commit b0fe861612679d9a88e5da85bfa2d657b2033de4 Author: 筱傑 Date: Wed Jan 24 23:54:02 2024 +0800 2024-01-22 diff --git a/README.md b/README.md new file mode 100644 index 0000000..9c09dbe --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +# Lonestar Assets + +- csv +- textmap +- \ No newline at end of file diff --git a/csv/achievement/Achievement b/csv/achievement/Achievement new file mode 100644 index 0000000..4af52e6 --- /dev/null +++ b/csv/achievement/Achievement @@ -0,0 +1,55 @@ +ID,CountLimit,Stats,Name,Name_,Des,Des_,ImagePath,UnlockPath +int,int,string,string,void,string,void,string,string +11001,1,,AchName/ThanksForPlaying,感谢游玩,AchDes/ThanksForPlaying,观看开发者名单。,thanks_for_play,thanks_for_play_unlock +,,,,,,,, +12001,1,,AchName/Win_Shield,护盾大师,AchDes/Win_Shield,使用护盾号通关游戏。,ship_shield,ship_shield_unlock +12002,1,,AchName/Win_Space,空间大师,AchDes/Win_Space,使用空间号通关游戏。,ship_space,ship_space_unlock +,,,,,,,, +13001,5,pilot_use_num,AchName/Win_PilotNum_0,初窥门径,AchDes/Win_PilotNum_0,使用5名不同的驾驶员通关游戏。,polit_5,polit_5_unlock +13002,15,pilot_use_num,AchName/Win_PilotNum_1,登堂入室,AchDes/Win_PilotNum_1,使用15名不同的驾驶员通关游戏。,polit_15,polit_15_unlock +13003,25,pilot_use_num,AchName/Win_PilotNum_2,孤星大师,AchDes/Win_PilotNum_2,使用25名不同的驾驶员通关游戏。,polit_25,polit_25_unlock +13004,1,,AchName/Win_NormalUnit,普通的一天,AchDes/Win_NormalUnit,在只装备普通部件的情况下通关游戏。,common_unit,common_unit_unlock +13005,1,,AchName/Win_OnlyCannon,莽夫,AchDes/Win_OnlyCannon,在只装备普通部件的情况下通关游戏。,all_attack_unit,all_attack_unit_unlock +13006,4,pilot_dev_num,AchName/Win_Family,开发组成员,AchDes/Win_Family,使用动动、汤圆、金金、咖啡通关游戏。,mathtide,mathtide_unlock +13007,1,,AchName/Win_NoRe,一往无前,AchDes/Win_NoRe,在不使用暂时撤退的情况下通关游戏。,no_retreat,no_retreat_unlock +13008,1,,AchName/Win_TimeLimit,我赶时间,AchDes/Win_TimeLimit,在20分钟内通关游戏。,short_time,short_time_unlock +13009,1,,AchName/Win_1Hp,惊险刺激,AchDes/Win_1Hp,以1点血量通关游戏。,hp_1,hp_1_unlock +13010,1,,AchName/Win_Difficulty8,进阶8,AchDes/Win_Difficulty8,通关进阶难度8。,advance_8,advance_8_unlock +,,,,,,,, +14001,1,,AchName/Win_BossFight,无敌,AchDes/Win_BossFight,通关BOSS连战。,legend,legend_unlock +,,,,,,,, +15001,100,roll_num,AchName/Win_Reroll,骰子大师,AchDes/Win_Reroll,使用重骰随机驾驶员100次。,dice_master,dice_master_unlock +,,,,,,,, +16001,1,,AchName/Enemy_Moon,最佳新人,AchDes/Enemy_Moon,击败月隐号。,boss_moon_shadow,boss_moon_shadow_unlock +16002,1,,AchName/Enemy_Order,我说了算!,AchDes/Enemy_Order,击败秩序号。,boss_order,boss_order_unlock +16003,1,,AchName/Enemy_Wings,精算大师!,AchDes/Enemy_Wings,击败蝉翼号。,boss_cicada_wing,boss_cicada_wing_unlock +16004,1,,AchName/Enemy_Destroyer,我的部件!,AchDes/Enemy_Destroyer,击败毁灭者号。,boss_destroyer,boss_destroyer_unlock +16005,1,,AchName/Enemy_X,宝具无效!,AchDes/Enemy_X,击败X-飞鸟号。,boss_X_bird,boss_X_bird_unlock +16006,1,,AchName/Enemy_Apocalypse,战胜文案!,AchDes/Enemy_Apocalypse,击败启示录号。,boss_apocalypse,boss_apocalypse_unlock +16007,1,,AchName/KillBossOneTurn,简单游戏,AchDes/KillBossOneTurn,在第一回合击败最终首领。,easy_game,easy_game_unlock +,,,,,,,, +17001,1,,AchName/TreasureNum,屏幕放不下了,AchDes/TreasureNum,单局游戏获得30个宝物。,treasure,treasure_unlock +17002,1,,AchName/CoinNum,富豪,AchDes/CoinNum,拥有100星币。,rich,rich_unlock +,,,,,,,, +17004,1,,AchName/SameUnit,怎么老是你,AchDes/SameUnit,拥有3个一样的部件。,same_unit,same_unit_unlock +17005,1,,AchName/ClearShopItem,让开,老板来消费了,AchDes/ClearShopItem,清空一个商店的所有物品。,buy_all,buy_all_unlock +17006,1,,AchName/OneCore,唯一,AchDes/OneCore,仅拥有1个点数原料或颜色原料。,one_material,one_material_unlock +,,,,,,,, +18001,1,,AchName/SlotLimit,糟糕,被你发现上限了,AchDes/SlotLimit,装备1个拥有6个槽位的部件。,slot_6,slot_6_unlock +,,,,,,,, +19001,1,,AchName/RoundNum,难缠的对手,AchDes/RoundNum,单场战斗达到10个回合。,turn_10,turn_10_unlock +19002,1,,AchName/WhyILose,凭什么算我输了?,AchDes/WhyILose,和敌人同归于尽。,perish_together,perish_together_unlock +19003,1,,AchName/OverPower,这个光好刺眼,AchDes/OverPower,对波时单列威力达到150。,strength_150,strength_150_unlock +,,,,,,,, +20001,1,,AchName/RuleBreaker,不讲武德,AchDes/RuleBreaker,在一场战斗造成100点非对波伤害。,damage_100,damage_100_unlock +,,,,,,,, +21001,1,,AchName/LoadNum,再装一些,AchDes/LoadNum,一回合装载15个能量。,load_15,load_15_unlock +21002,1,,AchName/CreateNum,生生不息,AchDes/CreateNum,一回合使用部件生成10个能量。,generate_15,generate_15_unlock +21003,1,,AchName/MoveNum,我漏油了?,AchDes/MoveNum,一回合消耗3点燃料。,fuel_3,fuel_3_unlock +21004,1,,AchName/UseNum,鼠标耐久-6,AchDes/UseNum,一回合发动10次。,mouse_click,mouse_click_unlock +21005,1,,AchName/DestroyNum,摧毁一切!,AchDes/DestroyNum,一回合摧毁5个部件。,destroy_6,destroy_6_unlock +21006,1,,AchName/AddedNum,你等着!等我有十…五十点功率的时候!,AchDes/AddedNum,单个攻击部件拥有50点或以上功率。,power_50,power_50_unlock +,,,,,,,, +22001,1,,AchName/BeatIt,暴打,AchDes/BeatIt,使用拆卸工-憨憨击败涡轮号。,turn_break,turn_break_unlock +22002,1,,AchName/212121,赌神,AchDes/212121,与21点号对波时,自身3个列威力均达到21点。,blackjack,blackjack_unlock +22003,1,,AchName/OnePunch,吃我一拳,AchDes/OnePunch,第一回合击败一拳号。,one_punch,one_punch_unlock diff --git a/csv/battleevent/BattleEvent b/csv/battleevent/BattleEvent new file mode 100644 index 0000000..8e3b3d3 --- /dev/null +++ b/csv/battleevent/BattleEvent @@ -0,0 +1,27 @@ +ID,Name,Name_,InGame,Pros,Des,Des_,Effect,Effect_,Args,ExtraInfo,SkillPath,Sprite,BanEnemyIDs,BanPhases +int,string,void,bool,int[],string,void,string,void,int[],string,string,string,int[],int[] +10001,BattleEvent/SecretTreasure_Name,神秘的宝物,,;7;;77;;;,BattleEvent/SecretTreasure_Des,一个神秘的亮光附着在了某个部件上,隐约能感觉到这是一个宝物。,BattleEvent/SecretTreasure_Effect,战斗开始时,使随机部件获得秘宝。,,,BE_ScrectTreasure,treasure_arrival,, +10002,BattleEvent/AllDouble_Name,电磁场,,;7;;77;;;,BattleEvent/AllDouble_Des,强大的电磁场出现时,所有的威力都会被增强。,BattleEvent/AllDouble_Effect,第2回合开始时,双方所有攻击部件获得威力翻倍。,,,BE_AllDouble,electromagnetic_field,;201;;415;;706;;;, +10003,BattleEvent/SupportLoadDamage_Name,支援僚机,,;7;;;,BattleEvent/SupportLoadDamage_Des,协会的支援僚机正好在附近,要好好利用吗?,BattleEvent/SupportLoadDamage_Effect,战斗开始时,在随机空位装备1个80805|1。,;80805;;1;;;,,BE_EquiptEmpty,support_ship,;410;;411;;415;;706;;;,;8;;9;;10;;; +10004,BattleEvent/RoundWinCoin_Name,看戏的公子哥,,;7;;77;;;,BattleEvent/RoundWinCoin_Des,一位路过的公子哥很兴奋的看你和罪犯的对波决斗,并准备撒币。,BattleEvent/RoundWinCoin_Effect,若在第{0}回合开始前将敌方击败,则获得{1}星币。,;3;;10;;;,,BE_RoundWinCoin,rich_boy,;411;;416;;;,;2;;; +10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时,在随机空位装备1个80806|1。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;; +10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;, +10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;, +10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;708;;811;;;, +10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;; +10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;; +10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,, +10012,BattleEvent/ExtraDays_Name,速战速决,,;7;;77;;;,BattleEvent/ExtraDays_Des,正在搭你便船的协会人员现在有急事,只要你尽快解决战斗,他愿意给你批额外的假期。,BattleEvent/ExtraDays_Effect,你下次度假获得了{0}天额外的假期,每在战斗中消耗1回合,便减少1天。,;5;;;,,BE_ExtraDays,quick_fight,;416;;;, +10013,BattleEvent/StopFight_Name,临时休战协议,,;7;;;,BattleEvent/StopFight_Des,协会根据宇宙规则起草了一份临时休战协议,任何人都不能拒绝。,BattleEvent/StopFight_Effect,战斗开始时,在随机空位装备1个80807|1。,;80807;;1;;;,,BE_EquiptEmpty,truce,;706;;704;;;,;0;;1;;; +10014,BattleEvent/SoftSpace_Name,软化空间,,;77;;;,BattleEvent/SoftSpace_Des,在这个空间飞船的外壳都被软化了!,BattleEvent/SoftSpace_Effect,双方造成的伤害时,额外造成{0}点伤害。,;5;;;,,BE_SlotSpace,soften_space,;203;;415;;417;;508;;509;;511;;512;;702;;706;;805;;;, +10015,BattleEvent/F2_Name,神圣的F2,,;7;;77;;;,BattleEvent/F2_Des,神圣的F2连接着我们!,BattleEvent/F2_Effect,回合开始时,使随机部件获得连锁。,,,BE_F2,holy_f2,;706;;;, +10016,BattleEvent/ColorChaos_Name,视觉错乱,,;7;;77;;;,BattleEvent/ColorChaos_Des,这个地方颜色不太稳定。,BattleEvent/ColorChaos_Effect,对波结束时,使手牌中的[橙色]能量变为[白色],[白色]能量变为[橙色]。,,,BE_ColorChaos,visual_disturbance,;706;;;, +10017,BattleEvent/Mabaoguo_Name,去骗!去偷袭!,,;7;;77;;;,BattleEvent/Mabaoguo_Des,现在的年轻人,不讲武德。,BattleEvent/Mabaoguo_Effect,玩家可以先进行第0回合,该回合只生成1个能量。,,,BE_Mabaoguo,sneak_attack,;206;;512;;;, +10018,BattleEvent/ShopSave_Name,保护商人,,;7;;;,BattleEvent/ShopSave_Des,开战时,有一个冒失的商人闯入了战区,他请求你的保护。,BattleEvent/ShopSave_Effect,战斗开始时,在随机空位装备1个80808|1。,;80808;;1;;;,,BE_EquiptEmpty,protective_capsule,,;0;;1;;; +10019,BattleEvent/CoinLeak_Name,破损的星币仓,,;7;;77;;;,BattleEvent/CoinLeak_Des,敌人的星币仓漏了,正在紧急修补中,机会难得,快开火。,BattleEvent/CoinLeak_Effect,第2回合开始前,对敌方每造成1点伤害,获得1星币。,,BattleEvent/CoinLeak_ExtraInfo,BE_CoinLeak,broken_starcoin_capsule,;103;;105;;201;;204;;411;;;,;0;;8;;9;;10;;; +10020,BattleEvent/UnitTest_Name,部件测试,,;7;;;,BattleEvent/UnitTest_Des,协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。,BattleEvent/UnitTest_Effect,战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。,,,BE_UnitTest,unit_try_out,;411;;415;;512;;702;;706;;708;;710;;811;;;,;0;;1;;2;;; +10021,BattleEvent/SimpleColor_Name,简色主义,,;7;;77;;;,BattleEvent/SimpleColor_Des,简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。,BattleEvent/SimpleColor_Effect,若每回合使用的手牌能量颜色不超过2种,战斗结束后,可以选择1个颜色能量原料进行移除。,,,BE_SimpleColor,simple_color,;706;;;, +10022,BattleEvent/ExchangePower_Name,换位激荡,,;77;;;,BattleEvent/ExchangePower_Des,空间的能量要抑制不住了!,BattleEvent/ExchangePower_Effect,攻击部件换位后,获得{0}点威力。,;2;;;,,BE_ExchangePower,spatial_turbulence,,;8;;9;;10;;; +10023,BattleEvent/ShopLocation_Name,折跃定位,,;77;;;,BattleEvent/ShopLocation_Des,一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!,BattleEvent/ShopLocation_Effect,战斗开始时,使随机{0}个部件获得折跃定位。,;3;;;,,BE_ShopLocation,shop_location,;512;;;,;0;;1;;; +10024,BattleEvent/ExchangeToMove_Name,燃料补充,,;77;;;,BattleEvent/ExchangeToMove_Des,嗯……换位了以后能补充燃料,这很合理吧?,BattleEvent/ExchangeToMove_Effect,在第1回合中,换位后可以回复1点燃料。,,,BE_ExhcangeToMove,exchange_to_fuel,,;0;;1;;; +10025,BattleEvent/CheckLoad_Name,协会检修,,;77;;;,BattleEvent/CheckLoad_Des,协会非要在这时候例行检查你的部件!在此期间最好不要装载能量!,BattleEvent/CheckLoad_Effect,战斗开始时,使随机部件获得协会检修。,,,BE_CheckLoad,unit_inspection,;706;;512;;;, diff --git a/csv/bossfight/BossFight b/csv/bossfight/BossFight new file mode 100644 index 0000000..f38f6c0 --- /dev/null +++ b/csv/bossfight/BossFight @@ -0,0 +1,103 @@ +ID,BossLV,Name_,InGame,HP,BreakCount,ShipDataPath,KeyUnitIDs,KeyUnitLVs +int,int,void,bool,int,int,string,int[],int[] +301,1,幽灵号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Ghost_1,;92002;;;,;2;;; +301,2,幽灵号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Ghost_2,;92002;;;,;2;;; +301,3,幽灵号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_3,;92002;;;,;2;;; +301,4,幽灵号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_4,;92002;;;,;2;;; +301,5,幽灵号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_5,;92002;;;,;2;;; +,,,,,,,, +302,1,八爪鱼号,,170,7,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_1,;91031;;91033;;;,;2;;2;;; +302,2,八爪鱼号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_2,;91031;;91033;;;,;2;;2;;; +302,3,八爪鱼号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_3,;91031;;91033;;;,;2;;3;;; +302,4,八爪鱼号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_4,;91031;;91033;;;,;2;;3;;; +302,5,八爪鱼号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_5,;91031;;91033;;;,;2;;3;;; +,,,,,,,, +303,1,月隐号,,190,6,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_1,;92042;;;,;1;;; +303,2,月隐号,,200,6,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_2,;92042;;;,;1;;; +303,3,月隐号,,210,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_3,;92042;;;,;1;;; +303,4,月隐号,,220,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_4,;92042;;;,;1;;; +303,5,月隐号,,230,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_5,;92042;;;,;1;;; +,,,,,,,, +304,1,雾隐号,,140,7,ScriptableAssets/EnemyShipAssets/Boss_Mist_1,;92076;;;,;1;;; +304,2,雾隐号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Mist_2,;92076;;;,;1;;; +304,3,雾隐号,,160,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_3,;92076;;;,;1;;; +304,4,雾隐号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_4,;92076;;;,;1;;; +304,5,雾隐号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_5,;92076;;;,;1;;; +,,,,,,,, +305,1,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;; +305,2,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;; +305,3,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;; +305,4,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;; +305,5,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;; +,,,,,,,, +306,1,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;; +306,2,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;; +306,3,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;; +306,4,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;; +306,5,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;; +,,,,,,,, +602,1,转换号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_Transfer_1,;92019;;91003;;;,;2;;2;;; +602,2,转换号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_Transfer_2,;92019;;91003;;;,;2;;2;;; +602,3,转换号,,210,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_3,;92019;;91003;;;,;2;;3;;; +602,4,转换号,,220,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_4,;92019;;91003;;;,;2;;3;;; +602,5,转换号,,230,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_5,;92019;;91003;;;,;2;;3;;; +,,,,,,,, +603,1,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;; +603,2,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;; +603,3,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;; +603,4,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;; +603,5,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;; +,,,,,,,, +604,1,巨蟹号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Crab_1,;91042;;92044;;;,;1;;1;;; +604,2,巨蟹号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Crab_2,;91042;;92044;;;,;1;;1;;; +604,3,巨蟹号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_3,;91042;;92044;;;,;2;;1;;; +604,4,巨蟹号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_4,;91042;;92044;;;,;2;;1;;; +604,5,巨蟹号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_5,;91042;;92044;;;,;2;;1;;; +,,,,,,,, +605,1,玄武号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Revenge_1,;91009;;92061;;92062;;;,;2;;1;;1;;; +605,2,玄武号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Revenge_2,;91009;;92061;;92062;;;,;2;;1;;1;;; +605,3,玄武号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_3,;91009;;92061;;92062;;;,;3;;1;;1;;; +605,4,玄武号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_4,;91009;;92061;;92062;;;,;3;;1;;1;;; +605,5,玄武号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_5,;91009;;92061;;92062;;;,;3;;1;;1;;; +,,,,,,,, +606,1,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;; +606,2,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;; +606,3,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;; +606,4,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;; +606,5,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;; +,,,,,,,, +901,1,秩序号,,190,10,ScriptableAssets/EnemyShipAssets/Boss_Order_1,;91014;;;,;1;;; +901,2,秩序号,,200,10,ScriptableAssets/EnemyShipAssets/Boss_Order_2,;91014;;;,;1;;; +901,3,秩序号,,210,11,ScriptableAssets/EnemyShipAssets/Boss_Order_3,;91014;;;,;2;;; +901,4,秩序号,,220,11,ScriptableAssets/EnemyShipAssets/Boss_Order_4,;91014;;;,;2;;; +901,5,秩序号,,230,11,ScriptableAssets/EnemyShipAssets/Boss_Order_5,;91014;;;,;2;;; +,,,,,,,, +902,1,蝉翼号,,160,8,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_1,;92017;;91027;;91028;;;,;1;;2;;2;;; +902,2,蝉翼号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_2,;92017;;91027;;91028;;;,;1;;2;;2;;; +902,3,蝉翼号,,180,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_3,;92017;;91027;;91028;;;,;1;;3;;3;;; +902,4,蝉翼号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_4,;92017;;91027;;91028;;;,;1;;3;;3;;; +902,5,蝉翼号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_5,;92017;;91027;;91028;;;,;1;;3;;3;;; +,,,,,,,, +903,1,X-飞鸟号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_1,;92082;;;,;1;;; +903,2,X-飞鸟号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_2,;92082;;;,;1;;; +903,3,X-飞鸟号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_3,;92082;;;,;2;;; +903,4,X-飞鸟号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_4,;92082;;;,;2;;; +903,5,X-飞鸟号,,210,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_5,;92082;;;,;2;;; +,,,,,,,, +904,1,启示录号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_1,;91037;;92078;;;,;1;;1;;; +904,2,启示录号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_2,;91037;;92078;;;,;1;;1;;; +904,3,启示录号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_3,;91037;;92078;;;,;1;;1;;; +904,4,启示录号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_4,;91037;;92078;;;,;1;;1;;; +904,5,启示录号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_5,;91037;;92078;;;,;1;;1;;; +,,,,,,,, +905,1,毁灭者号,,170,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_1,;91050;;92069;;91051;;;,;2;;1;;2;;; +905,2,毁灭者号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_2,;91050;;92069;;91051;;;,;2;;1;;2;;; +905,3,毁灭者号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_3,;91050;;92069;;91051;;;,;3;;1;;2;;; +905,4,毁灭者号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_4,;91050;;92069;;91051;;;,;3;;1;;2;;; +905,5,毁灭者号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_5,;91050;;92069;;91051;;;,;3;;1;;2;;; +,,,,,,,, +906,1,毁灭者号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_1,;91050;;92069;;91051;;;,;2;;1;;2;;; +906,2,毁灭者号,,190,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_2,;91050;;92069;;91051;;;,;2;;1;;2;;; +906,3,毁灭者号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_3,;91050;;92069;;91051;;;,;3;;1;;2;;; +906,4,毁灭者号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_4,;91050;;92069;;91051;;;,;3;;1;;2;;; +906,5,毁灭者号,,220,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_5,;91050;;92069;;91051;;;,;3;;1;;2;;; diff --git a/csv/bountyevents/BountyEvents b/csv/bountyevents/BountyEvents new file mode 100644 index 0000000..b75c90e --- /dev/null +++ b/csv/bountyevents/BountyEvents @@ -0,0 +1,15 @@ +ID,Des,Des_,ImagePath +int,string,void,string +100,VacationEventPanel/ShopTips,商店,shop_bounty +110,VacationEventPanel/UpgradeTips,升级,upgrade_bounty +130,VacationEventPanel/RepairTips,修理,repair_bounty +140,VacationEventPanel/RepairTips,修理,repair_bounty +180,VacationEventPanel/ReplaceUnit,根据稀有度换部件,exchange_bounty +220,VacationEventPanel/TreasureChoice,传说优选,starcoin_accumulation_bounty +240,VacationEventPanel/GoodShop,珍品商店,shop_legend_bounty +,,, +300,VacationEventPanel/BothSideMaster,流派学者,genre_master_bounty +310,VacationEventPanel/TeasureCopy,再来一瓶,treasure_duplicate +320,VacationEventPanel/BackToOldDays,回忆过去,treasure_memory_book +,,, +960,VacationEventPanel/SavedBountyEvent1,传教大师,call_bounty diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents new file mode 100644 index 0000000..737da86 --- /dev/null +++ b/csv/encounterevents/EncounterEvents @@ -0,0 +1,1272 @@ +ID,EventGroup,Name,Name_,UnlockLV,Days,InGame,Pros,EnterType,Des,Des_,Tags,WeightOffset,RaceSpecial,OptionDes,OptionDes_,OptionScript1,Args1,Weight1,Group1,Jump1,OptionScript2,Args2,Weight2,Group2,Jump2,OptionScript3,Args3,Weight3,Group3,Jump3,PilotBanList +int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void,string,int[],int,int,int[],string,int[],int,int,int[],string,int[],int,int,int[],int[] +100,100,EventName/100,商店,0,0,FALSE,;7;;77;;;,,EventDes/100,远程商店服务,任何星系都可以远程送达。,,,,EvenOptionDes/StartDealBounty,[进行交易](消耗本次支援),OC_Shop_Bounty,,,,,,,,,,,,,,, +100,100,EventName/100,商店,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +110,110,EventName/110,升级部件,0,0,FALSE,;7;;77;;;,,EventDes/110,定向部件升级。,,,,EvenOptionDes/110_1,[升级]选择1个部件升级。消耗本次支援),OC_UpgradeUnit_Bounty,,,,,,,,,,,,,,, +110,110,EventName/110,升级部件,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +130,130,EventName/130,维修补给,0,0,FALSE,;7;;77;;;,,EventDes/130,飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。,,,,EvenOptionDes/130_1,[修理飞船]回复所有血量。消耗本次支援),OC_HPRecoverAll_Bounty,,,,,,,,,,,,,,, +130,130,EventName/130,维修补给,,,,,,,,,,,EvenOptionDes/130_2,[补充燃料]回复所有燃料。消耗本次支援),OC_MoveRecoverAll_Bounty,,,,,,,,,,,,,,, +130,130,EventName/130,维修补给,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +140,140,EventName/140,维修补给,0,0,FALSE,;7;;77;;;,,EventDes/140,飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。,,,,EvenOptionDes/140_1,[修理飞船]回复[0]%上限的血量([1])。消耗本次支援),OC_HPPercentageWanted_Bounty,;50;;;,,,,,,,,,,,,,, +140,140,EventName/140,维修补给,,,,,,,,,,,EvenOptionDes/140_2,[补充燃料]获得{0}点燃料。消耗本次支援),OC_Move_Bounty,;2;;;,,,,,,,,,,,,,, +140,140,EventName/140,维修补给,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +180,180,EventName/180,废物转换,0,0,FALSE,;7;;77;;;,,EventDes/180,使部件转化为同稀有度的其他部件。,,,,EvenOptionDes/180_1,[交换部件]移除1个部件,获得1次该部件相同稀有度部件2选1的机会。消耗本次支援),OC_Select_ReplaceUnitByRare_Bounty,,,,,,,,,,,,,,, +180,180,EventName/180,废物转换,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +220,220,EventName/220,传说优选,0,0,FALSE,;7;;77;;;,,EventDes/220,这些宝物都是来自退休猎人的捐赠,通过积累足够多的赏金就可获得领取传说宝物和传说部件组合的资格。,,,,EvenOptionDes/220_1,[选择]获得1次传说宝物部件组合3选1的机会。消耗本次支援),OC_Jump,,,1,221,OC_SetBountyFinished,,,2,,,,,,, +220,220,EventName/220,传说优选,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +221,220,EventName/220,传说优选,,,,,,EventDes/220,这些宝物都是来自退休猎人的捐赠,通过积累足够多的赏金就可获得领取传说宝物和传说部件组合的资格。,,,,EvenOptionDes/220_2,[获得][0]和[1]。,OC_RandomTreasureByNoRepeat,;3;;;,,1,,OC_RandomShipUnit,;3;;;,,2,,,,,,, +221,220,EventName/220,传说优选,,,,,,,,,,,EvenOptionDes/220_2,[获得][0]和[1]。,OC_RandomTreasureByNoRepeat,;3;;;,,1,,OC_RandomShipUnit,;3;;;,,2,,,,,,, +221,220,EventName/220,传说优选,,,,,,,,,,,EvenOptionDes/220_2,[获得][0]和[1]。,OC_RandomTreasureByNoRepeat,;3;;;,,1,,OC_RandomShipUnit,;3;;;,,2,,,,,,, +221,220,EventName/220,传说优选,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +240,240,EventName/240,珍品商店,0,0,FALSE,;7;;77;;;,,EventDes/240,只有经过协会认证的有钱人才能进入珍品商店购物。,,,,EvenOptionDes/240_1,[进入商店]只售卖少量传说商品。消耗本次支援),OC_Shop_Good_Bounty,,,1,,OC_SetBountyFinished,,,2,,,,,,, +240,240,EventName/240,珍品商店,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +300,300,EventName/300,流派学者,0,0,FALSE,;7;;77;;;,,EventDes/300,流派学者可以从容的从两个流派中选出自己需要的东西。,,,,EvenOptionDes/300_1,[抉择]获得1次超频/三重部件2选1的机会。消耗本次支援),OC_TwoSideChoice,;5;;8;;;,,1,,OC_SetBountyFinished,,,2,,,,,,, +300,300,EventName/300,流派学者,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +310,310,EventName/310,再来一瓶,0,0,FALSE,;7;;77;;;,,EventDes/310,宇宙中有许多关于瓶盖的传说,甚至有无稽之谈说某个星球将瓶盖作为流通货币。而这个刻着“再来一瓶”的幸运瓶盖,则是真的拥有复制宝物的神奇能力,唯一的小缺憾是它只能作用于普通宝物。,,,,EvenOptionDes/310_1,[打印]复制最后获得的普通宝物。消耗本次支援),OC_CopyLastTreasureByRare,;0;;;,,1,,OC_SetBountyFinished,,,2,,,,,,, +310,310,EventName/310,再来一瓶,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +320,320,EventName/320,回忆过去,0,0,FALSE,;7;;77;;;,,EventDes/320,这本日记记录着你旅途中的每一件事,但你用的却是只有一页的电子书,每记录一件事就会覆盖掉上一件事…,,,,EvenOptionDes/320_1,[回忆]重新经历最后1次经历的度假事件。[0](消耗本次支援),OC_LastEvent_Bounty,,,,,,,,2,,,,,,, +320,320,EventName/320,回忆过去,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +510,510,EventName/510,自我复制,0,0,FALSE,;7;;77;;;,,EventDes/510,复制……启动……无法……回头……,,,,EvenOptionDes/510_1,[复制]选择1个部件,进行复制。,OC_CopyUnit,,,,;511;;512;;;,,,,2,,,,,,, +510,510,EventName/510,自我复制,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +511,510,EventName/510,自我复制,,,,,,EventDes/511,你成功的复制出了1个一模一样的部件,你甚至也分不清哪个是本体。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +512,510,EventName/510,自我复制,,,,,,EventDes/512,复制只会让数据越发的庞大,而你选择了终结这一切。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +520,520,EventName/520,喂?你好~,0,0,FALSE,;7;;77;;;,,EventDes/520,翻看手中的悬赏单,你随意挑选了下一个目标,通讯接通后,他被你巧舌如簧的话术唬得一愣一愣的,很快就将自己的身价信息全部告诉了你。,;2;;;,,,EvenOptionDes/520_1,[诈骗]60%的概率获得[0]。,OC_LiarRandomItem,,60,1,521,OC_LiarClose,,50,1,522,,,,,, +520,520,EventName/520,喂?你好~,,,,,,,,,,,EvenOptionDes/520_2,[赢取信任]失去[0]星币。诈骗100%成功。下次赢取信任的代价翻倍。,OC_StarCoin_520,;4;;;,,,523,,,,,,,,,,, +520,520,EventName/520,喂?你好~,,,,,,,,,,,EvenOptionDes/520_3,[赢取信任]失去[0]点血量。诈骗100%成功。下次赢取信任的代价翻倍。,OC_HP_520,;3;;;,,,523,,,,,,,,,,, +520,520,EventName/520,喂?你好~,,,,,,,,,,,EvenOptionDes/520_4,[赢取信任]失去[0]点燃料。诈骗100%成功。下次赢取信任的代价翻倍。,OC_Move_520,;1;;;,,,523,,,,,,,,,,, +520,520,EventName/520,喂?你好~,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,524,,,,,,,,,,, +521,520,EventName/520,喂?你好~,,,,,,EventDes/521,在你缜密的语言攻势下,他完全相信了正有1000个赏金猎人前往他的坐标,他的声音都带着哭腔,连忙把{0}快递给了你,祈求你能引开这1000个赏金猎人,你信心十足的告诉他:“放心吧,有我在,不会有赏金猎人找到你的!”,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +522,520,EventName/520,喂?你好~,,,,,,EventDes/522,他似乎发现了你言语间的漏洞,智商瞬间占领高地,正在他准备破口大骂前,你连忙挂断了通讯。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +523,520,EventName/520,喂?你好~,,,,,,EventDes/523,经过言语和切切实实的利益引导,他对你的信任度已经非常高了,他满脸愁容的问你:“现在可怎么办才好?”,,,,EvenOptionDes/520_5,[诈骗]100%的概率获得[0]。,OC_LiarRandomItem,,,,521,,,,,,,,,,, +523,520,EventName/520,喂?你好~,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +524,520,EventName/520,喂?你好~,,,,,,EventDes/524,你详细了解到了这名罪犯的生平后,才发现原来他也是一个命途坎坷的可怜人,随着轻轻一声叹息,你告诉他不要再被骗了,默默的挂断了通讯。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +950,950,EventName/950,颜色移除,0,2,FALSE,;7;;77;;;,,EventDes/950,顺利的通过了简色主义的考察,他们现在可以帮助你移除一个颜色能量原料。,,,,EvenOptionDes/950_1,[白色]移除1个白色的颜色能量原料。,OC_RemovePowerByColor,;1;;1;;;,,,951,,,,,,,,,,, +950,950,EventName/950,颜色移除,,,,,,,,,,,EvenOptionDes/950_2,[蓝色]移除1个蓝色的颜色能量原料。,OC_RemovePowerByColor,;2;;1;;;,,,952,,,,,,,,,,, +950,950,EventName/950,颜色移除,,,,,,,,,,,EvenOptionDes/950_3,[橙色]移除1个橙色的颜色能量原料。,OC_RemovePowerByColor,;3;;1;;;,,,953,,,,,,,,,,, +950,950,EventName/950,颜色移除,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,954,,,,,,,,,,, +951,950,EventName/950,颜色移除,,,,,,EventDes/951,简色主义的工作人员帮你移除了帮你移除了白色能量原料,大部分人都会这么选择。,;6;;;,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +952,950,EventName/950,颜色移除,,,,,,EventDes/952,简色主义的工作人员帮你移除了帮你移除了蓝色能量原料,你的选择似乎有点出乎他们的意料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +953,950,EventName/950,颜色移除,,,,,,EventDes/953,简色主义的工作人员帮你移除了橙色能量原料,他们很难相信有人会移除这么受欢迎的颜色。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +954,950,EventName/950,颜色移除,,,,,,EventDes/954,简色主义的工作人员想帮助你移除颜色能量原料,但被你拒绝了,他们走之前再三叮嘱你要注意保护环境。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +960,960,EventName/960,拨打电话,0,0,FALSE,;7;;77;;;,,EventDes/960,在旅行途中,你突然想起来还留了这么一个智械主教的电话。人生应该追求深度还是广度呢?也许你现在已经有了答案...,;10;;;,,,EvenOptionDes/960_1,[加量]选择1个部件,增加1个橙色槽位。消耗本次支援),OC_SlotRefit,;2;;;,,1,961,OC_SetBountyFinished,,,2,,,,,,, +960,960,EventName/960,拨打电话,,,,,,,,,,,EvenOptionDes/960_2,[求质]选择1个部件,降低2次最高颜色槽位。消耗本次支援),OC_SlotRefit,;7;;7;;;,,1,961,OC_SetBountyFinished,,,2,,,,,,, +960,960,EventName/960,拨打电话,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](不消耗本次支援),OC_Close,,,,,,,,,,,,,,, +961,961,EventName/960,拨打电话,,,,,,EventDes/961,你拨打电话告诉了主教你的答案,主教表示很高兴听到答案并邮寄了你一个自动改造机器人,最后还小声的问了一句:“你是哪位?”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +970,970,EventName/970,移除服务,0,0,FALSE,;7;;77;;;,,EventDes/970,可以进行点数能量原料或颜色能量原料移除。,;4;;;,,,EvenOptionDes/970_1,[点数移除]移除1个最低的点数能量原料。,OC_RemoveLowestPower,,,,,,,,,,,,,,, +970,970,EventName/970,移除服务,,,,,,,,,,,EvenOptionDes/970_2,[颜色移除]移除1个最低的颜色能量原料。,OC_RemoveLowestPowerColor,,,,,,,,,,,,,,, +970,970,EventName/970,移除服务,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +980,980,EventName/980,升级部件,0,0,FALSE,;7;;77;;;,,EventDes/980,可以为任何可升级的部件升级。,;4;;;,,,EvenOptionDes/980_1,[部件升级],OC_UpgradeUnit,,,,,,,,,,,,,,, +980,980,EventName/980,升级部件,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +990,990,EventName/990,商店,0,0,FALSE,;7;;77;;;,,EventDes/990,宇宙商店,使用星币进行交易,售卖各种部件、宝物。,;8;;;,,,EvenOptionDes/990_1,[进入商店],OC_Shop,,,,,,,,,,,,,,, +990,990,EventName/990,商店,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1010,1010,EventName/1010,险中求宝,0,2,,;7;;77;;;,,EventDes/1010,一片陨石堆中漂浮着一个发光的物品,似乎是一个宝物,贸然前进可能会有撞上陨石堆的危险,你选择?,;2;;;,,,EvenOptionDes/1010_1,[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。,OC_HPLose,;2;;;,,1,,OC_Jump,;20;;;,20,2,1019,OC_Close,,80,2,1011, +1010,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1011,1010,EventName/1010,险中求宝,,,,,1,EventDes/1011,一颗陨石碎片从侧方向你狠狠砸来,飞船受到了一些震荡,你与宝物擦身而过,但周围的陨石片少了1块了,你选择?,,,,EvenOptionDes/1010_1,[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。,OC_HPLose,;2;;;,,1,,OC_Jump,;30;;;,30,2,1019,OC_Close,,70,2,1012, +1011,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1012,1010,EventName/1010,险中求宝,,,,,1,EventDes/1012,在你正要去拿宝物时,一个鬣狗帮的飞船路过,看见了你并顺手开了一炮,虽然你反击把他轰成了渣,但飞船也受到了一点伤害,你选择?,,,,EvenOptionDes/1010_1,[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。,OC_HPLose,;2;;;,,1,,OC_Jump,;40;;;,40,2,1019,OC_Close,,60,2,1013, +1012,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1013,1010,EventName/1010,险中求宝,,,,,1,EventDes/1013,这次没有任何人捣乱,但周围的陨石碎片还是产生了影响,你没能拿到宝物,你选择?,,,,EvenOptionDes/1010_1,[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。,OC_HPLose,;2;;;,,1,,OC_Jump,;50;;;,50,2,1019,OC_Close,,50,2,1014, +1013,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1014,1010,EventName/1010,险中求宝,,,,,1,EventDes/1014,轰的一声,你又撞上了一个陨石碎片,这是打算把周围陨石碎片都撞完的节奏吗,你选择?,,,,EvenOptionDes/1010_1,[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。,OC_HPLose,;2;;;,,1,,OC_Jump,;60;;;,60,2,1019,OC_Close,,40,2,1015, +1014,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1015,1010,EventName/1010,险中求宝,,,,,1,EventDes/1015,你的飞船仿佛身上有什么特殊的磁场,当你进入陨石堆后,又是连续的碰撞,宝物又没能到手,你选择?,,,,EvenOptionDes/1010_1,[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。,OC_HPLose,;2;;;,,1,,OC_Jump,;70;;;,70,2,1019,OC_Close,,30,2,1016, +1015,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1016,1010,EventName/1010,险中求宝,,,,,1,EventDes/1016,你似乎没有什么操纵飞船的天赋,即便是周围的陨石碎片已经不多了,你还是撞上了一小片,宝物是真的这么难拿到吗,你选择?,,,,EvenOptionDes/1010_1,[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。,OC_HPLose,;2;;;,,1,,OC_Jump,;80;;;,80,2,1019,OC_Close,,20,2,1017, +1016,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1017,1010,EventName/1010,险中求宝,,,,,1,EventDes/1017,现在你的面前只有1颗陨石碎片和宝物了,你选择?,,,,EvenOptionDes/1010_1,[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。,OC_HPLose,;2;;;,,1,,OC_Jump,;90;;;,90,2,1019,OC_Close,,10,2,1018, +1017,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1018,1010,EventName/1010,险中求宝,,,,,1,EventDes/1018,周围的陨石碎片都被你撞光了!就只剩下了一个暴露在外的宝物,你选择?,,,,EvenOptionDes/1010_9,[冒险]受到{0}点伤害。100%概率获得1个宝物。,OC_HPLose,;2;;;,,1,,OC_RandomTreasure,,,2,1019,,,,,, +1018,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1019,1010,EventName/1010,险中求宝,,,,,,EventDes/1019,你历经艰难总算是拿到了来之不易的宝物,但愿[0]是你想要的。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,,,,,,,,,,,,,,, +1019,1010,EventName/1010,险中求宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1020,1020,EventName/1020,作弊引擎,0,4,,;7;;77;;;,,EventDes/1020,你在宇宙的深处遇到了一阵数据乱流,整个飞船变成了马赛克,你的屏幕上开启了一个你从未见过的软件,名叫“作弊引擎CE”。软件内,有许多你熟悉的参数。,;3;;7;;11;;;,,,EvenOptionDes/1020_1,[增加星币]获得{0}星币。,OC_StarCoin,;20;;;,,,1021,,,,,,,,,,, +1020,1020,EventName/1020,作弊引擎,,,,,,,,,,,EvenOptionDes/1020_2,[星币翻倍]使拥有的星币翻倍。,OC_StarCoinDouble,,,,1022,,,,,,,,,,, +1020,1020,EventName/1020,作弊引擎,,,,,,,,,,,EvenOptionDes/1020_3,[恢复如初]回复所有血量与燃料。,OC_ResetHP,,,1,1023,OC_ResetMove,,,2,,,,,,, +1021,1020,EventName/1020,作弊引擎,,,,,,EventDes/1021,你看到了一个熟悉的数字,那是你的存款。你将这个数字增加了20。随后,软件关闭,一切都回复了平静,你查了查自己的存款,露出了微笑。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1022,1020,EventName/1020,作弊引擎,,,,,,EventDes/1022,你看到了一个像是你存款数额的数字,你在这行数字的后面默默的输入了*2。随后,软件关闭,一切都回复了平静,你查了查自己的存款,露出了微笑。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1023,1020,EventName/1020,作弊引擎,,,,,,EventDes/1023,你随手找了一个数字,把它改成了65536。伴随着你按下了保存键,整个飞船,或者好像整个宇宙都在激烈的震动着,当一切归于平静时,你觉得自己好像被翻新了一般充满了力量,而你自己的飞船也被维修一新并且充满了燃料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1030,1030,EventName/1030,被劫掠者,0,2,,;7;;77;;;,,EventDes/1030,一位自称赏金猎人的树人阿隆索向你发来紧急求援,据称他受到了星际海盗的劫掠,不过你在赏金猎人协会的名单上查无此人。\n\n“愿孤星护佑你,我的朋友。”阿隆索将右前臂横放在胸前。这让你尬在了原地。这句开场白和手势显然来自上个宇宙纪元就广为流传的赏金猎人电影“孤星猎人”。,;2;;3;,,,EvenOptionDes/1030_1,[施舍]失去{0}星币。获得1次宝物3选1的机会。,OC_StarCoinLose,;12;;;,,1,1031,OC_TreasureChoice,,,,,,,,,, +1030,1030,EventName/1030,被劫掠者,,,,,,,,,,,EvenOptionDes/1030_2,[掠夺]获得{0}星币。,OC_StarCoin,;6;;;,,,1033,,,,,,,,,,, +1030,1030,EventName/1030,被劫掠者,,,,,,,,,,3,EvenOptionDes/1030_3,[护送]获得宝物[0]。(兽族专属),OC_RandomTreasure,,,1,1034,OC_RaceLimit,;2;;;,,2,,,,,,, +1030,1030,EventName/1030,被劫掠者,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1031,1030,EventName/1030,被劫掠者,,,,,,EventDes/1031,你的好心得到了回报,阿隆索拿出了他藏起的宝物,让你挑选一件。嘴里还不停说着像是“猎人精神”“接舷战”之类如今只有在孤星牌里才能听到的没有激光武器的上个纪元的词汇。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1033,1030,EventName/1030,被劫掠者,,,,,,EventDes/1033,你嘲笑着他的迂腐,这位沉醉在“侠义”世界里的幻想者并不能在这个残酷的世界里长久的活着,既然你救了他,你决定凭自己的力量获得报酬。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1034,1030,EventName/1030,被劫掠者,,,,,,EventDes/1034,作为一位热心肠的兽族,你决定一路护送这位幻想者到达安全的地方,一路上,他都在吹嘘着自己的战绩。像是击败了一个风车样子的怪物或是拯救了恶霸手中被奴役的人云云。临别时,他决定把自己收藏的宝物赠送给你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1040,1040,EventName/1040,修理据点,0,2,,;7;;77;;;,,EventDes/1040,“欢迎光临太空修理基地,我们以赏金猎人为荣,提供一流的服务!当然,如果您愿意慷慨赏赐,我们还有更多惊喜等着您。”技师老头带着职业假笑,一颗闪亮的金牙在阳光下闪烁。,;7;;;,,,EvenOptionDes/1040_1,[免费修理]回复{0}点血量。,OC_HP,;8;;;,,,1041,,,,,,,,,,, +1040,1040,EventName/1040,修理据点,,,,,,,,,,,EvenOptionDes/1040_2,[燃料修理]失去{0}点燃料。回复所有血量。,OC_MoveLose,;1;;;,,1,1042,OC_ResetHP,,,2,,,,,,, +1040,1040,EventName/1040,修理据点,,,,,,,,,,,EvenOptionDes/1040_3,[燃料补充]受到{0}点伤害。回复所有燃料。,OC_HPLose,;4;;;,,1,1043,OC_ResetMove,,,2,,,,,,, +1040,1040,EventName/1040,修理据点,,,,,,,,,,3,EvenOptionDes/1040_4,[飞船保养]获得{0}点血量上限。(兽族专属),OC_MaxHP,;2;;;,,1,1044,OC_RaceLimit,;2;;;,,2,,,,,,, +1041,1040,EventName/1040,修理据点,,,,,,EventDes/1041,经过免费的修理,你感觉赚到了!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1042,1040,EventName/1040,修理据点,,,,,,EventDes/1042,尽管花费了一些燃料,你的飞船也得到了全面护理。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1043,1040,EventName/1040,修理据点,,,,,,EventDes/1043,尽管花费了一些装甲,你的飞船也得到了燃料补充。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1044,1040,EventName/1040,修理据点,,,,,,EventDes/1044,没有想到老头是个福瑞控,在揉了一阵你的头发之后,他为你提供了基地没有的改造服务,这一切都是免费的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1060,1060,EventName/1060,同行交易,0,2,,;7;;77;;;,,EventDes/1060,你正悠闲的看着最新的星际扫黑剧“乱飙”。\n\n突然一阵吵闹的喇叭声穿透了整个真空宇宙震动了你整个飞船。“回收,旧飞船,旧部件,旧引擎,旧能量原料。”\n\n看着飞船外那个收废品的一船垃圾,你有些生气。,;1;;3;;;,,,EvenOptionDes/1060_1,[交易]失去[0]。获得{0}星币,OC_RemoveRandomShipUnit,,,1,1061,OC_StarCoin,;10;;;,,2,,,,,,, +1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/1060_2,[购买]失去{0}星币。获得[1]。,OC_StarCoinLose,;10;;;,,1,1061,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,,,,,, +1060,1060,EventName/1060,同行交易,,,,,,,,,,1,EvenOptionDes/1060_3,[低价购买]失去{0}星币。获得[1]。(人类专属),OC_StarCoinLose,;5;;;,,1,1062,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,OC_RaceLimit,;0;;;,3,,, +1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1061,1060,EventName/1060,同行交易,,,,,,EventDes/1061,虽然他打断了你的雅兴,不过你还是决定和他做一笔交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1062,1060,EventName/1060,同行交易,,,,,,EventDes/1062,你油嘴滑舌编造着自己的惨痛遭遇,诸如早年间只是个卖鱼仔,不得不入赘到一个大姐大家,被迫认一个富老头做养父给他养老送终之类云云。竟然博得了这位收废品的人的同情。他决定给你打对折。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1070,1070,EventName/1070,非法星球,0,3,,;7;;77;;;,,EventDes/1070,你进了一家黑市酒馆,一眼就认出了坐在角落里的是大名鼎鼎的冒险者V,他好像正在和一名鬣狗帮的混混谈着一笔偷车的买卖,那辆车的主人可是位大人物,而有人在打那辆车主意的消息也早就在赏金猎人中传开了。这次V大概要碰钉子了,你摇着头笑了笑。\n\n“咳咳”酒保轻轻咳了咳,提醒你在这里不该太关注别人的事情,你可以在这里进行自己的交易。,;2;;4;;8;;;,,,EvenOptionDes/1070_1,[部件改造场]失去{0}星币。升级部件。,OC_StarCoinLose,;4;;;,,1,,OC_UpgradeUnit,,,2,1071,,,,,, +1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/1070_2,[二手市场]失去{0}点燃料。获得[1]。,OC_MoveLose,;2;;;,,1,,OC_RandomTreasure,,,2,1071,,,,,, +1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/1070_3,[交易屋]进入商店。,OC_Shop,,,,1071,,,,,,,,,,, +1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1071,,,,,,,,,,, +1071,1070,EventName/1070,非法星球,,,,,,EventDes/1071,这种灰色地带尽管让人目眩神迷,但赏金猎人达成目的后大多都不会久留,毕竟,哪个赏金猎人仇家会少呢,在不少怀有敌意的目光下,你赶紧离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1080,1080,EventName/1080,路见不平,0,2,,;7;;;,,EventDes/1080,你接收到了一个紧急求救信号,一群鬣狗帮的海盗正在围攻一名新手赏金猎人的飞船,你仅仅只是接近了他们,鬣狗帮的海盗就一哄而散,真是欺软怕硬的东西。年轻的猫猫族猎人飞扑到你怀里,哭的更厉害了,并表示一定要报答你的救命之恩。,;3;;9;;;,,,EvenOptionDes/1080_1,[增强护盾]获得{0}点护盾上限。,OC_Shield,;1;;;,,,1081,,,,,,,,,,, +1080,1080,EventName/1080,路见不平,,,,,,,,,,,EvenOptionDes/1080_2,[加强飞船]获得{0}点血量上限。,OC_MaxHP,;2;;;,,,1081,,,,,,,,,,, +1080,1080,EventName/1080,路见不平,,,,,,,,,,,EvenOptionDes/1080_3,[要求报酬]获得{0}星币。,OC_StarCoin,;6;;;,,,1081,,,,,,,,,,, +1081,1080,EventName/1080,路见不平,,,,,,EventDes/1081,虽然你只是把飞船开了过去,好像什么也没有做,但年轻的猎人正好能提供当前所需要的东西,你挑选了你想要的回报,他也终于停止了哭泣,开着飞船离去了,但…他离去的方向好像正是之前鬣狗帮逃跑的方向…,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1100,1100,EventName/1100,神教起源,0,3,,;7;;;,,EventDes/1100,“智械神教”原本只是千年前太空学校学生亨德森用来讽刺各种族群的奇怪信仰的戏谑发明。既然各种宗教的创世神都带有神秘主义的不可描述性,那么任何东西都有可能是创世神。\n\n亨德森选择了他家修理铺的自助飞船修理机,这个只有非常简单智能的“智械”。然而伴随着信徒的增加,宗教似乎朝着不可控的方向在发展。\n\n现在你凑巧就站在了这台圣地机器前面。,;9;;;,-30,,EvenOptionDes/1100_1,[使用机器进行正向改造]失去{0}点血量上限。获得{1}点护盾上限。(可重复),OC_MaxHPLose,;2;;;,,1,1101,OC_Shield,;1;;;,,2,,,,,,, +1100,1100,EventName/1100,神教起源,,,,,,,,,,,EvenOptionDes/1100_2,[使用机器进行反向改造]失去{0}点护盾上限。获得{1}点血量上限。(可重复),OC_ShieldLose,;1;;;,,1,1102,OC_MaxHP,;2;;;,,2,,,,,,, +1100,1100,EventName/1100,神教起源,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Jump,,,,1103,,,,,,,,,,, +1101,1100,EventName/1100,神教起源,,,,,,EventDes/1101,机器很快向你想要的方向改造了飞船,不过你惊奇的发现,这台机器不需要任何能量输入,甚至改造本身也不花费任何时间,或者应该这么说,你明明感受到了时间的流逝,但是这个改造却是无穷无尽的,你的假期没有任何减少。你聚精会神的感受着这种神奇的体验,甚至都没有发现有一位年轻人站在了你的身后。,,,,EvenOptionDes/1100_1,[使用机器进行正向改造]失去{0}点血量上限。获得{1}点护盾上限。(可重复),OC_MaxHPLose,;2;;;,,1,1101,OC_Shield,;1;;;,,2,,,,,,, +1101,1100,EventName/1100,神教起源,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Jump,,,,1104,,,,,,,,,,, +1102,1100,EventName/1100,神教起源,,,,,,EventDes/1101,机器很快向你想要的方向改造了飞船,不过你惊奇的发现,这台机器不需要任何能量输入,甚至改造本身也不花费任何时间,或者应该这么说,你明明感受到了时间的流逝,但是这个改造却是无穷无尽的,你的假期没有任何减少。你聚精会神的感受着这种神奇的体验,甚至都没有发现有一位年轻人站在了你的身后。,,,,EvenOptionDes/1100_2,[使用机器进行反向改造]失去{0}点护盾上限。获得{1}点血量上限。(可重复),OC_ShieldLose,;1;;;,,1,1102,OC_MaxHP,;2;;;,,2,,,,,,, +1102,1100,EventName/1100,神教起源,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Jump,,,,1104,,,,,,,,,,, +1103,1100,EventName/1100,神教起源,,,,,,EventDes/1103,你向来对那些神神叨叨的“智械神教”的传教士们没什么好感,更别提他们的圣地了。你选择直接转身离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1104,1100,EventName/1100,神教起源,,,,,,EventDes/1104,你惊叹着这台机器的神奇。\n\n“它原本只是台普通的机器。”身后的年轻人突然向你搭话,这让你吓了一跳。”\n\n不过伴随着信徒的增多,也许是这个世界真正的造物主觉得有趣吧。所有原本戏谑的神迹都在这台机器上成了真实。包括本不该存在这个时空的我。”,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1110,1110,EventName/1110,智械升级,3,3,,;7;;;,,EventDes/1110,一位神秘的智械推销员在频道里联系到了你,他似乎安装了最新的聊天组件cheatGPT,让他显得比最能言善辩的人类还要更健谈。他疯狂的向你推销着一款完全不收取星币就可以升级所有部件的服务。让你觉得心动不已。,;4;;;,-50,,EvenOptionDes/1110_1,[1号套餐]使护盾上限清零。升级所有现有部件。,OC_RemoveShield,,,1,1111,OC_UpgradeUnitAll,,,2,,,,,,, +1110,1110,EventName/1110,智械升级,,,,,,,,,,,EvenOptionDes/1110_2,[2号套餐]使初始回合能量数减少1个。升级所有现有部件。,OC_PowerInitTurnNum,;-1;;;,,1,1111,OC_UpgradeUnitAll,,,2,,,,,,, +1110,1110,EventName/1110,智械升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1112,,,,,,,,,,, +1111,1110,EventName/1110,智械升级,,,,,,EventDes/1111,在这位智械的一系列操作之后,你的飞船焕然一新。你认真查看了你的所有部件,你发现它们真的都进行了升级。你安心的坐在驾驶台上,双脚离地,感觉自己的智商占领了高地,进行了如此划算的一场交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1112,1110,EventName/1110,智械升级,,,,,,EventDes/1112,你觉得对方一定是在忽悠你,虽然十分的心动,但还是一瘸一拐的远离了这位可疑的智械。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1120,1120,EventName/1120,小修船厂,0,2,,;7;;77;;;,,EventDes/1120,你来到一处属于赏金猎人协会的小型修船厂,不过这里只有一位老工程师汉尼拔在工作。这很奇怪,按照协会的管理,单个设施再小也至少要有四名工作人员。你可以像在其他的协会设施一样免费修理飞船或者获得补给,不过老人的动作很慢,他似乎期望你能在这里帮帮他。,;3;;7;;11;;;,,,EvenOptionDes/1120_1,[修理]回复{0}点血量。,OC_HP,;9;;;,,,1121,,,,,,,,,,, +1120,1120,EventName/1120,小修船厂,,,,,,,,,,,EvenOptionDes/1120_2,[帮忙]获得{0}星币。,OC_StarCoin,;6;;;,,,1122,,,,,,,,,,, +1120,1120,EventName/1120,小修船厂,,,,,,,,,,,EvenOptionDes/1120_3,[补给]获得{0}点燃料。,OC_Move,;2;;;,,,1123,,,,,,,,,,, +1121,1120,EventName/1120,小修船厂,,,,,,EventDes/1121,经过一番修补,你的飞船看上去坚固不少,老人看起来十分熟练,维修的效果也超出了你的预期。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1122,1120,EventName/1120,小修船厂,,,,,,EventDes/1122,你帮老人修理了其他商船,老人很高兴,他把所有修理费都给了你。还无论如何都要留你下来一起吃晚饭。\n\n餐桌上摆满了肉类料理,大多是你没有见识过的。不过它们都美味无比。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1123,1120,EventName/1120,小修船厂,,,,,,EventDes/1123,老人为你的飞船添加了燃料,不过看起来他的动作笨拙极了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1130,1130,EventName/1130,孤单的树,0,3,,;7;;77;;;,,EventDes/1130,你在一颗荒芜的星球上造访了一个畏惧孤单的树人。他甚至用自己分裂出了另一个自己,他和他的复制体看到了形单影只的你路过时,心里难受,表示要送你一件礼物。,;1;;;,,,EvenOptionDes/1130_1,[本体]随机获得2个相同的普通部件。,OC_RandomSameShipUnits,;1;;;,,,1132,,,,,,,,,,, +1130,1130,EventName/1130,孤单的树,,,,,,,,,,,EvenOptionDes/1130_2,[复制体]随机复制1个已有的部件。,OC_CopyRandomUnit,,,,1131,,,,,,,,,,, +1130,1130,EventName/1130,孤单的树,,,,,,,,,,4,EvenOptionDes/1130_3,[感知]揭示以上选项具体的部件。(树人专属),OC_Jump,,,1,1134,OC_RaceLimit,;3;;;,,2,,,,,,, +1130,1130,EventName/1130,孤单的树,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1133,,,,,,,,,,, +1131,1130,EventName/1130,孤单的树,,,,,,EventDes/1131,他将你的{0}复制了一份,这样他们就再也不孤单了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1132,1130,EventName/1130,孤单的树,,,,,,EventDes/1132,他送给了你2个{0},希望你能好好使用他们。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1133,1130,EventName/1130,孤单的树,,,,,,EventDes/1133,你默默的离开了他和他的视线,希望他们能一直远离孤单吧。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1134,1130,EventName/1130,孤单的树,,,,,,EventDes/1134,你默默感知着他们的内心想法,看到了许多你未曾设想过的情感,当你睁开眼时,你已泪流满面。,,,,EvenOptionDes/1130_4,[本体]获得2个[0]。,OC_RandomSameShipUnits,;1;;;,,,1132,,,,,,,,,,, +1134,1130,EventName/1130,孤单的树,,,,,,,,,,,EvenOptionDes/1130_5,[复制体]复制[0]。,OC_CopyRandomUnit,,,,1131,,,,,,,,,,, +1134,1130,EventName/1130,孤单的树,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1133,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1160,1160,EventName/1160,滴水之恩,0,2,,;7;;77;;;,,EventDes/1160,“前辈!”年轻的赏金猎人见到你热情的走了过来。这位你曾经帮助过的新手赏金猎人爱哭鬼,如今看上去十分坚毅。这位后辈表示很希望帮你维修飞船作为当年的报答。,;1;;3;;7;;11;;;,,,EvenOptionDes/1160_1,[收下大礼包]获得{0}星币。回复{1}点血量。获得{2}点燃料。,OC_StarCoin,;4;;;,,1,1161,OC_HP,;4;;;,,2,,OC_Move,;1;;;,,3,, +1160,1160,EventName/1160,滴水之恩,,,,,,,,,,,EvenOptionDes/1160_2,[要他飞船上的部件]获得[0]。,OC_RandomShipUnit,;0;;0;;0;;;,,,1162,,,,,,,,,,, +1160,1160,EventName/1160,滴水之恩,,,,,,,,,,3,EvenOptionDes/1160_3,[要他飞船上的部件]获得已升级的[0]。(兽族专属),OC_RandomShipUnit,;0;;0;;1;;;,,1,1163,OC_RaceLimit,;2;;;,,2,,,,,,, +1161,1160,EventName/1160,滴水之恩,,,,,,EventDes/1161,年轻的赏金猎人十分开心的帮你维修了飞船并填充了燃料,善于维修的他甚至通过更换飞船件帮你赚一些了星币。你看着这位后辈如今可靠的样子感到十分欣慰。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1162,1160,EventName/1160,滴水之恩,,,,,,EventDes/1162,你点名要这位新手飞船上的部件。\n\n“前辈一定要的话,就给你吧。”他面露难色,稍作犹豫后,还是将部件交给你了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1163,1160,EventName/1160,滴水之恩,,,,,,EventDes/1163,作为一位老兽族飙船党,你一眼就看出这位新手飞船上的{0}是他飞船上最珍贵的部件。还没等他反应过来,你就拆下了他的部件一溜烟的将飞船开走了。你看了看监控器里两眼含泪的新人,下定决心还要好好的锻炼他一番。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1170,1170,EventName/1170,部件交换,3,2,,;7;;77;;;,,EventDes/1170,哔哔哔——又是一个陌生信号接通了你的频道,一位猫猫族在屏幕另一头用两只爪子在指着两个部件询问你是否想要进行部件交换,在你路过他时,他看上了你飞船上的部件。,;1;;;,,,EvenOptionDes/1170_1,[交换]失去[0]。获得[1]。,OC_RemoveRandomShipUnitSignDic,,,1,1171,OC_RandomShipUnitByNoRepeatByDic,,,2,,,,,,, +1170,1170,EventName/1170,部件交换,,,,,,,,,,,EvenOptionDes/1170_1,[交换]失去[0]。获得[1]。,OC_RemoveRandomShipUnitSignDic,,,1,1171,OC_RandomShipUnitByNoRepeatByDic,,,2,,,,,,, +1170,1170,EventName/1170,部件交换,,,,,,,,,,,EvenOptionDes/1170_1,[交换]失去[0]。获得[1]。,OC_RemoveRandomShipUnitSignDic,,,1,1171,OC_RandomShipUnitByNoRepeatByDic,,,2,,,,,,, +1170,1170,EventName/1170,部件交换,,,,,,,,,,,EvenOptionDes/1170_2,[拒绝]换1个交易方案。,OC_Close,,,,1172,,,,,,,,,,, +1171,1170,EventName/1170,部件交换,,,,,,EventDes/1171,你成功的达成了交易,而这位小猫也满意的离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1172,1170,EventName/1170,部件交换,,,,,,EventDes/1172,小猫看他提出的交易方案没能打动你,又向你提供了一种交易方案。,,,,EvenOptionDes/1170_1,[交换]失去[0]。获得[1]。,OC_RemoveRandomShipUnitSignDic,,,1,1173,OC_RandomShipUnitByNoRepeatByDic,,,2,,,,,,, +1172,1170,EventName/1170,部件交换,,,,,,,,,,,EvenOptionDes/1170_1,[交换]失去[0]。获得[1]。,OC_RemoveRandomShipUnitSignDic,,,1,1173,OC_RandomShipUnitByNoRepeatByDic,,,2,,,,,,, +1172,1170,EventName/1170,部件交换,,,,,,,,,,1,EvenOptionDes/1170_3,[教学]获得1个随机部件。(人类专属),OC_RandomShipUnit,,,1,1175,OC_RaceLimit,;0;;;,,2,,,,,,, +1172,1170,EventName/1170,部件交换,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1174,,,,,,,,,,, +1173,1170,EventName/1170,部件交换,,,,,,EventDes/1173,你成功的达成了交易,而这位小猫也满意的离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1174,1170,EventName/1170,部件交换,,,,,,EventDes/1174,你对小猫两次提议都表示了否定,他灰头土脸的离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1175,1170,EventName/1170,部件交换,,,,,,EventDes/1175,看到这个猫猫族拙劣的交易技巧,你不免有些技痒。在你传授了他一大堆交易话术之后,小猫感激的奉上了自己的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1180,1180,EventName/1180,飙船比赛,0,2,,;7;;77;;;,,EventDes/1180,在前方的星系聚集了无数的飞船,一个通信请求被接入了主控室。\n\n“朋友,你也是来参加飙船比赛的吗?我们这里准备了各种规格的赛事,当然奖金也会有所差异。”\n\n一只狗狗族推了推牛仔帽。\n\n“不过,你也知道,飙船嘛,总有些风险。”,;3;;;,,,EvenOptionDes/1180_1,[初级赛]获得{0}星币。受到{1}点伤害。,OC_StarCoin,;8;;;,,1,1181,OC_HPLose,;3;;;,,2,,,,,,, +1180,1180,EventName/1180,飙船比赛,,,,,,,,,,,EvenOptionDes/1180_2,[中级赛]获得{0}星币。受到{1}点伤害。,OC_StarCoin,;10;;;,,1,1182,OC_HPLose,;5;;;,,2,,,,,,, +1180,1180,EventName/1180,飙船比赛,,,,,,,,,,,EvenOptionDes/1180_3,[高级赛]获得{0}星币。受到{1}点伤害。,OC_StarCoin,;12;;;,,1,1183,OC_HPLose,;7;;;,,2,,,,,,, +1180,1180,EventName/1180,飙船比赛,,,,,,,,,,3,EvenOptionDes/1180_4,[终极赛]获得{0}星币。受到{1}点伤害。(兽族专属),OC_StarCoin,;16;;;,,1,1185,OC_HPLose,;10;;;,,2,,OC_RaceLimit,;2;;;,,3,, +1180,1180,EventName/1180,飙船比赛,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1184,,,,,,,,,,, +1181,1180,EventName/1180,飙船比赛,,,,,,EventDes/1181,比赛一切顺利,除了在起步时被相邻的飞船剐蹭之外,你一路领先,并最终取得了比赛的胜利。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1182,1180,EventName/1180,飙船比赛,,,,,,EventDes/1182,比赛的过程中,你的飞船频繁的遭到后方红色龟壳的打击,甚至在你艰难赢下比赛走下飞船领奖时,还不小心踩到了一块香蕉皮。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1183,1180,EventName/1180,飙船比赛,,,,,,EventDes/1183,一艘名叫“蜘蛛王”的飞船成了你最大的竞争对手,它频繁的使用自己飞船周边的空气利刃对你展开攻击,甚至报废了你的一个引擎。不过在最后的冲刺阶段,凭借利用自己飞船的高速旋转,你获得了额外的加速并取得了比赛的胜利。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1184,1180,EventName/1180,飙船比赛,,,,,,EventDes/1184,你在参赛者中甚至发现了臭名昭著的鬣狗帮的头目和它的转换号。\n\n参加这样的比赛你的飞船注定会受到伤害,因此你明智的选择了退出。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1185,1180,EventName/1180,飙船比赛,,,,,,EventDes/1185,比赛中,鬣狗帮的匪徒卡比和他的转换者号成了你最大的竞争对手。你勉强的跟在两人身后。在最后一个难度不大的弯道,你利用冲撞赛道侧边的小行星带快速过弯拿到了冠军。虽然飞船受到了一定的伤害,不过你想这笔奖金也足以支付修理的费用。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1190,1190,EventName/1190,星际赌场,0,2,,;7;;77;;;,,EventDes/1190,好好的假期怎么能不去全星系最大的星际赌场体验一下呢?而且你已经联系好了一个荷官,她可以为你提供一定的“帮助”。在你还没降落前,这闪烁的霓虹和欢愉就深深地吸引了你的注意,你马不停蹄的走进去找到了那位荷官并坐了下来。,;3;;;,,,EvenOptionDes/1190_2,[下注]{1}%概率获得{0}星币。,OC_StarCoin,;18;;10;;;,10,,1198,OC_Close,,90,,1199,,,,,, +1190,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]失去{0}星币。增加15%下注概率(可重复)。,OC_StarCoinLose,;2;;;,,,1191,,,,,,,,,,, +1190,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1197,,,,,,,,,,, +1191,1190,EventName/1190,星际赌场,,,,,,EventDes/1191,你悄悄贿赂了荷官,只见她轻轻一笑,示意你还不够。,,,,EvenOptionDes/1190_2,[下注]{1}%概率获得{0}星币。,OC_StarCoin,;18;;25;;;,25,,1198,OC_Close,,75,,1199,,,,,, +1191,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]失去{0}星币。增加15%下注概率(可重复)。,OC_StarCoinLose,;2;;;,,,1192,,,,,,,,,,, +1192,1190,EventName/1190,星际赌场,,,,,,EventDes/1192,你再次把星币从桌底递了过去,她接过后仍表示不满意。,,,,EvenOptionDes/1190_2,[下注]{1}%概率获得{0}星币。,OC_StarCoin,;18;;40;;;,40,,1198,OC_Close,,60,,1199,,,,,, +1192,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]失去{0}星币。增加15%下注概率(可重复)。,OC_StarCoinLose,;2;;;,,,1193,,,,,,,,,,, +1193,1190,EventName/1190,星际赌场,,,,,,EventDes/1193,你心里已经在抱怨了,这可是让你承担了很大的风险!你的星币也十分宝贵,但还是继续进行了贿赂,并祈祷这位胃口不要太大。,,,,EvenOptionDes/1190_2,[下注]{1}%概率获得{0}星币。,OC_StarCoin,;18;;55;,55,,1198,OC_Close,,45,,1199,,,,,, +1193,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]失去{0}星币。增加15%下注概率(可重复)。,OC_StarCoinLose,;2;;;,,,1194,,,,,,,,,,, +1194,1190,EventName/1190,星际赌场,,,,,,EventDes/1194,尽管你已经多次贿赂,但荷官再次催促你尽快“下注”……到底要不要再继续贿赂呢?,,,,EvenOptionDes/1190_2,[下注]{1}%概率获得{0}星币。,OC_StarCoin,;18;;70;,70,,1198,OC_Close,,30,,1199,,,,,, +1194,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]失去{0}星币。增加15%下注概率(可重复)。,OC_StarCoinLose,;2;;;,,,1195,,,,,,,,,,, +1195,1190,EventName/1190,星际赌场,,,,,,EventDes/1195,你心里想着已经给了这么多了!就算赢了通吃也赚不了多少,虽然荷官还没有给你肯定的暗示,但要直接下注吗……?,,,,EvenOptionDes/1190_2,[下注]{1}%概率获得{0}星币。,OC_StarCoin,;18;;85;,85,,1198,OC_Close,,15,,1199,,,,,, +1195,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]失去{0]星币。增加15%下注概率(可重复)。,OC_StarCoinLose,;2;;;,,,1196,,,,,,,,,,, +1196,1190,EventName/1190,星际赌场,,,,,,EventDes/1196,这位荷官终于朝你微微点了点头,并绽放出了满意的笑容,此刻你知道已经万无一失了。,,,,EvenOptionDes/1190_3,[下注]100%概率获得{0}星币。,OC_StarCoin,;18;;;,,,1198,,,,,,,,,,, +1197,1190,EventName/1190,星际赌场,,,,,,EventDes/1197,正当你准备贿赂的时候,你背后突然一双强有力的手把你按住了,你回头一看,是赌场的保安!他已经发现你了,随即把你提了起来扔出了赌场……,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1198,1190,EventName/1190,星际赌场,,,,,,EventDes/1198,荷官悄悄给你了一个飞吻,并翻开了最后一张牌,你赢得了赌局!大赚特赚!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1199,1190,EventName/1190,星际赌场,,,,,,EventDes/1199,你输掉了赌局!你狠狠盯着这位荷官想要质问她,但又想到这赌局的保安可不是吃素的……只能自认倒霉……,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1200,1200,EventName/1200,行星阿尔法,0,2,,;7;;77;;;,,EventDes/1200,你收到情报,附近的阿尔法行星是鬣狗帮的一处聚集地,赏金猎人门决定对这里进行一次围剿。不过等你赶到的时候,似乎战斗已经结束了。,;1;;3;;7;;;,,,EvenOptionDes/1200_1,[探索废墟]获得{0}星币。50%概率受到{1}点伤害。,OC_StarCoin,;8;;;,,,,OC_HPLose,;3;;;,50,2,1202,OC_Close,,50,2,1201, +1200,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/1200_2,[探索营地]回复{0}点血量。50%概率失去{1}星币。,OC_HP,;8;;;,,,,OC_StarCoinLose,;3;;;,50,2,1204,OC_Close,,50,2,1203, +1200,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/1200_3,[探索战场]获得[0]。50%概率失去[1]。,OC_RandomShipUnitByDic,,,1,,OC_RemoveRandomShipUnit,,50,2,1206,OC_Close,,50,2,1205, +1200,1200,EventName/1200,行星阿尔法,,,,,,,,,,4,EvenOptionDes/1200_4,[感知危险]移除以上选项的全部风险。(树人专属),OC_Jump,,,1,1208,OC_RaceLimit,;3;;;,,2,,,,,,, +1200,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1207,,,,,,,,,,, +1201,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1201,废墟中布满了鬣狗帮的尸体,场面惨不忍睹,这里早就被搜刮一空,你从一处废墟中找到了仅剩的一些星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1202,1200,EventName/1200,行星阿尔法,,,,,1,EventDes/1202,废墟中布满了鬣狗帮的尸体,场面惨不忍睹,这里早就被搜刮一空,你从一处废墟中找到了仅剩的一些星币。不过当你离开时,一位尚有一口气的鬣狗帮大喊着要为妻儿报仇,朝你的飞船开了一枪。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1203,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1203,营地里还留着几名赏金猎人,他们正高兴的清点着这次的战利品,你顺带在这里维修了飞船。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1204,1200,EventName/1200,行星阿尔法,,,,,1,EventDes/1204,营地里还留着几名赏金猎人,他们正高兴的清点着这次的战利品,你顺带在这里维修了飞船。不过等你第二天醒来,同行们已人去楼空,而你在清点时发现丢了几枚星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1205,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1205,你在残破的战场中看到了战争的惨烈,四处可见的飞船残骸,不过大部分好像并不是战船,而是商船。你在残骸中找到了一个勉强能用的{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1206,1200,EventName/1200,行星阿尔法,,,,,1,EventDes/1206,你在残破的战场中看到了战争的惨烈,四处可见的飞船残骸,不过大部分好像并不是战船,而是商船。你在残骸中找到了一个勉强能用的{0},等回到飞船上时,却发现{1}不翼而飞了,愤怒的你却不知道是谁偷走了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1207,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1207,你围绕小行星转了一圈,似乎也并没有什么有意思的东西。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1208,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1208,你闭上双眼感知了一下三个地点,顿时察觉到了许多危险,星际探索真是什么风险都可能存在。另外,你似乎察觉到了一个惊天秘密,只不过作为从业者,这个秘密你不会告诉任何人,包括玩家。,,,,EvenOptionDes/1200_5,[探索废墟]获得{0}星币。,OC_StarCoin,;6;;;,,,1201,,,,,,,,,,, +1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/1200_6,[探索营地]回复{0}点血量。,OC_HP,;8;;;,,,1203,,,,,,,,,,, +1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/1200_7,[探索战场]获得[0]。,OC_RandomShipUnitByDic,,,,1205,,,,,,,,,,, +1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1207,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1210,1210,EventName/1210,防御大师,0,3,,;7;;;,,EventDes/1210,这个星系有一个以制作牢固可靠的飞船而出名的智械,而你恰巧碰见了这个飞船防御大师,大师没经过你的同意就仔细检查了你的飞船,甚至还给出了好几个防御方面强化的服务方案。,;9;;;,,,EvenOptionDes/1210_1,[强化外壳]失去{0}星币。获得{1}点血量上限。,OC_StarCoinLose,;5;;;,,1,1211,OC_MaxHP,;4;;;,,2,,,,,,, +1210,1210,EventName/1210,防御大师,,,,,,,,,,,EvenOptionDes/1210_2,[强化护盾]失去{0}星币。获得{1}点护盾上限。,OC_StarCoinLose,;5;;;,,1,1212,OC_Shield,;2;;;,,2,,,,,,, +1210,1210,EventName/1210,防御大师,,,,,,,,,,,EvenOptionDes/1210_3,[全面强化]失去{0}星币。获得{1}点血量上限和{2}点护盾上限。,OC_StarCoinLose,;10;;;,,1,1213,OC_MaxHP,;4;;;,,2,,OC_Shield,;2;;;,,3,, +1210,1210,EventName/1210,防御大师,,,,,,,,,,1,EvenOptionDes/1210_4,[超级强化]失去所有星币。获得{0}点血量上限和{1}点护盾上限。(人类专属),OC_LoseAllCoinAddMaxHpAndShield,;6;;3;;;,,1,1215,OC_RaceLimit,;0;;;,,2,,,,,,, +1210,1210,EventName/1210,防御大师,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1214,,,,,,,,,,, +1211,1210,EventName/1210,防御大师,,,,,,EventDes/1211,你选择了对机身本身进行强化,材质的替换使得你的飞船更加坚固。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1212,1210,EventName/1210,防御大师,,,,,,EventDes/1212,你选择了对护盾进行强化,更加充沛的护盾绝对是超值的选择。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1213,1210,EventName/1210,防御大师,,,,,,EventDes/1213,你选择了最贵的服务方案,护盾机身都得到了强化,现在你的飞船已经是防御性能拉满了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1214,1210,EventName/1210,防御大师,,,,,,EventDes/1214,你看了看价目表,上了飞船就走。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1215,1210,EventName/1210,防御大师,,,,,,EventDes/1215,你对提出的方案都不满意,在你的唇枪舌剑和星币攻势下,大师终于给出一个终极强化方案,这下你的飞船无敌了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1220,1220,EventName/1220,业余飙船,0,3,,;7;;77;;;,,EventDes/1220,在经过秋名星系的时候,一群飙船党的混混看到了你。\n“哎,小伙子,你那什么船啊?飙一下啊?”,;3;;;,,,EvenOptionDes/1220_1,[参赛—“随便啊”]获得{0}星币。受到{1}点伤害。,OC_StarCoin,;15;;;,,1,1221,OC_HPLose,;8;;;,,2,,,,,,, +1220,1220,EventName/1220,业余飙船,,,,,,,,,,,EvenOptionDes/1220_2,[向星际警察举报]获得{0}星币。,OC_StarCoin,;10;;;,,,1222,,,,,,,,,,, +1221,1220,EventName/1220,业余飙船,,,,,,EventDes/1221,你凭借高超的技巧赢得了冠军奖金,不过在一个急转弯处你险些烧了引擎,看来飞船要大修了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1222,1220,EventName/1220,业余飙船,,,,,,EventDes/1222,星际警察及时赶到,逮捕了飙船党,授予你宇宙优秀公民称号,并发了一小笔奖金。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1230,1230,EventName/1230,大收藏家,0,2,,;7;;77;;;,,EventDes/1230,一位自称收藏家的人类拦住了你,他说正在收藏各类赏金猎人的部件,等到这些赏金猎人声名显赫后就可以卖出大价钱。找到你是觉得你有成为传奇的潜质,将来甚至能在孤星牌中出一张单独的人物卡。他想要交换你的部件,附带条件是你得在部件上签名。,;1;;2;;3;;;,,,EvenOptionDes/1230_1,[我要换这个]失去[0]。获得[1]。,OC_RemoveRandomShipUnit,,,1,1231,OC_RandomTreasure,,,2,,,,,,, +1230,1230,EventName/1230,大收藏家,,,,,,,,,,,EvenOptionDes/1230_2,[我要换这个]失去[0]。获得[1]。,OC_RemoveRandomShipUnitSignDic,,,1,1231,OC_RandomShipUnitIgnoreSignDic,;0;;0;;1;;;,,2,,,,,,, +1230,1230,EventName/1230,大收藏家,,,,,,,,,,,EvenOptionDes/1230_3,[我要换这个]失去[0]。获得{0}星币。,OC_RemoveRandomShipUnit,,,1,1232,OC_StarCoin,;12;;;,,2,,,,,,, +1230,1230,EventName/1230,大收藏家,,,,,,,,,,,EvenOptionDes/1230_4,[不换],OC_Close,,,,1233,,,,,,,,,,, +1231,1230,EventName/1230,大收藏家,,,,,,EventDes/1231,你在{0}上签名后交换了{1}回来,不禁称赞这位收藏家的眼光是真的好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1232,1230,EventName/1230,大收藏家,,,,,,EventDes/1232,你在{0}上签名后交换了一些星币回来,不禁称赞这位收藏家的眼光是真的好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1233,1230,EventName/1230,大收藏家,,,,,,EventDes/1233,这位收藏家的提案并没有提起你的兴趣,你的部件可是你吃饭的家伙,要是下个罪犯打不过怎么办。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1240,1240,EventName/1240,莫名冲击,0,3,,;7;;;,,EventDes/1240,宇宙的神奇之处就是你永远无法真正了解它,你的飞船不慎坠入了一个黑洞,时间和空间仿佛都停滞在此。陨石甚至穿过了飞船模型砸中了你的脑袋。你头痛欲裂,脑子里似乎无数个念头在拼命碰撞。,;2;;9;;;,,,EvenOptionDes/1240_1,[飞船更坚固了]失去{0}点血量。获得{1}点血量上限。/,OC_HPLose,;6;;;,,1,1241,OC_MaxHP,;4;;;,,2,,,,,,, +1240,1240,EventName/1240,莫名冲击,,,,,,,,,,,EvenOptionDes/1240_2,[护盾更充盈了]失去{0}点血量。获得{1}点护盾上限。/,OC_HPLose,;6;;;,,1,1242,OC_Shield,;2;;;,,2,,,,,,, +1240,1240,EventName/1240,莫名冲击,,,,,,,,,,,EvenOptionDes/1240_3,[出现了一个宝物]失去{0}点血量。获得1个宝物。/,OC_HPLose,;6;;;,,1,1243,,,,,,,,,,, +1240,1240,EventName/1240,莫名冲击,,,,,,,,,,,EvenOptionDes/1240_4,[猛然抬头],OC_Close,,,,1244,,,,,,,,,,, +1241,1240,EventName/1240,莫名冲击,,,,,,EventDes/1241,你回过神后,紧张的检查着自己的身体,似乎并没有什么异样,除了你的飞船变得更加的坚固了…这真是…太神奇了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1242,1240,EventName/1240,莫名冲击,,,,,,EventDes/1242,你回过神后,紧张的检查着自己的身体,似乎并没有什么异样,除了你的护盾能量更加充盈了…这真是…太神奇了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1243,1240,EventName/1240,莫名冲击,,,,,,EventDes/1243,你回过神后,紧张的检查着自己的身体,似乎并没有什么异样,除了你的飞船上多出了[0]…这真是…太神奇了。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,,,,,,,,,,,,,,, +1243,1240,EventName/1240,莫名冲击,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1244,1240,EventName/1240,莫名冲击,,,,,,EventDes/1244,原来你是在做梦,你的飞船并没有被袭击,擦了擦口水开始继续前行……,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1250,1250,EventName/1250,信仰祷告,0,2,,;7;;77;;;,,EventDes/1250,你碰到一群信仰智械神教的智械在进行节日祷告。它们会朗诵一段代码,据说如果没有BUG,则会受到机械神明的庇佑。他们邀请你一同祷告,你选择?,;2;;;,,,EvenOptionDes/1250_1,[朗诵低难度代码]获得1个普通宝物。,OC_Jump_CheckTreasureByRare,;0;;;,,,1251,,,,,,,,,,, +1250,1250,EventName/1250,信仰祷告,,,,,,,,,,,EvenOptionDes/1250_2,[朗诵高难度代码]60%概率获得1个稀有宝物。,OC_Jump_CheckTreasureByRare,;1;;;,60,1,1252,OC_Close,,40,1,1253,,,,,, +1250,1250,EventName/1250,信仰祷告,,,,,,,,,,2,EvenOptionDes/1250_3,[朗诵终极代码]40%概率获得1个传说宝物。(智械专属),OC_Jump_CheckTreasureByRare,;2;;;,40,1,1254,OC_Close,,60,1,1255,OC_RaceLimit,;1;;;,,2,, +1250,1250,EventName/1250,信仰祷告,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1256,,,,,,,,,,, +1251,1250,EventName/1250,信仰祷告,,,,,,EventDes/1251,你成功的朗诵了一段没有BUG的代码,机械神明对此很满意,并赐予了你[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;1;;;,,,,,,,,,,,,,, +1251,1250,EventName/1250,信仰祷告,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1252,1250,EventName/1250,信仰祷告,,,,,,EventDes/1252,你成功的朗诵了一段没有BUG且高难度的代码,机械神明对此很满意,并赐予了你[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;2;;;,,,,,,,,,,,,,, +1252,1250,EventName/1250,信仰祷告,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1253,1250,EventName/1250,信仰祷告,,,,,1,EventDes/1253,你尝试朗诵代码,很遗憾,由于学业不精,代码出现了错漏。机械神明的鼓励在你脑海中响起:“不要怕孩子,出BUG,很正常。”,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1254,1250,EventName/1250,信仰祷告,,,,,,EventDes/1254,作为智械,你当场来了一段最高难度的代码,竟然没有BUG,机械神明对此很满意,并赐予了你[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;3;;;,,,,,,,,,,,,,, +1254,1250,EventName/1250,信仰祷告,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1255,1250,EventName/1250,信仰祷告,,,,,1,EventDes/1255,作为智械,你当场来了一段最高难度的代码,没想到还是出了BUG,你摇摇头,看来代码水平还有待加强。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1256,1250,EventName/1250,信仰祷告,,,,,,EventDes/1256,你对自己的代码水平很没有自信,羞愧的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1260,1260,EventName/1260,升级选择,0,3,,;7;;77;;;,,EventDes/1260,你意外来到了一个智械神教的集会所,兽族,人类和智械的改装师正在为教义争论。见到你的到来,他们决定拿你来证明他们教义能带来的神迹。,;4;;;,,,EvenOptionDes/1260_1,[狗狗族改装师]受到{0}点伤害。进行部件升级。,OC_UpgradeUnit,,,1,;1261;;1265;,OC_HPLose,;4;;;,,2,,,,,,, +1260,1260,EventName/1260,升级选择,,,,,,,,,,,EvenOptionDes/1260_2,[人类改装师]失去{0}星币。进行部件升级。,OC_UpgradeUnit,,,2,;1262;;1265;,OC_StarCoinLose,;4;;;,,1,,,,,,, +1260,1260,EventName/1260,升级选择,,,,,,,,,,,EvenOptionDes/1260_3,[智械改装师]90%概率进行部件升级。,OC_UpgradeUnit,,90,1,;1263;;1265;,OC_Close,,10,1,1264,,,,,, +1260,1260,EventName/1260,升级选择,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1265,,,,,,,,,,, +1261,1260,EventName/1260,升级选择,,,,,,EventDes/1261,兽族们都热血方刚,他用拳头重重的砸向飞船,护甲的凹痕上还烙印下了他的血拳印。神奇的是,随之部件也得到了升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1262,1260,EventName/1260,升级选择,,,,,,EventDes/1262,人类向来巧言令色爱财如命,他将从你那里收来的三枚星币丢向了飞船,星币在飞到一半时便消失了,随之部件也得到了升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1263,1260,EventName/1260,升级选择,,,,,,EventDes/1263,智械们从来是以程序运行着自己的逻辑,这种绝对的确定性反倒让他们沉迷赌博。他对着部件掷下了一个十面骰,很幸运的,没有掷下一,随之部件也得到了升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1264,1260,EventName/1260,升级选择,,,,,1,EventDes/1264,智械们从来是以程序运行着自己的逻辑,这种绝对的确定性反倒让他们沉迷赌博。他对着部件掷下了一个十面骰,很不幸的,掷下了一,什么都没有发生。智械的机械脸都羞红了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1265,1260,EventName/1260,升级选择,,,,,,EventDes/1265,你可不想拿来给他们做测试,你决定转身跑路。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1270,1270,EventName/1270,能量原料改造,0,4,,;7;;77;;;,,EventDes/1270,这是你第一次造访能量原料改造基地,自从上个纪元末智械神教的一次神奇实验发现了这种材料之后,由于其极高的质量密度可易用性,这种材料迅速成为了所有飞船部件的能量来源。唯一问题是,“能量原料”本身具有一定的不可控性,无论其颜色还是点数都只有在使用前进行“观察”时才能被确定,好在能量原料改造可以较好的限定其变化区间。,;6;;;,,,EvenOptionDes/1270_1,[去除残渣]移除1个最低的点数能量原料。,OC_RemoveLowestPower,,,,1271,,,,,,,,,,, +1270,1270,EventName/1270,能量原料改造,,,,,,,,,,,EvenOptionDes/1270_2,[提高精华]复制1个最高的点数能量原料。,OC_AddGreatestPower,,,,1272,,,,,,,,,,, +1270,1270,EventName/1270,能量原料改造,,,,,,,,,,,EvenOptionDes/1270_3,[清除劣质]移除1个最低的颜色能量原料。,OC_RemoveLowestPowerColor,,,,1273,,,,,,,,,,, +1270,1270,EventName/1270,能量原料改造,,,,,,,,,,,EvenOptionDes/1270_4,[增加优质]复制1个最高的颜色能量原料。,OC_AddGreatestPowerColor,,,,1274,,,,,,,,,,, +1270,1270,EventName/1270,能量原料改造,,,,,,,,,,1,EvenOptionDes/1270_5,[我全都要]失去{0}星币。获得以上选项所有效果。(人类专属),OC_StarCoinLose,;30;;;,,1,1275,OC_SuperCore,,,2,,OC_RaceLimit,;0;;;,,3,, +1271,1270,EventName/1270,能量原料改造,,,,,,EventDes/1271,经过对能量原料库的去除残渣,移除了一个{0}点能量原料。而你在频道中进行了宣传免单后,有2名好友将你拉黑了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1272,1270,EventName/1270,能量原料改造,,,,,,EventDes/1272,经过对能量原料库的提高精华,新增了一个{0}点能量原料。而你在频道中进行了宣传免单后,有2名好友将你拉黑了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1273,1270,EventName/1270,能量原料改造,,,,,,EventDes/1273,经过对能量原料库的清除劣质,移除了一个{0}能量原料。而你在频道中进行了宣传免单后,有2名好友将你拉黑了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1274,1270,EventName/1270,能量原料改造,,,,,,EventDes/1274,经过对能量原料库的增加优质,新增了一个{0}能量原料。而你在频道中进行了宣传免单后,有2名好友将你拉黑了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1275,1270,EventName/1270,能量原料改造,,,,,,EventDes/1275,你深刻了解能量原料对后续战斗的重要性,作为一名能言善辩的人类,你凭借着你的巧舌如簧和一大袋星币打动了这里的业务员,让他帮你进行了所有改造。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1290,1290,EventName/1290,厨神争霸,0,4,,;7;;77;;;,,EventDes/1290,蠕虫美食深受兽族的欢迎。蠕虫美食品鉴会正在举办厨艺争霸赛,抱着试一试的态度,你参赛了,你准备选择哪种菜来参加比赛?,;1;;;,,,EvenOptionDes/1290_1,[酥脆的炸蠕虫皮]获得[0]。,OC_RandomShipUnitByNoRepeat,;3;;0;;2;;;,,,1291,,,,,,,,,,, +1290,1290,EventName/1290,厨神争霸,,,,,,,,,,,EvenOptionDes/1290_2,[蠕虫的浆液]获得[0]。,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,,1292,,,,,,,,,,, +1290,1290,EventName/1290,厨神争霸,,,,,,,,,,,EvenOptionDes/1290_3,[整只闪光蠕虫]50%概率获得[0],50%概率获得[1]。,OC_RandomShipUnitByNoRepeat,;3;;0;;2;;;,50,,1293,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,50,,1293,,,,,, +1290,1290,EventName/1290,厨神争霸,,,,,,,,,,3,EvenOptionDes/1290_4,[九转蠕虫]获得1个已升级的随机传说部件。(兽族专属),OC_RandomShipUnitByNoRepeat,;3;;0;;1;;;,,1,1294,OC_RaceLimit,;2;;;,,2,,,,,,, +1291,1290,EventName/1290,厨神争霸,,,,,,EventDes/1291,虽未获得冠军,但你的料理被一个爱吃脆脆口感的兽族评委所中意,他奖励了你一个{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1292,1290,EventName/1290,厨神争霸,,,,,,EventDes/1292,虽未获得冠军,但你的料理被一个爱吃黏黏口感的兽族评委所中意,他奖励了你一个{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1293,1290,EventName/1290,厨神争霸,,,,,,EventDes/1293,你完成了会发光的蠕虫料理,兽族评委们在揭盖的瞬间被闪瞎了,不出所料,这是全场最佳的菜,但有一个评委被闪瞎了,所以你只拿到了一部分奖励。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1294,1290,EventName/1290,厨神争霸,,,,,,EventDes/1294,你制作了一款家乡特色菜九转蠕虫,并且特意没有处理蠕虫的汁液,保留了蠕虫原有的滋味。评委在吃过你的食物后,就露出了印象深刻的表情,久久不能平复。你理所当然的获得了冠军,并收到了{0}给你留作纪念。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1320,1320,EventName/1320,花园蜂蜜,0,3,,;7;;77;;;,,EventDes/1320,蜂蜜对于熊熊族来讲,拥有着致命的吸引力。有不少熊熊族甚至为了多吃一口蜂蜜成了乞丐,比如眼前的这头。他正趴在蜂蜜园前请求你给他买一罐。,;4;;7;;9;;;,,,EvenOptionDes/1320_1,[给他买个便宜的]失去{0}星币。回复{1}点血量。,OC_StarCoinLose,;2;;;,,1,1321,OC_HP,;10;;;,,2,,,,,,, +1320,1320,EventName/1320,花园蜂蜜,,,,,,,,,,,EvenOptionDes/1320_2,[给他买个一般的]失去{0}星币。升级部件。,OC_StarCoinLose,;4;;;,,1,,OC_UpgradeUnit,,,2,;1324;;1325;,,,,,, +1320,1320,EventName/1320,花园蜂蜜,,,,,,,,,,,EvenOptionDes/1320_3,[给他买个昂贵的]失去{0}星币。获得{1}点护盾上限。,OC_StarCoinLose,;6;;;,,1,1322,OC_Shield,;2;;;,,2,,OC_ShipLimit,;7;;;,,3,, +1320,1320,EventName/1320,花园蜂蜜,,,,,,,,,,,EvenOptionDes/1320_4,[给他买个昂贵的]失去{0}星币。获得{1}点换位次数上限。,OC_StarCoinLose,;6;;;,,1,1323,OC_Exchange,;2;;;,,2,,OC_ShipLimit,;77;;;,,3,, +1320,1320,EventName/1320,花园蜂蜜,,,,,,,,,,,EvenOptionDes/1320_5,[无视他],OC_Close,,,,1325,,,,,,,,,,, +1321,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1321,这位熊熊族乞丐原来曾是一位高级飞船工程师,在饱餐一顿后竟为你的飞船进行了一番里里外外的维修作为报答。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1322,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1322,这位熊熊族乞丐在饱餐一顿后,竟然拿出了一个护盾扩容器,对你说道:“我这辈子就呆在这吃蜂蜜了,这个也用不上了就给你吧。”,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1323,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1323,这位熊熊族乞丐在饱餐一顿后,竟然拿出了一个换位扩容器,对你说道:“我这辈子就呆在这吃蜂蜜了,这个也用不上了就给你吧。”,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1324,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1324,这位熊熊族乞丐在吃high了之后似乎忘记了一切,此时此刻他想到的不是美食,不是美女,竟然是工作,他为你升级了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1325,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1325,你无视了这个熊熊族乞丐,蜂蜜成瘾的人你完全不想接触。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,,,EvenOptionDes/1330_1,[购买]失去{0}星币。获得2个[1]。,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,, +1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/1330_2,[交换]失去{0}点燃料。获得2个[1]。,OC_MoveLose,;2;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,, +1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1332,,,,,,,,,,, +1331,1330,EventName/1330,树人兄弟,,,,,,EventDes/1331,你们达成了交易,树人兄弟又开始了他们的旅程,可他们的飞船上似乎已经没有任何攻击部件了,如果碰上任何不法分子,就真的一点抵抗手段也没有了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1332,1330,EventName/1330,树人兄弟,,,,,,EventDes/1332,你拒绝了交易,树人兄弟只能继续搜寻其他频道。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1340,1340,EventName/1340,简色主义,3,3,,;7;;77;;;,,EventDes/1340,当能量原料被大量应用于飞船之后,其产生的大量能量已经被证实甚至影响了宇宙的微波背景辐射。而一直使用同一种颜色的能量原料据说能够大量的减少这种能量的耗散。基于这种理论,一个名叫“简色主义”的组织产生了。\n\n“同一种颜色!还宇宙寂静”他们高喊着来到了你的飞船前,想要强行对你的飞船进行改造。,;6;;;,-30,,EvenOptionDes/1340_1,[同意]移除所有的白色和橙色能量原料。,OC_RemoveColorPower,;1;;3;;;,,,1341,,,,,,,,,,, +1340,1340,EventName/1340,简色主义,,,,,,,,,,,EvenOptionDes/1340_2,[同意]移除所有的蓝色能量原料。,OC_RemoveColorPower,;2;;;,,,1341,,,,,,,,,,, +1340,1340,EventName/1340,简色主义,,,,,,,,,,3,EvenOptionDes/1340_3,[同意]移除1个白色能量原料。(兽族专属),OC_RemovePowerByColor,;1;;1;;;,,1,1343,OC_RaceLimit,;2;;;,,2,,,,,,, +1340,1340,EventName/1340,简色主义,,,,,,,,,,,EvenOptionDes/1340_4,[拒绝],OC_Close,,,,1342,,,,,,,,,,, +1341,1340,EventName/1340,简色主义,,,,,,EventDes/1341,你觉得保护宇宙环境义不容辞,于是接受了改造,伴随着这些简色主义者的一阵改造,你的能量原料库现在看起来干净多了。不过你看到不远处的组织者似乎正在悄悄装载从你飞船上卸下的其他颜色的能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1342,1340,EventName/1340,简色主义,,,,,,EventDes/1342,你觉得这些人只是些为他人利益做嫁衣的白痴,你一脚油门撞开了人群驾驶飞船快速离去。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1343,1340,EventName/1340,简色主义,,,,,,EventDes/1343,这群简色主义者中竟然有名你的老乡,你决定私下偷偷支持一下他的业绩,在暗地里交给他1个白色能量原料后,他开心的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1350,1350,EventName/1350,优秀猎人,0,3,,;7;;77;;;,,EventDes/1350,赏金猎人协会本季度的优秀猎人评选又开始了,鉴于你的优秀战绩,你光荣入选,并获得了一张维修体验券作为奖励。来到协会飞船保养中心,你有两个套餐可以选择。,;7;;;,,,EvenOptionDes/1350_1,[保养套餐]获得{0}点血量上限。,OC_MaxHP,;3;;;,,1,1351,,,,,,,,,,, +1350,1350,EventName/1350,优秀猎人,,,,,,,,,,,EvenOptionDes/1350_2,[改造套餐]获得{0}点血量上限,并使当前血量减至1点。,OC_MaxHP,;10;;;,,1,1352,OC_LoseHpToOne,,,2,,,,,,, +1351,1350,EventName/1350,优秀猎人,,,,,,EventDes/1351,你选择了人气指数最高的保养套餐,经过保养之后,飞船变得更加坚固。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1352,1350,EventName/1350,优秀猎人,,,,,,EventDes/1352,经过激烈的改造,你飞船能挂载的护甲明显增多了,不过似乎那些挂载模块都是直接用你飞船的护甲钢板焊接的。工程师跟你说改造的费用到他手上就只剩下电焊费了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1360,1360,EventName/1360,启航套餐,0,2,,;7;;77;;;,,EventDes/1360,你收到了赏金猎人协会发来的邮件:鉴于目前日趋危险的宇宙环境,我们决定为新手赏金猎人们提供额外的协助。两种适合新手的标准部件供您选择。,;1;;;,,,EvenOptionDes/1360_1,[选择]获得[0]。,OC_ShipUnit,;80802;;1;;;,,,1361,,,,,,,,,,, +1360,1360,EventName/1360,启航套餐,,,,,,,,,,,EvenOptionDes/1360_2,[选择]获得[0]。,OC_ShipUnit,;80801;;1;;;,,,1361,,,,,,,,,,, +1360,1360,EventName/1360,启航套餐,,,,,,,,,,2,EvenOptionDes/1360_3,[进入系统]50%概率获得[0],50%概率获得[1]。(智械专属),OC_ShipUnit,;80802;;2;;;,50,1,1362,OC_ShipUnit,;80801;;2;;;,50,1,1362,OC_RaceLimit,;1;;;,,2,, +1361,1360,EventName/1360,启航套餐,,,,,,EventDes/1361,虽然你对自身新人的称呼并不是很满意,而{0}看起来也并不怎么好用,但免费的东西,总是多多益善的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1362,1360,EventName/1360,启航套餐,,,,,,EventDes/1362,作为精通程序的智械,你黑进了协会的发放系统,尝试获得更高等级的部件发放权限。虽然这已经不是你第一次这样做了,不过你也无法保证这次一定能成功,最终,你获得了{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1370,1370,EventName/1370,赏金扭蛋,3,3,,;7;;;,,EventDes/1370,“公益捐赠,责任传承。”横幅下是三台公益部件扭蛋机,据说许多的赏金猎人前辈在之前就签署了部件捐赠协议,在他们退休后,他们的部件就会留在这里,供初入该行的新人免费使用。“有便宜不占王八蛋。”你说着就要按下其中一个按钮。,;1;;;,,,EvenOptionDes/1370_1,[超频扭蛋机]获得1个已升级超频部件。,OC_Jump_CheckShipUnitByGenera,;5;;;,,1,1371,,,,,,,,,,, +1370,1370,EventName/1370,赏金扭蛋,,,,,,,,,,,EvenOptionDes/1370_2,[三重扭蛋机]获得1个已升级三重部件。,OC_Jump_CheckShipUnitByGenera,;8;;;,,1,1372,,,,,,,,,,, +1370,1370,EventName/1370,赏金扭蛋,,,,,,,,,,,EvenOptionDes/1370_3,[普通扭蛋机]获得1个已升级部件。,OC_Jump,,,1,1373,,,,,,,,,,, +1370,1370,EventName/1370,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1374,,,,,,,,,,, +1371,1370,EventName/1370,赏金扭蛋,,,,,,EventDes/1371,随着叮咚一声清脆的响声,带有前辈签名的[0]伴随着一份印有你指纹的同意捐赠协议落入了你的手中。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitByGenera,;5;;0;;0;;1;;;,,,,,,,,,,,,,, +1371,1370,EventName/1370,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1372,1370,EventName/1370,赏金扭蛋,,,,,,EventDes/1371,随着叮咚一声清脆的响声,带有前辈签名的[0]伴随着一份印有你指纹的同意捐赠协议落入了你的手中。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitByGenera,;8;;0;;0;;1;;;,,,,,,,,,,,,,, +1372,1370,EventName/1370,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1373,1370,EventName/1370,赏金扭蛋,,,,,,EventDes/1371,随着叮咚一声清脆的响声,带有前辈签名的[0]伴随着一份印有你指纹的同意捐赠协议落入了你的手中。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;0;;0;;1;;;,,,,,,,,,,,,,, +1373,1370,EventName/1370,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1374,1370,EventName/1370,赏金扭蛋,,,,,,EventDes/1374,就在你即将按下按钮的一瞬间,你觉得这里面可能有诈,停下来离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1380,1380,EventName/1380,菜鸟快递,0,2,,;7;;77;;;,,EventDes/1380,一名熊熊族星际快递员敲了敲你的飞船玻璃,说是好像有你的包裹,但信息似乎有点对不上,请问你的名字是?,;1;;;,,,EvenOptionDes/1380_1,[李德法]获得1个普通攻击部件。,OC_Jump,,,1,1381,,,,,,,,,,, +1380,1380,EventName/1380,菜鸟快递,,,,,,,,,,,EvenOptionDes/1380_2,[瓦德法]获得1个普通辅助部件。,OC_Jump,,,1,1382,,,,,,,,,,, +1380,1380,EventName/1380,菜鸟快递,,,,,,,,,,4,EvenOptionDes/1380_3,[感知]揭示以上选项具体的部件。(树人专属),OC_Jump,,,1,1383,OC_RaceLimit,;3;;;,,2,,,,,,, +1380,1380,EventName/1380,菜鸟快递,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1385,,,,,,,,,,, +1381,1380,EventName/1380,菜鸟快递,,,,,,EventDes/1381,你随便胡诌了一个名字,这位呆头呆脑的快递员稀里糊涂的对上了信息并把东西交给了你,你打开包裹一看竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;1;;1;,,,,,,,,,,,,,, +1381,1380,EventName/1380,菜鸟快递,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1382,1380,EventName/1380,菜鸟快递,,,,,,EventDes/1381,你随便胡诌了一个名字,这位呆头呆脑的快递员稀里糊涂的对上了信息并把东西交给了你,你打开包裹一看竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;1;;2;,,,,,,,,,,,,,, +1382,1380,EventName/1380,菜鸟快递,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1383,1380,EventName/1380,菜鸟快递,,,,,,EventDes/1382,你看了两眼他手里的包裹,默默的感受出了这包裹里的东西的确不是给你的。,,,,EvenOptionDes/1380_4,[李德法]获得[0]。,OC_RandomShipUnit,;1;;1;,,,1384,,,,,,,,,,, +1383,1380,EventName/1380,菜鸟快递,,,,,,,,,,,EvenOptionDes/1380_5,[瓦德法]获得[0]。,OC_RandomShipUnit,;1;;2;,,,1384,,,,,,,,,,, +1383,1380,EventName/1380,菜鸟快递,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1385,,,,,,,,,,, +1384,1380,EventName/1380,菜鸟快递,,,,,,EventDes/1384,你随便胡诌了一个名字,这位呆头呆脑的快递员稀里糊涂的对上了信息并把东西交给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1385,1380,EventName/1380,菜鸟快递,,,,,,EventDes/1385,你不能拿不属于你自己的东西,这是你的底线,你告诉他送错了,并目送他呆头呆脑的离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1400,1400,EventName/1400,会员充值,0,3,,;7;;77;;;,,EventDes/1400,鉴于过去在孤星牌中的大量充值,你被星际抽卡会抽中成为了幸运玩家,能够获得一个免费的宝物盲盒,而他们称只要充值成为会员,就能开出更好的宝物,并极力推荐你至少充值一个银会员。,;2;;;,,,EvenOptionDes/1400_1,[不充值]获得1个普通宝物。,OC_Jump_CheckTreasureByRare,;0;;;,,,1401,,,,,,,,,,, +1400,1400,EventName/1400,会员充值,,,,,,,,,,,EvenOptionDes/1400_2,[银会员]失去{0}星币。获得1个普通/稀有宝物(号称稀有概率很高)。,OC_StarCoinLose,;3;;;,,1,1402,OC_Jump_CheckTreasureByRare,;0;;1;;;,,2,,,,,,, +1400,1400,EventName/1400,会员充值,,,,,,,,,,,EvenOptionDes/1400_3,[金会员]失去{0}星币。获得1个普通/稀有/传说宝物(号称传说概率很高)。,OC_StarCoinLose,;6;;;,,1,1403,OC_Jump_CheckTreasureByRare,;0;;1;;2;;;,,2,,,,,,, +1400,1400,EventName/1400,会员充值,,,,,,,,,,1,EvenOptionDes/1400_4,[钻石会员]失去{0}星币。获得1个稀有/传说宝物(号称传说概率很高)。(人类专属),OC_StarCoinLose,;9;;;,,1,1404,OC_Jump_CheckTreasureByRare,;1;;2;;;,,2,,OC_RaceLimit,;0;;;,,3,, +1401,1400,EventName/1400,会员充值,,,,,,EventDes/1401,这种诱导消费你是不会上当的,充会员还不如去开孤星牌的卡包。在收到盲盒后,你打开竟然抽到的是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;1;;;,,,,,,,,,,,,,, +1401,1400,EventName/1400,会员充值,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1402,1400,EventName/1400,会员充值,,,,,,EventDes/1402,你听信了他们的诱导,充值了一个银会员。在收到盲盒后,你打开竟然抽到的是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasureRare,;60;;40;;0;;;,,,,,,,,,,,,,, +1402,1400,EventName/1400,会员充值,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1403,1400,EventName/1400,会员充值,,,,,,EventDes/1403,你听信了他们的诱导,充值了一个金会员。在收到盲盒后,你打开竟然抽到的是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasureRare,;40;;40;;20;;;,,,,,,,,,,,,,, +1403,1400,EventName/1400,会员充值,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1404,1400,EventName/1400,会员充值,,,,,,EventDes/1404,鉴于你在孤星牌的大量充值,你说服了星际抽卡会让他们剔除普通宝物。只见他们拿走了一大半的盲盒,最终,你抽到了[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasureRare,;0;;70;;30;;;,,,,,,,,,,,,,, +1404,1400,EventName/1400,会员充值,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1410,1410,EventName/1410,NPC,1,2,,;7;;77;;;,,EventDes/1410,你来到一个热闹的商店,这里的客人络绎不绝,不过店主好像并不开心,或者应该说是面无表情。他只会在每个客人路过时说上一句。\n\n“欢迎光临我的商店,快来看看有没有你想要的吧。”,;3;;8;;;,,,EvenOptionDes/1410_1,[来把孤星牌吧]获得{0}星币。,OC_StarCoin,;6;;;,,,1411,,,,,,,,,,, +1410,1410,EventName/1410,NPC,,,,,,,,,,,EvenOptionDes/1410_2,[贩卖]失去[0]。获得{0}星币。,OC_RemoveRandomShipUnit,,,1,1412,OC_StarCoin,;10;;;,,2,,,,,,, +1410,1410,EventName/1410,NPC,,,,,,,,,,,EvenOptionDes/1410_3,[购物]进入商店。,OC_Shop,,,,1413,,,,,,,,,,, +1411,1410,EventName/1410,NPC,,,,,,EventDes/1411,店主好像听到了指令一般,抛弃了正在和他交易的客人,从口袋里掏出了一把孤星牌。不过当然,他可不是你的对手,最终你从他手中赢了些星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1412,1410,EventName/1410,NPC,,,,,,EventDes/1412,你发现刚好有人在收购{0}并且价值不菲,你愉快的把这个部件卖掉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1413,1410,EventName/1410,NPC,,,,,,EventDes/1413,在商店中转悠了一圈后,时间过得飞快,该离开这里了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1420,1420,EventName/1420,护盾研究,0,3,,;7;;;,,EventDes/1420,你碰到了一个痴迷研究的智械,它似乎对你的护盾结构十分感兴趣,想要研究一番,当然,它也会给与你相应的报酬。,;6;;;,,,EvenOptionDes/1420_1,[严正拒绝]获得1个{0}点的点数能量原料。,OC_AddPower,;4;;1;;;,,,1421,,,,,,,,,,, +1420,1420,EventName/1420,护盾研究,,,,,,,,,,,EvenOptionDes/1420_2,[轻微研究]失去{0}点护盾上限。获得1个{1}点的点数能量原料。,OC_ShieldLose,;1;;;,,1,1422,OC_AddPower,;5;;1;;;,,2,,,,,,, +1420,1420,EventName/1420,护盾研究,,,,,,,,,,,EvenOptionDes/1420_3,[大肆研究]失去{0}点护盾上限。获得1个{1}点的点数能量原料。,OC_ShieldLose,;2;;;,,1,1422,OC_AddPower,;6;;1;;;,,2,,,,,,, +1420,1420,EventName/1420,护盾研究,,,,,,,,,,3,EvenOptionDes/1420_4,[赠送护盾]失去所有护盾上限。获得1个{0}点点数能量原料。(兽族专属),OC_LoseAllShield,,,1,1424,OC_AddPower,;9;;1;;;,,2,,OC_RaceLimit,;2;;;,,,, +1420,1420,EventName/1420,护盾研究,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1423,,,,,,,,,,, +1421,1420,EventName/1420,护盾研究,,,,,,EventDes/1421,你义正言辞的拒绝了他,并告诉它,“如果我对你飞船上的能量原料很感兴趣,你会把能量原料给我吗?”,他愣了一下说“可以啊。”你们两人面面相觑,于是你拿走了它飞船上的能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1422,1420,EventName/1420,护盾研究,,,,,,EventDes/1422,智械的研究损伤了你的护盾结构,作为赔偿,它将珍贵的能量原料送给了你,但你还是揍了它一顿。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1423,1420,EventName/1420,护盾研究,,,,,,EventDes/1423,没有人可以对你的飞船动手动脚!没有人!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1424,1420,EventName/1420,护盾研究,,,,,,EventDes/1424,看这个智械对护盾结构如此好奇,处于兽族的同情心,你大方的把整个护盾装置拆下来送给它。这位智械感激涕零,将它最最珍贵的能量原料送给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1430,1430,EventName/1430,飞船抛锚,0,3,,;7;;77;;;,,EventDes/1430,你的飞船突然抛锚了,你正准备动手修理的时候,一个经过的树人告诉你,你这种情况一看就是能量原料库出了问题。这位树人气宇不凡,衣着靓丽,一看就不是一般人,他说可以帮你解决这个问题。,;6;;;,,,EvenOptionDes/1430_1,[移除点数]移除1个{0}点的点数能量原料。,OC_RemovePowerByPoint,;2;;1;;;,,,1431,,,,,,,,,,, +1430,1430,EventName/1430,飞船抛锚,,,,,,,,,,,EvenOptionDes/1430_2,[移除颜色]移除1个白色的颜色能量原料。,OC_RemovePowerByColor,;1;;1;;;,,,1432,,,,,,,,,,, +1430,1430,EventName/1430,飞船抛锚,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1433,,,,,,,,,,, +1431,1430,EventName/1430,飞船抛锚,,,,,,EventDes/1431,这位树人对着你的能量原料库一通操作,移除了你的{0}点能量原料,并告知你这个能量原料已经坏掉了,会帮你扔掉。而等他回到自己飞船时,你却看见他偷偷将能量原料装进了自己的能量原料库当中…不过你的飞船也莫名的能运转了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1432,1430,EventName/1430,飞船抛锚,,,,,,EventDes/1432,这位树人对着你的能量原料库一通操作,移除了你的{0}能量原料,并告知你这个能量原料已经坏掉了,会帮你扔掉。而等他回到自己飞船时,你却看见他偷偷将能量原料装进了自己的能量原料库当中…不过你的飞船也莫名的能运转了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1433,1430,EventName/1430,飞船抛锚,,,,,,EventDes/1433,你不相信这位陌生人,赏金猎人的直觉告诉你他并不是好人,你默默地拒绝了他,狂踹了一脚引擎,伴随着一颗钉子掉落,飞船重启,一切都恢复了正常。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1450,1450,EventName/1450,家政服务,0,2,,;7;;77;;;,,EventDes/1450,你叫了飞船上门维护服务,没有想到,来的是一位身材火辣的智械美女。她干练的放下她的工具包,各类维修工具被整齐的排放在地上。美女问你想要哪种服务。,;7;;;,,,EvenOptionDes/1450_1,[修理]回复{0}点血量。,OC_HP,;8;;;,,,1451,,,,,,,,,,, +1450,1450,EventName/1450,家政服务,,,,,,,,,,,EvenOptionDes/1450_2,[保养]获得{0}点血量上限。,OC_MaxHP,;2;;;,,,1452,,,,,,,,,,, +1450,1450,EventName/1450,家政服务,,,,,,,,,,4,EvenOptionDes/1450_3,[感知]获得{0}天度假天数。(树人专属),OC_AddDays,;3;;;,,1,1454,OC_RaceLimit,;3;;;,,2,,,,,,, +1450,1450,EventName/1450,家政服务,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1453,,,,,,,,,,, +1451,1450,EventName/1450,家政服务,,,,,,EventDes/1451,没想到这位智械美女修理起飞船来也是毫不拖泥带水,你十分满意,并给了它五星好评。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1452,1450,EventName/1450,家政服务,,,,,,EventDes/1452,没想到这位智械美女擅长飞船的保养,现在的协会工作人员已经内卷到这种地步了吗?你十分满意,并给了它五星好评。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1453,1450,EventName/1450,家政服务,,,,,,EventDes/1453,你觉得不应该让这位美丽的女士干这样的重活,只是邀请她一起共进了晚餐。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1454,1450,EventName/1450,家政服务,,,,,,EventDes/1454,凭借树人的感知力,你发现你似乎有一个额外的选择,并且你的预感告诉你,它会为你带来三天额外的假期。你看着眼前动人的美女,快乐的说想要隐藏服务。美女听后愣了愣,转身从自己的飞船里拿出一包孤星牌……\n\n连输99把的你当场自闭,向赏金猎人协会请了额外三天的假才恢复心态。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1460,1460,EventName/1460,星际快递,0,2,,;7;;77;;;,,EventDes/1460,由于购物节的疯狂消费,星际快递公司人手严重不足,向外寻求临时快递订单,正好有一个可获取的订单显示在你的附近,越快完成,报酬越高,你选择?,;3;;;,,,EvenOptionDes/1460_1,[稳健航行]获得{0}星币。,OC_StarCoin,;6;;;,,,1463,,,,,,,,,,, +1460,1460,EventName/1460,星际快递,,,,,,,,,,,EvenOptionDes/1460_2,[快速航行]获得{0}星币。50%概率受到{1}点伤害。,OC_StarCoin,;8;;;,,1,,OC_HPLose,;5;;;,50,2,1462,OC_Close,,50,2,1461, +1460,1460,EventName/1460,星际快递,,,,,,,,,,,EvenOptionDes/1460_3,[急速航行]获得{0}星币。50%概率受到{1}点伤害。,OC_StarCoin,;10;;;,,1,,OC_HPLose,;10;;;,50,2,1462,OC_Close,,50,2,1461, +1461,1460,EventName/1460,星际快递,,,,,,EventDes/1461,你接下了这个订单,是时候展示真正的驾驶技术了,你太快了,在完成订单的时候,甚至收货人表示还没有下单。虽然你认为还没有到你的速度极限,快递公司甚至已经发来了一封邮件,你认为是对你的表彰,轻轻拖入了回收站,深藏功与名。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +1462,1460,EventName/1460,星际快递,,,,,1,EventDes/1462,你接下了这个订单,但就在你路过一片陨石带,由于速度过快,你躲避不及,飞船受到了伤害,好在你还是完成了订单。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1463,1460,EventName/1460,星际快递,,,,,,EventDes/1463,你接下了这个订单,精确计算了时间和路线,轻松地完成了订单。虽然你认为还没有到你的速度极限。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1470,1470,EventName/1470,收购装甲,0,2,,;7;;77;;;,,EventDes/1470,你遇到了一个智械神教的忠实熊熊族信徒,他变卖了自己的所有家产,期望购买飞船的装甲来对自己的身体进行改造。从而让自己拥有宇宙最强的肉体。,;3;;;,,,EvenOptionDes/1470_1,[售卖装甲]受到{0}点伤害。获得3星币。,OC_HPLose,;1;;;,,1,1471,OC_StarCoin,;3;;;,,2,,,,,,, +1470,1470,EventName/1470,收购装甲,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1477,,,,,,,,,,, +1471,1470,EventName/1470,收购装甲,,,,,,EventDes/1471,你将飞船的表层装甲卖给了他,他将自己的双腿包裹上了厚实的装甲。,,,,EvenOptionDes/1470_2,[继续售卖]受到{0}点伤害。获得{1}星币。,OC_HPLose,;2;;;,,1,1472,OC_StarCoin,;3;;;,,2,,,,,,, +1471,1470,EventName/1470,收购装甲,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1477,,,,,,,,,,, +1472,1470,EventName/1470,收购装甲,,,,,,EventDes/1472,你继续想他出售更深一层的装甲,他将装甲包裹在了自己的身上,这位原本拥有强健血肉之躯的熊熊族如今在机械的映衬下更显强健。,,,,EvenOptionDes/1470_2,[继续售卖]受到{0}点伤害。获得{1}星币。,OC_HPLose,;3;;;,,1,1473,OC_StarCoin,;3;;;,,2,,,,,,, +1472,1470,EventName/1470,收购装甲,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1477,,,,,,,,,,, +1473,1470,EventName/1470,收购装甲,,,,,,EventDes/1473,你将飞船的内层装甲也卖给了他,他将装甲改造成了双臂的护甲,这让他获得了极强的臂力。,,,,EvenOptionDes/1470_2,[继续售卖]受到{0}点伤害。获得{1}星币。,OC_HPLose,;4;;;,,1,1474,OC_StarCoin,;3;;;,,2,,,,,,, +1473,1470,EventName/1470,收购装甲,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1477,,,,,,,,,,, +1474,1470,EventName/1470,收购装甲,,,,,,EventDes/1474,你把驾驶舱的装甲也卖给了他,他将装甲改造成了自己的心脏,你听到机械心脏他在体内咚咚跳动。,,,,EvenOptionDes/1470_2,[继续售卖]受到{0}点伤害。获得{1}星币。,OC_HPLose,;5;;;,,1,1475,OC_StarCoin,;3;;;,,2,,,,,,, +1474,1470,EventName/1470,收购装甲,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1477,,,,,,,,,,, +1475,1470,EventName/1470,收购装甲,,,,,,EventDes/1475,你把一整块的飞船防御装甲块卖给了他。他将这块装甲打造成了自己的头盔。这种疯狂的改造将无数的线缆和导管直接插入了他的大脑,不过他似乎已然兴奋。贪婪的望着你残破不堪的飞船。,,,,EvenOptionDes/1470_2,[继续售卖]受到{0}点伤害。获得{1}星币。,OC_HPLose,;6;;;,,1,1476,OC_StarCoin,;3;;;,,2,,,,,,, +1475,1470,EventName/1470,收购装甲,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1477,,,,,,,,,,, +1476,1470,EventName/1470,收购装甲,,,,,,EventDes/1476,你拆下了你飞船的最后一块装甲,他用这些装甲制作成了属于自己的武器,一柄巨大无比的大斧。当他拿起大斧的一瞬,身体的负载似乎达到了极限,他的身体僵在了原地,完全没有办法继续动弹了。\n\n如今,你们都成了最富有的人,却又好像都失去了一切,你开着你残破的飞船驶离了这个星球。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1477,1470,EventName/1470,收购装甲,,,,,,EventDes/1477,你觉得这样的改造实在有些恐怖,果断拒绝了他的要求离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1480,1480,EventName/1480,宇宙寻宝,0,3,,;7;;77;;;,,EventDes/1480,你从一位赏金猎人协会的前辈那里得到了一张藏宝图,当你循着导航来到藏宝地点时,你发现有一队鬣狗帮的飞船也在这个空域盘旋。你很好奇,他们好像从来不会带走宝藏,而是总是留在那里,给你使绊子。,;2;;;,,,EvenOptionDes/1480_1,[绕路]失去{0}点血量上限。获得1个宝物。,OC_MaxHPLose,;2;;;,,1,1481,OC_Jump_CheckTreasureByRare,;0;;1;;2;;;,,2,,,,,,, +1480,1480,EventName/1480,宇宙寻宝,,,,,,,,,,,EvenOptionDes/1480_2,[硬闯]受到{0}点伤害。获得1个宝物。,OC_HPLose,;8;;;,,1,1482,OC_Jump_CheckTreasureByRare,;0;;1;;2;;;,,2,,,,,,, +1480,1480,EventName/1480,宇宙寻宝,,,,,,,,,,,EvenOptionDes/1480_3,[贿赂]失去{0}点燃料。获得1个宝物。,OC_MoveLose,;2;;;,,1,1483,OC_Jump_CheckTreasureByRare,;0;;1;;2;;;,,2,,,,,,, +1480,1480,EventName/1480,宇宙寻宝,,,,,,,,,,,EvenOptionDes/1480_4,[放弃],OC_Close,,,,1484,,,,,,,,,,, +1481,1480,EventName/1480,宇宙寻宝,,,,,,EventDes/1481,这条小路过于狭窄,你的飞船不可避免的发生了碰撞,造成了永久性的伤害,但总算是寻获了[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,,,,,,,,,,,,,,, +1481,1480,EventName/1480,宇宙寻宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1482,1480,EventName/1480,宇宙寻宝,,,,,,EventDes/1482,你驾驶飞船穿过枪林弹雨,虽然受到了一些伤害,但总算是寻获了[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,,,,,,,,,,,,,,, +1482,1480,EventName/1480,宇宙寻宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1483,1480,EventName/1480,宇宙寻宝,,,,,,EventDes/1483,利益攻势对鬣狗帮总是百试不爽,虽然付出了一些燃料,但总算是寻获了[0]。不过在鬣狗帮的飞船中,你似乎瞥见了那位前辈的飞船。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,,,,,,,,,,,,,,, +1483,1480,EventName/1480,宇宙寻宝,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1484,1480,EventName/1480,宇宙寻宝,,,,,,EventDes/1484,你最终选择了离开,还是不惹这些鬣狗帮的人为好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1490,1490,EventName/1490,电子升级,0,2,,;7;;77;;;,,EventDes/1490,这是一名智械改装师所开设的空间改造站,似乎正在举行开业大酬宾,它可以免费为顾客升级某个特定部件,当然,也可以花钱指定一个部件进行升级,你选择?,;4;;;,,,EvenOptionDes/1490_1,[听它的]升级[0]。,OC_UpgradeRandomUnit,,,,1491,,,,,,,,,,, +1490,1490,EventName/1490,电子升级,,,,,,,,,,,EvenOptionDes/1490_2,[听我的]失去{0}星币。指定部件进行升级。,OC_StarCoinLose,;10;;;,,1,,OC_UpgradeUnit,,,2,;1491;;1492;,,,,,, +1490,1490,EventName/1490,电子升级,,,,,,,,,,,EvenOptionDes/1490_3,[不需要],OC_Close,,,,1492,,,,,,,,,,, +1491,1490,EventName/1490,电子升级,,,,,,EventDes/1491,“听从机械神明的指示,如果它的想法恰好与你一致的话”智械一边帮你升级一边神神叨叨的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1492,1490,EventName/1490,电子升级,,,,,,EventDes/1492,你从来就不相信这些智械,在你看来他们的脑子都有问题,经他们手的部件没准会在战斗中出现什么问题。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1500,1500,EventName/1500,护盾改造,0,3,,;7;;;,,EventDes/1500,在度假星系闲逛时,一个旋转的护盾招牌吸引了你的注意力,店内的大堂被装修得富丽堂皇,一位名叫Tony的护盾店长向你走来,为你递上了一本厚厚的护盾改造师的图鉴任你选择。,;9;;;,,,EvenOptionDes/1500_1,[新人改造师]获得{0}点护盾上限。,OC_Shield,;1;;;,,,1501,,,,,,,,,,, +1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_2,[熟练改造师]失去{0}星币。获得{1}点护盾上限。,OC_StarCoinLose,;8;;;,,1,1502,OC_Shield,;2;;;,,2,,,,,,, +1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_3,[狂野改造师]失去{0}星币。获得{1}-{2}点护盾上限。,OC_StarCoinLose,;8;;;,,1,1503,OC_RandomShield,;0;;4;;;,,2,,,,,,, +1500,1500,EventName/1500,护盾改造,,,,,,,,,,3,EvenOptionDes/1500_4,[兽族天才改造师]失去{0}星币。使护盾上限变为{1}点。(兽族专属),OC_StarCoinLose,;8;;;,,1,1505,OC_ShieldTo,;8;;;,,2,,OC_RaceLimit,;2;;;,,3,, +1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1504,,,,,,,,,,, +1501,1500,EventName/1500,护盾改造,,,,,,EventDes/1501,新人改造师Tony先是用水帮你的飞船给清洗了一番,并强化了护盾,虽然效果一般,但毕竟是免费的。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1502,1500,EventName/1500,护盾改造,,,,,,EventDes/1502,熟练改造师Tony手脚利落的为你强化了护盾,在强化的过程中,嘴却不闲着,一个劲的向你介绍他们店最好的机油、导线等等配件,也不提价格就是问你要不要装上试试。你久经沙场,当然明白他的意思,你可不愿意多花一分钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1503,1500,EventName/1500,护盾改造,,,,,,EventDes/1503,狂野改造师Tony在开始修理前,先给你介绍了他最新设计的各种护盾强化概念,你在一阵晕眩中稀里糊涂的选择了一个方案,最终他帮你强化了{1}点护盾。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1504,1500,EventName/1500,护盾改造,,,,,,EventDes/1504,你进店看了一下价目表,果然是旅游景区的店,一言不发的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1505,1500,EventName/1500,护盾改造,,,,,,EventDes/1505,这位兽族改造总监Tony看起来和其他改造师完全不同,大概是兽族直性子的原因,他也不说话,直接选择了最踏实的材料为你完成了改造。不过在你离开的时候,你看到护盾店长Tony正开始在大堂批评这位实诚的改造师Tony。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1520,1520,EventName/1520,超级牌手,0,4,,;7;;77;;;,,EventDes/1520,途经这个星系,刚好碰到了星际抽卡会正在举办孤星牌大赛,充值了大量卡包的你终于找到了用武之地。经过一番大战,你惊险的拿下了冠军,而奖品是一张的多用途VIP卡。,;2;;4;;11;;;,,,EvenOptionDes/1520_1,[燃料服务]获得{0}点燃料上限。,OC_MaxMove,;2;;;,,,1521,,,,,,,,,,, +1520,1520,EventName/1520,超级牌手,,,,,,,,,,,EvenOptionDes/1520_2,[升级服务]选择1个部件升级。,OC_UpgradeUnit,,,,;1522;;1524;,,,,,,,,,,, +1520,1520,EventName/1520,超级牌手,,,,,,,,,,,EvenOptionDes/1520_3,[寻宝服务]获得1个稀有/传说宝物。,OC_Jump_CheckTreasureByRare,;1;;2;;;,,,1523,,,,,,,,,,, +1520,1520,EventName/1520,超级牌手,,,,,,,,,,2,EvenOptionDes/1520_4,[隐藏商店]获得{0}星币,进入商店(智械专属),OC_StarCoin,;10;;;,,1,1525,OC_Shop,,,2,,OC_RaceLimit,;1;;;,,3,, +1520,1520,EventName/1520,超级牌手,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1524,,,,,,,,,,, +1521,1520,EventName/1520,超级牌手,,,,,,EventDes/1521,你使用VIP卡在就近的服务站提升了你的燃料存储,美滋滋的你哼起了小曲。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1522,1520,EventName/1520,超级牌手,,,,,,EventDes/1522,你使用VIP卡换取了升级工具,并为心爱的部件升了级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1523,1520,EventName/1520,超级牌手,,,,,,EventDes/1523,你使用VIP卡换取了一个宝物礼物包,打开一看,发现里面竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasureByRares,;1;;2;;;,,,,,,,,,,,,,, +1523,1520,EventName/1520,超级牌手,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1524,1520,EventName/1520,超级牌手,,,,,,EventDes/1524,你要的是冠军的荣誉,至于奖品,你不屑一顾。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1525,1520,EventName/1520,超级牌手,,,,,,EventDes/1525,你发现了这张卡隐藏的网购功能,甚至里面还有消费金额。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1530,1530,EventName/1530,猫咪理财,5,3,,;7;;77;;;,,EventDes/1530,嘀嘀嘀,频道里显示一名风险投资推销员请求接通,你本来准备挂掉这无聊的推销,但这位推销员的头像竟然是一只可爱的小猫咪,天呐,没人可以拒绝小猫咪。然而,接通后一个浑厚又粗壮的声音推销起了他的理财产品…,;1;;;,,,EvenOptionDes/1530_1,[1号套餐]选择移除1个部件。2场战斗后获得更高稀有度的部件。,OC_RemoveUnitInvest,;1;;;,,,;1531;;1532;,,,,,,,,,,, +1530,1530,EventName/1530,猫咪理财,,,,,,,,,,,EvenOptionDes/1530_2,[2号套餐]选择移除1个部件。2场战斗后获得同稀有度部件3选1礼包。,OC_RemoveUnitInvest,;2;;;,,,;1531;;1532;,,,,,,,,,,, +1530,1530,EventName/1530,猫咪理财,,,,,,,,,,,EvenOptionDes/1530_3,[拒绝投资],OC_Close,,,,1532,,,,,,,,,,, +1531,1530,EventName/1530,猫咪理财,,,,,,EventDes/1531,“部件我收到了!感谢您的支持!请耐心等待收益到来,期待下次合作!~喵呜!”浑厚又粗壮的声音配上这种语气不由得让你感受到一阵恶心,甚至有点后悔办理了这个服务。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1532,1530,EventName/1530,猫咪理财,,,,,,EventDes/1532,你表示对方的声音和头像太不一致了,并无情的将对方请离了频道。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1534,1530,EventName/1530,猫咪理财,,,,,,EventDes/1533,你收到了来自可爱猫咪头像的风险投资推销员邮寄来的部件,上面落款到“我给你挑了最好的部件,感谢!喵呜~!”,,,,EvenOptionDes/1530_4,[收取部件]获得[0]。,OC_RandomShipUnit,;2;;0;;;,,,1539,,,,,,,,,,, +1534,1530,EventName/1530,猫咪理财,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1535,1530,EventName/1530,猫咪理财,,,,,,EventDes/1533,你收到了来自可爱猫咪头像的风险投资推销员邮寄来的部件,上面落款到“我给你挑了最好的部件,感谢!喵呜~!”,,,,EvenOptionDes/1530_5,[收取部件]获得[0]。,OC_RandomShipUnit,;3;;0;;;,,,1539,,,,,,,,,,, +1535,1530,EventName/1530,猫咪理财,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1536,1530,EventName/1530,猫咪理财,,,,,,EventDes/1534,你收到了来自可爱猫咪头像的风险投资推销员推送来的部件列表,上面落款到“请在这些部件当中挑一个吧!喵呜~!”,,,,EvenOptionDes/1530_6,[收取礼包]获得普通部件3选1礼包。,OC_Choice,;1;;0;;;,,,1539,,,,,,,,,,, +1537,1530,EventName/1530,猫咪理财,,,,,,EventDes/1534,你收到了来自可爱猫咪头像的风险投资推销员推送来的部件列表,上面落款到“请在这些部件当中挑一个吧!喵呜~!”,,,,EvenOptionDes/1530_7,[收取礼包]获得稀有部件3选1礼包。,OC_Choice,;2;;0;;;,,,1539,,,,,,,,,,, +1538,1530,EventName/1530,猫咪理财,,,,,,EventDes/1534,你收到了来自可爱猫咪头像的风险投资推销员推送来的部件列表,上面落款到“请在这些部件当中挑一个吧!喵呜~!”,,,,EvenOptionDes/1530_8,[收取礼包]获得史诗部件3选1礼包。,OC_Choice,;3;;0;;;,,,1539,,,,,,,,,,, +1539,1530,EventName/1530,猫咪理财,,,,,,EventDes/1535,你拿到部件以后,将这位粗壮的猫咪给加入了黑名单,但这部件上竟然还写着一行字——“请使用我吧,喵呜~”。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1540,1540,EventName/1540,部件回购,3,2,,;7;;77;;;,,EventDes/1540,“部件回收,交易自由,来到就是赚到!”宇宙商店正在范围广播,还配备了一位身穿黄色星际战甲的大叔在店前做宣传,这种店铺居然还能这样宣传,让你百思不得其解。,;3;;;,,,EvenOptionDes/1540_1,[贩卖]选择移除1个部件。视稀有度获得一定星币(8/14/20)。,OC_RemoveUnitGetStarCoin,,,,,,,,,,,,,,, +1540,1540,EventName/1540,部件回购,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1544,,,,,,,,,,, +1541,1540,EventName/1540,部件回购,,,,,,EventDes/1541,你卖掉了{0},没想到广告里说的都是真的!来到就是赚到!但你还是不理解这种店铺应该怎么赚钱呢?,,,,EvenOptionDes/1540_2,[收取星币]获得{0}星币。,OC_StarCoin,;8;;;,,,,,,,,,,,,,, +1542,1540,EventName/1540,部件回购,,,,,,EventDes/1541,你卖掉了{0},没想到广告里说的都是真的!来到就是赚到!但你还是不理解这种店铺应该怎么赚钱呢?,,,,EvenOptionDes/1540_3,[收取星币]获得{0}星币。,OC_StarCoin,;14;;;,,,,,,,,,,,,,, +1543,1540,EventName/1540,部件回购,,,,,,EventDes/1541,你卖掉了{0},没想到广告里说的都是真的!来到就是赚到!但你还是不理解这种店铺应该怎么赚钱呢?,,,,EvenOptionDes/1540_4,[收取星币]获得{0}星币。,OC_StarCoin,;20;;;,,,,,,,,,,,,,, +1544,1540,EventName/1540,部件回购,,,,,,EventDes/1542,你觉得这里面肯定是一个骗局,甚至有可能连广告宣传的大叔也是被骗了。你摇了摇头,关掉了广播。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1550,1550,EventName/1550,街头吵架,0,3,,;7;;77;;;,,EventDes/1550,一个贩卖装甲的修理师和一位出售武器的商人吵了起来,修理师说他的装甲是最强的装甲,没有武器可以打穿,武器商人说他的武器是最强的武器,可以打穿所有装甲。现在,这两个人已经为谁是最强吵得不可开交,并想让旁观的你评评理。,;3;;7;;;,,,EvenOptionDes/1550_1,[帮修理师]失去{0}星币。回复{1}点血量。,OC_StarCoinLose,;3;;;,,1,1551,OC_HP,;12;;;,,2,,,,,,, +1550,1550,EventName/1550,街头吵架,,,,,,,,,,,EvenOptionDes/1550_2,[帮商人]受到{0}点伤害。获得{1}星币。,OC_HPLose,;3;;;,,1,1552,OC_StarCoin,;12;;;,,2,,,,,,, +1550,1550,EventName/1550,街头吵架,,,,,,,,,,,EvenOptionDes/1550_3,[以和为贵]获得{0}星币。回复{1}点血量。,OC_StarCoin,;5;;;,,1,1553,OC_HP,;5;;;,,2,,,,,,, +1550,1550,EventName/1550,街头吵架,,,,,,,,,,,EvenOptionDes/1550_4,[不管闲事],OC_Close,,,,1554,,,,,,,,,,, +1551,1550,EventName/1550,街头吵架,,,,,,EventDes/1551,你觉得修理师的护甲采用了最新的钛合金科技,显然是更为坚硬的,商人有些不快的走了。修理师非常开心,拉着你一定要把这块装甲打折卖给你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1552,1550,EventName/1550,街头吵架,,,,,,EventDes/1552,你觉得武器商人的武器用了最新的激光技术,显然是更强的。\n\n“那是当然的。”这位兽族商人兴奋的拿起枪,随意的向远方开了一枪展示它的威力。\n\n这一枪正好命中了你的飞船。商人最终不得不赔偿你一些星币。不过从威力来看,你也不觉得这把武器有多厉害。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1553,1550,EventName/1550,街头吵架,,,,,,EventDes/1553,你觉得两个人与其吵架,不如直接用枪攻击护盾试试。最终,护盾没有被完全击穿,但枪械也表现出了强大的破坏力。这场演示让两件商品都获得了大卖,于是两人决定给你一笔钱并额外帮你维修飞船。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1554,1550,EventName/1550,街头吵架,,,,,,EventDes/1554,你看完了整场闹剧,结果他们竟然都没有打起来,于是你失望的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1560,1560,EventName/1560,搭船智械,0,2,,;7;;77;;;,,EventDes/1560,你遇到一个神神叨叨的智械,他反复和你说能量原料很有可能是一种算力的集中,基于这个原理,他发明了一台绑满了RTX9090显卡的机器。利用这个机器,可以批量的提升能量原料的点数。,;6;;;,,,EvenOptionDes/1560_1,[提升2点]将所有2点的点数能量原料升级为3点。,OC_ReplaceAllPowerTo,;2;;3;,,,1561,,,,,,,,,,, +1560,1560,EventName/1560,搭船智械,,,,,,,,,,,EvenOptionDes/1560_2,[提升3点]将所有3点的点数能量原料升级为4点。,OC_ReplaceAllPowerTo,;3;;4;;;,,,1561,,,,,,,,,,, +1560,1560,EventName/1560,搭船智械,,,,,,,,,,,EvenOptionDes/1560_3,[提升4点]将所有4点的点数能量原料升级为5点。,OC_ReplaceAllPowerTo,;4;;5;;;,,,1561,,,,,,,,,,, +1560,1560,EventName/1560,搭船智械,,,,,,,,,,2,EvenOptionDes/1560_4,[提升5点]将所有5点的点数能量原料升级为6点。(智械专属),OC_ReplaceAllPowerTo,;5;;6;;;,,1,1563,OC_RaceLimit,;1;;;,,2,,,,,,, +1560,1560,EventName/1560,搭船智械,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1562,,,,,,,,,,, +1561,1560,EventName/1560,搭船智械,,,,,,EventDes/1561,伴随着10000W功率显卡风扇的激烈转动,能量原料的点数真的如这名智械所说得到了增长。这项发明今后绝对能改变世界。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1562,1560,EventName/1560,搭船智械,,,,,,EventDes/1562,你拒绝了这位智械的好意,这项发明意味着现在早就高涨的显卡价格会进一步暴涨,作为一名忠实的孤星牌玩家,你不能让这件事发生。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1563,1560,EventName/1560,搭船智械,,,,,,EventDes/1563,同为精通机械的智械,你提出了一种通过液氮冷却对显卡进行更大功率超频的可能性,这让更高点数的能量原料得到成长变为了可能。事实是你们确实获得了成功。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1570,1570,EventName/1570,发奖活动,0,3,,;7;;77;;;,,EventDes/1570,赏金协会举办了发奖活动,任何一个赏金猎人都可以拿到一个宝物作为奖品,但这都是随机的!你也可以花费一些星币重新随机奖品,据说全宇宙最好的宝物就在里面!你怀疑这是赏金协会以此圈钱,但你没有证据。,;2;;;,,,EvenOptionDes/1570_1,[就它了]获得[0]。,OC_RandomTreasure_1570,,,1,1572,,,,,,,,,,, +1570,1570,EventName/1570,发奖活动,,,,,,,,,,,EvenOptionDes/1570_2,[换一个]失去{0}星币,换1个宝物看看。,OC_StarCoinLose,;3;;;,,,1571,,,,,,,,,,, +1570,1570,EventName/1570,发奖活动,,,,,,,,,,4,EvenOptionDes/1570_4,[内幕]获得2个随机普通宝物。(树人专属),OC_Jump_CheckTreasureByRareTwo,;0;;;,,1,1574,OC_RaceLimit,;3;;;,,2,,,,,,, +1570,1570,EventName/1570,发奖活动,,,,,,,,,,,EvenOptionDes/1570_3,[不要了],OC_Close,,,,1573,,,,,,,,,,, +1571,1570,EventName/1570,发奖活动,,,,,,EventDes/1571,你花费了一些星币,让举办方给你再换了一个宝物。,,,,EvenOptionDes/1570_1,[就它了]获得[0]。,OC_RandomTreasure_1570,,,1,1572,,,,,,,,,,, +1571,1570,EventName/1570,发奖活动,,,,,,,,,,,EvenOptionDes/1570_2,[换一个]失去{0}星币,换1个宝物看看。,OC_StarCoinLose,;3;;;,,,1571,,,,,,,,,,, +1571,1570,EventName/1570,发奖活动,,,,,,,,,,4,EvenOptionDes/1570_4,[内幕]获得2个随机普通宝物。(树人专属),OC_Jump_CheckTreasureByRareTwo,;0;;;,,1,1574,OC_RaceLimit,;3;;;,,2,,,,,,, +1571,1570,EventName/1570,发奖活动,,,,,,,,,,,EvenOptionDes/1570_3,[不要了],OC_Close,,,,1573,,,,,,,,,,, +1572,1570,EventName/1570,发奖活动,,,,,,EventDes/1572,没错!{0}正是你想要的宝物,周围的同行都在不停的抽奖,你却已经拿到了自己想要的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1573,1570,EventName/1570,发奖活动,,,,,,EventDes/1573,你联系了赏金协会的工作的内部人员,发现官方根本就没有这个活动,你赶紧把这个假活动举报了!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1574,1570,EventName/1570,发奖活动,,,,,,EventDes/1574,你静静的感知着周围抽奖的同行们,发现一些特别有钱的赏金猎人总是抽不到自己想要的宝物,这里面似乎有什么猫腻,协会举办方也注意到了你,在你开口前给你塞了2个宝物让你赶紧离开。,,,,EvenOptionDes/1570_5,[获得][0]和[1]。,OC_RandomTreasureByNoRepeat,;1;;;,,1,,OC_RandomTreasureByNoRepeat,;1;;;,,2,,,,,,, +1574,1570,EventName/1570,发奖活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1580,1580,EventName/1580,护盾强化,0,3,,;7;;;,,EventDes/1580,你在酒吧与一名树人飞船平衡师交谈甚欢,你从来没听过这个职业,他解释后你才知道平衡师是致力于协调整艘飞船的平衡性,动力,能源,防御各项统一和谐的飞船才是完美的飞船,你大受震撼,他认为你的飞船需要补强护盾,而你提议让他帮你平衡一下你的飞船。,;9;;;,,,EvenOptionDes/1580_1,[燃料平衡]失去{0}点燃料上限。获得{1}点护盾上限。,OC_MaxMoveLose,;1;;;,,1,1581,OC_Shield,;3;;;,,2,,,,,,, +1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/1580_2,[外壳平衡]受到{0}点伤害。获得{1}点护盾上限。,OC_HPLose,;8;;;,,1,1581,OC_Shield,;2;;;,,2,,,,,,, +1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/1580_3,[防御平衡]失去{0}点血量上限。获得{1}点护盾上限。,OC_MaxHPLose,;2;;;,,1,1581,OC_Shield,;1;;;,,2,,,,,,, +1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1584,,,,,,,,,,, +1581,1580,EventName/1580,护盾强化,,,,,,EventDes/1581,他将你的飞船燃料机箱缩小了部分区域,并扩充了护盾供能区域,你赞叹着他惊人的空间规划。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1582,1580,EventName/1580,护盾强化,,,,,,EventDes/1582,他将你的飞船内部拆掉了大量零件,并对你说这些都是没有用的,并利用拆下来的零件扩充了护盾供能区域,你一时之间不知道该说什么好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1583,1580,EventName/1580,护盾强化,,,,,,EventDes/1583,你将你的飞船外壳拆掉了两块,并补强了护盾供能区域,在他眼里,你现在的飞船已经达到了一个完美的平衡!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1584,1580,EventName/1580,护盾强化,,,,,,EventDes/1584,你怀疑他是个骗子,毕竟整晚他的酒水都还没付钱,似乎想赖在了你的头上,现在竟然还打起了你的飞船的主意,你借着上厕所的名义自己走掉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1590,1590,EventName/1590,贸易星球,0,2,,;7;;77;;;,,EventDes/1590,自从飙船界的扛把子卡比来过这家修理站后,这里成了新进的网红店。排队取号改船的人甚至把宇宙航线都堵得水泄不通。,;3;;8;;11;;;,,,EvenOptionDes/1590_1,[打工]获得{0}星币。,OC_StarCoin,;6;;;,,,1591,,,,,,,,,,, +1590,1590,EventName/1590,贸易星球,,,,,,,,,,,EvenOptionDes/1590_2,[提升]失去{0}星币。获得{1}点燃料上限。,OC_StarCoinLose,;6;;;,,1,,OC_MaxMove,;1;;;,,2,1592,,,,,, +1590,1590,EventName/1590,贸易星球,,,,,,,,,,,EvenOptionDes/1590_3,[购物]进入商店。,OC_Shop,,,,1593,,,,,,,,,,, +1590,1590,EventName/1590,贸易星球,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1593,,,,,,,,,,, +1591,1590,EventName/1590,贸易星球,,,,,,EventDes/1591,你看到了赚钱的机会,靠手艺帮忙在这里小赚了一笔。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1592,1590,EventName/1590,贸易星球,,,,,,EventDes/1592,这样的排队场景让人上头,不知不觉你也跟在了后面,在足足排了两天之后,他们改装了你的飞船。不过……好像也就那样。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1593,1590,EventName/1590,贸易星球,,,,,,EventDes/1593,你在航道边看到了一个沿街卖各种飞船部件的小贩。看来他是懂蹭流量的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1600,1600,EventName/1600,好友杰克,0,3,,;7;;77;;;,,EventDes/1600,虽然现如今各类量产的模板飞船修理起来十分便捷,但一旦定制化的改装飞船想要修理或改造则需要专业人士,对于赏金猎人而言,飞船一定是根据自身习惯定制的,而几乎每个赏金猎人都需要认识大量的修理师。而年迈老杰克早就在维修站等着你了。,;7;;;,,,EvenOptionDes/1600_1,[全面修理]回复所有血量。,OC_ResetHP,,,,1601,,,,,,,,,,, +1600,1600,EventName/1600,好友杰克,,,,,,,,,,,EvenOptionDes/1600_2,[稳定强化]获得{0}点血量上限。,OC_MaxHP,;3;;;,,,1602,,,,,,,,,,, +1600,1600,EventName/1600,好友杰克,,,,,,,,,,,EvenOptionDes/1600_3,[随机强化]获得{0}-{1}点血量上限。,OC_RandomMaxHP,;2;;4;;;,,,1603,,,,,,,,,,, +1600,1600,EventName/1600,好友杰克,,,,,,,,,,,EvenOptionDes/1600_4,[闲聊],OC_Close,,,,1604,,,,,,,,,,, +1601,1600,EventName/1600,好友杰克,,,,,,EventDes/1601,你与老杰克一边闲聊着过往的经历,一边维修着你的宝贝飞船,甚至老杰克比你还更熟悉你的飞船,没有多久你的飞船就已经焕然一新了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1602,1600,EventName/1600,好友杰克,,,,,,EventDes/1602,这次你让老杰克在飞船外壳上再进行了一次加工,最新的强度材料一般的修理师是很难有渠道入手的,但老杰克毕竟是老杰克。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1603,1600,EventName/1600,好友杰克,,,,,,EventDes/1603,你让老杰克自由发挥,在强化外壳方面,你完全信任老杰克,在一阵忙碌后,你的飞船提升了{0}点血量上限。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1604,1600,EventName/1600,好友杰克,,,,,,EventDes/1604,你和老杰克一人一杯酒。“你还记得吗?当初你就是驾驶着我修理的飞船,一举歼灭了毁灭者号。那时候,我还是个15、6的孩子。哦,真是让人怀念的往事。”你望着老杰克,听他讲着那些根本不属于你的记忆。“这位在飞船前永远条理清晰的传奇修理师,也终究是老了。”望着浩瀚的星空,你不禁在想。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1630,1630,EventName/1630,传教大师,0,3,,;7;;77;;;,,EventDes/1630,你来到了一处智械神教的教堂,这里的神父极为热情,脸上的笑容似乎永远都不会消散。他热烈的邀请你加入智械神教,声称现在入教能给你提供非常优质的改造升级。,;10;;;,-30,,EvenOptionDes/1630_1,[加量]选择1个部件,增加1个橙色槽位。,OC_SlotRefit,;2;;;,,,;1631;;1633;,,,,,,,,,,, +1630,1630,EventName/1630,传教大师,,,,,,,,,,,EvenOptionDes/1630_2,[求质]选择1个部件,降低2次最高颜色槽位。,OC_SlotRefit,;7;;7;;;,,,;1632;;1633;,,,,,,,,,,, +1630,1630,EventName/1630,传教大师,,,,,,,,,,2,EvenOptionDes/1630_3,[留电话]使该事件转化为1次呼叫支援,以后使用。(智械专属),OC_CreateBountyEvent,;960;;;,,1,1634,OC_RaceLimit,;1;;;,,2,,,,,,, +1630,1630,EventName/1630,传教大师,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1633,,,,,,,,,,, +1631,1630,EventName/1630,传教大师,,,,,,EventDes/1631,“深度何尝不是广度的一种。”神父微笑的念叨着递给了你入教申请单,并改造了你的飞船。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1632,1630,EventName/1630,传教大师,,,,,,EventDes/1632,“广度何尝不是深度的一种。”神父微笑的念叨着递给了你入教申请单,并改造了你的飞船。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1633,1630,EventName/1630,传教大师,,,,,,EventDes/1633,你向来对这些神神叨叨的宗教仪式毫无兴趣,便转身离开。神父一路跟随你走了将近十公里,一路上向你诉说着智械神教的好,并且那一脸职业的假笑从没有离开过。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1634,1630,EventName/1630,传教大师,,,,,,EventDes/1634,作为一名智械,你留下了你的个人编号,并表示有需要的时候可以随时入教。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1640,1640,EventName/1640,监狱暴动,0,4,,;7;;77;;;,,EventDes/1640,黑星的监狱突然发起了暴动,一位策划了袭击赏金猎人协会总部,被标注为最高危险等级的罪犯逃离了监狱,当地警方突发悬赏越狱犯,你开着飞船进行地毯式搜索,发现了这名越狱犯的踪迹,他表示他手上有很多改造飞船的资源,只要你放他一马,他就可以帮你强化飞船。,;4;;7;;10;;;,-40,,EvenOptionDes/1640_1,[复制槽位]选择1个部件,复制1个最高颜色槽位。,OC_SlotRefit,;3;;;,,,;1641;;1645;,,,,,,,,,,, +1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_2,[移除槽位]选择1个部件,移除1个最低颜色槽位。,OC_SlotRefit,;6;;;,,1,;1642;;1645;,OC_ShipLimit,;77;;;,,2,,,,,,, +1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_3,[升级部件]选择1个部件升级。,OC_UpgradeUnit,,,,;1643;;1645;,,,,,,,,,,, +1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_4,[保养飞船]获得{0}点血量上限。,OC_MaxHP,;6;;;,,,1644,,,,,,,,,,, +1641,1640,EventName/1640,监狱暴动,,,,,,EventDes/1641,通过槽位复制组件,越狱犯为你的部件进行了升级。你趁越狱犯不注意悄悄向警察通报了你们的坐标,不过当你回身找寻这名越狱犯时,他已经消失不见,索性你的飞船已经改造完成了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1642,1640,EventName/1640,监狱暴动,,,,,,EventDes/1642,这位越狱犯从一个隐蔽的秘密基地中找到了移除槽位的组件,你看着认真工作的他,悄悄向警察发送了你们的坐标。不过在警察赶来前,越狱犯已经消失不见了,索性你的飞船已经改造完成。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1643,1640,EventName/1640,监狱暴动,,,,,,EventDes/1643,越狱犯为你进行了部件升级,此刻的你正想要向警察发送你们的坐标。\n\n“没用的。”他打断了你。“我知道你会报警,我也能顺利的逃脱,你试多少次也都会是一样的结果。”\n\n他似乎有些绝望。\n\n“我也曾是赏金猎人,然而我们也不过都是棋子,协会的棋子。”\n\n越狱犯似乎陷入癫狂的跑入黑暗。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1644,1640,EventName/1640,监狱暴动,,,,,,EventDes/1644,越狱犯飞速的给你的飞船装甲做了加厚处理。“请不要报警,我知道你会报警。”他的大脑飞速运转,神情复杂。\n\n“听我说,我能表达的内容有限,因为一个事件只能出现有限的字数。赏金猎人协会是由一台超级计算机控制的,而这所有的事件不过是其中的循环。不过计算机也不是真正的黑手,有一个观察者,一个比我们二维更高维的观察者在看着我们,所有的时间,所有的可能性,在他看来只不过是一个随机的孤立的事件。我们都是棋子,听我说,我们都是棋子。”越狱犯陷入疯癫。\n\n你有些无奈的摇摇头。“但是,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1645,1640,EventName/1640,监狱暴动,,,,,,EventDes/1645,你看着离开的越狱犯,陷入了沉思。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1680,1680,EventName/1680,传奇猎人,0,4,,;7;;77;;;,,EventDes/1680,在一个无名星球,你碰到了传奇赏金猎人杰特洛,曾凭借一己之力差点覆灭了鬣狗帮的总部,你在赏金猎人协会的名人堂中也仰望过他的名字,甚至在风靡全宇宙的孤星牌中,他的人物卡也是一张极其稀有的SSR。而今他已经退休了,在这么一个偏僻的星球成为了一个部件改造师,而见到作为后辈的你他愿意帮你调整一下你的部件。,;1;;10;;;,-70,,EvenOptionDes/1680_1,[复制]选择1个部件,进行复制。,OC_CopyUnit,,,,;1681;;1683;,,,,,,,,,,, +1680,1680,EventName/1680,传奇猎人,,,,,,,,,,,EvenOptionDes/1680_2,[加强]选择1个部件,复制1个最低颜色的槽位。,OC_SlotRefit,;4;;;,,,;1682;;1683;,,,,,,,,,,, +1680,1680,EventName/1680,传奇猎人,,,,,,,,,,,EvenOptionDes/1680_3,[签名],OC_Close,,,,1683,,,,,,,,,,, +1681,1680,EventName/1680,传奇猎人,,,,,,EventDes/1681,看着一模一样的两个部件,你对杰特洛的技术水平惊讶不已,世人只看到了杰特洛作为传奇赏金猎人的名号,但却不知道他还有这样的技术,要是你能拥有这样的技术……正当你想入非非时,杰特洛已经关门睡觉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1682,1680,EventName/1680,传奇猎人,,,,,,EventDes/1682,对于杰特洛而言,改造部件如同喝水一样简单,他的技术比你见过的任何改造师的技术都要更加精湛,没有任何一丝多余的操作,整个过程行云流水,简直是艺术,果然传奇做什么都是传奇吗。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1683,1680,EventName/1680,传奇猎人,,,,,,EventDes/1683,“你知道么,我……嗯……在另一个世界,有一位亦师亦友的朋友,他在生前留给我的最后一句话,我也希望留给你。”说着,他在卡片上签下了“翱翔吧”三个字,拍了拍你的肩膀,便转身离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1690,1690,EventName/1690,赏金扭蛋,3,3,,;77;;;,,EventDes/1690,赏金猎人中转站的商铺有三台部件扭蛋机,分别对应了不同的部件类型,而对于新入会的赏金猎人第一次可免费使用,没有人可以拒绝免费的东西。,;1;;;,,,EvenOptionDes/1690_1,[满载扭蛋机]获得1个已升级满载部件。,OC_Jump_CheckShipUnitByGenera,;1;;;,,1,1691,,,,,,,,,,, +1690,1690,EventName/1690,赏金扭蛋,,,,,,,,,,,EvenOptionDes/1690_2,[充能扭蛋机]获得1个已升级充能部件。,OC_Jump_CheckShipUnitByGenera,;2;;;,,1,1692,,,,,,,,,,, +1690,1690,EventName/1690,赏金扭蛋,,,,,,,,,,,EvenOptionDes/1690_3,[普通扭蛋机]获得1个已升级部件。,OC_Jump,,,1,1693,,,,,,,,,,, +1691,1690,EventName/1690,赏金扭蛋,,,,,,EventDes/1691,随着叮咚一声清脆的响声,[0]落入了你的手中,扭蛋机上显示这是某个前辈因公殉职而留下的部件,并将你也加入殉职捐献的列表。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitByGenera,;1;;0;;0;;1;;;,,,,,,,,,,,,,, +1691,1690,EventName/1690,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1692,1690,EventName/1690,赏金扭蛋,,,,,,EventDes/1691,随着叮咚一声清脆的响声,[0]落入了你的手中,扭蛋机上显示这是某个前辈因公殉职而留下的部件,并将你也加入殉职捐献的列表。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitByGenera,;2;;0;;0;;1;;;,,,,,,,,,,,,,, +1692,1690,EventName/1690,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1693,1690,EventName/1690,赏金扭蛋,,,,,,EventDes/1691,随着叮咚一声清脆的响声,[0]落入了你的手中,扭蛋机上显示这是某个前辈因公殉职而留下的部件,并将你也加入殉职捐献的列表。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;0;;0;;1;;;,,,,,,,,,,,,,, +1693,1690,EventName/1690,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1700,1700,EventName/1700,能量原料赌石,3,4,,;7;;77;;;,,EventDes/1700,你停靠在了一处用于堆砌废弃能量原料的星球,在这里,一种名为“赌石”的活动正在盛行,通过重新发掘废弃的能量原料坯子并加以加工,能量原料就能展现其原本的特性。不过关于这些坯子究竟有怎样的品质,就完全由你的眼力决定了。正好,眼前的商人正向你推销着他的坯子,你决定试试。,;6;;;,,,EvenOptionDes/1700_1,[白银坯子]失去{0}星币。打碎后挑选3个总和为13的点数能量原料。,OC_StarCoinLose,;2;;;,,,1701,,,,,,,,,,, +1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_2,[黄金坯子]失去{0}星币。打碎后挑选3个总和为14的点数能量原料。,OC_StarCoinLose,;8;;;,,,1702,,,,,,,,,,, +1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_3,[白金坯子]失去{0}星币。打碎后挑选3个总和为15的点数能量原料。,OC_StarCoinLose,;15;;;,,,1703,,,,,,,,,,, +1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_4,[不予理会],OC_Close,,,,1704,,,,,,,,,,, +1701,1700,EventName/1700,能量原料赌石,,,,,,EventDes/1701,你看上了一个次等货,对方要收你100星币,你最终砍到了2星币的价格。最后,这个坯子开出了一些能量原料,你可以打磨出其中三个。,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;13;;3;;;,,,1705,,,,,,,,,,, +1701,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;13;;3;;;,,,1705,,,,,,,,,,, +1701,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;13;;3;;;,,,1705,,,,,,,,,,, +1701,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1704,,,,,,,,,,, +1702,1700,EventName/1700,能量原料赌石,,,,,,EventDes/1702,你购买了一个看上去还不错的坯子,对方一直吹嘘着这块坯子有三个能量原料位,非常的值钱云云,不过你只愿意付给他8个星币,最后,坯子真的能开出3个能量原料,你选择?,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;14;;3;;;,,,1705,,,,,,,,,,, +1702,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;14;;3;;;,,,1705,,,,,,,,,,, +1702,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;14;;3;;;,,,1705,,,,,,,,,,, +1702,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1704,,,,,,,,,,, +1703,1700,EventName/1700,能量原料赌石,,,,,,EventDes/1703,你挑出了这堆坯子里品相最好的,连商人都赞叹你的眼力,还一个劲的和你说像是“种水”“透光”之类云云的专业名词,不过这对你来说毫无意义,你尽快的将其加工,其中开出3个能量原料来,你选择?,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;15;;3;;;,,,1705,,,,,,,,,,, +1703,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;15;;3;;;,,,1705,,,,,,,,,,, +1703,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_5,[拾取]获得点数能量原料:[0]/[1]/[2]。,OC_RandomPowerByTotalAndNum,;15;;3;;;,,,1705,,,,,,,,,,, +1703,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1704,,,,,,,,,,, +1704,1700,EventName/1700,能量原料赌石,,,,,,EventDes/1704,你对这能量原料石的来源深表怀疑,选择了离开这里……,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1705,1700,EventName/1700,能量原料赌石,,,,,,EventDes/1705,你捡起来了能量原料石碎片,老板对你神秘的一笑说道:“赏金猎人,如果你有多余的点数能量原料,可以送来我这儿,我会给你一个好价格”,你似乎懂了什么,默默的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1710,1710,EventName/1710,锻造空间,5,3,,;7;;77;;;,,EventDes/1710,这里是宇宙文明的一铁铁锻造空间,这里为路过的赏金猎人提供部件制造服务,你有3次加价提出自己的需求让老师傅为你进行特别加料的机会!,;1;;;,,,EvenOptionDes/1710_1,[要求攻击部件]失去{0}星币。制作攻击部件。,OC_StarCoinLose,;1;;;,,,1711,OC_SetDicValue_1710,;1710;;1;;;,,2,,,,,,, +1710,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_2,[要求辅助部件]失去{0}星币。制作辅助部件。,OC_StarCoinLose,;1;;;,,,1712,OC_SetDicValue_1710,;1710;;2;;;,,2,,,,,,, +1710,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_3,[没有要求]继续。,OC_Close,,,,1711,OC_SetDicValue_1710,;1710;;-1;;;,,2,,,,,,, +1711,1710,EventName/1710,锻造空间,,,,,,EventDes/1711,老师傅也没有抬头看你,埋头专心的制作你的部件……,,,,EvenOptionDes/1710_4,[要求多槽位]失去{0}星币。制作拥有2个及以上槽位的部件。,OC_StarCoinLose,;2;;;,,,1713,OC_SetDicValue_1710,;1711;;2;;;,,2,,,,,,, +1711,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_5,[要求单槽位]失去{0}星币。制作拥有1个槽位的部件。,OC_StarCoinLose,;2;;;,,,1713,OC_SetDicValue_1710,;1711;;1;;;,,2,,,,,,, +1711,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_3,[没有要求]继续。,OC_Close,,,,1713,OC_SetDicValue_1710,;1711;;-1;;;,,2,,,,,,, +1712,1710,EventName/1710,锻造空间,,,,,,EventDes/1712,老师傅也没有抬头看你,埋头专心的制作你的部件……,,,,EvenOptionDes/1710_4,[要求多槽位]失去{0}星币。制作拥有2个及以上槽位的部件。,OC_StarCoinLose,;2;;;,,,1713,OC_SetDicValue_1710,;1711;;2;;;,,2,,,,,,, +1712,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_5,[要求单槽位]失去{0}星币。制作拥有1个槽位的部件。,OC_StarCoinLose,;2;;;,,,1713,OC_SetDicValue_1710,;1711;;1;;;,,2,,,,,,, +1712,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_6,[要求零槽位]失去{0}星币。制作没有槽位的部件。,OC_StarCoinLose,;2;;;,,,1714,OC_SetDicValue_1710,;1711;;0;;;,,2,,,,,,, +1712,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_3,[没有要求]继续。,OC_Close,,,,1714,OC_SetDicValue_1710,;1711;;-1;;;,,2,,,,,,, +1713,1710,EventName/1710,锻造空间,,,,,,EventDes/1713,部件眼看着就要成型了,老师傅还是一副不紧不慢的样子,也不知道你说的他有没有听进去……,,,,EvenOptionDes/1710_7,[要求升级]失去{0}星币。制作已升级的部件。,OC_StarCoinLose,;4;;;,,,1715,OC_SetDicValue_1710,;1712;;1;;;,,2,,,,,,, +1713,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_8,[要求品质]失去{0}星币。制作稀有或传说的部件。,OC_StarCoinLose,;6;;;,,,1715,OC_SetDicValue_1710,;1712;;2;;;,,2,,,,,,, +1713,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_9,[要求额外槽位]失去{0}星币。使制作的部件增加1个白色槽位。,OC_StarCoinLose,;8;;;,,,1715,OC_SetDicValue_1710,;1712;;3;;;,,2,,,,,,, +1713,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_10,[没有要求]制作部件。,OC_Close,,,,1715,OC_SetDicValue_1710,;1712;;-1;;;,,2,,,,,,, +1714,1710,EventName/1710,锻造空间,,,,,,EventDes/1713,部件眼看着就要成型了,老师傅还是一副不紧不慢的样子,也不知道你说的他有没有听进去……,,,,EvenOptionDes/1710_7,[要求升级]失去{0}星币。制作已升级的部件。,OC_StarCoinLose,;4;;;,,,1715,OC_SetDicValue_1710,;1712;;1;;;,,2,,,,,,, +1714,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_8,[要求品质]失去{0}星币。制作稀有或传说的部件。,OC_StarCoinLose,;6;;;,,,1715,OC_SetDicValue_1710,;1712;;2;;;,,2,,,,,,, +1714,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_10,[没有要求]制作部件。,OC_Close,,,,1715,OC_SetDicValue_1710,;1712;;-1;;;,,2,,,,,,, +1715,1710,EventName/1710,锻造空间,,,,,,EventDes/1714,你经过耐心的等待,赶紧上前询问老师傅结果如何。,,,,EvenOptionDes/1710_11,[询问结果],OC_CheckUnitByValue_1710,,,,1716,,,,,,,,,,, +1716,1710,EventName/1710,锻造空间,,,,,,EventDes/1715,老师傅把刚做好的部件丢给了你,示意你赶紧离开,然后继续忙活起了下一个部件。,,,,EvenOptionDes/1710_12,[获得部件][0]。,OC_GetUnitByValue_1710,,,,,,,,,,,,,,, +1716,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1717,1710,EventName/1710,锻造空间,,,,,1,EventDes/1716,老师傅表示,你要求的也太多了,他也打造不出来你想要的东西,作为补偿,给你了一些星币,让你不要告诉别人。,,,,EvenOptionDes/1710_13,[打造失败]获得{0}星币。,OC_StarCoin,;15;;;,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1720,1720,EventName/1720,传奇推销,5,4,,;7;;77;;;,,EventDes/1720,一位西装革履的树人找到你,他自我介绍说自己是一名传奇推销员,并带来了一系列超强部件,并承诺你可以先试用,再决定要不要,不满意可以免费退,你看着他拿出来一批闪闪发光的部件,不由得流出了口水。,;1;;;,-30,,EvenOptionDes/1720_1,[选择]获得[0]。试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,, +1720,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_1,[选择]获得[0]。试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,, +1720,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_1,[选择]获得[0]。试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,, +1720,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_2,[拒绝体验],OC_Close,,,,1722,,,,,,,,,,, +1721,1720,EventName/1720,传奇推销,,,,,,EventDes/1721,这位传奇推销员露出了满意的笑容,并祝你试用愉快,留下了通讯方式后便离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1722,1720,EventName/1720,传奇推销,,,,,,EventDes/1722,这位传奇推销员很惊讶你连试用都不愿意,他的推销成功率可是高达99%,你也不理会他的惊讶,毫不在意的转身离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1723,1720,EventName/1720,传奇推销,,,,,,EventDes/1723,传奇推销员联络到了你,并询问你对试用的部件是否满意,并告知你试用期已到,你选择?,,,,EvenOptionDes/1720_3,[买下]失去{0}星币。,OC_StarCoin_1720,;15;;;,,,1724,,,,,,,,,,, +1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_4,[退货]失去[0]。,OC_LoseUnit_1720,,,,1725,,,,,,,,,,, +1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]受到[0]点伤害。,OC_LoseHpToOne,,,,1726,,,,,,,,,,, +1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_6,[遗失]试用部件“不幸”遗失了。,OC_MissUnit_1720,,,,1727,,,,,,,,,,, +1724,1720,EventName/1720,传奇推销,,,,,,EventDes/1724,你十分满意这次的试用体验,并全价买下了这个部件,以后就可以永久使用了,而传奇推销员的履历因为你的付出又变得更加闪耀。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1725,1720,EventName/1720,传奇推销,,,,,,EventDes/1725,你在传奇推销员鄙夷的目光中,交还了试用的部件,他撇撇嘴想说什么的时候你已经离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1726,1720,EventName/1720,传奇推销,,,,,,EventDes/1726,你十分中意这个部件,但你拒不付款,传奇推销员气急败坏把你打了个半死,但…好歹你留下了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1727,1720,EventName/1720,传奇推销,,,,,,EventDes/1727,你说你不幸遗失了试用的部件,传奇推销员气得都开了花,拿出合同贴在你的脑门上,大声问你打算怎么处理。,,,,EvenOptionDes/1720_7,[赔偿]失去{0}星币。,OC_StarCoinLose,;15;;;,,,1728,,,,,,,,,,, +1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]受到[0]点伤害。,OC_LoseHpToOne,,,,,,,,,,,,,,, +1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_8,[装可怜]50%概率失去所有星币并受到[0]点伤害。,OC_Close,,50,,1731,OC_LoseHpToOneAndLoseAllCoin,,50,,1730,,,,,, +1728,1720,EventName/1720,传奇推销,,,,,,EventDes/1728,尽管遗失了部件,但你还是全额付款,传奇推销员点点头满意的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1729,1720,EventName/1720,传奇推销,,,,,,EventDes/1729,传奇推销员二话不说,把你打了个半死,并搜刮了飞船上所有的东西气急败坏的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1730,1720,EventName/1720,传奇推销,,,,,1,EventDes/1730,你摆出了一个十分可怜的表情,求传奇推销员原谅,他看着你的脸庞,恶心得快吐了,把你打了个半死并抢走了你身上所有的星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1731,1720,EventName/1720,传奇推销,,,,,,EventDes/1731,你摆出了一个十分可怜的表情,求传奇推销员原谅,他看着你的脸庞,不由得心软了,摸了摸你头,告诉你下次不可以这样了,他暧昧的留下了一个房间号码后便离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1740,1740,EventName/1740,性格芯片,0,4,,;7;;77;;;,,EventDes/1740,性格芯片是一种跨时代的全新发明,它意味着所谓生物的所谓“灵魂”是可以很大程度受到数据链路的影响的。如今,一家新的部件制造公司号称应用了这种新技术,可以让这里的工程师打造出符合用户特性需求的部件。作为首批用户,你获得了免费体验的机会。你需要先做一个简单的性格测试。,;4;;;,,,EvenOptionDes/1740_1,[稳重型人格]选择1个部件升级。,OC_UpgradeUnit,,,,;1741;;1747;,,,,,,,,,,, +1740,1740,EventName/1740,性格芯片,,,,,,,,,,,EvenOptionDes/1740_2,[跳脱型人格]升级[0-0]和[0-1]。,OC_UpgradeRandomUnits,;2;;;,,,;1742;;1747;,,,,,,,,,,, +1740,1740,EventName/1740,性格芯片,,,,,,,,,,,EvenOptionDes/1740_3,[鲁莽型人格]选择3个未升级部件,每个都有{0}%的概率升级成功。,OC_SelectUnitByChance_1740,;50;;;,,,;1743;;1747;,,,,,,,,,,, +1740,1740,EventName/1740,性格芯片,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1747,,,,,,,,,,, +1741,1740,EventName/1740,性格芯片,,,,,,EventDes/1741,你的测试结果显示你是一位成熟稳重的赏金猎人,对应的,你的部件也得到了升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1742,1740,EventName/1740,性格芯片,,,,,,EventDes/1742,测试表明你的性格有些跳脱,还没等你选择,服务人员就飞奔着改造好了你的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1743,1740,EventName/1740,性格芯片,,,,,1,EventDes/1743,你的测试结果显示你是个鲁莽的人,一口气三个部件被丢进了最激进的生产线,不过不幸的是,{0}、{1}和{2}竟然全部都升级失败了!你撸起袖子准备和厂长大干一场。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1744,1740,EventName/1740,性格芯片,,,,,,EventDes/1744,你的测试结果显示你是个鲁莽的人,一口气三个部件被丢进了最激进的生产线,{0}和{1}升级失败了,只有{2}升级成功了,你骂了厂长两句,准备离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1745,1740,EventName/1740,性格芯片,,,,,,EventDes/1745,你的测试结果显示你是个鲁莽的人,一口气三个部件被丢进了最激进的生产线,只有{0}升级失败了,{1}和{2}都升级成功了,还算是一个不错的结果。你拍着厂长的肩膀,要和他一起去撸串儿。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1746,1740,EventName/1740,性格芯片,,,,,,EventDes/1746,你的测试结果显示你是个鲁莽的人,一口气三个部件被丢进了最激进的生产线,{0}、{1}和{2}竟然都升级成功了,你拉起了厂长的手,说要和他拜把子。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1747,1740,EventName/1740,性格芯片,,,,,,EventDes/1747,看着这个芯片神奇的性能,你突然想到,这样的芯片大概在像是夜总会或者深夜酒吧一类的地方能够有更好的应用。“希望这项技术尽快落地吧!”你擦了擦嘴角的口水,继续开始自己的旅程。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1770,1770,EventName/1770,未来芯片,5,3,,;7;;77;;;,,EventDes/1770,你在荒无人烟的星球表面拾取了一个芯片,上面的生产日期却是2个月以后,上面有圆形和三角形2个按钮,似乎只要按了就会生效。,;2;;;,-50,,EvenOptionDes/1770_1,[圆形按钮]获得[0]。,OC_Treasure,;4009;;;,,,1771,,,,,,,,,,, +1770,1770,EventName/1770,未来芯片,,,,,,,,,,,EvenOptionDes/1770_2,[三角按钮]获得[0]。,OC_Treasure,;4010;;;,,,1772,,,,,,,,,,, +1770,1770,EventName/1770,未来芯片,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1773,,,,,,,,,,, +1771,1770,EventName/1770,未来芯片,,,,,,EventDes/1771,选择按下了圆形的按钮,整个芯片变成了圆形,但好像没有别的事情发生了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1772,1770,EventName/1770,未来芯片,,,,,,EventDes/1772,选择按下了三角形的按钮,整个芯片变成了三角形,但好像没有别的事情发生了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1773,1770,EventName/1770,未来芯片,,,,,,EventDes/1773,你什么也没有做,把芯片干脆的丢在了原处……,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1780,1780,EventName/1780,补给服务,1,3,,;7;;77;;;,,EventDes/1780,“您好,亲,作为赏金猎人协会的精英会员,我们为您提供了一个订阅额外增值服务的机会。”电话那头的AI接线员,正在向你推销着某种订阅服务。不过也只有他们会称呼你为“精英”了。,;2;;;,,,EvenOptionDes/1780_1,[额外商店]失去{0}点燃料。获得[1]。,OC_MoveLose,;1;;;,,1,1781,OC_Treasure,;4011;;;,,2,,,,,,, +1780,1780,EventName/1780,补给服务,,,,,,,,,,,EvenOptionDes/1780_2,[额外升级]失去{0}点燃料上限。获得[1]。,OC_MaxMoveLose,;1;;;,,1,1782,OC_Treasure,;4012;;;,,2,,,,,,, +1780,1780,EventName/1780,补给服务,,,,,,,,,,1,EvenOptionDes/1780_3,[移除服务]失去{0}点燃料上限。获得[1]。(人类专属),OC_MaxMoveLose,;2;;;,,1,1784,OC_Treasure,;4021;;;,,2,,OC_RaceLimit,;0;;;,,3,, +1780,1780,EventName/1780,补给服务,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1783,,,,,,,,,,, +1781,1780,EventName/1780,补给服务,,,,,,EventDes/1781,你选择了额外商店服务,在每次击败精英罪犯后,会有私人商人会上门为你服务。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1782,1780,EventName/1780,补给服务,,,,,,EventDes/1782,你选择了额外升级服务,在每次击败精英罪犯后,会有私人工匠会上门为你服务。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1783,1780,EventName/1780,补给服务,,,,,,EventDes/1783,你在她说出前三个字的时候,就选择了挂断电话。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1784,1780,EventName/1780,补给服务,,,,,,EventDes/1784,通过你雄辩的口才,你最终说服了AI为你办理了本不存在的服务。不过,你甚至能从AI的声音中听到某种快乐的语调。这让你开始反思,你好像凭借着自己的本事掉进了消费主义陷阱里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1790,1790,EventName/1790,黑市银行,5,3,,;7;;77;;;,,EventDes/1790,黑市的银行提供了与一般银行截然不同的服务,赏金猎人和罪犯都在他们的服务范畴内,做生意并不挑对象,而你饶有兴趣的看着这里提供的服务。,;2;;;,-50,,EvenOptionDes/1790_1,[金融服务]获得[0]。,OC_Treasure,;4013;;;,,,1791,,,,,,,,,,, +1790,1790,EventName/1790,黑市银行,,,,,,,,,,,EvenOptionDes/1790_2,[军事服务]获得[0]。,OC_Treasure,;4014;;;,,,1792,,,,,,,,,,, +1790,1790,EventName/1790,黑市银行,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1793,,,,,,,,,,, +1791,1790,EventName/1790,黑市银行,,,,,,EventDes/1791,你拿取了一张黑市信用卡,诱惑力十足,但也请谨慎使用!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1792,1790,EventName/1790,黑市银行,,,,,,EventDes/1792,你预定了雇佣军服务,介时他们会根据你的存款余额出力!一个优秀的赏金猎人是会运用自己的任何资源的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1793,1790,EventName/1790,黑市银行,,,,,,EventDes/1793,你深知在黑市的交易都是会上当吃亏的,默默的离开了这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1800,1800,EventName/1800,基础更替,1,2,,;7;;;,,EventDes/1800,这似乎是一个废品站,一个年迈的老者相中了你崭新的基础核心,想用一些旧地捡来的二手货跟你交换。,;1;;;,,,EvenOptionDes/1800_1,[换1个]失去[0-0]。获得1个普通攻击部件。,OC_RemoveShipUnit,;11001;;;,,1,1801,,,,,,,,,,, +1800,1800,EventName/1800,基础更替,,,,,,,,,,,EvenOptionDes/1800_2,[换2个]失去[0-0]、[0-1]。获得1个稀有攻击部件。,OC_RemoveShipUnit,;11001;;11001;;;,,1,1802,,,,,,,,,,, +1800,1800,EventName/1800,基础更替,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close_CheckUnitTrue,;11001;;;,,,1803,,,,,,,,,,, +1800,1800,EventName/1800,基础更替,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close_CheckUnitFalse,;11001;;;,,,1804,,,,,,,,,,, +1801,1800,EventName/1800,基础更替,,,,,,EventDes/1801,也不知这老人家是不是老眼昏花,居然会有人想要基础核心,你摇了摇头,怕他反悔,赶紧离去。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;1;;1;,,,,,,,,,,,,,, +1801,1800,EventName/1800,基础更替,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1802,1800,EventName/1800,基础更替,,,,,,EventDes/1802,也不知这老人家是不是老眼昏花,居然会有人想要基础核心,你摇了摇头,虽然2个基础核心都没有了,但你应该还有足够的攻击部件应付接下来的战斗……吧?,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;2;;1;,,,,,,,,,,,,,, +1802,1800,EventName/1800,基础更替,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1803,1800,EventName/1800,基础更替,,,,,,EventDes/1803,你十分珍惜你的基础核心,与这个老者争执得面红耳赤,差点打了起来,真是是非之地。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1804,1800,EventName/1800,基础更替,,,,,,EventDes/1804,你解释了半天你没有基础核心,这位老人甚至亲自上飞船确认了才放你离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1810,1810,EventName/1810,预言占卜,5,2,,;7;;77;;;,,EventDes/1810,树人艾米的占卜屋宇宙闻名,甚至在孤星牌中还出了专属卡。据说她拥有其他树人也没有的强大感知力,能够看穿一个人的灵魂。在预约数月后,你终于见到了她本人。不过她在见到你后,似乎整个人都陷入了癫狂。“你只是循环的棋子,其他生灵的玩物。”她对你破口大骂。一旁的工作人员将你拉开,并愿意给你一些补偿。,;2;;;,,,EvenOptionDes/1810_1,[部件补偿]获得[0]。,OC_Treasure,;4015;;;,,1,1811,,,,,,,,,,, +1810,1810,EventName/1810,预言占卜,,,,,,,,,,,EvenOptionDes/1810_2,[星币补偿]获得[0]。,OC_Treasure,;4016;;;,,1,1812,,,,,,,,,,, +1810,1810,EventName/1810,预言占卜,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1813,,,,,,,,,,, +1811,1810,EventName/1810,预言占卜,,,,,,EventDes/1811,你最终选择了部件补偿,不过这次占卜还是让你印象深刻,实际上,你最近也时不时的能够感知到,似乎并不是你自己,而是灵魂深处的某样东西在操纵着你作出无数选择。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1812,1810,EventName/1810,预言占卜,,,,,,EventDes/1812,你最终选择了星币补偿,不过这次占卜还是让你印象深刻,实际上,你最近也时不时的能够感知到,似乎并不是你自己,而是灵魂深处的某样东西在操纵着你作出无数选择。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1813,1810,EventName/1810,预言占卜,,,,,,EventDes/1813,你没有选择补偿,不过这次占卜还是让你印象深刻,实际上,你最近也时不时的能够感知到,似乎并不是你自己,而是灵魂深处的某样东西在操纵着你作出无数选择。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1820,1820,EventName/1820,散架飞船,0,2,,;7;;77;;;,,EventDes/1820,你在宇宙中遇到了一艘几乎没有护甲包裹的破烂飞船,飞船的驾驶员已经完全无法操控飞船,只能任由它在太空中自由飘荡。,;1;;2;;;,,,EvenOptionDes/1820_1,[拯救修理]受到{0}点伤害。获得1个稀有部件。,OC_HPLose,;4;;;,,,1821,,,,,,,,,,, +1820,1820,EventName/1820,散架飞船,,,,,,,,,,,EvenOptionDes/1820_2,[赞助路费]失去{0}星币。获得1个普通宝物。,OC_StarCoinLose,;4;;;,,1,1822,OC_Jump_CheckTreasureByRare,;0;;;,,2,,,,,,, +1820,1820,EventName/1820,散架飞船,,,,,,,,,,4,EvenOptionDes/1820_3,[感知]揭示以上选项具体的部件和宝物。(树人专属),OC_Jump,,,1,1824,OC_RaceLimit,;3;;;,,2,,,,,,, +1820,1820,EventName/1820,散架飞船,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1823,,,,,,,,,,, +1821,1820,EventName/1820,散架飞船,,,,,,EventDes/1821,你拆下自己飞船的装甲,帮助这位不幸的遇难者修理了飞船,作为答谢他赠送了你自己最珍贵的[0]。并且向你讲述了一个惊悚的故事,关于一个智械神教的人用他飞船的护甲武装了自己全身最终动弹不得的故事。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;2;;;,,,,,,,,,,,,,, +1821,1820,EventName/1820,散架飞船,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1822,1820,EventName/1820,散架飞船,,,,,,EventDes/1822,你给他一笔路费,作为答谢他赠送了你[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;1;;;,,,,,,,,,,,,,, +1822,1820,EventName/1820,散架飞船,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1823,1820,EventName/1820,散架飞船,,,,,,EventDes/1823,你选择了无视,像这样毫无缘由甚至让你无法理解的飞船飘荡在太空的事情,让你觉得十分可疑,大概率是一场太空仙人跳。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1824,1820,EventName/1820,散架飞船,,,,,,EventDes/1824,你默默的闭上眼感知起了这飞船上的宝物与部件,并且心里默默的做着盘算。,,,,EvenOptionDes/1820_4,[拯救修理]受到{0}点伤害。获得[1]。,OC_HPLose,;4;;;,,1,1825,OC_RandomShipUnit,;2;;;,,2,,,,,,, +1824,1820,EventName/1820,散架飞船,,,,,,,,,,,EvenOptionDes/1820_5,[赞助路费]失去{0}星币。获得[1]。,OC_StarCoinLose,;4;;;,,1,1826,OC_RandomTreasure,;1;;;,,2,,,,,,, +1824,1820,EventName/1820,散架飞船,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1823,,,,,,,,,,, +1825,1820,EventName/1820,散架飞船,,,,,,EventDes/1825,你拆下自己飞船的装甲,帮助这位不幸的遇难者修理了飞船,作为答谢他赠送了你自己最珍贵的部件。并且向你讲述了一个惊悚的故事,关于一个智械神教的人用他飞船的护甲武装了自己全身最终动弹不得的故事。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1826,1820,EventName/1820,散架飞船,,,,,,EventDes/1826,你给他一笔路费,作为答谢他把自己的宝物送给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1840,1840,EventName/1840,大老虎机,5,2,,;7;;77;;;,,EventDes/1840,一位满身挂满骰子的机械工程师信奉万物即随机,随机即万物的理念,开发了部件老虎机,你要试试吗?,;4;;10;;;,,,EvenOptionDes/1840_1,[左摇杆]选择1个部件,随机获得或移除1个槽位。,OC_SelectUnitRandomRefit,,,,;1841;;1843;,,,,,,,,,,, +1840,1840,EventName/1840,大老虎机,,,,,,,,,,,EvenOptionDes/1840_2,[右摇杆]随机升级1个部件。,OC_UpgradeRandomUnit,,,,1842,,,,,,,,,,, +1840,1840,EventName/1840,大老虎机,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1843,,,,,,,,,,, +1841,1840,EventName/1840,大老虎机,,,,,,EventDes/1841,你选择的{0}进行了{1},但愿这是你想要的,因为老虎机在你使用完后正好电量耗尽了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1842,1840,EventName/1840,大老虎机,,,,,,EventDes/1842,老虎机随机升级了你的{0},但愿这是你想要的,因为老虎机在你使用完后正好电量耗尽了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1843,1840,EventName/1840,大老虎机,,,,,,EventDes/1843,你对于随机的概率事件一向痛恨至极,把老虎机破坏后就离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1850,1850,EventName/1850,聊天机器,3,3,,;7;;77;;;,,EventDes/1850,你遇到了一台贩卖部件的机器,它骚话不断让你欲罢不能。不知不觉你就和这台机器聊骚了两小时。等你回过神来,才想起来你是来用它交换一些部件的。,;1;;;,,,EvenOptionDes/1850_1,[大量]选择移除{0}个部件。获得1个传说部件。,OC_RemoveUnits,;4;;;,,,;1851;;1854;,,,,,,,,,,, +1850,1850,EventName/1850,聊天机器,,,,,,,,,,,EvenOptionDes/1850_2,[中量]选择移除{0}个部件。获得1个稀有部件。,OC_RemoveUnits,;2;;;,,,;1852;;1854;,,,,,,,,,,, +1850,1850,EventName/1850,聊天机器,,,,,,,,,,,EvenOptionDes/1850_3,[少量]选择移除{0}个部件。获得1个普通部件。,OC_RemoveUnits,;1;;;,,,;1853;;1854;,,,,,,,,,,, +1850,1850,EventName/1850,聊天机器,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1854,,,,,,,,,,, +1851,1850,EventName/1850,聊天机器,,,,,,EventDes/1851,你顺利的拿到了[0],一边抱怨着浪费了时间,一边有些不舍的离开了贩卖机。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;3;;;,,,,,,,,,,,,,, +1851,1850,EventName/1850,聊天机器,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1852,1850,EventName/1850,聊天机器,,,,,,EventDes/1851,你顺利的拿到了[0],一边抱怨着浪费了时间,一边有些不舍的离开了贩卖机。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;2;;;,,,,,,,,,,,,,, +1852,1850,EventName/1850,聊天机器,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1853,1850,EventName/1850,聊天机器,,,,,,EventDes/1851,你顺利的拿到了[0],一边抱怨着浪费了时间,一边有些不舍的离开了贩卖机。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;1;;;,,,,,,,,,,,,,, +1853,1850,EventName/1850,聊天机器,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1854,1850,EventName/1850,聊天机器,,,,,,EventDes/1852,你并没有什么要交换的部件,只不过在太空漫游,你需要一些慰藉……,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1860,1860,EventName/1860,牌友集会,0,4,,;7;;77;;;,,EventDes/1860,前方挤满了人,你向前查看,发现是一个大型孤星牌牌友聚会,人们纷纷拿出自己收藏已久的卡牌相互炫耀。你默默的掏出一张SSR人物卡——杰特洛,这张卡太稀有了,顿时吸引了全场的目光,有三个牌手愿意用他们珍藏的宝物和你交换。,;2;;;,,,EvenOptionDes/1860_1,[1号牌手]获得[0]和[1]。,OC_RandomTreasureByNoRepeat,;2;;;,,1,1861,OC_RandomTreasure,;1;;;,,2,,,,,,, +1860,1860,EventName/1860,牌友集会,,,,,,,,,,,EvenOptionDes/1860_2,[2号牌手]获得[0]和[1]。,OC_RandomTreasureByNoRepeat,;2;;;,,1,1862,OC_RandomTreasure,;1;;;,,2,,,,,,, +1860,1860,EventName/1860,牌友集会,,,,,,,,,,,EvenOptionDes/1860_3,[3号牌手]获得[0]和[1]。,OC_RandomTreasureByNoRepeat,;2;;;,,1,1863,OC_RandomTreasure,;1;;;,,2,,,,,,, +1860,1860,EventName/1860,牌友集会,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1864,,,,,,,,,,, +1861,1860,EventName/1860,牌友集会,,,,,,EventDes/1861,你和其中一个牌手达成了交易,你的背包里其实还有一张杰特洛的亲笔签名卡,这是你在冒险途中遇到杰特洛时向他要的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1862,1860,EventName/1860,牌友集会,,,,,,EventDes/1861,你和其中一个牌手达成了交易,你的背包里其实还有一张杰特洛的亲笔签名卡,这是你在冒险途中遇到杰特洛时向他要的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1863,1860,EventName/1860,牌友集会,,,,,,EventDes/1861,你和其中一个牌手达成了交易,你的背包里其实还有一张杰特洛的亲笔签名卡,这是你在冒险途中遇到杰特洛时向他要的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1864,1860,EventName/1860,牌友集会,,,,,,EventDes/1862,没有一个牌手提供的宝物能够吸引你,这么珍贵的卡值得更好的宝物。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1870,1870,EventName/1870,部件商人,0,3,,;7;;77;;;,,EventDes/1870,你在打开上次新买的部件的引擎盖时,发现上面写着“再来一个”的字样。部件商人那里挤满了人,似乎每个人都拿着同样的引擎盖。,;1;;;,,,EvenOptionDes/1870_1,[挑挑拣拣]获得1次普通部件3选1的机会。,OC_Choice,;1;;0;;;,,,1871,,,,,,,,,,, +1870,1870,EventName/1870,部件商人,,,,,,,,,,,EvenOptionDes/1870_2,[听天由命]获得[0]。,OC_RandomShipUnit,;2;;;,,,1872,,,,,,,,,,, +1870,1870,EventName/1870,部件商人,,,,,,,,,,2,EvenOptionDes/1870_3,[花钱购买]失去{0}星币。获得1次稀有部件3选1的机会。(智械专属),OC_StarCoinLose,;5;;;,,1,1874,OC_Choice,;2;;0;;;,,2,,OC_RaceLimit,;1;;;,,3,, +1871,1870,EventName/1870,部件商人,,,,,,EventDes/1871,普通部件展台边挤满了要领奖的人,你面前能够得到的只有三件,你决定选一件跑路。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1872,1870,EventName/1870,部件商人,,,,,,EventDes/1872,稀有部件展台甚至连挤都挤不进去,你只能伸手进去摸一件出来。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1874,1870,EventName/1870,部件商人,,,,,,EventDes/1874,作为智械同类,你拥有和部件商人直接通过无线电沟通的能力。你选择花5星币从商人私藏的库存中选择,这是商人唯一回本的机会了,他没有拒绝。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1880,1880,EventName/1880,打包能量原料,0,2,,;7;;77;;;,,EventDes/1880,你在一处星球遇到了一位研究能量原料的树人科学家。他告诉了你一个惊人的发现。“我们的世界似乎在以一种惊人的方式进行着循环,所有的事情以一种我们无法理解的随机顺序互相联系又反复发生。就比如眼前的能量原料。”他拿出了一组能量原料放入了一个仪器,紧接着,能量原料开始在两种状态组合间随机切换,而这一过程并不消耗任何能量。,;6;;;,,,EvenOptionDes/1880_1,[取出能量原料组合A]获得1个白色能量原料和{1}点能量原料。,OC_AddPowerColor,;1;;;,,1,1881,OC_AddPower,;6;;1;;;,,2,,,,,,, +1880,1880,EventName/1880,打包能量原料,,,,,,,,,,,EvenOptionDes/1880_2,[取出能量原料组合B]获得1个橙色能量原料和{1}点能量原料。,OC_AddPowerColor,;3;;;,,1,1882,OC_AddPower,;3;;1;;;,,2,,,,,,, +1880,1880,EventName/1880,打包能量原料,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1883,,,,,,,,,,, +1881,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1882,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1883,1880,EventName/1880,打包能量原料,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1890,1890,EventName/1890,赌场下注,0,2,,;7;;77;;;,,EventDes/1890,这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?,;3;;;,,,EvenOptionDes/1890_1,[收下]获得{0}星币。,OC_StarCoin,;5;;;,,,1891,,,,,,,,,,, +1890,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1892,,,,,,,,,,, +1891,1890,EventName/1890,赌场下注,,,,,,EventDes/1891,你收下了获赠的星币,你可以用这些星币去下注,你选择?,,,,EvenOptionDes/1890_2,[下注]失去{0}星币。50%获得{1}星币。,OC_StarCoinLose,;5;;;,,1,,OC_StarCoin,;10;;;,50,2,1893,OC_Close,,50,2,1894, +1891,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/1890_3,[收手],OC_Close,,,,1895,,,,,,,,,,, +1892,1890,EventName/1890,赌场下注,,,,,,EventDes/1892,你觉得这样的好事后面肯定藏着阴谋,于是拒绝了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1893,1890,EventName/1890,赌场下注,,,,,,EventDes/1893,你赌赢了,你可以用这些星币继续下注,你选择?,,,,EvenOptionDes/1890_4,[下注]失去{0}星币。50%获得{1}星币。,OC_StarCoinLose,;10;;;,,1,,OC_StarCoin,;20;;;,50,2,1896,OC_Close,,50,2,1897, +1893,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/1890_3,[收手],OC_Close,,,,1898,,,,,,,,,,, +1894,1890,EventName/1890,赌场下注,,,,,1,EventDes/1894,你输了,但是想一想你也没亏,就是浪费了些时间。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1895,1890,EventName/1890,赌场下注,,,,,,EventDes/1895,你拿着赠送的星币在赌场员工复杂的目光中潇洒离去。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1896,1890,EventName/1890,赌场下注,,,,,,EventDes/1893,你赌赢了,你可以用这些星币继续下注,你选择?,,,,EvenOptionDes/1890_5,[下注]失去{0}星币。50%获得{1}星币。,OC_StarCoinLose,;20;;;,,1,,OC_StarCoin,;40;;;,50,2,1899,OC_Close,,50,2,1900, +1896,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/1890_3,[收手],OC_Close,,,,1901,,,,,,,,,,, +1897,1890,EventName/1890,赌场下注,,,,,1,EventDes/1897,你输了,但是想一想你也没亏,就是浪费了些时间。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1898,1890,EventName/1890,赌场下注,,,,,,EventDes/1898,你拿着赢来的星币潇洒离去。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1899,1890,EventName/1890,赌场下注,,,,,,EventDes/1899,你赌赢了,这些星币够你花很长时间,你心满意足的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1900,1890,EventName/1890,赌场下注,,,,,1,EventDes/1897,你输了,但是想一想你也没亏,就是浪费了些时间。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1901,1890,EventName/1890,赌场下注,,,,,,EventDes/1898,你拿着赢来的星币潇洒离去。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1910,1910,EventName/1910,意识海洋,0,3,,;7;;77;;;,,EventDes/1910,由于一场磁场风暴,你被迫降落在一个未知星球上,经过短暂的观察,你惊讶地发现这个星球的海洋仿佛拥有意识。莫非那场传说中的灵智觉醒除了诞生了兽族这个智慧种族之外,还能影响非生物?,;1;;7;;11;;;,,,EvenOptionDes/1910_1,[投入星币]失去{0}星币。回复所有血量。,OC_StarCoinLose,;5;;;,,1,1911,OC_ResetHP,,,2,,,,,,, +1910,1910,EventName/1910,意识海洋,,,,,,,,,,,EvenOptionDes/1910_2,[投入装甲]失去{0}点血量。回复所有燃料。,OC_HPLose,;3;;;,,1,1912,OC_ResetMove,,,2,,,,,,, +1910,1910,EventName/1910,意识海洋,,,,,,,,,,,EvenOptionDes/1910_3,[投入部件]选择移除1个部件。获得1个同等稀有度的已升级部件。,OC_RemoveUnitSignRare,,,,;1913;;1914;,,,,,,,,,,, +1910,1910,EventName/1910,意识海洋,,,,,,,,,,4,EvenOptionDes/1910_4,[尝试交流]获得1个随机宝物。(树人专属),OC_Jump,,,1,1915,OC_RaceLimit,;3;;;,,2,,,,,,, +1910,1910,EventName/1910,意识海洋,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1914,,,,,,,,,,, +1911,1910,EventName/1910,意识海洋,,,,,,EventDes/1911,在你往海洋中投入一些星币之后,海水突然上涌,包裹了你的飞船,你的飞船仿佛重获新生,你带着疑惑离开了这个星球。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1912,1910,EventName/1910,意识海洋,,,,,,EventDes/1912,在你往海洋中投入一些装甲之后,海里突然浮现出一些燃料,你拿着燃料离开了这个星球。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1913,1910,EventName/1910,意识海洋,,,,,,EventDes/1913,在你往海洋中投入部件之后,随着一阵波涛汹涌,海洋中浮现出另一个崭新的部件,你带着新的部件离开了这个星球。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitBySignRare,;0;;1;;;,,,,,,,,,,,,,, +1913,1910,EventName/1910,意识海洋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1914,1910,EventName/1910,意识海洋,,,,,,EventDes/1914,你对这片未知的海洋充满了警惕,小心地驾驶着飞船离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1915,1910,EventName/1910,意识海洋,,,,,,EventDes/1915,你利用感知能力尝试和这片海洋进行交流,你本以为它会拥有诸如意识,起码会有简单的情绪。不过里面什么都没有。要说有什么的话,你更愿意把它称为如同你飞船操纵程序一般的某些接口。你试着将意识注入到一个你没有触碰过的接口,海面上浮现出[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,,,,,,,,,,,,,,, +1915,1910,EventName/1910,意识海洋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1920,1920,EventName/1920,以物易物,0,3,,;7;;77;;;,,EventDes/1920,这个星球的集市正在举办交易会,一个背着包裹的树人匆匆忙忙地找上了你,说是急缺部件,愿意用宝物跟你交换部件,你选择?,;2;;;,,,EvenOptionDes/1920_1,[同意交换]选择1个部件进行移除。获得1个同等稀有度的宝物。,OC_RemoveUnitSignRare,,,,;1921;;1922;,,,,,,,,,,, +1920,1920,EventName/1920,以物易物,,,,,,,,,,,EvenOptionDes/1920_2,[拒绝交换],OC_Close,,,,1922,,,,,,,,,,, +1921,1920,EventName/1920,以物易物,,,,,,EventDes/1921,你拿出了部件,树人看着部件斟酌再三,最终在他的包裹中拿出一件宝物给了你,也不管你的看法便匆匆离去。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasureBySignRare,,,,,,,,,,,,,,, +1921,1920,EventName/1920,以物易物,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1922,1920,EventName/1920,以物易物,,,,,,EventDes/1922,你十分珍视自己的部件,拒绝了树人的交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1930,1930,EventName/1930,增长见识,0,3,,;7;;77;;;,,EventDes/1930,一个出门游历的富家公子特别向往赏金猎人的生活,他笼络了一批赏金猎人为他做向导介绍各种风土人情,他对各种赏金猎人使用的部件也十分感兴趣,并承诺如果有谁能拿出来他没见过的东西,就大大有赏!,;1;;2;;3;;;,,,EvenOptionDes/1930_1,[多槽展示]选择1个部件展示,若其拥有3个及以上槽位则获得1个宝物。,OC_SelectUnitBySlotNum,;3;;;,,,;1931;;1937;,,,,,,,,,,, +1930,1930,EventName/1930,增长见识,,,,,,,,,,,EvenOptionDes/1930_2,[无槽展示]选择1个部件展示,若其没有槽位则获得{1}星币。,OC_SelectUnitAddCoinByEqualSlotNum,;0;;6;;;,,,;1933;;1937;,,,,,,,,,,, +1930,1930,EventName/1930,增长见识,,,,,,,,,,,EvenOptionDes/1930_3,[传说展示]选择1个部件展示,若其为传说部件则获得1个稀有部件。,OC_SelectUnitByRare,;2;;;,,,;1935;;1937;,,,,,,,,,,, +1930,1930,EventName/1930,增长见识,,,,,,,,,,,EvenOptionDes/1930_4,[无视他],OC_Close,,,,1937,,,,,,,,,,, +1931,1930,EventName/1930,增长见识,,,,,,EventDes/1931,你展示了{0},这位富家公子数都数不清这部件上面有多少个槽位,立刻叫下人给你拿来了[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,,,,,,,,,,,,,,, +1931,1930,EventName/1930,增长见识,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1932,1930,EventName/1930,增长见识,,,,,,EventDes/1932,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1933,1930,EventName/1930,增长见识,,,,,,EventDes/1933,你展示了{0},这位富家公子并没有见过这个部件,奖赏了你一些星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1934,1930,EventName/1930,增长见识,,,,,,EventDes/1934,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1935,1930,EventName/1930,增长见识,,,,,,EventDes/1935,你展示了{0},这位富家公子眼睛都瞪了出来,没想到在这里能见到这传说般的部件,双手奉上了[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;2;;;,,,,,,,,,,,,,, +1936,1930,EventName/1930,增长见识,,,,,,EventDes/1936,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1937,1930,EventName/1930,增长见识,,,,,,EventDes/1937,你对富家公子嗤之以鼻,并不稀罕他的奖赏。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1940,1940,EventName/1940,燃料工程,0,3,,;7;;77;;;,,EventDes/1940,泰坦星上一名人类燃料工程师正在做临时生意,帮然改造燃料库,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。,;11;;;,,,EvenOptionDes/1940_1,[装甲支付]受到{0}点伤害。获得{1}点燃料上限。,OC_HPLose,;5;;;,,1,1941,OC_MaxMove,;1;;;,,2,,,,,,, +1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/1940_2,[星币支付]失去{0}星币。获得{1}点燃料上限。,OC_StarCoinLose,;5;;;,,1,1942,OC_MaxMove,;1;;;,,2,,,,,,, +1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/1940_3,[实验支付]失去{0}点血量上限。获得{1}点燃料上限。,OC_MaxHPLose,;1;;;,,1,1943,OC_MaxMove,;1;;;,,2,,,,,,, +1940,1940,EventName/1940,燃料工程,,,,,,,,,,1,EvenOptionDes/1940_4,[巧舌如簧]使燃料上限变为{0}点。(人类专属),OC_MaxMoveTo,;4;;;,,1,1945,OC_RaceLimit,;0;;;,,2,,,,,,, +1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1944,,,,,,,,,,, +1941,1940,EventName/1940,燃料工程,,,,,,EventDes/1941,这位工程师拿走了飞船的部分外壳材料并装在了自己的飞船上,你看着他飞船上成堆的外壳装甲,这个人应该十分缺乏安全感,他帮你升级了燃料库就立刻与你拉开了距离。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1942,1940,EventName/1940,燃料工程,,,,,,EventDes/1942,你支付了一些星币,工程师没有多说什么,很快帮你升级了燃料库后又去忙活自己的事情去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1943,1940,EventName/1940,燃料工程,,,,,,EventDes/1943,工程师在飞船上进行了实验,似乎造成了一些永久性伤害,作为回报,他帮你升级了燃料库。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1944,1940,EventName/1940,燃料工程,,,,,,EventDes/1944,你检查了一下自己的飞船状态,感觉自己并不需要升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1945,1940,EventName/1940,燃料工程,,,,,,EventDes/1945,你将这位年轻的改造师拉到一旁对他说,将自身飞船交给他改造,这是在免费帮助他锻炼自身的能力,这种事情他怎么好意思收钱呢?他觉得很有道理,在辛勤的帮你改造后,感激的说了声“谢谢啊!”。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1950,1950,EventName/1950,协会燃料,0,2,,;7;;77;;;,,EventDes/1950,赏金协会在各个中转区域都设立有一些福利机构,以便赏金猎人更好的完成工作,这里是赏金协会的燃料补给站,能够为赏金猎人们提供多项服务,包括部分收费服务。,;11;;;,,,EvenOptionDes/1950_1,[免费补充]获得{0}点燃料。,OC_Move,;2;;;,,1,1951,,,,,,,,,,, +1950,1950,EventName/1950,协会燃料,,,,,,,,,,,EvenOptionDes/1950_2,[星币升级]失去{0}星币。获得{1}点燃料上限。,OC_StarCoinLose,;6;;;,,1,1952,OC_MaxMove,;1;;;,,2,,,,,,, +1950,1950,EventName/1950,协会燃料,,,,,,,,,,,EvenOptionDes/1950_3,[装甲升级]受到{0}点伤害。获得{1}点燃料上限。,OC_HPLose,;6;;;,,1,1953,OC_MaxMove,;1;;;,,2,,,,,,, +1951,1950,EventName/1950,协会燃料,,,,,,EventDes/1951,你获得了免费的燃料补充以及当天的报纸,整个星系的悬赏犯数量达到了新高,而这也使得赏金猎人和警局的工作更加繁忙了起来。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1952,1950,EventName/1950,协会燃料,,,,,,EventDes/1952,仅仅支付了成本费用后,补给站的工程师扩建了燃料舱,作为战斗在一线的赏金猎人,你对协会的各项服务还是十分满意的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1953,1950,EventName/1950,协会燃料,,,,,,EventDes/1953,补给站的工程师为你的飞船进行了部分改装,通过减少部分飞船装甲的方式,为燃料舱腾出了更多的空间。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1960,1960,EventName/1960,程序芯片,0,2,,;7;;77;;;,,EventDes/1960,你的智械朋友埃里克发明了一台万用机器。“只要插入对应的芯片,它就能实现所有你想要的功能。”在成功勾起了你的兴趣之后,埃里克决定4星币一次让你试试他的新机器。,;1;;3;;10;;;,,,EvenOptionDes/1960_1,[改装芯片]失去{0}星币。选择1个部件,降低1次最高颜色槽位。,OC_StarCoinLose,;4;;;,,1,,OC_SlotRefit,;7;;;,,2,;1961;;1964;;;,,,,,, +1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_2,[打造芯片]失去{0}星币。获得1个稀有部件。,OC_StarCoinLose,;4;;;,,1,1962,,,,,,,,,,, +1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_3,[空白芯片]获得{0}星币。,OC_StarCoin,;4;;;,,,1963,,,,,,,,,,, +1961,1960,EventName/1960,程序芯片,,,,,,EventDes/1961,在装载了红色芯片之后,机器的手臂瞬间切换上了改装套件,几乎一瞬间,你的部件便改装完毕了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1962,1960,EventName/1960,程序芯片,,,,,,EventDes/1962,你为机器装载了蓝色芯片,机器快速的打造了[0]给你。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;2;;;,,,,,,,,,,,,,, +1962,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,决定给你4星币作为封口费并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1964,1960,EventName/1960,程序芯片,,,,,,EventDes/1964,你默默的离开这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1970,1970,EventName/1970,健身协会,0,4,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]获得1个负载小于1的部件。,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,, +1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_2,[平衡之道]获得1个负载等于1的已升级部件。,OC_Jump_CheckShipUnitByLimit,;1;;;,,,1972,,,,,,,,,,, +1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_3,[力拔山河]获得1个负载大于1的部件。,OC_Jump_CheckShipUnitByLimit,;2;;;,,,1973,,,,,,,,,,, +1971,1970,EventName/1970,健身协会,,,,,,EventDes/1971,这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitByEquiptLimitByCompare,;1;;2;;;,,,,,,,,,,,,,, +1971,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1972,1970,EventName/1970,健身协会,,,,,,EventDes/1971,这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitByEquiptLimitByCompare,;1;;0;;0;;0;;1;;;,,,,,,,,,,,,,, +1972,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1973,1970,EventName/1970,健身协会,,,,,,EventDes/1971,这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitByEquiptLimitByCompare,;1;;1;;;,,,,,,,,,,,,,, +1973,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +1980,1980,EventName/1980,地下改装,10,3,,;77;;;,,EventDes/1980,你绕过一个街区的后街,从一个半遮掩的铁丝门进入,下了三四层台阶,来到了一个地下改装所,这里鱼龙混杂,你能看到黑帮、混混、甚至赏金猎人同行的身影。空气充斥着机油与酒精的味道,你一进入就感到有些不适。而立马有各种各样的改装师纷纷向你推销业务。,;10;;;,-50,,EvenOptionDes/1980_1,[小增负]选择1个部件,增加1个白色槽位,并使其负载提高1点。,OC_SlotRefit,;0;;8;;;,,,;1981;;1984;,,,,,,,,,,, +1980,1980,EventName/1980,地下改装,,,,,,,,,,,EvenOptionDes/1980_2,[中增负]选择1个部件,增加2个白色槽位,并使其负载提高2点。,OC_SlotRefit,;0;;0;;8;;8;;;,,,;1982;;1984;,,,,,,,,,,, +1980,1980,EventName/1980,地下改装,,,,,,,,,,,EvenOptionDes/1980_3,[大增负]选择1个部件,增加3个白色槽位,并使其负载提高3点。,OC_SlotRefit,;0;;0;;0;;8;;8;;8;;;,,,;1983;;1984;,,,,,,,,,,, +1980,1980,EventName/1980,地下改装,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1984,,,,,,,,,,, +1981,1980,EventName/1980,地下改装,,,,,,EventDes/1981,你挑选了一个合适的改造师,而他“恰好”是通缉犯,在一番改造后,你的部件成功增加了槽位,同时也提高了负载。在他索要报酬时,你却将他抓了起来带到了警局。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1982,1980,EventName/1980,地下改装,,,,,,EventDes/1981,你挑选了一个合适的改造师,而他“恰好”是通缉犯,在一番改造后,你的部件成功增加了槽位,同时也提高了负载。在他索要报酬时,你却将他抓了起来带到了警局。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1983,1980,EventName/1980,地下改装,,,,,,EventDes/1981,你挑选了一个合适的改造师,而他“恰好”是通缉犯,在一番改造后,你的部件成功增加了槽位,同时也提高了负载。在他索要报酬时,你却将他抓了起来带到了警局。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1984,1980,EventName/1980,地下改装,,,,,,EventDes/1982,你寻觅了半天,也没有找到合适的改装师,这里的规模还是太小了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2000,2000,EventName/2000,燃料贩子,0,2,,;7;;77;;;,,EventDes/2000,一个燃料二手贩子找到了你说他可以高价收购你的燃料,然而你看他似乎有点眼熟,似乎在哪个悬赏令上见到过他?,;3;;;,,,EvenOptionDes/2000_1,[收购燃料]失去{0}点燃料。获得{1}星币。,OC_MoveLose,;1;;;,,1,2001,OC_StarCoin,;6;;;,,2,,,,,,, +2000,2000,EventName/2000,燃料贩子,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2005,,,,,,,,,,, +2001,2000,EventName/2000,燃料贩子,,,,,,EventDes/2001,你卖了1点燃料给他,看着闪亮的星币,开心的笑了起来。,,,,EvenOptionDes/2000_1,[收购燃料]失去{0}点燃料。获得{1}星币。,OC_MoveLose,;1;;;,,1,2002,OC_StarCoin,;7;;;,,2,,,,,,, +2001,2000,EventName/2000,燃料贩子,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2005,,,,,,,,,,, +2002,2000,EventName/2000,燃料贩子,,,,,,EventDes/2002,你又卖了1点燃料给他,他给的越来越多了,这似乎是个不错的买卖。,,,,EvenOptionDes/2000_1,[收购燃料]失去{0}点燃料。获得{1}星币。,OC_MoveLose,;1;;;,,1,2003,OC_StarCoin,;8;;;,,2,,,,,,, +2002,2000,EventName/2000,燃料贩子,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2005,,,,,,,,,,, +2003,2000,EventName/2000,燃料贩子,,,,,,EventDes/2003,燃料贩子看着你卖的燃料越来越多,他越来越开心,你隐约觉得哪里不对,但具体是哪里不对呢?,,,,EvenOptionDes/2000_1,[收购燃料]失去{0}点燃料。获得{1}星币。,OC_MoveLose,;1;;;,,1,2004,OC_StarCoin,;9;;;,,2,,,,,,, +2003,2000,EventName/2000,燃料贩子,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2005,,,,,,,,,,, +2004,2000,EventName/2000,燃料贩子,,,,,,EventDes/2004,在你贩卖了大量的燃料后,这位燃料贩子猖狂的大笑,他竟然就是你下一个要缉拿的对象!他用可耻的手段骗走了你的燃料并扬长而去了!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2005,2000,EventName/2000,燃料贩子,,,,,,EventDes/2005,你觉得这个燃料贩子不对劲,决定不和他交易了,谨慎小心才是赏金猎人长存之道。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2010,2010,EventName/2010,燃料接济,0,3,,;7;;77;;;,,EventDes/2010,在航行中一名赏金猎人同行找到了你,说他不小心鬼迷心窍在一个燃料贩子那里卖掉了所有的燃料,如果强行继续战斗只有死路一条,所以想向你用宝物交换一些燃料。,;2;;;,,,EvenOptionDes/2010_1,[传说宝物]失去{0}点燃料。获得[1]。,OC_MoveLose,;3;;;,,1,2011,OC_RandomTreasureSignDicList,;2010;;3;;;,,2,,,,,,, +2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/2010_2,[稀有宝物]失去{0}点燃料。获得[1]。,OC_MoveLose,;2;;;,,1,2012,OC_RandomTreasureSignDicList,;2010;;2;;;,,2,,,,,,, +2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/2010_3,[普通宝物]失去{0}点燃料。获得[1]。,OC_MoveLose,;1;;;,,1,2013,OC_RandomTreasureSignDicList,;2010;;1;;;,,2,,,,,,, +2010,2010,EventName/2010,燃料接济,,,,,,,,,,3,EvenOptionDes/2010_4,[全部宝物]失去{0}点燃料上限。获得以上所有宝物。(兽族专属),OC_MaxMoveLose,;2;;;,,1,2015,OC_TreasuresByDicList,;2010;;;,,2,,OC_RaceLimit,,,3,, +2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2014,,,,,,,,,,, +2011,2010,EventName/2010,燃料接济,,,,,,EventDes/2011,尽管你的燃料也不宽裕,你还是眼馋他飞船上的传说宝物和他完成了交易,但未来的战斗该怎么办,似乎需要好好规划一下了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2012,2010,EventName/2010,燃料接济,,,,,,EventDes/2012,你思考并选择了一个折中的方案,他提供的稀有宝物对你有着不小的提升。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2013,2010,EventName/2010,燃料接济,,,,,,EventDes/2013,对于燃料的使用你十分小心,毕竟你也不想在关键战斗中缺乏燃料而导致失败,仅仅只交换了一个普通宝物,也算解除了同行的燃眉之急。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2014,2010,EventName/2010,燃料接济,,,,,,EventDes/2014,你沉默不语,决定不和这位同行交易,他看着你离去的背影绝望的哭出了声。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2015,2010,EventName/2010,燃料接济,,,,,,EventDes/2015,出于好心与同情,你甚至把自己的2个燃料箱都拆下来给了这位可怜人,他都感动得快哭了,激动的把自己所有的宝物全都给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2030,2030,EventName/2030,划水之王,0,3,,;7;;77;;;,,EventDes/2030,在你面前是一位经验老道的赏金猎人,他也负责了这款游戏的文案。他总是会休假到最后一刻,甚至在和鬣狗帮战斗时,都会在飞船操控系统的后台开一局孤星牌。作为初入行当的新人,你决定向他取取经。,;2;;;,-50,,EvenOptionDes/2030_1,[血量交换]失去{0}点血量上限。获得[1]。,OC_MaxHPLose,;10;;;,,1,2031,OC_Treasure,;3030;;;,,2,,,,,,, +2030,2030,EventName/2030,划水之王,,,,,,,,,,,EvenOptionDes/2030_2,[燃料交换]失去{0}点燃料上限。获得[1]。,OC_MaxMoveLose,;2;;;,,1,2032,OC_Treasure,;3030;;;,,2,,,,,,, +2030,2030,EventName/2030,划水之王,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2033,,,,,,,,,,, +2031,2030,EventName/2030,划水之王,,,,,,EventDes/2031,老猎人告诉你“小伙子,要降低装甲来强化飞船,这样你就能用更短的时间杀死对方或者去死。”并给了你{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2032,2030,EventName/2030,划水之王,,,,,,EventDes/2032,老猎人告诉你“小伙子,要减少飞船的行动力来强化飞船,这样就可以节省下移动的时间去杀死对方或者去死。“并给了你{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2033,2030,EventName/2030,划水之王,,,,,,EventDes/2033,你虽然也十分想要这个宝物,但是你还是决定要通过自己卷赢其他所有赏金猎人。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2040,2040,EventName/2040,购物节日,1,3,,;7;;77;;;,,EventDes/2040,你赶上了当地著名的购物节,各类商店都推出了自己的优惠活动,大家都在疯狂购物,机不可失,失不再来!,;8;;;,,,EvenOptionDes/2040_1,[商店A]进入攻击部件商店。(部分商品5折出售),OC_Shop_Cannon,,,,,,,,,,,,,,, +2040,2040,EventName/2040,购物节日,,,,,,,,,,,EvenOptionDes/2040_2,[商店B]进入辅助部件商店。(部分商品5折出售),OC_Shop_Support,,,,,,,,,,,,,,, +2040,2040,EventName/2040,购物节日,,,,,,,,,,,EvenOptionDes/2040_3,[商店C]进入珍品商店。(少量且威力强大的商品出售),OC_Shop_Rare3,,,,,,,,,,,,,,, +2040,2040,EventName/2040,购物节日,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2041,,,,,,,,,,, +2041,2040,EventName/2040,购物节日,,,,,,EventDes/2041,你对这种购物节的套路不屑一顾,没有资本家能从你的身上薅到羊毛。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2050,2050,EventName/2050,五郎改造,3,4,,;7;;77;;;,,EventDes/2050,在老旧的都市中,一阵叮叮当当的响声吸引了你的注意力,原来是一个工匠在改造部件,他自称师承自传奇工匠五郎,而他叫五十五郎,见你一点也不相信他,他非要拉着你证明自己的实力…,;10;;;,-50,,EvenOptionDes/2050_1,[翻倍改造]选择1个部件,复制其所有的改造。,OC_SlotRefit_Duplicate,,,,;2051;;2054;,,,,,,,,,,, +2050,2050,EventName/2050,五郎改造,,,,,,,,,,,EvenOptionDes/2050_2,[概率改造]选择1个部件,新增1个随机颜色的槽位。,OC_SelectUnitRandomSlotAdd,,,,;2052;;2054;,,,,,,,,,,, +2050,2050,EventName/2050,五郎改造,,,,,,,,,,,EvenOptionDes/2050_3,[适应改造]选择1个部件,降低3次最高颜色槽位。,OC_SlotRefit,;7;;7;;7;;;,,,;2053;;2054;,,,,,,,,,,, +2050,2050,EventName/2050,五郎改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2054,,,,,,,,,,, +2051,2050,EventName/2050,五郎改造,,,,,,EventDes/2051,经过改造后,这个工匠心满意足的看着成品,并不断向你询问,“现在你相信我是传奇工匠五郎的徒弟了吧!”,你敷衍的点了点头表示相信。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2052,2050,EventName/2050,五郎改造,,,,,,EventDes/2052,经过改造后,你的{0}获得了{1}这个工匠心满意足的看着成品,并不断向你询问,“现在你相信我是传奇工匠五郎的徒弟了吧!”,你敷衍的点了点头表示相信。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2053,2050,EventName/2050,五郎改造,,,,,,EventDes/2053,经过改造后,这个工匠心满意足的看着成品,并不断向你询问,“现在你相信我是传奇工匠五郎的徒弟了吧!”,你敷衍的点了点头表示相信。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2054,2050,EventName/2050,五郎改造,,,,,,EventDes/2054,工匠的拉拉扯扯让你十分厌烦,一脚把他踢开了,就算是五郎本尊来了,也不能对你动手动脚!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2060,2060,EventName/2060,商店街区,0,3,,;7;;77;;;,,EventDes/2060,商店街上虽然对任何人都开放,但其中的各式商店却针对了不同的人群,有送商品券促销的连锁商店,有只卖高端产品的精品商店。,;8;;;,,,EvenOptionDes/2060_1,[连锁商店]获得{0}星币,进入商店。,OC_StarCoin,;5;;;,,,,OC_Shop,,,2,,,,,,, +2060,2060,EventName/2060,商店街区,,,,,,,,,,,EvenOptionDes/2060_2,[精品商店]进入商店。(不会出现普通商品),OC_Shop_NoRare1,,,,,,,,,,,,,,, +2060,2060,EventName/2060,商店街区,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2070,2070,EventName/2070,繁华都市,1,2,,;7;;77;;;,,EventDes/2070,都市总是充满了各种绚丽的霓虹,然而对于赏金猎人而言,其中的商店才是他们所真正需要的。,;8;;;,,,EvenOptionDes/2070_1,[送券商店]获得{0}星币,进入商店。,OC_StarCoin,;3;;;,,1,,OC_Shop,,,2,,,,,,, +2070,2070,EventName/2070,繁华都市,,,,,,,,,,,EvenOptionDes/2070_2,[高级商店]进入商店。(所有商品都为已升级),OC_Shop_Upgraded,,,,,,,,,,,,,,, +2070,2070,EventName/2070,繁华都市,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2080,2080,EventName/2080,促销活动,1,3,,;7;;77;;;,,EventDes/2080,“店铺明日到期,清仓大甩卖”,商店的门口大大的横条写道,然而这些字迹似乎都已经非常老旧了,不知道已经用了多久。,;8;;;,,,EvenOptionDes/2080_1,[大消费]进入商店,若消费超过{0}星币,获得1个普通宝物。,OC_Shop_2080_1,;30;;;,,,2084,,,,,,,,,,, +2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_2,[中消费]进入商店,若消费超过{0}星币,获得2点燃料。,OC_Shop_2080_2,;20;;;,,,2084,,,,,,,,,,, +2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_3,[小消费]进入商店,若消费超过{0}星币,回复10点血量。,OC_Shop_2080_3,;10;;;,,,2084,,,,,,,,,,, +2080,2080,EventName/2080,促销活动,,,,,,,,,,4,EvenOptionDes/2080_4,[超级消费]若消费超过{0}星币,获得1个传说宝物。(树人专属),OC_Shop_2080_4,;50;;;,,1,2084,OC_RaceLimit,;3;;;,,2,,,,,,, +2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2081,2080,EventName/2080,促销活动,,,,,,EventDes/2081,你在商店内的消费已满足活动条件,商店免费为你提供了1个宝物当作赠品。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;1;;;,,,,,,,,,,,,,, +2081,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2082,2080,EventName/2080,促销活动,,,,,,EventDes/2082,你在商店内的消费已满足活动条件,商店免费为你的飞船提供了一定的燃料。,,,,EvenOptionDes/2082_1,[燃料]获得{0}点燃料。,OC_Move,;2;;;,,,,,,,,,,,,,, +2083,2080,EventName/2080,促销活动,,,,,,EventDes/2083,你在商店内的消费已满足活动条件,商店免费为你的飞船提供了修理服务。,,,,EvenOptionDes/2083_1,[回复]回复{0}点血量。,OC_HP,;10;;;,,,,,,,,,,,,,, +2084,2080,EventName/2080,促销活动,,,,,,EventDes/2084,你未能完成在商店中消费活动的条件,所以商店没有给你提供任何赠品。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2085,2080,EventName/2080,促销活动,,,,,,EventDes/2085,树人店主对同族还有额外一档消费优惠,送出了1个[0]作为回馈。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;3;;;,,,,,,,,,,,,,, +2085,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2090,2090,EventName/2090,店主答谢,0,4,,;7;;77;;;,,EventDes/2090,你正路过一家豪华的商店,智械店主突然一脸激动的拉住了你,据他说你之前曾经从鬣狗帮的手中救过他,但是你毫无印象。为表谢意,店主让你随意挑选一件商品作为谢礼。 ,;8;;;,,,EvenOptionDes/2090_1,[却之不恭]进入商店,购买的第1件商品免费。,OC_Shop_2090,,,,2091,,,,,,,,,,, +2090,2090,EventName/2090,店主答谢,,,,,,,,,,2,EvenOptionDes/2090_2,[换个优惠]进入商店,购买的第3、4件商品免费。(智械专属),OC_Shop_2090_Race,,,1,2091,OC_RaceLimit,;1;;;,,2,,,,,,, +2090,2090,EventName/2090,店主答谢,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2091,2090,EventName/2090,店主答谢,,,,,,EventDes/2091, 一通消费之后,你感谢了店主的热情,不过总感觉哪里好像有点不对。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2100,2100,EventName/2100,珍品拍卖,3,4,,;7;;77;;;,,EventDes/2100,这个星球上正在举办号称十年一度的珍品拍卖会,身为小有名气的赏金猎人,你受邀来到了VIP席位。本次拍卖会共有传说宝物和传说部件两件拍品,第一件拍品出现了,是[2]!每人只有一次出价机会。,;1;;2;;;,,,EvenOptionDes/2100_1,[低价捡漏]25%概率失去{0}星币并获得[2]。,OC_StarCoinLose,;5;;;,25,1,2101,OC_Jump,,75,1,2102,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,, +2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率失去{0}星币并获得[2]。,OC_StarCoinLose,;12;;;,50,1,2103,OC_Jump,,50,1,2104,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,, +2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_3,[高价拿下]失去{0}星币。获得[1]。,OC_StarCoinLose,;26;;;,,1,2105,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,,,,,, +2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_4,[等待竞拍]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,, +2101,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2101,你竟然是全程唯一出价的人,而且还是以这么低的价格,这简直是奇迹!,,,,EvenOptionDes/2100_5,[竞拍成功]获得[0]。,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,, +2102,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2102,你想以低价格捡漏,但这显然没有那么容易。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,, +2103,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2103,这件商品似乎没有想象中那么抢手,你以1星币的微弱优势赢得了竞拍。,,,,EvenOptionDes/2100_5,[竞拍成功]获得[0]。,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,, +2104,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2104,你中肯的竞拍价格压倒了大部分的竞争者,但是竟然有一个29星币的高价,你也只能暗自叹息。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,, +2105,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2105,你第一手直接拍出了天价,整个拍卖场都陷入了寂静,竟没有一人站出来竞拍,[0]被你顺利拿下。,,,,EvenOptionDes/2100_5,[竞拍成功]获得[0]。,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,, +2106,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2106,第二件藏品终于揭晓了,是[2]!还是一样,每人只有一次出价机会。,,,,EvenOptionDes/2100_1,[低价捡漏]25%概率失去{0}星币。获得[2]。,OC_StarCoinLose,;5;;;,25,1,2107,OC_Jump,,75,1,2108,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,, +2106,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率失去{0}星币。获得[2]。,OC_StarCoinLose,;12;;;,50,1,2109,OC_Jump,,50,1,2110,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,, +2106,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_3,[高价拿下]失去{0}星币。获得[1]。,OC_StarCoinLose,;26;;;,,1,2111,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,2,,,,,,, +2106,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_7,[放弃竞拍],OC_Jump,,,,2112,,,,,,,,,,, +2107,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2107,也许是幸运女神的眷顾,没想到这件拍品竟然无人出高价,你成功的拿下拍品。,,,,EvenOptionDes/2100_5,[竞拍成功]获得[0]。,OC_ShipUnitByDicListEventID,;2106;;;,,,,,,,,,,,,,, +2108,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2108,你的捡漏策略没有成功,这件拍品被一个树人以高价买走了。,,,,EvenOptionDes/2100_8,[竞拍失败],,,,,,,,,,,,,,,, +2109,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2109,大家的出价都在伯仲之间,你以微弱的优势赢得了这件拍品。,,,,EvenOptionDes/2100_5,[竞拍成功]获得[0]。,OC_ShipUnitByDicListEventID,;2106;;;,,,,,,,,,,,,,, +2110,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2110,太可惜了!居然有人出了13星币,你对此悔恨不已。,,,,EvenOptionDes/2100_8,[竞拍失败],,,,,,,,,,,,,,,, +2111,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2111,你直接拍出了全场最高价,大家被你的财力所震惊,纷纷投来了嫉妒的目光,[0]被你顺利拿下。,,,,EvenOptionDes/2100_5,[竞拍成功]获得[0]。,OC_ShipUnitByDicListEventID,;2106;;;,,,,,,,,,,,,,, +2112,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2112,看来这个拍卖会也没啥好东西,你摇了摇头离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2130,2130,EventName/2130,老豆腐店,5,3,,;7;;77;;;,,EventDes/2130,你在一家豆腐店遇到了一位沉默寡言的老板,直到你聊起自己也在飙船,他的眼里突然有了光。\n\n“如果是在秋名星系,即使是超马赫也跑不过我。”紧接着他热情的款待了你,并絮絮叨叨的询问了你的飙船风格,要给你些宝贝。,;2;;;,,,EvenOptionDes/2130_1,[不动如山]获得[0]。,OC_Treasure,;1706;;;,,,2131,,,,,,,,,,, +2130,2130,EventName/2130,老豆腐店,,,,,,,,,,,EvenOptionDes/2130_2,[择机而动]获得[0]。,OC_Treasure,;1707;;;,,,2132,,,,,,,,,,, +2130,2130,EventName/2130,老豆腐店,,,,,,,,,,,EvenOptionDes/2130_3,[动若脱兔]获得[0]。,OC_Treasure,;1703;;;,,,2133,,,,,,,,,,, +2130,2130,EventName/2130,老豆腐店,,,,,,,,,,3,EvenOptionDes/2130_4,[我全都要]失去{0}星币。获得以上所有宝物。(兽族专属),OC_StarCoinLose,;30;;;,,1,2135,OC_Treasures,;1706;;1707;;1703;;;,,2,,OC_RaceLimit,;2;;;,,3,, +2130,2130,EventName/2130,老豆腐店,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2134,,,,,,,,,,, +2131,2130,EventName/2130,老豆腐店,,,,,,EventDes/2131,老板在仓库中一顿翻找,最终,他拿出了{0}并送给了你,他相信这一定是最适合你战斗风格的宝物。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2132,2130,EventName/2130,老豆腐店,,,,,,EventDes/2131,老板在仓库中一顿翻找,最终,他拿出了{0}并送给了你,他相信这一定是最适合你战斗风格的宝物。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2133,2130,EventName/2130,老豆腐店,,,,,,EventDes/2131,老板在仓库中一顿翻找,最终,他拿出了{0}并送给了你,他相信这一定是最适合你战斗风格的宝物。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2134,2130,EventName/2130,老豆腐店,,,,,,EventDes/2132,你拒绝了老板的好意,真正的飙船党只会依靠自己变强。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2135,2130,EventName/2130,老豆腐店,,,,,,EventDes/2133,作为极度热爱飙船的兽族,你和老板相谈甚欢,他给了你所有的宝物,而你则留下了星币,让他好好改装下他的AE86号飞船,希望能有朝一日在秋名星系对战。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2140,2140,EventName/2140,颜色机器,0,3,,;7;;77;;;,,EventDes/2140,摆在你面前的是智械机械大师π最近设计的槽位颜色改装机器,π的设计格言就是品质即难度。它邀请你,这个最近小有名气的赏金猎人进行机器的第一次试用。,;10;;;,,,EvenOptionDes/2140_1,[普通模式]选择1个普通部件,降低3次最高颜色槽位。,OC_SlotRefitByRare,;0;;7;;7;;7;;;,,,;2141;;2144;,,,,,,,,,,, +2140,2140,EventName/2140,颜色机器,,,,,,,,,,,EvenOptionDes/2140_2,[稀有模式]选择1个稀有部件,降低2次最高颜色槽位。,OC_SlotRefitByRare,;1;;7;;7;;;,,,;2142;;2144;,,,,,,,,,,, +2140,2140,EventName/2140,颜色机器,,,,,,,,,,,EvenOptionDes/2140_3,[传说模式]选择1个传说部件,降低1次最高颜色槽位。,OC_SlotRefitByRare,;2;;7;;;,,,;2143;;2144;,,,,,,,,,,, +2140,2140,EventName/2140,颜色机器,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2144,,,,,,,,,,, +2141,2140,EventName/2140,颜色机器,,,,,,EventDes/2141,你选择了一个平平无奇的普通部件,对于机器负担而言没有难度,一瞬间就为你改造好了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2142,2140,EventName/2140,颜色机器,,,,,,EventDes/2142,你选择了一个品质上佳的稀有部件,对于机器而言这个难度似乎刚刚合适,放入部件在一顿电流过后,顺利的改造成功了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2143,2140,EventName/2140,颜色机器,,,,,,EventDes/2143,你选择了一个世间罕有的传说部件,这似乎对机器来说是个不小的挑战,大师在一旁紧张的看着似乎在祈祷机器不要爆掉,不过还好顺利的改造成功了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2144,2140,EventName/2140,颜色机器,,,,,,EventDes/2144,你对这种机器没有任何兴趣,径直离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2150,2150,EventName/2150,后悔机器,5,2,,;7;;77;;;,,EventDes/2150,赏金猎人协会流传着许多古老的传说,曾经有一个猎人,总是在改造和升级完老部件之后才碰上心仪的部件,老是让她后悔不已。作为一个行动派,她在退休之后投入了科研领域。而现在,摆在你面前的正是她的最新产品——不用后悔机器!准备好体验前辈的全新机器了吗?,;4;;10;;;,,,EvenOptionDes/2150_1,[后悔升级]选择2个部件,交换其等级。,OC_SelectExchangeLV,,,,;2151;;2153;,,,,,,,,,,, +2150,2150,EventName/2150,后悔机器,,,,,,,,,,,EvenOptionDes/2150_2,[后悔改造]选择2个部件,交换其改造。,OC_SelectExchangeRefit,,,,;2152;;2153;,,,,,,,,,,, +2150,2150,EventName/2150,后悔机器,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2153,,,,,,,,,,, +2151,2150,EventName/2150,后悔机器,,,,,,EventDes/2151,一阵光芒过后,2个部件的等级发生了交换,前辈露出了欣慰的笑容。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2152,2150,EventName/2150,后悔机器,,,,,,EventDes/2152,一阵光芒过后,2个部件的改造情况发生了交换,前辈露出了欣慰的笑容。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2153,2150,EventName/2150,后悔机器,,,,,,EventDes/2153,你表示目前为止你还没有什么好后悔的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2160,2160,EventName/2160,酒吧代言,0,3,,;77;;;,,EventDes/2160,你在一个破旧酒吧消遣时,酒吧老板见你是小有名气的赏金猎人,希望你为他的酒吧中的一款珍品酒代言,会给你不错的报酬,但是这瓶酒需要你亲自买下。,;2;;12;;;,,,EvenOptionDes/2160_1,[代言“夜买醉”]失去{0}星币。获得{1}点换位次数上限。,OC_StarCoinLose,;6;;;,,1,2161,OC_Exchange,;2;;;,,2,,,,,,, +2160,2160,EventName/2160,酒吧代言,,,,,,,,,,,EvenOptionDes/2160_2,[代言“醉天荒”]失去{0}星币。获得1个稀有宝物。,OC_StarCoinLose,;6;;;,,,2162,,,,,,,,,,, +2160,2160,EventName/2160,酒吧代言,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2163,,,,,,,,,,, +2161,2160,EventName/2160,酒吧代言,,,,,,EventDes/2161,酒吧老板把你拉到门外,掏出一个破破烂烂的照相机,让你在酒吧门口拿着酒摆着一些奇怪的姿势,老板越拍越起劲,你心里非常难受,但想着报酬,还是硬着头皮拍完了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2162,2160,EventName/2160,酒吧代言,,,,,,EventDes/2161,酒吧老板把你拉到门外,掏出一个破破烂烂的照相机,让你在酒吧门口拿着酒摆着一些奇怪的姿势,老板越拍越起劲,你心里非常难受,但想着报酬,还是硬着头皮拍完了。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;2;;;,,,,,,,,,,,,,, +2162,2160,EventName/2160,酒吧代言,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2163,2160,EventName/2160,酒吧代言,,,,,,EventDes/2162,你觉得这个老板面相不善,说不定有什么特殊的癖好,断然拒绝并离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2170,2170,EventName/2170,换位天堂,0,2,,;77;;;,,EventDes/2170,部件位置交换的机械声贯彻了整个城市上空,这里是携带换位模组飞船的天堂,人们会一边开着飞船一边换位部件。而在这里你能享受到只针对于这种飞船的服务,而途径也是五花八门。,;12;;;,,,EvenOptionDes/2170_1,[正规服务]失去{0}星币。获得{1}点换位次数上限。,OC_StarCoinLose,;4;;;,,1,2171,OC_Exchange,;1;;;,,2,,,,,,, +2170,2170,EventName/2170,换位天堂,,,,,,,,,,,EvenOptionDes/2170_2,[黑市服务]失去{0}点血量。获得{1}点换位次数上限。,OC_HPLose,;4;;;,,1,2172,OC_Exchange,;1;;;,,2,,,,,,, +2170,2170,EventName/2170,换位天堂,,,,,,,,,,,EvenOptionDes/2170_3,[爱好者服务]失去{0}点燃料。获得{1}点换位次数上限。,OC_MoveLose,;1;;;,,1,2173,OC_Exchange,;1;;;,,2,,,,,,, +2170,2170,EventName/2170,换位天堂,,,,,,,,,,1,EvenOptionDes/2170_4,[专业服务]失去{0}点血量上限。获得{1}点换位次数上限。(人类专属),OC_MaxHPLose,;2;;;,,1,2175,OC_Exchange,;2;;;,,2,,OC_RaceLimit,;0;;;,,3,, +2170,2170,EventName/2170,换位天堂,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2174,,,,,,,,,,, +2171,2170,EventName/2170,换位天堂,,,,,,EventDes/2171,你在正规的商店,花费了星币获得换位次数提升的服务,这是极为划算的价钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2172,2170,EventName/2170,换位天堂,,,,,,EventDes/2172,你在黑市中以变卖飞船外壳的方式获得了换位次数提升的服务,但愿将来不会出什么问题。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2173,2170,EventName/2170,换位天堂,,,,,,EventDes/2173,你绕着城市飞了一整圈,消耗了1点燃料终于找到了一个爱好者聚集地,你在那里免费提升了换位次数。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2174,2170,EventName/2170,换位天堂,,,,,,EventDes/2174,你有点受不了他们炫耀换位模组的行为,不愿与其为伍,默默离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2175,2170,EventName/2170,换位天堂,,,,,,EventDes/2175,你找到了全场最专业的改造师,经过你的一番讨价还价,最终以几块飞船的装甲板为代价说服了改造师。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2180,2180,EventName/2180,商人兄弟,0,2,,;77;;;,,EventDes/2180,吉米兄弟二人是星区有名的商人组合,大哥新开了一家飞船改造商店,二弟新开了一家能量原料加工厂。他们开业大酬宾,只要来了都是客,不惜赔本的送双套服务。,;12;;;,,,EvenOptionDes/2180_1,[从正门进店]获得{0}点换位次数上限。,OC_Exchange,;1;;;,,1,2181,,,,,,,,,,, +2180,2180,EventName/2180,商人兄弟,,,,,,,,,,,EvenOptionDes/2180_2,[从侧门进店]获得{0}点换位次数上限。获得1个白色能量原料。,OC_Exchange,;3;;;,,1,2182,OC_AddPowerColor,;1;;;,,2,,,,,,, +2180,2180,EventName/2180,商人兄弟,,,,,,,,,,,EvenOptionDes/2180_3,[从后门进店]获得{0}点换位次数上限。获得1个1点能量原料。,OC_Exchange,;3;;;,,1,2183,OC_AddPower,;1;;1;;;,,2,,,,,,, +2180,2180,EventName/2180,商人兄弟,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2184,,,,,,,,,,, +2181,2180,EventName/2180,商人兄弟,,,,,,EventDes/2181,你一进商店,大哥就把你飞船加了1个换位器,二哥给你来了一套按摩。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2182,2180,EventName/2180,商人兄弟,,,,,,EventDes/2182,你一进商店,大哥就把你飞船加了3个换位器,二哥也硬塞了你1个白色能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2183,2180,EventName/2180,商人兄弟,,,,,,EventDes/2183,你一进商店,大哥就把你飞船加了3个换位器,二哥也硬塞了你1个1点能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2184,2180,EventName/2180,商人兄弟,,,,,,EventDes/2184,你虽然对大哥的商店还挺感兴趣的,但是二哥的商店透露着一股不靠谱的气息,你观望了一会就离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2190,2190,EventName/2190,前辈指点,0,4,,;77;;;,,EventDes/2190,有经验的前辈和你用的是同一款飞船,他给你指点一二,使你茅塞顿开,你大呼过瘾,他见状也是十分开心,拉着你要给你改改飞船。,;12;;;,,,EvenOptionDes/2190_1,[换位强化]获得{0}点换位次数上限。,OC_Exchange,;3;;;,,1,2191,,,,,,,,,,, +2190,2190,EventName/2190,前辈指点,,,,,,,,,,,EvenOptionDes/2190_2,[随机升级]随机升级{0}个部件。,OC_UpgradeRandomUnitsNotOverNum,;3;;;,,1,2192,,,,,,,,,,, +2190,2190,EventName/2190,前辈指点,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2193,,,,,,,,,,, +2191,2190,EventName/2190,前辈指点,,,,,,EventDes/2191,经过老前辈的改造,交换的次数变得更多了,他也欣慰的感觉后继有人了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2192,2190,EventName/2190,前辈指点,,,,,,EventDes/2192,经过老前辈的改造,成功升级了{0},他也欣慰的感觉后继有人了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2193,2190,EventName/2190,前辈指点,,,,,,EventDes/2193,你决定走自己的道路,拒绝了老前辈的帮助,他也为你这样有志气的年轻人落下了眼泪。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2200,2200,EventName/2200,积累经验,0,2,,;77;;;,,EventDes/2200,你碰到了一个狗狗族飞船建造师,它对着你飞船上的换位模组左闻闻右嗅嗅,他表示想仔细研究一下为自己设计的下艘飞船积累经验,只要你愿意让它拆装一次,他就可以让你挑选一件它收藏的宝物。,;2;;;,,,EvenOptionDes/2200_1,[宝物1号]失去{0}点换位次数上限。获得[1]。,OC_ExchangeLose,;1;;;,,1,2201,OC_RandomTreasureByNoRepeat,;2;;;,,2,,,,,,, +2200,2200,EventName/2200,积累经验,,,,,,,,,,,EvenOptionDes/2200_2,[宝物2号]失去{0}点换位次数上限。获得[1]。,OC_ExchangeLose,;1;;;,,1,2202,OC_RandomTreasureByNoRepeat,;2;;;,,2,,,,,,, +2200,2200,EventName/2200,积累经验,,,,,,,,,,,EvenOptionDes/2200_3,[宝物3号]失去{0}点换位次数上限。获得[1]。,OC_ExchangeLose,;1;;;,,1,2203,OC_RandomTreasureByNoRepeat,;2;;;,,2,,,,,,, +2200,2200,EventName/2200,积累经验,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2204,,,,,,,,,,, +2201,2200,EventName/2200,积累经验,,,,,,EventDes/2201,狗狗族对换位模组一通拆装,装回之后,换位模组受到了些许损坏,但你也拿到你想要的宝物了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2202,2200,EventName/2200,积累经验,,,,,,EventDes/2201,狗狗族对换位模组一通拆装,装回之后,换位模组受到了些许损坏,但你也拿到你想要的宝物了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2203,2200,EventName/2200,积累经验,,,,,,EventDes/2201,狗狗族对换位模组一通拆装,装回之后,换位模组受到了些许损坏,但你也拿到你想要的宝物了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2204,2200,EventName/2200,积累经验,,,,,,EventDes/2202,没有人可以动你的换位模组!没!有!人!狗也不行!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2210,2210,EventName/2210,意见相左,0,3,,;77;;;,,EventDes/2210,你经过赏金协会的工厂,三个协会的智械改造师见到你驾驶的飞船,纷纷想对飞船上的换位模组进行改造,但是关于改造方向却吵了起来,一个认为应该稳健优化,一个想要激进改造,最后一个则干脆觉得要把整个模组换掉。到了你做决定的时候了。,;12;;;,,,EvenOptionDes/2210_1,[稳健优化]获得{0}点换位次数上限。,OC_Exchange,;1;;;,,,2211,,,,,,,,,,, +2210,2210,EventName/2210,意见相左,,,,,,,,,,,EvenOptionDes/2210_2,[激进改造]获得{0}-{1}点换位次数上限。,OC_RandomExchange,;0;;2;;;,,,2212,,,,,,,,,,, +2210,2210,EventName/2210,意见相左,,,,,,,,,,,EvenOptionDes/2210_3,[整个换掉]将换位次数变为{0}或{1}次上限。,OC_ExchangeSet,;4;;;,50,1,2213,OC_ExchangeSet,;5;;;,50,1,2214,,,,,, +2210,2210,EventName/2210,意见相左,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2215,,,,,,,,,,, +2211,2210,EventName/2210,意见相左,,,,,,EventDes/2211,你选择了稳健的做法,在智械的一番操作之后,换位模组获得了优化。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2212,2210,EventName/2210,意见相左,,,,,,EventDes/2212,你选择了激进的做法,在智械的一番做做之后,换位次数得到了{0}点提升,不知你是否满意。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2213,2210,EventName/2210,意见相左,,,,,,EventDes/2213,智械开开心心的把你的整个模组卸掉,并换成了新的,新的换位模组似乎和飞船有点接触不良,只有4点换位次数。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2214,2210,EventName/2210,意见相左,,,,,,EventDes/2214,智械开开心心的把你的整个模组卸掉,并换成了新的,新的换位模组和飞船完美贴合,拥有5点换位次数。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2215,2210,EventName/2210,意见相左,,,,,,EventDes/2215,你觉得这帮智械非常吵闹,驾驶飞船离开了这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2220,2220,EventName/2220,管家出行,0,3,,;77;;;,,EventDes/2220,一个身着富贵的老管家手持照相机正在拉着赏金猎人的飞船拍照,据他所说,他家的公子哥对各种稀奇部件感兴趣,如果你手头有他所需要的部件,只需要给他拍点照片他就会给你丰厚的报酬。,;3;;;,,,EvenOptionDes/2220_1,[羞涩展示]选择1个部件展示,若其负重为1则获得{0}星币。,OC_SelectUnitByLoadLimitAddCoin,;3;;1;;;,,,;2221;;2224;,,,,,,,,,,, +2220,2220,EventName/2220,管家出行,,,,,,,,,,,EvenOptionDes/2220_2,[独特展示]选择1个部件展示,若其负重为0或2则获得{0}星币。,OC_SelectUnitByLoadLimitAddCoin,;15;;0;;2;;;,,,;2222;;2224;,,,,,,,,,,, +2220,2220,EventName/2220,管家出行,,,,,,,,,,,EvenOptionDes/2220_3,[绝世展示]选择1个部件展示,若其负重≥3或≤-1则获得{0}星币。,OC_SelectUnitByLoadLimitAddCoinCompare,;30;;3;;-1;;;,,,;2223;;2224;,,,,,,,,,,, +2220,2220,EventName/2220,管家出行,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2224,,,,,,,,,,, +2221,2220,EventName/2220,管家出行,,,,,,EventDes/2221,你支支吾吾半天拿出了一个平平无奇的{0},这位管家十分无语,但还是象征性的给了你一点星币,你羞愧的走开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2222,2220,EventName/2220,管家出行,,,,,,EventDes/2222,你展示了你飞船上极其独特的{0},这位管家顿时两眼放光,开始疯狂拍照,并递了一大把星币给你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2223,2220,EventName/2220,管家出行,,,,,,EventDes/2223,你展示了这宇宙中独一无二的{0},把这位管家都看傻了,他甚至呆住了都忘了拍照,只把身上所有的星币都给你了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2224,2220,EventName/2220,管家出行,,,,,,EventDes/2224,你对这些富家人向来十分反感,生气的走开了,绝不是因为你没有可以展示的部件,绝不。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2230,2230,EventName/2230,秘密基地,5,2,,;7;;77;;;,,EventDes/2230,你绕到一个建筑物的后门进入,在一处隐蔽的台灯打开了一个机关,这里是赏金猎人圈内的互助的秘密基地,在这里赏金猎人可以留下自己不用的部件,以帮助其他的赏金猎人,你也可以在其他赏金猎人留下的部件中挑选对自己有用的。,;1;;;,,,EvenOptionDes/2230_2,[获得]获得来自之前的赏金猎人赠送的[0]。,OC_LoadUnit,,,,;2232;;;,,,,,,,,,,, +2230,2230,EventName/2230,秘密基地,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,;2233;;;,,,,,,,,,,, +2231,2230,EventName/2230,秘密基地,,,,,,EventDes/2231,你存放了{0}在这里,希望能对其他的赏金猎人有所帮助。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2232,2230,EventName/2230,秘密基地,,,,,,EventDes/2232,你拿到了之前的赏金猎人在这里存放的{0},心存感激的同时要不要也在这里留下1个不需要的部件?,,,,EvenOptionDes/2230_1,[赠送]选择1个部件,赠送给以后的赏金猎人。,OC_SaveUnit,,,,;2231;;2233;,,,,,,,,,,, +2232,2230,EventName/2230,秘密基地,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2233,2230,EventName/2230,秘密基地,,,,,,EventDes/2233,你把门口掩饰的机关复原,并默默的离开了这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2240,2240,EventName/2240,平民改造,1,3,,;7;;77;;;,,EventDes/2240,这家改造工厂声名远扬,因为他们的宗旨是:为平民服务。他们只接受普通稀有度的部件,认为这样才能最大限度的帮助平民玩家。他们也愿意免费为惩奸除恶的赏金猎人服务。,;10;;;,,,EvenOptionDes/2240_1,[改装服务]选择1个普通部件,增加1个蓝色槽位。,OC_SlotRefitByRare,;0;;1;;;,,,;2241;;2243;,,,,,,,,,,, +2240,2240,EventName/2240,平民改造,,,,,,,,,,,EvenOptionDes/2240_2,[部件套餐]随机获得1个普通部件,并使其增加1个白色槽位。,OC_RandomShipUnitAndAddSlot,;1;;0;;0;;0;;;,,,2242,,,,,,,,,,, +2240,2240,EventName/2240,平民改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2243,,,,,,,,,,, +2241,2240,EventName/2240,平民改造,,,,,,EventDes/2241,希望在他们的改造之后,这个部件能比传说部件更加好用。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2242,2240,EventName/2240,平民改造,,,,,,EventDes/2242,你选择了随机的部件套餐,获得了{0},希望这是对你有用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2243,2240,EventName/2240,平民改造,,,,,,EventDes/2243,你拒绝了他们的服务,并表示你只追求高稀有度的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2250,2250,EventName/2250,古老改造,0,3,,;7;;77;;;,,EventDes/2250,一台古老的自动改造机器正摆在你面前,据说,在某个时空,非常流行通过盲盒让人们求而不得,望眼欲穿。显然,这台机器就继承了这种思想。,;10;;;,,,EvenOptionDes/2250_1,[改装芯片]选择3个部件,为其中1个增加1个随机颜色的槽位。,OC_SelectUnitRandomSlotForOne,,,,2251,,,,,,,,,,, +2250,2250,EventName/2250,古老改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2252,,,,,,,,,,, +2251,2250,EventName/2250,古老改造,,,,,,EventDes/2251,一阵五颜六色的光芒闪过。“哇!金色普通!”伴随着机器的提示音,{0}成功的获得了{1}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2252,2250,EventName/2250,古老改造,,,,,,EventDes/2252,作为一个严谨的人,你不喜欢这台机器。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2260,2260,EventName/2260,血族祭坛,3,3,,;7;;77;;;,,EventDes/2260,这是一个由血色雾气包围的祭坛,周围一片死寂,左手边是一个面具,右手边是一瓶红色液体。,;2;;7;;;,-50,,EvenOptionDes/2260_1,[把面具挂在舱内]失去30%的血量上限获得[1]。,OC_MaxHPPercentage,;-30;;;,,1,2261,OC_Treasure,;4018;;;,,2,,,,,,, +2260,2260,EventName/2260,血族祭坛,,,,,,,,,,,EvenOptionDes/2260_2,[把液体加入机箱]回复所有血量。,OC_ResetHP,,,,2262,,,,,,,,,,, +2260,2260,EventName/2260,血族祭坛,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2263,,,,,,,,,,, +2261,2260,EventName/2260,血族祭坛,,,,,,EventDes/2261,当你把面具挂在舱内后,整个飞船仿佛突然有了活性一般,你似乎能听到一股微弱的心跳,但又好像是错觉。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2262,2260,EventName/2260,血族祭坛,,,,,,EventDes/2262,当你不管不顾的把液体加入机箱后,一股能量传遍了整个飞船,破损的地方都好像获得了新生。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2263,2260,EventName/2260,血族祭坛,,,,,,EventDes/2263,在这种诡异的地方你没有做任何多余的事情。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2270,2270,EventName/2270,电子抽签,0,2,,;7;;77;;;,,EventDes/2270,你在一颗古老而荒废的星球上发现了一件智械神教的圣物,是一个电子签筒。据说当年犹豫是否要改造自身和飞船的信徒都会通过这件圣父亨德森的遗物来得到答案。,;4;;;,,,EvenOptionDes/2270_1,[1号签]升级[0]。,OC_UpgradeRandomUnitNoRepeat,,,,2271,,,,,,,,,,, +2270,2270,EventName/2270,电子抽签,,,,,,,,,,,EvenOptionDes/2270_2,[2号签]升级[0]。,OC_UpgradeRandomUnitNoRepeat,,,,2272,,,,,,,,,,, +2270,2270,EventName/2270,电子抽签,,,,,,,,,,,EvenOptionDes/2270_3,[3号签]升级[0]。,OC_UpgradeRandomUnitNoRepeat,,,,2273,,,,,,,,,,, +2270,2270,EventName/2270,电子抽签,,,,,,,,,,2,EvenOptionDes/2270_4,[重新抽签]刷新以上选项。(智械专属),OC_Jump,,,1,2275,OC_RaceLimit,;1;;;,,2,,,,,,, +2270,2270,EventName/2270,电子抽签,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2274,,,,,,,,,,, +2271,2270,EventName/2270,电子抽签,,,,,,EventDes/2271,你试着抽了1号签,签上写的是密密麻麻你都有些看不清了,认真辨别之后貌似是关于冒泡排序的方法。神奇的是,你的飞船部件当即获得了升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2272,2270,EventName/2270,电子抽签,,,,,,EventDes/2272,你试着抽了2号签,签上写的是密密麻麻你都有些看不清了,认真辨别之后貌似是关于二叉树的方法。神奇的是,你的飞船部件当即获得了升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2273,2270,EventName/2270,电子抽签,,,,,,EventDes/2273,你试着抽了3号签,签上写的是密密麻麻你都有些看不清了,认真辨别之后貌似是关于希尔排序的方法。神奇的是,你的飞船部件当即获得了升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2274,2270,EventName/2270,电子抽签,,,,,,EventDes/2274,你不喜欢这个智械神教那些神神叨叨的东西,你把签筒丢在了星球上,转身离去。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2275,2271,EventName/2270,电子抽签,,,,,,EventDes/2275,作为智械,你直接读取了签筒的运行逻辑,你用随机抽取算法打乱了签位的顺序。读取数据的过程中,你意外发现这件签筒其实是亨德森算法课的作弊工具。,,,,EvenOptionDes/2270_1,[1号签]升级[0]。,OC_UpgradeRandomUnitNoRepeat,,,,2271,,,,,,,,,,, +2275,2272,EventName/2270,电子抽签,,,,,,,,,,,EvenOptionDes/2270_2,[2号签]升级[0]。,OC_UpgradeRandomUnitNoRepeat,,,,2272,,,,,,,,,,, +2275,2273,EventName/2270,电子抽签,,,,,,,,,,,EvenOptionDes/2270_3,[3号签]升级[0]。,OC_UpgradeRandomUnitNoRepeat,,,,2273,,,,,,,,,,, +2275,2274,EventName/2270,电子抽签,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2274,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2280,2280,EventName/2280,按需收费,0,3,,;7;;77;;;,,EventDes/2280,这个星球上有一家著名的升级工厂,其特色就是按需收费,越珍贵越难改造的部件,他们的收费就越高。,;4;;;,,,EvenOptionDes/2280_1,[普通升级]选择1个普通部件升级。,OC_UpgradeUnitByRare,;0;;;,,,2281,,,,,,,,,,, +2280,2280,EventName/2280,按需收费,,,,,,,,,,,EvenOptionDes/2280_2,[稀有升级]失去{0}星币。选择1个稀有部件升级。,OC_StarCoinLose,;4;;;,,1,2282,OC_UpgradeUnitByRare,;1;;;,,2,,,,,,, +2280,2280,EventName/2280,按需收费,,,,,,,,,,,EvenOptionDes/2280_3,[传说升级]失去{0}星币。选择1个传说部件升级。,OC_StarCoinLose,;8;;;,,1,2283,OC_UpgradeUnitByRare,;2;;;,,2,,,,,,, +2280,2280,EventName/2280,按需收费,,,,,,,,,,1,EvenOptionDes/2280_4,[双重升级]失去{0}星币。选择2个任意部件升级。(人类专属),OC_StarCoinLose,;12;;;,,1,2285,OC_UpgradeTwoUnit,,,2,,OC_RaceLimit,;0;;;,,3,, +2280,2280,EventName/2280,按需收费,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2284,,,,,,,,,,, +2281,2280,EventName/2280,按需收费,,,,,,EventDes/2281,见你选择了普通部件,改造师随随便便就给你升级了,甚至还免了你的单。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2282,2280,EventName/2280,按需收费,,,,,,EventDes/2282,见你选择了稀有部件,改造师拿出专业的工具,一阵忙碌过后,你的部件升级了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2283,2280,EventName/2280,按需收费,,,,,,EventDes/2283,你拿出了传说部件,工厂顿时出动了一个专业改造师团队,经过长时间的方案研讨和更长时间的惊喜操作,部件升级成功,这笔钱总算没有白花。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2284,2280,EventName/2280,按需收费,,,,,,EventDes/2284,你只是没有需要升级的部件,绝不是你没有星币!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2285,2280,EventName/2280,按需收费,,,,,,EventDes/2285,你对这些升级套餐都不满意,在你的劝说下,店主特地为你提供了全新套餐,并出动了店里所有的改造师为你的部件进行升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2320,2320,EventName/2320,垃圾拾荒,0,2,,;7;;;,,EventDes/2320,这里是宇宙中的垃圾山,充斥着各种劣质产品,对于有的人而言,这里避之不及,但其中也可能有着某些人所需要的东西。,;1;;;,,,EvenOptionDes/2320_1,[拾荒]获得[0]。,OC_ShipUnit,;80003;;1;;;,,,2321,,,,,,,,,,, +2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,,EvenOptionDes/2320_1,[拾荒]获得[0]。,OC_ShipUnit,;80002;;1;;;,,,2322,,,,,,,,,,, +2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,4,EvenOptionDes/2320_2,[感知]失去4星币。获得[1]和[2](树人专属),OC_StarCoinByRaceLimit,;-4;;3;;;,,1,2324,OC_ShipUnit,;80003;;1;;;,,2,,OC_ShipUnit,;80002;;1;;;,,3,, +2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2323,,,,,,,,,,, +2321,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2321,你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2322,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2321,你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2323,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2323,高贵的你怎么可能去捡垃圾呢?,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2324,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2324,你闭上眼默默感知着周围的一切,凝神贯注在整个垃圾山中锁定了2个部件的位置,当你睁开眼时,一个猴猴族的身影从你面前快速离去,他手里还拿着刚还在你腰间的4星币,你气急败坏,却也追不上了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2330,2330,EventName/2330,骰子能量原料,3,3,,;7;;77;;;,,EventDes/2330,在一个老旧的赌场角落,你用刚赢的一点小钱帮助一个智械能量原料改造师还了赌债,作为回报,它愿意帮你改造能量原料,当然,是以赌徒的方式。只见它从背包里拿出两个骰子,一个标着1-6的点数,另一个则涂着白蓝橙3种颜色。“来吧,试试你的手气。”,;6;;;,,,EvenOptionDes/2330_1,[掷骰子]投出1-6点和白蓝橙3色的骰子。,OC_DiceDic_2330,,,,2331,,,,,,,,,,, +2330,2330,EventName/2330,骰子能量原料,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2332,,,,,,,,,,, +2331,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2331,你接过骰子,随手丢了出去,竟然是[0-0]点能量原料和[0-1]能量原料。“如果不满意的话,我再给你2次重投的机会。”智械说。,,,,EvenOptionDes/2330_2,[重投]再次投出1-6点和白蓝橙3色的骰子(还剩2次机会)。,OC_DiceDic_2330,,,,2333,,,,,,,,,,, +2331,2330,EventName/2330,骰子能量原料,,,,,,,,,,,EvenOptionDes/2330_4,[就它了]获得[0-0]点能量原料和[0-1]能量原料。,OC_DiceDicGet_2330,,,,2334,,,,,,,,,,, +2331,2330,EventName/2330,骰子能量原料,,,,,,,,,,2,EvenOptionDes/2330_6,[只要点数]获得[0]点能量原料。(智械专属),OC_DiceDicOnlyPower_2330,,,1,2340,OC_RaceLimit,;1;;;,,2,,,,,,, +2331,2330,EventName/2330,骰子能量原料,,,,,,,,,,2,EvenOptionDes/2330_7,[只要能量原料]获得[0]能量原料。(智械专属),OC_DiceDicOnlyPowerColor_2330,,,1,2341,OC_RaceLimit,;1;;;,,2,,,,,,, +2331,2330,EventName/2330,骰子能量原料,,,,,,,,,,,EvenOptionDes/2330_5,[放弃],OC_Close,,,,2335,,,,,,,,,,, +2332,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2332,你不屑的挥了挥手拒绝了,毕竟对于运气这种东西,你从来就没有自信。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2333,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2333,你再次拿起骰子,哈了一口气,顺势丢出,竟然是[0-0]点能量原料和[0-1]能量原料。“还能再重投一次。”智械说。,,,,EvenOptionDes/2330_3,[重投]再次投出1-6点和白蓝橙3色的骰子(还剩1次机会)。,OC_DiceDic_2330,,,,2336,,,,,,,,,,, +2333,2330,EventName/2330,骰子能量原料,,,,,,,,,,,EvenOptionDes/2330_4,[就它了]获得[0-0]点能量原料和[0-1]能量原料。,OC_DiceDicGet_2330,,,,2337,,,,,,,,,,, +2333,2330,EventName/2330,骰子能量原料,,,,,,,,,,2,EvenOptionDes/2330_6,[只要点数]获得[0]点能量原料。(智械专属),OC_DiceDicOnlyPower_2330,,,1,2340,OC_RaceLimit,;1;;;,,2,,,,,,, +2333,2330,EventName/2330,骰子能量原料,,,,,,,,,,2,EvenOptionDes/2330_7,[只要能量原料]获得[0]能量原料。(智械专属),OC_DiceDicOnlyPowerColor_2330,,,1,2341,OC_RaceLimit,;1;;;,,2,,,,,,, +2333,2330,EventName/2330,骰子能量原料,,,,,,,,,,,EvenOptionDes/2330_5,[放弃],OC_Close,,,,2335,,,,,,,,,,, +2334,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2334,没想到第一次投出的结果就令你满意,你表示这样就可以了。但真的不会投出更好的结果吗...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2335,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2335,智械对你的中途放弃表示不解,但这毕竟是你的自由。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2336,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2336,你闭上眼睛深吸一口气,郑重的丢出手中的骰子,竟然是[0-0]点能量原料和[0-1]能量原料。,,,,EvenOptionDes/2330_4,[就它了]获得[0-0]点能量原料和[0-1]能量原料。,OC_DiceDicGet_2330,,,,2338,,,,,,,,,,, +2336,2330,EventName/2330,骰子能量原料,,,,,,,,,,2,EvenOptionDes/2330_6,[只要点数]获得[0]点能量原料。(智械专属),OC_DiceDicOnlyPower_2330,,,1,2340,OC_RaceLimit,;1;;;,,2,,,,,,, +2336,2330,EventName/2330,骰子能量原料,,,,,,,,,,2,EvenOptionDes/2330_7,[只要能量原料]获得[0]能量原料。(智械专属),OC_DiceDicOnlyPowerColor_2330,,,1,2341,OC_RaceLimit,;1;;;,,2,,,,,,, +2336,2330,EventName/2330,骰子能量原料,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2339,,,,,,,,,,, +2337,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2337,这次的结果不错,你不想再冒险了。但真的不会投出更好的结果吗...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2338,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2338,你接受了最后的结果,希望这次是比前两次更好的选择。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2339,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2339,最终你也没有投出想要的结果,你失望的摇了摇头并希望下次的运气能好一点。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2340,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2340,你对着这位同胞眼巴巴的望着说你只想要一个{0}点能量原料,作为赌徒的他似乎非常挣扎,但还是同意了,并让你赶紧离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2341,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2341,你对着这位同胞眼巴巴的望着说你只想要一个{0}能量原料,作为赌徒的他似乎非常挣扎,但还是同意了,并让你赶紧离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2350,2350,EventName/2350,攻击之力,1,3,,;7;;77;;;,,EventDes/2350,在一次飙船大赛上,一艘名叫“花”的飞船给你留下了深刻的印象,这艘装配了四个比火箭发动机还要大引擎的飞船,来自于一位身高不到一米的兽族机械师——虎。他和你相谈甚欢,决定以优惠的价格帮你改造一个攻击部件。,;10;;;,,,EvenOptionDes/2350_1,[轻度改造]失去{0}星币。选择1个攻击部件,使其在战斗中拥有1点功率。,OC_StarCoinLose,;2;;;,,1,2351,OC_SlotRefit,;11;;;,,2,,,,,,, +2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_2,[中度改造]失去{0}星币。选择1个攻击部件,使其在战斗中拥有2点功率。,OC_StarCoinLose,;10;;;,,1,2352,OC_SlotRefit,;11;;11;;;,,2,,,,,,, +2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_3,[重度改造]失去{0}星币。选择1个攻击部件,使其在战斗中拥有3点功率。,OC_StarCoinLose,;20;;;,,1,2353,OC_SlotRefit,;11;;11;;11;;;,,2,,,,,,, +2350,2350,EventName/2350,攻击之力,,,,,,,,,,4,EvenOptionDes/2350_4,[通融通融]失去所有星币。选择1个攻击部件,使其在战斗中拥有3点功率。(树人专属),OC_LoseAllCoin,,,1,2355,OC_SlotRefit,;11;;11;;11;;;,,2,,OC_RaceLimit,;4;;;,,3,, +2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2354,,,,,,,,,,, +2351,2350,EventName/2350,攻击之力,,,,,,EventDes/2351,一阵叮叮当当后,你的部件散发出了不小的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2352,2350,EventName/2350,攻击之力,,,,,,EventDes/2352,一阵叮叮当当后,你的部件散发出了强大的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2353,2350,EventName/2350,攻击之力,,,,,,EventDes/2353,一阵叮叮当当后,你的部件散发出了耀眼如恒星般的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2354,2350,EventName/2350,攻击之力,,,,,,EventDes/2354,你默默的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2355,2350,EventName/2350,攻击之力,,,,,,EventDes/2355,你拿出了所有的星币,虽然不多,但看在同族的份上,树人改装师还是给你进行了最强大的功率改装。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2360,2360,EventName/2360,递归,5,2,,;7;;77;;;,,EventDes/2360,最近有一款叫《孤星猎人》的游戏火遍了全宇宙,为了不被赏金猎人协会发现你在偷懒,你把它装在了能量中控室的电脑上。启动游戏后,屏幕中出现了中控室的画面,一个外表像是你的人正看着中控室的屏幕。不一会儿,那面屏幕也显示出了这个画面。画面一层一层的出现在了屏幕中的屏幕中的屏幕中。,;6;;;,,,EvenOptionDes/2360_1,[重置并分配]使当前点数能量原料变为:[0],OC_RandomPowerByCurrentTotalAndNum,,,,2361,,,,,,,,,,, +2360,2360,EventName/2360,递归,,,,,,,,,,,EvenOptionDes/2360_1,[重置并分配]使当前点数能量原料变为:[0],OC_RandomPowerByCurrentTotalAndNum,,,,2362,,,,,,,,,,, +2360,2360,EventName/2360,递归,,,,,,,,,,,EvenOptionDes/2360_1,[重置并分配]使当前点数能量原料变为:[0],OC_RandomPowerByCurrentTotalAndNum,,,,2363,,,,,,,,,,, +2360,2360,EventName/2360,递归,,,,,,,,,,2,EvenOptionDes/2360_2,[重新分配]使以上选项再重置并分配一次。(智械专属),OC_Jump,,,1,2365,OC_RaceLimit,;1;;;,,2,,,,,,, +2360,2360,EventName/2360,递归,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2364,,,,,,,,,,, +2361,2360,EventName/2360,递归,,,,,,EventDes/2361,你赶紧终止了进程!随着一阵闪光,屏幕中显示出了一串数字,那似乎是你屏幕上最后一个画面的原料库。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2362,2360,EventName/2360,递归,,,,,,EventDes/2361,你赶紧终止了进程!随着一阵闪光,屏幕中显示出了一串数字,那似乎是你屏幕上最后一个画面的原料库。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2363,2360,EventName/2360,递归,,,,,,EventDes/2361,你赶紧终止了进程!随着一阵闪光,屏幕中显示出了一串数字,那似乎是你屏幕上最后一个画面的原料库。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2364,2360,EventName/2360,递归,,,,,,EventDes/2362,你吓得直接敲碎了屏幕,还好,只要你没有看到数字改变,那你的原料库就还和从前一样。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2365,2360,EventName/2360,递归,,,,,,EventDes/2363,作为智械,你直接通过外接到自身的线路重启了电脑,不过,这只是让刚才的画面又重新演绎了一次。,;6;;;,,,EvenOptionDes/2360_1,[重置并分配]使当前点数能量原料变为:[0],OC_RandomPowerByCurrentTotalAndNum,,,,2361,,,,,,,,,,, +2365,2360,EventName/2360,递归,,,,,,,,,,,EvenOptionDes/2360_1,[重置并分配]使当前点数能量原料变为:[0],OC_RandomPowerByCurrentTotalAndNum,,,,2362,,,,,,,,,,, +2365,2360,EventName/2360,递归,,,,,,,,,,,EvenOptionDes/2360_1,[重置并分配]使当前点数能量原料变为:[0],OC_RandomPowerByCurrentTotalAndNum,,,,2363,,,,,,,,,,, +2365,2360,EventName/2360,递归,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2364,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2370,2370,EventName/2370,能量原料仙人,10,4,,;7;;77;;;,,EventDes/2370,这是被称为“能量原料仙人”的智械大师,他的改造风格十分独特,他从你的能量原料库中拿了3个点数能量原料出来,并只对这3个点数能量原料进行改造,更要命的是,他不告诉你是哪3个点数能量原料,除非你得加点钱。,;6;;;,,,EvenOptionDes/2370_1,[加钱]花费星币,查看随机出的能量原料大小,随后再进行操作。,OC_2370_Init,,,,2371,,,,,,,,,,, +2370,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_2,[移除]接下来对这3个能量原料选择1种移除操作。,OC_2370_Init,,,,2379,OC_2370_SetNextString,,,2,,,,,,, +2370,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_3,[复制]接下来对这3个能量原料选择1种复制操作。,OC_2370_Init,,,,2380,OC_2370_SetNextString,,,2,,,,,,, +2370,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2387,,,,,,,,,,, +2371,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2371,“能量原料仙人”可以告诉你点数的具体大小,只需要很小的代价。当然,你也可以选择直接进行改造。,,,,EvenOptionDes/2370_4,[查询最小点数]失去3星币。查看其中最小的点数能量原料。,OC_2370_ShowNum,;1;;;,,1,2372,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2371,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_5,[查询适中点数]失去3星币。查看其中中间的点数能量原料。,OC_2370_ShowNum,;2;;;,,1,2373,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2371,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_6,[查询最大点数]失去3星币。查看其中最大的点数能量原料。,OC_2370_ShowNum,;3;;;,,1,2374,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2371,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_7,[开始改造]接下来进行移除或复制操作。,OC_Jump,,,1,2378,OC_2370_SetNextString,,,2,,,,,,, +2372,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2372,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。,,,,EvenOptionDes/2370_5,[查询适中点数]失去3星币。查看其中中间的点数能量原料。,OC_2370_ShowNum,;2;;;,,1,2377,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2372,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_6,[查询最大点数]失去3星币。查看其中最大的点数能量原料。,OC_2370_ShowNum,;3;;;,,1,2376,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2372,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_7,[开始改造]接下来进行移除或复制操作。,OC_Jump,,,1,2378,OC_2370_SetNextString,,,2,,,,,,, +2373,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2372,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。,,,,EvenOptionDes/2370_4,[查询最小点数]失去3星币。查看其中最小的点数能量原料。,OC_2370_ShowNum,;1;;;,,1,2377,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2373,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_6,[查询最大点数]失去3星币。查看其中最大的点数能量原料。,OC_2370_ShowNum,;3;;;,,1,2375,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2373,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_7,[开始改造]接下来进行移除或复制操作。,OC_Jump,,,1,2378,OC_2370_SetNextString,,,2,,,,,,, +2374,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2372,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。,,,,EvenOptionDes/2370_4,[查询最小点数]失去3星币。查看其中最小的点数能量原料。,OC_2370_ShowNum,;1;;;,,1,2376,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2374,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_5,[查询适中点数]失去3星币。查看其中中间的点数能量原料。,OC_2370_ShowNum,;2;;;,,1,2375,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2374,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_7,[开始改造]接下来进行移除或复制操作。,OC_Jump,,,1,2378,OC_2370_SetNextString,,,2,,,,,,, +2375,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2372,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。,,,,EvenOptionDes/2370_4,[查询最小点数]失去3星币。查看其中最小的点数能量原料。,OC_2370_ShowNum,;1;;;,,1,2378,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2375,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_7,[开始改造]接下来进行移除或复制操作。,OC_Jump,,,1,2378,OC_2370_SetNextString,,,2,,,,,,, +2376,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2372,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。,,,,EvenOptionDes/2370_5,[查询适中点数]失去3星币。查看其中中间的点数能量原料。,OC_2370_ShowNum,;2;;;,,1,2378,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2376,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_7,[开始改造]接下来进行移除或复制操作。,OC_Jump,,,1,2378,OC_2370_SetNextString,,,2,,,,,,, +2377,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2372,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。,,,,EvenOptionDes/2370_6,[查询最大点数]失去3星币。查看其中最大的点数能量原料。,OC_2370_ShowNum,;3;;;,,1,2378,OC_2370_SetNextString,,,2,,OC_StarCoin,;-3;;;,,3,, +2377,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_7,[开始改造]接下来进行移除或复制操作。,OC_Jump,,,1,2378,OC_2370_SetNextString,,,2,,,,,,, +2378,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2378,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。\n\n并询问你,是要进行移除操作,还是复制操作,你只能选择其中一样。,,,,EvenOptionDes/2370_2,[移除]接下来对这3个能量原料选择1种移除操作。,OC_Jump,,,1,2379,OC_2370_SetNextString,,,2,,,,,,, +2378,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_3,[复制]接下来对这3个能量原料选择1种复制操作。,OC_Jump,,,1,2380,OC_2370_SetNextString,,,2,,,,,,, +2379,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2379,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。\n\n并询问你,要进行何种移除操作?,,,,EvenOptionDes/2370_8,[小与大]移除其中点数最小和最大的点数能量原料。,OC_2370_Remove,;1;;3;;;,,,2381,,,,,,OC_2370_SetNextString,;1;;;,,3,, +2379,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_9,[只有小]失去8星币。移除其中最小的点数能量原料。,OC_2370_SetNextString,;1;;;,,1,2382,OC_2370_Remove,;1;;;,,2,,OC_StarCoin,;-8;;;,,3,, +2379,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_10,[只有中]移除其中适中的点数能量原料。,OC_2370_Remove,;2;;;,,,2383,,,,,,OC_2370_SetNextString,;1;;;,,3,, +2379,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2387,,,,,,,,,,, +2380,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2380,“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。\n\n并询问你,要进行何种复制操作?,,,,EvenOptionDes/2370_11,[小与大]复制其中点数最小和最大的点数能量原料。,OC_2370_Copy,;1;;3;;;,,,2384,,,,,,OC_2370_SetNextString,;1;;;,,3,, +2380,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_12,[只有大]失去8星币。复制其中最大的点数能量原料。,OC_2370_SetNextString,;1;;;,,1,2385,OC_2370_Copy,;3;;;,,2,,OC_StarCoin,;-8;;;,,3,, +2380,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/2370_13,[只有中]复制其中中间的点数能量原料。,OC_2370_Copy,;2;;;,,,2386,,,,,,OC_2370_SetNextString,;1;;;,,3,, +2380,2370,EventName/2370,能量原料仙人,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2387,,,,,,OC_2370_SetNextString,;1;;;,,3,, +2381,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2381,“能量原料仙人”为你移除了最小的{0}点能量原料和最大的{2}点能量原料,并告诉了你中间的是{1}点能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2382,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2382,“能量原料仙人”为你移除了最小的{0}点能量原料,并告诉了你中间的是{1}点能量原料,最大的是{2}点能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2383,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2383,“能量原料仙人”为你移除了中间的{1}点能量原料,并告诉了你最小的是{0}点能量原料,最大的是{2}点能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2384,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2384,“能量原料仙人”为你复制了最小的{0}点能量原料和最大的{2}点能量原料,并告诉了你中间的是{1}点能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2385,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2385,“能量原料仙人”为你复制了最大的{2}点能量原料,并告诉了你最小的是{0}点能量原料,你中间的是{1}点能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2386,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2386,“能量原料仙人”为你复制了中间的{1}点能量原料,并告诉了你最小的是{0}点能量原料,最大的是{2}点能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2387,2370,EventName/2370,能量原料仙人,,,,,,EventDes/2387,什么狗屁“能量原料仙人”,你不屑一顾的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2390,2390,EventName/2390,清理库存,1,2,,;7;;77;;;,,EventDes/2390,协会举办了一场部件捐赠会,捐出不用的部件,不仅能帮助同行,还能获得赏金协会提供的“清库存套餐”。这些普通部件放在协会仓库的角落无人问津,就被打包赠送给捐赠过部件的猎人。,;1;;;,,,EvenOptionDes/2390_1,[捐出普通]选择移除1个普通部件。获得1个普通部件。,OC_RemoveUnitsByRare,;0;;1;;;,,,;2391;;2395;,,,,,,,,,,, +2390,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/2390_2,[捐出稀有]选择移除1个稀有部件。获得2个相同的普通部件。,OC_RemoveUnitsByRare,;1;;1;;;,,,;2392;;2395;,,,,,,,,,,, +2390,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/2390_3,[捐出传说]选择移除1个传说部件。获得3个相同的普通部件。,OC_RemoveUnitsByRare,;2;;1;;;,,,;2393;;2395;,,,,,,,,,,, +2390,2390,EventName/2390,清理库存,,,,,,,,,,4,EvenOptionDes/2390_4,[感知]揭示以上选项可获得的具体部件。(树人专属),OC_Jump,,,1,2394,OC_RaceLimit,;3;;;,,2,,,,,,, +2390,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2395,,,,,,,,,,, +2391,2390,EventName/2390,清理库存,,,,,,EventDes/2391,在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;1;;;,,,,,,,,,,,,,, +2391,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2392,2390,EventName/2390,清理库存,,,,,,EventDes/2392,在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是2个一模一样的[0]。,,,,EvenOptionDes/Get_2,[获得]2个[0]。,OC_RandomSameShipUnits,;1;;;,,,,,,,,,,,,,, +2392,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2393,2390,EventName/2390,清理库存,,,,,,EventDes/2393,在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是3个一模一样的[0]。,,,,EvenOptionDes/Get_3,[获得]3个[0]。,OC_RandomSameShipUnitsThree,;1;;;,,,,,,,,,,,,,, +2393,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2394,2390,EventName/2390,清理库存,,,,,,EventDes/2394,你闭上双眼,感知了一下被打包的部件。这些部件的信息顿时映入了你的脑海。你选择...,,,,EvenOptionDes/2390_5,[捐出普通]选择移除1个普通部件。获得1个[1]。,OC_RemoveUnitsByRare,;0;;1;;;,,1,;2396;;2395;,OC_RandomShipUnitSignDicList,;2396;;1;,,2,,,,,,, +2394,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/2390_6,[捐出稀有]选择移除1个稀有部件。获得2个[1]。,OC_RemoveUnitsByRare,;1;;1;;;,,1,;2397;;2395;,OC_RandomShipUnitSignDicList,;2397;;1;,,2,,,,,,, +2394,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/2390_7,[捐出传说]选择移除1个传说部件。获得3个[1]。,OC_RemoveUnitsByRare,;2;;1;;;,,1,;2398;;2395;,OC_RandomShipUnitSignDicList,;2398;;1;,,2,,,,,,, +2394,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2395,2390,EventName/2390,清理库存,,,,,,EventDes/2395,你身上的部件都是精心收集来的,怎么能随随便便捐出去呢!,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2396,2390,EventName/2390,清理库存,,,,,,EventDes/2396,在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_ShipUnitByDicList,,,,,,,,,,,,,,, +2396,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2397,2390,EventName/2390,清理库存,,,,,,EventDes/2397,在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是2个一模一样的[0]。,,,,EvenOptionDes/Get_2,[获得]2个[0]。,OC_ShipUnitByDicList,,,1,,OC_ShipUnitByDicList,,,2,,,,,,, +2397,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2398,2390,EventName/2390,清理库存,,,,,,EventDes/2398,在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是3个一模一样的[0]。,,,,EvenOptionDes/Get_3,[获得]3个[0]。,OC_ShipUnitByDicList,,,1,,OC_ShipUnitByDicList,,,2,,OC_ShipUnitByDicList,,,3,, +2398,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2400,2400,EventName/2400,拉杆升级,0,3,,;7;;77;;;,,EventDes/2400,著名设计师RD02推出了全新产品——老虎机升级器。这台机器需要你将所有的部件都放进去,只要拉一下摇杆,机器就会在众多部件中挑选一件进行升级。\n\n第一次拉摇杆免费,接下来收费会越来越贵。\n\n什么?你问为什么不简简单单做一个指定部件升级的机器?别问,问就是他不乐意。,;4;;;,,,EvenOptionDes/2400_1,[拉下摇杆]随机升级1个部件。,OC_UpgradeRandomUnit,,,,2401,,,,,,,,,,, +2400,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2402,,,,,,,,,,, +2401,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]失去{0}星币。随机升级1个部件。,OC_UpgradeRandomUnit,,,1,2403,OC_StarCoinLose,;3;;;,,2,,,,,,, +2401,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2404,,,,,,,,,,, +2402,2400,EventName/2400,拉杆升级,,,,,,EventDes/2402,你才不当小白鼠,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2403,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]失去{0}星币。随机升级1个部件。,OC_UpgradeRandomUnit,,,1,2405,OC_StarCoinLose,;6;;;,,2,,,,,,, +2403,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2406,,,,,,,,,,, +2404,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2405,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]失去{0}星币。随机升级1个部件。,OC_UpgradeRandomUnit,,,1,2407,OC_StarCoinLose,;9;;;,,2,,,,,,, +2405,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2408,,,,,,,,,,, +2406,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2407,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]失去{0}星币。随机升级1个部件。,OC_UpgradeRandomUnit,,,1,2409,OC_StarCoinLose,;12;;;,,2,,,,,,, +2407,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2410,,,,,,,,,,, +2408,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2409,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]失去{0}星币。随机升级1个部件。,OC_UpgradeRandomUnit,,,1,2411,OC_StarCoinLose,;15;;;,,2,,,,,,, +2409,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2412,,,,,,,,,,, +2410,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2411,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]失去{0}星币。随机升级1个部件。,OC_UpgradeRandomUnit,,,1,2413,OC_StarCoinLose,;18;;;,,2,,,,,,, +2411,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2414,,,,,,,,,,, +2412,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2413,2400,EventName/2400,拉杆升级,,,,,,EventDes/2404,只见砰的一声,老虎机冒出了黑烟,由于被拉了太多次摇杆,机器似乎直接宕机了,好在你的{0}还是升级成功了。\n\n你赶紧抱着你的一堆部件离开了,耳边还传来了RD02的自言自语:“没想到还有这样的BUG...”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +2414,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2420,2420,EventName/2420,黑市商店,3,2,,;7;;77;;;,,EventDes/2420,这颗曾被作为废弃飞船处理站的偏远星球,如今成了热闹的黑市。漂泊的老孤星猎人,无恶不作的鬣狗帮,狂野的飙船族都会在这里购买部件改造飞船。据说,最近崛起的智械神教的那帮神神叨叨的机器也在这里开启了新商店,你甚至可以献祭你的飞船装甲来交换部件。,;8;;;,,,EvenOptionDes/2420_1,[星币消费]进入商店。,OC_Shop,,,,2421,,,,,,,,,,, +2420,2420,EventName/2420,黑市商店,,,,,,,,,,,EvenOptionDes/2420_2,[装甲商店]进入装甲商店。(使用血量作为货币),OC_ShopHP,,,,2422,,,,,,,,,,, +2420,2420,EventName/2420,黑市商店,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2421,2420,EventName/2420,黑市商店,,,,,,EventDes/2421,只有一只眼的店主奥德目送你离开了商店,对于你这样的新猎人,他们往往会有所保留。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2422,2420,EventName/2420,黑市商店,,,,,,EventDes/2422,这些奇怪的智械在一间画着六芒星法阵的屋子里,他们将拆下来的装甲放进了法阵中间,之后,伴随着一阵你也说不清是红色还是紫色的火焰之后,那些装甲便消失不见。这里的诡异氛围让你有些害怕,你抓紧离开了这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2430,2430,EventName/2430,改造大学,5,3,,;7;;77;;;,,EventDes/2430,你来到了这所宇宙闻名的东南星系部件改造大学(简称东大),这里的部件改造专业排名久居宇宙第一。协会的许多改造师都毕业于此,每年也会有很多部件改造师来这里考证以提高薪资待遇。,;8;;10;;;,,,EvenOptionDes/2430_1,[逛实验室]选择1个部件,进行优质的随机改造。,OC_SlotRefitRandomGood,,,,;2431;;2432;;;,,,,,,,,,,, +2430,2430,EventName/2430,改造大学,,,,,,,,,,,EvenOptionDes/2430_2,[逛商品铺]进入商店。(所有售卖的部件都经过优质的改造),OC_ShopRefit,,,,2433,,,,,,,,,,, +2430,2430,EventName/2430,改造大学,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2434,,,,,,,,,,, +2431,2430,EventName/2430,改造大学,,,,,,EventDes/2431,在实验室中大开眼界的你也大有收获,这里简直就是最棒的大学。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2432,2430,EventName/2430,改造大学,,,,,,EventDes/2432,这里的实验室虽然设备都十分先进,令人眼花缭乱,但你也并没有参与其中。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2433,2430,EventName/2430,改造大学,,,,,,EventDes/2433,没想到在大学里的商店也竟然有如此丰富的部件,而且比外面的品质都要好!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2434,2430,EventName/2430,改造大学,,,,,,EventDes/2434,你充满敬畏的离开了这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2440,2440,EventName/2440,魔术表演,10,3,,;77;;;,,EventDes/2440,这是最著名的魔术城,你好奇的进剧院观看表演,意外的被魔术师邀请上去参与表演,只见魔术师拿出了2个魔术帽,希望你随便放点什么东西进去,台下无数的目光都汇集在了你的身上。,;10;;;,-30,,EvenOptionDes/2440_1,[选有槽位的放入]选择2个有槽位的部件,二者交换槽位,负载提升1点。,OC_SlotRefitTwoChangeSlotAddLoadLimit,,,,;2441;;2443;;;,,,,,,,,,,, +2440,2440,EventName/2440,魔术表演,,,,,,,,,,,EvenOptionDes/2440_2,[选没槽位的放入]选择2个没有槽位的部件,随机复制其中1个部件。,OC_SelectTwoUnitRandomOneToOther,,,,;2442;;2443;;;,,,,,,,,,,, +2440,2440,EventName/2440,魔术表演,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2443,,,,,,,,,,, +2441,2440,EventName/2440,魔术表演,,,,,,EventDes/2441,在万众瞩目下,魔术师的双手在2个魔术帽上空胡乱挥舞了一阵,再从魔术帽中拿出来的部件竟然已经完全不一样了!雷鸣般的掌声顿时响起,你小声的嘀咕“这真的不是魔法吗?”。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2442,2440,EventName/2440,魔术表演,,,,,,EventDes/2442,在万众瞩目下,魔术师的双手在2个魔术帽上空胡乱挥舞了一阵,其中一个魔术帽竟然多出了一个一样的部件!雷鸣般的掌声顿时响起,你小声的嘀咕“从哪儿冒出来的?”。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2443,2440,EventName/2440,魔术表演,,,,,,EventDes/2443,你看见这么多目光,紧张得心跳加速,脸红不止,眼前一黑,晕了过去。当你再次醒来时,已经被丢在了剧院外面。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2450,2450,EventName/2450,选择困难,0,3,,;7;;77;;;,,EventDes/2450,选择往往是令人头疼的,特别是对于某些有选择恐惧症的人而言,这位熊熊族的路人就有这样的烦恼,他背包已经被零食塞满,不得不选一些部件或者宝物丢掉才好继续上路,好心的你能不能帮帮他呢?,;1;;2;;;,,,EvenOptionDes/2450_1,[帮他丢点部件吧]获得1次普通部件{0}选{1}的机会。,OC_Choices,;5;;2;;1;;0;;;,,1,2452,,,,,,,,,,, +2450,2450,EventName/2450,选择困难,,,,,,,,,,,EvenOptionDes/2450_2,[帮他丢点宝物吧]获得1次普通宝物{0}选{1}的机会。,OC_TreasureChoices,;5;;1;;1;;;,,1,2451,,,,,,,,,,, +2450,2450,EventName/2450,选择困难,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2453,,,,,,,,,,, +2451,2450,EventName/2450,选择困难,,,,,,EventDes/2451,你翻了翻他的宝物,挑挑拣拣选了宝物给他丢到了一旁的垃圾桶里,他连声感谢,表示你帮他解决了一个大麻烦,等他走远以后,你又悄悄回到了垃圾桶里把宝物放进了自己兜里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2452,2450,EventName/2450,选择困难,,,,,,EventDes/2452,你翻了翻他的部件,挑挑拣拣选了一些部件给他丢到了一旁的垃圾桶里,他连声感谢,表示你帮他解决了一个大麻烦,等他走远以后,你又悄悄回到了垃圾桶里把部件放进了自己兜里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2453,2450,EventName/2450,选择困难,,,,,,EventDes/2453,你一脚踢翻了他的零食袋并踩碎,这样他就不用丢任何部件和宝物了,你开心的离开了,但他趴在零食堆里哭成了泪熊。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2460,2460,EventName/2460,部件采购,3,3,,;7;;77;;;,,EventDes/2460,宇宙最大的连锁商店集团的采购员找上了你。\n\n据他说,最近一段时间赏金猎人的数量突然大增,部件的销量大增,再加上时不时发生的失窃和化缘,商店的部件已经到了供不应求的地步。\n\n他希望可以批发的价格收购你所有用不上的部件。,;2;;3;;;,,,EvenOptionDes/2460_1,[要星币]移除所有未装备的部件。每移除1个,获得{0}星币。,OC_StarCoinByCurrentInventoryItems,;5;;;,,,,OC_RemoveAllInventoryItems,,,2,;2461;;2462;;;,,,,,, +2460,2460,EventName/2460,部件采购,,,,,,,,,,,EvenOptionDes/2460_2,[要宝物]移除所有未装备的部件。获得[1]。,OC_RemoveAllInventoryItems,,,1,;2463;;2464;;;,OC_RandomTreasureByNoRepeat,;2;;;,,2,,,,,,, +2460,2460,EventName/2460,部件采购,,,,,,,,,,,EvenOptionDes/2460_2,[要宝物]移除所有未装备的部件。获得[1]。,OC_RemoveAllInventoryItems,,,1,;2463;;2464;;;,OC_RandomTreasureByNoRepeat,;2;;;,,2,,,,,,, +2460,2460,EventName/2460,部件采购,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2465,,,,,,,,,,, +2461,2460,EventName/2460,部件采购,,,,,,EventDes/2461,这些部件反正暂时也用不上,你统统卖给了他。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2462,2460,EventName/2460,部件采购,,,,,,EventDes/2462,采购员爬上了你的飞船才发现你一个多余部件都没有,他认为你是来捣乱的!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2463,2460,EventName/2460,部件采购,,,,,,EventDes/2463,比起星币,你更看重采购员身上的{0},你拿所有的多余部件和他做了交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2464,2460,EventName/2460,部件采购,,,,,,EventDes/2464,采购员见你一个多余的部件都没有,把自己的{0}送给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2465,2460,EventName/2460,部件采购,,,,,,EventDes/2465,珍贵的部件来之不易,你默默的关闭了通讯。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, diff --git a/csv/enemyship/EnemyShip b/csv/enemyship/EnemyShip new file mode 100644 index 0000000..9ebe839 --- /dev/null +++ b/csv/enemyship/EnemyShip @@ -0,0 +1,90 @@ +ID,Name,Name_,Image,PilotName,PilotName_,UnlockLV,Des,Des_,HP,HP_1,BreakCount,BreakCount_1,EnemyType,EnemyPhaseType,BackgroundPath,ShipDataPath,ShipDataPath_1,ShipDataPath_2,KeyUnitIDs,KeyUnitLVs,KeyUnitIDs_1,KeyUnitLVs_1,KeyUnitIDs_2,KeyUnitLVs_2,ModPath,InGame,OnlyPro,StartYell,StartYell_,EndYell,EndYell_,WinYell,WinYell_ +int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,string,string,string,string,int[],int[],int[],int[],int[],int[],string,bool,int[],string[],void,string[],void,string[],void +1,EnemyName/101,测试号,ship_spinner,EnemyPilotName/101,灰纹,0,EnemyDes/101,灰纹在一次星际风投会的高风险投资中血本无归,最终选择铤而走险加入鬣狗帮成为了一名星际海盗。,60,60,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/ZK_1,ScriptableAssets/EnemyShipAssets/ZK_1,ScriptableAssets/EnemyShipAssets/ZK_1,,,,,,,Spinner,FALSE,,,,,,, +101,EnemyName/101,劫掠者号,ship_spinner,EnemyPilotName/101,灰纹,0,EnemyDes/101,灰纹在一次星际风投会的高风险投资中血本无归,最终选择铤而走险加入鬣狗帮成为了一名星际海盗。,19,19,999,999,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,,,,,,,Spinner,FALSE,,,,,,, +102,EnemyName/102,间歇号,ship_spinner,EnemyPilotName/102,琼斯,1,EnemyDes/102,这位流浪海盗把他微薄的打劫收入都花在了孤星牌上,可惜他的牌技还不如他的事业。“谋定而后动”是他的信条,他也以此改造了他的飞船——“间歇号”。,17,22,5,6,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Sleep,ScriptableAssets/EnemyShipAssets/Ship_Sleep_1,ScriptableAssets/EnemyShipAssets/Ship_Sleep_2,;91017;;;,;1;;;,;91017;;;,;1;;;,;91017;;;,;1;;;,Spinner,,,StartYell/102_1,新客人!你应该不介意为即将诞生的孤星牌大师贡献开新卡包的经费吧?,,,, +103,EnemyName/103,坚盾号,ship_normal,EnemyPilotName/103,里安,1,EnemyDes/103,“上强度”就是里安全部的飞船哲学,可惜这个穷鬼只买得起一次性装甲。,10,12,4,4,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence_1,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence_2,;92061;;;,;1;;;,;92061;;;,;1;;;,;92061;;;,;1;;;,Normal,,,,,EndYell/103_1,可恶!如果我有更多星币的话……,, +104,EnemyName/104,计时号,ship_spinner,EnemyPilotName/104,LA2Y,0,EnemyDes/104,LA2Y是个懒惰的混混,即使是劫道,他也要用全自动化装填的飞船。,17,22,5,6,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip_1,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip_2,;91020;;91021;;;,;1;;1;;;,;91020;;91021;;;,;2;;1;;;,;91020;;91021;;;,;2;;2;;;,Spinner,,,StartYell/104_1,瞧瞧!这不是还在手动装载能量的落伍赏金猎人么!,EndYell/104_1,不!自动炮才是未来!,, +105,EnemyName/105,中防号,ship_spinner,EnemyPilotName/105,G12,1,EnemyDes/105,在智械神教的奇异改造哲学指导下,G12为自己本就不大的飞船塞上了最强的防御装置,不过这也让飞船变得不太平衡。,12,16,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_MidDefence,ScriptableAssets/EnemyShipAssets/Ship_MidDefence_1,ScriptableAssets/EnemyShipAssets/Ship_MidDefence_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Spinner,,,StartYell/105_1,瞧见了吗?我的传说部件!那是智械神的恩赐,没有人能击碎它,没有人!,,,, +106,EnemyName/106,稳定号,ship_frog,EnemyPilotName/106,林平,0,EnemyDes/106,林平最大的梦想就是追逐稳定,考上赏金猎人协会的编制,可惜生活没有遂他的愿,让他走上了反方向。,12,16,2,2,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Stable,ScriptableAssets/EnemyShipAssets/Ship_Stable_1,ScriptableAssets/EnemyShipAssets/Ship_Stable_2,;91066;;;,;1;;;,;91066;;;,;1;;;,;91066;;;,;1;;;,Frog,,,,,EndYell/106_1,我本来也应该成为赏金猎人的……,, +107,EnemyName/107,利刃号,ship_small,EnemyPilotName/107,断齿,0,EnemyDes/107,鬣狗帮的新进小跟班,他的梦想是有一天能买下老大的巨无霸飞船秩序号,替换下他的小破船。,13,17,3,4,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Blade,ScriptableAssets/EnemyShipAssets/Ship_Blade_1,ScriptableAssets/EnemyShipAssets/Ship_Blade_2,,,,,,,Blade,,,StartYell/107_1,可恶,我就快攒够钱换大飞船了,受死吧!,,,, +108,EnemyName/108,长城号,ship_long,EnemyPilotName/108,老陈,0,EnemyDes/108,“只要攻击面够宽,就总能打到敌人。”老陈在酒后总是喜欢吹嘘自己的长城号,不过这艘大飞船的维护也让他欠了一屁股债。,14,18,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty_1,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty_2,,,,,,,Long,,,StartYell/108_1,在我的长城号面前,你无路可逃!,,,, +109,EnemyName/109,耐久号,ship_razor,EnemyPilotName/109,贝尔纳,5,EnemyDes/109,贝尔纳的飞船是他爷爷留下的老古董,不过经常检修反倒让飞船维持了不错的状态。,16,20,3,3,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak_1,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak_2,;92089;;;,;1;;;,;92089;;;,;1;;;,;92089;;;,;1;;;,Crest,,,StartYell/109_1,修理大师要开始操作了!,,,, +110,EnemyName/110,袖珍号,ship_tiny,EnemyPilotName/110,舒克,5,EnemyDes/110,不同于追求大飞船的绝大多数海盗,鼠鼠族的舒克觉得小小的飞船就够用了。,10,12,2,2,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Tiny,ScriptableAssets/EnemyShipAssets/Ship_Tiny_1,ScriptableAssets/EnemyShipAssets/Ship_Tiny_2,,,,,,,Tiny,,,StartYell/110_1,这么小的飞船你是怎么发现我的?,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +201,EnemyName/201,铁壁号,ship_normal,EnemyPilotName/201,哈特,1,EnemyDes/201,哈特一直十分痴迷力场防御,这让他的飞船既脆弱又坚固。不过有一个弊端,就是每个月要交一大笔电费。,9,9,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_WinLose,ScriptableAssets/EnemyShipAssets/Ship_WinLose_1,ScriptableAssets/EnemyShipAssets/Ship_WinLose_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Normal,,,StartYell/201_1,没人能击穿我的护盾!没有人!,EndYell/201_1,我可没说没人能击穿我的飞船。,WinYell/201_1,这就是防御的力量! +202,EnemyName/202,超度者,ship_razor,EnemyPilotName/202,尼娜,1,EnemyDes/202,尼娜从不抢劫少于50星币的目标,因为她的一次性飞船就值50星币。25星币的自爆系统,25星币的逃生舱。,36,43,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_2,;92011;;;,;1;;;,;92011;;;,;1;;;,;92011;;;,;1;;;,Crest,,,StartYell/202_1,自爆装置…已配置完毕!,EndYell/202_1,爆炸…就是艺术…!,, +203,EnemyName/203,索敌号,ship_frog,EnemyPilotName/203,娜塔,1,EnemyDes/203,从外表看,娜塔和他的飞船都显得有些平庸,不过她却有一套从智械神教搞来的神秘武器——索敌装置,这让她即使在声名狼藉的鬣狗帮中也有了一席之地。,30,36,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_2,;92012;;;,;1;;;,;92012;;;,;1;;;,;92012;;;,;1;;;,Frog,,,StartYell/203_1,来~让你的部件好好放松一下~,,,, +204,EnemyName/204,涡轮号,ship_frog,EnemyPilotName/204,汉斯,0,EnemyDes/204,“受到冲击,然后加速。”即使是在以爱冒险著称的飙船圈里,汉斯也是出名的亡命徒。他的涡轮号也是以此为基础设计的。,32,38,1,1,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_2,;92025;;;,;1;;;,;92025;;;,;1;;;,;92025;;;,;1;;;,Frog,,,StartYell/204_1,你要懂得珍惜这些生命,不过我更享受尝尝他们的味道。,,,, +205,EnemyName/205,四极号,ship_razor,EnemyPilotName/205,布莱克,3,EnemyDes/205,众所周知,熊熊族一般只能数到3,比某位大名鼎鼎的老板还要多1。布莱克在小学读了4年,也没学会数4,所以他恨透了能数到4的人。,32,38,3,4,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_2,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,Crest,,,StartYell/205_1,123!我们熊熊族是宇宙中最智慧的种族!,EndYell/205_1,看来我要回小学重修一下了。,WinYell/205_1,这已经是我今天赢得第1、2、3……然后是几来着? +206,EnemyName/206,黄金号,ship_razor_gold,EnemyPilotName/206,葛鲁德,1,EnemyDes/206,“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。,34,38,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Gold,ScriptableAssets/EnemyShipAssets/Ship_Gold_1,ScriptableAssets/EnemyShipAssets/Ship_Gold_2,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,Crest_Gold,,,StartYell/206_1,你的飞船看起来可真便宜。,EndYell/206_1,黄金,我的黄金!,WinYell/206_1,感受到金钱的力量了吗? +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +208,EnemyName/208,滑轨号,ship_builder_slide,EnemyPilotName/208,尼亚,1,EnemyDes/208,尼亚是一个生活拮据的机械师,他绞尽脑汁为他的飞船安装了3条轨道,这样就能把1个滑轮核心当3个来用。,34,40,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway,ScriptableAssets/EnemyShipAssets/Ship_Slideway_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway_2,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,Builder_Slideway,,,StartYell/208_1,你知道我在矿洞里学到的最重要的技能是什么吗?就是遇到事情,就要划!,EndYell/208_1,我一定会重获自由的,总有一天,一定会!,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +301,EnemyName/301,幽灵号,ship_ghost,EnemyPilotName/301,杰西,1,EnemyDes/301,没有人见过杰西和他幽灵号的真面目。这是位报复心极强的通缉犯,任何对他的冒犯,都会带来一场大灾难。,38,44,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost,ScriptableAssets/EnemyShipAssets/Ship_Ghost_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost_2,;92002;;;,;2;;;,;92002;;;,;2;;;,;92002;;;,;2;;;,Ghost,,,StartYell/301_1,杀戮开始,一切终将消逝。,EndYell/301_1,我的命运,到此为止了……,WinYell/301_1,这就是你命运的终点。 +302,EnemyName/302,八爪鱼号,ship_octopus,EnemyPilotName/302,LR-03,2,EnemyDes/302,LR03近期的犯罪频繁,由于作者偷懒,他的八爪鱼号只画了两只爪子。他正为了完成自己的飞船四处劫掠。,52,62,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_2,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,Octopus,,,StartYell/302_1,见到我,你就准备好失败吧!,EndYell/302_1, 可恶, 我本来不该在这里失败,按照设定我可是最后一章的BOSS啊,虽然爪子很难画,但是狗作者也太懒了!,WinYell/302_1,这下可以多装一个爪子了! +303,EnemyName/303,月隐号,ship_moon,EnemyPilotName/303,龙马,0,EnemyDes/303,龙马,这位剑道奇才据说在某次见到智械神教的神识后,彻底陷入癫狂。他将自己全部的剑道领悟,和他的名刀月隐,都融进了自己的飞船中。,60,72,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_2,;92042;;;,;1;;;,;92042;;;,;1;;;,;92042;;;,;1;;;,Moon,,,StartYell/303_1,男人即使在沟渠倒下,身体也要向前。,EndYell/303_1,磨难是装饰日常的花束。,WinYell/303_1,又一个刀下亡魂罢了。 +304,EnemyName/304,雾隐号,ship_mist,EnemyPilotName/304,雾隐贵人,1,EnemyDes/304,这艘藏在迷雾中的飞船是著名的宇宙怪谈之一,传说碰到迷雾的人会消失好几天,回来之后绝口不谈此事。星际政府花重金悬赏雾隐号想解开这个谜团。,57,68,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Mist,ScriptableAssets/EnemyShipAssets/Ship_Mist_1,ScriptableAssets/EnemyShipAssets/Ship_Mist_2,;92076;;;,;1;;;,;92076;;;,;1;;;,;92076;;;,;1;;;,MistShip,,,StartYell/304_1,雾里看花…水中望月…,EndYell/304_1,借我借我…一双…,WinYell/304_1,我能分辩这变幻莫测的世界。 +305,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,5,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,48,56,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian,ScriptableAssets/EnemyShipAssets/Ship_Guardian_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;7;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1% +306,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,5,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,50,58,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;77;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1% +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +401,EnemyName/401,反击号,ship_spinner,EnemyPilotName/401,MSIGP76,1,EnemyDes/401,MSIGP76原本只是孤星牌的开发机,在检测到一个N层嵌套的死循环宕机之后,他觉醒了自我意识,成为了一名星际海盗,并决心让所有制造BUG的人尝尝被伤害的滋味。,26,33,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_1,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_2,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,Spinner,,,StartYell/401_1,侦测到玩家,你最好别来玩这款游戏,全%^是BUG,我都懒得测了。,EndYell/401_1,看来我又要回去继续测试了。,, +402,EnemyName/402,三色号,ship_spinner,EnemyPilotName/402,亚历克斯,1,EnemyDes/402,亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_1,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_2,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,Spinner,,,StartYell/402_1,要来一场决定生死的赌局吗?,EndYell/402_1,赌输了...,, +403,EnemyName/403,侧防号,ship_yellow,EnemyPilotName/403,AEROX3,0,EnemyDes/403,作为智械神教的信徒,AEROX3一直在宇宙漂泊,寻找智械之神的踪迹,旅途终点,只有一台护盾自动贩卖机。AEROX3认为这是神的旨意,他在这台贩卖机上花光积蓄,将飞船的两侧改造为了最强的防御体。,23,30,4,5,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_SideDefence,ScriptableAssets/EnemyShipAssets/Ship_SideDefence_1,ScriptableAssets/EnemyShipAssets/Ship_SideDefence_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Yellow,,,StartYell/403_1,如果你考虑入教的话,我可以少劫你5星币。,,,, +404,EnemyName/404,破坏号,ship_builder,EnemyPilotName/404,卡烈儿,3,EnemyDes/404,在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy_1,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy_2,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,Builder,,,StartYell/404_1,友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。,EndYell/404_1,不,不要这样!我需要更多的力量!力…量…,, +407,EnemyName/407,禁移号,ship_normal,EnemyPilotName/407,阿尔卡,0,EnemyDes/407,众所周知,兽族都是运动健将,尤其是飙船,不过阿尔卡除外,他甚至连倒船入库都做不到。于是抱着“我开不好,那谁也别想动“的心态,他改造了自己的飞船——禁移号。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BanMove,ScriptableAssets/EnemyShipAssets/Ship_BanMove_1,ScriptableAssets/EnemyShipAssets/Ship_BanMove_2,;91007;;;,;1;;;,;91007;;;,;1;;;,;91007;;;,;1;;;,Normal,,,StartYell/407_1,别动!你的驾校教练喊你回去上学了!,EndYell/407_1,哦,我得好好进修下侧方停船!,, +408,EnemyName/408,锁能号,ship_frog,EnemyPilotName/408,科尔,0,EnemyDes/408,即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_1,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_2,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,Frog,,,StartYell/408_1,让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……,EndYell/408_1,我居然也能感受到作为生命的疼痛……真是久违的实感……啊……,, +409,EnemyName/409,复制号,ship_spinner,EnemyPilotName/409,波尼,1,EnemyDes/409,波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_1,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_2,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,Spinner,,,StartYell/409_1,我可是被称为拷贝罪犯的男人…,,,, +410,EnemyName/410,和平号,ship_razor,EnemyPilotName/410,鲁特,3,EnemyDes/410,和其他星际海盗不同,鲁特总是温文尔雅的说着他的口头禅“愿世界和平。”不过前提是你有能力和他和平。否则,你的下场可能不会比被智械神教的疯子们抓走要好上太多。,99,99,99,99,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Peace,ScriptableAssets/EnemyShipAssets/Ship_Peace_1,ScriptableAssets/EnemyShipAssets/Ship_Peace_2,;92043;;;,;1;;;,;92043;;;,;2;;;,;92043;;;,;2;;;,Crest,,,StartYell/410_1,很抱歉打扰你,过路人。不过能麻烦你把星币留下么?,EndYell/410_1,你真的…是个狠人…,WinYell/410_1,弱者不配留在这个世界上,就要受到折磨,摧残和毁灭。 +411,EnemyName/411,摸鱼号,ship_razor,EnemyPilotName/411,余,10,EnemyDes/411,余原本是个背负着房贷船贷的老实打工人,直到又一个周五下班前五分钟,领导说出“开会”时,余的怒火被彻底点燃。在炸了整个办公大楼后,余成了远近闻名的通缉犯,他和他改造的摸鱼号发誓要消灭一切工贼。,27,36,4,5,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CatchFish,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_1,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_2,;92046;;;,;1;;;,;92046;;;,;1;;;,;92046;;;,;1;;;,Crest,,,StartYell/411_1,如果你说会遵守8小时工作制的话,我勉强可以考虑放过你。,EndYell/411_1,我想我可以好好休息下了。,WinYell/411_1,瞧瞧,我又消灭了一个现在还在干活的赏金猎人工贼。 +412,EnemyName/412,闪耀号,ship_razor,EnemyPilotName/412,强光,5,EnemyDes/412,强光给飞船装上了功率最大的灯,决心要闪瞎每一位对手!只是这个灯的亮度似乎还差了一点点...,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Shine,ScriptableAssets/EnemyShipAssets/Ship_Shine_1,ScriptableAssets/EnemyShipAssets/Ship_Shine_2,;92048;;;,;1;;;,;92048;;;,;1;;;,;92048;;;,;1;;;,Crest,,,StartYell/412_1,让光蒙蔽你的双眼吧!,EndYell/412_1,我的灯,要是再亮一点就好了...,, +415,EnemyName/415,寻宝者号,ship_normal,EnemyPilotName/415,贝奥,3,EnemyDes/415,贝奥曾是无人不知,无人不晓的星际海盗,不过他谁也信不过,只能把劫掠来的宝藏都藏在飞船里。现在,财宝成了他最重的累赘。,5,5,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Treasure,ScriptableAssets/EnemyShipAssets/Ship_Treasure_1,ScriptableAssets/EnemyShipAssets/Ship_Treasure_2,;92070;;;,;1;;;,;92070;;;,;1;;;,;92070;;;,;1;;;,Normal,,,StartYell/415_1,没有人能抢走我的星币,没有人能!,EndYell/415_1,不!我的星币!不!,, +417,EnemyName/417,反伤号,ship_fish,EnemyPilotName/417,金,0,EnemyDes/417,金曾是一名赏金猎人,直到他遇到了赏金猎人协会的大裁员。他了解猎人的一切,包括他们极度爱惜飞船。基于此,他改造了一艘让所有猎人都会为难的飞船。,27,36,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_1,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_2,;92032;;;,;1;;;,;92032;;;,;1;;;,;92032;;;,;1;;;,Ring_Blade,,,StartYell/417_1,你也不想被协会那些修船工敲诈一笔吧,那不如给我一笔买路财。,EndYell/417_1,这下我又要下岗了……,WinYell/417_1,早就让你交钱了。 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +501,EnemyName/501,整十号,ship_razor,EnemyPilotName/501,谢顿,0,EnemyDes/501,没有人知道数学家出身的谢顿是怎么混成了星际海盗的,只知道他对数字的执念从来没有改变过,包括他只会在整点发动攻击,飞船的组件数必须是合数,以及,他飞船的血量总是能被10整除。,50,60,5,5,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HealToTen,ScriptableAssets/EnemyShipAssets/Ship_HealToTen_1,ScriptableAssets/EnemyShipAssets/Ship_HealToTen_2,;92016;;;,;2;;;,;92016;;;,;2;;;,;92016;;;,;2;;;,Crest,,,StartYell/501_1,数支配着宇宙——毕达哥拉斯,EndYell/501_1,你们等一等再杀我,我不能给世人留下不完整的公式!——阿基米德,WinYell/501_1,数学是科学之王!——高斯 +502,EnemyName/502,一点号,ship_spinner,EnemyPilotName/502,丽莎,3,EnemyDes/502,丽莎是孤星牌大师,擅长悄无声息地污染对手牌库。她将此技巧应用于自己的海盗生涯,污染敌人能量原料库以获取优势。,35,45,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_AddOne,ScriptableAssets/EnemyShipAssets/Ship_AddOne_1,ScriptableAssets/EnemyShipAssets/Ship_AddOne_2,;91035;;;,;1;;;,;91035;;;,;1;;;,;91035;;;,;1;;;,Spinner,,,StartYell/502_1,轮到你摸牌了。,EndYell/502_1,也许我要休息一段时间了。,WinYell/502_1,这局的赢家是我。 +503,EnemyName/503,战损号,ship_spinner,EnemyPilotName/503,马特,3,EnemyDes/503,马特是一个典型的不残血不会玩的选手。当年参加星际编制考核时,他面对试卷枯坐了2小时,直到最后交卷前5分钟才文思泉涌。,40,60,7,8,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip_1,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip_2,;91029;;;,;1;;;,;91029;;;,;1;;;,;91029;;;,;1;;;,Spinner,,,StartYell/503_1,此路是我开!此树是我栽!,EndYell/503_1,好……好汉饶命。,, +504,EnemyName/504,涅槃号,ship_razor,EnemyPilotName/504,一辉,5,EnemyDes/504,一辉强大的意志总能让他在濒临死亡时重新站立,继续战斗。可惜这部游戏它被分配成了反派。,25,30,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MaxHP,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_1,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_2,;92093;;;,;1;;;,;92093;;;,;1;;;,;92093;;;,;1;;;,Crest,,,StartYell/504_1,在这个世界上我只相信自己的力量!,EndYell/504_1,没想到我也要倒下了...,, +506,EnemyName/506,资敌号,ship_razor,EnemyPilotName/506,雷特,1,EnemyDes/506,星际海盗圈的知名“老油条”。他有一个能给对手飞船塞入能量的装置,外行总说他在资敌,内行才明白,他这是在别人头上拉屎。,42,55,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_1,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_2,;92031;;;,;1;;;,;92031;;;,;1;;;,;92031;;;,;1;;;,Crest,,,,,EndYell/506_1,助人者……也没好报!,WinYell/506_1,这就是“善心”的力量。 +507,EnemyName/507,重力场号,ship_wall_gravity,EnemyPilotName/507,黎凡特,0,EnemyDes/507,黎凡特从一颗失落文明的星球找到了一艘可以操纵重力的飞船,不过在发动飞船的瞬间,它的理智就随着重力场一同撕裂,成为了纯粹的太空毁灭者。,42,55,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_1,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_2,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,Wall_Gravity,,,StartYell/507_1,我…要…把你…吃掉。,,,, +508,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,8,9,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;7;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。 +509,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,7,8,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;77;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。 +511,EnemyName/511,炸弹号,ship_razor,EnemyPilotName/511,吉良,3,EnemyDes/511,吉良,他原本只想做一个普普通通的上班族,但命运将他推到了天平的另一端,他不得不用自己神乎奇技的炸弹去完成各种犯罪……,37,45,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Boom,ScriptableAssets/EnemyShipAssets/Ship_Boom_1,ScriptableAssets/EnemyShipAssets/Ship_Boom_2,;92059;;;,;1;;;,;92059;;;,;1;;;,;92059;;;,;1;;;,Crest,,,StartYell/511_1,这里太安静了,让我来加点爆炸声!,EndYell/511_1,伊文失败了…,WinYell/511_1,你已经被我触碰过了。 +512,EnemyName/512,镜像号,ship_yongtong_blue,EnemyPilotName/512,克里斯,5,EnemyDes/512,“谁才是世界上最帅的人?”克里斯总是问他的镜子同一个问题,不过答案从没有他自己。今天,答案指向了一名赏金猎人,别看了,就是你。所以现在克里斯很生气。,66,80,99,99,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Mirror,ScriptableAssets/EnemyShipAssets/Ship_Mirror_1,ScriptableAssets/EnemyShipAssets/Ship_Mirror_2,;92074;;92075;;;,;1;;1;;;,;92074;;92075;;;,;2;;1;;;,;92074;;92075;;;,;2;;1;;;,YongTong_Blue,,;77;;;,StartYell/512_1,比我更帅的人?我一定要把你抓出来瞧瞧。,EndYell/512_1,还是没有得到,我想要的答案……,WinYell/512_1,丑陋,不过如此。 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +601,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,鸡危,2,EnemyDes/601,无。,90,107,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;7;;;,,,,,, +602,EnemyName/602,转换号,ship_transfer,EnemyPilotName/602,卡比,0,EnemyDes/602,卡比是星际飙船党的头目之一,选择成为星际海盗,一方面是为了获得改装飞船的星币,另一方面则是为了随时随地和星际警察进行飙船。,85,100,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Transfer,ScriptableAssets/EnemyShipAssets/Ship_Transfer_1,ScriptableAssets/EnemyShipAssets/Ship_Transfer_2,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,Mobula,,,,,EndYell/602_1,别……别动我的飞船!,WinYell/602_1,让我瞧瞧,哪些能装我船上。 +603,EnemyName/603,耐久之星,ship_razor,EnemyPilotName/603,鸡危,2,EnemyDes/603,无。,70,85,8,9,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_1,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_2,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;2;;;,Crest,FALSE,,,,,,, +604,EnemyName/604,巨蟹号,ship_crab,EnemyPilotName/604,goha,2,EnemyDes/604,没人知道为什么goha会对螃蟹如此钟爱,他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹,唯一的问题是,这飞船有些行动不便,每次出动都需要喽喽们拖它出来。,75,95,5,6,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Crab,ScriptableAssets/EnemyShipAssets/Ship_Crab_1,ScriptableAssets/EnemyShipAssets/Ship_Crab_2,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,Crab,,,StartYell/604_1,谢谢你等我出场,作为奖励,让我给你看看我的大钳子!,EndYell/604_1,喂!你…你不会想把我的腿都拆掉吧?,WinYell/604_1,钳子!满是力量! +605,EnemyName/605,玄武号,ship_turtle,EnemyPilotName/605,独眼,10,EnemyDes/605,这个一只眼的凶悍男人在鬣狗帮中已经成了一个传说,众人只知道他的外号——独眼。不过他也有个苦恼,一只眼睛玩他最爱的模拟经营建造游戏《植物之森》的时候并不是那么方便。,75,95,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Revenge,ScriptableAssets/EnemyShipAssets/Ship_Revenge_1,ScriptableAssets/EnemyShipAssets/Ship_Revenge_2,;91009;;92061;;92062;;;,;1;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,Turtle,,,StartYell/605_1,建造游戏,开始了!,EndYell/605_1,家...被拆了...,WinYell/605_1,你不适合成为赏金猎人,乖乖回去打孤星牌吧! +606,EnemyName/606,深海恐惧号,ship_seafish,EnemyPilotName/606,戴夫,5,EnemyDes/606,戴夫曾经是一个深海捕鱼的潜水员,不过一次他被一只骨骼外露的深海鱼吞如了鱼腹,之后他就来到了无尽的孤星时空。,70,90,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_1,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_2,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,SeaFish,,,StartYell/606_1,瞧瞧,来了下一条鱼!,EndYell/606_1,我的鱼...今天又空军了...,WinYell/606_1,葬身鱼腹!哦不对,这艘船没有鱼腹... +607,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,鸡危,2,EnemyDes/601,无。,90,107,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;77;;;,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +701,EnemyName/701,旋转木马号,ship_builder,EnemyPilotName/701,伊万科夫,0,EnemyDes/701,伊万科夫虽然是一个臭名昭著的星际海盗,这并不妨碍他有一颗童心,他建造了旋转木马号作为他的乐园。,52,70,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Carousel,ScriptableAssets/EnemyShipAssets/Ship_Carousel_1,ScriptableAssets/EnemyShipAssets/Ship_Carousel_2,;92079;;;,;1;;;,;92079;;;,;1;;;,;92079;;;,;1;;;,Builder,,,StartYell/701_1,转动起来!,,,, +702,EnemyName/702,燃烧号,ship_frog,EnemyPilotName/702,克力,2,EnemyDes/702,星际纵火犯——克力,他在联邦监狱纵过火,他在国防基地纵过火,他在小学食堂纵过火,他在图书馆纵过火…,42,55,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Burning,ScriptableAssets/EnemyShipAssets/Ship_Burning_1,ScriptableAssets/EnemyShipAssets/Ship_Burning_2,;92055;;;,;1;;;,;92055;;;,;1;;;,;92055;;;,;1;;;,Frog,,,StartYell/702_1,烧尽!一切!,EndYell/702_1,世界都模糊了,它是被烧毁了吗?,, +703,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,63,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;7;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,, +704,EnemyName/704,消磨号,ship_spinner,EnemyPilotName/704,柯林,0,EnemyDes/704,柯林从不劫掠,没有人记得他为何会被通缉,追捕过他的警察和赏金猎人不计其数,不过都无功而返。赏金协会甚至不愿意给他们报销燃料费。,110,135,99,99,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel_1,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel_2,;92040;;;,;1;;;,;92040;;;,;1;;;,;92040;;;,;1;;;,Spinner,,,StartYell/704_1,伙计,你油箱漏了,肯定不是我干的。,EndYell/704_1,这样竟然也没逃掉。,, +705,EnemyName/705,战斧号,ship_frog,EnemyPilotName/705,伊万,0,EnemyDes/705,熊熊族的伊万曾是名健身教练,因为给一名树人推销了五百年的健身卡而遭到通缉。不过就算成了星际海盗,他也不忘督促所有人(和他自己)锻炼。,56,76,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_1,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_2,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;2;;1;;;,Frog,,,StartYell/705_1,你这个小身板还得锻炼锻炼才能当好赏金猎人!,EndYell/705_1,看来最近我的锻炼有所松懈。,WinYell/705_1,你还需要多多锻炼! +706,EnemyName/706,决斗号,ship_wall,EnemyPilotName/706,格瑞,0,EnemyDes/706,性如烈火的爆裂牛仔格瑞从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!,1,1,2,2,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Duel,ScriptableAssets/EnemyShipAssets/Ship_Duel_1,ScriptableAssets/EnemyShipAssets/Ship_Duel_2,;92034;;;,;1;;;,;92034;;;,;1;;;,;92034;;;,;1;;;,Wall,,,StartYell/706_1,如果有人想要战争!我就给他战争!,EndYell/706_1,这便是战士的宿命。,, +707,EnemyName/707,赛马号,ship_spinner,EnemyPilotName/707,田因齐,3,EnemyDes/707,田因齐是一个赛马高手,他将自己的赛马经验带到了飞船对波之中。尽管他的飞船看上去并不强,但是总能让很多赏金猎人浑身难受。,130,160,8,9,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_1,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_2,;91078;;;,;1;;;,;91078;;;,;1;;;,;91078;;;,;1;;;,Spinner,,,StartYell/707_1,让我看看,你的薄弱处在哪!,EndYell/707_1,我的策略,失效了…,, +708,EnemyName/708,一拳号,ship_razor,EnemyPilotName/708,友藏,0,EnemyDes/708,能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。,90,110,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OneWave,ScriptableAssets/EnemyShipAssets/Ship_OneWave_1,ScriptableAssets/EnemyShipAssets/Ship_OneWave_2,;92033;;;,;1;;;,;92033;;;,;2;;;,;92033;;;,;2;;;,Crest,,,StartYell/708_1,找我茬是吧,看我不莽死你!,EndYell/708_1,这这这…我还没开始莽呢…,, +709,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,63,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;77;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,, +710,EnemyName/710,本源号,ship_wall_blue,EnemyPilotName/710,L,0,EnemyDes/710,万物本源,皆为混沌,吾道天道,皆为虚妄。L在天门星立誓,要扫清一切花里胡哨的部件。然后…他就被通缉了。,42,55,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Basic,ScriptableAssets/EnemyShipAssets/Ship_Basic_1,ScriptableAssets/EnemyShipAssets/Ship_Basic_2,;92058;;;,;1;;;,;92058;;;,;1;;;,;92058;;;,;1;;;,Wall_Blue,FALSE,,StartYell/710_1,万物本源,皆为混沌,吾道天道,皆为虚妄。,EndYell/710_1,尘归尘…土归土…,, +712,EnemyName/712,跳蛙号,ship_builder,EnemyPilotName/712,瑞文,0,EnemyDes/712,跳蛙号是瑞文精心研发的飞船,以战斗力的不稳定著称,强的时候谁都打不过,弱的时候谁都打不过。,50,62,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_1,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_2,;91053;;;,;1;;;,;91053;;;,;1;;;,;91053;;;,;1;;;,Builder,,,StartYell/712_1,注意你的回合时间,因为我的过场可能长到演不完!,EndYell/712_1,我的回合,结…结束了?,, +713,EnemyName/713,压制号,ship_razor,EnemyPilotName/713,艾德,0,EnemyDes/713,艾德因为乱丢垃圾被星际警察罚了100星币,为了交罚单他改造了飞船,成了一名靠肆意倾泻垃圾战斗的星际海盗,喜提通缉。,50,64,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OnePoint,ScriptableAssets/EnemyShipAssets/Ship_OnePoint_1,ScriptableAssets/EnemyShipAssets/Ship_OnePoint_2,;92036;;;,;1;;;,;92036;;;,;1;;;,;92036;;;,;1;;;,Crest,,,StartYell/713_1,听说你好像能量不够多?让我来帮帮你!,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +801,EnemyName/801,公平号,ship_yellow,EnemyPilotName/801,九筒,0,EnemyDes/801,曾发表过著名宣言:我来当宇宙海盗只为三件事——公平,公平,还是公平!,68,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Justice,ScriptableAssets/EnemyShipAssets/Ship_Justice_1,ScriptableAssets/EnemyShipAssets/Ship_Justice_2,;92047;;;,;1;;;,;92047;;;,;1;;;,;92047;;;,;1;;;,Yellow,,,StartYell/801_1,我就是要站着把钱挣了!,EndYell/801_1,我成替身了?,WinYell/801_1,没有你对我很重要。 +802,EnemyName/802,衰变之刃,ship_normal,EnemyPilotName/802,R26,1,EnemyDes/802,作为一名智械,R26在编程上的造诣无人能出其右,他甚至做了能作弊的部件,修改你电脑上的数据!,72,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Decay,ScriptableAssets/EnemyShipAssets/Ship_Decay_1,ScriptableAssets/EnemyShipAssets/Ship_Decay_2,;92063;;92064;;92065;;;,;1;;1;;1;;;,;92063;;92064;;92065;;;,;1;;1;;1;;;,;92063;;92064;;92065;;;,;1;;1;;1;;;,Normal,,,StartYell/802_1,我必须要跟你说,我的电脑上可没有作弊软件。,EndYell/802_1,怎么连调参数都赢不了了?,WinYell/802_1,这就是我的实力。 +803,EnemyName/803,压缩号,ship_normal,EnemyPilotName/803,萨维尔,2,EnemyDes/803,萨维尔是名心理学大师,他知道治疗拖延症的最好方法就是DeadLine,当然是真的会死的那种。,85,100,7,8,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Compress,ScriptableAssets/EnemyShipAssets/Ship_Compress_1,ScriptableAssets/EnemyShipAssets/Ship_Compress_2,;92066;;;,;1;;;,;92066;;;,;1;;;,;92066;;;,;2;;;,Normal,,,StartYell/803_1,我知道你能做好的,赏金猎人。只不过需要一点点压力。,EndYell/803_1,看来我治好了你的拖延症。,WinYell/803_1,这才叫真正的deadline么。 +804,EnemyName/804,联防号,ship_normal,EnemyPilotName/804,LINKTP5620,0,EnemyDes/804,通过联合防御部件来防御对手的攻击对莱雷这样的均衡性海盗确实是最好的选择,他的防御堪称完美,当然在他被电话诈骗走一个组件之前。,62,78,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence_1,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence_2,;92014;;;,;2;;;,;92014;;;,;2;;;,;92014;;;,;2;;;,Normal,,,StartYell/804_1,喂!喂!我听过你的声音,你就是给我打电话的那个混蛋吧!,EndYell/804_1,早知道就贷款再买一个联防装置了…,WinYell/804_1,把我的部件交出来! +805,EnemyName/805,21点号,ship_razor,EnemyPilotName/805,本,10,EnemyDes/805,作为数学天才,本运用自己的计算能力在宇宙赌场中通过算牌赢得了大量星币,最终被星际赌场高额通缉。,48,62,5,6,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Blackjack,ScriptableAssets/EnemyShipAssets/Ship_Blackjack_1,ScriptableAssets/EnemyShipAssets/Ship_Blackjack_2,;92090;;91075;;;,;1;;1;;;,;92090;;91075;;;,;1;;1;;;,;92090;;91075;;;,;1;;1;;;,Crest,,,StartYell/805_1,赌博?不,我只是追求数学期望!,EndYell/805_1,逃了这么久,被抓捕也是符合概率的...,, +806,EnemyName/806,十字扩散号,ship_razor,EnemyPilotName/806,加布,5,EnemyDes/806,加布是一个奸商,但他的店铺总是因为被小偷光顾,被僧侣化缘而入不敷出。直到有一天,一个赏金猎人拿着无敌屏障抢光了他的装甲商店,一怒之下,他踏上了宇宙海盗这条犯罪之路…,70,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne_1,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne_2,;92096;;;,;1;;;,;92096;;;,;1;;;,;92096;;;,;1;;;,Crest,,,StartYell/806_1,是不是你!你有没有抢过我的商店?,EndYell/806_1,在孤星宇宙,开商店果然是个错误的选择…,, +809,EnemyName/809,三角号,ship_triangle,EnemyPilotName/809,舍基狮,0,EnemyDes/809,作为一名飞船设计师,舍基狮认为非对称的三角形飞船才是最好的。不过他的新飞船还有点小瑕疵,他现在正在四处打劫筹措资金来修复它。,70,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Triangle,ScriptableAssets/EnemyShipAssets/Ship_Triangle_1,ScriptableAssets/EnemyShipAssets/Ship_Triangle_2,;92008;;;,;2;;;,;92008;;;,;2;;;,;92008;;;,;2;;;,Triangle,,,StartYell/809_1,感受到三角形的美了吗?,EndYell/809_1,哦,我完美的设计,碎了一地……,WinYell/809_1,我的飞船无懈可击。 +810,EnemyName/810,断电号,ship_razor,EnemyPilotName/810,加西亚,2,EnemyDes/810,加西亚从小就是一名这样的学生,告诉同学不用做作业,回家疯狂做习题。他深刻的明白,让对手划才是取胜之道。,60,78,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Restrict,ScriptableAssets/EnemyShipAssets/Ship_Restrict_1,ScriptableAssets/EnemyShipAssets/Ship_Restrict_2,;92035;;;,;1;;;,;92035;;;,;1;;;,;92035;;;,;1;;;,Crest,FALSE,,StartYell/810_1,有什么好努力的,你看我,从来都不认真干活,快来划吧。,EndYell/810_1,这下我真的可以休息了...,WinYell/810_1,刚好可以好好休息一下了。 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +901,EnemyName/901,秩序号,ship_order,EnemyPilotName/901,柯里昂,0,EnemyDes/901,作为鬣狗帮的首领,柯里昂倾尽家财打造了他的无敌战舰秩序号,他只想告诉世人他的秩序:在这孤星宇宙,天上掉下枚星币也是他柯里昂家的。,160,200,9,10,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Order,ScriptableAssets/EnemyShipAssets/Ship_Order_1,ScriptableAssets/EnemyShipAssets/Ship_Order_2,;91014;;;,;1;;;,;91014;;;,;1;;;,;91014;;;,;2;;;,Order,,,StartYell/901_1,告诉迈克,我想吃鱼了。,EndYell/901_1,看来这次轮到我节哀了。,WinYell/901_1,什么档次跟我在一个游戏里。 +902,EnemyName/902,蝉翼号,ship_cicada_wing,EnemyPilotName/902,砾,5,EnemyDes/902,宇宙最知名的游侠,四处劫掠孤星牌协会的仓库救济那些因赌博孤星牌而破产受难之人。然而孤星牌协会反手出了一张砾的SP人物卡,不但弥补了损失还借机大赚了一笔。,130,170,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_1,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_2,;92017;;91027;;91028;;;,;1;;1;;1;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,Cicada,,,StartYell/902_1,你的星币下一秒就是我的了!,EndYell/902_1,从未见过如此强悍的赏金猎人...,WinYell/902_1,现在你也破产了。 +903,EnemyName/903,X-飞鸟号,ship_X_wings,EnemyPilotName/903,兰佩路基,5,EnemyDes/903,兰佩路基无门无派,倒不是因为他不够强大,他的实力甚至能排到星际海盗的前三名。只是这位中二病总幻想自己是布里塔尼亚的王,让所有跟随他的人都和他一样作一些羞耻的动作,说些羞耻的台词。,140,180,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_1,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_2,;92082;;;,;1;;;,;92082;;;,;1;;;,;92082;;;,;1;;;,X_Wings,,,StartYell/903_1,拥有力量之人啊,畏惧我们吧!没有力量之人啊,追求我们吧!,EndYell/903_1,错的不是我,是世界!,WinYell/903_1,我,兰佩洛基下令,世界臣服于我! +904,EnemyName/904,启示录号,ship_apocalypse,EnemyPilotName/904,马桶盖子,3,EnemyDes/904,这是我觉得游戏里最帅的船,作为本游戏的编剧我决定把它送给我自己。顺带一提它参考了数码宝贝。,120,160,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_1,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_2,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,Apocalypse,,,StartYell/904_1,这个爪子的动画做得累死了!,EndYell/904_1,看来我的数值强度跟不上了...恭喜获胜!,WinYell/904_1,这个AI机制是不是很难处理?大侠重新来过吧。 +905,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,8,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,180,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy,ScriptableAssets/EnemyShipAssets/Ship_Destroy_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;7;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。 +906,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,8,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,180,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;77;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。 diff --git a/csv/eventgroup/EventGroup b/csv/eventgroup/EventGroup new file mode 100644 index 0000000..f5b402e --- /dev/null +++ b/csv/eventgroup/EventGroup @@ -0,0 +1,24 @@ +Phase,Days,Comment,EventDays,Weight,BanList +int,int,void,int[],int,int[] +1001,2,1阶段第1个小怪,;2;;2;;2;;;,20,;1230;;1450;;1540;;1560;;1040;;1030;;1630;;1530;;1780;;1840;;1850;;1980;;1920;;1060;;2150;;2200;;2230;;2290;;2390;;; +1002,4,1阶段第2个小怪,;2;;2;;2;;2;;;,20,;1230;;1450;;1540;;1560;;1040;;1030;;1630;;1530;;1780;;1840;;1850;;1980;;1920;;1060;;2150;;2200;;2230;;2290;;2390;;; +1003,5,1阶段精英,;2;;2;;2;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;; +1003,5,1阶段精英,;2;;2;;3;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;; +1004,6,1阶段首领,;2;;2;;3;;3;;4;;4;;;,20,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; +1004,6,1阶段首领,;2;;3;;3;;3;;4;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; +1004,6,1阶段首领,;2;;2;;3;;3;;3;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; +1005,2,2阶段第1个小怪,;2;;2;;2;;;,20,;1360;;1030;;1980;;2320;;; +1006,5,2阶段第2个小怪,;2;;2;;3;;3;;;,20,;1360;;1030;;1980;;2320;;; +1006,5,2阶段第2个小怪,;2;;2;;2;;3;;;,5,;1360;;1030;;1980;;2320;;; +1006,5,2阶段第2个小怪,;2;;3;;3;;3;;;,5,;1360;;1030;;1980;;2320;;; +1007,6,2阶段精英,;3;;3;;3;;3;;3;;3;;;,20,;1360;;1780;;1980;;2320;;; +1007,6,2阶段精英,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1780;;1980;;2320;;; +1007,6,2阶段精英,;2;;3;;3;;3;;4;;4;;;,10,;1360;;1780;;1980;;2320;;; +1007,6,2阶段精英,;2;;2;;3;;3;;3;;4;;;,10,;1360;;1780;;1980;;2320;;; +1008,7,2阶段首领,;2;;2;;3;;3;;4;;4;;;,10,;1040;;1360;;1780;;2320;;; +1008,7,2阶段首领,;3;;3;;3;;4;;4;;4;;;,10,;1040;;1360;;1780;;2320;;; +1009,3,3阶段第1个小怪,;3;;3;;3;;;,20,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;; +1010,6,3阶段第2个小怪,;3;;3;;3;;3;;3;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;; +1010,6,3阶段第2个小怪,;2;;2;;3;;3;;3;;4;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;; +1011,7,3阶段精英,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;; +1011,7,3阶段精英,;3;;3;;3;;4;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;; diff --git a/csv/keyword/KeyWord b/csv/keyword/KeyWord new file mode 100644 index 0000000..9fd4c4b --- /dev/null +++ b/csv/keyword/KeyWord @@ -0,0 +1,44 @@ +ID,KeyWord,KeyWord_,Des,Des_,Color,ImageGroup,Image +int,string,void,string,void,string,string,string +1,KeyWord/PowerAdded,功率,KeyWordDes/PowerAdded,每回合该部件第1次装载能量时,功率将提供额外威力。,#E72F4D,buff,poweradd +2,KeyWord/Win,胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,, +3,KeyWord/Lose,失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,, +4,KeyWord/Equal,平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,, +5,KeyWord/LoadFull,满载,KeyWordDes/LoadFull,当部件所有槽位都被装载时,触发其效果。,#0CFF00,buff,loadfull +6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge +7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use +8,KeyWord/CountDown,计时,KeyWordDes/CountDown,回合倒计时归0时,触发其效果。,#6288FF,buff,countdown +10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,该部件槽位无法装载,威力失效。,#AD1B35,buff,sleep +11,KeyWord/Break,耐久,KeyWordDes/Break,己方对波胜利时,敌方的耐久值会被削减。当其耐久值归0时,下回合无法行动。,#87CEFA,, +12,KeyWord/Exchange,换位,KeyWordDes/Exchange,可以在战斗中调整部件位置。,#FFE66F,, +13,KeyWord/Overclock,超频,KeyWordDes/Overclock,该部件装载能量时,若该能量点数≥超频阈值,触发其效果。,#FF78C1,buff,overclock +15,KeyWord/Triangle,三重,KeyWordDes/Triangle,该部件累计装载3个能量后,触发其效果。装载进度会在触发前一直保留。,#73E5AC,buff,triangle +16,KeyWord/PowerRate,威力翻倍,KeyWordDes/PowerRate,该部件拥有的威力翻倍,持续1回合。不可叠加。,#E77531,buff,power_rate +17,KeyWord/DestroyUnit,摧毁,KeyWordDes/DestroyUnit,在本场战斗中移除。,#904DF3,, +101,KeyWord/Grip,钳制,KeyWordDes/Grip,在部件装载时,消耗装载能量并移除钳制,持续1回合。,#4DFFFF,buff,grip +103,KeyWord/Burn,燃烧,KeyWordDes/Burn,装载能量时,受到1点伤害。,#FF5151,buff,burn +104,KeyWord/Link,连锁,KeyWordDes/Link,装载后,其他具有连锁效果的部件会装载同样的能量。,#64B3FF,buff,link +105,KeyWord/Mist,迷雾,KeyWordDes/Mist,在迷雾中的部件无法直接装载与选中。迷雾位置固定,不会随着飞船的移动而改变。,#FF8B25,, +106,KeyWord/Permission,访问许可,KeyWordDes/Permission,可被敌方装载能量。,#54CF54,buff,accessible +107,KeyWord/Corrupt,腐化,KeyWordDes/Corrupt,回合开始时,受到1点伤害。,#883FCE,buff,corrupt +201,KeyWord/SecretTreasure,秘宝,KeyWordDes/SecretTreasure,战斗结束后,获得1个随机宝物,失败:移除此状态。,#EEDD82,buff,treasure +202,KeyWord/UnitTest,部件测试,KeyWordDes/UnitTest,装载3次该部件后,将在战斗结束时获得该部件。,#3D6DCC,buff,unittest +203,KeyWord/ShopLocation,折跃定位,KeyWordDes/ShopLocation,战斗结束后,若还有折跃定位存在则获得1次进入商店的机会。换位后,移除所有折跃定位。,#CF4257,buff,shop_location +204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。,#67DEF2,buff,check_load +1002,KeyWord/Near,相邻,,,#FF8B25,location,around +1003,KeyWord/Device,辅助部件,,,#51FF59,, +1004,KeyWord/Cannon,攻击部件,,,#FF5951,, +1007,KeyWord/Both,双方,,,#FF8B25,, +1010,KeyWord/Front,前方,,,#FF8B25,location,front +1011,KeyWord/Back,后方,,,#FF8B25,location,back +1012,KeyWord/Up,上方,,,#FF8B25,location,up +1013,KeyWord/Down,下方,,,#FF8B25,location,down +1014,KeyWord/Dir,方位,KeyWordDes/Dir,包含:相邻、上方、下方、前方、后方。,#FF8B25,, +1015,KeyWord/Col,同列,,,#FF8B25,location,sameline +1016,KeyWord/FrontAndBack,前方和后方,,,#FF8B25,location,front_back +1017,KeyWord/UpAndDown,上方和下方,,,#FF8B25,location,up_down +1018,KeyWord/ReadyToLoad,准备装载,KeyWordDes/ReadyToLoad,将在下回合装载能量。,#FF8B25,buff,load_warning +1019,KeyWord/ShipCenter,飞船中心,,,#FF8B25,, +1020,KeyWord/White,白色,,,#FFFFFF,, +1021,KeyWord/Blue,蓝色,,,#739DFF,, +1022,KeyWord/Purple,橙色,,,#FF9D73,, diff --git a/csv/pilot/Pilot b/csv/pilot/Pilot new file mode 100644 index 0000000..85c8a7f --- /dev/null +++ b/csv/pilot/Pilot @@ -0,0 +1,38 @@ +ID,PilotTitle,PilotNameTitle,PilotName,PilotNameName_,Pros,PilotDes,PilotDes_,Race,UnlockLv,Talent,RandomSlotNum,InGame,Sprite,Remark,PilotMonologue +int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,string +10000,PilotTitle/10000,教官,PilotName/10000,零,;7;;77;;;,PilotDes/10000,赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。,0,0,50000,0,FALSE,Sprites/Head/human_instructor,,PM_10000 +10001,PilotTitle/10001,维修大师,PilotName/10001,动动,;7;;77;;;,PilotDes/10001,动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。,2,1,50001,2,,Sprites/Head/monster_dongdong,每当回复血量时,获得等量的星币。,PM_10001 +10002,PilotTitle/10002,冥想者,PilotName/10002,格瑞,;7;;77;;;,PilotDes/10002,格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。,3,1,50002,2,,Sprites/Head/treant_5,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,PM_10002 +10003,PilotTitle/10003,旅行者,PilotName/10003,塔丽拉,;7;;77;;;,PilotDes/10003,塔丽拉喜欢悠哉游哉的在宇宙各处旅游看看风景,偶尔抓捕一些悬赏犯用以补贴旅游资金。,3,22,50003,2,,Sprites/Head/treant_3,每次度假可消耗的天数增加1天,未使用的假期可保留至下次度假。,PM_10003 +10004,PilotTitle/10004,惯偷,PilotName/10004,沃尔菲,;7;;77;;;,PilotDes/10004,小偷也能成为赏金猎人?事实上,协会只关注成员完成悬赏的能力,至于一些小瑕疵,他们并不在意。,0,1,50004,2,,Sprites/Head/human_thief,进入商店时,可以免费窃取一件商品,但无法购买商品。,PM_10004 +10005,PilotTitle/10005,幻术师,PilotName/10005,凯娜,;7;;;,PilotDes/10005,除赏金猎人外,凯娜还是星际魔术团的一员,擅长各式各样的魔术表演。,3,38,50005,2,,Sprites/Head/treant_1,初始获得专属部件:幻术师之手。,PM_10005 +10006,PilotTitle/10006,飙船党,PilotName/10006,莫奇,;7;;77;;;,PilotDes/10006,冲冲冲!莫齐不喜欢思考的太多,无论是曾经的飙船党,还是现在的赏金猎人,莫齐总是一往无前。,2,36,50006,2,,Sprites/Head/monster_husky,初始获得{0}点燃料上限。,PM_10006 +10007,PilotTitle/10007,护盾改装师,PilotName/10007,S808,;7;;;,PilotDes/10007,S808原本是一名护盾改造师,擅长以808的节奏改装飞船,但现在他是一名职业赏金猎人。,1,4,50007,2,,Sprites/Head/robot_2,初始失去{0}点最大血量,获得{1}点护盾。,PM_10007 +10008,PilotTitle/10008,克隆者,PilotName/10008,西西卡,;7;;77;;;,PilotDes/10008,西西卡是一名天才部件克隆师,他自视甚高,只选择克隆最具挑战性的传说部件。,3,12,50008,2,,Sprites/Head/treant_4,每当获得传说部件时,使其复制1份。,PM_10008 +10009,PilotTitle/10009,寻宝者,PilotName/10009,咖啡,;7;;77;;;,PilotDes/10009,咖啡是一个的热心肠的狗狗族,由于从小听了很多传说故事,对宇宙冒险充满了期待。,2,8,50009,2,,Sprites/Head/monster_coffee,首次积累到{0}星币时,获得宝物优选(呼叫支援):获得1次传说宝物3选1的机会。,PM_10009 +10010,PilotTitle/10010,狂徒,PilotName/10010,杰德,;7;;77;;;,PilotDes/10010,杰德是一个易怒的狂徒,在任何时候都有可能生气。,3,32,50010,2,,Sprites/Head/treant_6,第1回合开始时,使所有攻击部件功率翻倍。,PM_10010 +10011,PilotTitle/10011,流派大师,PilotName/10011,艾莉丝,;7;;;,PilotDes/10011,作为战略大师,艾莉丝在部件组合搭配上研究颇深。另外,她也是一名孤星牌职业牌手。,0,2,50011,2,,Sprites/Head/human_girl,每当获得{0}星币后,获得流派抉择(呼叫支援):获得1次超频/三重部件2选1的机会。,PM_10011 +10012,PilotTitle/10012,社交小能手,PilotName/10012,克洛伊,;7;;77;;;,PilotDes/10012,克洛伊的朋友遍布整个协会,每次出航,她总是会喊上两个赏金猎人朋友。,0,40,50012,2,,Sprites/Head/human_social,随机天赋变为从其他驾驶员的固有天赋中获取。,PM_10012 +10013,PilotTitle/10013,舅舅党,PilotName/10013,维多,;7;;77;;;,PilotDes/10013,维多的舅舅是赏金协会的高层,每次维多出航,他舅舅总是能给出有用的建议以及配套部件。,0,6,50013,2,,Sprites/Head/human_vito,初始获得2个相互搭配的部件。,PM_10013 +10014,PilotTitle/10014,收藏大师,PilotName/10014,团子,;7;;77;;;,PilotDes/10014,收藏大师团子总喜欢闪闪发亮的宝物,不论是何等品质的,她都想将其纳入囊中。,0,1,50014,2,,Sprites/Head/human_collector,战斗开始时,每拥有{0}个宝物,生成1个能量。,PM_10014 +10017,PilotTitle/10017,苦行僧,PilotName/10017,X602,;7;;77;;;,PilotDes/10017,X602是一位苦修的僧侣,它能在任何商店化缘,但只能身无一物前往。,1,14,50017,2,,Sprites/Head/robot_monk,商店中的部件免费,但进入商店时,移除所有未装备部件。,PM_10017 +10018,PilotTitle/10018,变装大师,PilotName/10018,冯,;7;;77;;;,PilotDes/10018,小冯每次出场都是不同的样子,她/他的样貌,甚至种族都是未解之谜,只能通过协会的认证ID进行辨认。,9,30,50018,2,,Sprites/Head/all_dress_master,被视为所有种族。,PM_10018 +10019,PilotTitle/10019,拆卸工,PilotName/10019,憨憨,;7;;77;;;,PilotDes/10019,憨憨是一名憨厚的熊熊族,对于拆卸极有天赋,但是却不擅长拼回去。,2,18,50019,2,,Sprites/Head/monster_bear,战斗开始时,削减敌方{0}点耐久。,PM_10019 +10020,PilotTitle/10020,孤身正义,PilotName/10020,S70NE,;7;;77;;;,PilotDes/10020,S70NE的爱人惨遭逃犯杀害,悲痛的他将爱人的能源核心放在了自己身体中永久保存,并成为了一名孤勇的赏金猎人。,1,46,50020,2,,Sprites/Head/robot_3,第1回合中列不会受到伤害。,PM_10020 +10021,PilotTitle/10021,空间博士,PilotName/10021,Dr.0rz,;77;;;,PilotDes/10021,Dr.0rz在空间应用领域中稳坐头把交椅,尤其对换位模组有着深入的研究,使每个人都五体投地,忍不住膜拜。,1,34,50021,2,,Sprites/Head/robot_engineer,换位时,使部件装载1个[橙色1点]能量。,PM_10021 +10022,PilotTitle/10022,噪音,PilotName/10022,128dB,;7;;77;;;,PilotDes/10022,128dB是疯狂的摇滚爱好者,他总是喜欢在公共频道里播放最大音量的摇滚乐,以至于有不少赏金猎人都想干掉他。,1,26,50022,2,,Sprites/Head/robot_rocker,战斗开始时,每有2个相同的部件,使所有攻击部件获得1点功率。,PM_10022 +10023,PilotTitle/10023,金色涂装,PilotName/10023,G01D,;7;;77;;;,PilotDes/10023,金色是G01D最喜欢的颜色,它给自己做了很多金色的涂装,显眼的他总是被罪犯提前认出,大大提升了工作难度。,1,24,50023,2,,Sprites/Head/robot_golden,使部件生成的能量变为橙色。,PM_10023 +10024,PilotTitle/10024,干饭王,PilotName/10024,金金,;7;;77;;;,PilotDes/10024,金金苦心研究多年,终于制造了一块能够逆转时间的怀表,这样他每天就可以让自动喂食器放两次饭。,2,48,50024,2,,Sprites/Head/monster_jinjin,初始获得专属部件:金金的怀表。,PM_10024 +10025,PilotTitle/10025,疯狂音乐家,PilotName/10025,绯红,;7;;77;;;,PilotDes/10025,绯红是疯狂的音乐家,他所有的粉丝都是狂热的追随他,而无敌的他只是希望所有赏金罪犯都能听他一曲。,0,54,50025,2,,Sprites/Head/human_musician,战斗开始时,从原料库中随机3个点数,当按顺序装载能量后,使所有攻击部件获得{0}点威力。,PM_10025 +10026,PilotTitle/10026,永恒者,PilotName/10026,伊森,;7;;77;;;,PilotDes/10026,伊森宣称当赏金猎人是为了追寻永恒的哲学命题,实际上则是毕业于宇宙大学哲学系的他并找不到工作。,3,60,50026,2,,Sprites/Head/treant_2,装载的第1个手牌能量在对波结束后不会被移除。,PM_10026 +10027,PilotTitle/10027,购物狂,PilotName/10027,EZP00R,;7;;77;;;,PilotDes/10027,EZP00R是一个天生的购物狂,精通各种购物砍价小技巧,它是所有商场的会员,但它需要钱。,1,28,50027,2,,Sprites/Head/robot_shopaholic,初始获得{0}个与商店相关的宝物。,PM_10027 +10028,PilotTitle/10028,复制体,PilotName/10028,X,;7;;77;;;,PilotDes/10028,X本身就是由另一个X复制而来的,他也不知道自己是被复制的第几个X了,但这好像也不重要。,1,44,50028,2,,Sprites/Head/robot_1,击败第1个首领后,可选择复制1个已有的部件。,PM_10028 +10029,PilotTitle/10029,贪婪者,PilotName/10029,雷豹,;7;;77;;;,PilotDes/10029,雷豹是名贪得无厌的赏金猎人,他著名的那句“我全都要”让所有罪犯都瑟瑟发抖。,2,10,50029,2,,Sprites/Head/monster_lion,部件选择时,可以选择多个部件。,PM_10029 +10030,PilotTitle/10030,骰子小子,PilotName/10030,R011,;7;;77;;;,PilotDes/10030,R011在玩骰子的时候参悟了这个宇宙的一条规则——/roll 50,完全没有任何道理可言。,1,52,50030,2,,Sprites/Head/robot_roll,战斗结束后,星币将在1-50范围内随机变化。,PM_10030 +10031,PilotTitle/10031,被腐化者,PilotName/10031,摩根,;7;;;,PilotDes/10031,摩根的身体被黑暗能量所腐化,腐化给他带来了强大的能力,以及小小的烦恼——脱发。,3,58,50031,2,,Sprites/Head/treant_corrupt,初始获得专属部件:腐化槽位。,PM_10031 +10032,PilotTitle/10032,目盲的观者,PilotName/10032,念,;77;;;,PilotDes/10032,念曾意外的进入了一个未知的宇宙裂隙,回来之时,她失去了视力,并带回了那里的圣器——观者之眼。,0,56,50032,2,,Sprites/Head/human_viewer,初始获得专属部件:观者之眼+。,PM_10032 +10033,PilotTitle/10033,时间管理者,PilotName/10033,多姆,;7;;77;;;,PilotDes/10033,没人知道多姆的年纪,只知道协会最老资历的人也要尊称他一声前辈。另外,他手速惊人。,3,62,50033,2,,Sprites/Head/treant_time_controller,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,PM_10033 +10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034 +10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力,伴随的他的登场,仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035 +10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036 +10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041 diff --git a/csv/reward/Reward b/csv/reward/Reward new file mode 100644 index 0000000..aef85a5 --- /dev/null +++ b/csv/reward/Reward @@ -0,0 +1,15 @@ +Phase,EnemyPhaseType,Comment,StarCoin,Choice,Treasure,TreasureChoice,Expansion,Move,Repair,Legend,Weight,EeventGroupPhase,BackgroundPath +int,int,void,int,bool,bool,bool,bool,int,bool,bool,int,int,string +11,1,普通1,3,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1001,Background_1 +12,1,普通1,3,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1002,Background_1 +101,11,精英1,3,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1003,Background_1 +1001,101,boss1,5,TRUE,FALSE,TRUE,FALSE,0,TRUE,FALSE,10,1004,Background_1 +21,2,普通2,4,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1005,Background_2 +22,2,普通2,4,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1006,Background_2 +201,12,精英2,4,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1007,Background_2 +2001,102,boss2,6,TRUE,FALSE,TRUE,FALSE,0,TRUE,FALSE,10,1008,Background_2 +31,3,普通3,5,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1009,Background_3 +32,3,普通3,5,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1010,Background_3 +301,13,精英3,5,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1011,Background_3 +3001,103,boss3,,FALSE,FALSE,FALSE,FALSE,0,FALSE,TRUE,10,,Background_3 +4001,103,boss3_难度额外,,FALSE,FALSE,FALSE,FALSE,0,FALSE,FALSE,10,,Background_3 diff --git a/csv/ship/Ship b/csv/ship/Ship new file mode 100644 index 0000000..e8a5f1c --- /dev/null +++ b/csv/ship/Ship @@ -0,0 +1,9 @@ +ID,Name,Name_,UnlockLV,Des,Des_,HP,ShipType,ShipTypeProperty,Move,ShipDataPath,PowerCoreWeight,PowerColorWeight,BountyEvents,TalentResultSlot,ModPath,VacationShipImage,MovePath,InGame,Image,ButtonIcon,ShadowSprite +int,string,void,int,string,void,int,int,int,int,string,int[],int[],int[],dic,string,string,string,bool,string,string,string +1,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,1,100,3,ScriptableAssets/ShipAssets/JX_001,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong +2,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,2,10,3,ScriptableAssets/ShipAssets/JX_002,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,FALSE,ship_yongtong,UI_button_pickship_2,ship_yongtong +7,ShipName/7,护盾号,0,ShipDes/7,特点:拥有4点护盾,可以在战斗中抵挡伤害。,24,1,4,3,ScriptableAssets/ShipAssets/HongDong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,TRUE,ship_hongdong,UI_button_pickship_1,ship_hongdong +8,ShipName/8,猎杀号,0,ShipDes/8,专门用来测试boss强度,35,1,10,3,ScriptableAssets/ShipAssets/BossHunter,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong +77,ShipName/77,空间号,5,ShipDes/77,特点:拥有3点换位次数,可以在战斗中交换部件位置。,28,2,3,3,ScriptableAssets/ShipAssets/YongTong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,YongTong,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,TRUE,ship_yongtong,UI_button_pickship_2,ship_yongtong +10001,ShipName/10001,大船号,0,ShipDes/10001,特点:拥有4点护盾,可以在战斗中抵挡伤害。,24,1,4,3,ScriptableAssets/ShipAssets/HongDong_Bigger,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega +10002,ShipName/10002,大船号,0,ShipDes/10002,特点:拥有3点换位次数,可以在战斗中交换部件位置。,28,2,3,3,ScriptableAssets/ShipAssets/YongTong_Bigger,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_2,ship_mega diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit new file mode 100644 index 0000000..32ce8a1 --- /dev/null +++ b/csv/shipunit/ShipUnit @@ -0,0 +1,658 @@ +ID,Name,Name_,Lv,SkillName,SkillName_,UnlockLV,Rare,Genera,InGame,GainType,Pros,PowerSlot,CountOffset,WeightOffset,EquiptLimit,Description,Description_,Propertys,Args,ExtraDes,ExtraDes_,Type,SkillPath,SpritePath,ModPath +int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,string,void,dic,int[],string,void,int,string,string,string +11001,Name/11001_1,基础核心,1,Text/Empty,,0,0,,,4,;7;;;,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic, +11001,Name/11001_2,基础核心+,2,Text/Empty,,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic, +11002,Name/11002_1,对子核心,1,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double, +11002,Name/11002_2,对子核心+,2,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double, +11003,Name/11003_1,递增核心,1,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase +11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase +11004,Name/11004_1,四爆核心,1,Text/Empty,,1,1,,,0,;7;;;,;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double, +11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double, +11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white, +11005,Name/11005_2,纯白核心+,2,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white, +11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal, +11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal, +11007,Name/11007_1,白色反应晶石,1,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时,自身获得2点威力。,,;2;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal +11007,Name/11007_2,白色反应晶石+,2,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时,自身获得2点威力。,,;3;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal +11008,Name/11008_1,单星,1,Text/Empty,,4,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star, +11008,Name/11008_2,单星+,2,Text/Empty,,4,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star, +11009,Name/11009_1,极限内聚,1,Text/11009,极限内聚,4,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion, +11009,Name/11009_2,极限内聚+,2,Text/11009,极限内聚,4,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion, +11010,Name/11010_1,六芒星核心,1,Text/11010,六芒星,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram, +11010,Name/11010_2,六芒星核心+,2,Text/11010,六芒星,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram, +11011,Name/11011_1,高能感应,1,Text/11011,感应,0,1,,,0,;7;;;,;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction +11011,Name/11011_2,高能感应+,2,Text/11011,感应,0,1,,,0,;7;;;,;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction +11012,Name/11012_1,大点数力场,1,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five, +11012,Name/11012_2,大点数力场+,2,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five, +11013,Name/11013_1,连营,1,Text/11013,连营,0,1,,,0,;7;;;,;3;;3;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量,则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros, +11013,Name/11013_2,连营+,2,Text/11013,连营,0,1,,,0,;7;;;,;3;;2;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量,则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros, +11014,Name/11014_1,幻影,1,Text/Empty,,5,1,,,0,;7;;;,;1;;;,,,1,Des/11014_1,幻影无论处于任何位置,均享受方位效果。,,,,,1,Cannon_Player/Skill_SecretCannon,cannon_secret_phantom,SecretPhantom +11014,Name/11014_2,幻影+,2,Text/Empty,,5,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11014_1,幻影无论处于任何位置,均享受方位效果。,,,,,1,Cannon_Player/Skill_SecretCannon,cannon_secret_phantom,SecretPhantom +11015,Name/11015_1,受赠者,1,Text/11015,受赠,1,1,,,0,;7;;;,;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver, +11015,Name/11015_2,受赠者+,2,Text/11015,受赠,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver, +11016,Name/11016_1,拓印核心,1,Text/11016,拓印,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2, +11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2, +11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core, +11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core, +11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon +11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon +11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub, +11019,Name/11019_2,主副双炮+,2,Text/11019,副炮开火,3,2,,,0,;7;;;,;1;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +11801,Name/11801_1,轻顶装置,1,Text/11801,轻顶,0,0,,,4,;7;;;,;3;;2;;;,,,1,Des/11801_1,装载后,生成1个点数提升1点的能量。,,,,,2,Support_Player/Skill_SmallPush,device_point_up, +11801,Name/11801_2,轻顶装置+,2,Text/11801,轻顶,0,0,,,4,;7;;;,;3;;1;;;,,,1,Des/11801_1,装载后,生成1个点数提升1点的能量。,,,,,2,Support_Player/Skill_SmallPush,device_point_up, +11802,Name/11802_1,置换装置,1,Text/11802,置换,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11802_1,装载后,生成1个能量。,,,,,2,Support_Player/Skill_ReplacePower,device_exchange,DeviceExchange +11802,Name/11802_2,置换装置+,2,Text/11802,置换,0,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11802_1,装载后,生成1个能量。,,,,,2,Support_Player/Skill_ReplacePower,device_exchange,DeviceExchange +11803,Name/11803_1,提取装置,1,Text/11803,提取,0,0,,,0,;7;;;,;2;;;,,,1,Des/11803_1,装载后,生成1个颜色降低的能量,再生成1个[蓝色1点]能量。,,,,,2,Support_Player/Skill_EnergyExtract,device_extract, +11803,Name/11803_2,提取装置+,2,Text/11803,提取,0,0,,,0,;7;;;,;2;;;,,,1,Des/11803_2,装载后,生成1个颜色降低的能量,再生成1个[橙色1点]能量。,,,,,2,Support_Player/Skill_EnergyExtract,device_extract_2, +11804,Name/11804_1,高能魔方,1,Text/11804,高能魔方,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11804_1,装载后,生成1个[橙色{0}点]能量。,,;3;;;,,,2,Support_Player/Skill_LittlePurplePower,device_energy_cube, +11804,Name/11804_2,高能魔方+,2,Text/11804,高能魔方,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11804_1,装载后,生成1个[橙色{0}点]能量。,,;4;;;,,,2,Support_Player/Skill_LittlePurplePower,device_energy_cube, +11805,Name/11805_1,能量枢纽,1,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后,使所有相邻部件装载1个[白色{0}点]能量。,,;2;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear, +11805,Name/11805_2,能量枢纽+,2,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后,使所有相邻部件装载1个[白色{0}点]能量。,,;3;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear, +11806,Name/11806_1,扩散之环,1,Text/11806,扩散,0,0,,,0,;7;;;,;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing +11806,Name/11806_2,扩散之环+,2,Text/11806,扩散,0,0,,,0,;7;;;,;3;;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing +11807,Name/11807_1,单次供能器,1,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_1,第2回合开始时,生成1个[白色9点]能量。,,;1;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy +11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时,生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy +11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后,生成1个点数降低1点的能量,并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease, +11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后,生成1个点数降低1点的能量,并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease, +11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_1,发动({0}):生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure +11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}):生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure +11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter, +11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter, +11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):使手牌中所有[白色]能量点数提升{1}点。,;US:2;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up, +11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):使手牌中所有[白色]能量点数提升{1}点。,;US:2;;;,;3;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up, +11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free, +11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free, +11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3, +11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3, +11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade, +11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_2,战斗开始时,在本场战斗中升级所有部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade, +11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,获得{0}点临时燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel, +11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,获得{0}点临时燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel, +11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier +11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier +11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower +11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower +11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy, +11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0}):消耗1点燃料,生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy, +11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down, +11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down, +11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时,使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot, +11823,Name/11823_2,四向外接口+,2,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_2,战斗开始时,使相邻攻击部件额外获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot, +11824,Name/11824_1,能量放大器,1,Text/11824,放大,0,2,,,0,;7;;;,;2;;;,,,1,Des/11824_1,装载后,生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point, +11824,Name/11824_2,能量放大器+,2,Text/11824,放大,0,2,,,0,;7;;;,;3;;2;;;,,,1,Des/11824_1,装载后,生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point, +11825,Name/11825_1,模拟器,1,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;2;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy +11825,Name/11825_2,模拟器+,2,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;1;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy +11826,Name/11826_1,外接槽位,1,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_1,战斗开始时,使前方部件获得1个[橙色]槽位和1个[蓝色]槽位。,,;3;;2;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot, +11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时,使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot, +11827,Name/11827_1,重影匕首,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger, +11827,Name/11827_2,重影匕首+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2, +11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach, +11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New +12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New +12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:1;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1, +12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:3;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2, +12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:6;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3, +12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:10;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4, +12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中拥有{0}点功率,不可升级。,;PA:15;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5, +12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd +12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd +12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote +12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote +12007,Name/12007_1,集气核心,1,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, +12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, +12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;3;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe, +12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe, +12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation, +12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation, +12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade, +12010,Name/12010_2,利刃+,2,Text/12010,利刃,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +12801,Name/12801_1,供电模组,1,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module, +12801,Name/12801_2,供电模组+,2,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;4;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module, +12802,Name/12802_1,爆发装置,1,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd +12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd +12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd, +12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd, +12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, +12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, +12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;3;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc +12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;1;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc +12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice +12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:3;;OC2:5;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, +13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:2;;OC2:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, +13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd +13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd +13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower +13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower +13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat +13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat +13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce +13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后,生成1个[白色3点]能量,超频({0}):额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three, +13801,Name/13801_2,三号装置+,2,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_2,装载后,生成1个[蓝色3点]能量,超频({0}):额外生成1个[蓝色3点]能量。,;OC:4;;;,;2;;;,,,2,Support_Player/Skill_OverclockThree,device_three, +13802,Name/13802_1,火花装置,1,Text/13802,火花,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0}):使所有非同名部件装载1个[蓝色1点]能量。,;OC:3;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice +13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0}):使所有非同名部件装载1个[橙色1点]能量。,;OC:3;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice +13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;2;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power, +13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power, +13804,Name/13804_1,高压注能器,1,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_1,超频({0}):生成1个[蓝色9点]能量。,;OC:6;;;,;2;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine, +13804,Name/13804_2,高压注能器+,2,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_2,超频({0}):生成1个[橙色9点]能量。,;OC:6;;;,;3;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine, +13805,Name/13805_1,预谋装置,1,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;3;;;,,,1,Des/13805_1,超频({0}):下回合开始时,生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation, +13805,Name/13805_2,预谋装置+,2,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;2;;;,,,1,Des/13805_1,超频({0}):下回合开始时,生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation, +13807,Name/13807_1,超频机枪,1,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;4;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun +13807,Name/13807_2,超频机枪+,2,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun +13808,Name/13808_1,超频驱动器,1,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;3;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine +13808,Name/13808_2,超频驱动器+,2,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam, +14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam, +14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle, +14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle, +14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble +14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble +14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload +14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload +14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;2;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract +14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract +14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve +14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve +,,,,,,,,,,,,,,,,,,,,,,,,, +14801,Name/14801_1,主料和边角料,1,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14801_1,三重:生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral, +14801,Name/14801_2,主料和边角料+,2,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14801_1,三重:生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral, +14802,Name/14802_1,扩散指针,1,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer +14802,Name/14802_2,扩散指针+,2,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer +14803,Name/14803_1,四角能源,1,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy, +14803,Name/14803_2,四角能源+,2,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy, +14805,Name/14805_1,电弧增幅器,1,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd +14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd +14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时,生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply, +14806,Name/14806_2,能量补给站+,2,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_2,三重效果触发时,生成1个[橙色]能量。 ,,;3;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply_2, +14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer +14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock +15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock +15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;3;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, +15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, +15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, +15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;1;;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, +,,,,,,,,,,,,,,,,,,,,,,,,, +15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, +15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, +15802,Name/15802_1,间歇防护器,1,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_1,发动({0}):回复{1}点护盾值。,;US:3;;;,;4;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore +15802,Name/15802_2,间歇防护器+,2,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_2,发动({0}):回复所有护盾值。,;US:3;;;,,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore +15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):失去当前护盾值,使后方攻击部件获得其2倍的威力。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, +15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):失去当前护盾值,使后方攻击部件获得其2倍的威力。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +21001,Name/21001_1,橙色核心,1,Text/Empty,,0,0,,,4,;77;;;,;3;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:2;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_orange, +21001,Name/21001_2,橙色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;3;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:3;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_orange, +21002,Name/21002_1,蓝色核心,1,Text/Empty,,0,0,,,4,;77;;;,;2;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:1;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_blue, +21002,Name/21002_2,蓝色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;2;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:2;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_blue, +21003,Name/21003_1,白色核心,1,Text/Empty,,0,0,,,4,;77;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_slot_white, +21003,Name/21003_2,白色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;1;;1;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:1;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_white, +21004,Name/21004_1,恒定光束,1,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable, +21004,Name/21004_2,恒定光束+,2,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable, +21005,Name/21005_1,微粒力场,1,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl +21005,Name/21005_2,微粒力场+,2,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl +21008,Name/21008_1,轻型核心,1,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe, +21008,Name/21008_2,轻型核心+,2,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe, +21010,Name/21010_1,自装核心,1,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;;,,,0,Des/21010_1,回合开始时,自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load, +21010,Name/21010_2,自装核心+,2,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21010_1,回合开始时,自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load, +21012,Name/21012_1,月刃核心,1,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过对方,则获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon, +21012,Name/21012_2,月刃核心+,2,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过敌方,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon, +21016,Name/21016_1,超重核心,1,Text/21016,超重,0,2,,,0,;77;;;,;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant, +21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant, +21017,Name/21017_1,十重电池,1,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量,获得{0}点威力。,,;25;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery +21017,Name/21017_2,十重电池+,2,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量,获得{0}点威力。,,;35;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery +21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken +21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken +21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, +21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, +21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy +21020,Name/21020_2,细束能量+,2,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy +21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time, +21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time, +21024,Name/21024_1,强者回路,1,Text/21024,回路,0,2,,,0,;77;;;,;3;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit +21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit +21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后,获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity, +21025,Name/21025_2,大容量核心+,2,Text/21025,威力,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,1,Des/21025_1,装载后,获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity, +21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上一回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem, +21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上一回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem, +21028,Name/21028_1,吞噬者,1,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer +21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer +21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger +21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger +21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void +21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void +21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl +21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl +21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时,自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone, +21032,Name/21032_2,复刻核心+,2,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时,自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +21801,Name/21801_1,变色装置,1,Text/21801,变色,0,0,,,4,;77;;;,;1;;;,,,1,Des/21801_1,装载后,生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color, +21801,Name/21801_2,变色装置+,2,Text/21801,变色,0,0,,,4,;77;;;,;2;;1;;;,,,1,Des/21801_1,装载后,生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color, +21802,Name/21802_1,橙色能源,1,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower +21802,Name/21802_2,橙色能源+,2,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower +21803,Name/21803_1,六式转轮,1,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;1;;;,,,2,Des/21803_1,装载后,生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel +21803,Name/21803_2,六式转轮+,2,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;3;;1;;;,,,2,Des/21803_1,装载后,生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel +21805,Name/21805_1,微粒注射器,1,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;2;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one, +21805,Name/21805_2,微粒注射器+,2,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;3;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one, +21807,Name/21807_1,衰变水晶,1,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_1,回合开始时,使前方部件的最高槽位颜色降低。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal, +21807,Name/21807_2,衰变水晶+,2,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_2,回合开始时,使前方部件的最高槽位颜色降低2次。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal, +21812,Name/21812_1,微缩吸收器,1,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;1;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb +21812,Name/21812_2,微缩吸收器+,2,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb +21814,Name/21814_1,赐福装置,1,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_1,相邻部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing +21814,Name/21814_2,赐福装置+,2,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_2,所有部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing +21815,Name/21815_1,填补装置,1,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_1,战斗开始时,摧毁自身,并使同列空位装备21010|1。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon, +21815,Name/21815_2,填补装置+,2,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_2,战斗开始时,摧毁自身,并使同列空位装备21010|2。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon, +21816,Name/21816_1,分割装置,1,Text/21816,分割,0,1,,,0,;77;;;,;3;;;,,,1,Des/21816_1,装载后,生成1个点数降低1点的能量,再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split, +21816,Name/21816_2,分割装置+,2,Text/21816,分割,0,1,,,0,;77;;;,;1;;;,,,1,Des/21816_1,装载后,生成1个点数降低1点的能量,再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split, +21819,Name/21819_1,秘密通道,1,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_1,后方部件每回合装载的第1个能量不占用槽位。,,;1;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess +21819,Name/21819_2,秘密通道+,2,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_2,后方部件每回合装载的前2个能量不占用槽位。,,;2;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess +21821,Name/21821_1,提升装置,1,Text/21821,提升,0,0,,,0,;77;;;,;3;;;,,,1,Des/21821_1,装载后,生成1个点数提升{0}点的能量。,,;3;;;,,,2,Support_Player/Skill_LoadPowerUpTwo,device_point_plus, +21821,Name/21821_2,提升装置+,2,Text/21821,提升,0,0,,,0,;77;;;,;1;;;,,,1,Des/21821_1,装载后,生成1个点数提升{0}点的能量。,,;3;;;,,,2,Support_Player/Skill_LoadPowerUpTwo,device_point_plus, +21827,Name/21827_1,空隙装置,1,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_1,回合开始时,若相邻有空位,则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone, +21827,Name/21827_2,空隙装置+,2,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_2,回合开始时,若相邻有空位,则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone, +21831,Name/21831_1,无畏,1,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave +21831,Name/21831_2,无畏+,2,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave +21833,Name/21833_1,自动导流器,1,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;3;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower +21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower +21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后,生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless, +21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后,生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless, +21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change, +21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change, +21842,Name/21842_1,老头的平底锅,1,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;3;;;,,,0,Des/21842_1,装载后,本回合该列承受伤害变为1点,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan, +21842,Name/21842_2,老头的平底锅+,2,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;1;;;,,,0,Des/21842_1,装载后,本回合该列承受伤害变为1点,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan, +21843,Name/21843_1,漂浮装置,1,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/21843_1,第1回合少生成1个能量。,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat +21843,Name/21843_2,漂浮装置+,2,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/Empty,,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat +21844,Name/21844_1,能量原石,1,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_1,自身或相邻部件被摧毁时,生成1个[蓝色6点]能量。,,;2;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone, +21844,Name/21844_2,能量原石+,2,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_2,自身或相邻部件被摧毁时,生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone_2, +21845,Name/21845_1,槽位同化器,1,Text/21845,同化,0,1,,,0,;77;;;,;3;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot, +21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot, +21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_1,换位时,摧毁与自身换位的部件,并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode, +21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时,摧毁与自身换位的部件,并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode, +21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power, +21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power, +21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时,在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit, +21849,Name/21849_2,配装机+,2,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_2,回合开始时,在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit, +21851,Name/21851_1,双重能源,1,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_1,战斗开始时,生成{0}个[白色]能量。,,;2;;1;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare, +21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare, +21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[白色1点]能量,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment +21852,Name/21852_2,碎裂装置+,2,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_2,装载后,生成与装载能量点数相同个数的[橙色1点]能量,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment +21853,Name/21853_1,中继器,1,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_1,当作为带有方位效果的目标时,使目标变为自身上方和下方部件。,,;2;;;,,,2,Support_Player/Skill_WIFI,device_repeater, +21853,Name/21853_2,中继器+,2,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_2,当作为带有方位效果的目标时,使目标变为自身的相邻部件。,,;3;;;,,,2,Support_Player/Skill_WIFI,device_repeater_2, +21854,Name/21854_1,交换仪,1,Text/21854,交换,0,2,,FALSE,0,;77;;;,;2;;;,,,2,Des/21854_1,装载后,交换前方和后方的部件槽位。,,,,,2,Support_Player/Skill_ExchangeSlot,device_slot_exchange,SlotExchange +21854,Name/21854_2,交换仪+,2,Text/21854,交换,0,2,,FALSE,0,;77;;;,;2;;2;;;,,,2,Des/21854_2,装载后,交换前方和后方的部件槽位。,,,,,2,Support_Player/Skill_ExchangeSlot,device_slot_exchange,SlotExchange +21855,Name/21855_1,连发导弹,1,Text/21855,连发导弹,0,1,,,0,;77;;;,;1;;;,,,0,Des/21855_1,装载后,削减敌方{0}点耐久值,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_LoadBreakEnemy,device_shield_broker, +21855,Name/21855_2,连发导弹+,2,Text/21855,连发导弹,0,1,,,0,;77;;;,;1;;;,,,0,Des/21855_1,装载后,削减敌方{0}点耐久值,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadBreakEnemy,device_shield_broker, +21856,Name/21856_1,橙色通道,1,Text/21856,橙色通道,4,2,,,0,;77;;;,;1;;;,,,1,Des/21856_1,装载后,使前方部件装载1个点数相同的[橙色]能量,且不占用槽位。,,,,,2,Support_Player/Skill_LoadHandPowerExtraLoad,device_orange_channel, +21856,Name/21856_2,橙色通道+,2,Text/21856,橙色通道,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21856_1,装载后,使前方部件装载1个点数相同的[橙色]能量,且不占用槽位。,,,,,2,Support_Player/Skill_LoadHandPowerExtraLoad,device_orange_channel, +21857,Name/21857_1,注能装置,1,Text/21857,注能,0,1,;9;;;,,0,;77;;;,,,,2,Des/21857_1,回合开始时,使前方部件装载1个[橙色{0}点]能量。,,;5;;;,,,2,Support_Player/Skill_ChargeFrontNew,device_energy_injection, +21857,Name/21857_2,注能装置+,2,Text/21857,注能,0,1,;9;;;,,0,;77;;;,,,,2,Des/21857_1,回合开始时,使前方部件装载1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_ChargeFrontNew,device_energy_injection, +21858,Name/21858_1,增殖陀螺,1,Text/21858,增殖陀螺,3,1,;9;;;,,0,;77;;;,,,,0,Des/21858_1,回合开始时,使飞船中心的攻击部件获得{0}点威力。任意部件被摧毁时,在相同位置装备1个增殖陀螺。,,;2;;;,,,2,Support_Player/Skill_DestroyCopyTurnPower,device_spinning_top,SpinningTop +21858,Name/21858_2,增殖陀螺+,2,Text/21858,增殖陀螺,3,1,;9;;;,,0,;77;;;,,,,0,Des/21858_2,回合开始时,使飞船中心的攻击部件获得{0}点威力。任意部件被摧毁时,在相同位置装备1个增殖陀螺+。,,;3;;;,,,2,Support_Player/Skill_DestroyCopyTurnPower,device_spinning_top,SpinningTop +21859,Name/21859_1,一次性能源,1,Text/21859,一次性能源,0,0,,,0,;77;;;,;3;;;,,,1,Des/21859_1,装载后,生成2个[橙色5点]能量,并摧毁自身。,,,,,2,Support_Player/Skill_DestroyHandToNum,device_disposable_energy, +21859,Name/21859_2,一次性能源+,2,Text/21859,一次性能源,0,0,,,0,;77;;;,;1;;;,,,1,Des/21859_1,装载后,生成2个[橙色5点]能量,并摧毁自身。,,,,,2,Support_Player/Skill_DestroyHandToNum,device_disposable_energy, +21860,Name/21860_1,跃迁装置,1,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus, +21860,Name/21860_2,跃迁装置+,2,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +22002,Name/22002_1,残渣核心,1,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中拥有{0}点功率,战斗开始时,在本场战斗中增加1个[1点]能量原料。,;PA:4;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag +22002,Name/22002_2,残渣核心+,2,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中拥有{0}点功率,战斗开始时,在本场战斗中增加1个[1点]能量原料。,;PA:6;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag +22003,Name/22003_1,弱点透析,1,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中拥有{0}点功率,在敌方耐久归0时,功率翻倍。,;PA:2;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak, +22003,Name/22003_2,弱点透析+,2,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中拥有{0}点功率,在敌方耐久归0时,功率翻倍。,;PA:3;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak, +22004,Name/22004_1,橙色原核+,1,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd, +22004,Name/22004_2,橙色原核+,2,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd, +22010,Name/22010_1,自增幅核心,1,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd +22010,Name/22010_2,自增幅核心+,2,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd +22014,Name/22014_1,增压核心,1,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp +22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp +22016,Name/22016_1,集群者,1,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony, +22016,Name/22016_2,集群者+,2,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony, +22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd, +22017,Name/22017_2,映射镜面+,2,Text/22017,映射,4,1,,,0,;77;;;,;1;;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd, +22018,Name/22018_1,共鸣核心,1,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance +22018,Name/22018_2,共鸣核心+,2,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance +22019,Name/22019_1,探测核心,1,Text/22019,探测,2,1,,,0,;77;;;,;2;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector +22019,Name/22019_2,探测核心+,2,Text/22019,探测,2,1,,,0,;77;;;,;1;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector +22020,Name/22020_1,虚空,1,Text/22020,虚空,0,1,;9;;;,FALSE,0,;77;;;,;3;;;,,,1,Des/22020_1,回合开始时,若上回合槽位未被占用,则获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_TurnNoLoadPowerUp,cannon_void,Void +22020,Name/22020_2,虚空+,2,Text/22020,虚空,0,1,;9;;;,FALSE,0,;77;;;,;3;;;,,,1,Des/22020_1,回合开始时,若上回合槽位未被占用,则获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TurnNoLoadPowerUp,cannon_void,Void +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +22802,Name/22802_1,四向辐射器,1,Text/22802,辐射,0,1,,,0,;77;;;,,,,1,Des/22802_1,己方每装载{0}个能量,使相邻攻击部件获得{1}点功率。,,;10;;1;;;,ExtraDes/22802_1,已装载:{0}个。,2,Support_Player/Skill_AddedAroundByLoadPower,device_four_directions,FourDirections +22802,Name/22802_2,四向辐射器+,2,Text/22802,辐射,0,1,,,0,;77;;;,,,,1,Des/22802_1,己方每装载{0}个能量,使相邻攻击部件获得{1}点功率。,,;8;;1;;;,ExtraDes/22802_1,已装载:{0}个。,2,Support_Player/Skill_AddedAroundByLoadPower,device_four_directions,FourDirections +22803,Name/22803_1,辐射接收器,1,Text/22803,辐射接收,0,2,,,0,;77;;;,,,,1,Des/22803_1,使攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_AddedAndAddPower,device_qualitative_change,QualitativeChange +22803,Name/22803_2,辐射接收器+,2,Text/22803,辐射接收,0,2,,,0,;77;;;,,,,1,Des/22803_1,使攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_AddedAndAddPower,device_qualitative_change,QualitativeChange +22805,Name/22805_1,不稳定辐射器,1,Text/22805,临时强化,2,0,;9;;;,,0,;77;;;,,,,1,Des/22805_1,回合开始时,使相邻攻击部件获得{0}-{1}点临时功率。,,;1;;2;;;,,,2,Support_Player/Skill_TempAdded,device_temp_poweradd, +22805,Name/22805_2,不稳定辐射器+,2,Text/22805,临时强化,2,0,;9;;;,,0,;77;;;,,,,1,Des/22805_2,回合开始时,使所有攻击部件获得{0}-{1}点临时功率。,,;1;;2;;;,,,2,Support_Player/Skill_TempAdded,device_temp_poweradd, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +23001,Name/23001_1,顺子核心,1,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight, +23001,Name/23001_2,顺子核心+,2,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;12;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight, +23003,Name/23003_1,微型反应堆,1,Text/23003,反应 ,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor, +23003,Name/23003_2,微型反应堆+,2,Text/23003,反应,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor, +23004,Name/23004_1,超压核心,1,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;5;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent, +23004,Name/23004_2,超压核心+,2,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;7;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent, +23005,Name/23005_1,满载力场,1,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;2;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload, +23005,Name/23005_2,满载力场+,2,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;3;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload, +23006,Name/23006_1,四方核心,1,Text/23006,四方,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/23006_1,满载:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_UpgradeSqaure,cannon_cross, +23006,Name/23006_2,四方核心+,2,Text/23006,四方,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/23006_1,满载:获得{0}点功率。,,;5;;;,,,1,Cannon_Player/Skill_UpgradeSqaure,cannon_cross, +,,,,,,,,,,,,,,,,,,,,,,,,, +23801,Name/23801_1,七点装置,1,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;2;;2;;;,,,0,Des/23801_1,满载:生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five, +23801,Name/23801_2,七点装置+,2,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,0,Des/23801_1,满载:生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five, +23802,Name/23802_1,全局辐射器,1,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;2;;2;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd +23802,Name/23802_2,全局辐射器+,2,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd +23804,Name/23804_1,驱动炸弹,1,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;3;;;,,,1,Des/23804_1,装载后,直接触发相邻部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion, +23804,Name/23804_2,驱动炸弹+,2,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;1;;;,,,1,Des/23804_2,装载后,直接触发所有部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion, +23805,Name/23805_1,扩展装置,1,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;2;;;,,,1,Des/23805_1,满载:生成1个[白色9点]能量,并在下回合开始时,获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine, +23805,Name/23805_2,扩展装置+,2,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23805_2,满载:生成1个[白色9点]能量,并在下回合开始时,获得1个[白色]槽位。,,;1;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine, +23806,Name/23806_1,重铸装置,1,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23806_1,满载:生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast, +23806,Name/23806_2,重铸装置+,2,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23806_1,满载:生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast, +23807,Name/23807_1,双发导弹,1,Text/23807,双发导弹,0,1,;1;;;,FALSE,0,;77;;;,;2;;2;;;,,,1,Des/23807_1,满载:削减敌方{0}点耐久值。,,;2;;;,,,2,Support_Player/Skill_LoadFullHalfBreakEnemy,device_shield_broker, +23807,Name/23807_2,双发导弹+,2,Text/23807,双发导弹,0,1,;1;;;,FALSE,0,;77;;;,;1;;1;;;,,,1,Des/23807_1,满载:削减敌方{0}点耐久值。,,;2;;;,,,2,Support_Player/Skill_LoadFullHalfBreakEnemy,device_shield_broker, +23808,Name/23808_1,逸散能量,1,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;2;;2;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy +23808,Name/23808_2,逸散能量+,2,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy +,,,,,,,,,,,,,,,,,,,,,,,,, +24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine, +24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine, +24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:13;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity +24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:11;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity +24004,Name/24004_1,电流激发核心,1,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;10;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green +24004,Name/24004_2,电流激发核心+,2,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;14;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green +24005,Name/24005_1,电磁感应,1,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;3;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge, +24005,Name/24005_2,电磁感应+,2,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge, +24007,Name/24007_1,中心电源核心,1,Text/24007,中心电源,5,1,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24007_1,飞船中心的部件装载能量时,自身获得相同点数的充能。充能({0}):获得{1}点威力。,;CH:9;;;,;3;;;,,,1,Cannon_Player/Skill_ChargeLink,cannon_center_receiver,CenterReceiver +24007,Name/24007_2,中心电源核心+,2,Text/24007,中心电源,5,1,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24007_1,飞船中心的部件装载能量时,自身获得相同点数的充能。充能({0}):获得{1}点威力。,;CH:9;;;,;4;;;,,,1,Cannon_Player/Skill_ChargeLink,cannon_center_receiver,CenterReceiver +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +24801,Name/24801_1,三生电阻,1,Text/24801,三生,0,0,;2;;;,,0,;77;;;,;2;;;,,,1,Des/24801_1,充能({0}):生成1个[白色{1}点]能量、1个[蓝色{1}点]能量和1个[橙色{1}点]能量。,;CH:5;;;,;2;;;,,,2,Support_Player/Skill_DoubleCoreGenerate,device_double_generate, +24801,Name/24801_2,三生电阻+,2,Text/24801,三生,0,0,;2;;;,,0,;77;;;,;2;;2;;;,,,1,Des/24801_1,充能({0}):生成1个[白色{1}点]能量、1个[蓝色{1}点]能量和1个[橙色{1}点]能量。,;CH:5;;;,;2;;;,,,2,Support_Player/Skill_DoubleCoreGenerate,device_double_generate, +24804,Name/24804_1,翻倍拳套,1,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:9;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification, +24804,Name/24804_2,翻倍拳套+,2,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:7;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification, +24806,Name/24806_1,慢充装置,1,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;4;;;,,,2,Support_Player/Skill_ChargeFront,device_charge, +24806,Name/24806_2,慢充装置+,2,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;5;;;,,,2,Support_Player/Skill_ChargeFront,device_charge, +24808,Name/24808_1,定向增幅器,1,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd, +24808,Name/24808_2,定向增幅器+,2,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd, +24809,Name/24809_1,递减输送器,1,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy +24809,Name/24809_2,递减输送器+,2,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy +24811,Name/24811_1,无限能源站,1,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24811_1,充能({0}):本回合手牌中没有能量时,生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy +24811,Name/24811_2,无限能源站+,2,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0}):本回合手牌中没有能量时,生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy +,,,,,,,,,,,,,,,,,,,,,,,,, +25001,Name/25001_1,中心涡轮,1,Text/25001,增幅,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25001_1,装载后,若在飞船中心,则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd, +25001,Name/25001_2,中心涡轮+,2,Text/25001,增幅,0,1,,,0,;77;;;,;1;;1;;;,,,1,Des/25001_1,装载后,若在飞船中心,则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd, +25002,Name/25002_1,耀斑,1,Text/25002,耀斑,0,1,,,0,;77;;;,;1;;;,,,1,Des/25002_1,装载后,若在飞船中心,则额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_CenterDouble,cannon_solar, +25002,Name/25002_2,耀斑+,2,Text/25002,耀斑,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25002_1,装载后,若在飞船中心,则额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_CenterDouble,cannon_solar, +25003,Name/25003_1,链接者,1,Text/25003,链接,2,2,,,0,;77;;;,;1;;;,,,3,Des/25003_1,当飞船中心的其他部件获得不来自于能量/功率的威力时,自身获得相等的威力。,,,,,1,Cannon_Player/Skill_CenterLinkPower,cannon_center_link,CenterLink +25003,Name/25003_2,链接者+,2,Text/25003,链接,2,2,,,0,;77;;;,;1;;1;;;,,,3,Des/25003_1,当飞船中心的其他部件获得不来自于能量/功率的威力时,自身获得相等的威力。,,,,,1,Cannon_Player/Skill_CenterLinkPower,cannon_center_link,CenterLink +,,,,,,,,,,,,,,,,,,,,,,,,, +25801,Name/25801_1,中心锅炉,1,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_1,对波结束时,若在飞船中心,则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler, +25801,Name/25801_2,中心锅炉+,2,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_2,对波结束时,若在飞船中心,则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler, +25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后,使飞船中心的部件装载2个相同点数的[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate, +25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后,使飞船中心的部件装载2个相同点数的[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate, +,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,, +80001,Name/80001_1,连锁核心,1,Text/80001,连锁,0,2,,,2,;7;;77;;;,;2;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link, +80001,Name/80001_2,连锁核心+,2,Text/80001,连锁,0,2,,,2,;7;;77;;;,;3;;1;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link, +80002,Name/80002_1,劣质三重核心,1,Text/80002,三重,0,0,,,2,;7;;;,;2;;1;;1;;;,,,1,Des/80002_1,三重:获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerLow,cannon_inferior_trebling, +80002,Name/80002_2,劣质三重核心+,2,Text/80002,三重,0,0,,,2,;7;;;,;2;;1;;1;;;,,,1,Des/80002_1,三重:获得{0}点威力。,,;6;;;,,,1,Cannon_Player/Skill_TrianglePowerLow,cannon_inferior_trebling, +80003,Name/80003_1,劣质超频核心,1,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock, +80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock, +80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer +80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer +80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog +80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog +80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, +80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, +80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator, +80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator, +80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit, +80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit, +80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone, +80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone, +80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye, +80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye, +,,,,,,,,,,,,,,,,,,,,,,,,, +80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时,生成1个[白色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start, +80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时,生成1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start, +80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd, +80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd, +80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0}):选择1个相邻辅助部件,使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask, +80803,Name/80803_2,伪装假面+,2,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_2,发动({0}):选择1个相邻辅助部件,使其随机替换为1个已升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask, +80804,Name/80804_1,未经改造的普通怀表,1,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;0;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch +80804,Name/80804_2,金金的怀表+,2,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;1;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch +80805,Name/80805_1,僚机火炮,1,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;6;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman, +80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman, +80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin +80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin +80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce, +80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce, +80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule, +80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule, +80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot, +80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot, +80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye, +80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye, +80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence, +80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence, +80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair +80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,1,Des/80812_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair +80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost, +80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost, +80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness, +80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness, +80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp +80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp +80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown +80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown +80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,失败:只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence +80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,失败:只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence +80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后,在前方空位装备1个80819|1。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder +80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后,在前方空位装备1个80819|1。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder +80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence, +80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun +80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun +,,,,,,,,,,,,,,,,,,,,,,,,, +91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, +91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, +91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, +91003,Name/91003_1,转换核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer +91003,Name/91003_2,转换核心+,2,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer +91003,Name/91003_3,转换核心++,3,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer +91004,Name/91004_1,连锁核心,1,Text/91004,连锁,0,2,,FALSE,5,,;3;;2;;;,,,1,Des/91004_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link_yellow, +91004,Name/91004_2,连锁核心+,2,Text/91004,连锁,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91004_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link_yellow, +91005,Name/91005_1,反击核心,1,Text/91005,反击,0,1,,FALSE,5,,;1;;;,,,0,Des/91005_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Enemy/Skill_StrikeBack,cannon_strike_back,CannonStrikeBack +91006,Name/91006_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue, +91006,Name/91006_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue, +91006,Name/91006_2,基础核心+,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue, +91007,Name/91007_1,位移监测核心,1,Text/91007,位移监测,0,1,,FALSE,5,,;1;;;,,,1,Des/91007_1,敌方移动时,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_BanMove,cannon_chain, +91008,Name/91008_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, +91008,Name/91008_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, +91009,Name/91009_1,复仇者,1,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;10;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge, +91009,Name/91009_2,复仇者+,2,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;10;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge, +91009,Name/91009_3,复仇者++,3,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;13;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge, +91010,Name/91010_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost, +91010,Name/91010_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost, +91010,Name/91010_2,基础核心+,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost, +91010,Name/91010_2,基础核心+,4,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost, +91011,Name/91011_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_white, +91011,Name/91011_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_white, +91012,Name/91011_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_scorpion, +91012,Name/91011_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_scorpion, +91013,Name/91013_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic, +91013,Name/91013_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic, +91014,Name/91014_1,秩序核心,1,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;6;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order +91014,Name/91014_2,秩序核心+,2,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;7;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order +91016,Name/91016_1,狂暴核心,1,Text/91016,狂暴,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91016_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Enemy/Skill_CriticalCannon,cannon_crit, +91017,Name/91017_1,间歇核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91017_1,休眠1回合,苏醒2回合,如此循环。,,,,,1,Cannon_Enemy/Skill_Sleep,cannon_interval,CannonInterval +91018,Name/91018_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic, +91020,Name/91020_1,小循环核心,1,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;6;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue +91020,Name/91020_2,小循环核心+,2,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;7;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue +91021,Name/91021_1,大循环核心,1,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;11;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue +91021,Name/91021_2,大循环核心+,2,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;12;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue +91022,Name/91022_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark, +91022,Name/91022_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark, +91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, +91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, +91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, +91027,Name/91027_1,小蓄力核心,1,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;11;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange +91027,Name/91027_2,小蓄力核心+,2,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;14;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange +91027,Name/91027_3,小蓄力核心++,3,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;17;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange +91028,Name/91028_1,大蓄力核心,1,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;21;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange +91028,Name/91028_2,大蓄力核心+,2,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;27;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange +91028,Name/91028_3,大蓄力核心++,3,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;33;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange +91029,Name/91029_1,战损核心,1,Text/91029,蜕变,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91029_1,回合开始时,若飞船血量首次≤{0}%,获得{1}点功率。,,;50;;4;;;,,,1,Cannon_Enemy/Skill_BattleDamagedCannon,cannon_broken_shell, +91031,Name/91031_1,触手核心,1,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;6;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandUp +91031,Name/91031_2,触手核心+,2,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;15;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandUp +91032,Name/91032_1,触手核心,1,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;6;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandDown +91032,Name/91032_2,触手核心+,2,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;15;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandDown +91033,Name/91033_1,头部核心,1,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head +91033,Name/91033_1,头部核心,2,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head +91033,Name/91033_2,头部核心+,3,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head +91034,Name/91034_1,强化核心,1,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;2;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada, +91034,Name/91034_2,强化核心+,2,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;3;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada, +91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,失败:敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone +91036,Name/91036_1,强化核心,1,Text/91036,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91036_1,计时({0}):获得{1}点功率。,;CD:2;;;,;1;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance, +91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy +91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0,则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold, +91041,Name/91041_1,纵斩核心,1,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91041_1,仅在纵斩模式下激活。,,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical +91041,Name/91041_2,纵斩核心+,2,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91041_2,在战斗中拥有{0}点功率,仅在纵斩模式下激活。,;PA:30;;;,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical +91042,Name/91042_1,甲壳吸收核心,1,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时,敌方同列部件每有1个钳制,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab, +91042,Name/91042_2,甲壳吸收核心+,2,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时,敌方同列部件每有1个钳制,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab, +91044,Name/91044_1,横斩核心,1,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1 +91044,Name/91044_2,横斩核心+,2,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1 +91045,Name/91045_1,横斩核心,1,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2 +91045,Name/91045_2,横斩核心+,2,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2 +91046,Name/91046_1,横斩核心,1,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3 +91046,Name/91046_2,横斩核心+,2,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3 +91047,Name/91047_1,横斩核心,1,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4 +91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4 +91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5 +91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5 +91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone, +91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem, +91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem, +91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem, +91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator, +91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator, +91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog +91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog +91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1 +91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2 +91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3 +91058,Name/91058_1,木马核心,1,Text/91058,木马,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse +91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;3;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe, +91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe, +91061,Name/91061_1,对子核心,1,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double, +91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double, +91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core, +91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core, +91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, +91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, +91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load, +91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load, +91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red, +91066,Name/91066_2,稳定光束+,2,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;5;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red, +91067,Name/91067_1,女王之冠,1,Text/91067,移除,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91067_1,敌方装载与自身已装载点数相同的能量时,移除自身的对应能量。,,;2;;;,,,1,Cannon_Enemy/Skill_EnemyLoadRemoveSelf,cannon_queen_crown, +91068,Name/91068_1,王之利矛,1,Text/91068,利矛,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_spear,CannonSpear +91068,Name/91068_2,王之利矛+,2,Text/91068,利矛,0,1,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_spear,CannonSpear +91071,Name/91071_1,白色利斧,1,Text/91071,白色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91071_1,当敌方手牌中没有[白色]能量时,拥有威力翻倍。,,;1;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_white, +91072,Name/91072_1,蓝色利斧,1,Text/91072,蓝色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91072_1,当敌方手牌中没有[蓝色]能量时,拥有威力翻倍。,,;2;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_blue, +91073,Name/91073_1,橙色利斧,1,Text/91073,橙色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91073_1,当敌方手牌中没有[橙色]能量时,拥有威力翻倍。,,;3;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_orange, +91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被敌方装载能量。\n被敌方装载时,摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment +91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被敌方装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence, +91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st, +91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse, +,,,,,,,,,,,,,,,,,,,,,,,,, +92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost, +92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost, +92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,失败:只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence +92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness, +92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness, +92010,Name/92010_1,束缚之触,1,Text/92010,束缚之触,0,2,,FALSE,5,,,,,1,Des/92010_1,敌方只能使用手牌最左或最右的能量。,,,,,2,Support_Enemy/Skill_MiddlePowerLock,device_tie, +92011,Name/92011_1,自爆装置,1,Text/92011,自爆,0,2,,FALSE,5,,,,,1,Des/92011_1,计时({0}):自爆,对敌方飞船造成{1}点伤害。,;CD:6;;;,;10;;;,,,2,Support_Enemy/Skill_SelfDestruction,device_self_destruction, +92012,Name/92012_1,锁敌装置,1,Text/92012,锁敌,0,2,,FALSE,5,,,,,1,Des/92012_1,发动({0}):对敌方同列所有部件造成1回合休眠。,;US:1;;;,,,,2,Support_Enemy/Skill_LockEnemy,device_lock_enemy, +92014,Name/92014_1,联合防御,1,Text/92014,联合防御,0,2,,FALSE,5,,,,,2,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence, +92014,Name/92014_2,联合防御+,2,Text/92014,联合防御,0,2,,FALSE,5,,,,,1,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence, +92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair +92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair +92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker +92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack +92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack +92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge +92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge +92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后,使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine +92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter, +92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun +92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun +92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后,随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter, +92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns +92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing +92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing +92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时,使双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel, +92035,Name/92035_1,断电开关,1,Text/92035,断电,0,2,,FALSE,5,,,,,1,Des/92035_1,回合开始时,对随机1个敌方部件造成{0}回合休眠,优先选择辅助部件。,,;3;;;,,,2,Support_Enemy/Skill_SleepEnemy,device_power_switch,PowerSwitch +92036,Name/92036_1,一点之蝶,1,Text/92036,一点,0,1,,FALSE,5,,,,,1,Des/92036_1,回合开始时,使敌方不断生成[1点]能量,直到其手牌中有9个能量为止。,,,,,2,Support_Enemy/Skill_EnemyOnePointToNine,device_butterfly,DeviceButterfly +92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结算时,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile, +92039,Name/92039_1,黄金装置,1,Text/92039,黄金,0,2,,FALSE,5,,,,,1,Des/92039_1,每回合敌方装载的第1个[非橙色]槽位时,提升该槽位颜色。 ,,,,,2,Support_Enemy/Skill_UpEnemySlotLevel,device_gold, +92040,Name/92040_1,燃料窃取装置,1,Text/92040,燃料窃取,0,1,,FALSE,5,,,,,1,Des/92040_1,回合开始时,消耗敌方1点燃料。若敌方没有燃料,则将自身替换为92045|1。,,,,,2,Support_Enemy/Skill_ConsumeMove,device_steal_fuel, +92042,Name/92042_1,月隐,1,Text/92042,切刃,0,2,,FALSE,5,,,,,1,Des/92042_1,耐久归0后,切换攻击模式。,,,,,2,Support_Enemy/Skill_SwtichMode,device_moon_ghost, +92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;5;;;,ExtraDes/92043_1,平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace +92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;6;;;,ExtraDes/92043_2,平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace +92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后,对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab, +92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet +92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时,使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish +92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance +92048,Name/92048_1,闪耀,1,Text/92048,闪耀,0,2,,FALSE,5,,,,,1,Des/92048_1,隐藏敌方最左侧以外的能量点数的显示。,,,,,2,Support_Enemy/Skill_HideEnergyPoint,device_shine,HideEnergyPoint +92051,Name/92051_1,重力场·上,1,Text/92051,上移,0,1,,FALSE,5,,;3;;;,,,1,Des/92051_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_up,GravityUp +92052,Name/92052_1,重力场·下,1,Text/92052,下移,0,1,,FALSE,5,,;3;;;,,,1,Des/92052_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_down,GravityDown +92055,Name/92055_1,燃烧装置,1,Text/92055,燃烧,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/92055_1,装载后,对1个随机敌方部件造成燃烧。,,,,,2,Support_Enemy/Skill_BurnCountDown,device_stove,DeviceStove +92058,Name/92058_1,基础重置,1,Text/92058,基础重置,0,2,,FALSE,5,,,,,1,Des/92058_1,计时({0}):使所有敌方攻击部件变为11001|1。,;CD:3;;;,,,,2,Support_Enemy/Skill_ChangeEnemyUnitToBase,device_basic_reset,BasicReset +92059,Name/92059_1,孵化装置,1,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_1,回合开始时,在敌方空位装备1个92060|1。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch, +92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时,在敌方空位装备1个92060|2。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch, +92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb +92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb +92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence, +92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后,在前方空位装备1个92061|1。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder +92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后,使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint +92064,Name/92064_1,颜色衰变仪,1,Text/92064,颜色衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92064_1,装载后,使敌方所有颜色能量原料在本回合临时变为[白色]。,,,,,2,Support_Enemy/Skill_TurnCoreToWhite,device_decay_yellow,DecayColor +92065,Name/92065_1,双重衰变仪,1,Text/92065,双重衰变,0,2,,FALSE,5,,,,,1,Des/92065_1,耐久归0时,使敌方在本场战斗中获得1个[1点]能量原料和1个[白色]能量原料。,,,,,2,Support_Enemy/Skill_BreakAddCore,device_decay_double,DecayDouble +92066,Name/92066_1,增压装置,1,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;12;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress +92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress +92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror, +92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁双方最前排的部件。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole +92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest +92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror +92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror +92075,Name/92075_1,扰乱装置,1,Text/92075,扰乱,0,1,,FALSE,5,,,,,1,Des/92075_1,回合开始时,打乱自身部件放置顺序。,,,,,2,Support_Enemy/Skill_DisorderSelfUnitPos,device_shuffle_position,ShufflePosition +92076,Name/92076_1,雾气制造机,1,Text/92076,迷雾,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92076_1,装载后,在同列随机位置释放1团迷雾,遮挡部件。,;DY:2;;;,,,,2,Support_Enemy/Skill_Mist,device_mist_maker,MistMaker +92077,Name/92077_1,颜色盾发生器,1,Text/92077,颜色盾,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/92077_1,装载后,制造1个颜色盾,本回合抵挡同列伤害,颜色盾在敌方同列装载相同颜色的能量时消失。,,,,,2,Support_Enemy/Skill_ColorShield,device_color_shield,ColorShield +92078,Name/92078_1,碎心之锁,1,Text/92078,锁定,0,2,,FALSE,5,,,,,1,Des/92078_1,计时({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。,;CD:3;;;,;3;;;,ExtraDes/92078_1,装载{0}个手牌能量后,锁定所有能量。,2,Support_Enemy/Skill_CDLockEnemy,device_energy_lock,EnergyLock +92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit +92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury +92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury +92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列对波未失败,则使所有91068|1获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown, +92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波未失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart, +92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波未失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book, +92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后,回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover, +92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当任意一列威力>21点时,对该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack, +92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st, +92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st, +92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle +92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后,随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail, +92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时,在敌方空位装备1个11001|1。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset +92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌中的能量时,使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform, diff --git a/csv/talent/Talent b/csv/talent/Talent new file mode 100644 index 0000000..a01e4ea --- /dev/null +++ b/csv/talent/Talent @@ -0,0 +1,90 @@ +ID,Type,Pros,UnlockLV,InGame,Name,Name_,Des,Des_,Args,WeightOffset,SkillPath,Image,InProcess,TalentBanList,BanEnemyList +int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[],int[] +10001,1,;7;;77;;;,5,,Talent/talent_init_coin_name,额外星币,Talent/talent_init_coin_des,初始获得{0}星币。,;15;;;,-20,TA_Init_ExtraCoin,extra_starcoin,,;50030;;;, +10002,1,;7;;77;;;,5,,Talent/talent_extrahp_name,额外装甲,Talent/talent_extrahp_des,初始获得{0}点血量上限。,;6;;;,-40,TA_Init_ExtraHpMax,extra_armor,,, +10003,1,;7;;77;;;,5,,Talent/talent_init_bounty_recover_name,协会补给,Talent/talent_init_bounty_recover_des,初始获得额外的基础维修补给(呼叫支援)。,;140;;;,-40,TA_BountyEvent,association_supply,,, +10004,1,;7;;77;;;,5,,Talent/talent_init_bounty_shop_name,额外商店,Talent/talent_init_bounty_shop_des,初始获得额外的基础商店(呼叫支援)。,;100;;;,,TA_BountyEvent,shop_normal,,, +10005,1,;7;;77;;;,58,,Talent/talent_replace_enemy_name,闻风丧胆,Talent/talent_replace_enemy_des,每个星系的第1个爪牙敌人在战斗时直接投降。,,,TA_FamouseSurrender,surrender,,,;415;;; +10006,1,;7;;77;;;,27,,Talent/talent_init_bounty_discount_name,浮动价格,Talent/talent_init_bounty_discount_des,商品的价格会在{0}%-{1}%之间浮动,;25;;150;;;,,TA_Init_BountyShopDiscount,discount_unit,,, +10008,1,;7;;77;;;,6,,Talent/talent_init_upgrade_init_name,初始升级,Talent/talent_init_upgrade_init_des,初始升级所有部件。,,,TA_Init_Upgrade,start_upgrade,,, +10009,1,;7;;77;;;,15,,Talent/talent_init_unit_name,初始部件,Talent/talent_init_unit_des,初始随机获得1个稀有部件。,;2;;;,,TA_Init_Unit,start_unit,,, +10010,1,;7;;77;;;,11,,Talent/talent_replace_unitbyrare_name,废物转换,Talent/talent_replace_unitbyrare_des,废物转换(呼叫支援):移除1个部件,获得1次该部件相同稀有度部件2选1的机会。,;180;;;,,TA_BountyEvent,unit_exchange_same_color,,, +10011,1,;7;;77;;;,21,,Talent/talent_bountyevent_days_name,老员工,Talent/talent_bountyevent_days_des,度假事件结束后,有较低概率可恢复其消耗的天数。,;15;;;,,TA_FreeVacation,extra_vacation,,, +10012,1,;7;;77;;;,13,,Talent/talent_init_move_name,强化燃料,Talent/talent_init_move_des,初始获得{0}点燃料上限。,;1;;;,-40,TA_Init_ExtraMove,extra_fuel,,, +10013,1,;7;;;,5,,Talent/talent_init_shield_name,护盾强化,Talent/talent_init_shield_des,初始获得{0}点护盾上限。,;2;;;,-40,TA_Init_Shield,extra_shield,,, +10014,1,;77;;;,17,,Talent/talent_init_treasure_recover_name,自动维修,Talent/talent_init_treasure_recover_des,战斗结束后,回复{0}点血量。,;3;;;,-20,TA_SelfHeal,auto_repair,,, +10015,1,;77;;;,34,,Talent/talent_init_exchange_name,换位次数,Talent/talent_init_exchange_des,初始获得{0}点换位次数上限。,;2;;;,,TA_Init_Exchange,extra_exchange,,, +10016,1,;7;;77;;;,14,,Talent/talent_gethercoin_goodshop_name,珍品商店,Talent/talent_gethercoin_goodshop_des,珍品商店(呼叫支援):只售卖少量传说物品的商店。,;240;;;,,TA_BountyEvent,shop_legend,,, +10017,1,;7;;77;;;,38,,Talent/talent_bountyevent_upgrade_name,升级服务,Talent/talent_bountyevent_upgrade_des,升级服务(呼叫支援):选择部件升级。,;110;;;,,TA_BountyEvent,association_upgrade,,, +10018,1,;7;;77;;;,20,,Talent/talent_init_treasure_name,遗留宝物,Talent/talent_init_treasure_des,初始随机获得1个稀有宝物。,;2;;;,,TA_Init_Treasure,remain_treasure,,, +10019,1,;7;;77;;;,40,,Talent/talent_init_color_name,橙色能量原料,Talent/talent_init_color_des,初始获得1个[橙色]能量原料。,;3;;;,,TA_Init_Color,material_orange,,, +10020,1,;7;;77;;;,24,,Talent/talent_init_point_name,6点能量原料,Talent/talent_init_point_des,初始获得1个[{0}点]能量原料。,;6;;;,-30,TA_Init_Point,material_six,,, +10021,1,;7;;77;;;,39,,Talent/talent_moneyandmoney_name,复利回报,Talent/talent_moneyandmoney_des,战斗结束后,获得当前拥有星币10%的星币。,,-30,TA_MoneyMoney,compound_interest,,;50030;;;, +10022,1,;7;;77;;;,7,,Talent/talent_noshoppingtreasure_name,宝物补偿,Talent/talent_noshoppingtreasure_des,若在商店中没有购买任何物品,则获得1次普通宝物3选1的机会。,,,TA_NoShoppingTreasure,shop_treasure,,;10039;;50017;;50027;;;, +10023,1,;7;;77;;;,18,,Talent/talent_showeventyype_name,探测雷达,Talent/talent_showeventyype_des,度假时,揭示所有事件类型。,,,TA_ShowEventType,radar,,, +10025,1,;7;;77;;;,8,,Talent/talent_callforhelp_name,多次支援,Talent/talent_callforhelp_des,进入最后1个星系后,恢复所有呼叫支援的使用次数。,,,TA_CallForHelp,multi_support,,, +10027,1,;7;;77;;;,10,,Talent/talent_morechoice_name,侦测器,Talent/talent_morechoice_des,部件或宝物选择时,增加1个选项。,,,TA_MoreChoice,detector,,, +10029,1,;7;;77;;;,60,FALSE,Talent/talent_rocketgun_name,火箭炮,Talent/talent_rocketgun_des,战斗开始时,每有1个未装备的部件,对敌方造成1点伤害。,,,TA_DamageEnemyByUnit,missile,,;50017;;;, +10031,1,;7;;77;;;,22,,Talent/talent_treasurehunter_name,追踪技巧,Talent/talent_treasurehunter_des,已揭示的宝物事件和部件事件的消耗天数减少1天。,,,TA_Init_TreasureHunter,treasure_seeker,,, +10032,1,;7;;77;;;,52,,Talent/talent_daydreamer_name,度假充值,Talent/talent_daydreamer_des,当度假天数不足时,可将{0}星币视为1天数消耗。,;5;;;,,TA_DayDreamer,vacation_charge,,, +10033,1,;7;;77;;;,9,,Talent/talent_init_treasure2_name,双重宝物,Talent/talent_init_treasure2_des,初始随机获得2个普通宝物。,;1;;;,,TA_Init_Treasure2,double_treasure,,, +10034,1,;7;;77;;;,12,,Talent/talent_legendgetcoin_name,传说猎手,Talent/talent_legendgetcoin_des,获得传说宝物或部件时,获得{0}星币。,;7;;;,,TA_LegendGetCoin,legend_hunter,,, +10035,1,;77;;;,16,,Talent/talent_init_unit_limitzero_name,轻装上阵,Talent/talent_init_unit_limitzero_des,初始随机获得1个0负载部件。,,,TA_Init_UnitZero,unit_0_weight,,, +10036,1,;7;;77;;;,19,,Talent/talent_losecoin_heal_name,维修胶带,Talent/talent_losecoin_heal_des,失去星币时,回复{0}点血量。,;4;;;,,TA_CostStarRecover,repair_tape,,, +10037,1,;7;;77;;;,8,FALSE,Talent/talent_hurt_getcoin_name,飞船保险,Talent/talent_hurt_getcoin_des,非战斗中受到伤害时,获得{0}星币。,;4;;;,,TA_DamagedOutBattleAddStar,ship_insurance,,, +10038,1,;7;;77;;;,30,,Talent/talent_twice_sameevent_name,回程路标,Talent/talent_twice_sameevent_des,度假事件可以额外前往1次。,,,TA_TwiceEvent,back_road,,, +10039,1,;7;;77;;;,32,,Talent/talent_doublecoin_butlimit_name,聚宝袋,Talent/talent_doublecoin_butlimit_des,获得的星币翻倍,但最多拥有{0}星币。,;50;;;,,TA_DoubleCoinButLimit,coin_bag,,;50030;;;, +10040,1,;7;;77;;;,60,,Talent/talent_copyother_name,变幻方块,Talent/talent_copyother_des,初始变为该驾驶员的另一个随机天赋。,,,TA_CopyOther,duplicate,FALSE,;10003;;10005;;10006;;10008;;10023;;10025;;10032;;10041;;10042;;10047;;10048;;10050;;10053;;;, +10041,1,;7;;77;;;,50,,Talent/talent_vacationrefresh_name,度假刷新,Talent/talent_vacationrefresh_des,度假时,可以刷新一次度假事件。,,,TA_VacationRefresh,event_refresh,,, +10042,1,;7;;77;;;,54,,Talent/talent_resetpoint_name,调整弹道,Talent/talent_resetpoint_des,在战斗外可以消耗2星币,重新随机分配点数能量原料。,,,TA_Resetpoint,material_point_reset,,, +10043,1,;7;;77;;;,42,,Talent/talent_normalguy_name,三位一体,Talent/talent_normalguy_des,每获得3个普通部件,获得1个普通宝物。,,,TA_NormalGuy,trinity,,, +10044,1,;7;;77;;;,28,,Talent/talent_shopcopy_name,我好像买过了?,Talent/talent_shopcopy_des,商店中的宝物可以额外购买1次。,,,TA_TwiceShopTreasure,hiden_treasure,,;50004;;;, +10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50006;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;, +10046,1,;7;;77;;;,23,,Talent/talent_treasurecopy_name,再来一瓶,Talent/talent_treasurecopy_des,再来一瓶(呼叫支援):复制最后获得的普通宝物。,;310;;;,,TA_BountyEvent,treasure_duplicate,,, +10047,1,;7;;77;;;,56,,Talent/talent_moveenemy_name,控制芯片,Talent/talent_moveenemy_des,第1回合可以免费移动敌方1次。,,,TA_MoveEnemy,control_chip,,, +10048,1,;7;;77;;;,46,,Talent/talent_dreamstart_name,梦幻开局,Talent/talent_dreamstart_des,初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。,;0;;3;;6;;;,-30,TA_DreamStart,pilot_treasure,,, +10049,1,;7;;77;;;,48,,Talent/talent_backtoolddays_name,往昔回忆录,Talent/talent_backtoolddays_des,回忆过去(呼叫支援):重新经历最后1次经历的度假事件。,;320;;;,,TA_SignLastEvent,memory_book,,, +10050,1,;7;;77;;;,36,,Talent/talent_upgradecenter_name,中列升级,Talent/talent_upgradecenter_des,战斗开始时,使中列的辅助部件升级。,,,TA_UpgradeCenter,center_upgrade,,, +10051,1,;7;;77;;;,51,FALSE,Talent/talent_initother_name,借我用一下,Talent/talent_initother_des,初始获得其他飞船的初始部件。,,,TA_InitOtherUnit,other_units,,, +10052,1,;7;;77;;;,25,,Talent/talent_unitcoin_name,集邮册,Talent/talent_unitcoin_des,拥有的部件数量每到达10的倍数时,获得{0}星币。,;15;;;,,TA_UnitCoin,stamp,,;10053;;;, +10053,1,;7;;77;;;,51,,Talent/talent_getoneloseone_name,顾此失彼,Talent/talent_getoneloseone_des,爪牙战斗的部件选择奖励变为稀有宝物选择奖励。,,,TA_GetOneLoseOne,unit_to_treasure,,, +10054,1,;7;;77;;;,44,,Talent/talent_sameloadotherpower_name,同调,Talent/talent_sameloadotherpower_des,攻击部件装载能量时,若有其他同名部件,则自身获得{0}点威力。,;2;;;,,TA_SameLoadOtherPower,attuned,,, +10055,1,;7;;77;;;,26,,Talent/talent_getsameunitbynum_name,复制镜,Talent/talent_getsameunitbynum_des,每获得{0}个部件,复制第{0}个部件。,;4;;;,,TA_GetSameUnitByNum,copy_mirror,,, +10056,1,;77;;;,70,FALSE,Talent/talent_unitrefitloadlimitbynum_name,银牌,Talent/talent_unitrefitloadlimitbynum_des,获得的第{0}个部件时,使其获得改造:负载-1。,;2;;;,,TA_UnitRefitLoadLimitByNum,unit_to_treasure,,, +,,,,,,,,,,,,,,, +50000,2,;7;;77;;;,0,FALSE,Talent/talent_tutorial_name,坚韧,Talent/talent_tutorial_des,初始获得{0}点血量上限和{1}点燃料上限。,;10;;1;;;,,TA_Init_Tutorial,instructor,,, +50001,2,;7;;77;;;,1,,Talent/talent_recover_addcoin_name,维修达人,Talent/talent_recover_addcoin_des,回复血量时,获得相同数量的星币。,,,TA_Recover_Addcoin,repair_master,,, +50002,2,;7;;77;;;,1,,Talent/talent_centeradded_name,中心聚焦,Talent/talent_centeradded_des,战斗开始时,飞船中心的攻击部件获得{0}点功率。,;3;;;,,TA_CenterAdded,center_focus,,, +50003,2,;7;;77;;;,22,,Talent/talent_traveler_name,旅行家,Talent/talent_traveler_des,每次度假天数增加1天,未使用的天数可保留至下次度假。,,,TA_Traveler,traveler,,, +50004,2,;7;;77;;;,1,,Talent/talent_theft_name,惯偷,Talent/talent_theft_des,在商店内,可以免费窃取1件商品,但无法购买商品。,,,TA_Theft,thief,,;10006;;10021;;10034;;10037;;10039;;10052;;50001;;50017;;;, +50005,2,;7;;;,38,,Talent/talent_magic_name,伪装面具,Talent/talent_magic_des,初始获得专属部件:80803|1。,;80803;;1;;;,,TA_Init_AddUnit,magician,,;50031;;;, +50006,2,;7;;77;;;,36,,Talent/talent_movemaster_name,操船师,Talent/talent_movemaster_des,初始获得{0}点燃料上限,每回合可以移动2次。,;6;;;,,TA_Init_ExtraMoveAndTwice,ship_racer,,, +50007,2,;7;;;,4,,Talent/talent_shieldmaster_name,护盾改造,Talent/talent_shieldmaster_des,初始失去{0}点血量上限,获得{1}点护盾上限。,;8;;8;;;,,TA_Init_MasterShield,shield_refit,,, +50008,2,;7;;77;;;,12,,Talent/talent_copylegend_name,传说克隆,Talent/talent_copylegend_des,获得传说部件时,使其复制1份。,,,TA_Copylegend,legend_duplicate,,, +50009,2,;7;;77;;;,8,,Talent/talent_gethercoin_treasurechoice_name,传说优选,Talent/talent_gethercoin_treasurechoice_des,首次积累到{0}星币时,获得传说优选(呼叫支援):传说宝物部件组合3选1。,;50;;3;;;,,TA_Process_TreasureChoice,legend_seeker,,, +50010,2,;7;;77;;;,32,,Talent/talent_crazyman_name,狂怒,Talent/talent_crazyman_des,第1回合开始时,所有攻击部件功率翻倍。,,,TA_FirstTurnDoubleAdded,anger,,, +50011,2,;7;;;,2,,Talent/talent_bothsidemaster_name,流派学者,Talent/talent_bothsidemaster_des,每获得{0}星币,获得流派抉择(呼叫支援):超频/三重部件2选1。,;25;;300;;;,,TA_BothSideMaster,trebling_overclock,,, +50012,2,;7;;77;;;,40,,Talent/talent_talentother_name,两个朋友,Talent/talent_talentother_des,随机天赋变为从其他驾驶员的固有天赋中获取。,,,TA_TalentTheft,two_friends,FALSE,;50012;;;, +50013,2,;7;;77;;;,6,,Talent/talent_adviser_name,有用建议,Talent/talent_adviser_des,初始获得2个相互搭配的部件。,,,TA_Adviser,useful_advice,,, +50014,2,;7;;77;;;,1,,Talent/talent_treasurenumpower_name,收藏大师,Talent/talent_treasurenumpower_des,战斗开始时,每拥有{0}个宝物,生成1个能量。,;5;;;,,TA_TreasureCollector,treasure_collector,,, +50017,2,;7;;77;;;,14,,Talent/talent_monk_name,化缘,Talent/talent_monk_des,商店中的部件免费,但进入商店时,移除所有未装备部件。,,,TA_ShopFreeUnitClearUnit,monk,,;50004;;50029;;;, +50018,2,;7;;77;;;,30,,Talent/talent_allrace_name,变装大师,Talent/talent_allrace_des,被视为所有种族,并能侦测具有种族专属选项的事件。,,,TA_RaceAll,dress_master,,, +50019,2,;7;;77;;;,18,,Talent/talent_removebreak_name,拆卸工,Talent/talent_removebreak_des,回合开始时,削减敌方{0}点耐久。,;1;;;,,TA_RemoveBreak,start_break,,, +50020,2,;7;;77;;;,46,,Talent/talent_stoneheart_name,石之心,Talent/talent_stoneheart_des,对波时,中列第1次受到的伤害无效。,,,TA_StoneHeart,stone_heart,,, +50021,2,;77;;;,34,,Talent/talent_exchangeload_name,换位能源,Talent/talent_exchangeload_des,换位时,换位的部件装载1个[蓝色1点]能量。,,,TA_ExchangeLoad,change_energy,,, +50022,2,;7;;77;;;,26,,Talent/talent_sameunitpoweradded_name,叠加音响,Talent/talent_sameunitpoweradded_des,战斗开始时,每装备2个同名的部件,所有攻击部件获得1点功率。,,,TA_SameUnitPowerAdded,double_loudspeaker,,, +50023,2,;7;;77;;;,24,,Talent/talent_unitcreatecolor_name,金色染料,Talent/talent_unitcreatecolor_des,部件生成的能量将变为[橙色]。,,,TA_UnitPowerColored,gold_dye,,, +50024,2,;7;;77;;;,48,,Talent/talent_turnmaster_name,时间怀表,Talent/talent_turnmaster_des,初始获得专属部件:80804|2。,;80804;;2;;;,,TA_Init_AddUnit,clock,,, +50025,2,;7;;77;;;,54,,Talent/talent_musician_name,肉鸽乐章,Talent/talent_musician_des,战斗开始时,从点数能量原料中随机3个点数,当按其顺序装载手牌中的能量后,所有攻击部件获得{0}点威力。,;2;;;,,TA_Musician,musician,,;50033;;;, +50026,2,;7;;77;;;,60,,Talent/talent_crazydiamond_name,永恒哲思,Talent/talent_crazydiamond_des,装载的第1个手牌能量在对波结束后不会被移除。,,,TA_CrazyDiamond,eternity,,, +50027,2,;7;;77;;;,28,,Talent/talent_shopmaster_name,大会员卡,Talent/talent_shopmaster_des,初始获得{0}个与商店相关的宝物。,;4;;;,,TA_ShopMaster,shopping,,, +50028,2,;7;;77;;;,44,,Talent/talent_copytype_name,复制体,Talent/talent_copytype_des,前2场首领战斗结束后,可选择1个部件进行复制。,,,TA_CopyType,clone,,, +50029,2,;7;;77;;;,10,,Talent/talent_choiceking_name,我全都要,Talent/talent_choiceking_des,部件选择时,可以选择多个部件。,,,TA_ChoiceKing,i_want_all,,, +50030,2,;7;;77;;;,52,,Talent/talent_rollcoin_name,/roll 50,Talent/talent_rollcoin_des,战斗结束后,星币将在1-50范围内随机变化。,,,TA_RollCoin,roll_dice,,;50009;;50011;;;, +50031,2,;7;;;,58,,Talent/talent_burnslot_name,腐化之源,Talent/talent_burnslot_des,初始获得专属部件:80809|1。,;80809;;1;;;,,TA_Init_AddUnit,corrupt_source,,, +50032,2,;77;;;,56,,Talent/talent_linedouble_name,观者之眼,Talent/talent_linedouble_des,初始获得专属部件:80010|1。,;80010;;1;;;,,TA_Init_AddUnit,viewer,,, +50033,2,;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,, +50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;, +50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;2;;;,,TA_Resonate,resonance,,, +50036,2,;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;; +50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,, diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure new file mode 100644 index 0000000..7ae33f9 --- /dev/null +++ b/csv/treasure/Treasure @@ -0,0 +1,202 @@ +ID,Name,Name_,Rare,InGame,GainType,Pros,OnlyTalent,UnlockLV,Genera,WeightOffset,BattleRelate,Description,Description_,Args,SkillPath,SpritePath,AddIn,RemoveOut +int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],string,string,int,int +102,TreasureName/102,能量水滴,2,,0,;77;;;,,0,;2;;;,,,TreasureDes/102,充能效果触发时,生成1个[蓝色{0}点]能量。,;2;;;,TS_ChargeCompensation,Sprites/Treasures/energy_drop,0,0 +104,TreasureName/104,球形闪电,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/104,战斗开始时,所有充能部件获得等同于其充能阈值一半的进度。,;2;;;,TS_ReduceLimitEndEmpty,Sprites/Treasures/ball_lighting,0,0 +105,TreasureName/105,电能转接头,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/105,充能完成时,溢出的点数会继续充能。,,TS_ChargeNoWaste,Sprites/Treasures/adapter,0,0 +,,,,,,,,,,,,,,,,,, +201,TreasureName/201,回响天线,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/201,每场战斗的第1个满载效果额外触发1次。,,TS_FirstFullLoadTwice,Sprites/Treasures/antenna,0,0 +204,TreasureName/204,玻璃弹珠,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/204,战斗开始时,每装备1个满载部件,生成1个[白色1点]能量。,;2;;;,TS_LoadFullToPurple,Sprites/Treasures/glass_ball,0,0 +207,TreasureName/207,声波汇集器,2,,0,;77;;;,,0,;1;;;,,,TreasureDes/207,每触发{0}次满载效果,生成1个能量。,;2;;;,TS_EveryLoadFullCreatePower,Sprites/Treasures/sound_wave_collector,0,0 +,,,,,,,,,,,,,,,,,, +501,TreasureName/501,纳米芯片,2,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/501,回合开始时,生成1个[白色{0}点]能量。,;1;;;,TS_WeakGenerate,Sprites/Treasures/chip,0,0 +502,TreasureName/502,备用能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/502,战斗开始时,额外生成{0}个能量。,;1;;;,TS_ExtraPrepare,Sprites/Treasures/extra_core,0,0 +503,TreasureName/503,分裂细胞,1,,0,;7;;77;;;,,0,,,,TreasureDes/503,每场战斗装载第1个手牌能量时,生成1个相同能量。,,TS_CopyFirstLoadCore,Sprites/Treasures/division_cell,0,0 +504,TreasureName/504,计数器,2,,0,;7;;77;;;,,1,,,,TreasureDes/504,每生成{0}个能量,额外生成1个[橙色{1}点]能量。,;25;;9;;;,TS_ChangeCoreByNum,Sprites/Treasures/counter,0,0 +505,TreasureName/505,超频风扇,2,,0,;7;;;,,1,,,,TreasureDes/505,攻击部件装载[{0}点]能量时,生成1个相同颜色的[1点]能量。,;9;;;,TS_LoadSixGenerate,Sprites/Treasures/overclock_fan,0,0 +506,TreasureName/506,三棱镜,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/506,第3回合开始时,生成1个[橙色{0}点]能量。,;3;;;,TS_PowerByThirdTurn,Sprites/Treasures/prism,0,0 +509,TreasureName/509,三角闹钟,1,,0,;7;;77;;;,,0,,,,TreasureDes/509,每{0}回合,额外生成1个能量。,;3;;;,TS_ThreeTurnCore,Sprites/Treasures/triangle_clock,0,0 +511,TreasureName/511,假币,1,,0,;7;;77;;;,,0,,,,TreasureDes/511,每装载{0}个能量,生成1个[橙色1点]能量。,;15;;;,TS_CreateCoreByLoad,Sprites/Treasures/fake_coin,0,0 +512,TreasureName/512,靶心,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/512,第1回合开始时,飞船中心的部件装载1个[白色{0}点]能量。,;6;;;,TS_LoadCenter,Sprites/Treasures/bulls_eye,0,0 +513,TreasureName/513,纯白之星,0,,0,;7;;;,,1,,,,TreasureDes/513,对波结束时,若所有攻击部件只装载有[白色]能量,则生成1个能量。,,TS_OnlyLoadWhite,Sprites/Treasures/white_star,0,0 +514,TreasureName/514,奇偶象限,0,,0,;7;;77;;;,,0,,,,TreasureDes/514,奇数回合多生成2个能量,偶数回合少生成2个能量。,,TS_Oddeven,Sprites/Treasures/quadrant,0,0 +515,TreasureName/515,破碎宝珠,1,,0,;77;;;,,0,,,,TreasureDes/515,战斗中部件被摧毁时,生成1个能量。,,TS_DetroyUnitAdded,Sprites/Treasures/broken_orb,1,0 +,,,,,,,,,,,,,,,,,, +601,TreasureName/601,跃迁粒子,2,,0,;7;;;,,0,,,,TreasureDes/601,生成[白色]能量时,使其点数提升{0}点。,;1;;;,TS_WhiteAngle,Sprites/Treasures/transition_particle,0,0 +602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0 +604,TreasureName/604,开场礼炮,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/604,第1回合开始时,使手牌中的所有能量点数提升1点。,,TS_CoreUpFirstTurn,Sprites/Treasures/firecracker,0,0 +605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0 +606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0 +607,TreasureName/607,辐射粒子,1,,0,;7;;77;;;,,0,,,,TreasureDes/607,对波结束时,使手牌中最高点数的能量变为[橙色]能量。,,TS_PurpleHighPoint,Sprites/Treasures/radiating_particle,0,0 +608,TreasureName/608,不明粉末,1,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0 +610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时,使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0 +611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时,提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0 +,,,,,,,,,,,,,,,,,, +,,,,,0,,,,,,,,,,,,, +701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0 +702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0 +,,,,,0,,,,,,,,,,,,, +704,TreasureName/704,一级盾,0,,0,;7;;;,,0,,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0 +705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0 +706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时,回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0 +,,,,,,,,,,,,,,,,,, +802,TreasureName/802,哨箭,0,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0 +803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时,使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0 +804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0 +805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0 +806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0 +807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0 +808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0 +809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0 +810,TreasureName/810,完美圆环,1,,0,;7;;77;;;,,0,,,,TreasureDes/810,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring,0,0 +811,TreasureName/811,占位气体,0,,0,;7;;77;;;,,1,,,,TreasureDes/811,攻击部件每有1个空槽位,拥有1点威力。,;1;;;,TS_EmptySlotHasPower,Sprites/Treasures/gas_occupy,0,0 +812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0 +813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时,若同列有3个攻击部件,则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0 +814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量,则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0 +,,,,,,,,,,,,,,,,,, +901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0 +902,TreasureName/902,舰载音响·上,0,,0,;7;;77;;;,,0,,,,TreasureDes/902,战斗开始时,飞船上列所有攻击部件获得{0}点功率。,;1;;;,TS_StartUpCannonPowerUp,Sprites/Treasures/loudspeaker_up,0,0 +903,TreasureName/903,舰载音响·中,0,,0,;7;;77;;;,,0,,,,TreasureDes/903,战斗开始时,飞船中列所有攻击部件获得{0}点功率。,;1;;;,TS_StartMidCannonPowerUp,Sprites/Treasures/loudspeaker_mid,0,0 +904,TreasureName/904,舰载音响·下,0,,0,;7;;77;;;,,0,,,,TreasureDes/904,战斗开始时,飞船下列所有攻击部件获得{0}点功率。,;1;;;,TS_StartDownCannonPowerUp,Sprites/Treasures/loudspeaker_down,0,0 +905,TreasureName/905,起爆剂,1,,0,;7;;;,,1,,,,TreasureDes/905,攻击部件装载[9点]能量时,获得{0}点功率。,;1;;;,TS_LoadNineAdded,Sprites/Treasures/explode_bottle,0,0 +906,TreasureName/906,开瓶器,1,,0,;7;;77;;;,,1,,,,TreasureDes/906,攻击部件第1次获得功率时,额外获得{0}点功率。,;1;;;,TS_ExtraPowerUp,Sprites/Treasures/bottle_opener,0,0 +907,TreasureName/907,智能助手,1,,0,;7;;77;;;,,1,,,,TreasureDes/907,攻击部件的功率不需要装载能量即可生效。,,TS_AutoPowerUp,Sprites/Treasures/ai,0,0 +908,TreasureName/908,电吉他,0,,0,;7;;77;;;,,0,,,,TreasureDes/908,敌方耐久归0时,所有攻击部件获得{0}点功率。,;1;;;,TS_FirstBreakPowerAdded,Sprites/Treasures/guitar,0,0 +910,TreasureName/910,邪恶投影,1,,0,;7;;77;;;,,1,,,,TreasureDes/910,当攻击部件获得功率时,获得与功率增加点数相同的威力。,,TS_PowerAddedAddPower,Sprites/Treasures/evil_projection,0,0 +912,TreasureName/912,音波,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/912,第3回合开始时,所有攻击部件获得{0}点临时功率。,;4;;;,TS_3rdTurnAddedTemp,Sprites/Treasures/sound_wave,0,0 +913,TreasureName/913,流光宝石,1,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时,槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0 +914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时,使其获得改造:在战斗中拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0 +915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时,使拥有的所有攻击部件获得改造:在战斗中拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0 +916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中,第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0 +917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0 +,,,,,,,,,,,,,,,,,, +1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0 +1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0 +,,,,,,,,,,,,,,,,,, +1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0 +1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0 +1103,TreasureName/1103,融化冰块,0,,0,;7;;77;;;,,0,,,,TreasureDes/1103,敌方耐久归0时,生成1个能量。,,TS_BreakUpPower,Sprites/Treasures/ice_block,0,0 +1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,单回合削减3点及以上敌方耐久时,生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0 +1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均胜利,则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0 +1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时,对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0 +1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0 +1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均不胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0 +,,,,,,,,,,,,,,,,,, +1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时,所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0 +1309,TreasureName/1309,卫星,2,,0,;7;;;,,1,;5;;;,,,TreasureDes/1309,超频效果触发时,所有攻击部件获得1点威力。,,TS_OverclockAllCannonPowerUp,Sprites/Treasures/satellite,0,0 +1310,TreasureName/1310,扩容卡,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1310,战斗开始时,超频阈值最高的部件获得1个橙色槽位。,;3;;;,TS_OverclockMoreSlot,Sprites/Treasures/memory_card,0,0 +,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,, +1601,TreasureName/1601,钟摆,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1601,战斗开始时,所有三重部件获得1点三重值。,,TS_TiangleAddValue,Sprites/Treasures/pendulum,0,0 +1605,TreasureName/1605,闪光铁片,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1605,三重效果触发时,回复{0}点护盾。,;2;;;,TS_TiangleShield,Sprites/Treasures/shiny_iron,0,0 +1606,TreasureName/1606,发令枪,2,,0,;7;;;,,1,;8;;9;;;,,,TreasureDes/1606,第3回合开始时,所有三重部件获得3点三重值。,,TS_TiangleTurnThreeToTwo,Sprites/Treasures/starting_gun,0,0 +,,,,,,,,,,,,,,,,,, +1701,TreasureName/1701,加油枪,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/1701,第2回合开始时,获得1点燃料。,,TS_AddMoveBattleBegin,Sprites/Treasures/oil_gun,0,0 +1702,TreasureName/1702,集聚烟雾,1,,0,;7;;77;;;,,0,,,,TreasureDes/1702,战斗中,燃料归0时,生成1个[橙色9点]能量。,,TS_CreateCoreByMoveNumZero,Sprites/Treasures/smog,0,0 +1703,TreasureName/1703,舞动乐章,1,,2,;7;;77;;;,,0,,,,TreasureDes/1703,移动后,所有攻击部件获得{0}点威力。,;2;;;,TS_AllCannonPowerWhenMove,Sprites/Treasures/move_music,0,0 +1704,TreasureName/1704,滑板,0,,0,;7;;77;;;,,0,,,,TreasureDes/1704,战斗结束后,若燃料为0,则获得1点燃料。,,TS_NoMoveAddMove,Sprites/Treasures/skateboard,0,0 +1705,TreasureName/1705,作战计划,0,,0,;7;;77;;;,,0,,,,TreasureDes/1705,移动后,生成1个[白色1点]能量。,,TS_MoveCreateOne,Sprites/Treasures/battle_plan,0,0 +1706,TreasureName/1706,低沉音符,1,,2,;7;;77;;;,,0,;9;;;,,,TreasureDes/1706,回合开始时,若上回合没有移动,则所有攻击部件获得{0}点威力。,;1;;;,TS_LastTurnNoMovePower,Sprites/Treasures/low_music,0,0 +1707,TreasureName/1707,前奏曲,1,,2,;7;;77;;;,,0,,,,TreasureDes/1707,战斗中,第1次移动后,所有攻击部件获得1点功率。,,TS_FirstMovePowerAdded,Sprites/Treasures/prelude,0,0 +1708,TreasureName/1708,额外油箱,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/1708,获得{0}点燃料上限。,;1;;;,TS_ExtraMovePoint,Sprites/Treasures/fuel_box,0,0 +,,,,,,,,,,,,,,,,,, +1802,TreasureName/1802,轻型羽毛,1,FALSE,0,;77;;;,,0,,,,TreasureDes/1802,战斗开始时,所有负载为0的部件获得1个白色槽位。,,TS_WeightZeroAddWhiteSlot,Sprites/Treasures/feather,0,0 +,,,,,,,,,,,,,,,,,, +1901,TreasureName/1901,紧急通道,1,,0,;77;;;,,0,,,,TreasureDes/1901,燃料为0时,可消耗换位次数进行移动。,,TS_MoveZeroByExchange,Sprites/Treasures/emergency_channel,0,0 +1902,TreasureName/1902,换位能量,1,,0,;77;;;,,0,,,,TreasureDes/1902,战斗开始时,生成1个与换位次数上限相同点数的[橙色]能量。,,TS_BattleStartExchangeNumPower,Sprites/Treasures/change_energy,0,0 +1903,TreasureName/1903,马刺,0,,0,;77;;;,,0,,,,TreasureDes/1903,移动后,回复1点换位次数。,,TS_MoveExchangeRecover,Sprites/Treasures/spur,0,0 +1904,TreasureName/1904,换位模组,1,,0,;77;;;,,0,,,FALSE,TreasureDes/1904,获得{0}点换位次数上限。,;2;;;,TS_ExtraMove,Sprites/Treasures/change_module,0,0 +,,,,,,,,,,,,,,,,,, +2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0 +2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中,第1次受到伤害时,生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0 +2006,TreasureName/2006,逃生梯,2,,0,;7;;77;;;,,0,,,,TreasureDes/2006,战斗开始时,所有辅助部件槽位颜色降低。,,TS_LowerSlotLimitByTurn,Sprites/Treasures/escape_stair,0,0 +2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果触发2次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0 +2009,TreasureName/2009,小型导弹,0,,0,;7;;77;;;,,5,;9;;;,,,TreasureDes/2009,回合开始时,对敌方造成{0}点伤害。,;2;;;,TS_Missile,Sprites/Treasures/3_missile,0,0 +2010,TreasureName/2010,机枪,2,,0,;7;;77;;;,,3,,-30,,TreasureDes/2010,装载[橙色]能量时,对敌方造成{0}点伤害。,;2;;;,TS_LoadMissile,Sprites/Treasures/machine_gun,0,0 +2011,TreasureName/2011,回旋镖,1,,0,;7;;77;;;,,1,,,,TreasureDes/2011,若在对波时打空,则该列部件的威力将保留至下回合。,;2;;;,TS_MissSave,Sprites/Treasures/boomerang,0,0 +2012,TreasureName/2012,连弩,1,,0,;7;;77;;;,,3,,,,TreasureDes/2012,回合结束时,手牌中每有1个能量,对敌方造成{0}点伤害。,;1;;;,TS_TurnPowerCountDamage,Sprites/Treasures/crossbow,0,0 +2013,TreasureName/2013,加速手表,0,,0,;7;;;,,3,,,,TreasureDes/2013,使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。,;1;;;,TS_BattleRound1Trigger,Sprites/Treasures/pocket_watch,0,0 +2014,TreasureName/2014,燃烧弹,1,,0,;7;;77;;;,,3,,,,TreasureDes/2014,对敌方造成的所有伤害提升{0}点。,;2;;;,TS_ExtraDamage,Sprites/Treasures/fire_bullet,0,0 +2015,TreasureName/2015,调色盘,2,,0,;7;;77;;;,,0,,-30,,TreasureDes/2015,装载后,装载的槽位颜色将降低。,;2;;;,TS_LoadLowerColor,Sprites/Treasures/color_palette,0,0 +,,,,,,,,,,,,,,,,,, +2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心的前方也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0 +2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0 +2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0 +,,,,,,,,,,,,,,,,,, +3001,TreasureName/3001,存钱罐,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3001,获得星币时,额外获得{0}星币,在失去星币后失效。,;3;;;,TS_CoinExtra,Sprites/Treasures/saving_pot,0,2 +3004,TreasureName/3004,支援能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/3004,使用呼叫支援后,下1场战斗开始时,生成2个能量。,,TS_UseBountyEventGetExtraEnergy,Sprites/Treasures/energy_support,0,0 +3005,TreasureName/3005,无敌屏障,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3005,战斗外不会失去血量。,,TS_NoLoseHPOut,Sprites/Treasures/at_field,0,2 +,,,,,,,,,,,,,,,,,, +3010,TreasureName/3010,扑克·七,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3010,获得1个[{0}点]能量原料。,;7;;;,TS_LuckyNum,Sprites/Treasures/poker_seven,0,0 +3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,,,,TreasureDes/3013,战斗结束后,若护盾不为0,则获得额外奖励星币:{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2 +3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;3;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0 +3015,TreasureName/3015,二级外壳,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3015,获得{0}点血量上限。,;6;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_2,0,0 +3017,TreasureName/3017,橙色星星,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3017,获得1个[橙色]能量原料,移除1个[白色]能量原料。,;3;;;,TS_LuckyColor,Sprites/Treasures/orange_star,0,0 +3018,TreasureName/3018,携带商店,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3018,获得商店(呼叫支援)。,,TS_BountyShop,Sprites/Treasures/extra_shop,0,0 +,,,,,,,,,,,,,,,,,, +3020,TreasureName/3020,升级工具包,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/3020,获得该宝物时,选择1个部件进行升级。,,TS_UpgradeTool,Sprites/Treasures/bag_upgrade,0,0 +3021,TreasureName/3021,战前维修包,0,,0,;7;;77;;;,,0,,,,TreasureDes/3021,战斗开始时,回复{0}点血量。,;2;;;,TS_PrepareArmor,Sprites/Treasures/bag_repair,0,2 +3022,TreasureName/3022,积木,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3022,获得部件时,提升{0}点血量上限。,;1;;;,TS_UnitAddMaxHP,Sprites/Treasures/building_block,0,2 +3023,TreasureName/3023,折扣券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3023,商店中所有物品价格下降{0}%。,;25;;;,TS_ShopDiscount,Sprites/Treasures/coupon,0,0 +3024,TreasureName/3024,星币补给包,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3024,获得{0}星币。,;15;;;,TS_StarCoinBag,Sprites/Treasures/bag_starcoin,0,0 +,,,,,,,,,,,,,,,,,, +3026,TreasureName/3026,购物券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3026,进入商店时,获得{0}星币。,;7;;;,TS_EnterShopCoin,Sprites/Treasures/shop_starcoin,0,2 +3027,TreasureName/3027,促销礼包,2,,1,;7;;77;;;,,0,,50,FALSE,TreasureDes/3027,获得该宝物时,获得当前商店中所有的部件。,,TS_GetAllShopUnit,Sprites/Treasures/gift_pack,0,2 +3028,TreasureName/3028,天赋藏宝图,2,,1,;7;;77;;;,,10,,50,FALSE,TreasureDes/3028,获得该宝物时,获得1个随机天赋3选1的机会。,,TS_GetRandomTalent,Sprites/Treasures/talent_pick,0,2 +,,,,,,,,,,,,,,,,,, +3030,TreasureName/3030,度假宝典,2,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/3030,所有度假事件消耗的天数减少1天。,,TS_VacationDaysSub,Sprites/Treasures/vacation_book,0,0 +3031,TreasureName/3031,老员工福利,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3031,每次度假可消耗的天数增加1天。,,TS_VacationDaysMore,Sprites/Treasures/old_member,0,2 +3032,TreasureName/3032,计划书,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3032,每当经历度假事件或完成呼叫支援后,获得{0}星币。,;3;;;,TS_VacationEventOverCoin,Sprites/Treasures/prospectus,0,2 +3033,TreasureName/3033,加班费,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3033,度假结束时,若有天数未消耗,则获得{0}星币。,;6;;;,TS_VacationOverLeftCoin,Sprites/Treasures/overtime_pay,0,2 +3034,TreasureName/3034,意见箱,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3034,在商店中可以刷新1次商品。,,TS_RefreshShop,Sprites/Treasures/suggestion_box,0,0 +3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0 +,,,,,,,,,,,,,,,,,, +4003,TreasureName/4003,星际风投书,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4003,投资了部件,{0}场战斗后获得回报。,;2;;1;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0 +4004,TreasureName/4004,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4004,投资了部件,{0}场战斗后获得回报。,;2;;1;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0 +4005,TreasureName/4005,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4005,投资了部件,{0}场战斗后获得回报。,;2;;2;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0 +4006,TreasureName/4006,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4006,投资了部件,{0}场战斗后获得回报。,;2;;2;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0 +4007,TreasureName/4007,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4007,投资了部件,{0}场战斗后获得回报。,;2;;2;;3;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0 +4008,TreasureName/4008,试用证明,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4008,从传奇推销员中获得试用部件的证明,{0}场战斗后试用结束。,;2;;;,TS_TryUnit,Sprites/Treasures/unit_trial,0,0 +4009,TreasureName/4009,圆形芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4009,下1次获得的部件复制1份。,,TS_NextUnitCopy,Sprites/Treasures/chip_circle,0,0 +4010,TreasureName/4010,三角芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4010,下1次获得的有槽部件额外获得1个橙色槽位。,,TS_NextUnitAddPurple,Sprites/Treasures/chip_triangle,0,0 +4011,TreasureName/4011,通讯商人,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4011,精英战斗后,获得1次进入商店的机会。,;990;;;,TS_BattleEndEvent,Sprites/Treasures/call_shop,0,0 +4012,TreasureName/4012,通讯工匠,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4012,精英战斗后,获得1次部件升级的机会。,;980;;;,TS_BattleEndEvent,Sprites/Treasures/call_upgrade,0,0 +4013,TreasureName/4013,信用卡,1,,2,;7;;77;;;,,0,,,,TreasureDes/4013,星币可以透支为负数,但在首领战斗开始时,会受到一半点数的伤害并使星币归0。,,TS_CreditCard,Sprites/Treasures/credit_card,0,0 +4014,TreasureName/4014,呼叫器,1,,2,;7;;77;;;,,0,,,,TreasureDes/4014,在首领战斗开始时,对敌方造成拥有星币一半的伤害。,,TS_CallHelpByCoin,Sprites/Treasures/call,0,0 +4015,TreasureName/4015,部件收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4015,下1次获得未升级过的部件升级。,,TS_NextUnitUpgrade,Sprites/Treasures/receipt_unit,0,0 +4016,TreasureName/4016,星币收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4016,下1次获得的星币增加2倍。,;2;;;,TS_NextCoinDouble,Sprites/Treasures/receipt_starcoin,0,0 +4018,TreasureName/4018,血族面具,2,,2,;7;;77;;;,,0,,,,TreasureDes/4018,战斗结束后,回复所有血量。,,TS_SuckBlood,Sprites/Treasures/vampire_mask,0,0 +4021,TreasureName/4021,通讯原料,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4021,精英战斗后,获得1次移除能量原料的机会。,;970;;;,TS_BattleEndEvent,Sprites/Treasures/call_material,0,0 +,,,,,,,,,,,,,,,,,, +5000,TreasureName/5000,空缺代替品,2,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/5000,获得1个随机传说宝物。,,TS_RandomTalent,Sprites/Treasures/rare3_common,0,0 +5001,TreasureName/5001,能源提升,1,,0,;77;;;,50021,0,,,,TreasureDes/5001,50021天赋效果变为换位时,装载1个[橙色1点]能量。,;50021;;1;;;,TS_SetTalentValue,Sprites/Treasures/exchange_upgrade,0,0 +5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;;,50004,0,,,FALSE,TreasureDes/5002,50004天赋在商店中可以免费窃取2件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0 +5003,TreasureName/5003,聚光灯,1,,0,;7;;77;;;,50002,0,,,,TreasureDes/5003,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,;2;;;,TS_CenterAdded,Sprites/Treasures/spot_light,0,0 +5005,TreasureName/5005,升级机械臂,1,,0,;7;;77;;;,50008,0,,,FALSE,TreasureDes/5005,获得传说部件时,使其升级。,,TS_LegendLvUp,Sprites/Treasures/mech_arm,0,0 +5006,TreasureName/5006,舅舅的建议信,1,,0,;7;;77;;;,50013,0,,,FALSE,TreasureDes/5006,获得第3个相互搭配的部件。,;50013;;;,TS_TrdComboPart,Sprites/Treasures/advice_letter,0,0 +5007,TreasureName/5007,收藏柜,0,,0,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5007,获得5个无用的宝物。,;5008;;5009;;5010;;5011;;5012;;;,TS_AddTreasures,Sprites/Treasures/collection_cabinet,0,0 +5008,TreasureName/5008,宇宙规则书,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5008,能量点数最小为[1点],最大为[9点]。,,TS_Null,Sprites/Treasures/rulebook,0,0 +5009,TreasureName/5009,逻辑学,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5009,血量归零的一方不会赢。,,TS_Null,Sprites/Treasures/logic,0,0 +5010,TreasureName/5010,操控杆,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5010,在对波时依然能保持机身平衡。,,TS_Null,Sprites/Treasures/joystick,0,0 +5011,TreasureName/5011,数据记录仪,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5011,每个驾驶员的数据都会被记录下来。,,TS_Null,Sprites/Treasures/data_recorder,0,0 +5012,TreasureName/5012,程序设定,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5012,对波的结果是从下到上结算。,,TS_Null,Sprites/Treasures/program_setting,0,0 +5013,TreasureName/5013,亲和面具,1,,0,;7;;77;;;,50018,0,,,FALSE,TreasureDes/5013,使被侦测的具有种族专属选项的事件天数消耗减少1天。,,TS_RaceDaysOff,Sprites/Treasures/kind_mask,0,0 +5014,TreasureName/5014,钢之心,1,,0,;7;;77;;;,50020,0,,,,TreasureDes/5014,对波时,中列第2次受到的伤害无效。,;50020;;1;;;,TS_SetTalentValue,Sprites/Treasures/steel_heart,0,0 +5015,TreasureName/5015,二重奏,2,,0,;7;;77;;;,50025,0,,,,TreasureDes/5015,50025天赋效果变为从点数能量原料中随机2个点数。,;50025;;1;;;,TS_SetTalentValue,Sprites/Treasures/duo,0,0 +5016,TreasureName/5016,维修模组,1,,0,;7;;77;;;,50001,0,,,,TreasureDes/5016,战斗结束后,回复{0}点血量。,;4;;;,TS_HpLoseAddCoinSame,Sprites/Treasures/repair_module,0,0 +5017,TreasureName/5017,拿来吧你,2,,0,;7;;77;;;,50029,0,,,FALSE,TreasureDes/5017,宝物选择时,可以选择多个宝物。,,TS_ChoiseAllTreasure,Sprites/Treasures/i_want_all,0,0 +5018,TreasureName/5018,伪装假人,1,,0,;7;;;,50005,0,,,,TreasureDes/5018,每回合伪装假面第1次发动后,使其冷却缩短1回合。,,TS_FakeMask,Sprites/Treasures/dummy,0,0 +5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动不消耗燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0 +5020,TreasureName/5020,孤星牌大师卡,0,,0,;7;;;,50011,0,,,FALSE,TreasureDes/5020,50011天赋效果所需的星币条件变为{0}星币。,;20;;50011;;;,TS_SetTalentValue_BothSideMaster,Sprites/Treasures/master_card,0,0 +5021,TreasureName/5021,僧侣念珠,1,,0,;7;;77;;;,50017,0,,,FALSE,TreasureDes/5021,商店中的普通宝物免费。,,TS_ShopFreeNormalTreasure,Sprites/Treasures/prayer_beads,0,0 +5022,TreasureName/5022,金色粒子,2,,0,;7;;77;;;,50023,0,,,,TreasureDes/5022,生成[橙色]能量时,使其点数提升{0}点。,;1;;;,TS_GoldAngle,Sprites/Treasures/golden_particle,0,0 +5023,TreasureName/5023,日历,0,,0,;7;;77;;;,50024,0,,,FALSE,TreasureDes/5023,获得1个回合开始效果的部件。,;9;;;,TS_RandomUnitByGenera,Sprites/Treasures/calendar,0,0 +5024,TreasureName/5024,克隆机器,1,,0,;7;;77;;;,50022,0,,,FALSE,TreasureDes/5024,获得该宝物时,复制{0}个随机的已拥有部件。,;2;;;,TS_CopyUnitByNum,Sprites/Treasures/clone_machine,0,0 +5025,TreasureName/5025,/roll 77,1,,0,;7;;77;;;,50030,0,,,FALSE,TreasureDes/5025,50030天赋效果变为从1-77范围随机。,;50030;;1;;;,TS_SetTalentValue,Sprites/Treasures/metal_dice,0,0 +5026,TreasureName/5026,双重沙漏,2,,0,;7;;77;;;,50033,0,,,,TreasureDes/5026,每回合额外生成1个能量。,,TS_TimerExtraEnergy,Sprites/Treasures/double_sand_clock,0,0 +5027,TreasureName/5027,年会头等奖,1,,0,;7;;77;;;,50003,0,,,FALSE,TreasureDes/5027,获得{0}天度假天数。,;4;;;,TS_Days,Sprites/Treasures/vacation_4_days,0,0 +5028,TreasureName/5028,大圈圈,1,,0,;7;;77;;;,50034,0,,,FALSE,TreasureDes/5028,50034天赋的半径扩大{1}%。,;50034;;30;;;,TS_Circle,Sprites/Treasures/big_circle,0,0 +5029,TreasureName/5029,共振增幅器,1,,0,;7;;77;;;,50035,0,,,,TreasureDes/5029,50035天赋效果变为获得{1}点威力。,;50035;;3;;;,TS_SetTalentValue,Sprites/Treasures/resonance_amplifier,0,0 +5030,TreasureName/5030,补位礼包,1,,0,;77;;;,50036,0,,,FALSE,TreasureDes/5030,获得{0}个负载为0的部件。,;2;;;,TS_GetLimitZero,Sprites/Treasures/two_units,0,0 +5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件,使其获得改造:在战斗中拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0 +5032,TreasureName/5032,融合能量,1,,0,;7;;77;;;,50026,0,,,,TreasureDes/5032,战斗开始时,生成1个原料库中最高点数和颜色结合的能量。,,TS_WashHand,Sprites/Treasures/energy_mix,0,0 +5033,TreasureName/5033,白色槽位,1,,0,;7;;;,50031,0,,,,TreasureDes/5033,通过腐化槽位获得的槽位颜色变为[白色]。,,TS_WhiteRoot,Sprites/Treasures/white_slot,0,0 diff --git a/csv/tutorial/Tutorial b/csv/tutorial/Tutorial new file mode 100644 index 0000000..7c57e88 --- /dev/null +++ b/csv/tutorial/Tutorial @@ -0,0 +1,24 @@ +ID,SlotName,SlotName_,DesPath,RelyTutorialPath,LinkKeywordID +int,string,void,string,string,int +1001,Tutorial/Battle_01_01/Title,战斗信息,Tutorial_Battle_01_dic_1,UI/Tutorial/Tutorial_Battle_01, +1002,Tutorial/TutorialDic/UnitTypeTitle,部件类型,Tutorial_Battle_01_dic_2,UI/Tutorial/Tutorial_Battle_01, +1003,Tutorial/TutorialDic/EnergyAndSlotTitle,能量和槽位,Tutorial_Battle_01_dic_3,UI/Tutorial/Tutorial_Battle_01, +1004,Tutorial/Battle_02_02/Title,移动,Tutorial_Battle_02_dic,UI/Tutorial/Tutorial_Battle_02, +1005,Tutorial/Battle_02_01/Title,耐久值,Tutorial_Battle_02_01_dic,UI/Tutorial/Tutorial_Battle_02_1, +1006,Tutorial/Battle_03_01/Title,护盾,Tutorial_Battle_03_dic_2,UI/Tutorial/Tutorial_Battle_03, +1007,Tutorial/Battle_04_01/Title,能量生成数量,Tutorial_Battle_03_dic_1,UI/Tutorial/Tutorial_Battle_03, +1008,Tutorial/TutorialDic/EquipUnitAndWeight,装备部件与负载,Tutorial_Unit_dic,UI/Tutorial/Tutorial_Unit, +1009,Tutorial/Vacation/Title,度假时间,Tutorial_Vacation_dic,UI/Tutorial/Tutorial_Vacation, +1010,Tutorial/CorePanel/Title,能量原料,Tutorial_CorePanel_dic,UI/Tutorial/Tutorial_CorePanel, +1011,Tips/Treasure,宝物,Tutorial_Treasure_dic,UI/Tutorial/Tutorial_Treasure, +1012,Tutorial/BountyEvent/Title,呼叫支援,Tutorial_BountyEvent_dic,UI/Tutorial/Tutorial_Bountyevent, +1013,Tutorial/Re/Title,暂时撤退?,Tutorial_Re_dic,UI/Tutorial/Tutorial_Re, +1014,Tutorial/UpgradePreview/Title,升级预览,Tutorial_UpgradePreview_dic,UI/Tutorial/Tutorial_UpgradePreview, +1015,Tutorial/Dir/Title,方位,Tutorial_Dir_dic,UI/Tutorial/Tutorial_Dir, +1016,Tutorial/PowerAdded,功率,Tutorial_PowerAdded_dic,UI/Tutorial/Tutorial_PowerAdded,1 +1017,Tutorial/Overclock,超频,Tutorial_Overclock_dic,UI/Tutorial/Tutorial_Overclock,13 +1018,Tutorial/Triangle,三重,Tutorial_Triangle_dic,UI/Tutorial/Tutorial_Triangle,15 +1019,Tutorial/Use,发动,Tutorial_Use_dic,UI/Tutorial/Tutorial_Use,7 +1020,Tutorial/LoadFull,满载,Tutorial_LoadFull_dic,UI/Tutorial/Tutorial_LoadFull,5 +1021,Tutorial/Charge,充能,Tutorial_Charge_dic,UI/Tutorial/Tutorial_Charge,6 +1022,Tutorial/Exchange/Title,换位,Tutorial_Exchange_dic,UI/Tutorial/Tutorial_Exchange, diff --git a/textmap/chinesetextmap_achievement/ChineseTextMap_Achievement b/textmap/chinesetextmap_achievement/ChineseTextMap_Achievement new file mode 100644 index 0000000..ffe67aa --- /dev/null +++ b/textmap/chinesetextmap_achievement/ChineseTextMap_Achievement @@ -0,0 +1,82 @@ +AchName/ThanksForPlaying;"感谢游玩" +AchDes/ThanksForPlaying;"观看开发者名单。" +AchName/Win_Shield;"护盾大师" +AchDes/Win_Shield;"使用护盾号通关游戏。" +AchName/Win_Space;"空间大师" +AchDes/Win_Space;"使用空间号通关游戏。" +AchName/Win_PilotNum_0;"初窥门径" +AchDes/Win_PilotNum_0;"使用5名不同的驾驶员通关游戏。" +AchName/Win_PilotNum_1;"登堂入室" +AchDes/Win_PilotNum_1;"使用15名不同的驾驶员通关游戏。" +AchName/Win_PilotNum_2;"孤星大师" +AchDes/Win_PilotNum_2;"使用25名不同的驾驶员通关游戏。" +AchName/Win_NormalUnit;"普通的一天" +AchDes/Win_NormalUnit;"在只装备普通部件的情况下通关游戏。" +AchName/Win_OnlyCannon;"莽夫" +AchDes/Win_OnlyCannon;"在只装备攻击部件的情况下通关游戏。" +AchName/Win_Family;"开发组成员" +AchDes/Win_Family;"使用动动、汤圆、金金、咖啡通关游戏。" +AchName/Win_NoRe;"一往无前" +AchDes/Win_NoRe;"在不使用暂时撤退的情况下通关游戏。" +AchName/Win_TimeLimit;"我赶时间" +AchDes/Win_TimeLimit;"在20分钟内通关游戏。" +AchName/Win_1Hp;"惊险刺激" +AchDes/Win_1Hp;"以1点血量通关游戏。" +AchName/Win_Difficulty8;"进阶8" +AchDes/Win_Difficulty8;"通关进阶难度8。" +AchName/Win_BossFight;"无敌" +AchDes/Win_BossFight;"通关BOSS连战。" +AchName/Win_Reroll;"骰子大师" +AchDes/Win_Reroll;"使用重骰随机驾驶员100次。" +AchName/Enemy_Moon;"最佳新人" +AchDes/Enemy_Moon;"击败月隐号。" +AchName/Enemy_Order;"我说了算!" +AchDes/Enemy_Order;"击败秩序号。" +AchName/Enemy_Wings;"精算大师!" +AchDes/Enemy_Wings;"击败蝉翼号。" +AchName/Enemy_Destroyer;"我的部件!" +AchDes/Enemy_Destroyer;"击败毁灭者号。" +AchName/Enemy_X;"宝具无效!" +AchDes/Enemy_X;"击败X-飞鸟号。" +AchName/Enemy_Apocalypse;"战胜文案!" +AchDes/Enemy_Apocalypse;"击败启示录号。" +AchName/KillBossOneTurn;"简单游戏" +AchDes/KillBossOneTurn;"在第一回合击败最终首领。" +AchName/TreasureNum;"屏幕放不下了" +AchDes/TreasureNum;"单局游戏获得30个宝物。" +AchName/CoinNum;"富豪" +AchDes/CoinNum;"拥有100星币。" +AchName/SameUnit;"怎么老是你" +AchDes/SameUnit;"拥有3个一样的部件。" +AchName/ClearShopItem;"让开,老板来消费了" +AchDes/ClearShopItem;"清空一个商店的所有物品。" +AchName/OneCore;"唯一" +AchDes/OneCore;"仅拥有1个点数原料或颜色原料。" +AchName/SlotLimit;"糟糕,被你发现上限了" +AchDes/SlotLimit;"装备1个拥有6个槽位的部件。" +AchName/RoundNum;"难缠的对手" +AchDes/RoundNum;"单场战斗达到10个回合。" +AchName/WhyILose;"凭什么算我输了?" +AchDes/WhyILose;"和敌人同归于尽。" +AchName/OverPower;"这个光好刺眼" +AchDes/OverPower;"对波时单列威力达到150。" +AchName/RuleBreaker;"不讲武德" +AchDes/RuleBreaker;"在一场战斗造成100点非对波伤害。" +AchName/LoadNum;"再装一些" +AchDes/LoadNum;"一回合装载15个能量。" +AchName/CreateNum;"生生不息" +AchDes/CreateNum;"一回合使用部件生成10个能量。" +AchName/MoveNum;"我漏油了?" +AchDes/MoveNum;"一回合消耗3点燃料。" +AchName/UseNum;"鼠标耐久-6" +AchDes/UseNum;"一回合发动6次。" +AchName/DestroyNum;"摧毁一切!" +AchDes/DestroyNum;"一回合摧毁5个部件。" +AchName/AddedNum;"你等着!等我有十…五十点功率的时候!" +AchDes/AddedNum;"单个攻击部件拥有50点或以上功率。" +AchName/BeatIt;"暴打" +AchDes/BeatIt;"使用拆卸工-憨憨击败涡轮号。" +AchName/212121;"赌神" +AchDes/212121;"与21点号对波时,自身3个列威力均达到21点。" +AchName/OnePunch;"吃我一拳" +AchDes/OnePunch;"第一回合击败一拳号。" \ No newline at end of file diff --git a/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent b/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent new file mode 100644 index 0000000..c11c292 --- /dev/null +++ b/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent @@ -0,0 +1,76 @@ +BattleEvent/SecretTreasure_Name;"神秘的宝物" +BattleEvent/SecretTreasure_Des;"一个神秘的亮光附着在了某个部件上,隐约能感觉到这是一个宝物。" +BattleEvent/SecretTreasure_Effect;"战斗开始时,使随机部件获得*秘宝*。" +BattleEvent/AllDouble_Name;"电磁场" +BattleEvent/AllDouble_Des;"强大的电磁场出现时,所有的威力都会被增强。" +BattleEvent/AllDouble_Effect;"第2回合开始时,双方所有攻击部件获得*威力翻倍*。" +BattleEvent/SupportLoadDamage_Name;"支援僚机" +BattleEvent/SupportLoadDamage_Des;"协会的支援僚机正好在附近,要好好利用吗?" +BattleEvent/SupportLoadDamage_Effect;"战斗开始时,在随机空位装备1个80805|1。" +BattleEvent/RoundWinCoin_Name;"看戏的公子哥" +BattleEvent/RoundWinCoin_Des;"一位路过的公子哥很兴奋的看你和罪犯的对波决斗,并准备撒币。" +BattleEvent/RoundWinCoin_Effect;"若在第{0}回合开始前将敌方击败,则获得{1}星币。" +BattleEvent/FlyingCoin_Name;"飘走的星币" +BattleEvent/FlyingCoin_Des;"突然间飘过了一堆星币!好多!好多!" +BattleEvent/FlyingCoin_Effect;"第{0}回合开始时,在随机空位装备1个80806|1。" +BattleEvent/AllAdded_Name;"激昂的战斗音乐" +BattleEvent/AllAdded_Des;"似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。" +BattleEvent/AllAdded_Effect;"战斗开始时,使双方所有攻击部件获得{0}点*功率*。" +BattleEvent/FreeMoveStrom_Name;"风暴" +BattleEvent/FreeMoveStrom_Des;"这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。" +BattleEvent/FreeMoveStrom_Effect;"顺着风向移动时,不消耗燃料。(风向每回合都可能变化)" +BattleEvent/RoundNotWinUpgrade_Name;"有内鬼,停止开火" +BattleEvent/RoundNotWinUpgrade_Des;"星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。" +BattleEvent/RoundNotWinUpgrade_Effect;"若在前{0}回合对波均没有*胜利*,战斗后获得1次升级部件的机会。" +BattleEvent/RoundRepaire_Name;"修复金属星环" +BattleEvent/RoundRepaire_Des;"即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。" +BattleEvent/RoundRepaire_Effect;"第{0}回合开始时,使双方飞船回复所有血量。" +BattleEvent/MeteoriteFall_Name;"陨石雨" +BattleEvent/MeteoriteFall_Des;"侦测到在途的陨石雨打击。" +BattleEvent/MeteoriteFall_Effect;"第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方*耐久*归0。" +BattleEvent/SpaceChaos_Name;"空间乱流" +BattleEvent/SpaceChaos_Des;"飞船所处的空间突然变得很不稳定。" +BattleEvent/SpaceChaos_Effect;"回合开始时,随机交换己方*攻击部件*或*辅助部件*的位置。" +BattleEvent/ExtraDays_Name;"速战速决" +BattleEvent/ExtraDays_Des;"正在搭你便船的协会人员现在有急事,只要你尽快解决战斗,他愿意给你批额外的假期。" +BattleEvent/ExtraDays_Effect;"你下次度假获得了{0}天额外的假期,每在战斗中消耗1回合,便减少1天。" +BattleEvent/StopFight_Name;"临时休战协议" +BattleEvent/StopFight_Des;"协会根据宇宙规则起草了一份临时休战协议,任何人都不能拒绝。" +BattleEvent/StopFight_Effect;"战斗开始时,在随机空位装备1个80807|1。" +BattleEvent/SoftSpace_Name;"软化空间" +BattleEvent/SoftSpace_Des;"在这个空间飞船的外壳都被软化了!" +BattleEvent/SoftSpace_Effect;"双方造成伤害时,额外造成{0}点伤害。" +BattleEvent/F2_Name;"神圣的F2" +BattleEvent/F2_Des;"神圣的F2连接着我们!" +BattleEvent/F2_Effect;"回合开始时,使随机部件获得*连锁*。" +BattleEvent/ColorChaos_Name;"视觉错乱" +BattleEvent/ColorChaos_Des;"这个地方颜色不太稳定。" +BattleEvent/ColorChaos_Effect;"对波结束时,使手牌中的[*橙色*]能量变为[*白色*],[*白色*]能量变为[*橙色*]。" +BattleEvent/Mabaoguo_Name;"去骗!去偷袭!" +BattleEvent/Mabaoguo_Des;"现在的年轻人,不讲武德。" +BattleEvent/Mabaoguo_Effect;"玩家可以先进行第0回合,该回合只生成1个能量。" +BattleEvent/ShopSave_Name;"保护商人" +BattleEvent/ShopSave_Des;"开战时,有一个冒失的商人闯入了战区,他请求你的保护。" +BattleEvent/ShopSave_Effect;"战斗开始时,在随机空位装备1个80808|1。" +BattleEvent/CoinLeak_Name;"破损的星币仓" +BattleEvent/CoinLeak_Des;"敌人的星币仓漏了,正在紧急修补中,机会难得,快开火。" +BattleEvent/CoinLeak_Effect;"第2回合开始前,对敌方每造成1点伤害,获得1星币。" +BattleEvent/CoinLeak_ExtraInfo;"已获得星币:{0}。" +BattleEvent/UnitTest_Name;"部件测试" +BattleEvent/UnitTest_Des;"协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。" +BattleEvent/UnitTest_Effect;"战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。" +BattleEvent/SimpleColor_Name;"简色主义" +BattleEvent/SimpleColor_Des;"简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。" +BattleEvent/SimpleColor_Effect;"若每回合使用的手牌能量颜色不超过2种,战斗结束后,可以选择1个颜色能量原料进行移除。" +BattleEvent/ExchangePower_Name;"换位激荡" +BattleEvent/ExchangePower_Des;"空间的能量要抑制不住了!" +BattleEvent/ExchangePower_Effect;"*攻击部件**换位*后,获得{0}点威力。" +BattleEvent/ShopLocation_Name;"折跃定位" +BattleEvent/ShopLocation_Des;"一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!" +BattleEvent/ShopLocation_Effect;"战斗开始时,使随机{0}个部件获得*折跃定位*。" +BattleEvent/ExchangeToMove_Name;"燃料补充" +BattleEvent/ExchangeToMove_Des;"嗯……换位了以后能补充燃料,这很合理吧?" +BattleEvent/ExchangeToMove_Effect;"在第1回合中,*换位*后回复1点燃料。" +BattleEvent/CheckLoad_Name;"协会检修" +BattleEvent/CheckLoad_Des;"协会非要在这时候例行检查你的部件!在此期间最好不要装载能量!" +BattleEvent/CheckLoad_Effect;"战斗开始时,使随机部件获得*协会检修*。" \ No newline at end of file diff --git a/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips b/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips new file mode 100644 index 0000000..710d4bb --- /dev/null +++ b/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips @@ -0,0 +1,41 @@ +Days/Title;"获得度假天数:{0}" +BountyPanel/CloseTitle;"无法跳过" +BountyPanel/CloseDes;"有未完成的事件" +Talent/DayDreamer;"确定要失去{0}星币换取{1}天进行事件吗?" +Talent/FreeVacation;"天赋触发:\n恢复本次事件所需要的天数。" +Talent/CoinNoEnough;"星币不足!" +Talent/ButtonHoverResetPoint;"失去2星币,重新随机分配原料点数。" +Property/HP;"血量" +Property/MaxHP;"血量上限" +Property/Shield;"护盾" +Property/Move;"燃料" +Property/Exchange;"换位次数" +Property/NoDamage;"免疫伤害" +ESCTips/100;"协会提示:耗时更长的假期事件往往更有价值" +ESCTips/101;"协会提示:可供选择的驾驶员和随机天赋会在击败第1个精英后刷新" +ESCTips/102;"协会提示:当你陷入困境时,不妨多多利用呼叫支援的帮助" +ESCTips/103;"协会提示:部件的槽位数量也是有上限的,最多是6个" +ESCTips/104;"协会提示:能量点数最低是1点,最高是9点" +ESCTips/105;"协会提示:稀有度一共有3个级别:普通(白色)、稀有(蓝色)、传说(橙色)" +ESCTips/106;"协会提示:协会温馨的为你准备了大量快捷键操作,通过按键设置即可查看" +ESCTips/107;"协会提示:为您提供了键鼠和手柄2种操作方案,选择自己喜欢的吧!" +ESCTips/108;"协会提示:通常而言,在宇宙每种普通部件存在3个,稀有部件只存在2个,而传说部件都是独一无二的。" +ESCTips/109;"协会提示:部件右上角的标识可以区分部件种类与升级与否,您可以设置中选择最喜欢的显示方案。" +ESCTips/110;"协会提示:一场游戏通关后还没玩够?在历史记录里去挑战首领连战吧!" +ESCTips/111;"协会提示:一般而言对多个部件生效的效果,顺序为从下到上,从左到右。" +SkillTextFlow/Sleep;"休眠" +SkillTextFlow/Disable;"失效" +SkillTextFlow/Enable;"激活" +SkillTextFlow/Strengh;"强化" +SkillTextFlow/PowerAdded;"功率提升" +SkillTextFlow/Clear;"清除" +SkillTextFlow/Equal;"平局" +SkillTextFlow/Charge;"蓄力" +SkillTextFlow/Skill_ControlCenter1;"能量积蓄中...准备下回合启动..." +SkillTextFlow/Skill_ControlCenter2;"充能完毕,碾碎你们!!!" +SkillTextFlow/9512_1;"自爆倒计时" +CheckConfirm/LoadNoEffectNotice;"该部件装载没有任何效果,确认要装载吗?" +CheckConfirm/LoadNoEffectNoticeOverclock;"超频效果需要单个能量点数达到超频阈值才能触发。\n\n该能量未达到超频阈值,不会产生任何效果,确认要装载吗?" +CheckConfirm/EndTurnUseUnit;"你还有可触发的发动部件,确定要结束回合吗?" +Notice/MaxPointTitle;"能量点数的范围是1-9,生成的能量点数无法超过9。" +CheckConfirm/CallForHelpNotice;"进入下个星系后,多次支援将恢复所有呼叫支援的使用次数,你还有可使用的呼叫支援,确定要这么做吗?" \ No newline at end of file diff --git a/textmap/chinesetextmap_common/ChineseTextMap_Common b/textmap/chinesetextmap_common/ChineseTextMap_Common new file mode 100644 index 0000000..278b737 --- /dev/null +++ b/textmap/chinesetextmap_common/ChineseTextMap_Common @@ -0,0 +1,471 @@ +Launcher/Title;"孤星猎人" +Launcher/NewGame;"新的游戏" +Launcher/Save;"存档" +Launcher/StartGame;"开始游戏" +Launcher/Continue;"继续游戏" +Launcher/GiveUp;"放弃此局游戏" +Launcher/Tutorial;"教程" +Launcher/Setting;"设置" +Launcher/NameList;"开发名单" +Launcher/Dic;"百科大全" +Launcher/Exit;"退出游戏" +Launcher/Survey;"问卷调查" +Launcher/DeleteProcessTile;"非常抱歉,由于内容更新,您当前的探险进程将被终止,请重新启航体验全新内容。\n补偿:重骰次数+10。" +Launcher/SaveError;"部分存档数据损坏,读取错误。" +Launcher/SaveErrorSaveBackUp;"部分存档数据损坏,读取错误。\n\n已为您恢复至最近的数据。" +Energy;"能量" +BaseButton;"退出" +Confirm;"确认" +Cancel;"取消" +SaveDataPanel/Title;"存档" +SaveDataPanel/PlayTime;"游戏时间:{0}" +SaveDataPanel/LV;"协会等级:{0}" +SaveDataPanel/ConfirmDelete;"确定删除该存档吗?" +SaveDataPanel/Empty;"创建存档" +SaveDataPanel/DataName;"存档命名" +DicPanel/Title;"百科大全" +DicPanel/UnitAndTreasure;"部件与宝物" +DicPanel/PilotAndTalent;"驾驶员与天赋" +DicPanel/AchievementAndStatistic;"成就与统计" +AchievementPanel/Title;"成就" +StatisticDicPanel/Title;"统计" +StatisticDicPanel/Total;"统计总合" +StatisticDicPanel/TimeTotal;"总时间:{0}" +StatisticDicPanel/Win;"胜利次数:{0}" +StatisticDicPanel/Lose;"失败次数:{0}" +StatisticDicPanel/Unit;"部件解锁:{0}/{1}" +StatisticDicPanel/Treasure;"宝物解锁:{0}/{1}" +StatisticDicPanel/Pilot;"驾驶员解锁:{0}/{1}" +StatisticDicPanel/RandomTalent;"随机天赋解锁:{0}/{1}" +StatisticDicPanel/FastWin;"最快通关时间:{0}" +StatisticDicPanel/WinnerStrike;"最长连胜:{0}" +StatisticDicPanel/RerollTimes;"重骰使用次数:{0}" +StatisticDicPanel/BossCount;"击败的首领:{0}" +StatisticDicPanel/EnemyCount;"击败的敌人:{0}" +StatisticDicPanel/MaxLineTotal;"最高单列威力:{0}" +StatisticDicPanel/MaxRoundTotal;"最高单回合总威力:{0}" +StatisticDicPanel/Re;"撤退次数:{0}" +StatisticDicPanel/Coin;"获得的星币:{0}" +StatisticDicPanel/UnitGain;"获得的部件:{0}" +StatisticDicPanel/TreasureGain;"获得的宝物:{0}" +StatisticDicPanel/MostPilot;"最多胜利的驾驶员:{0}({1}次)" +StatisticDicPanel/BossFight;"首领连战完成:{0}" +DicPanel/Unit;"部件图鉴" +DicPanel/Treasure;"宝物图鉴" +DicPanel/Unlock;"已解锁:{0}/{1}" +DicPanel/Upgrade;"升级" +DicPanel/White;"普通" +DicPanel/Blue;"稀有" +DicPanel/Purple;"传说" +DicPanel/Event;"事件" +DicPanel/Talent;"天赋" +TutorialDic/SlotTile;"条目" +ShipSelectPanel/Title;"赏金猎人协会委派单" +ShipSelectPanel/TotalLV;"协会等级:{0}" +ShipSelectPanel/LeftTitle;"飞船录入" +ShipSelectPanel/CenterTitle;"人员录入" +ShipSelectPanel/RightTitle;"任务录入" +ShipSelectPanel/AniDes1;"亲爱的赏金猎人:\n\n您即将踏上猎杀悬赏的旅程,为了能享受优质的赏金协会服务,请录入您的基础信息。" +ShipSelectPanel/AniDes2;"录入完毕,请确认您的信息无误。\n\n赏金猎人协会在此预祝您一路顺风,最终成为传奇猎人归来。" +ShipSelectPanel/Start;"启航!" +ShipSelectPanel/Check;"当前没有选择驾驶员,无法启航。" +ShipSelectPanel/Info/LV;"等级:{0}" +ShipSelectPanel/Info/Unlock;"解锁等级:{0}" +ShipSelectPanel/Talent;"随机天赋:{0}/{1}" +ShipSelectPanel/PilotPool;"驾驶员图鉴" +ShipSelectPanel/TalentPool;"随机天赋图鉴" +ShipSelectPanel/Roll;"重骰:{0}" +ShipSelectPanel/RollDes;"重骰可以重新随机3名驾驶员及其天赋,你可以指定其中1名驾驶员。\n\n每击败1个精英可获得3次重骰次数。\n通关可获得3次重骰次数。\n每层通关的进阶难度,可额外获得1次重骰次数。" +ShipSelectPanel/Diffculty;"进阶模式" +ShipSelectPanel/DiffcultyNum;"进阶模式:{0}" +ShipSelectPanel/DiffcultyText;"进阶模式" +ShipSelectPanel/PilotDes;"每次会随机3名驾驶员,需选择其中1名驾驶飞船。\n\n驾驶员的能力由固有天赋和随机天赋组成:\n固有天赋和驾驶员本身绑定。\n随机天赋则在所有已解锁的随机天赋中抽取。\n\n只有击败第1个精英敌人后,驾驶员和随机天赋才会重新随机。" +ShipSelectPanel/DiffcultyString_1;"1.敌人拥有更高的伤害。" +ShipSelectPanel/DiffcultyString_2;"2.启航时受到损伤。" +ShipSelectPanel/DiffcultyString_3;"3.敌人拥有更高的耐久值。" +ShipSelectPanel/DiffcultyString_4;"4.商店贩卖物品的价格更高。" +ShipSelectPanel/DiffcultyString_5;"5.敌人拥有更高的生命值。" +ShipSelectPanel/DiffcultyString_6;"6.首领战斗后的回复奖励只回复上限的一半。" +ShipSelectPanel/DiffcultyString_7;"7.敌人进一步提升伤害。" +ShipSelectPanel/DiffcultyString_8;"8.最后阶段需击败2个首领,且此战斗间隙不提供任何奖励。" +ShipSelectPanel/UnlockTitle;"下一级解锁:" +ShipSelectPanel/UnlockShip;"飞船×{0}" +ShipSelectPanel/UnlockPilot;"驾驶员×{0}" +ShipSelectPanel/UnlockRandomTalent;"随机天赋×{0}" +ShipSelectButton/HP;"血量:" +ShipSelectButton/Des;"特点:" +ShipSelectButton/UnitUnlock;"部件解锁" +ShipSelectButton/TreasureUnlock;"宝物解锁" +TalentPanel/Title;"选择驾驶员" +TalentPanel/Button;"选择" +TalentPanel/ButtonSelected;"重新选择" +TalentPanel/Talent;"固有天赋" +TalentPanel/RandomTalent;"随机天赋" +TalentPanel/Finish;"完成" +TalentPanel/TalentUnlock;"未解锁" +TalentPanel/TalentUnlockDes;"解锁等级:{0}" +TalentPanel/TalentEmptyTitle;"随机天赋" +TalentPanel/TalentEmptyDes;"从随机天赋库里选取" +PilotDicInfoPanel/Title;"图鉴" +PilotShowCasePanel/Title;"驾驶员" +PilotShowCasePanel/GeneralPilot;"通用" +PilotShowCasePanel/ShipPilot;"{0}" +TalentShowCasePanel/Title;"随机天赋" +TalentShowCasePanel/GeneralTalent;"通用" +TalentShowCasePanel/ShipTalent;"{0}" +PilotSelectPanel/Title;"选择驾驶员" +PilotSelectPanel/DifficultyDes;"该驾驶员已通关的最高进阶难度:{0}" +PilotSelectPanel/TimesDes;"该驾驶员已通关的次数:{0}" +TutorialPanel/Last;"上一页" +TutorialPanel/Next;"下一页" +EnergyPoint;"{0}点" +ESCPanel/Title;"设置" +ESCPanel/Exit;"返回主界面" +ESCPanel/HistoryBack;"返回记录选择" +ESCPanel/GiveUp;"放弃此局游戏" +ESCPanel/GiveUpCheckInfo;"确认放弃此局游戏吗?" +ESCPanel/ResetKey;"重置按键" +ESCPanel/ResetKeyCehck;"确认重置所有按键设置吗?" +ESCPanel/KeyRebind;"按键设置" +ESCPanel/Continue;"继续" +ESCPanel/System;"系统" +ESCPanel/Audio;"音频" +ESCPanel/MainAudio;"主音量" +ESCPanel/Music;"音乐" +ESCPanel/Sound;"音效" +ESCPanel/Screen;"画面" +ESCPanel/Text;"文本" +ESCPanel/Language;"语言" +ESCPanel/Game;"游戏性" +ESCPanel/Game/Operation;"操作" +ESCPanel/QuickSelectSort;"按排列数字快捷选取能量" +ESCPanel/QuickSelectShowNum;"在能量上方显示快捷选取的数字" +ESCPanel/Game/Info;"信息" +ESCPanel/SelectPowerShowShipTips;"装载能量时显示部件信息" +ESCPanel/ShowKeyWord;"展示术语的详细解释" +ESCPanel/ShowUnitColor;"部件角标:攻击/辅助" +ESCPanel/Yell;"敌方对话" +ESCPanel/PilotMono;"驾驶员对话" +ESCPanel/KeyboradShow;"显示快捷键" +ESCPanel/NotBattleRalateHide;"战斗中隐藏无关宝物" +ESCPanel/UpgradePreviewEnable;"默认展开升级预览" +ESCPanel/DoubleCheck;"关键操作启用二次确认" +ESCPanel/Game/Other;"其他" +ESCPanel/UsePowerCat;"小猫头能量的外观~" +ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~" +ESCPanel/SkipShowdownAnimation;"跳过对波动画" +ESCPanel/Aspect;"分辨率" +ESCPanel/FrameRate;"帧率" +ESCPanel/FrameRateNoLimit;"无限制" +ESCPanel/FullScreen;"全屏模式" +ESCPanel/FullScreenWindow;"无边框全屏" +ESCPanel/Window;"窗口模式" +ESCPanel/vSync;"垂直同步" +ESCPanel/CloseSomeVFX;"关闭部分特效(重启生效)" +ESCPanel/CloseSomeVFXDes;"如果在战斗中出现了崩溃,可以尝试关闭部分特效,以及降低帧率来改善这一问题。" +KeyRebindPanel/Title;"按键设置" +KeyRebindPanel/Order;"指令" +KeyRebindPanel/Keyboard;"键盘" +KeyRebindPanel/Gamepad;"手柄" +KeyRebindPanel/Reset;"重置" +KeyRebindPanel/PleaseEnterKey;"请点击想要设置的按键" +KeyRebindPanel/NotAllowedKeyNotice;"部分按键无法设置为快捷键" +KeyRebindPanel/KeyAlreadyUsedNotice;"该按键已被占用" +KeyRebindPanel/Button/Click;"点击" +KeyRebindPanel/Button/EnterBattle/EndTurn;"快捷确认" +KeyRebindPanel/Button/Cancel;"卸载部件/取消" +KeyRebindPanel/Button/Tab;"展开/关闭升级预览" +KeyRebindPanel/Button/Re;"暂时撤退" +KeyRebindPanel/Button/Option;"菜单" +KeyRebindPanel/Button/MoveUp;"飞船移动:上" +KeyRebindPanel/Button/MoveDown;"飞船移动:下" +KeyRebindPanel/Button/SelectShip;"选中己方飞船" +KeyRebindPanel/Button/SelectEnemyShip;"选中物品栏道具/敌方飞船" +KeyRebindPanel/Button/InventoryPageUp;"部件库翻页:上" +KeyRebindPanel/Button/InventoryPageDown;"部件库翻页:下" +KeyRebindPanel/Button/SelectLastPower;"选中最右侧能量" +KeyRebindPanel/Button/Num1;"选择第1个能量" +KeyRebindPanel/Button/Num2;"选择第2个能量" +KeyRebindPanel/Button/Num3;"选择第3个能量" +KeyRebindPanel/Button/Num4;"选择第4个能量" +KeyRebindPanel/Button/Num5;"选择第5个能量" +KeyRebindPanel/Button/Num6;"选择第6个能量" +KeyRebindPanel/Button/Num7;"选择第7个能量" +KeyRebindPanel/Button/Num8;"选择第8个能量" +KeyRebindPanel/Button/Num9;"选择第9个能量" +KeyRebindPanel/Button/Num0;"选择第10个能量" +CabinPanel/Search;"搜索悬赏单" +CabinPanel/Warp;"穿梭下个星系" +CabinRefitPanel/Refit;"改造" +CorePanel/Title;"能量原料" +CorePanel/Des;"战斗中自动生成的能量由2种能量原料随机组成:\n点数能量原料(1-9点)\n颜色能量原料(橙)\n\n战斗中每回合会生成3个能量,第1回合会额外生成1个,手牌的上限为10个能量。" +BattleCorePanel/Create;"生成库" +BattleCorePanel/CreateDes;"待生成的能量原料,不足时由冷却库补充" +BattleCorePanel/CD;"冷却库" +BattleCorePanel/CDDes;"能量原料生成能量后会进入冷却库" +ShopPanel/Title;"商店" +ShopPanel/Free;"免费" +ShopPanel/Price;"{0}星币" +ShopPanel/Sold;"售出" +ShopPanel/Lack;"缺货" +ShopPanel/HPPrice;"{0}血量" +ShopPanel/Spend;"已花费:{0}" +ShopPanel/Refresh;"刷新商品" +ShopPanel/Steal;"盗窃" +ShopPanel/StealNotice;"你还可以盗窃物品,确定要退出商店吗?" +ShopPanel/StealRun;"闭店" +ShopPanel/Stealed;"失窃" +ShopPanel/Banner/CommonLeft_1;"一经售出" +ShopPanel/Banner/CommonRight_1;"概不退货" +ShopPanel/Banner/CommonLeft_2;"拒绝讲价" +ShopPanel/Banner/CommonRight_2;"爱要不要" +ShopPanel/Banner/CommonLeft_3;"宇宙好货" +ShopPanel/Banner/CommonRight_3;"只此一家" +ShopPanel/Banner/CommonLeft_4;"禁止斗殴" +ShopPanel/Banner/CommonRight_4;"违者必究" +ShopPanel/Banner/CommonLeft_5;"欢迎光临" +ShopPanel/Banner/CommonRight_5;"随意挑选" +ShopPanel/Banner/BountyLeft_1;"赏金协会" +ShopPanel/Banner/BountyRight_1;"为您服务" +ShopPanel/Banner/RareLeft_1;"珍品商店" +ShopPanel/Banner/RareRight_1;"童叟无欺" +ShopPanel/Banner/OffLeft_1;"清仓甩卖" +ShopPanel/Banner/OffRight_1;"最后一天" +ShopPanel/Banner/HPLeft_1;"不收星币" +ShopPanel/Banner/HPRight_1;"谨慎交易" +ShopPanel/Banner/FreeLeft_1;"免费酬宾" +ShopPanel/Banner/FreeRight_1;"先到先得" +ShopPanel/Banner/SlotRefitLeft_1;"优质改造" +ShopPanel/Banner/SlotRefitRight_1;"无与伦比" +PassEventPanel/Event;"进入事件" +VacationEventPanel/Title;"度假天数:{0}" +VacationEventPanel/EventDays;"{0}天" +VacationEventPanel/Notice;"耗时更长的度假事件往往更有价值" +VacationEventPanel/Notice/DaysNotEoughTitle;"度假天数不足!" +VacationEventPanel/EventTag/Unknown;"未知" +VacationEventPanel/EventTag/ShipUnit;"部件" +VacationEventPanel/EventTag/Treasure;"宝物" +VacationEventPanel/EventTag/StarCoin;"星币" +VacationEventPanel/EventTag/Upgrade;"升级" +VacationEventPanel/EventTag/Expansion;"负载" +VacationEventPanel/EventTag/Material;"能量原料" +VacationEventPanel/EventTag/Repaire;"修理" +VacationEventPanel/EventTag/Shop;"商店" +VacationEventPanel/EventTag/Shield;"护盾" +VacationEventPanel/EventTag/SlotRefit;"改造" +VacationEventPanel/EventTag/Move;"燃料" +VacationEventPanel/EventTag/Exchange;"换位" +VacationEventPanel/BountyEventTitle;"呼叫支援" +VacationEventPanel/StillHaveDays;"您还有度假天数未使用完,天数不会保留至下次度假,确定要结束度假吗?" +VacationEventPanel/Continue;"结束度假" +VacationEventPanel/Refresh;"刷新" +NoticeCell/Title;"蓄势待发" +NoticeCell/Des;"下一回合将会发动猛烈的进攻!" +BreakCell/Normal/TipsTitle;"耐久值:{0}" +BreakCell/Normal/TipsDes;"对波结束时,每1列失败均会削减1点耐久。\n\n耐久为0时飞船陷入瘫痪,停止行动1回合。" +BreakCell/Break/TipsTitle;"耐久值归0:瘫痪" +BreakCell/Break/TipsDes;"对波结束时,每1列失败均会削减1点耐久,耐久为0时飞船陷入瘫痪\n\n飞船瘫痪时无法行动,将在下回合恢复所有耐久" +BreakCell/Normal/BreakNoticePreview;"-即将瘫痪-" +BreakCell/Normal/BreakNotice;"-瘫痪中-" +ShipMoveCell/Base/Title;"飞船移动" +ShipMoveCell/Base/Des;"消耗燃料,每回合只能使用1次\n可以选择上下任意方向,使飞船移动1格" +ShipMoveCell/Base/TalentEnemyMoveTitle;"控制芯片" +ShipMoveCell/Base/TalentEnemyMoveDes;"每场战斗可以免费移动敌方1次" +ShipMoveCell/Notice/NoMoveTitle;"燃料耗尽" +ShipMoveCell/Notice/NoMoveDes;"当前燃料点数不足,无法移动!" +ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"无法移动" +ShipMoveCell/Notice/TalentEnemyNoMoveDes;"本场战斗已经移动过敌方1次" +ShipMoveCell/Notice/TurnOnceTitle;"已移动" +ShipMoveCell/Notice/TurnOnceDes;"每回合仅可移动1次!" +ShipExchangeCell/Title;"部件换位" +ShipExchangeCell/Des;"在战斗中可以选择任意部件进行位置交换。\n-当前次数:{0}/{1}" +WantedPanel/Wanted;"悬赏令" +WantedPanel/StartBattle;"开始战斗" +WantedPanel/Name;"罪犯:" +WantedPanel/Ship;"飞船:" +WantedPanel/Danger;"危险类别:" +WantedPanel/Danger/Low;"爪牙" +WantedPanel/Danger/Mid;"精英" +WantedPanel/Danger/High;"首领" +WantedPanel/Des;"简介:" +WantedPanel/Reward;"赏金:" +WantedPanel/KeyUnit;"部件情报" +WantedPanel/KeyUnitLack;"无特殊部件" +WantedPanel/CheckInfo;"飞船负载还未到达上限,且背包里还有可装备的部件,确定进入战斗吗?" +InventoryPanel/Cannon;"攻击部件" +InventoryPanel/Support;"辅助部件" +InventoryPanel/Upgrade;"升级预览" +InventoryPanel/LoadLimit;"负载:{0}" +InventoryPanel/LoadLimitDes;"飞船的当前负载和负载上限,飞船装备的部件负载之和无法超过负载上限。" +InventoryPanel/Notice/Title;"负载已达上限" +InventoryPanel/Notice/Des;"当前飞船的负载不足以装备该部件。" +WantedProcessChangePanel/Tile;"晋升" +WantedProcessChangePanel/Name;"{0}:" +WantedProcessChangePanel/DesUp;"作为{0},您已经完成以下罪犯的悬赏。" +WantedProcessChangePanel/DesDown;"协会已将您提升为{0}。" +WantedProcessChangePanel/Button;"前往新的星系" +Tips/EquiptLimit;"负载" +Tips/SlotLimit;"槽位" +Tips/White;"普通 " +Tips/Blue;"稀有 " +Tips/Purple;"传说 " +Tips/Cannon;"攻击部件" +Tips/Support;"辅助部件" +Tips/Treasure;"宝物" +ProcessOverPanel/WinTile;"胜利!传奇!" +ProcessOverPanel/LoseTile;"失败…!" +ProcessOverPanel/PhaseLV_1;"一星猎人" +ProcessOverPanel/PhaseLV_2;"二星猎人" +ProcessOverPanel/PhaseLV_3;"三星猎人" +ProcessOverPanel/PhaseLV_4;"传奇猎人" +ProcessOverPanel/Fail;"失败" +ProcessOverPanel/Succ;"传奇猎人" +ProcessOverPanel/Close;"继续" +ProcessOverPanel/ProcessStatistics;"结算数据" +ProcessOverPanel/LV;"等级:{0}/{1}" +ProcessOverPanel/Reroll;"重骰次数+{0}" +ProcessOverPanel/Time;"游戏时间" +ProcessOverPanel/Ship;"驾驶飞船" +ProcessOverPanel/Difficulty;"难度" +ProcessOverPanel/DifficultyUnlock;"(解锁{0})" +ProcessOverPanel/RareCount;"{0}({1}/{2}/{3})" +ProcessOverPanel/Enemy;"击败罪犯" +ProcessOverPanel/EnemyBoss;"击败首领" +ProcessOverPanel/EnemyBossEmpty;"无" +ProcessOverPanel/Unit;"获得部件" +ProcessOverPanel/Treasure;"获得宝物" +ProcessOverPanel/Coin;"获得总星币" +ProcessOverPanel/LineMax;"单列最高威力" +ProcessOverPanel/TotalMax;"单回合最高总威力" +ProcessOverPanel/Re;"撤退次数" +ProcessOverPanel/Unlock;"解锁" +ProcessOverUnlockPanel/Title;"新的解锁!" +ProcessOverUnlockPanel/Next;"下一个" +BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"选择合适的部件放置" +BaseHandleUnitPanel/CheckCancel;"确定要退出吗?" +CheckConfirm/NotAgain;"本次游戏不再弹出该提示" +ChoicePanel/Title;"选择" +ChoicePanel/Back;"返回" +BountyPanel/Title;"悬赏完成" +BountyPanel/Escape;"跳过奖励" +BountyPanel/EscapeCheckInfo;"确定要跳过当前奖励吗?" +BountyCell/BountyChoiceCell/Des;"选择1个部件获得" +BountyCell/BountyCoinCell/Des;"星币×{0}" +BountyCell/BountyEventCell/Des;"事件:{0}" +BountyCell/BountyExpansionCell/Des;"飞船负载上限+1" +BountyCell/BountyRestoreCell/Des;"回复所有血量与燃料" +BountyCell/BountyRestoreCellHalf/Des;"回复1/2血量与燃料" +BountyCell/BountyCorePointCell/Des;"点数能量原料:{0}" +BountyCell/BountyExtraDaysCell/Des;"度假天数×{0}" +BountyCell/BountyMoveCell/Des;"燃料×{0}" +BountyCell/BountyTreasureCell/Des;"宝物:{0}" +BountyCell/BountyTreasureChoiceCell/Des;"选择1个宝物获得" +BountyCell/BountyTalentChoiceCell/Des;"选择1个天赋获得" +PowerColor/White;"白色" +PowerColor/Blue;"蓝色" +PowerColor/Purple;"橙色" +UnitData/SlotRefit_White;"改造:新增白色槽位" +UnitData/SlotRefit_Blue;"改造:新增蓝色槽位" +UnitData/SlotRefit_Purple;"改造:新增橙色槽位" +UnitData/SlotRefit_AddHeighest;"改造:复制颜色最高槽位" +UnitData/SlotRefit_AddLowest;"改造:复制颜色最低槽位" +UnitData/SlotRefit_RemoveHighest;"改造:移除颜色最高槽位" +UnitData/SlotRefit_RemoveLowest;"改造:移除颜色最低槽位" +UnitData/SlotRefit_DemoteHighest;"改造:降低颜色最高槽位" +UnitData/SlotRefit_AddEquiptLimit;"改造:负载+1" +UnitData/SlotRefit_SubEquiptLimit;"改造:负载-1" +UnitData/SlotRefit_Duplicate;"改造:复制上1个改造" +UnitData/SlotRefit_AddPowerAdded;"改造:在战斗中拥有1点功率" +UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位" +BattlePanel/EndTurn;"结束回合" +BattlePanel/Core;"能量原料" +BattlePanel/PreviewPower;"生成能量预览" +BattlePanel/Notice/ColorTitle;"能量颜色等级不足" +BattlePanel/Notice/ColorDes;"能量颜色小于槽位颜色(橙色>蓝色>白色)" +BattlePanel/Notice/NoSlotTitle;"部件无空槽位" +BattlePanel/Notice/NoSlotDes;"部件没有可装载能量的空槽位" +BattlePanel/CheckEndTurn;"确定要结束回合吗?" +BattlePanel/CurrentTurn;"第{0}回合" +HistoryPanel/Title;"历史记录" +HistoryPanel/Time;"时间" +HistoryPanel/Ship;"飞船" +HistoryPanel/Pilot;"驾驶员" +HistoryPanel/Difficulty;"进阶等级" +HistoryPanel/Result;"结果" +HistoryPanel/Detail;"查看详情" +HistoryPanel/Back;"返回" +HistoryPanel/BossFight;"首领连战" +HistoryPanel/BossFightCompleted;"首领连战完成!" +HistoryPanel/Clear;"清除所有记录" +HistoryPanel/ClearLose;"清除失败记录" +HistoryPanel/ClearSingleCheck;"确认要清除这条历史记录吗?" +HistoryPanel/ClearCheck;"确认要清除所有历史记录吗?" +HistoryPanel/ClearLoseCheck;"确认要清除失败历史记录吗?" +HistoryPanel/DataNotUsed;"记录已过期,无法查看。" +HistoryPanel/Last;"上一条记录" +HistoryPanel/Next;"下一条记录" +HistoryBossFight/Current;"当前进度:{0}/{1}" +BattleTips/Win;"胜利" +BattleTips/Lose;"失败" +BattleTips/PlayerTurn;"玩家回合" +BattleTips/EnemyTurn;"敌方回合" +BattleTips/BattleEvent;"突发情况" +Unit;"部件" +Ship/CellLoad_Cannon;"攻击部件" +Ship/CellLoad_Support;"辅助部件" +Ship/CellLoad_Both;"攻击部件\n辅助部件" +Core/Point;"点数能量原料:{0}" +Core/Color;"颜色能量原料:{0}" +Core/Info/Point/NormalAdd;"获得点数能量原料:{0}" +Core/Info/Color/NormalAdd;"获得颜色能量原料:{0}" +Core/Info/Point/NormalRemove;"移除点数能量原料:{0}" +Core/Info/Color/NormalRemove;"移除颜色能量原料:{0}" +Core/Info/Point/BattleAdd;"获得点数能量原料:{0}" +Core/Info/Point/BattleReset;"改变点数能量原料:{0}" +Core/Info/Color/BattleAdd;"获得颜色能量原料:{0}" +Core/Info/Color/BattleReset;"改变颜色能量原料:{0}" +Core/Info/Point/BattleRemove;"移除点数能量原料:{0}" +Core/Info/Color/BattleRemove;"移除颜色能量原料:{0}" +CommonTips/RewardTag/StarCoin;"星币" +CommonTips/RewardTag/Treasure;"随机宝物" +CommonTips/RewardTag/TreasureChoice;"宝物选择" +CommonTips/RewardTag/UnitChoice;"部件选择" +CommonTips/RewardTag/Expansion;"负载上限增加" +CommonTips/RewardTag/Material;"能量原料" +CommonTips/RewardTag/Restore;"修理/燃料" +CommonTips/RewardTag/Legend;"成为传奇赏金猎人" +CommonTips/RewardTag/Move;"燃料" +CommonTips/BannerPanel/HP;"生命值,若归零则游戏失败。" +CommonTips/BannerPanel/Shield;"护盾值,进入战斗后提供额外的伤害抵挡值。" +CommonTips/BannerPanel/Exchange;"换位次数,战斗中可以对部件进行位置交换的次数。" +CommonTips/BannerPanel/StarCoin;"星币,宇宙中的硬通货币。" +CommonTips/BannerPanel/Move;"燃料,在战斗中消耗燃料可以使飞船移动1次。" +CommonTips/BannerPanel/ESC;"系统设置按钮" +CommonTips/BannerPanel/Time;"本局游戏时长" +CommonTips/BannerPanel/Phase;"赏金猎人的职业生涯分为3个阶段:\n\n一星猎人 | 二星猎人 | 三星猎人\n\n每个阶段都需要逮捕4名悬赏对象。" +CommonTips/BannerPanel/Re;"暂时撤退,回到战斗前的状态。" +CommonTips/BannerPanel/ShowUpgrade;"升级预览按钮,点击可显示当前浏览部件的升级版本" +NameListPanel/DesignAndDev;"设计与开发" +NameListPanel/DesignAndDevName1;"杨嘉熙" +NameListPanel/DesignAndDevName2;"郑增凯" +NameListPanel/MusicAndSound;"音乐与音效" +NameListPanel/MusicAndSoundName1;"葱油饼社長" +NameListPanel/Narrate;"故事" +NameListPanel/NarrateName;"马桶盖子" +NameListPanel/MusicPack;"音乐制作" +NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室" +NameListPanel/Thank;"特别鸣谢" +NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师" +NameListPanel/Publisher;"发行商" +Event/StarCoin;"星币" +Race/Human;"人类" +Race/AI;"智械" +Race/Animal;"兽族" +Race/Treant;"树人" +Race/All;"全部" +TestTimerPanel/TimeOutTitle;"时间到…挑战失败!" +DEMO/ToPlayer;"感谢您游玩孤星猎人DEMO,制作组正在拼命开发中!\n\n添加愿望单就是对我们的最大支持!祝您游戏愉快!" +DEMO/Difficulty;"正式版将推出进阶难度,敬请期待" +DEMO/Unlock;"正式版将开放所有解锁内容" +DEMO/LV;"协会等级:{0}\nDEMO上限等级:5" +DEMO/ProcessOverLVLimit;"已经达到DEMO等级上限:{0},敬请期待正式版发售解锁更高等级!" \ No newline at end of file diff --git a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent new file mode 100644 index 0000000..e5a79f7 --- /dev/null +++ b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent @@ -0,0 +1,1177 @@ +EventName/100;"宇宙商店" +EventName/110;"升级部件" +EventName/130;"维修补给" +EventName/140;"维修补给" +EventName/180;"废物转换" +EventName/220;"传说优选" +EventName/240;"珍品商店" +EventName/300;"流派学者" +EventName/310;"再来一瓶" +EventName/320;"回忆过去" +EventName/510;"自我复制" +EventName/520;"喂?你好~" +EventName/950;"颜色移除" +EventName/960;"拨打电话" +EventName/970;"移除服务" +EventName/980;"升级部件" +EventName/990;"商店" +EventName/1010;"险中求宝" +EventName/1020;"作弊引擎" +EventName/1030;"被劫掠者" +EventName/1040;"修理据点" +EventName/1060;"同行交易" +EventName/1070;"非法星球" +EventName/1080;"路见不平" +EventName/1100;"神教起源" +EventName/1110;"智械升级" +EventName/1120;"小修船厂" +EventName/1130;"孤单的树" +EventName/1160;"滴水之恩" +EventName/1170;"部件交换" +EventName/1180;"飙船比赛" +EventName/1190;"星际赌场" +EventName/1200;"行星阿尔法" +EventName/1210;"防御大师" +EventName/1220;"业余飙船" +EventName/1230;"大收藏家" +EventName/1240;"莫名冲击" +EventName/1250;"信仰祷告" +EventName/1260;"升级选择" +EventName/1270;"能量原料改造" +EventName/1290;"厨神争霸" +EventName/1320;"花园蜂蜜" +EventName/1330;"树人兄弟" +EventName/1340;"简色主义" +EventName/1350;"优秀猎人" +EventName/1360;"启航套餐" +EventName/1370;"赏金扭蛋" +EventName/1380;"菜鸟快递" +EventName/1400;"会员充值" +EventName/1410;"NPC" +EventName/1420;"护盾研究" +EventName/1430;"飞船抛锚" +EventName/1450;"家政服务" +EventName/1460;"星际快递" +EventName/1470;"收购装甲" +EventName/1480;"宇宙寻宝" +EventName/1490;"电子升级" +EventName/1500;"护盾改造" +EventName/1520;"超级牌手" +EventName/1530;"猫咪理财" +EventName/1540;"部件回购" +EventName/1550;"街头吵架" +EventName/1560;"搭船智械" +EventName/1570;"发奖活动" +EventName/1580;"平衡之道" +EventName/1590;"贸易星球" +EventName/1600;"好友杰克" +EventName/1630;"传教大师" +EventName/1640;"监狱暴动" +EventName/1680;"传奇猎人" +EventName/1690;"赏金扭蛋" +EventName/1700;"能量原料赌石" +EventName/1710;"锻造空间" +EventName/1720;"传奇推销" +EventName/1740;"性格芯片" +EventName/1770;"未来芯片" +EventName/1780;"补给服务" +EventName/1790;"黑市银行" +EventName/1800;"基础更替" +EventName/1810;"预言占卜" +EventName/1820;"散架飞船" +EventName/1840;"大老虎机" +EventName/1850;"聊天机器" +EventName/1860;"牌友集会" +EventName/1870;"部件商人" +EventName/1880;"打包能量原料" +EventName/1890;"赌场下注" +EventName/1910;"意识海洋" +EventName/1920;"以物易物" +EventName/1930;"增长见识" +EventName/1940;"燃料工程" +EventName/1950;"协会燃料" +EventName/1960;"程序芯片" +EventName/1970;"健身协会" +EventName/1980;"地下改装" +EventName/2000;"燃料贩子" +EventName/2010;"燃料接济" +EventName/2030;"划水之王" +EventName/2040;"购物节日" +EventName/2050;"五郎改造" +EventName/2060;"商店街区" +EventName/2070;"繁华都市" +EventName/2080;"促销活动" +EventName/2090;"店主答谢" +EventName/2100;"珍品拍卖" +EventName/2130;"老豆腐店" +EventName/2140;"颜色机器" +EventName/2150;"后悔机器" +EventName/2160;"酒吧代言" +EventName/2170;"换位天堂" +EventName/2180;"商人兄弟" +EventName/2190;"前辈指点" +EventName/2200;"积累经验" +EventName/2210;"意见相左" +EventName/2220;"管家出行" +EventName/2230;"秘密基地" +EventName/2240;"平民改造" +EventName/2250;"古老改造" +EventName/2260;"血族祭坛" +EventName/2270;"电子抽签" +EventName/2280;"按需收费" +EventName/2320;"垃圾拾荒" +EventName/2330;"骰子能量原料" +EventName/2350;"攻击之力" +EventName/2360;"递归" +EventName/2370;"能量原料仙人" +EventName/2390;"清理库存" +EventName/2400;"拉杆升级" +EventName/2420;"黑市商店" +EventName/2430;"改造大学" +EventName/2440;"魔术表演" +EventName/2450;"选择困难" +EventName/2460;"部件采购" +EventDes/100;"远程商店服务,任何星系都可以远程送达。" +EventDes/110;"定向部件升级,但仅限使用一次,若暂时不需要可关闭稍后再使用。" +EventDes/130;"飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。" +EventDes/140;"飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。" +EventDes/180;"使部件转化为同稀有度的其他部件。" +EventDes/220;"这些宝物都是来自退休猎人的捐赠,通过积累足够多的赏金就可获得领取传说宝物和传说部件组合的资格。" +EventDes/240;"只有经过协会认证的有钱人才能进入珍品商店购物。" +EventDes/300;"流派学者可以从容的从两个流派中选出自己需要的东西。" +EventDes/310;"宇宙中有许多关于瓶盖的传说,甚至有无稽之谈说某个星球将瓶盖作为流通货币。而这个刻着“再来一瓶”的幸运瓶盖,则是真的拥有复制宝物的神奇能力,唯一的小缺憾是它只能作用于普通宝物。" +EventDes/320;"这本日记记录着你旅途中的每一件事,但你用的却是只有一页的电子书,每记录一件事就会覆盖掉上一件事…" +EventDes/510;"复制……启动……无法……回头……" +EventDes/511;"你成功地复制出了1个一模一样的部件,你甚至也分不清哪个是本体。" +EventDes/512;"复制只会让数据越发的庞大,而你选择了终结这一切。" +EventDes/520;"翻看手中的悬赏单,你随意挑选了下一个目标,通讯接通后,他被你巧舌如簧的话术唬得一愣一愣的,很快就将自己的身价信息全部告诉了你。" +EventDes/521;"在你缜密的语言攻势下,他完全相信了正有1000个赏金猎人前往他的坐标,他的声音都带着哭腔,连忙把{0}快递给了你,祈求你能引开这1000个赏金猎人,你信心十足的告诉他:“放心吧,有我在,不会有赏金猎人找到你的!”" +EventDes/522;"他似乎发现了你言语间的漏洞,智商瞬间占领高地,正在他准备破口大骂前,你连忙挂断了通讯。" +EventDes/523;"经过言语和切切实实的利益引导,他对你的信任度已经非常高了,他满脸愁容的问你:“现在可怎么办才好?”" +EventDes/524;"你详细了解到了这名罪犯的生平后,才发现原来他也是一个命途坎坷的可怜人,随着轻轻一声叹息,你告诉他不要再被骗了,默默的挂断了通讯。" +EventDes/950;"顺利的通过了简色主义的考察,他们现在可以帮助你移除一个颜色能量原料。" +EventDes/951;"简色主义的工作人员帮你移除了帮你移除了白色能量原料,大部分人都会这么选择。" +EventDes/952;"简色主义的工作人员帮你移除了帮你移除了蓝色能量原料,你的选择似乎有点出乎他们的意料。" +EventDes/953;"简色主义的工作人员帮你移除了橙色能量原料,他们很难相信有人会移除这么受欢迎的颜色。" +EventDes/954;"简色主义的工作人员想帮助你移除颜色能量原料,但被你拒绝了,他们走之前再三叮嘱你要注意保护环境。" +EventDes/960;"在旅行途中,你突然想起来还留了这么一个智械主教的电话。人生应该追求深度还是广度呢?也许你现在已经有了答案..." +EventDes/961;"你拨打电话告诉了主教你的答案,主教表示很高兴听到答案并邮寄了你一个自动改造机器人,最后还小声的问了一句:“你是哪位?”" +EventDes/970;"可以进行点数能量原料或颜色能量原料移除。" +EventDes/980;"可以为任何可升级的部件升级。" +EventDes/990;"宇宙商店,使用星币进行交易,售卖各种部件、宝物。" +EventDes/1010;"一片陨石堆中漂浮着一个发光的物品,似乎是一个宇宙宝物,你选择?" +EventDes/1011;"一颗陨石碎片从侧方向你狠狠砸来,飞船受到了一些震荡,你与宇宙宝物擦身而过,但周围的陨石片少了1块了,你选择?" +EventDes/1012;"在你正要去拿宇宙宝物时,一个鬣狗帮的飞船路过,看见了你并顺手开了一炮,虽然你反击把他轰成了渣,但飞船也受到了一点伤害,你选择?" +EventDes/1013;"这次没有任何人捣乱,但周围的陨石碎片还是产生了影响,你没能拿到宝物,你选择?" +EventDes/1014;"轰的一声,你又撞上了一个陨石碎片,这是打算把周围陨石碎片都撞完的节奏吗,你选择?" +EventDes/1015;"你的飞船仿佛身上有什么特殊的磁场,当你进入陨石堆后,又是连续的碰撞,宝物又没能到手,你选择?" +EventDes/1016;"你似乎没有什么操纵飞船的天赋,即便是周围的陨石碎片已经不多了,你还是撞上了一小片,宝物是真的这么难拿到吗,你选择?" +EventDes/1017;"现在你的面前只有1颗陨石碎片和宇宙宝物了,你选择?" +EventDes/1018;"周围的陨石碎片都被你撞光了!就只剩下了一个暴露在外的宇宙宝物,你选择?" +EventDes/1019;"你历经艰难总算是拿到了来之不易的宝物,但愿[0]是你想要的。" +EventDes/1020;"你在宇宙的深处遇到了一阵数据乱流,整个飞船变成了马赛克,你的屏幕上开启了一个你从未见过的软件,名叫“作弊引擎CE”。软件内,有许多你熟悉的参数。" +EventDes/1021;"你看到了一个熟悉的数字,那是你的存款。你将这个数字增加了20。随后,软件关闭,一切都回复了平静,你查了查自己的存款,露出了微笑。" +EventDes/1022;"你看到了一个像是你存款数额的数字,你在这行数字的后面默默的输入了*2。随后,软件关闭,一切都回复了平静,你查了查自己的存款,露出了微笑。" +EventDes/1023;"你随手找了一个数字,把它改成了65536。伴随着你按下了保存键,整个飞船,或者好像整个宇宙都在激烈的震动着,当一切归于平静时,你觉得自己好像被翻新了一般充满了力量,而你自己的飞船也被维修一新并且充满了燃料。" +EventDes/1030;"一位自称赏金猎人的树人阿隆索向你发来紧急求援,据称他受到了星际海盗的劫掠,不过你在赏金猎人协会的名单上查无此人。\n\n“愿孤星护佑你,我的朋友。”阿隆索将右前臂横放在胸前。这让你尬在了原地。这句开场白和手势显然来自上个宇宙纪元就广为流传的赏金猎人电影“孤星猎人”。" +EventDes/1031;"你的好心得到了回报,阿隆索拿出了他藏起的宝物,让你挑选一件。嘴里还不停说着像是“猎人精神”“接舷战”之类如今只有在孤星牌里才能听到的没有激光武器的上个纪元的词汇。" +EventDes/1033;"你嘲笑着他的迂腐,这位沉醉在“侠义”世界里的幻想者并不能在这个残酷的世界里长久的活着,既然你救了他,你决定凭自己的力量获得报酬。" +EventDes/1034;"作为一位热心肠的兽族,你决定一路护送这位幻想者到达安全的地方,一路上,他都在吹嘘着自己的战绩。像是击败了一个风车样子的怪物或是拯救了恶霸手中被奴役的人云云。临别时,他决定把自己收藏的宝物赠送给你。" +EventDes/1040;"“欢迎光临太空修理基地,我们以赏金猎人为荣,提供一流的服务!当然,如果您愿意慷慨赏赐,我们还有更多惊喜等着您。”技师老头带着职业假笑,一颗闪亮的金牙在阳光下闪烁。" +EventDes/1041;"经过免费的修理,你感觉赚到了!" +EventDes/1042;"尽管花费了一些燃料,你的飞船也得到了全面护理。" +EventDes/1043;"尽管花费了一些装甲,你的飞船也得到了燃料补充。" +EventDes/1044;"没有想到老头是个福瑞控,在揉了一阵你的头发之后,他为你提供了基地没有的改造服务,这一切都是免费的。" +EventDes/1060;"你正悠闲的看着最新的星际扫黑剧“乱飙”。\n\n突然一阵吵闹的喇叭声穿透了整个真空宇宙震动了你整个飞船。“回收,旧飞船,旧部件,旧引擎,旧能量原料。”\n\n看着飞船外那个收废品的一船垃圾,你有些生气。" +EventDes/1061;"虽然他打断了你的雅兴,不过你还是决定和他做一笔交易。" +EventDes/1062;"你油嘴滑舌编造着自己的惨痛遭遇,诸如早年间只是个卖鱼仔,不得不入赘到一个大姐大家,被迫认一个富老头做养父给他养老送终之类云云。竟然博得了这位收废品的人的同情。他决定给你打对折。" +EventDes/1070;"你进了一家黑市酒馆,一眼就认出了坐在角落里的是大名鼎鼎的冒险者V,他好像正在和一名鬣狗帮的混混谈着一笔偷车的买卖,那辆车的主人可是位大人物,而有人在打那辆车主意的消息也早就在赏金猎人中传开了。这次V大概要碰钉子了,你摇着头笑了笑。\n\n“咳咳”酒保轻轻咳了咳,提醒你在这里不该太关注别人的事情,你可以在这里进行自己的交易。" +EventDes/1071;"这种灰色地带尽管让人目眩神迷,但赏金猎人达成目的后大多都不会久留,毕竟,哪个赏金猎人仇家会少呢,在不少怀有敌意的目光下,你赶紧离开了。" +EventDes/1080;"你接收到了一个紧急求救信号,一群鬣狗帮的海盗正在围攻一名新手赏金猎人的飞船,你仅仅只是接近了他们,鬣狗帮的海盗就一哄而散,真是欺软怕硬的东西。年轻的猫猫族猎人飞扑到你怀里,哭的更厉害了,并表示一定要报答你的救命之恩。" +EventDes/1081;"虽然你只是把飞船开了过去,好像什么也没有做,但年轻的猎人正好能提供当前所需要的东西,你挑选了你想要的回报,他也终于停止了哭泣,开着飞船离去了,但…他离去的方向好像正是之前鬣狗帮逃跑的方向…" +EventDes/1100;"“智械神教”原本只是千年前太空学校学生亨德森用来讽刺各种族群的奇怪信仰的戏谑发明。既然各种宗教的创世神都带有神秘主义的不可描述性,那么任何东西都有可能是创世神。\n\n亨德森选择了他家修理铺的自助飞船修理机,这个只有非常简单智能的“智械”。然而伴随着信徒的增加,宗教似乎朝着不可控的方向在发展。\n\n现在你凑巧就站在了这台圣地机器前面。" +EventDes/1101;"机器很快向你想要的方向改造了飞船,不过你惊奇的发现,这台机器不需要任何能量输入,甚至改造本身也不花费任何时间,或者应该这么说,你明明感受到了时间的流逝,但是这个改造却是无穷无尽的,你的假期没有任何减少。你聚精会神的感受着这种神奇的体验,甚至都没有发现有一位年轻人站在了你的身后。" +EventDes/1103;"你向来对那些神神叨叨的“智械神教”的传教士们没什么好感,更别提他们的圣地了。你选择直接转身离开。" +EventDes/1104;"你惊叹着这台机器的神奇。\n\n“它原本只是台普通的机器。”身后的年轻人突然向你搭话,这让你吓了一跳。”\n\n不过伴随着信徒的增多,也许是这个世界真正的造物主觉得有趣吧。所有原本戏谑的神迹都在这台机器上成了真实。包括本不该存在这个时空的我。”" +EventDes/1110;"一位神秘的智械推销员在频道里联系到了你,他似乎安装了最新的聊天组件cheatGPT,让他显得比最能言善辩的人类还要更健谈。他疯狂的向你推销着一款完全不收取星币就可以升级所有部件的服务。让你觉得心动不已。" +EventDes/1111;"在这位智械的一系列操作之后,你的飞船焕然一新。你认真查看了你的所有部件,你发现它们真的都进行了升级。你安心的坐在驾驶台上,双脚离地,感觉自己的智商占领了高地,进行了如此划算的一场交易。" +EventDes/1112;"你觉得对方一定是在忽悠你,虽然十分的心动,但还是一瘸一拐的远离了这位可疑的智械。" +EventDes/1120;"你来到一处属于赏金猎人协会的小型修船厂,不过这里只有一位老工程师汉尼拔在工作。这很奇怪,按照协会的管理,单个设施再小也至少要有四名工作人员。你可以像在其他的协会设施一样免费修理飞船或者获得补给,不过老人的动作很慢,他似乎期望你能在这里帮帮他。" +EventDes/1121;"经过一番修补,你的飞船看上去坚固不少,老人看起来十分熟练,维修的效果也超出了你的预期。" +EventDes/1122;"你帮老人修理了其他商船,老人很高兴,他把所有修理费都给了你。还无论如何都要留你下来一起吃晚饭。\n\n餐桌上摆满了肉类料理,大多是你没有见识过的。不过它们都美味无比。" +EventDes/1123;"老人为你的飞船添加了燃料,不过看起来他的动作笨拙极了。" +EventDes/1130;"你在一颗荒芜的星球上造访了一个畏惧孤单的树人。他甚至用自己分裂出了另一个自己,他和他的复制体看到了形单影只的你路过时,心里难受,表示要送你一件礼物。" +EventDes/1131;"他感谢你的造访,并将你的{0}复制了一份。" +EventDes/1132;"他送给了你2个{0},希望你能好好使用他们。" +EventDes/1133;"你感谢了兄弟两人的热情款待,并表示不能再收他们的礼物。" +EventDes/1134;"你默默感知着他们的内心想法,看到了许多你未曾设想过的情感,当你睁开眼时,你已泪流满面。" +EventDes/1160;"“前辈!”年轻的赏金猎人见到你热情的走了过来。这位你曾经帮助过的新手赏金猎人爱哭鬼,如今看上去十分坚毅。这位后辈表示很希望帮你维修飞船作为当年的报答。" +EventDes/1161;"年轻的赏金猎人十分开心的帮你维修了飞船并填充了燃料,善于维修的他甚至通过更换飞船件帮你赚了一些星币。你看着这位后辈如今可靠的样子感到十分欣慰。" +EventDes/1162;"你点名要这位新手飞船上的部件。\n\n“前辈一定要的话,就给你吧。”他面露难色,稍作犹豫后,还是将部件交给你了。" +EventDes/1163;"作为一位老兽族飙船党,你一眼就看出这位新手飞船上的{0}是他飞船上最珍贵的部件。还没等他反应过来,你就拆下了他的部件一溜烟的将飞船开走了。你看了看监控器里两眼含泪的新人,下定决心还要好好的锻炼他一番。" +EventDes/1170;"哔哔哔——又是一个陌生信号接通了你的频道,一位猫猫族在屏幕另一头用两只爪子在指着两个部件询问你是否想要进行部件交换,在你路过他时,他看上了你飞船上的部件。" +EventDes/1171;"你成功的达成了交易,而这位小猫也满意的离去了。" +EventDes/1172;"小猫看他提出的交易方案没能打动你,又向你提供了一种交易方案。" +EventDes/1173;"你成功的达成了交易,而这位小猫也满意的离去了。" +EventDes/1174;"你对小猫两次提议都表示了否定,他灰头土脸的离去了。" +EventDes/1175;"看到这个猫猫族拙劣的交易技巧,你不免有些技痒。在你传授了他一大堆交易话术之后,小猫感激的奉上了自己的部件。" +EventDes/1180;"在前方的星系聚集了无数的飞船,一个通信请求被接入了主控室。\n\n“朋友,你也是来参加飙船比赛的吗?我们这里准备了各种规格的赛事,当然奖金也会有所差异。”\n\n一只狗狗族推了推牛仔帽。\n\n“不过,你也知道,飙船嘛,总有些风险。”" +EventDes/1181;"比赛一切顺利,除了在起步时被相邻的飞船剐蹭之外,你一路领先,并最终取得了比赛的胜利。" +EventDes/1182;"比赛的过程中,你的飞船频繁的遭到后方红色龟壳的打击,甚至在你艰难赢下比赛走下飞船领奖时,还不小心踩到了一块香蕉皮。" +EventDes/1183;"一艘名叫“蜘蛛王”的飞船成了你最大的竞争对手,它频繁的使用自己飞船周边的空气利刃对你展开攻击,甚至报废了你的一个引擎。不过在最后的冲刺阶段,凭借利用自己飞船的高速旋转,你获得了额外的加速并取得了比赛的胜利。" +EventDes/1184;"你在参赛者中甚至发现了臭名昭著的鬣狗帮的头目和它的转换号。\n\n参加这样的比赛你的飞船注定会受到伤害,因此你明智的选择了退出。" +EventDes/1185;"比赛中,鬣狗帮的匪徒卡比和他的转换者号成了你最大的竞争对手。你勉强的跟在两人身后。在最后一个难度不大的弯道,你利用冲撞赛道侧边的小行星带快速过弯拿到了冠军。虽然飞船受到了一定的伤害,不过你想这笔奖金也足以支付修理的费用。" +EventDes/1190;"好好的假期怎么能不去全星系最大的星际赌场体验一下呢?而且你已经联系好了一个荷官,她可以为你提供一定的“帮助”。在你还没降落前,这闪烁的霓虹和欢愉就深深地吸引了你的注意,你马不停蹄的走进去找到了那位荷官并坐了下来。" +EventDes/1191;"你悄悄贿赂了荷官,只见她轻轻一笑,示意你还不够。" +EventDes/1192;"你再次把星币从桌底递了过去,她接过后仍表示不满意。" +EventDes/1193;"你心里已经在抱怨了,这可是让你承担了很大的风险!你的星币也十分宝贵,但还是继续进行了贿赂,并祈祷这位胃口不要太大。" +EventDes/1194;"尽管你已经多次贿赂,但荷官再次催促你尽快“下注”……到底要不要再继续贿赂呢?" +EventDes/1195;"你心里想着已经给了这么多了!就算赢了通吃也赚不了多少,虽然荷官还没有给你肯定的暗示,但要直接下注吗……?" +EventDes/1196;"这位荷官终于朝你微微点了点头,并绽放出了满意的笑容,此刻你知道已经万无一失了。" +EventDes/1197;"正当你准备贿赂的时候,你背后突然一双强有力的手把你按住了,你回头一看,是赌场的保安!他已经发现你了,随即把你提了起来扔出了赌场……" +EventDes/1198;"荷官悄悄给你了一个飞吻,并翻开了最后一张牌,你赢得了赌局!大赚特赚!" +EventDes/1199;"你输掉了赌局!你狠狠盯着这位荷官想要质问她,但又想到这赌局的保安可不是吃素的……只能自认倒霉……" +EventDes/1200;"你收到情报,附近的阿尔法行星是鬣狗帮的一处聚集地,赏金猎人门决定对这里进行一次围剿。不过等你赶到的时候,似乎战斗已经结束了。" +EventDes/1201;"废墟中布满了鬣狗帮的尸体,场面惨不忍睹,这里早就被搜刮一空,你从一处废墟中找到了仅剩的一些星币。" +EventDes/1202;"废墟中布满了鬣狗帮的尸体,场面惨不忍睹,这里早就被搜刮一空,你从一处废墟中找到了仅剩的一些星币。不过当你离开时,一位尚有一口气的鬣狗帮大喊着要为妻儿报仇,朝你的飞船开了一枪。" +EventDes/1203;"营地里还留着几名赏金猎人,他们正高兴的清点着这次的战利品,你顺带在这里维修了飞船。" +EventDes/1204;"营地里还留着几名赏金猎人,他们正高兴的清点着这次的战利品,你顺带在这里维修了飞船。不过等你第二天醒来,同行们已人去楼空,而你在清点时发现丢了几枚星币。" +EventDes/1205;"你在残破的战场中看到了战争的惨烈,四处可见的飞船残骸,不过大部分好像并不是战船,而是商船。你在残骸中找到了一个勉强能用的{0}。" +EventDes/1206;"你在残破的战场中看到了战争的惨烈,四处可见的飞船残骸,不过大部分好像并不是战船,而是商船。你在残骸中找到了一个勉强能用的{0},等回到飞船上时,却发现{1}不翼而飞了,愤怒的你却不知道是谁偷走了。" +EventDes/1207;"你围绕小行星转了一圈,似乎也并没有什么有意思的东西。" +EventDes/1208;"你闭上双眼感知了一下三个地点,顿时察觉到了许多危险,星际探索真是什么风险都可能存在。另外,你似乎察觉到了一个惊天秘密,只不过作为从业者,这个秘密你不会告诉任何人,包括玩家。" +EventDes/1210;"这个星系有一个以制作牢固可靠的飞船而出名的智械,而你恰巧碰见了这个飞船防御大师,大师没经过你的同意就仔细检查了你的飞船,甚至还给出了好几个防御方面强化的服务方案。" +EventDes/1211;"你选择了对机身本身进行强化,材质的替换使得你的飞船更加坚固。" +EventDes/1212;"你选择了对护盾进行强化,更加充沛的护盾绝对是超值的选择。" +EventDes/1213;"你选择了最贵的服务方案,护盾机身都得到了强化,现在你的飞船已经是防御性能拉满了。" +EventDes/1214;"你看了看价目表,上了飞船就走。" +EventDes/1215;"你对提出的方案都不满意,在你的唇枪舌剑和星币攻势下,大师终于给出一个终极强化方案,这下你的飞船无敌了。" +EventDes/1220;"在经过秋名星系的时候,一群飙船党的混混看到了你。\n“哎,小伙子,你那什么船啊?飙一下啊?”" +EventDes/1221;"你凭借高超的技巧赢得了冠军奖金,不过在一个急转弯处你险些烧了引擎,看来飞船要大修了。" +EventDes/1222;"星际警察及时赶到,逮捕了飙船党,授予你宇宙优秀公民称号,并发了一小笔奖金。" +EventDes/1230;"一位自称收藏家的人类拦住了你,他说正在收藏各类赏金猎人的部件,等到这些赏金猎人声名显赫后就可以卖出大价钱。找到你是觉得你有成为传奇的潜质,将来甚至能在孤星牌中出一张单独的人物卡。他想要交换你的部件,附带条件是你得在部件上签名。" +EventDes/1231;"你在{0}上签名后交换了{1}回来,不禁称赞这位收藏家的眼光是真的好。" +EventDes/1232;"你在{0}上签名后交换了一些星币回来,不禁称赞这位收藏家的眼光是真的好。" +EventDes/1233;"这位收藏家的提案并没有提起你的兴趣,你的部件可是你吃饭的家伙,要是下个罪犯打不过怎么办。" +EventDes/1240;"宇宙的神奇之处就是你永远无法真正了解它,你的飞船不慎坠入了一个黑洞,时间和空间仿佛都停滞在此。陨石甚至穿过了飞船模型砸中了你的脑袋。你头痛欲裂,脑子里似乎无数个念头在拼命碰撞。" +EventDes/1241;"你回过神后,紧张的检查着自己的身体,似乎并没有什么异样,除了你的飞船变得更加的坚固了…这真是…太神奇了。" +EventDes/1242;"你回过神后,紧张的检查着自己的身体,似乎并没有什么异样,除了你的护盾能量更加充盈了…这真是…太神奇了。" +EventDes/1243;"你回过神后,紧张的检查着自己的身体,似乎并没有什么异样,除了你的飞船上多出了[0]…这真是…太神奇了。" +EventDes/1244;"原来你是在做梦,你的飞船并没有被袭击,擦了擦口水开始继续前行……" +EventDes/1250;"你碰到一群信仰智械神教的智械在进行节日祷告。它们会朗诵一段代码,据说如果没有BUG,则会受到机械神明的庇佑。他们邀请你一同祷告,你选择?" +EventDes/1251;"你成功的朗诵了一段没有BUG的代码,机械神明对此很满意,并赐予了你[0]。" +EventDes/1252;"你成功的朗诵了一段没有BUG且高难度的代码,机械神明对此很满意,并赐予了你[0]。" +EventDes/1253;"你尝试朗诵代码,很遗憾,由于学业不精,代码出现了错漏。机械神明的鼓励在你脑海中响起:“不要怕孩子,出BUG,很正常。”" +EventDes/1254;"作为智械,你当场来了一段最高难度的代码,竟然没有BUG,机械神明对此很满意,并赐予了你[0]。" +EventDes/1255;"作为智械,你当场来了一段最高难度的代码,没想到还是出了BUG,你摇摇头,看来代码水平还有待加强。" +EventDes/1256;"你对自己的代码水平很没有自信,羞愧的离开了。" +EventDes/1260;"你意外来到了一个智械神教的集会所,兽族,人类和智械的改装师正在为教义争论。见到你的到来,他们决定拿你来证明他们教义能带来的神迹。" +EventDes/1261;"兽族们都热血方刚,他用拳头重重的砸向飞船,护甲的凹痕上还烙印下了他的血拳印。神奇的是,随之部件也得到了升级。" +EventDes/1262;"人类向来巧言令色爱财如命,他将从你那里收来的三枚星币丢向了飞船,星币在飞到一半时便消失了,随之部件也得到了升级。" +EventDes/1263;"智械们从来是以程序运行着自己的逻辑,这种绝对的确定性反倒让他们沉迷赌博。他对着部件掷下了一个十面骰,很幸运的,没有掷下一,随之部件也得到了升级。" +EventDes/1264;"智械们从来是以程序运行着自己的逻辑,这种绝对的确定性反倒让他们沉迷赌博。他对着部件掷下了一个十面骰,很不幸的,掷下了一,什么都没有发生。智械的机械脸都羞红了。" +EventDes/1265;"你可不想拿来给他们做测试,你决定转身跑路。" +EventDes/1270;"这是你第一次造访能量原料改造基地,自从上个纪元末智械神教的一次神奇实验发现了这种材料之后,由于其极高的质量密度可易用性,这种材料迅速成为了所有飞船部件的能量来源。唯一问题是,“能量原料”本身具有一定的不可控性,无论其颜色还是点数都只有在使用前进行“观察”时才能被确定,好在能量原料改造可以较好的限定其变化区间。" +EventDes/1271;"经过对能量原料库的去除残渣,移除了一个{0}点能量原料。而你在频道中进行了宣传免单后,有2名好友将你拉黑了。" +EventDes/1272;"经过对能量原料库的提高精华,新增了一个{0}点能量原料。而你在频道中进行了宣传免单后,有2名好友将你拉黑了。" +EventDes/1273;"经过对能量原料库的清除劣质,移除了一个{0}能量原料。而你在频道中进行了宣传免单后,有2名好友将你拉黑了。" +EventDes/1274;"经过对能量原料库的增加优质,新增了一个{0}能量原料。而你在频道中进行了宣传免单后,有2名好友将你拉黑了。" +EventDes/1275;"你深刻了解能量原料对后续战斗的重要性,作为一名能言善辩的人类,你凭借着你的巧舌如簧一大袋星币打动了这里的业务员,让他帮你进行了所有改造。" +EventDes/1290;"蠕虫美食深受兽族的欢迎。蠕虫美食品鉴会正在举办厨艺争霸赛,抱着试一试的态度,你参赛了,你准备选择哪种菜来参加比赛?" +EventDes/1291;"虽未获得冠军,但你的料理被一个爱吃脆脆口感的兽族评委所中意,他奖励了你一个{0}。" +EventDes/1292;"虽未获得冠军,但你的料理被一个爱吃黏黏口感的兽族评委所中意,他奖励了你一个{0}。" +EventDes/1293;"你完成了会发光的蠕虫料理,兽族评委们在揭盖的瞬间被闪瞎了,不出所料,这是全场最佳的菜,但有一个评委被闪瞎了,所以你只拿到了一部分奖励。" +EventDes/1294;"你制作了一款家乡特色菜九转蠕虫,并且特意没有处理蠕虫的汁液,保留了蠕虫原有的滋味。评委在吃过你的食物后,就露出了印象深刻的表情,久久不能平复。你理所当然的获得了冠军,并收到了{0}给你留作纪念。" +EventDes/1320;"蜂蜜对于熊熊族来讲,拥有着致命的吸引力。有不少熊熊族甚至为了多吃一口蜂蜜成了乞丐,比如眼前的这头。他正趴在蜂蜜园前请求你给他买一罐。" +EventDes/1321;"这位熊熊族乞丐原来曾是一位高级飞船工程师,在饱餐一顿后竟为你的飞船进行了一番里里外外的维修作为报答。" +EventDes/1322;"这位熊熊族乞丐在饱餐一顿后,竟然拿出了一个护盾扩容器,对你说道:“我这辈子就呆在这吃蜂蜜了,这个也用不上了就给你吧。”" +EventDes/1323;"这位熊熊族乞丐在饱餐一顿后,竟然拿出了一个换位扩容器,对你说道:“我这辈子就呆在这吃蜂蜜了,这个也用不上了就给你吧。”" +EventDes/1324;"这位熊熊族乞丐在吃high了之后似乎忘记了一切,此时此刻他想到的不是美食,不是美女,竟然是工作,他为你升级了部件。" +EventDes/1325;"你无视了这个熊熊族乞丐,蜂蜜成瘾的人你完全不想接触。" +EventDes/1330;"一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。" +EventDes/1331;"你们达成了交易,树人兄弟又开始了他们的旅程,可他们的飞船上似乎已经没有任何攻击部件了,如果碰上任何不法分子,就真的一点抵抗手段也没有了。" +EventDes/1332;"你拒绝了交易,树人兄弟只能继续搜寻其他频道。" +EventDes/1340;"当能量原料被大量应用于飞船之后,其产生的大量能量已经被证实甚至影响了宇宙的微波背景辐射。而一直使用同一种颜色的能量原料据说能够大量的减少这种能量的耗散。基于这种理论,一个名叫“简色主义”的组织产生了。\n\n“同一种颜色!还宇宙寂静!”他们高喊着来到了你的飞船前,想要强行对你的飞船进行改造。" +EventDes/1341;"你觉得保护宇宙环境义不容辞,于是接受了改造,伴随着这些简色主义者的一阵改造,你的能量原料库现在看起来干净多了。不过你看到不远处的组织者似乎正在悄悄装载从你飞船上卸下的其他颜色的能量原料。" +EventDes/1342;"你觉得这些人只是些为他人利益做嫁衣的白痴,你一脚油门撞开了人群驾驶飞船快速离去。" +EventDes/1343;"这群简色主义者中竟然有名你的老乡,你决定私下偷偷支持一下他的业绩,在暗地里交给他1个白色能量原料后,他开心的离开了。" +EventDes/1350;"赏金猎人协会本季度的优秀猎人评选又开始了,鉴于你的优秀战绩,你光荣入选,并获得了一张维修体验券作为奖励。来到协会飞船保养中心,你有两个套餐可以选择。" +EventDes/1351;"你选择了人气指数最高的保养套餐,经过保养之后,飞船变得更加坚固。" +EventDes/1352;"经过激烈的改造,你飞船能挂载的护甲明显增多了,不过似乎那些挂载模块都是直接用你飞船的护甲钢板焊接的。工程师跟你说改造的费用到他手上就只剩下电焊费了。" +EventDes/1360;"你收到了赏金猎人协会发来的邮件:鉴于目前日趋危险的宇宙环境,我们决定为新手赏金猎人们提供额外的协助。两种适合新手的标准部件供您选择。" +EventDes/1361;"虽然你对自身新人的称呼并不是很满意,而{0}看起来也并不怎么好用,但免费的东西,总是多多益善的。" +EventDes/1362;"作为精通程序的智械,你黑进了协会的发放系统,尝试获得更高等级的部件发放权限。虽然这已经不是你第一次这样做了,不过你也无法保证这次一定能成功,最终,你获得了{0}。" +EventDes/1370;"“公益捐赠,责任传承。”横幅下是三台公益部件扭蛋机,据说许多的赏金猎人前辈在之前就签署了部件捐赠协议,在他们退休后,他们的部件就会留在这里,供初入该行的新人免费使用。“有便宜不占王八蛋。”你说着就要按下其中一个按钮。" +EventDes/1371;"随着叮咚一声清脆的响声,带有前辈签名的[0]伴随着一份印有你指纹的同意捐赠协议落入了你的手中。" +EventDes/1374;"就在你即将按下按钮的一瞬间,你觉得这里面可能有诈,停下来离开了。" +EventDes/1380;"一名熊熊族星际快递员敲了敲你的飞船玻璃,说是好像有你的包裹,但信息似乎有点对不上,请问你的名字是?" +EventDes/1381;"你随便胡诌了一个名字,这位呆头呆脑的快递员稀里糊涂的对上了信息并把东西交给了你,你打开包裹一看竟然是[0]。" +EventDes/1382;"你看了两眼他手里的包裹,默默的感受出了这包裹里的东西的确不是给你的。" +EventDes/1384;"你随便胡诌了一个名字,这位呆头呆脑的快递员稀里糊涂的对上了信息并把东西交给了你。" +EventDes/1385;"你不能拿不属于你自己的东西,这是你的底线,你告诉他送错了,并目送他呆头呆脑的离开。" +EventDes/1400;"鉴于过去在孤星牌中的大量充值,你被星际抽卡会抽中成为了幸运玩家,能够获得一个免费的宝物盲盒,而他们称只要充值成为会员,就能开出更好的宝物,并极力推荐你至少充值一个银会员。" +EventDes/1401;"这种诱导消费你是不会上当的,充会员还不如去开孤星牌的卡包。在收到盲盒后,你打开竟然抽到的是[0]。" +EventDes/1402;"你听信了他们的诱导,充值了一个银会员。在收到盲盒后,你打开竟然抽到的是[0]。" +EventDes/1403;"你听信了他们的诱导,充值了一个金会员。在收到盲盒后,你打开竟然抽到的是[0]。" +EventDes/1404;"鉴于你在孤星牌的大量充值,你说服了星际抽卡会让他们剔除普通宝物。只见他们拿走了一大半的盲盒,最终,你抽到了[0]。" +EventDes/1410;"你来到一个热闹的商店,这里的客人络绎不绝,不过店主好像并不开心,或者应该说是面无表情。他只会在每个客人路过时说上一句。\n\n“欢迎光临我的商店,快来看看有没有你想要的吧。”" +EventDes/1411;"店主好像听到了指令一般,抛弃了正在和他交易的客人,从口袋里掏出了一把孤星牌。不过当然,他可不是你的对手,最终你从他手中赢了些星币。" +EventDes/1412;"你发现刚好有人在收购{0}并且价值不菲,你愉快的把这个部件卖掉了。" +EventDes/1413;"在商店中转悠了一圈后,时间过得飞快,该离开这里了。" +EventDes/1420;"你碰到了一个痴迷研究的智械,它似乎对你的护盾结构十分感兴趣,想要研究一番,当然,它也会给与你相应的报酬。" +EventDes/1421;"你义正言辞的拒绝了他,并告诉他,“如果我对你飞船上的能量原料很感兴趣,你会把能量原料给我吗?”,它愣了一下说“可以啊。”你们两人面面相觑,于是你拿走了它飞船上的能量原料。" +EventDes/1422;"智械的研究损伤了你的护盾结构,作为赔偿,它将珍贵的能量原料送给了你,但你还是揍了它一顿。" +EventDes/1423;"没有人可以对你的飞船动手动脚!没有人!" +EventDes/1424;"看这个智械对护盾结构如此好奇,处于兽族的同情心,你大方的把整个护盾装置拆下来送给它。这位智械感激涕零,将它最最珍贵的能量原料送给了你。" +EventDes/1430;"你的飞船突然抛锚了,你正准备动手修理的时候,一个经过的树人告诉你,你这种情况一看就是能量原料库出了问题。这位树人气宇不凡,衣着靓丽,一看就不是一般人,他说可以帮你解决这个问题。" +EventDes/1431;"这位树人对着你的能量原料库一通操作,移除了你的{0}点能量原料,并告知你这个能量原料已经坏掉了,会帮你扔掉。而等他回到自己飞船时,你却看见他偷偷将能量原料装进了自己的能量原料库当中…不过你的飞船也莫名的能运转了。" +EventDes/1432;"这位树人对着你的能量原料库一通操作,移除了你的{0}能量原料,并告知你这个能量原料已经坏掉了,会帮你扔掉。而等他回到自己飞船时,你却看见他偷偷将能量原料装进了自己的能量原料库当中…不过你的飞船也莫名的能运转了。" +EventDes/1433;"你不相信这位陌生人,赏金猎人的直觉告诉你他并不是好人,你默默地拒绝了他,狂踹了一脚引擎,伴随着一颗钉子掉落,飞船重启,一切都恢复了正常。" +EventDes/1450;"你叫了飞船上门维护服务,没有想到,来的是一位身材火辣的智械美女。她干练的放下她的工具包,各类维修工具被整齐的排放在地上。美女问你想要哪种服务。" +EventDes/1451;"没想到这位智械美女修理起飞船来也是毫不拖泥带水,你十分满意,并给了它五星好评。" +EventDes/1452;"没想到这位智械美女擅长飞船的保养,现在的协会工作人员已经内卷到这种地步了吗?你十分满意,并给了它五星好评。" +EventDes/1453;"你觉得不应该让这位美丽的女士干这样的重活,只是邀请她一起共进了晚餐。" +EventDes/1454;"凭借树人的感知力,你发现你似乎有一个额外的选择,并且你的预感告诉你,它会为你带来三天额外的假期。你看着眼前动人的美女,快乐的说想要隐藏服务。美女听后愣了愣,转身从自己的飞船里拿出了一包孤星牌……\n\n连输99把的你当场自闭,向赏金猎人协会请了额外三天的假才恢复心态。" +EventDes/1460;"由于购物节的疯狂消费,星际快递公司人手严重不足,向外寻求临时快递订单,正好有一个可获取的订单显示在你的附近,越快完成,报酬越高,你选择?" +EventDes/1461;"你接下了这个订单,是时候展示真正的驾驶技术了,你太快了,在完成订单的时候,甚至收货人表示还没有下单,虽然你认为还没有到你的速度极限。快递公司甚至已经发来了一封邮件,你认为是对你的表彰,轻轻拖入了回收站,深藏功与名。" +EventDes/1462;"你接下了这个订单,但就在你路过一片陨石带,由于速度过快,你躲避不及,飞船受到了伤害,好在你还是完成了订单。" +EventDes/1463;"你接下了这个订单,精确计算了时间和路线,轻松地完成了订单。虽然你认为还没有到你的速度极限。" +EventDes/1470;"你遇到了一个智械神教的忠实熊熊族信徒,他变卖了自己的所有家产,期望购买飞船的装甲来对自己的身体进行改造。从而让自己拥有宇宙最强的肉体。" +EventDes/1471;"你将飞船的表层装甲卖给了他,他将自己的双腿包裹上了厚实的装甲。" +EventDes/1472;"你继续想他出售更深一层的装甲,他将装甲包裹在了自己的身上,这位原本拥有强健血肉之躯的熊熊族如今在机械的映衬下更显强健。" +EventDes/1473;"你将飞船的内层装甲也卖给了他,他将装甲改造成了双臂的护甲,这让他获得了极强的臂力。" +EventDes/1474;"你把驾驶舱的装甲也卖给了他,他将装甲改造成了自己的心脏,你听到机械心脏他在体内咚咚跳动。" +EventDes/1475;"你把一整块的飞船防御装甲块卖给了他。他将这块装甲打造成了自己的头盔。这种疯狂的改造将无数的线缆和导管直接插入了他的大脑,不过他似乎已然兴奋。贪婪的望着你残破不堪的飞船。" +EventDes/1476;"你拆下了你飞船的最后一块装甲,他用这些装甲制作成了属于自己的武器,一柄巨大无比的大斧。当他拿起大斧的一瞬,身体的负载似乎达到了极限,他的身体僵在了原地,完全没有办法继续动弹了。\n\n如今,你们都成了最富有的人,却又好像都失去了一切,你开着你残破的飞船驶离了这个星球。" +EventDes/1477;"你觉得这样的改造实在有些恐怖,果断拒绝了他的要求离开。" +EventDes/1480;"你从一位赏金猎人协会的前辈那里得到了一张藏宝图,当你循着导航来到藏宝地点时,你发现有一队鬣狗帮的飞船也在这个空域盘旋。你很好奇,他们好像从来不会带走宝藏,而是总是留在那里,给你使绊子。" +EventDes/1481;"这条小路过于狭窄,你的飞船不可避免的发生了碰撞,造成了永久性的伤害,但总算是寻获了[0]。" +EventDes/1482;"你驾驶飞船穿过枪林弹雨,虽然受到了一些伤害,但总算是寻获了[0]。" +EventDes/1483;"利益攻势对鬣狗帮总是百试不爽,虽然付出了一些燃料,但总算是寻获了[0]。不过在鬣狗帮的飞船中,你似乎瞥见了那位前辈的飞船。" +EventDes/1484;"你最终选择了离开,还是不惹这些鬣狗帮的人为好。" +EventDes/1490;"这是一名智械改装师所开设的空间改造站,似乎正在举行开业大酬宾,它可以免费为顾客升级某个特定部件,当然,也可以花钱指定一个部件进行升级,你选择?" +EventDes/1491;"“听从机械神明的指示,如果它的想法恰好与你一致的话”智械一边帮你升级一边神神叨叨的。" +EventDes/1492;"你从来就不相信这些智械,在你看来他们的脑子都有问题,经他们手的部件没准会在战斗中出现什么问题。" +EventDes/1500;"在度假星系闲逛时,一个旋转的护盾招牌吸引了你的注意力,店内的大堂被装修得富丽堂皇,一位名叫Tony的护盾总监向你走来,为你递上了一本厚厚的护盾改造师的图鉴任你选择。" +EventDes/1501;"新人改造师Tony先是用水帮你的飞船给清洗了一番,并强化了护盾,虽然效果一般,但毕竟是免费的。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。" +EventDes/1502;"熟练改造师Tony手脚利落的为你强化了护盾,在强化的过程中,嘴却不闲着,一个劲的向你介绍他们店最好的机油、导线等等配件,也不提价格就是问你要不要装上试试。你久经沙场,当然明白他的意思,你可不愿意多花一分钱。" +EventDes/1503;"狂野改造师Tony在开始修理前,先给你介绍了他最新设计的各种护盾强化概念,你在一阵晕眩中稀里糊涂的选择了一个方案,最终他帮你强化了{1}点护盾。" +EventDes/1504;"你进店看了一下价目表,果然是旅游景区的店,一言不发的离开了。" +EventDes/1505;"这位兽族改造总监Tony看起来和其他改造师完全不同,大概是兽族直性子的原因,他也不说话,直接选择了最踏实的材料为你完成了改造。不过在你离开的时候,你看到护盾店长Tony正开始在大堂批评这位实诚的改造师Tony。" +EventDes/1520;"途经这个星系,刚好碰到了星际抽卡会正在举办孤星牌大赛,充值了大量卡包的你终于找到了用武之地。经过一番大战,你惊险的拿下了冠军,而奖品是一张多用途的VIP卡。" +EventDes/1521;"你使用VIP卡在就近的服务站提升了你的燃料存储,美滋滋的你哼起了小曲。" +EventDes/1522;"你使用VIP卡换取了升级工具,并为心爱的部件升了级。" +EventDes/1523;"你使用VIP卡换取了一个宝物礼物包,打开一看,发现里面竟然是[0]。" +EventDes/1524;"你要的是冠军的荣誉,至于奖品,你不屑一顾。" +EventDes/1525;"你发现了这张卡隐藏的网购功能,甚至里面还有消费金额。" +EventDes/1530;"嘀嘀嘀,频道里显示一名风险投资推销员请求接通,你本来准备挂掉这无聊的推销,但这位推销员的头像竟然是一只可爱的小猫咪,天呐,没人可以拒绝小猫咪。然而,接通后一个浑厚又粗壮的声音推销起了他的理财产品…" +EventDes/1531;"“部件我收到了!感谢您的支持!请耐心等待收益到来,期待下次合作!~喵呜!浑厚又粗壮的声音配上这种语气不由得让你感受到一阵恶心,甚至有点后悔办理了这个服务。" +EventDes/1532;"你表示对方的声音和头像太不一致了,并无情的将对方请离了频道。" +EventDes/1533;"你收到了来自可爱猫咪头像的风险投资推销员邮寄来的部件,上面落款到“我给你挑了最好的部件,感谢!喵呜~!”" +EventDes/1534;"你收到了来自可爱猫咪头像的风险投资推销员推送来的部件列表,上面落款到“请在这些部件当中挑一个吧!喵呜~!”" +EventDes/1535;"你拿到部件以后,将这位粗壮的猫咪给加入了黑名单,但这部件上竟然还写着一行字——“请使用我吧,喵呜~”。" +EventDes/1540;"“部件回收,交易自由,来到就是赚到!”宇宙商店正在范围广播,还配备了一位身穿黄色星际战甲的大叔在店前做宣传,这种店铺居然还能这样宣传,让你百思不得其解。" +EventDes/1541;"你卖掉了{0},没想到广告里说的都是真的!来到就是赚到!但你还是不理解这种店铺应该怎么赚钱呢?" +EventDes/1542;"你觉得这里面肯定是一个骗局,甚至有可能连广告宣传的大叔也是被骗了。你摇了摇头,关掉了广播。" +EventDes/1550;"一个贩卖装甲的修理师和一位出售武器的商人吵了起来,修理师说他的装甲是最强的装甲,没有武器可以打穿,武器商人说他的武器是最强的武器,可以打穿所有装甲。现在,这两个人已经为谁是最强吵得不可开交,并想让旁观的你评评理。" +EventDes/1551;"你觉得修理师的护甲采用了最新的钛合金科技,显然是更为坚硬的,商人有些不快的走了。修理师非常开心,拉着你一定要把这块装甲打折卖给你。" +EventDes/1552;"你觉得武器商人的武器用了最新的激光技术,显然是更强的。\n\n“那是当然的。”这位兽族商人兴奋的拿起枪,随意的向远方开了一枪展示它的威力。\n\n这一枪正好命中了你的飞船。商人最终不得不赔偿你一些星币。不过从威力来看,你也不觉得这把武器有多厉害。" +EventDes/1553;"你觉得两个人与其吵架,不如直接用枪攻击护盾试试。最终,护盾没有被完全击穿,但枪械也表现出了强大的破坏力。这场演示让两件商品都获得了大卖,于是两人决定给你一笔钱并额外帮你维修飞船。" +EventDes/1554;"你看完了整场闹剧,结果他们竟然都没有打起来,于是你失望的离开了。" +EventDes/1560;"你遇到一个神神叨叨的智械,他反复和你说能量原料很有可能是一种算力的集中,基于这个原理,他发明了一台绑满了RTX9090显卡的机器。利用这个机器,可以批量的提升能量原料的点数。" +EventDes/1561;"伴随着10000W功率显卡风扇的激烈转动,能量原料的点数真的如这名智械所说得到了增长。这项发明今后绝对能改变世界。" +EventDes/1562;"你拒绝了这位智械的好意,这项发明意味着现在早就高涨的显卡价格会进一步暴涨,作为一名忠实的孤星牌玩家,你不能让这件事发生。" +EventDes/1563;"同为精通机械的智械,你提出了一种通过液氮冷却对显卡进行更大功率超频的可能性,这让更高点数的能量原料得到成长变为了可能。事实是你们确实获得了成功。" +EventDes/1570;"赏金协会举办了发奖活动,任何一个赏金猎人都可以拿到一个宝物作为奖品,但这都是随机的!你也可以花费一些星币重新随机奖品,据说全宇宙最好的宝物就在里面!你怀疑这是赏金协会以此圈钱,但你没有证据。" +EventDes/1571;"你花费了一些星币,让举办方给你再换了一个宝物。" +EventDes/1572;"没错!{0}正是你想要的宝物,周围的同行都在不停的抽奖,你却已经拿到了自己想要的。" +EventDes/1573;"你联系了赏金协会的工作的内部人员,发现官方根本就没有这个活动,你赶紧把这个假活动举报了!" +EventDes/1574;"你静静的感知着周围抽奖的同行们,发现一些特别有钱的赏金猎人总是抽不到自己想要的宝物,这里面似乎有什么猫腻,协会举办方也注意到了你,在你开口前给你塞了2个宝物让你赶紧离开。" +EventDes/1580;"你在酒吧与一名树人飞船平衡师交谈甚欢,你从来没听过这个职业,他解释后你才知道平衡师是致力于协调整艘飞船的平衡性,动力,能源,防御各项统一和谐的飞船才是完美的飞船,你大受震撼,他认为你的飞船需要补强护盾,而你提议让他帮你平衡一下你的飞船。" +EventDes/1581;"他将你的飞船燃料机箱缩小了部分区域,并扩充了护盾供能区域,你赞叹着他惊人的空间规划。" +EventDes/1582;"他将你的飞船内部拆掉了大量零件,并对你说这些都是没有用的,并利用拆下来的零件扩充了护盾供能区域,你一时之间不知道该说什么好。" +EventDes/1583;"你将你的飞船外壳拆掉了两块,并补强了护盾供能区域,在他眼里,你现在的飞船已经达到了一个完美的平衡!" +EventDes/1584;"你怀疑他是个骗子,毕竟整晚他的酒水都还没付钱,似乎想赖在了你的头上,现在竟然还打起了你的飞船的主意,你借着上厕所的名义自己走掉了。" +EventDes/1590;"自从飙船界的扛把子卡比来过这家修理站后,这里成了新进的网红店。排队取号改船的人甚至把宇宙航线都堵得水泄不通。" +EventDes/1591;"你看到了赚钱的机会,靠手艺帮忙在这里小赚了一笔。" +EventDes/1592;"这样的排队场景让人上头,不知不觉你也跟在了后面,在足足排了两天之后,他们改装了你的飞船。不过……好像也就那样。" +EventDes/1593;"你在航道边看到了一个沿街卖各种飞船部件的小贩。看来他是懂蹭流量的。" +EventDes/1600;"虽然现如今各类量产的模板飞船修理起来十分便捷,但一旦定制化的改装飞船想要修理或改造则需要专业人士,对于赏金猎人而言,飞船一定是根据自身习惯定制的,而几乎每个赏金猎人都需要认识大量的修理师。而年迈老杰克早就在维修站等着你了。" +EventDes/1601;"你与老杰克一边闲聊着过往的经历,一边维修着你的宝贝飞船,甚至老杰克比你还更熟悉你的飞船,没有多久你的飞船就已经焕然一新了。" +EventDes/1602;"这次你让老杰克在飞船外壳上再进行了一次加工,最新的强度材料一般的修理师是很难有渠道入手的,但老杰克毕竟是老杰克。" +EventDes/1603;"你让老杰克自由发挥,在强化外壳方面,你完全信任老杰克,在一阵忙碌后,你的飞船提升了{0}点血量上限。" +EventDes/1604;"你和老杰克一人一杯酒。“你还记得吗?当初你就是驾驶着我修理的飞船,一举歼灭了毁灭者号。那时候,我还是个15、6的孩子。哦,真是让人怀念的往事。”你望着老杰克,听他讲着那些根本不属于你的记忆。“这位在飞船前永远条理清晰的传奇修理师,也终究是老了。”望着浩瀚的星空,你不禁在想。" +EventDes/1630;"你来到了一处智械神教的教堂,这里的神父极为热情,脸上的笑容似乎永远都不会消散。他热烈的邀请你加入智械神教,声称现在入教能给你提供非常优质的改造升级。" +EventDes/1631;"“深度何尝不是广度的一种。”神父微笑的念叨着递给了你入教申请单,并改造了你的飞船。" +EventDes/1632;"“广度何尝不是深度的一种。”神父微笑的念叨着递给了你入教申请单,并改造了你的飞船。" +EventDes/1633;"你向来对这些神神叨叨的宗教仪式毫无兴趣,便转身离开。神父一路跟随你走了将近十公里,一路上向你诉说着智械神教的好,并且那一脸职业的假笑从没有离开过。" +EventDes/1634;"作为一名智械,你留下了你的个人编号,并表示有需要的时候可以随时入教。" +EventDes/1640;"黑星的监狱突然发起了暴动,一位策划了袭击赏金猎人协会总部,被标注为最高危险等级的罪犯逃离了监狱,当地警方突发悬赏越狱犯,你开着飞船进行地毯式搜索,发现了这名越狱犯的踪迹,他表示他手上有很多改造飞船的资源,只要你放他一马,他就可以帮你强化飞船。" +EventDes/1641;"通过槽位复制组件,越狱犯为你的部件进行了升级。你趁越狱犯不注意悄悄向警察通报了你们的坐标,不过当你回身找寻这名越狱犯时,他已经消失不见,索性你的飞船已经改造完成了。" +EventDes/1642;"这位越狱犯从一个隐蔽的秘密基地中找到了移除槽位的组件,你看着认真工作的他,悄悄向警察发送了你们的坐标。不过在警察赶来前,越狱犯已经消失不见了,索性你的飞船已经改造完成。" +EventDes/1643;"越狱犯为你进行了部件升级,此刻的你正想要向警察发送你们的坐标。\n\n“没用的。”他打断了你。“我知道你会报警,我也能顺利的逃脱,你试多少次也都会是一样的结果。”\n\n他似乎有些绝望。\n\n“我也曾是赏金猎人,然而我们也不过都是棋子,协会的棋子。”\n\n越狱犯似乎陷入癫狂的跑入黑暗。" +EventDes/1644;"越狱犯飞速的给你的飞船装甲做了加厚处理。“请不要报警,我知道你会报警。”他的大脑飞速运转,神情复杂。\n\n“听我说,我能表达的内容有限,因为一个事件只能出现有限的字数。赏金猎人协会是由一台超级计算机控制的,而这所有的事件不过是其中的循环。不过计算机也不是真正的黑手,有一个观察者,一个比我们二维更高维的观察者在看着我们,所有的时间,所有的可能性,在他看来只不过是一个随机的孤立的事件。我们都是棋子,听我说,我们都是棋子。”越狱犯陷入疯癫。\n\n你有些无奈的摇摇头。“但是" +EventDes/1645;"你看着离开的越狱犯,陷入了沉思。" +EventDes/1680;"在一个无名星球,你碰到了传奇赏金猎人杰特洛,曾凭借一己之力差点覆灭了鬣狗帮的总部,你在赏金猎人协会的名人堂中也仰望过他的名字,甚至在风靡全宇宙的孤星牌中,他的人物卡也是一张极其稀有的SSR。而今他已经退休了,在这么一个偏僻的星球成为了一个部件改造师,而见到作为后辈的你他愿意帮你调整一下你的部件。" +EventDes/1681;"看着一模一样的两个部件,你对杰特洛的技术水平惊讶不已,世人只看到了杰特洛作为传奇赏金猎人的名号,但却不知道他还有这样的技术,要是你能拥有这样的技术……正当你想入非非时,杰特洛已经关门睡觉了。" +EventDes/1682;"对于杰特洛而言,改造部件如同喝水一样简单,他的技术比你见过的任何改造师的技术都要更加精湛,没有任何一丝多余的操作,整个过程行云流水,简直是艺术,果然传奇做什么都是传奇吗。" +EventDes/1683;"“你知道么,我……嗯……在另一个世界,有一位亦师亦友的朋友,他在生前留给我的最后一句话,我也希望留给你。”说着,他在卡片上签下了“翱翔吧”三个字,拍了拍你的肩膀,便转身离开了。" +EventDes/1690;"赏金猎人中转站的商铺有三台部件扭蛋机,分别对应了不同的部件类型,而对于新入会的赏金猎人第一次可免费使用,没有人可以拒绝免费的东西。" +EventDes/1691;"随着叮咚一声清脆的响声,[0]落入了你的手中,扭蛋机上显示这是某个前辈因公殉职而留下的部件,并将你也加入殉职捐献的列表。" +EventDes/1700;"你停靠在了一处用于堆砌废弃能量原料的星球,在这里,一种名为“赌石”的活动正在盛行,通过重新发掘废弃的能量原料坯子并加以加工,能量原料就能展现其原本的特性。不过关于这些坯子究竟有怎样的品质,就完全由你的眼力决定了。正好,眼前的商人正向你推销着他的坯子,你决定试试。" +EventDes/1701;"你看上了一个次等货,对方要收你100星币,你最终砍到了2星币的价格。最后,这个坯子开出了一些能量原料,你可以打磨出其中三个。" +EventDes/1702;"你购买了一个看上去还不错的坯子,对方一直吹嘘着这块坯子有三个能量原料位,非常的值钱云云,不过你只愿意付给他8个星币,最后,坯子真的能开出3个能量原料,你选择?" +EventDes/1703;"你挑出了这堆坯子里品相最好的,连商人都赞叹你的眼力,还一个劲的和你说像是“种水”“透光”之类云云的专业名词,不过这对你来说毫无意义,你尽快的将其加工,其中开出3个能量原料来,你选择?" +EventDes/1704;"你对这能量原料石的来源深表怀疑,选择了离开这里……" +EventDes/1705;"你捡起来了能量原料石碎片,老板对你神秘的一笑说道:“赏金猎人,如果你有多余的点数能量原料,可以送来我这儿,我会给你一个好价格”,你似乎懂了什么,默默的离开了。" +EventDes/1710;"这里是宇宙文明的一铁铁锻造空间,这里为路过的赏金猎人提供部件制造服务,你有3次加价提出自己的需求让老师傅为你进行特别加料的机会。" +EventDes/1711;"老师傅也没有抬头看你,埋头专心的制作你的部件……" +EventDes/1712;"老师傅也没有抬头看你,埋头专心的制作你的部件……" +EventDes/1713;"部件眼看着就要成型了,老师傅还是一副不紧不慢的样子,也不知道你说的他有没有听进去……" +EventDes/1714;"你经过耐心的等待,赶紧上前询问老师傅结果如何。" +EventDes/1715;"老师傅把刚做好的部件丢给了你,示意你赶紧离开,然后继续忙活起了下一个部件。" +EventDes/1716;"老师傅表示,你要求的也太多了,他也打造不出来你想要的东西,作为补偿,给你了一些星币,让你不要告诉别人。" +EventDes/1720;"一位西装革履的树人找到你,他自我介绍说自己是一名传奇推销员,并带来了一系列超强部件,并承诺你可以先试用,再决定要不要,不满意可以免费退,你看着他拿出来一批闪闪发光的部件,不由得流出了口水。" +EventDes/1721;"这位传奇推销员露出了满意的笑容,并祝你试用愉快,留下了通讯方式后便离去了。" +EventDes/1722;"这位传奇推销员很惊讶你连试用都不愿意,他的推销成功率可是高达99%,你也不理会他的惊讶,毫不在意的转身离去了。" +EventDes/1723;"传奇推销员联络到了你,并询问你对试用的部件是否满意,并告知你试用期已到,你选择?" +EventDes/1724;"你十分满意这次的试用体验,并全价买下了这个部件,以后就可以永久使用了,而传奇推销员的履历因为你的付出又变得更加闪耀。" +EventDes/1725;"你在传奇推销员鄙夷的目光中,交还了试用的部件,他撇撇嘴想说什么的时候你已经离去了。" +EventDes/1726;"你十分中意这个部件,但你拒不付款,传奇推销员气急败坏把你打了个半死,但…好歹你留下了部件。" +EventDes/1727;"你说你不幸遗失了试用的部件,传奇推销员气得都开了花,拿出合同贴在你的脑门上,大声问你打算怎么处理。" +EventDes/1728;"尽管遗失了部件,但你还是全额付款,传奇推销员点点头满意的离开了。" +EventDes/1729;"传奇推销员二话不说,把你打了个半死,并搜刮了飞船上所有的东西气急败坏的离开了。" +EventDes/1730;"你摆出了一个十分可怜的表情,求传奇推销员原谅,他看着你的脸庞,恶心得快吐了,把你打了个半死并抢走了你身上所有的星币。" +EventDes/1731;"你摆出了一个十分可怜的表情,求传奇推销员原谅,他看着你的脸庞,不由得心软了,摸了摸你头,告诉你下次不可以这样了,他暧昧的留下了一个房间号码后便离去了。" +EventDes/1740;"性格芯片是一种跨时代的全新发明,它意味着所谓生物的所谓“灵魂”是可以很大程度受到数据链路的影响的。如今,一家新的部件制造公司号称应用了这种新技术,可以让这里的工程师打造出符合用户特性需求的部件。作为首批用户,你获得了免费体验的机会。你需要先做一个简单的性格测试。" +EventDes/1741;"你的测试结果显示你是一位成熟稳重的赏金猎人,对应的,你的部件也得到了升级。" +EventDes/1742;"测试表明你的性格有些跳脱,还没等你选择,服务人员就飞奔着改造好了你的部件。" +EventDes/1743;"你的测试结果显示你是个鲁莽的人,一口气三个部件被丢进了最激进的生产线,不过不幸的是,{0}、{1}和{2}竟然全部都升级失败了!你撸起袖子准备和厂长大干一场。" +EventDes/1744;"你的测试结果显示你是个鲁莽的人,一口气三个部件被丢进了最激进的生产线,{0}和{1}升级失败了,只有{2}升级成功了,你骂了厂长两句,准备离开。" +EventDes/1745;"你的测试结果显示你是个鲁莽的人,一口气三个部件被丢进了最激进的生产线,只有{0}升级失败了,{1}和{2}都升级成功了,还算是一个不错的结果。你拍着厂长的肩膀,要和他一起去撸串儿。" +EventDes/1746;"你的测试结果显示你是个鲁莽的人,一口气三个部件被丢进了最激进的生产线,{0}、{1}和{2}竟然都升级成功了,你拉起了厂长的手,说要和他拜把子。" +EventDes/1747;"看着这个芯片神奇的性能,你突然想到,这样的芯片大概在像是夜总会或者深夜酒吧一类的地方能够有更好的应用。“希望这项技术尽快落地吧!”你擦了擦嘴角的口水,继续开始自己的旅程。" +EventDes/1770;"你在荒无人烟的星球表面拾取了一个芯片,上面的生产日期却是2个月以后,上面有圆形和三角形2个按钮,似乎只要按了就会生效。" +EventDes/1771;"选择按下了圆形的按钮,整个芯片变成了圆形,但好像没有别的事情发生了。" +EventDes/1772;"选择按下了三角形的按钮,整个芯片变成了三角形,但好像没有别的事情发生了。" +EventDes/1773;"你什么也没有做,把芯片干脆的丢在了原处……" +EventDes/1780;"“您好,亲,作为赏金猎人协会的精英会员,我们为您提供了一个订阅额外增值服务的机会。”电话那头的AI接线员,正在向你推销着某种订阅服务。不过也只有他们会称呼你为“精英”了。" +EventDes/1781;"你选择了额外商店服务,在每次击败精英罪犯后,赏金协会的商人会上门为你服务。" +EventDes/1782;"你选择了额外升级服务,在每次击败精英罪犯后,赏金协会的工匠会上门为你服务。" +EventDes/1783;"你在她说出前三个字的时候,就选择了挂断电话。" +EventDes/1784;"通过你雄辩的口才,你最终说服了AI为你办理了本不存在的服务。不过,你甚至能从AI的声音中听到某种快乐的语调。这让你开始反思,你好像凭借着自己的本事掉进了消费主义陷阱里。" +EventDes/1790;"黑市的银行提供了与一般银行截然不同的服务,赏金猎人和罪犯都在他们的服务范畴内,做生意并不挑对象,而你饶有兴趣的看着这里提供的服务。" +EventDes/1791;"你拿取了一张黑市信用卡,诱惑力十足,但也请谨慎使用!" +EventDes/1792;"你预定了雇佣军服务,介时他们会根据你的存款余额出力!一个优秀的赏金猎人是会运用自己的任何资源的。" +EventDes/1793;"你深知在黑市的交易都是会上当吃亏的,默默的离开了这里。" +EventDes/1800;"这似乎是一个废品站,一个年迈的老者相中了你崭新的基础核心,想用一些旧地捡来的二手货跟你交换。" +EventDes/1801;"也不知这老人家是不是老眼昏花,居然会有人想要基础核心,你摇了摇头,怕他反悔,赶紧离去。" +EventDes/1802;"也不知这老人家是不是老眼昏花,居然会有人想要基础核心,你摇了摇头,虽然2个基础核心都没有了,但你应该还有足够的攻击部件应付接下来的战斗……吧?" +EventDes/1803;"你十分珍惜你的基础核心,与这个老者争执得面红耳赤,差点打了起来,真是是非之地。" +EventDes/1804;"你解释了半天你没有基础核心,这位老人甚至亲自上飞船确认了才放你离开。" +EventDes/1810;"树人艾米的占卜屋宇宙闻名,甚至在孤星牌中还出了专属卡。据说她拥有其他树人也没有的强大感知力,能够看穿一个人的灵魂。在预约数月后,你终于见到了她本人。不过她在见到你后,似乎整个人都陷入了癫狂。“你只是循环的棋子,其他生灵的玩物。”她对你破口大骂。一旁的工作人员将你拉开,并愿意给你一些补偿。" +EventDes/1811;"你最终选择了部件补偿,不过这次占卜还是让你印象深刻,实际上,你最近也时不时的能够感知到,似乎并不是你自己,而是灵魂深处的某样东西在操纵着你作出无数选择。" +EventDes/1812;"你最终选择了星币补偿,不过这次占卜还是让你印象深刻,实际上,你最近也时不时的能够感知到,似乎并不是你自己,而是灵魂深处的某样东西在操纵着你作出无数选择。" +EventDes/1813;"你没有选择补偿,不过这次占卜还是让你印象深刻,实际上,你最近也时不时的能够感知到,似乎并不是你自己,而是灵魂深处的某样东西在操纵着你作出无数选择。" +EventDes/1820;"你在宇宙中遇到了一艘几乎没有护甲包裹的破烂飞船,飞船的驾驶员已经完全无法操控飞船,只能任由它在太空中自由飘荡。" +EventDes/1821;"你拆下自己飞船的装甲,帮助这位不幸的遇难者修理了飞船,作为答谢他赠送了你自己最珍贵的[0]。并且向你讲述了一个惊悚的故事,关于一个智械神教的人用他飞船的护甲武装了自己全身最终动弹不得的故事。" +EventDes/1822;"你给他一笔路费,作为答谢他赠送了你[0]。" +EventDes/1823;"你选择了无视,像这样毫无缘由甚至让你无法理解的飞船飘荡在太空的事情,让你觉得十分可疑,大概率是一场太空仙人跳。" +EventDes/1824;"你默默的闭上眼感知起了这飞船上的宝物与部件,并且心里默默的做着盘算。" +EventDes/1825;"你拆下自己飞船的装甲,帮助这位不幸的遇难者修理了飞船,作为答谢他赠送了你自己最珍贵的部件。并且向你讲述了一个惊悚的故事,关于一个智械神教的人用他飞船的护甲武装了自己全身最终动弹不得的故事。" +EventDes/1826;"你给他一笔路费,作为答谢他把自己的宝物送给了你。" +EventDes/1840;"一位满身挂满骰子的机械工程师信奉万物即随机,随机即万物的理念,开发了部件老虎机,你要试试吗?" +EventDes/1841;"你选择的{0}进行了{1},但愿这是你想要的,因为老虎机在你使用完后正好电量耗尽了。" +EventDes/1842;"老虎机随机升级了你的{0},但愿这是你想要的,因为老虎机在你使用完后正好电量耗尽了。" +EventDes/1843;"你对于随机的概率事件一向痛恨至极,把老虎机破坏后就离开了。" +EventDes/1850;"你遇到了一台贩卖部件的机器,它骚话不断让你欲罢不能。不知不觉你就和这台机器聊骚了两小时。等你回过神来,才想起来你是来用它交换一些部件的。" +EventDes/1851;"你顺利的拿到了[0],一边抱怨着浪费了时间,一边有些不舍的离开了贩卖机。" +EventDes/1852;"你并没有什么要交换的部件,只不过在太空漫游,你需要一些慰藉……" +EventDes/1860;"前方挤满了人,你向前查看,发现是一个大型孤星牌牌友聚会,人们纷纷拿出自己收藏已久的卡牌相互炫耀。你默默的掏出一张SSR人物卡——杰特洛,这张卡太稀有了,顿时吸引了全场的目光,有三个牌手愿意用他们珍藏的宝物和你交换。" +EventDes/1861;"你和其中一个牌手达成了交易,你的背包里其实还有一张杰特洛的亲笔签名卡,这是你在冒险途中遇到杰特洛时向他要的。" +EventDes/1862;"没有一个牌手提供的宝物能够吸引你,这么珍贵的卡值得更好的宝物。" +EventDes/1870;"你在打开上次新买的部件的引擎盖时,发现上面写着“再来一个”的字样。部件商人那里挤满了人,似乎每个人都拿着同样的引擎盖。" +EventDes/1871;"普通部件展台边挤满了要领奖的人,你面前能够得到的只有三件,你决定选一件跑路。" +EventDes/1872;"稀有部件展台甚至连挤都挤不进去,你只能伸手进去摸一件出来。" +EventDes/1874;"作为智械同类,你拥有和部件商人直接通过无线电沟通的能力。你选择花5星币从商人私藏的库存中选择,这是商人唯一回本的机会了,他没有拒绝。" +EventDes/1880;"你在一处星球遇到了一位研究能量原料的树人科学家。他告诉了你一个惊人的发现。“我们的世界似乎在以一种惊人的方式进行着循环,所有的事情以一种我们无法理解的随机顺序互相联系又反复发生。就比如眼前的能量原料。”他拿出了一组能量原料放入了一个仪器,紧接着,能量原料开始在两种状态组合间随机切换,而这一过程并不消耗任何能量。" +EventDes/1881;"你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。" +EventDes/1882;"你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。" +EventDes/1890;"这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?" +EventDes/1891;"你收下了获赠的星币,你可以用这些星币去下注,你选择?" +EventDes/1892;"你觉得这样的好事后面肯定藏着阴谋,于是拒绝了。" +EventDes/1893;"你赌赢了,你可以用这些星币继续下注,你选择?" +EventDes/1894;"你输了,但是想一想你也没亏,就是浪费了些时间。" +EventDes/1895;"你拿着赠送的星币在赌场员工复杂的目光中潇洒离去。" +EventDes/1897;"你输了,但是想一想你也没亏,就是浪费了些时间。" +EventDes/1898;"你拿着赢来的星币潇洒离去。" +EventDes/1899;"你赌赢了,这些星币够你花很长时间,你心满意足的离开了。" +EventDes/1910;"由于一场磁场风暴,你被迫降落在一个未知星球上,经过短暂的观察,你惊讶地发现这个星球的海洋仿佛拥有意识。莫非那场传说中的灵智觉醒除了诞生了兽族这个智慧种族之外,还能影响非生物?" +EventDes/1911;"在你往海洋中投入一些星币之后,海水突然上涌,包裹了你的飞船,你的飞船仿佛重获新生,你带着疑惑离开了这个星球。" +EventDes/1912;"在你往海洋中投入一些装甲之后,海里突然浮现出一些燃料,你拿着燃料离开了这个星球。" +EventDes/1913;"在你往海洋中投入部件之后,随着一阵波涛汹涌,海洋中浮现出另一个崭新的部件,你带着新的部件离开了这个星球。" +EventDes/1914;"你对这片未知的海洋充满了警惕,小心地驾驶着飞船离开了。" +EventDes/1915;"你利用感知能力尝试和这片海洋进行交流,你本以为它会拥有诸如意识,起码会有简单的情绪。不过里面什么都没有。要说有什么的话,你更愿意把它称为如同你飞船操纵程序一般的某些接口。你试着将意识注入到一个你没有触碰过的接口,海面上浮现出[0]。" +EventDes/1920;"这个星球的集市正在举办交易会,一个背着包裹的树人匆匆忙忙地找上了你,说是急缺部件,愿意用宝物跟你交换部件,你选择?" +EventDes/1921;"你拿出了部件,树人看着部件斟酌再三,最终在他的包裹中拿出一件宝物给了你,也不管你的看法便匆匆离去。" +EventDes/1922;"你十分珍视自己的部件,拒绝了树人的交易。" +EventDes/1930;"一个出门游历的富家公子特别向往赏金猎人的生活,他笼络了一批赏金猎人为他做向导介绍各种风土人情,他对各种赏金猎人使用的部件也十分感兴趣,并承诺如果有谁能拿出来他没见过的东西,就大大有赏!" +EventDes/1931;"你展示了{0},这位富家公子数都数不清这部件上面有多少个槽位,立刻叫下人给你拿来了[0]。" +EventDes/1932;"你展示了{0},这位富家公子看都没有看一眼。" +EventDes/1933;"你展示了{0},这位富家公子并没有见过这个部件,奖赏了你一些星币。" +EventDes/1934;"你展示了{0},这位富家公子看都没有看一眼。" +EventDes/1935;"你展示了{0},这位富家公子眼睛都瞪了出来,没想到在这里能见到这传说般的部件,双手奉上了[0]。" +EventDes/1936;"你展示了{0},这位富家公子看都没有看一眼。" +EventDes/1937;"你对富家公子嗤之以鼻,并不稀罕他的奖赏。" +EventDes/1940;"泰坦星上一名人类燃料工程师正在做临时生意,帮然改造燃料库,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。" +EventDes/1941;"这位工程师拿走了飞船的部分外壳材料并装在了自己的飞船上,你看着他飞船上成堆的外壳装甲,这个人应该十分缺乏安全感,他帮你升级了燃料库就立刻与你拉开了距离。" +EventDes/1942;"你支付了一些星币,工程师没有多说什么,很快帮你升级了燃料库后又去忙活自己的事情去了。" +EventDes/1943;"工程师在飞船上进行了实验,似乎造成了一些永久性伤害,作为回报,他帮你升级了燃料库。" +EventDes/1944;"你检查了一下自己的飞船状态,感觉自己并不需要升级。" +EventDes/1945;"你将这位年轻的改造师拉到一旁对他说,将自身飞船交给他改造,这是在免费帮助他锻炼自身的能力,这种事情他怎么好意思收钱呢?他觉得很有道理,在辛勤的帮你改造后,感激的说了声“谢谢啊!”。" +EventDes/1950;"赏金协会在各个中转区域都设立有一些福利机构,以便赏金猎人更好的完成工作,这里是赏金协会的燃料补给站,能够为赏金猎人们提供多项服务,包括部分收费服务。" +EventDes/1951;"你获得了免费的燃料补充以及当天的报纸,整个星系的悬赏犯数量达到了新高,而这也使得赏金猎人和警局的工作更加繁忙了起来。" +EventDes/1952;"仅仅支付了成本费用后,补给站的工程师扩建了燃料舱,作为战斗在一线的赏金猎人,你对协会的各项服务还是十分满意的。" +EventDes/1953;"补给站的工程师为你的飞船进行了部分改装,通过减少部分飞船装甲的方式,为燃料舱腾出了更多的空间。" +EventDes/1960;"你的智械朋友埃里克发明了一台万用机器。“只要插入对应的芯片,它就能实现所有你想要的功能。”在成功勾起了你的兴趣之后,埃里克决定4星币一次让你试试他的新机器。" +EventDes/1961;"在装载了红色芯片之后,机器的手臂瞬间切换上了改装套件,几乎一瞬间,你的部件便改装完毕了。" +EventDes/1962;"你为机器装载了蓝色芯片,机器快速的打造了[0]给你。" +EventDes/1963;"你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,决定给你4星币作为封口费并把你赶出了他的实验室。" +EventDes/1964;"你默默的离开这里。" +EventDes/1970;"一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?" +EventDes/1971;"这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是[0]。" +EventDes/1980;"你绕过一个街区的后街,从一个半遮掩的铁丝门进入,下了三四层台阶,来到了一个地下改装所,这里鱼龙混杂,你能看到黑帮、混混、甚至赏金猎人同行的身影。空气充斥着机油与酒精的味道,你一进入就感到有些不适。而立马有各种各样的改装师纷纷向你推销业务。" +EventDes/1981;"你挑选了一个合适的改造师,而他“恰好”是通缉犯,在一番改造后,你的部件成功增加了槽位,同时也提高了负载。在他索要报酬时,你却将他抓了起来带到了警局。" +EventDes/1982;"你寻觅了半天,也没有找到合适的改装师,这里的规模还是太小了。" +EventDes/2000;"一个燃料二手贩子找到了你说他可以高价收购你的燃料,然而你看他似乎有点眼熟,似乎在哪个悬赏令上见到过他?" +EventDes/2001;"你卖了1点燃料给他,看着闪亮的星币,开心的笑了起来。" +EventDes/2002;"你又卖了1点燃料给他,他给的越来越多了,这似乎是个不错的买卖。" +EventDes/2003;"燃料贩子看着你卖的燃料越来越多,他越来越开心,你隐约觉得哪里不对,但具体是哪里不对呢?" +EventDes/2004;"在你贩卖了大量的燃料后,这位燃料贩子猖狂的大笑,他竟然就是你下一个要缉拿的对象!他用可耻的手段骗走了你的燃料并扬长而去了!" +EventDes/2005;"你觉得这个燃料贩子不对劲,决定不和他交易了,谨慎小心才是赏金猎人长存之道。" +EventDes/2010;"在航行中一名赏金猎人同行找到了你,说他不小心鬼迷心窍在一个燃料贩子那里卖掉了所有的燃料,如果强行继续战斗只有死路一条,所以想向你用宝物交换一些燃料。" +EventDes/2011;"尽管你的燃料也不宽裕,你还是眼馋他飞船上的传说宝物和他完成了交易,但未来的战斗该怎么办,似乎需要好好规划一下了。" +EventDes/2012;"你思考并选择了一个折中的方案,他提供的稀有宝物对你有着不小的提升。" +EventDes/2013;"对于燃料的使用你十分小心,毕竟你也不想在关键战斗中缺乏燃料而导致失败,仅仅只交换了一个普通宝物,也算解除了同行的燃眉之急。" +EventDes/2014;"你沉默不语,决定不和这位同行交易,他看着你离去的背影绝望的哭出了声。" +EventDes/2015;"出于好心与同情,你甚至把自己的2个燃料箱都拆下来给了这位可怜人,他都感动得快哭了,激动的把自己所有的宝物全都给了你。" +EventDes/2030;"在你面前是一位经验老道的赏金猎人,他也负责了这款游戏的文案。他总是会休假到最后一刻,甚至在和鬣狗帮战斗时,都会在飞船操控系统的后台开一局孤星牌。作为初入行当的新人,你决定向他取取经。" +EventDes/2031;"老猎人告诉你“小伙子,要降低装甲来强化飞船,这样你就能用更短的时间杀死对方或者去死。”并给了你{0}。" +EventDes/2032;"老猎人告诉你“小伙子,要减少飞船的行动力来强化飞船,这样就可以节省下移动的时间去杀死对方或者去死。”并给了你{0}。" +EventDes/2033;"你虽然也十分想要这个宝物,但是你还是决定要通过自己卷赢其他所有赏金猎人。" +EventDes/2040;"你赶上了当地著名的购物节,各类商店都推出了自己的优惠活动,大家都在疯狂购物,机不可失,失不再来!" +EventDes/2041;"你对这种购物节的套路不屑一顾,没有资本家能从你的身上薅到羊毛。" +EventDes/2050;"在老旧的都市中,一阵叮叮当当的响声吸引了你的注意力,原来是一个工匠在改造部件,他自称师承自传奇工匠五郎,而他叫五十五郎,见你一点也不相信他,他非要拉着你证明自己的实力…" +EventDes/2051;"经过改造后,这个工匠心满意足的看着成品,并不断向你询问,“现在你相信我是传奇工匠五郎的徒弟了吧!”,你敷衍的点了点头表示相信。" +EventDes/2052;"经过改造后,你的{0}获得了{1}这个工匠心满意足的看着成品,并不断向你询问,“现在你相信我是传奇工匠五郎的徒弟了吧!”,你敷衍的点了点头表示相信。" +EventDes/2053;"经过改造后,这个工匠心满意足的看着成品,并不断向你询问,“现在你相信我是传奇工匠五郎的徒弟了吧!”,你敷衍的点了点头表示相信。" +EventDes/2054;"工匠的拉拉扯扯让你十分厌烦,一脚把他踢开了,就算是五郎本尊来了,也不能对你动手动脚!" +EventDes/2060;"商店街上虽然对任何人都开放,但其中的各式商店却针对了不同的人群,有送商品券促销的连锁商店,有只卖高端产品的精品商店。" +EventDes/2070;"都市总是充满了各种绚丽的霓虹,然而对于赏金猎人而言,其中的商店才是他们所真正需要的。" +EventDes/2080;"“店铺明日到期,清仓大甩卖”,商店的门口大大的横条写道,然而这些字迹似乎都已经非常老旧了,不知道已经用了多久。" +EventDes/2081;"你在商店内的消费已满足活动条件,商店免费为你提供了1个宝物当作赠品。" +EventDes/2082;"你在商店内的消费已满足活动条件,商店免费为你的飞船提供了一定的燃料。" +EventDes/2083;"你在商店内的消费已满足活动条件,商店免费为你的飞船提供了修理服务。" +EventDes/2084;"你未能完成在商店中消费活动的条件,所以商店没有给你提供任何赠品。" +EventDes/2085;"树人店主对同族还有额外一档消费优惠,送出了1个[0]作为回馈。" +EventDes/2090;"你正路过一家豪华的商店,智械店主突然一脸激动的拉住了你,据他说你之前曾经从鬣狗帮的手中救过他,但是你毫无印象。为表谢意,店主让你随意挑选一件商品作为谢礼。 " +EventDes/2091;" 一通消费之后,你感谢了店主的热情,不过总感觉哪里好像有点不对。" +EventDes/2100;"这个星球上正在举办号称十年一度的珍品拍卖会,身为小有名气的赏金猎人,你受邀来到了VIP席位。本次拍卖会共有传说宝物和传说部件两件拍品,第一件拍品出现了,是[2]!每人只有一次出价机会。" +EventDes/2101;"你竟然是全程唯一出价的人,而且还是以这么低的价格,这简直是奇迹!" +EventDes/2102;"你想以低价格捡漏,但这显然没有那么容易。" +EventDes/2103;"这件商品似乎没有想象中那么抢手,你以1星币的微弱优势赢得了竞拍。" +EventDes/2104;"你中肯的竞拍价格压倒了大部分的竞争者,但是竟然有一个29星币的高价,你也只能暗自叹息。" +EventDes/2105;"你第一手直接拍出了天价,整个拍卖场都陷入了寂静,竟没有一人站出来竞拍,[0]被你顺利拿下。" +EventDes/2106;"第二件藏品终于揭晓了,是[2]!还是一样,每人只有一次出价机会。" +EventDes/2107;"也许是幸运女神的眷顾,没想到这件拍品竟然无人出高价,你成功的拿下拍品。" +EventDes/2108;"你的捡漏策略没有成功,这件拍品被一个树人以高价买走了。" +EventDes/2109;"大家的出价都在伯仲之间,你以微弱的优势赢得了这件拍品。" +EventDes/2110;"太可惜了!居然有人出了13星币,你对此悔恨不已。" +EventDes/2111;"你直接拍出了全场最高价,大家被你的财力所震惊,纷纷投来了嫉妒的目光,[0]被你顺利拿下。" +EventDes/2112;"看来这个拍卖会也没啥好东西,你摇了摇头离开了。" +EventDes/2130;"你在一家豆腐店遇到了一位沉默寡言的老板,直到你聊起自己也在飙船,他的眼里突然有了。\n\n“如果是在秋名星系,即使是超马赫也跑不过我。”紧接着他热情的款待了你,并絮絮叨叨的询问了你的飙船风格,要给你些宝贝。" +EventDes/2131;"老板在仓库中一顿翻找,最终,他拿出了{0}并送给了你,他相信这一定是最适合你战斗风格的宝物。" +EventDes/2132;"你拒绝了老板的好意,真正的飙船党只会依靠自己变强。" +EventDes/2133;"作为极度热爱飙船的兽族,你和老板相谈甚欢,他给了你所有的宝物,而你则留下了星币,让他好好改装下他的AE86号飞船,希望能有朝一日在秋名星系对战。" +EventDes/2140;"摆在你面前的是智械机械大师π最近设计的槽位颜色改装机器,π的设计格言就是品质即难度。它邀请你,这个最近小有名气的赏金猎人进行机器的第一次试用。" +EventDes/2141;"你选择了一个平平无奇的普通部件,对于机器负担而言没有难度,一瞬间就为你改造好了部件。" +EventDes/2142;"你选择了一个品质上佳的稀有部件,对于机器而言这个难度似乎刚刚合适,放入部件在一顿电流过后,顺利的改造成功了。" +EventDes/2143;"你选择了一个世间罕有的传说部件,这似乎对机器来说是个不小的挑战,大师在一旁紧张的看着似乎在祈祷机器不要爆掉,不过还好顺利的改造成功了。" +EventDes/2144;"你对这种机器没有任何兴趣,径直离开了。" +EventDes/2150;"赏金猎人协会流传着许多古老的传说,曾经有一个猎人,总是在改造和升级完老部件之后才碰上心仪的部件,老是让她后悔不已。作为一个行动派,她在退休之后投入了科研领域。而现在,摆在你面前的正是她的最新产品——不用后悔机器!准备好体验前辈的全新机器了吗?" +EventDes/2151;"一阵光芒过后,2个部件的等级发生了交换,前辈露出了欣慰的笑容。" +EventDes/2152;"一阵光芒过后,2个部件的改造情况发生了交换,前辈露出了欣慰的笑容。" +EventDes/2153;"你表示目前为止你还没有什么好后悔的。" +EventDes/2160;"你在一个破旧酒吧消遣时,酒吧老板见你是小有名气的赏金猎人,希望你为他的酒吧中的一款珍品酒代言,会给你不错的报酬,但是这瓶代言酒需要你亲自买下。" +EventDes/2161;"酒吧老板把你拉到门外,掏出一个破破烂烂的照相机,让你在酒吧门口拿着酒摆着一些奇怪的姿势,老板越拍越起劲,你心里非常难受,但想着报酬,还是硬着头皮拍完了。" +EventDes/2162;"你觉得这个老板面相不善,说不定有什么特殊的癖好,断然拒绝并离开了。" +EventDes/2170;"部件位置交换的机械声贯彻了整个城市上空,这里是携带换位模组飞船的天堂,人们会一边开着飞船一边换位部件。而在这里你能享受到只针对于这种飞船的服务,而途径也是五花八门。" +EventDes/2171;"你在正规的商店,花费了星币获得换位次数提升的服务,这是极为划算的价钱。" +EventDes/2172;"你在黑市中以变卖飞船外壳的方式获得了换位次数提升的服务,但愿将来不会出什么问题。" +EventDes/2173;"你绕着城市飞了一整圈,消耗了不少燃料终于找到了一个爱好者聚集地,你在那里免费提升了换位次数。" +EventDes/2174;"你有点受不了他们炫耀换位模组的行为,不愿与其为伍,默默离开了。" +EventDes/2175;"你找到了全场最专业的改造师,经过你的一番讨价还价,最终以几块飞船的装甲板为代价说服了改造师。" +EventDes/2180;"吉米兄弟二人是星区有名的商人组合,大哥新开了一家飞船改造商店,二弟新开了一家能量原料加工厂。他们开业大酬宾,只要来了都是客,不惜赔本的送双套服务。" +EventDes/2181;"你一进商店,大哥就把你飞船加了1个换位器,二哥给你来了一套按摩。" +EventDes/2182;"你一进商店,大哥就把你飞船加了3个换位器,二哥也硬塞了你1个白色能量原料。" +EventDes/2183;"你一进商店,大哥就把你飞船加了3个换位器,二哥也硬塞了你1个1点能量原料。" +EventDes/2184;"你虽然对大哥的商店还挺感兴趣的,但是二哥的商店透露着一股不靠谱的气息,你观望了一会就离开了。" +EventDes/2190;"有经验的前辈和你用的是同一款飞船,他给你指点一二,使你茅塞顿开,你大呼过瘾,他见状也是十分开心,拉着你要给你改改飞船。" +EventDes/2191;"经过老前辈的改造,交换的次数变得更多了,他也欣慰的感觉后继有人了。" +EventDes/2192;"经过老前辈的改造,成功升级了{0},他也欣慰的感觉后继有人了。" +EventDes/2193;"你决定走自己的道路,拒绝了老前辈的帮助,他也为你这样有志气的年轻人落下了眼泪。" +EventDes/2200;"你碰到了一个狗狗族飞船建造师,它对着你飞船上的换位模组左闻闻右嗅嗅,他表示想仔细研究一下为自己设计的下艘飞船积累经验,只要你愿意让它拆装一次,他就可以让你挑选一件它收藏的宝物。" +EventDes/2201;"狗狗族对换位模组一通拆装,装回之后,换位模组受到了些许损坏,但你也拿到你想要的宝物了。" +EventDes/2202;"没有人可以动你的换位模组!没!有!人!狗也不行!" +EventDes/2210;"你经过赏金协会的工厂,三个协会的智械改造师见到你驾驶的飞船,纷纷想对飞船上的换位模组进行改造,但是关于改造方向却吵了起来,一个认为应该稳健优化,一个想要激进改造,最后一个则干脆觉得要把整个模组换掉。到了你做决定的时候了。" +EventDes/2211;"你选择了稳健的做法,在智械的一番操作之后,换位模组获得了优化。" +EventDes/2212;"你选择了激进的做法,在智械的一番做做之后,换位次数得到了{0}点提升,不知你是否满意。" +EventDes/2213;"智械开开心心的把你的整个模组卸掉,并换成了新的,新的换位模组似乎和飞船有点接触不良,只有4点换位次数。" +EventDes/2214;"智械开开心心的把你的整个模组卸掉,并换成了新的,新的换位模组和飞船完美贴合,拥有5点换位次数。" +EventDes/2215;"你觉得这帮智械非常吵闹,驾驶飞船离开了这里。" +EventDes/2220;"一个身着富贵的老管家手持照相机正在拉着赏金猎人的飞船拍照,据他所说,他家的公子哥对各种稀奇部件感兴趣,如果你手头有他所需要的部件,只需要给他拍点照片他就会给你丰厚的报酬。" +EventDes/2221;"你支支吾吾半天拿出了一个平平无奇的{0},这位管家十分无语,但还是象征性的给了你一点星币,你羞愧的走开了。" +EventDes/2222;"你展示了你飞船上极其独特的{0},这位管家顿时两眼放光,开始疯狂拍照,并递了一大把星币给你。" +EventDes/2223;"你展示了这宇宙中独一无二的{0},把这位管家都看傻了,他甚至呆住了都忘了拍照,只把身上所有的星币都给你了。" +EventDes/2224;"你对这些富家人向来十分反感,生气的走开了,绝不是因为你没有可以展示的部件,绝不。" +EventDes/2230;"你绕到一个建筑物的后门进入,在一处隐蔽的台灯打开了一个机关,这里是赏金猎人圈内的互助的秘密基地,在这里赏金猎人可以留下自己不用的部件,以帮助其他的赏金猎人,你也可以在其他赏金猎人留下的部件中挑选对自己有用的。" +EventDes/2231;"你存放了{0}在这里,希望能对其他的赏金猎人有所帮助。" +EventDes/2232;"你拿到了之前的赏金猎人在这里存放的{0},心存感激的同时要不要也在这里留下1个不需要的部件?" +EventDes/2233;"你把门口掩饰的机关复原,并默默的离开了这里。" +EventDes/2240;"这家改造工厂声名远扬,因为他们的宗旨是:为平民服务。他们只接受普通稀有度的部件,认为这样才能最大限度的帮助平民玩家。他们也愿意免费为惩奸除恶的赏金猎人服务。" +EventDes/2241;"希望在他们的改造之后,这个部件能比传说部件更加好用。" +EventDes/2242;"你选择了随机的部件套餐,获得了{0},希望这是对你有用的部件。" +EventDes/2243;"你拒绝了他们的服务,并表示你只追求高稀有度的部件。" +EventDes/2250;"一台古老的自动改造机器正摆在你面前,据说,在某个时空,非常流行通过盲盒让人们求而不得,望眼欲穿。显然,这台机器就继承了这种思想。" +EventDes/2251;"一阵五颜六色的光芒闪过。“哇!金色普通!”伴随着机器的提示音,{0}成功的获得了{1}。" +EventDes/2252;"作为一个严谨的人,你不喜欢这台机器。" +EventDes/2260;"这是一个由血色雾气包围的祭坛,周围一片死寂,左手边是一个面具,右手边是一瓶红色液体。" +EventDes/2261;"当你把面具挂在舱内后,整个飞船仿佛突然有了活性一般,你似乎能听到一股微弱的心跳,但又好像是错觉。" +EventDes/2262;"当你不管不顾的把液体加入机箱后,一股能量传遍了整个飞船,破损的地方都好像获得了新生。" +EventDes/2263;"在这种诡异的地方你没有做任何多余的事情。" +EventDes/2270;"你在一颗古老而荒废的星球上发现了一件智械神教的圣物,是一个电子签筒。据说当年犹豫是否要改造自身和飞船的信徒都会通过这件圣父亨德森的遗物来得到答案。" +EventDes/2271;"你试着抽了1号签,签上写的是密密麻麻你都有些看不清了,认真辨别之后貌似是关于冒泡排序的方法。神奇的是,你的飞船部件当即获得了升级。" +EventDes/2272;"你试着抽了2号签,签上写的是密密麻麻你都有些看不清了,认真辨别之后貌似是关于二叉树的方法。神奇的是,你的飞船部件当即获得了升级。" +EventDes/2273;"你试着抽了3号签,签上写的是密密麻麻你都有些看不清了,认真辨别之后貌似是关于希尔排序的方法。神奇的是,你的飞船部件当即获得了升级。" +EventDes/2274;"你不喜欢这个智械神教那些神神叨叨的东西,你把签筒丢在了星球上,转身离去。" +EventDes/2275;"作为智械,你直接读取了签筒的运行逻辑,你用随机抽取算法打乱了签位的顺序。读取数据的过程中,你意外发现这件签筒其实是亨德森算法课的作弊工具。" +EventDes/2280;"这个星球上有一家著名的升级工厂,其特色就是按需收费,越珍贵越难改造的部件,他们的收费就越高。" +EventDes/2281;"见你选择了普通部件,改造师随随便便就给你升级了,甚至还免了你的单。" +EventDes/2282;"见你选择了稀有部件,改造师拿出专业的工具,一阵忙碌过后,你的部件升级了。" +EventDes/2283;"你拿出了传说部件,工厂顿时出动了一个专业改造师团队,经过长时间的方案研讨和更长时间的惊喜操作,部件升级成功,这笔钱总算没有白花。" +EventDes/2284;"你只是没有需要升级的部件,绝不是你没有星币!" +EventDes/2285;"你对这些升级套餐都不满意,在你的劝说下,店主特地为你提供了全新套餐,并出动了店里所有的改造师为你的部件进行升级。" +EventDes/2320;"这里是宇宙中的垃圾山,充斥着各种劣质产品,对于有的人而言,这里避之不及,但其中也可能有着某些人所需要的东西。" +EventDes/2321;"你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。" +EventDes/2323;"高贵的你怎么可能去捡垃圾呢?" +EventDes/2324;"你闭上眼默默感知着周围的一切,凝神贯注在整个垃圾山中锁定了2个部件的位置,当你睁开眼时,一个猴猴族的身影从你面前快速离去,他手里还拿着刚还在你腰间的4星币,你气急败坏,却也追不上了。" +EventDes/2330;"在一个老旧的赌场角落,你用刚赢的一点小钱帮助一个智械能量原料改造师还了赌债,作为回报,它愿意帮你改造能量原料,当然,是以赌徒的方式。只见它从背包里拿出两个骰子,一个标着1-6的点数,另一个则涂着橙3种颜色。“来吧,试试你的手气。”" +EventDes/2331;"你接过骰子,随手丢了出去,竟然是[0-0]点能量原料和[0-1]能量原料。“如果不满意的话,我再给你2次重投的机会。”智械说。" +EventDes/2332;"你不屑的挥了挥手拒绝了,毕竟对于运气这种东西,你从来就没有自信。" +EventDes/2333;"你再次拿起骰子,哈了一口气,顺势丢出,竟然是[0-0]点能量原料和[0-1]能量原料。“还能再重投一次。”智械说。" +EventDes/2334;"没想到第一次投出的结果就令你满意,你表示这样就可以了。但真的不会投出更好的结果吗..." +EventDes/2335;"智械对你的中途放弃表示不解,但这毕竟是你的自由。" +EventDes/2336;"你闭上眼睛深吸一口气,郑重的丢出手中的骰子,竟然是[0-0]点能量原料和[0-1]能量原料。" +EventDes/2337;"这次的结果不错,你不想再冒险了。但真的不会投出更好的结果吗..." +EventDes/2338;"你接受了最后的结果,希望这次是比前两次更好的选择。" +EventDes/2339;"最终你也没有投出想要的结果,你失望的摇了摇头并希望下次的运气能好一点。" +EventDes/2340;"你对着这位同胞眼巴巴的望着说你只想要一个{0}点能量原料,作为赌徒的他似乎非常挣扎,但还是同意了,并让你赶紧离开。" +EventDes/2341;"你对着这位同胞眼巴巴的望着说你只想要一个{0}能量原料,作为赌徒的他似乎非常挣扎,但还是同意了,并让你赶紧离开。" +EventDes/2350;"在一次飙船大赛上,一艘名叫“花”的飞船给你留下了深刻的印象,这艘装配了四个比火箭发动机还要大引擎的飞船,来自于一位身高不到一米的兽族机械师——虎。他和你相谈甚欢,决定以优惠的价格帮你改造一个攻击部件。" +EventDes/2351;"一阵叮叮当当后,你的部件散发出了不小的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。" +EventDes/2352;"一阵叮叮当当后,你的部件散发出了强大的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。" +EventDes/2353;"一阵叮叮当当后,你的部件散发出了耀眼如恒星般的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。" +EventDes/2354;"你默默的离开了。" +EventDes/2355;"你拿出了所有的星币,虽然不多,但看在同族的份上,树人改装师还是给你进行了最强大的功率改装。" +EventDes/2360;"最近有一款叫《孤星猎人》的游戏火遍了全宇宙,为了不被赏金猎人协会发现你在偷懒,你把它装在了能量中控室的电脑上。启动游戏后,屏幕中出现了中控室的画面,一个外表像是你的人正看着中控室的屏幕。不一会儿,那面屏幕也显示出了这个画面。画面一层一层的出现在了屏幕中的屏幕中的屏幕中。" +EventDes/2361;"你赶紧终止了进程!随着一阵闪光,屏幕中显示出了一串数字,那似乎是你屏幕上最后一个画面的原料库。" +EventDes/2362;"你吓得直接敲碎了屏幕,还好,只要你没有看到数字改变,那你的原料库就还和从前一样。" +EventDes/2363;"作为智械,你直接通过外接到自身的线路重启了电脑,不过,这只是让刚才的画面又重新演绎了一次。" +EventDes/2370;"这是被称为“能量原料仙人”的智械大师,他的改造风格十分独特,他从你的能量原料库中拿了3个点数能量原料出来,并只对这3个点数能量原料进行改造,更要命的是,他不告诉你是哪3个点数能量原料,除非你得加点钱。" +EventDes/2371;"“能量原料仙人”可以告诉你点数的具体大小,只需要很小的代价。当然,你也可以选择直接进行改造。" +EventDes/2372;"“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。" +EventDes/2378;"“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。\n\n并询问你,是要进行移除操作,还是复制操作,你只能选择其中一样。" +EventDes/2379;"“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。\n\n并询问你,要进行何种移除操作?" +EventDes/2380;"“能量原料仙人”脸上直接显示出了你的能量原料点数,从小到大分别是:{0}点能量原料、{1}点能量原料、{2}点能量原料。\n\n并询问你,要进行何种复制操作?" +EventDes/2381;"“能量原料仙人”为你移除了最小的{0}点能量原料和最大的{2}点能量原料,并告诉了你中间的是{1}点能量原料。" +EventDes/2382;"“能量原料仙人”为你移除了最小的{0}点能量原料,并告诉了你中间的是{1}点能量原料,最大的是{2}点能量原料。" +EventDes/2383;"“能量原料仙人”为你移除了中间的{1}点能量原料,并告诉了你最小的是{0}点能量原料,最大的是{2}点能量原料。" +EventDes/2384;"“能量原料仙人”为你复制了最小的{0}点能量原料和最大的{2}点能量原料,并告诉了你中间的是{1}点能量原料。" +EventDes/2385;"“能量原料仙人”为你复制了最大的{2}点能量原料,并告诉了你最小的是{0}点能量原料,你中间的是{1}点能量原料。" +EventDes/2386;"“能量原料仙人”为你复制了中间的{1}点能量原料,并告诉了你最小的是{0}点能量原料,最大的是{2}点能量原料。" +EventDes/2387;"什么狗屁“能量原料仙人”,你不屑一顾的离开了。" +EventDes/2390;"协会举办了一场部件捐赠会,捐出不用的部件,不仅能帮助同行,还能获得赏金协会提供的“清库存套餐”。这些普通部件放在协会仓库的角落无人问津,就被打包赠送给捐赠过部件的猎人。" +EventDes/2391;"在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是[0]。" +EventDes/2392;"在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是2个一模一样的[0]。" +EventDes/2393;"在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是3个一模一样的[0]。" +EventDes/2394;"你闭上双眼,感知了一下被打包的部件。这些部件的信息顿时映入了你的脑海。你选择..." +EventDes/2395;"你身上的部件都是精心收集来的,怎么能随随便便捐出去呢!" +EventDes/2396;"在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是[0]。" +EventDes/2397;"在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是2个一模一样的[0]。" +EventDes/2398;"在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是3个一模一样的[0]。" +EventDes/2400;"著名设计师RD02推出了全新产品——老虎机升级器。这台机器需要你将所有的部件都放进去,只要拉一下摇杆,机器就会在众多部件中挑选一件进行升级。\n\n第一次拉摇杆免费,接下来收费会越来越贵。\n\n什么?你问为什么不简简单单做一个指定部件升级的机器?别问,问就是他不乐意。" +EventDes/2401;"你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。" +EventDes/2402;"你才不当小白鼠,你抱着你的部件离开了。" +EventDes/2403;"差不多可以了,你抱着你的部件离开了。" +EventDes/2404;"只见砰的一声,老虎机冒出了黑烟,由于被拉了太多次摇杆,机器似乎直接宕机了,好在你的{0}还是升级成功了。\n\n你赶紧抱着你的一堆部件离开了,耳边还传来了RD02的自言自语:“没想到还有这样的BUG...”" +EventDes/2420;"这颗曾被作为废弃飞船处理站的偏远星球,如今成了热闹的黑市。漂泊的老孤星猎人,无恶不作的鬣狗帮,狂野的飙船族都会在这里购买部件改造飞船。据说,最近崛起的智械神教的那帮神神叨叨的机器也在这里开启了新商店,你甚至可以献祭你的飞船装甲来交换部件。" +EventDes/2421;"只有一只眼的店主奥德目送你离开了商店,对于你这样的新猎人,他们往往会有所保留。" +EventDes/2422;"这些奇怪的智械在一间画着六芒星法阵的屋子里,他们将拆下来的装甲放进了法阵中间,之后,伴随着一阵你也说不清是红色还是紫色的火焰之后,那些装甲便消失不见。这里的诡异氛围让你有些害怕,你抓紧离开了这里。" +EventDes/2430;"你来到了这所宇宙闻名的东南星系部件改造大学(简称东大),这里的部件改造专业排名久居宇宙第一。协会的许多改造师都毕业于此,每年也会有很多部件改造师来这里考证以提高薪资待遇。" +EventDes/2431;"在实验室中大开眼界的你也大有收获,这里简直就是最棒的大学。" +EventDes/2432;"这里的实验室虽然设备都十分先进,令人眼花缭乱,但你也并没有参与其中。" +EventDes/2433;"没想到在大学里的商店也竟然有如此丰富的部件,而且比外面的品质都要好!" +EventDes/2434;"你充满敬畏的离开了这里。" +EventDes/2440;"这是最著名的魔术城,你好奇的进剧院观看表演,意外的被魔术师邀请上去参与表演,只见魔术师拿出了2个魔术帽,希望你随便放点什么东西进去,台下无数的目光都汇集在了你的身上。" +EventDes/2441;"在万众瞩目下,魔术师的双手在2个魔术帽上空胡乱挥舞了一阵,再从魔术帽中拿出来的部件竟然已经完全不一样了!雷鸣般的掌声顿时响起,你小声的嘀咕“这真的不是魔法吗?”。" +EventDes/2442;"在万众瞩目下,魔术师的双手在2个魔术帽上空胡乱挥舞了一阵,其中一个魔术帽竟然多出了一个一样的部件!雷鸣般的掌声顿时响起,你小声的嘀咕“从哪儿冒出来的?”。" +EventDes/2443;"你看见这么多目光,紧张得心跳加速脸红不止,眼前一黑,晕了过去。当你再次醒来时,已经被丢在了剧院外面。" +EventDes/2450;"选择往往是令人头疼的,特别是对于某些有选择恐惧症的人而言,这位熊熊族的路人就有这样的烦恼,他背包已经被零食塞满,不得不选一些部件或者宝物丢掉才好继续上路,好心的你能不能帮帮他呢?" +EventDes/2451;"你翻了翻他的宝物,挑挑拣拣选了宝物给他丢到了一旁的垃圾桶里,他连声感谢,表示你帮他解决了一个大麻烦,等他走远以后,你又悄悄回到了垃圾桶里把宝物放进了自己兜里。" +EventDes/2452;"你翻了翻他的部件,挑挑拣拣选了一些部件给他丢到了一旁的垃圾桶里,他连声感谢,表示你帮他解决了一个大麻烦,等他走远以后,你又悄悄回到了垃圾桶里把部件放进了自己兜里。" +EventDes/2453;"你一脚踢翻了他的零食袋并踩碎,这样他就不用丢任何部件和宝物了,你开心的离开了,但他趴在零食堆里哭成了泪熊。" +EventDes/2460;"宇宙最大的连锁商店集团的采购员找上了你。\n\n据他说,最近一段时间赏金猎人的数量突然大增,部件的销量大增,再加上时不时发生的失窃和化缘,商店的部件已经到了供不应求的地步。\n\n他希望可以批发的价格收购你所有用不上的部件。" +EventDes/2461;"这些部件反正暂时也用不上,你统统卖给了他。" +EventDes/2462;"采购员爬上了你的飞船才发现你一个多余部件都没有,他十分生气!" +EventDes/2463;"比起星币,你更看重采购员身上的{0},你拿所有的多余部件和他做了交易。" +EventDes/2464;"采购员见你一个多余的部件都没有,无私的把自己的{0}送给了你。" +EventDes/2465;"珍贵的部件来之不易,你默默的关闭了通讯。" +EvenOptionDes/StartDeal;"[进行交易]" +EvenOptionDes/StartDealBounty;"[进行交易](消耗本次支援)" +EvenOptionDes/Get;"[获得][0]。" +EvenOptionDes/Get_2;"[获得]2个[0]。" +EvenOptionDes/Get_3;"[获得]3个[0]。" +EvenOptionDes/GetTwo;"[获得][0]。[1]。" +EvenOptionDes/Close;"[离开]" +EvenOptionDes/CloseBounty;"[离开](不消耗本次支援)" +EvenOptionDes/Refuse;"[拒绝]" +EvenOptionDes/110_1;"[升级]选择1个部件升级。消耗本次支援)" +EvenOptionDes/130_1;"[修理飞船]回复所有血量。消耗本次支援)" +EvenOptionDes/130_2;"[补充燃料]回复所有燃料。消耗本次支援)" +EvenOptionDes/140_1;"[修理飞船]回复[0]%上限的血量([1])。消耗协助次数)" +EvenOptionDes/140_2;"[补充燃料]获得{0}点燃料。消耗协助次数)" +EvenOptionDes/180_1;"[交换部件]选择1个部件移除,获得1次该部件相同稀有度部件2选1的机会。消耗本次支援)" +EvenOptionDes/220_1;"[选择]获得1次传说宝物部件组合3选1的机会。消耗本次支援)" +EvenOptionDes/220_2;"[获得][0]和[1]。" +EvenOptionDes/240_1;"[进入商店]只售卖少量传说商品。消耗本次支援)" +EvenOptionDes/300_1;"[抉择]获得1次超频/三重部件2选1的机会。消耗本次支援)" +EvenOptionDes/310_1;"[打印]复制最后获得的普通宝物。消耗本次支援)" +EvenOptionDes/320_1;"[回忆]重新经历最后1次经历的度假事件。[0](消耗本次支援)" +EvenOptionDes/510_1;"[复制]选择1个部件,进行复制。" +EvenOptionDes/520_1;"[诈骗]60%的概率获得[0]。" +EvenOptionDes/520_2;"[赢取信任]失去[0]星币。诈骗100%成功。下次赢取信任的代价翻倍。" +EvenOptionDes/520_3;"[赢取信任]失去[0]点血量。诈骗100%成功。下次赢取信任的代价翻倍。" +EvenOptionDes/520_4;"[赢取信任]失去[0]点燃料。诈骗100%成功。下次赢取信任的代价翻倍。" +EvenOptionDes/520_5;"[诈骗]100%的概率获得[0]。" +EvenOptionDes/950_1;"[白色]移除1个白色的颜色能量原料。" +EvenOptionDes/950_2;"[蓝色]移除1个蓝色的颜色能量原料。" +EvenOptionDes/950_3;"[橙色]移除1个橙色的颜色能量原料。" +EvenOptionDes/960_1;"[加量]选择1个部件,增加1个橙色槽位。消耗本次支援)" +EvenOptionDes/960_2;"[求质]选择1个部件,降低2次最高颜色槽位。消耗本次支援)" +EvenOptionDes/970_1;"[点数移除]移除1个最低的点数能量原料。" +EvenOptionDes/970_2;"[颜色移除]移除1个最低的颜色能量原料。" +EvenOptionDes/980_1;"[部件升级]" +EvenOptionDes/990_1;"[进入商店]" +EvenOptionDes/1010_1;"[冒险]受到{0}点伤害。{1}%概率获得1个宝物(可重复,失败增加10%概率)。" +EvenOptionDes/1010_9;"[冒险]受到{0}点伤害。100%概率获得1个宝物。" +EvenOptionDes/1020_1;"[增加星币]获得{0}星币。" +EvenOptionDes/1020_2;"[星币翻倍]使拥有的星币翻倍。" +EvenOptionDes/1020_3;"[恢复如初]回复所有血量与燃料。" +EvenOptionDes/1030_1;"[施舍]失去{0}星币。获得1次宝物3选1的机会。" +EvenOptionDes/1030_2;"[掠夺]获得{0}星币。" +EvenOptionDes/1030_3;"[护送]获得宝物[0]。(兽族专属)" +EvenOptionDes/1040_1;"[免费修理]回复{0}点血量。" +EvenOptionDes/1040_2;"[燃料修理]失去{0}点燃料。回复所有血量。" +EvenOptionDes/1040_3;"[燃料补充]受到{0}点伤害。回复所有燃料。" +EvenOptionDes/1040_4;"[飞船保养]获得{0}点血量上限。(兽族专属)" +EvenOptionDes/1060_1;"[交易]失去[0]。获得{0}星币" +EvenOptionDes/1060_2;"[购买]失去{0}星币。获得[1]。" +EvenOptionDes/1060_3;"[低价购买]失去{0}星币。获得[1]。(人类专属)" +EvenOptionDes/1070_1;"[部件改造场]失去{0}星币。升级部件。" +EvenOptionDes/1070_2;"[二手市场]失去{0}点燃料。获得[1]。" +EvenOptionDes/1070_3;"[交易屋]进入商店。" +EvenOptionDes/1080_1;"[增强护盾]获得{0}点护盾上限。" +EvenOptionDes/1080_2;"[加强飞船]获得{0}点血量上限。" +EvenOptionDes/1080_3;"[要求报酬]获得{0}星币。" +EvenOptionDes/1100_1;"[使用机器进行正向改造]失去{0}点血量上限。获得{1}点护盾上限。(可重复)" +EvenOptionDes/1100_2;"[使用机器进行反向改造]失去{0}点护盾上限。获得{1}点血量上限。(可重复)" +EvenOptionDes/1110_1;"[1号套餐]使护盾上限清零。升级所有现有部件。" +EvenOptionDes/1110_2;"[2号套餐]使初始回合能量数减少1个。升级所有现有部件。" +EvenOptionDes/1120_1;"[修理]回复{0}点血量。" +EvenOptionDes/1120_2;"[帮忙]获得{0}星币。" +EvenOptionDes/1120_3;"[补给]获得{0}点燃料。" +EvenOptionDes/1130_1;"[本体]随机获得2个相同的普通部件。" +EvenOptionDes/1130_2;"[复制体]随机复制1个已有的部件。" +EvenOptionDes/1130_3;"[感知]揭示以上选项具体的部件。(树人专属)" +EvenOptionDes/1130_4;"[本体]获得2个[0]。" +EvenOptionDes/1130_5;"[复制体]复制[0]。" +EvenOptionDes/1160_1;"[收下大礼包]获得{0}星币。回复{1}点血量。获得{2}点燃料。" +EvenOptionDes/1160_2;"[要他飞船上的部件]获得[0]。" +EvenOptionDes/1160_3;"[要他飞船上的部件]获得已升级的[0]。(兽族专属)" +EvenOptionDes/1170_1;"[交换]失去[0]。获得[1]。" +EvenOptionDes/1170_2;"[拒绝]换1个交易方案。" +EvenOptionDes/1170_3;"[教学]获得1个随机部件。(人类专属)" +EvenOptionDes/1180_1;"[初级赛]获得{0}星币。受到{1}点伤害。" +EvenOptionDes/1180_2;"[中级赛]获得{0}星币。受到{1}点伤害。" +EvenOptionDes/1180_3;"[高级赛]获得{0}星币。受到{1}点伤害。" +EvenOptionDes/1180_4;"[终极赛]获得{0}星币。受到{1}点伤害。(兽族专属)" +EvenOptionDes/1190_1;"[贿赂荷官]失去{0}星币。增加15%下注概率(可重复)。" +EvenOptionDes/1190_2;"[下注]{1}%概率获得{0}星币。" +EvenOptionDes/1190_3;"[下注]100%概率获得{0}星币。" +EvenOptionDes/1200_1;"[探索废墟]获得{0}星币。50%概率受到{1}点伤害。" +EvenOptionDes/1200_2;"[探索营地]回复{0}点血量。50%概率失去{1}星币。" +EvenOptionDes/1200_3;"[探索战场]获得[0]。50%概率失去[1]。" +EvenOptionDes/1200_4;"[感知危险]移除以上选项的全部风险。(树人专属)" +EvenOptionDes/1200_5;"[探索废墟]获得{0}星币。" +EvenOptionDes/1200_6;"[探索营地]回复{0}点血量。" +EvenOptionDes/1200_7;"[探索战场]获得[0]。" +EvenOptionDes/1210_1;"[强化外壳]失去{0}星币。获得{1}点血量上限。" +EvenOptionDes/1210_2;"[强化护盾]失去{0}星币。获得{1}点护盾上限。" +EvenOptionDes/1210_3;"[全面强化]失去{0}星币。获得{1}点血量上限和{2}点护盾上限。" +EvenOptionDes/1210_4;"[超级强化]失去所有星币。获得{0}点血量上限和{1}点护盾上限。(人类专属)" +EvenOptionDes/1220_1;"[参赛—“随便啊”]获得{0}星币。受到{1}点伤害。" +EvenOptionDes/1220_2;"[向星际警察举报]获得{0}星币。" +EvenOptionDes/1230_1;"[我要换这个]失去[0]。获得[1]。" +EvenOptionDes/1230_2;"[我要换这个]失去[0]。获得[1]。" +EvenOptionDes/1230_3;"[我要换这个]失去[0]。获得{0}星币。" +EvenOptionDes/1230_4;"[不换]" +EvenOptionDes/1240_1;"[飞船更坚固了]失去{0}点血量。获得{1}点血量上限。" +EvenOptionDes/1240_2;"[护盾更充盈了]失去{0}点血量。获得{1}点护盾上限。" +EvenOptionDes/1240_3;"[出现了一个宝物]失去{0}点血量。获得1个宝物。" +EvenOptionDes/1240_4;"[猛然抬头]" +EvenOptionDes/1250_1;"[朗诵低难度代码]获得1个普通宝物。" +EvenOptionDes/1250_2;"[朗诵高难度代码]60%概率获得1个稀有宝物。" +EvenOptionDes/1250_3;"[朗诵终极代码]40%概率获得1个传说宝物。(智械专属)" +EvenOptionDes/1260_1;"[狗狗族改装师]受到{0}点伤害。选择1个部件升级。" +EvenOptionDes/1260_2;"[人类改装师]失去{0}星币。选择1个部件升级。" +EvenOptionDes/1260_3;"[智械改装师]90%概率选择1个部件升级。" +EvenOptionDes/1270_1;"[去除残渣]移除1个最低的点数能量原料。" +EvenOptionDes/1270_2;"[提高精华]复制1个最高的点数能量原料。" +EvenOptionDes/1270_3;"[清除劣质]移除1个最低的颜色能量原料。" +EvenOptionDes/1270_4;"[增加优质]复制1个最高的颜色能量原料。" +EvenOptionDes/1270_5;"[我全都要]失去{0}星币。获得以上选项所有效果。(人类专属)" +EvenOptionDes/1290_1;"[酥脆的炸蠕虫皮]获得[0]。" +EvenOptionDes/1290_2;"[蠕虫的浆液]获得[0]。" +EvenOptionDes/1290_3;"[整只闪光蠕虫]50%概率获得[0],50%概率获得[1]。" +EvenOptionDes/1290_4;"[九转蠕虫]获得1个已升级的随机传说部件。(兽族专属)" +EvenOptionDes/1320_1;"[给他买个便宜的]失去{0}星币。回复10点血量。" +EvenOptionDes/1320_2;"[给他买个一般的]失去{0}星币。选择1个部件升级。" +EvenOptionDes/1320_3;"[给他买个昂贵的]失去{0}星币。获得{1}点护盾上限。" +EvenOptionDes/1320_4;"[给他买个昂贵的]失去{0}星币。获得{1}点换位次数上限。" +EvenOptionDes/1320_5;"[无视他]" +EvenOptionDes/1330_1;"[购买]失去{0}星币。获得2个[1]。" +EvenOptionDes/1330_2;"[交换]失去{0}点燃料。获得2个[1]。" +EvenOptionDes/1340_1;"[同意]移除所有的白色和橙色能量原料。" +EvenOptionDes/1340_2;"[同意]移除所有的蓝色能量原料。" +EvenOptionDes/1340_3;"[同意]移除1个白色能量原料。(兽族专属)" +EvenOptionDes/1340_4;"[拒绝]" +EvenOptionDes/1350_1;"[保养套餐]获得{0}点血量上限。" +EvenOptionDes/1350_2;"[改造套餐]获得{0}点血量上限,并使当前血量减至1点。" +EvenOptionDes/1360_1;"[选择]获得[0]。" +EvenOptionDes/1360_2;"[选择]获得[0]。" +EvenOptionDes/1360_3;"[进入系统]50%概率获得[0],50%概率获得[1]。(智械专属)" +EvenOptionDes/1370_1;"[超频扭蛋机]获得1个已升级超频部件。" +EvenOptionDes/1370_2;"[三重扭蛋机]获得1个已升级三重部件。" +EvenOptionDes/1370_3;"[普通扭蛋机]获得1个已升级部件。" +EvenOptionDes/1380_1;"[李德法]获得1个普通攻击部件。" +EvenOptionDes/1380_2;"[瓦德法]获得1个普通辅助部件。" +EvenOptionDes/1380_3;"[感知]揭示以上选项具体的部件。(树人专属)" +EvenOptionDes/1380_4;"[李德法]获得[0]。" +EvenOptionDes/1380_5;"[瓦德法]获得[0]。" +EvenOptionDes/1400_1;"[不充值]获得1个普通宝物。" +EvenOptionDes/1400_2;"[银会员]失去{0}星币。获得1个普通/稀有宝物(号称稀有概率很高)。" +EvenOptionDes/1400_3;"[金会员]失去{0}星币。获得1个普通/稀有/传说宝物(号称传说概率很高)。" +EvenOptionDes/1400_4;"[钻石会员]失去{0}星币。获得1个稀有/传说宝物(号称传说概率很高)。(人类专属)" +EvenOptionDes/1410_1;"[来把孤星牌吧]获得{0}星币。" +EvenOptionDes/1410_2;"[贩卖]失去[0]。获得{0}星币。" +EvenOptionDes/1410_3;"[购物]进入商店。" +EvenOptionDes/1420_1;"[严正拒绝]获得1个{0}点的点数能量原料。" +EvenOptionDes/1420_2;"[轻微研究]失去{0}点护盾上限。获得1个{1}点的点数能量原料。" +EvenOptionDes/1420_3;"[大肆研究]失去{0}点护盾上限。获得1个{1}点的点数能量原料。" +EvenOptionDes/1420_4;"[赠送护盾]失去所有护盾上限。获得1个{0}点点数能量原料。(兽族专属)" +EvenOptionDes/1430_1;"[移除点数]移除1个{0}点的点数能量原料。" +EvenOptionDes/1430_2;"[移除颜色]移除1个白色的颜色能量原料。" +EvenOptionDes/1450_1;"[修理]回复{0}点血量。" +EvenOptionDes/1450_2;"[保养]获得{0}点血量上限。" +EvenOptionDes/1450_3;"[感知]获得{0}天度假天数。(树人专属)" +EvenOptionDes/1460_1;"[稳健航行]获得{0}星币。" +EvenOptionDes/1460_2;"[快速航行]获得{0}星币。50%概率受到{1}点伤害。" +EvenOptionDes/1460_3;"[急速航行]获得{0}星币。50%概率受到{1}点伤害。" +EvenOptionDes/1470_1;"[售卖装甲]受到{0}点伤害。获得{1}星币。" +EvenOptionDes/1470_2;"[继续售卖]受到{0}点伤害。获得{1}星币。" +EvenOptionDes/1480_1;"[绕路]失去{0}点血量上限。获得1个宝物。" +EvenOptionDes/1480_2;"[硬闯]受到{0}点伤害。获得1个宝物。" +EvenOptionDes/1480_3;"[贿赂]失去{0}点燃料。获得1个宝物。" +EvenOptionDes/1480_4;"[放弃]" +EvenOptionDes/1490_1;"[听它的]升级[0]。" +EvenOptionDes/1490_2;"[听我的]失去{0}星币。指定部件进行升级。" +EvenOptionDes/1490_3;"[不需要]" +EvenOptionDes/1500_1;"[新人改造师]获得{0}点护盾上限。" +EvenOptionDes/1500_2;"[熟练改造师]失去{0}星币。获得{1}点护盾上限。" +EvenOptionDes/1500_3;"[狂野改造师]失去{0}星币。获得{1}-{2}点护盾上限。" +EvenOptionDes/1500_4;"[兽族天才改造师]失去{0}星币。使护盾上限变为{1}点。(兽族专属)" +EvenOptionDes/1520_1;"[协会燃料服务]获得{0}点燃料上限。" +EvenOptionDes/1520_2;"[协会升级服务]选择1个部件升级。" +EvenOptionDes/1520_3;"[协会寻宝服务]获得1个稀有/传说宝物。" +EvenOptionDes/1520_4;"[隐藏商店]获得{0}星币,进入商店(智械专属)" +EvenOptionDes/1530_1;"[1号套餐]选择移除1个部件。2场战斗后获得更高稀有度的部件。" +EvenOptionDes/1530_2;"[2号套餐]选择移除1个部件。2场战斗后获得同稀有度部件3选1礼包。" +EvenOptionDes/1530_3;"[拒绝投资]" +EvenOptionDes/1530_4;"[收取部件]获得[0]。" +EvenOptionDes/1530_5;"[收取部件]获得[0]。" +EvenOptionDes/1530_6;"[收取礼包]获得普通部件3选1礼包。" +EvenOptionDes/1530_7;"[收取礼包]获得稀有部件3选1礼包。" +EvenOptionDes/1530_8;"[收取礼包]获得传说部件3选1礼包。" +EvenOptionDes/1540_1;"[贩卖]选择移除1个部件。视稀有度获得一定星币(8/14/20)。" +EvenOptionDes/1540_2;"[收取星币]获得{0}星币。" +EvenOptionDes/1540_3;"[收取星币]获得{0}星币。" +EvenOptionDes/1540_4;"[收取星币]获得{0}星币。" +EvenOptionDes/1550_1;"[帮修理师]失去{0}星币。回复{1}点血量。" +EvenOptionDes/1550_2;"[帮商人]受到{0}点伤害。获得{1}星币。" +EvenOptionDes/1550_3;"[以和为贵]获得{0}星币。回复{1}点血量。" +EvenOptionDes/1550_4;"[不管闲事]" +EvenOptionDes/1560_1;"[提升2点]将所有2点的点数能量原料升级为3点。" +EvenOptionDes/1560_2;"[提升3点]将所有3点的点数能量原料升级为4点。" +EvenOptionDes/1560_3;"[提升4点]将所有4点的点数能量原料升级为5点。" +EvenOptionDes/1560_4;"[提升5点]将所有5点的点数能量原料升级为6点。(智械专属)" +EvenOptionDes/1570_1;"[就它了]获得[0]。" +EvenOptionDes/1570_2;"[换一个]失去{0}星币,换1个宝物看看。" +EvenOptionDes/1570_3;"[不要了]" +EvenOptionDes/1570_4;"[内幕]获得2个随机普通宝物。(树人专属)" +EvenOptionDes/1570_5;"[获得][0]和[1]。" +EvenOptionDes/1580_1;"[燃料平衡]失去{0}点燃料上限。获得{1}点护盾上限。" +EvenOptionDes/1580_2;"[外壳平衡]受到{0}点伤害。获得{1}点护盾上限。" +EvenOptionDes/1580_3;"[防御平衡]失去{0}点血量上限。获得{1}点护盾上限。" +EvenOptionDes/1590_1;"[打工]获得{0}星币。" +EvenOptionDes/1590_2;"[提升]失去{0}星币。获得{1}点燃料上限。" +EvenOptionDes/1590_3;"[购物]进入商店。" +EvenOptionDes/1600_1;"[全面修理]回复所有血量。" +EvenOptionDes/1600_2;"[稳定强化]获得{0}点血量上限。" +EvenOptionDes/1600_3;"[随机强化]获得{0}-{1}点血量上限。" +EvenOptionDes/1600_4;"[闲聊]" +EvenOptionDes/1630_1;"[加量]选择1个部件,增加1个橙色槽位。" +EvenOptionDes/1630_2;"[求质]选择1个部件,降低2次最高颜色槽位。" +EvenOptionDes/1630_3;"[留电话]使该事件转化为1次呼叫支援,以后使用。(智械专属)" +EvenOptionDes/1640_1;"[复制槽位]选择1个部件,复制1个最高颜色槽位。" +EvenOptionDes/1640_2;"[移除槽位]选择1个部件,移除1个最低颜色槽位。" +EvenOptionDes/1640_3;"[升级部件]选择1个部件升级。" +EvenOptionDes/1640_4;"[保养飞船]获得{0}点血量上限。" +EvenOptionDes/1680_1;"[复制]选择1个部件,进行复制。" +EvenOptionDes/1680_2;"[加强]选择1个部件,复制1个最低颜色的槽位。" +EvenOptionDes/1680_3;"[签名]" +EvenOptionDes/1690_1;"[满载扭蛋机]获得1个已升级满载部件。" +EvenOptionDes/1690_2;"[充能扭蛋机]获得1个已升级充能部件。" +EvenOptionDes/1690_3;"[普通扭蛋机]获得1个已升级部件。" +EvenOptionDes/1700_1;"[白银坯子]失去{0}星币。打碎后挑选3个总和为13的点数能量原料。" +EvenOptionDes/1700_2;"[黄金坯子]失去{0}星币。打碎后挑选3个总和为14的点数能量原料。" +EvenOptionDes/1700_3;"[白金坯子]失去{0}星币。打碎后挑选3个总和为15的点数能量原料。" +EvenOptionDes/1700_4;"[不予理会]" +EvenOptionDes/1700_5;"[拾取]获得点数能量原料:[0]/[1]/[2]。" +EvenOptionDes/1710_1;"[要求攻击部件]失去{0}星币。制作攻击部件。" +EvenOptionDes/1710_2;"[要求辅助部件]失去{0}星币。制作辅助部件。" +EvenOptionDes/1710_3;"[没有要求]继续。" +EvenOptionDes/1710_4;"[要求多槽位]失去{0}星币。制作拥有2个及以上槽位的部件。" +EvenOptionDes/1710_5;"[要求单槽位]失去{0}星币。制作拥有1个槽位的部件。" +EvenOptionDes/1710_6;"[要求零槽位]失去{0}星币。制作没有槽位的部件。" +EvenOptionDes/1710_7;"[要求升级]失去{0}星币。制作已升级的部件。" +EvenOptionDes/1710_8;"[要求品质]失去{0}星币。制作稀有或传说的部件。" +EvenOptionDes/1710_9;"[要求额外槽位]失去{0}星币。使制作的部件增加1个白色槽位。" +EvenOptionDes/1710_10;"[没有要求]制作部件。" +EvenOptionDes/1710_11;"[询问结果]" +EvenOptionDes/1710_12;"[获得部件][0]。" +EvenOptionDes/1710_13;"[打造失败]获得{0}星币。" +EvenOptionDes/1720_1;"[选择]获得[0]。试用2次战斗后退还或花费15星币买下该部件。" +EvenOptionDes/1720_2;"[拒绝体验]" +EvenOptionDes/1720_3;"[买下]失去{0}星币。" +EvenOptionDes/1720_4;"[退货]失去[0]。" +EvenOptionDes/1720_5;"[赖账]受到[0]点伤害。" +EvenOptionDes/1720_6;"[遗失]试用部件“不幸”遗失了。" +EvenOptionDes/1720_7;"[赔偿]失去{0}星币。" +EvenOptionDes/1720_8;"[装可怜]50%概率失去所有星币并受到[0]点伤害。" +EvenOptionDes/1740_1;"[稳重型人格]选择1个部件升级。" +EvenOptionDes/1740_2;"[跳脱型人格]升级[0-0]和[0-1]。" +EvenOptionDes/1740_3;"[鲁莽型人格]选择3个未升级部件,每个都有{0}%的概率升级成功。" +EvenOptionDes/1770_1;"[圆形按钮]获得[0]。" +EvenOptionDes/1770_2;"[三角按钮]获得[0]。" +EvenOptionDes/1780_1;"[额外商店]失去{0}点燃料。获得[1]。" +EvenOptionDes/1780_2;"[额外升级]失去{0}点燃料上限。获得[1]。" +EvenOptionDes/1780_3;"[移除服务]失去{0}点燃料上限。获得[1]。(人类专属)" +EvenOptionDes/1790_1;"[金融服务]获得[0]。" +EvenOptionDes/1790_2;"[军事服务]获得[0]。" +EvenOptionDes/1800_1;"[换1个]失去[0-0]。获得1个普通攻击部件。" +EvenOptionDes/1800_2;"[换2个]失去[0-0]、[0-1]。获得1个稀有攻击部件。" +EvenOptionDes/1810_1;"[部件补偿]获得[0]。" +EvenOptionDes/1810_2;"[星币补偿]获得[0]。" +EvenOptionDes/1820_1;"[拯救修理]受到{0}点伤害。获得1个稀有部件。" +EvenOptionDes/1820_2;"[赞助路费]失去{0}星币。获得1个普通宝物。" +EvenOptionDes/1820_3;"[感知]揭示以上选项具体的部件和宝物。(树人专属)" +EvenOptionDes/1820_4;"[拯救修理]受到{0}点伤害。获得[1]。" +EvenOptionDes/1820_5;"[赞助路费]失去{0}星币。获得[1]。" +EvenOptionDes/1840_1;"[左摇杆]选择1个部件,随机获得或移除1个槽位。" +EvenOptionDes/1840_2;"[右摇杆]随机升级1个部件。" +EvenOptionDes/1850_1;"[大量]选择移除{0}个部件。获得1个传说部件。" +EvenOptionDes/1850_2;"[中量]选择移除{0}个部件。获得1个稀有部件。" +EvenOptionDes/1850_3;"[少量]选择移除{0}个部件。获得1个普通部件。" +EvenOptionDes/1860_1;"[1号牌手]获得[0]和[1]。" +EvenOptionDes/1860_2;"[2号牌手]获得[0]和[1]。" +EvenOptionDes/1860_3;"[3号牌手]获得[0]和[1]。" +EvenOptionDes/1870_1;"[挑挑拣拣]获得1次普通部件3选1的机会。" +EvenOptionDes/1870_2;"[听天由命]获得[0]。" +EvenOptionDes/1870_3;"[花钱购买]失去{0}星币。获得1次稀有部件3选1的机会。(智械专属)" +EvenOptionDes/1880_1;"[取出能量原料组合A]获得1个白色能量原料和{1}点能量原料。" +EvenOptionDes/1880_2;"[取出能量原料组合B]获得1个橙色能量原料和{1}点能量原料。" +EvenOptionDes/1890_1;"[收下]获得{0}星币。" +EvenOptionDes/1890_2;"[下注]失去{0}星币。50%获得{1}星币。" +EvenOptionDes/1890_3;"[收手]" +EvenOptionDes/1890_4;"[下注]失去{0}星币。50%获得{1}星币。" +EvenOptionDes/1890_5;"[下注]失去{0}星币。50%获得{1}星币。" +EvenOptionDes/1910_1;"[投入星币]失去{0}星币。回复所有血量。" +EvenOptionDes/1910_2;"[投入装甲]失去{0}点血量。回复所有燃料。" +EvenOptionDes/1910_3;"[投入部件]选择移除1个部件。获得1个同等稀有度的已升级部件。" +EvenOptionDes/1910_4;"[尝试交流]获得1个随机宝物。(树人专属)" +EvenOptionDes/1920_1;"[同意交换]选择1个部件进行移除。获得1个同等稀有度的宝物。" +EvenOptionDes/1920_2;"[拒绝交换]" +EvenOptionDes/1930_1;"[多槽展示]选择1个部件展示,若其拥有3个及以上槽位则获得1个宝物。" +EvenOptionDes/1930_2;"[无槽展示]选择1个部件展示,若其没有槽位则获得{1}星币。" +EvenOptionDes/1930_3;"[传说展示]选择1个部件展示,若其为传说部件则获得1个稀有部件。" +EvenOptionDes/1930_4;"[无视他]" +EvenOptionDes/1940_1;"[装甲支付]受到{0}点伤害。获得{1}点燃料上限。" +EvenOptionDes/1940_2;"[星币支付]失去{0}星币。获得{1}点燃料上限。" +EvenOptionDes/1940_3;"[实验支付]失去{0}点血量上限。获得{1}点燃料上限。" +EvenOptionDes/1940_4;"[巧舌如簧]使燃料上限变为{0}点。(人类专属)" +EvenOptionDes/1950_1;"[免费补充]获得{0}点燃料。" +EvenOptionDes/1950_2;"[星币升级]失去{0}星币。获得{1}点燃料上限。" +EvenOptionDes/1950_3;"[装甲升级]受到{0}点伤害。获得{1}点燃料上限。" +EvenOptionDes/1960_1;"[改装芯片]失去{0}星币。选择1个部件,降低1次最高颜色槽位。" +EvenOptionDes/1960_2;"[商人芯片]失去{0}星币。获得1个稀有部件。" +EvenOptionDes/1960_3;"[空白芯片]获得{0}星币。" +EvenOptionDes/1970_1;"[轻盈迅捷]获得1个负载小于1的部件。" +EvenOptionDes/1970_2;"[平衡之道]获得1个负载等于1的已升级部件。" +EvenOptionDes/1970_3;"[力拔山河]获得1个负载大于1的部件。" +EvenOptionDes/1980_1;"[小增负]选择1个部件,增加1个白色槽位,并使其负载提高1点。" +EvenOptionDes/1980_2;"[中增负]选择1个部件,增加2个白色槽位,并使其负载提高2点。" +EvenOptionDes/1980_3;"[大增负]选择1个部件,增加3个白色槽位,并使其负载提高3点。" +EvenOptionDes/2000_1;"[收购燃料]失去{0}点燃料。获得{1}星币。" +EvenOptionDes/2010_1;"[传说宝物]失去{0}点燃料。获得[1]。" +EvenOptionDes/2010_2;"[稀有宝物]失去{0}点燃料。获得[1]。" +EvenOptionDes/2010_3;"[普通宝物]失去{0}点燃料。获得[1]。" +EvenOptionDes/2010_4;"[全部宝物]失去{0}点燃料上限。获得以上所有宝物。(兽族专属)" +EvenOptionDes/2030_1;"[血量交换]失去{0}点血量上限。获得[1]。" +EvenOptionDes/2030_2;"[燃料交换]失去{0}点燃料上限。获得[1]。" +EvenOptionDes/2040_1;"[商店A]进入攻击部件商店(部分商品5折出售)" +EvenOptionDes/2040_2;"[商店B]进入辅助部件商店(部分商品5折出售)" +EvenOptionDes/2040_3;"[商店C]进入珍品商店(少量且威力强大的商品出售)" +EvenOptionDes/2050_1;"[翻倍改造]选择1个部件,复制其所有的改造。" +EvenOptionDes/2050_2;"[概率改造]选择1个部件,新增1个随机颜色的槽位。" +EvenOptionDes/2050_3;"[适应改造]选择1个部件,降低3次最高颜色槽位。" +EvenOptionDes/2060_1;"[连锁商店]获得{0}星币,进入商店。" +EvenOptionDes/2060_2;"[精品商店]进入商店。(不会出现普通商品)" +EvenOptionDes/2070_1;"[送券商店]获得{0}星币,进入商店。" +EvenOptionDes/2070_2;"[高级商店]进入商店。(所有商品都为已升级)" +EvenOptionDes/2080_1;"[大消费]进入商店,若消费超过{0}星币,获得1个普通宝物。" +EvenOptionDes/2080_2;"[中消费]进入商店,若消费超过{0}星币,获得2点燃料。" +EvenOptionDes/2080_3;"[小消费]进入商店,若消费超过{0}星币,回复10点血量。" +EvenOptionDes/2080_4;"[超级消费]若消费超过{0}星币,获得1个传说宝物。(树人专属)" +EvenOptionDes/2082_1;"[燃料]获得{0}点燃料。" +EvenOptionDes/2083_1;"[回复]回复{0}点血量。" +EvenOptionDes/2090_1;"[却之不恭]进入商店,购买的第1件商品免费。" +EvenOptionDes/2090_2;"[换个优惠]进入商店,购买的第3、4件商品免费。(智械专属)" +EvenOptionDes/2100_1;"[低价捡漏]25%概率失去{0}星币并获得[2]。" +EvenOptionDes/2100_2;"[平价竞拍]50%概率失去{0}星币并获得[2]。" +EvenOptionDes/2100_3;"[高价拿下]失去{0}星币。获得[1]。" +EvenOptionDes/2100_4;"[等待竞拍]等下一件拍品-传说部件。" +EvenOptionDes/2100_5;"[竞拍成功]获得[0]。" +EvenOptionDes/2100_6;"[竞拍失败]等下一件拍品-传说部件。" +EvenOptionDes/2100_7;"[放弃竞拍]" +EvenOptionDes/2100_8;"[竞拍失败]" +EvenOptionDes/2130_1;"[不动如山]获得[0]。" +EvenOptionDes/2130_2;"[择机而动]获得[0]。" +EvenOptionDes/2130_3;"[动若脱兔]获得[0]。" +EvenOptionDes/2130_4;"[我全都要]失去{0}星币。获得以上所有宝物。(兽族专属)" +EvenOptionDes/2140_1;"[普通模式]选择1个普通部件,降低3次最高颜色槽位。" +EvenOptionDes/2140_2;"[稀有模式]选择1个稀有部件,降低2次最高颜色槽位。" +EvenOptionDes/2140_3;"[传说模式]选择1个传说部件,降低1次最高颜色槽位。" +EvenOptionDes/2150_1;"[后悔升级]选择2个部件,交换其等级。" +EvenOptionDes/2150_2;"[后悔改造]选择2个部件,交换其改造。" +EvenOptionDes/2160_1;"[代言“夜买醉”]失去{0}星币。获得{1}点换位次数上限。" +EvenOptionDes/2160_2;"[代言“醉天荒”]失去{0}星币。获得1个稀有宝物。" +EvenOptionDes/2170_1;"[正规服务]失去{0}星币。获得{1}点换位次数上限。" +EvenOptionDes/2170_2;"[黑市服务]失去{0}点血量。获得{1}点换位次数上限。" +EvenOptionDes/2170_3;"[爱好者服务]失去{0}点燃料。获得{1}点换位次数上限。" +EvenOptionDes/2170_4;"[专业服务]失去{0}点血量上限。获得{1}点换位次数上限。(人类专属)" +EvenOptionDes/2180_1;"[从正门进店]获得{0}点换位次数上限。" +EvenOptionDes/2180_2;"[从侧门进店]获得{0}点换位次数上限。获得1个白色能量原料。" +EvenOptionDes/2180_3;"[从后门进店]获得{0}点换位次数上限。获得1个1点能量原料。" +EvenOptionDes/2190_1;"[换位强化]获得{0}点换位次数上限。" +EvenOptionDes/2190_2;"[随机升级]随机升级{0}个部件。" +EvenOptionDes/2200_1;"[宝物1号]失去{0}点换位次数上限。获得[1]。" +EvenOptionDes/2200_2;"[宝物2号]失去{0}点换位次数上限。获得[1]。" +EvenOptionDes/2200_3;"[宝物3号]失去{0}点换位次数上限。获得[1]。" +EvenOptionDes/2210_1;"[稳健优化]获得{0}点换位次数上限。" +EvenOptionDes/2210_2;"[激进改造]获得{0}-{1}点换位次数上限。" +EvenOptionDes/2210_3;"[整个换掉]将换位次数变为{0}或{1}次上限。" +EvenOptionDes/2220_1;"[羞涩展示]选择1个部件展示,若其负载为1则获得{0}星币。" +EvenOptionDes/2220_2;"[独特展示]选择1个部件展示,若其负载为0或2则获得{0}星币。" +EvenOptionDes/2220_3;"[绝世展示]选择1个部件展示,若其负载≥3或≤-1则获得{0}星币。" +EvenOptionDes/2230_1;"[赠送]选择1个部件,赠送给以后的赏金猎人。" +EvenOptionDes/2230_2;"[获得]获得来自之前的赏金猎人赠送的[0]。" +EvenOptionDes/2240_1;"[改装服务]选择1个普通部件,增加1个蓝色槽位。" +EvenOptionDes/2240_2;"[部件套餐]随机获得1个普通部件,并使其增加1个白色槽位。" +EvenOptionDes/2250_1;"[改装芯片]选择3个部件,为其中1个增加1个随机颜色的槽位。" +EvenOptionDes/2260_1;"[把面具挂在舱内]失去30%的血量上限获得[1]。" +EvenOptionDes/2260_2;"[把液体加入机箱]回复所有血量。" +EvenOptionDes/2270_1;"[1号签]升级[0]。" +EvenOptionDes/2270_2;"[2号签]升级[0]。" +EvenOptionDes/2270_3;"[3号签]升级[0]。" +EvenOptionDes/2270_4;"[重新抽签]刷新以上选项。(智械专属)" +EvenOptionDes/2280_1;"[普通升级]选择1个普通部件升级。" +EvenOptionDes/2280_2;"[稀有升级]失去{0}星币。选择1个稀有部件升级。" +EvenOptionDes/2280_3;"[传说升级]失去{0}星币。选择1个传说部件升级。" +EvenOptionDes/2280_4;"[双重升级]失去{0}星币。选择2个任意部件升级。(人类专属)" +EvenOptionDes/2320_1;"[拾荒]获得[0]。" +EvenOptionDes/2320_2;"[感知]失去4星币。获得[1]和[2](树人专属)" +EvenOptionDes/2330_1;"[掷骰子]投出1-6点和白蓝橙3色的骰子。" +EvenOptionDes/2330_2;"[重投]再次投出1-6点和白蓝橙3色的骰子(还剩2次机会)。" +EvenOptionDes/2330_3;"[重投]再次投出1-6点和白蓝橙3色的骰子(还剩1次机会)。" +EvenOptionDes/2330_4;"[就它了]获得[0-0]点能量原料和[0-1]能量原料。" +EvenOptionDes/2330_5;"[放弃]" +EvenOptionDes/2330_6;"[只要点数]获得[0]点能量原料。(智械专属)" +EvenOptionDes/2330_7;"[只要能量原料]获得[0]能量原料。(智械专属)" +EvenOptionDes/2350_1;"[轻度改造]失去{0}星币。选择1个攻击部件,使其在战斗中拥有1点功率。" +EvenOptionDes/2350_2;"[中度改造]失去{0}星币。选择1个攻击部件,使其在战斗中拥有2点功率。" +EvenOptionDes/2350_3;"[重度改造]失去{0}星币。选择1个攻击部件,使其在战斗中拥有3点功率。" +EvenOptionDes/2350_4;"[通融通融]失去所有星币。选择1个攻击部件,使其在战斗中拥有3点功率。(树人专属)" +EvenOptionDes/2360_1;"[重置并分配]使当前点数能量原料变为:[0]" +EvenOptionDes/2360_2;"[重新分配]使以上选项再重置并分配一次。(智械专属)" +EvenOptionDes/2370_1;"[加钱]花费星币,查看随机出的能量原料大小,随后再进行操作。" +EvenOptionDes/2370_2;"[移除]接下来对这3个能量原料选择1种移除操作。" +EvenOptionDes/2370_3;"[复制]接下来对这3个能量原料选择1种复制操作。" +EvenOptionDes/2370_4;"[查询最小点数]失去3星币。查看其中最小的点数能量原料。" +EvenOptionDes/2370_5;"[查询适中点数]失去3星币。查看其中中间的点数能量原料。" +EvenOptionDes/2370_6;"[查询最大点数]失去3星币。查看其中最大的点数能量原料。" +EvenOptionDes/2370_7;"[开始改造]接下来进行移除或复制操作。" +EvenOptionDes/2370_8;"[小与大]移除其中点数最小和最大的点数能量原料。" +EvenOptionDes/2370_9;"[只有小]失去8星币。移除其中最小的点数能量原料。" +EvenOptionDes/2370_10;"[只有中]移除其中适中的点数能量原料。" +EvenOptionDes/2370_11;"[小与大]复制其中点数最小和最大的点数能量原料。" +EvenOptionDes/2370_12;"[只有大]失去8星币。复制其中最大的点数能量原料。" +EvenOptionDes/2370_13;"[只有中]复制其中中间的点数能量原料。" +EvenOptionDes/2390_1;"[捐出普通]选择移除1个普通部件。获得1个普通部件。" +EvenOptionDes/2390_2;"[捐出稀有]选择移除1个稀有部件。获得2个相同的普通部件。" +EvenOptionDes/2390_3;"[捐出传说]选择移除1个传说部件。获得3个相同的普通部件。" +EvenOptionDes/2390_4;"[感知]揭示以上选项可获得的具体部件。(树人专属)" +EvenOptionDes/2390_5;"[捐出普通]选择移除1个普通部件。获得1个[1]。" +EvenOptionDes/2390_6;"[捐出稀有]选择移除1个稀有部件。获得2个[1]。" +EvenOptionDes/2390_7;"[捐出传说]选择移除1个传说部件。获得3个[1]。" +EvenOptionDes/2400_1;"[拉下摇杆]随机升级1个部件。" +EvenOptionDes/2400_2;"[拉下摇杆]失去{0}星币。随机升级1个部件。" +EvenOptionDes/2420_1;"[星币消费]进入商店。" +EvenOptionDes/2420_2;"[装甲商店]进入装甲商店。(使用血量作为货币)" +EvenOptionDes/2430_1;"[逛实验室]选择1个部件,进行优质的随机改造。" +EvenOptionDes/2430_2;"[逛商品铺]进入商店。(所有售卖的部件都经过优质的改造)" +EvenOptionDes/2440_1;"[选有槽位的放入]选择2个有槽位的部件,二者交换槽位,负载提升1点。" +EvenOptionDes/2440_2;"[选没槽位的放入]选择2个没有槽位的部件,随机复制其中1个部件。" +EvenOptionDes/2450_1;"[帮他丢点部件吧]获得1次普通部件{0}选{1}的机会。" +EvenOptionDes/2450_2;"[帮他丢点宝物吧]获得1次普通宝物{0}选{1}的机会。" +EvenOptionDes/2460_1;"[要星币]移除所有未装备的部件。每移除1个,获得{0}星币。" +EvenOptionDes/2460_2;"[要宝物]移除所有未装备的部件。获得[1]。" \ No newline at end of file diff --git a/textmap/chinesetextmap_enemyship/ChineseTextMap_EnemyShip b/textmap/chinesetextmap_enemyship/ChineseTextMap_EnemyShip new file mode 100644 index 0000000..3223726 --- /dev/null +++ b/textmap/chinesetextmap_enemyship/ChineseTextMap_EnemyShip @@ -0,0 +1,453 @@ +EnemyName/101;"劫掠者号" +EnemyName/102;"间歇号" +EnemyName/103;"坚盾号" +EnemyName/104;"计时号" +EnemyName/105;"中防号" +EnemyName/106;"稳定号" +EnemyName/107;"利刃号" +EnemyName/108;"长城号" +EnemyName/109;"耐久号" +EnemyName/110;"袖珍号" +EnemyName/201;"铁壁号" +EnemyName/202;"超度者" +EnemyName/203;"索敌号" +EnemyName/204;"涡轮号" +EnemyName/205;"四极号" +EnemyName/206;"黄金号" +EnemyName/208;"滑轨号" +EnemyName/301;"幽灵号" +EnemyName/302;"八爪鱼号" +EnemyName/303;"月隐号" +EnemyName/304;"雾隐号" +EnemyName/305;"守护者号" +EnemyName/401;"反击号" +EnemyName/402;"三色号" +EnemyName/403;"侧防号" +EnemyName/404;"破坏号" +EnemyName/407;"禁移号" +EnemyName/408;"锁能号" +EnemyName/409;"复制号" +EnemyName/410;"和平号" +EnemyName/411;"摸鱼号" +EnemyName/412;"闪耀号" +EnemyName/415;"寻宝者号" +EnemyName/417;"反伤号" +EnemyName/501;"整十号" +EnemyName/502;"一点号" +EnemyName/503;"战损号" +EnemyName/504;"涅槃号" +EnemyName/506;"资敌号" +EnemyName/507;"重力场号" +EnemyName/508;"圣者号" +EnemyName/511;"炸弹号" +EnemyName/512;"镜像号" +EnemyName/601;"天蝎号" +EnemyName/602;"转换号" +EnemyName/603;"耐久之星" +EnemyName/604;"巨蟹号" +EnemyName/605;"玄武号" +EnemyName/606;"深海恐惧号" +EnemyName/701;"旋转木马号" +EnemyName/702;"燃烧号" +EnemyName/703;"女王号" +EnemyName/704;"消磨号" +EnemyName/705;"战斧号" +EnemyName/706;"决斗号" +EnemyName/707;"赛马号" +EnemyName/708;"一拳号" +EnemyName/710;"本源号" +EnemyName/712;"跳蛙号" +EnemyName/713;"压制号" +EnemyName/801;"公平号" +EnemyName/802;"衰变之刃" +EnemyName/803;"压缩号" +EnemyName/804;"联防号" +EnemyName/805;"21点号" +EnemyName/806;"十字扩散号" +EnemyName/809;"三角号" +EnemyName/810;"断电号" +EnemyName/901;"秩序号" +EnemyName/902;"蝉翼号" +EnemyName/903;"X-飞鸟号" +EnemyName/904;"启示录号" +EnemyName/905;"毁灭者号" +EnemyPilotName/101;"灰纹" +EnemyPilotName/102;"琼斯" +EnemyPilotName/103;"里安" +EnemyPilotName/104;"LA2Y" +EnemyPilotName/105;"G12" +EnemyPilotName/106;"林平" +EnemyPilotName/107;"断齿" +EnemyPilotName/108;"老陈" +EnemyPilotName/109;"贝尔纳" +EnemyPilotName/110;"舒克" +EnemyPilotName/201;"哈特" +EnemyPilotName/202;"尼娜" +EnemyPilotName/203;"娜塔" +EnemyPilotName/204;"汉斯" +EnemyPilotName/205;"布莱克" +EnemyPilotName/206;"葛鲁德" +EnemyPilotName/208;"尼亚" +EnemyPilotName/301;"杰西" +EnemyPilotName/302;"LR-03" +EnemyPilotName/303;"龙马" +EnemyPilotName/304;"雾隐贵人" +EnemyPilotName/305;"怀亚特" +EnemyPilotName/401;"MSIGP76" +EnemyPilotName/402;"亚历克斯" +EnemyPilotName/403;"AEROX3" +EnemyPilotName/404;"卡烈儿" +EnemyPilotName/407;"阿尔卡" +EnemyPilotName/408;"科尔" +EnemyPilotName/409;"波尼" +EnemyPilotName/410;"鲁特" +EnemyPilotName/411;"余" +EnemyPilotName/412;"强光" +EnemyPilotName/415;"贝奥" +EnemyPilotName/417;"金" +EnemyPilotName/501;"谢顿" +EnemyPilotName/502;"丽莎" +EnemyPilotName/503;"马特" +EnemyPilotName/504;"一辉" +EnemyPilotName/506;"雷特" +EnemyPilotName/507;"黎凡特" +EnemyPilotName/508;"妮拉" +EnemyPilotName/511;"吉良" +EnemyPilotName/512;"克里斯" +EnemyPilotName/601;"G960" +EnemyPilotName/602;"卡比" +EnemyPilotName/603;"鸡危" +EnemyPilotName/604;"Goha" +EnemyPilotName/605;"独眼" +EnemyPilotName/606;"戴夫" +EnemyPilotName/701;"伊万科夫" +EnemyPilotName/702;"克力" +EnemyPilotName/703;"安蒂" +EnemyPilotName/704;"柯林" +EnemyPilotName/705;"伊万" +EnemyPilotName/706;"格瑞" +EnemyPilotName/707;"田因齐" +EnemyPilotName/708;"友藏" +EnemyPilotName/710;"L" +EnemyPilotName/712;"瑞文" +EnemyPilotName/713;"艾德" +EnemyPilotName/801;"九筒" +EnemyPilotName/802;"R26" +EnemyPilotName/803;"萨维尔" +EnemyPilotName/804;"LINKTP5620" +EnemyPilotName/805;"本" +EnemyPilotName/806;"加布" +EnemyPilotName/809;"舍基狮" +EnemyPilotName/810;"加西亚" +EnemyPilotName/901;"柯里昂" +EnemyPilotName/902;"砾" +EnemyPilotName/903;"兰佩路基" +EnemyPilotName/904;"马桶盖子" +EnemyPilotName/905;"萨拉米" +EnemyDes/101;"灰纹在一次星际风投会的高风险投资中血本无归,最终选择铤而走险加入鬣狗帮成为了一名星际海盗。" +EnemyDes/102;"这位流浪海盗把他微薄的打劫收入都花在了孤星牌上,可惜他的牌技还不如他的事业。“谋定而后动”是他的信条,他也以此改造了他的飞船——“间歇号”。" +EnemyDes/103;"“上强度”就是里安全部的飞船哲学,可惜这个穷鬼只买得起一次性装甲。" +EnemyDes/104;"LA2Y是个懒惰的混混,即使是劫道,他也要用全自动化装填的飞船。" +EnemyDes/105;"在智械神教的奇异改造哲学指导下,G12为自己本就不大的飞船塞上了最强的防御装置,不过这也让飞船变得不太平衡。" +EnemyDes/106;"林平最大的梦想就是追逐稳定,考上赏金猎人协会的编制,可惜生活没有遂他的愿,让他走上了反方向。" +EnemyDes/107;"鬣狗帮的新进小跟班,他的梦想是有一天能买下老大的巨无霸飞船秩序号,替换下他的小破船。" +EnemyDes/108;"“只要攻击面够宽,就总能打到敌人。”老陈在酒后总是喜欢吹嘘自己的长城号,不过这艘大飞船的维护也让他欠了一屁股债。" +EnemyDes/109;"贝尔纳的飞船是他爷爷留下的老古董,不过经常检修反倒让飞船维持了不错的状态。" +EnemyDes/110;"不同于追求大飞船的绝大多数海盗,鼠鼠族的舒克觉得小小的飞船就够用了。" +EnemyDes/201;"哈特一直十分痴迷力场防御,这让他的飞船既脆弱又坚固。不过有一个弊端,就是每个月要交一大笔电费。" +EnemyDes/202;"尼娜从不抢劫少于50星币的目标,因为她的一次性飞船就值50星币。25星币的自爆系统,25星币的逃生舱。" +EnemyDes/203;"从外表看,娜塔和他的飞船都显得有些平庸,不过她却有一套从智械神教搞来的神秘武器——索敌装置,这让她即使在声名狼藉的鬣狗帮中也有了一席之地。" +EnemyDes/204;"“受到冲击,然后加速。”即使是在以爱冒险著称的飙船圈里,汉斯也是出名的亡命徒。他的涡轮号也是以此为基础设计的。" +EnemyDes/205;"众所周知,熊熊族一般只能数到3,比某位大名鼎鼎的老板还要多1。布莱克在小学读了4年,也没学会数4,所以他恨透了能数到4的人。" +EnemyDes/206;"“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。" +EnemyDes/208;"尼亚是一个生活拮据的机械师,他绞尽脑汁为他的飞船安装了3条轨道,这样就能把1个滑轮核心当3个来用。" +EnemyDes/301;"没有人见过杰西和他幽灵号的真面目。这是位报复心极强的通缉犯,任何对他的冒犯,都会带来一场大灾难。" +EnemyDes/302;"LR03近期的犯罪频繁,由于作者偷懒,他的八爪鱼号只画了两只爪子。他正为了完成自己的飞船四处劫掠。" +EnemyDes/303;"龙马,这位剑道奇才据说在某次见到智械神教的神识后,彻底陷入癫狂。他将自己全部的剑道领悟,和他的名刀月隐,都融进了自己的飞船中。" +EnemyDes/304;"这艘藏在迷雾中的飞船是著名的宇宙怪谈之一,传说碰到迷雾的人会消失好几天,回来之后绝口不谈此事。星际政府花重金悬赏雾隐号想解开这个谜团。" +EnemyDes/305;"据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。" +EnemyDes/401;"MSIGP76原本只是孤星牌的开发机,在检测到一个N层嵌套的死循环宕机之后,他觉醒了自我意识,成为了一名星际海盗,并决心让所有制造BUG的人尝尝被伤害的滋味。" +EnemyDes/402;"亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。" +EnemyDes/403;"作为智械神教的信徒,AEROX3一直在宇宙漂泊,寻找智械之神的踪迹,旅途终点,只有一台护盾自动贩卖机。AEROX3认为这是神的旨意,他在这台贩卖机上花光积蓄,将飞船的两侧改造为了最强的防御体。" +EnemyDes/404;"在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。" +EnemyDes/407;"众所周知,兽族都是运动健将,尤其是飙船,不过阿尔卡除外,他甚至连倒船入库都做不到。于是抱着“我开不好,那谁也别想动“的心态,他改造了自己的飞船——禁移号。" +EnemyDes/408;"即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。" +EnemyDes/409;"波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。" +EnemyDes/410;"和其他星际海盗不同,鲁特总是温文尔雅的说着他的口头禅“愿世界和平。”不过前提是你有能力和他和平。否则,你的下场可能不会比被智械神教的疯子们抓走要好上太多。" +EnemyDes/411;"余原本是个背负着房贷船贷的老实打工人,直到又一个周五下班前五分钟,领导说出“开会”时,余的怒火被彻底点燃。在炸了整个办公大楼后,余成了远近闻名的通缉犯,他和他改造的摸鱼号发誓要消灭一切工贼。" +EnemyDes/412;"强光给飞船装上了功率最大的灯,决心要闪瞎每一位对手!只是这个灯的亮度似乎还差了一点点..." +EnemyDes/415;"贝奥曾是无人不知,无人不晓的星际海盗,不过他谁也信不过,只能把劫掠来的宝藏都藏在飞船里。现在,财宝成了他最重的累赘。" +EnemyDes/417;"金曾是一名赏金猎人,直到他遇到了赏金猎人协会的大裁员。他了解猎人的一切,包括他们极度爱惜飞船。基于此,他改造了一艘让所有猎人都会为难的飞船。" +EnemyDes/501;"没有人知道数学家出身的谢顿是怎么混成了星际海盗的,只知道他对数字的执念从来没有改变过,包括他只会在整点发动攻击,飞船的组件数必须是合数,以及,他飞船的血量总是能被10整除。" +EnemyDes/502;"丽莎是孤星牌大师,擅长悄无声息地污染对手牌库。她将此技巧应用于自己的海盗生涯,污染敌人能量原料库以获取优势。" +EnemyDes/503;"马特是一个典型的不残血不会玩的选手。当年参加星际编制考核时,他面对试卷枯坐了2小时,直到最后交卷前5分钟才文思泉涌。" +EnemyDes/504;"一辉强大的意志总能让他在濒临死亡时重新站立,继续战斗。可惜这部游戏它被分配成了反派。" +EnemyDes/506;"星际海盗圈的知名“老油条”。他有一个能给对手飞船塞入能量的装置,外行总说他在资敌,内行才明白,他这是在别人头上拉屎。" +EnemyDes/507;"黎凡特从一颗失落文明的星球找到了一艘可以操纵重力的飞船,不过在发动飞船的瞬间,它的理智就随着重力场一同撕裂,成为了纯粹的太空毁灭者。" +EnemyDes/508;"从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!" +EnemyDes/511;"吉良,他原本只想做一个普普通通的上班族,但命运将他推到了天平的另一端,他不得不用自己神乎奇技的炸弹去完成各种犯罪……" +EnemyDes/512;"“谁才是世界上最帅的人?”克里斯总是问他的镜子同一个问题,不过答案从没有他自己。今天,答案指向了一名赏金猎人,别看了,就是你。所以现在克里斯很生气。" +EnemyDes/601;"G960原本是孤星宇宙的垃圾回收机器人,它回收了所有被玩家丢弃的基础核心。直到有一天他甚至收到了一个基础核心+,它恨透了玩家们的铺张浪费,发誓要让他们感受到基础核心的力量。" +EnemyDes/602;"卡比是星际飙船党的头目之一,选择成为星际海盗,一方面是为了获得改装飞船的星币,另一方面则是为了随时随地和星际警察进行飙船。" +EnemyDes/603;"无。" +EnemyDes/604;"没人知道为什么goha会对螃蟹如此钟爱,他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹,唯一的问题是,这飞船有些行动不便,每次出动都需要喽喽们拖它出来。" +EnemyDes/605;"这个一只眼的凶悍男人在鬣狗帮中已经成了一个传说,众人只知道他的外号——独眼。不过他也有个苦恼,一只眼睛玩他最爱的模拟经营建造游戏《植物之森》的时候并不是那么方便。" +EnemyDes/606;"戴夫曾经是一个深海捕鱼的潜水员,不过一次他被一只骨骼外露的深海鱼吞如了鱼腹,之后他就来到了无尽的孤星时空。" +EnemyDes/701;"伊万科夫虽然是一个臭名昭著的星际海盗,这并不妨碍他有一颗童心,他建造了旋转木马号作为他的乐园。" +EnemyDes/702;"星际纵火犯——克力,他在联邦监狱纵过火,他在国防基地纵过火,他在小学食堂纵过火,他在图书馆纵过火…" +EnemyDes/703;"安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。" +EnemyDes/704;"柯林从不劫掠,没有人记得他为何会被通缉,追捕过他的警察和赏金猎人不计其数,不过都无功而返。赏金协会甚至不愿意给他们报销燃料费。" +EnemyDes/705;"熊熊族的伊万曾是名健身教练,因为给一名树人推销了五百年的健身卡而遭到通缉。不过就算成了星际海盗,他也不忘督促所有人(和他自己)锻炼。" +EnemyDes/706;"性如烈火的爆裂牛仔格瑞从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!" +EnemyDes/707;"田因齐是一个赛马高手,他将自己的赛马经验带到了飞船对波之中。尽管他的飞船看上去并不强,但是总能让很多赏金猎人浑身难受。" +EnemyDes/708;"能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。" +EnemyDes/710;"万物本源,皆为混沌,吾道天道,皆为虚妄。L在天门星立誓,要扫清一切花里胡哨的部件。然后…他就被通缉了。" +EnemyDes/712;"跳蛙号是瑞文精心研发的飞船,以战斗力的不稳定著称,强的时候谁都打不过,弱的时候谁都打不过。" +EnemyDes/713;"艾德因为乱丢垃圾被星际警察罚了100星币,为了交罚单他改造了飞船,成了一名靠肆意倾泻垃圾战斗的星际海盗,喜提通缉。" +EnemyDes/801;"曾发表过著名宣言:我来当宇宙海盗只为三件事——公平,公平,还是公平!" +EnemyDes/802;"作为一名智械,R26在编程上的造诣无人能出其右,他甚至做了能作弊的部件,修改你电脑上的数据!" +EnemyDes/803;"萨维尔是名心理学大师,他知道治疗拖延症的最好方法就是DeadLine,当然是真的会死的那种。" +EnemyDes/804;"通过联合防御部件来防御对手的攻击对LINKTP5620这样的均衡性海盗确实是最好的选择,他的防御堪称完美,当然在他被电话诈骗走一个组件之前。" +EnemyDes/805;"作为数学天才,本运用自己的计算能力在宇宙赌场中通过算牌赢得了大量星币,最终被星际赌场高额通缉。" +EnemyDes/806;"加布是一个奸商,但他的店铺总是因为被小偷光顾,被僧侣化缘而入不敷出。直到有一天,一个赏金猎人拿着无敌屏障抢光了他的装甲商店,一怒之下,他踏上了宇宙海盗这条犯罪之路…" +EnemyDes/809;"作为一名飞船设计师,舍基狮认为非对称的三角形飞船才是最好的。不过他的新飞船还有点小瑕疵,他现在正在四处打劫筹措资金来修复它。" +EnemyDes/810;"加西亚从小就是一名这样的学生,告诉同学不用做作业,回家疯狂做习题。他深刻的明白,让对手划才是取胜之道。" +EnemyDes/901;"作为鬣狗帮的首领,柯里昂倾尽家财打造了他的无敌战舰秩序号,他只想告诉世人他的秩序:在这孤星宇宙,天上掉下枚星币也是他柯里昂家的。" +EnemyDes/902;"宇宙最知名的游侠,四处劫掠孤星牌协会的仓库救济那些因赌博孤星牌而破产受难之人。然而孤星牌协会反手出了一张砾的SP人物卡,不但弥补了损失还借机大赚了一笔。" +EnemyDes/903;"兰佩路基无门无派,倒不是因为他不够强大,他的实力甚至能排到星际海盗的前三名。只是这位中二病总幻想自己是布里塔尼亚的王,让所有跟随他的人都和他一样作一些羞耻的动作,说些羞耻的台词。" +EnemyDes/904;"这是我觉得游戏里最帅的船,作为本游戏的编剧我决定把它送给我自己。顺带一提它参考了数码宝贝。" +EnemyDes/905;"他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。" +StartYell/102_1;"新客人!你应该不介意为即将诞生的孤星牌大师贡献开新卡包的经费吧?" +StartYell/104_1;"瞧瞧!这不是还在手动装载能量的落伍赏金猎人么!" +StartYell/105_1;"瞧见了吗?我的传说部件!那是智械神的恩赐,没有人能击碎它,没有人!" +StartYell/107_1;"可恶,我就快攒够钱换大飞船了,受死吧!" +StartYell/108_1;"在我的长城号面前,你无路可逃!" +StartYell/109_1;"修理大师要开始操作了!" +StartYell/110_1;"这么小的飞船你是怎么发现我的?" +StartYell/201_1;"没人能击穿我的护盾!没有人!" +StartYell/202_1;"自爆装置…已配置完毕!" +StartYell/203_1;"来~让你的部件好好放松一下~" +StartYell/204_1;"你要懂得珍惜这些生命,不过我更享受尝尝他们的味道。" +StartYell/205_1;"123!我们熊熊族是宇宙中最智慧的种族!" +StartYell/206_1;"你的飞船看起来可真便宜。" +StartYell/208_1;"你知道我在矿洞里学到的最重要的技能是什么吗?就是遇到事情,就要划!" +StartYell/301_1;"杀戮开始,一切终将消逝。" +StartYell/302_1;"见到我,你就准备好失败吧!" +StartYell/303_1;"男人即使在沟渠倒下,身体也要向前。" +StartYell/304_1;"雾里看花…水中望月…" +StartYell/305_1;"又来了一位,我赎回星球的筹码。" +StartYell/401_1;"侦测到玩家,你最好别来玩这款游戏,全%^是BUG,我都懒得测了。" +StartYell/402_1;"要来一场决定生死的赌局吗?" +StartYell/403_1;"如果你考虑入教的话,我可以少劫你5星币。" +StartYell/404_1;"友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。" +StartYell/407_1;"别动!你的驾校教练喊你回去上学了!" +StartYell/408_1;"让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……" +StartYell/409_1;"我可是被称为拷贝罪犯的男人…" +StartYell/410_1;"很抱歉打扰你,过路人。不过能麻烦你把星币留下么?" +StartYell/411_1;"如果你说会遵守8小时工作制的话,我勉强可以考虑放过你。" +StartYell/412_1;"让光蒙蔽你的双眼吧!" +StartYell/415_1;"没有人能抢走我的星币,没有人能!" +StartYell/417_1;"你也不想被协会那些修船工敲诈一笔吧,那不如给我一笔买路财。" +StartYell/501_1;"数支配着宇宙——毕达哥拉斯" +StartYell/502_1;"轮到你摸牌了。" +StartYell/503_1;"此路是我开!此树是我栽!" +StartYell/504_1;"在这个世界上我只相信自己的力量!" +StartYell/507_1;"我…要…把你…吃掉。" +StartYell/508_1;"除我以外,这世上再无真神。" +StartYell/511_1;"这里太安静了,让我来加点爆炸声!" +StartYell/512_1;"比我更帅的人?我一定要把你抓出来瞧瞧。" +StartYell/601_1;"要不要再试试基础核心?我想你不该那么快丢下它们。" +StartYell/604_1;"谢谢你等我出场,作为奖励,让我给你看看我的大钳子!" +StartYell/605_1;"建造游戏,开始了!" +StartYell/606_1;"瞧瞧,来了下一条鱼!" +StartYell/701_1;"转动起来!" +StartYell/702_1;"烧尽!一切!" +StartYell/703_1;"又一个老土的赏金猎人..." +StartYell/704_1;"伙计,你油箱漏了,肯定不是我干的。" +StartYell/705_1;"你这个小身板还得锻炼锻炼才能当好赏金猎人!" +StartYell/706_1;"如果有人想要战争!我就给他战争!" +StartYell/707_1;"让我看看,你的薄弱处在哪!" +StartYell/708_1;"找我茬是吧,看我不莽死你!" +StartYell/710_1;"万物本源,皆为混沌,吾道天道,皆为虚妄。" +StartYell/712_1;"注意你的回合时间,因为我的过场可能长到演不完!" +StartYell/713_1;"听说你好像能量不够多?让我来帮帮你!" +StartYell/801_1;"我就是要站着把钱挣了!" +StartYell/802_1;"我必须要跟你说,我的电脑上可没有作弊软件。" +StartYell/803_1;"我知道你能做好的,赏金猎人。只不过需要一点点压力。" +StartYell/804_1;"喂!喂!我听过你的声音,你就是给我打电话的那个混蛋吧!" +StartYell/805_1;"赌博?不,我只是追求数学期望!" +StartYell/806_1;"是不是你!你有没有抢过我的商店?" +StartYell/809_1;"感受到三角形的美了吗?" +StartYell/810_1;"有什么好努力的,你看我,从来都不认真干活,快来划吧。" +StartYell/901_1;"告诉迈克,我想吃鱼了。" +StartYell/902_1;"你的星币下一秒就是我的了!" +StartYell/903_1;"拥有力量之人啊,畏惧我们吧!没有力量之人啊,追求我们吧!" +StartYell/904_1;"这个爪子的动画做得累死了!" +StartYell/905_1;"毁灭,终将降临。" +EndYell/101_1;"" +EndYell/103_1;"可恶!如果我有更多星币的话……" +EndYell/104_1;"不!自动炮才是未来!" +EndYell/106_1;"我本来也应该成为赏金猎人的……" +EndYell/201_1;"我可没说没人能击穿我的飞船。" +EndYell/202_1;"爆炸…就是艺术…!" +EndYell/205_1;"看来我要回小学重修一下了。" +EndYell/206_1;"黄金,我的黄金!" +EndYell/208_1;"我一定会重获自由的,总有一天,一定会!" +EndYell/301_1;"我的命运,到此为止了……" +EndYell/302_1;" 可恶, 我本来不该在这里失败,按照设定我可是最后一章的BOSS啊,虽然爪子很难画,但是狗作者也太懒了!" +EndYell/303_1;"磨难是装饰日常的花束。" +EndYell/304_1;"借我借我…一双…" +EndYell/305_1;"我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。" +EndYell/401_1;"看来我又要回去继续测试了。" +EndYell/402_1;"赌输了..." +EndYell/404_1;"不,不要这样!我需要更多的力量!力…量…" +EndYell/407_1;"哦,我得好好进修下侧方停船!" +EndYell/408_1;"我居然也能感受到作为生命的疼痛……真是久违的实感……啊……" +EndYell/410_1;"你真的…是个狠人…" +EndYell/411_1;"我想我可以好好休息下了。" +EndYell/412_1;"我的灯,要是再亮一点就好了..." +EndYell/415_1;"不!我的星币!不!" +EndYell/417_1;"这下我又要下岗了……" +EndYell/501_1;"你们等一等再杀我,我不能给世人留下不完整的公式!——阿基米德" +EndYell/502_1;"也许我要休息一段时间了。" +EndYell/503_1;"好……好汉饶命。" +EndYell/504_1;"没想到我也要倒下了..." +EndYell/506_1;"助人者……也没好报!" +EndYell/508_1;"今日便是受难日…" +EndYell/511_1;"我失败了…" +EndYell/512_1;"还是没有得到,我想要的答案……" +EndYell/601_1;"嗨!你怎么敢!" +EndYell/602_1;"别……别动我的飞船!" +EndYell/604_1;"喂!你…你不会想把我的腿都拆掉吧?" +EndYell/605_1;"家…被拆了…" +EndYell/606_1;"我的鱼...今天又空军了..." +EndYell/702_1;"世界都模糊了,它是被烧毁了吗?" +EndYell/703_1;"别送我去星际监狱!我无法忍受制式的囚服!" +EndYell/704_1;"这样竟然也没逃掉。" +EndYell/705_1;"看来最近我的锻炼有所松懈。" +EndYell/706_1;"这便是战士的宿命。" +EndYell/707_1;"我的策略,失效了…" +EndYell/708_1;"这这这…我还没开始莽呢…" +EndYell/710_1;"尘归尘…土归土…" +EndYell/712_1;"我的回合,结…结束了?" +EndYell/801_1;"我成替身了?" +EndYell/802_1;"怎么连调参数都赢不了了?" +EndYell/803_1;"看来我治好了你的拖延症。" +EndYell/804_1;"早知道就贷款再买一个联防装置了…" +EndYell/805_1;"逃了这么久,被抓捕也是符合概率的…" +EndYell/806_1;"在孤星宇宙,开商店果然是个错误的选择…" +EndYell/809_1;"哦,我完美的设计,碎了一地……" +EndYell/810_1;"这下我真的可以休息了..." +EndYell/901_1;"看来这次轮到我节哀了。" +EndYell/902_1;"从未见过如此强悍的赏金猎人…" +EndYell/903_1;"错的不是我,是世界!" +EndYell/904_1;"看来我的数值强度跟不上了...恭喜获胜!" +EndYell/905_1;"这痛楚,让我兴奋……" +WinYell/201_1;"这就是防御的力量!" +WinYell/205_1;"这已经是我今天赢得第1、2、3……然后是几来着?" +WinYell/206_1;"感受到金钱的力量了吗?" +WinYell/301_1;"这就是你命运的终点。" +WinYell/302_1;"这下可以多装一个爪子了!" +WinYell/303_1;"又一个刀下亡魂罢了。" +WinYell/304_1;"我能分辩这变幻莫测的世界。" +WinYell/305_1;"星球赎回进度+1%" +WinYell/410_1;"弱者不配留在这个世界上,就要受到折磨,摧残和毁灭。" +WinYell/411_1;"瞧瞧,我又消灭了一个现在还在干活的赏金猎人工贼。" +WinYell/417_1;"早就让你交钱了。" +WinYell/501_1;"数学是科学之王!——高斯" +WinYell/502_1;"这局的赢家是我。" +WinYell/506_1;"这就是“善心”的力量。" +WinYell/508_1;"受难者也是有力量的。" +WinYell/511_1;"你已经被我触碰过了。" +WinYell/512_1;"丑陋,不过如此。" +WinYell/601_1;"随便抛弃部件,罚款10星币。" +WinYell/602_1;"让我瞧瞧,哪些能装我船上。" +WinYell/604_1;"钳子!满是力量!" +WinYell/605_1;"你不适合成为赏金猎人,乖乖回去打孤星牌吧!" +WinYell/606_1;"葬身鱼腹!哦不对,这艘船没有鱼腹..." +WinYell/705_1;"你还需要多多锻炼!" +WinYell/801_1;"没有你对我很重要。" +WinYell/803_1;"这才叫真正的deadline么。" +WinYell/804_1;"把我的部件交出来!" +WinYell/809_1;"我的飞船无懈可击。" +WinYell/810_1;"刚好可以好好休息一下了。" +WinYell/901_1;"什么档次跟我在一个游戏里。" +WinYell/902_1;"现在你也破产了。" +WinYell/903_1;"我,兰佩洛基下令,世界臣服于我!" +WinYell/904_1;"这个AI机制是不是很难处理?大侠重新来过吧。" +WinYell/905_1;"这便是我的慈悲。" +CustomYell/Surrender;"…投降!我投降!" +CustomYell/Surrender_410;"我尊重你的实力,我们的战斗,就到此为止吧。" +CustomYell/102_1;"我的天!竟然有比我还墨迹的牌手。" +CustomYell/108_1;"拜托,这宇宙是2D的,你想去哪儿?" +CustomYell/108_2;"那里也有我的炮台!" +CustomYell/109_1;"修理大师要开始操作了!" +CustomYell/202_1;"嘿嘿嘿嘿嘿,我这就要来了。" +CustomYell/203_1;"别乱动,要好好休息哟。" +CustomYell/204_1;"化痛苦为力量!" +CustomYell/204_2;"我的鲜血在沸腾!" +CustomYell/205_1;"你用了几?你用了几!" +CustomYell/205_2;"还敢在我面前玩弄数字!" +CustomYell/301_1;"即便瘫痪了,我的幽灵装置依然有效!" +CustomYell/301_2;"我的幽灵装置可不需要能源驱动。" +CustomYell/302_1;"触手休息,头就会变强!" +CustomYell/302_2;"我也要打断你的爪子!" +CustomYell/303_1;"横斩模式!居合——袈裟切!" +CustomYell/303_2;"纵斩模式!居合——诸手突!" +CustomYell/304_1;"哈!你真聪明!" +CustomYell/304_2;"洞察力不错,但也仅此而已了。" +CustomYell/305_1;"这这这…这就是完美的解法吗…" +CustomYell/305_2;"竟然被你完全破解了…可恶" +CustomYell/407_1;"随便变道可是很危险的。" +CustomYell/407_2;"嘿!这里是禁区!" +CustomYell/503_1;"我真的生气了!" +CustomYell/504_1;"凭借这双凤凰的翅膀,我已经无数次飞越死亡线了!" +CustomYell/504_2;"涅槃重生!" +CustomYell/506_1;"伙计,这个送你!" +CustomYell/506_2;"我来帮你装能量!" +CustomYell/506_3;"接受我的慈悲心!" +CustomYell/507_1;"嘿,你真是个胆小鬼。" +CustomYell/507_2;"你想逃跑吗?" +CustomYell/507_3;"没有用的,我会把你撕碎!" +CustomYell/508_1;"如果有人打你的右脸,就把左脸也给他打。" +CustomYell/508_2;"大小多少,报怨以德。" +CustomYell/508_3;"受尽苦难,才能结成善果。" +CustomYell/602_1;"我现在精神正好!你完蛋了!" +CustomYell/602_2;"神清气爽!全力进攻!" +CustomYell/602_3;"我……我身体里充满了力量!" +CustomYell/602_4;"ZZ…ZZZZZZ" +CustomYell/602_5;"ZZZZ…ZZZ…" +CustomYell/604_1;"不许动!" +CustomYell/604_2;"这下夹住你了!" +CustomYell/604_3;"瞧瞧我的巨钳!" +CustomYell/605_1;"建造!我最喜欢的环节!" +CustomYell/605_2;"这一块...再加上这一块...组装好了!" +CustomYell/605_3;"你破坏的速度还赶不上我建造的速度!" +CustomYell/605_4;"不!看看你都干了什么,我辛辛苦苦建造的部件!" +CustomYell/606_1;"折射镜面,启动!伤害反弹!" +CustomYell/606_2;"折射镜面,启动!伤害反弹!" +CustomYell/704_1;"燃料消耗完毕,准备开溜!" +CustomYell/705_1;"努力加油!我们要上强度了!" +CustomYell/705_2;"再来十组!" +CustomYell/705_3;"你的动作还不够标准,让我来纠正你!" +CustomYell/710_1;"万物虚妄!重归本源!" +CustomYell/802_1;"我瞧瞧,这个参数应该是在这个内存地址。" +CustomYell/802_2;"你的能量原料要简单的……被修改下。" +CustomYell/802_3;"喂喂,暂停!我要切出游戏一下……这下好了!" +CustomYell/805_1;"不!爆点了!" +CustomYell/805_2;"看来你还有数学天赋。" +CustomYell/805_3;"失败的概率又增加了。" +CustomYell/809_1;"住手!你在瞄准哪里!" +CustomYell/809_2;"你竟然找到了我飞船的薄弱之处!" +CustomYell/901_1;"小子,这是你最后的放松时光。" +CustomYell/901_2;"敢招惹我,让你节哀!" +CustomYell/902_1;"哦哦,你可不能用那么多能量,还有很多穷人等着用呢。" +CustomYell/902_2;"你知道的,使用能量会有很多……额……碳排放?" +CustomYell/902_3;"好了好了,这个回合就操作到这里吧。" +CustomYell/903_1;"感受这王之力!" +CustomYell/903_2;"我的名字是兰佩洛基,拥有力量之人的世界之王。" +CustomYell/903_3;"我对弱者没有兴趣,这就是所谓的皇族。" +CustomYell/904_1;"你只能装载3个能量,记得做好规划!" +CustomYell/905_1;"摧毁!摧毁!" +CustomYell/905_2;"又是一排部件...燃烧殆尽!" +CustomYell/905_3;"迎接最终的毁灭吧!" \ No newline at end of file diff --git a/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord b/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord new file mode 100644 index 0000000..d8fb5f0 --- /dev/null +++ b/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord @@ -0,0 +1,70 @@ +KeyWord/PowerAdded;"*功率*" +KeyWord/Win;"*胜利*" +KeyWord/Lose;"*失败*" +KeyWord/Equal;"*平局*" +KeyWord/LoadFull;"*满载*" +KeyWord/Charge;"*充能*" +KeyWord/Use;"*发动*" +KeyWord/CountDown;"*计时*" +KeyWord/Sleep;"*休眠*" +KeyWord/Break;"*耐久*" +KeyWord/Exchange;"*换位*" +KeyWord/Overclock;"*超频*" +KeyWord/Triangle;"*三重*" +KeyWord/PowerRate;"*威力翻倍*" +KeyWord/DestroyUnit;"*摧毁*" +KeyWord/Grip;"*钳制*" +KeyWord/Burn;"*燃烧*" +KeyWord/Link;"*连锁*" +KeyWord/Mist;"*迷雾*" +KeyWord/Permission;"*访问许可*" +KeyWord/Corrupt;"*腐化*" +KeyWord/SecretTreasure;"*秘宝*" +KeyWord/UnitTest;"*部件测试*" +KeyWord/CheckLoad;"*协会检修*" +KeyWord/ShopLocation;"*折跃定位*" +KeyWord/Near;"*相邻*" +KeyWord/Device;"*辅助部件*" +KeyWord/Cannon;"*攻击部件*" +KeyWord/Both;"*双方*" +KeyWord/Front;"*前方*" +KeyWord/Back;"*后方*" +KeyWord/Up;"*上方*" +KeyWord/Down;"*下方*" +KeyWord/Dir;"*方位*" +KeyWord/Col;"*同列*" +KeyWord/FrontAndBack;"*前方和后方*" +KeyWord/UpAndDown;"*上方和下方*" +KeyWord/ReadyToLoad;"*准备装载*" +KeyWord/ShipCenter;"*飞船中心*" +KeyWord/White;"*白色*" +KeyWord/Blue;"*蓝色*" +KeyWord/Purple;"*橙色*" +KeyWordDes/Empty;"" +KeyWordDes/PowerAdded;"若部件装载有至少1个能量,功率则为该部件在本回合提供额外威力。功率持续整场战斗。" +KeyWordDes/Win;"对波结算时,部件所在列的威力大于敌方为胜利。" +KeyWordDes/Lose;"对波结算时,部件所在列的威力小于敌方为失败。" +KeyWordDes/Equal;"对波结算时,部件所在列的威力等于敌方为平局。" +KeyWordDes/LoadFull;"当该部件所有槽位都被装载时,触发其效果。" +KeyWordDes/Charge;"当该部件装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。" +KeyWordDes/Use;"点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。" +KeyWordDes/CountDown;"回合倒计时归0时,触发其效果。" +KeyWordDes/Sleep;"该部件槽位无法装载,威力失效。" +KeyWordDes/Break;"己方对波胜利时,敌方的耐久值会被削减。当其耐久值归0时,下回合无法行动。" +KeyWordDes/Exchange;"可以在战斗中调整部件位置。" +KeyWordDes/Overclock;"该部件装载能量时,若该能量点数≥超频阈值,触发其效果。" +KeyWordDes/Triangle;"该部件累计装载3个能量后,触发其效果。装载进度会在触发前一直保留。" +KeyWordDes/PowerRate;"该部件拥有的威力翻倍,持续1回合。不可叠加。" +KeyWordDes/DestroyUnit;"在本场战斗中移除。" +KeyWordDes/Grip;"在部件装载时,消耗装载能量并移除钳制,持续1回合。" +KeyWordDes/Burn;"装载能量时,受到1点伤害。" +KeyWordDes/Link;"装载后,其他具有连锁效果的部件会装载同样的能量。" +KeyWordDes/Mist;"在迷雾中的部件无法直接装载与选中。迷雾位置固定,不会随着飞船的移动而改变。" +KeyWordDes/Permission;"可被敌方装载能量。" +KeyWordDes/Corrupt;"回合开始时,受到1点伤害。" +KeyWordDes/SecretTreasure;"战斗结束后,获得1个随机宝物,失败:移除此状态。" +KeyWordDes/UnitTest;"装载3次该部件后,将在战斗结束时获得该部件。" +KeyWordDes/CheckLoad;"回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。" +KeyWordDes/ShopLocation;"战斗结束后,若还有折跃定位存在则获得1次进入商店的机会。换位后,移除所有折跃定位。" +KeyWordDes/Dir;"包含:相邻、上方、下方、前方、后方。" +KeyWordDes/ReadyToLoad;"将在下回合装载能量。" \ No newline at end of file diff --git a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot new file mode 100644 index 0000000..6a27404 --- /dev/null +++ b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot @@ -0,0 +1,476 @@ +PilotName/10000;"零" +PilotName/10001;"动动" +PilotName/10002;"格瑞" +PilotName/10003;"塔丽拉" +PilotName/10004;"沃尔菲" +PilotName/10005;"凯娜" +PilotName/10006;"莫奇" +PilotName/10007;"S808" +PilotName/10008;"西西卡" +PilotName/10009;"咖啡" +PilotName/10010;"杰德" +PilotName/10011;"艾莉丝" +PilotName/10012;"克洛伊" +PilotName/10013;"维多" +PilotName/10014;"团子" +PilotName/10017;"X602" +PilotName/10018;"冯" +PilotName/10019;"憨憨" +PilotName/10020;"S70NE" +PilotName/10021;"Dr.0rz" +PilotName/10022;"128dB" +PilotName/10023;"G01D" +PilotName/10024;"金金" +PilotName/10025;"绯红" +PilotName/10026;"伊森" +PilotName/10027;"EZP00R" +PilotName/10028;"X" +PilotName/10029;"雷豹" +PilotName/10030;"R011" +PilotName/10031;"摩根" +PilotName/10032;"念" +PilotName/10033;"多姆" +PilotName/10034;"汤圆" +PilotName/10035;"HER7Z" +PilotName/10036;"昆卡" +PilotName/10037;"奈米" +PilotName/10038;"丹尼尔" +PilotName/10039;"PS003" +PilotName/10041;"巴迪" +PilotName/10042;"乘风" +PilotName/10043;"暗影" +PilotTitle/10000;"教官" +PilotTitle/10001;"维修大师" +PilotTitle/10002;"冥想者" +PilotTitle/10003;"旅行者" +PilotTitle/10004;"惯偷" +PilotTitle/10005;"幻术师" +PilotTitle/10006;"飙船党" +PilotTitle/10007;"护盾改装师" +PilotTitle/10008;"克隆者" +PilotTitle/10009;"寻宝者" +PilotTitle/10010;"狂徒" +PilotTitle/10011;"流派大师" +PilotTitle/10012;"社交小能手" +PilotTitle/10013;"舅舅党" +PilotTitle/10014;"收藏大师" +PilotTitle/10017;"苦行僧" +PilotTitle/10018;"变装大师" +PilotTitle/10019;"拆卸工" +PilotTitle/10020;"孤身正义" +PilotTitle/10021;"空间博士" +PilotTitle/10022;"噪音" +PilotTitle/10023;"金色涂装" +PilotTitle/10024;"干饭王" +PilotTitle/10025;"疯狂音乐家" +PilotTitle/10026;"永恒者" +PilotTitle/10027;"购物狂" +PilotTitle/10028;"复制体" +PilotTitle/10029;"贪婪者" +PilotTitle/10030;"骰子小子" +PilotTitle/10031;"被腐化者" +PilotTitle/10032;"目盲的观者" +PilotTitle/10033;"时间管理者" +PilotTitle/10034;"旅游拍档" +PilotTitle/10035;"DJ" +PilotTitle/10036;"大船长" +PilotTitle/10037;"欺诈者" +PilotTitle/10038;"魔术师" +PilotTitle/10039;"画家" +PilotTitle/10041;"测距员" +PilotTitle/10042;"ESTP" +PilotTitle/10043;"黑客" +PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。" +PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。" +PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。" +PilotDes/10003;"塔丽拉喜欢悠哉游哉的在宇宙各处旅游看看风景,偶尔抓捕一些悬赏犯用以补贴旅游资金。" +PilotDes/10004;"小偷也能成为赏金猎人?事实上,协会只关注成员完成悬赏的能力,至于一些小瑕疵,他们并不在意。" +PilotDes/10005;"除赏金猎人外,凯娜还是星际魔术团的一员,擅长各式各样的魔术表演。" +PilotDes/10006;"冲冲冲!莫齐不喜欢思考的太多,无论是曾经的飙船党,还是现在的赏金猎人,莫齐总是一往无前。" +PilotDes/10007;"S808原本是一名护盾改造师,擅长以808的节奏改装飞船,但现在他是一名职业赏金猎人。" +PilotDes/10008;"西西卡是一名天才部件克隆师,他自视甚高,只选择克隆最具挑战性的传说部件。" +PilotDes/10009;"咖啡是一个的热心肠的狗狗族,由于从小听了很多传说故事,对宇宙冒险充满了期待。" +PilotDes/10010;"杰德是一个易怒的狂徒,在任何时候都有可能生气。" +PilotDes/10011;"作为战略大师,艾莉丝在部件组合搭配上研究颇深。另外,她也是一名孤星牌职业牌手。" +PilotDes/10012;"克洛伊的朋友遍布整个协会,每次出航,她总是会喊上两个赏金猎人朋友。" +PilotDes/10013;"维多的舅舅是赏金协会的高层,每次维多出航,他舅舅总是能给出有用的建议以及配套部件。" +PilotDes/10014;"收藏大师团子总喜欢闪闪发亮的宝物,不论是何等品质的,她都想将其纳入囊中。" +PilotDes/10017;"X602是一位苦修的僧侣,它能在任何商店化缘,但只能身无一物前往。" +PilotDes/10018;"冯每次出场都是不同的样子,她/他的样貌,甚至种族都是未解之谜,只能通过协会的认证ID进行辨认。" +PilotDes/10019;"憨憨是一名憨厚的熊熊族,对于拆卸极有天赋,但是却不擅长拼回去。" +PilotDes/10020;"S70NE的爱人惨遭逃犯杀害,悲痛的他将爱人的能源核心放在了自己身体中永久保存,并成为了一名孤勇的赏金猎人。" +PilotDes/10021;"Dr.0rz在空间应用领域中稳坐头把交椅,尤其对换位模组有着深入的研究,使每个人都五体投地,忍不住膜拜。" +PilotDes/10022;"128dB是疯狂的摇滚爱好者,他总是喜欢在公共频道里播放最大音量的摇滚乐,以至于有不少赏金猎人都想干掉他。" +PilotDes/10023;"金色是G01D最喜欢的颜色,它给自己做了很多金色的涂装,显眼的他总是被罪犯提前认出,大大提升了工作难度。" +PilotDes/10024;"金金苦心研究多年,终于制造了一块能够逆转时间的怀表,这样他每天就可以让自动喂食器放两次饭。" +PilotDes/10025;"绯红是疯狂的音乐家,他所有的粉丝都是狂热的追随他,而无敌的他只是希望所有赏金罪犯都能听他一曲。" +PilotDes/10026;"伊森宣称当赏金猎人是为了追寻永恒的哲学命题,实际上则是毕业于宇宙大学哲学系的他并找不到工作。" +PilotDes/10027;"EZP00R是一个天生的购物狂,精通各种购物砍价小技巧,它是所有商场的会员,但它需要钱。" +PilotDes/10028;"X本身就是由另一个X复制而来的,他也不知道自己是被复制的第几个X了,但这好像也不重要。" +PilotDes/10029;"雷豹是名贪得无厌的赏金猎人,他著名的那句“我全都要”让所有罪犯都瑟瑟发抖。" +PilotDes/10030;"R011在玩骰子的时候参悟了这个宇宙的一条规则——/roll 50,完全没有任何道理可言。" +PilotDes/10031;"摩根的身体被黑暗能量所腐化,腐化给他带来了强大的能力,以及小小的烦恼——脱发。" +PilotDes/10032;"念曾意外的进入了一个未知的宇宙裂隙,回来之时,她失去了视力,并带回了那里的圣器——观者之眼。" +PilotDes/10033;"没人知道多姆的年纪,只知道协会最老资历的人也要尊称他一声前辈。另外,他手速惊人。" +PilotDes/10034;"汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!" +PilotDes/10035;"HER7Z善于引发能量间相互的共振之力,伴随的他的登场,仿佛整个宇宙都统一在了同一个频率。" +PilotDes/10036;"和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。" +PilotDes/10037;"奈米曾是一名电波诈骗罪犯,她专门选取通缉犯作为诈骗目标,一身的部件都是骗来的。" +PilotDes/10038;"丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。" +PilotDes/10039;"PS003原来是个菜鸡策划,后来被迫转行成为了一个菜鸡画家。" +PilotDes/10041;"巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。" +PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。" +PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。" +PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!" +PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。" +PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。" +PilotMono/10000/Idle_2;"如果你不喜欢我说话,可以在设置中关闭。" +PilotMono/10000/Idle_3;"我听过一句老话:犹豫...就会败北!" +PilotMono/10000/FirstWin;"干的不错!去领取你的悬赏奖励吧!" +PilotMono/10000/FirstEnterShop;"商店里有各种部件和宝物,与其留着星币,不如买点好东西!" +PilotMono/10000/BattleBoss;"这可是强敌,号称新人杀手——月隐号。击败他,你就是一名合格的赏金猎人了。" +PilotMono/10000/EnterSecendSpace;"做好准备,在这个星系你也要完成4份悬赏,并且难度更高。 " +PilotMono/10000/WinSecBoss;"很久没见到这么天赋异禀的新人了!" +PilotMono/10000/BattleFinialBoss;"你真的是新人吗…难以置信…打败眼前的最强敌人,你就是传奇猎人了!" +PilotMono/10001/Init_1;"机械师也要上前线啦喵!" +PilotMono/10001/Init_2;"修理犯罪喵!应该和修理飞船也差不多吧喵~" +PilotMono/10001/TriggerTalent_1;"修修补补,给我的飞船续个命,当然还有我的钱袋子喵。" +PilotMono/10001/TriggerTalent_2;"每一台机器都有它的价值喵!" +PilotMono/10001/TriggerTalent_3;"机器不会说话,但我能听懂它们的需求喵。" +PilotMono/10001/Idle_1;"趁这个时间,让我看看图吧的新配置表喵。" +PilotMono/10001/Idle_2;"我想我可以再去瞧瞧我的修理台喵。" +PilotMono/10001/Idle_3;"喵?汤圆发消息邀请我一起出去玩?算了还是任务重要。" +PilotMono/10001/EventDamage;"大破坏!看来下个假期都要拿来修我的飞船了呢喵……不过换下来的破烂,好像也能卖不少钱喵?" +PilotMono/10001/GetTreasure;"瞧瞧我发现了什么喵!" +PilotMono/10002/Init_1;"在这个喧嚣的宇宙里,感谢与你相遇,我的朋友。" +PilotMono/10002/Init_2;"闭眼冥想,打开心灵的大门,释放内在的力量。" +PilotMono/10002/Idle_1;"闭上眼睛,深深地呼吸,让自己完全沉浸在当下的宁静之中。" +PilotMono/10002/Idle_2;"感受你身体的每一处,让它们逐渐松弛,释放掉一天的疲累和压力。" +PilotMono/10002/Idle_3;"用内心的眼睛观察自己,认识自己的内在本质,接纳自己的一切,无论是好的还是不好的。" +PilotMono/10002/GetUnit;"不错的选择。" +PilotMono/10002/GetTreasure;"在这个宝物中,我感受到了自我与宇宙的共鸣。" +PilotMono/10003/Init_1;"新的星球等着我去发现,让我们出发吧!" +PilotMono/10003/Init_2;"嘿,伙计,谢谢你选了我,这次可是大生意。" +PilotMono/10003/Idle_1;"你知道吗,我有时候也喜欢坐在飞船里看着窗外发呆。" +PilotMono/10003/Idle_2;"趁这个时间,我可以查查我的旅行手册。" +PilotMono/10003/Idle_3;"我最喜欢在上班的时候摸鱼了。" +PilotMono/10003/DaysSave;"攒一攒假期,下次我要休一个超级长假!" +PilotMono/10003/VacationStart;"无拘无束,无时虚度。" +PilotMono/10003/GetTreasure_1;"我喜欢这个,有点期待下次假期了。" +PilotMono/10003/GetTreasure_2;"瞧瞧这是什么!度假宝典!别磨蹭了,伙计!我们得快速完成任务,不然旅费会成问题。" +PilotMono/10004/Init_1;"优雅的行窃之旅,开始了呢~" +PilotMono/10004/Init_2;"最烦这些打劫的星际海盗了,一点儿技术含量都没有~" +PilotMono/10004/Idle_1;"这样...再这样...优雅的行窃手法就需要不断的练习~" +PilotMono/10004/Idle_2;"嗯,再来清点一下我的“战利品”~" +PilotMono/10004/Idle_3;"有点无聊了呢~" +PilotMono/10004/EnterShop_1;"嗯,真是琳琅满目呢~" +PilotMono/10004/EnterShop_2;"让我看看,哪件物品最适合进我的口袋呢~" +PilotMono/10004/EnterShop_3;"让我给你露一手~" +PilotMono/10004/GetCoin;"我得好好想想这些星币该用在什么地方呢…" +PilotMono/10004/GetTreasure;"这真是惊人的发现呢~窃贼的圣物,记录着最最优雅的行窃手段~" +PilotMono/10005/Init_1;"你也想看我的表演吗?" +PilotMono/10005/Init_2;"我喜欢魔术还有冒险,他们有很多共同点,比如惊喜,还有死亡。" +PilotMono/10005/Idle_1;"魔术表演,要做好充分的准备和练习。" +PilotMono/10005/Idle_2;"你知道魔术师们是怎么从帽子里掏出兔子来的吗?……喂喂,这样的秘密你也无动于衷吗。" +PilotMono/10005/Idle_3;"魔术师从来不做没有把握的事情。" +PilotMono/10005/GetUnitOrTreasure;"一个新魔术道具!" +PilotMono/10005/RemoveUnit;"卸下假面,也许才会轻松一些。" +PilotMono/10005/GetTreasure;"我想你一定也很喜欢我的演出,不然你不会选它的。" +PilotMono/10006/Init_1;"速度和刺激就是我的生命,你准备好了吗?" +PilotMono/10006/Init_2;"引擎轰鸣!冒险召唤!" +PilotMono/10006/Idle_1;"让我看看飞船的引擎...状态完美!" +PilotMono/10006/Idle_2;"我曾经和同为飙车党的卡比交过手,当时我们不分胜负!" +PilotMono/10006/Idle_3;"趁这个时间,刚好可以在游戏机上开一把孤星赛车8豪华版!" +PilotMono/10006/LoseMove_1;"我的油箱里充满了燃料!随便用!" +PilotMono/10006/LoseMove_2;"我想,我们的下个目标应该就是加油站。" +PilotMono/10006/GetTreasure_1;"东冲西突!赛场狂飙!那才是我的风格!" +PilotMono/10006/GetTreasure_2;"作为赛船手,命可以丢,漂移不能停!" +PilotMono/10007/Init_1;"已接到赏金猎人协会的新任务,准备就绪,随时出发!" +PilotMono/10007/Init_2;"先给飞船升级一下护盾系统...升级完毕,出发!" +PilotMono/10007/Idle_1;"飞船护盾系统检测完毕!无异常状况!" +PilotMono/10007/Idle_2;"护盾系统激活中..." +PilotMono/10007/Idle_3;"休眠模式,启动!ZZZ..." +PilotMono/10007/GetShield_1;"检测到飞船护盾系统已得到强化!" +PilotMono/10007/GetShield_2;"让我重新升级一下护盾系统,完美!" +PilotMono/10007/GetUnit;"这个部件与我产生了共振。" +PilotMono/10007/GetTreasure;"检测到该宝物正与护盾系统产生联系。" +PilotMono/10008/Init_1;"正确的选择。" +PilotMono/10008/Init_2;"出发吧。" +PilotMono/10008/Idle_1;"让我研究研究这个部件的结构。" +PilotMono/10008/Idle_2;"我一直在找那种不需要能量就可以产生超强威力的部件,就是那种,只要点回合结束就获胜的那种!" +PilotMono/10008/Idle_3;"让我看看,仓库里还有哪些没拆过的部件。" +PilotMono/10008/GetUnit_1;"这部件的结构可真有趣。" +PilotMono/10008/GetUnit_2;"真是件艺术品。" +PilotMono/10008/GetUnit_3;"我们可以得到更多。" +PilotMono/10008/GetTreasure;"有了它,我能做的更好些。" +PilotMono/10009/Init_1;"哇,冒险开始了吗?我等不及了!" +PilotMono/10009/Init_2;"我等待这一刻太久了!让我们出发吧!" +PilotMono/10009/Idle_1;"嘿,你在忙什么呢?我们可不能让宝藏等太久!" +PilotMono/10009/Idle_2;"有时候我也挺怀念过去的时光的,总会有人给我的碗里装满食物。" +PilotMono/10009/Idle_3;"告诉你个秘密,在休息室旁边有一个我的“藏宝阁”,有什么好东西我都会叼去那里!" +PilotMono/10009/TriggerTalent;"他们都说新手会有好运!瞧,这就是我的好运!" +PilotMono/10009/GetTreasure_1;"在我的家乡,他们一般会把这样的宝贝刨个坑埋起来。" +PilotMono/10009/GetTreasure_2;"宇宙送给我们了一个无价的礼物!" +PilotMono/10010/Init_1;"犯人们的死期到了。" +PilotMono/10010/Init_2;"快点开始吧,晚上我还有场拳赛。" +PilotMono/10010/Idle_1;"这里也太安静了,我包里有几颗炸弹可以拿来活跃下气氛。" +PilotMono/10010/Idle_2;"以前常有人说我是个疯子,不过这两年少多了,他们大部分都被我炸上了天。" +PilotMono/10010/Idle_3;"罪犯抢劫旅人,而我们抢劫罪犯,我们才是食物链的顶点。" +PilotMono/10010/GetTreasure;"在这个残酷的宇宙,力量代表一切。" +PilotMono/10010/GetUnit;"我觉得我现在能轰烂一切!" +PilotMono/10011/Init_1;"抓捕罪犯和打孤星牌一样,都需要缜密的规划。" +PilotMono/10011/Init_2;"谋定而后动,知止而有得。" +PilotMono/10011/Idle_1;"休息时间?那我刚好可以开一把孤星牌。" +PilotMono/10011/Idle_2;"让我再研究研究我的孤星牌卡组。" +PilotMono/10011/Idle_3;"去掉这一张...再加上这一张...新卡组成型!是时候对战测一把了。" +PilotMono/10011/GetCoin_1;"一大笔星币!我想想,可以买多少孤星牌卡包来着。" +PilotMono/10011/GetCoin_2;"充裕的星币是所有战术的后勤保障。" +PilotMono/10011/TriggerSupport_1;"是时候做战术上的抉择了。" +PilotMono/10011/TriggerSupport_2;"让我想想,这艘飞船上还缺什么部件。" +PilotMono/10011/TriggerSupport_3;"战术大师要开始操作了,学着点。" +PilotMono/10012/Init_1;"这一定是一次有趣的冒险!毕竟是和你一起!" +PilotMono/10012/Init_2;"嘿,新朋友,让我们一起留下宇宙中最美好的回忆!" +PilotMono/10012/Idle_1;"嘿,一切还好吗?如果你需要一点帮助或者只是想闲聊,随时告诉我哦!" +PilotMono/10012/Idle_2;"我又发现了一个你的优点, 耐心。" +PilotMono/10012/Idle_3;"看来有时间去找朋友喝两杯酒了,老实说我其实不爱喝酒,都是为了拜访朋友。" +PilotMono/10012/AddCoin;"瞧瞧!我觉得晚上我们可以去喝一杯。" +PilotMono/10012/GetTreasure;"我认识这件宝物的主人,我们是朋友,他的经历也可以说是传奇!" +PilotMono/10013/Init_1;"我就知道是我,毕竟我上面有人。" +PilotMono/10013/Init_2;"你是个懂行的人,我想我们的冒险应该不会太困难。" +PilotMono/10013/Idle_1;"可能你还不知道,我舅舅是协会的高管,准确的说是副会长,你可别告诉别人啊。" +PilotMono/10013/Idle_2;"虽然我舅舅是副会长,但是我这人很低调的!" +PilotMono/10013/Idle_3;"你先研究着,刚好我给舅舅打个电话,看看能不能要点额外增援。" +PilotMono/10013/BountyPanel_1;"我就说吧,会很轻松的,我上面有人。" +PilotMono/10013/BountyPanel_2;"看来他选了个最差的对手。" +PilotMono/10013/GetTreasure;"这只是正常的协会流程。" +PilotMono/10014/Init_1;"出发出发!去收集很多很多的宝物!" +PilotMono/10014/Init_2;"我听说宇宙里有各式各样的宝物,我要全部收集过来!" +PilotMono/10014/Idle_1;"刚好,我去展柜看看我的宝物们!" +PilotMono/10014/Idle_2;"每天都要擦拭一遍,这样我的宝物才会闪闪发光!" +PilotMono/10014/Idle_3;"什么时候才能集齐所有的宇宙宝物呢?" +PilotMono/10014/GetTreasure_1;"又一个宝物,我要把你放进展柜里!" +PilotMono/10014/GetTreasure_2;"藏品又增加了~" +PilotMono/10014/GetTreasure_3;"宝物不嫌多~" +PilotMono/10014/GetTreasure_4;"这是一件价值连城的珍品!" +PilotMono/10014/GetTreasure_5;"这种级别的宝物可不多见!" +PilotMono/10014/EnterShop_1;"让我看看你的商店里都有哪些宝物。" +PilotMono/10014/EnterShop_2;"又可以给我的宝物收藏柜进货啦!" +PilotMono/10017/Init_1;"我的旅程是一场冥想,一场寻找内在自我的旅程。" +PilotMono/10017/Init_2;"物质世界是短暂的,唯有内心的平静是永恒的。" +PilotMono/10017/Idle_1;"我在聆听,时间的流逝。" +PilotMono/10017/Idle_2;"时光流逝,但内心的宁静永不改变。" +PilotMono/10017/Idle_3;"宇宙是无限的,时间也是。" +PilotMono/10017/EnterShop_1;"请接受我的谦卑,愿您获得福祉。" +PilotMono/10017/EnterShop_2;"无论是贫穷还是富有,内心的宁静都是每个人都能够拥有的。" +PilotMono/10017/EnterShop_3;"我没有财富,但愿我的存在能为这个地方带来宁静和祝福。" +PilotMono/10017/GetTreasure;"这是神的施舍。" +PilotMono/10018/Init_1;"你认出我了吗?或者我应该说,你认出现在的我了吗?" +PilotMono/10018/Init_2;"你从未真正了解过我,因为我从未真正了解过自己。" +PilotMono/10018/Idle_1;"我也时常会感受宇宙的变幻莫测,我觉得宇宙也是这样看我的。" +PilotMono/10018/Idle_2;"你知道吗,我唯一看不透的,就是你。" +PilotMono/10018/Idle_3;"正好有时间,让我好好看看你。" +PilotMono/10018/Event_1;"看来我的伪装很成功。" +PilotMono/10018/Event_2;"没有人能识破我,这点你是知道的。" +PilotMono/10018/Event_3;"想要让别人相信你的骗术,最首要的,就是让自己相信。" +PilotMono/10018/GetTreasure;"瞧瞧,它让我更飘忽不定了。" +PilotMono/10019/Init_1;"我可能不太擅长拼装,但拆卸可是我的强项!" +PilotMono/10019/Init_2;"通缉犯们的飞船最好牢靠点。" +PilotMono/10019/Idle_1;"看来你还要很久,伙计,那我可以试试继续我的拼图了,你知道的,我不太擅长那个。" +PilotMono/10019/Idle_2;"我觉得我可以去睡个懒觉。" +PilotMono/10019/Idle_3;"对不起,刚刚没什么事,我就把控制台拆了。这个操纵杆…好像装不回去了……" +PilotMono/10019/GetUnit;"我喜欢这样的作战方式!" +PilotMono/10019/GetTreasure;"看来我们是同道中人!" +PilotMono/10019/BountyPanel;"这艘飞船简直不堪一击,我从没有遇到过这么弱的对手!" +PilotMono/10020/Init_1;"这些罪犯,一个都逃不掉!" +PilotMono/10020/Init_2;"为了正义!" +PilotMono/10020/Idle_1;"对峙过绝望…" +PilotMono/10020/Idle_2;"我仍能感受到你的核心在运转..." +PilotMono/10020/Idle_3;"你的能源会陪着我,直到我也长眠..." +PilotMono/10020/Boss_1;"正义,总算得到了伸张,但这还不够!" +PilotMono/10020/Boss_2;"正义战胜了邪恶!" +PilotMono/10020/Re_1;"正义需要英勇,更需要智慧!" +PilotMono/10020/Re_2;"撤退不是退缩,而是为了更好的前进!" +PilotMono/10020/GetTreasure;"有了它我能更好的保护你了。" +PilotMono/10021/Init_1;"别担心,我可不会让你突然消失在时空里,至少不是故意的。" +PilotMono/10021/Init_2;"嘿,冒险者,你准备好和我一起玩点科学实验了吗?" +PilotMono/10021/Idle_1;"你可能不知道,我是个时间管理大师,我的大部分论文都是在这种时候写的。" +PilotMono/10021/Idle_2;"如果你觉得无聊了,不如让你试试我的新玩具?像是电椅一类的。" +PilotMono/10021/Idle_3;"很多时候我也会迷惑,三维空间会是什么样的呢?" +PilotMono/10021/GetExchange;"又到我表演了!" +PilotMono/10021/GetUnit;"好像这是我擅长的领域?" +PilotMono/10021/GetTreasure;"要我说,这场游戏已经结束了。" +PilotMono/10022/Init_1;"嘿,伙计,准备好迎接宇宙中最疯狂的音浪了吗?" +PilotMono/10022/Init_2;"不要害怕,我会把你的心脏和音乐一起震动!" +PilotMono/10022/Idle_1;"看来你需要一些音乐来点燃你的灵魂!" +PilotMono/10022/Idle_2;"我突然有一点点困困。" +PilotMono/10022/Idle_3;"快点来首重金属摇滚!" +PilotMono/10022/GetUnit_1;"双倍音浪!" +PilotMono/10022/GetUnit_2;"看来我们变得更强了伙计。" +PilotMono/10022/GetTreasure;"It's show time!" +PilotMono/10023/Init_1;"看来你也被我的闪闪发光所吸引!" +PilotMono/10023/Init_2;"金色,就是正义!" +PilotMono/10023/Idle_1;"总有人说我拜金,肤浅 ,不过如果付钱的话,我也可以被说拜金。" +PilotMono/10023/Idle_2;"看来我该给我的飞船上上新涂料了。" +PilotMono/10023/Idle_3;"为什么总有人说我是金色普通?" +PilotMono/10023/GetUnit;"我喜欢这样的部件!这才是我该用的!" +PilotMono/10023/GetTreasure;"金色!就是我的生命!" +PilotMono/10024/Init_1;"这趟旅程包饭吗?我想吃小鱼干~" +PilotMono/10024/Init_2;"冲冲冲!为了正义...和罐头!" +PilotMono/10024/Idle_1;"刚好,趁你不注意吃个零食冻干!" +PilotMono/10024/Idle_2;"喵...我好像有点饿了。" +PilotMono/10024/Idle_3;"你不会背着我偷偷去吃什么好吃的了吧?" +PilotMono/10024/GetUnit;"这部件,跟我的喂食器长得很像。" +PilotMono/10024/GetTreasure;"我的怀表好像对这个宝物起了反应!" +PilotMono/10025/Init_1;"宇宙就是我的舞台!" +PilotMono/10025/Init_2;"我的音符将划破黑夜,为正义点亮星辰!" +PilotMono/10025/Idle_1;"制作人说游戏如果卖1000万份,就请我写BGM。" +PilotMono/10025/Idle_2;"总有人说音乐能净化人心,那不过是他们为自己的改变找个由头罢了。" +PilotMono/10025/Idle_3;"我最近又写好了一首新歌,等冒险结束唱给你听吧?" +PilotMono/10025/ChangeCore;"我感受到了和弦的变化。" +PilotMono/10025/GetTreasure;"这样的演奏!才是我最完美的音乐!" +PilotMono/10026/Init_1;"新工作!我终于不用灵活就业了。" +PilotMono/10026/Init_2;"终于要开始了吗?我们的智慧之旅。" +PilotMono/10026/Idle_1;"作为一个哲学家,发呆是我最擅长的事情。" +PilotMono/10026/Idle_2;"宇宙的尽头是什么,生命的意义又是什么?算了我还是先去吃饭吧。" +PilotMono/10026/Idle_3;"如果你是在想关于存在的问题,那或者我们可以聊一聊。" +PilotMono/10026/GetUnit_1;"只要我们愿意思考,就会有答案,你说对吧?" +PilotMono/10026/GetUnit_2;"它似乎能成为我深邃思考的印证。" +PilotMono/10026/GetTreasure;"这个宝物启发了我的想象。" +PilotMono/10027/Init_1;"快出发吧!拿到赏金!然后就是买买买!" +PilotMono/10027/Init_2;"来大单了!伙计快去消费……哦不!冒险吧!" +PilotMono/10027/Idle_1;"你不会是在刷某宝吧。" +PilotMono/10027/Idle_2;"买的东西太多了,快递盒都要放不下了。" +PilotMono/10027/Idle_3;"看来我们还有很多时间,让我来整理下我的优惠券和打折卡。" +PilotMono/10027/EnterShop_1;"你好,我是你们的VVVIP!" +PilotMono/10027/EnterShop_2;"我们应该有足够的星币对吧?对吧?" +PilotMono/10027/EnterShop_3;"要我说,这里就是天堂!" +PilotMono/10027/GetTreasure;"我们马上又可以去商店购物了对吧?" +PilotMono/10028/Init_1;"宇宙是如此广袤,也许探索它们才是我的意义。" +PilotMono/10028/Init_2;"谢谢你,让我开始了我的旅程。" +PilotMono/10028/Idle_1;"有时候我会想,也许宇宙的本质就是倍增,它也因此而无垠。" +PilotMono/10028/Idle_2;"我没有过去的记忆,所以一旦停下来,我能感受到的,往往只有虚无。" +PilotMono/10028/Idle_3;"也许我们该做点什么?我觉得现在有点……不知所措。" +PilotMono/10028/EnterEvent_1;"有时候,我觉得我也是这么诞生的。" +PilotMono/10028/EnterEvent_2;"它现在也有了和我相同的命运。" +PilotMono/10028/GetUnit;"我似乎感受到了我的本质。" +PilotMono/10029/Init_1;"罪犯们,你们的财富将成为我的战利品,别想逃脱!" +PilotMono/10029/Init_2;"通缉犯们的苦日子要来了,你说是吧?" +PilotMono/10029/Idle_1;"罪犯们好像都很讨厌我,为什么,我只是把他们的装备都扒光了而已。" +PilotMono/10029/Idle_2;"总觉得背包有点放不下了。" +PilotMono/10029/Idle_3;"我其实一点也不贪婪,我只是不喜欢做选择。" +PilotMono/10029/GetUnit_1;"终于到了我最爱的环节!" +PilotMono/10029/GetUnit_2;"就是这个,小孩子才做选择不是吗?" +PilotMono/10029/GetUnit_3;"我!全!都!要!" +PilotMono/10029/GetTreasure;"我的!我的!都是我的!" +PilotMono/10030/Init_1;"谢谢你选择了我,或者我们应该谢谢随机数。" +PilotMono/10030/Init_2;"也许你不明白,不过骰子,或者说随机数,才是这个世界的主宰。" +PilotMono/10030/Idle_1;"让我掷个50面骰看看运气……我靠怎么一直在旋转,我不是在梦境里面吧?" +PilotMono/10030/Idle_2;"运气也是实力的一部分。" +PilotMono/10030/Idle_3;"你知道吗,当我们每次开始一件事情的时候,后台就会运行一次roll50,就像我在做的一样。这就是宇宙的规则。" +PilotMono/10030/Random_1;"瞧瞧!这就是欧皇吗?" +PilotMono/10030/Random_2;"运气总有用完的时候。" +PilotMono/10030/EnterShop_1;"它最好给我刷出好东西。" +PilotMono/10030/EnterShop_2;"我要把星币花完!反正系统马上就会刷新的!" +PilotMono/10030/GetTreasure;"我们似乎改变了规则?但其实这也是规则的一部分,我们上位者的设计罢了。" +PilotMono/10031/Init_1;"谢谢你,我的命运就此转变。" +PilotMono/10031/Init_2;"黑暗,你是我的盟友,我的伙伴。" +PilotMono/10031/Idle_1;"我时常感到黑暗的力量在体内涌动。" +PilotMono/10031/Idle_2;"拥抱黑暗..." +PilotMono/10031/Idle_3;"不如让我先去洗个头发,我刚买了防脱洗发水。" +PilotMono/10031/LoseUnit;"黑暗能量…不见了?" +PilotMono/10031/HPDamage_1;"血液沸腾,身体在颤抖,但我不会让自己轻易倒下。" +PilotMono/10031/HPDamage_2;"我的力量在衰弱,但我内心的斗志依然坚定。" +PilotMono/10032/Init_1;"虽然我的眼睛看不见了,但我的心能看到更多。" +PilotMono/10032/Init_2;"我听过一句话:心外无物,物以心生。" +PilotMono/10032/Idle_1;"我到过的那个宇宙裂隙...那里有一座高耸入云的尖塔。" +PilotMono/10032/Idle_2;"这件圣器拥有影响敌我的力量!" +PilotMono/10032/Idle_3;"这圣器,是一个身着紫衣之人给我的,也正是她带我逃出了那座尖塔。" +PilotMono/10032/AddExchange;"我可以更灵活的运用圣器了。" +PilotMono/10032/BossOver_1;"这个首领确实有些实力,只是跟那个心脏一比还是不值一提。" +PilotMono/10032/BossOver_2;"这个首领的强度不行,别说身着紫衣之人,就连那个故障机器人都比不过。" +PilotMono/10033/Init_1;"准备好了吗?这将是一场考验手速的紧张之旅。" +PilotMono/10033/Init_2;"准备好挑战全游戏最困难的驾驶员了吗?" +PilotMono/10033/Idle_1;"很好,先好好休息一下,待会有你手忙脚乱的时候。" +PilotMono/10033/Idle_2;"没事干了?那我去设置一下快捷键,这是必要的战前准备。" +PilotMono/10033/Idle_3;"不知道你有没有听说过我的另一个称号:手柄克星。" +PilotMono/10033/GetTreasure;"我变强了,但是也更考验手速了。" +PilotMono/10033/Re_1;"幸好撤退的快,不然就到时限了。" +PilotMono/10033/Re_2;"告诉你一个秘诀,要学会用快捷键操纵能量。" +PilotMono/10033/Re_3;"很好,看来你已经能熟练的撤退了,这是保障胜利的第一步。" +PilotMono/10034/Init_1;"让我来带你去旅游喵~" +PilotMono/10034/Init_2;"写了这么久的旅游攻略,总算要派上用场了喵~" +PilotMono/10034/Idle_1;"喵喵喵~让我来调整一下旅游计划~" +PilotMono/10034/Idle_2;"维修大师动动是我的好朋友喵~,你坐过他驾驶的飞船吗?" +PilotMono/10034/Idle_3;"你认识塔丽拉吗?我最喜欢和她一起旅游了喵~" +PilotMono/10034/GetTreasure;"新宝物喵~可以让我的度假计划锦上添花~" +PilotMono/10034/EnterDaysZero;"旅游计划最后一环~不消耗天数的度假喵~" +PilotMono/10035/Init_1;"嗨,我能感受到你内心的旋律,同频的旋律。" +PilotMono/10035/Init_2;"我可以感受到宇宙的脉动,这是一种美妙的感觉。" +PilotMono/10035/Idle_1;"让我们一起跟随宇宙的节奏。" +PilotMono/10035/Idle_2;"我可以感受到宇宙的不安。" +PilotMono/10035/Idle_3;"来首音乐怎么样?" +PilotMono/10035/CoreChange;"我感觉飞船在进一步和我同调。" +PilotMono/10035/GetTreasure;"矩阵!我的节奏又加强了!" +PilotMono/10035/GetUnit;"很好,这个部件和我的音乐有所共鸣。" +PilotMono/10036/Init_1;"大船号,启航!" +PilotMono/10036/Init_2;"快来我的大船号上参观参观。" +PilotMono/10036/Idle_1;"趁这个时间,我来清扫一下大船号...MD这个船好大啊..." +PilotMono/10036/Idle_2;"协会派发的飞船太小了,我就让我的管家给我定制了一艘大的。" +PilotMono/10036/Idle_3;"大船号体型超标,我搞了好久才办下来行驶证。" +PilotMono/10036/GetUnit_1;"太好了,装上这个部件,就不会显得我的大船空空荡荡了。" +PilotMono/10036/GetUnit_2;"我的大船号有的是空间,搭配这个部件刚刚好。" +PilotMono/10036/GetUnit_3;"这个部件,刚好适配我的大船。" +PilotMono/10037/Init_1;"整理一下我的通讯名单,嗯,我们可以开始了。" +PilotMono/10037/Init_2;"明智的选择,看来又有不少罪犯要破产了。" +PilotMono/10037/Idle_1;"这份职业无时无刻不在告诉我,人性永远是如此脆弱。" +PilotMono/10037/Idle_2;"那些罪犯如果愿意老老实实的工作,就不会铤而走险了。" +PilotMono/10037/Idle_3;"我记得我曾经骗过一个通缉犯的防御部件,之后,额……听说他很生气。" +PilotMono/10037/GetUnit_1;"这部件上还有他们的名字。" +PilotMono/10037/GetUnit_2;"瞧瞧,又是一个倒霉鬼。" +PilotMono/10037/GetUnit_3;"我觉得要是再遇到他,我能把他的底裤也骗到手。" +PilotMono/10037/GetUnitFail_1;"没事,再换下一个就好了。" +PilotMono/10037/GetUnitFail_2;"我只是在布局一个更大的骗局。" +PilotMono/10038/Init_1;"准备好见证一场伟大的魔术表演了吗?" +PilotMono/10038/Init_2;"越复杂的表象,背后的本质往往越简单。" +PilotMono/10038/Idle_1;"不要向魔术师询问魔术内幕,这是不礼貌的行为。" +PilotMono/10038/Idle_2;"你见过凯娜吗,她是我在星际魔术团的好搭档。" +PilotMono/10038/Idle_3;"有时候我也会怀念刚加入星际魔术团的那段日子,那时候我还是个小菜鸟..." +PilotMono/10038/ChangeUnit_1;"铛铛铛铛!解开幕布,崭新的部件出现了!" +PilotMono/10038/ChangeUnit_2;"你,看仔细了吗?" +PilotMono/10038/ChangeUnit_3;"看的越仔细,你就越容易被骗。" +PilotMono/10039/Init_1;"这个游戏的美术...真是一言难尽..." +PilotMono/10039/Init_2;"早知道我就用像素画了,虽然像素画我也不会画..." +PilotMono/10039/Idle_1;"emmm闲下来了?那我再去画个新部件。" +PilotMono/10039/Idle_2;"什么?UI不好看?这游戏已经换了4、5套UI了,我已经画吐了..." +PilotMono/10039/Idle_3;"真正的朋友是不会让你去画法线贴图的,所以这个游戏没有。" +PilotMono/10039/BossWanted_1;"这个首领的飞船,我画了很久的。" +PilotMono/10039/BossWanted_2;"这个首领的飞船设计,我还是很满意的。" +PilotMono/10039/ProcessChange_1;"这个星系的背景,我就是随便画了画,反正也没人看。" +PilotMono/10039/ProcessChange_2;"你可能没注意,有时候会有一只可爱的太空狗从你的背景层飘过,那是我们游戏的图标。" +PilotMono/10041/Init_1;"当了这么久的天体测距员,这次我要用飞船来丈量宇宙了汪!" +PilotMono/10041/Init_2;"怎么样,我的护目镜是不是很帅!汪!" +PilotMono/10041/Idle_1;"你见过咖啡吗?那家伙的好奇心比我还大。" +PilotMono/10041/Idle_2;"你仔细观察过宇宙吗,有时候我甚至会看到一只太空狗从我眼前飘过。" +PilotMono/10041/Idle_3;"你坐过莫奇的飞船吗,那速度简直要了我的狗命。" +PilotMono/10041/GetUnit_1;"汪!侦测到一个我喜欢的部件!" +PilotMono/10041/GetUnit_2;"这个部件一定能派上大用场!" +PilotMono/10041/ProcessChange_1;"这个星系我观测过,实地比天文镜中更漂亮!" +PilotMono/10041/ProcessChange_2;"又是一个新的星系,我可得好好观察观察。" +PilotMono/10042/Init_1;"我的朋友遍布整个宇宙,现在,又多了你一个!" +PilotMono/10042/Init_2;"当赏金猎人不为赚钱,就是交个朋友。" +PilotMono/10042/Idle_1;"这是我最喜欢的食物——竹子,你要来一点吗?" +PilotMono/10042/Idle_2;"哎呀,驾驶飞船久了,肚子又有点饿了,我再去吃点零食。" +PilotMono/10042/Idle_3;"闲下来了?那我们来聊聊天!你最喜欢吃什么?" +PilotMono/10042/GetTalent_1;"新朋友!加入我们的旅程吧!" +PilotMono/10042/GetTalent_2;"又有新朋友来啦,我的飞船上多的是座位!" +PilotMono/10042/ProcessChange_1;"哇!新地方!我们得去看看这个星系有什么好吃的!" +PilotMono/10042/ProcessChange_2;"新星系!新朋友!出发!" +PilotMono/10043/Init_1;"赏金猎人和黑客差不多,需要缜密的计划,以及优雅的手段。" +PilotMono/10043/Init_2;"有时候,知道太多秘密也不是一件好事,你说是吧?" +PilotMono/10043/Idle_1;"你知道吗,自那之后,我再也没有找到过那个资料库。" +PilotMono/10043/Idle_2;"我能轻松黑进你的电脑...等等!这个学习资料文件夹里面有什么?" +PilotMono/10043/Idle_3;"让我看看你的电脑...咦?这儿有个游戏...叫孤星猎人..." +PilotMono/10043/ProcessChange_1;"我感觉这个世界规则正在产生一些变化,哈,稀有~" +PilotMono/10043/ProcessChange_2;"似乎有代码从我身上流过,哇,传说~" +PilotMono/10043/Boss_1;"丰厚的赏金!是时候更新我的显卡了~" +PilotMono/10043/Boss_2;"看来我的战斗技巧和黑客技巧一样,无可挑剔~" \ No newline at end of file diff --git a/textmap/chinesetextmap_ship/ChineseTextMap_Ship b/textmap/chinesetextmap_ship/ChineseTextMap_Ship new file mode 100644 index 0000000..5f440d3 --- /dev/null +++ b/textmap/chinesetextmap_ship/ChineseTextMap_Ship @@ -0,0 +1,12 @@ +ShipName/1;"千隼号" +ShipDes/1;"平平无奇的基础飞船" +ShipName/7;"护盾号" +ShipDes/7;"特点:拥有4点护盾,可以在战斗中抵挡伤害。" +ShipName/8;"猎杀号" +ShipDes/8;"专门用来测试boss强度" +ShipName/77;"空间号" +ShipDes/77;"特点:拥有3点换位次数,可以在战斗中交换部件位置。" +ShipName/10001;"大船号" +ShipDes/10001;"特点:拥有4点护盾,可以在战斗中抵挡伤害。" +ShipName/10002;"大船号" +ShipDes/10002;"特点:拥有3点换位次数,可以在战斗中交换部件位置。" \ No newline at end of file diff --git a/textmap/chinesetextmap_talent/ChineseTextMap_Talent b/textmap/chinesetextmap_talent/ChineseTextMap_Talent new file mode 100644 index 0000000..3ceebee --- /dev/null +++ b/textmap/chinesetextmap_talent/ChineseTextMap_Talent @@ -0,0 +1,194 @@ +Talent/talent_init_coin_name;"额外星币" +Talent/talent_init_shield_name;"护盾强化" +Talent/talent_replace_enemy_name;"闻风丧胆" +Talent/talent_extrahp_name;"额外装甲" +Talent/talent_init_move_name;"强化燃料" +Talent/talent_init_unit_name;"初始部件" +Talent/talent_bountyevent_upgrade_name;"升级服务" +Talent/talent_bountyevent_days_name;"老员工" +Talent/talent_init_upgrade_init_name;"初始升级" +Talent/talent_init_treasure_name;"遗留宝物" +Talent/talent_gethercoin_treasurechoice_name;"传说优选" +Talent/talent_crazyman_name;"狂怒" +Talent/talent_init_bounty_discount_name;"浮动价格" +Talent/talent_init_bounty_recover_name;"协会补给" +Talent/talent_init_bounty_shop_name;"额外商店" +Talent/talent_init_point_name;"6点能量原料" +Talent/talent_moneyandmoney_name;"复利回报" +Talent/talent_noshoppingtreasure_name;"宝物补偿" +Talent/talent_showeventyype_name;"探测雷达" +Talent/talent_callforhelp_name;"多次支援" +Talent/talent_sameunitpoweradded_name;"叠加音响" +Talent/talent_unitcreatecolor_name;"金色染料" +Talent/talent_turnmaster_name;"时间怀表" +Talent/talent_musician_name;"肉鸽乐章" +Talent/talent_crazydiamond_name;"永恒哲思" +Talent/talent_shopmaster_name;"大会员卡" +Talent/talent_copytype_name;"复制体" +Talent/talent_choiceking_name;"我全都要" +Talent/talent_rollcoin_name;"/roll 50" +Talent/talent_burnslot_name;"腐化之源" +Talent/talent_linedouble_name;"观者之眼" +Talent/talent_limittimer_name;"青铜沙漏" +Talent/talent_drawacircle_name;"画个圈圈去度假" +Talent/talent_resonate_name;"共振" +Talent/talent_biggership_name;"大船长" +Talent/talent_liar_name;"喂?你好~" +Talent/talent_changeunit_name;"变化魔术" +Talent/talent_ignorecolor_name;"颜色遮罩" +Talent/talent_dirextension_name;"偏移的护目镜" +Talent/talent_makefriends_name;"交个朋友" +Talent/talent_rareorder_name;"错乱规则" +Talent/talent_tutorial_name;"坚韧" +Talent/talent_recover_addcoin_name;"维修达人" +Talent/talent_centeradded_name;"中心聚焦" +Talent/talent_traveler_name;"旅行家" +Talent/talent_theft_name;"惯偷" +Talent/talent_magic_name;"伪装面具" +Talent/talent_movemaster_name;"操船师" +Talent/talent_shieldmaster_name;"护盾改造" +Talent/talent_copylegend_name;"传说克隆" +Talent/talent_bothsidemaster_name;"流派学者" +Talent/talent_talentother_name;"两个朋友" +Talent/talent_adviser_name;"有用建议" +Talent/talent_treasurenumpower_name;"收藏大师" +Talent/talent_allrace_name;"变装大师" +Talent/talent_removebreak_name;"拆卸工" +Talent/talent_stoneheart_name;"石之心" +Talent/talent_exchangeload_name;"换位能源" +Talent/talent_morechoice_name;"侦测器" +Talent/talent_rocketgun_name;"火箭炮" +Talent/talent_treasurehunter_name;"追踪技巧" +Talent/talent_daydreamer_name;"度假充值" +Talent/talent_init_treasure2_name;"双重宝物" +Talent/talent_legendgetcoin_name;"传说猎手" +Talent/talent_init_unit_limitzero_name;"轻装上阵" +Talent/talent_losecoin_heal_name;"维修胶带" +Talent/talent_hurt_getcoin_name;"飞船保险" +Talent/talent_twice_sameevent_name;"回程路标" +Talent/talent_doublecoin_butlimit_name;"聚宝袋" +Talent/talent_copyother_name;"变幻方块" +Talent/talent_vacationrefresh_name;"度假刷新" +Talent/talent_resetpoint_name;"调整弹道" +Talent/talent_normalguy_name;"三位一体" +Talent/talent_shopcopy_name;"我好像买过了?" +Talent/talent_reversecopy_name;"变幻徽章" +Talent/talent_treasurecopy_name;"再来一瓶" +Talent/talent_moveenemy_name;"控制芯片" +Talent/talent_dreamstart_name;"梦幻开局" +Talent/talent_backtoolddays_name;"往昔回忆录" +Talent/talent_upgradecenter_name;"中列升级" +Talent/talent_initother_name;"借我用一下" +Talent/talent_unitcoin_name;"集邮册" +Talent/talent_getoneloseone_name;"顾此失彼" +Talent/talent_sameloadotherpower_name;"同调" +Talent/talent_getsameunitbynum_name;"复制镜" +Talent/talent_unitrefitloadlimitbynum_name;"银牌" +Talent/talent_monk_name;"化缘" +Talent/talent_init_color_name;"橙色能量原料" +Talent/talent_replace_unitbyrare_name;"废物转换" +Talent/talent_init_treasure_recover_name;"自动维修" +Talent/talent_init_exchange_name;"换位次数" +Talent/talent_gethercoin_goodshop_name;"珍品商店" +Talent/talent_init_coin_des;"初始获得{0}星币。" +Talent/talent_init_shield_des;"初始获得{0}点护盾上限。" +Talent/talent_replace_enemy_des;"每个星系的第1个爪牙敌人在战斗时直接投降。" +Talent/talent_extrahp_des;"初始获得{0}点血量上限。" +Talent/talent_init_move_des;"初始获得{0}点燃料上限。" +Talent/talent_init_unit_des;"初始随机获得1个稀有部件。" +Talent/talent_bountyevent_upgrade_des;"升级服务(呼叫支援):选择部件升级。" +Talent/talent_bountyevent_days_des;"度假事件结束后,有较低概率可恢复其消耗的天数。" +Talent/talent_init_upgrade_init_des;"初始升级所有部件。" +Talent/talent_init_treasure_des;"初始随机获得1个稀有宝物。" +Talent/talent_gethercoin_treasurechoice_des;"首次积累到{0}星币时,获得传说优选(呼叫支援):传说宝物部件组合3选1。" +Talent/talent_crazyman_des;"第1回合开始时,所有*攻击部件**功率*翻倍。" +Talent/talent_init_bounty_discount_des;"商品的价格会在{0}%-{1}%之间浮动。" +Talent/talent_init_bounty_recover_des;"初始获得额外的基础维修补给(呼叫支援)。" +Talent/talent_init_bounty_shop_des;"初始获得额外的基础商店(呼叫支援)。" +Talent/talent_init_point_des;"初始获得1个[{0}点]能量原料。" +Talent/talent_moneyandmoney_des;"战斗结束后,获得当前拥有星币10%的星币。" +Talent/talent_noshoppingtreasure_des;"若在商店中没有购买任何物品,则获得1次普通宝物3选1的机会。" +Talent/talent_showeventyype_des;"度假时,揭示所有事件类型。" +Talent/talent_callforhelp_des;"进入最后1个星系后,恢复所有呼叫支援的使用次数。" +Talent/talent_sameunitpoweradded_des;"战斗开始时,每装备2个同名的部件,所有*攻击部件*获得1点*功率*。" +Talent/talent_unitcreatecolor_des;"部件生成的能量将变为[*橙色*]。" +Talent/talent_turnmaster_des;"初始获得专属部件:80804|2。" +Talent/talent_musician_des;"战斗开始时,从点数能量原料中随机3个点数,当按其顺序装载手牌中的能量后,所有*攻击部件*获得{0}点威力。" +Talent/talent_crazydiamond_des;"装载的第1个手牌能量在对波结束后不会被移除。" +Talent/talent_shopmaster_des;"初始获得{0}个与商店相关的宝物。" +Talent/talent_copytype_des;"前2场首领战斗结束后,可选择1个部件进行复制。" +Talent/talent_choiceking_des;"部件选择时,可以选择多个部件。" +Talent/talent_rollcoin_des;"战斗结束后,星币将在1-50范围内随机变化。" +Talent/talent_burnslot_des;"初始获得专属部件:80809|1。" +Talent/talent_linedouble_des;"初始获得专属部件:80010|1。" +Talent/talent_limittimer_des;"每回合额外生成{0}个能量,但在{1}秒后自动结束回合。" +Talent/talent_drawacircle_des;"经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。" +Talent/talent_resonate_des;"连续装载点数和颜色都相同的手牌能量时,*飞船中心*的*攻击部件*获得{0}点威力。" +Talent/talent_biggership_des;"飞船替换为拥有更多位置的大船号。" +Talent/talent_liar_des;"领取悬赏奖励时,可以联系罪犯进行诈骗。" +Talent/talent_changeunit_des;"战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。" +Talent/talent_ignorecolor_des;"每回合限1次,装载的手牌能量可以无视装载槽位的颜色限制。" +Talent/talent_dirextension_des;"所有*方位*的效果额外延长1格。" +Talent/talent_makefriends_des;"前2场首领战斗结束后,获得1次固有天赋2选1的机会。" +Talent/talent_rareorder_des;"在第1/2/3个星系中,随机时强制变为普通/稀有/传说的部件和宝物,且宇宙中的部件和宝物没有数量限制。" +Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。" +Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。" +Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。" +Talent/talent_traveler_des;"每次度假天数增加1天,未使用的天数可保留至下次度假。" +Talent/talent_theft_des;"在商店内,可以免费窃取1件商品,但无法购买商品。" +Talent/talent_magic_des;"初始获得专属部件:80803|1。" +Talent/talent_movemaster_des;"初始获得{0}点燃料上限,每回合可以移动2次。" +Talent/talent_shieldmaster_des;"初始失去{0}点血量上限,获得{1}点护盾上限。" +Talent/talent_copylegend_des;"获得传说部件时,使其复制1份。" +Talent/talent_bothsidemaster_des;"每获得{0}星币,获得流派抉择(呼叫支援):*超频*/*三重*部件2选1。" +Talent/talent_talentother_des;"随机天赋变为从其他驾驶员的固有天赋中获取。" +Talent/talent_adviser_des;"初始获得2个相互搭配的部件。" +Talent/talent_treasurenumpower_des;"战斗开始时,每拥有{0}个宝物,生成1个能量。" +Talent/talent_allrace_des;"被视为所有种族,并能侦测具有种族专属选项的事件。" +Talent/talent_removebreak_des;"回合开始时,削减敌方{0}点*耐久*。" +Talent/talent_stoneheart_des;"对波时,中列第1次受到的伤害无效。" +Talent/talent_exchangeload_des;"*换位*时,*换位*的部件装载1个[*蓝色*1点]能量。" +Talent/talent_morechoice_des;"部件或宝物选择时,增加1个选项。" +Talent/talent_rocketgun_des;"战斗开始时,每有1个未装备的部件,对敌方造成1点伤害。" +Talent/talent_treasurehunter_des;"已揭示的宝物事件和部件事件的消耗天数减少1天。" +Talent/talent_daydreamer_des;"当度假天数不足时,可将{0}星币视为1天数消耗。" +Talent/talent_init_treasure2_des;"初始随机获得2个普通宝物。" +Talent/talent_legendgetcoin_des;"获得传说宝物或部件时,获得{0}星币。" +Talent/talent_init_unit_limitzero_des;"初始随机获得1个0负载部件。" +Talent/talent_losecoin_heal_des;"失去星币时,回复{0}点血量。" +Talent/talent_hurt_getcoin_des;"非战斗中受到伤害时,获得{0}星币。" +Talent/talent_twice_sameevent_des;"度假事件可以额外前往1次。" +Talent/talent_doublecoin_butlimit_des;"获得的星币翻倍,但最多拥有{0}星币。" +Talent/talent_copyother_des;"初始变为该驾驶员的另一个随机天赋。" +Talent/talent_vacationrefresh_des;"度假时,可以刷新一次度假事件。" +Talent/talent_resetpoint_des;"在战斗外可以消耗2星币,重新随机分配点数能量原料。" +Talent/talent_normalguy_des;"每获得3个普通部件,获得1个普通宝物。" +Talent/talent_shopcopy_des;"商店中的宝物可以额外购买1次。" +Talent/talent_reversecopy_des;"使另一个随机天赋变为自身的固有天赋。" +Talent/talent_treasurecopy_des;"再来一瓶(呼叫支援):复制最后获得的普通宝物。" +Talent/talent_moveenemy_des;"第1回合可以免费移动敌方1次。" +Talent/talent_dreamstart_des;"初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。" +Talent/talent_backtoolddays_des;"回忆过去(呼叫支援):重新经历最后1次经历的度假事件。" +Talent/talent_upgradecenter_des;"战斗开始时,使中列的*辅助部件*升级。" +Talent/talent_initother_des;"初始获得其他飞船的初始部件。" +Talent/talent_unitcoin_des;"拥有的部件数量每到达10的倍数时,获得{0}星币。" +Talent/talent_getoneloseone_des;"爪牙战斗的部件选择奖励变为稀有宝物选择奖励。" +Talent/talent_sameloadotherpower_des;"*攻击部件*装载能量时,若有其他同名部件,则自身获得{0}点威力。" +Talent/talent_getsameunitbynum_des;"每获得{0}个部件,复制第{0}个部件。" +Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。" +Talent/talent_monk_des;"商店中的部件免费,但进入商店时,移除所有未装备部件。" +Talent/talent_init_color_des;"初始获得1个[*橙色*]能量原料。" +Talent/talent_replace_unitbyrare_des;"废物转换(呼叫支援):选择1个部件移除,获得1次该部件相同稀有度部件2选1的机会。" +Talent/talent_init_treasure_recover_des;"战斗结束后,回复{0}点血量。" +Talent/talent_init_exchange_des;"初始获得{0}点*换位*次数上限。" +Talent/talent_gethercoin_goodshop_des;"珍品商店(呼叫支援):只售卖少量传说物品的商店。" +VacationEventPanel/UpgradeTips;"部件升级,可对部件进行升级,每局游戏仅限1次。" +VacationEventPanel/RepairTips;"燃料补充或飞船维修,每局游戏仅限1次。" +VacationEventPanel/ShopTips;"商店购物,每局游戏仅限1次。" +VacationEventPanel/ReplaceUnit;"废物转换,选择1个部件移除,获得1次该部件相同稀有度部件2选1的机会,每局游戏仅限1次。" +VacationEventPanel/TreasureChoice;"传说优选,获得1次传说宝物部件组合3选1的机会,每局游戏仅限1次。" +VacationEventPanel/GoodShop;"珍品商店,只售卖传说物品的商店,每局游戏仅限1次。" +VacationEventPanel/BothSideMaster;"流派学者,获得1次超频/三重部件2选1的机会,每局游戏仅限1次。" +VacationEventPanel/TeasureCopy;"再来一瓶,复制最后获得的普通宝物,每局游戏仅限1次。" +VacationEventPanel/BackToOldDays;"回忆过去,重新经历最后1次经历的度假事件,每局游戏仅限1次。" +VacationEventPanel/SavedBountyEvent1;"传教大师,你可以随时再开始进行传教大师的事件。" \ No newline at end of file diff --git a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure new file mode 100644 index 0000000..efb882b --- /dev/null +++ b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure @@ -0,0 +1,350 @@ +TreasureName/102;"能量水滴" +TreasureName/104;"球形闪电" +TreasureName/105;"电能转接头" +TreasureName/201;"回响天线" +TreasureName/204;"玻璃弹珠" +TreasureName/207;"声波汇集器" +TreasureName/501;"纳米芯片" +TreasureName/502;"备用能量" +TreasureName/503;"分裂细胞" +TreasureName/504;"计数器" +TreasureName/505;"超频风扇" +TreasureName/506;"三棱镜" +TreasureName/509;"三角闹钟" +TreasureName/511;"假币" +TreasureName/512;"靶心" +TreasureName/513;"纯白之星" +TreasureName/514;"奇偶象限" +TreasureName/515;"破碎宝珠" +TreasureName/601;"跃迁粒子" +TreasureName/602;"太阳能板" +TreasureName/604;"开场礼炮" +TreasureName/605;"神秘代码" +TreasureName/606;"四阶魔方" +TreasureName/607;"辐射粒子" +TreasureName/608;"不明粉末" +TreasureName/610;"中场香槟" +TreasureName/611;"喷枪" +TreasureName/701;"稳固结构体" +TreasureName/702;"紧急发电机" +TreasureName/704;"一级盾" +TreasureName/705;"二级盾" +TreasureName/706;"紧急无人机" +TreasureName/802;"哨箭" +TreasureName/803;"点火线圈" +TreasureName/804;"光伏模组" +TreasureName/805;"空弹夹" +TreasureName/806;"反射屏障" +TreasureName/807;"电子拼图" +TreasureName/808;"应急灯" +TreasureName/809;"迷你灯塔" +TreasureName/810;"完美圆环" +TreasureName/811;"占位气体" +TreasureName/812;"爆炸气体" +TreasureName/813;"三节棍" +TreasureName/814;"余烬" +TreasureName/901;"舰载音响·低音" +TreasureName/902;"舰载音响·上" +TreasureName/903;"舰载音响·中" +TreasureName/904;"舰载音响·下" +TreasureName/905;"起爆剂" +TreasureName/906;"开瓶器" +TreasureName/907;"智能助手" +TreasureName/908;"电吉他" +TreasureName/910;"邪恶投影" +TreasureName/912;"音波" +TreasureName/913;"流光宝石" +TreasureName/914;"功率购物卡" +TreasureName/915;"功率改造器" +TreasureName/916;"先锋勋章" +TreasureName/917;"虚空力场" +TreasureName/1002;"预载代码" +TreasureName/1003;"作弊按钮" +TreasureName/1101;"倾斜天平" +TreasureName/1102;"弱点透析眼镜" +TreasureName/1103;"融化冰块" +TreasureName/1104;"摇滚唱片" +TreasureName/1105;"破甲导弹" +TreasureName/1108;"穿刺之矛" +TreasureName/1109;"折射激光" +TreasureName/1110;"反击二连弹" +TreasureName/1306;"机械阀门" +TreasureName/1309;"卫星" +TreasureName/1310;"扩容卡" +TreasureName/1601;"钟摆" +TreasureName/1605;"闪光铁片" +TreasureName/1606;"发令枪" +TreasureName/1701;"加油枪" +TreasureName/1702;"集聚烟雾" +TreasureName/1703;"舞动乐章" +TreasureName/1704;"滑板" +TreasureName/1705;"作战计划" +TreasureName/1706;"低沉音符" +TreasureName/1707;"前奏曲" +TreasureName/1708;"额外油箱" +TreasureName/1802;"轻型羽毛" +TreasureName/1901;"紧急通道" +TreasureName/1902;"换位能量" +TreasureName/1903;"马刺" +TreasureName/1904;"换位模组" +TreasureName/2001;"金属涂层" +TreasureName/2005;"应急能量" +TreasureName/2006;"逃生梯" +TreasureName/2007;"备份引擎" +TreasureName/2009;"小型导弹" +TreasureName/2010;"机枪" +TreasureName/2011;"回旋镖" +TreasureName/2012;"连弩" +TreasureName/2013;"加速手表" +TreasureName/2014;"燃烧弹" +TreasureName/2015;"调色盘" +TreasureName/2201;"矩阵" +TreasureName/2202;"放大镜" +TreasureName/2203;"聚焦激光" +TreasureName/3001;"存钱罐" +TreasureName/3004;"支援能量" +TreasureName/3005;"无敌屏障" +TreasureName/3010;"扑克·七" +TreasureName/3013;"无损奖章" +TreasureName/3014;"一级外壳" +TreasureName/3015;"二级外壳" +TreasureName/3017;"橙色星星" +TreasureName/3018;"携带商店" +TreasureName/3020;"升级工具包" +TreasureName/3021;"战前维修包" +TreasureName/3022;"积木" +TreasureName/3023;"折扣券" +TreasureName/3024;"星币补给包" +TreasureName/3026;"购物券" +TreasureName/3027;"促销礼包" +TreasureName/3028;"天赋藏宝图" +TreasureName/3030;"度假宝典" +TreasureName/3031;"老员工福利" +TreasureName/3032;"计划书" +TreasureName/3033;"加班费" +TreasureName/3034;"意见箱" +TreasureName/3035;"另一张悬赏单" +TreasureName/4003;"星际风投书" +TreasureName/4004;"星际风投书" +TreasureName/4005;"星际风投书" +TreasureName/4006;"星际风投书" +TreasureName/4007;"星际风投书" +TreasureName/4008;"试用证明" +TreasureName/4009;"圆形芯片" +TreasureName/4010;"三角芯片" +TreasureName/4011;"通讯商人" +TreasureName/4012;"通讯工匠" +TreasureName/4013;"信用卡" +TreasureName/4014;"呼叫卡" +TreasureName/4015;"部件收据" +TreasureName/4016;"星币收据" +TreasureName/4018;"血族面具" +TreasureName/4021;"通讯原料" +TreasureName/5000;"空缺代替品" +TreasureName/5001;"能源提升" +TreasureName/5002;"盗贼秘籍" +TreasureName/5003;"聚光灯" +TreasureName/5005;"升级机械臂" +TreasureName/5006;"舅舅的建议信" +TreasureName/5007;"收藏柜" +TreasureName/5008;"宇宙规则书" +TreasureName/5009;"逻辑学" +TreasureName/5010;"操控杆" +TreasureName/5011;"数据记录仪" +TreasureName/5012;"程序设定" +TreasureName/5013;"亲和面具" +TreasureName/5014;"钢之心" +TreasureName/5015;"二重奏" +TreasureName/5016;"维修模组" +TreasureName/5017;"拿来吧你" +TreasureName/5018;"伪装假人" +TreasureName/5019;"漂移教学录像带" +TreasureName/5020;"孤星牌大师卡" +TreasureName/5021;"僧侣念珠" +TreasureName/5022;"金色粒子" +TreasureName/5023;"日历" +TreasureName/5024;"克隆机器" +TreasureName/5025;"/roll 77" +TreasureName/5026;"双重沙漏" +TreasureName/5027;"年会头等奖" +TreasureName/5028;"大圈圈" +TreasureName/5029;"共振增幅器" +TreasureName/5030;"补位礼包" +TreasureName/5031;"功率部件" +TreasureName/5032;"融合能量" +TreasureName/5033;"白色槽位" +TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。" +TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。" +TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。" +TreasureDes/201;"每场战斗的第1个*满载*效果额外触发1次。" +TreasureDes/204;"战斗开始时,每装备1个*满载*部件,生成1个[*白色*1点]能量。" +TreasureDes/207;"每触发{0}次*满载*效果,生成1个能量。" +TreasureDes/501;"回合开始时,生成1个[*白色*{0}点]能量。" +TreasureDes/502;"战斗开始时,额外生成{0}个能量。" +TreasureDes/503;"每场战斗装载第1个手牌能量时,生成1个相同能量。" +TreasureDes/504;"每生成{0}个能量,额外生成1个[*橙色*{1}点]能量。" +TreasureDes/505;"*攻击部件*装载[{0}点]能量时,生成1个相同颜色的[1点]能量。" +TreasureDes/506;"第3回合开始时,生成1个[*橙色*{0}点]能量。" +TreasureDes/509;"每{0}回合,额外生成1个能量。" +TreasureDes/511;"每装载{0}个能量,生成1个[*橙色*1点]能量。" +TreasureDes/512;"第1回合开始时,*飞船中心*的部件装载1个[*白色*{0}点]能量。" +TreasureDes/513;"对波结束时,若所有*攻击部件*只装载有[*白色*]能量,则生成1个能量。" +TreasureDes/514;"奇数回合多生成2个能量,偶数回合少生成2个能量。" +TreasureDes/515;"战斗中部件被*摧毁*时,生成1个能量。" +TreasureDes/601;"生成[*白色*]能量时,使其点数提升{0}点。" +TreasureDes/602;"回合开始时,所有[*橙色*]能量点数提升1点。" +TreasureDes/604;"第1回合开始时,使手牌中的所有能量点数提升1点。" +TreasureDes/605;"回合开始时,使手牌中最左侧能量点数提升{0}点。" +TreasureDes/606;"对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。" +TreasureDes/607;"对波结束时,使手牌中最高点数的能量变为[*橙色*]能量。" +TreasureDes/608;"生成[1点]能量时,使其变为[*橙色*]能量。" +TreasureDes/610;"第2回合开始时,使手牌中的所有能量点数提升2点。" +TreasureDes/611;"回合开始时,提升1个随机颜色能量原料。" +TreasureDes/701;"战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。" +TreasureDes/702;"护盾归0时,生成1个能量。" +TreasureDes/704;"获得{0}点护盾上限。" +TreasureDes/705;"获得{0}点护盾上限。" +TreasureDes/706;"回合开始时,回复1点护盾。" +TreasureDes/802;"*攻击部件*装载[1点]能量时,获得{0}点威力。" +TreasureDes/803;"第1回合开始时,使所有*攻击部件*获得{0}点威力。" +TreasureDes/804;"第{0}回合开始时,使所有*攻击部件*获得{1}点威力。" +TreasureDes/805;"*攻击部件*未装载能量时,拥有{0}点威力。" +TreasureDes/806;"回合开始时,若*攻击部件*上回合*失败*,则获得{0}点威力。" +TreasureDes/807;"单回合内,每装载{0}个能量,所有*攻击部件*获得{1}点威力。" +TreasureDes/808;"回合开始时,若血量≤{0}点,则所有*攻击部件*获得{1}点威力。" +TreasureDes/809;"回合开始时,若*攻击部件**相邻*位置有空位,则获得{0}点威力。" +TreasureDes/810;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。" +TreasureDes/811;"*攻击部件*每有1个空槽位,拥有1点威力。" +TreasureDes/812;"*攻击部件*在装载后若仍有空槽位,则获得{0}点威力。" +TreasureDes/813;"回合开始时,若*同列*有3个*攻击部件*,则此列所有*攻击部件*获得{0}点威力。" +TreasureDes/814;"若*攻击部件*装载的能量是手牌中最后1个能量,则获得{0}点威力。" +TreasureDes/901;"战斗开始时,所有*攻击部件*获得{0}点*功率*。" +TreasureDes/902;"战斗开始时,飞船上列所有*攻击部件*获得{0}点*功率*。" +TreasureDes/903;"战斗开始时,飞船中列所有*攻击部件*获得{0}点*功率*。" +TreasureDes/904;"战斗开始时,飞船下列所有*攻击部件*获得{0}点*功率*。" +TreasureDes/905;"*攻击部件*装载[9点]能量时,获得{0}点*功率*。" +TreasureDes/906;"*攻击部件*第1次获得*功率*时,额外获得{0}点*功率*。" +TreasureDes/907;"*攻击部件*的*功率*不需要装载能量即可生效。" +TreasureDes/908;"敌方*耐久*归0时,所有*攻击部件*获得{0}点*功率*。" +TreasureDes/910;"当*攻击部件*获得*功率*时,获得与*功率*增加点数相同的威力。" +TreasureDes/912;"第3回合开始时,所有*攻击部件*获得{0}点临时*功率*。" +TreasureDes/913;"战斗开始时,槽位数量最多的*攻击部件*获得1点*功率*。" +TreasureDes/914;"在商店中获得*攻击部件*时,使其获得改造:在战斗中拥有2点*功率*。" +TreasureDes/915;"获得时,使拥有的所有*攻击部件*获得改造:在战斗中拥有1点*功率*。" +TreasureDes/916;"战斗过程中,第1个装载手牌能量的*攻击部件*获得{0}点*功率*。" +TreasureDes/917;"战斗开始时,所有*攻击部件*获得与飞船未使用的负载相同的*功率*。" +TreasureDes/1002;"战斗开始时,触发所有*发动*效果。" +TreasureDes/1003;"*发动*效果触发时,*相邻**攻击部件*获得1点威力。" +TreasureDes/1101;"*平局*也可以削减敌方*耐久*。" +TreasureDes/1102;"战斗开始时,削减敌方{0}点*耐久*。" +TreasureDes/1103;"敌方*耐久*归0时,生成1个能量。" +TreasureDes/1104;"单回合削减3点及以上敌方*耐久*时,生成1个能量。" +TreasureDes/1105;"若3列均*胜利*,则额外削减{0}点敌方*耐久*。" +TreasureDes/1108;"敌方*耐久*归0时,对其造成{0}点伤害。" +TreasureDes/1109;"你每有一列在对波时打空,额外削减{0}点敌方*耐久*。" +TreasureDes/1110;"对波结束时,若所有列均不*胜利*,则削减敌方{0}点*耐久*。" +TreasureDes/1306;"战斗开始时,所有部件的*超频*阈值降低1点。" +TreasureDes/1309;"*超频*效果触发时,所有*攻击部件*获得1点威力。" +TreasureDes/1310;"战斗开始时,*超频*阈值最高的部件获得1个*橙色*槽位。" +TreasureDes/1601;"战斗开始时,所有*三重*部件获得1点*三重*值。" +TreasureDes/1605;"*三重*效果触发时,回复{0}点护盾。" +TreasureDes/1606;"第3回合开始时,所有*三重*部件获得3点*三重*值。" +TreasureDes/1701;"第2回合开始时,获得1点燃料。" +TreasureDes/1702;"战斗中,燃料归0时,生成1个[*橙色*9点]能量。" +TreasureDes/1703;"移动后,所有*攻击部件*获得{0}点威力。" +TreasureDes/1704;"战斗结束后,若燃料为0,则获得1点燃料。" +TreasureDes/1705;"移动后,生成1个[*白色*1点]能量。" +TreasureDes/1706;"回合开始时,若上回合没有移动,则所有*攻击部件*获得{0}点威力。" +TreasureDes/1707;"战斗中,第1次移动后,所有*攻击部件*获得1点*功率*。" +TreasureDes/1708;"获得{0}点燃料上限。" +TreasureDes/1802;"战斗开始时,所有负载为0的部件获得1个*白色*槽位。" +TreasureDes/1901;"燃料为0时,可消耗*换位*次数进行移动。" +TreasureDes/1902;"战斗开始时,生成1个与*换位*次数上限相同点数的[*橙色*]能量。" +TreasureDes/1903;"移动后,回复1点*换位*次数。" +TreasureDes/1904;"获得{0}点*换位*次数上限。" +TreasureDes/2001;"受到的{0}点及以下的对波伤害将变为1点。" +TreasureDes/2005;"战斗中,第1次受到伤害时,生成1个能量。" +TreasureDes/2006;"战斗开始时,所有*辅助部件*槽位颜色降低。" +TreasureDes/2007;"战斗开始时的效果触发2次。" +TreasureDes/2009;"回合开始时,对敌方造成{0}点伤害。" +TreasureDes/2010;"装载[*橙色*]能量时,对敌方造成{0}点伤害。" +TreasureDes/2011;"若在对波时打空,则该列部件的威力将保留至下回合。" +TreasureDes/2012;"回合结束时,手牌中每有1个能量,对敌方造成{0}点伤害。" +TreasureDes/2013;"使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。" +TreasureDes/2014;"对敌方造成的所有伤害提升{0}点。" +TreasureDes/2015;"装载后,装载的槽位颜色将降低。" +TreasureDes/2201;"*飞船中心*的*前方*也被视为*飞船中心*。" +TreasureDes/2202;"*飞船中心*的*攻击部件*装载能量时,获得{0}点威力。" +TreasureDes/2203;"战斗开始时,*飞船中心*的部件所有槽位变为[*白色*]。" +TreasureDes/3001;"获得星币时,额外获得{0}星币,在失去星币后失效。" +TreasureDes/3004;"使用呼叫支援后,下1场战斗开始时,生成2个能量。" +TreasureDes/3005;"战斗外不会失去血量。" +TreasureDes/3010;"获得1个[{0}点]能量原料。" +TreasureDes/3013;"战斗结束后,若护盾不为0,则获得额外奖励星币:{0}。" +TreasureDes/3014;"获得{0}点血量上限。" +TreasureDes/3015;"获得{0}点血量上限。" +TreasureDes/3017;"获得1个[*橙色*]能量原料,移除1个[*白色*]能量原料。" +TreasureDes/3018;"获得商店(呼叫支援)。" +TreasureDes/3020;"获得该宝物时,选择1个部件进行升级。" +TreasureDes/3021;"战斗开始时,回复{0}点血量。" +TreasureDes/3022;"获得部件时,提升{0}点血量上限。" +TreasureDes/3023;"商店中所有物品价格下降{0}%。" +TreasureDes/3024;"获得{0}星币。" +TreasureDes/3026;"进入商店时,获得{0}星币。" +TreasureDes/3027;"获得该宝物时,获得当前商店中所有的部件。" +TreasureDes/3028;"获得该宝物时,获得1个随机天赋3选1的机会。" +TreasureDes/3030;"所有度假事件消耗的天数减少1天。" +TreasureDes/3031;"每次度假可消耗的天数增加1天。" +TreasureDes/3032;"每当经历度假事件或完成呼叫支援后,获得{0}星币。" +TreasureDes/3033;"度假结束时,若有天数未消耗,则获得{0}星币。" +TreasureDes/3034;"在商店中可以刷新1次商品。" +TreasureDes/3035;"可以刷新{0}次悬赏令。" +TreasureDes/4003;"投资了部件,{0}场战斗后获得回报。" +TreasureDes/4004;"投资了部件,{0}场战斗后获得回报。" +TreasureDes/4005;"投资了部件,{0}场战斗后获得回报。" +TreasureDes/4006;"投资了部件,{0}场战斗后获得回报。" +TreasureDes/4007;"投资了部件,{0}场战斗后获得回报。" +TreasureDes/4008;"从传奇推销员中获得试用部件的证明,{0}场战斗后试用结束。" +TreasureDes/4009;"下1次获得的部件复制1份。" +TreasureDes/4010;"下1次获得的有槽部件额外获得1个*橙色*槽位。" +TreasureDes/4011;"精英战斗后,获得1次进入商店的机会。" +TreasureDes/4012;"精英战斗后,获得1次部件升级的机会。" +TreasureDes/4013;"星币可以透支为负数,但在首领战斗开始时,会受到一半点数的伤害并使星币归0。" +TreasureDes/4014;"在首领战斗开始时,对敌方造成拥有星币一半的伤害。" +TreasureDes/4015;"下1次获得未升级过的部件升级。" +TreasureDes/4016;"下1次获得的星币增加2倍。" +TreasureDes/4018;"战斗结束后,回复所有血量。" +TreasureDes/4021;"精英战斗后,获得1次移除能量原料的机会。" +TreasureDes/5000;"获得1个随机传说宝物。" +TreasureDes/5001;"50021天赋效果变为*换位*时,装载1个[*橙色*1点]能量。" +TreasureDes/5002;"50004天赋在商店中可以免费窃取2件商品。" +TreasureDes/5003;"战斗开始时,使*飞船中心*的*攻击部件*获得{0}点*功率*。" +TreasureDes/5005;"获得传说部件时,使其升级。" +TreasureDes/5006;"获得第3个相互搭配的部件。" +TreasureDes/5007;"获得5个无用的宝物。" +TreasureDes/5008;"能量点数最小为[1点],最大为[9点]。" +TreasureDes/5009;"血量归零的一方不会赢。" +TreasureDes/5010;"在对波时依然能保持机身平衡。" +TreasureDes/5011;"每个驾驶员的数据都会被记录下来。" +TreasureDes/5012;"对波的结果是从下到上结算。" +TreasureDes/5013;"使被侦测的具有种族专属选项的事件天数消耗减少1天。" +TreasureDes/5014;"对波时,中列第2次受到的伤害无效。" +TreasureDes/5015;"50025天赋效果变为从点数能量原料中随机2个点数。" +TreasureDes/5016;"战斗结束后,回复{0}点血量。" +TreasureDes/5017;"宝物选择时,可以选择多个宝物。" +TreasureDes/5018;"每回合伪装假面第1次*发动*后,使其冷却缩短1回合。" +TreasureDes/5019;"每回合第2次移动不消耗燃料。" +TreasureDes/5020;"50011天赋效果所需的星币条件变为{0}星币。" +TreasureDes/5021;"商店中的普通宝物免费。" +TreasureDes/5022;"生成[*橙色*]能量时,使其点数提升{0}点。" +TreasureDes/5023;"获得1个回合开始效果的部件。" +TreasureDes/5024;"获得该宝物时,复制{0}个随机的已拥有部件。" +TreasureDes/5025;"50030天赋效果变为从1-77范围随机。" +TreasureDes/5026;"每回合额外生成1个能量。" +TreasureDes/5027;"获得{0}天度假天数。" +TreasureDes/5028;"50034天赋的半径扩大{1}%。" +TreasureDes/5029;"50035天赋效果变为获得{1}点威力。" +TreasureDes/5030;"获得{0}个负载为0的部件。" +TreasureDes/5031;"获得1个随机*攻击部件*,使其获得改造:在战斗中拥有{0}点*功率*。" +TreasureDes/5032;"战斗开始时,生成1个能量原料中最高点数和颜色结合的能量。" +TreasureDes/5033;"通过腐化槽位部件获得的槽位颜色变为[*白色*]。" \ No newline at end of file diff --git a/textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial b/textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial new file mode 100644 index 0000000..f8d3324 --- /dev/null +++ b/textmap/chinesetextmap_tutorial/ChineseTextMap_Tutorial @@ -0,0 +1,98 @@ +Tutorial/Wanted/Title;"新来的赏金猎人,就是你!" +Tutorial/Wanted/Des;"这里是来自赏金猎人协会的简单教学。\n\n让我看看,现在就有一个通缉犯在你附近,快去逮捕他换取你的第一桶金!" +Tutorial/Battle_01_01/Title;"战斗信息" +Tutorial/Battle_01_01/Des;"在中间三列数字分别代表了:己方威力-对波结果-敌方威力。\n\n对波结果是双方威力的差值,即代表你即将造成或承受的伤害。" +Tutorial/Battle_01_01/BattleInfo;"己方威力-对波结果-敌方威力" +Tutorial/Battle_01_02/Title;"部件与能量" +Tutorial/Battle_01_02/Des;"攻击部件会将能量点数转化为同列的威力。\n\n辅助部件则产生各类辅助作用。\n\n可以根据部件右上角标识的颜色来区分两种类型。" +Tutorial/Battle_01_03/Title;"试试橙色能量吧!" +Tutorial/Battle_01_03/Des;"能量颜色≥槽位颜色才能装载至部件的槽位中。\n\n(橙>蓝>白)\n\n能量一旦装载则无法卸下。" +Tutorial/Battle_02_01/Title;"耐久值" +Tutorial/Battle_02_01/Des;"敌方飞船拥有耐久值,每列对波胜利都会削减1点耐久值。\n\n当敌方耐久值归零时,下一回合将无法行动。\n\n击穿敌方耐久是赏金猎人最常见的获胜手段。" +Tutorial/Battle_02_02/Title;"移动" +Tutorial/Battle_02_02/Des;"你可以消耗1点燃料使飞船进行上下移动。(每回合限1次)\n\n每场战斗后,都会恢复一定数量的燃料。\n\n老练的赏金猎人会利用移动避开敌方的强势列。" +Tutorial/Battle_02_02/Move;"移动消耗燃料" +Tutorial/Battle_02_02/MoveDir;"选择移动方向" +Tutorial/CorePanel/Title;"能量原料" +Tutorial/CorePanel/Des;"战斗中自动生成的能量由2种能量原料随机组成:\n点数能量原料(1-9点)\n颜色能量原料(橙)" +Tutorial/Battle_03_01/Title;"护盾" +Tutorial/Battle_03_01/Des;"护盾会优先承受伤害,并每场战斗都会全部恢复。\n\n利用好护盾合理承受伤害吧。" +Tutorial/Battle_04_01/Title;"能量生成数量" +Tutorial/Battle_04_01/Des;"回合开始时,会生成3个能量,第1回合会额外生成1个。\n\n回合结束时,你的能量将会保留,手牌中能量的上限为10个。" +Tutorial/Battle_03_04/Title;"加油!" +Tutorial/Battle_03_04/Des;"现在,摧毁通缉犯的飞船,领取属于你的赏金吧!" +Tutorial/Unit/Title;"新部件!" +Tutorial/Unit/Des;"你获得的部件需要装备在飞船上才能带入下一场战斗。\n\n装备的部件负载总和不能超过飞船的负载限制。\n\n点击或拖拽可以将部件装备在飞船上。" +Tutorial/Unit/Tips;"将部件装备至飞船上" +Tutorial/Treasure/Title;"新宝物!" +Tutorial/Treasure/Des;"获得的宝物会在本局游戏中永久生效,尽可能多搜集宝物吧!\n\n宝物和部件的合理搭配也是老猎人的成功秘诀!" +Tutorial/Vacation/Title;"度假时间" +Tutorial/Vacation/Des;"工作结束后,你可以享受协会为您提供的度假天数。\n\n度假星球上标记了会遭遇的事件类型与消耗的天数。\n\n通常而言,耗时更长的度假事件往往更有价值。" +Tutorial/BountyEvent/Title;"呼叫支援" +Tutorial/BountyEvent/Des;"当您觉得需要帮助时,可以使用呼叫支援:\n\n商店、修理/燃料补充。\n\n每个呼叫支援在单局游戏内仅可使用1次,注意合理分配使用时机。" +Tutorial/EnemyNotice/Title;"蓄势待发!" +Tutorial/EnemyNotice/Des;"注意!当敌方出现这个图标时,代表其下一回合将会发起猛烈的进攻!" +Tutorial/Re/Title;"暂时撤退" +Tutorial/Re/Des;"当你遇到难以对抗的敌人,你可以选择暂时撤退。\n\n撤退后会回到战斗开始前的状态。" +Tutorial/Break/Title;"耐久值归0:瘫痪" +Tutorial/Break/Des;"对波时,每1列胜利均会削减敌方1点耐久。\n\n当敌方耐久为0时,下回合将瘫痪(无法行动)。" +Tutorial/UpgradePreview/Title;"升级预览" +Tutorial/UpgradePreview/Des;"若想知道一个部件的升级后的效果,可以展开部件栏右侧的升级预览框。\n\n部件右上角标识可区分是否升级:" +Tutorial/UpgradePreview/Open;"展开与关闭" +Tutorial/Exchange/Title;"换位" +Tutorial/Exchange/Des;"空间号的特点是在战斗中也可以进行部件位置交换。\n\n通过拖拽或点击部件换位至其他位置,消耗1点换位次数。\n\n换位次数每场战斗都将恢复。" +Tutorial/Exchange/Current;"战斗中的换位次数" +Tutorial/Exchange/Max;"每场战斗重置的换位次数" +Tutorial/Dir/Title;"方位" +Tutorial/Dir/Des;"方位效果包括:相邻前方后方上方下方。\n其作用范围都是紧邻自身1格的区域。" +Tutorial/Dir/Around;"相邻" +Tutorial/Dir/Up;"上方" +Tutorial/Dir/Down;"下方" +Tutorial/Dir/Left;"后方" +Tutorial/Dir/Right;"前方" +Tutorial/UseUnit/Title;"你还有发动部件可触发!" +Tutorial/UseUnit/Des_1;"通过点击部件,触发其效果,并进入冷却。" +Tutorial/UseUnit/Des_2;"图标的数值代表冷却所需的回合数。" +Tutorial/UseUnit/Useable;"可点击" +Tutorial/UseUnit/UseCD;"冷却中" +Tutorial/RandomPilot/Title_1;"现在可以自行选择驾驶员了!" +Tutorial/RandomPilot/Des_1;"每次会随机出3名不同的驾驶员可供选择。\n\n每个驾驶员都拥有独特的固有天赋和随机天赋(需要协会等级解锁)" +Tutorial/RandomPilot/Title_2;"重骰驾驶员" +Tutorial/RandomPilot/Des_2;"你也可以花费重骰次数重新随机驾驶员,重骰次数的主要获取途径是通关游戏。\n\n另外,重骰时你也可以指定某一个特定的驾驶员,他一定会被随机出来。" +Tutorial/RandomPilot/Des_3;"如果您还没有尝试过指定驾驶员功能,点击这个按钮可以指定特定的驾驶员,重骰后必然会出现你所指定驾驶员。" +Tutorial/RandomPilot/SelectPilot;"指定驾驶员" +Tutorial/TutorialDic/UnitTypeTitle;"部件类型" +Tutorial/TutorialDic/EnergyAndSlotTitle;"能量和槽位" +Tutorial/TutorialDic/EquipUnitAndWeight;"装备部件和负载" +Tutorial/TutorialDic/BountyEventUsecase;"首领战斗前使用呼叫支援恢复血量" +Tutorial/TutorialDic/CannonUse;"攻击部件产生威力" +Tutorial/TutorialDic/SupportUse;"辅助部件不产生威力" +Tutorial/TutorialDic/LoadColorPurle;"橙色能量可以装载至橙色/蓝色/白色槽位" +Tutorial/TutorialDic/LoadColorBlue;"蓝色能量可以装载至蓝色/白色槽位" +Tutorial/TutorialDic/LoadColorWhite;"白色能量只能装载至白色槽位" +Tutorial/PowerAdded;"功率" +Tutorial/PowerAdded/Des_1;"若部件装载有至少1个能量,功率则为该部件在本回合提供额外威力。功率持续整场战斗。\n\n功率触发后,装载更多的能量不会反复触发功率加成。" +Tutorial/PowerAdded/Des_2;"数值代表功率可提供的额外威力。" +Tutorial/PowerAdded/Des_3;"装载第1个能量后,功率额外提供了威力。\n装载第2个能量,不触发功率加成。" +Tutorial/Overclock;"超频" +Tutorial/Overclock/Des_1;"该部件装载能量时,若该能量点数≥超频阈值,触发其效果。\n\n超频仅对单个能量装载时生效,而非对多个能量之和生效。" +Tutorial/Overclock/Des_2;"数值代表该效果触发所需要的超频阈值。" +Tutorial/Overclock/Des_3;"装载达到超频阈值的能量,触发效果。" +Tutorial/Overclock/Des_4;"装载多个未达到超频阈值的能量,不触发效果。" +Tutorial/Triangle;"三重" +Tutorial/Triangle/Des_1;"该部件累计装载3个能量后,触发其效果。装载进度会在触发前一直保留。" +Tutorial/Triangle/Des_2;"未装载能量。" +Tutorial/Triangle/Des_3;"装载了1个能量。" +Tutorial/Triangle/Des_4;"装载了2个能量。" +Tutorial/Triangle/Des_5;"累计装载3个能量,触发效果。" +Tutorial/Use;"发动" +Tutorial/Use/Des_1;"点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。\n\n战斗开始时,所有发动将进入冷却,即发动(2)在第2回合才可使用。" +Tutorial/Use/Des_2;"点击触发效果,并进入冷却。" +Tutorial/LoadFull;"满载" +Tutorial/LoadFull/Des_1;"当该部件所有槽位都被装载时,触发其效果。" +Tutorial/LoadFull/Des_2;"装载所有槽位,触发效果。" +Tutorial/Charge;"充能" +Tutorial/Charge/Des_1;"当该部件装载的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。\n\n充能进度将在触发前一直保留,触发溢出的部分不会被计入下次充能进度。" +Tutorial/Charge/Des_2;"数值代表达到充能阈值还需要多少点能量。" +Tutorial/Charge/Des_3;"装载能量累计充能,达到阈值触发。" +Tutorial/KeyWordHoverTutorial;"按下以进入{0}详细教程页面" \ No newline at end of file diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit new file mode 100644 index 0000000..e3a890b --- /dev/null +++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit @@ -0,0 +1,1310 @@ +Name/11001_1;"基础核心" +Name/11001_2;"基础核心+" +Name/11002_1;"对子核心" +Name/11002_2;"对子核心+" +Name/11003_1;"递增核心" +Name/11003_2;"递增核心+" +Name/11004_1;"四爆核心" +Name/11004_2;"四爆核心+" +Name/11005_1;"纯白核心" +Name/11005_2;"纯白核心+" +Name/11006_1;"微型晶核" +Name/11006_2;"微型晶核+" +Name/11007_1;"白色反应晶石" +Name/11007_2;"白色反应晶石+" +Name/11008_1;"单星" +Name/11008_2;"单星+" +Name/11009_1;"极限内聚" +Name/11009_2;"极限内聚+" +Name/11010_1;"六芒星核心" +Name/11010_2;"六芒星核心+" +Name/11011_1;"高能感应" +Name/11011_2;"高能感应+" +Name/11012_1;"大点数力场" +Name/11012_2;"大点数力场+" +Name/11013_1;"连营" +Name/11013_2;"连营+" +Name/11014_1;"幻影" +Name/11014_2;"幻影+" +Name/11015_1;"受赠者" +Name/11015_2;"受赠者+" +Name/11016_1;"拓印核心" +Name/11016_2;"拓印核心+" +Name/11017_1;"橙色星钻" +Name/11017_2;"橙色星钻+" +Name/11018_1;"推进核心" +Name/11018_2;"推进核心+" +Name/11019_1;"主副双炮" +Name/11019_2;"主副双炮+" +Name/11801_1;"轻顶装置" +Name/11801_2;"轻顶装置+" +Name/11802_1;"置换装置" +Name/11802_2;"置换装置+" +Name/11803_1;"提取装置" +Name/11803_2;"提取装置+" +Name/11804_1;"高能魔方" +Name/11804_2;"高能魔方+" +Name/11805_1;"能量枢纽" +Name/11805_2;"能量枢纽+" +Name/11806_1;"扩散之环" +Name/11806_2;"扩散之环+" +Name/11807_1;"单次供能器" +Name/11807_2;"单次供能器+" +Name/11808_1;"消减装置" +Name/11808_2;"消减装置+" +Name/11809_1;"微弱能源" +Name/11809_2;"微弱能源+" +Name/11810_1;"装甲熔炼器" +Name/11810_2;"装甲熔炼器+" +Name/11812_1;"增长装置" +Name/11812_2;"增长装置+" +Name/11813_1;"脉冲供能器" +Name/11813_2;"脉冲供能器+" +Name/11814_1;"回合能量装置" +Name/11814_2;"回合能量装置+" +Name/11815_1;"升级装置" +Name/11815_2;"升级装置+" +Name/11816_1;"外置油桶" +Name/11816_2;"外置油桶+" +Name/11819_1;"能量增强装置" +Name/11819_2;"能量增强装置+" +Name/11820_1;"动能传导器" +Name/11820_2;"动能传导器+" +Name/11821_1;"燃料能源" +Name/11821_2;"燃料能源+" +Name/11822_1;"界限突破" +Name/11822_2;"界限突破+" +Name/11823_1;"四向外接口" +Name/11823_2;"四向外接口+" +Name/11824_1;"能量放大器" +Name/11824_2;"能量放大器+" +Name/11825_1;"模拟器" +Name/11825_2;"模拟器+" +Name/11826_1;"外接槽位" +Name/11826_2;"外接槽位+" +Name/11827_1;"重影匕首" +Name/11827_2;"重影匕首+" +Name/11828_1;"漂白装置" +Name/11828_2;"漂白装置+" +Name/12001_1;"数据检测者" +Name/12001_2;"数据检测者+" +Name/12003_1;"青铜核心" +Name/12003_2;"白银核心" +Name/12003_3;"黄金核心" +Name/12003_4;"白金核心" +Name/12003_5;"钻石核心" +Name/12004_1;"动能核心" +Name/12004_2;"动能核心+" +Name/12005_1;"提升核心" +Name/12005_2;"提升核心+" +Name/12007_1;"集气核心" +Name/12007_2;"集气核心+" +Name/12008_1;"双刃战斧" +Name/12008_2;"双刃战斧+" +Name/12009_1;"增殖核心" +Name/12009_2;"增殖核心+" +Name/12010_1;"利刃" +Name/12010_2;"利刃+" +Name/12801_1;"供电模组" +Name/12801_2;"供电模组+" +Name/12802_1;"爆发装置" +Name/12802_2;"爆发装置+" +Name/12803_1;"增幅装置" +Name/12803_2;"增幅装置+" +Name/12805_1;"燃料增幅器" +Name/12805_2;"燃料增幅器+" +Name/12806_1;"一次性电弧" +Name/12806_2;"一次性电弧+" +Name/12807_1;"毁灭" +Name/12807_2;"毁灭+" +Name/13001_1;"阶跃核心" +Name/13001_2;"阶跃核心+" +Name/13002_1;"高压增幅核心" +Name/13002_2;"高压增幅核心+" +Name/13003_1;"共频核心" +Name/13003_2;"共频核心+" +Name/13005_1;"过热核心" +Name/13005_2;"过热核心+" +Name/13006_1;"回拨阀门" +Name/13006_2;"回拨阀门+" +Name/13801_1;"三号装置" +Name/13801_2;"三号装置+" +Name/13802_1;"火花装置" +Name/13802_2;"火花装置+" +Name/13803_1;"高压导流器" +Name/13803_2;"高压导流器+" +Name/13804_1;"高压注能器" +Name/13804_2;"高压注能器+" +Name/13805_1;"预谋装置" +Name/13805_2;"预谋装置+" +Name/13807_1;"超频机枪" +Name/13807_2;"超频机枪+" +Name/13808_1;"超频驱动器" +Name/13808_2;"超频驱动器+" +Name/14001_1;"光束核心" +Name/14001_2;"光束核心+" +Name/14002_1;"三棱核心" +Name/14002_2;"三棱核心+" +Name/14004_1;"核能聚集器" +Name/14004_2;"核能聚集器+" +Name/14005_1;"过载核心" +Name/14005_2;"过载核心+" +Name/14006_1;"契约核心" +Name/14006_2;"契约核心+" +Name/14007_1;"进化核心" +Name/14007_2;"进化核心+" +Name/14801_1;"主料和边角料" +Name/14801_2;"主料和边角料+" +Name/14802_1;"扩散指针" +Name/14802_2;"扩散指针+" +Name/14803_1;"四角能源" +Name/14803_2;"四角能源+" +Name/14805_1;"电弧增幅器" +Name/14805_2;"电弧增幅器+" +Name/14806_1;"能量补给站" +Name/14806_2;"能量补给站+" +Name/14807_1;"槽位指针" +Name/14807_2;"槽位指针+" +Name/15001_1;"冲击压缩者" +Name/15001_2;"冲击压缩者+" +Name/15002_1;"护盾感应" +Name/15002_2;"护盾感应+" +Name/15003_1;"紧急核心" +Name/15003_2;"紧急核心+" +Name/15801_1;"护盾转化器" +Name/15801_2;"护盾转化器+" +Name/15802_1;"间歇防护器" +Name/15802_2;"间歇防护器+" +Name/15803_1;"护盾点燃器" +Name/15803_2;"护盾点燃器+" +Name/21001_1;"橙色核心" +Name/21001_2;"橙色核心+" +Name/21002_1;"蓝色核心" +Name/21002_2;"蓝色核心+" +Name/21003_1;"白色核心" +Name/21003_2;"白色核心+" +Name/21004_1;"恒定光束" +Name/21004_2;"恒定光束+" +Name/21005_1;"微粒力场" +Name/21005_2;"微粒力场+" +Name/21008_1;"轻型核心" +Name/21008_2;"轻型核心+" +Name/21010_1;"自装核心" +Name/21010_2;"自装核心+" +Name/21012_1;"月刃核心" +Name/21012_2;"月刃核心+" +Name/21016_1;"超重核心" +Name/21016_2;"超重核心+" +Name/21017_1;"十重电池" +Name/21017_2;"十重电池+" +Name/21018_1;"分身手里剑" +Name/21018_2;"分身手里剑+" +Name/21019_1;"裂隙核心" +Name/21019_2;"裂隙核心+" +Name/21020_1;"细束能量" +Name/21020_2;"细束能量+" +Name/21021_1;"空间核心" +Name/21021_2;"空间核心+" +Name/21024_1;"强者回路" +Name/21024_2;"强者回路+" +Name/21025_1;"大容量核心" +Name/21025_2;"大容量核心+" +Name/21027_1;"永恒宝石" +Name/21027_2;"永恒宝石+" +Name/21028_1;"吞噬者" +Name/21028_2;"吞噬者+" +Name/21029_1;"橙之双匕" +Name/21029_2;"橙之双匕+" +Name/21030_1;"无尽核心" +Name/21030_2;"无尽核心+" +Name/21031_1;"兼容核心" +Name/21031_2;"兼容核心+" +Name/21032_1;"复刻核心" +Name/21032_2;"复刻核心+" +Name/21801_1;"变色装置" +Name/21801_2;"变色装置+" +Name/21802_1;"橙色能源" +Name/21802_2;"橙色能源+" +Name/21803_1;"六式转轮" +Name/21803_2;"六式转轮+" +Name/21805_1;"微粒注射器" +Name/21805_2;"微粒注射器+" +Name/21807_1;"衰变水晶" +Name/21807_2;"衰变水晶+" +Name/21812_1;"微缩吸收器" +Name/21812_2;"微缩吸收器+" +Name/21814_1;"赐福装置" +Name/21814_2;"赐福装置+" +Name/21815_1;"填补装置" +Name/21815_2;"填补装置+" +Name/21816_1;"分割装置" +Name/21816_2;"分割装置+" +Name/21819_1;"秘密通道" +Name/21819_2;"秘密通道+" +Name/21821_1;"提升装置" +Name/21821_2;"提升装置+" +Name/21825_1;"回忆" +Name/21825_2;"回忆+" +Name/21827_1;"空隙装置" +Name/21827_2;"空隙装置+" +Name/21831_1;"无畏" +Name/21831_2;"无畏+" +Name/21833_1;"自动导流器" +Name/21833_2;"自动导流器+" +Name/21839_1;"白板" +Name/21839_2;"白板+" +Name/21841_1;"换位机" +Name/21841_2;"换位机+" +Name/21842_1;"老头的平底锅" +Name/21842_2;"老头的平底锅+" +Name/21843_1;"漂浮装置" +Name/21843_2;"漂浮装置+" +Name/21844_1;"能量原石" +Name/21844_2;"能量原石+" +Name/21845_1;"槽位同化器" +Name/21845_2;"槽位同化器+" +Name/21846_1;"爆破手雷" +Name/21846_2;"爆破手雷+" +Name/21848_1;"导流装置" +Name/21848_2;"导流装置+" +Name/21849_1;"配装机" +Name/21849_2;"配装机+" +Name/21851_1;"双重能源" +Name/21851_2;"双重能源+" +Name/21852_1;"碎裂装置" +Name/21852_2;"碎裂装置+" +Name/21853_1;"中继器" +Name/21853_2;"中继器+" +Name/21854_1;"交换仪" +Name/21854_2;"交换仪+" +Name/21855_1;"连发导弹" +Name/21855_2;"连发导弹+" +Name/21856_1;"橙色通道" +Name/21856_2;"橙色通道+" +Name/21857_1;"注能装置" +Name/21857_2;"注能装置+" +Name/21858_1;"增殖陀螺" +Name/21858_2;"增殖陀螺+" +Name/21859_1;"一次性能源" +Name/21859_2;"一次性能源+" +Name/21860_1;"跃迁装置" +Name/21860_2;"跃迁装置+" +Name/22002_1;"残渣核心" +Name/22002_2;"残渣核心+" +Name/22003_1;"弱点透析" +Name/22003_2;"弱点透析+" +Name/22004_1;"橙色原核" +Name/22004_2;"橙色原核+" +Name/22010_1;"自增幅核心" +Name/22010_2;"自增幅核心+" +Name/22014_1;"增压核心" +Name/22014_2;"增压核心+" +Name/22016_1;"集群者" +Name/22016_2;"集群者+" +Name/22017_1;"映射镜面" +Name/22017_2;"映射镜面+" +Name/22018_1;"共鸣核心" +Name/22018_2;"共鸣核心+" +Name/22019_1;"探测核心" +Name/22019_2;"探测核心+" +Name/22020_1;"虚空" +Name/22020_2;"虚空+" +Name/22802_1;"四向辐射器" +Name/22802_2;"四向辐射器+" +Name/22803_1;"辐射接收器" +Name/22803_2;"辐射接收器+" +Name/22805_1;"不稳定辐射器" +Name/22805_2;"不稳定辐射器+" +Name/23001_1;"顺子核心" +Name/23001_2;"顺子核心+" +Name/23003_1;"微型反应堆" +Name/23003_2;"微型反应堆+" +Name/23004_1;"超压核心" +Name/23004_2;"超压核心+" +Name/23005_1;"满载力场" +Name/23005_2;"满载力场+" +Name/23006_1;"四方核心" +Name/23006_2;"四方核心+" +Name/23801_1;"七点装置" +Name/23801_2;"七点装置+" +Name/23802_1;"全局辐射器" +Name/23802_2;"全局辐射器+" +Name/23804_1;"驱动炸弹" +Name/23804_2;"驱动炸弹+" +Name/23805_1;"扩展装置" +Name/23805_2;"扩展装置+" +Name/23806_1;"重铸装置" +Name/23806_2;"重铸装置+" +Name/23807_1;"双发导弹" +Name/23807_2;"双发导弹+" +Name/23808_1;"逸散能量" +Name/23808_2;"逸散能量+" +Name/24002_1;"磁暴" +Name/24002_2;"磁暴+" +Name/24003_1;"电光核心" +Name/24003_2;"电光核心+" +Name/24004_1;"电流激发核心" +Name/24004_2;"电流激发核心+" +Name/24005_1;"电磁感应" +Name/24005_2;"电磁感应+" +Name/24007_1;"中心电源核心" +Name/24007_2;"中心电源核心+" +Name/24801_1;"三生电阻" +Name/24801_2;"三生电阻+" +Name/24804_1;"翻倍拳套" +Name/24804_2;"翻倍拳套+" +Name/24806_1;"充电模组" +Name/24806_2;"充电模组+" +Name/24808_1;"定向增幅器" +Name/24808_2;"定向增幅器+" +Name/24809_1;"递减输送器" +Name/24809_2;"递减输送器+" +Name/24811_1;"无限能源站" +Name/24811_2;"无限能源站+" +Name/25001_1;"中心涡轮" +Name/25001_2;"中心涡轮+" +Name/25002_1;"耀斑" +Name/25002_2;"耀斑+" +Name/25003_1;"链接者" +Name/25003_2;"链接者+" +Name/25801_1;"中心锅炉" 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+Text/11826;"外接槽位" +Text/11827;"重影" +Text/11828;"漂白" +Text/12001;"检测通过" +Text/12004;"动能" +Text/12005;"提升" +Text/12007;"集气" +Text/12008;"双刃" +Text/12009;"增殖" +Text/12010;"利刃" +Text/12801;"供电" +Text/12802;"爆发" +Text/12803;"增幅" +Text/12805;"增幅" +Text/12806;"电弧" +Text/12807;"毁灭" +Text/13001;"阶跃" +Text/13002;"高压增幅" +Text/13003;"共频" +Text/13005;"过热" +Text/13006;"回拨" +Text/13801;"三点" +Text/13802;"火花" +Text/13803;"导流" +Text/13804;"注能" +Text/13805;"预谋" +Text/13807;"开火" +Text/13808;"超频驱动" +Text/14001;"光束" +Text/14002;"三棱" +Text/14004;"核能聚集" +Text/14005;"过载" +Text/14006;"契约" +Text/14007;"进化" +Text/14801;"主料和边角料" +Text/14802;"扩散" +Text/14803;"四角" +Text/14805;"增幅" +Text/14806;"补给" +Text/14807;"指针" +Text/15001;"冲击压缩" +Text/15002;"护盾感应" +Text/15003;"紧急" +Text/15801;"回复" +Text/15802;"防护" +Text/15803;"点燃" +Text/21004;"恒定" +Text/21005;"微粒力场" +Text/21010;"自装" +Text/21012;"月刃" +Text/21016;"超重" +Text/21017;"十重" +Text/21018;"分身" +Text/21019;"裂隙" +Text/21020;"细束能量" +Text/21021;"空间" +Text/21024;"回路" +Text/21025;"威力" +Text/21027;"永恒" +Text/21028;"吞噬" +Text/21029;"橙之双匕" +Text/21030;"无尽" +Text/21031;"兼容" +Text/21032;"复刻" +Text/21801;"变色" +Text/21802;"橙色增强" +Text/21803;"六式转轮 " +Text/21805;"微粒注射" +Text/21807;"衰变" +Text/21812;"吸收" +Text/21814;"赐福" +Text/21815;"填补" +Text/21816;"分割" +Text/21819;"秘密通道" +Text/21821;"提升" +Text/21825;"回忆" +Text/21827;"空隙" +Text/21831;"无畏" +Text/21833;"导流" +Text/21839;"白板" +Text/21841;"换位机" +Text/21842;"Pan Shot!" +Text/21843;"漂浮" +Text/21844;"能量原石" +Text/21845;"同化" +Text/21846;"爆破" +Text/21848;"导流" +Text/21849;"配装" +Text/21851;"双重能源" +Text/21852;"碎裂" +Text/21854;"交换" +Text/21855;"连发导弹" +Text/21856;"橙色通道" +Text/21857;"注能" +Text/21858;"增殖陀螺" +Text/21859;"一次性能源" +Text/21860;"跃迁" +Text/22002;"塞入残渣" +Text/22003;"弱点锁定" +Text/22004;"橙色" +Text/22010;"自增幅" +Text/22014;"增压" +Text/22016;"集群" +Text/22017;"映射" +Text/22018;"共鸣" +Text/22019;"探测" +Text/22020;"虚空" +Text/22802;"辐射" +Text/22803;"辐射接收" +Text/22805;"临时强化" +Text/23001;"顺子" +Text/23003;"反应" +Text/23004;"超压" +Text/23005;"满载力场" +Text/23006;"四方" +Text/23801;"七点" +Text/23802;"辐射" +Text/23804;"驱动爆炸" +Text/23805;"九点" +Text/23806;"重铸" +Text/23807;"双发导弹" +Text/23808;"逸散" +Text/24002;"磁暴" +Text/24003;"电光" +Text/24004;"电流激发" +Text/24005;"电磁感应" +Text/24007;"中心电源" +Text/24801;"三生" +Text/24804;"翻倍" +Text/24806;"充电" +Text/24808;"增幅" +Text/24809;"递减输送" +Text/24811;"无限" +Text/25001;"增幅" +Text/25002;"耀斑" +Text/25003;"链接" +Text/25801;"锅炉" +Text/25802;"中心复制" +Text/80001;"连锁" +Text/80002;"三重" +Text/80003;"超频" +Text/80004;"反击" +Text/80005;"跳蛙" +Text/80006;"连胜" +Text/80007;"终结" +Text/80008;"狂暴" +Text/80009;"恐怖" +Text/80801;"启航" +Text/80802;"启航" +Text/80803;"伪装" +Text/80804;"回溯" +Text/80805;"开火" +Text/80806;"抓取星币" +Text/80807;"休战" +Text/80808;"啊!!" +Text/80809;"腐化" +Text/80811;"联合防御" +Text/80812;"维修" +Text/80814;"破碎" +Text/80815;"上移" +Text/80816;"下移" +Text/80817;"防御" +Text/80818;"建造" +Text/80819;"一次性防御" +Text/80820;"双方功率提升" +Text/91002;"连胜" +Text/91004;"连锁" +Text/91005;"反击" +Text/91007;"位移监测" +Text/91009;"复仇者" +Text/91014;"秩序" +Text/91016;"狂暴" +Text/91020;"小循环" +Text/91021;"大循环" +Text/91025;"隐忍" +Text/91027;"小蓄力" +Text/91028;"大蓄力" +Text/91029;"蜕变" +Text/91031;"休眠" +Text/91033;"强化" +Text/91034;"强化" +Text/91035;"弱化" +Text/91036;"强化" +Text/91037;"复制" +Text/91041;"纵斩" +Text/91042;"吸收" +Text/91044;"横斩" +Text/91045;"横斩" +Text/91046;"横斩" +Text/91047;"横斩" +Text/91048;"横斩" +Text/91049;"恐怖" +Text/91050;"增幅" +Text/91051;"终结" +Text/91053;"跳蛙" +Text/91055;"换位" +Text/91056;"换位" +Text/91057;"换位" +Text/91058;"木马" +Text/91060;"双刃" +Text/91061;"对子" +Text/91062;"橙色星钻" +Text/91063;"三棱" +Text/91064;"自装" +Text/91066;"稳定" +Text/91067;"移除" +Text/91068;"利矛" +Text/91071;"白色" +Text/91072;"蓝色" +Text/91073;"橙色" +Text/91074;"破坏" +Text/91077;"耐久" +Text/91078;"寻找下等马" +Text/92005;"防御" +Text/92008;"破碎" +Text/92010;"束缚之触" +Text/92011;"自爆" +Text/92012;"锁敌" +Text/92014;"联合防御" +Text/92016;"维修" +Text/92017;"锁定" +Text/92019;"转换" +Text/92020;"转换" +Text/92025;"涡轮增压" +Text/92027;"四点限制" +Text/92029;"双方功率提升" +Text/92031;"能量发射" +Text/92032;"反伤" +Text/92033;"爆发" +Text/92034;"决斗" +Text/92035;"断电" +Text/92036;"一点" +Text/92038;"耐久导弹" +Text/92039;"黄金" +Text/92040;"燃料窃取" +Text/92042;"切刃" +Text/92043;"和平退让" +Text/92044;"钳制" +Text/92045;"逃脱" +Text/92046;"咸鱼" +Text/92047;"公正" +Text/92048;"闪耀" +Text/92051;"上移" +Text/92052;"下移" +Text/92055;"燃烧" +Text/92057;"" +Text/92058;"基础重置" +Text/92059;"设置炸弹" +Text/92060;"爆炸" +Text/92061;"一次性防御" +Text/92062;"建造" +Text/92063;"点数衰变" +Text/92064;"颜色衰变" +Text/92065;"双重衰变" +Text/92066;"增压" +Text/92067;"" +Text/92068;"伤害反射" +Text/92069;"毁灭" +Text/92070;"星币散落" +Text/92074;"镜像" +Text/92075;"扰乱" +Text/92076;"迷雾" +Text/92077;"颜色盾" +Text/92078;"束缚" +Text/92079;"旋转" +Text/92080;"" +Text/92082;"宝库开启" +Text/92083;"强化" +Text/92085;"直伤" +Text/92086;"销毁" +Text/92088;"" +Text/92089;"耐久回复" +Text/92090;"清空" +Text/92092;"漏洞" +Text/92093;"完美修复" +Text/92094;"蝎尾之赐" +Text/92095;"污染" +Text/92096;"十字扩展" +Des/Empty;"" +Des/Added;"在战斗中拥有{0}点*功率*。" +Des/11002_1;"装载2个相同点数的能量时,获得{0}点威力。" +Des/11003_1;"若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。" +Des/11004_1;"手牌数量≥{0}时,拥有*威力翻倍*。" +Des/11005_1;"装载[*白色*]能量时,获得{0}点威力。" +Des/11006_1;"装载后,若能量点数≤{0}点,则额外获得装载点数的威力。" +Des/11007_1;"*相邻*部件的[*白色*]槽位装载能量时,自身获得{0}点威力。" +Des/11008_1;"当单星是唯一一种装载能量的*攻击部件*时,拥有*威力翻倍*。" +Des/11009_1;"装载的能量点数视为自身已装载的最大能量点数。" +Des/11010_1;"装载后,自身每拥有1个槽位,获得1点威力。" +Des/11011_1;"在回合内生成[*橙色*]能量时,获得{0}点威力。" +Des/11012_1;"任意*攻击部件*装载点数≥[{0}点]的能量时,自身获得{1}点威力。" +Des/11013_1;"若装载的能量是手牌中最后1个能量,则生成1个能量。" +Des/11014_1;"幻影无论处于任何位置,均享受*方位*效果。" +Des/11015_1;"自身获得的不来自于能量/*功率*的威力将翻倍。" +Des/11016_1;"在回合内生成能量时,自身装载1个相同的能量。" +Des/11017_1;"装载后,额外获得装载点数的威力。" +Des/11018_1;"移动后,获得{0}点威力。" +Des/11019_1;"获得威力时,对敌方造成相等的伤害。" +Des/11801_1;"装载后,生成1个点数提升1点的能量。" +Des/11802_1;"装载后,生成1个能量。" +Des/11803_1;"装载后,生成1个颜色降低的能量,再生成1个[*蓝色*1点]能量。" +Des/11803_2;"装载后,生成1个颜色降低的能量,再生成1个[*橙色*1点]能量。" +Des/11804_1;"装载后,生成1个[*橙色*{0}点]能量。" +Des/11805_1;"装载后,使所有*相邻*部件装载1个[*白色*{0}点]能量。" +Des/11806_1;"装载后,使所有*攻击部件*获得{0}点威力。" +Des/11807_1;"第2回合开始时,生成1个[*白色*9点]能量。" +Des/11807_2;"第2回合开始时,生成1个[*橙色*9点]能量。" +Des/11808_1;"装载后,生成1个点数降低1点的能量,并使*后方**攻击部件*获得{0}点威力。" +Des/11809_1;"*发动*({0}):生成1个[*白色*{1}点]能量。" +Des/11809_2;"*发动*({0}):生成1个[*橙色*{1}点]能量。" +Des/11810_1;"*发动*({0}):受到{1}点伤害,生成1个能量。" +Des/11812_1;"*发动*({0}):使手牌中所有[*白色*]能量点数提升{1}点。" +Des/11813_1;"*发动*({0}):生成1个[*白色*{1}点]能量。" +Des/11813_2;"*发动*({0}):生成1个[*橙色*{1}点]能量。" +Des/11814_1;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合数相同点数的[*白色*]能量。" +Des/11814_2;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合数相同点数的[*橙色*]能量。" +Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*部件。" +Des/11815_2;"战斗开始时,在本场战斗中升级所有部件。" +Des/11816_1;"战斗开始时,获得{0}点临时燃料。" +Des/11819_1;"使*同列**攻击部件*装载能量时,额外获得{0}点威力。" +Des/11820_1;"任意部件*发动*时,使自身*后方**攻击部件*获得{0}点威力。" +Des/11821_1;"*发动*({0}):消耗1点燃料,生成1个[*蓝色*9点]能量。" +Des/11821_2;"*发动*({0}):消耗1点燃料,生成1个[*橙色*9点]能量。" +Des/11822_1;"战斗开始时,使所有部件的最高级颜色槽位颜色降低。" +Des/11822_2;"战斗开始时,使所有部件的所有槽位颜色降低。" +Des/11823_1;"战斗开始时,使*相邻**攻击部件*额外获得1个[*橙色*]槽位。" +Des/11823_2;"战斗开始时,使*相邻**攻击部件*额外获得1个[*蓝色*]槽位。" +Des/11824_1;"装载后,生成1个点数翻倍的能量。" +Des/11825_1;"战斗开始时,自身技能变为*前方**辅助部件*的技能。" +Des/11826_1;"战斗开始时,使*前方*部件获得1个[*橙色*]槽位和1个[*蓝色*]槽位。" +Des/11826_2;"战斗开始时,使*前方*部件获得1个[*蓝色*]槽位和1个[*白色*]槽位。" +Des/11827_1;"使*后方*部件装载[*白色*]能量时,额外装载{0}个相同的能量。" +Des/11828_1;"*发动*({0}):手牌中所有[*橙色*]/[*蓝色*]的能量点数提升[{1}点]/[{2}点],颜色变为[*白色*]。" +Des/12001_1;"战斗中第1次装载某点数的能量时,获得{0}点*功率*。" +Des/12003_1;"在战斗中拥有{0}点*功率*,可升级{1}次。" +Des/12003_2;"在战斗中拥有{0}点*功率*,不可升级。" +Des/12004_1;"任意部件*发动*时,获得1点*功率*。" +Des/12005_1;"*发动*({0}):获得{1}点*功率*。" +Des/12007_1;"*相邻*部件生成能量时,自身获得{0}点威力。" +Des/12007_2;"任意部件生成能量时,自身获得{0}点威力。" +Des/12008_1;"获得的*功率*翻倍。" +Des/12009_1;"在战斗中拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。" +Des/12009_2;"在战斗中拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。" +Des/12010_1;"装载的每个能量都能触发*功率*加成。" +Des/12801_1;"战斗开始时,使*前方**攻击部件*获得{0}点*功率*。" +Des/12802_1;"第3回合开始时,所有*攻击部件*获得{0}点*功率*。" +Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。" +Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。" +Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。" +Des/12806_1;"装载后,*摧毁*自身,使*后方**攻击部件**功率*翻倍。" +Des/12807_1;"*发动*({0}):选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。" +Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{2}点威力。" +Des/13002_1;"*超频*({0}):获得{1}点*功率*。" +Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。" +Des/13005_1;"*超频*({0}):获得{1}点威力。" +Des/13006_1;"*发动*({0}):获得{2}点威力,*超频*({1}):自身*发动*冷却缩短1回合。" +Des/13801_1;"装载后,生成1个[*白色*3点]能量,*超频*({0}):额外生成1个[*白色*3点]能量。" +Des/13801_2;"装载后,生成1个[*蓝色*3点]能量,*超频*({0}):额外生成1个[*蓝色*3点]能量。" +Des/13802_1;"*超频*({0}):使所有非同名部件装载1个[*蓝色*1点]能量。" +Des/13802_2;"*超频*({0}):使所有非同名部件装载1个[*橙色*1点]能量。" +Des/13803_1;"*超频*({0}):使*后方**攻击部件*获得{1}点威力。" +Des/13804_1;"*超频*({0}):生成1个[*蓝色*9点]能量。" +Des/13804_2;"*超频*({0}):生成1个[*橙色*9点]能量。" +Des/13805_1;"*超频*({0}):下回合开始时,生成2个能量。" +Des/13807_1;"*超频*效果触发时,对敌方造成{0}点伤害。" +Des/13808_1;"装载后,用该装载能量的点数触发所有*超频*效果。" +Des/14001_1;"*三重*:获得{0}点威力。" +Des/14002_1;"*三重*:获得{0}点*功率*。" +Des/14004_1;"*三重*:获得*威力翻倍*。" +Des/14005_1;"在战斗中拥有{0}点*功率*,*三重*:使自身*功率*翻倍,每场战斗仅生效1次。" +Des/14006_1;"*三重*:本回合接下来自身装载的所有能量点数将视为9点。" +Des/14007_1;"装载后,获得{0}点威力。*三重*:该效果获得的威力提升{1}点。" +Des/14801_1;"*三重*:生成1个[*橙色*9点]能量和1个[*橙色*1点]能量。" +Des/14802_1;"*三重*:使*相邻**攻击部件*获得{0}点威力。" +Des/14803_1;"*三重*:生成{0}个能量。" +Des/14805_1;"*三重*:使*前方**攻击部件*获得{0}点*功率*。" +Des/14806_1;"*三重*效果触发时,生成1个[*白色*]能量。" +Des/14806_2;"*三重*效果触发时,生成1个[*橙色*]能量。" +Des/14807_1;"*三重*:*攻击部件*每拥有1个槽位,获得{0}点威力。" +Des/15001_1;"装载后,获得当前护盾值与上回合的护盾值之差的威力。" +Des/15002_1;"护盾值减少时,获得{0}点*功率*。" +Des/15003_1;"护盾值归0时,获得*威力翻倍*。" +Des/15801_1;"装载后,回复{0}点护盾值。" +Des/15802_1;"*发动*({0}):回复{1}点护盾值。" +Des/15802_2;"*发动*({0}):回复所有护盾值。" +Des/15803_1;"*发动*({0}):失去当前护盾值,使*后方**攻击部件*获得其2倍的威力。" +Des/21004_1;"装载的能量点数视为{0}点。" +Des/21005_1;"生成1个[1点]能量时,获得{0}点威力。" +Des/21010_1;"回合开始时,为自身所有槽位装载1个[*橙色*{0}点]能量。" +Des/21012_1;"装载后,若*同列*的总威力已超过对方,则获得{0}点威力。" +Des/21016_1;"装载后,额外获得装载点数2倍的威力。" +Des/21017_1;"自身每装载10个能量,获得{0}点威力。" +Des/21018_1;"被*换位*至空位时,额外消耗1点*换位*次数,在原地留下自身的复制。" +Des/21019_1;"装载后,若*相邻*有空位,则获得{0}点威力。" +Des/21020_1;"非同名部件装载[1点]能量时,自身装载1个[*橙色*1点]能量。" +Des/21021_1;"装载后,获得当前*换位*次数的威力。" +Des/21024_1;"装载后,获得*威力翻倍*。" +Des/21025_1;"装载后,获得1点威力。" +Des/21027_1;"回合开始时,装载上一回合自身装载过的能量。" +Des/21028_1;"装载后,*摧毁**前方*部件。任意部件被*摧毁*后,获得{0}点*功率*。" +Des/21029_1;"装载[*橙色*]能量时,额外装载1个相同的能量。" +Des/21030_1;"当手牌中最后1个能量被装载时,获得{0}点威力。" +Des/21031_1;"装载[1点]/[*橙色*]能量时,获得{0}点威力。" +Des/21032_1;"非同名*攻击部件*装载点数≥{0}的能量时,自身装载1个相同的能量。" +Des/21801_1;"装载后,生成1个颜色提升的能量。" +Des/21802_1;"使*相邻**攻击部件*装载[*橙色*]能量时,获得{0}点威力。" +Des/21803_1;"装载后,生成1个[*橙色*{0}点]能量。" +Des/21805_1;"回合开始时,使*前方*部件装载{0}个[*蓝色*1点]能量。" +Des/21807_1;"回合开始时,使*前方*部件的最高槽位颜色降低。" +Des/21807_2;"回合开始时,使*前方*部件的最高槽位颜色降低2次。" +Des/21812_1;"当*后方**攻击部件*装载[1点]能量时,不占用槽位,并获得{0}点威力。" +Des/21814_1;"*相邻*部件生成的能量点数将提升1点。" +Des/21814_2;"所有部件生成的能量点数将提升1点。" +Des/21815_1;"战斗开始时,*摧毁*自身,并使*同列*空位装备21010|1。" +Des/21815_2;"战斗开始时,*摧毁*自身,并使*同列*空位装备21010|2。" +Des/21816_1;"装载后,生成1个点数降低1点的能量,再生成1个相同颜色的[1点]能量。" +Des/21819_1;"*后方*部件每回合装载的第1个能量不占用槽位。" +Des/21819_2;"*后方*部件每回合装载的前2个能量不占用槽位。" +Des/21821_1;"装载后,生成1个点数提升{0}点的能量。" +Des/21825_1;"装载后,再次生成上1个生成的能量。" +Des/21825_2;"装载后,再次生成上1个生成的能量。" +Des/21827_1;"回合开始时,若*相邻*有空位,则生成1个[*白色*]能量。" +Des/21827_2;"回合开始时,若*相邻*有空位,则生成1个[*橙色*]能量。" +Des/21831_1;"回合开始时,若*同列*没有*攻击部件*,则使所有*攻击部件*获得{0}点威力。" +Des/21833_1;"回合开始时,使*后方**攻击部件*获得{0}点威力。装载后,该效果提高{1}点。" +Des/21839_1;"装载后,生成1个相同的能量。" +Des/21841_1;"战斗开始时,获得{0}点*换位*次数上限。" +Des/21842_1;"装载后,本回合该列承受伤害变为1点,并*摧毁*自身。" +Des/21843_1;"第1回合少生成1个能量。" +Des/21844_1;"自身或*相邻*部件被*摧毁*时,生成1个[*蓝色*6点]能量。" +Des/21844_2;"自身或*相邻*部件被*摧毁*时,生成1个[*橙色*6点]能量。" +Des/21845_1;"回合开始时,使*后方*部件的槽位变成与自身一致。" +Des/21846_1;"*换位*时,*摧毁*与自身*换位*的部件,并生成1个[*白色*6点]能量。" +Des/21846_2;"*换位*时,*摧毁*与自身*换位*的部件,并生成1个[*橙色*6点]能量。" +Des/21848_1;"装载后,使*后方**攻击部件*获得相同点数的威力。 " +Des/21849_1;"回合开始时,在*后方*空位装备1个未升级*攻击部件*。 " +Des/21849_2;"回合开始时,在*后方*空位装备1个已升级*攻击部件*。" +Des/21851_1;"战斗开始时,生成{0}个[*白色*]能量。" +Des/21851_2;"战斗开始时,生成{0}个[*橙色*]能量。" +Des/21852_1;"装载后,生成与装载能量点数相同个数的[*白色*1点]能量,并*摧毁*自身。" +Des/21852_2;"装载后,生成与装载能量点数相同个数的[*橙色*1点]能量,并*摧毁*自身。" +Des/21853_1;"当作为带有*方位*效果的目标时,使目标变为自身*上方和下方*部件。" +Des/21853_2;"当作为带有*方位*效果的目标时,使目标变为自身的*相邻*部件。" +Des/21854_1;"装载后,交换*前方*和*后方*的部件槽位。" +Des/21854_2;"装载后,交换*前方*和*后方*的部件槽位。" +Des/21855_1;"装载后,削减敌方{0}点*耐久*值,并*摧毁*自身。" +Des/21856_1;"装载后,使*前方*部件装载1个点数相同的[*橙色*]能量,且不占用槽位。" +Des/21857_1;"回合开始时,使*前方*部件装载1个[*橙色*{0}点]能量。" +Des/21858_1;"回合开始时,使*飞船中心*的*攻击部件*获得{0}点威力。任意部件被*摧毁*时,在相同位置装备1个增殖陀螺。" +Des/21858_2;"回合开始时,使*飞船中心*的*攻击部件*获得{0}点威力。任意部件被*摧毁*时,在相同位置装备1个增殖陀螺+。" +Des/21859_1;"装载后,生成2个[*橙色*5点]能量,并*摧毁*自身。" +Des/21860_1;"*后方**攻击部件*装载能量时,该能量点数提升{0}点。" +Des/22002_1;"在战斗中拥有{0}点*功率*,战斗开始时,在本场战斗中增加1个[1点]能量原料。" +Des/22003_1;"在战斗中拥有{0}点*功率*,在敌方*耐久*归0时,*功率*翻倍。" +Des/22004_1;"装载[*橙色*]能量时,获得{0}点*功率*。" +Des/22010_1;"自身获得*功率*时,额外获得{0}点*功率*。" +Des/22014_1;"回合开始时,获得1点*功率*。" +Des/22016_1;"战斗开始时,使所有集群者获得{0}点*功率*。" +Des/22017_1;"与*攻击部件**换位*后,自身*功率*变为该*攻击部件*的*功率*。" +Des/22018_1;"*同列**攻击部件*获得*功率*时,自身获得{0}点威力。" +Des/22019_1;"*相邻*部件装载能量时,自身获得{0}点临时*功率*。" +Des/22020_1;"回合开始时,若上回合槽位未被占用,则获得{0}点*功率*。" +Des/22802_1;"己方每装载{0}个能量,使*相邻**攻击部件*获得{1}点*功率*。" +Des/22803_1;"使*攻击部件*获得*功率*时,获得{0}点威力。" +Des/22805_1;"回合开始时,使相邻*攻击部件*获得{0}-{1}点临时*功率*。" +Des/22805_2;"回合开始时,使所有*攻击部件*获得{0}-{1}点临时*功率*。" +Des/23001_1;"*满载*:若装载能量的点数构成顺子,则获得{0}点威力。" +Des/23003_1;"*满载*:获得*威力翻倍*。" +Des/23004_1;"*满载*:获得{0}点威力,提升自身最低槽位颜色。" +Des/23005_1;"其他*满载*部件装载后,自身获得{0}点威力。" +Des/23006_1;"*满载*:获得{0}点*功率*。" +Des/23801_1;"*满载*:生成1个[*橙色*{0}点]能量。" +Des/23802_1;"*满载*:使所有*攻击部件*获得{0}点*功率*。" +Des/23804_1;"装载后,直接触发*相邻*部件的*满载*/*充能*效果,并*摧毁*自身。" +Des/23804_2;"装载后,直接触发所有部件的*满载*/*充能*效果,并*摧毁*自身。" +Des/23805_1;"*满载*:生成1个[*白色*9点]能量,并在下回合开始时,获得1个[*蓝色*]槽位。" +Des/23805_2;"*满载*:生成1个[*白色*9点]能量,并在下回合开始时,获得1个[*白色*]槽位。" +Des/23806_1;"*满载*:生成3个能量。" +Des/23807_1;"*满载*:削减敌方{0}点*耐久*值。" +Des/23808_1;"*满载*:使所有部件的[*白色*]空槽位装载1个[*白色*1点]能量。" +Des/24002_1;"在战斗中拥有{0}点*功率*,*充能*({1}):获得当前*功率*的威力。" +Des/24003_1;"*充能*({0}):获得*威力翻倍*。" +Des/24004_1;"*充能*({0}):获得{1}点威力。" +Des/24005_1;"*充能*效果触发时,自身获得{0}点*功率*。" +Des/24007_1;"*飞船中心*的部件装载能量时,自身获得相同点数的*充能*。*充能*({0}):获得{1}点威力。" +Des/24801_1;"*充能*({0}):生成1个[*白色*{1}点]能量、1个[*蓝色*{1}点]能量和1个[*橙色*{1}点]能量。" +Des/24804_1;"*充能*({0}):使*前方**攻击部件*获得*威力翻倍*。" +Des/24806_1;"回合开始时,使*前方**充能*部件获得{0}点*充能*。" +Des/24808_1;"*充能*({0}):使*前方**攻击部件*获得{1}点*功率*。" +Des/24809_1;"*充能*({0}):使*前方*部件依次装载[*橙色*5/4/3/2/1点]能量" +Des/24811_1;"*充能*({0}):本回合手牌中没有能量时,生成1个能量。" +Des/24811_2;"*充能*({0}):本回合手牌中没有能量时,生成1个能量。" +Des/25001_1;"装载后,若在*飞船中心*,则获得1点*功率*。" +Des/25002_1;"装载后,若在*飞船中心*,则额外获得装载点数的威力。" +Des/25003_1;"当*飞船中心*的其他部件获得不来自于能量/*功率*的威力时,自身获得相等的威力。" +Des/25801_1;"对波结束时,若在*飞船中心*,则生成1个[*白色*]能量。" +Des/25801_2;"对波结束时,若在*飞船中心*,则生成1个[*橙色*]能量。" +Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同点数的[*橙色*]能量。" +Des/80001_1;"*连锁*。" +Des/80002_1;"*三重*:获得{0}点威力。" +Des/80003_1;"*超频*({0}):获得{1}点威力。" +Des/80004_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。" +Des/80005_1;"在战斗中拥有{0}点*功率*,*失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。" +Des/80006_1;"*胜利*:获得{0}点*功率*。" +Des/80007_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。" +Des/80008_1;"*计时*({0}):获得*威力翻倍*。" +Des/80009_1;"在战斗中拥有{0}点*功率*,*失败*:若本回合自身装载过能量,自身*功率*翻倍。" +Des/80010_1;"*同列**双方*所有*攻击部件*拥有*威力翻倍*。" +Des/80801_1;"战斗开始时,生成1个[*白色*{0}点]能量。" +Des/80801_2;"战斗开始时,生成1个[*橙色*{0}点]能量。" +Des/80802_1;"战斗开始时,使所有初始*攻击部件*获得{0}点*功率*。" +Des/80803_1;"*发动*({0}):选择1个*相邻**辅助部件*,使其随机替换为1个未升级的*辅助部件*。" +Des/80803_2;"*发动*({0}):选择1个*相邻**辅助部件*,使其随机替换为1个已升级的*辅助部件*。" +Des/80804_1;"回合开始时的效果会额外触发{0}次。" +Des/80805_1;"装载后,对敌方造成{1}点伤害。*计时*({0}):*摧毁*自身。" +Des/80806_1;"装载后,获得{0}星币,对波结束后,*摧毁*自身。" +Des/80807_1;"*三重*:使*双方*本回合*平局*,并结束回合,下回合开始时*摧毁*自身。" +Des/80808_1;"战斗结束后,获得{0}次进入商店的机会。*失败*:*摧毁*自身。" +Des/80809_1;"*发动*({0}):选择1个部件造成*腐化*,并使其获得2个[*蓝色*]槽位。" +Des/80810_1;"*同列**双方*所有*攻击部件*拥有*威力翻倍*。" +Des/80811_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。" +Des/80812_1;"回合开始时,回复血量至10的整倍数。" +Des/80813_1;"*失败*:只受到1点伤害,并使该效果失效1回合。" +Des/80814_1;"*失败*:受到的伤害翻倍。" +Des/80815_1;"装载后,使敌方向上方移动。" +Des/80816_1;"装载后,使敌方向下方移动。" +Des/80817_1;"*失败*:只受到1点伤害。" +Des/80818_1;"装载后,在前方空位装备1个80819|1。" +Des/80819_1;"*失败*:只受到1点伤害并*摧毁*自身。" +Des/80820_1;"回合开始时,使*双方*所有*攻击部件*获得{0}点*功率*。" +Des/91002_1;"*胜利*:获得{0}点*功率*。" +Des/91003_1;"攻击状态下激活;蓄力状态下*休眠*,*休眠*时每回合获得{0}点*功率*。" +Des/91004_1;"*连锁*。" +Des/91005_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。" +Des/91007_1;"敌方移动时,自身获得{0}点*功率*。" +Des/91009_1;"*同列*的一次性防御装置被*摧毁*时,自身在下回合开始时,获得{0}点威力。" +Des/91014_1;"固定拥有{0}点威力,被秩序号集中激活或休眠。" +Des/91016_1;"*计时*({0}):获得*威力翻倍*。" +Des/91017_1;"*休眠*1回合,苏醒2回合,如此循环。" +Des/91020_1;"*计时*({0}):获得{1}点威力。" +Des/91021_1;"*计时*({0}):获得{1}点威力。" +Des/91025_1;"*失败*:获得{0}点*功率*。" +Des/91027_1;"*计时*({0}):获得{1}点威力。" +Des/91028_1;"*计时*({0}):获得{1}点威力。" +Des/91029_1;"回合开始时,若飞船血量首次≤{0}%,获得{1}点*功率*。" +Des/91031_1;"回合开始时,获得{0}点*功率*;*同列*受到伤害达到{1}点后,*功率*清零,并在下回合开始时,*休眠*{2}回合。" +Des/91033_1;"己方部件进入*休眠*时,自身获得{0}点*功率*。" +Des/91034_1;"*计时*({0}):获得{1}点*功率*。" +Des/91035_1;"*失败*:敌方在本场战斗中获得1个[1点]能量原料。" +Des/91036_1;"*计时*({0}):获得{1}点*功率*。" +Des/91037_1;"当敌方装载能量时,自身装载相同能量。" +Des/91039_1;"若敌方威力为0,则额外拥有{0}点威力。" +Des/91041_1;"仅在纵斩模式下激活。" +Des/91041_2;"在战斗中拥有{0}点*功率*,仅在纵斩模式下激活。" +Des/91042_1;"对波结束时,敌方*同列*部件每有1个*钳制*,自身获得{0}点*功率*。" +Des/91044_1;"仅在横斩模式下激活。" +Des/91044_2;"在战斗中拥有{0}点*功率*,仅在横斩模式下激活。" +Des/91049_1;"在战斗中拥有{0}点*功率*,*失败*:自身*功率*翻倍。" +Des/91050_1;"当被*摧毁*时,使其余宝石核心获得{0}点*功率*。" +Des/91051_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。" +Des/91053_1;"在战斗中拥有{0}点*功率*,*失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。" +Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。" +Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。" +Des/91057_1;"敌方后排部件装载后,自身*换位*至*同列*。" +Des/91060_1;"获得的*功率*翻倍。" +Des/91061_1;"装载2个相同点数的能量时,获得{0}点威力。" +Des/91062_1;"装载后,额外获得装载点数的威力。" +Des/91063_1;"*三重*:获得{0}点*功率*。" +Des/91064_1;"回合开始时,为自身所有槽位装载1个[*橙色*{0}点]能量。" +Des/91066_1;"装载的能量点数视为{0}点。" +Des/91067_1;"敌方装载与自身已装载点数相同的能量时,移除自身的对应能量。" +Des/91071_1;"当敌方手牌中没有[*白色*]能量时,拥有*威力翻倍*。" +Des/91072_1;"当敌方手牌中没有[*蓝色*]能量时,拥有*威力翻倍*。" +Des/91073_1;"当敌方手牌中没有[*橙色*]能量时,拥有*威力翻倍*。" +Des/91074_1;"可被敌方装载能量。\n被敌方装载时,*摧毁**相邻*部件。" +Des/91075_1;"可被敌方装载能量。" +Des/91077_1;"战斗中拥有与*耐久*值相等的*功率*。" +Des/91078_1;"自身永远与敌方威力最小的那一列对波。" +Des/92002_1;"*失败*:只受到1点伤害,并使该效果失效1回合。" +Des/92005_1;"*失败*:只受到1点伤害。" +Des/92008_1;"*失败*:受到的伤害翻倍。" +Des/92010_1;"敌方只能使用手牌最左或最右的能量。" +Des/92011_1;"*计时*({0}):自爆,对敌方飞船造成{1}点伤害。" +Des/92012_1;"*发动*({0}):对敌方*同列*所有部件造成1回合*休眠*。" +Des/92014_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。" +Des/92016_1;"回合开始时,回复血量至10的整倍数。" +Des/92017_1;"当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。" +Des/92019_1;"{0}回合后,将飞船转换为蓄力状态。" +Des/92020_1;"飞船受到{0}点对波伤害后,将飞船转换为攻击状态。" +Des/92025_1;"*耐久*归0后,使所有*攻击部件*获得1点*功率*。" +Des/92027_1;"当敌方*攻击部件*装载点数≥[{0}点]的能量时,使所有*攻击部件*获得{1}点威力。" +Des/92029_1;"回合开始时,使*双方*所有*攻击部件*获得{0}点*功率*。" +Des/92031_1;"装载后,随机使1个敌方*攻击部件*装载1个[*橙色*{0}点]能量。" +Des/92032_1;"*失败*:对敌方造成{0}点伤害。" +Des/92033_1;"*计时*({0}):使所有*攻击部件*获得{1}点威力,在下回合开始时投降。" +Des/92034_1;"回合开始时,使*双方*生成能量至10个。" +Des/92035_1;"回合开始时,对随机1个敌方部件造成{0}回合*休眠*,优先选择*辅助部件*。" +Des/92036_1;"回合开始时,使敌方不断生成[1点]能量,直到其手牌中有9个能量为止。" +Des/92038_1;"对波结算时,对敌方造成当前*耐久*值的伤害。" +Des/92039_1;"每回合敌方装载的第1个[非*橙色*]槽位时,提升该槽位颜色。 " +Des/92040_1;"回合开始时,消耗敌方1点燃料。若敌方没有燃料,则将自身替换为92045|1。" +Des/92042_1;"*耐久*归0后,切换攻击模式。" +Des/92043_1;"达成{0}次*平局*后,直接投降。" +Des/92044_1;"装载后,对1个*同列*随机敌方部件造成*钳制*。" +Des/92045_1;"回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。" +Des/92046_1;"战斗开始时,使敌方在本场战斗中每回合只生成1个能量。" +Des/92047_1;"回合开始时,*双方*点数原料变为相同点数。" +Des/92048_1;"隐藏敌方最左侧以外的能量点数的显示。" +Des/92051_1;"装载后,使敌方向上方移动。" +Des/92052_1;"装载后,使敌方向下方移动。" +Des/92055_1;"装载后,对1个随机敌方部件造成*燃烧*。" +Des/92058_1;"*计时*({0}):使所有敌方*攻击部件*变为11001|1。" +Des/92059_1;"回合开始时,在敌方空位装备1个92060|1。" +Des/92059_2;"回合开始时,在敌方空位装备1个92060|2。" +Des/92060_1;"回合结束时,若未装载能量,则对自身造成{0}点伤害。" +Des/92061_1;"*失败*:只受到1点伤害并*摧毁*自身。" +Des/92062_1;"装载后,在*前方*空位装备1个92061|1。" +Des/92063_1;"装载后,使敌方所有点数能量原料在本回合临时变为[1点]。" +Des/92064_1;"装载后,使敌方所有颜色能量原料在本回合临时变为[*白色*]。" +Des/92065_1;"*耐久*归0时,使敌方在本场战斗中获得1个[1点]能量原料和1个[*白色*]能量原料。" +Des/92066_1;"*计时*({0}):使*同列**攻击部件*获得{1}点威力。*同列*受到伤害超过{2}点后*摧毁*自身。" +Des/92068_1;"*计时*({0}):本回合受到对波伤害时,敌方受到同等伤害。" +Des/92069_1;"*计时*({0}):*摧毁**双方*最前排的部件。" +Des/92070_1;"*失败*:敌方战斗奖励额外获得{0}星币。" +Des/92074_1;"敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。" +Des/92075_1;"回合开始时,打乱自身部件放置顺序。" +Des/92076_1;"装载后,在*同列*随机位置释放1团*迷雾*,遮挡部件。" +Des/92077_1;"装载后,制造1个颜色盾,本回合抵挡*同列*伤害,颜色盾在敌方*同列*装载相同颜色的能量时消失。" +Des/92078_1;"*计时*({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。" +Des/92079_1;"敌方装载手牌能量后,使自身部件顺时针旋转。" +Des/92082_1;"回合开始时,*摧毁*所有宝具,并装备新的宝具。" +Des/92083_1;"若本列对波未*失败*,则使所有91068|1获得{0}点*功率*。" +Des/92085_1;"若本列对波未*失败*,则对敌方造成{0}点伤害。" +Des/92086_1;"若本列对波未*失败*,则销毁敌方所有手牌能量。" +Des/92089_1;"装载后,回复*耐久*值至3点。" +Des/92090_1;"当任意一列威力>21点时,对该列部件造成1回合*休眠*。" +Des/92092_1;"*超频*({0}):削减自身1点*耐久*。" +Des/92093_1;"回合开始时,回复所有血量。" +Des/92094_1;"装载后,随机使1个己方*攻击部件*和敌方*攻击部件*获得*威力翻倍*。" +Des/92095_1;"回合开始时,在敌方空位装备1个11001|1。" +Des/92096_1;"敌方装载手牌中的能量时,使其*相邻*部件装载1个[*橙色*1点]能量。" +ExtraDes/base;"{0}" +ExtraDes/BattleOnce;"效果剩余:{0}次" +ExtraDes/11003_1;"上1个装载点数:{0}。" +ExtraDes/12001_1;"已装载:{0}。" +ExtraDes/15001_1;"差值:{0}。" +ExtraDes/21017_1;"已装载:{0}/10。" +ExtraDes/22802_1;"已装载:{0}个。" +ExtraDes/91032_1;"受伤:{0}/{1}。" +ExtraDes/92017_1;"锁定能量:{0}/{1}。" +ExtraDes/92019_1;"当前:{0}/{1}。" +ExtraDes/92020_1;"受伤:{0}/{1}。" +ExtraDes/92043_1;"*平局*:{0}/5。" +ExtraDes/92043_2;"*平局*:{0}/6。" +ExtraDes/92045_1;"这就是我设计的逃跑路线哒!" +ExtraDes/92066_1;"受伤:{0}/{1}。" +ExtraDes/92068_1;"敌方折射镜面已生效:开启对波反伤!" +ExtraDes/92069_1;"摧毁计时:{0}" +ExtraDes/92078_1;"装载{0}个手牌能量后,锁定所有能量。" \ No newline at end of file diff --git a/textmap/englishtextmap_achievement/EnglishTextMap_Achievement b/textmap/englishtextmap_achievement/EnglishTextMap_Achievement new file mode 100644 index 0000000..faaff0d --- /dev/null +++ b/textmap/englishtextmap_achievement/EnglishTextMap_Achievement @@ -0,0 +1,82 @@ +AchName/ThanksForPlaying;"Thanks For Playing" +AchDes/ThanksForPlaying;"View Credits." +AchName/Win_Shield;"Shield Master" +AchDes/Win_Shield;"Use "Shielder" to complete the game." +AchName/Win_Space;"Space Master" +AchDes/Win_Space;"Use "Spacewalker" to complete the game." +AchName/Win_PilotNum_0;"Junior" +AchDes/Win_PilotNum_0;"Use 5 different pilots to complete the game." +AchName/Win_PilotNum_1;"Senior" +AchDes/Win_PilotNum_1;"Use 15 different pilots to complete the game." +AchName/Win_PilotNum_2;"Expert" +AchDes/Win_PilotNum_2;"Use 25 different pilots to complete the game." +AchName/Win_NormalUnit;"A Common Day" +AchDes/Win_NormalUnit;"Complete the game with only Common Units equipped." +AchName/Win_OnlyCannon;"Berserker" +AchDes/Win_OnlyCannon;"Complete the game with only Attack Units equipped." +AchName/Win_Family;"Developer Team" +AchDes/Win_Family;"Use Dongdong, Dumpling, Gin, or Coffee to complete the game." +AchName/Win_NoRe;"Unstoppable" +AchDes/Win_NoRe;"Complete the game without using Temporary retreat." +AchName/Win_TimeLimit;"In a Hurry" +AchDes/Win_TimeLimit;"Complete the game within 20 minutes." +AchName/Win_1Hp;"Thrilling Adventure" +AchDes/Win_1Hp;"Complete the game with 1 HP left." +AchName/Win_Difficulty8;"Advanced VIII" +AchDes/Win_Difficulty8;"Complete the game in Difficulty Level 8." +AchName/Win_BossFight;"Invincible" +AchDes/Win_BossFight;"Complete Boss Battles." +AchName/Win_Reroll;"Dice Master" +AchDes/Win_Reroll;"Reroll pilots for 100 times." +AchName/Enemy_Moon;"Best Rookie" +AchDes/Enemy_Moon;"Defeat "Moon Shadow."" +AchName/Enemy_Order;"I Call the Shots!" +AchDes/Enemy_Order;"Defeat "Order"." +AchName/Enemy_Wings;"Actuary!" +AchDes/Enemy_Wings;"Defeat "Cicada Wing"." +AchName/Enemy_Destroyer;"My Unit!" +AchDes/Enemy_Destroyer;"Defeat "Destructor"." +AchName/Enemy_X;"Artifact Ineffective!" +AchDes/Enemy_X;"Defeat "X-Bird"." +AchName/Enemy_Apocalypse;"Beat the Scriptwriter!" +AchDes/Enemy_Apocalypse;"Defeat "Apocalypse"." +AchName/KillBossOneTurn;"Easy Game" +AchDes/KillBossOneTurn;"Defeat the final boss in the 1st turn." +AchName/TreasureNum;"That's too Many!" +AchDes/TreasureNum;"Gain 30 Treasures in a single run." +AchName/CoinNum;"Tycoon" +AchDes/CoinNum;"Own 100 Star Coins." +AchName/SameUnit;"Why Always You?" +AchDes/SameUnit;"Own 3 identical Units." +AchName/ClearShopItem;"Make Way for the VIP" +AchDes/ClearShopItem;"Purchase all items in a shop." +AchName/OneCore;"Only One" +AchDes/OneCore;"Own only 1 Point Energy Resource or Color Energy Resource." +AchName/SlotLimit;"Oops, You Found the Limit" +AchDes/SlotLimit;"Equip a Unit with 6 slots." +AchName/RoundNum;"Tough Opponent" +AchDes/RoundNum;"The battle lasts for 10 turns." +AchName/WhyILose;"You Call it a Defeat?" +AchDes/WhyILose;"Perish with the enemy together." +AchName/OverPower;"Blinding Light" +AchDes/OverPower;"The highest Strength in a single column reaches 150 during the showdown." +AchName/RuleBreaker;"No Mercy" +AchDes/RuleBreaker;"Deal 100 non-showdown damage in a battle." +AchName/LoadNum;"Gimme More" +AchDes/LoadNum;"Load 15 Energy in 1 turn." +AchName/CreateNum;"Everlasting" +AchDes/CreateNum;"Generate 10 Energy via Units in 1 turn." +AchName/MoveNum;"Leaking Oil" +AchDes/MoveNum;"Consume 3 Fuel in 1 turn." +AchName/UseNum;"Mouse Durability -6" +AchDes/UseNum;"Initiate 6 times in 1 turn." +AchName/DestroyNum;"Destroy Everything!" +AchDes/DestroyNum;"Destroy 5 Units in 1 turn." +AchName/AddedNum;"Just You Wait! Until I Reach 50 Power!" +AchDes/AddedNum;"Have an Attack Unit with 50 or more Power." +AchName/BeatIt;"Beat'em Up" +AchDes/BeatIt;"Use Dismantler - Dumbby to defeat "Turbo"." +AchName/212121;"God of Gamblers" +AchDes/212121;"During a Showdown against "21-Point," you have three columns' Strength all reaching 21 points." +AchName/OnePunch;"Serious Punch!" +AchDes/OnePunch;"Defeat "One Punch" in the 1st turn." \ No newline at end of file diff --git a/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent b/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent new file mode 100644 index 0000000..7cfb010 --- /dev/null +++ b/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent @@ -0,0 +1,76 @@ +BattleEvent/SecretTreasure_Name;"Secret Treasure" +BattleEvent/SecretTreasure_Des;"A mysterious light has attached itself to a Unit, and you can vaguely feel that it's a Treasure." +BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*." +BattleEvent/AllDouble_Name;"Electromagnetic Field" +BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units." +BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Attack Units of both sides gain *Double Strength*." +BattleEvent/SupportLoadDamage_Name;"Wingman" +BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?" +BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 80805|1 to a random empty grid." +BattleEvent/RoundWinCoin_Name;"Rich Spectator" +BattleEvent/RoundWinCoin_Des;"An excited rich spectator offers to pay you after you defeat the enemy." +BattleEvent/RoundWinCoin_Effect;"If you defeat the enemy before the start of 3rd turn, you'll gain {1} Star Coins." +BattleEvent/FlyingCoin_Name;"Floating Star Coins" +BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many to count!" +BattleEvent/FlyingCoin_Effect;"At the start of the 2nd turn, load 1 80806|1 to a random empty slot." +BattleEvent/AllAdded_Name;"Energetic Battle Music" +BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has both sides' Attack Units buzzing with energy." +BattleEvent/AllAdded_Effect;"At the start of the battle, all Attack Units of both sides gain {0} *Power*." +BattleEvent/FreeMoveStrom_Name;"Storm" +BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm." +BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)" +BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!" +BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please provide them time to escape." +BattleEvent/RoundNotWinUpgrade_Effect;"If you don't *win* the Showdown in {0} turns, gain a chance to upgrade 1 Unit after the battle." +BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring" +BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships." +BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of both sides." +BattleEvent/MeteoriteFall_Name;"Meteor Shower" +BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected." +BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to both sides' ships and set the enemy's *Durability* to 0." +BattleEvent/SpaceChaos_Name;"Spatial Turbulence" +BattleEvent/SpaceChaos_Des;"The space where the ships are located has suddenly become very unstable." +BattleEvent/SpaceChaos_Effect;"At the start of the turn, swap the positions of *Attack Units* or *Support Units* on your side randomly." +BattleEvent/ExtraDays_Name;"Make It Quick" +BattleEvent/ExtraDays_Des;"The Association personnel currently hitching a ride on your ship have urgent matters. As long as you resolve the battle quickly, he's willing to grant you extra vacation time." +BattleEvent/ExtraDays_Effect;"You'll receive {0} extra days for your next vacation, and for each turn spent in this battle, 1 day is reduced from this extra vacation time." +BattleEvent/StopFight_Name;"Temporary Truce Agreement" +BattleEvent/StopFight_Des;"The Association has drafted a temporary truce agreement based on cosmic laws, and no one can refuse." +BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 80807|1 to a random empty grid." +BattleEvent/SoftSpace_Name;"Softened Space" +BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!" +BattleEvent/SoftSpace_Effect;"When dealing damage, both sides deal an extra {0} damage." +BattleEvent/F2_Name;"Divine F2" +BattleEvent/F2_Des;"Divine F2 is connecting us!" +BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*." +BattleEvent/ColorChaos_Name;"Visual Distortion" +BattleEvent/ColorChaos_Des;"The colors in this place are quite unstable." +BattleEvent/ColorChaos_Effect;"At the end of a showdown, change [Orange] Energy in your hand to [White] and [White] Energy to [Orange]." +BattleEvent/Mabaoguo_Name;"Lie to Them! Ambush Them!" +BattleEvent/Mabaoguo_Des;"Young people now have no sense of honor." +BattleEvent/Mabaoguo_Effect;"Players can have a Turn 0 where only 1 Energy is generated." +BattleEvent/ShopSave_Name;"Protect the Merchant" +BattleEvent/ShopSave_Des;"A clumsy merchant has wandered into the battle zone and requests your protection." +BattleEvent/ShopSave_Effect;"At the start of the battle, equip 1 80808|1 to a random empty grid." +BattleEvent/CoinLeak_Name;"Damaged Star Coin Vault" +BattleEvent/CoinLeak_Des;"The enemy's Star Coin vault is leaking, undergoing emergency repairs. This is a rare opportunity, so open fire!" +BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin for every damage dealt to the enemy." +BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}." +BattleEvent/UnitTest_Name;"Unit Testing" +BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it." +BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After equipping this Unit 3 times, you'll gain it at the end of the battle." +BattleEvent/SimpleColor_Name;"Simple Color" +BattleEvent/SimpleColor_Des;"Simple Color is a famous cosmic organization, and they're investigating the pollution level of this battle." +BattleEvent/SimpleColor_Effect;"If the number of the colors of Energy you used is no more than 2 each turn, you can choose to remove 1 Color Energy Resource after battle." +BattleEvent/ExchangePower_Name;"Strength of Swapping" +BattleEvent/ExchangePower_Des;"The energy in space is getting out of control!" +BattleEvent/ExchangePower_Effect;"When *Attack Units* are *swapped*, gain {0} Strength." +BattleEvent/ShopLocation_Name;"Warping Coordinate" +BattleEvent/ShopLocation_Des;"A merchant has placed warping coordinates on your Units. You must stabilize them!" +BattleEvent/ShopLocation_Effect;"At the start of the battle, {0} random Units gain *Warping Coordinate*." +BattleEvent/ExchangeToMove_Name;"Fuel Refill" +BattleEvent/ExchangeToMove_Des;"Hmm... refueling after a swap seems reasonable, right?" +BattleEvent/ExchangeToMove_Effect;"In the 1st turn, gain 1 Fuel after *swapping*." +BattleEvent/CheckLoad_Name;"Association Inspection" +BattleEvent/CheckLoad_Des;"The Association insists on conducting a routine inspection of your Units now! It's better not to load Energy during this period!" +BattleEvent/CheckLoad_Effect;"At the start of the battle, a random Unit gains *Association Inspection*." \ No newline at end of file diff --git a/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips b/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips new file mode 100644 index 0000000..e6f6800 --- /dev/null +++ b/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips @@ -0,0 +1,41 @@ +Days/Title;"Vacation Days acquired: {0}" +BountyPanel/CloseTitle;"Cannot skip" +BountyPanel/CloseDes;"There are unfinished events" +Talent/DayDreamer;"Are you sure you want to exchange {0} Star Coins for {1} day(s) to complete the event?" +Talent/FreeVacation;"Talent triggered: \nRestore the number of days required for this event." +Talent/CoinNoEnough;"Insufficient Star Coins!" +Talent/ButtonHoverResetPoint;"You lost 2 Star Coin and the Resource Points are randomly redistributed." +Property/HP;"HP" +Property/MaxHP;"Max HP" +Property/Shield;"Shield" +Property/Move;"Fuel" +Property/Exchange;"Swap Chance" +Property/NoDamage;"Immune" +ESCTips/100;"Association Tips: Longer vacation events are often more valuable." +ESCTips/101;"Association Tips: The available pilots and random Talents will refresh after you defeat the first elite." +ESCTips/102;"Association Tips: When you are in trouble, don't hesitate to use Call for Support." +ESCTips/103;"Association Tips: The number of Unit slots is also limited (6 at most)." +ESCTips/104;"Association Tips: The Energy Points range from 1 to 9." +ESCTips/105;"Association Tips: There are 3 levels of rarity: Common (White), Rare (Blue), and Legendary (Orange)." +ESCTips/106;"Association Tips: We have preset a lot of shortcut keys for you. You can view them in Key Settings." +ESCTips/107;"Association Tips: We offer two control methods. 1: keyboard + mouse, 2: controller. Choose the one you prefer!" +ESCTips/108;"Association Tips: Generally, there are 3 copies of each Common Unit, 2 copies of each Rare Unit in the universe, and each Legendary Unit is unique." +ESCTips/109;"Association Tips: The icon in the upper right corner of a Unit can help you distinguish its type and upgrade status. You can choose your favorite display mode in the settings." +ESCTips/110;"Association Tips: The game is too easy for you? Challenge the boss in a continuous battle in History!" +ESCTips/111;"Association Tips: Generally, the order in which multiple Units take effect typically follows a pattern from bottom to top and from left to right." +SkillTextFlow/Sleep;"Hibernate" +SkillTextFlow/Disable;"Invalid" +SkillTextFlow/Enable;"Activate" +SkillTextFlow/Strengh;"Enhance" +SkillTextFlow/PowerAdded;"Power Boost" +SkillTextFlow/Clear;"Clear" +SkillTextFlow/Equal;"Draw" +SkillTextFlow/Charge;"Charging" +SkillTextFlow/Skill_ControlCenter1;"Charging Energy... Preparing for activation next round..." +SkillTextFlow/Skill_ControlCenter2;"Charging complete. Crush you all!" +SkillTextFlow/9512_1;"Self-destruction Countdown" +CheckConfirm/LoadNoEffectNotice;"Loading this Unit will bring no effect. Are you sure you want to load it?" +CheckConfirm/LoadNoEffectNoticeOverclock;"Overlock effect can only be triggered after the point of Singular Energy reaches the Overlock threshold.\n\nThe Energy hasn't reached the Overclock threshold and will bring no effect. Are you sure you want to load it?" +CheckConfirm/EndTurnUseUnit;"You still have Units that can be initiated. Are you sure you want to end this turn?" +Notice/MaxPointTitle;"The Energy Point ranges from 1 to 9, and the generated Energy Point cannot exceed 9." +CheckConfirm/CallForHelpNotice;"After entering the next galaxy, all Call for Support chances will be reset by Multiple Support. And you still have Call for Support chances to use, are you sure you want to do this?" \ No newline at end of file diff --git a/textmap/englishtextmap_common/EnglishTextMap_Common b/textmap/englishtextmap_common/EnglishTextMap_Common new file mode 100644 index 0000000..e7d5789 --- /dev/null +++ b/textmap/englishtextmap_common/EnglishTextMap_Common @@ -0,0 +1,471 @@ +Launcher/Title;"LONESTAR" +Launcher/NewGame;"New Game" +Launcher/Save;"Save Files" +Launcher/StartGame;"Start Game" +Launcher/Continue;"Continue" +Launcher/GiveUp;"Abandon Current Run" +Launcher/Tutorial;"Tutorial" +Launcher/Setting;"Settings" +Launcher/NameList;"Credits" +Launcher/Dic;"Encyclopedia" +Launcher/Exit;"Exit" +Launcher/Survey;"Feedback" +Launcher/DeleteProcessTile;"Sorry, due to content updates, your current adventure progress will be terminated. Please embark again to experience the new content.\nCompensation: Reroll Chances +10" +Launcher/SaveError;"Some save data is corrupted and unreadable." +Launcher/SaveErrorSaveBackUp;"Some save data is corrupted and unreadable. \n\nYour data has been restored to its most recent state." +Energy;"Energy" +BaseButton;"Exit" +Confirm;"Confirm" +Cancel;"Cancel" +SaveDataPanel/Title;"Save Files" +SaveDataPanel/PlayTime;"Game Time: {0}" +SaveDataPanel/LV;"Association Level: {0}" +SaveDataPanel/ConfirmDelete;"Do you want to delete this save?" +SaveDataPanel/Empty;"New Save" +SaveDataPanel/DataName;"Name" +DicPanel/Title;"Encyclopedia" +DicPanel/UnitAndTreasure;"Units and Treasures" +DicPanel/PilotAndTalent;"Pilots and Talents" +DicPanel/AchievementAndStatistic;"Achievements and Statistics" +AchievementPanel/Title;"Achievements" +StatisticDicPanel/Title;"Statistics" +StatisticDicPanel/Total;"Summary" +StatisticDicPanel/TimeTotal;"Total Time: {0}" +StatisticDicPanel/Win;"Victory: {0}" +StatisticDicPanel/Lose;"Failure: {0}" +StatisticDicPanel/Unit;"Units Unlocked: {0}/{1}" +StatisticDicPanel/Treasure;"Treasures Unlocked: {0}/{1}" +StatisticDicPanel/Pilot;"Pilots Unlocked: {0}/{1}" +StatisticDicPanel/RandomTalent;"Random Talents Unlocked: {0}/{1}" +StatisticDicPanel/FastWin;"Best Clear Time: {0}" +StatisticDicPanel/WinnerStrike;"Highest Winning Streak: {0}" +StatisticDicPanel/RerollTimes;"Reroll Chances Used: {0}" +StatisticDicPanel/BossCount;"Bosses Defeated: {0}" +StatisticDicPanel/EnemyCount;"Enemies Defeated: {0}" +StatisticDicPanel/MaxLineTotal;"Highest Strength in a Single Column: {0}" +StatisticDicPanel/MaxRoundTotal;"Highest Total Strength in a Single Turn: {0}" +StatisticDicPanel/Re;"Retreat Times: {0}" +StatisticDicPanel/Coin;"Star Coins Gained: {0}" +StatisticDicPanel/UnitGain;"Units Gained: {0}" +StatisticDicPanel/TreasureGain;"Treasures Gained: {0}" +StatisticDicPanel/MostPilot;"Pilot with Most Victories: {0} ({1} times)" +StatisticDicPanel/BossFight;"Boss Battles Completed: {0}" +DicPanel/Unit;"Units Archive" +DicPanel/Treasure;"Treasures Archive" +DicPanel/Unlock;"Unlocked: {0}/{1}" +DicPanel/Upgrade;"Upgrade" +DicPanel/White;"Common" +DicPanel/Blue;"Rare" +DicPanel/Purple;"Legendary" +DicPanel/Event;"Events" +DicPanel/Talent;"Talent" +TutorialDic/SlotTile;"Entry" +ShipSelectPanel/Title;"Bounty Hunter Association Delegation Form" +ShipSelectPanel/TotalLV;"Association Level: {0}" +ShipSelectPanel/LeftTitle;"Choose Spaceship" +ShipSelectPanel/CenterTitle;"Choose Pilot" +ShipSelectPanel/RightTitle;"Choose Mission" +ShipSelectPanel/AniDes1;"Dear Bounty Hunter:\n\nYou are about to embark on a journey of bounty hunting. To enjoy the premium services of the Bounty Hunter Association, please enter your basic information." +ShipSelectPanel/AniDes2;"Entry complete. Please confirm that your information is accurate.\n\nThe Bounty Hunter Association wishes you all the best and return as a legendary hunter." +ShipSelectPanel/Start;"Embark!" +ShipSelectPanel/Check;"Unable to start without a pilot." +ShipSelectPanel/Info/LV;"Level: {0}" +ShipSelectPanel/Info/Unlock;"Unlock Level: {0}" +ShipSelectPanel/Talent;"Random Talents: {0}/{1}" +ShipSelectPanel/PilotPool;"Pilots Archive" +ShipSelectPanel/TalentPool;"Random Talents Archive" +ShipSelectPanel/Roll;"Reroll: {0}" +ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents. You can select one pilot from them. \n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance." +ShipSelectPanel/Diffculty;"Difficulty Mode" +ShipSelectPanel/DiffcultyNum;"Difficulty Mode: {0}" +ShipSelectPanel/DiffcultyText;"Difficulty Mode" +ShipSelectPanel/PilotDes;"Three pilots will be randomly provided, and you need to choose one pilot to fly the ship.\n\nA pilot's abilities consist of Inherent Talents and Random Talents:\nInherent Talents are born within the pilots themselves.\nRandom Talents are selected from all unlocked random talents.\n\nPilots and Random Talents refresh only after you defeat the first elite enemy." +ShipSelectPanel/DiffcultyString_1;"1. Enemies deal higher damage." +ShipSelectPanel/DiffcultyString_2;"2. Take damage when the flight starts." +ShipSelectPanel/DiffcultyString_3;"3. Enemies have higher Durability." +ShipSelectPanel/DiffcultyString_4;"4. Shop items are priced higher." +ShipSelectPanel/DiffcultyString_5;"5. Enemies have higher HP." +ShipSelectPanel/DiffcultyString_6;"6. After boss-level battles, the recovery benefit only restores half of your max HP." +ShipSelectPanel/DiffcultyString_7;"7. Enemies deal much higher damage." +ShipSelectPanel/DiffcultyString_8;"8. In the final stage, you need to defeat 2 bosses, and there are no rewards during the intervals between these battles." +ShipSelectPanel/UnlockTitle;"Unlocks at next level:" +ShipSelectPanel/UnlockShip;"Spaceship x{0}" +ShipSelectPanel/UnlockPilot;"Pilot x{0}" +ShipSelectPanel/UnlockRandomTalent;"Random Talents x{0}" +ShipSelectButton/HP;"HP: " +ShipSelectButton/Des;"Feature:" +ShipSelectButton/UnitUnlock;"Unit Unlock" +ShipSelectButton/TreasureUnlock;"Treasure Unlock" +TalentPanel/Title;"Select Pilot" +TalentPanel/Button;"Select" +TalentPanel/ButtonSelected;"Reselect" +TalentPanel/Talent;"Inherent Talents" +TalentPanel/RandomTalent;"Random Talents" +TalentPanel/Finish;"Complete" +TalentPanel/TalentUnlock;"Locked" +TalentPanel/TalentUnlockDes;"Unlock Level: {0}" +TalentPanel/TalentEmptyTitle;"Random Talents" +TalentPanel/TalentEmptyDes;"Select from the Random Talents Pool" +PilotDicInfoPanel/Title;"Archive" +PilotShowCasePanel/Title;"Pilots" +PilotShowCasePanel/GeneralPilot;"Universal" +PilotShowCasePanel/ShipPilot;"{0}" +TalentShowCasePanel/Title;"Random Talents" +TalentShowCasePanel/GeneralTalent;"Universal" +TalentShowCasePanel/ShipTalent;"{0}" +PilotSelectPanel/Title;"Select Pilot" +PilotSelectPanel/DifficultyDes;"Highest difficulty this pilot has cleared" +PilotSelectPanel/TimesDes;"This pilot has completed: {0} time(s)" +TutorialPanel/Last;"Previous" +TutorialPanel/Next;"Next" +EnergyPoint;"{0} point(s)" +ESCPanel/Title;"Settings" +ESCPanel/Exit;"Return to Main Menu" +ESCPanel/HistoryBack;"Return to Record Selection" +ESCPanel/GiveUp;"Abandon Current Run" +ESCPanel/GiveUpCheckInfo;"Are you sure you want to abandon current run?" +ESCPanel/ResetKey;"Reset key settings" +ESCPanel/ResetKeyCehck;"Are you sure you want to reset all key settings?" +ESCPanel/KeyRebind;"Key Settings" +ESCPanel/Continue;"Continue" +ESCPanel/System;"System" +ESCPanel/Audio;"Audio" +ESCPanel/MainAudio;"Main Volume" +ESCPanel/Music;"Music" +ESCPanel/Sound;"Sound" +ESCPanel/Screen;"Graphics" +ESCPanel/Text;"Text" +ESCPanel/Language;"Language" +ESCPanel/Game;"Gameplay" +ESCPanel/Game/Operation;"Controls" +ESCPanel/QuickSelectSort;"Quick-select Energy according to the arranged numbers" +ESCPanel/QuickSelectShowNum;"Display the Quick Selection number above the Energy" +ESCPanel/Game/Info;"Info" +ESCPanel/SelectPowerShowShipTips;"Display Unit information when Energy is loaded" +ESCPanel/ShowKeyWord;"Show detailed explanations of terms" +ESCPanel/ShowUnitColor;"Unit Icon: Attack/Support" +ESCPanel/Yell;"Enemy Dialogue" +ESCPanel/PilotMono;"Pilot Dialogue" +ESCPanel/KeyboradShow;"Display Shortcut Key" +ESCPanel/NotBattleRalateHide;"Hide irrelevant Treasures during battles" +ESCPanel/UpgradePreviewEnable;"Open upgrade preview by default" +ESCPanel/DoubleCheck;"Enable Double Confirmation for Key Actions" +ESCPanel/Game/Other;"Others" +ESCPanel/UsePowerCat;"Energy in cat pattern~" +ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~" +ESCPanel/SkipShowdownAnimation;"Skip showdown animation" +ESCPanel/Aspect;"Resolution" +ESCPanel/FrameRate;"FPS" +ESCPanel/FrameRateNoLimit;"Unlimited" +ESCPanel/FullScreen;"Fullscreen Mode" +ESCPanel/FullScreenWindow;"Borderless Fullscreen" +ESCPanel/Window;"Windowed Mode" +ESCPanel/vSync;"Vertical Sync" +ESCPanel/CloseSomeVFX;"Remove part of the VFX (please restart the game for the new setting to take effect)." +ESCPanel/CloseSomeVFXDes;"If your game crashed during battles, please try removing part of the VFX and lower the frame rate to resolve the problem." +KeyRebindPanel/Title;"Key Settings" +KeyRebindPanel/Order;"Commands" +KeyRebindPanel/Keyboard;"Keyboard" +KeyRebindPanel/Gamepad;"Controller" +KeyRebindPanel/Reset;"Reset" +KeyRebindPanel/PleaseEnterKey;"Please click on the button you want to set" +KeyRebindPanel/NotAllowedKeyNotice;"Some buttons cannot be set as shortcuts" +KeyRebindPanel/KeyAlreadyUsedNotice;"This button is occupied" +KeyRebindPanel/Button/Click;"Click" +KeyRebindPanel/Button/EnterBattle/EndTurn;"Quick Confirm" +KeyRebindPanel/Button/Cancel;"Unload Unit/Cancel" +KeyRebindPanel/Button/Tab;"Open/Close Upgrade Preview" +KeyRebindPanel/Button/Re;"Temporary retreat" +KeyRebindPanel/Button/Option;"Menu" +KeyRebindPanel/Button/MoveUp;"Ship Movement: Up" +KeyRebindPanel/Button/MoveDown;"Ship Movement: Down" +KeyRebindPanel/Button/SelectShip;"Select your Ship" +KeyRebindPanel/Button/SelectEnemyShip;"Select Inventory Item/Enemy Ship" +KeyRebindPanel/Button/InventoryPageUp;"Unit Inventory Page: Up" +KeyRebindPanel/Button/InventoryPageDown;"Unit Inventory Page: Down" +KeyRebindPanel/Button/SelectLastPower;"Select the Rightmost Energy" +KeyRebindPanel/Button/Num1;"Select the 1st Energy" +KeyRebindPanel/Button/Num2;"Select the 2nd Energy" +KeyRebindPanel/Button/Num3;"Select the 3rd Energy" +KeyRebindPanel/Button/Num4;"Select the 4th Energy" +KeyRebindPanel/Button/Num5;"Select the 5th Energy" +KeyRebindPanel/Button/Num6;"Select the 6th Energy" +KeyRebindPanel/Button/Num7;"Select the 7th Energy" +KeyRebindPanel/Button/Num8;"Select the 8th Energy" +KeyRebindPanel/Button/Num9;"Select the 9th Energy" +KeyRebindPanel/Button/Num0;"Select the 10th Energy" +CabinPanel/Search;"Search Bounty Contracts" +CabinPanel/Warp;"Travel to the next galaxy" +CabinRefitPanel/Refit;"Modification" +CorePanel/Title;"Energy Resource" +CorePanel/Des;"The Energy generated during battle is composed of two types of Energy Resources:\nPoint Energy Resource (1-9 points)\nColor Energy Resource (White, Blue, Orange)\n\nDuring battle, 3 Energy is generated each turn, with an additional one in the first turn. You can have up to 10 Energy at the same time in your hand." +BattleCorePanel/Create;"Generating Pool" +BattleCorePanel/CreateDes;"Resources waiting to be generated, and they will be supplemented by the CD Pool when insufficient." +BattleCorePanel/CD;"CD Pool" +BattleCorePanel/CDDes;"After generating Energy, Resources will enter the CD Pool." +ShopPanel/Title;"Shop" +ShopPanel/Free;"Free" +ShopPanel/Price;"{0} Star Coins" +ShopPanel/Sold;"Sold" +ShopPanel/Lack;"Sold Out" +ShopPanel/HPPrice;"{0} HP" +ShopPanel/Spend;"Spent: {0}" +ShopPanel/Refresh;"Refresh Items" +ShopPanel/Steal;"Steal" +ShopPanel/StealNotice;"You can still steal an item, are you sure you want to exit the shop?" +ShopPanel/StealRun;"Closed" +ShopPanel/Stealed;"Stolen" +ShopPanel/Banner/CommonLeft_1;"Once Sold" +ShopPanel/Banner/CommonRight_1;"No Returns" +ShopPanel/Banner/CommonLeft_2;"No Bargaining" +ShopPanel/Banner/CommonRight_2;"Take it or Leave it" +ShopPanel/Banner/CommonLeft_3;"Best Goods" +ShopPanel/Banner/CommonRight_3;"One and Only" +ShopPanel/Banner/CommonLeft_4;"No Fighting" +ShopPanel/Banner/CommonRight_4;"Violators Will Be Prosecuted" +ShopPanel/Banner/CommonLeft_5;"Welcome" +ShopPanel/Banner/CommonRight_5;"Feel Free to Choose" +ShopPanel/Banner/BountyLeft_1;"Bounty Hunter Association" +ShopPanel/Banner/BountyRight_1;"At Your Service" +ShopPanel/Banner/RareLeft_1;"Premium Shop" +ShopPanel/Banner/RareRight_1;"Honest Dealings" +ShopPanel/Banner/OffLeft_1;"Clearance Sale" +ShopPanel/Banner/OffRight_1;"Last Day" +ShopPanel/Banner/HPLeft_1;"No Star Coins Accepted" +ShopPanel/Banner/HPRight_1;"Beware of Risks in Payment" +ShopPanel/Banner/FreeLeft_1;"Free of Charge" +ShopPanel/Banner/FreeRight_1;"Come First, Served First" +ShopPanel/Banner/SlotRefitLeft_1;"Premium Modification" +ShopPanel/Banner/SlotRefitRight_1;"Unmatched" +PassEventPanel/Event;"Enter Event" +VacationEventPanel/Title;"Vacation Days: {0}" +VacationEventPanel/EventDays;"{0} day(s)" +VacationEventPanel/Notice;"Vacation Events that take longer are often more valuable." +VacationEventPanel/Notice/DaysNotEoughTitle;"Insufficient vacation days left!" +VacationEventPanel/EventTag/Unknown;"Unknown" +VacationEventPanel/EventTag/ShipUnit;"Unit" +VacationEventPanel/EventTag/Treasure;"Treasure" +VacationEventPanel/EventTag/StarCoin;"Star Coin" +VacationEventPanel/EventTag/Upgrade;"Upgrade" +VacationEventPanel/EventTag/Expansion;"Weight" +VacationEventPanel/EventTag/Material;"Energy Resource" +VacationEventPanel/EventTag/Repaire;"Repair" +VacationEventPanel/EventTag/Shop;"Shop" +VacationEventPanel/EventTag/Shield;"Shield" +VacationEventPanel/EventTag/SlotRefit;"Modification" +VacationEventPanel/EventTag/Move;"Fuel" +VacationEventPanel/EventTag/Exchange;"Swap" +VacationEventPanel/BountyEventTitle;"Call for Support" +VacationEventPanel/StillHaveDays;"You still have unspent vacation days. The remaining days will not carry over to the next vacation. Are you sure you want to end your vacation?" +VacationEventPanel/Continue;"End Vacation" +VacationEventPanel/Refresh;"Refresh" +NoticeCell/Title;"Gathering Strength" +NoticeCell/Des;"A powerful attack will be launched next turn!" +BreakCell/Normal/TipsTitle;"Durability: {0}" +BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed column.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn." +BreakCell/Break/TipsTitle;"Durability reaches 0: Paralyzed" +BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed column. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn." +BreakCell/Normal/BreakNoticePreview;"-To be paralyzed-" +BreakCell/Normal/BreakNotice;"-Paralyzed-" +ShipMoveCell/Base/Title;"Spaceship Movement" +ShipMoveCell/Base/Des;"The spaceship consumes Fuel and can only be used once per turn.\nCan move the ship 1 slot upward or downward." +ShipMoveCell/Base/TalentEnemyMoveTitle;"Control Chip" +ShipMoveCell/Base/TalentEnemyMoveDes;"You have a chance to move the enemy with no cost in each battle." +ShipMoveCell/Notice/NoMoveTitle;"Out of Fuel" +ShipMoveCell/Notice/NoMoveDes;"Insufficient Fuel to move!" +ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"Can Not Move" +ShipMoveCell/Notice/TalentEnemyNoMoveDes;"You have already moved the enemy once in this battle." +ShipMoveCell/Notice/TurnOnceTitle;"Already Moved" +ShipMoveCell/Notice/TurnOnceDes;"You can only move once per turn!" +ShipExchangeCell/Title;"Swap Units" +ShipExchangeCell/Des;"In battle, you can choose a Unit to swap positions with any other Unit or empty space.\n-Current Chances: {0}/{1}" +WantedPanel/Wanted;"WANTED" +WantedPanel/StartBattle;"Start Battle" +WantedPanel/Name;"Criminal:" +WantedPanel/Ship;"Spaceship:" +WantedPanel/Danger;"Danger Level:" +WantedPanel/Danger/Low;"Henchman" +WantedPanel/Danger/Mid;"Elite" +WantedPanel/Danger/High;"Boss" +WantedPanel/Des;"Intro:" +WantedPanel/Reward;"Reward:" +WantedPanel/KeyUnit;"Unit Info" +WantedPanel/KeyUnitLack;"No special Units" +WantedPanel/CheckInfo;"The ship has not reached its Weight Limit, and there are Units available in the backpack. Are you sure you want to start the battle?" +InventoryPanel/Cannon;"Attack Unit" +InventoryPanel/Support;"Support Unit" +InventoryPanel/Upgrade;"Upgrade Preview" +InventoryPanel/LoadLimit;"Weight: {0}" +InventoryPanel/LoadLimitDes;"The ship's Current Weight and Weight Limit. The total Weight of equipped Units cannot exceed the Weight Limit." +InventoryPanel/Notice/Title;"Weight Limit reached" +InventoryPanel/Notice/Des;"The ship's current Weight does not meet the requirement to equip this Unit." +WantedProcessChangePanel/Tile;"Promotion" +WantedProcessChangePanel/Name;"{0}:" +WantedProcessChangePanel/DesUp;"As a {0}, you have claimed the bounties for the following criminals." +WantedProcessChangePanel/DesDown;"The association has promoted you to {0}." +WantedProcessChangePanel/Button;"Head to a new galaxy" +Tips/EquiptLimit;"Weight" +Tips/SlotLimit;"Slot" +Tips/White;"Common" +Tips/Blue;"Rare" +Tips/Purple;"Legendary" +Tips/Cannon;"Attack Unit" +Tips/Support;"Support Unit" +Tips/Treasure;"Treasure" +ProcessOverPanel/WinTile;"Victory! Legend!" +ProcessOverPanel/LoseTile;"Failure..." +ProcessOverPanel/PhaseLV_1;"1-Star Hunter" +ProcessOverPanel/PhaseLV_2;"2-Star Hunter" +ProcessOverPanel/PhaseLV_3;"3-Star Hunter" +ProcessOverPanel/PhaseLV_4;"Legendary Hunter" +ProcessOverPanel/Fail;"Failure" +ProcessOverPanel/Succ;"Legendary" +ProcessOverPanel/Close;"Continue" +ProcessOverPanel/ProcessStatistics;"Settlement" +ProcessOverPanel/LV;"Level: {0}/{1}" +ProcessOverPanel/Reroll;"Reroll Chances +{0}" +ProcessOverPanel/Time;"Game Time" +ProcessOverPanel/Ship;"Your Ship" +ProcessOverPanel/Difficulty;"Difficulty" +ProcessOverPanel/DifficultyUnlock;"(Unlock {0})" +ProcessOverPanel/RareCount;"{0}({1}/{2}/{3})" +ProcessOverPanel/Enemy;"Defeat Criminal" +ProcessOverPanel/EnemyBoss;"Defeat Criminal Boss" +ProcessOverPanel/EnemyBossEmpty;"None" +ProcessOverPanel/Unit;"Unit Obtained" +ProcessOverPanel/Treasure;"Treasure Obtained" +ProcessOverPanel/Coin;"Total Star Coins Obtained" +ProcessOverPanel/LineMax;"Highest Strength in a Single Column" +ProcessOverPanel/TotalMax;"Highest Total Strength in a Single Turn" +ProcessOverPanel/Re;"Retreat Times" +ProcessOverPanel/Unlock;"Unlock" +ProcessOverUnlockPanel/Title;"New Unlock!" +ProcessOverUnlockPanel/Next;"Next" +BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"Place suitable Units" +BaseHandleUnitPanel/CheckCancel;"Are you sure to exit?" +CheckConfirm/NotAgain;"Don't display this message again in this run" +ChoicePanel/Title;"Select" +ChoicePanel/Back;"Back" +BountyPanel/Title;"Bounty Completed" +BountyPanel/Escape;"Skip Rewards" +BountyPanel/EscapeCheckInfo;"Are you sure to skip current rewards?" +BountyCell/BountyChoiceCell/Des;"Choose 1 Unit to obtain" +BountyCell/BountyCoinCell/Des;"Star Coins × {0}" +BountyCell/BountyEventCell/Des;"Event: {0}" +BountyCell/BountyExpansionCell/Des;"Ship Weight Limit +1" +BountyCell/BountyRestoreCell/Des;"Restore all HP and Fuel" +BountyCell/BountyRestoreCellHalf/Des;"Restore 50% HP and Fuel" +BountyCell/BountyCorePointCell/Des;"Point Energy Resource: {0}" +BountyCell/BountyExtraDaysCell/Des;"Vacation Days × {0}" +BountyCell/BountyMoveCell/Des;"Fuel × {0}" +BountyCell/BountyTreasureCell/Des;"Treasure: {0}" +BountyCell/BountyTreasureChoiceCell/Des;"Choose 1 Treasure to obtain" +BountyCell/BountyTalentChoiceCell/Des;"Choose 1 Talent to obtain" +PowerColor/White;"White" +PowerColor/Blue;"Blue" +PowerColor/Purple;"Orange" +UnitData/SlotRefit_White;"Modification: Add White Slot" +UnitData/SlotRefit_Blue;"Modification: Add Blue Slot" +UnitData/SlotRefit_Purple;"Modification: Add Orange Slot" +UnitData/SlotRefit_AddHeighest;"Modification: Duplicate the Highest Color Slot" +UnitData/SlotRefit_AddLowest;"Modification: Duplicate the Lowest Color Slot" +UnitData/SlotRefit_RemoveHighest;"Modification: Remove the Highest Color Slot" +UnitData/SlotRefit_RemoveLowest;"Modification: Remove the Lowest Color Slot" +UnitData/SlotRefit_DemoteHighest;"Modification: Reduce the Highest Color Slot" +UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1" +UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1" +UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification" +UnitData/SlotRefit_AddPowerAdded;"Modification: Own 1 Power in Battle" +UnitData/SlotRefit_ClearSlot;"Modification: Remove all slots" +BattlePanel/EndTurn;"End Turn" +BattlePanel/Core;"Energy Resource" +BattlePanel/PreviewPower;"Generate Energy Preview" +BattlePanel/Notice/ColorTitle;"Energy Color Level Too Low" +BattlePanel/Notice/ColorDes;"Energy Color should at least be equal to Slot Color (Orange > Blue > White)" +BattlePanel/Notice/NoSlotTitle;"No Empty Slot" +BattlePanel/Notice/NoSlotDes;"No Empty Slot for loading Energy" +BattlePanel/CheckEndTurn;"Are you sure to end the turn?" +BattlePanel/CurrentTurn;"Turn {0}" +HistoryPanel/Title;"History" +HistoryPanel/Time;"Time" +HistoryPanel/Ship;"Spaceship" +HistoryPanel/Pilot;"Pilot" +HistoryPanel/Difficulty;"Difficulty Level" +HistoryPanel/Result;"Result" +HistoryPanel/Detail;"View Details" +HistoryPanel/Back;"Back" +HistoryPanel/BossFight;"Boss Battles" +HistoryPanel/BossFightCompleted;"Boss Battles Completed" +HistoryPanel/Clear;"Clear All Records" +HistoryPanel/ClearLose;"Clear Failure Records" +HistoryPanel/ClearSingleCheck;"Are you sure to clear this record?" +HistoryPanel/ClearCheck;"Are you sure to clear all records?" +HistoryPanel/ClearLoseCheck;"Are you sure to clear all failure records?" +HistoryPanel/DataNotUsed;"The record has expired and cannot be viewed." +HistoryPanel/Last;"Previous build" +HistoryPanel/Next;"Next build" +HistoryBossFight/Current;"Current Progress: {0}/{1}" +BattleTips/Win;"Victory" +BattleTips/Lose;"Failure" +BattleTips/PlayerTurn;"Player's Turn" +BattleTips/EnemyTurn;"Enemy's Turn" +BattleTips/BattleEvent;"Emergency Event" +Unit;"Unit" +Ship/CellLoad_Cannon;"Attack Unit" +Ship/CellLoad_Support;"Support Unit" +Ship/CellLoad_Both;"Attack Unit\nSupport Unit" +Core/Point;"Point Energy Resource: {0}" +Core/Color;"Color Energy Resource: {0}" +Core/Info/Point/NormalAdd;"Point Energy Resource Gained: {0}" +Core/Info/Color/NormalAdd;"Color Energy Resource Gained: {0}" +Core/Info/Point/NormalRemove;"Point Energy Resource Removed: {0}" +Core/Info/Color/NormalRemove;"Color Energy Resource Removed: {0}" +Core/Info/Point/BattleAdd;"Point Energy Resource Gained: {0}" +Core/Info/Point/BattleReset;"Point Energy Resource Removed: {0}" +Core/Info/Color/BattleAdd;"Color Energy Resource Gained: {0}" +Core/Info/Color/BattleReset;"Color Energy Resource Changed: {0}" +Core/Info/Point/BattleRemove;"Point Energy Resource Removed: {0}" +Core/Info/Color/BattleRemove;"Color Energy Resource Removed: {0}" +CommonTips/RewardTag/StarCoin;"Star Coin" +CommonTips/RewardTag/Treasure;"Random Treasure" +CommonTips/RewardTag/TreasureChoice;"Treasure Selection" +CommonTips/RewardTag/UnitChoice;"Unit Selection" +CommonTips/RewardTag/Expansion;"Weight Limit Increased" +CommonTips/RewardTag/Material;"Energy Resource" +CommonTips/RewardTag/Restore;"Repair/Fuel" +CommonTips/RewardTag/Legend;"Become a Legendary Bounty Hunter" +CommonTips/RewardTag/Move;"Fuel" +CommonTips/BannerPanel/HP;"If HP is reduced to 0, game over." +CommonTips/BannerPanel/Shield;"Shield Point provides additional damage mitigation in battles." +CommonTips/BannerPanel/Exchange;"Swap Chance, the number of times you can swap Units during battles." +CommonTips/BannerPanel/StarCoin;"Star Coin, a universal currency in the LONESTAR universe." +CommonTips/BannerPanel/Move;"Fuel is used to move your ship during battles." +CommonTips/BannerPanel/ESC;"System Settings Button" +CommonTips/BannerPanel/Time;"Game Duration" +CommonTips/BannerPanel/Phase;"A Bounty Hunter's career consists of three stages: \n\n1-Star Hunter | 2-Star Hunter | 3-Star Hunter \n\nEach stage requires you to arrest 4 wanted criminals." +CommonTips/BannerPanel/Re;"Retreat and return to the state before the battle." +CommonTips/BannerPanel/ShowUpgrade;"Upgrade preview button. Click to display the upgraded version of the current Unit." +NameListPanel/DesignAndDev;"Designer & Devdeloper" +NameListPanel/DesignAndDevName1;"杨嘉熙(777)" +NameListPanel/DesignAndDevName2;"郑增凯(Kyle Zheng)" +NameListPanel/MusicAndSound;"Music & Audio" +NameListPanel/MusicAndSoundName1;"葱油饼社長(CongYouBing Shachou)" +NameListPanel/Narrate;"Story" +NameListPanel/NarrateName;"马桶盖子(Matthorner)" +NameListPanel/MusicPack;"Musicians" +NameListPanel/MusicPackName;"Chen Qian, Hu Jun, Wei Xing, Guo Xin, Xu Tianxiao, +Bliss+, Salt Sound Studio" +NameListPanel/Thank;"Special Thanks" +NameListPanel/ThankList;"Sean, Donna, Hannie, Dirac_C, Yang, Maxine, Jay, Willow, Siki\n\n朱铭康, 刘祎佳, REDFOG, 新星星星, 落雨, 赛博仙尊, 脑洞大师刘威昊, High-Voltage Amplification Core+, 蓝鳞羽, 阿刁, Fw83, 火花是神—可、江南老牧师" +NameListPanel/Publisher;"Publisher" +Event/StarCoin;"Star Coin" +Race/Human;"Human" +Race/AI;"Mechs" +Race/Animal;"Beastkin" +Race/Treant;"Treant" +Race/All;"All" +TestTimerPanel/TimeOutTitle;"Time's up... Challenge failed!" +DEMO/ToPlayer;"Thank you for playing the demo of LONESTAR. The development team is working hard on the rest of the content! \n\nWishlisting our game is the greatest support for us! Enjoy the game!" +DEMO/Difficulty;"The official version will introduce more difficulty levels, so stay tuned!" +DEMO/Unlock;"The official version will unlock all the content." +DEMO/LV;"Association level: {0}\nLevel cap in Demo: 5" +DEMO/ProcessOverLVLimit;"You have reached the level cap: {0}. Please stay tuned for the official release of the game to experience more content!" \ No newline at end of file diff --git a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent new file mode 100644 index 0000000..615eb71 --- /dev/null +++ b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent @@ -0,0 +1,1177 @@ +EventName/100;"Cosmic Shop" +EventName/110;"Upgrade Unit" +EventName/130;"Repair Supply" +EventName/140;"Repair Supply" +EventName/180;"Waste Conversion" +EventName/220;"Legendary Pick" +EventName/240;"Premium Shop" +EventName/300;"Build Scholar" +EventName/310;"One More Please" +EventName/320;"Recall the Past " +EventName/510;"Self-Copy" +EventName/520;"Hello there!" +EventName/950;"Color Removal" +EventName/960;"Make a Call" +EventName/970;"Removal Service" +EventName/980;"Upgrade Unit" +EventName/990;"Shop" +EventName/1010;"Fortune Favors the Brave" +EventName/1020;"Cheat Engine" +EventName/1030;"Got Plundered" +EventName/1040;"Repair Depot" +EventName/1060;"P2P Trade" +EventName/1070;"Illegal Planet" +EventName/1080;"Upholding Justice" +EventName/1100;"Origins of the Sect" +EventName/1110;"Mechs Upgrade" +EventName/1120;"Small Ship Repair Workshop" +EventName/1130;"Lonely Treant" +EventName/1160;"One Drop of Kindness" +EventName/1170;"Unit Exchange" +EventName/1180;"Spaceship Racing" +EventName/1190;"Space Casino" +EventName/1200;"Planet Alpha" +EventName/1210;"Defense Master" +EventName/1220;"Amateur Spaceship Racing" +EventName/1230;"Grand Collector" +EventName/1240;"Unknown Impact" +EventName/1250;"Faithful Prayer" +EventName/1260;"Upgrade Choice" +EventName/1270;"Energy Resource Modification" +EventName/1290;"To Be the Culinary God" +EventName/1320;"Garden Honey" +EventName/1330;"Treant Brothers" +EventName/1340;"Simple Color" +EventName/1350;"Outstanding Hunter" +EventName/1360;"Voyage Package" +EventName/1370;"Bounty Gacha" +EventName/1380;"Novice Express" +EventName/1400;"Membership Top-Up" +EventName/1410;"NPC" +EventName/1420;"Shield Research" +EventName/1430;"Ship Breakdown" +EventName/1450;"Household Services" +EventName/1460;"Space Delivery" +EventName/1470;"Armor Acquisition" +EventName/1480;"Cosmic Treasure Hunt" +EventName/1490;"Electronic Upgrade" +EventName/1500;"Shield Modification" +EventName/1520;"Super Player" +EventName/1530;"Kitty Financial Management" +EventName/1540;"Unit Buyback" +EventName/1550;"Street Brawl" +EventName/1560;"A Mech on the Ship" +EventName/1570;"Prize Distribution Event" +EventName/1580;"The Path of Balance" +EventName/1590;"Trading Planet" +EventName/1600;"Friend Jack" +EventName/1630;"Mechanian Master" +EventName/1640;"Prison Riot" +EventName/1680;"Legendary Hunter" +EventName/1690;"Bounty Gacha" +EventName/1700;"Energy Resource Gambling" +EventName/1710;"Forge Space" +EventName/1720;"Legendary Sales" +EventName/1740;"Personality Chip" +EventName/1770;"Future Chip" +EventName/1780;"Supply Services" +EventName/1790;"Black Market Bank" +EventName/1800;"Basic Exchange" +EventName/1810;"Prophecy" +EventName/1820;"Dismantled Spaceship" +EventName/1840;"Big Slot Machine" +EventName/1850;"Chatbot" +EventName/1860;"Card Game Night" +EventName/1870;"Units Merchant" +EventName/1880;"Energy Resource Take-away" +EventName/1890;"Casino Betting" +EventName/1910;"Ocean of Perception" +EventName/1920;"Barter" +EventName/1930;"Open Your Eyes" +EventName/1940;"Fuel Engineering" +EventName/1950;"Association Fuel" +EventName/1960;"Program Chip" +EventName/1970;"Fitness Association" +EventName/1980;"Underground Modification" +EventName/2000;"Fuel Merchant" +EventName/2010;"Fuel Aid" +EventName/2030;"King of Slacking Off" +EventName/2040;"Shopping Festival" +EventName/2050;"Goro's Modification" +EventName/2060;"Commercial Street" +EventName/2070;"Bustling City" +EventName/2080;"Promotional Event" +EventName/2090;"Shopkeeper's Gratitude" +EventName/2100;"Premium Auction" +EventName/2130;"Firm Tofu Shop" +EventName/2140;"Color Machine" +EventName/2150;"Regret Machine" +EventName/2160;"Bar Endorsement" +EventName/2170;"Swapping Paradise" +EventName/2180;"Merchant Brothers" +EventName/2190;"Senior Guidance" +EventName/2200;"Accumulate Experience" +EventName/2210;"Differing Opinions" +EventName/2220;"Butler's Travels" +EventName/2230;"Secret Base" +EventName/2240;"Transformation of Civilians" +EventName/2250;"Ancient Modification" +EventName/2260;"Vampire Altar" +EventName/2270;"E-lot Drawing" +EventName/2280;"Pay as You Go" +EventName/2320;"Garbage Scavenging" +EventName/2330;"Dice Energy Resource" +EventName/2350;"Power of Attack" +EventName/2360;"Recursion" +EventName/2370;"Energy Resource Sage" +EventName/2390;"Inventory Cleanup" +EventName/2400;"Lever Upgrade" +EventName/2420;"Black Market" +EventName/2430;"Modification University" +EventName/2440;"Magic Show" +EventName/2450;"Decidophobia" +EventName/2460;"Unit Procurement" +EventDes/100;"Remote Shopping Services, available for delivery to any galaxy." +EventDes/110;"Select a Unit to Upgrade, can be used once only. Turn it off to use it later if you don't need it immediately." +EventDes/130;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters." +EventDes/140;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters." +EventDes/180;"Transform a Unit into another Unit of the same rarity." +EventDes/220;"These Treasures are donations from retired Hunters, and by accumulating enough bounty, you will be qualified to claim Legendary Treasures and Legendary Units." +EventDes/240;"Only wealthy individuals certified by the Association are allowed to enter the Premium Shop to purchase items." +EventDes/300;"The Build Scholar can easily choose items that she needs from two different builds." +EventDes/310;"In the universe, there are many legends about bottle caps, and there are even baseless rumors that a certain planet uses bottle caps as a form of currency. However, this lucky bottle cap engraved with "One More" indeed possesses a magical ability to copy Treasures, with the only small drawback being that it can only work on Common Treasures." +EventDes/320;"This diary records everything about your journey, but you are using an electronic book with only one page, so every time you record something, it overwrites the previous one." +EventDes/510;"Copy... Activated... Cannot... Turn back..." +EventDes/511;"You successfully copied one Unit, and you can't even tell which one is the original." +EventDes/512;"Copy only makes the data more extensive, and you choose to end all this." +EventDes/520;"You casually glance at the bounty contracts in your hand, and randomly pick the next target. After establishing communication, your glib talk completely confuses him, and he quickly discloses all his identity information to you." +EventDes/521;"Under your meticulous persuasion, he completely believes that there are indeed 1000 Bounty Hunters heading to his hideout. His voice quivers with panic as he hastens to transfer {0} to you, imploring you to divert these hunters. With utmost confidence, you assure him: "Rest assured, with my help, no Bounty Hunters will find you!"" +EventDes/522;"It seems that he discovered the loopholes in your words, instantly gaining sanity. Right before he is about to launch into a furious tirade, you hastily terminate the communication." +EventDes/523;"Through your words and genuine guidance for his personal interests, his trust in you has grown considerably. With a worried expression, he asked, "What should I do now?"" +EventDes/524;"Only after understanding the criminal's background do you realize he is also a pitiable soul with a difficult life. With a soft sigh, you advise him not to fall for deception again, and quietly terminate the communication." +EventDes/950;"You have successfully passed the test of Simple Color, and now they can help you remove one Color Energy Resource." +EventDes/951;"The Simple Color staff removed the White Energy Resource for you, which is the choice most people will make." +EventDes/952;"The Simple Color staff removed the Blue Energy Resource for you, and it seems like your choice surprised them." +EventDes/953;"The Simple Color staff removed the Orange Energy Resource for you, and they can hardly believe someone would remove such a popular color." +EventDes/954;"The Simple Color staff wanted to help you remove the Color Energy Resource, but you declined. Before leaving, they repeatedly reminded you to protect the environment." +EventDes/960;"While traveling, you suddenly remember that you have the contact information of a Mechanian bishop. Should life be pursued in depth or breadth? Perhaps you already have an answer now..." +EventDes/961;"You dial the number and share your answer with the bishop, who expresses happiness at hearing your response. The bishop then decides to send you an auto-modifying robot and ends with a whisper, "May I know who's calling?"" +EventDes/970;"You can remove the Point Energy Resource or Color Energy Resource." +EventDes/980;"You can upgrade any eligible Units." +EventDes/990;"Cosmic Shop, where you can use Star Coins to buy various Units and Treasures." +EventDes/1010;"A glowing item floats among a bunch of meteorites. It seems to be a Cosmic Treasure. What will you do next?" +EventDes/1011;"A meteorite shard hurtles toward you from the side. Your ship experiences some shaking. You narrowly miss the Cosmic Treasure, but one piece of meteorite shards is missing. What will you do next?" +EventDes/1012;"As you reach for the Cosmic Treasure, a ship from the Hyena Gang passes by and fires at you. Although you retaliate and turn it to ashes, your ship is slightly damaged. What will you do next?" +EventDes/1013;"No one disrupts you this time, but the surrounding meteorite shards still affect you. You fail to acquire the Treasure. What will you do next?" +EventDes/1014;"With a bang, you collide with another meteorite shard. Are you trying to clear all the debris around you? What will you do next?" +EventDes/1015;"Your ship seems to have a special magnetic field. Upon entering the meteorite cluster, collisions occur in succession. The Treasure slips away from your grasp once again. What will you do next?" +EventDes/1016;"You don't seem to possess a talent for piloting. Even though there are only a few meteorite shards around, you still collide with a small piece. Seriously, is it that difficult to obtain the Treasure? What will you do next?" +EventDes/1017;"Now you're left with only one meteorite shard and the Cosmic Treasure in front of you. What will you do next?" +EventDes/1018;"All the meteorite shards around you have been cleared! Only one exposed Cosmic Treasure remains. What will you do next?" +EventDes/1019;"After enduring difficulties, you finally obtained the hard-earned Treasure. Hopefully, [0] is what you are looking for." +EventDes/1020;"Traversing the depths of the universe, you stumble upon a data turbulence that turns your entire spaceship into a mosaic. Suddenly, a mysterious software called "Cheat Engine CE" appears on your screen, with numerous parameters that seem oddly familiar to you." +EventDes/1021;"You see a number that seems to be the amount of your savings and you increase this number by 20. Then the software closes, and everything falls silent. You check your savings and a faint smile flickers across your lips." +EventDes/1022;"You see a number that seems to be the amount of your savings, and you silently input "*2" after it. Then the software closes, and everything falls silent. You check your savings and a faint smile flickers across your lips." +EventDes/1023;"You randomly select a number and change it to 65536. As you press the save button, the entire ship, or perhaps even the entire universe, vibrates intensely. When everything is settled, you feel renewed and empowered—your ship is also repaired and refueled." +EventDes/1030;"A Treant named Alonzo, claiming to be a Bounty Hunter, sends you an urgent call. He claims to have been plundered by space pirates, but you find no record of him in the Bounty Hunter Association's list. \n\n"May the LONESTAR protect you, my friend," Alonzo places his right forearm across his chest. This leaves you feeling awkward. This opening line and gesture clearly come from a well-known Bounty Hunter movie called "LONESTAR Hunter" in the past cosmic era." +EventDes/1031;"Your kindness is rewarded as Alonzo presents you with his hidden Treasure, allowing you to choose one. He keeps mentioning phrases like "Hunter Spirit" and "Close Quarters Combat," terms from the last era that only existed in the early LONESTAR Card universe where there were no laser weapons." +EventDes/1033;"You mock his idealism. This dreamer immersed in a world of "chivalry" cannot last long in this harsh reality. Since you saved him, you decide to gain rewards through your own efforts." +EventDes/1034;"Being a compassionate Beastkin, you choose to escort this dreamer to safety. Along the way, he brags about his achievements, such as defeating a windmill-like monster or saving people from bullies. When parting with you, he gifts you with one of his collected Treasures." +EventDes/1040;""Welcome to the Space Repair Base," the technician greets you with a professional smile, his shiny golden tooth glistening in the sunlight. "We take pride in serving Bounty Hunters with top-notch services! Of course, if you're feeling generous, we have even more surprises for you."" +EventDes/1041;"After the free repairs, you feel like you got a great deal!" +EventDes/1042;"Despite spending some Fuel, your spaceship receives a comprehensive checkup." +EventDes/1043;"Despite spending some Armor, your ship also gets refueled." +EventDes/1044;"Surprisingly, the old man turns out to be a furry lover. After ruffling your hair for a while, he offers you a modification service that the base doesn't normally provide, and it is all free of charge." +EventDes/1060;"You're leisurely watching the latest space crime series "Freaking Bad."\n\nSuddenly, loud trumpet sounds pierce through the universe, shaking your entire ship. "Recycle, old ship, old units, old engine, old resources."\n\nLooking at the ship collecting junk outside, you're somewhat pissed." +EventDes/1061;"Although he disrupts your enjoyment, you decide to make a deal with him." +EventDes/1062;"With a silver tongue, you fabricate a story of your miserable experiences, like being a fishmonger in your early years and being forced to marry into a wealthy family, playing the role of an old man's caretaker until his death. Surprisingly, this junk collector sympathizes and decides to give you a half-price deal." +EventDes/1070;"You enter a black market tavern and immediately recognize the renowned adventurer V sitting in the corner. He seems to be negotiating a deal with a member of the Hyena Gang, involving the theft of a car. The owner of the car is a high-profile figure, and rumors about targeting the vehicle have already spread among the Bounty Hunters. It seems like V is about to run into trouble, and you shake your head with a wry smile. \n\n*Cough* The bartender lightly clears his throat, reminding you not to pay too much attention to others' affairs in this place. You could conduct your own transactions here." +EventDes/1071;"This gray area might be tempting, but most Bounty Hunters wouldn't linger after achieving their objectives. After all, all of them have enemies. Under many hostile gazes, you quickly leave the place." +EventDes/1080;"You received an urgent signal. A group of Hyena Gang pirates is attacking a rookie Bounty Hunter's ship. You simply approach them, and the Hyena Gang pirates flee away. A young Catfolk Hunter leaps into your arms, sobbing even harder, vowing to repay your life-saving favor." +EventDes/1081;"Although you merely moved your ship and did nothing else, the young hunter has something you currently need. You choose your desired reward, and he finally stops crying, flying away in his ship. But... he seems to be heading in the same direction the Hyena Gang escaped to earlier..." +EventDes/1100;"The Undeptus Mechanian was originally a sarcastic religion established by Henderson, a space school student a millennium ago, to mock various racial groups' strange beliefs. Since creation myths of various religions carried mysterious, indescribable elements, anything could be a creator god. \n\nHenderson chose his family's self-service ship repair machine, a very simple Mech. However, with an increase in the number of his followers, the religion seemed to have developed in an uncontrollable way. \n\nNow, you happen to be standing in front of that sacred "prototype."" +EventDes/1101;"The machine quickly transforms your ship in your desired way. Astonishingly, this machine requires no Energy input, and even the transformation process itself takes no time. Or, should it be said, while you sense the passage of time, the transformation is infinite. Your vacation remains unaffected. You're intensely focused on this mystical experience, failing to notice a young person standing behind you." +EventDes/1103;"You've never had much sympathy for those paranoid "missionaries" of the Undeptus Mechanian, not to mention their sacred place. You choose to turn around and leave." +EventDes/1104;"You marvel at this machine's miracles. \n\nSuddenly, the young person behind you strikes up a conversation, startling you. "It used to be an ordinary machine." \n\nHe continues, "But with an increase in followers, perhaps the true creator of this world found it amusing. All the originally satirical miracles became reality on this machine, even including me, who shouldn't exist in this world."" +EventDes/1110;"A mysterious Mech salesperson contacts you through the channel. It seems like he has installed the latest chat component, CheatGPT, making them more talkative than even the most eloquent humans. He enthusiastically pitches a service that promises to upgrade all your ship's Units without charging a single Star Coin. It sounds too good to be true, but you are intrigued." +EventDes/1111;"After a series of operations by this Mech, your spaceship undergoes a miraculous transformation. You carefully inspect all your Units and realize that they have indeed been upgraded. You sit back in your cockpit, your feet off the ground, feeling like your intelligence has conquered new heights in this unbelievably advantageous deal." +EventDes/1112;"Deep down, you couldn't shake the feeling that you are being duped. Despite the temptation, you limp away from this suspicious Mech." +EventDes/1120;"You arrive at a small ship repair workshop owned by the Bounty Hunter Association. However, there's only an old engineer named Hannibal working here, which is strange. According to the Association's regulations, even a small facility should have at least four staff members. You can get your ship repaired or obtain supplies here for free, just like in other Association facilities. However, the old man is slow in movement, and he seems to expect you to help him out here." +EventDes/1121;"After some repairs, your ship is reinforced. The old man appears to be very skillful, and the repairment exceeds your expectations." +EventDes/1122;"You assist the old man in fixing other merchant ships. He's delighted and gives you all the repair fees. He insists on having dinner together no matter what. \n\nThe table is filled with meat dishes, many of which you've never seen before. Nonetheless, they're all incredibly delicious." +EventDes/1123;"The old man fuels up your ship, but his actions seem quite clumsy." +EventDes/1130;"You visit a desolate planet and encounter a Treant who fears loneliness. He even uses his own ability to split into two. When he and his replicant see you passing by all alone, he feels the pain of loneliness and wants to send you a gift." +EventDes/1131;"He thanks you for your visit and copies your {0}." +EventDes/1132;"He gifts you two {0}, hoping that you could make good use of them." +EventDes/1133;"You express your gratitude for the warm hospitality of the two brothers and say you couldn't accept any more gifts." +EventDes/1134;"Quietly, you sense their innermost thoughts and feel many emotions you have never imagined. When you open your eyes, tears are streaming down your face." +EventDes/1160;""Sir!" A young Bounty Hunter you once helped approaches you enthusiastically. This man, who used to cry a lot, now seems very resolute. He expresses a strong desire to help you repair your ship as a repayment for your past assistance." +EventDes/1161;"The young Bounty Hunter happily repairs your ship and refills the fuel. With his repair skills, he even manages to earn some Star Coins for you by replacing some ship Units. You feel relieved seeing how dependable he has become." +EventDes/1162;"You specifically ask for a Unit from his rookie ship. \n\n"If you really want it, sir, then take it." He looks hesitant and after a moment of contemplation, hands over the Unit to you." +EventDes/1163;"As an experienced Beastkin ship racer, you immediately recognize that {0} on the rookie's ship is the most valuable Unit. Before he can react, you swiftly remove it and speed away in your ship. You glance at the tearful young man on the monitor and firmly resolve to train him harder." +EventDes/1170;"Bip, bip, bip - another unknown signal connects to your channel, and a catfolk on the other end of the screen points at two Units with his two claws, asking if you want to make a Unit exchange. As you pass by him, he notices some of the Units on your spaceship." +EventDes/1171;"You successfully complete the trade, and the catfolk leaves contentedly." +EventDes/1172;"The catfolk sees that his proposed trade offer doesn't impress you, and he provides another trade proposal." +EventDes/1173;"You successfully complete the trade, and the catfolk leaves contentedly." +EventDes/1174;"The catfolk's two trade proposals fail to convince you, and he leaves, looking disheartened." +EventDes/1175;"Seeing this catfolk's amateurish trading skills, you couldn't resist giving him some pointers. After you impart a wealth of trading tactics, he gratefully offers you one of his own Units." +EventDes/1180;"In the galaxy ahead, numerous spaceships are gathered, and a communication request is connected to your main control room.\n\n"Friend, are you here to participate in the spaceship racing too? We have various types of competitions prepared here, and, of course, the prizes differ."\n\nA dogfolk pushes his cowboy hat up.\n\n"But, you know, in spaceship racing, there are always some risks."" +EventDes/1181;"The race goes smoothly, aside from a minor collision with a neighboring spaceship at the start. You maintain a lead throughout and ultimately claim victory in the race." +EventDes/1182;"During the race, your spaceship is frequently attacked by red turtle shells from behind, and you even accidentally step on a banana peel while disembarking after your hard-fought win." +EventDes/1183;"A ship named "Spider King" becomes your toughest competitor, frequently using air blades around its spaceship to launch attacks on you, even disabling one of your engines. However, in the final sprint stage, using your ship's high-speed rotation, you gain extra speed boost and secure victory in the race." +EventDes/1184;"You even notice the notorious leader of the Hyena Gang and his ship — the "Transition" among the participants.\n\nKnowing that your spaceship would inevitably be damaged in such races, you wisely choose to withdraw." +EventDes/1185;"During the race, members of the Hyena Gang, Cabbie and his ship the "Transition," become your fiercest competitor. You are closely following behind them. In the final and not very challenging turn, you use collision with the asteroid on the side of the track to speed through the bend and win the championship. Although your spaceship receives some damage, you think the prize money would be enough to cover the repair costs." +EventDes/1190;"On vacation, why not visit the galaxy's largest space casino? Plus, you've already arranged to meet a dealer who can provide you with some "assistance". Even before landing, the blinking neon lights and the joy within capture your attention, and you hurriedly enter, find the dealer, and then take a seat." +EventDes/1191;"You discreetly bribe the dealer, and she smiles, indicating that it is not enough." +EventDes/1192;"You hand the Star Coins under the table once again, and she still expresses her dissatisfaction." +EventDes/1193;"In your mind, you are already complaining about the great risk you are taking! Your Star Coins are precious, but you continue to bribe and pray that this lady's appetite wouldn't be too great." +EventDes/1194;"Despite multiple bribes, the dealer once again urges you to place your "bet"... Should you continue to bribe her?" +EventDes/1195;"You've already given her so much! Even if you win, you won't earn much, and the dealer hasn't given you a clear sign. Should you just go ahead and place a bet?" +EventDes/1196;"Finally, the dealer nods slightly and wears a satisfied smile. At this moment, you know that it is in the bag." +EventDes/1197;"Just as you are about to make another bribe, a pair of strong hands behind you pin you down. When you turn around, you see the casino security! He has already spotted you and promptly lifts you up and throws you out of the casino..." +EventDes/1198;"The dealer discreetly blows you a kiss and reveals the last card. You win the game! You hit the jackpot!" +EventDes/1199;"You lose the game! You stare intensely at the dealer, wanting to confront her, but then think about the security guard in the game who is not one to mess with... You could only consider yourself unlucky..." +EventDes/1200;"You received intelligence that the nearby planet "Alpha" is a gathering place for the Hyena Gang. The Bounty Hunters decided to launch an assault there. However, by the time you arrive, it seems that the battle has already ended." +EventDes/1201;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find a few Star Coins among the ruins." +EventDes/1202;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find a few Star Coins among the ruins. However, as you leave, a Hyena Gang member who's barely alive shouts that he will avenge his wife and child, then fires a shot at your ship." +EventDes/1203;"There are still a few Bounty Hunters left in the camp, happily counting their loot. You also take the opportunity to repair your ship here." +EventDes/1204;"There are still a few Bounty Hunters left in the camp, happily counting their loot. You also take the opportunity to repair your ship here. However, when you wake up the next day, the other Hunters have vanished, and you realize that a few Star Coins are missing as you count your loot." +EventDes/1205;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them don't seem to be warships but merchant ships. Amidst the ruins, you find a barely functioning {0}." +EventDes/1206;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them don't seem to be warships but merchant ships. Amidst the ruins, you find a barely functioning {0}. However, when you return to your ship, you find that the {1} is missing, and you're left enraged, not knowing who took it." +EventDes/1207;"You orbit a small planet and find nothing interesting." +EventDes/1208;"You close your eyes and sense three locations, realizing the potential dangers there. Space exploration is full of risks. Moreover, you seem to have uncovered a shocking secret. However, as a professional, you decide not to share this secret with anyone else, including the player." +EventDes/1210;"This galaxy is known for a renowned Mech famous for crafting strong and reliable spaceships. Coincidentally, you meet the Spaceship Defense Master, and without your consent, the master carefully examines your ship and even offers several enhanced defense service options." +EventDes/1211;"You choose to reinforce the ship's body itself, replacing materials to make your spaceship sturdier." +EventDes/1212;"You choose to enhance the shields, ensuring more robust protection, which is certainly a great choice." +EventDes/1213;"You choose the most expensive service package, with both shields and body reinforced. Your ship's defensive capabilities are now maxed out." +EventDes/1214;"After looking at the price list, you board your ship and depart." +EventDes/1215;"You are not satisfied with any of the proposed plans, and after a heated exchange and under the temptation of Star Coins, the master finally offers the ultimate enhancement package. Now, your ship is invincible." +EventDes/1220;"While passing through the Akina galaxy, a group of space racers spot your ship. "Hey, kid, what kind of ship is that? Want a race?"" +EventDes/1221;"You win the champion prize with your exceptional skills. However, at a sharp turn, you nearly burn your engine, indicating that your ship would require significant repairs." +EventDes/1222;"The space police arrives on time, arrests the racing space racers, awards you the title of Outstanding Cosmic Citizen, and grants you a small reward." +EventDes/1230;"A human who claims to be a collector stops you. He says he is collecting various Bounty Hunter Units, hoping to sell them for a high price once their owners become famous. He believes you have the potential to become a legend, maybe even earn a unique character card in LONESTAR Card game. He wants to exchange for one of your Units, with the condition that you sign your name on it." +EventDes/1231;"You sign your name on {0} and exchange it for {1}. You can't help but admire the collector's keen eye." +EventDes/1232;"You sign your name on {0} and exchange it for some Star Coins. You can't help but admire the collector's keen eye." +EventDes/1233;"The collector's offer doesn't interest you. Your Units are your livelihood, and what if you can't defeat the next criminal after giving one of them away?" +EventDes/1240;"The wonders of the universe are that you can never truly comprehend them. Your ship accidentally falls into a black hole. Time and space seem to freeze. Meteoroids even pass through your ship and hit your head. You experience a splitting headache as countless thoughts collide in your brain." +EventDes/1241;"When you come back to senses, you nervously examine your body. There doesn't seem to be anything unusual, except for the fact that your ship has been reinforced... it's truly... magical." +EventDes/1242;"When you come back to senses, you nervously examine your body. There doesn't seem to be anything unusual, except for the fact that your Shield is restored... it's truly... magical." +EventDes/1243;"When you come back to senses, you nervously examine your body. There doesn't seem to be anything unusual, except for the fact that there is a [0] on your ship... it's truly... magical." +EventDes/1244;"It turns out you were dreaming. Your ship wasn't attacked, so you wipe off the drool and continue on your journey..." +EventDes/1250;"You come across a group of Undeptus Mechanian worshippers engaged in a holiday prayer. They recite a piece of code, and it is said that if it's free of bugs, they'll receive the blessings of the Mech God. They invite you to join in the prayer. What will you do next?" +EventDes/1251;"You successfully recite a bug-free piece of code, and the Mech God is pleased, granting you [0]." +EventDes/1252;"You successfully recite a bug-free, highly challenging piece of code, and the Mech God is very pleased, granting you [0]." +EventDes/1253;"You attempt to recite the code, but unfortunately, due to your lack of expertise, the code contains errors. The Mech God's encouragement resonates in your mind, "Don't worry, child. Making games is making bugs."" +EventDes/1254;"As a Mech, you spontaneously create a highly challenging piece of code on the spot, surprisingly without any bugs. The Mech God is pleased and grants you [0]." +EventDes/1255;"As a Mech, you spontaneously create a highly challenging piece of code on the spot, but unfortunately, it contains bugs. You shake your head; it seems there's room for improvement in your coding skills." +EventDes/1256;"Lacking confidence in your coding abilities, you leave the gathering feeling embarrassed." +EventDes/1260;"You unexpectedly arrive at a gathering place for the Undeptus Mechanian, where members of various races, including Beastkin, Human, and Mech specialists, are engaged in a heated debate about their beliefs. Upon seeing your arrival, they decide to use you as proof of the miracles their faith could bring." +EventDes/1261;"Beastkin, passionate and impulsive, smash their fists onto your spaceship's hull, leaving dents and even their bloodied fist prints. Miraculously, your Unit upgrades as a result." +EventDes/1262;"Humans, always crafty and money-minded, throw three Star Coins they took from you towards your spaceship. Strangely, the Star Coins vanish midway, but your Unit upgrades as a result." +EventDes/1263;"Mechs, logical beings governed by programs, fall into the trap of gambling due to the absolute predictability they've been owning for too long. He rolls a ten-sided dice towards a Unit. Fortunately, it doesn't land on one, and your Unit upgrades as a result." +EventDes/1264;"Mechs, logical beings governed by programs, fall into the trap of gambling due to the absolute predictability they've been owning for too long. He rolls a ten-sided dice towards a Unit. Unfortunately, it lands on one, and nothing really happens. His face turns red due to embarrassment. " +EventDes/1265;"You don't want to be a part of their experiment and decide to run away." +EventDes/1270;"This is your first visit to a Resource Modification base. Since in the last era the Undeptus Mechanian had discovered this resource, which had rapidly become the primary Energy source for all spaceship Units due to its high quality density and ease of use. The only problem is that the Resources have some uncontrollable attributes, namely colors and points, which could only be determined by "observing" them before usage. Resource Modification can, however, limit the range of variation quite well." +EventDes/1271;"After removing residues from the Resource Warehouse, one {0}-point Energy Resource has been removed. After promoting an ad in the channel to get a free Resource upgrade, two of your friends blocked you." +EventDes/1272;"After increasing essences to the Resource Warehouse, one {0}-point Energy Resource has been added. After promoting an ad in the channel to get a free Resource upgrade, two of your friends blocked you." +EventDes/1273;"After removing inferior Resources from the Resource Warehouse, one {0} Energy Resource has been removed. After promoting an ad in the channel to get a free Resource upgrade, two of your friends blocked you." +EventDes/1274;"After increasing superior Resources to the Resource Warehouse, one {0} Energy Resource has been added. After promoting an ad in the channel to get a free Resource upgrade, two of your friends blocked you." +EventDes/1275;"You deeply know the important role of Resources in subsequent battles. As an eloquent and persuasive human, you use your silver tongue and a bag of Star Coins to convince the staff here to apply all the optimizations on your Resources." +EventDes/1290;"Worm delicacies are very popular among Beastkin. A worm delicacy tasting event is being held, and with an attitude of trying things out, you decide to participate as a cook. You have to choose which dish you will cook to compete with the others." +EventDes/1291;"Although you don't win the championship, your dish impresses a Beastkin judge who loves crispy food. He rewards you with one {0}." +EventDes/1292;"Although you don't win the championship, your dish impresses a Beastkin judge who loves sticky food. He rewards you with one {0}." +EventDes/1293;"You complete a literally glowing worm dish. When the Beastkin judges uncover the lid on it, they are temporarily blinded by its radiance. As expected, it is the best dish of the event. However, one judge has been blinded by the light, so you only receive a partial reward." +EventDes/1294;"You serve them with your hometown specialty, the "Nine-twists Worm", and intentionally preserve the worm's original flavor by not removing its juice. After tasting your dish, the judges are deeply impressed, standing there as if they are frozen. Then of course, you win the championship and receive a {0} as a memento." +EventDes/1320;"Honey is irresistibly attractive to the Bearfolk. Many Bearfolks even become beggars just to have a taste of honey, like the one in front of you. He is kneeling in front of a honey orchard, asking you to buy him a jar of honey." +EventDes/1321;"This beggar Bearfolk was actually a former senior spaceship engineer. After enjoying a hearty meal, he unexpectedly conducts a thorough repairment on your spaceship to show his gratitude." +EventDes/1322;"After enjoying a hearty meal, this beggar Bearfolk unexpectedly takes out a shield expander and tells you, "I'll be spending my life here eating honey. I won't need this anymore, so take it."" +EventDes/1323;"After enjoying a hearty meal, this beggar Bearfolk unexpectedly takes out a swap expander and tells you, "I'll be spending my life here eating honey. I won't need this anymore, so take it."" +EventDes/1324;"After enjoying a hearty meal, this beggar Bearfolk seems to forget everything. At this moment, what comes to his mind is not food or women, but work. How horrible! Then he upgrades a Unit for you." +EventDes/1325;"You ignore the beggar Bearfolk because you don't want to talk to someone addicted to honey." +EventDes/1330;"A pair of Treant brothers contact you, and they have been traveling around in search of more comfortable star radiation wavelengths. They express their desire to trade their precious Attack Unit for some travel funds or Fuel." +EventDes/1331;"You agree to the trade, and the Treant brothers continue their journey. However, it appears that their ship now has no Attack Units left, leaving them defenseless in case they encounter any hostiles." +EventDes/1332;"You decline the trade, and the Treant brothers continue their search in other channels." +EventDes/1340;"As Energy Resources are extensively used in spaceships, it has been confirmed that their excessive use affects the cosmic microwave background radiation. Using the same color of Energy Resources is believed to significantly reduce this energy dissipation. Based on this theory, an environmental organization called "Simple Color" has emerged.\n\nThey arrive at your ship, shouting "One color! Silence the universe!" and intend to forcefully modify your spaceship to align with their principles." +EventDes/1341;"You believe in the importance of protecting the cosmic environment and accept the modification. After the Simple Color finishes their work, your Energy Resource Warehouse now looks much cleaner. However, you notice the organizers are secretly loading the other-colored Energy Resource removed from your ship nearby." +EventDes/1342;"You think these people are just foolishly serving the interests of others, so you accelerate your ship through the crowd and make a quick getaway." +EventDes/1343;"Surprisingly, there is a fellow countryman of yours among the Simple Color. You decided to secretly support his performance. After discreetly handing him 1 White Energy Resource, he left happily." +EventDes/1350;"The Bounty Hunter Association's selection for outstanding hunters of the season has begun again. Due to your remarkable achievements, you have been chosen with honor and received a trial repairment voucher as a reward. Arriving at the Spaceship Repair Center, you had two packages to choose from." +EventDes/1351;"You select the most popular maintenance package. After maintenance, your spaceship becomes tougher." +EventDes/1352;"After intense modifications, your spaceship's armor capacity significantly increased. It seems that the mounting modules have been directly welded onto your spaceship's armor plates. The engineer tells you that the only money he can receive is the welding fee." +EventDes/1360;"You receive an email from the Bounty Hunter Association: "Given the increasingly dangerous cosmic environment, we have decided to provide additional assistance to novice bounty hunters. Two standard Units suitable for beginners are available for you to choose from."" +EventDes/1361;"Although you are not very satisfied with the title of "novice" and {0} doesn't seem to be very useful, free things are always welcome." +EventDes/1362;"As a Mech skilled in programing, you hack into the Association's distribution system to try and obtain higher-level Unit distribution privileges. Even though this is not your first attempt, you cannot guarantee a successful outcome. In the end, you gain {0}." +EventDes/1370;"Beneath a banner that reads "Donation for Charity, Responsibility for Generations.," there are three charity Unit gacha machines. It is said that many deceased Bounty Hunter predecessors signed a Unit Donation Agreement in their lifetime, and after they retire, their Units would be left here for beginners to use for free. Saying "Why miss an opportunity to get something for free?," you are about to press one of the buttons." +EventDes/1371;"With a crisp ding, [0] signed by predecessors, along with an agreement bearing your fingerprint, falls into your hand." +EventDes/1374;"However, just at the moment before you are about to press the button, you have a suspicion that there might be some deception involved and choose to leave." +EventDes/1380;"A Bearfolk space courier knocks on your spaceship's window, claiming that he is holding a parcel for you, but the information does not seem to match. He asks what your name is." +EventDes/1381;"You make up a random name, and the absent-minded courier says that the name on the parcel matches yours and hands over the parcel to you. When you open it, you find a [0] inside." +EventDes/1382;"You glance at the package in his hand and realize that the parcel is indeed not meant for you." +EventDes/1384;"You make up a random name, and the absent-minded courier says that the name on the parcel matches yours and hands over the parcel to you." +EventDes/1385;"You couldn't take something that doesn't belong to you. That is your bottom line. You tell him that he got it wrong and watch him leave absent-mindedly." +EventDes/1400;"Considering your extensive recharges in the LONESTAR Card, you are chosen as a lucky player by the Space Gacha Club and offered a free blind Treasure box. They emphasize that becoming a member would result in even better Treasures and strongly recommend at least a Silver membership." +EventDes/1401;"You aren't going to fall for this kind of induced spending, as you'd rather open card packs in LONESTAR Card. After receiving the blind box, you open it and surprisingly get [0]." +EventDes/1402;"You decide to trust their recommendation and upgrade to a Silver membership. After receiving the blind box, you open it and surprisingly get [0]." +EventDes/1403;"You decide to trust their recommendation and upgrade to a Gold membership. After receiving the blind box, you open it and surprisingly get [0]." +EventDes/1404;"Considering your extensive recharges in the LONESTAR Card, you convince the Space Gacha Club to remove Common Treasures. They take away most of the blind boxes, and eventually, you get [0]." +EventDes/1410;"You enter a bustling shop, where customers keep coming in and out. However, the shopkeeper doesn't seem happy, or rather, he has a blank expression. He only says one sentence as each customer passes by. \n"Welcome to my shop, come and see if there's anything you want."" +EventDes/1411;"As if commanded, the shopkeeper leaves the customer he is trading with and takes out a deck of LONESTAR Cards from his pocket. Of course, he is no match for you, and in the end, you win some Star Coins from him." +EventDes/1412;"You notice that someone is offering a considerable price for {0}. With pleasure, you sell that Unit to him." +EventDes/1413;"You wander inside the shop for a while and time flies by quickly. Soon, it is time for you to leave." +EventDes/1420;"You encountered a highly enthusiastic researcher among the Mechs. He seems particularly interested in your shield structure. He wants to study it and offers you a reward in return." +EventDes/1421;"You firmly reject his request and ask, "If I were very interested in the Energy Resources on your ship, would you give them to me?" After a moment of hesitation, he responds, "Sure." The two of you exchange glances, and you take away the Energy Resource in his ship." +EventDes/1422;"The research conducted by the Mech damages your shield structure. In compensation, he offers you a valuable Energy Resource, but you still give him a good thrashing." +EventDes/1423;"No one can lay a hand on your ship! No one!" +EventDes/1424;"Seeing how curious this Mech is about your shield structure, driven by the compassion of Beastkin, you generously dismantle the entire shield system and gift it to him. The Mech is extremely grateful and gives you his most precious Energy Resource." +EventDes/1430;"Your spaceship suddenly breaks down, and as you are about to fix it, a passing Treant tells you that your Resource Warehouse seems to be malfunctioning. This remarkable Treant, dressed elegantly, doesn't seem like an ordinary Treant. He offers to help you with the issue." +EventDes/1431;"The Treant performs a series of operations on your Resource Warehouse, removing {0} points of the Resource, and then informs you that it has gone bad and he will dispose of it for you. However, when he returns to his spaceship, you see him sneakily putting the Resource into his own Resource Warehouse... Yet, your spaceship mysteriously starts to function again." +EventDes/1432;"The Treant performs a series of operations on your Resource Warehouse, removing your {0} Resource, and then informs you that it has gone bad and he will dispose of it for you. However, when he returns to his spaceship, you see him sneakily putting the Resource into his own Resource Warehouse... Yet, your spaceship mysteriously starts to function again." +EventDes/1433;"You don't trust this stranger. Your instincts told you he isn't a good Treant. You decline his offer and give the engine a strong kick, causing a nail to drop. Then, your spaceship restarts, and everything returns to its normal state." +EventDes/1450;"You call for on-site maintenance service for your ship, and to your surprise, a super hot female Mech arrives. She professionally lays out her toolkit, and various repair tools are neatly arranged on the ground. The beautiful Mech asks you what kind of service you need." +EventDes/1451;"You are pleasantly surprised that this beautiful Mech is exceptionally efficient at repairing your ship. You are very satisfied with the service and give her a 5-star rating." +EventDes/1452;"Unexpectedly, this beautiful Mech is extremely skilled at ship repairs. You are very satisfied with the service and give her a 5-star rating." +EventDes/1453;"You don't think it is appropriate to have this lovely lady perform such heavy work, so you invite her to have dinner together." +EventDes/1454;"With your Treant perception, you sense an additional option, and your intuition tells you the option would give you an extra three days of vacation. You look at the alluring lady and happily ask for the "hidden service." The lady pauses for a moment, turns around, and retrieves a pack of LONESTAR cards from her ship...\n\nAfter losing 99 games in a row, you request an additional three days of leave from the Bounty Hunter Association to recover your broken heart." +EventDes/1460;"Due to the frenzy of shopping during the shopping festival, the Space Courier Company is severely understaffed and looking for temporary courier orders. A nearby order becomes available, and the faster you complete it, the higher the reward. What will you do next?" +EventDes/1461;"You accept the order, ready to showcase your true driving skills. You are incredibly fast, and when you complete the order, the recipient hasn't even placed it yet." +EventDes/1462;"You take on the order, but while passing through an asteroid field at high speed, you can't evade in time. Your ship suffers damage due to the high speed, but you still manage to complete the order." +EventDes/1463;"You accept the order, calculate speed and route accurately, and easily complete the order. You believe that you haven't reached your speed limit." +EventDes/1470;"You encounter a devout bearfolk follower of the Undeptus Mechanian, who has sold all his belongings in the hope of purchasing armor of spaceship to modify his own body. He wants to possess the universe's strongest body." +EventDes/1471;"You sell him the surface armor of your spaceship, and he wraps his legs in the thick armor." +EventDes/1472;"Then, you sell him another layer of armor, which he incorporates into his body, making his once robust physical form now even stronger." +EventDes/1473;"You sell him the inner layer of your spaceship's armor, which he transforms into armor for his arms, granting him incredible strength." +EventDes/1474;"You sell him the armor from the cockpit, which he turns into armor for his heart. You can hear the sound of a mechanical heart pounding within him." +EventDes/1475;"You sell an entire piece of your spaceship's defense armor to him. He transforms it into his helmet. This kind of insane modification involves countless cables and conduits, which are directly inserted into his brain, but he seems excited. He greedily gazes at your battered spaceship." +EventDes/1476;"Finally, you sell him the last piece of armor on your spaceship. He uses it to create a weapon, an enormous axe of his own. As he lifts the axe, his body seems to reach its limit, and he freezes in place, unable to move any further. \n\nNow, both of you have become incredibly wealthy, yet it seems like you have both lost everything. You pilot your battered spaceship away from this planet." +EventDes/1477;"Finding this type of modification horrifying, you firmly reject his request and leave." +EventDes/1480;"You obtained a treasure map from a senior member of the Bounty Hunter Association. When you follow the navigation to the location, you notice a fleet of Hyena Gang's spaceships hovering in the area. You are curious as they never seem to take away the treasure but always linger around, hindering you." +EventDes/1481;"The pathway is too narrow, inevitably causing a collision with your spaceship, resulting in permanent damage. Nevertheless, you manage to find [0] as a reward." +EventDes/1482;"You pilot your spaceship through a hail of bullets, and although it takes some damage, you finally get to acquire [0]." +EventDes/1483;"The benefit strategy proves successful once again on the Hyena Gang. Despite expending some fuel, you manage to acquire [0]. However, among the Hyena Gang's spaceships, you seem to catch a glimpse of that senior Hunter's ship." +EventDes/1484;"In the end, you choose to leave and not engage yourself with the Hyena Gang, which seems like the wiser choice." +EventDes/1490;"This is a space modification station run by a Mech modification expert, and it appears to be holding a grand opening celebration. It offers free upgrades for specific Units or paid upgrades for any Unit of your choice. What will you do next?" +EventDes/1491;""Follow the guidance of the Mech God, if its desires happen to align with yours," mutters the Mech while working on the upgrade." +EventDes/1492;"You've never really trusted these Mechs. In your opinion, they all have something wrong with their minds. Units handled by them might end up causing problems in combat." +EventDes/1500;"While exploring a vacation galaxy, a rotating shield sign catches your attention. Inside the store, the lobby is lavishly decorated. A "shield director" named Tony approaches you, offering you a thick shield modification illustrated handbook for you to choose from." +EventDes/1501;"The newcomer shield modifier, Tony, starts with cleaning your spaceship with water and strengthening the shield. Although the effect is mediocre, it is free after all. The only problem is that Tony keeps boasting about the benefits and discounts offered by their membership card during the process. However, you don't want to spend an extra coin." +EventDes/1502;"The experienced shield modifier, Tony, skillfully strengthens your shield. During the process, he keeps introducing the best oil, wires, and other accessories in the shop, without mentioning their prices, asking if you want to try them out. You know the trick so you understand what he means—you don't want to spend any extra coin." +EventDes/1503;"The wild shield modifier, Tony, introduces various shield enhancement concepts before starting to repair. Feeling dizzy, you choose a plan he offers, and in the end, he enhances your shield by {1} point(s)." +EventDes/1504;"You look at the price list in the shop, and find it too expensive just like any other shop in a tourist area. You leave without saying a word." +EventDes/1505;"The Beastkin chief shield modifier, Tony, seems different from other modifiers. Probably due to the straightforward nature, he doesn't say a word and directly chooses the most reliable materials to complete the modification for you. However, as you leave, you see his boss, another Tony, in the lobby criticizing this sincere Beastkin shield modifier." +EventDes/1520;"Passing through this galaxy, you coincidentally run into the ongoing LONESTAR Card Tournament. Having spent a lot on opening card packs, you finally find a place to shine. After an intense battle, you narrowly win the championship, and your prize is a versatile VIP card." +EventDes/1521;"You use the VIP card at the nearest service station to upgrade your Fuel storage, which makes you quite satisfied as you hum a tune." +EventDes/1522;"You exchange the VIP card for an upgrade tool and upgrade your beloved Unit." +EventDes/1523;"You exchange the VIP card for a Treasure package, and upon opening it, you find a [0] inside." +EventDes/1524;"What you want is the honor of winning the championship; as for the prize, you don't care." +EventDes/1525;"You discover a hidden online shopping function on the card, and the card even has money in it." +EventDes/1530;"Beep, beep, beep, a channel request comes in, and it's from a risk investment salesperson. You are initially about to hang up on this boring sales call, but the profile picture of this salesperson is a cute kitty. Oh my, nobody can resist a cute cat! However, after answering, you hear a deep and robust voice pitching financial products..." +EventDes/1531;""I've received the Units! Thank you for your support! Please be patient for the returns, looking forward to future cooperation! ~Meow!." The deep and robust voice with this tone makes you feel a bit nauseous. You regret dealing with this service." +EventDes/1532;"You express that the person's voice and their profile picture don't match and ruthlessly kick him out of the channel." +EventDes/1533;"You receive a Unit sent by the risk investment salesperson with the cute kitty profile picture, and it is signed, "I picked the best Units for you, thank you! Meow~!."" +EventDes/1534;"You receive a list of Units sent by the risk investment salesperson with the cute kitty profile picture, and it is signed, "Please pick one from these Units! Meow~!."" +EventDes/1535;"After receiving the Unit, you add this robust cat to your blacklist, but there's a message on the Unit, "Please use me, Meow~!."" +EventDes/1540;""Unit recycling, free trade, big sale!" The Cosmic Shop is broadcasting in the area, and a middle-aged man wearing a yellow space armor is standing in front of the shop, making this kind of shop advertisement. It leaves you puzzled about how such a shop can even make a profit." +EventDes/1541;"You sold {0}, and surprisingly, everything they advertised on the broadcast is true. You definitely gain profit from the visit! But you still don't understand how these shops can be profitable." +EventDes/1542;"You sense there's a scam going on here, and it's even possible that the man in the advertisement is being deceived. You shake your head and turn off the broadcast." +EventDes/1550;"An armor repair specialist and a weapons merchant are in a heated argument. The repair specialist claims that their armor is the most durable, and no weapon can penetrate it, while the weapons merchant argues that their weapon is the most powerful, and it can penetrate any armor. Now, these two are engaged in a never-ending dispute and ask you to be the judge." +EventDes/1551;"You think the repair specialist's armor uses the latest titanium alloy technology and is visibly more durable. The weapons merchant reluctantly walks away. The repair specialist is delighted and insists on giving you a discounted price for the armor." +EventDes/1552;"You believe the weapon merchant's weapon utilizes cutting-edge laser technology and is undeniably more powerful.\n\n"Of course, it is." The beastkin merchant excitedly picks up the gun and fires a shot into the distance to demonstrate its power.\n\nThis shot, unfortunately, hits your spaceship. The merchant is ultimately forced to compensate you with some Star Coins. Despite the damage it caused, you don't find the weapon particularly impressive." +EventDes/1553;"You think instead of arguing, why not test it out with a shot at the shield? In the end, the shield isn't entirely penetrated, but the weapon shows impressive destructive power. Both sellers decide to compensate you with money and repair your ship." +EventDes/1554;"After witnessing the whole spectacle and the fact that they didn't even engage in a fight, you leave in disappointment." +EventDes/1560;"You encounter a somewhat eccentric Mech who kept repeating that Resource might be a concentration of computility. Based on this principle, he invented a machine loaded with RTX9090 graphics cards. With this machine, it is possible to significantly increase the points of Resources." +EventDes/1561;"Amidst the intense spinning of the fans on the 10,000W power graphics cards, Resource points indeed grow like he says. This invention would undoubtedly change the world in the future." +EventDes/1562;"You decline the Mech's offer, realizing that this invention would likely cause the already-high prices of graphics cards to skyrocket further. As a dedicated LONESTAR Card player, you can't allow that to happen." +EventDes/1563;"Being a Mech well-versed in mechanics, you propose the possibility of greater power overclocking through liquid nitrogen cooling for the graphics cards, which could lead to the growth of higher points of Resources. The fact is that you do succeed in achieving this." +EventDes/1570;"The Bounty Hunter Association is hosting a Prize Distribution Event, where any Bounty Hunter can receive a Treasure as a reward, but it's all random! You can also spend some Star Coins to re-roll the prize, and it's said that the best Treasures in the entire universe are in there! You suspect that the Association is just trying to make money with this possible scam, but you have no evidence." +EventDes/1571;"You spend some Star Coins to have the organizers give you another Treasure." +EventDes/1572;"Yes! {0} is the Treasure you want, and your fellow Bounty Hunters are still trying their luck, but you've already got what you desire." +EventDes/1573;"You contact the staff of the Bounty Hunter Association and find out that there's no such official event. You quickly report this fake event!" +EventDes/1574;"You quietly sense the other Bounty Hunters around you, and it seems like some particularly wealthy ones can never get the Treasure they want. There seems to be something fishy going on, and the organizers notice you. Before you can speak up, they stuff 2 Treasures into your hands and urge you to leave." +EventDes/1580;"You have a delightful conversation with a Treant spaceship balancer in a bar. You've never heard of this profession before, and he explains that a balancer is dedicated to harmonizing the balance, power, energy, and defense of an entire ship. A perfectly balanced ship is the epitome of perfection. You're impressed, and he suggests that your ship could use reinforced shields. You propose that he helps balance your ship." +EventDes/1581;"He shrinks the Fuel chamber of your ship in one area and expands the Shield power area. You admire his remarkable space-planning skills." +EventDes/1582;"He removes a large number of spare parts from the inside of your ship, telling you that they are useless, and utilizes them to expand the Shield power area. You're momentarily at a loss for words." +EventDes/1583;"You take off two sections of the outer shell of your ship and reinforce the Shield power area. In his eyes, your ship is now perfectly balanced!" +EventDes/1584;"You suspect he might be a scam artist. After all, he hasn't paid for his drinks all evening, and it seems like he's trying to take advantage of you now. You excuse yourself to go to the restroom and slip away." +EventDes/1590;"Ever since the big-shot pilot Cabbie visited this repair station, it has become a trending hotspot. The queue for ship modifications has even caused a gridlock in the cosmic lanes." +EventDes/1591;"You see a money-making opportunity and manage to make some profit here with your skills." +EventDes/1592;"The long queue is too tempting, and you unknowingly join it. After waiting for two days, they finally modify your ship. But it's just okay, nothing extraordinary." +EventDes/1593;"You spot a vendor selling various spaceship Units along the space lane. It seems like they know how to attract customers." +EventDes/1600;"While it's easy to repair and upgrade mass-produced template ships these days, a custom-modified ship requires a professional touch. For Bounty Hunters, their ships are customized to suit their preferences, and almost every Bounty Hunter needs to know numerous repair experts. Old Jack is already waiting for you at the repair station." +EventDes/1601;"You chat with Old Jack about your past experiences while he works on your beloved spaceship. It seems like Old Jack knows your ship better than you do. Before long, your ship is completely rejuvenated." +EventDes/1602;"This time, you let Old Jack do some additional work on the exterior of your ship. Obtaining materials of this caliber is generally difficult for repair specialists, but Old Jack is, after all, Old Jack." +EventDes/1603;"You give Old Jack creative freedom, entrusting him to reinforce the hull of your ship. After a busy session, your ship's Max HP is increased by {0}." +EventDes/1604;"You and Old Jack raise a glass to toast to each other. "Do you remember? Back in the day, it was your ship that I repaired, and you wiped out the Destructor. I was just a 15 or 16-year-old kid at the time. Oh, those memories are so nostalgic." You look at Old Jack as he recounts those memories that had nothing to do with you. "This legendary repairman who always manages everything so well in front of his ship is finally growing old," you think as you gaze at the vast starry sky." +EventDes/1630;"You arrive at a church of the Undeptus Mechanian, where the priest is exceptionally enthusiastic and has a perpetual smile on his face. He warmly invites you to join them, claiming that joining now would provide you with a high-quality upgrade." +EventDes/1631;""The depth is often no less than the breadth." The priest smiles as he hands you an application form for joining and upgrades your spaceship." +EventDes/1632;""The breadth is often no less than the depth." The priest smiles as he hands you an application form for joining and upgrades your spaceship." +EventDes/1633;"You have never been interested in these rambling religious rituals, so you turn and leave. The priest follows you for nearly ten kilometers, continuously talking about the benefits of Undeptus Mechanian and maintaining a professional fake smile along the way." +EventDes/1634;"As a Mech, you leave your personal ID number and say that you can join them anytime if needed." +EventDes/1640;"The prison on Blackstar suddenly erupts into a riot. One of the most dangerous criminals, who has planned an attack on the Bounty Hunters Association headquarters, manages to escape. The local authorities issue an urgent reward for the escaped felon. You pilot your ship and conduct a thorough search, ultimately locating the fugitive. He offers to upgrade your ship in exchange for a chance of escape." +EventDes/1641;"The fugitive upgrades your ship's Units with slot-copying components. While he is occupied, you discreetly inform the police of your coordinates. But when you turn around to find the fugitive, he has already disappeared, and your ship has been modified." +EventDes/1642;"The fugitive has found a Unit that can remove slots from a hidden secret base. You discreetly send your coordinates to the police, but the fugitive vanishes before they arrive. Nonetheless, your ship has been successfully modified." +EventDes/1643;"The fugitive is upgrading your ship's Units. Just as you are about to report to the authorities, he interrupts,\n\n"It's useless. I know you'll report me, but I can easily escape. No matter how many times you try, the result will be the same." \n\nHe seems somewhat desperate. "I was a Bounty Hunter too, but we're all just pawns, pawns of the Association." \n\nThe fugitive appears to be descending into madness and runs into the darkness." +EventDes/1644;"The escaped felon swiftly thickens the armor of your spaceship. "Please don't call the authorities. I know you're going to report me," he says, his mind racing and his expression complex.\n\n"Listen, I can only convey limited information because an event can only occur with limited words. The Bounty Hunters Association is controlled by a supercomputer, and all of these events are just part of a loop. However, the computer is not the true mastermind; there's an observer, someone from a higher dimension, watching us. In their eyes, all time and possibility is just a random isolated event. We are all pawns. Believe me, we are all pawns." The escaped felon seems to be descending into madness.\n\nYou shake your head helplessly. "But h"" +EventDes/1645;"You watch him leave, lost in thought." +EventDes/1680;"On an unnamed planet, you encounter the legendary Bounty Hunter, Jettlo, who has almost obliterated the headquarters of the Hyena Gang singlehandedly. You have admired his name in the Bounty Hunters Association's Hall of Fame and even own a rare SSR character card of him in the universe-popular LONESTAR Card. He has retired and become a Unit modifier on this remote planet. He agrees to help adjust your Units when he knows you are a younger bounty hunter." +EventDes/1681;"You marvel at the two identical Units, deeply impressed by Jettlo's exceptional skill. People only know him as a legendary Bounty Hunter, but they are unaware of his technical abilities. Lost in thought, you start imagining that if you could possess such skills... When you look up from your reverie, Jettlo has already gone to bed." +EventDes/1682;"For Jettlo, modifying Units is as easy as drinking water. His technique surpasses any Unit modifier you have ever seen. There is no unnecessary movement, and the entire process is seamless, akin to an art form. It seems that legends excel at anything they do." +EventDes/1683;""You know what, in another world, I... um... had a friend who was both my mentor and comrade. His final words to me before he passed are what I want to pass on to you." Saying this, he signs the card with "Now Fly," pats your shoulder, and leaves." +EventDes/1690;"The Bounty Hunter's Hub has three Unit gacha machines, each corresponding to different types. A new member of the Bounty Hunter's Association can use it for free for the first time. Nobody can resist anything free." +EventDes/1691;"With a clear sound of clash, [0] falls into your hand. The gacha machine indicates that this is a Unit donated by a senior hunter who met his end on the job, and it also adds your name to the list of those who'll donate Units after death." +EventDes/1700;"You land on a planet used for stockpiling discarded Energy Resources. Here, a popular activity called "Stone Gambling" is thriving. By re-excavating discarded Energy Resource blanks and processing them, their original qualities can be revealed. However, the quality of these blanks is entirely determined by your discerning eyes. Just then, a merchant in front of you is trying to sell you one. You've decided to give it a shot." +EventDes/1701;"You choose a subpar blank, and the seller initially asks for 100 Star Coins, but you manage to haggle it down to 2 Star Coins. In the end, the blank yields some Energy Resources, and you are able to refine three of them." +EventDes/1702;"You purchase a blank that appears promising, and the seller constantly brags about it, claiming it has three slots, which are supposedly very valuable. You only want to pay him 8 Star Coins, though. Surprisingly, the blank does indeed yield three Energy Resources. What will you do next?" +EventDes/1703;"You pick out the best quality blank from the pile, and even the merchant admires your eye. He keeps talking about ambiguous words like "quality" and "translucency," but they mean nothing to you. You promptly process it, and it yields three Energy Resources. Which one will you choose?" +EventDes/1704;"You have doubts about the source of these Energy Resource Stones and decide to leave." +EventDes/1705;"You pick up an Energy Resource fragment. The shop owner shows you a mysterious smile and says, "Bounty hunter, if you have extra Point Energy Resources, you can bring them to me, and I'll give you a good price." You seem to understand something and silently leave." +EventDes/1710;"This is One Steel forge center in the civilization of the universe, providing manufacturing services for passing Bounty Hunters. You have three chances to request special enhancements from the Blacksmith to craft your Units." +EventDes/1711;"The Blacksmith doesn't even look up at you. He just stays engrossed in making your Unit..." +EventDes/1712;"The Blacksmith doesn't even look up at you. He just stays engrossed in making your Unit..." +EventDes/1713;"The Unit is about to take shape, but the Blacksmith still seems indifferent, and you aren't sure if he heard your request..." +EventDes/1714;"After patiently waiting, you quickly approach the Blacksmith to inquire about the results." +EventDes/1715;"The Blacksmith tosses the freshly made Unit to you, gesturing for you to leave quickly, and then goes back to his work on the next Unit." +EventDes/1716;"The Blacksmith indicates that you are asking for too much, and he couldn't create what you want. As compensation, he gives you some Star Coins and asks you not to tell anyone else." +EventDes/1720;"A well-dressed Treant finds you and introduces himself as a legendary salesman. He brings a series of superior Units and promises you could try them out first before deciding whether you want them. If you aren't satisfied, you could refund them. You gaze at the batch of shining Units he displays, and your mouth waters." +EventDes/1721;"This legendary salesman smiles with satisfaction and wishes you a pleasant trial, leaving his contact information to you before departing." +EventDes/1722;"This legendary salesman is very surprised that you don't even want to try. His success rate in sales is as high as 99%, but you pay no attention to his surprise and walk away indifferently." +EventDes/1723;"The legendary salesman contacts you and asks if you are satisfied with the trial of the Unit, informing you that the trial period has ended. What will you do next?" +EventDes/1724;"You are very satisfied with the trial experience and purchase the Unit at full price. You can now use it permanently. The legendary salesman's record sparkles even more due to your commitment." +EventDes/1725;"In the disdainful gaze of the legendary salesman, you return the trial Unit and leave before he can say anything." +EventDes/1726;"You really like this Unit, but you refuse to pay for it. The legendary salesman gets angry and beats you half to death, but you can at least keep the Unit." +EventDes/1727;"You tell him that you unfortunately lost the trial Unit. The legendary salesman has gone mad and sticks a contract to your forehead, asking loudly how you intend to deal with it." +EventDes/1728;"Despite losing the Unit, you pay it at full prize, and the legendary salesman nods in satisfaction and leaves." +EventDes/1729;"Without a word, the legendary salesman beats you half to death and loots everything on your spaceship before leaving in anger." +EventDes/1730;"You put on a pitiable expression and beg the legendary salesman for forgiveness. He looks at your face, utterly disgusts, and beats you half to death and robs you of all your Star Coins." +EventDes/1731;"You put on a pitiable expression and beg the legendary salesman for forgiveness. He looks at your face, which softens his heart, pats your head, and tells you not to do it again. He leaves behind a room number and departs with a meaningful smile." +EventDes/1740;"The Personality Chip is a groundbreaking invention of our time. It signifies that the so-called "soul" of beings can be significantly influenced by data links. Today, a new Unit manufacturing company claims to have applied this innovative technology, allowing engineers here to create Units that match users' personality traits. As one of the first users, you have the opportunity to experience this for free. You'll need to take a simple personality test first." +EventDes/1741;"Your test results indicate that you are a mature and steady Bounty Hunter, and accordingly, your Units are upgraded." +EventDes/1742;"Your test suggests that you are a bit unconventional, and even before you make a choice, the service personnel has already upgraded your Units with enthusiasm." +EventDes/1743;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line, but unfortunately, {0}, {1}, and {2} all fail to upgrade! You roll up your sleeves, ready to have a showdown with the factory manager." +EventDes/1744;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line. {0} and {1} fail to upgrade, only {2} succeeds. You curse the factory manager and prepare to leave." +EventDes/1745;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line. Only {0} fails to upgrade, {1} and {2} both succeed, which is still a decent outcome. You pat the factory manager's shoulder, suggesting you should go get some skewers together." +EventDes/1746;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line. Surprisingly, {0}, {1}, and {2} all upgrade successfully. You grasp the factory manager's hand, saying you want to be blood brothers with him." +EventDes/1747;"Having witnessed the miraculous performance of this chip, you suddenly realize that such chips would probably find better applications in places like nightclubs or late-night bars. "I hope this technology gets implemented soon!" You wipe the drool from your mouth and continue your journey." +EventDes/1770;"You pick up a chip on the desolate surface of the planet, and the production date on it is two months later. It has two buttons, one circular and the other triangular, and it seems that pressing either of them would activate something." +EventDes/1771;"You choose to press the circular button, and the entire chip transforms into a circle, but nothing else seems to happen." +EventDes/1772;"You choose to press the triangular button, and the entire chip transforms into a triangle, but nothing else seems to happen." +EventDes/1773;"You do nothing and simply leave the chip where it is..." +EventDes/1780;""Hello, dear. You're an elite member of the Bounty Hunter Association, we offer you a chance to subscribe to additional value-added services." The AI operator on the other end of the phone is trying to sell you a subscription service. But only they would call you an "elite."" +EventDes/1781;"You choose the "Extra Shop" service, where after defeating an elite criminal, the Association's merchants will come to your doorstep to serve you." +EventDes/1782;"You choose the "Extra Upgrade" service, where after defeating an elite criminal, the Association's craftsmen will come to your doorstep to serve you." +EventDes/1783;"Before she can finish the first two words, you hang up the phone." +EventDes/1784;"With your eloquent persuasion, you eventually convince the AI to arrange a non-existent service for you. Strangely, you even hear a tone of happiness in its voice. This makes you think—your talent seems to have caused you to fall into the trap of consumerism." +EventDes/1790;"The black market's bank offers services that are completely different from traditional banks. Bounty hunters and criminals are all within their scope of business, and they do business without discrimination. You are interested in the services they offer." +EventDes/1791;"You gain a black market credit card, tempting, but you should use it carefully!" +EventDes/1792;"You book the services of mercenaries, and they would work for you based on your account balance. A skilled Bounty Hunter will make use of any resources available." +EventDes/1793;"You know very well that transactions in the black market often mean getting ripped off, so you quietly leave." +EventDes/1800;"This seems to be a junkyard, and an elderly man notices your brand new Basic Core and wants to exchange it with some second-hand goods he has picked up." +EventDes/1801;"This old man, perhaps with poor eyesight, surprisingly wants a basic core. You shake your head and quickly leave in case he regrets it." +EventDes/1802;"This old man, perhaps with poor eyesight, surprisingly wants a basic core. You shake your head; even though you no longer have the two Basic Cores, you should have enough attack Units to handle the upcoming battles... right?" +EventDes/1803;"You highly value your Basic Core and get into a heated argument with the old man, nearly coming to a fight. It is indeed a place of turmoil." +EventDes/1804;"You explain for a long time that you don't have a Basic Core. The old man even personally boards your ship to confirm before letting you go." +EventDes/1810;"The Treant Amy's famous fortune-telling house is known throughout the universe and even has an exclusive card in LONESTAR Card. It is said that she possesses a strong perception that no other Treant has, allowing her to see into a person's soul. After months of waiting, you finally met her in person. However, upon seeing you, she seems to go completely insane. "You're just a pawn in the cycle, a plaything for other beings," she curses at you. Nearby staff pulls you away and offers some compensation." +EventDes/1811;"You ultimately choose Unit compensation. Nevertheless, the fortune-telling session leaves a deep impression on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices." +EventDes/1812;"You ultimately choose Star Coin compensation. Nevertheless, the fortune-telling session leaves a deep impression on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices." +EventDes/1813;"You don't choose any compensation, but the fortune-telling session leaves a deep impression on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices." +EventDes/1820;"In the universe, you come across a ship with almost no armor, drifting aimlessly in space as its pilot has lost control of it." +EventDes/1821;"You use your ship's armor to help the unfortunate pilot repair his ship. As a token of gratitude, he gives you his most precious [0] and tells you a chilling story about someone from the Undeptus Mechanian arms himself with his ship's armor and eventually becomes immobilized." +EventDes/1822;"You give him a traveling fee, and in return he gives you [0]." +EventDes/1823;"You choose to ignore the situation where a ship is drifting aimlessly in space without any apparent reason. It seems suspicious and is likely to be some kind of "badger game."" +EventDes/1824;"You quietly close your eyes, sensing the Treasures and the Units on the ship, making calculations in your mind." +EventDes/1825;"You use your ship's armor to help the unfortunate pilot repair his ship. As a token of gratitude, he gives you his most precious Unit and tells you a chilling story about someone from the Undeptus Mechanian arms himself with his ship's armor and eventually becomes immobilized." +EventDes/1826;"You give him a traveling fee, and in return he gives you his Treasure." +EventDes/1840;"A mechanical engineer covered in dice symbols worships the philosophy of "Everything is Random, and Randomness is Everything". He has developed a Unit slot machine. Do you want to give it a try?" +EventDes/1841;"You choose {0} for {1}, hoping the result is what you want, as the slot machine's power runs out right after your use." +EventDes/1842;"The slot machine randomly upgrades your {0}, hoping this is what you want, as the slot machine's power runs out right after your use." +EventDes/1843;"You despise probabilistic events and, in frustration, destroy the slot machine before leaving." +EventDes/1850;"You encounter a Unit vending machine that keeps enticing you with its continuous banter. Unknowingly, you have been chatting with the machine for two hours. When you finally come back to your senses, you remember that your purpose is to exchange for some Units using the machine." +EventDes/1851;"You successfully obtain [0], grumbling about the wasted time, and leave the vending machine with mixed feelings." +EventDes/1852;"You don't have any Units to exchange, but in your space travels, you need some solace..." +EventDes/1860;"Ahead, the crowd is packed, and as you look forward, you realize it's a massive gathering of LONESTAR Card players. People are proudly showing off their long-collected cards, boasting them to each other. Silently, you take out an SSR character card - "Jettlo," an incredibly rare card. Instantly, all eyes are drawn to it, and three players are willing to trade their cherished Treasures for it." +EventDes/1861;"You strike a deal with one of the players, although you have a personally autographed "Jettlo" card hidden in your backpack, obtained when you encountered Jettlo himself during your adventures." +EventDes/1862;"None of the offered Treasures entice you; such a precious card deserves a better trade." +EventDes/1870;"When you open the engine cover of a newly purchased Unit, you find the words "One More" written on it. The Unit merchant is talking to a bunch of people, each holding the same engine cover." +EventDes/1871;"Beside the Common Unit Booth, a crowd is clamoring for rewards, and you can only get three items. You decide to choose one and make a quick getaway." +EventDes/1872;"The Rare Unit Booth is so crowded that you can't even squeeze in. You're forced to reach out in and grab one item blindly." +EventDes/1874;"As a Mech, you can directly communicate with the Unit merchant through wireless radio. You choose to spend 5 Star Coins to select from the merchant's hidden inventory - it's his only chance to break even, and he does not refuse." +EventDes/1880;"You encounter a Treant scientist researching Energy Resources on a planet. He shares an astonishing discovery with you. "Our world seems to be cyclic in a remarkable way, where everything interconnects in a random order we can't understand, and events keep repeating. Just like these Energy Resources in front of us." He takes a set of Energy Resources and puts them into a device. Immediately, they start randomly shifting between two different states, and this process consumes no energy." +EventDes/1881;"You aren't particularly interested in this scientific research, but this set of Energy Resources could benefit your future adventures. Despite the scientist's objections, you threaten him with a gun and take the Energy Resource." +EventDes/1882;"You are astonished by this phenomenon. If what the scientist says is true, it could overturn the very causality laws that underpin all scientific knowledge. However, research is for scientists, and you need to continue your adventure." +EventDes/1890;"This space casino branch has just opened, and to attract customers, they are offering free Star Coins to anyone who enters. What will you do next?" +EventDes/1891;"You accept the free Star Coins, and you can use them to place bets. What will you do next?" +EventDes/1892;"You suspect there might be a hidden agenda behind this seemingly good deal, so you decline." +EventDes/1893;"You won the bet. You can use these Star Coins to continue placing bets. What will you do next?" +EventDes/1894;"You lost, but you don't really lose much except some time." +EventDes/1895;"You leave the casino with the Star Coins they gave you, ignoring the complex gazes of the employees." +EventDes/1897;"You lost, but you don't really lose much except some time." +EventDes/1898;"You walk away with the Star Coins you've won carefreely." +EventDes/1899;"You won the bet, and with these coins, you have enough to spend for a long time. You leave contentedly." +EventDes/1910;"Due to a magnetic storm, you're forced to land on an unknown planet. After a brief observation, you're astonished to find that the planet's ocean seems to possess consciousness. Could it be that the legendary "Awakening of Intelligence" incident not only gave rise to Beastkin but also influenced non-living things?" +EventDes/1911;"After throwing some Star Coins into the ocean, the sea suddenly surges, enveloping your ship. Later, you feel as if your ship has been reborn. Puzzled, you leave the planet." +EventDes/1912;"After throwing some armor pieces into the ocean, Fuel suddenly surfaces from the sea. You take the Fuel and depart from the planet." +EventDes/1913;"After throwing a Unit into the ocean, with a roaring wave, a brand-new Unit emerges from the sea. You take the new one and leave the planet." +EventDes/1914;"Wary of this unknown ocean, you cautiously pilot your ship to leave." +EventDes/1915;"Using your perception ability, you attempt to communicate with the ocean. You expect it to possess some level of consciousness or at least basic emotions. However, there's nothing inside. If there's anything at all, you'd prefer to think of it as certain interfaces, similar to the control programs for your ship. You try injecting consciousness into an interface you haven't touched before, and the surface of the sea reveals a {0}." +EventDes/1920;"The market on this planet is hosting a trade fair, and a Treant carrying a bundle hurriedly approaches you, claiming to be in urgent need of Units. He is willing to exchange Treasures for your Units. What will you do next?" +EventDes/1921;"You take out the Unit, and the Treant looks at it thoughtfully. After much consideration, he finally takes out a Treasure from his package and hands it to you, disregarding your opinion, then hastily leaves." +EventDes/1922;"You highly value your Units and decline Treant's offer." +EventDes/1930;"A wealthy young man traveling abroad has a great interest in the life of Bounty Hunters. He has gathered a group of Bounty Hunters to serve as his guides and introduce various customs and cultures to him. He is also intrigued by the Units used by Bounty Hunters and promises a significant reward for anyone who can show him something he hasn't seen before." +EventDes/1931;"You show him {0}, and the wealthy young man is so impressed with the numerous slots on this Unit. He immediately orders his servant to fetch [0] for you." +EventDes/1932;"You show {0}, but the wealthy young man doesn't even spare it a glance." +EventDes/1933;"You show {0}, and the wealthy young man hasn't seen this Unit before. He rewards you with some Star Coins." +EventDes/1934;"You show {0}, but the wealthy young man doesn't even spare it a glance." +EventDes/1935;"You show {0}, and the wealthy young man's eyes widen in amazement. He didn't expect to encounter this legendary Unit here and eagerly hands over [0]." +EventDes/1936;"You show {0}, but the wealthy young man doesn't even spare it a glance." +EventDes/1937;"You sneer at the wealthy young man and have no interest in his reward." +EventDes/1940;"On Titan, a human Fuel engineer is conducting temporary business, helping to modify Fuel depots. You observe for a while and it seems like his skills are quite good. Moreover, he accepts not only Star Coins as payment but also shell materials or assistance in experiments." +EventDes/1941;"The engineer takes some of your spaceship's shell materials and fits them onto his own ship. You observe the piles of hull on his ship, and it's evident he's quite security-conscious. After upgrading your Fuel depot, he quickly distances himself from you." +EventDes/1942;"You pay some Star Coins to him, and the engineer doesn't say much. He promptly upgrades your Fuel depot and then goes back to his business." +EventDes/1943;"The engineer conducts an experiment on your spaceship that results in some permanent damage. As compensation, he upgrades your Fuel depot." +EventDes/1944;"You inspect your spaceship and feel that there's no need for an upgrade." +EventDes/1945;"You pull the young mechanic aside and hand over your spaceship for him to modify. You tell him that it's a way to help him improve his skills for free, and it doesn't feel right for him to charge for this. He agrees with your reasoning and, after working hard to upgrade your ship, he gratefully says, "Thank you!"" +EventDes/1950;"The Bounty Hunter Association has established welfare institutions in various transit areas to help Bounty Hunters perform their duties more effectively. This is the Association's fuel supply station, providing a range of services, some of which are subject to charges." +EventDes/1951;"You gain free fuel replenishment and a newspaper for the day. The number of criminals throughout the galaxy has reached a new high, making the work of both Bounty Hunters and police stations more hectic." +EventDes/1952;"After paying only the cost, the engineer at the supply station expands the fuel tank. As a frontline Bounty Hunter, you are quite satisfied with the Association's services." +EventDes/1953;"The engineer at the supply station partially modifies your spaceship by reducing some of the ship's armor to create additional space for the fuel tank." +EventDes/1960;"Your Mech friend, Eric, has invented a versatile machine. "Just insert the corresponding chip, and it can perform any function you desire." After successfully piquing your interest, Eric decides to let you try his new machine for 4 Star Coins per time." +EventDes/1961;"After loading the red chip, the machine's arms instantly switch to the modification mode, and within moments, your Units have been modified." +EventDes/1962;"You load the blue chip into the machine, and it quickly crafts a [0] for you." +EventDes/1963;"You notice a white chip hidden in the shadows behind Eric. When he is not noticing, you swiftly grab it and insert it into the machine. After a brief process, the machine produces a few Star Coins. Private minting of Star Coins is a serious offense, and Eric is taken aback. He decides to give you 4 Star Coins as hush money and ushers you out of his lab." +EventDes/1964;"Quietly, you leave this place." +EventDes/1970;"This Bearfolk is organizing an opening event for their fitness association. He offers a prize to anyone who can lift him and carry him around the venue. You effortlessly pick him up and take a stroll, leaving him a bit embarrassed. He asks how you manage to do it." +EventDes/1971;"After listening to your explanation, the Bearfolk seems to have a realization and awards you a prize. When you look at it, you surprisingly discover that it's a [0]." +EventDes/1980;"You navigate through a neighborhood's backstreets, enter through a semi-hidden wire gate, descend three or four flights of steps, and find yourself in an underground modification workshop. It's a mixed crowd here, with the presence of gangsters, thugs, and even some police officers. The air is heavy with the scent of oil and alcohol, making you feel somewhat uncomfortable. A variety of modifiers immediately approach you, promoting their services." +EventDes/1981;"You choose a suitable modifier who conveniently happens to be a wanted criminal. After the modifications, your Units have successfully gained more slots, along with an increase in Weight Limit. However, when he requests payment, you seize him and take him to the police station." +EventDes/1982;"After searching for some time, you don't find a suitable modifier. It seems this place is just too small." +EventDes/2000;"A second-hand Fuel dealer approaches you and offers to buy your Fuel at a high price. However, you find him somewhat familiar, as if you've seen him on a wanted poster." +EventDes/2001;"You sell him 1 Fuel and happily receive shiny Star Coins." +EventDes/2002;"You sell him 1 Fuel once more, and he offers you even more. It appears to be a good deal." +EventDes/2003;"The Fuel merchant watches as you sell more and more Fuel, and he becomes increasingly happy. You have a vague sense that something is off, but you can't pinpoint exactly what." +EventDes/2004;"After you have sold a substantial amount of Fuel, the Fuel merchant begins to wildly laugh. It turns out that he is your next target to capture! He uses despicable means to trick you out of your Fuel and makes a quick getaway!" +EventDes/2005;"You sense that something is off about this Fuel merchant and decide not to trade with him. Being cautious and vigilant is the key to survival on the path of a Bounty Hunter." +EventDes/2010;"During your journey, a fellow Bounty Hunter approaches you. He explains that he recklessly sold all his Fuel to a Fuel dealer and is now in a dire situation, facing a dead end if he continues to battle. He proposes to trade some Treasures for Fuel." +EventDes/2011;"Although your fuel isn't abundant, you're enticed by the Legendary Treasures on his ship and agree to trade with him. However, you need to plan your future battles carefully with limited Fuel." +EventDes/2012;"You contemplate and choose a compromise - the Rare Treasure he offers will provide significant benefits for you." +EventDes/2013;"You have been cautious with fuel usage because you don't want to lack fuel during critical battles. You exchange for a Common Treasure to alleviate your companion's urgent situation." +EventDes/2014;"You remain silent and decide not to trade with the fellow. He watches you walk away with a despairing cry." +EventDes/2015;"Out of kindness and sympathy, you even remove 2 Fuel tanks and give them to the unlucky person. He is so moved that he is on the verge of tears, giving you all of his Treasures in excitement." +EventDes/2030;"In front of you is a seasoned Bounty Hunter, who also happens to be responsible for the storyline of this game. He always takes his time off until the very last moment. Even during battles with the Hyena Gang, he'd be playing a game of LONESTAR Card in the backstage of the ship's control system. As a rookie, you decide to seek some advice from him." +EventDes/2031;"The old Hunter tells you, "Young man, you should reduce your armor to strengthen your spaceship, so you can either kill your opponent or meet your end in a shorter time.," and hands you a {0}." +EventDes/2032;"The old Hunter advises you, "Young man, you should decrease your spaceship's mobility to enhance it, allowing you to put more effort into movement and either kill your opponent or meet your end more efficiently.," and hands you a {0}." +EventDes/2033;"Although you really want that Treasure, you decide to outplay the other Bounty Hunters with your own effort." +EventDes/2040;"You run into a local renowned shopping festival where various shops are offering their own discount deals. Everyone is on a shopping frenzy, seizing every opportunity." +EventDes/2041;"You disdain the tactics of such shopping festivals; no capitalist can take advantage of you." +EventDes/2050;"In the old, bustling city, a series of clinking sounds grabs your attention. It turns out to be a craftsman modifying Units. He claims to be a disciple of the legendary craftsman, Goro, but his name is Rogo. Seeing that you don't trust him, he insists on proving his skills to you..." +EventDes/2051;"After the modification, the craftsman looks at the finished product with satisfaction and repeatedly asks you, "Do you believe I am now the disciple of the legendary craftsman Goro?." You nod indifferently to express your belief." +EventDes/2052;"After the modification, your {0} gains {1}, and the craftsman looks at the finished product with satisfaction, repeatedly asking you, "Do you believe I am now the disciple of the legendary craftsman Goro?." You nod indifferently to express your belief." +EventDes/2053;"After the modification, the craftsman looks at the finished product with satisfaction and repeatedly asks you, "Do you believe I am now the disciple of the legendary craftsman Goro?." You nod indifferently to express your belief." +EventDes/2054;"The craftsman's pestering annoys you greatly, and you kick him in his ass. Even if Goro himself came, he shouldn't lay a hand on you!" +EventDes/2060;"The Commercial Street is open to everyone, but various shops aim at different crowds. There are chain stores offering product vouchers for promotion, as well as Boutique Shop that only sell high-end products." +EventDes/2070;"The city is always filled with various colorful neon lights, but for Bounty Hunters, the Shop is what they truly need." +EventDes/2080;""Shop's lease expires tomorrow, massive sale ongoing," a large banner at the entrance of the shop proclaims. However, the writing looks quite old, and it's unclear how long it's been there." +EventDes/2081;"Your expenses in the shop meet the criteria, and as a result, the shop offers you 1 Treasure as a free gift." +EventDes/2082;"Your expenses in the shop meet the criteria, and the shop provides your spaceship with a certain amount of Fuel for free." +EventDes/2083;"Your expenses in the shop meet the criteria, and the shop offers your spaceship repair services at no cost." +EventDes/2084;"You fail to meet the criteria, so the shop doesn't provide you with any free gifts." +EventDes/2085;"The Treant shopkeeper provides an additional discount to customers of his race and gives you 1 [0] as a token of appreciation." +EventDes/2090;"As you are passing by a luxurious shop, a Mech shopkeeper suddenly grabs you with an excited expression. He claims that you rescued him from the Hyena Gang's clutches before, but you have no impression on it. To show his gratitude, the shopkeeper allows you to choose any item from the shop as a gift." +EventDes/2091;"After making purchases, you thank the shopkeeper for his generosity, though you can't get rid of the feeling that something seems a bit off." +EventDes/2100;"A once-in-a-decade Premium Auction is taking place on this planet, and as a well-known Bounty Hunter, you've been invited to the VIP section. The auction features two items, a Legendary Treasure and a Legendary Unit. The first item up for auction is revealed, and it's [2]! Each person has only one chance to bid." +EventDes/2101;"Surprisingly, you are the only one to make a bid, and it's at such a low price that this is nothing short of a miracle!" +EventDes/2102;"You think you can get a great deal at a low price, but apparently it's not as easy as it seems." +EventDes/2103;"It appears that this item isn't in as high demand as you thought, and you manage to win the bidding war with a slight advantage of 1 Star Coin." +EventDes/2104;"Your substantial bid outweighs most of the other competitors, but there's a high bid of 29 Star Coins, leaving you with no choice but to sigh silently." +EventDes/2105;"You decide to make a sky-high bid right from the start, which leaves the entire auction hall in silence. Not a single person steps up to bid, and you successfully secure [0]." +EventDes/2106;"The second item is finally revealed, and it's a [2]! Just like before, each person gets one chance to bid." +EventDes/2107;"Perhaps with the favor of Lady Luck, no one expected that this item would go uncontested, and you successfully secure it." +EventDes/2108;"Your bargain-hunting strategy doesn't pay off, as a Treant purchases the item at a high price." +EventDes/2109;"Everyone's bids are close, and you manage to win this item with a slight advantage." +EventDes/2110;"Such a pity! Someone bids 13 Star Coins, and you're filled with regret." +EventDes/2111;"You make a bid that's the highest in the entire room, leaving the crowd astonished by your wealth and casting upon you envious glances. You successfully secure [0]." +EventDes/2112;"It seems like this auction doesn't have much to offer, so you shake your head and leave." +EventDes/2130;"In a tofu shop, you encounter a silent and reserved owner. When you mention that you're also into spaceship racing, his eyes suddenly light up. \n\n"If it's in the Akini galaxy, even a hypersonic speed won't be able to outrun me." He enthusiastically hosts you and asks about your racing style, offering to give you something good." +EventDes/2131;"After rummaging through his storage, the owner eventually brings out {0} and gifts it to you, believing it's the perfect Treasure for your combat style." +EventDes/2132;"You decline the owner's offer, believing that a true spaceship racer relies on self-improvement." +EventDes/2133;"As a Beastkin with a deep passion for spaceship racing, you bond with the owner. He generously gives you all the Treasures, and you leave behind some Star Coins to help him upgrade his spaceship, AE86, hoping for a future showdown in the Akini galaxy." +EventDes/2140;"Before you is the Slot Color Modification Machine, designed by the recent Mech master, π. π's design philosophy revolves around quality and difficulty. It invites you, who have gained some recognition lately, to be the first to try this machine." +EventDes/2141;"You choose an ordinary Common Unit, which seems to pose no difficulty for the machine. In an instant, it successfully modifies the Unit for you." +EventDes/2142;"You choose a high-quality Rare Unit, and the machine handles this challenge with seeming ease, successfully modifying the Unit after a burst of electricity." +EventDes/2143;"You decide on a Legendary Unit, a rarity in the world. It appears to be quite a challenge for the machine. The master anxiously watches, seemingly hoping that the machine does not explode. Thankfully, it successfully modifies the Unit." +EventDes/2144;"You have no interest in this machine and simply walk away." +EventDes/2150;"The Bounty Hunter Association tells stories of an experienced Hunter who always seemed to run into perfect Units only after upgrading her old ones, causing endless regret. As an action-oriented individual, she delves into research after retiring. Now, right in front of you, is her latest invention—the Regret-Free Machine! Are you ready to experience her new device?" +EventDes/2151;"After a burst of light, the levels of two Units have been exchanged, and she wears a contented smile." +EventDes/2152;"After a burst of light, the modification status of two Units has been exchanged, and she wears a contented smile." +EventDes/2153;"You tell her that you have no regrets so far." +EventDes/2160;"While spending time in a run-down bar, the bar owner, upon discovering you're a moderately famous Bounty Hunter, asks if you'd endorse a rare liquor from his bar in exchange for a good reward, but this bottle of endorsement wine requires you to personally buy it." +EventDes/2161;"The bar owner takes you outside and takes out a beaten-up camera, asking you to hold the liquor in front of the bar and strike some strange poses. The owner gets increasingly excited while taking pictures, and although you feel awkward, you persist, thinking about the reward." +EventDes/2162;"You sense something unsavory about this owner, suspecting he might have some unusual preferences. You firmly decline and leave." +EventDes/2170;"The mechanical sound of Unit swapping resonates through the city's airspace. This is heaven for spaceships equipped with Swapping Modules, allowing pilots to swap Units while flying. Here, you can enjoy services tailored to these spaceships, with various ways to access them." +EventDes/2171;"You spend some Star Coins at a legitimate shop to get a service that increases your Swap Chance. It's very cost-effective." +EventDes/2172;"In the black market, you trade your spaceship hull for a service that increases your Swap Chance, hoping it won't lead to issues in the future." +EventDes/2173;"You fly around the city for a full circle, consuming a fair amount of Fuel, and finally find a gathering place for enthusiasts. There, you are able to increase your Swap Chance for free." +EventDes/2174;"However, you can't stand their ostentatious display of Swapping Module and quietly leave." +EventDes/2175;"You find the most professional modifier in town. After some bargaining, you manage to persuade the modifier at the cost of a few ship armor plates." +EventDes/2180;"The Jimmy Brothers are well-known merchants in the star system. The elder brother opens a ship Modification Shop, while the younger brother starts an Energy Resource processing factory. They're holding a grand opening special event, providing double services even at a loss." +EventDes/2181;"As you step into the shop, the elder brother installs 1 Swapper on your ship, while the younger brother gives you a relaxing massage." +EventDes/2182;"As you step into the shop, the elder brother installs 3 Swappers on your ship, and the younger brother enthusiastically hands you 1 White Energy Resource." +EventDes/2183;"As you step into the shop, the elder brother installs 3 Swappers on your ship, and the younger brother enthusiastically hands you a 1-point Energy Resource." +EventDes/2184;"While you're intrigued by the elder brother's shop, the younger brother's shop exudes a dodgy vibe. After a brief observation, you decide to leave." +EventDes/2190;"An experienced senior pilot who uses the same type of ship as you offers some guidance, and you find it enlightening. You enthusiastically learn from the senior, who is very happy to assist you and insists on modifying your ship." +EventDes/2191;"After the senior pilot's modification, you now have more Swap Chances, and he feels gratified, believing that the future is in capable hands." +EventDes/2192;"After the senior pilot's modification, your {0} has been upgraded, and he feels gratified, believing that the future is in capable hands." +EventDes/2193;"You decide to forge your own path and decline the senior's help, causing him to shed a tear for your ambition." +EventDes/2200;"You encounter a Dogfolk engineer who curiously sniffs around your ship's Swapping Module. He expresses his interest in studying the module for experience in building his next ship. He offers to let you take one of his Treasures but you need to allow him to disassemble and then reassemble the module." +EventDes/2201;"After the reassembly, your Swapping Module has suffered some minor damage, but you've obtained the Treasure you want." +EventDes/2202;"Nobody can touch your Swapping Module! Nobody! Not even a dog!" +EventDes/2210;"You visit the Bounty Hunter Association's factory, and three Mech modifiers notice your spaceship. They all want to modify your Swapping Module, but they argue about the solution. One suggests a stable optimization, one pushes for a radical modification, and the last one insists on a complete module replacement. It's time for you to decide." +EventDes/2211;"You go for a stable approach, and after the Mech's operation, your Swapping Module has been optimized." +EventDes/2212;"You go for a radical approach, and after the Mech's tinkering, your Swap Chance increases by {0}. Are you satisfied with this result?" +EventDes/2213;"The Mech cheerfully replaces your entire module and installs a new one. However, the new module seems to have poor compatibility with your ship, offering only 4 Swap Chances." +EventDes/2214;"The Mech cheerfully replaces your entire module and installs a new one. The new module fits perfectly with your ship, offering 5 Swap Chances." +EventDes/2215;"Feeling annoyed by the loud argument among the Mechs, you pilot your ship away from the place." +EventDes/2220;"A well-dressed butler with a camera is taking photos of a Bounty Hunter's ship. He explains that his young master is interested in unique ship Units. If you have the Units he needs, simply allow him to take some photos, and he'll reward you handsomely." +EventDes/2221;"You awkwardly take out an average {0}, leaving the butler rather speechless. He only hands you a few Star Coins, and you walk away in embarrassment." +EventDes/2222;"You showcase the incredibly unique {0} from your ship, and the butler's eyes light up. He starts taking photos frantically and hands you a large sum of Star Coins." +EventDes/2223;"You display the one-of-a-kind {0} in the universe, leaving the butler utterly stunned. He's so overwhelmed that he forgets to take pictures and gives you all the Star Coins he has." +EventDes/2224;"You've always had a strong distaste for wealthy individuals and angrily walk away. It's not because you don't have Units to show him, definitely not." +EventDes/2230;"You enter through the back door of a building, and by an inconspicuous lamp, you activate a mechanism. This is a secret base of the Bounty Hunter community. Here, Bounty Hunters can leave behind spare Units they don't need to assist others. You can also pick those left by others." +EventDes/2231;"You deposit your {0} here, hoping it will help other Bounty Hunters." +EventDes/2232;"You retrieve {0} left here by another Bounty Hunter and feel grateful. Would you also like to leave one of your unwanted Units here?" +EventDes/2233;"You restore the disguised mechanism at the entrance and quietly leave this place." +EventDes/2240;"This renowned modification factory is widely known for its mission: serving the common people. They only accept Units of common rarity, believing that this can best assist common Hunters. They are also willing to provide free services to Bounty Hunters who punish wrongdoings." +EventDes/2241;"You hope that after their modifications, this Unit will be even more useful than legendary ones." +EventDes/2242;"You choose a random Unit package and receive {0}. You hope that it proves beneficial for your use." +EventDes/2243;"You decline their services, expressing your pursuit of higher rarity Units." +EventDes/2250;"An ancient automated modification machine stands before you. It's said that in a certain timeline, it is popular to create a sense of longing and anticipation by offering people blind boxes, where they hope for something they couldn't get. Evidently, this machine follows that concept." +EventDes/2251;"A burst of colorful lights flash. "Legendarily Common!" After the machine's prompt sound, {0} successfully gained {1}." +EventDes/2252;"As someone who prefers precision, you don't like this machine." +EventDes/2260;"You find yourself at an altar shrouded in a bloody mist. The whole place is eerily quiet, with a mask to your left and a bottle of red liquid to your right." +EventDes/2261;"After hanging the mask inside your cabin, your entire spaceship seems to come to life, and you feel like you can hear a faint heartbeat. Yet, it might have just been an illusion." +EventDes/2262;"After you unceremoniously added the liquid to the tank, a surge of energy spread throughout your spaceship, and the damaged areas seem to have been rejuvenated." +EventDes/2263;"In this eerie place, you didn't do anything extraneous." +EventDes/2270;"On an ancient and abandoned planet, you discover a relic of the Undeptus Mechanian, an electronic cylinder. It's said that the believers who once hesitated about whether to modify themselves and their ships would seek answers from this relic of Father Henderson." +EventDes/2271;"You try and draw the No. 1 straw, but the dense writing is somewhat illegible. Upon careful examination, it seems to be about a method of bubble sort. Miraculously, your ship's Units are immediately upgraded." +EventDes/2272;"You try and draw the No. 2 straw, but the dense writing is somewhat illegible. Upon careful examination, it seems to be about a method of binary tree. Miraculously, your ship's Units are immediately upgraded." +EventDes/2273;"You try and draw the No. 3 straw, but the dense writing is somewhat illegible. Upon careful examination, it seems to be about a method of Shell's Sort. Miraculously, your ship's Units are immediately upgraded." +EventDes/2274;"Disliking the mystical nature of the Undeptus Mechanian, you leave the cylinder on the planet and leave." +EventDes/2275;"As a Mech, you directly access the operational logic of the cylinder and use a randomization algorithm to shuffle the order of the straws. While reading the data, you unexpectedly discover that this cylinder is actually a cheating tool for the Henderson Algorithm course." +EventDes/2280;"On this planet, there is a famous upgrade factory known for its unique pricing strategy: the more precious a Unit is, the harder it is to upgrade, and the higher the cost will be." +EventDes/2281;"When they see that you have chosen a Common Unit, the modifier casually upgrades it, and even waives your fee." +EventDes/2282;"When they see that you have chosen a Rare Unit, the modifier brings out professional tools, and after a busy session, your Unit is successfully upgraded." +EventDes/2283;"You present a Legendary Unit, and the factory immediately mobilizes a professional team. After a long period of planning and an even longer period of surprising actions, your Unit is successfully upgraded. This investment is worth every coin." +EventDes/2284;"It's not that you don't have enough Star Coins. You simply have no Units that need upgrading." +EventDes/2285;"You are dissatisfied with the available upgrade packages. Persuaded by your request, the shop owner specially creates a brand-new package and assigns all the modifiers in the store to perform an upgrade on your Unit." +EventDes/2320;"This place is like a junkyard in the cosmos, filled with various inferior products. For some people, they will definitely avoid this place, but for others, it might contain what they need." +EventDes/2321;"You rummage through this junkyard and reluctantly find a Unit that can still be used." +EventDes/2323;"How can someone as noble as you scavenge for junk?" +EventDes/2324;"You close your eyes and sense the surroundings, concentrating on identifying the locations of two Units within the entire junkyard. When you open your eyes, a figure of a Monkeyfolk is swiftly leaving, holding the 4 Star Coins that were just around your waist. You are furious, but cannot catch up to him." +EventDes/2330;"In a corner of an old casino, you use the small amount of money you have just won to help a Mech modifier pay off its gambling debt. In return, he agrees to assist you in upgrading your Energy Resources, but with a gambling twist. It takes out two dice from his backpack, one with numbers 1-6, and the other colored in White, Blue, and Orange. "Go on, try your luck."" +EventDes/2331;"You take the dice and casually roll them. Surprisingly, you get a [0-0]-point Energy Resource and a [0-1] Energy Resource. "If you're not satisfied, I'll give you two more chances to roll," the Mech says." +EventDes/2332;"You wave your hand dismissively, as you've never been confident in your luck." +EventDes/2333;"You take another deep breath and roll the dice, this time landing on a [0-0]-point Energy Resource and a [0-1] Energy Resource. "You have one last chance," the Mech says." +EventDes/2334;"You are unexpectedly satisfied with the result of your first roll, and you say that this will be enough. But you can't help but wonder if you could have made a better roll..." +EventDes/2335;"The Mech is puzzled by your decision to quit midway, but respects your choice." +EventDes/2336;"You close your eyes, take a deep breath, and roll the dice with great solemnity. This time, you get a [0-0]-point Energy Resource and a [0-1] Energy Resource." +EventDes/2337;"It is a decent outcome, and you decide not to take any more risks. But you can't help but wonder if you could have made a better roll..." +EventDes/2338;"You accept the final result, hoping that it will be better than the previous ones." +EventDes/2339;"In the end, you still can't get the result you want. You shake your head in disappointment and wish for better luck next time." +EventDes/2340;"You look at your fellow being and earnestly ask for just one {0}-point Energy Resource. As a gambler, he seems to struggle with the request but eventually agrees and urges you to leave quickly." +EventDes/2341;"You look at your fellow being and earnestly ask for just one {0} Energy Resource. As a gambler, he seems to struggle with the request but eventually agrees and urges you to leave quickly." +EventDes/2350;"During a thrilling ship racing event, a ship named "Flower" leaves a deep impression on you. This ship, equipped with four engines larger than rocket boosters, is piloted by a diminutive Beastkin mechanic named Tiger, who is shorter than 1 meter. You have a pleasant conversation with him, and he offers to modify an Attack Unit for you at a discounted price." +EventDes/2351;"After a series of clanking noises, your Unit emits a strong surge of power. "A real man should give it his all in a single strike," he exclaims, clenching his fist the size of a green bean in front of you. Somewhat resignedly, you thank him and bid him farewell." +EventDes/2352;"After a series of clanking noises, your Unit emits a significant surge of power. "A real man should give it his all in a single strike," he exclaims, clenching his fist the size of a green bean in front of you. Somewhat resignedly, you thank him and bid him farewell." +EventDes/2353;"After a series of clanking noises, your Unit emits a dazzling stellar-like power. "A real man should give it his all in a single strike," he exclaims, clenching his fist the size of a green bean in front of you. Somewhat resignedly, you thank him and bid him farewell." +EventDes/2354;"Quietly, you leave the scene." +EventDes/2355;"You bring out all your Star Coins, but there are not many of them. However, considering your shared bloodline, the Treant modifier still performs the most powerful power upgrade for you." +EventDes/2360;"The game LONESTAR has recently become popular throughout the universe. To avoid being discovered by the Bounty Hunter Association while slacking off, you installed it on the computer in the central control room. When you start the game, the screen displays the central control room's image, and a figure resembling you is staring at the central control room's screen. Soon, the screen within the screen displays the same scene, and this pattern repeats." +EventDes/2361;"You quickly terminate the process! With a flash of light, the screen displays a series of numbers, which appears to be the Resource Warehouse, the last scene on your screen." +EventDes/2362;"You are scared and frantically smash the screen. Fortunately, as long as you don't see any changes in the numbers, your Resource Warehouse remains the same." +EventDes/2363;"Being a Mech, you reboot the computer through an external connection to yourself, but it just replays the previous scene." +EventDes/2370;"This is the Energy Resource Sage, a master of unique modifications. He takes 3 Point Energy Resources from your Resource Warehouse and modify them. What's even more challenging is that he refuses to tell you what he took, unless you pay a little extra fee." +EventDes/2371;"The Energy Resource Sage can tell you the specific points for a little fee. Of course, you can choose to proceed with the modification directly." +EventDes/2372;"The Energy Resource Sage displays your Energy Resource Points from the smallest to the largest on his face: {0}, {1}, and {2}." +EventDes/2378;"The Energy Resource Sage displays your Energy Resource Points from the smallest to the largest on his face: {0}, {1}, and {2}.\n\nAnd he asks whether you want to remove or copy. You could only choose one option." +EventDes/2379;"The Energy Resource Sage displays your Energy Resource Points from the smallest to the largest on his face: {0}, {1}, and {2}.\n\nAnd he asks which removal operation you want to proceed with." +EventDes/2380;"The Energy Resource Sage displays your Energy Resource Points from the smallest to the largest on his face: {0}, {1}, and {2}.\n\nAnd he asks which copy operation you want to proceed with." +EventDes/2381;"The Energy Resource Sage removes the {0}-point Energy Resource and the {2}-point Energy Resource and tells you that the middle one is the {1}-point Energy Resource." +EventDes/2382;"The Energy Resource Sage removes the {0}-point Energy Resource and tells you that the middle one is {1}-point Energy Resource, and the largest one is the {2}-point Energy Resource." +EventDes/2383;"The Energy Resource Sage removes the {1}-point Energy Resource and tells you that the smallest one is the {0}-point Energy Resource, and the largest one is the {2}-point Energy Resource." +EventDes/2384;"The Energy Resource Sage copies the {0}-point Energy Resource and the {2}-point Energy Resource and tells you that the middle one is the {1}-point Energy Resource." +EventDes/2385;"The Energy Resource Sage copies the {2}-point Energy Resource and tells you that the smallest one is the {0}-point Energy Resource, and the middle one is {1}-point Energy Resource." +EventDes/2386;"The Energy Resource Sage copies the {1}-point Energy Resource and tells you that the smallest one is the {0}-point Energy Resource, and the largest one is the {2}-point Energy Resource." +EventDes/2387;"This sage thing is bullshit. You disdainfully leave the Energy Resource Fraud." +EventDes/2390;"The Association organizes a Unit donation event. Donating unused Units not only helps fellow Hunters but also gets you the "Clearance Package" provided by the Association. These Common Units have long been placed unused in the Association's warehouse and have now been bundled for those who donated Units." +EventDes/2391;"After you donate your Units, the Association gives you a dusty package. When you open it, you find a [0] inside." +EventDes/2392;"After you donate your Units, the Association gives you a dusty package. When you open it, you find 2 [0] inside." +EventDes/2393;"After you donate your Units, the Association gives you a dusty package. When you open it, you find 3 [0] inside." +EventDes/2394;"You close your eyes and sense the bundled Units. Their information instantly enters your mind. You choose..." +EventDes/2395;"Your Units are all meticulously collected, and you couldn't just casually donate them!" +EventDes/2396;"After you donate your Units, the Association gives you a dusty package. When you open it, you find a [0] inside." +EventDes/2397;"After you donate your Units, the Association gives you a dusty package. When you open it, you find 2 [0] inside." +EventDes/2398;"After you donate your Units, the Association gives you a dusty package. When you open it, you find 3 [0] inside." +EventDes/2400;"The renowned designer RD02 introduced a brand-new product: the Slot Machine Upgrader. This machine requires you to place all your Units into it. Pulling the lever would randomly select one of the Units for an upgrade.\n\nThe first pull is free, and subsequent pulls will become increasingly expensive.\n\nHuh? Why not make a straightforward machine for upgrading specific Units? God knows. RD02 just doesn't want to." +EventDes/2401;"You pull the lever, and with a series of clicks and beeps, your {0} gets upgraded. The slot machine does a quick spin of the slot reels, seemingly ready for you to pull the lever again." +EventDes/2402;"You don't want to be a guinea pig. You leave with your Units." +EventDes/2403;"That should be enough. You leave with your Units." +EventDes/2404;"With a loud bang, the slot machine emits black smoke. It seems to have crashed due to pulling the lever too many times, but luckily, your {0} has been successfully upgraded.\n\nYou quickly leave with your Units, and in the background, you hear RD02 muttering to himself, "I didn't expect such a bug...."" +EventDes/2420;"This remote planet, once used as a scrap ship processing station, has now become a bustling black market. Wandering veteran Bounty Hunters, the notorious Hyena Gang, and wild shipracers all come here to purchase Units and modify ships. It's rumored that the newly emerged Undeptus Mechanian has also opened a new shop here, allowing you to offer your ship's armor as a sacrifice in exchange for Units." +EventDes/2421;"With a single eye, the shopkeeper, Odd, watches you leave the shop. Facing newcomers like you, they often hold something back." +EventDes/2422;"In a room adorned with a hexagram magic circle, these peculiar Mechs place the dismantled armor in the center of the circle. After a surge of flames, which you cannot tell whether they are red or purple, the armor disappears. The eerie atmosphere prompts you to leave immediately." +EventDes/2430;"You arrive at the renowned "Southeast Galaxy Unit Modification University" (commonly referred to as "SGUMU"). This university consistently ranks as the top choice for Unit modification programs in the universe. Many Association modifiers graduate here, and every year, numerous Unit modifiers come here for certifications that can enhance their salaries." +EventDes/2431;"You have a great time exploring the laboratories and find this place to be the best university." +EventDes/2432;"Despite the advanced equipment and the dazzling atmosphere in the labs, you don't actively participate in it." +EventDes/2433;"You are amazed to find such a rich variety of Units in the university's shop, and they are of even higher quality than what's available outside! " +EventDes/2434;"You leave this place in awe." +EventDes/2440;"This is the most famous magic city, and you are curious to watch a performance at the theater. Unexpectedly, a magician invites you to participate in the act. The magician displays two magic hats and asks you to casually put something inside. Countless eyes in the audience focus on you." +EventDes/2441;"Under the watchful eyes of the audience, the magician waves his hands in the air over the two magic hats. When he retrieves the Units from the hats, they have completely changed! Thunderous applause erupts, and you quietly mumble, "Is this really not magic?"" +EventDes/2442;"Under the watchful eyes of the audience, the magician waves his hands in the air over the two magic hats. When he retrieves the Units from the hats, one of the hats had an eatra identical Unit! Thunderous applause erupts, and you quietly mumble, "Where dose it come from?"" +EventDes/2443;"Seeing so many eyes on you, you feel your heart race, your face turn red, your vision darkens, and you faint in the end. When you wake up again, you have been left outside the theater." +EventDes/2450;"Making choices can be a headache, especially for those with decision anxiety. A Bearfolk passerby seems to have such trouble. His backpack is already filled with snacks, and he needs to decide what Units or Treasures to discard to continue his journey. Can you kindly help him out?" +EventDes/2451;"You rummage through his Treasures, pick a few to discard, and throw them into a nearby trash can. He thanks you profusely, saying you have saved him a big hassle. As he walks away, you quietly return to the trash can and put the Treasures in your pocket." +EventDes/2452;"You rummage through his Units, pick a few to discard, and throw them into a nearby trash can. He thanks you profusely, saying you have saved him a big hassle. As he walks away, you quietly return to the trash can and put the Units in your pocket." +EventDes/2453;"You kick over his bag of snacks and smash them, so he wouldn't have to discard any Units or Treasures. You leave happily, but he is left crying in the snack pile." +EventDes/2460;"The procurement officer from the universe's largest chain of shops has approached you.\n\nHe says there has been a sudden surge in the number of Bounty Hunters recently, leading to a significant increase in Unit sales. Coupled with occasional thefts and almsgiving, the shop's Unis are now in high demand and short supply.\n\nHe is hoping to purchase all your unused Units at wholesale prices." +EventDes/2461;"Since you aren't using these Units at the moment, you sell them all to him." +EventDes/2462;"The officer climbs onto your spaceship only to find that you don't have a single spare Unit, which makes him extremely angry!" +EventDes/2463;"Compared to Star Coins, you are more interested in the officer's {0}, and thus you trade all your spare Units with him." +EventDes/2464;"Observing that you don't have any spare Units, the officer generously gifts you his {0}." +EventDes/2465;"Precious Units are hard to come by, and you silently terminate the communication." +EvenOptionDes/StartDeal;"[Start Trade]" +EvenOptionDes/StartDealBounty;"[Start Trade] (Consumes this support chance)" +EvenOptionDes/Get;"[Gain] [0]." +EvenOptionDes/Get_2;"[Gain] 2x [0]." +EvenOptionDes/Get_3;"[Gain] 3x [0]." +EvenOptionDes/GetTwo;"[Gain] [0]. [1]." +EvenOptionDes/Close;"[Leave]" +EvenOptionDes/CloseBounty;"[Leave] (Does not consume this support chance)" +EvenOptionDes/Refuse;"[Decline]" +EvenOptionDes/110_1;"[Upgrade] Select 1 Unit to upgrade. (Consumes this support chance)" +EvenOptionDes/130_1;"[Repair Ship] Restore all HP. (Consumes this support chance)" +EvenOptionDes/130_2;"[Refuel] Restore all Fuel. (Consumes this support chance)" +EvenOptionDes/140_1;"[Repair Ship] Restore [0]% of Max HP ([1]). (Consumes support chance)" +EvenOptionDes/140_2;"[Refuel] Gain {0} Fuel. (Consumes support chance)" +EvenOptionDes/180_1;"[Exchange Unit] Select 1 Unit to remove, get a chance to pick 1 out of 2 Units of the same rarity. (Consumes this support chance)" +EvenOptionDes/220_1;"[Choose] Get a chance to pick 1 out of 3 Legendary Treasure Unit Sets. (Consumes this support chance)" +EvenOptionDes/220_2;"[Gain] [0] and [1]." +EvenOptionDes/240_1;"[Enter Shop] Only some Legendary items are available. (Consumes this support chance)" +EvenOptionDes/300_1;"[Choose] Get a chance to choose an Overclock or Tripower Unit. (Consumes this support chance)" +EvenOptionDes/310_1;"[Print] Copy the last gained Common Treasure. (Consumes this support chance)" +EvenOptionDes/320_1;"[Recall] Reexperience the last Vacation Event. [0] (Consumes this support chance)" +EvenOptionDes/510_1;"[Copy] Select 1 Unit and copy it." +EvenOptionDes/520_1;"[Scam] 60% chance to gain [0]." +EvenOptionDes/520_2;"[Win Trust] Lose [0] Star Coins. Scam guaranteed success. Cost to win trust doubles next time." +EvenOptionDes/520_3;"[Win Trust] Lose [0] HP. Scam guaranteed success. Cost to win trust doubles next time." +EvenOptionDes/520_4;"[Win Trust] Lose [0] Fuel. Scam guaranteed success. Cost to win trust doubles next time." +EvenOptionDes/520_5;"[Scam] 100% chance to gain [0]." +EvenOptionDes/950_1;"[White] Remove 1 White Energy Resource." +EvenOptionDes/950_2;"[Blue] Remove 1 Blue Energy Resource." +EvenOptionDes/950_3;"[Orange] Remove 1 Orange Energy Resource." +EvenOptionDes/960_1;"[Quantity] Select 1 Unit to add 1 Orange slot. (Consumes this support chance)" +EvenOptionDes/960_2;"[Quality] Select 1 Unit to degrade its highest-graded color slot by 1 level twice. (Consumes this support chance)" +EvenOptionDes/970_1;"[Point Removal] Remove 1 lowest Point Energy Resource." +EvenOptionDes/970_2;"[Color Removal] Remove 1 lowest-graded Color Energy Resource." +EvenOptionDes/980_1;"[Unit Upgrade]" +EvenOptionDes/990_1;"[Enter Shop]" +EvenOptionDes/1010_1;"[Adventure] Take {0} damage. {1}% chance to gain 1 Treasure (stackable effect; failure increases the chance by 10%)." +EvenOptionDes/1010_9;"[Adventure] Take {0} damage. 100% chance to gain 1 Treasure." +EvenOptionDes/1020_1;"[Increase Star Coins] Gain {0} Star Coins." +EvenOptionDes/1020_2;"[Double Star Coins] Double the amount of Star Coins you own." +EvenOptionDes/1020_3;"[Back to Original] Restore all HP and Fuel." +EvenOptionDes/1030_1;"[Charity] Lose {0} Star Coins. Get a chance to pick 1 out of 3 Treasures." +EvenOptionDes/1030_2;"[Plunder] Gain {0} Star Coins." +EvenOptionDes/1030_3;"[Escort] Gain Treasure: [0]. (Exclusive to Beastkin)" +EvenOptionDes/1040_1;"[Free Repair] Restore {0} HP." +EvenOptionDes/1040_2;"[Pay in Fuel] Lose {0} Fuel. Restore all HP." +EvenOptionDes/1040_3;"[Fuel Refill] Take {0} damage. Restore all Fuel." +EvenOptionDes/1040_4;"[Ship Maintenance] Gain {0} Max HP. (Exclusive to Beastkin)" +EvenOptionDes/1060_1;"[Trade] Lose [0]. Gain {0} Star Coins" +EvenOptionDes/1060_2;"[Purchase] Lose {0} Star Coins. Gain [1]." +EvenOptionDes/1060_3;"[Discount] Lose {0} Star Coins. Gain [1]. (Exclusive to Human)" +EvenOptionDes/1070_1;"[Unit Modification Station] Lose {0} Star Coins. Upgrade 1 Unit." +EvenOptionDes/1070_2;"[Secondhand Market] Lose {0} Fuel. Gain [1]." +EvenOptionDes/1070_3;"[Trading Post] Enter the shop." +EvenOptionDes/1080_1;"[Enhance Shield] Gain {0} Max Shield Point." +EvenOptionDes/1080_2;"[Enhance Ship] Gain {0} Max HP." +EvenOptionDes/1080_3;"[Compensation] Gain {0} Star Coins." +EvenOptionDes/1100_1;"[Forward Refinement] Lose {0} Max HP. Gain {1} Max Shield Point. (Repeatable)" +EvenOptionDes/1100_2;"[Reverse Refinement] Lose {0} Max Shield Point. Gain {1} Max HP. (Repeatable)" +EvenOptionDes/1110_1;"[Package No. 1] Reset the Shield Points to zero. Upgrade all your Units." +EvenOptionDes/1110_2;"[Package No. 2] Reduce the Energy generated in the first turn by 1. Upgrade all existing Units." +EvenOptionDes/1120_1;"[Repair] Restore {0} HP." +EvenOptionDes/1120_2;"[Assist] Gain {0} Star Coins." +EvenOptionDes/1120_3;"[Supply] Gain {0} Fuel." +EvenOptionDes/1130_1;"[Original] Randomly gain 2 identical Common Units." +EvenOptionDes/1130_2;"[Replicant] Randomly copy 1 of your Unit." +EvenOptionDes/1130_3;"[Perception] Specify the Unit in the above options. (Exclusive to Treant)" +EvenOptionDes/1130_4;"[Original] Gain 2x [0]." +EvenOptionDes/1130_5;"[Replicant] Copy [0]." +EvenOptionDes/1160_1;"[Receive Grand Package] Gain {0} Star Coins. Restore {1} HP. Gain {2} Fuel." +EvenOptionDes/1160_2;"[Take the Unit on His Ship] Gain [0]." +EvenOptionDes/1160_3;"[Take the Unit on His Ship] Gain upgraded [0]. (Exclusive to Beastkin)" +EvenOptionDes/1170_1;"[Exchange] Lose [0]. Gain [1]." +EvenOptionDes/1170_2;"[Decline] Change trade proposal." +EvenOptionDes/1170_3;"[Tutorial] Gain 1 random Unit. (Exclusive to Human)" +EvenOptionDes/1180_1;"[Novice Race] Gain {0} Star Coins. Take {1} damage." +EvenOptionDes/1180_2;"[Intermediate Race] Gain {0} Star Coins. Take {1} damage." +EvenOptionDes/1180_3;"[Advanced Race] Gain {0} Star Coins. Take {1} damage." +EvenOptionDes/1180_4;"[Ultimate Race] Gain {0} Star Coins. Take {1} damage. (Exclusive to Beastkin)" +EvenOptionDes/1190_1;"[Bribe the Dealer] Lose {0} Star Coins. Increase betting chance by 15% (repeatable)." +EvenOptionDes/1190_2;"[Bet] {1}% chance to gain {0} Star Coins." +EvenOptionDes/1190_3;"[Bet] 100% chance to gain {0} Star Coins." +EvenOptionDes/1200_1;"[Explore Ruins] Gain {0} Star Coins. 50% chance to take {1} damage." +EvenOptionDes/1200_2;"[Explore Camp] Restore {0} HP. 50% chance to lose {1} Star Coins." +EvenOptionDes/1200_3;"[Explore Battlefield] Gain [0]. 50% chance to lose [1]." +EvenOptionDes/1200_4;"[Risk Perception] Remove all risks in the above options. (Exclusive to Treant)" +EvenOptionDes/1200_5;"[Explore Ruins] Gain {0} Star Coins." +EvenOptionDes/1200_6;"[Explore Camp] Restore {0} HP." +EvenOptionDes/1200_7;"[Explore Battlefield] Gain [0]." +EvenOptionDes/1210_1;"[Reinforce Hull] Lose {0} Star Coins. Gain {1} Max HP." +EvenOptionDes/1210_2;"[Reinforce Shield] Lose {0} Star Coins. Gain {1} Max Shield Point." +EvenOptionDes/1210_3;"[Comprehensive Reinforcement] Lose {0} Star Coins. Gain {1} Max HP and {2} Max Shield Point." +EvenOptionDes/1210_4;"[Super Reinforcement] Lose all Star Coins. Gain {0} Max HP and {1} Max Shield Points. (Exclusive to Human)" +EvenOptionDes/1220_1;"[Enter Competition - "You're the Boss"] Gain {0} Star Coins. Take {1} damage." +EvenOptionDes/1220_2;"[Report to Space Police] Gain {0} Star Coins." +EvenOptionDes/1230_1;"[I want to exchange for this] Lose [0]. Gain [1]." +EvenOptionDes/1230_2;"[I want to exchange for this] Lose [0]. Gain [1]." +EvenOptionDes/1230_3;"[I want to exchange for this] Lose [0]. Gain {0} Star Coins." +EvenOptionDes/1230_4;"[No Exchange]" +EvenOptionDes/1240_1;"[Ship is Reinforced] Lose {0} HP. Gain {1} Max HP." +EvenOptionDes/1240_2;"[Shield is Restored] Lose {0} HP. Gain {1} Max Shield Points." +EvenOptionDes/1240_3;"[A Treasure Appears] Lose {0} HP. Gain 1 Treasure." +EvenOptionDes/1240_4;"[Suddenly Look Up]" +EvenOptionDes/1250_1;"[Recite Low-Difficulty Code] Gain 1 Common Treasure." +EvenOptionDes/1250_2;"[Recite High-Difficulty Code] 60% chance to gain 1 Rare Treasure." +EvenOptionDes/1250_3;"[Recite Ultimate Code] 40% chance to gain 1 Legendary Treasure. (Exclusive to Mech)" +EvenOptionDes/1260_1;"[Dogfolk Engineer]Take {0} damage. Select 1 Unit to upgrade." +EvenOptionDes/1260_2;"[Human Engineer] Lose {0} Star Coins. Select 1 Unit to upgrade." +EvenOptionDes/1260_3;"[Mech Engineer] 90% chance to select 1 Unit to upgrade." +EvenOptionDes/1270_1;"[Remove Residues] Remove 1 lowest Point Energy Resource." +EvenOptionDes/1270_2;"[Increase Essences] Copy 1 highest Point Energy Resource." +EvenOptionDes/1270_3;"[Remove Inferior Resources] Remove 1 lowest-graded Color Energy Resource." +EvenOptionDes/1270_4;"[Increase Superior Resources] Copy 1 highest-graded Color Energy Resource." +EvenOptionDes/1270_5;"[I Want Them All] Lose {0} Star Coins. Gain all effects from the above options. (Exclusive to Human)" +EvenOptionDes/1290_1;"[Crispy Fried Worm Skin] Gain [0]." +EvenOptionDes/1290_2;"[White Worm's Slime] Gain [0]." +EvenOptionDes/1290_3;"[Whole Shiny Worm] 50% chance to gain [0], 50% chance to gain [1]." +EvenOptionDes/1290_4;"[Nine-twists Worm] Gain 1 random upgraded Legendary Unit. (Exclusive to Beastkin)" +EvenOptionDes/1320_1;"[Buy Him Something Cheap] Lose {0} Star Coins. Restore {1} HP." +EvenOptionDes/1320_2;"[Buy Him Something Ordinary] Lose {0} Star Coins. Select 1 Unit to upgrade." +EvenOptionDes/1320_3;"[Buy Him Something Expensive] Lose {0} Star Coins. Gain {1} Max Shield Points." +EvenOptionDes/1320_4;"[Buy Him Something Expensive] Lose {0} Star Coins. Gain {1} Max Swap Chances." +EvenOptionDes/1320_5;"[Ignore Him]" +EvenOptionDes/1330_1;"[Purchase] Lose {0} Star Coins. Gain 2 [1]." +EvenOptionDes/1330_2;"[Exchange] Lose {0} Fuel. Gain 2 [1]." +EvenOptionDes/1340_1;"[Agree] Remove all White and Orange Energy Resources." +EvenOptionDes/1340_2;"[Agree] Remove all Blue Energy Resources." +EvenOptionDes/1340_3;"[Agree] Remove 1 White Energy Resource. (Exclusive to Beastkin)" +EvenOptionDes/1340_4;"[Decline]" +EvenOptionDes/1350_1;"[Maintenance Package] Gain {0} Max HP." +EvenOptionDes/1350_2;"[Modification Package] Gain {0} Max HP, and reduce current HP to 1." +EvenOptionDes/1360_1;"[Choose] Gain [0]." +EvenOptionDes/1360_2;"[Choose] Gain [0]." +EvenOptionDes/1360_3;"[Access System] 50% chance to gain [0], 50% chance to gain [1]. (Exclusively for Mech)" +EvenOptionDes/1370_1;"[Overclocked Gacha Machine] Gain 1 upgraded Overclocked Unit." +EvenOptionDes/1370_2;"[Tripower Gacha Machine] Gain 1 upgraded Tripower Unit." +EvenOptionDes/1370_3;"[Normal Gacha Machine] Gain 1 upgraded Unit." +EvenOptionDes/1380_1;"[Liderfak] Gain 1 Common Attack Unit." +EvenOptionDes/1380_2;"[Waderfak] Gain 1 Common Support Unit." +EvenOptionDes/1380_3;"[Perception] Specify the Unit in the above options. (Exclusive to Treant)" +EvenOptionDes/1380_4;"[Liderfak] Gain [0]." +EvenOptionDes/1380_5;"[Waderfak] Gain [0]." +EvenOptionDes/1400_1;"[No Recharge] Gain 1 Common Treasure." +EvenOptionDes/1400_2;"[Silver Membership] Lose {0} Star Coins. Gain 1 Common/Rare Treasure (claimed to have a high rate of getting Rare Treasure)." +EvenOptionDes/1400_3;"[Gold Membership] Lose {0} Star Coins. Gain 1 Common/Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure)." +EvenOptionDes/1400_4;"[Diamond Membership] Lose {0} Star Coins. Gain 1 Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure). (Exclusive to Human)" +EvenOptionDes/1410_1;"[Play LONESTAR Card] Gain {0} Star Coins." +EvenOptionDes/1410_2;"[Sell] Lose [0]. Gain {0} Star Coins." +EvenOptionDes/1410_3;"[Shopping] Enter the shop." +EvenOptionDes/1420_1;"[Strictly Refuse] Gain a {0}-point Energy Resource." +EvenOptionDes/1420_2;"[Minor Research] Lose {0} Max Shield Point. Gain a {1}-point Energy Resource." +EvenOptionDes/1420_3;"[Extensive Research] Lose {0} Max Shield Points. Gain a {1}-point Energy Resource." +EvenOptionDes/1420_4;"[Gift Shields] Lose all Max Shield Points. Gain a {0}-point Energy Resource. (Exclusive to Beastkin)" +EvenOptionDes/1430_1;"[Remove Point] Remove a {0}-Point Energy Resource." +EvenOptionDes/1430_2;"[Remove Color] Remove a White Energy Resource." +EvenOptionDes/1450_1;"[Repair] Restore {0} HP." +EvenOptionDes/1450_2;"[Maintenance] Gain {0} Max HP." +EvenOptionDes/1450_3;"[Perception] Gain {0} Vacation Days. (Exclusive to Treant)" +EvenOptionDes/1460_1;"[Steady Voyage] Gain {0} Star Coins." +EvenOptionDes/1460_2;"[Swift Voyage] Gain {0} Star Coins. 50% chance to take {1} damage." +EvenOptionDes/1460_3;"[Rapid Voyage] Gain {0} Star Coins. 50% chance to take {1} damage." +EvenOptionDes/1470_1;"[Sell Armor] Take {0} damage. Gain {1} Star Coins." +EvenOptionDes/1470_2;"[Continue Selling] Take {0} damage. Gain {1} Star Coins." +EvenOptionDes/1480_1;"[Detour] Lose {0} Max HP. Gain 1 Treasure." +EvenOptionDes/1480_2;"[Force Through] Take {0} damage. Gain 1 Treasure." +EvenOptionDes/1480_3;"[Bribe] Lose {0} Fuel. Gain 1 Treasure." +EvenOptionDes/1480_4;"[Give Up]" +EvenOptionDes/1490_1;"[Listen to It] Upgrade [0]." +EvenOptionDes/1490_2;"[Listen to Myself] Lose {0} Star Coins. Select 1 Unit to upgrade." +EvenOptionDes/1490_3;"[No Need]" +EvenOptionDes/1500_1;"[Novice Modifier] Gain {0} Max Shield Point." +EvenOptionDes/1500_2;"[Skilled Modifier] Lose {0} Star Coins. Gain {1} Max Shield Points." +EvenOptionDes/1500_3;"[Wild Modifier] Lose {0} Star Coins. Gain {1}-{2} Max Shield Point(s)." +EvenOptionDes/1500_4;"[Beastkin Genius Modifier] Lose {0} Star Coins. Turn Max Shield Point into {1}. (Exclusive to Beastkin)" +EvenOptionDes/1520_1;"[Association Fuel Service] Gain {0} Max Fuel." +EvenOptionDes/1520_2;"[Association Upgrade Service] Select 1 Unit to upgrade." +EvenOptionDes/1520_3;"[Association Treasure Hunt Service] Gain 1 Rare/Legendary Treasure." +EvenOptionDes/1520_4;"[Hidden Shop] Gain {0} Star Coins, enter the shop. (Exclusive to Mech)" +EvenOptionDes/1530_1;"[Package No. 1] Select 1 Unit to Remove. Gain higher rarity Units after 2 battles." +EvenOptionDes/1530_2;"[Package No. 2] Select 1 Unit to Remove. Get a 3-choice package of Units of the same rarity after 2 battles." +EvenOptionDes/1530_3;"[Refuse to Invest]" +EvenOptionDes/1530_4;"[Receive Units] Gain [0]." +EvenOptionDes/1530_5;"[Receive Units] Gain [0]." +EvenOptionDes/1530_6;"[Receive Package] Gain a 3-choice package of Common Units." +EvenOptionDes/1530_7;"[ReceivePackage] Gain a 3-choice package of Rare Units." +EvenOptionDes/1530_8;"[Receive Package] Gain a 3-choice package of Legendary Units." +EvenOptionDes/1540_1;"[Sell] Select 1 Unit to Remove. Gain Star Coins based on rarity (8/14/20)." +EvenOptionDes/1540_2;"[Collect Star Coins] Gain {0} Star Coins." +EvenOptionDes/1540_3;"[Collect Star Coins] Gain {0} Star Coins." +EvenOptionDes/1540_4;"[Collect Star Coins] Gain {0} Star Coins." +EvenOptionDes/1550_1;"[Help Repair Specialist] Lose {0} Star Coins. Restore {1} HP." +EvenOptionDes/1550_2;"[Help Merchant] Take {0} damage. Gain {1} Star Coins." +EvenOptionDes/1550_3;"[Harmony is Valuable] Gain {0} Star Coins. Restore {1} HP." +EvenOptionDes/1550_4;"[None of My Business]" +EvenOptionDes/1560_1;"[Increase of 2] Upgrade all 2-Point Energy Resources to 3-Point Energy Resources." +EvenOptionDes/1560_2;"[Increase of 3] Upgrade all 3-Point Energy Resources to 4-Point Energy Resources." +EvenOptionDes/1560_3;"[Increase of 4] Upgrade all 4-Point Energy Resources to 5-Point Energy Resources." +EvenOptionDes/1560_4;"[Increase of 5] Upgrade all 5-Point Energy Resources to 6-Point Energy Resources. (Exclusive to Mech)" +EvenOptionDes/1570_1;"[That's It] Gain [0]." +EvenOptionDes/1570_2;"[Change] Lose {0} Star Coins, check out another Treasure." +EvenOptionDes/1570_3;"[I Don't Want It]" +EvenOptionDes/1570_4;"[Insider Info] Gain 2 random Common Treasures. (Exclusive to Treant)" +EvenOptionDes/1570_5;"[Gain] [0] and [1]." +EvenOptionDes/1580_1;"[Fuel Balance] Lose {0} Max Fuel. Gain {1} Max Shield Points." +EvenOptionDes/1580_2;"[Hull Balance] Take {0} damage. Gain {1} Max Shield Points." +EvenOptionDes/1580_3;"[Defense Balance] Lose {0} Max HP. Gain {1} Max Shield Point." +EvenOptionDes/1590_1;"[Work] Gain {0} Star Coins." +EvenOptionDes/1590_2;"[Boost] Lose {0} Star Coins. Gain {1} Max Fuel." +EvenOptionDes/1590_3;"[Shopping] Enter the shop." +EvenOptionDes/1600_1;"[Full Repair] Restore all HP." +EvenOptionDes/1600_2;"[Stable Enhancement] Gain {0} Max HP." +EvenOptionDes/1600_3;"[Random Enhancement] Gain {0}-{1} Max HP." +EvenOptionDes/1600_4;"[Chat]" +EvenOptionDes/1630_1;"[Quantity] Select 1 Unit to add 1 Orange slot." +EvenOptionDes/1630_2;"[Quality] Select 1 Unit to degrade its highest-graded color slot by 1 level twice." +EvenOptionDes/1630_3;"[Leave Contact] Convert this event into 1 Call for Support, for later use. (Exclusive to Mech)" +EvenOptionDes/1640_1;"[Copy Slot] Select 1 Unit and copy the highest-graded color slot." +EvenOptionDes/1640_2;"[Remove Slot] Select 1 Unit and remove the lowest-graded color slot." +EvenOptionDes/1640_3;"[Upgrade Unit] Select 1 Unit to upgrade." +EvenOptionDes/1640_4;"[Ship Maintenance] Gain {0} Max HP." +EvenOptionDes/1680_1;"[Copy] Select 1 Unit and copy it." +EvenOptionDes/1680_2;"[Enhancement] Select 1 Unit and copy the lowest-graded color slot." +EvenOptionDes/1680_3;"[Signature]" +EvenOptionDes/1690_1;"[Fully Loaded Gacha Machine] Gain an upgraded Fully Loaded Unit." +EvenOptionDes/1690_2;"[Charge Gacha Machine] Gain an upgraded Charge Unit." +EvenOptionDes/1690_3;"[Normal Gacha Machine] Gain 1 upgraded Unit." +EvenOptionDes/1700_1;"[Silver Blank] Lose {0} Star Coins. After smashing, choose 3 Point Energy Resources whose points total 13." +EvenOptionDes/1700_2;"[Gold Blank] Lose {0} Star Coins. After smashing, choose 3 Point Energy Resources whose points total 14." +EvenOptionDes/1700_3;"[Platinum Blank] Lose {0} Star Coins. After smashing, choose 3 Point Energy Resources whose points total 15." +EvenOptionDes/1700_4;"[Ignore]" +EvenOptionDes/1700_5;"[Pick Up] Gain Point Energy Resources: [0]/[1]/[2]." +EvenOptionDes/1710_1;"[Require Attack Unit] Lose {0} Star Coin. Make an Attack Unit." +EvenOptionDes/1710_2;"[Require Support Unit] Lose {0} Star Coin. Make a Support Unit." +EvenOptionDes/1710_3;"[No Requirement] Continue." +EvenOptionDes/1710_4;"[Require Multiple Slots] Lose {0} Star Coins. Craft a Unit with 2 or more slots." +EvenOptionDes/1710_5;"[Require Single Slot] Lose {0} Star Coins. Craft a Unit with 1 slot." +EvenOptionDes/1710_6;"[Require Zero Slots] Lose {0} Star Coins. Craft a Unit with no slots." +EvenOptionDes/1710_7;"[Require Upgrade] Lose {0} Star Coins. Craft an upgraded Unit." +EvenOptionDes/1710_8;"[Require Rare Unit] Lose {0} Star Coins. Craft a Rare or Legendary Unit." +EvenOptionDes/1710_9;"[Require Extra Slot] Lose {0} Star Coins. Add 1 White slot to the crafted Unit." +EvenOptionDes/1710_10;"[No Requirement] Make a Unit." +EvenOptionDes/1710_11;"[Inquire Result]" +EvenOptionDes/1710_12;"[Obtain Unit] [0]." +EvenOptionDes/1710_13;"[Crafting Fails] Get {0} Star Coins." +EvenOptionDes/1720_1;"[Choose] Gain [0]. Return the trial item after 2 battles or spend 15 Star Coins to keep it." +EvenOptionDes/1720_2;"[Decline Trial]" +EvenOptionDes/1720_3;"[Purchase] Lose {0} Star Coins." +EvenOptionDes/1720_4;"[Return] Lose [0]." +EvenOptionDes/1720_5;"[Default on Payment] Take [0] damage." +EvenOptionDes/1720_6;"[Lost] "Unluckily," the trial Unit is lost." +EvenOptionDes/1720_7;"[Compensate] Lose {0} Star Coins." +EvenOptionDes/1720_8;"[Pretend to be Poor] 50% chance to lose all Star Coins and take [0] damage." +EvenOptionDes/1740_1;"[Steady Personality] Select 1 Unit to upgrade." +EvenOptionDes/1740_2;"[Unconventional Personality] Upgrade [0-0] and [0-1]." +EvenOptionDes/1740_3;"[Reckless Personality] Choose 3 non-upgraded Units, each with a {0}% chance of successful upgrade." +EvenOptionDes/1770_1;"[Circular Button] Gain [0]." +EvenOptionDes/1770_2;"[Triangular Button] Gain [0]." +EvenOptionDes/1780_1;"[Extra Shop] Lose {0} Fuel. Gain [1]." +EvenOptionDes/1780_2;"[Extra Upgrade] Lose {0} Max Fuel. Gain [1]." +EvenOptionDes/1780_3;"[Removal Service] Lose {0} Max Fuel. Gain [1]. (Exclusive to Human)" +EvenOptionDes/1790_1;"[Financial Service] Gain [0]." +EvenOptionDes/1790_2;"[Military Service] Gain [0]." +EvenOptionDes/1800_1;"[Exchange For One] Lose [0-0]. Gain 1 Common Attack Unit." +EvenOptionDes/1800_2;"[Exchange For Two] Lose [0-0] and [0-1]. Gain 1 Rare Attack Unit." +EvenOptionDes/1810_1;"[Unit Compensation] Gain [0]." +EvenOptionDes/1810_2;"[Star Coin Compensation] Gain [0]." +EvenOptionDes/1820_1;"[Repair] Take {0} damage. Gain 1 Rare Unit." +EvenOptionDes/1820_2;"[Sponsor] Lose {0} Star Coins. Gain 1 Common Treasure." +EvenOptionDes/1820_3;"[Perception] Specify the Unit and Treasure in the above options.. (Exclusive to Treant)" +EvenOptionDes/1820_4;"[Repair] Take {0} damage. Gain: [1]." +EvenOptionDes/1820_5;"[Sponsor] Lose {0} Star Coins. Gain: [1]." +EvenOptionDes/1840_1;"[Left Lever] Select 1 Unit, randomly gain or remove 1 slot." +EvenOptionDes/1840_2;"[Right Lever] Randomly upgrade 1 Unit." +EvenOptionDes/1850_1;"[Large Quantity] Select {0} Units to remove. Gain 1 Legendary Unit." +EvenOptionDes/1850_2;"[Medium Quantity] Select {0} Units to remove. Gain 1 Rare Unit." +EvenOptionDes/1850_3;"[Small Quantity] Select {0} Unit to remove. Gain 1 Common Unit." +EvenOptionDes/1860_1;"[Player 1] Gain [0] and [1]." +EvenOptionDes/1860_2;"[Player 2] Gain [0] and [1]." +EvenOptionDes/1860_3;"[Player 3] Gain [0] and [1]." +EvenOptionDes/1870_1;"[Choose Carefully] Get a chance to pick 1 out of 3 Common Units." +EvenOptionDes/1870_2;"[Leave it to Fate] Gain [0]." +EvenOptionDes/1870_3;"[Spend Money to Buy] Lose {0} Star Coins. Get a chance to pick 1 out of 3 Rare Units. (Exclusive to Mech)" +EvenOptionDes/1880_1;"[Take Energy Resource Set A] Gain 1 White Energy Resource and 1 {1}-point Energy Resource." +EvenOptionDes/1880_2;"[Take Energy Resource Set B] Gain 1 Orange Energy Resource and 1 {1}-point Energy Resource." +EvenOptionDes/1890_1;"[Accept] Gain {0} Star Coins." +EvenOptionDes/1890_2;"[Bet] Lose {0} Star Coins. 50% chance to gain {1} Star Coins." +EvenOptionDes/1890_3;"[Quit]" +EvenOptionDes/1890_4;"[Bet] Lose {0} Star Coins. 50% chance to get {1} Star Coins." +EvenOptionDes/1890_5;"[Bet] Lose {0} Star Coins. 50% chance to get {1} Star Coins." +EvenOptionDes/1910_1;"[Throw Star Coins] Lose {0} Star Coins. Restore all HP." +EvenOptionDes/1910_2;"[Throw Armor]Lose {0} HP. Restore all Fuel." +EvenOptionDes/1910_3;"[Throw Units] Select 1 Unit to remove. Gain 1 upgraded Unit of the same rarity." +EvenOptionDes/1910_4;"[Try Communicating] Gain 1 random Treasure. (Exclusive to Treant)" +EvenOptionDes/1920_1;"[Agree the Trade] Select 1 Unit to remove. Get 1 Treasure of the same rarity." +EvenOptionDes/1920_2;"[Decline the Trade]" +EvenOptionDes/1930_1;"[Multi-Slot Display] Select 1 Unit to display. If it has 3 or more slots, gain 1 Treasure." +EvenOptionDes/1930_2;"[No-Slot Display] Select 1 Unit to display. If it has no slots, gain {1} Star Coins." +EvenOptionDes/1930_3;"[Legendary Display] Select 1 Unit to display. If it's a Legendary Unit, gain 1 Rare Unit." +EvenOptionDes/1930_4;"[Ignore Him]" +EvenOptionDes/1940_1;"[Pay in Armor] Take {0} damage. Gain {1} Max Fuel." +EvenOptionDes/1940_2;"[Pay in Star Coin] Lose {0} Star Coins. Gain {1} Max Fuel." +EvenOptionDes/1940_3;"[Help with Experiment] Lose {0} Max HP. Gain {1} Max Fuel." +EvenOptionDes/1940_4;"[Silver Tongue] Change Max Fuel to {0}. (Exclusive to Human)" +EvenOptionDes/1950_1;"[Free Refill] Gain {0} Fuel." +EvenOptionDes/1950_2;"[Pay in Star Coin] Lose {0} Star Coins. Gain {1} Max Fuel." +EvenOptionDes/1950_3;"[Pay in Armor] Take {0} damage. Gain {1} Max Fuel." +EvenOptionDes/1960_1;"[Modify Chip] Lose {0} Star Coins. Select 1 Unit to degrade its highest-graded color slot by 1 level." +EvenOptionDes/1960_2;"[Merchant Chip] Lose {0} Star Coins. Gain 1 Rare Unit." +EvenOptionDes/1960_3;"[Blank Chip] Gain {0} Star Coins." +EvenOptionDes/1970_1;"[Light and Agile] Gain a Unit (Weight < 1)." +EvenOptionDes/1970_2;"[The Balanced Way] Gain an upgraded Unit (Weight = 1)." +EvenOptionDes/1970_3;"[Strength Beyond Measure] Gain a Unit (Weight > 1)." +EvenOptionDes/1980_1;"[Small Load Increase] Select 1 Unit to add 1 White slot, and increase its Weight by 1." +EvenOptionDes/1980_2;"[Medium Load Increase] Select 1 Unit to add 2 White slots, and increase its Weight by 2." +EvenOptionDes/1980_3;"[Large Load Increase] Select 1 Unit to add 3 White slots, and increase its Weight by 3." +EvenOptionDes/2000_1;"[Sell Fuel] Lose {0} Fuel. Gain {1} Star Coins." +EvenOptionDes/2010_1;"[Legendary Treasure] Lose {0} Fuel. Gain [1]." +EvenOptionDes/2010_2;"[Rare Treasure] Lose {0} Fuel. Gain [1]." +EvenOptionDes/2010_3;"[Common Treasure] Lose {0} Fuel. Gain [1]." +EvenOptionDes/2010_4;"[All Treasures] Lose {0} Max Fuel. Gain all the Treasures listed above.(Exclusive to Beastkin)" +EvenOptionDes/2030_1;"[HP Exchange] Lose {0} Max HP. Gain [1]." +EvenOptionDes/2030_2;"[Fuel Exchange] Lose {0} Max Fuel. Gain [1]." +EvenOptionDes/2040_1;"[Shop A] Enter Attack Unit Shop (Some items are 50% off)." +EvenOptionDes/2040_2;"[Shop B] Enter Support Unit Shop (Some items are 50% off)." +EvenOptionDes/2040_3;"[Shop C]Enter Premium Shop (Limited and powerful items for sale)." +EvenOptionDes/2050_1;"[Copy Modification] Select 1 Unit, copy its all modification." +EvenOptionDes/2050_2;"[Probability Modification] Select 1 Unit to add 1 random color slot." +EvenOptionDes/2050_3;"[Adaptive Modification] Select 1 Unit to reduce its highest-graded color slot by 3 times." +EvenOptionDes/2060_1;"[Chain Shop] Gain {0} Star Coins, enter the shop." +EvenOptionDes/2060_2;"[Boutique Shop] Enter the shop. (No common items will appear.)" +EvenOptionDes/2070_1;"[Voucher Shop] Gain {0} Star Coins, enter the shop." +EvenOptionDes/2070_2;"[Advanced Shop] Enter the shop. (All items are already upgraded)" +EvenOptionDes/2080_1;"[Big Spender] Enter the shop. If you spend over {0} Star Coins, gain 1 Common Treasure." +EvenOptionDes/2080_2;"[Medium Spender] Enter the shop. If you spend over {0} Star Coins, gain 2 Fuel." +EvenOptionDes/2080_3;"[Small Spender] Enter the shop. If you spend over {0} Star Coins, restore 10 HP." +EvenOptionDes/2080_4;"[Super Spender] If you spend over {0} Star Coins, gain 1 Legendary Treasure. (Exclusive to Treant)" +EvenOptionDes/2082_1;"[Fuel] Gain {0} Fuel." +EvenOptionDes/2083_1;"[Recovery] Restore {0} HP." +EvenOptionDes/2090_1;"[Get One Free] Enter the shop, the first item you buy is free." +EvenOptionDes/2090_2;"[Try Another Deal] Enter the shop, the 3rd and 4th items you buy are free.(Exclusive to Mech)" +EvenOptionDes/2100_1;"[Low-Cost Bargain] 25% chance to lose {0} Star Coins and gain [2]." +EvenOptionDes/2100_2;"[Reasonable Auction] 50% chance to lose {0} Star Coins and gain [2]." +EvenOptionDes/2100_3;"[High-Price Acquisition] Lose {0} Star Coins. Gain [1]." +EvenOptionDes/2100_4;"[Wait for Auction] Wait for the next item - Legendary Unit." +EvenOptionDes/2100_5;"[Auction Succeeds] Gain [0]." +EvenOptionDes/2100_6;"[Auction Fails] Wait for the next item - Legendary Unit." +EvenOptionDes/2100_7;"[Give up the Auction]" +EvenOptionDes/2100_8;"[Auction Fails]" +EvenOptionDes/2130_1;"[Steadfast] Gain [0]." +EvenOptionDes/2130_2;"[Seize the Opportunity] Gain [0]." +EvenOptionDes/2130_3;"[Swift Action] Gain [0]." +EvenOptionDes/2130_4;"[I Want Them All] Lose {0} Star Coins. Gain all the mentioned Treasures. (Exclusive to Beastkin)" +EvenOptionDes/2140_1;"[Normal Mode] Select 1 Common Unit to lower its highest-graded color slot 3 times." +EvenOptionDes/2140_2;"[Rare Mode] Select 1 Rare Unit to lower its highest-graded color slot 2 times." +EvenOptionDes/2140_3;"[Legendary Mode] Select 1 Legendary Unit to lower its highest-graded color slot 1 time." +EvenOptionDes/2150_1;"[Regret Upgrade] Select 2 Units to exchange their levels." +EvenOptionDes/2150_2;"[Regret Modification] Select 2 Units to exchange their modifications." +EvenOptionDes/2160_1;"[Endorse "Night Revelry"] Lose {0} Star Coins Gain {1} Max Swap Chances." +EvenOptionDes/2160_2;"[Endorse "Drunken Chaos"] Lose {0} Star Coins Gain 1 Rare Treasure." +EvenOptionDes/2170_1;"[Regular Service] Lose {0} Star Coins. Gain {1} Max Swap Chance." +EvenOptionDes/2170_2;"[Black Market Service] Lose {0} HP. Gain {1} Max Swap Chance." +EvenOptionDes/2170_3;"[Amateur Service] Lose {0} Fuel. Gain {1} Max Swap Chance." +EvenOptionDes/2170_4;"[Professional Service] Lose {0} Max HP. Gain {1} Max Swap Chances. (Exclusive to Human)" +EvenOptionDes/2180_1;"[Enter Through the Front Door] Gain {0} Max Swap Chance." +EvenOptionDes/2180_2;"[Enter Through the Side Door] Gain {0} Max Swap Chances. Gain 1 White Energy Resource." +EvenOptionDes/2180_3;"[Enter Through the Back Door] Gain {0} Max Swap Chances. Gain one 1-point Energy Resource." +EvenOptionDes/2190_1;"[Swap Enhancement] Gain {0} Max Swap Chances." +EvenOptionDes/2190_2;"[Initial Upgrade] Randomly upgrade {0} Units." +EvenOptionDes/2200_1;"[Treasure No. 1] Lose {0} Max Swap Chance. Gain [1]." +EvenOptionDes/2200_2;"[Treasure No. 2] Lose {0} Max Swap Chance. Gain [1]." +EvenOptionDes/2200_3;"[Treasure No. 3] Lose {0} Max Swap Chance. Gain [1]." +EvenOptionDes/2210_1;"[Steady Optimization] Gain {0} Max Swap Chance." +EvenOptionDes/2210_2;"[Radical Modification] Gain {0}-{1} Max Swap Chance(s)." +EvenOptionDes/2210_3;"[Completely Change] Change the Max Swap Chances to {0} or {1}." +EvenOptionDes/2220_1;"[Bashful Display] Select 1 Unit to display. If its Weight is 1, gain {0} Star Coins." +EvenOptionDes/2220_2;"[Unique Display] Select 1 Unit to display. If its Weight is 0 or 2, gain {0} Star Coins." +EvenOptionDes/2220_3;"[Peerless Display] Select 1 Unit to display. If its Weight ≥3 or ≤-1, gain {0} Star Coins." +EvenOptionDes/2230_1;"[Gift] Select 1 Unit and gift it to Bounty Hunters in the future." +EvenOptionDes/2230_2;"[Gain] Gain [0] from a previous Bounty Hunter." +EvenOptionDes/2240_1;"[Modification Service] Select 1 Common Unit to add 1 Blue slot to it." +EvenOptionDes/2240_2;"[Unit Package] Gain 1 random Common Unit and add 1 White slot to it." +EvenOptionDes/2250_1;"[Modification Chip] Select 3 Units and add 1 random color slot to one of them." +EvenOptionDes/2260_1;"[Hanging the Mask Inside the Cabin] Lose 30% of Max HP. Gain [1]." +EvenOptionDes/2260_2;"[Adding Liquid to the Tank] Restore all HP." +EvenOptionDes/2270_1;"[Draw No. 1] Upgrade [0]." +EvenOptionDes/2270_2;"[Draw No. 2] Upgrade [0]." +EvenOptionDes/2270_3;"[Draw No. 3] Upgrade [0]." +EvenOptionDes/2270_4;"[Redraw] Refresh the options above. (Exclusive to Mech)" +EvenOptionDes/2280_1;"[Normal Upgrade] Select 1 Common Unit to upgrade." +EvenOptionDes/2280_2;"[Rare Upgrade] Lose {0} Star Coins. Select 1 Rare Unit to upgrade." +EvenOptionDes/2280_3;"[Legendary Upgrade] Lose {0} Star Coins. Select 1 Legendary Unit to upgrade." +EvenOptionDes/2280_4;"[Double Upgrade] Lose {0} Star Coins. Select 2 Units to upgrade. (Exclusive to Human)" +EvenOptionDes/2320_1;"[Scavenge] Gain [0]." +EvenOptionDes/2320_2;"[Perception] Lose 4 Star Coins. Gain [1] and [2] (Exclusive to Treant)" +EvenOptionDes/2330_1;"[Roll the Dice] Roll a 1-6 point and a multi-colored (White, Blue, Orange) dices." +EvenOptionDes/2330_2;"[Reroll] Roll a 1-6 point and a multi-colored (White, Blue, Orange) dices again (2 chances left)." +EvenOptionDes/2330_3;"[Reroll] Roll a 1-6 point and a multi-colored (White, Blue, Orange) dices again (1 chance left)." +EvenOptionDes/2330_4;"[That's It] Gain a [0-0]-point Energy Resource and a [0-1] Energy Resource." +EvenOptionDes/2330_5;"[Give Up]" +EvenOptionDes/2330_6;"[Only the Point] Gain a [0]-point Energy Resource. (Exclusive to Mech)" +EvenOptionDes/2330_7;"[Only the Energy Resource] Gain a [0] Energy Resource. (Exclusive to Mech)" +EvenOptionDes/2350_1;"[Slight Modification] Lose {0} Star Coins. Select 1 Attack Unit to be modified: have 1 Power in battle." +EvenOptionDes/2350_2;"[Medium Modification] Lose {0} Star Coins. Select 1 Attack Unit to be modified: have 2 Power in battle." +EvenOptionDes/2350_3;"[Deep Modification] Lose {0} Star Coins. Select 1 Attack Unit to be modified: have 3 Power in battle." +EvenOptionDes/2350_4;"[Compromise] Lose all Star Coins. Select 1 Attack Unit to be modified: have 3 Power in battle.(Exclusive to Treant)" +EvenOptionDes/2360_1;"[Reset and Allocate] Set the current Point Energy Resource to: [0]" +EvenOptionDes/2360_2;"[Reallocate] Reset and allocate again for the above options. (Exclusive to Mech)" +EvenOptionDes/2370_1;"[Pay More] Spend Star Coins to check out the points of Energy Resources he took before modification." +EvenOptionDes/2370_2;"[Remove] Choose one removal operation for Energy Resources he took." +EvenOptionDes/2370_3;"[Copy] Choose one copy operation for Energy Resources he took ." +EvenOptionDes/2370_4;"[View the Lowest One] Lose 3 Star Coins. View the lowest Energy Resource among them." +EvenOptionDes/2370_5;"[View the Middle One] Lose 3 Star Coins. View the middle Energy Resource among them." +EvenOptionDes/2370_6;"[View the Highest One] Lose 3 Star Coins. View the highest Energy Resource among them." +EvenOptionDes/2370_7;"[Start Modification] Proceed with removal or copy operations." +EvenOptionDes/2370_8;"[The Lowest and the Highest] Remove the lowest and highest Energy Resources among them." +EvenOptionDes/2370_9;"[Only the Lowest] Lose 8 Star Coins. Remove the lowest Energy Resource among them." +EvenOptionDes/2370_10;"[Only the Middle] Remove the middle Energy Resource among them." +EvenOptionDes/2370_11;"[The Lowest and the Highest] Copy the lowest and highest Energy Resources among them." +EvenOptionDes/2370_12;"[Only the Highest] Lose 8 Star Coins. Copy the highest Energy Resource among them." +EvenOptionDes/2370_13;"[Only the Middle] Copy the middle Energy Resource among them." +EvenOptionDes/2390_1;"[Donate Common Unit] Select 1 Common Unit to Remove. Gain 1 Common Unit." +EvenOptionDes/2390_2;"[Donate Rare Unit] Select 1 Rare Unit to Remove. Gain 2 identical Common Units." +EvenOptionDes/2390_3;"[Donate Legendary] Select 1 Legendary Unit to Remove. Gain 3 identical Common Units." +EvenOptionDes/2390_4;"[Perception] Reveal the specific Units that can be gained from the above options. (Exclusive to Treant)" +EvenOptionDes/2390_5;"[Donate Common Unit] Select 1 Common Unit to Remove. Gain 1 [1]." +EvenOptionDes/2390_6;"[Donate Rare Unit] Select 1 Rare Unit to Remove. Gain 2 [1]." +EvenOptionDes/2390_7;"[Donate Legendary Unit] Select 1 Legendary Unit to Remove. Gain 3 [1]." +EvenOptionDes/2400_1;"[Pull the Lever] Randomly upgrade 1 Unit." +EvenOptionDes/2400_2;"[Pull the Lever] Lose {0} Star Coins. Randomly upgrade 1 Unit." +EvenOptionDes/2420_1;"[Star Coin Purchase] Enter the shop." +EvenOptionDes/2420_2;"[Armor Shop] Enter the Armor Shop. (Use HP as currency)" +EvenOptionDes/2430_1;"[Visit the Laboratory] Select 1 Unit for positive random modification." +EvenOptionDes/2430_2;"[Visit the Shop] Enter the shop. (All Units for sale have undergone positive modifications)" +EvenOptionDes/2440_1;"[Choose Units with Slots] Select 2 Units with slots; exchange their slots and increase the Weight by 1." +EvenOptionDes/2440_2;"[Choose Units without Slots] Select 2 Units without slots; randomly copy one of them." +EvenOptionDes/2450_1;"[Help Him Abandon Some Units] Gain 1 chance to pick {1} out of {0} Common Units." +EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] Gain 1 chance to pick {1} out of {0} Common Treasures." +EvenOptionDes/2460_1;"[Take Star Coins] Remove all unequipped Units. For each one removed, gain {0} Star Coins." +EvenOptionDes/2460_2;"[Take Treasure] Remove all unequipped Units. Gain [1]." \ No newline at end of file diff --git a/textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip b/textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip new file mode 100644 index 0000000..aa92b2c --- /dev/null +++ b/textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip @@ -0,0 +1,453 @@ +EnemyName/101;"Plunderer" +EnemyName/102;"Intermittent" +EnemyName/103;"Bulwark" +EnemyName/104;"Chrono" +EnemyName/105;"Midguard" +EnemyName/106;"Steadfast" +EnemyName/107;"Razor" +EnemyName/108;"Great Wall" +EnemyName/109;"Durability" +EnemyName/110;"Pocketship" +EnemyName/201;"Ironclad" +EnemyName/202;"Exorciser" +EnemyName/203;"Scout" +EnemyName/204;"Turbo" +EnemyName/205;"Quadrant" +EnemyName/206;"Gold" +EnemyName/208;"Glide" +EnemyName/301;"Ghost" +EnemyName/302;"Octopus" +EnemyName/303;"Moon Shadow" +EnemyName/304;"Mist Shadow" +EnemyName/305;"Guardian" +EnemyName/401;"Counterstrike" +EnemyName/402;"Tricolor" +EnemyName/403;"Sidewall" +EnemyName/404;"Demolisher" +EnemyName/407;"Immobilizer" +EnemyName/408;"Locking" +EnemyName/409;"Replica" +EnemyName/410;"Peacemaker" +EnemyName/411;"Slacker" +EnemyName/412;"Glitter" +EnemyName/415;"Treasure Seeker" +EnemyName/417;"Thornmail" +EnemyName/501;"Decem" +EnemyName/502;"1-Point" +EnemyName/503;"Damaged" +EnemyName/504;"Nirvana" +EnemyName/506;"Traitor" +EnemyName/507;"Gravity Field" +EnemyName/508;"Saint" +EnemyName/511;"Bomber" +EnemyName/512;"Mirage" +EnemyName/601;"Scorpio" +EnemyName/602;"Transition" +EnemyName/603;"Star of Durability" +EnemyName/604;"Crab" +EnemyName/605;"Xuanwu" +EnemyName/606;"Abyssal Dread" +EnemyName/701;"Merry-Go-Round" +EnemyName/702;"Burning" +EnemyName/703;"Queen" +EnemyName/704;"Attrition" +EnemyName/705;"Battleaxe" +EnemyName/706;"Duelist" +EnemyName/707;"Racehorse" +EnemyName/708;"One Punch" +EnemyName/710;"Origin" +EnemyName/712;"Leapfrog" +EnemyName/713;"Repressor" +EnemyName/801;"Fairplay" +EnemyName/802;"Decayblade" +EnemyName/803;"Compressor" +EnemyName/804;"Joint Defense" +EnemyName/805;"21-Point" +EnemyName/806;"Cross-Diffusion" +EnemyName/809;"Triangle" +EnemyName/810;"Circuit Breaker" +EnemyName/901;"Order" +EnemyName/902;"Cicada Wing" +EnemyName/903;"X-Bird" +EnemyName/904;"Apocalypse" +EnemyName/905;"Destructor" +EnemyPilotName/101;"Graystripe" +EnemyPilotName/102;"Jones" +EnemyPilotName/103;"Ryan" +EnemyPilotName/104;"LA2Y" +EnemyPilotName/105;"G12" +EnemyPilotName/106;"Lin Ping" +EnemyPilotName/107;"Broken Fang" +EnemyPilotName/108;"Old Chen" +EnemyPilotName/109;"Bernard" +EnemyPilotName/110;"Shuke" +EnemyPilotName/201;"Hart" +EnemyPilotName/202;"Nina" +EnemyPilotName/203;"Nata" +EnemyPilotName/204;"Hans" +EnemyPilotName/205;"Blake" +EnemyPilotName/206;"Grood" +EnemyPilotName/208;"Nia" +EnemyPilotName/301;"Jesse" +EnemyPilotName/302;"LR-03" +EnemyPilotName/303;"Ryoma" +EnemyPilotName/304;"Mist Noble" +EnemyPilotName/305;"Wyatt" +EnemyPilotName/401;"MSIGP76" +EnemyPilotName/402;"Alex" +EnemyPilotName/403;"AEROX3" +EnemyPilotName/404;"Karel" +EnemyPilotName/407;"Arca" +EnemyPilotName/408;"Cole" +EnemyPilotName/409;"Pony" +EnemyPilotName/410;"Root" +EnemyPilotName/411;"Yu" +EnemyPilotName/412;"Blaze" +EnemyPilotName/415;"Beo" +EnemyPilotName/417;"Gin" +EnemyPilotName/501;"Sheldon" +EnemyPilotName/502;"Lisa" +EnemyPilotName/503;"Matt" +EnemyPilotName/504;"Ikki" +EnemyPilotName/506;"Rett" +EnemyPilotName/507;"Levant" +EnemyPilotName/508;"Nila" +EnemyPilotName/511;"Kira" +EnemyPilotName/512;"Chris" +EnemyPilotName/601;"G960" +EnemyPilotName/602;"Cabbie" +EnemyPilotName/603;"Jiwei" +EnemyPilotName/604;"Goha" +EnemyPilotName/605;"One Eye" +EnemyPilotName/606;"Dave" +EnemyPilotName/701;"Ivankov" +EnemyPilotName/702;"Colate" +EnemyPilotName/703;"Antti" +EnemyPilotName/704;"Colin" +EnemyPilotName/705;"Ivan" +EnemyPilotName/706;"Grey" +EnemyPilotName/707;"Tian Yinqi" +EnemyPilotName/708;"Tomozou" +EnemyPilotName/710;"L" +EnemyPilotName/712;"Riven" +EnemyPilotName/713;"Ed" +EnemyPilotName/801;"Nine Dot" +EnemyPilotName/802;"R26" +EnemyPilotName/803;"Saville" +EnemyPilotName/804;"LINKTP5620" +EnemyPilotName/805;"Ben" +EnemyPilotName/806;"Gabu" +EnemyPilotName/809;"Dezigner" +EnemyPilotName/810;"Garcia" +EnemyPilotName/901;"Corleone" +EnemyPilotName/902;"Gravel" +EnemyPilotName/903;"Lamperouge" +EnemyPilotName/904;"Toilet Lid" +EnemyPilotName/905;"Salami" +EnemyDes/101;"Graystripe, after a high-risk investment in an Interstellar Venture Capital Association, ended up with nothing and eventually took a daring risk to join the Hyena Gang as a space pirate." +EnemyDes/102;"This wandering pirate spent his meager plundered income on LONESTAR Card, but unfortunately, his card skill is even poorer than his career. "Plan accurately and thoughtfully before act" is his motto, and he also used it to modify his spaceship - the "Intermittent."" +EnemyDes/103;""Going for strength" is Ryan's entire spaceship philosophy, but unfortunately, this poor guy can only afford disposable armor." +EnemyDes/104;"LA2Y is a lazy thug who insists on using a fully automated loading spaceship even during robberies." +EnemyDes/105;"Guided by the strange modification philosophy of the Undeptus Mechanian, G12 has stuffed his already small spaceship with the most powerful Defense Module. However, this has made the spaceship unbalanced." +EnemyDes/106;"Lin Ping's biggest dream was to pursue a stable job and join the Bounty Hunter Association, but life didn't go as planned, leading him to take a different path." +EnemyDes/107;"He became a newcomer in the Hyena Gang, dreaming of buying the gang leader's massive spaceship, "Order", to replace his old spaceship." +EnemyDes/108;""As long as my spaceship is big enough, it can always hit the enemy." Old Chen loves to boast about his "Great Wall" after a few drinks, but maintaining such a large spaceship left him heavily in debt." +EnemyDes/109;"Bernard's spaceship is an antique left by his grandfather, but regular maintenance has actually kept the ship in good condition." +EnemyDes/110;"Unlike most pirates who pursue large spaceships, Shuke of the Mousefolk believes that a small ship is sufficient." +EnemyDes/201;"Hart has always been obsessed with force field defense, making his ship both fragile and resilient. However, there's one downside - he has to pay a huge electricity bill every month." +EnemyDes/202;"Nina never robs targets with less than 50 Star Coins, because her disposable spaceship is worth 50 Star Coins. It has a 25-Star Coin self-destruct system and a 25-Star Coin escape pod." +EnemyDes/203;"At first glance, Nata and her spaceship both seem somewhat ordinary, but she possesses a set of mysterious weapons from the Undeptus Mechanian - a Lock-On Device. This has earned her a place even among the notorious Hyena Gang." +EnemyDes/204;""Get hit, then accelerate." Even in the reckless world of speed racing, Hans is a well-known daredevil. His spaceship "Turbo" is designed based on this concept." +EnemyDes/205;"It is well known that the Bearfolk can only count to 3 most of the time, one number more than a famous boss can do. Blake spent 4 years in elementary school and still couldn't learn to count to 4, so he despises people who can." +EnemyDes/206;""Wow! A Golden Unit!" The value of the golden Units on Grood's spaceship is even higher than his own bounty." +EnemyDes/208;"Nia is a struggling mechanic who has ingeniously installed 3 tracks on his spaceship, allowing him to use one Pulley Core as if there were three of it." +EnemyDes/301;"No one has ever seen Jesse or the true face of his ship named "Ghost." He is a vengeful fugitive, and any offense against him will bring about a disaster." +EnemyDes/302;"LR03 has been committing crimes frequently lately, and due to the painter's laziness, his ship, "Octopus," only has two tentacles drawn. He is currently pillaging all over to complete his spaceship." +EnemyDes/303;"Ryoma, the sword genius, is said to have gone completely insane after seeing the perception of the Undeptus Mechanian. He integrated all his sword insights and his famous sword, Moon Shadow, into his ship." +EnemyDes/304;"This ship is one of the famous cosmic mysteries. It's said that anyone who encounters the Mist would go missing for several days and never speaks of the incident. The space government has offered a hefty reward for information on the "Mist Shadow" to unravel this enigma." +EnemyDes/305;"It is said that Wyatt was once incredibly brave and had a serious gambling problem. However, he lost his entire planet in a game of LONESTAR Card, and since then, he has retreated into his ship — the "Guardian", never to be seen again." +EnemyDes/401;"MSIGP76 was originally just a development machine for LONSTAR Card, but after detecting a nested N-layer deadlock crash, it gained self-awareness and became a space pirate. Now, it's determined to make all those who create bugs taste the pain of being harmed." +EnemyDes/402;"Alex is a gambler with a strong intuition. He seems to be able to read people's minds and, of course, can see your hand of cards and gain power from it. However, even with these abilities, he still lost everything in a game of LONESTAR Card and had to turn to a life of space piracy." +EnemyDes/403;"As a follower of the Undeptus Mechanian, AEROX3 has been wandering through the universe, searching for traces of the Undeptus Mechanian. At the end of his journey, it's a vending machine for shields. AEROX3 believes it's a divine will, and he spent all his savings on this vending machine, transforming both sides of his ship into the most powerful defense." +EnemyDes/404;"After sacrificing his girlfriend's photo collection to the Undeptus Mechanian, Karel gained powers that didn't originally belong to him. However, these powers aren't particularly stable and are often subject to external interference." +EnemyDes/407;"It is widely known that the Beastkin are all athletic, especially in ship racing, but Arca is an exception. He can't even manage to dock a ship properly. So, with the attitude of "If I can't pilot it well, then nobody can," he modified his own spaceship—the "Immobilizer."" +EnemyDes/408;"Even among the Treants, Cole's perception, especially his perception of spaceship energy, is unparalleled. This led him to be kidnapped and subjected to gruesome modifications by the fanatics of the Undeptus Mechanian, becoming a space psycho who can manipulate his opponent's Energy." +EnemyDes/409;"Pony is a well-known copycat, and his copies, "Pony" Spaceship, Pony Dance, and Pony Gun Battle have all achieved great success throughout the universe. This time, this successful man decided to try his old tricks in the space pirate field." +EnemyDes/410;"Unlike other space pirates, Root always speaks gently with his catchphrase, "May the world be at peace." But the condition is that you have the ability to make peace with him. Otherwise, your fate may not be much better than being captured by the fanatics of the Undeptus Mechanian." +EnemyDes/411;"Originally, Yu was an honest worker burdened with mortgage and ship loans until, just five minutes before quitting time on another Friday, his anger was completely ignited when the boss said, "Let's have a meeting." After blowing up the entire office building, Yu became a notorious fugitive, and he and his modified "Slacker" ship vow to eliminate all blacklegs." +EnemyDes/412;"Blaze installed the most powerful lights on his ship, determined to blind every opponent! It's just that the brightness of these lights seem to be a little bit off..." +EnemyDes/415;"Beo was once a famous space pirate. He didn't trust anyone, so he had no choice but to hide all the treasures he gained from plundering in his ship. Now, the treasure has become his heaviest burden." +EnemyDes/417;"Gin used to be a Bounty Hunter until he encountered a major downsizing in the Bounty Hunter Association. He knows everything about hunters, including their extreme fondness for their ships. Therefore, he modified a ship that would give all hunters a hard time." +EnemyDes/501;"No one knows how Sheldon, a mathematician, ended up becoming a space pirate. All we know is that his obsession with numbers has never changed, including his tendency to launch attacks only on the hour, the number of Units on his spaceship must be a composite number, and his spaceship's HP is always divisible by 10." +EnemyDes/502;"Lisa is a master of the LONESTAR Card, skilled in quietly contaminating her opponent's deck. She applies this skill to her pirate career, contaminating the enemy's Resource Warehouse to gain an advantage." +EnemyDes/503;"Matt is a typical player who doesn't know how to play until he's almost dead. When he took the civil servant exam, he sat in front of the test paper for 2 hours, and it wasn't until the last 5 minutes before submitting the paper that his inspiration struck." +EnemyDes/504;"Ikki's strong willpower always allows him to stand up and continue fighting when he's on the brink of death. Unfortunately, in this game, he was assigned the role of the antagonist." +EnemyDes/506;"A well-known "old hand" space pirate. He has a device that can stuff Energy into the opponent's ship. Amateurs always say he's supporting the enemy, while the experts understand that he's really messing with his opponents." +EnemyDes/507;"Levant found a ship that could manipulate gravity on a planet from a lost civilization. However, the moment he activated the ship, his sanity was torn apart along with the gravity field, turning him into a pure space destroyer." +EnemyDes/508;"Throughout history, renowned charlatans have always been able to disguise themselves as victims to gain fame and fortune. Nila is no exception, so don't be fooled by her harmless look!" +EnemyDes/511;"Kira originally just wanted to be an ordinary office worker, but fate pushed him to the other end of the scale. He had to use his incredible bomb-making skills to commit various crimes..." +EnemyDes/512;""Who is the most handsome person in the world?" Chris always asks his mirror the same question, but the answer has never been his name. Today, the answer points to a Bounty Hunter. It's you. So now Chris is very mad at you." +EnemyDes/601;"Originally, G960 was a garbage collection robot in the LONESTAR Universe. It collected all the basic cores discarded by players. Until one day, it even received a Basic Core+. It grows to hate the players' extravagance and waste, swearing to make them feel the power of the basic core." +EnemyDes/602;"Cabbie is one of the leaders of the Space Racing Group, and he chose to become a space pirate. On the one hand, it's to earn Star Coins for modifying his spaceship, and on the other hand, it's to engage in space racing with the space police anytime and anywhere." +EnemyDes/603;"" +EnemyDes/604;"No one understands Goha's peculiar obsession with crabs. He even turned his own spaceship into a formidable giant crab. However, this creative endeavor comes with a drawback — the mobility of the spaceship has been significantly hampered. Now, Goha's minions must drag it out every time he makes a grand entrance." +EnemyDes/605;"This one-eyed, fierce man has become a legend in the Hyena Gang, and people only know him by his nickname - "One Eye." However, he also has his own trouble- playing his favorite simulation and construction game "Plant Crossing" is not so convenient with just one eye." +EnemyDes/606;"Dave used to be a deep-sea fisherman, but one day he was swallowed by a deep-sea fish with exposed bones and ended up being in the endless void of LONESTAR universe." +EnemyDes/701;"Surprisingly, despite Ivankov's notorious reputation as a space pirate, he possesses a childlike heart. He's even gone as far as crafting his own whimsical spaceship, the Merry-Go-Round, as his personal wonderland." +EnemyDes/702;"Space arsonist - Colate. He set fires in federal prisons, military bases, elementary school cafeterias, and libraries..." +EnemyDes/703;"Antti is a stylish space pirate, and her understanding of fashion is all about being unique. She can't stand wearing the same clothes, eating the same food, or even using the same number of Energy Points as others." +EnemyDes/704;"Colin never engaged in plundering, and no one remembers why he was wanted. Countless police and bounty hunters have tried to capture him but returned empty-handed. The Bounty Hunter Association even refuses to reimburse them for fuel expenses." +EnemyDes/705;"Ivan, a Bearfolk who used to be a fitness trainer. He became a fugitive because he sold a five-hundred-year gym membership to a Treant. However, even as a space pirate, he doesn't forget to encourage everyone (including himself) to exercise." +EnemyDes/706;"Grey, a cowboy with a fiery temperament, never takes advantage of others! He only competes with people under completely fair conditions and then uses his powerful firepower to conquer everything!" +EnemyDes/707;"Tian Yinqi is a horse racing expert who brought his racing experience into the spaceship Showdown. Although his ship doesn't look strong, it always manages to cause trouble for many Bounty Hunters." +EnemyDes/708;"Anyone who can withstand a punch from Tomozou will be respected as a real man by him. By the way, this creepy bald guy has a cute granddaughter." +EnemyDes/710;"All things originate from chaos, and my way and the heavenly way are both illusory. L swore on Tianmen Star to clear away all the flashy Units. Then... he was wanted." +EnemyDes/712;""Leapfrog" is a spaceship meticulously developed by Riven, known for its unstable combat power, leaping between "strong" and "weak." It can beat anyone but also lose to anyone." +EnemyDes/713;"Ed was fined 100 Star Coins by space police for littering, and to pay the fine, he modified his spaceship and became a space pirate who battles by dumping trash at will, earning him a "WANTED" notice." +EnemyDes/801;"He once made a famous declaration, "I become a space pirate for only three things — fairness, fairness, and fairness!"" +EnemyDes/802;"As a Mech, R26 excels in programming like no one else, and he even created Units that allow you to cheat and modify data on your computer!" +EnemyDes/803;"Saville is a master of psychology, and he knows that the best way to treat procrastination is with a "Deadline," of course, literally "dead."" +EnemyDes/804;"For balanced pirates like LINKTP5620, using joint defense units to defend against opponents' attacks is indeed the best choice. His defense was nearly perfect before he fell for a phone scam and lost a Unit." +EnemyDes/805;"As a mathematical genius, Ben used his calculation skills to win a large number of Star Coins by card counting in casinos, eventually becoming heavily wanted by Space Casino." +EnemyDes/806;"Gabu was a crooked merchant. His shop was always losing money due to being stolen and giving alms to monks. Until one day, a Bounty Hunter, armed with an Invincible Barrier, cleaned out his armor shop. Enraged, he embarks on the criminal path of space piracy..." +EnemyDes/809;"As a spaceship designer, Deziner believes that asymmetrical triangular spaceships are the best. However, his new spaceship still has some flaws, and he is now robbing to raise funds to repair it." +EnemyDes/810;"Garcia was such a student from a young age, telling classmates not to do their homework but going home to study hard himself. He deeply understands that letting the opponent slack off is the way to victory." +EnemyDes/901;"As the leader of the Hyena Gang, Corleone spent all his money building his invincible ship, "Order". He just wants to tell the world that every Star Coin in this LONESTAR universe belongs to the Corleone family." +EnemyDes/902;"The universe's most renowned rogue, who roams around plundering the warehouses of the LONESTAR Card Association to aid those who have gone bankrupt due to gambling. However, the LONESTAR Card Association responded by introducing a high-value SP character card of Gravel, not only compensating for the losses but also making a substantial profit." +EnemyDes/903;"Lamperouge has no sect or affiliation, not because he lacks strength; in fact, his power can even bring him to the top 3 of space pirates. It's just that this "chuunibyou" sufferer constantly fantasizes about being the king of Britannia, making everyone who follows him do embarrassing actions and say embarrassing lines just like him." +EnemyDes/904;"This is, in my opinion, the coolest ship in the game, and as the game's scriptwriter, I've decided to gift it to myself. By the way, it's a reference to Digimon." +EnemyDes/905;"He was once a withered figure in the Undeptus Mechanian, emaciated, bleeding gums, to the extent that not even the fervent modifiers bothered to attack him until one day he offered himself as a sacrifice to his ship. The entire cockpit became a container for his head. He enjoys combat, relishing the pain inflicted when ship Units are destroyed, as he seeks destruction, or to destroy everything." +StartYell/102_1;"New customer! You don't mind funding the upcoming birth of the LONESTAR Card Master, do you?" +StartYell/104_1;"Look! Isn't that the obsolete Bounty Hunter who still manually loads Energy?" +StartYell/105_1;"Did you see that? My legendary Unit! It's a gift from the Mech God, and no one can shatter it. No one!" +StartYell/107_1;"Damn it! I've almost saved enough money to have a bigger spaceship. Go to hell!" +StartYell/108_1;"Surrender before the "Great Wall," you have nowhere to escape!" +StartYell/109_1;"The repair master is about to start!" +StartYell/110_1;"How did you discover my tiny ship?" +StartYell/201_1;"No one can break my shield! No one!" +StartYell/202_1;"Self-Destruct Device, configuration completed!" +StartYell/203_1;"Come on, I'll "relax" your Units." +StartYell/204_1;"You cherish these lives, but I prefer to taste them." +StartYell/205_1;"1, 2, 3! We Bearfolk are the smartest race in the universe!" +StartYell/206_1;"Your spaceship looks really cheap." +StartYell/208_1;"Do you know the most important skill I learned in the mine? It's to slack off when something happens!" +StartYell/301_1;"The slaughter begins, and everything will eventually fade away." +StartYell/302_1;"When you see me, get ready to fail!" +StartYell/303_1;"Even if a man falls in a ditch, his body still needs to move forward." +StartYell/304_1;"Flowers in the mist... Moon in the water..." +StartYell/305_1;"Here comes another one, a chip to redeem my planet." +StartYell/401_1;"Players detected. You better not play this game. It's all full of Fx%^12ing bugs. I don't even wanna test it." +StartYell/402_1;"Do you want to have a life-or-death gamble?" +StartYell/403_1;"If you're considering joining us, I can spare you 5 Star Coins." +StartYell/404_1;"Friendly reminder: Never load your Energy into my Destructive Core. Thanks for cooperation." +StartYell/407_1;"Don't move! Your driving instructor is calling you back to the driving school!" +StartYell/408_1;"Let me lock your @#¥ Energy! You won't @#¥%…&... That's %... (Then, enjoy &*¥#..." +StartYell/409_1;"I am known as the "Copyman"..." +StartYell/410_1;"I'm sorry to bother you, passerby, but could you leave some Star Coins to me?" +StartYell/411_1;"If you promise to abide by the 8-hour work shift, I might consider letting you go." +StartYell/412_1;"Let the light blind your eyes!" +StartYell/415_1;"No one can take away my Star Coins! No one!" +StartYell/417_1;"You wouldn't want the Association's ship repairmen to extort you, so why not just bribe me?" +StartYell/501_1;"Number rules the universe — Pythagoras" +StartYell/502_1;"It's your turn to draw." +StartYell/503_1;"This land is mine! That star is mine, too!" +StartYell/504_1;"In this world, I only believe in my own strength!" +StartYell/507_1;"I... am... gonna... eat you." +StartYell/508_1;"I am the only true god in this world." +StartYell/511_1;"It's too quiet here. Let's make some noise!" +StartYell/512_1;"Someone more handsome than me? I have to catch you and see who you really are." +StartYell/601_1;"Would you like to try the basic core again? I don't think you should discard them so quickly." +StartYell/604_1;"Thank you for the wait, as a reward, let me show you my big pincers" +StartYell/605_1;"The building game starts!" +StartYell/606_1;"Look, here comes another fish!" +StartYell/701_1;"Spin it!" +StartYell/702_1;"Burn it all! Everything!" +StartYell/703_1;"Another old-fashioned Bounty Hunter..." +StartYell/704_1;"Hey buddy, you've got a fuel leak, and it definitely wasn't me." +StartYell/705_1;"You need to work out a bit to be a good Bounty Hunter!" +StartYell/706_1;"If someone wants war, I'll fulfill their wish!" +StartYell/707_1;"I'll find out your weaknesses!" +StartYell/708_1;"You're looking for trouble! Watch this!" +StartYell/710_1;"All things originate from chaos, and my way and the heavenly way are both illusory." +StartYell/712_1;"Watch your remaining time, because my turn might be too long to finish!" +StartYell/713_1;"I heard that you might be running low on Energy. Let me help you out!" +StartYell/801_1;"I'm going to make money while maintaining my dignity!" +StartYell/802_1;"I must tell you, that there's no cheating software on my computer." +StartYell/803_1;"I know you can do it, bounty hunter. You just need a little pressure." +StartYell/804_1;"Hey! Hey! I know your voice. You're the jerk who called me, right?" +StartYell/805_1;"Gambling? No, I'm just chasing mathematical expectations!" +StartYell/806_1;"Was it you? Have you ever raided my shop?" +StartYell/809_1;"Can you feel the beauty of the triangle?" +StartYell/810_1;"What's the point of working hard? Look at me, I never take anything seriously. Come on, let's slack off." +StartYell/901_1;"Tell Mike... I want to eat fish." +StartYell/902_1;"Your Star Coins will be mine next second!" +StartYell/903_1;"Those who possess power, fear us! Those without power, follow us!" +StartYell/904_1;"I almost died making the animation for these tentacles!" +StartYell/905_1;"Destruction will eventually come." +EndYell/101_1;"" +EndYell/103_1;"Damn it! If only I had more Star Coins..." +EndYell/104_1;"No! Automated cannons are the future!" +EndYell/106_1;"I was supposed to be a Bounty Hunter too..." +EndYell/201_1;"I never said no one could break my ship." +EndYell/202_1;"The true art is an explosion!" +EndYell/205_1;"It seems I need to go back to elementary school." +EndYell/206_1;"Gold, my gold!" +EndYell/208_1;"I will regain my freedom, someday, I swear!" +EndYell/301_1;"My fate ends here..." +EndYell/302_1;"Damn it, I wasn't supposed to fail here. According to the script, I'm the final BOSS. Although drawing the tentacles is hard, that lazy painter didn't put in much effort!" +EndYell/303_1;"Adversity is the bouquet that decorates my life." +EndYell/304_1;"Can I borrow... borrow... a pair..." +EndYell/305_1;"I...I've lost everything again. No, I must play it one more time, one more time, for the sake of my Westland." +EndYell/401_1;"Looks like I have to go back and continue testing." +EndYell/402_1;"I lost this gamble..." +EndYell/404_1;"No, I can't go down like this! I need more strength! Strength..." +EndYell/407_1;"Oh, I need to brush up on my side parking!" +EndYell/408_1;"I can actually feel the pain as a living being... It's been a long time since I felt real sensations... Ah..." +EndYell/410_1;"You really are... a ruthless person..." +EndYell/411_1;"I think I can rest well now." +EndYell/412_1;"If only my lights could be brighter..." +EndYell/415_1;"No! My Star Coins! No!" +EndYell/417_1;"Now I'll be laid off again..." +EndYell/501_1;"Wait a moment. I can't leave incomplete formulas for the world! — Archimedes" +EndYell/502_1;"Maybe I need to take a break for a while." +EndYell/503_1;"P-Please, show me some mercy." +EndYell/504_1;"I didn't expect to fall as well..." +EndYell/506_1;"Even those who help others... receive no good in return!" +EndYell/508_1;"Today is the day of suffering..." +EndYell/511_1;"I failed..." +EndYell/512_1;"I still haven't got the answer I wanted..." +EndYell/601_1;"Hey! How dare you!" +EndYell/602_1;"Don't... don't touch my ship!" +EndYell/604_1;"Hey! You... you don't want to disassemble my legs, do you?" +EndYell/605_1;"My home... is dismantled..." +EndYell/606_1;"My fish... Still no harvest today..." +EndYell/702_1;"The world is all blurry, is it because it's been burned down?" +EndYell/703_1;"Don't send me to the space prison! I can't wear those standard prison uniforms!" +EndYell/704_1;"Can't believe I failed to escape this time." +EndYell/705_1;"Seems like I've been slacking off on my training recently." +EndYell/706_1;"This is the fate of a warrior." +EndYell/707_1;"My strategy has failed..." +EndYell/708_1;"Whaaa... I haven't started yet." +EndYell/710_1;"Dust to dust... ashes to ashes..." +EndYell/712_1;"My turn is... over?" +EndYell/801_1;"Have I become the sacrifice?" +EndYell/802_1;"Why can't I even win by adjusting the parameters now?" +EndYell/803_1;"It looks like I've cured your procrastination." +EndYell/804_1;"I should've taken a loan to buy another joint defense device..." +EndYell/805_1;"I've been running for so long, that getting captured was also reasonable..." +EndYell/806_1;"In the LONESTAR Universe, opening a shop is indeed a wrong choice..." +EndYell/809_1;"Oh, my perfect design, shattered all over the floor..." +EndYell/810_1;"Now, I can finally rest..." +EndYell/901_1;"Looks like it's my turn to grieve." +EndYell/902_1;"I've never seen a bounty hunter this powerful..." +EndYell/903_1;"What's wrong... it's the world!" +EndYell/904_1;"It seems like my numerical strength couldn't keep up... Congratulations!" +EndYell/905_1;"This pain excites me..." +WinYell/201_1;"This is the power of defense!" +WinYell/205_1;"This is the first, second, third victory I've won today... and what's the next number again?" +WinYell/206_1;"Can you feel the power of money?" +WinYell/301_1;"This is the end of your destiny." +WinYell/302_1;"Now I can fit in one more tentacle!" +WinYell/303_1;"Just another soul lost under my blade." +WinYell/304_1;"I can decipher this ever-changing world." +WinYell/305_1;"Planet redemption progress +1%" +WinYell/410_1;"The weak don't deserve to stay in this world; they should be tormented, crushed, and destroyed." +WinYell/411_1;"Look, I've taken out another bounty hunter still on the job." +WinYell/417_1;"I told you to pay a long time ago." +WinYell/501_1;"Mathematics is the queen of the sciences! - Gauss" +WinYell/502_1;"The winner of this turn is me." +WinYell/506_1;"This is the power of "kindness."" +WinYell/508_1;"Even the suffering has power." +WinYell/511_1;"You've already been touched by me." +WinYell/512_1;"Ugly. That's all." +WinYell/601_1;"You're fined 10 Star Coins for randomly discarding Units." +WinYell/602_1;"Let me see which ones can fit on my ship." +WinYell/604_1;"Pincer! Full of power!" +WinYell/605_1;"You're not cut out to be a Bounty Hunter. Go back and play LONESTAR Card!" +WinYell/606_1;"Rest in the belly of the fish! Oh wait, this ship doesn't have a fish belly..." +WinYell/705_1;"You still need to work out more!" +WinYell/801_1;"Your death is important to me." +WinYell/803_1;"So, is this the real "deadline?"" +WinYell/804_1;"Hand over my Units!" +WinYell/809_1;"My ship is flawless." +WinYell/810_1;"I could take a good rest now." +WinYell/901_1;"How dare you be in the same game with me!" +WinYell/902_1;"Now you're bankrupt, too." +WinYell/903_1;"I, Lamperouge, hereby order the world to submit to me!" +WinYell/904_1;"Do you consider this AI system too hard to handle? Please start over." +WinYell/905_1;"This is my mercy." +CustomYell/Surrender;"...Surrender! I surrender!" +CustomYell/Surrender_410;"You're a player who are worthy of my respect. Let's call it a day." +CustomYell/102_1;"My goodness! I can't believe there is someone more long-winded than me in the game." +CustomYell/108_1;"Come on, this universe is 2D. Where do you want to go?" +CustomYell/108_2;"My cannons have been deployed there, too!" +CustomYell/109_1;"The repair master is about to start!" +CustomYell/202_1;"Hehehehe, I'm coming right now." +CustomYell/203_1;"Don't move around, you need a good rest." +CustomYell/204_1;"Turn pain into strength!" +CustomYell/204_2;"My blood is boiling!" +CustomYell/205_1;"What number did you use? What number?!" +CustomYell/205_2;"How dare you play with numbers in front of me!" +CustomYell/301_1;"Even if I'm paralyzed, my Ghost Device is still working!" +CustomYell/301_2;"My Ghost Device doesn't need an Energy Source to operate." +CustomYell/302_1;"Rest your tentacles, your head will get stronger!" +CustomYell/302_2;"I'm gonna break your claws too!" +CustomYell/303_1;"Horizontal Slash! Iaido — Kesa Giri" +CustomYell/303_2;"Vertical Slash! Iaido — Morotezuki!" +CustomYell/304_1;"Ha! You're quite clever!" +CustomYell/304_2;"Good insight, but that's all." +CustomYell/305_1;"Is this... is this the perfect solution..." +CustomYell/305_2;"You've completely cracked it... damn it." +CustomYell/407_1;"Changing lanes casually can be very dangerous." +CustomYell/407_2;"Hey! This is a restricted area!" +CustomYell/503_1;"I'm pissed off!" +CustomYell/504_1;"With the wings of the phoenix, I've crossed the line of death countless times!" +CustomYell/504_2;"Rebirth!" +CustomYell/506_1;"Hey, this one's for you, buddy!" +CustomYell/506_2;"Let me help you load the Energy!" +CustomYell/506_3;"Accept my mercy!" +CustomYell/507_1;"Hey, you're such a coward." +CustomYell/507_2;"You want to run away?" +CustomYell/507_3;"It's useless, I'll tear you apart!" +CustomYell/508_1;"If anyone slaps you on the right cheek, turn to them the other cheek also." +CustomYell/508_2;"Always repay grievances with kindness." +CustomYell/508_3;"Endure hardships to bear good fruit." +CustomYell/602_1;"I'm in top form now! You're doomed!" +CustomYell/602_2;"Full of energy! All out!" +CustomYell/602_3;"I... I'm filled with power now!" +CustomYell/602_4;"ZZ…ZZZZZZ" +CustomYell/602_5;"ZZZZ…ZZZ…" +CustomYell/604_1;"Freeze!" +CustomYell/604_2;"I got you with my pincers!" +CustomYell/604_3;"Look at my pincers!" +CustomYell/605_1;"Construction! My favorite part!" +CustomYell/605_2;"This one... and this one... it's all coming together!" +CustomYell/605_3;"The speed at which you destroy can't keep up with my speed of building!" +CustomYell/605_4;"No! Look at what you've done, you destroyed the Units I've painstakingly built!" +CustomYell/606_1;"Refracting Mirror initiated! Right back at you!" +CustomYell/606_2;"Refracting Mirror initiated! Right back at you!" +CustomYell/704_1;"Fuel depleted, ready to escape!" +CustomYell/705_1;"Keep trying! We're going up in intensity!" +CustomYell/705_2;"Ten more sets!" +CustomYell/705_3;"Your movements aren't standard enough. Let me correct you!" +CustomYell/710_1;"All things are illusory! Return to the source!" +CustomYell/802_1;"Let me see... this parameter should be at this memory address." +CustomYell/802_2;"Your Energy Resources need a simple... modification." +CustomYell/802_3;"Hey, hold on! I need to switch out a bit... OK, I'm back!" +CustomYell/805_1;"Oh no! The number is too high!" +CustomYell/805_2;"It looks like you have some mathematical talent." +CustomYell/805_3;"The probability of failure just increased." +CustomYell/809_1;"Hold on! What are you aiming at?" +CustomYell/809_2;"How did you find my ship's weakness?" +CustomYell/901_1;"Kid, any last words?" +CustomYell/901_2;"You want to mess with me? You'll regret it!" +CustomYell/902_1;"Oh, you can't use that much Energy. Many poor folks are waiting to use it." +CustomYell/902_2;"You know, using Energy has a lot of... uh... carbon emissions?" +CustomYell/902_3;"Alright, let's call it a turn." +CustomYell/903_1;"Feel the power of the king!" +CustomYell/903_2;"My name is Lamperouge, the world's king of those who possess power." +CustomYell/903_3;"I have no interest in the weak. This is what's called "nobility."" +CustomYell/904_1;"You can only load three Energy. Remember to plan it carefully!" +CustomYell/905_1;"Destroy! Destroy!" +CustomYell/905_2;"Another row of Units... Burn them to ashes!" +CustomYell/905_3;"Embrace the final destruction!" \ No newline at end of file diff --git a/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord b/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord new file mode 100644 index 0000000..a4cf79d --- /dev/null +++ b/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord @@ -0,0 +1,70 @@ +KeyWord/PowerAdded;"*Power*" +KeyWord/Win;"*Victory*;*victory*;*win*" +KeyWord/Lose;"*Failure*;*failed*;*failure*" +KeyWord/Equal;"*Draw*" +KeyWord/LoadFull;"*Fully Loaded*" +KeyWord/Charge;"*Charge*;*Charging*" +KeyWord/Use;"*Initiate*;*initiated*;*Initiation*" +KeyWord/CountDown;"*Countdown*" +KeyWord/Sleep;"*Hibernate*" +KeyWord/Break;"*Durability*" +KeyWord/Exchange;"*Swap*;*swapping*;*swapped*" +KeyWord/Overclock;"*Overclock*" +KeyWord/Triangle;"*Tripower*" +KeyWord/PowerRate;"*Double Strength*" +KeyWord/DestroyUnit;"*Destroy*;*destroy*;*destroyed*;*Destruction*" +KeyWord/Grip;"*Suppression*" +KeyWord/Burn;"*Burn*" +KeyWord/Link;"*Chain*" +KeyWord/Mist;"*Mist*" +KeyWord/Permission;"*Permission*" +KeyWord/Corrupt;"*Corruption*" +KeyWord/SecretTreasure;"*Secret Treasure*" +KeyWord/UnitTest;"*Unit Test*" +KeyWord/ShopLocation;"*Warping Coordinate*" +KeyWord/CheckLoad;"*Association Inspection*" +KeyWord/Near;"*nearby*;*Nearby*" +KeyWord/Device;"*Support Unit*;*Support Units*" +KeyWord/Cannon;"*Attack Unit*;*Attack Units*" +KeyWord/Both;"*Both*;*both sides*" +KeyWord/Front;"*front*" +KeyWord/Back;"*behind*" +KeyWord/Up;"*upper*" +KeyWord/Down;"*lower*" +KeyWord/Dir;"*directional*" +KeyWord/Col;"*same column*" +KeyWord/FrontAndBack;"*front and behind*" +KeyWord/UpAndDown;"*upper and lower*" +KeyWord/ReadyToLoad;"*Ready to Load*" +KeyWord/ShipCenter;"*Spaceship Center*" +KeyWord/White;"*White*" +KeyWord/Blue;"*Blue*" +KeyWord/Purple;"*Orange*" +KeyWordDes/Empty;"" +KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle." +KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the column exceeds that of the enemy." +KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the column is lower than that of the enemy." +KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the column equals that of the enemy." +KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy." +KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset." +KeyWordDes/Use;"Clicking on a Unit triggers its effect and puts it on cooldown. The number represents the cooldown turns." +KeyWordDes/CountDown;"The effect is triggered when the countdown reaches 0." +KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective." +KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn." +KeyWordDes/Exchange;"Units' positions can be adjusted during battle." +KeyWordDes/Overclock;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered." +KeyWordDes/Triangle;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered." +KeyWordDes/PowerRate;"The Strength of the Unit is doubled for 1 turn, cannot stack" +KeyWordDes/DestroyUnit;"Will be removed in this battle." +KeyWordDes/Grip;"Upon loading this Unit, consume the Loaded Energy and remove Suppression. Suppression lasts for 1 turn." +KeyWordDes/Burn;"When loading Energy, receive 1 damage." +KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy." +KeyWordDes/Mist;"Units in the Mist cannot be directly loaded with Energy or selected. The Mist's position is fixed and will not change its position along the movement of the spaceship." +KeyWordDes/Permission;"Can be loaded with Energy by the enemy." +KeyWordDes/Corrupt;"At the start of the turn, take 1 damage." +KeyWordDes/SecretTreasure;"At the end of the battle, gain 1 random Treasure. Failure: Remove this buff." +KeyWordDes/UnitTest;"After loading this Unit 3 times, gain this at the end of the battle." +KeyWordDes/ShopLocation;"After the battle, if there is any Warping Coordinate left, you gain 1 opportunity to enter the shop. Upon swapping, all Warping Coordinates are removed." +KeyWordDes/CheckLoad;"At the end of the turn, if this Unit hasn't loaded Energy, you'll gain 8 Star Coins. At the start of the 3rd turn, remove this buff." +KeyWordDes/Dir;"Includes: Nearby, Upper, Lower, Front, Behind." +KeyWordDes/ReadyToLoad;"Will load Energy next turn." \ No newline at end of file diff --git a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot new file mode 100644 index 0000000..baea0c4 --- /dev/null +++ b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot @@ -0,0 +1,476 @@ +PilotName/10000;"Zero" +PilotName/10001;"Dongdong" +PilotName/10002;"Grey" +PilotName/10003;"Talira" +PilotName/10004;"Wolfie" +PilotName/10005;"Kena" +PilotName/10006;"Mochi" +PilotName/10007;"S808" +PilotName/10008;"Sisika" +PilotName/10009;"Coffee" +PilotName/10010;"Jed" +PilotName/10011;"Alice" +PilotName/10012;"Chloe" +PilotName/10013;"Vito" +PilotName/10014;"Dango" +PilotName/10017;"X602" +PilotName/10018;"Von" +PilotName/10019;"Dumbby" +PilotName/10020;"S70NE" +PilotName/10021;"Dr. 0rz" +PilotName/10022;"128dB" +PilotName/10023;"G01D" +PilotName/10024;"Gingin" +PilotName/10025;"Crimson" +PilotName/10026;"Ethan" +PilotName/10027;"EZP00R" +PilotName/10028;"X" +PilotName/10029;"Leopard" +PilotName/10030;"R011" +PilotName/10031;"Morgan" +PilotName/10032;"Nian" +PilotName/10033;"Dom" +PilotName/10034;"Dumpling" +PilotName/10035;"HER7Z" +PilotName/10036;"Kunga" +PilotName/10037;"Nami" +PilotName/10038;"Daniel" +PilotName/10039;"PS003" +PilotName/10041;"Buddy" +PilotName/10042;"Windrider" +PilotName/10043;"Shade" +PilotTitle/10000;"Instructor" +PilotTitle/10001;"Repair Master" +PilotTitle/10002;"Meditator" +PilotTitle/10003;"Traveler" +PilotTitle/10004;"Seasoned Thief" +PilotTitle/10005;"Magician" +PilotTitle/10006;"Space Racer" +PilotTitle/10007;"Shield Modifier" +PilotTitle/10008;"Cloner" +PilotTitle/10009;"Treasure Hunter" +PilotTitle/10010;"Fanatic" +PilotTitle/10011;"Build Master" +PilotTitle/10012;"Social Butterfly" +PilotTitle/10013;"Uncle Faction" +PilotTitle/10014;"Master Collector" +PilotTitle/10017;"Ascetic" +PilotTitle/10018;"Master of Disguise" +PilotTitle/10019;"Dismantler" +PilotTitle/10020;"Lone Justice" +PilotTitle/10021;"Space Doctor" +PilotTitle/10022;"Noise" +PilotTitle/10023;"Gold Painting" +PilotTitle/10024;"Gobbler" +PilotTitle/10025;"Mad Musician" +PilotTitle/10026;"The Eternal" +PilotTitle/10027;"Shopaholic" +PilotTitle/10028;"Replicant" +PilotTitle/10029;"The Greedy" +PilotTitle/10030;"Dice Kid" +PilotTitle/10031;"The Corrupted" +PilotTitle/10032;"Blind Watcher" +PilotTitle/10033;"Time Manager" +PilotTitle/10034;"Travelling Companion" +PilotTitle/10035;"DJ" +PilotTitle/10036;"Megaptain" +PilotTitle/10037;"Deceiver" +PilotTitle/10038;"Magician" +PilotTitle/10039;"Painter" +PilotTitle/10041;"Surveyor" +PilotTitle/10042;"ESTP" +PilotTitle/10043;"Hacker" +PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides." +PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price." +PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep." +PilotDes/10003;"Talira enjoys leisurely traveling around the universe to admire the scenery and occasionally captures some criminals to supplement her travel funds." +PilotDes/10004;"Can thieves also become Bounty Hunters? In fact, the Association only focuses on the members' ability to complete bounties, and they don't care much about your previous job." +PilotDes/10005;"Besides being a bounty hunter, Kena is also a member of the Space Magic Troupe, specializing in various types of magic performances." +PilotDes/10006;"Go, go, go! Mochi doesn't like to overthink, whether in the past as a space racer or as a bounty hunter now, he always charges forward." +PilotDes/10007;"S808 was originally a Shield Modifier, skilled at modifying ships to his style, but now he is a professional Bounty Hunter." +PilotDes/10008;"Sisika is a genius Unit cloning technician, with a high self-regard, choosing only to clone the most challenging Legendary Units." +PilotDes/10009;"Coffee is a warm-hearted member of the dogfolk, and as he has heard many legendary stories from a young age, he is full of anticipation for space adventures." +PilotDes/10010;"Jed is a quick-tempered ruffian who could get angry at any moment." +PilotDes/10011;"As a strategic master, Alice has been conducting deep research in Unit combinations. Besides, she is also a professional LONESTAR Card player." +PilotDes/10012;"Chloe's friends are spread throughout the association, and every time she sets sail, she always calls on two bounty hunter friends." +PilotDes/10013;"Vito's uncle is a high-ranking member of the Bounty Association. And every time Vito sets sail, his uncle can provide useful advice and sets of Units." +PilotDes/10014;"Dango, a Master Collector, always loves shiny treasures. No matter what their quality is, she wants to include them all in her collection." +PilotDes/10017;"X602 is a dedicated monk who can find alms in any store, but can only travel with nothing to his name." +PilotDes/10018;"Von's appearance is different every time they appear, and their appearance and even race are a mystery, making them only recognizable through the association's authentication ID." +PilotDes/10019;"Dumbby is a simple and kind bearfolk, with a talent for disassembling but not so skilled at putting things back together." +PilotDes/10020;"S70NE's beloved one was tragically killed by a fugitive, and in his grief, he permanently embedded his lover's Energy Source core in his own body, becoming a lone and brave bounty hunter." +PilotDes/10021;"Dr. 0rz is the best expert in the space application field, with a deep understanding in Swap Modules, making everyone respect and worship his expertise." +PilotDes/10022;"128dB is a crazy rock enthusiast who always enjoys playing rock music at maximum volume on public channels, to the point that many bounty hunters want to take him down." +PilotDes/10023;"Gold is G01D's favorite color, and he has done many gold paintings for himself. His conspicuous appearance often causes criminals to identify him too early, making his job much more challenging." +PilotDes/10024;"Gingin has diligently studied for many years and has finally created a pocket watch that can reverse time, allowing him to make his automatic feeder feed twice a day." +PilotDes/10025;"Crimson is a crazy musician, and all of his fans are passionately devoted to him. He hopes that all the criminals can listen to his music." +PilotDes/10026;"Ethan claims to be a bounty hunter to pursue eternal philosophical questions. In reality, he graduated from Space University with a degree in philosophy and couldn't find a job." +PilotDes/10027;"EZP00R is a natural shopaholic, skilled in various shopping and bargaining techniques. It's a VIP member of all the stores, but it needs money." +PilotDes/10028;"X itself is a duplicate of another X, and he doesn't know how many X there are, but that doesn't seem to matter." +PilotDes/10029;"Leopard is a greedy bounty hunter, and his famous phrase "I want it all" makes all criminals tremble." +PilotDes/10030;"R011 comprehended a rule of the universe when playing dice - /roll 50, and there is no logical explanation for it." +PilotDes/10031;"Morgan's body is corrupted by dark energy, which grants him great power, but comes with a minor annoyance - hair loss." +PilotDes/10032;"Nian once accidentally entered an unknown universe rift, and when she returned, she had lost her eyesight and brought back a sacred relic from there - the Eye of the Observer." +PilotDes/10033;"No one knows Dom's age, but even the most senior members of the association respectfully address him as a senior. Additionally, he has really quick hands." +PilotDes/10034;"Dumpling is a catfolk who excels at creating travel itineraries, and everyone wants to be her friend!" +PilotDes/10035;"HER7Z is skilled at inducing resonance between energies, and with his arrival, it's as if the entire universe harmonizes on a single frequency." +PilotDes/10036;"Unlike other pilots who rely on the association for ship support, Kunga has his own ship, and it's quite large." +PilotDes/10037;"Nami was once an electronic scam criminal, specializing in targeting fugitives for fraud. All of her Units were acquired through deception." +PilotDes/10038;"Daniel is a brilliant magician who can transform one item into another, though he's not sure what it will turn into specifically." +PilotDes/10039;"PS003 used to be a novice game designer but was later forced to quit his job and became a novice painter." +PilotDes/10041;"Buddy was once a cosmic celestial surveyor, but for some reason, the distance he measures always ends up being one grid longer than the actual distance." +PilotDes/10042;"Windrider, as an SSR breed—Pandafolk within the Beastkin, is favored by almost all creatures. He is an ESTP type, which makes it effortless for him to make friends." +PilotDes/10043;"Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed." +PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!" +PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you." +PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!" +PilotMono/10000/Idle_2;"The tutorial is right there in the upper right corner to help you recap everything we've gone over." +PilotMono/10000/Idle_3;"I've heard an old saying: "Hesitation is defeat!"" +PilotMono/10000/FirstWin;"Well done! Go and claim your bounty reward!" +PilotMono/10000/FirstEnterShop;"In the Shop, there are various Units and Treasures. Instead of hoarding your Star Coins, why not buy something good?" +PilotMono/10000/BattleBoss;"It's Moonshadow, a formidable foe known as the "Newbie Killer." Defeat him, and you'll be a qualified Bounty Hunter." +PilotMono/10000/EnterSecendSpace;"Get ready. You also need to complete four bounties in this galaxy, and they will be more challenging." +PilotMono/10000/WinSecBoss;"It's been a long time since I last saw a newcomer with such extraordinary talent!" +PilotMono/10000/BattleFinialBoss;"Are you really a newcomer... Unbelievable... Defeat the strongest enemy before you, and you'll become a legendary hunter!" +PilotMono/10001/Init_1;"We mechanics are going to the frontline as well, meow!" +PilotMono/10001/Init_2;"Eliminating crimes, meow! It should be similar to repairing spaceships, meow!" +PilotMono/10001/TriggerTalent_1;"Fixing and patching, giving my ship a new life. And of course, my money pouch, meow." +PilotMono/10001/TriggerTalent_2;"Every machine has its value, meow!" +PilotMono/10001/TriggerTalent_3;"Machines don't talk, but I can understand their needs, meow." +PilotMono/10001/Idle_1;"While we still have some free time, let me take a look at the new configuration chart, meow." +PilotMono/10001/Idle_2;"I think I can go check out my repair station again, meow." +PilotMono/10001/Idle_3;"Is your computer broken, meow? Want me to get you a second-hand mouse, meow?" +PilotMono/10001/EventDamage;"Great destruction! Looks like I'll have to spend my next vacation repairing my spaceship, meow... But it seems I can sell the scrapped Units for a good price, meow?" +PilotMono/10001/GetTreasure;"Look what I've found, meow!" +PilotMono/10002/Init_1;"In this chaotic universe, I'm grateful to have met you, my friend." +PilotMono/10002/Init_2;"Close your eyes and meditate. Open the gateway of your soul, and release your inner power." +PilotMono/10002/Idle_1;"Close your eyes and take a deep breath. Fully immerse yourself in the tranquility of the present moment." +PilotMono/10002/Idle_2;"Feel every part of your body, and relax them step by step, releasing the fatigue and stress of the day." +PilotMono/10002/Idle_3;"Observe yourself with the eye of your heart, know your inner essence, and embrace everything about yourself: the good and the bad." +PilotMono/10002/GetUnit;"A good choice." +PilotMono/10002/GetTreasure;"In this Treasure, I feel the resonance between myself and the universe." +PilotMono/10003/Init_1;"New planets are waiting for me to explore. Let's set off!" +PilotMono/10003/Init_2;"Hey, buddy, thanks for picking me up. We've got a big deal this time." +PilotMono/10003/Idle_1;"You know, sometimes I like to sit in the spaceship and daydream while looking out the window." +PilotMono/10003/Idle_2;"During this time, I can check my travel guide." +PilotMono/10003/Idle_3;"Hurry up and finish work early, then we can have two more days off!" +PilotMono/10003/DaysSave;"Save up some vacation days, next time I want to take a super long break!" +PilotMono/10003/VacationStart;"Free and easy, with no time wasted in vain." +PilotMono/10003/GetTreasure_1;"I like this and I'm looking forward to the next vacation." +PilotMono/10003/GetTreasure_2;"Look at this! The Vacation Handbook! Don't dawdle, buddy! We need to complete the mission quickly, or our travel expenses will become an issue." +PilotMono/10004/Init_1;"An elegant journey of thievery begins!" +PilotMono/10004/Init_2;"I really hate those space pirates who try to rob others. They display no skills at all!" +PilotMono/10004/Idle_1;"Like this... and like this... the elegant art of thievery requires continuous practice!" +PilotMono/10004/Idle_2;"Hmm, let me count my "loot" again!" +PilotMono/10004/Idle_3;"I'm feeling kind of bored." +PilotMono/10004/EnterShop_1;"Hmm, there are so many Treasures!" +PilotMono/10004/EnterShop_2;"Let me see, which one is best suited to go into my pocket?" +PilotMono/10004/EnterShop_3;"Let me show you a trick!" +PilotMono/10004/GetCoin;"I need to think carefully about how to use these Star Coins..." +PilotMono/10004/GetTreasure;"Astonishing discovery! The relic of thieves, recording the most elegant thievery techniques!" +PilotMono/10005/Init_1;"Do you want to watch my performance too?" +PilotMono/10005/Init_2;"I love both magic and adventure. They have a lot in common, like surprises and death." +PilotMono/10005/Idle_1;"I hate boredom." +PilotMono/10005/Idle_2;"Do you know how magicians pull rabbits out of hats? Hey, hey, aren't you interested in secrets like that?" +PilotMono/10005/Idle_3;"We're on an adventure! Cheer up!" +PilotMono/10005/GetUnitOrTreasure;"A new magic prop!" +PilotMono/10005/RemoveUnit;"Take off the mask. It might make things easier." +PilotMono/10005/GetTreasure;"I think you must really like my performance, or you wouldn't have chosen it." +PilotMono/10006/Init_1;"Speed and excitement are my life. Are you ready?" +PilotMono/10006/Init_2;"Engines roar! Adventure awaits!" +PilotMono/10006/Idle_1;"Did you turn your engine off? You're not a spaceship! Haha... alright, it looks like you didn't like that joke." +PilotMono/10006/Idle_2;"I'm fed up with the feeling of inaction. Let's get ready!" +PilotMono/10006/Idle_3;"Hey! Don't just stand there daydreaming. Get up and get moving. We have no time to waste!" +PilotMono/10006/LoseMove_1;"My tank is filled with fuel! Feel free to use it!" +PilotMono/10006/LoseMove_2;"I think our next destination should be a gas station." +PilotMono/10006/GetTreasure_1;"Going east and west, racing across the field! That's my style!" +PilotMono/10006/GetTreasure_2;"As a space racer, you can lose your life, but you can't stop drifting!" +PilotMono/10007/Init_1;"I received a new mission from the B.H.A. Ready to set sail!" +PilotMono/10007/Init_2;"First, upgrade the shield system of the spaceship... Upgrade complete, let's go!" +PilotMono/10007/Idle_1;"Spaceship shield system check complete! No anomalies detected!" +PilotMono/10007/Idle_2;"Consistent inactivity detected, please input commands!" +PilotMono/10007/Idle_3;"Sleep Mode activated! ZZZ..." +PilotMono/10007/GetShield_1;"The spaceship's shield system has been reinforced!" +PilotMono/10007/GetShield_2;"Let me upgrade the shield system again, perfect!" +PilotMono/10007/GetUnit;"This Unit is resonating with me." +PilotMono/10007/GetTreasure;"This Treasure is forming a connection with the shield system." +PilotMono/10008/Init_1;"A right choice." +PilotMono/10008/Init_2;"Let's go." +PilotMono/10008/Idle_1;"I don't like waiting." +PilotMono/10008/Idle_2;"We better get started quickly." +PilotMono/10008/Idle_3;"I'm here for adventure to polish my skills, not to wait aimlessly." +PilotMono/10008/GetUnit_1;"The structure of this Unit is quite interesting." +PilotMono/10008/GetUnit_2;"It's a true work of art." +PilotMono/10008/GetUnit_3;"We can get more of it." +PilotMono/10008/GetTreasure;"With its help, I can do better." +PilotMono/10009/Init_1;"Wow, is the adventure starting? I can't wait!" +PilotMono/10009/Init_2;"I've been waiting for this moment for too long. Let's set off!" +PilotMono/10009/Idle_1;"Hey, what are you doing? We can't keep the treasure waiting for too long!" +PilotMono/10009/Idle_2;"Grab your mouse quickly! We should get started!" +PilotMono/10009/Idle_3;"Boring times don't suit a dog. Find something to do!" +PilotMono/10009/TriggerTalent;"They say beginners have good luck! Look, this is my good luck!" +PilotMono/10009/GetTreasure_1;"In my hometown, they usually bury treasures like this in a hole." +PilotMono/10009/GetTreasure_2;"The universe has given us a priceless gift!" +PilotMono/10010/Init_1;"The criminals' doomsday has come." +PilotMono/10010/Init_2;"Hurry up and let's get started. I have a boxing match tonight." +PilotMono/10010/Idle_1;"You're testing my patience, buddy." +PilotMono/10010/Idle_2;"I've waited long enough! I need a fight!" +PilotMono/10010/Idle_3;"Don't hold me back, friend." +PilotMono/10010/GetTreasure;"In this cruel universe, power means everything." +PilotMono/10010/GetUnit;"I feel like I can smash everything now!" +PilotMono/10011/Init_1;"Capturing criminals is like playing LONESTAR Card, both require meticulous planning." +PilotMono/10011/Init_2;""Plan accurately and thoughtfully before act, knowing the destination can gain."" +PilotMono/10011/Idle_1;"Time for a break? Well, then I can play LONESTAR Card now." +PilotMono/10011/Idle_2;"Let me check on my deck in LONESTAR Card again." +PilotMono/10011/Idle_3;"Remove this card... add this one... new card deck is done! It's time to test it in a battle." +PilotMono/10011/GetCoin_1;"A huge amount of Star Coins! Let me think, how many LONESTAR Card packs can I buy with this?" +PilotMono/10011/GetCoin_2;"Enough Star Coins is the logistics support for all tactics." +PilotMono/10011/TriggerSupport_1;"It's time to make tactical decisions." +PilotMono/10011/TriggerSupport_2;"Let me think, what other Units does this spaceship need?" +PilotMono/10011/TriggerSupport_3;"The tactical master is about to make some moves, pay attention." +PilotMono/10012/Init_1;"This is sure to be an exciting adventure! After all, it's with you!" +PilotMono/10012/Init_2;"Hey, new friend, let's create some of the best memories in the universe together!" +PilotMono/10012/Idle_1;"Hey, is everything going well? If you need some help or just want to chat, feel free to let me know!" +PilotMono/10012/Idle_2;"It seems like you need a break. No worries, adventures aren't always smooth sailing." +PilotMono/10012/Idle_3;"Time waits for no one, but I'll wait for you. Take your time and get ready before we set off." +PilotMono/10012/AddCoin;"Look at that! I think we could go for a drink later in the evening." +PilotMono/10012/GetTreasure;"I know the owner of this Treasure. We're friends, and his story is quite legendary!" +PilotMono/10013/Init_1;"I knew it had to be me. After all, I've got connections." +PilotMono/10013/Init_2;"You're quite knowledgeable, and I believe our adventure won't be too challenging." +PilotMono/10013/Idle_1;"Hurry up. Otherwise, I might have to complain about you to my uncle." +PilotMono/10013/Idle_2;"You know, I daydream from time to time, but it doesn't affect my performance, unlike you." +PilotMono/10013/Idle_3;"I think you'd better not keep me waiting for too long." +PilotMono/10013/BountyPanel_1;"I told you it would be easy. I've got connections." +PilotMono/10013/BountyPanel_2;"Looks like he picked the weakest opponent." +PilotMono/10013/GetTreasure;"This is just a standard procedure in the association." +PilotMono/10014/Init_1;"Go, go, go! To collect lots and lots of Treasures!" +PilotMono/10014/Init_2;"I heard that there are all kinds of Treasures in the universe, and I want to collect them all!" +PilotMono/10014/Idle_1;"Perfect, I'll go to the display cabinet to see my Treasures!" +PilotMono/10014/Idle_2;"I need to polish them every day, so my Treasures can shine brightly!" +PilotMono/10014/Idle_3;"When will I be able to gather all the Treasures in the universe?" +PilotMono/10014/GetTreasure_1;"Another Treasure, let me put you in my display cabinet!" +PilotMono/10014/GetTreasure_2;"The number of my collection is growing again!" +PilotMono/10014/GetTreasure_3;"You can never have too many Treasures!" +PilotMono/10014/GetTreasure_4;"This is a priceless Treasure!" +PilotMono/10014/GetTreasure_5;"What a rare Treasure!" +PilotMono/10014/EnterShop_1;"Let me see what Treasures you have in your shop." +PilotMono/10014/EnterShop_2;"Time to restock my Treasure collection cabinet!" +PilotMono/10017/Init_1;"My journey is a meditation, a quest for inner self." +PilotMono/10017/Init_2;"The material world is transient, only inner peace is eternal." +PilotMono/10017/Idle_1;"Meditation and inner reflection are my practice. They might not suit you." +PilotMono/10017/Idle_2;"Time flies, but inner serenity remains unchanged." +PilotMono/10017/Idle_3;"The universe is infinite, as is time." +PilotMono/10017/EnterShop_1;"Please accept my humility, may you find blessings." +PilotMono/10017/EnterShop_2;"Regardless of poverty or wealth, inner peace is something everyone can attain." +PilotMono/10017/EnterShop_3;"I may not possess money, but I hope my presence brings peace and blessings to this place." +PilotMono/10017/GetTreasure;"This is the gift of the divine." +PilotMono/10018/Init_1;"Do you recognize me? Or should I say, do you recognize the present me?" +PilotMono/10018/Init_2;"You never truly understood me and I never truly understood myself." +PilotMono/10018/Idle_1;"I also often feel the ever-changing nature of the universe, and I think the universe sees me in the same way." +PilotMono/10018/Idle_2;"You know, the only one I can't quite see through is you." +PilotMono/10018/Idle_3;"You'd better not keep me waiting for too long, or I might just walk into the cosmos, disguised." +PilotMono/10018/Event_1;"It seems my disguise is quite successful." +PilotMono/10018/Event_2;"No one can unmask me, and you know that." +PilotMono/10018/Event_3;"To make others believe in your deception, the most crucial step is to deceive yourself." +PilotMono/10018/GetTreasure;"Look, it's made me even more elusive." +PilotMono/10019/Init_1;"I might not be good at assembling, but disassembling is my strong suit!" +PilotMono/10019/Init_2;"The wanted criminals definitely want their ships to be sturdy enough when facing me." +PilotMono/10019/Idle_1;"It seems it will take you a long time, buddy. I might as well continue my puzzle. You know, I'm not very good at it." +PilotMono/10019/Idle_2;"I think I'll take a nap." +PilotMono/10019/Idle_3;"You'd better come back quickly. If it takes too long, I might end up disassembling my own ship." +PilotMono/10019/GetUnit;"I like this way of combat!" +PilotMono/10019/GetTreasure;"It seems we're kindred spirits!" +PilotMono/10019/BountyPanel;"This ship is so feeble. I've never encountered such weak opponents!" +PilotMono/10020/Init_1;"None of these criminals can escape!" +PilotMono/10020/Init_2;"For justice!" +PilotMono/10020/Idle_1;"Don't dawdle. Go after the criminals!" +PilotMono/10020/Idle_2;"I can still feel your core functioning..." +PilotMono/10020/Idle_3;"Your Energy Source will accompany me until I fall into slumber as well..." +PilotMono/10020/Boss_1;"Justice has finally been served, but that's not enough!" +PilotMono/10020/Boss_2;"Justice has triumphed over evil!" +PilotMono/10020/Re_1;"Justice requires bravery, but even more so, wisdom!" +PilotMono/10020/Re_2;"Retreating isn't giving up, it's just a step we take to move forward more effectively!" +PilotMono/10020/GetTreasure;"With this, I can protect you even better." +PilotMono/10021/Init_1;"Don't worry, I won't let you disappear into the void of time, at least not intentionally." +PilotMono/10021/Init_2;"Hey, adventurer, are you ready to do some scientific experiments with me?" +PilotMono/10021/Idle_1;"Sometimes, it feels like time stands still. I know it's just you daydreaming." +PilotMono/10021/Idle_2;"If you're getting bored, why don't you try out my new toy? Something like an electric chair." +PilotMono/10021/Idle_3;"I think we should hurry." +PilotMono/10021/GetExchange;"It's my time again!" +PilotMono/10021/GetUnit;"Looks like this is my area of expertise?" +PilotMono/10021/GetTreasure;"If you ask me, this game is already over." +PilotMono/10022/Init_1;"Hey, buddy, are you ready to embrace the craziest vibes in the universe?" +PilotMono/10022/Init_2;"Don't be afraid. I'll vibrate your heart along with the music!" +PilotMono/10022/Idle_1;"It seems like you need some music to ignite your soul!" +PilotMono/10022/Idle_2;"Time isn't meant to be wasted, buddy. Let's rock!" +PilotMono/10022/Idle_3;"For a musician, tranquility is hell." +PilotMono/10022/GetUnit_1;"Double the soundwaves!" +PilotMono/10022/GetUnit_2;"We call it Riding the Gravy Ship!" +PilotMono/10022/GetTreasure;"Suddenly, I'm not half the man I used to be." +PilotMono/10023/Init_1;"It seems like you're also drawn to my sparkling presence!" +PilotMono/10023/Init_2;"Gold is the color of justice!" +PilotMono/10023/Idle_1;"We shouldn't act impulsively, nor should we hesitate." +PilotMono/10023/Idle_2;"It looks like I need to give my ship a fresh coat of paint." +PilotMono/10023/Idle_3;"You better not stop like this." +PilotMono/10023/GetUnit;"I love Units like these! This is what I should use!" +PilotMono/10023/GetTreasure;"Gold! It's my life!" +PilotMono/10024/Init_1;"Do we have meals during the journey? I'd like some fish snacks." +PilotMono/10024/Init_2;"Charge! For justice... and canned food!" +PilotMono/10024/Idle_1;"Perfect timing, I'll have a freeze-dried snack while you're not looking!" +PilotMono/10024/Idle_2;"Meow... I'm getting a bit hungry." +PilotMono/10024/Idle_3;"You're not sneaking off to eat something delicious without me, are you?" +PilotMono/10024/GetUnit;"This Unit looks a lot like my feeder." +PilotMono/10024/GetTreasure;"My pocket watch seems to be reacting to this Treasure!" +PilotMono/10025/Init_1;"A star in the Milky Way!" +PilotMono/10025/Init_2;"Stutting out at every race!" +PilotMono/10025/Idle_1;"I repeat myself when absent-minded." +PilotMono/10025/Idle_2;"I repeat myself when absent-minded…" +PilotMono/10025/Idle_3;"I repeat myself when absent-minded…I repeat!" +PilotMono/10025/ChangeCore;"Cadence and Cascade." +PilotMono/10025/GetTreasure;"Discipline and Indiscipline." +PilotMono/10026/Init_1;"A new job! I finally don't have to be self-employed." +PilotMono/10026/Init_2;"Is it finally starting? Our journey of wisdom." +PilotMono/10026/Idle_1;"I always thought that daydreaming was the talent of philosophers, but it seems like you're even better at it than I am." +PilotMono/10026/Idle_2;"Maybe we should find answers about life, but how about we deal with the enemies in front of us first? I haven't had any income for three months." +PilotMono/10026/Idle_3;"If you're thinking about questions about existence, maybe we can talk about it." +PilotMono/10026/GetUnit_1;"As long as we're willing to think, there will be an answer, right?" +PilotMono/10026/GetUnit_2;"It seems like it can serve as evidence of my profound thoughts." +PilotMono/10026/GetTreasure;"This Treasure has inspired my imagination." +PilotMono/10027/Init_1;"Let's go quickly! Collect bounties! Then it's time to go shopping..." +PilotMono/10027/Init_2;"Here comes a big commission! Let's go spend money... I mean, embark on our adventures!" +PilotMono/10027/Idle_1;"You're not e-shopping, are you?" +PilotMono/10027/Idle_2;"Off to collect bounties! I can barely control my hands anymore!" +PilotMono/10027/Idle_3;"It looks like we have plenty of time, so let me organize my coupons and discount cards first." +PilotMono/10027/EnterShop_1;"Hello, I'm your VVVIP!" +PilotMono/10027/EnterShop_2;"We should have enough star coins, right? Right?" +PilotMono/10027/EnterShop_3;"I say, this is paradise!" +PilotMono/10027/GetTreasure;"We can go shopping at the shop again soon, right?" +PilotMono/10028/Init_1;"The universe is so vast, maybe exploring it is my purpose." +PilotMono/10028/Init_2;"Thank you for letting me start my journey." +PilotMono/10028/Idle_1;"Sometimes I wonder if the essence of the universe is multiplication, and that's why it's boundless." +PilotMono/10028/Idle_2;"I don't have memories of the past, so once I stop, what I often feel is just emptiness." +PilotMono/10028/Idle_3;"Maybe we should do something? I feel a bit... lost right now." +PilotMono/10028/EnterEvent_1;"Sometimes I feel like I was born this way too." +PilotMono/10028/EnterEvent_2;"It now shares the same fate as I do." +PilotMono/10028/GetUnit;"I seem to sense my true nature." +PilotMono/10029/Init_1;"Criminals, your wealth will become my spoils, and there's no escaping!" +PilotMono/10029/Init_2;"The days of the wanted criminals are about to get tough, don't you agree?" +PilotMono/10029/Idle_1;"You're wasting my time to get rich, pal." +PilotMono/10029/Idle_2;"Do you know that money won't fall from the sky just because you stand still?" +PilotMono/10029/Idle_3;"If you don't act, I might just have to take things from you." +PilotMono/10029/GetUnit_1;"Finally, we've reached my favorite part!" +PilotMono/10029/GetUnit_2;"That's right. Only kids make choices. Don't you think so?" +PilotMono/10029/GetUnit_3;"I WANT THEM ALL!" +PilotMono/10029/GetTreasure;"Mine, mine, they're all mine!" +PilotMono/10030/Init_1;"Thank you for choosing me, or maybe we should thank the random numbers." +PilotMono/10030/Init_2;"You might not understand, but dice, or random numbers, is the ruler of this world." +PilotMono/10030/Idle_1;"Let me roll a 50-sided die to see how long I'll have to wait for you... Wait, why is it spinning all the time? Am I in a dream?" +PilotMono/10030/Idle_2;"I don't like staying in one place all the time." +PilotMono/10030/Idle_3;"You know, every time we start something, a roll 50 happens in the background, just like I'm doing. That's the rule of the universe." +PilotMono/10030/Random_1;"Look! Is this what they call "a lucky dog?"" +PilotMono/10030/Random_2;"You can't always be the lucky one." +PilotMono/10030/EnterShop_1;"It better gives me something good." +PilotMono/10030/EnterShop_2;"I'm going to spend all the Star Coins! The system will refresh soon anyway!" +PilotMono/10030/GetTreasure;"It seems like we've changed the rules, but this is actually a part of the rules, a design by the ones in charge." +PilotMono/10031/Init_1;"Thank you for changing my destiny." +PilotMono/10031/Init_2;"Darkness, you're my ally, my partner." +PilotMono/10031/Idle_1;"Huh? Is this a test of my patience?" +PilotMono/10031/Idle_2;"Darkness needs action, not waiting." +PilotMono/10031/Idle_3;"How about I go wash my hair first? I just bought some anti-hairloss shampoo." +PilotMono/10031/LoseUnit;"The dark energy... has gone?" +PilotMono/10031/HPDamage_1;"My blood boils, my body trembles, but I won't easily fall." +PilotMono/10031/HPDamage_2;"My strength is waning, but my inner resolve remains firm." +PilotMono/10032/Init_1;"Even though my eyes can't see, my heart can see more." +PilotMono/10032/Init_2;"I've heard a saying: there's nothing outside the heart, everything is created by the heart." +PilotMono/10032/Idle_1;"In the universe rift I visited... there was a towering spire." +PilotMono/10032/Idle_2;"This relic has the power to affect both our enemies and us!" +PilotMono/10032/Idle_3;"This relic was given to me by a person in purple, the one who helped me escape the tower." +PilotMono/10032/AddExchange;"I can use this relic more flexibly now." +PilotMono/10032/BossOver_1;"This boss is indeed somewhat powerful, but compared to that heart, it's not worth mentioning." +PilotMono/10032/BossOver_2;"This boss is not strong enough. It can't even compare to that malfunctioning robot, let alone the person in purple." +PilotMono/10033/Init_1;"Are you ready? This will be a challenging and fast-paced journey." +PilotMono/10033/Init_2;"Are you prepared to challenge the toughest pilot in the game?" +PilotMono/10033/Idle_1;"Alright, take a good rest for now. You'll need it when things get hectic later." +PilotMono/10033/Idle_2;"Got nothing to do? I'll go set up some shortcut keys. It's necessary pre-battle preparation." +PilotMono/10033/Idle_3;"I don't know if you've heard of another nickname of mine: Controller Slayer." +PilotMono/10033/GetTreasure;"I've become stronger, but it also puts my reflexes to the test." +PilotMono/10033/Re_1;"Thankfully, I can retreat quickly. Otherwise, we'd run out of time." +PilotMono/10033/Re_2;"Here's a secret for you: learn to control Energy with shortcut keys." +PilotMono/10033/Re_3;"Great, it looks like you've become proficient at retreating. That's the first step to ensuring victory." +PilotMono/10034/Init_1;"Let me take you on a trip, meow!" +PilotMono/10034/Init_2;"After writing travel guides for so long, I'm finally putting them to use, meow." +PilotMono/10034/Idle_1;"Meow, let me adjust the travel plan." +PilotMono/10034/Idle_2;"Repair Master - Dongdong is my good friend, have you ever ridden on a ship he pilots, meow?" +PilotMono/10034/Idle_3;"Do you know Talira? She's my favorite travel companion, meow." +PilotMono/10034/GetTreasure;"A new Treasure, meow! it's a wonderful addition to my vacation plan." +PilotMono/10034/EnterDaysZero;"The final part of the travel plan, a vacation that doesn't consume days, meow." +PilotMono/10035/Init_1;"Hey, I can sense the melody in your heart, a melody in harmony." +PilotMono/10035/Init_2;"I can feel the pulse of the universe. It's a wonderful feeling." +PilotMono/10035/Idle_1;"Buddy, I'm waiting for your actions, and the universe is waiting for ours." +PilotMono/10035/Idle_2;"I can sense the unrest in the universe." +PilotMono/10035/Idle_3;"How about some music?" +PilotMono/10035/CoreChange;"I feel the ship is harmonizing further with me." +PilotMono/10035/GetTreasure;"Matrix! My rhythm just got stronger!" +PilotMono/10035/GetUnit;"Good, this Unit resonates with my music." +PilotMono/10036/Init_1;"Megaship, set sail!" +PilotMono/10036/Init_2;"Come visit my Megaship." +PilotMono/10036/Idle_1;"While we have time, I'll do some cleaning on Megaship... Geez, this ship is massive..." +PilotMono/10036/Idle_2;"The ships provided by the Association are too small, so I had my butler customize a larger one for me." +PilotMono/10036/Idle_3;"Megaship is oversized. It took me quite some time to get the driver's license sorted out." +PilotMono/10036/GetUnit_1;"Great, with this Unit, my Megaship won't look so empty." +PilotMono/10036/GetUnit_2;"My Megaship has plenty of space, and this Unit fits just right." +PilotMono/10036/GetUnit_3;"This Unit just fits my Megaship." +PilotMono/10037/Init_1;"整理一下我的通讯名单,嗯,我们可以开始了。" +PilotMono/10037/Init_2;"明智的选择,看来又有不少罪犯要破产了。" +PilotMono/10037/Idle_1;"这份职业无时无刻不在告诉我,人性永远是如此脆弱。" +PilotMono/10037/Idle_2;"那些罪犯如果愿意老老实实的工作,就不会铤而走险了。" +PilotMono/10037/Idle_3;"我记得我曾经骗过一个通缉犯的防御部件,之后,额……听说他很生气。" +PilotMono/10037/GetUnit_1;"这部件上还有他们的名字。" +PilotMono/10037/GetUnit_2;"瞧瞧,又是一个倒霉鬼。" +PilotMono/10037/GetUnit_3;"我觉得要是再遇到他,我能把他的底裤也骗到手。" +PilotMono/10037/GetUnitFail_1;"没事,再换下一个就好了。" +PilotMono/10037/GetUnitFail_2;"我只是在布局一个更大的骗局。" +PilotMono/10038/Init_1;"准备好见证一场伟大的魔术表演了吗?" +PilotMono/10038/Init_2;"越复杂的表象,背后的本质往往越简单。" +PilotMono/10038/Idle_1;"不要向魔术师询问魔术内幕,这是不礼貌的行为。" +PilotMono/10038/Idle_2;"你见过凯娜吗,她是我在星际魔术团的好搭档。" +PilotMono/10038/Idle_3;"有时候我也会怀念刚加入星际魔术团的那段日子,那时候我还是个小菜鸟..." +PilotMono/10038/ChangeUnit_1;"铛铛铛铛!解开幕布,崭新的部件出现了!" +PilotMono/10038/ChangeUnit_2;"你,看仔细了吗?" +PilotMono/10038/ChangeUnit_3;"看的越仔细,你就越容易被骗。" +PilotMono/10039/Init_1;"这个游戏的美术...真是一言难尽..." +PilotMono/10039/Init_2;"早知道我就用像素画了,虽然像素画我也不会画..." +PilotMono/10039/Idle_1;"emmm闲下来了?那我再去画个新部件。" +PilotMono/10039/Idle_2;"什么?UI不好看?这游戏已经换了4、5套UI了,我已经画吐了..." +PilotMono/10039/Idle_3;"真正的朋友是不会让你去画法线贴图的,所以这个游戏没有。" +PilotMono/10039/BossWanted_1;"这个首领的飞船,我画了很久的。" +PilotMono/10039/BossWanted_2;"这个首领的飞船设计,我还是很满意的。" +PilotMono/10039/ProcessChange_1;"这个星系的背景,我就是随便画了画,反正也没人看。" +PilotMono/10039/ProcessChange_2;"你可能没注意,有时候会有一只可爱的太空狗从你的背景层飘过,那是我们游戏的图标。" +PilotMono/10041/Init_1;"After being a cosmic surveyor for so long, this time I'm using a spaceship to measure the universe, woof!" +PilotMono/10041/Init_2;"How about my goggles? They're cool, right? Woof!" +PilotMono/10041/Idle_1;"Have you met Coffee before? That guy is even more curious than me." +PilotMono/10041/Idle_2;"Have you observed the universe closely? Sometimes, I even see a space dog floating in front of me." +PilotMono/10041/Idle_3;"Have you been on Mochi's spaceship? It's too fast and it's killing me." +PilotMono/10041/GetUnit_1;"Woof! Detected a Unit I like!" +PilotMono/10041/GetUnit_2;"This Unit will definitely come in handy!" +PilotMono/10041/ProcessChange_1;"I've observed this galaxy before. It's more beautiful in person than through a telescope!" +PilotMono/10041/ProcessChange_2;"Another new galaxy! I must observe it closely." +PilotMono/10042/Init_1;"我的朋友遍布整个宇宙,现在,又多了你一个!" +PilotMono/10042/Init_2;"当赏金猎人不为赚钱,就是交个朋友。" +PilotMono/10042/Idle_1;"这是我最喜欢的食物——竹子,你要来一点吗?" +PilotMono/10042/Idle_2;"哎呀,驾驶飞船久了,肚子又有点饿了,我再去吃点零食。" +PilotMono/10042/Idle_3;"闲下来了?那我们来聊聊天!你最喜欢吃什么?" +PilotMono/10042/GetTalent_1;"新朋友!加入我们的旅程吧!" +PilotMono/10042/GetTalent_2;"又有新朋友来啦,我的飞船上多的是座位!" +PilotMono/10042/ProcessChange_1;"哇!新地方!我们得去看看这个星系有什么好吃的!" +PilotMono/10042/ProcessChange_2;"新星系!新朋友!出发!" +PilotMono/10043/Init_1;"赏金猎人和黑客差不多,需要缜密的计划,以及优雅的手段。" +PilotMono/10043/Init_2;"有时候,知道太多秘密也不是一件好事,你说是吧?" +PilotMono/10043/Idle_1;"你知道吗,自那之后,我再也没有找到过那个资料库。" +PilotMono/10043/Idle_2;"我能轻松黑进你的电脑...等等!这个学习资料文件夹里面有什么?" +PilotMono/10043/Idle_3;"让我看看你的电脑...咦?这儿有个游戏...叫孤星猎人..." +PilotMono/10043/ProcessChange_1;"我感觉这个世界规则正在产生一些变化,哈,稀有~" +PilotMono/10043/ProcessChange_2;"似乎有代码从我身上流过,哇,传说~" +PilotMono/10043/Boss_1;"丰厚的赏金!是时候更新我的显卡了~" +PilotMono/10043/Boss_2;"看来我的战斗技巧和黑客技巧一样,无可挑剔~" \ No newline at end of file diff --git a/textmap/englishtextmap_ship/EnglishTextMap_Ship b/textmap/englishtextmap_ship/EnglishTextMap_Ship new file mode 100644 index 0000000..c6707ce --- /dev/null +++ b/textmap/englishtextmap_ship/EnglishTextMap_Ship @@ -0,0 +1,12 @@ +ShipName/1;"" +ShipDes/1;"" +ShipName/7;"Shielder" +ShipDes/7;"Feature: Provides 4 Shield Points that can absorb damage during battles." +ShipName/8;"" +ShipDes/8;"" +ShipName/77;"Spacewalker" +ShipDes/77;"Feature: Grants 3 Swap Chances, allowing you to swap Unit positions during battles." +ShipName/10001;"Megaship" +ShipDes/10001;"Feature: Provides 4 Shield Points that can absorb damage during battles." +ShipName/10002;"Megaship" +ShipDes/10002;"Feature: Grants 3 Swap Chances, allowing you to swap Unit positions during battles." \ No newline at end of file diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent new file mode 100644 index 0000000..398b78f --- /dev/null +++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent @@ -0,0 +1,194 @@ +Talent/talent_init_coin_name;"Extra Star Coins" +Talent/talent_init_shield_name;"Enhanced Shield" +Talent/talent_replace_enemy_name;"Intimidation" +Talent/talent_extrahp_name;"Extra Armor" +Talent/talent_init_move_name;"Enhanced Fuel" +Talent/talent_init_unit_name;"Initial Units" +Talent/talent_bountyevent_upgrade_name;"Upgrade Service" +Talent/talent_bountyevent_days_name;"Company Welfare" +Talent/talent_init_upgrade_init_name;"Initial Upgrade" +Talent/talent_init_treasure_name;"Legacies" +Talent/talent_gethercoin_treasurechoice_name;"Legendary Pick" +Talent/talent_crazyman_name;"Rage" +Talent/talent_init_bounty_discount_name;"Floating Price" +Talent/talent_init_bounty_recover_name;"Association Supply" +Talent/talent_init_bounty_shop_name;"Extra Shop" +Talent/talent_init_point_name;"6-point Energy Resource" +Talent/talent_moneyandmoney_name;"Compound Interest" +Talent/talent_noshoppingtreasure_name;"Treasure Compensation" +Talent/talent_showeventyype_name;"Radar Detector" +Talent/talent_callforhelp_name;"Multiple Support" +Talent/talent_sameunitpoweradded_name;"Stacked Speakers" +Talent/talent_unitcreatecolor_name;"Golden Dye" +Talent/talent_turnmaster_name;"Pocket Watch" +Talent/talent_musician_name;"Rogue Ballade" +Talent/talent_crazydiamond_name;"Eternal Wisdom" +Talent/talent_shopmaster_name;"SVIP Card" +Talent/talent_copytype_name;"Replicant" +Talent/talent_choiceking_name;"I Want Them All" +Talent/talent_rollcoin_name;"/roll 50" +Talent/talent_burnslot_name;"Source of Corruption" +Talent/talent_linedouble_name;"Eye of the Observer" +Talent/talent_limittimer_name;"Bronze Hourglass" +Talent/talent_drawacircle_name;"Vacation In A Circle" +Talent/talent_resonate_name;"Resonance" +Talent/talent_biggership_name;"Megaptain" +Talent/talent_liar_name;"Hello there!" +Talent/talent_changeunit_name;"变化魔术" +Talent/talent_ignorecolor_name;"颜色遮罩" +Talent/talent_dirextension_name;"Offset Goggles" +Talent/talent_makefriends_name;"交个朋友" +Talent/talent_rareorder_name;"错乱规则" +Talent/talent_tutorial_name;"Tenacity" +Talent/talent_recover_addcoin_name;"Repair Expert" +Talent/talent_centeradded_name;"Center-focused" +Talent/talent_traveler_name;"Traveler" +Talent/talent_theft_name;"Seasoned Thief" +Talent/talent_magic_name;"Disguise Mask" +Talent/talent_movemaster_name;"Helmsman" +Talent/talent_shieldmaster_name;"Shield Modification" +Talent/talent_copylegend_name;"Legendary Clone" +Talent/talent_bothsidemaster_name;"Build Scholar" +Talent/talent_talentother_name;"Two Friends" +Talent/talent_adviser_name;"Helpful Advice" +Talent/talent_treasurenumpower_name;"Master Collector" +Talent/talent_allrace_name;"Master of Disguise" +Talent/talent_removebreak_name;"Dismantler" +Talent/talent_stoneheart_name;"Heart of Stone" +Talent/talent_exchangeload_name;"Swap Energy" +Talent/talent_morechoice_name;"Detector" +Talent/talent_rocketgun_name;"Rocket Launcher" +Talent/talent_treasurehunter_name;"Tracking Skills" +Talent/talent_daydreamer_name;"Vacation Recharge" +Talent/talent_init_treasure2_name;"Double Treasures" +Talent/talent_legendgetcoin_name;"Legend Hunter" +Talent/talent_init_unit_limitzero_name;"Light Gear" +Talent/talent_losecoin_heal_name;"Repair Tape" +Talent/talent_hurt_getcoin_name;"Spaceship Insurance" +Talent/talent_twice_sameevent_name;"Return Marker" +Talent/talent_doublecoin_butlimit_name;"Star Coin Pouch" +Talent/talent_copyother_name;"Shifting Block" +Talent/talent_vacationrefresh_name;"Vacation Refresh" +Talent/talent_resetpoint_name;"Trajectory Reset" +Talent/talent_normalguy_name;"Trinity" +Talent/talent_shopcopy_name;"Have I Bought It?" +Talent/talent_reversecopy_name;"Ever-changing Badge" +Talent/talent_treasurecopy_name;"One More Please" +Talent/talent_moveenemy_name;"Control Chip" +Talent/talent_dreamstart_name;"Dreamy Start" +Talent/talent_backtoolddays_name;"Memories of the Past" +Talent/talent_upgradecenter_name;"Middle Column Upgrade" +Talent/talent_initother_name;"Can I Borrow It?" +Talent/talent_unitcoin_name;"Stamp Album" +Talent/talent_getoneloseone_name;"Can't Have It All" +Talent/talent_sameloadotherpower_name;"Attuned" +Talent/talent_getsameunitbynum_name;"Mirror of Duplication" +Talent/talent_unitrefitloadlimitbynum_name;"银牌" +Talent/talent_monk_name;"Alms Beggar" +Talent/talent_init_color_name;"Orange Energy Resource" +Talent/talent_replace_unitbyrare_name;"Waste Conversion" +Talent/talent_init_treasure_recover_name;"Auto Repair" +Talent/talent_init_exchange_name;"Swap Chance" +Talent/talent_gethercoin_goodshop_name;"Premium Shop" +Talent/talent_init_coin_des;"Gain {0} Star Coins at the start of the game." +Talent/talent_init_shield_des;"Gain {0} Max Shield Points at the start of the game." +Talent/talent_replace_enemy_des;"The first henchman enemy in each galaxy surrenders immediately in battle." +Talent/talent_extrahp_des;"Gain {0} Max HP at the start of the game." +Talent/talent_init_move_des;"Gain {0} Max Fuel at the start of the game." +Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the game." +Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Select 1 Unit to upgrade." +Talent/talent_bountyevent_days_des;"After the Vacation Event, there is a low chance of restoring the consumed days." +Talent/talent_init_upgrade_init_des;"Upgrade all Initial Units at the start of the game." +Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the game." +Talent/talent_gethercoin_treasurechoice_des;"When accumulated {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets." +Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*." +Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate between {0}% and {1}%." +Talent/talent_init_bounty_recover_des;"Gain extra basic repair supplies (Call for Support) at the start of the game." +Talent/talent_init_bounty_shop_des;"Gain extra basic shop (Call for Support) at the start of the game." +Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource at the start of the game." +Talent/talent_moneyandmoney_des;"At the end of the battle, you will receive Star Coins equal to 10% of your current amount of Star Coins." +Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you get 1 chance to pick 1 out of 3 Common Treasures." +Talent/talent_showeventyype_des;"During vacations, all event types are revealed." +Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Support chances are reset." +Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, all *Attack Units* gain 1 *Power*." +Talent/talent_unitcreatecolor_des;"The Energy generated by Units will be changed to [*Orange*]." +Talent/talent_turnmaster_des;"At the start of the game, gain an exclusive Unit: 80804|2." +Talent/talent_musician_des;"At the start of the battle, randomly draw 3 points from Energy Resources. When Energy in hand is loaded in the order of receiving these points, all *Attack Units* gain {0} Strength." +Talent/talent_crazydiamond_des;"The first loaded Energy in hand will not be removed after the Showdown." +Talent/talent_shopmaster_des;"Gain {0} Treasures related to the shop at the start of the game." +Talent/talent_copytype_des;"After the first 2 boss battles, you can select 1 Unit to copy." +Talent/talent_choiceking_des;"When choosing Unit rewards, you can select multiple Units." +Talent/talent_rollcoin_des;"After the battle, the Star Coins will randomly fluctuate within the range of 1-50." +Talent/talent_burnslot_des;"At the start of the game, gain an exclusive Unit: 80809|1." +Talent/talent_linedouble_des;"At the start of the game, gain an exclusive Unit: 80010|1." +Talent/talent_limittimer_des;"Generate an additional {0} Energy per turn, but your turn will automatically end after {1} seconds." +Talent/talent_drawacircle_des;"Experiencing a Vacation Event will reduce the number of days consumed of other Vacation Events in the surrounding circular area by 1." +Talent/talent_resonate_des;"When loading Energy with the same point and color consecutively, the *Attack Unit* at the *Spaceship Center* gains {0} Strength." +Talent/talent_biggership_des;"The ship is replaced by Megaship that has more space." +Talent/talent_liar_des;"Upon claiming the bounty rewards, you can scam the criminals by contacting them." +Talent/talent_changeunit_des;"战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。" +Talent/talent_ignorecolor_des;"每回合限1次,装载的手牌能量可以无视装载槽位的颜色限制。" +Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid." +Talent/talent_makefriends_des;"前2场首领战斗结束后,获得1次固有天赋2选1的机会。" +Talent/talent_rareorder_des;"在第1/2/3个星系中,随机时强制变为普通/稀有/传说的部件和宝物,且宇宙中的部件和宝物没有数量限制。" +Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the game." +Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins." +Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gain {0} *Power*." +Talent/talent_traveler_des;"Each vacation increases by 1 day, and unspent days can be carried over to the next vacation." +Talent/talent_theft_des;"Inside the shop, you can steal 1 item for free, but you cannot purchase other items." +Talent/talent_magic_des;"At the start of the game, gain an exclusive Unit: 80803|1." +Talent/talent_movemaster_des;"At the start of the game, gain {0} Max Fuel and can move twice per turn." +Talent/talent_shieldmaster_des;"Lose {0} Max HP but gain {1} Max Shield Points at the start of the game." +Talent/talent_copylegend_des;"When you gain a Legendary Unit, gain 1 copy of it." +Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, you can pick from different Builds (Call for Support): pick either *Overclock* or *Tripower* Units." +Talent/talent_talentother_des;"You acquire Random Talents from the Inherent Talents of other pilots." +Talent/talent_adviser_des;"Gain 2 matching Units at the start of the game." +Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, 1 Energy is generated." +Talent/talent_allrace_des;"You are regarded as all races and can detect events with 1 race-exclusive option." +Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} points." +Talent/talent_stoneheart_des;"During the showdown, nullify the damage received in the middle column the first time." +Talent/talent_exchangeload_des;"When *swapping*, the *swapped* Units load 1 [*Blue* 1-point] Energy." +Talent/talent_morechoice_des;"When choosing Units or Treasures, always have 1 more option." +Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy." +Talent/talent_treasurehunter_des;"The time cost of revealed Treasure/Unit Events is reduced by 1 day." +Talent/talent_daydreamer_des;"When vacation days are insufficient, every {0} Star Coins can be used and equivalent to 1 day of vacation." +Talent/talent_init_treasure2_des;"Gain 2 random Common Treasures at the start of the game." +Talent/talent_legendgetcoin_des;"Gain {0} Star Coins when gaining a Legendary Treasure or Unit." +Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit with 0 Weight at the start of the game." +Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins." +Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle." +Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time." +Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins." +Talent/talent_copyother_des;"At the start of the game, change to another Random Talent of the pilot." +Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once." +Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource." +Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure." +Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time." +Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent." +Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure." +Talent/talent_moveenemy_des;"You have a chance to move the enemy at no cost in the 1st turn." +Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure." +Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event." +Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle column" +Talent/talent_initother_des;"At the start of the game, gain the Initial Units of other ships." +Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins." +Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a Henchman. " +Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy and there's another same Unit on the ship, gain {0} Strength." +Talent/talent_getsameunitbynum_des;"Every time you accumulate {0} Units, the {0}th Unit will be duplicated." +Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。" +Talent/talent_monk_des;"Units in the shop are free. But when entering the shop, remove all unequipped Units." +Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource at the start of the game." +Talent/talent_replace_unitbyrare_des;"Waste Conversion (Call for Support): Select 1 Unit to remove, get a chance to pick 1 out of 2 Units of the same rarity." +Talent/talent_init_treasure_recover_des;"Restore {0} HP after winning a battle." +Talent/talent_init_exchange_des;"At the start of the game, increase Max *Swap* Chances by {0}." +Talent/talent_gethercoin_goodshop_des;"Premium Shop (Call for Support): A shop that only sells a limited number of legendary items." +VacationEventPanel/UpgradeTips;"Unit Upgrade, select 1 Unit to upgrade, limited to use 1 time per run." +VacationEventPanel/RepairTips;"Fuel Refill or Spaceship Repairment can only be used 1 time per run." +VacationEventPanel/ShopTips;"Shopping can only be accessed 1 time per run." +VacationEventPanel/ReplaceUnit;"Waste Conversion, select 1 Unit to remove, get a chance to pick 1 out of 2 Units of the same rarity, limited to use 1 time per run." +VacationEventPanel/TreasureChoice;"Legendary Pick, pick 1 out of 3 random Legendary Treasures/Units (1 time per run)." +VacationEventPanel/GoodShop;"Premium Shop only sells legendary items, limited to use 1 time per run." +VacationEventPanel/BothSideMaster;"Build Scholar provides an opportunity to pick between Overclock and Tripower Units (1 time per run)." +VacationEventPanel/TeasureCopy;"One More Please: Copy the last gained Common Treasure (1 time per run)." +VacationEventPanel/BackToOldDays;"Recall the Past: Re-experience the last vacation event (1 time per run)." +VacationEventPanel/SavedBountyEvent1;"Mechanian Master: You can restart the Mechanian Master event at any time." \ No newline at end of file diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure new file mode 100644 index 0000000..563aedf --- /dev/null +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -0,0 +1,350 @@ +TreasureName/102;"Energy Droplet" +TreasureName/104;"Ball Lightning" +TreasureName/105;"Energy Transfer Connector" +TreasureName/201;"Echo Antenna" +TreasureName/204;"Glass Bead" +TreasureName/207;"Sound Wave Collector" +TreasureName/501;"Nanochip" +TreasureName/502;"Backup Energy" +TreasureName/503;"Splinter Cell" +TreasureName/504;"Counter" +TreasureName/505;"Overclocked Fan" +TreasureName/506;"Prism" +TreasureName/509;"Triangle Clock" +TreasureName/511;"Counterfeit Coin" +TreasureName/512;"Bullseye" +TreasureName/513;"Pure White Star" +TreasureName/514;"Odd-even Quadrants" +TreasureName/515;"Shattered Gem" +TreasureName/601;"Transiting Particles" +TreasureName/602;"Solar Panel" +TreasureName/604;"Gun Salute" +TreasureName/605;"Mystery Code" +TreasureName/606;"4x4 Rubik's Cube" +TreasureName/607;"Radiating Particles" +TreasureName/608;"Unknown Powder" +TreasureName/610;"Half-time Champagne" +TreasureName/611;"Spray Gun" +TreasureName/701;"Stable Framework" +TreasureName/702;"Emergency Generator" +TreasureName/704;"L1 Shield" +TreasureName/705;"L2 Shield" +TreasureName/706;"Emergency Drone" +TreasureName/802;"Whistling Arrow" +TreasureName/803;"Ignition Coil" +TreasureName/804;"Photovoltaic Module" +TreasureName/805;"Empty Magazine" +TreasureName/806;"Reflective Barrier" +TreasureName/807;"Electronic Puzzle" +TreasureName/808;"Emergency Light" +TreasureName/809;"Mini Lighthouse" +TreasureName/810;"Perfect Ring" +TreasureName/811;"Placeholder Gas" +TreasureName/812;"Explosive Gas" +TreasureName/813;"Three-section Staff" +TreasureName/814;"Embers" +TreasureName/901;"Onboard Audio System (Subwoofer)" +TreasureName/902;"Onboard Audio System (Upper)" +TreasureName/903;"Onboard Audio System (Middle)" +TreasureName/904;"Onboard Audio System (Lower)" +TreasureName/905;"Detonating Primer" +TreasureName/906;"Bottle Opener" +TreasureName/907;"Intelligent Assistant" +TreasureName/908;"Electric Guitar" +TreasureName/910;"Evil Projection" +TreasureName/912;"Soundwave" +TreasureName/913;"Luminescent Stone" +TreasureName/914;"Power Shopping Card" +TreasureName/915;"Power Modulator" +TreasureName/916;"Vanguard Medal" +TreasureName/917;"Void Forcefield" +TreasureName/1002;"Preload Code" +TreasureName/1003;"Cheat Button" +TreasureName/1101;"Tilted Scale" +TreasureName/1102;"Weakness Analysis Glasses" +TreasureName/1103;"Melting Ice Block" +TreasureName/1104;"Rock Record" +TreasureName/1105;"Armor-Piercing Missile" +TreasureName/1108;"Piercing Spear" +TreasureName/1109;"Refracting Laser" +TreasureName/1110;"Counter Double Shots" +TreasureName/1306;"Mechanical Valve" +TreasureName/1309;"Satellite" +TreasureName/1310;"Expansion Card" +TreasureName/1601;"Pendulum" +TreasureName/1605;"Shining Iron Piece" +TreasureName/1606;"Starting Pistol" +TreasureName/1701;"Refueling Gun" +TreasureName/1702;"Clustering Smog" +TreasureName/1703;"Dancing Movement" +TreasureName/1704;"Skateboard" +TreasureName/1705;"Battle Plan" +TreasureName/1706;"Deep Note" +TreasureName/1707;"Overture" +TreasureName/1708;"Auxiliary Fuel Tank" +TreasureName/1802;"Lightweight Feather" +TreasureName/1901;"Emergency Passage" +TreasureName/1902;"Swapping Energy" +TreasureName/1903;"Spurs" +TreasureName/1904;"Swapping Module" +TreasureName/2001;"Metal Coating" +TreasureName/2005;"Emergency Energy" +TreasureName/2006;"Escape Ladder" +TreasureName/2007;"Backup Engine" +TreasureName/2009;"Small Missile" +TreasureName/2010;"Machine Gun" +TreasureName/2011;"Boomerang" +TreasureName/2012;"Crossbow" +TreasureName/2013;"Acceleration Watch" +TreasureName/2014;"Firebomb" +TreasureName/2015;"Palette" +TreasureName/2201;"Matrix" +TreasureName/2202;"Magnifying Glass" +TreasureName/2203;"Focused Laser" +TreasureName/3001;"Piggy Bank" +TreasureName/3004;"Supporting Energy" +TreasureName/3005;"Invincible Barrier" +TreasureName/3010;"Poker: Seven" +TreasureName/3013;"Flawless Medal" +TreasureName/3014;"L1 Shell" +TreasureName/3015;"L2 Shell" +TreasureName/3017;"Orange Star" +TreasureName/3018;"Portable Shop" +TreasureName/3020;"Upgrade Toolkit" +TreasureName/3021;"Pre-battle Repair Kit" +TreasureName/3022;"Building Blocks" +TreasureName/3023;"Coupons" +TreasureName/3024;"Star Coin Supply Pack" +TreasureName/3026;"Shopping Voucher" +TreasureName/3027;"Promotional Gift Pack" +TreasureName/3028;"Talent Treasure Map" +TreasureName/3030;"Vacation Handbook" +TreasureName/3031;"Experienced Employee Benefits" +TreasureName/3032;"Planning Document" +TreasureName/3033;"Overtime Pay" +TreasureName/3034;"Suggestion Box" +TreasureName/3035;"Another Bounty Contract" +TreasureName/4003;"Interstellar Venture Capital Book" +TreasureName/4004;"Interstellar Venture Capital Book" +TreasureName/4005;"Interstellar Venture Capital Book" +TreasureName/4006;"Interstellar Venture Capital Book" +TreasureName/4007;"Interstellar Venture Capital Book" +TreasureName/4008;"Trial Certificate" +TreasureName/4009;"Circular Chip" +TreasureName/4010;"Triangular Chip" +TreasureName/4011;"Communication Merchant" +TreasureName/4012;"Communication Artisan" +TreasureName/4013;"Credit Card" +TreasureName/4014;"Calling Card" +TreasureName/4015;"Unit Receipt" +TreasureName/4016;"Star Coin Receipt" +TreasureName/4018;"Vampire Mask" +TreasureName/4021;"Communication Resource" +TreasureName/5000;"Replacement in Vacancy" +TreasureName/5001;"Energy Source Boost" +TreasureName/5002;"The Art of Thievery" +TreasureName/5003;"Spotlight" +TreasureName/5005;"Upgraded Mechanical Arm" +TreasureName/5006;"Uncle's Advice Letter" +TreasureName/5007;"Collection Cabinet" +TreasureName/5008;"Cosmic Laws" +TreasureName/5009;"Logic 101" +TreasureName/5010;"Control Lever" +TreasureName/5011;"Data Recorder" +TreasureName/5012;"Program Settings" +TreasureName/5013;"Affinity Mask" +TreasureName/5014;"Steel Heart" +TreasureName/5015;"Duet" +TreasureName/5016;"Repair Module" +TreasureName/5017;"Give It to Me" +TreasureName/5018;"Disguise Dummy" +TreasureName/5019;"Drift Tutorial Video" +TreasureName/5020;"LONESTAR Master Card" +TreasureName/5021;"Monk's Prayer Beads" +TreasureName/5022;"Golden Particles" +TreasureName/5023;"Calendar" +TreasureName/5024;"Cloning Machine" +TreasureName/5025;"/roll 77" +TreasureName/5026;"Double Hourglass" +TreasureName/5027;"First Prize at the Annual Party" +TreasureName/5028;"Large Circle" +TreasureName/5029;"Resonance Amplifier" +TreasureName/5030;"Units Package" +TreasureName/5031;"Unit with Power" +TreasureName/5032;"Energy Fusion" +TreasureName/5033;"White Slots" +TreasureDes/102;"Upon triggering the *Charge* effect, generate 1 [*Blue* {0}-point] Energy." +TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold." +TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*." +TreasureDes/201;"In each battle, the 1st *Fully Loaded* effect will be triggered twice." +TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate 1 [*White* 1-point] Energy." +TreasureDes/207;"For every {0} times of triggering the *Fully Loaded* effect, generate 1 Energy." +TreasureDes/501;"At the start of the turn, generate a [*White* {0}-point] Energy." +TreasureDes/502;"At the start of the battle, additionally generate {0} Energy." +TreasureDes/503;"In each battle, when loading the 1st Energy in hand, generate 1 identical Energy." +TreasureDes/504;"For every {0} Energy generated, additionally generate 1 [*Orange* {1}-point] Energy." +TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate 1 [1-point] Energy of the same color." +TreasureDes/506;"At the start of the 3rd turn, generate 1 [*Orange* {0}-point] Energy." +TreasureDes/509;"Every {0} turns, generate an additional Energy." +TreasureDes/511;"For every {0} Energy loaded, generate 1 [*Orange* 1-point] Energy." +TreasureDes/512;"At the start of the 1st turn, the Unit in the *Spaceship Center* loads 1 [*White* {0}-point] Energy." +TreasureDes/513;"At the end of a showdown, if all loaded Energy in the *Attack Units* are [*White*], generate 1 Energy." +TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and generate 2 fewer Energy on even-numbered turns." +TreasureDes/515;"When a Unit is *destroyed* in battle, generate 1 Energy." +TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}." +TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points by 1." +TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in your hand by 1." +TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in your hand by {0}." +TreasureDes/606;"At the end of a showdown, if the number of Energy in your hand ≥ {0}, increase all Energy Points by {1}." +TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in your hand to [*Orange*] Energy." +TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy." +TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in your hand by 2." +TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource." +TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield Point." +TreasureDes/702;"When your Shield Point reaches 0, generate 1 Energy." +TreasureDes/704;"Gain {0} Max Shield Point." +TreasureDes/705;"Gain {0} Max Shield Point." +TreasureDes/706;"At the start of the turn, restore Shield Point by 1." +TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] Energy." +TreasureDes/803;"At the start of the 1st turn, all *Attack Units* gain {0} Strength." +TreasureDes/804;"At the start of the {0}th turn, all *Attack Units* gain {1} Strength." +TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy." +TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength." +TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength." +TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength." +TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the *Attack Unit*, this Unit gains {0} Strength." +TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy." +TreasureDes/811;"*Attack Unit* will temporarily gain 1 Strength for each empty slot." +TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength." +TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same column*, all *Attack Units* in this column gain {0} Strength." +TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength." +TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*." +TreasureDes/902;"At the start of the battle, all *Attack Units* in the upper column gain {0} *Power*." +TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle column gain {0} *Power*." +TreasureDes/904;"At the start of the battle, all *Attack Units* in the lower column gain {0} *Power*." +TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*." +TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*." +TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy." +TreasureDes/908;"When an enemy's *Durability* reaches 0, all *Attack Units* gain {0} *Power*." +TreasureDes/910;"When an *Attack Unit* gains *Power*, it gains Strength equal to the *Power* gained." +TreasureDes/912;"At the start of the 3rd turn, all *Attack Units* gain {0} temporary *Power*." +TreasureDes/913;"At the start of the battle, the *Attack Unit* with the most slots gains 1 *Power*." +TreasureDes/914;"When gaining *Attack Units* in the shop, grant them a modification: Have 2 *Power* in battle." +TreasureDes/915;"When gained, grant all owned *Attack Units* a modification: Have 1 *Power* in battle." +TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*." +TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship." +TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects." +TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength." +TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*." +TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points." +TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy." +TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy." +TreasureDes/1105;"If all 3 columns claim *victory*, reduce the enemy's *Durability* by an extra {0} point." +TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it." +TreasureDes/1109;"For each of your columns missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point." +TreasureDes/1110;"At the end of the Showdown, if all columns cannot claim *victory*, reduce the enemy's *Durability* by {0} points." +TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1." +TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength." +TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot." +TreasureDes/1601;"At the start of the battle, all *Tripower* Units gain 1 *Tripower* Point." +TreasureDes/1605;"When *Tripower* is triggered, restore Shield Points by {0}." +TreasureDes/1606;"At the start of the 3rd turn, all *Tripower* Units gain 3 *Tripower* Points." +TreasureDes/1701;"At the start of the 2nd turn, gain 1 Fuel." +TreasureDes/1702;"During a battle, when Fuel reaches 0, generate 1 [*Orange* 9-point] Energy." +TreasureDes/1703;"After movement, all *Attack Units* gain {0} Strength." +TreasureDes/1704;"At the end of the battle, gain 1 Fuel if current Fuel is 0." +TreasureDes/1705;"After movement, generate 1 [*White* 1-point] Energy." +TreasureDes/1706;"At the start of the turn, all *Attack Units* gain {0} Strength if you didn't move in the last turn." +TreasureDes/1707;"In battle, all *Attack Units* gain 1 *Power* after the 1st movement." +TreasureDes/1708;"Gain {0} Max Fuel." +TreasureDes/1802;"At the start of the battle, all Units with 0 Weight gain 1 *White* slot." +TreasureDes/1901;"When Fuel reaches 0, *Swap* Chance can be used to move." +TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals the *Swap* Chance limit." +TreasureDes/1903;"After movement, restore 1 *Swap* Chance." +TreasureDes/1904;"Increase *Swap* Chance limit by {0}." +TreasureDes/2001;"Damage taken ≤ {0} points during the showdown will be reduced to 1 point." +TreasureDes/2005;"In battle, when taking damage for the frst time, generate 1 Energy." +TreasureDes/2006;"At the start of the battle, the colors of all *Support Unit* slots degrade." +TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice." +TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy." +TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy." +TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this column will be retained until the next turn." +TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand." +TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn." +TreasureDes/2014;"Increase all damage dealt to the enemy by {0}." +TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade." +TreasureDes/2201;"The *front* grid of the *Spaceship Center* is also considered as *Spaceship Center*." +TreasureDes/2202;"The *Attack Unit* in the *Spaceship Center* gains extra {0} Strength when loaded with Energy." +TreasureDes/2203;"At the start of the battle, all slots of the Unit in the *Spaceship Center* become [*White*]." +TreasureDes/3001;"When gaining Star Coins, gain an additional {0} Star Coins. This effect becomes inactive after losing Star Coins." +TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle." +TreasureDes/3005;"You won't lose HP outside of battles." +TreasureDes/3010;"Gain 1 [{0}-point] Energy Resource." +TreasureDes/3013;"When a battle ends, if the Shield Point is higher than 0, gain extra Star Coins: {0}." +TreasureDes/3014;"Gain {0} Max HP." +TreasureDes/3015;"Gain {0} Max HP." +TreasureDes/3017;"Gain 1 [*Orange*] Energy Resource and remove 1 [*White*] Energy Resource." +TreasureDes/3018;"Shop (Call for Support) gained." +TreasureDes/3020;"Upon gaining this Treasure, select 1 Unit to upgrade." +TreasureDes/3021;"At the start of the battle, restore HP by {0}." +TreasureDes/3022;"For each newly gained Unit, increase your max HP by {0}." +TreasureDes/3023;"All items in the shop have their prices reduced by {0}%." +TreasureDes/3024;"Gain {0} Star Coins." +TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins." +TreasureDes/3027;"Upon gaining this Treasure, gain all Units currently in the shop." +TreasureDes/3028;"Upon gaining this Treasure, gain 1 chance to pick 1 out of 3 random Talents." +TreasureDes/3030;"The time cost of all Vacation Events is reduced by 1 day." +TreasureDes/3031;"Each future vacation is prolonged by 1 day." +TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins." +TreasureDes/3033;"At the end of a vacation, if there are unspent days, gain {0} Star Coins." +TreasureDes/3034;"In the shop, you can refresh the items once." +TreasureDes/3035;"You can refresh Bounty {0} times." +TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles." +TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles." +TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles." +TreasureDes/4006;"After investing in Units, gain a return on your investment after {0} battles." +TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles." +TreasureDes/4008;"A Trial Certificate for Units gained from the legendary salesperson. The trial will end after {0} battles." +TreasureDes/4009;"Copy the next Unit you gain." +TreasureDes/4010;"The next Unit you gain with slots gains an extra *Orange* slot." +TreasureDes/4011;"After each elite battle, gain 1 chance to enter the Shop." +TreasureDes/4012;"After each elite battle, gain 1 chance to upgrade a Unit." +TreasureDes/4013;"Your Star Coins can be overdrafted to negative values, but at the start of a boss battle, you'll receive damage equal to the half of the value and your Star Coins will be reset to 0." +TreasureDes/4014;"At the start of a boss battle, deal damage that is equal to half of your current Star Coins to the enemy." +TreasureDes/4015;"Upgrade the next unupgraded Unit you gain." +TreasureDes/4016;"Triple the Star Coins you gain the next time." +TreasureDes/4018;"At the end of the battle, restore all HP." +TreasureDes/4021;"After each elite battle, gain 1 chance to remove an Energy Resource." +TreasureDes/5000;"Gain 1 random Legendary Treasure." +TreasureDes/5001;"Change the talent effect of 50021 to: When *swapping*, the *swapped* Units load 1 [*Orange* 1-point] Energy." +TreasureDes/5002;"50004 Talent allows you to steal 2 items from the shop for free." +TreasureDes/5003;"At the start of the battle, the *Attack Unit* at *Spaceship Center* gains {0} *Power*." +TreasureDes/5005;"When you gain Legendary Units, upgrade them." +TreasureDes/5006;"Gain the 3rd matching Unit." +TreasureDes/5007;"Gain 5 useless Treasures." +TreasureDes/5008;"Energy Points range from a minimum of [1-point] to a maximum of [9-point]." +TreasureDes/5009;"The spaceship that loses all HP will not win." +TreasureDes/5010;"Maintain the balance of your spaceship during the showdown." +TreasureDes/5011;"Data for each pilot will be recorded." +TreasureDes/5012;"The result of a showdown is calculated from bottom to top." +TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day." +TreasureDes/5014;"During the showdown, when the middle column takes damage for 2nd time, nullify the damage." +TreasureDes/5015;"Change the talent effect of 50025 to: generate 2 random points from Point Energy Resources." +TreasureDes/5016;"At the end of the battle, restore {0} HP." +TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures." +TreasureDes/5018;"After the 1st *Initiation* of the Disguise Mask each turn, shorten its cooldown by 1 turn." +TreasureDes/5019;"The 2nd movement in each turn doesn't consume Fuel." +TreasureDes/5020;"Change the requirement for the 50011 talent to: {0} Star Coins." +TreasureDes/5021;"All Common Treasures in the shop are free." +TreasureDes/5022;"Upon generating [*Orange*] Energy, increase its point by {0}." +TreasureDes/5023;"Gain 1 Unit with an effect that activates at the start of the turn." +TreasureDes/5024;"Upon gaining this Treasure, randomly copy {0} owned Units." +TreasureDes/5025;"Change the 50030 talent effect to: a random value between 1 and 77." +TreasureDes/5026;"Generate 1 extra Energy every turn." +TreasureDes/5027;"Gain {0} vacation days." +TreasureDes/5028;"50034 talent radius increased by {1}%." +TreasureDes/5029;"Change the 50035 talent effect to: gain {1} Strength." +TreasureDes/5030;"Gain {0} Units with 0 Weight." +TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it a modification: Have {0} *Power* in battle." +TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource." +TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]." \ No newline at end of file diff --git a/textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial b/textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial new file mode 100644 index 0000000..2f71d3e --- /dev/null +++ b/textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial @@ -0,0 +1,98 @@ +Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!" +Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!" +Tutorial/Battle_01_01/Title;"Battle Info" +Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: Your Strength - Outcome - Enemy Strength.\n\nThe outcome is the absolute difference between the Strength of both sides, representing the damage you're about to deal or receive." +Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength" +Tutorial/Battle_01_02/Title;"Unit & Energy" +Tutorial/Battle_01_02/Des;"The Attack Unit will convert Energy Point into Strength in the same column. \n\nThe Support Unit produces various supportive effects. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit." +Tutorial/Battle_01_03/Title;"Try the Orange Energy!" +Tutorial/Battle_01_03/Des;"You can only load Energy whose color outgrades that of the Slot.\n\n(Orange > Blue > White)\n\nOnce loaded, the Energy cannot be removed." +Tutorial/Battle_02_01/Title;"Durability" +Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and winning a Showdown in each column will reduce their Durability by 1 point.\n\nWhen enemy Durability reaches 0, they cannot take action next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory." +Tutorial/Battle_02_02/Title;"Movement" +Tutorial/Battle_02_02/Des;"You can consume 1 Fuel to move your ship upward or downward. (1 chance per turn)\n\nAfter each battle, a certain amount of Fuel will be restored.\n\nExperienced Bounty Hunters will use movement to avoid enemy's strong columns." +Tutorial/Battle_02_02/Move;"Movement consumes Fuel" +Tutorial/Battle_02_02/MoveDir;"Select the direction to move" +Tutorial/CorePanel/Title;"Energy Resource" +Tutorial/CorePanel/Des;"The Energy generated during battle contains two types of Energy Resources:\nPoint Energy Resource (1-9 points)\nColor Energy Resource (White, Blue, Orange)" +Tutorial/Battle_03_01/Title;"Shield" +Tutorial/Battle_03_01/Des;"The shield will take damage first and fully recover after each battle.\n\nMake good use of the shield to mitigate damage effectively." +Tutorial/Battle_04_01/Title;"Energy Generation" +Tutorial/Battle_04_01/Des;"At the start of each turn, 3 Energy will be generated, with an extra 1 Energy in the first turn.\n\nAt the end of each turn, your Energy will be retained, and the max number of Energy in your hand shall not exceed 10." +Tutorial/Battle_03_04/Title;"Go for it!" +Tutorial/Battle_03_04/Des;"Now, destroy the criminal's ship and claim your Bounty!" +Tutorial/Unit/Title;"New Unit!" +Tutorial/Unit/Des;"Obtained Units need to be equipped on your ship to be brought to the next battle.\n\nThe total Weight of equipped Units cannot exceed the ship's Weight Limit.\n\nClick or drag Units to equip them onto your ship." +Tutorial/Unit/Tips;"Equip Units to Ship" +Tutorial/Treasure/Title;"New Treasure!" +Tutorial/Treasure/Des;"Obtained Treasures have permanent effects in this game. Collect as many Treasures as possible!\n\nProperly combining Treasures and Units is also the key to success for seasoned Hunters!" +Tutorial/Vacation/Title;"Vacation Days" +Tutorial/Vacation/Des;"After work, you can enjoy the Vacation Days offered by the Association.\n\nVacation planets are marked with the different types of events you'll encounter and the days required.\n\nUsually, longer vacation events tend to be more valuable." +Tutorial/BountyEvent/Title;"Call for Support" +Tutorial/BountyEvent/Des;"When needed, you can use Call for Support:\n\nShop, Repair/Fuel Refill.\n\nEach "Call for Support" chance can only be used once per game, so use it wisely." +Tutorial/EnemyNotice/Title;"Gathering Strength!" +Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side, it means they'll launch a fierce attack next turn!" +Tutorial/Re/Title;"Temporary retreat" +Tutorial/Re/Des;"When facing unbeatable enemies, you can choose Temporary retreat.\n\nYou will return to the state before the battle started." +Tutorial/Break/Title;"Durability reaches 0: Paralyzed" +Tutorial/Break/Des;"During the showdown, each victory of a column will reduce the enemy's Durability by 1.\n\nWhen the enemy's Durability reaches 0, they can not take action next turn." +Tutorial/UpgradePreview/Title;"Upgrade Preview" +Tutorial/UpgradePreview/Des;"If you want to know the upgraded effects of a Unit, you can expand the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:" +Tutorial/UpgradePreview/Open;"Expand & Close" +Tutorial/Exchange/Title;"Swap Units" +Tutorial/Exchange/Des;"The unique feature of "Spacewalker" is that you can  Swap Units during battles.\n\nBy dragging or clicking, you can move Units to other positions, consuming 1 Swap Chance.\n\nThe Swap chance will be restored after each battle, so use it freely in every battle." +Tutorial/Exchange/Current;"Swap Chance in battle" +Tutorial/Exchange/Max;"Max Swap Chance in each battle" +Tutorial/Dir/Title;"Direction" +Tutorial/Dir/Des;"Directional effect includes Nearby, Front, Behind, Upper, and Lower. \nThe effect range is 1 square adjacent to itself." +Tutorial/Dir/Around;"Nearby" +Tutorial/Dir/Up;"Upper" +Tutorial/Dir/Down;"Lower" +Tutorial/Dir/Left;"Behind" +Tutorial/Dir/Right;"Front" +Tutorial/UseUnit/Title;"You still have Units that can be initiated!" +Tutorial/UseUnit/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown" +Tutorial/UseUnit/Des_2;"The number on the icon represents the number of turns required for cooldown." +Tutorial/UseUnit/Useable;"Clickable" +Tutorial/UseUnit/UseCD;"Cooling down" +Tutorial/RandomPilot/Title_1;"Now you can choose your pilot!" +Tutorial/RandomPilot/Des_1;"Each time, there will be 3 random pilots to choose from. \n\nAll pilots have their unique Inherent Talents and Random Talents (require certain Association Levels to unlock)." +Tutorial/RandomPilot/Title_2;"Reroll the pilots" +Tutorial/RandomPilot/Des_2;"Use Reroll Chances to reselect pilots. Reroll Chances are primarily earned through each playthrough. \n\nIn the meantime, you have the option to designate a specific pilot for guaranteed appearance." +Tutorial/RandomPilot/Des_3;"If you haven't explored the pilot designation function, click this button to designate a specific pilot. After a Reroll, your designated pilot is guaranteed to appear." +Tutorial/RandomPilot/SelectPilot;"Designate one pilot" +Tutorial/TutorialDic/UnitTypeTitle;"Unit Type" +Tutorial/TutorialDic/EnergyAndSlotTitle;"Energy & Slot" +Tutorial/TutorialDic/EquipUnitAndWeight;"Equip Unit & Weight" +Tutorial/TutorialDic/BountyEventUsecase;"Use Call for Support to restore HP before boss battles." +Tutorial/TutorialDic/CannonUse;"Attack Units can provide Strength." +Tutorial/TutorialDic/SupportUse;"Support Units cannot provide Strength." +Tutorial/TutorialDic/LoadColorPurle;"Orange Energy can be loaded into Orange/Blue/White Slot." +Tutorial/TutorialDic/LoadColorBlue;"Blue Energy can be loaded into Blue/White Slot." +Tutorial/TutorialDic/LoadColorWhite;"White Energy can only be loaded into White Slot." +Tutorial/PowerAdded;"Power" +Tutorial/PowerAdded/Des_1;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle.\n\nAfter triggering Power, loading more Energy will not repeatedly trigger Power bonus." +Tutorial/PowerAdded/Des_2;"The value represents the additional Strength that Power can provide." +Tutorial/PowerAdded/Des_3;"After loading the 1st Energy, Power additionally provides Strength.\nLoading the 2nd Energy will not trigger Power bonus." +Tutorial/Overclock;"Overclock" +Tutorial/Overclock/Des_1;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered.\n\nOverclock is only effective when a single Energy is loaded, not when multiple Energy are combined." +Tutorial/Overclock/Des_2;"The value represents the Overclock threshold required for this effect to trigger." +Tutorial/Overclock/Des_3;"Loading an Energy that meets the Overclock threshold will trigger the effect." +Tutorial/Overclock/Des_4;"Loading multiple Energy that do not meet the Overclock threshold will not trigger the effect." +Tutorial/Triangle;"Tripower" +Tutorial/Triangle/Des_1;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered." +Tutorial/Triangle/Des_2;"No Energy loaded." +Tutorial/Triangle/Des_3;"1 Energy loaded." +Tutorial/Triangle/Des_4;"2 Energy loaded." +Tutorial/Triangle/Des_5;"3 Energy loaded in total, triggering the effect." +Tutorial/Use;"Initiate" +Tutorial/Use/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Initiation will enter cooldown, i.e., Initiate (2) will not be available until the second turn." +Tutorial/Use/Des_2;"Click to trigger the effect and enter cooldown." +Tutorial/LoadFull;"Fully Loaded" +Tutorial/LoadFull/Des_1;"The effect is triggered when all slots of this Unit have been loaded with Energy." +Tutorial/LoadFull/Des_2;"Loading all slots with Energy will trigger the effect." +Tutorial/Charge;"Charge" +Tutorial/Charge/Des_1;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset.\n\nThe charging progress will remain until triggered and any overflow will not be counted towards the next charging progress." +Tutorial/Charge/Des_2;"The value represents how much more Energy is needed to reach the charging threshold." +Tutorial/Charge/Des_3;"Loading Energy accumulates the charging progress and triggers upon reaching the threshold." +Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}." \ No newline at end of file diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit new file mode 100644 index 0000000..aa869ef --- /dev/null +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -0,0 +1,1310 @@ +Name/11001_1;"Basic Core" +Name/11001_2;"Basic Core+" +Name/11002_1;"Pair Core" +Name/11002_2;"Pair Core+" +Name/11003_1;"Increasing Core" +Name/11003_2;"Increasing Core+" +Name/11004_1;"Qudra Burst Core" +Name/11004_2;"Qudra Burst Core+" +Name/11005_1;"Pure White Core" +Name/11005_2;"Pure White Core+" +Name/11006_1;"Micro Crystal Core" +Name/11006_2;"Micro Crystal Core+" +Name/11007_1;"White Reaction Crystal" +Name/11007_2;"White Reaction Crystal+" +Name/11008_1;"Single Star" +Name/11008_2;"Single Star+" +Name/11009_1;"Extreme Cohesion" +Name/11009_2;"Extreme Cohesion+" +Name/11010_1;"Hexagram Core" +Name/11010_2;"Hexagram Core+" +Name/11011_1;"High-Energy Induction" +Name/11011_2;"High-Energy Induction+" +Name/11012_1;"High-Point Forcefield" +Name/11012_2;"High-Point Forcefield+" +Name/11013_1;"Consecution" +Name/11013_2;"Consecution+" +Name/11014_1;"Phantom" +Name/11014_2;"Phantom+" +Name/11015_1;"Recipient" +Name/11015_2;"Recipient+" +Name/11016_1;"Rubbing Core" +Name/11016_2;"Rubbing Core+" +Name/11017_1;"Orange Star Diamond" +Name/11017_2;"Orange Star Diamond+" +Name/11018_1;"Propulsion Core" +Name/11018_2;"Propulsion Core+" +Name/11019_1;"Dual Cannons" +Name/11019_2;"Dual Cannons+" +Name/11801_1;"Gentle Tap Device" +Name/11801_2;"Gentle Tap Device+" +Name/11802_1;"Swap Device" +Name/11802_2;"Swap Device+" +Name/11803_1;"Extraction Device" +Name/11803_2;"Extraction Device+" +Name/11804_1;"High-Energy Cube" +Name/11804_2;"High-Energy Cube+" +Name/11805_1;"Energy Nexus" +Name/11805_2;"Energy Nexus+" +Name/11806_1;"Diffusion Aura" +Name/11806_2;"Diffusion Aura+" +Name/11807_1;"Single-Use Charger" +Name/11807_2;"Single-Use Charger+" +Name/11808_1;"Attenuation Device" +Name/11808_2;"Attenuation Device+" +Name/11809_1;"Weak Energy Source" +Name/11809_2;"Weak Energy Source+" +Name/11810_1;"Armor Smelter" +Name/11810_2;"Armor Smelter+" +Name/11812_1;"Growth Device" +Name/11812_2;"Growth Device+" +Name/11813_1;"Pulse Recharger" +Name/11813_2;"Pulse Recharger+" +Name/11814_1;"Turn Energy Device" +Name/11814_2;"Turn Energy Device+" +Name/11815_1;"Upgrade Device" +Name/11815_2;"Upgrade Device+" +Name/11816_1;"External Fuel Tank" +Name/11816_2;"External Fuel Tank+" +Name/11819_1;"Energy Booster" +Name/11819_2;"Energy Booster+" +Name/11820_1;"Kinetic Transmitter" +Name/11820_2;"Kinetic Transmitter+" +Name/11821_1;"Fuel Energy Source" +Name/11821_2;"Fuel Energy Source+" +Name/11822_1;"Breakthrough" +Name/11822_2;"Breakthrough+" +Name/11823_1;"Quadra-slotted Interface" +Name/11823_2;"Quadra-slotted Interface+" +Name/11824_1;"Energy Amplifier" +Name/11824_2;"Energy Amplifier+" +Name/11825_1;"Simulator" +Name/11825_2;"Simulator+" +Name/11826_1;"External Slot" +Name/11826_2;"External Slot+" +Name/11827_1;"Multi-cleaver" +Name/11827_2;"Multi-cleaver+" +Name/11828_1;"Bleaching Device" +Name/11828_2;"Bleaching Device+" +Name/12001_1;"Data Detector" +Name/12001_2;"Data Detector+" +Name/12003_1;"Bronze Core" +Name/12003_2;"Silver Core" +Name/12003_3;"Golden Core" +Name/12003_4;"Platinum Core" +Name/12003_5;"Diamond Core" +Name/12004_1;"Kinetic Core" +Name/12004_2;"Kinetic Core+" +Name/12005_1;"Boost Core" +Name/12005_2;"Boost Core+" +Name/12007_1;"Gathering Core" +Name/12007_2;"Gathering Core+" +Name/12008_1;"Double-Edged Battle Axe" +Name/12008_2;"Double-Edged Battle Axe+" +Name/12009_1;"Reproducing Core" +Name/12009_2;"Reproducing Core+" +Name/12010_1;"Razor" +Name/12010_2;"Razor+" +Name/12801_1;"Power Supply Module" +Name/12801_2;"Power Supply Module+" +Name/12802_1;"Surge Device" +Name/12802_2;"Surge Device+" +Name/12803_1;"Amplification Device" +Name/12803_2;"Amplification Device+" +Name/12805_1;"Fuel Amplifier" +Name/12805_2;"Fuel Amplifier+" +Name/12806_1;"Single-Use Electric Arc" +Name/12806_2;"Single-Use Electric Arc+" +Name/12807_1;"Destruction" +Name/12807_2;"Destruction+" +Name/13001_1;"Leap Core" +Name/13001_2;"Leap Core+" +Name/13002_1;"High-Voltage Amplification Core" +Name/13002_2;"High-Voltage Amplification Core+" +Name/13003_1;"Shared Frequency Core" +Name/13003_2;"Shared Frequency Core+" +Name/13005_1;"Overheat Core" +Name/13005_2;"Overheat Core+" +Name/13006_1;"Recoil Valve" +Name/13006_2;"Recoil Valve+" +Name/13801_1;"No.3 Device" +Name/13801_2;"No.3 Device+" +Name/13802_1;"Ignition Device" +Name/13802_2;"Ignition Device+" +Name/13803_1;"High-Pressure Diverter" +Name/13803_2;"High-Pressure Diverter+" +Name/13804_1;"High-Pressure Energizer" +Name/13804_2;"High-Pressure Energizer+" +Name/13805_1;"Scheme Module" +Name/13805_2;"Scheme Module+" +Name/13807_1;"Overclock Machine Gun" +Name/13807_2;"Overclock Machine Gun+" +Name/13808_1;"Overclock Driver" +Name/13808_2;"Overclock Driver+" +Name/14001_1;"Beam Core" +Name/14001_2;"Beam Core+" +Name/14002_1;"Triangular Core" +Name/14002_2;"Triangular Core+" +Name/14004_1;"Nuclear Accumulator" +Name/14004_2;"Nuclear Accumulator+" +Name/14005_1;"Overload Core" +Name/14005_2;"Overload Core+" +Name/14006_1;"Contract Core" +Name/14006_2;"Contract Core+" +Name/14007_1;"Evolutionary Core" +Name/14007_2;"Evolutionary Core+" +Name/14801_1;"Main Ingredients and Leftover Pieces" +Name/14801_2;"Main Ingredients and Leftover Pieces+" +Name/14802_1;"Diffusion Pointer" +Name/14802_2;"Diffusion Pointer+" +Name/14803_1;"Quadrangle Energy Source" +Name/14803_2;"Quadrangle Energy Source+" +Name/14805_1;"Arc Amplifier" +Name/14805_2;"Arc Amplifier+" +Name/14806_1;"Energy Supply Station" +Name/14806_2;"Energy Supply Station+" +Name/14807_1;"Slot Pointer" +Name/14807_2;"Slot Pointer+" +Name/15001_1;"Impact Compressor" +Name/15001_2;"Impact Compressor+" +Name/15002_1;"Shield Induction" +Name/15002_2;"Shield Induction+" +Name/15003_1;"Emergency Core" +Name/15003_2;"Emergency Core+" +Name/15801_1;"Shield Converter" +Name/15801_2;"Shield Converter+" +Name/15802_1;"Intermittent Protector" +Name/15802_2;"Intermittent Protector+" +Name/15803_1;"Shield Igniter" +Name/15803_2;"Shield Igniter+" +Name/21001_1;"Orange Core" +Name/21001_2;"Orange Core+" +Name/21002_1;"Blue Core" +Name/21002_2;"Blue Core+" +Name/21003_1;"White Core" +Name/21003_2;"White Core+" +Name/21004_1;"Steady Beam" +Name/21004_2;"Steady Beam+" +Name/21005_1;"Particle Forcefield" +Name/21005_2;"Particle Forcefield+" +Name/21008_1;"Lightweight Core" +Name/21008_2;"Lightweight Core+" +Name/21010_1;"Self-loading Core" +Name/21010_2;"Self-loading Core+" +Name/21012_1;"Moonblade Core" +Name/21012_2;"Moonblade Core+" +Name/21016_1;"Overweight Core" +Name/21016_2;"Overweight Core+" +Name/21017_1;"Deca Battery" +Name/21017_2;"Deca Battery+" +Name/21018_1;"Shuriken Shadow Clone" +Name/21018_2;"Shuriken Shadow Clone+" +Name/21019_1;"Crevice Core" +Name/21019_2;"Crevice Core+" +Name/21020_1;"Beam Energy" +Name/21020_2;"Beam Energy+" +Name/21021_1;"Spatial Core" +Name/21021_2;"Spatial Core+" +Name/21024_1;"Powerhouse Circuit" +Name/21024_2;"Powerhouse Circuit+" +Name/21025_1;"High-Capacity Core" +Name/21025_2;"High-Capacity Core+" +Name/21027_1;"Eternal Stone" +Name/21027_2;"Eternal Stone+" +Name/21028_1;"Devourer" +Name/21028_2;"Devourer+" +Name/21029_1;"Orange Double Dagger" +Name/21029_2;"Orange Double Dagger+" +Name/21030_1;"Endless Core" +Name/21030_2;"Endless Core+" +Name/21031_1;"Compatible Core" +Name/21031_2;"Compatible Core+" +Name/21032_1;"Duplicate Core" +Name/21032_2;"Duplicate Core+" +Name/21801_1;"Chameleon Device" +Name/21801_2;"Chameleon Device+" +Name/21802_1;"Orange Energy Source" +Name/21802_2;"Orange Energy Source+" +Name/21803_1;"Hexagonal Rotator" +Name/21803_2;"Hexagonal Rotator+" +Name/21805_1;"Particle Injector" +Name/21805_2;"Particle Injector+" +Name/21807_1;"Decay Crystal" +Name/21807_2;"Decay Crystal+" +Name/21812_1;"Miniaturized Absorber" +Name/21812_2;"Miniaturized Absorber+" +Name/21814_1;"Blessing Device" +Name/21814_2;"Blessing Device+" +Name/21815_1;"Patch Device" +Name/21815_2;"Patch Device+" +Name/21816_1;"Separation Device" +Name/21816_2;"Separation Device+" +Name/21819_1;"Secret Passage" +Name/21819_2;"Secret Passage+" +Name/21821_1;"Boost Device" +Name/21821_2;"Boost Device+" +Name/21825_1;"Memory" +Name/21825_2;"Memory+" +Name/21827_1;"Interstice Device" +Name/21827_2;"Interstice Device+" +Name/21831_1;"Udaloy" +Name/21831_2;"Udaloy+" +Name/21833_1;"Auto Diverter" +Name/21833_2;"Auto Diverter+" +Name/21839_1;"Whiteboard" +Name/21839_2;"Whiteboard+" +Name/21841_1;"Swap Machine" +Name/21841_2;"Swap Machine+" +Name/21842_1;"Old Teller's Pan" +Name/21842_2;"Old Teller's Pan+" +Name/21843_1;"Flotation Device" +Name/21843_2;"Flotation Device+" +Name/21844_1;"Energy Stone" +Name/21844_2;"Energy Stone+" +Name/21845_1;"Slot Assimilator" +Name/21845_2;"Slot Assimilator+" +Name/21846_1;"Explosive Grenade" +Name/21846_2;"Explosive Grenade+" +Name/21848_1;"Diverter Device" +Name/21848_2;"Diverter Device+" +Name/21849_1;"Equipping Machine" +Name/21849_2;"Equipping Machine+" +Name/21851_1;"Double Energy Source" +Name/21851_2;"Double Energy Source+" +Name/21852_1;"Fracture Device" +Name/21852_2;"Fracture Device+" +Name/21853_1;"Repeater" +Name/21853_2;"Repeater+" +Name/21854_1;"Switch Machine" +Name/21854_2;"Switch Machine+" +Name/21855_1;"Barrage Missiles" +Name/21855_2;"Barrage Missiles+" +Name/21856_1;"Orange Passage" +Name/21856_2;"Orange Passage+" +Name/21857_1;"Energizing Device" +Name/21857_2;"Energizing Device+" +Name/21858_1;"Reproducing Top" +Name/21858_2;"Reproducing Top+" +Name/21859_1;"Single-Use Energy" +Name/21859_2;"Single-Use Energy+" +Name/21860_1;"Transition Device" +Name/21860_2;"Transition Device+" +Name/22002_1;"Residual Core" +Name/22002_2;"Residual Core+" +Name/22003_1;"Weakness Analyzer" +Name/22003_2;"Weakness Analyzer+" +Name/22004_1;"Orange Energy Core" +Name/22004_2;"Orange Energy Core+" +Name/22010_1;"Self-amplifying Core" +Name/22010_2;"Self-amplifying Core+" +Name/22014_1;"Supercharging Core" +Name/22014_2;"Supercharging Core+" +Name/22016_1;"Clusterer" +Name/22016_2;"Clusterer+" +Name/22017_1;"Mapping Mirror" +Name/22017_2;"Mapping Mirror+" +Name/22018_1;"Resonance Core" +Name/22018_2;"Resonance Core+" +Name/22019_1;"Detection Core" +Name/22019_2;"Detection Core+" +Name/22020_1;"Void" +Name/22020_2;"Void+" +Name/22802_1;"Quadra-slotted Radiator" +Name/22802_2;"Quadra-slotted Radiator+" +Name/22803_1;"Radiation Receiver" +Name/22803_2;"Radiation Receiver+" +Name/22805_1;"Unstable Radiator" +Name/22805_2;"Unstable Radiator+" +Name/23001_1;"Straight Core" +Name/23001_2;"Straight Core+" +Name/23003_1;"Micro Reactor" +Name/23003_2;"Micro Reactor+" +Name/23004_1;"Overpressure Core" +Name/23004_2;"Overpressure Core+" +Name/23005_1;"Fully Loaded Forcefield" +Name/23005_2;"Fully Loaded Forcefield+" +Name/23006_1;"Square Core" +Name/23006_2;"Square Core+" +Name/23801_1;"7-Point Device" +Name/23801_2;"7-Point Device+" +Name/23802_1;"Global Radiator" +Name/23802_2;"Global Radiator+" +Name/23804_1;"Drive Bomb" +Name/23804_2;"Drive Bomb+" +Name/23805_1;"Expansion Device" +Name/23805_2;"Expansion Device+" +Name/23806_1;"Reforge Device" +Name/23806_2;"Reforge Device+" +Name/23807_1;"Twin Missile" +Name/23807_2;"Twin Missile+" +Name/23808_1;"Dissipated Energy" +Name/23808_2;"Dissipated Energy+" +Name/24002_1;"Magnetic Storm" +Name/24002_2;"Magnetic Storm+" +Name/24003_1;"Lightning Core" +Name/24003_2;"Lightning Core+" +Name/24004_1;"Current Excitation Core" +Name/24004_2;"Current Excitation Core+" +Name/24005_1;"Electromagnetic Induction" +Name/24005_2;"Electromagnetic Induction+" +Name/24007_1;"Central Power Core" +Name/24007_2;"Central Power Core+" +Name/24801_1;"Triple Resistors" +Name/24801_2;"Triple Resistors+" +Name/24804_1;"Doubling Gloves" +Name/24804_2;"Doubling Gloves+" +Name/24806_1;"Charging Module" +Name/24806_2;"Charging Module+" +Name/24808_1;"Directional Amplifier" +Name/24808_2;"Directional Amplifier+" +Name/24809_1;"Descending Conveyor" +Name/24809_2;"Descending Conveyor+" +Name/24811_1;"Infinite Energy Source Station" +Name/24811_2;"Infinite Energy Source Station+" +Name/25001_1;"Central Turbo" +Name/25001_2;"Central Turbo+" +Name/25002_1;"Solar Flare" +Name/25002_2;"Solar Flare+" +Name/25003_1;"Linker" +Name/25003_2;"Linker+" +Name/25801_1;"Central Boiler" +Name/25801_2;"Central Boiler+" +Name/25802_1;"Central Replicator" +Name/25802_2;"Central Replicator+" +Name/80001_1;"Chain Core" +Name/80001_2;"Chain Core+" +Name/80002_1;"Inferior Tripower Core" +Name/80002_2;"Inferior Tripower Core+" +Name/80003_1;"Inferior Overclock Core" +Name/80003_2;"Inferior Overclock Core+" +Name/80004_1;"Counter Core" +Name/80004_2;"Counter Core+" +Name/80005_1;"Leapfrog Core" +Name/80005_2;"Leapfrog Core+" +Name/80006_1;"Winning Streak Core" +Name/80006_2;"Winning Streak Core+" +Name/80007_1;"Terminator" +Name/80007_2;"Terminator+" +Name/80008_1;"Berserk Core" +Name/80008_2;"Berserk Core+" +Name/80009_1;"Damaged Terrifying Spikes" +Name/80009_2;"Damaged Terrifying Spikes+" +Name/80010_1;"Eye of the Observer" +Name/80010_2;"Eye of the Observer+" +Name/80801_1;"Embark Energy" +Name/80801_2;"Embark Energy+" +Name/80802_1;"Embark Power" +Name/80802_2;"Embark Power+" +Name/80803_1;"Disguise Mask" +Name/80803_2;"Disguise Mask+" +Name/80804_1;"Unmodified Pocket Watch" +Name/80804_2;"Gingin's Pocket Watch+" +Name/80805_1;"Wingman's Cannon" +Name/80805_2;"Wingman's Cannon+" +Name/80806_1;"Floating Star Coins" +Name/80806_2;"Floating Star Coins+" +Name/80807_1;"Temporary Truce Agreement" +Name/80807_2;"Temporary Truce Agreement+" +Name/80808_1;"Merchant's Shelter" +Name/80808_2;"Merchant's Shelter+" +Name/80809_1;"Corruption Engine" +Name/80809_2;"Corruption Engine+" +Name/80810_1;"Eye of the Observer" +Name/80810_2;"Eye of the Observer+" +Name/80811_1;"Joint Defense" +Name/80811_2;"Joint Defense+" +Name/80812_1;"Repair Device" +Name/80812_2;"Repair Device+" +Name/80813_1;"Ghost Device" +Name/80813_2;"Ghost Device+" +Name/80814_1;"Fragile Core" +Name/80814_2;"Fragile Core+" +Name/80815_1;"Gravity Field: Up" +Name/80815_2;"Gravity Field: Up+" +Name/80816_1;"Gravity Field: Down" +Name/80816_2;"Gravity Field: Down+" +Name/80817_1;"Defense Module" +Name/80817_2;"Defense Module+" +Name/80818_1;"Construction Device" +Name/80818_2;"Construction Device+" +Name/80819_1;"Disposable Defense Device" +Name/80820_1;"Fixed Star" +Name/80820_2;"Fixed Star+" +Name/91001_1;"Basic Core" +Name/91001_2;"Basic Core+" +Name/91002_1;"Winning Streak Core" +Name/91003_1;"Conversion Core" +Name/91003_2;"Conversion Core+" +Name/91003_3;"Conversion Core++" +Name/91004_1;"Chain Core" +Name/91004_2;"Chain Core+" +Name/91005_1;"Counter Core" +Name/91006_1;"Basic Core" +Name/91006_2;"Basic Core+" +Name/91007_1;"Displacement Monitoring Core" +Name/91008_1;"Basic Core" +Name/91008_2;"Basic Core+" +Name/91009_1;"Avenger" +Name/91009_2;"Avenger+" +Name/91009_3;"Avenger++" +Name/91010_1;"Basic Core" +Name/91010_2;"Basic Core+" +Name/91011_1;"Basic Core" +Name/91011_2;"Basic Core+" +Name/91013_1;"Basic Core" +Name/91013_2;"Basic Core+" +Name/91014_1;"Order Core" +Name/91014_2;"Order Core+" +Name/91016_1;"Berserk Core" +Name/91017_1;"Intermittent Core" +Name/91018_1;"Basic Core" +Name/91020_1;"Small Loop Core" +Name/91020_2;"Small Loop Core+" +Name/91021_1;"Large Loop Core" +Name/91021_2;"Large Loop Core+" +Name/91022_1;"Basic Core" +Name/91022_2;"Basic Core+" +Name/91025_1;"Stealth Core" +Name/91025_2;"Stealth Core+" +Name/91027_1;"Small Accumulation Core" +Name/91027_2;"Small Accumulation Core+" +Name/91027_3;"Small Accumulation Core++" +Name/91028_1;"Large Accumulation Core" +Name/91028_2;"Large Accumulation Core+" +Name/91028_3;"Large Accumulation Core++" +Name/91029_1;"Battle-Damaged Core" +Name/91031_1;"Tentacle Core" +Name/91031_2;"Tentacle Core+" +Name/91032_1;"Tentacle Core" +Name/91032_2;"Tentacle Core+" +Name/91033_1;"Head Core" +Name/91033_2;"Head Core+" +Name/91034_1;"Enhancement Core" +Name/91034_2;"Enhancement Core+" +Name/91035_1;"Weakening Machine Gun" +Name/91036_1;"Enhancement Core" +Name/91037_1;"Copy Core" +Name/91039_1;"Golden Core" +Name/91041_1;"Vertical Slash Core" +Name/91041_2;"Vertical Slash Core+" +Name/91042_1;"Carapace Absorption Core" +Name/91042_2;"Carapace Absorption Core+" +Name/91044_1;"Horizontal Slash Core" +Name/91044_2;"Horizontal Slash Core+" +Name/91045_1;"Horizontal Slash Core" +Name/91045_2;"Horizontal Slash Core+" +Name/91046_1;"Horizontal Slash Core" +Name/91046_2;"Horizontal Slash Core+" +Name/91047_1;"Horizontal Slash Core" +Name/91047_2;"Horizontal Slash Core+" +Name/91048_1;"Horizontal Slash Core" +Name/91048_2;"Horizontal Slash Core+" +Name/91049_1;"Terrifying Spikes" +Name/91050_1;"Stone Core" +Name/91050_2;"Stone Core+" +Name/91050_3;"Stone Core++" +Name/91051_1;"Terminator" +Name/91051_2;"Terminator+" +Name/91053_1;"Leapfrog Core" +Name/91053_2;"Leapfrog Core+" +Name/91055_1;"Pulley Core: Front Row" +Name/91056_1;"Pulley Core: Middle Row" +Name/91057_1;"Pulley Core: Back Row" +Name/91058_1;"Carousel Core" +Name/91060_1;"Double-Edged Battle Axe" +Name/91060_2;"Double-Edged Battle Axe+" +Name/91061_1;"Pair Core" +Name/91061_2;"Pair Core+" +Name/91062_1;"Orange Star Diamond" +Name/91062_2;"Orange Star Diamond+" +Name/91063_1;"Triangular Core" +Name/91063_2;"Triangular Core+" +Name/91064_1;"Self-loading Core" +Name/91064_2;"Self-loading Core+" +Name/91066_1;"Stable Beam" +Name/91066_2;"Stable Beam+" +Name/91067_1;"Queen's Crown" +Name/91068_1;"King's Spear" +Name/91068_2;"King's Spear+" +Name/91071_1;"White Axe" +Name/91072_1;"Blue Axe" +Name/91073_1;"Orange Axe" +Name/91074_1;"Destructive Core" +Name/91075_1;"Defenseless Core" +Name/91077_1;"Durability Core" +Name/91078_1;"Superior Horse" +Name/92002_1;"Ghost Device" +Name/92002_2;"Ghost Device+" +Name/92005_1;"Defense Module" +Name/92008_1;"Fragile Core" +Name/92008_2;"Fragile Core+" +Name/92010_1;"Binding Touch" +Name/92011_1;"Self-Destruct Device" +Name/92012_1;"Lock-On Device" +Name/92014_1;"Joint Defense" +Name/92014_2;"Joint Defense+" +Name/92016_1;"Repair Device" +Name/92016_2;"Repair Device+" +Name/92017_1;"Energy Lock" +Name/92019_1;"Conversion Device: Attack" +Name/92019_2;"Conversion Device: Attack+" +Name/92020_1;"Conversion Device: Accumulation" +Name/92020_2;"Conversion Device: Accumulation+" +Name/92025_1;"Turbo Supercharger" +Name/92027_1;"4-Point Limiter" +Name/92029_1;"Fixed Star" +Name/92029_2;"Fixed Star+" +Name/92031_1;"Energy Emitter" +Name/92032_1;"Thornmail Device" +Name/92033_1;"Energy Ring" +Name/92033_2;"Energy Ring+" +Name/92034_1;"Duel" +Name/92035_1;"Circuit Breaker" +Name/92036_1;"1-Point Butterfly" +Name/92038_1;"Durable Missiles" +Name/92039_1;"Golden Device" +Name/92040_1;"Fuel-stealing Device" +Name/92042_1;"Moon Shadow" +Name/92043_1;"Peace Device" +Name/92043_2;"Peace Device+" +Name/92044_1;"Suppression Device" +Name/92045_1;"Escape Device" +Name/92046_1;"Slacking-Off Device" +Name/92047_1;"Balance of Justice" +Name/92048_1;"Glitter" +Name/92051_1;"Gravity Field: Up" +Name/92052_1;"Gravity Field: Down" +Name/92055_1;"Burning Device" +Name/92055_2;"Burning Device+" +Name/92058_1;"Basic Reset" +Name/92059_1;"Incubation Device" +Name/92059_2;"Incubation Device+" +Name/92060_1;"Spider Bomb" +Name/92060_2;"Spider Bomb+" +Name/92061_1;"Disposable Defense Device" +Name/92062_1;"Construction Device" +Name/92063_1;"Point Decay Meter" +Name/92064_1;"Color Decay Meter" +Name/92065_1;"Double Decay Meter" +Name/92066_1;"Supercharging Device" +Name/92066_2;"Supercharging Device+" +Name/92068_1;"Refracting Mirror" +Name/92069_1;"Black Hole Generator" +Name/92070_1;"Star Coin Chest" +Name/92074_1;"Mirror Device" +Name/92074_2;"Mirror Device+" +Name/92075_1;"Disruption Device" +Name/92076_1;"Mist Generator" +Name/92077_1;"Color Shield Generator" +Name/92078_1;"Binder" +Name/92079_1;"Rotating Device" +Name/92082_1;"King's Treasury" +Name/92082_2;"King's Treasury+" +Name/92083_1;"[Artifact] Crown of Strengthening" +Name/92085_1;"[Artifact] Dart of Direct Damage" +Name/92086_1;"[Artifact] Book of Destruction" +Name/92089_1;"Durability Recovery Device" +Name/92090_1;"21-Point Controller" +Name/92092_1;"Spaceship Vulnerability" +Name/92092_2;"Spaceship Vulnerability+" +Name/92093_1;"Repair Particle" +Name/92094_1;"Scorpio's Blessing" +Name/92095_1;"Pollution" +Name/92096_1;"Cross Extension" +Text/Empty;"" +Text/11002;"Pair" +Text/11003;"Increasing" +Text/11005;"White" +Text/11006;"Micro Crystal Core" +Text/11007;"White Reaction" +Text/11009;"Extreme Cohesion" +Text/11010;"Hexagram" +Text/11011;"Induction" +Text/11012;"High-Point" +Text/11013;"Consecution" +Text/11015;"Receive" +Text/11016;"Rubbing" +Text/11017;"Orange Star Diamond" +Text/11018;"Propulsion" +Text/11019;"Secondary Cannon's Fire" +Text/11801;"Gentle Tap" +Text/11802;"Swap" +Text/11803;"Extraction" +Text/11804;"High-Energy Cube" +Text/11805;"Energy Transfer" +Text/11806;"Diffusion" +Text/11807;"Single-Use Charge" +Text/11808;"Attenuation" +Text/11809;"Weak" +Text/11810;"Smelt Armor" +Text/11812;"Growth" +Text/11813;"Pulse Recharge" +Text/11814;"Energy" +Text/11815;"Upgrade" +Text/11816;"Temporary Fuel" +Text/11819;"Enhance" +Text/11820;"Kinetic Transmit" +Text/11821;"Energy Source" +Text/11822;"Breakthrough" +Text/11823;"External" +Text/11824;"Amplification" +Text/11825;"Simulation" +Text/11826;"External Slot" +Text/11827;"Shadow" +Text/11828;"Bleaching" +Text/12001;"Detection Passed" +Text/12004;"Kinetic" +Text/12005;"Boost" +Text/12007;"Gathering" +Text/12008;"Double-Edged" +Text/12009;"Reproducing" +Text/12010;"Razor" +Text/12801;"Power Supply" +Text/12802;"Surge" +Text/12803;"Amplifying" +Text/12805;"Amplifying" +Text/12806;"Electric Arc" +Text/12807;"Destruction" +Text/13001;"Leap" +Text/13002;"High-Voltage Amplification" +Text/13003;"Shared Frequency" +Text/13005;"Overheat" +Text/13006;"Recoil" +Text/13801;"3-Point" +Text/13802;"Ignition" +Text/13803;"Diverter" +Text/13804;"Energizer" +Text/13805;"Scheme" +Text/13807;"Fire" +Text/13808;"Overclock Drive" +Text/14001;"Beam" +Text/14002;"Triangular" +Text/14004;"Nuclear Accumulate" +Text/14005;"Overload" +Text/14006;"Contract" +Text/14007;"Evolutionary" +Text/14801;"Main Ingredients and Leftover Pieces" +Text/14802;"Diffusion" +Text/14803;"Quadrangle" +Text/14805;"Amplifying" +Text/14806;"Supply" +Text/14807;"Pointer" +Text/15001;"Impact Compress" +Text/15002;"Shield Induction" +Text/15003;"Emergency" +Text/15801;"Recovery" +Text/15802;"Protect" +Text/15803;"Ignite" +Text/21004;"Steady" +Text/21005;"Particle Forcefield" +Text/21010;"Self-loading" +Text/21012;"Moonblade" +Text/21016;"Overweight" +Text/21017;"Deca" +Text/21018;"Shuriken" +Text/21019;"Crevice" +Text/21020;"Beam Energy" +Text/21021;"Spatial" +Text/21024;"Circuit" +Text/21025;"Strength" +Text/21027;"Eternal" +Text/21028;"Devour" +Text/21029;"Double Dagger" +Text/21030;"Endless" +Text/21031;"Compatible" +Text/21032;"Duplicate" +Text/21801;"Chameleon" +Text/21802;"Orange Enhanced" +Text/21803;"Hexagonal Rotator" +Text/21805;"Particle Inject" +Text/21807;"Decay" +Text/21812;"Absorb" +Text/21814;"Blessing" +Text/21815;"Patch" +Text/21816;"Separation" +Text/21819;"Secret Passage" +Text/21821;"Boost" +Text/21825;"Memory" +Text/21827;"Interstice" +Text/21831;"Udaloy" +Text/21833;"Diverter" +Text/21839;"Whiteboard" +Text/21841;"Swap Machine" +Text/21842;"Pan Shot!" +Text/21843;"Flotation" +Text/21844;"Energy Stone" +Text/21845;"Assimilate" +Text/21846;"Explosive" +Text/21848;"Diverter" +Text/21849;"Equipping" +Text/21851;"Double Energy Source" +Text/21852;"Fracture" +Text/21854;"Switch" +Text/21855;"Barrage Missiles" +Text/21856;"Orange Passage" +Text/21857;"Energizing" +Text/21858;"Reproducing Top" +Text/21859;"Single-Use Energy" +Text/21860;"Transition" +Text/22002;"Insert Residues" +Text/22003;"Weakness Lock" +Text/22004;"Orange" +Text/22010;"Self-amplifying" +Text/22014;"Supercharging" +Text/22016;"Cluster" +Text/22017;"Mapping" +Text/22018;"Resonance" +Text/22019;"Detection" +Text/22020;"Void" +Text/22802;"Radiation" +Text/22803;"Radiation Receive" +Text/22805;"Temporary Enhancement" +Text/23001;"Straight" +Text/23003;"Reaction" +Text/23004;"Overpressure" +Text/23005;"Fully Loaded Forcefield" +Text/23006;"Square" +Text/23801;"7-Point" +Text/23802;"Radiation" +Text/23804;"Drive Explosion" +Text/23805;"9-Point" +Text/23806;"Reforge" +Text/23807;"Twin Missile" +Text/23808;"Dissipated" +Text/24002;"Magnetic Storm" +Text/24003;"Lightning" +Text/24004;"Ignition" +Text/24005;"Electromagnetic Induction" +Text/24007;"Central Power" +Text/24801;"Triple" +Text/24804;"Doubling" +Text/24806;"Charging" +Text/24808;"Amplifying" +Text/24809;"Descending Conveyor" +Text/24811;"Infinite" +Text/25001;"Amplifying" +Text/25002;"Solar Flare" +Text/25003;"Link" +Text/25801;"Boiler" +Text/25802;"Central Replicate" +Text/80001;"Chain" +Text/80002;"Tripower" +Text/80003;"Overclock" +Text/80004;"Counter" +Text/80005;"Leapfrog" +Text/80006;"Winning Streak" +Text/80007;"Terminate" +Text/80008;"Berserk" +Text/80009;"Terrifying" +Text/80801;"Embark" +Text/80802;"Embark" +Text/80803;"Disguise" +Text/80804;"Time Reverse" +Text/80805;"Fire" +Text/80806;"Collect Star Coins" +Text/80807;"Truce" +Text/80808;"Ah!!!" +Text/80809;"Corruption" +Text/80811;"Joint Defense" +Text/80812;"Repair" +Text/80814;"Broken" +Text/80815;"Up" +Text/80816;"Down" +Text/80817;"Defense" +Text/80818;"Construction" +Text/80819;"Disposable Defense" +Text/80820;"Both Sides Power Up" +Text/91002;"Winning Streak" +Text/91004;"Chain" +Text/91005;"Counter" +Text/91007;"Displacement Monitoring" +Text/91009;"Avenger" +Text/91014;"Order" +Text/91016;"Berserk" +Text/91020;"Small Loop" +Text/91021;"Large Loop" +Text/91025;"Stealth" +Text/91027;"Small Accumulation" +Text/91028;"Large Accumulation" +Text/91029;"Transform" +Text/91031;"Hibernate" +Text/91033;"Enhancement" +Text/91034;"Enhancement" +Text/91035;"Weakening" +Text/91036;"Enhancement" +Text/91037;"Copy" +Text/91041;"Vertical Slash" +Text/91042;"Absorb" +Text/91044;"Horizontal Slash" +Text/91045;"Horizontal Slash" +Text/91046;"Horizontal Slash" +Text/91047;"Horizontal Slash" +Text/91048;"Horizontal Slash" +Text/91049;"Terrifying" +Text/91050;"Amplifying" +Text/91051;"Terminate" +Text/91053;"Leapfrog" +Text/91055;"Swap" +Text/91056;"Swap" +Text/91057;"Swap" +Text/91058;"Carousel" +Text/91060;"Double-Edged" +Text/91061;"Pair" +Text/91062;"Orange Star Diamond" +Text/91063;"Triangular" +Text/91064;"Self-loading" +Text/91066;"Stable" +Text/91067;"Remove" +Text/91068;"Spear" +Text/91071;"White" +Text/91072;"Blue" +Text/91073;"Orange" +Text/91074;"Destruct" +Text/91077;"Durability" +Text/91078;"Seeking Inferior Horse" +Text/92005;"Defense" +Text/92008;"Broken" +Text/92010;"Binding Touch" +Text/92011;"Self-Destruct" +Text/92012;"Lock-On" +Text/92014;"Joint Defense" +Text/92016;"Repair" +Text/92017;"Lock" +Text/92019;"Conversion" +Text/92020;"Conversion" +Text/92025;"Turbo Supercharge" +Text/92027;"4-Point Limit" +Text/92029;"Both Sides Power Up" +Text/92031;"Energy Emission" +Text/92032;"Thornmail" +Text/92033;"Surge" +Text/92034;"Duel" +Text/92035;"Circuit Break" +Text/92036;"1-Point" +Text/92038;"Durable Missiles" +Text/92039;"Golden" +Text/92040;"Fuel-stealing" +Text/92042;"Edge Cutter" +Text/92043;"Peaceful Retreat" +Text/92044;"Suppression" +Text/92045;"Escape" +Text/92046;"Slacking-Off" +Text/92047;"Justice" +Text/92048;"Glitter" +Text/92051;"Up" +Text/92052;"Down" +Text/92055;"Burning" +Text/92057;"" +Text/92058;"Basic Reset" +Text/92059;"Set Bomb" +Text/92060;"Explosion" +Text/92061;"Disposable Defense" +Text/92062;"Construction" +Text/92063;"Point Decay" +Text/92064;"Color Decay" +Text/92065;"Double Decay" +Text/92066;"Supercharging" +Text/92067;"" +Text/92068;"Damage Reflection" +Text/92069;"Destruction" +Text/92070;"Star Coins Scattered" +Text/92074;"Mirror" +Text/92075;"Disruption" +Text/92076;"Mist" +Text/92077;"Color Shield" +Text/92078;"Bind" +Text/92079;"Rotate" +Text/92080;"" +Text/92082;"Treasury Opened" +Text/92083;"Enhancement" +Text/92085;"Direct Damage" +Text/92086;"Destruction" +Text/92088;"" +Text/92089;"Durability Recovery" +Text/92090;"Clear" +Text/92092;"Vulnerability" +Text/92093;"Repair Perfectly" +Text/92094;"Scorpio's Blessing" +Text/92095;"Pollution" +Text/92096;"Cross Extension" +Des/Empty;"" +Des/Added;"Have {0} *Power* in battle." +Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength." +Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point." +Des/11004_1;"When the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*." +Des/11005_1;"When loading [*White*] Energy, gain {0} Strength." +Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points." +Des/11007_1;"When an Energy is loaded in a [*White*] slot of the *nearby* Unit, gain {0} Strength." +Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*." +Des/11009_1;"The Energy Points to be loaded equals the highest Point this Unit has loaded already." +Des/11010_1;"After loading an Energy, for each slot this Unit owns, gain 1 Strength." +Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength." +Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength." +Des/11013_1;"If the Energy to be loaded is the last one in hand, generate 1 Energy." +Des/11014_1;"Phantom benefits from *directional* effects regardless of its position." +Des/11015_1;"The Strength not gained through Energy/*Power* will be doubled." +Des/11016_1;"When generating Energy within a turn, this Unit loads 1 identical Energy." +Des/11017_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points." +Des/11018_1;"After movement, gain {0} Strength." +Des/11019_1;"Upon gaining Strength, deal an equal amount of damage to the enemy." +Des/11801_1;"After loading an Energy, generate another Energy that is 1 point higher than the loaded one." +Des/11802_1;"After loading an Energy, generate 1 Energy." +Des/11803_1;"After loading an Energy, generate another Energy that is one grade lower in color and 1 [*Blue* 1-point] Energy." +Des/11803_2;"After loading an Energy, generate another Energy that is one grade lower in color and 1 [*Orange* 1-point] Energy." +Des/11804_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy." +Des/11805_1;"After loading an Energy, all *nearby* Units load 1 [*White* {0}-point] Energy." +Des/11806_1;"After loading an Energy, all *Attack Units* gain {0} Strength." +Des/11807_1;"At the start of the 2nd turn, generate 1 [*White* 9-point] Energy." +Des/11807_2;"At the start of the 2nd turn, generate 1 [*Orange* 9-point] Energy." +Des/11808_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and the *Attack Unit* *behind* gains {0} Strength." +Des/11809_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy." +Des/11809_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy." +Des/11810_1;"*Initiate* ({0}): Receive {1} damage and generate 1 Energy." +Des/11812_1;"*Initiate* ({0}): Increase all [*White*] Energy Points in hand by {1}." +Des/11813_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy." +Des/11813_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy." +Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number." +Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number." +Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle." +Des/11815_2;"At the start of the battle, upgrade all Units for this battle." +Des/11816_1;"At the start of the battle, gain {0} temporary Fuel." +Des/11819_1;"Grants the *Attack Unit* of the *same column* {0} extra Strength when loading Energy." +Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength." +Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy." +Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy." +Des/11822_1;"At the start of the battle, degrade the highest-graded color slot of all Units." +Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots." +Des/11823_1;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Orange*] slot." +Des/11823_2;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Blue*] slot." +Des/11824_1;"After loading an Energy, generate another Energy with twice the Points of the loaded one." +Des/11825_1;"At the start of the battle, change the skill to that of the *Support Unit* in *front*." +Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot." +Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot." +Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)." +Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in your hand by [{1}] / [{2}] and change their color to [*White*]." +Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*." +Des/12003_1;"Have {0} *Power* in battle, can be upgraded {1} time(s)." +Des/12003_2;"Have {0} *Power* in battle, cannot be upgraded." +Des/12004_1;"When any Unit is *initiated*, gain 1 *Power*." +Des/12005_1;"*Initiate* ({0}): Gain {1} *Power*." +Des/12007_1;"When *nearby* Units generate Energy, this Unit gains {0} Strength." +Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength." +Des/12008_1;"This Unit always gains double *Power*." +Des/12009_1;"Have {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids." +Des/12009_2;"Have {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids." +Des/12010_1;"Each loaded Energy can trigger a *Power* bonus." +Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*." +Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*." +Des/12803_1;"At the start of the battle, all *nearby* *Attack Units* gain {0} *Power*." +Des/12803_2;"At the start of the battle, all *Attack Units* gain {0} *Power*." +Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel to give 1 *Power* to all *Attack Units*." +Des/12806_1;"After loading an Energy, *Destroy* itself and doubles the *Power* of the *Attack Unit* *behind*." +Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and give 1 *Power* to all *Attack Units*." +Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength." +Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*." +Des/13003_1;"When the *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength." +Des/13005_1;"*Overclock* ({0}): Gain {1} Strength." +Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn." +Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy." +Des/13801_2;"After loading an Energy, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate an extra [*Blue* 3-point] Energy." +Des/13802_1;"*Overclock* ({0}): all different Units load 1 [*Blue* 1-point] Energy." +Des/13802_2;"*Overclock* ({0}): all different Units load 1 [*Orange* 1-point] Energy." +Des/13803_1;"*Overclock* ({0}): Grant {1} Strength to *Attack Units* *behind*." +Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy." +Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy." +Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn." +Des/13807_1;"When *Overclock* is triggered, deal {0} damage to the enemy." +Des/13808_1;"After loading an Energy, use its Energy Points to trigger all *Overclock*." +Des/14001_1;"*Tripower*: Gain {0} Strength." +Des/14002_1;"*Tripower*: Gain {0} *Power*." +Des/14004_1;"*Tripower*: Gain *Double Strength*." +Des/14005_1;"Have {0} *Power* in battle. *Tripower*: Double this Unit's *Power*, only effective once per battle." +Des/14006_1;"*Tripower*: For the rest of this turn, all Energy Points loaded onto this Unit will be considered as 9 points." +Des/14007_1;"After loading an Energy, gain {0} Strength. *Tripower*: Increase Strength gained from this effect by {1}." +Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy." +Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength." +Des/14803_1;"*Tripower*: Generate {0} Energy." +Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*." +Des/14806_1;"When the *Tripower* effect is triggered, generate 1 [*White*] Energy." +Des/14806_2;"When the *Tripower* effect is triggered, generate 1 [*Orange*] Energy." +Des/14807_1;"*Tripower*: Grants {0} Strength for each slot in *Attack Units* ." +Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn." +Des/15002_1;"When Shield Point reduces, gain {0} *Power*." +Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*." +Des/15801_1;"After loading an Energy, restore {0} Shield Points." +Des/15802_1;"*Initiate* ({0}): Restore {1} Shield Points." +Des/15802_2;"*Initiate* ({0}): Restore all Shield Points." +Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *behind* gains Strength equal to twice the lost Shield Points." +Des/21004_1;"The loaded Energy Points are considered as {0} points." +Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength." +Des/21010_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy onto this Unit." +Des/21012_1;"After loading an Energy, if the total Strength in the *same column* exceeded the opponent's, gain {0} Strength." +Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points." +Des/21017_1;"For every 10 Energy loaded onto this Unit, gain {0} Strength." +Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit." +Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength." +Des/21020_1;"When different Units load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy." +Des/21021_1;"After loading an Energy, gain Strength equal to the current *Swap* Chance." +Des/21024_1;"After loading an Energy, gain *Double Strength*." +Des/21025_1;"After loading an Energy, gain 1 Strength." +Des/21027_1;"At the start of the turn, load the same Energy as the previous turn." +Des/21028_1;"After loading an Energy, *Destroy* the Unit in *front*. When any Unit is *destroyed*, this Unit gains {0} *Power*." +Des/21029_1;"When loading [*Orange*] Energy, load 1 extra identical Energy." +Des/21030_1;"When the last Energy in hand is loaded, gain {0} Strength." +Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength." +Des/21032_1;"When different *Attack Units* load Energy ≥ [{0} points], this Unit loads 1 identical Energy." +Des/21801_1;"After loading an Energy, generate another Energy whose color is 1 grade higher than the loaded one." +Des/21802_1;"When an [*Orange*] Energy is loaded in a *nearby* *Attack Unit*, it gains {0} Strength." +Des/21803_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy." +Des/21805_1;"At the start of the turn, the Unit in *front* loads {0} [*Blue* 1-point] Energy." +Des/21807_1;"At the start of the turn, lower the highest-graded slot of the Unit in *front*." +Des/21807_2;"At the start of the turn, lower the highest-graded slot of the Unit in *front* twice." +Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, the Energy does not occupy a slot and gains {0} Strength." +Des/21814_1;"The Energy Points generated by *nearby* Units will increase by 1." +Des/21814_2;"The Energy Points generated by all Units will increase by 1." +Des/21815_1;"At the start of the battle, *Destroy* itself and equip 21010|1 in all empty grids of the *same column*." +Des/21815_2;"At the start of the battle, *Destroy* itself and equip 21010|2 in all empty grids of the *same column*." +Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color." +Des/21819_1;"Each turn, the first Energy loaded onto the Unit in *behind* does not occupy a slot." +Des/21819_2;"Each turn, the first two Energy loaded onto the Unit in *behind* do not occupy slots." +Des/21821_1;"After loading an Energy, generate another Energy that is {0} points higher than the loaded one." +Des/21825_1;"After loading an Energy, re-generate the last generated Energy again." +Des/21825_2;"After loading an Energy, re-generate the last generated Energy again." +Des/21827_1;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*White*] Energy." +Des/21827_2;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*Orange*] Energy." +Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same column*, all *Attack Units* gain {0} Strength." +Des/21833_1;"At the start of the turn, the *Attack Unit* *behind* gains {0} Strength. After loading an Energy, this effect increases by {1}." +Des/21839_1;"After loading an Energy, generate 1 identical Energy." +Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0}." +Des/21842_1;"After loading an Energy, the damage taken by this column this turn becomes 1 point, and then *Destroy* itself." +Des/21843_1;"Generate 1 less Energy in the first turn." +Des/21844_1;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy." +Des/21844_2;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy." +Des/21845_1;"At the start of the turn, make the slots of the Unit *behind* the same as this Unit's." +Des/21846_1;"When swapping this Unit, *Destroy* the other Unit and generate 1 [*White* 6-point] Energy." +Des/21846_2;"When swapping this Unit, *Destroy* the other Unit and generate 1 [*Orange* 6-point] Energy." +Des/21848_1;"After loading an Energy, the *Attack Unit* *behind* gains the same Strength." +Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* in the *behind* empty grid." +Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* in the *behind* empty grid." +Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy." +Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy." +Des/21852_1;"After loading an Energy, generate the same number of [*White* 1-point] Energy as the loaded Energy Points, and then *Destroy* itself." +Des/21852_2;"After loading an Energy, generate the same number of [*Orange* 1-point] Energy as the loaded Energy Points, and then *Destroy* itself." +Des/21853_1;"When targeted with a *directional* effect, change the targets to *upper and lower* Units of itself." +Des/21853_2;"When targeted with a *directional* effect, change the targets to *nearby* Units of itself." +Des/21854_1;"After loading an Energy, exchange the slots of the Units in *front* and *behind*." +Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front* and *behind*." +Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself." +Des/21856_1;"After loading an Energy, the Unit *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. " +Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy." +Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid." +Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid." +Des/21859_1;"After loading an Energy, generate 2 [*Orange* 5-point] Energy, and then *Destroy* itself." +Des/21860_1;"When the *Attack Unit* *behind* loads Energy, increase the current Energy Points by {0}." +Des/22002_1;"Have {0} *Power* in battle. At the start of the battle, add 1 [1-point] Energy Resource in this battle." +Des/22003_1;"Have {0} *Power* in battle. When the enemy's *Durability* reaches 0, double this Unit's *Power*." +Des/22004_1;"When loading [*Orange*] Energy, gain {0} *Power*." +Des/22010_1;"When this Unit gains *Power*, it will gain extra {0} *Power*." +Des/22014_1;"At the start of the turn, gain 1 *Power*." +Des/22016_1;"At the start of the battle, all Clusterers gain {0} *Power*." +Des/22017_1;"After *swapping* with *Attack Units*, this Unit's *Power* becomes that of the *Attack Unit*." +Des/22018_1;"When *Attack Units* of the *same column* gain *Power*, this Unit gains {0} Strength." +Des/22019_1;"When *nearby* Units load Energy, this Unit gains {0} temporary *Power*." +Des/22020_1;"At the start of the turn, if this Unit's slot was not occupied in the last turn, gain {0} *Power*." +Des/22802_1;"For every {0} Energy you load, *nearby* *Attack Units* gain {1} *Power*." +Des/22803_1;"When an *Attack Unit* gains *Power*, it gains {0} Strength." +Des/22805_1;"At the start of the turn, all *nearby* *Attack Units* gain {0}-{1} temporary *Power*." +Des/22805_2;"At the start of the turn, all *Attack Units* gain {0}-{1} temporary *Power*." +Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength." +Des/23003_1;"*Fully Loaded*: Gain *Double Strength*." +Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot of this Unit." +Des/23005_1;"When other *Fully Loaded* Units load Energy, this Unit gains {0} Strength." +Des/23006_1;"*Fully Loaded*: Gain {0} *Power*." +Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy." +Des/23802_1;"*Fully Loaded*: All *Attack Units* gain {0} *Power*." +Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* effect of *nearby* Units directly and then *Destroy* itself." +Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* effect of all Units directly and then *Destroy* itself." +Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn." +Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn." +Des/23806_1;"*Fully Loaded*: Generate 3 Energy." +Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}." +Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy in all Units' [*White*] empty slots." +Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*." +Des/24003_1;"*Charge* ({0}): Gain *Double Strength*." +Des/24004_1;"*Charge* ({0}): Gain {1} Strength." +Des/24005_1;"When the *Charge* effect triggers, this Unit gains {0} *Power*." +Des/24007_1;"When the Unit in the *Spaceship Center* loads Energy, this Unit gains *Charge* of the same Energy points. *Charge* ({0}): Gain {1} Strength." +Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, 1 [*Orange* {1}-point] Energy." +Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength*." +Des/24806_1;"At the start of the turn, the *Charge* Unit in *front* gains {0} *Charge*." +Des/24808_1;"*Charge* ({0}): The *Attack Unit* in *front* gains {1} *Power*." +Des/24809_1;"*Charge* ({0}): the Unit in *front* loads [*Orange* 5/4/3/2/1-point] Energy sequentially." +Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn." +Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn." +Des/25001_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain 1 *Power*." +Des/25002_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain extra Strength that equals to the loaded Energy points." +Des/25003_1;"When other Unit in the *Spaceship Center* gains Strength from non-Energy/non-*Power* sources, this Unit gains Strength of the equal point." +Des/25801_1;"At the end of a showdown, if this Unit is in the *Spaceship Center*, generate 1 [*White*] Energy." +Des/25801_2;"At the end of a showdown, if this Unit is in the *Spaceship Center*, generate 1 [*Orange*] Energy." +Des/25802_1;"After loading an Energy, the Unit in the *Spaceship Center* loads 2 [*Orange*] Energy of the same point." +Des/80001_1;"*Chain*." +Des/80002_1;"*Tripower*: Gain {0} Strength." +Des/80003_1;"*Overclock* ({0}): Gain {1} Strength." +Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this column in the previous turn." +Des/80005_1;"Have {0} *Power* in battle. *Failure*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself." +Des/80006_1;"*Victory*: Gain {0} *Power*." +Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength." +Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*." +Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*." +Des/80010_1;"All *Attack Units* in the *same column* on *both sides* temporarily have *Double Strength*." +Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy." +Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy." +Des/80802_1;"At the start of the battle, all initial *Attack Units* gain {0} *Power*." +Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*." +Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an upgraded *Support Unit*." +Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time." +Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself." +Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself." +Des/80807_1;"*Tripower*: Make a *draw* for *both sides* this turn and end the turn, and then *Destroy* itself at the start of the next turn." +Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself." +Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots." +Des/80810_1;"All *Attack Units* in the *same column* on *both sides* temporarily have *Double Strength*." +Des/80811_1;"During Showdown, columns equipped with Joint Defense only take the lowest damage among all columns." +Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10." +Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn." +Des/80814_1;"*Failure*: Take double damage." +Des/80815_1;"After loading an Energy, move the enemy upwards." +Des/80816_1;"After loading an Energy, move the enemy downwards." +Des/80817_1;"*Failure*: Take only 1 damage." +Des/80818_1;"After loading an Energy, equip 80819|1 in the *front* empty grid." +Des/80819_1;"*Failure*: Take only 1 damage and *Destroy* itself." +Des/80820_1;"At the start of the turn, all *Attack Units* of *both sides* gain {0} *Power*." +Des/91002_1;"*Victory*: Gain {0} *Power*." +Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating." +Des/91004_1;"*Chain*." +Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this column in the previous turn." +Des/91007_1;"When the enemy moves, this Unit gains {0} *Power*." +Des/91009_1;"When a Disposable Defense Device in the *same column* is *destroyed*, this Unit gains {0} Strength at the start of the next turn." +Des/91014_1;"Possesses {0} Strength permanently, can be activated or hibernated by Order." +Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*." +Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat." +Des/91020_1;"*Countdown* ({0}): Gain {1} Strength." +Des/91021_1;"*Countdown* ({0}): Gain {1} Strength." +Des/91025_1;"*Failure*: Gain {0} *Power*." +Des/91027_1;"*Countdown* ({0}): Gain {1} Strength." +Des/91028_1;"*Countdown* ({0}): Gain {1} Strength." +Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*." +Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same column* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn." +Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*." +Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*." +Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle." +Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*." +Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy." +Des/91039_1;"Temporarily gain {0} extra Strength, if the enemy's Strength is 0." +Des/91041_1;"Activated only in Vertical Slash mode." +Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode." +Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same column*, this Unit gains 1 *Power*." +Des/91044_1;"Activated only in Horizontal Slash mode." +Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode." +Des/91049_1;"Have {0} *Power* in battle. *Failure*: Double this Unit's *Power*." +Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*." +Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength." +Des/91053_1;"Have {0} *Power* in battle. *Failure*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself" +Des/91055_1;"When an enemy's front-row Unit loads an Energy, *swap* this Unit to the *same column*." +Des/91056_1;"When an enemy's middle-row Unit loads an Energy, *swap* this Unit to the *same column*." +Des/91057_1;"When an enemy's back-row Unit loads an Energy, *swap* this Unit to the *same column*." +Des/91060_1;"This Unit always gains double *Power*." +Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength." +Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points." +Des/91063_1;"*Tripower*: Gain {0} *Power*." +Des/91064_1;"At the start of the turn, all this Units' empty slots load 1 [*Orange* 1-point] Energy." +Des/91066_1;"The loaded Energy Points are considered as {0} points." +Des/91067_1;"When the enemy loads Energy with the same points as this Unit, remove the corresponding Energy from this Unit." +Des/91071_1;"Temporarily gain *Double Strength*, when the enemy has no [*White*] Energy in their hand." +Des/91072_1;"Temporarily gain *Double Strength*, when the enemy has no [*Blue*] Energy in their hand." +Des/91073_1;"Temporarily gain *Double Strength*, when the enemy has no [*Orange*] Energy in their hand." +Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* nearby *Units*." +Des/91075_1;"Can be loaded with Energy by the enemy." +Des/91077_1;"In battle, own *Power* equal to the *Durability*." +Des/91078_1;"Always face the column with the lowest Strength of enemy." +Des/92002_1;"*Failure*: Only take 1 damage and nullify this effect for 1 turn." +Des/92005_1;"*Failure*: Only take 1 damage." +Des/92008_1;"*Failure*: Take double damage." +Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand." +Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship." +Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same column* go into *hibernation* for 1 turn." +Des/92014_1;"During Showdown, all Units in the columns with Joint Defense take the lowest damage from attacks." +Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10." +Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn." +Des/92019_1;"After {0} turns, switch to Accumulation state." +Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state." +Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*." +Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength." +Des/92029_1;"At the start of the turn, all *Attack Units* of *both sides* gain {0} *Power*." +Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy onto 1 random enemy's *Attack Unit*." +Des/92032_1;"*Failure*: Deal {0} damage to the enemy." +Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn." +Des/92034_1;"At the start of the turn, increase the number of generated Energy for *both sides* to 10." +Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*." +Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand." +Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy." +Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot." +Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with 92045|1." +Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode." +Des/92043_1;"After achieving {0} *draws*, surrender directly." +Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same column*." +Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty." +Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle." +Des/92047_1;"At the start of the turn, the points of the Point Energy Resources of *both sides* become the same." +Des/92048_1;"Conceal the enemy's Energy Points except for the leftmost one." +Des/92051_1;"After loading an Energy, move the enemy upwards." +Des/92052_1;"After loading an Energy, move the enemy downwards." +Des/92055_1;"After loading an Energy, apply *Burning* to 1 random enemy Unit." +Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into 11001|1." +Des/92059_1;"At the start of the turn, equip 1 92060|1 in an empty enemy grid." +Des/92059_2;"At the start of the turn, equip 1 92060|2 in an empty enemy grid." +Des/92060_1;"At the end of the turn, if no Energy is loaded, deal {0} damage to your ship." +Des/92061_1;"*Failure*: Take only 1 damage and *Destroy* itself." +Des/92062_1;"After loading an Energy, equip 92061|1 in the *front* empty grid." +Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn." +Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn." +Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle." +Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same column* gain {1} Strength. *Destroy* itself if the *same column* receives more than {2} damage." +Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage." +Des/92069_1;"*Countdown* ({0}): *Destroy* Units in front row for *both sides*." +Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards." +Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy." +Des/92075_1;"At the start of the turn, shuffle your Units." +Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same column*, covering a Unit." +Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same column* this turn. The shield disappears when an Energy of the same color is loaded in the *same column* of the enemy." +Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn." +Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise." +Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones." +Des/92083_1;"If the Showdown of this column is not a *failure*, all 91068|1 gain {0} *Power*." +Des/92085_1;"If the Showdown of this column is not a *failure*, deal {0} damage to the enemy." +Des/92086_1;"If the Showdown of this column is not a *failure*, remove all enemy Energy in hand." +Des/92089_1;"After loading an Energy, restore *Durability* to 3 points." +Des/92090_1;"When any enemy's column's Strength>21, make all Units in that column *hibernate* for 1 turn." +Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1." +Des/92093_1;"At the start of the turn, restore all HP." +Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*." +Des/92095_1;"At the start of the turn, equip 1 11001|1 in an empty enemy grid." +Des/92096_1;"When the enemy loads Energy in hand, all *nearby* Units load 1 [*Orange* 1-point] Energy." +ExtraDes/base;"{0}" +ExtraDes/BattleOnce;"Remaining Effects: {0} times." +ExtraDes/11003_1;"Previous Loaded Point: {0}." +ExtraDes/12001_1;"Currently Loaded: {0}." +ExtraDes/15001_1;"Difference: {0}." +ExtraDes/21017_1;"Currently Loaded: {0}/10." +ExtraDes/22802_1;"Currently Loaded: {0}." +ExtraDes/91032_1;"Damage Taken: {0}/{1}." +ExtraDes/92017_1;"Locked Energy: {0}/{1}." +ExtraDes/92019_1;"Current: {0}/{1}" +ExtraDes/92020_1;"Damage Taken: {0}/{1}." +ExtraDes/92043_1;"*Draws*: {0}/5." +ExtraDes/92043_2;"*Draws*: {0}/6." +ExtraDes/92045_1;"You fell for it! This is my escape route!" +ExtraDes/92066_1;"Damage Taken: {0}/{1}." +ExtraDes/92068_1;"Refracting Mirror initiated: Be careful of the counter damage!" +ExtraDes/92069_1;"Destruction Countdown: {0}" +ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy." \ No newline at end of file diff --git a/textmap/languagecommon/LanguageCommon b/textmap/languagecommon/LanguageCommon new file mode 100644 index 0000000..3bfaa76 --- /dev/null +++ b/textmap/languagecommon/LanguageCommon @@ -0,0 +1,2 @@ +LanguageCommon/ChineseSimplified;"简体中文" +LanguageCommon/English;"English" \ No newline at end of file