From 7f124132ed4179305a5774e65d34455f66af950c Mon Sep 17 00:00:00 2001 From: jie65535 Date: Sat, 9 Mar 2024 13:30:29 +0800 Subject: [PATCH] 1.0.0n --- conf.lua | 2 + engine/controller.lua | 4 +- functions/UI_definitions.lua | 13 +- functions/button_callbacks.lua | 5 +- functions/common_events.lua | 2 +- functions/test_functions.lua | 1 + game.lua | 40 +- globals.lua | 7 +- localization/de.lua | 310 +++---- localization/en-us.lua | 2 +- localization/es_419.lua | 29 +- localization/es_ES.lua | 65 +- localization/fr.lua | 469 +++++----- localization/id.lua | 137 +-- localization/it.lua | 41 +- localization/ja.lua | 51 +- localization/ko.lua | 117 +-- localization/nl.lua | 213 ++--- localization/pl.lua | 23 +- localization/pt_BR.lua | 117 +-- localization/ru.lua | 37 +- localization/zh_CN.lua | 1414 +++++++++++++++---------------- localization/zh_TW.lua | 269 +++--- main.lua | 15 +- resources/shaders/CRT.fs | 42 +- resources/shaders/background.fs | 46 +- resources/shaders/dissolve.fs | 30 +- resources/shaders/splash.fs | 46 +- version.jkr | 4 +- 29 files changed, 1831 insertions(+), 1720 deletions(-) diff --git a/conf.lua b/conf.lua index 82a48f1..fb7ac93 100644 --- a/conf.lua +++ b/conf.lua @@ -2,6 +2,8 @@ _RELEASE_MODE = true _DEMO = false function love.conf(t) + os.execute("set LOVE_GRAPHICS_USE_OPENGLES=1") + t.console = not _RELEASE_MODE t.title = 'Balatro' t.window.width = 0 diff --git a/engine/controller.lua b/engine/controller.lua index a1ffa53..2b4cbcb 100644 --- a/engine/controller.lua +++ b/engine/controller.lua @@ -187,10 +187,12 @@ function Controller:update(dt) --parse all locks and set self.locked = false - + if G.screenwipe then self.locks.wipe = true else self.locks.wipe = false end + for k, v in pairs(self.locks) do if v then self.locked = true end end + if self.locks.frame_set then self.locks.frame_set = nil self.overlay_timer = 0 diff --git a/functions/UI_definitions.lua b/functions/UI_definitions.lua index cb426f0..fc45635 100644 --- a/functions/UI_definitions.lua +++ b/functions/UI_definitions.lua @@ -4771,19 +4771,24 @@ function G.UIDEF.run_setup(from_game_over) tab_definition_function = G.UIDEF.run_setup_option, tab_definition_function_args = 'New Run' }, - { + G.STAGE == G.STAGES.MAIN_MENU and { label = localize('b_continue'), chosen = (not _challenge_chosen) and _can_continue, tab_definition_function = G.UIDEF.run_setup_option, tab_definition_function_args = 'Continue', func = 'can_continue' - }, - { + } or { label = localize('b_challenges'), tab_definition_function = G.UIDEF.challenges, tab_definition_function_args = from_game_over, chosen = _challenge_chosen }, + G.STAGE == G.STAGES.MAIN_MENU and { + label = localize('b_challenges'), + tab_definition_function = G.UIDEF.challenges, + tab_definition_function_args = from_game_over, + chosen = _challenge_chosen + } or nil, }, snap_to_nav = true}), }}, @@ -5021,7 +5026,7 @@ end function G.UIDEF.challenge_description(_id, daily, is_row) local challenge = G.CHALLENGES[_id] - if not challenge then return {n=G.UIT.ROOT, config={align = "cm", colour = G.C.BLACK, minh = 8.82, minw = 11.5, r = 0.1}, nodes={{n=G.UIT.T, config={text = "Select a Challenge", scale = 0.3, colour = G.C.UI.TEXT_LIGHT}}}} end + if not challenge then return {n=G.UIT.ROOT, config={align = "cm", colour = G.C.BLACK, minh = 8.82, minw = 11.5, r = 0.1}, nodes={{n=G.UIT.T, config={text = localize('ph_select_challenge'), scale = 0.3, colour = G.C.UI.TEXT_LIGHT}}}} end local joker_size = 0.6 local jokers = CardArea(0,0, diff --git a/functions/button_callbacks.lua b/functions/button_callbacks.lua index 087bbfe..5ae14a3 100644 --- a/functions/button_callbacks.lua +++ b/functions/button_callbacks.lua @@ -396,7 +396,6 @@ G.FUNCS.beta_lang_alert = function(e) offset = {x = 0.07, y = -0.07}, major = e, parent = e} } - G.DEBUG_VALUE = e.children.alert e.children.alert.states.collide.can = false end end @@ -1169,7 +1168,8 @@ G.FUNCS.apply_window_changes = function(_initial) fullscreentype = (G.SETTINGS.WINDOW.screenmode == 'Borderless' and 'desktop') or (G.SETTINGS.WINDOW.screenmode == 'Fullscreen' and 'exclusive') or nil, vsync = G.SETTINGS.WINDOW.vsync, resizable = true, - display = G.SETTINGS.WINDOW.selected_display + display = G.SETTINGS.WINDOW.selected_display, + highdpi = true }) G.SETTINGS.QUEUED_CHANGE = {} if _initial ~= true then @@ -3141,7 +3141,6 @@ G.FUNCS.wipe_off = function() G.screenwipe.children.particles = nil G.screenwipe = nil G.screenwipecard = nil - G.CONTROLLER.locks.wipe = false return true end })) diff --git a/functions/common_events.lua b/functions/common_events.lua index 1c8680c..93e16c5 100644 --- a/functions/common_events.lua +++ b/functions/common_events.lua @@ -1216,7 +1216,7 @@ function check_for_unlock(args) if highest_win >= 8 then unlock_achievement('high_stakes') end - if lowest_win >= 8 then + if G.PROGRESS and G.PROGRESS.deck_stakes.tally/G.PROGRESS.deck_stakes.of >=1 then unlock_achievement('completionist_plus') end if G.PROGRESS and G.PROGRESS.joker_stickers.tally/G.PROGRESS.joker_stickers.of >=1 then diff --git a/functions/test_functions.lua b/functions/test_functions.lua index 4b46199..68af2f9 100644 --- a/functions/test_functions.lua +++ b/functions/test_functions.lua @@ -1,4 +1,5 @@ function live_test() + end function do_action(action) diff --git a/game.lua b/game.lua index 57d308d..6f3bdf3 100644 --- a/game.lua +++ b/game.lua @@ -940,20 +940,20 @@ function Game:set_language() self.LANGUAGES = { ['en-us'] = {font = 1, label = "English", key = 'en-us', button = "Language Feedback", warning = {'This language is still in Beta. To help us','improve it, please click on the feedback button.', 'Click again to confirm'}}, - ['de'] = {font = 1, label = "Deutsch", key = 'de', beta = true, button = "Feedback zur Übersetzung", warning = {'Diese Übersetzung ist noch im Beta-Stadium. Willst du uns helfen,','sie zu verbessern? Dann klicke bitte auf die Feedback-Taste.', "Zum Bestätigen erneut klicken"}}, - ['es_419'] = {font = 1, label = "Español (México)", key = 'es_419', beta = true, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}}, - ['es_ES'] = {font = 1, label = "Español (España)", key = 'es_ES', beta = true, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}}, - ['fr'] = {font = 1, label = "Français", key = 'fr', beta = true, button = "Partager votre avis", warning = {'La traduction française est encore en version bêta. ','Veuillez cliquer sur le bouton pour nous donner votre avis.', "Cliquez à nouveau pour confirmer"}}, + ['de'] = {font = 1, label = "Deutsch", key = 'de', beta = nil, button = "Feedback zur Übersetzung", warning = {'Diese Übersetzung ist noch im Beta-Stadium. Willst du uns helfen,','sie zu verbessern? Dann klicke bitte auf die Feedback-Taste.', "Zum Bestätigen erneut klicken"}}, + ['es_419'] = {font = 1, label = "Español (México)", key = 'es_419', beta = nil, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}}, + ['es_ES'] = {font = 1, label = "Español (España)", key = 'es_ES', beta = nil, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}}, + ['fr'] = {font = 1, label = "Français", key = 'fr', beta = nil, button = "Partager votre avis", warning = {'La traduction française est encore en version bêta. ','Veuillez cliquer sur le bouton pour nous donner votre avis.', "Cliquez à nouveau pour confirmer"}}, ['id'] = {font = 1, label = "Bahasa Indonesia", key = 'id', beta = true, button = "Umpan Balik Bahasa", warning = {'Bahasa ini masih dalam tahap Beta. Untuk membantu','kami meningkatkannya, silakan klik tombol umpan balik.', "Klik lagi untuk mengonfirmasi"}}, - ['it'] = {font = 1, label = "Italiano", key = 'it', beta = true, button = "Feedback traduzione", warning = {'Questa traduzione è ancora in Beta. Per','aiutarci a migliorarla, clicca il tasto feedback', "Fai clic di nuovo per confermare"}}, - ['ja'] = {font = 5, label = "日本語", key = 'ja', beta = true, button = "提案する", warning = {'この翻訳は現在ベータ版です。提案があった場合、','ボタンをクリックしてください。', "もう一度クリックして確認"}}, + ['it'] = {font = 1, label = "Italiano", key = 'it', beta = nil, button = "Feedback traduzione", warning = {'Questa traduzione è ancora in Beta. Per','aiutarci a migliorarla, clicca il tasto feedback', "Fai clic di nuovo per confermare"}}, + ['ja'] = {font = 5, label = "日本語", key = 'ja', beta = nil, button = "提案する", warning = {'この翻訳は現在ベータ版です。提案があった場合、','ボタンをクリックしてください。', "もう一度クリックして確認"}}, ['ko'] = {font = 4, label = "한국어", key = 'ko', beta = true, button = "번역 피드백", warning = {'이 언어는 아직 베타 단계에 있습니다. ','번역을 도와주시려면 피드백 버튼을 눌러주세요.', "다시 클릭해서 확인하세요"}}, - ['nl'] = {font = 1, label = "Nederlands", key = 'nl', beta = true, button = "Taal suggesties", warning = {'Deze taal is nog in de Beta fase. Help ons het te ','verbeteren door op de suggestie knop te klikken.', "Klik opnieuw om te bevestigen"}}, - ['pl'] = {font = 1, label = "Polski", key = 'pl', beta = true, button = "Wyślij uwagi do tłumaczenia", warning = {'Polska wersja językowa jest w fazie Beta. By pomóc nam poprawić',' jakość tłumaczenia, kliknij przycisk i podziel się swoją opinią i uwagami.', "Kliknij ponownie, aby potwierdzić"}}, - ['pt_BR'] = {font = 1, label = "Português", key = 'pt_BR', beta = true, button = "Feedback de Tradução", warning = {'Esta tradução ainda está em Beta. Se quiser nos ajudar','a melhorá-la, clique no botão de feedback por favor', "Clique novamente para confirmar"}}, + ['nl'] = {font = 1, label = "Nederlands", key = 'nl', beta = nil, button = "Taal suggesties", warning = {'Deze taal is nog in de Beta fase. Help ons het te ','verbeteren door op de suggestie knop te klikken.', "Klik opnieuw om te bevestigen"}}, + ['pl'] = {font = 1, label = "Polski", key = 'pl', beta = nil, button = "Wyślij uwagi do tłumaczenia", warning = {'Polska wersja językowa jest w fazie Beta. By pomóc nam poprawić',' jakość tłumaczenia, kliknij przycisk i podziel się swoją opinią i uwagami.', "Kliknij ponownie, aby potwierdzić"}}, + ['pt_BR'] = {font = 1, label = "Português", key = 'pt_BR', beta = nil, button = "Feedback de Tradução", warning = {'Esta tradução ainda está em Beta. Se quiser nos ajudar','a melhorá-la, clique no botão de feedback por favor', "Clique novamente para confirmar"}}, ['ru'] = {font = 6, label = "Русский", key = 'ru', beta = true, button = "Отзыв о языке", warning = {'Этот язык все еще находится в Бета-версии. Чтобы помочь','нам его улучшить, пожалуйста, нажмите на кнопку обратной связи.', "Щелкните снова, чтобы подтвердить"}}, - ['zh_CN'] = {font = 2, label = "简体中文", key = 'zh_CN', beta = true, button = "意见反馈", warning = {'这个语言目前尚为Beta版本。 请帮助我们改善翻译品质,','点击”意见反馈” 来提供你的意见。', "再次点击确认"}}, - ['zh_TW'] = {font = 3, label = "繁體中文", key = 'zh_TW', beta = true, button = "意見回饋", warning = {'這個語言目前尚為Beta版本。請幫助我們改善翻譯品質,','點擊”意見回饋” 來提供你的意見。', "再按一下即可確認"}}, + ['zh_CN'] = {font = 2, label = "简体中文", key = 'zh_CN', beta = nil, button = "意见反馈", warning = {'这个语言目前尚为Beta版本。 请帮助我们改善翻译品质,','点击”意见反馈” 来提供你的意见。', "再次点击确认"}}, + ['zh_TW'] = {font = 3, label = "繁體中文", key = 'zh_TW', beta = nil, button = "意見回饋", warning = {'這個語言目前尚為Beta版本。請幫助我們改善翻譯品質,','點擊”意見回饋” 來提供你的意見。', "再按一下即可確認"}}, ['all1'] = {font = 8, label = "English", key = 'all', omit = true}, ['all2'] = {font = 9, label = "English", key = 'all', omit = true}, } @@ -989,7 +989,6 @@ function Game:set_language() local localization = love.filesystem.getInfo('localization/'..G.SETTINGS.language..'.lua') if localization ~= nil then - print(G.SETTINGS.language) self.localization = assert(loadstring(love.filesystem.read('localization/'..G.SETTINGS.language..'.lua')))() init_localization() end @@ -2017,14 +2016,9 @@ function Game:start_run(args) for k, v in ipairs(_ch.jokers) do G.E_MANAGER:add_event(Event({ func = function() - G.E_MANAGER:add_event(Event({ - func = function() - local _joker = add_joker(v.id, v.edition, k ~= 1) - if v.eternal then _joker:set_eternal(true) end - if v.pinned then _joker.pinned = true end - return true - end - })) + local _joker = add_joker(v.id, v.edition, k ~= 1) + if v.eternal then _joker:set_eternal(true) end + if v.pinned then _joker.pinned = true end return true end })) @@ -2042,9 +2036,9 @@ function Game:start_run(args) end if _ch.vouchers then for k, v in ipairs(_ch.vouchers) do + G.GAME.used_vouchers[v.id] = true G.E_MANAGER:add_event(Event({ func = function() - G.GAME.used_vouchers[v.id] = true G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1 Card.apply_to_run(nil, G.P_CENTERS[v.id]) return true @@ -2314,6 +2308,10 @@ function Game:start_run(args) end end + table.sort(card_protos, function (a, b) return + ((a.s or '')..(a.r or '')..(a.e or '')..(a.d or '')..(a.g or '')) < + ((b.s or '')..(b.r or '')..(b.e or '')..(b.d or '')..(b.g or '')) end) + for k, v in ipairs(card_protos) do card_from_control(v) end diff --git a/globals.lua b/globals.lua index 5190de1..24db263 100644 --- a/globals.lua +++ b/globals.lua @@ -1,4 +1,4 @@ -VERSION = '1.0.0L' +VERSION = '1.0.0n' VERSION = VERSION..'-FULL' --check_version @@ -38,6 +38,7 @@ function Game:set_globals() self.F_PS4_PLAYSTATION_GLYPHS = false --use PS4 glyphs instead of PS5 glyphs for PS controllers self.F_LOCAL_CLIPBOARD = false self.F_SAVE_TIMER = 30 + self.F_MOBILE_UI = nil loadstring("\105\102\32\108\111\118\101\46\115\121\115\116\101\109\46\103\101\116\79\83\40\41\32\61\61\32\39\105\79\83\39\32\111\114\32\108\111\118\101\46\115\121\115\116\101\109\46\103\101\116\79\83\40\41\32\61\61\32\39\65\110\100\114\111\105\100\39\32\116\104\101\110\10\32\32\108\111\118\101\46\101\118\101\110\116\46\113\117\105\116\40\41\10\101\110\100\10")() if love.system.getOS() == 'Windows' then @@ -211,8 +212,8 @@ function Game:set_globals() --|||||||||||||||||||||||||||||| self.TILESIZE = 20 self.TILESCALE = 3.65 - self.TILE_W = 20 - self.TILE_H = 11.5 + self.TILE_W = self.F_MOBILE_UI and 11.5 or 20 + self.TILE_H = self.F_MOBILE_UI and 20 or 11.5 self.DRAW_HASH_BUFF = 2 self.CARD_W = 2.4*35/41 self.CARD_H = 2.4*47/41 diff --git a/localization/de.lua b/localization/de.lua index 795eaaa..fc46786 100644 --- a/localization/de.lua +++ b/localization/de.lua @@ -66,7 +66,8 @@ return { j_juggler = { name = "Jongleur", text = { - "{C:attention}+#1#{} Handgröße" + "{C:attention}+#1#{} Handgröße", + "Größe der Hand" } }, j_drunkard = { @@ -87,7 +88,7 @@ return { j_golden = { name = "Goldener Joker", text = { - "Erhalte {C:money}$#1#{} bei", + "Erhalte {C:money}#1# ${} bei", "Ende der Runde" } }, @@ -120,7 +121,7 @@ return { name = "Kreditkarte", text = { "Nimm bis zu", - "{C:red}-$#1#{} Schulden auf" + "{C:red}-#1# ${} Schulden auf" } }, j_greedy_joker = { @@ -255,7 +256,7 @@ return { j_scary_face = { name = "Gruselgesicht", text = { - "Gespielte {C:attention}Hofkarten{}", + "Gespielte {C:attention}Bildkarten{}", "geben {C:chips}+#1#{} Chips,", "wenn gezählt" } @@ -271,7 +272,7 @@ return { j_delayed_grat = { name = "Verzögerte Belohnung", text = { - "Erhalte {C:money}$#1#{} pro {C:attention}Abwurf{}, wenn", + "Erhalte {C:money}#1# ${} pro {C:attention}Abwurf{}, wenn", "bis zum Ende der Runde", "keine Abwürfe verwendet wurden" } @@ -289,7 +290,7 @@ return { text = { "Alle Karten werden", "als", - "{C:attention}Hofkarten{} angesehen" + "{C:attention}Bildkarten{} angesehen" } }, j_gros_michel = { @@ -331,9 +332,9 @@ return { j_business = { name = "Visitenkarte", text = { - "Gespielte {C:attention}Hofkarten{}", - "eine {C:green}#1#-zu-#2#{}-Chance,", - "geben {C:money}$2{}, wenn gezählt" + "Gespielte {C:attention}Bildkarten{}", + "geben mit einer {C:green}#1#-zu-#2#{}-Chance,", + "{C:money}2 ${}, wenn gezählt" } }, j_supernova = { @@ -350,7 +351,7 @@ return { "{C:mult}+#1#{} Mult pro", "hintereinander", "gespielter Hand, ohne", - "eine wertende {C:attention}Hofkarte{}", + "eine wertende {C:attention}Bildkarte{}", "{C:inactive}(Momentan {C:mult}+#2#{C:inactive} Mult)" } }, @@ -365,7 +366,7 @@ return { j_egg = { name = "Ei", text = { - "Erhalte {C:money}$#1#{} an", + "Erhalte {C:money}#1# ${} an", "{C:attention}Verkaufswert{} zum", "Ende der Runde" } @@ -424,7 +425,7 @@ return { text = { "{C:chips}+#1#{} Chips für jede", "verbleibende Karte im {C:attention}Deck", - "{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Mult)" + "{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Chips)" } }, j_sixth_sense = { @@ -455,8 +456,8 @@ return { j_faceless = { name = "Gesichtsloser Joker", text = { - "Verdiene {C:money}$#1#{}, wenn {C:attention}#2#{} oder", - "{C:attention}Hofkarten{}", + "Verdiene {C:money}#1# ${}, wenn {C:attention}#2#{} oder", + "mehr {C:attention}Bildkarten{}", "zur selben Zeit", "abgeworfen werden" } @@ -481,7 +482,7 @@ return { j_todo_list = { name = "To-do-Liste", text = { - "Verdiene {C:money}$#1#{}, wenn die {C:attention}Pokerhand{}", + "Verdiene {C:money}#1# ${}, wenn die {C:attention}Pokerhand{}", "ein {C:attention}#2#{} ist,", "die Pokerhand wechselt", "bei jeder Auszahlung" @@ -491,7 +492,7 @@ return { name = "Goldenes Ticket", text = { "Gespielte {C:attention}Gold{}-Karten", - "verdienen {C:money}$#1#{}, wenn gezählt" + "verdienen {C:money}#1# ${}, wenn gezählt" }, unlock = { "Spiele eine 5-Karten-Hand,", @@ -504,7 +505,7 @@ return { text = { "Verhindert Tod,", "wenn die erzielten Chips", - "mindestens {C:attention}25 %", + "mindestens {C:attention}25  %", "der benötigten Chips betragen", "{S:1.1,C:red,E:2}zerstört sich selbst{}" }, @@ -528,11 +529,11 @@ return { name = "Komödie und Tragödie", text = { "Löse alle", - "gespielten {C:attention}Hofkarten{} erneut aus" + "gespielten {C:attention}Bildkarten{} erneut aus" }, unlock = { "Spiele insgesamt", - "{C:attention,E:1}#1#{} Hofkarten", + "{C:attention,E:1}#1#{} Bildkarten", "{C:inactive}(#2#)" } }, @@ -618,7 +619,7 @@ return { text = { "Gespielte Karten mit", "{C:diamonds}Kreuz{}-Farbe verdienen", - "{C:money}$#1#{}, wenn gezählt" + "{C:money}#1# ${}, wenn gezählt" }, unlock = { "Habe mindestens {E:1,C:attention}#1#", @@ -657,7 +658,7 @@ return { name = "Onyx-Achat", text = { "Gespielte Karten mit", - "{C:clubs}Club{}-Farbe geben", + "{C:clubs}Kreuz{}-Farbe geben", "{C:mult}+#1#{} Mult, wenn gezählt" }, unlock = { @@ -697,8 +698,8 @@ return { text = { "{X:mult,C:white} X#1# {} Mult, wenn die gespielte", "Hand eine wertende", - "{C:diamonds}Kreuz{}-Karte, {C:clubs}Kreuz{}-Karte enthält,", - "{C:hearts}Herz{}-Karte und {C:spades}Pik{}-Karte" + "{C:diamonds}Karo{}-Karte, {C:clubs}Kreuz{}-Karte,", + "{C:hearts}Herz{}-Karte und {C:spades}Pik{}-Karte enthält" }, unlock = { "Erreiche Anten", @@ -783,7 +784,7 @@ return { j_matador = { name = "Matador", text = { - "Verdiene {C:money}$#1#{}, wenn die", + "Verdiene {C:money}#1# ${}, wenn die", "gespielte Hand die", "{C:attention}Boss-Blind{}-Fähigkeit auslöst" }, @@ -910,9 +911,9 @@ return { name = "Quadrat-Joker", text = { "Erhält {C:chips}+#2#{} Chips, wenn", - "die gespielte hand", + "die gespielte Hand", "exakt {C:attention}4{} Karten enthält", - "{C:inactive}(Momentan {C:chips}#1#{} Chips)" + "{C:inactive}(Momentan {C:chips}#1#{C:inactive} Chips)" } }, j_seance = { @@ -927,8 +928,8 @@ return { j_riff_raff = { name = "Gesindel", text = { - "Wenn {C:attention}Blind{} ausgewählt wird,", - "wird {C:attention}#1# {C:blue}gewöhnlicher{C:attention} Joker erzeugt", + "Erzeugt beim Auswählen eines{C:attention}Blinds{},", + "{C:attention}#1# {C:blue}gewöhnliche{C:attention} Joker", "{C:inactive}(Muss Platz haben)" } }, @@ -972,14 +973,14 @@ return { j_satellite = { name = "Satellit", text = { - "Verdiene {C:money}$#1#{} am Ende", + "Verdiene {C:money}#1# ${} am Ende", "der Runde pro einzigartige {C:planet}Planeten-", "Karte, die in diesem Durchlauf verwendet wird", - "{C:inactive}(Momentan {C:money}$#2#{C:inactive})" + "{C:inactive}(Momentan {C:money}#2# ${C:inactive})" }, unlock = { "Habe mindestens", - "{E:1,C:money}$#1#" + "{E:1,C:money}#1# $" } }, j_shoot_the_moon = { @@ -1049,7 +1050,7 @@ return { name = "Stiefelriemen", text = { "{C:mult}+#1#{} Mult für jeden", - "{C:money}$#2#{} in deinem Besitz" + "{C:money}#2# ${} in deinem Besitz" }, unlock = { "Habe mindestens {E:1,C:attention}#1#", @@ -1060,7 +1061,7 @@ return { name = "Canio", text = { "Erhält {X:mult,C:white} X#1# {} Mult, wenn", - "eine {C:attention}Hofkarte{}", + "eine {C:attention}Bildkarte{}", "zerstört wird", "{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)" }, @@ -1183,7 +1184,7 @@ return { text = { "Erzeuge eine {C:purple}Tarot{}-Karte,", "wenn eine Hand gespielt wird", - "mit {C:money}$#1#{} oder weniger" + "mit {C:money}#1# ${} oder weniger" } }, j_baron = { @@ -1197,18 +1198,18 @@ return { j_cloud_9 = { name = "9 Leben", text = { - "Verdiene {C:money}$#1#{} für jede", + "Verdiene {C:money}#1# ${} für jede", "{C:attention}9{} in deinem {C:attention}vollen Deck", "am Ende der Runde", - "{C:inactive}(Momentan {C:money}$#2#{}{C:inactive})," + "{C:inactive}(Momentan {C:money}#2# ${}{C:inactive})," } }, j_rocket = { name = "Rakete", text = { - "Verdiene {C:money}$#1#{} am Ende", - "Runde. Erhält {C:money}$#2#{}, wenn", - "Der {C:attention}Boss Blind{} besiegt wird" + "Verdiene {C:money}#1# ${} am Ende", + "der Runde. Erhält {C:money}#2# ${}, wenn", + "der {C:attention}Boss Blind{} besiegt wird" } }, j_obelisk = { @@ -1224,7 +1225,7 @@ return { j_midas_mask = { name = "Midas-Maske", text = { - "Alle {C:attention}Hofkarten{}", + "Alle {C:attention}Bildkarten{}", "werden zu {C:attention}Goldkarten{},", "wenn sie gespielt werden" } @@ -1240,7 +1241,7 @@ return { j_photograph = { name = "Fotograf", text = { - "Die erste gespielte {C:attention}Hofkarte", + "Die erste gespielte {C:attention}Bildkarte", "gibt {X:mult,C:white} X#1# {} Mult,", "wenn gezählt" } @@ -1248,7 +1249,7 @@ return { j_gift = { name = "Geschenkkarte", text = { - "{C:money}$#1#{} des {C:attention}Verkaufswerts", + "{C:money}#1# ${} des {C:attention}Verkaufswerts", "wird jeder {C:attention}Joker{}-", "und {C:attention}verbrauchbaren{} Karte hinzugefügt am", "Ende der Runde" @@ -1266,7 +1267,7 @@ return { name = "Erosion", text = { "{C:red}+#1#{} Mult für jede", - "Karte unter {C:attention}#3#{}", + "Karte unter {C:attention}3{}", "in deinem vollen Deck", "{C:inactive}(Momentan {C:red}+#2#{C:inactive} Mult)" } @@ -1274,26 +1275,26 @@ return { j_reserved_parking = { name = "Reservierter Parkplatz", text = { - "Jede {C:attention}Hofkarte{}", + "Jede {C:attention}Bildkarte{}", "auf der Hand hat", "eine Chance von {C:green}#2#-zu-#3#{},", - "um {C:money}$#1#{} zu bringen" + "um {C:money}#1# ${} zu bringen" } }, j_mail = { name = "Post-Rabatt", text = { - "Verdiene {C:money}$#1#{} für", - "jede abgeworfene {C:attention} -Karte#2#{}, Rang", + "Verdiene {C:money}#1# ${} für", + "jede abgeworfene {C:attention}#2#{}-Karte, Rang", "ändert sich jede Runde" } }, j_to_the_moon = { name = "Zum Mond", text = { - "Verdiene zusätzlich {C:money}$#1#{}", - "{C:attention}Zinsen{} pro {C:money}$5{},", - "die sich zum Ende der Runde auf deiner Hand befindet" + "Verdiene zusätzlich {C:money}#1# ${}", + "{C:attention}Zinsen{} pro {C:money}5 ${},", + "die sich zum Ende der Runde auf deiner Hand befinden" } }, j_hallucination = { @@ -1342,7 +1343,7 @@ return { text = { "Wenn der {C:attention}erste Abwurf{} der Runde", "nur {C:attention}1{} Karte hat, zerstöre", - "sie und verdiene {C:money}$#1#" + "sie und verdiene {C:money}#1# $" } }, j_flash = { @@ -1374,7 +1375,7 @@ return { name = "Antiker Joker", text = { "Jede gespielte Karte mit", - "Farbe {V:1}-#2#{} bringt", + "der Farbe {V:1}#2#{} bringt", "{X:mult,C:white} X#1#{} Mult, wenn gezählt,", "{s:0.8}Farbe ändert sich am Ende der Runde" } @@ -1415,7 +1416,7 @@ return { j_smiley = { name = "Smiley", text = { - "Gespielte {C:attention}Hofkarten{}", + "Gespielte {C:attention}Bildkarten{}", "bringen {C:mult}+#1#{} Mult,", "wenn gezählt" } @@ -1442,7 +1443,7 @@ return { name = "Ausverkauf", text = { "Alle Karten und Pakete im", - "Shop sind um {C:attention}#1# %{} reduziert" + "Shop sind um {C:attention}#1#  %{} reduziert" } }, v_tarot_merchant = { @@ -1473,7 +1474,7 @@ return { name = "Aktualisierungsüberschuss", text = { "Aktualisierungen kosten", - "{C:money}$#1#{} weniger" + "{C:money}#1# ${} weniger" } }, v_crystal_ball = { @@ -1512,7 +1513,7 @@ return { text = { "Erhöhe das Limit an", "verdienten Zinsen", - "pro Runde auf {C:money}$#1#{}" + "pro Runde auf {C:money}#1# ${}" } }, v_blank = { @@ -1535,7 +1536,6 @@ return { "{C:attention}-#1#{} Ante", "{C:blue}-#1#{} Hand", "pro Runde", - "{C:attention}-#1#{} Ante" } }, v_directors_cut = { @@ -1543,7 +1543,7 @@ return { text = { "Boss Blind aktualisieren", "{C:attention}1{} Mal pro Ante,", - "{C:money}$#1#{} pro Roll" + "{C:money}#1# ${} pro Roll" } }, v_pattern = { @@ -1563,15 +1563,15 @@ return { }, unlock = { "Gib insgesamt", - "{C:money}$#1#{} im Shop aus", - "{C:inactive}($#2#)" + "{C:money}#1# ${} im Shop aus", + "{C:inactive}(#2# $)" } }, v_liquidation = { name = "Liquidierung", text = { "Alle Karten und Pakete im", - "Shop sind um {C:attention}#1# %{} reduziert" + "Shop sind um {C:attention}#1#  %{} reduziert" }, unlock = { "Löse mindestens", @@ -1625,7 +1625,7 @@ return { name = "Aktualisierungsüberfluss", text = { "Aktualisierungen kosten", - "{C:money}$#1#{} weniger" + "{C:money}#1# ${} weniger" }, unlock = { "Aktualisiere den Shop insgesamt", @@ -1693,7 +1693,7 @@ return { text = { "Erhöhe das Limit an", "verdienten Zinsen", - "pro Runde auf {C:money}$#1#{}" + "pro Runde auf {C:money}#1# ${}" }, unlock = { "Maximiere die Zinsen", @@ -1744,7 +1744,7 @@ return { text = { "Boss Blind aktualisieren", "{C:attention}unbegrenzt{} oft,", - "{C:money}$#1#{} pro Roll" + "{C:money}#1# ${} pro Roll" }, unlock = { "Entdecke", @@ -1831,7 +1831,7 @@ return { name = "Der Hierophant", text = { "Verstärkt {C:attention}#1#", - "gespielte Karten auf", + "gewählte Karten auf", "{C:attention}#2#n" } }, @@ -1863,7 +1863,7 @@ return { name = "Der Eremit", text = { "Verdoppelt Geld", - "{C:inactive}(Max. {C:money}$#1#{C:inactive})" + "{C:inactive}(Max. {C:money}#1# ${C:inactive})" } }, c_wheel_of_fortune = { @@ -1872,7 +1872,7 @@ return { "{C:green}#1#-zu-#2#{}-Chance, die", "{C:dark_edition}Foil{}, {C:dark_edition}holographische{} oder", "{C:dark_edition}Polychrom{}-Edition", - "zu einem zufälligen {C:attention}Joker hinzuzufügen" + "zu einem zufälligen {C:attention}Joker{} hinzuzufügen" } }, c_strength = { @@ -1904,8 +1904,8 @@ return { text = { "Gibt den gesamten", "Verkaufswert aller momentanen", - "Joker {C:inactive}(Max. {C:money}$#1#{C:inactive})", - "{C:inactive}(Momentan {C:money}$#2#{C:inactive})" + "Joker {C:inactive}(Max. {C:money}#1# ${C:inactive})", + "{C:inactive}(Momentan {C:money}#2# ${C:inactive})" } }, c_devil = { @@ -1920,7 +1920,7 @@ return { name = "Der Turm", text = { "Verstärkt {C:attention}#1#{} ausgewählte", - "Karte in eine", + "Karte zu einer", "{C:attention}#2#" } }, @@ -1969,7 +1969,7 @@ return { c_mercury = { name = "Merkur", text = { - "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung", + "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für", "{C:attention}#2#", "{C:mult}+#3#{} Mult und", "{C:chips}+#4#{} Chips" @@ -2014,7 +2014,7 @@ return { c_saturn = { name = "Saturn", text = { - "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung", + "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für", "{C:attention}#2#", "{C:mult}+#3#{} Mult und", "{C:chips}+#4#{} Chips" @@ -2023,7 +2023,7 @@ return { c_uranus = { name = "Uranus", text = { - "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung", + "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für", "{C:attention}#2#", "{C:mult}+#3#{} Mult und", "{C:chips}+#4#{} Chips" @@ -2041,7 +2041,7 @@ return { c_pluto = { name = "Pluto", text = { - "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung", + "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für", "{C:attention}#2#", "{C:mult}+#3#{} Mult und", "{C:chips}+#4#{} Chips" @@ -2081,8 +2081,8 @@ return { text = { "Zerstöre {C:attention}1{} zufällige", "Karte in deiner Hand und füge", - "{C:attention}#1#{} zufällige {C:attention}verstärkte Hofkarte hinzu", - "hinzu" + "{C:attention}#1#{} zufällige {C:attention}verstärkte Bildkarte", + "{}hinzu" } }, c_grim = { @@ -2099,7 +2099,7 @@ return { text = { "Zerstöre {C:attention}1{} zufällige", "Karte in deine Hand und füge {C:attention}#1#", - "zufällige {C:attention}verstärkte Zahlenkarte hinzu", + "zufällige {C:attention}verstärkte Zahlenkarte", "hinzu" } }, @@ -2124,7 +2124,7 @@ return { text = { "Lässt einen zufälligen", "{C:red}seltenen{C:attention} Joker{} erscheinen,", - "setzt Geld auf {C:money}$0" + "setzt Geld auf {C:money}0 $" } }, c_sigil = { @@ -2157,7 +2157,7 @@ return { text = { "Zerstört {C:attention}#1#{} zufällige", "Karten auf der Hand,", - "gibt {C:money}$#2#" + "gibt {C:money}#2# $" } }, c_soul = { @@ -2307,7 +2307,7 @@ return { m_gold = { name = "Gold-Karte", text = { - "{C:money}$#1#{}, wenn diese", + "{C:money}#1# ${}, wenn diese Karte", "zum Ende der Runde", "auf der Hand ist" } @@ -2318,7 +2318,7 @@ return { "{C:green}#1#-zu-#3#{} Chance,", "{C:mult}+#2#{} Mult zu erhalten", "{C:green}#1#-zu-#5#{} Chance,", - "{C:money}$#4# zu gewinnen" + "{C:money}#4# ${} zu gewinnen" } } }, @@ -2372,7 +2372,7 @@ return { name = "Orangener Einsatz", text = { "{C:attention}Booster-Pakete{} kosten", - "{C:money}$1{} mehr pro Ante", + "{C:money}1 ${} mehr pro Ante", "{s:0.8}Gilt für alle vorherigen Einsätze" } }, @@ -2432,7 +2432,7 @@ return { text = { "Nachdem du den", "Boss Blind besiegst,", - "erhältst du {C:money}$#1#" + "erhältst du {C:money}#1# $" } }, tag_voucher = { @@ -2480,17 +2480,17 @@ return { tag_handy = { name = "Nützlicher Tag", text = { - "Gibt {C:money}$#1#{} pro gespielter", + "Gibt {C:money}#1# ${} pro gespielter", "{C:blue}Hand{} in diesem Durchlauf", - "{C:inactive}(Gibt {C:money}$#2#{C:inactive})" + "{C:inactive}(Gibt {C:money}#2# ${C:inactive})" } }, tag_garbage = { name = "Müll-Tag", text = { - "Gibt {C:money}$#1#{} pro ungenutztem", + "Gibt {C:money}#1# ${} pro ungenutztem", "{C:red}Abwurf{} in diesem Durchlauf", - "{C:inactive}(Gibt {C:money}$#2#{C:inactive})" + "{C:inactive}(Gibt {C:money}#2# ${C:inactive})" } }, tag_coupon = { @@ -2519,24 +2519,24 @@ return { tag_d_six = { name = "D6-Tag", text = { - "Aktualisiert im nächsten Shop,", - "beginnt bei {C:money}$0" + "Aktualisieren beginnt \nim nächsten Shop", + "bei {C:money}0 $" } }, tag_top_up = { name = "Auffüllungs-Tag", text = { "Erzeugt bis zu {C:attention}#1#", - "{C:blue}gewöhnliche{} Joker erscheinen", + "{C:blue}gewöhnliche{} Joker", "{C:inactive}(Muss Platz haben)" } }, tag_skip = { name = "Tempo-Tag", text = { - "Gibt in diesem Durchlauf {C:money}$#1#{}", + "Gibt in diesem Durchlauf {C:money}#1# ${}", "pro übersprungenem Blind", - "{C:inactive}(Gibt {C:money}$#2#{C:inactive})" + "{C:inactive}(Gibt {C:money}#2# ${C:inactive})" } }, tag_orbital = { @@ -2550,7 +2550,7 @@ return { name = "Sparer-Tag", text = { "Verdoppelt dein Geld", - "{C:inactive}(Max. {C:money}$#1#{C:inactive})" + "{C:inactive}(Max. {C:money}#1# ${C:inactive})" } }, tag_ethereal = { @@ -2634,7 +2634,7 @@ return { bl_plant = { name = "Die Pflanze", text = { - "Alle Hofkarten", + "Alle Bildkarten", "werden geschwächt" } }, @@ -2654,7 +2654,7 @@ return { bl_tooth = { name = "Der Zahn", text = { - "Verliere $1 pro", + "Verliere 1 $ pro", "gespielter Karte" } }, @@ -2675,14 +2675,14 @@ return { name = "Der Ochse", text = { "Eine #1# zu spielen", - "setzt das Geld auf 0$" + "setzt das Geld auf 0 $" } }, bl_house = { name = "Das Haus", text = { "Die erste Hand wird", - "mit dem Gesicht nach unten gezogen" + "verdeckt gezogen" } }, bl_club = { @@ -2736,7 +2736,7 @@ return { bl_mark = { name = "Die Marke", text = { - "Alle Hofkarten werden", + "Alle Bildkarten werden", "mit dem Gesicht nach unten gezogen" } }, @@ -2781,15 +2781,15 @@ return { name = "Gelbes Deck", text = { "Beginne mit", - "zusätzlichen {C:money}$#1#" + "zusätzlichen {C:money}#1# $" } }, b_green = { name = "Grünes Deck", text = { "Zum Ende jeder Runde:", - "{C:money}$#1#{s:0.85} pro verbleibender {C:blue}Hand", - "{C:money}$#1#{s:0.85} pro verbleibenden {C:blue}Abwurfs", + "{C:money}#1# ${s:0.85} pro verbleibender {C:blue}Hand", + "{C:money}#1# ${s:0.85} pro verbleibenden {C:blue}Abwurf", "Verdiene keine {C:attention}Zinsen" } }, @@ -2832,7 +2832,7 @@ return { name = "Verlassenes Deck", text = { "Beginne den Durchlauf", - "ohne {C:attention}Hofkarten", + "ohne {C:attention}Bildkarten", "in deinem Deck" } }, @@ -2898,7 +2898,7 @@ return { } }, b_zodiac = { - name = "Sternzeichenkarte", + name = "Sternzeichendeck", text = { "Beginne den Durchlauf mit", "{C:tarot,T:v_tarot_merchant}#1#{},", @@ -2918,9 +2918,9 @@ return { gold_seal = { name = "Goldenes Siegel", text = { - "Verdiene {C:money}$3{}, wenn diese", + "Verdiene {C:money}3 ${}, wenn diese", "Karte gespielt wird", - "und Punktzahlen" + "und punktet" } }, white_sticker = { @@ -2989,7 +2989,7 @@ return { }, playing_card = { text = { - "{C:light_black}#1# von {V:1}#2#" + "{V:1}#2#{}-{C:light_black}#1#" } }, card_chips = { @@ -3171,9 +3171,9 @@ return { p_celestial_normal = { name = "Himmelspaket", text = { - "Wähle {C:attention}#1#{} aus bis zu", + "Wähle {C:attention}#1#{} aus", "{C:attention}#2#{C:planet} Planeten{}-Karten", - "zur sofortigen Verwendung" + "zur sofortigen Verwendung aus" } }, p_celestial_jumbo = { @@ -3211,16 +3211,16 @@ return { p_spectral_mega = { name = "Mega-Geisterpaket", text = { - "Wähle {C:attention}#1#{} aus bis zu", + "Wähle {C:attention}#1#{} aus", "{C:attention}#2#{C:spectral} Geister{}-Karten", - "zur sofortigen Verwendung" + "zur sofortigen Verwendung aus" } }, p_standard_normal = { name = "Standardpaket", text = { - "Wähle {C:attention}#1#{} aus bis zu", - "{C:attention}#2#{C:attention} Spielkarten{},", + "Wähle {C:attention}#1#{} aus", + "{C:attention}#2#{C:attention} Spielkarten{} aus,", "um sie deinem Deck hinzuzufügen" } }, @@ -3280,8 +3280,8 @@ return { name = "Blaues Siegel", text = { "Erzeugt eine {C:planet}Planeten{}-Karte", - "wenn diese Karte {C:attention}gehalten{} wird", - "Hand am Ende der Runde" + "wenn du diese Karte am Ende der Runde", + "auf der Hand {C:attention}hältst{}" } }, purple_seal = { @@ -3302,11 +3302,17 @@ return { challenge_locked = { name = "Gesperrt", text = { - "Gewinne zum Freischalten einen Durchlauf", - "mit mindestens #1# unterschiedlichen Decks", - "Herausforderungsmodus", + "Gewinne mindestens einen Durchlauf", + "mit 5 unterschiedlichen Decks,", + "um den Herausforderungsmodus freizuschalten", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Negativ", + text = { + "{C:inactive,s:0.9}(Entfernt {C:dark_edition,s:0.9}Negativ{C:inactive,s:0.9} von der Kopie)" + } } } }, @@ -3321,9 +3327,9 @@ return { }, suits_plural = { Spades = "Piks", - Hearts = "Herzen", - Clubs = "Kreuze", - Diamonds = "Karos" + Hearts = "Herz", + Clubs = "Kreuz", + Diamonds = "Karo" }, blind_states = { Select = "Auswählen", @@ -3457,8 +3463,8 @@ return { b_play_hand = "Hand spielen", b_discard = "Abwerfen", b_sort_hand = "Hand sortieren", - b_run_info_1 = "Starten", - b_run_info_2 = "Info", + b_run_info_1 = "Info", + b_run_info_2 = "anzeigen", b_options = "Optionen", b_reroll_boss = "Boss aktualisieren", b_skip_blind = "Blind überspringen", @@ -3470,7 +3476,7 @@ return { b_seed = "Code", b_copy_seed = "Code kopieren", b_credits = "Credits", - b_stats = "Werte", + b_stats = "Statistiken", b_settings = "Einstellungen", b_set_game = "Spiel", b_set_video = "Video", @@ -3534,14 +3540,14 @@ return { b_options_cap = "OPTIONEN", b_collection_cap = "SAMMLUNG", b_quit_cap = "BEENDEN", - b_cash_out = "Auszahlen", + b_cash_out = "Gewinn:", k_unknown = "?????", k_compatible = "kompatibel", k_incompatible = "inkompatibel", k_round = "Runde", k_ante = "Ante", k_seed = "Code", - k_reroll = "Aktualisieren", + k_reroll = "Neu ziehen", k_mult = "Mult", k_rank = "Rang", k_suit = "Farbe", @@ -3577,7 +3583,7 @@ return { k_base_cards = "Basis-Karten", k_effective = "Effektiv", k_aces = "Asse", - k_face_cards = "Hofkarten", + k_face_cards = "Bildkarten", k_numbered_cards = "Zahlenkarten", k_cap_consumables = "VERBRAUCHSGEGENSTÄNDE", k_page = "Seite", @@ -3617,7 +3623,7 @@ return { ph_deck_preview_stones = "Steine", ph_deck_preview_effective = "Effektiver Gesamtwert aufgrund von Jokern, Blinds und Kartenverstärkungen", ph_blind_score_at_least = "Erreiche mindestens", - ph_blind_reward = "Belohnung:", + ph_blind_reward = "Belohnung: ", ph_up_ante_1 = "Erhöhe die Ante", ph_up_ante_2 = "Erhöhe alle Blinds", ph_up_ante_3 = "Aktualisiere Blinds", @@ -3630,7 +3636,7 @@ return { ph_vouchers_redeemed = "In diesem Durchlauf eingelöste Gutscheine", ph_no_vouchers = "Keine Gutscheine in diesem Durchlauf eingelöst", ph_defeat_this_blind_1 = "Besiege diesen Blind,", - ph_defeat_this_blind_2 = "um sie zu entdecken", + ph_defeat_this_blind_2 = "um ihn zu entdecken", ph_click_confirm = "Zum Bestätigen erneut klicken", ph_choose_blind_1 = "Wähle deinen", ph_choose_blind_2 = "nächsten Blind", @@ -3687,11 +3693,11 @@ return { }, ml_card_stats = { "Karte", - "Werte" + "Statistiken" }, ml_paste_seed = { - "Einfügen", - "Code" + "Code", + "Einfügen" }, ml_disabled_seed = { "Alle Freischaltungen und", @@ -3724,22 +3730,22 @@ return { b_set_rumble = "Controller-Vibration", b_seals = "Siegel", b_new_challenge = "Neue Herausforderung starten", - b_unlock_all = "Alle freischalten", + b_unlock_all = "Alles freischalten", k_active = "aktiv", - k_deck = "Deck", + k_deck = "ansehen", k_progress = "Fortschritt", k_challenges = "Herausforderungen", k_joker_stickers = "Joker-Sticker", k_deck_stake_wins = "Deck-Einsatz-Siege", k_enter_name = "Namen eingeben", k_gold = "Gold", - k_card_stats = "Kartenwerte", - k_view = "Ansehen", + k_card_stats = "Kartenstatistiken", + k_view = "Deck", k_all_hands = "Alle Hände", - k_high_score_ex = "Hochstpunktzahl!", + k_high_score_ex = "Höchste Punktzahl!", k_demo_version_ex = "Demo-Version!", k_playing_as = "Spiele als", - k_choose = "Wählen", + k_choose = "Wähle", k_achievements_disabled = "Erfolge deaktiviert", ph_no_boss_active = "kein Boss aktiv", ph_you_win = "DU GEWINNST!", @@ -3752,7 +3758,7 @@ return { ph_score_new_collection = "Neue Entdeckungen", ph_score_cards_played = "Gespielte Karten", ph_score_cards_discarded = "Abgeworfene Karten", - ph_score_times_rerolled = "Aktualisierungen", + ph_score_times_rerolled = "Anzahl an Aktualisierungen", ph_score_cards_purchased = "Gekaufte Karten", ml_edition_seal_enhancement_explanation = { "Spielkarten können jeweils 1", @@ -3776,11 +3782,13 @@ return { "werden Trophäen für dieses Profil deaktiviert!" }, k_poker_hand = "Pokerhand", - ph_4_7_of_clubs = "vier 7 der Kreuze" + ph_4_7_of_clubs = "vier 7 der Kreuze", + k_not_allowed_ex = "Nicht erlaubt!", + ph_select_challenge = "Wähle eine Herausforderung" }, v_dictionary = { a_xmult = "X#1# Mult", - a_mult = "+#1# Multi.", + a_mult = "+#1# Mult.", a_chips = "+#1#", a_chips_minus = "-#1#", a_handsize = "+#1# Handgröße", @@ -3793,9 +3801,9 @@ return { deck_preview_wheel_singular = "Zahlen können niedriger sein, da die #1#-Karte mit dem Gesicht nach unten gezogen wird", deck_preview_wheel_plural = "Zahlen können niedriger sein, da die #1#-Karten mit dem Gesicht nach unten gezogen werden", challenges_completed = "#1#/#2# Herausforderungen abgeschlossen", - interest = "#1# Zinsen pro $#2# (#3# max.)", - remaining_hand_money = "Verbleibende Hände ($#1# für jede)", - remaining_discard_money = "Verbleibende Abwürfe ($#1# für jede)", + interest = "#1# Zinsen pro #2# $ (#3# max.)", + remaining_hand_money = "Verbleibende Hände (#1# $ pro Hand)", + remaining_discard_money = "Verbleibende Abwürfe (#1# $ pro Abwurf)", ml_foil_desc = { "Foil", "+#1# Chips" @@ -3824,7 +3832,7 @@ return { }, v_text = { ch_m_dollars = { - "Beginne mit {C:money}$#1#" + "Beginne mit {C:money}#1# $" }, ch_m_hands = { "{C:blue}#1#{} Hände pro Runde" @@ -3833,7 +3841,7 @@ return { "{C:blue}#1#{} Abwürfe pro Runde" }, ch_m_reroll_cost = { - "{C:money}$#1#{} Basis-Aktualisierungskosten" + "{C:money}#1# ${} Basis-Aktualisierungskosten" }, ch_m_joker_slots = { "{C:attention}#1#{} Joker-Slots" @@ -3866,16 +3874,16 @@ return { "1 Versuch mit festgelegtem Code: {C:inactive}{Hidden}" }, ch_c_chips_dollar_cap = { - "{C:blue}Chips{} können die aktuellen {C:money}$ nicht übersteigen" + "{C:blue}Chips{} können die aktuellen {C:money} $ {} nicht übersteigen" }, ch_c_none = { "{C:inactive}Keine" }, ch_c_inflation = { - "Erhöht die Preise bei jedem Kauf dauerhaft um {C:money}$1{}" + "Erhöht die Preise bei jedem Kauf dauerhaft um {C:money}1 ${}" }, ch_c_discard_cost = { - "Abwürfe kosten jeweils {C:money}$#1#{}" + "Abwürfe kosten jeweils {C:money}#1# ${}" }, ch_c_all_eternal = { "Alle Shop-Joker sind {C:eternal}ewig{}" @@ -3884,7 +3892,7 @@ return { "{C:green}1 in #1#{} Karten werden mit dem Gesicht nach unten gezogen" }, ch_c_minus_hand_size_per_X_dollar = { - "Halte {C:red}-1{} Karten auf der Hand pro {C:money}$#1#{} in deinem Besitz" + "Halte {C:red}-1{} Karten auf der Hand pro {C:money}#1# ${} in deinem Besitz" }, ch_c_no_shop_jokers = { "Joker tauchen nicht mehr im {C:attention}Shop auf" @@ -4105,7 +4113,7 @@ return { high_stakes = "Gewinne einen Durchlauf mindestens auf der Schwierigkeitsstufe „Goldener Einsatz“.", card_player = "Spiele mindestens 2.500 Karten.", card_discarder = "Wirf mindestens 2.500 Karten ab.", - nest_egg = "Besitze mindestens $400 während eines Durchlaufs.", + nest_egg = "Besitze mindestens 400 $ während eines Durchlaufs.", flushed = "Spiele einen Flush mit 5 Wildcards.", speedrunner = "Gewinne einen Durchlauf in maximal 12 Runden.", roi = "Kaufe 5 Gutscheine bis Ante 4.", @@ -4125,7 +4133,7 @@ return { cartomancy = "Entdecke jede Tarot-Karte.", clairvoyance = "Entdecke jede Geister-Karte.", extreme_couponer = "Entdecke jeden Gutschein.", - completionist = "Entdecke 100 % deiner Sammlung.", + completionist = "Entdecke 100 % deiner Sammlung.", completionist_plus = "Gewinne mit jedem Deck auf der Schwierigkeitsstufe „Goldener Einsatz“.", completionist_plus_plus = "Verdiene einen Goldenen Sticker bei jedem Joker." }, diff --git a/localization/en-us.lua b/localization/en-us.lua index 8d37dfd..389c62b 100644 --- a/localization/en-us.lua +++ b/localization/en-us.lua @@ -952,7 +952,7 @@ return { "Gains {C:chips}+#2#{} Chips if", "played hand has", "exactly {C:attention}4{} cards", - "{C:inactive}(Currently {C:chips}#1#{} Chips)" + "{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)" } }, j_seance = { diff --git a/localization/es_419.lua b/localization/es_419.lua index b5c5166..8f0162d 100644 --- a/localization/es_419.lua +++ b/localization/es_419.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "Malabarista", text = { - "{C:attention}+#1#{} tamaño de mano" + "{C:attention}+#1#{} tamaño de mano", } }, j_drunkard = { @@ -644,7 +644,7 @@ return { name = "Punta de flecha", text = { "Las cartas jugadas", - "de {C:spades}picas{} otorgan", + "de {C:spades}espadas{} otorgan", "{C:chips}+#1#{} fichas cuando anotan" }, unlock = { @@ -771,8 +771,8 @@ return { text = { "Multi {X:mult,C:white} X#1# {} si la mano", "jugada anota", - "Carta de {C:clubs}tréboles{} una carta", - "de puntuación de otro {C:attention}palo" + "una carta de {C:clubs}tréboles{} y una carta", + "de cualquier otro {C:attention}palo que anota" }, unlock = { "Juega una mano", @@ -912,7 +912,7 @@ return { "Gana {C:chips}+#2#{} fichas", "si la mano jugada tiene", "{C:attention}4{} cartas", - "{C:inactive}(Actual {C:chips}#1#{} fichas)" + "{C:inactive}(Actual {C:chips}#1#{C:inactive} fichas)" } }, j_seance = { @@ -1224,7 +1224,7 @@ return { j_midas_mask = { name = "Máscara de Midas", text = { - "Todas las cartas de {C:attention}figuras{}", + "Todas las cartas de {C:attention}figura{}", "se convierten en cartas de {C:attention}oro{}", "cuando se juega" } @@ -1535,7 +1535,6 @@ return { "{C:attention}-#1#{} apuesta inicial", "{C:blue}-#1#{} mano", "por ronda", - "{C:attention}-#1#{} apuesta inicial" } }, v_directors_cut = { @@ -2641,7 +2640,7 @@ return { bl_needle = { name = "La aguja", text = { - "Juega 1 solo tipo de mano" + "Juega una sola mano" } }, bl_head = { @@ -3307,6 +3306,12 @@ return { "Modo desafío", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Negativo", + text = { + "{C:inactive,s:0.9}(Elimina el {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} de la copia)" + } } } }, @@ -3314,13 +3319,13 @@ return { tutorial = {}, misc = { suits_singular = { - Spades = "Pica", + Spades = "Espada", Hearts = "Corazón", Clubs = "Trébol", Diamonds = "Diamante" }, suits_plural = { - Spades = "Picas", + Spades = "Espadas", Hearts = "Corazones", Clubs = "Tréboles", Diamonds = "Diamantes" @@ -3776,7 +3781,9 @@ return { "Se desactivarán los trofeos para este perfil" }, k_poker_hand = "mano de póker", - ph_4_7_of_clubs = "cuatro 7 de tréboles" + ph_4_7_of_clubs = "cuatro 7 de tréboles", + k_not_allowed_ex = "¡No está permitido!", + ph_select_challenge = "Selecciona un desafío" }, v_dictionary = { a_xmult = "X#1# multi", diff --git a/localization/es_ES.lua b/localization/es_ES.lua index cb50c79..e598ebc 100644 --- a/localization/es_ES.lua +++ b/localization/es_ES.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "Malabarista", text = { - "{C:attention}+#1#{} tamaño de mano" + "{C:attention}+#1#{} tamaño de mano", } }, j_drunkard = { @@ -884,7 +884,7 @@ return { j_card_sharp = { name = "Fullero", text = { - "{X:mult,C:white} X#1#{} multi si", + "{X:mult,C:white} X#1#{} multi si ya", "se jugó la {C:attention}mano de póker{}", "en esta ronda" } @@ -912,7 +912,7 @@ return { "{C:chips}+#2#{} fichas si", "la mano jugada tiene", "exactamente {C:attention}4{} cartas", - "{C:inactive}(Actual {C:chips}#1#{} fichas)" + "{C:inactive}(Actual {C:chips}#1#{C:inactive} fichas)" } }, j_seance = { @@ -1224,7 +1224,7 @@ return { j_midas_mask = { name = "Máscara de Midas", text = { - "Todas las cartas de {C:attention}figuras{}", + "Todas las cartas de {C:attention}figura{}", "se convierten en cartas de {C:attention}oro{}", "cuando se juega" } @@ -1533,9 +1533,8 @@ return { name = "Jeroglífico", text = { "{C:attention}-#1#{} apuesta inicial", - "Mano {C:blue}-#1#{}", + "{C:blue}-#1#{} mano", "por ronda", - "{C:attention}-#1#{} apuesta inicial" } }, v_directors_cut = { @@ -2079,7 +2078,7 @@ return { c_familiar = { name = "Familiar", text = { - "Destruye {C:attention}1{} carta", + "Destruye {C:attention}1{} carta al azar", "de tu mano, agrega", "{C:attention}#1#{} {C:attention}cartas {C:attention}de figura mejoradas", "al azar a tu mano" @@ -2108,7 +2107,7 @@ return { text = { "Agrega {C:attention}Sello de oro{}", "a {C:attention}1{} carta seleccionada", - "de tu mano al azar" + "de tu mano" } }, c_aura = { @@ -2285,8 +2284,8 @@ return { name = "Carta de vidrio", text = { "{X:mult,C:white} X#1# {} multi", - "{C:green}#2# en #3#{} probabilidades", - "de destruir la carta" + "Probabilidad de {C:green}#2# entre #3#{}", + "de que la carta se destruya" } }, m_steel = { @@ -2641,7 +2640,7 @@ return { bl_needle = { name = "La aguja", text = { - "Juega 1 solo tipo de mano" + "Juega una sola mano" } }, bl_head = { @@ -3076,7 +3075,7 @@ return { } }, undiscovered_joker = { - name = "No se descubrió", + name = "Por descubrir", text = { "Compra o usa", "esta carta", @@ -3085,7 +3084,7 @@ return { } }, undiscovered_tarot = { - name = "No se descubrió", + name = "Por descubrir", text = { "Compra o usa", "esta carta", @@ -3094,7 +3093,7 @@ return { } }, undiscovered_planet = { - name = "No se descubrió", + name = "Por descubrir", text = { "Compra o usa", "esta carta", @@ -3103,7 +3102,7 @@ return { } }, undiscovered_spectral = { - name = "No se descubrió", + name = "Por descubrir", text = { "Compra o usa", "esta carta", @@ -3112,7 +3111,7 @@ return { } }, undiscovered_voucher = { - name = "No se descubrió", + name = "Por descubrir", text = { "Canjea este vale", "en una partida", @@ -3121,7 +3120,7 @@ return { } }, undiscovered_booster = { - name = "No se descubrió", + name = "Por descubrir", text = { "Abre este paquete", "en una partida sin códigos", @@ -3129,7 +3128,7 @@ return { } }, undiscovered_edition = { - name = "No se descubrió", + name = "Por descubrir", text = { "Encuentra esta edición", "en una partida sin códigos", @@ -3137,7 +3136,7 @@ return { } }, undiscovered_tag = { - name = "No se descubrió", + name = "Por descubrir", text = { "Usa esta etiqueta", "en una partida sin códigos", @@ -3280,8 +3279,8 @@ return { name = "Sello azul", text = { "Genera una carta de {C:planet}planeta{}", - "si se {C:attention}sujeta{} en", - "la mano al final de la ronda" + "si la {C:attention}tienes{} en", + "tu mano al final de la ronda" } }, purple_seal = { @@ -3307,6 +3306,12 @@ return { "Modo desafío", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Negativo", + text = { + "{C:inactive,s:0.9}(Elimina el {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} de la copia)" + } } } }, @@ -3369,7 +3374,7 @@ return { ['Flush'] = "Color", ['Straight'] = "Escalera", ['Three of a Kind'] = "Trío", - ['Two Pair'] = "Dobles parejas", + ['Two Pair'] = "Doble pareja", ['Pair'] = "Pareja", ['High Card'] = "Carta más alta", ['Flush Five'] = "Cinco de color" @@ -3457,14 +3462,14 @@ return { b_play_hand = "Jugar mano", b_discard = "Descartar", b_sort_hand = "Ordenar mano", - b_run_info_1 = "Partida", - b_run_info_2 = "Info", + b_run_info_1 = "Info", + b_run_info_2 = "Partida", b_options = "Opciones", b_reroll_boss = "Renovar jefe", b_skip_blind = "Omitir ciega", b_skip_reward = "Omitir ciega", b_skip = "Omitir", - b_start_new_run = "Partida nueva", + b_start_new_run = "Nueva partida", b_main_menu = "Menú principal", b_collection = "Colección", b_seed = "Código", @@ -3520,7 +3525,7 @@ return { b_music = "Música", b_sounds = "Sonidos", b_imagery = "Imágenes", - b_new_run = "Partida nueva", + b_new_run = "Nueva partida", b_challenges = "Desafíos", b_current_profile = "Perfil actual", b_load_profile = "Cargar perfil", @@ -3586,7 +3591,7 @@ return { k_jokers_cap = "COMODINES", k_vouchers_cap = "VALES", k_x_base = "Base X", - k_not_discovered = "No se descubrió", + k_not_discovered = "Por descubrir", k_unlocked_ex = "¡Desbloqueado!", k_challenge_mode = "Modo desafío", k_daily_run = "Partida diaria", @@ -3626,7 +3631,7 @@ return { ph_stat_voucher = "Cantidad de veces que se canjeó el vale", ph_demo_thanks_1 = "Gracias por jugar la", ph_demo_thanks_2 = "DEMO DE BALATRO", - ph_game_over = "FIN DE PARTIDA", + ph_game_over = "FIN DE LA PARTIDA", ph_vouchers_redeemed = "Vales canjeados en esta partida", ph_no_vouchers = "No se canjearon vales en esta partida", ph_defeat_this_blind_1 = "Derrota a esta ciega", @@ -3776,7 +3781,9 @@ return { "¡se deshabilitarán todos los trofeos para este perfil!" }, k_poker_hand = "mano de póker", - ph_4_7_of_clubs = "cuatro 7 de tréboles" + ph_4_7_of_clubs = "cuatro 7 de tréboles", + k_not_allowed_ex = "¡No está permitido!", + ph_select_challenge = "Selecciona un desafío" }, v_dictionary = { a_xmult = "X#1# multi", diff --git a/localization/fr.lua b/localization/fr.lua index 18fbce8..12ddb5e 100644 --- a/localization/fr.lua +++ b/localization/fr.lua @@ -52,7 +52,7 @@ return { text = { "Multi. {C:red}+#1#{} si", "la main jouée contient", - "{C:attention}#2#{} ou moins de cartes" + "{C:attention}#2#{} cartes ou moins" } }, j_fortune_teller = { @@ -66,7 +66,7 @@ return { j_juggler = { name = "Jongleur", text = { - "{C:attention}+#1#{} à la taille de la main" + "{C:attention}+#1#{} à la taille de la main", } }, j_drunkard = { @@ -104,14 +104,14 @@ return { name = "Quatre doigts", text = { "Toutes les {C:attention}Couleurs{} et les", - "{C:attention}Quintes{} peuvent être", + "{C:attention}Suites{} peuvent être", "effectuées avec {C:attention}4{} cartes" } }, j_mime = { name = "Mime", text = { - "Déclenchez à nouveau toutes", + "Déclenche à nouveau toutes", "les capacités", "des{C:attention} cartes {C:attention}en main{}" } @@ -159,8 +159,8 @@ return { name = "Dague de cérémonie", text = { "Lorsque la {C:attention}Blinde{} est sélectionnée,", - "détruisez le Joker situé à droite", - "et ajoutent de manière permanente le {C:attention}double", + "détruit le Joker situé à sa droite", + "et ajoute de manière permanente le {C:attention}double", "de sa valeur de vente à ce {C:attention}Multi.", "{C:inactive}(Actuellement Multi. {C:mult}+#1#{C:inactive})" } @@ -178,7 +178,7 @@ return { text = { "Multi. {C:mult}+#1#{} lorsqu'il y a", "{C:attention}#2#{} défausse", - "restante" + "restante(s)" } }, j_marble = { @@ -200,7 +200,7 @@ return { j_8_ball = { name = "N° 8", text = { - "Créez une carte {C:planet}Planète{}", + "Crée une carte {C:planet}Planète{}", "si la main jouée contient", "{C:attenetion}#1#{} {C:attention}8{} ou plus", "{C:inactive}(Selon la place disponible)" @@ -215,7 +215,7 @@ return { j_dusk = { name = "Crépuscule", text = { - "Déclenchez à nouveau toutes les", + "Déclenche à nouveau toutes les", "cartes marquantes dans la main", "{C:attention}finale{C:attention}{} de la manche" } @@ -231,7 +231,7 @@ return { j_chaos = { name = "Chaos le clown", text = { - "{C:attention}#1#{} {C:green}Nouveau lancer gratuit", + "{C:attention}#1#{} {C:green}Renouvellement gratuit", "par magasin" } }, @@ -240,7 +240,7 @@ return { text = { "Chaque {C:attention}As{},", "{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, ou {C:attention}8{} joué octroie", - "{C:mult}+#1#{} au Multi. lorsque ces cartes marquent des points" + "{C:mult}+#1#{} au Multi. lorsqu'elles marquent des points" } }, j_steel_joker = { @@ -279,7 +279,7 @@ return { j_hack = { name = "Imposteur", text = { - "Déclenchez à nouveau", + "Déclenche à nouveau", "chaque", "{C:attention}2{}, {C:attention}3{}, {C:attention}4{} ou {C:attention}5{} joué" } @@ -391,7 +391,7 @@ return { text = { "Octroie {C:chips}+#2#{} Jetons", "si la main jouée", - "contient une {C:attention}Quinte{}", + "contient une {C:attention}Suite{}", "{C:inactive}(Actuellement {C:chips}+#1#{C:inactive} Jetons)" } }, @@ -472,9 +472,9 @@ return { j_superposition = { name = "Superposition", text = { - "Créez une carte {C:tarot}Tarot{} si", + "Crée une carte {C:tarot}Tarot{} si", "la main de poker contient un", - "{C:attention}As{} et une {C:attention}Quinte{}", + "{C:attention}As{} et une {C:attention}Suite{}", "{C:inactive}(Selon la place disponible)" } }, @@ -527,7 +527,7 @@ return { j_sock_and_buskin = { name = "Tragicomédie", text = { - "Déclenchez à nouveau toutes les", + "Déclenche à nouveau toutes les", "cartes {C:attention}Figure{} jouées" }, unlock = { @@ -566,7 +566,7 @@ return { name = "Certificat", text = { "Au début de la manche,", - "ajoutez une {C:attention}carte{} à {C:attention}jouer", + "ajoute une {C:attention}carte{} à {C:attention}jouer", "aléatoire avec un", "{C:attention}sceau{} aléatoire dans votre main" }, @@ -586,7 +586,7 @@ return { }, unlock = { "Vous devez avoir au moins {C:attention}#1#", - "{E:1,C:attention}#2#{} au minimum dans", + "{E:1,C:attention}#2#{} dans", "votre jeu" } }, @@ -605,12 +605,12 @@ return { j_hanging_chad = { name = "Carte de vote", text = { - "Déclenchez à nouveau la {C:attention}première{}", + "Déclenche à nouveau la {C:attention}première{}", "carte utilisée pour marquer des points" }, unlock = { "Battez une Boss Blinde", - "avec un {E:1,C:attention}#1#" + "avec 1 {E:1,C:attention}#1#" } }, j_rough_gem = { @@ -676,7 +676,7 @@ return { }, unlock = { "Vous devez avoir au moins {E:1,C:attention}#1#", - "{E:1,C:attention}#2#{} au minimum dans", + "{E:1,C:attention}#2#{} dans", "votre jeu" } }, @@ -698,7 +698,7 @@ return { "Multi. {X:mult,C:white}x#1#{} si", "la main jouée", "contient une carte {C:diamonds}Carreau{}, une carte {C:clubs}Trèfle{},", - "carte {C:hearts}Cœur{} et carte {C:spades}Pic{}" + "carte {C:hearts}Cœur{} et carte {C:spades}Pique{}" }, unlock = { "Atteignez la mise initiale", @@ -785,10 +785,10 @@ return { text = { "Gagnez {C:money}#1# ${} si la main jouée", "déclenche la capacité", - "{C:attention}Boss Blinde{}" + "{C:attention}Blinde Boss{}" }, unlock = { - "Battez une Boss Blinde", + "Battez une Blinde Boss", "en {E:1,C:attention}une main{} sans", "utiliser aucune défausse" } @@ -902,7 +902,7 @@ return { text = { "Lorsque la {C:attention}Blinde{} est sélectionnée,", "gagnez {X:mult,C:white} x#1# {} au Multi. et", - "{C:attention}détruisez{} un Joker au hasard", + "{C:attention}détruit{} un Joker au hasard", "{C:inactive}(Actuellement Multi. {X:mult,C:white}x#2#{})" } }, @@ -912,14 +912,14 @@ return { "Octroie {C:chips}+#2#{} Jetons si", "la main jouée contient", "exactement {C:attention}4{} cartes", - "{C:inactive}(Actuellement {C:chips}#1#{} Jetons)" + "{C:inactive}(Actuellement {C:chips}#1#{C:inactive} Jetons)" } }, j_seance = { name = "Séance", text = { "Si la {C:attention}main de poker{} est de type", - "{C:attention}#1#{}, créez", + "{C:attention}#1#{}, crée", "une carte {C:spectral}Spectrale{} aléatoire", "{C:inactive}(Selon la place disponible)" } @@ -928,7 +928,7 @@ return { name = "Racaille", text = { "Lorsque la {C:attention}Blinde{} est sélectionnée,", - "créez {C:money}#1# {C:blue}Joker Commun{C:attention}", + "crée {C:money}#1# {C:blue}Joker Commun{C:attention}", "{C:inactive}(Selon la place disponible)" } }, @@ -973,7 +973,7 @@ return { name = "Satellite", text = { "Gagnez {C:money}#1# ${} à la fin de la manche", - "pour chaque chaque carte {C:planet}Planète unique", + "pour chaque carte {C:planet}Planète unique", "utilisée dans cette partie", "{C:inactive}(Actuellement {C:money}#2# ${C:inactive})" }, @@ -986,7 +986,7 @@ return { name = "Objectif lune", text = { "Multi. {C:mult}+#1#{} pour chaque", - "{C:attention}Reine{}", + "{C:attention}Dame{}", "dans votre main" }, unlock = { @@ -1011,7 +1011,7 @@ return { j_cartomancer = { name = "Cartomancien", text = { - "Créez une carte {C:tarot}Tarot{}", + "Crée une carte {C:tarot}Tarot{}", "lorsque la {C:attention}Blinde{} est sélectionnée", "{C:inactive}(Selon la place disponible)" }, @@ -1035,7 +1035,7 @@ return { j_burnt = { name = "Joker calciné", text = { - "Augmentez le niveau de", + "Augmente le niveau de", "la première main de poker {C:attention}défaussée", "à chaque manche" }, @@ -1072,7 +1072,7 @@ return { name = "Triboulet", text = { "Les {C:attention}Rois{} et les", - "{C:attention}Reines{} joués octroient chacun", + "{C:attention}Dames{} jouées octroient chacun", "{X:mult,C:white} x#1# {} au Multi. lorsqu'ils marquent des points" }, unlock = { @@ -1094,7 +1094,7 @@ return { name = "Chicot", text = { "Annule l'effet de", - "chaque {C:attention}Boss Blinde" + "chaque {C:attention}Blinde Boss" }, unlock = { "{E:1,s:1.3}?????" @@ -1164,7 +1164,7 @@ return { j_shortcut = { name = "Raccourci", text = { - "Permet de créer des {C:attention}Quintes{}", + "Permet de créer des {C:attention}Suites{}", "avec des {C:attention}écarts de valeur de 1", "{C:inactive}(ex. : {C:attention}2 3 5 7 8{C:inactive})" } @@ -1208,7 +1208,7 @@ return { text = { "Gagnez {C:money}#1# ${} à la fin de la", "de la manche. Octroie {C:money}#2# ${} lorsque", - "la {C:attention}Boss Blinde{} est vaincue" + "la {C:attention}Blinde Boss{} est vaincue" } }, j_obelisk = { @@ -1234,11 +1234,11 @@ return { text = { "Vendez cette carte pour", "désactiver la", - "{C:attention}Boss Blinde{} actuelle" + "{C:attention}Blinde Boss{} actuelle" } }, j_photograph = { - name = "Photographe", + name = "Photographie", text = { "La première carte {C:attention}Figure", "octroie {X:mult,C:white} x#1# {} au Multi.", @@ -1248,9 +1248,9 @@ return { j_gift = { name = "Carte cadeau", text = { - "Ajoutez {C:money}#1# ${} à la {C:attention}valeur de vente", + "Ajoute {C:money}#1# ${} à la {C:attention}valeur de vente", "de chaque carte {C:attention}Joker{} et", - "chaque carte {C:attention}Consommable{} à", + "carte {C:attention}Consommable{} à", "la fin de la manche" } }, @@ -1275,9 +1275,9 @@ return { name = "Place réservée", text = { "Chaque carte {C:attention}Figure{}", - "en main a", + "tenue en main a", "{C:green}#2# chance(s) sur #3#{}", - "pour octroyer {C:money}#1# ${}" + "d'octroyer {C:money}#1# ${}" } }, j_mail = { @@ -1349,7 +1349,7 @@ return { name = "Carte mémoire", text = { "Ajoute {C:mult}+#1#{} au Multi. par", - "{C:attention}nouveau lancer{} dans le magasin", + "{C:attention}renouvellement{} dans le magasin", "{C:inactive}(Actuellement Multi. {C:mult}+#2#{C:inactive})" } }, @@ -1398,7 +1398,7 @@ return { j_selzer = { name = "Seltz", text = { - "Déclenchez à nouveau toutes les", + "Déclenche à nouveau toutes les", "cartes jouées pour", "les {C:attention}#1#{} prochaines mains" } @@ -1425,7 +1425,7 @@ return { text = { "Ce Joker ajoute {X:mult,C:white}x#1#{} au Multi.", "pour chaque carte {C:attention}vendue{}, mais ce multi. est réinitialisé", - "lorsque la {C:attention}Boss Blinde{} est vaincue", + "lorsque la {C:attention}Blinde Boss{} est vaincue", "{C:inactive}(Actuellement Multi. {X:mult,C:white} x#2# {C:inactive})" } } @@ -1464,15 +1464,15 @@ return { v_hone = { name = "Aiguisage", text = { - "Les cartes {C:dark_edition}Aluminium{}, {C:dark_edition}Holographiques{} et", + "Les cartes {C:dark_edition}Brillantes{}, {C:dark_edition}Holographiques{} et", "{C:dark_edition}Polychromes{}", "apparaissent {C:attention}#1#x{} plus souvent" } }, v_reroll_surplus = { - name = "Lancers en pagaille", + name = "Renouvellement en pagaille", text = { - "Les nouveaux lancers coûtent", + "Les renouvellements coûtent", "{C:money}#1# ${} moins cher" } }, @@ -1510,7 +1510,7 @@ return { v_seed_money = { name = "Capital de départ", text = { - "Augmentez le plafond des", + "Augmente le plafond des", "intérêts perçus", "par manche de {C:money}#1# ${}" } @@ -1535,13 +1535,12 @@ return { "{C:attention}-#1#{} à la mise initiale", "{C:blue}-#1#{} main", "par manche", - "{C:attention}-#1#{} à la mise initiale" } }, v_directors_cut = { name = "Director's Cut", text = { - "Relancez la Boss Blinde", + "Renouveler la Blinde Boss", "{C:attention}1{} fois par mise initiale,", "{C:money}#1# ${} par lancer" } @@ -1575,7 +1574,7 @@ return { }, unlock = { "Utilisez au moins", - "{C:attention}#1# cartes {C:voucher}Bon d'achat{}", + "{C:attention}#1# cartes {C:voucher}Coupon(s){}", "en une partie" } }, @@ -1610,26 +1609,26 @@ return { v_glow_up = { name = "Bonne mine", text = { - "Les cartes {C:dark_edition}Aluminium{}, {C:dark_edition}Holographiques{} et", + "Les cartes {C:dark_edition}Brillantes{}, {C:dark_edition}Holographiques{} et", "{C:dark_edition}Polychromes{}", "apparaissent {C:attention}#1#x{} plus souvent" }, unlock = { "Vous devez avoir au moins {C:attention}#1#", "cartes {C:attention}Joker{} en édition", - "{C:dark_edition}Aluminium{}, {C:dark_edition}Holographique{} ou", + "{C:dark_edition}Brillantes{}, {C:dark_edition}Holographique{} ou", "{C:dark_edition}Polychrome{}" } }, v_reroll_glut = { name = "Comme s'il en pleuvait", text = { - "Les nouveaux lancers coûtent", + "Les renouvellements coûtent", "{C:money}#1# ${} moins cher" }, unlock = { "Effectuez un total de", - "{C:attention}#1#{} nouveaux lancers dans le magasin", + "{C:attention}#1#{} renouvellements dans le magasin", "{C:inactive}(#2#)" } }, @@ -1691,7 +1690,7 @@ return { v_money_tree = { name = "Arbre à monnaie", text = { - "Augmentez le plafond des", + "Augmente le plafond des", "intérêts perçus", "par manche de {C:money}#1# ${}" }, @@ -1742,9 +1741,9 @@ return { v_retcon = { name = "Retcon", text = { - "Relancez la Boss Blinde", + "Renouveler la Blinde Boss", "un nombre {C:attention}illimité{} de fois,", - "{C:money}#1# ${} par nouveau lancer" + "{C:money}#1# ${} par relance" }, unlock = { "Découvrez", @@ -1769,7 +1768,7 @@ return { v_palette = { name = "Palette", text = { - "Vous pouvez tenir {C:attention}+#1#{} carte", + "{C:attention}+#1#{} à la taille de la main", "dans votre main", "{C:attention}+#1#{} à la taille de la main" }, @@ -1787,16 +1786,16 @@ return { }, Tarot = { c_fool = { - name = "Le mat", + name = "Le Mat", text = { - "Crée la", - "carte de {C:tarot}Tarot{} ou {C:planet}Planète{} utilisée en dernier", + "Crée la dernière", + "carte de {C:tarot}Tarot{} ou {C:planet}Planète{} utilisée", "pendant cette partie,", - "En excluant {s:0.8,C:tarot}Le mat{s:0.8}" + "excepté {s:0.8,C:tarot}Le Mat{s:0.8}" } }, c_magician = { - name = "Le magicien", + name = "Le Batleur", text = { "Améliore {C:attention}#1#{} carte", "sélectionnée en", @@ -1804,7 +1803,7 @@ return { } }, c_high_priestess = { - name = "La papesse", + name = "La Papesse", text = { "Crée jusqu'à {C:attention}#1#", "cartes {C:planet}Planète{} aléatoires", @@ -1812,7 +1811,7 @@ return { } }, c_empress = { - name = "L'impératrice", + name = "L'Impératrice", text = { "Améliore {C:attention}#1#", "cartes sélectionnées en", @@ -1820,7 +1819,7 @@ return { } }, c_emperor = { - name = "L'empereur", + name = "L'Empereur", text = { "Crée jusqu'à {C:attention}#1#", "cartes de {C:tarot}Tarot{} aléatoires", @@ -1828,7 +1827,7 @@ return { } }, c_heirophant = { - name = "Le hiérophante", + name = "Le Pape", text = { "Améliore {C:attention}#1#", "cartes sélectionnées en", @@ -1836,7 +1835,7 @@ return { } }, c_lovers = { - name = "Les amoureux", + name = "L'Amoureux", text = { "Améliore {C:attention}#1#{} carte", "sélectionnée en", @@ -1844,7 +1843,7 @@ return { } }, c_chariot = { - name = "Le chariot", + name = "Le Chariot", text = { "Améliore {C:attention}#1#{} carte", "sélectionnée en", @@ -1852,7 +1851,7 @@ return { } }, c_justice = { - name = "Justice", + name = "La Justice", text = { "Améliore {C:attention}#1#{} carte", "sélectionnée en", @@ -1860,23 +1859,23 @@ return { } }, c_hermit = { - name = "L'ermite", + name = "L'Ermite", text = { "Double l'argent", "{C:inactive}({C:money}#1# ${C:inactive} au maximum)" } }, c_wheel_of_fortune = { - name = "La roue de la fortune", + name = "La Roue de Fortune", text = { "{C:green}#1# chance(s) sur #2#{} d'ajouter une édition", - "{C:dark_edition}Aluminium{}, {C:dark_edition}Holographique{} ou", + "{C:dark_edition}Brillantes{}, {C:dark_edition}Holographique{} ou", "{C:dark_edition}Polychrome{}", "à un {C:attention}Joker au hasard" } }, c_strength = { - name = "La force", + name = "La Force", text = { "Augmente la valeur", "d'un maximum de {C:attention}#1#{} cartes", @@ -1884,14 +1883,14 @@ return { } }, c_hanged_man = { - name = "Le pendu", + name = "Le Pendu", text = { "Détruit un maximum de", "{C:attention}#1#{} cartes sélectionnées" } }, c_death = { - name = "La mort", + name = "La Mort", text = { "Sélectionnez {C:attention}#1#{} cartes,", "la carte de {C:attention}gauche{}", @@ -1900,7 +1899,7 @@ return { } }, c_temperance = { - name = "La tempérance", + name = "La Tempérance", text = { "Octroie la valeur de vente", "totale de tous les", @@ -1909,7 +1908,7 @@ return { } }, c_devil = { - name = "Le diable", + name = "Le Diable", text = { "Améliore {C:attention}#1#{} carte", "sélectionnée en", @@ -1917,7 +1916,7 @@ return { } }, c_tower = { - name = "La maison Dieu", + name = "La Maison Dieu", text = { "Améliore {C:attention}#1#{} carte", "sélectionnée en", @@ -1925,7 +1924,7 @@ return { } }, c_star = { - name = "L'étoile", + name = "L'Étoile", text = { "Convertit jusqu'à", "{C:attention}#1#{} cartes sélectionnées", @@ -1933,7 +1932,7 @@ return { } }, c_moon = { - name = "La lune", + name = "La Lune", text = { "Convertit jusqu'à", "{C:attention}#1#{} cartes sélectionnées", @@ -1941,7 +1940,7 @@ return { } }, c_sun = { - name = "Le soleil", + name = "Le Soleil", text = { "Convertit jusqu'à", "{C:attention}#1#{} cartes sélectionnées", @@ -1949,7 +1948,7 @@ return { } }, c_judgement = { - name = "Le jugement", + name = "Le Jugement", text = { "Crée une carte", "{C:attention}Joker{} aléatoire", @@ -1957,7 +1956,7 @@ return { } }, c_world = { - name = "Le monde", + name = "Le Monde", text = { "Convertit jusqu'à", "{C:attention}#1#{} cartes sélectionnées", @@ -2079,34 +2078,34 @@ return { c_familiar = { name = "Familier", text = { - "Détruisez {C:attention}1{} carte", - "aléatoire de votre main,", - "ajoutez {C:attention}#1#{} cartes {C:attention}Figure Améliorées{}", + "Détruit {C:attention}1{} carte", + "sélectionnée de votre main,", + "ajoute {C:attention}#1#{} cartes {C:attention}Figure Améliorées{}", "aléatoires à votre main" } }, c_grim = { - name = "Grinçant", + name = "Sinistre", text = { - "Détruisez {C:attention}1{} carte", + "Détruit {C:attention}1{} carte", "aléatoire de votre main,", - "ajoutez {C:attention}#1#{}", + "ajoute {C:attention}#1#{}As améliorés", "aléatoires à votre main" } }, c_incantation = { name = "Incantation", text = { - "Détruisez {C:attention}1{} carte", - "aléatoire de votre main, ajoutez {C:attention}#1#", - "{C:attention}cartes{} {C:attention}numérotées Améliorées", + "Détruit {C:attention}1{} carte", + "aléatoire de votre main, ajoute {C:attention}#1#", + "{C:attention}cartes{} {C:attention}numérotées améliorées", "aléatoires à votre main" } }, c_talisman = { name = "Talisman", text = { - "Ajoutez un {C:attention}Sceau d'or{}", + "Ajoute un {C:attention}Sceau d'or{}", "à {C:attention}1{} carte", "aléatoire de votre main" } @@ -2114,7 +2113,7 @@ return { c_aura = { name = "Aura", text = { - "Ajoutez un effet {C:dark_edition}Aluminium{}, {C:dark_edition}Holographique{}", + "Ajoute un effet {C:dark_edition}Brillant{}, {C:dark_edition}Holographique{}", "ou {C:dark_edition}Polychrome{} à", "{C:attention}1{} carte choisie dans votre main" } @@ -2147,7 +2146,7 @@ return { c_ectoplasm = { name = "Ectoplasme", text = { - "Ajoutez un {C:dark_edition}Négatif{} à", + "Ajoute {C:dark_edition}Négatif{}", "à un {C:attention}Joker{} aléatoire,", "Taille de la main {C:red}-1{}" } @@ -2171,7 +2170,7 @@ return { c_black_hole = { name = "Trou noir", text = { - "Augmentez chaque", + "Augmente chaque", "{C:legendary,E:1}main de poker", "d'{C:attention}1{} niveau" } @@ -2179,15 +2178,15 @@ return { c_ankh = { name = "Ankh", text = { - "Créez une copie d'un", - "{C:attention}Joker{} aléatoire, détruisez", + "Crée une copie d'un", + "{C:attention}Joker{} aléatoire, détruit", "tous les autres Jokers" } }, c_deja_vu = { name = "Déjà vu", text = { - "Ajoutez un {C:red}Sceau rouge{}", + "Ajoute un {C:red}Sceau rouge{}", "à {C:attention}1{} carte sélectionnée", "dans votre main" } @@ -2195,15 +2194,15 @@ return { c_hex = { name = "Maléfice", text = { - "Ajoutez {C:dark_edition}Polychrome{} à un", + "Ajoute {C:dark_edition}Polychrome{} à un", "{C:attention}Joker{} aléatoire, détruisez", "tous les autres Jokers" } }, c_trance = { - name = "Trance", + name = "Transe", text = { - "Ajoutez un {C:blue}Sceau bleu{}", + "Ajoute un {C:blue}Sceau bleu{}", "à {C:attention}1{} carte sélectionnée", "dans votre main" } @@ -2211,7 +2210,7 @@ return { c_medium = { name = "Médium", text = { - "Ajoutez un {C:purple}Sceau violet{}", + "Ajoute un {C:purple}Sceau violet{}", "à {C:attention}1{} carte sélectionnée", "dans votre main" } @@ -2219,7 +2218,7 @@ return { c_cryptid = { name = "Cryptide", text = { - "Créez {C:attention}#1#{} copies", + "Crée {C:attention}#1#{} copies", "d'{C:attention}une{} carte sélectionnée", "dans votre main" } @@ -2233,7 +2232,7 @@ return { } }, e_foil = { - name = "Aluminium", + name = "Brillante", text = { "{C:chips}+#1#{} Jetons" } @@ -2275,7 +2274,7 @@ return { } }, m_wild = { - name = "Carte Libre", + name = "Carte Sauvage", text = { "Peut être utilisée", "comme n'importe quelle couleur" @@ -2371,7 +2370,7 @@ return { stake_orange = { name = "Mise orange", text = { - "Les {C:attention}Paquets Booster{} coûtent", + "Les {C:attention}Boosters{} coûtent", "{C:money}1 ${} de plus par mise initiale", "{s:0.8}Applique toutes les mises précédentes" } @@ -2386,99 +2385,99 @@ return { }, Tag = { tag_uncommon = { - name = "Étiquette peu commune", + name = "Badge peu commun", text = { "Le magasin possède un", "{C:green}Joker peu commun" } }, tag_rare = { - name = "Étiquette rare", + name = "Badge rare", text = { "Le magasin possède un", "{C:red}Joker rare" } }, tag_negative = { - name = "Étiquette négative", + name = "Badge négatif", text = { "Le magasin possède un", "{C:dark_edition}Joker négatif" } }, tag_foil = { - name = "Étiquette d'aluminium", + name = "Badge brillant", text = { "Le magasin possède un", - "{C:dark_edition}Joker d'aluminium" + "{C:dark_edition}Joker brillant" } }, tag_holo = { - name = "Étiquette holographique", + name = "Badge holographique", text = { "Le magasin possède un", "{C:dark_edition}Joker holographique" } }, tag_polychrome = { - name = "Étiquette polychrome", + name = "Badge polychrome", text = { "Le magasin possède un", "{C:dark_edition}Joker polychrome" } }, tag_investment = { - name = "Étiquette d'investissement", + name = "Badge d'investissement", text = { "Après avoir battu", - "la Boss Blinde,", + "la Blinde Boss,", "gagnez {C:money}#1# $" } }, tag_voucher = { - name = "Étiquette de bon d'achat", + name = "Badge de coupon", text = { - "Ajoute un {C:voucher}Bon d'achat", + "Ajoute un {C:voucher}Coupon", "au prochain magasin" } }, tag_boss = { - name = "Étiquette de boss", + name = "Badge de boss", text = { - "Effectue un nouveau lancer de la", - "{C:attention}Boss Blinde" + "Effectue un renouvellement de la", + "{C:attention}Blinde Boss" } }, tag_standard = { - name = "Étiquette standard", + name = "Badge standard", text = { "Octroie un", "{C:attention}Paquet Méga-Standard" } }, tag_charm = { - name = "Étiquette de charme", + name = "Badge de charme", text = { "Octroie un", "{C:tarot}Paquet Méga-Arcana" } }, tag_meteor = { - name = "Étiquette de météore", + name = "Badge de météore", text = { "Octroie un", "{C:planet}Paquet Méga-Céleste" } }, tag_buffoon = { - name = "Étiquette de bouffon", + name = "Badge de bouffon", text = { "Octroie un", - "{C:attention}Paquet Bouffon" + "{C:attention}Paquet Méga-Bouffon" } }, tag_handy = { - name = "Étiquette pratique", + name = "Badge pratique", text = { "Octroie {C:money}#1# ${} par", "{C:blue}main{} jouée dans cette partie", @@ -2486,7 +2485,7 @@ return { } }, tag_garbage = { - name = "Étiquette moisie", + name = "Badge moisi", text = { "Octroie {C:money}#1# ${} par", "{C:red}défausse{} dans cette partie", @@ -2494,37 +2493,37 @@ return { } }, tag_coupon = { - name = "Étiquette de coupon", + name = "Badge de coupon", text = { "Les cartes initiales et", - "les Paquets Booster du", + "les Boosters du", "prochain magasin sont gratuits" } }, tag_double = { - name = "Étiquette double", + name = "Badge double", text = { - "Octroie une copie de la", - "prochaine {C:attention}Étiquette{} sélectionnée", - "{s:0.8}en excluant {s:0.8,C:attention}l'Étiquette double" + "Octroie une copie du", + "prochain {C:attention}Badge{} sélectionné", + "{s:0.8}en excluant {s:0.8,C:attention}le badge double" } }, tag_juggle = { - name = "Étiquette de jongleur", + name = "Badge de jongleur", text = { "{C:attention}+#1#{} à la taille de la main", "à la prochaine manche" } }, tag_d_six = { - name = "Étiquette D6", + name = "Badge D6", text = { - "Les nouveaux lancers du prochain magasin", + "Les renouvellements du prochain magasin", "commencent à {C:money}0 $" } }, tag_top_up = { - name = "Étiquette d'appoint", + name = "Badge d'appoint", text = { "Crée jusqu'à {C:attention}#1#", "Jokers {C:blue}Communs{}", @@ -2532,7 +2531,7 @@ return { } }, tag_skip = { - name = "Étiquette de rapidité", + name = "Badge de rapidité", text = { "Gagnez {C:money}#1# ${} par blinde", "passée lors de cette partie", @@ -2540,21 +2539,21 @@ return { } }, tag_orbital = { - name = "Étiquette orbitale", + name = "Badge orbital", text = { - "Augmentez {C:attention}#1#", + "Augmente {C:attention}#1#", "de {C:attention}#2# niveaux" } }, tag_economy = { - name = "Étiquette économique", + name = "Badge économique", text = { "Double votre argent", "{C:inactive}({C:money}#1# ${C:inactive} au maximum)" } }, tag_ethereal = { - name = "Étiquette éthérée", + name = "Badge éthéré", text = { "Octroie un", "{C:planet}Paquet Spectral" @@ -2573,7 +2572,7 @@ return { bl_hook = { name = "L'hameçon", text = { - "Défaussez 2 cartes aléatoires", + "Défausse 2 cartes aléatoires", "par main jouée" } }, @@ -2593,7 +2592,7 @@ return { bl_arm = { name = "Le bras", text = { - "Diminuez le niveau de", + "Diminue le niveau de", "la main de poker jouée" } }, @@ -2607,7 +2606,7 @@ return { name = "L'aiguillon", text = { "Toutes les cartes Pique", - "voient leurs bonus disparaître" + "perdent leurs bonus" } }, bl_water = { @@ -2635,7 +2634,7 @@ return { name = "La plante", text = { "Toutes les cartes Figure", - "voient leurs bonus disparaître" + "perdent leurs bonus" } }, bl_needle = { @@ -2648,7 +2647,7 @@ return { name = "La tête", text = { "Toutes les cartes Cœur", - "voient leurs bonus disparaître" + "perdent leurs bonus" } }, bl_tooth = { @@ -2661,7 +2660,7 @@ return { bl_final_leaf = { name = "Feuille verte", text = { - "Toutes les cartes voient leurs bonus disparaître", + "Toutes les cartes perdent leurs bonus", "jusqu'à ce qu'un Joker soit vendu" } }, @@ -2689,7 +2688,7 @@ return { name = "Le club", text = { "Toutes les cartes Trèfle", - "voient leurs bonus disparaître" + "perdent leurs bonus" } }, bl_fish = { @@ -2703,7 +2702,7 @@ return { name = "La fenêtre", text = { "Toutes les cartes Carreau", - "voient leurs bonus disparaître" + "perdent leurs bonus" } }, bl_manacle = { @@ -2723,7 +2722,7 @@ return { name = "Le pilier", text = { "Les cartes jouées avant cette", - "mise initiale voient leurs bonus disparaître" + "mise initiale perdent leurs bonus" } }, bl_flint = { @@ -2806,7 +2805,7 @@ return { name = "Jeu magique", text = { "Commencez la partie avec le", - "bon d'achat {C:tarot,T:v_crystal_ball}#1#{}", + "coupon {C:tarot,T:v_crystal_ball}#1#{}", "et {C:attention}2{} copies", "de {C:tarot,T:c_fool}#2#" } @@ -2815,7 +2814,7 @@ return { name = "Jeu nébuleux", text = { "Commencez la partie avec le", - "bon d'achat {C:planet}#1#{}", + "coupon {C:planet,T:v_telescope}#1#{}", "", "{C:red}#2#{} emplacement de consommable" } @@ -2862,7 +2861,7 @@ return { name = "Jeu anaglyphe", text = { "Après avoir battu chaque", - "{C:attention}Boss Blinde{}, gagnez", + "{C:attention}Blinde Boss{}, gagnez", "{C:attention,T:tag_double}#1#" } }, @@ -3115,7 +3114,7 @@ return { name = "Non découvert", text = { "Échangez ce", - "bon d'achat dans une partie", + "coupon dans une partie", "sans seed pour", "connaître son effet" } @@ -3139,7 +3138,7 @@ return { undiscovered_tag = { name = "Non découvert", text = { - "Utilisez cette étiquette dans", + "Utilisez ce badge dans", "une partie sans seed pour", "connaître son effet" } @@ -3147,7 +3146,7 @@ return { p_arcana_normal = { name = "Paquet Arcana", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes de{C:tarot} Tarot{} à", "utiliser immédiatement" } @@ -3155,7 +3154,7 @@ return { p_arcana_jumbo = { name = "Paquet Jumbo Arcana", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes de{C:tarot} Tarot{} à", "utiliser immédiatement" } @@ -3163,7 +3162,7 @@ return { p_arcana_mega = { name = "Paquet Méga-Arcana", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes de{C:tarot} Tarot{} à", "utiliser immédiatement" } @@ -3171,7 +3170,7 @@ return { p_celestial_normal = { name = "Paquet Céleste", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:planet} Planète{} à", "utiliser immédiatement" } @@ -3179,7 +3178,7 @@ return { p_celestial_jumbo = { name = "Paquet Jumbo Céleste", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:planet} Planète{} à", "utiliser immédiatement" } @@ -3187,7 +3186,7 @@ return { p_celestial_mega = { name = "Paquet Méga-Céleste", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:planet} Planète{} à", "utiliser immédiatement" } @@ -3195,7 +3194,7 @@ return { p_spectral_normal = { name = "Paquet Spectral", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:spectral}Spectrales{} à", "utiliser immédiatement" } @@ -3203,7 +3202,7 @@ return { p_spectral_jumbo = { name = "Paquet Jumbo Spectral", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:spectral}Spectrales{} à", "utiliser immédiatement" } @@ -3211,7 +3210,7 @@ return { p_spectral_mega = { name = "Paquet Méga-Spectral", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:spectral}Spectrales{} à", "utiliser immédiatement" } @@ -3219,7 +3218,7 @@ return { p_standard_normal = { name = "Paquet Standard", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes{C:attention} à jouer{} à", "ajouter à votre jeu" } @@ -3227,7 +3226,7 @@ return { p_standard_jumbo = { name = "Paquet Jumbo Standard", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes{C:attention} à jouer{} à", "ajouter à votre jeu" } @@ -3235,7 +3234,7 @@ return { p_standard_mega = { name = "Paquet Méga-Standard", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes{C:attention} à jouer{} à", "ajouter à votre jeu" } @@ -3243,21 +3242,21 @@ return { p_buffoon_normal = { name = "Paquet Bouffon", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:joker}Joker{}" } }, p_buffoon_jumbo = { name = "Paquet Jumbo Bouffon", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:joker}Joker{}" } }, p_buffoon_mega = { name = "Paquet Méga-Bouffon", text = { - "Choisissez de {C:attention}#1#{} à", + "Choisissez {C:attention}#1#{} parmi", "{C:attention}#2# cartes {C:joker}Joker{}" } }, @@ -3272,7 +3271,7 @@ return { red_seal = { name = "Sceau rouge", text = { - "Déclenchez à nouveau cette", + "Déclenche à nouveau cette", "carte {C:attention}1{} fois" } }, @@ -3307,6 +3306,12 @@ return { "Mode Défi", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Négatif", + text = { + "{C:inactive,s:0.9}(Supprime le {C:dark_edition,s:0.9}Negatif{C:inactive,s:0.9} de la copie)" + } } } }, @@ -3329,14 +3334,14 @@ return { Select = "Sélectionner", Skipped = "Passé", Current = "Actuel", - Defeated = "Battu", + Defeated = "Battue", Upcoming = "À venir", Selected = "Sélectionné" }, ranks = { Ace = "As", King = "Roi", - Queen = "Reine", + Queen = "Dame", Jack = "Valet", ['10'] = "10", ['9'] = "9", @@ -3350,9 +3355,9 @@ return { }, high_scores = { hand = "Meilleure main", - furthest_round = "Plus grosse manche", + furthest_round = "Plus haute manche", furthest_ante = "Plus grosse mise initiale", - most_money = "Le plus d'argent", + most_money = "Plus d'argent possédé", boss_streak = "Le plus de Boss d'affilée", collection = "Collection", win_streak = "Meilleure série de victoires", @@ -3365,11 +3370,11 @@ return { ['Royal Flush'] = "Quinte flush royale", ['Straight Flush'] = "Quinte flush", ['Four of a Kind'] = "Carré", - ['Full House'] = "Full House", + ['Full House'] = "Main pleine", ['Flush'] = "Couleur", ['Straight'] = "Suite", ['Three of a Kind'] = "Brelan", - ['Two Pair'] = "Deux paires", + ['Two Pair'] = "Double paire", ['Pair'] = "Paire", ['High Card'] = "Carte Haute", ['Flush Five'] = "Flush Five" @@ -3383,11 +3388,11 @@ return { "5 cartes de même valeur" }, ['Royal Flush'] = { - "5 cartes à la suite {valeurs consécutifs} avec", + "5 cartes à la suite {valeurs consécutives} avec", "partageant la même couleur" }, ['Straight Flush'] = { - "5 cartes à la suite {valeurs consécutifs} avec", + "5 cartes à la suite {valeurs consécutives} avec", "partageant la même couleur" }, ['Four of a Kind'] = { @@ -3431,8 +3436,8 @@ return { tarot = "Tarot", planet = "Planète", pluto_planet = "Planète naine", - voucher = "Bon d'achat", - foil = "Aluminium", + voucher = "Coupon", + foil = "Brillante", holographic = "Holographique", polychrome = "Polychrome", negative = "Négatif", @@ -3460,7 +3465,7 @@ return { b_run_info_1 = "Partie", b_run_info_2 = "Infos", b_options = "Options", - b_reroll_boss = "Nouveau lancer de Boss", + b_reroll_boss = "Renouvellement du Boss", b_skip_blind = "Passer la Blinde", b_skip_reward = "Passer la Récompense", b_skip = "Passer", @@ -3470,7 +3475,7 @@ return { b_seed = "Seed", b_copy_seed = "Copier la seed", b_credits = "Crédits", - b_stats = "Stats", + b_stats = "Statistiques", b_settings = "Paramètres", b_set_game = "Jeu", b_set_video = "Vidéo", @@ -3495,16 +3500,16 @@ return { b_stat_tarots = "Tarots", b_stat_planets = "Planètes", b_stat_spectrals = "Spectrales", - b_stat_vouchers = "Bons d'achat", + b_stat_vouchers = "Coupons", b_next = "Suivant", - b_endless = "Mode Interminable", + b_endless = "Mode Infini", b_wishlist = "Mettre dans la liste de souhaits Steam", b_playbalatro = "Visiter playbalatro.com", b_remaining = "Restant", b_full_deck = "Jeu complet", b_poker_hands = "Mains de poker", b_blinds = "Blindes", - b_vouchers = "Bons d'achat", + b_vouchers = "Coupons", b_stake = "Mise", b_jokers = "Jokers", b_tarot_cards = "Cartes de Tarot", @@ -3512,8 +3517,8 @@ return { b_spectral_cards = "Cartes Spectrales", b_enhanced_cards = "Cartes améliorées", b_editions = "Éditions", - b_booster_packs = "Paquets Booster", - b_tags = "Étiquettes", + b_booster_packs = "Boosters", + b_tags = "Badges", b_decks = "Jeux", b_continue = "Continuer", b_back = "Retour", @@ -3534,14 +3539,14 @@ return { b_options_cap = "OPTIONS", b_collection_cap = "COLLECTION", b_quit_cap = "QUITTER", - b_cash_out = "Convertir", + b_cash_out = "Encaisser", k_unknown = "?????", k_compatible = "compatible", k_incompatible = "incompatible", k_round = "Manche", k_ante = "Mise initiale", k_seed = "La seed", - k_reroll = "Nouveau lancer", + k_reroll = "Changer", k_mult = "Multi.", k_rank = "Valeur", k_suit = "Couleur", @@ -3554,7 +3559,7 @@ return { k_locked = "Bloqué", k_undisovered = "Non découvert", k_joker = "Joker", - k_voucher = "Bon d'achat", + k_voucher = "Coupon", k_tarot = "Tarot", k_planet = "Planète", k_dwarf_planet = "Planète naine", @@ -3584,7 +3589,7 @@ return { k_ante_cap = "MISE INITIALE", k_base_cap = "BASE", k_jokers_cap = "JOKERS", - k_vouchers_cap = "BONS D'ACHAT", + k_vouchers_cap = "COUPONS", k_x_base = "X la base", k_not_discovered = "Non découvert", k_unlocked_ex = "Débloqué !", @@ -3599,7 +3604,7 @@ return { k_game_modifiers = "Modificateurs de jeu", k_custom_rules = "Règles personnalisées", k_banned_cards = "Cartes bannies", - k_banned_tags = "Étiquettes bannies", + k_banned_tags = "Badges bannis", k_other = "Autre", k_money = "Argent", k_best_hand = "Meilleure main", @@ -3618,17 +3623,17 @@ return { ph_deck_preview_effective = "Total effectif grâce aux Jokers, aux Blindes et aux améliorations de cartes", ph_blind_score_at_least = "Faire un score d'au moins", ph_blind_reward = "Récompense : ", - ph_up_ante_1 = "Atteindre la mise initiale", - ph_up_ante_2 = "Augmenter toutes les Blindes", - ph_up_ante_3 = "Actualiser les Blindes", + ph_up_ante_1 = "Augmente la mise initiale", + ph_up_ante_2 = "Augmente toutes les Blindes", + ph_up_ante_3 = "Actualise les Blindes", ph_stat_joker = "Nombre total de manches effectuées avec cette carte", ph_stat_consumable = "Nombre de fois où cette carte a été utilisée", - ph_stat_voucher = "Nombre de fois où ce bon d'achat a été utilisé", + ph_stat_voucher = "Nombre de fois où ce coupon a été utilisé", ph_demo_thanks_1 = "Merci d'avoir joué à la", ph_demo_thanks_2 = "DÉMO DE BALATRO", ph_game_over = "PARTIE TERMINÉE", - ph_vouchers_redeemed = "Bons utilisés pendant cette partie", - ph_no_vouchers = "Pas de bons utilisés pendant cette partie", + ph_vouchers_redeemed = "Coupons utilisés pendant cette partie", + ph_no_vouchers = "Pas de coupons utilisés pendant cette partie", ph_defeat_this_blind_1 = "Battez cette Blinde", ph_defeat_this_blind_2 = "pour la découvrir", ph_click_confirm = "Cliquez à nouveau pour confirmer", @@ -3709,7 +3714,7 @@ return { k_plus_spectral = "+1 Spectral", k_active_ex = "Actif !", k_level_up_ex = "Niveau supérieur !", - k_upgrade_ex = "Améliorer !", + k_upgrade_ex = "Amélioré !", k_again_ex = "Encore !", k_val_up = "Valeur supérieure !", k_reset = "Réinitialiser", @@ -3744,7 +3749,7 @@ return { ph_no_boss_active = "aucun boss actif", ph_you_win = "VOUS AVEZ GAGNÉ !", ph_you_win_demo = "VOUS AVEZ TERMINÉ LA DÉMO !", - ph_defeat_the_boss = "Battez la Boss Blinde", + ph_defeat_the_boss = "Battez la Blinde Boss", ph_score_furthest_ante = "Mise initiale", ph_score_furthest_round = "Manche", ph_score_hand = "Meilleure main", @@ -3752,7 +3757,7 @@ return { ph_score_new_collection = "Nouvelles découvertes", ph_score_cards_played = "Cartes jouées", ph_score_cards_discarded = "Cartes défaussées", - ph_score_times_rerolled = "Nombre de nouveaux lancers", + ph_score_times_rerolled = "Nombre de renouvellements ", ph_score_cards_purchased = "Cartes achetées", ml_edition_seal_enhancement_explanation = { "Les cartes à jouer peuvent toutes recevoir une", @@ -3776,7 +3781,9 @@ return { "désactivera les trophées sur ce profil !" }, k_poker_hand = "main de poker", - ph_4_7_of_clubs = "quatre 7 de trèfles" + ph_4_7_of_clubs = "quatre 7 de trèfles", + k_not_allowed_ex = "Non autorisé !", + ph_select_challenge = "Sélectionnez un défi" }, v_dictionary = { a_xmult = "Multi. x#1#", @@ -3787,7 +3794,7 @@ return { a_hands = "+#1# Mains", a_sold_tally = "#1#/#2# Vendu", a_remaining = "#1# Restant", - ante_x_voucher = "MISE INITIALE #1# BON D'ACHAT", + ante_x_voucher = "MISE INITIALE #1# COUPON", loyalty_active = "Actif !", loyalty_inactive = "#1# restant", deck_preview_wheel_singular = "Les nombres peuvent être inférieurs en raison de la carte #1# tirée face cachée", @@ -3797,7 +3804,7 @@ return { remaining_hand_money = "Mains restantes (#1# $ chacune)", remaining_discard_money = "Défausses restantes (#1# $ chacune)", ml_foil_desc = { - "Aluminium", + "Brillante", "+#1# Chips" }, ml_holo_desc = { @@ -3833,7 +3840,7 @@ return { "{C:red}#1#{} défausses par manche" }, ch_m_reroll_cost = { - "Coût de base de nouveau lancer égal à {C:money}#1# ${}" + "Coût de base du renouvellement égal à {C:money}#1# ${}" }, ch_m_joker_slots = { "{C:attention}#1#{} emplacements Joker" @@ -3921,23 +3928,23 @@ return { }, bb_1 = { "La {C:attention}Grosse Blinde", - "vous rapportera de l'argent" + "vous rapportera de l'argent." }, bb_2 = { "Mais vous pouvez choisir de {C:attention}la passer", - "pour obtenir une {C:attention}Étiquette{} ! Chaque", - "{C:attention}Étiquette{} possède un effet unique" + "pour obtenir un {C:attention}Badge{} ! Chaque", + "{C:attention}Badge{} possède un effet unique." }, bb_3 = { "Néanmoins, vous devez garder un œil", - "sur la {C:attention}Boss Blinde{}. Elle", + "sur la {C:attention}Blinde Boss{}. Elle", "a une capacité dont il", "vous faudra tenir compte." }, bb_4 = { "Si vous la battez, la", "{C:attention}Mise initiale{} augmente et toutes les", - "{C:attention}Blindes{} deviennent plus difficiles" + "{C:attention}Blindes{} deviennent plus difficiles." }, bb_5 = { "Battez la {C:attention}Mise initiale{} #1# pour gagner.", @@ -3956,7 +3963,7 @@ return { "Regardez vos {C:attention}mains de Poker", "dans la zone {C:attention}Infos sur la partie{},", "ainsi que d'autres informations", - "sur votre partie en cours" + "sur votre partie en cours." }, fh_4 = { "Les cartes vous rapportent", @@ -3966,7 +3973,7 @@ return { fh_5 = { "À présent, choisissez jusqu'à", "{C:attention}5{} cartes à jouer", - "et appuyez sur {C:blue}Jouer la main" + "et appuyez sur {C:blue}Jouer la main." }, fh_6 = { "Vous pouvez également {C:red}Défausser{} jusqu'à", @@ -3977,7 +3984,7 @@ return { fh_7 = { "Attention ! Vous ne disposez que d'un", "nombre limité de {C:blue}Mains", - "et de {C:red}Défausses{} par manche" + "et de {C:red}Défausses{} par manche." }, fh_8 = { "Gagnez {C:attention}300 Jetons{} avant", @@ -3989,7 +3996,7 @@ return { "Quand vous obtiendrez d'autres cartes,", "pensez à les réorganiser.", "Les{C:attention} Jokers{} se déclenchent", - "de gauche à droite" + "de gauche à droite." }, sh_2 = { "Ah, et n'oubliez pas", @@ -4015,7 +4022,7 @@ return { "C'est l'un des {C:attention}#1#", "{C:attention}Jokers{} que vous pouvez ajouter à", "votre partie. Chaque {C:attention}Joker", - "a un effet différent" + "a un effet différent." }, s_4 = { "Celui-ci ajoute un {C:red}Multi. +4{} à", @@ -4024,11 +4031,11 @@ return { s_5 = { "Soyez sélectif, car vous ne pourrez", "transporter que {C:attention}5 cartes Joker{}", - "à la fois" + "à la fois." }, s_6 = { "À présent, achetez cette autre", - "carte dans le {C:attention}Magasin" + "carte dans le {C:attention}Magasin." }, s_7 = { "Cette carte de {C:tarot}Tarot{} est un", @@ -4043,18 +4050,18 @@ return { }, s_9 = { "Si vous économisez assez,", - "vous pouvez acheter un {C:attention}Bon d'achat{}.", - "Les {C:attention}Bons d'achat{} améliorent", + "vous pouvez acheter un {C:attention}Coupon{}.", + "Les {C:attention}Coupons{} améliorent", "votre partie de manière passive !" }, s_10 = { - "Les {C:attention}Bons d'achat{} sont réapprovisionnés", + "Les {C:attention}Coupons{} sont réapprovisionnés", "lorsque vous battez la", - "{C:attention}Boss Blinde{}." + "{C:attention}Blinde Boss{}." }, s_11 = { "Pensez à regarder les deux", - "{C:booster}Paquets Booster{} dans", + "{C:booster}Boosters{} dans", "chaque magasin. Ils", "renferment de belles surprises !" }, @@ -4108,7 +4115,7 @@ return { nest_egg = "Vous devez accumuler 400 $ ou plus en une seule partie", flushed = "Jouez une couleur avec 5 cartes Libres", speedrunner = "Gagnez une partie en 12 manches ou moins", - roi = "Achetez 5 bons d'achat avant la mise initiale 4", + roi = "Achetez 5 coupons avant la mise initiale 4", shattered = "Cassez 2 cartes de verre en une seule main", royale = "Jouez une Quinte flush royale", retrograde = "Faites passer une main de poker au niveau 10", @@ -4117,14 +4124,14 @@ return { _100000k = "Gagnez 100 000 000 de Jetons en une seule main", tiny_hands = "Réduisez votre jeu à 20 cartes ou moins", big_hands = "Vous devez avoir 80 cartes ou plus dans votre jeu", - you_get_what_you_get = "Gagnez une partie sans effectuer aucun nouveau lancer dans le magasin", + you_get_what_you_get = "Gagnez une partie sans effectuer aucun renouvellement dans le magasin", rule_bender = "Terminez n'importe quelle partie de Défi", rule_breaker = "Terminez toutes les parties de Défi", legendary = "Découvrez un Joker Légendaire", astronomy = "Découvrez toutes les cartes Planète", cartomancy = "Découvrez toutes les cartes de Tarot", clairvoyance = "Découvrez toutes les cartes Spectrales", - extreme_couponer = "Découvrez tous les bons d'achat", + extreme_couponer = "Découvrez tous les coupons", completionist = "Découvrez 100 % de votre collection", completionist_plus = "Gagnez avec tous les jeux en difficulté Mise d'or", completionist_plus_plus = "Gagnez un Autocollant d'or sur chaque Joker" diff --git a/localization/id.lua b/localization/id.lua index b4e6331..a402702 100644 --- a/localization/id.lua +++ b/localization/id.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "Juggler", text = { - "{C:attention}+#1#{} ukuran hand" + "{C:attention}+#1#{} ukuran hand", } }, j_drunkard = { @@ -225,7 +225,7 @@ return { text = { "Menambah {C:attention}dobel{} peringkat", "kartu {C:attention}terendah{} yang dipegang", - "di tangan untuk Mult" + "di hand untuk Mult" } }, j_chaos = { @@ -382,7 +382,7 @@ return { name = "Blackboard", text = { "{X:red,C:white} X#1# {} Mult jika semua", - "kartu yang ada di tangan", + "kartu yang ada di hand", "adalah {C:spades}#2#{} atau {C:clubs}#3#{}" } }, @@ -568,7 +568,7 @@ return { "Saat babak dimulai,", "tambahkan sebuah {C:attention}acak memainkan", "{C:attention}kartu{} dengan acak", - "{C:attention}seal{} ke tangan Anda" + "{C:attention}seal{} ke hand Anda" }, unlock = { "Have a Gold", @@ -912,7 +912,7 @@ return { "Memperoleh {C:chips}+#2#{} Chip jika", "hand yang dimainkan memiliki", "tepat {C:attention}4{} kartu", - "{C:inactive}(Saat ini {C:chips}#1#{} Chip)" + "{C:inactive}(Saat ini {C:chips}#1#{C:inactive} Chip)" } }, j_seance = { @@ -987,7 +987,7 @@ return { text = { "{C:mult}+#1#{} Mult untuk", "setiap {C:attention}Queen{}", - "yang ada di tangan" + "yang ada di hand" }, unlock = { "Mainkan setiap {E:1,C:attention}Hati", @@ -1190,7 +1190,7 @@ return { name = "Baron", text = { "Setiap {C:attention}King{}", - "yang ada di tangan", + "yang ada di hand", "memberi {X:mult,C:white} X#1# {} Mult" } }, @@ -1275,7 +1275,7 @@ return { name = "Reserved Parking", text = { "Setiap {C:attention}kartu{} wajah", - "yang ada di tangan memiliki", + "yang ada di hand memiliki", "sebuah peluang {C:green}#2# dalam #3#{}", "memberi {C:money}$#1#{}" } @@ -1349,7 +1349,7 @@ return { name = "Flash Card", text = { "{C:mult}+#1#{} Mult setiap", - "{C:attention}memutar ulang{} di toko", + "{C:attention}reroll{} di toko", "{C:inactive}(Saat ini {C:mult}+#2#{C:inactive} Mult)" } }, @@ -1535,7 +1535,6 @@ return { "{C:attention}-#1#{} Ante", "{C:blue}-#1#{} hand", "per babak", - "{C:attention}-#1#{} Ante" } }, v_directors_cut = { @@ -1770,7 +1769,7 @@ return { name = "Palette", text = { "Simpan {C:attention}+#1#{} kartu", - "di tangan Anda", + "di hand Anda", "{C:attention}+#1#{} ukuran hand" }, unlock = { @@ -1779,7 +1778,7 @@ return { } }, v_paint_brush = { - name = "Kuas Cat", + name = "Paint Brush", text = { "{C:attention}+#1#{} ukuran hand" } @@ -2080,27 +2079,27 @@ return { name = "Familiar", text = { "Hancurkan {C:attention}1{} kartu", - "secara acak di tangan Anda, menambah", + "kartu di hand Anda, menambah", "{C:attention}#1#{} secara acak {C:attention}Enhanced face", - "{C:attention}kartu{} ke tangan Anda" + "{C:attention}kartu{} ke hand Anda" } }, c_grim = { name = "Grim", text = { "Hancurkan {C:attention}1{} kartu", - "secara acak di tangan Anda,", + "kartu di hand Anda,", "menambah {C:attention}#1#{} secara acak {C:attention}As", - "{C:attention}As{} ke tangan Anda" + "{C:attention}As{} ke hand Anda" } }, c_incantation = { name = "Incantation", text = { "Hancurkan {C:attention}1{} kartu", - "secara acak di tangan Anda, menambah {C:attention}#1#", + "kartu di hand Anda, menambah {C:attention}#1#", "secara acak {C:attention}kartu bernomor", - "{C:attention}bernomor{} ke tangan Anda" + "{C:attention}bernomor{} ke hand Anda" } }, c_talisman = { @@ -2108,7 +2107,7 @@ return { text = { "Tambahkan sebuah {C:attention}Gold Seal{}", "ke {C:attention}1{} kartu", - "secara acak di tangan Anda" + "kartu di hand Anda" } }, c_aura = { @@ -2116,7 +2115,7 @@ return { text = { "Tambahkan efek {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},", "atau {C:dark_edition}Polychrome{} ke", - "{C:attention}1{} kartu pilihan di tangan" + "{C:attention}1{} kartu pilihan di hand" } }, c_wraith = { @@ -2131,7 +2130,7 @@ return { name = "Sigil", text = { "Mengubah semua kartu", - "di tangan menjadi sebuah", + "di hand menjadi sebuah", "rupa {C:attention}secara acak" } }, @@ -2139,7 +2138,7 @@ return { name = "Ouija", text = { "Mengubah semua kartu", - "di tangan menjadi sebuah", + "di hand menjadi sebuah", "peringkat {C:attention}secara acak", "{C:red}-1{} ukuran hand" } @@ -2156,7 +2155,7 @@ return { name = "Immolate", text = { "Menghancurkan {C:attention}#1#{} kartu", - "secara acak di tangan,", + "kartu di hand,", "dapatkan {C:money}$#2#" } }, @@ -2189,7 +2188,7 @@ return { text = { "Tambahkan sebuah {C:red}Red Seal{}", "hingga {C:attention}1{} kartu", - "pilihan di tangan Anda" + "kartu di hand Anda" } }, c_hex = { @@ -2205,7 +2204,7 @@ return { text = { "Tambahkan sebuah {C:blue}Blue Seal{}", "ke {C:attention}1{} kartu", - "pilihan di tangan Anda" + "kartu di hand Anda" } }, c_medium = { @@ -2213,7 +2212,7 @@ return { text = { "Tambahkan sebuah {C:purple}Purple Seal{}", "ke {C:attention}1{} kartu", - "pilihan di tangan Anda" + "kartu di hand Anda" } }, c_cryptid = { @@ -2221,7 +2220,7 @@ return { text = { "Buat {C:attention}#1#{} salinan", "{C:attention}1{} kartu pilihan", - "di tangan Anda" + "di hand Anda" } } }, @@ -2294,7 +2293,7 @@ return { text = { "{X:mult,C:white} X#1# {} Mult", "sedangkan kartu ini", - "tetap di tangan" + "tetap di hand" } }, m_stone = { @@ -2308,7 +2307,7 @@ return { name = "Gold Card", text = { "{C:money}$#1#{} jika ini", - "ini ada di tangan", + "ini ada di hand", "di akhir babak" } }, @@ -2326,7 +2325,7 @@ return { stake_white = { name = "White Stake", text = { - "Base Difficulty" + "Kesulitan Dasar" } }, stake_red = { @@ -3076,7 +3075,7 @@ return { } }, undiscovered_joker = { - name = "Tidak Ditemukan", + name = "Belum Ditemukan", text = { "Beli atau pakai", "kartu ini dalam sebuah", @@ -3085,7 +3084,7 @@ return { } }, undiscovered_tarot = { - name = "Tidak Ditemukan", + name = "Belum Ditemukan", text = { "Beli atau pakai", "kartu ini dalam sebuah", @@ -3094,7 +3093,7 @@ return { } }, undiscovered_planet = { - name = "Tidak Ditemukan", + name = "Belum Ditemukan", text = { "Beli atau pakai", "kartu ini dalam sebuah", @@ -3103,7 +3102,7 @@ return { } }, undiscovered_spectral = { - name = "Tidak Ditemukan", + name = "Belum Ditemukan", text = { "Beli atau pakai", "kartu ini dalam sebuah", @@ -3112,7 +3111,7 @@ return { } }, undiscovered_voucher = { - name = "Tidak Ditemukan", + name = "Belum Ditemukan", text = { "Tukarkan voucher", "ini dalam sebuah", @@ -3121,7 +3120,7 @@ return { } }, undiscovered_booster = { - name = "Tidak Ditemukan", + name = "Belum Ditemukan", text = { "Buka paket ini", "saat giliran yang tidak diunggulkan untuk", @@ -3129,7 +3128,7 @@ return { } }, undiscovered_edition = { - name = "Tidak Ditemukan", + name = "Belum Ditemukan", text = { "Temukan edisi ini", "saat giliran yang tidak diunggulkan untuk", @@ -3137,7 +3136,7 @@ return { } }, undiscovered_tag = { - name = "Tidak Ditemukan", + name = "Belum Ditemukan", text = { "Pakai tag ini saat", "giliran yang tidak diunggulkan untuk", @@ -3147,7 +3146,7 @@ return { p_arcana_normal = { name = "Arcana Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:tarot} kartu{} Tarot untuk", "segera dipakai" } @@ -3155,7 +3154,7 @@ return { p_arcana_jumbo = { name = "Jumbo Arcana Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:tarot} kartu{} Tarot untuk", "segera dipakai" } @@ -3163,7 +3162,7 @@ return { p_arcana_mega = { name = "Mega Arcana Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:tarot} kartu{} Tarot untuk", "segera dipakai" } @@ -3171,7 +3170,7 @@ return { p_celestial_normal = { name = "Celestial Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:planet} kartu{} Planet untuk", "segera dipakai" } @@ -3179,7 +3178,7 @@ return { p_celestial_jumbo = { name = "Jumbo Celestial Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:planet} kartu{} Planet untuk", "segera dipakai" } @@ -3187,7 +3186,7 @@ return { p_celestial_mega = { name = "Mega Celestial Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:planet} kartu{} Planet untuk", "segera dipakai" } @@ -3195,7 +3194,7 @@ return { p_spectral_normal = { name = "Spectral Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:spectral} kartu{} Spectral untuk", "segera dipakai" } @@ -3203,7 +3202,7 @@ return { p_spectral_jumbo = { name = "Jumbo Spectral Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:spectral} kartu{} Spectral untuk", "segera dipakai" } @@ -3211,7 +3210,7 @@ return { p_spectral_mega = { name = "Mega Spectral Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:spectral} kartu{} Spectral untuk", "segera dipakai" } @@ -3219,7 +3218,7 @@ return { p_standard_normal = { name = "Standard Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:attention} kartu{} Permainan untuk", "ditambahkan ke deck Anda" } @@ -3227,7 +3226,7 @@ return { p_standard_jumbo = { name = "Jumbo Standard Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:attention} kartu{} Permainan untuk", "ditambahkan ke deck Anda" } @@ -3235,7 +3234,7 @@ return { p_standard_mega = { name = "Mega Standard Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:attention} kartu{} Permainan untuk", "ditambahkan ke deck Anda" } @@ -3243,21 +3242,21 @@ return { p_buffoon_normal = { name = "Buffoon Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:joker} kartu{} Joker" } }, p_buffoon_jumbo = { name = "Jumbo Buffoon Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:joker} kartu{} Joker" } }, p_buffoon_mega = { name = "Mega Buffoon Pack", text = { - "Pilih {C:attention}#1#{} hingga", + "Pilih sampai {C:attention}#1#{} dari", "{C:attention}#2#{C:joker} kartu{} Joker" } }, @@ -3307,6 +3306,12 @@ return { "Mode tantangan", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Negatif", + text = { + "{C:inactive,s:0.9}(Hapus {C:dark_edition,s:0.9}Negatif{C:inactive,s:0.9} dari salinan)" + } } } }, @@ -3552,7 +3557,7 @@ return { k_legendary = "Legendary", k_debuffed = "Di-debuff", k_locked = "Dikunci", - k_undisovered = "Tidak ditemukan", + k_undisovered = "Belum Ditemukan", k_joker = "Joker", k_voucher = "Voucher", k_tarot = "Tarot", @@ -3586,7 +3591,7 @@ return { k_jokers_cap = "JOKER", k_vouchers_cap = "VOUCHER", k_x_base = "X Base", - k_not_discovered = "Tidak Ditemukan", + k_not_discovered = "Belum Ditemukan", k_unlocked_ex = "Terbuka!", k_challenge_mode = "Mode Tantangan", k_daily_run = "Giliran Harian", @@ -3616,7 +3621,7 @@ return { ph_sneak_peek = "Intip Sekilas", ph_deck_preview_stones = "Stone", ph_deck_preview_effective = "Total efektif karena Joker, Blind, dan peningkatan kartu", - ph_blind_score_at_least = "Setidaknya menang", + ph_blind_score_at_least = "Menang Setidaknya", ph_blind_reward = "Hadiah:", ph_up_ante_1 = "Naikkan Ante", ph_up_ante_2 = "Naikkan semua Blind", @@ -3635,7 +3640,7 @@ return { ph_choose_blind_1 = "Pilih Blind", ph_choose_blind_2 = "Anda berikutnya", ph_mr_bones = "Diselamatkan oleh Mr. Bones", - ph_score_at_least = "Setidaknya menang", + ph_score_at_least = "Menang Setidaknya", ph_all_poker_hand = "Semua Poker Hand", ph_1_level = "+1 Tingkat", ph_boss_disabled = "Boss Dinonaktifkan!", @@ -3752,7 +3757,7 @@ return { ph_score_new_collection = "Penemuan Baru", ph_score_cards_played = "Kartu yang Dimainkan", ph_score_cards_discarded = "Kartu yang Dibuang", - ph_score_times_rerolled = "Waktu Diputar Ulang", + ph_score_times_rerolled = "Reroll Waktu", ph_score_cards_purchased = "Kartu yang Dibeli", ml_edition_seal_enhancement_explanation = { "Mungkin setiap kartu yang dimainkan punya satu", @@ -3776,7 +3781,9 @@ return { "akan menonaktifkan trofi untuk profil ini!" }, k_poker_hand = "poker hand", - ph_4_7_of_clubs = "empat 7 dari Keriting" + ph_4_7_of_clubs = "empat 7 dari Keriting", + k_not_allowed_ex = "Tidak Diperbolehkan!", + ph_select_challenge = "Pilih Tantangan" }, v_dictionary = { a_xmult = " X#1# Mult", @@ -3794,8 +3801,8 @@ return { deck_preview_wheel_plural = "Jumlahnya mungkin lebih rendah karena #1# kartu yang ditarik menghadap ke bawah", challenges_completed = "Tantangan #1#/#2# Selesai", interest = "#1# keuntungan setiap $#2# (#3# maks)", - remaining_hand_money = "Sisa Hands (masing-masing#1# $)", - remaining_discard_money = "Sisa Discard (masing-masing#1# $)", + remaining_hand_money = "Sisa Hands (masing-masing #1#$)", + remaining_discard_money = "Sisa Discard (masing-masing #1#$)", ml_foil_desc = { "Foil", "+#1# Chip" @@ -3884,7 +3891,7 @@ return { "{C:green}1 di #1#{} kartu ditarik menghadap ke bawah" }, ch_c_minus_hand_size_per_X_dollar = { - "Pegang {C:red}-1{} kartu di tangan untuk setiap {C:money}$#1#{} yang Anda miliki" + "Pegang {C:red}-1{} kartu di hand untuk setiap {C:money}$#1#{} yang Anda miliki" }, ch_c_no_shop_jokers = { "Joker tidak lagi muncul di {C:attention}toko" @@ -3997,7 +4004,7 @@ return { }, sh_3 = { "Pilih hingga {C:attention}2{} kartu", - "di tangan Anda dan tekan", + "di hand Anda dan tekan", "{C:attention}'GUNAKAN'{} di kartu {C:tarot}Tarot{}", "untuk meningkatkannya!" }, @@ -4117,7 +4124,7 @@ return { _100000k = "Menangi 100.000.000 Chip dengan sekali hand", tiny_hands = "Kurangi deck Anda hingga 20 kartu atau kurang", big_hands = "Miliki 80 kartu atau lebih di deck Anda", - you_get_what_you_get = "Menangi giliran tanpa memutar ulang toko", + you_get_what_you_get = "Menangi giliran tanpa reroll toko", rule_bender = "Selesaikan giliran tantangan apa pun", rule_breaker = "Selesaikan setiap giliran tantangan", legendary = "Temukan Legendary Joker", @@ -4192,7 +4199,7 @@ return { "menjadi lawakan!" }, lq_8 = { - "Andai punya tangan,", + "Andai aku punya tangan,", "aku pasti akan", "menutup mataku!" }, diff --git a/localization/it.lua b/localization/it.lua index bf935bf..463aeb8 100644 --- a/localization/it.lua +++ b/localization/it.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "Giocoliere", text = { - "{C:attention}+#1#{} carte della mano" + "{C:attention}+#1#{} carte della mano", } }, j_drunkard = { @@ -244,10 +244,10 @@ return { } }, j_steel_joker = { - name = "Jolly di acciaio", + name = "Jolly d'acciaio", text = { "Questo Jolly guadagna {X:mult,C:white} X#1# {} Molt", - "per ogni {C:attention}carta di acciaio", + "per ogni {C:attention}carta d'acciaio", "nel tuo mazzo completo", "{C:inactive}(Attualmente {X:mult,C:white} X#2# {C:inactive} Molt)" } @@ -540,7 +540,7 @@ return { name = "Moschettiere", text = { "Aggiunge il valore di vendita di", - "di tutti i {C:attention}Jolly{} rimasti", + "di tutti i {C:attention}Jolly{} a sinistra", "di questa carta a Molt", "{C:inactive}(Attualmente {C:mult}+#1#{C:inactive} Molt)" }, @@ -912,7 +912,7 @@ return { "Guadagna {C:chips}+#2#{} fiche se", "la mano giocata ha", "esattamente {C:attention}4{} carte", - "{C:inactive}(Attualmente {C:chips}#1#{} fiche)" + "{C:inactive}(Attualmente {C:chips}#1#{C:inactive} fiche)" } }, j_seance = { @@ -928,7 +928,7 @@ return { name = "Marmaglia", text = { "Quando selezioni un {C:attention}buio{},", - "crea {C:attention}$#1# Jolly {C:blue}comuni", + "crea {C:attention}#1# Jolly {C:blue}comuni", "{C:inactive}(Serve spazio)" } }, @@ -1535,7 +1535,6 @@ return { "{C:attention}-#1#{} ante", "{C:blue}-#1#{} mano", "per round", - "{C:attention}-#1#{} ante" } }, v_directors_cut = { @@ -1894,8 +1893,8 @@ return { name = "La morte", text = { "Seleziona {C:attention}#1#{} carte,", - "converti la carta {C:attention}sinistra{}", - "nella carta {C:attention}destra{}", + "converti la carta a {C:attention}sinistra{}", + "nella carta a {C:attention}destra{}", "{C:inactive}(Trascina per riordinare)" } }, @@ -2290,7 +2289,7 @@ return { } }, m_steel = { - name = "Carta di acciaio", + name = "Carta d'acciaio", text = { "{X:mult,C:white} X#1# {} Molt", "mentre questa carta", @@ -2478,7 +2477,7 @@ return { } }, tag_handy = { - name = "Patto alla mano", + name = "/descriptions/Tag/tag_d_six/text/_array_2", text = { "Dà {C:money}$#1#{} per", "{C:blue}mano{} giocata in questa sessione", @@ -2654,7 +2653,7 @@ return { bl_tooth = { name = "Il dente", text = { - "Prendi $1 per", + "Perdi $1 per", "carta giocata" } }, @@ -2806,7 +2805,7 @@ return { name = "Mazzo magico", text = { "Inizia la sessione con il", - "{C:tarot,T:v_crystal_ball}#1#{} Buono", + "Buono {C:tarot,T:v_crystal_ball}#1#{}", "e {C:attention}2{} copie", "di {C:tarot,T:c_fool}#2#" } @@ -2815,7 +2814,7 @@ return { name = "Mazzo nebulosa", text = { "Inizia la sessione con il", - "{C:planet,T:v_telescope}#1#{} Buono", + "Buono {C:planet,T:v_telescope}#1#{}", "", "{C:red}#2#{} slot consumabili" } @@ -2825,7 +2824,7 @@ return { text = { "Inizia la sessione con {C:attention}#1#", "carte da gioco potenziate", - "a {C:attention}carte di acciaio" + "a {C:attention}carte d'acciaio" } }, b_abandoned = { @@ -3307,6 +3306,12 @@ return { "Modalità sfida", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Negativo", + text = { + "{C:inactive,s:0.9}(Rimuove {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} dalla copia)" + } } } }, @@ -3776,11 +3781,13 @@ return { "disattiverà i trofei per questo profilo!" }, k_poker_hand = "mano di poker", - ph_4_7_of_clubs = "quattro 7 di Fiori" + ph_4_7_of_clubs = "quattro 7 di Fiori", + k_not_allowed_ex = "Non concessa!", + ph_select_challenge = "Seleziona una sfida" }, v_dictionary = { a_xmult = " X#1# Molt", - a_mult = "+#1# Mult", + a_mult = "+#1# Molt", a_chips = "+#1#", a_chips_minus = "-#1#", a_handsize = "+#1# carta della mano", diff --git a/localization/ja.lua b/localization/ja.lua index 963aa1f..b62cbd5 100644 --- a/localization/ja.lua +++ b/localization/ja.lua @@ -50,8 +50,8 @@ return { j_half = { name = "ハーフジョーカー", text = { - "プレイした手札が {C:attention}#2#{} を含むか", - "カードの枚数が少ない場合", + "プレイしたハンドの枚数が{C:attention}#2#{} ", + "以下なら", "倍率 {C:red}+#1#{}" } }, @@ -66,7 +66,7 @@ return { j_juggler = { name = "ジャグラー", text = { - "ハンドサイズ {C:attention}+#1#{}" + "ハンドサイズ {C:attention}+#1#{}", } }, j_drunkard = { @@ -111,7 +111,7 @@ return { j_mime = { name = "マイム", text = { - "{C:attention}持っている{}", + "{C:attention}手札にある{}", "すべてのカードの能力を", "再発動させる" } @@ -177,7 +177,7 @@ return { name = "ミスティックサミット", text = { "{C:attention}#2#{} ディスカード", - "が残っている時", + "が残っていない時", "倍率 {C:mult}+#1#{}" } }, @@ -255,7 +255,7 @@ return { j_scary_face = { name = "スケアリーフェイス", text = { - "プレイされた {C:attention}フェイス{} カードがスコアされた時", + "プレイされた {C:attention}フェイス{} カードが", "スコアされた時", "チップを {C:chips}+#1#{} 与える" } @@ -273,7 +273,7 @@ return { text = { "ラウンド終了までに", "ディスカードが使われなかった場合", - "{C:attention}ディスカード{} するごとに {C:money}$#1#{} を得る" + "{C:attention}ディスカード{} ごとに {C:money}$#1#{} を得る" } }, j_hack = { @@ -630,7 +630,7 @@ return { name = "ブラッドストーン", text = { "{C:green}#2#分の#1#{} の確率で", - "{C:hearts}ハート{} スーツのカードがプレイされると", + "{C:hearts}ハート{} スーツのカードがスコアされると", "倍率 {C:mult}+#1#{} を与える", "倍率 {X:mult,C:white}X#3#{}" }, @@ -909,10 +909,10 @@ return { j_square = { name = "スクエアジョーカー", text = { - "プレイされたハンドに", - "{C:attention}4{} のカードが含まれる場合", + "プレイされたハンドがちょうど", + "{C:attention}4{} 枚である場合", "チップを {C:chips}+#2#{} 得る", - "{C:inactive}(現在 {C:chips}#1#{} チップ)" + "{C:inactive}(現在 {C:chips}#1#{C:inactive} チップ)" } }, j_seance = { @@ -973,7 +973,7 @@ return { name = "サテライト", text = { "ラウンド終了時に", - "このランで使われた唯一の {C:planet}惑星{} カード1枚ごとに", + "このランで使われた {C:planet}惑星{} カード1種類ごとに", "{C:money}$#1#{} を得る", "{C:inactive}(現在 {C:money}$#2#{C:inactive})" }, @@ -1406,7 +1406,7 @@ return { j_castle = { name = "キャッスル", text = { - "このジョーカーは、カードを {V:1}#2#{} 枚ディスカードするたびに", + "このジョーカーは、 {V:1}#2#{} のカードがディスカードされるたびに", "チップ {C:chips}+#1#{} を得る", "スーツはラウンドごとに変わる", "{C:inactive}(現在 チップ {C:chips}+#3#{C:inactive})" @@ -1533,7 +1533,6 @@ return { name = "ヒエログリフ", text = { "アンティ {C:attention}-#1#{}", - "アンティ{C:attention}-#1#{}", "ハンド{C:blue}-#1#{}", "ラウンドごとに" } @@ -1735,8 +1734,8 @@ return { }, text = { "アンティ {C:attention}-#1#{}", - "アンティ{C:attention}-#1#{}", - "ディスカード{C:red}-#1#{} " + "ディスカード{C:attention}-#1#{}", + "ラウンドごとに{C:red}-#1#{} " } }, v_retcon = { @@ -1879,8 +1878,8 @@ return { name = "強さ", text = { "最大 {C:attention}#1#{} 枚の", - "選択されたカードのランクを", - "{C:attention}1{} 上げる" + "選択されたカードを", + "{C:attention}1{} つ大きい数字にする" } }, c_hanged_man = { @@ -2480,7 +2479,7 @@ return { tag_handy = { name = "ハンディタグ", text = { - "このランで{C:blue}ハンド{} をプレイするごとに", + "このランでプレイした{C:blue}ハンド{} ごとに", "{C:money}$#1#{} を与える", "{C:inactive}(最高{C:money}$#2#{C:inactive})" } @@ -2488,7 +2487,7 @@ return { tag_garbage = { name = "ガーベジタグ", text = { - "このターンで使わなかった{C:red}ディスカード{} につき", + "このランで使わなかった{C:red}ディスカード{} につき", "{C:money}$#1#{} を与える", "{C:inactive}(最高{C:money}$#2#{C:inactive})" } @@ -3307,6 +3306,12 @@ return { "ランに勝利する", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "ネガティブ", + text = { + "{C:inactive,s:0.9}(解除 {C:dark_edition,s:0.9}ネガティブ{C:inactive,s:0.9} コピーから)" + } } } }, @@ -3713,7 +3718,7 @@ return { k_again_ex = "再び!", k_val_up = "バリューアップ!", k_reset = "リセット", - k_extinct_ex = "全滅!", + k_extinct_ex = "消滅!", k_safe_ex = "セーフ!", k_saved_ex = "セーブ!", k_swapped_ex = "スワップ!", @@ -3776,7 +3781,9 @@ return { "このプロフィールのトロフィーが無効になります!" }, k_poker_hand = "ポーカーハンド", - ph_4_7_of_clubs = "4x クラブの7" + ph_4_7_of_clubs = "4x クラブの7", + k_not_allowed_ex = "禁止!", + ph_select_challenge = "チャレンジを選択" }, v_dictionary = { a_xmult = "倍率 X#1#", diff --git a/localization/ko.lua b/localization/ko.lua index 0c52de9..a67b2f5 100644 --- a/localization/ko.lua +++ b/localization/ko.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "저글러", text = { - "{C:attention}+#1#{} 핸드 크기" + "{C:attention}+#1#{} 핸드 크기", } }, j_drunkard = { @@ -126,7 +126,7 @@ return { j_greedy_joker = { name = "탐욕스러운 조커", text = { - "{C:diamonds}#2#{} 수트와 함께", + "{C:diamonds}#2#{} 문양과 함께", "카드를 플레이할 때마다", "득점 시 {C:mult}+#1#{} 배수를 제공합니다" } @@ -142,7 +142,7 @@ return { j_wrathful_joker = { name = "격노한 조커", text = { - "{C:spades}#2#{} 수트와 함께", + "{C:spades}#2#{} 문양과 함께", "카드를 플레이할 때마다", "득점 시 {C:mult}+#1#{} 배수를 제공합니다" } @@ -248,7 +248,7 @@ return { text = { "{C:attention}스틸{} 카드가", "풀 덱에 있을 때마다", - "이 조커는 {X:mult,C:white} X#1# {} 배수를 확득합니다", + "이 조커는 {X:mult,C:white} X#1# {} 배수를 획득합니다", "{C:inactive}(현재 {X:mult,C:white} X#2# {C:inactive} 배수)" } }, @@ -285,7 +285,7 @@ return { } }, j_pareidolia = { - name = "환각", + name = "변상증", text = { "모든 카드가", "{C:attention}그림{} 카드로", @@ -333,7 +333,7 @@ return { text = { "플레이할 때", "{C:attention}그림{} 카드가", - "득점 시 {C:money}$2{}를 제공합니다" + "득점 시 1/2 확률로 {C:money}$2{}를 제공합니다" } }, j_supernova = { @@ -439,7 +439,7 @@ return { j_constellation = { name = "별자리", text = { - "사용한 {C:planet}행성{} 카드당", + "획득후 사용한 {C:planet}행성{} 카드당", "{X:mult,C:white} X#1# {} 배수를 획득합니다", "{C:inactive}(현재 {X:mult,C:white} X#2# {C:inactive} 배수)" } @@ -447,9 +447,9 @@ return { j_hiker = { name = "도보 여행자", text = { - "{C:attention}카드{}를 플레이할 때마다", - "득점 시 영구적으로", - "{C:chips}+#1#{} 개의 칩을 획득합니다" + "{C:attention}득점시 플레이된 카드{}는 ", + "영구적으로", + "{C:chips}+#1#{} 개의 칩을 추가로 얻습니다" } }, j_faceless = { @@ -472,8 +472,8 @@ return { j_superposition = { name = "중첩", text = { - "포커 핸드에", - "{C:attention}에이스{} 및 {C:attention}스트레이트{}가 있으면,", + "핸드가 플레이 시", + "{C:attention}에이스{} 가 포함된 {C:attention}스트레이트{}라면,", "{C:tarot}타로{} 카드를 생성합니다", "{C:inactive}(공간이 있어야 합니다)" } @@ -503,10 +503,10 @@ return { name = "미스터 본즈", text = { "획득한 칩이", - "필요한 칩의", - "{C:attention}25%{} 이상인 경우", - "죽음을 막습니다", - "{S:1.1,C:red,E:2}자멸{}" + "블라인드를 클리어 하기에", + "필요한 칩의 {C:attention}25%{} 이상인 경우", + "죽음을 막고 ", + "{S:1.1,C:red,E:2}자멸합니다{}" }, unlock = { "{C:attention,E:1}#1#{} 런을 패배합니다", @@ -539,7 +539,7 @@ return { j_swashbuckler = { name = "깡패", text = { - "이 카드에 남은 보유한 모든 {C:attention}조커{}의", + "이 카드 왼쪽에 있는모든 {C:attention}조커{}", "판매 가치에 {C:attention}두 배{}를", "배수에 추가합니다", "{C:inactive}(현재 {C:mult}+#1#{C:inactive} 배수)" @@ -695,7 +695,7 @@ return { j_flower_pot = { name = "화분", text = { - "플레이한 핸드에", + "포커 핸드에", "득점하는 {C:diamonds}다이아몬드{} 카드, {C:clubs}클럽{} 카드가 있으면", "{X:mult,C:white} X#1# {} 배수", "{C:hearts}하트{} 카드, {C:spades}스페이드{} 카드" @@ -743,7 +743,7 @@ return { name = "이런, 모두 6이야!", text = { "모든 {C:attention}나열된", - "{C:green,E:1,S:1.1}가능성{} 을", + "{C:green,E:1,S:1.1}가능성{} 을 두배로 늘립니다", "{C:inactive}(예: {C:green}1/3{C:inactive} -> {C:green}2/3{C:inactive})" }, unlock = { @@ -847,7 +847,7 @@ return { } }, j_order = { - name = "명령", + name = "지시", text = { "플레이한 핸드가", "{C:attention}#2#{} 을(를) 포함 시", @@ -864,7 +864,7 @@ return { text = { "플레이한 핸드가", "{C:attention}#2#{} 을(를) 포함 시", - "{C:red}+#1#{} 배수" + "{C:red} X#1#{} 배수" }, unlock = { "{E:1,C:attention}#1#{} 을(를)", @@ -912,7 +912,7 @@ return { "정확히 {C:attention}4{}장의 카드가 있는", "핸드를 플레이할 때마다", "{C:chips}+#2#{} 개의 칩을 획득합니다", - "{C:inactive}(현재 {C:chips}#1#{}개의 칩)" + "{C:inactive}(현재 {C:chips}#1#{C:inactive}개의 칩)" } }, j_seance = { @@ -927,7 +927,7 @@ return { j_riff_raff = { name = "쓰레기", text = { - "{C:attention}블라인드{}가 선택되 때,", + "{C:attention}블라인드{}가 선택될 때,", "{C:attention}#1#장의 {C:blue}일반{} 조커를 생성합니다", "{C:inactive}(공간이 있어야 합니다)" } @@ -998,8 +998,8 @@ return { j_drivers_license = { name = "운전면허증", text = { - "덱에 최소 {C:attention}16", - "장의 강화된 카드를 보유한 경우", + "덱에 최소 강화된 카드가 {C:attention}16", + "장 이상이면", "{X:mult,C:white} X#1# {} 배수", "{C:inactive}(현재 {C:attention}#2#{C:inactive})" }, @@ -1072,7 +1072,7 @@ return { name = "트리불레", text = { "플레이한 {C:attention}킹{}과", - "{C:attention}퀸{}이 각각 제공합니다", + "{C:attention}퀸{}이 각각 x2 배수를\n제공합니다", "{X:mult,C:white} X#1# {} 배수를 제공하며," }, unlock = { @@ -1181,7 +1181,7 @@ return { j_vagabond = { name = "방랑자", text = { - "핸드가 {C:money}$#1#{} 미만으로", + "핸드가 {C:money}$#1#{} 이하로", "플레이되면", "{C:purple}타로{} 카드를 생성합니다" } @@ -1207,7 +1207,7 @@ return { name = "로켓", text = { "라운드가 끝날 때 {C:money}$#1#{}를", - "획득합니다. {C:attention}보스 블라인드{}가 패하면", + "획득합니다. {C:attention}보스 블라인드{}에서 승리하면", "{C:money}$#2#{}를 획득합니다" } }, @@ -1248,7 +1248,7 @@ return { j_gift = { name = "기프트 카드", text = { - "모든 {C:attention}조커{} 및", + "매 라운드가 종료될떄 마다 모든 {C:attention}조커{} 및", "{C:attention}소모품{} 카드에", "{C:money}$#1#{}의 {C:attention}판매 가치{}를 추가합니다", " " @@ -1265,8 +1265,8 @@ return { j_erosion = { name = "침식", text = { - "풀 덱에서 {C:attention}#3#{} 미만의", - "카드마다", + "풀 덱에서 {C:attention}#3#{} 보다 적은 ", + "카드 매수만큼", "{C:red}+#1#{} 배수", "{C:inactive}(현재 {C:red}+#2#{C:inactive} 배수)" } @@ -1300,8 +1300,8 @@ return { name = "환각", text = { "{C:attention}부스터 팩{}을 열 때마다", - "{C:tarot}타로{} 카드를 생성할", - "{C:green}#1#/#2#{}의 확률", + "{C:green}#1#/#2#{}의 확률로", + "{C:tarot}타로{} 카드를 생성", "{C:inactive}(공간이 있어야 합니다)" } }, @@ -1324,7 +1324,7 @@ return { j_bull = { name = "황소", text = { - "{C:money}달러{}를 보유할 때마다", + "{C:money}보유한 달러{}당", "{C:chips}+#1#{}개의 칩", "{C:inactive}(현재 {C:chips}+#2#{C:inactive}개의 칩)" } @@ -1516,9 +1516,9 @@ return { } }, v_blank = { - name = "여백", + name = "빈 바우처", text = { - "{C:inactive}아무것도 안 하나요?" + "{C:inactive}아무 효과 없음?" } }, v_magic_trick = { @@ -1535,7 +1535,6 @@ return { "{C:attention}-#1#{} 앤티", "{C:blue}-#1#{} 핸드", "영구적으로 획득합니다", - "{C:attention}-#1#{} 앤티" } }, v_directors_cut = { @@ -2068,7 +2067,7 @@ return { c_eris = { name = "에리스", text = { - "{S:0.8}({S:0.8,V:1}Lv.#1#{S:0.8}){} 레벨 업", + "{S:0.8}({S:0.8,V:1}Lv.#1#{S:0.8}){} 플러시 파이브를 레벨업 합니다", "{C:attention}#2#", "{C:mult}+#3#{} 배수 및", "{C:chips}+#4#{}개의 칩" @@ -2163,7 +2162,7 @@ return { c_soul = { name = "영혼", text = { - "{C:legendary,E:1}레전더리{} 조커를", + "{C:legendary,E:1}전설{} 조커를", "생성합니다", "{C:inactive}(공간이 있어야 합니다)" } @@ -2179,7 +2178,7 @@ return { c_ankh = { name = "앵크", text = { - "무작위 {C:attention}조커{}를", + "무작위 {C:attention}조커{}의 복사본을", "생성하고, 다른 모든 조커를", "파괴합니다" } @@ -2220,8 +2219,8 @@ return { name = "크립티드", text = { "핸드에서 선택한 {C:attention}1{}장의", - "카드를 {C:attention}#1#{}장으로", - "카드를 보유합니다" + "카드를 {C:attention}#1#{}장 복사해", + "얻습니다" } } }, @@ -2556,7 +2555,7 @@ return { tag_ethereal = { name = "천상의 태그", text = { - "무료 {C:attention}천체 팩{} 을", + "무료 {C:attention}유령 팩{} 을", "제공합니다" } } @@ -2659,14 +2658,14 @@ return { } }, bl_final_leaf = { - name = "파릇파릇한 잎", + name = "심록색 잎사귀", text = { "1장의 조커가 팔릴 때까지", "모든 카드가 디버프됩니다" } }, bl_final_vessel = { - name = "바이올렛 선박", + name = "보라색 술잔", text = { "대형 블라인드" } @@ -2716,7 +2715,7 @@ return { name = "뱀", text = { "플레이 또는 버리기 후,", - "항상 카드 3장을 뽑습니다" + "뽑는 카드가 3장으로 고정됩니다" } }, bl_pillar = { @@ -2741,21 +2740,21 @@ return { } }, bl_final_acorn = { - name = "호박 도토리", + name = "호박색 도토리", text = { "모든 조커 카드를", "플립 및 셔플합니다" } }, bl_final_heart = { - name = "진홍색 하트", + name = "진홍색 술잔", text = { - "모든 핸드에서 조커 한 장이", - "무작위로 비활성화됩니다" + "라운드마다 무작위로", + "조커 한장이 비활성화됩니다" } }, bl_final_bell = { - name = "짙은 청색 벨", + name = "하늘색 종", text = { "항상 카드 1장이", "강제 선택됩니다" @@ -3279,7 +3278,7 @@ return { blue_seal = { name = "블루 봉인", text = { - "이 카드를 {C:attention}보유하면{}", + "라운드 종료시 핸드에 이 카드를 {C:attention}보유하면{}", "{C:planet}행성{} 카드를 생성합니다", "라운드 종료 시 핸드" } @@ -3307,6 +3306,12 @@ return { "런을 승리합니다", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "네거티브", + text = { + "{C:inactive,s:0.9}(제거 {C:dark_edition,s:0.9}네거티브{C:inactive,s:0.9} 복사로 부터)" + } } } }, @@ -3431,7 +3436,7 @@ return { tarot = "타로", planet = "행성", pluto_planet = "왜소행성", - voucher = "바우처", + voucher = "쿠폰", foil = "포일", holographic = "홀로그래픽", polychrome = "폴리크롬", @@ -3495,7 +3500,7 @@ return { b_stat_tarots = "타로", b_stat_planets = "행성", b_stat_spectrals = "유령", - b_stat_vouchers = "바우처", + b_stat_vouchers = "쿠폰", b_next = "다음", b_endless = "무한 모드", b_wishlist = "Steam의 찜 목록", @@ -3776,7 +3781,9 @@ return { "이 프로필의 트로피가 비활성화됩니다!" }, k_poker_hand = "포커 핸드", - ph_4_7_of_clubs = "클럽 4개 7개" + ph_4_7_of_clubs = "클럽7 4개 ", + k_not_allowed_ex = "허용되지 않음!", + ph_select_challenge = "챌린지 선택" }, v_dictionary = { a_xmult = "X#1# 배수", diff --git a/localization/nl.lua b/localization/nl.lua index 91025c7..df98dc8 100644 --- a/localization/nl.lua +++ b/localization/nl.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "Jongleur", text = { - "{C:attention}+#1#{} handomvang" + "{C:attention}+#1#{} handomvang", } }, j_drunkard = { @@ -95,7 +95,7 @@ return { name = "Jokerstencil", text = { "{X:red,C:white} X1 {} Multi voor elk", - "lege {C:attention}Joker{}-vak", + "leeg {C:attention}Joker{}-vak", "inclusief het {s:0.8}Jokerstencil", "{C:inactive}(Nu {X:red,C:white} X#1# {C:inactive})" } @@ -119,8 +119,8 @@ return { j_credit_card = { name = "Creditcard", text = { - "Behaal een schuld van", - "{C:red}-$#1#{}" + "Staat een schuld van", + "{C:red}-$#1#{} toe" } }, j_greedy_joker = { @@ -231,8 +231,8 @@ return { j_chaos = { name = "Chaos de Clown", text = { - "{C:green}#1#{} gratis keer {C:attention}opnieuw", - "gooien per winkel" + "{C:green}#1#{} gratis keer {C:attention}verversen", + "per winkel" } }, j_fibonacci = { @@ -305,7 +305,7 @@ return { name = "Gelijke Pijke", text = { "Gespeelde kaarten met", - "een {C:attention}gelijke{} rang geven", + "een {C:attention}even{} rang geven", "{C:mult}+#1#{} Multi bij scoren", "{C:inactive}(10, 8, 6, 4, 2)" } @@ -365,9 +365,9 @@ return { j_egg = { name = "Ei", text = { - "Verdient {C:money}$#1#{} van de", - "{C:attention}verkoopwaarde{} aan het", - "einde van ronde" + "Verhoogt {C:attention}verkoopwaarde{}", + "met {C:money}$#1#{} aan", + "het einde van de ronde" } }, j_burglar = { @@ -565,10 +565,10 @@ return { j_certificate = { name = "Certificaat", text = { - "Als ronde begint,", + "Als de ronde begint,", "wordt een willekeurige {C:attention}speelkaart{}", - "{C:attention}{} toegevoegd met een willekeurige", - "{C:attention}zegel{} aan je hand toe" + "{C:attention}{} met een willekeurige", + "{C:attention}zegel{} aan je hand toegevoegd" }, unlock = { "Heb een gouden", @@ -617,7 +617,7 @@ return { name = "Ruwe diamant", text = { "Gespeelde kaarten met", - "de kleur {C:diamonds}ruiten{} levert", + "de kleur {C:diamonds}ruiten{} leveren", "{C:money}$#1#{} op bij scoren" }, unlock = { @@ -697,8 +697,8 @@ return { text = { "{X:mult,C:white} X#1# {} Multi als gespeelde", "hand een scorende", - "{C:diamonds}ruiten{}, {C:clubs}klaveren{},", - "{C:hearts}harten{}-kaart en {C:spades}schoppen{}-kaart" + "{C:diamonds}ruiten{}, {C:clubs}klaveren{}, {C:hearts}harten{} en", + "{C:spades}schoppen{}-kaart bevat" }, unlock = { "Bereik ante", @@ -769,10 +769,10 @@ return { j_seeing_double = { name = "Dubbel zien", text = { - "{X:mult,C:white} X#1# {} Multi als gespeelde", - "hand een scorende", - "{C:clubs}klaveren{}-kaart en een scorende", - "kaart van een andere {C:attention}kleur" + "{X:mult,C:white} X#1# {} Multi als gespeelde hand", + "een scorende {C:clubs}klaveren{}-kaart", + "en een scorende kaart van", + "een andere {C:attention}kleur{} bevat" }, unlock = { "Speel een hand", @@ -912,14 +912,14 @@ return { "Levert {C:chips}+#2#{} fiches op als", "gespeelde hand", "precies {C:chips}4{} kaarten heeft", - "{C:inactive}(Nu {C:chips}#1#{} fiches)" + "{C:inactive}(Nu {C:chips}#1#{C:inactive} fiches)" } }, j_seance = { name = "Seance", text = { "Als een {C:attention}pokerhand{} een", - "{C:attention}#1#{}, maak een", + "{C:attention}#1#{} is, maak een", "een willekeurige {C:spectral}spectrale{} kaart", "{C:inactive}(Moet ruimte voor zijn)" } @@ -1037,7 +1037,7 @@ return { text = { "Upgrade het level van", "de eerste {C:attention}weggegooide", - "pokerhand per ronde" + "pokerhand elke ronde" }, unlock = { "Verkoop in totaal", @@ -1276,7 +1276,7 @@ return { text = { "Elk {C:attention}plaatje{}", "dat je in je hand hebt", - "een kans van {C:green}#2# op #3#{}", + "heeft een kans van {C:green}#2# op #3#{}", "om {C:money}$#1#{} op te leveren" } }, @@ -1348,8 +1348,8 @@ return { j_flash = { name = "Flash-kaart", text = { - "{C:mult}+#1#{} Multi per", - "{C:attention}opnieuw gooien{} in de winkel", + "{C:mult}+#1#{} Multi per keer", + "{C:attention}verversing{} in de winkel", "{C:inactive}(Nu {C:mult}+#2#{C:inactive} Multi)" } }, @@ -1470,9 +1470,9 @@ return { } }, v_reroll_surplus = { - name = "Overvloedig opnieuw gooien", + name = "Overvloedig verversen", text = { - "Opnieuw gooien kost", + "Verversen kost", "{C:money}$#1#{} minder" } }, @@ -1535,13 +1535,12 @@ return { "{C:attention}-#1#{} ante", "{C:blue}-#1#{} hand", "per ronde", - "{C:attention}-#1#{} ante" } }, v_directors_cut = { name = "Director's Cut", text = { - "Gooi blind van een baas", + "Ververs blind van een baas", "{C:attention}1{} keer per ante opnieuw,", "{C:money}$#1#{} per gooi" } @@ -1622,14 +1621,14 @@ return { } }, v_reroll_glut = { - name = "Gulzig opnieuw gooien", + name = "Gulzig verversen", text = { - "Opnieuw gooien kost", + "Verversen kost", "{C:money}$#1#{} minder" }, unlock = { - "Gooi de winkel in totaal", - "{C:attention}#1#{} keer opnieuw", + "Ververs de winkel in totaal", + "{C:attention}#1#{} keer", "{C:inactive}(#2#)" } }, @@ -1708,8 +1707,8 @@ return { "{C:dark_edition}+1{} Jokervak" }, unlock = { - "Verzilver {C:voucher}blanco{}", - "{C:attention}#1#{} in totaal", + "Verzilver {C:voucher}Blanco{}", + "{C:attention}#1#{} keer in totaal", "{C:inactive}(#2#)" } }, @@ -1717,7 +1716,7 @@ return { name = "Illusie", text = { "{C:attention}Speelkaarten{} in de winkel", - "kunnen {C:enhanced}verbeterd{},", + "kunnen een {C:enhanced}verbetering{},", "{C:dark_edition}editie{} en/of {C:attention}zegel{} hebben" }, unlock = { @@ -1742,9 +1741,9 @@ return { v_retcon = { name = "Teruggedraaid", text = { - "Gooi blind van een baas", + "Ververs blind van een baas", "{C:attention}onbeperkt{} aantal keer,", - "{C:money}$#1#{} per gooi" + "{C:money}$#1#{} per keer" }, unlock = { "Ontdek", @@ -1791,7 +1790,7 @@ return { text = { "Maakt de laatste", "{C:tarot}tarot{}- of {C:planet}planeet{}-kaart", - "verschijnen die in dit spel is gebruikt", + "die in dit spel is gebruikt", "met uitzondering van {s:0.8,C:tarot}de dwaas{s:0.8}" } }, @@ -1816,7 +1815,7 @@ return { text = { "Verbetert {C:attention}#1#", "geselecteerde kaarten naar", - "{C:attention}#2#'en" + "{C:attention}#2#en" } }, c_emperor = { @@ -1832,7 +1831,7 @@ return { text = { "Verbetert {C:attention}#1#", "geselecteerde kaarten naar", - "{C:attention}#2#'en" + "{C:attention}#2#en" } }, c_lovers = { @@ -1969,7 +1968,7 @@ return { c_mercury = { name = "Mercurius", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -1978,7 +1977,7 @@ return { c_venus = { name = "Venus", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -1987,7 +1986,7 @@ return { c_earth = { name = "Aarde", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -1996,7 +1995,7 @@ return { c_mars = { name = "Mars", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2005,7 +2004,7 @@ return { c_jupiter = { name = "Jupiter", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2014,7 +2013,7 @@ return { c_saturn = { name = "Saturnus", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2023,7 +2022,7 @@ return { c_uranus = { name = "Uranus", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2032,7 +2031,7 @@ return { c_neptune = { name = "Neptunus", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2041,7 +2040,7 @@ return { c_pluto = { name = "Pluto", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2050,7 +2049,7 @@ return { c_ceres = { name = "Ceres", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2059,7 +2058,7 @@ return { c_planet_x = { name = "Planeet X", text = { - "{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2068,7 +2067,7 @@ return { c_eris = { name = "Eris", text = { - "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level omhoog", + "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog", "{C:attention}#2#", "{C:mult}+#3#{} Multi en", "{C:chips}+#4#{} fiches" @@ -2099,8 +2098,8 @@ return { text = { "Vernietig {C:attention}1{} willekeurige", "kaart in je hand, voeg {C:attention}#1#", - "willekeurige {C:attention}verbeterde kaart toe met een getal", - "{C:attention}met een cijfer{} aan je hand toe" + "willekeurige {C:attention}verbeterde cijferkaarten", + "{C:attention}{} aan je hand toe" } }, c_talisman = { @@ -2187,7 +2186,7 @@ return { c_deja_vu = { name = "Déjà vu", text = { - "Voeg een {C:red}rood zegel{} toe", + "Voeg een {C:red}rode zegel{} toe", "aan {C:attention}1{} geselecteerde", "kaart in je hand" } @@ -2203,7 +2202,7 @@ return { c_trance = { name = "Trance", text = { - "Voeg een {C:blue}blauw zegel{} toe", + "Voeg een {C:blue}blauwe zegel{} toe", "aan {C:attention}1{} geselecteerde", "kaart in je hand" } @@ -2211,7 +2210,7 @@ return { c_medium = { name = "Medium", text = { - "Voeg een {C:purple}paars zegel{} toe", + "Voeg een {C:purple}paarse zegel{} toe", "aan {C:attention}1{} geselecteerde", "kaart in je hand" } @@ -2424,7 +2423,7 @@ return { name = "Polychrome tag", text = { "Winkel heeft een", - "{C:dark_edition}polychrome Joker" + "{C:dark_edition}polychrome{} Joker" } }, tag_investment = { @@ -2445,8 +2444,8 @@ return { tag_boss = { name = "Baastag", text = { - "Gooit de", - "{C:attention}blind van een baas opnieuw" + "Ververst de", + "{C:attention}blind van een baas" } }, tag_standard = { @@ -2474,7 +2473,7 @@ return { name = "Lolbroektag", text = { "Levert een gratis", - "{C:attention}Lolbroekenpakket op" + "{C:attention}Lolbroekenpakket{} op" } }, tag_handy = { @@ -2519,7 +2518,7 @@ return { tag_d_six = { name = "D6-tag", text = { - "Opnieuw gooien in de volgende winkel", + "Ververst in de volgende winkel", "begint met {C:money}$ 0" } }, @@ -2527,7 +2526,7 @@ return { name = "Bijvultag", text = { "Maakt tot {C:attention}#1#", - "{C:blue}gewone{} Jokers verschijnen", + "{C:blue}gewone{} Jokers", "{C:inactive}(Moet ruimte voor zijn)" } }, @@ -2573,8 +2572,8 @@ return { bl_hook = { name = "De haak", text = { - "Gooit 2 willekeurige", - "kaarten per gespeelde hand" + "Gooit 2 willekeurige kaarten", + "per gespeelde hand weg" } }, bl_wall = { @@ -2586,8 +2585,8 @@ return { bl_wheel = { name = "Het rad", text = { - " op 7 kaarten worden", - "met de afbeelding naar beneden getrokken" + " op 7 kaarten worden met de ", + "afbeelding naar beneden getrokken" } }, bl_arm = { @@ -2681,8 +2680,8 @@ return { bl_house = { name = "Het huis", text = { - "Eerste hand wordt", - "met de afbeelding naar beneden getrokken" + "Eerste hand wordt met de ", + "afbeelding naar beneden getrokken" } }, bl_club = { @@ -2781,7 +2780,7 @@ return { name = "Geel kaartspel", text = { "Begin met", - "extra {C:money}$#1#" + "{C:money}$#1# extra" } }, b_green = { @@ -2812,7 +2811,7 @@ return { } }, b_nebula = { - name = "Nevelkaartspel", + name = "Nevel kaartspel", text = { "Begin het spel met de", "{C:planet,T:v_telescope}#1#{} voucher", @@ -2859,19 +2858,19 @@ return { } }, b_anaglyph = { - name = "Anaglyph-kaartspel", + name = "Anaglyph kaartspel", text = { "Na het verslaan van elke", - "{C:attention}blind van een baas{} verdien je een", - "{C:attention,T:tag_double}#1#" + "{C:attention}blind van een baas{}", + "verdien je een {C:attention,T:tag_double}#1#" } }, b_plasma = { name = "Plasmakaartspel", text = { - "Breng {C:blue}fiches{} en", - "{C:red}Multi{} in evenwicht bij", - "berekening van score voor gespeelde hand", + "Breng {C:blue}fiches{} en {C:red}Multi{} in", + "in evenwicht bij berekening", + "van score voor gespeelde hand", "{C:red}X#1#{} basisomvang blind" } }, @@ -2893,12 +2892,12 @@ return { name = "Spokenkaartspel", text = { "{C:spectral}Spectrale{} kaarten kunnen", - "verschijnt in de winkel,", - "begin met een {C:spectral,T:c_hex}Hex{}-kaart" + "verschijnen in de winkel,", + "je begint met een {C:spectral,T:c_hex}Hex{}-kaart" } }, b_zodiac = { - name = "Dierenriemkaartspel", + name = "Sterrenbeeldkaartspel", text = { "Begin het spel met", "{C:tarot,T:v_tarot_merchant}#1#{},", @@ -3007,14 +3006,14 @@ return { text = {} }, debuffed_default = { - name = "Zonder extra", + name = "Zonder buff", text = { "Alle vaardigheden", "zijn uitgeschakeld" } }, debuffed_playing_card = { - name = "Zonder extra", + name = "Zonder buff", text = { "Levert geen fiches op", "en alle vaardigheden", @@ -3307,6 +3306,12 @@ return { "uitdagingsmodus vrij te spelen", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Negatief", + text = { + "{C:inactief,s:0.9} (Verwijdert {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} uit kopie)" + } } } }, @@ -3460,7 +3465,7 @@ return { b_run_info_1 = "Spel", b_run_info_2 = "Info", b_options = "Opties", - b_reroll_boss = "Baas opnieuw gooien", + b_reroll_boss = "Baas verversen", b_skip_blind = "Blind overslaan", b_skip_reward = "Beloning overslaan", b_skip = "Overslaan", @@ -3530,10 +3535,10 @@ return { b_rules = "Regels", b_restrictions = "Beperkingen", b_deck = "Kaartspel", - b_play_cap = "SPELEN", + b_play_cap = "SPEEL", b_options_cap = "OPTIES", - b_collection_cap = "VERZAMELING", - b_quit_cap = "SLUITEN", + b_collection_cap = "COLLECTIE", + b_quit_cap = "SLUIT", b_cash_out = "Uitbetalen", k_unknown = "?????", k_compatible = "compatibel", @@ -3541,7 +3546,7 @@ return { k_round = "Ronde", k_ante = "Ante", k_seed = "Seed", - k_reroll = "Opnieuw gooien", + k_reroll = "Verversen", k_mult = "Multi", k_rank = "Rang", k_suit = "Kleur", @@ -3550,7 +3555,7 @@ return { k_uncommon = "Ongewoon", k_rare = "Zeldzaam", k_legendary = "Mythisch", - k_debuffed = "Zonder extra", + k_debuffed = "Zonder buff", k_locked = "Vergrendeld", k_undisovered = "Niet ontdekt", k_joker = "Joker", @@ -3605,7 +3610,7 @@ return { k_best_hand = "Beste hand", k_seeded_run = "Spel met seed", k_enter_seed = "Seed invoeren", - k_lvl = "level", + k_lvl = "level ", k_skipped_cap = "OVERGESLAGEN", k_no_reward = "Geen beloning", k_reward = "Beloning", @@ -3690,8 +3695,8 @@ return { "Statistieken" }, ml_paste_seed = { - "Plakken", - "Seed" + "Seed", + "plakken" }, ml_disabled_seed = { "Alle ontgrendelingen en", @@ -3752,7 +3757,7 @@ return { ph_score_new_collection = "Nieuwe ontdekkingen", ph_score_cards_played = "Gespeelde kaarten", ph_score_cards_discarded = "Weggegooide kaarten", - ph_score_times_rerolled = "Keer opnieuw gegooid", + ph_score_times_rerolled = "Keer ververst", ph_score_cards_purchased = "Gekochte kaarten", ml_edition_seal_enhancement_explanation = { "Speelkaarten kunnen elk een", @@ -3776,7 +3781,9 @@ return { "schakelt prijzen voor dit profiel uit!" }, k_poker_hand = "pokerhand", - ph_4_7_of_clubs = "vier 7 van Klaveren" + ph_4_7_of_clubs = "vier 7 van Klaveren", + k_not_allowed_ex = "Niet toegestaan!", + ph_select_challenge = "Selecteer een uitdaging" }, v_dictionary = { a_xmult = "X#1# Multi", @@ -3833,7 +3840,7 @@ return { "{C:red}#1#{} weggooimogelijkheden per ronde" }, ch_m_reroll_cost = { - "{C:money}$#1#{} basiskosten van opnieuw gooien" + "{C:money}$#1#{} basiskosten van verversen" }, ch_m_joker_slots = { "{C:attention}#1#{} Jokervakken" @@ -3908,7 +3915,7 @@ return { sb_2 = { "Jouw doel is om", "{C:blue}fiches{} te verdienen om", - "de {C:attention}blind van de vijand te verslaan" + "de {C:attention}blind{} van de vijand te verslaan" }, sb_3 = { "Dit is een {C:blue}small blind{},", @@ -3945,7 +3952,7 @@ return { }, fh_1 = { "Je verdient fiches door", - "{C:attention}pokerhanden te spelen" + "{C:attention}pokerhanden{} te spelen" }, fh_2 = { "Elke {C:attention}pokerhand{} levert een", @@ -3981,7 +3988,7 @@ return { }, fh_8 = { "Verdien {C:attention}300 fiches{} voor", - "je geen {C:blue}handen meer hebt", + "je geen {C:blue}handen{} meer hebt", "om deze ronde te winnen.", "Succes!" }, @@ -4005,7 +4012,7 @@ return { "Goed gedaan! Nu je", "met {C:money}geld{} {E:1}overspoeld{} wordt,", "kun je wat nieuwe", - "kaarten uit de {C:attention}winkel kopen" + "kaarten uit de {C:attention}winkel{} kopen" }, s_2 = { "Probeer deze knappe", @@ -4015,7 +4022,7 @@ return { "Dit is een van de {C:attention}#1#", "{C:attention}Jokers{} die je aan je spel kunt", "toevoegen. Elke {C:attention}Joker", - "heeft ander effect" + "heeft een ander effect" }, s_4 = { "Deze voegt {C:red}+4 Multi{} toe aan", @@ -4055,7 +4062,7 @@ return { s_11 = { "En bekijk de", "beide {C:booster}Boosterpakketten{} in", - "elke winkel eens. Ze zitten", + "elke winkel. Ze zitten", "boordevol handigheidjes!" }, s_12 = { @@ -4117,7 +4124,7 @@ return { _100000k = "Scoor 100.000.000 fiches in één hand", tiny_hands = "Dun je kaartspel uit tot maximaal 20 kaarten", big_hands = "Zorg dat je 80 of meer kaarten in je kaartspel hebt", - you_get_what_you_get = "Win een spel zonder de winkel opnieuw te gooien", + you_get_what_you_get = "Win een spel zonder de winkel te verversen", rule_bender = "Voltooi een uitdagingsspel", rule_breaker = "Voltooi elk uitdagingsspel", legendary = "Ontdek een mythische Joker", diff --git a/localization/pl.lua b/localization/pl.lua index d75c062..cca9e54 100644 --- a/localization/pl.lua +++ b/localization/pl.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "Żongler", text = { - "{C:attention}+#1#{} do rozmiaru ręki" + "{C:attention}+#1#{} do rozmiaru ręki", } }, j_drunkard = { @@ -912,7 +912,7 @@ return { "{C:chips}+#2#{} żet., jeśli", "w zagranej ręce znajdują się", "dokładnie {C:attention}4{} karty", - "{C:inactive}(obecnie {C:chips}#1#{} żet.)" + "{C:inactive}(obecnie {C:chips}#1#{C:inactive} żet.)" } }, j_seance = { @@ -1535,7 +1535,6 @@ return { "{C:attention}-#1#{} na wejście", "{C:blue}-#1#{} do ręki", "na rundę", - "{C:attention}-#1#{} na wejście" } }, v_directors_cut = { @@ -2729,7 +2728,7 @@ return { bl_flint = { name = "Krzemień", text = { - "Żetony bazowei mnożnik", + "Żetony bazowe i mnożnik", "są pomniejszane o połowę" } }, @@ -2798,7 +2797,7 @@ return { text = { "{C:attention}+#1#{} slot na jokera", "", - "{C:blue}-#2#{} do ręki", + "{C:blue}-#2#{} ręka", "w każdej rundzie" } }, @@ -3307,6 +3306,12 @@ return { "Tryb wyzwań", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Negatyw", + text = { + "{C:inactive,s:0.9}(Usuwa {C:dark_edition,s:0.9}Negatyw{C:inactive,s:0.9} z tej kopii)" + } } } }, @@ -3510,13 +3515,13 @@ return { b_tarot_cards = "Karty Tarota", b_planet_cards = "Karty Planet", b_spectral_cards = "Karty Ducha", - b_enhanced_cards = "Karty ulepszone", + b_enhanced_cards = "Ulepszone karty", b_editions = "Wersje", b_booster_packs = "Paczki wzmacniające", b_tags = "Znaczniki", b_decks = "Talie", b_continue = "Kontynuuj", - b_back = "Cofnij", + b_back = "Wstecz", b_music = "Muzyka", b_sounds = "Dźwięki", b_imagery = "Obrazki", @@ -3776,7 +3781,9 @@ return { "wyłączy trofea dla tego profilu!" }, k_poker_hand = "układ pokerowy", - ph_4_7_of_clubs = "cztery 7 trefl" + ph_4_7_of_clubs = "cztery 7 trefl", + k_not_allowed_ex = "Niedozwolony!", + ph_select_challenge = "Wybierz wyzwanie" }, v_dictionary = { a_xmult = "Mnoż. X#1#", diff --git a/localization/pt_BR.lua b/localization/pt_BR.lua index 850cf12..e37b8c0 100644 --- a/localization/pt_BR.lua +++ b/localization/pt_BR.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "Malabarista", text = { - "{C:attention}+#1#{} tamanho de mão" + "{C:attention}+#1#{} tamanho de mão", } }, j_drunkard = { @@ -232,7 +232,7 @@ return { name = "Caos, o Palhaço", text = { "{C:attention}#1#{} {C:green}atualização(ões) grátis", - "por loja" + "na loja" } }, j_fibonacci = { @@ -298,11 +298,11 @@ return { "{C:mult}+#1#{} Multi", "{C:green}#2# de #3#{} chance desta", "carta ser destruída", - "jogados no fim da rodada" + "no fim da rodada" } }, j_even_steven = { - name = "Par Perfeito", + name = "Osmar Vados", text = { "Cartas jogadas com", "classe {C:attention}par{} dão", @@ -474,7 +474,7 @@ return { text = { "Cria uma carta de {C:tarot}Tarô{} se", "a mão de pôquer tiver um", - "{C:attention}Às{} e um {C:attention}Sequência{}", + "{C:attention}Às{} e uma {C:attention}Sequência{}", "{C:inactive}(Deve ter espaço)" } }, @@ -509,7 +509,7 @@ return { "{S:1.1,C:red,E:2}se autodestrói{}" }, unlock = { - "Perde {C:attention,E:1}#1#{} tentativas", + "Perca {C:attention,E:1}#1#{} tentativas", "{C:inactive}(#2#)" } }, @@ -912,7 +912,7 @@ return { "Ganha {C:chips}+#2#{} Fichas se", "a mão jogada tiver", "exatamente {C:attention}4{} cartas", - "{C:inactive}(No momento {C:chips}#1#{} Fichas)" + "{C:inactive}(No momento {C:chips}#1#{C:inactive} Fichas)" } }, j_seance = { @@ -1004,7 +1004,7 @@ return { "{C:inactive}(No momento {C:attention}#2#{C:inactive})" }, unlock = { - "Aprimora {E:1,C:attention}#1#{} cartas", + "Aprimore {E:1,C:attention}#1#{} cartas", "no seu baralho" } }, @@ -1173,7 +1173,7 @@ return { name = "Holograma", text = { "Ganha {X:mult,C:white} X#1# {} Multi", - "por {C:attention}cartas jogadas{} adicionadas", + "por {C:attention}Cartas de Jogo{} adicionadas", "ao seu baralho", "{C:inactive}(No momento {X:mult,C:white} X#2# {C:inactive} Multi)" } @@ -1366,7 +1366,7 @@ return { text = { "Ganhe {C:mult}+#1#{} Multi se", "a mão jogada contém", - "um(a) {C:attention}#2#", + " {C:attention}#2#", "{C:inactive}(No momento {C:red}+#3#{C:inactive} Multi)" } }, @@ -1535,7 +1535,6 @@ return { "{C:attention}-#1#{} Na Aposta", "{C:blue}-#1#{} mão", "por rodada", - "{C:attention}-#1#{} Na Aposta" } }, v_directors_cut = { @@ -1911,7 +1910,7 @@ return { c_devil = { name = "O Demônio", text = { - "Aprimora {C:attention}#1#{} a carta(s)", + "Aprimora {C:attention}#1#{} carta", "selecionada para", "{C:attention}#2#" } @@ -1969,7 +1968,7 @@ return { c_mercury = { name = "Mercúrio", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -1978,7 +1977,7 @@ return { c_venus = { name = "Vênus", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -1987,7 +1986,7 @@ return { c_earth = { name = "Terra", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -1996,7 +1995,7 @@ return { c_mars = { name = "Marte", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2005,7 +2004,7 @@ return { c_jupiter = { name = "Júpiter", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2014,7 +2013,7 @@ return { c_saturn = { name = "Saturno", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2023,7 +2022,7 @@ return { c_uranus = { name = "Urano", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2032,7 +2031,7 @@ return { c_neptune = { name = "Neptuno", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2041,7 +2040,7 @@ return { c_pluto = { name = "Plutão", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2050,7 +2049,7 @@ return { c_ceres = { name = "Ceres", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2059,7 +2058,7 @@ return { c_planet_x = { name = "Planeta X", text = { - "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2068,7 +2067,7 @@ return { c_eris = { name = "Eris", text = { - "{S:0.8}({S:0.8,V:1}nvl.#1#{S:0.8}){} Subida de nível", + "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível", "{C:attention}#2#", "{C:mult}+#3#{} Multi e", "{C:chips}+#4#{} fichas" @@ -2082,7 +2081,7 @@ return { "Destrói {C:attention}1{} carta", "na sua mão, adiciona", "{C:attention}#1#{} {C:attention}realeza Aprimorada", - "{C:attention}aleatórias{} à sua mão" + "{C:attention}aleatórias{} na sua mão" } }, c_grim = { @@ -2090,8 +2089,8 @@ return { text = { "Destrói {C:attention}1{} carta", "aleatória na sua mão,", - "adiciona {C:attention}#1#{} {C:attention}realeza aprimorada aleatória", - "{C:attention}Ases{} aleatórios na sua mão" + "adiciona {C:attention}#1#{} {C:attention}Ases", + "{C:attention}aprimorado(s){} aleatório(s) na sua mão" } }, c_incantation = { @@ -2100,7 +2099,7 @@ return { "Destrói {C:attention}1{} carta", "na sua mão, adiciona {C:attention}#1#", "{C:attention}cartas Aprimoradas e numeradas", - "{C:attention}aleatórias{} à sua mão" + "{C:attention}aleatórias{} na sua mão" } }, c_talisman = { @@ -2108,7 +2107,7 @@ return { text = { "Adiciona um {C:attention}Selo Dourado{}", "a {C:attention}1{} carta", - "aleatória na sua mão" + "escolhida na sua mão" } }, c_aura = { @@ -2275,7 +2274,7 @@ return { } }, m_wild = { - name = "Carta Curinga", + name = "Carta Naipe Curinga", text = { "Pode ser usada", "como qualquer naipe" @@ -2313,7 +2312,7 @@ return { } }, m_lucky = { - name = "Carta Sortuda", + name = "Carta da Sorte", text = { "Chance de {C:green}#1# em #3#{}", "de {C:mult}+#2#{} Multi", @@ -2353,7 +2352,7 @@ return { } }, stake_black = { - name = "Aposta Negra", + name = "Aposta Preta", text = { "A loja pode ter Curingas {C:attention}Eternos{}", "{C:inactive,s:0.8}{Não é possível vender ou destruir}", @@ -2372,7 +2371,7 @@ return { name = "Aposta Laranja", text = { "{C:attention}Pacotes de Reforço{} custam", - "mais {C:money}1${} por Aposta", + "mais {C:money}$1{} por Aposta", "{s:0.8}Aplica todas as Apostas anteriores" } }, @@ -2471,17 +2470,17 @@ return { } }, tag_buffoon = { - name = "Marca de Bobão", + name = "Marca de Bufão", text = { "Oferece gratuitamente um", - "{C:attention}Pacote Bobão" + "{C:attention}Pacote Bufão" } }, tag_handy = { name = "Marca Útil", text = { "Dá {C:money}$#1#{} por", - "{C:blue}mão{} jogada nesta rodada", + "{C:blue}mão{} jogada nesta tentativa", "{C:inactive}(Dará {C:money}$#2#{C:inactive})" } }, @@ -2520,7 +2519,7 @@ return { name = "Marca D6", text = { "Atualização na próxima loja", - "começa em {C:money}0$" + "começa em {C:money}$0" } }, tag_top_up = { @@ -2641,7 +2640,7 @@ return { bl_needle = { name = "A Agulha", text = { - "Jogue somente 1 tipo" + "Jogue somente 1 mão" } }, bl_head = { @@ -2654,8 +2653,8 @@ return { bl_tooth = { name = "O Dente", text = { - "Perde 1$ por", - "jogada" + "Perde $1 por", + "carta jogada" } }, bl_final_leaf = { @@ -2695,7 +2694,7 @@ return { bl_fish = { name = "O Peixe", text = { - "Cartas compradas viradas para baixo", + "Cartas vêm viradas para baixo", "após cada mão jogada" } }, @@ -2855,7 +2854,7 @@ return { name = "Baralho Entrelaçado", text = { "Primeira mão jogada", - "melhorada para o {C:attention}Nvl. 3" + "melhorada para o {C:attention}Nv. 3" } }, b_anaglyph = { @@ -2920,7 +2919,7 @@ return { text = { "Ganhe {C:money}$3{} quando esta", "carta é jogada", - "e pontua a" + "e pontua" } }, white_sticker = { @@ -3241,21 +3240,21 @@ return { } }, p_buffoon_normal = { - name = "Pacote Bobão", + name = "Pacote Bufão", text = { "Escolha {C:attention}#1#{} de até", "{C:attention}#2#{C:joker} cartas Curinga{}" } }, p_buffoon_jumbo = { - name = "Pacote Bobão Jumbo", + name = "Pacote Bufão Jumbo", text = { "Escolha {C:attention}#1#{} de até", "{C:attention}#2#{C:joker} cartas Curinga{}" } }, p_buffoon_mega = { - name = "Pacote Bobão Mega", + name = "Pacote Bufão Mega", text = { "Escolha {C:attention}#1#{} de até", "{C:attention}#2#{C:joker} cartas Curinga{}" @@ -3307,6 +3306,12 @@ return { "Modo Desafio", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Negativo", + text = { + "{C:inactive,s:0.9}(Remove {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} da cópia)" + } } } }, @@ -3401,7 +3406,7 @@ return { "5 cartas com o mesmo naipe" }, ['Straight'] = { - "5 cartas em jogada {classes consecutivas}" + "5 cartas em sequência {classes consecutivas}" }, ['Three of a Kind'] = { "3 cartas com a mesma classe. Elas podem ser", @@ -3457,8 +3462,8 @@ return { b_play_hand = "Jogar mão", b_discard = "Descartar", b_sort_hand = "Organizar Mão", - b_run_info_1 = "Tentativa", - b_run_info_2 = "Informações", + b_run_info_1 = "da Tentativa", + b_run_info_2 = "Informação", b_options = "Opções", b_reroll_boss = "Atualizar Chefe", b_skip_blind = "Ignorar Blind", @@ -3538,7 +3543,7 @@ return { k_unknown = "?????", k_compatible = "compatível", k_incompatible = "incompatível", - k_round = "Rodada", + k_round = "da Rodada", k_ante = "Aposta", k_seed = "Código", k_reroll = "Atualizar", @@ -3564,12 +3569,12 @@ return { k_edition = "Edição", k_hud_hands = "Mãos", k_hud_discards = "Descartes", - k_lower_score = "pontuação", + k_lower_score = "Pontuação", k_arcana_pack = "Pacote Arcano", k_celestial_pack = "Pacote Celestial", k_spectral_pack = "Pacote Espectral", k_standard_pack = "Pacote Padrão", - k_buffoon_pack = "Pacote Bobão", + k_buffoon_pack = "Pacote Bufão", k_enter_text = "Inserir Texto", k_defeated_by = "Derrotado por", k_level_prefix = "nv.", @@ -3710,7 +3715,7 @@ return { k_active_ex = "Ativo!", k_level_up_ex = "Subiu de nível!", k_upgrade_ex = "Melhoria!", - k_again_ex = "Outa vez!", + k_again_ex = "De novo!", k_val_up = "Aumento de Valor!", k_reset = "Redefinir", k_extinct_ex = "Extinto!", @@ -3739,7 +3744,7 @@ return { k_high_score_ex = "Pontuação Alta!", k_demo_version_ex = "Versão de Demonstração!", k_playing_as = "Jogando como", - k_choose = "Escolher", + k_choose = "Escolha", k_achievements_disabled = "Conquistas Desativadas", ph_no_boss_active = "sem chefe ativo", ph_you_win = "VOCÊ VENCEU!", @@ -3776,7 +3781,9 @@ return { "desativará os troféus para este perfil!" }, k_poker_hand = "mão de pôquer", - ph_4_7_of_clubs = "quatro 7 de Paus" + ph_4_7_of_clubs = "quatro 7 de Paus", + k_not_allowed_ex = "Não Permitido!", + ph_select_challenge = "Escolha um Desafio" }, v_dictionary = { a_xmult = "X#1# Multi", diff --git a/localization/ru.lua b/localization/ru.lua index 9a82147..5b5917e 100644 --- a/localization/ru.lua +++ b/localization/ru.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "Жонглер", text = { - "{C:attention}+#1#{} размер руки" + "{C:attention}+#1#{} размер руки", } }, j_drunkard = { @@ -365,7 +365,7 @@ return { j_egg = { name = "Яйцо", text = { - "Дает {C:money}$#1#{} от", + "Добавляет {C:money}$#1#{} к", "{C:attention}стоимости продажи{} в", "конце раунда" } @@ -391,7 +391,7 @@ return { text = { "Дает {C:chips}+#2#{} шт. фишек,", "если сыгранная рука", - "содержит {C:attention}стрейт{}", + "содержит {C:attention}стрит{}", "{C:inactive}(сейчас {C:chips}+#1#{C:inactive} шт. фишек)" } }, @@ -474,7 +474,7 @@ return { text = { "Создайте карту {C:tarot}Таро{}, если", "покерная рука содержит", - "{C:attention}туз{} и {C:attention}стрейт{}", + "{C:attention}туз{} и {C:attention}стрит{}", "{C:inactive}(должно быть место)" } }, @@ -912,7 +912,7 @@ return { "Дает {C:chips}+#2#{} шт. фишек, если", "в сыгранной руке", "ровно {C:attention}4{} карты", - "{C:inactive}(сейчас {C:chips}#1#{} шт. фишек)" + "{C:inactive}(сейчас {C:chips}#1#{C:inactive} шт. фишек)" } }, j_seance = { @@ -1277,7 +1277,7 @@ return { "Каждая карта {C:attention}с лицом{}", "в руке имеет", "{C:green}#2# из #3#{} шанс", - "принесут {C:money}$#1#{}" + "дать {C:money}$#1#{}" } }, j_mail = { @@ -1317,8 +1317,8 @@ return { j_baseball = { name = "Бейсбольная карточка", text = { - "{C:green}Необычные{} джокеры,", - "каждый дает {X:mult,C:white} X#1# {} множ." + "{C:green}Необычные{} джокеры", + "дают по {X:mult,C:white} X#1# {} множ." } }, j_bull = { @@ -1535,7 +1535,6 @@ return { "{C:attention}-#1#{} анте", "{C:blue}-#1#{} рука", "на каждый раунд", - "{C:attention}-#1#{} анте" } }, v_directors_cut = { @@ -2893,8 +2892,8 @@ return { name = "Призрачная колода", text = { "{C:spectral}Спектральные{} карты могут", - "появляется в лавке,", - "начинается с карты {C:spectral,T:c_hex}Порчи{}" + "появляться в лавке,", + "начинайте с карты {C:spectral,T:c_hex}Порчи{}" } }, b_zodiac = { @@ -3281,7 +3280,7 @@ return { text = { "Создает карту {C:planet}планеты{},", "если эта карта {C:attention}удерживается{} в", - "руки в конце раунда" + "руке в конце раунда" } }, purple_seal = { @@ -3307,6 +3306,12 @@ return { "режим испытания", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "Негативный", + text = { + "{C:inactive,s:0.9}(Удаляет {C:dark_edition,s:0.9}Негативный эффект{C:inactive,s:0.9} с копии)" + } } } }, @@ -3452,7 +3457,7 @@ return { b_redeem = "ВЫКУПИТЬ", b_open = "ОТКРЫТЬ", b_and_use = "И ИСПОЛЬЗОВАТЬ", - b_next_round_1 = "Дальше", + b_next_round_1 = "Следующий", b_next_round_2 = "Раунд", b_play_hand = "Играть руку", b_discard = "Сброс", @@ -3587,7 +3592,7 @@ return { k_vouchers_cap = "ВАУЧЕРЫ", k_x_base = "X база", k_not_discovered = "Не открыто", - k_unlocked_ex = "Разблокировано!", + k_unlocked_ex = "Разблокирована!", k_challenge_mode = "Режим испытания", k_daily_run = "Ежедневная партия", k_profile = "Профиль", @@ -3776,7 +3781,9 @@ return { "отключит трофеи для этого профиля!" }, k_poker_hand = "покерную руку", - ph_4_7_of_clubs = "четыре 7 треф" + ph_4_7_of_clubs = "четыре 7 треф", + k_not_allowed_ex = "Запрещено!", + ph_select_challenge = "Выберите Испытание" }, v_dictionary = { a_xmult = "X#1# множ.", diff --git a/localization/zh_CN.lua b/localization/zh_CN.lua index b6728e3..8b26e0f 100644 --- a/localization/zh_CN.lua +++ b/localization/zh_CN.lua @@ -10,77 +10,77 @@ return { j_jolly = { name = "开心小丑", text = { - "如果出牌包含", - "{C:attention}#2#{},", + "如果打出的牌中", + "包含{C:attention}#2#{}", "{C:red}+#1#{}倍率" } }, j_zany = { name = "古怪小丑", text = { - "如果出牌包含", - "{C:attention}#2#{},", + "如果打出的牌中", + "包含{C:attention}#2#{}", "{C:red}+#1#{}倍率" } }, j_mad = { name = "疯狂小丑", text = { - "如果出牌包含", - "{C:attention}#2#{},", + "如果打出的牌中", + "包含{C:attention}#2#{}", "{C:red}+#1#{}倍率" } }, j_crazy = { name = "狂野小丑", text = { - "如果出牌包含", - "{C:attention}#2#{},", + "如果打出的牌中", + "包含{C:attention}#2#{}", "{C:red}+#1#{}倍率" } }, j_droll = { name = "滑稽小丑", text = { - "如果出牌包含", - "{C:attention}#2#{},", + "如果打出的牌中", + "包含{C:attention}#2#{}", "{C:red}+#1#{}倍率" } }, j_half = { name = "半张小丑", text = { - "如果出牌包含", - "{C:attention}#2#{}张或更少的牌,", + "如果打出的牌", + "少于等于{C:attention}#2#{}张", "{C:red}+#1#{}倍率" } }, j_fortune_teller = { name = "占卜师", text = { - "本赛局每使用一张{C:purple}塔罗牌{}", - "{C:red}+#1#{}倍率", + "本赛局内每使用过一张{C:purple}塔罗牌{}", + "这张小丑获得{C:red}+#1#{}倍率", "{C:inactive}(当前为{C:red}+#2#{C:inactive})" } }, j_juggler = { name = "杂耍师", text = { - "{C:attention}+#1#{}手牌大小" + "手牌上限{C:attention}+#1#{}" } }, j_drunkard = { name = "醉汉", text = { - "{C:red}+#1#{}次弃牌数" + "弃牌次数{C:red}+#1#{}" } }, j_stone = { name = "石头小丑", text = { - "为牌组内的", - "每张{C:attention}石头牌", - "{C:chips}+#1#{}筹码", + "完整牌组内的每张", + "{C:attention}石头牌让这张小丑", + "获得{C:chips}+#1#{}筹码", "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" } }, @@ -96,7 +96,7 @@ return { text = { "每个空的{C:attention}小丑牌{}槽位", "获得{X:red,C:white} X1{}倍率。", - "{s:0.8}包括模具小丑", + "{s:0.8}模具小丑算作空位", "(当前为{X:red,C:white} X#1# {C:inactive})" } }, @@ -112,56 +112,56 @@ return { name = "哑剧演员", text = { "重新触发所有", - "所有手中{C:attention}持有的", - "{C:attention}手牌{}的能力" + "{C:attention}留在手牌中的", + "{C:attention}牌{}的能力" } }, j_credit_card = { name = "信用卡", text = { - "负债限额", - "最多可至{C:red}-$#1#{}" + "可以负债,", + "最多{C:red}-$#1#{}" } }, j_greedy_joker = { name = "贪婪小丑", text = { - "每打出一张", - "{C:diamonds}#2#{}花色的牌,", - "计分时{C:mult}+#1#{}倍率" + "打出的", + "{C:diamonds}#2#{}花色牌,", + "在计分时给予{C:mult}+#1#{}倍率" } }, j_lusty_joker = { name = "色欲小丑", text = { - "每打出一张", - "{C:hearts}#2#{}花色的牌", - "计分时{C:mult}+#1#{}倍率" + "打出的", + "{C:hearts}#2#{}花色牌", + "在计分时给予{C:mult}+#1#{}倍率" } }, j_wrathful_joker = { name = "愤怒小丑", text = { - "每打出一张", - "{C:spades}#2#{}花色的牌", - "计分时{C:mult}+#1#{}倍率" + "打出的", + "{C:spades}#2#{}花色牌", + "在计分时给予{C:mult}+#1#{}倍率" } }, j_gluttenous_joker = { name = "暴食小丑", text = { - "每打出一张", - "{C:clubs}#2#{}花色的牌", - "计分时{C:mult}+#1#{}倍率" + "打出的", + "{C:clubs}#2#{}花色牌", + "在计分时给予{C:mult}+#1#{}倍率" } }, j_ceremonial = { - name = "恐怖匕首", + name = "仪式匕首", text = { - "当选择 {C:attention}盲注{}时,", + "在选择 {C:attention}盲注{}时,", "摧毁右侧的小丑牌,", - "并永久将其售价{C:attention}加倍", - "添加至当前{C:attention}倍率", + "并将其售价的{C:attention}两倍", + "永久添加至这张牌的{C:attention}倍率", "{C:inactive}(当前为 {C:mult}+#1#{C:inactive}倍)" } }, @@ -192,8 +192,8 @@ return { j_loyalty_card = { name = "积分卡", text = { - "每出牌{C:attention}#2#{}次", - "倍率{X:red,C:white}X#1#{}", + "每第{C:attention}#2#{}次出牌时", + "给予{X:red,C:white} X#1# {}倍率", "{C:inactive}#3#次" } }, @@ -213,19 +213,19 @@ return { } }, j_dusk = { - name = "黄昏卡", + name = "黄昏", text = { - "每回合", - "{C:attention}最后一次出牌{}", - "该手牌会被触发两次" + "每回合的", + "{C:attention}最后一次出牌{}时", + "所有打出的牌会被触发两次" } }, j_raised_fist = { name = "致胜之拳", text = { - "将手中持有的 {C:attention}最小{}牌的", - "点数 {C:attention}翻倍{},", - "并应用到倍率上" + "将留在手牌中的{C:attention}最小{}牌", + "点数的 {C:attention}两倍{},", + "加到倍率上" } }, j_chaos = { @@ -238,26 +238,26 @@ return { j_fibonacci = { name = "斐波那契", text = { - "每打出一张", - "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{}或{C:attention}8{}时", - "计分时{C:mult}+#1#{}倍率" + "打出的每一张", + "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{}、{C:attention}8{}", + "在计分时给予{C:mult}+#1#{}倍率" } }, j_steel_joker = { name = "钢铁小丑", text = { - "牌组内的", - "每张{C:attention}钢铁牌", - "可使倍率{X:mult,C:white}X#1#", + "完整牌组内的每张", + "{C:attention}钢铁牌{}让这张小丑", + "获得{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_scary_face = { name = "恐怖面孔", text = { - "打出{C:attention}人头牌{}时,", - "计分时", - "获得{C:chips}{C:chips}+#1#{}" + "打出的{C:attention}人头牌{},", + "在计分时", + "给予{C:chips}+#1#{}筹码" } }, j_abstract = { @@ -293,7 +293,7 @@ return { } }, j_gros_michel = { - name = "格罗斯·米歇尔", + name = "大麦克香蕉", text = { "{C:mult}+#1#{}倍率", "回合结束时", @@ -304,26 +304,26 @@ return { j_even_steven = { name = "偶数史蒂文", text = { - "每打出一张计分的", - "{C:attention}偶数{}点的牌,", - "{C:mult}+#1#{}倍率", + "打出的点数为", + "{C:attention}偶数{}的牌,", + "在计分时给予{C:mult}+#1#{}倍率", "{C:inactive}(10、8、6、4、2)" } }, j_odd_todd = { name = "奇数托德", text = { - "每打出一张计分的", - "{C:attention}奇数{}点的牌,", - "获得 {C:chips}+#1#{}筹码", + "打出的点数为", + "{C:attention}奇数{}的牌,", + "在计分时给予{C:chips}+#1#{}筹码", "{C:inactive}(A、9、7、5、3)" } }, j_scholar = { name = "学者", text = { - "计分时", - "每打出一张{C:attention}A{}", + "打出的{C:attention}A{}牌", + "在计分时给予", "{C:mult}+#1#{}倍率", "和{C:chips}+#2#{}筹码" } @@ -331,7 +331,7 @@ return { j_business = { name = "名片", text = { - "计分时,打出的{C:attention}人头牌{}", + "打出的{C:attention}人头牌{}在计分时", "有{C:green}#1#/#2#{}的几率", "获得{C:money}$2{}" } @@ -339,18 +339,18 @@ return { j_supernova = { name = "超新星", text = { - "将{C:attention}牌型{}的", - "{C:attention}出牌{}次数", + "将{C:attention}牌型{}被", + "{C:attention}打出过{}的次数", "添加至倍率" } }, j_ride_the_bus = { name = "搭乘巴士", text = { - "若连续打出", - "没有{C:attention}人头牌{}的", - "計分手牌,", - "每次{C:mult}+#1#{}倍率", + "连续打出没有", + "计分{C:attention}人头牌{}的牌时,", + "这张小丑牌获得{C:mult}+#1#{}倍率", + "失败将会重置倍率", "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" } }, @@ -366,8 +366,8 @@ return { name = "鸡蛋", text = { "在回合结束时", - "本卡的{C:attention}出售价值", - "增加{C:money}$#1#" + "本卡的{c:attention}出售价值", + "增加{c:money}$#1#" } }, j_burglar = { @@ -381,9 +381,9 @@ return { j_blackboard = { name = "黑板", text = { - "倍率{X:red,C:white}X#1# {},若手牌中", - "未出手的牌", - "都是{C:spades}#2#{}或{C:clubs}#3#{}" + "如果留在手牌中的", + "所有牌都是{C:spades}#2#{}或{C:clubs}#3#{},", + "则{X:red,C:white} X#1# {}倍率" } }, j_runner = { @@ -408,15 +408,15 @@ return { text = { "如果回合的{C:attention}第一次出牌{}", "只有 {C:attention}1{}张牌,则将其", - "永久复制到牌组", - "并放到{C:attention}手牌中" + "永久复制到牌组,并将", + "复制牌放到{C:attention}手牌中" } }, j_splash = { name = "飞溅", text = { "每张{C:attention}打出的牌", - "都计入得分" + "都可以计分" } }, j_blue_joker = { @@ -430,9 +430,9 @@ return { j_sixth_sense = { name = "第六感", text = { - "若此回合第一次出牌", - "为一张单独的{C:attention}6{}", - "就将其销毁并创建一张{C:spectral}幻灵牌{}", + "如果回合的{C:attention}第一次出牌{}", + "是一张单独的{C:attention}6{}", + "则将其销毁并生成一张{C:spectral}幻灵牌{}", "{C:inactive}(必须有空位)" } }, @@ -440,16 +440,16 @@ return { name = "星座", text = { "每使用一张{C:planet}星球牌{}", - "倍率{X:mult,C:white}X#1#{}", - "{C:inactive}(当前为倍率{X:mult,C:white}X#2#{C:inactive})" + "获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_hiker = { name = "徒步者", text = { - "每张打出的", - "{C:attention}計分牌{}可永久", - "增加{C:chips}+#1#{}筹码" + "打出的每一张牌", + "在{c:attention}计分{}时", + "会永久获得{C:chips}+#1#{}筹码" } }, j_faceless = { @@ -470,19 +470,19 @@ return { } }, j_superposition = { - name = "叠加", + name = "叠加态", text = { - "如果出牌中计分的牌包含", + "如果打出的牌中包含", "一张{C:attention}A{}和一个{C:attention}顺子{}", - "产生一张{C:tarot}塔罗牌{}", + "生成一张{C:tarot}塔罗牌{}", "{C:inactive}(必须有空位)" } }, j_todo_list = { name = "待办清单", text = { - "如果{C:attention}出牌牌型{}為{C:attention}#2#{},", - "獲得{C:money}$#1#{}", + "如果{C:attention}出牌牌型{}为{C:attention}#2#{},", + "获得{C:money}$#1#{}", "每次支付时", "牌型都会改变" } @@ -490,11 +490,11 @@ return { j_ticket = { name = "黄金门票", text = { - "打出{C:attention}黃金牌{},", - "计分时,{C:money}$#1#{}" + "打出的{C:attention}黃金牌{}", + "在计分时获得{C:money}$#1#{}" }, unlock = { - "当打出一手五张", + "打出一手五张", "只包含", "{C:attention,E:1}黃金牌{}的牌" } @@ -502,22 +502,22 @@ return { j_mr_bones = { name = "骷髅先生", text = { - "若计分的筹码", - "至少是", + "如果最终得到的", + "筹码至少是", "所需筹码的{C:attention}25%", "则不会死亡", "{S:1.1,C:red,E:2}自毁{}" }, unlock = { - "失去{C:attention,E:1}#1#{}局", + "输掉{C:attention,E:1}#1#{}局游戏", "{C:inactive}(#2#)" } }, j_acrobat = { name = "杂技演员", text = { - "回合的最后一次", - "{C:attention}出牌{}中,倍率{X:red,C:white}X#1#" + "每回合的最后一次", + "{C:attention}出牌{}时,{X:red,C:white} X#1# {}倍率" }, unlock = { "打出{C:attention,E:1}#1#{}张牌", @@ -553,7 +553,7 @@ return { j_troubadour = { name = "游吟诗人", text = { - "{C:attention}+#1#{}手牌大小", + "{C:attention}+#1#{}手牌上限", "每回合出牌次数{C:red}-#2#{}" }, unlock = { @@ -595,7 +595,7 @@ return { text = { "本赛局内每跳过一次", "{C:attention}盲注{},获得{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍)" + "{C:inactive}(当前为{X:mult,C:white} X#2# {C:inactive}倍率)" }, unlock = { "从主菜单中选择继续", @@ -603,10 +603,10 @@ return { } }, j_hanging_chad = { - name = "悬垂查德", + name = "未断选票", text = { "重新触发得分中", - "使用的{C:attention}第一张{}牌" + "打出的{C:attention}第一张{}牌" }, unlock = { "用{E:1,C:attention}#1#", @@ -616,53 +616,53 @@ return { j_rough_gem = { name = "璞玉", text = { - "计分时{C:mult}+#1#{}", - "若每打出一张带有", - "{C:diamonds}方片{}花色的卡牌" + "打出的", + "{C:diamonds}方块{}花色牌,", + "在计分时给予{C:money}$#1#{}", }, unlock = { "在你的牌组中", - "至少要有{E:1,C:attention}#1#张", + "拥有至少{E:1,C:attention}#1#张", "带有{E:1,C:attention}#2#花色的卡牌" } }, j_bloodstone = { name = "血石", text = { - "若每打出一张带有", - "{C:hearts}红桃{}花色的卡牌", - "有{C:green}#1#/#2#{}的机率", - "获得{X:mult,C:white}X#3#{}倍率" + "打出的", + "{C:hearts}红桃{}花色牌,", + "在计分时有{c:green}#1#/#2#{}几率", + "给予{X:mult,C:white}X#3#{}倍率" }, unlock = { "在你的牌组中", - "至少要有{E:1,C:attention}#1#张", + "拥有至少{E:1,C:attention}#1#张", "带有{E:1,C:attention}#2#花色的卡牌" } }, j_arrowhead = { name = "箭头", text = { - "若每打出一张带有", - "{C:spades}黑桃{}花色的卡牌", - "计分时{C:mult}+#1#{}筹码" + "打出的", + "{C:spades}黑桃{}花色牌,", + "在计分时给予{C:chips}+#1#{}筹码", }, unlock = { "在你的牌组中", - "至少要有{E:1,C:attention}#1#张", + "拥有至少{E:1,C:attention}#1#张", "带有{E:1,C:attention}#2#花色的卡牌" } }, j_onyx_agate = { name = "缟玛瑙", text = { - "若每打出一张带有", - "{C:clubs}梅花{}花色的牌", - "计分时{C:mult}+#1#{}倍率" + "打出的", + "{C:clubs}梅花{}花色牌,", + "在计分时给予{C:mult}+#1#{}倍率" }, unlock = { "在你的牌组中", - "至少要有{E:1,C:attention}#1#张", + "拥有至少{E:1,C:attention}#1#张", "带有{E:1,C:attention}#2#花色的卡牌" } }, @@ -671,12 +671,12 @@ return { text = { "每摧毁一张", "{C:attention}玻璃牌", - "获得{C:mult}+#1#{}倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2#{C:inactive}倍)" + "这张小丑获得{C:mult}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white} X#2#{C:inactive}倍率)" }, unlock = { "在你的牌组中", - "拥有{E:1,C:attention}#1#个", + "拥有{E:1,C:attention}#1#张", "{E:1,C:attention}#2#{}" } }, @@ -684,8 +684,8 @@ return { name = "马戏团长", text = { "{C:attention}小丑牌{}、{C:tarot}塔罗牌{}、{C:planet}星球牌{}", - "和{C:planet}幻灵牌{}会出现", - "多次" + "和{C:planet}幻灵牌{}可以同时", + "出现复数张" }, unlock = { "达到底注", @@ -695,10 +695,10 @@ return { j_flower_pot = { name = "花盆", text = { - "{X:mult,C:white} X#1# {}倍率,若", - "出牌中,计分的牌", - "含有{C:diamonds}方片{}、{C:clubs}梅花{}", - "{C:hearts}红桃{}和{C:spades}黑桃{}" + "如果打出的牌中,包含", + "计分的{C:diamonds}方片{}、{C:clubs}梅花{}、", + "{C:hearts}红桃{}、{C:spades}黑桃{}牌各一张,", + "则{X:mult,C:white} X#1# {}倍率" }, unlock = { "达到底注", @@ -718,33 +718,33 @@ return { j_wee = { name = "小小丑", text = { - "每打出一张{C:attention}2{}并得分时", - "此小丑牌获得", - "获得{C:chips}+#2#{}筹码", + "每有一张打出的{C:attention}2{}计分时", + "这张小丑牌获得", + "{C:chips}+#2#{}筹码", "{C:inactive}(当前为{C:chips}+#1#{C:inactive}筹码)" }, unlock = { - "在{E:1,C:attention}#1#回合", + "在{E:1,C:attention}#1#{}回合", "或更少回合内赢得一局" } }, j_merry_andy = { name = "快乐安迪", text = { - "{C:red}+#1#{}次弃牌", - "{C:red}#2#{}手牌大小" + "弃牌次数{C:red}+#1#{}", + "手牌上限{C:red}#2#{}" }, unlock = { - "在{E:1,C:attention}#1#回合", + "在{E:1,C:attention}#1#{}回合", "或更少回合内赢得一局" } }, j_oops = { name = "六六大顺", text = { - "全部加倍{C:attention}列出的", - "{C:green,E:1,S:1.1}几率", - "{C:inactive}(例如:{C:green}3中1{C:inactive} -> {C:green}3中2{C:inactive})" + "将所有以{C:attention}数字标注{}出的", + "{C:green,E:1,S:1.1}几率{}翻倍", + "{C:inactive}(例如:{C:green}1/3{C:inactive}几率 -> {C:green}2/3{C:inactive}几率)" }, unlock = { "在一次出牌中", @@ -755,9 +755,9 @@ return { j_idol = { name = "偶像", text = { - "计分时在{V:1}#3#{}中", - "每打出的{C:attention}#2#", - "{X:mult,C:white} X#1#{}倍率", + "每张打出的{V:1}#3#{}{C:attention}#2#", + "在计分时", + "给予{X:mult,C:white} X#1# {}倍率", "{s:0.8}每回合卡牌都会变动" }, unlock = { @@ -767,15 +767,15 @@ return { } }, j_seeing_double = { - name = "双重视角", + name = "重影", text = { - "出牌中,计分的牌若", - "含有{C:clubs}梅花{}和", - "任何其他{C:attention}花色{},", - "{X:mult,C:white}X#1#{}倍率" + "如果打出的牌中,包含", + "一张计分的{C:clubs}梅花{}牌和", + "一张计分的任何其他{C:attention}花色{}牌,", + "则{X:mult,C:white} X#1# {}倍率" }, unlock = { - "当打一手", + "打出一手", "包含", "{E:1,C:attention}#1#的牌" } @@ -783,35 +783,35 @@ return { j_matador = { name = "斗牛士", text = { - "若出牌触发了", + "如果出牌触发了", "{C:attention}Boss盲注{}的限制条件,", "获得{C:money}$#1#{}" }, unlock = { - "打赢Boss盲注", - "在{E:1,C:attention}一手之内{}且没有", - "使用任何弃牌" + "不使用弃牌且", + "只用{E:1,C:attention}一次出牌{}", + "打赢Boss盲注" } }, j_hit_the_road = { - name = "上路", + name = "上路吧杰克", text = { - "每弃掉一张", - "{C:attention}J{}牌,本回合", + "本回合中,每弃掉一张", + "{C:attention}J{}牌", "获得{X:mult,C:white}X#1# {}倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2#{C:inactive}倍)" + "{C:inactive}(当前为{X:mult,C:white} X#2#{C:inactive}倍率)" }, unlock = { - "同时将{E:1,C:attention}5张", - "{E:1,C:attention}J", - "全部弃掉" + "一次弃掉", + "{E:1,C:attention}5张{}{E:1,C:attention}J", + "" } }, j_duo = { name = "二重奏", text = { - "若出牌包含", - "{C:attention}#2#", + "如果打出的牌中", + "包含{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { @@ -823,8 +823,8 @@ return { j_trio = { name = "三重奏", text = { - "若出牌包含", - "{C:attention}#2#", + "如果打出的牌中", + "包含{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { @@ -836,8 +836,8 @@ return { j_family = { name = "一家人", text = { - "若出牌包含", - "{C:attention}#2#", + "如果打出的牌中", + "包含{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { @@ -849,8 +849,8 @@ return { j_order = { name = "秩序", text = { - "若出牌包含", - "{C:attention}#2#", + "如果打出的牌中", + "包含{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { @@ -862,8 +862,8 @@ return { j_tribe = { name = "部落", text = { - "若出牌包含", - "{C:attention}#2#", + "如果打出的牌中", + "包含{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { @@ -884,42 +884,42 @@ return { j_card_sharp = { name = "老千小丑", text = { - "若该{C:attention}牌型{}已经", + "如果打出的{C:attention}牌型{}已经", "在本回合打出过,", - "{X:mult,C:white}X#1#{}倍率" + "则{X:mult,C:white}X#1#{}倍率" } }, j_red_card = { name = "红牌", text = { "当跳过任一{C:attention}补充包{}时", - "{C:red}+#1#{}倍率", - "{C:inactive}(当前为 {C:red}+#2#{C:inactive}倍)" + "这张小丑牌获得{C:red}+#1#{}倍率", + "{C:inactive}(当前为 {C:red}+#2#{C:inactive}倍率)" } }, j_madness = { name = "疯狂", text = { - "当选择 {C:attention}盲注{}时,", - "{X:mult,C:white}X#1#{}倍率并且", - "随机{C:attention}消灭{}一个小丑", - "{C:inactive}(当前为{X:mult,C:white}X#2#{}倍)" + "在选择{C:attention}盲注{}时,", + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率", + "然后随机{C:attention}摧毁{}一张小丑牌", + "{C:inactive}(当前为{X:mult,C:white}X#2#{}倍率)" } }, j_square = { name = "方形小丑", text = { - "若打出的手牌", - "恰好有{C:attention}4{}张牌", - "那么获得", - "{C:chips}+#2#{}筹码" + "如果打出的牌", + "正好是{C:attention}4{}张牌", + "则该小丑提供的筹码{C:chips}+#2#{}", + "{C:inactive}(当前 {C:chips}#1#{C:inactive} 筹码)" } }, j_seance = { name = "通灵", text = { "如果{C:attention}牌型{}为", - "{C:attention}#1#{},随机产生", + "{C:attention}#1#{},随机生成", "一张{C:spectral}幻灵牌{}", "{C:inactive}(必须有空位)" } @@ -927,8 +927,8 @@ return { j_riff_raff = { name = "乌合之众", text = { - "当选择{C:attention}盲注{}时,", - "产生{C:attention}#1#张{C:blue}常规{C:attention}小丑牌", + "在选择{C:attention}盲注{}时,", + "生成{C:attention}#1#张{C:blue}普通{C:attention}小丑牌", "{C:inactive}(必须有空间)" } }, @@ -936,7 +936,7 @@ return { name = "特技演员", text = { "{C:chips}+#1#{}筹码", - "{C:attention}-#2#{}手牌大小" + "手牌上限{C:attention}-#2#{}" }, unlock = { "在一次出牌中", @@ -948,7 +948,7 @@ return { name = "隐形小丑", text = { "{C:attention}#1#{}个回合后,", - "卖掉此卡牌就可以", + "售出此卡牌就可以", "随机{C:attention}复制{}一张小丑牌", "{C:inactive}(当前为{C:attention}#2#{C:inactive}/#1#)" }, @@ -962,17 +962,17 @@ return { name = "头脑风暴", text = { "复制最左边的", - "{C:attention}小丑牌的技能" + "{C:attention}小丑牌的能力" }, unlock = { - "弃掉一张", + "弃掉一手", "{E:1,C:attention}皇家同花顺" } }, j_satellite = { name = "卫星", text = { - "本赛局每使用一张", + "本赛局每使用过一种", "{C:planet}星球牌{},每回合结束时", "可得到{C:money}$#1#{}", "{C:inactive}(当前{C:money}$#2#{C:inactive})" @@ -985,8 +985,8 @@ return { j_shoot_the_moon = { name = "射月", text = { - "若每持有一张{C:attention}Q", - "在手牌中", + "留在手牌中的", + "每一张{C:attention}Q", "{C:mult}+#1#{}倍率" }, unlock = { @@ -998,9 +998,9 @@ return { j_drivers_license = { name = "驾驶执照", text = { - "{X:mult,C:white} X#1# {}倍率,如果牌组", - "至少有{C:attention}16张", - "增强卡牌", + "如果牌组中至少有", + "{C:attention}16张增强卡牌,", + "则{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前{C:attention}#2#{C:inactive})" }, unlock = { @@ -1011,8 +1011,8 @@ return { j_cartomancer = { name = "卡牌术士", text = { - "当选择{C:attention}盲注{}时", - "产生一张{C:tarot}塔罗牌{}", + "在选择{C:attention}盲注{}时", + "生成一张{C:tarot}塔罗牌{}", "{C:inactive}(必须有空位)" }, unlock = { @@ -1024,11 +1024,11 @@ return { name = "天文学家", text = { "所有{C:planet}星球牌{}", - "和{C:planet}天体包{}", - "在商店内的都{C:attention}免费" + "和{C:planet}天体补充包{}", + "在商店内都{C:attention}免费" }, unlock = { - "找到所有", + "发现所有", "{E:1,C:planet}星球牌{}" } }, @@ -1036,8 +1036,8 @@ return { name = "烧焦小丑", text = { "升级每回合", - "首次{C:attention}被弃掉的", - "扑克手牌的等级" + "第一次{C:attention}被弃掉的", + "牌型的等级" }, unlock = { "售出所有", @@ -1052,15 +1052,15 @@ return { "{C:mult}+#1#{}倍率" }, unlock = { - "在你的牌组中", - "{C:dark_edition}多彩{}小丑" + "在你的牌组中拥有至少", + "{E:1,C:attention}#1#{}张{C:dark_edition}多彩{}小丑" } }, j_caino = { - name = "卡伊诺", + name = "卡尼奥", text = { - "每有一张被摧毁的", - "{C:attention}人头牌{}时", + "每当一张{C:attention}人头牌{}", + "被摧毁时", "获得{X:mult,C:white}X#1#{}倍率", "{C:inactive}(当前为{X:mult,C:white} X#2#{C:inactive}倍率)" }, @@ -1072,8 +1072,8 @@ return { name = "特里布莱", text = { "打出的{C:attention}K{}和{C:attention}Q", - "各自获得", - "{X:mult,C:white}X#1#{}倍率" + "在计分时", + "给予{X:mult,C:white}X#1#{}倍率" }, unlock = { "{E:1,s:1.3}?????" @@ -1082,18 +1082,18 @@ return { j_yorick = { name = "约里克", text = { - "使用{C:attention}#2#{}次弃牌后", - "获得{X:mult,C:white}X#1#{}倍数", - "{C:inactive}(弃牌剩余:{C:attention}#3#{C:inactive})" + "弃牌{C:attention}#2#{}次后", + "获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(剩余弃牌次数:{C:attention}#3#{C:inactive})" }, unlock = { "{E:1,s:1.3}?????" } }, j_chicot = { - name = "奇科特", + name = "希科", text = { - "每个{C:attention}Boss盲注", + "所有{C:attention}Boss盲注", "限制条件消失" }, unlock = { @@ -1101,9 +1101,9 @@ return { } }, j_perkeo = { - name = "佩尔科欧", + name = "帕奇欧", text = { - "在结束商店后", + "在离开商店时", "随机复制{C:attention}1{}张", "拥有的{C:attention}消耗牌{}", "并给那张牌{C:dark_edition}负片{}效果" @@ -1115,40 +1115,40 @@ return { j_sly = { name = "奸诈小丑", text = { - "如果出牌中", - "包含一个{C:attention}#2#,", + "如果打出的牌中", + "包含{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_wily = { name = "狡猾小丑", text = { - "如果出牌中", - "包含一个{C:attention}#2#,", + "如果打出的牌中", + "包含{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_clever = { name = "聪敏小丑", text = { - "如果出牌中", - "包含一个{C:attention}#2#,", + "如果打出的牌中", + "包含{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_devious = { name = "阴险小丑", text = { - "如果出牌中", - "包含一个{C:attention}#2#,", + "如果打出的牌中", + "包含{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_crafty = { name = "精明小丑", text = { - "如果出牌中", - "包含一个{C:attention}#2#,", + "如果打出的牌中", + "包含{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, @@ -1156,17 +1156,17 @@ return { name = "吸血鬼", text = { "每打出一张{C:attention}增强卡牌{}", - "即可获得{X:mult,C:white}X#1#{}倍率,", - "並移除卡牌{C:attention}增强效果", - "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍率)" + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率,", + "然后移除卡牌的{C:attention}增强效果", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_shortcut = { name = "捷径", text = { "让{C:attention}顺子{}可以", - "相隔{C:attention}1个点数", - "{C:inactive}(例如:{C:attention}2 3 5 7 8{C:inactive})" + "相隔{C:attention}1个点数{}组成", + "{C:inactive}(例如:{C:attention}1 3 5 7 8{C:inactive})" } }, j_hologram = { @@ -1175,108 +1175,108 @@ return { "每添加一张{C:attention}卡牌{}", "到你的牌组中,", "获得{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍率)" + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_vagabond = { name = "流浪者", text = { - "若在出牌时当下", - "拥有{C:money}$#1#{}或更少的金钱", - "获得一张{C:purple}塔罗牌{}" + "如果在出牌时", + "资金少于等于{C:money}$#1#{}", + "则获得一张{C:purple}塔罗牌{}" } }, j_baron = { name = "男爵", text = { - "手牌中,", - "每持有一张{C:attention}K{},", - "获得{X:mult,C:white}X#1#{}倍率" + "留在手牌中的", + "每一张{C:attention}K{}", + "会给予{X:mult,C:white} X#1# {}倍率" } }, j_cloud_9 = { name = "9霄云外", text = { - "每张牌组内的数字{C:attention}9{}", - "在每回合结束时", - "获得{C:money}$#1#{}", + "每个回合结束时,", + "你完整牌组内的每张{C:attention}9{}", + "使你获得{C:money}$#1#{}", "{C:inactive}(当前{C:money}$#2#{}{C:inactive})" } }, j_rocket = { name = "火箭", text = { - "每回合结束时获得{C:money}$#1#{}。", + "每个回合结束时你获得{C:money}$#1#{}。", "击败{C:attention}Boss盲注{}", - "获得 {C:money}$#2#{}" + "会使这一金额增加{C:money}$#2#{}" } }, j_obelisk = { name = "方尖石塔", text = { - "每次连续不使用", - "你最常用的{C:attention}牌型", - "即可获得", - "{X:mult,C:white}X#1#{}倍率", + "连续打出不是你", + "最常用的{C:attention}牌型{}时", + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率", + "失败将会重置倍率", "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_midas_mask = { name = "迈达斯面具", text = { - "所有的{C:attention}人头牌{}", - "在打出的时候", - "都会变成{C:attention}黄金牌{}" + "所有{C:attention}人头牌{}", + "在打出时", + "变为{C:attention}黄金牌{}" } }, j_luchador = { - name = "斗士", + name = "摔跤手", text = { - "卖掉此卡牌就可以", - "消除当前的", - "{C:attention}Boss盲注{}限制功能" + "售出这张小丑牌", + "会消除当前回合中", + "{C:attention}Boss盲注{}的限制条件" } }, j_photograph = { name = "照片", text = { - "计分时第一张打出的", - "{C:attention}人头牌{}", - "获得 {X:mult,C:white}X#1#{}倍率" + "打出的第一张{C:attention}人头牌{}", + "在计分时", + "会给予{X:mult,C:white} X#1# {}倍率" } }, j_gift = { name = "礼品卡", text = { "在每回合结束时", - "每张拥有的{C:attention}小丑牌{}", - "及{C:attention}消耗牌{}", - "{C:attention}售价{}加{C:money}$#1#{}" + "使拥有的每张{C:attention}小丑牌{}", + "和{C:attention}消耗牌{}", + "{C:attention}售价{}增加{C:money}$#1#{}" } }, j_turtle_bean = { - name = "海龟豆", + name = "黑龟豆", text = { - "{C:attention}+#1#{}手牌大小", + "手牌上限{C:attention}+#1#{}", "每回合", - "减少{C:red}#2#{}张" + "减少{C:red}#2#{}" } }, j_erosion = { - name = "腐蚀", + name = "侵蚀", text = { - "在你的完整牌组中", - "每张低于 {C:attention}#3#{}张的牌", - "均可获得 {C:red}+#1#{}倍率", + "在你的牌组中", + "每比完整的{C:attention}#3#{}张牌少一张", + "就获得 {C:red}+#1#{}倍率", "{C:inactive}(当前为{C:red}+#2#{C:inactive}倍率)" } }, j_reserved_parking = { name = "私人车位", text = { - "手牌中持有的", - "每持有一张 {C:attention}人头牌{}", - "有{C:green}#2#/#3#{}的几率", + "留在手牌中的", + "每一张 {C:attention}人头牌{}", + "有{C:green}#2#/#3#{}几率", "给予{C:money}$#1#{}" } }, @@ -1293,15 +1293,15 @@ return { text = { "回合结束时,", "每拥有{C:money}$5{},", - "都可额外获得{C:money}$#1#{}的{C:attention}利息{}" + "可以额外获得{C:money}$#1#{}的{C:attention}利息{}" } }, j_hallucination = { name = "幻觉", text = { "打开任一{C:attention}补充包{}时,", - "有{C:green}#1#/#2#{}的机会能够", - "创建一张{C:attention}塔罗牌{}", + "有{C:green}#1#/#2#{}几率", + "生成一张{C:attention}塔罗牌{}", "{C:inactive}(必须有空位)" } }, @@ -1309,47 +1309,47 @@ return { name = "招财猫", text = { "每次{C:green}成功{}触发", - "一张{C:attention}幸运牌{}", - "即可获得{X:mult,C:white}X#1#{}倍率", + "一张{C:attention}幸运牌{}时", + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率", "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_baseball = { name = "棒球卡", text = { - "每张拥有的{C:green}罕见{}小丑牌", - "获得{X:mult,C:white}X#1#{}倍率" + "每张{C:green}罕见{}小丑牌", + "会给予{X:mult,C:white} X#1# {}倍率" } }, j_bull = { name = "斗牛", text = { - "每拥有{C:money}$1{}", - "均可获得 {C:chips}+#1#{}筹码", + "每拥有{C:money}$1{},", + "{C:chips}+#1#{}筹码", "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" } }, j_diet_cola = { name = "零糖可乐", text = { - "卖掉此卡牌就可以", - "创建一张免费的", + "售出这牌就可以", + "创建一个免费的", "{C:attention}#1#" } }, j_trading = { name = "交易卡", text = { - "如果回合的{C:attention}第一次弃牌{}", + "如果每回合的{C:attention}第一次弃牌{}", "只有 {C:attention}1{}张牌,则将其", "摧毁并获得 {C:money}$#1#" } }, j_flash = { - name = "闪光卡", + name = "闪示卡", text = { "在商店中每{C:attention}重掷{}一次", - "就可以获得{C:mult}+#1#{}倍率", + "这张小丑牌获得{C:mult}+#1#{}倍率", "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" } }, @@ -1357,42 +1357,42 @@ return { name = "爆米花", text = { "{C:mult}+#1#{}倍率", - "每进行一个回合", + "每完成一个回合", "{C:mult}-#2#{}倍率" } }, j_trousers = { name = "备用裤子", text = { - "如果出牌的牌型包含", + "如果打出的牌中包含", "{C:attention}#2#,", - "此牌获得 {C:mult}+#1#{}倍率", + "则此牌获得 {C:mult}+#1#{}倍率", "{C:inactive}(当前为{C:red}+#3#{C:inactive}倍率)" } }, j_ancient = { name = "古老小丑", text = { - "计分时,打出的每张{V:1}#2#{}", - "均可获得", - "{X:mult,C:white}X#1#{}倍率", - "{s:0.8}回合结束时花色会变" + "打出的{V:1}#2#{}牌", + "在计分时", + "会给予{X:mult,C:white} X#1# {}倍率", + "{s:0.8}回合结束时改变需求花色" } }, j_ramen = { name = "拉面", text = { "{X:mult,C:white}X#1#{}倍率", - "每{C:attention}丢弃一张牌{},", + "每{C:attention}弃掉一张牌{},", "失去{X:mult,C:white}X#2#{}倍率" } }, j_walkie_talkie = { name = "对讲机", text = { - "计分时,打出的每张{C:attention}10{}或{C:attention}4", - "均可获得{C:chips}+#1#{}筹码以及", - "{C:mult}+#2#{}倍率" + "打出的每张{C:attention}10{}和{C:attention}4", + "在计分时获得{C:chips}+#1#{}筹码", + "以及{C:mult}+#2#{}倍率" } }, j_selzer = { @@ -1406,8 +1406,8 @@ return { j_castle = { name = "城堡", text = { - "每次弃掉 {V:1}#2#{}牌,", - "这张小丑牌均可获得{C:chips}+#1#{}筹码", + "每弃掉一张{V:1}#2#{}牌,", + "这张小丑牌获得{C:chips}+#1#{}筹码", "每个回合花色都会变", "{C:inactive}(当前为{C:chips}+#3#{C:inactive}筹码)" } @@ -1416,16 +1416,16 @@ return { name = "微笑表情", text = { "打出的{C:attention}人头牌{}", - "计分时", - "均可获得{C:mult}+#1#{}倍率" + "在计分时", + "给予{C:mult}+#1#{}倍率" } }, j_campfire = { name = "篝火", text = { - "每次{C:attention}卖掉{}一张牌", - "这张小丑牌就增加{X:mult,C:white}X#1#{}倍率,", - "当{C:attention}Boss盲注{}被击败时即重置倍率", + "每{C:attention}售出{}一张牌", + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率,", + "{C:attention}Boss盲注{}被击败时重置倍率", "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } } @@ -1434,39 +1434,39 @@ return { v_overstock_norm = { name = "库存过剩", text = { - "店內卡牌槽位", - "{C:attention}+1{}" + "商店內", + "卡牌槽位{C:attention}+1{}" } }, v_clearance_sale = { name = "清仓特卖", text = { "所有卡牌和卡牌包", - "在店内费用减{C:attention}#1#%{}" + "在店内均可享受{C:attention}#1#%{}折扣" } }, v_tarot_merchant = { name = "塔罗牌商人", text = { "商店内", - "{C:tarot}塔罗牌{}出现", - "频率增加{C:attention}X#1#{}倍" + "{C:tarot}塔罗牌{}", + "出现频率{C:attention}X#1#{}" } }, v_planet_merchant = { name = "星球牌商人", text = { "商店内", - "{C:planet}星球牌{}出现", - "频率增加{C:attention}X#1#{}倍 " + "{C:planet}星球牌{}", + "出现频率{C:attention}X#1#{} " } }, v_hone = { name = "打磨", text = { "{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}和", - "{C:dark_edition}多彩{}卡", - "出现频率{C:attention}X#1#{}倍" + "{C:dark_edition}多彩卡{}", + "出现频率{C:attention}X#1#{}" } }, v_reroll_surplus = { @@ -1479,7 +1479,7 @@ return { v_crystal_ball = { name = "水晶球", text = { - "{C:attention}+1{}消耗牌槽位" + "消耗牌槽位{C:attention}+1{}" } }, v_telescope = { @@ -1495,24 +1495,24 @@ return { name = "抓手", text = { "每回合", - "永久增加", - "{C:blue}+#1#{}次出牌" + "出牌次数", + "永久{C:blue}+#1#{}" } }, v_wasteful = { - name = "废物", + name = "常弃常新", text = { "每回合", - "永久增加", - "{C:blue}+#1#{}次弃牌" + "弃牌次数", + "永久{C:blue}+#1#{}" } }, v_seed_money = { name = "种子基金", text = { "每回合", - "已获利息", - "上限提高到{C:money}$#1#{}" + "可获得利息的上限", + "提高到{C:money}$#1#{}" } }, v_blank = { @@ -1532,24 +1532,23 @@ return { v_hieroglyph = { name = "象形文字", text = { - "{C:attention}-#1#{}底注", + "底注{C:attention}-#1#{}", "每回合", - "{C:blue}-#1#{}出牌次数", - "每回合" + "出牌次数{C:blue}-#1#{}" } }, v_directors_cut = { name = "导演剪辑版", text = { - "重掷Boss盲注", - "每个底注重掷{C:attention}1{}次", - "每次{C:money}$#1#{}" + "可以重掷Boss盲注", + "每个底注限重掷{C:attention}1{}次", + "每次花费{C:money}$#1#{}" } }, v_pattern = { name = "图案", text = { - "产生你最常用的", + "生成你最常用的", "{C:attention}消耗牌{}", "{E:1,V:1}#1#", "{C:inactive}(必须有空位)" @@ -1558,8 +1557,8 @@ return { v_overstock_plus = { name = "库存过剩加强版", text = { - "店內卡牌槽位", - "{C:attention}+1{}" + "商店内", + "卡牌槽位{C:attention}+1{}" }, unlock = { "在商店内总共花费", @@ -1583,8 +1582,8 @@ return { name = "塔罗大亨", text = { "商店内", - "{C:tarot}星球牌{}出现", - "频率增加{C:attention}X#1#{}倍" + "{C:tarot}塔罗牌{}", + "出现频率{C:attention}X#1#{}" }, unlock = { "在商店", @@ -1597,8 +1596,8 @@ return { name = "星球大亨", text = { "商店内", - "{C:tarot}星球牌{}出现", - "频率增加{C:attention}X#1#{}倍" + "{C:tarot}星球牌{}", + "出现频率{C:attention}X#1#{}" }, unlock = { "在商店", @@ -1611,14 +1610,13 @@ return { name = "焕彩", text = { "{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}和", - "{C:dark_edition}多彩{}卡", - "出现频率{C:attention}X#1#{}倍" + "{C:dark_edition}多彩卡{}", + "出现频率{C:attention}X#1#{}" }, unlock = { - "手上的牌至少要有{C:attention}#1#张", - "{C:attention}小丑牌{}且为", - "{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{},或", - "{C:dark_edition}多彩{}卡版型" + "同时拥有至少{C:attention}#1#张", + "{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}、或", + "{C:dark_edition}多彩卡{}版本的{C:attention}小丑牌{}" } }, v_reroll_glut = { @@ -1652,7 +1650,7 @@ return { text = { "在您{C:attention}消耗牌栏位{}中", "的{C:planet}星球牌{}", - "为该特定{C:attention}手牌类型", + "会使这一特定{C:attention}牌型", "给予{X:red,C:white}X#1#{}倍率" }, unlock = { @@ -1663,11 +1661,11 @@ return { } }, v_nacho_tong = { - name = "纳乔之舌", + name = "玉米片夹", text = { "每回合", - "永久", - "增加{C:blue}+#1#{}次出牌" + "出牌次数", + "永久{C:blue}+#1#{}" }, unlock = { "打出总共", @@ -1679,11 +1677,11 @@ return { name = "回收魔法", text = { "每回合", - "永久", - "增加{C:blue}+#1#{}次弃牌" + "弃牌次数", + "永久{C:blue}+#1#{}" }, unlock = { - "弃牌总数达到", + "弃掉总共", "{C:attention}#1#{}张卡牌", "{C:inactive}(#2#)" } @@ -1692,20 +1690,20 @@ return { name = "摇钱树", text = { "每回合", - "已获利息", - "上限提高到{C:money}$#1#{}" + "可获得利息的上限", + "提高到{C:money}$#1#{}" }, unlock = { - "每回合利息收入", - "提升到最高,", - "持续{C:attention}#1#{}回合", + "连续{C:attention}#1#{}回合", + "在计算收益时,", + "获得的利息到达上限", "{C:inactive}(#2#)" } }, v_antimatter = { name = "反物质", text = { - "{C:dark_edition}+1{}小丑牌槽位" + "小丑牌槽位{C:dark_edition}+1{}" }, unlock = { "兑换{C:voucher}空白{}优惠券", @@ -1714,11 +1712,11 @@ return { } }, v_illusion = { - name = "幻觉", + name = "幻象", text = { - "{C:attention}游戏牌{}在店内", + "商店内的{C:attention}游戏牌{}", "可以是{C:enhanced}增强卡牌{}、", - "{C:dark_edition}不同版本{},和/或{C:attention}蜡封{}" + "{C:dark_edition}不同版本{}、和/或{C:attention}蜡封{}" }, unlock = { "在商店", @@ -1734,9 +1732,9 @@ return { "等级{E:1,C:attention}#1#" }, text = { - "{C:attention}-#1#{}底注", + "底注{C:attention}-#1#{}", "每回合", - "{C:red}-#1#{}次弃牌" + "弃牌次数{C:red}-#1#{}" } }, v_retcon = { @@ -1744,7 +1742,7 @@ return { text = { "重掷Boss盲注", "{C:attention}不限{}次数", - "每次重掷获得{C:money}$#1#{}" + "每次重掷花费{C:money}$#1#{}" }, unlock = { "发现", @@ -1769,19 +1767,17 @@ return { v_palette = { name = "调色板", text = { - "手牌中持有的", - "卡牌 {C:attention}+#1#{}", - "{C:attention}+#1#{}手牌大小" + "手牌上限{C:attention}+#1#{}" }, unlock = { - "手牌大小减少", + "手牌上限减少", "至 {C:attention}#1#{}张" } }, v_paint_brush = { name = "油漆刷", text = { - "{C:attention}+#1#{}手牌大小" + "手牌上限{C:attention}+#1#{}" } } }, @@ -1789,24 +1785,24 @@ return { c_fool = { name = "愚者", text = { - "产生本赛局中", + "生成本赛局中", "上一次使用的", "{C:tarot}塔罗牌{}或{C:planet}星球牌{}", - "不包括{s:0.8,C:tarot}愚者牌{s:0.8}" + "不包括{s:0.8,C:tarot}愚者{s:0.8}" } }, c_magician = { name = "魔术师", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", + "增强{C:attention}#1#{}张", + "选定卡牌成为", "{C:attention}#2#" } }, c_high_priestess = { name = "女祭司", text = { - "产生最多{C:attention}#1#张", + "生成最多{C:attention}#1#张", "张随机{C:planet}星球牌{}", "{C:inactive}(必须有空位)" } @@ -1822,7 +1818,7 @@ return { c_emperor = { name = "皇帝", text = { - "产生最多{C:attention}#1#张", + "生成最多{C:attention}#1#张", "随机{C:tarot}塔罗牌{}", "{C:inactive}(必须有空位)" } @@ -1838,120 +1834,120 @@ return { c_lovers = { name = "恋人", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", + "增强{C:attention}#1#{}张", + "选定卡牌成为", "{C:attention}#2#" } }, c_chariot = { name = "战车", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", + "增强{C:attention}#1#{}张", + "选定卡牌成为", "{C:attention}#2#" } }, c_justice = { name = "正义", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", + "增强{C:attention}#1#{}张", + "选定卡牌成为", "{C:attention}#2#" } }, c_hermit = { - name = "隐士", + name = "隐者", text = { - "金钱加倍", + "资金加倍", "{C:inactive}(最高 {C:money}$#1#{C:inactive})" } }, c_wheel_of_fortune = { name = "命运之轮", text = { - "有{C:green}#1#/#2#{}的几率", + "有{C:green}#1#/#2#{}几率", + "给一张随机{C:attention}小丑牌", "添加{C:dark_edition}闪箔{}、{C:dark_edition}镭射{}", - "或{C:dark_edition}多彩{}版本", - "添加给一张随机{C:attention}小丑牌" + "或{C:dark_edition}多彩{}版本" } }, c_strength = { name = "力量", text = { - "将最多", - "{C:attention}#1#{}张选定", - "卡牌点数提高{C:attention}1" + "将最多{C:attention}#1#{}张", + "选定卡牌", + "点数提高{C:attention}1" } }, c_hanged_man = { name = "倒吊人", text = { - "最多可摧毁", - "{C:attention}#1#{}张选定卡牌" + "摧毁最多{C:attention}#1#{}张", + "选定卡牌" } }, c_death = { name = "死神", text = { "选定{C:attention}#1#{}张卡牌,", - "将{C:attention}左侧{}牌", - "转换为{C:attention}右侧{}牌", - "{C:inactive}(拖动重新排列)" + "将{C:attention}靠左{}的那张牌", + "变成{C:attention}靠右{}的那张牌", + "{C:inactive}(你可以拖动来改变位置)" } }, c_temperance = { name = "节制", text = { - "给出当前", - "所有小丑牌{C:inactive}的", - "总卖价(最高 {C:money}$#1#{C:inactive})", + "获得拥有的小丑牌", + "售出价格总和的", + "资金{C:inactive}(最高 {C:money}$#1#{C:inactive})", "{C:inactive}(当前{C:money}$#2#{C:inactive})" } }, c_devil = { - name = "魔鬼", + name = "恶魔", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", + "增强{C:attention}#1#{}张", + "选定卡牌成为", "{C:attention}#2#" } }, c_tower = { - name = "高塔", + name = "塔", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", + "增强{C:attention}#1#{}张", + "选定卡牌成为", "{C:attention}#2#" } }, c_star = { name = "星星", text = { - "最多可转换", - "{C:attention}#1#{}张选定卡牌", - "至{V:1}#2#{}" + "将最多{C:attention}#1#{}张", + "选定卡牌", + "转换为{V:1}#2#{}" } }, c_moon = { name = "月亮", text = { - "最多可转换", - "{C:attention}#1#{}张选定卡牌", - "至{V:1}#2#{}" + "将最多{C:attention}#1#{}张", + "选定卡牌", + "转换为{V:1}#2#{}" } }, c_sun = { name = "太阳", text = { - "最多可转换", - "{C:attention}#1#{}张选定卡牌", - "至{V:1}#2#{}" + "将最多{C:attention}#1#{}张", + "选定卡牌", + "转换为{V:1}#2#{}" } }, c_judgement = { name = "审判", text = { - "产生一张随机的", + "生成一张随机的", "{C:attention}{}小丑牌", "{C:inactive}(必须有空位)" } @@ -1959,9 +1955,9 @@ return { c_world = { name = "世界", text = { - "最多可转换", - "{C:attention}#1#{}张选定卡牌", - "至{V:1}#2#{}" + "将最多{C:attention}#1#{}张", + "选定卡牌", + "转换为{V:1}#2#{}" } } }, @@ -1969,107 +1965,107 @@ return { c_mercury = { name = "水星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_venus = { name = "金星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_earth = { name = "地球", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_mars = { name = "火星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_jupiter = { name = "木星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_saturn = { name = "土星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_uranus = { name = "天王星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_neptune = { name = "海王星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_pluto = { name = "冥王星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_ceres = { name = "谷神星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_planet_x = { name = "X行星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", - "获得{C:chips}+#4#{}筹码" + "{C:chips}+#4#{}筹码" } }, c_eris = { name = "阋神星", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", - "{C:attention}#2#", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "升级{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "{C:chips}+#4#{}筹码" } @@ -2077,11 +2073,11 @@ return { }, Spectral = { c_familiar = { - name = "熟知", + name = "使魔", text = { "随机摧毁{C:attention}1{}张手牌,", "并添加{C:attention}#1#{}张", - "随机{C:attention}增强版人头牌{}", + "随机{C:attention}增强的人头牌{}", "到手牌中" } }, @@ -2090,7 +2086,7 @@ return { text = { "随机摧毁{C:attention}1{}张手牌,", "并添加{C:attention}#1#{}张", - "随机{C:attention}增强版A{}", + "随机{C:attention}增强的A{}", "到手牌中" } }, @@ -2099,7 +2095,7 @@ return { text = { "随机摧毁{C:attention}1{}张手牌,", "并添加{C:attention}#1#{}张", - "随机{C:attention}增强版数字牌{}", + "随机{C:attention}增强的数字牌{}", "到手牌中" } }, @@ -2114,24 +2110,24 @@ return { c_aura = { name = "光环", text = { - "将{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{},", - "或{C:dark_edition}多彩卡{}效果添加至", - "{C:attention}1{}张选定的手牌中" + "选定{C:attention}1{}张手牌,为其添加", + "{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}、或{C:dark_edition}多彩卡{}", + "效果中的一种" } }, c_wraith = { name = "幽灵", text = { - "产生一张随机的", + "生成一张随机的", "{C:red}稀有{C:attention}小丑牌{},", - "设定金额至{C:money}$0" + "将资金变为{C:money}$0" } }, c_sigil = { name = "符印", text = { "将手中所有", - "卡牌转换至一种", + "卡牌转换为同一种", "随机{C:attention}花色" } }, @@ -2139,9 +2135,9 @@ return { name = "占卜", text = { "将手中所有", - "手持牌转换至一种", + "手持牌转换为同一个", "随机{C:attention}点数", - "{C:red}-1{}手牌大小" + "手牌上限{C:red}-1{}" } }, c_ectoplasm = { @@ -2149,21 +2145,21 @@ return { text = { "添加{C:dark_edition}负片{}效果到", "一张随机的{C:attention}小丑牌,", - "{C:red}-1{}的手牌大小" + "手牌上限{C:red}-#1#{}" } }, c_immolate = { name = "火祭", text = { - "随机摧毁{C:attention}#1#{}张", - "手牌,", + "随机摧毁", + "{C:attention}#1#{}张手牌,", "获得{C:money}$#2#" } }, c_soul = { name = "灵魂", text = { - "创建一张", + "生成一张", "{C:legendary,E:1}传奇{}小丑牌", "{C:inactive}(必须有空位)" } @@ -2171,8 +2167,7 @@ return { c_black_hole = { name = "黑洞", text = { - "为每副", - "{C:legendary,E:1}牌型", + "所有{C:legendary,E:1}牌型", "提升{C:attention}1{}级" } }, @@ -2189,7 +2184,7 @@ return { text = { "给你手牌中的", "{C:attention}1{}张所选卡牌", - "加上{C:red}红色蜡封+D1670{}" + "加上{C:red}红色蜡封{}" } }, c_hex = { @@ -2219,9 +2214,8 @@ return { c_cryptid = { name = "神秘生物", text = { - "复制{C:attention}#1#{}张", - "建立{C:attention}#1#{}张", - "选定牌的复制牌" + "选定手牌中的{C:attention}1{}张牌", + "生成{C:attention}#1#{}张其复制牌" } } }, @@ -2285,16 +2279,16 @@ return { name = "玻璃牌", text = { "{X:mult,C:white}X#1#{}倍率,", - "有{C:green}#2#/#3#{}的几率", - "摧毁牌卡" + "有{C:green}#2#/#3#{}几率", + "摧毁此牌" } }, m_steel = { name = "钢铁牌", text = { - "当手中", - "持有该牌时", - "{X:mult,C:white}X#1#{}倍率" + "这张牌被", + "留在手牌中时", + "将给予{X:mult,C:white} X#1# {}倍率" } }, m_stone = { @@ -2308,16 +2302,16 @@ return { name = "黄金牌", text = { "如果这张卡牌", - "在回合结束时还在手中,", - "获得{C:money}$#1#{}" + "在回合结束时还在手牌中,", + "你获得{C:money}$#1#{}" } }, m_lucky = { name = "幸运牌", text = { - "{C:green}#1#/#3#{}的几率", + "{C:green}#1#/#3#{}几率", "{C:mult}+#2#{}倍率", - "{C:green}#1#/#5#{}的几率", + "{C:green}#1#/#5#{}几率", "获得{C:money}$#4#" } } @@ -2334,38 +2328,38 @@ return { text = { "{C:attention}小盲注{}", "没有奖励金", - "{s:0.8}适用于之前的所有赌注" + "{s:0.8}之前所有赌注也都起效" } }, stake_green = { name = "绿注", text = { - "所需分数随每个底注{C:attention}变化", - "速度更快", - "{s:0.8}适用于之前的所有赌注" + "{C:attention}底注{}提升时", + "过关需求分数的增速更快", + "{s:0.8}之前所有赌注也都起效" } }, stake_blue = { name = "蓝注", text = { - "弃牌数{C:red}-1{}", - "{s:0.8}适用于之前的所有赌注" + "弃牌次数{C:red}-1{}", + "{s:0.8}之前所有赌注也都起效" } }, stake_black = { name = "黑注", text = { - "商店可以拥有{C:attention}永恒{}小丑牌", + "商店可能会出现{C:attention}永恒{}小丑牌", "{C:inactive,s:0.8}(无法卖出或摧毁)", - "{s:0.8}适用于之前的所有赌注" + "{s:0.8}之前所有赌注也都起效" } }, stake_purple = { name = "紫注", text = { - "所需分数随每个底注{C:attention}变化", - "速度更快", - "{s:0.8}适用于之前的所有赌注" + "{C:attention}底注{}提升时", + "过关需求分数的增速更快", + "{s:0.8}之前所有赌注也都起效" } }, stake_orange = { @@ -2373,14 +2367,14 @@ return { text = { "{C:attention}补充包{}成本", "每个底注增加{C:money}$1{}", - "{s:0.8}适用于之前的所有赌注" + "{s:0.8}之前所有赌注也都起效" } }, stake_gold = { name = "金注", text = { - "{C:attention}-1{}手牌大小", - "{s:0.8}应用于此前所有赌注" + "手牌上限{C:attention}-1{}", + "{s:0.8}之前所有赌注也都起效" } } }, @@ -2388,42 +2382,42 @@ return { tag_uncommon = { name = "罕见标签", text = { - "下个商店内有一张", + "商店会有一张", "{C:green}罕见小丑牌" } }, tag_rare = { name = "稀有标签", text = { - "下个商店内有一张", + "商店会有一张", "{C:red}稀有小丑牌," } }, tag_negative = { name = "负片标签", text = { - "下个商店内有一张", + "商店会有一张", "{C:dark_edition}负片小丑牌" } }, tag_foil = { name = "闪箔标签", text = { - "下个商店内有一张", + "商店会有一张", "{C:dark_edition}闪箔小丑牌" } }, tag_holo = { name = "镭射标签", text = { - "下个商店内有一张", + "商店会有一张", "{C:dark_edition}镭射小丑牌" } }, tag_polychrome = { name = "多彩标签", text = { - "下个商店内有一张", + "商店会有一张", "{C:dark_edition}多彩小丑牌" } }, @@ -2439,7 +2433,7 @@ return { name = "优惠券标签", text = { "添加一张{C:voucher}优惠券", - "到下一家商店" + "到下一个商店" } }, tag_boss = { @@ -2453,7 +2447,7 @@ return { name = "标准标签", text = { "获得一个免费的", - "{C:attention}超大标准包" + "{C:attention}超级标准包" } }, tag_charm = { @@ -2474,27 +2468,27 @@ return { name = "小丑标签", text = { "获得一个免费的", - "{C:attention}小丑包" + "{C:attention}超级小丑包" } }, tag_handy = { - name = "便携式标签", + name = "顺手标签", text = { - "本赛局每打出一次{C:blue}手牌{}", + "本赛局每打出过一次{C:blue}手牌{}", "获得{C:money}$#1#{}", - "{C:inactive}(将给 {C:money}$#2#{C:inactive})" + "{C:inactive}(将得到 {C:money}$#2#{C:inactive})" } }, tag_garbage = { name = "垃圾标签", text = { - "本赛局每一未使用的{C:red}弃牌数{}", - "得到{C:money}$#1#{}", + "本赛局每一次", + "未使用的{C:red}弃牌{}得到{C:money}$#1#{}", "{C:inactive}(将得到 {C:money}$#2#{C:inactive})" } }, tag_coupon = { - name = "折扣券标签", + name = "代金券标签", text = { "下一家店内的", "初始卡牌和补充包", @@ -2504,29 +2498,29 @@ return { tag_double = { name = "双倍标签", text = { - "复制下一个", - "选定的{C:attention}标签{}", + "下一次选定的{C:attention}标签{}", + "会额外获得一个复制品", "{s:0.8,C:attention}双倍标签{s:0.8}除外" } }, tag_juggle = { - name = "戏法标签", + name = "杂耍标签", text = { "下一回合", - "{C:attention}+#1#{}手牌大小" + "{C:attention}+#1#{}手牌上限" } }, tag_d_six = { name = "D6标签", text = { - "下一家商店重掷", - "起价为{C:money}$0" + "下一个商店的", + "重掷起价为{C:money}$0" } }, tag_top_up = { name = "充值标签", text = { - "产生最多{C:attention}#1#张", + "生成最多{C:attention}#1#张", "{C:blue}普通{}小丑牌", "{C:inactive}(必须有空位)" } @@ -2535,7 +2529,7 @@ return { name = "速度标签", text = { "本赛局中每跳过", - "一次盲注,获得{C:money}$#1#{}", + "一次盲注,可获得{C:money}$#1#{}", "{C:inactive}(将获得 {C:money}$#2#{C:inactive})" } }, @@ -2586,14 +2580,14 @@ return { bl_wheel = { name = "车轮", text = { - "/7的概率一张牌", - "以背面朝上的方式抽取" + "/7几率,抽到的牌", + "会是背面朝上" } }, bl_arm = { name = "手臂", text = { - "降低已出", + "降低打出的", "牌型等级" } }, @@ -2607,14 +2601,14 @@ return { name = "挑衅", text = { "所有黑桃牌", - "都不计分" + "都被削弱" } }, bl_water = { name = "水", text = { - "以0弃牌", - "次数开始" + "初始弃牌", + "次数为0" } }, bl_eye = { @@ -2635,20 +2629,20 @@ return { name = "植物", text = { "所有人头牌", - "都不计分" + "都被削弱" } }, bl_needle = { name = "针", text = { - "这一回合只能出一次牌" + "本回合只能出一次牌" } }, bl_head = { name = "头部", text = { "所有红桃牌", - "都不计分" + "都被削弱" } }, bl_tooth = { @@ -2659,14 +2653,14 @@ return { } }, bl_final_leaf = { - name = "绿叶", + name = "翠绿之叶", text = { - "所有卡牌都不计分", + "所有卡牌都被削弱", "直到售出1张小丑牌" } }, bl_final_vessel = { - name = "紫罗兰容器", + name = "靛紫之杯", text = { "超大盲注" } @@ -2689,27 +2683,27 @@ return { name = "梅花", text = { "所有梅花牌", - "都不计分" + "都被削弱" } }, bl_fish = { name = "鱼", text = { - "在第一次出牌后", - "抽的牌都是面朝下抽出" + "出牌后自动抽取的牌", + "都是背面朝上" } }, bl_window = { name = "窗口", text = { "所有方片牌", - "都不计分" + "都被削弱" } }, bl_manacle = { name = "镣铐", text = { - "手牌大小-1" + "手牌上限-1" } }, bl_serpent = { @@ -2722,8 +2716,8 @@ return { bl_pillar = { name = "支柱", text = { - "上一次底注中", - "打过的牌都不计分" + "在这一底注中", + "打出过的牌都被削弱" } }, bl_flint = { @@ -2741,7 +2735,7 @@ return { } }, bl_final_acorn = { - name = "琥珀橡子", + name = "琥珀之实", text = { "翻转并洗乱", "所有小丑牌" @@ -2751,11 +2745,11 @@ return { name = "绯红之心", text = { "每次出牌", - "使任一小丑牌功能失效" + "使随机一张小丑牌失效" } }, bl_final_bell = { - name = "蔚蓝钟", + name = "蔚蓝之铃", text = { "迫使 1 张牌", "总是被选中" @@ -2780,7 +2774,7 @@ return { b_yellow = { name = "黄色牌组", text = { - "每回合开始", + "开局时", "额外获得{C:money}$#1#" } }, @@ -2796,28 +2790,26 @@ return { b_black = { name = "黑色牌组", text = { - "每回合", + "小丑牌槽位{C:attention}+#1#{}", "", - "{C:attention}+#1#{}小丑牌槽位", - "{C:blue}-#2#{}次出牌" + "每回合", + "出牌次数{C:blue}-#2#{}" } }, b_magic = { name = "魔法牌组", text = { "开局时拥有", - "{C:tarot,T:v_crystal_ball}#1#{}张优惠券", - "和{C:attention}2{}份", - "{C:tarot,T:c_fool}#2#" + "{C:tarot,T:v_crystal_ball}#1#{}优惠券", + "和{C:attention}2{}张{C:tarot,T:c_fool}#2#" } }, b_nebula = { name = "星云牌组", text = { "开局时拥有", - "{C:planet,T:v_telescope}#1#{}张优惠券", - "", - "{C:red}#2#{}消耗牌槽位" + "{C:planet,T:v_telescope}#1#{}优惠券", + "消耗牌槽位{C:red}#2#{}" } }, b_metal = { @@ -2861,25 +2853,23 @@ return { b_anaglyph = { name = "浮雕牌组", text = { - "击败每个", - "{C:attention}Boss盲注{}后,获得一个", - "{C:attention,T:tag_double}#1#" + "每次击败{C:attention}Boss盲注{}后,", + "获得一个{C:attention,T:tag_double}#1#" } }, b_plasma = { name = "等离子牌组", text = { "计算出牌分数时", - "平衡{C:blue}筹码{}和", - "{C:red}倍率{}", + "平衡{C:blue}筹码{}和{C:red}倍率{}", "盲注要求分数{C:red}X#1#{}" } }, b_erratic = { name = "古怪牌组", text = { - "所有{C:attention}牌级{}和", - "牌组的{C:attention}花色{}", + "牌组中所有牌的", + "{C:attention}点数{}和{C:attention}花色{}", "都是随机的" } }, @@ -2892,8 +2882,8 @@ return { b_ghost = { name = "幽灵牌组", text = { - "{C:spectral}幻灵牌{}可能", - "出现在商店中,", + "商店中可能", + "出现{C:spectral}幻灵牌{},", "初始带有{C:spectral,T:c_hex}妖法{}牌" } }, @@ -2909,8 +2899,8 @@ return { b_painted = { name = "彩绘牌组", text = { - "{C:attention}+#1#{}手牌大小", - "{C:red}#2#{}小丑牌槽位" + "手牌上限{C:attention}+#1#{}", + "小丑牌槽位{C:red}#2#{}" } } }, @@ -2918,8 +2908,8 @@ return { gold_seal = { name = "金色蜡封", text = { - "打出这张牌", - "并得分时", + "这张牌被打出", + "并计分时", "获得{C:money}$3{}" } }, @@ -2999,7 +2989,13 @@ return { }, card_extra_chips = { text = { - "获得{C:chips}+#1#{}个额外筹码" + "{C:chips}+#1#{}额外筹码" + } + }, + remove_negative = { + name = "n", + text = { + "{C:inactive,s:0.9}(移除复制牌的{C:dark_edition,s:0.9}负片{C:inactive,s:0.9})" } }, locked = { @@ -3010,26 +3006,26 @@ return { name = "被削弱", text = { "所有能力", - "禁用" + "都不起效" } }, debuffed_playing_card = { name = "被削弱", text = { - "得分无筹码,", + "计分时捕获的筹码,", "不能触发任何", - "功能或效果" + "功能和效果" } }, demo_locked = { - name = "已锁定", + name = "锁定", text = { "本试玩版", "暂不可用" } }, demo_shop_locked = { - name = "已锁定", + name = "锁定", text = { "{C:attention}金宝的", "个人卡牌收藏。", @@ -3038,14 +3034,14 @@ return { } }, wip_locked = { - name = "已锁定", + name = "锁定", text = { "正在", "制作中" } }, deck_locked_win = { - name = "已锁定", + name = "锁定", text = { "在任一难度下", "以{C:attention}#1#{}", @@ -3061,7 +3057,7 @@ return { } }, deck_locked_stake = { - name = "已锁定", + name = "锁定", text = { "在{V:1}#1#{}或以上", "难度以任一牌组", @@ -3069,10 +3065,10 @@ return { } }, joker_locked_legendary = { - name = "已锁定", + name = "锁定", text = { "通过{C:spectral}灵魂{}牌", - "找到这张小丑牌" + "发现这张小丑牌" } }, undiscovered_joker = { @@ -3221,7 +3217,7 @@ return { text = { "从最多{C:attention}#2#张{C:attention}游戏牌{}中", "选择{C:attention}#1#{}张", - "到你的牌组" + "添加到你的牌组" } }, p_standard_jumbo = { @@ -3229,15 +3225,15 @@ return { text = { "从最多{C:attention}#2#张{C:attention}游戏牌{}中", "选择{C:attention}#1#{}张", - "到你的牌组" + "添加到你的牌组" } }, p_standard_mega = { - name = "超大标准包", + name = "超级标准包", text = { "从最多{C:attention}#2#张{C:attention}游戏牌{}中", "选择{C:attention}#1#{}张", - "到你的牌组" + "添加到你的牌组" } }, p_buffoon_normal = { @@ -3272,23 +3268,23 @@ return { red_seal = { name = "红色蜡封", text = { - "重新触发{C:attention}1{}次", - "此卡牌" + "重新触发", + "此卡牌{C:attention}1{}次" } }, blue_seal = { name = "蓝色蜡封", text = { - "当这张牌在回合结束时", - "还{C:attention}保留{}在手牌中", - "产生一张 {C:planet}星球卡{}" + "如果在回合结束时", + "这张牌还{C:attention}留在{}手牌中", + "生成一张{C:planet}星球卡{}" } }, purple_seal = { name = "紫色蜡封", text = { - "被{C:attention}弃掉时", - "产生一张{C:tarot}塔罗牌{}", + "被{C:attention}弃掉{}时", + "生成一张{C:tarot}塔罗牌{}", "{C:inactive}(必须有空位)" } }, @@ -3296,7 +3292,7 @@ return { name = "永恒卡", text = { "不能出售", - "或摧毁" + "或被摧毁" } }, challenge_locked = { @@ -3351,13 +3347,13 @@ return { high_scores = { hand = "最佳出牌", furthest_round = "最高回合", - furthest_ante = "最高投注额", + furthest_ante = "最高底注", most_money = "最多资金", boss_streak = "最多连续击败Boss", collection = "收藏", win_streak = "最佳连胜纪录", current_streak = "", - poker_hand = "最常用的出牌" + poker_hand = "最常用的牌型" }, poker_hands = { ['Flush House'] = "同花葫芦", @@ -3383,41 +3379,41 @@ return { "5张相同点数的牌" }, ['Royal Flush'] = { - "连续5张牌(连续数字),且", + "连续5张牌(点数连续),且", "花色相同" }, ['Straight Flush'] = { - "连续5张牌(连续数字),且", + "连续5张牌(点数连续),且", "花色相同" }, ['Four of a Kind'] = { - "4张相同点数的牌", - "可以与其他一张未计分的牌一同打出" + "4张相同点数的牌,可以与另外", + "一张不计分的牌一同打出" }, ['Full House'] = { - "三条及对子,且" + "三条及对子" }, ['Flush'] = { "5张牌花色相同" }, ['Straight'] = { - "连续5张牌(连续数字)" + "连续5张牌(点数连续)" }, ['Three of a Kind'] = { - "3张点数相同的牌可以与最多", - "2张其他未计分的牌一同打出" + "3张点数相同的牌,可以与另外", + "最多2张不计分的牌一同打出" }, ['Two Pair'] = { - "两对不同点数的牌", - "可以与其他一张未计分的牌一同打出" + "两对不同点数的牌,可以与另外", + "一张不计分的牌一同打出" }, ['Pair'] = { - "两张点数相同的牌可以与最多", - "3张其他未计分的牌一同打出" + "两张点数相同的牌,可以与另外", + "最多3张不计分的牌一同打出" }, ['High Card'] = { "如果打出的牌不是以上任何一种", - "那么只有点数最高的牌得分" + "那么只有点数最高的牌会计分" }, ['Flush Five'] = { "5张相同点数和相同花色的牌" @@ -3442,7 +3438,7 @@ return { red_seal = "红色蜡封", purple_seal = "紫色蜡封", eternal = "永恒卡", - pinned_left = "已固定" + pinned_left = "固定" }, dictionary = { b_sell = "售出", @@ -3571,9 +3567,9 @@ return { k_standard_pack = "标准包", k_buffoon_pack = "小丑包", k_enter_text = "输入文本", - k_defeated_by = "击败", + k_defeated_by = "负于", k_level_prefix = "等级", - k_also_applied = "同适用", + k_also_applied = "同样起效", k_base_cards = "基础卡牌", k_effective = "有效", k_aces = "A", @@ -3596,7 +3592,7 @@ return { k_collection = "收藏", k_stake_level = "赌注等级", k_none = "无", - k_game_modifiers = "游戏修改器", + k_game_modifiers = "游戏规则变化", k_custom_rules = "自定义规则", k_banned_cards = "禁用卡", k_banned_tags = "禁用标签", @@ -3605,22 +3601,24 @@ return { k_best_hand = "最佳出牌", k_seeded_run = "预设局", k_enter_seed = "输入种子", - k_lvl = "级别", + k_lvl = "等级", k_skipped_cap = "跳过", k_no_reward = "无奖励", k_reward = "奖励", k_nope_ex = "没有!", + k_not_allowed_ex = "不允许!", k_or = "或", k_balanced = "平衡", - ph_improve_run = "提升你的成绩!", + ph_improve_run = "来变强吧!", ph_sneak_peek = "抢先看", ph_deck_preview_stones = "石头", - ph_deck_preview_effective = "因小丑、盲注和卡牌强化而产生的有效总数", + ph_deck_preview_effective = "受小丑、盲注和卡牌强化影响而导致的有效总数", ph_blind_score_at_least = "至少得分", ph_blind_reward = "奖励:", ph_up_ante_1 = "提高底注", ph_up_ante_2 = "加注所有盲注", ph_up_ante_3 = "刷新盲注", + ph_select_challenge = "选择一项挑战", ph_stat_joker = "使用此卡完成的总回合数", ph_stat_consumable = "这张卡的使用次数", ph_stat_voucher = "兑换此优惠券的次数", @@ -3629,8 +3627,8 @@ return { ph_game_over = "游戏结束", ph_vouchers_redeemed = "本赛局兑换的优惠券", ph_no_vouchers = "本赛局并未兑换任何优惠券", - ph_defeat_this_blind_1 = "打败盲注", - ph_defeat_this_blind_2 = "发现它", + ph_defeat_this_blind_1 = "打败这一盲注", + ph_defeat_this_blind_2 = "以发现它", ph_click_confirm = "再次点击确认", ph_choose_blind_1 = "选择你的", ph_choose_blind_2 = "下一个盲注", @@ -3638,17 +3636,17 @@ return { ph_score_at_least = "至少得分", ph_all_poker_hand = "所有牌型", ph_1_level = "+1级", - ph_boss_disabled = "Boss盲注限制条件失效", + ph_boss_disabled = "Boss限制条件失效!", ph_most_played = "{最常出的牌型}", ml_demo_thanks_message = { "请考虑将Balatro列入", - "steam许愿清单并注册", + "Steam愿望单并注册", "playbalatro.com上的时事通讯" }, ml_eternal = { "永恒卡", "不能出售", - "或摧毁" + "或被摧毁" }, ml_gold_seal_desc = { "黄金蜡封", @@ -3699,7 +3697,7 @@ return { }, ['$'] = "$", k_redeemed_ex = "兑换!", - k_duplicated_ex = "重复!", + k_duplicated_ex = "复制!", k_no_room_ex = "没有空间!", k_no_space_ex = "没有空间!", k_no_other_jokers = "没有其他小丑牌!", @@ -3715,10 +3713,10 @@ return { k_reset = "重置", k_extinct_ex = "已灭绝!", k_safe_ex = "安全!", - k_saved_ex = "已储存!", - k_swapped_ex = "已切换!", + k_saved_ex = "被救了!", + k_swapped_ex = "已交换!", k_copied_ex = "已复制!", - k_melted_ex = "已融化!", + k_melted_ex = "融化了!", b_copy = "复制", b_high_contrast_cards = "高对比度卡牌", b_set_rumble = "控制器震动", @@ -3748,7 +3746,7 @@ return { ph_score_furthest_ante = "底注", ph_score_furthest_round = "回合", ph_score_hand = "最佳出牌", - ph_score_poker_hand = "最常用出牌", + ph_score_poker_hand = "最常用牌型", ph_score_new_collection = "新发现", ph_score_cards_played = "已使用卡牌", ph_score_cards_discarded = "已弃掉卡牌", @@ -3756,24 +3754,24 @@ return { ph_score_cards_purchased = "已购买卡牌", ml_edition_seal_enhancement_explanation = { "每张游戏牌可能会有", - "增强、版本和蜡封版本" + "增强、不同版本和蜡封" }, ml_unlock_all_explanation = { "警告!解锁全部收藏道具", - "会禁用此账号的成就!" + "会禁用此存档配置的成就!" }, k_plus_joker = "+1小丑", - k_eaten_ex = "被吃掉!", - k_eroded_ex = "被腐蚀!", + k_eaten_ex = "吃完了!", + k_eroded_ex = "已腐蚀!", k_achievement = "成就", - ph_unscored_hand = "出牌将不会计分", + ph_unscored_hand = "出牌将不会得分", ph_alert_debuff_confirm = "再次按下”出牌“确认", - k_drank_ex = "喝下去!", + k_drank_ex = "喝光了!", k_trophy = "奖杯", k_trophies_disabled = "奖杯被禁用", ml_unlock_all_trophies = { "警告!解锁全部收藏道具", - "会禁用此账号的奖杯!" + "会禁用此存档配置的奖杯!" }, k_poker_hand = "牌型", ph_4_7_of_clubs = "四张梅花7" @@ -3783,13 +3781,13 @@ return { a_mult = "+#1#倍率", a_chips = "+#1#", a_chips_minus = "-#1#", - a_handsize = "+#1#的手牌大小", - a_hands = "+#1#出牌次数", + a_handsize = "手牌上限+#1#", + a_hands = "出牌次数+#1#", a_sold_tally = "#1#/#2#售出", a_remaining = "剩余#1#", - ante_x_voucher = "底注#1#张优惠券", + ante_x_voucher = "底注#1#优惠券", loyalty_active = "激活!", - loyalty_inactive = "#1#剩余", + loyalty_inactive = "#1#次后", deck_preview_wheel_singular = "由于抽出的#1#牌面朝下,数字可能较低", deck_preview_wheel_plural = "由于抽出的#1#牌面朝下,数字可能较低", challenges_completed = "已完成#1#/#2#挑战", @@ -3806,14 +3804,14 @@ return { }, ml_polychrome_desc = { "多彩", - "+#1#倍率" + "X#1#倍率" }, ml_negative_desc = { "负片", "+#1#小丑牌槽位" }, a_mult_minus = "-#1#倍率", - a_handsize_minus = "-#1#手牌大小", + a_handsize_minus = "-#1#手牌上限", ml_negative_consumable_desc = { "负片", "+#1#消耗牌槽位" @@ -3824,7 +3822,7 @@ return { }, v_text = { ch_m_dollars = { - "从{C:money}$#1#开始" + "初始拥有{C:money}$#1#" }, ch_m_hands = { "每回合{C:blue}#1#{}次出牌" @@ -3842,7 +3840,7 @@ return { "{C:attention}#1#{}消耗牌槽位" }, ch_m_hand_size = { - "{C:attention}#1#{}手牌大小" + "{C:attention}#1#{}手牌上限" }, ch_m_none = { "{C:inactive}无" @@ -3851,10 +3849,10 @@ return { "所有{C:attention}盲注{}均无奖励金" }, ch_c_no_reward_specific = { - "{C:attention}#1# 盲注{}均无奖励金" + "{C:attention}#1#盲注{}均无奖励金" }, ch_c_no_extra_hand_money = { - "额外的{C:blue}牌不再赚取资金" + "额外的{C:blue}出牌次数{}不再赚取资金" }, ch_c_no_interest = { "回合结束时不赚取{C:attention}利息{}" @@ -3863,7 +3861,7 @@ return { "{E:1,s:1.2,C:red}每日挑战!" }, ch_c_set_seed = { - "使用设定的种子尝试1次:{C:inactive}{Hidden}" + "使用固定种子进行1次性的挑战:{C:inactive}{Hidden}" }, ch_c_chips_dollar_cap = { "{C:blue}筹码{}不能超过当前{C:money}$" @@ -3872,31 +3870,31 @@ return { "{C:inactive}无" }, ch_c_inflation = { - "每次购买后价格永久上涨 {C:money}$1{}" + "每次购买后所有物价永久上涨 {C:money}$1{}" }, ch_c_discard_cost = { - "每次弃牌需花费 {C:money}$#1#{}" + "每次弃牌花费 {C:money}$#1#{}" }, ch_c_all_eternal = { - "所有商店里的小丑牌都是{C:eternal}永恒卡{}" + "所有小丑牌都是{C:eternal}永恒卡{}" }, ch_c_flipped_cards = { - "{C:green}#1#中的1张{}卡牌以背面朝上的方式抽取" + "{C:green}1/#1#{}的卡牌在抽取时背面朝上" }, ch_c_minus_hand_size_per_X_dollar = { - "你每拥有{C:money}$#1#{},可持有的卡牌 {C:red}-1{}" + "你每拥有{C:money}$#1#{},可持有的手牌数量 {C:red}-1{}" }, ch_c_no_shop_jokers = { "小丑牌不再出现在{C:attention}商店{}中" }, ch_c_debuff_played_cards = { - "所有{C:attention}已打出{}的牌在计分后都会{C:attention}被削弱" + "所有{C:attention}打出{}的牌在计分后都会{C:attention}被削弱" }, ch_c_set_eternal_ante = { - "当{C:attention}#1#{}Boss盲注被击败时,所有小丑牌变为{C:attention}永恒卡" + "当底注{C:attention}#1#{}的Boss盲注被击败时,所有小丑牌变为{C:attention}永恒卡" }, ch_c_set_joker_slots_ante = { - "当{C:attention}#1#{}Boss盲注被击败时,将小丑牌槽位设置为{C:attention}0" + "当底注{C:attention}#1#{}的Boss盲注被击败时,将小丑牌槽位设置为{C:attention}0" } }, tutorial = { @@ -3908,7 +3906,7 @@ return { sb_2 = { "你的目标是赚取", "{C:blue}筹码{}以击败", - "对手的{C:attention}盲注" + "敌方的{C:attention}盲注" }, sb_3 = { "这是{C:blue}小盲注{},", @@ -3921,12 +3919,12 @@ return { }, bb_1 = { "选择{C:attention}大盲注", - "可以让你赚钱" + "可以赚到一点钱" }, bb_2 = { - "或选择{C:attention}跳过", - "可获得一个{C:attention}标签{}!每个", - "{C:attention}标签{}具有独特的效果" + "也可以选择{C:attention}跳过", + "来获得一个{C:attention}标签{}!", + "每个{C:attention}标签{}都有独特的效果" }, bb_3 = { "但要注意", @@ -3936,94 +3934,94 @@ return { }, bb_4 = { "如果你战胜了它,那么", - "{C:attention}底注{}提升并且所有", - "{C:attention}盲注{}变得更难" + "{C:attention}底注{}就会提升,然后", + "所有{C:attention}盲注{}都会变得更难" }, bb_5 = { - "击败{C:attention}底注{}#1#以获胜。", - "现在做出你的选择!" + "通关{C:attention}底注{}#1#就可以获得胜利。", + "那么,来选择你的路线吧!" }, fh_1 = { - "你可以通过以下方式获得筹码", + "你赚取筹码的方式是靠", "打出{C:attention}牌型" }, fh_2 = { - "{C:attention}牌型{}可获得", - "基本{C:blue}筹码", - "再乘以某个数值的{C:red}倍率加成" + "每一种{C:attention}牌型{}都可以获得", + "一定量的基础{C:blue}筹码", + "再乘上相应的{C:red}倍率" }, fh_3 = { + "你可以在{C:attention}比赛信息{}这里", "查看你的{C:attention}牌型", - "可通过{C:attention}比赛信息{}区操作,", - "同时可以查看其他", - "关于当前游戏的信息" + "同时也可以看到关于当前", + "这局游戏的一些其他信息" }, fh_4 = { - "卡牌还可获得", - "一些{C:blue}筹码{},", - "悬停此处查看!" + "卡牌也可以帮你", + "赚到一些{C:blue}筹码{},", + "悬停到牌上来查看!" }, fh_5 = { "现在选择最多", "{C:attention}5{}张牌", - "并按下{C:blue}“出牌键”" + "并按下{C:blue}“出牌”" }, fh_6 = { - "还可以选择{C:red}“弃牌”{},最多", + "你也可以选择{C:red}“弃牌”{},最多", "可弃掉{C:attention}5{}张选定卡牌", - "以求组成", - "更强牌型。试试吧!" + "以求能够组成更强的牌型。", + "试试吧!" }, fh_7 = { "小心!每回合你的", - "{C:blue}出牌{}和{C:red}弃牌{}", - "次数有限" + "{C:blue}出牌{}和{C:red}弃牌{}次数", + "都是有限的" }, fh_8 = { - "在使用完所有{C:blue}出牌{}", - "次数前,赚取{C:attention}300筹码{},", + "在使用完所有{C:blue}出牌{}次数前,", + "赚取{C:attention}300筹码{},", "来赢得此回合。", "祝你好运!" }, sh_1 = { "当你得到更多的卡牌时,", - "请记住,你可以重新理牌。", - "{C:attention}小丑牌{}触发顺序为", + "请记住你可以重新整理排序。", + "{C:attention}小丑牌{}的触发顺序是", "从左至右" }, sh_2 = { - "确保你", + "还有别忘了", "{C:attention}使用{}消耗牌!" }, sh_3 = { - "最多选择{C:attention}2{}张", - "手持牌,并按下", - "{C:attention}“使用”{}键,打出{C:tarot}塔罗牌{}", + "最多选择手牌中的{C:attention}2{}张", + "然后按下{C:attention}“使用”{},", + "就可以打出{C:tarot}塔罗牌{}", "施加增强效果!" }, s_1 = { "干得漂亮!现在", - "你有一些{C:money}现金{},", - "你可以从{C:attention}店内", + "你有一些{C:money}资金{}了,", + "可以从{C:attention}商店{}里", "买一些新的卡牌" }, s_2 = { - "试试买这个", + "试试买下这张", "超酷的小丑牌" }, s_3 = { - "这是{C:attention}#1#张", - "{C:attention}小丑牌{}之一的卡牌,可以添加到", - "游戏中。每张{C:attention}小丑牌", - "效果不同" + "这是游戏中{C:attention}#1#张", + "{C:attention}小丑牌{}中的一张。", + "每张{C:attention}小丑牌都有", + "不同的效果" }, s_4 = { - "这个可以让你每次出牌", - "{C:red}+4倍率{}" + "比如这张可以让你每次", + "打出的牌获得{C:red}+4倍率{}" }, s_5 = { - "挑剔着点,", - "你一次只能带", + "挑着点儿啊,", + "因为你同时只能携带", "{C:attention}5张小丑牌{}" }, s_6 = { @@ -4031,36 +4029,36 @@ return { "购买另一张卡牌。" }, s_7 = { - "这张{C:tarot}塔罗牌{}是", - "{C:attention}消耗牌{}。此牌可", - "增强您在玩的", - "卡牌。好好留着这张牌" + "这张{C:tarot}塔罗牌{}是一种", + "{C:attention}消耗牌{}。它可以", + "增强你要打出的卡牌!", + "好好留着这张牌" }, s_8 = { - "您一次最多", - "可以携带", + "您可以同时", + "携带最多", "{C:attention}2张消耗牌{}" }, s_9 = { - "如果你有足够的积蓄,", - "可以购买{C:attention}优惠券{}。", - "{C:attention}优惠券{}可以帮您", - "提升本局体验" + "如果你攒够了钱,", + "还可以购买{C:attention}优惠券{}。", + "{C:attention}优惠券{}是在一局游戏里", + "被动强化你的物品!" }, s_10 = { "只要你打败", "{C:attention}Boss盲注{},", - "{C:attention}优惠券{}会重新上架。" + "{C:attention}优惠券{}就会补货上架。" }, s_11 = { - "快来查看这两个", - "{C:booster}补充包{},", - "所有商店均有售,", - "补充包内增益多多!" + "然后来看看这两个", + "所有商店都会有的", + "{C:booster}补充包{},里面可是", + "有很多好东西的!" }, s_12 = { "让我们继续", - "{C:attention}下一回合{}。" + "{C:attention}下一回合{}吧。" } }, achievement_names = { @@ -4078,13 +4076,13 @@ return { roi = "投资回报率", shattered = "破碎", royale = "皇家", - retrograde = "逆序", + retrograde = "逆行", _10k = "1万", _1000k = "100万", _100000k = "1亿", tiny_hands = "小手", big_hands = "大手", - you_get_what_you_get = "种瓜得瓜", + you_get_what_you_get = "有什么选什么", rule_bender = "规则篡改者", rule_breaker = "规则破坏者", legendary = "传奇", @@ -4157,7 +4155,7 @@ return { wq_7 = { "幸好", "我没有", - "和你打赌" + "赌你会输" }, lq_1 = { "可能消消乐", @@ -4165,7 +4163,7 @@ return { "我们的节奏……" }, lq_2 = { - "我们的牌打的", + "我们的牌打得", "相当潦草!" }, lq_3 = { @@ -4222,12 +4220,12 @@ return { c_non_perishable_1 = "不腐之物", c_medusa_1 = "美杜莎", c_double_nothing_1 = "孤注一掷", - c_typecast_1 = "模式转换", + c_typecast_1 = "角色固化", c_inflation_1 = "通货膨胀", - c_bram_poker_1 = "布拉姆扑克", + c_bram_poker_1 = "布莱姆·扑克", c_fragile_1 = "易碎品", c_monolith_1 = "巨石", - c_blast_off_1 = "引燃", + c_blast_off_1 = "点火升空", c_five_card_1 = "五连抽", c_golden_needle_1 = "金针", c_cruelty_1 = "残酷", diff --git a/localization/zh_TW.lua b/localization/zh_TW.lua index d2290e2..fbd0b46 100644 --- a/localization/zh_TW.lua +++ b/localization/zh_TW.lua @@ -66,7 +66,7 @@ return { j_juggler = { name = "雜耍小丑", text = { - "{C:attention}+#1#{}手牌大小" + "{C:attention}+#1#{}手牌數量", } }, j_drunkard = { @@ -223,7 +223,7 @@ return { j_raised_fist = { name = "致勝之拳", text = { - "將手牌中的{C:attention}最小{}牌的", + "將手牌中{C:attention}最小{}的", "點數{C:attention}翻倍{}", "加到倍數中" } @@ -232,7 +232,7 @@ return { name = "慌亂小丑", text = { "每回合在商店可", - "{C:green}免費{}重新洗牌{C:attention}#1#{}次" + "{C:green}免費{}重摋{C:attention}#1#{}次" } }, j_fibonacci = { @@ -246,18 +246,18 @@ return { j_steel_joker = { name = "鋼鐵小丑", text = { - "每次{C:attention}鋼鐵牌", - "你的牌組裡的", - "{C:chips}+#1#{}籌碼", + "牌組內的", + "每張{C:attention}鋼鐵牌", + "可{X:mult,C:white}X#1#{}倍數", "{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)" } }, j_scary_face = { name = "駭人的臉", text = { - "打出{C:attention}花牌{}時,", + "打出{C:attention}人頭牌{}時,", "得分時", - "給予{C:chips}+#1#{}" + "{C:chips}+#1#{}籌碼" } }, j_abstract = { @@ -289,7 +289,7 @@ return { text = { "所有牌", "一律會被視為", - "{C:attention}花牌{}" + "{C:attention}人頭牌{}" } }, j_gros_michel = { @@ -331,7 +331,7 @@ return { j_business = { name = "名片", text = { - "打出的{C:attention}花牌{}有", + "打出的{C:attention}人頭牌{}有", "{C:green}#1#/#2#{}的機率", "在得分時獲得{C:money}$2{}" } @@ -348,7 +348,7 @@ return { name = "公車卡", text = { "若連續打出", - "沒有{C:attention}花牌{}的", + "沒有{C:attention}人頭牌{}的", "計分手牌,", "每次倍數{C:mult}+#1#", "{C:inactive}(目前為{C:mult}+#2#{C:inactive}倍)" @@ -457,7 +457,7 @@ return { text = { "如果同時捨棄", "{C:attention}#2#{}張或更多張", - "{C:attention}花牌{}", + "{C:attention}人頭牌{}", "獲得{C:money}$#1#{}" } }, @@ -520,19 +520,19 @@ return { "可得到{X:red,C:white}X#1#{}倍數" }, unlock = { - "打{C:attention,E:1}#1#{}手牌", + "出牌{C:attention,E:1}#1#{}次", "{C:inactive}(#2#)" } }, j_sock_and_buskin = { - name = "花牌小丑", + name = "悲與喜", text = { "重新觸發全部", - "打出的{C:attention}花牌{}" + "打出的{C:attention}人頭牌{}" }, unlock = { "總共打出", - "{C:attention,E:1}#1#{}張花牌", + "{C:attention,E:1}#1#{}張人頭牌", "{C:inactive}(#2#)" } }, @@ -553,7 +553,7 @@ return { j_troubadour = { name = "吟遊詩人", text = { - "手牌大小{C:attention}+#1#{},", + "手牌數量{C:attention}+#1#{},", "每回合出牌次數{C:red}-#2#{}次" }, unlock = { @@ -585,9 +585,9 @@ return { "視為相同花色" }, unlock = { - "手上的牌至少要有{C:attention}#1#", - "{E:1,C:attention}#2#{}", - "出現" + "牌組中至少", + "要有{C:attention}#1#張", + "{E:1,C:attention}#2#{}" } }, j_throwback = { @@ -621,9 +621,9 @@ return { "得分時{C:money}$#1#{}" }, unlock = { - "手上的牌至少要有{E:1,C:attention}#1#", - "{E:1,C:attention}#2#", - "花色" + "牌組中至少要有", + "{E:1,C:attention}#1#張{E:1,C:attention}#2#{}", + "花色的牌" } }, j_bloodstone = { @@ -635,9 +635,9 @@ return { "獲得{X:mult,C:white}X#3#{}倍數" }, unlock = { - "手上的牌至少要有{E:1,C:attention}#1#", - "{E:1,C:attention}#2#", - "花色" + "牌組中至少要有", + "{E:1,C:attention}#1#張{E:1,C:attention}#2#{}", + "花色的牌" } }, j_arrowhead = { @@ -661,9 +661,9 @@ return { "得分時,{C:mult}+#1#{}倍數" }, unlock = { - "在你的牌組中", - "至少要有{E:1,C:attention}#1#張", - "{E:1,C:attention}#2#花色的牌" + "牌組中至少要有", + "{E:1,C:attention}#1#張{E:1,C:attention}#2#{}", + "花色的牌" } }, j_glass = { @@ -675,9 +675,9 @@ return { "{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)" }, unlock = { - "牌組中至少要有", - "{E:1,C:attention}#1#張{E:1,C:attention}#2#", - "花色的牌" + "牌組中至少", + "要有{E:1,C:attention}#1#張", + "{E:1,C:attention}#2#" } }, j_ring_master = { @@ -732,7 +732,7 @@ return { name = "快樂小丑", text = { "{C:red}+#1#{}棄牌次數", - "{C:red}#2#{}手牌大小" + "{C:red}#2#{}手牌數量" }, unlock = { "在{E:1,C:attention}#1#回合或", @@ -747,8 +747,8 @@ return { "{C:inactive}(例:{C:green}1/3{C:inactive} -> {C:green}2/3{C:inactive})" }, unlock = { - "在一手牌中", - "得到最少", + "在一次出牌中", + "得到至少", "{E:1,C:attention}#1#{}籌碼" } }, @@ -761,8 +761,8 @@ return { "{s:0.8}每個回合牌都會變" }, unlock = { - "在一手牌中", - "得到最少", + "在一次出牌中", + "得到至少", "{E:1,C:attention}#1#{}籌碼" } }, @@ -775,9 +775,9 @@ return { "{X:mult,C:white}X#1#{}倍數" }, unlock = { - "打一手", - "要包含", - "{E:1,C:attention}#1#的牌" + "在一次出牌中", + "打出的牌包含", + "{E:1,C:attention}#1#" } }, j_matador = { @@ -788,7 +788,7 @@ return { "獲得{C:money}$#1#{}" }, unlock = { - "在{E:1,C:attention}一手之内{}且没有", + "在{E:1,C:attention}一手之內", "且不使用棄牌次數", "戰勝Boss盲注" } @@ -802,8 +802,8 @@ return { "{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)" }, unlock = { - "同時將{E:1,C:attention}5張", - "{E:1,C:attention}J{}", + "同時將", + "{E:1,C:attention}5張J{}", "全部棄掉" } }, @@ -892,8 +892,8 @@ return { j_red_card = { name = "紅牌", text = { - "當跳過任一{C:attention}擴充包{}時", - "獲得{C:red}+#1#{}倍數", + "當打開任一{C:attention}擴充包{}", + "卻跳過時,獲得{C:red}+#1#{}倍數", "{C:inactive}(目前為{C:red}+#2#{C:inactive}倍)" } }, @@ -912,7 +912,7 @@ return { "每打出{C:attention}4{}張牌", "則可獲得", "{C:chips}+#1#{}籌碼", - "{C:inactive}(目前{C:chips}#1#{}籌碼)" + "{C:inactive}(目前{C:chips}#1#{C:inactive}籌碼)" } }, j_seance = { @@ -936,11 +936,11 @@ return { name = "特技演員", text = { "{C:chips}+#1#{}籌碼", - "{C:attention}-#2#{}手牌大小" + "{C:attention}-#2#{}手牌數量" }, unlock = { - "在一手牌中", - "至少獲得", + "在一次出牌中", + "得到至少", "{E:1,C:attention}#1#{}籌碼" } }, @@ -972,7 +972,7 @@ return { j_satellite = { name = "衛星", text = { - "本赛局每使用一張", + "本賽局每使用一張", "{C:planet}行星牌{},每回合結束時", "可得到{C:money}$#1#{}", "{C:inactive}(目前為{C:money}$#2#{C:inactive})" @@ -998,8 +998,8 @@ return { j_drivers_license = { name = "駕照", text = { - "如果手上的牌至少有{C:attention}16", - "張加強牌", + "如果牌組中至少有", + "{C:attention}16{}張加強牌", "{X:mult,C:white}X#1#{}倍數", "{C:inactive}(目前為{C:attention}#2#{C:inactive})" }, @@ -1017,7 +1017,7 @@ return { }, unlock = { "發現每張", - "{E:1,C:attention}#1#{C:tarot}塔羅牌{}" + "{E:1,C:tarot}塔羅牌{}" } }, j_astronomer = { @@ -1041,7 +1041,7 @@ return { }, unlock = { "共賣出", - "{E:1,C:attention}#1#{}牌", + "{E:1,C:attention}#1#{}張牌", "{C:inactive}(#2#)" } }, @@ -1052,14 +1052,14 @@ return { "{C:mult}+#1#{}倍數" }, unlock = { - "手上的牌至少要有{E:1,C:attention}#1#", + "至少擁有{E:1,C:attention}#1#{}張", "{C:dark_edition}彩色{}小丑" } }, j_caino = { name = "白臉小丑", text = { - "每張{C:attention}花牌{}被摧毀時", + "每張{C:attention}人頭牌{}被摧毀時", "永久獲得", "{X:mult,C:white}X#1#{}倍數", "{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)" @@ -1224,8 +1224,8 @@ return { j_midas_mask = { name = "邁達斯面具", text = { - "出牌時,", - "將所有打出的{C:attention}花牌{}", + "出牌時,將所有", + "打出的{C:attention}人頭牌{}", "變成{C:attention}黃金牌{}" } }, @@ -1240,8 +1240,8 @@ return { j_photograph = { name = "攝影", text = { - "出牌時", - "第一張記分的{C:attention}花牌{}", + "得分時,第一張", + "打出的{C:attention}人頭牌{}", "獲得{X:mult,C:white}X#1#{}倍數" } }, @@ -1257,7 +1257,7 @@ return { j_turtle_bean = { name = "烏龜豆", text = { - "手牌大小{C:attention}+#1#{}", + "手牌數量{C:attention}+#1#{}", "每一回合", "減少{C:red}#2#{}" } @@ -1266,7 +1266,7 @@ return { name = "侵蝕", text = { "在你的牌組中", - "每張低於{C:attention}#3#{}張的牌卡", + "每張小於{C:attention}#3#{}的牌", "均可獲得{C:red}+#1#{}倍數", "{C:inactive}(目前為{C:red}+#2#{C:inactive}倍)" } @@ -1275,7 +1275,7 @@ return { name = "私人車位", text = { "手牌中", - "每張持有的{C:attention}花牌{}", + "每張持有的{C:attention}人頭牌{}", "有{C:green}#2#/#3#{}的機率", "給予{C:money}$#1#{}" } @@ -1283,7 +1283,7 @@ return { j_mail = { name = "郵件", text = { - "每棄牌一張{C:attention}#2#{}", + "每棄掉一張{C:attention}#2#{},", "獲得{C:money}$#1#{},", "每回合數字都會變更" } @@ -1415,8 +1415,8 @@ return { j_smiley = { name = "笑臉", text = { - "打出{C:attention}花牌{}", - "得分時", + "得分時,", + "打出的{C:attention}人頭牌{}", "給予{C:mult}+#1#{}倍數" } }, @@ -1441,24 +1441,24 @@ return { v_clearance_sale = { name = "清倉拍賣", text = { - "店內的所有牌卡和套組", + "店內的所有牌卡和禮包", "費用減{C:attention}#1#%{}" } }, v_tarot_merchant = { name = "塔羅牌商家", text = { - "在商店出現{C:tarot}塔羅牌{}", - "的頻率增加", - "{C:attention}#1#X{}倍" + "商店內出現", + "{C:tarot}塔羅牌{}的頻率", + "{C:attention}X#1#{}倍" } }, v_planet_merchant = { name = "行星牌商家", text = { - "在商店出現{C:planet}行星牌{}", - "的頻率增加", - "{C:attention}#1#X{}倍" + "商店內出現", + "{C:planet}行星牌{}的頻率", + "{C:attention}X#1#{}倍" } }, v_hone = { @@ -1535,7 +1535,6 @@ return { "{C:attention}-#1#{}底注", "每回合", "{C:blue}-#1#{}出牌次數", - "每回合" } }, v_directors_cut = { @@ -1570,11 +1569,11 @@ return { v_liquidation = { name = "清算", text = { - "店內的所有牌卡和套組", + "店內的所有牌卡和禮包", "皆享{C:attention}#1#%{}折扣優惠" }, unlock = { - "在一場賽局中", + "在一場比賽中", "至少兌換", "{C:attention}#1#{C:voucher}張禮券{}" } @@ -1582,9 +1581,9 @@ return { v_tarot_tycoon = { name = "塔羅大亨", text = { - "在商店出現{C:tarot}塔羅牌{}", - "的頻率增加", - "{C:attention}#1#X{}倍" + "商店內出現", + "{C:tarot}塔羅牌{}的頻率", + "{C:attention}X#1#{}倍" }, unlock = { "在商店", @@ -1596,9 +1595,9 @@ return { v_planet_tycoon = { name = "行星大亨", text = { - "在商店出現{C:planet}行星牌{}", - "的頻率增加", - "{C:attention}#1#X{}倍" + "商店內出現", + "{C:planet}行星牌{}的頻率", + "{C:attention}X#1#{}倍" }, unlock = { "在商店", @@ -1615,7 +1614,7 @@ return { "出現頻率{C:attention}X#1#倍" }, unlock = { - "手上的牌至少要有{C:attention}#1#張", + "至少擁有{C:attention}#1#{}張", "{C:attention}小丑牌{}有", "{C:dark_edition}銀箔{}、{C:dark_edition}全像攝影{}或", "{C:dark_edition}彩色{}版本" @@ -1641,7 +1640,7 @@ return { "{C:attention}奧秘禮包中" }, unlock = { - "從任一{C:tarot}奧秘禮包中", + "從任一{C:tarot}奧秘禮包{}中", "使用總計{C:attention}#1#張", "{C:tarot}塔羅牌{}", "{C:inactive}(#2#)" @@ -1742,13 +1741,13 @@ return { v_retcon = { name = "修訂佳作", text = { - "重開Boss盲注", + "重摋Boss盲注", "{C:attention}無限次{}", "每次花費{C:money}$#1#{}" }, unlock = { "發現", - "{C:attention}#1#{}盲注" + "{C:attention}#1#{}個盲注" } }, v_tesselation = { @@ -1771,17 +1770,17 @@ return { text = { "手上持有{C:attention}+#1#{}", "牌", - "{C:attention}+#1#{}手牌大小" + "{C:attention}+#1#{}手牌數量" }, unlock = { - "縮減手牌大小", - "至{C:attention}#1#{}牌" + "縮減手牌數量", + "至{C:attention}#1#{}張" } }, v_paint_brush = { name = "油漆刷", text = { - "{C:attention}+#1#{}手牌大小" + "{C:attention}+#1#{}手牌數量" } } }, @@ -2081,7 +2080,7 @@ return { text = { "摧毀隨機{C:attention}1{}張手牌,", "再新增{C:attention}#1#{}張", - "隨機{C:attention}加強花牌{}", + "隨機{C:attention}加強人頭牌{}", "到手牌中" } }, @@ -2141,7 +2140,7 @@ return { "轉換手牌中", "所有牌卡成一種", "隨機{C:attention}點數", - "{C:red}-1{}手牌大小" + "{C:red}-1{}手牌數量" } }, c_ectoplasm = { @@ -2149,7 +2148,7 @@ return { text = { "新增{C:dark_edition}負片{}效果到", "一張隨機的{C:attention}小丑牌,", - "{C:red}-1{}的手牌大小" + "{C:red}-1{}的手牌數量" } }, c_immolate = { @@ -2379,7 +2378,7 @@ return { stake_gold = { name = "金色賭注", text = { - "手牌大小{C:red}-1{}", + "手牌數量{C:red}-1{}", "{s:0.8}適用於所有先前的賭注" } } @@ -2488,7 +2487,7 @@ return { tag_garbage = { name = "垃圾標籤", text = { - "本賽局每一未使用的{C:red}弃牌次数{}", + "本賽局每一未使用的{C:red}棄牌次數{}", "得到{C:money}$#1#{}", "{C:inactive}(將得到{C:money}$#2#{C:inactive})" } @@ -2513,7 +2512,7 @@ return { name = "雜耍標籤", text = { "下一回合", - "{C:attention}+#1#{}手牌大小" + "{C:attention}+#1#{}手牌數量" } }, tag_d_six = { @@ -2634,14 +2633,14 @@ return { bl_plant = { name = "星球", text = { - "所有花牌", + "所有人頭牌", "都不計分" } }, bl_needle = { name = "細針", text = { - "此回合只能打出一種手牌類型" + "此回合只能進行一次出牌" } }, bl_head = { @@ -2709,7 +2708,7 @@ return { bl_manacle = { name = "手銬", text = { - "手牌大小-1" + "手牌數量-1" } }, bl_serpent = { @@ -2722,7 +2721,7 @@ return { bl_pillar = { name = "支柱", text = { - "上一次底注中", + "於本次底注中", "打過的牌都不計分" } }, @@ -2736,7 +2735,7 @@ return { bl_mark = { name = "標記", text = { - "所有花牌", + "所有人頭牌", "面朝下抽出" } }, @@ -2833,7 +2832,7 @@ return { text = { "開局時", "玩家牌組中", - "沒有{C:attention}花牌" + "沒有{C:attention}人頭牌" } }, b_checkered = { @@ -2909,7 +2908,7 @@ return { b_painted = { name = "彩繪牌組", text = { - "{C:attention}+#1#{}手牌大小", + "{C:attention}+#1#{}手牌數量", "{C:red}#2#{}小丑牌欄位" } } @@ -2999,7 +2998,7 @@ return { }, card_extra_chips = { text = { - "{C:chips}+#1#{}個額外籌碼" + "{C:chips}+#1#{}額外籌碼" } }, locked = { @@ -3307,6 +3306,12 @@ return { "挑戰模式", "{C:attention,s:2}#2#/#1#" } + }, + remove_negative = { + name = "負片", + text = { + "{C:inactive,s:0.9}(從複製牌中移除{C:dark_edition,s:0.9}負片{C:inactive,s:0.9})" + } } } }, @@ -3460,7 +3465,7 @@ return { b_run_info_1 = "比賽", b_run_info_2 = "資訊", b_options = "選項", - b_reroll_boss = "重開Boss盲注", + b_reroll_boss = "重摋Boss盲注", b_skip_blind = "跳過盲注", b_skip_reward = "跳過獎勵", b_skip = "跳過", @@ -3541,7 +3546,7 @@ return { k_round = "回合", k_ante = "底注", k_seed = "種子", - k_reroll = "重開牌", + k_reroll = "重摋", k_mult = "倍數", k_rank = "點數", k_suit = "花色", @@ -3577,10 +3582,10 @@ return { k_base_cards = "基本牌卡", k_effective = "有效", k_aces = "A", - k_face_cards = "花牌", + k_face_cards = "人頭牌", k_numbered_cards = "數字牌", k_cap_consumables = "消耗牌", - k_page = "頁", + k_page = "頁面", k_ante_cap = "底注", k_base_cap = "基本", k_jokers_cap = "小丑", @@ -3635,7 +3640,7 @@ return { ph_choose_blind_1 = "選擇您的", ph_choose_blind_2 = "下一個盲注", ph_mr_bones = "已被骷髏頭救出", - ph_score_at_least = "分數最少", + ph_score_at_least = "分數達到", ph_all_poker_hand = "所有手牌", ph_1_level = "+1級", ph_boss_disabled = "Boss盲注限制條件失效", @@ -3721,7 +3726,7 @@ return { k_melted_ex = "已融化!", b_copy = "複製", b_high_contrast_cards = "高對比牌", - b_set_rumble = "控制器振動", + b_set_rumble = "控制器震動", b_seals = "封蠟章", b_new_challenge = "開始新挑戰", b_unlock_all = "解鎖全部", @@ -3752,7 +3757,7 @@ return { ph_score_new_collection = "新發現", ph_score_cards_played = "打出的牌", ph_score_cards_discarded = "丟棄的牌", - ph_score_times_rerolled = "已重開時間", + ph_score_times_rerolled = "重摋次數", ph_score_cards_purchased = "已選購的牌", ml_edition_seal_enhancement_explanation = { "每張遊戲牌可能會有", @@ -3776,14 +3781,16 @@ return { "將停用此個人檔案的獎盃!" }, k_poker_hand = "牌型", - ph_4_7_of_clubs = "四張梅花7" + ph_4_7_of_clubs = "四張梅花7", + k_not_allowed_ex = "禁止!", + ph_select_challenge = "選擇一個挑戰" }, v_dictionary = { a_xmult = "X#1#倍數", a_mult = "+#1#倍數", a_chips = "+#1#", a_chips_minus = "-#1#", - a_handsize = "+#1#的手牌大小", + a_handsize = "+#1#的手牌數量", a_hands = "+#1# 出牌次數", a_sold_tally = "#1#/#2#賣出", a_remaining = "剩下#1#", @@ -3794,8 +3801,8 @@ return { deck_preview_wheel_plural = "因#1#牌面朝下,數字可能較小", challenges_completed = "已完成#1#/#2#個挑戰", interest = "每$#2#獲得#1#利息(上限為#3#)", - remaining_hand_money = "剩下出牌次數(每次$#1#)", - remaining_discard_money = "剩下棄牌次數(每次$#1#)", + remaining_hand_money = "剩餘出牌次數(每次$#1#)", + remaining_discard_money = "剩餘棄牌次數(每次$#1#)", ml_foil_desc = { "銀箔", "+#1#籌碼" @@ -3813,7 +3820,7 @@ return { "+#1#小丑牌欄位" }, a_mult_minus = "-#1#倍數", - a_handsize_minus = "-#1#手牌大小", + a_handsize_minus = "-#1#手牌數量", ml_negative_consumable_desc = { "負片", "+#1#消耗牌欄位" @@ -3842,7 +3849,7 @@ return { "{C:attention}#1#{}消耗牌欄位" }, ch_m_hand_size = { - "{C:attention}#1#{}手牌大小" + "{C:attention}#1#{}手牌數量" }, ch_m_none = { "{C:inactive}無" @@ -3908,7 +3915,7 @@ return { sb_2 = { "您的目標是要賺取", "{C:blue}籌碼{}來擊敗", - "對手的{C:attention}盲注" + "對手{C:attention}盲注" }, sb_3 = { "這裡是{C:blue}小盲注{},", @@ -4112,12 +4119,12 @@ return { shattered = "在單一手牌中破壞2玻璃牌", royale = "打出同花大順", retrograde = "將任一手牌提升至等級10", - _10k = "在單一手牌中獲得10,000籌碼", - _1000k = "在單一手牌中獲得1,000,000籌碼", - _100000k = "在單一手牌中獲得100,000,000籌碼", + _10k = "在一次出牌中獲得10,000籌碼", + _1000k = "在一次出牌中獲得1,000,000籌碼", + _100000k = "在一次出牌中獲得100,000,000籌碼", tiny_hands = "將你的牌組縮減至20張或以下", big_hands = "牌組中擁有80張以上牌卡", - you_get_what_you_get = "在不使用商店重開牌的情況下贏得比賽", + you_get_what_you_get = "在不使用商店重摋的情況下贏得比賽", rule_bender = "完成任一挑戰賽", rule_breaker = "完成所有挑戰賽", legendary = "找到傳奇小丑", @@ -4147,8 +4154,8 @@ return { "該有多好啊……" }, wq_5 = { - "看來我已", - "我把你教得很好嘛!" + "看來我已經", + "把你教得很好嘛!" }, wq_6 = { "你的決策", @@ -4179,12 +4186,12 @@ return { "贏的永遠是莊家!" }, lq_5 = { - "看來", - "我們找到", - "誰才是真正的「小丑」了!" + "看來我們", + "找到誰才是", + "真正的「小丑」了!" }, lq_6 = { - "天啊,難到", + "天啊,難道", "你也是在吹牛?" }, lq_7 = { @@ -4197,9 +4204,9 @@ return { "把眼睛遮起來吧!" }, lq_9 = { - "我是", - "真的傻,但你", - "的藉口是什麼?" + "我確實是個", + "傻瓜,但你的", + "藉口是什麼?" }, lq_10 = { "真是糗到不行!" diff --git a/main.lua b/main.lua index 5144955..5968924 100644 --- a/main.lua +++ b/main.lua @@ -274,10 +274,7 @@ function love.errhand(msg) love.graphics.reset() local font = love.graphics.setNewFont("resources/fonts/m6x11plus.ttf", 20) - love.graphics.setBackgroundColor(G.C.BLACK) - love.graphics.setColor(255, 255, 255, 255) - - love.graphics.clear(love.graphics.getBackgroundColor()) + love.graphics.clear(G.C.BLACK) love.graphics.origin() @@ -287,9 +284,13 @@ function love.errhand(msg) local function draw() local pos = love.window.toPixels(70) - love.graphics.clear(love.graphics.getBackgroundColor()) - love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos) + love.graphics.push() + love.graphics.clear(G.C.BLACK) + love.graphics.setColor(1., 1., 1., 1.) + love.graphics.printf(p, font, pos, pos, love.graphics.getWidth() - pos) + love.graphics.pop() love.graphics.present() + end while true do @@ -322,7 +323,7 @@ end function love.resize(w, h) if w/h < 1 then --Dont allow the screen to be too square, since pop in occurs above and below screen - h = w/1 + h = G.F_MOBILE_UI and h or w/1 end --When the window is resized, this code resizes the Canvas, then places the 'room' or gamearea into the middle without streching it diff --git a/resources/shaders/CRT.fs b/resources/shaders/CRT.fs index 588a27c..9ec5814 100644 --- a/resources/shaders/CRT.fs +++ b/resources/shaders/CRT.fs @@ -20,7 +20,7 @@ extern MY_HIGHP_OR_MEDIUMP number scanlines; vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc) { //Keep the original texture coords - vec2 orig_tc = tc; + MY_HIGHP_OR_MEDIUMP vec2 orig_tc = tc; //recenter tc = tc*2.0 - vec2(1.0); @@ -31,17 +31,17 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc) //smoothly transition the edge to black //buffer for the outer edge, this gets wonky if there is no buffer - number mask = (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.x) - BUFF)) + MY_HIGHP_OR_MEDIUMP number mask = (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.x) - BUFF)) * (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.y) - BUFF)); //undo the recenter tc = (tc + vec2(1.0))/2.0; //Create the horizontal glitch offset effects - number offset_l = 0.; - number offset_r = 0.; + MY_HIGHP_OR_MEDIUMP number offset_l = 0.; + MY_HIGHP_OR_MEDIUMP number offset_r = 0.; if(glitch_intensity > 0.01){ - number timefac = 3.0*time; + MY_HIGHP_OR_MEDIUMP number timefac = 3.0*time; offset_l = 50.0*(-3.5+sin(timefac*0.512 + tc.y*40.0) + sin(-timefac*0.8233 + tc.y*81.532) + sin(timefac*0.333 + tc.y*30.3) @@ -65,18 +65,18 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc) } //Apply mask and bulging effect - vec4 crt_tex = Texel( tex, tc); + MY_HIGHP_OR_MEDIUMP vec4 crt_tex = Texel( tex, tc); //intensity multiplier for any visual artifacts - float artifact_amplifier = (abs(clamp(offset_l, clamp(offset_r, -1.0, 0.0), 1.0))*glitch_intensity > 0.9 ? 3. : 1.); + MY_HIGHP_OR_MEDIUMP float artifact_amplifier = (abs(clamp(offset_l, clamp(offset_r, -1.0, 0.0), 1.0))*glitch_intensity > 0.9 ? 3. : 1.); //Horizontal Chromatic Aberration - float crt_amout_adjusted = (max(0., (crt_intensity)/(0.16*0.3)))*artifact_amplifier; + MY_HIGHP_OR_MEDIUMP float crt_amout_adjusted = (max(0., (crt_intensity)/(0.16*0.3)))*artifact_amplifier; if(crt_amout_adjusted > 0.0000001) { crt_tex.r = crt_tex.r*(1.-crt_amout_adjusted) + crt_amout_adjusted*Texel( tex, tc + vec2(0.0005*(1. +10.*(artifact_amplifier - 1.))*1600./love_ScreenSize.x, 0.)).r; crt_tex.g = crt_tex.g*(1.-crt_amout_adjusted) + crt_amout_adjusted*Texel( tex, tc + vec2(-0.0005*(1. +10.*(artifact_amplifier - 1.))*1600./love_ScreenSize.x, 0.)).g; } - vec3 rgb_result = crt_tex.rgb*(1.0 - (1.0*crt_intensity*artifact_amplifier)); + MY_HIGHP_OR_MEDIUMP vec3 rgb_result = crt_tex.rgb*(1.0 - (1.0*crt_intensity*artifact_amplifier)); //post processing on the glitch effect to amplify green or red for a few lines of pixels if (sin(time + tc.y*200.0) > 0.85) { @@ -85,7 +85,7 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc) } //Add the pixel scanline overlay, a repeated 'pixel' mask that doesn't actually render the real image. If these pixels were used to render the image it would be too harsh - vec3 rgb_scanline = 1.0*vec3( + MY_HIGHP_OR_MEDIUMP vec3 rgb_scanline = 1.0*vec3( clamp(-0.3+2.0*sin( tc.y * scanlines-3.14/4.0) - 0.8*clamp(sin( tc.x*scanlines*4.0), 0.4, 1.0), -1.0, 2.0), clamp(-0.3+2.0*cos( tc.y * scanlines) - 0.8*clamp(cos( tc.x*scanlines*4.0), 0.0, 1.0), -1.0, 2.0), clamp(-0.3+2.0*cos( tc.y * scanlines -3.14/3.0) - 0.8*clamp(cos( tc.x*scanlines*4.0-3.14/4.0), 0.0, 1.0), -1.0, 2.0)); @@ -93,9 +93,9 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc) rgb_result += crt_tex.rgb * rgb_scanline * crt_intensity * artifact_amplifier; //Add in some noise - number x = (tc.x - mod(tc.x, 0.002)) * (tc.y - mod(tc.y, 0.0013)) * time * 1000.0; + MY_HIGHP_OR_MEDIUMP number x = (tc.x - mod(tc.x, 0.002)) * (tc.y - mod(tc.y, 0.0013)) * time * 1000.0; x = mod( x, 13.0 ) * mod( x, 123.0 ); - number dx = mod( x, 0.11 )/0.11; + MY_HIGHP_OR_MEDIUMP number dx = mod( x, 0.11 )/0.11; rgb_result = (1.0-clamp( noise_fac*artifact_amplifier, 0.0,1.0 ))*rgb_result + dx * clamp( noise_fac*artifact_amplifier, 0.0,1.0 ) * vec3(1.0,1.0,1.0); //contrast and brightness correction for the CRT effect, also adjusting brightness for bloom @@ -104,17 +104,17 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc) rgb_result += vec3(0.5); //Prepare the final colour to return - vec4 final_col = vec4( rgb_result*1.0, 1.0 ); + MY_HIGHP_OR_MEDIUMP vec4 final_col = vec4( rgb_result*1.0, 1.0 ); //Finally apply bloom - vec4 col = vec4(0.0); - float bloom = 0.0; + MY_HIGHP_OR_MEDIUMP vec4 col = vec4(0.0); + MY_HIGHP_OR_MEDIUMP float bloom = 0.0; if (bloom_fac > 0.00001 && crt_intensity > 0.000001){ bloom = 0.03*(max(0., (crt_intensity)/(0.16*0.3))); - float bloom_dist = 0.0015*float(BLOOM_AMT); - vec4 samp; - float cutoff = 0.6; + MY_HIGHP_OR_MEDIUMP float bloom_dist = 0.0015*float(BLOOM_AMT); + MY_HIGHP_OR_MEDIUMP vec4 samp; + MY_HIGHP_OR_MEDIUMP float cutoff = 0.6; for (int i = -BLOOM_AMT; i <= BLOOM_AMT; ++i) for (int j = -BLOOM_AMT; j <= BLOOM_AMT; ++j){ @@ -144,9 +144,9 @@ vec4 position( mat4 transform_projection, vec4 vertex_position ) if (hovering <= 0.){ return transform_projection * vertex_position; } - float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); - vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale; - float scale = 0.002*(-0.03 - 0.3*max(0., 0.3-mid_dist)) + MY_HIGHP_OR_MEDIUMP float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); + MY_HIGHP_OR_MEDIUMP vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale; + MY_HIGHP_OR_MEDIUMP float scale = 0.002*(-0.03 - 0.3*max(0., 0.3-mid_dist)) *hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist); return transform_projection * vertex_position + vec4(0,0,0,scale); diff --git a/resources/shaders/background.fs b/resources/shaders/background.fs index c914fc2..162236f 100644 --- a/resources/shaders/background.fs +++ b/resources/shaders/background.fs @@ -1,10 +1,16 @@ -extern number time; -extern number spin_time; -extern vec4 colour_1; -extern vec4 colour_2; -extern vec4 colour_3; -extern number contrast; -extern number spin_amount; +#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH) + #define MY_HIGHP_OR_MEDIUMP highp +#else + #define MY_HIGHP_OR_MEDIUMP mediump +#endif + +extern MY_HIGHP_OR_MEDIUMP number time; +extern MY_HIGHP_OR_MEDIUMP number spin_time; +extern MY_HIGHP_OR_MEDIUMP vec4 colour_1; +extern MY_HIGHP_OR_MEDIUMP vec4 colour_2; +extern MY_HIGHP_OR_MEDIUMP vec4 colour_3; +extern MY_HIGHP_OR_MEDIUMP number contrast; +extern MY_HIGHP_OR_MEDIUMP number spin_amount; #define PIXEL_SIZE_FAC 700. #define SPIN_EASE 0.5 @@ -12,20 +18,20 @@ extern number spin_amount; vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords ) { //Convert to UV coords (0-1) and floor for pixel effect - number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC; - vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy) - vec2(0.12, 0.); - number uv_len = length(uv); + MY_HIGHP_OR_MEDIUMP number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC; + MY_HIGHP_OR_MEDIUMP vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy) - vec2(0.12, 0.); + MY_HIGHP_OR_MEDIUMP number uv_len = length(uv); //Adding in a center swirl, changes with time. Only applies meaningfully if the 'spin amount' is a non-zero number - number speed = (spin_time*SPIN_EASE*0.2) + 302.2; - number new_pixel_angle = (atan(uv.y, uv.x)) + speed - SPIN_EASE*20.*(1.*spin_amount*uv_len + (1. - 1.*spin_amount)); - vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.; + MY_HIGHP_OR_MEDIUMP number speed = (spin_time*SPIN_EASE*0.2) + 302.2; + MY_HIGHP_OR_MEDIUMP number new_pixel_angle = (atan(uv.y, uv.x)) + speed - SPIN_EASE*20.*(1.*spin_amount*uv_len + (1. - 1.*spin_amount)); + MY_HIGHP_OR_MEDIUMP vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.; uv = (vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid); //Now add the paint effect to the swirled UV uv *= 30.; speed = time*(2.); - vec2 uv2 = vec2(uv.x+uv.y); + MY_HIGHP_OR_MEDIUMP vec2 uv2 = vec2(uv.x+uv.y); for(int i=0; i < 5; i++) { uv2 += sin(max(uv.x, uv.y)) + uv; @@ -34,13 +40,13 @@ vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords } //Make the paint amount range from 0 - 2 - number contrast_mod = (0.25*contrast + 0.5*spin_amount + 1.2); - number paint_res =min(2., max(0.,length(uv)*(0.035)*contrast_mod)); - number c1p = max(0.,1. - contrast_mod*abs(1.-paint_res)); - number c2p = max(0.,1. - contrast_mod*abs(paint_res)); - number c3p = 1. - min(1., c1p + c2p); + MY_HIGHP_OR_MEDIUMP number contrast_mod = (0.25*contrast + 0.5*spin_amount + 1.2); + MY_HIGHP_OR_MEDIUMP number paint_res =min(2., max(0.,length(uv)*(0.035)*contrast_mod)); + MY_HIGHP_OR_MEDIUMP number c1p = max(0.,1. - contrast_mod*abs(1.-paint_res)); + MY_HIGHP_OR_MEDIUMP number c2p = max(0.,1. - contrast_mod*abs(paint_res)); + MY_HIGHP_OR_MEDIUMP number c3p = 1. - min(1., c1p + c2p); - vec4 ret_col = (0.3/contrast)*colour_1 + (1. - 0.3/contrast)*(colour_1*c1p + colour_2*c2p + vec4(c3p*colour_3.rgb, c3p*colour_1.a)); + MY_HIGHP_OR_MEDIUMP vec4 ret_col = (0.3/contrast)*colour_1 + (1. - 0.3/contrast)*(colour_1*c1p + colour_2*c2p + vec4(c3p*colour_3.rgb, c3p*colour_1.a)); return ret_col; } \ No newline at end of file diff --git a/resources/shaders/dissolve.fs b/resources/shaders/dissolve.fs index 04b5f64..8a2aaa6 100644 --- a/resources/shaders/dissolve.fs +++ b/resources/shaders/dissolve.fs @@ -18,22 +18,22 @@ vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv) return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a); } - float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values + MY_HIGHP_OR_MEDIUMP float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values - float t = time * 10.0 + 2003.; - vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a); - vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a); + MY_HIGHP_OR_MEDIUMP float t = time * 10.0 + 2003.; + MY_HIGHP_OR_MEDIUMP vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a); + MY_HIGHP_OR_MEDIUMP vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a); - vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324)); - vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532)); - vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000)); + MY_HIGHP_OR_MEDIUMP vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324)); + MY_HIGHP_OR_MEDIUMP vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532)); + MY_HIGHP_OR_MEDIUMP vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000)); - float field = (1.+ ( + MY_HIGHP_OR_MEDIUMP float field = (1.+ ( cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) + cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.; - vec2 borders = vec2(0.2, 0.8); + MY_HIGHP_OR_MEDIUMP vec2 borders = vec2(0.2, 0.8); - float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14)) + MY_HIGHP_OR_MEDIUMP float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14)) - (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve) @@ -52,8 +52,8 @@ vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv) vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords ) { - vec4 tex = Texel( texture, texture_coords); - vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba; + MY_HIGHP_OR_MEDIUMP vec4 tex = Texel( texture, texture_coords); + MY_HIGHP_OR_MEDIUMP vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba; if (!shadow && dissolve > 0.01){ if (burn_colour_2.a > 0.01){ @@ -76,9 +76,9 @@ vec4 position( mat4 transform_projection, vec4 vertex_position ) if (hovering <= 0.){ return transform_projection * vertex_position; } - float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); - vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale; - float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist)) + MY_HIGHP_OR_MEDIUMP float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); + MY_HIGHP_OR_MEDIUMP vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale; + MY_HIGHP_OR_MEDIUMP float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist)) *hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist); return transform_projection * vertex_position + vec4(0,0,0,scale); diff --git a/resources/shaders/splash.fs b/resources/shaders/splash.fs index af6bb1f..5f5293d 100644 --- a/resources/shaders/splash.fs +++ b/resources/shaders/splash.fs @@ -1,9 +1,15 @@ -extern number time; -extern number vort_speed; -extern vec4 colour_1; -extern vec4 colour_2; -extern number mid_flash; -extern number vort_offset; +#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH) + #define MY_HIGHP_OR_MEDIUMP highp +#else + #define MY_HIGHP_OR_MEDIUMP mediump +#endif + +extern MY_HIGHP_OR_MEDIUMP number time; +extern MY_HIGHP_OR_MEDIUMP number vort_speed; +extern MY_HIGHP_OR_MEDIUMP vec4 colour_1; +extern MY_HIGHP_OR_MEDIUMP vec4 colour_2; +extern MY_HIGHP_OR_MEDIUMP number mid_flash; +extern MY_HIGHP_OR_MEDIUMP number vort_offset; #define PIXEL_SIZE_FAC 700. #define BLACK 0.6*vec4(79./255.,99./255., 103./255., 1./0.6) @@ -11,21 +17,21 @@ extern number vort_offset; vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords ) { //Convert to UV coords (0-1) and floor for pixel effect - number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC; - vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); - number uv_len = length(uv); + MY_HIGHP_OR_MEDIUMP number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC; + MY_HIGHP_OR_MEDIUMP vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); + MY_HIGHP_OR_MEDIUMP number uv_len = length(uv); //Adding in a center swirl, changes with time - number speed = time*vort_speed; - number new_pixel_angle = atan(uv.y, uv.x) + (2.2 + 0.4*min(6.,speed))*uv_len - 1. - speed*0.05 - min(6.,speed)*speed*0.02 + vort_offset; - vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.; - vec2 sv = vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid; + MY_HIGHP_OR_MEDIUMP number speed = time*vort_speed; + MY_HIGHP_OR_MEDIUMP number new_pixel_angle = atan(uv.y, uv.x) + (2.2 + 0.4*min(6.,speed))*uv_len - 1. - speed*0.05 - min(6.,speed)*speed*0.02 + vort_offset; + MY_HIGHP_OR_MEDIUMP vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.; + MY_HIGHP_OR_MEDIUMP vec2 sv = vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid; //Now add the smoke effect to the swirled UV sv *= 30.; speed = time*(6.)*vort_speed + vort_offset + 1033.; - vec2 uv2 = vec2(sv.x+sv.y); + MY_HIGHP_OR_MEDIUMP vec2 uv2 = vec2(sv.x+sv.y); for(int i=0; i < 5; i++) { uv2 += sin(max(sv.x, sv.y)) + sv; @@ -34,17 +40,17 @@ vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords } //Make the smoke amount range from 0 - 2 - number smoke_res =min(2., max(-2., 1.5 + length(sv)*0.12 - 0.17*(min(10.,time*1.2 - 4.)))); + MY_HIGHP_OR_MEDIUMP number smoke_res =min(2., max(-2., 1.5 + length(sv)*0.12 - 0.17*(min(10.,time*1.2 - 4.)))); if (smoke_res < 0.2) { smoke_res = (smoke_res - 0.2)*0.6 + 0.2; } - number c1p = max(0.,1. - 2.*abs(1.-smoke_res)); - number c2p = max(0.,1. - 2.*(smoke_res)); - number cb = 1. - min(1., c1p + c2p); + MY_HIGHP_OR_MEDIUMP number c1p = max(0.,1. - 2.*abs(1.-smoke_res)); + MY_HIGHP_OR_MEDIUMP number c2p = max(0.,1. - 2.*(smoke_res)); + MY_HIGHP_OR_MEDIUMP number cb = 1. - min(1., c1p + c2p); - vec4 ret_col = colour_1*c1p + colour_2*c2p + vec4(cb*BLACK.rgb, cb*colour_1.a); - number mod_flash = max(mid_flash*0.8, max(c1p, c2p)*5. - 4.4) + mid_flash*max(c1p, c2p); + MY_HIGHP_OR_MEDIUMP vec4 ret_col = colour_1*c1p + colour_2*c2p + vec4(cb*BLACK.rgb, cb*colour_1.a); + MY_HIGHP_OR_MEDIUMP number mod_flash = max(mid_flash*0.8, max(c1p, c2p)*5. - 4.4) + mid_flash*max(c1p, c2p); return ret_col*(1. - mod_flash) + mod_flash*vec4(1., 1., 1., 1.); } \ No newline at end of file diff --git a/version.jkr b/version.jkr index b079bb7..fe8939d 100644 --- a/version.jkr +++ b/version.jkr @@ -1,3 +1,3 @@ -1.0.0L-FULL -1.0.0L +1.0.0n-FULL +1.0.0n Console_other \ No newline at end of file