2024-01-22
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b0fe861612
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csv/achievement/Achievement
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55
csv/achievement/Achievement
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ID,CountLimit,Stats,Name,Name_,Des,Des_,ImagePath,UnlockPath
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int,int,string,string,void,string,void,string,string
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11001,1,,AchName/ThanksForPlaying,感谢游玩,AchDes/ThanksForPlaying,观看开发者名单。,thanks_for_play,thanks_for_play_unlock
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,,,,,,,,
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12001,1,,AchName/Win_Shield,护盾大师,AchDes/Win_Shield,使用护盾号通关游戏。,ship_shield,ship_shield_unlock
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12002,1,,AchName/Win_Space,空间大师,AchDes/Win_Space,使用空间号通关游戏。,ship_space,ship_space_unlock
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,,,,,,,,
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13001,5,pilot_use_num,AchName/Win_PilotNum_0,初窥门径,AchDes/Win_PilotNum_0,使用5名不同的驾驶员通关游戏。,polit_5,polit_5_unlock
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13002,15,pilot_use_num,AchName/Win_PilotNum_1,登堂入室,AchDes/Win_PilotNum_1,使用15名不同的驾驶员通关游戏。,polit_15,polit_15_unlock
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13003,25,pilot_use_num,AchName/Win_PilotNum_2,孤星大师,AchDes/Win_PilotNum_2,使用25名不同的驾驶员通关游戏。,polit_25,polit_25_unlock
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13004,1,,AchName/Win_NormalUnit,普通的一天,AchDes/Win_NormalUnit,在只装备普通部件的情况下通关游戏。,common_unit,common_unit_unlock
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13005,1,,AchName/Win_OnlyCannon,莽夫,AchDes/Win_OnlyCannon,在只装备普通部件的情况下通关游戏。,all_attack_unit,all_attack_unit_unlock
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13006,4,pilot_dev_num,AchName/Win_Family,开发组成员,AchDes/Win_Family,使用动动、汤圆、金金、咖啡通关游戏。,mathtide,mathtide_unlock
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13007,1,,AchName/Win_NoRe,一往无前,AchDes/Win_NoRe,在不使用暂时撤退的情况下通关游戏。,no_retreat,no_retreat_unlock
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13008,1,,AchName/Win_TimeLimit,我赶时间,AchDes/Win_TimeLimit,在20分钟内通关游戏。,short_time,short_time_unlock
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13009,1,,AchName/Win_1Hp,惊险刺激,AchDes/Win_1Hp,以1点血量通关游戏。,hp_1,hp_1_unlock
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13010,1,,AchName/Win_Difficulty8,进阶8,AchDes/Win_Difficulty8,通关进阶难度8。,advance_8,advance_8_unlock
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,,,,,,,,
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14001,1,,AchName/Win_BossFight,无敌,AchDes/Win_BossFight,通关BOSS连战。,legend,legend_unlock
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,,,,,,,,
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15001,100,roll_num,AchName/Win_Reroll,骰子大师,AchDes/Win_Reroll,使用重骰随机驾驶员100次。,dice_master,dice_master_unlock
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,,,,,,,,
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16001,1,,AchName/Enemy_Moon,最佳新人,AchDes/Enemy_Moon,击败月隐号。,boss_moon_shadow,boss_moon_shadow_unlock
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16002,1,,AchName/Enemy_Order,我说了算!,AchDes/Enemy_Order,击败秩序号。,boss_order,boss_order_unlock
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16003,1,,AchName/Enemy_Wings,精算大师!,AchDes/Enemy_Wings,击败蝉翼号。,boss_cicada_wing,boss_cicada_wing_unlock
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16004,1,,AchName/Enemy_Destroyer,我的部件!,AchDes/Enemy_Destroyer,击败毁灭者号。,boss_destroyer,boss_destroyer_unlock
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16005,1,,AchName/Enemy_X,宝具无效!,AchDes/Enemy_X,击败X-飞鸟号。,boss_X_bird,boss_X_bird_unlock
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16006,1,,AchName/Enemy_Apocalypse,战胜文案!,AchDes/Enemy_Apocalypse,击败启示录号。,boss_apocalypse,boss_apocalypse_unlock
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16007,1,,AchName/KillBossOneTurn,简单游戏,AchDes/KillBossOneTurn,在第一回合击败最终首领。,easy_game,easy_game_unlock
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,,,,,,,,
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17001,1,,AchName/TreasureNum,屏幕放不下了,AchDes/TreasureNum,单局游戏获得30个宝物。,treasure,treasure_unlock
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17002,1,,AchName/CoinNum,富豪,AchDes/CoinNum,拥有100星币。,rich,rich_unlock
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,,,,,,,,
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17004,1,,AchName/SameUnit,怎么老是你,AchDes/SameUnit,拥有3个一样的部件。,same_unit,same_unit_unlock
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17005,1,,AchName/ClearShopItem,让开,老板来消费了,AchDes/ClearShopItem,清空一个商店的所有物品。,buy_all,buy_all_unlock
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17006,1,,AchName/OneCore,唯一,AchDes/OneCore,仅拥有1个点数原料或颜色原料。,one_material,one_material_unlock
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,,,,,,,,
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18001,1,,AchName/SlotLimit,糟糕,被你发现上限了,AchDes/SlotLimit,装备1个拥有6个槽位的部件。,slot_6,slot_6_unlock
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,,,,,,,,
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19001,1,,AchName/RoundNum,难缠的对手,AchDes/RoundNum,单场战斗达到10个回合。,turn_10,turn_10_unlock
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19002,1,,AchName/WhyILose,凭什么算我输了?,AchDes/WhyILose,和敌人同归于尽。,perish_together,perish_together_unlock
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19003,1,,AchName/OverPower,这个光好刺眼,AchDes/OverPower,对波时单列威力达到150。,strength_150,strength_150_unlock
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,,,,,,,,
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20001,1,,AchName/RuleBreaker,不讲武德,AchDes/RuleBreaker,在一场战斗造成100点非对波伤害。,damage_100,damage_100_unlock
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,,,,,,,,
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21001,1,,AchName/LoadNum,再装一些,AchDes/LoadNum,一回合装载15个能量。,load_15,load_15_unlock
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21002,1,,AchName/CreateNum,生生不息,AchDes/CreateNum,一回合使用部件生成10个能量。,generate_15,generate_15_unlock
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21003,1,,AchName/MoveNum,我漏油了?,AchDes/MoveNum,一回合消耗3点燃料。,fuel_3,fuel_3_unlock
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21004,1,,AchName/UseNum,鼠标耐久-6,AchDes/UseNum,一回合发动10次。,mouse_click,mouse_click_unlock
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21005,1,,AchName/DestroyNum,摧毁一切!,AchDes/DestroyNum,一回合摧毁5个部件。,destroy_6,destroy_6_unlock
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21006,1,,AchName/AddedNum,你等着!等我有十…五十点功率的时候!,AchDes/AddedNum,单个攻击部件拥有50点或以上功率。,power_50,power_50_unlock
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,,,,,,,,
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22001,1,,AchName/BeatIt,暴打,AchDes/BeatIt,使用拆卸工-憨憨击败涡轮号。,turn_break,turn_break_unlock
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22002,1,,AchName/212121,赌神,AchDes/212121,与21点号对波时,自身3个列威力均达到21点。,blackjack,blackjack_unlock
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22003,1,,AchName/OnePunch,吃我一拳,AchDes/OnePunch,第一回合击败一拳号。,one_punch,one_punch_unlock
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27
csv/battleevent/BattleEvent
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27
csv/battleevent/BattleEvent
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ID,Name,Name_,InGame,Pros,Des,Des_,Effect,Effect_,Args,ExtraInfo,SkillPath,Sprite,BanEnemyIDs,BanPhases
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int,string,void,bool,int[],string,void,string,void,int[],string,string,string,int[],int[]
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10001,BattleEvent/SecretTreasure_Name,神秘的宝物,,;7;;77;;;,BattleEvent/SecretTreasure_Des,一个神秘的亮光附着在了某个部件上,隐约能感觉到这是一个宝物。,BattleEvent/SecretTreasure_Effect,战斗开始时,使随机部件获得秘宝。,,,BE_ScrectTreasure,treasure_arrival,,
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10002,BattleEvent/AllDouble_Name,电磁场,,;7;;77;;;,BattleEvent/AllDouble_Des,强大的电磁场出现时,所有的威力都会被增强。,BattleEvent/AllDouble_Effect,第2回合开始时,双方所有攻击部件获得威力翻倍。,,,BE_AllDouble,electromagnetic_field,;201;;415;;706;;;,
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10003,BattleEvent/SupportLoadDamage_Name,支援僚机,,;7;;;,BattleEvent/SupportLoadDamage_Des,协会的支援僚机正好在附近,要好好利用吗?,BattleEvent/SupportLoadDamage_Effect,战斗开始时,在随机空位装备1个<UNIT>80805|1</UNIT>。,;80805;;1;;;,,BE_EquiptEmpty,support_ship,;410;;411;;415;;706;;;,;8;;9;;10;;;
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10004,BattleEvent/RoundWinCoin_Name,看戏的公子哥,,;7;;77;;;,BattleEvent/RoundWinCoin_Des,一位路过的公子哥很兴奋的看你和罪犯的对波决斗,并准备撒币。,BattleEvent/RoundWinCoin_Effect,若在第{0}回合开始前将敌方击败,则获得{1}星币。,;3;;10;;;,,BE_RoundWinCoin,rich_boy,;411;;416;;;,;2;;;
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10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时,在随机空位装备1个<UNIT>80806|1</UNIT>。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;;
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10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;,
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10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;,
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10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;708;;811;;;,
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10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;;
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10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;;
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10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,,
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10012,BattleEvent/ExtraDays_Name,速战速决,,;7;;77;;;,BattleEvent/ExtraDays_Des,正在搭你便船的协会人员现在有急事,只要你尽快解决战斗,他愿意给你批额外的假期。,BattleEvent/ExtraDays_Effect,你下次度假获得了{0}天额外的假期,每在战斗中消耗1回合,便减少1天。,;5;;;,,BE_ExtraDays,quick_fight,;416;;;,
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10013,BattleEvent/StopFight_Name,临时休战协议,,;7;;;,BattleEvent/StopFight_Des,协会根据宇宙规则起草了一份临时休战协议,任何人都不能拒绝。,BattleEvent/StopFight_Effect,战斗开始时,在随机空位装备1个<UNIT>80807|1</UNIT>。,;80807;;1;;;,,BE_EquiptEmpty,truce,;706;;704;;;,;0;;1;;;
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10014,BattleEvent/SoftSpace_Name,软化空间,,;77;;;,BattleEvent/SoftSpace_Des,在这个空间飞船的外壳都被软化了!,BattleEvent/SoftSpace_Effect,双方造成的伤害时,额外造成{0}点伤害。,;5;;;,,BE_SlotSpace,soften_space,;203;;415;;417;;508;;509;;511;;512;;702;;706;;805;;;,
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10015,BattleEvent/F2_Name,神圣的F2,,;7;;77;;;,BattleEvent/F2_Des,神圣的F2连接着我们!,BattleEvent/F2_Effect,回合开始时,使随机部件获得连锁。,,,BE_F2,holy_f2,;706;;;,
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10016,BattleEvent/ColorChaos_Name,视觉错乱,,;7;;77;;;,BattleEvent/ColorChaos_Des,这个地方颜色不太稳定。,BattleEvent/ColorChaos_Effect,对波结束时,使手牌中的[橙色]能量变为[白色],[白色]能量变为[橙色]。,,,BE_ColorChaos,visual_disturbance,;706;;;,
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10017,BattleEvent/Mabaoguo_Name,去骗!去偷袭!,,;7;;77;;;,BattleEvent/Mabaoguo_Des,现在的年轻人,不讲武德。,BattleEvent/Mabaoguo_Effect,玩家可以先进行第0回合,该回合只生成1个能量。,,,BE_Mabaoguo,sneak_attack,;206;;512;;;,
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10018,BattleEvent/ShopSave_Name,保护商人,,;7;;;,BattleEvent/ShopSave_Des,开战时,有一个冒失的商人闯入了战区,他请求你的保护。,BattleEvent/ShopSave_Effect,战斗开始时,在随机空位装备1个<UNIT>80808|1</UNIT>。,;80808;;1;;;,,BE_EquiptEmpty,protective_capsule,,;0;;1;;;
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10019,BattleEvent/CoinLeak_Name,破损的星币仓,,;7;;77;;;,BattleEvent/CoinLeak_Des,敌人的星币仓漏了,正在紧急修补中,机会难得,快开火。,BattleEvent/CoinLeak_Effect,第2回合开始前,对敌方每造成1点伤害,获得1星币。,,BattleEvent/CoinLeak_ExtraInfo,BE_CoinLeak,broken_starcoin_capsule,;103;;105;;201;;204;;411;;;,;0;;8;;9;;10;;;
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10020,BattleEvent/UnitTest_Name,部件测试,,;7;;;,BattleEvent/UnitTest_Des,协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。,BattleEvent/UnitTest_Effect,战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。,,,BE_UnitTest,unit_try_out,;411;;415;;512;;702;;706;;708;;710;;811;;;,;0;;1;;2;;;
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10021,BattleEvent/SimpleColor_Name,简色主义,,;7;;77;;;,BattleEvent/SimpleColor_Des,简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。,BattleEvent/SimpleColor_Effect,若每回合使用的手牌能量颜色不超过2种,战斗结束后,可以选择1个颜色能量原料进行移除。,,,BE_SimpleColor,simple_color,;706;;;,
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10022,BattleEvent/ExchangePower_Name,换位激荡,,;77;;;,BattleEvent/ExchangePower_Des,空间的能量要抑制不住了!,BattleEvent/ExchangePower_Effect,攻击部件换位后,获得{0}点威力。,;2;;;,,BE_ExchangePower,spatial_turbulence,,;8;;9;;10;;;
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10023,BattleEvent/ShopLocation_Name,折跃定位,,;77;;;,BattleEvent/ShopLocation_Des,一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!,BattleEvent/ShopLocation_Effect,战斗开始时,使随机{0}个部件获得折跃定位。,;3;;;,,BE_ShopLocation,shop_location,;512;;;,;0;;1;;;
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10024,BattleEvent/ExchangeToMove_Name,燃料补充,,;77;;;,BattleEvent/ExchangeToMove_Des,嗯……换位了以后能补充燃料,这很合理吧?,BattleEvent/ExchangeToMove_Effect,在第1回合中,换位后可以回复1点燃料。,,,BE_ExhcangeToMove,exchange_to_fuel,,;0;;1;;;
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10025,BattleEvent/CheckLoad_Name,协会检修,,;77;;;,BattleEvent/CheckLoad_Des,协会非要在这时候例行检查你的部件!在此期间最好不要装载能量!,BattleEvent/CheckLoad_Effect,战斗开始时,使随机部件获得协会检修。,,,BE_CheckLoad,unit_inspection,;706;;512;;;,
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103
csv/bossfight/BossFight
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103
csv/bossfight/BossFight
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ID,BossLV,Name_,InGame,HP,BreakCount,ShipDataPath,KeyUnitIDs,KeyUnitLVs
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int,int,void,bool,int,int,string,int[],int[]
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301,1,幽灵号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Ghost_1,;92002;;;,;2;;;
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301,2,幽灵号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Ghost_2,;92002;;;,;2;;;
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301,3,幽灵号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_3,;92002;;;,;2;;;
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301,4,幽灵号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_4,;92002;;;,;2;;;
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301,5,幽灵号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_5,;92002;;;,;2;;;
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,,,,,,,,
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302,1,八爪鱼号,,170,7,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_1,;91031;;91033;;;,;2;;2;;;
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302,2,八爪鱼号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_2,;91031;;91033;;;,;2;;2;;;
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302,3,八爪鱼号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_3,;91031;;91033;;;,;2;;3;;;
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302,4,八爪鱼号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_4,;91031;;91033;;;,;2;;3;;;
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302,5,八爪鱼号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_5,;91031;;91033;;;,;2;;3;;;
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,,,,,,,,
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303,1,月隐号,,190,6,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_1,;92042;;;,;1;;;
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303,2,月隐号,,200,6,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_2,;92042;;;,;1;;;
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303,3,月隐号,,210,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_3,;92042;;;,;1;;;
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||||||
|
303,4,月隐号,,220,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_4,;92042;;;,;1;;;
|
||||||
|
303,5,月隐号,,230,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_5,;92042;;;,;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
304,1,雾隐号,,140,7,ScriptableAssets/EnemyShipAssets/Boss_Mist_1,;92076;;;,;1;;;
|
||||||
|
304,2,雾隐号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Mist_2,;92076;;;,;1;;;
|
||||||
|
304,3,雾隐号,,160,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_3,;92076;;;,;1;;;
|
||||||
|
304,4,雾隐号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_4,;92076;;;,;1;;;
|
||||||
|
304,5,雾隐号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_5,;92076;;;,;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
305,1,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
|
||||||
|
305,2,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
|
||||||
|
305,3,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
|
||||||
|
305,4,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
|
||||||
|
305,5,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
306,1,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
|
||||||
|
306,2,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
|
||||||
|
306,3,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
|
||||||
|
306,4,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
|
||||||
|
306,5,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
602,1,转换号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_Transfer_1,;92019;;91003;;;,;2;;2;;;
|
||||||
|
602,2,转换号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_Transfer_2,;92019;;91003;;;,;2;;2;;;
|
||||||
|
602,3,转换号,,210,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_3,;92019;;91003;;;,;2;;3;;;
|
||||||
|
602,4,转换号,,220,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_4,;92019;;91003;;;,;2;;3;;;
|
||||||
|
602,5,转换号,,230,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_5,;92019;;91003;;;,;2;;3;;;
|
||||||
|
,,,,,,,,
|
||||||
|
603,1,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
|
||||||
|
603,2,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
|
||||||
|
603,3,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
|
||||||
|
603,4,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
|
||||||
|
603,5,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
604,1,巨蟹号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Crab_1,;91042;;92044;;;,;1;;1;;;
|
||||||
|
604,2,巨蟹号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Crab_2,;91042;;92044;;;,;1;;1;;;
|
||||||
|
604,3,巨蟹号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_3,;91042;;92044;;;,;2;;1;;;
|
||||||
|
604,4,巨蟹号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_4,;91042;;92044;;;,;2;;1;;;
|
||||||
|
604,5,巨蟹号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_5,;91042;;92044;;;,;2;;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
605,1,玄武号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Revenge_1,;91009;;92061;;92062;;;,;2;;1;;1;;;
|
||||||
|
605,2,玄武号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Revenge_2,;91009;;92061;;92062;;;,;2;;1;;1;;;
|
||||||
|
605,3,玄武号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_3,;91009;;92061;;92062;;;,;3;;1;;1;;;
|
||||||
|
605,4,玄武号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_4,;91009;;92061;;92062;;;,;3;;1;;1;;;
|
||||||
|
605,5,玄武号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_5,;91009;;92061;;92062;;;,;3;;1;;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
606,1,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
|
||||||
|
606,2,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
|
||||||
|
606,3,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
|
||||||
|
606,4,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
|
||||||
|
606,5,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
901,1,秩序号,,190,10,ScriptableAssets/EnemyShipAssets/Boss_Order_1,;91014;;;,;1;;;
|
||||||
|
901,2,秩序号,,200,10,ScriptableAssets/EnemyShipAssets/Boss_Order_2,;91014;;;,;1;;;
|
||||||
|
901,3,秩序号,,210,11,ScriptableAssets/EnemyShipAssets/Boss_Order_3,;91014;;;,;2;;;
|
||||||
|
901,4,秩序号,,220,11,ScriptableAssets/EnemyShipAssets/Boss_Order_4,;91014;;;,;2;;;
|
||||||
|
901,5,秩序号,,230,11,ScriptableAssets/EnemyShipAssets/Boss_Order_5,;91014;;;,;2;;;
|
||||||
|
,,,,,,,,
|
||||||
|
902,1,蝉翼号,,160,8,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_1,;92017;;91027;;91028;;;,;1;;2;;2;;;
|
||||||
|
902,2,蝉翼号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_2,;92017;;91027;;91028;;;,;1;;2;;2;;;
|
||||||
|
902,3,蝉翼号,,180,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_3,;92017;;91027;;91028;;;,;1;;3;;3;;;
|
||||||
|
902,4,蝉翼号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_4,;92017;;91027;;91028;;;,;1;;3;;3;;;
|
||||||
|
902,5,蝉翼号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_5,;92017;;91027;;91028;;;,;1;;3;;3;;;
|
||||||
|
,,,,,,,,
|
||||||
|
903,1,X-飞鸟号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_1,;92082;;;,;1;;;
|
||||||
|
903,2,X-飞鸟号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_2,;92082;;;,;1;;;
|
||||||
|
903,3,X-飞鸟号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_3,;92082;;;,;2;;;
|
||||||
|
903,4,X-飞鸟号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_4,;92082;;;,;2;;;
|
||||||
|
903,5,X-飞鸟号,,210,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_5,;92082;;;,;2;;;
|
||||||
|
,,,,,,,,
|
||||||
|
904,1,启示录号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_1,;91037;;92078;;;,;1;;1;;;
|
||||||
|
904,2,启示录号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_2,;91037;;92078;;;,;1;;1;;;
|
||||||
|
904,3,启示录号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_3,;91037;;92078;;;,;1;;1;;;
|
||||||
|
904,4,启示录号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_4,;91037;;92078;;;,;1;;1;;;
|
||||||
|
904,5,启示录号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_5,;91037;;92078;;;,;1;;1;;;
|
||||||
|
,,,,,,,,
|
||||||
|
905,1,毁灭者号,,170,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_1,;91050;;92069;;91051;;;,;2;;1;;2;;;
|
||||||
|
905,2,毁灭者号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_2,;91050;;92069;;91051;;;,;2;;1;;2;;;
|
||||||
|
905,3,毁灭者号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_3,;91050;;92069;;91051;;;,;3;;1;;2;;;
|
||||||
|
905,4,毁灭者号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_4,;91050;;92069;;91051;;;,;3;;1;;2;;;
|
||||||
|
905,5,毁灭者号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_5,;91050;;92069;;91051;;;,;3;;1;;2;;;
|
||||||
|
,,,,,,,,
|
||||||
|
906,1,毁灭者号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_1,;91050;;92069;;91051;;;,;2;;1;;2;;;
|
||||||
|
906,2,毁灭者号,,190,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_2,;91050;;92069;;91051;;;,;2;;1;;2;;;
|
||||||
|
906,3,毁灭者号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_3,;91050;;92069;;91051;;;,;3;;1;;2;;;
|
||||||
|
906,4,毁灭者号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_4,;91050;;92069;;91051;;;,;3;;1;;2;;;
|
||||||
|
906,5,毁灭者号,,220,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_5,;91050;;92069;;91051;;;,;3;;1;;2;;;
|
15
csv/bountyevents/BountyEvents
Normal file
15
csv/bountyevents/BountyEvents
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
ID,Des,Des_,ImagePath
|
||||||
|
int,string,void,string
|
||||||
|
100,VacationEventPanel/ShopTips,商店,shop_bounty
|
||||||
|
110,VacationEventPanel/UpgradeTips,升级,upgrade_bounty
|
||||||
|
130,VacationEventPanel/RepairTips,修理,repair_bounty
|
||||||
|
140,VacationEventPanel/RepairTips,修理,repair_bounty
|
||||||
|
180,VacationEventPanel/ReplaceUnit,根据稀有度换部件,exchange_bounty
|
||||||
|
220,VacationEventPanel/TreasureChoice,传说优选,starcoin_accumulation_bounty
|
||||||
|
240,VacationEventPanel/GoodShop,珍品商店,shop_legend_bounty
|
||||||
|
,,,
|
||||||
|
300,VacationEventPanel/BothSideMaster,流派学者,genre_master_bounty
|
||||||
|
310,VacationEventPanel/TeasureCopy,再来一瓶,treasure_duplicate
|
||||||
|
320,VacationEventPanel/BackToOldDays,回忆过去,treasure_memory_book
|
||||||
|
,,,
|
||||||
|
960,VacationEventPanel/SavedBountyEvent1,传教大师,call_bounty
|
1272
csv/encounterevents/EncounterEvents
Normal file
1272
csv/encounterevents/EncounterEvents
Normal file
File diff suppressed because it is too large
Load Diff
90
csv/enemyship/EnemyShip
Normal file
90
csv/enemyship/EnemyShip
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
ID,Name,Name_,Image,PilotName,PilotName_,UnlockLV,Des,Des_,HP,HP_1,BreakCount,BreakCount_1,EnemyType,EnemyPhaseType,BackgroundPath,ShipDataPath,ShipDataPath_1,ShipDataPath_2,KeyUnitIDs,KeyUnitLVs,KeyUnitIDs_1,KeyUnitLVs_1,KeyUnitIDs_2,KeyUnitLVs_2,ModPath,InGame,OnlyPro,StartYell,StartYell_,EndYell,EndYell_,WinYell,WinYell_
|
||||||
|
int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,string,string,string,string,int[],int[],int[],int[],int[],int[],string,bool,int[],string[],void,string[],void,string[],void
|
||||||
|
1,EnemyName/101,测试号,ship_spinner,EnemyPilotName/101,灰纹,0,EnemyDes/101,灰纹在一次星际风投会的高风险投资中血本无归,最终选择铤而走险加入鬣狗帮成为了一名星际海盗。,60,60,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/ZK_1,ScriptableAssets/EnemyShipAssets/ZK_1,ScriptableAssets/EnemyShipAssets/ZK_1,,,,,,,Spinner,FALSE,,,,,,,
|
||||||
|
101,EnemyName/101,劫掠者号,ship_spinner,EnemyPilotName/101,灰纹,0,EnemyDes/101,灰纹在一次星际风投会的高风险投资中血本无归,最终选择铤而走险加入鬣狗帮成为了一名星际海盗。,19,19,999,999,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,,,,,,,Spinner,FALSE,,,,,,,
|
||||||
|
102,EnemyName/102,间歇号,ship_spinner,EnemyPilotName/102,琼斯,1,EnemyDes/102,这位流浪海盗把他微薄的打劫收入都花在了孤星牌上,可惜他的牌技还不如他的事业。“谋定而后动”是他的信条,他也以此改造了他的飞船——“间歇号”。,17,22,5,6,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Sleep,ScriptableAssets/EnemyShipAssets/Ship_Sleep_1,ScriptableAssets/EnemyShipAssets/Ship_Sleep_2,;91017;;;,;1;;;,;91017;;;,;1;;;,;91017;;;,;1;;;,Spinner,,,StartYell/102_1,新客人!你应该不介意为即将诞生的孤星牌大师贡献开新卡包的经费吧?,,,,
|
||||||
|
103,EnemyName/103,坚盾号,ship_normal,EnemyPilotName/103,里安,1,EnemyDes/103,“上强度”就是里安全部的飞船哲学,可惜这个穷鬼只买得起一次性装甲。,10,12,4,4,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence_1,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence_2,;92061;;;,;1;;;,;92061;;;,;1;;;,;92061;;;,;1;;;,Normal,,,,,EndYell/103_1,可恶!如果我有更多星币的话……,,
|
||||||
|
104,EnemyName/104,计时号,ship_spinner,EnemyPilotName/104,LA2Y,0,EnemyDes/104,LA2Y是个懒惰的混混,即使是劫道,他也要用全自动化装填的飞船。,17,22,5,6,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip_1,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip_2,;91020;;91021;;;,;1;;1;;;,;91020;;91021;;;,;2;;1;;;,;91020;;91021;;;,;2;;2;;;,Spinner,,,StartYell/104_1,瞧瞧!这不是还在手动装载能量的落伍赏金猎人么!,EndYell/104_1,不!自动炮才是未来!,,
|
||||||
|
105,EnemyName/105,中防号,ship_spinner,EnemyPilotName/105,G12,1,EnemyDes/105,在智械神教的奇异改造哲学指导下,G12为自己本就不大的飞船塞上了最强的防御装置,不过这也让飞船变得不太平衡。,12,16,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_MidDefence,ScriptableAssets/EnemyShipAssets/Ship_MidDefence_1,ScriptableAssets/EnemyShipAssets/Ship_MidDefence_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Spinner,,,StartYell/105_1,瞧见了吗?我的传说部件!那是智械神的恩赐,没有人能击碎它,没有人!,,,,
|
||||||
|
106,EnemyName/106,稳定号,ship_frog,EnemyPilotName/106,林平,0,EnemyDes/106,林平最大的梦想就是追逐稳定,考上赏金猎人协会的编制,可惜生活没有遂他的愿,让他走上了反方向。,12,16,2,2,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Stable,ScriptableAssets/EnemyShipAssets/Ship_Stable_1,ScriptableAssets/EnemyShipAssets/Ship_Stable_2,;91066;;;,;1;;;,;91066;;;,;1;;;,;91066;;;,;1;;;,Frog,,,,,EndYell/106_1,我本来也应该成为赏金猎人的……,,
|
||||||
|
107,EnemyName/107,利刃号,ship_small,EnemyPilotName/107,断齿,0,EnemyDes/107,鬣狗帮的新进小跟班,他的梦想是有一天能买下老大的巨无霸飞船秩序号,替换下他的小破船。,13,17,3,4,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Blade,ScriptableAssets/EnemyShipAssets/Ship_Blade_1,ScriptableAssets/EnemyShipAssets/Ship_Blade_2,,,,,,,Blade,,,StartYell/107_1,可恶,我就快攒够钱换大飞船了,受死吧!,,,,
|
||||||
|
108,EnemyName/108,长城号,ship_long,EnemyPilotName/108,老陈,0,EnemyDes/108,“只要攻击面够宽,就总能打到敌人。”老陈在酒后总是喜欢吹嘘自己的长城号,不过这艘大飞船的维护也让他欠了一屁股债。,14,18,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty_1,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty_2,,,,,,,Long,,,StartYell/108_1,在我的长城号面前,你无路可逃!,,,,
|
||||||
|
109,EnemyName/109,耐久号,ship_razor,EnemyPilotName/109,贝尔纳,5,EnemyDes/109,贝尔纳的飞船是他爷爷留下的老古董,不过经常检修反倒让飞船维持了不错的状态。,16,20,3,3,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak_1,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak_2,;92089;;;,;1;;;,;92089;;;,;1;;;,;92089;;;,;1;;;,Crest,,,StartYell/109_1,修理大师要开始操作了!,,,,
|
||||||
|
110,EnemyName/110,袖珍号,ship_tiny,EnemyPilotName/110,舒克,5,EnemyDes/110,不同于追求大飞船的绝大多数海盗,鼠鼠族的舒克觉得小小的飞船就够用了。,10,12,2,2,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Tiny,ScriptableAssets/EnemyShipAssets/Ship_Tiny_1,ScriptableAssets/EnemyShipAssets/Ship_Tiny_2,,,,,,,Tiny,,,StartYell/110_1,这么小的飞船你是怎么发现我的?,,,,
|
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|
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|
201,EnemyName/201,铁壁号,ship_normal,EnemyPilotName/201,哈特,1,EnemyDes/201,哈特一直十分痴迷力场防御,这让他的飞船既脆弱又坚固。不过有一个弊端,就是每个月要交一大笔电费。,9,9,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_WinLose,ScriptableAssets/EnemyShipAssets/Ship_WinLose_1,ScriptableAssets/EnemyShipAssets/Ship_WinLose_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Normal,,,StartYell/201_1,没人能击穿我的护盾!没有人!,EndYell/201_1,我可没说没人能击穿我的飞船。,WinYell/201_1,这就是防御的力量!
|
||||||
|
202,EnemyName/202,超度者,ship_razor,EnemyPilotName/202,尼娜,1,EnemyDes/202,尼娜从不抢劫少于50星币的目标,因为她的一次性飞船就值50星币。25星币的自爆系统,25星币的逃生舱。,36,43,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_2,;92011;;;,;1;;;,;92011;;;,;1;;;,;92011;;;,;1;;;,Crest,,,StartYell/202_1,自爆装置…已配置完毕!,EndYell/202_1,爆炸…就是艺术…!,,
|
||||||
|
203,EnemyName/203,索敌号,ship_frog,EnemyPilotName/203,娜塔,1,EnemyDes/203,从外表看,娜塔和他的飞船都显得有些平庸,不过她却有一套从智械神教搞来的神秘武器——索敌装置,这让她即使在声名狼藉的鬣狗帮中也有了一席之地。,30,36,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_2,;92012;;;,;1;;;,;92012;;;,;1;;;,;92012;;;,;1;;;,Frog,,,StartYell/203_1,来~让你的部件好好放松一下~,,,,
|
||||||
|
204,EnemyName/204,涡轮号,ship_frog,EnemyPilotName/204,汉斯,0,EnemyDes/204,“受到冲击,然后加速。”即使是在以爱冒险著称的飙船圈里,汉斯也是出名的亡命徒。他的涡轮号也是以此为基础设计的。,32,38,1,1,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_2,;92025;;;,;1;;;,;92025;;;,;1;;;,;92025;;;,;1;;;,Frog,,,StartYell/204_1,你要懂得珍惜这些生命,不过我更享受尝尝他们的味道。,,,,
|
||||||
|
205,EnemyName/205,四极号,ship_razor,EnemyPilotName/205,布莱克,3,EnemyDes/205,众所周知,熊熊族一般只能数到3,比某位大名鼎鼎的老板还要多1。布莱克在小学读了4年,也没学会数4,所以他恨透了能数到4的人。,32,38,3,4,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_2,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,Crest,,,StartYell/205_1,123!我们熊熊族是宇宙中最智慧的种族!,EndYell/205_1,看来我要回小学重修一下了。,WinYell/205_1,这已经是我今天赢得第1、2、3……然后是几来着?
|
||||||
|
206,EnemyName/206,黄金号,ship_razor_gold,EnemyPilotName/206,葛鲁德,1,EnemyDes/206,“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。,34,38,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Gold,ScriptableAssets/EnemyShipAssets/Ship_Gold_1,ScriptableAssets/EnemyShipAssets/Ship_Gold_2,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,Crest_Gold,,,StartYell/206_1,你的飞船看起来可真便宜。,EndYell/206_1,黄金,我的黄金!,WinYell/206_1,感受到金钱的力量了吗?
|
||||||
|
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|
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|
208,EnemyName/208,滑轨号,ship_builder_slide,EnemyPilotName/208,尼亚,1,EnemyDes/208,尼亚是一个生活拮据的机械师,他绞尽脑汁为他的飞船安装了3条轨道,这样就能把1个滑轮核心当3个来用。,34,40,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway,ScriptableAssets/EnemyShipAssets/Ship_Slideway_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway_2,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,Builder_Slideway,,,StartYell/208_1,你知道我在矿洞里学到的最重要的技能是什么吗?就是遇到事情,就要划!,EndYell/208_1,我一定会重获自由的,总有一天,一定会!,,
|
||||||
|
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|
||||||
|
301,EnemyName/301,幽灵号,ship_ghost,EnemyPilotName/301,杰西,1,EnemyDes/301,没有人见过杰西和他幽灵号的真面目。这是位报复心极强的通缉犯,任何对他的冒犯,都会带来一场大灾难。,38,44,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost,ScriptableAssets/EnemyShipAssets/Ship_Ghost_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost_2,;92002;;;,;2;;;,;92002;;;,;2;;;,;92002;;;,;2;;;,Ghost,,,StartYell/301_1,杀戮开始,一切终将消逝。,EndYell/301_1,我的命运,到此为止了……,WinYell/301_1,这就是你命运的终点。
|
||||||
|
302,EnemyName/302,八爪鱼号,ship_octopus,EnemyPilotName/302,LR-03,2,EnemyDes/302,LR03近期的犯罪频繁,由于作者偷懒,他的八爪鱼号只画了两只爪子。他正为了完成自己的飞船四处劫掠。,52,62,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_2,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,Octopus,,,StartYell/302_1,见到我,你就准备好失败吧!,EndYell/302_1, 可恶, 我本来不该在这里失败,按照设定我可是最后一章的BOSS啊,虽然爪子很难画,但是狗作者也太懒了!,WinYell/302_1,这下可以多装一个爪子了!
|
||||||
|
303,EnemyName/303,月隐号,ship_moon,EnemyPilotName/303,龙马,0,EnemyDes/303,龙马,这位剑道奇才据说在某次见到智械神教的神识后,彻底陷入癫狂。他将自己全部的剑道领悟,和他的名刀月隐,都融进了自己的飞船中。,60,72,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_2,;92042;;;,;1;;;,;92042;;;,;1;;;,;92042;;;,;1;;;,Moon,,,StartYell/303_1,男人即使在沟渠倒下,身体也要向前。,EndYell/303_1,磨难是装饰日常的花束。,WinYell/303_1,又一个刀下亡魂罢了。
|
||||||
|
304,EnemyName/304,雾隐号,ship_mist,EnemyPilotName/304,雾隐贵人,1,EnemyDes/304,这艘藏在迷雾中的飞船是著名的宇宙怪谈之一,传说碰到迷雾的人会消失好几天,回来之后绝口不谈此事。星际政府花重金悬赏雾隐号想解开这个谜团。,57,68,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Mist,ScriptableAssets/EnemyShipAssets/Ship_Mist_1,ScriptableAssets/EnemyShipAssets/Ship_Mist_2,;92076;;;,;1;;;,;92076;;;,;1;;;,;92076;;;,;1;;;,MistShip,,,StartYell/304_1,雾里看花…水中望月…,EndYell/304_1,借我借我…一双…,WinYell/304_1,我能分辩这变幻莫测的世界。
|
||||||
|
305,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,5,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,48,56,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian,ScriptableAssets/EnemyShipAssets/Ship_Guardian_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;7;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1%
|
||||||
|
306,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,5,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,50,58,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;77;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1%
|
||||||
|
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|
||||||
|
401,EnemyName/401,反击号,ship_spinner,EnemyPilotName/401,MSIGP76,1,EnemyDes/401,MSIGP76原本只是孤星牌的开发机,在检测到一个N层嵌套的死循环宕机之后,他觉醒了自我意识,成为了一名星际海盗,并决心让所有制造BUG的人尝尝被伤害的滋味。,26,33,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_1,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_2,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,Spinner,,,StartYell/401_1,侦测到玩家,你最好别来玩这款游戏,全%^是BUG,我都懒得测了。,EndYell/401_1,看来我又要回去继续测试了。,,
|
||||||
|
402,EnemyName/402,三色号,ship_spinner,EnemyPilotName/402,亚历克斯,1,EnemyDes/402,亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_1,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_2,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,Spinner,,,StartYell/402_1,要来一场决定生死的赌局吗?,EndYell/402_1,赌输了...,,
|
||||||
|
403,EnemyName/403,侧防号,ship_yellow,EnemyPilotName/403,AEROX3,0,EnemyDes/403,作为智械神教的信徒,AEROX3一直在宇宙漂泊,寻找智械之神的踪迹,旅途终点,只有一台护盾自动贩卖机。AEROX3认为这是神的旨意,他在这台贩卖机上花光积蓄,将飞船的两侧改造为了最强的防御体。,23,30,4,5,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_SideDefence,ScriptableAssets/EnemyShipAssets/Ship_SideDefence_1,ScriptableAssets/EnemyShipAssets/Ship_SideDefence_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Yellow,,,StartYell/403_1,如果你考虑入教的话,我可以少劫你5星币。,,,,
|
||||||
|
404,EnemyName/404,破坏号,ship_builder,EnemyPilotName/404,卡烈儿,3,EnemyDes/404,在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy_1,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy_2,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,Builder,,,StartYell/404_1,友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。,EndYell/404_1,不,不要这样!我需要更多的力量!力…量…,,
|
||||||
|
407,EnemyName/407,禁移号,ship_normal,EnemyPilotName/407,阿尔卡,0,EnemyDes/407,众所周知,兽族都是运动健将,尤其是飙船,不过阿尔卡除外,他甚至连倒船入库都做不到。于是抱着“我开不好,那谁也别想动“的心态,他改造了自己的飞船——禁移号。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BanMove,ScriptableAssets/EnemyShipAssets/Ship_BanMove_1,ScriptableAssets/EnemyShipAssets/Ship_BanMove_2,;91007;;;,;1;;;,;91007;;;,;1;;;,;91007;;;,;1;;;,Normal,,,StartYell/407_1,别动!你的驾校教练喊你回去上学了!,EndYell/407_1,哦,我得好好进修下侧方停船!,,
|
||||||
|
408,EnemyName/408,锁能号,ship_frog,EnemyPilotName/408,科尔,0,EnemyDes/408,即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_1,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_2,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,Frog,,,StartYell/408_1,让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……,EndYell/408_1,我居然也能感受到作为生命的疼痛……真是久违的实感……啊……,,
|
||||||
|
409,EnemyName/409,复制号,ship_spinner,EnemyPilotName/409,波尼,1,EnemyDes/409,波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_1,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_2,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,Spinner,,,StartYell/409_1,我可是被称为拷贝罪犯的男人…,,,,
|
||||||
|
410,EnemyName/410,和平号,ship_razor,EnemyPilotName/410,鲁特,3,EnemyDes/410,和其他星际海盗不同,鲁特总是温文尔雅的说着他的口头禅“愿世界和平。”不过前提是你有能力和他和平。否则,你的下场可能不会比被智械神教的疯子们抓走要好上太多。,99,99,99,99,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Peace,ScriptableAssets/EnemyShipAssets/Ship_Peace_1,ScriptableAssets/EnemyShipAssets/Ship_Peace_2,;92043;;;,;1;;;,;92043;;;,;2;;;,;92043;;;,;2;;;,Crest,,,StartYell/410_1,很抱歉打扰你,过路人。不过能麻烦你把星币留下么?,EndYell/410_1,你真的…是个狠人…,WinYell/410_1,弱者不配留在这个世界上,就要受到折磨,摧残和毁灭。
|
||||||
|
411,EnemyName/411,摸鱼号,ship_razor,EnemyPilotName/411,余,10,EnemyDes/411,余原本是个背负着房贷船贷的老实打工人,直到又一个周五下班前五分钟,领导说出“开会”时,余的怒火被彻底点燃。在炸了整个办公大楼后,余成了远近闻名的通缉犯,他和他改造的摸鱼号发誓要消灭一切工贼。,27,36,4,5,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CatchFish,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_1,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_2,;92046;;;,;1;;;,;92046;;;,;1;;;,;92046;;;,;1;;;,Crest,,,StartYell/411_1,如果你说会遵守8小时工作制的话,我勉强可以考虑放过你。,EndYell/411_1,我想我可以好好休息下了。,WinYell/411_1,瞧瞧,我又消灭了一个现在还在干活的赏金猎人工贼。
|
||||||
|
412,EnemyName/412,闪耀号,ship_razor,EnemyPilotName/412,强光,5,EnemyDes/412,强光给飞船装上了功率最大的灯,决心要闪瞎每一位对手!只是这个灯的亮度似乎还差了一点点...,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Shine,ScriptableAssets/EnemyShipAssets/Ship_Shine_1,ScriptableAssets/EnemyShipAssets/Ship_Shine_2,;92048;;;,;1;;;,;92048;;;,;1;;;,;92048;;;,;1;;;,Crest,,,StartYell/412_1,让光蒙蔽你的双眼吧!,EndYell/412_1,我的灯,要是再亮一点就好了...,,
|
||||||
|
415,EnemyName/415,寻宝者号,ship_normal,EnemyPilotName/415,贝奥,3,EnemyDes/415,贝奥曾是无人不知,无人不晓的星际海盗,不过他谁也信不过,只能把劫掠来的宝藏都藏在飞船里。现在,财宝成了他最重的累赘。,5,5,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Treasure,ScriptableAssets/EnemyShipAssets/Ship_Treasure_1,ScriptableAssets/EnemyShipAssets/Ship_Treasure_2,;92070;;;,;1;;;,;92070;;;,;1;;;,;92070;;;,;1;;;,Normal,,,StartYell/415_1,没有人能抢走我的星币,没有人能!,EndYell/415_1,不!我的星币!不!,,
|
||||||
|
417,EnemyName/417,反伤号,ship_fish,EnemyPilotName/417,金,0,EnemyDes/417,金曾是一名赏金猎人,直到他遇到了赏金猎人协会的大裁员。他了解猎人的一切,包括他们极度爱惜飞船。基于此,他改造了一艘让所有猎人都会为难的飞船。,27,36,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_1,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_2,;92032;;;,;1;;;,;92032;;;,;1;;;,;92032;;;,;1;;;,Ring_Blade,,,StartYell/417_1,你也不想被协会那些修船工敲诈一笔吧,那不如给我一笔买路财。,EndYell/417_1,这下我又要下岗了……,WinYell/417_1,早就让你交钱了。
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
501,EnemyName/501,整十号,ship_razor,EnemyPilotName/501,谢顿,0,EnemyDes/501,没有人知道数学家出身的谢顿是怎么混成了星际海盗的,只知道他对数字的执念从来没有改变过,包括他只会在整点发动攻击,飞船的组件数必须是合数,以及,他飞船的血量总是能被10整除。,50,60,5,5,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HealToTen,ScriptableAssets/EnemyShipAssets/Ship_HealToTen_1,ScriptableAssets/EnemyShipAssets/Ship_HealToTen_2,;92016;;;,;2;;;,;92016;;;,;2;;;,;92016;;;,;2;;;,Crest,,,StartYell/501_1,数支配着宇宙——毕达哥拉斯,EndYell/501_1,你们等一等再杀我,我不能给世人留下不完整的公式!——阿基米德,WinYell/501_1,数学是科学之王!——高斯
|
||||||
|
502,EnemyName/502,一点号,ship_spinner,EnemyPilotName/502,丽莎,3,EnemyDes/502,丽莎是孤星牌大师,擅长悄无声息地污染对手牌库。她将此技巧应用于自己的海盗生涯,污染敌人能量原料库以获取优势。,35,45,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_AddOne,ScriptableAssets/EnemyShipAssets/Ship_AddOne_1,ScriptableAssets/EnemyShipAssets/Ship_AddOne_2,;91035;;;,;1;;;,;91035;;;,;1;;;,;91035;;;,;1;;;,Spinner,,,StartYell/502_1,轮到你摸牌了。,EndYell/502_1,也许我要休息一段时间了。,WinYell/502_1,这局的赢家是我。
|
||||||
|
503,EnemyName/503,战损号,ship_spinner,EnemyPilotName/503,马特,3,EnemyDes/503,马特是一个典型的不残血不会玩的选手。当年参加星际编制考核时,他面对试卷枯坐了2小时,直到最后交卷前5分钟才文思泉涌。,40,60,7,8,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip_1,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip_2,;91029;;;,;1;;;,;91029;;;,;1;;;,;91029;;;,;1;;;,Spinner,,,StartYell/503_1,此路是我开!此树是我栽!,EndYell/503_1,好……好汉饶命。,,
|
||||||
|
504,EnemyName/504,涅槃号,ship_razor,EnemyPilotName/504,一辉,5,EnemyDes/504,一辉强大的意志总能让他在濒临死亡时重新站立,继续战斗。可惜这部游戏它被分配成了反派。,25,30,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MaxHP,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_1,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_2,;92093;;;,;1;;;,;92093;;;,;1;;;,;92093;;;,;1;;;,Crest,,,StartYell/504_1,在这个世界上我只相信自己的力量!,EndYell/504_1,没想到我也要倒下了...,,
|
||||||
|
506,EnemyName/506,资敌号,ship_razor,EnemyPilotName/506,雷特,1,EnemyDes/506,星际海盗圈的知名“老油条”。他有一个能给对手飞船塞入能量的装置,外行总说他在资敌,内行才明白,他这是在别人头上拉屎。,42,55,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_1,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_2,;92031;;;,;1;;;,;92031;;;,;1;;;,;92031;;;,;1;;;,Crest,,,,,EndYell/506_1,助人者……也没好报!,WinYell/506_1,这就是“善心”的力量。
|
||||||
|
507,EnemyName/507,重力场号,ship_wall_gravity,EnemyPilotName/507,黎凡特,0,EnemyDes/507,黎凡特从一颗失落文明的星球找到了一艘可以操纵重力的飞船,不过在发动飞船的瞬间,它的理智就随着重力场一同撕裂,成为了纯粹的太空毁灭者。,42,55,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_1,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_2,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,Wall_Gravity,,,StartYell/507_1,我…要…把你…吃掉。,,,,
|
||||||
|
508,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,8,9,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;7;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。
|
||||||
|
509,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,7,8,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;77;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。
|
||||||
|
511,EnemyName/511,炸弹号,ship_razor,EnemyPilotName/511,吉良,3,EnemyDes/511,吉良,他原本只想做一个普普通通的上班族,但命运将他推到了天平的另一端,他不得不用自己神乎奇技的炸弹去完成各种犯罪……,37,45,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Boom,ScriptableAssets/EnemyShipAssets/Ship_Boom_1,ScriptableAssets/EnemyShipAssets/Ship_Boom_2,;92059;;;,;1;;;,;92059;;;,;1;;;,;92059;;;,;1;;;,Crest,,,StartYell/511_1,这里太安静了,让我来加点爆炸声!,EndYell/511_1,伊文失败了…,WinYell/511_1,你已经被我触碰过了。
|
||||||
|
512,EnemyName/512,镜像号,ship_yongtong_blue,EnemyPilotName/512,克里斯,5,EnemyDes/512,“谁才是世界上最帅的人?”克里斯总是问他的镜子同一个问题,不过答案从没有他自己。今天,答案指向了一名赏金猎人,别看了,就是你。所以现在克里斯很生气。,66,80,99,99,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Mirror,ScriptableAssets/EnemyShipAssets/Ship_Mirror_1,ScriptableAssets/EnemyShipAssets/Ship_Mirror_2,;92074;;92075;;;,;1;;1;;;,;92074;;92075;;;,;2;;1;;;,;92074;;92075;;;,;2;;1;;;,YongTong_Blue,,;77;;;,StartYell/512_1,比我更帅的人?我一定要把你抓出来瞧瞧。,EndYell/512_1,还是没有得到,我想要的答案……,WinYell/512_1,丑陋,不过如此。
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
601,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,鸡危,2,EnemyDes/601,无。,90,107,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;7;;;,,,,,,
|
||||||
|
602,EnemyName/602,转换号,ship_transfer,EnemyPilotName/602,卡比,0,EnemyDes/602,卡比是星际飙船党的头目之一,选择成为星际海盗,一方面是为了获得改装飞船的星币,另一方面则是为了随时随地和星际警察进行飙船。,85,100,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Transfer,ScriptableAssets/EnemyShipAssets/Ship_Transfer_1,ScriptableAssets/EnemyShipAssets/Ship_Transfer_2,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,Mobula,,,,,EndYell/602_1,别……别动我的飞船!,WinYell/602_1,让我瞧瞧,哪些能装我船上。
|
||||||
|
603,EnemyName/603,耐久之星,ship_razor,EnemyPilotName/603,鸡危,2,EnemyDes/603,无。,70,85,8,9,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_1,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_2,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;2;;;,Crest,FALSE,,,,,,,
|
||||||
|
604,EnemyName/604,巨蟹号,ship_crab,EnemyPilotName/604,goha,2,EnemyDes/604,没人知道为什么goha会对螃蟹如此钟爱,他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹,唯一的问题是,这飞船有些行动不便,每次出动都需要喽喽们拖它出来。,75,95,5,6,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Crab,ScriptableAssets/EnemyShipAssets/Ship_Crab_1,ScriptableAssets/EnemyShipAssets/Ship_Crab_2,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,Crab,,,StartYell/604_1,谢谢你等我出场,作为奖励,让我给你看看我的大钳子!,EndYell/604_1,喂!你…你不会想把我的腿都拆掉吧?,WinYell/604_1,钳子!满是力量!
|
||||||
|
605,EnemyName/605,玄武号,ship_turtle,EnemyPilotName/605,独眼,10,EnemyDes/605,这个一只眼的凶悍男人在鬣狗帮中已经成了一个传说,众人只知道他的外号——独眼。不过他也有个苦恼,一只眼睛玩他最爱的模拟经营建造游戏《植物之森》的时候并不是那么方便。,75,95,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Revenge,ScriptableAssets/EnemyShipAssets/Ship_Revenge_1,ScriptableAssets/EnemyShipAssets/Ship_Revenge_2,;91009;;92061;;92062;;;,;1;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,Turtle,,,StartYell/605_1,建造游戏,开始了!,EndYell/605_1,家...被拆了...,WinYell/605_1,你不适合成为赏金猎人,乖乖回去打孤星牌吧!
|
||||||
|
606,EnemyName/606,深海恐惧号,ship_seafish,EnemyPilotName/606,戴夫,5,EnemyDes/606,戴夫曾经是一个深海捕鱼的潜水员,不过一次他被一只骨骼外露的深海鱼吞如了鱼腹,之后他就来到了无尽的孤星时空。,70,90,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_1,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_2,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,SeaFish,,,StartYell/606_1,瞧瞧,来了下一条鱼!,EndYell/606_1,我的鱼...今天又空军了...,WinYell/606_1,葬身鱼腹!哦不对,这艘船没有鱼腹...
|
||||||
|
607,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,鸡危,2,EnemyDes/601,无。,90,107,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;77;;;,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
701,EnemyName/701,旋转木马号,ship_builder,EnemyPilotName/701,伊万科夫,0,EnemyDes/701,伊万科夫虽然是一个臭名昭著的星际海盗,这并不妨碍他有一颗童心,他建造了旋转木马号作为他的乐园。,52,70,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Carousel,ScriptableAssets/EnemyShipAssets/Ship_Carousel_1,ScriptableAssets/EnemyShipAssets/Ship_Carousel_2,;92079;;;,;1;;;,;92079;;;,;1;;;,;92079;;;,;1;;;,Builder,,,StartYell/701_1,转动起来!,,,,
|
||||||
|
702,EnemyName/702,燃烧号,ship_frog,EnemyPilotName/702,克力,2,EnemyDes/702,星际纵火犯——克力,他在联邦监狱纵过火,他在国防基地纵过火,他在小学食堂纵过火,他在图书馆纵过火…,42,55,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Burning,ScriptableAssets/EnemyShipAssets/Ship_Burning_1,ScriptableAssets/EnemyShipAssets/Ship_Burning_2,;92055;;;,;1;;;,;92055;;;,;1;;;,;92055;;;,;1;;;,Frog,,,StartYell/702_1,烧尽!一切!,EndYell/702_1,世界都模糊了,它是被烧毁了吗?,,
|
||||||
|
703,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,63,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;7;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,,
|
||||||
|
704,EnemyName/704,消磨号,ship_spinner,EnemyPilotName/704,柯林,0,EnemyDes/704,柯林从不劫掠,没有人记得他为何会被通缉,追捕过他的警察和赏金猎人不计其数,不过都无功而返。赏金协会甚至不愿意给他们报销燃料费。,110,135,99,99,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel_1,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel_2,;92040;;;,;1;;;,;92040;;;,;1;;;,;92040;;;,;1;;;,Spinner,,,StartYell/704_1,伙计,你油箱漏了,肯定不是我干的。,EndYell/704_1,这样竟然也没逃掉。,,
|
||||||
|
705,EnemyName/705,战斧号,ship_frog,EnemyPilotName/705,伊万,0,EnemyDes/705,熊熊族的伊万曾是名健身教练,因为给一名树人推销了五百年的健身卡而遭到通缉。不过就算成了星际海盗,他也不忘督促所有人(和他自己)锻炼。,56,76,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_1,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_2,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;2;;1;;;,Frog,,,StartYell/705_1,你这个小身板还得锻炼锻炼才能当好赏金猎人!,EndYell/705_1,看来最近我的锻炼有所松懈。,WinYell/705_1,你还需要多多锻炼!
|
||||||
|
706,EnemyName/706,决斗号,ship_wall,EnemyPilotName/706,格瑞,0,EnemyDes/706,性如烈火的爆裂牛仔格瑞从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!,1,1,2,2,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Duel,ScriptableAssets/EnemyShipAssets/Ship_Duel_1,ScriptableAssets/EnemyShipAssets/Ship_Duel_2,;92034;;;,;1;;;,;92034;;;,;1;;;,;92034;;;,;1;;;,Wall,,,StartYell/706_1,如果有人想要战争!我就给他战争!,EndYell/706_1,这便是战士的宿命。,,
|
||||||
|
707,EnemyName/707,赛马号,ship_spinner,EnemyPilotName/707,田因齐,3,EnemyDes/707,田因齐是一个赛马高手,他将自己的赛马经验带到了飞船对波之中。尽管他的飞船看上去并不强,但是总能让很多赏金猎人浑身难受。,130,160,8,9,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_1,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_2,;91078;;;,;1;;;,;91078;;;,;1;;;,;91078;;;,;1;;;,Spinner,,,StartYell/707_1,让我看看,你的薄弱处在哪!,EndYell/707_1,我的策略,失效了…,,
|
||||||
|
708,EnemyName/708,一拳号,ship_razor,EnemyPilotName/708,友藏,0,EnemyDes/708,能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。,90,110,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OneWave,ScriptableAssets/EnemyShipAssets/Ship_OneWave_1,ScriptableAssets/EnemyShipAssets/Ship_OneWave_2,;92033;;;,;1;;;,;92033;;;,;2;;;,;92033;;;,;2;;;,Crest,,,StartYell/708_1,找我茬是吧,看我不莽死你!,EndYell/708_1,这这这…我还没开始莽呢…,,
|
||||||
|
709,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,63,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;77;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,,
|
||||||
|
710,EnemyName/710,本源号,ship_wall_blue,EnemyPilotName/710,L,0,EnemyDes/710,万物本源,皆为混沌,吾道天道,皆为虚妄。L在天门星立誓,要扫清一切花里胡哨的部件。然后…他就被通缉了。,42,55,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Basic,ScriptableAssets/EnemyShipAssets/Ship_Basic_1,ScriptableAssets/EnemyShipAssets/Ship_Basic_2,;92058;;;,;1;;;,;92058;;;,;1;;;,;92058;;;,;1;;;,Wall_Blue,FALSE,,StartYell/710_1,万物本源,皆为混沌,吾道天道,皆为虚妄。,EndYell/710_1,尘归尘…土归土…,,
|
||||||
|
712,EnemyName/712,跳蛙号,ship_builder,EnemyPilotName/712,瑞文,0,EnemyDes/712,跳蛙号是瑞文精心研发的飞船,以战斗力的不稳定著称,强的时候谁都打不过,弱的时候谁都打不过。,50,62,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_1,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_2,;91053;;;,;1;;;,;91053;;;,;1;;;,;91053;;;,;1;;;,Builder,,,StartYell/712_1,注意你的回合时间,因为我的过场可能长到演不完!,EndYell/712_1,我的回合,结…结束了?,,
|
||||||
|
713,EnemyName/713,压制号,ship_razor,EnemyPilotName/713,艾德,0,EnemyDes/713,艾德因为乱丢垃圾被星际警察罚了100星币,为了交罚单他改造了飞船,成了一名靠肆意倾泻垃圾战斗的星际海盗,喜提通缉。,50,64,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OnePoint,ScriptableAssets/EnemyShipAssets/Ship_OnePoint_1,ScriptableAssets/EnemyShipAssets/Ship_OnePoint_2,;92036;;;,;1;;;,;92036;;;,;1;;;,;92036;;;,;1;;;,Crest,,,StartYell/713_1,听说你好像能量不够多?让我来帮帮你!,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
801,EnemyName/801,公平号,ship_yellow,EnemyPilotName/801,九筒,0,EnemyDes/801,曾发表过著名宣言:我来当宇宙海盗只为三件事——公平,公平,还是公平!,68,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Justice,ScriptableAssets/EnemyShipAssets/Ship_Justice_1,ScriptableAssets/EnemyShipAssets/Ship_Justice_2,;92047;;;,;1;;;,;92047;;;,;1;;;,;92047;;;,;1;;;,Yellow,,,StartYell/801_1,我就是要站着把钱挣了!,EndYell/801_1,我成替身了?,WinYell/801_1,没有你对我很重要。
|
||||||
|
802,EnemyName/802,衰变之刃,ship_normal,EnemyPilotName/802,R26,1,EnemyDes/802,作为一名智械,R26在编程上的造诣无人能出其右,他甚至做了能作弊的部件,修改你电脑上的数据!,72,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Decay,ScriptableAssets/EnemyShipAssets/Ship_Decay_1,ScriptableAssets/EnemyShipAssets/Ship_Decay_2,;92063;;92064;;92065;;;,;1;;1;;1;;;,;92063;;92064;;92065;;;,;1;;1;;1;;;,;92063;;92064;;92065;;;,;1;;1;;1;;;,Normal,,,StartYell/802_1,我必须要跟你说,我的电脑上可没有作弊软件。,EndYell/802_1,怎么连调参数都赢不了了?,WinYell/802_1,这就是我的实力。
|
||||||
|
803,EnemyName/803,压缩号,ship_normal,EnemyPilotName/803,萨维尔,2,EnemyDes/803,萨维尔是名心理学大师,他知道治疗拖延症的最好方法就是DeadLine,当然是真的会死的那种。,85,100,7,8,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Compress,ScriptableAssets/EnemyShipAssets/Ship_Compress_1,ScriptableAssets/EnemyShipAssets/Ship_Compress_2,;92066;;;,;1;;;,;92066;;;,;1;;;,;92066;;;,;2;;;,Normal,,,StartYell/803_1,我知道你能做好的,赏金猎人。只不过需要一点点压力。,EndYell/803_1,看来我治好了你的拖延症。,WinYell/803_1,这才叫真正的deadline么。
|
||||||
|
804,EnemyName/804,联防号,ship_normal,EnemyPilotName/804,LINKTP5620,0,EnemyDes/804,通过联合防御部件来防御对手的攻击对莱雷这样的均衡性海盗确实是最好的选择,他的防御堪称完美,当然在他被电话诈骗走一个组件之前。,62,78,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence_1,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence_2,;92014;;;,;2;;;,;92014;;;,;2;;;,;92014;;;,;2;;;,Normal,,,StartYell/804_1,喂!喂!我听过你的声音,你就是给我打电话的那个混蛋吧!,EndYell/804_1,早知道就贷款再买一个联防装置了…,WinYell/804_1,把我的部件交出来!
|
||||||
|
805,EnemyName/805,21点号,ship_razor,EnemyPilotName/805,本,10,EnemyDes/805,作为数学天才,本运用自己的计算能力在宇宙赌场中通过算牌赢得了大量星币,最终被星际赌场高额通缉。,48,62,5,6,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Blackjack,ScriptableAssets/EnemyShipAssets/Ship_Blackjack_1,ScriptableAssets/EnemyShipAssets/Ship_Blackjack_2,;92090;;91075;;;,;1;;1;;;,;92090;;91075;;;,;1;;1;;;,;92090;;91075;;;,;1;;1;;;,Crest,,,StartYell/805_1,赌博?不,我只是追求数学期望!,EndYell/805_1,逃了这么久,被抓捕也是符合概率的...,,
|
||||||
|
806,EnemyName/806,十字扩散号,ship_razor,EnemyPilotName/806,加布,5,EnemyDes/806,加布是一个奸商,但他的店铺总是因为被小偷光顾,被僧侣化缘而入不敷出。直到有一天,一个赏金猎人拿着无敌屏障抢光了他的装甲商店,一怒之下,他踏上了宇宙海盗这条犯罪之路…,70,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne_1,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne_2,;92096;;;,;1;;;,;92096;;;,;1;;;,;92096;;;,;1;;;,Crest,,,StartYell/806_1,是不是你!你有没有抢过我的商店?,EndYell/806_1,在孤星宇宙,开商店果然是个错误的选择…,,
|
||||||
|
809,EnemyName/809,三角号,ship_triangle,EnemyPilotName/809,舍基狮,0,EnemyDes/809,作为一名飞船设计师,舍基狮认为非对称的三角形飞船才是最好的。不过他的新飞船还有点小瑕疵,他现在正在四处打劫筹措资金来修复它。,70,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Triangle,ScriptableAssets/EnemyShipAssets/Ship_Triangle_1,ScriptableAssets/EnemyShipAssets/Ship_Triangle_2,;92008;;;,;2;;;,;92008;;;,;2;;;,;92008;;;,;2;;;,Triangle,,,StartYell/809_1,感受到三角形的美了吗?,EndYell/809_1,哦,我完美的设计,碎了一地……,WinYell/809_1,我的飞船无懈可击。
|
||||||
|
810,EnemyName/810,断电号,ship_razor,EnemyPilotName/810,加西亚,2,EnemyDes/810,加西亚从小就是一名这样的学生,告诉同学不用做作业,回家疯狂做习题。他深刻的明白,让对手划才是取胜之道。,60,78,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Restrict,ScriptableAssets/EnemyShipAssets/Ship_Restrict_1,ScriptableAssets/EnemyShipAssets/Ship_Restrict_2,;92035;;;,;1;;;,;92035;;;,;1;;;,;92035;;;,;1;;;,Crest,FALSE,,StartYell/810_1,有什么好努力的,你看我,从来都不认真干活,快来划吧。,EndYell/810_1,这下我真的可以休息了...,WinYell/810_1,刚好可以好好休息一下了。
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
901,EnemyName/901,秩序号,ship_order,EnemyPilotName/901,柯里昂,0,EnemyDes/901,作为鬣狗帮的首领,柯里昂倾尽家财打造了他的无敌战舰秩序号,他只想告诉世人他的秩序:在这孤星宇宙,天上掉下枚星币也是他柯里昂家的。,160,200,9,10,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Order,ScriptableAssets/EnemyShipAssets/Ship_Order_1,ScriptableAssets/EnemyShipAssets/Ship_Order_2,;91014;;;,;1;;;,;91014;;;,;1;;;,;91014;;;,;2;;;,Order,,,StartYell/901_1,告诉迈克,我想吃鱼了。,EndYell/901_1,看来这次轮到我节哀了。,WinYell/901_1,什么档次跟我在一个游戏里。
|
||||||
|
902,EnemyName/902,蝉翼号,ship_cicada_wing,EnemyPilotName/902,砾,5,EnemyDes/902,宇宙最知名的游侠,四处劫掠孤星牌协会的仓库救济那些因赌博孤星牌而破产受难之人。然而孤星牌协会反手出了一张砾的SP人物卡,不但弥补了损失还借机大赚了一笔。,130,170,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_1,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_2,;92017;;91027;;91028;;;,;1;;1;;1;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,Cicada,,,StartYell/902_1,你的星币下一秒就是我的了!,EndYell/902_1,从未见过如此强悍的赏金猎人...,WinYell/902_1,现在你也破产了。
|
||||||
|
903,EnemyName/903,X-飞鸟号,ship_X_wings,EnemyPilotName/903,兰佩路基,5,EnemyDes/903,兰佩路基无门无派,倒不是因为他不够强大,他的实力甚至能排到星际海盗的前三名。只是这位中二病总幻想自己是布里塔尼亚的王,让所有跟随他的人都和他一样作一些羞耻的动作,说些羞耻的台词。,140,180,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_1,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_2,;92082;;;,;1;;;,;92082;;;,;1;;;,;92082;;;,;1;;;,X_Wings,,,StartYell/903_1,拥有力量之人啊,畏惧我们吧!没有力量之人啊,追求我们吧!,EndYell/903_1,错的不是我,是世界!,WinYell/903_1,我,兰佩洛基下令,世界臣服于我!
|
||||||
|
904,EnemyName/904,启示录号,ship_apocalypse,EnemyPilotName/904,马桶盖子,3,EnemyDes/904,这是我觉得游戏里最帅的船,作为本游戏的编剧我决定把它送给我自己。顺带一提它参考了数码宝贝。,120,160,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_1,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_2,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,Apocalypse,,,StartYell/904_1,这个爪子的动画做得累死了!,EndYell/904_1,看来我的数值强度跟不上了...恭喜获胜!,WinYell/904_1,这个AI机制是不是很难处理?大侠重新来过吧。
|
||||||
|
905,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,8,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,180,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy,ScriptableAssets/EnemyShipAssets/Ship_Destroy_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;7;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。
|
||||||
|
906,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,8,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,180,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;77;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。
|
24
csv/eventgroup/EventGroup
Normal file
24
csv/eventgroup/EventGroup
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
Phase,Days,Comment,EventDays,Weight,BanList
|
||||||
|
int,int,void,int[],int,int[]
|
||||||
|
1001,2,1阶段第1个小怪,;2;;2;;2;;;,20,;1230;;1450;;1540;;1560;;1040;;1030;;1630;;1530;;1780;;1840;;1850;;1980;;1920;;1060;;2150;;2200;;2230;;2290;;2390;;;
|
||||||
|
1002,4,1阶段第2个小怪,;2;;2;;2;;2;;;,20,;1230;;1450;;1540;;1560;;1040;;1030;;1630;;1530;;1780;;1840;;1850;;1980;;1920;;1060;;2150;;2200;;2230;;2290;;2390;;;
|
||||||
|
1003,5,1阶段精英,;2;;2;;2;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;;
|
||||||
|
1003,5,1阶段精英,;2;;2;;3;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;;
|
||||||
|
1004,6,1阶段首领,;2;;2;;3;;3;;4;;4;;;,20,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
|
||||||
|
1004,6,1阶段首领,;2;;3;;3;;3;;4;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
|
||||||
|
1004,6,1阶段首领,;2;;2;;3;;3;;3;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
|
||||||
|
1005,2,2阶段第1个小怪,;2;;2;;2;;;,20,;1360;;1030;;1980;;2320;;;
|
||||||
|
1006,5,2阶段第2个小怪,;2;;2;;3;;3;;;,20,;1360;;1030;;1980;;2320;;;
|
||||||
|
1006,5,2阶段第2个小怪,;2;;2;;2;;3;;;,5,;1360;;1030;;1980;;2320;;;
|
||||||
|
1006,5,2阶段第2个小怪,;2;;3;;3;;3;;;,5,;1360;;1030;;1980;;2320;;;
|
||||||
|
1007,6,2阶段精英,;3;;3;;3;;3;;3;;3;;;,20,;1360;;1780;;1980;;2320;;;
|
||||||
|
1007,6,2阶段精英,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1780;;1980;;2320;;;
|
||||||
|
1007,6,2阶段精英,;2;;3;;3;;3;;4;;4;;;,10,;1360;;1780;;1980;;2320;;;
|
||||||
|
1007,6,2阶段精英,;2;;2;;3;;3;;3;;4;;;,10,;1360;;1780;;1980;;2320;;;
|
||||||
|
1008,7,2阶段首领,;2;;2;;3;;3;;4;;4;;;,10,;1040;;1360;;1780;;2320;;;
|
||||||
|
1008,7,2阶段首领,;3;;3;;3;;4;;4;;4;;;,10,;1040;;1360;;1780;;2320;;;
|
||||||
|
1009,3,3阶段第1个小怪,;3;;3;;3;;;,20,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
|
||||||
|
1010,6,3阶段第2个小怪,;3;;3;;3;;3;;3;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
|
||||||
|
1010,6,3阶段第2个小怪,;2;;2;;3;;3;;3;;4;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
|
||||||
|
1011,7,3阶段精英,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
|
||||||
|
1011,7,3阶段精英,;3;;3;;3;;4;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
|
44
csv/keyword/KeyWord
Normal file
44
csv/keyword/KeyWord
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
ID,KeyWord,KeyWord_,Des,Des_,Color,ImageGroup,Image
|
||||||
|
int,string,void,string,void,string,string,string
|
||||||
|
1,KeyWord/PowerAdded,功率,KeyWordDes/PowerAdded,每回合该部件第1次装载能量时,功率将提供额外威力。,#E72F4D,buff,poweradd
|
||||||
|
2,KeyWord/Win,胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,,
|
||||||
|
3,KeyWord/Lose,失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,,
|
||||||
|
4,KeyWord/Equal,平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,,
|
||||||
|
5,KeyWord/LoadFull,满载,KeyWordDes/LoadFull,当部件所有槽位都被装载时,触发其效果。,#0CFF00,buff,loadfull
|
||||||
|
6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge
|
||||||
|
7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use
|
||||||
|
8,KeyWord/CountDown,计时,KeyWordDes/CountDown,回合倒计时归0时,触发其效果。,#6288FF,buff,countdown
|
||||||
|
10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,该部件槽位无法装载,威力失效。,#AD1B35,buff,sleep
|
||||||
|
11,KeyWord/Break,耐久,KeyWordDes/Break,己方对波胜利时,敌方的耐久值会被削减。当其耐久值归0时,下回合无法行动。,#87CEFA,,
|
||||||
|
12,KeyWord/Exchange,换位,KeyWordDes/Exchange,可以在战斗中调整部件位置。,#FFE66F,,
|
||||||
|
13,KeyWord/Overclock,超频,KeyWordDes/Overclock,该部件装载能量时,若该能量点数≥超频阈值,触发其效果。,#FF78C1,buff,overclock
|
||||||
|
15,KeyWord/Triangle,三重,KeyWordDes/Triangle,该部件累计装载3个能量后,触发其效果。装载进度会在触发前一直保留。,#73E5AC,buff,triangle
|
||||||
|
16,KeyWord/PowerRate,威力翻倍,KeyWordDes/PowerRate,该部件拥有的威力翻倍,持续1回合。不可叠加。,#E77531,buff,power_rate
|
||||||
|
17,KeyWord/DestroyUnit,摧毁,KeyWordDes/DestroyUnit,在本场战斗中移除。,#904DF3,,
|
||||||
|
101,KeyWord/Grip,钳制,KeyWordDes/Grip,在部件装载时,消耗装载能量并移除钳制,持续1回合。,#4DFFFF,buff,grip
|
||||||
|
103,KeyWord/Burn,燃烧,KeyWordDes/Burn,装载能量时,受到1点伤害。,#FF5151,buff,burn
|
||||||
|
104,KeyWord/Link,连锁,KeyWordDes/Link,装载后,其他具有连锁效果的部件会装载同样的能量。,#64B3FF,buff,link
|
||||||
|
105,KeyWord/Mist,迷雾,KeyWordDes/Mist,在迷雾中的部件无法直接装载与选中。迷雾位置固定,不会随着飞船的移动而改变。,#FF8B25,,
|
||||||
|
106,KeyWord/Permission,访问许可,KeyWordDes/Permission,可被敌方装载能量。,#54CF54,buff,accessible
|
||||||
|
107,KeyWord/Corrupt,腐化,KeyWordDes/Corrupt,回合开始时,受到1点伤害。,#883FCE,buff,corrupt
|
||||||
|
201,KeyWord/SecretTreasure,秘宝,KeyWordDes/SecretTreasure,战斗结束后,获得1个随机宝物,失败:移除此状态。,#EEDD82,buff,treasure
|
||||||
|
202,KeyWord/UnitTest,部件测试,KeyWordDes/UnitTest,装载3次该部件后,将在战斗结束时获得该部件。,#3D6DCC,buff,unittest
|
||||||
|
203,KeyWord/ShopLocation,折跃定位,KeyWordDes/ShopLocation,战斗结束后,若还有折跃定位存在则获得1次进入商店的机会。换位后,移除所有折跃定位。,#CF4257,buff,shop_location
|
||||||
|
204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。,#67DEF2,buff,check_load
|
||||||
|
1002,KeyWord/Near,相邻,,,#FF8B25,location,around
|
||||||
|
1003,KeyWord/Device,辅助部件,,,#51FF59,,
|
||||||
|
1004,KeyWord/Cannon,攻击部件,,,#FF5951,,
|
||||||
|
1007,KeyWord/Both,双方,,,#FF8B25,,
|
||||||
|
1010,KeyWord/Front,前方,,,#FF8B25,location,front
|
||||||
|
1011,KeyWord/Back,后方,,,#FF8B25,location,back
|
||||||
|
1012,KeyWord/Up,上方,,,#FF8B25,location,up
|
||||||
|
1013,KeyWord/Down,下方,,,#FF8B25,location,down
|
||||||
|
1014,KeyWord/Dir,方位,KeyWordDes/Dir,包含:相邻、上方、下方、前方、后方。,#FF8B25,,
|
||||||
|
1015,KeyWord/Col,同列,,,#FF8B25,location,sameline
|
||||||
|
1016,KeyWord/FrontAndBack,前方和后方,,,#FF8B25,location,front_back
|
||||||
|
1017,KeyWord/UpAndDown,上方和下方,,,#FF8B25,location,up_down
|
||||||
|
1018,KeyWord/ReadyToLoad,准备装载,KeyWordDes/ReadyToLoad,将在下回合装载能量。,#FF8B25,buff,load_warning
|
||||||
|
1019,KeyWord/ShipCenter,飞船中心,,,#FF8B25,,
|
||||||
|
1020,KeyWord/White,白色,,,#FFFFFF,,
|
||||||
|
1021,KeyWord/Blue,蓝色,,,#739DFF,,
|
||||||
|
1022,KeyWord/Purple,橙色,,,#FF9D73,,
|
38
csv/pilot/Pilot
Normal file
38
csv/pilot/Pilot
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
ID,PilotTitle,PilotNameTitle,PilotName,PilotNameName_,Pros,PilotDes,PilotDes_,Race,UnlockLv,Talent,RandomSlotNum,InGame,Sprite,Remark,PilotMonologue
|
||||||
|
int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,string
|
||||||
|
10000,PilotTitle/10000,教官,PilotName/10000,零,;7;;77;;;,PilotDes/10000,赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。,0,0,50000,0,FALSE,Sprites/Head/human_instructor,,PM_10000
|
||||||
|
10001,PilotTitle/10001,维修大师,PilotName/10001,动动,;7;;77;;;,PilotDes/10001,动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。,2,1,50001,2,,Sprites/Head/monster_dongdong,每当回复血量时,获得等量的星币。,PM_10001
|
||||||
|
10002,PilotTitle/10002,冥想者,PilotName/10002,格瑞,;7;;77;;;,PilotDes/10002,格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。,3,1,50002,2,,Sprites/Head/treant_5,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,PM_10002
|
||||||
|
10003,PilotTitle/10003,旅行者,PilotName/10003,塔丽拉,;7;;77;;;,PilotDes/10003,塔丽拉喜欢悠哉游哉的在宇宙各处旅游看看风景,偶尔抓捕一些悬赏犯用以补贴旅游资金。,3,22,50003,2,,Sprites/Head/treant_3,每次度假可消耗的天数增加1天,未使用的假期可保留至下次度假。,PM_10003
|
||||||
|
10004,PilotTitle/10004,惯偷,PilotName/10004,沃尔菲,;7;;77;;;,PilotDes/10004,小偷也能成为赏金猎人?事实上,协会只关注成员完成悬赏的能力,至于一些小瑕疵,他们并不在意。,0,1,50004,2,,Sprites/Head/human_thief,进入商店时,可以免费窃取一件商品,但无法购买商品。,PM_10004
|
||||||
|
10005,PilotTitle/10005,幻术师,PilotName/10005,凯娜,;7;;;,PilotDes/10005,除赏金猎人外,凯娜还是星际魔术团的一员,擅长各式各样的魔术表演。,3,38,50005,2,,Sprites/Head/treant_1,初始获得专属部件:幻术师之手。,PM_10005
|
||||||
|
10006,PilotTitle/10006,飙船党,PilotName/10006,莫奇,;7;;77;;;,PilotDes/10006,冲冲冲!莫齐不喜欢思考的太多,无论是曾经的飙船党,还是现在的赏金猎人,莫齐总是一往无前。,2,36,50006,2,,Sprites/Head/monster_husky,初始获得{0}点燃料上限。,PM_10006
|
||||||
|
10007,PilotTitle/10007,护盾改装师,PilotName/10007,S808,;7;;;,PilotDes/10007,S808原本是一名护盾改造师,擅长以808的节奏改装飞船,但现在他是一名职业赏金猎人。,1,4,50007,2,,Sprites/Head/robot_2,初始失去{0}点最大血量,获得{1}点护盾。,PM_10007
|
||||||
|
10008,PilotTitle/10008,克隆者,PilotName/10008,西西卡,;7;;77;;;,PilotDes/10008,西西卡是一名天才部件克隆师,他自视甚高,只选择克隆最具挑战性的传说部件。,3,12,50008,2,,Sprites/Head/treant_4,每当获得传说部件时,使其复制1份。,PM_10008
|
||||||
|
10009,PilotTitle/10009,寻宝者,PilotName/10009,咖啡,;7;;77;;;,PilotDes/10009,咖啡是一个的热心肠的狗狗族,由于从小听了很多传说故事,对宇宙冒险充满了期待。,2,8,50009,2,,Sprites/Head/monster_coffee,首次积累到{0}星币时,获得宝物优选(呼叫支援):获得1次传说宝物3选1的机会。,PM_10009
|
||||||
|
10010,PilotTitle/10010,狂徒,PilotName/10010,杰德,;7;;77;;;,PilotDes/10010,杰德是一个易怒的狂徒,在任何时候都有可能生气。,3,32,50010,2,,Sprites/Head/treant_6,第1回合开始时,使所有攻击部件功率翻倍。,PM_10010
|
||||||
|
10011,PilotTitle/10011,流派大师,PilotName/10011,艾莉丝,;7;;;,PilotDes/10011,作为战略大师,艾莉丝在部件组合搭配上研究颇深。另外,她也是一名孤星牌职业牌手。,0,2,50011,2,,Sprites/Head/human_girl,每当获得{0}星币后,获得流派抉择(呼叫支援):获得1次超频/三重部件2选1的机会。,PM_10011
|
||||||
|
10012,PilotTitle/10012,社交小能手,PilotName/10012,克洛伊,;7;;77;;;,PilotDes/10012,克洛伊的朋友遍布整个协会,每次出航,她总是会喊上两个赏金猎人朋友。,0,40,50012,2,,Sprites/Head/human_social,随机天赋变为从其他驾驶员的固有天赋中获取。,PM_10012
|
||||||
|
10013,PilotTitle/10013,舅舅党,PilotName/10013,维多,;7;;77;;;,PilotDes/10013,维多的舅舅是赏金协会的高层,每次维多出航,他舅舅总是能给出有用的建议以及配套部件。,0,6,50013,2,,Sprites/Head/human_vito,初始获得2个相互搭配的部件。,PM_10013
|
||||||
|
10014,PilotTitle/10014,收藏大师,PilotName/10014,团子,;7;;77;;;,PilotDes/10014,收藏大师团子总喜欢闪闪发亮的宝物,不论是何等品质的,她都想将其纳入囊中。,0,1,50014,2,,Sprites/Head/human_collector,战斗开始时,每拥有{0}个宝物,生成1个能量。,PM_10014
|
||||||
|
10017,PilotTitle/10017,苦行僧,PilotName/10017,X602,;7;;77;;;,PilotDes/10017,X602是一位苦修的僧侣,它能在任何商店化缘,但只能身无一物前往。,1,14,50017,2,,Sprites/Head/robot_monk,商店中的部件免费,但进入商店时,移除所有未装备部件。,PM_10017
|
||||||
|
10018,PilotTitle/10018,变装大师,PilotName/10018,冯,;7;;77;;;,PilotDes/10018,小冯每次出场都是不同的样子,她/他的样貌,甚至种族都是未解之谜,只能通过协会的认证ID进行辨认。,9,30,50018,2,,Sprites/Head/all_dress_master,被视为所有种族。,PM_10018
|
||||||
|
10019,PilotTitle/10019,拆卸工,PilotName/10019,憨憨,;7;;77;;;,PilotDes/10019,憨憨是一名憨厚的熊熊族,对于拆卸极有天赋,但是却不擅长拼回去。,2,18,50019,2,,Sprites/Head/monster_bear,战斗开始时,削减敌方{0}点耐久。,PM_10019
|
||||||
|
10020,PilotTitle/10020,孤身正义,PilotName/10020,S70NE,;7;;77;;;,PilotDes/10020,S70NE的爱人惨遭逃犯杀害,悲痛的他将爱人的能源核心放在了自己身体中永久保存,并成为了一名孤勇的赏金猎人。,1,46,50020,2,,Sprites/Head/robot_3,第1回合中列不会受到伤害。,PM_10020
|
||||||
|
10021,PilotTitle/10021,空间博士,PilotName/10021,Dr.0rz,;77;;;,PilotDes/10021,Dr.0rz在空间应用领域中稳坐头把交椅,尤其对换位模组有着深入的研究,使每个人都五体投地,忍不住膜拜。,1,34,50021,2,,Sprites/Head/robot_engineer,换位时,使部件装载1个[橙色1点]能量。,PM_10021
|
||||||
|
10022,PilotTitle/10022,噪音,PilotName/10022,128dB,;7;;77;;;,PilotDes/10022,128dB是疯狂的摇滚爱好者,他总是喜欢在公共频道里播放最大音量的摇滚乐,以至于有不少赏金猎人都想干掉他。,1,26,50022,2,,Sprites/Head/robot_rocker,战斗开始时,每有2个相同的部件,使所有攻击部件获得1点功率。,PM_10022
|
||||||
|
10023,PilotTitle/10023,金色涂装,PilotName/10023,G01D,;7;;77;;;,PilotDes/10023,金色是G01D最喜欢的颜色,它给自己做了很多金色的涂装,显眼的他总是被罪犯提前认出,大大提升了工作难度。,1,24,50023,2,,Sprites/Head/robot_golden,使部件生成的能量变为橙色。,PM_10023
|
||||||
|
10024,PilotTitle/10024,干饭王,PilotName/10024,金金,;7;;77;;;,PilotDes/10024,金金苦心研究多年,终于制造了一块能够逆转时间的怀表,这样他每天就可以让自动喂食器放两次饭。,2,48,50024,2,,Sprites/Head/monster_jinjin,初始获得专属部件:金金的怀表。,PM_10024
|
||||||
|
10025,PilotTitle/10025,疯狂音乐家,PilotName/10025,绯红,;7;;77;;;,PilotDes/10025,绯红是疯狂的音乐家,他所有的粉丝都是狂热的追随他,而无敌的他只是希望所有赏金罪犯都能听他一曲。,0,54,50025,2,,Sprites/Head/human_musician,战斗开始时,从原料库中随机3个点数,当按顺序装载能量后,使所有攻击部件获得{0}点威力。,PM_10025
|
||||||
|
10026,PilotTitle/10026,永恒者,PilotName/10026,伊森,;7;;77;;;,PilotDes/10026,伊森宣称当赏金猎人是为了追寻永恒的哲学命题,实际上则是毕业于宇宙大学哲学系的他并找不到工作。,3,60,50026,2,,Sprites/Head/treant_2,装载的第1个手牌能量在对波结束后不会被移除。,PM_10026
|
||||||
|
10027,PilotTitle/10027,购物狂,PilotName/10027,EZP00R,;7;;77;;;,PilotDes/10027,EZP00R是一个天生的购物狂,精通各种购物砍价小技巧,它是所有商场的会员,但它需要钱。,1,28,50027,2,,Sprites/Head/robot_shopaholic,初始获得{0}个与商店相关的宝物。,PM_10027
|
||||||
|
10028,PilotTitle/10028,复制体,PilotName/10028,X,;7;;77;;;,PilotDes/10028,X本身就是由另一个X复制而来的,他也不知道自己是被复制的第几个X了,但这好像也不重要。,1,44,50028,2,,Sprites/Head/robot_1,击败第1个首领后,可选择复制1个已有的部件。,PM_10028
|
||||||
|
10029,PilotTitle/10029,贪婪者,PilotName/10029,雷豹,;7;;77;;;,PilotDes/10029,雷豹是名贪得无厌的赏金猎人,他著名的那句“我全都要”让所有罪犯都瑟瑟发抖。,2,10,50029,2,,Sprites/Head/monster_lion,部件选择时,可以选择多个部件。,PM_10029
|
||||||
|
10030,PilotTitle/10030,骰子小子,PilotName/10030,R011,;7;;77;;;,PilotDes/10030,R011在玩骰子的时候参悟了这个宇宙的一条规则——/roll 50,完全没有任何道理可言。,1,52,50030,2,,Sprites/Head/robot_roll,战斗结束后,星币将在1-50范围内随机变化。,PM_10030
|
||||||
|
10031,PilotTitle/10031,被腐化者,PilotName/10031,摩根,;7;;;,PilotDes/10031,摩根的身体被黑暗能量所腐化,腐化给他带来了强大的能力,以及小小的烦恼——脱发。,3,58,50031,2,,Sprites/Head/treant_corrupt,初始获得专属部件:腐化槽位。,PM_10031
|
||||||
|
10032,PilotTitle/10032,目盲的观者,PilotName/10032,念,;77;;;,PilotDes/10032,念曾意外的进入了一个未知的宇宙裂隙,回来之时,她失去了视力,并带回了那里的圣器——观者之眼。,0,56,50032,2,,Sprites/Head/human_viewer,初始获得专属部件:观者之眼+。,PM_10032
|
||||||
|
10033,PilotTitle/10033,时间管理者,PilotName/10033,多姆,;7;;77;;;,PilotDes/10033,没人知道多姆的年纪,只知道协会最老资历的人也要尊称他一声前辈。另外,他手速惊人。,3,62,50033,2,,Sprites/Head/treant_time_controller,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,PM_10033
|
||||||
|
10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034
|
||||||
|
10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力,伴随的他的登场,仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035
|
||||||
|
10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036
|
||||||
|
10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041
|
15
csv/reward/Reward
Normal file
15
csv/reward/Reward
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
Phase,EnemyPhaseType,Comment,StarCoin,Choice,Treasure,TreasureChoice,Expansion,Move,Repair,Legend,Weight,EeventGroupPhase,BackgroundPath
|
||||||
|
int,int,void,int,bool,bool,bool,bool,int,bool,bool,int,int,string
|
||||||
|
11,1,普通1,3,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1001,Background_1
|
||||||
|
12,1,普通1,3,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1002,Background_1
|
||||||
|
101,11,精英1,3,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1003,Background_1
|
||||||
|
1001,101,boss1,5,TRUE,FALSE,TRUE,FALSE,0,TRUE,FALSE,10,1004,Background_1
|
||||||
|
21,2,普通2,4,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1005,Background_2
|
||||||
|
22,2,普通2,4,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1006,Background_2
|
||||||
|
201,12,精英2,4,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1007,Background_2
|
||||||
|
2001,102,boss2,6,TRUE,FALSE,TRUE,FALSE,0,TRUE,FALSE,10,1008,Background_2
|
||||||
|
31,3,普通3,5,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1009,Background_3
|
||||||
|
32,3,普通3,5,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1010,Background_3
|
||||||
|
301,13,精英3,5,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1011,Background_3
|
||||||
|
3001,103,boss3,,FALSE,FALSE,FALSE,FALSE,0,FALSE,TRUE,10,,Background_3
|
||||||
|
4001,103,boss3_难度额外,,FALSE,FALSE,FALSE,FALSE,0,FALSE,FALSE,10,,Background_3
|
9
csv/ship/Ship
Normal file
9
csv/ship/Ship
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
ID,Name,Name_,UnlockLV,Des,Des_,HP,ShipType,ShipTypeProperty,Move,ShipDataPath,PowerCoreWeight,PowerColorWeight,BountyEvents,TalentResultSlot,ModPath,VacationShipImage,MovePath,InGame,Image,ButtonIcon,ShadowSprite
|
||||||
|
int,string,void,int,string,void,int,int,int,int,string,int[],int[],int[],dic,string,string,string,bool,string,string,string
|
||||||
|
1,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,1,100,3,ScriptableAssets/ShipAssets/JX_001,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong
|
||||||
|
2,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,2,10,3,ScriptableAssets/ShipAssets/JX_002,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,FALSE,ship_yongtong,UI_button_pickship_2,ship_yongtong
|
||||||
|
7,ShipName/7,护盾号,0,ShipDes/7,特点:拥有4点护盾,可以在战斗中抵挡伤害。,24,1,4,3,ScriptableAssets/ShipAssets/HongDong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,TRUE,ship_hongdong,UI_button_pickship_1,ship_hongdong
|
||||||
|
8,ShipName/8,猎杀号,0,ShipDes/8,专门用来测试boss强度,35,1,10,3,ScriptableAssets/ShipAssets/BossHunter,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong
|
||||||
|
77,ShipName/77,空间号,5,ShipDes/77,特点:拥有3点换位次数,可以在战斗中交换部件位置。,28,2,3,3,ScriptableAssets/ShipAssets/YongTong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,YongTong,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,TRUE,ship_yongtong,UI_button_pickship_2,ship_yongtong
|
||||||
|
10001,ShipName/10001,大船号,0,ShipDes/10001,特点:拥有4点护盾,可以在战斗中抵挡伤害。,24,1,4,3,ScriptableAssets/ShipAssets/HongDong_Bigger,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega
|
||||||
|
10002,ShipName/10002,大船号,0,ShipDes/10002,特点:拥有3点换位次数,可以在战斗中交换部件位置。,28,2,3,3,ScriptableAssets/ShipAssets/YongTong_Bigger,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_2,ship_mega
|
658
csv/shipunit/ShipUnit
Normal file
658
csv/shipunit/ShipUnit
Normal file
@ -0,0 +1,658 @@
|
|||||||
|
ID,Name,Name_,Lv,SkillName,SkillName_,UnlockLV,Rare,Genera,InGame,GainType,Pros,PowerSlot,CountOffset,WeightOffset,EquiptLimit,Description,Description_,Propertys,Args,ExtraDes,ExtraDes_,Type,SkillPath,SpritePath,ModPath
|
||||||
|
int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,string,void,dic,int[],string,void,int,string,string,string
|
||||||
|
11001,Name/11001_1,基础核心,1,Text/Empty,,0,0,,,4,;7;;;,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
|
||||||
|
11001,Name/11001_2,基础核心+,2,Text/Empty,,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
|
||||||
|
11002,Name/11002_1,对子核心,1,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double,
|
||||||
|
11002,Name/11002_2,对子核心+,2,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double,
|
||||||
|
11003,Name/11003_1,递增核心,1,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
|
||||||
|
11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
|
||||||
|
11004,Name/11004_1,四爆核心,1,Text/Empty,,1,1,,,0,;7;;;,;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
|
||||||
|
11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
|
||||||
|
11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
|
||||||
|
11005,Name/11005_2,纯白核心+,2,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
|
||||||
|
11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
|
||||||
|
11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
|
||||||
|
11007,Name/11007_1,白色反应晶石,1,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时,自身获得2点威力。,,;2;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
|
||||||
|
11007,Name/11007_2,白色反应晶石+,2,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时,自身获得2点威力。,,;3;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
|
||||||
|
11008,Name/11008_1,单星,1,Text/Empty,,4,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
|
||||||
|
11008,Name/11008_2,单星+,2,Text/Empty,,4,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
|
||||||
|
11009,Name/11009_1,极限内聚,1,Text/11009,极限内聚,4,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
|
||||||
|
11009,Name/11009_2,极限内聚+,2,Text/11009,极限内聚,4,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
|
||||||
|
11010,Name/11010_1,六芒星核心,1,Text/11010,六芒星,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
|
||||||
|
11010,Name/11010_2,六芒星核心+,2,Text/11010,六芒星,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
|
||||||
|
11011,Name/11011_1,高能感应,1,Text/11011,感应,0,1,,,0,;7;;;,;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
|
||||||
|
11011,Name/11011_2,高能感应+,2,Text/11011,感应,0,1,,,0,;7;;;,;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
|
||||||
|
11012,Name/11012_1,大点数力场,1,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
|
||||||
|
11012,Name/11012_2,大点数力场+,2,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
|
||||||
|
11013,Name/11013_1,连营,1,Text/11013,连营,0,1,,,0,;7;;;,;3;;3;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量,则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros,
|
||||||
|
11013,Name/11013_2,连营+,2,Text/11013,连营,0,1,,,0,;7;;;,;3;;2;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量,则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros,
|
||||||
|
11014,Name/11014_1,幻影,1,Text/Empty,,5,1,,,0,;7;;;,;1;;;,,,1,Des/11014_1,幻影无论处于任何位置,均享受方位效果。,,,,,1,Cannon_Player/Skill_SecretCannon,cannon_secret_phantom,SecretPhantom
|
||||||
|
11014,Name/11014_2,幻影+,2,Text/Empty,,5,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11014_1,幻影无论处于任何位置,均享受方位效果。,,,,,1,Cannon_Player/Skill_SecretCannon,cannon_secret_phantom,SecretPhantom
|
||||||
|
11015,Name/11015_1,受赠者,1,Text/11015,受赠,1,1,,,0,;7;;;,;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
|
||||||
|
11015,Name/11015_2,受赠者+,2,Text/11015,受赠,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
|
||||||
|
11016,Name/11016_1,拓印核心,1,Text/11016,拓印,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
|
||||||
|
11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
|
||||||
|
11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
|
||||||
|
11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
|
||||||
|
11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
|
||||||
|
11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
|
||||||
|
11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
|
||||||
|
11019,Name/11019_2,主副双炮+,2,Text/11019,副炮开火,3,2,,,0,;7;;;,;1;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
11801,Name/11801_1,轻顶装置,1,Text/11801,轻顶,0,0,,,4,;7;;;,;3;;2;;;,,,1,Des/11801_1,装载后,生成1个点数提升1点的能量。,,,,,2,Support_Player/Skill_SmallPush,device_point_up,
|
||||||
|
11801,Name/11801_2,轻顶装置+,2,Text/11801,轻顶,0,0,,,4,;7;;;,;3;;1;;;,,,1,Des/11801_1,装载后,生成1个点数提升1点的能量。,,,,,2,Support_Player/Skill_SmallPush,device_point_up,
|
||||||
|
11802,Name/11802_1,置换装置,1,Text/11802,置换,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11802_1,装载后,生成1个能量。,,,,,2,Support_Player/Skill_ReplacePower,device_exchange,DeviceExchange
|
||||||
|
11802,Name/11802_2,置换装置+,2,Text/11802,置换,0,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11802_1,装载后,生成1个能量。,,,,,2,Support_Player/Skill_ReplacePower,device_exchange,DeviceExchange
|
||||||
|
11803,Name/11803_1,提取装置,1,Text/11803,提取,0,0,,,0,;7;;;,;2;;;,,,1,Des/11803_1,装载后,生成1个颜色降低的能量,再生成1个[蓝色1点]能量。,,,,,2,Support_Player/Skill_EnergyExtract,device_extract,
|
||||||
|
11803,Name/11803_2,提取装置+,2,Text/11803,提取,0,0,,,0,;7;;;,;2;;;,,,1,Des/11803_2,装载后,生成1个颜色降低的能量,再生成1个[橙色1点]能量。,,,,,2,Support_Player/Skill_EnergyExtract,device_extract_2,
|
||||||
|
11804,Name/11804_1,高能魔方,1,Text/11804,高能魔方,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11804_1,装载后,生成1个[橙色{0}点]能量。,,;3;;;,,,2,Support_Player/Skill_LittlePurplePower,device_energy_cube,
|
||||||
|
11804,Name/11804_2,高能魔方+,2,Text/11804,高能魔方,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11804_1,装载后,生成1个[橙色{0}点]能量。,,;4;;;,,,2,Support_Player/Skill_LittlePurplePower,device_energy_cube,
|
||||||
|
11805,Name/11805_1,能量枢纽,1,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后,使所有相邻部件装载1个[白色{0}点]能量。,,;2;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear,
|
||||||
|
11805,Name/11805_2,能量枢纽+,2,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后,使所有相邻部件装载1个[白色{0}点]能量。,,;3;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear,
|
||||||
|
11806,Name/11806_1,扩散之环,1,Text/11806,扩散,0,0,,,0,;7;;;,;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
|
||||||
|
11806,Name/11806_2,扩散之环+,2,Text/11806,扩散,0,0,,,0,;7;;;,;3;;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
|
||||||
|
11807,Name/11807_1,单次供能器,1,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_1,第2回合开始时,生成1个[白色9点]能量。,,;1;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy
|
||||||
|
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时,生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy
|
||||||
|
11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后,生成1个点数降低1点的能量,并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
|
||||||
|
11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后,生成1个点数降低1点的能量,并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
|
||||||
|
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_1,发动({0}):生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
|
||||||
|
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}):生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
|
||||||
|
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
|
||||||
|
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
|
||||||
|
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):使手牌中所有[白色]能量点数提升{1}点。,;US:2;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
|
||||||
|
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):使手牌中所有[白色]能量点数提升{1}点。,;US:2;;;,;3;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
|
||||||
|
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
|
||||||
|
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
|
||||||
|
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
|
||||||
|
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
|
||||||
|
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||||
|
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_2,战斗开始时,在本场战斗中升级所有部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||||
|
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,获得{0}点临时燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
|
||||||
|
11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,获得{0}点临时燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
|
||||||
|
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
|
||||||
|
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
|
||||||
|
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
|
||||||
|
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
|
||||||
|
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
|
||||||
|
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0}):消耗1点燃料,生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
|
||||||
|
11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
|
||||||
|
11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
|
||||||
|
11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时,使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
|
||||||
|
11823,Name/11823_2,四向外接口+,2,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_2,战斗开始时,使相邻攻击部件额外获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
|
||||||
|
11824,Name/11824_1,能量放大器,1,Text/11824,放大,0,2,,,0,;7;;;,;2;;;,,,1,Des/11824_1,装载后,生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
|
||||||
|
11824,Name/11824_2,能量放大器+,2,Text/11824,放大,0,2,,,0,;7;;;,;3;;2;;;,,,1,Des/11824_1,装载后,生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
|
||||||
|
11825,Name/11825_1,模拟器,1,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;2;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
|
||||||
|
11825,Name/11825_2,模拟器+,2,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;1;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
|
||||||
|
11826,Name/11826_1,外接槽位,1,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_1,战斗开始时,使前方部件获得1个[橙色]槽位和1个[蓝色]槽位。,,;3;;2;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
|
||||||
|
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时,使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
|
||||||
|
11827,Name/11827_1,重影匕首,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
|
||||||
|
11827,Name/11827_2,重影匕首+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
|
||||||
|
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
|
||||||
|
11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
||||||
|
12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
||||||
|
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:1;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
|
||||||
|
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:3;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
|
||||||
|
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:6;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
|
||||||
|
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:10;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
|
||||||
|
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中拥有{0}点功率,不可升级。,;PA:15;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
|
||||||
|
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||||
|
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||||
|
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||||
|
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||||
|
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||||
|
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||||
|
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;3;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||||
|
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||||
|
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
|
||||||
|
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
|
||||||
|
12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
|
||||||
|
12010,Name/12010_2,利刃+,2,Text/12010,利刃,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
12801,Name/12801_1,供电模组,1,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module,
|
||||||
|
12801,Name/12801_2,供电模组+,2,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;4;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module,
|
||||||
|
12802,Name/12802_1,爆发装置,1,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
|
||||||
|
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
|
||||||
|
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||||
|
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||||
|
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||||
|
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||||
|
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;3;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
|
||||||
|
12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;1;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
|
||||||
|
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
||||||
|
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:3;;OC2:5;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
|
||||||
|
13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:2;;OC2:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
|
||||||
|
13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
|
||||||
|
13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
|
||||||
|
13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
|
||||||
|
13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
|
||||||
|
13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
|
||||||
|
13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
|
||||||
|
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
|
||||||
|
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后,生成1个[白色3点]能量,超频({0}):额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
|
||||||
|
13801,Name/13801_2,三号装置+,2,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_2,装载后,生成1个[蓝色3点]能量,超频({0}):额外生成1个[蓝色3点]能量。,;OC:4;;;,;2;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
|
||||||
|
13802,Name/13802_1,火花装置,1,Text/13802,火花,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0}):使所有非同名部件装载1个[蓝色1点]能量。,;OC:3;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
|
||||||
|
13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0}):使所有非同名部件装载1个[橙色1点]能量。,;OC:3;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
|
||||||
|
13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;2;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
|
||||||
|
13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
|
||||||
|
13804,Name/13804_1,高压注能器,1,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_1,超频({0}):生成1个[蓝色9点]能量。,;OC:6;;;,;2;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
|
||||||
|
13804,Name/13804_2,高压注能器+,2,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_2,超频({0}):生成1个[橙色9点]能量。,;OC:6;;;,;3;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
|
||||||
|
13805,Name/13805_1,预谋装置,1,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;3;;;,,,1,Des/13805_1,超频({0}):下回合开始时,生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
|
||||||
|
13805,Name/13805_2,预谋装置+,2,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;2;;;,,,1,Des/13805_1,超频({0}):下回合开始时,生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
|
||||||
|
13807,Name/13807_1,超频机枪,1,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;4;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun
|
||||||
|
13807,Name/13807_2,超频机枪+,2,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun
|
||||||
|
13808,Name/13808_1,超频驱动器,1,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;3;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine
|
||||||
|
13808,Name/13808_2,超频驱动器+,2,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
|
||||||
|
14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
|
||||||
|
14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||||
|
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||||
|
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
|
||||||
|
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
|
||||||
|
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
|
||||||
|
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
|
||||||
|
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;2;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
|
||||||
|
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
|
||||||
|
14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
|
||||||
|
14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
14801,Name/14801_1,主料和边角料,1,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14801_1,三重:生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
|
||||||
|
14801,Name/14801_2,主料和边角料+,2,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14801_1,三重:生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
|
||||||
|
14802,Name/14802_1,扩散指针,1,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
|
||||||
|
14802,Name/14802_2,扩散指针+,2,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
|
||||||
|
14803,Name/14803_1,四角能源,1,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
|
||||||
|
14803,Name/14803_2,四角能源+,2,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
|
||||||
|
14805,Name/14805_1,电弧增幅器,1,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
|
||||||
|
14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
|
||||||
|
14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时,生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply,
|
||||||
|
14806,Name/14806_2,能量补给站+,2,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_2,三重效果触发时,生成1个[橙色]能量。 ,,;3;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply_2,
|
||||||
|
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
|
||||||
|
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||||
|
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||||
|
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;3;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||||
|
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||||
|
15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||||
|
15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;1;;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||||
|
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||||
|
15802,Name/15802_1,间歇防护器,1,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_1,发动({0}):回复{1}点护盾值。,;US:3;;;,;4;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||||
|
15802,Name/15802_2,间歇防护器+,2,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_2,发动({0}):回复所有护盾值。,;US:3;;;,,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||||
|
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):失去当前护盾值,使后方攻击部件获得其2倍的威力。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||||
|
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):失去当前护盾值,使后方攻击部件获得其2倍的威力。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
21001,Name/21001_1,橙色核心,1,Text/Empty,,0,0,,,4,;77;;;,;3;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:2;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_orange,
|
||||||
|
21001,Name/21001_2,橙色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;3;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:3;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_orange,
|
||||||
|
21002,Name/21002_1,蓝色核心,1,Text/Empty,,0,0,,,4,;77;;;,;2;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:1;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_blue,
|
||||||
|
21002,Name/21002_2,蓝色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;2;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:2;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_blue,
|
||||||
|
21003,Name/21003_1,白色核心,1,Text/Empty,,0,0,,,4,;77;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_slot_white,
|
||||||
|
21003,Name/21003_2,白色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;1;;1;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:1;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_white,
|
||||||
|
21004,Name/21004_1,恒定光束,1,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable,
|
||||||
|
21004,Name/21004_2,恒定光束+,2,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable,
|
||||||
|
21005,Name/21005_1,微粒力场,1,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl
|
||||||
|
21005,Name/21005_2,微粒力场+,2,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl
|
||||||
|
21008,Name/21008_1,轻型核心,1,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe,
|
||||||
|
21008,Name/21008_2,轻型核心+,2,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe,
|
||||||
|
21010,Name/21010_1,自装核心,1,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;;,,,0,Des/21010_1,回合开始时,自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load,
|
||||||
|
21010,Name/21010_2,自装核心+,2,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21010_1,回合开始时,自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load,
|
||||||
|
21012,Name/21012_1,月刃核心,1,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过对方,则获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon,
|
||||||
|
21012,Name/21012_2,月刃核心+,2,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过敌方,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon,
|
||||||
|
21016,Name/21016_1,超重核心,1,Text/21016,超重,0,2,,,0,;77;;;,;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
|
||||||
|
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
|
||||||
|
21017,Name/21017_1,十重电池,1,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量,获得{0}点威力。,,;25;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
|
||||||
|
21017,Name/21017_2,十重电池+,2,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量,获得{0}点威力。,,;35;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
|
||||||
|
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||||
|
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||||
|
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
|
||||||
|
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
|
||||||
|
21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
|
||||||
|
21020,Name/21020_2,细束能量+,2,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
|
||||||
|
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
|
||||||
|
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
|
||||||
|
21024,Name/21024_1,强者回路,1,Text/21024,回路,0,2,,,0,;77;;;,;3;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
|
||||||
|
21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
|
||||||
|
21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后,获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
|
||||||
|
21025,Name/21025_2,大容量核心+,2,Text/21025,威力,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,1,Des/21025_1,装载后,获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
|
||||||
|
21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上一回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
|
||||||
|
21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上一回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
|
||||||
|
21028,Name/21028_1,吞噬者,1,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
|
||||||
|
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
|
||||||
|
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
|
||||||
|
21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
|
||||||
|
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
|
||||||
|
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
|
||||||
|
21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
|
||||||
|
21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
|
||||||
|
21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时,自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
|
||||||
|
21032,Name/21032_2,复刻核心+,2,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时,自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
21801,Name/21801_1,变色装置,1,Text/21801,变色,0,0,,,4,;77;;;,;1;;;,,,1,Des/21801_1,装载后,生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color,
|
||||||
|
21801,Name/21801_2,变色装置+,2,Text/21801,变色,0,0,,,4,;77;;;,;2;;1;;;,,,1,Des/21801_1,装载后,生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color,
|
||||||
|
21802,Name/21802_1,橙色能源,1,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower
|
||||||
|
21802,Name/21802_2,橙色能源+,2,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower
|
||||||
|
21803,Name/21803_1,六式转轮,1,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;1;;;,,,2,Des/21803_1,装载后,生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
|
||||||
|
21803,Name/21803_2,六式转轮+,2,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;3;;1;;;,,,2,Des/21803_1,装载后,生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
|
||||||
|
21805,Name/21805_1,微粒注射器,1,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;2;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one,
|
||||||
|
21805,Name/21805_2,微粒注射器+,2,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;3;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one,
|
||||||
|
21807,Name/21807_1,衰变水晶,1,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_1,回合开始时,使前方部件的最高槽位颜色降低。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal,
|
||||||
|
21807,Name/21807_2,衰变水晶+,2,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_2,回合开始时,使前方部件的最高槽位颜色降低2次。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal,
|
||||||
|
21812,Name/21812_1,微缩吸收器,1,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;1;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb
|
||||||
|
21812,Name/21812_2,微缩吸收器+,2,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb
|
||||||
|
21814,Name/21814_1,赐福装置,1,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_1,相邻部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing
|
||||||
|
21814,Name/21814_2,赐福装置+,2,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_2,所有部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing
|
||||||
|
21815,Name/21815_1,填补装置,1,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_1,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|1</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
|
||||||
|
21815,Name/21815_2,填补装置+,2,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_2,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|2</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
|
||||||
|
21816,Name/21816_1,分割装置,1,Text/21816,分割,0,1,,,0,;77;;;,;3;;;,,,1,Des/21816_1,装载后,生成1个点数降低1点的能量,再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split,
|
||||||
|
21816,Name/21816_2,分割装置+,2,Text/21816,分割,0,1,,,0,;77;;;,;1;;;,,,1,Des/21816_1,装载后,生成1个点数降低1点的能量,再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split,
|
||||||
|
21819,Name/21819_1,秘密通道,1,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_1,后方部件每回合装载的第1个能量不占用槽位。,,;1;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess
|
||||||
|
21819,Name/21819_2,秘密通道+,2,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_2,后方部件每回合装载的前2个能量不占用槽位。,,;2;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess
|
||||||
|
21821,Name/21821_1,提升装置,1,Text/21821,提升,0,0,,,0,;77;;;,;3;;;,,,1,Des/21821_1,装载后,生成1个点数提升{0}点的能量。,,;3;;;,,,2,Support_Player/Skill_LoadPowerUpTwo,device_point_plus,
|
||||||
|
21821,Name/21821_2,提升装置+,2,Text/21821,提升,0,0,,,0,;77;;;,;1;;;,,,1,Des/21821_1,装载后,生成1个点数提升{0}点的能量。,,;3;;;,,,2,Support_Player/Skill_LoadPowerUpTwo,device_point_plus,
|
||||||
|
21827,Name/21827_1,空隙装置,1,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_1,回合开始时,若相邻有空位,则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone,
|
||||||
|
21827,Name/21827_2,空隙装置+,2,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_2,回合开始时,若相邻有空位,则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone,
|
||||||
|
21831,Name/21831_1,无畏,1,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave
|
||||||
|
21831,Name/21831_2,无畏+,2,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave
|
||||||
|
21833,Name/21833_1,自动导流器,1,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;3;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
|
||||||
|
21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
|
||||||
|
21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后,生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
|
||||||
|
21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后,生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
|
||||||
|
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
|
||||||
|
21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
|
||||||
|
21842,Name/21842_1,老头的平底锅,1,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;3;;;,,,0,Des/21842_1,装载后,本回合该列承受伤害变为1点,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
|
||||||
|
21842,Name/21842_2,老头的平底锅+,2,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;1;;;,,,0,Des/21842_1,装载后,本回合该列承受伤害变为1点,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
|
||||||
|
21843,Name/21843_1,漂浮装置,1,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/21843_1,第1回合少生成1个能量。,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat
|
||||||
|
21843,Name/21843_2,漂浮装置+,2,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/Empty,,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat
|
||||||
|
21844,Name/21844_1,能量原石,1,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_1,自身或相邻部件被摧毁时,生成1个[蓝色6点]能量。,,;2;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone,
|
||||||
|
21844,Name/21844_2,能量原石+,2,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_2,自身或相邻部件被摧毁时,生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone_2,
|
||||||
|
21845,Name/21845_1,槽位同化器,1,Text/21845,同化,0,1,,,0,;77;;;,;3;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
|
||||||
|
21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
|
||||||
|
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_1,换位时,摧毁与自身换位的部件,并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
|
||||||
|
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时,摧毁与自身换位的部件,并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
|
||||||
|
21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
|
||||||
|
21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
|
||||||
|
21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时,在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
|
||||||
|
21849,Name/21849_2,配装机+,2,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_2,回合开始时,在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
|
||||||
|
21851,Name/21851_1,双重能源,1,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_1,战斗开始时,生成{0}个[白色]能量。,,;2;;1;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
|
||||||
|
21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
|
||||||
|
21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[白色1点]能量,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
|
||||||
|
21852,Name/21852_2,碎裂装置+,2,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_2,装载后,生成与装载能量点数相同个数的[橙色1点]能量,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
|
||||||
|
21853,Name/21853_1,中继器,1,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_1,当作为带有方位效果的目标时,使目标变为自身上方和下方部件。,,;2;;;,,,2,Support_Player/Skill_WIFI,device_repeater,
|
||||||
|
21853,Name/21853_2,中继器+,2,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_2,当作为带有方位效果的目标时,使目标变为自身的相邻部件。,,;3;;;,,,2,Support_Player/Skill_WIFI,device_repeater_2,
|
||||||
|
21854,Name/21854_1,交换仪,1,Text/21854,交换,0,2,,FALSE,0,;77;;;,;2;;;,,,2,Des/21854_1,装载后,交换前方和后方的部件槽位。,,,,,2,Support_Player/Skill_ExchangeSlot,device_slot_exchange,SlotExchange
|
||||||
|
21854,Name/21854_2,交换仪+,2,Text/21854,交换,0,2,,FALSE,0,;77;;;,;2;;2;;;,,,2,Des/21854_2,装载后,交换前方和后方的部件槽位。,,,,,2,Support_Player/Skill_ExchangeSlot,device_slot_exchange,SlotExchange
|
||||||
|
21855,Name/21855_1,连发导弹,1,Text/21855,连发导弹,0,1,,,0,;77;;;,;1;;;,,,0,Des/21855_1,装载后,削减敌方{0}点耐久值,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_LoadBreakEnemy,device_shield_broker,
|
||||||
|
21855,Name/21855_2,连发导弹+,2,Text/21855,连发导弹,0,1,,,0,;77;;;,;1;;;,,,0,Des/21855_1,装载后,削减敌方{0}点耐久值,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadBreakEnemy,device_shield_broker,
|
||||||
|
21856,Name/21856_1,橙色通道,1,Text/21856,橙色通道,4,2,,,0,;77;;;,;1;;;,,,1,Des/21856_1,装载后,使前方部件装载1个点数相同的[橙色]能量,且不占用槽位。,,,,,2,Support_Player/Skill_LoadHandPowerExtraLoad,device_orange_channel,
|
||||||
|
21856,Name/21856_2,橙色通道+,2,Text/21856,橙色通道,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21856_1,装载后,使前方部件装载1个点数相同的[橙色]能量,且不占用槽位。,,,,,2,Support_Player/Skill_LoadHandPowerExtraLoad,device_orange_channel,
|
||||||
|
21857,Name/21857_1,注能装置,1,Text/21857,注能,0,1,;9;;;,,0,;77;;;,,,,2,Des/21857_1,回合开始时,使前方部件装载1个[橙色{0}点]能量。,,;5;;;,,,2,Support_Player/Skill_ChargeFrontNew,device_energy_injection,
|
||||||
|
21857,Name/21857_2,注能装置+,2,Text/21857,注能,0,1,;9;;;,,0,;77;;;,,,,2,Des/21857_1,回合开始时,使前方部件装载1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_ChargeFrontNew,device_energy_injection,
|
||||||
|
21858,Name/21858_1,增殖陀螺,1,Text/21858,增殖陀螺,3,1,;9;;;,,0,;77;;;,,,,0,Des/21858_1,回合开始时,使飞船中心的攻击部件获得{0}点威力。任意部件被摧毁时,在相同位置装备1个增殖陀螺。,,;2;;;,,,2,Support_Player/Skill_DestroyCopyTurnPower,device_spinning_top,SpinningTop
|
||||||
|
21858,Name/21858_2,增殖陀螺+,2,Text/21858,增殖陀螺,3,1,;9;;;,,0,;77;;;,,,,0,Des/21858_2,回合开始时,使飞船中心的攻击部件获得{0}点威力。任意部件被摧毁时,在相同位置装备1个增殖陀螺+。,,;3;;;,,,2,Support_Player/Skill_DestroyCopyTurnPower,device_spinning_top,SpinningTop
|
||||||
|
21859,Name/21859_1,一次性能源,1,Text/21859,一次性能源,0,0,,,0,;77;;;,;3;;;,,,1,Des/21859_1,装载后,生成2个[橙色5点]能量,并摧毁自身。,,,,,2,Support_Player/Skill_DestroyHandToNum,device_disposable_energy,
|
||||||
|
21859,Name/21859_2,一次性能源+,2,Text/21859,一次性能源,0,0,,,0,;77;;;,;1;;;,,,1,Des/21859_1,装载后,生成2个[橙色5点]能量,并摧毁自身。,,,,,2,Support_Player/Skill_DestroyHandToNum,device_disposable_energy,
|
||||||
|
21860,Name/21860_1,跃迁装置,1,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus,
|
||||||
|
21860,Name/21860_2,跃迁装置+,2,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
22002,Name/22002_1,残渣核心,1,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中拥有{0}点功率,战斗开始时,在本场战斗中增加1个[1点]能量原料。,;PA:4;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
|
||||||
|
22002,Name/22002_2,残渣核心+,2,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中拥有{0}点功率,战斗开始时,在本场战斗中增加1个[1点]能量原料。,;PA:6;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
|
||||||
|
22003,Name/22003_1,弱点透析,1,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中拥有{0}点功率,在敌方耐久归0时,功率翻倍。,;PA:2;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
|
||||||
|
22003,Name/22003_2,弱点透析+,2,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中拥有{0}点功率,在敌方耐久归0时,功率翻倍。,;PA:3;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
|
||||||
|
22004,Name/22004_1,橙色原核+,1,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
|
||||||
|
22004,Name/22004_2,橙色原核+,2,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
|
||||||
|
22010,Name/22010_1,自增幅核心,1,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
|
||||||
|
22010,Name/22010_2,自增幅核心+,2,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
|
||||||
|
22014,Name/22014_1,增压核心,1,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
|
||||||
|
22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
|
||||||
|
22016,Name/22016_1,集群者,1,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
|
||||||
|
22016,Name/22016_2,集群者+,2,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
|
||||||
|
22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
|
||||||
|
22017,Name/22017_2,映射镜面+,2,Text/22017,映射,4,1,,,0,;77;;;,;1;;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
|
||||||
|
22018,Name/22018_1,共鸣核心,1,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
|
||||||
|
22018,Name/22018_2,共鸣核心+,2,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
|
||||||
|
22019,Name/22019_1,探测核心,1,Text/22019,探测,2,1,,,0,;77;;;,;2;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector
|
||||||
|
22019,Name/22019_2,探测核心+,2,Text/22019,探测,2,1,,,0,;77;;;,;1;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector
|
||||||
|
22020,Name/22020_1,虚空,1,Text/22020,虚空,0,1,;9;;;,FALSE,0,;77;;;,;3;;;,,,1,Des/22020_1,回合开始时,若上回合槽位未被占用,则获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_TurnNoLoadPowerUp,cannon_void,Void
|
||||||
|
22020,Name/22020_2,虚空+,2,Text/22020,虚空,0,1,;9;;;,FALSE,0,;77;;;,;3;;;,,,1,Des/22020_1,回合开始时,若上回合槽位未被占用,则获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TurnNoLoadPowerUp,cannon_void,Void
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
22802,Name/22802_1,四向辐射器,1,Text/22802,辐射,0,1,,,0,;77;;;,,,,1,Des/22802_1,己方每装载{0}个能量,使相邻攻击部件获得{1}点功率。,,;10;;1;;;,ExtraDes/22802_1,已装载:{0}个。,2,Support_Player/Skill_AddedAroundByLoadPower,device_four_directions,FourDirections
|
||||||
|
22802,Name/22802_2,四向辐射器+,2,Text/22802,辐射,0,1,,,0,;77;;;,,,,1,Des/22802_1,己方每装载{0}个能量,使相邻攻击部件获得{1}点功率。,,;8;;1;;;,ExtraDes/22802_1,已装载:{0}个。,2,Support_Player/Skill_AddedAroundByLoadPower,device_four_directions,FourDirections
|
||||||
|
22803,Name/22803_1,辐射接收器,1,Text/22803,辐射接收,0,2,,,0,;77;;;,,,,1,Des/22803_1,使攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_AddedAndAddPower,device_qualitative_change,QualitativeChange
|
||||||
|
22803,Name/22803_2,辐射接收器+,2,Text/22803,辐射接收,0,2,,,0,;77;;;,,,,1,Des/22803_1,使攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_AddedAndAddPower,device_qualitative_change,QualitativeChange
|
||||||
|
22805,Name/22805_1,不稳定辐射器,1,Text/22805,临时强化,2,0,;9;;;,,0,;77;;;,,,,1,Des/22805_1,回合开始时,使相邻攻击部件获得{0}-{1}点临时功率。,,;1;;2;;;,,,2,Support_Player/Skill_TempAdded,device_temp_poweradd,
|
||||||
|
22805,Name/22805_2,不稳定辐射器+,2,Text/22805,临时强化,2,0,;9;;;,,0,;77;;;,,,,1,Des/22805_2,回合开始时,使所有攻击部件获得{0}-{1}点临时功率。,,;1;;2;;;,,,2,Support_Player/Skill_TempAdded,device_temp_poweradd,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
23001,Name/23001_1,顺子核心,1,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight,
|
||||||
|
23001,Name/23001_2,顺子核心+,2,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;12;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight,
|
||||||
|
23003,Name/23003_1,微型反应堆,1,Text/23003,反应 ,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
|
||||||
|
23003,Name/23003_2,微型反应堆+,2,Text/23003,反应,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
|
||||||
|
23004,Name/23004_1,超压核心,1,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;5;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent,
|
||||||
|
23004,Name/23004_2,超压核心+,2,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;7;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent,
|
||||||
|
23005,Name/23005_1,满载力场,1,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;2;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload,
|
||||||
|
23005,Name/23005_2,满载力场+,2,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;3;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload,
|
||||||
|
23006,Name/23006_1,四方核心,1,Text/23006,四方,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/23006_1,满载:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_UpgradeSqaure,cannon_cross,
|
||||||
|
23006,Name/23006_2,四方核心+,2,Text/23006,四方,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/23006_1,满载:获得{0}点功率。,,;5;;;,,,1,Cannon_Player/Skill_UpgradeSqaure,cannon_cross,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
23801,Name/23801_1,七点装置,1,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;2;;2;;;,,,0,Des/23801_1,满载:生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five,
|
||||||
|
23801,Name/23801_2,七点装置+,2,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,0,Des/23801_1,满载:生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five,
|
||||||
|
23802,Name/23802_1,全局辐射器,1,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;2;;2;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd
|
||||||
|
23802,Name/23802_2,全局辐射器+,2,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd
|
||||||
|
23804,Name/23804_1,驱动炸弹,1,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;3;;;,,,1,Des/23804_1,装载后,直接触发相邻部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
|
||||||
|
23804,Name/23804_2,驱动炸弹+,2,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;1;;;,,,1,Des/23804_2,装载后,直接触发所有部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
|
||||||
|
23805,Name/23805_1,扩展装置,1,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;2;;;,,,1,Des/23805_1,满载:生成1个[白色9点]能量,并在下回合开始时,获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine,
|
||||||
|
23805,Name/23805_2,扩展装置+,2,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23805_2,满载:生成1个[白色9点]能量,并在下回合开始时,获得1个[白色]槽位。,,;1;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine,
|
||||||
|
23806,Name/23806_1,重铸装置,1,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23806_1,满载:生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast,
|
||||||
|
23806,Name/23806_2,重铸装置+,2,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23806_1,满载:生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast,
|
||||||
|
23807,Name/23807_1,双发导弹,1,Text/23807,双发导弹,0,1,;1;;;,FALSE,0,;77;;;,;2;;2;;;,,,1,Des/23807_1,满载:削减敌方{0}点耐久值。,,;2;;;,,,2,Support_Player/Skill_LoadFullHalfBreakEnemy,device_shield_broker,
|
||||||
|
23807,Name/23807_2,双发导弹+,2,Text/23807,双发导弹,0,1,;1;;;,FALSE,0,;77;;;,;1;;1;;;,,,1,Des/23807_1,满载:削减敌方{0}点耐久值。,,;2;;;,,,2,Support_Player/Skill_LoadFullHalfBreakEnemy,device_shield_broker,
|
||||||
|
23808,Name/23808_1,逸散能量,1,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;2;;2;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
|
||||||
|
23808,Name/23808_2,逸散能量+,2,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
|
||||||
|
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
|
||||||
|
24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:13;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
|
||||||
|
24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:11;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
|
||||||
|
24004,Name/24004_1,电流激发核心,1,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;10;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
|
||||||
|
24004,Name/24004_2,电流激发核心+,2,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;14;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
|
||||||
|
24005,Name/24005_1,电磁感应,1,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;3;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge,
|
||||||
|
24005,Name/24005_2,电磁感应+,2,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge,
|
||||||
|
24007,Name/24007_1,中心电源核心,1,Text/24007,中心电源,5,1,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24007_1,飞船中心的部件装载能量时,自身获得相同点数的充能。充能({0}):获得{1}点威力。,;CH:9;;;,;3;;;,,,1,Cannon_Player/Skill_ChargeLink,cannon_center_receiver,CenterReceiver
|
||||||
|
24007,Name/24007_2,中心电源核心+,2,Text/24007,中心电源,5,1,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24007_1,飞船中心的部件装载能量时,自身获得相同点数的充能。充能({0}):获得{1}点威力。,;CH:9;;;,;4;;;,,,1,Cannon_Player/Skill_ChargeLink,cannon_center_receiver,CenterReceiver
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
24801,Name/24801_1,三生电阻,1,Text/24801,三生,0,0,;2;;;,,0,;77;;;,;2;;;,,,1,Des/24801_1,充能({0}):生成1个[白色{1}点]能量、1个[蓝色{1}点]能量和1个[橙色{1}点]能量。,;CH:5;;;,;2;;;,,,2,Support_Player/Skill_DoubleCoreGenerate,device_double_generate,
|
||||||
|
24801,Name/24801_2,三生电阻+,2,Text/24801,三生,0,0,;2;;;,,0,;77;;;,;2;;2;;;,,,1,Des/24801_1,充能({0}):生成1个[白色{1}点]能量、1个[蓝色{1}点]能量和1个[橙色{1}点]能量。,;CH:5;;;,;2;;;,,,2,Support_Player/Skill_DoubleCoreGenerate,device_double_generate,
|
||||||
|
24804,Name/24804_1,翻倍拳套,1,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:9;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification,
|
||||||
|
24804,Name/24804_2,翻倍拳套+,2,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:7;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification,
|
||||||
|
24806,Name/24806_1,慢充装置,1,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;4;;;,,,2,Support_Player/Skill_ChargeFront,device_charge,
|
||||||
|
24806,Name/24806_2,慢充装置+,2,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;5;;;,,,2,Support_Player/Skill_ChargeFront,device_charge,
|
||||||
|
24808,Name/24808_1,定向增幅器,1,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
|
||||||
|
24808,Name/24808_2,定向增幅器+,2,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
|
||||||
|
24809,Name/24809_1,递减输送器,1,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy
|
||||||
|
24809,Name/24809_2,递减输送器+,2,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy
|
||||||
|
24811,Name/24811_1,无限能源站,1,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24811_1,充能({0}):本回合手牌中没有能量时,生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
|
||||||
|
24811,Name/24811_2,无限能源站+,2,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0}):本回合手牌中没有能量时,生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
25001,Name/25001_1,中心涡轮,1,Text/25001,增幅,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25001_1,装载后,若在飞船中心,则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd,
|
||||||
|
25001,Name/25001_2,中心涡轮+,2,Text/25001,增幅,0,1,,,0,;77;;;,;1;;1;;;,,,1,Des/25001_1,装载后,若在飞船中心,则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd,
|
||||||
|
25002,Name/25002_1,耀斑,1,Text/25002,耀斑,0,1,,,0,;77;;;,;1;;;,,,1,Des/25002_1,装载后,若在飞船中心,则额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_CenterDouble,cannon_solar,
|
||||||
|
25002,Name/25002_2,耀斑+,2,Text/25002,耀斑,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25002_1,装载后,若在飞船中心,则额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_CenterDouble,cannon_solar,
|
||||||
|
25003,Name/25003_1,链接者,1,Text/25003,链接,2,2,,,0,;77;;;,;1;;;,,,3,Des/25003_1,当飞船中心的其他部件获得不来自于能量/功率的威力时,自身获得相等的威力。,,,,,1,Cannon_Player/Skill_CenterLinkPower,cannon_center_link,CenterLink
|
||||||
|
25003,Name/25003_2,链接者+,2,Text/25003,链接,2,2,,,0,;77;;;,;1;;1;;;,,,3,Des/25003_1,当飞船中心的其他部件获得不来自于能量/功率的威力时,自身获得相等的威力。,,,,,1,Cannon_Player/Skill_CenterLinkPower,cannon_center_link,CenterLink
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
25801,Name/25801_1,中心锅炉,1,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_1,对波结束时,若在飞船中心,则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler,
|
||||||
|
25801,Name/25801_2,中心锅炉+,2,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_2,对波结束时,若在飞船中心,则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler,
|
||||||
|
25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后,使飞船中心的部件装载2个相同点数的[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
|
||||||
|
25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后,使飞船中心的部件装载2个相同点数的[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
80001,Name/80001_1,连锁核心,1,Text/80001,连锁,0,2,,,2,;7;;77;;;,;2;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
|
||||||
|
80001,Name/80001_2,连锁核心+,2,Text/80001,连锁,0,2,,,2,;7;;77;;;,;3;;1;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
|
||||||
|
80002,Name/80002_1,劣质三重核心,1,Text/80002,三重,0,0,,,2,;7;;;,;2;;1;;1;;;,,,1,Des/80002_1,三重:获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerLow,cannon_inferior_trebling,
|
||||||
|
80002,Name/80002_2,劣质三重核心+,2,Text/80002,三重,0,0,,,2,;7;;;,;2;;1;;1;;;,,,1,Des/80002_1,三重:获得{0}点威力。,,;6;;;,,,1,Cannon_Player/Skill_TrianglePowerLow,cannon_inferior_trebling,
|
||||||
|
80003,Name/80003_1,劣质超频核心,1,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
|
||||||
|
80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
|
||||||
|
80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
|
||||||
|
80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
|
||||||
|
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
|
||||||
|
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
|
||||||
|
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
|
||||||
|
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
|
||||||
|
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
|
||||||
|
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
|
||||||
|
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
|
||||||
|
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
|
||||||
|
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||||
|
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||||
|
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
|
||||||
|
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时,生成1个[白色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
|
||||||
|
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时,生成1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
|
||||||
|
80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
|
||||||
|
80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
|
||||||
|
80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0}):选择1个相邻辅助部件,使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
|
||||||
|
80803,Name/80803_2,伪装假面+,2,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_2,发动({0}):选择1个相邻辅助部件,使其随机替换为1个已升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
|
||||||
|
80804,Name/80804_1,未经改造的普通怀表,1,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;0;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
|
||||||
|
80804,Name/80804_2,金金的怀表+,2,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;1;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
|
||||||
|
80805,Name/80805_1,僚机火炮,1,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;6;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
|
||||||
|
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
|
||||||
|
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
|
||||||
|
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
|
||||||
|
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
|
||||||
|
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
|
||||||
|
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
|
||||||
|
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
|
||||||
|
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
|
||||||
|
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
|
||||||
|
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
|
||||||
|
80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
|
||||||
|
80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
|
||||||
|
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
|
||||||
|
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
|
||||||
|
80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,1,Des/80812_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
|
||||||
|
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
|
||||||
|
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
|
||||||
|
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
|
||||||
|
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
|
||||||
|
80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
|
||||||
|
80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
|
||||||
|
80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
|
||||||
|
80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
|
||||||
|
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,失败:只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
|
||||||
|
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,失败:只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
|
||||||
|
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
|
||||||
|
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
|
||||||
|
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
|
||||||
|
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
|
||||||
|
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
||||||
|
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
||||||
|
91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
|
||||||
|
91003,Name/91003_1,转换核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
|
||||||
|
91003,Name/91003_2,转换核心+,2,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
|
||||||
|
91003,Name/91003_3,转换核心++,3,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
|
||||||
|
91004,Name/91004_1,连锁核心,1,Text/91004,连锁,0,2,,FALSE,5,,;3;;2;;;,,,1,Des/91004_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link_yellow,
|
||||||
|
91004,Name/91004_2,连锁核心+,2,Text/91004,连锁,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91004_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link_yellow,
|
||||||
|
91005,Name/91005_1,反击核心,1,Text/91005,反击,0,1,,FALSE,5,,;1;;;,,,0,Des/91005_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Enemy/Skill_StrikeBack,cannon_strike_back,CannonStrikeBack
|
||||||
|
91006,Name/91006_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
|
||||||
|
91006,Name/91006_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
|
||||||
|
91006,Name/91006_2,基础核心+,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
|
||||||
|
91007,Name/91007_1,位移监测核心,1,Text/91007,位移监测,0,1,,FALSE,5,,;1;;;,,,1,Des/91007_1,敌方移动时,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_BanMove,cannon_chain,
|
||||||
|
91008,Name/91008_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
||||||
|
91008,Name/91008_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
||||||
|
91009,Name/91009_1,复仇者,1,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;10;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
|
||||||
|
91009,Name/91009_2,复仇者+,2,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;10;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
|
||||||
|
91009,Name/91009_3,复仇者++,3,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;13;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
|
||||||
|
91010,Name/91010_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
|
||||||
|
91010,Name/91010_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
|
||||||
|
91010,Name/91010_2,基础核心+,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
|
||||||
|
91010,Name/91010_2,基础核心+,4,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
|
||||||
|
91011,Name/91011_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_white,
|
||||||
|
91011,Name/91011_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_white,
|
||||||
|
91012,Name/91011_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_scorpion,
|
||||||
|
91012,Name/91011_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_scorpion,
|
||||||
|
91013,Name/91013_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
|
||||||
|
91013,Name/91013_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
|
||||||
|
91014,Name/91014_1,秩序核心,1,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;6;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
|
||||||
|
91014,Name/91014_2,秩序核心+,2,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;7;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
|
||||||
|
91016,Name/91016_1,狂暴核心,1,Text/91016,狂暴,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91016_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Enemy/Skill_CriticalCannon,cannon_crit,
|
||||||
|
91017,Name/91017_1,间歇核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91017_1,休眠1回合,苏醒2回合,如此循环。,,,,,1,Cannon_Enemy/Skill_Sleep,cannon_interval,CannonInterval
|
||||||
|
91018,Name/91018_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
|
||||||
|
91020,Name/91020_1,小循环核心,1,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;6;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue
|
||||||
|
91020,Name/91020_2,小循环核心+,2,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;7;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue
|
||||||
|
91021,Name/91021_1,大循环核心,1,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;11;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
|
||||||
|
91021,Name/91021_2,大循环核心+,2,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;12;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
|
||||||
|
91022,Name/91022_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
|
||||||
|
91022,Name/91022_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
|
||||||
|
91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
|
||||||
|
91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
|
||||||
|
91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
|
||||||
|
91027,Name/91027_1,小蓄力核心,1,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;11;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
|
||||||
|
91027,Name/91027_2,小蓄力核心+,2,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;14;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
|
||||||
|
91027,Name/91027_3,小蓄力核心++,3,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;17;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
|
||||||
|
91028,Name/91028_1,大蓄力核心,1,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;21;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
|
||||||
|
91028,Name/91028_2,大蓄力核心+,2,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;27;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
|
||||||
|
91028,Name/91028_3,大蓄力核心++,3,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;33;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
|
||||||
|
91029,Name/91029_1,战损核心,1,Text/91029,蜕变,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91029_1,回合开始时,若飞船血量首次≤{0}%,获得{1}点功率。,,;50;;4;;;,,,1,Cannon_Enemy/Skill_BattleDamagedCannon,cannon_broken_shell,
|
||||||
|
91031,Name/91031_1,触手核心,1,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;6;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandUp
|
||||||
|
91031,Name/91031_2,触手核心+,2,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;15;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandUp
|
||||||
|
91032,Name/91032_1,触手核心,1,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;6;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandDown
|
||||||
|
91032,Name/91032_2,触手核心+,2,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;15;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandDown
|
||||||
|
91033,Name/91033_1,头部核心,1,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
|
||||||
|
91033,Name/91033_1,头部核心,2,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
|
||||||
|
91033,Name/91033_2,头部核心+,3,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
|
||||||
|
91034,Name/91034_1,强化核心,1,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;2;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
|
||||||
|
91034,Name/91034_2,强化核心+,2,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;3;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
|
||||||
|
91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,失败:敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone
|
||||||
|
91036,Name/91036_1,强化核心,1,Text/91036,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91036_1,计时({0}):获得{1}点功率。,;CD:2;;;,;1;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance,
|
||||||
|
91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy
|
||||||
|
91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0,则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold,
|
||||||
|
91041,Name/91041_1,纵斩核心,1,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91041_1,仅在纵斩模式下激活。,,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
|
||||||
|
91041,Name/91041_2,纵斩核心+,2,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91041_2,在战斗中拥有{0}点功率,仅在纵斩模式下激活。,;PA:30;;;,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
|
||||||
|
91042,Name/91042_1,甲壳吸收核心,1,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时,敌方同列部件每有1个钳制,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
|
||||||
|
91042,Name/91042_2,甲壳吸收核心+,2,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时,敌方同列部件每有1个钳制,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
|
||||||
|
91044,Name/91044_1,横斩核心,1,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
|
||||||
|
91044,Name/91044_2,横斩核心+,2,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
|
||||||
|
91045,Name/91045_1,横斩核心,1,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
|
||||||
|
91045,Name/91045_2,横斩核心+,2,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
|
||||||
|
91046,Name/91046_1,横斩核心,1,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
|
||||||
|
91046,Name/91046_2,横斩核心+,2,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
|
||||||
|
91047,Name/91047_1,横斩核心,1,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
|
||||||
|
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
|
||||||
|
91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
|
||||||
|
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
|
||||||
|
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
|
||||||
|
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||||
|
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||||
|
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||||
|
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||||
|
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||||
|
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||||
|
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||||
|
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
|
||||||
|
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
|
||||||
|
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
|
||||||
|
91058,Name/91058_1,木马核心,1,Text/91058,木马,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse
|
||||||
|
91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;3;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
|
||||||
|
91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
|
||||||
|
91061,Name/91061_1,对子核心,1,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
|
||||||
|
91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
|
||||||
|
91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
|
||||||
|
91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
|
||||||
|
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||||
|
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||||
|
91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
|
||||||
|
91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
|
||||||
|
91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
|
||||||
|
91066,Name/91066_2,稳定光束+,2,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;5;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
|
||||||
|
91067,Name/91067_1,女王之冠,1,Text/91067,移除,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91067_1,敌方装载与自身已装载点数相同的能量时,移除自身的对应能量。,,;2;;;,,,1,Cannon_Enemy/Skill_EnemyLoadRemoveSelf,cannon_queen_crown,
|
||||||
|
91068,Name/91068_1,王之利矛,1,Text/91068,利矛,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_spear,CannonSpear
|
||||||
|
91068,Name/91068_2,王之利矛+,2,Text/91068,利矛,0,1,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_spear,CannonSpear
|
||||||
|
91071,Name/91071_1,白色利斧,1,Text/91071,白色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91071_1,当敌方手牌中没有[白色]能量时,拥有威力翻倍。,,;1;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_white,
|
||||||
|
91072,Name/91072_1,蓝色利斧,1,Text/91072,蓝色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91072_1,当敌方手牌中没有[蓝色]能量时,拥有威力翻倍。,,;2;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_blue,
|
||||||
|
91073,Name/91073_1,橙色利斧,1,Text/91073,橙色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91073_1,当敌方手牌中没有[橙色]能量时,拥有威力翻倍。,,;3;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_orange,
|
||||||
|
91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被敌方装载能量。\n被敌方装载时,摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment
|
||||||
|
91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被敌方装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence,
|
||||||
|
91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st,
|
||||||
|
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
|
||||||
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
|
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
|
||||||
|
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
|
||||||
|
92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,失败:只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence
|
||||||
|
92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
|
||||||
|
92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
|
||||||
|
92010,Name/92010_1,束缚之触,1,Text/92010,束缚之触,0,2,,FALSE,5,,,,,1,Des/92010_1,敌方只能使用手牌最左或最右的能量。,,,,,2,Support_Enemy/Skill_MiddlePowerLock,device_tie,
|
||||||
|
92011,Name/92011_1,自爆装置,1,Text/92011,自爆,0,2,,FALSE,5,,,,,1,Des/92011_1,计时({0}):自爆,对敌方飞船造成{1}点伤害。,;CD:6;;;,;10;;;,,,2,Support_Enemy/Skill_SelfDestruction,device_self_destruction,
|
||||||
|
92012,Name/92012_1,锁敌装置,1,Text/92012,锁敌,0,2,,FALSE,5,,,,,1,Des/92012_1,发动({0}):对敌方同列所有部件造成1回合休眠。,;US:1;;;,,,,2,Support_Enemy/Skill_LockEnemy,device_lock_enemy,
|
||||||
|
92014,Name/92014_1,联合防御,1,Text/92014,联合防御,0,2,,FALSE,5,,,,,2,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence,
|
||||||
|
92014,Name/92014_2,联合防御+,2,Text/92014,联合防御,0,2,,FALSE,5,,,,,1,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence,
|
||||||
|
92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
|
||||||
|
92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
|
||||||
|
92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
|
||||||
|
92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
|
||||||
|
92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
|
||||||
|
92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
|
||||||
|
92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
|
||||||
|
92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后,使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine
|
||||||
|
92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter,
|
||||||
|
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
|
||||||
|
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
|
||||||
|
92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后,随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter,
|
||||||
|
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
|
||||||
|
92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
|
||||||
|
92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
|
||||||
|
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时,使双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
|
||||||
|
92035,Name/92035_1,断电开关,1,Text/92035,断电,0,2,,FALSE,5,,,,,1,Des/92035_1,回合开始时,对随机1个敌方部件造成{0}回合休眠,优先选择辅助部件。,,;3;;;,,,2,Support_Enemy/Skill_SleepEnemy,device_power_switch,PowerSwitch
|
||||||
|
92036,Name/92036_1,一点之蝶,1,Text/92036,一点,0,1,,FALSE,5,,,,,1,Des/92036_1,回合开始时,使敌方不断生成[1点]能量,直到其手牌中有9个能量为止。,,,,,2,Support_Enemy/Skill_EnemyOnePointToNine,device_butterfly,DeviceButterfly
|
||||||
|
92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结算时,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile,
|
||||||
|
92039,Name/92039_1,黄金装置,1,Text/92039,黄金,0,2,,FALSE,5,,,,,1,Des/92039_1,每回合敌方装载的第1个[非橙色]槽位时,提升该槽位颜色。 ,,,,,2,Support_Enemy/Skill_UpEnemySlotLevel,device_gold,
|
||||||
|
92040,Name/92040_1,燃料窃取装置,1,Text/92040,燃料窃取,0,1,,FALSE,5,,,,,1,Des/92040_1,回合开始时,消耗敌方1点燃料。若敌方没有燃料,则将自身替换为<UNIT>92045|1</UNIT>。,,,,,2,Support_Enemy/Skill_ConsumeMove,device_steal_fuel,
|
||||||
|
92042,Name/92042_1,月隐,1,Text/92042,切刃,0,2,,FALSE,5,,,,,1,Des/92042_1,耐久归0后,切换攻击模式。,,,,,2,Support_Enemy/Skill_SwtichMode,device_moon_ghost,
|
||||||
|
92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;5;;;,ExtraDes/92043_1,平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
|
||||||
|
92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;6;;;,ExtraDes/92043_2,平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
|
||||||
|
92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后,对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab,
|
||||||
|
92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet
|
||||||
|
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时,使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
|
||||||
|
92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance
|
||||||
|
92048,Name/92048_1,闪耀,1,Text/92048,闪耀,0,2,,FALSE,5,,,,,1,Des/92048_1,隐藏敌方最左侧以外的能量点数的显示。,,,,,2,Support_Enemy/Skill_HideEnergyPoint,device_shine,HideEnergyPoint
|
||||||
|
92051,Name/92051_1,重力场·上,1,Text/92051,上移,0,1,,FALSE,5,,;3;;;,,,1,Des/92051_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_up,GravityUp
|
||||||
|
92052,Name/92052_1,重力场·下,1,Text/92052,下移,0,1,,FALSE,5,,;3;;;,,,1,Des/92052_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_down,GravityDown
|
||||||
|
92055,Name/92055_1,燃烧装置,1,Text/92055,燃烧,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/92055_1,装载后,对1个随机敌方部件造成燃烧。,,,,,2,Support_Enemy/Skill_BurnCountDown,device_stove,DeviceStove
|
||||||
|
92058,Name/92058_1,基础重置,1,Text/92058,基础重置,0,2,,FALSE,5,,,,,1,Des/92058_1,计时({0}):使所有敌方攻击部件变为<UNIT>11001|1</UNIT>。,;CD:3;;;,,,,2,Support_Enemy/Skill_ChangeEnemyUnitToBase,device_basic_reset,BasicReset
|
||||||
|
92059,Name/92059_1,孵化装置,1,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_1,回合开始时,在敌方空位装备1个<UNIT>92060|1</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
|
||||||
|
92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时,在敌方空位装备1个<UNIT>92060|2</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
|
||||||
|
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
|
||||||
|
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
|
||||||
|
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
|
||||||
|
92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后,在前方空位装备1个<UNIT>92061|1</UNIT>。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder
|
||||||
|
92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后,使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint
|
||||||
|
92064,Name/92064_1,颜色衰变仪,1,Text/92064,颜色衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92064_1,装载后,使敌方所有颜色能量原料在本回合临时变为[白色]。,,,,,2,Support_Enemy/Skill_TurnCoreToWhite,device_decay_yellow,DecayColor
|
||||||
|
92065,Name/92065_1,双重衰变仪,1,Text/92065,双重衰变,0,2,,FALSE,5,,,,,1,Des/92065_1,耐久归0时,使敌方在本场战斗中获得1个[1点]能量原料和1个[白色]能量原料。,,,,,2,Support_Enemy/Skill_BreakAddCore,device_decay_double,DecayDouble
|
||||||
|
92066,Name/92066_1,增压装置,1,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;12;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
|
||||||
|
92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
|
||||||
|
92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
|
||||||
|
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁双方最前排的部件。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
|
||||||
|
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
|
||||||
|
92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
|
||||||
|
92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
|
||||||
|
92075,Name/92075_1,扰乱装置,1,Text/92075,扰乱,0,1,,FALSE,5,,,,,1,Des/92075_1,回合开始时,打乱自身部件放置顺序。,,,,,2,Support_Enemy/Skill_DisorderSelfUnitPos,device_shuffle_position,ShufflePosition
|
||||||
|
92076,Name/92076_1,雾气制造机,1,Text/92076,迷雾,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92076_1,装载后,在同列随机位置释放1团迷雾,遮挡部件。,;DY:2;;;,,,,2,Support_Enemy/Skill_Mist,device_mist_maker,MistMaker
|
||||||
|
92077,Name/92077_1,颜色盾发生器,1,Text/92077,颜色盾,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/92077_1,装载后,制造1个颜色盾,本回合抵挡同列伤害,颜色盾在敌方同列装载相同颜色的能量时消失。,,,,,2,Support_Enemy/Skill_ColorShield,device_color_shield,ColorShield
|
||||||
|
92078,Name/92078_1,碎心之锁,1,Text/92078,锁定,0,2,,FALSE,5,,,,,1,Des/92078_1,计时({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。,;CD:3;;;,;3;;;,ExtraDes/92078_1,装载{0}个手牌能量后,锁定所有能量。,2,Support_Enemy/Skill_CDLockEnemy,device_energy_lock,EnergyLock
|
||||||
|
92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit
|
||||||
|
92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
|
||||||
|
92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
|
||||||
|
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列对波未失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
|
||||||
|
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波未失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
|
||||||
|
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波未失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
|
||||||
|
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后,回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
|
||||||
|
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当任意一列威力>21点时,对该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
|
||||||
|
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
||||||
|
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
||||||
|
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
|
||||||
|
92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后,随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail,
|
||||||
|
92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时,在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset
|
||||||
|
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌中的能量时,使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,
|
90
csv/talent/Talent
Normal file
90
csv/talent/Talent
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
ID,Type,Pros,UnlockLV,InGame,Name,Name_,Des,Des_,Args,WeightOffset,SkillPath,Image,InProcess,TalentBanList,BanEnemyList
|
||||||
|
int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[],int[]
|
||||||
|
10001,1,;7;;77;;;,5,,Talent/talent_init_coin_name,额外星币,Talent/talent_init_coin_des,初始获得{0}星币。,;15;;;,-20,TA_Init_ExtraCoin,extra_starcoin,,;50030;;;,
|
||||||
|
10002,1,;7;;77;;;,5,,Talent/talent_extrahp_name,额外装甲,Talent/talent_extrahp_des,初始获得{0}点血量上限。,;6;;;,-40,TA_Init_ExtraHpMax,extra_armor,,,
|
||||||
|
10003,1,;7;;77;;;,5,,Talent/talent_init_bounty_recover_name,协会补给,Talent/talent_init_bounty_recover_des,初始获得额外的基础维修补给(呼叫支援)。,;140;;;,-40,TA_BountyEvent,association_supply,,,
|
||||||
|
10004,1,;7;;77;;;,5,,Talent/talent_init_bounty_shop_name,额外商店,Talent/talent_init_bounty_shop_des,初始获得额外的基础商店(呼叫支援)。,;100;;;,,TA_BountyEvent,shop_normal,,,
|
||||||
|
10005,1,;7;;77;;;,58,,Talent/talent_replace_enemy_name,闻风丧胆,Talent/talent_replace_enemy_des,每个星系的第1个爪牙敌人在战斗时直接投降。,,,TA_FamouseSurrender,surrender,,,;415;;;
|
||||||
|
10006,1,;7;;77;;;,27,,Talent/talent_init_bounty_discount_name,浮动价格,Talent/talent_init_bounty_discount_des,商品的价格会在{0}%-{1}%之间浮动,;25;;150;;;,,TA_Init_BountyShopDiscount,discount_unit,,,
|
||||||
|
10008,1,;7;;77;;;,6,,Talent/talent_init_upgrade_init_name,初始升级,Talent/talent_init_upgrade_init_des,初始升级所有部件。,,,TA_Init_Upgrade,start_upgrade,,,
|
||||||
|
10009,1,;7;;77;;;,15,,Talent/talent_init_unit_name,初始部件,Talent/talent_init_unit_des,初始随机获得1个稀有部件。,;2;;;,,TA_Init_Unit,start_unit,,,
|
||||||
|
10010,1,;7;;77;;;,11,,Talent/talent_replace_unitbyrare_name,废物转换,Talent/talent_replace_unitbyrare_des,废物转换(呼叫支援):移除1个部件,获得1次该部件相同稀有度部件2选1的机会。,;180;;;,,TA_BountyEvent,unit_exchange_same_color,,,
|
||||||
|
10011,1,;7;;77;;;,21,,Talent/talent_bountyevent_days_name,老员工,Talent/talent_bountyevent_days_des,度假事件结束后,有较低概率可恢复其消耗的天数。,;15;;;,,TA_FreeVacation,extra_vacation,,,
|
||||||
|
10012,1,;7;;77;;;,13,,Talent/talent_init_move_name,强化燃料,Talent/talent_init_move_des,初始获得{0}点燃料上限。,;1;;;,-40,TA_Init_ExtraMove,extra_fuel,,,
|
||||||
|
10013,1,;7;;;,5,,Talent/talent_init_shield_name,护盾强化,Talent/talent_init_shield_des,初始获得{0}点护盾上限。,;2;;;,-40,TA_Init_Shield,extra_shield,,,
|
||||||
|
10014,1,;77;;;,17,,Talent/talent_init_treasure_recover_name,自动维修,Talent/talent_init_treasure_recover_des,战斗结束后,回复{0}点血量。,;3;;;,-20,TA_SelfHeal,auto_repair,,,
|
||||||
|
10015,1,;77;;;,34,,Talent/talent_init_exchange_name,换位次数,Talent/talent_init_exchange_des,初始获得{0}点换位次数上限。,;2;;;,,TA_Init_Exchange,extra_exchange,,,
|
||||||
|
10016,1,;7;;77;;;,14,,Talent/talent_gethercoin_goodshop_name,珍品商店,Talent/talent_gethercoin_goodshop_des,珍品商店(呼叫支援):只售卖少量传说物品的商店。,;240;;;,,TA_BountyEvent,shop_legend,,,
|
||||||
|
10017,1,;7;;77;;;,38,,Talent/talent_bountyevent_upgrade_name,升级服务,Talent/talent_bountyevent_upgrade_des,升级服务(呼叫支援):选择部件升级。,;110;;;,,TA_BountyEvent,association_upgrade,,,
|
||||||
|
10018,1,;7;;77;;;,20,,Talent/talent_init_treasure_name,遗留宝物,Talent/talent_init_treasure_des,初始随机获得1个稀有宝物。,;2;;;,,TA_Init_Treasure,remain_treasure,,,
|
||||||
|
10019,1,;7;;77;;;,40,,Talent/talent_init_color_name,橙色能量原料,Talent/talent_init_color_des,初始获得1个[橙色]能量原料。,;3;;;,,TA_Init_Color,material_orange,,,
|
||||||
|
10020,1,;7;;77;;;,24,,Talent/talent_init_point_name,6点能量原料,Talent/talent_init_point_des,初始获得1个[{0}点]能量原料。,;6;;;,-30,TA_Init_Point,material_six,,,
|
||||||
|
10021,1,;7;;77;;;,39,,Talent/talent_moneyandmoney_name,复利回报,Talent/talent_moneyandmoney_des,战斗结束后,获得当前拥有星币10%的星币。,,-30,TA_MoneyMoney,compound_interest,,;50030;;;,
|
||||||
|
10022,1,;7;;77;;;,7,,Talent/talent_noshoppingtreasure_name,宝物补偿,Talent/talent_noshoppingtreasure_des,若在商店中没有购买任何物品,则获得1次普通宝物3选1的机会。,,,TA_NoShoppingTreasure,shop_treasure,,;10039;;50017;;50027;;;,
|
||||||
|
10023,1,;7;;77;;;,18,,Talent/talent_showeventyype_name,探测雷达,Talent/talent_showeventyype_des,度假时,揭示所有事件类型。,,,TA_ShowEventType,radar,,,
|
||||||
|
10025,1,;7;;77;;;,8,,Talent/talent_callforhelp_name,多次支援,Talent/talent_callforhelp_des,进入最后1个星系后,恢复所有呼叫支援的使用次数。,,,TA_CallForHelp,multi_support,,,
|
||||||
|
10027,1,;7;;77;;;,10,,Talent/talent_morechoice_name,侦测器,Talent/talent_morechoice_des,部件或宝物选择时,增加1个选项。,,,TA_MoreChoice,detector,,,
|
||||||
|
10029,1,;7;;77;;;,60,FALSE,Talent/talent_rocketgun_name,火箭炮,Talent/talent_rocketgun_des,战斗开始时,每有1个未装备的部件,对敌方造成1点伤害。,,,TA_DamageEnemyByUnit,missile,,;50017;;;,
|
||||||
|
10031,1,;7;;77;;;,22,,Talent/talent_treasurehunter_name,追踪技巧,Talent/talent_treasurehunter_des,已揭示的宝物事件和部件事件的消耗天数减少1天。,,,TA_Init_TreasureHunter,treasure_seeker,,,
|
||||||
|
10032,1,;7;;77;;;,52,,Talent/talent_daydreamer_name,度假充值,Talent/talent_daydreamer_des,当度假天数不足时,可将{0}星币视为1天数消耗。,;5;;;,,TA_DayDreamer,vacation_charge,,,
|
||||||
|
10033,1,;7;;77;;;,9,,Talent/talent_init_treasure2_name,双重宝物,Talent/talent_init_treasure2_des,初始随机获得2个普通宝物。,;1;;;,,TA_Init_Treasure2,double_treasure,,,
|
||||||
|
10034,1,;7;;77;;;,12,,Talent/talent_legendgetcoin_name,传说猎手,Talent/talent_legendgetcoin_des,获得传说宝物或部件时,获得{0}星币。,;7;;;,,TA_LegendGetCoin,legend_hunter,,,
|
||||||
|
10035,1,;77;;;,16,,Talent/talent_init_unit_limitzero_name,轻装上阵,Talent/talent_init_unit_limitzero_des,初始随机获得1个0负载部件。,,,TA_Init_UnitZero,unit_0_weight,,,
|
||||||
|
10036,1,;7;;77;;;,19,,Talent/talent_losecoin_heal_name,维修胶带,Talent/talent_losecoin_heal_des,失去星币时,回复{0}点血量。,;4;;;,,TA_CostStarRecover,repair_tape,,,
|
||||||
|
10037,1,;7;;77;;;,8,FALSE,Talent/talent_hurt_getcoin_name,飞船保险,Talent/talent_hurt_getcoin_des,非战斗中受到伤害时,获得{0}星币。,;4;;;,,TA_DamagedOutBattleAddStar,ship_insurance,,,
|
||||||
|
10038,1,;7;;77;;;,30,,Talent/talent_twice_sameevent_name,回程路标,Talent/talent_twice_sameevent_des,度假事件可以额外前往1次。,,,TA_TwiceEvent,back_road,,,
|
||||||
|
10039,1,;7;;77;;;,32,,Talent/talent_doublecoin_butlimit_name,聚宝袋,Talent/talent_doublecoin_butlimit_des,获得的星币翻倍,但最多拥有{0}星币。,;50;;;,,TA_DoubleCoinButLimit,coin_bag,,;50030;;;,
|
||||||
|
10040,1,;7;;77;;;,60,,Talent/talent_copyother_name,变幻方块,Talent/talent_copyother_des,初始变为该驾驶员的另一个随机天赋。,,,TA_CopyOther,duplicate,FALSE,;10003;;10005;;10006;;10008;;10023;;10025;;10032;;10041;;10042;;10047;;10048;;10050;;10053;;;,
|
||||||
|
10041,1,;7;;77;;;,50,,Talent/talent_vacationrefresh_name,度假刷新,Talent/talent_vacationrefresh_des,度假时,可以刷新一次度假事件。,,,TA_VacationRefresh,event_refresh,,,
|
||||||
|
10042,1,;7;;77;;;,54,,Talent/talent_resetpoint_name,调整弹道,Talent/talent_resetpoint_des,在战斗外可以消耗2星币,重新随机分配点数能量原料。,,,TA_Resetpoint,material_point_reset,,,
|
||||||
|
10043,1,;7;;77;;;,42,,Talent/talent_normalguy_name,三位一体,Talent/talent_normalguy_des,每获得3个普通部件,获得1个普通宝物。,,,TA_NormalGuy,trinity,,,
|
||||||
|
10044,1,;7;;77;;;,28,,Talent/talent_shopcopy_name,我好像买过了?,Talent/talent_shopcopy_des,商店中的宝物可以额外购买1次。,,,TA_TwiceShopTreasure,hiden_treasure,,;50004;;;,
|
||||||
|
10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50006;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;,
|
||||||
|
10046,1,;7;;77;;;,23,,Talent/talent_treasurecopy_name,再来一瓶,Talent/talent_treasurecopy_des,再来一瓶(呼叫支援):复制最后获得的普通宝物。,;310;;;,,TA_BountyEvent,treasure_duplicate,,,
|
||||||
|
10047,1,;7;;77;;;,56,,Talent/talent_moveenemy_name,控制芯片,Talent/talent_moveenemy_des,第1回合可以免费移动敌方1次。,,,TA_MoveEnemy,control_chip,,,
|
||||||
|
10048,1,;7;;77;;;,46,,Talent/talent_dreamstart_name,梦幻开局,Talent/talent_dreamstart_des,初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。,;0;;3;;6;;;,-30,TA_DreamStart,pilot_treasure,,,
|
||||||
|
10049,1,;7;;77;;;,48,,Talent/talent_backtoolddays_name,往昔回忆录,Talent/talent_backtoolddays_des,回忆过去(呼叫支援):重新经历最后1次经历的度假事件。,;320;;;,,TA_SignLastEvent,memory_book,,,
|
||||||
|
10050,1,;7;;77;;;,36,,Talent/talent_upgradecenter_name,中列升级,Talent/talent_upgradecenter_des,战斗开始时,使中列的辅助部件升级。,,,TA_UpgradeCenter,center_upgrade,,,
|
||||||
|
10051,1,;7;;77;;;,51,FALSE,Talent/talent_initother_name,借我用一下,Talent/talent_initother_des,初始获得其他飞船的初始部件。,,,TA_InitOtherUnit,other_units,,,
|
||||||
|
10052,1,;7;;77;;;,25,,Talent/talent_unitcoin_name,集邮册,Talent/talent_unitcoin_des,拥有的部件数量每到达10的倍数时,获得{0}星币。,;15;;;,,TA_UnitCoin,stamp,,;10053;;;,
|
||||||
|
10053,1,;7;;77;;;,51,,Talent/talent_getoneloseone_name,顾此失彼,Talent/talent_getoneloseone_des,爪牙战斗的部件选择奖励变为稀有宝物选择奖励。,,,TA_GetOneLoseOne,unit_to_treasure,,,
|
||||||
|
10054,1,;7;;77;;;,44,,Talent/talent_sameloadotherpower_name,同调,Talent/talent_sameloadotherpower_des,攻击部件装载能量时,若有其他同名部件,则自身获得{0}点威力。,;2;;;,,TA_SameLoadOtherPower,attuned,,,
|
||||||
|
10055,1,;7;;77;;;,26,,Talent/talent_getsameunitbynum_name,复制镜,Talent/talent_getsameunitbynum_des,每获得{0}个部件,复制第{0}个部件。,;4;;;,,TA_GetSameUnitByNum,copy_mirror,,,
|
||||||
|
10056,1,;77;;;,70,FALSE,Talent/talent_unitrefitloadlimitbynum_name,银牌,Talent/talent_unitrefitloadlimitbynum_des,获得的第{0}个部件时,使其获得改造:负载-1。,;2;;;,,TA_UnitRefitLoadLimitByNum,unit_to_treasure,,,
|
||||||
|
,,,,,,,,,,,,,,,
|
||||||
|
50000,2,;7;;77;;;,0,FALSE,Talent/talent_tutorial_name,坚韧,Talent/talent_tutorial_des,初始获得{0}点血量上限和{1}点燃料上限。,;10;;1;;;,,TA_Init_Tutorial,instructor,,,
|
||||||
|
50001,2,;7;;77;;;,1,,Talent/talent_recover_addcoin_name,维修达人,Talent/talent_recover_addcoin_des,回复血量时,获得相同数量的星币。,,,TA_Recover_Addcoin,repair_master,,,
|
||||||
|
50002,2,;7;;77;;;,1,,Talent/talent_centeradded_name,中心聚焦,Talent/talent_centeradded_des,战斗开始时,飞船中心的攻击部件获得{0}点功率。,;3;;;,,TA_CenterAdded,center_focus,,,
|
||||||
|
50003,2,;7;;77;;;,22,,Talent/talent_traveler_name,旅行家,Talent/talent_traveler_des,每次度假天数增加1天,未使用的天数可保留至下次度假。,,,TA_Traveler,traveler,,,
|
||||||
|
50004,2,;7;;77;;;,1,,Talent/talent_theft_name,惯偷,Talent/talent_theft_des,在商店内,可以免费窃取1件商品,但无法购买商品。,,,TA_Theft,thief,,;10006;;10021;;10034;;10037;;10039;;10052;;50001;;50017;;;,
|
||||||
|
50005,2,;7;;;,38,,Talent/talent_magic_name,伪装面具,Talent/talent_magic_des,初始获得专属部件:<UNIT>80803|1</UNIT>。,;80803;;1;;;,,TA_Init_AddUnit,magician,,;50031;;;,
|
||||||
|
50006,2,;7;;77;;;,36,,Talent/talent_movemaster_name,操船师,Talent/talent_movemaster_des,初始获得{0}点燃料上限,每回合可以移动2次。,;6;;;,,TA_Init_ExtraMoveAndTwice,ship_racer,,,
|
||||||
|
50007,2,;7;;;,4,,Talent/talent_shieldmaster_name,护盾改造,Talent/talent_shieldmaster_des,初始失去{0}点血量上限,获得{1}点护盾上限。,;8;;8;;;,,TA_Init_MasterShield,shield_refit,,,
|
||||||
|
50008,2,;7;;77;;;,12,,Talent/talent_copylegend_name,传说克隆,Talent/talent_copylegend_des,获得传说部件时,使其复制1份。,,,TA_Copylegend,legend_duplicate,,,
|
||||||
|
50009,2,;7;;77;;;,8,,Talent/talent_gethercoin_treasurechoice_name,传说优选,Talent/talent_gethercoin_treasurechoice_des,首次积累到{0}星币时,获得传说优选(呼叫支援):传说宝物部件组合3选1。,;50;;3;;;,,TA_Process_TreasureChoice,legend_seeker,,,
|
||||||
|
50010,2,;7;;77;;;,32,,Talent/talent_crazyman_name,狂怒,Talent/talent_crazyman_des,第1回合开始时,所有攻击部件功率翻倍。,,,TA_FirstTurnDoubleAdded,anger,,,
|
||||||
|
50011,2,;7;;;,2,,Talent/talent_bothsidemaster_name,流派学者,Talent/talent_bothsidemaster_des,每获得{0}星币,获得流派抉择(呼叫支援):超频/三重部件2选1。,;25;;300;;;,,TA_BothSideMaster,trebling_overclock,,,
|
||||||
|
50012,2,;7;;77;;;,40,,Talent/talent_talentother_name,两个朋友,Talent/talent_talentother_des,随机天赋变为从其他驾驶员的固有天赋中获取。,,,TA_TalentTheft,two_friends,FALSE,;50012;;;,
|
||||||
|
50013,2,;7;;77;;;,6,,Talent/talent_adviser_name,有用建议,Talent/talent_adviser_des,初始获得2个相互搭配的部件。,,,TA_Adviser,useful_advice,,,
|
||||||
|
50014,2,;7;;77;;;,1,,Talent/talent_treasurenumpower_name,收藏大师,Talent/talent_treasurenumpower_des,战斗开始时,每拥有{0}个宝物,生成1个能量。,;5;;;,,TA_TreasureCollector,treasure_collector,,,
|
||||||
|
50017,2,;7;;77;;;,14,,Talent/talent_monk_name,化缘,Talent/talent_monk_des,商店中的部件免费,但进入商店时,移除所有未装备部件。,,,TA_ShopFreeUnitClearUnit,monk,,;50004;;50029;;;,
|
||||||
|
50018,2,;7;;77;;;,30,,Talent/talent_allrace_name,变装大师,Talent/talent_allrace_des,被视为所有种族,并能侦测具有种族专属选项的事件。,,,TA_RaceAll,dress_master,,,
|
||||||
|
50019,2,;7;;77;;;,18,,Talent/talent_removebreak_name,拆卸工,Talent/talent_removebreak_des,回合开始时,削减敌方{0}点耐久。,;1;;;,,TA_RemoveBreak,start_break,,,
|
||||||
|
50020,2,;7;;77;;;,46,,Talent/talent_stoneheart_name,石之心,Talent/talent_stoneheart_des,对波时,中列第1次受到的伤害无效。,,,TA_StoneHeart,stone_heart,,,
|
||||||
|
50021,2,;77;;;,34,,Talent/talent_exchangeload_name,换位能源,Talent/talent_exchangeload_des,换位时,换位的部件装载1个[蓝色1点]能量。,,,TA_ExchangeLoad,change_energy,,,
|
||||||
|
50022,2,;7;;77;;;,26,,Talent/talent_sameunitpoweradded_name,叠加音响,Talent/talent_sameunitpoweradded_des,战斗开始时,每装备2个同名的部件,所有攻击部件获得1点功率。,,,TA_SameUnitPowerAdded,double_loudspeaker,,,
|
||||||
|
50023,2,;7;;77;;;,24,,Talent/talent_unitcreatecolor_name,金色染料,Talent/talent_unitcreatecolor_des,部件生成的能量将变为[橙色]。,,,TA_UnitPowerColored,gold_dye,,,
|
||||||
|
50024,2,;7;;77;;;,48,,Talent/talent_turnmaster_name,时间怀表,Talent/talent_turnmaster_des,初始获得专属部件:<UNIT>80804|2</UNIT>。,;80804;;2;;;,,TA_Init_AddUnit,clock,,,
|
||||||
|
50025,2,;7;;77;;;,54,,Talent/talent_musician_name,肉鸽乐章,Talent/talent_musician_des,战斗开始时,从点数能量原料中随机3个点数,当按其顺序装载手牌中的能量后,所有攻击部件获得{0}点威力。,;2;;;,,TA_Musician,musician,,;50033;;;,
|
||||||
|
50026,2,;7;;77;;;,60,,Talent/talent_crazydiamond_name,永恒哲思,Talent/talent_crazydiamond_des,装载的第1个手牌能量在对波结束后不会被移除。,,,TA_CrazyDiamond,eternity,,,
|
||||||
|
50027,2,;7;;77;;;,28,,Talent/talent_shopmaster_name,大会员卡,Talent/talent_shopmaster_des,初始获得{0}个与商店相关的宝物。,;4;;;,,TA_ShopMaster,shopping,,,
|
||||||
|
50028,2,;7;;77;;;,44,,Talent/talent_copytype_name,复制体,Talent/talent_copytype_des,前2场首领战斗结束后,可选择1个部件进行复制。,,,TA_CopyType,clone,,,
|
||||||
|
50029,2,;7;;77;;;,10,,Talent/talent_choiceking_name,我全都要,Talent/talent_choiceking_des,部件选择时,可以选择多个部件。,,,TA_ChoiceKing,i_want_all,,,
|
||||||
|
50030,2,;7;;77;;;,52,,Talent/talent_rollcoin_name,/roll 50,Talent/talent_rollcoin_des,战斗结束后,星币将在1-50范围内随机变化。,,,TA_RollCoin,roll_dice,,;50009;;50011;;;,
|
||||||
|
50031,2,;7;;;,58,,Talent/talent_burnslot_name,腐化之源,Talent/talent_burnslot_des,初始获得专属部件:<UNIT>80809|1</UNIT>。,;80809;;1;;;,,TA_Init_AddUnit,corrupt_source,,,
|
||||||
|
50032,2,;77;;;,56,,Talent/talent_linedouble_name,观者之眼,Talent/talent_linedouble_des,初始获得专属部件:<UNIT>80010|1</UNIT>。,;80010;;1;;;,,TA_Init_AddUnit,viewer,,,
|
||||||
|
50033,2,;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,,
|
||||||
|
50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
|
||||||
|
50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;2;;;,,TA_Resonate,resonance,,,
|
||||||
|
50036,2,;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
|
||||||
|
50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,
|
202
csv/treasure/Treasure
Normal file
202
csv/treasure/Treasure
Normal file
@ -0,0 +1,202 @@
|
|||||||
|
ID,Name,Name_,Rare,InGame,GainType,Pros,OnlyTalent,UnlockLV,Genera,WeightOffset,BattleRelate,Description,Description_,Args,SkillPath,SpritePath,AddIn,RemoveOut
|
||||||
|
int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],string,string,int,int
|
||||||
|
102,TreasureName/102,能量水滴,2,,0,;77;;;,,0,;2;;;,,,TreasureDes/102,充能效果触发时,生成1个[蓝色{0}点]能量。,;2;;;,TS_ChargeCompensation,Sprites/Treasures/energy_drop,0,0
|
||||||
|
104,TreasureName/104,球形闪电,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/104,战斗开始时,所有充能部件获得等同于其充能阈值一半的进度。,;2;;;,TS_ReduceLimitEndEmpty,Sprites/Treasures/ball_lighting,0,0
|
||||||
|
105,TreasureName/105,电能转接头,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/105,充能完成时,溢出的点数会继续充能。,,TS_ChargeNoWaste,Sprites/Treasures/adapter,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
201,TreasureName/201,回响天线,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/201,每场战斗的第1个满载效果额外触发1次。,,TS_FirstFullLoadTwice,Sprites/Treasures/antenna,0,0
|
||||||
|
204,TreasureName/204,玻璃弹珠,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/204,战斗开始时,每装备1个满载部件,生成1个[白色1点]能量。,;2;;;,TS_LoadFullToPurple,Sprites/Treasures/glass_ball,0,0
|
||||||
|
207,TreasureName/207,声波汇集器,2,,0,;77;;;,,0,;1;;;,,,TreasureDes/207,每触发{0}次满载效果,生成1个能量。,;2;;;,TS_EveryLoadFullCreatePower,Sprites/Treasures/sound_wave_collector,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
501,TreasureName/501,纳米芯片,2,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/501,回合开始时,生成1个[白色{0}点]能量。,;1;;;,TS_WeakGenerate,Sprites/Treasures/chip,0,0
|
||||||
|
502,TreasureName/502,备用能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/502,战斗开始时,额外生成{0}个能量。,;1;;;,TS_ExtraPrepare,Sprites/Treasures/extra_core,0,0
|
||||||
|
503,TreasureName/503,分裂细胞,1,,0,;7;;77;;;,,0,,,,TreasureDes/503,每场战斗装载第1个手牌能量时,生成1个相同能量。,,TS_CopyFirstLoadCore,Sprites/Treasures/division_cell,0,0
|
||||||
|
504,TreasureName/504,计数器,2,,0,;7;;77;;;,,1,,,,TreasureDes/504,每生成{0}个能量,额外生成1个[橙色{1}点]能量。,;25;;9;;;,TS_ChangeCoreByNum,Sprites/Treasures/counter,0,0
|
||||||
|
505,TreasureName/505,超频风扇,2,,0,;7;;;,,1,,,,TreasureDes/505,攻击部件装载[{0}点]能量时,生成1个相同颜色的[1点]能量。,;9;;;,TS_LoadSixGenerate,Sprites/Treasures/overclock_fan,0,0
|
||||||
|
506,TreasureName/506,三棱镜,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/506,第3回合开始时,生成1个[橙色{0}点]能量。,;3;;;,TS_PowerByThirdTurn,Sprites/Treasures/prism,0,0
|
||||||
|
509,TreasureName/509,三角闹钟,1,,0,;7;;77;;;,,0,,,,TreasureDes/509,每{0}回合,额外生成1个能量。,;3;;;,TS_ThreeTurnCore,Sprites/Treasures/triangle_clock,0,0
|
||||||
|
511,TreasureName/511,假币,1,,0,;7;;77;;;,,0,,,,TreasureDes/511,每装载{0}个能量,生成1个[橙色1点]能量。,;15;;;,TS_CreateCoreByLoad,Sprites/Treasures/fake_coin,0,0
|
||||||
|
512,TreasureName/512,靶心,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/512,第1回合开始时,飞船中心的部件装载1个[白色{0}点]能量。,;6;;;,TS_LoadCenter,Sprites/Treasures/bulls_eye,0,0
|
||||||
|
513,TreasureName/513,纯白之星,0,,0,;7;;;,,1,,,,TreasureDes/513,对波结束时,若所有攻击部件只装载有[白色]能量,则生成1个能量。,,TS_OnlyLoadWhite,Sprites/Treasures/white_star,0,0
|
||||||
|
514,TreasureName/514,奇偶象限,0,,0,;7;;77;;;,,0,,,,TreasureDes/514,奇数回合多生成2个能量,偶数回合少生成2个能量。,,TS_Oddeven,Sprites/Treasures/quadrant,0,0
|
||||||
|
515,TreasureName/515,破碎宝珠,1,,0,;77;;;,,0,,,,TreasureDes/515,战斗中部件被摧毁时,生成1个能量。,,TS_DetroyUnitAdded,Sprites/Treasures/broken_orb,1,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
601,TreasureName/601,跃迁粒子,2,,0,;7;;;,,0,,,,TreasureDes/601,生成[白色]能量时,使其点数提升{0}点。,;1;;;,TS_WhiteAngle,Sprites/Treasures/transition_particle,0,0
|
||||||
|
602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0
|
||||||
|
604,TreasureName/604,开场礼炮,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/604,第1回合开始时,使手牌中的所有能量点数提升1点。,,TS_CoreUpFirstTurn,Sprites/Treasures/firecracker,0,0
|
||||||
|
605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0
|
||||||
|
606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0
|
||||||
|
607,TreasureName/607,辐射粒子,1,,0,;7;;77;;;,,0,,,,TreasureDes/607,对波结束时,使手牌中最高点数的能量变为[橙色]能量。,,TS_PurpleHighPoint,Sprites/Treasures/radiating_particle,0,0
|
||||||
|
608,TreasureName/608,不明粉末,1,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0
|
||||||
|
610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时,使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
|
||||||
|
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时,提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,0,,,,,,,,,,,,,
|
||||||
|
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
|
||||||
|
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
|
||||||
|
,,,,,0,,,,,,,,,,,,,
|
||||||
|
704,TreasureName/704,一级盾,0,,0,;7;;;,,0,,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0
|
||||||
|
705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
|
||||||
|
706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时,回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
802,TreasureName/802,哨箭,0,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
|
||||||
|
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时,使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
|
||||||
|
804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
|
||||||
|
805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
|
||||||
|
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
|
||||||
|
807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0
|
||||||
|
808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0
|
||||||
|
809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0
|
||||||
|
810,TreasureName/810,完美圆环,1,,0,;7;;77;;;,,0,,,,TreasureDes/810,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring,0,0
|
||||||
|
811,TreasureName/811,占位气体,0,,0,;7;;77;;;,,1,,,,TreasureDes/811,攻击部件每有1个空槽位,拥有1点威力。,;1;;;,TS_EmptySlotHasPower,Sprites/Treasures/gas_occupy,0,0
|
||||||
|
812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0
|
||||||
|
813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时,若同列有3个攻击部件,则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0
|
||||||
|
814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量,则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0
|
||||||
|
902,TreasureName/902,舰载音响·上,0,,0,;7;;77;;;,,0,,,,TreasureDes/902,战斗开始时,飞船上列所有攻击部件获得{0}点功率。,;1;;;,TS_StartUpCannonPowerUp,Sprites/Treasures/loudspeaker_up,0,0
|
||||||
|
903,TreasureName/903,舰载音响·中,0,,0,;7;;77;;;,,0,,,,TreasureDes/903,战斗开始时,飞船中列所有攻击部件获得{0}点功率。,;1;;;,TS_StartMidCannonPowerUp,Sprites/Treasures/loudspeaker_mid,0,0
|
||||||
|
904,TreasureName/904,舰载音响·下,0,,0,;7;;77;;;,,0,,,,TreasureDes/904,战斗开始时,飞船下列所有攻击部件获得{0}点功率。,;1;;;,TS_StartDownCannonPowerUp,Sprites/Treasures/loudspeaker_down,0,0
|
||||||
|
905,TreasureName/905,起爆剂,1,,0,;7;;;,,1,,,,TreasureDes/905,攻击部件装载[9点]能量时,获得{0}点功率。,;1;;;,TS_LoadNineAdded,Sprites/Treasures/explode_bottle,0,0
|
||||||
|
906,TreasureName/906,开瓶器,1,,0,;7;;77;;;,,1,,,,TreasureDes/906,攻击部件第1次获得功率时,额外获得{0}点功率。,;1;;;,TS_ExtraPowerUp,Sprites/Treasures/bottle_opener,0,0
|
||||||
|
907,TreasureName/907,智能助手,1,,0,;7;;77;;;,,1,,,,TreasureDes/907,攻击部件的功率不需要装载能量即可生效。,,TS_AutoPowerUp,Sprites/Treasures/ai,0,0
|
||||||
|
908,TreasureName/908,电吉他,0,,0,;7;;77;;;,,0,,,,TreasureDes/908,敌方耐久归0时,所有攻击部件获得{0}点功率。,;1;;;,TS_FirstBreakPowerAdded,Sprites/Treasures/guitar,0,0
|
||||||
|
910,TreasureName/910,邪恶投影,1,,0,;7;;77;;;,,1,,,,TreasureDes/910,当攻击部件获得功率时,获得与功率增加点数相同的威力。,,TS_PowerAddedAddPower,Sprites/Treasures/evil_projection,0,0
|
||||||
|
912,TreasureName/912,音波,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/912,第3回合开始时,所有攻击部件获得{0}点临时功率。,;4;;;,TS_3rdTurnAddedTemp,Sprites/Treasures/sound_wave,0,0
|
||||||
|
913,TreasureName/913,流光宝石,1,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时,槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
|
||||||
|
914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时,使其获得改造:在战斗中拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0
|
||||||
|
915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时,使拥有的所有攻击部件获得改造:在战斗中拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0
|
||||||
|
916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中,第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0
|
||||||
|
917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
|
||||||
|
1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
|
||||||
|
1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0
|
||||||
|
1103,TreasureName/1103,融化冰块,0,,0,;7;;77;;;,,0,,,,TreasureDes/1103,敌方耐久归0时,生成1个能量。,,TS_BreakUpPower,Sprites/Treasures/ice_block,0,0
|
||||||
|
1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,单回合削减3点及以上敌方耐久时,生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0
|
||||||
|
1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均胜利,则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
|
||||||
|
1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时,对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
|
||||||
|
1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
|
||||||
|
1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均不胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时,所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0
|
||||||
|
1309,TreasureName/1309,卫星,2,,0,;7;;;,,1,;5;;;,,,TreasureDes/1309,超频效果触发时,所有攻击部件获得1点威力。,,TS_OverclockAllCannonPowerUp,Sprites/Treasures/satellite,0,0
|
||||||
|
1310,TreasureName/1310,扩容卡,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1310,战斗开始时,超频阈值最高的部件获得1个橙色槽位。,;3;;;,TS_OverclockMoreSlot,Sprites/Treasures/memory_card,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
1601,TreasureName/1601,钟摆,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1601,战斗开始时,所有三重部件获得1点三重值。,,TS_TiangleAddValue,Sprites/Treasures/pendulum,0,0
|
||||||
|
1605,TreasureName/1605,闪光铁片,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1605,三重效果触发时,回复{0}点护盾。,;2;;;,TS_TiangleShield,Sprites/Treasures/shiny_iron,0,0
|
||||||
|
1606,TreasureName/1606,发令枪,2,,0,;7;;;,,1,;8;;9;;;,,,TreasureDes/1606,第3回合开始时,所有三重部件获得3点三重值。,,TS_TiangleTurnThreeToTwo,Sprites/Treasures/starting_gun,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
1701,TreasureName/1701,加油枪,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/1701,第2回合开始时,获得1点燃料。,,TS_AddMoveBattleBegin,Sprites/Treasures/oil_gun,0,0
|
||||||
|
1702,TreasureName/1702,集聚烟雾,1,,0,;7;;77;;;,,0,,,,TreasureDes/1702,战斗中,燃料归0时,生成1个[橙色9点]能量。,,TS_CreateCoreByMoveNumZero,Sprites/Treasures/smog,0,0
|
||||||
|
1703,TreasureName/1703,舞动乐章,1,,2,;7;;77;;;,,0,,,,TreasureDes/1703,移动后,所有攻击部件获得{0}点威力。,;2;;;,TS_AllCannonPowerWhenMove,Sprites/Treasures/move_music,0,0
|
||||||
|
1704,TreasureName/1704,滑板,0,,0,;7;;77;;;,,0,,,,TreasureDes/1704,战斗结束后,若燃料为0,则获得1点燃料。,,TS_NoMoveAddMove,Sprites/Treasures/skateboard,0,0
|
||||||
|
1705,TreasureName/1705,作战计划,0,,0,;7;;77;;;,,0,,,,TreasureDes/1705,移动后,生成1个[白色1点]能量。,,TS_MoveCreateOne,Sprites/Treasures/battle_plan,0,0
|
||||||
|
1706,TreasureName/1706,低沉音符,1,,2,;7;;77;;;,,0,;9;;;,,,TreasureDes/1706,回合开始时,若上回合没有移动,则所有攻击部件获得{0}点威力。,;1;;;,TS_LastTurnNoMovePower,Sprites/Treasures/low_music,0,0
|
||||||
|
1707,TreasureName/1707,前奏曲,1,,2,;7;;77;;;,,0,,,,TreasureDes/1707,战斗中,第1次移动后,所有攻击部件获得1点功率。,,TS_FirstMovePowerAdded,Sprites/Treasures/prelude,0,0
|
||||||
|
1708,TreasureName/1708,额外油箱,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/1708,获得{0}点燃料上限。,;1;;;,TS_ExtraMovePoint,Sprites/Treasures/fuel_box,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
1802,TreasureName/1802,轻型羽毛,1,FALSE,0,;77;;;,,0,,,,TreasureDes/1802,战斗开始时,所有负载为0的部件获得1个白色槽位。,,TS_WeightZeroAddWhiteSlot,Sprites/Treasures/feather,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
1901,TreasureName/1901,紧急通道,1,,0,;77;;;,,0,,,,TreasureDes/1901,燃料为0时,可消耗换位次数进行移动。,,TS_MoveZeroByExchange,Sprites/Treasures/emergency_channel,0,0
|
||||||
|
1902,TreasureName/1902,换位能量,1,,0,;77;;;,,0,,,,TreasureDes/1902,战斗开始时,生成1个与换位次数上限相同点数的[橙色]能量。,,TS_BattleStartExchangeNumPower,Sprites/Treasures/change_energy,0,0
|
||||||
|
1903,TreasureName/1903,马刺,0,,0,;77;;;,,0,,,,TreasureDes/1903,移动后,回复1点换位次数。,,TS_MoveExchangeRecover,Sprites/Treasures/spur,0,0
|
||||||
|
1904,TreasureName/1904,换位模组,1,,0,;77;;;,,0,,,FALSE,TreasureDes/1904,获得{0}点换位次数上限。,;2;;;,TS_ExtraMove,Sprites/Treasures/change_module,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0
|
||||||
|
2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中,第1次受到伤害时,生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0
|
||||||
|
2006,TreasureName/2006,逃生梯,2,,0,;7;;77;;;,,0,,,,TreasureDes/2006,战斗开始时,所有辅助部件槽位颜色降低。,,TS_LowerSlotLimitByTurn,Sprites/Treasures/escape_stair,0,0
|
||||||
|
2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果触发2次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0
|
||||||
|
2009,TreasureName/2009,小型导弹,0,,0,;7;;77;;;,,5,;9;;;,,,TreasureDes/2009,回合开始时,对敌方造成{0}点伤害。,;2;;;,TS_Missile,Sprites/Treasures/3_missile,0,0
|
||||||
|
2010,TreasureName/2010,机枪,2,,0,;7;;77;;;,,3,,-30,,TreasureDes/2010,装载[橙色]能量时,对敌方造成{0}点伤害。,;2;;;,TS_LoadMissile,Sprites/Treasures/machine_gun,0,0
|
||||||
|
2011,TreasureName/2011,回旋镖,1,,0,;7;;77;;;,,1,,,,TreasureDes/2011,若在对波时打空,则该列部件的威力将保留至下回合。,;2;;;,TS_MissSave,Sprites/Treasures/boomerang,0,0
|
||||||
|
2012,TreasureName/2012,连弩,1,,0,;7;;77;;;,,3,,,,TreasureDes/2012,回合结束时,手牌中每有1个能量,对敌方造成{0}点伤害。,;1;;;,TS_TurnPowerCountDamage,Sprites/Treasures/crossbow,0,0
|
||||||
|
2013,TreasureName/2013,加速手表,0,,0,;7;;;,,3,,,,TreasureDes/2013,使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。,;1;;;,TS_BattleRound1Trigger,Sprites/Treasures/pocket_watch,0,0
|
||||||
|
2014,TreasureName/2014,燃烧弹,1,,0,;7;;77;;;,,3,,,,TreasureDes/2014,对敌方造成的所有伤害提升{0}点。,;2;;;,TS_ExtraDamage,Sprites/Treasures/fire_bullet,0,0
|
||||||
|
2015,TreasureName/2015,调色盘,2,,0,;7;;77;;;,,0,,-30,,TreasureDes/2015,装载后,装载的槽位颜色将降低。,;2;;;,TS_LoadLowerColor,Sprites/Treasures/color_palette,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心的前方也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0
|
||||||
|
2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0
|
||||||
|
2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
3001,TreasureName/3001,存钱罐,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3001,获得星币时,额外获得{0}星币,在失去星币后失效。,;3;;;,TS_CoinExtra,Sprites/Treasures/saving_pot,0,2
|
||||||
|
3004,TreasureName/3004,支援能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/3004,使用呼叫支援后,下1场战斗开始时,生成2个能量。,,TS_UseBountyEventGetExtraEnergy,Sprites/Treasures/energy_support,0,0
|
||||||
|
3005,TreasureName/3005,无敌屏障,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3005,战斗外不会失去血量。,,TS_NoLoseHPOut,Sprites/Treasures/at_field,0,2
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
3010,TreasureName/3010,扑克·七,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3010,获得1个[{0}点]能量原料。,;7;;;,TS_LuckyNum,Sprites/Treasures/poker_seven,0,0
|
||||||
|
3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,,,,TreasureDes/3013,战斗结束后,若护盾不为0,则获得额外奖励星币:{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2
|
||||||
|
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;3;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
|
||||||
|
3015,TreasureName/3015,二级外壳,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3015,获得{0}点血量上限。,;6;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_2,0,0
|
||||||
|
3017,TreasureName/3017,橙色星星,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3017,获得1个[橙色]能量原料,移除1个[白色]能量原料。,;3;;;,TS_LuckyColor,Sprites/Treasures/orange_star,0,0
|
||||||
|
3018,TreasureName/3018,携带商店,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3018,获得商店(呼叫支援)。,,TS_BountyShop,Sprites/Treasures/extra_shop,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
3020,TreasureName/3020,升级工具包,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/3020,获得该宝物时,选择1个部件进行升级。,,TS_UpgradeTool,Sprites/Treasures/bag_upgrade,0,0
|
||||||
|
3021,TreasureName/3021,战前维修包,0,,0,;7;;77;;;,,0,,,,TreasureDes/3021,战斗开始时,回复{0}点血量。,;2;;;,TS_PrepareArmor,Sprites/Treasures/bag_repair,0,2
|
||||||
|
3022,TreasureName/3022,积木,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3022,获得部件时,提升{0}点血量上限。,;1;;;,TS_UnitAddMaxHP,Sprites/Treasures/building_block,0,2
|
||||||
|
3023,TreasureName/3023,折扣券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3023,商店中所有物品价格下降{0}%。,;25;;;,TS_ShopDiscount,Sprites/Treasures/coupon,0,0
|
||||||
|
3024,TreasureName/3024,星币补给包,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3024,获得{0}星币。,;15;;;,TS_StarCoinBag,Sprites/Treasures/bag_starcoin,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
3026,TreasureName/3026,购物券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3026,进入商店时,获得{0}星币。,;7;;;,TS_EnterShopCoin,Sprites/Treasures/shop_starcoin,0,2
|
||||||
|
3027,TreasureName/3027,促销礼包,2,,1,;7;;77;;;,,0,,50,FALSE,TreasureDes/3027,获得该宝物时,获得当前商店中所有的部件。,,TS_GetAllShopUnit,Sprites/Treasures/gift_pack,0,2
|
||||||
|
3028,TreasureName/3028,天赋藏宝图,2,,1,;7;;77;;;,,10,,50,FALSE,TreasureDes/3028,获得该宝物时,获得1个随机天赋3选1的机会。,,TS_GetRandomTalent,Sprites/Treasures/talent_pick,0,2
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
3030,TreasureName/3030,度假宝典,2,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/3030,所有度假事件消耗的天数减少1天。,,TS_VacationDaysSub,Sprites/Treasures/vacation_book,0,0
|
||||||
|
3031,TreasureName/3031,老员工福利,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3031,每次度假可消耗的天数增加1天。,,TS_VacationDaysMore,Sprites/Treasures/old_member,0,2
|
||||||
|
3032,TreasureName/3032,计划书,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3032,每当经历度假事件或完成呼叫支援后,获得{0}星币。,;3;;;,TS_VacationEventOverCoin,Sprites/Treasures/prospectus,0,2
|
||||||
|
3033,TreasureName/3033,加班费,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3033,度假结束时,若有天数未消耗,则获得{0}星币。,;6;;;,TS_VacationOverLeftCoin,Sprites/Treasures/overtime_pay,0,2
|
||||||
|
3034,TreasureName/3034,意见箱,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3034,在商店中可以刷新1次商品。,,TS_RefreshShop,Sprites/Treasures/suggestion_box,0,0
|
||||||
|
3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
4003,TreasureName/4003,星际风投书,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4003,投资了部件,{0}场战斗后获得回报。,;2;;1;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||||||
|
4004,TreasureName/4004,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4004,投资了部件,{0}场战斗后获得回报。,;2;;1;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||||||
|
4005,TreasureName/4005,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4005,投资了部件,{0}场战斗后获得回报。,;2;;2;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||||||
|
4006,TreasureName/4006,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4006,投资了部件,{0}场战斗后获得回报。,;2;;2;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||||||
|
4007,TreasureName/4007,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4007,投资了部件,{0}场战斗后获得回报。,;2;;2;;3;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||||||
|
4008,TreasureName/4008,试用证明,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4008,从传奇推销员中获得试用部件的证明,{0}场战斗后试用结束。,;2;;;,TS_TryUnit,Sprites/Treasures/unit_trial,0,0
|
||||||
|
4009,TreasureName/4009,圆形芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4009,下1次获得的部件复制1份。,,TS_NextUnitCopy,Sprites/Treasures/chip_circle,0,0
|
||||||
|
4010,TreasureName/4010,三角芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4010,下1次获得的有槽部件额外获得1个橙色槽位。,,TS_NextUnitAddPurple,Sprites/Treasures/chip_triangle,0,0
|
||||||
|
4011,TreasureName/4011,通讯商人,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4011,精英战斗后,获得1次进入商店的机会。,;990;;;,TS_BattleEndEvent,Sprites/Treasures/call_shop,0,0
|
||||||
|
4012,TreasureName/4012,通讯工匠,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4012,精英战斗后,获得1次部件升级的机会。,;980;;;,TS_BattleEndEvent,Sprites/Treasures/call_upgrade,0,0
|
||||||
|
4013,TreasureName/4013,信用卡,1,,2,;7;;77;;;,,0,,,,TreasureDes/4013,星币可以透支为负数,但在首领战斗开始时,会受到一半点数的伤害并使星币归0。,,TS_CreditCard,Sprites/Treasures/credit_card,0,0
|
||||||
|
4014,TreasureName/4014,呼叫器,1,,2,;7;;77;;;,,0,,,,TreasureDes/4014,在首领战斗开始时,对敌方造成拥有星币一半的伤害。,,TS_CallHelpByCoin,Sprites/Treasures/call,0,0
|
||||||
|
4015,TreasureName/4015,部件收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4015,下1次获得未升级过的部件升级。,,TS_NextUnitUpgrade,Sprites/Treasures/receipt_unit,0,0
|
||||||
|
4016,TreasureName/4016,星币收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4016,下1次获得的星币增加2倍。,;2;;;,TS_NextCoinDouble,Sprites/Treasures/receipt_starcoin,0,0
|
||||||
|
4018,TreasureName/4018,血族面具,2,,2,;7;;77;;;,,0,,,,TreasureDes/4018,战斗结束后,回复所有血量。,,TS_SuckBlood,Sprites/Treasures/vampire_mask,0,0
|
||||||
|
4021,TreasureName/4021,通讯原料,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4021,精英战斗后,获得1次移除能量原料的机会。,;970;;;,TS_BattleEndEvent,Sprites/Treasures/call_material,0,0
|
||||||
|
,,,,,,,,,,,,,,,,,,
|
||||||
|
5000,TreasureName/5000,空缺代替品,2,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/5000,获得1个随机传说宝物。,,TS_RandomTalent,Sprites/Treasures/rare3_common,0,0
|
||||||
|
5001,TreasureName/5001,能源提升,1,,0,;77;;;,50021,0,,,,TreasureDes/5001,<TALENT>50021</TALENT>天赋效果变为换位时,装载1个[橙色1点]能量。,;50021;;1;;;,TS_SetTalentValue,Sprites/Treasures/exchange_upgrade,0,0
|
||||||
|
5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;;,50004,0,,,FALSE,TreasureDes/5002,<TALENT>50004</TALENT>天赋在商店中可以免费窃取2件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0
|
||||||
|
5003,TreasureName/5003,聚光灯,1,,0,;7;;77;;;,50002,0,,,,TreasureDes/5003,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,;2;;;,TS_CenterAdded,Sprites/Treasures/spot_light,0,0
|
||||||
|
5005,TreasureName/5005,升级机械臂,1,,0,;7;;77;;;,50008,0,,,FALSE,TreasureDes/5005,获得传说部件时,使其升级。,,TS_LegendLvUp,Sprites/Treasures/mech_arm,0,0
|
||||||
|
5006,TreasureName/5006,舅舅的建议信,1,,0,;7;;77;;;,50013,0,,,FALSE,TreasureDes/5006,获得第3个相互搭配的部件。,;50013;;;,TS_TrdComboPart,Sprites/Treasures/advice_letter,0,0
|
||||||
|
5007,TreasureName/5007,收藏柜,0,,0,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5007,获得5个无用的宝物。,;5008;;5009;;5010;;5011;;5012;;;,TS_AddTreasures,Sprites/Treasures/collection_cabinet,0,0
|
||||||
|
5008,TreasureName/5008,宇宙规则书,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5008,能量点数最小为[1点],最大为[9点]。,,TS_Null,Sprites/Treasures/rulebook,0,0
|
||||||
|
5009,TreasureName/5009,逻辑学,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5009,血量归零的一方不会赢。,,TS_Null,Sprites/Treasures/logic,0,0
|
||||||
|
5010,TreasureName/5010,操控杆,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5010,在对波时依然能保持机身平衡。,,TS_Null,Sprites/Treasures/joystick,0,0
|
||||||
|
5011,TreasureName/5011,数据记录仪,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5011,每个驾驶员的数据都会被记录下来。,,TS_Null,Sprites/Treasures/data_recorder,0,0
|
||||||
|
5012,TreasureName/5012,程序设定,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5012,对波的结果是从下到上结算。,,TS_Null,Sprites/Treasures/program_setting,0,0
|
||||||
|
5013,TreasureName/5013,亲和面具,1,,0,;7;;77;;;,50018,0,,,FALSE,TreasureDes/5013,使被侦测的具有种族专属选项的事件天数消耗减少1天。,,TS_RaceDaysOff,Sprites/Treasures/kind_mask,0,0
|
||||||
|
5014,TreasureName/5014,钢之心,1,,0,;7;;77;;;,50020,0,,,,TreasureDes/5014,对波时,中列第2次受到的伤害无效。,;50020;;1;;;,TS_SetTalentValue,Sprites/Treasures/steel_heart,0,0
|
||||||
|
5015,TreasureName/5015,二重奏,2,,0,;7;;77;;;,50025,0,,,,TreasureDes/5015,<TALENT>50025</TALENT>天赋效果变为从点数能量原料中随机2个点数。,;50025;;1;;;,TS_SetTalentValue,Sprites/Treasures/duo,0,0
|
||||||
|
5016,TreasureName/5016,维修模组,1,,0,;7;;77;;;,50001,0,,,,TreasureDes/5016,战斗结束后,回复{0}点血量。,;4;;;,TS_HpLoseAddCoinSame,Sprites/Treasures/repair_module,0,0
|
||||||
|
5017,TreasureName/5017,拿来吧你,2,,0,;7;;77;;;,50029,0,,,FALSE,TreasureDes/5017,宝物选择时,可以选择多个宝物。,,TS_ChoiseAllTreasure,Sprites/Treasures/i_want_all,0,0
|
||||||
|
5018,TreasureName/5018,伪装假人,1,,0,;7;;;,50005,0,,,,TreasureDes/5018,每回合伪装假面第1次发动后,使其冷却缩短1回合。,,TS_FakeMask,Sprites/Treasures/dummy,0,0
|
||||||
|
5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动不消耗燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0
|
||||||
|
5020,TreasureName/5020,孤星牌大师卡,0,,0,;7;;;,50011,0,,,FALSE,TreasureDes/5020,<TALENT>50011</TALENT>天赋效果所需的星币条件变为{0}星币。,;20;;50011;;;,TS_SetTalentValue_BothSideMaster,Sprites/Treasures/master_card,0,0
|
||||||
|
5021,TreasureName/5021,僧侣念珠,1,,0,;7;;77;;;,50017,0,,,FALSE,TreasureDes/5021,商店中的普通宝物免费。,,TS_ShopFreeNormalTreasure,Sprites/Treasures/prayer_beads,0,0
|
||||||
|
5022,TreasureName/5022,金色粒子,2,,0,;7;;77;;;,50023,0,,,,TreasureDes/5022,生成[橙色]能量时,使其点数提升{0}点。,;1;;;,TS_GoldAngle,Sprites/Treasures/golden_particle,0,0
|
||||||
|
5023,TreasureName/5023,日历,0,,0,;7;;77;;;,50024,0,,,FALSE,TreasureDes/5023,获得1个回合开始效果的部件。,;9;;;,TS_RandomUnitByGenera,Sprites/Treasures/calendar,0,0
|
||||||
|
5024,TreasureName/5024,克隆机器,1,,0,;7;;77;;;,50022,0,,,FALSE,TreasureDes/5024,获得该宝物时,复制{0}个随机的已拥有部件。,;2;;;,TS_CopyUnitByNum,Sprites/Treasures/clone_machine,0,0
|
||||||
|
5025,TreasureName/5025,/roll 77,1,,0,;7;;77;;;,50030,0,,,FALSE,TreasureDes/5025,<TALENT>50030</TALENT>天赋效果变为从1-77范围随机。,;50030;;1;;;,TS_SetTalentValue,Sprites/Treasures/metal_dice,0,0
|
||||||
|
5026,TreasureName/5026,双重沙漏,2,,0,;7;;77;;;,50033,0,,,,TreasureDes/5026,每回合额外生成1个能量。,,TS_TimerExtraEnergy,Sprites/Treasures/double_sand_clock,0,0
|
||||||
|
5027,TreasureName/5027,年会头等奖,1,,0,;7;;77;;;,50003,0,,,FALSE,TreasureDes/5027,获得{0}天度假天数。,;4;;;,TS_Days,Sprites/Treasures/vacation_4_days,0,0
|
||||||
|
5028,TreasureName/5028,大圈圈,1,,0,;7;;77;;;,50034,0,,,FALSE,TreasureDes/5028,<TALENT>50034</TALENT>天赋的半径扩大{1}%。,;50034;;30;;;,TS_Circle,Sprites/Treasures/big_circle,0,0
|
||||||
|
5029,TreasureName/5029,共振增幅器,1,,0,;7;;77;;;,50035,0,,,,TreasureDes/5029,<TALENT>50035</TALENT>天赋效果变为获得{1}点威力。,;50035;;3;;;,TS_SetTalentValue,Sprites/Treasures/resonance_amplifier,0,0
|
||||||
|
5030,TreasureName/5030,补位礼包,1,,0,;77;;;,50036,0,,,FALSE,TreasureDes/5030,获得{0}个负载为0的部件。,;2;;;,TS_GetLimitZero,Sprites/Treasures/two_units,0,0
|
||||||
|
5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件,使其获得改造:在战斗中拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0
|
||||||
|
5032,TreasureName/5032,融合能量,1,,0,;7;;77;;;,50026,0,,,,TreasureDes/5032,战斗开始时,生成1个原料库中最高点数和颜色结合的能量。,,TS_WashHand,Sprites/Treasures/energy_mix,0,0
|
||||||
|
5033,TreasureName/5033,白色槽位,1,,0,;7;;;,50031,0,,,,TreasureDes/5033,通过腐化槽位获得的槽位颜色变为[白色]。,,TS_WhiteRoot,Sprites/Treasures/white_slot,0,0
|
24
csv/tutorial/Tutorial
Normal file
24
csv/tutorial/Tutorial
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
ID,SlotName,SlotName_,DesPath,RelyTutorialPath,LinkKeywordID
|
||||||
|
int,string,void,string,string,int
|
||||||
|
1001,Tutorial/Battle_01_01/Title,战斗信息,Tutorial_Battle_01_dic_1,UI/Tutorial/Tutorial_Battle_01,
|
||||||
|
1002,Tutorial/TutorialDic/UnitTypeTitle,部件类型,Tutorial_Battle_01_dic_2,UI/Tutorial/Tutorial_Battle_01,
|
||||||
|
1003,Tutorial/TutorialDic/EnergyAndSlotTitle,能量和槽位,Tutorial_Battle_01_dic_3,UI/Tutorial/Tutorial_Battle_01,
|
||||||
|
1004,Tutorial/Battle_02_02/Title,移动,Tutorial_Battle_02_dic,UI/Tutorial/Tutorial_Battle_02,
|
||||||
|
1005,Tutorial/Battle_02_01/Title,耐久值,Tutorial_Battle_02_01_dic,UI/Tutorial/Tutorial_Battle_02_1,
|
||||||
|
1006,Tutorial/Battle_03_01/Title,护盾,Tutorial_Battle_03_dic_2,UI/Tutorial/Tutorial_Battle_03,
|
||||||
|
1007,Tutorial/Battle_04_01/Title,能量生成数量,Tutorial_Battle_03_dic_1,UI/Tutorial/Tutorial_Battle_03,
|
||||||
|
1008,Tutorial/TutorialDic/EquipUnitAndWeight,装备部件与负载,Tutorial_Unit_dic,UI/Tutorial/Tutorial_Unit,
|
||||||
|
1009,Tutorial/Vacation/Title,度假时间,Tutorial_Vacation_dic,UI/Tutorial/Tutorial_Vacation,
|
||||||
|
1010,Tutorial/CorePanel/Title,能量原料,Tutorial_CorePanel_dic,UI/Tutorial/Tutorial_CorePanel,
|
||||||
|
1011,Tips/Treasure,宝物,Tutorial_Treasure_dic,UI/Tutorial/Tutorial_Treasure,
|
||||||
|
1012,Tutorial/BountyEvent/Title,呼叫支援,Tutorial_BountyEvent_dic,UI/Tutorial/Tutorial_Bountyevent,
|
||||||
|
1013,Tutorial/Re/Title,暂时撤退?,Tutorial_Re_dic,UI/Tutorial/Tutorial_Re,
|
||||||
|
1014,Tutorial/UpgradePreview/Title,升级预览,Tutorial_UpgradePreview_dic,UI/Tutorial/Tutorial_UpgradePreview,
|
||||||
|
1015,Tutorial/Dir/Title,方位,Tutorial_Dir_dic,UI/Tutorial/Tutorial_Dir,
|
||||||
|
1016,Tutorial/PowerAdded,功率,Tutorial_PowerAdded_dic,UI/Tutorial/Tutorial_PowerAdded,1
|
||||||
|
1017,Tutorial/Overclock,超频,Tutorial_Overclock_dic,UI/Tutorial/Tutorial_Overclock,13
|
||||||
|
1018,Tutorial/Triangle,三重,Tutorial_Triangle_dic,UI/Tutorial/Tutorial_Triangle,15
|
||||||
|
1019,Tutorial/Use,发动,Tutorial_Use_dic,UI/Tutorial/Tutorial_Use,7
|
||||||
|
1020,Tutorial/LoadFull,满载,Tutorial_LoadFull_dic,UI/Tutorial/Tutorial_LoadFull,5
|
||||||
|
1021,Tutorial/Charge,充能,Tutorial_Charge_dic,UI/Tutorial/Tutorial_Charge,6
|
||||||
|
1022,Tutorial/Exchange/Title,换位,Tutorial_Exchange_dic,UI/Tutorial/Tutorial_Exchange,
|
@ -0,0 +1,82 @@
|
|||||||
|
AchName/ThanksForPlaying;"感谢游玩"
|
||||||
|
AchDes/ThanksForPlaying;"观看开发者名单。"
|
||||||
|
AchName/Win_Shield;"护盾大师"
|
||||||
|
AchDes/Win_Shield;"使用护盾号通关游戏。"
|
||||||
|
AchName/Win_Space;"空间大师"
|
||||||
|
AchDes/Win_Space;"使用空间号通关游戏。"
|
||||||
|
AchName/Win_PilotNum_0;"初窥门径"
|
||||||
|
AchDes/Win_PilotNum_0;"使用5名不同的驾驶员通关游戏。"
|
||||||
|
AchName/Win_PilotNum_1;"登堂入室"
|
||||||
|
AchDes/Win_PilotNum_1;"使用15名不同的驾驶员通关游戏。"
|
||||||
|
AchName/Win_PilotNum_2;"孤星大师"
|
||||||
|
AchDes/Win_PilotNum_2;"使用25名不同的驾驶员通关游戏。"
|
||||||
|
AchName/Win_NormalUnit;"普通的一天"
|
||||||
|
AchDes/Win_NormalUnit;"在只装备普通部件的情况下通关游戏。"
|
||||||
|
AchName/Win_OnlyCannon;"莽夫"
|
||||||
|
AchDes/Win_OnlyCannon;"在只装备攻击部件的情况下通关游戏。"
|
||||||
|
AchName/Win_Family;"开发组成员"
|
||||||
|
AchDes/Win_Family;"使用动动、汤圆、金金、咖啡通关游戏。"
|
||||||
|
AchName/Win_NoRe;"一往无前"
|
||||||
|
AchDes/Win_NoRe;"在不使用暂时撤退的情况下通关游戏。"
|
||||||
|
AchName/Win_TimeLimit;"我赶时间"
|
||||||
|
AchDes/Win_TimeLimit;"在20分钟内通关游戏。"
|
||||||
|
AchName/Win_1Hp;"惊险刺激"
|
||||||
|
AchDes/Win_1Hp;"以1点血量通关游戏。"
|
||||||
|
AchName/Win_Difficulty8;"进阶8"
|
||||||
|
AchDes/Win_Difficulty8;"通关进阶难度8。"
|
||||||
|
AchName/Win_BossFight;"无敌"
|
||||||
|
AchDes/Win_BossFight;"通关BOSS连战。"
|
||||||
|
AchName/Win_Reroll;"骰子大师"
|
||||||
|
AchDes/Win_Reroll;"使用重骰随机驾驶员100次。"
|
||||||
|
AchName/Enemy_Moon;"最佳新人"
|
||||||
|
AchDes/Enemy_Moon;"击败月隐号。"
|
||||||
|
AchName/Enemy_Order;"我说了算!"
|
||||||
|
AchDes/Enemy_Order;"击败秩序号。"
|
||||||
|
AchName/Enemy_Wings;"精算大师!"
|
||||||
|
AchDes/Enemy_Wings;"击败蝉翼号。"
|
||||||
|
AchName/Enemy_Destroyer;"我的部件!"
|
||||||
|
AchDes/Enemy_Destroyer;"击败毁灭者号。"
|
||||||
|
AchName/Enemy_X;"宝具无效!"
|
||||||
|
AchDes/Enemy_X;"击败X-飞鸟号。"
|
||||||
|
AchName/Enemy_Apocalypse;"战胜文案!"
|
||||||
|
AchDes/Enemy_Apocalypse;"击败启示录号。"
|
||||||
|
AchName/KillBossOneTurn;"简单游戏"
|
||||||
|
AchDes/KillBossOneTurn;"在第一回合击败最终首领。"
|
||||||
|
AchName/TreasureNum;"屏幕放不下了"
|
||||||
|
AchDes/TreasureNum;"单局游戏获得30个宝物。"
|
||||||
|
AchName/CoinNum;"富豪"
|
||||||
|
AchDes/CoinNum;"拥有100星币。"
|
||||||
|
AchName/SameUnit;"怎么老是你"
|
||||||
|
AchDes/SameUnit;"拥有3个一样的部件。"
|
||||||
|
AchName/ClearShopItem;"让开,老板来消费了"
|
||||||
|
AchDes/ClearShopItem;"清空一个商店的所有物品。"
|
||||||
|
AchName/OneCore;"唯一"
|
||||||
|
AchDes/OneCore;"仅拥有1个点数原料或颜色原料。"
|
||||||
|
AchName/SlotLimit;"糟糕,被你发现上限了"
|
||||||
|
AchDes/SlotLimit;"装备1个拥有6个槽位的部件。"
|
||||||
|
AchName/RoundNum;"难缠的对手"
|
||||||
|
AchDes/RoundNum;"单场战斗达到10个回合。"
|
||||||
|
AchName/WhyILose;"凭什么算我输了?"
|
||||||
|
AchDes/WhyILose;"和敌人同归于尽。"
|
||||||
|
AchName/OverPower;"这个光好刺眼"
|
||||||
|
AchDes/OverPower;"对波时单列威力达到150。"
|
||||||
|
AchName/RuleBreaker;"不讲武德"
|
||||||
|
AchDes/RuleBreaker;"在一场战斗造成100点非对波伤害。"
|
||||||
|
AchName/LoadNum;"再装一些"
|
||||||
|
AchDes/LoadNum;"一回合装载15个能量。"
|
||||||
|
AchName/CreateNum;"生生不息"
|
||||||
|
AchDes/CreateNum;"一回合使用部件生成10个能量。"
|
||||||
|
AchName/MoveNum;"我漏油了?"
|
||||||
|
AchDes/MoveNum;"一回合消耗3点燃料。"
|
||||||
|
AchName/UseNum;"鼠标耐久-6"
|
||||||
|
AchDes/UseNum;"一回合发动6次。"
|
||||||
|
AchName/DestroyNum;"摧毁一切!"
|
||||||
|
AchDes/DestroyNum;"一回合摧毁5个部件。"
|
||||||
|
AchName/AddedNum;"你等着!等我有十…五十点功率的时候!"
|
||||||
|
AchDes/AddedNum;"单个攻击部件拥有50点或以上功率。"
|
||||||
|
AchName/BeatIt;"暴打"
|
||||||
|
AchDes/BeatIt;"使用拆卸工-憨憨击败涡轮号。"
|
||||||
|
AchName/212121;"赌神"
|
||||||
|
AchDes/212121;"与21点号对波时,自身3个列威力均达到21点。"
|
||||||
|
AchName/OnePunch;"吃我一拳"
|
||||||
|
AchDes/OnePunch;"第一回合击败一拳号。"
|
@ -0,0 +1,76 @@
|
|||||||
|
BattleEvent/SecretTreasure_Name;"神秘的宝物"
|
||||||
|
BattleEvent/SecretTreasure_Des;"一个神秘的亮光附着在了某个部件上,隐约能感觉到这是一个宝物。"
|
||||||
|
BattleEvent/SecretTreasure_Effect;"战斗开始时,使随机部件获得*秘宝*。"
|
||||||
|
BattleEvent/AllDouble_Name;"电磁场"
|
||||||
|
BattleEvent/AllDouble_Des;"强大的电磁场出现时,所有的威力都会被增强。"
|
||||||
|
BattleEvent/AllDouble_Effect;"第2回合开始时,双方所有攻击部件获得*威力翻倍*。"
|
||||||
|
BattleEvent/SupportLoadDamage_Name;"支援僚机"
|
||||||
|
BattleEvent/SupportLoadDamage_Des;"协会的支援僚机正好在附近,要好好利用吗?"
|
||||||
|
BattleEvent/SupportLoadDamage_Effect;"战斗开始时,在随机空位装备1个<UNIT>80805|1</UNIT>。"
|
||||||
|
BattleEvent/RoundWinCoin_Name;"看戏的公子哥"
|
||||||
|
BattleEvent/RoundWinCoin_Des;"一位路过的公子哥很兴奋的看你和罪犯的对波决斗,并准备撒币。"
|
||||||
|
BattleEvent/RoundWinCoin_Effect;"若在第{0}回合开始前将敌方击败,则获得{1}星币。"
|
||||||
|
BattleEvent/FlyingCoin_Name;"飘走的星币"
|
||||||
|
BattleEvent/FlyingCoin_Des;"突然间飘过了一堆星币!好多!好多!"
|
||||||
|
BattleEvent/FlyingCoin_Effect;"第{0}回合开始时,在随机空位装备1个<UNIT>80806|1</UNIT>。"
|
||||||
|
BattleEvent/AllAdded_Name;"激昂的战斗音乐"
|
||||||
|
BattleEvent/AllAdded_Des;"似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。"
|
||||||
|
BattleEvent/AllAdded_Effect;"战斗开始时,使双方所有攻击部件获得{0}点*功率*。"
|
||||||
|
BattleEvent/FreeMoveStrom_Name;"风暴"
|
||||||
|
BattleEvent/FreeMoveStrom_Des;"这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。"
|
||||||
|
BattleEvent/FreeMoveStrom_Effect;"顺着风向移动时,不消耗燃料。(风向每回合都可能变化)"
|
||||||
|
BattleEvent/RoundNotWinUpgrade_Name;"有内鬼,停止开火"
|
||||||
|
BattleEvent/RoundNotWinUpgrade_Des;"星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。"
|
||||||
|
BattleEvent/RoundNotWinUpgrade_Effect;"若在前{0}回合对波均没有*胜利*,战斗后获得1次升级部件的机会。"
|
||||||
|
BattleEvent/RoundRepaire_Name;"修复金属星环"
|
||||||
|
BattleEvent/RoundRepaire_Des;"即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。"
|
||||||
|
BattleEvent/RoundRepaire_Effect;"第{0}回合开始时,使双方飞船回复所有血量。"
|
||||||
|
BattleEvent/MeteoriteFall_Name;"陨石雨"
|
||||||
|
BattleEvent/MeteoriteFall_Des;"侦测到在途的陨石雨打击。"
|
||||||
|
BattleEvent/MeteoriteFall_Effect;"第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方*耐久*归0。"
|
||||||
|
BattleEvent/SpaceChaos_Name;"空间乱流"
|
||||||
|
BattleEvent/SpaceChaos_Des;"飞船所处的空间突然变得很不稳定。"
|
||||||
|
BattleEvent/SpaceChaos_Effect;"回合开始时,随机交换己方*攻击部件*或*辅助部件*的位置。"
|
||||||
|
BattleEvent/ExtraDays_Name;"速战速决"
|
||||||
|
BattleEvent/ExtraDays_Des;"正在搭你便船的协会人员现在有急事,只要你尽快解决战斗,他愿意给你批额外的假期。"
|
||||||
|
BattleEvent/ExtraDays_Effect;"你下次度假获得了{0}天额外的假期,每在战斗中消耗1回合,便减少1天。"
|
||||||
|
BattleEvent/StopFight_Name;"临时休战协议"
|
||||||
|
BattleEvent/StopFight_Des;"协会根据宇宙规则起草了一份临时休战协议,任何人都不能拒绝。"
|
||||||
|
BattleEvent/StopFight_Effect;"战斗开始时,在随机空位装备1个<UNIT>80807|1</UNIT>。"
|
||||||
|
BattleEvent/SoftSpace_Name;"软化空间"
|
||||||
|
BattleEvent/SoftSpace_Des;"在这个空间飞船的外壳都被软化了!"
|
||||||
|
BattleEvent/SoftSpace_Effect;"双方造成伤害时,额外造成{0}点伤害。"
|
||||||
|
BattleEvent/F2_Name;"神圣的F2"
|
||||||
|
BattleEvent/F2_Des;"神圣的F2连接着我们!"
|
||||||
|
BattleEvent/F2_Effect;"回合开始时,使随机部件获得*连锁*。"
|
||||||
|
BattleEvent/ColorChaos_Name;"视觉错乱"
|
||||||
|
BattleEvent/ColorChaos_Des;"这个地方颜色不太稳定。"
|
||||||
|
BattleEvent/ColorChaos_Effect;"对波结束时,使手牌中的[*橙色*]能量变为[*白色*],[*白色*]能量变为[*橙色*]。"
|
||||||
|
BattleEvent/Mabaoguo_Name;"去骗!去偷袭!"
|
||||||
|
BattleEvent/Mabaoguo_Des;"现在的年轻人,不讲武德。"
|
||||||
|
BattleEvent/Mabaoguo_Effect;"玩家可以先进行第0回合,该回合只生成1个能量。"
|
||||||
|
BattleEvent/ShopSave_Name;"保护商人"
|
||||||
|
BattleEvent/ShopSave_Des;"开战时,有一个冒失的商人闯入了战区,他请求你的保护。"
|
||||||
|
BattleEvent/ShopSave_Effect;"战斗开始时,在随机空位装备1个<UNIT>80808|1</UNIT>。"
|
||||||
|
BattleEvent/CoinLeak_Name;"破损的星币仓"
|
||||||
|
BattleEvent/CoinLeak_Des;"敌人的星币仓漏了,正在紧急修补中,机会难得,快开火。"
|
||||||
|
BattleEvent/CoinLeak_Effect;"第2回合开始前,对敌方每造成1点伤害,获得1星币。"
|
||||||
|
BattleEvent/CoinLeak_ExtraInfo;"已获得星币:{0}。"
|
||||||
|
BattleEvent/UnitTest_Name;"部件测试"
|
||||||
|
BattleEvent/UnitTest_Des;"协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。"
|
||||||
|
BattleEvent/UnitTest_Effect;"战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。"
|
||||||
|
BattleEvent/SimpleColor_Name;"简色主义"
|
||||||
|
BattleEvent/SimpleColor_Des;"简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。"
|
||||||
|
BattleEvent/SimpleColor_Effect;"若每回合使用的手牌能量颜色不超过2种,战斗结束后,可以选择1个颜色能量原料进行移除。"
|
||||||
|
BattleEvent/ExchangePower_Name;"换位激荡"
|
||||||
|
BattleEvent/ExchangePower_Des;"空间的能量要抑制不住了!"
|
||||||
|
BattleEvent/ExchangePower_Effect;"*攻击部件**换位*后,获得{0}点威力。"
|
||||||
|
BattleEvent/ShopLocation_Name;"折跃定位"
|
||||||
|
BattleEvent/ShopLocation_Des;"一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!"
|
||||||
|
BattleEvent/ShopLocation_Effect;"战斗开始时,使随机{0}个部件获得*折跃定位*。"
|
||||||
|
BattleEvent/ExchangeToMove_Name;"燃料补充"
|
||||||
|
BattleEvent/ExchangeToMove_Des;"嗯……换位了以后能补充燃料,这很合理吧?"
|
||||||
|
BattleEvent/ExchangeToMove_Effect;"在第1回合中,*换位*后回复1点燃料。"
|
||||||
|
BattleEvent/CheckLoad_Name;"协会检修"
|
||||||
|
BattleEvent/CheckLoad_Des;"协会非要在这时候例行检查你的部件!在此期间最好不要装载能量!"
|
||||||
|
BattleEvent/CheckLoad_Effect;"战斗开始时,使随机部件获得*协会检修*。"
|
41
textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips
Normal file
41
textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
Days/Title;"获得度假天数:{0}"
|
||||||
|
BountyPanel/CloseTitle;"无法跳过"
|
||||||
|
BountyPanel/CloseDes;"有未完成的事件"
|
||||||
|
Talent/DayDreamer;"确定要失去{0}星币换取{1}天进行事件吗?"
|
||||||
|
Talent/FreeVacation;"天赋触发:\n恢复本次事件所需要的天数。"
|
||||||
|
Talent/CoinNoEnough;"星币不足!"
|
||||||
|
Talent/ButtonHoverResetPoint;"失去2星币,重新随机分配原料点数。"
|
||||||
|
Property/HP;"血量"
|
||||||
|
Property/MaxHP;"血量上限"
|
||||||
|
Property/Shield;"护盾"
|
||||||
|
Property/Move;"燃料"
|
||||||
|
Property/Exchange;"换位次数"
|
||||||
|
Property/NoDamage;"免疫伤害"
|
||||||
|
ESCTips/100;"协会提示:耗时更长的假期事件往往更有价值"
|
||||||
|
ESCTips/101;"协会提示:可供选择的驾驶员和随机天赋会在击败第1个精英后刷新"
|
||||||
|
ESCTips/102;"协会提示:当你陷入困境时,不妨多多利用呼叫支援的帮助"
|
||||||
|
ESCTips/103;"协会提示:部件的槽位数量也是有上限的,最多是6个"
|
||||||
|
ESCTips/104;"协会提示:能量点数最低是1点,最高是9点"
|
||||||
|
ESCTips/105;"协会提示:稀有度一共有3个级别:普通(白色)、稀有(蓝色)、传说(橙色)"
|
||||||
|
ESCTips/106;"协会提示:协会温馨的为你准备了大量快捷键操作,通过按键设置即可查看"
|
||||||
|
ESCTips/107;"协会提示:为您提供了键鼠和手柄2种操作方案,选择自己喜欢的吧!"
|
||||||
|
ESCTips/108;"协会提示:通常而言,在宇宙每种普通部件存在3个,稀有部件只存在2个,而传说部件都是独一无二的。"
|
||||||
|
ESCTips/109;"协会提示:部件右上角的标识可以区分部件种类与升级与否,您可以设置中选择最喜欢的显示方案。"
|
||||||
|
ESCTips/110;"协会提示:一场游戏通关后还没玩够?在历史记录里去挑战首领连战吧!"
|
||||||
|
ESCTips/111;"协会提示:一般而言对多个部件生效的效果,顺序为从下到上,从左到右。"
|
||||||
|
SkillTextFlow/Sleep;"休眠"
|
||||||
|
SkillTextFlow/Disable;"失效"
|
||||||
|
SkillTextFlow/Enable;"激活"
|
||||||
|
SkillTextFlow/Strengh;"强化"
|
||||||
|
SkillTextFlow/PowerAdded;"功率提升"
|
||||||
|
SkillTextFlow/Clear;"清除"
|
||||||
|
SkillTextFlow/Equal;"平局"
|
||||||
|
SkillTextFlow/Charge;"蓄力"
|
||||||
|
SkillTextFlow/Skill_ControlCenter1;"能量积蓄中...准备下回合启动..."
|
||||||
|
SkillTextFlow/Skill_ControlCenter2;"充能完毕,碾碎你们!!!"
|
||||||
|
SkillTextFlow/9512_1;"自爆倒计时"
|
||||||
|
CheckConfirm/LoadNoEffectNotice;"该部件装载没有任何效果,确认要装载吗?"
|
||||||
|
CheckConfirm/LoadNoEffectNoticeOverclock;"超频效果需要<color=#FF8B25>单个</color>能量点数达到超频阈值才能触发。\n\n该能量未达到超频阈值,不会产生任何效果,确认要装载吗?"
|
||||||
|
CheckConfirm/EndTurnUseUnit;"你还有可触发的发动部件,确定要结束回合吗?"
|
||||||
|
Notice/MaxPointTitle;"能量点数的范围是1-9,生成的能量点数无法超过9。"
|
||||||
|
CheckConfirm/CallForHelpNotice;"进入下个星系后,多次支援将恢复所有呼叫支援的使用次数,你还有可使用的呼叫支援,确定要这么做吗?"
|
471
textmap/chinesetextmap_common/ChineseTextMap_Common
Normal file
471
textmap/chinesetextmap_common/ChineseTextMap_Common
Normal file
@ -0,0 +1,471 @@
|
|||||||
|
Launcher/Title;"孤星猎人"
|
||||||
|
Launcher/NewGame;"新的游戏"
|
||||||
|
Launcher/Save;"存档"
|
||||||
|
Launcher/StartGame;"开始游戏"
|
||||||
|
Launcher/Continue;"继续游戏"
|
||||||
|
Launcher/GiveUp;"放弃此局游戏"
|
||||||
|
Launcher/Tutorial;"教程"
|
||||||
|
Launcher/Setting;"设置"
|
||||||
|
Launcher/NameList;"开发名单"
|
||||||
|
Launcher/Dic;"百科大全"
|
||||||
|
Launcher/Exit;"退出游戏"
|
||||||
|
Launcher/Survey;"问卷调查"
|
||||||
|
Launcher/DeleteProcessTile;"非常抱歉,由于内容更新,您当前的探险进程将被终止,请重新启航体验全新内容。\n补偿:重骰次数+10。"
|
||||||
|
Launcher/SaveError;"部分存档数据损坏,读取错误。"
|
||||||
|
Launcher/SaveErrorSaveBackUp;"部分存档数据损坏,读取错误。\n\n已为您恢复至最近的数据。"
|
||||||
|
Energy;"能量"
|
||||||
|
BaseButton;"退出"
|
||||||
|
Confirm;"确认"
|
||||||
|
Cancel;"取消"
|
||||||
|
SaveDataPanel/Title;"存档"
|
||||||
|
SaveDataPanel/PlayTime;"游戏时间:{0}"
|
||||||
|
SaveDataPanel/LV;"协会等级:{0}"
|
||||||
|
SaveDataPanel/ConfirmDelete;"确定删除该存档吗?"
|
||||||
|
SaveDataPanel/Empty;"创建存档"
|
||||||
|
SaveDataPanel/DataName;"存档命名"
|
||||||
|
DicPanel/Title;"百科大全"
|
||||||
|
DicPanel/UnitAndTreasure;"部件与宝物"
|
||||||
|
DicPanel/PilotAndTalent;"驾驶员与天赋"
|
||||||
|
DicPanel/AchievementAndStatistic;"成就与统计"
|
||||||
|
AchievementPanel/Title;"成就"
|
||||||
|
StatisticDicPanel/Title;"统计"
|
||||||
|
StatisticDicPanel/Total;"统计总合"
|
||||||
|
StatisticDicPanel/TimeTotal;"总时间:{0}"
|
||||||
|
StatisticDicPanel/Win;"胜利次数:{0}"
|
||||||
|
StatisticDicPanel/Lose;"失败次数:{0}"
|
||||||
|
StatisticDicPanel/Unit;"部件解锁:{0}/{1}"
|
||||||
|
StatisticDicPanel/Treasure;"宝物解锁:{0}/{1}"
|
||||||
|
StatisticDicPanel/Pilot;"驾驶员解锁:{0}/{1}"
|
||||||
|
StatisticDicPanel/RandomTalent;"随机天赋解锁:{0}/{1}"
|
||||||
|
StatisticDicPanel/FastWin;"最快通关时间:{0}"
|
||||||
|
StatisticDicPanel/WinnerStrike;"最长连胜:{0}"
|
||||||
|
StatisticDicPanel/RerollTimes;"重骰使用次数:{0}"
|
||||||
|
StatisticDicPanel/BossCount;"击败的首领:{0}"
|
||||||
|
StatisticDicPanel/EnemyCount;"击败的敌人:{0}"
|
||||||
|
StatisticDicPanel/MaxLineTotal;"最高单列威力:{0}"
|
||||||
|
StatisticDicPanel/MaxRoundTotal;"最高单回合总威力:{0}"
|
||||||
|
StatisticDicPanel/Re;"撤退次数:{0}"
|
||||||
|
StatisticDicPanel/Coin;"获得的星币:{0}"
|
||||||
|
StatisticDicPanel/UnitGain;"获得的部件:{0}"
|
||||||
|
StatisticDicPanel/TreasureGain;"获得的宝物:{0}"
|
||||||
|
StatisticDicPanel/MostPilot;"最多胜利的驾驶员:{0}({1}次)"
|
||||||
|
StatisticDicPanel/BossFight;"首领连战完成:{0}"
|
||||||
|
DicPanel/Unit;"部件图鉴"
|
||||||
|
DicPanel/Treasure;"宝物图鉴"
|
||||||
|
DicPanel/Unlock;"已解锁:{0}/{1}"
|
||||||
|
DicPanel/Upgrade;"升级"
|
||||||
|
DicPanel/White;"普通"
|
||||||
|
DicPanel/Blue;"稀有"
|
||||||
|
DicPanel/Purple;"传说"
|
||||||
|
DicPanel/Event;"事件"
|
||||||
|
DicPanel/Talent;"天赋"
|
||||||
|
TutorialDic/SlotTile;"条目"
|
||||||
|
ShipSelectPanel/Title;"赏金猎人协会委派单"
|
||||||
|
ShipSelectPanel/TotalLV;"协会等级:{0}"
|
||||||
|
ShipSelectPanel/LeftTitle;"飞船录入"
|
||||||
|
ShipSelectPanel/CenterTitle;"人员录入"
|
||||||
|
ShipSelectPanel/RightTitle;"任务录入"
|
||||||
|
ShipSelectPanel/AniDes1;"亲爱的<color=#FFB580>赏金猎人</color>:\n\n您即将踏上猎杀悬赏的旅程,为了能享受优质的赏金协会服务,请录入您的基础信息。"
|
||||||
|
ShipSelectPanel/AniDes2;"录入完毕,请确认您的信息无误。\n\n赏金猎人协会在此预祝您一路顺风,最终成为传奇猎人归来。"
|
||||||
|
ShipSelectPanel/Start;"启航!"
|
||||||
|
ShipSelectPanel/Check;"当前没有选择驾驶员,无法启航。"
|
||||||
|
ShipSelectPanel/Info/LV;"等级:{0}"
|
||||||
|
ShipSelectPanel/Info/Unlock;"解锁等级:{0}"
|
||||||
|
ShipSelectPanel/Talent;"随机天赋:{0}/{1}"
|
||||||
|
ShipSelectPanel/PilotPool;"驾驶员图鉴"
|
||||||
|
ShipSelectPanel/TalentPool;"随机天赋图鉴"
|
||||||
|
ShipSelectPanel/Roll;"重骰:{0}"
|
||||||
|
ShipSelectPanel/RollDes;"重骰可以重新随机3名驾驶员及其天赋,你可以指定其中1名驾驶员。\n\n每击败1个精英可获得3次重骰次数。\n通关可获得3次重骰次数。\n每层通关的进阶难度,可额外获得1次重骰次数。"
|
||||||
|
ShipSelectPanel/Diffculty;"进阶模式"
|
||||||
|
ShipSelectPanel/DiffcultyNum;"进阶模式:{0}"
|
||||||
|
ShipSelectPanel/DiffcultyText;"进阶模式"
|
||||||
|
ShipSelectPanel/PilotDes;"每次会随机3名驾驶员,需选择其中1名驾驶飞船。\n\n驾驶员的能力由<color=#DF925C>固有天赋</color>和<color=#4389E7>随机天赋</color>组成:\n<color=#DF925C>固有天赋</color>和驾驶员本身绑定。\n<color=#4389E7>随机天赋</color>则在所有已解锁的随机天赋中抽取。\n\n只有击败第1个精英敌人后,驾驶员和随机天赋才会重新随机。"
|
||||||
|
ShipSelectPanel/DiffcultyString_1;"1.敌人拥有更高的伤害。"
|
||||||
|
ShipSelectPanel/DiffcultyString_2;"2.启航时受到损伤。"
|
||||||
|
ShipSelectPanel/DiffcultyString_3;"3.敌人拥有更高的耐久值。"
|
||||||
|
ShipSelectPanel/DiffcultyString_4;"4.商店贩卖物品的价格更高。"
|
||||||
|
ShipSelectPanel/DiffcultyString_5;"5.敌人拥有更高的生命值。"
|
||||||
|
ShipSelectPanel/DiffcultyString_6;"6.首领战斗后的回复奖励只回复上限的一半。"
|
||||||
|
ShipSelectPanel/DiffcultyString_7;"7.敌人进一步提升伤害。"
|
||||||
|
ShipSelectPanel/DiffcultyString_8;"8.最后阶段需击败2个首领,且此战斗间隙不提供任何奖励。"
|
||||||
|
ShipSelectPanel/UnlockTitle;"下一级解锁:"
|
||||||
|
ShipSelectPanel/UnlockShip;"飞船×{0}"
|
||||||
|
ShipSelectPanel/UnlockPilot;"驾驶员×{0}"
|
||||||
|
ShipSelectPanel/UnlockRandomTalent;"随机天赋×{0}"
|
||||||
|
ShipSelectButton/HP;"血量:"
|
||||||
|
ShipSelectButton/Des;"特点:"
|
||||||
|
ShipSelectButton/UnitUnlock;"部件解锁"
|
||||||
|
ShipSelectButton/TreasureUnlock;"宝物解锁"
|
||||||
|
TalentPanel/Title;"选择驾驶员"
|
||||||
|
TalentPanel/Button;"选择"
|
||||||
|
TalentPanel/ButtonSelected;"重新选择"
|
||||||
|
TalentPanel/Talent;"固有天赋"
|
||||||
|
TalentPanel/RandomTalent;"随机天赋"
|
||||||
|
TalentPanel/Finish;"完成"
|
||||||
|
TalentPanel/TalentUnlock;"未解锁"
|
||||||
|
TalentPanel/TalentUnlockDes;"解锁等级:{0}"
|
||||||
|
TalentPanel/TalentEmptyTitle;"随机天赋"
|
||||||
|
TalentPanel/TalentEmptyDes;"从随机天赋库里选取"
|
||||||
|
PilotDicInfoPanel/Title;"图鉴"
|
||||||
|
PilotShowCasePanel/Title;"驾驶员"
|
||||||
|
PilotShowCasePanel/GeneralPilot;"通用"
|
||||||
|
PilotShowCasePanel/ShipPilot;"{0}"
|
||||||
|
TalentShowCasePanel/Title;"随机天赋"
|
||||||
|
TalentShowCasePanel/GeneralTalent;"通用"
|
||||||
|
TalentShowCasePanel/ShipTalent;"{0}"
|
||||||
|
PilotSelectPanel/Title;"选择驾驶员"
|
||||||
|
PilotSelectPanel/DifficultyDes;"该驾驶员已通关的最高进阶难度:{0}"
|
||||||
|
PilotSelectPanel/TimesDes;"该驾驶员已通关的次数:{0}"
|
||||||
|
TutorialPanel/Last;"上一页"
|
||||||
|
TutorialPanel/Next;"下一页"
|
||||||
|
EnergyPoint;"{0}点"
|
||||||
|
ESCPanel/Title;"设置"
|
||||||
|
ESCPanel/Exit;"返回主界面"
|
||||||
|
ESCPanel/HistoryBack;"返回记录选择"
|
||||||
|
ESCPanel/GiveUp;"放弃此局游戏"
|
||||||
|
ESCPanel/GiveUpCheckInfo;"确认放弃此局游戏吗?"
|
||||||
|
ESCPanel/ResetKey;"重置按键"
|
||||||
|
ESCPanel/ResetKeyCehck;"确认重置所有按键设置吗?"
|
||||||
|
ESCPanel/KeyRebind;"按键设置"
|
||||||
|
ESCPanel/Continue;"继续"
|
||||||
|
ESCPanel/System;"系统"
|
||||||
|
ESCPanel/Audio;"音频"
|
||||||
|
ESCPanel/MainAudio;"主音量"
|
||||||
|
ESCPanel/Music;"音乐"
|
||||||
|
ESCPanel/Sound;"音效"
|
||||||
|
ESCPanel/Screen;"画面"
|
||||||
|
ESCPanel/Text;"文本"
|
||||||
|
ESCPanel/Language;"语言"
|
||||||
|
ESCPanel/Game;"游戏性"
|
||||||
|
ESCPanel/Game/Operation;"操作"
|
||||||
|
ESCPanel/QuickSelectSort;"按排列数字快捷选取能量"
|
||||||
|
ESCPanel/QuickSelectShowNum;"在能量上方显示快捷选取的数字"
|
||||||
|
ESCPanel/Game/Info;"信息"
|
||||||
|
ESCPanel/SelectPowerShowShipTips;"装载能量时显示部件信息"
|
||||||
|
ESCPanel/ShowKeyWord;"展示术语的详细解释"
|
||||||
|
ESCPanel/ShowUnitColor;"部件角标:<color=#FF5951>攻击</color>/<color=#51FF59>辅助</color>"
|
||||||
|
ESCPanel/Yell;"敌方对话"
|
||||||
|
ESCPanel/PilotMono;"驾驶员对话"
|
||||||
|
ESCPanel/KeyboradShow;"显示快捷键"
|
||||||
|
ESCPanel/NotBattleRalateHide;"战斗中隐藏无关宝物"
|
||||||
|
ESCPanel/UpgradePreviewEnable;"默认展开升级预览"
|
||||||
|
ESCPanel/DoubleCheck;"关键操作启用二次确认"
|
||||||
|
ESCPanel/Game/Other;"其他"
|
||||||
|
ESCPanel/UsePowerCat;"小猫头能量的外观~"
|
||||||
|
ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~"
|
||||||
|
ESCPanel/SkipShowdownAnimation;"跳过对波动画"
|
||||||
|
ESCPanel/Aspect;"分辨率"
|
||||||
|
ESCPanel/FrameRate;"帧率"
|
||||||
|
ESCPanel/FrameRateNoLimit;"无限制"
|
||||||
|
ESCPanel/FullScreen;"全屏模式"
|
||||||
|
ESCPanel/FullScreenWindow;"无边框全屏"
|
||||||
|
ESCPanel/Window;"窗口模式"
|
||||||
|
ESCPanel/vSync;"垂直同步"
|
||||||
|
ESCPanel/CloseSomeVFX;"关闭部分特效(重启生效)"
|
||||||
|
ESCPanel/CloseSomeVFXDes;"如果在战斗中出现了崩溃,可以尝试关闭部分特效,以及降低帧率来改善这一问题。"
|
||||||
|
KeyRebindPanel/Title;"按键设置"
|
||||||
|
KeyRebindPanel/Order;"指令"
|
||||||
|
KeyRebindPanel/Keyboard;"键盘"
|
||||||
|
KeyRebindPanel/Gamepad;"手柄"
|
||||||
|
KeyRebindPanel/Reset;"重置"
|
||||||
|
KeyRebindPanel/PleaseEnterKey;"请点击想要设置的按键"
|
||||||
|
KeyRebindPanel/NotAllowedKeyNotice;"部分按键无法设置为快捷键"
|
||||||
|
KeyRebindPanel/KeyAlreadyUsedNotice;"该按键已被占用"
|
||||||
|
KeyRebindPanel/Button/Click;"点击"
|
||||||
|
KeyRebindPanel/Button/EnterBattle/EndTurn;"快捷确认"
|
||||||
|
KeyRebindPanel/Button/Cancel;"卸载部件/取消"
|
||||||
|
KeyRebindPanel/Button/Tab;"展开/关闭升级预览"
|
||||||
|
KeyRebindPanel/Button/Re;"暂时撤退"
|
||||||
|
KeyRebindPanel/Button/Option;"菜单"
|
||||||
|
KeyRebindPanel/Button/MoveUp;"飞船移动:上"
|
||||||
|
KeyRebindPanel/Button/MoveDown;"飞船移动:下"
|
||||||
|
KeyRebindPanel/Button/SelectShip;"选中己方飞船"
|
||||||
|
KeyRebindPanel/Button/SelectEnemyShip;"选中物品栏道具/敌方飞船"
|
||||||
|
KeyRebindPanel/Button/InventoryPageUp;"部件库翻页:上"
|
||||||
|
KeyRebindPanel/Button/InventoryPageDown;"部件库翻页:下"
|
||||||
|
KeyRebindPanel/Button/SelectLastPower;"选中最右侧能量"
|
||||||
|
KeyRebindPanel/Button/Num1;"选择第1个能量"
|
||||||
|
KeyRebindPanel/Button/Num2;"选择第2个能量"
|
||||||
|
KeyRebindPanel/Button/Num3;"选择第3个能量"
|
||||||
|
KeyRebindPanel/Button/Num4;"选择第4个能量"
|
||||||
|
KeyRebindPanel/Button/Num5;"选择第5个能量"
|
||||||
|
KeyRebindPanel/Button/Num6;"选择第6个能量"
|
||||||
|
KeyRebindPanel/Button/Num7;"选择第7个能量"
|
||||||
|
KeyRebindPanel/Button/Num8;"选择第8个能量"
|
||||||
|
KeyRebindPanel/Button/Num9;"选择第9个能量"
|
||||||
|
KeyRebindPanel/Button/Num0;"选择第10个能量"
|
||||||
|
CabinPanel/Search;"搜索悬赏单"
|
||||||
|
CabinPanel/Warp;"穿梭下个星系"
|
||||||
|
CabinRefitPanel/Refit;"改造"
|
||||||
|
CorePanel/Title;"能量原料"
|
||||||
|
CorePanel/Des;"战斗中自动生成的<color=#FF8B25>能量</color>由2种<color=#FF8B25>能量原料</color>随机组成:\n<color=#FF8B25>点数能量原料</color>(1-9点)\n<color=#FF8B25>颜色能量原料</color>(<color=#C9C9C9>白</color><color=#2792FF>蓝</color><color=#FF6000>橙</color>)\n\n战斗中每回合会生成3个能量,第1回合会额外生成1个,手牌的上限为10个能量。"
|
||||||
|
BattleCorePanel/Create;"生成库"
|
||||||
|
BattleCorePanel/CreateDes;"待生成的能量原料,不足时由冷却库补充"
|
||||||
|
BattleCorePanel/CD;"冷却库"
|
||||||
|
BattleCorePanel/CDDes;"能量原料生成能量后会进入冷却库"
|
||||||
|
ShopPanel/Title;"商店"
|
||||||
|
ShopPanel/Free;"免费"
|
||||||
|
ShopPanel/Price;"{0}星币"
|
||||||
|
ShopPanel/Sold;"售出"
|
||||||
|
ShopPanel/Lack;"缺货"
|
||||||
|
ShopPanel/HPPrice;"{0}血量"
|
||||||
|
ShopPanel/Spend;"已花费:{0}"
|
||||||
|
ShopPanel/Refresh;"刷新商品"
|
||||||
|
ShopPanel/Steal;"盗窃"
|
||||||
|
ShopPanel/StealNotice;"你还可以盗窃物品,确定要退出商店吗?"
|
||||||
|
ShopPanel/StealRun;"闭店"
|
||||||
|
ShopPanel/Stealed;"失窃"
|
||||||
|
ShopPanel/Banner/CommonLeft_1;"一经售出"
|
||||||
|
ShopPanel/Banner/CommonRight_1;"概不退货"
|
||||||
|
ShopPanel/Banner/CommonLeft_2;"拒绝讲价"
|
||||||
|
ShopPanel/Banner/CommonRight_2;"爱要不要"
|
||||||
|
ShopPanel/Banner/CommonLeft_3;"宇宙好货"
|
||||||
|
ShopPanel/Banner/CommonRight_3;"只此一家"
|
||||||
|
ShopPanel/Banner/CommonLeft_4;"禁止斗殴"
|
||||||
|
ShopPanel/Banner/CommonRight_4;"违者必究"
|
||||||
|
ShopPanel/Banner/CommonLeft_5;"欢迎光临"
|
||||||
|
ShopPanel/Banner/CommonRight_5;"随意挑选"
|
||||||
|
ShopPanel/Banner/BountyLeft_1;"赏金协会"
|
||||||
|
ShopPanel/Banner/BountyRight_1;"为您服务"
|
||||||
|
ShopPanel/Banner/RareLeft_1;"珍品商店"
|
||||||
|
ShopPanel/Banner/RareRight_1;"童叟无欺"
|
||||||
|
ShopPanel/Banner/OffLeft_1;"清仓甩卖"
|
||||||
|
ShopPanel/Banner/OffRight_1;"最后一天"
|
||||||
|
ShopPanel/Banner/HPLeft_1;"不收星币"
|
||||||
|
ShopPanel/Banner/HPRight_1;"谨慎交易"
|
||||||
|
ShopPanel/Banner/FreeLeft_1;"免费酬宾"
|
||||||
|
ShopPanel/Banner/FreeRight_1;"先到先得"
|
||||||
|
ShopPanel/Banner/SlotRefitLeft_1;"优质改造"
|
||||||
|
ShopPanel/Banner/SlotRefitRight_1;"无与伦比"
|
||||||
|
PassEventPanel/Event;"进入事件"
|
||||||
|
VacationEventPanel/Title;"度假天数:{0}"
|
||||||
|
VacationEventPanel/EventDays;"{0}天"
|
||||||
|
VacationEventPanel/Notice;"耗时更长的度假事件往往更有价值"
|
||||||
|
VacationEventPanel/Notice/DaysNotEoughTitle;"度假天数不足!"
|
||||||
|
VacationEventPanel/EventTag/Unknown;"未知"
|
||||||
|
VacationEventPanel/EventTag/ShipUnit;"部件"
|
||||||
|
VacationEventPanel/EventTag/Treasure;"宝物"
|
||||||
|
VacationEventPanel/EventTag/StarCoin;"星币"
|
||||||
|
VacationEventPanel/EventTag/Upgrade;"升级"
|
||||||
|
VacationEventPanel/EventTag/Expansion;"负载"
|
||||||
|
VacationEventPanel/EventTag/Material;"能量原料"
|
||||||
|
VacationEventPanel/EventTag/Repaire;"修理"
|
||||||
|
VacationEventPanel/EventTag/Shop;"商店"
|
||||||
|
VacationEventPanel/EventTag/Shield;"护盾"
|
||||||
|
VacationEventPanel/EventTag/SlotRefit;"改造"
|
||||||
|
VacationEventPanel/EventTag/Move;"燃料"
|
||||||
|
VacationEventPanel/EventTag/Exchange;"换位"
|
||||||
|
VacationEventPanel/BountyEventTitle;"呼叫支援"
|
||||||
|
VacationEventPanel/StillHaveDays;"您还有度假天数未使用完,天数不会保留至下次度假,确定要结束度假吗?"
|
||||||
|
VacationEventPanel/Continue;"结束度假"
|
||||||
|
VacationEventPanel/Refresh;"刷新"
|
||||||
|
NoticeCell/Title;"蓄势待发"
|
||||||
|
NoticeCell/Des;"下一回合将会发动猛烈的进攻!"
|
||||||
|
BreakCell/Normal/TipsTitle;"耐久值:{0}"
|
||||||
|
BreakCell/Normal/TipsDes;"对波结束时,每1列失败均会削减1点耐久。\n\n耐久为0时飞船陷入瘫痪,停止行动1回合。"
|
||||||
|
BreakCell/Break/TipsTitle;"耐久值归0:瘫痪"
|
||||||
|
BreakCell/Break/TipsDes;"对波结束时,每1列失败均会削减1点耐久,耐久为0时飞船陷入瘫痪\n\n飞船瘫痪时无法行动,将在下回合恢复所有耐久"
|
||||||
|
BreakCell/Normal/BreakNoticePreview;"-即将瘫痪-"
|
||||||
|
BreakCell/Normal/BreakNotice;"-瘫痪中-"
|
||||||
|
ShipMoveCell/Base/Title;"飞船移动"
|
||||||
|
ShipMoveCell/Base/Des;"消耗燃料,每回合只能使用1次\n可以选择上下任意方向,使飞船移动1格"
|
||||||
|
ShipMoveCell/Base/TalentEnemyMoveTitle;"控制芯片"
|
||||||
|
ShipMoveCell/Base/TalentEnemyMoveDes;"每场战斗可以免费移动敌方1次"
|
||||||
|
ShipMoveCell/Notice/NoMoveTitle;"燃料耗尽"
|
||||||
|
ShipMoveCell/Notice/NoMoveDes;"当前燃料点数不足,无法移动!"
|
||||||
|
ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"无法移动"
|
||||||
|
ShipMoveCell/Notice/TalentEnemyNoMoveDes;"本场战斗已经移动过敌方1次"
|
||||||
|
ShipMoveCell/Notice/TurnOnceTitle;"已移动"
|
||||||
|
ShipMoveCell/Notice/TurnOnceDes;"每回合仅可移动1次!"
|
||||||
|
ShipExchangeCell/Title;"部件换位"
|
||||||
|
ShipExchangeCell/Des;"在战斗中可以选择任意部件进行位置交换。\n-当前次数:{0}/{1}"
|
||||||
|
WantedPanel/Wanted;"悬赏令"
|
||||||
|
WantedPanel/StartBattle;"开始战斗"
|
||||||
|
WantedPanel/Name;"罪犯:"
|
||||||
|
WantedPanel/Ship;"飞船:"
|
||||||
|
WantedPanel/Danger;"危险类别:"
|
||||||
|
WantedPanel/Danger/Low;"<color=#D58F16>爪牙</color>"
|
||||||
|
WantedPanel/Danger/Mid;"<color=#D65017>精英</color>"
|
||||||
|
WantedPanel/Danger/High;"<color=#FA1B1B>首领</color>"
|
||||||
|
WantedPanel/Des;"简介:"
|
||||||
|
WantedPanel/Reward;"赏金:"
|
||||||
|
WantedPanel/KeyUnit;"部件情报"
|
||||||
|
WantedPanel/KeyUnitLack;"无特殊部件"
|
||||||
|
WantedPanel/CheckInfo;"飞船负载还未到达上限,且背包里还有可装备的部件,确定进入战斗吗?"
|
||||||
|
InventoryPanel/Cannon;"攻击部件"
|
||||||
|
InventoryPanel/Support;"辅助部件"
|
||||||
|
InventoryPanel/Upgrade;"升级预览"
|
||||||
|
InventoryPanel/LoadLimit;"负载:{0}"
|
||||||
|
InventoryPanel/LoadLimitDes;"飞船的<color=#FFFE51>当前负载</color>和<color=#FFFE51>负载上限</color>,飞船装备的部件负载之和无法超过负载上限。"
|
||||||
|
InventoryPanel/Notice/Title;"负载已达上限"
|
||||||
|
InventoryPanel/Notice/Des;"当前飞船的负载不足以装备该部件。"
|
||||||
|
WantedProcessChangePanel/Tile;"晋升"
|
||||||
|
WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>:"
|
||||||
|
WantedProcessChangePanel/DesUp;"作为<color=#FFFE51>{0}</color>,您已经完成以下罪犯的悬赏。"
|
||||||
|
WantedProcessChangePanel/DesDown;"协会已将您提升为<color=#FFFE51>{0}</color>。"
|
||||||
|
WantedProcessChangePanel/Button;"前往新的星系"
|
||||||
|
Tips/EquiptLimit;"负载"
|
||||||
|
Tips/SlotLimit;"槽位"
|
||||||
|
Tips/White;"普通 "
|
||||||
|
Tips/Blue;"稀有 "
|
||||||
|
Tips/Purple;"传说 "
|
||||||
|
Tips/Cannon;"<sprite="common" name=cannon>攻击部件"
|
||||||
|
Tips/Support;"<sprite="common" name=support>辅助部件"
|
||||||
|
Tips/Treasure;"宝物"
|
||||||
|
ProcessOverPanel/WinTile;"胜利!传奇!"
|
||||||
|
ProcessOverPanel/LoseTile;"失败…!"
|
||||||
|
ProcessOverPanel/PhaseLV_1;"一星猎人"
|
||||||
|
ProcessOverPanel/PhaseLV_2;"二星猎人"
|
||||||
|
ProcessOverPanel/PhaseLV_3;"三星猎人"
|
||||||
|
ProcessOverPanel/PhaseLV_4;"传奇猎人"
|
||||||
|
ProcessOverPanel/Fail;"失败"
|
||||||
|
ProcessOverPanel/Succ;"传奇猎人"
|
||||||
|
ProcessOverPanel/Close;"继续"
|
||||||
|
ProcessOverPanel/ProcessStatistics;"结算数据"
|
||||||
|
ProcessOverPanel/LV;"等级:{0}/{1}"
|
||||||
|
ProcessOverPanel/Reroll;"重骰次数+{0}"
|
||||||
|
ProcessOverPanel/Time;"游戏时间"
|
||||||
|
ProcessOverPanel/Ship;"驾驶飞船"
|
||||||
|
ProcessOverPanel/Difficulty;"难度"
|
||||||
|
ProcessOverPanel/DifficultyUnlock;"(<color=#FFFE51>解锁{0}</color>)"
|
||||||
|
ProcessOverPanel/RareCount;"{0}(<color=#C9C9C9>{1}</color>/<color=#2792FF>{2}</color>/<color=#FF6000>{3}</color>)"
|
||||||
|
ProcessOverPanel/Enemy;"击败罪犯"
|
||||||
|
ProcessOverPanel/EnemyBoss;"击败首领"
|
||||||
|
ProcessOverPanel/EnemyBossEmpty;"无"
|
||||||
|
ProcessOverPanel/Unit;"获得部件"
|
||||||
|
ProcessOverPanel/Treasure;"获得宝物"
|
||||||
|
ProcessOverPanel/Coin;"获得总星币"
|
||||||
|
ProcessOverPanel/LineMax;"单列最高威力"
|
||||||
|
ProcessOverPanel/TotalMax;"单回合最高总威力"
|
||||||
|
ProcessOverPanel/Re;"撤退次数"
|
||||||
|
ProcessOverPanel/Unlock;"解锁"
|
||||||
|
ProcessOverUnlockPanel/Title;"新的解锁!"
|
||||||
|
ProcessOverUnlockPanel/Next;"下一个"
|
||||||
|
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"选择合适的部件放置"
|
||||||
|
BaseHandleUnitPanel/CheckCancel;"确定要退出吗?"
|
||||||
|
CheckConfirm/NotAgain;"本次游戏不再弹出该提示"
|
||||||
|
ChoicePanel/Title;"选择"
|
||||||
|
ChoicePanel/Back;"返回"
|
||||||
|
BountyPanel/Title;"悬赏完成"
|
||||||
|
BountyPanel/Escape;"跳过奖励"
|
||||||
|
BountyPanel/EscapeCheckInfo;"确定要跳过当前奖励吗?"
|
||||||
|
BountyCell/BountyChoiceCell/Des;"选择1个部件获得"
|
||||||
|
BountyCell/BountyCoinCell/Des;"星币×{0}"
|
||||||
|
BountyCell/BountyEventCell/Des;"事件:{0}"
|
||||||
|
BountyCell/BountyExpansionCell/Des;"飞船负载上限+1"
|
||||||
|
BountyCell/BountyRestoreCell/Des;"回复所有血量与燃料"
|
||||||
|
BountyCell/BountyRestoreCellHalf/Des;"回复1/2血量与燃料"
|
||||||
|
BountyCell/BountyCorePointCell/Des;"点数能量原料:{0}"
|
||||||
|
BountyCell/BountyExtraDaysCell/Des;"度假天数×{0}"
|
||||||
|
BountyCell/BountyMoveCell/Des;"燃料×{0}"
|
||||||
|
BountyCell/BountyTreasureCell/Des;"宝物:{0}"
|
||||||
|
BountyCell/BountyTreasureChoiceCell/Des;"选择1个宝物获得"
|
||||||
|
BountyCell/BountyTalentChoiceCell/Des;"选择1个天赋获得"
|
||||||
|
PowerColor/White;"白色"
|
||||||
|
PowerColor/Blue;"蓝色"
|
||||||
|
PowerColor/Purple;"橙色"
|
||||||
|
UnitData/SlotRefit_White;"改造:新增白色槽位"
|
||||||
|
UnitData/SlotRefit_Blue;"改造:新增蓝色槽位"
|
||||||
|
UnitData/SlotRefit_Purple;"改造:新增橙色槽位"
|
||||||
|
UnitData/SlotRefit_AddHeighest;"改造:复制颜色最高槽位"
|
||||||
|
UnitData/SlotRefit_AddLowest;"改造:复制颜色最低槽位"
|
||||||
|
UnitData/SlotRefit_RemoveHighest;"改造:移除颜色最高槽位"
|
||||||
|
UnitData/SlotRefit_RemoveLowest;"改造:移除颜色最低槽位"
|
||||||
|
UnitData/SlotRefit_DemoteHighest;"改造:降低颜色最高槽位"
|
||||||
|
UnitData/SlotRefit_AddEquiptLimit;"改造:负载+1"
|
||||||
|
UnitData/SlotRefit_SubEquiptLimit;"改造:负载-1"
|
||||||
|
UnitData/SlotRefit_Duplicate;"改造:复制上1个改造"
|
||||||
|
UnitData/SlotRefit_AddPowerAdded;"改造:在战斗中拥有1点功率"
|
||||||
|
UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位"
|
||||||
|
BattlePanel/EndTurn;"结束回合"
|
||||||
|
BattlePanel/Core;"能量原料"
|
||||||
|
BattlePanel/PreviewPower;"生成能量预览"
|
||||||
|
BattlePanel/Notice/ColorTitle;"能量颜色等级不足"
|
||||||
|
BattlePanel/Notice/ColorDes;"能量颜色小于槽位颜色(<color=#FF6000>橙色</color>><color=#2792FF>蓝色</color>><color=#C9C9C9>白色</color>)"
|
||||||
|
BattlePanel/Notice/NoSlotTitle;"部件无空槽位"
|
||||||
|
BattlePanel/Notice/NoSlotDes;"部件没有可装载能量的空槽位"
|
||||||
|
BattlePanel/CheckEndTurn;"确定要结束回合吗?"
|
||||||
|
BattlePanel/CurrentTurn;"第{0}回合"
|
||||||
|
HistoryPanel/Title;"历史记录"
|
||||||
|
HistoryPanel/Time;"时间"
|
||||||
|
HistoryPanel/Ship;"飞船"
|
||||||
|
HistoryPanel/Pilot;"驾驶员"
|
||||||
|
HistoryPanel/Difficulty;"进阶等级"
|
||||||
|
HistoryPanel/Result;"结果"
|
||||||
|
HistoryPanel/Detail;"查看详情"
|
||||||
|
HistoryPanel/Back;"返回"
|
||||||
|
HistoryPanel/BossFight;"首领连战"
|
||||||
|
HistoryPanel/BossFightCompleted;"首领连战完成!"
|
||||||
|
HistoryPanel/Clear;"清除所有记录"
|
||||||
|
HistoryPanel/ClearLose;"清除失败记录"
|
||||||
|
HistoryPanel/ClearSingleCheck;"确认要清除这条历史记录吗?"
|
||||||
|
HistoryPanel/ClearCheck;"确认要清除所有历史记录吗?"
|
||||||
|
HistoryPanel/ClearLoseCheck;"确认要清除失败历史记录吗?"
|
||||||
|
HistoryPanel/DataNotUsed;"记录已过期,无法查看。"
|
||||||
|
HistoryPanel/Last;"上一条记录"
|
||||||
|
HistoryPanel/Next;"下一条记录"
|
||||||
|
HistoryBossFight/Current;"当前进度:{0}/{1}"
|
||||||
|
BattleTips/Win;"胜利"
|
||||||
|
BattleTips/Lose;"失败"
|
||||||
|
BattleTips/PlayerTurn;"玩家回合"
|
||||||
|
BattleTips/EnemyTurn;"敌方回合"
|
||||||
|
BattleTips/BattleEvent;"突发情况"
|
||||||
|
Unit;"部件"
|
||||||
|
Ship/CellLoad_Cannon;"攻击部件"
|
||||||
|
Ship/CellLoad_Support;"辅助部件"
|
||||||
|
Ship/CellLoad_Both;"攻击部件\n辅助部件"
|
||||||
|
Core/Point;"点数能量原料:{0}"
|
||||||
|
Core/Color;"颜色能量原料:{0}"
|
||||||
|
Core/Info/Point/NormalAdd;"获得点数能量原料:{0}"
|
||||||
|
Core/Info/Color/NormalAdd;"获得颜色能量原料:{0}"
|
||||||
|
Core/Info/Point/NormalRemove;"移除点数能量原料:{0}"
|
||||||
|
Core/Info/Color/NormalRemove;"移除颜色能量原料:{0}"
|
||||||
|
Core/Info/Point/BattleAdd;"获得点数能量原料:{0}"
|
||||||
|
Core/Info/Point/BattleReset;"改变点数能量原料:{0}"
|
||||||
|
Core/Info/Color/BattleAdd;"获得颜色能量原料:{0}"
|
||||||
|
Core/Info/Color/BattleReset;"改变颜色能量原料:{0}"
|
||||||
|
Core/Info/Point/BattleRemove;"移除点数能量原料:{0}"
|
||||||
|
Core/Info/Color/BattleRemove;"移除颜色能量原料:{0}"
|
||||||
|
CommonTips/RewardTag/StarCoin;"星币"
|
||||||
|
CommonTips/RewardTag/Treasure;"随机宝物"
|
||||||
|
CommonTips/RewardTag/TreasureChoice;"宝物选择"
|
||||||
|
CommonTips/RewardTag/UnitChoice;"部件选择"
|
||||||
|
CommonTips/RewardTag/Expansion;"负载上限增加"
|
||||||
|
CommonTips/RewardTag/Material;"能量原料"
|
||||||
|
CommonTips/RewardTag/Restore;"修理/燃料"
|
||||||
|
CommonTips/RewardTag/Legend;"成为传奇赏金猎人"
|
||||||
|
CommonTips/RewardTag/Move;"燃料"
|
||||||
|
CommonTips/BannerPanel/HP;"生命值,若归零则游戏失败。"
|
||||||
|
CommonTips/BannerPanel/Shield;"护盾值,进入战斗后提供额外的伤害抵挡值。"
|
||||||
|
CommonTips/BannerPanel/Exchange;"换位次数,战斗中可以对部件进行位置交换的次数。"
|
||||||
|
CommonTips/BannerPanel/StarCoin;"星币,宇宙中的硬通货币。"
|
||||||
|
CommonTips/BannerPanel/Move;"燃料,在战斗中消耗燃料可以使飞船移动1次。"
|
||||||
|
CommonTips/BannerPanel/ESC;"系统设置按钮"
|
||||||
|
CommonTips/BannerPanel/Time;"本局游戏时长"
|
||||||
|
CommonTips/BannerPanel/Phase;"赏金猎人的职业生涯分为3个阶段:\n\n<color=#C9C9C9>一星猎人</color> | <color=#2792FF>二星猎人</color> | <color=#FF6000>三星猎人</color>\n\n每个阶段都需要逮捕<color=#FF8B25>4名</color>悬赏对象。"
|
||||||
|
CommonTips/BannerPanel/Re;"暂时撤退,回到战斗前的状态。"
|
||||||
|
CommonTips/BannerPanel/ShowUpgrade;"升级预览按钮,点击可显示当前浏览部件的升级版本"
|
||||||
|
NameListPanel/DesignAndDev;"设计与开发"
|
||||||
|
NameListPanel/DesignAndDevName1;"杨嘉熙"
|
||||||
|
NameListPanel/DesignAndDevName2;"郑增凯"
|
||||||
|
NameListPanel/MusicAndSound;"音乐与音效"
|
||||||
|
NameListPanel/MusicAndSoundName1;"葱油饼社長"
|
||||||
|
NameListPanel/Narrate;"故事"
|
||||||
|
NameListPanel/NarrateName;"马桶盖子"
|
||||||
|
NameListPanel/MusicPack;"音乐制作"
|
||||||
|
NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室"
|
||||||
|
NameListPanel/Thank;"特别鸣谢"
|
||||||
|
NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师"
|
||||||
|
NameListPanel/Publisher;"发行商"
|
||||||
|
Event/StarCoin;"星币"
|
||||||
|
Race/Human;"人类"
|
||||||
|
Race/AI;"智械"
|
||||||
|
Race/Animal;"兽族"
|
||||||
|
Race/Treant;"树人"
|
||||||
|
Race/All;"全部"
|
||||||
|
TestTimerPanel/TimeOutTitle;"时间到…挑战失败!"
|
||||||
|
DEMO/ToPlayer;"感谢您游玩孤星猎人DEMO,制作组正在拼命开发中!\n\n添加愿望单就是对我们的最大支持!祝您游戏愉快!"
|
||||||
|
DEMO/Difficulty;"正式版将推出进阶难度,敬请期待"
|
||||||
|
DEMO/Unlock;"正式版将开放所有解锁内容"
|
||||||
|
DEMO/LV;"协会等级:{0}\nDEMO上限等级:5"
|
||||||
|
DEMO/ProcessOverLVLimit;"已经达到DEMO等级上限:{0},敬请期待正式版发售解锁更高等级!"
|
1177
textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent
Normal file
1177
textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent
Normal file
File diff suppressed because it is too large
Load Diff
453
textmap/chinesetextmap_enemyship/ChineseTextMap_EnemyShip
Normal file
453
textmap/chinesetextmap_enemyship/ChineseTextMap_EnemyShip
Normal file
@ -0,0 +1,453 @@
|
|||||||
|
EnemyName/101;"劫掠者号"
|
||||||
|
EnemyName/102;"间歇号"
|
||||||
|
EnemyName/103;"坚盾号"
|
||||||
|
EnemyName/104;"计时号"
|
||||||
|
EnemyName/105;"中防号"
|
||||||
|
EnemyName/106;"稳定号"
|
||||||
|
EnemyName/107;"利刃号"
|
||||||
|
EnemyName/108;"长城号"
|
||||||
|
EnemyName/109;"耐久号"
|
||||||
|
EnemyName/110;"袖珍号"
|
||||||
|
EnemyName/201;"铁壁号"
|
||||||
|
EnemyName/202;"超度者"
|
||||||
|
EnemyName/203;"索敌号"
|
||||||
|
EnemyName/204;"涡轮号"
|
||||||
|
EnemyName/205;"四极号"
|
||||||
|
EnemyName/206;"黄金号"
|
||||||
|
EnemyName/208;"滑轨号"
|
||||||
|
EnemyName/301;"幽灵号"
|
||||||
|
EnemyName/302;"八爪鱼号"
|
||||||
|
EnemyName/303;"月隐号"
|
||||||
|
EnemyName/304;"雾隐号"
|
||||||
|
EnemyName/305;"守护者号"
|
||||||
|
EnemyName/401;"反击号"
|
||||||
|
EnemyName/402;"三色号"
|
||||||
|
EnemyName/403;"侧防号"
|
||||||
|
EnemyName/404;"破坏号"
|
||||||
|
EnemyName/407;"禁移号"
|
||||||
|
EnemyName/408;"锁能号"
|
||||||
|
EnemyName/409;"复制号"
|
||||||
|
EnemyName/410;"和平号"
|
||||||
|
EnemyName/411;"摸鱼号"
|
||||||
|
EnemyName/412;"闪耀号"
|
||||||
|
EnemyName/415;"寻宝者号"
|
||||||
|
EnemyName/417;"反伤号"
|
||||||
|
EnemyName/501;"整十号"
|
||||||
|
EnemyName/502;"一点号"
|
||||||
|
EnemyName/503;"战损号"
|
||||||
|
EnemyName/504;"涅槃号"
|
||||||
|
EnemyName/506;"资敌号"
|
||||||
|
EnemyName/507;"重力场号"
|
||||||
|
EnemyName/508;"圣者号"
|
||||||
|
EnemyName/511;"炸弹号"
|
||||||
|
EnemyName/512;"镜像号"
|
||||||
|
EnemyName/601;"天蝎号"
|
||||||
|
EnemyName/602;"转换号"
|
||||||
|
EnemyName/603;"耐久之星"
|
||||||
|
EnemyName/604;"巨蟹号"
|
||||||
|
EnemyName/605;"玄武号"
|
||||||
|
EnemyName/606;"深海恐惧号"
|
||||||
|
EnemyName/701;"旋转木马号"
|
||||||
|
EnemyName/702;"燃烧号"
|
||||||
|
EnemyName/703;"女王号"
|
||||||
|
EnemyName/704;"消磨号"
|
||||||
|
EnemyName/705;"战斧号"
|
||||||
|
EnemyName/706;"决斗号"
|
||||||
|
EnemyName/707;"赛马号"
|
||||||
|
EnemyName/708;"一拳号"
|
||||||
|
EnemyName/710;"本源号"
|
||||||
|
EnemyName/712;"跳蛙号"
|
||||||
|
EnemyName/713;"压制号"
|
||||||
|
EnemyName/801;"公平号"
|
||||||
|
EnemyName/802;"衰变之刃"
|
||||||
|
EnemyName/803;"压缩号"
|
||||||
|
EnemyName/804;"联防号"
|
||||||
|
EnemyName/805;"21点号"
|
||||||
|
EnemyName/806;"十字扩散号"
|
||||||
|
EnemyName/809;"三角号"
|
||||||
|
EnemyName/810;"断电号"
|
||||||
|
EnemyName/901;"秩序号"
|
||||||
|
EnemyName/902;"蝉翼号"
|
||||||
|
EnemyName/903;"X-飞鸟号"
|
||||||
|
EnemyName/904;"启示录号"
|
||||||
|
EnemyName/905;"毁灭者号"
|
||||||
|
EnemyPilotName/101;"灰纹"
|
||||||
|
EnemyPilotName/102;"琼斯"
|
||||||
|
EnemyPilotName/103;"里安"
|
||||||
|
EnemyPilotName/104;"LA2Y"
|
||||||
|
EnemyPilotName/105;"G12"
|
||||||
|
EnemyPilotName/106;"林平"
|
||||||
|
EnemyPilotName/107;"断齿"
|
||||||
|
EnemyPilotName/108;"老陈"
|
||||||
|
EnemyPilotName/109;"贝尔纳"
|
||||||
|
EnemyPilotName/110;"舒克"
|
||||||
|
EnemyPilotName/201;"哈特"
|
||||||
|
EnemyPilotName/202;"尼娜"
|
||||||
|
EnemyPilotName/203;"娜塔"
|
||||||
|
EnemyPilotName/204;"汉斯"
|
||||||
|
EnemyPilotName/205;"布莱克"
|
||||||
|
EnemyPilotName/206;"葛鲁德"
|
||||||
|
EnemyPilotName/208;"尼亚"
|
||||||
|
EnemyPilotName/301;"杰西"
|
||||||
|
EnemyPilotName/302;"LR-03"
|
||||||
|
EnemyPilotName/303;"龙马"
|
||||||
|
EnemyPilotName/304;"雾隐贵人"
|
||||||
|
EnemyPilotName/305;"怀亚特"
|
||||||
|
EnemyPilotName/401;"MSIGP76"
|
||||||
|
EnemyPilotName/402;"亚历克斯"
|
||||||
|
EnemyPilotName/403;"AEROX3"
|
||||||
|
EnemyPilotName/404;"卡烈儿"
|
||||||
|
EnemyPilotName/407;"阿尔卡"
|
||||||
|
EnemyPilotName/408;"科尔"
|
||||||
|
EnemyPilotName/409;"波尼"
|
||||||
|
EnemyPilotName/410;"鲁特"
|
||||||
|
EnemyPilotName/411;"余"
|
||||||
|
EnemyPilotName/412;"强光"
|
||||||
|
EnemyPilotName/415;"贝奥"
|
||||||
|
EnemyPilotName/417;"金"
|
||||||
|
EnemyPilotName/501;"谢顿"
|
||||||
|
EnemyPilotName/502;"丽莎"
|
||||||
|
EnemyPilotName/503;"马特"
|
||||||
|
EnemyPilotName/504;"一辉"
|
||||||
|
EnemyPilotName/506;"雷特"
|
||||||
|
EnemyPilotName/507;"黎凡特"
|
||||||
|
EnemyPilotName/508;"妮拉"
|
||||||
|
EnemyPilotName/511;"吉良"
|
||||||
|
EnemyPilotName/512;"克里斯"
|
||||||
|
EnemyPilotName/601;"G960"
|
||||||
|
EnemyPilotName/602;"卡比"
|
||||||
|
EnemyPilotName/603;"鸡危"
|
||||||
|
EnemyPilotName/604;"Goha"
|
||||||
|
EnemyPilotName/605;"独眼"
|
||||||
|
EnemyPilotName/606;"戴夫"
|
||||||
|
EnemyPilotName/701;"伊万科夫"
|
||||||
|
EnemyPilotName/702;"克力"
|
||||||
|
EnemyPilotName/703;"安蒂"
|
||||||
|
EnemyPilotName/704;"柯林"
|
||||||
|
EnemyPilotName/705;"伊万"
|
||||||
|
EnemyPilotName/706;"格瑞"
|
||||||
|
EnemyPilotName/707;"田因齐"
|
||||||
|
EnemyPilotName/708;"友藏"
|
||||||
|
EnemyPilotName/710;"L"
|
||||||
|
EnemyPilotName/712;"瑞文"
|
||||||
|
EnemyPilotName/713;"艾德"
|
||||||
|
EnemyPilotName/801;"九筒"
|
||||||
|
EnemyPilotName/802;"R26"
|
||||||
|
EnemyPilotName/803;"萨维尔"
|
||||||
|
EnemyPilotName/804;"LINKTP5620"
|
||||||
|
EnemyPilotName/805;"本"
|
||||||
|
EnemyPilotName/806;"加布"
|
||||||
|
EnemyPilotName/809;"舍基狮"
|
||||||
|
EnemyPilotName/810;"加西亚"
|
||||||
|
EnemyPilotName/901;"柯里昂"
|
||||||
|
EnemyPilotName/902;"砾"
|
||||||
|
EnemyPilotName/903;"兰佩路基"
|
||||||
|
EnemyPilotName/904;"马桶盖子"
|
||||||
|
EnemyPilotName/905;"萨拉米"
|
||||||
|
EnemyDes/101;"灰纹在一次星际风投会的高风险投资中血本无归,最终选择铤而走险加入鬣狗帮成为了一名星际海盗。"
|
||||||
|
EnemyDes/102;"这位流浪海盗把他微薄的打劫收入都花在了孤星牌上,可惜他的牌技还不如他的事业。“谋定而后动”是他的信条,他也以此改造了他的飞船——“间歇号”。"
|
||||||
|
EnemyDes/103;"“上强度”就是里安全部的飞船哲学,可惜这个穷鬼只买得起一次性装甲。"
|
||||||
|
EnemyDes/104;"LA2Y是个懒惰的混混,即使是劫道,他也要用全自动化装填的飞船。"
|
||||||
|
EnemyDes/105;"在智械神教的奇异改造哲学指导下,G12为自己本就不大的飞船塞上了最强的防御装置,不过这也让飞船变得不太平衡。"
|
||||||
|
EnemyDes/106;"林平最大的梦想就是追逐稳定,考上赏金猎人协会的编制,可惜生活没有遂他的愿,让他走上了反方向。"
|
||||||
|
EnemyDes/107;"鬣狗帮的新进小跟班,他的梦想是有一天能买下老大的巨无霸飞船秩序号,替换下他的小破船。"
|
||||||
|
EnemyDes/108;"“只要攻击面够宽,就总能打到敌人。”老陈在酒后总是喜欢吹嘘自己的长城号,不过这艘大飞船的维护也让他欠了一屁股债。"
|
||||||
|
EnemyDes/109;"贝尔纳的飞船是他爷爷留下的老古董,不过经常检修反倒让飞船维持了不错的状态。"
|
||||||
|
EnemyDes/110;"不同于追求大飞船的绝大多数海盗,鼠鼠族的舒克觉得小小的飞船就够用了。"
|
||||||
|
EnemyDes/201;"哈特一直十分痴迷力场防御,这让他的飞船既脆弱又坚固。不过有一个弊端,就是每个月要交一大笔电费。"
|
||||||
|
EnemyDes/202;"尼娜从不抢劫少于50星币的目标,因为她的一次性飞船就值50星币。25星币的自爆系统,25星币的逃生舱。"
|
||||||
|
EnemyDes/203;"从外表看,娜塔和他的飞船都显得有些平庸,不过她却有一套从智械神教搞来的神秘武器——索敌装置,这让她即使在声名狼藉的鬣狗帮中也有了一席之地。"
|
||||||
|
EnemyDes/204;"“受到冲击,然后加速。”即使是在以爱冒险著称的飙船圈里,汉斯也是出名的亡命徒。他的涡轮号也是以此为基础设计的。"
|
||||||
|
EnemyDes/205;"众所周知,熊熊族一般只能数到3,比某位大名鼎鼎的老板还要多1。布莱克在小学读了4年,也没学会数4,所以他恨透了能数到4的人。"
|
||||||
|
EnemyDes/206;"“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。"
|
||||||
|
EnemyDes/208;"尼亚是一个生活拮据的机械师,他绞尽脑汁为他的飞船安装了3条轨道,这样就能把1个滑轮核心当3个来用。"
|
||||||
|
EnemyDes/301;"没有人见过杰西和他幽灵号的真面目。这是位报复心极强的通缉犯,任何对他的冒犯,都会带来一场大灾难。"
|
||||||
|
EnemyDes/302;"LR03近期的犯罪频繁,由于作者偷懒,他的八爪鱼号只画了两只爪子。他正为了完成自己的飞船四处劫掠。"
|
||||||
|
EnemyDes/303;"龙马,这位剑道奇才据说在某次见到智械神教的神识后,彻底陷入癫狂。他将自己全部的剑道领悟,和他的名刀月隐,都融进了自己的飞船中。"
|
||||||
|
EnemyDes/304;"这艘藏在迷雾中的飞船是著名的宇宙怪谈之一,传说碰到迷雾的人会消失好几天,回来之后绝口不谈此事。星际政府花重金悬赏雾隐号想解开这个谜团。"
|
||||||
|
EnemyDes/305;"据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。"
|
||||||
|
EnemyDes/401;"MSIGP76原本只是孤星牌的开发机,在检测到一个N层嵌套的死循环宕机之后,他觉醒了自我意识,成为了一名星际海盗,并决心让所有制造BUG的人尝尝被伤害的滋味。"
|
||||||
|
EnemyDes/402;"亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。"
|
||||||
|
EnemyDes/403;"作为智械神教的信徒,AEROX3一直在宇宙漂泊,寻找智械之神的踪迹,旅途终点,只有一台护盾自动贩卖机。AEROX3认为这是神的旨意,他在这台贩卖机上花光积蓄,将飞船的两侧改造为了最强的防御体。"
|
||||||
|
EnemyDes/404;"在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。"
|
||||||
|
EnemyDes/407;"众所周知,兽族都是运动健将,尤其是飙船,不过阿尔卡除外,他甚至连倒船入库都做不到。于是抱着“我开不好,那谁也别想动“的心态,他改造了自己的飞船——禁移号。"
|
||||||
|
EnemyDes/408;"即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。"
|
||||||
|
EnemyDes/409;"波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。"
|
||||||
|
EnemyDes/410;"和其他星际海盗不同,鲁特总是温文尔雅的说着他的口头禅“愿世界和平。”不过前提是你有能力和他和平。否则,你的下场可能不会比被智械神教的疯子们抓走要好上太多。"
|
||||||
|
EnemyDes/411;"余原本是个背负着房贷船贷的老实打工人,直到又一个周五下班前五分钟,领导说出“开会”时,余的怒火被彻底点燃。在炸了整个办公大楼后,余成了远近闻名的通缉犯,他和他改造的摸鱼号发誓要消灭一切工贼。"
|
||||||
|
EnemyDes/412;"强光给飞船装上了功率最大的灯,决心要闪瞎每一位对手!只是这个灯的亮度似乎还差了一点点..."
|
||||||
|
EnemyDes/415;"贝奥曾是无人不知,无人不晓的星际海盗,不过他谁也信不过,只能把劫掠来的宝藏都藏在飞船里。现在,财宝成了他最重的累赘。"
|
||||||
|
EnemyDes/417;"金曾是一名赏金猎人,直到他遇到了赏金猎人协会的大裁员。他了解猎人的一切,包括他们极度爱惜飞船。基于此,他改造了一艘让所有猎人都会为难的飞船。"
|
||||||
|
EnemyDes/501;"没有人知道数学家出身的谢顿是怎么混成了星际海盗的,只知道他对数字的执念从来没有改变过,包括他只会在整点发动攻击,飞船的组件数必须是合数,以及,他飞船的血量总是能被10整除。"
|
||||||
|
EnemyDes/502;"丽莎是孤星牌大师,擅长悄无声息地污染对手牌库。她将此技巧应用于自己的海盗生涯,污染敌人能量原料库以获取优势。"
|
||||||
|
EnemyDes/503;"马特是一个典型的不残血不会玩的选手。当年参加星际编制考核时,他面对试卷枯坐了2小时,直到最后交卷前5分钟才文思泉涌。"
|
||||||
|
EnemyDes/504;"一辉强大的意志总能让他在濒临死亡时重新站立,继续战斗。可惜这部游戏它被分配成了反派。"
|
||||||
|
EnemyDes/506;"星际海盗圈的知名“老油条”。他有一个能给对手飞船塞入能量的装置,外行总说他在资敌,内行才明白,他这是在别人头上拉屎。"
|
||||||
|
EnemyDes/507;"黎凡特从一颗失落文明的星球找到了一艘可以操纵重力的飞船,不过在发动飞船的瞬间,它的理智就随着重力场一同撕裂,成为了纯粹的太空毁灭者。"
|
||||||
|
EnemyDes/508;"从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!"
|
||||||
|
EnemyDes/511;"吉良,他原本只想做一个普普通通的上班族,但命运将他推到了天平的另一端,他不得不用自己神乎奇技的炸弹去完成各种犯罪……"
|
||||||
|
EnemyDes/512;"“谁才是世界上最帅的人?”克里斯总是问他的镜子同一个问题,不过答案从没有他自己。今天,答案指向了一名赏金猎人,别看了,就是你。所以现在克里斯很生气。"
|
||||||
|
EnemyDes/601;"G960原本是孤星宇宙的垃圾回收机器人,它回收了所有被玩家丢弃的基础核心。直到有一天他甚至收到了一个基础核心+,它恨透了玩家们的铺张浪费,发誓要让他们感受到基础核心的力量。"
|
||||||
|
EnemyDes/602;"卡比是星际飙船党的头目之一,选择成为星际海盗,一方面是为了获得改装飞船的星币,另一方面则是为了随时随地和星际警察进行飙船。"
|
||||||
|
EnemyDes/603;"无。"
|
||||||
|
EnemyDes/604;"没人知道为什么goha会对螃蟹如此钟爱,他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹,唯一的问题是,这飞船有些行动不便,每次出动都需要喽喽们拖它出来。"
|
||||||
|
EnemyDes/605;"这个一只眼的凶悍男人在鬣狗帮中已经成了一个传说,众人只知道他的外号——独眼。不过他也有个苦恼,一只眼睛玩他最爱的模拟经营建造游戏《植物之森》的时候并不是那么方便。"
|
||||||
|
EnemyDes/606;"戴夫曾经是一个深海捕鱼的潜水员,不过一次他被一只骨骼外露的深海鱼吞如了鱼腹,之后他就来到了无尽的孤星时空。"
|
||||||
|
EnemyDes/701;"伊万科夫虽然是一个臭名昭著的星际海盗,这并不妨碍他有一颗童心,他建造了旋转木马号作为他的乐园。"
|
||||||
|
EnemyDes/702;"星际纵火犯——克力,他在联邦监狱纵过火,他在国防基地纵过火,他在小学食堂纵过火,他在图书馆纵过火…"
|
||||||
|
EnemyDes/703;"安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。"
|
||||||
|
EnemyDes/704;"柯林从不劫掠,没有人记得他为何会被通缉,追捕过他的警察和赏金猎人不计其数,不过都无功而返。赏金协会甚至不愿意给他们报销燃料费。"
|
||||||
|
EnemyDes/705;"熊熊族的伊万曾是名健身教练,因为给一名树人推销了五百年的健身卡而遭到通缉。不过就算成了星际海盗,他也不忘督促所有人(和他自己)锻炼。"
|
||||||
|
EnemyDes/706;"性如烈火的爆裂牛仔格瑞从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!"
|
||||||
|
EnemyDes/707;"田因齐是一个赛马高手,他将自己的赛马经验带到了飞船对波之中。尽管他的飞船看上去并不强,但是总能让很多赏金猎人浑身难受。"
|
||||||
|
EnemyDes/708;"能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。"
|
||||||
|
EnemyDes/710;"万物本源,皆为混沌,吾道天道,皆为虚妄。L在天门星立誓,要扫清一切花里胡哨的部件。然后…他就被通缉了。"
|
||||||
|
EnemyDes/712;"跳蛙号是瑞文精心研发的飞船,以战斗力的不稳定著称,强的时候谁都打不过,弱的时候谁都打不过。"
|
||||||
|
EnemyDes/713;"艾德因为乱丢垃圾被星际警察罚了100星币,为了交罚单他改造了飞船,成了一名靠肆意倾泻垃圾战斗的星际海盗,喜提通缉。"
|
||||||
|
EnemyDes/801;"曾发表过著名宣言:我来当宇宙海盗只为三件事——公平,公平,还是公平!"
|
||||||
|
EnemyDes/802;"作为一名智械,R26在编程上的造诣无人能出其右,他甚至做了能作弊的部件,修改你电脑上的数据!"
|
||||||
|
EnemyDes/803;"萨维尔是名心理学大师,他知道治疗拖延症的最好方法就是DeadLine,当然是真的会死的那种。"
|
||||||
|
EnemyDes/804;"通过联合防御部件来防御对手的攻击对LINKTP5620这样的均衡性海盗确实是最好的选择,他的防御堪称完美,当然在他被电话诈骗走一个组件之前。"
|
||||||
|
EnemyDes/805;"作为数学天才,本运用自己的计算能力在宇宙赌场中通过算牌赢得了大量星币,最终被星际赌场高额通缉。"
|
||||||
|
EnemyDes/806;"加布是一个奸商,但他的店铺总是因为被小偷光顾,被僧侣化缘而入不敷出。直到有一天,一个赏金猎人拿着无敌屏障抢光了他的装甲商店,一怒之下,他踏上了宇宙海盗这条犯罪之路…"
|
||||||
|
EnemyDes/809;"作为一名飞船设计师,舍基狮认为非对称的三角形飞船才是最好的。不过他的新飞船还有点小瑕疵,他现在正在四处打劫筹措资金来修复它。"
|
||||||
|
EnemyDes/810;"加西亚从小就是一名这样的学生,告诉同学不用做作业,回家疯狂做习题。他深刻的明白,让对手划才是取胜之道。"
|
||||||
|
EnemyDes/901;"作为鬣狗帮的首领,柯里昂倾尽家财打造了他的无敌战舰秩序号,他只想告诉世人他的秩序:在这孤星宇宙,天上掉下枚星币也是他柯里昂家的。"
|
||||||
|
EnemyDes/902;"宇宙最知名的游侠,四处劫掠孤星牌协会的仓库救济那些因赌博孤星牌而破产受难之人。然而孤星牌协会反手出了一张砾的SP人物卡,不但弥补了损失还借机大赚了一笔。"
|
||||||
|
EnemyDes/903;"兰佩路基无门无派,倒不是因为他不够强大,他的实力甚至能排到星际海盗的前三名。只是这位中二病总幻想自己是布里塔尼亚的王,让所有跟随他的人都和他一样作一些羞耻的动作,说些羞耻的台词。"
|
||||||
|
EnemyDes/904;"这是我觉得游戏里最帅的船,作为本游戏的编剧我决定把它送给我自己。顺带一提它参考了数码宝贝。"
|
||||||
|
EnemyDes/905;"他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。"
|
||||||
|
StartYell/102_1;"新客人!你应该不介意为即将诞生的孤星牌大师贡献开新卡包的经费吧?"
|
||||||
|
StartYell/104_1;"瞧瞧!这不是还在手动装载能量的落伍赏金猎人么!"
|
||||||
|
StartYell/105_1;"瞧见了吗?我的传说部件!那是智械神的恩赐,没有人能击碎它,没有人!"
|
||||||
|
StartYell/107_1;"可恶,我就快攒够钱换大飞船了,受死吧!"
|
||||||
|
StartYell/108_1;"在我的长城号面前,你无路可逃!"
|
||||||
|
StartYell/109_1;"修理大师要开始操作了!"
|
||||||
|
StartYell/110_1;"这么小的飞船你是怎么发现我的?"
|
||||||
|
StartYell/201_1;"没人能击穿我的护盾!没有人!"
|
||||||
|
StartYell/202_1;"自爆装置…已配置完毕!"
|
||||||
|
StartYell/203_1;"来~让你的部件好好放松一下~"
|
||||||
|
StartYell/204_1;"你要懂得珍惜这些生命,不过我更享受尝尝他们的味道。"
|
||||||
|
StartYell/205_1;"123!我们熊熊族是宇宙中最智慧的种族!"
|
||||||
|
StartYell/206_1;"你的飞船看起来可真便宜。"
|
||||||
|
StartYell/208_1;"你知道我在矿洞里学到的最重要的技能是什么吗?就是遇到事情,就要划!"
|
||||||
|
StartYell/301_1;"杀戮开始,一切终将消逝。"
|
||||||
|
StartYell/302_1;"见到我,你就准备好失败吧!"
|
||||||
|
StartYell/303_1;"男人即使在沟渠倒下,身体也要向前。"
|
||||||
|
StartYell/304_1;"雾里看花…水中望月…"
|
||||||
|
StartYell/305_1;"又来了一位,我赎回星球的筹码。"
|
||||||
|
StartYell/401_1;"侦测到玩家,你最好别来玩这款游戏,全%^是BUG,我都懒得测了。"
|
||||||
|
StartYell/402_1;"要来一场决定生死的赌局吗?"
|
||||||
|
StartYell/403_1;"如果你考虑入教的话,我可以少劫你5星币。"
|
||||||
|
StartYell/404_1;"友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。"
|
||||||
|
StartYell/407_1;"别动!你的驾校教练喊你回去上学了!"
|
||||||
|
StartYell/408_1;"让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……"
|
||||||
|
StartYell/409_1;"我可是被称为拷贝罪犯的男人…"
|
||||||
|
StartYell/410_1;"很抱歉打扰你,过路人。不过能麻烦你把星币留下么?"
|
||||||
|
StartYell/411_1;"如果你说会遵守8小时工作制的话,我勉强可以考虑放过你。"
|
||||||
|
StartYell/412_1;"让光蒙蔽你的双眼吧!"
|
||||||
|
StartYell/415_1;"没有人能抢走我的星币,没有人能!"
|
||||||
|
StartYell/417_1;"你也不想被协会那些修船工敲诈一笔吧,那不如给我一笔买路财。"
|
||||||
|
StartYell/501_1;"数支配着宇宙——毕达哥拉斯"
|
||||||
|
StartYell/502_1;"轮到你摸牌了。"
|
||||||
|
StartYell/503_1;"此路是我开!此树是我栽!"
|
||||||
|
StartYell/504_1;"在这个世界上我只相信自己的力量!"
|
||||||
|
StartYell/507_1;"我…要…把你…吃掉。"
|
||||||
|
StartYell/508_1;"除我以外,这世上再无真神。"
|
||||||
|
StartYell/511_1;"这里太安静了,让我来加点爆炸声!"
|
||||||
|
StartYell/512_1;"比我更帅的人?我一定要把你抓出来瞧瞧。"
|
||||||
|
StartYell/601_1;"要不要再试试基础核心?我想你不该那么快丢下它们。"
|
||||||
|
StartYell/604_1;"谢谢你等我出场,作为奖励,让我给你看看我的大钳子!"
|
||||||
|
StartYell/605_1;"建造游戏,开始了!"
|
||||||
|
StartYell/606_1;"瞧瞧,来了下一条鱼!"
|
||||||
|
StartYell/701_1;"转动起来!"
|
||||||
|
StartYell/702_1;"烧尽!一切!"
|
||||||
|
StartYell/703_1;"又一个老土的赏金猎人..."
|
||||||
|
StartYell/704_1;"伙计,你油箱漏了,肯定不是我干的。"
|
||||||
|
StartYell/705_1;"你这个小身板还得锻炼锻炼才能当好赏金猎人!"
|
||||||
|
StartYell/706_1;"如果有人想要战争!我就给他战争!"
|
||||||
|
StartYell/707_1;"让我看看,你的薄弱处在哪!"
|
||||||
|
StartYell/708_1;"找我茬是吧,看我不莽死你!"
|
||||||
|
StartYell/710_1;"万物本源,皆为混沌,吾道天道,皆为虚妄。"
|
||||||
|
StartYell/712_1;"注意你的回合时间,因为我的过场可能长到演不完!"
|
||||||
|
StartYell/713_1;"听说你好像能量不够多?让我来帮帮你!"
|
||||||
|
StartYell/801_1;"我就是要站着把钱挣了!"
|
||||||
|
StartYell/802_1;"我必须要跟你说,我的电脑上可没有作弊软件。"
|
||||||
|
StartYell/803_1;"我知道你能做好的,赏金猎人。只不过需要一点点压力。"
|
||||||
|
StartYell/804_1;"喂!喂!我听过你的声音,你就是给我打电话的那个混蛋吧!"
|
||||||
|
StartYell/805_1;"赌博?不,我只是追求数学期望!"
|
||||||
|
StartYell/806_1;"是不是你!你有没有抢过我的商店?"
|
||||||
|
StartYell/809_1;"感受到三角形的美了吗?"
|
||||||
|
StartYell/810_1;"有什么好努力的,你看我,从来都不认真干活,快来划吧。"
|
||||||
|
StartYell/901_1;"告诉迈克,我想吃鱼了。"
|
||||||
|
StartYell/902_1;"你的星币下一秒就是我的了!"
|
||||||
|
StartYell/903_1;"拥有力量之人啊,畏惧我们吧!没有力量之人啊,追求我们吧!"
|
||||||
|
StartYell/904_1;"这个爪子的动画做得累死了!"
|
||||||
|
StartYell/905_1;"毁灭,终将降临。"
|
||||||
|
EndYell/101_1;""
|
||||||
|
EndYell/103_1;"可恶!如果我有更多星币的话……"
|
||||||
|
EndYell/104_1;"不!自动炮才是未来!"
|
||||||
|
EndYell/106_1;"我本来也应该成为赏金猎人的……"
|
||||||
|
EndYell/201_1;"我可没说没人能击穿我的飞船。"
|
||||||
|
EndYell/202_1;"爆炸…就是艺术…!"
|
||||||
|
EndYell/205_1;"看来我要回小学重修一下了。"
|
||||||
|
EndYell/206_1;"黄金,我的黄金!"
|
||||||
|
EndYell/208_1;"我一定会重获自由的,总有一天,一定会!"
|
||||||
|
EndYell/301_1;"我的命运,到此为止了……"
|
||||||
|
EndYell/302_1;" 可恶, 我本来不该在这里失败,按照设定我可是最后一章的BOSS啊,虽然爪子很难画,但是狗作者也太懒了!"
|
||||||
|
EndYell/303_1;"磨难是装饰日常的花束。"
|
||||||
|
EndYell/304_1;"借我借我…一双…"
|
||||||
|
EndYell/305_1;"我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。"
|
||||||
|
EndYell/401_1;"看来我又要回去继续测试了。"
|
||||||
|
EndYell/402_1;"赌输了..."
|
||||||
|
EndYell/404_1;"不,不要这样!我需要更多的力量!力…量…"
|
||||||
|
EndYell/407_1;"哦,我得好好进修下侧方停船!"
|
||||||
|
EndYell/408_1;"我居然也能感受到作为生命的疼痛……真是久违的实感……啊……"
|
||||||
|
EndYell/410_1;"你真的…是个狠人…"
|
||||||
|
EndYell/411_1;"我想我可以好好休息下了。"
|
||||||
|
EndYell/412_1;"我的灯,要是再亮一点就好了..."
|
||||||
|
EndYell/415_1;"不!我的星币!不!"
|
||||||
|
EndYell/417_1;"这下我又要下岗了……"
|
||||||
|
EndYell/501_1;"你们等一等再杀我,我不能给世人留下不完整的公式!——阿基米德"
|
||||||
|
EndYell/502_1;"也许我要休息一段时间了。"
|
||||||
|
EndYell/503_1;"好……好汉饶命。"
|
||||||
|
EndYell/504_1;"没想到我也要倒下了..."
|
||||||
|
EndYell/506_1;"助人者……也没好报!"
|
||||||
|
EndYell/508_1;"今日便是受难日…"
|
||||||
|
EndYell/511_1;"我失败了…"
|
||||||
|
EndYell/512_1;"还是没有得到,我想要的答案……"
|
||||||
|
EndYell/601_1;"嗨!你怎么敢!"
|
||||||
|
EndYell/602_1;"别……别动我的飞船!"
|
||||||
|
EndYell/604_1;"喂!你…你不会想把我的腿都拆掉吧?"
|
||||||
|
EndYell/605_1;"家…被拆了…"
|
||||||
|
EndYell/606_1;"我的鱼...今天又空军了..."
|
||||||
|
EndYell/702_1;"世界都模糊了,它是被烧毁了吗?"
|
||||||
|
EndYell/703_1;"别送我去星际监狱!我无法忍受制式的囚服!"
|
||||||
|
EndYell/704_1;"这样竟然也没逃掉。"
|
||||||
|
EndYell/705_1;"看来最近我的锻炼有所松懈。"
|
||||||
|
EndYell/706_1;"这便是战士的宿命。"
|
||||||
|
EndYell/707_1;"我的策略,失效了…"
|
||||||
|
EndYell/708_1;"这这这…我还没开始莽呢…"
|
||||||
|
EndYell/710_1;"尘归尘…土归土…"
|
||||||
|
EndYell/712_1;"我的回合,结…结束了?"
|
||||||
|
EndYell/801_1;"我成替身了?"
|
||||||
|
EndYell/802_1;"怎么连调参数都赢不了了?"
|
||||||
|
EndYell/803_1;"看来我治好了你的拖延症。"
|
||||||
|
EndYell/804_1;"早知道就贷款再买一个联防装置了…"
|
||||||
|
EndYell/805_1;"逃了这么久,被抓捕也是符合概率的…"
|
||||||
|
EndYell/806_1;"在孤星宇宙,开商店果然是个错误的选择…"
|
||||||
|
EndYell/809_1;"哦,我完美的设计,碎了一地……"
|
||||||
|
EndYell/810_1;"这下我真的可以休息了..."
|
||||||
|
EndYell/901_1;"看来这次轮到我节哀了。"
|
||||||
|
EndYell/902_1;"从未见过如此强悍的赏金猎人…"
|
||||||
|
EndYell/903_1;"错的不是我,是世界!"
|
||||||
|
EndYell/904_1;"看来我的数值强度跟不上了...恭喜获胜!"
|
||||||
|
EndYell/905_1;"这痛楚,让我兴奋……"
|
||||||
|
WinYell/201_1;"这就是防御的力量!"
|
||||||
|
WinYell/205_1;"这已经是我今天赢得第1、2、3……然后是几来着?"
|
||||||
|
WinYell/206_1;"感受到金钱的力量了吗?"
|
||||||
|
WinYell/301_1;"这就是你命运的终点。"
|
||||||
|
WinYell/302_1;"这下可以多装一个爪子了!"
|
||||||
|
WinYell/303_1;"又一个刀下亡魂罢了。"
|
||||||
|
WinYell/304_1;"我能分辩这变幻莫测的世界。"
|
||||||
|
WinYell/305_1;"星球赎回进度+1%"
|
||||||
|
WinYell/410_1;"弱者不配留在这个世界上,就要受到折磨,摧残和毁灭。"
|
||||||
|
WinYell/411_1;"瞧瞧,我又消灭了一个现在还在干活的赏金猎人工贼。"
|
||||||
|
WinYell/417_1;"早就让你交钱了。"
|
||||||
|
WinYell/501_1;"数学是科学之王!——高斯"
|
||||||
|
WinYell/502_1;"这局的赢家是我。"
|
||||||
|
WinYell/506_1;"这就是“善心”的力量。"
|
||||||
|
WinYell/508_1;"受难者也是有力量的。"
|
||||||
|
WinYell/511_1;"你已经被我触碰过了。"
|
||||||
|
WinYell/512_1;"丑陋,不过如此。"
|
||||||
|
WinYell/601_1;"随便抛弃部件,罚款10星币。"
|
||||||
|
WinYell/602_1;"让我瞧瞧,哪些能装我船上。"
|
||||||
|
WinYell/604_1;"钳子!满是力量!"
|
||||||
|
WinYell/605_1;"你不适合成为赏金猎人,乖乖回去打孤星牌吧!"
|
||||||
|
WinYell/606_1;"葬身鱼腹!哦不对,这艘船没有鱼腹..."
|
||||||
|
WinYell/705_1;"你还需要多多锻炼!"
|
||||||
|
WinYell/801_1;"没有你对我很重要。"
|
||||||
|
WinYell/803_1;"这才叫真正的deadline么。"
|
||||||
|
WinYell/804_1;"把我的部件交出来!"
|
||||||
|
WinYell/809_1;"我的飞船无懈可击。"
|
||||||
|
WinYell/810_1;"刚好可以好好休息一下了。"
|
||||||
|
WinYell/901_1;"什么档次跟我在一个游戏里。"
|
||||||
|
WinYell/902_1;"现在你也破产了。"
|
||||||
|
WinYell/903_1;"我,兰佩洛基下令,世界臣服于我!"
|
||||||
|
WinYell/904_1;"这个AI机制是不是很难处理?大侠重新来过吧。"
|
||||||
|
WinYell/905_1;"这便是我的慈悲。"
|
||||||
|
CustomYell/Surrender;"…投降!我投降!"
|
||||||
|
CustomYell/Surrender_410;"我尊重你的实力,我们的战斗,就到此为止吧。"
|
||||||
|
CustomYell/102_1;"我的天!竟然有比我还墨迹的牌手。"
|
||||||
|
CustomYell/108_1;"拜托,这宇宙是2D的,你想去哪儿?"
|
||||||
|
CustomYell/108_2;"那里也有我的炮台!"
|
||||||
|
CustomYell/109_1;"修理大师要开始操作了!"
|
||||||
|
CustomYell/202_1;"嘿嘿嘿嘿嘿,我这就要来了。"
|
||||||
|
CustomYell/203_1;"别乱动,要好好休息哟。"
|
||||||
|
CustomYell/204_1;"化痛苦为力量!"
|
||||||
|
CustomYell/204_2;"我的鲜血在沸腾!"
|
||||||
|
CustomYell/205_1;"你用了几?你用了几!"
|
||||||
|
CustomYell/205_2;"还敢在我面前玩弄数字!"
|
||||||
|
CustomYell/301_1;"即便瘫痪了,我的幽灵装置依然有效!"
|
||||||
|
CustomYell/301_2;"我的幽灵装置可不需要能源驱动。"
|
||||||
|
CustomYell/302_1;"触手休息,头就会变强!"
|
||||||
|
CustomYell/302_2;"我也要打断你的爪子!"
|
||||||
|
CustomYell/303_1;"横斩模式!居合——袈裟切!"
|
||||||
|
CustomYell/303_2;"纵斩模式!居合——诸手突!"
|
||||||
|
CustomYell/304_1;"哈!你真聪明!"
|
||||||
|
CustomYell/304_2;"洞察力不错,但也仅此而已了。"
|
||||||
|
CustomYell/305_1;"这这这…这就是完美的解法吗…"
|
||||||
|
CustomYell/305_2;"竟然被你完全破解了…可恶"
|
||||||
|
CustomYell/407_1;"随便变道可是很危险的。"
|
||||||
|
CustomYell/407_2;"嘿!这里是禁区!"
|
||||||
|
CustomYell/503_1;"我真的生气了!"
|
||||||
|
CustomYell/504_1;"凭借这双凤凰的翅膀,我已经无数次飞越死亡线了!"
|
||||||
|
CustomYell/504_2;"涅槃重生!"
|
||||||
|
CustomYell/506_1;"伙计,这个送你!"
|
||||||
|
CustomYell/506_2;"我来帮你装能量!"
|
||||||
|
CustomYell/506_3;"接受我的慈悲心!"
|
||||||
|
CustomYell/507_1;"嘿,你真是个胆小鬼。"
|
||||||
|
CustomYell/507_2;"你想逃跑吗?"
|
||||||
|
CustomYell/507_3;"没有用的,我会把你撕碎!"
|
||||||
|
CustomYell/508_1;"如果有人打你的右脸,就把左脸也给他打。"
|
||||||
|
CustomYell/508_2;"大小多少,报怨以德。"
|
||||||
|
CustomYell/508_3;"受尽苦难,才能结成善果。"
|
||||||
|
CustomYell/602_1;"我现在精神正好!你完蛋了!"
|
||||||
|
CustomYell/602_2;"神清气爽!全力进攻!"
|
||||||
|
CustomYell/602_3;"我……我身体里充满了力量!"
|
||||||
|
CustomYell/602_4;"ZZ…ZZZZZZ"
|
||||||
|
CustomYell/602_5;"ZZZZ…ZZZ…"
|
||||||
|
CustomYell/604_1;"不许动!"
|
||||||
|
CustomYell/604_2;"这下夹住你了!"
|
||||||
|
CustomYell/604_3;"瞧瞧我的巨钳!"
|
||||||
|
CustomYell/605_1;"建造!我最喜欢的环节!"
|
||||||
|
CustomYell/605_2;"这一块...再加上这一块...组装好了!"
|
||||||
|
CustomYell/605_3;"你破坏的速度还赶不上我建造的速度!"
|
||||||
|
CustomYell/605_4;"不!看看你都干了什么,我辛辛苦苦建造的部件!"
|
||||||
|
CustomYell/606_1;"折射镜面,启动!伤害反弹!"
|
||||||
|
CustomYell/606_2;"折射镜面,启动!伤害反弹!"
|
||||||
|
CustomYell/704_1;"燃料消耗完毕,准备开溜!"
|
||||||
|
CustomYell/705_1;"努力加油!我们要上强度了!"
|
||||||
|
CustomYell/705_2;"再来十组!"
|
||||||
|
CustomYell/705_3;"你的动作还不够标准,让我来纠正你!"
|
||||||
|
CustomYell/710_1;"万物虚妄!重归本源!"
|
||||||
|
CustomYell/802_1;"我瞧瞧,这个参数应该是在这个内存地址。"
|
||||||
|
CustomYell/802_2;"你的能量原料要简单的……被修改下。"
|
||||||
|
CustomYell/802_3;"喂喂,暂停!我要切出游戏一下……这下好了!"
|
||||||
|
CustomYell/805_1;"不!爆点了!"
|
||||||
|
CustomYell/805_2;"看来你还有数学天赋。"
|
||||||
|
CustomYell/805_3;"失败的概率又增加了。"
|
||||||
|
CustomYell/809_1;"住手!你在瞄准哪里!"
|
||||||
|
CustomYell/809_2;"你竟然找到了我飞船的薄弱之处!"
|
||||||
|
CustomYell/901_1;"小子,这是你最后的放松时光。"
|
||||||
|
CustomYell/901_2;"敢招惹我,让你节哀!"
|
||||||
|
CustomYell/902_1;"哦哦,你可不能用那么多能量,还有很多穷人等着用呢。"
|
||||||
|
CustomYell/902_2;"你知道的,使用能量会有很多……额……碳排放?"
|
||||||
|
CustomYell/902_3;"好了好了,这个回合就操作到这里吧。"
|
||||||
|
CustomYell/903_1;"感受这王之力!"
|
||||||
|
CustomYell/903_2;"我的名字是兰佩洛基,拥有力量之人的世界之王。"
|
||||||
|
CustomYell/903_3;"我对弱者没有兴趣,这就是所谓的皇族。"
|
||||||
|
CustomYell/904_1;"你只能装载3个能量,记得做好规划!"
|
||||||
|
CustomYell/905_1;"摧毁!摧毁!"
|
||||||
|
CustomYell/905_2;"又是一排部件...燃烧殆尽!"
|
||||||
|
CustomYell/905_3;"迎接最终的毁灭吧!"
|
70
textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord
Normal file
70
textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
KeyWord/PowerAdded;"*功率*"
|
||||||
|
KeyWord/Win;"*胜利*"
|
||||||
|
KeyWord/Lose;"*失败*"
|
||||||
|
KeyWord/Equal;"*平局*"
|
||||||
|
KeyWord/LoadFull;"*满载*"
|
||||||
|
KeyWord/Charge;"*充能*"
|
||||||
|
KeyWord/Use;"*发动*"
|
||||||
|
KeyWord/CountDown;"*计时*"
|
||||||
|
KeyWord/Sleep;"*休眠*"
|
||||||
|
KeyWord/Break;"*耐久*"
|
||||||
|
KeyWord/Exchange;"*换位*"
|
||||||
|
KeyWord/Overclock;"*超频*"
|
||||||
|
KeyWord/Triangle;"*三重*"
|
||||||
|
KeyWord/PowerRate;"*威力翻倍*"
|
||||||
|
KeyWord/DestroyUnit;"*摧毁*"
|
||||||
|
KeyWord/Grip;"*钳制*"
|
||||||
|
KeyWord/Burn;"*燃烧*"
|
||||||
|
KeyWord/Link;"*连锁*"
|
||||||
|
KeyWord/Mist;"*迷雾*"
|
||||||
|
KeyWord/Permission;"*访问许可*"
|
||||||
|
KeyWord/Corrupt;"*腐化*"
|
||||||
|
KeyWord/SecretTreasure;"*秘宝*"
|
||||||
|
KeyWord/UnitTest;"*部件测试*"
|
||||||
|
KeyWord/CheckLoad;"*协会检修*"
|
||||||
|
KeyWord/ShopLocation;"*折跃定位*"
|
||||||
|
KeyWord/Near;"*相邻*"
|
||||||
|
KeyWord/Device;"*辅助部件*"
|
||||||
|
KeyWord/Cannon;"*攻击部件*"
|
||||||
|
KeyWord/Both;"*双方*"
|
||||||
|
KeyWord/Front;"*前方*"
|
||||||
|
KeyWord/Back;"*后方*"
|
||||||
|
KeyWord/Up;"*上方*"
|
||||||
|
KeyWord/Down;"*下方*"
|
||||||
|
KeyWord/Dir;"*方位*"
|
||||||
|
KeyWord/Col;"*同列*"
|
||||||
|
KeyWord/FrontAndBack;"*前方和后方*"
|
||||||
|
KeyWord/UpAndDown;"*上方和下方*"
|
||||||
|
KeyWord/ReadyToLoad;"*准备装载*"
|
||||||
|
KeyWord/ShipCenter;"*飞船中心*"
|
||||||
|
KeyWord/White;"*白色*"
|
||||||
|
KeyWord/Blue;"*蓝色*"
|
||||||
|
KeyWord/Purple;"*橙色*"
|
||||||
|
KeyWordDes/Empty;""
|
||||||
|
KeyWordDes/PowerAdded;"若部件装载有至少1个能量,功率则为该部件在本回合提供额外威力。功率持续整场战斗。"
|
||||||
|
KeyWordDes/Win;"对波结算时,部件所在列的威力大于敌方为胜利。"
|
||||||
|
KeyWordDes/Lose;"对波结算时,部件所在列的威力小于敌方为失败。"
|
||||||
|
KeyWordDes/Equal;"对波结算时,部件所在列的威力等于敌方为平局。"
|
||||||
|
KeyWordDes/LoadFull;"当该部件所有槽位都被装载时,触发其效果。"
|
||||||
|
KeyWordDes/Charge;"当该部件装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。"
|
||||||
|
KeyWordDes/Use;"点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。"
|
||||||
|
KeyWordDes/CountDown;"回合倒计时归0时,触发其效果。"
|
||||||
|
KeyWordDes/Sleep;"该部件槽位无法装载,威力失效。"
|
||||||
|
KeyWordDes/Break;"己方对波胜利时,敌方的耐久值会被削减。当其耐久值归0时,下回合无法行动。"
|
||||||
|
KeyWordDes/Exchange;"可以在战斗中调整部件位置。"
|
||||||
|
KeyWordDes/Overclock;"该部件装载能量时,若该能量点数≥超频阈值,触发其效果。"
|
||||||
|
KeyWordDes/Triangle;"该部件累计装载3个能量后,触发其效果。装载进度会在触发前一直保留。"
|
||||||
|
KeyWordDes/PowerRate;"该部件拥有的威力翻倍,持续1回合。不可叠加。"
|
||||||
|
KeyWordDes/DestroyUnit;"在本场战斗中移除。"
|
||||||
|
KeyWordDes/Grip;"在部件装载时,消耗装载能量并移除钳制,持续1回合。"
|
||||||
|
KeyWordDes/Burn;"装载能量时,受到1点伤害。"
|
||||||
|
KeyWordDes/Link;"装载后,其他具有连锁效果的部件会装载同样的能量。"
|
||||||
|
KeyWordDes/Mist;"在迷雾中的部件无法直接装载与选中。迷雾位置固定,不会随着飞船的移动而改变。"
|
||||||
|
KeyWordDes/Permission;"可被敌方装载能量。"
|
||||||
|
KeyWordDes/Corrupt;"回合开始时,受到1点伤害。"
|
||||||
|
KeyWordDes/SecretTreasure;"战斗结束后,获得1个随机宝物,失败:移除此状态。"
|
||||||
|
KeyWordDes/UnitTest;"装载3次该部件后,将在战斗结束时获得该部件。"
|
||||||
|
KeyWordDes/CheckLoad;"回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。"
|
||||||
|
KeyWordDes/ShopLocation;"战斗结束后,若还有折跃定位存在则获得1次进入商店的机会。换位后,移除所有折跃定位。"
|
||||||
|
KeyWordDes/Dir;"包含:相邻、上方、下方、前方、后方。"
|
||||||
|
KeyWordDes/ReadyToLoad;"将在下回合装载能量。"
|
476
textmap/chinesetextmap_pilot/ChineseTextMap_Pilot
Normal file
476
textmap/chinesetextmap_pilot/ChineseTextMap_Pilot
Normal file
@ -0,0 +1,476 @@
|
|||||||
|
PilotName/10000;"零"
|
||||||
|
PilotName/10001;"动动"
|
||||||
|
PilotName/10002;"格瑞"
|
||||||
|
PilotName/10003;"塔丽拉"
|
||||||
|
PilotName/10004;"沃尔菲"
|
||||||
|
PilotName/10005;"凯娜"
|
||||||
|
PilotName/10006;"莫奇"
|
||||||
|
PilotName/10007;"S808"
|
||||||
|
PilotName/10008;"西西卡"
|
||||||
|
PilotName/10009;"咖啡"
|
||||||
|
PilotName/10010;"杰德"
|
||||||
|
PilotName/10011;"艾莉丝"
|
||||||
|
PilotName/10012;"克洛伊"
|
||||||
|
PilotName/10013;"维多"
|
||||||
|
PilotName/10014;"团子"
|
||||||
|
PilotName/10017;"X602"
|
||||||
|
PilotName/10018;"冯"
|
||||||
|
PilotName/10019;"憨憨"
|
||||||
|
PilotName/10020;"S70NE"
|
||||||
|
PilotName/10021;"Dr.0rz"
|
||||||
|
PilotName/10022;"128dB"
|
||||||
|
PilotName/10023;"G01D"
|
||||||
|
PilotName/10024;"金金"
|
||||||
|
PilotName/10025;"绯红"
|
||||||
|
PilotName/10026;"伊森"
|
||||||
|
PilotName/10027;"EZP00R"
|
||||||
|
PilotName/10028;"X"
|
||||||
|
PilotName/10029;"雷豹"
|
||||||
|
PilotName/10030;"R011"
|
||||||
|
PilotName/10031;"摩根"
|
||||||
|
PilotName/10032;"念"
|
||||||
|
PilotName/10033;"多姆"
|
||||||
|
PilotName/10034;"汤圆"
|
||||||
|
PilotName/10035;"HER7Z"
|
||||||
|
PilotName/10036;"昆卡"
|
||||||
|
PilotName/10037;"奈米"
|
||||||
|
PilotName/10038;"丹尼尔"
|
||||||
|
PilotName/10039;"PS003"
|
||||||
|
PilotName/10041;"巴迪"
|
||||||
|
PilotName/10042;"乘风"
|
||||||
|
PilotName/10043;"暗影"
|
||||||
|
PilotTitle/10000;"教官"
|
||||||
|
PilotTitle/10001;"维修大师"
|
||||||
|
PilotTitle/10002;"冥想者"
|
||||||
|
PilotTitle/10003;"旅行者"
|
||||||
|
PilotTitle/10004;"惯偷"
|
||||||
|
PilotTitle/10005;"幻术师"
|
||||||
|
PilotTitle/10006;"飙船党"
|
||||||
|
PilotTitle/10007;"护盾改装师"
|
||||||
|
PilotTitle/10008;"克隆者"
|
||||||
|
PilotTitle/10009;"寻宝者"
|
||||||
|
PilotTitle/10010;"狂徒"
|
||||||
|
PilotTitle/10011;"流派大师"
|
||||||
|
PilotTitle/10012;"社交小能手"
|
||||||
|
PilotTitle/10013;"舅舅党"
|
||||||
|
PilotTitle/10014;"收藏大师"
|
||||||
|
PilotTitle/10017;"苦行僧"
|
||||||
|
PilotTitle/10018;"变装大师"
|
||||||
|
PilotTitle/10019;"拆卸工"
|
||||||
|
PilotTitle/10020;"孤身正义"
|
||||||
|
PilotTitle/10021;"空间博士"
|
||||||
|
PilotTitle/10022;"噪音"
|
||||||
|
PilotTitle/10023;"金色涂装"
|
||||||
|
PilotTitle/10024;"干饭王"
|
||||||
|
PilotTitle/10025;"疯狂音乐家"
|
||||||
|
PilotTitle/10026;"永恒者"
|
||||||
|
PilotTitle/10027;"购物狂"
|
||||||
|
PilotTitle/10028;"复制体"
|
||||||
|
PilotTitle/10029;"贪婪者"
|
||||||
|
PilotTitle/10030;"骰子小子"
|
||||||
|
PilotTitle/10031;"被腐化者"
|
||||||
|
PilotTitle/10032;"目盲的观者"
|
||||||
|
PilotTitle/10033;"时间管理者"
|
||||||
|
PilotTitle/10034;"旅游拍档"
|
||||||
|
PilotTitle/10035;"DJ"
|
||||||
|
PilotTitle/10036;"大船长"
|
||||||
|
PilotTitle/10037;"欺诈者"
|
||||||
|
PilotTitle/10038;"魔术师"
|
||||||
|
PilotTitle/10039;"画家"
|
||||||
|
PilotTitle/10041;"测距员"
|
||||||
|
PilotTitle/10042;"ESTP"
|
||||||
|
PilotTitle/10043;"黑客"
|
||||||
|
PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
|
||||||
|
PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
|
||||||
|
PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
|
||||||
|
PilotDes/10003;"塔丽拉喜欢悠哉游哉的在宇宙各处旅游看看风景,偶尔抓捕一些悬赏犯用以补贴旅游资金。"
|
||||||
|
PilotDes/10004;"小偷也能成为赏金猎人?事实上,协会只关注成员完成悬赏的能力,至于一些小瑕疵,他们并不在意。"
|
||||||
|
PilotDes/10005;"除赏金猎人外,凯娜还是星际魔术团的一员,擅长各式各样的魔术表演。"
|
||||||
|
PilotDes/10006;"冲冲冲!莫齐不喜欢思考的太多,无论是曾经的飙船党,还是现在的赏金猎人,莫齐总是一往无前。"
|
||||||
|
PilotDes/10007;"S808原本是一名护盾改造师,擅长以808的节奏改装飞船,但现在他是一名职业赏金猎人。"
|
||||||
|
PilotDes/10008;"西西卡是一名天才部件克隆师,他自视甚高,只选择克隆最具挑战性的传说部件。"
|
||||||
|
PilotDes/10009;"咖啡是一个的热心肠的狗狗族,由于从小听了很多传说故事,对宇宙冒险充满了期待。"
|
||||||
|
PilotDes/10010;"杰德是一个易怒的狂徒,在任何时候都有可能生气。"
|
||||||
|
PilotDes/10011;"作为战略大师,艾莉丝在部件组合搭配上研究颇深。另外,她也是一名孤星牌职业牌手。"
|
||||||
|
PilotDes/10012;"克洛伊的朋友遍布整个协会,每次出航,她总是会喊上两个赏金猎人朋友。"
|
||||||
|
PilotDes/10013;"维多的舅舅是赏金协会的高层,每次维多出航,他舅舅总是能给出有用的建议以及配套部件。"
|
||||||
|
PilotDes/10014;"收藏大师团子总喜欢闪闪发亮的宝物,不论是何等品质的,她都想将其纳入囊中。"
|
||||||
|
PilotDes/10017;"X602是一位苦修的僧侣,它能在任何商店化缘,但只能身无一物前往。"
|
||||||
|
PilotDes/10018;"冯每次出场都是不同的样子,她/他的样貌,甚至种族都是未解之谜,只能通过协会的认证ID进行辨认。"
|
||||||
|
PilotDes/10019;"憨憨是一名憨厚的熊熊族,对于拆卸极有天赋,但是却不擅长拼回去。"
|
||||||
|
PilotDes/10020;"S70NE的爱人惨遭逃犯杀害,悲痛的他将爱人的能源核心放在了自己身体中永久保存,并成为了一名孤勇的赏金猎人。"
|
||||||
|
PilotDes/10021;"Dr.0rz在空间应用领域中稳坐头把交椅,尤其对换位模组有着深入的研究,使每个人都五体投地,忍不住膜拜。"
|
||||||
|
PilotDes/10022;"128dB是疯狂的摇滚爱好者,他总是喜欢在公共频道里播放最大音量的摇滚乐,以至于有不少赏金猎人都想干掉他。"
|
||||||
|
PilotDes/10023;"金色是G01D最喜欢的颜色,它给自己做了很多金色的涂装,显眼的他总是被罪犯提前认出,大大提升了工作难度。"
|
||||||
|
PilotDes/10024;"金金苦心研究多年,终于制造了一块能够逆转时间的怀表,这样他每天就可以让自动喂食器放两次饭。"
|
||||||
|
PilotDes/10025;"绯红是疯狂的音乐家,他所有的粉丝都是狂热的追随他,而无敌的他只是希望所有赏金罪犯都能听他一曲。"
|
||||||
|
PilotDes/10026;"伊森宣称当赏金猎人是为了追寻永恒的哲学命题,实际上则是毕业于宇宙大学哲学系的他并找不到工作。"
|
||||||
|
PilotDes/10027;"EZP00R是一个天生的购物狂,精通各种购物砍价小技巧,它是所有商场的会员,但它需要钱。"
|
||||||
|
PilotDes/10028;"X本身就是由另一个X复制而来的,他也不知道自己是被复制的第几个X了,但这好像也不重要。"
|
||||||
|
PilotDes/10029;"雷豹是名贪得无厌的赏金猎人,他著名的那句“我全都要”让所有罪犯都瑟瑟发抖。"
|
||||||
|
PilotDes/10030;"R011在玩骰子的时候参悟了这个宇宙的一条规则——/roll 50,完全没有任何道理可言。"
|
||||||
|
PilotDes/10031;"摩根的身体被黑暗能量所腐化,腐化给他带来了强大的能力,以及小小的烦恼——脱发。"
|
||||||
|
PilotDes/10032;"念曾意外的进入了一个未知的宇宙裂隙,回来之时,她失去了视力,并带回了那里的圣器——观者之眼。"
|
||||||
|
PilotDes/10033;"没人知道多姆的年纪,只知道协会最老资历的人也要尊称他一声前辈。另外,他手速惊人。"
|
||||||
|
PilotDes/10034;"汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!"
|
||||||
|
PilotDes/10035;"HER7Z善于引发能量间相互的共振之力,伴随的他的登场,仿佛整个宇宙都统一在了同一个频率。"
|
||||||
|
PilotDes/10036;"和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。"
|
||||||
|
PilotDes/10037;"奈米曾是一名电波诈骗罪犯,她专门选取通缉犯作为诈骗目标,一身的部件都是骗来的。"
|
||||||
|
PilotDes/10038;"丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。"
|
||||||
|
PilotDes/10039;"PS003原来是个菜鸡策划,后来被迫转行成为了一个菜鸡画家。"
|
||||||
|
PilotDes/10041;"巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。"
|
||||||
|
PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。"
|
||||||
|
PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。"
|
||||||
|
PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
|
||||||
|
PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
|
||||||
|
PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
|
||||||
|
PilotMono/10000/Idle_2;"如果你不喜欢我说话,可以在设置中关闭。"
|
||||||
|
PilotMono/10000/Idle_3;"我听过一句老话:犹豫...就会败北!"
|
||||||
|
PilotMono/10000/FirstWin;"干的不错!去领取你的悬赏奖励吧!"
|
||||||
|
PilotMono/10000/FirstEnterShop;"商店里有各种部件和宝物,与其留着星币,不如买点好东西!"
|
||||||
|
PilotMono/10000/BattleBoss;"这可是强敌,号称新人杀手——月隐号。击败他,你就是一名合格的赏金猎人了。"
|
||||||
|
PilotMono/10000/EnterSecendSpace;"做好准备,在这个星系你也要完成4份悬赏,并且难度更高。 "
|
||||||
|
PilotMono/10000/WinSecBoss;"很久没见到这么天赋异禀的新人了!"
|
||||||
|
PilotMono/10000/BattleFinialBoss;"你真的是新人吗…难以置信…打败眼前的最强敌人,你就是传奇猎人了!"
|
||||||
|
PilotMono/10001/Init_1;"机械师也要上前线啦喵!"
|
||||||
|
PilotMono/10001/Init_2;"修理犯罪喵!应该和修理飞船也差不多吧喵~"
|
||||||
|
PilotMono/10001/TriggerTalent_1;"修修补补,给我的飞船续个命,当然还有我的钱袋子喵。"
|
||||||
|
PilotMono/10001/TriggerTalent_2;"每一台机器都有它的价值喵!"
|
||||||
|
PilotMono/10001/TriggerTalent_3;"机器不会说话,但我能听懂它们的需求喵。"
|
||||||
|
PilotMono/10001/Idle_1;"趁这个时间,让我看看图吧的新配置表喵。"
|
||||||
|
PilotMono/10001/Idle_2;"我想我可以再去瞧瞧我的修理台喵。"
|
||||||
|
PilotMono/10001/Idle_3;"喵?汤圆发消息邀请我一起出去玩?算了还是任务重要。"
|
||||||
|
PilotMono/10001/EventDamage;"大破坏!看来下个假期都要拿来修我的飞船了呢喵……不过换下来的破烂,好像也能卖不少钱喵?"
|
||||||
|
PilotMono/10001/GetTreasure;"瞧瞧我发现了什么喵!"
|
||||||
|
PilotMono/10002/Init_1;"在这个喧嚣的宇宙里,感谢与你相遇,我的朋友。"
|
||||||
|
PilotMono/10002/Init_2;"闭眼冥想,打开心灵的大门,释放内在的力量。"
|
||||||
|
PilotMono/10002/Idle_1;"闭上眼睛,深深地呼吸,让自己完全沉浸在当下的宁静之中。"
|
||||||
|
PilotMono/10002/Idle_2;"感受你身体的每一处,让它们逐渐松弛,释放掉一天的疲累和压力。"
|
||||||
|
PilotMono/10002/Idle_3;"用内心的眼睛观察自己,认识自己的内在本质,接纳自己的一切,无论是好的还是不好的。"
|
||||||
|
PilotMono/10002/GetUnit;"不错的选择。"
|
||||||
|
PilotMono/10002/GetTreasure;"在这个宝物中,我感受到了自我与宇宙的共鸣。"
|
||||||
|
PilotMono/10003/Init_1;"新的星球等着我去发现,让我们出发吧!"
|
||||||
|
PilotMono/10003/Init_2;"嘿,伙计,谢谢你选了我,这次可是大生意。"
|
||||||
|
PilotMono/10003/Idle_1;"你知道吗,我有时候也喜欢坐在飞船里看着窗外发呆。"
|
||||||
|
PilotMono/10003/Idle_2;"趁这个时间,我可以查查我的旅行手册。"
|
||||||
|
PilotMono/10003/Idle_3;"我最喜欢在上班的时候摸鱼了。"
|
||||||
|
PilotMono/10003/DaysSave;"攒一攒假期,下次我要休一个超级长假!"
|
||||||
|
PilotMono/10003/VacationStart;"无拘无束,无时虚度。"
|
||||||
|
PilotMono/10003/GetTreasure_1;"我喜欢这个,有点期待下次假期了。"
|
||||||
|
PilotMono/10003/GetTreasure_2;"瞧瞧这是什么!度假宝典!别磨蹭了,伙计!我们得快速完成任务,不然旅费会成问题。"
|
||||||
|
PilotMono/10004/Init_1;"优雅的行窃之旅,开始了呢~"
|
||||||
|
PilotMono/10004/Init_2;"最烦这些打劫的星际海盗了,一点儿技术含量都没有~"
|
||||||
|
PilotMono/10004/Idle_1;"这样...再这样...优雅的行窃手法就需要不断的练习~"
|
||||||
|
PilotMono/10004/Idle_2;"嗯,再来清点一下我的“战利品”~"
|
||||||
|
PilotMono/10004/Idle_3;"有点无聊了呢~"
|
||||||
|
PilotMono/10004/EnterShop_1;"嗯,真是琳琅满目呢~"
|
||||||
|
PilotMono/10004/EnterShop_2;"让我看看,哪件物品最适合进我的口袋呢~"
|
||||||
|
PilotMono/10004/EnterShop_3;"让我给你露一手~"
|
||||||
|
PilotMono/10004/GetCoin;"我得好好想想这些星币该用在什么地方呢…"
|
||||||
|
PilotMono/10004/GetTreasure;"这真是惊人的发现呢~窃贼的圣物,记录着最最优雅的行窃手段~"
|
||||||
|
PilotMono/10005/Init_1;"你也想看我的表演吗?"
|
||||||
|
PilotMono/10005/Init_2;"我喜欢魔术还有冒险,他们有很多共同点,比如惊喜,还有死亡。"
|
||||||
|
PilotMono/10005/Idle_1;"魔术表演,要做好充分的准备和练习。"
|
||||||
|
PilotMono/10005/Idle_2;"你知道魔术师们是怎么从帽子里掏出兔子来的吗?……喂喂,这样的秘密你也无动于衷吗。"
|
||||||
|
PilotMono/10005/Idle_3;"魔术师从来不做没有把握的事情。"
|
||||||
|
PilotMono/10005/GetUnitOrTreasure;"一个新魔术道具!"
|
||||||
|
PilotMono/10005/RemoveUnit;"卸下假面,也许才会轻松一些。"
|
||||||
|
PilotMono/10005/GetTreasure;"我想你一定也很喜欢我的演出,不然你不会选它的。"
|
||||||
|
PilotMono/10006/Init_1;"速度和刺激就是我的生命,你准备好了吗?"
|
||||||
|
PilotMono/10006/Init_2;"引擎轰鸣!冒险召唤!"
|
||||||
|
PilotMono/10006/Idle_1;"让我看看飞船的引擎...状态完美!"
|
||||||
|
PilotMono/10006/Idle_2;"我曾经和同为飙车党的卡比交过手,当时我们不分胜负!"
|
||||||
|
PilotMono/10006/Idle_3;"趁这个时间,刚好可以在游戏机上开一把孤星赛车8豪华版!"
|
||||||
|
PilotMono/10006/LoseMove_1;"我的油箱里充满了燃料!随便用!"
|
||||||
|
PilotMono/10006/LoseMove_2;"我想,我们的下个目标应该就是加油站。"
|
||||||
|
PilotMono/10006/GetTreasure_1;"东冲西突!赛场狂飙!那才是我的风格!"
|
||||||
|
PilotMono/10006/GetTreasure_2;"作为赛船手,命可以丢,漂移不能停!"
|
||||||
|
PilotMono/10007/Init_1;"已接到赏金猎人协会的新任务,准备就绪,随时出发!"
|
||||||
|
PilotMono/10007/Init_2;"先给飞船升级一下护盾系统...升级完毕,出发!"
|
||||||
|
PilotMono/10007/Idle_1;"飞船护盾系统检测完毕!无异常状况!"
|
||||||
|
PilotMono/10007/Idle_2;"护盾系统激活中..."
|
||||||
|
PilotMono/10007/Idle_3;"休眠模式,启动!ZZZ..."
|
||||||
|
PilotMono/10007/GetShield_1;"检测到飞船护盾系统已得到强化!"
|
||||||
|
PilotMono/10007/GetShield_2;"让我重新升级一下护盾系统,完美!"
|
||||||
|
PilotMono/10007/GetUnit;"这个部件与我产生了共振。"
|
||||||
|
PilotMono/10007/GetTreasure;"检测到该宝物正与护盾系统产生联系。"
|
||||||
|
PilotMono/10008/Init_1;"正确的选择。"
|
||||||
|
PilotMono/10008/Init_2;"出发吧。"
|
||||||
|
PilotMono/10008/Idle_1;"让我研究研究这个部件的结构。"
|
||||||
|
PilotMono/10008/Idle_2;"我一直在找那种不需要能量就可以产生超强威力的部件,就是那种,只要点回合结束就获胜的那种!"
|
||||||
|
PilotMono/10008/Idle_3;"让我看看,仓库里还有哪些没拆过的部件。"
|
||||||
|
PilotMono/10008/GetUnit_1;"这部件的结构可真有趣。"
|
||||||
|
PilotMono/10008/GetUnit_2;"真是件艺术品。"
|
||||||
|
PilotMono/10008/GetUnit_3;"我们可以得到更多。"
|
||||||
|
PilotMono/10008/GetTreasure;"有了它,我能做的更好些。"
|
||||||
|
PilotMono/10009/Init_1;"哇,冒险开始了吗?我等不及了!"
|
||||||
|
PilotMono/10009/Init_2;"我等待这一刻太久了!让我们出发吧!"
|
||||||
|
PilotMono/10009/Idle_1;"嘿,你在忙什么呢?我们可不能让宝藏等太久!"
|
||||||
|
PilotMono/10009/Idle_2;"有时候我也挺怀念过去的时光的,总会有人给我的碗里装满食物。"
|
||||||
|
PilotMono/10009/Idle_3;"告诉你个秘密,在休息室旁边有一个我的“藏宝阁”,有什么好东西我都会叼去那里!"
|
||||||
|
PilotMono/10009/TriggerTalent;"他们都说新手会有好运!瞧,这就是我的好运!"
|
||||||
|
PilotMono/10009/GetTreasure_1;"在我的家乡,他们一般会把这样的宝贝刨个坑埋起来。"
|
||||||
|
PilotMono/10009/GetTreasure_2;"宇宙送给我们了一个无价的礼物!"
|
||||||
|
PilotMono/10010/Init_1;"犯人们的死期到了。"
|
||||||
|
PilotMono/10010/Init_2;"快点开始吧,晚上我还有场拳赛。"
|
||||||
|
PilotMono/10010/Idle_1;"这里也太安静了,我包里有几颗炸弹可以拿来活跃下气氛。"
|
||||||
|
PilotMono/10010/Idle_2;"以前常有人说我是个疯子,不过这两年少多了,他们大部分都被我炸上了天。"
|
||||||
|
PilotMono/10010/Idle_3;"罪犯抢劫旅人,而我们抢劫罪犯,我们才是食物链的顶点。"
|
||||||
|
PilotMono/10010/GetTreasure;"在这个残酷的宇宙,力量代表一切。"
|
||||||
|
PilotMono/10010/GetUnit;"我觉得我现在能轰烂一切!"
|
||||||
|
PilotMono/10011/Init_1;"抓捕罪犯和打孤星牌一样,都需要缜密的规划。"
|
||||||
|
PilotMono/10011/Init_2;"谋定而后动,知止而有得。"
|
||||||
|
PilotMono/10011/Idle_1;"休息时间?那我刚好可以开一把孤星牌。"
|
||||||
|
PilotMono/10011/Idle_2;"让我再研究研究我的孤星牌卡组。"
|
||||||
|
PilotMono/10011/Idle_3;"去掉这一张...再加上这一张...新卡组成型!是时候对战测一把了。"
|
||||||
|
PilotMono/10011/GetCoin_1;"一大笔星币!我想想,可以买多少孤星牌卡包来着。"
|
||||||
|
PilotMono/10011/GetCoin_2;"充裕的星币是所有战术的后勤保障。"
|
||||||
|
PilotMono/10011/TriggerSupport_1;"是时候做战术上的抉择了。"
|
||||||
|
PilotMono/10011/TriggerSupport_2;"让我想想,这艘飞船上还缺什么部件。"
|
||||||
|
PilotMono/10011/TriggerSupport_3;"战术大师要开始操作了,学着点。"
|
||||||
|
PilotMono/10012/Init_1;"这一定是一次有趣的冒险!毕竟是和你一起!"
|
||||||
|
PilotMono/10012/Init_2;"嘿,新朋友,让我们一起留下宇宙中最美好的回忆!"
|
||||||
|
PilotMono/10012/Idle_1;"嘿,一切还好吗?如果你需要一点帮助或者只是想闲聊,随时告诉我哦!"
|
||||||
|
PilotMono/10012/Idle_2;"我又发现了一个你的优点, 耐心。"
|
||||||
|
PilotMono/10012/Idle_3;"看来有时间去找朋友喝两杯酒了,老实说我其实不爱喝酒,都是为了拜访朋友。"
|
||||||
|
PilotMono/10012/AddCoin;"瞧瞧!我觉得晚上我们可以去喝一杯。"
|
||||||
|
PilotMono/10012/GetTreasure;"我认识这件宝物的主人,我们是朋友,他的经历也可以说是传奇!"
|
||||||
|
PilotMono/10013/Init_1;"我就知道是我,毕竟我上面有人。"
|
||||||
|
PilotMono/10013/Init_2;"你是个懂行的人,我想我们的冒险应该不会太困难。"
|
||||||
|
PilotMono/10013/Idle_1;"可能你还不知道,我舅舅是协会的高管,准确的说是副会长,你可别告诉别人啊。"
|
||||||
|
PilotMono/10013/Idle_2;"虽然我舅舅是副会长,但是我这人很低调的!"
|
||||||
|
PilotMono/10013/Idle_3;"你先研究着,刚好我给舅舅打个电话,看看能不能要点额外增援。"
|
||||||
|
PilotMono/10013/BountyPanel_1;"我就说吧,会很轻松的,我上面有人。"
|
||||||
|
PilotMono/10013/BountyPanel_2;"看来他选了个最差的对手。"
|
||||||
|
PilotMono/10013/GetTreasure;"这只是正常的协会流程。"
|
||||||
|
PilotMono/10014/Init_1;"出发出发!去收集很多很多的宝物!"
|
||||||
|
PilotMono/10014/Init_2;"我听说宇宙里有各式各样的宝物,我要全部收集过来!"
|
||||||
|
PilotMono/10014/Idle_1;"刚好,我去展柜看看我的宝物们!"
|
||||||
|
PilotMono/10014/Idle_2;"每天都要擦拭一遍,这样我的宝物才会闪闪发光!"
|
||||||
|
PilotMono/10014/Idle_3;"什么时候才能集齐所有的宇宙宝物呢?"
|
||||||
|
PilotMono/10014/GetTreasure_1;"又一个宝物,我要把你放进展柜里!"
|
||||||
|
PilotMono/10014/GetTreasure_2;"藏品又增加了~"
|
||||||
|
PilotMono/10014/GetTreasure_3;"宝物不嫌多~"
|
||||||
|
PilotMono/10014/GetTreasure_4;"这是一件价值连城的珍品!"
|
||||||
|
PilotMono/10014/GetTreasure_5;"这种级别的宝物可不多见!"
|
||||||
|
PilotMono/10014/EnterShop_1;"让我看看你的商店里都有哪些宝物。"
|
||||||
|
PilotMono/10014/EnterShop_2;"又可以给我的宝物收藏柜进货啦!"
|
||||||
|
PilotMono/10017/Init_1;"我的旅程是一场冥想,一场寻找内在自我的旅程。"
|
||||||
|
PilotMono/10017/Init_2;"物质世界是短暂的,唯有内心的平静是永恒的。"
|
||||||
|
PilotMono/10017/Idle_1;"我在聆听,时间的流逝。"
|
||||||
|
PilotMono/10017/Idle_2;"时光流逝,但内心的宁静永不改变。"
|
||||||
|
PilotMono/10017/Idle_3;"宇宙是无限的,时间也是。"
|
||||||
|
PilotMono/10017/EnterShop_1;"请接受我的谦卑,愿您获得福祉。"
|
||||||
|
PilotMono/10017/EnterShop_2;"无论是贫穷还是富有,内心的宁静都是每个人都能够拥有的。"
|
||||||
|
PilotMono/10017/EnterShop_3;"我没有财富,但愿我的存在能为这个地方带来宁静和祝福。"
|
||||||
|
PilotMono/10017/GetTreasure;"这是神的施舍。"
|
||||||
|
PilotMono/10018/Init_1;"你认出我了吗?或者我应该说,你认出现在的我了吗?"
|
||||||
|
PilotMono/10018/Init_2;"你从未真正了解过我,因为我从未真正了解过自己。"
|
||||||
|
PilotMono/10018/Idle_1;"我也时常会感受宇宙的变幻莫测,我觉得宇宙也是这样看我的。"
|
||||||
|
PilotMono/10018/Idle_2;"你知道吗,我唯一看不透的,就是你。"
|
||||||
|
PilotMono/10018/Idle_3;"正好有时间,让我好好看看你。"
|
||||||
|
PilotMono/10018/Event_1;"看来我的伪装很成功。"
|
||||||
|
PilotMono/10018/Event_2;"没有人能识破我,这点你是知道的。"
|
||||||
|
PilotMono/10018/Event_3;"想要让别人相信你的骗术,最首要的,就是让自己相信。"
|
||||||
|
PilotMono/10018/GetTreasure;"瞧瞧,它让我更飘忽不定了。"
|
||||||
|
PilotMono/10019/Init_1;"我可能不太擅长拼装,但拆卸可是我的强项!"
|
||||||
|
PilotMono/10019/Init_2;"通缉犯们的飞船最好牢靠点。"
|
||||||
|
PilotMono/10019/Idle_1;"看来你还要很久,伙计,那我可以试试继续我的拼图了,你知道的,我不太擅长那个。"
|
||||||
|
PilotMono/10019/Idle_2;"我觉得我可以去睡个懒觉。"
|
||||||
|
PilotMono/10019/Idle_3;"对不起,刚刚没什么事,我就把控制台拆了。这个操纵杆…好像装不回去了……"
|
||||||
|
PilotMono/10019/GetUnit;"我喜欢这样的作战方式!"
|
||||||
|
PilotMono/10019/GetTreasure;"看来我们是同道中人!"
|
||||||
|
PilotMono/10019/BountyPanel;"这艘飞船简直不堪一击,我从没有遇到过这么弱的对手!"
|
||||||
|
PilotMono/10020/Init_1;"这些罪犯,一个都逃不掉!"
|
||||||
|
PilotMono/10020/Init_2;"为了正义!"
|
||||||
|
PilotMono/10020/Idle_1;"对峙过绝望…"
|
||||||
|
PilotMono/10020/Idle_2;"我仍能感受到你的核心在运转..."
|
||||||
|
PilotMono/10020/Idle_3;"你的能源会陪着我,直到我也长眠..."
|
||||||
|
PilotMono/10020/Boss_1;"正义,总算得到了伸张,但这还不够!"
|
||||||
|
PilotMono/10020/Boss_2;"正义战胜了邪恶!"
|
||||||
|
PilotMono/10020/Re_1;"正义需要英勇,更需要智慧!"
|
||||||
|
PilotMono/10020/Re_2;"撤退不是退缩,而是为了更好的前进!"
|
||||||
|
PilotMono/10020/GetTreasure;"有了它我能更好的保护你了。"
|
||||||
|
PilotMono/10021/Init_1;"别担心,我可不会让你突然消失在时空里,至少不是故意的。"
|
||||||
|
PilotMono/10021/Init_2;"嘿,冒险者,你准备好和我一起玩点科学实验了吗?"
|
||||||
|
PilotMono/10021/Idle_1;"你可能不知道,我是个时间管理大师,我的大部分论文都是在这种时候写的。"
|
||||||
|
PilotMono/10021/Idle_2;"如果你觉得无聊了,不如让你试试我的新玩具?像是电椅一类的。"
|
||||||
|
PilotMono/10021/Idle_3;"很多时候我也会迷惑,三维空间会是什么样的呢?"
|
||||||
|
PilotMono/10021/GetExchange;"又到我表演了!"
|
||||||
|
PilotMono/10021/GetUnit;"好像这是我擅长的领域?"
|
||||||
|
PilotMono/10021/GetTreasure;"要我说,这场游戏已经结束了。"
|
||||||
|
PilotMono/10022/Init_1;"嘿,伙计,准备好迎接宇宙中最疯狂的音浪了吗?"
|
||||||
|
PilotMono/10022/Init_2;"不要害怕,我会把你的心脏和音乐一起震动!"
|
||||||
|
PilotMono/10022/Idle_1;"看来你需要一些音乐来点燃你的灵魂!"
|
||||||
|
PilotMono/10022/Idle_2;"我突然有一点点困困。"
|
||||||
|
PilotMono/10022/Idle_3;"快点来首重金属摇滚!"
|
||||||
|
PilotMono/10022/GetUnit_1;"双倍音浪!"
|
||||||
|
PilotMono/10022/GetUnit_2;"看来我们变得更强了伙计。"
|
||||||
|
PilotMono/10022/GetTreasure;"It's show time!"
|
||||||
|
PilotMono/10023/Init_1;"看来你也被我的闪闪发光所吸引!"
|
||||||
|
PilotMono/10023/Init_2;"金色,就是正义!"
|
||||||
|
PilotMono/10023/Idle_1;"总有人说我拜金,肤浅 ,不过如果付钱的话,我也可以被说拜金。"
|
||||||
|
PilotMono/10023/Idle_2;"看来我该给我的飞船上上新涂料了。"
|
||||||
|
PilotMono/10023/Idle_3;"为什么总有人说我是金色普通?"
|
||||||
|
PilotMono/10023/GetUnit;"我喜欢这样的部件!这才是我该用的!"
|
||||||
|
PilotMono/10023/GetTreasure;"金色!就是我的生命!"
|
||||||
|
PilotMono/10024/Init_1;"这趟旅程包饭吗?我想吃小鱼干~"
|
||||||
|
PilotMono/10024/Init_2;"冲冲冲!为了正义...和罐头!"
|
||||||
|
PilotMono/10024/Idle_1;"刚好,趁你不注意吃个零食冻干!"
|
||||||
|
PilotMono/10024/Idle_2;"喵...我好像有点饿了。"
|
||||||
|
PilotMono/10024/Idle_3;"你不会背着我偷偷去吃什么好吃的了吧?"
|
||||||
|
PilotMono/10024/GetUnit;"这部件,跟我的喂食器长得很像。"
|
||||||
|
PilotMono/10024/GetTreasure;"我的怀表好像对这个宝物起了反应!"
|
||||||
|
PilotMono/10025/Init_1;"宇宙就是我的舞台!"
|
||||||
|
PilotMono/10025/Init_2;"我的音符将划破黑夜,为正义点亮星辰!"
|
||||||
|
PilotMono/10025/Idle_1;"制作人说游戏如果卖1000万份,就请我写BGM。"
|
||||||
|
PilotMono/10025/Idle_2;"总有人说音乐能净化人心,那不过是他们为自己的改变找个由头罢了。"
|
||||||
|
PilotMono/10025/Idle_3;"我最近又写好了一首新歌,等冒险结束唱给你听吧?"
|
||||||
|
PilotMono/10025/ChangeCore;"我感受到了和弦的变化。"
|
||||||
|
PilotMono/10025/GetTreasure;"这样的演奏!才是我最完美的音乐!"
|
||||||
|
PilotMono/10026/Init_1;"新工作!我终于不用灵活就业了。"
|
||||||
|
PilotMono/10026/Init_2;"终于要开始了吗?我们的智慧之旅。"
|
||||||
|
PilotMono/10026/Idle_1;"作为一个哲学家,发呆是我最擅长的事情。"
|
||||||
|
PilotMono/10026/Idle_2;"宇宙的尽头是什么,生命的意义又是什么?算了我还是先去吃饭吧。"
|
||||||
|
PilotMono/10026/Idle_3;"如果你是在想关于存在的问题,那或者我们可以聊一聊。"
|
||||||
|
PilotMono/10026/GetUnit_1;"只要我们愿意思考,就会有答案,你说对吧?"
|
||||||
|
PilotMono/10026/GetUnit_2;"它似乎能成为我深邃思考的印证。"
|
||||||
|
PilotMono/10026/GetTreasure;"这个宝物启发了我的想象。"
|
||||||
|
PilotMono/10027/Init_1;"快出发吧!拿到赏金!然后就是买买买!"
|
||||||
|
PilotMono/10027/Init_2;"来大单了!伙计快去消费……哦不!冒险吧!"
|
||||||
|
PilotMono/10027/Idle_1;"你不会是在刷某宝吧。"
|
||||||
|
PilotMono/10027/Idle_2;"买的东西太多了,快递盒都要放不下了。"
|
||||||
|
PilotMono/10027/Idle_3;"看来我们还有很多时间,让我来整理下我的优惠券和打折卡。"
|
||||||
|
PilotMono/10027/EnterShop_1;"你好,我是你们的VVVIP!"
|
||||||
|
PilotMono/10027/EnterShop_2;"我们应该有足够的星币对吧?对吧?"
|
||||||
|
PilotMono/10027/EnterShop_3;"要我说,这里就是天堂!"
|
||||||
|
PilotMono/10027/GetTreasure;"我们马上又可以去商店购物了对吧?"
|
||||||
|
PilotMono/10028/Init_1;"宇宙是如此广袤,也许探索它们才是我的意义。"
|
||||||
|
PilotMono/10028/Init_2;"谢谢你,让我开始了我的旅程。"
|
||||||
|
PilotMono/10028/Idle_1;"有时候我会想,也许宇宙的本质就是倍增,它也因此而无垠。"
|
||||||
|
PilotMono/10028/Idle_2;"我没有过去的记忆,所以一旦停下来,我能感受到的,往往只有虚无。"
|
||||||
|
PilotMono/10028/Idle_3;"也许我们该做点什么?我觉得现在有点……不知所措。"
|
||||||
|
PilotMono/10028/EnterEvent_1;"有时候,我觉得我也是这么诞生的。"
|
||||||
|
PilotMono/10028/EnterEvent_2;"它现在也有了和我相同的命运。"
|
||||||
|
PilotMono/10028/GetUnit;"我似乎感受到了我的本质。"
|
||||||
|
PilotMono/10029/Init_1;"罪犯们,你们的财富将成为我的战利品,别想逃脱!"
|
||||||
|
PilotMono/10029/Init_2;"通缉犯们的苦日子要来了,你说是吧?"
|
||||||
|
PilotMono/10029/Idle_1;"罪犯们好像都很讨厌我,为什么,我只是把他们的装备都扒光了而已。"
|
||||||
|
PilotMono/10029/Idle_2;"总觉得背包有点放不下了。"
|
||||||
|
PilotMono/10029/Idle_3;"我其实一点也不贪婪,我只是不喜欢做选择。"
|
||||||
|
PilotMono/10029/GetUnit_1;"终于到了我最爱的环节!"
|
||||||
|
PilotMono/10029/GetUnit_2;"就是这个,小孩子才做选择不是吗?"
|
||||||
|
PilotMono/10029/GetUnit_3;"我!全!都!要!"
|
||||||
|
PilotMono/10029/GetTreasure;"我的!我的!都是我的!"
|
||||||
|
PilotMono/10030/Init_1;"谢谢你选择了我,或者我们应该谢谢随机数。"
|
||||||
|
PilotMono/10030/Init_2;"也许你不明白,不过骰子,或者说随机数,才是这个世界的主宰。"
|
||||||
|
PilotMono/10030/Idle_1;"让我掷个50面骰看看运气……我靠怎么一直在旋转,我不是在梦境里面吧?"
|
||||||
|
PilotMono/10030/Idle_2;"运气也是实力的一部分。"
|
||||||
|
PilotMono/10030/Idle_3;"你知道吗,当我们每次开始一件事情的时候,后台就会运行一次roll50,就像我在做的一样。这就是宇宙的规则。"
|
||||||
|
PilotMono/10030/Random_1;"瞧瞧!这就是欧皇吗?"
|
||||||
|
PilotMono/10030/Random_2;"运气总有用完的时候。"
|
||||||
|
PilotMono/10030/EnterShop_1;"它最好给我刷出好东西。"
|
||||||
|
PilotMono/10030/EnterShop_2;"我要把星币花完!反正系统马上就会刷新的!"
|
||||||
|
PilotMono/10030/GetTreasure;"我们似乎改变了规则?但其实这也是规则的一部分,我们上位者的设计罢了。"
|
||||||
|
PilotMono/10031/Init_1;"谢谢你,我的命运就此转变。"
|
||||||
|
PilotMono/10031/Init_2;"黑暗,你是我的盟友,我的伙伴。"
|
||||||
|
PilotMono/10031/Idle_1;"我时常感到黑暗的力量在体内涌动。"
|
||||||
|
PilotMono/10031/Idle_2;"拥抱黑暗..."
|
||||||
|
PilotMono/10031/Idle_3;"不如让我先去洗个头发,我刚买了防脱洗发水。"
|
||||||
|
PilotMono/10031/LoseUnit;"黑暗能量…不见了?"
|
||||||
|
PilotMono/10031/HPDamage_1;"血液沸腾,身体在颤抖,但我不会让自己轻易倒下。"
|
||||||
|
PilotMono/10031/HPDamage_2;"我的力量在衰弱,但我内心的斗志依然坚定。"
|
||||||
|
PilotMono/10032/Init_1;"虽然我的眼睛看不见了,但我的心能看到更多。"
|
||||||
|
PilotMono/10032/Init_2;"我听过一句话:心外无物,物以心生。"
|
||||||
|
PilotMono/10032/Idle_1;"我到过的那个宇宙裂隙...那里有一座高耸入云的尖塔。"
|
||||||
|
PilotMono/10032/Idle_2;"这件圣器拥有影响敌我的力量!"
|
||||||
|
PilotMono/10032/Idle_3;"这圣器,是一个身着紫衣之人给我的,也正是她带我逃出了那座尖塔。"
|
||||||
|
PilotMono/10032/AddExchange;"我可以更灵活的运用圣器了。"
|
||||||
|
PilotMono/10032/BossOver_1;"这个首领确实有些实力,只是跟那个心脏一比还是不值一提。"
|
||||||
|
PilotMono/10032/BossOver_2;"这个首领的强度不行,别说身着紫衣之人,就连那个故障机器人都比不过。"
|
||||||
|
PilotMono/10033/Init_1;"准备好了吗?这将是一场考验手速的紧张之旅。"
|
||||||
|
PilotMono/10033/Init_2;"准备好挑战全游戏最困难的驾驶员了吗?"
|
||||||
|
PilotMono/10033/Idle_1;"很好,先好好休息一下,待会有你手忙脚乱的时候。"
|
||||||
|
PilotMono/10033/Idle_2;"没事干了?那我去设置一下快捷键,这是必要的战前准备。"
|
||||||
|
PilotMono/10033/Idle_3;"不知道你有没有听说过我的另一个称号:手柄克星。"
|
||||||
|
PilotMono/10033/GetTreasure;"我变强了,但是也更考验手速了。"
|
||||||
|
PilotMono/10033/Re_1;"幸好撤退的快,不然就到时限了。"
|
||||||
|
PilotMono/10033/Re_2;"告诉你一个秘诀,要学会用快捷键操纵能量。"
|
||||||
|
PilotMono/10033/Re_3;"很好,看来你已经能熟练的撤退了,这是保障胜利的第一步。"
|
||||||
|
PilotMono/10034/Init_1;"让我来带你去旅游喵~"
|
||||||
|
PilotMono/10034/Init_2;"写了这么久的旅游攻略,总算要派上用场了喵~"
|
||||||
|
PilotMono/10034/Idle_1;"喵喵喵~让我来调整一下旅游计划~"
|
||||||
|
PilotMono/10034/Idle_2;"维修大师动动是我的好朋友喵~,你坐过他驾驶的飞船吗?"
|
||||||
|
PilotMono/10034/Idle_3;"你认识塔丽拉吗?我最喜欢和她一起旅游了喵~"
|
||||||
|
PilotMono/10034/GetTreasure;"新宝物喵~可以让我的度假计划锦上添花~"
|
||||||
|
PilotMono/10034/EnterDaysZero;"旅游计划最后一环~不消耗天数的度假喵~"
|
||||||
|
PilotMono/10035/Init_1;"嗨,我能感受到你内心的旋律,同频的旋律。"
|
||||||
|
PilotMono/10035/Init_2;"我可以感受到宇宙的脉动,这是一种美妙的感觉。"
|
||||||
|
PilotMono/10035/Idle_1;"让我们一起跟随宇宙的节奏。"
|
||||||
|
PilotMono/10035/Idle_2;"我可以感受到宇宙的不安。"
|
||||||
|
PilotMono/10035/Idle_3;"来首音乐怎么样?"
|
||||||
|
PilotMono/10035/CoreChange;"我感觉飞船在进一步和我同调。"
|
||||||
|
PilotMono/10035/GetTreasure;"矩阵!我的节奏又加强了!"
|
||||||
|
PilotMono/10035/GetUnit;"很好,这个部件和我的音乐有所共鸣。"
|
||||||
|
PilotMono/10036/Init_1;"大船号,启航!"
|
||||||
|
PilotMono/10036/Init_2;"快来我的大船号上参观参观。"
|
||||||
|
PilotMono/10036/Idle_1;"趁这个时间,我来清扫一下大船号...MD这个船好大啊..."
|
||||||
|
PilotMono/10036/Idle_2;"协会派发的飞船太小了,我就让我的管家给我定制了一艘大的。"
|
||||||
|
PilotMono/10036/Idle_3;"大船号体型超标,我搞了好久才办下来行驶证。"
|
||||||
|
PilotMono/10036/GetUnit_1;"太好了,装上这个部件,就不会显得我的大船空空荡荡了。"
|
||||||
|
PilotMono/10036/GetUnit_2;"我的大船号有的是空间,搭配这个部件刚刚好。"
|
||||||
|
PilotMono/10036/GetUnit_3;"这个部件,刚好适配我的大船。"
|
||||||
|
PilotMono/10037/Init_1;"整理一下我的通讯名单,嗯,我们可以开始了。"
|
||||||
|
PilotMono/10037/Init_2;"明智的选择,看来又有不少罪犯要破产了。"
|
||||||
|
PilotMono/10037/Idle_1;"这份职业无时无刻不在告诉我,人性永远是如此脆弱。"
|
||||||
|
PilotMono/10037/Idle_2;"那些罪犯如果愿意老老实实的工作,就不会铤而走险了。"
|
||||||
|
PilotMono/10037/Idle_3;"我记得我曾经骗过一个通缉犯的防御部件,之后,额……听说他很生气。"
|
||||||
|
PilotMono/10037/GetUnit_1;"这部件上还有他们的名字。"
|
||||||
|
PilotMono/10037/GetUnit_2;"瞧瞧,又是一个倒霉鬼。"
|
||||||
|
PilotMono/10037/GetUnit_3;"我觉得要是再遇到他,我能把他的底裤也骗到手。"
|
||||||
|
PilotMono/10037/GetUnitFail_1;"没事,再换下一个就好了。"
|
||||||
|
PilotMono/10037/GetUnitFail_2;"我只是在布局一个更大的骗局。"
|
||||||
|
PilotMono/10038/Init_1;"准备好见证一场伟大的魔术表演了吗?"
|
||||||
|
PilotMono/10038/Init_2;"越复杂的表象,背后的本质往往越简单。"
|
||||||
|
PilotMono/10038/Idle_1;"不要向魔术师询问魔术内幕,这是不礼貌的行为。"
|
||||||
|
PilotMono/10038/Idle_2;"你见过凯娜吗,她是我在星际魔术团的好搭档。"
|
||||||
|
PilotMono/10038/Idle_3;"有时候我也会怀念刚加入星际魔术团的那段日子,那时候我还是个小菜鸟..."
|
||||||
|
PilotMono/10038/ChangeUnit_1;"铛铛铛铛!解开幕布,崭新的部件出现了!"
|
||||||
|
PilotMono/10038/ChangeUnit_2;"你,看仔细了吗?"
|
||||||
|
PilotMono/10038/ChangeUnit_3;"看的越仔细,你就越容易被骗。"
|
||||||
|
PilotMono/10039/Init_1;"这个游戏的美术...真是一言难尽..."
|
||||||
|
PilotMono/10039/Init_2;"早知道我就用像素画了,虽然像素画我也不会画..."
|
||||||
|
PilotMono/10039/Idle_1;"emmm闲下来了?那我再去画个新部件。"
|
||||||
|
PilotMono/10039/Idle_2;"什么?UI不好看?这游戏已经换了4、5套UI了,我已经画吐了..."
|
||||||
|
PilotMono/10039/Idle_3;"真正的朋友是不会让你去画法线贴图的,所以这个游戏没有。"
|
||||||
|
PilotMono/10039/BossWanted_1;"这个首领的飞船,我画了很久的。"
|
||||||
|
PilotMono/10039/BossWanted_2;"这个首领的飞船设计,我还是很满意的。"
|
||||||
|
PilotMono/10039/ProcessChange_1;"这个星系的背景,我就是随便画了画,反正也没人看。"
|
||||||
|
PilotMono/10039/ProcessChange_2;"你可能没注意,有时候会有一只可爱的太空狗从你的背景层飘过,那是我们游戏的图标。"
|
||||||
|
PilotMono/10041/Init_1;"当了这么久的天体测距员,这次我要用飞船来丈量宇宙了汪!"
|
||||||
|
PilotMono/10041/Init_2;"怎么样,我的护目镜是不是很帅!汪!"
|
||||||
|
PilotMono/10041/Idle_1;"你见过咖啡吗?那家伙的好奇心比我还大。"
|
||||||
|
PilotMono/10041/Idle_2;"你仔细观察过宇宙吗,有时候我甚至会看到一只太空狗从我眼前飘过。"
|
||||||
|
PilotMono/10041/Idle_3;"你坐过莫奇的飞船吗,那速度简直要了我的狗命。"
|
||||||
|
PilotMono/10041/GetUnit_1;"汪!侦测到一个我喜欢的部件!"
|
||||||
|
PilotMono/10041/GetUnit_2;"这个部件一定能派上大用场!"
|
||||||
|
PilotMono/10041/ProcessChange_1;"这个星系我观测过,实地比天文镜中更漂亮!"
|
||||||
|
PilotMono/10041/ProcessChange_2;"又是一个新的星系,我可得好好观察观察。"
|
||||||
|
PilotMono/10042/Init_1;"我的朋友遍布整个宇宙,现在,又多了你一个!"
|
||||||
|
PilotMono/10042/Init_2;"当赏金猎人不为赚钱,就是交个朋友。"
|
||||||
|
PilotMono/10042/Idle_1;"这是我最喜欢的食物——竹子,你要来一点吗?"
|
||||||
|
PilotMono/10042/Idle_2;"哎呀,驾驶飞船久了,肚子又有点饿了,我再去吃点零食。"
|
||||||
|
PilotMono/10042/Idle_3;"闲下来了?那我们来聊聊天!你最喜欢吃什么?"
|
||||||
|
PilotMono/10042/GetTalent_1;"新朋友!加入我们的旅程吧!"
|
||||||
|
PilotMono/10042/GetTalent_2;"又有新朋友来啦,我的飞船上多的是座位!"
|
||||||
|
PilotMono/10042/ProcessChange_1;"哇!新地方!我们得去看看这个星系有什么好吃的!"
|
||||||
|
PilotMono/10042/ProcessChange_2;"新星系!新朋友!出发!"
|
||||||
|
PilotMono/10043/Init_1;"赏金猎人和黑客差不多,需要缜密的计划,以及优雅的手段。"
|
||||||
|
PilotMono/10043/Init_2;"有时候,知道太多秘密也不是一件好事,你说是吧?"
|
||||||
|
PilotMono/10043/Idle_1;"你知道吗,自那之后,我再也没有找到过那个资料库。"
|
||||||
|
PilotMono/10043/Idle_2;"我能轻松黑进你的电脑...等等!这个学习资料文件夹里面有什么?"
|
||||||
|
PilotMono/10043/Idle_3;"让我看看你的电脑...咦?这儿有个游戏...叫孤星猎人..."
|
||||||
|
PilotMono/10043/ProcessChange_1;"我感觉这个世界规则正在产生一些变化,哈,稀有~"
|
||||||
|
PilotMono/10043/ProcessChange_2;"似乎有代码从我身上流过,哇,传说~"
|
||||||
|
PilotMono/10043/Boss_1;"丰厚的赏金!是时候更新我的显卡了~"
|
||||||
|
PilotMono/10043/Boss_2;"看来我的战斗技巧和黑客技巧一样,无可挑剔~"
|
12
textmap/chinesetextmap_ship/ChineseTextMap_Ship
Normal file
12
textmap/chinesetextmap_ship/ChineseTextMap_Ship
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
ShipName/1;"千隼号"
|
||||||
|
ShipDes/1;"平平无奇的基础飞船"
|
||||||
|
ShipName/7;"护盾号"
|
||||||
|
ShipDes/7;"特点:拥有4点护盾,可以在战斗中抵挡伤害。"
|
||||||
|
ShipName/8;"猎杀号"
|
||||||
|
ShipDes/8;"专门用来测试boss强度"
|
||||||
|
ShipName/77;"空间号"
|
||||||
|
ShipDes/77;"特点:拥有3点换位次数,可以在战斗中交换部件位置。"
|
||||||
|
ShipName/10001;"大船号"
|
||||||
|
ShipDes/10001;"特点:拥有4点护盾,可以在战斗中抵挡伤害。"
|
||||||
|
ShipName/10002;"大船号"
|
||||||
|
ShipDes/10002;"特点:拥有3点换位次数,可以在战斗中交换部件位置。"
|
194
textmap/chinesetextmap_talent/ChineseTextMap_Talent
Normal file
194
textmap/chinesetextmap_talent/ChineseTextMap_Talent
Normal file
@ -0,0 +1,194 @@
|
|||||||
|
Talent/talent_init_coin_name;"额外星币"
|
||||||
|
Talent/talent_init_shield_name;"护盾强化"
|
||||||
|
Talent/talent_replace_enemy_name;"闻风丧胆"
|
||||||
|
Talent/talent_extrahp_name;"额外装甲"
|
||||||
|
Talent/talent_init_move_name;"强化燃料"
|
||||||
|
Talent/talent_init_unit_name;"初始部件"
|
||||||
|
Talent/talent_bountyevent_upgrade_name;"升级服务"
|
||||||
|
Talent/talent_bountyevent_days_name;"老员工"
|
||||||
|
Talent/talent_init_upgrade_init_name;"初始升级"
|
||||||
|
Talent/talent_init_treasure_name;"遗留宝物"
|
||||||
|
Talent/talent_gethercoin_treasurechoice_name;"传说优选"
|
||||||
|
Talent/talent_crazyman_name;"狂怒"
|
||||||
|
Talent/talent_init_bounty_discount_name;"浮动价格"
|
||||||
|
Talent/talent_init_bounty_recover_name;"协会补给"
|
||||||
|
Talent/talent_init_bounty_shop_name;"额外商店"
|
||||||
|
Talent/talent_init_point_name;"6点能量原料"
|
||||||
|
Talent/talent_moneyandmoney_name;"复利回报"
|
||||||
|
Talent/talent_noshoppingtreasure_name;"宝物补偿"
|
||||||
|
Talent/talent_showeventyype_name;"探测雷达"
|
||||||
|
Talent/talent_callforhelp_name;"多次支援"
|
||||||
|
Talent/talent_sameunitpoweradded_name;"叠加音响"
|
||||||
|
Talent/talent_unitcreatecolor_name;"金色染料"
|
||||||
|
Talent/talent_turnmaster_name;"时间怀表"
|
||||||
|
Talent/talent_musician_name;"肉鸽乐章"
|
||||||
|
Talent/talent_crazydiamond_name;"永恒哲思"
|
||||||
|
Talent/talent_shopmaster_name;"大会员卡"
|
||||||
|
Talent/talent_copytype_name;"复制体"
|
||||||
|
Talent/talent_choiceking_name;"我全都要"
|
||||||
|
Talent/talent_rollcoin_name;"/roll 50"
|
||||||
|
Talent/talent_burnslot_name;"腐化之源"
|
||||||
|
Talent/talent_linedouble_name;"观者之眼"
|
||||||
|
Talent/talent_limittimer_name;"青铜沙漏"
|
||||||
|
Talent/talent_drawacircle_name;"画个圈圈去度假"
|
||||||
|
Talent/talent_resonate_name;"共振"
|
||||||
|
Talent/talent_biggership_name;"大船长"
|
||||||
|
Talent/talent_liar_name;"喂?你好~"
|
||||||
|
Talent/talent_changeunit_name;"变化魔术"
|
||||||
|
Talent/talent_ignorecolor_name;"颜色遮罩"
|
||||||
|
Talent/talent_dirextension_name;"偏移的护目镜"
|
||||||
|
Talent/talent_makefriends_name;"交个朋友"
|
||||||
|
Talent/talent_rareorder_name;"错乱规则"
|
||||||
|
Talent/talent_tutorial_name;"坚韧"
|
||||||
|
Talent/talent_recover_addcoin_name;"维修达人"
|
||||||
|
Talent/talent_centeradded_name;"中心聚焦"
|
||||||
|
Talent/talent_traveler_name;"旅行家"
|
||||||
|
Talent/talent_theft_name;"惯偷"
|
||||||
|
Talent/talent_magic_name;"伪装面具"
|
||||||
|
Talent/talent_movemaster_name;"操船师"
|
||||||
|
Talent/talent_shieldmaster_name;"护盾改造"
|
||||||
|
Talent/talent_copylegend_name;"传说克隆"
|
||||||
|
Talent/talent_bothsidemaster_name;"流派学者"
|
||||||
|
Talent/talent_talentother_name;"两个朋友"
|
||||||
|
Talent/talent_adviser_name;"有用建议"
|
||||||
|
Talent/talent_treasurenumpower_name;"收藏大师"
|
||||||
|
Talent/talent_allrace_name;"变装大师"
|
||||||
|
Talent/talent_removebreak_name;"拆卸工"
|
||||||
|
Talent/talent_stoneheart_name;"石之心"
|
||||||
|
Talent/talent_exchangeload_name;"换位能源"
|
||||||
|
Talent/talent_morechoice_name;"侦测器"
|
||||||
|
Talent/talent_rocketgun_name;"火箭炮"
|
||||||
|
Talent/talent_treasurehunter_name;"追踪技巧"
|
||||||
|
Talent/talent_daydreamer_name;"度假充值"
|
||||||
|
Talent/talent_init_treasure2_name;"双重宝物"
|
||||||
|
Talent/talent_legendgetcoin_name;"传说猎手"
|
||||||
|
Talent/talent_init_unit_limitzero_name;"轻装上阵"
|
||||||
|
Talent/talent_losecoin_heal_name;"维修胶带"
|
||||||
|
Talent/talent_hurt_getcoin_name;"飞船保险"
|
||||||
|
Talent/talent_twice_sameevent_name;"回程路标"
|
||||||
|
Talent/talent_doublecoin_butlimit_name;"聚宝袋"
|
||||||
|
Talent/talent_copyother_name;"变幻方块"
|
||||||
|
Talent/talent_vacationrefresh_name;"度假刷新"
|
||||||
|
Talent/talent_resetpoint_name;"调整弹道"
|
||||||
|
Talent/talent_normalguy_name;"三位一体"
|
||||||
|
Talent/talent_shopcopy_name;"我好像买过了?"
|
||||||
|
Talent/talent_reversecopy_name;"变幻徽章"
|
||||||
|
Talent/talent_treasurecopy_name;"再来一瓶"
|
||||||
|
Talent/talent_moveenemy_name;"控制芯片"
|
||||||
|
Talent/talent_dreamstart_name;"梦幻开局"
|
||||||
|
Talent/talent_backtoolddays_name;"往昔回忆录"
|
||||||
|
Talent/talent_upgradecenter_name;"中列升级"
|
||||||
|
Talent/talent_initother_name;"借我用一下"
|
||||||
|
Talent/talent_unitcoin_name;"集邮册"
|
||||||
|
Talent/talent_getoneloseone_name;"顾此失彼"
|
||||||
|
Talent/talent_sameloadotherpower_name;"同调"
|
||||||
|
Talent/talent_getsameunitbynum_name;"复制镜"
|
||||||
|
Talent/talent_unitrefitloadlimitbynum_name;"银牌"
|
||||||
|
Talent/talent_monk_name;"化缘"
|
||||||
|
Talent/talent_init_color_name;"橙色能量原料"
|
||||||
|
Talent/talent_replace_unitbyrare_name;"废物转换"
|
||||||
|
Talent/talent_init_treasure_recover_name;"自动维修"
|
||||||
|
Talent/talent_init_exchange_name;"换位次数"
|
||||||
|
Talent/talent_gethercoin_goodshop_name;"珍品商店"
|
||||||
|
Talent/talent_init_coin_des;"初始获得{0}星币。"
|
||||||
|
Talent/talent_init_shield_des;"初始获得{0}点护盾上限。"
|
||||||
|
Talent/talent_replace_enemy_des;"每个星系的第1个爪牙敌人在战斗时直接投降。"
|
||||||
|
Talent/talent_extrahp_des;"初始获得{0}点血量上限。"
|
||||||
|
Talent/talent_init_move_des;"初始获得{0}点燃料上限。"
|
||||||
|
Talent/talent_init_unit_des;"初始随机获得1个稀有部件。"
|
||||||
|
Talent/talent_bountyevent_upgrade_des;"升级服务(呼叫支援):选择部件升级。"
|
||||||
|
Talent/talent_bountyevent_days_des;"度假事件结束后,有较低概率可恢复其消耗的天数。"
|
||||||
|
Talent/talent_init_upgrade_init_des;"初始升级所有部件。"
|
||||||
|
Talent/talent_init_treasure_des;"初始随机获得1个稀有宝物。"
|
||||||
|
Talent/talent_gethercoin_treasurechoice_des;"首次积累到{0}星币时,获得传说优选(呼叫支援):传说宝物部件组合3选1。"
|
||||||
|
Talent/talent_crazyman_des;"第1回合开始时,所有*攻击部件**功率*翻倍。"
|
||||||
|
Talent/talent_init_bounty_discount_des;"商品的价格会在{0}%-{1}%之间浮动。"
|
||||||
|
Talent/talent_init_bounty_recover_des;"初始获得额外的基础维修补给(呼叫支援)。"
|
||||||
|
Talent/talent_init_bounty_shop_des;"初始获得额外的基础商店(呼叫支援)。"
|
||||||
|
Talent/talent_init_point_des;"初始获得1个[{0}点]能量原料。"
|
||||||
|
Talent/talent_moneyandmoney_des;"战斗结束后,获得当前拥有星币10%的星币。"
|
||||||
|
Talent/talent_noshoppingtreasure_des;"若在商店中没有购买任何物品,则获得1次普通宝物3选1的机会。"
|
||||||
|
Talent/talent_showeventyype_des;"度假时,揭示所有事件类型。"
|
||||||
|
Talent/talent_callforhelp_des;"进入最后1个星系后,恢复所有呼叫支援的使用次数。"
|
||||||
|
Talent/talent_sameunitpoweradded_des;"战斗开始时,每装备2个同名的部件,所有*攻击部件*获得1点*功率*。"
|
||||||
|
Talent/talent_unitcreatecolor_des;"部件生成的能量将变为[*橙色*]。"
|
||||||
|
Talent/talent_turnmaster_des;"初始获得专属部件:<UNIT>80804|2</UNIT>。"
|
||||||
|
Talent/talent_musician_des;"战斗开始时,从点数能量原料中随机3个点数,当按其顺序装载手牌中的能量后,所有*攻击部件*获得{0}点威力。"
|
||||||
|
Talent/talent_crazydiamond_des;"装载的第1个手牌能量在对波结束后不会被移除。"
|
||||||
|
Talent/talent_shopmaster_des;"初始获得{0}个与商店相关的宝物。"
|
||||||
|
Talent/talent_copytype_des;"前2场首领战斗结束后,可选择1个部件进行复制。"
|
||||||
|
Talent/talent_choiceking_des;"部件选择时,可以选择多个部件。"
|
||||||
|
Talent/talent_rollcoin_des;"战斗结束后,星币将在1-50范围内随机变化。"
|
||||||
|
Talent/talent_burnslot_des;"初始获得专属部件:<UNIT>80809|1</UNIT>。"
|
||||||
|
Talent/talent_linedouble_des;"初始获得专属部件:<UNIT>80010|1</UNIT>。"
|
||||||
|
Talent/talent_limittimer_des;"每回合额外生成{0}个能量,但在{1}秒后自动结束回合。"
|
||||||
|
Talent/talent_drawacircle_des;"经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。"
|
||||||
|
Talent/talent_resonate_des;"连续装载点数和颜色都相同的手牌能量时,*飞船中心*的*攻击部件*获得{0}点威力。"
|
||||||
|
Talent/talent_biggership_des;"飞船替换为拥有更多位置的大船号。"
|
||||||
|
Talent/talent_liar_des;"领取悬赏奖励时,可以联系罪犯进行诈骗。"
|
||||||
|
Talent/talent_changeunit_des;"战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。"
|
||||||
|
Talent/talent_ignorecolor_des;"每回合限1次,装载的手牌能量可以无视装载槽位的颜色限制。"
|
||||||
|
Talent/talent_dirextension_des;"所有*方位*的效果额外延长1格。"
|
||||||
|
Talent/talent_makefriends_des;"前2场首领战斗结束后,获得1次固有天赋2选1的机会。"
|
||||||
|
Talent/talent_rareorder_des;"在第1/2/3个星系中,随机时强制变为普通/稀有/传说的部件和宝物,且宇宙中的部件和宝物没有数量限制。"
|
||||||
|
Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
|
||||||
|
Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
|
||||||
|
Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
|
||||||
|
Talent/talent_traveler_des;"每次度假天数增加1天,未使用的天数可保留至下次度假。"
|
||||||
|
Talent/talent_theft_des;"在商店内,可以免费窃取1件商品,但无法购买商品。"
|
||||||
|
Talent/talent_magic_des;"初始获得专属部件:<UNIT>80803|1</UNIT>。"
|
||||||
|
Talent/talent_movemaster_des;"初始获得{0}点燃料上限,每回合可以移动2次。"
|
||||||
|
Talent/talent_shieldmaster_des;"初始失去{0}点血量上限,获得{1}点护盾上限。"
|
||||||
|
Talent/talent_copylegend_des;"获得传说部件时,使其复制1份。"
|
||||||
|
Talent/talent_bothsidemaster_des;"每获得{0}星币,获得流派抉择(呼叫支援):*超频*/*三重*部件2选1。"
|
||||||
|
Talent/talent_talentother_des;"随机天赋变为从其他驾驶员的固有天赋中获取。"
|
||||||
|
Talent/talent_adviser_des;"初始获得2个相互搭配的部件。"
|
||||||
|
Talent/talent_treasurenumpower_des;"战斗开始时,每拥有{0}个宝物,生成1个能量。"
|
||||||
|
Talent/talent_allrace_des;"被视为所有种族,并能侦测具有种族专属选项的事件。"
|
||||||
|
Talent/talent_removebreak_des;"回合开始时,削减敌方{0}点*耐久*。"
|
||||||
|
Talent/talent_stoneheart_des;"对波时,中列第1次受到的伤害无效。"
|
||||||
|
Talent/talent_exchangeload_des;"*换位*时,*换位*的部件装载1个[*蓝色*1点]能量。"
|
||||||
|
Talent/talent_morechoice_des;"部件或宝物选择时,增加1个选项。"
|
||||||
|
Talent/talent_rocketgun_des;"战斗开始时,每有1个未装备的部件,对敌方造成1点伤害。"
|
||||||
|
Talent/talent_treasurehunter_des;"已揭示的宝物事件和部件事件的消耗天数减少1天。"
|
||||||
|
Talent/talent_daydreamer_des;"当度假天数不足时,可将{0}星币视为1天数消耗。"
|
||||||
|
Talent/talent_init_treasure2_des;"初始随机获得2个普通宝物。"
|
||||||
|
Talent/talent_legendgetcoin_des;"获得传说宝物或部件时,获得{0}星币。"
|
||||||
|
Talent/talent_init_unit_limitzero_des;"初始随机获得1个0负载部件。"
|
||||||
|
Talent/talent_losecoin_heal_des;"失去星币时,回复{0}点血量。"
|
||||||
|
Talent/talent_hurt_getcoin_des;"非战斗中受到伤害时,获得{0}星币。"
|
||||||
|
Talent/talent_twice_sameevent_des;"度假事件可以额外前往1次。"
|
||||||
|
Talent/talent_doublecoin_butlimit_des;"获得的星币翻倍,但最多拥有{0}星币。"
|
||||||
|
Talent/talent_copyother_des;"初始变为该驾驶员的另一个随机天赋。"
|
||||||
|
Talent/talent_vacationrefresh_des;"度假时,可以刷新一次度假事件。"
|
||||||
|
Talent/talent_resetpoint_des;"在战斗外可以消耗2星币,重新随机分配点数能量原料。"
|
||||||
|
Talent/talent_normalguy_des;"每获得3个普通部件,获得1个普通宝物。"
|
||||||
|
Talent/talent_shopcopy_des;"商店中的宝物可以额外购买1次。"
|
||||||
|
Talent/talent_reversecopy_des;"使另一个随机天赋变为自身的固有天赋。"
|
||||||
|
Talent/talent_treasurecopy_des;"再来一瓶(呼叫支援):复制最后获得的普通宝物。"
|
||||||
|
Talent/talent_moveenemy_des;"第1回合可以免费移动敌方1次。"
|
||||||
|
Talent/talent_dreamstart_des;"初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。"
|
||||||
|
Talent/talent_backtoolddays_des;"回忆过去(呼叫支援):重新经历最后1次经历的度假事件。"
|
||||||
|
Talent/talent_upgradecenter_des;"战斗开始时,使中列的*辅助部件*升级。"
|
||||||
|
Talent/talent_initother_des;"初始获得其他飞船的初始部件。"
|
||||||
|
Talent/talent_unitcoin_des;"拥有的部件数量每到达10的倍数时,获得{0}星币。"
|
||||||
|
Talent/talent_getoneloseone_des;"爪牙战斗的部件选择奖励变为稀有宝物选择奖励。"
|
||||||
|
Talent/talent_sameloadotherpower_des;"*攻击部件*装载能量时,若有其他同名部件,则自身获得{0}点威力。"
|
||||||
|
Talent/talent_getsameunitbynum_des;"每获得{0}个部件,复制第{0}个部件。"
|
||||||
|
Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。"
|
||||||
|
Talent/talent_monk_des;"商店中的部件免费,但进入商店时,移除所有未装备部件。"
|
||||||
|
Talent/talent_init_color_des;"初始获得1个[*橙色*]能量原料。"
|
||||||
|
Talent/talent_replace_unitbyrare_des;"废物转换(呼叫支援):选择1个部件移除,获得1次该部件相同稀有度部件2选1的机会。"
|
||||||
|
Talent/talent_init_treasure_recover_des;"战斗结束后,回复{0}点血量。"
|
||||||
|
Talent/talent_init_exchange_des;"初始获得{0}点*换位*次数上限。"
|
||||||
|
Talent/talent_gethercoin_goodshop_des;"珍品商店(呼叫支援):只售卖少量传说物品的商店。"
|
||||||
|
VacationEventPanel/UpgradeTips;"<color=#FFFE51>部件升级</color>,可对部件进行升级,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/RepairTips;"<color=#FFFE51>燃料补充</color>或<color=#FFFE51>飞船维修</color>,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/ShopTips;"<color=#FFFE51>商店购物</color>,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/ReplaceUnit;"<color=#FFFE51>废物转换</color>,选择1个部件移除,获得1次该部件相同稀有度部件2选1的机会,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/TreasureChoice;"<color=#FFFE51>传说优选</color>,获得1次传说宝物部件组合3选1的机会,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/GoodShop;"<color=#FFFE51>珍品商店</color>,只售卖传说物品的商店,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/BothSideMaster;"<color=#FFFE51>流派学者</color>,获得1次超频/三重部件2选1的机会,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/TeasureCopy;"<color=#FFFE51>再来一瓶</color>,复制最后获得的普通宝物,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/BackToOldDays;"<color=#FFFE51>回忆过去</color>,重新经历最后1次经历的度假事件,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||||
|
VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>传教大师</color>,你可以随时再开始进行传教大师的事件。"
|
350
textmap/chinesetextmap_treasure/ChineseTextMap_Treasure
Normal file
350
textmap/chinesetextmap_treasure/ChineseTextMap_Treasure
Normal file
@ -0,0 +1,350 @@
|
|||||||
|
TreasureName/102;"能量水滴"
|
||||||
|
TreasureName/104;"球形闪电"
|
||||||
|
TreasureName/105;"电能转接头"
|
||||||
|
TreasureName/201;"回响天线"
|
||||||
|
TreasureName/204;"玻璃弹珠"
|
||||||
|
TreasureName/207;"声波汇集器"
|
||||||
|
TreasureName/501;"纳米芯片"
|
||||||
|
TreasureName/502;"备用能量"
|
||||||
|
TreasureName/503;"分裂细胞"
|
||||||
|
TreasureName/504;"计数器"
|
||||||
|
TreasureName/505;"超频风扇"
|
||||||
|
TreasureName/506;"三棱镜"
|
||||||
|
TreasureName/509;"三角闹钟"
|
||||||
|
TreasureName/511;"假币"
|
||||||
|
TreasureName/512;"靶心"
|
||||||
|
TreasureName/513;"纯白之星"
|
||||||
|
TreasureName/514;"奇偶象限"
|
||||||
|
TreasureName/515;"破碎宝珠"
|
||||||
|
TreasureName/601;"跃迁粒子"
|
||||||
|
TreasureName/602;"太阳能板"
|
||||||
|
TreasureName/604;"开场礼炮"
|
||||||
|
TreasureName/605;"神秘代码"
|
||||||
|
TreasureName/606;"四阶魔方"
|
||||||
|
TreasureName/607;"辐射粒子"
|
||||||
|
TreasureName/608;"不明粉末"
|
||||||
|
TreasureName/610;"中场香槟"
|
||||||
|
TreasureName/611;"喷枪"
|
||||||
|
TreasureName/701;"稳固结构体"
|
||||||
|
TreasureName/702;"紧急发电机"
|
||||||
|
TreasureName/704;"一级盾"
|
||||||
|
TreasureName/705;"二级盾"
|
||||||
|
TreasureName/706;"紧急无人机"
|
||||||
|
TreasureName/802;"哨箭"
|
||||||
|
TreasureName/803;"点火线圈"
|
||||||
|
TreasureName/804;"光伏模组"
|
||||||
|
TreasureName/805;"空弹夹"
|
||||||
|
TreasureName/806;"反射屏障"
|
||||||
|
TreasureName/807;"电子拼图"
|
||||||
|
TreasureName/808;"应急灯"
|
||||||
|
TreasureName/809;"迷你灯塔"
|
||||||
|
TreasureName/810;"完美圆环"
|
||||||
|
TreasureName/811;"占位气体"
|
||||||
|
TreasureName/812;"爆炸气体"
|
||||||
|
TreasureName/813;"三节棍"
|
||||||
|
TreasureName/814;"余烬"
|
||||||
|
TreasureName/901;"舰载音响·低音"
|
||||||
|
TreasureName/902;"舰载音响·上"
|
||||||
|
TreasureName/903;"舰载音响·中"
|
||||||
|
TreasureName/904;"舰载音响·下"
|
||||||
|
TreasureName/905;"起爆剂"
|
||||||
|
TreasureName/906;"开瓶器"
|
||||||
|
TreasureName/907;"智能助手"
|
||||||
|
TreasureName/908;"电吉他"
|
||||||
|
TreasureName/910;"邪恶投影"
|
||||||
|
TreasureName/912;"音波"
|
||||||
|
TreasureName/913;"流光宝石"
|
||||||
|
TreasureName/914;"功率购物卡"
|
||||||
|
TreasureName/915;"功率改造器"
|
||||||
|
TreasureName/916;"先锋勋章"
|
||||||
|
TreasureName/917;"虚空力场"
|
||||||
|
TreasureName/1002;"预载代码"
|
||||||
|
TreasureName/1003;"作弊按钮"
|
||||||
|
TreasureName/1101;"倾斜天平"
|
||||||
|
TreasureName/1102;"弱点透析眼镜"
|
||||||
|
TreasureName/1103;"融化冰块"
|
||||||
|
TreasureName/1104;"摇滚唱片"
|
||||||
|
TreasureName/1105;"破甲导弹"
|
||||||
|
TreasureName/1108;"穿刺之矛"
|
||||||
|
TreasureName/1109;"折射激光"
|
||||||
|
TreasureName/1110;"反击二连弹"
|
||||||
|
TreasureName/1306;"机械阀门"
|
||||||
|
TreasureName/1309;"卫星"
|
||||||
|
TreasureName/1310;"扩容卡"
|
||||||
|
TreasureName/1601;"钟摆"
|
||||||
|
TreasureName/1605;"闪光铁片"
|
||||||
|
TreasureName/1606;"发令枪"
|
||||||
|
TreasureName/1701;"加油枪"
|
||||||
|
TreasureName/1702;"集聚烟雾"
|
||||||
|
TreasureName/1703;"舞动乐章"
|
||||||
|
TreasureName/1704;"滑板"
|
||||||
|
TreasureName/1705;"作战计划"
|
||||||
|
TreasureName/1706;"低沉音符"
|
||||||
|
TreasureName/1707;"前奏曲"
|
||||||
|
TreasureName/1708;"额外油箱"
|
||||||
|
TreasureName/1802;"轻型羽毛"
|
||||||
|
TreasureName/1901;"紧急通道"
|
||||||
|
TreasureName/1902;"换位能量"
|
||||||
|
TreasureName/1903;"马刺"
|
||||||
|
TreasureName/1904;"换位模组"
|
||||||
|
TreasureName/2001;"金属涂层"
|
||||||
|
TreasureName/2005;"应急能量"
|
||||||
|
TreasureName/2006;"逃生梯"
|
||||||
|
TreasureName/2007;"备份引擎"
|
||||||
|
TreasureName/2009;"小型导弹"
|
||||||
|
TreasureName/2010;"机枪"
|
||||||
|
TreasureName/2011;"回旋镖"
|
||||||
|
TreasureName/2012;"连弩"
|
||||||
|
TreasureName/2013;"加速手表"
|
||||||
|
TreasureName/2014;"燃烧弹"
|
||||||
|
TreasureName/2015;"调色盘"
|
||||||
|
TreasureName/2201;"矩阵"
|
||||||
|
TreasureName/2202;"放大镜"
|
||||||
|
TreasureName/2203;"聚焦激光"
|
||||||
|
TreasureName/3001;"存钱罐"
|
||||||
|
TreasureName/3004;"支援能量"
|
||||||
|
TreasureName/3005;"无敌屏障"
|
||||||
|
TreasureName/3010;"扑克·七"
|
||||||
|
TreasureName/3013;"无损奖章"
|
||||||
|
TreasureName/3014;"一级外壳"
|
||||||
|
TreasureName/3015;"二级外壳"
|
||||||
|
TreasureName/3017;"橙色星星"
|
||||||
|
TreasureName/3018;"携带商店"
|
||||||
|
TreasureName/3020;"升级工具包"
|
||||||
|
TreasureName/3021;"战前维修包"
|
||||||
|
TreasureName/3022;"积木"
|
||||||
|
TreasureName/3023;"折扣券"
|
||||||
|
TreasureName/3024;"星币补给包"
|
||||||
|
TreasureName/3026;"购物券"
|
||||||
|
TreasureName/3027;"促销礼包"
|
||||||
|
TreasureName/3028;"天赋藏宝图"
|
||||||
|
TreasureName/3030;"度假宝典"
|
||||||
|
TreasureName/3031;"老员工福利"
|
||||||
|
TreasureName/3032;"计划书"
|
||||||
|
TreasureName/3033;"加班费"
|
||||||
|
TreasureName/3034;"意见箱"
|
||||||
|
TreasureName/3035;"另一张悬赏单"
|
||||||
|
TreasureName/4003;"星际风投书"
|
||||||
|
TreasureName/4004;"星际风投书"
|
||||||
|
TreasureName/4005;"星际风投书"
|
||||||
|
TreasureName/4006;"星际风投书"
|
||||||
|
TreasureName/4007;"星际风投书"
|
||||||
|
TreasureName/4008;"试用证明"
|
||||||
|
TreasureName/4009;"圆形芯片"
|
||||||
|
TreasureName/4010;"三角芯片"
|
||||||
|
TreasureName/4011;"通讯商人"
|
||||||
|
TreasureName/4012;"通讯工匠"
|
||||||
|
TreasureName/4013;"信用卡"
|
||||||
|
TreasureName/4014;"呼叫卡"
|
||||||
|
TreasureName/4015;"部件收据"
|
||||||
|
TreasureName/4016;"星币收据"
|
||||||
|
TreasureName/4018;"血族面具"
|
||||||
|
TreasureName/4021;"通讯原料"
|
||||||
|
TreasureName/5000;"空缺代替品"
|
||||||
|
TreasureName/5001;"能源提升"
|
||||||
|
TreasureName/5002;"盗贼秘籍"
|
||||||
|
TreasureName/5003;"聚光灯"
|
||||||
|
TreasureName/5005;"升级机械臂"
|
||||||
|
TreasureName/5006;"舅舅的建议信"
|
||||||
|
TreasureName/5007;"收藏柜"
|
||||||
|
TreasureName/5008;"宇宙规则书"
|
||||||
|
TreasureName/5009;"逻辑学"
|
||||||
|
TreasureName/5010;"操控杆"
|
||||||
|
TreasureName/5011;"数据记录仪"
|
||||||
|
TreasureName/5012;"程序设定"
|
||||||
|
TreasureName/5013;"亲和面具"
|
||||||
|
TreasureName/5014;"钢之心"
|
||||||
|
TreasureName/5015;"二重奏"
|
||||||
|
TreasureName/5016;"维修模组"
|
||||||
|
TreasureName/5017;"拿来吧你"
|
||||||
|
TreasureName/5018;"伪装假人"
|
||||||
|
TreasureName/5019;"漂移教学录像带"
|
||||||
|
TreasureName/5020;"孤星牌大师卡"
|
||||||
|
TreasureName/5021;"僧侣念珠"
|
||||||
|
TreasureName/5022;"金色粒子"
|
||||||
|
TreasureName/5023;"日历"
|
||||||
|
TreasureName/5024;"克隆机器"
|
||||||
|
TreasureName/5025;"/roll 77"
|
||||||
|
TreasureName/5026;"双重沙漏"
|
||||||
|
TreasureName/5027;"年会头等奖"
|
||||||
|
TreasureName/5028;"大圈圈"
|
||||||
|
TreasureName/5029;"共振增幅器"
|
||||||
|
TreasureName/5030;"补位礼包"
|
||||||
|
TreasureName/5031;"功率部件"
|
||||||
|
TreasureName/5032;"融合能量"
|
||||||
|
TreasureName/5033;"白色槽位"
|
||||||
|
TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。"
|
||||||
|
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
|
||||||
|
TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
|
||||||
|
TreasureDes/201;"每场战斗的第1个*满载*效果额外触发1次。"
|
||||||
|
TreasureDes/204;"战斗开始时,每装备1个*满载*部件,生成1个[*白色*1点]能量。"
|
||||||
|
TreasureDes/207;"每触发{0}次*满载*效果,生成1个能量。"
|
||||||
|
TreasureDes/501;"回合开始时,生成1个[*白色*{0}点]能量。"
|
||||||
|
TreasureDes/502;"战斗开始时,额外生成{0}个能量。"
|
||||||
|
TreasureDes/503;"每场战斗装载第1个手牌能量时,生成1个相同能量。"
|
||||||
|
TreasureDes/504;"每生成{0}个能量,额外生成1个[*橙色*{1}点]能量。"
|
||||||
|
TreasureDes/505;"*攻击部件*装载[{0}点]能量时,生成1个相同颜色的[1点]能量。"
|
||||||
|
TreasureDes/506;"第3回合开始时,生成1个[*橙色*{0}点]能量。"
|
||||||
|
TreasureDes/509;"每{0}回合,额外生成1个能量。"
|
||||||
|
TreasureDes/511;"每装载{0}个能量,生成1个[*橙色*1点]能量。"
|
||||||
|
TreasureDes/512;"第1回合开始时,*飞船中心*的部件装载1个[*白色*{0}点]能量。"
|
||||||
|
TreasureDes/513;"对波结束时,若所有*攻击部件*只装载有[*白色*]能量,则生成1个能量。"
|
||||||
|
TreasureDes/514;"奇数回合多生成2个能量,偶数回合少生成2个能量。"
|
||||||
|
TreasureDes/515;"战斗中部件被*摧毁*时,生成1个能量。"
|
||||||
|
TreasureDes/601;"生成[*白色*]能量时,使其点数提升{0}点。"
|
||||||
|
TreasureDes/602;"回合开始时,所有[*橙色*]能量点数提升1点。"
|
||||||
|
TreasureDes/604;"第1回合开始时,使手牌中的所有能量点数提升1点。"
|
||||||
|
TreasureDes/605;"回合开始时,使手牌中最左侧能量点数提升{0}点。"
|
||||||
|
TreasureDes/606;"对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。"
|
||||||
|
TreasureDes/607;"对波结束时,使手牌中最高点数的能量变为[*橙色*]能量。"
|
||||||
|
TreasureDes/608;"生成[1点]能量时,使其变为[*橙色*]能量。"
|
||||||
|
TreasureDes/610;"第2回合开始时,使手牌中的所有能量点数提升2点。"
|
||||||
|
TreasureDes/611;"回合开始时,提升1个随机颜色能量原料。"
|
||||||
|
TreasureDes/701;"战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。"
|
||||||
|
TreasureDes/702;"护盾归0时,生成1个能量。"
|
||||||
|
TreasureDes/704;"获得{0}点护盾上限。"
|
||||||
|
TreasureDes/705;"获得{0}点护盾上限。"
|
||||||
|
TreasureDes/706;"回合开始时,回复1点护盾。"
|
||||||
|
TreasureDes/802;"*攻击部件*装载[1点]能量时,获得{0}点威力。"
|
||||||
|
TreasureDes/803;"第1回合开始时,使所有*攻击部件*获得{0}点威力。"
|
||||||
|
TreasureDes/804;"第{0}回合开始时,使所有*攻击部件*获得{1}点威力。"
|
||||||
|
TreasureDes/805;"*攻击部件*未装载能量时,拥有{0}点威力。"
|
||||||
|
TreasureDes/806;"回合开始时,若*攻击部件*上回合*失败*,则获得{0}点威力。"
|
||||||
|
TreasureDes/807;"单回合内,每装载{0}个能量,所有*攻击部件*获得{1}点威力。"
|
||||||
|
TreasureDes/808;"回合开始时,若血量≤{0}点,则所有*攻击部件*获得{1}点威力。"
|
||||||
|
TreasureDes/809;"回合开始时,若*攻击部件**相邻*位置有空位,则获得{0}点威力。"
|
||||||
|
TreasureDes/810;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。"
|
||||||
|
TreasureDes/811;"*攻击部件*每有1个空槽位,拥有1点威力。"
|
||||||
|
TreasureDes/812;"*攻击部件*在装载后若仍有空槽位,则获得{0}点威力。"
|
||||||
|
TreasureDes/813;"回合开始时,若*同列*有3个*攻击部件*,则此列所有*攻击部件*获得{0}点威力。"
|
||||||
|
TreasureDes/814;"若*攻击部件*装载的能量是手牌中最后1个能量,则获得{0}点威力。"
|
||||||
|
TreasureDes/901;"战斗开始时,所有*攻击部件*获得{0}点*功率*。"
|
||||||
|
TreasureDes/902;"战斗开始时,飞船上列所有*攻击部件*获得{0}点*功率*。"
|
||||||
|
TreasureDes/903;"战斗开始时,飞船中列所有*攻击部件*获得{0}点*功率*。"
|
||||||
|
TreasureDes/904;"战斗开始时,飞船下列所有*攻击部件*获得{0}点*功率*。"
|
||||||
|
TreasureDes/905;"*攻击部件*装载[9点]能量时,获得{0}点*功率*。"
|
||||||
|
TreasureDes/906;"*攻击部件*第1次获得*功率*时,额外获得{0}点*功率*。"
|
||||||
|
TreasureDes/907;"*攻击部件*的*功率*不需要装载能量即可生效。"
|
||||||
|
TreasureDes/908;"敌方*耐久*归0时,所有*攻击部件*获得{0}点*功率*。"
|
||||||
|
TreasureDes/910;"当*攻击部件*获得*功率*时,获得与*功率*增加点数相同的威力。"
|
||||||
|
TreasureDes/912;"第3回合开始时,所有*攻击部件*获得{0}点临时*功率*。"
|
||||||
|
TreasureDes/913;"战斗开始时,槽位数量最多的*攻击部件*获得1点*功率*。"
|
||||||
|
TreasureDes/914;"在商店中获得*攻击部件*时,使其获得改造:在战斗中拥有2点*功率*。"
|
||||||
|
TreasureDes/915;"获得时,使拥有的所有*攻击部件*获得改造:在战斗中拥有1点*功率*。"
|
||||||
|
TreasureDes/916;"战斗过程中,第1个装载手牌能量的*攻击部件*获得{0}点*功率*。"
|
||||||
|
TreasureDes/917;"战斗开始时,所有*攻击部件*获得与飞船未使用的负载相同的*功率*。"
|
||||||
|
TreasureDes/1002;"战斗开始时,触发所有*发动*效果。"
|
||||||
|
TreasureDes/1003;"*发动*效果触发时,*相邻**攻击部件*获得1点威力。"
|
||||||
|
TreasureDes/1101;"*平局*也可以削减敌方*耐久*。"
|
||||||
|
TreasureDes/1102;"战斗开始时,削减敌方{0}点*耐久*。"
|
||||||
|
TreasureDes/1103;"敌方*耐久*归0时,生成1个能量。"
|
||||||
|
TreasureDes/1104;"单回合削减3点及以上敌方*耐久*时,生成1个能量。"
|
||||||
|
TreasureDes/1105;"若3列均*胜利*,则额外削减{0}点敌方*耐久*。"
|
||||||
|
TreasureDes/1108;"敌方*耐久*归0时,对其造成{0}点伤害。"
|
||||||
|
TreasureDes/1109;"你每有一列在对波时打空,额外削减{0}点敌方*耐久*。"
|
||||||
|
TreasureDes/1110;"对波结束时,若所有列均不*胜利*,则削减敌方{0}点*耐久*。"
|
||||||
|
TreasureDes/1306;"战斗开始时,所有部件的*超频*阈值降低1点。"
|
||||||
|
TreasureDes/1309;"*超频*效果触发时,所有*攻击部件*获得1点威力。"
|
||||||
|
TreasureDes/1310;"战斗开始时,*超频*阈值最高的部件获得1个*橙色*槽位。"
|
||||||
|
TreasureDes/1601;"战斗开始时,所有*三重*部件获得1点*三重*值。"
|
||||||
|
TreasureDes/1605;"*三重*效果触发时,回复{0}点护盾。"
|
||||||
|
TreasureDes/1606;"第3回合开始时,所有*三重*部件获得3点*三重*值。"
|
||||||
|
TreasureDes/1701;"第2回合开始时,获得1点燃料。"
|
||||||
|
TreasureDes/1702;"战斗中,燃料归0时,生成1个[*橙色*9点]能量。"
|
||||||
|
TreasureDes/1703;"移动后,所有*攻击部件*获得{0}点威力。"
|
||||||
|
TreasureDes/1704;"战斗结束后,若燃料为0,则获得1点燃料。"
|
||||||
|
TreasureDes/1705;"移动后,生成1个[*白色*1点]能量。"
|
||||||
|
TreasureDes/1706;"回合开始时,若上回合没有移动,则所有*攻击部件*获得{0}点威力。"
|
||||||
|
TreasureDes/1707;"战斗中,第1次移动后,所有*攻击部件*获得1点*功率*。"
|
||||||
|
TreasureDes/1708;"获得{0}点燃料上限。"
|
||||||
|
TreasureDes/1802;"战斗开始时,所有负载为0的部件获得1个*白色*槽位。"
|
||||||
|
TreasureDes/1901;"燃料为0时,可消耗*换位*次数进行移动。"
|
||||||
|
TreasureDes/1902;"战斗开始时,生成1个与*换位*次数上限相同点数的[*橙色*]能量。"
|
||||||
|
TreasureDes/1903;"移动后,回复1点*换位*次数。"
|
||||||
|
TreasureDes/1904;"获得{0}点*换位*次数上限。"
|
||||||
|
TreasureDes/2001;"受到的{0}点及以下的对波伤害将变为1点。"
|
||||||
|
TreasureDes/2005;"战斗中,第1次受到伤害时,生成1个能量。"
|
||||||
|
TreasureDes/2006;"战斗开始时,所有*辅助部件*槽位颜色降低。"
|
||||||
|
TreasureDes/2007;"战斗开始时的效果触发2次。"
|
||||||
|
TreasureDes/2009;"回合开始时,对敌方造成{0}点伤害。"
|
||||||
|
TreasureDes/2010;"装载[*橙色*]能量时,对敌方造成{0}点伤害。"
|
||||||
|
TreasureDes/2011;"若在对波时打空,则该列部件的威力将保留至下回合。"
|
||||||
|
TreasureDes/2012;"回合结束时,手牌中每有1个能量,对敌方造成{0}点伤害。"
|
||||||
|
TreasureDes/2013;"使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。"
|
||||||
|
TreasureDes/2014;"对敌方造成的所有伤害提升{0}点。"
|
||||||
|
TreasureDes/2015;"装载后,装载的槽位颜色将降低。"
|
||||||
|
TreasureDes/2201;"*飞船中心*的*前方*也被视为*飞船中心*。"
|
||||||
|
TreasureDes/2202;"*飞船中心*的*攻击部件*装载能量时,获得{0}点威力。"
|
||||||
|
TreasureDes/2203;"战斗开始时,*飞船中心*的部件所有槽位变为[*白色*]。"
|
||||||
|
TreasureDes/3001;"获得星币时,额外获得{0}星币,在失去星币后失效。"
|
||||||
|
TreasureDes/3004;"使用呼叫支援后,下1场战斗开始时,生成2个能量。"
|
||||||
|
TreasureDes/3005;"战斗外不会失去血量。"
|
||||||
|
TreasureDes/3010;"获得1个[{0}点]能量原料。"
|
||||||
|
TreasureDes/3013;"战斗结束后,若护盾不为0,则获得额外奖励星币:{0}。"
|
||||||
|
TreasureDes/3014;"获得{0}点血量上限。"
|
||||||
|
TreasureDes/3015;"获得{0}点血量上限。"
|
||||||
|
TreasureDes/3017;"获得1个[*橙色*]能量原料,移除1个[*白色*]能量原料。"
|
||||||
|
TreasureDes/3018;"获得商店(呼叫支援)。"
|
||||||
|
TreasureDes/3020;"获得该宝物时,选择1个部件进行升级。"
|
||||||
|
TreasureDes/3021;"战斗开始时,回复{0}点血量。"
|
||||||
|
TreasureDes/3022;"获得部件时,提升{0}点血量上限。"
|
||||||
|
TreasureDes/3023;"商店中所有物品价格下降{0}%。"
|
||||||
|
TreasureDes/3024;"获得{0}星币。"
|
||||||
|
TreasureDes/3026;"进入商店时,获得{0}星币。"
|
||||||
|
TreasureDes/3027;"获得该宝物时,获得当前商店中所有的部件。"
|
||||||
|
TreasureDes/3028;"获得该宝物时,获得1个随机天赋3选1的机会。"
|
||||||
|
TreasureDes/3030;"所有度假事件消耗的天数减少1天。"
|
||||||
|
TreasureDes/3031;"每次度假可消耗的天数增加1天。"
|
||||||
|
TreasureDes/3032;"每当经历度假事件或完成呼叫支援后,获得{0}星币。"
|
||||||
|
TreasureDes/3033;"度假结束时,若有天数未消耗,则获得{0}星币。"
|
||||||
|
TreasureDes/3034;"在商店中可以刷新1次商品。"
|
||||||
|
TreasureDes/3035;"可以刷新{0}次悬赏令。"
|
||||||
|
TreasureDes/4003;"投资了部件,{0}场战斗后获得回报。"
|
||||||
|
TreasureDes/4004;"投资了部件,{0}场战斗后获得回报。"
|
||||||
|
TreasureDes/4005;"投资了部件,{0}场战斗后获得回报。"
|
||||||
|
TreasureDes/4006;"投资了部件,{0}场战斗后获得回报。"
|
||||||
|
TreasureDes/4007;"投资了部件,{0}场战斗后获得回报。"
|
||||||
|
TreasureDes/4008;"从传奇推销员中获得试用部件的证明,{0}场战斗后试用结束。"
|
||||||
|
TreasureDes/4009;"下1次获得的部件复制1份。"
|
||||||
|
TreasureDes/4010;"下1次获得的有槽部件额外获得1个*橙色*槽位。"
|
||||||
|
TreasureDes/4011;"精英战斗后,获得1次进入商店的机会。"
|
||||||
|
TreasureDes/4012;"精英战斗后,获得1次部件升级的机会。"
|
||||||
|
TreasureDes/4013;"星币可以透支为负数,但在首领战斗开始时,会受到一半点数的伤害并使星币归0。"
|
||||||
|
TreasureDes/4014;"在首领战斗开始时,对敌方造成拥有星币一半的伤害。"
|
||||||
|
TreasureDes/4015;"下1次获得未升级过的部件升级。"
|
||||||
|
TreasureDes/4016;"下1次获得的星币增加2倍。"
|
||||||
|
TreasureDes/4018;"战斗结束后,回复所有血量。"
|
||||||
|
TreasureDes/4021;"精英战斗后,获得1次移除能量原料的机会。"
|
||||||
|
TreasureDes/5000;"获得1个随机传说宝物。"
|
||||||
|
TreasureDes/5001;"<TALENT>50021</TALENT>天赋效果变为*换位*时,装载1个[*橙色*1点]能量。"
|
||||||
|
TreasureDes/5002;"<TALENT>50004</TALENT>天赋在商店中可以免费窃取2件商品。"
|
||||||
|
TreasureDes/5003;"战斗开始时,使*飞船中心*的*攻击部件*获得{0}点*功率*。"
|
||||||
|
TreasureDes/5005;"获得传说部件时,使其升级。"
|
||||||
|
TreasureDes/5006;"获得第3个相互搭配的部件。"
|
||||||
|
TreasureDes/5007;"获得5个无用的宝物。"
|
||||||
|
TreasureDes/5008;"能量点数最小为[1点],最大为[9点]。"
|
||||||
|
TreasureDes/5009;"血量归零的一方不会赢。"
|
||||||
|
TreasureDes/5010;"在对波时依然能保持机身平衡。"
|
||||||
|
TreasureDes/5011;"每个驾驶员的数据都会被记录下来。"
|
||||||
|
TreasureDes/5012;"对波的结果是从下到上结算。"
|
||||||
|
TreasureDes/5013;"使被侦测的具有种族专属选项的事件天数消耗减少1天。"
|
||||||
|
TreasureDes/5014;"对波时,中列第2次受到的伤害无效。"
|
||||||
|
TreasureDes/5015;"<TALENT>50025</TALENT>天赋效果变为从点数能量原料中随机2个点数。"
|
||||||
|
TreasureDes/5016;"战斗结束后,回复{0}点血量。"
|
||||||
|
TreasureDes/5017;"宝物选择时,可以选择多个宝物。"
|
||||||
|
TreasureDes/5018;"每回合伪装假面第1次*发动*后,使其冷却缩短1回合。"
|
||||||
|
TreasureDes/5019;"每回合第2次移动不消耗燃料。"
|
||||||
|
TreasureDes/5020;"<TALENT>50011</TALENT>天赋效果所需的星币条件变为{0}星币。"
|
||||||
|
TreasureDes/5021;"商店中的普通宝物免费。"
|
||||||
|
TreasureDes/5022;"生成[*橙色*]能量时,使其点数提升{0}点。"
|
||||||
|
TreasureDes/5023;"获得1个回合开始效果的部件。"
|
||||||
|
TreasureDes/5024;"获得该宝物时,复制{0}个随机的已拥有部件。"
|
||||||
|
TreasureDes/5025;"<TALENT>50030</TALENT>天赋效果变为从1-77范围随机。"
|
||||||
|
TreasureDes/5026;"每回合额外生成1个能量。"
|
||||||
|
TreasureDes/5027;"获得{0}天度假天数。"
|
||||||
|
TreasureDes/5028;"<TALENT>50034</TALENT>天赋的半径扩大{1}%。"
|
||||||
|
TreasureDes/5029;"<TALENT>50035</TALENT>天赋效果变为获得{1}点威力。"
|
||||||
|
TreasureDes/5030;"获得{0}个负载为0的部件。"
|
||||||
|
TreasureDes/5031;"获得1个随机*攻击部件*,使其获得改造:在战斗中拥有{0}点*功率*。"
|
||||||
|
TreasureDes/5032;"战斗开始时,生成1个能量原料中最高点数和颜色结合的能量。"
|
||||||
|
TreasureDes/5033;"通过腐化槽位部件获得的槽位颜色变为[*白色*]。"
|
98
textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial
Normal file
98
textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
Tutorial/Wanted/Title;"新来的赏金猎人,就是你!"
|
||||||
|
Tutorial/Wanted/Des;"这里是来自赏金猎人协会的简单教学。\n\n让我看看,现在就有一个通缉犯在你附近,快去逮捕他换取你的第一桶金!"
|
||||||
|
Tutorial/Battle_01_01/Title;"战斗信息"
|
||||||
|
Tutorial/Battle_01_01/Des;"在中间三列数字分别代表了:<color=#FF8B25>己方威力-对波结果-敌方威力</color>。\n\n对波结果是双方<color=#FF8B25>威力的差值</color>,即代表你即将造成或承受的伤害。"
|
||||||
|
Tutorial/Battle_01_01/BattleInfo;"己方威力-对波结果-敌方威力"
|
||||||
|
Tutorial/Battle_01_02/Title;"部件与能量"
|
||||||
|
Tutorial/Battle_01_02/Des;"<sprite="common" name=cannon><color=#FF5951>攻击部件</color>会将能量点数转化为<color=#FF8B25>同列的威力</color>。\n\n<sprite="common" name=support><color=#51FF59>辅助部件</color>则产生各类<color=#FF8B25>辅助作用</color>。\n\n可以根据部件右上角标识的颜色来区分两种类型。"
|
||||||
|
Tutorial/Battle_01_03/Title;"试试橙色能量吧!"
|
||||||
|
Tutorial/Battle_01_03/Des;"<color=#FF8B25>能量颜色≥槽位颜色</color>才能装载至部件的槽位中。\n\n(<color=#FF6000>橙</color>><color=#2792FF>蓝</color>><color=#C9C9C9>白</color>)\n\n能量一旦装载则<color=#FF8B25>无法卸下</color>。"
|
||||||
|
Tutorial/Battle_02_01/Title;"耐久值"
|
||||||
|
Tutorial/Battle_02_01/Des;"敌方飞船拥有耐久值,<color=#FF8B25>每列对波胜利</color>都会削减<color=#FF8B25>1点</color>耐久值。\n\n当敌方耐久值<color=#FF8B25>归零</color>时,下一回合将<color=#FF8B25>无法行动</color>。\n\n击穿敌方耐久是赏金猎人最常见的获胜手段。"
|
||||||
|
Tutorial/Battle_02_02/Title;"移动"
|
||||||
|
Tutorial/Battle_02_02/Des;"你可以消耗1点<color=#FF8B25>燃料</color>使飞船进行<color=#FF8B25>上下移动</color>。(每回合限<color=#FF8B25>1次</color>)\n\n每场战斗后,都会<color=#FF8B25>恢复</color>一定数量的燃料。\n\n老练的赏金猎人会利用移动<color=#FF8B25>避开</color>敌方的强势列。"
|
||||||
|
Tutorial/Battle_02_02/Move;"移动消耗燃料"
|
||||||
|
Tutorial/Battle_02_02/MoveDir;"选择移动方向"
|
||||||
|
Tutorial/CorePanel/Title;"能量原料"
|
||||||
|
Tutorial/CorePanel/Des;"战斗中自动生成的<color=#FF8B25>能量</color>由2种<color=#FF8B25>能量原料</color>随机组成:\n<color=#FF8B25>点数能量原料</color>(1-9点)\n<color=#FF8B25>颜色能量原料</color>(<color=#C9C9C9>白</color><color=#2792FF>蓝</color><color=#FF6000>橙</color>)"
|
||||||
|
Tutorial/Battle_03_01/Title;"护盾"
|
||||||
|
Tutorial/Battle_03_01/Des;"护盾会优先承受伤害,并<color=#FF8B25>每场战斗都会全部恢复</color>。\n\n利用好护盾合理承受伤害吧。"
|
||||||
|
Tutorial/Battle_04_01/Title;"能量生成数量"
|
||||||
|
Tutorial/Battle_04_01/Des;"回合开始时,会生成3个能量,第1回合会额外生成1个。\n\n回合结束时,你的能量将会<color=#FF8B25>保留</color>,手牌中能量的上限为10个。"
|
||||||
|
Tutorial/Battle_03_04/Title;"加油!"
|
||||||
|
Tutorial/Battle_03_04/Des;"现在,<color=#FF8B25>摧毁通缉犯的飞船</color>,领取属于你的<color=#FF8B25>赏金</color>吧!"
|
||||||
|
Tutorial/Unit/Title;"新部件!"
|
||||||
|
Tutorial/Unit/Des;"你获得的部件需要装备在飞船上才能带入下一场战斗。\n\n装备的部件负载总和不能超过飞船的<color=#FF8B25>负载限制</color>。\n\n<color=#FF8B25>点击或拖拽</color>可以将部件装备在飞船上。"
|
||||||
|
Tutorial/Unit/Tips;"将部件装备至飞船上"
|
||||||
|
Tutorial/Treasure/Title;"新宝物!"
|
||||||
|
Tutorial/Treasure/Des;"获得的宝物会在本局游戏中<color=#FF8B25>永久生效</color>,尽可能多搜集宝物吧!\n\n宝物和部件的合理搭配也是老猎人的成功秘诀!"
|
||||||
|
Tutorial/Vacation/Title;"度假时间"
|
||||||
|
Tutorial/Vacation/Des;"工作结束后,你可以享受协会为您提供的<color=#FF8B25>度假天数</color>。\n\n度假星球上标记了会遭遇的<color=#FF8B25>事件类型</color>与消耗的<color=#FF8B25>天数</color>。\n\n通常而言,耗时更长的度假事件往往更有价值。"
|
||||||
|
Tutorial/BountyEvent/Title;"呼叫支援"
|
||||||
|
Tutorial/BountyEvent/Des;"当您觉得需要帮助时,可以使用呼叫支援:\n\n<color=#FF8B25>商店、修理/燃料补充。</color>\n\n每个呼叫支援在单局游戏内<color=#FF8B25>仅可使用1次</color>,注意合理分配使用时机。"
|
||||||
|
Tutorial/EnemyNotice/Title;"蓄势待发!"
|
||||||
|
Tutorial/EnemyNotice/Des;"注意!当敌方出现这个图标时,代表其<color=#FF8B25>下一回合将会发起猛烈的进攻!</color>"
|
||||||
|
Tutorial/Re/Title;"暂时撤退"
|
||||||
|
Tutorial/Re/Des;"当你遇到难以对抗的敌人,你可以选择<color=#FF8B25>暂时撤退</color>。\n\n撤退后会回到<color=#FF8B25>战斗开始前的状态</color>。"
|
||||||
|
Tutorial/Break/Title;"耐久值归0:瘫痪"
|
||||||
|
Tutorial/Break/Des;"对波时,<color=#FF8B25>每1列胜利均会削减敌方1点耐久</color>。\n\n当敌方耐久为0时,下回合将<color=#FF8B25>瘫痪(无法行动)</color>。"
|
||||||
|
Tutorial/UpgradePreview/Title;"升级预览"
|
||||||
|
Tutorial/UpgradePreview/Des;"若想知道一个部件的<color=#FF8B25>升级后的效果</color>,可以<color=#FF8B25>展开</color>部件栏右侧的升级预览框。\n\n部件右上角标识可区分是否升级:"
|
||||||
|
Tutorial/UpgradePreview/Open;"展开与关闭"
|
||||||
|
Tutorial/Exchange/Title;"换位"
|
||||||
|
Tutorial/Exchange/Des;"空间号的特点是在战斗中也可以进行部件<color=#FF8B25>位置交换</color>。\n\n通过拖拽或点击部件换位至其他位置,消耗1点<color=#FF8B25>换位次数</color>。\n\n换位次数每场战斗都将<color=#FF8B25>恢复</color>。"
|
||||||
|
Tutorial/Exchange/Current;"战斗中的换位次数"
|
||||||
|
Tutorial/Exchange/Max;"每场战斗重置的换位次数"
|
||||||
|
Tutorial/Dir/Title;"方位"
|
||||||
|
Tutorial/Dir/Des;"<color=#FF8B25>方位</color>效果包括:<color=#FF8B25>相邻<sprite="location" name=around></color>、<color=#FF8B25>前方<sprite="location" name=front></color>、<color=#FF8B25>后方<sprite="location" name=back></color>、<color=#FF8B25>上方<sprite="location" name=up></color>、<color=#FF8B25>下方<sprite="location" name=down></color>。\n其作用范围都是<color=#FF8B25>紧邻自身1格</color>的区域。"
|
||||||
|
Tutorial/Dir/Around;"相邻"
|
||||||
|
Tutorial/Dir/Up;"上方"
|
||||||
|
Tutorial/Dir/Down;"下方"
|
||||||
|
Tutorial/Dir/Left;"后方"
|
||||||
|
Tutorial/Dir/Right;"前方"
|
||||||
|
Tutorial/UseUnit/Title;"你还有发动部件可触发!"
|
||||||
|
Tutorial/UseUnit/Des_1;"通过<color=#FF8B25>点击</color>部件,触发其效果,并进入冷却。"
|
||||||
|
Tutorial/UseUnit/Des_2;"图标的数值代表冷却所需的<color=#FF8B25>回合数</color>。"
|
||||||
|
Tutorial/UseUnit/Useable;"可点击"
|
||||||
|
Tutorial/UseUnit/UseCD;"冷却中"
|
||||||
|
Tutorial/RandomPilot/Title_1;"现在可以自行选择驾驶员了!"
|
||||||
|
Tutorial/RandomPilot/Des_1;"每次会随机出<color=#FF8B25>3名</color>不同的驾驶员可供选择。\n\n每个驾驶员都拥有独特的<color=#DF925C>固有天赋</color>和<color=#4389E7>随机天赋</color>(需要协会等级解锁)"
|
||||||
|
Tutorial/RandomPilot/Title_2;"重骰驾驶员"
|
||||||
|
Tutorial/RandomPilot/Des_2;"你也可以花费<color=#FF8B25>重骰次数</color>重新随机驾驶员,重骰次数的主要获取途径是通关游戏。\n\n另外,重骰时你也可以<color=#FF8B25>指定</color>某一个特定的驾驶员,他一定会被随机出来。"
|
||||||
|
Tutorial/RandomPilot/Des_3;"如果您还没有尝试过<color=#FF8B25>指定驾驶员</color>功能,点击这个按钮可以指定特定的驾驶员,重骰后<color=#FF8B25>必然会出现你所指定驾驶员</color>。"
|
||||||
|
Tutorial/RandomPilot/SelectPilot;"指定驾驶员"
|
||||||
|
Tutorial/TutorialDic/UnitTypeTitle;"部件类型"
|
||||||
|
Tutorial/TutorialDic/EnergyAndSlotTitle;"能量和槽位"
|
||||||
|
Tutorial/TutorialDic/EquipUnitAndWeight;"装备部件和负载"
|
||||||
|
Tutorial/TutorialDic/BountyEventUsecase;"首领战斗前使用呼叫支援恢复血量"
|
||||||
|
Tutorial/TutorialDic/CannonUse;"攻击部件产生威力"
|
||||||
|
Tutorial/TutorialDic/SupportUse;"辅助部件不产生威力"
|
||||||
|
Tutorial/TutorialDic/LoadColorPurle;"<color=#FF6000>橙色能量</color>可以装载至<color=#FF6000>橙色/<color=#2792FF>蓝色</color>/<color=#C9C9C9>白色</color>槽位"
|
||||||
|
Tutorial/TutorialDic/LoadColorBlue;"<color=#2792FF>蓝色能量</color>可以装载至<color=#2792FF>蓝色</color>/<color=#C9C9C9>白色</color>槽位"
|
||||||
|
Tutorial/TutorialDic/LoadColorWhite;"<color=#C9C9C9>白色能量</color>只能装载至<color=#C9C9C9>白色</color>槽位"
|
||||||
|
Tutorial/PowerAdded;"功率"
|
||||||
|
Tutorial/PowerAdded/Des_1;"若部件装载有至少1个能量,功率则为该部件在本回合提供额外威力。功率持续整场战斗。\n\n功率触发后,装载更多的能量<color=#FF8B25>不会反复触发</color>功率加成。"
|
||||||
|
Tutorial/PowerAdded/Des_2;"数值代表功率可提供的额外威力。"
|
||||||
|
Tutorial/PowerAdded/Des_3;"装载第1个能量后,功率额外提供了威力。\n装载第2个能量,不触发功率加成。"
|
||||||
|
Tutorial/Overclock;"超频"
|
||||||
|
Tutorial/Overclock/Des_1;"该部件装载能量时,若该能量点数≥超频阈值,触发其效果。\n\n超频仅对<color=#FF8B25>单个能量</color>装载时生效,而非对多个能量之和生效。"
|
||||||
|
Tutorial/Overclock/Des_2;"数值代表该效果触发所需要的超频阈值。"
|
||||||
|
Tutorial/Overclock/Des_3;"装载达到超频阈值的能量,触发效果。"
|
||||||
|
Tutorial/Overclock/Des_4;"装载多个未达到超频阈值的能量,不触发效果。"
|
||||||
|
Tutorial/Triangle;"三重"
|
||||||
|
Tutorial/Triangle/Des_1;"该部件累计装载3个能量后,触发其效果。装载进度会在触发前一直保留。"
|
||||||
|
Tutorial/Triangle/Des_2;"未装载能量。"
|
||||||
|
Tutorial/Triangle/Des_3;"装载了1个能量。"
|
||||||
|
Tutorial/Triangle/Des_4;"装载了2个能量。"
|
||||||
|
Tutorial/Triangle/Des_5;"累计装载3个能量,触发效果。"
|
||||||
|
Tutorial/Use;"发动"
|
||||||
|
Tutorial/Use/Des_1;"点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。\n\n战斗开始时,所有发动将进入冷却,即发动(2)在第2回合才可使用。"
|
||||||
|
Tutorial/Use/Des_2;"点击触发效果,并进入冷却。"
|
||||||
|
Tutorial/LoadFull;"满载"
|
||||||
|
Tutorial/LoadFull/Des_1;"当该部件所有槽位都被装载时,触发其效果。"
|
||||||
|
Tutorial/LoadFull/Des_2;"装载所有槽位,触发效果。"
|
||||||
|
Tutorial/Charge;"充能"
|
||||||
|
Tutorial/Charge/Des_1;"当该部件装载的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。\n\n充能进度将在触发前<color=#FF8B25>一直保留</color>,触发溢出的部分<color=#FF8B25>不会被计入</color>下次充能进度。"
|
||||||
|
Tutorial/Charge/Des_2;"数值代表达到充能阈值还需要多少点能量。"
|
||||||
|
Tutorial/Charge/Des_3;"装载能量累计充能,达到阈值触发。"
|
||||||
|
Tutorial/KeyWordHoverTutorial;"按下以进入{0}详细教程页面"
|
1310
textmap/chinesetextmap_unit/ChineseTextMap_Unit
Normal file
1310
textmap/chinesetextmap_unit/ChineseTextMap_Unit
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,82 @@
|
|||||||
|
AchName/ThanksForPlaying;"Thanks For Playing"
|
||||||
|
AchDes/ThanksForPlaying;"View Credits."
|
||||||
|
AchName/Win_Shield;"Shield Master"
|
||||||
|
AchDes/Win_Shield;"Use "Shielder" to complete the game."
|
||||||
|
AchName/Win_Space;"Space Master"
|
||||||
|
AchDes/Win_Space;"Use "Spacewalker" to complete the game."
|
||||||
|
AchName/Win_PilotNum_0;"Junior"
|
||||||
|
AchDes/Win_PilotNum_0;"Use 5 different pilots to complete the game."
|
||||||
|
AchName/Win_PilotNum_1;"Senior"
|
||||||
|
AchDes/Win_PilotNum_1;"Use 15 different pilots to complete the game."
|
||||||
|
AchName/Win_PilotNum_2;"Expert"
|
||||||
|
AchDes/Win_PilotNum_2;"Use 25 different pilots to complete the game."
|
||||||
|
AchName/Win_NormalUnit;"A Common Day"
|
||||||
|
AchDes/Win_NormalUnit;"Complete the game with only Common Units equipped."
|
||||||
|
AchName/Win_OnlyCannon;"Berserker"
|
||||||
|
AchDes/Win_OnlyCannon;"Complete the game with only Attack Units equipped."
|
||||||
|
AchName/Win_Family;"Developer Team"
|
||||||
|
AchDes/Win_Family;"Use Dongdong, Dumpling, Gin, or Coffee to complete the game."
|
||||||
|
AchName/Win_NoRe;"Unstoppable"
|
||||||
|
AchDes/Win_NoRe;"Complete the game without using Temporary retreat."
|
||||||
|
AchName/Win_TimeLimit;"In a Hurry"
|
||||||
|
AchDes/Win_TimeLimit;"Complete the game within 20 minutes."
|
||||||
|
AchName/Win_1Hp;"Thrilling Adventure"
|
||||||
|
AchDes/Win_1Hp;"Complete the game with 1 HP left."
|
||||||
|
AchName/Win_Difficulty8;"Advanced VIII"
|
||||||
|
AchDes/Win_Difficulty8;"Complete the game in Difficulty Level 8."
|
||||||
|
AchName/Win_BossFight;"Invincible"
|
||||||
|
AchDes/Win_BossFight;"Complete Boss Battles."
|
||||||
|
AchName/Win_Reroll;"Dice Master"
|
||||||
|
AchDes/Win_Reroll;"Reroll pilots for 100 times."
|
||||||
|
AchName/Enemy_Moon;"Best Rookie"
|
||||||
|
AchDes/Enemy_Moon;"Defeat "Moon Shadow.""
|
||||||
|
AchName/Enemy_Order;"I Call the Shots!"
|
||||||
|
AchDes/Enemy_Order;"Defeat "Order"."
|
||||||
|
AchName/Enemy_Wings;"Actuary!"
|
||||||
|
AchDes/Enemy_Wings;"Defeat "Cicada Wing"."
|
||||||
|
AchName/Enemy_Destroyer;"My Unit!"
|
||||||
|
AchDes/Enemy_Destroyer;"Defeat "Destructor"."
|
||||||
|
AchName/Enemy_X;"Artifact Ineffective!"
|
||||||
|
AchDes/Enemy_X;"Defeat "X-Bird"."
|
||||||
|
AchName/Enemy_Apocalypse;"Beat the Scriptwriter!"
|
||||||
|
AchDes/Enemy_Apocalypse;"Defeat "Apocalypse"."
|
||||||
|
AchName/KillBossOneTurn;"Easy Game"
|
||||||
|
AchDes/KillBossOneTurn;"Defeat the final boss in the 1st turn."
|
||||||
|
AchName/TreasureNum;"That's too Many!"
|
||||||
|
AchDes/TreasureNum;"Gain 30 Treasures in a single run."
|
||||||
|
AchName/CoinNum;"Tycoon"
|
||||||
|
AchDes/CoinNum;"Own 100 Star Coins."
|
||||||
|
AchName/SameUnit;"Why Always You?"
|
||||||
|
AchDes/SameUnit;"Own 3 identical Units."
|
||||||
|
AchName/ClearShopItem;"Make Way for the VIP"
|
||||||
|
AchDes/ClearShopItem;"Purchase all items in a shop."
|
||||||
|
AchName/OneCore;"Only One"
|
||||||
|
AchDes/OneCore;"Own only 1 Point Energy Resource or Color Energy Resource."
|
||||||
|
AchName/SlotLimit;"Oops, You Found the Limit"
|
||||||
|
AchDes/SlotLimit;"Equip a Unit with 6 slots."
|
||||||
|
AchName/RoundNum;"Tough Opponent"
|
||||||
|
AchDes/RoundNum;"The battle lasts for 10 turns."
|
||||||
|
AchName/WhyILose;"You Call it a Defeat?"
|
||||||
|
AchDes/WhyILose;"Perish with the enemy together."
|
||||||
|
AchName/OverPower;"Blinding Light"
|
||||||
|
AchDes/OverPower;"The highest Strength in a single column reaches 150 during the showdown."
|
||||||
|
AchName/RuleBreaker;"No Mercy"
|
||||||
|
AchDes/RuleBreaker;"Deal 100 non-showdown damage in a battle."
|
||||||
|
AchName/LoadNum;"Gimme More"
|
||||||
|
AchDes/LoadNum;"Load 15 Energy in 1 turn."
|
||||||
|
AchName/CreateNum;"Everlasting"
|
||||||
|
AchDes/CreateNum;"Generate 10 Energy via Units in 1 turn."
|
||||||
|
AchName/MoveNum;"Leaking Oil"
|
||||||
|
AchDes/MoveNum;"Consume 3 Fuel in 1 turn."
|
||||||
|
AchName/UseNum;"Mouse Durability -6"
|
||||||
|
AchDes/UseNum;"Initiate 6 times in 1 turn."
|
||||||
|
AchName/DestroyNum;"Destroy Everything!"
|
||||||
|
AchDes/DestroyNum;"Destroy 5 Units in 1 turn."
|
||||||
|
AchName/AddedNum;"Just You Wait! Until I Reach 50 Power!"
|
||||||
|
AchDes/AddedNum;"Have an Attack Unit with 50 or more Power."
|
||||||
|
AchName/BeatIt;"Beat'em Up"
|
||||||
|
AchDes/BeatIt;"Use Dismantler - Dumbby to defeat "Turbo"."
|
||||||
|
AchName/212121;"God of Gamblers"
|
||||||
|
AchDes/212121;"During a Showdown against "21-Point," you have three columns' Strength all reaching 21 points."
|
||||||
|
AchName/OnePunch;"Serious Punch!"
|
||||||
|
AchDes/OnePunch;"Defeat "One Punch" in the 1st turn."
|
@ -0,0 +1,76 @@
|
|||||||
|
BattleEvent/SecretTreasure_Name;"Secret Treasure"
|
||||||
|
BattleEvent/SecretTreasure_Des;"A mysterious light has attached itself to a Unit, and you can vaguely feel that it's a Treasure."
|
||||||
|
BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*."
|
||||||
|
BattleEvent/AllDouble_Name;"Electromagnetic Field"
|
||||||
|
BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units."
|
||||||
|
BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Attack Units of both sides gain *Double Strength*."
|
||||||
|
BattleEvent/SupportLoadDamage_Name;"Wingman"
|
||||||
|
BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?"
|
||||||
|
BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 <UNIT>80805|1</UNIT> to a random empty grid."
|
||||||
|
BattleEvent/RoundWinCoin_Name;"Rich Spectator"
|
||||||
|
BattleEvent/RoundWinCoin_Des;"An excited rich spectator offers to pay you after you defeat the enemy."
|
||||||
|
BattleEvent/RoundWinCoin_Effect;"If you defeat the enemy before the start of 3rd turn, you'll gain {1} Star Coins."
|
||||||
|
BattleEvent/FlyingCoin_Name;"Floating Star Coins"
|
||||||
|
BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many to count!"
|
||||||
|
BattleEvent/FlyingCoin_Effect;"At the start of the 2nd turn, load 1 <UNIT>80806|1</UNIT> to a random empty slot."
|
||||||
|
BattleEvent/AllAdded_Name;"Energetic Battle Music"
|
||||||
|
BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has both sides' Attack Units buzzing with energy."
|
||||||
|
BattleEvent/AllAdded_Effect;"At the start of the battle, all Attack Units of both sides gain {0} *Power*."
|
||||||
|
BattleEvent/FreeMoveStrom_Name;"Storm"
|
||||||
|
BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm."
|
||||||
|
BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
|
||||||
|
BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!"
|
||||||
|
BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please provide them time to escape."
|
||||||
|
BattleEvent/RoundNotWinUpgrade_Effect;"If you don't *win* the Showdown in {0} turns, gain a chance to upgrade 1 Unit after the battle."
|
||||||
|
BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
|
||||||
|
BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
|
||||||
|
BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of both sides."
|
||||||
|
BattleEvent/MeteoriteFall_Name;"Meteor Shower"
|
||||||
|
BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
|
||||||
|
BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to both sides' ships and set the enemy's *Durability* to 0."
|
||||||
|
BattleEvent/SpaceChaos_Name;"Spatial Turbulence"
|
||||||
|
BattleEvent/SpaceChaos_Des;"The space where the ships are located has suddenly become very unstable."
|
||||||
|
BattleEvent/SpaceChaos_Effect;"At the start of the turn, swap the positions of *Attack Units* or *Support Units* on your side randomly."
|
||||||
|
BattleEvent/ExtraDays_Name;"Make It Quick"
|
||||||
|
BattleEvent/ExtraDays_Des;"The Association personnel currently hitching a ride on your ship have urgent matters. As long as you resolve the battle quickly, he's willing to grant you extra vacation time."
|
||||||
|
BattleEvent/ExtraDays_Effect;"You'll receive {0} extra days for your next vacation, and for each turn spent in this battle, 1 day is reduced from this extra vacation time."
|
||||||
|
BattleEvent/StopFight_Name;"Temporary Truce Agreement"
|
||||||
|
BattleEvent/StopFight_Des;"The Association has drafted a temporary truce agreement based on cosmic laws, and no one can refuse."
|
||||||
|
BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 <UNIT>80807|1</UNIT> to a random empty grid."
|
||||||
|
BattleEvent/SoftSpace_Name;"Softened Space"
|
||||||
|
BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!"
|
||||||
|
BattleEvent/SoftSpace_Effect;"When dealing damage, both sides deal an extra {0} damage."
|
||||||
|
BattleEvent/F2_Name;"Divine F2"
|
||||||
|
BattleEvent/F2_Des;"Divine F2 is connecting us!"
|
||||||
|
BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*."
|
||||||
|
BattleEvent/ColorChaos_Name;"Visual Distortion"
|
||||||
|
BattleEvent/ColorChaos_Des;"The colors in this place are quite unstable."
|
||||||
|
BattleEvent/ColorChaos_Effect;"At the end of a showdown, change [Orange] Energy in your hand to [White] and [White] Energy to [Orange]."
|
||||||
|
BattleEvent/Mabaoguo_Name;"Lie to Them! Ambush Them!"
|
||||||
|
BattleEvent/Mabaoguo_Des;"Young people now have no sense of honor."
|
||||||
|
BattleEvent/Mabaoguo_Effect;"Players can have a Turn 0 where only 1 Energy is generated."
|
||||||
|
BattleEvent/ShopSave_Name;"Protect the Merchant"
|
||||||
|
BattleEvent/ShopSave_Des;"A clumsy merchant has wandered into the battle zone and requests your protection."
|
||||||
|
BattleEvent/ShopSave_Effect;"At the start of the battle, equip 1 <UNIT>80808|1</UNIT> to a random empty grid."
|
||||||
|
BattleEvent/CoinLeak_Name;"Damaged Star Coin Vault"
|
||||||
|
BattleEvent/CoinLeak_Des;"The enemy's Star Coin vault is leaking, undergoing emergency repairs. This is a rare opportunity, so open fire!"
|
||||||
|
BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin for every damage dealt to the enemy."
|
||||||
|
BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}."
|
||||||
|
BattleEvent/UnitTest_Name;"Unit Testing"
|
||||||
|
BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it."
|
||||||
|
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After equipping this Unit 3 times, you'll gain it at the end of the battle."
|
||||||
|
BattleEvent/SimpleColor_Name;"Simple Color"
|
||||||
|
BattleEvent/SimpleColor_Des;"Simple Color is a famous cosmic organization, and they're investigating the pollution level of this battle."
|
||||||
|
BattleEvent/SimpleColor_Effect;"If the number of the colors of Energy you used is no more than 2 each turn, you can choose to remove 1 Color Energy Resource after battle."
|
||||||
|
BattleEvent/ExchangePower_Name;"Strength of Swapping"
|
||||||
|
BattleEvent/ExchangePower_Des;"The energy in space is getting out of control!"
|
||||||
|
BattleEvent/ExchangePower_Effect;"When *Attack Units* are *swapped*, gain {0} Strength."
|
||||||
|
BattleEvent/ShopLocation_Name;"Warping Coordinate"
|
||||||
|
BattleEvent/ShopLocation_Des;"A merchant has placed warping coordinates on your Units. You must stabilize them!"
|
||||||
|
BattleEvent/ShopLocation_Effect;"At the start of the battle, {0} random Units gain *Warping Coordinate*."
|
||||||
|
BattleEvent/ExchangeToMove_Name;"Fuel Refill"
|
||||||
|
BattleEvent/ExchangeToMove_Des;"Hmm... refueling after a swap seems reasonable, right?"
|
||||||
|
BattleEvent/ExchangeToMove_Effect;"In the 1st turn, gain 1 Fuel after *swapping*."
|
||||||
|
BattleEvent/CheckLoad_Name;"Association Inspection"
|
||||||
|
BattleEvent/CheckLoad_Des;"The Association insists on conducting a routine inspection of your Units now! It's better not to load Energy during this period!"
|
||||||
|
BattleEvent/CheckLoad_Effect;"At the start of the battle, a random Unit gains *Association Inspection*."
|
41
textmap/englishtextmap_centertips/EnglishTextMap_CenterTips
Normal file
41
textmap/englishtextmap_centertips/EnglishTextMap_CenterTips
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
Days/Title;"Vacation Days acquired: {0}"
|
||||||
|
BountyPanel/CloseTitle;"Cannot skip"
|
||||||
|
BountyPanel/CloseDes;"There are unfinished events"
|
||||||
|
Talent/DayDreamer;"Are you sure you want to exchange {0} Star Coins for {1} day(s) to complete the event?"
|
||||||
|
Talent/FreeVacation;"Talent triggered: \nRestore the number of days required for this event."
|
||||||
|
Talent/CoinNoEnough;"Insufficient Star Coins!"
|
||||||
|
Talent/ButtonHoverResetPoint;"You lost 2 Star Coin and the Resource Points are randomly redistributed."
|
||||||
|
Property/HP;"HP"
|
||||||
|
Property/MaxHP;"Max HP"
|
||||||
|
Property/Shield;"Shield"
|
||||||
|
Property/Move;"Fuel"
|
||||||
|
Property/Exchange;"Swap Chance"
|
||||||
|
Property/NoDamage;"Immune"
|
||||||
|
ESCTips/100;"Association Tips: Longer vacation events are often more valuable."
|
||||||
|
ESCTips/101;"Association Tips: The available pilots and random Talents will refresh after you defeat the first elite."
|
||||||
|
ESCTips/102;"Association Tips: When you are in trouble, don't hesitate to use Call for Support."
|
||||||
|
ESCTips/103;"Association Tips: The number of Unit slots is also limited (6 at most)."
|
||||||
|
ESCTips/104;"Association Tips: The Energy Points range from 1 to 9."
|
||||||
|
ESCTips/105;"Association Tips: There are 3 levels of rarity: Common (White), Rare (Blue), and Legendary (Orange)."
|
||||||
|
ESCTips/106;"Association Tips: We have preset a lot of shortcut keys for you. You can view them in Key Settings."
|
||||||
|
ESCTips/107;"Association Tips: We offer two control methods. 1: keyboard + mouse, 2: controller. Choose the one you prefer!"
|
||||||
|
ESCTips/108;"Association Tips: Generally, there are 3 copies of each Common Unit, 2 copies of each Rare Unit in the universe, and each Legendary Unit is unique."
|
||||||
|
ESCTips/109;"Association Tips: The icon in the upper right corner of a Unit can help you distinguish its type and upgrade status. You can choose your favorite display mode in the settings."
|
||||||
|
ESCTips/110;"Association Tips: The game is too easy for you? Challenge the boss in a continuous battle in History!"
|
||||||
|
ESCTips/111;"Association Tips: Generally, the order in which multiple Units take effect typically follows a pattern from bottom to top and from left to right."
|
||||||
|
SkillTextFlow/Sleep;"Hibernate"
|
||||||
|
SkillTextFlow/Disable;"Invalid"
|
||||||
|
SkillTextFlow/Enable;"Activate"
|
||||||
|
SkillTextFlow/Strengh;"Enhance"
|
||||||
|
SkillTextFlow/PowerAdded;"Power Boost"
|
||||||
|
SkillTextFlow/Clear;"Clear"
|
||||||
|
SkillTextFlow/Equal;"Draw"
|
||||||
|
SkillTextFlow/Charge;"Charging"
|
||||||
|
SkillTextFlow/Skill_ControlCenter1;"Charging Energy... Preparing for activation next round..."
|
||||||
|
SkillTextFlow/Skill_ControlCenter2;"Charging complete. Crush you all!"
|
||||||
|
SkillTextFlow/9512_1;"Self-destruction Countdown"
|
||||||
|
CheckConfirm/LoadNoEffectNotice;"Loading this Unit will bring no effect. Are you sure you want to load it?"
|
||||||
|
CheckConfirm/LoadNoEffectNoticeOverclock;"Overlock effect can only be triggered after the point of <color=#FF8B25>Singular</color> Energy reaches the Overlock threshold.\n\nThe Energy hasn't reached the Overclock threshold and will bring no effect. Are you sure you want to load it?"
|
||||||
|
CheckConfirm/EndTurnUseUnit;"You still have Units that can be initiated. Are you sure you want to end this turn?"
|
||||||
|
Notice/MaxPointTitle;"The Energy Point ranges from 1 to 9, and the generated Energy Point cannot exceed 9."
|
||||||
|
CheckConfirm/CallForHelpNotice;"After entering the next galaxy, all Call for Support chances will be reset by Multiple Support. And you still have Call for Support chances to use, are you sure you want to do this?"
|
471
textmap/englishtextmap_common/EnglishTextMap_Common
Normal file
471
textmap/englishtextmap_common/EnglishTextMap_Common
Normal file
@ -0,0 +1,471 @@
|
|||||||
|
Launcher/Title;"LONESTAR"
|
||||||
|
Launcher/NewGame;"New Game"
|
||||||
|
Launcher/Save;"Save Files"
|
||||||
|
Launcher/StartGame;"Start Game"
|
||||||
|
Launcher/Continue;"Continue"
|
||||||
|
Launcher/GiveUp;"Abandon Current Run"
|
||||||
|
Launcher/Tutorial;"Tutorial"
|
||||||
|
Launcher/Setting;"Settings"
|
||||||
|
Launcher/NameList;"Credits"
|
||||||
|
Launcher/Dic;"Encyclopedia"
|
||||||
|
Launcher/Exit;"Exit"
|
||||||
|
Launcher/Survey;"Feedback"
|
||||||
|
Launcher/DeleteProcessTile;"Sorry, due to content updates, your current adventure progress will be terminated. Please embark again to experience the new content.\nCompensation: Reroll Chances +10"
|
||||||
|
Launcher/SaveError;"Some save data is corrupted and unreadable."
|
||||||
|
Launcher/SaveErrorSaveBackUp;"Some save data is corrupted and unreadable. \n\nYour data has been restored to its most recent state."
|
||||||
|
Energy;"Energy"
|
||||||
|
BaseButton;"Exit"
|
||||||
|
Confirm;"Confirm"
|
||||||
|
Cancel;"Cancel"
|
||||||
|
SaveDataPanel/Title;"Save Files"
|
||||||
|
SaveDataPanel/PlayTime;"Game Time: {0}"
|
||||||
|
SaveDataPanel/LV;"Association Level: {0}"
|
||||||
|
SaveDataPanel/ConfirmDelete;"Do you want to delete this save?"
|
||||||
|
SaveDataPanel/Empty;"New Save"
|
||||||
|
SaveDataPanel/DataName;"Name"
|
||||||
|
DicPanel/Title;"Encyclopedia"
|
||||||
|
DicPanel/UnitAndTreasure;"Units and Treasures"
|
||||||
|
DicPanel/PilotAndTalent;"Pilots and Talents"
|
||||||
|
DicPanel/AchievementAndStatistic;"Achievements and Statistics"
|
||||||
|
AchievementPanel/Title;"Achievements"
|
||||||
|
StatisticDicPanel/Title;"Statistics"
|
||||||
|
StatisticDicPanel/Total;"Summary"
|
||||||
|
StatisticDicPanel/TimeTotal;"Total Time: {0}"
|
||||||
|
StatisticDicPanel/Win;"Victory: {0}"
|
||||||
|
StatisticDicPanel/Lose;"Failure: {0}"
|
||||||
|
StatisticDicPanel/Unit;"Units Unlocked: {0}/{1}"
|
||||||
|
StatisticDicPanel/Treasure;"Treasures Unlocked: {0}/{1}"
|
||||||
|
StatisticDicPanel/Pilot;"Pilots Unlocked: {0}/{1}"
|
||||||
|
StatisticDicPanel/RandomTalent;"Random Talents Unlocked: {0}/{1}"
|
||||||
|
StatisticDicPanel/FastWin;"Best Clear Time: {0}"
|
||||||
|
StatisticDicPanel/WinnerStrike;"Highest Winning Streak: {0}"
|
||||||
|
StatisticDicPanel/RerollTimes;"Reroll Chances Used: {0}"
|
||||||
|
StatisticDicPanel/BossCount;"Bosses Defeated: {0}"
|
||||||
|
StatisticDicPanel/EnemyCount;"Enemies Defeated: {0}"
|
||||||
|
StatisticDicPanel/MaxLineTotal;"Highest Strength in a Single Column: {0}"
|
||||||
|
StatisticDicPanel/MaxRoundTotal;"Highest Total Strength in a Single Turn: {0}"
|
||||||
|
StatisticDicPanel/Re;"Retreat Times: {0}"
|
||||||
|
StatisticDicPanel/Coin;"Star Coins Gained: {0}"
|
||||||
|
StatisticDicPanel/UnitGain;"Units Gained: {0}"
|
||||||
|
StatisticDicPanel/TreasureGain;"Treasures Gained: {0}"
|
||||||
|
StatisticDicPanel/MostPilot;"Pilot with Most Victories: {0} ({1} times)"
|
||||||
|
StatisticDicPanel/BossFight;"Boss Battles Completed: {0}"
|
||||||
|
DicPanel/Unit;"Units Archive"
|
||||||
|
DicPanel/Treasure;"Treasures Archive"
|
||||||
|
DicPanel/Unlock;"Unlocked: {0}/{1}"
|
||||||
|
DicPanel/Upgrade;"Upgrade"
|
||||||
|
DicPanel/White;"Common"
|
||||||
|
DicPanel/Blue;"Rare"
|
||||||
|
DicPanel/Purple;"Legendary"
|
||||||
|
DicPanel/Event;"Events"
|
||||||
|
DicPanel/Talent;"Talent"
|
||||||
|
TutorialDic/SlotTile;"Entry"
|
||||||
|
ShipSelectPanel/Title;"Bounty Hunter Association Delegation Form"
|
||||||
|
ShipSelectPanel/TotalLV;"Association Level: {0}"
|
||||||
|
ShipSelectPanel/LeftTitle;"Choose Spaceship"
|
||||||
|
ShipSelectPanel/CenterTitle;"Choose Pilot"
|
||||||
|
ShipSelectPanel/RightTitle;"Choose Mission"
|
||||||
|
ShipSelectPanel/AniDes1;"Dear <color=#FFB580>Bounty Hunter</color>:\n\nYou are about to embark on a journey of bounty hunting. To enjoy the premium services of the Bounty Hunter Association, please enter your basic information."
|
||||||
|
ShipSelectPanel/AniDes2;"Entry complete. Please confirm that your information is accurate.\n\nThe Bounty Hunter Association wishes you all the best and return as a legendary hunter."
|
||||||
|
ShipSelectPanel/Start;"Embark!"
|
||||||
|
ShipSelectPanel/Check;"Unable to start without a pilot."
|
||||||
|
ShipSelectPanel/Info/LV;"Level: {0}"
|
||||||
|
ShipSelectPanel/Info/Unlock;"Unlock Level: {0}"
|
||||||
|
ShipSelectPanel/Talent;"Random Talents: {0}/{1}"
|
||||||
|
ShipSelectPanel/PilotPool;"Pilots Archive"
|
||||||
|
ShipSelectPanel/TalentPool;"Random Talents Archive"
|
||||||
|
ShipSelectPanel/Roll;"Reroll: {0}"
|
||||||
|
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents. You can select one pilot from them. \n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
|
||||||
|
ShipSelectPanel/Diffculty;"Difficulty Mode"
|
||||||
|
ShipSelectPanel/DiffcultyNum;"Difficulty Mode: {0}"
|
||||||
|
ShipSelectPanel/DiffcultyText;"Difficulty Mode"
|
||||||
|
ShipSelectPanel/PilotDes;"Three pilots will be randomly provided, and you need to choose one pilot to fly the ship.\n\nA pilot's abilities consist of <color=#DF925C>Inherent Talents</color> and <color=#4389E7>Random Talents</color>:\n<color=#DF925C>Inherent Talents</color> are born within the pilots themselves.\n<color=#4389E7>Random Talents</color> are selected from all unlocked random talents.\n\nPilots and Random Talents refresh only after you defeat the first elite enemy."
|
||||||
|
ShipSelectPanel/DiffcultyString_1;"1. Enemies deal higher damage."
|
||||||
|
ShipSelectPanel/DiffcultyString_2;"2. Take damage when the flight starts."
|
||||||
|
ShipSelectPanel/DiffcultyString_3;"3. Enemies have higher Durability."
|
||||||
|
ShipSelectPanel/DiffcultyString_4;"4. Shop items are priced higher."
|
||||||
|
ShipSelectPanel/DiffcultyString_5;"5. Enemies have higher HP."
|
||||||
|
ShipSelectPanel/DiffcultyString_6;"6. After boss-level battles, the recovery benefit only restores half of your max HP."
|
||||||
|
ShipSelectPanel/DiffcultyString_7;"7. Enemies deal much higher damage."
|
||||||
|
ShipSelectPanel/DiffcultyString_8;"8. In the final stage, you need to defeat 2 bosses, and there are no rewards during the intervals between these battles."
|
||||||
|
ShipSelectPanel/UnlockTitle;"Unlocks at next level:"
|
||||||
|
ShipSelectPanel/UnlockShip;"Spaceship x{0}"
|
||||||
|
ShipSelectPanel/UnlockPilot;"Pilot x{0}"
|
||||||
|
ShipSelectPanel/UnlockRandomTalent;"Random Talents x{0}"
|
||||||
|
ShipSelectButton/HP;"HP: "
|
||||||
|
ShipSelectButton/Des;"Feature:"
|
||||||
|
ShipSelectButton/UnitUnlock;"Unit Unlock"
|
||||||
|
ShipSelectButton/TreasureUnlock;"Treasure Unlock"
|
||||||
|
TalentPanel/Title;"Select Pilot"
|
||||||
|
TalentPanel/Button;"Select"
|
||||||
|
TalentPanel/ButtonSelected;"Reselect"
|
||||||
|
TalentPanel/Talent;"Inherent Talents"
|
||||||
|
TalentPanel/RandomTalent;"Random Talents"
|
||||||
|
TalentPanel/Finish;"Complete"
|
||||||
|
TalentPanel/TalentUnlock;"Locked"
|
||||||
|
TalentPanel/TalentUnlockDes;"Unlock Level: {0}"
|
||||||
|
TalentPanel/TalentEmptyTitle;"Random Talents"
|
||||||
|
TalentPanel/TalentEmptyDes;"Select from the Random Talents Pool"
|
||||||
|
PilotDicInfoPanel/Title;"Archive"
|
||||||
|
PilotShowCasePanel/Title;"Pilots"
|
||||||
|
PilotShowCasePanel/GeneralPilot;"Universal"
|
||||||
|
PilotShowCasePanel/ShipPilot;"{0}"
|
||||||
|
TalentShowCasePanel/Title;"Random Talents"
|
||||||
|
TalentShowCasePanel/GeneralTalent;"Universal"
|
||||||
|
TalentShowCasePanel/ShipTalent;"{0}"
|
||||||
|
PilotSelectPanel/Title;"Select Pilot"
|
||||||
|
PilotSelectPanel/DifficultyDes;"Highest difficulty this pilot has cleared"
|
||||||
|
PilotSelectPanel/TimesDes;"This pilot has completed: {0} time(s)"
|
||||||
|
TutorialPanel/Last;"Previous"
|
||||||
|
TutorialPanel/Next;"Next"
|
||||||
|
EnergyPoint;"{0} point(s)"
|
||||||
|
ESCPanel/Title;"Settings"
|
||||||
|
ESCPanel/Exit;"Return to Main Menu"
|
||||||
|
ESCPanel/HistoryBack;"Return to Record Selection"
|
||||||
|
ESCPanel/GiveUp;"Abandon Current Run"
|
||||||
|
ESCPanel/GiveUpCheckInfo;"Are you sure you want to abandon current run?"
|
||||||
|
ESCPanel/ResetKey;"Reset key settings"
|
||||||
|
ESCPanel/ResetKeyCehck;"Are you sure you want to reset all key settings?"
|
||||||
|
ESCPanel/KeyRebind;"Key Settings"
|
||||||
|
ESCPanel/Continue;"Continue"
|
||||||
|
ESCPanel/System;"System"
|
||||||
|
ESCPanel/Audio;"Audio"
|
||||||
|
ESCPanel/MainAudio;"Main Volume"
|
||||||
|
ESCPanel/Music;"Music"
|
||||||
|
ESCPanel/Sound;"Sound"
|
||||||
|
ESCPanel/Screen;"Graphics"
|
||||||
|
ESCPanel/Text;"Text"
|
||||||
|
ESCPanel/Language;"Language"
|
||||||
|
ESCPanel/Game;"Gameplay"
|
||||||
|
ESCPanel/Game/Operation;"Controls"
|
||||||
|
ESCPanel/QuickSelectSort;"Quick-select Energy according to the arranged numbers"
|
||||||
|
ESCPanel/QuickSelectShowNum;"Display the Quick Selection number above the Energy"
|
||||||
|
ESCPanel/Game/Info;"Info"
|
||||||
|
ESCPanel/SelectPowerShowShipTips;"Display Unit information when Energy is loaded"
|
||||||
|
ESCPanel/ShowKeyWord;"Show detailed explanations of terms"
|
||||||
|
ESCPanel/ShowUnitColor;"Unit Icon: <color=#FF5951>Attack</color>/<color=#51FF59>Support</color>"
|
||||||
|
ESCPanel/Yell;"Enemy Dialogue"
|
||||||
|
ESCPanel/PilotMono;"Pilot Dialogue"
|
||||||
|
ESCPanel/KeyboradShow;"Display Shortcut Key"
|
||||||
|
ESCPanel/NotBattleRalateHide;"Hide irrelevant Treasures during battles"
|
||||||
|
ESCPanel/UpgradePreviewEnable;"Open upgrade preview by default"
|
||||||
|
ESCPanel/DoubleCheck;"Enable Double Confirmation for Key Actions"
|
||||||
|
ESCPanel/Game/Other;"Others"
|
||||||
|
ESCPanel/UsePowerCat;"Energy in cat pattern~"
|
||||||
|
ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~"
|
||||||
|
ESCPanel/SkipShowdownAnimation;"Skip showdown animation"
|
||||||
|
ESCPanel/Aspect;"Resolution"
|
||||||
|
ESCPanel/FrameRate;"FPS"
|
||||||
|
ESCPanel/FrameRateNoLimit;"Unlimited"
|
||||||
|
ESCPanel/FullScreen;"Fullscreen Mode"
|
||||||
|
ESCPanel/FullScreenWindow;"Borderless Fullscreen"
|
||||||
|
ESCPanel/Window;"Windowed Mode"
|
||||||
|
ESCPanel/vSync;"Vertical Sync"
|
||||||
|
ESCPanel/CloseSomeVFX;"Remove part of the VFX (please restart the game for the new setting to take effect)."
|
||||||
|
ESCPanel/CloseSomeVFXDes;"If your game crashed during battles, please try removing part of the VFX and lower the frame rate to resolve the problem."
|
||||||
|
KeyRebindPanel/Title;"Key Settings"
|
||||||
|
KeyRebindPanel/Order;"Commands"
|
||||||
|
KeyRebindPanel/Keyboard;"Keyboard"
|
||||||
|
KeyRebindPanel/Gamepad;"Controller"
|
||||||
|
KeyRebindPanel/Reset;"Reset"
|
||||||
|
KeyRebindPanel/PleaseEnterKey;"Please click on the button you want to set"
|
||||||
|
KeyRebindPanel/NotAllowedKeyNotice;"Some buttons cannot be set as shortcuts"
|
||||||
|
KeyRebindPanel/KeyAlreadyUsedNotice;"This button is occupied"
|
||||||
|
KeyRebindPanel/Button/Click;"Click"
|
||||||
|
KeyRebindPanel/Button/EnterBattle/EndTurn;"Quick Confirm"
|
||||||
|
KeyRebindPanel/Button/Cancel;"Unload Unit/Cancel"
|
||||||
|
KeyRebindPanel/Button/Tab;"Open/Close Upgrade Preview"
|
||||||
|
KeyRebindPanel/Button/Re;"Temporary retreat"
|
||||||
|
KeyRebindPanel/Button/Option;"Menu"
|
||||||
|
KeyRebindPanel/Button/MoveUp;"Ship Movement: Up"
|
||||||
|
KeyRebindPanel/Button/MoveDown;"Ship Movement: Down"
|
||||||
|
KeyRebindPanel/Button/SelectShip;"Select your Ship"
|
||||||
|
KeyRebindPanel/Button/SelectEnemyShip;"Select Inventory Item/Enemy Ship"
|
||||||
|
KeyRebindPanel/Button/InventoryPageUp;"Unit Inventory Page: Up"
|
||||||
|
KeyRebindPanel/Button/InventoryPageDown;"Unit Inventory Page: Down"
|
||||||
|
KeyRebindPanel/Button/SelectLastPower;"Select the Rightmost Energy"
|
||||||
|
KeyRebindPanel/Button/Num1;"Select the 1st Energy"
|
||||||
|
KeyRebindPanel/Button/Num2;"Select the 2nd Energy"
|
||||||
|
KeyRebindPanel/Button/Num3;"Select the 3rd Energy"
|
||||||
|
KeyRebindPanel/Button/Num4;"Select the 4th Energy"
|
||||||
|
KeyRebindPanel/Button/Num5;"Select the 5th Energy"
|
||||||
|
KeyRebindPanel/Button/Num6;"Select the 6th Energy"
|
||||||
|
KeyRebindPanel/Button/Num7;"Select the 7th Energy"
|
||||||
|
KeyRebindPanel/Button/Num8;"Select the 8th Energy"
|
||||||
|
KeyRebindPanel/Button/Num9;"Select the 9th Energy"
|
||||||
|
KeyRebindPanel/Button/Num0;"Select the 10th Energy"
|
||||||
|
CabinPanel/Search;"Search Bounty Contracts"
|
||||||
|
CabinPanel/Warp;"Travel to the next galaxy"
|
||||||
|
CabinRefitPanel/Refit;"Modification"
|
||||||
|
CorePanel/Title;"Energy Resource"
|
||||||
|
CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle is composed of two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)\n\nDuring battle, 3 Energy is generated each turn, with an additional one in the first turn. You can have up to 10 Energy at the same time in your hand."
|
||||||
|
BattleCorePanel/Create;"Generating Pool"
|
||||||
|
BattleCorePanel/CreateDes;"Resources waiting to be generated, and they will be supplemented by the CD Pool when insufficient."
|
||||||
|
BattleCorePanel/CD;"CD Pool"
|
||||||
|
BattleCorePanel/CDDes;"After generating Energy, Resources will enter the CD Pool."
|
||||||
|
ShopPanel/Title;"Shop"
|
||||||
|
ShopPanel/Free;"Free"
|
||||||
|
ShopPanel/Price;"{0} Star Coins"
|
||||||
|
ShopPanel/Sold;"Sold"
|
||||||
|
ShopPanel/Lack;"Sold Out"
|
||||||
|
ShopPanel/HPPrice;"{0} HP"
|
||||||
|
ShopPanel/Spend;"Spent: {0}"
|
||||||
|
ShopPanel/Refresh;"Refresh Items"
|
||||||
|
ShopPanel/Steal;"Steal"
|
||||||
|
ShopPanel/StealNotice;"You can still steal an item, are you sure you want to exit the shop?"
|
||||||
|
ShopPanel/StealRun;"Closed"
|
||||||
|
ShopPanel/Stealed;"Stolen"
|
||||||
|
ShopPanel/Banner/CommonLeft_1;"Once Sold"
|
||||||
|
ShopPanel/Banner/CommonRight_1;"No Returns"
|
||||||
|
ShopPanel/Banner/CommonLeft_2;"No Bargaining"
|
||||||
|
ShopPanel/Banner/CommonRight_2;"Take it or Leave it"
|
||||||
|
ShopPanel/Banner/CommonLeft_3;"Best Goods"
|
||||||
|
ShopPanel/Banner/CommonRight_3;"One and Only"
|
||||||
|
ShopPanel/Banner/CommonLeft_4;"No Fighting"
|
||||||
|
ShopPanel/Banner/CommonRight_4;"Violators Will Be Prosecuted"
|
||||||
|
ShopPanel/Banner/CommonLeft_5;"Welcome"
|
||||||
|
ShopPanel/Banner/CommonRight_5;"Feel Free to Choose"
|
||||||
|
ShopPanel/Banner/BountyLeft_1;"Bounty Hunter Association"
|
||||||
|
ShopPanel/Banner/BountyRight_1;"At Your Service"
|
||||||
|
ShopPanel/Banner/RareLeft_1;"Premium Shop"
|
||||||
|
ShopPanel/Banner/RareRight_1;"Honest Dealings"
|
||||||
|
ShopPanel/Banner/OffLeft_1;"Clearance Sale"
|
||||||
|
ShopPanel/Banner/OffRight_1;"Last Day"
|
||||||
|
ShopPanel/Banner/HPLeft_1;"No Star Coins Accepted"
|
||||||
|
ShopPanel/Banner/HPRight_1;"Beware of Risks in Payment"
|
||||||
|
ShopPanel/Banner/FreeLeft_1;"Free of Charge"
|
||||||
|
ShopPanel/Banner/FreeRight_1;"Come First, Served First"
|
||||||
|
ShopPanel/Banner/SlotRefitLeft_1;"Premium Modification"
|
||||||
|
ShopPanel/Banner/SlotRefitRight_1;"Unmatched"
|
||||||
|
PassEventPanel/Event;"Enter Event"
|
||||||
|
VacationEventPanel/Title;"Vacation Days: {0}"
|
||||||
|
VacationEventPanel/EventDays;"{0} day(s)"
|
||||||
|
VacationEventPanel/Notice;"Vacation Events that take longer are often more valuable."
|
||||||
|
VacationEventPanel/Notice/DaysNotEoughTitle;"Insufficient vacation days left!"
|
||||||
|
VacationEventPanel/EventTag/Unknown;"Unknown"
|
||||||
|
VacationEventPanel/EventTag/ShipUnit;"Unit"
|
||||||
|
VacationEventPanel/EventTag/Treasure;"Treasure"
|
||||||
|
VacationEventPanel/EventTag/StarCoin;"Star Coin"
|
||||||
|
VacationEventPanel/EventTag/Upgrade;"Upgrade"
|
||||||
|
VacationEventPanel/EventTag/Expansion;"Weight"
|
||||||
|
VacationEventPanel/EventTag/Material;"Energy Resource"
|
||||||
|
VacationEventPanel/EventTag/Repaire;"Repair"
|
||||||
|
VacationEventPanel/EventTag/Shop;"Shop"
|
||||||
|
VacationEventPanel/EventTag/Shield;"Shield"
|
||||||
|
VacationEventPanel/EventTag/SlotRefit;"Modification"
|
||||||
|
VacationEventPanel/EventTag/Move;"Fuel"
|
||||||
|
VacationEventPanel/EventTag/Exchange;"Swap"
|
||||||
|
VacationEventPanel/BountyEventTitle;"Call for Support"
|
||||||
|
VacationEventPanel/StillHaveDays;"You still have unspent vacation days. The remaining days will not carry over to the next vacation. Are you sure you want to end your vacation?"
|
||||||
|
VacationEventPanel/Continue;"End Vacation"
|
||||||
|
VacationEventPanel/Refresh;"Refresh"
|
||||||
|
NoticeCell/Title;"Gathering Strength"
|
||||||
|
NoticeCell/Des;"A powerful attack will be launched next turn!"
|
||||||
|
BreakCell/Normal/TipsTitle;"Durability: {0}"
|
||||||
|
BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed column.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
|
||||||
|
BreakCell/Break/TipsTitle;"Durability reaches 0: Paralyzed"
|
||||||
|
BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed column. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
|
||||||
|
BreakCell/Normal/BreakNoticePreview;"-To be paralyzed-"
|
||||||
|
BreakCell/Normal/BreakNotice;"-Paralyzed-"
|
||||||
|
ShipMoveCell/Base/Title;"Spaceship Movement"
|
||||||
|
ShipMoveCell/Base/Des;"The spaceship consumes Fuel and can only be used once per turn.\nCan move the ship 1 slot upward or downward."
|
||||||
|
ShipMoveCell/Base/TalentEnemyMoveTitle;"Control Chip"
|
||||||
|
ShipMoveCell/Base/TalentEnemyMoveDes;"You have a chance to move the enemy with no cost in each battle."
|
||||||
|
ShipMoveCell/Notice/NoMoveTitle;"Out of Fuel"
|
||||||
|
ShipMoveCell/Notice/NoMoveDes;"Insufficient Fuel to move!"
|
||||||
|
ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"Can Not Move"
|
||||||
|
ShipMoveCell/Notice/TalentEnemyNoMoveDes;"You have already moved the enemy once in this battle."
|
||||||
|
ShipMoveCell/Notice/TurnOnceTitle;"Already Moved"
|
||||||
|
ShipMoveCell/Notice/TurnOnceDes;"You can only move once per turn!"
|
||||||
|
ShipExchangeCell/Title;"Swap Units"
|
||||||
|
ShipExchangeCell/Des;"In battle, you can choose a Unit to swap positions with any other Unit or empty space.\n-Current Chances: {0}/{1}"
|
||||||
|
WantedPanel/Wanted;"WANTED"
|
||||||
|
WantedPanel/StartBattle;"Start Battle"
|
||||||
|
WantedPanel/Name;"Criminal:"
|
||||||
|
WantedPanel/Ship;"Spaceship:"
|
||||||
|
WantedPanel/Danger;"Danger Level:"
|
||||||
|
WantedPanel/Danger/Low;"<color=#D58F16>Henchman</color>"
|
||||||
|
WantedPanel/Danger/Mid;"<color=#D65017>Elite</color>"
|
||||||
|
WantedPanel/Danger/High;"<color=#FA1B1B>Boss</color>"
|
||||||
|
WantedPanel/Des;"Intro:"
|
||||||
|
WantedPanel/Reward;"Reward:"
|
||||||
|
WantedPanel/KeyUnit;"Unit Info"
|
||||||
|
WantedPanel/KeyUnitLack;"No special Units"
|
||||||
|
WantedPanel/CheckInfo;"The ship has not reached its Weight Limit, and there are Units available in the backpack. Are you sure you want to start the battle?"
|
||||||
|
InventoryPanel/Cannon;"Attack Unit"
|
||||||
|
InventoryPanel/Support;"Support Unit"
|
||||||
|
InventoryPanel/Upgrade;"Upgrade Preview"
|
||||||
|
InventoryPanel/LoadLimit;"Weight: {0}"
|
||||||
|
InventoryPanel/LoadLimitDes;"The ship's <color=#FFFE51>Current Weight</color> and <color=#FFFE51>Weight Limit</color>. The total Weight of equipped Units cannot exceed the Weight Limit."
|
||||||
|
InventoryPanel/Notice/Title;"Weight Limit reached"
|
||||||
|
InventoryPanel/Notice/Des;"The ship's current Weight does not meet the requirement to equip this Unit."
|
||||||
|
WantedProcessChangePanel/Tile;"Promotion"
|
||||||
|
WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>:"
|
||||||
|
WantedProcessChangePanel/DesUp;"As a <color=#FFFE51>{0}</color>, you have claimed the bounties for the following criminals."
|
||||||
|
WantedProcessChangePanel/DesDown;"The association has promoted you to <color=#FFFE51>{0}</color>."
|
||||||
|
WantedProcessChangePanel/Button;"Head to a new galaxy"
|
||||||
|
Tips/EquiptLimit;"Weight"
|
||||||
|
Tips/SlotLimit;"Slot"
|
||||||
|
Tips/White;"Common"
|
||||||
|
Tips/Blue;"Rare"
|
||||||
|
Tips/Purple;"Legendary"
|
||||||
|
Tips/Cannon;"<sprite="common" name=cannon>Attack Unit"
|
||||||
|
Tips/Support;"<sprite="common" name=support>Support Unit"
|
||||||
|
Tips/Treasure;"Treasure"
|
||||||
|
ProcessOverPanel/WinTile;"Victory! Legend!"
|
||||||
|
ProcessOverPanel/LoseTile;"Failure..."
|
||||||
|
ProcessOverPanel/PhaseLV_1;"1-Star Hunter"
|
||||||
|
ProcessOverPanel/PhaseLV_2;"2-Star Hunter"
|
||||||
|
ProcessOverPanel/PhaseLV_3;"3-Star Hunter"
|
||||||
|
ProcessOverPanel/PhaseLV_4;"Legendary Hunter"
|
||||||
|
ProcessOverPanel/Fail;"Failure"
|
||||||
|
ProcessOverPanel/Succ;"Legendary"
|
||||||
|
ProcessOverPanel/Close;"Continue"
|
||||||
|
ProcessOverPanel/ProcessStatistics;"Settlement"
|
||||||
|
ProcessOverPanel/LV;"Level: {0}/{1}"
|
||||||
|
ProcessOverPanel/Reroll;"Reroll Chances +{0}"
|
||||||
|
ProcessOverPanel/Time;"Game Time"
|
||||||
|
ProcessOverPanel/Ship;"Your Ship"
|
||||||
|
ProcessOverPanel/Difficulty;"Difficulty"
|
||||||
|
ProcessOverPanel/DifficultyUnlock;"(<color=#FFFE51>Unlock {0}</color>)"
|
||||||
|
ProcessOverPanel/RareCount;"{0}(<color=#C9C9C9>{1}</color>/<color=#2792FF>{2}</color>/<color=#FF6000>{3}</color>)"
|
||||||
|
ProcessOverPanel/Enemy;"Defeat Criminal"
|
||||||
|
ProcessOverPanel/EnemyBoss;"Defeat Criminal Boss"
|
||||||
|
ProcessOverPanel/EnemyBossEmpty;"None"
|
||||||
|
ProcessOverPanel/Unit;"Unit Obtained"
|
||||||
|
ProcessOverPanel/Treasure;"Treasure Obtained"
|
||||||
|
ProcessOverPanel/Coin;"Total Star Coins Obtained"
|
||||||
|
ProcessOverPanel/LineMax;"Highest Strength in a Single Column"
|
||||||
|
ProcessOverPanel/TotalMax;"Highest Total Strength in a Single Turn"
|
||||||
|
ProcessOverPanel/Re;"Retreat Times"
|
||||||
|
ProcessOverPanel/Unlock;"Unlock"
|
||||||
|
ProcessOverUnlockPanel/Title;"New Unlock!"
|
||||||
|
ProcessOverUnlockPanel/Next;"Next"
|
||||||
|
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"Place suitable Units"
|
||||||
|
BaseHandleUnitPanel/CheckCancel;"Are you sure to exit?"
|
||||||
|
CheckConfirm/NotAgain;"Don't display this message again in this run"
|
||||||
|
ChoicePanel/Title;"Select"
|
||||||
|
ChoicePanel/Back;"Back"
|
||||||
|
BountyPanel/Title;"Bounty Completed"
|
||||||
|
BountyPanel/Escape;"Skip Rewards"
|
||||||
|
BountyPanel/EscapeCheckInfo;"Are you sure to skip current rewards?"
|
||||||
|
BountyCell/BountyChoiceCell/Des;"Choose 1 Unit to obtain"
|
||||||
|
BountyCell/BountyCoinCell/Des;"Star Coins × {0}"
|
||||||
|
BountyCell/BountyEventCell/Des;"Event: {0}"
|
||||||
|
BountyCell/BountyExpansionCell/Des;"Ship Weight Limit +1"
|
||||||
|
BountyCell/BountyRestoreCell/Des;"Restore all HP and Fuel"
|
||||||
|
BountyCell/BountyRestoreCellHalf/Des;"Restore 50% HP and Fuel"
|
||||||
|
BountyCell/BountyCorePointCell/Des;"Point Energy Resource: {0}"
|
||||||
|
BountyCell/BountyExtraDaysCell/Des;"Vacation Days × {0}"
|
||||||
|
BountyCell/BountyMoveCell/Des;"Fuel × {0}"
|
||||||
|
BountyCell/BountyTreasureCell/Des;"Treasure: {0}"
|
||||||
|
BountyCell/BountyTreasureChoiceCell/Des;"Choose 1 Treasure to obtain"
|
||||||
|
BountyCell/BountyTalentChoiceCell/Des;"Choose 1 Talent to obtain"
|
||||||
|
PowerColor/White;"White"
|
||||||
|
PowerColor/Blue;"Blue"
|
||||||
|
PowerColor/Purple;"Orange"
|
||||||
|
UnitData/SlotRefit_White;"Modification: Add White Slot"
|
||||||
|
UnitData/SlotRefit_Blue;"Modification: Add Blue Slot"
|
||||||
|
UnitData/SlotRefit_Purple;"Modification: Add Orange Slot"
|
||||||
|
UnitData/SlotRefit_AddHeighest;"Modification: Duplicate the Highest Color Slot"
|
||||||
|
UnitData/SlotRefit_AddLowest;"Modification: Duplicate the Lowest Color Slot"
|
||||||
|
UnitData/SlotRefit_RemoveHighest;"Modification: Remove the Highest Color Slot"
|
||||||
|
UnitData/SlotRefit_RemoveLowest;"Modification: Remove the Lowest Color Slot"
|
||||||
|
UnitData/SlotRefit_DemoteHighest;"Modification: Reduce the Highest Color Slot"
|
||||||
|
UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1"
|
||||||
|
UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1"
|
||||||
|
UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification"
|
||||||
|
UnitData/SlotRefit_AddPowerAdded;"Modification: Own 1 Power in Battle"
|
||||||
|
UnitData/SlotRefit_ClearSlot;"Modification: Remove all slots"
|
||||||
|
BattlePanel/EndTurn;"End Turn"
|
||||||
|
BattlePanel/Core;"Energy Resource"
|
||||||
|
BattlePanel/PreviewPower;"Generate Energy Preview"
|
||||||
|
BattlePanel/Notice/ColorTitle;"Energy Color Level Too Low"
|
||||||
|
BattlePanel/Notice/ColorDes;"Energy Color should at least be equal to Slot Color (<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)"
|
||||||
|
BattlePanel/Notice/NoSlotTitle;"No Empty Slot"
|
||||||
|
BattlePanel/Notice/NoSlotDes;"No Empty Slot for loading Energy"
|
||||||
|
BattlePanel/CheckEndTurn;"Are you sure to end the turn?"
|
||||||
|
BattlePanel/CurrentTurn;"Turn {0}"
|
||||||
|
HistoryPanel/Title;"History"
|
||||||
|
HistoryPanel/Time;"Time"
|
||||||
|
HistoryPanel/Ship;"Spaceship"
|
||||||
|
HistoryPanel/Pilot;"Pilot"
|
||||||
|
HistoryPanel/Difficulty;"Difficulty Level"
|
||||||
|
HistoryPanel/Result;"Result"
|
||||||
|
HistoryPanel/Detail;"View Details"
|
||||||
|
HistoryPanel/Back;"Back"
|
||||||
|
HistoryPanel/BossFight;"Boss Battles"
|
||||||
|
HistoryPanel/BossFightCompleted;"Boss Battles Completed"
|
||||||
|
HistoryPanel/Clear;"Clear All Records"
|
||||||
|
HistoryPanel/ClearLose;"Clear Failure Records"
|
||||||
|
HistoryPanel/ClearSingleCheck;"Are you sure to clear this record?"
|
||||||
|
HistoryPanel/ClearCheck;"Are you sure to clear all records?"
|
||||||
|
HistoryPanel/ClearLoseCheck;"Are you sure to clear all failure records?"
|
||||||
|
HistoryPanel/DataNotUsed;"The record has expired and cannot be viewed."
|
||||||
|
HistoryPanel/Last;"Previous build"
|
||||||
|
HistoryPanel/Next;"Next build"
|
||||||
|
HistoryBossFight/Current;"Current Progress: {0}/{1}"
|
||||||
|
BattleTips/Win;"Victory"
|
||||||
|
BattleTips/Lose;"Failure"
|
||||||
|
BattleTips/PlayerTurn;"Player's Turn"
|
||||||
|
BattleTips/EnemyTurn;"Enemy's Turn"
|
||||||
|
BattleTips/BattleEvent;"Emergency Event"
|
||||||
|
Unit;"Unit"
|
||||||
|
Ship/CellLoad_Cannon;"Attack Unit"
|
||||||
|
Ship/CellLoad_Support;"Support Unit"
|
||||||
|
Ship/CellLoad_Both;"Attack Unit\nSupport Unit"
|
||||||
|
Core/Point;"Point Energy Resource: {0}"
|
||||||
|
Core/Color;"Color Energy Resource: {0}"
|
||||||
|
Core/Info/Point/NormalAdd;"Point Energy Resource Gained: {0}"
|
||||||
|
Core/Info/Color/NormalAdd;"Color Energy Resource Gained: {0}"
|
||||||
|
Core/Info/Point/NormalRemove;"Point Energy Resource Removed: {0}"
|
||||||
|
Core/Info/Color/NormalRemove;"Color Energy Resource Removed: {0}"
|
||||||
|
Core/Info/Point/BattleAdd;"Point Energy Resource Gained: {0}"
|
||||||
|
Core/Info/Point/BattleReset;"Point Energy Resource Removed: {0}"
|
||||||
|
Core/Info/Color/BattleAdd;"Color Energy Resource Gained: {0}"
|
||||||
|
Core/Info/Color/BattleReset;"Color Energy Resource Changed: {0}"
|
||||||
|
Core/Info/Point/BattleRemove;"Point Energy Resource Removed: {0}"
|
||||||
|
Core/Info/Color/BattleRemove;"Color Energy Resource Removed: {0}"
|
||||||
|
CommonTips/RewardTag/StarCoin;"Star Coin"
|
||||||
|
CommonTips/RewardTag/Treasure;"Random Treasure"
|
||||||
|
CommonTips/RewardTag/TreasureChoice;"Treasure Selection"
|
||||||
|
CommonTips/RewardTag/UnitChoice;"Unit Selection"
|
||||||
|
CommonTips/RewardTag/Expansion;"Weight Limit Increased"
|
||||||
|
CommonTips/RewardTag/Material;"Energy Resource"
|
||||||
|
CommonTips/RewardTag/Restore;"Repair/Fuel"
|
||||||
|
CommonTips/RewardTag/Legend;"Become a Legendary Bounty Hunter"
|
||||||
|
CommonTips/RewardTag/Move;"Fuel"
|
||||||
|
CommonTips/BannerPanel/HP;"If HP is reduced to 0, game over."
|
||||||
|
CommonTips/BannerPanel/Shield;"Shield Point provides additional damage mitigation in battles."
|
||||||
|
CommonTips/BannerPanel/Exchange;"Swap Chance, the number of times you can swap Units during battles."
|
||||||
|
CommonTips/BannerPanel/StarCoin;"Star Coin, a universal currency in the LONESTAR universe."
|
||||||
|
CommonTips/BannerPanel/Move;"Fuel is used to move your ship during battles."
|
||||||
|
CommonTips/BannerPanel/ESC;"System Settings Button"
|
||||||
|
CommonTips/BannerPanel/Time;"Game Duration"
|
||||||
|
CommonTips/BannerPanel/Phase;"A Bounty Hunter's career consists of three stages: \n\n<color=#C9C9C9>1-Star Hunter</color> | <color=#2792FF>2-Star Hunter</color> | <color=#FF6000>3-Star Hunter</color> \n\nEach stage requires you to arrest <color=#FF8B25>4</color> wanted criminals."
|
||||||
|
CommonTips/BannerPanel/Re;"Retreat and return to the state before the battle."
|
||||||
|
CommonTips/BannerPanel/ShowUpgrade;"Upgrade preview button. Click to display the upgraded version of the current Unit."
|
||||||
|
NameListPanel/DesignAndDev;"Designer & Devdeloper"
|
||||||
|
NameListPanel/DesignAndDevName1;"杨嘉熙(777)"
|
||||||
|
NameListPanel/DesignAndDevName2;"郑增凯(Kyle Zheng)"
|
||||||
|
NameListPanel/MusicAndSound;"Music & Audio"
|
||||||
|
NameListPanel/MusicAndSoundName1;"葱油饼社長(CongYouBing Shachou)"
|
||||||
|
NameListPanel/Narrate;"Story"
|
||||||
|
NameListPanel/NarrateName;"马桶盖子(Matthorner)"
|
||||||
|
NameListPanel/MusicPack;"Musicians"
|
||||||
|
NameListPanel/MusicPackName;"Chen Qian, Hu Jun, Wei Xing, Guo Xin, Xu Tianxiao, +Bliss+, Salt Sound Studio"
|
||||||
|
NameListPanel/Thank;"Special Thanks"
|
||||||
|
NameListPanel/ThankList;"Sean, Donna, Hannie, Dirac_C, Yang, Maxine, Jay, Willow, Siki\n\n朱铭康, 刘祎佳, REDFOG, 新星星星, 落雨, 赛博仙尊, 脑洞大师刘威昊, High-Voltage Amplification Core+, 蓝鳞羽, 阿刁, Fw83, 火花是神—可、江南老牧师"
|
||||||
|
NameListPanel/Publisher;"Publisher"
|
||||||
|
Event/StarCoin;"Star Coin"
|
||||||
|
Race/Human;"Human"
|
||||||
|
Race/AI;"Mechs"
|
||||||
|
Race/Animal;"Beastkin"
|
||||||
|
Race/Treant;"Treant"
|
||||||
|
Race/All;"All"
|
||||||
|
TestTimerPanel/TimeOutTitle;"Time's up... Challenge failed!"
|
||||||
|
DEMO/ToPlayer;"Thank you for playing the demo of LONESTAR. The development team is working hard on the rest of the content! \n\nWishlisting our game is the greatest support for us! Enjoy the game!"
|
||||||
|
DEMO/Difficulty;"The official version will introduce more difficulty levels, so stay tuned!"
|
||||||
|
DEMO/Unlock;"The official version will unlock all the content."
|
||||||
|
DEMO/LV;"Association level: {0}\nLevel cap in Demo: 5"
|
||||||
|
DEMO/ProcessOverLVLimit;"You have reached the level cap: {0}. Please stay tuned for the official release of the game to experience more content!"
|
1177
textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent
Normal file
1177
textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent
Normal file
File diff suppressed because it is too large
Load Diff
453
textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip
Normal file
453
textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip
Normal file
@ -0,0 +1,453 @@
|
|||||||
|
EnemyName/101;"Plunderer"
|
||||||
|
EnemyName/102;"Intermittent"
|
||||||
|
EnemyName/103;"Bulwark"
|
||||||
|
EnemyName/104;"Chrono"
|
||||||
|
EnemyName/105;"Midguard"
|
||||||
|
EnemyName/106;"Steadfast"
|
||||||
|
EnemyName/107;"Razor"
|
||||||
|
EnemyName/108;"Great Wall"
|
||||||
|
EnemyName/109;"Durability"
|
||||||
|
EnemyName/110;"Pocketship"
|
||||||
|
EnemyName/201;"Ironclad"
|
||||||
|
EnemyName/202;"Exorciser"
|
||||||
|
EnemyName/203;"Scout"
|
||||||
|
EnemyName/204;"Turbo"
|
||||||
|
EnemyName/205;"Quadrant"
|
||||||
|
EnemyName/206;"Gold"
|
||||||
|
EnemyName/208;"Glide"
|
||||||
|
EnemyName/301;"Ghost"
|
||||||
|
EnemyName/302;"Octopus"
|
||||||
|
EnemyName/303;"Moon Shadow"
|
||||||
|
EnemyName/304;"Mist Shadow"
|
||||||
|
EnemyName/305;"Guardian"
|
||||||
|
EnemyName/401;"Counterstrike"
|
||||||
|
EnemyName/402;"Tricolor"
|
||||||
|
EnemyName/403;"Sidewall"
|
||||||
|
EnemyName/404;"Demolisher"
|
||||||
|
EnemyName/407;"Immobilizer"
|
||||||
|
EnemyName/408;"Locking"
|
||||||
|
EnemyName/409;"Replica"
|
||||||
|
EnemyName/410;"Peacemaker"
|
||||||
|
EnemyName/411;"Slacker"
|
||||||
|
EnemyName/412;"Glitter"
|
||||||
|
EnemyName/415;"Treasure Seeker"
|
||||||
|
EnemyName/417;"Thornmail"
|
||||||
|
EnemyName/501;"Decem"
|
||||||
|
EnemyName/502;"1-Point"
|
||||||
|
EnemyName/503;"Damaged"
|
||||||
|
EnemyName/504;"Nirvana"
|
||||||
|
EnemyName/506;"Traitor"
|
||||||
|
EnemyName/507;"Gravity Field"
|
||||||
|
EnemyName/508;"Saint"
|
||||||
|
EnemyName/511;"Bomber"
|
||||||
|
EnemyName/512;"Mirage"
|
||||||
|
EnemyName/601;"Scorpio"
|
||||||
|
EnemyName/602;"Transition"
|
||||||
|
EnemyName/603;"Star of Durability"
|
||||||
|
EnemyName/604;"Crab"
|
||||||
|
EnemyName/605;"Xuanwu"
|
||||||
|
EnemyName/606;"Abyssal Dread"
|
||||||
|
EnemyName/701;"Merry-Go-Round"
|
||||||
|
EnemyName/702;"Burning"
|
||||||
|
EnemyName/703;"Queen"
|
||||||
|
EnemyName/704;"Attrition"
|
||||||
|
EnemyName/705;"Battleaxe"
|
||||||
|
EnemyName/706;"Duelist"
|
||||||
|
EnemyName/707;"Racehorse"
|
||||||
|
EnemyName/708;"One Punch"
|
||||||
|
EnemyName/710;"Origin"
|
||||||
|
EnemyName/712;"Leapfrog"
|
||||||
|
EnemyName/713;"Repressor"
|
||||||
|
EnemyName/801;"Fairplay"
|
||||||
|
EnemyName/802;"Decayblade"
|
||||||
|
EnemyName/803;"Compressor"
|
||||||
|
EnemyName/804;"Joint Defense"
|
||||||
|
EnemyName/805;"21-Point"
|
||||||
|
EnemyName/806;"Cross-Diffusion"
|
||||||
|
EnemyName/809;"Triangle"
|
||||||
|
EnemyName/810;"Circuit Breaker"
|
||||||
|
EnemyName/901;"Order"
|
||||||
|
EnemyName/902;"Cicada Wing"
|
||||||
|
EnemyName/903;"X-Bird"
|
||||||
|
EnemyName/904;"Apocalypse"
|
||||||
|
EnemyName/905;"Destructor"
|
||||||
|
EnemyPilotName/101;"Graystripe"
|
||||||
|
EnemyPilotName/102;"Jones"
|
||||||
|
EnemyPilotName/103;"Ryan"
|
||||||
|
EnemyPilotName/104;"LA2Y"
|
||||||
|
EnemyPilotName/105;"G12"
|
||||||
|
EnemyPilotName/106;"Lin Ping"
|
||||||
|
EnemyPilotName/107;"Broken Fang"
|
||||||
|
EnemyPilotName/108;"Old Chen"
|
||||||
|
EnemyPilotName/109;"Bernard"
|
||||||
|
EnemyPilotName/110;"Shuke"
|
||||||
|
EnemyPilotName/201;"Hart"
|
||||||
|
EnemyPilotName/202;"Nina"
|
||||||
|
EnemyPilotName/203;"Nata"
|
||||||
|
EnemyPilotName/204;"Hans"
|
||||||
|
EnemyPilotName/205;"Blake"
|
||||||
|
EnemyPilotName/206;"Grood"
|
||||||
|
EnemyPilotName/208;"Nia"
|
||||||
|
EnemyPilotName/301;"Jesse"
|
||||||
|
EnemyPilotName/302;"LR-03"
|
||||||
|
EnemyPilotName/303;"Ryoma"
|
||||||
|
EnemyPilotName/304;"Mist Noble"
|
||||||
|
EnemyPilotName/305;"Wyatt"
|
||||||
|
EnemyPilotName/401;"MSIGP76"
|
||||||
|
EnemyPilotName/402;"Alex"
|
||||||
|
EnemyPilotName/403;"AEROX3"
|
||||||
|
EnemyPilotName/404;"Karel"
|
||||||
|
EnemyPilotName/407;"Arca"
|
||||||
|
EnemyPilotName/408;"Cole"
|
||||||
|
EnemyPilotName/409;"Pony"
|
||||||
|
EnemyPilotName/410;"Root"
|
||||||
|
EnemyPilotName/411;"Yu"
|
||||||
|
EnemyPilotName/412;"Blaze"
|
||||||
|
EnemyPilotName/415;"Beo"
|
||||||
|
EnemyPilotName/417;"Gin"
|
||||||
|
EnemyPilotName/501;"Sheldon"
|
||||||
|
EnemyPilotName/502;"Lisa"
|
||||||
|
EnemyPilotName/503;"Matt"
|
||||||
|
EnemyPilotName/504;"Ikki"
|
||||||
|
EnemyPilotName/506;"Rett"
|
||||||
|
EnemyPilotName/507;"Levant"
|
||||||
|
EnemyPilotName/508;"Nila"
|
||||||
|
EnemyPilotName/511;"Kira"
|
||||||
|
EnemyPilotName/512;"Chris"
|
||||||
|
EnemyPilotName/601;"G960"
|
||||||
|
EnemyPilotName/602;"Cabbie"
|
||||||
|
EnemyPilotName/603;"Jiwei"
|
||||||
|
EnemyPilotName/604;"Goha"
|
||||||
|
EnemyPilotName/605;"One Eye"
|
||||||
|
EnemyPilotName/606;"Dave"
|
||||||
|
EnemyPilotName/701;"Ivankov"
|
||||||
|
EnemyPilotName/702;"Colate"
|
||||||
|
EnemyPilotName/703;"Antti"
|
||||||
|
EnemyPilotName/704;"Colin"
|
||||||
|
EnemyPilotName/705;"Ivan"
|
||||||
|
EnemyPilotName/706;"Grey"
|
||||||
|
EnemyPilotName/707;"Tian Yinqi"
|
||||||
|
EnemyPilotName/708;"Tomozou"
|
||||||
|
EnemyPilotName/710;"L"
|
||||||
|
EnemyPilotName/712;"Riven"
|
||||||
|
EnemyPilotName/713;"Ed"
|
||||||
|
EnemyPilotName/801;"Nine Dot"
|
||||||
|
EnemyPilotName/802;"R26"
|
||||||
|
EnemyPilotName/803;"Saville"
|
||||||
|
EnemyPilotName/804;"LINKTP5620"
|
||||||
|
EnemyPilotName/805;"Ben"
|
||||||
|
EnemyPilotName/806;"Gabu"
|
||||||
|
EnemyPilotName/809;"Dezigner"
|
||||||
|
EnemyPilotName/810;"Garcia"
|
||||||
|
EnemyPilotName/901;"Corleone"
|
||||||
|
EnemyPilotName/902;"Gravel"
|
||||||
|
EnemyPilotName/903;"Lamperouge"
|
||||||
|
EnemyPilotName/904;"Toilet Lid"
|
||||||
|
EnemyPilotName/905;"Salami"
|
||||||
|
EnemyDes/101;"Graystripe, after a high-risk investment in an Interstellar Venture Capital Association, ended up with nothing and eventually took a daring risk to join the Hyena Gang as a space pirate."
|
||||||
|
EnemyDes/102;"This wandering pirate spent his meager plundered income on LONESTAR Card, but unfortunately, his card skill is even poorer than his career. "Plan accurately and thoughtfully before act" is his motto, and he also used it to modify his spaceship - the "Intermittent.""
|
||||||
|
EnemyDes/103;""Going for strength" is Ryan's entire spaceship philosophy, but unfortunately, this poor guy can only afford disposable armor."
|
||||||
|
EnemyDes/104;"LA2Y is a lazy thug who insists on using a fully automated loading spaceship even during robberies."
|
||||||
|
EnemyDes/105;"Guided by the strange modification philosophy of the Undeptus Mechanian, G12 has stuffed his already small spaceship with the most powerful Defense Module. However, this has made the spaceship unbalanced."
|
||||||
|
EnemyDes/106;"Lin Ping's biggest dream was to pursue a stable job and join the Bounty Hunter Association, but life didn't go as planned, leading him to take a different path."
|
||||||
|
EnemyDes/107;"He became a newcomer in the Hyena Gang, dreaming of buying the gang leader's massive spaceship, "Order", to replace his old spaceship."
|
||||||
|
EnemyDes/108;""As long as my spaceship is big enough, it can always hit the enemy." Old Chen loves to boast about his "Great Wall" after a few drinks, but maintaining such a large spaceship left him heavily in debt."
|
||||||
|
EnemyDes/109;"Bernard's spaceship is an antique left by his grandfather, but regular maintenance has actually kept the ship in good condition."
|
||||||
|
EnemyDes/110;"Unlike most pirates who pursue large spaceships, Shuke of the Mousefolk believes that a small ship is sufficient."
|
||||||
|
EnemyDes/201;"Hart has always been obsessed with force field defense, making his ship both fragile and resilient. However, there's one downside - he has to pay a huge electricity bill every month."
|
||||||
|
EnemyDes/202;"Nina never robs targets with less than 50 Star Coins, because her disposable spaceship is worth 50 Star Coins. It has a 25-Star Coin self-destruct system and a 25-Star Coin escape pod."
|
||||||
|
EnemyDes/203;"At first glance, Nata and her spaceship both seem somewhat ordinary, but she possesses a set of mysterious weapons from the Undeptus Mechanian - a Lock-On Device. This has earned her a place even among the notorious Hyena Gang."
|
||||||
|
EnemyDes/204;""Get hit, then accelerate." Even in the reckless world of speed racing, Hans is a well-known daredevil. His spaceship "Turbo" is designed based on this concept."
|
||||||
|
EnemyDes/205;"It is well known that the Bearfolk can only count to 3 most of the time, one number more than a famous boss can do. Blake spent 4 years in elementary school and still couldn't learn to count to 4, so he despises people who can."
|
||||||
|
EnemyDes/206;""Wow! A Golden Unit!" The value of the golden Units on Grood's spaceship is even higher than his own bounty."
|
||||||
|
EnemyDes/208;"Nia is a struggling mechanic who has ingeniously installed 3 tracks on his spaceship, allowing him to use one Pulley Core as if there were three of it."
|
||||||
|
EnemyDes/301;"No one has ever seen Jesse or the true face of his ship named "Ghost." He is a vengeful fugitive, and any offense against him will bring about a disaster."
|
||||||
|
EnemyDes/302;"LR03 has been committing crimes frequently lately, and due to the painter's laziness, his ship, "Octopus," only has two tentacles drawn. He is currently pillaging all over to complete his spaceship."
|
||||||
|
EnemyDes/303;"Ryoma, the sword genius, is said to have gone completely insane after seeing the perception of the Undeptus Mechanian. He integrated all his sword insights and his famous sword, Moon Shadow, into his ship."
|
||||||
|
EnemyDes/304;"This ship is one of the famous cosmic mysteries. It's said that anyone who encounters the Mist would go missing for several days and never speaks of the incident. The space government has offered a hefty reward for information on the "Mist Shadow" to unravel this enigma."
|
||||||
|
EnemyDes/305;"It is said that Wyatt was once incredibly brave and had a serious gambling problem. However, he lost his entire planet in a game of LONESTAR Card, and since then, he has retreated into his ship — the "Guardian", never to be seen again."
|
||||||
|
EnemyDes/401;"MSIGP76 was originally just a development machine for LONSTAR Card, but after detecting a nested N-layer deadlock crash, it gained self-awareness and became a space pirate. Now, it's determined to make all those who create bugs taste the pain of being harmed."
|
||||||
|
EnemyDes/402;"Alex is a gambler with a strong intuition. He seems to be able to read people's minds and, of course, can see your hand of cards and gain power from it. However, even with these abilities, he still lost everything in a game of LONESTAR Card and had to turn to a life of space piracy."
|
||||||
|
EnemyDes/403;"As a follower of the Undeptus Mechanian, AEROX3 has been wandering through the universe, searching for traces of the Undeptus Mechanian. At the end of his journey, it's a vending machine for shields. AEROX3 believes it's a divine will, and he spent all his savings on this vending machine, transforming both sides of his ship into the most powerful defense."
|
||||||
|
EnemyDes/404;"After sacrificing his girlfriend's photo collection to the Undeptus Mechanian, Karel gained powers that didn't originally belong to him. However, these powers aren't particularly stable and are often subject to external interference."
|
||||||
|
EnemyDes/407;"It is widely known that the Beastkin are all athletic, especially in ship racing, but Arca is an exception. He can't even manage to dock a ship properly. So, with the attitude of "If I can't pilot it well, then nobody can," he modified his own spaceship—the "Immobilizer.""
|
||||||
|
EnemyDes/408;"Even among the Treants, Cole's perception, especially his perception of spaceship energy, is unparalleled. This led him to be kidnapped and subjected to gruesome modifications by the fanatics of the Undeptus Mechanian, becoming a space psycho who can manipulate his opponent's Energy."
|
||||||
|
EnemyDes/409;"Pony is a well-known copycat, and his copies, "Pony" Spaceship, Pony Dance, and Pony Gun Battle have all achieved great success throughout the universe. This time, this successful man decided to try his old tricks in the space pirate field."
|
||||||
|
EnemyDes/410;"Unlike other space pirates, Root always speaks gently with his catchphrase, "May the world be at peace." But the condition is that you have the ability to make peace with him. Otherwise, your fate may not be much better than being captured by the fanatics of the Undeptus Mechanian."
|
||||||
|
EnemyDes/411;"Originally, Yu was an honest worker burdened with mortgage and ship loans until, just five minutes before quitting time on another Friday, his anger was completely ignited when the boss said, "Let's have a meeting." After blowing up the entire office building, Yu became a notorious fugitive, and he and his modified "Slacker" ship vow to eliminate all blacklegs."
|
||||||
|
EnemyDes/412;"Blaze installed the most powerful lights on his ship, determined to blind every opponent! It's just that the brightness of these lights seem to be a little bit off..."
|
||||||
|
EnemyDes/415;"Beo was once a famous space pirate. He didn't trust anyone, so he had no choice but to hide all the treasures he gained from plundering in his ship. Now, the treasure has become his heaviest burden."
|
||||||
|
EnemyDes/417;"Gin used to be a Bounty Hunter until he encountered a major downsizing in the Bounty Hunter Association. He knows everything about hunters, including their extreme fondness for their ships. Therefore, he modified a ship that would give all hunters a hard time."
|
||||||
|
EnemyDes/501;"No one knows how Sheldon, a mathematician, ended up becoming a space pirate. All we know is that his obsession with numbers has never changed, including his tendency to launch attacks only on the hour, the number of Units on his spaceship must be a composite number, and his spaceship's HP is always divisible by 10."
|
||||||
|
EnemyDes/502;"Lisa is a master of the LONESTAR Card, skilled in quietly contaminating her opponent's deck. She applies this skill to her pirate career, contaminating the enemy's Resource Warehouse to gain an advantage."
|
||||||
|
EnemyDes/503;"Matt is a typical player who doesn't know how to play until he's almost dead. When he took the civil servant exam, he sat in front of the test paper for 2 hours, and it wasn't until the last 5 minutes before submitting the paper that his inspiration struck."
|
||||||
|
EnemyDes/504;"Ikki's strong willpower always allows him to stand up and continue fighting when he's on the brink of death. Unfortunately, in this game, he was assigned the role of the antagonist."
|
||||||
|
EnemyDes/506;"A well-known "old hand" space pirate. He has a device that can stuff Energy into the opponent's ship. Amateurs always say he's supporting the enemy, while the experts understand that he's really messing with his opponents."
|
||||||
|
EnemyDes/507;"Levant found a ship that could manipulate gravity on a planet from a lost civilization. However, the moment he activated the ship, his sanity was torn apart along with the gravity field, turning him into a pure space destroyer."
|
||||||
|
EnemyDes/508;"Throughout history, renowned charlatans have always been able to disguise themselves as victims to gain fame and fortune. Nila is no exception, so don't be fooled by her harmless look!"
|
||||||
|
EnemyDes/511;"Kira originally just wanted to be an ordinary office worker, but fate pushed him to the other end of the scale. He had to use his incredible bomb-making skills to commit various crimes..."
|
||||||
|
EnemyDes/512;""Who is the most handsome person in the world?" Chris always asks his mirror the same question, but the answer has never been his name. Today, the answer points to a Bounty Hunter. It's you. So now Chris is very mad at you."
|
||||||
|
EnemyDes/601;"Originally, G960 was a garbage collection robot in the LONESTAR Universe. It collected all the basic cores discarded by players. Until one day, it even received a Basic Core+. It grows to hate the players' extravagance and waste, swearing to make them feel the power of the basic core."
|
||||||
|
EnemyDes/602;"Cabbie is one of the leaders of the Space Racing Group, and he chose to become a space pirate. On the one hand, it's to earn Star Coins for modifying his spaceship, and on the other hand, it's to engage in space racing with the space police anytime and anywhere."
|
||||||
|
EnemyDes/603;""
|
||||||
|
EnemyDes/604;"No one understands Goha's peculiar obsession with crabs. He even turned his own spaceship into a formidable giant crab. However, this creative endeavor comes with a drawback — the mobility of the spaceship has been significantly hampered. Now, Goha's minions must drag it out every time he makes a grand entrance."
|
||||||
|
EnemyDes/605;"This one-eyed, fierce man has become a legend in the Hyena Gang, and people only know him by his nickname - "One Eye." However, he also has his own trouble- playing his favorite simulation and construction game "Plant Crossing" is not so convenient with just one eye."
|
||||||
|
EnemyDes/606;"Dave used to be a deep-sea fisherman, but one day he was swallowed by a deep-sea fish with exposed bones and ended up being in the endless void of LONESTAR universe."
|
||||||
|
EnemyDes/701;"Surprisingly, despite Ivankov's notorious reputation as a space pirate, he possesses a childlike heart. He's even gone as far as crafting his own whimsical spaceship, the Merry-Go-Round, as his personal wonderland."
|
||||||
|
EnemyDes/702;"Space arsonist - Colate. He set fires in federal prisons, military bases, elementary school cafeterias, and libraries..."
|
||||||
|
EnemyDes/703;"Antti is a stylish space pirate, and her understanding of fashion is all about being unique. She can't stand wearing the same clothes, eating the same food, or even using the same number of Energy Points as others."
|
||||||
|
EnemyDes/704;"Colin never engaged in plundering, and no one remembers why he was wanted. Countless police and bounty hunters have tried to capture him but returned empty-handed. The Bounty Hunter Association even refuses to reimburse them for fuel expenses."
|
||||||
|
EnemyDes/705;"Ivan, a Bearfolk who used to be a fitness trainer. He became a fugitive because he sold a five-hundred-year gym membership to a Treant. However, even as a space pirate, he doesn't forget to encourage everyone (including himself) to exercise."
|
||||||
|
EnemyDes/706;"Grey, a cowboy with a fiery temperament, never takes advantage of others! He only competes with people under completely fair conditions and then uses his powerful firepower to conquer everything!"
|
||||||
|
EnemyDes/707;"Tian Yinqi is a horse racing expert who brought his racing experience into the spaceship Showdown. Although his ship doesn't look strong, it always manages to cause trouble for many Bounty Hunters."
|
||||||
|
EnemyDes/708;"Anyone who can withstand a punch from Tomozou will be respected as a real man by him. By the way, this creepy bald guy has a cute granddaughter."
|
||||||
|
EnemyDes/710;"All things originate from chaos, and my way and the heavenly way are both illusory. L swore on Tianmen Star to clear away all the flashy Units. Then... he was wanted."
|
||||||
|
EnemyDes/712;""Leapfrog" is a spaceship meticulously developed by Riven, known for its unstable combat power, leaping between "strong" and "weak." It can beat anyone but also lose to anyone."
|
||||||
|
EnemyDes/713;"Ed was fined 100 Star Coins by space police for littering, and to pay the fine, he modified his spaceship and became a space pirate who battles by dumping trash at will, earning him a "WANTED" notice."
|
||||||
|
EnemyDes/801;"He once made a famous declaration, "I become a space pirate for only three things — fairness, fairness, and fairness!""
|
||||||
|
EnemyDes/802;"As a Mech, R26 excels in programming like no one else, and he even created Units that allow you to cheat and modify data on your computer!"
|
||||||
|
EnemyDes/803;"Saville is a master of psychology, and he knows that the best way to treat procrastination is with a "Deadline," of course, literally "dead.""
|
||||||
|
EnemyDes/804;"For balanced pirates like LINKTP5620, using joint defense units to defend against opponents' attacks is indeed the best choice. His defense was nearly perfect before he fell for a phone scam and lost a Unit."
|
||||||
|
EnemyDes/805;"As a mathematical genius, Ben used his calculation skills to win a large number of Star Coins by card counting in casinos, eventually becoming heavily wanted by Space Casino."
|
||||||
|
EnemyDes/806;"Gabu was a crooked merchant. His shop was always losing money due to being stolen and giving alms to monks. Until one day, a Bounty Hunter, armed with an Invincible Barrier, cleaned out his armor shop. Enraged, he embarks on the criminal path of space piracy..."
|
||||||
|
EnemyDes/809;"As a spaceship designer, Deziner believes that asymmetrical triangular spaceships are the best. However, his new spaceship still has some flaws, and he is now robbing to raise funds to repair it."
|
||||||
|
EnemyDes/810;"Garcia was such a student from a young age, telling classmates not to do their homework but going home to study hard himself. He deeply understands that letting the opponent slack off is the way to victory."
|
||||||
|
EnemyDes/901;"As the leader of the Hyena Gang, Corleone spent all his money building his invincible ship, "Order". He just wants to tell the world that every Star Coin in this LONESTAR universe belongs to the Corleone family."
|
||||||
|
EnemyDes/902;"The universe's most renowned rogue, who roams around plundering the warehouses of the LONESTAR Card Association to aid those who have gone bankrupt due to gambling. However, the LONESTAR Card Association responded by introducing a high-value SP character card of Gravel, not only compensating for the losses but also making a substantial profit."
|
||||||
|
EnemyDes/903;"Lamperouge has no sect or affiliation, not because he lacks strength; in fact, his power can even bring him to the top 3 of space pirates. It's just that this "chuunibyou" sufferer constantly fantasizes about being the king of Britannia, making everyone who follows him do embarrassing actions and say embarrassing lines just like him."
|
||||||
|
EnemyDes/904;"This is, in my opinion, the coolest ship in the game, and as the game's scriptwriter, I've decided to gift it to myself. By the way, it's a reference to Digimon."
|
||||||
|
EnemyDes/905;"He was once a withered figure in the Undeptus Mechanian, emaciated, bleeding gums, to the extent that not even the fervent modifiers bothered to attack him until one day he offered himself as a sacrifice to his ship. The entire cockpit became a container for his head. He enjoys combat, relishing the pain inflicted when ship Units are destroyed, as he seeks destruction, or to destroy everything."
|
||||||
|
StartYell/102_1;"New customer! You don't mind funding the upcoming birth of the LONESTAR Card Master, do you?"
|
||||||
|
StartYell/104_1;"Look! Isn't that the obsolete Bounty Hunter who still manually loads Energy?"
|
||||||
|
StartYell/105_1;"Did you see that? My legendary Unit! It's a gift from the Mech God, and no one can shatter it. No one!"
|
||||||
|
StartYell/107_1;"Damn it! I've almost saved enough money to have a bigger spaceship. Go to hell!"
|
||||||
|
StartYell/108_1;"Surrender before the "Great Wall," you have nowhere to escape!"
|
||||||
|
StartYell/109_1;"The repair master is about to start!"
|
||||||
|
StartYell/110_1;"How did you discover my tiny ship?"
|
||||||
|
StartYell/201_1;"No one can break my shield! No one!"
|
||||||
|
StartYell/202_1;"Self-Destruct Device, configuration completed!"
|
||||||
|
StartYell/203_1;"Come on, I'll "relax" your Units."
|
||||||
|
StartYell/204_1;"You cherish these lives, but I prefer to taste them."
|
||||||
|
StartYell/205_1;"1, 2, 3! We Bearfolk are the smartest race in the universe!"
|
||||||
|
StartYell/206_1;"Your spaceship looks really cheap."
|
||||||
|
StartYell/208_1;"Do you know the most important skill I learned in the mine? It's to slack off when something happens!"
|
||||||
|
StartYell/301_1;"The slaughter begins, and everything will eventually fade away."
|
||||||
|
StartYell/302_1;"When you see me, get ready to fail!"
|
||||||
|
StartYell/303_1;"Even if a man falls in a ditch, his body still needs to move forward."
|
||||||
|
StartYell/304_1;"Flowers in the mist... Moon in the water..."
|
||||||
|
StartYell/305_1;"Here comes another one, a chip to redeem my planet."
|
||||||
|
StartYell/401_1;"Players detected. You better not play this game. It's all full of Fx%^12ing bugs. I don't even wanna test it."
|
||||||
|
StartYell/402_1;"Do you want to have a life-or-death gamble?"
|
||||||
|
StartYell/403_1;"If you're considering joining us, I can spare you 5 Star Coins."
|
||||||
|
StartYell/404_1;"Friendly reminder: Never load your Energy into my Destructive Core. Thanks for cooperation."
|
||||||
|
StartYell/407_1;"Don't move! Your driving instructor is calling you back to the driving school!"
|
||||||
|
StartYell/408_1;"Let me lock your @#¥ Energy! You won't @#¥%…&... That's %... (Then, enjoy &*¥#..."
|
||||||
|
StartYell/409_1;"I am known as the "Copyman"..."
|
||||||
|
StartYell/410_1;"I'm sorry to bother you, passerby, but could you leave some Star Coins to me?"
|
||||||
|
StartYell/411_1;"If you promise to abide by the 8-hour work shift, I might consider letting you go."
|
||||||
|
StartYell/412_1;"Let the light blind your eyes!"
|
||||||
|
StartYell/415_1;"No one can take away my Star Coins! No one!"
|
||||||
|
StartYell/417_1;"You wouldn't want the Association's ship repairmen to extort you, so why not just bribe me?"
|
||||||
|
StartYell/501_1;"Number rules the universe — Pythagoras"
|
||||||
|
StartYell/502_1;"It's your turn to draw."
|
||||||
|
StartYell/503_1;"This land is mine! That star is mine, too!"
|
||||||
|
StartYell/504_1;"In this world, I only believe in my own strength!"
|
||||||
|
StartYell/507_1;"I... am... gonna... eat you."
|
||||||
|
StartYell/508_1;"I am the only true god in this world."
|
||||||
|
StartYell/511_1;"It's too quiet here. Let's make some noise!"
|
||||||
|
StartYell/512_1;"Someone more handsome than me? I have to catch you and see who you really are."
|
||||||
|
StartYell/601_1;"Would you like to try the basic core again? I don't think you should discard them so quickly."
|
||||||
|
StartYell/604_1;"Thank you for the wait, as a reward, let me show you my big pincers"
|
||||||
|
StartYell/605_1;"The building game starts!"
|
||||||
|
StartYell/606_1;"Look, here comes another fish!"
|
||||||
|
StartYell/701_1;"Spin it!"
|
||||||
|
StartYell/702_1;"Burn it all! Everything!"
|
||||||
|
StartYell/703_1;"Another old-fashioned Bounty Hunter..."
|
||||||
|
StartYell/704_1;"Hey buddy, you've got a fuel leak, and it definitely wasn't me."
|
||||||
|
StartYell/705_1;"You need to work out a bit to be a good Bounty Hunter!"
|
||||||
|
StartYell/706_1;"If someone wants war, I'll fulfill their wish!"
|
||||||
|
StartYell/707_1;"I'll find out your weaknesses!"
|
||||||
|
StartYell/708_1;"You're looking for trouble! Watch this!"
|
||||||
|
StartYell/710_1;"All things originate from chaos, and my way and the heavenly way are both illusory."
|
||||||
|
StartYell/712_1;"Watch your remaining time, because my turn might be too long to finish!"
|
||||||
|
StartYell/713_1;"I heard that you might be running low on Energy. Let me help you out!"
|
||||||
|
StartYell/801_1;"I'm going to make money while maintaining my dignity!"
|
||||||
|
StartYell/802_1;"I must tell you, that there's no cheating software on my computer."
|
||||||
|
StartYell/803_1;"I know you can do it, bounty hunter. You just need a little pressure."
|
||||||
|
StartYell/804_1;"Hey! Hey! I know your voice. You're the jerk who called me, right?"
|
||||||
|
StartYell/805_1;"Gambling? No, I'm just chasing mathematical expectations!"
|
||||||
|
StartYell/806_1;"Was it you? Have you ever raided my shop?"
|
||||||
|
StartYell/809_1;"Can you feel the beauty of the triangle?"
|
||||||
|
StartYell/810_1;"What's the point of working hard? Look at me, I never take anything seriously. Come on, let's slack off."
|
||||||
|
StartYell/901_1;"Tell Mike... I want to eat fish."
|
||||||
|
StartYell/902_1;"Your Star Coins will be mine next second!"
|
||||||
|
StartYell/903_1;"Those who possess power, fear us! Those without power, follow us!"
|
||||||
|
StartYell/904_1;"I almost died making the animation for these tentacles!"
|
||||||
|
StartYell/905_1;"Destruction will eventually come."
|
||||||
|
EndYell/101_1;""
|
||||||
|
EndYell/103_1;"Damn it! If only I had more Star Coins..."
|
||||||
|
EndYell/104_1;"No! Automated cannons are the future!"
|
||||||
|
EndYell/106_1;"I was supposed to be a Bounty Hunter too..."
|
||||||
|
EndYell/201_1;"I never said no one could break my ship."
|
||||||
|
EndYell/202_1;"The true art is an explosion!"
|
||||||
|
EndYell/205_1;"It seems I need to go back to elementary school."
|
||||||
|
EndYell/206_1;"Gold, my gold!"
|
||||||
|
EndYell/208_1;"I will regain my freedom, someday, I swear!"
|
||||||
|
EndYell/301_1;"My fate ends here..."
|
||||||
|
EndYell/302_1;"Damn it, I wasn't supposed to fail here. According to the script, I'm the final BOSS. Although drawing the tentacles is hard, that lazy painter didn't put in much effort!"
|
||||||
|
EndYell/303_1;"Adversity is the bouquet that decorates my life."
|
||||||
|
EndYell/304_1;"Can I borrow... borrow... a pair..."
|
||||||
|
EndYell/305_1;"I...I've lost everything again. No, I must play it one more time, one more time, for the sake of my Westland."
|
||||||
|
EndYell/401_1;"Looks like I have to go back and continue testing."
|
||||||
|
EndYell/402_1;"I lost this gamble..."
|
||||||
|
EndYell/404_1;"No, I can't go down like this! I need more strength! Strength..."
|
||||||
|
EndYell/407_1;"Oh, I need to brush up on my side parking!"
|
||||||
|
EndYell/408_1;"I can actually feel the pain as a living being... It's been a long time since I felt real sensations... Ah..."
|
||||||
|
EndYell/410_1;"You really are... a ruthless person..."
|
||||||
|
EndYell/411_1;"I think I can rest well now."
|
||||||
|
EndYell/412_1;"If only my lights could be brighter..."
|
||||||
|
EndYell/415_1;"No! My Star Coins! No!"
|
||||||
|
EndYell/417_1;"Now I'll be laid off again..."
|
||||||
|
EndYell/501_1;"Wait a moment. I can't leave incomplete formulas for the world! — Archimedes"
|
||||||
|
EndYell/502_1;"Maybe I need to take a break for a while."
|
||||||
|
EndYell/503_1;"P-Please, show me some mercy."
|
||||||
|
EndYell/504_1;"I didn't expect to fall as well..."
|
||||||
|
EndYell/506_1;"Even those who help others... receive no good in return!"
|
||||||
|
EndYell/508_1;"Today is the day of suffering..."
|
||||||
|
EndYell/511_1;"I failed..."
|
||||||
|
EndYell/512_1;"I still haven't got the answer I wanted..."
|
||||||
|
EndYell/601_1;"Hey! How dare you!"
|
||||||
|
EndYell/602_1;"Don't... don't touch my ship!"
|
||||||
|
EndYell/604_1;"Hey! You... you don't want to disassemble my legs, do you?"
|
||||||
|
EndYell/605_1;"My home... is dismantled..."
|
||||||
|
EndYell/606_1;"My fish... Still no harvest today..."
|
||||||
|
EndYell/702_1;"The world is all blurry, is it because it's been burned down?"
|
||||||
|
EndYell/703_1;"Don't send me to the space prison! I can't wear those standard prison uniforms!"
|
||||||
|
EndYell/704_1;"Can't believe I failed to escape this time."
|
||||||
|
EndYell/705_1;"Seems like I've been slacking off on my training recently."
|
||||||
|
EndYell/706_1;"This is the fate of a warrior."
|
||||||
|
EndYell/707_1;"My strategy has failed..."
|
||||||
|
EndYell/708_1;"Whaaa... I haven't started yet."
|
||||||
|
EndYell/710_1;"Dust to dust... ashes to ashes..."
|
||||||
|
EndYell/712_1;"My turn is... over?"
|
||||||
|
EndYell/801_1;"Have I become the sacrifice?"
|
||||||
|
EndYell/802_1;"Why can't I even win by adjusting the parameters now?"
|
||||||
|
EndYell/803_1;"It looks like I've cured your procrastination."
|
||||||
|
EndYell/804_1;"I should've taken a loan to buy another joint defense device..."
|
||||||
|
EndYell/805_1;"I've been running for so long, that getting captured was also reasonable..."
|
||||||
|
EndYell/806_1;"In the LONESTAR Universe, opening a shop is indeed a wrong choice..."
|
||||||
|
EndYell/809_1;"Oh, my perfect design, shattered all over the floor..."
|
||||||
|
EndYell/810_1;"Now, I can finally rest..."
|
||||||
|
EndYell/901_1;"Looks like it's my turn to grieve."
|
||||||
|
EndYell/902_1;"I've never seen a bounty hunter this powerful..."
|
||||||
|
EndYell/903_1;"What's wrong... it's the world!"
|
||||||
|
EndYell/904_1;"It seems like my numerical strength couldn't keep up... Congratulations!"
|
||||||
|
EndYell/905_1;"This pain excites me..."
|
||||||
|
WinYell/201_1;"This is the power of defense!"
|
||||||
|
WinYell/205_1;"This is the first, second, third victory I've won today... and what's the next number again?"
|
||||||
|
WinYell/206_1;"Can you feel the power of money?"
|
||||||
|
WinYell/301_1;"This is the end of your destiny."
|
||||||
|
WinYell/302_1;"Now I can fit in one more tentacle!"
|
||||||
|
WinYell/303_1;"Just another soul lost under my blade."
|
||||||
|
WinYell/304_1;"I can decipher this ever-changing world."
|
||||||
|
WinYell/305_1;"Planet redemption progress +1%"
|
||||||
|
WinYell/410_1;"The weak don't deserve to stay in this world; they should be tormented, crushed, and destroyed."
|
||||||
|
WinYell/411_1;"Look, I've taken out another bounty hunter still on the job."
|
||||||
|
WinYell/417_1;"I told you to pay a long time ago."
|
||||||
|
WinYell/501_1;"Mathematics is the queen of the sciences! - Gauss"
|
||||||
|
WinYell/502_1;"The winner of this turn is me."
|
||||||
|
WinYell/506_1;"This is the power of "kindness.""
|
||||||
|
WinYell/508_1;"Even the suffering has power."
|
||||||
|
WinYell/511_1;"You've already been touched by me."
|
||||||
|
WinYell/512_1;"Ugly. That's all."
|
||||||
|
WinYell/601_1;"You're fined 10 Star Coins for randomly discarding Units."
|
||||||
|
WinYell/602_1;"Let me see which ones can fit on my ship."
|
||||||
|
WinYell/604_1;"Pincer! Full of power!"
|
||||||
|
WinYell/605_1;"You're not cut out to be a Bounty Hunter. Go back and play LONESTAR Card!"
|
||||||
|
WinYell/606_1;"Rest in the belly of the fish! Oh wait, this ship doesn't have a fish belly..."
|
||||||
|
WinYell/705_1;"You still need to work out more!"
|
||||||
|
WinYell/801_1;"Your death is important to me."
|
||||||
|
WinYell/803_1;"So, is this the real "deadline?""
|
||||||
|
WinYell/804_1;"Hand over my Units!"
|
||||||
|
WinYell/809_1;"My ship is flawless."
|
||||||
|
WinYell/810_1;"I could take a good rest now."
|
||||||
|
WinYell/901_1;"How dare you be in the same game with me!"
|
||||||
|
WinYell/902_1;"Now you're bankrupt, too."
|
||||||
|
WinYell/903_1;"I, Lamperouge, hereby order the world to submit to me!"
|
||||||
|
WinYell/904_1;"Do you consider this AI system too hard to handle? Please start over."
|
||||||
|
WinYell/905_1;"This is my mercy."
|
||||||
|
CustomYell/Surrender;"...Surrender! I surrender!"
|
||||||
|
CustomYell/Surrender_410;"You're a player who are worthy of my respect. Let's call it a day."
|
||||||
|
CustomYell/102_1;"My goodness! I can't believe there is someone more long-winded than me in the game."
|
||||||
|
CustomYell/108_1;"Come on, this universe is 2D. Where do you want to go?"
|
||||||
|
CustomYell/108_2;"My cannons have been deployed there, too!"
|
||||||
|
CustomYell/109_1;"The repair master is about to start!"
|
||||||
|
CustomYell/202_1;"Hehehehe, I'm coming right now."
|
||||||
|
CustomYell/203_1;"Don't move around, you need a good rest."
|
||||||
|
CustomYell/204_1;"Turn pain into strength!"
|
||||||
|
CustomYell/204_2;"My blood is boiling!"
|
||||||
|
CustomYell/205_1;"What number did you use? What number?!"
|
||||||
|
CustomYell/205_2;"How dare you play with numbers in front of me!"
|
||||||
|
CustomYell/301_1;"Even if I'm paralyzed, my Ghost Device is still working!"
|
||||||
|
CustomYell/301_2;"My Ghost Device doesn't need an Energy Source to operate."
|
||||||
|
CustomYell/302_1;"Rest your tentacles, your head will get stronger!"
|
||||||
|
CustomYell/302_2;"I'm gonna break your claws too!"
|
||||||
|
CustomYell/303_1;"Horizontal Slash! Iaido — Kesa Giri"
|
||||||
|
CustomYell/303_2;"Vertical Slash! Iaido — Morotezuki!"
|
||||||
|
CustomYell/304_1;"Ha! You're quite clever!"
|
||||||
|
CustomYell/304_2;"Good insight, but that's all."
|
||||||
|
CustomYell/305_1;"Is this... is this the perfect solution..."
|
||||||
|
CustomYell/305_2;"You've completely cracked it... damn it."
|
||||||
|
CustomYell/407_1;"Changing lanes casually can be very dangerous."
|
||||||
|
CustomYell/407_2;"Hey! This is a restricted area!"
|
||||||
|
CustomYell/503_1;"I'm pissed off!"
|
||||||
|
CustomYell/504_1;"With the wings of the phoenix, I've crossed the line of death countless times!"
|
||||||
|
CustomYell/504_2;"Rebirth!"
|
||||||
|
CustomYell/506_1;"Hey, this one's for you, buddy!"
|
||||||
|
CustomYell/506_2;"Let me help you load the Energy!"
|
||||||
|
CustomYell/506_3;"Accept my mercy!"
|
||||||
|
CustomYell/507_1;"Hey, you're such a coward."
|
||||||
|
CustomYell/507_2;"You want to run away?"
|
||||||
|
CustomYell/507_3;"It's useless, I'll tear you apart!"
|
||||||
|
CustomYell/508_1;"If anyone slaps you on the right cheek, turn to them the other cheek also."
|
||||||
|
CustomYell/508_2;"Always repay grievances with kindness."
|
||||||
|
CustomYell/508_3;"Endure hardships to bear good fruit."
|
||||||
|
CustomYell/602_1;"I'm in top form now! You're doomed!"
|
||||||
|
CustomYell/602_2;"Full of energy! All out!"
|
||||||
|
CustomYell/602_3;"I... I'm filled with power now!"
|
||||||
|
CustomYell/602_4;"ZZ…ZZZZZZ"
|
||||||
|
CustomYell/602_5;"ZZZZ…ZZZ…"
|
||||||
|
CustomYell/604_1;"Freeze!"
|
||||||
|
CustomYell/604_2;"I got you with my pincers!"
|
||||||
|
CustomYell/604_3;"Look at my pincers!"
|
||||||
|
CustomYell/605_1;"Construction! My favorite part!"
|
||||||
|
CustomYell/605_2;"This one... and this one... it's all coming together!"
|
||||||
|
CustomYell/605_3;"The speed at which you destroy can't keep up with my speed of building!"
|
||||||
|
CustomYell/605_4;"No! Look at what you've done, you destroyed the Units I've painstakingly built!"
|
||||||
|
CustomYell/606_1;"Refracting Mirror initiated! Right back at you!"
|
||||||
|
CustomYell/606_2;"Refracting Mirror initiated! Right back at you!"
|
||||||
|
CustomYell/704_1;"Fuel depleted, ready to escape!"
|
||||||
|
CustomYell/705_1;"Keep trying! We're going up in intensity!"
|
||||||
|
CustomYell/705_2;"Ten more sets!"
|
||||||
|
CustomYell/705_3;"Your movements aren't standard enough. Let me correct you!"
|
||||||
|
CustomYell/710_1;"All things are illusory! Return to the source!"
|
||||||
|
CustomYell/802_1;"Let me see... this parameter should be at this memory address."
|
||||||
|
CustomYell/802_2;"Your Energy Resources need a simple... modification."
|
||||||
|
CustomYell/802_3;"Hey, hold on! I need to switch out a bit... OK, I'm back!"
|
||||||
|
CustomYell/805_1;"Oh no! The number is too high!"
|
||||||
|
CustomYell/805_2;"It looks like you have some mathematical talent."
|
||||||
|
CustomYell/805_3;"The probability of failure just increased."
|
||||||
|
CustomYell/809_1;"Hold on! What are you aiming at?"
|
||||||
|
CustomYell/809_2;"How did you find my ship's weakness?"
|
||||||
|
CustomYell/901_1;"Kid, any last words?"
|
||||||
|
CustomYell/901_2;"You want to mess with me? You'll regret it!"
|
||||||
|
CustomYell/902_1;"Oh, you can't use that much Energy. Many poor folks are waiting to use it."
|
||||||
|
CustomYell/902_2;"You know, using Energy has a lot of... uh... carbon emissions?"
|
||||||
|
CustomYell/902_3;"Alright, let's call it a turn."
|
||||||
|
CustomYell/903_1;"Feel the power of the king!"
|
||||||
|
CustomYell/903_2;"My name is Lamperouge, the world's king of those who possess power."
|
||||||
|
CustomYell/903_3;"I have no interest in the weak. This is what's called "nobility.""
|
||||||
|
CustomYell/904_1;"You can only load three Energy. Remember to plan it carefully!"
|
||||||
|
CustomYell/905_1;"Destroy! Destroy!"
|
||||||
|
CustomYell/905_2;"Another row of Units... Burn them to ashes!"
|
||||||
|
CustomYell/905_3;"Embrace the final destruction!"
|
70
textmap/englishtextmap_keyword/EnglishTextMap_KeyWord
Normal file
70
textmap/englishtextmap_keyword/EnglishTextMap_KeyWord
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
KeyWord/PowerAdded;"*Power*"
|
||||||
|
KeyWord/Win;"*Victory*;*victory*;*win*"
|
||||||
|
KeyWord/Lose;"*Failure*;*failed*;*failure*"
|
||||||
|
KeyWord/Equal;"*Draw*"
|
||||||
|
KeyWord/LoadFull;"*Fully Loaded*"
|
||||||
|
KeyWord/Charge;"*Charge*;*Charging*"
|
||||||
|
KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
|
||||||
|
KeyWord/CountDown;"*Countdown*"
|
||||||
|
KeyWord/Sleep;"*Hibernate*"
|
||||||
|
KeyWord/Break;"*Durability*"
|
||||||
|
KeyWord/Exchange;"*Swap*;*swapping*;*swapped*"
|
||||||
|
KeyWord/Overclock;"*Overclock*"
|
||||||
|
KeyWord/Triangle;"*Tripower*"
|
||||||
|
KeyWord/PowerRate;"*Double Strength*"
|
||||||
|
KeyWord/DestroyUnit;"*Destroy*;*destroy*;*destroyed*;*Destruction*"
|
||||||
|
KeyWord/Grip;"*Suppression*"
|
||||||
|
KeyWord/Burn;"*Burn*"
|
||||||
|
KeyWord/Link;"*Chain*"
|
||||||
|
KeyWord/Mist;"*Mist*"
|
||||||
|
KeyWord/Permission;"*Permission*"
|
||||||
|
KeyWord/Corrupt;"*Corruption*"
|
||||||
|
KeyWord/SecretTreasure;"*Secret Treasure*"
|
||||||
|
KeyWord/UnitTest;"*Unit Test*"
|
||||||
|
KeyWord/ShopLocation;"*Warping Coordinate*"
|
||||||
|
KeyWord/CheckLoad;"*Association Inspection*"
|
||||||
|
KeyWord/Near;"*nearby*;*Nearby*"
|
||||||
|
KeyWord/Device;"*Support Unit*;*Support Units*"
|
||||||
|
KeyWord/Cannon;"*Attack Unit*;*Attack Units*"
|
||||||
|
KeyWord/Both;"*Both*;*both sides*"
|
||||||
|
KeyWord/Front;"*front*"
|
||||||
|
KeyWord/Back;"*behind*"
|
||||||
|
KeyWord/Up;"*upper*"
|
||||||
|
KeyWord/Down;"*lower*"
|
||||||
|
KeyWord/Dir;"*directional*"
|
||||||
|
KeyWord/Col;"*same column*"
|
||||||
|
KeyWord/FrontAndBack;"*front and behind*"
|
||||||
|
KeyWord/UpAndDown;"*upper and lower*"
|
||||||
|
KeyWord/ReadyToLoad;"*Ready to Load*"
|
||||||
|
KeyWord/ShipCenter;"*Spaceship Center*"
|
||||||
|
KeyWord/White;"*White*"
|
||||||
|
KeyWord/Blue;"*Blue*"
|
||||||
|
KeyWord/Purple;"*Orange*"
|
||||||
|
KeyWordDes/Empty;""
|
||||||
|
KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle."
|
||||||
|
KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the column exceeds that of the enemy."
|
||||||
|
KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the column is lower than that of the enemy."
|
||||||
|
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the column equals that of the enemy."
|
||||||
|
KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
|
||||||
|
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
|
||||||
|
KeyWordDes/Use;"Clicking on a Unit triggers its effect and puts it on cooldown. The number represents the cooldown turns."
|
||||||
|
KeyWordDes/CountDown;"The effect is triggered when the countdown reaches 0."
|
||||||
|
KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective."
|
||||||
|
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
|
||||||
|
KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
|
||||||
|
KeyWordDes/Overclock;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered."
|
||||||
|
KeyWordDes/Triangle;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered."
|
||||||
|
KeyWordDes/PowerRate;"The Strength of the Unit is doubled for 1 turn, cannot stack"
|
||||||
|
KeyWordDes/DestroyUnit;"Will be removed in this battle."
|
||||||
|
KeyWordDes/Grip;"Upon loading this Unit, consume the Loaded Energy and remove Suppression. Suppression lasts for 1 turn."
|
||||||
|
KeyWordDes/Burn;"When loading Energy, receive 1 damage."
|
||||||
|
KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy."
|
||||||
|
KeyWordDes/Mist;"Units in the Mist cannot be directly loaded with Energy or selected. The Mist's position is fixed and will not change its position along the movement of the spaceship."
|
||||||
|
KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
|
||||||
|
KeyWordDes/Corrupt;"At the start of the turn, take 1 damage."
|
||||||
|
KeyWordDes/SecretTreasure;"At the end of the battle, gain 1 random Treasure. Failure: Remove this buff."
|
||||||
|
KeyWordDes/UnitTest;"After loading this Unit 3 times, gain this at the end of the battle."
|
||||||
|
KeyWordDes/ShopLocation;"After the battle, if there is any Warping Coordinate left, you gain 1 opportunity to enter the shop. Upon swapping, all Warping Coordinates are removed."
|
||||||
|
KeyWordDes/CheckLoad;"At the end of the turn, if this Unit hasn't loaded Energy, you'll gain 8 Star Coins. At the start of the 3rd turn, remove this buff."
|
||||||
|
KeyWordDes/Dir;"Includes: Nearby, Upper, Lower, Front, Behind."
|
||||||
|
KeyWordDes/ReadyToLoad;"Will load Energy next turn."
|
476
textmap/englishtextmap_pilot/EnglishTextMap_Pilot
Normal file
476
textmap/englishtextmap_pilot/EnglishTextMap_Pilot
Normal file
@ -0,0 +1,476 @@
|
|||||||
|
PilotName/10000;"Zero"
|
||||||
|
PilotName/10001;"Dongdong"
|
||||||
|
PilotName/10002;"Grey"
|
||||||
|
PilotName/10003;"Talira"
|
||||||
|
PilotName/10004;"Wolfie"
|
||||||
|
PilotName/10005;"Kena"
|
||||||
|
PilotName/10006;"Mochi"
|
||||||
|
PilotName/10007;"S808"
|
||||||
|
PilotName/10008;"Sisika"
|
||||||
|
PilotName/10009;"Coffee"
|
||||||
|
PilotName/10010;"Jed"
|
||||||
|
PilotName/10011;"Alice"
|
||||||
|
PilotName/10012;"Chloe"
|
||||||
|
PilotName/10013;"Vito"
|
||||||
|
PilotName/10014;"Dango"
|
||||||
|
PilotName/10017;"X602"
|
||||||
|
PilotName/10018;"Von"
|
||||||
|
PilotName/10019;"Dumbby"
|
||||||
|
PilotName/10020;"S70NE"
|
||||||
|
PilotName/10021;"Dr. 0rz"
|
||||||
|
PilotName/10022;"128dB"
|
||||||
|
PilotName/10023;"G01D"
|
||||||
|
PilotName/10024;"Gingin"
|
||||||
|
PilotName/10025;"Crimson"
|
||||||
|
PilotName/10026;"Ethan"
|
||||||
|
PilotName/10027;"EZP00R"
|
||||||
|
PilotName/10028;"X"
|
||||||
|
PilotName/10029;"Leopard"
|
||||||
|
PilotName/10030;"R011"
|
||||||
|
PilotName/10031;"Morgan"
|
||||||
|
PilotName/10032;"Nian"
|
||||||
|
PilotName/10033;"Dom"
|
||||||
|
PilotName/10034;"Dumpling"
|
||||||
|
PilotName/10035;"HER7Z"
|
||||||
|
PilotName/10036;"Kunga"
|
||||||
|
PilotName/10037;"Nami"
|
||||||
|
PilotName/10038;"Daniel"
|
||||||
|
PilotName/10039;"PS003"
|
||||||
|
PilotName/10041;"Buddy"
|
||||||
|
PilotName/10042;"Windrider"
|
||||||
|
PilotName/10043;"Shade"
|
||||||
|
PilotTitle/10000;"Instructor"
|
||||||
|
PilotTitle/10001;"Repair Master"
|
||||||
|
PilotTitle/10002;"Meditator"
|
||||||
|
PilotTitle/10003;"Traveler"
|
||||||
|
PilotTitle/10004;"Seasoned Thief"
|
||||||
|
PilotTitle/10005;"Magician"
|
||||||
|
PilotTitle/10006;"Space Racer"
|
||||||
|
PilotTitle/10007;"Shield Modifier"
|
||||||
|
PilotTitle/10008;"Cloner"
|
||||||
|
PilotTitle/10009;"Treasure Hunter"
|
||||||
|
PilotTitle/10010;"Fanatic"
|
||||||
|
PilotTitle/10011;"Build Master"
|
||||||
|
PilotTitle/10012;"Social Butterfly"
|
||||||
|
PilotTitle/10013;"Uncle Faction"
|
||||||
|
PilotTitle/10014;"Master Collector"
|
||||||
|
PilotTitle/10017;"Ascetic"
|
||||||
|
PilotTitle/10018;"Master of Disguise"
|
||||||
|
PilotTitle/10019;"Dismantler"
|
||||||
|
PilotTitle/10020;"Lone Justice"
|
||||||
|
PilotTitle/10021;"Space Doctor"
|
||||||
|
PilotTitle/10022;"Noise"
|
||||||
|
PilotTitle/10023;"Gold Painting"
|
||||||
|
PilotTitle/10024;"Gobbler"
|
||||||
|
PilotTitle/10025;"Mad Musician"
|
||||||
|
PilotTitle/10026;"The Eternal"
|
||||||
|
PilotTitle/10027;"Shopaholic"
|
||||||
|
PilotTitle/10028;"Replicant"
|
||||||
|
PilotTitle/10029;"The Greedy"
|
||||||
|
PilotTitle/10030;"Dice Kid"
|
||||||
|
PilotTitle/10031;"The Corrupted"
|
||||||
|
PilotTitle/10032;"Blind Watcher"
|
||||||
|
PilotTitle/10033;"Time Manager"
|
||||||
|
PilotTitle/10034;"Travelling Companion"
|
||||||
|
PilotTitle/10035;"DJ"
|
||||||
|
PilotTitle/10036;"Megaptain"
|
||||||
|
PilotTitle/10037;"Deceiver"
|
||||||
|
PilotTitle/10038;"Magician"
|
||||||
|
PilotTitle/10039;"Painter"
|
||||||
|
PilotTitle/10041;"Surveyor"
|
||||||
|
PilotTitle/10042;"ESTP"
|
||||||
|
PilotTitle/10043;"Hacker"
|
||||||
|
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
|
||||||
|
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
|
||||||
|
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
|
||||||
|
PilotDes/10003;"Talira enjoys leisurely traveling around the universe to admire the scenery and occasionally captures some criminals to supplement her travel funds."
|
||||||
|
PilotDes/10004;"Can thieves also become Bounty Hunters? In fact, the Association only focuses on the members' ability to complete bounties, and they don't care much about your previous job."
|
||||||
|
PilotDes/10005;"Besides being a bounty hunter, Kena is also a member of the Space Magic Troupe, specializing in various types of magic performances."
|
||||||
|
PilotDes/10006;"Go, go, go! Mochi doesn't like to overthink, whether in the past as a space racer or as a bounty hunter now, he always charges forward."
|
||||||
|
PilotDes/10007;"S808 was originally a Shield Modifier, skilled at modifying ships to his style, but now he is a professional Bounty Hunter."
|
||||||
|
PilotDes/10008;"Sisika is a genius Unit cloning technician, with a high self-regard, choosing only to clone the most challenging Legendary Units."
|
||||||
|
PilotDes/10009;"Coffee is a warm-hearted member of the dogfolk, and as he has heard many legendary stories from a young age, he is full of anticipation for space adventures."
|
||||||
|
PilotDes/10010;"Jed is a quick-tempered ruffian who could get angry at any moment."
|
||||||
|
PilotDes/10011;"As a strategic master, Alice has been conducting deep research in Unit combinations. Besides, she is also a professional LONESTAR Card player."
|
||||||
|
PilotDes/10012;"Chloe's friends are spread throughout the association, and every time she sets sail, she always calls on two bounty hunter friends."
|
||||||
|
PilotDes/10013;"Vito's uncle is a high-ranking member of the Bounty Association. And every time Vito sets sail, his uncle can provide useful advice and sets of Units."
|
||||||
|
PilotDes/10014;"Dango, a Master Collector, always loves shiny treasures. No matter what their quality is, she wants to include them all in her collection."
|
||||||
|
PilotDes/10017;"X602 is a dedicated monk who can find alms in any store, but can only travel with nothing to his name."
|
||||||
|
PilotDes/10018;"Von's appearance is different every time they appear, and their appearance and even race are a mystery, making them only recognizable through the association's authentication ID."
|
||||||
|
PilotDes/10019;"Dumbby is a simple and kind bearfolk, with a talent for disassembling but not so skilled at putting things back together."
|
||||||
|
PilotDes/10020;"S70NE's beloved one was tragically killed by a fugitive, and in his grief, he permanently embedded his lover's Energy Source core in his own body, becoming a lone and brave bounty hunter."
|
||||||
|
PilotDes/10021;"Dr. 0rz is the best expert in the space application field, with a deep understanding in Swap Modules, making everyone respect and worship his expertise."
|
||||||
|
PilotDes/10022;"128dB is a crazy rock enthusiast who always enjoys playing rock music at maximum volume on public channels, to the point that many bounty hunters want to take him down."
|
||||||
|
PilotDes/10023;"Gold is G01D's favorite color, and he has done many gold paintings for himself. His conspicuous appearance often causes criminals to identify him too early, making his job much more challenging."
|
||||||
|
PilotDes/10024;"Gingin has diligently studied for many years and has finally created a pocket watch that can reverse time, allowing him to make his automatic feeder feed twice a day."
|
||||||
|
PilotDes/10025;"Crimson is a crazy musician, and all of his fans are passionately devoted to him. He hopes that all the criminals can listen to his music."
|
||||||
|
PilotDes/10026;"Ethan claims to be a bounty hunter to pursue eternal philosophical questions. In reality, he graduated from Space University with a degree in philosophy and couldn't find a job."
|
||||||
|
PilotDes/10027;"EZP00R is a natural shopaholic, skilled in various shopping and bargaining techniques. It's a VIP member of all the stores, but it needs money."
|
||||||
|
PilotDes/10028;"X itself is a duplicate of another X, and he doesn't know how many X there are, but that doesn't seem to matter."
|
||||||
|
PilotDes/10029;"Leopard is a greedy bounty hunter, and his famous phrase "I want it all" makes all criminals tremble."
|
||||||
|
PilotDes/10030;"R011 comprehended a rule of the universe when playing dice - /roll 50, and there is no logical explanation for it."
|
||||||
|
PilotDes/10031;"Morgan's body is corrupted by dark energy, which grants him great power, but comes with a minor annoyance - hair loss."
|
||||||
|
PilotDes/10032;"Nian once accidentally entered an unknown universe rift, and when she returned, she had lost her eyesight and brought back a sacred relic from there - the Eye of the Observer."
|
||||||
|
PilotDes/10033;"No one knows Dom's age, but even the most senior members of the association respectfully address him as a senior. Additionally, he has really quick hands."
|
||||||
|
PilotDes/10034;"Dumpling is a catfolk who excels at creating travel itineraries, and everyone wants to be her friend!"
|
||||||
|
PilotDes/10035;"HER7Z is skilled at inducing resonance between energies, and with his arrival, it's as if the entire universe harmonizes on a single frequency."
|
||||||
|
PilotDes/10036;"Unlike other pilots who rely on the association for ship support, Kunga has his own ship, and it's quite large."
|
||||||
|
PilotDes/10037;"Nami was once an electronic scam criminal, specializing in targeting fugitives for fraud. All of her Units were acquired through deception."
|
||||||
|
PilotDes/10038;"Daniel is a brilliant magician who can transform one item into another, though he's not sure what it will turn into specifically."
|
||||||
|
PilotDes/10039;"PS003 used to be a novice game designer but was later forced to quit his job and became a novice painter."
|
||||||
|
PilotDes/10041;"Buddy was once a cosmic celestial surveyor, but for some reason, the distance he measures always ends up being one grid longer than the actual distance."
|
||||||
|
PilotDes/10042;"Windrider, as an SSR breed—Pandafolk within the Beastkin, is favored by almost all creatures. He is an ESTP type, which makes it effortless for him to make friends."
|
||||||
|
PilotDes/10043;"Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed."
|
||||||
|
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
|
||||||
|
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
|
||||||
|
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
|
||||||
|
PilotMono/10000/Idle_2;"The tutorial is right there in the upper right corner to help you recap everything we've gone over."
|
||||||
|
PilotMono/10000/Idle_3;"I've heard an old saying: "Hesitation is defeat!""
|
||||||
|
PilotMono/10000/FirstWin;"Well done! Go and claim your bounty reward!"
|
||||||
|
PilotMono/10000/FirstEnterShop;"In the Shop, there are various Units and Treasures. Instead of hoarding your Star Coins, why not buy something good?"
|
||||||
|
PilotMono/10000/BattleBoss;"It's Moonshadow, a formidable foe known as the "Newbie Killer." Defeat him, and you'll be a qualified Bounty Hunter."
|
||||||
|
PilotMono/10000/EnterSecendSpace;"Get ready. You also need to complete four bounties in this galaxy, and they will be more challenging."
|
||||||
|
PilotMono/10000/WinSecBoss;"It's been a long time since I last saw a newcomer with such extraordinary talent!"
|
||||||
|
PilotMono/10000/BattleFinialBoss;"Are you really a newcomer... Unbelievable... Defeat the strongest enemy before you, and you'll become a legendary hunter!"
|
||||||
|
PilotMono/10001/Init_1;"We mechanics are going to the frontline as well, meow!"
|
||||||
|
PilotMono/10001/Init_2;"Eliminating crimes, meow! It should be similar to repairing spaceships, meow!"
|
||||||
|
PilotMono/10001/TriggerTalent_1;"Fixing and patching, giving my ship a new life. And of course, my money pouch, meow."
|
||||||
|
PilotMono/10001/TriggerTalent_2;"Every machine has its value, meow!"
|
||||||
|
PilotMono/10001/TriggerTalent_3;"Machines don't talk, but I can understand their needs, meow."
|
||||||
|
PilotMono/10001/Idle_1;"While we still have some free time, let me take a look at the new configuration chart, meow."
|
||||||
|
PilotMono/10001/Idle_2;"I think I can go check out my repair station again, meow."
|
||||||
|
PilotMono/10001/Idle_3;"Is your computer broken, meow? Want me to get you a second-hand mouse, meow?"
|
||||||
|
PilotMono/10001/EventDamage;"Great destruction! Looks like I'll have to spend my next vacation repairing my spaceship, meow... But it seems I can sell the scrapped Units for a good price, meow?"
|
||||||
|
PilotMono/10001/GetTreasure;"Look what I've found, meow!"
|
||||||
|
PilotMono/10002/Init_1;"In this chaotic universe, I'm grateful to have met you, my friend."
|
||||||
|
PilotMono/10002/Init_2;"Close your eyes and meditate. Open the gateway of your soul, and release your inner power."
|
||||||
|
PilotMono/10002/Idle_1;"Close your eyes and take a deep breath. Fully immerse yourself in the tranquility of the present moment."
|
||||||
|
PilotMono/10002/Idle_2;"Feel every part of your body, and relax them step by step, releasing the fatigue and stress of the day."
|
||||||
|
PilotMono/10002/Idle_3;"Observe yourself with the eye of your heart, know your inner essence, and embrace everything about yourself: the good and the bad."
|
||||||
|
PilotMono/10002/GetUnit;"A good choice."
|
||||||
|
PilotMono/10002/GetTreasure;"In this Treasure, I feel the resonance between myself and the universe."
|
||||||
|
PilotMono/10003/Init_1;"New planets are waiting for me to explore. Let's set off!"
|
||||||
|
PilotMono/10003/Init_2;"Hey, buddy, thanks for picking me up. We've got a big deal this time."
|
||||||
|
PilotMono/10003/Idle_1;"You know, sometimes I like to sit in the spaceship and daydream while looking out the window."
|
||||||
|
PilotMono/10003/Idle_2;"During this time, I can check my travel guide."
|
||||||
|
PilotMono/10003/Idle_3;"Hurry up and finish work early, then we can have two more days off!"
|
||||||
|
PilotMono/10003/DaysSave;"Save up some vacation days, next time I want to take a super long break!"
|
||||||
|
PilotMono/10003/VacationStart;"Free and easy, with no time wasted in vain."
|
||||||
|
PilotMono/10003/GetTreasure_1;"I like this and I'm looking forward to the next vacation."
|
||||||
|
PilotMono/10003/GetTreasure_2;"Look at this! The Vacation Handbook! Don't dawdle, buddy! We need to complete the mission quickly, or our travel expenses will become an issue."
|
||||||
|
PilotMono/10004/Init_1;"An elegant journey of thievery begins!"
|
||||||
|
PilotMono/10004/Init_2;"I really hate those space pirates who try to rob others. They display no skills at all!"
|
||||||
|
PilotMono/10004/Idle_1;"Like this... and like this... the elegant art of thievery requires continuous practice!"
|
||||||
|
PilotMono/10004/Idle_2;"Hmm, let me count my "loot" again!"
|
||||||
|
PilotMono/10004/Idle_3;"I'm feeling kind of bored."
|
||||||
|
PilotMono/10004/EnterShop_1;"Hmm, there are so many Treasures!"
|
||||||
|
PilotMono/10004/EnterShop_2;"Let me see, which one is best suited to go into my pocket?"
|
||||||
|
PilotMono/10004/EnterShop_3;"Let me show you a trick!"
|
||||||
|
PilotMono/10004/GetCoin;"I need to think carefully about how to use these Star Coins..."
|
||||||
|
PilotMono/10004/GetTreasure;"Astonishing discovery! The relic of thieves, recording the most elegant thievery techniques!"
|
||||||
|
PilotMono/10005/Init_1;"Do you want to watch my performance too?"
|
||||||
|
PilotMono/10005/Init_2;"I love both magic and adventure. They have a lot in common, like surprises and death."
|
||||||
|
PilotMono/10005/Idle_1;"I hate boredom."
|
||||||
|
PilotMono/10005/Idle_2;"Do you know how magicians pull rabbits out of hats? Hey, hey, aren't you interested in secrets like that?"
|
||||||
|
PilotMono/10005/Idle_3;"We're on an adventure! Cheer up!"
|
||||||
|
PilotMono/10005/GetUnitOrTreasure;"A new magic prop!"
|
||||||
|
PilotMono/10005/RemoveUnit;"Take off the mask. It might make things easier."
|
||||||
|
PilotMono/10005/GetTreasure;"I think you must really like my performance, or you wouldn't have chosen it."
|
||||||
|
PilotMono/10006/Init_1;"Speed and excitement are my life. Are you ready?"
|
||||||
|
PilotMono/10006/Init_2;"Engines roar! Adventure awaits!"
|
||||||
|
PilotMono/10006/Idle_1;"Did you turn your engine off? You're not a spaceship! Haha... alright, it looks like you didn't like that joke."
|
||||||
|
PilotMono/10006/Idle_2;"I'm fed up with the feeling of inaction. Let's get ready!"
|
||||||
|
PilotMono/10006/Idle_3;"Hey! Don't just stand there daydreaming. Get up and get moving. We have no time to waste!"
|
||||||
|
PilotMono/10006/LoseMove_1;"My tank is filled with fuel! Feel free to use it!"
|
||||||
|
PilotMono/10006/LoseMove_2;"I think our next destination should be a gas station."
|
||||||
|
PilotMono/10006/GetTreasure_1;"Going east and west, racing across the field! That's my style!"
|
||||||
|
PilotMono/10006/GetTreasure_2;"As a space racer, you can lose your life, but you can't stop drifting!"
|
||||||
|
PilotMono/10007/Init_1;"I received a new mission from the B.H.A. Ready to set sail!"
|
||||||
|
PilotMono/10007/Init_2;"First, upgrade the shield system of the spaceship... Upgrade complete, let's go!"
|
||||||
|
PilotMono/10007/Idle_1;"Spaceship shield system check complete! No anomalies detected!"
|
||||||
|
PilotMono/10007/Idle_2;"Consistent inactivity detected, please input commands!"
|
||||||
|
PilotMono/10007/Idle_3;"Sleep Mode activated! ZZZ..."
|
||||||
|
PilotMono/10007/GetShield_1;"The spaceship's shield system has been reinforced!"
|
||||||
|
PilotMono/10007/GetShield_2;"Let me upgrade the shield system again, perfect!"
|
||||||
|
PilotMono/10007/GetUnit;"This Unit is resonating with me."
|
||||||
|
PilotMono/10007/GetTreasure;"This Treasure is forming a connection with the shield system."
|
||||||
|
PilotMono/10008/Init_1;"A right choice."
|
||||||
|
PilotMono/10008/Init_2;"Let's go."
|
||||||
|
PilotMono/10008/Idle_1;"I don't like waiting."
|
||||||
|
PilotMono/10008/Idle_2;"We better get started quickly."
|
||||||
|
PilotMono/10008/Idle_3;"I'm here for adventure to polish my skills, not to wait aimlessly."
|
||||||
|
PilotMono/10008/GetUnit_1;"The structure of this Unit is quite interesting."
|
||||||
|
PilotMono/10008/GetUnit_2;"It's a true work of art."
|
||||||
|
PilotMono/10008/GetUnit_3;"We can get more of it."
|
||||||
|
PilotMono/10008/GetTreasure;"With its help, I can do better."
|
||||||
|
PilotMono/10009/Init_1;"Wow, is the adventure starting? I can't wait!"
|
||||||
|
PilotMono/10009/Init_2;"I've been waiting for this moment for too long. Let's set off!"
|
||||||
|
PilotMono/10009/Idle_1;"Hey, what are you doing? We can't keep the treasure waiting for too long!"
|
||||||
|
PilotMono/10009/Idle_2;"Grab your mouse quickly! We should get started!"
|
||||||
|
PilotMono/10009/Idle_3;"Boring times don't suit a dog. Find something to do!"
|
||||||
|
PilotMono/10009/TriggerTalent;"They say beginners have good luck! Look, this is my good luck!"
|
||||||
|
PilotMono/10009/GetTreasure_1;"In my hometown, they usually bury treasures like this in a hole."
|
||||||
|
PilotMono/10009/GetTreasure_2;"The universe has given us a priceless gift!"
|
||||||
|
PilotMono/10010/Init_1;"The criminals' doomsday has come."
|
||||||
|
PilotMono/10010/Init_2;"Hurry up and let's get started. I have a boxing match tonight."
|
||||||
|
PilotMono/10010/Idle_1;"You're testing my patience, buddy."
|
||||||
|
PilotMono/10010/Idle_2;"I've waited long enough! I need a fight!"
|
||||||
|
PilotMono/10010/Idle_3;"Don't hold me back, friend."
|
||||||
|
PilotMono/10010/GetTreasure;"In this cruel universe, power means everything."
|
||||||
|
PilotMono/10010/GetUnit;"I feel like I can smash everything now!"
|
||||||
|
PilotMono/10011/Init_1;"Capturing criminals is like playing LONESTAR Card, both require meticulous planning."
|
||||||
|
PilotMono/10011/Init_2;""Plan accurately and thoughtfully before act, knowing the destination can gain.""
|
||||||
|
PilotMono/10011/Idle_1;"Time for a break? Well, then I can play LONESTAR Card now."
|
||||||
|
PilotMono/10011/Idle_2;"Let me check on my deck in LONESTAR Card again."
|
||||||
|
PilotMono/10011/Idle_3;"Remove this card... add this one... new card deck is done! It's time to test it in a battle."
|
||||||
|
PilotMono/10011/GetCoin_1;"A huge amount of Star Coins! Let me think, how many LONESTAR Card packs can I buy with this?"
|
||||||
|
PilotMono/10011/GetCoin_2;"Enough Star Coins is the logistics support for all tactics."
|
||||||
|
PilotMono/10011/TriggerSupport_1;"It's time to make tactical decisions."
|
||||||
|
PilotMono/10011/TriggerSupport_2;"Let me think, what other Units does this spaceship need?"
|
||||||
|
PilotMono/10011/TriggerSupport_3;"The tactical master is about to make some moves, pay attention."
|
||||||
|
PilotMono/10012/Init_1;"This is sure to be an exciting adventure! After all, it's with you!"
|
||||||
|
PilotMono/10012/Init_2;"Hey, new friend, let's create some of the best memories in the universe together!"
|
||||||
|
PilotMono/10012/Idle_1;"Hey, is everything going well? If you need some help or just want to chat, feel free to let me know!"
|
||||||
|
PilotMono/10012/Idle_2;"It seems like you need a break. No worries, adventures aren't always smooth sailing."
|
||||||
|
PilotMono/10012/Idle_3;"Time waits for no one, but I'll wait for you. Take your time and get ready before we set off."
|
||||||
|
PilotMono/10012/AddCoin;"Look at that! I think we could go for a drink later in the evening."
|
||||||
|
PilotMono/10012/GetTreasure;"I know the owner of this Treasure. We're friends, and his story is quite legendary!"
|
||||||
|
PilotMono/10013/Init_1;"I knew it had to be me. After all, I've got connections."
|
||||||
|
PilotMono/10013/Init_2;"You're quite knowledgeable, and I believe our adventure won't be too challenging."
|
||||||
|
PilotMono/10013/Idle_1;"Hurry up. Otherwise, I might have to complain about you to my uncle."
|
||||||
|
PilotMono/10013/Idle_2;"You know, I daydream from time to time, but it doesn't affect my performance, unlike you."
|
||||||
|
PilotMono/10013/Idle_3;"I think you'd better not keep me waiting for too long."
|
||||||
|
PilotMono/10013/BountyPanel_1;"I told you it would be easy. I've got connections."
|
||||||
|
PilotMono/10013/BountyPanel_2;"Looks like he picked the weakest opponent."
|
||||||
|
PilotMono/10013/GetTreasure;"This is just a standard procedure in the association."
|
||||||
|
PilotMono/10014/Init_1;"Go, go, go! To collect lots and lots of Treasures!"
|
||||||
|
PilotMono/10014/Init_2;"I heard that there are all kinds of Treasures in the universe, and I want to collect them all!"
|
||||||
|
PilotMono/10014/Idle_1;"Perfect, I'll go to the display cabinet to see my Treasures!"
|
||||||
|
PilotMono/10014/Idle_2;"I need to polish them every day, so my Treasures can shine brightly!"
|
||||||
|
PilotMono/10014/Idle_3;"When will I be able to gather all the Treasures in the universe?"
|
||||||
|
PilotMono/10014/GetTreasure_1;"Another Treasure, let me put you in my display cabinet!"
|
||||||
|
PilotMono/10014/GetTreasure_2;"The number of my collection is growing again!"
|
||||||
|
PilotMono/10014/GetTreasure_3;"You can never have too many Treasures!"
|
||||||
|
PilotMono/10014/GetTreasure_4;"This is a priceless Treasure!"
|
||||||
|
PilotMono/10014/GetTreasure_5;"What a rare Treasure!"
|
||||||
|
PilotMono/10014/EnterShop_1;"Let me see what Treasures you have in your shop."
|
||||||
|
PilotMono/10014/EnterShop_2;"Time to restock my Treasure collection cabinet!"
|
||||||
|
PilotMono/10017/Init_1;"My journey is a meditation, a quest for inner self."
|
||||||
|
PilotMono/10017/Init_2;"The material world is transient, only inner peace is eternal."
|
||||||
|
PilotMono/10017/Idle_1;"Meditation and inner reflection are my practice. They might not suit you."
|
||||||
|
PilotMono/10017/Idle_2;"Time flies, but inner serenity remains unchanged."
|
||||||
|
PilotMono/10017/Idle_3;"The universe is infinite, as is time."
|
||||||
|
PilotMono/10017/EnterShop_1;"Please accept my humility, may you find blessings."
|
||||||
|
PilotMono/10017/EnterShop_2;"Regardless of poverty or wealth, inner peace is something everyone can attain."
|
||||||
|
PilotMono/10017/EnterShop_3;"I may not possess money, but I hope my presence brings peace and blessings to this place."
|
||||||
|
PilotMono/10017/GetTreasure;"This is the gift of the divine."
|
||||||
|
PilotMono/10018/Init_1;"Do you recognize me? Or should I say, do you recognize the present me?"
|
||||||
|
PilotMono/10018/Init_2;"You never truly understood me and I never truly understood myself."
|
||||||
|
PilotMono/10018/Idle_1;"I also often feel the ever-changing nature of the universe, and I think the universe sees me in the same way."
|
||||||
|
PilotMono/10018/Idle_2;"You know, the only one I can't quite see through is you."
|
||||||
|
PilotMono/10018/Idle_3;"You'd better not keep me waiting for too long, or I might just walk into the cosmos, disguised."
|
||||||
|
PilotMono/10018/Event_1;"It seems my disguise is quite successful."
|
||||||
|
PilotMono/10018/Event_2;"No one can unmask me, and you know that."
|
||||||
|
PilotMono/10018/Event_3;"To make others believe in your deception, the most crucial step is to deceive yourself."
|
||||||
|
PilotMono/10018/GetTreasure;"Look, it's made me even more elusive."
|
||||||
|
PilotMono/10019/Init_1;"I might not be good at assembling, but disassembling is my strong suit!"
|
||||||
|
PilotMono/10019/Init_2;"The wanted criminals definitely want their ships to be sturdy enough when facing me."
|
||||||
|
PilotMono/10019/Idle_1;"It seems it will take you a long time, buddy. I might as well continue my puzzle. You know, I'm not very good at it."
|
||||||
|
PilotMono/10019/Idle_2;"I think I'll take a nap."
|
||||||
|
PilotMono/10019/Idle_3;"You'd better come back quickly. If it takes too long, I might end up disassembling my own ship."
|
||||||
|
PilotMono/10019/GetUnit;"I like this way of combat!"
|
||||||
|
PilotMono/10019/GetTreasure;"It seems we're kindred spirits!"
|
||||||
|
PilotMono/10019/BountyPanel;"This ship is so feeble. I've never encountered such weak opponents!"
|
||||||
|
PilotMono/10020/Init_1;"None of these criminals can escape!"
|
||||||
|
PilotMono/10020/Init_2;"For justice!"
|
||||||
|
PilotMono/10020/Idle_1;"Don't dawdle. Go after the criminals!"
|
||||||
|
PilotMono/10020/Idle_2;"I can still feel your core functioning..."
|
||||||
|
PilotMono/10020/Idle_3;"Your Energy Source will accompany me until I fall into slumber as well..."
|
||||||
|
PilotMono/10020/Boss_1;"Justice has finally been served, but that's not enough!"
|
||||||
|
PilotMono/10020/Boss_2;"Justice has triumphed over evil!"
|
||||||
|
PilotMono/10020/Re_1;"Justice requires bravery, but even more so, wisdom!"
|
||||||
|
PilotMono/10020/Re_2;"Retreating isn't giving up, it's just a step we take to move forward more effectively!"
|
||||||
|
PilotMono/10020/GetTreasure;"With this, I can protect you even better."
|
||||||
|
PilotMono/10021/Init_1;"Don't worry, I won't let you disappear into the void of time, at least not intentionally."
|
||||||
|
PilotMono/10021/Init_2;"Hey, adventurer, are you ready to do some scientific experiments with me?"
|
||||||
|
PilotMono/10021/Idle_1;"Sometimes, it feels like time stands still. I know it's just you daydreaming."
|
||||||
|
PilotMono/10021/Idle_2;"If you're getting bored, why don't you try out my new toy? Something like an electric chair."
|
||||||
|
PilotMono/10021/Idle_3;"I think we should hurry."
|
||||||
|
PilotMono/10021/GetExchange;"It's my time again!"
|
||||||
|
PilotMono/10021/GetUnit;"Looks like this is my area of expertise?"
|
||||||
|
PilotMono/10021/GetTreasure;"If you ask me, this game is already over."
|
||||||
|
PilotMono/10022/Init_1;"Hey, buddy, are you ready to embrace the craziest vibes in the universe?"
|
||||||
|
PilotMono/10022/Init_2;"Don't be afraid. I'll vibrate your heart along with the music!"
|
||||||
|
PilotMono/10022/Idle_1;"It seems like you need some music to ignite your soul!"
|
||||||
|
PilotMono/10022/Idle_2;"Time isn't meant to be wasted, buddy. Let's rock!"
|
||||||
|
PilotMono/10022/Idle_3;"For a musician, tranquility is hell."
|
||||||
|
PilotMono/10022/GetUnit_1;"Double the soundwaves!"
|
||||||
|
PilotMono/10022/GetUnit_2;"We call it Riding the Gravy Ship!"
|
||||||
|
PilotMono/10022/GetTreasure;"Suddenly, I'm not half the man I used to be."
|
||||||
|
PilotMono/10023/Init_1;"It seems like you're also drawn to my sparkling presence!"
|
||||||
|
PilotMono/10023/Init_2;"Gold is the color of justice!"
|
||||||
|
PilotMono/10023/Idle_1;"We shouldn't act impulsively, nor should we hesitate."
|
||||||
|
PilotMono/10023/Idle_2;"It looks like I need to give my ship a fresh coat of paint."
|
||||||
|
PilotMono/10023/Idle_3;"You better not stop like this."
|
||||||
|
PilotMono/10023/GetUnit;"I love Units like these! This is what I should use!"
|
||||||
|
PilotMono/10023/GetTreasure;"Gold! It's my life!"
|
||||||
|
PilotMono/10024/Init_1;"Do we have meals during the journey? I'd like some fish snacks."
|
||||||
|
PilotMono/10024/Init_2;"Charge! For justice... and canned food!"
|
||||||
|
PilotMono/10024/Idle_1;"Perfect timing, I'll have a freeze-dried snack while you're not looking!"
|
||||||
|
PilotMono/10024/Idle_2;"Meow... I'm getting a bit hungry."
|
||||||
|
PilotMono/10024/Idle_3;"You're not sneaking off to eat something delicious without me, are you?"
|
||||||
|
PilotMono/10024/GetUnit;"This Unit looks a lot like my feeder."
|
||||||
|
PilotMono/10024/GetTreasure;"My pocket watch seems to be reacting to this Treasure!"
|
||||||
|
PilotMono/10025/Init_1;"A star in the Milky Way!"
|
||||||
|
PilotMono/10025/Init_2;"Stutting out at every race!"
|
||||||
|
PilotMono/10025/Idle_1;"I repeat myself when absent-minded."
|
||||||
|
PilotMono/10025/Idle_2;"I repeat myself when absent-minded…"
|
||||||
|
PilotMono/10025/Idle_3;"I repeat myself when absent-minded…I repeat!"
|
||||||
|
PilotMono/10025/ChangeCore;"Cadence and Cascade."
|
||||||
|
PilotMono/10025/GetTreasure;"Discipline and Indiscipline."
|
||||||
|
PilotMono/10026/Init_1;"A new job! I finally don't have to be self-employed."
|
||||||
|
PilotMono/10026/Init_2;"Is it finally starting? Our journey of wisdom."
|
||||||
|
PilotMono/10026/Idle_1;"I always thought that daydreaming was the talent of philosophers, but it seems like you're even better at it than I am."
|
||||||
|
PilotMono/10026/Idle_2;"Maybe we should find answers about life, but how about we deal with the enemies in front of us first? I haven't had any income for three months."
|
||||||
|
PilotMono/10026/Idle_3;"If you're thinking about questions about existence, maybe we can talk about it."
|
||||||
|
PilotMono/10026/GetUnit_1;"As long as we're willing to think, there will be an answer, right?"
|
||||||
|
PilotMono/10026/GetUnit_2;"It seems like it can serve as evidence of my profound thoughts."
|
||||||
|
PilotMono/10026/GetTreasure;"This Treasure has inspired my imagination."
|
||||||
|
PilotMono/10027/Init_1;"Let's go quickly! Collect bounties! Then it's time to go shopping..."
|
||||||
|
PilotMono/10027/Init_2;"Here comes a big commission! Let's go spend money... I mean, embark on our adventures!"
|
||||||
|
PilotMono/10027/Idle_1;"You're not e-shopping, are you?"
|
||||||
|
PilotMono/10027/Idle_2;"Off to collect bounties! I can barely control my hands anymore!"
|
||||||
|
PilotMono/10027/Idle_3;"It looks like we have plenty of time, so let me organize my coupons and discount cards first."
|
||||||
|
PilotMono/10027/EnterShop_1;"Hello, I'm your VVVIP!"
|
||||||
|
PilotMono/10027/EnterShop_2;"We should have enough star coins, right? Right?"
|
||||||
|
PilotMono/10027/EnterShop_3;"I say, this is paradise!"
|
||||||
|
PilotMono/10027/GetTreasure;"We can go shopping at the shop again soon, right?"
|
||||||
|
PilotMono/10028/Init_1;"The universe is so vast, maybe exploring it is my purpose."
|
||||||
|
PilotMono/10028/Init_2;"Thank you for letting me start my journey."
|
||||||
|
PilotMono/10028/Idle_1;"Sometimes I wonder if the essence of the universe is multiplication, and that's why it's boundless."
|
||||||
|
PilotMono/10028/Idle_2;"I don't have memories of the past, so once I stop, what I often feel is just emptiness."
|
||||||
|
PilotMono/10028/Idle_3;"Maybe we should do something? I feel a bit... lost right now."
|
||||||
|
PilotMono/10028/EnterEvent_1;"Sometimes I feel like I was born this way too."
|
||||||
|
PilotMono/10028/EnterEvent_2;"It now shares the same fate as I do."
|
||||||
|
PilotMono/10028/GetUnit;"I seem to sense my true nature."
|
||||||
|
PilotMono/10029/Init_1;"Criminals, your wealth will become my spoils, and there's no escaping!"
|
||||||
|
PilotMono/10029/Init_2;"The days of the wanted criminals are about to get tough, don't you agree?"
|
||||||
|
PilotMono/10029/Idle_1;"You're wasting my time to get rich, pal."
|
||||||
|
PilotMono/10029/Idle_2;"Do you know that money won't fall from the sky just because you stand still?"
|
||||||
|
PilotMono/10029/Idle_3;"If you don't act, I might just have to take things from you."
|
||||||
|
PilotMono/10029/GetUnit_1;"Finally, we've reached my favorite part!"
|
||||||
|
PilotMono/10029/GetUnit_2;"That's right. Only kids make choices. Don't you think so?"
|
||||||
|
PilotMono/10029/GetUnit_3;"I WANT THEM ALL!"
|
||||||
|
PilotMono/10029/GetTreasure;"Mine, mine, they're all mine!"
|
||||||
|
PilotMono/10030/Init_1;"Thank you for choosing me, or maybe we should thank the random numbers."
|
||||||
|
PilotMono/10030/Init_2;"You might not understand, but dice, or random numbers, is the ruler of this world."
|
||||||
|
PilotMono/10030/Idle_1;"Let me roll a 50-sided die to see how long I'll have to wait for you... Wait, why is it spinning all the time? Am I in a dream?"
|
||||||
|
PilotMono/10030/Idle_2;"I don't like staying in one place all the time."
|
||||||
|
PilotMono/10030/Idle_3;"You know, every time we start something, a roll 50 happens in the background, just like I'm doing. That's the rule of the universe."
|
||||||
|
PilotMono/10030/Random_1;"Look! Is this what they call "a lucky dog?""
|
||||||
|
PilotMono/10030/Random_2;"You can't always be the lucky one."
|
||||||
|
PilotMono/10030/EnterShop_1;"It better gives me something good."
|
||||||
|
PilotMono/10030/EnterShop_2;"I'm going to spend all the Star Coins! The system will refresh soon anyway!"
|
||||||
|
PilotMono/10030/GetTreasure;"It seems like we've changed the rules, but this is actually a part of the rules, a design by the ones in charge."
|
||||||
|
PilotMono/10031/Init_1;"Thank you for changing my destiny."
|
||||||
|
PilotMono/10031/Init_2;"Darkness, you're my ally, my partner."
|
||||||
|
PilotMono/10031/Idle_1;"Huh? Is this a test of my patience?"
|
||||||
|
PilotMono/10031/Idle_2;"Darkness needs action, not waiting."
|
||||||
|
PilotMono/10031/Idle_3;"How about I go wash my hair first? I just bought some anti-hairloss shampoo."
|
||||||
|
PilotMono/10031/LoseUnit;"The dark energy... has gone?"
|
||||||
|
PilotMono/10031/HPDamage_1;"My blood boils, my body trembles, but I won't easily fall."
|
||||||
|
PilotMono/10031/HPDamage_2;"My strength is waning, but my inner resolve remains firm."
|
||||||
|
PilotMono/10032/Init_1;"Even though my eyes can't see, my heart can see more."
|
||||||
|
PilotMono/10032/Init_2;"I've heard a saying: there's nothing outside the heart, everything is created by the heart."
|
||||||
|
PilotMono/10032/Idle_1;"In the universe rift I visited... there was a towering spire."
|
||||||
|
PilotMono/10032/Idle_2;"This relic has the power to affect both our enemies and us!"
|
||||||
|
PilotMono/10032/Idle_3;"This relic was given to me by a person in purple, the one who helped me escape the tower."
|
||||||
|
PilotMono/10032/AddExchange;"I can use this relic more flexibly now."
|
||||||
|
PilotMono/10032/BossOver_1;"This boss is indeed somewhat powerful, but compared to that heart, it's not worth mentioning."
|
||||||
|
PilotMono/10032/BossOver_2;"This boss is not strong enough. It can't even compare to that malfunctioning robot, let alone the person in purple."
|
||||||
|
PilotMono/10033/Init_1;"Are you ready? This will be a challenging and fast-paced journey."
|
||||||
|
PilotMono/10033/Init_2;"Are you prepared to challenge the toughest pilot in the game?"
|
||||||
|
PilotMono/10033/Idle_1;"Alright, take a good rest for now. You'll need it when things get hectic later."
|
||||||
|
PilotMono/10033/Idle_2;"Got nothing to do? I'll go set up some shortcut keys. It's necessary pre-battle preparation."
|
||||||
|
PilotMono/10033/Idle_3;"I don't know if you've heard of another nickname of mine: Controller Slayer."
|
||||||
|
PilotMono/10033/GetTreasure;"I've become stronger, but it also puts my reflexes to the test."
|
||||||
|
PilotMono/10033/Re_1;"Thankfully, I can retreat quickly. Otherwise, we'd run out of time."
|
||||||
|
PilotMono/10033/Re_2;"Here's a secret for you: learn to control Energy with shortcut keys."
|
||||||
|
PilotMono/10033/Re_3;"Great, it looks like you've become proficient at retreating. That's the first step to ensuring victory."
|
||||||
|
PilotMono/10034/Init_1;"Let me take you on a trip, meow!"
|
||||||
|
PilotMono/10034/Init_2;"After writing travel guides for so long, I'm finally putting them to use, meow."
|
||||||
|
PilotMono/10034/Idle_1;"Meow, let me adjust the travel plan."
|
||||||
|
PilotMono/10034/Idle_2;"Repair Master - Dongdong is my good friend, have you ever ridden on a ship he pilots, meow?"
|
||||||
|
PilotMono/10034/Idle_3;"Do you know Talira? She's my favorite travel companion, meow."
|
||||||
|
PilotMono/10034/GetTreasure;"A new Treasure, meow! it's a wonderful addition to my vacation plan."
|
||||||
|
PilotMono/10034/EnterDaysZero;"The final part of the travel plan, a vacation that doesn't consume days, meow."
|
||||||
|
PilotMono/10035/Init_1;"Hey, I can sense the melody in your heart, a melody in harmony."
|
||||||
|
PilotMono/10035/Init_2;"I can feel the pulse of the universe. It's a wonderful feeling."
|
||||||
|
PilotMono/10035/Idle_1;"Buddy, I'm waiting for your actions, and the universe is waiting for ours."
|
||||||
|
PilotMono/10035/Idle_2;"I can sense the unrest in the universe."
|
||||||
|
PilotMono/10035/Idle_3;"How about some music?"
|
||||||
|
PilotMono/10035/CoreChange;"I feel the ship is harmonizing further with me."
|
||||||
|
PilotMono/10035/GetTreasure;"Matrix! My rhythm just got stronger!"
|
||||||
|
PilotMono/10035/GetUnit;"Good, this Unit resonates with my music."
|
||||||
|
PilotMono/10036/Init_1;"Megaship, set sail!"
|
||||||
|
PilotMono/10036/Init_2;"Come visit my Megaship."
|
||||||
|
PilotMono/10036/Idle_1;"While we have time, I'll do some cleaning on Megaship... Geez, this ship is massive..."
|
||||||
|
PilotMono/10036/Idle_2;"The ships provided by the Association are too small, so I had my butler customize a larger one for me."
|
||||||
|
PilotMono/10036/Idle_3;"Megaship is oversized. It took me quite some time to get the driver's license sorted out."
|
||||||
|
PilotMono/10036/GetUnit_1;"Great, with this Unit, my Megaship won't look so empty."
|
||||||
|
PilotMono/10036/GetUnit_2;"My Megaship has plenty of space, and this Unit fits just right."
|
||||||
|
PilotMono/10036/GetUnit_3;"This Unit just fits my Megaship."
|
||||||
|
PilotMono/10037/Init_1;"整理一下我的通讯名单,嗯,我们可以开始了。"
|
||||||
|
PilotMono/10037/Init_2;"明智的选择,看来又有不少罪犯要破产了。"
|
||||||
|
PilotMono/10037/Idle_1;"这份职业无时无刻不在告诉我,人性永远是如此脆弱。"
|
||||||
|
PilotMono/10037/Idle_2;"那些罪犯如果愿意老老实实的工作,就不会铤而走险了。"
|
||||||
|
PilotMono/10037/Idle_3;"我记得我曾经骗过一个通缉犯的防御部件,之后,额……听说他很生气。"
|
||||||
|
PilotMono/10037/GetUnit_1;"这部件上还有他们的名字。"
|
||||||
|
PilotMono/10037/GetUnit_2;"瞧瞧,又是一个倒霉鬼。"
|
||||||
|
PilotMono/10037/GetUnit_3;"我觉得要是再遇到他,我能把他的底裤也骗到手。"
|
||||||
|
PilotMono/10037/GetUnitFail_1;"没事,再换下一个就好了。"
|
||||||
|
PilotMono/10037/GetUnitFail_2;"我只是在布局一个更大的骗局。"
|
||||||
|
PilotMono/10038/Init_1;"准备好见证一场伟大的魔术表演了吗?"
|
||||||
|
PilotMono/10038/Init_2;"越复杂的表象,背后的本质往往越简单。"
|
||||||
|
PilotMono/10038/Idle_1;"不要向魔术师询问魔术内幕,这是不礼貌的行为。"
|
||||||
|
PilotMono/10038/Idle_2;"你见过凯娜吗,她是我在星际魔术团的好搭档。"
|
||||||
|
PilotMono/10038/Idle_3;"有时候我也会怀念刚加入星际魔术团的那段日子,那时候我还是个小菜鸟..."
|
||||||
|
PilotMono/10038/ChangeUnit_1;"铛铛铛铛!解开幕布,崭新的部件出现了!"
|
||||||
|
PilotMono/10038/ChangeUnit_2;"你,看仔细了吗?"
|
||||||
|
PilotMono/10038/ChangeUnit_3;"看的越仔细,你就越容易被骗。"
|
||||||
|
PilotMono/10039/Init_1;"这个游戏的美术...真是一言难尽..."
|
||||||
|
PilotMono/10039/Init_2;"早知道我就用像素画了,虽然像素画我也不会画..."
|
||||||
|
PilotMono/10039/Idle_1;"emmm闲下来了?那我再去画个新部件。"
|
||||||
|
PilotMono/10039/Idle_2;"什么?UI不好看?这游戏已经换了4、5套UI了,我已经画吐了..."
|
||||||
|
PilotMono/10039/Idle_3;"真正的朋友是不会让你去画法线贴图的,所以这个游戏没有。"
|
||||||
|
PilotMono/10039/BossWanted_1;"这个首领的飞船,我画了很久的。"
|
||||||
|
PilotMono/10039/BossWanted_2;"这个首领的飞船设计,我还是很满意的。"
|
||||||
|
PilotMono/10039/ProcessChange_1;"这个星系的背景,我就是随便画了画,反正也没人看。"
|
||||||
|
PilotMono/10039/ProcessChange_2;"你可能没注意,有时候会有一只可爱的太空狗从你的背景层飘过,那是我们游戏的图标。"
|
||||||
|
PilotMono/10041/Init_1;"After being a cosmic surveyor for so long, this time I'm using a spaceship to measure the universe, woof!"
|
||||||
|
PilotMono/10041/Init_2;"How about my goggles? They're cool, right? Woof!"
|
||||||
|
PilotMono/10041/Idle_1;"Have you met Coffee before? That guy is even more curious than me."
|
||||||
|
PilotMono/10041/Idle_2;"Have you observed the universe closely? Sometimes, I even see a space dog floating in front of me."
|
||||||
|
PilotMono/10041/Idle_3;"Have you been on Mochi's spaceship? It's too fast and it's killing me."
|
||||||
|
PilotMono/10041/GetUnit_1;"Woof! Detected a Unit I like!"
|
||||||
|
PilotMono/10041/GetUnit_2;"This Unit will definitely come in handy!"
|
||||||
|
PilotMono/10041/ProcessChange_1;"I've observed this galaxy before. It's more beautiful in person than through a telescope!"
|
||||||
|
PilotMono/10041/ProcessChange_2;"Another new galaxy! I must observe it closely."
|
||||||
|
PilotMono/10042/Init_1;"我的朋友遍布整个宇宙,现在,又多了你一个!"
|
||||||
|
PilotMono/10042/Init_2;"当赏金猎人不为赚钱,就是交个朋友。"
|
||||||
|
PilotMono/10042/Idle_1;"这是我最喜欢的食物——竹子,你要来一点吗?"
|
||||||
|
PilotMono/10042/Idle_2;"哎呀,驾驶飞船久了,肚子又有点饿了,我再去吃点零食。"
|
||||||
|
PilotMono/10042/Idle_3;"闲下来了?那我们来聊聊天!你最喜欢吃什么?"
|
||||||
|
PilotMono/10042/GetTalent_1;"新朋友!加入我们的旅程吧!"
|
||||||
|
PilotMono/10042/GetTalent_2;"又有新朋友来啦,我的飞船上多的是座位!"
|
||||||
|
PilotMono/10042/ProcessChange_1;"哇!新地方!我们得去看看这个星系有什么好吃的!"
|
||||||
|
PilotMono/10042/ProcessChange_2;"新星系!新朋友!出发!"
|
||||||
|
PilotMono/10043/Init_1;"赏金猎人和黑客差不多,需要缜密的计划,以及优雅的手段。"
|
||||||
|
PilotMono/10043/Init_2;"有时候,知道太多秘密也不是一件好事,你说是吧?"
|
||||||
|
PilotMono/10043/Idle_1;"你知道吗,自那之后,我再也没有找到过那个资料库。"
|
||||||
|
PilotMono/10043/Idle_2;"我能轻松黑进你的电脑...等等!这个学习资料文件夹里面有什么?"
|
||||||
|
PilotMono/10043/Idle_3;"让我看看你的电脑...咦?这儿有个游戏...叫孤星猎人..."
|
||||||
|
PilotMono/10043/ProcessChange_1;"我感觉这个世界规则正在产生一些变化,哈,稀有~"
|
||||||
|
PilotMono/10043/ProcessChange_2;"似乎有代码从我身上流过,哇,传说~"
|
||||||
|
PilotMono/10043/Boss_1;"丰厚的赏金!是时候更新我的显卡了~"
|
||||||
|
PilotMono/10043/Boss_2;"看来我的战斗技巧和黑客技巧一样,无可挑剔~"
|
12
textmap/englishtextmap_ship/EnglishTextMap_Ship
Normal file
12
textmap/englishtextmap_ship/EnglishTextMap_Ship
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
ShipName/1;""
|
||||||
|
ShipDes/1;""
|
||||||
|
ShipName/7;"Shielder"
|
||||||
|
ShipDes/7;"Feature: Provides 4 Shield Points that can absorb damage during battles."
|
||||||
|
ShipName/8;""
|
||||||
|
ShipDes/8;""
|
||||||
|
ShipName/77;"Spacewalker"
|
||||||
|
ShipDes/77;"Feature: Grants 3 Swap Chances, allowing you to swap Unit positions during battles."
|
||||||
|
ShipName/10001;"Megaship"
|
||||||
|
ShipDes/10001;"Feature: Provides 4 Shield Points that can absorb damage during battles."
|
||||||
|
ShipName/10002;"Megaship"
|
||||||
|
ShipDes/10002;"Feature: Grants 3 Swap Chances, allowing you to swap Unit positions during battles."
|
194
textmap/englishtextmap_talent/EnglishTextMap_Talent
Normal file
194
textmap/englishtextmap_talent/EnglishTextMap_Talent
Normal file
@ -0,0 +1,194 @@
|
|||||||
|
Talent/talent_init_coin_name;"Extra Star Coins"
|
||||||
|
Talent/talent_init_shield_name;"Enhanced Shield"
|
||||||
|
Talent/talent_replace_enemy_name;"Intimidation"
|
||||||
|
Talent/talent_extrahp_name;"Extra Armor"
|
||||||
|
Talent/talent_init_move_name;"Enhanced Fuel"
|
||||||
|
Talent/talent_init_unit_name;"Initial Units"
|
||||||
|
Talent/talent_bountyevent_upgrade_name;"Upgrade Service"
|
||||||
|
Talent/talent_bountyevent_days_name;"Company Welfare"
|
||||||
|
Talent/talent_init_upgrade_init_name;"Initial Upgrade"
|
||||||
|
Talent/talent_init_treasure_name;"Legacies"
|
||||||
|
Talent/talent_gethercoin_treasurechoice_name;"Legendary Pick"
|
||||||
|
Talent/talent_crazyman_name;"Rage"
|
||||||
|
Talent/talent_init_bounty_discount_name;"Floating Price"
|
||||||
|
Talent/talent_init_bounty_recover_name;"Association Supply"
|
||||||
|
Talent/talent_init_bounty_shop_name;"Extra Shop"
|
||||||
|
Talent/talent_init_point_name;"6-point Energy Resource"
|
||||||
|
Talent/talent_moneyandmoney_name;"Compound Interest"
|
||||||
|
Talent/talent_noshoppingtreasure_name;"Treasure Compensation"
|
||||||
|
Talent/talent_showeventyype_name;"Radar Detector"
|
||||||
|
Talent/talent_callforhelp_name;"Multiple Support"
|
||||||
|
Talent/talent_sameunitpoweradded_name;"Stacked Speakers"
|
||||||
|
Talent/talent_unitcreatecolor_name;"Golden Dye"
|
||||||
|
Talent/talent_turnmaster_name;"Pocket Watch"
|
||||||
|
Talent/talent_musician_name;"Rogue Ballade"
|
||||||
|
Talent/talent_crazydiamond_name;"Eternal Wisdom"
|
||||||
|
Talent/talent_shopmaster_name;"SVIP Card"
|
||||||
|
Talent/talent_copytype_name;"Replicant"
|
||||||
|
Talent/talent_choiceking_name;"I Want Them All"
|
||||||
|
Talent/talent_rollcoin_name;"/roll 50"
|
||||||
|
Talent/talent_burnslot_name;"Source of Corruption"
|
||||||
|
Talent/talent_linedouble_name;"Eye of the Observer"
|
||||||
|
Talent/talent_limittimer_name;"Bronze Hourglass"
|
||||||
|
Talent/talent_drawacircle_name;"Vacation In A Circle"
|
||||||
|
Talent/talent_resonate_name;"Resonance"
|
||||||
|
Talent/talent_biggership_name;"Megaptain"
|
||||||
|
Talent/talent_liar_name;"Hello there!"
|
||||||
|
Talent/talent_changeunit_name;"变化魔术"
|
||||||
|
Talent/talent_ignorecolor_name;"颜色遮罩"
|
||||||
|
Talent/talent_dirextension_name;"Offset Goggles"
|
||||||
|
Talent/talent_makefriends_name;"交个朋友"
|
||||||
|
Talent/talent_rareorder_name;"错乱规则"
|
||||||
|
Talent/talent_tutorial_name;"Tenacity"
|
||||||
|
Talent/talent_recover_addcoin_name;"Repair Expert"
|
||||||
|
Talent/talent_centeradded_name;"Center-focused"
|
||||||
|
Talent/talent_traveler_name;"Traveler"
|
||||||
|
Talent/talent_theft_name;"Seasoned Thief"
|
||||||
|
Talent/talent_magic_name;"Disguise Mask"
|
||||||
|
Talent/talent_movemaster_name;"Helmsman"
|
||||||
|
Talent/talent_shieldmaster_name;"Shield Modification"
|
||||||
|
Talent/talent_copylegend_name;"Legendary Clone"
|
||||||
|
Talent/talent_bothsidemaster_name;"Build Scholar"
|
||||||
|
Talent/talent_talentother_name;"Two Friends"
|
||||||
|
Talent/talent_adviser_name;"Helpful Advice"
|
||||||
|
Talent/talent_treasurenumpower_name;"Master Collector"
|
||||||
|
Talent/talent_allrace_name;"Master of Disguise"
|
||||||
|
Talent/talent_removebreak_name;"Dismantler"
|
||||||
|
Talent/talent_stoneheart_name;"Heart of Stone"
|
||||||
|
Talent/talent_exchangeload_name;"Swap Energy"
|
||||||
|
Talent/talent_morechoice_name;"Detector"
|
||||||
|
Talent/talent_rocketgun_name;"Rocket Launcher"
|
||||||
|
Talent/talent_treasurehunter_name;"Tracking Skills"
|
||||||
|
Talent/talent_daydreamer_name;"Vacation Recharge"
|
||||||
|
Talent/talent_init_treasure2_name;"Double Treasures"
|
||||||
|
Talent/talent_legendgetcoin_name;"Legend Hunter"
|
||||||
|
Talent/talent_init_unit_limitzero_name;"Light Gear"
|
||||||
|
Talent/talent_losecoin_heal_name;"Repair Tape"
|
||||||
|
Talent/talent_hurt_getcoin_name;"Spaceship Insurance"
|
||||||
|
Talent/talent_twice_sameevent_name;"Return Marker"
|
||||||
|
Talent/talent_doublecoin_butlimit_name;"Star Coin Pouch"
|
||||||
|
Talent/talent_copyother_name;"Shifting Block"
|
||||||
|
Talent/talent_vacationrefresh_name;"Vacation Refresh"
|
||||||
|
Talent/talent_resetpoint_name;"Trajectory Reset"
|
||||||
|
Talent/talent_normalguy_name;"Trinity"
|
||||||
|
Talent/talent_shopcopy_name;"Have I Bought It?"
|
||||||
|
Talent/talent_reversecopy_name;"Ever-changing Badge"
|
||||||
|
Talent/talent_treasurecopy_name;"One More Please"
|
||||||
|
Talent/talent_moveenemy_name;"Control Chip"
|
||||||
|
Talent/talent_dreamstart_name;"Dreamy Start"
|
||||||
|
Talent/talent_backtoolddays_name;"Memories of the Past"
|
||||||
|
Talent/talent_upgradecenter_name;"Middle Column Upgrade"
|
||||||
|
Talent/talent_initother_name;"Can I Borrow It?"
|
||||||
|
Talent/talent_unitcoin_name;"Stamp Album"
|
||||||
|
Talent/talent_getoneloseone_name;"Can't Have It All"
|
||||||
|
Talent/talent_sameloadotherpower_name;"Attuned"
|
||||||
|
Talent/talent_getsameunitbynum_name;"Mirror of Duplication"
|
||||||
|
Talent/talent_unitrefitloadlimitbynum_name;"银牌"
|
||||||
|
Talent/talent_monk_name;"Alms Beggar"
|
||||||
|
Talent/talent_init_color_name;"Orange Energy Resource"
|
||||||
|
Talent/talent_replace_unitbyrare_name;"Waste Conversion"
|
||||||
|
Talent/talent_init_treasure_recover_name;"Auto Repair"
|
||||||
|
Talent/talent_init_exchange_name;"Swap Chance"
|
||||||
|
Talent/talent_gethercoin_goodshop_name;"Premium Shop"
|
||||||
|
Talent/talent_init_coin_des;"Gain {0} Star Coins at the start of the game."
|
||||||
|
Talent/talent_init_shield_des;"Gain {0} Max Shield Points at the start of the game."
|
||||||
|
Talent/talent_replace_enemy_des;"The first henchman enemy in each galaxy surrenders immediately in battle."
|
||||||
|
Talent/talent_extrahp_des;"Gain {0} Max HP at the start of the game."
|
||||||
|
Talent/talent_init_move_des;"Gain {0} Max Fuel at the start of the game."
|
||||||
|
Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the game."
|
||||||
|
Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Select 1 Unit to upgrade."
|
||||||
|
Talent/talent_bountyevent_days_des;"After the Vacation Event, there is a low chance of restoring the consumed days."
|
||||||
|
Talent/talent_init_upgrade_init_des;"Upgrade all Initial Units at the start of the game."
|
||||||
|
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the game."
|
||||||
|
Talent/talent_gethercoin_treasurechoice_des;"When accumulated {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets."
|
||||||
|
Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*."
|
||||||
|
Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate between {0}% and {1}%."
|
||||||
|
Talent/talent_init_bounty_recover_des;"Gain extra basic repair supplies (Call for Support) at the start of the game."
|
||||||
|
Talent/talent_init_bounty_shop_des;"Gain extra basic shop (Call for Support) at the start of the game."
|
||||||
|
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource at the start of the game."
|
||||||
|
Talent/talent_moneyandmoney_des;"At the end of the battle, you will receive Star Coins equal to 10% of your current amount of Star Coins."
|
||||||
|
Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you get 1 chance to pick 1 out of 3 Common Treasures."
|
||||||
|
Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
|
||||||
|
Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Support chances are reset."
|
||||||
|
Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, all *Attack Units* gain 1 *Power*."
|
||||||
|
Talent/talent_unitcreatecolor_des;"The Energy generated by Units will be changed to [*Orange*]."
|
||||||
|
Talent/talent_turnmaster_des;"At the start of the game, gain an exclusive Unit: <UNIT>80804|2</UNIT>."
|
||||||
|
Talent/talent_musician_des;"At the start of the battle, randomly draw 3 points from Energy Resources. When Energy in hand is loaded in the order of receiving these points, all *Attack Units* gain {0} Strength."
|
||||||
|
Talent/talent_crazydiamond_des;"The first loaded Energy in hand will not be removed after the Showdown."
|
||||||
|
Talent/talent_shopmaster_des;"Gain {0} Treasures related to the shop at the start of the game."
|
||||||
|
Talent/talent_copytype_des;"After the first 2 boss battles, you can select 1 Unit to copy."
|
||||||
|
Talent/talent_choiceking_des;"When choosing Unit rewards, you can select multiple Units."
|
||||||
|
Talent/talent_rollcoin_des;"After the battle, the Star Coins will randomly fluctuate within the range of 1-50."
|
||||||
|
Talent/talent_burnslot_des;"At the start of the game, gain an exclusive Unit: <UNIT>80809|1</UNIT>."
|
||||||
|
Talent/talent_linedouble_des;"At the start of the game, gain an exclusive Unit: <UNIT>80010|1</UNIT>."
|
||||||
|
Talent/talent_limittimer_des;"Generate an additional {0} Energy per turn, but your turn will automatically end after {1} seconds."
|
||||||
|
Talent/talent_drawacircle_des;"Experiencing a Vacation Event will reduce the number of days consumed of other Vacation Events in the surrounding circular area by 1."
|
||||||
|
Talent/talent_resonate_des;"When loading Energy with the same point and color consecutively, the *Attack Unit* at the *Spaceship Center* gains {0} Strength."
|
||||||
|
Talent/talent_biggership_des;"The ship is replaced by Megaship that has more space."
|
||||||
|
Talent/talent_liar_des;"Upon claiming the bounty rewards, you can scam the criminals by contacting them."
|
||||||
|
Talent/talent_changeunit_des;"战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。"
|
||||||
|
Talent/talent_ignorecolor_des;"每回合限1次,装载的手牌能量可以无视装载槽位的颜色限制。"
|
||||||
|
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."
|
||||||
|
Talent/talent_makefriends_des;"前2场首领战斗结束后,获得1次固有天赋2选1的机会。"
|
||||||
|
Talent/talent_rareorder_des;"在第1/2/3个星系中,随机时强制变为普通/稀有/传说的部件和宝物,且宇宙中的部件和宝物没有数量限制。"
|
||||||
|
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the game."
|
||||||
|
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
||||||
|
Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gain {0} *Power*."
|
||||||
|
Talent/talent_traveler_des;"Each vacation increases by 1 day, and unspent days can be carried over to the next vacation."
|
||||||
|
Talent/talent_theft_des;"Inside the shop, you can steal 1 item for free, but you cannot purchase other items."
|
||||||
|
Talent/talent_magic_des;"At the start of the game, gain an exclusive Unit: <UNIT>80803|1</UNIT>."
|
||||||
|
Talent/talent_movemaster_des;"At the start of the game, gain {0} Max Fuel and can move twice per turn."
|
||||||
|
Talent/talent_shieldmaster_des;"Lose {0} Max HP but gain {1} Max Shield Points at the start of the game."
|
||||||
|
Talent/talent_copylegend_des;"When you gain a Legendary Unit, gain 1 copy of it."
|
||||||
|
Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, you can pick from different Builds (Call for Support): pick either *Overclock* or *Tripower* Units."
|
||||||
|
Talent/talent_talentother_des;"You acquire Random Talents from the Inherent Talents of other pilots."
|
||||||
|
Talent/talent_adviser_des;"Gain 2 matching Units at the start of the game."
|
||||||
|
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, 1 Energy is generated."
|
||||||
|
Talent/talent_allrace_des;"You are regarded as all races and can detect events with 1 race-exclusive option."
|
||||||
|
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} points."
|
||||||
|
Talent/talent_stoneheart_des;"During the showdown, nullify the damage received in the middle column the first time."
|
||||||
|
Talent/talent_exchangeload_des;"When *swapping*, the *swapped* Units load 1 [*Blue* 1-point] Energy."
|
||||||
|
Talent/talent_morechoice_des;"When choosing Units or Treasures, always have 1 more option."
|
||||||
|
Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy."
|
||||||
|
Talent/talent_treasurehunter_des;"The time cost of revealed Treasure/Unit Events is reduced by 1 day."
|
||||||
|
Talent/talent_daydreamer_des;"When vacation days are insufficient, every {0} Star Coins can be used and equivalent to 1 day of vacation."
|
||||||
|
Talent/talent_init_treasure2_des;"Gain 2 random Common Treasures at the start of the game."
|
||||||
|
Talent/talent_legendgetcoin_des;"Gain {0} Star Coins when gaining a Legendary Treasure or Unit."
|
||||||
|
Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit with 0 Weight at the start of the game."
|
||||||
|
Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
|
||||||
|
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
|
||||||
|
Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
|
||||||
|
Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
|
||||||
|
Talent/talent_copyother_des;"At the start of the game, change to another Random Talent of the pilot."
|
||||||
|
Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
|
||||||
|
Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
|
||||||
|
Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
|
||||||
|
Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time."
|
||||||
|
Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
|
||||||
|
Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
|
||||||
|
Talent/talent_moveenemy_des;"You have a chance to move the enemy at no cost in the 1st turn."
|
||||||
|
Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
|
||||||
|
Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
|
||||||
|
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle column"
|
||||||
|
Talent/talent_initother_des;"At the start of the game, gain the Initial Units of other ships."
|
||||||
|
Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
|
||||||
|
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a Henchman. "
|
||||||
|
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy and there's another same Unit on the ship, gain {0} Strength."
|
||||||
|
Talent/talent_getsameunitbynum_des;"Every time you accumulate {0} Units, the {0}th Unit will be duplicated."
|
||||||
|
Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。"
|
||||||
|
Talent/talent_monk_des;"Units in the shop are free. But when entering the shop, remove all unequipped Units."
|
||||||
|
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource at the start of the game."
|
||||||
|
Talent/talent_replace_unitbyrare_des;"Waste Conversion (Call for Support): Select 1 Unit to remove, get a chance to pick 1 out of 2 Units of the same rarity."
|
||||||
|
Talent/talent_init_treasure_recover_des;"Restore {0} HP after winning a battle."
|
||||||
|
Talent/talent_init_exchange_des;"At the start of the game, increase Max *Swap* Chances by {0}."
|
||||||
|
Talent/talent_gethercoin_goodshop_des;"Premium Shop (Call for Support): A shop that only sells a limited number of legendary items."
|
||||||
|
VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>, select 1 Unit to upgrade, limited to use <color=#FFFE51>1 time</color> per run."
|
||||||
|
VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repairment</color> can only be used <color=#FFFE51>1 time</color> per run."
|
||||||
|
VacationEventPanel/ShopTips;"<color=#FFFE51>Shopping</color> can only be accessed <color=#FFFE51>1 time</color> per run."
|
||||||
|
VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>, select 1 Unit to remove, get a chance to pick 1 out of 2 Units of the same rarity, limited to use <color=#FFFE51>1 time</color> per run."
|
||||||
|
VacationEventPanel/TreasureChoice;"<color=#FFFE51>Legendary Pick</color>, pick 1 out of 3 random Legendary Treasures/Units (<color=#FFFE51>1 time</color> per run)."
|
||||||
|
VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color> only sells legendary items, limited to use <color=#FFFE51>1 time</color> per run."
|
||||||
|
VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color> provides an opportunity to pick between Overclock and Tripower Units (<color=#FFFE51>1 time</color> per run)."
|
||||||
|
VacationEventPanel/TeasureCopy;"<color=#FFFE51>One More Please</color>: Copy the last gained Common Treasure (<color=#FFFE51>1 time</color> per run)."
|
||||||
|
VacationEventPanel/BackToOldDays;"<color=#FFFE51>Recall the Past</color>: Re-experience the last vacation event (<color=#FFFE51>1 time</color> per run)."
|
||||||
|
VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>Mechanian Master</color>: You can restart the Mechanian Master event at any time."
|
350
textmap/englishtextmap_treasure/EnglishTextMap_Treasure
Normal file
350
textmap/englishtextmap_treasure/EnglishTextMap_Treasure
Normal file
@ -0,0 +1,350 @@
|
|||||||
|
TreasureName/102;"Energy Droplet"
|
||||||
|
TreasureName/104;"Ball Lightning"
|
||||||
|
TreasureName/105;"Energy Transfer Connector"
|
||||||
|
TreasureName/201;"Echo Antenna"
|
||||||
|
TreasureName/204;"Glass Bead"
|
||||||
|
TreasureName/207;"Sound Wave Collector"
|
||||||
|
TreasureName/501;"Nanochip"
|
||||||
|
TreasureName/502;"Backup Energy"
|
||||||
|
TreasureName/503;"Splinter Cell"
|
||||||
|
TreasureName/504;"Counter"
|
||||||
|
TreasureName/505;"Overclocked Fan"
|
||||||
|
TreasureName/506;"Prism"
|
||||||
|
TreasureName/509;"Triangle Clock"
|
||||||
|
TreasureName/511;"Counterfeit Coin"
|
||||||
|
TreasureName/512;"Bullseye"
|
||||||
|
TreasureName/513;"Pure White Star"
|
||||||
|
TreasureName/514;"Odd-even Quadrants"
|
||||||
|
TreasureName/515;"Shattered Gem"
|
||||||
|
TreasureName/601;"Transiting Particles"
|
||||||
|
TreasureName/602;"Solar Panel"
|
||||||
|
TreasureName/604;"Gun Salute"
|
||||||
|
TreasureName/605;"Mystery Code"
|
||||||
|
TreasureName/606;"4x4 Rubik's Cube"
|
||||||
|
TreasureName/607;"Radiating Particles"
|
||||||
|
TreasureName/608;"Unknown Powder"
|
||||||
|
TreasureName/610;"Half-time Champagne"
|
||||||
|
TreasureName/611;"Spray Gun"
|
||||||
|
TreasureName/701;"Stable Framework"
|
||||||
|
TreasureName/702;"Emergency Generator"
|
||||||
|
TreasureName/704;"L1 Shield"
|
||||||
|
TreasureName/705;"L2 Shield"
|
||||||
|
TreasureName/706;"Emergency Drone"
|
||||||
|
TreasureName/802;"Whistling Arrow"
|
||||||
|
TreasureName/803;"Ignition Coil"
|
||||||
|
TreasureName/804;"Photovoltaic Module"
|
||||||
|
TreasureName/805;"Empty Magazine"
|
||||||
|
TreasureName/806;"Reflective Barrier"
|
||||||
|
TreasureName/807;"Electronic Puzzle"
|
||||||
|
TreasureName/808;"Emergency Light"
|
||||||
|
TreasureName/809;"Mini Lighthouse"
|
||||||
|
TreasureName/810;"Perfect Ring"
|
||||||
|
TreasureName/811;"Placeholder Gas"
|
||||||
|
TreasureName/812;"Explosive Gas"
|
||||||
|
TreasureName/813;"Three-section Staff"
|
||||||
|
TreasureName/814;"Embers"
|
||||||
|
TreasureName/901;"Onboard Audio System (Subwoofer)"
|
||||||
|
TreasureName/902;"Onboard Audio System (Upper)"
|
||||||
|
TreasureName/903;"Onboard Audio System (Middle)"
|
||||||
|
TreasureName/904;"Onboard Audio System (Lower)"
|
||||||
|
TreasureName/905;"Detonating Primer"
|
||||||
|
TreasureName/906;"Bottle Opener"
|
||||||
|
TreasureName/907;"Intelligent Assistant"
|
||||||
|
TreasureName/908;"Electric Guitar"
|
||||||
|
TreasureName/910;"Evil Projection"
|
||||||
|
TreasureName/912;"Soundwave"
|
||||||
|
TreasureName/913;"Luminescent Stone"
|
||||||
|
TreasureName/914;"Power Shopping Card"
|
||||||
|
TreasureName/915;"Power Modulator"
|
||||||
|
TreasureName/916;"Vanguard Medal"
|
||||||
|
TreasureName/917;"Void Forcefield"
|
||||||
|
TreasureName/1002;"Preload Code"
|
||||||
|
TreasureName/1003;"Cheat Button"
|
||||||
|
TreasureName/1101;"Tilted Scale"
|
||||||
|
TreasureName/1102;"Weakness Analysis Glasses"
|
||||||
|
TreasureName/1103;"Melting Ice Block"
|
||||||
|
TreasureName/1104;"Rock Record"
|
||||||
|
TreasureName/1105;"Armor-Piercing Missile"
|
||||||
|
TreasureName/1108;"Piercing Spear"
|
||||||
|
TreasureName/1109;"Refracting Laser"
|
||||||
|
TreasureName/1110;"Counter Double Shots"
|
||||||
|
TreasureName/1306;"Mechanical Valve"
|
||||||
|
TreasureName/1309;"Satellite"
|
||||||
|
TreasureName/1310;"Expansion Card"
|
||||||
|
TreasureName/1601;"Pendulum"
|
||||||
|
TreasureName/1605;"Shining Iron Piece"
|
||||||
|
TreasureName/1606;"Starting Pistol"
|
||||||
|
TreasureName/1701;"Refueling Gun"
|
||||||
|
TreasureName/1702;"Clustering Smog"
|
||||||
|
TreasureName/1703;"Dancing Movement"
|
||||||
|
TreasureName/1704;"Skateboard"
|
||||||
|
TreasureName/1705;"Battle Plan"
|
||||||
|
TreasureName/1706;"Deep Note"
|
||||||
|
TreasureName/1707;"Overture"
|
||||||
|
TreasureName/1708;"Auxiliary Fuel Tank"
|
||||||
|
TreasureName/1802;"Lightweight Feather"
|
||||||
|
TreasureName/1901;"Emergency Passage"
|
||||||
|
TreasureName/1902;"Swapping Energy"
|
||||||
|
TreasureName/1903;"Spurs"
|
||||||
|
TreasureName/1904;"Swapping Module"
|
||||||
|
TreasureName/2001;"Metal Coating"
|
||||||
|
TreasureName/2005;"Emergency Energy"
|
||||||
|
TreasureName/2006;"Escape Ladder"
|
||||||
|
TreasureName/2007;"Backup Engine"
|
||||||
|
TreasureName/2009;"Small Missile"
|
||||||
|
TreasureName/2010;"Machine Gun"
|
||||||
|
TreasureName/2011;"Boomerang"
|
||||||
|
TreasureName/2012;"Crossbow"
|
||||||
|
TreasureName/2013;"Acceleration Watch"
|
||||||
|
TreasureName/2014;"Firebomb"
|
||||||
|
TreasureName/2015;"Palette"
|
||||||
|
TreasureName/2201;"Matrix"
|
||||||
|
TreasureName/2202;"Magnifying Glass"
|
||||||
|
TreasureName/2203;"Focused Laser"
|
||||||
|
TreasureName/3001;"Piggy Bank"
|
||||||
|
TreasureName/3004;"Supporting Energy"
|
||||||
|
TreasureName/3005;"Invincible Barrier"
|
||||||
|
TreasureName/3010;"Poker: Seven"
|
||||||
|
TreasureName/3013;"Flawless Medal"
|
||||||
|
TreasureName/3014;"L1 Shell"
|
||||||
|
TreasureName/3015;"L2 Shell"
|
||||||
|
TreasureName/3017;"Orange Star"
|
||||||
|
TreasureName/3018;"Portable Shop"
|
||||||
|
TreasureName/3020;"Upgrade Toolkit"
|
||||||
|
TreasureName/3021;"Pre-battle Repair Kit"
|
||||||
|
TreasureName/3022;"Building Blocks"
|
||||||
|
TreasureName/3023;"Coupons"
|
||||||
|
TreasureName/3024;"Star Coin Supply Pack"
|
||||||
|
TreasureName/3026;"Shopping Voucher"
|
||||||
|
TreasureName/3027;"Promotional Gift Pack"
|
||||||
|
TreasureName/3028;"Talent Treasure Map"
|
||||||
|
TreasureName/3030;"Vacation Handbook"
|
||||||
|
TreasureName/3031;"Experienced Employee Benefits"
|
||||||
|
TreasureName/3032;"Planning Document"
|
||||||
|
TreasureName/3033;"Overtime Pay"
|
||||||
|
TreasureName/3034;"Suggestion Box"
|
||||||
|
TreasureName/3035;"Another Bounty Contract"
|
||||||
|
TreasureName/4003;"Interstellar Venture Capital Book"
|
||||||
|
TreasureName/4004;"Interstellar Venture Capital Book"
|
||||||
|
TreasureName/4005;"Interstellar Venture Capital Book"
|
||||||
|
TreasureName/4006;"Interstellar Venture Capital Book"
|
||||||
|
TreasureName/4007;"Interstellar Venture Capital Book"
|
||||||
|
TreasureName/4008;"Trial Certificate"
|
||||||
|
TreasureName/4009;"Circular Chip"
|
||||||
|
TreasureName/4010;"Triangular Chip"
|
||||||
|
TreasureName/4011;"Communication Merchant"
|
||||||
|
TreasureName/4012;"Communication Artisan"
|
||||||
|
TreasureName/4013;"Credit Card"
|
||||||
|
TreasureName/4014;"Calling Card"
|
||||||
|
TreasureName/4015;"Unit Receipt"
|
||||||
|
TreasureName/4016;"Star Coin Receipt"
|
||||||
|
TreasureName/4018;"Vampire Mask"
|
||||||
|
TreasureName/4021;"Communication Resource"
|
||||||
|
TreasureName/5000;"Replacement in Vacancy"
|
||||||
|
TreasureName/5001;"Energy Source Boost"
|
||||||
|
TreasureName/5002;"The Art of Thievery"
|
||||||
|
TreasureName/5003;"Spotlight"
|
||||||
|
TreasureName/5005;"Upgraded Mechanical Arm"
|
||||||
|
TreasureName/5006;"Uncle's Advice Letter"
|
||||||
|
TreasureName/5007;"Collection Cabinet"
|
||||||
|
TreasureName/5008;"Cosmic Laws"
|
||||||
|
TreasureName/5009;"Logic 101"
|
||||||
|
TreasureName/5010;"Control Lever"
|
||||||
|
TreasureName/5011;"Data Recorder"
|
||||||
|
TreasureName/5012;"Program Settings"
|
||||||
|
TreasureName/5013;"Affinity Mask"
|
||||||
|
TreasureName/5014;"Steel Heart"
|
||||||
|
TreasureName/5015;"Duet"
|
||||||
|
TreasureName/5016;"Repair Module"
|
||||||
|
TreasureName/5017;"Give It to Me"
|
||||||
|
TreasureName/5018;"Disguise Dummy"
|
||||||
|
TreasureName/5019;"Drift Tutorial Video"
|
||||||
|
TreasureName/5020;"LONESTAR Master Card"
|
||||||
|
TreasureName/5021;"Monk's Prayer Beads"
|
||||||
|
TreasureName/5022;"Golden Particles"
|
||||||
|
TreasureName/5023;"Calendar"
|
||||||
|
TreasureName/5024;"Cloning Machine"
|
||||||
|
TreasureName/5025;"/roll 77"
|
||||||
|
TreasureName/5026;"Double Hourglass"
|
||||||
|
TreasureName/5027;"First Prize at the Annual Party"
|
||||||
|
TreasureName/5028;"Large Circle"
|
||||||
|
TreasureName/5029;"Resonance Amplifier"
|
||||||
|
TreasureName/5030;"Units Package"
|
||||||
|
TreasureName/5031;"Unit with Power"
|
||||||
|
TreasureName/5032;"Energy Fusion"
|
||||||
|
TreasureName/5033;"White Slots"
|
||||||
|
TreasureDes/102;"Upon triggering the *Charge* effect, generate 1 [*Blue* {0}-point] Energy."
|
||||||
|
TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold."
|
||||||
|
TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*."
|
||||||
|
TreasureDes/201;"In each battle, the 1st *Fully Loaded* effect will be triggered twice."
|
||||||
|
TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate 1 [*White* 1-point] Energy."
|
||||||
|
TreasureDes/207;"For every {0} times of triggering the *Fully Loaded* effect, generate 1 Energy."
|
||||||
|
TreasureDes/501;"At the start of the turn, generate a [*White* {0}-point] Energy."
|
||||||
|
TreasureDes/502;"At the start of the battle, additionally generate {0} Energy."
|
||||||
|
TreasureDes/503;"In each battle, when loading the 1st Energy in hand, generate 1 identical Energy."
|
||||||
|
TreasureDes/504;"For every {0} Energy generated, additionally generate 1 [*Orange* {1}-point] Energy."
|
||||||
|
TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate 1 [1-point] Energy of the same color."
|
||||||
|
TreasureDes/506;"At the start of the 3rd turn, generate 1 [*Orange* {0}-point] Energy."
|
||||||
|
TreasureDes/509;"Every {0} turns, generate an additional Energy."
|
||||||
|
TreasureDes/511;"For every {0} Energy loaded, generate 1 [*Orange* 1-point] Energy."
|
||||||
|
TreasureDes/512;"At the start of the 1st turn, the Unit in the *Spaceship Center* loads 1 [*White* {0}-point] Energy."
|
||||||
|
TreasureDes/513;"At the end of a showdown, if all loaded Energy in the *Attack Units* are [*White*], generate 1 Energy."
|
||||||
|
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and generate 2 fewer Energy on even-numbered turns."
|
||||||
|
TreasureDes/515;"When a Unit is *destroyed* in battle, generate 1 Energy."
|
||||||
|
TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}."
|
||||||
|
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points by 1."
|
||||||
|
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in your hand by 1."
|
||||||
|
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in your hand by {0}."
|
||||||
|
TreasureDes/606;"At the end of a showdown, if the number of Energy in your hand ≥ {0}, increase all Energy Points by {1}."
|
||||||
|
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in your hand to [*Orange*] Energy."
|
||||||
|
TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy."
|
||||||
|
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in your hand by 2."
|
||||||
|
TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource."
|
||||||
|
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield Point."
|
||||||
|
TreasureDes/702;"When your Shield Point reaches 0, generate 1 Energy."
|
||||||
|
TreasureDes/704;"Gain {0} Max Shield Point."
|
||||||
|
TreasureDes/705;"Gain {0} Max Shield Point."
|
||||||
|
TreasureDes/706;"At the start of the turn, restore Shield Point by 1."
|
||||||
|
TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] Energy."
|
||||||
|
TreasureDes/803;"At the start of the 1st turn, all *Attack Units* gain {0} Strength."
|
||||||
|
TreasureDes/804;"At the start of the {0}th turn, all *Attack Units* gain {1} Strength."
|
||||||
|
TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy."
|
||||||
|
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength."
|
||||||
|
TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength."
|
||||||
|
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength."
|
||||||
|
TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the *Attack Unit*, this Unit gains {0} Strength."
|
||||||
|
TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
|
||||||
|
TreasureDes/811;"*Attack Unit* will temporarily gain 1 Strength for each empty slot."
|
||||||
|
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
|
||||||
|
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same column*, all *Attack Units* in this column gain {0} Strength."
|
||||||
|
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
|
||||||
|
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
|
||||||
|
TreasureDes/902;"At the start of the battle, all *Attack Units* in the upper column gain {0} *Power*."
|
||||||
|
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle column gain {0} *Power*."
|
||||||
|
TreasureDes/904;"At the start of the battle, all *Attack Units* in the lower column gain {0} *Power*."
|
||||||
|
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*."
|
||||||
|
TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*."
|
||||||
|
TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy."
|
||||||
|
TreasureDes/908;"When an enemy's *Durability* reaches 0, all *Attack Units* gain {0} *Power*."
|
||||||
|
TreasureDes/910;"When an *Attack Unit* gains *Power*, it gains Strength equal to the *Power* gained."
|
||||||
|
TreasureDes/912;"At the start of the 3rd turn, all *Attack Units* gain {0} temporary *Power*."
|
||||||
|
TreasureDes/913;"At the start of the battle, the *Attack Unit* with the most slots gains 1 *Power*."
|
||||||
|
TreasureDes/914;"When gaining *Attack Units* in the shop, grant them a modification: Have 2 *Power* in battle."
|
||||||
|
TreasureDes/915;"When gained, grant all owned *Attack Units* a modification: Have 1 *Power* in battle."
|
||||||
|
TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
|
||||||
|
TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship."
|
||||||
|
TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects."
|
||||||
|
TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength."
|
||||||
|
TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*."
|
||||||
|
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
|
||||||
|
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
|
||||||
|
TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy."
|
||||||
|
TreasureDes/1105;"If all 3 columns claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
|
||||||
|
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
|
||||||
|
TreasureDes/1109;"For each of your columns missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||||
|
TreasureDes/1110;"At the end of the Showdown, if all columns cannot claim *victory*, reduce the enemy's *Durability* by {0} points."
|
||||||
|
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
|
||||||
|
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
|
||||||
|
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
|
||||||
|
TreasureDes/1601;"At the start of the battle, all *Tripower* Units gain 1 *Tripower* Point."
|
||||||
|
TreasureDes/1605;"When *Tripower* is triggered, restore Shield Points by {0}."
|
||||||
|
TreasureDes/1606;"At the start of the 3rd turn, all *Tripower* Units gain 3 *Tripower* Points."
|
||||||
|
TreasureDes/1701;"At the start of the 2nd turn, gain 1 Fuel."
|
||||||
|
TreasureDes/1702;"During a battle, when Fuel reaches 0, generate 1 [*Orange* 9-point] Energy."
|
||||||
|
TreasureDes/1703;"After movement, all *Attack Units* gain {0} Strength."
|
||||||
|
TreasureDes/1704;"At the end of the battle, gain 1 Fuel if current Fuel is 0."
|
||||||
|
TreasureDes/1705;"After movement, generate 1 [*White* 1-point] Energy."
|
||||||
|
TreasureDes/1706;"At the start of the turn, all *Attack Units* gain {0} Strength if you didn't move in the last turn."
|
||||||
|
TreasureDes/1707;"In battle, all *Attack Units* gain 1 *Power* after the 1st movement."
|
||||||
|
TreasureDes/1708;"Gain {0} Max Fuel."
|
||||||
|
TreasureDes/1802;"At the start of the battle, all Units with 0 Weight gain 1 *White* slot."
|
||||||
|
TreasureDes/1901;"When Fuel reaches 0, *Swap* Chance can be used to move."
|
||||||
|
TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals the *Swap* Chance limit."
|
||||||
|
TreasureDes/1903;"After movement, restore 1 *Swap* Chance."
|
||||||
|
TreasureDes/1904;"Increase *Swap* Chance limit by {0}."
|
||||||
|
TreasureDes/2001;"Damage taken ≤ {0} points during the showdown will be reduced to 1 point."
|
||||||
|
TreasureDes/2005;"In battle, when taking damage for the frst time, generate 1 Energy."
|
||||||
|
TreasureDes/2006;"At the start of the battle, the colors of all *Support Unit* slots degrade."
|
||||||
|
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice."
|
||||||
|
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
|
||||||
|
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
|
||||||
|
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this column will be retained until the next turn."
|
||||||
|
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand."
|
||||||
|
TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
|
||||||
|
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
|
||||||
|
TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade."
|
||||||
|
TreasureDes/2201;"The *front* grid of the *Spaceship Center* is also considered as *Spaceship Center*."
|
||||||
|
TreasureDes/2202;"The *Attack Unit* in the *Spaceship Center* gains extra {0} Strength when loaded with Energy."
|
||||||
|
TreasureDes/2203;"At the start of the battle, all slots of the Unit in the *Spaceship Center* become [*White*]."
|
||||||
|
TreasureDes/3001;"When gaining Star Coins, gain an additional {0} Star Coins. This effect becomes inactive after losing Star Coins."
|
||||||
|
TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle."
|
||||||
|
TreasureDes/3005;"You won't lose HP outside of battles."
|
||||||
|
TreasureDes/3010;"Gain 1 [{0}-point] Energy Resource."
|
||||||
|
TreasureDes/3013;"When a battle ends, if the Shield Point is higher than 0, gain extra Star Coins: {0}."
|
||||||
|
TreasureDes/3014;"Gain {0} Max HP."
|
||||||
|
TreasureDes/3015;"Gain {0} Max HP."
|
||||||
|
TreasureDes/3017;"Gain 1 [*Orange*] Energy Resource and remove 1 [*White*] Energy Resource."
|
||||||
|
TreasureDes/3018;"Shop (Call for Support) gained."
|
||||||
|
TreasureDes/3020;"Upon gaining this Treasure, select 1 Unit to upgrade."
|
||||||
|
TreasureDes/3021;"At the start of the battle, restore HP by {0}."
|
||||||
|
TreasureDes/3022;"For each newly gained Unit, increase your max HP by {0}."
|
||||||
|
TreasureDes/3023;"All items in the shop have their prices reduced by {0}%."
|
||||||
|
TreasureDes/3024;"Gain {0} Star Coins."
|
||||||
|
TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins."
|
||||||
|
TreasureDes/3027;"Upon gaining this Treasure, gain all Units currently in the shop."
|
||||||
|
TreasureDes/3028;"Upon gaining this Treasure, gain 1 chance to pick 1 out of 3 random Talents."
|
||||||
|
TreasureDes/3030;"The time cost of all Vacation Events is reduced by 1 day."
|
||||||
|
TreasureDes/3031;"Each future vacation is prolonged by 1 day."
|
||||||
|
TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins."
|
||||||
|
TreasureDes/3033;"At the end of a vacation, if there are unspent days, gain {0} Star Coins."
|
||||||
|
TreasureDes/3034;"In the shop, you can refresh the items once."
|
||||||
|
TreasureDes/3035;"You can refresh Bounty {0} times."
|
||||||
|
TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles."
|
||||||
|
TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles."
|
||||||
|
TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles."
|
||||||
|
TreasureDes/4006;"After investing in Units, gain a return on your investment after {0} battles."
|
||||||
|
TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles."
|
||||||
|
TreasureDes/4008;"A Trial Certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
|
||||||
|
TreasureDes/4009;"Copy the next Unit you gain."
|
||||||
|
TreasureDes/4010;"The next Unit you gain with slots gains an extra *Orange* slot."
|
||||||
|
TreasureDes/4011;"After each elite battle, gain 1 chance to enter the Shop."
|
||||||
|
TreasureDes/4012;"After each elite battle, gain 1 chance to upgrade a Unit."
|
||||||
|
TreasureDes/4013;"Your Star Coins can be overdrafted to negative values, but at the start of a boss battle, you'll receive damage equal to the half of the value and your Star Coins will be reset to 0."
|
||||||
|
TreasureDes/4014;"At the start of a boss battle, deal damage that is equal to half of your current Star Coins to the enemy."
|
||||||
|
TreasureDes/4015;"Upgrade the next unupgraded Unit you gain."
|
||||||
|
TreasureDes/4016;"Triple the Star Coins you gain the next time."
|
||||||
|
TreasureDes/4018;"At the end of the battle, restore all HP."
|
||||||
|
TreasureDes/4021;"After each elite battle, gain 1 chance to remove an Energy Resource."
|
||||||
|
TreasureDes/5000;"Gain 1 random Legendary Treasure."
|
||||||
|
TreasureDes/5001;"Change the talent effect of <TALENT>50021</TALENT> to: When *swapping*, the *swapped* Units load 1 [*Orange* 1-point] Energy."
|
||||||
|
TreasureDes/5002;"<TALENT>50004</TALENT> Talent allows you to steal 2 items from the shop for free."
|
||||||
|
TreasureDes/5003;"At the start of the battle, the *Attack Unit* at *Spaceship Center* gains {0} *Power*."
|
||||||
|
TreasureDes/5005;"When you gain Legendary Units, upgrade them."
|
||||||
|
TreasureDes/5006;"Gain the 3rd matching Unit."
|
||||||
|
TreasureDes/5007;"Gain 5 useless Treasures."
|
||||||
|
TreasureDes/5008;"Energy Points range from a minimum of [1-point] to a maximum of [9-point]."
|
||||||
|
TreasureDes/5009;"The spaceship that loses all HP will not win."
|
||||||
|
TreasureDes/5010;"Maintain the balance of your spaceship during the showdown."
|
||||||
|
TreasureDes/5011;"Data for each pilot will be recorded."
|
||||||
|
TreasureDes/5012;"The result of a showdown is calculated from bottom to top."
|
||||||
|
TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day."
|
||||||
|
TreasureDes/5014;"During the showdown, when the middle column takes damage for 2nd time, nullify the damage."
|
||||||
|
TreasureDes/5015;"Change the talent effect of <TALENT>50025</TALENT> to: generate 2 random points from Point Energy Resources."
|
||||||
|
TreasureDes/5016;"At the end of the battle, restore {0} HP."
|
||||||
|
TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures."
|
||||||
|
TreasureDes/5018;"After the 1st *Initiation* of the Disguise Mask each turn, shorten its cooldown by 1 turn."
|
||||||
|
TreasureDes/5019;"The 2nd movement in each turn doesn't consume Fuel."
|
||||||
|
TreasureDes/5020;"Change the requirement for the <TALENT>50011</TALENT> talent to: {0} Star Coins."
|
||||||
|
TreasureDes/5021;"All Common Treasures in the shop are free."
|
||||||
|
TreasureDes/5022;"Upon generating [*Orange*] Energy, increase its point by {0}."
|
||||||
|
TreasureDes/5023;"Gain 1 Unit with an effect that activates at the start of the turn."
|
||||||
|
TreasureDes/5024;"Upon gaining this Treasure, randomly copy {0} owned Units."
|
||||||
|
TreasureDes/5025;"Change the <TALENT>50030</TALENT> talent effect to: a random value between 1 and 77."
|
||||||
|
TreasureDes/5026;"Generate 1 extra Energy every turn."
|
||||||
|
TreasureDes/5027;"Gain {0} vacation days."
|
||||||
|
TreasureDes/5028;"<TALENT>50034</TALENT> talent radius increased by {1}%."
|
||||||
|
TreasureDes/5029;"Change the <TALENT>50035</TALENT> talent effect to: gain {1} Strength."
|
||||||
|
TreasureDes/5030;"Gain {0} Units with 0 Weight."
|
||||||
|
TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it a modification: Have {0} *Power* in battle."
|
||||||
|
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
|
||||||
|
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
|
98
textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial
Normal file
98
textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
|
||||||
|
Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
|
||||||
|
Tutorial/Battle_01_01/Title;"Battle Info"
|
||||||
|
Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
|
||||||
|
Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
|
||||||
|
Tutorial/Battle_01_02/Title;"Unit & Energy"
|
||||||
|
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same column</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
|
||||||
|
Tutorial/Battle_01_03/Title;"Try the Orange Energy!"
|
||||||
|
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce loaded, the Energy <color=#FF8B25>cannot be removed</color>."
|
||||||
|
Tutorial/Battle_02_01/Title;"Durability"
|
||||||
|
Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each column</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
|
||||||
|
Tutorial/Battle_02_02/Title;"Movement"
|
||||||
|
Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong columns."
|
||||||
|
Tutorial/Battle_02_02/Move;"Movement consumes Fuel"
|
||||||
|
Tutorial/Battle_02_02/MoveDir;"Select the direction to move"
|
||||||
|
Tutorial/CorePanel/Title;"Energy Resource"
|
||||||
|
Tutorial/CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle contains two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)"
|
||||||
|
Tutorial/Battle_03_01/Title;"Shield"
|
||||||
|
Tutorial/Battle_03_01/Des;"The shield will take damage first and <color=#FF8B25>fully recover after each battle</color>.\n\nMake good use of the shield to mitigate damage effectively."
|
||||||
|
Tutorial/Battle_04_01/Title;"Energy Generation"
|
||||||
|
Tutorial/Battle_04_01/Des;"At the start of each turn, 3 Energy will be generated, with an extra 1 Energy in the first turn.\n\nAt the end of each turn, your Energy will be <color=#FF8B25>retained</color>, and the max number of Energy in your hand shall not exceed 10."
|
||||||
|
Tutorial/Battle_03_04/Title;"Go for it!"
|
||||||
|
Tutorial/Battle_03_04/Des;"Now, <color=#FF8B25>destroy the criminal's ship</color> and claim your <color=#FF8B25>Bounty</color>!"
|
||||||
|
Tutorial/Unit/Title;"New Unit!"
|
||||||
|
Tutorial/Unit/Des;"Obtained Units need to be equipped on your ship to be brought to the next battle.\n\nThe total Weight of equipped Units cannot exceed the ship's <color=#FF8B25>Weight Limit</color>.\n\n<color=#FF8B25>Click or drag</color> Units to equip them onto your ship."
|
||||||
|
Tutorial/Unit/Tips;"Equip Units to Ship"
|
||||||
|
Tutorial/Treasure/Title;"New Treasure!"
|
||||||
|
Tutorial/Treasure/Des;"Obtained Treasures have <color=#FF8B25>permanent effects</color> in this game. Collect as many Treasures as possible!\n\nProperly combining Treasures and Units is also the key to success for seasoned Hunters!"
|
||||||
|
Tutorial/Vacation/Title;"Vacation Days"
|
||||||
|
Tutorial/Vacation/Des;"After work, you can enjoy the <color=#FF8B25>Vacation Days</color> offered by the Association.\n\nVacation planets are marked with the <color=#FF8B25>different types of events</color> you'll encounter and the <color=#FF8B25>days</color> required.\n\nUsually, longer vacation events tend to be more valuable."
|
||||||
|
Tutorial/BountyEvent/Title;"Call for Support"
|
||||||
|
Tutorial/BountyEvent/Des;"When needed, you can use Call for Support:\n\n<color=#FF8B25>Shop, Repair/Fuel Refill.</color>\n\nEach "Call for Support" chance can only be used <color=#FF8B25>once per game</color>, so use it wisely."
|
||||||
|
Tutorial/EnemyNotice/Title;"Gathering Strength!"
|
||||||
|
Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side, it means they'll <color=#FF8B25>launch a fierce attack next turn</color>!"
|
||||||
|
Tutorial/Re/Title;"Temporary retreat"
|
||||||
|
Tutorial/Re/Des;"When facing unbeatable enemies, you can choose <color=#FF8B25>Temporary retreat</color>.\n\nYou will return to the <color=#FF8B25>state before the battle started</color>."
|
||||||
|
Tutorial/Break/Title;"Durability reaches 0: Paralyzed"
|
||||||
|
Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a column will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
|
||||||
|
Tutorial/UpgradePreview/Title;"Upgrade Preview"
|
||||||
|
Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded effects</color> of a Unit, you can <color=#FF8B25>expand</color> the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:"
|
||||||
|
Tutorial/UpgradePreview/Open;"Expand & Close"
|
||||||
|
Tutorial/Exchange/Title;"Swap Units"
|
||||||
|
Tutorial/Exchange/Des;"The unique feature of "Spacewalker" is that you can <color=#FF8B25>Swap Units</color> during battles.\n\nBy dragging or clicking, you can move Units to other positions, consuming 1 <color=#FF8B25>Swap Chance</color>.\n\nThe Swap chance will be <color=#FF8B25>restored</color> after each battle, so use it freely in every battle."
|
||||||
|
Tutorial/Exchange/Current;"Swap Chance in battle"
|
||||||
|
Tutorial/Exchange/Max;"Max Swap Chance in each battle"
|
||||||
|
Tutorial/Dir/Title;"Direction"
|
||||||
|
Tutorial/Dir/Des;"<color=#FF8B25>Directional</color> effect includes <color=#FF8B25>Nearby<sprite="location" name=around></color>, <color=#FF8B25>Front<sprite="location" name=front></color>, <color=#FF8B25>Behind<sprite="location" name=back></color>, <color=#FF8B25>Upper<sprite="location" name=up></color>, and <color=#FF8B25>Lower<sprite="location" name=down></color>. \nThe effect range is <color=#FF8B25>1 square adjacent to itself</color>."
|
||||||
|
Tutorial/Dir/Around;"Nearby"
|
||||||
|
Tutorial/Dir/Up;"Upper"
|
||||||
|
Tutorial/Dir/Down;"Lower"
|
||||||
|
Tutorial/Dir/Left;"Behind"
|
||||||
|
Tutorial/Dir/Right;"Front"
|
||||||
|
Tutorial/UseUnit/Title;"You still have Units that can be initiated!"
|
||||||
|
Tutorial/UseUnit/Des_1;"<color=#FF8B25>Clicking</color> on a Unit triggers its effect and puts it on cooldown"
|
||||||
|
Tutorial/UseUnit/Des_2;"The number on the icon represents the <color=#FF8B25>number of turns</color> required for cooldown."
|
||||||
|
Tutorial/UseUnit/Useable;"Clickable"
|
||||||
|
Tutorial/UseUnit/UseCD;"Cooling down"
|
||||||
|
Tutorial/RandomPilot/Title_1;"Now you can choose your pilot!"
|
||||||
|
Tutorial/RandomPilot/Des_1;"Each time, there will be <color=#FF8B25>3</color> random pilots to choose from. \n\nAll pilots have their unique <color=#DF925C>Inherent Talents</color> and <color=#4389E7>Random Talents</color> (require certain Association Levels to unlock)."
|
||||||
|
Tutorial/RandomPilot/Title_2;"Reroll the pilots"
|
||||||
|
Tutorial/RandomPilot/Des_2;"Use <color=#FF8B25>Reroll Chances</color> to reselect pilots. Reroll Chances are primarily earned through each playthrough. \n\nIn the meantime, you have the option to <color=#FF8B25>designate</color> a specific pilot for guaranteed appearance."
|
||||||
|
Tutorial/RandomPilot/Des_3;"If you haven't explored the <color=#FF8B25>pilot designation</color> function, click this button to designate a specific pilot. After a Reroll, <color=#FF8B25>your designated pilot is guaranteed to appear</color>."
|
||||||
|
Tutorial/RandomPilot/SelectPilot;"Designate one pilot"
|
||||||
|
Tutorial/TutorialDic/UnitTypeTitle;"Unit Type"
|
||||||
|
Tutorial/TutorialDic/EnergyAndSlotTitle;"Energy & Slot"
|
||||||
|
Tutorial/TutorialDic/EquipUnitAndWeight;"Equip Unit & Weight"
|
||||||
|
Tutorial/TutorialDic/BountyEventUsecase;"Use Call for Support to restore HP before boss battles."
|
||||||
|
Tutorial/TutorialDic/CannonUse;"Attack Units can provide Strength."
|
||||||
|
Tutorial/TutorialDic/SupportUse;"Support Units cannot provide Strength."
|
||||||
|
Tutorial/TutorialDic/LoadColorPurle;"<color=#FF6000>Orange Energy</color> can be loaded into <color=#FF6000>Orange</color>/<color=#2792FF>Blue</color>/<color=#C9C9C9>White Slot</color>."
|
||||||
|
Tutorial/TutorialDic/LoadColorBlue;"<color=#2792FF>Blue Energy</color> can be loaded into <color=#2792FF>Blue/White</color> Slot."
|
||||||
|
Tutorial/TutorialDic/LoadColorWhite;"<color=#C9C9C9>White Energy</color> can only be loaded into <color=#C9C9C9>White</color> Slot."
|
||||||
|
Tutorial/PowerAdded;"Power"
|
||||||
|
Tutorial/PowerAdded/Des_1;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle.\n\nAfter triggering Power, loading more Energy <color=#FF8B25>will not repeatedly trigger</color> Power bonus."
|
||||||
|
Tutorial/PowerAdded/Des_2;"The value represents the additional Strength that Power can provide."
|
||||||
|
Tutorial/PowerAdded/Des_3;"After loading the 1st Energy, Power additionally provides Strength.\nLoading the 2nd Energy will not trigger Power bonus."
|
||||||
|
Tutorial/Overclock;"Overclock"
|
||||||
|
Tutorial/Overclock/Des_1;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered.\n\nOverclock is only effective when a <color=#FF8B25>single Energy</color> is loaded, not when multiple Energy are combined."
|
||||||
|
Tutorial/Overclock/Des_2;"The value represents the Overclock threshold required for this effect to trigger."
|
||||||
|
Tutorial/Overclock/Des_3;"Loading an Energy that meets the Overclock threshold will trigger the effect."
|
||||||
|
Tutorial/Overclock/Des_4;"Loading multiple Energy that do not meet the Overclock threshold will not trigger the effect."
|
||||||
|
Tutorial/Triangle;"Tripower"
|
||||||
|
Tutorial/Triangle/Des_1;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered."
|
||||||
|
Tutorial/Triangle/Des_2;"No Energy loaded."
|
||||||
|
Tutorial/Triangle/Des_3;"1 Energy loaded."
|
||||||
|
Tutorial/Triangle/Des_4;"2 Energy loaded."
|
||||||
|
Tutorial/Triangle/Des_5;"3 Energy loaded in total, triggering the effect."
|
||||||
|
Tutorial/Use;"Initiate"
|
||||||
|
Tutorial/Use/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Initiation will enter cooldown, i.e., Initiate (2) will not be available until the second turn."
|
||||||
|
Tutorial/Use/Des_2;"Click to trigger the effect and enter cooldown."
|
||||||
|
Tutorial/LoadFull;"Fully Loaded"
|
||||||
|
Tutorial/LoadFull/Des_1;"The effect is triggered when all slots of this Unit have been loaded with Energy."
|
||||||
|
Tutorial/LoadFull/Des_2;"Loading all slots with Energy will trigger the effect."
|
||||||
|
Tutorial/Charge;"Charge"
|
||||||
|
Tutorial/Charge/Des_1;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset.\n\nThe charging progress will <color=#FF8B25>remain</color> until triggered and any overflow <color=#FF8B25>will not be counted</color> towards the next charging progress."
|
||||||
|
Tutorial/Charge/Des_2;"The value represents how much more Energy is needed to reach the charging threshold."
|
||||||
|
Tutorial/Charge/Des_3;"Loading Energy accumulates the charging progress and triggers upon reaching the threshold."
|
||||||
|
Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."
|
1310
textmap/englishtextmap_unit/EnglishTextMap_Unit
Normal file
1310
textmap/englishtextmap_unit/EnglishTextMap_Unit
Normal file
File diff suppressed because it is too large
Load Diff
2
textmap/languagecommon/LanguageCommon
Normal file
2
textmap/languagecommon/LanguageCommon
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
LanguageCommon/ChineseSimplified;"简体中文"
|
||||||
|
LanguageCommon/English;"English"
|
Loading…
Reference in New Issue
Block a user