寶物時,請選擇1個配件升級。"
TreasureDes/3021;"戰鬥開始時,回覆{0}點生命值。"
-TreasureDes/3022;"取得零件時,提升{0}點生命值上限。"
+TreasureDes/3022;"取得配件時,提升{0}點生命值上限。"
TreasureDes/3023;"商店中所有物品價格下降{0}%。"
TreasureDes/3024;"獲得{0}星幣。"
TreasureDes/3026;"進入商店時,獲得{0}星幣。"
diff --git a/textmap/traditionalchinesetextmap_tutorial/TraditionalChineseTextMap_Tutorial b/textmap/traditionalchinesetextmap_tutorial/TraditionalChineseTextMap_Tutorial
index 5352a6d..5eabbf2 100644
--- a/textmap/traditionalchinesetextmap_tutorial/TraditionalChineseTextMap_Tutorial
+++ b/textmap/traditionalchinesetextmap_tutorial/TraditionalChineseTextMap_Tutorial
@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"點選配件時,消耗次數並
Tutorial/Times/Des_1_gamepad;"按下配件時,消耗次數並觸發其效果。每回合只能使用1次。 \n\n數值代表目前剩餘的使用次數。"
Tutorial/Times/Des_2;"點擊消耗次數,並觸發效果。"
Tutorial/Times/Des_2_gamepad;"按下消耗次數,並觸發效果。"
-Tutorial/KeyWordHoverTutorial;"按下以進入{0}詳細教學頁面。"
\ No newline at end of file
+Tutorial/KeyWordHoverTutorial;"按下以進入{0}詳細教學頁面"
+Tutorial/SwitchEffect;"天賦按鈕"
+Tutorial/SwitchEffect/Des;"部分駕駛者具有單獨的功能按鈕,可以觸發天賦中的主動效果。"
+Tutorial/EnemyLoad;"訪問許可"
+Tutorial/EnemyLoad/Des;"擁有的敵方配件可被你的能量裝載。\n裝載敵人的配件往往能達到一些出其不意的效果。"
\ No newline at end of file
diff --git a/textmap/traditionalchinesetextmap_unit/TraditionalChineseTextMap_Unit b/textmap/traditionalchinesetextmap_unit/TraditionalChineseTextMap_Unit
index 6943e88..8532041 100644
--- a/textmap/traditionalchinesetextmap_unit/TraditionalChineseTextMap_Unit
+++ b/textmap/traditionalchinesetextmap_unit/TraditionalChineseTextMap_Unit
@@ -803,7 +803,7 @@ Name/92079_1;"旋轉裝置"
Name/92082_1;"王之寶庫"
Name/92082_2;"王之寶庫+"
Name/92083_1;"[寶具]強化之冠"
-Name/92085_1;"[寶具]直伤之鏢"
+Name/92085_1;"[寶具]直傷之鏢"
Name/92086_1;"[寶具]銷毀之書"
Name/92089_1;"耐久回復裝置"
Name/92090_1;"21點控制器"
@@ -1460,7 +1460,7 @@ Des/25801_1;"對轟結束時,若在*飛船中心*,則產生1個[*白色*]能
Des/25801_2;"對轟結束時,若在*飛船中心*,則產生1個[*橙色*]能量。"
Des/25802_1;"裝載後,使*飛船中心*的配件裝載2個相同的能量。"
Des/31002_1;"裝載2個相同顏色的能量時,獲得{0}點威力。"
-Des/31009_1;"*相鄰**攻擊配件*裝載[*藍色*]能量時,獲得{0}點威力。"
+Des/31009_1;"*相鄰**攻擊配件*裝載[*藍色*]能量時,自身獲得{0}點威力。"
Des/31012_1;"手牌能量的點數或顏色變化時,得到{0}點暫時*功率*。"
Des/31014_1;"非同名*攻擊配件*裝載[*藍色*]能量時,自身裝載1個[*藍色*{0}點]能量。"
Des/31019_1;"任意配件觸發*使用*效果後,若剩餘*使用*次數為0,自身裝載1個[*橙**藍**白*{0}點]能量。"
@@ -1472,7 +1472,7 @@ Des/31025_1;"在回合內產生[*白色*]能量時,獲得{0}點威力。"
Des/31026_1;"每回合裝載第1/2/3個[*白色*]能量時,分別得到{0}點威力/{1}點*功率*/*威力翻倍*。"
Des/31027_1;"*使用*({0}):裝載1個[*橙**藍**白*{1}點]能量。"
Des/31028_1;"*同列*配件裝載1個顏色後,獲得{0}點威力。"
-Des/31029_1;"其他配件裝載點數和本身已裝載點數相同時,本身就獲得{0}點威力。"
+Des/31029_1;"其他配件裝載點數和本身已裝載點數相同時,自身獲得{0}點威力。"
Des/31030_1;"裝載[*藍色*]能量後,產生1個[*白色*]能量。"
Des/31033_1;"任意配件的最後1個空槽位裝載時,自身獲得{0}點威力。"
Des/31034_1;"裝載後,獲得1個[*藍色*]槽位。"
@@ -1619,7 +1619,7 @@ Des/91044_1;"僅在橫斬模式下啟用。"
Des/91044_2;"擁有{0}點*功率*,僅在橫斬模式下啟用。"
Des/91049_1;"擁有{0}點*功率*,*對轟失敗*:自身*功率*翻倍。"
Des/91050_1;"被*摧毀*時,使其餘寶石核心獲得{0}點*功率*。"
-Des/91051_1;"当终结者为唯一一种存在的配件时,额外拥有{0}点威力。"
+Des/91051_1;"当終結者为唯一一种存在的配件时,额外拥有{0}点威力。"
Des/91053_1;"擁有{0}點*功率*,*對轟失敗*:若自身為*同行*最前方的配件,則使1個隨機*攻擊配件*獲得自身2倍的*功率*,並*摧毀*自身。"
Des/91054_1;"鏡像位置的敵方配件裝載能量後,自身裝載相同的能量。"
Des/91055_1;"敵方前排配件裝載後,自身*換位*至*同行*。"