Lonestar/textmap/chinesetextmap_common/ChineseTextMap_Common
2024-01-24 23:54:02 +08:00

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Launcher/Title;"孤星猎人"
Launcher/NewGame;"新的游戏"
Launcher/Save;"存档"
Launcher/StartGame;"开始游戏"
Launcher/Continue;"继续游戏"
Launcher/GiveUp;"放弃此局游戏"
Launcher/Tutorial;"教程"
Launcher/Setting;"设置"
Launcher/NameList;"开发名单"
Launcher/Dic;"百科大全"
Launcher/Exit;"退出游戏"
Launcher/Survey;"问卷调查"
Launcher/DeleteProcessTile;"非常抱歉,由于内容更新,您当前的探险进程将被终止,请重新启航体验全新内容。\n补偿重骰次数+10。"
Launcher/SaveError;"部分存档数据损坏,读取错误。"
Launcher/SaveErrorSaveBackUp;"部分存档数据损坏,读取错误。\n\n已为您恢复至最近的数据。"
Energy;"能量"
BaseButton;"退出"
Confirm;"确认"
Cancel;"取消"
SaveDataPanel/Title;"存档"
SaveDataPanel/PlayTime;"游戏时间:{0}"
SaveDataPanel/LV;"协会等级:{0}"
SaveDataPanel/ConfirmDelete;"确定删除该存档吗?"
SaveDataPanel/Empty;"创建存档"
SaveDataPanel/DataName;"存档命名"
DicPanel/Title;"百科大全"
DicPanel/UnitAndTreasure;"部件与宝物"
DicPanel/PilotAndTalent;"驾驶员与天赋"
DicPanel/AchievementAndStatistic;"成就与统计"
AchievementPanel/Title;"成就"
StatisticDicPanel/Title;"统计"
StatisticDicPanel/Total;"统计总合"
StatisticDicPanel/TimeTotal;"总时间:{0}"
StatisticDicPanel/Win;"胜利次数:{0}"
StatisticDicPanel/Lose;"失败次数:{0}"
StatisticDicPanel/Unit;"部件解锁:{0}/{1}"
StatisticDicPanel/Treasure;"宝物解锁:{0}/{1}"
StatisticDicPanel/Pilot;"驾驶员解锁:{0}/{1}"
StatisticDicPanel/RandomTalent;"随机天赋解锁:{0}/{1}"
StatisticDicPanel/FastWin;"最快通关时间:{0}"
StatisticDicPanel/WinnerStrike;"最长连胜:{0}"
StatisticDicPanel/RerollTimes;"重骰使用次数:{0}"
StatisticDicPanel/BossCount;"击败的首领:{0}"
StatisticDicPanel/EnemyCount;"击败的敌人:{0}"
StatisticDicPanel/MaxLineTotal;"最高单列威力:{0}"
StatisticDicPanel/MaxRoundTotal;"最高单回合总威力:{0}"
StatisticDicPanel/Re;"撤退次数:{0}"
StatisticDicPanel/Coin;"获得的星币:{0}"
StatisticDicPanel/UnitGain;"获得的部件:{0}"
StatisticDicPanel/TreasureGain;"获得的宝物:{0}"
StatisticDicPanel/MostPilot;"最多胜利的驾驶员:{0}{1}次)"
StatisticDicPanel/BossFight;"首领连战完成:{0}"
DicPanel/Unit;"部件图鉴"
DicPanel/Treasure;"宝物图鉴"
DicPanel/Unlock;"已解锁:{0}/{1}"
DicPanel/Upgrade;"升级"
DicPanel/White;"普通"
DicPanel/Blue;"稀有"
DicPanel/Purple;"传说"
DicPanel/Event;"事件"
DicPanel/Talent;"天赋"
TutorialDic/SlotTile;"条目"
ShipSelectPanel/Title;"赏金猎人协会委派单"
ShipSelectPanel/TotalLV;"协会等级:{0}"
ShipSelectPanel/LeftTitle;"飞船录入"
ShipSelectPanel/CenterTitle;"人员录入"
ShipSelectPanel/RightTitle;"任务录入"
ShipSelectPanel/AniDes1;"亲爱的<color=#FFB580>赏金猎人</color>\n\n您即将踏上猎杀悬赏的旅程为了能享受优质的赏金协会服务请录入您的基础信息。"
ShipSelectPanel/AniDes2;"录入完毕,请确认您的信息无误。\n\n赏金猎人协会在此预祝您一路顺风最终成为传奇猎人归来。"
ShipSelectPanel/Start;"启航!"
ShipSelectPanel/Check;"当前没有选择驾驶员,无法启航。"
ShipSelectPanel/Info/LV;"等级:{0}"
ShipSelectPanel/Info/Unlock;"解锁等级:{0}"
ShipSelectPanel/Talent;"随机天赋:{0}/{1}"
ShipSelectPanel/PilotPool;"驾驶员图鉴"
ShipSelectPanel/TalentPool;"随机天赋图鉴"
ShipSelectPanel/Roll;"重骰:{0}"
ShipSelectPanel/RollDes;"重骰可以重新随机3名驾驶员及其天赋你可以指定其中1名驾驶员。\n\n每击败1个精英可获得3次重骰次数。\n通关可获得3次重骰次数。\n每层通关的进阶难度可额外获得1次重骰次数。"
ShipSelectPanel/Diffculty;"进阶模式"
ShipSelectPanel/DiffcultyNum;"进阶模式:{0}"
ShipSelectPanel/DiffcultyText;"进阶模式"
ShipSelectPanel/PilotDes;"每次会随机3名驾驶员需选择其中1名驾驶飞船。\n\n驾驶员的能力由<color=#DF925C>固有天赋</color>和<color=#4389E7>随机天赋</color>组成:\n<color=#DF925C>固有天赋</color>和驾驶员本身绑定。\n<color=#4389E7>随机天赋</color>则在所有已解锁的随机天赋中抽取。\n\n只有击败第1个精英敌人后驾驶员和随机天赋才会重新随机。"
ShipSelectPanel/DiffcultyString_1;"1.敌人拥有更高的伤害。"
ShipSelectPanel/DiffcultyString_2;"2.启航时受到损伤。"
ShipSelectPanel/DiffcultyString_3;"3.敌人拥有更高的耐久值。"
ShipSelectPanel/DiffcultyString_4;"4.商店贩卖物品的价格更高。"
ShipSelectPanel/DiffcultyString_5;"5.敌人拥有更高的生命值。"
ShipSelectPanel/DiffcultyString_6;"6.首领战斗后的回复奖励只回复上限的一半。"
ShipSelectPanel/DiffcultyString_7;"7.敌人进一步提升伤害。"
ShipSelectPanel/DiffcultyString_8;"8.最后阶段需击败2个首领且此战斗间隙不提供任何奖励。"
ShipSelectPanel/UnlockTitle;"下一级解锁:"
ShipSelectPanel/UnlockShip;"飞船×{0}"
ShipSelectPanel/UnlockPilot;"驾驶员×{0}"
ShipSelectPanel/UnlockRandomTalent;"随机天赋×{0}"
ShipSelectButton/HP;"血量:"
ShipSelectButton/Des;"特点:"
ShipSelectButton/UnitUnlock;"部件解锁"
ShipSelectButton/TreasureUnlock;"宝物解锁"
TalentPanel/Title;"选择驾驶员"
TalentPanel/Button;"选择"
TalentPanel/ButtonSelected;"重新选择"
TalentPanel/Talent;"固有天赋"
TalentPanel/RandomTalent;"随机天赋"
TalentPanel/Finish;"完成"
TalentPanel/TalentUnlock;"未解锁"
TalentPanel/TalentUnlockDes;"解锁等级:{0}"
TalentPanel/TalentEmptyTitle;"随机天赋"
TalentPanel/TalentEmptyDes;"从随机天赋库里选取"
PilotDicInfoPanel/Title;"图鉴"
PilotShowCasePanel/Title;"驾驶员"
PilotShowCasePanel/GeneralPilot;"通用"
PilotShowCasePanel/ShipPilot;"{0}"
TalentShowCasePanel/Title;"随机天赋"
TalentShowCasePanel/GeneralTalent;"通用"
TalentShowCasePanel/ShipTalent;"{0}"
PilotSelectPanel/Title;"选择驾驶员"
PilotSelectPanel/DifficultyDes;"该驾驶员已通关的最高进阶难度:{0}"
PilotSelectPanel/TimesDes;"该驾驶员已通关的次数:{0}"
TutorialPanel/Last;"上一页"
TutorialPanel/Next;"下一页"
EnergyPoint;"{0}点"
ESCPanel/Title;"设置"
ESCPanel/Exit;"返回主界面"
ESCPanel/HistoryBack;"返回记录选择"
ESCPanel/GiveUp;"放弃此局游戏"
ESCPanel/GiveUpCheckInfo;"确认放弃此局游戏吗?"
ESCPanel/ResetKey;"重置按键"
ESCPanel/ResetKeyCehck;"确认重置所有按键设置吗?"
ESCPanel/KeyRebind;"按键设置"
ESCPanel/Continue;"继续"
ESCPanel/System;"系统"
ESCPanel/Audio;"音频"
ESCPanel/MainAudio;"主音量"
ESCPanel/Music;"音乐"
ESCPanel/Sound;"音效"
ESCPanel/Screen;"画面"
ESCPanel/Text;"文本"
ESCPanel/Language;"语言"
ESCPanel/Game;"游戏性"
ESCPanel/Game/Operation;"操作"
ESCPanel/QuickSelectSort;"按排列数字快捷选取能量"
ESCPanel/QuickSelectShowNum;"在能量上方显示快捷选取的数字"
ESCPanel/Game/Info;"信息"
ESCPanel/SelectPowerShowShipTips;"装载能量时显示部件信息"
ESCPanel/ShowKeyWord;"展示术语的详细解释"
ESCPanel/ShowUnitColor;"部件角标:<color=#FF5951>攻击</color>/<color=#51FF59>辅助</color>"
ESCPanel/Yell;"敌方对话"
ESCPanel/PilotMono;"驾驶员对话"
ESCPanel/KeyboradShow;"显示快捷键"
ESCPanel/NotBattleRalateHide;"战斗中隐藏无关宝物"
ESCPanel/UpgradePreviewEnable;"默认展开升级预览"
ESCPanel/DoubleCheck;"关键操作启用二次确认"
ESCPanel/Game/Other;"其他"
ESCPanel/UsePowerCat;"小猫头能量的外观~"
ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~"
ESCPanel/SkipShowdownAnimation;"跳过对波动画"
ESCPanel/Aspect;"分辨率"
ESCPanel/FrameRate;"帧率"
ESCPanel/FrameRateNoLimit;"无限制"
ESCPanel/FullScreen;"全屏模式"
ESCPanel/FullScreenWindow;"无边框全屏"
ESCPanel/Window;"窗口模式"
ESCPanel/vSync;"垂直同步"
ESCPanel/CloseSomeVFX;"关闭部分特效(重启生效)"
ESCPanel/CloseSomeVFXDes;"如果在战斗中出现了崩溃,可以尝试关闭部分特效,以及降低帧率来改善这一问题。"
KeyRebindPanel/Title;"按键设置"
KeyRebindPanel/Order;"指令"
KeyRebindPanel/Keyboard;"键盘"
KeyRebindPanel/Gamepad;"手柄"
KeyRebindPanel/Reset;"重置"
KeyRebindPanel/PleaseEnterKey;"请点击想要设置的按键"
KeyRebindPanel/NotAllowedKeyNotice;"部分按键无法设置为快捷键"
KeyRebindPanel/KeyAlreadyUsedNotice;"该按键已被占用"
KeyRebindPanel/Button/Click;"点击"
KeyRebindPanel/Button/EnterBattle/EndTurn;"快捷确认"
KeyRebindPanel/Button/Cancel;"卸载部件/取消"
KeyRebindPanel/Button/Tab;"展开/关闭升级预览"
KeyRebindPanel/Button/Re;"暂时撤退"
KeyRebindPanel/Button/Option;"菜单"
KeyRebindPanel/Button/MoveUp;"飞船移动:上"
KeyRebindPanel/Button/MoveDown;"飞船移动:下"
KeyRebindPanel/Button/SelectShip;"选中己方飞船"
KeyRebindPanel/Button/SelectEnemyShip;"选中物品栏道具/敌方飞船"
KeyRebindPanel/Button/InventoryPageUp;"部件库翻页:上"
KeyRebindPanel/Button/InventoryPageDown;"部件库翻页:下"
KeyRebindPanel/Button/SelectLastPower;"选中最右侧能量"
KeyRebindPanel/Button/Num1;"选择第1个能量"
KeyRebindPanel/Button/Num2;"选择第2个能量"
KeyRebindPanel/Button/Num3;"选择第3个能量"
KeyRebindPanel/Button/Num4;"选择第4个能量"
KeyRebindPanel/Button/Num5;"选择第5个能量"
KeyRebindPanel/Button/Num6;"选择第6个能量"
KeyRebindPanel/Button/Num7;"选择第7个能量"
KeyRebindPanel/Button/Num8;"选择第8个能量"
KeyRebindPanel/Button/Num9;"选择第9个能量"
KeyRebindPanel/Button/Num0;"选择第10个能量"
CabinPanel/Search;"搜索悬赏单"
CabinPanel/Warp;"穿梭下个星系"
CabinRefitPanel/Refit;"改造"
CorePanel/Title;"能量原料"
CorePanel/Des;"战斗中自动生成的<color=#FF8B25>能量</color>由2种<color=#FF8B25>能量原料</color>随机组成:\n<color=#FF8B25>点数能量原料</color>1-9点\n<color=#FF8B25>颜色能量原料</color><color=#C9C9C9>白</color><color=#2792FF>蓝</color><color=#FF6000>橙</color>\n\n战斗中每回合会生成3个能量第1回合会额外生成1个手牌的上限为10个能量。"
BattleCorePanel/Create;"生成库"
BattleCorePanel/CreateDes;"待生成的能量原料,不足时由冷却库补充"
BattleCorePanel/CD;"冷却库"
BattleCorePanel/CDDes;"能量原料生成能量后会进入冷却库"
ShopPanel/Title;"商店"
ShopPanel/Free;"免费"
ShopPanel/Price;"{0}星币"
ShopPanel/Sold;"售出"
ShopPanel/Lack;"缺货"
ShopPanel/HPPrice;"{0}血量"
ShopPanel/Spend;"已花费:{0}"
ShopPanel/Refresh;"刷新商品"
ShopPanel/Steal;"盗窃"
ShopPanel/StealNotice;"你还可以盗窃物品,确定要退出商店吗?"
ShopPanel/StealRun;"闭店"
ShopPanel/Stealed;"失窃"
ShopPanel/Banner/CommonLeft_1;"一经售出"
ShopPanel/Banner/CommonRight_1;"概不退货"
ShopPanel/Banner/CommonLeft_2;"拒绝讲价"
ShopPanel/Banner/CommonRight_2;"爱要不要"
ShopPanel/Banner/CommonLeft_3;"宇宙好货"
ShopPanel/Banner/CommonRight_3;"只此一家"
ShopPanel/Banner/CommonLeft_4;"禁止斗殴"
ShopPanel/Banner/CommonRight_4;"违者必究"
ShopPanel/Banner/CommonLeft_5;"欢迎光临"
ShopPanel/Banner/CommonRight_5;"随意挑选"
ShopPanel/Banner/BountyLeft_1;"赏金协会"
ShopPanel/Banner/BountyRight_1;"为您服务"
ShopPanel/Banner/RareLeft_1;"珍品商店"
ShopPanel/Banner/RareRight_1;"童叟无欺"
ShopPanel/Banner/OffLeft_1;"清仓甩卖"
ShopPanel/Banner/OffRight_1;"最后一天"
ShopPanel/Banner/HPLeft_1;"不收星币"
ShopPanel/Banner/HPRight_1;"谨慎交易"
ShopPanel/Banner/FreeLeft_1;"免费酬宾"
ShopPanel/Banner/FreeRight_1;"先到先得"
ShopPanel/Banner/SlotRefitLeft_1;"优质改造"
ShopPanel/Banner/SlotRefitRight_1;"无与伦比"
PassEventPanel/Event;"进入事件"
VacationEventPanel/Title;"度假天数:{0}"
VacationEventPanel/EventDays;"{0}天"
VacationEventPanel/Notice;"耗时更长的度假事件往往更有价值"
VacationEventPanel/Notice/DaysNotEoughTitle;"度假天数不足!"
VacationEventPanel/EventTag/Unknown;"未知"
VacationEventPanel/EventTag/ShipUnit;"部件"
VacationEventPanel/EventTag/Treasure;"宝物"
VacationEventPanel/EventTag/StarCoin;"星币"
VacationEventPanel/EventTag/Upgrade;"升级"
VacationEventPanel/EventTag/Expansion;"负载"
VacationEventPanel/EventTag/Material;"能量原料"
VacationEventPanel/EventTag/Repaire;"修理"
VacationEventPanel/EventTag/Shop;"商店"
VacationEventPanel/EventTag/Shield;"护盾"
VacationEventPanel/EventTag/SlotRefit;"改造"
VacationEventPanel/EventTag/Move;"燃料"
VacationEventPanel/EventTag/Exchange;"换位"
VacationEventPanel/BountyEventTitle;"呼叫支援"
VacationEventPanel/StillHaveDays;"您还有度假天数未使用完,天数不会保留至下次度假,确定要结束度假吗?"
VacationEventPanel/Continue;"结束度假"
VacationEventPanel/Refresh;"刷新"
NoticeCell/Title;"蓄势待发"
NoticeCell/Des;"下一回合将会发动猛烈的进攻!"
BreakCell/Normal/TipsTitle;"耐久值:{0}"
BreakCell/Normal/TipsDes;"对波结束时每1列失败均会削减1点耐久。\n\n耐久为0时飞船陷入瘫痪停止行动1回合。"
BreakCell/Break/TipsTitle;"耐久值归0瘫痪"
BreakCell/Break/TipsDes;"对波结束时每1列失败均会削减1点耐久耐久为0时飞船陷入瘫痪\n\n飞船瘫痪时无法行动将在下回合恢复所有耐久"
BreakCell/Normal/BreakNoticePreview;"-即将瘫痪-"
BreakCell/Normal/BreakNotice;"-瘫痪中-"
ShipMoveCell/Base/Title;"飞船移动"
ShipMoveCell/Base/Des;"消耗燃料每回合只能使用1次\n可以选择上下任意方向使飞船移动1格"
ShipMoveCell/Base/TalentEnemyMoveTitle;"控制芯片"
ShipMoveCell/Base/TalentEnemyMoveDes;"每场战斗可以免费移动敌方1次"
ShipMoveCell/Notice/NoMoveTitle;"燃料耗尽"
ShipMoveCell/Notice/NoMoveDes;"当前燃料点数不足,无法移动!"
ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"无法移动"
ShipMoveCell/Notice/TalentEnemyNoMoveDes;"本场战斗已经移动过敌方1次"
ShipMoveCell/Notice/TurnOnceTitle;"已移动"
ShipMoveCell/Notice/TurnOnceDes;"每回合仅可移动1次"
ShipExchangeCell/Title;"部件换位"
ShipExchangeCell/Des;"在战斗中可以选择任意部件进行位置交换。\n-当前次数:{0}/{1}"
WantedPanel/Wanted;"悬赏令"
WantedPanel/StartBattle;"开始战斗"
WantedPanel/Name;"罪犯:"
WantedPanel/Ship;"飞船:"
WantedPanel/Danger;"危险类别:"
WantedPanel/Danger/Low;"<color=#D58F16>爪牙</color>"
WantedPanel/Danger/Mid;"<color=#D65017>精英</color>"
WantedPanel/Danger/High;"<color=#FA1B1B>首领</color>"
WantedPanel/Des;"简介:"
WantedPanel/Reward;"赏金:"
WantedPanel/KeyUnit;"部件情报"
WantedPanel/KeyUnitLack;"无特殊部件"
WantedPanel/CheckInfo;"飞船负载还未到达上限,且背包里还有可装备的部件,确定进入战斗吗?"
InventoryPanel/Cannon;"攻击部件"
InventoryPanel/Support;"辅助部件"
InventoryPanel/Upgrade;"升级预览"
InventoryPanel/LoadLimit;"负载:{0}"
InventoryPanel/LoadLimitDes;"飞船的<color=#FFFE51>当前负载</color>和<color=#FFFE51>负载上限</color>,飞船装备的部件负载之和无法超过负载上限。"
InventoryPanel/Notice/Title;"负载已达上限"
InventoryPanel/Notice/Des;"当前飞船的负载不足以装备该部件。"
WantedProcessChangePanel/Tile;"晋升"
WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>"
WantedProcessChangePanel/DesUp;"作为<color=#FFFE51>{0}</color>,您已经完成以下罪犯的悬赏。"
WantedProcessChangePanel/DesDown;"协会已将您提升为<color=#FFFE51>{0}</color>。"
WantedProcessChangePanel/Button;"前往新的星系"
Tips/EquiptLimit;"负载"
Tips/SlotLimit;"槽位"
Tips/White;"普通 "
Tips/Blue;"稀有 "
Tips/Purple;"传说 "
Tips/Cannon;"<sprite="common" name=cannon>攻击部件"
Tips/Support;"<sprite="common" name=support>辅助部件"
Tips/Treasure;"宝物"
ProcessOverPanel/WinTile;"胜利!传奇!"
ProcessOverPanel/LoseTile;"失败…!"
ProcessOverPanel/PhaseLV_1;"一星猎人"
ProcessOverPanel/PhaseLV_2;"二星猎人"
ProcessOverPanel/PhaseLV_3;"三星猎人"
ProcessOverPanel/PhaseLV_4;"传奇猎人"
ProcessOverPanel/Fail;"失败"
ProcessOverPanel/Succ;"传奇猎人"
ProcessOverPanel/Close;"继续"
ProcessOverPanel/ProcessStatistics;"结算数据"
ProcessOverPanel/LV;"等级:{0}/{1}"
ProcessOverPanel/Reroll;"重骰次数+{0}"
ProcessOverPanel/Time;"游戏时间"
ProcessOverPanel/Ship;"驾驶飞船"
ProcessOverPanel/Difficulty;"难度"
ProcessOverPanel/DifficultyUnlock;"(<color=#FFFE51>解锁{0}</color>)"
ProcessOverPanel/RareCount;"{0}(<color=#C9C9C9>{1}</color>/<color=#2792FF>{2}</color>/<color=#FF6000>{3}</color>)"
ProcessOverPanel/Enemy;"击败罪犯"
ProcessOverPanel/EnemyBoss;"击败首领"
ProcessOverPanel/EnemyBossEmpty;"无"
ProcessOverPanel/Unit;"获得部件"
ProcessOverPanel/Treasure;"获得宝物"
ProcessOverPanel/Coin;"获得总星币"
ProcessOverPanel/LineMax;"单列最高威力"
ProcessOverPanel/TotalMax;"单回合最高总威力"
ProcessOverPanel/Re;"撤退次数"
ProcessOverPanel/Unlock;"解锁"
ProcessOverUnlockPanel/Title;"新的解锁!"
ProcessOverUnlockPanel/Next;"下一个"
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"选择合适的部件放置"
BaseHandleUnitPanel/CheckCancel;"确定要退出吗?"
CheckConfirm/NotAgain;"本次游戏不再弹出该提示"
ChoicePanel/Title;"选择"
ChoicePanel/Back;"返回"
BountyPanel/Title;"悬赏完成"
BountyPanel/Escape;"跳过奖励"
BountyPanel/EscapeCheckInfo;"确定要跳过当前奖励吗?"
BountyCell/BountyChoiceCell/Des;"选择1个部件获得"
BountyCell/BountyCoinCell/Des;"星币×{0}"
BountyCell/BountyEventCell/Des;"事件:{0}"
BountyCell/BountyExpansionCell/Des;"飞船负载上限+1"
BountyCell/BountyRestoreCell/Des;"回复所有血量与燃料"
BountyCell/BountyRestoreCellHalf/Des;"回复1/2血量与燃料"
BountyCell/BountyCorePointCell/Des;"点数能量原料:{0}"
BountyCell/BountyExtraDaysCell/Des;"度假天数×{0}"
BountyCell/BountyMoveCell/Des;"燃料×{0}"
BountyCell/BountyTreasureCell/Des;"宝物:{0}"
BountyCell/BountyTreasureChoiceCell/Des;"选择1个宝物获得"
BountyCell/BountyTalentChoiceCell/Des;"选择1个天赋获得"
PowerColor/White;"白色"
PowerColor/Blue;"蓝色"
PowerColor/Purple;"橙色"
UnitData/SlotRefit_White;"改造:新增白色槽位"
UnitData/SlotRefit_Blue;"改造:新增蓝色槽位"
UnitData/SlotRefit_Purple;"改造:新增橙色槽位"
UnitData/SlotRefit_AddHeighest;"改造:复制颜色最高槽位"
UnitData/SlotRefit_AddLowest;"改造:复制颜色最低槽位"
UnitData/SlotRefit_RemoveHighest;"改造:移除颜色最高槽位"
UnitData/SlotRefit_RemoveLowest;"改造:移除颜色最低槽位"
UnitData/SlotRefit_DemoteHighest;"改造:降低颜色最高槽位"
UnitData/SlotRefit_AddEquiptLimit;"改造:负载+1"
UnitData/SlotRefit_SubEquiptLimit;"改造:负载-1"
UnitData/SlotRefit_Duplicate;"改造复制上1个改造"
UnitData/SlotRefit_AddPowerAdded;"改造在战斗中拥有1点功率"
UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位"
BattlePanel/EndTurn;"结束回合"
BattlePanel/Core;"能量原料"
BattlePanel/PreviewPower;"生成能量预览"
BattlePanel/Notice/ColorTitle;"能量颜色等级不足"
BattlePanel/Notice/ColorDes;"能量颜色小于槽位颜色(<color=#FF6000>橙色</color>><color=#2792FF>蓝色</color>><color=#C9C9C9>白色</color>"
BattlePanel/Notice/NoSlotTitle;"部件无空槽位"
BattlePanel/Notice/NoSlotDes;"部件没有可装载能量的空槽位"
BattlePanel/CheckEndTurn;"确定要结束回合吗?"
BattlePanel/CurrentTurn;"第{0}回合"
HistoryPanel/Title;"历史记录"
HistoryPanel/Time;"时间"
HistoryPanel/Ship;"飞船"
HistoryPanel/Pilot;"驾驶员"
HistoryPanel/Difficulty;"进阶等级"
HistoryPanel/Result;"结果"
HistoryPanel/Detail;"查看详情"
HistoryPanel/Back;"返回"
HistoryPanel/BossFight;"首领连战"
HistoryPanel/BossFightCompleted;"首领连战完成!"
HistoryPanel/Clear;"清除所有记录"
HistoryPanel/ClearLose;"清除失败记录"
HistoryPanel/ClearSingleCheck;"确认要清除这条历史记录吗?"
HistoryPanel/ClearCheck;"确认要清除所有历史记录吗?"
HistoryPanel/ClearLoseCheck;"确认要清除失败历史记录吗?"
HistoryPanel/DataNotUsed;"记录已过期,无法查看。"
HistoryPanel/Last;"上一条记录"
HistoryPanel/Next;"下一条记录"
HistoryBossFight/Current;"当前进度:{0}/{1}"
BattleTips/Win;"胜利"
BattleTips/Lose;"失败"
BattleTips/PlayerTurn;"玩家回合"
BattleTips/EnemyTurn;"敌方回合"
BattleTips/BattleEvent;"突发情况"
Unit;"部件"
Ship/CellLoad_Cannon;"攻击部件"
Ship/CellLoad_Support;"辅助部件"
Ship/CellLoad_Both;"攻击部件\n辅助部件"
Core/Point;"点数能量原料:{0}"
Core/Color;"颜色能量原料:{0}"
Core/Info/Point/NormalAdd;"获得点数能量原料:{0}"
Core/Info/Color/NormalAdd;"获得颜色能量原料:{0}"
Core/Info/Point/NormalRemove;"移除点数能量原料:{0}"
Core/Info/Color/NormalRemove;"移除颜色能量原料:{0}"
Core/Info/Point/BattleAdd;"获得点数能量原料:{0}"
Core/Info/Point/BattleReset;"改变点数能量原料:{0}"
Core/Info/Color/BattleAdd;"获得颜色能量原料:{0}"
Core/Info/Color/BattleReset;"改变颜色能量原料:{0}"
Core/Info/Point/BattleRemove;"移除点数能量原料:{0}"
Core/Info/Color/BattleRemove;"移除颜色能量原料:{0}"
CommonTips/RewardTag/StarCoin;"星币"
CommonTips/RewardTag/Treasure;"随机宝物"
CommonTips/RewardTag/TreasureChoice;"宝物选择"
CommonTips/RewardTag/UnitChoice;"部件选择"
CommonTips/RewardTag/Expansion;"负载上限增加"
CommonTips/RewardTag/Material;"能量原料"
CommonTips/RewardTag/Restore;"修理/燃料"
CommonTips/RewardTag/Legend;"成为传奇赏金猎人"
CommonTips/RewardTag/Move;"燃料"
CommonTips/BannerPanel/HP;"生命值,若归零则游戏失败。"
CommonTips/BannerPanel/Shield;"护盾值,进入战斗后提供额外的伤害抵挡值。"
CommonTips/BannerPanel/Exchange;"换位次数,战斗中可以对部件进行位置交换的次数。"
CommonTips/BannerPanel/StarCoin;"星币,宇宙中的硬通货币。"
CommonTips/BannerPanel/Move;"燃料在战斗中消耗燃料可以使飞船移动1次。"
CommonTips/BannerPanel/ESC;"系统设置按钮"
CommonTips/BannerPanel/Time;"本局游戏时长"
CommonTips/BannerPanel/Phase;"赏金猎人的职业生涯分为3个阶段\n\n<color=#C9C9C9>一星猎人</color> | <color=#2792FF>二星猎人</color> | <color=#FF6000>三星猎人</color>\n\n每个阶段都需要逮捕<color=#FF8B25>4名</color>悬赏对象。"
CommonTips/BannerPanel/Re;"暂时撤退,回到战斗前的状态。"
CommonTips/BannerPanel/ShowUpgrade;"升级预览按钮,点击可显示当前浏览部件的升级版本"
NameListPanel/DesignAndDev;"设计与开发"
NameListPanel/DesignAndDevName1;"杨嘉熙"
NameListPanel/DesignAndDevName2;"郑增凯"
NameListPanel/MusicAndSound;"音乐与音效"
NameListPanel/MusicAndSoundName1;"葱油饼社長"
NameListPanel/Narrate;"故事"
NameListPanel/NarrateName;"马桶盖子"
NameListPanel/MusicPack;"音乐制作"
NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室"
NameListPanel/Thank;"特别鸣谢"
NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师"
NameListPanel/Publisher;"发行商"
Event/StarCoin;"星币"
Race/Human;"人类"
Race/AI;"智械"
Race/Animal;"兽族"
Race/Treant;"树人"
Race/All;"全部"
TestTimerPanel/TimeOutTitle;"时间到…挑战失败!"
DEMO/ToPlayer;"感谢您游玩孤星猎人DEMO制作组正在拼命开发中\n\n添加愿望单就是对我们的最大支持祝您游戏愉快"
DEMO/Difficulty;"正式版将推出进阶难度,敬请期待"
DEMO/Unlock;"正式版将开放所有解锁内容"
DEMO/LV;"协会等级:{0}\nDEMO上限等级5"
DEMO/ProcessOverLVLimit;"已经达到DEMO等级上限{0},敬请期待正式版发售解锁更高等级!"