2025-04-17
This commit is contained in:
@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"点击部件时,<color=#FF8B25>消耗次数</color>并
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Tutorial/Times/Des_1_gamepad;"按下部件时,<color=#FF8B25>消耗次数</color>并触发其效果。<color=#FF8B25>每回合只能使用1次</color>。\n\n数值代表当前剩余的使用次数。"
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Tutorial/Times/Des_2;"点击消耗次数,并触发效果。"
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Tutorial/Times/Des_2_gamepad;"按下消耗次数,并触发效果。"
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Tutorial/KeyWordHoverTutorial;"按下以进入{0}详细教程页面"
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Tutorial/KeyWordHoverTutorial;"按下以进入{0}详细教程页面"
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Tutorial/SwitchEffect;"天赋按钮"
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Tutorial/SwitchEffect/Des;"部分驾驶员有单独的功能按钮,可以触发天赋中的主动效果。"
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Tutorial/EnemyLoad;"访问许可"
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Tutorial/EnemyLoad/Des;"拥有<sprite="buff" name=accessible>的敌方部件可被你的能量装载。\n装载敌人的部件往往能达到一些出其不意的效果。"
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@@ -1460,7 +1460,7 @@ Des/25801_1;"对波结束时,若在*飞船中心*,则生成1个[*白色*]能
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Des/25801_2;"对波结束时,若在*飞船中心*,则生成1个[*橙色*]能量。"
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Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同的能量。"
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Des/31002_1;"装载2个相同颜色的能量时,获得{0}点威力。"
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Des/31009_1;"*相邻**攻击部件*装载[*蓝色*]能量时,获得{0}点威力。"
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Des/31009_1;"*相邻**攻击部件*装载[*蓝色*]能量时,自身获得{0}点威力。"
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Des/31012_1;"手牌能量的点数或颜色变化时,获得{0}点临时*功率*。"
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Des/31014_1;"非同名*攻击部件*装载[*蓝色*]能量时,自身装载1个[*蓝色*{0}点]能量。"
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Des/31019_1;"任意部件触发*使用*效果后,若剩余*使用*次数为0,自身装载1个[*橙**蓝**白*{0}点]能量。"
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@@ -1202,7 +1202,7 @@ EvenOptionDes/2130_4;"[All of Them] <b>Lose {0} Star Coins.</b> <g>Gain all the
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EvenOptionDes/2140_1;"[Normal Mode] <g>Degrade the highest-graded slot of 1 Common Unit 3 times.</g>"
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EvenOptionDes/2140_2;"[Rare Mode] <g>Degrade the highest-graded slot of 1 Rare Unit 2 times.</g>"
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EvenOptionDes/2140_3;"[Legendary Mode] <g>Degrade the highest-graded slot of 1 Legendary Unit 1 time.</g>"
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EvenOptionDes/2150_1;"[Regret Upgrade] Swap the levels of 2 Units."
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EvenOptionDes/2150_1;"[Regret Upgrade] Swap the upgrade levels of 2 Units."
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EvenOptionDes/2150_2;"[Regret Modification] Swap the modifications of 2 Units."
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EvenOptionDes/2150_3;"[Disdain] <g>Gain {0} clue<sprite="common_icon" name=clue>.</g>"
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EvenOptionDes/2160_1;"[Endorse "Night Revelry"] <b>Lose {0} Star Coins</b> <g>Gain {1} Max Swap.</g>"
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@@ -1306,7 +1306,7 @@ EvenOptionDes/2510_3;"[A Handful] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-
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EvenOptionDes/2510_4;"[A Bag] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-0]-point energy resource into [1-1]-point.</g>"
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EvenOptionDes/2600_1;"[Turn Left] <b>Lose {0} HP.</b> <g>Merge 2 random different Color Energy Resources.</g>"
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EvenOptionDes/2600_2;"[Turn Right] <b>Lose {0} Star Coins.</b> <g>Merge 2 random different Color Energy Resources.</g>"
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EvenOptionDes/2600_3;"[Dash Forward] <b>Lose {0} Fuel.</b> <g>Merge 2 random Color Energy Resources.</g>"
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EvenOptionDes/2600_3;"[Dash Forward] <b>Lose {0} Fuel.</b> <g>Merge 2 random different Color Energy Resources.</g>"
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EvenOptionDes/2610_1;"[W. Gift] <g>Gain {0} White Paint.</g>"
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EvenOptionDes/2610_2;"[B. Gift] <g>Gain {0} Blue Paint.</g>"
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EvenOptionDes/2610_3;"[O. Gift] <g>Gain {0} Orange Paint.</g>"
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@@ -162,7 +162,7 @@ PilotDes/10051;"As a bearfolk, Silly may not have a knack for numbers, but he ex
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PilotDes/10052;"As a renowned treasure appraiser, Qingshui has seven treasure collection boxes. It is well-known that he only collects the finest treasures."
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PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!"
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PilotDes/10054;"The hunters held a traditional space funeral for Grace. But two days later, she returned to headquarters alive and well. She only said that she had become an apostle of the gods."
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PilotDes/10055;"Mearl is a renowned LONESTSR Card professional player. With his exceptional card skills and mathematical prowess, he has gained a large fanbase and is famously known for "never playing out of sequence.""
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PilotDes/10055;"Mearl is a renowned LONESTAR Card professional player. With his exceptional card skills and mathematical prowess, he has gained a large fanbase and is famously known for "never playing out of sequence.""
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PilotDes/10056;"The hero from Magicraft has temporarily set aside his wand, commandeering a spaceship and firing cannons!"
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PilotDes/10059;"The ranger from Backpack Battles has arrived in the Lone Star universe, where she is blessed by the goddess of luck wherever she goes."
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PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
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@@ -121,7 +121,7 @@ Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate betwe
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Talent/talent_init_bounty_recover_des;"Gain extra <color=#59C8FF>Repair Supply</color>*<sprite="buff" name=call>*."
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Talent/talent_init_bounty_shop_des;"Gain extra <color=#59C8FF>Shop Call</color>*<sprite="buff" name=call>*."
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Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource."
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Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest. (Rounded down)"
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Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest. (Rounded up)"
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Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
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Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
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Talent/talent_callforhelp_des;"After entering the last galaxy, all <color=#59C8FF>Call for Supports</color>*<sprite="buff" name=call>* are reset."
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@@ -344,7 +344,7 @@ TreasureDes/2309;"At the start of the {0}rd turn, gain 1 [*Orange*], [*Blue*], a
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TreasureDes/2401;"*Use* units can *Use* 1 more time each turn."
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TreasureDes/2402;"When *Use* is triggered, if the remaining *Usage* times is 0, apply {0} Strength to all *Attack Units*."
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TreasureDes/2403;"At the end of the Showdown, if a *Use* Unit doesn't trigger its *Use* effect this turn, add 1 *Usage* time to this Unit."
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TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] process."
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TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] progress."
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TreasureDes/2502;"Whenever *Tricolor* is triggered, apply {0} Strength to *Attack Units* in the middle lane."
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TreasureDes/2503;"At the end of the Showdown, if any *Tricolor* effect triggered this turn, generate 1 [*Blue* 1-point] Energy."
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TreasureDes/2601;"Whenever *Sum* is triggered, apply {0} Strength to every *Attack Unit*."
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@@ -1,7 +1,7 @@
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Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
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Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
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Tutorial/Battle_01_01/Title;"Strength"
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Tutorial/Battle_01_01/Des;"The three lanes of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
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Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
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Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
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Tutorial/Battle_01_02/Title;"Unit & Energy"
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Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
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@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"Clicking on a Unit triggers its effect and consumes its <c
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Tutorial/Times/Des_1_gamepad;"Pressing a Unit triggers its effect and consumes its <color=#FF8B25>usage times</color>. You may use <color=#FF8B25>once per turn</color>.\n\nThe number represents how many remaining times you can use this Unit."
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Tutorial/Times/Des_2;"Click to consume 1 usage time, and trigger its effect."
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Tutorial/Times/Des_2_gamepad;"Press to consume 1 usage time, and trigger its effect."
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Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."
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Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."
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Tutorial/SwitchEffect;"Talent Button"
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Tutorial/SwitchEffect/Des;"Some pilots have special functional buttons that can trigger active effects of their talents."
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Tutorial/EnemyLoad;"Permission"
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Tutorial/EnemyLoad/Des;"Enemy Units with <sprite="buff" name=accessible> can be loaded with your Energy.\nLoading enemy Units often achieves unexpected effects."
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@@ -1541,7 +1541,7 @@ Des/34003_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy."
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Des/34006_1;"*Sum*({0}): Generate 1 [{1}-point] Energy."
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Des/34007_1;"*Use*({0}): Gain {2} Strength. *Tricolor*, *Sum*({1}): Trigger self *Use* effect."
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Des/34802_1;"*Sum*({0}): Generate 1 [*Orange* {1}-point] Energy and 1 [*Orange* {2}-point] Energy."
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Des/34803_1;"*Sum*({0}): The Unit *behind* loads its Energy copies."
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Des/34803_1;"*Sum*({0}): The Unit *behind* loads its own Energy copies."
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Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of the Units in the *same column*."
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Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*."
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Des/34808_1;"Whenever *Sum* or *Tricolor* is triggered, apply {0} Strength to the *Attack Units* in the *same lane*."
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@@ -1550,7 +1550,7 @@ Des/35001_1;"*Use*({0}): Gain {1} *Power* and *Jam* *adjacent* Units."
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Des/35003_1;"On load, gain Strength equal to loaded point, then *jam* self."
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Des/35004_1;"When any Unit is *Jammed*, this gains {0} *Power*."
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Des/35801_1;"*Use*({0}): *Jam* self. When *Jammed*, generate 1 Energy."
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Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Unit* and apply {1} Strength to them."
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Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Units* and apply {1} Strength to them."
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Des/35803_1;"On load, apply *Double Strength* to the *Attack Units* in the *same lane*, then *Jam* self."
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Des/35804_1;"At the start of the battle, add 1 [*Blue*] slot to the Units in the *same column*, then *jam* them."
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Des/35804_2;"At the start of the battle, add 1 [*White*] slot to the Units in the *same column*, then *jam* them."
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@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"パーツをクリックすると、<color=#FF8B25>回数
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Tutorial/Times/Des_1_gamepad;"パーツをタップすると、<color=#FF8B25>回数を消費</color>して効果を発動します。<color=#FF8B25>毎ターン、1回のみ使用できます</color>。\n\n数字は現在の残り使用可能回数を表します。"
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Tutorial/Times/Des_2;"クリックで回数を消費し、効果を発動。"
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Tutorial/Times/Des_2_gamepad;"タップで回数を消費し、効果を発動。"
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Tutorial/KeyWordHoverTutorial;"クリックすると、{0}の詳しいチュートリアルページに進みます"
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Tutorial/KeyWordHoverTutorial;"クリックすると、{0}の詳しいチュートリアルページに進みます"
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Tutorial/SwitchEffect;"才能ボタン"
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Tutorial/SwitchEffect/Des;"一部の操縦士には特別の才能ボタンがあり、才能のアクティブ効果を発動できます。"
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Tutorial/EnemyLoad;"アクセス許可"
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Tutorial/EnemyLoad/Des;"<sprite="buff" name=accessible>を持つ敵のパーツは、プレイヤーのエネルギーに装填可能。\n敵のパーツを装載することで、予想外の効果を得られることがあります。"
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@@ -1460,7 +1460,7 @@ Des/25801_1;"対決終了時、*シップ中央*にある場合、[*白色*]エ
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Des/25801_2;"対決終了時、*シップ中央*にある場合、[*オレンジ色*]エネルギーを1個生成する。"
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Des/25802_1;"装填時、*シップ中央*のパーツに同じエネルギーを2個装填する。"
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Des/31002_1;"同じ色のエネルギーを2個装填した時、威力が{0}ポイント上昇する。"
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Des/31009_1;"*隣接*する*攻撃パーツ*に[*青色*]のエネルギーを装填した時、威力が{0}ポイント上昇する。"
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Des/31009_1;"*隣接*する*攻撃パーツ*に[*青色*]のエネルギーを装填した時、このパーツの威力が{0}ポイント上昇する。"
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Des/31012_1;"手札のエネルギーのポイント数または色が変化した時、そのターンに限り*出力*が{0}ポイント上昇する。"
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Des/31014_1;"名前の異なる他の*攻撃パーツ*に[*青色*]のエネルギーを装填した時、このパーツにも[*青色*{0}]のエネルギーを1個装填する。"
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Des/31019_1;"任意のパーツで*使用*の効果が発動した時、残りの*使用*可能回数が0になり、このパーツに[*オレンジ**青**白*{0}]のエネルギーを1個装填する。"
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@@ -375,7 +375,7 @@ InventoryPanel/Notice/Title;"負載已達上限"
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InventoryPanel/Notice/Des;"當前飛船的負載不足以裝備該配件。"
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WantedProcessChangePanel/Tile;"晉升"
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WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>:"
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WantedProcessChangePanel/DesUp;"作为<color=#FFFE51>{0}</color>,您已經完成下列罪犯的懸賞。"
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WantedProcessChangePanel/DesUp;"作為<color=#FFFE51>{0}</color>,您已經完成下列罪犯的懸賞。"
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WantedProcessChangePanel/DesDown;"協會已將您提升為<color=#FFFE51>{0}</color>。"
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WantedProcessChangePanel/Button;"前往新的星系"
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Tips/EquiptLimit;"負載"
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@@ -417,13 +417,13 @@ ProcessOverUnlockPanel/Title;"全新解鎖!"
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ProcessOverUnlockPanel/Next;"下一個"
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BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"選擇適合的配件放置"
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BaseHandleUnitPanel/CheckCancel;"確定要退出嗎?"
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CheckConfirm/NotAgain;"本次遊戲不再跳出该提醒"
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CheckConfirm/NotAgain;"本次遊戲不再跳出該提醒"
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ChoicePanel/Title;"選擇"
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ChoicePanel/Back;"返回"
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BountyPanel/Title;"完成懸賞"
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BountyPanel/Escape;"跳過獎勵"
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BountyPanel/EscapeCheckInfo;"確定要跳過當前獎勵嗎?"
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BountyCell/BountyChoiceCell/Des;"選擇1个配件獲得"
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BountyCell/BountyChoiceCell/Des;"選擇1個配件獲得"
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BountyCell/BountyCoinCell/Des;"星幣×{0}"
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BountyCell/BountyEventCell/Des;"事件:{0}"
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BountyCell/BountyExpansionCell/Des;"飛船負載上限+1"
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@@ -1176,7 +1176,7 @@ EvenOptionDes/2050_1;"[翻倍改造]<g>選擇1個配件,複製其所有的改
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EvenOptionDes/2050_2;"[機率改造]<g>選擇1個配件,新增1個隨機顏色的槽位。</g>"
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EvenOptionDes/2050_3;"[適應改造]<g>選擇1個配件,降低3次最高顏色槽位。</g>"
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EvenOptionDes/2060_1;"[連鎖商店]<g>獲得{0}星幣,進入商店。</g>"
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EvenOptionDes/2060_2;"[精品商店]<g>進入商店。(不會出现普通商品)</g>"
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EvenOptionDes/2060_2;"[精品商店]<g>進入商店。(不會出現普通商品)</g>"
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EvenOptionDes/2070_1;"[送券商店]<g>獲得{0}星幣,進入商店。</g>"
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EvenOptionDes/2070_2;"[高級商店]<g>進入商店。(所有商品都為已升級的狀態)</g>"
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EvenOptionDes/2080_1;"[大消費]<g>進入商店,若消費達到{0}星幣,獲得1個普通寶物。</g>"
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@@ -160,7 +160,7 @@ TreasureName/4011;"通訊商人"
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TreasureName/4012;"通訊工匠"
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TreasureName/4013;"信用卡"
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TreasureName/4014;"呼叫卡"
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TreasureName/4015;"零件收據"
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TreasureName/4015;"配件收據"
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TreasureName/4016;"星幣收據"
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TreasureName/4018;"血族面具"
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TreasureName/4021;"通訊原料"
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@@ -363,7 +363,7 @@ TreasureDes/3017;"取得1個[*橙色*]能量原料,移除1個[*白色*]能量
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TreasureDes/3018;"獲得<color=#59C8FF>商店</color>*<sprite="buff" name=call>*。"
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TreasureDes/3020;"取得此寶物時,請選擇1個配件升級。"
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TreasureDes/3021;"戰鬥開始時,回覆{0}點生命值。"
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TreasureDes/3022;"取得零件時,提升{0}點生命值上限。"
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TreasureDes/3022;"取得配件時,提升{0}點生命值上限。"
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TreasureDes/3023;"商店中所有物品價格下降{0}%。"
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TreasureDes/3024;"獲得{0}星幣。"
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TreasureDes/3026;"進入商店時,獲得{0}星幣。"
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@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"點選配件時,<color=#FF8B25>消耗次數</color>並
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Tutorial/Times/Des_1_gamepad;"按下配件時,<color=#FF8B25>消耗次數</color>並觸發其效果。<color=#FF8B25>每回合只能使用1次</color>。 \n\n數值代表目前剩餘的使用次數。"
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Tutorial/Times/Des_2;"點擊消耗次數,並觸發效果。"
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Tutorial/Times/Des_2_gamepad;"按下消耗次數,並觸發效果。"
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Tutorial/KeyWordHoverTutorial;"按下以進入{0}詳細教學頁面。"
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Tutorial/KeyWordHoverTutorial;"按下以進入{0}詳細教學頁面"
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Tutorial/SwitchEffect;"天賦按鈕"
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Tutorial/SwitchEffect/Des;"部分駕駛者具有單獨的功能按鈕,可以觸發天賦中的主動效果。"
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||||
Tutorial/EnemyLoad;"訪問許可"
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Tutorial/EnemyLoad/Des;"擁有<sprite="buff" name=accessible>的敵方配件可被你的能量裝載。\n裝載敵人的配件往往能達到一些出其不意的效果。"
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@@ -803,7 +803,7 @@ Name/92079_1;"旋轉裝置"
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Name/92082_1;"王之寶庫"
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Name/92082_2;"王之寶庫+"
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Name/92083_1;"[寶具]強化之冠"
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Name/92085_1;"[寶具]直伤之鏢"
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Name/92085_1;"[寶具]直傷之鏢"
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Name/92086_1;"[寶具]銷毀之書"
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Name/92089_1;"耐久回復裝置"
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Name/92090_1;"21點控制器"
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@@ -1460,7 +1460,7 @@ Des/25801_1;"對轟結束時,若在*飛船中心*,則產生1個[*白色*]能
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Des/25801_2;"對轟結束時,若在*飛船中心*,則產生1個[*橙色*]能量。"
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Des/25802_1;"裝載後,使*飛船中心*的配件裝載2個相同的能量。"
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Des/31002_1;"裝載2個相同顏色的能量時,獲得{0}點威力。"
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Des/31009_1;"*相鄰**攻擊配件*裝載[*藍色*]能量時,獲得{0}點威力。"
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Des/31009_1;"*相鄰**攻擊配件*裝載[*藍色*]能量時,自身獲得{0}點威力。"
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Des/31012_1;"手牌能量的點數或顏色變化時,得到{0}點暫時*功率*。"
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Des/31014_1;"非同名*攻擊配件*裝載[*藍色*]能量時,自身裝載1個[*藍色*{0}點]能量。"
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Des/31019_1;"任意配件觸發*使用*效果後,若剩餘*使用*次數為0,自身裝載1個[*橙**藍**白*{0}點]能量。"
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@@ -1472,7 +1472,7 @@ Des/31025_1;"在回合內產生[*白色*]能量時,獲得{0}點威力。"
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Des/31026_1;"每回合裝載第1/2/3個[*白色*]能量時,分別得到{0}點威力/{1}點*功率*/*威力翻倍*。"
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Des/31027_1;"*使用*({0}):裝載1個[*橙**藍**白*{1}點]能量。"
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Des/31028_1;"*同列*配件裝載1個顏色後,獲得{0}點威力。"
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Des/31029_1;"其他配件裝載點數和本身已裝載點數相同時,本身就獲得{0}點威力。"
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Des/31029_1;"其他配件裝載點數和本身已裝載點數相同時,自身獲得{0}點威力。"
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Des/31030_1;"裝載[*藍色*]能量後,產生1個[*白色*]能量。"
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Des/31033_1;"任意配件的最後1個空槽位裝載時,自身獲得{0}點威力。"
|
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Des/31034_1;"裝載後,獲得1個[*藍色*]槽位。"
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@@ -1619,7 +1619,7 @@ Des/91044_1;"僅在橫斬模式下啟用。"
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Des/91044_2;"擁有{0}點*功率*,僅在橫斬模式下啟用。"
|
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Des/91049_1;"擁有{0}點*功率*,*對轟失敗*:自身*功率*翻倍。"
|
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Des/91050_1;"被*摧毀*時,使其餘寶石核心獲得{0}點*功率*。"
|
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Des/91051_1;"当终结者为唯一一种存在的配件时,额外拥有{0}点威力。"
|
||||
Des/91051_1;"当終結者为唯一一种存在的配件时,额外拥有{0}点威力。"
|
||||
Des/91053_1;"擁有{0}點*功率*,*對轟失敗*:若自身為*同行*最前方的配件,則使1個隨機*攻擊配件*獲得自身2倍的*功率*,並*摧毀*自身。"
|
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Des/91054_1;"鏡像位置的敵方配件裝載能量後,自身裝載相同的能量。"
|
||||
Des/91055_1;"敵方前排配件裝載後,自身*換位*至*同行*。"
|
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Reference in New Issue
Block a user