Balatro/localization/en-us.lua
2024-03-09 13:30:29 +08:00

4139 lines
140 KiB
Lua

return {
descriptions = {
Joker = {
j_joker = {
name = "Joker",
text = {
"{C:red,s:1.1}+#1#{} Mult"
}
},
j_jolly = {
name = "Jolly Joker",
text = {
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_zany = {
name = "Zany Joker",
text = {
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_mad = {
name = "Mad Joker",
text = {
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_crazy = {
name = "Crazy Joker",
text = {
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#",
}
},
j_droll = {
name = "Droll Joker",
text = {
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_sly = {
name = "Sly Joker",
text = {
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_wily = {
name = "Wily Joker",
text = {
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_clever = {
name = "Clever Joker",
text = {
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_devious = {
name = "Devious Joker",
text = {
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_crafty = {
name = "Crafty Joker",
text = {
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#"
}
},
j_half = {
name = "Half Joker",
text = {
"{C:red}+#1#{} Mult if played",
"hand contains",
"{C:attention}#2#{} or fewer cards"
}
},
j_fortune_teller = {
name = "Fortune Teller",
text = {
"{C:red}+#1#{} Mult per {C:purple}Tarot{}",
"card used this run",
"{C:inactive}(Currently {C:red}+#2#{C:inactive})"
}
},
j_juggler = {
name = "Juggler",
text = {
"{C:attention}+#1#{} hand size"
}
},
j_drunkard = {
name = "Drunkard",
text = {
"{C:red}+#1#{} discard"
}
},
j_stone = {
name = "Stone Joker",
text = {
"This Joker gains {C:chips}+#1#{} Chips",
"for each {C:attention}Stone Card",
"in your full deck",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
}
},
j_golden = {
name = "Golden Joker",
text = {
"Earn {C:money}$#1#{} at",
"end of round"
}
},
j_stencil = {
name = "Joker Stencil",
text = {
"{X:red,C:white} X1 {} Mult for each",
"empty {C:attention}Joker{} slot",
"{s:0.8}Joker Stencil included",
"{C:inactive}(Currently {X:red,C:white} X#1# {C:inactive})"
}
},
j_four_fingers = {
name = "Four Fingers",
text = {
"All {C:attention}Flushes{} and",
"{C:attention}Straights{} can be",
"made with {C:attention}4{} cards"
}
},
j_mime = {
name = "Mime",
text = {
"Retrigger all",
"card {C:attention}held in",
"{C:attention}hand{} abilities"
}
},
j_credit_card = {
name = "Credit Card",
text = {
"Go up to",
"{C:red}-$#1#{} in debt"
}
},
j_greedy_joker = {
name = "Greedy Joker",
text = {
"Played cards with",
"{C:diamonds}#2#{} suit give",
"{C:mult}+#1#{} Mult when scored",
}
},
j_lusty_joker = {
name = "Lusty Joker",
text = {
"Played cards with",
"{C:hearts}#2#{} suit give",
"{C:mult}+#1#{} Mult when scored",
}
},
j_wrathful_joker = {
name = "Wrathful Joker",
text = {
"Played cards with",
"{C:spades}#2#{} suit give",
"{C:mult}+#1#{} Mult when scored",
}
},
j_gluttenous_joker = {
name = "Gluttonous Joker",
text = {
"Played cards with",
"{C:clubs}#2#{} suit give",
"{C:mult}+#1#{} Mult when scored",
}
},
j_ceremonial = {
name = "Ceremonial Dagger",
text = {
"When {C:attention}Blind{} is selected,",
"destroy Joker to the right",
"and permanently add {C:attention}double",
"its sell value to this {C:red}Mult",
"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
}
},
j_banner = {
name = "Banner",
text = {
"{C:chips}+#1#{} Chips for",
"each remaining",
"{C:attention}discard"
}
},
j_mystic_summit = {
name = "Mystic Summit",
text = {
"{C:mult}+#1#{} Mult when",
"{C:attention}#2#{} discards",
"remaining"
}
},
j_marble = {
name = "Marble Joker",
text = {
"Adds one {C:attention}Stone{} card",
"to deck when",
"{C:attention}Blind{} is selected",
}
},
j_loyalty_card = {
name = "Loyalty Card",
text = {
"{X:red,C:white} X#1# {} Mult every",
"{C:attention}#2#{} hands played",
"{C:inactive}#3#"
}
},
j_8_ball = {
name = "8 Ball",
text = {
"Create a {C:planet}Planet{} card",
"if played hand contains",
"{C:attenetion}#1#{} or more {C:attention}8s{}",
"{C:inactive}(Must have room)"
}
},
j_dusk = {
name = "Dusk",
text = {
"Retrigger all played",
"cards in {C:attention}final",
"{C:attention}hand{} of round"
}
},
j_chaos = {
name = "Chaos the Clown",
text = {
"{C:attention}#1#{} free {C:green}Reroll",
"per shop"
}
},
j_misprint = {
name = "Misprint",
text = {
""
}
},
j_raised_fist = {
name = "Raised Fist",
text = {
"Adds {C:attention}double{} the rank",
"of {C:attention}lowest{} card held",
"in hand to Mult"
}
},
j_fibonacci = {
name = "Fibonacci",
text = {
"Each played {C:attention}Ace{},",
"{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{} gives",
"{C:mult}+#1#{} Mult when scored",
}
},
j_steel_joker = {
name = "Steel Joker",
text = {
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"for each {C:attention}Steel Card",
"in your full deck",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
}
},
j_scary_face = {
name = "Scary Face",
text = {
"Played {C:attention}face{} cards",
"give {C:chips}+#1#{} Chips",
"when scored"
}
},
j_abstract = {
name = "Abstract Joker",
text = {
"{C:mult}+#1#{} Mult for",
"each {C:attention}Joker{} card",
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)"
}
},
j_delayed_grat = {
name = "Delayed Gratification",
text = {
"Earn {C:money}$#1#{} per {C:attention}discard{} if",
"no discards are used",
"by end of the round"
}
},
j_pareidolia = {
name = "Pareidolia",
text = {
"All cards are",
"considered",
"{C:attention}face{} cards"
}
},
j_hack = {
name = "Hack",
text = {
"Retrigger",
"each played",
"{C:attention}2{}, {C:attention}3{}, {C:attention}4{}, or {C:attention}5{}",
}
},
j_gros_michel = {
name = "Gros Michel",
text = {
"{C:mult}+#1#{} Mult",
"{C:green}#2# in #3#{} chance this",
"card is destroyed",
"at end of round"
}
},
j_even_steven = {
name = "Even Steven",
text = {
"Played cards with",
"{C:attention}even{} rank give",
"{C:mult}+#1#{} Mult when scored",
"{C:inactive}(10, 8, 6, 4, 2)"
}
},
j_odd_todd = {
name = "Odd Todd",
text = {
"Played cards with",
"{C:attention}odd{} rank give",
"{C:chips}+#1#{} Chips when scored",
"{C:inactive}(A, 9, 7, 5, 3)"
}
},
j_scholar = {
name = "Scholar",
text = {
"Played {C:attention}Aces{}",
"give {C:chips}+#2#{} Chips",
"and {C:mult}+#1#{} Mult",
"when scored"
}
},
j_business = {
name = "Business Card",
text = {
"Played {C:attention}face{} cards have",
"a {C:green}#1# in #2#{} chance to",
"give {C:money}$2{} when scored"
}
},
j_supernova = {
name = "Supernova",
text = {
"Adds the number of",
"times {C:attention}poker hand{} has",
"been played to Mult"
}
},
j_superposition = {
name = "Superposition",
text = {
"Create a {C:tarot}Tarot{} card if",
"poker hand contains an",
"{C:attention}Ace{} and a {C:attention}Straight{}",
"{C:inactive}(Must have room)"
}
},
j_ride_the_bus = {
name = "Ride the Bus",
text = {
"{C:mult}+#1#{} Mult per",
"consecutive hand",
"played without a",
"scoring {C:attention}face{} card",
"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
}
},
j_space = {
name = "Space Joker",
text = {
"{C:green}#1# in #2#{} chance to",
"upgrade level of",
"played {C:attention}poker hand{}"
}
},
j_egg = {
name = "Egg",
text = {
"Gains {C:money}$#1#{} of",
"{C:attention}sell value{} at",
"end of round"
}
},
j_burglar = {
name = "Burglar",
text = {
"When {C:attention}Blind{} is selected,",
"gain {C:blue}+#1#{} Hands and",
"{C:attention}lose all discards"
}
},
j_blackboard = {
name = "Blackboard",
text = {
"{X:red,C:white} X#1# {} Mult if all",
"cards held in hand",
"are {C:spades}#2#{} or {C:clubs}#3#{}"
}
},
j_runner = {
name = "Runner",
text = {
"Gains {C:chips}+#2#{} Chips",
"if played hand",
"contains a {C:attention}Straight{}",
"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)"
}
},
j_ice_cream = {
name = "Ice Cream",
text = {
"{C:chips}+#1#{} Chips",
"{C:chips}-#2#{} Chips for",
"every hand played"
}
},
j_dna = {
name = "DNA",
text = {
"If {C:attention}first hand{} of round",
"has only {C:attention}1{} card, add a",
"permanent copy to deck",
"and draw it to {C:attention}hand"
}
},
j_splash = {
name = "Splash",
text = {
"Every {C:attention}played card",
"counts in scoring"
}
},
j_blue_joker = {
name = "Blue Joker",
text = {
"{C:chips}+#1#{} Chips for each",
"remaining card in {C:attention}deck",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)"
}
},
j_sixth_sense = {
name = "Sixth Sense",
text = {
"If {C:attention}first hand{} of round is",
"a single {C:attention}6{}, destroy it and",
"create a {C:spectral}Spectral{} card",
"{C:inactive}(Must have room)"
}
},
j_constellation = {
name = "Constellation",
text = {
"Gains {X:mult,C:white} X#1# {} Mult",
"per {C:planet}Planet{} card used",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
j_hiker = {
name = "Hiker",
text = {
"Every played {C:attention}card{}",
"permanently gains",
"{C:chips}+#1#{} Chips when scored"
}
},
j_faceless = {
name = "Faceless Joker",
text = {
"Earn {C:money}$#1#{} if {C:attention}#2#{} or",
"more {C:attention}face cards{}",
"are discarded",
"at the same time"
}
},
j_todo_list = {
name = "To Do List",
text = {
"Earn {C:money}$#1#{} if {C:attention}poker hand{}",
"is a {C:attention}#2#{},",
"poker hand changes",
"on every payout"
}
},
j_ticket = {
name = "Golden Ticket",
text = {
"Played {C:attention}Gold{} cards",
"earn {C:money}$#1#{} when scored",
},
unlock = {
"Play a 5 card hand",
"that contains only",
"{C:attention,E:1}Gold{} cards"
}
},
j_mr_bones = {
name = "Mr. Bones",
text = {
"Prevents Death",
"if chips scored",
"are at least {C:attention}25%",
"of required chips",
"{S:1.1,C:red,E:2}self destructs{}"
},
unlock = {
"Lose {C:attention,E:1}#1#{} runs",
"{C:inactive}(#2#)"
}
},
j_acrobat = {
name = "Acrobat",
text = {
"{X:red,C:white} X#1# {} Mult on {C:attention}final",
"{C:attention}hand{} of round"
},
unlock = {
"Play {C:attention,E:1}#1#{} hands",
"{C:inactive}(#2#)"
}
},
j_sock_and_buskin = {
name = "Sock and Buskin",
text = {
"Retrigger all",
"played {C:attention}face{} cards"
},
unlock = {
"Play a total of",
"{C:attention,E:1}#1#{} face cards",
"{C:inactive}(#2#)"
}
},
j_green_joker = {
name = "Green Joker",
text = {
"{C:mult}+#1#{} Mult per hand played",
"{C:mult}-#2#{} Mult per discard",
"{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)"
}
},
j_swashbuckler = {
name = "Swashbuckler",
text = {
"Adds the sell value of",
"all owned {C:attention}Jokers{} left",
"of this card to Mult",
"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
},
unlock = {
"Sell a total of",
"{C:attention,E:1}#1#{} Joker cards",
"{C:inactive}(#2#)"
}
},
j_troubadour = {
name = "Troubadour",
text = {
"{C:attention}+#1#{} hand size,",
"{C:red}-#2#{} hands per round"
},
unlock = {
"Win {C:attention,E:1}#1#{} consecutive",
"rounds by playing",
"only 1 hand"
}
},
j_certificate = {
name = "Certificate",
text = {
"When round begins,",
"add a random {C:attention}playing",
"{C:attention}card{} with a random",
"{C:attention}seal{} to your hand"
},
unlock = {
"Have a Gold",
"playing card with",
"a {C:attention,E:1}Gold Seal"
}
},
j_smeared = {
name = "Smeared Joker",
text = {
"{C:hearts}Hearts{} and {C:diamonds}Diamonds",
"count as the same suit,",
"{C:spades}Spades{} and {C:clubs}Clubs",
"count as the same suit"
},
unlock = {
"Have at least {C:attention}#1#",
"{E:1,C:attention}#2#{} in",
"your deck"
}
},
j_throwback = {
name = "Throwback",
text = {
"{X:mult,C:white} X#1# {} Mult for each",
"{C:attention}Blind{} skipped this run",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
},
unlock = {
"Continue a saved run",
"from the main menu"
}
},
j_hanging_chad = {
name = "Hanging Chad",
text = {
"Retrigger {C:attention}first{} played",
"card used in scoring"
},
unlock = {
"Beat a Boss Blind",
"with a {E:1,C:attention}#1#"
}
},
j_rough_gem = {
name = "Rough Gem",
text = {
"Played cards with",
"{C:diamonds}Diamond{} suit earn",
"{C:money}$#1#{} when scored",
},
unlock = {
"Have at least {E:1,C:attention}#1#",
"cards with {E:1,C:attention}#2#",
"suit in your deck"
}
},
j_bloodstone = {
name = "Bloodstone",
text = {
"{C:green}#1# in #2#{} chance for",
"played cards with",
"{C:hearts}Heart{} suit to give",
"{X:mult,C:white} X#3# {} Mult when scored",
},
unlock = {
"Have at least {E:1,C:attention}#1#",
"cards with {E:1,C:attention}#2#",
"suit in your deck"
}
},
j_arrowhead = {
name = "Arrowhead",
text = {
"Played cards with",
"{C:spades}Spade{} suit give",
"{C:chips}+#1#{} Chips when scored",
},
unlock = {
"Have at least {E:1,C:attention}#1#",
"cards with {E:1,C:attention}#2#",
"suit in your deck"
}
},
j_onyx_agate = {
name = "Onyx Agate",
text = {
"Played cards with",
"{C:clubs}Club{} suit give",
"{C:mult}+#1#{} Mult when scored",
},
unlock = {
"Have at least {E:1,C:attention}#1#",
"cards with {E:1,C:attention}#2#",
"suit in your deck"
}
},
j_glass = {
name = "Glass Joker",
text = {
"Gains {X:mult,C:white} X#1# {} Mult",
"for every {C:attention}Glass Card",
"that is destroyed",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
},
unlock = {
"Have at least {E:1,C:attention}#1#",
"{E:1,C:attention}#2#s{} in",
"your deck"
}
},
j_ring_master = {
name = "Showman",
text = {
"{C:attention}Joker{}, {C:tarot}Tarot{}, {C:planet}Planet{},",
"and {C:spectral}Spectral{} cards may",
"appear multiple times"
},
unlock = {
"Reach Ante",
"level {E:1,C:attention}#1#"
}
},
j_flower_pot = {
name = "Flower Pot",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"hand has a scoring",
"{C:diamonds}Diamond{} card, {C:clubs}Club{} card,",
"{C:hearts}Heart{} card, and {C:spades}Spade{} card"
},
unlock = {
"Reach Ante",
"level {E:1,C:attention}#1#"
}
},
j_blueprint = {
name = "Blueprint",
text = {
"Copies ability of",
"{C:attention}Joker{} to the right"
},
unlock = {
"Win a run"
}
},
j_wee = {
name = "Wee Joker",
text = {
"This Joker gains",
"{C:chips}+#2#{} Chips when each",
"played {C:attention}2{} is scored",
"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)"
},
unlock = {
"Win a run in {E:1,C:attention}#1#",
"or fewer rounds"
}
},
j_merry_andy = {
name = "Merry Andy",
text = {
"{C:red}+#1#{} discards,",
"{C:red}#2#{} hand size"
},
unlock = {
"Win a run in {E:1,C:attention}#1#",
"or fewer rounds"
}
},
j_oops = {
name = "Oops! All 6s",
text = {
"Doubles all {C:attention}listed",
"{C:green,E:1,S:1.1}probabilities",
"{C:inactive}(ex: {C:green}1 in 3{C:inactive} -> {C:green}2 in 3{C:inactive})"
},
unlock = {
"In one hand,",
"earn at least",
"{E:1,C:attention}#1#{} chips"
}
},
j_idol = {
name = "The Idol",
text = {
"Each played {C:attention}#2#",
"of {V:1}#3#{} gives",
"{X:mult,C:white} X#1# {} Mult when scored",
"{s:0.8}Card changes every round"
},
unlock = {
"In one hand,",
"earn at least",
"{E:1,C:attention}#1#{} chips"
}
},
j_seeing_double = {
name = "Seeing Double",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"hand has a scoring",
"{C:clubs}Club{} card and a scoring",
"card of any other {C:attention}suit",
},
unlock = {
"Play a hand",
"that contains",
"{E:1,C:attention}#1#"
}
},
j_matador = {
name = "Matador",
text = {
"Earn {C:money}$#1#{} if played",
"hand triggers the",
"{C:attention}Boss Blind{} ability"
},
unlock = {
"Defeat a Boss Blind",
"in {E:1,C:attention}1 hand{} without",
"using any discards"
}
},
j_hit_the_road = {
name = "Hit the Road",
text = {
"Gains {X:mult,C:white} X#1# {} Mult",
"per discarded",
"{C:attention}Jack{} this round",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
},
unlock = {
"Discard {E:1,C:attention}5",
"{E:1,C:attention}Jacks{} at the",
"same time"
}
},
j_duo = {
name = "The Duo",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#"
},
unlock = {
"Win a run",
"without playing",
"a {E:1,C:attention}#1#"
}
},
j_trio = {
name = "The Trio",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#"
},
unlock = {
"Win a run",
"without playing",
"a {E:1,C:attention}#1#"
}
},
j_family = {
name = "The Family",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#"
},
unlock = {
"Win a run",
"without playing",
"a {E:1,C:attention}#1#"
}
},
j_order = {
name = "The Order",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#"
},
unlock = {
"Win a run",
"without playing",
"a {E:1,C:attention}#1#"
}
},
j_tribe = {
name = "The Tribe",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#"
},
unlock = {
"Win a run",
"without playing",
"a {E:1,C:attention}#1#"
}
},
j_cavendish = {
name = "Cavendish",
text = {
"{X:mult,C:white} X#1# {} Mult",
"{C:green}#2# in #3#{} chance this",
"card is destroyed",
"at end of round"
}
},
j_card_sharp = {
name = "Card Sharp",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"{C:attention}poker hand{} has already",
"been played this round"
}
},
j_red_card = {
name = "Red Card",
text = {
"Gains {C:red}+#1#{} Mult when any",
"{C:attention}Booster Pack{} is skipped",
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)"
}
},
j_madness = {
name = "Madness",
text = {
"When {C:attention}Blind{} is selected,",
"gain {X:mult,C:white} X#1# {} Mult and",
"{C:attention}destroy{} a random Joker",
"{C:inactive}(Currently {X:mult,C:white} X#2# {} Mult)"
}
},
j_square = {
name = "Square Joker",
text = {
"Gains {C:chips}+#2#{} Chips if",
"played hand has",
"exactly {C:attention}4{} cards",
"{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)"
}
},
j_seance = {
name = "Séance",
text = {
"If {C:attention}poker hand{} is a",
"{C:attention}#1#{}, create a",
"random {C:spectral}Spectral{} card",
"{C:inactive}(Must have room)"
}
},
j_riff_raff = {
name = "Riff-Raff",
text = {
"When {C:attention}Blind{} is selected,",
"create {C:attention}#1# {C:blue}Common{C:attention} Jokers",
"{C:inactive}(Must have room)"
}
},
j_vampire = {
name = "Vampire",
text = {
"Gains {X:mult,C:white} X#1# {} Mult per",
"{C:attention}Enhanced card{} played,",
"removes card {C:attention}Enhancement",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
j_shortcut = {
name = "Shortcut",
text = {
"Allows {C:attention}Straights{} to be",
"made with gaps of {C:attention}1 rank",
"{C:inactive}(ex: {C:attention}2 3 5 7 8{C:inactive})"
}
},
j_hologram = {
name = "Hologram",
text = {
"Gains {X:mult,C:white} X#1# {} Mult",
"per {C:attention}playing card{} added",
"to your deck",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
j_vagabond = {
name = "Vagabond",
text = {
"Create a {C:purple}Tarot{} card",
"if hand is played",
"with {C:money}$#1#{} or less",
}
},
j_baron = {
name = "Baron",
text = {
"Each {C:attention}King{}",
"held in hand",
"gives {X:mult,C:white} X#1# {} Mult",
}
},
j_cloud_9 = {
name = "Cloud 9",
text = {
"Earn {C:money}$#1#{} for each",
"{C:attention}9{} in your {C:attention}full deck",
"at end of round",
"{C:inactive}(Currently {C:money}$#2#{}{C:inactive})"
}
},
j_rocket = {
name = "Rocket",
text = {
"Earn {C:money}$#1#{} at end of",
"round. Gains {C:money}$#2#{} when",
"{C:attention}Boss Blind{} is defeated",
}
},
j_obelisk = {
name = "Obelisk",
text = {
"{X:mult,C:white} X#1# {} Mult per",
"consecutive hand played",
"without playing your",
"most played {C:attention}poker hand",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
j_midas_mask = {
name = "Midas Mask",
text = {
"All {C:attention}face{} cards",
"become {C:attention}Gold{} cards",
"when played",
}
},
j_luchador = {
name = "Luchador",
text = {
"Sell this card to",
"disable the current",
"{C:attention}Boss Blind{}",
}
},
j_photograph = {
name = "Photograph",
text = {
"First played {C:attention}face",
"card gives {X:mult,C:white} X#1# {} Mult",
"when scored",
}
},
j_gift = {
name = "Gift Card",
text = {
"Add {C:money}$#1#{} of {C:attention}sell value",
"to every {C:attention}Joker{} and",
"{C:attention}Consumable{} card at",
"end of round"
}
},
j_turtle_bean = {
name = "Turtle Bean",
text = {
"{C:attention}+#1#{} hand size,",
"reduces by",
"{C:red}#2#{} every round"
}
},
j_erosion = {
name = "Erosion",
text = {
"{C:red}+#1#{} Mult for each",
"card below {C:attention}#3#{}",
"in your full deck",
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)"
}
},
j_reserved_parking = {
name = "Reserved Parking",
text = {
"Each {C:attention}face{} card",
"held in hand has",
"a {C:green}#2# in #3#{} chance",
"to give {C:money}$#1#{}",
}
},
j_mail = {
name = "Mail-In Rebate",
text = {
"Earn {C:money}$#1#{} for each",
"discarded {C:attention}#2#{}, rank",
"changes every round"
}
},
j_to_the_moon = {
name = "To the Moon",
text = {
"Earn an extra {C:money}$#1#{} of",
"{C:attention}interest{} for every {C:money}$5{} you",
"have at end of round"
}
},
j_hallucination = {
name = "Hallucination",
text = {
"{C:green}#1# in #2#{} chance to create",
"a {C:tarot}Tarot{} card when any",
"{C:attention}Booster Pack{} is opened",
"{C:inactive}(Must have room)"
}
},
j_lucky_cat = {
name = "Lucky Cat",
text = {
"Gains {X:mult,C:white} X#1# {} Mult each",
"time a {C:attention}Lucky{} card",
"{C:green}successfully{} triggers",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
j_baseball = {
name = "Baseball Card",
text = {
"{C:green}Uncommon{} Jokers",
"each give {X:mult,C:white} X#1# {} Mult",
}
},
j_bull = {
name = "Bull",
text = {
"{C:chips}+#1#{} Chips for each",
"{C:money}dollar{} you have",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)"
}
},
j_diet_cola = {
name = "Diet Cola",
text = {
"Sell this card to",
"create a free",
"{C:attention}#1#"
}
},
j_trading = {
name = "Trading Card",
text = {
"If {C:attention}first discard{} of round",
"has only {C:attention}1{} card, destroy",
"it and earn {C:money}$#1#"
}
},
j_flash = {
name = "Flash Card",
text = {
"{C:mult}+#1#{} Mult per",
"{C:attention}reroll{} in the shop",
"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
}
},
j_popcorn= {
name = "Popcorn",
text = {
"{C:mult}+#1#{} Mult",
"{C:mult}-#2#{} Mult per",
"round played"
}
},
j_ramen= {
name = "Ramen",
text = {
"{X:mult,C:white} X#1# {} Mult,",
"loses {X:mult,C:white} X#2# {} Mult",
"per {C:attention}card{} discarded",
}
},
j_trousers= {
name = "Spare Trousers",
text = {
"Gains {C:mult}+#1#{} Mult if",
"played hand contains",
"a {C:attention}#2#",
"{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)"
}
},
j_ancient= {
name = "Ancient Joker",
text = {
"Each played card with",
"{V:1}#2#{} suit gives",
"{X:mult,C:white} X#1# {} Mult when scored,",
"{s:0.8}suit changes at end of round"
}
},
j_walkie_talkie = {
name = "Walkie Talkie",
text = {
"Each played {C:attention}10{} or {C:attention}4",
"gives {C:chips}+#1#{} Chips and",
"{C:mult}+#2#{} Mult when scored"
},
},
j_selzer= {
name = "Seltzer",
text = {
"Retrigger all",
"cards played for",
"the next {C:attention}#1#{} hands",
}
},
j_castle = {
name = "Castle",
text = {
"This Joker gains {C:chips}+#1#{} Chips",
"per discarded {V:1}#2#{} card,",
"suit changes every round",
"{C:inactive}(Currently {C:chips}+#3#{C:inactive} Chips)"
},
},
j_smiley = {
name = "Smiley Face",
text = {
"Played {C:attention}face{} cards",
"give {C:mult}+#1#{} Mult",
"when scored"
}
},
j_campfire = {
name = "Campfire",
text = {
"This Joker gains {X:mult,C:white}X#1#{} Mult",
"for each card {C:attention}sold{}, resets",
"when {C:attention}Boss Blind{} is defeated",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
j_stuntman = {
name = "Stuntman",
text = {
"{C:chips}+#1#{} Chips,",
"{C:attention}-#2#{} hand size"
},
unlock = {
"In one hand,",
"earn at least",
"{E:1,C:attention}#1#{} chips"
}
},
j_invisible = {
name = "Invisible Joker",
text = {
"After {C:attention}#1#{} rounds,",
"sell this card to",
"{C:attention}Duplicate{} a random Joker",
"{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)"
},
unlock = {
"Win a run without",
"ever having more",
"than {E:1,C:attention}4 Jokers{}"
}
},
j_brainstorm = {
name = "Brainstorm",
text = {
"Copies the ability",
"of leftmost {C:attention}Joker"
},
unlock = {
"Discard a",
"{E:1,C:attention}Royal Flush"
}
},
j_satellite = {
name = "Satellite",
text = {
"Earn {C:money}$#1#{} at end of",
"round per unique {C:planet}Planet",
"card used this run",
"{C:inactive}(Currently {C:money}$#2#{C:inactive})"
},
unlock = {
"Have {E:1,C:money}$#1#",
"or more"
}
},
j_shoot_the_moon = {
name = "Shoot the Moon",
text = {
"{C:mult}+#1#{} Mult for",
"each {C:attention}Queen{}",
"held in hand"
},
unlock = {
"Play every {E:1,C:attention}Heart",
"in your deck in",
"a single round"
}
},
j_drivers_license = {
name = "Driver's License",
text = {
"{X:mult,C:white} X#1# {} Mult if you have",
"at least {C:attention}16{} Enhanced",
"cards in your full deck",
"{C:inactive}(Currently {C:attention}#2#{C:inactive})"
},
unlock = {
"Enhance {E:1,C:attention}#1#{} cards",
"in your deck"
}
},
j_cartomancer = {
name = "Cartomancer",
text = {
"Create a {C:tarot}Tarot{} card",
"when {C:attention}Blind{} is selected",
"{C:inactive}(Must have room)"
},
unlock = {
"Discover every",
"{E:1,C:tarot}Tarot{} card"
}
},
j_astronomer = {
name = "Astronomer",
text = {
"All {C:planet}Planet{} cards and",
"{C:planet}Celestial Packs{} in",
"the shop are {C:attention}free"
},
unlock = {
"Discover every",
"{E:1,C:planet}Planet{} card"
}
},
j_burnt = {
name = "Burnt Joker",
text = {
"Upgrade the level of",
"the first {C:attention}discarded",
"poker hand each round",
},
unlock = {
"Sell a total",
"of {E:1,C:attention}#1#{} cards",
"{C:inactive}(#2#)"
}
},
j_bootstraps = {
name = "Bootstraps",
text = {
"{C:mult}+#1#{} Mult for every",
"{C:money}$#2#{} you have"
},
unlock = {
"Have at least {E:1,C:attention}#1#",
"{C:dark_edition}Polychrome{} Jokers"
}
},
j_caino = {
name = "Canio",
text = {
"Gains {X:mult,C:white} X#1# {} Mult when",
"a {C:attention}face{} card",
"is destroyed",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_triboulet = {
name = "Triboulet",
text = {
"Played {C:attention}Kings{} and",
"{C:attention}Queens{} each give",
"{X:mult,C:white} X#1# {} Mult when scored"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_yorick = {
name = "Yorick",
text = {
"{X:mult,C:white} X#1# {} Mult only after",
"using {C:attention}#2#{} discards",
"{C:inactive}(Discards left: {C:attention}#3#{C:inactive})"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_chicot = {
name = "Chicot",
text = {
"Disables effect of",
"every {C:attention}Boss Blind"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_perkeo = {
name = "Perkeo",
text = {
"Creates a {C:dark_edition}Negative{} copy of",
"{C:attention}1{} random {C:attention}consumable{}",
"card in your possession",
"at the end of the {C:attention}shop",
},
unlock = {
"{E:1,s:1.3}?????"
}
}
},
Voucher = {
v_overstock_norm = {
name = "Overstock",
text = {
"{C:attention}+1{} card slot",
"available in shop"
}
},
v_clearance_sale = {
name = "Clearance Sale",
text = {
"All cards and packs in",
"shop are {C:attention}#1#%{} off"
}
},
v_tarot_merchant = {
name = "Tarot Merchant",
text = {
"{C:tarot}Tarot{} cards appear",
"{C:attention}#1#X{} more frequently",
"in the shop"
}
},
v_planet_merchant = {
name = "Planet Merchant",
text = {
"{C:planet}Planet{} cards appear",
"{C:attention}#1#X{} more frequently",
"in the shop"
}
},
v_hone = {
name = "Hone",
text = {
"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
"{C:dark_edition}Polychrome{} cards",
"appear {C:attention}#1#X{} more often"
}
},
v_reroll_surplus = {
name = "Reroll Surplus",
text = {
"Rerolls cost",
"{C:money}$#1#{} less"
}
},
v_crystal_ball = {
name = "Crystal Ball",
text = {
"{C:attention}+1{} consumable slot"
}
},
v_telescope = {
name = "Telescope",
text = {
"{C:attention}Celestial Packs{} always",
"contain the {C:planet}Planet{}",
"card for your most",
"played {C:attention}poker hand"
}
},
v_grabber = {
name = "Grabber",
text = {
"Permanently",
"gain {C:blue}+#1#{} hand",
"per round"
}
},
v_wasteful = {
name = "Wasteful",
text = {
"Permanently",
"gain {C:red}+#1#{} discard",
"per round"
}
},
v_seed_money = {
name = "Seed Money",
text = {
"Raise the cap on",
"interest earned",
"per round to {C:money}$#1#{}"
}
},
v_blank = {
name = "Blank",
text = {
"{C:inactive}Does nothing?"
}
},
v_magic_trick = {
name = "Magic Trick",
text = {
"{C:attention}Playing cards{} can",
"be purchased",
"from the {C:attention}shop"
}
},
v_hieroglyph = {
name = "Hieroglyph",
text = {
"{C:attention}-#1#{} Ante,",
"{C:blue}-#1#{} hand",
"per round"
}
},
v_directors_cut = {
name = "Director's Cut",
text = {
"Reroll Boss Blind",
"{C:attention}1{} time per Ante,",
"{C:money}$#1#{} per roll"
}
},
v_paint_brush = {
name = "Paint Brush",
text = {
"{C:attention}+#1#{} hand size",
}
},
v_overstock_plus = {
name = "Overstock Plus",
text = {
"{C:attention}+1{} card slot",
"available in shop"
},
unlock = {
"Spend a total of",
"{C:money}$#1#{} at the shop",
"{C:inactive}($#2#)"
}
},
v_liquidation = {
name = "Liquidation",
text = {
"All cards and packs in",
"shop are {C:attention}#1#%{} off"
},
unlock = {
"Redeem at least",
"{C:attention}#1#{C:voucher} Voucher{} cards",
"in one run"
}
},
v_tarot_tycoon = {
name = "Tarot Tycoon",
text = {
"{C:tarot}Tarot{} cards appear",
"{C:attention}#1#X{} more frequently",
"in the shop"
},
unlock = {
"Buy a total of",
"{C:attention}#1#{C:tarot} Tarot{} cards",
"from the shop",
"{C:inactive}(#2#)"
}
},
v_planet_tycoon = {
name = "Planet Tycoon",
text = {
"{C:planet}Planet{} cards appear",
"{C:attention}#1#X{} more frequently",
"in the shop"
},
unlock = {
"Buy a total of",
"{C:attention}#1#{C:planet} Planet{} cards",
"from the shop",
"{C:inactive}(#2#)"
}
},
v_glow_up = {
name = "Glow Up",
text = {
"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
"{C:dark_edition}Polychrome{} cards",
"appear {C:attention}#1#X{} more often"
},
unlock = {
"Have at least {C:attention}#1#",
"{C:attention}Joker{} cards with",
"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
"{C:dark_edition}Polychrome{} edition"
}
},
v_reroll_glut = {
name = "Reroll Glut",
text = {
"Rerolls cost",
"{C:money}$#1#{} less"
},
unlock = {
"Reroll the shop a",
"total of {C:attention}#1#{} times",
"{C:inactive}(#2#)"
}
},
v_omen_globe = {
name = "Omen Globe",
text = {
"{C:spectral}Spectral{} cards may",
"appear in any of",
"the {C:attention}Arcana Packs"
},
unlock = {
"Use a total of {C:attention}#1#",
"{C:tarot}Tarot{} cards from any",
"{C:tarot}Arcana Pack",
"{C:inactive}(#2#)"
}
},
v_observatory = {
name = "Observatory",
text = {
"{C:planet}Planet{} cards in your",
"{C:attention}consumable{} area give",
"{X:red,C:white} X#1# {} Mult for their",
"specified {C:attention}poker hand"
},
unlock = {
"Use a total of {C:attention}#1#",
"{C:planet}Planet{} cards from any",
"{C:planet}Celestial Pack",
"{C:inactive}(#2#)"
}
},
v_nacho_tong = {
name = "Nacho Tong",
text = {
"Permanently",
"gain {C:blue}+#1#{} hand",
"per round"
},
unlock = {
"Play a total",
"of {C:attention}#1#{} cards",
"{C:inactive}(#2#)"
}
},
v_recyclomancy = {
name = "Recyclomancy",
text = {
"Permanently",
"gain {C:red}+#1#{} discard",
"per round"
},
unlock = {
"Discard a total",
"of {C:attention}#1#{} cards",
"{C:inactive}(#2#)"
}
},
v_money_tree = {
name = "Money Tree",
text = {
"Raise the cap on",
"interest earned",
"per round to {C:money}$#1#{}"
},
unlock = {
"Max out the interest",
"per round earnings for",
"{C:attention}#1#{} consecutive rounds",
"{C:inactive}(#2#)"
}
},
v_antimatter = {
name = "Antimatter",
text = {
"{C:dark_edition}+1{} Joker Slot"
},
unlock = {
"Redeem {C:voucher}Blank{}",
"{C:attention}#1#{} total times",
"{C:inactive}(#2#)"
}
},
v_illusion = {
name = "Illusion",
text = {
"{C:attention}Playing cards{} in shop",
"may have an {C:enhanced}Enhancement{},",
"{C:dark_edition}Edition{}, and/or a {C:attention}Seal{}"
},
unlock = {
"Buy a total of",
"{C:attention}#1#{} playing cards",
"from the shop",
"{C:inactive}(#2#)"
}
},
v_petroglyph = {
name = "Petroglyph",
text = {
"{C:attention}-#1#{} Ante,",
"{C:red}-#1#{} discard",
"per round"
},
unlock = {
"Reach Ante",
"level {E:1,C:attention}#1#"
}
},
v_retcon = {
name = "Retcon",
text = {
"Reroll Boss Blind",
"{C:attention}unlimited{} times,",
"{C:money}$#1#{} per roll"
},
unlock = {
"Discover",
"{C:attention}#1#{} Blinds"
}
},
v_palette = {
name = "Palette",
text = {
"{C:attention}+#1#{} hand size",
},
unlock = {
"Reduce hand size",
"down to {C:attention}#1#{} cards"
}
}
},
Tarot = {
c_fool = {
name = "The Fool",
text = {
"Creates the last",
"{C:tarot}Tarot{} or {C:planet}Planet{} card",
"used during this run",
"{s:0.8,C:tarot}The Fool{s:0.8} excluded"
}
},
c_magician = {
name = "The Magician",
text = {
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#"
}
},
c_high_priestess = {
name = "The High Priestess",
text = {
"Creates up to {C:attention}#1#",
"random {C:planet}Planet{} cards",
"{C:inactive}(Must have room)"
}
},
c_empress = {
name = "The Empress",
text = {
"Enhances {C:attention}#1#",
"selected cards to",
"{C:attention}#2#s"
}
},
c_emperor = {
name = "The Emperor",
text = {
"Creates up to {C:attention}#1#",
"random {C:tarot}Tarot{} cards",
"{C:inactive}(Must have room)"
}
},
c_heirophant = {
name = "The Hierophant",
text = {
"Enhances {C:attention}#1#",
"selected cards to",
"{C:attention}#2#s"
}
},
c_lovers = {
name = "The Lovers",
text = {
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#"
}
},
c_chariot = {
name = "The Chariot",
text = {
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#"
}
},
c_justice = {
name = "Justice",
text = {
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#"
}
},
c_hermit = {
name = "The Hermit",
text = {
"Doubles money",
"{C:inactive}(Max of {C:money}$#1#{C:inactive})"
}
},
c_wheel_of_fortune = {
name = "The Wheel of Fortune",
text = {
"{C:green}#1# in #2#{} chance to add",
"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
"{C:dark_edition}Polychrome{} edition",
"to a random {C:attention}Joker"
}
},
c_strength = {
name = "Strength",
text = {
"Increases rank of",
"up to {C:attention}#1#{} selected",
"cards by {C:attention}1"
}
},
c_hanged_man = {
name = "The Hanged Man",
text = {
"Destroys up to",
"{C:attention}#1#{} selected cards"
}
},
c_death = {
name = "Death",
text = {
"Select {C:attention}#1#{} cards,",
"convert the {C:attention}left{} card",
"into the {C:attention}right{} card",
"{C:inactive}(Drag to rearrange)"
}
},
c_temperance = {
name = "Temperance",
text = {
"Gives the total sell",
"value of all current",
"Jokers {C:inactive}(Max of {C:money}$#1#{C:inactive})",
"{C:inactive}(Currently {C:money}$#2#{C:inactive})"
}
},
c_devil = {
name = "The Devil",
text = {
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#"
}
},
c_tower = {
name = "The Tower",
text = {
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#"
}
},
c_star = {
name = "The Star",
text = {
"Converts up to",
"{C:attention}#1#{} selected cards",
"to {V:1}#2#{}"
}
},
c_moon = {
name = "The Moon",
text = {
"Converts up to",
"{C:attention}#1#{} selected cards",
"to {V:1}#2#{}"
}
},
c_sun = {
name = "The Sun",
text = {
"Converts up to",
"{C:attention}#1#{} selected cards",
"to {V:1}#2#{}"
}
},
c_judgement = {
name = "Judgement",
text = {
"Creates a random",
"{C:attention}Joker{} card",
"{C:inactive}(Must have room)"
}
},
c_world = {
name = "The World",
text = {
"Converts up to",
"{C:attention}#1#{} selected cards",
"to {V:1}#2#{}"
}
}
},
Planet = {
c_mercury = {
name = "Mercury",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_venus = {
name = "Venus",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_earth = {
name = "Earth",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_mars = {
name = "Mars",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_jupiter = {
name = "Jupiter",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_saturn = {
name = "Saturn",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_uranus = {
name = "Uranus",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_neptune = {
name = "Neptune",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_pluto = {
name = "Pluto",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_ceres = {
name = "Ceres",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_planet_x = {
name = "Planet X",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
c_eris = {
name = "Eris",
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips"
}
},
},
Spectral = {
c_familiar = {
name = "Familiar",
text = {
"Destroy {C:attention}1{} random",
"card in your hand, add",
"{C:attention}#1#{} random {C:attention}Enhanced face",
"{C:attention}cards{} to your hand"
}
},
c_grim = {
name = "Grim",
text = {
"Destroy {C:attention}1{} random",
"card in your hand,",
"add {C:attention}#1#{} random {C:attention}Enhanced",
"{C:attention}Aces{} to your hand"
}
},
c_incantation = {
name = "Incantation",
text = {
"Destroy {C:attention}1{} random",
"card in your hand, add {C:attention}#1#",
"random {C:attention}Enhanced numbered",
"{C:attention}cards{} to your hand"
}
},
c_talisman = {
name = "Talisman",
text = {
"Add a {C:attention}Gold Seal{}",
"to {C:attention}1{} selected",
"card in your hand"
}
},
c_aura = {
name = "Aura",
text = {
"Add {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},",
"or {C:dark_edition}Polychrome{} effect to",
"{C:attention}1{} selected card in hand"
}
},
c_wraith = {
name = "Wraith",
text = {
"Creates a random",
"{C:red}Rare{C:attention} Joker{},",
"sets money to {C:money}$0"
}
},
c_sigil = {
name = "Sigil",
text = {
"Converts all cards",
"in hand to a single",
"random {C:attention}suit"
}
},
c_ouija = {
name = "Ouija",
text = {
"Converts all cards",
"in hand to a single",
"random {C:attention}rank",
"{C:red}-1{} hand size"
}
},
c_ectoplasm = {
name = "Ectoplasm",
text = {
"Add {C:dark_edition}Negative{} to",
"a random {C:attention}Joker,",
"{C:red}-#1#{} hand size"
}
},
c_immolate = {
name = "Immolate",
text = {
"Destroys {C:attention}#1#{} random",
"cards in hand,",
"gain {C:money}$#2#"
}
},
c_ankh = {
name = "Ankh",
text = {
"Create a copy of a",
"random {C:attention}Joker{}, destroy",
"all other Jokers"
}
},
c_deja_vu = {
name = "Deja Vu",
text = {
"Add a {C:red}Red Seal{}",
"to {C:attention}1{} selected",
"card in your hand"
}
},
c_hex = {
name = "Hex",
text = {
"Add {C:dark_edition}Polychrome{} to a",
"random {C:attention}Joker{}, destroy",
"all other Jokers"
}
},
c_trance = {
name = "Trance",
text = {
"Add a {C:blue}Blue Seal{}",
"to {C:attention}1{} selected",
"card in your hand"
}
},
c_medium = {
name = "Medium",
text = {
"Add a {C:purple}Purple Seal{}",
"to {C:attention}1{} selected",
"card in your hand"
}
},
c_cryptid = {
name = "Cryptid",
text = {
"Create {C:attention}#1#{} copies of",
"{C:attention}1{} selected card",
"in your hand"
}
},
c_soul = {
name = "The Soul",
text = {
"Creates a",
"{C:legendary,E:1}Legendary{} Joker",
"{C:inactive}(Must have room)"
}
},
c_black_hole = {
name = "Black Hole",
text = {
"Upgrade every",
"{C:legendary,E:1}poker hand",
"by {C:attention}1{} level"
}
}
},
Edition = {
e_base = {
name = "Base",
text = {
"No extra effects"
}
},
e_foil = {
name = "Foil",
text = {
"{C:chips}+#1#{} chips"
}
},
e_holo = {
name = "Holographic",
text = {
"{C:mult}+#1#{} Mult"
}
},
e_polychrome = {
name = "Polychrome",
text = {
"{X:mult,C:white} X#1# {} Mult"
}
},
e_negative = {
name = "Negative",
text = {
"{C:dark_edition}+#1#{} Joker slot"
}
},
e_negative_consumable = {
name = "Negative",
text = {
"{C:dark_edition}+#1#{} consumable slot"
}
}
},
Enhanced = {
m_bonus = {
name = "Bonus Card",
text = {}
},
m_mult = {
name = "Mult Card",
text = {
"{C:mult}+#1#{} Mult"
}
},
m_wild = {
name = "Wild Card",
text = {
"Can be used",
"as any suit"
}
},
m_glass = {
name = "Glass Card",
text = {
"{X:mult,C:white} X#1# {} Mult",
"{C:green}#2# in #3#{} chance to",
"destroy card"
}
},
m_steel = {
name = "Steel Card",
text = {
"{X:mult,C:white} X#1# {} Mult",
"while this card",
"stays in hand"
}
},
m_stone = {
name = "Stone Card",
text = {
"{C:chips}+#1#{} Chips",
"no rank or suit"
}
},
m_gold = {
name = "Gold Card",
text = {
"{C:money}$#1#{} if this",
"card is held in hand",
"at end of round"
}
},
m_lucky = {
name = "Lucky Card",
text = {
"{C:green}#1# in #3#{} chance",
"for {C:mult}+#2#{} Mult",
"{C:green}#1# in #5#{} chance",
"to win {C:money}$#4#"
}
}
},
Stake = {
stake_white = {
name = "White Stake",
text = {
"Base Difficulty"
}
},
stake_red = {
name = "Red Stake",
text = {
"{C:attention}Small Blind{} gives",
"no reward money",
"{s:0.8}Applies all previous Stakes"
}
},
stake_green = {
name = "Green Stake",
text = {
"Required score scales",
"faster for each {C:attention}Ante",
"{s:0.8}Applies all previous Stakes"
}
},
stake_blue = {
name = "Blue Stake",
text = {
"{C:red}-1{} Discard",
"{s:0.8}Applies all previous Stakes"
}
},
stake_black = {
name = "Black Stake",
text = {
"Shop can have {C:attention}Eternal{} Jokers",
"{C:inactive,s:0.8}(Can't be sold or destroyed)",
"{s:0.8}Applies all previous Stakes"
}
},
stake_purple = {
name = "Purple Stake",
text = {
"Required score scales",
"faster for each {C:attention}Ante",
"{s:0.8}Applies all previous Stakes"
}
},
stake_orange = {
name = "Orange Stake",
text = {
"{C:attention}Booster Packs{} cost",
"{C:money}$1{} more per Ante",
"{s:0.8}Applies all previous Stakes"
}
},
stake_gold = {
name = "Gold Stake",
text = {
"{C:red}-1{} hand size",
"{s:0.8}Applies all previous Stakes"
}
}
},
Tag = {
tag_uncommon = {
name = "Uncommon Tag",
text = {
"Shop has an",
"{C:green}Uncommon Joker"
}
},
tag_rare = {
name = "Rare Tag",
text = {
"Shop has a",
"{C:red}Rare Joker"
}
},
tag_negative = {
name = "Negative Tag",
text = {
"Next base edition shop",
"Joker becomes {C:dark_edition}Negative"
}
},
tag_foil = {
name = "Foil Tag",
text = {
"Next base edition shop",
"Joker becomes {C:dark_edition}Foil"
}
},
tag_holo = {
name = "Holographic Tag",
text = {
"Next base edition shop",
"Joker becomes {C:dark_edition}Holographic"
}
},
tag_polychrome = {
name = "Polychrome Tag",
text = {
"Next base edition shop",
"Joker becomes {C:dark_edition}Polychrome"
}
},
tag_investment = {
name = "Investment Tag",
text = {
"After defeating",
"the Boss Blind,",
"gain {C:money}$#1#"
}
},
tag_voucher = {
name = "Voucher Tag",
text = {
"Adds one {C:voucher}Voucher",
"to the next shop"
}
},
tag_boss = {
name = "Boss Tag",
text = {
"Rerolls the",
"{C:attention}Boss Blind"
}
},
tag_standard = {
name = "Standard Tag",
text = {
"Gives a free",
"{C:attention}Mega Standard Pack"
}
},
tag_charm = {
name = "Charm Tag",
text = {
"Gives a free",
"{C:tarot}Mega Arcana Pack"
}
},
tag_meteor = {
name = "Meteor Tag",
text = {
"Gives a free",
"{C:planet}Mega Celestial Pack"
}
},
tag_buffoon = {
name = "Buffoon Tag",
text = {
"Gives a free",
"{C:attention}Mega Buffoon Pack"
}
},
tag_handy = {
name = "Handy Tag",
text = {
"Gives {C:money}$#1#{} per played",
"{C:blue}hand{} this run",
"{C:inactive}(Will give {C:money}$#2#{C:inactive})"
}
},
tag_garbage = {
name = "Garbage Tag",
text = {
"Gives {C:money}$#1#{} per unused",
"{C:red}discard{} this run",
"{C:inactive}(Will give {C:money}$#2#{C:inactive})",
}
},
tag_coupon = {
name = "Coupon Tag",
text = {
"Initial cards and",
"booster packs in next",
"shop are free"
}
},
tag_double = {
name = "Double Tag",
text = {
"Gives a copy of the",
"next selected {C:attention}Tag{}",
"{s:0.8,C:attention}Double Tag{s:0.8} excluded"
}
},
tag_juggle = {
name = "Juggle Tag",
text = {
"{C:attention}+#1#{} hand size",
"next round"
}
},
tag_d_six = {
name = "D6 Tag",
text = {
"Rerolls in next shop",
"start at {C:money}$0"
}
},
tag_top_up = {
name = "Top-up Tag",
text = {
"Create up to {C:attention}#1#",
"{C:blue}Common{} Jokers",
"{C:inactive}(Must have room)"
}
},
tag_skip = {
name = "Speed Tag",
text = {
"Gives {C:money}$#1#{} per skipped",
"Blind this run",
"{C:inactive}(Will give {C:money}$#2#{C:inactive})"
}
},
tag_orbital = {
name = "Orbital Tag",
text = {
"Upgrade {C:attention}#1#",
"by {C:attention}#2# levels"
}
},
tag_economy = {
name = "Economy Tag",
text = {
"Doubles your money",
"{C:inactive}(Max of {C:money}$#1#{C:inactive})"
}
},
tag_ethereal = {
name = "Ethereal Tag",
text = {
"Gives a free",
"{C:spectral}Spectral Pack"
}
}
},
Blind = {
bl_small = {
name = "Small Blind",
text = {}
},
bl_big = {
name = "Big Blind",
text = {}
},
bl_hook = {
name = "The Hook",
text = {
"Discards 2 random",
"cards per hand played"
}
},
bl_wall = {
name = "The Wall",
text = {
"Extra large blind"
}
},
bl_wheel = {
name = "The Wheel",
text = {
" in 7 cards get",
"drawn face down"
}
},
bl_arm = {
name = "The Arm",
text = {
"Decrease level of",
"played poker hand"
}
},
bl_psychic = {
name = "The Psychic",
text = {
"Must play 5 cards"
}
},
bl_goad = {
name = "The Goad",
text = {
"All Spade cards",
"are debuffed"
}
},
bl_water = {
name = "The Water",
text = {
"Start with",
"0 discards"
}
},
bl_eye = {
name = "The Eye",
text = {
"No repeat hand",
"types this round"
}
},
bl_mouth = {
name = "The Mouth",
text = {
"Play only 1 hand",
"type this round"
}
},
bl_plant = {
name = "The Plant",
text = {
"All face cards",
"are debuffed"
}
},
bl_needle = {
name = "The Needle",
text = {
"Play only 1 hand"
}
},
bl_head = {
name = "The Head",
text = {
"All Heart cards",
"are debuffed"
}
},
bl_tooth = {
name = "The Tooth",
text = {
"Lose $1 per",
"card played"
}
},
bl_final_leaf = {
name = "Verdant Leaf",
text = {
"All cards debuffed",
"until 1 Joker sold"
}
},
bl_final_vessel = {
name = "Violet Vessel",
text = {
"Very large blind"
}
},
bl_ox = {
name = "The Ox",
text = {
"Playing a #1#",
"sets money to $0"
}
},
bl_house = {
name = "The House",
text = {
"First hand is",
"drawn face down"
}
},
bl_club = {
name = "The Club",
text = {
"All Club cards",
"are debuffed"
}
},
bl_fish = {
name = "The Fish",
text = {
"Cards drawn face down",
"after each hand played"
}
},
bl_window = {
name = "The Window",
text = {
"All Diamond cards",
"are debuffed"
}
},
bl_manacle = {
name = "The Manacle",
text = {
"-1 Hand Size"
}
},
bl_serpent = {
name = "The Serpent",
text = {
"After Play or Discard,",
"always draw 3 cards"
}
},
bl_pillar = {
name = "The Pillar",
text = {
"Cards played previously",
"this Ante are debuffed"
}
},
bl_flint = {
name = "The Flint",
text = {
"Base Chips and",
"Mult are halved"
}
},
bl_mark = {
name = "The Mark",
text = {
"All face cards are",
"drawn face down"
}
},
bl_final_acorn = {
name = "Amber Acorn",
text = {
"Flips and shuffles",
"all Joker cards"
}
},
bl_final_heart = {
name = "Crimson Heart",
text = {
"One random Joker",
"disabled every hand"
}
},
bl_final_bell = {
name = "Cerulean Bell",
text = {
"Forces 1 card to",
"always be selected"
}
}
},
Back = {
b_red = {
name = "Red Deck",
text = {
"{C:red}+#1#{} discard",
"every round"
}
},
b_blue = {
name = "Blue Deck",
text = {
"{C:blue}+#1#{} hand",
"every round"
}
},
b_yellow = {
name = "Yellow Deck",
text = {
"Start with",
"extra {C:money}$#1#"
}
},
b_green = {
name = "Green Deck",
text = {
"At end of each Round:",
"{C:money}$#1#{s:0.85} per remaining {C:blue}Hand",
"{C:money}$#2#{s:0.85} per remaining {C:red}Discard",
"Earn no {C:attention}Interest"
}
},
b_black = {
name = "Black Deck",
text = {
"{C:attention}+#1#{} Joker slot",
"",
"{C:blue}-#2#{} hand",
"every round"
}
},
b_magic = {
name = "Magic Deck",
text = {
"Start run with the",
"{C:tarot,T:v_crystal_ball}#1#{} voucher",
"and {C:attention}2{} copies",
"of {C:tarot,T:c_fool}#2#"
}
},
b_nebula = {
name = "Nebula Deck",
text = {
"Start run with the",
"{C:planet,T:v_telescope}#1#{} voucher",
"",
"{C:red}#2#{} consumable slot"
}
},
b_ghost = {
name = "Ghost Deck",
text = {
"{C:spectral}Spectral{} cards may",
"appear in the shop,",
"start with a {C:spectral,T:c_hex}Hex{} card",
}
},
b_abandoned = {
name = "Abandoned Deck",
text = {
"Start run with",
"no {C:attention}Face Cards",
"in your deck"
}
},
b_checkered = {
name = "Checkered Deck",
text = {
"Start run with",
"{C:attention}26{C:spades} Spades{} and",
"{C:attention}26{C:hearts} Hearts{} in deck"
}
},
b_zodiac = {
name = "Zodiac Deck",
text = {
"Start run with",
"{C:tarot,T:v_tarot_merchant}#1#{},",
"{C:planet,T:v_planet_merchant}#2#{},",
"and {C:attention,T:v_overstock_norm}#3#"
}
},
b_painted = {
name = "Painted Deck",
text = {
"{C:attention}+#1#{} hand size,",
"{C:red}#2#{} Joker slot"
}
},
b_anaglyph = {
name = "Anaglyph Deck",
text = {
"After defeating each",
"{C:attention}Boss Blind{}, gain a",
"{C:attention,T:tag_double}#1#"
}
},
b_plasma = {
name = "Plasma Deck",
text = {
"Balance {C:blue}Chips{} and",
"{C:red}Mult{} when calculating",
"score for played hand",
"{C:red}X#1#{} base Blind size"
}
},
b_erratic = {
name = "Erratic Deck",
text = {
"All {C:attention}Ranks{} and",
"{C:attention}Suits{} in deck",
"are randomized"
}
},
b_challenge = {
name = "Challenge Deck",
text = {
""
}
}
},
Other = {
gold_seal = {
name = "Gold Seal",
text = {
"Earn {C:money}$3{} when this",
"card is played",
"and scores"
}
},
red_seal = {
name = "Red Seal",
text = {
"Retrigger this",
"card {C:attention}1{} time"
}
},
blue_seal = {
name = "Blue Seal",
text = {
"Creates a {C:planet}Planet{} card",
"if this card is {C:attention}held{} in",
"hand at end of round"
}
},
purple_seal = {
name = "Purple Seal",
text = {
"Creates a {C:tarot}Tarot{} card",
"when {C:attention}discarded",
"{C:inactive}(Must have room)"
}
},
eternal = {
name = "Eternal",
text = {
"Can't be sold",
"or destroyed"
}
},
white_sticker = {
name = "White Sticker",
text = {
"Used this Joker",
"to win on {C:attention}White",
"{C:attention}Stake{} difficulty"
}
},
red_sticker = {
name = "Red Sticker",
text = {
"Used this Joker",
"to win on {C:attention}Red",
"{C:attention}Stake{} difficulty"
}
},
green_sticker = {
name = "Green Sticker",
text = {
"Used this Joker",
"to win on {C:attention}Green",
"{C:attention}Stake{} difficulty"
}
},
blue_sticker = {
name = "Blue Sticker",
text = {
"Used this Joker",
"to win on {C:attention}Blue",
"{C:attention}Stake{} difficulty"
}
},
black_sticker = {
name = "Black Sticker",
text = {
"Used this Joker",
"to win on {C:attention}Black",
"{C:attention}Stake{} difficulty"
}
},
purple_sticker = {
name = "Purple Sticker",
text = {
"Used this Joker",
"to win on {C:attention}Purple",
"{C:attention}Stake{} difficulty"
}
},
orange_sticker = {
name = "Orange Sticker",
text = {
"Used this Joker",
"to win on {C:attention}Orange",
"{C:attention}Stake{} difficulty"
}
},
gold_sticker = {
name = "Gold Sticker",
text = {
"Used this Joker",
"to win on {C:attention}Gold",
"{C:attention}Stake{} difficulty"
}
},
playing_card = {
text = {
" {C:light_black}#1# of {V:1}#2# "
}
},
card_chips = {
text = {
"{C:chips}+#1#{} chips"
}
},
card_extra_chips = {
text = {
"{C:chips}+#1#{} extra chips"
}
},
remove_negative = {
name = "n",
text = {
"{C:inactive,s:0.9}(Removes {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} from copy)"
}
},
locked = {
name = "Locked",
text = {}
},
debuffed_default = {
name = "Debuffed",
text = {
"All abilities",
"are disabled"
}
},
debuffed_playing_card = {
name = "Debuffed",
text = {
"Scores no chips",
"and all abilities",
"are disabled"
}
},
demo_locked = {
name = "Locked",
text = {
"Not available",
"in this demo"
}
},
challenge_locked = {
name = "Locked",
text = {
"Win a run with at least",
"#1# different decks to unlock",
"Challenge mode",
"{C:attention,s:2}#2#/#1#"
}
},
demo_shop_locked = {
name = "Locked",
text = {
"Card from {C:attention}Jimbo's",
"personal collection,",
"available in the full",
"version of {E:1,C:red}Balatro"
}
},
wip_locked = {
name = "Locked",
text = {
"Work in",
"progress"
}
},
deck_locked_win = {
name = "Locked",
text = {
"Win a run with",
"{C:attention}#1#{}",
"on any difficulty"
}
},
deck_locked_discover = {
name = "Locked",
text = {
"Discover at least",
"{C:attention}#1#{} items from",
"your collection"
}
},
deck_locked_stake = {
name = "Locked",
text = {
"Win a run with any",
"deck on at least",
"{V:1}#1#{} difficulty"
}
},
joker_locked_legendary = {
name = "Locked",
text = {
"Find this Joker",
"from the {C:spectral}Soul{} card"
}
},
undiscovered_joker = {
name = "Not Discovered",
text = {
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does"
}
},
undiscovered_tarot = {
name = "Not Discovered",
text = {
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does"
}
},
undiscovered_planet = {
name = "Not Discovered",
text = {
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does"
}
},
undiscovered_spectral = {
name = "Not Discovered",
text = {
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does"
}
},
undiscovered_voucher = {
name = "Not Discovered",
text = {
"Redeem this",
"voucher in an",
"unseeded run to",
"learn what it does"
}
},
undiscovered_booster = {
name = "Not Discovered",
text = {
"Open this pack",
"in an unseeded run",
"to learn what it does"
}
},
undiscovered_edition = {
name = "Not Discovered",
text = {
"Find this edition",
"in an unseeded run",
"to learn what it does"
}
},
undiscovered_tag = {
name = "Not Discovered",
text = {
"Use this tag in",
"an unseeded run to",
"learn what it does"
}
},
p_arcana_normal = {
name = "Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:tarot} Tarot{} cards to",
"be used immediately"
}
},
p_arcana_jumbo = {
name = "Jumbo Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:tarot} Tarot{} cards to",
"be used immediately"
}
},
p_arcana_mega = {
name = "Mega Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:tarot} Tarot{} cards to",
"be used immediately"
}
},
p_celestial_normal = {
name = "Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:planet} Planet{} cards to",
"be used immediately"
}
},
p_celestial_jumbo = {
name = "Jumbo Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:planet} Planet{} cards to",
"be used immediately"
}
},
p_celestial_mega = {
name = "Mega Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:planet} Planet{} cards to",
"be used immediately"
}
},
p_spectral_normal = {
name = "Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:spectral} Spectral{} cards to",
"be used immediately"
}
},
p_spectral_jumbo = {
name = "Jumbo Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:spectral} Spectral{} cards to",
"be used immediately"
}
},
p_spectral_mega = {
name = "Mega Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:spectral} Spectral{} cards to",
"be used immediately"
}
},
p_standard_normal = {
name = "Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:attention} Playing{} cards to",
"add to your deck"
}
},
p_standard_jumbo = {
name = "Jumbo Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:attention} Playing{} cards to",
"add to your deck"
}
},
p_standard_mega = {
name = "Mega Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:attention} Playing{} cards to",
"add to your deck"
}
},
p_buffoon_normal = {
name = "Buffoon Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:joker} Joker{} cards"
}
},
p_buffoon_jumbo = {
name = "Jumbo Buffoon Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:joker} Joker{} cards"
}
},
p_buffoon_mega = {
name = "Mega Buffoon Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:joker} Joker{} cards"
}
},
pinned_left = {
name = "Pinned",
text = {
"This Joker stays",
"pinned to the",
"leftmost position"
}
}
}
},
UI = {},
tutorial = {},
misc = {
suits_singular = {
Spades = "Spade",
Hearts = "Heart",
Clubs = "Club",
Diamonds = "Diamond"
},
suits_plural = {
Spades = "Spades",
Hearts = "Hearts",
Clubs = "Clubs",
Diamonds = "Diamonds"
},
blind_states = {
Select = "Select",
Skipped = "Skipped",
Current = "Current",
Defeated = "Defeated",
Upcoming = "Upcoming",
Selected = "Selected"
},
ranks = {
Ace = "Ace",
King = "King",
Queen = "Queen",
Jack = "Jack",
['10'] = "10",
['9'] = "9",
['8'] = "8",
['7'] = "7",
['6'] = "6",
['5'] = "5",
['4'] = "4",
['3'] = "3",
['2'] = "2"
},
high_scores = {
hand = "Best Hand",
furthest_round = "Highest Round",
furthest_ante = "Highest Ante",
most_money = "Most Money",
boss_streak = "Most Bosses in a Row",
collection = "Collection",
win_streak = "Best Win Streak",
current_streak = "",
poker_hand = "Most Played Hand"
},
achievement_names = {
ante_up = "Ante Up!",
ante_upper = "Ante Upper!",
heads_up = "Heads Up",
low_stakes = "Low Stakes",
mid_stakes = "Mid Stakes",
high_stakes = "High Stakes",
card_player = "Card Player",
card_discarder = "Card Discarder",
nest_egg = "Nest Egg",
flushed = "Flushed",
speedrunner = "Speedrunner",
roi = "ROI",
shattered = "Shattered",
royale = "Royale",
retrograde = "Retrograde",
_10k = "10K",
_1000k = "1,000K",
_100000k = "100,000K",
tiny_hands = "Tiny Hands",
big_hands = "Big Hands",
you_get_what_you_get = "You Get What You Get",
rule_bender = "Rule Bender",
rule_breaker = "Rule Breaker",
legendary = "Legendary",
astronomy = "Astronomy",
cartomancy = "Cartomancy",
clairvoyance = "Clairvoyance",
extreme_couponer = "Extreme Couponer",
completionist = "Completionist",
completionist_plus = "Completionist+",
completionist_plus_plus = "Completionist++",
},
achievement_descriptions = {
ante_up = "Reach Ante 4",
ante_upper = "Reach Ante 8",
heads_up = "Win a Run",
low_stakes = "Win a run on at least Red Stake difficulty",
mid_stakes = "Win a run on at least Black Stake difficulty",
high_stakes = "Win a run on at least Gold Stake difficulty",
card_player = "Play at least 2500 Cards",
card_discarder = "Discard at least 2500 Cards",
nest_egg = "Have $400 or more during a single run",
flushed = "Play a Flush with 5 Wild Cards",
speedrunner = "Win a run in 12 or fewer rounds",
roi = "Buy 5 Vouchers by Ante 4",
shattered = "Break 2 Glass Cards in a single hand",
royale = "Play a Royal Flush",
retrograde = "Get any poker hand to level 10",
_10k = "Score 10,000 Chips in a single hand",
_1000k = "Score 1,000,000 Chips in a single hand",
_100000k = "Score 100,000,000 Chips in a single hand",
tiny_hands = "Thin your deck down to 20 or fewer cards",
big_hands = "Have 80 or more cards in your deck",
you_get_what_you_get = "Win a run without rerolling the shop",
rule_bender = "Complete any challenge run",
rule_breaker = "Complete every challenge run",
legendary = "Discover a Legendary Joker",
astronomy = "Discover every Planet card",
cartomancy = "Discover every Tarot card",
clairvoyance = "Discover every Spectral card",
extreme_couponer = "Discover every Voucher",
completionist = "Discover 100% of your collection",
completionist_plus = "Win with every deck on Gold Stake difficulty",
completionist_plus_plus = "Earn a Gold Sticker on every Joker",
},
challenge_names = {
c_omelette_1 = "The Omelette",
c_city_1 = "15 Minute City",
c_rich_1 = "Rich get Richer",
c_knife_1 = "On a Knife's Edge",
c_xray_1 = "X-ray Vision",
c_mad_world_1 = "Mad World",
c_luxury_1 = "Luxury Tax",
c_non_perishable_1 = "Non-Perishable",
c_medusa_1 = "Medusa",
c_double_nothing_1 = "Double or Nothing",
c_typecast_1 = "Typecast",
c_inflation_1 = "Inflation",
c_bram_poker_1 = "Bram Poker",
c_fragile_1 = "Fragile",
c_monolith_1 = "Monolith",
c_blast_off_1 = "Blast Off",
c_five_card_1 = "Five-Card Draw",
c_golden_needle_1 = "Golden Needle",
c_cruelty_1 = "Cruelty",
c_jokerless_1 = "Jokerless",
},
poker_hands = {
['Flush Five'] = "Flush Five",
['Flush House'] = "Flush House",
['Five of a Kind'] = "Five of a Kind",
['Royal Flush'] = "Royal Flush",
['Straight Flush'] = "Straight Flush",
['Four of a Kind'] = "Four of a Kind",
['Full House'] = "Full House",
['Flush'] = "Flush",
['Straight'] = "Straight",
['Three of a Kind'] = "Three of a Kind",
['Two Pair'] = "Two Pair",
['Pair'] = "Pair",
['High Card'] = "High Card"
},
poker_hand_descriptions = {
['Flush Five'] = {
"5 cards with the same rank and suit"
},
['Flush House'] = {
"A Three of a Kind and a Pair with",
"all cards sharing the same suit"
},
['Five of a Kind'] = {
"5 cards with the same rank"
},
['Royal Flush'] = {
"5 cards in a row (consecutive ranks) with",
"all cards sharing the same suit"
},
['Straight Flush'] = {
"5 cards in a row (consecutive ranks) with",
"all cards sharing the same suit"
},
['Four of a Kind'] = {
"4 cards with the same rank. They may",
"be played with 1 other unscored card"
},
['Full House'] = {
"A Three of a Kind and a Pair"
},
['Flush'] = {
"5 cards that share the same suit"
},
['Straight'] = {
"5 cards in a row (consecutive ranks)"
},
['Three of a Kind'] = {
"3 cards with the same rank. They may be",
"played with up to 2 other unscored cards"
},
['Two Pair'] = {
"2 pairs of cards with different ranks, may",
"be played with 1 other unscored card"
},
['Pair'] = {
"2 cards that share the same rank. They may",
"be played with up to 3 other unscored cards"
},
['High Card'] = {
"If the played hand is not any of the above",
"hands, only the highest ranked card scores"
}
},
labels = {
common = "Common",
uncommon = "Uncommon",
rare = "Rare",
legendary = "Legendary",
tarot = "Tarot",
planet = "Planet",
pluto_planet = "Dwarf Planet",
voucher = "Voucher",
foil = "Foil",
holographic = "Holographic",
polychrome = "Polychrome",
negative = "Negative",
gold_seal = "Gold Seal",
blue_seal = "Blue Seal",
red_seal = "Red Seal",
purple_seal = "Purple Seal",
locked = "Locked",
eternal = "Eternal",
pinned_left = "Pinned",
},
dictionary = {
b_sell = "SELL",
b_use = "USE",
b_select = "SELECT",
b_buy = "BUY",
b_redeem = "REDEEM",
b_open = "OPEN",
b_and_use = "& USE",
b_next_round_1 = "Next",
b_next_round_2 = "Round",
b_play_hand = "Play Hand",
b_discard = "Discard",
b_sort_hand = "Sort Hand",
b_run_info_1 = "Run",
b_run_info_2 = "Info",
b_options = "Options",
b_reroll_boss = "Reroll Boss",
b_skip_blind = "Skip Blind",
b_skip_reward = "Skip Reward",
b_skip = "Skip",
b_start_new_run = "New Run",
b_main_menu = "Main Menu",
b_collection = "Collection",
b_seed = "Seed",
b_copy_seed = "Copy Seed",
b_copy = "Copy",
b_credits = "Credits",
b_stats = "Stats",
b_settings = "Settings",
b_set_game = "Game",
b_set_video = "Video",
b_set_graphics = "Graphics",
b_set_audio = "Audio",
b_set_gamespeed = "Game Speed",
b_set_play_discard_pos = "Play/Discard Button Position",
b_set_screenshake = "Screenshake",
b_high_contrast_cards = "High Contrast Cards",
b_set_rumble = "Controller Rumble",
b_set_crash_reports = "Crash Reports",
b_set_monitor = "Display Monitor",
b_set_windowmode = "Window Mode",
b_set_apply = "Apply",
b_set_master_vol = "Master Volume",
b_set_music_vol = "Music Volume",
b_set_game_vol = "Game Volume",
b_set_shadows = "Shadows",
b_set_pixel_smoothing = "Pixel Art Smoothing",
b_set_CRT = "CRT",
b_set_CRT_bloom = "CRT Bloom",
b_stat_jokers = "Jokers",
b_stat_consumables = "Consumables",
b_stat_tarots = "Tarots",
b_stat_planets = "Planets",
b_stat_spectrals = "Spectrals",
b_stat_vouchers = "Vouchers",
b_next = "Next",
b_endless = "Endless Mode",
b_wishlist = "Wishlist on Steam",
b_playbalatro = "Visit playbalatro.com",
b_remaining = "Remaining",
b_full_deck = "Full Deck",
b_poker_hands = "Poker Hands",
b_blinds = "Blinds",
b_vouchers = "Vouchers",
b_stake = "Stake",
b_jokers = "Jokers",
b_tarot_cards = "Tarot Cards",
b_planet_cards = "Planet Cards",
b_spectral_cards = "Spectral Cards",
b_enhanced_cards = "Enhanced Cards",
b_editions = "Editions",
b_booster_packs = "Booster Packs",
b_tags = "Tags",
b_decks = "Decks",
b_seals = "Seals",
b_continue = "Continue",
b_back = "Back",
b_music = "Music",
b_sounds = "Sounds",
b_imagery = "Imagery",
b_new_run = "New Run",
b_challenges = "Challenges",
b_new_challenge = "Start New Challenge",
b_current_profile = "Current Profile",
b_load_profile = "Load Profile",
b_create_profile = "Create Profile",
b_delete_profile = "Delete Profile",
b_reset_profile = "Reset Profile",
b_rules = "Rules",
b_restrictions = "Restrictions",
b_deck = "Deck",
b_play_cap = "PLAY",
b_options_cap = "OPTIONS",
b_collection_cap = "COLLECTION",
b_quit_cap = "QUIT",
b_cash_out = "Cash Out",
b_unlock_all = "Unlock All",
k_unknown = "?????",
k_compatible = "compatible",
k_incompatible = "incompatible",
k_active = "active",
k_round = "Round",
k_ante = "Ante",
k_seed = "Seed",
k_reroll = "Reroll",
k_mult = "Mult",
k_rank = "Rank",
k_suit = "Suit",
k_stake = "Stake",
k_common = "Common",
k_uncommon = "Uncommon",
k_rare = "Rare",
k_legendary = "Legendary",
k_debuffed = "Debuffed",
k_locked = "Locked",
k_undisovered = "Undiscovered",
k_joker = "Joker",
k_voucher = "Voucher",
k_tarot = "Tarot",
k_planet = "Planet",
k_deck = "Deck",
k_dwarf_planet = "Dwarf Planet",
k_planet_q = "Planet?",
k_spectral = "Spectral",
k_booster = "Booster",
k_edition = "Edition",
k_hud_hands = "Hands",
k_hud_discards = "Discards",
k_lower_score = "score",
k_arcana_pack = "Arcana Pack",
k_celestial_pack = "Celestial Pack",
k_spectral_pack = "Spectral Pack",
k_standard_pack = "Standard Pack",
k_buffoon_pack = "Buffoon Pack",
k_enter_text = "Enter Text",
k_defeated_by = "Defeated By",
k_level_prefix = "lvl.",
k_also_applied = "Also applied",
k_base_cards = "Base Cards",
k_effective = "Effective",
k_aces = "Aces",
k_face_cards = "Face Cards",
k_numbered_cards = "Numbered Cards",
k_cap_consumables = "CONSUMABLES",
k_page = "Page",
k_ante_cap = "ANTE",
k_base_cap = "BASE",
k_jokers_cap = "JOKERS",
k_vouchers_cap = "VOUCHERS",
k_x_base = "X Base",
k_not_discovered = "Not Discovered",
k_unlocked_ex = "Unlocked!",
k_achievement = "Achievement",
k_trophy = "Trophy",
k_challenge_mode = "Challenge Mode",
k_daily_run = "Daily Run",
k_profile = "Profile",
k_wins = "Wins",
k_empty_caps = "EMPTY",
k_collection = "Collection",
k_progress = "Progress",
k_challenges = "Challenges",
k_joker_stickers = "Joker Stickers",
k_deck_stake_wins = "Deck Stake Wins",
k_stake_level = "Stake Level",
k_none = "None",
k_game_modifiers = "Game Modifiers",
k_custom_rules = "Custom Rules",
k_banned_cards = "Banned Cards",
k_banned_tags = "Banned Tags",
k_other = "Other",
k_money = "Money",
k_best_hand = "Best Hand",
k_seeded_run = "Seeded Run",
k_enter_seed = "Enter Seed",
k_enter_name = "Enter Name",
k_lvl = "lvl.",
k_skipped_cap = "SKIPPED",
k_no_reward = "No Reward",
k_reward = "Reward",
k_nope_ex = "Nope!",
k_not_allowed_ex = "Not Allowed!",
k_or = "or",
k_poker_hand = "poker hand",
k_gold = "Gold",
k_card_stats = "Card Stats",
k_balanced = "Balanced",
k_view = "View",
k_all_hands = "All Hands",
k_high_score_ex = "High Score!",
k_demo_version_ex = "Demo Version!",
k_playing_as = "Playing as",
k_choose = "Choose",
k_achievements_disabled = "Achievements Disabled",
k_trophies_disabled = "Trophies Disabled",
ph_improve_run = "Improve your run!",
ph_no_boss_active = "no boss active",
ph_sneak_peek = "Sneak Peek",
ph_deck_preview_stones = "Stones",
ph_deck_preview_effective = "Effective total due to Jokers, Blinds, and card enhancements",
ph_blind_score_at_least = "Score at least",
ph_blind_reward = "Reward: ",
ph_4_7_of_clubs = "four 7 of Clubs",
ph_up_ante_1 = "Up the Ante",
ph_up_ante_2 = "Raise all Blinds",
ph_up_ante_3 = "Refresh Blinds",
ph_select_challenge = "Select a Challenge",
ph_stat_joker = "Total completed rounds with this card",
ph_stat_consumable = "Number of times this card has been used",
ph_stat_voucher = "Number of times this Voucher has been redeemed",
ph_demo_thanks_1 = "Thanks for playing the",
ph_demo_thanks_2 = "BALATRO DEMO",
ph_game_over = "GAME OVER",
ph_you_win = "YOU WIN!",
ph_you_win_demo = "YOU WIN THE DEMO!",
ph_vouchers_redeemed = "Vouchers redeemed this run",
ph_no_vouchers = "No vouchers redeemed this run",
ph_defeat_this_blind_1 = "Defeat this blind",
ph_defeat_this_blind_2 = "to discover it",
ph_click_confirm = "Click again to confirm",
ph_choose_blind_1 = "Choose your",
ph_choose_blind_2 = "next Blind",
ph_mr_bones = "Saved by Mr. Bones",
ph_score_at_least = "Score at least",
ph_all_poker_hand = "All Poker Hands",
ph_1_level = "+1 Level",
ph_boss_disabled = "Boss Disabled!",
ph_most_played = "(most played hand)",
ph_defeat_the_boss = "Defeat the Boss Blind",
ph_score_furthest_ante = "Ante",
ph_score_furthest_round = "Round",
ph_score_hand = "Best Hand",
ph_score_poker_hand = "Most Played Hand",
ph_score_new_collection = "New Discoveries",
ph_score_cards_played = "Cards Played",
ph_score_cards_discarded = "Cards Discarded",
ph_score_times_rerolled = "Times Rerolled",
ph_score_cards_purchased = "Cards Purchased",
ph_unscored_hand = "Hand will not score",
ph_alert_debuff_confirm = "Press 'Play' again to confirm",
ml_demo_thanks_message = {
"Please consider wishlisting",
"Balatro on Steam and sign up for",
"the newsletter at playbalatro.com"
},
ml_eternal = {
"Eternal",
"Can't be sold",
"or destroyed"
},
ml_gold_seal_desc = {
"Gold Seal",
"returns to hand",
"when played"
},
ml_crash_report_info = {
"Crash reports will be sent to the developer",
"to help reduce issues in the future. No",
"identifying or personal info will be sent."
},
ml_play_discard_pos_opt = {
"Discard/Play",
"Play/Discard"
},
ml_windowmode_opt = {
"Windowed",
"Fullscreen",
"Borderless"
},
ml_vsync_opt = {
"VSync On",
"VSync Off"
},
ml_shadow_opt = {
"On",
"Off"
},
ml_smoothing_opt = {
"Off",
"On"
},
ml_bloom_opt = {
"Off",
"On"
},
ml_card_stats = {
"Card",
"Stats"
},
ml_paste_seed = {
"Paste",
"Seed"
},
ml_disabled_seed = {
"All Unlocks and",
"Discoveries disabled"
},
ml_edition_seal_enhancement_explanation = {
"Playing cards may each have one",
"Enhancement, Edition, and Seal"
},
ml_unlock_all_explanation = {
"WARNING! Unlocking the complete Collection",
"will disable achievements for this profile!"
},
ml_unlock_all_trophies = {
"WARNING! Unlocking the complete Collection",
"will disable trophies for this profile!"
},
['$'] = "$",
k_redeemed_ex = "Redeemed!",
k_duplicated_ex = "Duplicated!",
k_no_room_ex = "No Room!",
k_no_space_ex = "No Space!",
k_no_other_jokers = "No other Jokers!",
k_plus_tarot = "+1 Tarot",
k_plus_stone = "+1 Stone",
k_plus_planet = "+1 Planet",
k_plus_spectral = "+1 Spectral",
k_plus_joker = "+1 Joker",
k_active_ex = "Active!",
k_level_up_ex = "Level Up!",
k_upgrade_ex = "Upgrade!",
k_again_ex = "Again!",
k_val_up = "Value Up!",
k_reset = "Reset",
k_extinct_ex = "Extinct!",
k_safe_ex = "Safe!",
k_saved_ex = "Saved!",
k_swapped_ex = "Swapped!",
k_copied_ex = "Copied!",
k_melted_ex = "Melted!",
k_eaten_ex = "Eaten!",
k_drank_ex = "Drank!",
k_eroded_ex = "Eroded!",
},
v_dictionary = {
a_xmult = "X#1# Mult",
a_xmult_minus = "-X#1# Mult",
a_mult = "+#1# Mult",
a_mult_minus = "-#1# Mult",
a_chips = "+#1#",
a_chips_minus = "-#1#",
a_handsize = "+#1# Hand Size",
a_handsize_minus = "-#1# Hand Size",
a_hands = "+#1# Hands",
a_sold_tally = "#1#/#2# Sold",
a_remaining = "#1# Remaining",
ante_x_voucher = "ANTE #1# VOUCHER",
loyalty_active = "Active!",
loyalty_inactive = "#1# remaining",
deck_preview_wheel_singular = "Numbers may be lower due to the #1# card drawn face down",
deck_preview_wheel_plural = "Numbers may be lower due to the #1# cards drawn face down",
challenges_completed = "Completed #1#/#2# Challenges",
unlocked = "#1#/#2# Unlocked",
completed = "#1#/#2# Completed",
interest = "#1# interest per $#2# (#3# max)",
remaining_hand_money = "Remaining Hands ($#1# each)",
remaining_discard_money = "Remaining Discards ($#1# each)",
ml_foil_desc = {
"Foil",
"+#1# Chips"
},
ml_holo_desc = {
"Holographic",
"+#1# Mult"
},
ml_polychrome_desc = {
"Polychrome",
"X#1# Mult"
},
ml_negative_desc = {
"Negative",
"+#1# Joker Slot"
},
ml_negative_consumable_desc = {
"Negative",
"+#1# consumable Slot"
}
},
v_text = {
ch_m_dollars = {
"Start with {C:money}$#1#"
},
ch_m_hands = {
"{C:blue}#1#{} hands per round"
},
ch_m_discards = {
"{C:red}#1#{} discards per round"
},
ch_m_reroll_cost = {
"{C:money}$#1#{} base reroll cost"
},
ch_m_joker_slots = {
"{C:attention}#1#{} Joker Slots"
},
ch_m_consumable_slots = {
"{C:attention}#1#{} Consumable Slots"
},
ch_m_hand_size = {
"{C:attention}#1#{} hand size"
},
ch_m_none = {
"{C:inactive}None"
},
ch_c_no_reward = {
"All {C:attention}Blinds{} give no reward money"
},
ch_c_no_reward_specific = {
"{C:attention}#1# Blinds{} give no reward money"
},
ch_c_no_extra_hand_money = {
"Extra {C:blue}Hands{} no longer earn money"
},
ch_c_no_interest = {
"Earn no {C:attention}Interest{} at end of round"
},
ch_c_daily = {
"{E:1,s:1.2,C:red}Daily Challenge!"
},
ch_c_set_seed = {
"1 attempt with set Seed: {C:inactive}{Hidden}"
},
ch_c_chips_dollar_cap = {
"{C:blue}Chips{} cannot exceed the current {C:money}$"
},
ch_c_none = {
"{C:inactive}None"
},
ch_c_no_shop_jokers = {
"Jokers no longer appear in the {C:attention}shop"
},
ch_c_inflation = {
"Permanently raise prices by {C:money}$1{} on every purchase"
},
ch_c_discard_cost = {
"Discards each cost {C:money}$#1#{}"
},
ch_c_all_eternal = {
"All Jokers are {C:eternal}Eternal{}"
},
ch_c_flipped_cards = {
"{C:green}1 in #1#{} cards are drawn face down"
},
ch_c_debuff_played_cards = {
"All {C:attention}Played{} cards become {C:attention}debuffed{} after scoring"
},
ch_c_minus_hand_size_per_X_dollar = {
"Hold {C:red}-1{} cards in hand for every {C:money}$#1#{} you have"
},
ch_c_set_eternal_ante = {
"When ante {C:attention}#1#{} boss is defeated, all Jokers become {C:attention}eternal"
},
ch_c_set_joker_slots_ante = {
"When ante {C:attention}#1#{} boss is defeated, set Joker slots to {C:attention}0"
}
},
quips = {
wq_1 = {"You Aced it!"},
wq_2 = {"You dealt with","that pretty well!"},
wq_3 = {"Looks like you","weren't bluffing!"},
wq_4 = {"Too bad these","chips are all","virtual..."},
wq_5 = {"Looks like I've","taught you well!"},
wq_6 = {"You made some", "heads up plays!"},
wq_7 = {"Good thing","I didn't bet", "against you!"},
lq_1 = {"Maybe Go Fish", "is more our", "speed..."},
lq_2 = {"We folded like", "a cheap suit!"},
lq_3 = {"Time for us", "to shuffle off", "and try again!"},
lq_4 = {"You know what", "they say, the", "house always wins!"},
lq_5 = {"Looks like we", "found out who", "the real Joker is!"},
lq_6 = {"Oh no, were you", "bluffing too?"},
lq_7 = {"Looks like the","joke's on us!"},
lq_8 = {"If I had hands","I would have", "covered my eyes!"},
lq_9 = {"I'm literally", "a fool, what's", "your excuse?"},
lq_10 = {"What a flop!"},
dq_1 = {"Yikes! I hope you","have a few tricks","up your sleeve for","this final challenge!"}
},
tutorial = {
sb_1 = {
"Hello there! My name is",
"{C:attention}Jimbo{}, I'm here to help",
"you learn how to play!"
},
sb_2 = {
"Your goal is to earn",
"{C:blue}Chips{} to defeat",
"the enemy {C:attention}Blind"
},
sb_3 = {
"This here is a {C:blue}Small Blind{},",
"you only need to score",
"{C:attention}300 Chips{} to beat it."
},
sb_4 = {
"Select the {C:blue}Small Blind",
"to start the round!"
},
bb_1 = {
"Selecting the {C:attention}Big Blind",
"will earn some cash"
},
bb_2 = {
"Or choose to {C:attention}skip it",
"to get a {C:attention}Tag{}! Each",
"{C:attention}Tag{} has a unique effect"
},
bb_3 = {
"But keep an eye on",
"the {C:attention}Boss Blind{}. It",
"has an ability you'll",
"need to plan around."
},
bb_4 = {
"if you beat it, then the",
"{C:attention}Ante{} goes up and all",
"{C:attention}Blinds{} become harder"
},
bb_5 = {
"Beat {C:attention}Ante{} #1# to win.",
"Now choose your path!"
},
fh_1 = {
"You earn chips by",
"playing {C:attention}Poker hands"
},
fh_2 = {
"Each {C:attention}Poker hand{} earns a",
"base amount of {C:blue}Chips",
"multiplied by some {C:red}Mult"
},
fh_3 = {
"See your {C:attention}Poker hands",
"in the {C:attention}Run Info{} area,",
"along with other info",
"about your current run"
},
fh_4 = {
"Cards also earn",
"you some {C:blue}Chips{},",
"hover over to see!"
},
fh_5 = {
"Now select up to",
"{C:attention}5{} cards to play",
"and press {C:blue}'Play Hand'"
},
fh_6 = {
"You can also {C:red}'Discard'{} up",
"to {C:attention}5{} selected cards",
"to try and make even",
"stronger hands. Try it!"
},
fh_7 = {
"Careful! You only have a",
"limited number of {C:blue}Hands",
"and {C:red}Discards{} per round"
},
fh_8 = {
"Earn {C:attention}300 Chips{} before",
"you run out of {C:blue}Hands",
"to win this round.",
"Good luck!"
},
sh_1 = {
"When you get more cards,",
"remember you can rearrange",
"them. {C:attention}Jokers{} trigger in",
"order from left to right"
},
sh_2 = {
"And make sure that you",
"{C:attention}USE{} your consumables!"
},
sh_3 = {
"Select up to {C:attention}2{} cards",
"in your hand and press",
"{C:attention}'USE'{} on the {C:tarot}Tarot{} card",
"to enhance them!"
},
s_1 = {
"Nicely done! Now that",
"you're {E:1}flush{} with {C:money}Cash{},",
"you can buy some new",
"cards from the {C:attention}Shop"
},
s_2 = {
"Try buying this",
"handsome Devil"
},
s_3 = {
"This is one of the {C:attention}#1#",
"{C:attention}Jokers{} you can add to",
"your run. Every {C:attention}Joker",
"does something different"
},
s_4 = {
"This one adds {C:red}+4 Mult{} to",
"every hand you play!"
},
s_5 = {
"Be picky, you can only",
"carry {C:attention}5 Joker{} cards",
"at a time"
},
s_6 = {
"Now buy the other",
"card from the {C:attention}Shop"
},
s_7 = {
"This {C:tarot}Tarot{} card is a",
"{C:attention}consumable{}. This one will",
"enhance your playing",
"cards! Hold on to it."
},
s_8 = {
"You can carry up to",
"{C:attention}2 consumable{} cards",
"with you at a time"
},
s_9 = {
"If you save up enough,",
"you can buy a {C:attention}Voucher{}.",
"{C:attention}Vouchers{} passively",
"upgrade your run!"
},
s_10 = {
"{C:attention}Vouchers{} are restocked",
"after you defeat the",
"{C:attention}Boss Blind{}."
},
s_11 = {
"And check out both of",
"the {C:booster}Booster Packs{} in",
"every shop. They're",
"full of goodies!"
},
s_12 = {
"Let's move on to",
"the {C:attention}next round{}."
}
}
}
}