Lonestar/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips
2024-01-24 23:54:02 +08:00

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Days/Title;"Vacation Days acquired: {0}"
BountyPanel/CloseTitle;"Cannot skip"
BountyPanel/CloseDes;"There are unfinished events"
Talent/DayDreamer;"Are you sure you want to exchange {0} Star Coins for {1} day(s) to complete the event?"
Talent/FreeVacation;"Talent triggered: \nRestore the number of days required for this event."
Talent/CoinNoEnough;"Insufficient Star Coins!"
Talent/ButtonHoverResetPoint;"You lost 2 Star Coin and the Resource Points are randomly redistributed."
Property/HP;"HP"
Property/MaxHP;"Max HP"
Property/Shield;"Shield"
Property/Move;"Fuel"
Property/Exchange;"Swap Chance"
Property/NoDamage;"Immune"
ESCTips/100;"Association Tips: Longer vacation events are often more valuable."
ESCTips/101;"Association Tips: The available pilots and random Talents will refresh after you defeat the first elite."
ESCTips/102;"Association Tips: When you are in trouble, don't hesitate to use Call for Support."
ESCTips/103;"Association Tips: The number of Unit slots is also limited (6 at most)."
ESCTips/104;"Association Tips: The Energy Points range from 1 to 9."
ESCTips/105;"Association Tips: There are 3 levels of rarity: Common (White), Rare (Blue), and Legendary (Orange)."
ESCTips/106;"Association Tips: We have preset a lot of shortcut keys for you. You can view them in Key Settings."
ESCTips/107;"Association Tips: We offer two control methods. 1: keyboard + mouse, 2: controller. Choose the one you prefer!"
ESCTips/108;"Association Tips: Generally, there are 3 copies of each Common Unit, 2 copies of each Rare Unit in the universe, and each Legendary Unit is unique."
ESCTips/109;"Association Tips: The icon in the upper right corner of a Unit can help you distinguish its type and upgrade status. You can choose your favorite display mode in the settings."
ESCTips/110;"Association Tips: The game is too easy for you? Challenge the boss in a continuous battle in History!"
ESCTips/111;"Association Tips: Generally, the order in which multiple Units take effect typically follows a pattern from bottom to top and from left to right."
SkillTextFlow/Sleep;"Hibernate"
SkillTextFlow/Disable;"Invalid"
SkillTextFlow/Enable;"Activate"
SkillTextFlow/Strengh;"Enhance"
SkillTextFlow/PowerAdded;"Power Boost"
SkillTextFlow/Clear;"Clear"
SkillTextFlow/Equal;"Draw"
SkillTextFlow/Charge;"Charging"
SkillTextFlow/Skill_ControlCenter1;"Charging Energy... Preparing for activation next round..."
SkillTextFlow/Skill_ControlCenter2;"Charging complete. Crush you all!"
SkillTextFlow/9512_1;"Self-destruction Countdown"
CheckConfirm/LoadNoEffectNotice;"Loading this Unit will bring no effect. Are you sure you want to load it?"
CheckConfirm/LoadNoEffectNoticeOverclock;"Overlock effect can only be triggered after the point of <color=#FF8B25>Singular</color> Energy reaches the Overlock threshold.\n\nThe Energy hasn't reached the Overclock threshold and will bring no effect. Are you sure you want to load it?"
CheckConfirm/EndTurnUseUnit;"You still have Units that can be initiated. Are you sure you want to end this turn?"
Notice/MaxPointTitle;"The Energy Point ranges from 1 to 9, and the generated Energy Point cannot exceed 9."
CheckConfirm/CallForHelpNotice;"After entering the next galaxy, all Call for Support chances will be reset by Multiple Support. And you still have Call for Support chances to use, are you sure you want to do this?"