1.0.0n
This commit is contained in:
parent
9b88453b4e
commit
7f124132ed
2
conf.lua
2
conf.lua
@ -2,6 +2,8 @@ _RELEASE_MODE = true
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_DEMO = false
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function love.conf(t)
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os.execute("set LOVE_GRAPHICS_USE_OPENGLES=1")
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t.console = not _RELEASE_MODE
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t.title = 'Balatro'
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t.window.width = 0
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@ -187,10 +187,12 @@ function Controller:update(dt)
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--parse all locks and set
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self.locked = false
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if G.screenwipe then self.locks.wipe = true else self.locks.wipe = false end
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for k, v in pairs(self.locks) do
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if v then self.locked = true end
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end
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if self.locks.frame_set then
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self.locks.frame_set = nil
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self.overlay_timer = 0
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@ -4771,19 +4771,24 @@ function G.UIDEF.run_setup(from_game_over)
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tab_definition_function = G.UIDEF.run_setup_option,
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tab_definition_function_args = 'New Run'
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},
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{
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G.STAGE == G.STAGES.MAIN_MENU and {
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label = localize('b_continue'),
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chosen = (not _challenge_chosen) and _can_continue,
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tab_definition_function = G.UIDEF.run_setup_option,
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tab_definition_function_args = 'Continue',
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func = 'can_continue'
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},
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{
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} or {
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label = localize('b_challenges'),
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tab_definition_function = G.UIDEF.challenges,
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tab_definition_function_args = from_game_over,
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chosen = _challenge_chosen
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},
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G.STAGE == G.STAGES.MAIN_MENU and {
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label = localize('b_challenges'),
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tab_definition_function = G.UIDEF.challenges,
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tab_definition_function_args = from_game_over,
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chosen = _challenge_chosen
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} or nil,
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},
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snap_to_nav = true}),
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}},
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@ -5021,7 +5026,7 @@ end
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function G.UIDEF.challenge_description(_id, daily, is_row)
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local challenge = G.CHALLENGES[_id]
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if not challenge then return {n=G.UIT.ROOT, config={align = "cm", colour = G.C.BLACK, minh = 8.82, minw = 11.5, r = 0.1}, nodes={{n=G.UIT.T, config={text = "Select a Challenge", scale = 0.3, colour = G.C.UI.TEXT_LIGHT}}}} end
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if not challenge then return {n=G.UIT.ROOT, config={align = "cm", colour = G.C.BLACK, minh = 8.82, minw = 11.5, r = 0.1}, nodes={{n=G.UIT.T, config={text = localize('ph_select_challenge'), scale = 0.3, colour = G.C.UI.TEXT_LIGHT}}}} end
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local joker_size = 0.6
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local jokers = CardArea(0,0,
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@ -396,7 +396,6 @@ G.FUNCS.beta_lang_alert = function(e)
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offset = {x = 0.07, y = -0.07},
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major = e, parent = e}
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}
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G.DEBUG_VALUE = e.children.alert
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e.children.alert.states.collide.can = false
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end
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end
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@ -1169,7 +1168,8 @@ G.FUNCS.apply_window_changes = function(_initial)
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fullscreentype = (G.SETTINGS.WINDOW.screenmode == 'Borderless' and 'desktop') or (G.SETTINGS.WINDOW.screenmode == 'Fullscreen' and 'exclusive') or nil,
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vsync = G.SETTINGS.WINDOW.vsync,
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resizable = true,
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display = G.SETTINGS.WINDOW.selected_display
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display = G.SETTINGS.WINDOW.selected_display,
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highdpi = true
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})
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G.SETTINGS.QUEUED_CHANGE = {}
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if _initial ~= true then
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@ -3141,7 +3141,6 @@ G.FUNCS.wipe_off = function()
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G.screenwipe.children.particles = nil
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G.screenwipe = nil
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G.screenwipecard = nil
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G.CONTROLLER.locks.wipe = false
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return true
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end
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}))
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@ -1216,7 +1216,7 @@ function check_for_unlock(args)
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if highest_win >= 8 then
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unlock_achievement('high_stakes')
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end
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if lowest_win >= 8 then
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if G.PROGRESS and G.PROGRESS.deck_stakes.tally/G.PROGRESS.deck_stakes.of >=1 then
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unlock_achievement('completionist_plus')
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end
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if G.PROGRESS and G.PROGRESS.joker_stickers.tally/G.PROGRESS.joker_stickers.of >=1 then
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@ -1,4 +1,5 @@
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function live_test()
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end
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function do_action(action)
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34
game.lua
34
game.lua
@ -940,20 +940,20 @@ function Game:set_language()
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self.LANGUAGES = {
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['en-us'] = {font = 1, label = "English", key = 'en-us', button = "Language Feedback", warning = {'This language is still in Beta. To help us','improve it, please click on the feedback button.', 'Click again to confirm'}},
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['de'] = {font = 1, label = "Deutsch", key = 'de', beta = true, button = "Feedback zur Übersetzung", warning = {'Diese Übersetzung ist noch im Beta-Stadium. Willst du uns helfen,','sie zu verbessern? Dann klicke bitte auf die Feedback-Taste.', "Zum Bestätigen erneut klicken"}},
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['es_419'] = {font = 1, label = "Español (México)", key = 'es_419', beta = true, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}},
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['es_ES'] = {font = 1, label = "Español (España)", key = 'es_ES', beta = true, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}},
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['fr'] = {font = 1, label = "Français", key = 'fr', beta = true, button = "Partager votre avis", warning = {'La traduction française est encore en version bêta. ','Veuillez cliquer sur le bouton pour nous donner votre avis.', "Cliquez à nouveau pour confirmer"}},
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['de'] = {font = 1, label = "Deutsch", key = 'de', beta = nil, button = "Feedback zur Übersetzung", warning = {'Diese Übersetzung ist noch im Beta-Stadium. Willst du uns helfen,','sie zu verbessern? Dann klicke bitte auf die Feedback-Taste.', "Zum Bestätigen erneut klicken"}},
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['es_419'] = {font = 1, label = "Español (México)", key = 'es_419', beta = nil, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}},
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['es_ES'] = {font = 1, label = "Español (España)", key = 'es_ES', beta = nil, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}},
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['fr'] = {font = 1, label = "Français", key = 'fr', beta = nil, button = "Partager votre avis", warning = {'La traduction française est encore en version bêta. ','Veuillez cliquer sur le bouton pour nous donner votre avis.', "Cliquez à nouveau pour confirmer"}},
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['id'] = {font = 1, label = "Bahasa Indonesia", key = 'id', beta = true, button = "Umpan Balik Bahasa", warning = {'Bahasa ini masih dalam tahap Beta. Untuk membantu','kami meningkatkannya, silakan klik tombol umpan balik.', "Klik lagi untuk mengonfirmasi"}},
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['it'] = {font = 1, label = "Italiano", key = 'it', beta = true, button = "Feedback traduzione", warning = {'Questa traduzione è ancora in Beta. Per','aiutarci a migliorarla, clicca il tasto feedback', "Fai clic di nuovo per confermare"}},
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['ja'] = {font = 5, label = "日本語", key = 'ja', beta = true, button = "提案する", warning = {'この翻訳は現在ベータ版です。提案があった場合、','ボタンをクリックしてください。', "もう一度クリックして確認"}},
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['it'] = {font = 1, label = "Italiano", key = 'it', beta = nil, button = "Feedback traduzione", warning = {'Questa traduzione è ancora in Beta. Per','aiutarci a migliorarla, clicca il tasto feedback', "Fai clic di nuovo per confermare"}},
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['ja'] = {font = 5, label = "日本語", key = 'ja', beta = nil, button = "提案する", warning = {'この翻訳は現在ベータ版です。提案があった場合、','ボタンをクリックしてください。', "もう一度クリックして確認"}},
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['ko'] = {font = 4, label = "한국어", key = 'ko', beta = true, button = "번역 피드백", warning = {'이 언어는 아직 베타 단계에 있습니다. ','번역을 도와주시려면 피드백 버튼을 눌러주세요.', "다시 클릭해서 확인하세요"}},
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['nl'] = {font = 1, label = "Nederlands", key = 'nl', beta = true, button = "Taal suggesties", warning = {'Deze taal is nog in de Beta fase. Help ons het te ','verbeteren door op de suggestie knop te klikken.', "Klik opnieuw om te bevestigen"}},
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['pl'] = {font = 1, label = "Polski", key = 'pl', beta = true, button = "Wyślij uwagi do tłumaczenia", warning = {'Polska wersja językowa jest w fazie Beta. By pomóc nam poprawić',' jakość tłumaczenia, kliknij przycisk i podziel się swoją opinią i uwagami.', "Kliknij ponownie, aby potwierdzić"}},
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['pt_BR'] = {font = 1, label = "Português", key = 'pt_BR', beta = true, button = "Feedback de Tradução", warning = {'Esta tradução ainda está em Beta. Se quiser nos ajudar','a melhorá-la, clique no botão de feedback por favor', "Clique novamente para confirmar"}},
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['nl'] = {font = 1, label = "Nederlands", key = 'nl', beta = nil, button = "Taal suggesties", warning = {'Deze taal is nog in de Beta fase. Help ons het te ','verbeteren door op de suggestie knop te klikken.', "Klik opnieuw om te bevestigen"}},
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['pl'] = {font = 1, label = "Polski", key = 'pl', beta = nil, button = "Wyślij uwagi do tłumaczenia", warning = {'Polska wersja językowa jest w fazie Beta. By pomóc nam poprawić',' jakość tłumaczenia, kliknij przycisk i podziel się swoją opinią i uwagami.', "Kliknij ponownie, aby potwierdzić"}},
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['pt_BR'] = {font = 1, label = "Português", key = 'pt_BR', beta = nil, button = "Feedback de Tradução", warning = {'Esta tradução ainda está em Beta. Se quiser nos ajudar','a melhorá-la, clique no botão de feedback por favor', "Clique novamente para confirmar"}},
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['ru'] = {font = 6, label = "Русский", key = 'ru', beta = true, button = "Отзыв о языке", warning = {'Этот язык все еще находится в Бета-версии. Чтобы помочь','нам его улучшить, пожалуйста, нажмите на кнопку обратной связи.', "Щелкните снова, чтобы подтвердить"}},
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['zh_CN'] = {font = 2, label = "简体中文", key = 'zh_CN', beta = true, button = "意见反馈", warning = {'这个语言目前尚为Beta版本。 请帮助我们改善翻译品质,','点击”意见反馈” 来提供你的意见。', "再次点击确认"}},
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['zh_TW'] = {font = 3, label = "繁體中文", key = 'zh_TW', beta = true, button = "意見回饋", warning = {'這個語言目前尚為Beta版本。請幫助我們改善翻譯品質,','點擊”意見回饋” 來提供你的意見。', "再按一下即可確認"}},
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['zh_CN'] = {font = 2, label = "简体中文", key = 'zh_CN', beta = nil, button = "意见反馈", warning = {'这个语言目前尚为Beta版本。 请帮助我们改善翻译品质,','点击”意见反馈” 来提供你的意见。', "再次点击确认"}},
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['zh_TW'] = {font = 3, label = "繁體中文", key = 'zh_TW', beta = nil, button = "意見回饋", warning = {'這個語言目前尚為Beta版本。請幫助我們改善翻譯品質,','點擊”意見回饋” 來提供你的意見。', "再按一下即可確認"}},
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['all1'] = {font = 8, label = "English", key = 'all', omit = true},
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['all2'] = {font = 9, label = "English", key = 'all', omit = true},
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}
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@ -989,7 +989,6 @@ function Game:set_language()
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local localization = love.filesystem.getInfo('localization/'..G.SETTINGS.language..'.lua')
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if localization ~= nil then
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print(G.SETTINGS.language)
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self.localization = assert(loadstring(love.filesystem.read('localization/'..G.SETTINGS.language..'.lua')))()
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init_localization()
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end
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@ -2015,8 +2014,6 @@ function Game:start_run(args)
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local _ch = args.challenge
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if _ch.jokers then
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for k, v in ipairs(_ch.jokers) do
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G.E_MANAGER:add_event(Event({
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func = function()
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G.E_MANAGER:add_event(Event({
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func = function()
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local _joker = add_joker(v.id, v.edition, k ~= 1)
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@ -2025,9 +2022,6 @@ function Game:start_run(args)
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return true
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end
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}))
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return true
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end
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}))
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end
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end
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if _ch.consumeables then
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@ -2042,9 +2036,9 @@ function Game:start_run(args)
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end
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if _ch.vouchers then
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for k, v in ipairs(_ch.vouchers) do
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G.GAME.used_vouchers[v.id] = true
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G.E_MANAGER:add_event(Event({
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func = function()
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G.GAME.used_vouchers[v.id] = true
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G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1
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Card.apply_to_run(nil, G.P_CENTERS[v.id])
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return true
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@ -2314,6 +2308,10 @@ function Game:start_run(args)
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end
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end
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table.sort(card_protos, function (a, b) return
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((a.s or '')..(a.r or '')..(a.e or '')..(a.d or '')..(a.g or '')) <
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((b.s or '')..(b.r or '')..(b.e or '')..(b.d or '')..(b.g or '')) end)
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for k, v in ipairs(card_protos) do
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card_from_control(v)
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end
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@ -1,4 +1,4 @@
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VERSION = '1.0.0L'
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VERSION = '1.0.0n'
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VERSION = VERSION..'-FULL'
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--check_version
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@ -38,6 +38,7 @@ function Game:set_globals()
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self.F_PS4_PLAYSTATION_GLYPHS = false --use PS4 glyphs instead of PS5 glyphs for PS controllers
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self.F_LOCAL_CLIPBOARD = false
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self.F_SAVE_TIMER = 30
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self.F_MOBILE_UI = nil
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loadstring("\105\102\32\108\111\118\101\46\115\121\115\116\101\109\46\103\101\116\79\83\40\41\32\61\61\32\39\105\79\83\39\32\111\114\32\108\111\118\101\46\115\121\115\116\101\109\46\103\101\116\79\83\40\41\32\61\61\32\39\65\110\100\114\111\105\100\39\32\116\104\101\110\10\32\32\108\111\118\101\46\101\118\101\110\116\46\113\117\105\116\40\41\10\101\110\100\10")()
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if love.system.getOS() == 'Windows' then
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@ -211,8 +212,8 @@ function Game:set_globals()
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--||||||||||||||||||||||||||||||
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self.TILESIZE = 20
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self.TILESCALE = 3.65
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self.TILE_W = 20
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self.TILE_H = 11.5
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self.TILE_W = self.F_MOBILE_UI and 11.5 or 20
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self.TILE_H = self.F_MOBILE_UI and 20 or 11.5
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self.DRAW_HASH_BUFF = 2
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self.CARD_W = 2.4*35/41
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self.CARD_H = 2.4*47/41
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@ -66,7 +66,8 @@ return {
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j_juggler = {
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name = "Jongleur",
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text = {
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"{C:attention}+#1#{} Handgröße"
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"{C:attention}+#1#{} Handgröße",
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"Größe der Hand"
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}
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},
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j_drunkard = {
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@ -87,7 +88,7 @@ return {
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j_golden = {
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name = "Goldener Joker",
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text = {
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"Erhalte {C:money}$#1#{} bei",
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"Erhalte {C:money}#1# ${} bei",
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"Ende der Runde"
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}
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},
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@ -120,7 +121,7 @@ return {
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name = "Kreditkarte",
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text = {
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"Nimm bis zu",
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"{C:red}-$#1#{} Schulden auf"
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"{C:red}-#1# ${} Schulden auf"
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}
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},
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j_greedy_joker = {
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@ -255,7 +256,7 @@ return {
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j_scary_face = {
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name = "Gruselgesicht",
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text = {
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"Gespielte {C:attention}Hofkarten{}",
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"Gespielte {C:attention}Bildkarten{}",
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"geben {C:chips}+#1#{} Chips,",
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"wenn gezählt"
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}
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@ -271,7 +272,7 @@ return {
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j_delayed_grat = {
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name = "Verzögerte Belohnung",
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text = {
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"Erhalte {C:money}$#1#{} pro {C:attention}Abwurf{}, wenn",
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"Erhalte {C:money}#1# ${} pro {C:attention}Abwurf{}, wenn",
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"bis zum Ende der Runde",
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"keine Abwürfe verwendet wurden"
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}
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@ -289,7 +290,7 @@ return {
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text = {
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"Alle Karten werden",
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"als",
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"{C:attention}Hofkarten{} angesehen"
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"{C:attention}Bildkarten{} angesehen"
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}
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},
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j_gros_michel = {
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@ -331,9 +332,9 @@ return {
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j_business = {
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name = "Visitenkarte",
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text = {
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"Gespielte {C:attention}Hofkarten{}",
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"eine {C:green}#1#-zu-#2#{}-Chance,",
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"geben {C:money}$2{}, wenn gezählt"
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"Gespielte {C:attention}Bildkarten{}",
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"geben mit einer {C:green}#1#-zu-#2#{}-Chance,",
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"{C:money}2 ${}, wenn gezählt"
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}
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},
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j_supernova = {
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@ -350,7 +351,7 @@ return {
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"{C:mult}+#1#{} Mult pro",
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"hintereinander",
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"gespielter Hand, ohne",
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"eine wertende {C:attention}Hofkarte{}",
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"eine wertende {C:attention}Bildkarte{}",
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"{C:inactive}(Momentan {C:mult}+#2#{C:inactive} Mult)"
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}
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},
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||||
@ -365,7 +366,7 @@ return {
|
||||
j_egg = {
|
||||
name = "Ei",
|
||||
text = {
|
||||
"Erhalte {C:money}$#1#{} an",
|
||||
"Erhalte {C:money}#1# ${} an",
|
||||
"{C:attention}Verkaufswert{} zum",
|
||||
"Ende der Runde"
|
||||
}
|
||||
@ -424,7 +425,7 @@ return {
|
||||
text = {
|
||||
"{C:chips}+#1#{} Chips für jede",
|
||||
"verbleibende Karte im {C:attention}Deck",
|
||||
"{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Mult)"
|
||||
"{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Chips)"
|
||||
}
|
||||
},
|
||||
j_sixth_sense = {
|
||||
@ -455,8 +456,8 @@ return {
|
||||
j_faceless = {
|
||||
name = "Gesichtsloser Joker",
|
||||
text = {
|
||||
"Verdiene {C:money}$#1#{}, wenn {C:attention}#2#{} oder",
|
||||
"{C:attention}Hofkarten{}",
|
||||
"Verdiene {C:money}#1# ${}, wenn {C:attention}#2#{} oder",
|
||||
"mehr {C:attention}Bildkarten{}",
|
||||
"zur selben Zeit",
|
||||
"abgeworfen werden"
|
||||
}
|
||||
@ -481,7 +482,7 @@ return {
|
||||
j_todo_list = {
|
||||
name = "To-do-Liste",
|
||||
text = {
|
||||
"Verdiene {C:money}$#1#{}, wenn die {C:attention}Pokerhand{}",
|
||||
"Verdiene {C:money}#1# ${}, wenn die {C:attention}Pokerhand{}",
|
||||
"ein {C:attention}#2#{} ist,",
|
||||
"die Pokerhand wechselt",
|
||||
"bei jeder Auszahlung"
|
||||
@ -491,7 +492,7 @@ return {
|
||||
name = "Goldenes Ticket",
|
||||
text = {
|
||||
"Gespielte {C:attention}Gold{}-Karten",
|
||||
"verdienen {C:money}$#1#{}, wenn gezählt"
|
||||
"verdienen {C:money}#1# ${}, wenn gezählt"
|
||||
},
|
||||
unlock = {
|
||||
"Spiele eine 5-Karten-Hand,",
|
||||
@ -528,11 +529,11 @@ return {
|
||||
name = "Komödie und Tragödie",
|
||||
text = {
|
||||
"Löse alle",
|
||||
"gespielten {C:attention}Hofkarten{} erneut aus"
|
||||
"gespielten {C:attention}Bildkarten{} erneut aus"
|
||||
},
|
||||
unlock = {
|
||||
"Spiele insgesamt",
|
||||
"{C:attention,E:1}#1#{} Hofkarten",
|
||||
"{C:attention,E:1}#1#{} Bildkarten",
|
||||
"{C:inactive}(#2#)"
|
||||
}
|
||||
},
|
||||
@ -618,7 +619,7 @@ return {
|
||||
text = {
|
||||
"Gespielte Karten mit",
|
||||
"{C:diamonds}Kreuz{}-Farbe verdienen",
|
||||
"{C:money}$#1#{}, wenn gezählt"
|
||||
"{C:money}#1# ${}, wenn gezählt"
|
||||
},
|
||||
unlock = {
|
||||
"Habe mindestens {E:1,C:attention}#1#",
|
||||
@ -657,7 +658,7 @@ return {
|
||||
name = "Onyx-Achat",
|
||||
text = {
|
||||
"Gespielte Karten mit",
|
||||
"{C:clubs}Club{}-Farbe geben",
|
||||
"{C:clubs}Kreuz{}-Farbe geben",
|
||||
"{C:mult}+#1#{} Mult, wenn gezählt"
|
||||
},
|
||||
unlock = {
|
||||
@ -697,8 +698,8 @@ return {
|
||||
text = {
|
||||
"{X:mult,C:white} X#1# {} Mult, wenn die gespielte",
|
||||
"Hand eine wertende",
|
||||
"{C:diamonds}Kreuz{}-Karte, {C:clubs}Kreuz{}-Karte enthält,",
|
||||
"{C:hearts}Herz{}-Karte und {C:spades}Pik{}-Karte"
|
||||
"{C:diamonds}Karo{}-Karte, {C:clubs}Kreuz{}-Karte,",
|
||||
"{C:hearts}Herz{}-Karte und {C:spades}Pik{}-Karte enthält"
|
||||
},
|
||||
unlock = {
|
||||
"Erreiche Anten",
|
||||
@ -783,7 +784,7 @@ return {
|
||||
j_matador = {
|
||||
name = "Matador",
|
||||
text = {
|
||||
"Verdiene {C:money}$#1#{}, wenn die",
|
||||
"Verdiene {C:money}#1# ${}, wenn die",
|
||||
"gespielte Hand die",
|
||||
"{C:attention}Boss-Blind{}-Fähigkeit auslöst"
|
||||
},
|
||||
@ -910,9 +911,9 @@ return {
|
||||
name = "Quadrat-Joker",
|
||||
text = {
|
||||
"Erhält {C:chips}+#2#{} Chips, wenn",
|
||||
"die gespielte hand",
|
||||
"die gespielte Hand",
|
||||
"exakt {C:attention}4{} Karten enthält",
|
||||
"{C:inactive}(Momentan {C:chips}#1#{} Chips)"
|
||||
"{C:inactive}(Momentan {C:chips}#1#{C:inactive} Chips)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -927,8 +928,8 @@ return {
|
||||
j_riff_raff = {
|
||||
name = "Gesindel",
|
||||
text = {
|
||||
"Wenn {C:attention}Blind{} ausgewählt wird,",
|
||||
"wird {C:attention}#1# {C:blue}gewöhnlicher{C:attention} Joker erzeugt",
|
||||
"Erzeugt beim Auswählen eines{C:attention}Blinds{},",
|
||||
"{C:attention}#1# {C:blue}gewöhnliche{C:attention} Joker",
|
||||
"{C:inactive}(Muss Platz haben)"
|
||||
}
|
||||
},
|
||||
@ -972,14 +973,14 @@ return {
|
||||
j_satellite = {
|
||||
name = "Satellit",
|
||||
text = {
|
||||
"Verdiene {C:money}$#1#{} am Ende",
|
||||
"Verdiene {C:money}#1# ${} am Ende",
|
||||
"der Runde pro einzigartige {C:planet}Planeten-",
|
||||
"Karte, die in diesem Durchlauf verwendet wird",
|
||||
"{C:inactive}(Momentan {C:money}$#2#{C:inactive})"
|
||||
"{C:inactive}(Momentan {C:money}#2# ${C:inactive})"
|
||||
},
|
||||
unlock = {
|
||||
"Habe mindestens",
|
||||
"{E:1,C:money}$#1#"
|
||||
"{E:1,C:money}#1# $"
|
||||
}
|
||||
},
|
||||
j_shoot_the_moon = {
|
||||
@ -1049,7 +1050,7 @@ return {
|
||||
name = "Stiefelriemen",
|
||||
text = {
|
||||
"{C:mult}+#1#{} Mult für jeden",
|
||||
"{C:money}$#2#{} in deinem Besitz"
|
||||
"{C:money}#2# ${} in deinem Besitz"
|
||||
},
|
||||
unlock = {
|
||||
"Habe mindestens {E:1,C:attention}#1#",
|
||||
@ -1060,7 +1061,7 @@ return {
|
||||
name = "Canio",
|
||||
text = {
|
||||
"Erhält {X:mult,C:white} X#1# {} Mult, wenn",
|
||||
"eine {C:attention}Hofkarte{}",
|
||||
"eine {C:attention}Bildkarte{}",
|
||||
"zerstört wird",
|
||||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||||
},
|
||||
@ -1183,7 +1184,7 @@ return {
|
||||
text = {
|
||||
"Erzeuge eine {C:purple}Tarot{}-Karte,",
|
||||
"wenn eine Hand gespielt wird",
|
||||
"mit {C:money}$#1#{} oder weniger"
|
||||
"mit {C:money}#1# ${} oder weniger"
|
||||
}
|
||||
},
|
||||
j_baron = {
|
||||
@ -1197,18 +1198,18 @@ return {
|
||||
j_cloud_9 = {
|
||||
name = "9 Leben",
|
||||
text = {
|
||||
"Verdiene {C:money}$#1#{} für jede",
|
||||
"Verdiene {C:money}#1# ${} für jede",
|
||||
"{C:attention}9{} in deinem {C:attention}vollen Deck",
|
||||
"am Ende der Runde",
|
||||
"{C:inactive}(Momentan {C:money}$#2#{}{C:inactive}),"
|
||||
"{C:inactive}(Momentan {C:money}#2# ${}{C:inactive}),"
|
||||
}
|
||||
},
|
||||
j_rocket = {
|
||||
name = "Rakete",
|
||||
text = {
|
||||
"Verdiene {C:money}$#1#{} am Ende",
|
||||
"Runde. Erhält {C:money}$#2#{}, wenn",
|
||||
"Der {C:attention}Boss Blind{} besiegt wird"
|
||||
"Verdiene {C:money}#1# ${} am Ende",
|
||||
"der Runde. Erhält {C:money}#2# ${}, wenn",
|
||||
"der {C:attention}Boss Blind{} besiegt wird"
|
||||
}
|
||||
},
|
||||
j_obelisk = {
|
||||
@ -1224,7 +1225,7 @@ return {
|
||||
j_midas_mask = {
|
||||
name = "Midas-Maske",
|
||||
text = {
|
||||
"Alle {C:attention}Hofkarten{}",
|
||||
"Alle {C:attention}Bildkarten{}",
|
||||
"werden zu {C:attention}Goldkarten{},",
|
||||
"wenn sie gespielt werden"
|
||||
}
|
||||
@ -1240,7 +1241,7 @@ return {
|
||||
j_photograph = {
|
||||
name = "Fotograf",
|
||||
text = {
|
||||
"Die erste gespielte {C:attention}Hofkarte",
|
||||
"Die erste gespielte {C:attention}Bildkarte",
|
||||
"gibt {X:mult,C:white} X#1# {} Mult,",
|
||||
"wenn gezählt"
|
||||
}
|
||||
@ -1248,7 +1249,7 @@ return {
|
||||
j_gift = {
|
||||
name = "Geschenkkarte",
|
||||
text = {
|
||||
"{C:money}$#1#{} des {C:attention}Verkaufswerts",
|
||||
"{C:money}#1# ${} des {C:attention}Verkaufswerts",
|
||||
"wird jeder {C:attention}Joker{}-",
|
||||
"und {C:attention}verbrauchbaren{} Karte hinzugefügt am",
|
||||
"Ende der Runde"
|
||||
@ -1266,7 +1267,7 @@ return {
|
||||
name = "Erosion",
|
||||
text = {
|
||||
"{C:red}+#1#{} Mult für jede",
|
||||
"Karte unter {C:attention}#3#{}",
|
||||
"Karte unter {C:attention}3{}",
|
||||
"in deinem vollen Deck",
|
||||
"{C:inactive}(Momentan {C:red}+#2#{C:inactive} Mult)"
|
||||
}
|
||||
@ -1274,26 +1275,26 @@ return {
|
||||
j_reserved_parking = {
|
||||
name = "Reservierter Parkplatz",
|
||||
text = {
|
||||
"Jede {C:attention}Hofkarte{}",
|
||||
"Jede {C:attention}Bildkarte{}",
|
||||
"auf der Hand hat",
|
||||
"eine Chance von {C:green}#2#-zu-#3#{},",
|
||||
"um {C:money}$#1#{} zu bringen"
|
||||
"um {C:money}#1# ${} zu bringen"
|
||||
}
|
||||
},
|
||||
j_mail = {
|
||||
name = "Post-Rabatt",
|
||||
text = {
|
||||
"Verdiene {C:money}$#1#{} für",
|
||||
"jede abgeworfene {C:attention} -Karte#2#{}, Rang",
|
||||
"Verdiene {C:money}#1# ${} für",
|
||||
"jede abgeworfene {C:attention}#2#{}-Karte, Rang",
|
||||
"ändert sich jede Runde"
|
||||
}
|
||||
},
|
||||
j_to_the_moon = {
|
||||
name = "Zum Mond",
|
||||
text = {
|
||||
"Verdiene zusätzlich {C:money}$#1#{}",
|
||||
"{C:attention}Zinsen{} pro {C:money}$5{},",
|
||||
"die sich zum Ende der Runde auf deiner Hand befindet"
|
||||
"Verdiene zusätzlich {C:money}#1# ${}",
|
||||
"{C:attention}Zinsen{} pro {C:money}5 ${},",
|
||||
"die sich zum Ende der Runde auf deiner Hand befinden"
|
||||
}
|
||||
},
|
||||
j_hallucination = {
|
||||
@ -1342,7 +1343,7 @@ return {
|
||||
text = {
|
||||
"Wenn der {C:attention}erste Abwurf{} der Runde",
|
||||
"nur {C:attention}1{} Karte hat, zerstöre",
|
||||
"sie und verdiene {C:money}$#1#"
|
||||
"sie und verdiene {C:money}#1# $"
|
||||
}
|
||||
},
|
||||
j_flash = {
|
||||
@ -1374,7 +1375,7 @@ return {
|
||||
name = "Antiker Joker",
|
||||
text = {
|
||||
"Jede gespielte Karte mit",
|
||||
"Farbe {V:1}-#2#{} bringt",
|
||||
"der Farbe {V:1}#2#{} bringt",
|
||||
"{X:mult,C:white} X#1#{} Mult, wenn gezählt,",
|
||||
"{s:0.8}Farbe ändert sich am Ende der Runde"
|
||||
}
|
||||
@ -1415,7 +1416,7 @@ return {
|
||||
j_smiley = {
|
||||
name = "Smiley",
|
||||
text = {
|
||||
"Gespielte {C:attention}Hofkarten{}",
|
||||
"Gespielte {C:attention}Bildkarten{}",
|
||||
"bringen {C:mult}+#1#{} Mult,",
|
||||
"wenn gezählt"
|
||||
}
|
||||
@ -1473,7 +1474,7 @@ return {
|
||||
name = "Aktualisierungsüberschuss",
|
||||
text = {
|
||||
"Aktualisierungen kosten",
|
||||
"{C:money}$#1#{} weniger"
|
||||
"{C:money}#1# ${} weniger"
|
||||
}
|
||||
},
|
||||
v_crystal_ball = {
|
||||
@ -1512,7 +1513,7 @@ return {
|
||||
text = {
|
||||
"Erhöhe das Limit an",
|
||||
"verdienten Zinsen",
|
||||
"pro Runde auf {C:money}$#1#{}"
|
||||
"pro Runde auf {C:money}#1# ${}"
|
||||
}
|
||||
},
|
||||
v_blank = {
|
||||
@ -1535,7 +1536,6 @@ return {
|
||||
"{C:attention}-#1#{} Ante",
|
||||
"{C:blue}-#1#{} Hand",
|
||||
"pro Runde",
|
||||
"{C:attention}-#1#{} Ante"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -1543,7 +1543,7 @@ return {
|
||||
text = {
|
||||
"Boss Blind aktualisieren",
|
||||
"{C:attention}1{} Mal pro Ante,",
|
||||
"{C:money}$#1#{} pro Roll"
|
||||
"{C:money}#1# ${} pro Roll"
|
||||
}
|
||||
},
|
||||
v_pattern = {
|
||||
@ -1563,8 +1563,8 @@ return {
|
||||
},
|
||||
unlock = {
|
||||
"Gib insgesamt",
|
||||
"{C:money}$#1#{} im Shop aus",
|
||||
"{C:inactive}($#2#)"
|
||||
"{C:money}#1# ${} im Shop aus",
|
||||
"{C:inactive}(#2# $)"
|
||||
}
|
||||
},
|
||||
v_liquidation = {
|
||||
@ -1625,7 +1625,7 @@ return {
|
||||
name = "Aktualisierungsüberfluss",
|
||||
text = {
|
||||
"Aktualisierungen kosten",
|
||||
"{C:money}$#1#{} weniger"
|
||||
"{C:money}#1# ${} weniger"
|
||||
},
|
||||
unlock = {
|
||||
"Aktualisiere den Shop insgesamt",
|
||||
@ -1693,7 +1693,7 @@ return {
|
||||
text = {
|
||||
"Erhöhe das Limit an",
|
||||
"verdienten Zinsen",
|
||||
"pro Runde auf {C:money}$#1#{}"
|
||||
"pro Runde auf {C:money}#1# ${}"
|
||||
},
|
||||
unlock = {
|
||||
"Maximiere die Zinsen",
|
||||
@ -1744,7 +1744,7 @@ return {
|
||||
text = {
|
||||
"Boss Blind aktualisieren",
|
||||
"{C:attention}unbegrenzt{} oft,",
|
||||
"{C:money}$#1#{} pro Roll"
|
||||
"{C:money}#1# ${} pro Roll"
|
||||
},
|
||||
unlock = {
|
||||
"Entdecke",
|
||||
@ -1831,7 +1831,7 @@ return {
|
||||
name = "Der Hierophant",
|
||||
text = {
|
||||
"Verstärkt {C:attention}#1#",
|
||||
"gespielte Karten auf",
|
||||
"gewählte Karten auf",
|
||||
"{C:attention}#2#n"
|
||||
}
|
||||
},
|
||||
@ -1863,7 +1863,7 @@ return {
|
||||
name = "Der Eremit",
|
||||
text = {
|
||||
"Verdoppelt Geld",
|
||||
"{C:inactive}(Max. {C:money}$#1#{C:inactive})"
|
||||
"{C:inactive}(Max. {C:money}#1# ${C:inactive})"
|
||||
}
|
||||
},
|
||||
c_wheel_of_fortune = {
|
||||
@ -1872,7 +1872,7 @@ return {
|
||||
"{C:green}#1#-zu-#2#{}-Chance, die",
|
||||
"{C:dark_edition}Foil{}, {C:dark_edition}holographische{} oder",
|
||||
"{C:dark_edition}Polychrom{}-Edition",
|
||||
"zu einem zufälligen {C:attention}Joker hinzuzufügen"
|
||||
"zu einem zufälligen {C:attention}Joker{} hinzuzufügen"
|
||||
}
|
||||
},
|
||||
c_strength = {
|
||||
@ -1904,8 +1904,8 @@ return {
|
||||
text = {
|
||||
"Gibt den gesamten",
|
||||
"Verkaufswert aller momentanen",
|
||||
"Joker {C:inactive}(Max. {C:money}$#1#{C:inactive})",
|
||||
"{C:inactive}(Momentan {C:money}$#2#{C:inactive})"
|
||||
"Joker {C:inactive}(Max. {C:money}#1# ${C:inactive})",
|
||||
"{C:inactive}(Momentan {C:money}#2# ${C:inactive})"
|
||||
}
|
||||
},
|
||||
c_devil = {
|
||||
@ -1920,7 +1920,7 @@ return {
|
||||
name = "Der Turm",
|
||||
text = {
|
||||
"Verstärkt {C:attention}#1#{} ausgewählte",
|
||||
"Karte in eine",
|
||||
"Karte zu einer",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
},
|
||||
@ -1969,7 +1969,7 @@ return {
|
||||
c_mercury = {
|
||||
name = "Merkur",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung",
|
||||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Mult und",
|
||||
"{C:chips}+#4#{} Chips"
|
||||
@ -2014,7 +2014,7 @@ return {
|
||||
c_saturn = {
|
||||
name = "Saturn",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung",
|
||||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Mult und",
|
||||
"{C:chips}+#4#{} Chips"
|
||||
@ -2023,7 +2023,7 @@ return {
|
||||
c_uranus = {
|
||||
name = "Uranus",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung",
|
||||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Mult und",
|
||||
"{C:chips}+#4#{} Chips"
|
||||
@ -2041,7 +2041,7 @@ return {
|
||||
c_pluto = {
|
||||
name = "Pluto",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung",
|
||||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Mult und",
|
||||
"{C:chips}+#4#{} Chips"
|
||||
@ -2081,8 +2081,8 @@ return {
|
||||
text = {
|
||||
"Zerstöre {C:attention}1{} zufällige",
|
||||
"Karte in deiner Hand und füge",
|
||||
"{C:attention}#1#{} zufällige {C:attention}verstärkte Hofkarte hinzu",
|
||||
"hinzu"
|
||||
"{C:attention}#1#{} zufällige {C:attention}verstärkte Bildkarte",
|
||||
"{}hinzu"
|
||||
}
|
||||
},
|
||||
c_grim = {
|
||||
@ -2099,7 +2099,7 @@ return {
|
||||
text = {
|
||||
"Zerstöre {C:attention}1{} zufällige",
|
||||
"Karte in deine Hand und füge {C:attention}#1#",
|
||||
"zufällige {C:attention}verstärkte Zahlenkarte hinzu",
|
||||
"zufällige {C:attention}verstärkte Zahlenkarte",
|
||||
"hinzu"
|
||||
}
|
||||
},
|
||||
@ -2124,7 +2124,7 @@ return {
|
||||
text = {
|
||||
"Lässt einen zufälligen",
|
||||
"{C:red}seltenen{C:attention} Joker{} erscheinen,",
|
||||
"setzt Geld auf {C:money}$0"
|
||||
"setzt Geld auf {C:money}0 $"
|
||||
}
|
||||
},
|
||||
c_sigil = {
|
||||
@ -2157,7 +2157,7 @@ return {
|
||||
text = {
|
||||
"Zerstört {C:attention}#1#{} zufällige",
|
||||
"Karten auf der Hand,",
|
||||
"gibt {C:money}$#2#"
|
||||
"gibt {C:money}#2# $"
|
||||
}
|
||||
},
|
||||
c_soul = {
|
||||
@ -2307,7 +2307,7 @@ return {
|
||||
m_gold = {
|
||||
name = "Gold-Karte",
|
||||
text = {
|
||||
"{C:money}$#1#{}, wenn diese",
|
||||
"{C:money}#1# ${}, wenn diese Karte",
|
||||
"zum Ende der Runde",
|
||||
"auf der Hand ist"
|
||||
}
|
||||
@ -2318,7 +2318,7 @@ return {
|
||||
"{C:green}#1#-zu-#3#{} Chance,",
|
||||
"{C:mult}+#2#{} Mult zu erhalten",
|
||||
"{C:green}#1#-zu-#5#{} Chance,",
|
||||
"{C:money}$#4# zu gewinnen"
|
||||
"{C:money}#4# ${} zu gewinnen"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -2372,7 +2372,7 @@ return {
|
||||
name = "Orangener Einsatz",
|
||||
text = {
|
||||
"{C:attention}Booster-Pakete{} kosten",
|
||||
"{C:money}$1{} mehr pro Ante",
|
||||
"{C:money}1 ${} mehr pro Ante",
|
||||
"{s:0.8}Gilt für alle vorherigen Einsätze"
|
||||
}
|
||||
},
|
||||
@ -2432,7 +2432,7 @@ return {
|
||||
text = {
|
||||
"Nachdem du den",
|
||||
"Boss Blind besiegst,",
|
||||
"erhältst du {C:money}$#1#"
|
||||
"erhältst du {C:money}#1# $"
|
||||
}
|
||||
},
|
||||
tag_voucher = {
|
||||
@ -2480,17 +2480,17 @@ return {
|
||||
tag_handy = {
|
||||
name = "Nützlicher Tag",
|
||||
text = {
|
||||
"Gibt {C:money}$#1#{} pro gespielter",
|
||||
"Gibt {C:money}#1# ${} pro gespielter",
|
||||
"{C:blue}Hand{} in diesem Durchlauf",
|
||||
"{C:inactive}(Gibt {C:money}$#2#{C:inactive})"
|
||||
"{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
|
||||
}
|
||||
},
|
||||
tag_garbage = {
|
||||
name = "Müll-Tag",
|
||||
text = {
|
||||
"Gibt {C:money}$#1#{} pro ungenutztem",
|
||||
"Gibt {C:money}#1# ${} pro ungenutztem",
|
||||
"{C:red}Abwurf{} in diesem Durchlauf",
|
||||
"{C:inactive}(Gibt {C:money}$#2#{C:inactive})"
|
||||
"{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
|
||||
}
|
||||
},
|
||||
tag_coupon = {
|
||||
@ -2519,24 +2519,24 @@ return {
|
||||
tag_d_six = {
|
||||
name = "D6-Tag",
|
||||
text = {
|
||||
"Aktualisiert im nächsten Shop,",
|
||||
"beginnt bei {C:money}$0"
|
||||
"Aktualisieren beginnt \nim nächsten Shop",
|
||||
"bei {C:money}0 $"
|
||||
}
|
||||
},
|
||||
tag_top_up = {
|
||||
name = "Auffüllungs-Tag",
|
||||
text = {
|
||||
"Erzeugt bis zu {C:attention}#1#",
|
||||
"{C:blue}gewöhnliche{} Joker erscheinen",
|
||||
"{C:blue}gewöhnliche{} Joker",
|
||||
"{C:inactive}(Muss Platz haben)"
|
||||
}
|
||||
},
|
||||
tag_skip = {
|
||||
name = "Tempo-Tag",
|
||||
text = {
|
||||
"Gibt in diesem Durchlauf {C:money}$#1#{}",
|
||||
"Gibt in diesem Durchlauf {C:money}#1# ${}",
|
||||
"pro übersprungenem Blind",
|
||||
"{C:inactive}(Gibt {C:money}$#2#{C:inactive})"
|
||||
"{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
|
||||
}
|
||||
},
|
||||
tag_orbital = {
|
||||
@ -2550,7 +2550,7 @@ return {
|
||||
name = "Sparer-Tag",
|
||||
text = {
|
||||
"Verdoppelt dein Geld",
|
||||
"{C:inactive}(Max. {C:money}$#1#{C:inactive})"
|
||||
"{C:inactive}(Max. {C:money}#1# ${C:inactive})"
|
||||
}
|
||||
},
|
||||
tag_ethereal = {
|
||||
@ -2634,7 +2634,7 @@ return {
|
||||
bl_plant = {
|
||||
name = "Die Pflanze",
|
||||
text = {
|
||||
"Alle Hofkarten",
|
||||
"Alle Bildkarten",
|
||||
"werden geschwächt"
|
||||
}
|
||||
},
|
||||
@ -2654,7 +2654,7 @@ return {
|
||||
bl_tooth = {
|
||||
name = "Der Zahn",
|
||||
text = {
|
||||
"Verliere $1 pro",
|
||||
"Verliere 1 $ pro",
|
||||
"gespielter Karte"
|
||||
}
|
||||
},
|
||||
@ -2682,7 +2682,7 @@ return {
|
||||
name = "Das Haus",
|
||||
text = {
|
||||
"Die erste Hand wird",
|
||||
"mit dem Gesicht nach unten gezogen"
|
||||
"verdeckt gezogen"
|
||||
}
|
||||
},
|
||||
bl_club = {
|
||||
@ -2736,7 +2736,7 @@ return {
|
||||
bl_mark = {
|
||||
name = "Die Marke",
|
||||
text = {
|
||||
"Alle Hofkarten werden",
|
||||
"Alle Bildkarten werden",
|
||||
"mit dem Gesicht nach unten gezogen"
|
||||
}
|
||||
},
|
||||
@ -2781,15 +2781,15 @@ return {
|
||||
name = "Gelbes Deck",
|
||||
text = {
|
||||
"Beginne mit",
|
||||
"zusätzlichen {C:money}$#1#"
|
||||
"zusätzlichen {C:money}#1# $"
|
||||
}
|
||||
},
|
||||
b_green = {
|
||||
name = "Grünes Deck",
|
||||
text = {
|
||||
"Zum Ende jeder Runde:",
|
||||
"{C:money}$#1#{s:0.85} pro verbleibender {C:blue}Hand",
|
||||
"{C:money}$#1#{s:0.85} pro verbleibenden {C:blue}Abwurfs",
|
||||
"{C:money}#1# ${s:0.85} pro verbleibender {C:blue}Hand",
|
||||
"{C:money}#1# ${s:0.85} pro verbleibenden {C:blue}Abwurf",
|
||||
"Verdiene keine {C:attention}Zinsen"
|
||||
}
|
||||
},
|
||||
@ -2832,7 +2832,7 @@ return {
|
||||
name = "Verlassenes Deck",
|
||||
text = {
|
||||
"Beginne den Durchlauf",
|
||||
"ohne {C:attention}Hofkarten",
|
||||
"ohne {C:attention}Bildkarten",
|
||||
"in deinem Deck"
|
||||
}
|
||||
},
|
||||
@ -2898,7 +2898,7 @@ return {
|
||||
}
|
||||
},
|
||||
b_zodiac = {
|
||||
name = "Sternzeichenkarte",
|
||||
name = "Sternzeichendeck",
|
||||
text = {
|
||||
"Beginne den Durchlauf mit",
|
||||
"{C:tarot,T:v_tarot_merchant}#1#{},",
|
||||
@ -2918,9 +2918,9 @@ return {
|
||||
gold_seal = {
|
||||
name = "Goldenes Siegel",
|
||||
text = {
|
||||
"Verdiene {C:money}$3{}, wenn diese",
|
||||
"Verdiene {C:money}3 ${}, wenn diese",
|
||||
"Karte gespielt wird",
|
||||
"und Punktzahlen"
|
||||
"und punktet"
|
||||
}
|
||||
},
|
||||
white_sticker = {
|
||||
@ -2989,7 +2989,7 @@ return {
|
||||
},
|
||||
playing_card = {
|
||||
text = {
|
||||
"{C:light_black}#1# von {V:1}#2#"
|
||||
"{V:1}#2#{}-{C:light_black}#1#"
|
||||
}
|
||||
},
|
||||
card_chips = {
|
||||
@ -3171,9 +3171,9 @@ return {
|
||||
p_celestial_normal = {
|
||||
name = "Himmelspaket",
|
||||
text = {
|
||||
"Wähle {C:attention}#1#{} aus bis zu",
|
||||
"Wähle {C:attention}#1#{} aus",
|
||||
"{C:attention}#2#{C:planet} Planeten{}-Karten",
|
||||
"zur sofortigen Verwendung"
|
||||
"zur sofortigen Verwendung aus"
|
||||
}
|
||||
},
|
||||
p_celestial_jumbo = {
|
||||
@ -3211,16 +3211,16 @@ return {
|
||||
p_spectral_mega = {
|
||||
name = "Mega-Geisterpaket",
|
||||
text = {
|
||||
"Wähle {C:attention}#1#{} aus bis zu",
|
||||
"Wähle {C:attention}#1#{} aus",
|
||||
"{C:attention}#2#{C:spectral} Geister{}-Karten",
|
||||
"zur sofortigen Verwendung"
|
||||
"zur sofortigen Verwendung aus"
|
||||
}
|
||||
},
|
||||
p_standard_normal = {
|
||||
name = "Standardpaket",
|
||||
text = {
|
||||
"Wähle {C:attention}#1#{} aus bis zu",
|
||||
"{C:attention}#2#{C:attention} Spielkarten{},",
|
||||
"Wähle {C:attention}#1#{} aus",
|
||||
"{C:attention}#2#{C:attention} Spielkarten{} aus,",
|
||||
"um sie deinem Deck hinzuzufügen"
|
||||
}
|
||||
},
|
||||
@ -3280,8 +3280,8 @@ return {
|
||||
name = "Blaues Siegel",
|
||||
text = {
|
||||
"Erzeugt eine {C:planet}Planeten{}-Karte",
|
||||
"wenn diese Karte {C:attention}gehalten{} wird",
|
||||
"Hand am Ende der Runde"
|
||||
"wenn du diese Karte am Ende der Runde",
|
||||
"auf der Hand {C:attention}hältst{}"
|
||||
}
|
||||
},
|
||||
purple_seal = {
|
||||
@ -3302,11 +3302,17 @@ return {
|
||||
challenge_locked = {
|
||||
name = "Gesperrt",
|
||||
text = {
|
||||
"Gewinne zum Freischalten einen Durchlauf",
|
||||
"mit mindestens #1# unterschiedlichen Decks",
|
||||
"Herausforderungsmodus",
|
||||
"Gewinne mindestens einen Durchlauf",
|
||||
"mit 5 unterschiedlichen Decks,",
|
||||
"um den Herausforderungsmodus freizuschalten",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Negativ",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(Entfernt {C:dark_edition,s:0.9}Negativ{C:inactive,s:0.9} von der Kopie)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3321,9 +3327,9 @@ return {
|
||||
},
|
||||
suits_plural = {
|
||||
Spades = "Piks",
|
||||
Hearts = "Herzen",
|
||||
Clubs = "Kreuze",
|
||||
Diamonds = "Karos"
|
||||
Hearts = "Herz",
|
||||
Clubs = "Kreuz",
|
||||
Diamonds = "Karo"
|
||||
},
|
||||
blind_states = {
|
||||
Select = "Auswählen",
|
||||
@ -3457,8 +3463,8 @@ return {
|
||||
b_play_hand = "Hand spielen",
|
||||
b_discard = "Abwerfen",
|
||||
b_sort_hand = "Hand sortieren",
|
||||
b_run_info_1 = "Starten",
|
||||
b_run_info_2 = "Info",
|
||||
b_run_info_1 = "Info",
|
||||
b_run_info_2 = "anzeigen",
|
||||
b_options = "Optionen",
|
||||
b_reroll_boss = "Boss aktualisieren",
|
||||
b_skip_blind = "Blind überspringen",
|
||||
@ -3470,7 +3476,7 @@ return {
|
||||
b_seed = "Code",
|
||||
b_copy_seed = "Code kopieren",
|
||||
b_credits = "Credits",
|
||||
b_stats = "Werte",
|
||||
b_stats = "Statistiken",
|
||||
b_settings = "Einstellungen",
|
||||
b_set_game = "Spiel",
|
||||
b_set_video = "Video",
|
||||
@ -3534,14 +3540,14 @@ return {
|
||||
b_options_cap = "OPTIONEN",
|
||||
b_collection_cap = "SAMMLUNG",
|
||||
b_quit_cap = "BEENDEN",
|
||||
b_cash_out = "Auszahlen",
|
||||
b_cash_out = "Gewinn:",
|
||||
k_unknown = "?????",
|
||||
k_compatible = "kompatibel",
|
||||
k_incompatible = "inkompatibel",
|
||||
k_round = "Runde",
|
||||
k_ante = "Ante",
|
||||
k_seed = "Code",
|
||||
k_reroll = "Aktualisieren",
|
||||
k_reroll = "Neu ziehen",
|
||||
k_mult = "Mult",
|
||||
k_rank = "Rang",
|
||||
k_suit = "Farbe",
|
||||
@ -3577,7 +3583,7 @@ return {
|
||||
k_base_cards = "Basis-Karten",
|
||||
k_effective = "Effektiv",
|
||||
k_aces = "Asse",
|
||||
k_face_cards = "Hofkarten",
|
||||
k_face_cards = "Bildkarten",
|
||||
k_numbered_cards = "Zahlenkarten",
|
||||
k_cap_consumables = "VERBRAUCHSGEGENSTÄNDE",
|
||||
k_page = "Seite",
|
||||
@ -3630,7 +3636,7 @@ return {
|
||||
ph_vouchers_redeemed = "In diesem Durchlauf eingelöste Gutscheine",
|
||||
ph_no_vouchers = "Keine Gutscheine in diesem Durchlauf eingelöst",
|
||||
ph_defeat_this_blind_1 = "Besiege diesen Blind,",
|
||||
ph_defeat_this_blind_2 = "um sie zu entdecken",
|
||||
ph_defeat_this_blind_2 = "um ihn zu entdecken",
|
||||
ph_click_confirm = "Zum Bestätigen erneut klicken",
|
||||
ph_choose_blind_1 = "Wähle deinen",
|
||||
ph_choose_blind_2 = "nächsten Blind",
|
||||
@ -3687,11 +3693,11 @@ return {
|
||||
},
|
||||
ml_card_stats = {
|
||||
"Karte",
|
||||
"Werte"
|
||||
"Statistiken"
|
||||
},
|
||||
ml_paste_seed = {
|
||||
"Einfügen",
|
||||
"Code"
|
||||
"Code",
|
||||
"Einfügen"
|
||||
},
|
||||
ml_disabled_seed = {
|
||||
"Alle Freischaltungen und",
|
||||
@ -3724,22 +3730,22 @@ return {
|
||||
b_set_rumble = "Controller-Vibration",
|
||||
b_seals = "Siegel",
|
||||
b_new_challenge = "Neue Herausforderung starten",
|
||||
b_unlock_all = "Alle freischalten",
|
||||
b_unlock_all = "Alles freischalten",
|
||||
k_active = "aktiv",
|
||||
k_deck = "Deck",
|
||||
k_deck = "ansehen",
|
||||
k_progress = "Fortschritt",
|
||||
k_challenges = "Herausforderungen",
|
||||
k_joker_stickers = "Joker-Sticker",
|
||||
k_deck_stake_wins = "Deck-Einsatz-Siege",
|
||||
k_enter_name = "Namen eingeben",
|
||||
k_gold = "Gold",
|
||||
k_card_stats = "Kartenwerte",
|
||||
k_view = "Ansehen",
|
||||
k_card_stats = "Kartenstatistiken",
|
||||
k_view = "Deck",
|
||||
k_all_hands = "Alle Hände",
|
||||
k_high_score_ex = "Hochstpunktzahl!",
|
||||
k_high_score_ex = "Höchste Punktzahl!",
|
||||
k_demo_version_ex = "Demo-Version!",
|
||||
k_playing_as = "Spiele als",
|
||||
k_choose = "Wählen",
|
||||
k_choose = "Wähle",
|
||||
k_achievements_disabled = "Erfolge deaktiviert",
|
||||
ph_no_boss_active = "kein Boss aktiv",
|
||||
ph_you_win = "DU GEWINNST!",
|
||||
@ -3752,7 +3758,7 @@ return {
|
||||
ph_score_new_collection = "Neue Entdeckungen",
|
||||
ph_score_cards_played = "Gespielte Karten",
|
||||
ph_score_cards_discarded = "Abgeworfene Karten",
|
||||
ph_score_times_rerolled = "Aktualisierungen",
|
||||
ph_score_times_rerolled = "Anzahl an Aktualisierungen",
|
||||
ph_score_cards_purchased = "Gekaufte Karten",
|
||||
ml_edition_seal_enhancement_explanation = {
|
||||
"Spielkarten können jeweils 1",
|
||||
@ -3776,11 +3782,13 @@ return {
|
||||
"werden Trophäen für dieses Profil deaktiviert!"
|
||||
},
|
||||
k_poker_hand = "Pokerhand",
|
||||
ph_4_7_of_clubs = "vier 7 der Kreuze"
|
||||
ph_4_7_of_clubs = "vier 7 der Kreuze",
|
||||
k_not_allowed_ex = "Nicht erlaubt!",
|
||||
ph_select_challenge = "Wähle eine Herausforderung"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "X#1# Mult",
|
||||
a_mult = "+#1# Multi.",
|
||||
a_mult = "+#1# Mult.",
|
||||
a_chips = "+#1#",
|
||||
a_chips_minus = "-#1#",
|
||||
a_handsize = "+#1# Handgröße",
|
||||
@ -3793,9 +3801,9 @@ return {
|
||||
deck_preview_wheel_singular = "Zahlen können niedriger sein, da die #1#-Karte mit dem Gesicht nach unten gezogen wird",
|
||||
deck_preview_wheel_plural = "Zahlen können niedriger sein, da die #1#-Karten mit dem Gesicht nach unten gezogen werden",
|
||||
challenges_completed = "#1#/#2# Herausforderungen abgeschlossen",
|
||||
interest = "#1# Zinsen pro $#2# (#3# max.)",
|
||||
remaining_hand_money = "Verbleibende Hände ($#1# für jede)",
|
||||
remaining_discard_money = "Verbleibende Abwürfe ($#1# für jede)",
|
||||
interest = "#1# Zinsen pro #2# $ (#3# max.)",
|
||||
remaining_hand_money = "Verbleibende Hände (#1# $ pro Hand)",
|
||||
remaining_discard_money = "Verbleibende Abwürfe (#1# $ pro Abwurf)",
|
||||
ml_foil_desc = {
|
||||
"Foil",
|
||||
"+#1# Chips"
|
||||
@ -3824,7 +3832,7 @@ return {
|
||||
},
|
||||
v_text = {
|
||||
ch_m_dollars = {
|
||||
"Beginne mit {C:money}$#1#"
|
||||
"Beginne mit {C:money}#1# $"
|
||||
},
|
||||
ch_m_hands = {
|
||||
"{C:blue}#1#{} Hände pro Runde"
|
||||
@ -3833,7 +3841,7 @@ return {
|
||||
"{C:blue}#1#{} Abwürfe pro Runde"
|
||||
},
|
||||
ch_m_reroll_cost = {
|
||||
"{C:money}$#1#{} Basis-Aktualisierungskosten"
|
||||
"{C:money}#1# ${} Basis-Aktualisierungskosten"
|
||||
},
|
||||
ch_m_joker_slots = {
|
||||
"{C:attention}#1#{} Joker-Slots"
|
||||
@ -3866,16 +3874,16 @@ return {
|
||||
"1 Versuch mit festgelegtem Code: {C:inactive}{Hidden}"
|
||||
},
|
||||
ch_c_chips_dollar_cap = {
|
||||
"{C:blue}Chips{} können die aktuellen {C:money}$ nicht übersteigen"
|
||||
"{C:blue}Chips{} können die aktuellen {C:money} $ {} nicht übersteigen"
|
||||
},
|
||||
ch_c_none = {
|
||||
"{C:inactive}Keine"
|
||||
},
|
||||
ch_c_inflation = {
|
||||
"Erhöht die Preise bei jedem Kauf dauerhaft um {C:money}$1{}"
|
||||
"Erhöht die Preise bei jedem Kauf dauerhaft um {C:money}1 ${}"
|
||||
},
|
||||
ch_c_discard_cost = {
|
||||
"Abwürfe kosten jeweils {C:money}$#1#{}"
|
||||
"Abwürfe kosten jeweils {C:money}#1# ${}"
|
||||
},
|
||||
ch_c_all_eternal = {
|
||||
"Alle Shop-Joker sind {C:eternal}ewig{}"
|
||||
@ -3884,7 +3892,7 @@ return {
|
||||
"{C:green}1 in #1#{} Karten werden mit dem Gesicht nach unten gezogen"
|
||||
},
|
||||
ch_c_minus_hand_size_per_X_dollar = {
|
||||
"Halte {C:red}-1{} Karten auf der Hand pro {C:money}$#1#{} in deinem Besitz"
|
||||
"Halte {C:red}-1{} Karten auf der Hand pro {C:money}#1# ${} in deinem Besitz"
|
||||
},
|
||||
ch_c_no_shop_jokers = {
|
||||
"Joker tauchen nicht mehr im {C:attention}Shop auf"
|
||||
@ -4105,7 +4113,7 @@ return {
|
||||
high_stakes = "Gewinne einen Durchlauf mindestens auf der Schwierigkeitsstufe „Goldener Einsatz“.",
|
||||
card_player = "Spiele mindestens 2.500 Karten.",
|
||||
card_discarder = "Wirf mindestens 2.500 Karten ab.",
|
||||
nest_egg = "Besitze mindestens $400 während eines Durchlaufs.",
|
||||
nest_egg = "Besitze mindestens 400 $ während eines Durchlaufs.",
|
||||
flushed = "Spiele einen Flush mit 5 Wildcards.",
|
||||
speedrunner = "Gewinne einen Durchlauf in maximal 12 Runden.",
|
||||
roi = "Kaufe 5 Gutscheine bis Ante 4.",
|
||||
|
@ -952,7 +952,7 @@ return {
|
||||
"Gains {C:chips}+#2#{} Chips if",
|
||||
"played hand has",
|
||||
"exactly {C:attention}4{} cards",
|
||||
"{C:inactive}(Currently {C:chips}#1#{} Chips)"
|
||||
"{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
|
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "Malabarista",
|
||||
text = {
|
||||
"{C:attention}+#1#{} tamaño de mano"
|
||||
"{C:attention}+#1#{} tamaño de mano",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -644,7 +644,7 @@ return {
|
||||
name = "Punta de flecha",
|
||||
text = {
|
||||
"Las cartas jugadas",
|
||||
"de {C:spades}picas{} otorgan",
|
||||
"de {C:spades}espadas{} otorgan",
|
||||
"{C:chips}+#1#{} fichas cuando anotan"
|
||||
},
|
||||
unlock = {
|
||||
@ -771,8 +771,8 @@ return {
|
||||
text = {
|
||||
"Multi {X:mult,C:white} X#1# {} si la mano",
|
||||
"jugada anota",
|
||||
"Carta de {C:clubs}tréboles{} una carta",
|
||||
"de puntuación de otro {C:attention}palo"
|
||||
"una carta de {C:clubs}tréboles{} y una carta",
|
||||
"de cualquier otro {C:attention}palo que anota"
|
||||
},
|
||||
unlock = {
|
||||
"Juega una mano",
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"Gana {C:chips}+#2#{} fichas",
|
||||
"si la mano jugada tiene",
|
||||
"{C:attention}4{} cartas",
|
||||
"{C:inactive}(Actual {C:chips}#1#{} fichas)"
|
||||
"{C:inactive}(Actual {C:chips}#1#{C:inactive} fichas)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -1224,7 +1224,7 @@ return {
|
||||
j_midas_mask = {
|
||||
name = "Máscara de Midas",
|
||||
text = {
|
||||
"Todas las cartas de {C:attention}figuras{}",
|
||||
"Todas las cartas de {C:attention}figura{}",
|
||||
"se convierten en cartas de {C:attention}oro{}",
|
||||
"cuando se juega"
|
||||
}
|
||||
@ -1535,7 +1535,6 @@ return {
|
||||
"{C:attention}-#1#{} apuesta inicial",
|
||||
"{C:blue}-#1#{} mano",
|
||||
"por ronda",
|
||||
"{C:attention}-#1#{} apuesta inicial"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -2641,7 +2640,7 @@ return {
|
||||
bl_needle = {
|
||||
name = "La aguja",
|
||||
text = {
|
||||
"Juega 1 solo tipo de mano"
|
||||
"Juega una sola mano"
|
||||
}
|
||||
},
|
||||
bl_head = {
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"Modo desafío",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Negativo",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(Elimina el {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} de la copia)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3314,13 +3319,13 @@ return {
|
||||
tutorial = {},
|
||||
misc = {
|
||||
suits_singular = {
|
||||
Spades = "Pica",
|
||||
Spades = "Espada",
|
||||
Hearts = "Corazón",
|
||||
Clubs = "Trébol",
|
||||
Diamonds = "Diamante"
|
||||
},
|
||||
suits_plural = {
|
||||
Spades = "Picas",
|
||||
Spades = "Espadas",
|
||||
Hearts = "Corazones",
|
||||
Clubs = "Tréboles",
|
||||
Diamonds = "Diamantes"
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"Se desactivarán los trofeos para este perfil"
|
||||
},
|
||||
k_poker_hand = "mano de póker",
|
||||
ph_4_7_of_clubs = "cuatro 7 de tréboles"
|
||||
ph_4_7_of_clubs = "cuatro 7 de tréboles",
|
||||
k_not_allowed_ex = "¡No está permitido!",
|
||||
ph_select_challenge = "Selecciona un desafío"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "X#1# multi",
|
||||
|
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "Malabarista",
|
||||
text = {
|
||||
"{C:attention}+#1#{} tamaño de mano"
|
||||
"{C:attention}+#1#{} tamaño de mano",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -884,7 +884,7 @@ return {
|
||||
j_card_sharp = {
|
||||
name = "Fullero",
|
||||
text = {
|
||||
"{X:mult,C:white} X#1#{} multi si",
|
||||
"{X:mult,C:white} X#1#{} multi si ya",
|
||||
"se jugó la {C:attention}mano de póker{}",
|
||||
"en esta ronda"
|
||||
}
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"{C:chips}+#2#{} fichas si",
|
||||
"la mano jugada tiene",
|
||||
"exactamente {C:attention}4{} cartas",
|
||||
"{C:inactive}(Actual {C:chips}#1#{} fichas)"
|
||||
"{C:inactive}(Actual {C:chips}#1#{C:inactive} fichas)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -1224,7 +1224,7 @@ return {
|
||||
j_midas_mask = {
|
||||
name = "Máscara de Midas",
|
||||
text = {
|
||||
"Todas las cartas de {C:attention}figuras{}",
|
||||
"Todas las cartas de {C:attention}figura{}",
|
||||
"se convierten en cartas de {C:attention}oro{}",
|
||||
"cuando se juega"
|
||||
}
|
||||
@ -1533,9 +1533,8 @@ return {
|
||||
name = "Jeroglífico",
|
||||
text = {
|
||||
"{C:attention}-#1#{} apuesta inicial",
|
||||
"Mano {C:blue}-#1#{}",
|
||||
"{C:blue}-#1#{} mano",
|
||||
"por ronda",
|
||||
"{C:attention}-#1#{} apuesta inicial"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -2079,7 +2078,7 @@ return {
|
||||
c_familiar = {
|
||||
name = "Familiar",
|
||||
text = {
|
||||
"Destruye {C:attention}1{} carta",
|
||||
"Destruye {C:attention}1{} carta al azar",
|
||||
"de tu mano, agrega",
|
||||
"{C:attention}#1#{} {C:attention}cartas {C:attention}de figura mejoradas",
|
||||
"al azar a tu mano"
|
||||
@ -2108,7 +2107,7 @@ return {
|
||||
text = {
|
||||
"Agrega {C:attention}Sello de oro{}",
|
||||
"a {C:attention}1{} carta seleccionada",
|
||||
"de tu mano al azar"
|
||||
"de tu mano"
|
||||
}
|
||||
},
|
||||
c_aura = {
|
||||
@ -2285,8 +2284,8 @@ return {
|
||||
name = "Carta de vidrio",
|
||||
text = {
|
||||
"{X:mult,C:white} X#1# {} multi",
|
||||
"{C:green}#2# en #3#{} probabilidades",
|
||||
"de destruir la carta"
|
||||
"Probabilidad de {C:green}#2# entre #3#{}",
|
||||
"de que la carta se destruya"
|
||||
}
|
||||
},
|
||||
m_steel = {
|
||||
@ -2641,7 +2640,7 @@ return {
|
||||
bl_needle = {
|
||||
name = "La aguja",
|
||||
text = {
|
||||
"Juega 1 solo tipo de mano"
|
||||
"Juega una sola mano"
|
||||
}
|
||||
},
|
||||
bl_head = {
|
||||
@ -3076,7 +3075,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_joker = {
|
||||
name = "No se descubrió",
|
||||
name = "Por descubrir",
|
||||
text = {
|
||||
"Compra o usa",
|
||||
"esta carta",
|
||||
@ -3085,7 +3084,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_tarot = {
|
||||
name = "No se descubrió",
|
||||
name = "Por descubrir",
|
||||
text = {
|
||||
"Compra o usa",
|
||||
"esta carta",
|
||||
@ -3094,7 +3093,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_planet = {
|
||||
name = "No se descubrió",
|
||||
name = "Por descubrir",
|
||||
text = {
|
||||
"Compra o usa",
|
||||
"esta carta",
|
||||
@ -3103,7 +3102,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_spectral = {
|
||||
name = "No se descubrió",
|
||||
name = "Por descubrir",
|
||||
text = {
|
||||
"Compra o usa",
|
||||
"esta carta",
|
||||
@ -3112,7 +3111,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_voucher = {
|
||||
name = "No se descubrió",
|
||||
name = "Por descubrir",
|
||||
text = {
|
||||
"Canjea este vale",
|
||||
"en una partida",
|
||||
@ -3121,7 +3120,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_booster = {
|
||||
name = "No se descubrió",
|
||||
name = "Por descubrir",
|
||||
text = {
|
||||
"Abre este paquete",
|
||||
"en una partida sin códigos",
|
||||
@ -3129,7 +3128,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_edition = {
|
||||
name = "No se descubrió",
|
||||
name = "Por descubrir",
|
||||
text = {
|
||||
"Encuentra esta edición",
|
||||
"en una partida sin códigos",
|
||||
@ -3137,7 +3136,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_tag = {
|
||||
name = "No se descubrió",
|
||||
name = "Por descubrir",
|
||||
text = {
|
||||
"Usa esta etiqueta",
|
||||
"en una partida sin códigos",
|
||||
@ -3280,8 +3279,8 @@ return {
|
||||
name = "Sello azul",
|
||||
text = {
|
||||
"Genera una carta de {C:planet}planeta{}",
|
||||
"si se {C:attention}sujeta{} en",
|
||||
"la mano al final de la ronda"
|
||||
"si la {C:attention}tienes{} en",
|
||||
"tu mano al final de la ronda"
|
||||
}
|
||||
},
|
||||
purple_seal = {
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"Modo desafío",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Negativo",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(Elimina el {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} de la copia)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3369,7 +3374,7 @@ return {
|
||||
['Flush'] = "Color",
|
||||
['Straight'] = "Escalera",
|
||||
['Three of a Kind'] = "Trío",
|
||||
['Two Pair'] = "Dobles parejas",
|
||||
['Two Pair'] = "Doble pareja",
|
||||
['Pair'] = "Pareja",
|
||||
['High Card'] = "Carta más alta",
|
||||
['Flush Five'] = "Cinco de color"
|
||||
@ -3457,14 +3462,14 @@ return {
|
||||
b_play_hand = "Jugar mano",
|
||||
b_discard = "Descartar",
|
||||
b_sort_hand = "Ordenar mano",
|
||||
b_run_info_1 = "Partida",
|
||||
b_run_info_2 = "Info",
|
||||
b_run_info_1 = "Info",
|
||||
b_run_info_2 = "Partida",
|
||||
b_options = "Opciones",
|
||||
b_reroll_boss = "Renovar jefe",
|
||||
b_skip_blind = "Omitir ciega",
|
||||
b_skip_reward = "Omitir ciega",
|
||||
b_skip = "Omitir",
|
||||
b_start_new_run = "Partida nueva",
|
||||
b_start_new_run = "Nueva partida",
|
||||
b_main_menu = "Menú principal",
|
||||
b_collection = "Colección",
|
||||
b_seed = "Código",
|
||||
@ -3520,7 +3525,7 @@ return {
|
||||
b_music = "Música",
|
||||
b_sounds = "Sonidos",
|
||||
b_imagery = "Imágenes",
|
||||
b_new_run = "Partida nueva",
|
||||
b_new_run = "Nueva partida",
|
||||
b_challenges = "Desafíos",
|
||||
b_current_profile = "Perfil actual",
|
||||
b_load_profile = "Cargar perfil",
|
||||
@ -3586,7 +3591,7 @@ return {
|
||||
k_jokers_cap = "COMODINES",
|
||||
k_vouchers_cap = "VALES",
|
||||
k_x_base = "Base X",
|
||||
k_not_discovered = "No se descubrió",
|
||||
k_not_discovered = "Por descubrir",
|
||||
k_unlocked_ex = "¡Desbloqueado!",
|
||||
k_challenge_mode = "Modo desafío",
|
||||
k_daily_run = "Partida diaria",
|
||||
@ -3626,7 +3631,7 @@ return {
|
||||
ph_stat_voucher = "Cantidad de veces que se canjeó el vale",
|
||||
ph_demo_thanks_1 = "Gracias por jugar la",
|
||||
ph_demo_thanks_2 = "DEMO DE BALATRO",
|
||||
ph_game_over = "FIN DE PARTIDA",
|
||||
ph_game_over = "FIN DE LA PARTIDA",
|
||||
ph_vouchers_redeemed = "Vales canjeados en esta partida",
|
||||
ph_no_vouchers = "No se canjearon vales en esta partida",
|
||||
ph_defeat_this_blind_1 = "Derrota a esta ciega",
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"¡se deshabilitarán todos los trofeos para este perfil!"
|
||||
},
|
||||
k_poker_hand = "mano de póker",
|
||||
ph_4_7_of_clubs = "cuatro 7 de tréboles"
|
||||
ph_4_7_of_clubs = "cuatro 7 de tréboles",
|
||||
k_not_allowed_ex = "¡No está permitido!",
|
||||
ph_select_challenge = "Selecciona un desafío"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "X#1# multi",
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "Juggler",
|
||||
text = {
|
||||
"{C:attention}+#1#{} ukuran hand"
|
||||
"{C:attention}+#1#{} ukuran hand",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -225,7 +225,7 @@ return {
|
||||
text = {
|
||||
"Menambah {C:attention}dobel{} peringkat",
|
||||
"kartu {C:attention}terendah{} yang dipegang",
|
||||
"di tangan untuk Mult"
|
||||
"di hand untuk Mult"
|
||||
}
|
||||
},
|
||||
j_chaos = {
|
||||
@ -382,7 +382,7 @@ return {
|
||||
name = "Blackboard",
|
||||
text = {
|
||||
"{X:red,C:white} X#1# {} Mult jika semua",
|
||||
"kartu yang ada di tangan",
|
||||
"kartu yang ada di hand",
|
||||
"adalah {C:spades}#2#{} atau {C:clubs}#3#{}"
|
||||
}
|
||||
},
|
||||
@ -568,7 +568,7 @@ return {
|
||||
"Saat babak dimulai,",
|
||||
"tambahkan sebuah {C:attention}acak memainkan",
|
||||
"{C:attention}kartu{} dengan acak",
|
||||
"{C:attention}seal{} ke tangan Anda"
|
||||
"{C:attention}seal{} ke hand Anda"
|
||||
},
|
||||
unlock = {
|
||||
"Have a Gold",
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"Memperoleh {C:chips}+#2#{} Chip jika",
|
||||
"hand yang dimainkan memiliki",
|
||||
"tepat {C:attention}4{} kartu",
|
||||
"{C:inactive}(Saat ini {C:chips}#1#{} Chip)"
|
||||
"{C:inactive}(Saat ini {C:chips}#1#{C:inactive} Chip)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -987,7 +987,7 @@ return {
|
||||
text = {
|
||||
"{C:mult}+#1#{} Mult untuk",
|
||||
"setiap {C:attention}Queen{}",
|
||||
"yang ada di tangan"
|
||||
"yang ada di hand"
|
||||
},
|
||||
unlock = {
|
||||
"Mainkan setiap {E:1,C:attention}Hati",
|
||||
@ -1190,7 +1190,7 @@ return {
|
||||
name = "Baron",
|
||||
text = {
|
||||
"Setiap {C:attention}King{}",
|
||||
"yang ada di tangan",
|
||||
"yang ada di hand",
|
||||
"memberi {X:mult,C:white} X#1# {} Mult"
|
||||
}
|
||||
},
|
||||
@ -1275,7 +1275,7 @@ return {
|
||||
name = "Reserved Parking",
|
||||
text = {
|
||||
"Setiap {C:attention}kartu{} wajah",
|
||||
"yang ada di tangan memiliki",
|
||||
"yang ada di hand memiliki",
|
||||
"sebuah peluang {C:green}#2# dalam #3#{}",
|
||||
"memberi {C:money}$#1#{}"
|
||||
}
|
||||
@ -1349,7 +1349,7 @@ return {
|
||||
name = "Flash Card",
|
||||
text = {
|
||||
"{C:mult}+#1#{} Mult setiap",
|
||||
"{C:attention}memutar ulang{} di toko",
|
||||
"{C:attention}reroll{} di toko",
|
||||
"{C:inactive}(Saat ini {C:mult}+#2#{C:inactive} Mult)"
|
||||
}
|
||||
},
|
||||
@ -1535,7 +1535,6 @@ return {
|
||||
"{C:attention}-#1#{} Ante",
|
||||
"{C:blue}-#1#{} hand",
|
||||
"per babak",
|
||||
"{C:attention}-#1#{} Ante"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -1770,7 +1769,7 @@ return {
|
||||
name = "Palette",
|
||||
text = {
|
||||
"Simpan {C:attention}+#1#{} kartu",
|
||||
"di tangan Anda",
|
||||
"di hand Anda",
|
||||
"{C:attention}+#1#{} ukuran hand"
|
||||
},
|
||||
unlock = {
|
||||
@ -1779,7 +1778,7 @@ return {
|
||||
}
|
||||
},
|
||||
v_paint_brush = {
|
||||
name = "Kuas Cat",
|
||||
name = "Paint Brush",
|
||||
text = {
|
||||
"{C:attention}+#1#{} ukuran hand"
|
||||
}
|
||||
@ -2080,27 +2079,27 @@ return {
|
||||
name = "Familiar",
|
||||
text = {
|
||||
"Hancurkan {C:attention}1{} kartu",
|
||||
"secara acak di tangan Anda, menambah",
|
||||
"kartu di hand Anda, menambah",
|
||||
"{C:attention}#1#{} secara acak {C:attention}Enhanced face",
|
||||
"{C:attention}kartu{} ke tangan Anda"
|
||||
"{C:attention}kartu{} ke hand Anda"
|
||||
}
|
||||
},
|
||||
c_grim = {
|
||||
name = "Grim",
|
||||
text = {
|
||||
"Hancurkan {C:attention}1{} kartu",
|
||||
"secara acak di tangan Anda,",
|
||||
"kartu di hand Anda,",
|
||||
"menambah {C:attention}#1#{} secara acak {C:attention}As",
|
||||
"{C:attention}As{} ke tangan Anda"
|
||||
"{C:attention}As{} ke hand Anda"
|
||||
}
|
||||
},
|
||||
c_incantation = {
|
||||
name = "Incantation",
|
||||
text = {
|
||||
"Hancurkan {C:attention}1{} kartu",
|
||||
"secara acak di tangan Anda, menambah {C:attention}#1#",
|
||||
"kartu di hand Anda, menambah {C:attention}#1#",
|
||||
"secara acak {C:attention}kartu bernomor",
|
||||
"{C:attention}bernomor{} ke tangan Anda"
|
||||
"{C:attention}bernomor{} ke hand Anda"
|
||||
}
|
||||
},
|
||||
c_talisman = {
|
||||
@ -2108,7 +2107,7 @@ return {
|
||||
text = {
|
||||
"Tambahkan sebuah {C:attention}Gold Seal{}",
|
||||
"ke {C:attention}1{} kartu",
|
||||
"secara acak di tangan Anda"
|
||||
"kartu di hand Anda"
|
||||
}
|
||||
},
|
||||
c_aura = {
|
||||
@ -2116,7 +2115,7 @@ return {
|
||||
text = {
|
||||
"Tambahkan efek {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},",
|
||||
"atau {C:dark_edition}Polychrome{} ke",
|
||||
"{C:attention}1{} kartu pilihan di tangan"
|
||||
"{C:attention}1{} kartu pilihan di hand"
|
||||
}
|
||||
},
|
||||
c_wraith = {
|
||||
@ -2131,7 +2130,7 @@ return {
|
||||
name = "Sigil",
|
||||
text = {
|
||||
"Mengubah semua kartu",
|
||||
"di tangan menjadi sebuah",
|
||||
"di hand menjadi sebuah",
|
||||
"rupa {C:attention}secara acak"
|
||||
}
|
||||
},
|
||||
@ -2139,7 +2138,7 @@ return {
|
||||
name = "Ouija",
|
||||
text = {
|
||||
"Mengubah semua kartu",
|
||||
"di tangan menjadi sebuah",
|
||||
"di hand menjadi sebuah",
|
||||
"peringkat {C:attention}secara acak",
|
||||
"{C:red}-1{} ukuran hand"
|
||||
}
|
||||
@ -2156,7 +2155,7 @@ return {
|
||||
name = "Immolate",
|
||||
text = {
|
||||
"Menghancurkan {C:attention}#1#{} kartu",
|
||||
"secara acak di tangan,",
|
||||
"kartu di hand,",
|
||||
"dapatkan {C:money}$#2#"
|
||||
}
|
||||
},
|
||||
@ -2189,7 +2188,7 @@ return {
|
||||
text = {
|
||||
"Tambahkan sebuah {C:red}Red Seal{}",
|
||||
"hingga {C:attention}1{} kartu",
|
||||
"pilihan di tangan Anda"
|
||||
"kartu di hand Anda"
|
||||
}
|
||||
},
|
||||
c_hex = {
|
||||
@ -2205,7 +2204,7 @@ return {
|
||||
text = {
|
||||
"Tambahkan sebuah {C:blue}Blue Seal{}",
|
||||
"ke {C:attention}1{} kartu",
|
||||
"pilihan di tangan Anda"
|
||||
"kartu di hand Anda"
|
||||
}
|
||||
},
|
||||
c_medium = {
|
||||
@ -2213,7 +2212,7 @@ return {
|
||||
text = {
|
||||
"Tambahkan sebuah {C:purple}Purple Seal{}",
|
||||
"ke {C:attention}1{} kartu",
|
||||
"pilihan di tangan Anda"
|
||||
"kartu di hand Anda"
|
||||
}
|
||||
},
|
||||
c_cryptid = {
|
||||
@ -2221,7 +2220,7 @@ return {
|
||||
text = {
|
||||
"Buat {C:attention}#1#{} salinan",
|
||||
"{C:attention}1{} kartu pilihan",
|
||||
"di tangan Anda"
|
||||
"di hand Anda"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -2294,7 +2293,7 @@ return {
|
||||
text = {
|
||||
"{X:mult,C:white} X#1# {} Mult",
|
||||
"sedangkan kartu ini",
|
||||
"tetap di tangan"
|
||||
"tetap di hand"
|
||||
}
|
||||
},
|
||||
m_stone = {
|
||||
@ -2308,7 +2307,7 @@ return {
|
||||
name = "Gold Card",
|
||||
text = {
|
||||
"{C:money}$#1#{} jika ini",
|
||||
"ini ada di tangan",
|
||||
"ini ada di hand",
|
||||
"di akhir babak"
|
||||
}
|
||||
},
|
||||
@ -2326,7 +2325,7 @@ return {
|
||||
stake_white = {
|
||||
name = "White Stake",
|
||||
text = {
|
||||
"Base Difficulty"
|
||||
"Kesulitan Dasar"
|
||||
}
|
||||
},
|
||||
stake_red = {
|
||||
@ -3076,7 +3075,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_joker = {
|
||||
name = "Tidak Ditemukan",
|
||||
name = "Belum Ditemukan",
|
||||
text = {
|
||||
"Beli atau pakai",
|
||||
"kartu ini dalam sebuah",
|
||||
@ -3085,7 +3084,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_tarot = {
|
||||
name = "Tidak Ditemukan",
|
||||
name = "Belum Ditemukan",
|
||||
text = {
|
||||
"Beli atau pakai",
|
||||
"kartu ini dalam sebuah",
|
||||
@ -3094,7 +3093,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_planet = {
|
||||
name = "Tidak Ditemukan",
|
||||
name = "Belum Ditemukan",
|
||||
text = {
|
||||
"Beli atau pakai",
|
||||
"kartu ini dalam sebuah",
|
||||
@ -3103,7 +3102,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_spectral = {
|
||||
name = "Tidak Ditemukan",
|
||||
name = "Belum Ditemukan",
|
||||
text = {
|
||||
"Beli atau pakai",
|
||||
"kartu ini dalam sebuah",
|
||||
@ -3112,7 +3111,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_voucher = {
|
||||
name = "Tidak Ditemukan",
|
||||
name = "Belum Ditemukan",
|
||||
text = {
|
||||
"Tukarkan voucher",
|
||||
"ini dalam sebuah",
|
||||
@ -3121,7 +3120,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_booster = {
|
||||
name = "Tidak Ditemukan",
|
||||
name = "Belum Ditemukan",
|
||||
text = {
|
||||
"Buka paket ini",
|
||||
"saat giliran yang tidak diunggulkan untuk",
|
||||
@ -3129,7 +3128,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_edition = {
|
||||
name = "Tidak Ditemukan",
|
||||
name = "Belum Ditemukan",
|
||||
text = {
|
||||
"Temukan edisi ini",
|
||||
"saat giliran yang tidak diunggulkan untuk",
|
||||
@ -3137,7 +3136,7 @@ return {
|
||||
}
|
||||
},
|
||||
undiscovered_tag = {
|
||||
name = "Tidak Ditemukan",
|
||||
name = "Belum Ditemukan",
|
||||
text = {
|
||||
"Pakai tag ini saat",
|
||||
"giliran yang tidak diunggulkan untuk",
|
||||
@ -3147,7 +3146,7 @@ return {
|
||||
p_arcana_normal = {
|
||||
name = "Arcana Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:tarot} kartu{} Tarot untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3155,7 +3154,7 @@ return {
|
||||
p_arcana_jumbo = {
|
||||
name = "Jumbo Arcana Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:tarot} kartu{} Tarot untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3163,7 +3162,7 @@ return {
|
||||
p_arcana_mega = {
|
||||
name = "Mega Arcana Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:tarot} kartu{} Tarot untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3171,7 +3170,7 @@ return {
|
||||
p_celestial_normal = {
|
||||
name = "Celestial Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:planet} kartu{} Planet untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3179,7 +3178,7 @@ return {
|
||||
p_celestial_jumbo = {
|
||||
name = "Jumbo Celestial Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:planet} kartu{} Planet untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3187,7 +3186,7 @@ return {
|
||||
p_celestial_mega = {
|
||||
name = "Mega Celestial Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:planet} kartu{} Planet untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3195,7 +3194,7 @@ return {
|
||||
p_spectral_normal = {
|
||||
name = "Spectral Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:spectral} kartu{} Spectral untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3203,7 +3202,7 @@ return {
|
||||
p_spectral_jumbo = {
|
||||
name = "Jumbo Spectral Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:spectral} kartu{} Spectral untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3211,7 +3210,7 @@ return {
|
||||
p_spectral_mega = {
|
||||
name = "Mega Spectral Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:spectral} kartu{} Spectral untuk",
|
||||
"segera dipakai"
|
||||
}
|
||||
@ -3219,7 +3218,7 @@ return {
|
||||
p_standard_normal = {
|
||||
name = "Standard Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:attention} kartu{} Permainan untuk",
|
||||
"ditambahkan ke deck Anda"
|
||||
}
|
||||
@ -3227,7 +3226,7 @@ return {
|
||||
p_standard_jumbo = {
|
||||
name = "Jumbo Standard Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:attention} kartu{} Permainan untuk",
|
||||
"ditambahkan ke deck Anda"
|
||||
}
|
||||
@ -3235,7 +3234,7 @@ return {
|
||||
p_standard_mega = {
|
||||
name = "Mega Standard Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:attention} kartu{} Permainan untuk",
|
||||
"ditambahkan ke deck Anda"
|
||||
}
|
||||
@ -3243,21 +3242,21 @@ return {
|
||||
p_buffoon_normal = {
|
||||
name = "Buffoon Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:joker} kartu{} Joker"
|
||||
}
|
||||
},
|
||||
p_buffoon_jumbo = {
|
||||
name = "Jumbo Buffoon Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:joker} kartu{} Joker"
|
||||
}
|
||||
},
|
||||
p_buffoon_mega = {
|
||||
name = "Mega Buffoon Pack",
|
||||
text = {
|
||||
"Pilih {C:attention}#1#{} hingga",
|
||||
"Pilih sampai {C:attention}#1#{} dari",
|
||||
"{C:attention}#2#{C:joker} kartu{} Joker"
|
||||
}
|
||||
},
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"Mode tantangan",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Negatif",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(Hapus {C:dark_edition,s:0.9}Negatif{C:inactive,s:0.9} dari salinan)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3552,7 +3557,7 @@ return {
|
||||
k_legendary = "Legendary",
|
||||
k_debuffed = "Di-debuff",
|
||||
k_locked = "Dikunci",
|
||||
k_undisovered = "Tidak ditemukan",
|
||||
k_undisovered = "Belum Ditemukan",
|
||||
k_joker = "Joker",
|
||||
k_voucher = "Voucher",
|
||||
k_tarot = "Tarot",
|
||||
@ -3586,7 +3591,7 @@ return {
|
||||
k_jokers_cap = "JOKER",
|
||||
k_vouchers_cap = "VOUCHER",
|
||||
k_x_base = "X Base",
|
||||
k_not_discovered = "Tidak Ditemukan",
|
||||
k_not_discovered = "Belum Ditemukan",
|
||||
k_unlocked_ex = "Terbuka!",
|
||||
k_challenge_mode = "Mode Tantangan",
|
||||
k_daily_run = "Giliran Harian",
|
||||
@ -3616,7 +3621,7 @@ return {
|
||||
ph_sneak_peek = "Intip Sekilas",
|
||||
ph_deck_preview_stones = "Stone",
|
||||
ph_deck_preview_effective = "Total efektif karena Joker, Blind, dan peningkatan kartu",
|
||||
ph_blind_score_at_least = "Setidaknya menang",
|
||||
ph_blind_score_at_least = "Menang Setidaknya",
|
||||
ph_blind_reward = "Hadiah:",
|
||||
ph_up_ante_1 = "Naikkan Ante",
|
||||
ph_up_ante_2 = "Naikkan semua Blind",
|
||||
@ -3635,7 +3640,7 @@ return {
|
||||
ph_choose_blind_1 = "Pilih Blind",
|
||||
ph_choose_blind_2 = "Anda berikutnya",
|
||||
ph_mr_bones = "Diselamatkan oleh Mr. Bones",
|
||||
ph_score_at_least = "Setidaknya menang",
|
||||
ph_score_at_least = "Menang Setidaknya",
|
||||
ph_all_poker_hand = "Semua Poker Hand",
|
||||
ph_1_level = "+1 Tingkat",
|
||||
ph_boss_disabled = "Boss Dinonaktifkan!",
|
||||
@ -3752,7 +3757,7 @@ return {
|
||||
ph_score_new_collection = "Penemuan Baru",
|
||||
ph_score_cards_played = "Kartu yang Dimainkan",
|
||||
ph_score_cards_discarded = "Kartu yang Dibuang",
|
||||
ph_score_times_rerolled = "Waktu Diputar Ulang",
|
||||
ph_score_times_rerolled = "Reroll Waktu",
|
||||
ph_score_cards_purchased = "Kartu yang Dibeli",
|
||||
ml_edition_seal_enhancement_explanation = {
|
||||
"Mungkin setiap kartu yang dimainkan punya satu",
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"akan menonaktifkan trofi untuk profil ini!"
|
||||
},
|
||||
k_poker_hand = "poker hand",
|
||||
ph_4_7_of_clubs = "empat 7 dari Keriting"
|
||||
ph_4_7_of_clubs = "empat 7 dari Keriting",
|
||||
k_not_allowed_ex = "Tidak Diperbolehkan!",
|
||||
ph_select_challenge = "Pilih Tantangan"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = " X#1# Mult",
|
||||
@ -3884,7 +3891,7 @@ return {
|
||||
"{C:green}1 di #1#{} kartu ditarik menghadap ke bawah"
|
||||
},
|
||||
ch_c_minus_hand_size_per_X_dollar = {
|
||||
"Pegang {C:red}-1{} kartu di tangan untuk setiap {C:money}$#1#{} yang Anda miliki"
|
||||
"Pegang {C:red}-1{} kartu di hand untuk setiap {C:money}$#1#{} yang Anda miliki"
|
||||
},
|
||||
ch_c_no_shop_jokers = {
|
||||
"Joker tidak lagi muncul di {C:attention}toko"
|
||||
@ -3997,7 +4004,7 @@ return {
|
||||
},
|
||||
sh_3 = {
|
||||
"Pilih hingga {C:attention}2{} kartu",
|
||||
"di tangan Anda dan tekan",
|
||||
"di hand Anda dan tekan",
|
||||
"{C:attention}'GUNAKAN'{} di kartu {C:tarot}Tarot{}",
|
||||
"untuk meningkatkannya!"
|
||||
},
|
||||
@ -4117,7 +4124,7 @@ return {
|
||||
_100000k = "Menangi 100.000.000 Chip dengan sekali hand",
|
||||
tiny_hands = "Kurangi deck Anda hingga 20 kartu atau kurang",
|
||||
big_hands = "Miliki 80 kartu atau lebih di deck Anda",
|
||||
you_get_what_you_get = "Menangi giliran tanpa memutar ulang toko",
|
||||
you_get_what_you_get = "Menangi giliran tanpa reroll toko",
|
||||
rule_bender = "Selesaikan giliran tantangan apa pun",
|
||||
rule_breaker = "Selesaikan setiap giliran tantangan",
|
||||
legendary = "Temukan Legendary Joker",
|
||||
@ -4192,7 +4199,7 @@ return {
|
||||
"menjadi lawakan!"
|
||||
},
|
||||
lq_8 = {
|
||||
"Andai punya tangan,",
|
||||
"Andai aku punya tangan,",
|
||||
"aku pasti akan",
|
||||
"menutup mataku!"
|
||||
},
|
||||
|
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "Giocoliere",
|
||||
text = {
|
||||
"{C:attention}+#1#{} carte della mano"
|
||||
"{C:attention}+#1#{} carte della mano",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -244,10 +244,10 @@ return {
|
||||
}
|
||||
},
|
||||
j_steel_joker = {
|
||||
name = "Jolly di acciaio",
|
||||
name = "Jolly d'acciaio",
|
||||
text = {
|
||||
"Questo Jolly guadagna {X:mult,C:white} X#1# {} Molt",
|
||||
"per ogni {C:attention}carta di acciaio",
|
||||
"per ogni {C:attention}carta d'acciaio",
|
||||
"nel tuo mazzo completo",
|
||||
"{C:inactive}(Attualmente {X:mult,C:white} X#2# {C:inactive} Molt)"
|
||||
}
|
||||
@ -540,7 +540,7 @@ return {
|
||||
name = "Moschettiere",
|
||||
text = {
|
||||
"Aggiunge il valore di vendita di",
|
||||
"di tutti i {C:attention}Jolly{} rimasti",
|
||||
"di tutti i {C:attention}Jolly{} a sinistra",
|
||||
"di questa carta a Molt",
|
||||
"{C:inactive}(Attualmente {C:mult}+#1#{C:inactive} Molt)"
|
||||
},
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"Guadagna {C:chips}+#2#{} fiche se",
|
||||
"la mano giocata ha",
|
||||
"esattamente {C:attention}4{} carte",
|
||||
"{C:inactive}(Attualmente {C:chips}#1#{} fiche)"
|
||||
"{C:inactive}(Attualmente {C:chips}#1#{C:inactive} fiche)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -928,7 +928,7 @@ return {
|
||||
name = "Marmaglia",
|
||||
text = {
|
||||
"Quando selezioni un {C:attention}buio{},",
|
||||
"crea {C:attention}$#1# Jolly {C:blue}comuni",
|
||||
"crea {C:attention}#1# Jolly {C:blue}comuni",
|
||||
"{C:inactive}(Serve spazio)"
|
||||
}
|
||||
},
|
||||
@ -1535,7 +1535,6 @@ return {
|
||||
"{C:attention}-#1#{} ante",
|
||||
"{C:blue}-#1#{} mano",
|
||||
"per round",
|
||||
"{C:attention}-#1#{} ante"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -1894,8 +1893,8 @@ return {
|
||||
name = "La morte",
|
||||
text = {
|
||||
"Seleziona {C:attention}#1#{} carte,",
|
||||
"converti la carta {C:attention}sinistra{}",
|
||||
"nella carta {C:attention}destra{}",
|
||||
"converti la carta a {C:attention}sinistra{}",
|
||||
"nella carta a {C:attention}destra{}",
|
||||
"{C:inactive}(Trascina per riordinare)"
|
||||
}
|
||||
},
|
||||
@ -2290,7 +2289,7 @@ return {
|
||||
}
|
||||
},
|
||||
m_steel = {
|
||||
name = "Carta di acciaio",
|
||||
name = "Carta d'acciaio",
|
||||
text = {
|
||||
"{X:mult,C:white} X#1# {} Molt",
|
||||
"mentre questa carta",
|
||||
@ -2478,7 +2477,7 @@ return {
|
||||
}
|
||||
},
|
||||
tag_handy = {
|
||||
name = "Patto alla mano",
|
||||
name = "/descriptions/Tag/tag_d_six/text/_array_2",
|
||||
text = {
|
||||
"Dà {C:money}$#1#{} per",
|
||||
"{C:blue}mano{} giocata in questa sessione",
|
||||
@ -2654,7 +2653,7 @@ return {
|
||||
bl_tooth = {
|
||||
name = "Il dente",
|
||||
text = {
|
||||
"Prendi $1 per",
|
||||
"Perdi $1 per",
|
||||
"carta giocata"
|
||||
}
|
||||
},
|
||||
@ -2806,7 +2805,7 @@ return {
|
||||
name = "Mazzo magico",
|
||||
text = {
|
||||
"Inizia la sessione con il",
|
||||
"{C:tarot,T:v_crystal_ball}#1#{} Buono",
|
||||
"Buono {C:tarot,T:v_crystal_ball}#1#{}",
|
||||
"e {C:attention}2{} copie",
|
||||
"di {C:tarot,T:c_fool}#2#"
|
||||
}
|
||||
@ -2815,7 +2814,7 @@ return {
|
||||
name = "Mazzo nebulosa",
|
||||
text = {
|
||||
"Inizia la sessione con il",
|
||||
"{C:planet,T:v_telescope}#1#{} Buono",
|
||||
"Buono {C:planet,T:v_telescope}#1#{}",
|
||||
"",
|
||||
"{C:red}#2#{} slot consumabili"
|
||||
}
|
||||
@ -2825,7 +2824,7 @@ return {
|
||||
text = {
|
||||
"Inizia la sessione con {C:attention}#1#",
|
||||
"carte da gioco potenziate",
|
||||
"a {C:attention}carte di acciaio"
|
||||
"a {C:attention}carte d'acciaio"
|
||||
}
|
||||
},
|
||||
b_abandoned = {
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"Modalità sfida",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Negativo",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(Rimuove {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} dalla copia)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3776,11 +3781,13 @@ return {
|
||||
"disattiverà i trofei per questo profilo!"
|
||||
},
|
||||
k_poker_hand = "mano di poker",
|
||||
ph_4_7_of_clubs = "quattro 7 di Fiori"
|
||||
ph_4_7_of_clubs = "quattro 7 di Fiori",
|
||||
k_not_allowed_ex = "Non concessa!",
|
||||
ph_select_challenge = "Seleziona una sfida"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = " X#1# Molt",
|
||||
a_mult = "+#1# Mult",
|
||||
a_mult = "+#1# Molt",
|
||||
a_chips = "+#1#",
|
||||
a_chips_minus = "-#1#",
|
||||
a_handsize = "+#1# carta della mano",
|
||||
|
@ -50,8 +50,8 @@ return {
|
||||
j_half = {
|
||||
name = "ハーフジョーカー",
|
||||
text = {
|
||||
"プレイした手札が {C:attention}#2#{} を含むか",
|
||||
"カードの枚数が少ない場合",
|
||||
"プレイしたハンドの枚数が{C:attention}#2#{} ",
|
||||
"以下なら",
|
||||
"倍率 {C:red}+#1#{}"
|
||||
}
|
||||
},
|
||||
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "ジャグラー",
|
||||
text = {
|
||||
"ハンドサイズ {C:attention}+#1#{}"
|
||||
"ハンドサイズ {C:attention}+#1#{}",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -111,7 +111,7 @@ return {
|
||||
j_mime = {
|
||||
name = "マイム",
|
||||
text = {
|
||||
"{C:attention}持っている{}",
|
||||
"{C:attention}手札にある{}",
|
||||
"すべてのカードの能力を",
|
||||
"再発動させる"
|
||||
}
|
||||
@ -177,7 +177,7 @@ return {
|
||||
name = "ミスティックサミット",
|
||||
text = {
|
||||
"{C:attention}#2#{} ディスカード",
|
||||
"が残っている時",
|
||||
"が残っていない時",
|
||||
"倍率 {C:mult}+#1#{}"
|
||||
}
|
||||
},
|
||||
@ -255,7 +255,7 @@ return {
|
||||
j_scary_face = {
|
||||
name = "スケアリーフェイス",
|
||||
text = {
|
||||
"プレイされた {C:attention}フェイス{} カードがスコアされた時",
|
||||
"プレイされた {C:attention}フェイス{} カードが",
|
||||
"スコアされた時",
|
||||
"チップを {C:chips}+#1#{} 与える"
|
||||
}
|
||||
@ -273,7 +273,7 @@ return {
|
||||
text = {
|
||||
"ラウンド終了までに",
|
||||
"ディスカードが使われなかった場合",
|
||||
"{C:attention}ディスカード{} するごとに {C:money}$#1#{} を得る"
|
||||
"{C:attention}ディスカード{} ごとに {C:money}$#1#{} を得る"
|
||||
}
|
||||
},
|
||||
j_hack = {
|
||||
@ -630,7 +630,7 @@ return {
|
||||
name = "ブラッドストーン",
|
||||
text = {
|
||||
"{C:green}#2#分の#1#{} の確率で",
|
||||
"{C:hearts}ハート{} スーツのカードがプレイされると",
|
||||
"{C:hearts}ハート{} スーツのカードがスコアされると",
|
||||
"倍率 {C:mult}+#1#{} を与える",
|
||||
"倍率 {X:mult,C:white}X#3#{}"
|
||||
},
|
||||
@ -909,10 +909,10 @@ return {
|
||||
j_square = {
|
||||
name = "スクエアジョーカー",
|
||||
text = {
|
||||
"プレイされたハンドに",
|
||||
"{C:attention}4{} のカードが含まれる場合",
|
||||
"プレイされたハンドがちょうど",
|
||||
"{C:attention}4{} 枚である場合",
|
||||
"チップを {C:chips}+#2#{} 得る",
|
||||
"{C:inactive}(現在 {C:chips}#1#{} チップ)"
|
||||
"{C:inactive}(現在 {C:chips}#1#{C:inactive} チップ)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -973,7 +973,7 @@ return {
|
||||
name = "サテライト",
|
||||
text = {
|
||||
"ラウンド終了時に",
|
||||
"このランで使われた唯一の {C:planet}惑星{} カード1枚ごとに",
|
||||
"このランで使われた {C:planet}惑星{} カード1種類ごとに",
|
||||
"{C:money}$#1#{} を得る",
|
||||
"{C:inactive}(現在 {C:money}$#2#{C:inactive})"
|
||||
},
|
||||
@ -1406,7 +1406,7 @@ return {
|
||||
j_castle = {
|
||||
name = "キャッスル",
|
||||
text = {
|
||||
"このジョーカーは、カードを {V:1}#2#{} 枚ディスカードするたびに",
|
||||
"このジョーカーは、 {V:1}#2#{} のカードがディスカードされるたびに",
|
||||
"チップ {C:chips}+#1#{} を得る",
|
||||
"スーツはラウンドごとに変わる",
|
||||
"{C:inactive}(現在 チップ {C:chips}+#3#{C:inactive})"
|
||||
@ -1532,7 +1532,6 @@ return {
|
||||
v_hieroglyph = {
|
||||
name = "ヒエログリフ",
|
||||
text = {
|
||||
"アンティ {C:attention}-#1#{}",
|
||||
"アンティ {C:attention}-#1#{}",
|
||||
"ハンド{C:blue}-#1#{}",
|
||||
"ラウンドごとに"
|
||||
@ -1735,8 +1734,8 @@ return {
|
||||
},
|
||||
text = {
|
||||
"アンティ {C:attention}-#1#{}",
|
||||
"アンティ{C:attention}-#1#{}",
|
||||
"ディスカード{C:red}-#1#{} "
|
||||
"ディスカード{C:attention}-#1#{}",
|
||||
"ラウンドごとに{C:red}-#1#{} "
|
||||
}
|
||||
},
|
||||
v_retcon = {
|
||||
@ -1879,8 +1878,8 @@ return {
|
||||
name = "強さ",
|
||||
text = {
|
||||
"最大 {C:attention}#1#{} 枚の",
|
||||
"選択されたカードのランクを",
|
||||
"{C:attention}1{} 上げる"
|
||||
"選択されたカードを",
|
||||
"{C:attention}1{} つ大きい数字にする"
|
||||
}
|
||||
},
|
||||
c_hanged_man = {
|
||||
@ -2480,7 +2479,7 @@ return {
|
||||
tag_handy = {
|
||||
name = "ハンディタグ",
|
||||
text = {
|
||||
"このランで{C:blue}ハンド{} をプレイするごとに",
|
||||
"このランでプレイした{C:blue}ハンド{} ごとに",
|
||||
"{C:money}$#1#{} を与える",
|
||||
"{C:inactive}(最高{C:money}$#2#{C:inactive})"
|
||||
}
|
||||
@ -2488,7 +2487,7 @@ return {
|
||||
tag_garbage = {
|
||||
name = "ガーベジタグ",
|
||||
text = {
|
||||
"このターンで使わなかった{C:red}ディスカード{} につき",
|
||||
"このランで使わなかった{C:red}ディスカード{} につき",
|
||||
"{C:money}$#1#{} を与える",
|
||||
"{C:inactive}(最高{C:money}$#2#{C:inactive})"
|
||||
}
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"ランに勝利する",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "ネガティブ",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(解除 {C:dark_edition,s:0.9}ネガティブ{C:inactive,s:0.9} コピーから)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3713,7 +3718,7 @@ return {
|
||||
k_again_ex = "再び!",
|
||||
k_val_up = "バリューアップ!",
|
||||
k_reset = "リセット",
|
||||
k_extinct_ex = "全滅!",
|
||||
k_extinct_ex = "消滅!",
|
||||
k_safe_ex = "セーフ!",
|
||||
k_saved_ex = "セーブ!",
|
||||
k_swapped_ex = "スワップ!",
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"このプロフィールのトロフィーが無効になります!"
|
||||
},
|
||||
k_poker_hand = "ポーカーハンド",
|
||||
ph_4_7_of_clubs = "4x クラブの7"
|
||||
ph_4_7_of_clubs = "4x クラブの7",
|
||||
k_not_allowed_ex = "禁止!",
|
||||
ph_select_challenge = "チャレンジを選択"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "倍率 X#1#",
|
||||
|
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "저글러",
|
||||
text = {
|
||||
"{C:attention}+#1#{} 핸드 크기"
|
||||
"{C:attention}+#1#{} 핸드 크기",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -126,7 +126,7 @@ return {
|
||||
j_greedy_joker = {
|
||||
name = "탐욕스러운 조커",
|
||||
text = {
|
||||
"{C:diamonds}#2#{} 수트와 함께",
|
||||
"{C:diamonds}#2#{} 문양과 함께",
|
||||
"카드를 플레이할 때마다",
|
||||
"득점 시 {C:mult}+#1#{} 배수를 제공합니다"
|
||||
}
|
||||
@ -142,7 +142,7 @@ return {
|
||||
j_wrathful_joker = {
|
||||
name = "격노한 조커",
|
||||
text = {
|
||||
"{C:spades}#2#{} 수트와 함께",
|
||||
"{C:spades}#2#{} 문양과 함께",
|
||||
"카드를 플레이할 때마다",
|
||||
"득점 시 {C:mult}+#1#{} 배수를 제공합니다"
|
||||
}
|
||||
@ -248,7 +248,7 @@ return {
|
||||
text = {
|
||||
"{C:attention}스틸{} 카드가",
|
||||
"풀 덱에 있을 때마다",
|
||||
"이 조커는 {X:mult,C:white} X#1# {} 배수를 확득합니다",
|
||||
"이 조커는 {X:mult,C:white} X#1# {} 배수를 획득합니다",
|
||||
"{C:inactive}(현재 {X:mult,C:white} X#2# {C:inactive} 배수)"
|
||||
}
|
||||
},
|
||||
@ -285,7 +285,7 @@ return {
|
||||
}
|
||||
},
|
||||
j_pareidolia = {
|
||||
name = "환각",
|
||||
name = "변상증",
|
||||
text = {
|
||||
"모든 카드가",
|
||||
"{C:attention}그림{} 카드로",
|
||||
@ -333,7 +333,7 @@ return {
|
||||
text = {
|
||||
"플레이할 때",
|
||||
"{C:attention}그림{} 카드가",
|
||||
"득점 시 {C:money}$2{}를 제공합니다"
|
||||
"득점 시 1/2 확률로 {C:money}$2{}를 제공합니다"
|
||||
}
|
||||
},
|
||||
j_supernova = {
|
||||
@ -439,7 +439,7 @@ return {
|
||||
j_constellation = {
|
||||
name = "별자리",
|
||||
text = {
|
||||
"사용한 {C:planet}행성{} 카드당",
|
||||
"획득후 사용한 {C:planet}행성{} 카드당",
|
||||
"{X:mult,C:white} X#1# {} 배수를 획득합니다",
|
||||
"{C:inactive}(현재 {X:mult,C:white} X#2# {C:inactive} 배수)"
|
||||
}
|
||||
@ -447,9 +447,9 @@ return {
|
||||
j_hiker = {
|
||||
name = "도보 여행자",
|
||||
text = {
|
||||
"{C:attention}카드{}를 플레이할 때마다",
|
||||
"득점 시 영구적으로",
|
||||
"{C:chips}+#1#{} 개의 칩을 획득합니다"
|
||||
"{C:attention}득점시 플레이된 카드{}는 ",
|
||||
"영구적으로",
|
||||
"{C:chips}+#1#{} 개의 칩을 추가로 얻습니다"
|
||||
}
|
||||
},
|
||||
j_faceless = {
|
||||
@ -472,8 +472,8 @@ return {
|
||||
j_superposition = {
|
||||
name = "중첩",
|
||||
text = {
|
||||
"포커 핸드에",
|
||||
"{C:attention}에이스{} 및 {C:attention}스트레이트{}가 있으면,",
|
||||
"핸드가 플레이 시",
|
||||
"{C:attention}에이스{} 가 포함된 {C:attention}스트레이트{}라면,",
|
||||
"{C:tarot}타로{} 카드를 생성합니다",
|
||||
"{C:inactive}(공간이 있어야 합니다)"
|
||||
}
|
||||
@ -503,10 +503,10 @@ return {
|
||||
name = "미스터 본즈",
|
||||
text = {
|
||||
"획득한 칩이",
|
||||
"필요한 칩의",
|
||||
"{C:attention}25%{} 이상인 경우",
|
||||
"죽음을 막습니다",
|
||||
"{S:1.1,C:red,E:2}자멸{}"
|
||||
"블라인드를 클리어 하기에",
|
||||
"필요한 칩의 {C:attention}25%{} 이상인 경우",
|
||||
"죽음을 막고 ",
|
||||
"{S:1.1,C:red,E:2}자멸합니다{}"
|
||||
},
|
||||
unlock = {
|
||||
"{C:attention,E:1}#1#{} 런을 패배합니다",
|
||||
@ -539,7 +539,7 @@ return {
|
||||
j_swashbuckler = {
|
||||
name = "깡패",
|
||||
text = {
|
||||
"이 카드에 남은 보유한 모든 {C:attention}조커{}의",
|
||||
"이 카드 왼쪽에 있는모든 {C:attention}조커{}",
|
||||
"판매 가치에 {C:attention}두 배{}를",
|
||||
"배수에 추가합니다",
|
||||
"{C:inactive}(현재 {C:mult}+#1#{C:inactive} 배수)"
|
||||
@ -695,7 +695,7 @@ return {
|
||||
j_flower_pot = {
|
||||
name = "화분",
|
||||
text = {
|
||||
"플레이한 핸드에",
|
||||
"포커 핸드에",
|
||||
"득점하는 {C:diamonds}다이아몬드{} 카드, {C:clubs}클럽{} 카드가 있으면",
|
||||
"{X:mult,C:white} X#1# {} 배수",
|
||||
"{C:hearts}하트{} 카드, {C:spades}스페이드{} 카드"
|
||||
@ -743,7 +743,7 @@ return {
|
||||
name = "이런, 모두 6이야!",
|
||||
text = {
|
||||
"모든 {C:attention}나열된",
|
||||
"{C:green,E:1,S:1.1}가능성{} 을",
|
||||
"{C:green,E:1,S:1.1}가능성{} 을 두배로 늘립니다",
|
||||
"{C:inactive}(예: {C:green}1/3{C:inactive} -> {C:green}2/3{C:inactive})"
|
||||
},
|
||||
unlock = {
|
||||
@ -847,7 +847,7 @@ return {
|
||||
}
|
||||
},
|
||||
j_order = {
|
||||
name = "명령",
|
||||
name = "지시",
|
||||
text = {
|
||||
"플레이한 핸드가",
|
||||
"{C:attention}#2#{} 을(를) 포함 시",
|
||||
@ -864,7 +864,7 @@ return {
|
||||
text = {
|
||||
"플레이한 핸드가",
|
||||
"{C:attention}#2#{} 을(를) 포함 시",
|
||||
"{C:red}+#1#{} 배수"
|
||||
"{C:red} X#1#{} 배수"
|
||||
},
|
||||
unlock = {
|
||||
"{E:1,C:attention}#1#{} 을(를)",
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"정확히 {C:attention}4{}장의 카드가 있는",
|
||||
"핸드를 플레이할 때마다",
|
||||
"{C:chips}+#2#{} 개의 칩을 획득합니다",
|
||||
"{C:inactive}(현재 {C:chips}#1#{}개의 칩)"
|
||||
"{C:inactive}(현재 {C:chips}#1#{C:inactive}개의 칩)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -927,7 +927,7 @@ return {
|
||||
j_riff_raff = {
|
||||
name = "쓰레기",
|
||||
text = {
|
||||
"{C:attention}블라인드{}가 선택되 때,",
|
||||
"{C:attention}블라인드{}가 선택될 때,",
|
||||
"{C:attention}#1#장의 {C:blue}일반{} 조커를 생성합니다",
|
||||
"{C:inactive}(공간이 있어야 합니다)"
|
||||
}
|
||||
@ -998,8 +998,8 @@ return {
|
||||
j_drivers_license = {
|
||||
name = "운전면허증",
|
||||
text = {
|
||||
"덱에 최소 {C:attention}16",
|
||||
"장의 강화된 카드를 보유한 경우",
|
||||
"덱에 최소 강화된 카드가 {C:attention}16",
|
||||
"장 이상이면",
|
||||
"{X:mult,C:white} X#1# {} 배수",
|
||||
"{C:inactive}(현재 {C:attention}#2#{C:inactive})"
|
||||
},
|
||||
@ -1072,7 +1072,7 @@ return {
|
||||
name = "트리불레",
|
||||
text = {
|
||||
"플레이한 {C:attention}킹{}과",
|
||||
"{C:attention}퀸{}이 각각 제공합니다",
|
||||
"{C:attention}퀸{}이 각각 x2 배수를\n제공합니다",
|
||||
"{X:mult,C:white} X#1# {} 배수를 제공하며,"
|
||||
},
|
||||
unlock = {
|
||||
@ -1181,7 +1181,7 @@ return {
|
||||
j_vagabond = {
|
||||
name = "방랑자",
|
||||
text = {
|
||||
"핸드가 {C:money}$#1#{} 미만으로",
|
||||
"핸드가 {C:money}$#1#{} 이하로",
|
||||
"플레이되면",
|
||||
"{C:purple}타로{} 카드를 생성합니다"
|
||||
}
|
||||
@ -1207,7 +1207,7 @@ return {
|
||||
name = "로켓",
|
||||
text = {
|
||||
"라운드가 끝날 때 {C:money}$#1#{}를",
|
||||
"획득합니다. {C:attention}보스 블라인드{}가 패하면",
|
||||
"획득합니다. {C:attention}보스 블라인드{}에서 승리하면",
|
||||
"{C:money}$#2#{}를 획득합니다"
|
||||
}
|
||||
},
|
||||
@ -1248,7 +1248,7 @@ return {
|
||||
j_gift = {
|
||||
name = "기프트 카드",
|
||||
text = {
|
||||
"모든 {C:attention}조커{} 및",
|
||||
"매 라운드가 종료될떄 마다 모든 {C:attention}조커{} 및",
|
||||
"{C:attention}소모품{} 카드에",
|
||||
"{C:money}$#1#{}의 {C:attention}판매 가치{}를 추가합니다",
|
||||
" "
|
||||
@ -1265,8 +1265,8 @@ return {
|
||||
j_erosion = {
|
||||
name = "침식",
|
||||
text = {
|
||||
"풀 덱에서 {C:attention}#3#{} 미만의",
|
||||
"카드마다",
|
||||
"풀 덱에서 {C:attention}#3#{} 보다 적은 ",
|
||||
"카드 매수만큼",
|
||||
"{C:red}+#1#{} 배수",
|
||||
"{C:inactive}(현재 {C:red}+#2#{C:inactive} 배수)"
|
||||
}
|
||||
@ -1300,8 +1300,8 @@ return {
|
||||
name = "환각",
|
||||
text = {
|
||||
"{C:attention}부스터 팩{}을 열 때마다",
|
||||
"{C:tarot}타로{} 카드를 생성할",
|
||||
"{C:green}#1#/#2#{}의 확률",
|
||||
"{C:green}#1#/#2#{}의 확률로",
|
||||
"{C:tarot}타로{} 카드를 생성",
|
||||
"{C:inactive}(공간이 있어야 합니다)"
|
||||
}
|
||||
},
|
||||
@ -1324,7 +1324,7 @@ return {
|
||||
j_bull = {
|
||||
name = "황소",
|
||||
text = {
|
||||
"{C:money}달러{}를 보유할 때마다",
|
||||
"{C:money}보유한 달러{}당",
|
||||
"{C:chips}+#1#{}개의 칩",
|
||||
"{C:inactive}(현재 {C:chips}+#2#{C:inactive}개의 칩)"
|
||||
}
|
||||
@ -1516,9 +1516,9 @@ return {
|
||||
}
|
||||
},
|
||||
v_blank = {
|
||||
name = "여백",
|
||||
name = "빈 바우처",
|
||||
text = {
|
||||
"{C:inactive}아무것도 안 하나요?"
|
||||
"{C:inactive}아무 효과 없음?"
|
||||
}
|
||||
},
|
||||
v_magic_trick = {
|
||||
@ -1535,7 +1535,6 @@ return {
|
||||
"{C:attention}-#1#{} 앤티",
|
||||
"{C:blue}-#1#{} 핸드",
|
||||
"영구적으로 획득합니다",
|
||||
"{C:attention}-#1#{} 앤티"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -2068,7 +2067,7 @@ return {
|
||||
c_eris = {
|
||||
name = "에리스",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}Lv.#1#{S:0.8}){} 레벨 업",
|
||||
"{S:0.8}({S:0.8,V:1}Lv.#1#{S:0.8}){} 플러시 파이브를 레벨업 합니다",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} 배수 및",
|
||||
"{C:chips}+#4#{}개의 칩"
|
||||
@ -2163,7 +2162,7 @@ return {
|
||||
c_soul = {
|
||||
name = "영혼",
|
||||
text = {
|
||||
"{C:legendary,E:1}레전더리{} 조커를",
|
||||
"{C:legendary,E:1}전설{} 조커를",
|
||||
"생성합니다",
|
||||
"{C:inactive}(공간이 있어야 합니다)"
|
||||
}
|
||||
@ -2179,7 +2178,7 @@ return {
|
||||
c_ankh = {
|
||||
name = "앵크",
|
||||
text = {
|
||||
"무작위 {C:attention}조커{}를",
|
||||
"무작위 {C:attention}조커{}의 복사본을",
|
||||
"생성하고, 다른 모든 조커를",
|
||||
"파괴합니다"
|
||||
}
|
||||
@ -2220,8 +2219,8 @@ return {
|
||||
name = "크립티드",
|
||||
text = {
|
||||
"핸드에서 선택한 {C:attention}1{}장의",
|
||||
"카드를 {C:attention}#1#{}장으로",
|
||||
"카드를 보유합니다"
|
||||
"카드를 {C:attention}#1#{}장 복사해",
|
||||
"얻습니다"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -2556,7 +2555,7 @@ return {
|
||||
tag_ethereal = {
|
||||
name = "천상의 태그",
|
||||
text = {
|
||||
"무료 {C:attention}천체 팩{} 을",
|
||||
"무료 {C:attention}유령 팩{} 을",
|
||||
"제공합니다"
|
||||
}
|
||||
}
|
||||
@ -2659,14 +2658,14 @@ return {
|
||||
}
|
||||
},
|
||||
bl_final_leaf = {
|
||||
name = "파릇파릇한 잎",
|
||||
name = "심록색 잎사귀",
|
||||
text = {
|
||||
"1장의 조커가 팔릴 때까지",
|
||||
"모든 카드가 디버프됩니다"
|
||||
}
|
||||
},
|
||||
bl_final_vessel = {
|
||||
name = "바이올렛 선박",
|
||||
name = "보라색 술잔",
|
||||
text = {
|
||||
"대형 블라인드"
|
||||
}
|
||||
@ -2716,7 +2715,7 @@ return {
|
||||
name = "뱀",
|
||||
text = {
|
||||
"플레이 또는 버리기 후,",
|
||||
"항상 카드 3장을 뽑습니다"
|
||||
"뽑는 카드가 3장으로 고정됩니다"
|
||||
}
|
||||
},
|
||||
bl_pillar = {
|
||||
@ -2741,21 +2740,21 @@ return {
|
||||
}
|
||||
},
|
||||
bl_final_acorn = {
|
||||
name = "호박 도토리",
|
||||
name = "호박색 도토리",
|
||||
text = {
|
||||
"모든 조커 카드를",
|
||||
"플립 및 셔플합니다"
|
||||
}
|
||||
},
|
||||
bl_final_heart = {
|
||||
name = "진홍색 하트",
|
||||
name = "진홍색 술잔",
|
||||
text = {
|
||||
"모든 핸드에서 조커 한 장이",
|
||||
"무작위로 비활성화됩니다"
|
||||
"라운드마다 무작위로",
|
||||
"조커 한장이 비활성화됩니다"
|
||||
}
|
||||
},
|
||||
bl_final_bell = {
|
||||
name = "짙은 청색 벨",
|
||||
name = "하늘색 종",
|
||||
text = {
|
||||
"항상 카드 1장이",
|
||||
"강제 선택됩니다"
|
||||
@ -3279,7 +3278,7 @@ return {
|
||||
blue_seal = {
|
||||
name = "블루 봉인",
|
||||
text = {
|
||||
"이 카드를 {C:attention}보유하면{}",
|
||||
"라운드 종료시 핸드에 이 카드를 {C:attention}보유하면{}",
|
||||
"{C:planet}행성{} 카드를 생성합니다",
|
||||
"라운드 종료 시 핸드"
|
||||
}
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"런을 승리합니다",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "네거티브",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(제거 {C:dark_edition,s:0.9}네거티브{C:inactive,s:0.9} 복사로 부터)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3431,7 +3436,7 @@ return {
|
||||
tarot = "타로",
|
||||
planet = "행성",
|
||||
pluto_planet = "왜소행성",
|
||||
voucher = "바우처",
|
||||
voucher = "쿠폰",
|
||||
foil = "포일",
|
||||
holographic = "홀로그래픽",
|
||||
polychrome = "폴리크롬",
|
||||
@ -3495,7 +3500,7 @@ return {
|
||||
b_stat_tarots = "타로",
|
||||
b_stat_planets = "행성",
|
||||
b_stat_spectrals = "유령",
|
||||
b_stat_vouchers = "바우처",
|
||||
b_stat_vouchers = "쿠폰",
|
||||
b_next = "다음",
|
||||
b_endless = "무한 모드",
|
||||
b_wishlist = "Steam의 찜 목록",
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"이 프로필의 트로피가 비활성화됩니다!"
|
||||
},
|
||||
k_poker_hand = "포커 핸드",
|
||||
ph_4_7_of_clubs = "클럽 4개 7개"
|
||||
ph_4_7_of_clubs = "클럽7 4개 ",
|
||||
k_not_allowed_ex = "허용되지 않음!",
|
||||
ph_select_challenge = "챌린지 선택"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "X#1# 배수",
|
||||
|
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "Jongleur",
|
||||
text = {
|
||||
"{C:attention}+#1#{} handomvang"
|
||||
"{C:attention}+#1#{} handomvang",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -95,7 +95,7 @@ return {
|
||||
name = "Jokerstencil",
|
||||
text = {
|
||||
"{X:red,C:white} X1 {} Multi voor elk",
|
||||
"lege {C:attention}Joker{}-vak",
|
||||
"leeg {C:attention}Joker{}-vak",
|
||||
"inclusief het {s:0.8}Jokerstencil",
|
||||
"{C:inactive}(Nu {X:red,C:white} X#1# {C:inactive})"
|
||||
}
|
||||
@ -119,8 +119,8 @@ return {
|
||||
j_credit_card = {
|
||||
name = "Creditcard",
|
||||
text = {
|
||||
"Behaal een schuld van",
|
||||
"{C:red}-$#1#{}"
|
||||
"Staat een schuld van",
|
||||
"{C:red}-$#1#{} toe"
|
||||
}
|
||||
},
|
||||
j_greedy_joker = {
|
||||
@ -231,8 +231,8 @@ return {
|
||||
j_chaos = {
|
||||
name = "Chaos de Clown",
|
||||
text = {
|
||||
"{C:green}#1#{} gratis keer {C:attention}opnieuw",
|
||||
"gooien per winkel"
|
||||
"{C:green}#1#{} gratis keer {C:attention}verversen",
|
||||
"per winkel"
|
||||
}
|
||||
},
|
||||
j_fibonacci = {
|
||||
@ -305,7 +305,7 @@ return {
|
||||
name = "Gelijke Pijke",
|
||||
text = {
|
||||
"Gespeelde kaarten met",
|
||||
"een {C:attention}gelijke{} rang geven",
|
||||
"een {C:attention}even{} rang geven",
|
||||
"{C:mult}+#1#{} Multi bij scoren",
|
||||
"{C:inactive}(10, 8, 6, 4, 2)"
|
||||
}
|
||||
@ -365,9 +365,9 @@ return {
|
||||
j_egg = {
|
||||
name = "Ei",
|
||||
text = {
|
||||
"Verdient {C:money}$#1#{} van de",
|
||||
"{C:attention}verkoopwaarde{} aan het",
|
||||
"einde van ronde"
|
||||
"Verhoogt {C:attention}verkoopwaarde{}",
|
||||
"met {C:money}$#1#{} aan",
|
||||
"het einde van de ronde"
|
||||
}
|
||||
},
|
||||
j_burglar = {
|
||||
@ -565,10 +565,10 @@ return {
|
||||
j_certificate = {
|
||||
name = "Certificaat",
|
||||
text = {
|
||||
"Als ronde begint,",
|
||||
"Als de ronde begint,",
|
||||
"wordt een willekeurige {C:attention}speelkaart{}",
|
||||
"{C:attention}{} toegevoegd met een willekeurige",
|
||||
"{C:attention}zegel{} aan je hand toe"
|
||||
"{C:attention}{} met een willekeurige",
|
||||
"{C:attention}zegel{} aan je hand toegevoegd"
|
||||
},
|
||||
unlock = {
|
||||
"Heb een gouden",
|
||||
@ -617,7 +617,7 @@ return {
|
||||
name = "Ruwe diamant",
|
||||
text = {
|
||||
"Gespeelde kaarten met",
|
||||
"de kleur {C:diamonds}ruiten{} levert",
|
||||
"de kleur {C:diamonds}ruiten{} leveren",
|
||||
"{C:money}$#1#{} op bij scoren"
|
||||
},
|
||||
unlock = {
|
||||
@ -697,8 +697,8 @@ return {
|
||||
text = {
|
||||
"{X:mult,C:white} X#1# {} Multi als gespeelde",
|
||||
"hand een scorende",
|
||||
"{C:diamonds}ruiten{}, {C:clubs}klaveren{},",
|
||||
"{C:hearts}harten{}-kaart en {C:spades}schoppen{}-kaart"
|
||||
"{C:diamonds}ruiten{}, {C:clubs}klaveren{}, {C:hearts}harten{} en",
|
||||
"{C:spades}schoppen{}-kaart bevat"
|
||||
},
|
||||
unlock = {
|
||||
"Bereik ante",
|
||||
@ -769,10 +769,10 @@ return {
|
||||
j_seeing_double = {
|
||||
name = "Dubbel zien",
|
||||
text = {
|
||||
"{X:mult,C:white} X#1# {} Multi als gespeelde",
|
||||
"hand een scorende",
|
||||
"{C:clubs}klaveren{}-kaart en een scorende",
|
||||
"kaart van een andere {C:attention}kleur"
|
||||
"{X:mult,C:white} X#1# {} Multi als gespeelde hand",
|
||||
"een scorende {C:clubs}klaveren{}-kaart",
|
||||
"en een scorende kaart van",
|
||||
"een andere {C:attention}kleur{} bevat"
|
||||
},
|
||||
unlock = {
|
||||
"Speel een hand",
|
||||
@ -912,14 +912,14 @@ return {
|
||||
"Levert {C:chips}+#2#{} fiches op als",
|
||||
"gespeelde hand",
|
||||
"precies {C:chips}4{} kaarten heeft",
|
||||
"{C:inactive}(Nu {C:chips}#1#{} fiches)"
|
||||
"{C:inactive}(Nu {C:chips}#1#{C:inactive} fiches)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
name = "Seance",
|
||||
text = {
|
||||
"Als een {C:attention}pokerhand{} een",
|
||||
"{C:attention}#1#{}, maak een",
|
||||
"{C:attention}#1#{} is, maak een",
|
||||
"een willekeurige {C:spectral}spectrale{} kaart",
|
||||
"{C:inactive}(Moet ruimte voor zijn)"
|
||||
}
|
||||
@ -1037,7 +1037,7 @@ return {
|
||||
text = {
|
||||
"Upgrade het level van",
|
||||
"de eerste {C:attention}weggegooide",
|
||||
"pokerhand per ronde"
|
||||
"pokerhand elke ronde"
|
||||
},
|
||||
unlock = {
|
||||
"Verkoop in totaal",
|
||||
@ -1276,7 +1276,7 @@ return {
|
||||
text = {
|
||||
"Elk {C:attention}plaatje{}",
|
||||
"dat je in je hand hebt",
|
||||
"een kans van {C:green}#2# op #3#{}",
|
||||
"heeft een kans van {C:green}#2# op #3#{}",
|
||||
"om {C:money}$#1#{} op te leveren"
|
||||
}
|
||||
},
|
||||
@ -1348,8 +1348,8 @@ return {
|
||||
j_flash = {
|
||||
name = "Flash-kaart",
|
||||
text = {
|
||||
"{C:mult}+#1#{} Multi per",
|
||||
"{C:attention}opnieuw gooien{} in de winkel",
|
||||
"{C:mult}+#1#{} Multi per keer",
|
||||
"{C:attention}verversing{} in de winkel",
|
||||
"{C:inactive}(Nu {C:mult}+#2#{C:inactive} Multi)"
|
||||
}
|
||||
},
|
||||
@ -1470,9 +1470,9 @@ return {
|
||||
}
|
||||
},
|
||||
v_reroll_surplus = {
|
||||
name = "Overvloedig opnieuw gooien",
|
||||
name = "Overvloedig verversen",
|
||||
text = {
|
||||
"Opnieuw gooien kost",
|
||||
"Verversen kost",
|
||||
"{C:money}$#1#{} minder"
|
||||
}
|
||||
},
|
||||
@ -1535,13 +1535,12 @@ return {
|
||||
"{C:attention}-#1#{} ante",
|
||||
"{C:blue}-#1#{} hand",
|
||||
"per ronde",
|
||||
"{C:attention}-#1#{} ante"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
name = "Director's Cut",
|
||||
text = {
|
||||
"Gooi blind van een baas",
|
||||
"Ververs blind van een baas",
|
||||
"{C:attention}1{} keer per ante opnieuw,",
|
||||
"{C:money}$#1#{} per gooi"
|
||||
}
|
||||
@ -1622,14 +1621,14 @@ return {
|
||||
}
|
||||
},
|
||||
v_reroll_glut = {
|
||||
name = "Gulzig opnieuw gooien",
|
||||
name = "Gulzig verversen",
|
||||
text = {
|
||||
"Opnieuw gooien kost",
|
||||
"Verversen kost",
|
||||
"{C:money}$#1#{} minder"
|
||||
},
|
||||
unlock = {
|
||||
"Gooi de winkel in totaal",
|
||||
"{C:attention}#1#{} keer opnieuw",
|
||||
"Ververs de winkel in totaal",
|
||||
"{C:attention}#1#{} keer",
|
||||
"{C:inactive}(#2#)"
|
||||
}
|
||||
},
|
||||
@ -1708,8 +1707,8 @@ return {
|
||||
"{C:dark_edition}+1{} Jokervak"
|
||||
},
|
||||
unlock = {
|
||||
"Verzilver {C:voucher}blanco{}",
|
||||
"{C:attention}#1#{} in totaal",
|
||||
"Verzilver {C:voucher}Blanco{}",
|
||||
"{C:attention}#1#{} keer in totaal",
|
||||
"{C:inactive}(#2#)"
|
||||
}
|
||||
},
|
||||
@ -1717,7 +1716,7 @@ return {
|
||||
name = "Illusie",
|
||||
text = {
|
||||
"{C:attention}Speelkaarten{} in de winkel",
|
||||
"kunnen {C:enhanced}verbeterd{},",
|
||||
"kunnen een {C:enhanced}verbetering{},",
|
||||
"{C:dark_edition}editie{} en/of {C:attention}zegel{} hebben"
|
||||
},
|
||||
unlock = {
|
||||
@ -1742,9 +1741,9 @@ return {
|
||||
v_retcon = {
|
||||
name = "Teruggedraaid",
|
||||
text = {
|
||||
"Gooi blind van een baas",
|
||||
"Ververs blind van een baas",
|
||||
"{C:attention}onbeperkt{} aantal keer,",
|
||||
"{C:money}$#1#{} per gooi"
|
||||
"{C:money}$#1#{} per keer"
|
||||
},
|
||||
unlock = {
|
||||
"Ontdek",
|
||||
@ -1791,7 +1790,7 @@ return {
|
||||
text = {
|
||||
"Maakt de laatste",
|
||||
"{C:tarot}tarot{}- of {C:planet}planeet{}-kaart",
|
||||
"verschijnen die in dit spel is gebruikt",
|
||||
"die in dit spel is gebruikt",
|
||||
"met uitzondering van {s:0.8,C:tarot}de dwaas{s:0.8}"
|
||||
}
|
||||
},
|
||||
@ -1816,7 +1815,7 @@ return {
|
||||
text = {
|
||||
"Verbetert {C:attention}#1#",
|
||||
"geselecteerde kaarten naar",
|
||||
"{C:attention}#2#'en"
|
||||
"{C:attention}#2#en"
|
||||
}
|
||||
},
|
||||
c_emperor = {
|
||||
@ -1832,7 +1831,7 @@ return {
|
||||
text = {
|
||||
"Verbetert {C:attention}#1#",
|
||||
"geselecteerde kaarten naar",
|
||||
"{C:attention}#2#'en"
|
||||
"{C:attention}#2#en"
|
||||
}
|
||||
},
|
||||
c_lovers = {
|
||||
@ -2068,7 +2067,7 @@ return {
|
||||
c_eris = {
|
||||
name = "Eris",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level omhoog",
|
||||
"{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi en",
|
||||
"{C:chips}+#4#{} fiches"
|
||||
@ -2099,8 +2098,8 @@ return {
|
||||
text = {
|
||||
"Vernietig {C:attention}1{} willekeurige",
|
||||
"kaart in je hand, voeg {C:attention}#1#",
|
||||
"willekeurige {C:attention}verbeterde kaart toe met een getal",
|
||||
"{C:attention}met een cijfer{} aan je hand toe"
|
||||
"willekeurige {C:attention}verbeterde cijferkaarten",
|
||||
"{C:attention}{} aan je hand toe"
|
||||
}
|
||||
},
|
||||
c_talisman = {
|
||||
@ -2187,7 +2186,7 @@ return {
|
||||
c_deja_vu = {
|
||||
name = "Déjà vu",
|
||||
text = {
|
||||
"Voeg een {C:red}rood zegel{} toe",
|
||||
"Voeg een {C:red}rode zegel{} toe",
|
||||
"aan {C:attention}1{} geselecteerde",
|
||||
"kaart in je hand"
|
||||
}
|
||||
@ -2203,7 +2202,7 @@ return {
|
||||
c_trance = {
|
||||
name = "Trance",
|
||||
text = {
|
||||
"Voeg een {C:blue}blauw zegel{} toe",
|
||||
"Voeg een {C:blue}blauwe zegel{} toe",
|
||||
"aan {C:attention}1{} geselecteerde",
|
||||
"kaart in je hand"
|
||||
}
|
||||
@ -2211,7 +2210,7 @@ return {
|
||||
c_medium = {
|
||||
name = "Medium",
|
||||
text = {
|
||||
"Voeg een {C:purple}paars zegel{} toe",
|
||||
"Voeg een {C:purple}paarse zegel{} toe",
|
||||
"aan {C:attention}1{} geselecteerde",
|
||||
"kaart in je hand"
|
||||
}
|
||||
@ -2424,7 +2423,7 @@ return {
|
||||
name = "Polychrome tag",
|
||||
text = {
|
||||
"Winkel heeft een",
|
||||
"{C:dark_edition}polychrome Joker"
|
||||
"{C:dark_edition}polychrome{} Joker"
|
||||
}
|
||||
},
|
||||
tag_investment = {
|
||||
@ -2445,8 +2444,8 @@ return {
|
||||
tag_boss = {
|
||||
name = "Baastag",
|
||||
text = {
|
||||
"Gooit de",
|
||||
"{C:attention}blind van een baas opnieuw"
|
||||
"Ververst de",
|
||||
"{C:attention}blind van een baas"
|
||||
}
|
||||
},
|
||||
tag_standard = {
|
||||
@ -2474,7 +2473,7 @@ return {
|
||||
name = "Lolbroektag",
|
||||
text = {
|
||||
"Levert een gratis",
|
||||
"{C:attention}Lolbroekenpakket op"
|
||||
"{C:attention}Lolbroekenpakket{} op"
|
||||
}
|
||||
},
|
||||
tag_handy = {
|
||||
@ -2519,7 +2518,7 @@ return {
|
||||
tag_d_six = {
|
||||
name = "D6-tag",
|
||||
text = {
|
||||
"Opnieuw gooien in de volgende winkel",
|
||||
"Ververst in de volgende winkel",
|
||||
"begint met {C:money}$ 0"
|
||||
}
|
||||
},
|
||||
@ -2527,7 +2526,7 @@ return {
|
||||
name = "Bijvultag",
|
||||
text = {
|
||||
"Maakt tot {C:attention}#1#",
|
||||
"{C:blue}gewone{} Jokers verschijnen",
|
||||
"{C:blue}gewone{} Jokers",
|
||||
"{C:inactive}(Moet ruimte voor zijn)"
|
||||
}
|
||||
},
|
||||
@ -2573,8 +2572,8 @@ return {
|
||||
bl_hook = {
|
||||
name = "De haak",
|
||||
text = {
|
||||
"Gooit 2 willekeurige",
|
||||
"kaarten per gespeelde hand"
|
||||
"Gooit 2 willekeurige kaarten",
|
||||
"per gespeelde hand weg"
|
||||
}
|
||||
},
|
||||
bl_wall = {
|
||||
@ -2586,8 +2585,8 @@ return {
|
||||
bl_wheel = {
|
||||
name = "Het rad",
|
||||
text = {
|
||||
" op 7 kaarten worden",
|
||||
"met de afbeelding naar beneden getrokken"
|
||||
" op 7 kaarten worden met de ",
|
||||
"afbeelding naar beneden getrokken"
|
||||
}
|
||||
},
|
||||
bl_arm = {
|
||||
@ -2681,8 +2680,8 @@ return {
|
||||
bl_house = {
|
||||
name = "Het huis",
|
||||
text = {
|
||||
"Eerste hand wordt",
|
||||
"met de afbeelding naar beneden getrokken"
|
||||
"Eerste hand wordt met de ",
|
||||
"afbeelding naar beneden getrokken"
|
||||
}
|
||||
},
|
||||
bl_club = {
|
||||
@ -2781,7 +2780,7 @@ return {
|
||||
name = "Geel kaartspel",
|
||||
text = {
|
||||
"Begin met",
|
||||
"extra {C:money}$#1#"
|
||||
"{C:money}$#1# extra"
|
||||
}
|
||||
},
|
||||
b_green = {
|
||||
@ -2859,19 +2858,19 @@ return {
|
||||
}
|
||||
},
|
||||
b_anaglyph = {
|
||||
name = "Anaglyph-kaartspel",
|
||||
name = "Anaglyph kaartspel",
|
||||
text = {
|
||||
"Na het verslaan van elke",
|
||||
"{C:attention}blind van een baas{} verdien je een",
|
||||
"{C:attention,T:tag_double}#1#"
|
||||
"{C:attention}blind van een baas{}",
|
||||
"verdien je een {C:attention,T:tag_double}#1#"
|
||||
}
|
||||
},
|
||||
b_plasma = {
|
||||
name = "Plasmakaartspel",
|
||||
text = {
|
||||
"Breng {C:blue}fiches{} en",
|
||||
"{C:red}Multi{} in evenwicht bij",
|
||||
"berekening van score voor gespeelde hand",
|
||||
"Breng {C:blue}fiches{} en {C:red}Multi{} in",
|
||||
"in evenwicht bij berekening",
|
||||
"van score voor gespeelde hand",
|
||||
"{C:red}X#1#{} basisomvang blind"
|
||||
}
|
||||
},
|
||||
@ -2893,12 +2892,12 @@ return {
|
||||
name = "Spokenkaartspel",
|
||||
text = {
|
||||
"{C:spectral}Spectrale{} kaarten kunnen",
|
||||
"verschijnt in de winkel,",
|
||||
"begin met een {C:spectral,T:c_hex}Hex{}-kaart"
|
||||
"verschijnen in de winkel,",
|
||||
"je begint met een {C:spectral,T:c_hex}Hex{}-kaart"
|
||||
}
|
||||
},
|
||||
b_zodiac = {
|
||||
name = "Dierenriemkaartspel",
|
||||
name = "Sterrenbeeldkaartspel",
|
||||
text = {
|
||||
"Begin het spel met",
|
||||
"{C:tarot,T:v_tarot_merchant}#1#{},",
|
||||
@ -3007,14 +3006,14 @@ return {
|
||||
text = {}
|
||||
},
|
||||
debuffed_default = {
|
||||
name = "Zonder extra",
|
||||
name = "Zonder buff",
|
||||
text = {
|
||||
"Alle vaardigheden",
|
||||
"zijn uitgeschakeld"
|
||||
}
|
||||
},
|
||||
debuffed_playing_card = {
|
||||
name = "Zonder extra",
|
||||
name = "Zonder buff",
|
||||
text = {
|
||||
"Levert geen fiches op",
|
||||
"en alle vaardigheden",
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"uitdagingsmodus vrij te spelen",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Negatief",
|
||||
text = {
|
||||
"{C:inactief,s:0.9} (Verwijdert {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} uit kopie)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3460,7 +3465,7 @@ return {
|
||||
b_run_info_1 = "Spel",
|
||||
b_run_info_2 = "Info",
|
||||
b_options = "Opties",
|
||||
b_reroll_boss = "Baas opnieuw gooien",
|
||||
b_reroll_boss = "Baas verversen",
|
||||
b_skip_blind = "Blind overslaan",
|
||||
b_skip_reward = "Beloning overslaan",
|
||||
b_skip = "Overslaan",
|
||||
@ -3530,10 +3535,10 @@ return {
|
||||
b_rules = "Regels",
|
||||
b_restrictions = "Beperkingen",
|
||||
b_deck = "Kaartspel",
|
||||
b_play_cap = "SPELEN",
|
||||
b_play_cap = "SPEEL",
|
||||
b_options_cap = "OPTIES",
|
||||
b_collection_cap = "VERZAMELING",
|
||||
b_quit_cap = "SLUITEN",
|
||||
b_collection_cap = "COLLECTIE",
|
||||
b_quit_cap = "SLUIT",
|
||||
b_cash_out = "Uitbetalen",
|
||||
k_unknown = "?????",
|
||||
k_compatible = "compatibel",
|
||||
@ -3541,7 +3546,7 @@ return {
|
||||
k_round = "Ronde",
|
||||
k_ante = "Ante",
|
||||
k_seed = "Seed",
|
||||
k_reroll = "Opnieuw gooien",
|
||||
k_reroll = "Verversen",
|
||||
k_mult = "Multi",
|
||||
k_rank = "Rang",
|
||||
k_suit = "Kleur",
|
||||
@ -3550,7 +3555,7 @@ return {
|
||||
k_uncommon = "Ongewoon",
|
||||
k_rare = "Zeldzaam",
|
||||
k_legendary = "Mythisch",
|
||||
k_debuffed = "Zonder extra",
|
||||
k_debuffed = "Zonder buff",
|
||||
k_locked = "Vergrendeld",
|
||||
k_undisovered = "Niet ontdekt",
|
||||
k_joker = "Joker",
|
||||
@ -3690,8 +3695,8 @@ return {
|
||||
"Statistieken"
|
||||
},
|
||||
ml_paste_seed = {
|
||||
"Plakken",
|
||||
"Seed"
|
||||
"Seed",
|
||||
"plakken"
|
||||
},
|
||||
ml_disabled_seed = {
|
||||
"Alle ontgrendelingen en",
|
||||
@ -3752,7 +3757,7 @@ return {
|
||||
ph_score_new_collection = "Nieuwe ontdekkingen",
|
||||
ph_score_cards_played = "Gespeelde kaarten",
|
||||
ph_score_cards_discarded = "Weggegooide kaarten",
|
||||
ph_score_times_rerolled = "Keer opnieuw gegooid",
|
||||
ph_score_times_rerolled = "Keer ververst",
|
||||
ph_score_cards_purchased = "Gekochte kaarten",
|
||||
ml_edition_seal_enhancement_explanation = {
|
||||
"Speelkaarten kunnen elk een",
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"schakelt prijzen voor dit profiel uit!"
|
||||
},
|
||||
k_poker_hand = "pokerhand",
|
||||
ph_4_7_of_clubs = "vier 7 van Klaveren"
|
||||
ph_4_7_of_clubs = "vier 7 van Klaveren",
|
||||
k_not_allowed_ex = "Niet toegestaan!",
|
||||
ph_select_challenge = "Selecteer een uitdaging"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "X#1# Multi",
|
||||
@ -3833,7 +3840,7 @@ return {
|
||||
"{C:red}#1#{} weggooimogelijkheden per ronde"
|
||||
},
|
||||
ch_m_reroll_cost = {
|
||||
"{C:money}$#1#{} basiskosten van opnieuw gooien"
|
||||
"{C:money}$#1#{} basiskosten van verversen"
|
||||
},
|
||||
ch_m_joker_slots = {
|
||||
"{C:attention}#1#{} Jokervakken"
|
||||
@ -3908,7 +3915,7 @@ return {
|
||||
sb_2 = {
|
||||
"Jouw doel is om",
|
||||
"{C:blue}fiches{} te verdienen om",
|
||||
"de {C:attention}blind van de vijand te verslaan"
|
||||
"de {C:attention}blind{} van de vijand te verslaan"
|
||||
},
|
||||
sb_3 = {
|
||||
"Dit is een {C:blue}small blind{},",
|
||||
@ -3945,7 +3952,7 @@ return {
|
||||
},
|
||||
fh_1 = {
|
||||
"Je verdient fiches door",
|
||||
"{C:attention}pokerhanden te spelen"
|
||||
"{C:attention}pokerhanden{} te spelen"
|
||||
},
|
||||
fh_2 = {
|
||||
"Elke {C:attention}pokerhand{} levert een",
|
||||
@ -3981,7 +3988,7 @@ return {
|
||||
},
|
||||
fh_8 = {
|
||||
"Verdien {C:attention}300 fiches{} voor",
|
||||
"je geen {C:blue}handen meer hebt",
|
||||
"je geen {C:blue}handen{} meer hebt",
|
||||
"om deze ronde te winnen.",
|
||||
"Succes!"
|
||||
},
|
||||
@ -4005,7 +4012,7 @@ return {
|
||||
"Goed gedaan! Nu je",
|
||||
"met {C:money}geld{} {E:1}overspoeld{} wordt,",
|
||||
"kun je wat nieuwe",
|
||||
"kaarten uit de {C:attention}winkel kopen"
|
||||
"kaarten uit de {C:attention}winkel{} kopen"
|
||||
},
|
||||
s_2 = {
|
||||
"Probeer deze knappe",
|
||||
@ -4015,7 +4022,7 @@ return {
|
||||
"Dit is een van de {C:attention}#1#",
|
||||
"{C:attention}Jokers{} die je aan je spel kunt",
|
||||
"toevoegen. Elke {C:attention}Joker",
|
||||
"heeft ander effect"
|
||||
"heeft een ander effect"
|
||||
},
|
||||
s_4 = {
|
||||
"Deze voegt {C:red}+4 Multi{} toe aan",
|
||||
@ -4055,7 +4062,7 @@ return {
|
||||
s_11 = {
|
||||
"En bekijk de",
|
||||
"beide {C:booster}Boosterpakketten{} in",
|
||||
"elke winkel eens. Ze zitten",
|
||||
"elke winkel. Ze zitten",
|
||||
"boordevol handigheidjes!"
|
||||
},
|
||||
s_12 = {
|
||||
@ -4117,7 +4124,7 @@ return {
|
||||
_100000k = "Scoor 100.000.000 fiches in één hand",
|
||||
tiny_hands = "Dun je kaartspel uit tot maximaal 20 kaarten",
|
||||
big_hands = "Zorg dat je 80 of meer kaarten in je kaartspel hebt",
|
||||
you_get_what_you_get = "Win een spel zonder de winkel opnieuw te gooien",
|
||||
you_get_what_you_get = "Win een spel zonder de winkel te verversen",
|
||||
rule_bender = "Voltooi een uitdagingsspel",
|
||||
rule_breaker = "Voltooi elk uitdagingsspel",
|
||||
legendary = "Ontdek een mythische Joker",
|
||||
|
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "Żongler",
|
||||
text = {
|
||||
"{C:attention}+#1#{} do rozmiaru ręki"
|
||||
"{C:attention}+#1#{} do rozmiaru ręki",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"{C:chips}+#2#{} żet., jeśli",
|
||||
"w zagranej ręce znajdują się",
|
||||
"dokładnie {C:attention}4{} karty",
|
||||
"{C:inactive}(obecnie {C:chips}#1#{} żet.)"
|
||||
"{C:inactive}(obecnie {C:chips}#1#{C:inactive} żet.)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -1535,7 +1535,6 @@ return {
|
||||
"{C:attention}-#1#{} na wejście",
|
||||
"{C:blue}-#1#{} do ręki",
|
||||
"na rundę",
|
||||
"{C:attention}-#1#{} na wejście"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -2798,7 +2797,7 @@ return {
|
||||
text = {
|
||||
"{C:attention}+#1#{} slot na jokera",
|
||||
"",
|
||||
"{C:blue}-#2#{} do ręki",
|
||||
"{C:blue}-#2#{} ręka",
|
||||
"w każdej rundzie"
|
||||
}
|
||||
},
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"Tryb wyzwań",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Negatyw",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(Usuwa {C:dark_edition,s:0.9}Negatyw{C:inactive,s:0.9} z tej kopii)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3510,13 +3515,13 @@ return {
|
||||
b_tarot_cards = "Karty Tarota",
|
||||
b_planet_cards = "Karty Planet",
|
||||
b_spectral_cards = "Karty Ducha",
|
||||
b_enhanced_cards = "Karty ulepszone",
|
||||
b_enhanced_cards = "Ulepszone karty",
|
||||
b_editions = "Wersje",
|
||||
b_booster_packs = "Paczki wzmacniające",
|
||||
b_tags = "Znaczniki",
|
||||
b_decks = "Talie",
|
||||
b_continue = "Kontynuuj",
|
||||
b_back = "Cofnij",
|
||||
b_back = "Wstecz",
|
||||
b_music = "Muzyka",
|
||||
b_sounds = "Dźwięki",
|
||||
b_imagery = "Obrazki",
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"wyłączy trofea dla tego profilu!"
|
||||
},
|
||||
k_poker_hand = "układ pokerowy",
|
||||
ph_4_7_of_clubs = "cztery 7 trefl"
|
||||
ph_4_7_of_clubs = "cztery 7 trefl",
|
||||
k_not_allowed_ex = "Niedozwolony!",
|
||||
ph_select_challenge = "Wybierz wyzwanie"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "Mnoż. X#1#",
|
||||
|
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "Malabarista",
|
||||
text = {
|
||||
"{C:attention}+#1#{} tamanho de mão"
|
||||
"{C:attention}+#1#{} tamanho de mão",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -232,7 +232,7 @@ return {
|
||||
name = "Caos, o Palhaço",
|
||||
text = {
|
||||
"{C:attention}#1#{} {C:green}atualização(ões) grátis",
|
||||
"por loja"
|
||||
"na loja"
|
||||
}
|
||||
},
|
||||
j_fibonacci = {
|
||||
@ -298,11 +298,11 @@ return {
|
||||
"{C:mult}+#1#{} Multi",
|
||||
"{C:green}#2# de #3#{} chance desta",
|
||||
"carta ser destruída",
|
||||
"jogados no fim da rodada"
|
||||
"no fim da rodada"
|
||||
}
|
||||
},
|
||||
j_even_steven = {
|
||||
name = "Par Perfeito",
|
||||
name = "Osmar Vados",
|
||||
text = {
|
||||
"Cartas jogadas com",
|
||||
"classe {C:attention}par{} dão",
|
||||
@ -474,7 +474,7 @@ return {
|
||||
text = {
|
||||
"Cria uma carta de {C:tarot}Tarô{} se",
|
||||
"a mão de pôquer tiver um",
|
||||
"{C:attention}Às{} e um {C:attention}Sequência{}",
|
||||
"{C:attention}Às{} e uma {C:attention}Sequência{}",
|
||||
"{C:inactive}(Deve ter espaço)"
|
||||
}
|
||||
},
|
||||
@ -509,7 +509,7 @@ return {
|
||||
"{S:1.1,C:red,E:2}se autodestrói{}"
|
||||
},
|
||||
unlock = {
|
||||
"Perde {C:attention,E:1}#1#{} tentativas",
|
||||
"Perca {C:attention,E:1}#1#{} tentativas",
|
||||
"{C:inactive}(#2#)"
|
||||
}
|
||||
},
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"Ganha {C:chips}+#2#{} Fichas se",
|
||||
"a mão jogada tiver",
|
||||
"exatamente {C:attention}4{} cartas",
|
||||
"{C:inactive}(No momento {C:chips}#1#{} Fichas)"
|
||||
"{C:inactive}(No momento {C:chips}#1#{C:inactive} Fichas)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -1004,7 +1004,7 @@ return {
|
||||
"{C:inactive}(No momento {C:attention}#2#{C:inactive})"
|
||||
},
|
||||
unlock = {
|
||||
"Aprimora {E:1,C:attention}#1#{} cartas",
|
||||
"Aprimore {E:1,C:attention}#1#{} cartas",
|
||||
"no seu baralho"
|
||||
}
|
||||
},
|
||||
@ -1173,7 +1173,7 @@ return {
|
||||
name = "Holograma",
|
||||
text = {
|
||||
"Ganha {X:mult,C:white} X#1# {} Multi",
|
||||
"por {C:attention}cartas jogadas{} adicionadas",
|
||||
"por {C:attention}Cartas de Jogo{} adicionadas",
|
||||
"ao seu baralho",
|
||||
"{C:inactive}(No momento {X:mult,C:white} X#2# {C:inactive} Multi)"
|
||||
}
|
||||
@ -1366,7 +1366,7 @@ return {
|
||||
text = {
|
||||
"Ganhe {C:mult}+#1#{} Multi se",
|
||||
"a mão jogada contém",
|
||||
"um(a) {C:attention}#2#",
|
||||
" {C:attention}#2#",
|
||||
"{C:inactive}(No momento {C:red}+#3#{C:inactive} Multi)"
|
||||
}
|
||||
},
|
||||
@ -1535,7 +1535,6 @@ return {
|
||||
"{C:attention}-#1#{} Na Aposta",
|
||||
"{C:blue}-#1#{} mão",
|
||||
"por rodada",
|
||||
"{C:attention}-#1#{} Na Aposta"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -1911,7 +1910,7 @@ return {
|
||||
c_devil = {
|
||||
name = "O Demônio",
|
||||
text = {
|
||||
"Aprimora {C:attention}#1#{} a carta(s)",
|
||||
"Aprimora {C:attention}#1#{} carta",
|
||||
"selecionada para",
|
||||
"{C:attention}#2#"
|
||||
}
|
||||
@ -1969,7 +1968,7 @@ return {
|
||||
c_mercury = {
|
||||
name = "Mercúrio",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -1978,7 +1977,7 @@ return {
|
||||
c_venus = {
|
||||
name = "Vênus",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -1987,7 +1986,7 @@ return {
|
||||
c_earth = {
|
||||
name = "Terra",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -1996,7 +1995,7 @@ return {
|
||||
c_mars = {
|
||||
name = "Marte",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2005,7 +2004,7 @@ return {
|
||||
c_jupiter = {
|
||||
name = "Júpiter",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2014,7 +2013,7 @@ return {
|
||||
c_saturn = {
|
||||
name = "Saturno",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2023,7 +2022,7 @@ return {
|
||||
c_uranus = {
|
||||
name = "Urano",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2032,7 +2031,7 @@ return {
|
||||
c_neptune = {
|
||||
name = "Neptuno",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2041,7 +2040,7 @@ return {
|
||||
c_pluto = {
|
||||
name = "Plutão",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2050,7 +2049,7 @@ return {
|
||||
c_ceres = {
|
||||
name = "Ceres",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2059,7 +2058,7 @@ return {
|
||||
c_planet_x = {
|
||||
name = "Planeta X",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2068,7 +2067,7 @@ return {
|
||||
c_eris = {
|
||||
name = "Eris",
|
||||
text = {
|
||||
"{S:0.8}({S:0.8,V:1}nvl.#1#{S:0.8}){} Subida de nível",
|
||||
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
|
||||
"{C:attention}#2#",
|
||||
"{C:mult}+#3#{} Multi e",
|
||||
"{C:chips}+#4#{} fichas"
|
||||
@ -2082,7 +2081,7 @@ return {
|
||||
"Destrói {C:attention}1{} carta",
|
||||
"na sua mão, adiciona",
|
||||
"{C:attention}#1#{} {C:attention}realeza Aprimorada",
|
||||
"{C:attention}aleatórias{} à sua mão"
|
||||
"{C:attention}aleatórias{} na sua mão"
|
||||
}
|
||||
},
|
||||
c_grim = {
|
||||
@ -2090,8 +2089,8 @@ return {
|
||||
text = {
|
||||
"Destrói {C:attention}1{} carta",
|
||||
"aleatória na sua mão,",
|
||||
"adiciona {C:attention}#1#{} {C:attention}realeza aprimorada aleatória",
|
||||
"{C:attention}Ases{} aleatórios na sua mão"
|
||||
"adiciona {C:attention}#1#{} {C:attention}Ases",
|
||||
"{C:attention}aprimorado(s){} aleatório(s) na sua mão"
|
||||
}
|
||||
},
|
||||
c_incantation = {
|
||||
@ -2100,7 +2099,7 @@ return {
|
||||
"Destrói {C:attention}1{} carta",
|
||||
"na sua mão, adiciona {C:attention}#1#",
|
||||
"{C:attention}cartas Aprimoradas e numeradas",
|
||||
"{C:attention}aleatórias{} à sua mão"
|
||||
"{C:attention}aleatórias{} na sua mão"
|
||||
}
|
||||
},
|
||||
c_talisman = {
|
||||
@ -2108,7 +2107,7 @@ return {
|
||||
text = {
|
||||
"Adiciona um {C:attention}Selo Dourado{}",
|
||||
"a {C:attention}1{} carta",
|
||||
"aleatória na sua mão"
|
||||
"escolhida na sua mão"
|
||||
}
|
||||
},
|
||||
c_aura = {
|
||||
@ -2275,7 +2274,7 @@ return {
|
||||
}
|
||||
},
|
||||
m_wild = {
|
||||
name = "Carta Curinga",
|
||||
name = "Carta Naipe Curinga",
|
||||
text = {
|
||||
"Pode ser usada",
|
||||
"como qualquer naipe"
|
||||
@ -2313,7 +2312,7 @@ return {
|
||||
}
|
||||
},
|
||||
m_lucky = {
|
||||
name = "Carta Sortuda",
|
||||
name = "Carta da Sorte",
|
||||
text = {
|
||||
"Chance de {C:green}#1# em #3#{}",
|
||||
"de {C:mult}+#2#{} Multi",
|
||||
@ -2353,7 +2352,7 @@ return {
|
||||
}
|
||||
},
|
||||
stake_black = {
|
||||
name = "Aposta Negra",
|
||||
name = "Aposta Preta",
|
||||
text = {
|
||||
"A loja pode ter Curingas {C:attention}Eternos{}",
|
||||
"{C:inactive,s:0.8}{Não é possível vender ou destruir}",
|
||||
@ -2372,7 +2371,7 @@ return {
|
||||
name = "Aposta Laranja",
|
||||
text = {
|
||||
"{C:attention}Pacotes de Reforço{} custam",
|
||||
"mais {C:money}1${} por Aposta",
|
||||
"mais {C:money}$1{} por Aposta",
|
||||
"{s:0.8}Aplica todas as Apostas anteriores"
|
||||
}
|
||||
},
|
||||
@ -2471,17 +2470,17 @@ return {
|
||||
}
|
||||
},
|
||||
tag_buffoon = {
|
||||
name = "Marca de Bobão",
|
||||
name = "Marca de Bufão",
|
||||
text = {
|
||||
"Oferece gratuitamente um",
|
||||
"{C:attention}Pacote Bobão"
|
||||
"{C:attention}Pacote Bufão"
|
||||
}
|
||||
},
|
||||
tag_handy = {
|
||||
name = "Marca Útil",
|
||||
text = {
|
||||
"Dá {C:money}$#1#{} por",
|
||||
"{C:blue}mão{} jogada nesta rodada",
|
||||
"{C:blue}mão{} jogada nesta tentativa",
|
||||
"{C:inactive}(Dará {C:money}$#2#{C:inactive})"
|
||||
}
|
||||
},
|
||||
@ -2520,7 +2519,7 @@ return {
|
||||
name = "Marca D6",
|
||||
text = {
|
||||
"Atualização na próxima loja",
|
||||
"começa em {C:money}0$"
|
||||
"começa em {C:money}$0"
|
||||
}
|
||||
},
|
||||
tag_top_up = {
|
||||
@ -2641,7 +2640,7 @@ return {
|
||||
bl_needle = {
|
||||
name = "A Agulha",
|
||||
text = {
|
||||
"Jogue somente 1 tipo"
|
||||
"Jogue somente 1 mão"
|
||||
}
|
||||
},
|
||||
bl_head = {
|
||||
@ -2654,8 +2653,8 @@ return {
|
||||
bl_tooth = {
|
||||
name = "O Dente",
|
||||
text = {
|
||||
"Perde 1$ por",
|
||||
"jogada"
|
||||
"Perde $1 por",
|
||||
"carta jogada"
|
||||
}
|
||||
},
|
||||
bl_final_leaf = {
|
||||
@ -2695,7 +2694,7 @@ return {
|
||||
bl_fish = {
|
||||
name = "O Peixe",
|
||||
text = {
|
||||
"Cartas compradas viradas para baixo",
|
||||
"Cartas vêm viradas para baixo",
|
||||
"após cada mão jogada"
|
||||
}
|
||||
},
|
||||
@ -2855,7 +2854,7 @@ return {
|
||||
name = "Baralho Entrelaçado",
|
||||
text = {
|
||||
"Primeira mão jogada",
|
||||
"melhorada para o {C:attention}Nvl. 3"
|
||||
"melhorada para o {C:attention}Nv. 3"
|
||||
}
|
||||
},
|
||||
b_anaglyph = {
|
||||
@ -2920,7 +2919,7 @@ return {
|
||||
text = {
|
||||
"Ganhe {C:money}$3{} quando esta",
|
||||
"carta é jogada",
|
||||
"e pontua a"
|
||||
"e pontua"
|
||||
}
|
||||
},
|
||||
white_sticker = {
|
||||
@ -3241,21 +3240,21 @@ return {
|
||||
}
|
||||
},
|
||||
p_buffoon_normal = {
|
||||
name = "Pacote Bobão",
|
||||
name = "Pacote Bufão",
|
||||
text = {
|
||||
"Escolha {C:attention}#1#{} de até",
|
||||
"{C:attention}#2#{C:joker} cartas Curinga{}"
|
||||
}
|
||||
},
|
||||
p_buffoon_jumbo = {
|
||||
name = "Pacote Bobão Jumbo",
|
||||
name = "Pacote Bufão Jumbo",
|
||||
text = {
|
||||
"Escolha {C:attention}#1#{} de até",
|
||||
"{C:attention}#2#{C:joker} cartas Curinga{}"
|
||||
}
|
||||
},
|
||||
p_buffoon_mega = {
|
||||
name = "Pacote Bobão Mega",
|
||||
name = "Pacote Bufão Mega",
|
||||
text = {
|
||||
"Escolha {C:attention}#1#{} de até",
|
||||
"{C:attention}#2#{C:joker} cartas Curinga{}"
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"Modo Desafio",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Negativo",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(Remove {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} da cópia)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3401,7 +3406,7 @@ return {
|
||||
"5 cartas com o mesmo naipe"
|
||||
},
|
||||
['Straight'] = {
|
||||
"5 cartas em jogada {classes consecutivas}"
|
||||
"5 cartas em sequência {classes consecutivas}"
|
||||
},
|
||||
['Three of a Kind'] = {
|
||||
"3 cartas com a mesma classe. Elas podem ser",
|
||||
@ -3457,8 +3462,8 @@ return {
|
||||
b_play_hand = "Jogar mão",
|
||||
b_discard = "Descartar",
|
||||
b_sort_hand = "Organizar Mão",
|
||||
b_run_info_1 = "Tentativa",
|
||||
b_run_info_2 = "Informações",
|
||||
b_run_info_1 = "da Tentativa",
|
||||
b_run_info_2 = "Informação",
|
||||
b_options = "Opções",
|
||||
b_reroll_boss = "Atualizar Chefe",
|
||||
b_skip_blind = "Ignorar Blind",
|
||||
@ -3538,7 +3543,7 @@ return {
|
||||
k_unknown = "?????",
|
||||
k_compatible = "compatível",
|
||||
k_incompatible = "incompatível",
|
||||
k_round = "Rodada",
|
||||
k_round = "da Rodada",
|
||||
k_ante = "Aposta",
|
||||
k_seed = "Código",
|
||||
k_reroll = "Atualizar",
|
||||
@ -3564,12 +3569,12 @@ return {
|
||||
k_edition = "Edição",
|
||||
k_hud_hands = "Mãos",
|
||||
k_hud_discards = "Descartes",
|
||||
k_lower_score = "pontuação",
|
||||
k_lower_score = "Pontuação",
|
||||
k_arcana_pack = "Pacote Arcano",
|
||||
k_celestial_pack = "Pacote Celestial",
|
||||
k_spectral_pack = "Pacote Espectral",
|
||||
k_standard_pack = "Pacote Padrão",
|
||||
k_buffoon_pack = "Pacote Bobão",
|
||||
k_buffoon_pack = "Pacote Bufão",
|
||||
k_enter_text = "Inserir Texto",
|
||||
k_defeated_by = "Derrotado por",
|
||||
k_level_prefix = "nv.",
|
||||
@ -3710,7 +3715,7 @@ return {
|
||||
k_active_ex = "Ativo!",
|
||||
k_level_up_ex = "Subiu de nível!",
|
||||
k_upgrade_ex = "Melhoria!",
|
||||
k_again_ex = "Outa vez!",
|
||||
k_again_ex = "De novo!",
|
||||
k_val_up = "Aumento de Valor!",
|
||||
k_reset = "Redefinir",
|
||||
k_extinct_ex = "Extinto!",
|
||||
@ -3739,7 +3744,7 @@ return {
|
||||
k_high_score_ex = "Pontuação Alta!",
|
||||
k_demo_version_ex = "Versão de Demonstração!",
|
||||
k_playing_as = "Jogando como",
|
||||
k_choose = "Escolher",
|
||||
k_choose = "Escolha",
|
||||
k_achievements_disabled = "Conquistas Desativadas",
|
||||
ph_no_boss_active = "sem chefe ativo",
|
||||
ph_you_win = "VOCÊ VENCEU!",
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"desativará os troféus para este perfil!"
|
||||
},
|
||||
k_poker_hand = "mão de pôquer",
|
||||
ph_4_7_of_clubs = "quatro 7 de Paus"
|
||||
ph_4_7_of_clubs = "quatro 7 de Paus",
|
||||
k_not_allowed_ex = "Não Permitido!",
|
||||
ph_select_challenge = "Escolha um Desafio"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "X#1# Multi",
|
||||
|
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "Жонглер",
|
||||
text = {
|
||||
"{C:attention}+#1#{} размер руки"
|
||||
"{C:attention}+#1#{} размер руки",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -365,7 +365,7 @@ return {
|
||||
j_egg = {
|
||||
name = "Яйцо",
|
||||
text = {
|
||||
"Дает {C:money}$#1#{} от",
|
||||
"Добавляет {C:money}$#1#{} к",
|
||||
"{C:attention}стоимости продажи{} в",
|
||||
"конце раунда"
|
||||
}
|
||||
@ -391,7 +391,7 @@ return {
|
||||
text = {
|
||||
"Дает {C:chips}+#2#{} шт. фишек,",
|
||||
"если сыгранная рука",
|
||||
"содержит {C:attention}стрейт{}",
|
||||
"содержит {C:attention}стрит{}",
|
||||
"{C:inactive}(сейчас {C:chips}+#1#{C:inactive} шт. фишек)"
|
||||
}
|
||||
},
|
||||
@ -474,7 +474,7 @@ return {
|
||||
text = {
|
||||
"Создайте карту {C:tarot}Таро{}, если",
|
||||
"покерная рука содержит",
|
||||
"{C:attention}туз{} и {C:attention}стрейт{}",
|
||||
"{C:attention}туз{} и {C:attention}стрит{}",
|
||||
"{C:inactive}(должно быть место)"
|
||||
}
|
||||
},
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"Дает {C:chips}+#2#{} шт. фишек, если",
|
||||
"в сыгранной руке",
|
||||
"ровно {C:attention}4{} карты",
|
||||
"{C:inactive}(сейчас {C:chips}#1#{} шт. фишек)"
|
||||
"{C:inactive}(сейчас {C:chips}#1#{C:inactive} шт. фишек)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -1277,7 +1277,7 @@ return {
|
||||
"Каждая карта {C:attention}с лицом{}",
|
||||
"в руке имеет",
|
||||
"{C:green}#2# из #3#{} шанс",
|
||||
"принесут {C:money}$#1#{}"
|
||||
"дать {C:money}$#1#{}"
|
||||
}
|
||||
},
|
||||
j_mail = {
|
||||
@ -1317,8 +1317,8 @@ return {
|
||||
j_baseball = {
|
||||
name = "Бейсбольная карточка",
|
||||
text = {
|
||||
"{C:green}Необычные{} джокеры,",
|
||||
"каждый дает {X:mult,C:white} X#1# {} множ."
|
||||
"{C:green}Необычные{} джокеры",
|
||||
"дают по {X:mult,C:white} X#1# {} множ."
|
||||
}
|
||||
},
|
||||
j_bull = {
|
||||
@ -1535,7 +1535,6 @@ return {
|
||||
"{C:attention}-#1#{} анте",
|
||||
"{C:blue}-#1#{} рука",
|
||||
"на каждый раунд",
|
||||
"{C:attention}-#1#{} анте"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -2893,8 +2892,8 @@ return {
|
||||
name = "Призрачная колода",
|
||||
text = {
|
||||
"{C:spectral}Спектральные{} карты могут",
|
||||
"появляется в лавке,",
|
||||
"начинается с карты {C:spectral,T:c_hex}Порчи{}"
|
||||
"появляться в лавке,",
|
||||
"начинайте с карты {C:spectral,T:c_hex}Порчи{}"
|
||||
}
|
||||
},
|
||||
b_zodiac = {
|
||||
@ -3281,7 +3280,7 @@ return {
|
||||
text = {
|
||||
"Создает карту {C:planet}планеты{},",
|
||||
"если эта карта {C:attention}удерживается{} в",
|
||||
"руки в конце раунда"
|
||||
"руке в конце раунда"
|
||||
}
|
||||
},
|
||||
purple_seal = {
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"режим испытания",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "Негативный",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(Удаляет {C:dark_edition,s:0.9}Негативный эффект{C:inactive,s:0.9} с копии)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3452,7 +3457,7 @@ return {
|
||||
b_redeem = "ВЫКУПИТЬ",
|
||||
b_open = "ОТКРЫТЬ",
|
||||
b_and_use = "И ИСПОЛЬЗОВАТЬ",
|
||||
b_next_round_1 = "Дальше",
|
||||
b_next_round_1 = "Следующий",
|
||||
b_next_round_2 = "Раунд",
|
||||
b_play_hand = "Играть руку",
|
||||
b_discard = "Сброс",
|
||||
@ -3587,7 +3592,7 @@ return {
|
||||
k_vouchers_cap = "ВАУЧЕРЫ",
|
||||
k_x_base = "X база",
|
||||
k_not_discovered = "Не открыто",
|
||||
k_unlocked_ex = "Разблокировано!",
|
||||
k_unlocked_ex = "Разблокирована!",
|
||||
k_challenge_mode = "Режим испытания",
|
||||
k_daily_run = "Ежедневная партия",
|
||||
k_profile = "Профиль",
|
||||
@ -3776,7 +3781,9 @@ return {
|
||||
"отключит трофеи для этого профиля!"
|
||||
},
|
||||
k_poker_hand = "покерную руку",
|
||||
ph_4_7_of_clubs = "четыре 7 треф"
|
||||
ph_4_7_of_clubs = "четыре 7 треф",
|
||||
k_not_allowed_ex = "Запрещено!",
|
||||
ph_select_challenge = "Выберите Испытание"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "X#1# множ.",
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -66,7 +66,7 @@ return {
|
||||
j_juggler = {
|
||||
name = "雜耍小丑",
|
||||
text = {
|
||||
"{C:attention}+#1#{}手牌大小"
|
||||
"{C:attention}+#1#{}手牌數量",
|
||||
}
|
||||
},
|
||||
j_drunkard = {
|
||||
@ -223,7 +223,7 @@ return {
|
||||
j_raised_fist = {
|
||||
name = "致勝之拳",
|
||||
text = {
|
||||
"將手牌中的{C:attention}最小{}牌的",
|
||||
"將手牌中{C:attention}最小{}的",
|
||||
"點數{C:attention}翻倍{}",
|
||||
"加到倍數中"
|
||||
}
|
||||
@ -232,7 +232,7 @@ return {
|
||||
name = "慌亂小丑",
|
||||
text = {
|
||||
"每回合在商店可",
|
||||
"{C:green}免費{}重新洗牌{C:attention}#1#{}次"
|
||||
"{C:green}免費{}重摋{C:attention}#1#{}次"
|
||||
}
|
||||
},
|
||||
j_fibonacci = {
|
||||
@ -246,18 +246,18 @@ return {
|
||||
j_steel_joker = {
|
||||
name = "鋼鐵小丑",
|
||||
text = {
|
||||
"每次{C:attention}鋼鐵牌",
|
||||
"你的牌組裡的",
|
||||
"{C:chips}+#1#{}籌碼",
|
||||
"牌組內的",
|
||||
"每張{C:attention}鋼鐵牌",
|
||||
"可{X:mult,C:white}X#1#{}倍數",
|
||||
"{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)"
|
||||
}
|
||||
},
|
||||
j_scary_face = {
|
||||
name = "駭人的臉",
|
||||
text = {
|
||||
"打出{C:attention}花牌{}時,",
|
||||
"打出{C:attention}人頭牌{}時,",
|
||||
"得分時",
|
||||
"給予{C:chips}+#1#{}"
|
||||
"{C:chips}+#1#{}籌碼"
|
||||
}
|
||||
},
|
||||
j_abstract = {
|
||||
@ -289,7 +289,7 @@ return {
|
||||
text = {
|
||||
"所有牌",
|
||||
"一律會被視為",
|
||||
"{C:attention}花牌{}"
|
||||
"{C:attention}人頭牌{}"
|
||||
}
|
||||
},
|
||||
j_gros_michel = {
|
||||
@ -331,7 +331,7 @@ return {
|
||||
j_business = {
|
||||
name = "名片",
|
||||
text = {
|
||||
"打出的{C:attention}花牌{}有",
|
||||
"打出的{C:attention}人頭牌{}有",
|
||||
"{C:green}#1#/#2#{}的機率",
|
||||
"在得分時獲得{C:money}$2{}"
|
||||
}
|
||||
@ -348,7 +348,7 @@ return {
|
||||
name = "公車卡",
|
||||
text = {
|
||||
"若連續打出",
|
||||
"沒有{C:attention}花牌{}的",
|
||||
"沒有{C:attention}人頭牌{}的",
|
||||
"計分手牌,",
|
||||
"每次倍數{C:mult}+#1#",
|
||||
"{C:inactive}(目前為{C:mult}+#2#{C:inactive}倍)"
|
||||
@ -457,7 +457,7 @@ return {
|
||||
text = {
|
||||
"如果同時捨棄",
|
||||
"{C:attention}#2#{}張或更多張",
|
||||
"{C:attention}花牌{}",
|
||||
"{C:attention}人頭牌{}",
|
||||
"獲得{C:money}$#1#{}"
|
||||
}
|
||||
},
|
||||
@ -520,19 +520,19 @@ return {
|
||||
"可得到{X:red,C:white}X#1#{}倍數"
|
||||
},
|
||||
unlock = {
|
||||
"打{C:attention,E:1}#1#{}手牌",
|
||||
"出牌{C:attention,E:1}#1#{}次",
|
||||
"{C:inactive}(#2#)"
|
||||
}
|
||||
},
|
||||
j_sock_and_buskin = {
|
||||
name = "花牌小丑",
|
||||
name = "悲與喜",
|
||||
text = {
|
||||
"重新觸發全部",
|
||||
"打出的{C:attention}花牌{}"
|
||||
"打出的{C:attention}人頭牌{}"
|
||||
},
|
||||
unlock = {
|
||||
"總共打出",
|
||||
"{C:attention,E:1}#1#{}張花牌",
|
||||
"{C:attention,E:1}#1#{}張人頭牌",
|
||||
"{C:inactive}(#2#)"
|
||||
}
|
||||
},
|
||||
@ -553,7 +553,7 @@ return {
|
||||
j_troubadour = {
|
||||
name = "吟遊詩人",
|
||||
text = {
|
||||
"手牌大小{C:attention}+#1#{},",
|
||||
"手牌數量{C:attention}+#1#{},",
|
||||
"每回合出牌次數{C:red}-#2#{}次"
|
||||
},
|
||||
unlock = {
|
||||
@ -585,9 +585,9 @@ return {
|
||||
"視為相同花色"
|
||||
},
|
||||
unlock = {
|
||||
"手上的牌至少要有{C:attention}#1#",
|
||||
"{E:1,C:attention}#2#{}",
|
||||
"出現"
|
||||
"牌組中至少",
|
||||
"要有{C:attention}#1#張",
|
||||
"{E:1,C:attention}#2#{}"
|
||||
}
|
||||
},
|
||||
j_throwback = {
|
||||
@ -621,9 +621,9 @@ return {
|
||||
"得分時{C:money}$#1#{}"
|
||||
},
|
||||
unlock = {
|
||||
"手上的牌至少要有{E:1,C:attention}#1#",
|
||||
"{E:1,C:attention}#2#",
|
||||
"花色"
|
||||
"牌組中至少要有",
|
||||
"{E:1,C:attention}#1#張{E:1,C:attention}#2#{}",
|
||||
"花色的牌"
|
||||
}
|
||||
},
|
||||
j_bloodstone = {
|
||||
@ -635,9 +635,9 @@ return {
|
||||
"獲得{X:mult,C:white}X#3#{}倍數"
|
||||
},
|
||||
unlock = {
|
||||
"手上的牌至少要有{E:1,C:attention}#1#",
|
||||
"{E:1,C:attention}#2#",
|
||||
"花色"
|
||||
"牌組中至少要有",
|
||||
"{E:1,C:attention}#1#張{E:1,C:attention}#2#{}",
|
||||
"花色的牌"
|
||||
}
|
||||
},
|
||||
j_arrowhead = {
|
||||
@ -661,9 +661,9 @@ return {
|
||||
"得分時,{C:mult}+#1#{}倍數"
|
||||
},
|
||||
unlock = {
|
||||
"在你的牌組中",
|
||||
"至少要有{E:1,C:attention}#1#張",
|
||||
"{E:1,C:attention}#2#花色的牌"
|
||||
"牌組中至少要有",
|
||||
"{E:1,C:attention}#1#張{E:1,C:attention}#2#{}",
|
||||
"花色的牌"
|
||||
}
|
||||
},
|
||||
j_glass = {
|
||||
@ -675,9 +675,9 @@ return {
|
||||
"{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)"
|
||||
},
|
||||
unlock = {
|
||||
"牌組中至少要有",
|
||||
"{E:1,C:attention}#1#張{E:1,C:attention}#2#",
|
||||
"花色的牌"
|
||||
"牌組中至少",
|
||||
"要有{E:1,C:attention}#1#張",
|
||||
"{E:1,C:attention}#2#"
|
||||
}
|
||||
},
|
||||
j_ring_master = {
|
||||
@ -732,7 +732,7 @@ return {
|
||||
name = "快樂小丑",
|
||||
text = {
|
||||
"{C:red}+#1#{}棄牌次數",
|
||||
"{C:red}#2#{}手牌大小"
|
||||
"{C:red}#2#{}手牌數量"
|
||||
},
|
||||
unlock = {
|
||||
"在{E:1,C:attention}#1#回合或",
|
||||
@ -747,8 +747,8 @@ return {
|
||||
"{C:inactive}(例:{C:green}1/3{C:inactive} -> {C:green}2/3{C:inactive})"
|
||||
},
|
||||
unlock = {
|
||||
"在一手牌中",
|
||||
"得到最少",
|
||||
"在一次出牌中",
|
||||
"得到至少",
|
||||
"{E:1,C:attention}#1#{}籌碼"
|
||||
}
|
||||
},
|
||||
@ -761,8 +761,8 @@ return {
|
||||
"{s:0.8}每個回合牌都會變"
|
||||
},
|
||||
unlock = {
|
||||
"在一手牌中",
|
||||
"得到最少",
|
||||
"在一次出牌中",
|
||||
"得到至少",
|
||||
"{E:1,C:attention}#1#{}籌碼"
|
||||
}
|
||||
},
|
||||
@ -775,9 +775,9 @@ return {
|
||||
"{X:mult,C:white}X#1#{}倍數"
|
||||
},
|
||||
unlock = {
|
||||
"打一手",
|
||||
"要包含",
|
||||
"{E:1,C:attention}#1#的牌"
|
||||
"在一次出牌中",
|
||||
"打出的牌包含",
|
||||
"{E:1,C:attention}#1#"
|
||||
}
|
||||
},
|
||||
j_matador = {
|
||||
@ -788,7 +788,7 @@ return {
|
||||
"獲得{C:money}$#1#{}"
|
||||
},
|
||||
unlock = {
|
||||
"在{E:1,C:attention}一手之内{}且没有",
|
||||
"在{E:1,C:attention}一手之內",
|
||||
"且不使用棄牌次數",
|
||||
"戰勝Boss盲注"
|
||||
}
|
||||
@ -802,8 +802,8 @@ return {
|
||||
"{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)"
|
||||
},
|
||||
unlock = {
|
||||
"同時將{E:1,C:attention}5張",
|
||||
"{E:1,C:attention}J{}",
|
||||
"同時將",
|
||||
"{E:1,C:attention}5張J{}",
|
||||
"全部棄掉"
|
||||
}
|
||||
},
|
||||
@ -892,8 +892,8 @@ return {
|
||||
j_red_card = {
|
||||
name = "紅牌",
|
||||
text = {
|
||||
"當跳過任一{C:attention}擴充包{}時",
|
||||
"獲得{C:red}+#1#{}倍數",
|
||||
"當打開任一{C:attention}擴充包{}",
|
||||
"卻跳過時,獲得{C:red}+#1#{}倍數",
|
||||
"{C:inactive}(目前為{C:red}+#2#{C:inactive}倍)"
|
||||
}
|
||||
},
|
||||
@ -912,7 +912,7 @@ return {
|
||||
"每打出{C:attention}4{}張牌",
|
||||
"則可獲得",
|
||||
"{C:chips}+#1#{}籌碼",
|
||||
"{C:inactive}(目前{C:chips}#1#{}籌碼)"
|
||||
"{C:inactive}(目前{C:chips}#1#{C:inactive}籌碼)"
|
||||
}
|
||||
},
|
||||
j_seance = {
|
||||
@ -936,11 +936,11 @@ return {
|
||||
name = "特技演員",
|
||||
text = {
|
||||
"{C:chips}+#1#{}籌碼",
|
||||
"{C:attention}-#2#{}手牌大小"
|
||||
"{C:attention}-#2#{}手牌數量"
|
||||
},
|
||||
unlock = {
|
||||
"在一手牌中",
|
||||
"至少獲得",
|
||||
"在一次出牌中",
|
||||
"得到至少",
|
||||
"{E:1,C:attention}#1#{}籌碼"
|
||||
}
|
||||
},
|
||||
@ -972,7 +972,7 @@ return {
|
||||
j_satellite = {
|
||||
name = "衛星",
|
||||
text = {
|
||||
"本赛局每使用一張",
|
||||
"本賽局每使用一張",
|
||||
"{C:planet}行星牌{},每回合結束時",
|
||||
"可得到{C:money}$#1#{}",
|
||||
"{C:inactive}(目前為{C:money}$#2#{C:inactive})"
|
||||
@ -998,8 +998,8 @@ return {
|
||||
j_drivers_license = {
|
||||
name = "駕照",
|
||||
text = {
|
||||
"如果手上的牌至少有{C:attention}16",
|
||||
"張加強牌",
|
||||
"如果牌組中至少有",
|
||||
"{C:attention}16{}張加強牌",
|
||||
"{X:mult,C:white}X#1#{}倍數",
|
||||
"{C:inactive}(目前為{C:attention}#2#{C:inactive})"
|
||||
},
|
||||
@ -1017,7 +1017,7 @@ return {
|
||||
},
|
||||
unlock = {
|
||||
"發現每張",
|
||||
"{E:1,C:attention}#1#{C:tarot}塔羅牌{}"
|
||||
"{E:1,C:tarot}塔羅牌{}"
|
||||
}
|
||||
},
|
||||
j_astronomer = {
|
||||
@ -1041,7 +1041,7 @@ return {
|
||||
},
|
||||
unlock = {
|
||||
"共賣出",
|
||||
"{E:1,C:attention}#1#{}牌",
|
||||
"{E:1,C:attention}#1#{}張牌",
|
||||
"{C:inactive}(#2#)"
|
||||
}
|
||||
},
|
||||
@ -1052,14 +1052,14 @@ return {
|
||||
"{C:mult}+#1#{}倍數"
|
||||
},
|
||||
unlock = {
|
||||
"手上的牌至少要有{E:1,C:attention}#1#",
|
||||
"至少擁有{E:1,C:attention}#1#{}張",
|
||||
"{C:dark_edition}彩色{}小丑"
|
||||
}
|
||||
},
|
||||
j_caino = {
|
||||
name = "白臉小丑",
|
||||
text = {
|
||||
"每張{C:attention}花牌{}被摧毀時",
|
||||
"每張{C:attention}人頭牌{}被摧毀時",
|
||||
"永久獲得",
|
||||
"{X:mult,C:white}X#1#{}倍數",
|
||||
"{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)"
|
||||
@ -1224,8 +1224,8 @@ return {
|
||||
j_midas_mask = {
|
||||
name = "邁達斯面具",
|
||||
text = {
|
||||
"出牌時,",
|
||||
"將所有打出的{C:attention}花牌{}",
|
||||
"出牌時,將所有",
|
||||
"打出的{C:attention}人頭牌{}",
|
||||
"變成{C:attention}黃金牌{}"
|
||||
}
|
||||
},
|
||||
@ -1240,8 +1240,8 @@ return {
|
||||
j_photograph = {
|
||||
name = "攝影",
|
||||
text = {
|
||||
"出牌時",
|
||||
"第一張記分的{C:attention}花牌{}",
|
||||
"得分時,第一張",
|
||||
"打出的{C:attention}人頭牌{}",
|
||||
"獲得{X:mult,C:white}X#1#{}倍數"
|
||||
}
|
||||
},
|
||||
@ -1257,7 +1257,7 @@ return {
|
||||
j_turtle_bean = {
|
||||
name = "烏龜豆",
|
||||
text = {
|
||||
"手牌大小{C:attention}+#1#{}",
|
||||
"手牌數量{C:attention}+#1#{}",
|
||||
"每一回合",
|
||||
"減少{C:red}#2#{}"
|
||||
}
|
||||
@ -1266,7 +1266,7 @@ return {
|
||||
name = "侵蝕",
|
||||
text = {
|
||||
"在你的牌組中",
|
||||
"每張低於{C:attention}#3#{}張的牌卡",
|
||||
"每張小於{C:attention}#3#{}的牌",
|
||||
"均可獲得{C:red}+#1#{}倍數",
|
||||
"{C:inactive}(目前為{C:red}+#2#{C:inactive}倍)"
|
||||
}
|
||||
@ -1275,7 +1275,7 @@ return {
|
||||
name = "私人車位",
|
||||
text = {
|
||||
"手牌中",
|
||||
"每張持有的{C:attention}花牌{}",
|
||||
"每張持有的{C:attention}人頭牌{}",
|
||||
"有{C:green}#2#/#3#{}的機率",
|
||||
"給予{C:money}$#1#{}"
|
||||
}
|
||||
@ -1283,7 +1283,7 @@ return {
|
||||
j_mail = {
|
||||
name = "郵件",
|
||||
text = {
|
||||
"每棄牌一張{C:attention}#2#{}",
|
||||
"每棄掉一張{C:attention}#2#{},",
|
||||
"獲得{C:money}$#1#{},",
|
||||
"每回合數字都會變更"
|
||||
}
|
||||
@ -1415,8 +1415,8 @@ return {
|
||||
j_smiley = {
|
||||
name = "笑臉",
|
||||
text = {
|
||||
"打出{C:attention}花牌{}",
|
||||
"得分時",
|
||||
"得分時,",
|
||||
"打出的{C:attention}人頭牌{}",
|
||||
"給予{C:mult}+#1#{}倍數"
|
||||
}
|
||||
},
|
||||
@ -1441,24 +1441,24 @@ return {
|
||||
v_clearance_sale = {
|
||||
name = "清倉拍賣",
|
||||
text = {
|
||||
"店內的所有牌卡和套組",
|
||||
"店內的所有牌卡和禮包",
|
||||
"費用減{C:attention}#1#%{}"
|
||||
}
|
||||
},
|
||||
v_tarot_merchant = {
|
||||
name = "塔羅牌商家",
|
||||
text = {
|
||||
"在商店出現{C:tarot}塔羅牌{}",
|
||||
"的頻率增加",
|
||||
"{C:attention}#1#X{}倍"
|
||||
"商店內出現",
|
||||
"{C:tarot}塔羅牌{}的頻率",
|
||||
"{C:attention}X#1#{}倍"
|
||||
}
|
||||
},
|
||||
v_planet_merchant = {
|
||||
name = "行星牌商家",
|
||||
text = {
|
||||
"在商店出現{C:planet}行星牌{}",
|
||||
"的頻率增加",
|
||||
"{C:attention}#1#X{}倍"
|
||||
"商店內出現",
|
||||
"{C:planet}行星牌{}的頻率",
|
||||
"{C:attention}X#1#{}倍"
|
||||
}
|
||||
},
|
||||
v_hone = {
|
||||
@ -1535,7 +1535,6 @@ return {
|
||||
"{C:attention}-#1#{}底注",
|
||||
"每回合",
|
||||
"{C:blue}-#1#{}出牌次數",
|
||||
"每回合"
|
||||
}
|
||||
},
|
||||
v_directors_cut = {
|
||||
@ -1570,11 +1569,11 @@ return {
|
||||
v_liquidation = {
|
||||
name = "清算",
|
||||
text = {
|
||||
"店內的所有牌卡和套組",
|
||||
"店內的所有牌卡和禮包",
|
||||
"皆享{C:attention}#1#%{}折扣優惠"
|
||||
},
|
||||
unlock = {
|
||||
"在一場賽局中",
|
||||
"在一場比賽中",
|
||||
"至少兌換",
|
||||
"{C:attention}#1#{C:voucher}張禮券{}"
|
||||
}
|
||||
@ -1582,9 +1581,9 @@ return {
|
||||
v_tarot_tycoon = {
|
||||
name = "塔羅大亨",
|
||||
text = {
|
||||
"在商店出現{C:tarot}塔羅牌{}",
|
||||
"的頻率增加",
|
||||
"{C:attention}#1#X{}倍"
|
||||
"商店內出現",
|
||||
"{C:tarot}塔羅牌{}的頻率",
|
||||
"{C:attention}X#1#{}倍"
|
||||
},
|
||||
unlock = {
|
||||
"在商店",
|
||||
@ -1596,9 +1595,9 @@ return {
|
||||
v_planet_tycoon = {
|
||||
name = "行星大亨",
|
||||
text = {
|
||||
"在商店出現{C:planet}行星牌{}",
|
||||
"的頻率增加",
|
||||
"{C:attention}#1#X{}倍"
|
||||
"商店內出現",
|
||||
"{C:planet}行星牌{}的頻率",
|
||||
"{C:attention}X#1#{}倍"
|
||||
},
|
||||
unlock = {
|
||||
"在商店",
|
||||
@ -1615,7 +1614,7 @@ return {
|
||||
"出現頻率{C:attention}X#1#倍"
|
||||
},
|
||||
unlock = {
|
||||
"手上的牌至少要有{C:attention}#1#張",
|
||||
"至少擁有{C:attention}#1#{}張",
|
||||
"{C:attention}小丑牌{}有",
|
||||
"{C:dark_edition}銀箔{}、{C:dark_edition}全像攝影{}或",
|
||||
"{C:dark_edition}彩色{}版本"
|
||||
@ -1641,7 +1640,7 @@ return {
|
||||
"{C:attention}奧秘禮包中"
|
||||
},
|
||||
unlock = {
|
||||
"從任一{C:tarot}奧秘禮包中",
|
||||
"從任一{C:tarot}奧秘禮包{}中",
|
||||
"使用總計{C:attention}#1#張",
|
||||
"{C:tarot}塔羅牌{}",
|
||||
"{C:inactive}(#2#)"
|
||||
@ -1742,13 +1741,13 @@ return {
|
||||
v_retcon = {
|
||||
name = "修訂佳作",
|
||||
text = {
|
||||
"重開Boss盲注",
|
||||
"重摋Boss盲注",
|
||||
"{C:attention}無限次{}",
|
||||
"每次花費{C:money}$#1#{}"
|
||||
},
|
||||
unlock = {
|
||||
"發現",
|
||||
"{C:attention}#1#{}盲注"
|
||||
"{C:attention}#1#{}個盲注"
|
||||
}
|
||||
},
|
||||
v_tesselation = {
|
||||
@ -1771,17 +1770,17 @@ return {
|
||||
text = {
|
||||
"手上持有{C:attention}+#1#{}",
|
||||
"牌",
|
||||
"{C:attention}+#1#{}手牌大小"
|
||||
"{C:attention}+#1#{}手牌數量"
|
||||
},
|
||||
unlock = {
|
||||
"縮減手牌大小",
|
||||
"至{C:attention}#1#{}牌"
|
||||
"縮減手牌數量",
|
||||
"至{C:attention}#1#{}張"
|
||||
}
|
||||
},
|
||||
v_paint_brush = {
|
||||
name = "油漆刷",
|
||||
text = {
|
||||
"{C:attention}+#1#{}手牌大小"
|
||||
"{C:attention}+#1#{}手牌數量"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -2081,7 +2080,7 @@ return {
|
||||
text = {
|
||||
"摧毀隨機{C:attention}1{}張手牌,",
|
||||
"再新增{C:attention}#1#{}張",
|
||||
"隨機{C:attention}加強花牌{}",
|
||||
"隨機{C:attention}加強人頭牌{}",
|
||||
"到手牌中"
|
||||
}
|
||||
},
|
||||
@ -2141,7 +2140,7 @@ return {
|
||||
"轉換手牌中",
|
||||
"所有牌卡成一種",
|
||||
"隨機{C:attention}點數",
|
||||
"{C:red}-1{}手牌大小"
|
||||
"{C:red}-1{}手牌數量"
|
||||
}
|
||||
},
|
||||
c_ectoplasm = {
|
||||
@ -2149,7 +2148,7 @@ return {
|
||||
text = {
|
||||
"新增{C:dark_edition}負片{}效果到",
|
||||
"一張隨機的{C:attention}小丑牌,",
|
||||
"{C:red}-1{}的手牌大小"
|
||||
"{C:red}-1{}的手牌數量"
|
||||
}
|
||||
},
|
||||
c_immolate = {
|
||||
@ -2379,7 +2378,7 @@ return {
|
||||
stake_gold = {
|
||||
name = "金色賭注",
|
||||
text = {
|
||||
"手牌大小{C:red}-1{}",
|
||||
"手牌數量{C:red}-1{}",
|
||||
"{s:0.8}適用於所有先前的賭注"
|
||||
}
|
||||
}
|
||||
@ -2488,7 +2487,7 @@ return {
|
||||
tag_garbage = {
|
||||
name = "垃圾標籤",
|
||||
text = {
|
||||
"本賽局每一未使用的{C:red}弃牌次数{}",
|
||||
"本賽局每一未使用的{C:red}棄牌次數{}",
|
||||
"得到{C:money}$#1#{}",
|
||||
"{C:inactive}(將得到{C:money}$#2#{C:inactive})"
|
||||
}
|
||||
@ -2513,7 +2512,7 @@ return {
|
||||
name = "雜耍標籤",
|
||||
text = {
|
||||
"下一回合",
|
||||
"{C:attention}+#1#{}手牌大小"
|
||||
"{C:attention}+#1#{}手牌數量"
|
||||
}
|
||||
},
|
||||
tag_d_six = {
|
||||
@ -2634,14 +2633,14 @@ return {
|
||||
bl_plant = {
|
||||
name = "星球",
|
||||
text = {
|
||||
"所有花牌",
|
||||
"所有人頭牌",
|
||||
"都不計分"
|
||||
}
|
||||
},
|
||||
bl_needle = {
|
||||
name = "細針",
|
||||
text = {
|
||||
"此回合只能打出一種手牌類型"
|
||||
"此回合只能進行一次出牌"
|
||||
}
|
||||
},
|
||||
bl_head = {
|
||||
@ -2709,7 +2708,7 @@ return {
|
||||
bl_manacle = {
|
||||
name = "手銬",
|
||||
text = {
|
||||
"手牌大小-1"
|
||||
"手牌數量-1"
|
||||
}
|
||||
},
|
||||
bl_serpent = {
|
||||
@ -2722,7 +2721,7 @@ return {
|
||||
bl_pillar = {
|
||||
name = "支柱",
|
||||
text = {
|
||||
"上一次底注中",
|
||||
"於本次底注中",
|
||||
"打過的牌都不計分"
|
||||
}
|
||||
},
|
||||
@ -2736,7 +2735,7 @@ return {
|
||||
bl_mark = {
|
||||
name = "標記",
|
||||
text = {
|
||||
"所有花牌",
|
||||
"所有人頭牌",
|
||||
"面朝下抽出"
|
||||
}
|
||||
},
|
||||
@ -2833,7 +2832,7 @@ return {
|
||||
text = {
|
||||
"開局時",
|
||||
"玩家牌組中",
|
||||
"沒有{C:attention}花牌"
|
||||
"沒有{C:attention}人頭牌"
|
||||
}
|
||||
},
|
||||
b_checkered = {
|
||||
@ -2909,7 +2908,7 @@ return {
|
||||
b_painted = {
|
||||
name = "彩繪牌組",
|
||||
text = {
|
||||
"{C:attention}+#1#{}手牌大小",
|
||||
"{C:attention}+#1#{}手牌數量",
|
||||
"{C:red}#2#{}小丑牌欄位"
|
||||
}
|
||||
}
|
||||
@ -2999,7 +2998,7 @@ return {
|
||||
},
|
||||
card_extra_chips = {
|
||||
text = {
|
||||
"{C:chips}+#1#{}個額外籌碼"
|
||||
"{C:chips}+#1#{}額外籌碼"
|
||||
}
|
||||
},
|
||||
locked = {
|
||||
@ -3307,6 +3306,12 @@ return {
|
||||
"挑戰模式",
|
||||
"{C:attention,s:2}#2#/#1#"
|
||||
}
|
||||
},
|
||||
remove_negative = {
|
||||
name = "負片",
|
||||
text = {
|
||||
"{C:inactive,s:0.9}(從複製牌中移除{C:dark_edition,s:0.9}負片{C:inactive,s:0.9})"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -3460,7 +3465,7 @@ return {
|
||||
b_run_info_1 = "比賽",
|
||||
b_run_info_2 = "資訊",
|
||||
b_options = "選項",
|
||||
b_reroll_boss = "重開Boss盲注",
|
||||
b_reroll_boss = "重摋Boss盲注",
|
||||
b_skip_blind = "跳過盲注",
|
||||
b_skip_reward = "跳過獎勵",
|
||||
b_skip = "跳過",
|
||||
@ -3541,7 +3546,7 @@ return {
|
||||
k_round = "回合",
|
||||
k_ante = "底注",
|
||||
k_seed = "種子",
|
||||
k_reroll = "重開牌",
|
||||
k_reroll = "重摋",
|
||||
k_mult = "倍數",
|
||||
k_rank = "點數",
|
||||
k_suit = "花色",
|
||||
@ -3577,10 +3582,10 @@ return {
|
||||
k_base_cards = "基本牌卡",
|
||||
k_effective = "有效",
|
||||
k_aces = "A",
|
||||
k_face_cards = "花牌",
|
||||
k_face_cards = "人頭牌",
|
||||
k_numbered_cards = "數字牌",
|
||||
k_cap_consumables = "消耗牌",
|
||||
k_page = "頁",
|
||||
k_page = "頁面",
|
||||
k_ante_cap = "底注",
|
||||
k_base_cap = "基本",
|
||||
k_jokers_cap = "小丑",
|
||||
@ -3635,7 +3640,7 @@ return {
|
||||
ph_choose_blind_1 = "選擇您的",
|
||||
ph_choose_blind_2 = "下一個盲注",
|
||||
ph_mr_bones = "已被骷髏頭救出",
|
||||
ph_score_at_least = "分數最少",
|
||||
ph_score_at_least = "分數達到",
|
||||
ph_all_poker_hand = "所有手牌",
|
||||
ph_1_level = "+1級",
|
||||
ph_boss_disabled = "Boss盲注限制條件失效",
|
||||
@ -3721,7 +3726,7 @@ return {
|
||||
k_melted_ex = "已融化!",
|
||||
b_copy = "複製",
|
||||
b_high_contrast_cards = "高對比牌",
|
||||
b_set_rumble = "控制器振動",
|
||||
b_set_rumble = "控制器震動",
|
||||
b_seals = "封蠟章",
|
||||
b_new_challenge = "開始新挑戰",
|
||||
b_unlock_all = "解鎖全部",
|
||||
@ -3752,7 +3757,7 @@ return {
|
||||
ph_score_new_collection = "新發現",
|
||||
ph_score_cards_played = "打出的牌",
|
||||
ph_score_cards_discarded = "丟棄的牌",
|
||||
ph_score_times_rerolled = "已重開時間",
|
||||
ph_score_times_rerolled = "重摋次數",
|
||||
ph_score_cards_purchased = "已選購的牌",
|
||||
ml_edition_seal_enhancement_explanation = {
|
||||
"每張遊戲牌可能會有",
|
||||
@ -3776,14 +3781,16 @@ return {
|
||||
"將停用此個人檔案的獎盃!"
|
||||
},
|
||||
k_poker_hand = "牌型",
|
||||
ph_4_7_of_clubs = "四張梅花7"
|
||||
ph_4_7_of_clubs = "四張梅花7",
|
||||
k_not_allowed_ex = "禁止!",
|
||||
ph_select_challenge = "選擇一個挑戰"
|
||||
},
|
||||
v_dictionary = {
|
||||
a_xmult = "X#1#倍數",
|
||||
a_mult = "+#1#倍數",
|
||||
a_chips = "+#1#",
|
||||
a_chips_minus = "-#1#",
|
||||
a_handsize = "+#1#的手牌大小",
|
||||
a_handsize = "+#1#的手牌數量",
|
||||
a_hands = "+#1# 出牌次數",
|
||||
a_sold_tally = "#1#/#2#賣出",
|
||||
a_remaining = "剩下#1#",
|
||||
@ -3794,8 +3801,8 @@ return {
|
||||
deck_preview_wheel_plural = "因#1#牌面朝下,數字可能較小",
|
||||
challenges_completed = "已完成#1#/#2#個挑戰",
|
||||
interest = "每$#2#獲得#1#利息(上限為#3#)",
|
||||
remaining_hand_money = "剩下出牌次數(每次$#1#)",
|
||||
remaining_discard_money = "剩下棄牌次數(每次$#1#)",
|
||||
remaining_hand_money = "剩餘出牌次數(每次$#1#)",
|
||||
remaining_discard_money = "剩餘棄牌次數(每次$#1#)",
|
||||
ml_foil_desc = {
|
||||
"銀箔",
|
||||
"+#1#籌碼"
|
||||
@ -3813,7 +3820,7 @@ return {
|
||||
"+#1#小丑牌欄位"
|
||||
},
|
||||
a_mult_minus = "-#1#倍數",
|
||||
a_handsize_minus = "-#1#手牌大小",
|
||||
a_handsize_minus = "-#1#手牌數量",
|
||||
ml_negative_consumable_desc = {
|
||||
"負片",
|
||||
"+#1#消耗牌欄位"
|
||||
@ -3842,7 +3849,7 @@ return {
|
||||
"{C:attention}#1#{}消耗牌欄位"
|
||||
},
|
||||
ch_m_hand_size = {
|
||||
"{C:attention}#1#{}手牌大小"
|
||||
"{C:attention}#1#{}手牌數量"
|
||||
},
|
||||
ch_m_none = {
|
||||
"{C:inactive}無"
|
||||
@ -3908,7 +3915,7 @@ return {
|
||||
sb_2 = {
|
||||
"您的目標是要賺取",
|
||||
"{C:blue}籌碼{}來擊敗",
|
||||
"對手的{C:attention}盲注"
|
||||
"對手{C:attention}盲注"
|
||||
},
|
||||
sb_3 = {
|
||||
"這裡是{C:blue}小盲注{},",
|
||||
@ -4112,12 +4119,12 @@ return {
|
||||
shattered = "在單一手牌中破壞2玻璃牌",
|
||||
royale = "打出同花大順",
|
||||
retrograde = "將任一手牌提升至等級10",
|
||||
_10k = "在單一手牌中獲得10,000籌碼",
|
||||
_1000k = "在單一手牌中獲得1,000,000籌碼",
|
||||
_100000k = "在單一手牌中獲得100,000,000籌碼",
|
||||
_10k = "在一次出牌中獲得10,000籌碼",
|
||||
_1000k = "在一次出牌中獲得1,000,000籌碼",
|
||||
_100000k = "在一次出牌中獲得100,000,000籌碼",
|
||||
tiny_hands = "將你的牌組縮減至20張或以下",
|
||||
big_hands = "牌組中擁有80張以上牌卡",
|
||||
you_get_what_you_get = "在不使用商店重開牌的情況下贏得比賽",
|
||||
you_get_what_you_get = "在不使用商店重摋的情況下贏得比賽",
|
||||
rule_bender = "完成任一挑戰賽",
|
||||
rule_breaker = "完成所有挑戰賽",
|
||||
legendary = "找到傳奇小丑",
|
||||
@ -4147,8 +4154,8 @@ return {
|
||||
"該有多好啊……"
|
||||
},
|
||||
wq_5 = {
|
||||
"看來我已",
|
||||
"我把你教得很好嘛!"
|
||||
"看來我已經",
|
||||
"把你教得很好嘛!"
|
||||
},
|
||||
wq_6 = {
|
||||
"你的決策",
|
||||
@ -4179,12 +4186,12 @@ return {
|
||||
"贏的永遠是莊家!"
|
||||
},
|
||||
lq_5 = {
|
||||
"看來",
|
||||
"我們找到",
|
||||
"誰才是真正的「小丑」了!"
|
||||
"看來我們",
|
||||
"找到誰才是",
|
||||
"真正的「小丑」了!"
|
||||
},
|
||||
lq_6 = {
|
||||
"天啊,難到",
|
||||
"天啊,難道",
|
||||
"你也是在吹牛?"
|
||||
},
|
||||
lq_7 = {
|
||||
@ -4197,9 +4204,9 @@ return {
|
||||
"把眼睛遮起來吧!"
|
||||
},
|
||||
lq_9 = {
|
||||
"我是",
|
||||
"真的傻,但你",
|
||||
"的藉口是什麼?"
|
||||
"我確實是個",
|
||||
"傻瓜,但你的",
|
||||
"藉口是什麼?"
|
||||
},
|
||||
lq_10 = {
|
||||
"真是糗到不行!"
|
||||
|
15
main.lua
15
main.lua
@ -274,10 +274,7 @@ function love.errhand(msg)
|
||||
love.graphics.reset()
|
||||
local font = love.graphics.setNewFont("resources/fonts/m6x11plus.ttf", 20)
|
||||
|
||||
love.graphics.setBackgroundColor(G.C.BLACK)
|
||||
love.graphics.setColor(255, 255, 255, 255)
|
||||
|
||||
love.graphics.clear(love.graphics.getBackgroundColor())
|
||||
love.graphics.clear(G.C.BLACK)
|
||||
love.graphics.origin()
|
||||
|
||||
|
||||
@ -287,9 +284,13 @@ function love.errhand(msg)
|
||||
|
||||
local function draw()
|
||||
local pos = love.window.toPixels(70)
|
||||
love.graphics.clear(love.graphics.getBackgroundColor())
|
||||
love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos)
|
||||
love.graphics.push()
|
||||
love.graphics.clear(G.C.BLACK)
|
||||
love.graphics.setColor(1., 1., 1., 1.)
|
||||
love.graphics.printf(p, font, pos, pos, love.graphics.getWidth() - pos)
|
||||
love.graphics.pop()
|
||||
love.graphics.present()
|
||||
|
||||
end
|
||||
|
||||
while true do
|
||||
@ -322,7 +323,7 @@ end
|
||||
|
||||
function love.resize(w, h)
|
||||
if w/h < 1 then --Dont allow the screen to be too square, since pop in occurs above and below screen
|
||||
h = w/1
|
||||
h = G.F_MOBILE_UI and h or w/1
|
||||
end
|
||||
|
||||
--When the window is resized, this code resizes the Canvas, then places the 'room' or gamearea into the middle without streching it
|
||||
|
@ -20,7 +20,7 @@ extern MY_HIGHP_OR_MEDIUMP number scanlines;
|
||||
vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
|
||||
{
|
||||
//Keep the original texture coords
|
||||
vec2 orig_tc = tc;
|
||||
MY_HIGHP_OR_MEDIUMP vec2 orig_tc = tc;
|
||||
|
||||
//recenter
|
||||
tc = tc*2.0 - vec2(1.0);
|
||||
@ -31,17 +31,17 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
|
||||
|
||||
//smoothly transition the edge to black
|
||||
//buffer for the outer edge, this gets wonky if there is no buffer
|
||||
number mask = (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.x) - BUFF))
|
||||
MY_HIGHP_OR_MEDIUMP number mask = (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.x) - BUFF))
|
||||
* (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.y) - BUFF));
|
||||
|
||||
//undo the recenter
|
||||
tc = (tc + vec2(1.0))/2.0;
|
||||
|
||||
//Create the horizontal glitch offset effects
|
||||
number offset_l = 0.;
|
||||
number offset_r = 0.;
|
||||
MY_HIGHP_OR_MEDIUMP number offset_l = 0.;
|
||||
MY_HIGHP_OR_MEDIUMP number offset_r = 0.;
|
||||
if(glitch_intensity > 0.01){
|
||||
number timefac = 3.0*time;
|
||||
MY_HIGHP_OR_MEDIUMP number timefac = 3.0*time;
|
||||
offset_l = 50.0*(-3.5+sin(timefac*0.512 + tc.y*40.0)
|
||||
+ sin(-timefac*0.8233 + tc.y*81.532)
|
||||
+ sin(timefac*0.333 + tc.y*30.3)
|
||||
@ -65,18 +65,18 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
|
||||
}
|
||||
|
||||
//Apply mask and bulging effect
|
||||
vec4 crt_tex = Texel( tex, tc);
|
||||
MY_HIGHP_OR_MEDIUMP vec4 crt_tex = Texel( tex, tc);
|
||||
|
||||
//intensity multiplier for any visual artifacts
|
||||
float artifact_amplifier = (abs(clamp(offset_l, clamp(offset_r, -1.0, 0.0), 1.0))*glitch_intensity > 0.9 ? 3. : 1.);
|
||||
MY_HIGHP_OR_MEDIUMP float artifact_amplifier = (abs(clamp(offset_l, clamp(offset_r, -1.0, 0.0), 1.0))*glitch_intensity > 0.9 ? 3. : 1.);
|
||||
|
||||
//Horizontal Chromatic Aberration
|
||||
float crt_amout_adjusted = (max(0., (crt_intensity)/(0.16*0.3)))*artifact_amplifier;
|
||||
MY_HIGHP_OR_MEDIUMP float crt_amout_adjusted = (max(0., (crt_intensity)/(0.16*0.3)))*artifact_amplifier;
|
||||
if(crt_amout_adjusted > 0.0000001) {
|
||||
crt_tex.r = crt_tex.r*(1.-crt_amout_adjusted) + crt_amout_adjusted*Texel( tex, tc + vec2(0.0005*(1. +10.*(artifact_amplifier - 1.))*1600./love_ScreenSize.x, 0.)).r;
|
||||
crt_tex.g = crt_tex.g*(1.-crt_amout_adjusted) + crt_amout_adjusted*Texel( tex, tc + vec2(-0.0005*(1. +10.*(artifact_amplifier - 1.))*1600./love_ScreenSize.x, 0.)).g;
|
||||
}
|
||||
vec3 rgb_result = crt_tex.rgb*(1.0 - (1.0*crt_intensity*artifact_amplifier));
|
||||
MY_HIGHP_OR_MEDIUMP vec3 rgb_result = crt_tex.rgb*(1.0 - (1.0*crt_intensity*artifact_amplifier));
|
||||
|
||||
//post processing on the glitch effect to amplify green or red for a few lines of pixels
|
||||
if (sin(time + tc.y*200.0) > 0.85) {
|
||||
@ -85,7 +85,7 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
|
||||
}
|
||||
|
||||
//Add the pixel scanline overlay, a repeated 'pixel' mask that doesn't actually render the real image. If these pixels were used to render the image it would be too harsh
|
||||
vec3 rgb_scanline = 1.0*vec3(
|
||||
MY_HIGHP_OR_MEDIUMP vec3 rgb_scanline = 1.0*vec3(
|
||||
clamp(-0.3+2.0*sin( tc.y * scanlines-3.14/4.0) - 0.8*clamp(sin( tc.x*scanlines*4.0), 0.4, 1.0), -1.0, 2.0),
|
||||
clamp(-0.3+2.0*cos( tc.y * scanlines) - 0.8*clamp(cos( tc.x*scanlines*4.0), 0.0, 1.0), -1.0, 2.0),
|
||||
clamp(-0.3+2.0*cos( tc.y * scanlines -3.14/3.0) - 0.8*clamp(cos( tc.x*scanlines*4.0-3.14/4.0), 0.0, 1.0), -1.0, 2.0));
|
||||
@ -93,9 +93,9 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
|
||||
rgb_result += crt_tex.rgb * rgb_scanline * crt_intensity * artifact_amplifier;
|
||||
|
||||
//Add in some noise
|
||||
number x = (tc.x - mod(tc.x, 0.002)) * (tc.y - mod(tc.y, 0.0013)) * time * 1000.0;
|
||||
MY_HIGHP_OR_MEDIUMP number x = (tc.x - mod(tc.x, 0.002)) * (tc.y - mod(tc.y, 0.0013)) * time * 1000.0;
|
||||
x = mod( x, 13.0 ) * mod( x, 123.0 );
|
||||
number dx = mod( x, 0.11 )/0.11;
|
||||
MY_HIGHP_OR_MEDIUMP number dx = mod( x, 0.11 )/0.11;
|
||||
rgb_result = (1.0-clamp( noise_fac*artifact_amplifier, 0.0,1.0 ))*rgb_result + dx * clamp( noise_fac*artifact_amplifier, 0.0,1.0 ) * vec3(1.0,1.0,1.0);
|
||||
|
||||
//contrast and brightness correction for the CRT effect, also adjusting brightness for bloom
|
||||
@ -104,17 +104,17 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
|
||||
rgb_result += vec3(0.5);
|
||||
|
||||
//Prepare the final colour to return
|
||||
vec4 final_col = vec4( rgb_result*1.0, 1.0 );
|
||||
MY_HIGHP_OR_MEDIUMP vec4 final_col = vec4( rgb_result*1.0, 1.0 );
|
||||
|
||||
//Finally apply bloom
|
||||
vec4 col = vec4(0.0);
|
||||
float bloom = 0.0;
|
||||
MY_HIGHP_OR_MEDIUMP vec4 col = vec4(0.0);
|
||||
MY_HIGHP_OR_MEDIUMP float bloom = 0.0;
|
||||
|
||||
if (bloom_fac > 0.00001 && crt_intensity > 0.000001){
|
||||
bloom = 0.03*(max(0., (crt_intensity)/(0.16*0.3)));
|
||||
float bloom_dist = 0.0015*float(BLOOM_AMT);
|
||||
vec4 samp;
|
||||
float cutoff = 0.6;
|
||||
MY_HIGHP_OR_MEDIUMP float bloom_dist = 0.0015*float(BLOOM_AMT);
|
||||
MY_HIGHP_OR_MEDIUMP vec4 samp;
|
||||
MY_HIGHP_OR_MEDIUMP float cutoff = 0.6;
|
||||
|
||||
for (int i = -BLOOM_AMT; i <= BLOOM_AMT; ++i)
|
||||
for (int j = -BLOOM_AMT; j <= BLOOM_AMT; ++j){
|
||||
@ -144,9 +144,9 @@ vec4 position( mat4 transform_projection, vec4 vertex_position )
|
||||
if (hovering <= 0.){
|
||||
return transform_projection * vertex_position;
|
||||
}
|
||||
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
||||
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
|
||||
float scale = 0.002*(-0.03 - 0.3*max(0., 0.3-mid_dist))
|
||||
MY_HIGHP_OR_MEDIUMP float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
||||
MY_HIGHP_OR_MEDIUMP vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
|
||||
MY_HIGHP_OR_MEDIUMP float scale = 0.002*(-0.03 - 0.3*max(0., 0.3-mid_dist))
|
||||
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
|
||||
|
||||
return transform_projection * vertex_position + vec4(0,0,0,scale);
|
||||
|
@ -1,10 +1,16 @@
|
||||
extern number time;
|
||||
extern number spin_time;
|
||||
extern vec4 colour_1;
|
||||
extern vec4 colour_2;
|
||||
extern vec4 colour_3;
|
||||
extern number contrast;
|
||||
extern number spin_amount;
|
||||
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
|
||||
#define MY_HIGHP_OR_MEDIUMP highp
|
||||
#else
|
||||
#define MY_HIGHP_OR_MEDIUMP mediump
|
||||
#endif
|
||||
|
||||
extern MY_HIGHP_OR_MEDIUMP number time;
|
||||
extern MY_HIGHP_OR_MEDIUMP number spin_time;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec4 colour_1;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec4 colour_2;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec4 colour_3;
|
||||
extern MY_HIGHP_OR_MEDIUMP number contrast;
|
||||
extern MY_HIGHP_OR_MEDIUMP number spin_amount;
|
||||
|
||||
#define PIXEL_SIZE_FAC 700.
|
||||
#define SPIN_EASE 0.5
|
||||
@ -12,20 +18,20 @@ extern number spin_amount;
|
||||
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
|
||||
{
|
||||
//Convert to UV coords (0-1) and floor for pixel effect
|
||||
number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC;
|
||||
vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy) - vec2(0.12, 0.);
|
||||
number uv_len = length(uv);
|
||||
MY_HIGHP_OR_MEDIUMP number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC;
|
||||
MY_HIGHP_OR_MEDIUMP vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy) - vec2(0.12, 0.);
|
||||
MY_HIGHP_OR_MEDIUMP number uv_len = length(uv);
|
||||
|
||||
//Adding in a center swirl, changes with time. Only applies meaningfully if the 'spin amount' is a non-zero number
|
||||
number speed = (spin_time*SPIN_EASE*0.2) + 302.2;
|
||||
number new_pixel_angle = (atan(uv.y, uv.x)) + speed - SPIN_EASE*20.*(1.*spin_amount*uv_len + (1. - 1.*spin_amount));
|
||||
vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.;
|
||||
MY_HIGHP_OR_MEDIUMP number speed = (spin_time*SPIN_EASE*0.2) + 302.2;
|
||||
MY_HIGHP_OR_MEDIUMP number new_pixel_angle = (atan(uv.y, uv.x)) + speed - SPIN_EASE*20.*(1.*spin_amount*uv_len + (1. - 1.*spin_amount));
|
||||
MY_HIGHP_OR_MEDIUMP vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.;
|
||||
uv = (vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid);
|
||||
|
||||
//Now add the paint effect to the swirled UV
|
||||
uv *= 30.;
|
||||
speed = time*(2.);
|
||||
vec2 uv2 = vec2(uv.x+uv.y);
|
||||
MY_HIGHP_OR_MEDIUMP vec2 uv2 = vec2(uv.x+uv.y);
|
||||
|
||||
for(int i=0; i < 5; i++) {
|
||||
uv2 += sin(max(uv.x, uv.y)) + uv;
|
||||
@ -34,13 +40,13 @@ vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords
|
||||
}
|
||||
|
||||
//Make the paint amount range from 0 - 2
|
||||
number contrast_mod = (0.25*contrast + 0.5*spin_amount + 1.2);
|
||||
number paint_res =min(2., max(0.,length(uv)*(0.035)*contrast_mod));
|
||||
number c1p = max(0.,1. - contrast_mod*abs(1.-paint_res));
|
||||
number c2p = max(0.,1. - contrast_mod*abs(paint_res));
|
||||
number c3p = 1. - min(1., c1p + c2p);
|
||||
MY_HIGHP_OR_MEDIUMP number contrast_mod = (0.25*contrast + 0.5*spin_amount + 1.2);
|
||||
MY_HIGHP_OR_MEDIUMP number paint_res =min(2., max(0.,length(uv)*(0.035)*contrast_mod));
|
||||
MY_HIGHP_OR_MEDIUMP number c1p = max(0.,1. - contrast_mod*abs(1.-paint_res));
|
||||
MY_HIGHP_OR_MEDIUMP number c2p = max(0.,1. - contrast_mod*abs(paint_res));
|
||||
MY_HIGHP_OR_MEDIUMP number c3p = 1. - min(1., c1p + c2p);
|
||||
|
||||
vec4 ret_col = (0.3/contrast)*colour_1 + (1. - 0.3/contrast)*(colour_1*c1p + colour_2*c2p + vec4(c3p*colour_3.rgb, c3p*colour_1.a));
|
||||
MY_HIGHP_OR_MEDIUMP vec4 ret_col = (0.3/contrast)*colour_1 + (1. - 0.3/contrast)*(colour_1*c1p + colour_2*c2p + vec4(c3p*colour_3.rgb, c3p*colour_1.a));
|
||||
|
||||
return ret_col;
|
||||
}
|
@ -18,22 +18,22 @@ vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
|
||||
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
|
||||
}
|
||||
|
||||
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
|
||||
MY_HIGHP_OR_MEDIUMP float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
|
||||
|
||||
float t = time * 10.0 + 2003.;
|
||||
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
|
||||
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
|
||||
MY_HIGHP_OR_MEDIUMP float t = time * 10.0 + 2003.;
|
||||
MY_HIGHP_OR_MEDIUMP vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
|
||||
MY_HIGHP_OR_MEDIUMP vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
|
||||
|
||||
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
|
||||
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
|
||||
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
|
||||
MY_HIGHP_OR_MEDIUMP vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
|
||||
MY_HIGHP_OR_MEDIUMP vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
|
||||
MY_HIGHP_OR_MEDIUMP vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
|
||||
|
||||
float field = (1.+ (
|
||||
MY_HIGHP_OR_MEDIUMP float field = (1.+ (
|
||||
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
|
||||
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
|
||||
vec2 borders = vec2(0.2, 0.8);
|
||||
MY_HIGHP_OR_MEDIUMP vec2 borders = vec2(0.2, 0.8);
|
||||
|
||||
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
|
||||
MY_HIGHP_OR_MEDIUMP float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
|
||||
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||
@ -52,8 +52,8 @@ vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
|
||||
|
||||
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
|
||||
{
|
||||
vec4 tex = Texel( texture, texture_coords);
|
||||
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
|
||||
MY_HIGHP_OR_MEDIUMP vec4 tex = Texel( texture, texture_coords);
|
||||
MY_HIGHP_OR_MEDIUMP vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
|
||||
|
||||
if (!shadow && dissolve > 0.01){
|
||||
if (burn_colour_2.a > 0.01){
|
||||
@ -76,9 +76,9 @@ vec4 position( mat4 transform_projection, vec4 vertex_position )
|
||||
if (hovering <= 0.){
|
||||
return transform_projection * vertex_position;
|
||||
}
|
||||
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
||||
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
|
||||
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
|
||||
MY_HIGHP_OR_MEDIUMP float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
||||
MY_HIGHP_OR_MEDIUMP vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
|
||||
MY_HIGHP_OR_MEDIUMP float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
|
||||
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
|
||||
|
||||
return transform_projection * vertex_position + vec4(0,0,0,scale);
|
||||
|
@ -1,9 +1,15 @@
|
||||
extern number time;
|
||||
extern number vort_speed;
|
||||
extern vec4 colour_1;
|
||||
extern vec4 colour_2;
|
||||
extern number mid_flash;
|
||||
extern number vort_offset;
|
||||
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
|
||||
#define MY_HIGHP_OR_MEDIUMP highp
|
||||
#else
|
||||
#define MY_HIGHP_OR_MEDIUMP mediump
|
||||
#endif
|
||||
|
||||
extern MY_HIGHP_OR_MEDIUMP number time;
|
||||
extern MY_HIGHP_OR_MEDIUMP number vort_speed;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec4 colour_1;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec4 colour_2;
|
||||
extern MY_HIGHP_OR_MEDIUMP number mid_flash;
|
||||
extern MY_HIGHP_OR_MEDIUMP number vort_offset;
|
||||
|
||||
#define PIXEL_SIZE_FAC 700.
|
||||
#define BLACK 0.6*vec4(79./255.,99./255., 103./255., 1./0.6)
|
||||
@ -11,21 +17,21 @@ extern number vort_offset;
|
||||
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
|
||||
{
|
||||
//Convert to UV coords (0-1) and floor for pixel effect
|
||||
number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC;
|
||||
vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
||||
number uv_len = length(uv);
|
||||
MY_HIGHP_OR_MEDIUMP number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC;
|
||||
MY_HIGHP_OR_MEDIUMP vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
||||
MY_HIGHP_OR_MEDIUMP number uv_len = length(uv);
|
||||
|
||||
//Adding in a center swirl, changes with time
|
||||
number speed = time*vort_speed;
|
||||
number new_pixel_angle = atan(uv.y, uv.x) + (2.2 + 0.4*min(6.,speed))*uv_len - 1. - speed*0.05 - min(6.,speed)*speed*0.02 + vort_offset;
|
||||
vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.;
|
||||
vec2 sv = vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid;
|
||||
MY_HIGHP_OR_MEDIUMP number speed = time*vort_speed;
|
||||
MY_HIGHP_OR_MEDIUMP number new_pixel_angle = atan(uv.y, uv.x) + (2.2 + 0.4*min(6.,speed))*uv_len - 1. - speed*0.05 - min(6.,speed)*speed*0.02 + vort_offset;
|
||||
MY_HIGHP_OR_MEDIUMP vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.;
|
||||
MY_HIGHP_OR_MEDIUMP vec2 sv = vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid;
|
||||
|
||||
//Now add the smoke effect to the swirled UV
|
||||
|
||||
sv *= 30.;
|
||||
speed = time*(6.)*vort_speed + vort_offset + 1033.;
|
||||
vec2 uv2 = vec2(sv.x+sv.y);
|
||||
MY_HIGHP_OR_MEDIUMP vec2 uv2 = vec2(sv.x+sv.y);
|
||||
|
||||
for(int i=0; i < 5; i++) {
|
||||
uv2 += sin(max(sv.x, sv.y)) + sv;
|
||||
@ -34,17 +40,17 @@ vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords
|
||||
}
|
||||
|
||||
//Make the smoke amount range from 0 - 2
|
||||
number smoke_res =min(2., max(-2., 1.5 + length(sv)*0.12 - 0.17*(min(10.,time*1.2 - 4.))));
|
||||
MY_HIGHP_OR_MEDIUMP number smoke_res =min(2., max(-2., 1.5 + length(sv)*0.12 - 0.17*(min(10.,time*1.2 - 4.))));
|
||||
if (smoke_res < 0.2) {
|
||||
smoke_res = (smoke_res - 0.2)*0.6 + 0.2;
|
||||
}
|
||||
|
||||
number c1p = max(0.,1. - 2.*abs(1.-smoke_res));
|
||||
number c2p = max(0.,1. - 2.*(smoke_res));
|
||||
number cb = 1. - min(1., c1p + c2p);
|
||||
MY_HIGHP_OR_MEDIUMP number c1p = max(0.,1. - 2.*abs(1.-smoke_res));
|
||||
MY_HIGHP_OR_MEDIUMP number c2p = max(0.,1. - 2.*(smoke_res));
|
||||
MY_HIGHP_OR_MEDIUMP number cb = 1. - min(1., c1p + c2p);
|
||||
|
||||
vec4 ret_col = colour_1*c1p + colour_2*c2p + vec4(cb*BLACK.rgb, cb*colour_1.a);
|
||||
number mod_flash = max(mid_flash*0.8, max(c1p, c2p)*5. - 4.4) + mid_flash*max(c1p, c2p);
|
||||
MY_HIGHP_OR_MEDIUMP vec4 ret_col = colour_1*c1p + colour_2*c2p + vec4(cb*BLACK.rgb, cb*colour_1.a);
|
||||
MY_HIGHP_OR_MEDIUMP number mod_flash = max(mid_flash*0.8, max(c1p, c2p)*5. - 4.4) + mid_flash*max(c1p, c2p);
|
||||
|
||||
return ret_col*(1. - mod_flash) + mod_flash*vec4(1., 1., 1., 1.);
|
||||
}
|
@ -1,3 +1,3 @@
|
||||
1.0.0L-FULL
|
||||
1.0.0L
|
||||
1.0.0n-FULL
|
||||
1.0.0n
|
||||
Console_other
|
Loading…
Reference in New Issue
Block a user