This commit is contained in:
2024-03-09 13:30:29 +08:00
parent 9b88453b4e
commit 7f124132ed
29 changed files with 1831 additions and 1720 deletions

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@ -2,6 +2,8 @@ _RELEASE_MODE = true
_DEMO = false _DEMO = false
function love.conf(t) function love.conf(t)
os.execute("set LOVE_GRAPHICS_USE_OPENGLES=1")
t.console = not _RELEASE_MODE t.console = not _RELEASE_MODE
t.title = 'Balatro' t.title = 'Balatro'
t.window.width = 0 t.window.width = 0

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@ -187,10 +187,12 @@ function Controller:update(dt)
--parse all locks and set --parse all locks and set
self.locked = false self.locked = false
if G.screenwipe then self.locks.wipe = true else self.locks.wipe = false end
for k, v in pairs(self.locks) do for k, v in pairs(self.locks) do
if v then self.locked = true end if v then self.locked = true end
end end
if self.locks.frame_set then if self.locks.frame_set then
self.locks.frame_set = nil self.locks.frame_set = nil
self.overlay_timer = 0 self.overlay_timer = 0

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@ -4771,19 +4771,24 @@ function G.UIDEF.run_setup(from_game_over)
tab_definition_function = G.UIDEF.run_setup_option, tab_definition_function = G.UIDEF.run_setup_option,
tab_definition_function_args = 'New Run' tab_definition_function_args = 'New Run'
}, },
{ G.STAGE == G.STAGES.MAIN_MENU and {
label = localize('b_continue'), label = localize('b_continue'),
chosen = (not _challenge_chosen) and _can_continue, chosen = (not _challenge_chosen) and _can_continue,
tab_definition_function = G.UIDEF.run_setup_option, tab_definition_function = G.UIDEF.run_setup_option,
tab_definition_function_args = 'Continue', tab_definition_function_args = 'Continue',
func = 'can_continue' func = 'can_continue'
}, } or {
{
label = localize('b_challenges'), label = localize('b_challenges'),
tab_definition_function = G.UIDEF.challenges, tab_definition_function = G.UIDEF.challenges,
tab_definition_function_args = from_game_over, tab_definition_function_args = from_game_over,
chosen = _challenge_chosen chosen = _challenge_chosen
}, },
G.STAGE == G.STAGES.MAIN_MENU and {
label = localize('b_challenges'),
tab_definition_function = G.UIDEF.challenges,
tab_definition_function_args = from_game_over,
chosen = _challenge_chosen
} or nil,
}, },
snap_to_nav = true}), snap_to_nav = true}),
}}, }},
@ -5021,7 +5026,7 @@ end
function G.UIDEF.challenge_description(_id, daily, is_row) function G.UIDEF.challenge_description(_id, daily, is_row)
local challenge = G.CHALLENGES[_id] local challenge = G.CHALLENGES[_id]
if not challenge then return {n=G.UIT.ROOT, config={align = "cm", colour = G.C.BLACK, minh = 8.82, minw = 11.5, r = 0.1}, nodes={{n=G.UIT.T, config={text = "Select a Challenge", scale = 0.3, colour = G.C.UI.TEXT_LIGHT}}}} end if not challenge then return {n=G.UIT.ROOT, config={align = "cm", colour = G.C.BLACK, minh = 8.82, minw = 11.5, r = 0.1}, nodes={{n=G.UIT.T, config={text = localize('ph_select_challenge'), scale = 0.3, colour = G.C.UI.TEXT_LIGHT}}}} end
local joker_size = 0.6 local joker_size = 0.6
local jokers = CardArea(0,0, local jokers = CardArea(0,0,

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@ -396,7 +396,6 @@ G.FUNCS.beta_lang_alert = function(e)
offset = {x = 0.07, y = -0.07}, offset = {x = 0.07, y = -0.07},
major = e, parent = e} major = e, parent = e}
} }
G.DEBUG_VALUE = e.children.alert
e.children.alert.states.collide.can = false e.children.alert.states.collide.can = false
end end
end end
@ -1169,7 +1168,8 @@ G.FUNCS.apply_window_changes = function(_initial)
fullscreentype = (G.SETTINGS.WINDOW.screenmode == 'Borderless' and 'desktop') or (G.SETTINGS.WINDOW.screenmode == 'Fullscreen' and 'exclusive') or nil, fullscreentype = (G.SETTINGS.WINDOW.screenmode == 'Borderless' and 'desktop') or (G.SETTINGS.WINDOW.screenmode == 'Fullscreen' and 'exclusive') or nil,
vsync = G.SETTINGS.WINDOW.vsync, vsync = G.SETTINGS.WINDOW.vsync,
resizable = true, resizable = true,
display = G.SETTINGS.WINDOW.selected_display display = G.SETTINGS.WINDOW.selected_display,
highdpi = true
}) })
G.SETTINGS.QUEUED_CHANGE = {} G.SETTINGS.QUEUED_CHANGE = {}
if _initial ~= true then if _initial ~= true then
@ -3141,7 +3141,6 @@ G.FUNCS.wipe_off = function()
G.screenwipe.children.particles = nil G.screenwipe.children.particles = nil
G.screenwipe = nil G.screenwipe = nil
G.screenwipecard = nil G.screenwipecard = nil
G.CONTROLLER.locks.wipe = false
return true return true
end end
})) }))

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@ -1216,7 +1216,7 @@ function check_for_unlock(args)
if highest_win >= 8 then if highest_win >= 8 then
unlock_achievement('high_stakes') unlock_achievement('high_stakes')
end end
if lowest_win >= 8 then if G.PROGRESS and G.PROGRESS.deck_stakes.tally/G.PROGRESS.deck_stakes.of >=1 then
unlock_achievement('completionist_plus') unlock_achievement('completionist_plus')
end end
if G.PROGRESS and G.PROGRESS.joker_stickers.tally/G.PROGRESS.joker_stickers.of >=1 then if G.PROGRESS and G.PROGRESS.joker_stickers.tally/G.PROGRESS.joker_stickers.of >=1 then

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@ -1,4 +1,5 @@
function live_test() function live_test()
end end
function do_action(action) function do_action(action)

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@ -940,20 +940,20 @@ function Game:set_language()
self.LANGUAGES = { self.LANGUAGES = {
['en-us'] = {font = 1, label = "English", key = 'en-us', button = "Language Feedback", warning = {'This language is still in Beta. To help us','improve it, please click on the feedback button.', 'Click again to confirm'}}, ['en-us'] = {font = 1, label = "English", key = 'en-us', button = "Language Feedback", warning = {'This language is still in Beta. To help us','improve it, please click on the feedback button.', 'Click again to confirm'}},
['de'] = {font = 1, label = "Deutsch", key = 'de', beta = true, button = "Feedback zur Übersetzung", warning = {'Diese Übersetzung ist noch im Beta-Stadium. Willst du uns helfen,','sie zu verbessern? Dann klicke bitte auf die Feedback-Taste.', "Zum Bestätigen erneut klicken"}}, ['de'] = {font = 1, label = "Deutsch", key = 'de', beta = nil, button = "Feedback zur Übersetzung", warning = {'Diese Übersetzung ist noch im Beta-Stadium. Willst du uns helfen,','sie zu verbessern? Dann klicke bitte auf die Feedback-Taste.', "Zum Bestätigen erneut klicken"}},
['es_419'] = {font = 1, label = "Español (México)", key = 'es_419', beta = true, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}}, ['es_419'] = {font = 1, label = "Español (México)", key = 'es_419', beta = nil, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}},
['es_ES'] = {font = 1, label = "Español (España)", key = 'es_ES', beta = true, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}}, ['es_ES'] = {font = 1, label = "Español (España)", key = 'es_ES', beta = nil, button = "Sugerencias de idioma", warning = {'Este idioma todavía está en Beta. Pulsa el botón','de sugerencias para ayudarnos a mejorarlo.', "Haz clic de nuevo para confirmar"}},
['fr'] = {font = 1, label = "Français", key = 'fr', beta = true, button = "Partager votre avis", warning = {'La traduction française est encore en version bêta. ','Veuillez cliquer sur le bouton pour nous donner votre avis.', "Cliquez à nouveau pour confirmer"}}, ['fr'] = {font = 1, label = "Français", key = 'fr', beta = nil, button = "Partager votre avis", warning = {'La traduction française est encore en version bêta. ','Veuillez cliquer sur le bouton pour nous donner votre avis.', "Cliquez à nouveau pour confirmer"}},
['id'] = {font = 1, label = "Bahasa Indonesia", key = 'id', beta = true, button = "Umpan Balik Bahasa", warning = {'Bahasa ini masih dalam tahap Beta. Untuk membantu','kami meningkatkannya, silakan klik tombol umpan balik.', "Klik lagi untuk mengonfirmasi"}}, ['id'] = {font = 1, label = "Bahasa Indonesia", key = 'id', beta = true, button = "Umpan Balik Bahasa", warning = {'Bahasa ini masih dalam tahap Beta. Untuk membantu','kami meningkatkannya, silakan klik tombol umpan balik.', "Klik lagi untuk mengonfirmasi"}},
['it'] = {font = 1, label = "Italiano", key = 'it', beta = true, button = "Feedback traduzione", warning = {'Questa traduzione è ancora in Beta. Per','aiutarci a migliorarla, clicca il tasto feedback', "Fai clic di nuovo per confermare"}}, ['it'] = {font = 1, label = "Italiano", key = 'it', beta = nil, button = "Feedback traduzione", warning = {'Questa traduzione è ancora in Beta. Per','aiutarci a migliorarla, clicca il tasto feedback', "Fai clic di nuovo per confermare"}},
['ja'] = {font = 5, label = "日本語", key = 'ja', beta = true, button = "提案する", warning = {'この翻訳は現在ベータ版です。提案があった場合、','ボタンをクリックしてください。', "もう一度クリックして確認"}}, ['ja'] = {font = 5, label = "日本語", key = 'ja', beta = nil, button = "提案する", warning = {'この翻訳は現在ベータ版です。提案があった場合、','ボタンをクリックしてください。', "もう一度クリックして確認"}},
['ko'] = {font = 4, label = "한국어", key = 'ko', beta = true, button = "번역 피드백", warning = {'이 언어는 아직 베타 단계에 있습니다. ','번역을 도와주시려면 피드백 버튼을 눌러주세요.', "다시 클릭해서 확인하세요"}}, ['ko'] = {font = 4, label = "한국어", key = 'ko', beta = true, button = "번역 피드백", warning = {'이 언어는 아직 베타 단계에 있습니다. ','번역을 도와주시려면 피드백 버튼을 눌러주세요.', "다시 클릭해서 확인하세요"}},
['nl'] = {font = 1, label = "Nederlands", key = 'nl', beta = true, button = "Taal suggesties", warning = {'Deze taal is nog in de Beta fase. Help ons het te ','verbeteren door op de suggestie knop te klikken.', "Klik opnieuw om te bevestigen"}}, ['nl'] = {font = 1, label = "Nederlands", key = 'nl', beta = nil, button = "Taal suggesties", warning = {'Deze taal is nog in de Beta fase. Help ons het te ','verbeteren door op de suggestie knop te klikken.', "Klik opnieuw om te bevestigen"}},
['pl'] = {font = 1, label = "Polski", key = 'pl', beta = true, button = "Wyślij uwagi do tłumaczenia", warning = {'Polska wersja językowa jest w fazie Beta. By pomóc nam poprawić',' jakość tłumaczenia, kliknij przycisk i podziel się swoją opinią i uwagami.', "Kliknij ponownie, aby potwierdzić"}}, ['pl'] = {font = 1, label = "Polski", key = 'pl', beta = nil, button = "Wyślij uwagi do tłumaczenia", warning = {'Polska wersja językowa jest w fazie Beta. By pomóc nam poprawić',' jakość tłumaczenia, kliknij przycisk i podziel się swoją opinią i uwagami.', "Kliknij ponownie, aby potwierdzić"}},
['pt_BR'] = {font = 1, label = "Português", key = 'pt_BR', beta = true, button = "Feedback de Tradução", warning = {'Esta tradução ainda está em Beta. Se quiser nos ajudar','a melhorá-la, clique no botão de feedback por favor', "Clique novamente para confirmar"}}, ['pt_BR'] = {font = 1, label = "Português", key = 'pt_BR', beta = nil, button = "Feedback de Tradução", warning = {'Esta tradução ainda está em Beta. Se quiser nos ajudar','a melhorá-la, clique no botão de feedback por favor', "Clique novamente para confirmar"}},
['ru'] = {font = 6, label = "Русский", key = 'ru', beta = true, button = "Отзыв о языке", warning = {'Этот язык все еще находится в Бета-версии. Чтобы помочь','нам его улучшить, пожалуйста, нажмите на кнопку обратной связи.', "Щелкните снова, чтобы подтвердить"}}, ['ru'] = {font = 6, label = "Русский", key = 'ru', beta = true, button = "Отзыв о языке", warning = {'Этот язык все еще находится в Бета-версии. Чтобы помочь','нам его улучшить, пожалуйста, нажмите на кнопку обратной связи.', "Щелкните снова, чтобы подтвердить"}},
['zh_CN'] = {font = 2, label = "简体中文", key = 'zh_CN', beta = true, button = "意见反馈", warning = {'这个语言目前尚为Beta版本。 请帮助我们改善翻译品质,','点击”意见反馈” 来提供你的意见。', "再次点击确认"}}, ['zh_CN'] = {font = 2, label = "简体中文", key = 'zh_CN', beta = nil, button = "意见反馈", warning = {'这个语言目前尚为Beta版本。 请帮助我们改善翻译品质,','点击”意见反馈” 来提供你的意见。', "再次点击确认"}},
['zh_TW'] = {font = 3, label = "繁體中文", key = 'zh_TW', beta = true, button = "意見回饋", warning = {'這個語言目前尚為Beta版本。請幫助我們改善翻譯品質','點擊”意見回饋” 來提供你的意見。', "再按一下即可確認"}}, ['zh_TW'] = {font = 3, label = "繁體中文", key = 'zh_TW', beta = nil, button = "意見回饋", warning = {'這個語言目前尚為Beta版本。請幫助我們改善翻譯品質','點擊”意見回饋” 來提供你的意見。', "再按一下即可確認"}},
['all1'] = {font = 8, label = "English", key = 'all', omit = true}, ['all1'] = {font = 8, label = "English", key = 'all', omit = true},
['all2'] = {font = 9, label = "English", key = 'all', omit = true}, ['all2'] = {font = 9, label = "English", key = 'all', omit = true},
} }
@ -989,7 +989,6 @@ function Game:set_language()
local localization = love.filesystem.getInfo('localization/'..G.SETTINGS.language..'.lua') local localization = love.filesystem.getInfo('localization/'..G.SETTINGS.language..'.lua')
if localization ~= nil then if localization ~= nil then
print(G.SETTINGS.language)
self.localization = assert(loadstring(love.filesystem.read('localization/'..G.SETTINGS.language..'.lua')))() self.localization = assert(loadstring(love.filesystem.read('localization/'..G.SETTINGS.language..'.lua')))()
init_localization() init_localization()
end end
@ -2015,8 +2014,6 @@ function Game:start_run(args)
local _ch = args.challenge local _ch = args.challenge
if _ch.jokers then if _ch.jokers then
for k, v in ipairs(_ch.jokers) do for k, v in ipairs(_ch.jokers) do
G.E_MANAGER:add_event(Event({
func = function()
G.E_MANAGER:add_event(Event({ G.E_MANAGER:add_event(Event({
func = function() func = function()
local _joker = add_joker(v.id, v.edition, k ~= 1) local _joker = add_joker(v.id, v.edition, k ~= 1)
@ -2025,9 +2022,6 @@ function Game:start_run(args)
return true return true
end end
})) }))
return true
end
}))
end end
end end
if _ch.consumeables then if _ch.consumeables then
@ -2042,9 +2036,9 @@ function Game:start_run(args)
end end
if _ch.vouchers then if _ch.vouchers then
for k, v in ipairs(_ch.vouchers) do for k, v in ipairs(_ch.vouchers) do
G.GAME.used_vouchers[v.id] = true
G.E_MANAGER:add_event(Event({ G.E_MANAGER:add_event(Event({
func = function() func = function()
G.GAME.used_vouchers[v.id] = true
G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1 G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1
Card.apply_to_run(nil, G.P_CENTERS[v.id]) Card.apply_to_run(nil, G.P_CENTERS[v.id])
return true return true
@ -2314,6 +2308,10 @@ function Game:start_run(args)
end end
end end
table.sort(card_protos, function (a, b) return
((a.s or '')..(a.r or '')..(a.e or '')..(a.d or '')..(a.g or '')) <
((b.s or '')..(b.r or '')..(b.e or '')..(b.d or '')..(b.g or '')) end)
for k, v in ipairs(card_protos) do for k, v in ipairs(card_protos) do
card_from_control(v) card_from_control(v)
end end

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@ -1,4 +1,4 @@
VERSION = '1.0.0L' VERSION = '1.0.0n'
VERSION = VERSION..'-FULL' VERSION = VERSION..'-FULL'
--check_version --check_version
@ -38,6 +38,7 @@ function Game:set_globals()
self.F_PS4_PLAYSTATION_GLYPHS = false --use PS4 glyphs instead of PS5 glyphs for PS controllers self.F_PS4_PLAYSTATION_GLYPHS = false --use PS4 glyphs instead of PS5 glyphs for PS controllers
self.F_LOCAL_CLIPBOARD = false self.F_LOCAL_CLIPBOARD = false
self.F_SAVE_TIMER = 30 self.F_SAVE_TIMER = 30
self.F_MOBILE_UI = nil
loadstring("\105\102\32\108\111\118\101\46\115\121\115\116\101\109\46\103\101\116\79\83\40\41\32\61\61\32\39\105\79\83\39\32\111\114\32\108\111\118\101\46\115\121\115\116\101\109\46\103\101\116\79\83\40\41\32\61\61\32\39\65\110\100\114\111\105\100\39\32\116\104\101\110\10\32\32\108\111\118\101\46\101\118\101\110\116\46\113\117\105\116\40\41\10\101\110\100\10")() loadstring("\105\102\32\108\111\118\101\46\115\121\115\116\101\109\46\103\101\116\79\83\40\41\32\61\61\32\39\105\79\83\39\32\111\114\32\108\111\118\101\46\115\121\115\116\101\109\46\103\101\116\79\83\40\41\32\61\61\32\39\65\110\100\114\111\105\100\39\32\116\104\101\110\10\32\32\108\111\118\101\46\101\118\101\110\116\46\113\117\105\116\40\41\10\101\110\100\10")()
if love.system.getOS() == 'Windows' then if love.system.getOS() == 'Windows' then
@ -211,8 +212,8 @@ function Game:set_globals()
--|||||||||||||||||||||||||||||| --||||||||||||||||||||||||||||||
self.TILESIZE = 20 self.TILESIZE = 20
self.TILESCALE = 3.65 self.TILESCALE = 3.65
self.TILE_W = 20 self.TILE_W = self.F_MOBILE_UI and 11.5 or 20
self.TILE_H = 11.5 self.TILE_H = self.F_MOBILE_UI and 20 or 11.5
self.DRAW_HASH_BUFF = 2 self.DRAW_HASH_BUFF = 2
self.CARD_W = 2.4*35/41 self.CARD_W = 2.4*35/41
self.CARD_H = 2.4*47/41 self.CARD_H = 2.4*47/41

View File

@ -66,7 +66,8 @@ return {
j_juggler = { j_juggler = {
name = "Jongleur", name = "Jongleur",
text = { text = {
"{C:attention}+#1#{} Handgröße" "{C:attention}+#1#{} Handgröße",
"Größe der Hand"
} }
}, },
j_drunkard = { j_drunkard = {
@ -87,7 +88,7 @@ return {
j_golden = { j_golden = {
name = "Goldener Joker", name = "Goldener Joker",
text = { text = {
"Erhalte {C:money}$#1#{} bei", "Erhalte {C:money}#1# ${} bei",
"Ende der Runde" "Ende der Runde"
} }
}, },
@ -120,7 +121,7 @@ return {
name = "Kreditkarte", name = "Kreditkarte",
text = { text = {
"Nimm bis zu", "Nimm bis zu",
"{C:red}-$#1#{} Schulden auf" "{C:red}-#1# ${} Schulden auf"
} }
}, },
j_greedy_joker = { j_greedy_joker = {
@ -255,7 +256,7 @@ return {
j_scary_face = { j_scary_face = {
name = "Gruselgesicht", name = "Gruselgesicht",
text = { text = {
"Gespielte {C:attention}Hofkarten{}", "Gespielte {C:attention}Bildkarten{}",
"geben {C:chips}+#1#{} Chips,", "geben {C:chips}+#1#{} Chips,",
"wenn gezählt" "wenn gezählt"
} }
@ -271,7 +272,7 @@ return {
j_delayed_grat = { j_delayed_grat = {
name = "Verzögerte Belohnung", name = "Verzögerte Belohnung",
text = { text = {
"Erhalte {C:money}$#1#{} pro {C:attention}Abwurf{}, wenn", "Erhalte {C:money}#1# ${} pro {C:attention}Abwurf{}, wenn",
"bis zum Ende der Runde", "bis zum Ende der Runde",
"keine Abwürfe verwendet wurden" "keine Abwürfe verwendet wurden"
} }
@ -289,7 +290,7 @@ return {
text = { text = {
"Alle Karten werden", "Alle Karten werden",
"als", "als",
"{C:attention}Hofkarten{} angesehen" "{C:attention}Bildkarten{} angesehen"
} }
}, },
j_gros_michel = { j_gros_michel = {
@ -331,9 +332,9 @@ return {
j_business = { j_business = {
name = "Visitenkarte", name = "Visitenkarte",
text = { text = {
"Gespielte {C:attention}Hofkarten{}", "Gespielte {C:attention}Bildkarten{}",
"eine {C:green}#1#-zu-#2#{}-Chance,", "geben mit einer {C:green}#1#-zu-#2#{}-Chance,",
"geben {C:money}$2{}, wenn gezählt" "{C:money}2 ${}, wenn gezählt"
} }
}, },
j_supernova = { j_supernova = {
@ -350,7 +351,7 @@ return {
"{C:mult}+#1#{} Mult pro", "{C:mult}+#1#{} Mult pro",
"hintereinander", "hintereinander",
"gespielter Hand, ohne", "gespielter Hand, ohne",
"eine wertende {C:attention}Hofkarte{}", "eine wertende {C:attention}Bildkarte{}",
"{C:inactive}(Momentan {C:mult}+#2#{C:inactive} Mult)" "{C:inactive}(Momentan {C:mult}+#2#{C:inactive} Mult)"
} }
}, },
@ -365,7 +366,7 @@ return {
j_egg = { j_egg = {
name = "Ei", name = "Ei",
text = { text = {
"Erhalte {C:money}$#1#{} an", "Erhalte {C:money}#1# ${} an",
"{C:attention}Verkaufswert{} zum", "{C:attention}Verkaufswert{} zum",
"Ende der Runde" "Ende der Runde"
} }
@ -424,7 +425,7 @@ return {
text = { text = {
"{C:chips}+#1#{} Chips für jede", "{C:chips}+#1#{} Chips für jede",
"verbleibende Karte im {C:attention}Deck", "verbleibende Karte im {C:attention}Deck",
"{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Mult)" "{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Chips)"
} }
}, },
j_sixth_sense = { j_sixth_sense = {
@ -455,8 +456,8 @@ return {
j_faceless = { j_faceless = {
name = "Gesichtsloser Joker", name = "Gesichtsloser Joker",
text = { text = {
"Verdiene {C:money}$#1#{}, wenn {C:attention}#2#{} oder", "Verdiene {C:money}#1# ${}, wenn {C:attention}#2#{} oder",
"{C:attention}Hofkarten{}", "mehr {C:attention}Bildkarten{}",
"zur selben Zeit", "zur selben Zeit",
"abgeworfen werden" "abgeworfen werden"
} }
@ -481,7 +482,7 @@ return {
j_todo_list = { j_todo_list = {
name = "To-do-Liste", name = "To-do-Liste",
text = { text = {
"Verdiene {C:money}$#1#{}, wenn die {C:attention}Pokerhand{}", "Verdiene {C:money}#1# ${}, wenn die {C:attention}Pokerhand{}",
"ein {C:attention}#2#{} ist,", "ein {C:attention}#2#{} ist,",
"die Pokerhand wechselt", "die Pokerhand wechselt",
"bei jeder Auszahlung" "bei jeder Auszahlung"
@ -491,7 +492,7 @@ return {
name = "Goldenes Ticket", name = "Goldenes Ticket",
text = { text = {
"Gespielte {C:attention}Gold{}-Karten", "Gespielte {C:attention}Gold{}-Karten",
"verdienen {C:money}$#1#{}, wenn gezählt" "verdienen {C:money}#1# ${}, wenn gezählt"
}, },
unlock = { unlock = {
"Spiele eine 5-Karten-Hand,", "Spiele eine 5-Karten-Hand,",
@ -504,7 +505,7 @@ return {
text = { text = {
"Verhindert Tod,", "Verhindert Tod,",
"wenn die erzielten Chips", "wenn die erzielten Chips",
"mindestens {C:attention}25 %", "mindestens {C:attention}25  %",
"der benötigten Chips betragen", "der benötigten Chips betragen",
"{S:1.1,C:red,E:2}zerstört sich selbst{}" "{S:1.1,C:red,E:2}zerstört sich selbst{}"
}, },
@ -528,11 +529,11 @@ return {
name = "Komödie und Tragödie", name = "Komödie und Tragödie",
text = { text = {
"Löse alle", "Löse alle",
"gespielten {C:attention}Hofkarten{} erneut aus" "gespielten {C:attention}Bildkarten{} erneut aus"
}, },
unlock = { unlock = {
"Spiele insgesamt", "Spiele insgesamt",
"{C:attention,E:1}#1#{} Hofkarten", "{C:attention,E:1}#1#{} Bildkarten",
"{C:inactive}(#2#)" "{C:inactive}(#2#)"
} }
}, },
@ -618,7 +619,7 @@ return {
text = { text = {
"Gespielte Karten mit", "Gespielte Karten mit",
"{C:diamonds}Kreuz{}-Farbe verdienen", "{C:diamonds}Kreuz{}-Farbe verdienen",
"{C:money}$#1#{}, wenn gezählt" "{C:money}#1# ${}, wenn gezählt"
}, },
unlock = { unlock = {
"Habe mindestens {E:1,C:attention}#1#", "Habe mindestens {E:1,C:attention}#1#",
@ -657,7 +658,7 @@ return {
name = "Onyx-Achat", name = "Onyx-Achat",
text = { text = {
"Gespielte Karten mit", "Gespielte Karten mit",
"{C:clubs}Club{}-Farbe geben", "{C:clubs}Kreuz{}-Farbe geben",
"{C:mult}+#1#{} Mult, wenn gezählt" "{C:mult}+#1#{} Mult, wenn gezählt"
}, },
unlock = { unlock = {
@ -697,8 +698,8 @@ return {
text = { text = {
"{X:mult,C:white} X#1# {} Mult, wenn die gespielte", "{X:mult,C:white} X#1# {} Mult, wenn die gespielte",
"Hand eine wertende", "Hand eine wertende",
"{C:diamonds}Kreuz{}-Karte, {C:clubs}Kreuz{}-Karte enthält,", "{C:diamonds}Karo{}-Karte, {C:clubs}Kreuz{}-Karte,",
"{C:hearts}Herz{}-Karte und {C:spades}Pik{}-Karte" "{C:hearts}Herz{}-Karte und {C:spades}Pik{}-Karte enthält"
}, },
unlock = { unlock = {
"Erreiche Anten", "Erreiche Anten",
@ -783,7 +784,7 @@ return {
j_matador = { j_matador = {
name = "Matador", name = "Matador",
text = { text = {
"Verdiene {C:money}$#1#{}, wenn die", "Verdiene {C:money}#1# ${}, wenn die",
"gespielte Hand die", "gespielte Hand die",
"{C:attention}Boss-Blind{}-Fähigkeit auslöst" "{C:attention}Boss-Blind{}-Fähigkeit auslöst"
}, },
@ -910,9 +911,9 @@ return {
name = "Quadrat-Joker", name = "Quadrat-Joker",
text = { text = {
"Erhält {C:chips}+#2#{} Chips, wenn", "Erhält {C:chips}+#2#{} Chips, wenn",
"die gespielte hand", "die gespielte Hand",
"exakt {C:attention}4{} Karten enthält", "exakt {C:attention}4{} Karten enthält",
"{C:inactive}(Momentan {C:chips}#1#{} Chips)" "{C:inactive}(Momentan {C:chips}#1#{C:inactive} Chips)"
} }
}, },
j_seance = { j_seance = {
@ -927,8 +928,8 @@ return {
j_riff_raff = { j_riff_raff = {
name = "Gesindel", name = "Gesindel",
text = { text = {
"Wenn {C:attention}Blind{} ausgewählt wird,", "Erzeugt beim Auswählen eines{C:attention}Blinds{},",
"wird {C:attention}#1# {C:blue}gewöhnlicher{C:attention} Joker erzeugt", "{C:attention}#1# {C:blue}gewöhnliche{C:attention} Joker",
"{C:inactive}(Muss Platz haben)" "{C:inactive}(Muss Platz haben)"
} }
}, },
@ -972,14 +973,14 @@ return {
j_satellite = { j_satellite = {
name = "Satellit", name = "Satellit",
text = { text = {
"Verdiene {C:money}$#1#{} am Ende", "Verdiene {C:money}#1# ${} am Ende",
"der Runde pro einzigartige {C:planet}Planeten-", "der Runde pro einzigartige {C:planet}Planeten-",
"Karte, die in diesem Durchlauf verwendet wird", "Karte, die in diesem Durchlauf verwendet wird",
"{C:inactive}(Momentan {C:money}$#2#{C:inactive})" "{C:inactive}(Momentan {C:money}#2# ${C:inactive})"
}, },
unlock = { unlock = {
"Habe mindestens", "Habe mindestens",
"{E:1,C:money}$#1#" "{E:1,C:money}#1# $"
} }
}, },
j_shoot_the_moon = { j_shoot_the_moon = {
@ -1049,7 +1050,7 @@ return {
name = "Stiefelriemen", name = "Stiefelriemen",
text = { text = {
"{C:mult}+#1#{} Mult für jeden", "{C:mult}+#1#{} Mult für jeden",
"{C:money}$#2#{} in deinem Besitz" "{C:money}#2# ${} in deinem Besitz"
}, },
unlock = { unlock = {
"Habe mindestens {E:1,C:attention}#1#", "Habe mindestens {E:1,C:attention}#1#",
@ -1060,7 +1061,7 @@ return {
name = "Canio", name = "Canio",
text = { text = {
"Erhält {X:mult,C:white} X#1# {} Mult, wenn", "Erhält {X:mult,C:white} X#1# {} Mult, wenn",
"eine {C:attention}Hofkarte{}", "eine {C:attention}Bildkarte{}",
"zerstört wird", "zerstört wird",
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)" "{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
}, },
@ -1183,7 +1184,7 @@ return {
text = { text = {
"Erzeuge eine {C:purple}Tarot{}-Karte,", "Erzeuge eine {C:purple}Tarot{}-Karte,",
"wenn eine Hand gespielt wird", "wenn eine Hand gespielt wird",
"mit {C:money}$#1#{} oder weniger" "mit {C:money}#1# ${} oder weniger"
} }
}, },
j_baron = { j_baron = {
@ -1197,18 +1198,18 @@ return {
j_cloud_9 = { j_cloud_9 = {
name = "9 Leben", name = "9 Leben",
text = { text = {
"Verdiene {C:money}$#1#{} für jede", "Verdiene {C:money}#1# ${} für jede",
"{C:attention}9{} in deinem {C:attention}vollen Deck", "{C:attention}9{} in deinem {C:attention}vollen Deck",
"am Ende der Runde", "am Ende der Runde",
"{C:inactive}(Momentan {C:money}$#2#{}{C:inactive})," "{C:inactive}(Momentan {C:money}#2# ${}{C:inactive}),"
} }
}, },
j_rocket = { j_rocket = {
name = "Rakete", name = "Rakete",
text = { text = {
"Verdiene {C:money}$#1#{} am Ende", "Verdiene {C:money}#1# ${} am Ende",
"Runde. Erhält {C:money}$#2#{}, wenn", "der Runde. Erhält {C:money}#2# ${}, wenn",
"Der {C:attention}Boss Blind{} besiegt wird" "der {C:attention}Boss Blind{} besiegt wird"
} }
}, },
j_obelisk = { j_obelisk = {
@ -1224,7 +1225,7 @@ return {
j_midas_mask = { j_midas_mask = {
name = "Midas-Maske", name = "Midas-Maske",
text = { text = {
"Alle {C:attention}Hofkarten{}", "Alle {C:attention}Bildkarten{}",
"werden zu {C:attention}Goldkarten{},", "werden zu {C:attention}Goldkarten{},",
"wenn sie gespielt werden" "wenn sie gespielt werden"
} }
@ -1240,7 +1241,7 @@ return {
j_photograph = { j_photograph = {
name = "Fotograf", name = "Fotograf",
text = { text = {
"Die erste gespielte {C:attention}Hofkarte", "Die erste gespielte {C:attention}Bildkarte",
"gibt {X:mult,C:white} X#1# {} Mult,", "gibt {X:mult,C:white} X#1# {} Mult,",
"wenn gezählt" "wenn gezählt"
} }
@ -1248,7 +1249,7 @@ return {
j_gift = { j_gift = {
name = "Geschenkkarte", name = "Geschenkkarte",
text = { text = {
"{C:money}$#1#{} des {C:attention}Verkaufswerts", "{C:money}#1# ${} des {C:attention}Verkaufswerts",
"wird jeder {C:attention}Joker{}-", "wird jeder {C:attention}Joker{}-",
"und {C:attention}verbrauchbaren{} Karte hinzugefügt am", "und {C:attention}verbrauchbaren{} Karte hinzugefügt am",
"Ende der Runde" "Ende der Runde"
@ -1266,7 +1267,7 @@ return {
name = "Erosion", name = "Erosion",
text = { text = {
"{C:red}+#1#{} Mult für jede", "{C:red}+#1#{} Mult für jede",
"Karte unter {C:attention}#3#{}", "Karte unter {C:attention}3{}",
"in deinem vollen Deck", "in deinem vollen Deck",
"{C:inactive}(Momentan {C:red}+#2#{C:inactive} Mult)" "{C:inactive}(Momentan {C:red}+#2#{C:inactive} Mult)"
} }
@ -1274,26 +1275,26 @@ return {
j_reserved_parking = { j_reserved_parking = {
name = "Reservierter Parkplatz", name = "Reservierter Parkplatz",
text = { text = {
"Jede {C:attention}Hofkarte{}", "Jede {C:attention}Bildkarte{}",
"auf der Hand hat", "auf der Hand hat",
"eine Chance von {C:green}#2#-zu-#3#{},", "eine Chance von {C:green}#2#-zu-#3#{},",
"um {C:money}$#1#{} zu bringen" "um {C:money}#1# ${} zu bringen"
} }
}, },
j_mail = { j_mail = {
name = "Post-Rabatt", name = "Post-Rabatt",
text = { text = {
"Verdiene {C:money}$#1#{} für", "Verdiene {C:money}#1# ${} für",
"jede abgeworfene {C:attention} -Karte#2#{}, Rang", "jede abgeworfene {C:attention}#2#{}-Karte, Rang",
"ändert sich jede Runde" "ändert sich jede Runde"
} }
}, },
j_to_the_moon = { j_to_the_moon = {
name = "Zum Mond", name = "Zum Mond",
text = { text = {
"Verdiene zusätzlich {C:money}$#1#{}", "Verdiene zusätzlich {C:money}#1# ${}",
"{C:attention}Zinsen{} pro {C:money}$5{},", "{C:attention}Zinsen{} pro {C:money}5 ${},",
"die sich zum Ende der Runde auf deiner Hand befindet" "die sich zum Ende der Runde auf deiner Hand befinden"
} }
}, },
j_hallucination = { j_hallucination = {
@ -1342,7 +1343,7 @@ return {
text = { text = {
"Wenn der {C:attention}erste Abwurf{} der Runde", "Wenn der {C:attention}erste Abwurf{} der Runde",
"nur {C:attention}1{} Karte hat, zerstöre", "nur {C:attention}1{} Karte hat, zerstöre",
"sie und verdiene {C:money}$#1#" "sie und verdiene {C:money}#1# $"
} }
}, },
j_flash = { j_flash = {
@ -1374,7 +1375,7 @@ return {
name = "Antiker Joker", name = "Antiker Joker",
text = { text = {
"Jede gespielte Karte mit", "Jede gespielte Karte mit",
"Farbe {V:1}-#2#{} bringt", "der Farbe {V:1}#2#{} bringt",
"{X:mult,C:white} X#1#{} Mult, wenn gezählt,", "{X:mult,C:white} X#1#{} Mult, wenn gezählt,",
"{s:0.8}Farbe ändert sich am Ende der Runde" "{s:0.8}Farbe ändert sich am Ende der Runde"
} }
@ -1415,7 +1416,7 @@ return {
j_smiley = { j_smiley = {
name = "Smiley", name = "Smiley",
text = { text = {
"Gespielte {C:attention}Hofkarten{}", "Gespielte {C:attention}Bildkarten{}",
"bringen {C:mult}+#1#{} Mult,", "bringen {C:mult}+#1#{} Mult,",
"wenn gezählt" "wenn gezählt"
} }
@ -1442,7 +1443,7 @@ return {
name = "Ausverkauf", name = "Ausverkauf",
text = { text = {
"Alle Karten und Pakete im", "Alle Karten und Pakete im",
"Shop sind um {C:attention}#1# %{} reduziert" "Shop sind um {C:attention}#1#  %{} reduziert"
} }
}, },
v_tarot_merchant = { v_tarot_merchant = {
@ -1473,7 +1474,7 @@ return {
name = "Aktualisierungsüberschuss", name = "Aktualisierungsüberschuss",
text = { text = {
"Aktualisierungen kosten", "Aktualisierungen kosten",
"{C:money}$#1#{} weniger" "{C:money}#1# ${} weniger"
} }
}, },
v_crystal_ball = { v_crystal_ball = {
@ -1512,7 +1513,7 @@ return {
text = { text = {
"Erhöhe das Limit an", "Erhöhe das Limit an",
"verdienten Zinsen", "verdienten Zinsen",
"pro Runde auf {C:money}$#1#{}" "pro Runde auf {C:money}#1# ${}"
} }
}, },
v_blank = { v_blank = {
@ -1535,7 +1536,6 @@ return {
"{C:attention}-#1#{} Ante", "{C:attention}-#1#{} Ante",
"{C:blue}-#1#{} Hand", "{C:blue}-#1#{} Hand",
"pro Runde", "pro Runde",
"{C:attention}-#1#{} Ante"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -1543,7 +1543,7 @@ return {
text = { text = {
"Boss Blind aktualisieren", "Boss Blind aktualisieren",
"{C:attention}1{} Mal pro Ante,", "{C:attention}1{} Mal pro Ante,",
"{C:money}$#1#{} pro Roll" "{C:money}#1# ${} pro Roll"
} }
}, },
v_pattern = { v_pattern = {
@ -1563,15 +1563,15 @@ return {
}, },
unlock = { unlock = {
"Gib insgesamt", "Gib insgesamt",
"{C:money}$#1#{} im Shop aus", "{C:money}#1# ${} im Shop aus",
"{C:inactive}($#2#)" "{C:inactive}(#2# $)"
} }
}, },
v_liquidation = { v_liquidation = {
name = "Liquidierung", name = "Liquidierung",
text = { text = {
"Alle Karten und Pakete im", "Alle Karten und Pakete im",
"Shop sind um {C:attention}#1# %{} reduziert" "Shop sind um {C:attention}#1#  %{} reduziert"
}, },
unlock = { unlock = {
"Löse mindestens", "Löse mindestens",
@ -1625,7 +1625,7 @@ return {
name = "Aktualisierungsüberfluss", name = "Aktualisierungsüberfluss",
text = { text = {
"Aktualisierungen kosten", "Aktualisierungen kosten",
"{C:money}$#1#{} weniger" "{C:money}#1# ${} weniger"
}, },
unlock = { unlock = {
"Aktualisiere den Shop insgesamt", "Aktualisiere den Shop insgesamt",
@ -1693,7 +1693,7 @@ return {
text = { text = {
"Erhöhe das Limit an", "Erhöhe das Limit an",
"verdienten Zinsen", "verdienten Zinsen",
"pro Runde auf {C:money}$#1#{}" "pro Runde auf {C:money}#1# ${}"
}, },
unlock = { unlock = {
"Maximiere die Zinsen", "Maximiere die Zinsen",
@ -1744,7 +1744,7 @@ return {
text = { text = {
"Boss Blind aktualisieren", "Boss Blind aktualisieren",
"{C:attention}unbegrenzt{} oft,", "{C:attention}unbegrenzt{} oft,",
"{C:money}$#1#{} pro Roll" "{C:money}#1# ${} pro Roll"
}, },
unlock = { unlock = {
"Entdecke", "Entdecke",
@ -1831,7 +1831,7 @@ return {
name = "Der Hierophant", name = "Der Hierophant",
text = { text = {
"Verstärkt {C:attention}#1#", "Verstärkt {C:attention}#1#",
"gespielte Karten auf", "gewählte Karten auf",
"{C:attention}#2#n" "{C:attention}#2#n"
} }
}, },
@ -1863,7 +1863,7 @@ return {
name = "Der Eremit", name = "Der Eremit",
text = { text = {
"Verdoppelt Geld", "Verdoppelt Geld",
"{C:inactive}(Max. {C:money}$#1#{C:inactive})" "{C:inactive}(Max. {C:money}#1# ${C:inactive})"
} }
}, },
c_wheel_of_fortune = { c_wheel_of_fortune = {
@ -1872,7 +1872,7 @@ return {
"{C:green}#1#-zu-#2#{}-Chance, die", "{C:green}#1#-zu-#2#{}-Chance, die",
"{C:dark_edition}Foil{}, {C:dark_edition}holographische{} oder", "{C:dark_edition}Foil{}, {C:dark_edition}holographische{} oder",
"{C:dark_edition}Polychrom{}-Edition", "{C:dark_edition}Polychrom{}-Edition",
"zu einem zufälligen {C:attention}Joker hinzuzufügen" "zu einem zufälligen {C:attention}Joker{} hinzuzufügen"
} }
}, },
c_strength = { c_strength = {
@ -1904,8 +1904,8 @@ return {
text = { text = {
"Gibt den gesamten", "Gibt den gesamten",
"Verkaufswert aller momentanen", "Verkaufswert aller momentanen",
"Joker {C:inactive}(Max. {C:money}$#1#{C:inactive})", "Joker {C:inactive}(Max. {C:money}#1# ${C:inactive})",
"{C:inactive}(Momentan {C:money}$#2#{C:inactive})" "{C:inactive}(Momentan {C:money}#2# ${C:inactive})"
} }
}, },
c_devil = { c_devil = {
@ -1920,7 +1920,7 @@ return {
name = "Der Turm", name = "Der Turm",
text = { text = {
"Verstärkt {C:attention}#1#{} ausgewählte", "Verstärkt {C:attention}#1#{} ausgewählte",
"Karte in eine", "Karte zu einer",
"{C:attention}#2#" "{C:attention}#2#"
} }
}, },
@ -1969,7 +1969,7 @@ return {
c_mercury = { c_mercury = {
name = "Merkur", name = "Merkur",
text = { text = {
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung", "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Mult und", "{C:mult}+#3#{} Mult und",
"{C:chips}+#4#{} Chips" "{C:chips}+#4#{} Chips"
@ -2014,7 +2014,7 @@ return {
c_saturn = { c_saturn = {
name = "Saturn", name = "Saturn",
text = { text = {
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung", "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Mult und", "{C:mult}+#3#{} Mult und",
"{C:chips}+#4#{} Chips" "{C:chips}+#4#{} Chips"
@ -2023,7 +2023,7 @@ return {
c_uranus = { c_uranus = {
name = "Uranus", name = "Uranus",
text = { text = {
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung", "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Mult und", "{C:mult}+#3#{} Mult und",
"{C:chips}+#4#{} Chips" "{C:chips}+#4#{} Chips"
@ -2041,7 +2041,7 @@ return {
c_pluto = { c_pluto = {
name = "Pluto", name = "Pluto",
text = { text = {
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung", "{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Mult und", "{C:mult}+#3#{} Mult und",
"{C:chips}+#4#{} Chips" "{C:chips}+#4#{} Chips"
@ -2081,8 +2081,8 @@ return {
text = { text = {
"Zerstöre {C:attention}1{} zufällige", "Zerstöre {C:attention}1{} zufällige",
"Karte in deiner Hand und füge", "Karte in deiner Hand und füge",
"{C:attention}#1#{} zufällige {C:attention}verstärkte Hofkarte hinzu", "{C:attention}#1#{} zufällige {C:attention}verstärkte Bildkarte",
"hinzu" "{}hinzu"
} }
}, },
c_grim = { c_grim = {
@ -2099,7 +2099,7 @@ return {
text = { text = {
"Zerstöre {C:attention}1{} zufällige", "Zerstöre {C:attention}1{} zufällige",
"Karte in deine Hand und füge {C:attention}#1#", "Karte in deine Hand und füge {C:attention}#1#",
"zufällige {C:attention}verstärkte Zahlenkarte hinzu", "zufällige {C:attention}verstärkte Zahlenkarte",
"hinzu" "hinzu"
} }
}, },
@ -2124,7 +2124,7 @@ return {
text = { text = {
"Lässt einen zufälligen", "Lässt einen zufälligen",
"{C:red}seltenen{C:attention} Joker{} erscheinen,", "{C:red}seltenen{C:attention} Joker{} erscheinen,",
"setzt Geld auf {C:money}$0" "setzt Geld auf {C:money}0 $"
} }
}, },
c_sigil = { c_sigil = {
@ -2157,7 +2157,7 @@ return {
text = { text = {
"Zerstört {C:attention}#1#{} zufällige", "Zerstört {C:attention}#1#{} zufällige",
"Karten auf der Hand,", "Karten auf der Hand,",
"gibt {C:money}$#2#" "gibt {C:money}#2# $"
} }
}, },
c_soul = { c_soul = {
@ -2307,7 +2307,7 @@ return {
m_gold = { m_gold = {
name = "Gold-Karte", name = "Gold-Karte",
text = { text = {
"{C:money}$#1#{}, wenn diese", "{C:money}#1# ${}, wenn diese Karte",
"zum Ende der Runde", "zum Ende der Runde",
"auf der Hand ist" "auf der Hand ist"
} }
@ -2318,7 +2318,7 @@ return {
"{C:green}#1#-zu-#3#{} Chance,", "{C:green}#1#-zu-#3#{} Chance,",
"{C:mult}+#2#{} Mult zu erhalten", "{C:mult}+#2#{} Mult zu erhalten",
"{C:green}#1#-zu-#5#{} Chance,", "{C:green}#1#-zu-#5#{} Chance,",
"{C:money}$#4# zu gewinnen" "{C:money}#4# ${} zu gewinnen"
} }
} }
}, },
@ -2372,7 +2372,7 @@ return {
name = "Orangener Einsatz", name = "Orangener Einsatz",
text = { text = {
"{C:attention}Booster-Pakete{} kosten", "{C:attention}Booster-Pakete{} kosten",
"{C:money}$1{} mehr pro Ante", "{C:money}1 ${} mehr pro Ante",
"{s:0.8}Gilt für alle vorherigen Einsätze" "{s:0.8}Gilt für alle vorherigen Einsätze"
} }
}, },
@ -2432,7 +2432,7 @@ return {
text = { text = {
"Nachdem du den", "Nachdem du den",
"Boss Blind besiegst,", "Boss Blind besiegst,",
"erhältst du {C:money}$#1#" "erhältst du {C:money}#1# $"
} }
}, },
tag_voucher = { tag_voucher = {
@ -2480,17 +2480,17 @@ return {
tag_handy = { tag_handy = {
name = "Nützlicher Tag", name = "Nützlicher Tag",
text = { text = {
"Gibt {C:money}$#1#{} pro gespielter", "Gibt {C:money}#1# ${} pro gespielter",
"{C:blue}Hand{} in diesem Durchlauf", "{C:blue}Hand{} in diesem Durchlauf",
"{C:inactive}(Gibt {C:money}$#2#{C:inactive})" "{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
} }
}, },
tag_garbage = { tag_garbage = {
name = "Müll-Tag", name = "Müll-Tag",
text = { text = {
"Gibt {C:money}$#1#{} pro ungenutztem", "Gibt {C:money}#1# ${} pro ungenutztem",
"{C:red}Abwurf{} in diesem Durchlauf", "{C:red}Abwurf{} in diesem Durchlauf",
"{C:inactive}(Gibt {C:money}$#2#{C:inactive})" "{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
} }
}, },
tag_coupon = { tag_coupon = {
@ -2519,24 +2519,24 @@ return {
tag_d_six = { tag_d_six = {
name = "D6-Tag", name = "D6-Tag",
text = { text = {
"Aktualisiert im nächsten Shop,", "Aktualisieren beginnt \nim nächsten Shop",
"beginnt bei {C:money}$0" "bei {C:money}0 $"
} }
}, },
tag_top_up = { tag_top_up = {
name = "Auffüllungs-Tag", name = "Auffüllungs-Tag",
text = { text = {
"Erzeugt bis zu {C:attention}#1#", "Erzeugt bis zu {C:attention}#1#",
"{C:blue}gewöhnliche{} Joker erscheinen", "{C:blue}gewöhnliche{} Joker",
"{C:inactive}(Muss Platz haben)" "{C:inactive}(Muss Platz haben)"
} }
}, },
tag_skip = { tag_skip = {
name = "Tempo-Tag", name = "Tempo-Tag",
text = { text = {
"Gibt in diesem Durchlauf {C:money}$#1#{}", "Gibt in diesem Durchlauf {C:money}#1# ${}",
"pro übersprungenem Blind", "pro übersprungenem Blind",
"{C:inactive}(Gibt {C:money}$#2#{C:inactive})" "{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
} }
}, },
tag_orbital = { tag_orbital = {
@ -2550,7 +2550,7 @@ return {
name = "Sparer-Tag", name = "Sparer-Tag",
text = { text = {
"Verdoppelt dein Geld", "Verdoppelt dein Geld",
"{C:inactive}(Max. {C:money}$#1#{C:inactive})" "{C:inactive}(Max. {C:money}#1# ${C:inactive})"
} }
}, },
tag_ethereal = { tag_ethereal = {
@ -2634,7 +2634,7 @@ return {
bl_plant = { bl_plant = {
name = "Die Pflanze", name = "Die Pflanze",
text = { text = {
"Alle Hofkarten", "Alle Bildkarten",
"werden geschwächt" "werden geschwächt"
} }
}, },
@ -2654,7 +2654,7 @@ return {
bl_tooth = { bl_tooth = {
name = "Der Zahn", name = "Der Zahn",
text = { text = {
"Verliere $1 pro", "Verliere 1 $ pro",
"gespielter Karte" "gespielter Karte"
} }
}, },
@ -2675,14 +2675,14 @@ return {
name = "Der Ochse", name = "Der Ochse",
text = { text = {
"Eine #1# zu spielen", "Eine #1# zu spielen",
"setzt das Geld auf 0$" "setzt das Geld auf 0 $"
} }
}, },
bl_house = { bl_house = {
name = "Das Haus", name = "Das Haus",
text = { text = {
"Die erste Hand wird", "Die erste Hand wird",
"mit dem Gesicht nach unten gezogen" "verdeckt gezogen"
} }
}, },
bl_club = { bl_club = {
@ -2736,7 +2736,7 @@ return {
bl_mark = { bl_mark = {
name = "Die Marke", name = "Die Marke",
text = { text = {
"Alle Hofkarten werden", "Alle Bildkarten werden",
"mit dem Gesicht nach unten gezogen" "mit dem Gesicht nach unten gezogen"
} }
}, },
@ -2781,15 +2781,15 @@ return {
name = "Gelbes Deck", name = "Gelbes Deck",
text = { text = {
"Beginne mit", "Beginne mit",
"zusätzlichen {C:money}$#1#" "zusätzlichen {C:money}#1# $"
} }
}, },
b_green = { b_green = {
name = "Grünes Deck", name = "Grünes Deck",
text = { text = {
"Zum Ende jeder Runde:", "Zum Ende jeder Runde:",
"{C:money}$#1#{s:0.85} pro verbleibender {C:blue}Hand", "{C:money}#1# ${s:0.85} pro verbleibender {C:blue}Hand",
"{C:money}$#1#{s:0.85} pro verbleibenden {C:blue}Abwurfs", "{C:money}#1# ${s:0.85} pro verbleibenden {C:blue}Abwurf",
"Verdiene keine {C:attention}Zinsen" "Verdiene keine {C:attention}Zinsen"
} }
}, },
@ -2832,7 +2832,7 @@ return {
name = "Verlassenes Deck", name = "Verlassenes Deck",
text = { text = {
"Beginne den Durchlauf", "Beginne den Durchlauf",
"ohne {C:attention}Hofkarten", "ohne {C:attention}Bildkarten",
"in deinem Deck" "in deinem Deck"
} }
}, },
@ -2898,7 +2898,7 @@ return {
} }
}, },
b_zodiac = { b_zodiac = {
name = "Sternzeichenkarte", name = "Sternzeichendeck",
text = { text = {
"Beginne den Durchlauf mit", "Beginne den Durchlauf mit",
"{C:tarot,T:v_tarot_merchant}#1#{},", "{C:tarot,T:v_tarot_merchant}#1#{},",
@ -2918,9 +2918,9 @@ return {
gold_seal = { gold_seal = {
name = "Goldenes Siegel", name = "Goldenes Siegel",
text = { text = {
"Verdiene {C:money}$3{}, wenn diese", "Verdiene {C:money}3 ${}, wenn diese",
"Karte gespielt wird", "Karte gespielt wird",
"und Punktzahlen" "und punktet"
} }
}, },
white_sticker = { white_sticker = {
@ -2989,7 +2989,7 @@ return {
}, },
playing_card = { playing_card = {
text = { text = {
"{C:light_black}#1# von {V:1}#2#" "{V:1}#2#{}-{C:light_black}#1#"
} }
}, },
card_chips = { card_chips = {
@ -3171,9 +3171,9 @@ return {
p_celestial_normal = { p_celestial_normal = {
name = "Himmelspaket", name = "Himmelspaket",
text = { text = {
"Wähle {C:attention}#1#{} aus bis zu", "Wähle {C:attention}#1#{} aus",
"{C:attention}#2#{C:planet} Planeten{}-Karten", "{C:attention}#2#{C:planet} Planeten{}-Karten",
"zur sofortigen Verwendung" "zur sofortigen Verwendung aus"
} }
}, },
p_celestial_jumbo = { p_celestial_jumbo = {
@ -3211,16 +3211,16 @@ return {
p_spectral_mega = { p_spectral_mega = {
name = "Mega-Geisterpaket", name = "Mega-Geisterpaket",
text = { text = {
"Wähle {C:attention}#1#{} aus bis zu", "Wähle {C:attention}#1#{} aus",
"{C:attention}#2#{C:spectral} Geister{}-Karten", "{C:attention}#2#{C:spectral} Geister{}-Karten",
"zur sofortigen Verwendung" "zur sofortigen Verwendung aus"
} }
}, },
p_standard_normal = { p_standard_normal = {
name = "Standardpaket", name = "Standardpaket",
text = { text = {
"Wähle {C:attention}#1#{} aus bis zu", "Wähle {C:attention}#1#{} aus",
"{C:attention}#2#{C:attention} Spielkarten{},", "{C:attention}#2#{C:attention} Spielkarten{} aus,",
"um sie deinem Deck hinzuzufügen" "um sie deinem Deck hinzuzufügen"
} }
}, },
@ -3280,8 +3280,8 @@ return {
name = "Blaues Siegel", name = "Blaues Siegel",
text = { text = {
"Erzeugt eine {C:planet}Planeten{}-Karte", "Erzeugt eine {C:planet}Planeten{}-Karte",
"wenn diese Karte {C:attention}gehalten{} wird", "wenn du diese Karte am Ende der Runde",
"Hand am Ende der Runde" "auf der Hand {C:attention}hältst{}"
} }
}, },
purple_seal = { purple_seal = {
@ -3302,11 +3302,17 @@ return {
challenge_locked = { challenge_locked = {
name = "Gesperrt", name = "Gesperrt",
text = { text = {
"Gewinne zum Freischalten einen Durchlauf", "Gewinne mindestens einen Durchlauf",
"mit mindestens #1# unterschiedlichen Decks", "mit 5 unterschiedlichen Decks,",
"Herausforderungsmodus", "um den Herausforderungsmodus freizuschalten",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Negativ",
text = {
"{C:inactive,s:0.9}(Entfernt {C:dark_edition,s:0.9}Negativ{C:inactive,s:0.9} von der Kopie)"
}
} }
} }
}, },
@ -3321,9 +3327,9 @@ return {
}, },
suits_plural = { suits_plural = {
Spades = "Piks", Spades = "Piks",
Hearts = "Herzen", Hearts = "Herz",
Clubs = "Kreuze", Clubs = "Kreuz",
Diamonds = "Karos" Diamonds = "Karo"
}, },
blind_states = { blind_states = {
Select = "Auswählen", Select = "Auswählen",
@ -3457,8 +3463,8 @@ return {
b_play_hand = "Hand spielen", b_play_hand = "Hand spielen",
b_discard = "Abwerfen", b_discard = "Abwerfen",
b_sort_hand = "Hand sortieren", b_sort_hand = "Hand sortieren",
b_run_info_1 = "Starten", b_run_info_1 = "Info",
b_run_info_2 = "Info", b_run_info_2 = "anzeigen",
b_options = "Optionen", b_options = "Optionen",
b_reroll_boss = "Boss aktualisieren", b_reroll_boss = "Boss aktualisieren",
b_skip_blind = "Blind überspringen", b_skip_blind = "Blind überspringen",
@ -3470,7 +3476,7 @@ return {
b_seed = "Code", b_seed = "Code",
b_copy_seed = "Code kopieren", b_copy_seed = "Code kopieren",
b_credits = "Credits", b_credits = "Credits",
b_stats = "Werte", b_stats = "Statistiken",
b_settings = "Einstellungen", b_settings = "Einstellungen",
b_set_game = "Spiel", b_set_game = "Spiel",
b_set_video = "Video", b_set_video = "Video",
@ -3534,14 +3540,14 @@ return {
b_options_cap = "OPTIONEN", b_options_cap = "OPTIONEN",
b_collection_cap = "SAMMLUNG", b_collection_cap = "SAMMLUNG",
b_quit_cap = "BEENDEN", b_quit_cap = "BEENDEN",
b_cash_out = "Auszahlen", b_cash_out = "Gewinn:",
k_unknown = "?????", k_unknown = "?????",
k_compatible = "kompatibel", k_compatible = "kompatibel",
k_incompatible = "inkompatibel", k_incompatible = "inkompatibel",
k_round = "Runde", k_round = "Runde",
k_ante = "Ante", k_ante = "Ante",
k_seed = "Code", k_seed = "Code",
k_reroll = "Aktualisieren", k_reroll = "Neu ziehen",
k_mult = "Mult", k_mult = "Mult",
k_rank = "Rang", k_rank = "Rang",
k_suit = "Farbe", k_suit = "Farbe",
@ -3577,7 +3583,7 @@ return {
k_base_cards = "Basis-Karten", k_base_cards = "Basis-Karten",
k_effective = "Effektiv", k_effective = "Effektiv",
k_aces = "Asse", k_aces = "Asse",
k_face_cards = "Hofkarten", k_face_cards = "Bildkarten",
k_numbered_cards = "Zahlenkarten", k_numbered_cards = "Zahlenkarten",
k_cap_consumables = "VERBRAUCHSGEGENSTÄNDE", k_cap_consumables = "VERBRAUCHSGEGENSTÄNDE",
k_page = "Seite", k_page = "Seite",
@ -3617,7 +3623,7 @@ return {
ph_deck_preview_stones = "Steine", ph_deck_preview_stones = "Steine",
ph_deck_preview_effective = "Effektiver Gesamtwert aufgrund von Jokern, Blinds und Kartenverstärkungen", ph_deck_preview_effective = "Effektiver Gesamtwert aufgrund von Jokern, Blinds und Kartenverstärkungen",
ph_blind_score_at_least = "Erreiche mindestens", ph_blind_score_at_least = "Erreiche mindestens",
ph_blind_reward = "Belohnung:", ph_blind_reward = "Belohnung: ",
ph_up_ante_1 = "Erhöhe die Ante", ph_up_ante_1 = "Erhöhe die Ante",
ph_up_ante_2 = "Erhöhe alle Blinds", ph_up_ante_2 = "Erhöhe alle Blinds",
ph_up_ante_3 = "Aktualisiere Blinds", ph_up_ante_3 = "Aktualisiere Blinds",
@ -3630,7 +3636,7 @@ return {
ph_vouchers_redeemed = "In diesem Durchlauf eingelöste Gutscheine", ph_vouchers_redeemed = "In diesem Durchlauf eingelöste Gutscheine",
ph_no_vouchers = "Keine Gutscheine in diesem Durchlauf eingelöst", ph_no_vouchers = "Keine Gutscheine in diesem Durchlauf eingelöst",
ph_defeat_this_blind_1 = "Besiege diesen Blind,", ph_defeat_this_blind_1 = "Besiege diesen Blind,",
ph_defeat_this_blind_2 = "um sie zu entdecken", ph_defeat_this_blind_2 = "um ihn zu entdecken",
ph_click_confirm = "Zum Bestätigen erneut klicken", ph_click_confirm = "Zum Bestätigen erneut klicken",
ph_choose_blind_1 = "Wähle deinen", ph_choose_blind_1 = "Wähle deinen",
ph_choose_blind_2 = "nächsten Blind", ph_choose_blind_2 = "nächsten Blind",
@ -3687,11 +3693,11 @@ return {
}, },
ml_card_stats = { ml_card_stats = {
"Karte", "Karte",
"Werte" "Statistiken"
}, },
ml_paste_seed = { ml_paste_seed = {
"Einfügen", "Code",
"Code" "Einfügen"
}, },
ml_disabled_seed = { ml_disabled_seed = {
"Alle Freischaltungen und", "Alle Freischaltungen und",
@ -3724,22 +3730,22 @@ return {
b_set_rumble = "Controller-Vibration", b_set_rumble = "Controller-Vibration",
b_seals = "Siegel", b_seals = "Siegel",
b_new_challenge = "Neue Herausforderung starten", b_new_challenge = "Neue Herausforderung starten",
b_unlock_all = "Alle freischalten", b_unlock_all = "Alles freischalten",
k_active = "aktiv", k_active = "aktiv",
k_deck = "Deck", k_deck = "ansehen",
k_progress = "Fortschritt", k_progress = "Fortschritt",
k_challenges = "Herausforderungen", k_challenges = "Herausforderungen",
k_joker_stickers = "Joker-Sticker", k_joker_stickers = "Joker-Sticker",
k_deck_stake_wins = "Deck-Einsatz-Siege", k_deck_stake_wins = "Deck-Einsatz-Siege",
k_enter_name = "Namen eingeben", k_enter_name = "Namen eingeben",
k_gold = "Gold", k_gold = "Gold",
k_card_stats = "Kartenwerte", k_card_stats = "Kartenstatistiken",
k_view = "Ansehen", k_view = "Deck",
k_all_hands = "Alle Hände", k_all_hands = "Alle Hände",
k_high_score_ex = "Hochstpunktzahl!", k_high_score_ex = "Höchste Punktzahl!",
k_demo_version_ex = "Demo-Version!", k_demo_version_ex = "Demo-Version!",
k_playing_as = "Spiele als", k_playing_as = "Spiele als",
k_choose = "Wählen", k_choose = "Wähle",
k_achievements_disabled = "Erfolge deaktiviert", k_achievements_disabled = "Erfolge deaktiviert",
ph_no_boss_active = "kein Boss aktiv", ph_no_boss_active = "kein Boss aktiv",
ph_you_win = "DU GEWINNST!", ph_you_win = "DU GEWINNST!",
@ -3752,7 +3758,7 @@ return {
ph_score_new_collection = "Neue Entdeckungen", ph_score_new_collection = "Neue Entdeckungen",
ph_score_cards_played = "Gespielte Karten", ph_score_cards_played = "Gespielte Karten",
ph_score_cards_discarded = "Abgeworfene Karten", ph_score_cards_discarded = "Abgeworfene Karten",
ph_score_times_rerolled = "Aktualisierungen", ph_score_times_rerolled = "Anzahl an Aktualisierungen",
ph_score_cards_purchased = "Gekaufte Karten", ph_score_cards_purchased = "Gekaufte Karten",
ml_edition_seal_enhancement_explanation = { ml_edition_seal_enhancement_explanation = {
"Spielkarten können jeweils 1", "Spielkarten können jeweils 1",
@ -3776,11 +3782,13 @@ return {
"werden Trophäen für dieses Profil deaktiviert!" "werden Trophäen für dieses Profil deaktiviert!"
}, },
k_poker_hand = "Pokerhand", k_poker_hand = "Pokerhand",
ph_4_7_of_clubs = "vier 7 der Kreuze" ph_4_7_of_clubs = "vier 7 der Kreuze",
k_not_allowed_ex = "Nicht erlaubt!",
ph_select_challenge = "Wähle eine Herausforderung"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "X#1# Mult", a_xmult = "X#1# Mult",
a_mult = "+#1# Multi.", a_mult = "+#1# Mult.",
a_chips = "+#1#", a_chips = "+#1#",
a_chips_minus = "-#1#", a_chips_minus = "-#1#",
a_handsize = "+#1# Handgröße", a_handsize = "+#1# Handgröße",
@ -3793,9 +3801,9 @@ return {
deck_preview_wheel_singular = "Zahlen können niedriger sein, da die #1#-Karte mit dem Gesicht nach unten gezogen wird", deck_preview_wheel_singular = "Zahlen können niedriger sein, da die #1#-Karte mit dem Gesicht nach unten gezogen wird",
deck_preview_wheel_plural = "Zahlen können niedriger sein, da die #1#-Karten mit dem Gesicht nach unten gezogen werden", deck_preview_wheel_plural = "Zahlen können niedriger sein, da die #1#-Karten mit dem Gesicht nach unten gezogen werden",
challenges_completed = "#1#/#2# Herausforderungen abgeschlossen", challenges_completed = "#1#/#2# Herausforderungen abgeschlossen",
interest = "#1# Zinsen pro $#2# (#3# max.)", interest = "#1# Zinsen pro #2# $ (#3# max.)",
remaining_hand_money = "Verbleibende Hände ($#1# für jede)", remaining_hand_money = "Verbleibende Hände (#1# $ pro Hand)",
remaining_discard_money = "Verbleibende Abwürfe ($#1# für jede)", remaining_discard_money = "Verbleibende Abwürfe (#1# $ pro Abwurf)",
ml_foil_desc = { ml_foil_desc = {
"Foil", "Foil",
"+#1# Chips" "+#1# Chips"
@ -3824,7 +3832,7 @@ return {
}, },
v_text = { v_text = {
ch_m_dollars = { ch_m_dollars = {
"Beginne mit {C:money}$#1#" "Beginne mit {C:money}#1# $"
}, },
ch_m_hands = { ch_m_hands = {
"{C:blue}#1#{} Hände pro Runde" "{C:blue}#1#{} Hände pro Runde"
@ -3833,7 +3841,7 @@ return {
"{C:blue}#1#{} Abwürfe pro Runde" "{C:blue}#1#{} Abwürfe pro Runde"
}, },
ch_m_reroll_cost = { ch_m_reroll_cost = {
"{C:money}$#1#{} Basis-Aktualisierungskosten" "{C:money}#1# ${} Basis-Aktualisierungskosten"
}, },
ch_m_joker_slots = { ch_m_joker_slots = {
"{C:attention}#1#{} Joker-Slots" "{C:attention}#1#{} Joker-Slots"
@ -3866,16 +3874,16 @@ return {
"1 Versuch mit festgelegtem Code: {C:inactive}{Hidden}" "1 Versuch mit festgelegtem Code: {C:inactive}{Hidden}"
}, },
ch_c_chips_dollar_cap = { ch_c_chips_dollar_cap = {
"{C:blue}Chips{} können die aktuellen {C:money}$ nicht übersteigen" "{C:blue}Chips{} können die aktuellen {C:money} $ {} nicht übersteigen"
}, },
ch_c_none = { ch_c_none = {
"{C:inactive}Keine" "{C:inactive}Keine"
}, },
ch_c_inflation = { ch_c_inflation = {
"Erhöht die Preise bei jedem Kauf dauerhaft um {C:money}$1{}" "Erhöht die Preise bei jedem Kauf dauerhaft um {C:money}1 ${}"
}, },
ch_c_discard_cost = { ch_c_discard_cost = {
"Abwürfe kosten jeweils {C:money}$#1#{}" "Abwürfe kosten jeweils {C:money}#1# ${}"
}, },
ch_c_all_eternal = { ch_c_all_eternal = {
"Alle Shop-Joker sind {C:eternal}ewig{}" "Alle Shop-Joker sind {C:eternal}ewig{}"
@ -3884,7 +3892,7 @@ return {
"{C:green}1 in #1#{} Karten werden mit dem Gesicht nach unten gezogen" "{C:green}1 in #1#{} Karten werden mit dem Gesicht nach unten gezogen"
}, },
ch_c_minus_hand_size_per_X_dollar = { ch_c_minus_hand_size_per_X_dollar = {
"Halte {C:red}-1{} Karten auf der Hand pro {C:money}$#1#{} in deinem Besitz" "Halte {C:red}-1{} Karten auf der Hand pro {C:money}#1# ${} in deinem Besitz"
}, },
ch_c_no_shop_jokers = { ch_c_no_shop_jokers = {
"Joker tauchen nicht mehr im {C:attention}Shop auf" "Joker tauchen nicht mehr im {C:attention}Shop auf"
@ -4105,7 +4113,7 @@ return {
high_stakes = "Gewinne einen Durchlauf mindestens auf der Schwierigkeitsstufe „Goldener Einsatz“.", high_stakes = "Gewinne einen Durchlauf mindestens auf der Schwierigkeitsstufe „Goldener Einsatz“.",
card_player = "Spiele mindestens 2.500 Karten.", card_player = "Spiele mindestens 2.500 Karten.",
card_discarder = "Wirf mindestens 2.500 Karten ab.", card_discarder = "Wirf mindestens 2.500 Karten ab.",
nest_egg = "Besitze mindestens $400 während eines Durchlaufs.", nest_egg = "Besitze mindestens 400 $ während eines Durchlaufs.",
flushed = "Spiele einen Flush mit 5 Wildcards.", flushed = "Spiele einen Flush mit 5 Wildcards.",
speedrunner = "Gewinne einen Durchlauf in maximal 12 Runden.", speedrunner = "Gewinne einen Durchlauf in maximal 12 Runden.",
roi = "Kaufe 5 Gutscheine bis Ante 4.", roi = "Kaufe 5 Gutscheine bis Ante 4.",

View File

@ -952,7 +952,7 @@ return {
"Gains {C:chips}+#2#{} Chips if", "Gains {C:chips}+#2#{} Chips if",
"played hand has", "played hand has",
"exactly {C:attention}4{} cards", "exactly {C:attention}4{} cards",
"{C:inactive}(Currently {C:chips}#1#{} Chips)" "{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)"
} }
}, },
j_seance = { j_seance = {

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "Malabarista", name = "Malabarista",
text = { text = {
"{C:attention}+#1#{} tamaño de mano" "{C:attention}+#1#{} tamaño de mano",
} }
}, },
j_drunkard = { j_drunkard = {
@ -644,7 +644,7 @@ return {
name = "Punta de flecha", name = "Punta de flecha",
text = { text = {
"Las cartas jugadas", "Las cartas jugadas",
"de {C:spades}picas{} otorgan", "de {C:spades}espadas{} otorgan",
"{C:chips}+#1#{} fichas cuando anotan" "{C:chips}+#1#{} fichas cuando anotan"
}, },
unlock = { unlock = {
@ -771,8 +771,8 @@ return {
text = { text = {
"Multi {X:mult,C:white} X#1# {} si la mano", "Multi {X:mult,C:white} X#1# {} si la mano",
"jugada anota", "jugada anota",
"Carta de {C:clubs}tréboles{} una carta", "una carta de {C:clubs}tréboles{} y una carta",
"de puntuación de otro {C:attention}palo" "de cualquier otro {C:attention}palo que anota"
}, },
unlock = { unlock = {
"Juega una mano", "Juega una mano",
@ -912,7 +912,7 @@ return {
"Gana {C:chips}+#2#{} fichas", "Gana {C:chips}+#2#{} fichas",
"si la mano jugada tiene", "si la mano jugada tiene",
"{C:attention}4{} cartas", "{C:attention}4{} cartas",
"{C:inactive}(Actual {C:chips}#1#{} fichas)" "{C:inactive}(Actual {C:chips}#1#{C:inactive} fichas)"
} }
}, },
j_seance = { j_seance = {
@ -1224,7 +1224,7 @@ return {
j_midas_mask = { j_midas_mask = {
name = "Máscara de Midas", name = "Máscara de Midas",
text = { text = {
"Todas las cartas de {C:attention}figuras{}", "Todas las cartas de {C:attention}figura{}",
"se convierten en cartas de {C:attention}oro{}", "se convierten en cartas de {C:attention}oro{}",
"cuando se juega" "cuando se juega"
} }
@ -1535,7 +1535,6 @@ return {
"{C:attention}-#1#{} apuesta inicial", "{C:attention}-#1#{} apuesta inicial",
"{C:blue}-#1#{} mano", "{C:blue}-#1#{} mano",
"por ronda", "por ronda",
"{C:attention}-#1#{} apuesta inicial"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -2641,7 +2640,7 @@ return {
bl_needle = { bl_needle = {
name = "La aguja", name = "La aguja",
text = { text = {
"Juega 1 solo tipo de mano" "Juega una sola mano"
} }
}, },
bl_head = { bl_head = {
@ -3307,6 +3306,12 @@ return {
"Modo desafío", "Modo desafío",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Negativo",
text = {
"{C:inactive,s:0.9}(Elimina el {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} de la copia)"
}
} }
} }
}, },
@ -3314,13 +3319,13 @@ return {
tutorial = {}, tutorial = {},
misc = { misc = {
suits_singular = { suits_singular = {
Spades = "Pica", Spades = "Espada",
Hearts = "Corazón", Hearts = "Corazón",
Clubs = "Trébol", Clubs = "Trébol",
Diamonds = "Diamante" Diamonds = "Diamante"
}, },
suits_plural = { suits_plural = {
Spades = "Picas", Spades = "Espadas",
Hearts = "Corazones", Hearts = "Corazones",
Clubs = "Tréboles", Clubs = "Tréboles",
Diamonds = "Diamantes" Diamonds = "Diamantes"
@ -3776,7 +3781,9 @@ return {
"Se desactivarán los trofeos para este perfil" "Se desactivarán los trofeos para este perfil"
}, },
k_poker_hand = "mano de póker", k_poker_hand = "mano de póker",
ph_4_7_of_clubs = "cuatro 7 de tréboles" ph_4_7_of_clubs = "cuatro 7 de tréboles",
k_not_allowed_ex = "¡No está permitido!",
ph_select_challenge = "Selecciona un desafío"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "X#1# multi", a_xmult = "X#1# multi",

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "Malabarista", name = "Malabarista",
text = { text = {
"{C:attention}+#1#{} tamaño de mano" "{C:attention}+#1#{} tamaño de mano",
} }
}, },
j_drunkard = { j_drunkard = {
@ -884,7 +884,7 @@ return {
j_card_sharp = { j_card_sharp = {
name = "Fullero", name = "Fullero",
text = { text = {
"{X:mult,C:white} X#1#{} multi si", "{X:mult,C:white} X#1#{} multi si ya",
"se jugó la {C:attention}mano de póker{}", "se jugó la {C:attention}mano de póker{}",
"en esta ronda" "en esta ronda"
} }
@ -912,7 +912,7 @@ return {
"{C:chips}+#2#{} fichas si", "{C:chips}+#2#{} fichas si",
"la mano jugada tiene", "la mano jugada tiene",
"exactamente {C:attention}4{} cartas", "exactamente {C:attention}4{} cartas",
"{C:inactive}(Actual {C:chips}#1#{} fichas)" "{C:inactive}(Actual {C:chips}#1#{C:inactive} fichas)"
} }
}, },
j_seance = { j_seance = {
@ -1224,7 +1224,7 @@ return {
j_midas_mask = { j_midas_mask = {
name = "Máscara de Midas", name = "Máscara de Midas",
text = { text = {
"Todas las cartas de {C:attention}figuras{}", "Todas las cartas de {C:attention}figura{}",
"se convierten en cartas de {C:attention}oro{}", "se convierten en cartas de {C:attention}oro{}",
"cuando se juega" "cuando se juega"
} }
@ -1533,9 +1533,8 @@ return {
name = "Jeroglífico", name = "Jeroglífico",
text = { text = {
"{C:attention}-#1#{} apuesta inicial", "{C:attention}-#1#{} apuesta inicial",
"Mano {C:blue}-#1#{}", "{C:blue}-#1#{} mano",
"por ronda", "por ronda",
"{C:attention}-#1#{} apuesta inicial"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -2079,7 +2078,7 @@ return {
c_familiar = { c_familiar = {
name = "Familiar", name = "Familiar",
text = { text = {
"Destruye {C:attention}1{} carta", "Destruye {C:attention}1{} carta al azar",
"de tu mano, agrega", "de tu mano, agrega",
"{C:attention}#1#{} {C:attention}cartas {C:attention}de figura mejoradas", "{C:attention}#1#{} {C:attention}cartas {C:attention}de figura mejoradas",
"al azar a tu mano" "al azar a tu mano"
@ -2108,7 +2107,7 @@ return {
text = { text = {
"Agrega {C:attention}Sello de oro{}", "Agrega {C:attention}Sello de oro{}",
"a {C:attention}1{} carta seleccionada", "a {C:attention}1{} carta seleccionada",
"de tu mano al azar" "de tu mano"
} }
}, },
c_aura = { c_aura = {
@ -2285,8 +2284,8 @@ return {
name = "Carta de vidrio", name = "Carta de vidrio",
text = { text = {
"{X:mult,C:white} X#1# {} multi", "{X:mult,C:white} X#1# {} multi",
"{C:green}#2# en #3#{} probabilidades", "Probabilidad de {C:green}#2# entre #3#{}",
"de destruir la carta" "de que la carta se destruya"
} }
}, },
m_steel = { m_steel = {
@ -2641,7 +2640,7 @@ return {
bl_needle = { bl_needle = {
name = "La aguja", name = "La aguja",
text = { text = {
"Juega 1 solo tipo de mano" "Juega una sola mano"
} }
}, },
bl_head = { bl_head = {
@ -3076,7 +3075,7 @@ return {
} }
}, },
undiscovered_joker = { undiscovered_joker = {
name = "No se descubrió", name = "Por descubrir",
text = { text = {
"Compra o usa", "Compra o usa",
"esta carta", "esta carta",
@ -3085,7 +3084,7 @@ return {
} }
}, },
undiscovered_tarot = { undiscovered_tarot = {
name = "No se descubrió", name = "Por descubrir",
text = { text = {
"Compra o usa", "Compra o usa",
"esta carta", "esta carta",
@ -3094,7 +3093,7 @@ return {
} }
}, },
undiscovered_planet = { undiscovered_planet = {
name = "No se descubrió", name = "Por descubrir",
text = { text = {
"Compra o usa", "Compra o usa",
"esta carta", "esta carta",
@ -3103,7 +3102,7 @@ return {
} }
}, },
undiscovered_spectral = { undiscovered_spectral = {
name = "No se descubrió", name = "Por descubrir",
text = { text = {
"Compra o usa", "Compra o usa",
"esta carta", "esta carta",
@ -3112,7 +3111,7 @@ return {
} }
}, },
undiscovered_voucher = { undiscovered_voucher = {
name = "No se descubrió", name = "Por descubrir",
text = { text = {
"Canjea este vale", "Canjea este vale",
"en una partida", "en una partida",
@ -3121,7 +3120,7 @@ return {
} }
}, },
undiscovered_booster = { undiscovered_booster = {
name = "No se descubrió", name = "Por descubrir",
text = { text = {
"Abre este paquete", "Abre este paquete",
"en una partida sin códigos", "en una partida sin códigos",
@ -3129,7 +3128,7 @@ return {
} }
}, },
undiscovered_edition = { undiscovered_edition = {
name = "No se descubrió", name = "Por descubrir",
text = { text = {
"Encuentra esta edición", "Encuentra esta edición",
"en una partida sin códigos", "en una partida sin códigos",
@ -3137,7 +3136,7 @@ return {
} }
}, },
undiscovered_tag = { undiscovered_tag = {
name = "No se descubrió", name = "Por descubrir",
text = { text = {
"Usa esta etiqueta", "Usa esta etiqueta",
"en una partida sin códigos", "en una partida sin códigos",
@ -3280,8 +3279,8 @@ return {
name = "Sello azul", name = "Sello azul",
text = { text = {
"Genera una carta de {C:planet}planeta{}", "Genera una carta de {C:planet}planeta{}",
"si se {C:attention}sujeta{} en", "si la {C:attention}tienes{} en",
"la mano al final de la ronda" "tu mano al final de la ronda"
} }
}, },
purple_seal = { purple_seal = {
@ -3307,6 +3306,12 @@ return {
"Modo desafío", "Modo desafío",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Negativo",
text = {
"{C:inactive,s:0.9}(Elimina el {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} de la copia)"
}
} }
} }
}, },
@ -3369,7 +3374,7 @@ return {
['Flush'] = "Color", ['Flush'] = "Color",
['Straight'] = "Escalera", ['Straight'] = "Escalera",
['Three of a Kind'] = "Trío", ['Three of a Kind'] = "Trío",
['Two Pair'] = "Dobles parejas", ['Two Pair'] = "Doble pareja",
['Pair'] = "Pareja", ['Pair'] = "Pareja",
['High Card'] = "Carta más alta", ['High Card'] = "Carta más alta",
['Flush Five'] = "Cinco de color" ['Flush Five'] = "Cinco de color"
@ -3457,14 +3462,14 @@ return {
b_play_hand = "Jugar mano", b_play_hand = "Jugar mano",
b_discard = "Descartar", b_discard = "Descartar",
b_sort_hand = "Ordenar mano", b_sort_hand = "Ordenar mano",
b_run_info_1 = "Partida", b_run_info_1 = "Info",
b_run_info_2 = "Info", b_run_info_2 = "Partida",
b_options = "Opciones", b_options = "Opciones",
b_reroll_boss = "Renovar jefe", b_reroll_boss = "Renovar jefe",
b_skip_blind = "Omitir ciega", b_skip_blind = "Omitir ciega",
b_skip_reward = "Omitir ciega", b_skip_reward = "Omitir ciega",
b_skip = "Omitir", b_skip = "Omitir",
b_start_new_run = "Partida nueva", b_start_new_run = "Nueva partida",
b_main_menu = "Menú principal", b_main_menu = "Menú principal",
b_collection = "Colección", b_collection = "Colección",
b_seed = "Código", b_seed = "Código",
@ -3520,7 +3525,7 @@ return {
b_music = "Música", b_music = "Música",
b_sounds = "Sonidos", b_sounds = "Sonidos",
b_imagery = "Imágenes", b_imagery = "Imágenes",
b_new_run = "Partida nueva", b_new_run = "Nueva partida",
b_challenges = "Desafíos", b_challenges = "Desafíos",
b_current_profile = "Perfil actual", b_current_profile = "Perfil actual",
b_load_profile = "Cargar perfil", b_load_profile = "Cargar perfil",
@ -3586,7 +3591,7 @@ return {
k_jokers_cap = "COMODINES", k_jokers_cap = "COMODINES",
k_vouchers_cap = "VALES", k_vouchers_cap = "VALES",
k_x_base = "Base X", k_x_base = "Base X",
k_not_discovered = "No se descubrió", k_not_discovered = "Por descubrir",
k_unlocked_ex = "¡Desbloqueado!", k_unlocked_ex = "¡Desbloqueado!",
k_challenge_mode = "Modo desafío", k_challenge_mode = "Modo desafío",
k_daily_run = "Partida diaria", k_daily_run = "Partida diaria",
@ -3626,7 +3631,7 @@ return {
ph_stat_voucher = "Cantidad de veces que se canjeó el vale", ph_stat_voucher = "Cantidad de veces que se canjeó el vale",
ph_demo_thanks_1 = "Gracias por jugar la", ph_demo_thanks_1 = "Gracias por jugar la",
ph_demo_thanks_2 = "DEMO DE BALATRO", ph_demo_thanks_2 = "DEMO DE BALATRO",
ph_game_over = "FIN DE PARTIDA", ph_game_over = "FIN DE LA PARTIDA",
ph_vouchers_redeemed = "Vales canjeados en esta partida", ph_vouchers_redeemed = "Vales canjeados en esta partida",
ph_no_vouchers = "No se canjearon vales en esta partida", ph_no_vouchers = "No se canjearon vales en esta partida",
ph_defeat_this_blind_1 = "Derrota a esta ciega", ph_defeat_this_blind_1 = "Derrota a esta ciega",
@ -3776,7 +3781,9 @@ return {
"¡se deshabilitarán todos los trofeos para este perfil!" "¡se deshabilitarán todos los trofeos para este perfil!"
}, },
k_poker_hand = "mano de póker", k_poker_hand = "mano de póker",
ph_4_7_of_clubs = "cuatro 7 de tréboles" ph_4_7_of_clubs = "cuatro 7 de tréboles",
k_not_allowed_ex = "¡No está permitido!",
ph_select_challenge = "Selecciona un desafío"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "X#1# multi", a_xmult = "X#1# multi",

File diff suppressed because it is too large Load Diff

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "Juggler", name = "Juggler",
text = { text = {
"{C:attention}+#1#{} ukuran hand" "{C:attention}+#1#{} ukuran hand",
} }
}, },
j_drunkard = { j_drunkard = {
@ -225,7 +225,7 @@ return {
text = { text = {
"Menambah {C:attention}dobel{} peringkat", "Menambah {C:attention}dobel{} peringkat",
"kartu {C:attention}terendah{} yang dipegang", "kartu {C:attention}terendah{} yang dipegang",
"di tangan untuk Mult" "di hand untuk Mult"
} }
}, },
j_chaos = { j_chaos = {
@ -382,7 +382,7 @@ return {
name = "Blackboard", name = "Blackboard",
text = { text = {
"{X:red,C:white} X#1# {} Mult jika semua", "{X:red,C:white} X#1# {} Mult jika semua",
"kartu yang ada di tangan", "kartu yang ada di hand",
"adalah {C:spades}#2#{} atau {C:clubs}#3#{}" "adalah {C:spades}#2#{} atau {C:clubs}#3#{}"
} }
}, },
@ -568,7 +568,7 @@ return {
"Saat babak dimulai,", "Saat babak dimulai,",
"tambahkan sebuah {C:attention}acak memainkan", "tambahkan sebuah {C:attention}acak memainkan",
"{C:attention}kartu{} dengan acak", "{C:attention}kartu{} dengan acak",
"{C:attention}seal{} ke tangan Anda" "{C:attention}seal{} ke hand Anda"
}, },
unlock = { unlock = {
"Have a Gold", "Have a Gold",
@ -912,7 +912,7 @@ return {
"Memperoleh {C:chips}+#2#{} Chip jika", "Memperoleh {C:chips}+#2#{} Chip jika",
"hand yang dimainkan memiliki", "hand yang dimainkan memiliki",
"tepat {C:attention}4{} kartu", "tepat {C:attention}4{} kartu",
"{C:inactive}(Saat ini {C:chips}#1#{} Chip)" "{C:inactive}(Saat ini {C:chips}#1#{C:inactive} Chip)"
} }
}, },
j_seance = { j_seance = {
@ -987,7 +987,7 @@ return {
text = { text = {
"{C:mult}+#1#{} Mult untuk", "{C:mult}+#1#{} Mult untuk",
"setiap {C:attention}Queen{}", "setiap {C:attention}Queen{}",
"yang ada di tangan" "yang ada di hand"
}, },
unlock = { unlock = {
"Mainkan setiap {E:1,C:attention}Hati", "Mainkan setiap {E:1,C:attention}Hati",
@ -1190,7 +1190,7 @@ return {
name = "Baron", name = "Baron",
text = { text = {
"Setiap {C:attention}King{}", "Setiap {C:attention}King{}",
"yang ada di tangan", "yang ada di hand",
"memberi {X:mult,C:white} X#1# {} Mult" "memberi {X:mult,C:white} X#1# {} Mult"
} }
}, },
@ -1275,7 +1275,7 @@ return {
name = "Reserved Parking", name = "Reserved Parking",
text = { text = {
"Setiap {C:attention}kartu{} wajah", "Setiap {C:attention}kartu{} wajah",
"yang ada di tangan memiliki", "yang ada di hand memiliki",
"sebuah peluang {C:green}#2# dalam #3#{}", "sebuah peluang {C:green}#2# dalam #3#{}",
"memberi {C:money}$#1#{}" "memberi {C:money}$#1#{}"
} }
@ -1349,7 +1349,7 @@ return {
name = "Flash Card", name = "Flash Card",
text = { text = {
"{C:mult}+#1#{} Mult setiap", "{C:mult}+#1#{} Mult setiap",
"{C:attention}memutar ulang{} di toko", "{C:attention}reroll{} di toko",
"{C:inactive}(Saat ini {C:mult}+#2#{C:inactive} Mult)" "{C:inactive}(Saat ini {C:mult}+#2#{C:inactive} Mult)"
} }
}, },
@ -1535,7 +1535,6 @@ return {
"{C:attention}-#1#{} Ante", "{C:attention}-#1#{} Ante",
"{C:blue}-#1#{} hand", "{C:blue}-#1#{} hand",
"per babak", "per babak",
"{C:attention}-#1#{} Ante"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -1770,7 +1769,7 @@ return {
name = "Palette", name = "Palette",
text = { text = {
"Simpan {C:attention}+#1#{} kartu", "Simpan {C:attention}+#1#{} kartu",
"di tangan Anda", "di hand Anda",
"{C:attention}+#1#{} ukuran hand" "{C:attention}+#1#{} ukuran hand"
}, },
unlock = { unlock = {
@ -1779,7 +1778,7 @@ return {
} }
}, },
v_paint_brush = { v_paint_brush = {
name = "Kuas Cat", name = "Paint Brush",
text = { text = {
"{C:attention}+#1#{} ukuran hand" "{C:attention}+#1#{} ukuran hand"
} }
@ -2080,27 +2079,27 @@ return {
name = "Familiar", name = "Familiar",
text = { text = {
"Hancurkan {C:attention}1{} kartu", "Hancurkan {C:attention}1{} kartu",
"secara acak di tangan Anda, menambah", "kartu di hand Anda, menambah",
"{C:attention}#1#{} secara acak {C:attention}Enhanced face", "{C:attention}#1#{} secara acak {C:attention}Enhanced face",
"{C:attention}kartu{} ke tangan Anda" "{C:attention}kartu{} ke hand Anda"
} }
}, },
c_grim = { c_grim = {
name = "Grim", name = "Grim",
text = { text = {
"Hancurkan {C:attention}1{} kartu", "Hancurkan {C:attention}1{} kartu",
"secara acak di tangan Anda,", "kartu di hand Anda,",
"menambah {C:attention}#1#{} secara acak {C:attention}As", "menambah {C:attention}#1#{} secara acak {C:attention}As",
"{C:attention}As{} ke tangan Anda" "{C:attention}As{} ke hand Anda"
} }
}, },
c_incantation = { c_incantation = {
name = "Incantation", name = "Incantation",
text = { text = {
"Hancurkan {C:attention}1{} kartu", "Hancurkan {C:attention}1{} kartu",
"secara acak di tangan Anda, menambah {C:attention}#1#", "kartu di hand Anda, menambah {C:attention}#1#",
"secara acak {C:attention}kartu bernomor", "secara acak {C:attention}kartu bernomor",
"{C:attention}bernomor{} ke tangan Anda" "{C:attention}bernomor{} ke hand Anda"
} }
}, },
c_talisman = { c_talisman = {
@ -2108,7 +2107,7 @@ return {
text = { text = {
"Tambahkan sebuah {C:attention}Gold Seal{}", "Tambahkan sebuah {C:attention}Gold Seal{}",
"ke {C:attention}1{} kartu", "ke {C:attention}1{} kartu",
"secara acak di tangan Anda" "kartu di hand Anda"
} }
}, },
c_aura = { c_aura = {
@ -2116,7 +2115,7 @@ return {
text = { text = {
"Tambahkan efek {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},", "Tambahkan efek {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},",
"atau {C:dark_edition}Polychrome{} ke", "atau {C:dark_edition}Polychrome{} ke",
"{C:attention}1{} kartu pilihan di tangan" "{C:attention}1{} kartu pilihan di hand"
} }
}, },
c_wraith = { c_wraith = {
@ -2131,7 +2130,7 @@ return {
name = "Sigil", name = "Sigil",
text = { text = {
"Mengubah semua kartu", "Mengubah semua kartu",
"di tangan menjadi sebuah", "di hand menjadi sebuah",
"rupa {C:attention}secara acak" "rupa {C:attention}secara acak"
} }
}, },
@ -2139,7 +2138,7 @@ return {
name = "Ouija", name = "Ouija",
text = { text = {
"Mengubah semua kartu", "Mengubah semua kartu",
"di tangan menjadi sebuah", "di hand menjadi sebuah",
"peringkat {C:attention}secara acak", "peringkat {C:attention}secara acak",
"{C:red}-1{} ukuran hand" "{C:red}-1{} ukuran hand"
} }
@ -2156,7 +2155,7 @@ return {
name = "Immolate", name = "Immolate",
text = { text = {
"Menghancurkan {C:attention}#1#{} kartu", "Menghancurkan {C:attention}#1#{} kartu",
"secara acak di tangan,", "kartu di hand,",
"dapatkan {C:money}$#2#" "dapatkan {C:money}$#2#"
} }
}, },
@ -2189,7 +2188,7 @@ return {
text = { text = {
"Tambahkan sebuah {C:red}Red Seal{}", "Tambahkan sebuah {C:red}Red Seal{}",
"hingga {C:attention}1{} kartu", "hingga {C:attention}1{} kartu",
"pilihan di tangan Anda" "kartu di hand Anda"
} }
}, },
c_hex = { c_hex = {
@ -2205,7 +2204,7 @@ return {
text = { text = {
"Tambahkan sebuah {C:blue}Blue Seal{}", "Tambahkan sebuah {C:blue}Blue Seal{}",
"ke {C:attention}1{} kartu", "ke {C:attention}1{} kartu",
"pilihan di tangan Anda" "kartu di hand Anda"
} }
}, },
c_medium = { c_medium = {
@ -2213,7 +2212,7 @@ return {
text = { text = {
"Tambahkan sebuah {C:purple}Purple Seal{}", "Tambahkan sebuah {C:purple}Purple Seal{}",
"ke {C:attention}1{} kartu", "ke {C:attention}1{} kartu",
"pilihan di tangan Anda" "kartu di hand Anda"
} }
}, },
c_cryptid = { c_cryptid = {
@ -2221,7 +2220,7 @@ return {
text = { text = {
"Buat {C:attention}#1#{} salinan", "Buat {C:attention}#1#{} salinan",
"{C:attention}1{} kartu pilihan", "{C:attention}1{} kartu pilihan",
"di tangan Anda" "di hand Anda"
} }
} }
}, },
@ -2294,7 +2293,7 @@ return {
text = { text = {
"{X:mult,C:white} X#1# {} Mult", "{X:mult,C:white} X#1# {} Mult",
"sedangkan kartu ini", "sedangkan kartu ini",
"tetap di tangan" "tetap di hand"
} }
}, },
m_stone = { m_stone = {
@ -2308,7 +2307,7 @@ return {
name = "Gold Card", name = "Gold Card",
text = { text = {
"{C:money}$#1#{} jika ini", "{C:money}$#1#{} jika ini",
"ini ada di tangan", "ini ada di hand",
"di akhir babak" "di akhir babak"
} }
}, },
@ -2326,7 +2325,7 @@ return {
stake_white = { stake_white = {
name = "White Stake", name = "White Stake",
text = { text = {
"Base Difficulty" "Kesulitan Dasar"
} }
}, },
stake_red = { stake_red = {
@ -3076,7 +3075,7 @@ return {
} }
}, },
undiscovered_joker = { undiscovered_joker = {
name = "Tidak Ditemukan", name = "Belum Ditemukan",
text = { text = {
"Beli atau pakai", "Beli atau pakai",
"kartu ini dalam sebuah", "kartu ini dalam sebuah",
@ -3085,7 +3084,7 @@ return {
} }
}, },
undiscovered_tarot = { undiscovered_tarot = {
name = "Tidak Ditemukan", name = "Belum Ditemukan",
text = { text = {
"Beli atau pakai", "Beli atau pakai",
"kartu ini dalam sebuah", "kartu ini dalam sebuah",
@ -3094,7 +3093,7 @@ return {
} }
}, },
undiscovered_planet = { undiscovered_planet = {
name = "Tidak Ditemukan", name = "Belum Ditemukan",
text = { text = {
"Beli atau pakai", "Beli atau pakai",
"kartu ini dalam sebuah", "kartu ini dalam sebuah",
@ -3103,7 +3102,7 @@ return {
} }
}, },
undiscovered_spectral = { undiscovered_spectral = {
name = "Tidak Ditemukan", name = "Belum Ditemukan",
text = { text = {
"Beli atau pakai", "Beli atau pakai",
"kartu ini dalam sebuah", "kartu ini dalam sebuah",
@ -3112,7 +3111,7 @@ return {
} }
}, },
undiscovered_voucher = { undiscovered_voucher = {
name = "Tidak Ditemukan", name = "Belum Ditemukan",
text = { text = {
"Tukarkan voucher", "Tukarkan voucher",
"ini dalam sebuah", "ini dalam sebuah",
@ -3121,7 +3120,7 @@ return {
} }
}, },
undiscovered_booster = { undiscovered_booster = {
name = "Tidak Ditemukan", name = "Belum Ditemukan",
text = { text = {
"Buka paket ini", "Buka paket ini",
"saat giliran yang tidak diunggulkan untuk", "saat giliran yang tidak diunggulkan untuk",
@ -3129,7 +3128,7 @@ return {
} }
}, },
undiscovered_edition = { undiscovered_edition = {
name = "Tidak Ditemukan", name = "Belum Ditemukan",
text = { text = {
"Temukan edisi ini", "Temukan edisi ini",
"saat giliran yang tidak diunggulkan untuk", "saat giliran yang tidak diunggulkan untuk",
@ -3137,7 +3136,7 @@ return {
} }
}, },
undiscovered_tag = { undiscovered_tag = {
name = "Tidak Ditemukan", name = "Belum Ditemukan",
text = { text = {
"Pakai tag ini saat", "Pakai tag ini saat",
"giliran yang tidak diunggulkan untuk", "giliran yang tidak diunggulkan untuk",
@ -3147,7 +3146,7 @@ return {
p_arcana_normal = { p_arcana_normal = {
name = "Arcana Pack", name = "Arcana Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:tarot} kartu{} Tarot untuk", "{C:attention}#2#{C:tarot} kartu{} Tarot untuk",
"segera dipakai" "segera dipakai"
} }
@ -3155,7 +3154,7 @@ return {
p_arcana_jumbo = { p_arcana_jumbo = {
name = "Jumbo Arcana Pack", name = "Jumbo Arcana Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:tarot} kartu{} Tarot untuk", "{C:attention}#2#{C:tarot} kartu{} Tarot untuk",
"segera dipakai" "segera dipakai"
} }
@ -3163,7 +3162,7 @@ return {
p_arcana_mega = { p_arcana_mega = {
name = "Mega Arcana Pack", name = "Mega Arcana Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:tarot} kartu{} Tarot untuk", "{C:attention}#2#{C:tarot} kartu{} Tarot untuk",
"segera dipakai" "segera dipakai"
} }
@ -3171,7 +3170,7 @@ return {
p_celestial_normal = { p_celestial_normal = {
name = "Celestial Pack", name = "Celestial Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:planet} kartu{} Planet untuk", "{C:attention}#2#{C:planet} kartu{} Planet untuk",
"segera dipakai" "segera dipakai"
} }
@ -3179,7 +3178,7 @@ return {
p_celestial_jumbo = { p_celestial_jumbo = {
name = "Jumbo Celestial Pack", name = "Jumbo Celestial Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:planet} kartu{} Planet untuk", "{C:attention}#2#{C:planet} kartu{} Planet untuk",
"segera dipakai" "segera dipakai"
} }
@ -3187,7 +3186,7 @@ return {
p_celestial_mega = { p_celestial_mega = {
name = "Mega Celestial Pack", name = "Mega Celestial Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:planet} kartu{} Planet untuk", "{C:attention}#2#{C:planet} kartu{} Planet untuk",
"segera dipakai" "segera dipakai"
} }
@ -3195,7 +3194,7 @@ return {
p_spectral_normal = { p_spectral_normal = {
name = "Spectral Pack", name = "Spectral Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:spectral} kartu{} Spectral untuk", "{C:attention}#2#{C:spectral} kartu{} Spectral untuk",
"segera dipakai" "segera dipakai"
} }
@ -3203,7 +3202,7 @@ return {
p_spectral_jumbo = { p_spectral_jumbo = {
name = "Jumbo Spectral Pack", name = "Jumbo Spectral Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:spectral} kartu{} Spectral untuk", "{C:attention}#2#{C:spectral} kartu{} Spectral untuk",
"segera dipakai" "segera dipakai"
} }
@ -3211,7 +3210,7 @@ return {
p_spectral_mega = { p_spectral_mega = {
name = "Mega Spectral Pack", name = "Mega Spectral Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:spectral} kartu{} Spectral untuk", "{C:attention}#2#{C:spectral} kartu{} Spectral untuk",
"segera dipakai" "segera dipakai"
} }
@ -3219,7 +3218,7 @@ return {
p_standard_normal = { p_standard_normal = {
name = "Standard Pack", name = "Standard Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:attention} kartu{} Permainan untuk", "{C:attention}#2#{C:attention} kartu{} Permainan untuk",
"ditambahkan ke deck Anda" "ditambahkan ke deck Anda"
} }
@ -3227,7 +3226,7 @@ return {
p_standard_jumbo = { p_standard_jumbo = {
name = "Jumbo Standard Pack", name = "Jumbo Standard Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:attention} kartu{} Permainan untuk", "{C:attention}#2#{C:attention} kartu{} Permainan untuk",
"ditambahkan ke deck Anda" "ditambahkan ke deck Anda"
} }
@ -3235,7 +3234,7 @@ return {
p_standard_mega = { p_standard_mega = {
name = "Mega Standard Pack", name = "Mega Standard Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:attention} kartu{} Permainan untuk", "{C:attention}#2#{C:attention} kartu{} Permainan untuk",
"ditambahkan ke deck Anda" "ditambahkan ke deck Anda"
} }
@ -3243,21 +3242,21 @@ return {
p_buffoon_normal = { p_buffoon_normal = {
name = "Buffoon Pack", name = "Buffoon Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:joker} kartu{} Joker" "{C:attention}#2#{C:joker} kartu{} Joker"
} }
}, },
p_buffoon_jumbo = { p_buffoon_jumbo = {
name = "Jumbo Buffoon Pack", name = "Jumbo Buffoon Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:joker} kartu{} Joker" "{C:attention}#2#{C:joker} kartu{} Joker"
} }
}, },
p_buffoon_mega = { p_buffoon_mega = {
name = "Mega Buffoon Pack", name = "Mega Buffoon Pack",
text = { text = {
"Pilih {C:attention}#1#{} hingga", "Pilih sampai {C:attention}#1#{} dari",
"{C:attention}#2#{C:joker} kartu{} Joker" "{C:attention}#2#{C:joker} kartu{} Joker"
} }
}, },
@ -3307,6 +3306,12 @@ return {
"Mode tantangan", "Mode tantangan",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Negatif",
text = {
"{C:inactive,s:0.9}(Hapus {C:dark_edition,s:0.9}Negatif{C:inactive,s:0.9} dari salinan)"
}
} }
} }
}, },
@ -3552,7 +3557,7 @@ return {
k_legendary = "Legendary", k_legendary = "Legendary",
k_debuffed = "Di-debuff", k_debuffed = "Di-debuff",
k_locked = "Dikunci", k_locked = "Dikunci",
k_undisovered = "Tidak ditemukan", k_undisovered = "Belum Ditemukan",
k_joker = "Joker", k_joker = "Joker",
k_voucher = "Voucher", k_voucher = "Voucher",
k_tarot = "Tarot", k_tarot = "Tarot",
@ -3586,7 +3591,7 @@ return {
k_jokers_cap = "JOKER", k_jokers_cap = "JOKER",
k_vouchers_cap = "VOUCHER", k_vouchers_cap = "VOUCHER",
k_x_base = "X Base", k_x_base = "X Base",
k_not_discovered = "Tidak Ditemukan", k_not_discovered = "Belum Ditemukan",
k_unlocked_ex = "Terbuka!", k_unlocked_ex = "Terbuka!",
k_challenge_mode = "Mode Tantangan", k_challenge_mode = "Mode Tantangan",
k_daily_run = "Giliran Harian", k_daily_run = "Giliran Harian",
@ -3616,7 +3621,7 @@ return {
ph_sneak_peek = "Intip Sekilas", ph_sneak_peek = "Intip Sekilas",
ph_deck_preview_stones = "Stone", ph_deck_preview_stones = "Stone",
ph_deck_preview_effective = "Total efektif karena Joker, Blind, dan peningkatan kartu", ph_deck_preview_effective = "Total efektif karena Joker, Blind, dan peningkatan kartu",
ph_blind_score_at_least = "Setidaknya menang", ph_blind_score_at_least = "Menang Setidaknya",
ph_blind_reward = "Hadiah:", ph_blind_reward = "Hadiah:",
ph_up_ante_1 = "Naikkan Ante", ph_up_ante_1 = "Naikkan Ante",
ph_up_ante_2 = "Naikkan semua Blind", ph_up_ante_2 = "Naikkan semua Blind",
@ -3635,7 +3640,7 @@ return {
ph_choose_blind_1 = "Pilih Blind", ph_choose_blind_1 = "Pilih Blind",
ph_choose_blind_2 = "Anda berikutnya", ph_choose_blind_2 = "Anda berikutnya",
ph_mr_bones = "Diselamatkan oleh Mr. Bones", ph_mr_bones = "Diselamatkan oleh Mr. Bones",
ph_score_at_least = "Setidaknya menang", ph_score_at_least = "Menang Setidaknya",
ph_all_poker_hand = "Semua Poker Hand", ph_all_poker_hand = "Semua Poker Hand",
ph_1_level = "+1 Tingkat", ph_1_level = "+1 Tingkat",
ph_boss_disabled = "Boss Dinonaktifkan!", ph_boss_disabled = "Boss Dinonaktifkan!",
@ -3752,7 +3757,7 @@ return {
ph_score_new_collection = "Penemuan Baru", ph_score_new_collection = "Penemuan Baru",
ph_score_cards_played = "Kartu yang Dimainkan", ph_score_cards_played = "Kartu yang Dimainkan",
ph_score_cards_discarded = "Kartu yang Dibuang", ph_score_cards_discarded = "Kartu yang Dibuang",
ph_score_times_rerolled = "Waktu Diputar Ulang", ph_score_times_rerolled = "Reroll Waktu",
ph_score_cards_purchased = "Kartu yang Dibeli", ph_score_cards_purchased = "Kartu yang Dibeli",
ml_edition_seal_enhancement_explanation = { ml_edition_seal_enhancement_explanation = {
"Mungkin setiap kartu yang dimainkan punya satu", "Mungkin setiap kartu yang dimainkan punya satu",
@ -3776,7 +3781,9 @@ return {
"akan menonaktifkan trofi untuk profil ini!" "akan menonaktifkan trofi untuk profil ini!"
}, },
k_poker_hand = "poker hand", k_poker_hand = "poker hand",
ph_4_7_of_clubs = "empat 7 dari Keriting" ph_4_7_of_clubs = "empat 7 dari Keriting",
k_not_allowed_ex = "Tidak Diperbolehkan!",
ph_select_challenge = "Pilih Tantangan"
}, },
v_dictionary = { v_dictionary = {
a_xmult = " X#1# Mult", a_xmult = " X#1# Mult",
@ -3794,8 +3801,8 @@ return {
deck_preview_wheel_plural = "Jumlahnya mungkin lebih rendah karena #1# kartu yang ditarik menghadap ke bawah", deck_preview_wheel_plural = "Jumlahnya mungkin lebih rendah karena #1# kartu yang ditarik menghadap ke bawah",
challenges_completed = "Tantangan #1#/#2# Selesai", challenges_completed = "Tantangan #1#/#2# Selesai",
interest = "#1# keuntungan setiap $#2# (#3# maks)", interest = "#1# keuntungan setiap $#2# (#3# maks)",
remaining_hand_money = "Sisa Hands (masing-masing#1# $)", remaining_hand_money = "Sisa Hands (masing-masing #1#$)",
remaining_discard_money = "Sisa Discard (masing-masing#1# $)", remaining_discard_money = "Sisa Discard (masing-masing #1#$)",
ml_foil_desc = { ml_foil_desc = {
"Foil", "Foil",
"+#1# Chip" "+#1# Chip"
@ -3884,7 +3891,7 @@ return {
"{C:green}1 di #1#{} kartu ditarik menghadap ke bawah" "{C:green}1 di #1#{} kartu ditarik menghadap ke bawah"
}, },
ch_c_minus_hand_size_per_X_dollar = { ch_c_minus_hand_size_per_X_dollar = {
"Pegang {C:red}-1{} kartu di tangan untuk setiap {C:money}$#1#{} yang Anda miliki" "Pegang {C:red}-1{} kartu di hand untuk setiap {C:money}$#1#{} yang Anda miliki"
}, },
ch_c_no_shop_jokers = { ch_c_no_shop_jokers = {
"Joker tidak lagi muncul di {C:attention}toko" "Joker tidak lagi muncul di {C:attention}toko"
@ -3997,7 +4004,7 @@ return {
}, },
sh_3 = { sh_3 = {
"Pilih hingga {C:attention}2{} kartu", "Pilih hingga {C:attention}2{} kartu",
"di tangan Anda dan tekan", "di hand Anda dan tekan",
"{C:attention}'GUNAKAN'{} di kartu {C:tarot}Tarot{}", "{C:attention}'GUNAKAN'{} di kartu {C:tarot}Tarot{}",
"untuk meningkatkannya!" "untuk meningkatkannya!"
}, },
@ -4117,7 +4124,7 @@ return {
_100000k = "Menangi 100.000.000 Chip dengan sekali hand", _100000k = "Menangi 100.000.000 Chip dengan sekali hand",
tiny_hands = "Kurangi deck Anda hingga 20 kartu atau kurang", tiny_hands = "Kurangi deck Anda hingga 20 kartu atau kurang",
big_hands = "Miliki 80 kartu atau lebih di deck Anda", big_hands = "Miliki 80 kartu atau lebih di deck Anda",
you_get_what_you_get = "Menangi giliran tanpa memutar ulang toko", you_get_what_you_get = "Menangi giliran tanpa reroll toko",
rule_bender = "Selesaikan giliran tantangan apa pun", rule_bender = "Selesaikan giliran tantangan apa pun",
rule_breaker = "Selesaikan setiap giliran tantangan", rule_breaker = "Selesaikan setiap giliran tantangan",
legendary = "Temukan Legendary Joker", legendary = "Temukan Legendary Joker",
@ -4192,7 +4199,7 @@ return {
"menjadi lawakan!" "menjadi lawakan!"
}, },
lq_8 = { lq_8 = {
"Andai punya tangan,", "Andai aku punya tangan,",
"aku pasti akan", "aku pasti akan",
"menutup mataku!" "menutup mataku!"
}, },

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "Giocoliere", name = "Giocoliere",
text = { text = {
"{C:attention}+#1#{} carte della mano" "{C:attention}+#1#{} carte della mano",
} }
}, },
j_drunkard = { j_drunkard = {
@ -244,10 +244,10 @@ return {
} }
}, },
j_steel_joker = { j_steel_joker = {
name = "Jolly di acciaio", name = "Jolly d'acciaio",
text = { text = {
"Questo Jolly guadagna {X:mult,C:white} X#1# {} Molt", "Questo Jolly guadagna {X:mult,C:white} X#1# {} Molt",
"per ogni {C:attention}carta di acciaio", "per ogni {C:attention}carta d'acciaio",
"nel tuo mazzo completo", "nel tuo mazzo completo",
"{C:inactive}(Attualmente {X:mult,C:white} X#2# {C:inactive} Molt)" "{C:inactive}(Attualmente {X:mult,C:white} X#2# {C:inactive} Molt)"
} }
@ -540,7 +540,7 @@ return {
name = "Moschettiere", name = "Moschettiere",
text = { text = {
"Aggiunge il valore di vendita di", "Aggiunge il valore di vendita di",
"di tutti i {C:attention}Jolly{} rimasti", "di tutti i {C:attention}Jolly{} a sinistra",
"di questa carta a Molt", "di questa carta a Molt",
"{C:inactive}(Attualmente {C:mult}+#1#{C:inactive} Molt)" "{C:inactive}(Attualmente {C:mult}+#1#{C:inactive} Molt)"
}, },
@ -912,7 +912,7 @@ return {
"Guadagna {C:chips}+#2#{} fiche se", "Guadagna {C:chips}+#2#{} fiche se",
"la mano giocata ha", "la mano giocata ha",
"esattamente {C:attention}4{} carte", "esattamente {C:attention}4{} carte",
"{C:inactive}(Attualmente {C:chips}#1#{} fiche)" "{C:inactive}(Attualmente {C:chips}#1#{C:inactive} fiche)"
} }
}, },
j_seance = { j_seance = {
@ -928,7 +928,7 @@ return {
name = "Marmaglia", name = "Marmaglia",
text = { text = {
"Quando selezioni un {C:attention}buio{},", "Quando selezioni un {C:attention}buio{},",
"crea {C:attention}$#1# Jolly {C:blue}comuni", "crea {C:attention}#1# Jolly {C:blue}comuni",
"{C:inactive}(Serve spazio)" "{C:inactive}(Serve spazio)"
} }
}, },
@ -1535,7 +1535,6 @@ return {
"{C:attention}-#1#{} ante", "{C:attention}-#1#{} ante",
"{C:blue}-#1#{} mano", "{C:blue}-#1#{} mano",
"per round", "per round",
"{C:attention}-#1#{} ante"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -1894,8 +1893,8 @@ return {
name = "La morte", name = "La morte",
text = { text = {
"Seleziona {C:attention}#1#{} carte,", "Seleziona {C:attention}#1#{} carte,",
"converti la carta {C:attention}sinistra{}", "converti la carta a {C:attention}sinistra{}",
"nella carta {C:attention}destra{}", "nella carta a {C:attention}destra{}",
"{C:inactive}(Trascina per riordinare)" "{C:inactive}(Trascina per riordinare)"
} }
}, },
@ -2290,7 +2289,7 @@ return {
} }
}, },
m_steel = { m_steel = {
name = "Carta di acciaio", name = "Carta d'acciaio",
text = { text = {
"{X:mult,C:white} X#1# {} Molt", "{X:mult,C:white} X#1# {} Molt",
"mentre questa carta", "mentre questa carta",
@ -2478,7 +2477,7 @@ return {
} }
}, },
tag_handy = { tag_handy = {
name = "Patto alla mano", name = "/descriptions/Tag/tag_d_six/text/_array_2",
text = { text = {
"Dà {C:money}$#1#{} per", "Dà {C:money}$#1#{} per",
"{C:blue}mano{} giocata in questa sessione", "{C:blue}mano{} giocata in questa sessione",
@ -2654,7 +2653,7 @@ return {
bl_tooth = { bl_tooth = {
name = "Il dente", name = "Il dente",
text = { text = {
"Prendi $1 per", "Perdi $1 per",
"carta giocata" "carta giocata"
} }
}, },
@ -2806,7 +2805,7 @@ return {
name = "Mazzo magico", name = "Mazzo magico",
text = { text = {
"Inizia la sessione con il", "Inizia la sessione con il",
"{C:tarot,T:v_crystal_ball}#1#{} Buono", "Buono {C:tarot,T:v_crystal_ball}#1#{}",
"e {C:attention}2{} copie", "e {C:attention}2{} copie",
"di {C:tarot,T:c_fool}#2#" "di {C:tarot,T:c_fool}#2#"
} }
@ -2815,7 +2814,7 @@ return {
name = "Mazzo nebulosa", name = "Mazzo nebulosa",
text = { text = {
"Inizia la sessione con il", "Inizia la sessione con il",
"{C:planet,T:v_telescope}#1#{} Buono", "Buono {C:planet,T:v_telescope}#1#{}",
"", "",
"{C:red}#2#{} slot consumabili" "{C:red}#2#{} slot consumabili"
} }
@ -2825,7 +2824,7 @@ return {
text = { text = {
"Inizia la sessione con {C:attention}#1#", "Inizia la sessione con {C:attention}#1#",
"carte da gioco potenziate", "carte da gioco potenziate",
"a {C:attention}carte di acciaio" "a {C:attention}carte d'acciaio"
} }
}, },
b_abandoned = { b_abandoned = {
@ -3307,6 +3306,12 @@ return {
"Modalità sfida", "Modalità sfida",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Negativo",
text = {
"{C:inactive,s:0.9}(Rimuove {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} dalla copia)"
}
} }
} }
}, },
@ -3776,11 +3781,13 @@ return {
"disattiverà i trofei per questo profilo!" "disattiverà i trofei per questo profilo!"
}, },
k_poker_hand = "mano di poker", k_poker_hand = "mano di poker",
ph_4_7_of_clubs = "quattro 7 di Fiori" ph_4_7_of_clubs = "quattro 7 di Fiori",
k_not_allowed_ex = "Non concessa!",
ph_select_challenge = "Seleziona una sfida"
}, },
v_dictionary = { v_dictionary = {
a_xmult = " X#1# Molt", a_xmult = " X#1# Molt",
a_mult = "+#1# Mult", a_mult = "+#1# Molt",
a_chips = "+#1#", a_chips = "+#1#",
a_chips_minus = "-#1#", a_chips_minus = "-#1#",
a_handsize = "+#1# carta della mano", a_handsize = "+#1# carta della mano",

View File

@ -50,8 +50,8 @@ return {
j_half = { j_half = {
name = "ハーフジョーカー", name = "ハーフジョーカー",
text = { text = {
"プレイした手札が {C:attention}#2#{} を含むか", "プレイしたハンドの枚数が{C:attention}#2#{} ",
"カードの枚数が少ない場合", "以下なら",
"倍率 {C:red}+#1#{}" "倍率 {C:red}+#1#{}"
} }
}, },
@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "ジャグラー", name = "ジャグラー",
text = { text = {
"ハンドサイズ {C:attention}+#1#{}" "ハンドサイズ {C:attention}+#1#{}",
} }
}, },
j_drunkard = { j_drunkard = {
@ -111,7 +111,7 @@ return {
j_mime = { j_mime = {
name = "マイム", name = "マイム",
text = { text = {
"{C:attention}持っている{}", "{C:attention}手札にある{}",
"すべてのカードの能力を", "すべてのカードの能力を",
"再発動させる" "再発動させる"
} }
@ -177,7 +177,7 @@ return {
name = "ミスティックサミット", name = "ミスティックサミット",
text = { text = {
"{C:attention}#2#{} ディスカード", "{C:attention}#2#{} ディスカード",
"が残ってい", "が残っていない",
"倍率 {C:mult}+#1#{}" "倍率 {C:mult}+#1#{}"
} }
}, },
@ -255,7 +255,7 @@ return {
j_scary_face = { j_scary_face = {
name = "スケアリーフェイス", name = "スケアリーフェイス",
text = { text = {
"プレイされた {C:attention}フェイス{} カードがスコアされた時", "プレイされた {C:attention}フェイス{} カードが",
"スコアされた時", "スコアされた時",
"チップを {C:chips}+#1#{} 与える" "チップを {C:chips}+#1#{} 与える"
} }
@ -273,7 +273,7 @@ return {
text = { text = {
"ラウンド終了までに", "ラウンド終了までに",
"ディスカードが使われなかった場合", "ディスカードが使われなかった場合",
"{C:attention}ディスカード{} するごとに {C:money}$#1#{} を得る" "{C:attention}ディスカード{} ごとに {C:money}$#1#{} を得る"
} }
}, },
j_hack = { j_hack = {
@ -630,7 +630,7 @@ return {
name = "ブラッドストーン", name = "ブラッドストーン",
text = { text = {
"{C:green}#2#分の#1#{} の確率で", "{C:green}#2#分の#1#{} の確率で",
"{C:hearts}ハート{} スーツのカードがプレイされると", "{C:hearts}ハート{} スーツのカードがスコアされると",
"倍率 {C:mult}+#1#{} を与える", "倍率 {C:mult}+#1#{} を与える",
"倍率 {X:mult,C:white}X#3#{}" "倍率 {X:mult,C:white}X#3#{}"
}, },
@ -909,10 +909,10 @@ return {
j_square = { j_square = {
name = "スクエアジョーカー", name = "スクエアジョーカー",
text = { text = {
"プレイされたハンド", "プレイされたハンドがちょうど",
"{C:attention}4{} のカードが含まれる場合", "{C:attention}4{} 枚である場合",
"チップを {C:chips}+#2#{} 得る", "チップを {C:chips}+#2#{} 得る",
"{C:inactive}(現在 {C:chips}#1#{} チップ)" "{C:inactive}(現在 {C:chips}#1#{C:inactive} チップ)"
} }
}, },
j_seance = { j_seance = {
@ -973,7 +973,7 @@ return {
name = "サテライト", name = "サテライト",
text = { text = {
"ラウンド終了時に", "ラウンド終了時に",
"このランで使われた唯一の {C:planet}惑星{} カード1枚ごとに", "このランで使われた {C:planet}惑星{} カード1種類ごとに",
"{C:money}$#1#{} を得る", "{C:money}$#1#{} を得る",
"{C:inactive}(現在 {C:money}$#2#{C:inactive}" "{C:inactive}(現在 {C:money}$#2#{C:inactive}"
}, },
@ -1406,7 +1406,7 @@ return {
j_castle = { j_castle = {
name = "キャッスル", name = "キャッスル",
text = { text = {
"このジョーカーは、カードを {V:1}#2#{} 枚ディスカードするたびに", "このジョーカーは、 {V:1}#2#{} のカードがディスカードされるたびに",
"チップ {C:chips}+#1#{} を得る", "チップ {C:chips}+#1#{} を得る",
"スーツはラウンドごとに変わる", "スーツはラウンドごとに変わる",
"{C:inactive}(現在 チップ {C:chips}+#3#{C:inactive}" "{C:inactive}(現在 チップ {C:chips}+#3#{C:inactive}"
@ -1533,7 +1533,6 @@ return {
name = "ヒエログリフ", name = "ヒエログリフ",
text = { text = {
"アンティ {C:attention}-#1#{}", "アンティ {C:attention}-#1#{}",
"アンティ{C:attention}-#1#{}",
"ハンド{C:blue}-#1#{}", "ハンド{C:blue}-#1#{}",
"ラウンドごとに" "ラウンドごとに"
} }
@ -1735,8 +1734,8 @@ return {
}, },
text = { text = {
"アンティ {C:attention}-#1#{}", "アンティ {C:attention}-#1#{}",
"アンティ{C:attention}-#1#{}", "ディスカード{C:attention}-#1#{}",
"ディスカード{C:red}-#1#{} " "ラウンドごとに{C:red}-#1#{} "
} }
}, },
v_retcon = { v_retcon = {
@ -1879,8 +1878,8 @@ return {
name = "強さ", name = "強さ",
text = { text = {
"最大 {C:attention}#1#{} 枚の", "最大 {C:attention}#1#{} 枚の",
"選択されたカードのランク", "選択されたカード",
"{C:attention}1{} 上げ" "{C:attention}1{} つ大きい数字にす"
} }
}, },
c_hanged_man = { c_hanged_man = {
@ -2480,7 +2479,7 @@ return {
tag_handy = { tag_handy = {
name = "ハンディタグ", name = "ハンディタグ",
text = { text = {
"このランで{C:blue}ハンド{} をプレイするごとに", "このランでプレイした{C:blue}ハンド{} ごとに",
"{C:money}$#1#{} を与える", "{C:money}$#1#{} を与える",
"{C:inactive}(最高{C:money}$#2#{C:inactive}" "{C:inactive}(最高{C:money}$#2#{C:inactive}"
} }
@ -2488,7 +2487,7 @@ return {
tag_garbage = { tag_garbage = {
name = "ガーベジタグ", name = "ガーベジタグ",
text = { text = {
"このターンで使わなかった{C:red}ディスカード{} につき", "このンで使わなかった{C:red}ディスカード{} につき",
"{C:money}$#1#{} を与える", "{C:money}$#1#{} を与える",
"{C:inactive}(最高{C:money}$#2#{C:inactive}" "{C:inactive}(最高{C:money}$#2#{C:inactive}"
} }
@ -3307,6 +3306,12 @@ return {
"ランに勝利する", "ランに勝利する",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "ネガティブ",
text = {
"{C:inactive,s:0.9}(解除 {C:dark_edition,s:0.9}ネガティブ{C:inactive,s:0.9} コピーから)"
}
} }
} }
}, },
@ -3713,7 +3718,7 @@ return {
k_again_ex = "再び!", k_again_ex = "再び!",
k_val_up = "バリューアップ!", k_val_up = "バリューアップ!",
k_reset = "リセット", k_reset = "リセット",
k_extinct_ex = "滅!", k_extinct_ex = "滅!",
k_safe_ex = "セーフ!", k_safe_ex = "セーフ!",
k_saved_ex = "セーブ!", k_saved_ex = "セーブ!",
k_swapped_ex = "スワップ!", k_swapped_ex = "スワップ!",
@ -3776,7 +3781,9 @@ return {
"このプロフィールのトロフィーが無効になります!" "このプロフィールのトロフィーが無効になります!"
}, },
k_poker_hand = "ポーカーハンド", k_poker_hand = "ポーカーハンド",
ph_4_7_of_clubs = "4x クラブの7" ph_4_7_of_clubs = "4x クラブの7",
k_not_allowed_ex = "禁止!",
ph_select_challenge = "チャレンジを選択"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "倍率 X#1#", a_xmult = "倍率 X#1#",

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "저글러", name = "저글러",
text = { text = {
"{C:attention}+#1#{} 핸드 크기" "{C:attention}+#1#{} 핸드 크기",
} }
}, },
j_drunkard = { j_drunkard = {
@ -126,7 +126,7 @@ return {
j_greedy_joker = { j_greedy_joker = {
name = "탐욕스러운 조커", name = "탐욕스러운 조커",
text = { text = {
"{C:diamonds}#2#{} 수트와 함께", "{C:diamonds}#2#{} 문양과 함께",
"카드를 플레이할 때마다", "카드를 플레이할 때마다",
"득점 시 {C:mult}+#1#{} 배수를 제공합니다" "득점 시 {C:mult}+#1#{} 배수를 제공합니다"
} }
@ -142,7 +142,7 @@ return {
j_wrathful_joker = { j_wrathful_joker = {
name = "격노한 조커", name = "격노한 조커",
text = { text = {
"{C:spades}#2#{} 수트와 함께", "{C:spades}#2#{} 문양과 함께",
"카드를 플레이할 때마다", "카드를 플레이할 때마다",
"득점 시 {C:mult}+#1#{} 배수를 제공합니다" "득점 시 {C:mult}+#1#{} 배수를 제공합니다"
} }
@ -248,7 +248,7 @@ return {
text = { text = {
"{C:attention}스틸{} 카드가", "{C:attention}스틸{} 카드가",
"풀 덱에 있을 때마다", "풀 덱에 있을 때마다",
"이 조커는 {X:mult,C:white} X#1# {} 배수를 득합니다", "이 조커는 {X:mult,C:white} X#1# {} 배수를 득합니다",
"{C:inactive}(현재 {X:mult,C:white} X#2# {C:inactive} 배수)" "{C:inactive}(현재 {X:mult,C:white} X#2# {C:inactive} 배수)"
} }
}, },
@ -285,7 +285,7 @@ return {
} }
}, },
j_pareidolia = { j_pareidolia = {
name = "환각", name = "변상증",
text = { text = {
"모든 카드가", "모든 카드가",
"{C:attention}그림{} 카드로", "{C:attention}그림{} 카드로",
@ -333,7 +333,7 @@ return {
text = { text = {
"플레이할 때", "플레이할 때",
"{C:attention}그림{} 카드가", "{C:attention}그림{} 카드가",
"득점 시 {C:money}$2{}를 제공합니다" "득점 시 1/2 확률로 {C:money}$2{}를 제공합니다"
} }
}, },
j_supernova = { j_supernova = {
@ -439,7 +439,7 @@ return {
j_constellation = { j_constellation = {
name = "별자리", name = "별자리",
text = { text = {
"사용한 {C:planet}행성{} 카드당", "획득후 사용한 {C:planet}행성{} 카드당",
"{X:mult,C:white} X#1# {} 배수를 획득합니다", "{X:mult,C:white} X#1# {} 배수를 획득합니다",
"{C:inactive}(현재 {X:mult,C:white} X#2# {C:inactive} 배수)" "{C:inactive}(현재 {X:mult,C:white} X#2# {C:inactive} 배수)"
} }
@ -447,9 +447,9 @@ return {
j_hiker = { j_hiker = {
name = "도보 여행자", name = "도보 여행자",
text = { text = {
"{C:attention}카드{}를 플레이할 때마다", "{C:attention}득점시 플레이된 카드{}는 ",
"득점 시 영구적으로", "영구적으로",
"{C:chips}+#1#{} 개의 칩을 획득합니다" "{C:chips}+#1#{} 개의 칩을 추가로 얻습니다"
} }
}, },
j_faceless = { j_faceless = {
@ -472,8 +472,8 @@ return {
j_superposition = { j_superposition = {
name = "중첩", name = "중첩",
text = { text = {
"포커 핸드에", "핸드가 플레이 시",
"{C:attention}에이스{} 및 {C:attention}스트레이트{}가 있으면,", "{C:attention}에이스{} 가 포함된 {C:attention}스트레이트{}라면,",
"{C:tarot}타로{} 카드를 생성합니다", "{C:tarot}타로{} 카드를 생성합니다",
"{C:inactive}(공간이 있어야 합니다)" "{C:inactive}(공간이 있어야 합니다)"
} }
@ -503,10 +503,10 @@ return {
name = "미스터 본즈", name = "미스터 본즈",
text = { text = {
"획득한 칩이", "획득한 칩이",
"필요한 칩의", "블라인드를 클리어 하기에",
"{C:attention}25%{} 이상인 경우", "필요한 칩의 {C:attention}25%{} 이상인 경우",
"죽음을 막습니다", "죽음을 막",
"{S:1.1,C:red,E:2}자멸{}" "{S:1.1,C:red,E:2}자멸합니다{}"
}, },
unlock = { unlock = {
"{C:attention,E:1}#1#{} 런을 패배합니다", "{C:attention,E:1}#1#{} 런을 패배합니다",
@ -539,7 +539,7 @@ return {
j_swashbuckler = { j_swashbuckler = {
name = "깡패", name = "깡패",
text = { text = {
"이 카드에 남은 보유한 모든 {C:attention}조커{}의", "이 카드 왼쪽에 있는모든 {C:attention}조커{}",
"판매 가치에 {C:attention}두 배{}를", "판매 가치에 {C:attention}두 배{}를",
"배수에 추가합니다", "배수에 추가합니다",
"{C:inactive}(현재 {C:mult}+#1#{C:inactive} 배수)" "{C:inactive}(현재 {C:mult}+#1#{C:inactive} 배수)"
@ -695,7 +695,7 @@ return {
j_flower_pot = { j_flower_pot = {
name = "화분", name = "화분",
text = { text = {
"플레이한 핸드에", "포커 핸드에",
"득점하는 {C:diamonds}다이아몬드{} 카드, {C:clubs}클럽{} 카드가 있으면", "득점하는 {C:diamonds}다이아몬드{} 카드, {C:clubs}클럽{} 카드가 있으면",
"{X:mult,C:white} X#1# {} 배수", "{X:mult,C:white} X#1# {} 배수",
"{C:hearts}하트{} 카드, {C:spades}스페이드{} 카드" "{C:hearts}하트{} 카드, {C:spades}스페이드{} 카드"
@ -743,7 +743,7 @@ return {
name = "이런, 모두 6이야!", name = "이런, 모두 6이야!",
text = { text = {
"모든 {C:attention}나열된", "모든 {C:attention}나열된",
"{C:green,E:1,S:1.1}가능성{} 을", "{C:green,E:1,S:1.1}가능성{} 을 두배로 늘립니다",
"{C:inactive}(예: {C:green}1/3{C:inactive} -> {C:green}2/3{C:inactive})" "{C:inactive}(예: {C:green}1/3{C:inactive} -> {C:green}2/3{C:inactive})"
}, },
unlock = { unlock = {
@ -847,7 +847,7 @@ return {
} }
}, },
j_order = { j_order = {
name = "명령", name = "지시",
text = { text = {
"플레이한 핸드가", "플레이한 핸드가",
"{C:attention}#2#{} 을(를) 포함 시", "{C:attention}#2#{} 을(를) 포함 시",
@ -864,7 +864,7 @@ return {
text = { text = {
"플레이한 핸드가", "플레이한 핸드가",
"{C:attention}#2#{} 을(를) 포함 시", "{C:attention}#2#{} 을(를) 포함 시",
"{C:red}+#1#{} 배수" "{C:red} X#1#{} 배수"
}, },
unlock = { unlock = {
"{E:1,C:attention}#1#{} 을(를)", "{E:1,C:attention}#1#{} 을(를)",
@ -912,7 +912,7 @@ return {
"정확히 {C:attention}4{}장의 카드가 있는", "정확히 {C:attention}4{}장의 카드가 있는",
"핸드를 플레이할 때마다", "핸드를 플레이할 때마다",
"{C:chips}+#2#{} 개의 칩을 획득합니다", "{C:chips}+#2#{} 개의 칩을 획득합니다",
"{C:inactive}(현재 {C:chips}#1#{}개의 칩)" "{C:inactive}(현재 {C:chips}#1#{C:inactive}개의 칩)"
} }
}, },
j_seance = { j_seance = {
@ -927,7 +927,7 @@ return {
j_riff_raff = { j_riff_raff = {
name = "쓰레기", name = "쓰레기",
text = { text = {
"{C:attention}블라인드{}가 선택 때,", "{C:attention}블라인드{}가 선택 때,",
"{C:attention}#1#장의 {C:blue}일반{} 조커를 생성합니다", "{C:attention}#1#장의 {C:blue}일반{} 조커를 생성합니다",
"{C:inactive}(공간이 있어야 합니다)" "{C:inactive}(공간이 있어야 합니다)"
} }
@ -998,8 +998,8 @@ return {
j_drivers_license = { j_drivers_license = {
name = "운전면허증", name = "운전면허증",
text = { text = {
"덱에 최소 {C:attention}16", "덱에 최소 강화된 카드가 {C:attention}16",
"의 강화된 카드를 보유한 경우", " 이상이면",
"{X:mult,C:white} X#1# {} 배수", "{X:mult,C:white} X#1# {} 배수",
"{C:inactive}(현재 {C:attention}#2#{C:inactive})" "{C:inactive}(현재 {C:attention}#2#{C:inactive})"
}, },
@ -1072,7 +1072,7 @@ return {
name = "트리불레", name = "트리불레",
text = { text = {
"플레이한 {C:attention}킹{}과", "플레이한 {C:attention}킹{}과",
"{C:attention}퀸{}이 각각 제공합니다", "{C:attention}퀸{}이 각각 x2 배수를\n제공합니다",
"{X:mult,C:white} X#1# {} 배수를 제공하며," "{X:mult,C:white} X#1# {} 배수를 제공하며,"
}, },
unlock = { unlock = {
@ -1181,7 +1181,7 @@ return {
j_vagabond = { j_vagabond = {
name = "방랑자", name = "방랑자",
text = { text = {
"핸드가 {C:money}$#1#{} 미만으", "핸드가 {C:money}$#1#{} 이하",
"플레이되면", "플레이되면",
"{C:purple}타로{} 카드를 생성합니다" "{C:purple}타로{} 카드를 생성합니다"
} }
@ -1207,7 +1207,7 @@ return {
name = "로켓", name = "로켓",
text = { text = {
"라운드가 끝날 때 {C:money}$#1#{}를", "라운드가 끝날 때 {C:money}$#1#{}를",
"획득합니다. {C:attention}보스 블라인드{}가 패하면", "획득합니다. {C:attention}보스 블라인드{}에서 승리하면",
"{C:money}$#2#{}를 획득합니다" "{C:money}$#2#{}를 획득합니다"
} }
}, },
@ -1248,7 +1248,7 @@ return {
j_gift = { j_gift = {
name = "기프트 카드", name = "기프트 카드",
text = { text = {
"모든 {C:attention}조커{} 및", "매 라운드가 종료될떄 마다 모든 {C:attention}조커{} 및",
"{C:attention}소모품{} 카드에", "{C:attention}소모품{} 카드에",
"{C:money}$#1#{}의 {C:attention}판매 가치{}를 추가합니다", "{C:money}$#1#{}의 {C:attention}판매 가치{}를 추가합니다",
" " " "
@ -1265,8 +1265,8 @@ return {
j_erosion = { j_erosion = {
name = "침식", name = "침식",
text = { text = {
"풀 덱에서 {C:attention}#3#{} 미만의", "풀 덱에서 {C:attention}#3#{} 보다 적은 ",
"카드마다", "카드 매수만큼",
"{C:red}+#1#{} 배수", "{C:red}+#1#{} 배수",
"{C:inactive}(현재 {C:red}+#2#{C:inactive} 배수)" "{C:inactive}(현재 {C:red}+#2#{C:inactive} 배수)"
} }
@ -1300,8 +1300,8 @@ return {
name = "환각", name = "환각",
text = { text = {
"{C:attention}부스터 팩{}을 열 때마다", "{C:attention}부스터 팩{}을 열 때마다",
"{C:tarot}타로{} 카드를 생성할", "{C:green}#1#/#2#{}의 확률로",
"{C:green}#1#/#2#{}의 확률", "{C:tarot}타로{} 카드를 생성",
"{C:inactive}(공간이 있어야 합니다)" "{C:inactive}(공간이 있어야 합니다)"
} }
}, },
@ -1324,7 +1324,7 @@ return {
j_bull = { j_bull = {
name = "황소", name = "황소",
text = { text = {
"{C:money}달러{}를 보유할 때마다", "{C:money}보유한 달러{}당",
"{C:chips}+#1#{}개의 칩", "{C:chips}+#1#{}개의 칩",
"{C:inactive}(현재 {C:chips}+#2#{C:inactive}개의 칩)" "{C:inactive}(현재 {C:chips}+#2#{C:inactive}개의 칩)"
} }
@ -1516,9 +1516,9 @@ return {
} }
}, },
v_blank = { v_blank = {
name = "여백", name = "빈 바우처",
text = { text = {
"{C:inactive}아무것도 안 하나요?" "{C:inactive}아무 효과 없음?"
} }
}, },
v_magic_trick = { v_magic_trick = {
@ -1535,7 +1535,6 @@ return {
"{C:attention}-#1#{} 앤티", "{C:attention}-#1#{} 앤티",
"{C:blue}-#1#{} 핸드", "{C:blue}-#1#{} 핸드",
"영구적으로 획득합니다", "영구적으로 획득합니다",
"{C:attention}-#1#{} 앤티"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -2068,7 +2067,7 @@ return {
c_eris = { c_eris = {
name = "에리스", name = "에리스",
text = { text = {
"{S:0.8}({S:0.8,V:1}Lv.#1#{S:0.8}){} 레벨 업", "{S:0.8}({S:0.8,V:1}Lv.#1#{S:0.8}){} 플러시 파이브를 레벨업 합니다",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} 배수 및", "{C:mult}+#3#{} 배수 및",
"{C:chips}+#4#{}개의 칩" "{C:chips}+#4#{}개의 칩"
@ -2163,7 +2162,7 @@ return {
c_soul = { c_soul = {
name = "영혼", name = "영혼",
text = { text = {
"{C:legendary,E:1}레전더리{} 조커를", "{C:legendary,E:1}전설{} 조커를",
"생성합니다", "생성합니다",
"{C:inactive}(공간이 있어야 합니다)" "{C:inactive}(공간이 있어야 합니다)"
} }
@ -2179,7 +2178,7 @@ return {
c_ankh = { c_ankh = {
name = "앵크", name = "앵크",
text = { text = {
"무작위 {C:attention}조커{}", "무작위 {C:attention}조커{}의 복사본을",
"생성하고, 다른 모든 조커를", "생성하고, 다른 모든 조커를",
"파괴합니다" "파괴합니다"
} }
@ -2220,8 +2219,8 @@ return {
name = "크립티드", name = "크립티드",
text = { text = {
"핸드에서 선택한 {C:attention}1{}장의", "핸드에서 선택한 {C:attention}1{}장의",
"카드를 {C:attention}#1#{}장으로", "카드를 {C:attention}#1#{}장 복사해",
"카드를 보유합니다" "얻습니다"
} }
} }
}, },
@ -2556,7 +2555,7 @@ return {
tag_ethereal = { tag_ethereal = {
name = "천상의 태그", name = "천상의 태그",
text = { text = {
"무료 {C:attention}천체 팩{} 을", "무료 {C:attention}유령 팩{} 을",
"제공합니다" "제공합니다"
} }
} }
@ -2659,14 +2658,14 @@ return {
} }
}, },
bl_final_leaf = { bl_final_leaf = {
name = "파릇파릇한 잎", name = "심록색 잎사귀",
text = { text = {
"1장의 조커가 팔릴 때까지", "1장의 조커가 팔릴 때까지",
"모든 카드가 디버프됩니다" "모든 카드가 디버프됩니다"
} }
}, },
bl_final_vessel = { bl_final_vessel = {
name = "바이올렛 선박", name = "보라색 술잔",
text = { text = {
"대형 블라인드" "대형 블라인드"
} }
@ -2716,7 +2715,7 @@ return {
name = "", name = "",
text = { text = {
"플레이 또는 버리기 후,", "플레이 또는 버리기 후,",
"항상 카드 3장을 뽑습니다" "뽑는 카드가 3장으로 고정됩니다"
} }
}, },
bl_pillar = { bl_pillar = {
@ -2741,21 +2740,21 @@ return {
} }
}, },
bl_final_acorn = { bl_final_acorn = {
name = "호박 도토리", name = "호박 도토리",
text = { text = {
"모든 조커 카드를", "모든 조커 카드를",
"플립 및 셔플합니다" "플립 및 셔플합니다"
} }
}, },
bl_final_heart = { bl_final_heart = {
name = "진홍색 하트", name = "진홍색 술잔",
text = { text = {
"모든 핸드에서 조커 한 장이", "라운드마다 무작위로",
"무작위로 비활성화됩니다" "조커 한장이 비활성화됩니다"
} }
}, },
bl_final_bell = { bl_final_bell = {
name = "짙은 청색 벨", name = "하늘색 종",
text = { text = {
"항상 카드 1장이", "항상 카드 1장이",
"강제 선택됩니다" "강제 선택됩니다"
@ -3279,7 +3278,7 @@ return {
blue_seal = { blue_seal = {
name = "블루 봉인", name = "블루 봉인",
text = { text = {
"이 카드를 {C:attention}보유하면{}", "라운드 종료시 핸드에 이 카드를 {C:attention}보유하면{}",
"{C:planet}행성{} 카드를 생성합니다", "{C:planet}행성{} 카드를 생성합니다",
"라운드 종료 시 핸드" "라운드 종료 시 핸드"
} }
@ -3307,6 +3306,12 @@ return {
"런을 승리합니다", "런을 승리합니다",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "네거티브",
text = {
"{C:inactive,s:0.9}(제거 {C:dark_edition,s:0.9}네거티브{C:inactive,s:0.9} 복사로 부터)"
}
} }
} }
}, },
@ -3431,7 +3436,7 @@ return {
tarot = "타로", tarot = "타로",
planet = "행성", planet = "행성",
pluto_planet = "왜소행성", pluto_planet = "왜소행성",
voucher = "바우처", voucher = "쿠폰",
foil = "포일", foil = "포일",
holographic = "홀로그래픽", holographic = "홀로그래픽",
polychrome = "폴리크롬", polychrome = "폴리크롬",
@ -3495,7 +3500,7 @@ return {
b_stat_tarots = "타로", b_stat_tarots = "타로",
b_stat_planets = "행성", b_stat_planets = "행성",
b_stat_spectrals = "유령", b_stat_spectrals = "유령",
b_stat_vouchers = "바우처", b_stat_vouchers = "쿠폰",
b_next = "다음", b_next = "다음",
b_endless = "무한 모드", b_endless = "무한 모드",
b_wishlist = "Steam의 찜 목록", b_wishlist = "Steam의 찜 목록",
@ -3776,7 +3781,9 @@ return {
"이 프로필의 트로피가 비활성화됩니다!" "이 프로필의 트로피가 비활성화됩니다!"
}, },
k_poker_hand = "포커 핸드", k_poker_hand = "포커 핸드",
ph_4_7_of_clubs = "클럽 4개 7개" ph_4_7_of_clubs = "클럽7 4개 ",
k_not_allowed_ex = "허용되지 않음!",
ph_select_challenge = "챌린지 선택"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "X#1# 배수", a_xmult = "X#1# 배수",

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "Jongleur", name = "Jongleur",
text = { text = {
"{C:attention}+#1#{} handomvang" "{C:attention}+#1#{} handomvang",
} }
}, },
j_drunkard = { j_drunkard = {
@ -95,7 +95,7 @@ return {
name = "Jokerstencil", name = "Jokerstencil",
text = { text = {
"{X:red,C:white} X1 {} Multi voor elk", "{X:red,C:white} X1 {} Multi voor elk",
"lege {C:attention}Joker{}-vak", "leeg {C:attention}Joker{}-vak",
"inclusief het {s:0.8}Jokerstencil", "inclusief het {s:0.8}Jokerstencil",
"{C:inactive}(Nu {X:red,C:white} X#1# {C:inactive})" "{C:inactive}(Nu {X:red,C:white} X#1# {C:inactive})"
} }
@ -119,8 +119,8 @@ return {
j_credit_card = { j_credit_card = {
name = "Creditcard", name = "Creditcard",
text = { text = {
"Behaal een schuld van", "Staat een schuld van",
"{C:red}-$#1#{}" "{C:red}-$#1#{} toe"
} }
}, },
j_greedy_joker = { j_greedy_joker = {
@ -231,8 +231,8 @@ return {
j_chaos = { j_chaos = {
name = "Chaos de Clown", name = "Chaos de Clown",
text = { text = {
"{C:green}#1#{} gratis keer {C:attention}opnieuw", "{C:green}#1#{} gratis keer {C:attention}verversen",
"gooien per winkel" "per winkel"
} }
}, },
j_fibonacci = { j_fibonacci = {
@ -305,7 +305,7 @@ return {
name = "Gelijke Pijke", name = "Gelijke Pijke",
text = { text = {
"Gespeelde kaarten met", "Gespeelde kaarten met",
"een {C:attention}gelijke{} rang geven", "een {C:attention}even{} rang geven",
"{C:mult}+#1#{} Multi bij scoren", "{C:mult}+#1#{} Multi bij scoren",
"{C:inactive}(10, 8, 6, 4, 2)" "{C:inactive}(10, 8, 6, 4, 2)"
} }
@ -365,9 +365,9 @@ return {
j_egg = { j_egg = {
name = "Ei", name = "Ei",
text = { text = {
"Verdient {C:money}$#1#{} van de", "Verhoogt {C:attention}verkoopwaarde{}",
"{C:attention}verkoopwaarde{} aan het", "met {C:money}$#1#{} aan",
"einde van ronde" "het einde van de ronde"
} }
}, },
j_burglar = { j_burglar = {
@ -565,10 +565,10 @@ return {
j_certificate = { j_certificate = {
name = "Certificaat", name = "Certificaat",
text = { text = {
"Als ronde begint,", "Als de ronde begint,",
"wordt een willekeurige {C:attention}speelkaart{}", "wordt een willekeurige {C:attention}speelkaart{}",
"{C:attention}{} toegevoegd met een willekeurige", "{C:attention}{} met een willekeurige",
"{C:attention}zegel{} aan je hand toe" "{C:attention}zegel{} aan je hand toegevoegd"
}, },
unlock = { unlock = {
"Heb een gouden", "Heb een gouden",
@ -617,7 +617,7 @@ return {
name = "Ruwe diamant", name = "Ruwe diamant",
text = { text = {
"Gespeelde kaarten met", "Gespeelde kaarten met",
"de kleur {C:diamonds}ruiten{} levert", "de kleur {C:diamonds}ruiten{} leveren",
"{C:money}$#1#{} op bij scoren" "{C:money}$#1#{} op bij scoren"
}, },
unlock = { unlock = {
@ -697,8 +697,8 @@ return {
text = { text = {
"{X:mult,C:white} X#1# {} Multi als gespeelde", "{X:mult,C:white} X#1# {} Multi als gespeelde",
"hand een scorende", "hand een scorende",
"{C:diamonds}ruiten{}, {C:clubs}klaveren{},", "{C:diamonds}ruiten{}, {C:clubs}klaveren{}, {C:hearts}harten{} en",
"{C:hearts}harten{}-kaart en {C:spades}schoppen{}-kaart" "{C:spades}schoppen{}-kaart bevat"
}, },
unlock = { unlock = {
"Bereik ante", "Bereik ante",
@ -769,10 +769,10 @@ return {
j_seeing_double = { j_seeing_double = {
name = "Dubbel zien", name = "Dubbel zien",
text = { text = {
"{X:mult,C:white} X#1# {} Multi als gespeelde", "{X:mult,C:white} X#1# {} Multi als gespeelde hand",
"hand een scorende", "een scorende {C:clubs}klaveren{}-kaart",
"{C:clubs}klaveren{}-kaart en een scorende", "en een scorende kaart van",
"kaart van een andere {C:attention}kleur" "een andere {C:attention}kleur{} bevat"
}, },
unlock = { unlock = {
"Speel een hand", "Speel een hand",
@ -912,14 +912,14 @@ return {
"Levert {C:chips}+#2#{} fiches op als", "Levert {C:chips}+#2#{} fiches op als",
"gespeelde hand", "gespeelde hand",
"precies {C:chips}4{} kaarten heeft", "precies {C:chips}4{} kaarten heeft",
"{C:inactive}(Nu {C:chips}#1#{} fiches)" "{C:inactive}(Nu {C:chips}#1#{C:inactive} fiches)"
} }
}, },
j_seance = { j_seance = {
name = "Seance", name = "Seance",
text = { text = {
"Als een {C:attention}pokerhand{} een", "Als een {C:attention}pokerhand{} een",
"{C:attention}#1#{}, maak een", "{C:attention}#1#{} is, maak een",
"een willekeurige {C:spectral}spectrale{} kaart", "een willekeurige {C:spectral}spectrale{} kaart",
"{C:inactive}(Moet ruimte voor zijn)" "{C:inactive}(Moet ruimte voor zijn)"
} }
@ -1037,7 +1037,7 @@ return {
text = { text = {
"Upgrade het level van", "Upgrade het level van",
"de eerste {C:attention}weggegooide", "de eerste {C:attention}weggegooide",
"pokerhand per ronde" "pokerhand elke ronde"
}, },
unlock = { unlock = {
"Verkoop in totaal", "Verkoop in totaal",
@ -1276,7 +1276,7 @@ return {
text = { text = {
"Elk {C:attention}plaatje{}", "Elk {C:attention}plaatje{}",
"dat je in je hand hebt", "dat je in je hand hebt",
"een kans van {C:green}#2# op #3#{}", "heeft een kans van {C:green}#2# op #3#{}",
"om {C:money}$#1#{} op te leveren" "om {C:money}$#1#{} op te leveren"
} }
}, },
@ -1348,8 +1348,8 @@ return {
j_flash = { j_flash = {
name = "Flash-kaart", name = "Flash-kaart",
text = { text = {
"{C:mult}+#1#{} Multi per", "{C:mult}+#1#{} Multi per keer",
"{C:attention}opnieuw gooien{} in de winkel", "{C:attention}verversing{} in de winkel",
"{C:inactive}(Nu {C:mult}+#2#{C:inactive} Multi)" "{C:inactive}(Nu {C:mult}+#2#{C:inactive} Multi)"
} }
}, },
@ -1470,9 +1470,9 @@ return {
} }
}, },
v_reroll_surplus = { v_reroll_surplus = {
name = "Overvloedig opnieuw gooien", name = "Overvloedig verversen",
text = { text = {
"Opnieuw gooien kost", "Verversen kost",
"{C:money}$#1#{} minder" "{C:money}$#1#{} minder"
} }
}, },
@ -1535,13 +1535,12 @@ return {
"{C:attention}-#1#{} ante", "{C:attention}-#1#{} ante",
"{C:blue}-#1#{} hand", "{C:blue}-#1#{} hand",
"per ronde", "per ronde",
"{C:attention}-#1#{} ante"
} }
}, },
v_directors_cut = { v_directors_cut = {
name = "Director's Cut", name = "Director's Cut",
text = { text = {
"Gooi blind van een baas", "Ververs blind van een baas",
"{C:attention}1{} keer per ante opnieuw,", "{C:attention}1{} keer per ante opnieuw,",
"{C:money}$#1#{} per gooi" "{C:money}$#1#{} per gooi"
} }
@ -1622,14 +1621,14 @@ return {
} }
}, },
v_reroll_glut = { v_reroll_glut = {
name = "Gulzig opnieuw gooien", name = "Gulzig verversen",
text = { text = {
"Opnieuw gooien kost", "Verversen kost",
"{C:money}$#1#{} minder" "{C:money}$#1#{} minder"
}, },
unlock = { unlock = {
"Gooi de winkel in totaal", "Ververs de winkel in totaal",
"{C:attention}#1#{} keer opnieuw", "{C:attention}#1#{} keer",
"{C:inactive}(#2#)" "{C:inactive}(#2#)"
} }
}, },
@ -1708,8 +1707,8 @@ return {
"{C:dark_edition}+1{} Jokervak" "{C:dark_edition}+1{} Jokervak"
}, },
unlock = { unlock = {
"Verzilver {C:voucher}blanco{}", "Verzilver {C:voucher}Blanco{}",
"{C:attention}#1#{} in totaal", "{C:attention}#1#{} keer in totaal",
"{C:inactive}(#2#)" "{C:inactive}(#2#)"
} }
}, },
@ -1717,7 +1716,7 @@ return {
name = "Illusie", name = "Illusie",
text = { text = {
"{C:attention}Speelkaarten{} in de winkel", "{C:attention}Speelkaarten{} in de winkel",
"kunnen {C:enhanced}verbeterd{},", "kunnen een {C:enhanced}verbetering{},",
"{C:dark_edition}editie{} en/of {C:attention}zegel{} hebben" "{C:dark_edition}editie{} en/of {C:attention}zegel{} hebben"
}, },
unlock = { unlock = {
@ -1742,9 +1741,9 @@ return {
v_retcon = { v_retcon = {
name = "Teruggedraaid", name = "Teruggedraaid",
text = { text = {
"Gooi blind van een baas", "Ververs blind van een baas",
"{C:attention}onbeperkt{} aantal keer,", "{C:attention}onbeperkt{} aantal keer,",
"{C:money}$#1#{} per gooi" "{C:money}$#1#{} per keer"
}, },
unlock = { unlock = {
"Ontdek", "Ontdek",
@ -1791,7 +1790,7 @@ return {
text = { text = {
"Maakt de laatste", "Maakt de laatste",
"{C:tarot}tarot{}- of {C:planet}planeet{}-kaart", "{C:tarot}tarot{}- of {C:planet}planeet{}-kaart",
"verschijnen die in dit spel is gebruikt", "die in dit spel is gebruikt",
"met uitzondering van {s:0.8,C:tarot}de dwaas{s:0.8}" "met uitzondering van {s:0.8,C:tarot}de dwaas{s:0.8}"
} }
}, },
@ -1816,7 +1815,7 @@ return {
text = { text = {
"Verbetert {C:attention}#1#", "Verbetert {C:attention}#1#",
"geselecteerde kaarten naar", "geselecteerde kaarten naar",
"{C:attention}#2#'en" "{C:attention}#2#en"
} }
}, },
c_emperor = { c_emperor = {
@ -1832,7 +1831,7 @@ return {
text = { text = {
"Verbetert {C:attention}#1#", "Verbetert {C:attention}#1#",
"geselecteerde kaarten naar", "geselecteerde kaarten naar",
"{C:attention}#2#'en" "{C:attention}#2#en"
} }
}, },
c_lovers = { c_lovers = {
@ -1969,7 +1968,7 @@ return {
c_mercury = { c_mercury = {
name = "Mercurius", name = "Mercurius",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -1978,7 +1977,7 @@ return {
c_venus = { c_venus = {
name = "Venus", name = "Venus",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -1987,7 +1986,7 @@ return {
c_earth = { c_earth = {
name = "Aarde", name = "Aarde",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -1996,7 +1995,7 @@ return {
c_mars = { c_mars = {
name = "Mars", name = "Mars",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2005,7 +2004,7 @@ return {
c_jupiter = { c_jupiter = {
name = "Jupiter", name = "Jupiter",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2014,7 +2013,7 @@ return {
c_saturn = { c_saturn = {
name = "Saturnus", name = "Saturnus",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2023,7 +2022,7 @@ return {
c_uranus = { c_uranus = {
name = "Uranus", name = "Uranus",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2032,7 +2031,7 @@ return {
c_neptune = { c_neptune = {
name = "Neptunus", name = "Neptunus",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2041,7 +2040,7 @@ return {
c_pluto = { c_pluto = {
name = "Pluto", name = "Pluto",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2050,7 +2049,7 @@ return {
c_ceres = { c_ceres = {
name = "Ceres", name = "Ceres",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2059,7 +2058,7 @@ return {
c_planet_x = { c_planet_x = {
name = "Planeet X", name = "Planeet X",
text = { text = {
"{S:0.8}({S:0.8,V:1}level#1#{S:0.8}){} Level omhoog:", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog:",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2068,7 +2067,7 @@ return {
c_eris = { c_eris = {
name = "Eris", name = "Eris",
text = { text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level omhoog", "{S:0.8}({S:0.8,V:1}level #1#{S:0.8}){} Level omhoog",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi en", "{C:mult}+#3#{} Multi en",
"{C:chips}+#4#{} fiches" "{C:chips}+#4#{} fiches"
@ -2099,8 +2098,8 @@ return {
text = { text = {
"Vernietig {C:attention}1{} willekeurige", "Vernietig {C:attention}1{} willekeurige",
"kaart in je hand, voeg {C:attention}#1#", "kaart in je hand, voeg {C:attention}#1#",
"willekeurige {C:attention}verbeterde kaart toe met een getal", "willekeurige {C:attention}verbeterde cijferkaarten",
"{C:attention}met een cijfer{} aan je hand toe" "{C:attention}{} aan je hand toe"
} }
}, },
c_talisman = { c_talisman = {
@ -2187,7 +2186,7 @@ return {
c_deja_vu = { c_deja_vu = {
name = "Déjà vu", name = "Déjà vu",
text = { text = {
"Voeg een {C:red}rood zegel{} toe", "Voeg een {C:red}rode zegel{} toe",
"aan {C:attention}1{} geselecteerde", "aan {C:attention}1{} geselecteerde",
"kaart in je hand" "kaart in je hand"
} }
@ -2203,7 +2202,7 @@ return {
c_trance = { c_trance = {
name = "Trance", name = "Trance",
text = { text = {
"Voeg een {C:blue}blauw zegel{} toe", "Voeg een {C:blue}blauwe zegel{} toe",
"aan {C:attention}1{} geselecteerde", "aan {C:attention}1{} geselecteerde",
"kaart in je hand" "kaart in je hand"
} }
@ -2211,7 +2210,7 @@ return {
c_medium = { c_medium = {
name = "Medium", name = "Medium",
text = { text = {
"Voeg een {C:purple}paars zegel{} toe", "Voeg een {C:purple}paarse zegel{} toe",
"aan {C:attention}1{} geselecteerde", "aan {C:attention}1{} geselecteerde",
"kaart in je hand" "kaart in je hand"
} }
@ -2424,7 +2423,7 @@ return {
name = "Polychrome tag", name = "Polychrome tag",
text = { text = {
"Winkel heeft een", "Winkel heeft een",
"{C:dark_edition}polychrome Joker" "{C:dark_edition}polychrome{} Joker"
} }
}, },
tag_investment = { tag_investment = {
@ -2445,8 +2444,8 @@ return {
tag_boss = { tag_boss = {
name = "Baastag", name = "Baastag",
text = { text = {
"Gooit de", "Ververst de",
"{C:attention}blind van een baas opnieuw" "{C:attention}blind van een baas"
} }
}, },
tag_standard = { tag_standard = {
@ -2474,7 +2473,7 @@ return {
name = "Lolbroektag", name = "Lolbroektag",
text = { text = {
"Levert een gratis", "Levert een gratis",
"{C:attention}Lolbroekenpakket op" "{C:attention}Lolbroekenpakket{} op"
} }
}, },
tag_handy = { tag_handy = {
@ -2519,7 +2518,7 @@ return {
tag_d_six = { tag_d_six = {
name = "D6-tag", name = "D6-tag",
text = { text = {
"Opnieuw gooien in de volgende winkel", "Ververst in de volgende winkel",
"begint met {C:money}$ 0" "begint met {C:money}$ 0"
} }
}, },
@ -2527,7 +2526,7 @@ return {
name = "Bijvultag", name = "Bijvultag",
text = { text = {
"Maakt tot {C:attention}#1#", "Maakt tot {C:attention}#1#",
"{C:blue}gewone{} Jokers verschijnen", "{C:blue}gewone{} Jokers",
"{C:inactive}(Moet ruimte voor zijn)" "{C:inactive}(Moet ruimte voor zijn)"
} }
}, },
@ -2573,8 +2572,8 @@ return {
bl_hook = { bl_hook = {
name = "De haak", name = "De haak",
text = { text = {
"Gooit 2 willekeurige", "Gooit 2 willekeurige kaarten",
"kaarten per gespeelde hand" "per gespeelde hand weg"
} }
}, },
bl_wall = { bl_wall = {
@ -2586,8 +2585,8 @@ return {
bl_wheel = { bl_wheel = {
name = "Het rad", name = "Het rad",
text = { text = {
" op 7 kaarten worden", " op 7 kaarten worden met de ",
"met de afbeelding naar beneden getrokken" "afbeelding naar beneden getrokken"
} }
}, },
bl_arm = { bl_arm = {
@ -2681,8 +2680,8 @@ return {
bl_house = { bl_house = {
name = "Het huis", name = "Het huis",
text = { text = {
"Eerste hand wordt", "Eerste hand wordt met de ",
"met de afbeelding naar beneden getrokken" "afbeelding naar beneden getrokken"
} }
}, },
bl_club = { bl_club = {
@ -2781,7 +2780,7 @@ return {
name = "Geel kaartspel", name = "Geel kaartspel",
text = { text = {
"Begin met", "Begin met",
"extra {C:money}$#1#" "{C:money}$#1# extra"
} }
}, },
b_green = { b_green = {
@ -2812,7 +2811,7 @@ return {
} }
}, },
b_nebula = { b_nebula = {
name = "Nevelkaartspel", name = "Nevel kaartspel",
text = { text = {
"Begin het spel met de", "Begin het spel met de",
"{C:planet,T:v_telescope}#1#{} voucher", "{C:planet,T:v_telescope}#1#{} voucher",
@ -2859,19 +2858,19 @@ return {
} }
}, },
b_anaglyph = { b_anaglyph = {
name = "Anaglyph-kaartspel", name = "Anaglyph kaartspel",
text = { text = {
"Na het verslaan van elke", "Na het verslaan van elke",
"{C:attention}blind van een baas{} verdien je een", "{C:attention}blind van een baas{}",
"{C:attention,T:tag_double}#1#" "verdien je een {C:attention,T:tag_double}#1#"
} }
}, },
b_plasma = { b_plasma = {
name = "Plasmakaartspel", name = "Plasmakaartspel",
text = { text = {
"Breng {C:blue}fiches{} en", "Breng {C:blue}fiches{} en {C:red}Multi{} in",
"{C:red}Multi{} in evenwicht bij", "in evenwicht bij berekening",
"berekening van score voor gespeelde hand", "van score voor gespeelde hand",
"{C:red}X#1#{} basisomvang blind" "{C:red}X#1#{} basisomvang blind"
} }
}, },
@ -2893,12 +2892,12 @@ return {
name = "Spokenkaartspel", name = "Spokenkaartspel",
text = { text = {
"{C:spectral}Spectrale{} kaarten kunnen", "{C:spectral}Spectrale{} kaarten kunnen",
"verschijnt in de winkel,", "verschijnen in de winkel,",
"begin met een {C:spectral,T:c_hex}Hex{}-kaart" "je begint met een {C:spectral,T:c_hex}Hex{}-kaart"
} }
}, },
b_zodiac = { b_zodiac = {
name = "Dierenriemkaartspel", name = "Sterrenbeeldkaartspel",
text = { text = {
"Begin het spel met", "Begin het spel met",
"{C:tarot,T:v_tarot_merchant}#1#{},", "{C:tarot,T:v_tarot_merchant}#1#{},",
@ -3007,14 +3006,14 @@ return {
text = {} text = {}
}, },
debuffed_default = { debuffed_default = {
name = "Zonder extra", name = "Zonder buff",
text = { text = {
"Alle vaardigheden", "Alle vaardigheden",
"zijn uitgeschakeld" "zijn uitgeschakeld"
} }
}, },
debuffed_playing_card = { debuffed_playing_card = {
name = "Zonder extra", name = "Zonder buff",
text = { text = {
"Levert geen fiches op", "Levert geen fiches op",
"en alle vaardigheden", "en alle vaardigheden",
@ -3307,6 +3306,12 @@ return {
"uitdagingsmodus vrij te spelen", "uitdagingsmodus vrij te spelen",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Negatief",
text = {
"{C:inactief,s:0.9} (Verwijdert {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} uit kopie)"
}
} }
} }
}, },
@ -3460,7 +3465,7 @@ return {
b_run_info_1 = "Spel", b_run_info_1 = "Spel",
b_run_info_2 = "Info", b_run_info_2 = "Info",
b_options = "Opties", b_options = "Opties",
b_reroll_boss = "Baas opnieuw gooien", b_reroll_boss = "Baas verversen",
b_skip_blind = "Blind overslaan", b_skip_blind = "Blind overslaan",
b_skip_reward = "Beloning overslaan", b_skip_reward = "Beloning overslaan",
b_skip = "Overslaan", b_skip = "Overslaan",
@ -3530,10 +3535,10 @@ return {
b_rules = "Regels", b_rules = "Regels",
b_restrictions = "Beperkingen", b_restrictions = "Beperkingen",
b_deck = "Kaartspel", b_deck = "Kaartspel",
b_play_cap = "SPELEN", b_play_cap = "SPEEL",
b_options_cap = "OPTIES", b_options_cap = "OPTIES",
b_collection_cap = "VERZAMELING", b_collection_cap = "COLLECTIE",
b_quit_cap = "SLUITEN", b_quit_cap = "SLUIT",
b_cash_out = "Uitbetalen", b_cash_out = "Uitbetalen",
k_unknown = "?????", k_unknown = "?????",
k_compatible = "compatibel", k_compatible = "compatibel",
@ -3541,7 +3546,7 @@ return {
k_round = "Ronde", k_round = "Ronde",
k_ante = "Ante", k_ante = "Ante",
k_seed = "Seed", k_seed = "Seed",
k_reroll = "Opnieuw gooien", k_reroll = "Verversen",
k_mult = "Multi", k_mult = "Multi",
k_rank = "Rang", k_rank = "Rang",
k_suit = "Kleur", k_suit = "Kleur",
@ -3550,7 +3555,7 @@ return {
k_uncommon = "Ongewoon", k_uncommon = "Ongewoon",
k_rare = "Zeldzaam", k_rare = "Zeldzaam",
k_legendary = "Mythisch", k_legendary = "Mythisch",
k_debuffed = "Zonder extra", k_debuffed = "Zonder buff",
k_locked = "Vergrendeld", k_locked = "Vergrendeld",
k_undisovered = "Niet ontdekt", k_undisovered = "Niet ontdekt",
k_joker = "Joker", k_joker = "Joker",
@ -3605,7 +3610,7 @@ return {
k_best_hand = "Beste hand", k_best_hand = "Beste hand",
k_seeded_run = "Spel met seed", k_seeded_run = "Spel met seed",
k_enter_seed = "Seed invoeren", k_enter_seed = "Seed invoeren",
k_lvl = "level", k_lvl = "level ",
k_skipped_cap = "OVERGESLAGEN", k_skipped_cap = "OVERGESLAGEN",
k_no_reward = "Geen beloning", k_no_reward = "Geen beloning",
k_reward = "Beloning", k_reward = "Beloning",
@ -3690,8 +3695,8 @@ return {
"Statistieken" "Statistieken"
}, },
ml_paste_seed = { ml_paste_seed = {
"Plakken", "Seed",
"Seed" "plakken"
}, },
ml_disabled_seed = { ml_disabled_seed = {
"Alle ontgrendelingen en", "Alle ontgrendelingen en",
@ -3752,7 +3757,7 @@ return {
ph_score_new_collection = "Nieuwe ontdekkingen", ph_score_new_collection = "Nieuwe ontdekkingen",
ph_score_cards_played = "Gespeelde kaarten", ph_score_cards_played = "Gespeelde kaarten",
ph_score_cards_discarded = "Weggegooide kaarten", ph_score_cards_discarded = "Weggegooide kaarten",
ph_score_times_rerolled = "Keer opnieuw gegooid", ph_score_times_rerolled = "Keer ververst",
ph_score_cards_purchased = "Gekochte kaarten", ph_score_cards_purchased = "Gekochte kaarten",
ml_edition_seal_enhancement_explanation = { ml_edition_seal_enhancement_explanation = {
"Speelkaarten kunnen elk een", "Speelkaarten kunnen elk een",
@ -3776,7 +3781,9 @@ return {
"schakelt prijzen voor dit profiel uit!" "schakelt prijzen voor dit profiel uit!"
}, },
k_poker_hand = "pokerhand", k_poker_hand = "pokerhand",
ph_4_7_of_clubs = "vier 7 van Klaveren" ph_4_7_of_clubs = "vier 7 van Klaveren",
k_not_allowed_ex = "Niet toegestaan!",
ph_select_challenge = "Selecteer een uitdaging"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "X#1# Multi", a_xmult = "X#1# Multi",
@ -3833,7 +3840,7 @@ return {
"{C:red}#1#{} weggooimogelijkheden per ronde" "{C:red}#1#{} weggooimogelijkheden per ronde"
}, },
ch_m_reroll_cost = { ch_m_reroll_cost = {
"{C:money}$#1#{} basiskosten van opnieuw gooien" "{C:money}$#1#{} basiskosten van verversen"
}, },
ch_m_joker_slots = { ch_m_joker_slots = {
"{C:attention}#1#{} Jokervakken" "{C:attention}#1#{} Jokervakken"
@ -3908,7 +3915,7 @@ return {
sb_2 = { sb_2 = {
"Jouw doel is om", "Jouw doel is om",
"{C:blue}fiches{} te verdienen om", "{C:blue}fiches{} te verdienen om",
"de {C:attention}blind van de vijand te verslaan" "de {C:attention}blind{} van de vijand te verslaan"
}, },
sb_3 = { sb_3 = {
"Dit is een {C:blue}small blind{},", "Dit is een {C:blue}small blind{},",
@ -3945,7 +3952,7 @@ return {
}, },
fh_1 = { fh_1 = {
"Je verdient fiches door", "Je verdient fiches door",
"{C:attention}pokerhanden te spelen" "{C:attention}pokerhanden{} te spelen"
}, },
fh_2 = { fh_2 = {
"Elke {C:attention}pokerhand{} levert een", "Elke {C:attention}pokerhand{} levert een",
@ -3981,7 +3988,7 @@ return {
}, },
fh_8 = { fh_8 = {
"Verdien {C:attention}300 fiches{} voor", "Verdien {C:attention}300 fiches{} voor",
"je geen {C:blue}handen meer hebt", "je geen {C:blue}handen{} meer hebt",
"om deze ronde te winnen.", "om deze ronde te winnen.",
"Succes!" "Succes!"
}, },
@ -4005,7 +4012,7 @@ return {
"Goed gedaan! Nu je", "Goed gedaan! Nu je",
"met {C:money}geld{} {E:1}overspoeld{} wordt,", "met {C:money}geld{} {E:1}overspoeld{} wordt,",
"kun je wat nieuwe", "kun je wat nieuwe",
"kaarten uit de {C:attention}winkel kopen" "kaarten uit de {C:attention}winkel{} kopen"
}, },
s_2 = { s_2 = {
"Probeer deze knappe", "Probeer deze knappe",
@ -4015,7 +4022,7 @@ return {
"Dit is een van de {C:attention}#1#", "Dit is een van de {C:attention}#1#",
"{C:attention}Jokers{} die je aan je spel kunt", "{C:attention}Jokers{} die je aan je spel kunt",
"toevoegen. Elke {C:attention}Joker", "toevoegen. Elke {C:attention}Joker",
"heeft ander effect" "heeft een ander effect"
}, },
s_4 = { s_4 = {
"Deze voegt {C:red}+4 Multi{} toe aan", "Deze voegt {C:red}+4 Multi{} toe aan",
@ -4055,7 +4062,7 @@ return {
s_11 = { s_11 = {
"En bekijk de", "En bekijk de",
"beide {C:booster}Boosterpakketten{} in", "beide {C:booster}Boosterpakketten{} in",
"elke winkel eens. Ze zitten", "elke winkel. Ze zitten",
"boordevol handigheidjes!" "boordevol handigheidjes!"
}, },
s_12 = { s_12 = {
@ -4117,7 +4124,7 @@ return {
_100000k = "Scoor 100.000.000 fiches in één hand", _100000k = "Scoor 100.000.000 fiches in één hand",
tiny_hands = "Dun je kaartspel uit tot maximaal 20 kaarten", tiny_hands = "Dun je kaartspel uit tot maximaal 20 kaarten",
big_hands = "Zorg dat je 80 of meer kaarten in je kaartspel hebt", big_hands = "Zorg dat je 80 of meer kaarten in je kaartspel hebt",
you_get_what_you_get = "Win een spel zonder de winkel opnieuw te gooien", you_get_what_you_get = "Win een spel zonder de winkel te verversen",
rule_bender = "Voltooi een uitdagingsspel", rule_bender = "Voltooi een uitdagingsspel",
rule_breaker = "Voltooi elk uitdagingsspel", rule_breaker = "Voltooi elk uitdagingsspel",
legendary = "Ontdek een mythische Joker", legendary = "Ontdek een mythische Joker",

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "Żongler", name = "Żongler",
text = { text = {
"{C:attention}+#1#{} do rozmiaru ręki" "{C:attention}+#1#{} do rozmiaru ręki",
} }
}, },
j_drunkard = { j_drunkard = {
@ -912,7 +912,7 @@ return {
"{C:chips}+#2#{} żet., jeśli", "{C:chips}+#2#{} żet., jeśli",
"w zagranej ręce znajdują się", "w zagranej ręce znajdują się",
"dokładnie {C:attention}4{} karty", "dokładnie {C:attention}4{} karty",
"{C:inactive}(obecnie {C:chips}#1#{} żet.)" "{C:inactive}(obecnie {C:chips}#1#{C:inactive} żet.)"
} }
}, },
j_seance = { j_seance = {
@ -1535,7 +1535,6 @@ return {
"{C:attention}-#1#{} na wejście", "{C:attention}-#1#{} na wejście",
"{C:blue}-#1#{} do ręki", "{C:blue}-#1#{} do ręki",
"na rundę", "na rundę",
"{C:attention}-#1#{} na wejście"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -2729,7 +2728,7 @@ return {
bl_flint = { bl_flint = {
name = "Krzemień", name = "Krzemień",
text = { text = {
"Żetony bazowei mnożnik", "Żetony bazowe i mnożnik",
"są pomniejszane o połowę" "są pomniejszane o połowę"
} }
}, },
@ -2798,7 +2797,7 @@ return {
text = { text = {
"{C:attention}+#1#{} slot na jokera", "{C:attention}+#1#{} slot na jokera",
"", "",
"{C:blue}-#2#{} do ręki", "{C:blue}-#2#{} ręka",
"w każdej rundzie" "w każdej rundzie"
} }
}, },
@ -3307,6 +3306,12 @@ return {
"Tryb wyzwań", "Tryb wyzwań",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Negatyw",
text = {
"{C:inactive,s:0.9}(Usuwa {C:dark_edition,s:0.9}Negatyw{C:inactive,s:0.9} z tej kopii)"
}
} }
} }
}, },
@ -3510,13 +3515,13 @@ return {
b_tarot_cards = "Karty Tarota", b_tarot_cards = "Karty Tarota",
b_planet_cards = "Karty Planet", b_planet_cards = "Karty Planet",
b_spectral_cards = "Karty Ducha", b_spectral_cards = "Karty Ducha",
b_enhanced_cards = "Karty ulepszone", b_enhanced_cards = "Ulepszone karty",
b_editions = "Wersje", b_editions = "Wersje",
b_booster_packs = "Paczki wzmacniające", b_booster_packs = "Paczki wzmacniające",
b_tags = "Znaczniki", b_tags = "Znaczniki",
b_decks = "Talie", b_decks = "Talie",
b_continue = "Kontynuuj", b_continue = "Kontynuuj",
b_back = "Cofnij", b_back = "Wstecz",
b_music = "Muzyka", b_music = "Muzyka",
b_sounds = "Dźwięki", b_sounds = "Dźwięki",
b_imagery = "Obrazki", b_imagery = "Obrazki",
@ -3776,7 +3781,9 @@ return {
"wyłączy trofea dla tego profilu!" "wyłączy trofea dla tego profilu!"
}, },
k_poker_hand = "układ pokerowy", k_poker_hand = "układ pokerowy",
ph_4_7_of_clubs = "cztery 7 trefl" ph_4_7_of_clubs = "cztery 7 trefl",
k_not_allowed_ex = "Niedozwolony!",
ph_select_challenge = "Wybierz wyzwanie"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "Mnoż. X#1#", a_xmult = "Mnoż. X#1#",

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "Malabarista", name = "Malabarista",
text = { text = {
"{C:attention}+#1#{} tamanho de mão" "{C:attention}+#1#{} tamanho de mão",
} }
}, },
j_drunkard = { j_drunkard = {
@ -232,7 +232,7 @@ return {
name = "Caos, o Palhaço", name = "Caos, o Palhaço",
text = { text = {
"{C:attention}#1#{} {C:green}atualização(ões) grátis", "{C:attention}#1#{} {C:green}atualização(ões) grátis",
"por loja" "na loja"
} }
}, },
j_fibonacci = { j_fibonacci = {
@ -298,11 +298,11 @@ return {
"{C:mult}+#1#{} Multi", "{C:mult}+#1#{} Multi",
"{C:green}#2# de #3#{} chance desta", "{C:green}#2# de #3#{} chance desta",
"carta ser destruída", "carta ser destruída",
"jogados no fim da rodada" "no fim da rodada"
} }
}, },
j_even_steven = { j_even_steven = {
name = "Par Perfeito", name = "Osmar Vados",
text = { text = {
"Cartas jogadas com", "Cartas jogadas com",
"classe {C:attention}par{} dão", "classe {C:attention}par{} dão",
@ -474,7 +474,7 @@ return {
text = { text = {
"Cria uma carta de {C:tarot}Tarô{} se", "Cria uma carta de {C:tarot}Tarô{} se",
"a mão de pôquer tiver um", "a mão de pôquer tiver um",
"{C:attention}Às{} e um {C:attention}Sequência{}", "{C:attention}Às{} e uma {C:attention}Sequência{}",
"{C:inactive}(Deve ter espaço)" "{C:inactive}(Deve ter espaço)"
} }
}, },
@ -509,7 +509,7 @@ return {
"{S:1.1,C:red,E:2}se autodestrói{}" "{S:1.1,C:red,E:2}se autodestrói{}"
}, },
unlock = { unlock = {
"Perde {C:attention,E:1}#1#{} tentativas", "Perca {C:attention,E:1}#1#{} tentativas",
"{C:inactive}(#2#)" "{C:inactive}(#2#)"
} }
}, },
@ -912,7 +912,7 @@ return {
"Ganha {C:chips}+#2#{} Fichas se", "Ganha {C:chips}+#2#{} Fichas se",
"a mão jogada tiver", "a mão jogada tiver",
"exatamente {C:attention}4{} cartas", "exatamente {C:attention}4{} cartas",
"{C:inactive}(No momento {C:chips}#1#{} Fichas)" "{C:inactive}(No momento {C:chips}#1#{C:inactive} Fichas)"
} }
}, },
j_seance = { j_seance = {
@ -1004,7 +1004,7 @@ return {
"{C:inactive}(No momento {C:attention}#2#{C:inactive})" "{C:inactive}(No momento {C:attention}#2#{C:inactive})"
}, },
unlock = { unlock = {
"Aprimora {E:1,C:attention}#1#{} cartas", "Aprimore {E:1,C:attention}#1#{} cartas",
"no seu baralho" "no seu baralho"
} }
}, },
@ -1173,7 +1173,7 @@ return {
name = "Holograma", name = "Holograma",
text = { text = {
"Ganha {X:mult,C:white} X#1# {} Multi", "Ganha {X:mult,C:white} X#1# {} Multi",
"por {C:attention}cartas jogadas{} adicionadas", "por {C:attention}Cartas de Jogo{} adicionadas",
"ao seu baralho", "ao seu baralho",
"{C:inactive}(No momento {X:mult,C:white} X#2# {C:inactive} Multi)" "{C:inactive}(No momento {X:mult,C:white} X#2# {C:inactive} Multi)"
} }
@ -1366,7 +1366,7 @@ return {
text = { text = {
"Ganhe {C:mult}+#1#{} Multi se", "Ganhe {C:mult}+#1#{} Multi se",
"a mão jogada contém", "a mão jogada contém",
"um(a) {C:attention}#2#", " {C:attention}#2#",
"{C:inactive}(No momento {C:red}+#3#{C:inactive} Multi)" "{C:inactive}(No momento {C:red}+#3#{C:inactive} Multi)"
} }
}, },
@ -1535,7 +1535,6 @@ return {
"{C:attention}-#1#{} Na Aposta", "{C:attention}-#1#{} Na Aposta",
"{C:blue}-#1#{} mão", "{C:blue}-#1#{} mão",
"por rodada", "por rodada",
"{C:attention}-#1#{} Na Aposta"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -1911,7 +1910,7 @@ return {
c_devil = { c_devil = {
name = "O Demônio", name = "O Demônio",
text = { text = {
"Aprimora {C:attention}#1#{} a carta(s)", "Aprimora {C:attention}#1#{} carta",
"selecionada para", "selecionada para",
"{C:attention}#2#" "{C:attention}#2#"
} }
@ -1969,7 +1968,7 @@ return {
c_mercury = { c_mercury = {
name = "Mercúrio", name = "Mercúrio",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -1978,7 +1977,7 @@ return {
c_venus = { c_venus = {
name = "Vênus", name = "Vênus",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -1987,7 +1986,7 @@ return {
c_earth = { c_earth = {
name = "Terra", name = "Terra",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -1996,7 +1995,7 @@ return {
c_mars = { c_mars = {
name = "Marte", name = "Marte",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2005,7 +2004,7 @@ return {
c_jupiter = { c_jupiter = {
name = "Júpiter", name = "Júpiter",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2014,7 +2013,7 @@ return {
c_saturn = { c_saturn = {
name = "Saturno", name = "Saturno",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2023,7 +2022,7 @@ return {
c_uranus = { c_uranus = {
name = "Urano", name = "Urano",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2032,7 +2031,7 @@ return {
c_neptune = { c_neptune = {
name = "Neptuno", name = "Neptuno",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2041,7 +2040,7 @@ return {
c_pluto = { c_pluto = {
name = "Plutão", name = "Plutão",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2050,7 +2049,7 @@ return {
c_ceres = { c_ceres = {
name = "Ceres", name = "Ceres",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2059,7 +2058,7 @@ return {
c_planet_x = { c_planet_x = {
name = "Planeta X", name = "Planeta X",
text = { text = {
"{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2068,7 +2067,7 @@ return {
c_eris = { c_eris = {
name = "Eris", name = "Eris",
text = { text = {
"{S:0.8}({S:0.8,V:1}nvl.#1#{S:0.8}){} Subida de nível", "{S:0.8}({S:0.8,V:1}nv.#1#{S:0.8}){} Subir de nível",
"{C:attention}#2#", "{C:attention}#2#",
"{C:mult}+#3#{} Multi e", "{C:mult}+#3#{} Multi e",
"{C:chips}+#4#{} fichas" "{C:chips}+#4#{} fichas"
@ -2082,7 +2081,7 @@ return {
"Destrói {C:attention}1{} carta", "Destrói {C:attention}1{} carta",
"na sua mão, adiciona", "na sua mão, adiciona",
"{C:attention}#1#{} {C:attention}realeza Aprimorada", "{C:attention}#1#{} {C:attention}realeza Aprimorada",
"{C:attention}aleatórias{} à sua mão" "{C:attention}aleatórias{} na sua mão"
} }
}, },
c_grim = { c_grim = {
@ -2090,8 +2089,8 @@ return {
text = { text = {
"Destrói {C:attention}1{} carta", "Destrói {C:attention}1{} carta",
"aleatória na sua mão,", "aleatória na sua mão,",
"adiciona {C:attention}#1#{} {C:attention}realeza aprimorada aleatória", "adiciona {C:attention}#1#{} {C:attention}Ases",
"{C:attention}Ases{} aleatórios na sua mão" "{C:attention}aprimorado(s){} aleatório(s) na sua mão"
} }
}, },
c_incantation = { c_incantation = {
@ -2100,7 +2099,7 @@ return {
"Destrói {C:attention}1{} carta", "Destrói {C:attention}1{} carta",
"na sua mão, adiciona {C:attention}#1#", "na sua mão, adiciona {C:attention}#1#",
"{C:attention}cartas Aprimoradas e numeradas", "{C:attention}cartas Aprimoradas e numeradas",
"{C:attention}aleatórias{} à sua mão" "{C:attention}aleatórias{} na sua mão"
} }
}, },
c_talisman = { c_talisman = {
@ -2108,7 +2107,7 @@ return {
text = { text = {
"Adiciona um {C:attention}Selo Dourado{}", "Adiciona um {C:attention}Selo Dourado{}",
"a {C:attention}1{} carta", "a {C:attention}1{} carta",
"aleatória na sua mão" "escolhida na sua mão"
} }
}, },
c_aura = { c_aura = {
@ -2275,7 +2274,7 @@ return {
} }
}, },
m_wild = { m_wild = {
name = "Carta Curinga", name = "Carta Naipe Curinga",
text = { text = {
"Pode ser usada", "Pode ser usada",
"como qualquer naipe" "como qualquer naipe"
@ -2313,7 +2312,7 @@ return {
} }
}, },
m_lucky = { m_lucky = {
name = "Carta Sortuda", name = "Carta da Sorte",
text = { text = {
"Chance de {C:green}#1# em #3#{}", "Chance de {C:green}#1# em #3#{}",
"de {C:mult}+#2#{} Multi", "de {C:mult}+#2#{} Multi",
@ -2353,7 +2352,7 @@ return {
} }
}, },
stake_black = { stake_black = {
name = "Aposta Negra", name = "Aposta Preta",
text = { text = {
"A loja pode ter Curingas {C:attention}Eternos{}", "A loja pode ter Curingas {C:attention}Eternos{}",
"{C:inactive,s:0.8}{Não é possível vender ou destruir}", "{C:inactive,s:0.8}{Não é possível vender ou destruir}",
@ -2372,7 +2371,7 @@ return {
name = "Aposta Laranja", name = "Aposta Laranja",
text = { text = {
"{C:attention}Pacotes de Reforço{} custam", "{C:attention}Pacotes de Reforço{} custam",
"mais {C:money}1${} por Aposta", "mais {C:money}$1{} por Aposta",
"{s:0.8}Aplica todas as Apostas anteriores" "{s:0.8}Aplica todas as Apostas anteriores"
} }
}, },
@ -2471,17 +2470,17 @@ return {
} }
}, },
tag_buffoon = { tag_buffoon = {
name = "Marca de Bobão", name = "Marca de Bufão",
text = { text = {
"Oferece gratuitamente um", "Oferece gratuitamente um",
"{C:attention}Pacote Bobão" "{C:attention}Pacote Bufão"
} }
}, },
tag_handy = { tag_handy = {
name = "Marca Útil", name = "Marca Útil",
text = { text = {
"Dá {C:money}$#1#{} por", "Dá {C:money}$#1#{} por",
"{C:blue}mão{} jogada nesta rodada", "{C:blue}mão{} jogada nesta tentativa",
"{C:inactive}(Dará {C:money}$#2#{C:inactive})" "{C:inactive}(Dará {C:money}$#2#{C:inactive})"
} }
}, },
@ -2520,7 +2519,7 @@ return {
name = "Marca D6", name = "Marca D6",
text = { text = {
"Atualização na próxima loja", "Atualização na próxima loja",
"começa em {C:money}0$" "começa em {C:money}$0"
} }
}, },
tag_top_up = { tag_top_up = {
@ -2641,7 +2640,7 @@ return {
bl_needle = { bl_needle = {
name = "A Agulha", name = "A Agulha",
text = { text = {
"Jogue somente 1 tipo" "Jogue somente 1 o"
} }
}, },
bl_head = { bl_head = {
@ -2654,8 +2653,8 @@ return {
bl_tooth = { bl_tooth = {
name = "O Dente", name = "O Dente",
text = { text = {
"Perde 1$ por", "Perde $1 por",
"jogada" "carta jogada"
} }
}, },
bl_final_leaf = { bl_final_leaf = {
@ -2695,7 +2694,7 @@ return {
bl_fish = { bl_fish = {
name = "O Peixe", name = "O Peixe",
text = { text = {
"Cartas compradas viradas para baixo", "Cartas vêm viradas para baixo",
"após cada mão jogada" "após cada mão jogada"
} }
}, },
@ -2855,7 +2854,7 @@ return {
name = "Baralho Entrelaçado", name = "Baralho Entrelaçado",
text = { text = {
"Primeira mão jogada", "Primeira mão jogada",
"melhorada para o {C:attention}Nvl. 3" "melhorada para o {C:attention}Nv. 3"
} }
}, },
b_anaglyph = { b_anaglyph = {
@ -2920,7 +2919,7 @@ return {
text = { text = {
"Ganhe {C:money}$3{} quando esta", "Ganhe {C:money}$3{} quando esta",
"carta é jogada", "carta é jogada",
"e pontua a" "e pontua"
} }
}, },
white_sticker = { white_sticker = {
@ -3241,21 +3240,21 @@ return {
} }
}, },
p_buffoon_normal = { p_buffoon_normal = {
name = "Pacote Bobão", name = "Pacote Bufão",
text = { text = {
"Escolha {C:attention}#1#{} de até", "Escolha {C:attention}#1#{} de até",
"{C:attention}#2#{C:joker} cartas Curinga{}" "{C:attention}#2#{C:joker} cartas Curinga{}"
} }
}, },
p_buffoon_jumbo = { p_buffoon_jumbo = {
name = "Pacote Bobão Jumbo", name = "Pacote Bufão Jumbo",
text = { text = {
"Escolha {C:attention}#1#{} de até", "Escolha {C:attention}#1#{} de até",
"{C:attention}#2#{C:joker} cartas Curinga{}" "{C:attention}#2#{C:joker} cartas Curinga{}"
} }
}, },
p_buffoon_mega = { p_buffoon_mega = {
name = "Pacote Bobão Mega", name = "Pacote Bufão Mega",
text = { text = {
"Escolha {C:attention}#1#{} de até", "Escolha {C:attention}#1#{} de até",
"{C:attention}#2#{C:joker} cartas Curinga{}" "{C:attention}#2#{C:joker} cartas Curinga{}"
@ -3307,6 +3306,12 @@ return {
"Modo Desafio", "Modo Desafio",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Negativo",
text = {
"{C:inactive,s:0.9}(Remove {C:dark_edition,s:0.9}Negativo{C:inactive,s:0.9} da cópia)"
}
} }
} }
}, },
@ -3401,7 +3406,7 @@ return {
"5 cartas com o mesmo naipe" "5 cartas com o mesmo naipe"
}, },
['Straight'] = { ['Straight'] = {
"5 cartas em jogada {classes consecutivas}" "5 cartas em sequência {classes consecutivas}"
}, },
['Three of a Kind'] = { ['Three of a Kind'] = {
"3 cartas com a mesma classe. Elas podem ser", "3 cartas com a mesma classe. Elas podem ser",
@ -3457,8 +3462,8 @@ return {
b_play_hand = "Jogar mão", b_play_hand = "Jogar mão",
b_discard = "Descartar", b_discard = "Descartar",
b_sort_hand = "Organizar Mão", b_sort_hand = "Organizar Mão",
b_run_info_1 = "Tentativa", b_run_info_1 = "da Tentativa",
b_run_info_2 = "Informações", b_run_info_2 = "Informação",
b_options = "Opções", b_options = "Opções",
b_reroll_boss = "Atualizar Chefe", b_reroll_boss = "Atualizar Chefe",
b_skip_blind = "Ignorar Blind", b_skip_blind = "Ignorar Blind",
@ -3538,7 +3543,7 @@ return {
k_unknown = "?????", k_unknown = "?????",
k_compatible = "compatível", k_compatible = "compatível",
k_incompatible = "incompatível", k_incompatible = "incompatível",
k_round = "Rodada", k_round = "da Rodada",
k_ante = "Aposta", k_ante = "Aposta",
k_seed = "Código", k_seed = "Código",
k_reroll = "Atualizar", k_reroll = "Atualizar",
@ -3564,12 +3569,12 @@ return {
k_edition = "Edição", k_edition = "Edição",
k_hud_hands = "Mãos", k_hud_hands = "Mãos",
k_hud_discards = "Descartes", k_hud_discards = "Descartes",
k_lower_score = "pontuação", k_lower_score = "Pontuação",
k_arcana_pack = "Pacote Arcano", k_arcana_pack = "Pacote Arcano",
k_celestial_pack = "Pacote Celestial", k_celestial_pack = "Pacote Celestial",
k_spectral_pack = "Pacote Espectral", k_spectral_pack = "Pacote Espectral",
k_standard_pack = "Pacote Padrão", k_standard_pack = "Pacote Padrão",
k_buffoon_pack = "Pacote Bobão", k_buffoon_pack = "Pacote Bufão",
k_enter_text = "Inserir Texto", k_enter_text = "Inserir Texto",
k_defeated_by = "Derrotado por", k_defeated_by = "Derrotado por",
k_level_prefix = "nv.", k_level_prefix = "nv.",
@ -3710,7 +3715,7 @@ return {
k_active_ex = "Ativo!", k_active_ex = "Ativo!",
k_level_up_ex = "Subiu de nível!", k_level_up_ex = "Subiu de nível!",
k_upgrade_ex = "Melhoria!", k_upgrade_ex = "Melhoria!",
k_again_ex = "Outa vez!", k_again_ex = "De novo!",
k_val_up = "Aumento de Valor!", k_val_up = "Aumento de Valor!",
k_reset = "Redefinir", k_reset = "Redefinir",
k_extinct_ex = "Extinto!", k_extinct_ex = "Extinto!",
@ -3739,7 +3744,7 @@ return {
k_high_score_ex = "Pontuação Alta!", k_high_score_ex = "Pontuação Alta!",
k_demo_version_ex = "Versão de Demonstração!", k_demo_version_ex = "Versão de Demonstração!",
k_playing_as = "Jogando como", k_playing_as = "Jogando como",
k_choose = "Escolher", k_choose = "Escolha",
k_achievements_disabled = "Conquistas Desativadas", k_achievements_disabled = "Conquistas Desativadas",
ph_no_boss_active = "sem chefe ativo", ph_no_boss_active = "sem chefe ativo",
ph_you_win = "VOCÊ VENCEU!", ph_you_win = "VOCÊ VENCEU!",
@ -3776,7 +3781,9 @@ return {
"desativará os troféus para este perfil!" "desativará os troféus para este perfil!"
}, },
k_poker_hand = "mão de pôquer", k_poker_hand = "mão de pôquer",
ph_4_7_of_clubs = "quatro 7 de Paus" ph_4_7_of_clubs = "quatro 7 de Paus",
k_not_allowed_ex = "Não Permitido!",
ph_select_challenge = "Escolha um Desafio"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "X#1# Multi", a_xmult = "X#1# Multi",

View File

@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "Жонглер", name = "Жонглер",
text = { text = {
"{C:attention}+#1#{} размер руки" "{C:attention}+#1#{} размер руки",
} }
}, },
j_drunkard = { j_drunkard = {
@ -365,7 +365,7 @@ return {
j_egg = { j_egg = {
name = "Яйцо", name = "Яйцо",
text = { text = {
"Дает {C:money}$#1#{} от", "Добавляет {C:money}$#1#{} к",
"{C:attention}стоимости продажи{} в", "{C:attention}стоимости продажи{} в",
"конце раунда" "конце раунда"
} }
@ -391,7 +391,7 @@ return {
text = { text = {
"Дает {C:chips}+#2#{} шт. фишек,", "Дает {C:chips}+#2#{} шт. фишек,",
"если сыгранная рука", "если сыгранная рука",
"содержит {C:attention}стрейт{}", "содержит {C:attention}стрит{}",
"{C:inactive}(сейчас {C:chips}+#1#{C:inactive} шт. фишек)" "{C:inactive}(сейчас {C:chips}+#1#{C:inactive} шт. фишек)"
} }
}, },
@ -474,7 +474,7 @@ return {
text = { text = {
"Создайте карту {C:tarot}Таро{}, если", "Создайте карту {C:tarot}Таро{}, если",
"покерная рука содержит", "покерная рука содержит",
"{C:attention}туз{} и {C:attention}стрейт{}", "{C:attention}туз{} и {C:attention}стрит{}",
"{C:inactive}(должно быть место)" "{C:inactive}(должно быть место)"
} }
}, },
@ -912,7 +912,7 @@ return {
"Дает {C:chips}+#2#{} шт. фишек, если", "Дает {C:chips}+#2#{} шт. фишек, если",
"в сыгранной руке", "в сыгранной руке",
"ровно {C:attention}4{} карты", "ровно {C:attention}4{} карты",
"{C:inactive}(сейчас {C:chips}#1#{} шт. фишек)" "{C:inactive}(сейчас {C:chips}#1#{C:inactive} шт. фишек)"
} }
}, },
j_seance = { j_seance = {
@ -1277,7 +1277,7 @@ return {
"Каждая карта {C:attention}с лицом{}", "Каждая карта {C:attention}с лицом{}",
"в руке имеет", "в руке имеет",
"{C:green}#2# из #3#{} шанс", "{C:green}#2# из #3#{} шанс",
"принесут {C:money}$#1#{}" "дать {C:money}$#1#{}"
} }
}, },
j_mail = { j_mail = {
@ -1317,8 +1317,8 @@ return {
j_baseball = { j_baseball = {
name = "Бейсбольная карточка", name = "Бейсбольная карточка",
text = { text = {
"{C:green}Необычные{} джокеры,", "{C:green}Необычные{} джокеры",
"каждый дает {X:mult,C:white} X#1# {} множ." "дают по {X:mult,C:white} X#1# {} множ."
} }
}, },
j_bull = { j_bull = {
@ -1535,7 +1535,6 @@ return {
"{C:attention}-#1#{} анте", "{C:attention}-#1#{} анте",
"{C:blue}-#1#{} рука", "{C:blue}-#1#{} рука",
"на каждый раунд", "на каждый раунд",
"{C:attention}-#1#{} анте"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -2893,8 +2892,8 @@ return {
name = "Призрачная колода", name = "Призрачная колода",
text = { text = {
"{C:spectral}Спектральные{} карты могут", "{C:spectral}Спектральные{} карты могут",
"появляется в лавке,", "появляться в лавке,",
"начинается с карты {C:spectral,T:c_hex}Порчи{}" "начинайте с карты {C:spectral,T:c_hex}Порчи{}"
} }
}, },
b_zodiac = { b_zodiac = {
@ -3281,7 +3280,7 @@ return {
text = { text = {
"Создает карту {C:planet}планеты{},", "Создает карту {C:planet}планеты{},",
"если эта карта {C:attention}удерживается{} в", "если эта карта {C:attention}удерживается{} в",
"руки в конце раунда" "руке в конце раунда"
} }
}, },
purple_seal = { purple_seal = {
@ -3307,6 +3306,12 @@ return {
"режим испытания", "режим испытания",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "Негативный",
text = {
"{C:inactive,s:0.9}(Удаляет {C:dark_edition,s:0.9}Негативный эффект{C:inactive,s:0.9} с копии)"
}
} }
} }
}, },
@ -3452,7 +3457,7 @@ return {
b_redeem = "ВЫКУПИТЬ", b_redeem = "ВЫКУПИТЬ",
b_open = "ОТКРЫТЬ", b_open = "ОТКРЫТЬ",
b_and_use = "И ИСПОЛЬЗОВАТЬ", b_and_use = "И ИСПОЛЬЗОВАТЬ",
b_next_round_1 = "Дальше", b_next_round_1 = "Следующий",
b_next_round_2 = "Раунд", b_next_round_2 = "Раунд",
b_play_hand = "Играть руку", b_play_hand = "Играть руку",
b_discard = "Сброс", b_discard = "Сброс",
@ -3587,7 +3592,7 @@ return {
k_vouchers_cap = "ВАУЧЕРЫ", k_vouchers_cap = "ВАУЧЕРЫ",
k_x_base = "X база", k_x_base = "X база",
k_not_discovered = "Не открыто", k_not_discovered = "Не открыто",
k_unlocked_ex = "Разблокировано!", k_unlocked_ex = "Разблокирована!",
k_challenge_mode = "Режим испытания", k_challenge_mode = "Режим испытания",
k_daily_run = "Ежедневная партия", k_daily_run = "Ежедневная партия",
k_profile = "Профиль", k_profile = "Профиль",
@ -3776,7 +3781,9 @@ return {
"отключит трофеи для этого профиля!" "отключит трофеи для этого профиля!"
}, },
k_poker_hand = "покерную руку", k_poker_hand = "покерную руку",
ph_4_7_of_clubs = "четыре 7 треф" ph_4_7_of_clubs = "четыре 7 треф",
k_not_allowed_ex = "Запрещено!",
ph_select_challenge = "Выберите Испытание"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "X#1# множ.", a_xmult = "X#1# множ.",

File diff suppressed because it is too large Load Diff

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@ -66,7 +66,7 @@ return {
j_juggler = { j_juggler = {
name = "雜耍小丑", name = "雜耍小丑",
text = { text = {
"{C:attention}+#1#{}手牌大小" "{C:attention}+#1#{}手牌數量",
} }
}, },
j_drunkard = { j_drunkard = {
@ -223,7 +223,7 @@ return {
j_raised_fist = { j_raised_fist = {
name = "致勝之拳", name = "致勝之拳",
text = { text = {
"將手牌中{C:attention}最小{}", "將手牌中{C:attention}最小{}的",
"點數{C:attention}翻倍{}", "點數{C:attention}翻倍{}",
"加到倍數中" "加到倍數中"
} }
@ -232,7 +232,7 @@ return {
name = "慌亂小丑", name = "慌亂小丑",
text = { text = {
"每回合在商店可", "每回合在商店可",
"{C:green}免費{}重新洗牌{C:attention}#1#{}次" "{C:green}免費{}重{C:attention}#1#{}次"
} }
}, },
j_fibonacci = { j_fibonacci = {
@ -246,18 +246,18 @@ return {
j_steel_joker = { j_steel_joker = {
name = "鋼鐵小丑", name = "鋼鐵小丑",
text = { text = {
"每次{C:attention}鋼鐵", "組內的",
"你的牌組裡的", "每張{C:attention}鋼鐵牌",
"{C:chips}+#1#{}籌碼", "可{X:mult,C:white}X#1#{}倍數",
"{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)" "{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)"
} }
}, },
j_scary_face = { j_scary_face = {
name = "駭人的臉", name = "駭人的臉",
text = { text = {
"打出{C:attention}牌{}時,", "打出{C:attention}人頭牌{}時,",
"得分時", "得分時",
"給予{C:chips}+#1#{}" "{C:chips}+#1#{}籌碼"
} }
}, },
j_abstract = { j_abstract = {
@ -289,7 +289,7 @@ return {
text = { text = {
"所有牌", "所有牌",
"一律會被視為", "一律會被視為",
"{C:attention}牌{}" "{C:attention}人頭牌{}"
} }
}, },
j_gros_michel = { j_gros_michel = {
@ -331,7 +331,7 @@ return {
j_business = { j_business = {
name = "名片", name = "名片",
text = { text = {
"打出的{C:attention}牌{}有", "打出的{C:attention}人頭牌{}有",
"{C:green}#1#/#2#{}的機率", "{C:green}#1#/#2#{}的機率",
"在得分時獲得{C:money}$2{}" "在得分時獲得{C:money}$2{}"
} }
@ -348,7 +348,7 @@ return {
name = "公車卡", name = "公車卡",
text = { text = {
"若連續打出", "若連續打出",
"沒有{C:attention}牌{}的", "沒有{C:attention}人頭牌{}的",
"計分手牌,", "計分手牌,",
"每次倍數{C:mult}+#1#", "每次倍數{C:mult}+#1#",
"{C:inactive}(目前為{C:mult}+#2#{C:inactive}倍)" "{C:inactive}(目前為{C:mult}+#2#{C:inactive}倍)"
@ -457,7 +457,7 @@ return {
text = { text = {
"如果同時捨棄", "如果同時捨棄",
"{C:attention}#2#{}張或更多張", "{C:attention}#2#{}張或更多張",
"{C:attention}牌{}", "{C:attention}人頭牌{}",
"獲得{C:money}$#1#{}" "獲得{C:money}$#1#{}"
} }
}, },
@ -520,19 +520,19 @@ return {
"可得到{X:red,C:white}X#1#{}倍數" "可得到{X:red,C:white}X#1#{}倍數"
}, },
unlock = { unlock = {
"打{C:attention,E:1}#1#{}手牌", "出牌{C:attention,E:1}#1#{}次",
"{C:inactive}(#2#)" "{C:inactive}(#2#)"
} }
}, },
j_sock_and_buskin = { j_sock_and_buskin = {
name = "花牌小丑", name = "悲與喜",
text = { text = {
"重新觸發全部", "重新觸發全部",
"打出的{C:attention}牌{}" "打出的{C:attention}人頭牌{}"
}, },
unlock = { unlock = {
"總共打出", "總共打出",
"{C:attention,E:1}#1#{}張", "{C:attention,E:1}#1#{}張人頭",
"{C:inactive}(#2#)" "{C:inactive}(#2#)"
} }
}, },
@ -553,7 +553,7 @@ return {
j_troubadour = { j_troubadour = {
name = "吟遊詩人", name = "吟遊詩人",
text = { text = {
"手牌大小{C:attention}+#1#{}", "手牌數量{C:attention}+#1#{}",
"每回合出牌次數{C:red}-#2#{}次" "每回合出牌次數{C:red}-#2#{}次"
}, },
unlock = { unlock = {
@ -585,9 +585,9 @@ return {
"視為相同花色" "視為相同花色"
}, },
unlock = { unlock = {
"手上的牌至少要有{C:attention}#1#", "組中至少",
"{E:1,C:attention}#2#{}", "要有{C:attention}#1#張",
"出現" "{E:1,C:attention}#2#{}"
} }
}, },
j_throwback = { j_throwback = {
@ -621,9 +621,9 @@ return {
"得分時{C:money}$#1#{}" "得分時{C:money}$#1#{}"
}, },
unlock = { unlock = {
"手上的牌至少要有{E:1,C:attention}#1#", "組中至少要有",
"{E:1,C:attention}#2#", "{E:1,C:attention}#1#張{E:1,C:attention}#2#{}",
"花色" "花色的牌"
} }
}, },
j_bloodstone = { j_bloodstone = {
@ -635,9 +635,9 @@ return {
"獲得{X:mult,C:white}X#3#{}倍數" "獲得{X:mult,C:white}X#3#{}倍數"
}, },
unlock = { unlock = {
"手上的牌至少要有{E:1,C:attention}#1#", "組中至少要有",
"{E:1,C:attention}#2#", "{E:1,C:attention}#1#張{E:1,C:attention}#2#{}",
"花色" "花色的牌"
} }
}, },
j_arrowhead = { j_arrowhead = {
@ -661,9 +661,9 @@ return {
"得分時,{C:mult}+#1#{}倍數" "得分時,{C:mult}+#1#{}倍數"
}, },
unlock = { unlock = {
"在你的牌組中", "牌組中至少要有",
"至少要有{E:1,C:attention}#1#張", "{E:1,C:attention}#1#張{E:1,C:attention}#2#{}",
"{E:1,C:attention}#2#花色的牌" "花色的牌"
} }
}, },
j_glass = { j_glass = {
@ -675,9 +675,9 @@ return {
"{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)" "{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)"
}, },
unlock = { unlock = {
"牌組中至少要有", "牌組中至少",
"{E:1,C:attention}#1#張{E:1,C:attention}#2#", "要有{E:1,C:attention}#1#張",
"花色的牌" "{E:1,C:attention}#2#"
} }
}, },
j_ring_master = { j_ring_master = {
@ -732,7 +732,7 @@ return {
name = "快樂小丑", name = "快樂小丑",
text = { text = {
"{C:red}+#1#{}棄牌次數", "{C:red}+#1#{}棄牌次數",
"{C:red}#2#{}手牌大小" "{C:red}#2#{}手牌數量"
}, },
unlock = { unlock = {
"在{E:1,C:attention}#1#回合或", "在{E:1,C:attention}#1#回合或",
@ -747,8 +747,8 @@ return {
"{C:inactive}(例:{C:green}1/3{C:inactive} -> {C:green}2/3{C:inactive})" "{C:inactive}(例:{C:green}1/3{C:inactive} -> {C:green}2/3{C:inactive})"
}, },
unlock = { unlock = {
"在一牌中", "在一次出牌中",
"得到", "得到",
"{E:1,C:attention}#1#{}籌碼" "{E:1,C:attention}#1#{}籌碼"
} }
}, },
@ -761,8 +761,8 @@ return {
"{s:0.8}每個回合牌都會變" "{s:0.8}每個回合牌都會變"
}, },
unlock = { unlock = {
"在一牌中", "在一次出牌中",
"得到", "得到",
"{E:1,C:attention}#1#{}籌碼" "{E:1,C:attention}#1#{}籌碼"
} }
}, },
@ -775,9 +775,9 @@ return {
"{X:mult,C:white}X#1#{}倍數" "{X:mult,C:white}X#1#{}倍數"
}, },
unlock = { unlock = {
"打一手", "在一次出牌中",
"包含", "打出的牌包含",
"{E:1,C:attention}#1#的牌" "{E:1,C:attention}#1#"
} }
}, },
j_matador = { j_matador = {
@ -788,7 +788,7 @@ return {
"獲得{C:money}$#1#{}" "獲得{C:money}$#1#{}"
}, },
unlock = { unlock = {
"在{E:1,C:attention}一手之内{}且没有", "在{E:1,C:attention}一手之",
"且不使用棄牌次數", "且不使用棄牌次數",
"戰勝Boss盲注" "戰勝Boss盲注"
} }
@ -802,8 +802,8 @@ return {
"{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)" "{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)"
}, },
unlock = { unlock = {
"同時將{E:1,C:attention}5張", "同時將",
"{E:1,C:attention}J{}", "{E:1,C:attention}5張J{}",
"全部棄掉" "全部棄掉"
} }
}, },
@ -892,8 +892,8 @@ return {
j_red_card = { j_red_card = {
name = "紅牌", name = "紅牌",
text = { text = {
"跳過任一{C:attention}擴充包{}時", "打開任一{C:attention}擴充包{}",
"獲得{C:red}+#1#{}倍數", "卻跳過時,獲得{C:red}+#1#{}倍數",
"{C:inactive}(目前為{C:red}+#2#{C:inactive}倍)" "{C:inactive}(目前為{C:red}+#2#{C:inactive}倍)"
} }
}, },
@ -912,7 +912,7 @@ return {
"每打出{C:attention}4{}張牌", "每打出{C:attention}4{}張牌",
"則可獲得", "則可獲得",
"{C:chips}+#1#{}籌碼", "{C:chips}+#1#{}籌碼",
"{C:inactive}(目前{C:chips}#1#{}籌碼)" "{C:inactive}(目前{C:chips}#1#{C:inactive}籌碼)"
} }
}, },
j_seance = { j_seance = {
@ -936,11 +936,11 @@ return {
name = "特技演員", name = "特技演員",
text = { text = {
"{C:chips}+#1#{}籌碼", "{C:chips}+#1#{}籌碼",
"{C:attention}-#2#{}手牌大小" "{C:attention}-#2#{}手牌數量"
}, },
unlock = { unlock = {
"在一牌中", "在一次出牌中",
"至少獲得", "得到至少",
"{E:1,C:attention}#1#{}籌碼" "{E:1,C:attention}#1#{}籌碼"
} }
}, },
@ -972,7 +972,7 @@ return {
j_satellite = { j_satellite = {
name = "衛星", name = "衛星",
text = { text = {
"局每使用一張", "局每使用一張",
"{C:planet}行星牌{},每回合結束時", "{C:planet}行星牌{},每回合結束時",
"可得到{C:money}$#1#{}", "可得到{C:money}$#1#{}",
"{C:inactive}(目前為{C:money}$#2#{C:inactive})" "{C:inactive}(目前為{C:money}$#2#{C:inactive})"
@ -998,8 +998,8 @@ return {
j_drivers_license = { j_drivers_license = {
name = "駕照", name = "駕照",
text = { text = {
"如果手上的牌至少有{C:attention}16", "如果組中至少有",
"張加強牌", "{C:attention}16{}張加強牌",
"{X:mult,C:white}X#1#{}倍數", "{X:mult,C:white}X#1#{}倍數",
"{C:inactive}(目前為{C:attention}#2#{C:inactive})" "{C:inactive}(目前為{C:attention}#2#{C:inactive})"
}, },
@ -1017,7 +1017,7 @@ return {
}, },
unlock = { unlock = {
"發現每張", "發現每張",
"{E:1,C:attention}#1#{C:tarot}塔羅牌{}" "{E:1,C:tarot}塔羅牌{}"
} }
}, },
j_astronomer = { j_astronomer = {
@ -1041,7 +1041,7 @@ return {
}, },
unlock = { unlock = {
"共賣出", "共賣出",
"{E:1,C:attention}#1#{}", "{E:1,C:attention}#1#{}",
"{C:inactive}(#2#)" "{C:inactive}(#2#)"
} }
}, },
@ -1052,14 +1052,14 @@ return {
"{C:mult}+#1#{}倍數" "{C:mult}+#1#{}倍數"
}, },
unlock = { unlock = {
"手上的牌至少要有{E:1,C:attention}#1#", "至少擁有{E:1,C:attention}#1#{}張",
"{C:dark_edition}彩色{}小丑" "{C:dark_edition}彩色{}小丑"
} }
}, },
j_caino = { j_caino = {
name = "白臉小丑", name = "白臉小丑",
text = { text = {
"每張{C:attention}牌{}被摧毀時", "每張{C:attention}人頭牌{}被摧毀時",
"永久獲得", "永久獲得",
"{X:mult,C:white}X#1#{}倍數", "{X:mult,C:white}X#1#{}倍數",
"{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)" "{C:inactive}(目前為{X:mult,C:white}X#2#{C:inactive}倍)"
@ -1224,8 +1224,8 @@ return {
j_midas_mask = { j_midas_mask = {
name = "邁達斯面具", name = "邁達斯面具",
text = { text = {
"出牌時,", "出牌時,將所有",
"將所有打出的{C:attention}花牌{}", "打出的{C:attention}人頭牌{}",
"變成{C:attention}黃金牌{}" "變成{C:attention}黃金牌{}"
} }
}, },
@ -1240,8 +1240,8 @@ return {
j_photograph = { j_photograph = {
name = "攝影", name = "攝影",
text = { text = {
"出牌時", "得分時,第一張",
"第一張記分的{C:attention}花牌{}", "打出的{C:attention}人頭牌{}",
"獲得{X:mult,C:white}X#1#{}倍數" "獲得{X:mult,C:white}X#1#{}倍數"
} }
}, },
@ -1257,7 +1257,7 @@ return {
j_turtle_bean = { j_turtle_bean = {
name = "烏龜豆", name = "烏龜豆",
text = { text = {
"手牌大小{C:attention}+#1#{}", "手牌數量{C:attention}+#1#{}",
"每一回合", "每一回合",
"減少{C:red}#2#{}" "減少{C:red}#2#{}"
} }
@ -1266,7 +1266,7 @@ return {
name = "侵蝕", name = "侵蝕",
text = { text = {
"在你的牌組中", "在你的牌組中",
"每張低於{C:attention}#3#{}張的牌卡", "每張小於{C:attention}#3#{}的牌",
"均可獲得{C:red}+#1#{}倍數", "均可獲得{C:red}+#1#{}倍數",
"{C:inactive}(目前為{C:red}+#2#{C:inactive}倍)" "{C:inactive}(目前為{C:red}+#2#{C:inactive}倍)"
} }
@ -1275,7 +1275,7 @@ return {
name = "私人車位", name = "私人車位",
text = { text = {
"手牌中", "手牌中",
"每張持有的{C:attention}牌{}", "每張持有的{C:attention}人頭牌{}",
"有{C:green}#2#/#3#{}的機率", "有{C:green}#2#/#3#{}的機率",
"給予{C:money}$#1#{}" "給予{C:money}$#1#{}"
} }
@ -1283,7 +1283,7 @@ return {
j_mail = { j_mail = {
name = "郵件", name = "郵件",
text = { text = {
"每棄牌一張{C:attention}#2#{}", "每棄掉一張{C:attention}#2#{}",
"獲得{C:money}$#1#{}", "獲得{C:money}$#1#{}",
"每回合數字都會變更" "每回合數字都會變更"
} }
@ -1415,8 +1415,8 @@ return {
j_smiley = { j_smiley = {
name = "笑臉", name = "笑臉",
text = { text = {
"打出{C:attention}花牌{}", "得分時,",
"得分時", "打出的{C:attention}人頭牌{}",
"給予{C:mult}+#1#{}倍數" "給予{C:mult}+#1#{}倍數"
} }
}, },
@ -1441,24 +1441,24 @@ return {
v_clearance_sale = { v_clearance_sale = {
name = "清倉拍賣", name = "清倉拍賣",
text = { text = {
"店內的所有牌卡和套組", "店內的所有牌卡和禮包",
"費用減{C:attention}#1#%{}" "費用減{C:attention}#1#%{}"
} }
}, },
v_tarot_merchant = { v_tarot_merchant = {
name = "塔羅牌商家", name = "塔羅牌商家",
text = { text = {
"商店出現{C:tarot}塔羅牌{}", "商店出現",
"的頻率增加", "{C:tarot}塔羅牌{}的頻率",
"{C:attention}#1#X{}倍" "{C:attention}X#1#{}倍"
} }
}, },
v_planet_merchant = { v_planet_merchant = {
name = "行星牌商家", name = "行星牌商家",
text = { text = {
"商店出現{C:planet}行星牌{}", "商店出現",
"的頻率增加", "{C:planet}行星牌{}的頻率",
"{C:attention}#1#X{}倍" "{C:attention}X#1#{}倍"
} }
}, },
v_hone = { v_hone = {
@ -1535,7 +1535,6 @@ return {
"{C:attention}-#1#{}底注", "{C:attention}-#1#{}底注",
"每回合", "每回合",
"{C:blue}-#1#{}出牌次數", "{C:blue}-#1#{}出牌次數",
"每回合"
} }
}, },
v_directors_cut = { v_directors_cut = {
@ -1570,11 +1569,11 @@ return {
v_liquidation = { v_liquidation = {
name = "清算", name = "清算",
text = { text = {
"店內的所有牌卡和套組", "店內的所有牌卡和禮包",
"皆享{C:attention}#1#%{}折扣優惠" "皆享{C:attention}#1#%{}折扣優惠"
}, },
unlock = { unlock = {
"在一場", "在一場賽中",
"至少兌換", "至少兌換",
"{C:attention}#1#{C:voucher}張禮券{}" "{C:attention}#1#{C:voucher}張禮券{}"
} }
@ -1582,9 +1581,9 @@ return {
v_tarot_tycoon = { v_tarot_tycoon = {
name = "塔羅大亨", name = "塔羅大亨",
text = { text = {
"商店出現{C:tarot}塔羅牌{}", "商店出現",
"的頻率增加", "{C:tarot}塔羅牌{}的頻率",
"{C:attention}#1#X{}倍" "{C:attention}X#1#{}倍"
}, },
unlock = { unlock = {
"在商店", "在商店",
@ -1596,9 +1595,9 @@ return {
v_planet_tycoon = { v_planet_tycoon = {
name = "行星大亨", name = "行星大亨",
text = { text = {
"商店出現{C:planet}行星牌{}", "商店出現",
"的頻率增加", "{C:planet}行星牌{}的頻率",
"{C:attention}#1#X{}倍" "{C:attention}X#1#{}倍"
}, },
unlock = { unlock = {
"在商店", "在商店",
@ -1615,7 +1614,7 @@ return {
"出現頻率{C:attention}X#1#倍" "出現頻率{C:attention}X#1#倍"
}, },
unlock = { unlock = {
"手上的牌至少要有{C:attention}#1#", "至少擁有{C:attention}#1#{}",
"{C:attention}小丑牌{}有", "{C:attention}小丑牌{}有",
"{C:dark_edition}銀箔{}、{C:dark_edition}全像攝影{}或", "{C:dark_edition}銀箔{}、{C:dark_edition}全像攝影{}或",
"{C:dark_edition}彩色{}版本" "{C:dark_edition}彩色{}版本"
@ -1641,7 +1640,7 @@ return {
"{C:attention}奧秘禮包中" "{C:attention}奧秘禮包中"
}, },
unlock = { unlock = {
"從任一{C:tarot}奧秘禮包", "從任一{C:tarot}奧秘禮包{}",
"使用總計{C:attention}#1#張", "使用總計{C:attention}#1#張",
"{C:tarot}塔羅牌{}", "{C:tarot}塔羅牌{}",
"{C:inactive}(#2#)" "{C:inactive}(#2#)"
@ -1742,13 +1741,13 @@ return {
v_retcon = { v_retcon = {
name = "修訂佳作", name = "修訂佳作",
text = { text = {
"Boss盲注", "Boss盲注",
"{C:attention}無限次{}", "{C:attention}無限次{}",
"每次花費{C:money}$#1#{}" "每次花費{C:money}$#1#{}"
}, },
unlock = { unlock = {
"發現", "發現",
"{C:attention}#1#{}盲注" "{C:attention}#1#{}盲注"
} }
}, },
v_tesselation = { v_tesselation = {
@ -1771,17 +1770,17 @@ return {
text = { text = {
"手上持有{C:attention}+#1#{}", "手上持有{C:attention}+#1#{}",
"", "",
"{C:attention}+#1#{}手牌大小" "{C:attention}+#1#{}手牌數量"
}, },
unlock = { unlock = {
"縮減手牌大小", "縮減手牌數量",
"至{C:attention}#1#{}" "至{C:attention}#1#{}"
} }
}, },
v_paint_brush = { v_paint_brush = {
name = "油漆刷", name = "油漆刷",
text = { text = {
"{C:attention}+#1#{}手牌大小" "{C:attention}+#1#{}手牌數量"
} }
} }
}, },
@ -2081,7 +2080,7 @@ return {
text = { text = {
"摧毀隨機{C:attention}1{}張手牌,", "摧毀隨機{C:attention}1{}張手牌,",
"再新增{C:attention}#1#{}張", "再新增{C:attention}#1#{}張",
"隨機{C:attention}加強牌{}", "隨機{C:attention}加強人頭牌{}",
"到手牌中" "到手牌中"
} }
}, },
@ -2141,7 +2140,7 @@ return {
"轉換手牌中", "轉換手牌中",
"所有牌卡成一種", "所有牌卡成一種",
"隨機{C:attention}點數", "隨機{C:attention}點數",
"{C:red}-1{}手牌大小" "{C:red}-1{}手牌數量"
} }
}, },
c_ectoplasm = { c_ectoplasm = {
@ -2149,7 +2148,7 @@ return {
text = { text = {
"新增{C:dark_edition}負片{}效果到", "新增{C:dark_edition}負片{}效果到",
"一張隨機的{C:attention}小丑牌,", "一張隨機的{C:attention}小丑牌,",
"{C:red}-1{}的手牌大小" "{C:red}-1{}的手牌數量"
} }
}, },
c_immolate = { c_immolate = {
@ -2379,7 +2378,7 @@ return {
stake_gold = { stake_gold = {
name = "金色賭注", name = "金色賭注",
text = { text = {
"手牌大小{C:red}-1{}", "手牌數量{C:red}-1{}",
"{s:0.8}適用於所有先前的賭注" "{s:0.8}適用於所有先前的賭注"
} }
} }
@ -2488,7 +2487,7 @@ return {
tag_garbage = { tag_garbage = {
name = "垃圾標籤", name = "垃圾標籤",
text = { text = {
"本賽局每一未使用的{C:red}弃牌次数{}", "本賽局每一未使用的{C:red}棄牌次數{}",
"得到{C:money}$#1#{}", "得到{C:money}$#1#{}",
"{C:inactive}(將得到{C:money}$#2#{C:inactive})" "{C:inactive}(將得到{C:money}$#2#{C:inactive})"
} }
@ -2513,7 +2512,7 @@ return {
name = "雜耍標籤", name = "雜耍標籤",
text = { text = {
"下一回合", "下一回合",
"{C:attention}+#1#{}手牌大小" "{C:attention}+#1#{}手牌數量"
} }
}, },
tag_d_six = { tag_d_six = {
@ -2634,14 +2633,14 @@ return {
bl_plant = { bl_plant = {
name = "星球", name = "星球",
text = { text = {
"所有", "所有人頭",
"都不計分" "都不計分"
} }
}, },
bl_needle = { bl_needle = {
name = "細針", name = "細針",
text = { text = {
"此回合只能打出一種手牌類型" "此回合只能進行一次出牌"
} }
}, },
bl_head = { bl_head = {
@ -2709,7 +2708,7 @@ return {
bl_manacle = { bl_manacle = {
name = "手銬", name = "手銬",
text = { text = {
"手牌大小-1" "手牌數量-1"
} }
}, },
bl_serpent = { bl_serpent = {
@ -2722,7 +2721,7 @@ return {
bl_pillar = { bl_pillar = {
name = "支柱", name = "支柱",
text = { text = {
"上一次底注中", "於本次底注中",
"打過的牌都不計分" "打過的牌都不計分"
} }
}, },
@ -2736,7 +2735,7 @@ return {
bl_mark = { bl_mark = {
name = "標記", name = "標記",
text = { text = {
"所有", "所有人頭",
"面朝下抽出" "面朝下抽出"
} }
}, },
@ -2833,7 +2832,7 @@ return {
text = { text = {
"開局時", "開局時",
"玩家牌組中", "玩家牌組中",
"沒有{C:attention}" "沒有{C:attention}人頭"
} }
}, },
b_checkered = { b_checkered = {
@ -2909,7 +2908,7 @@ return {
b_painted = { b_painted = {
name = "彩繪牌組", name = "彩繪牌組",
text = { text = {
"{C:attention}+#1#{}手牌大小", "{C:attention}+#1#{}手牌數量",
"{C:red}#2#{}小丑牌欄位" "{C:red}#2#{}小丑牌欄位"
} }
} }
@ -2999,7 +2998,7 @@ return {
}, },
card_extra_chips = { card_extra_chips = {
text = { text = {
"{C:chips}+#1#{}額外籌碼" "{C:chips}+#1#{}額外籌碼"
} }
}, },
locked = { locked = {
@ -3307,6 +3306,12 @@ return {
"挑戰模式", "挑戰模式",
"{C:attention,s:2}#2#/#1#" "{C:attention,s:2}#2#/#1#"
} }
},
remove_negative = {
name = "負片",
text = {
"{C:inactive,s:0.9}(從複製牌中移除{C:dark_edition,s:0.9}負片{C:inactive,s:0.9})"
}
} }
} }
}, },
@ -3460,7 +3465,7 @@ return {
b_run_info_1 = "比賽", b_run_info_1 = "比賽",
b_run_info_2 = "資訊", b_run_info_2 = "資訊",
b_options = "選項", b_options = "選項",
b_reroll_boss = "Boss盲注", b_reroll_boss = "Boss盲注",
b_skip_blind = "跳過盲注", b_skip_blind = "跳過盲注",
b_skip_reward = "跳過獎勵", b_skip_reward = "跳過獎勵",
b_skip = "跳過", b_skip = "跳過",
@ -3541,7 +3546,7 @@ return {
k_round = "回合", k_round = "回合",
k_ante = "底注", k_ante = "底注",
k_seed = "種子", k_seed = "種子",
k_reroll = "開牌", k_reroll = "",
k_mult = "倍數", k_mult = "倍數",
k_rank = "點數", k_rank = "點數",
k_suit = "花色", k_suit = "花色",
@ -3577,10 +3582,10 @@ return {
k_base_cards = "基本牌卡", k_base_cards = "基本牌卡",
k_effective = "有效", k_effective = "有效",
k_aces = "A", k_aces = "A",
k_face_cards = "", k_face_cards = "人頭",
k_numbered_cards = "數字牌", k_numbered_cards = "數字牌",
k_cap_consumables = "消耗牌", k_cap_consumables = "消耗牌",
k_page = "", k_page = "",
k_ante_cap = "底注", k_ante_cap = "底注",
k_base_cap = "基本", k_base_cap = "基本",
k_jokers_cap = "小丑", k_jokers_cap = "小丑",
@ -3635,7 +3640,7 @@ return {
ph_choose_blind_1 = "選擇您的", ph_choose_blind_1 = "選擇您的",
ph_choose_blind_2 = "下一個盲注", ph_choose_blind_2 = "下一個盲注",
ph_mr_bones = "已被骷髏頭救出", ph_mr_bones = "已被骷髏頭救出",
ph_score_at_least = "分數最少", ph_score_at_least = "分數達到",
ph_all_poker_hand = "所有手牌", ph_all_poker_hand = "所有手牌",
ph_1_level = "+1級", ph_1_level = "+1級",
ph_boss_disabled = "Boss盲注限制條件失效", ph_boss_disabled = "Boss盲注限制條件失效",
@ -3721,7 +3726,7 @@ return {
k_melted_ex = "已融化!", k_melted_ex = "已融化!",
b_copy = "複製", b_copy = "複製",
b_high_contrast_cards = "高對比牌", b_high_contrast_cards = "高對比牌",
b_set_rumble = "控制器", b_set_rumble = "控制器",
b_seals = "封蠟章", b_seals = "封蠟章",
b_new_challenge = "開始新挑戰", b_new_challenge = "開始新挑戰",
b_unlock_all = "解鎖全部", b_unlock_all = "解鎖全部",
@ -3752,7 +3757,7 @@ return {
ph_score_new_collection = "新發現", ph_score_new_collection = "新發現",
ph_score_cards_played = "打出的牌", ph_score_cards_played = "打出的牌",
ph_score_cards_discarded = "丟棄的牌", ph_score_cards_discarded = "丟棄的牌",
ph_score_times_rerolled = "已重開時間", ph_score_times_rerolled = "重摋次數",
ph_score_cards_purchased = "已選購的牌", ph_score_cards_purchased = "已選購的牌",
ml_edition_seal_enhancement_explanation = { ml_edition_seal_enhancement_explanation = {
"每張遊戲牌可能會有", "每張遊戲牌可能會有",
@ -3776,14 +3781,16 @@ return {
"將停用此個人檔案的獎盃!" "將停用此個人檔案的獎盃!"
}, },
k_poker_hand = "牌型", k_poker_hand = "牌型",
ph_4_7_of_clubs = "四張梅花7" ph_4_7_of_clubs = "四張梅花7",
k_not_allowed_ex = "禁止!",
ph_select_challenge = "選擇一個挑戰"
}, },
v_dictionary = { v_dictionary = {
a_xmult = "X#1#倍數", a_xmult = "X#1#倍數",
a_mult = "+#1#倍數", a_mult = "+#1#倍數",
a_chips = "+#1#", a_chips = "+#1#",
a_chips_minus = "-#1#", a_chips_minus = "-#1#",
a_handsize = "+#1#的手牌大小", a_handsize = "+#1#的手牌數量",
a_hands = "+#1# 出牌次數", a_hands = "+#1# 出牌次數",
a_sold_tally = "#1#/#2#賣出", a_sold_tally = "#1#/#2#賣出",
a_remaining = "剩下#1#", a_remaining = "剩下#1#",
@ -3794,8 +3801,8 @@ return {
deck_preview_wheel_plural = "因#1#牌面朝下,數字可能較小", deck_preview_wheel_plural = "因#1#牌面朝下,數字可能較小",
challenges_completed = "已完成#1#/#2#個挑戰", challenges_completed = "已完成#1#/#2#個挑戰",
interest = "每$#2#獲得#1#利息(上限為#3#)", interest = "每$#2#獲得#1#利息(上限為#3#)",
remaining_hand_money = "出牌次數(每次$#1#)", remaining_hand_money = "出牌次數(每次$#1#)",
remaining_discard_money = "棄牌次數(每次$#1#)", remaining_discard_money = "棄牌次數(每次$#1#)",
ml_foil_desc = { ml_foil_desc = {
"銀箔", "銀箔",
"+#1#籌碼" "+#1#籌碼"
@ -3813,7 +3820,7 @@ return {
"+#1#小丑牌欄位" "+#1#小丑牌欄位"
}, },
a_mult_minus = "-#1#倍數", a_mult_minus = "-#1#倍數",
a_handsize_minus = "-#1#手牌大小", a_handsize_minus = "-#1#手牌數量",
ml_negative_consumable_desc = { ml_negative_consumable_desc = {
"負片", "負片",
"+#1#消耗牌欄位" "+#1#消耗牌欄位"
@ -3842,7 +3849,7 @@ return {
"{C:attention}#1#{}消耗牌欄位" "{C:attention}#1#{}消耗牌欄位"
}, },
ch_m_hand_size = { ch_m_hand_size = {
"{C:attention}#1#{}手牌大小" "{C:attention}#1#{}手牌數量"
}, },
ch_m_none = { ch_m_none = {
"{C:inactive}無" "{C:inactive}無"
@ -3908,7 +3915,7 @@ return {
sb_2 = { sb_2 = {
"您的目標是要賺取", "您的目標是要賺取",
"{C:blue}籌碼{}來擊敗", "{C:blue}籌碼{}來擊敗",
"對手{C:attention}盲注" "對手{C:attention}盲注"
}, },
sb_3 = { sb_3 = {
"這裡是{C:blue}小盲注{}", "這裡是{C:blue}小盲注{}",
@ -4112,12 +4119,12 @@ return {
shattered = "在單一手牌中破壞2玻璃牌", shattered = "在單一手牌中破壞2玻璃牌",
royale = "打出同花大順", royale = "打出同花大順",
retrograde = "將任一手牌提升至等級10", retrograde = "將任一手牌提升至等級10",
_10k = "單一手牌中獲得10,000籌碼", _10k = "一次出牌中獲得10,000籌碼",
_1000k = "單一手牌中獲得1,000,000籌碼", _1000k = "一次出牌中獲得1,000,000籌碼",
_100000k = "單一手牌中獲得100,000,000籌碼", _100000k = "一次出牌中獲得100,000,000籌碼",
tiny_hands = "將你的牌組縮減至20張或以下", tiny_hands = "將你的牌組縮減至20張或以下",
big_hands = "牌組中擁有80張以上牌卡", big_hands = "牌組中擁有80張以上牌卡",
you_get_what_you_get = "在不使用商店重開牌的情況下贏得比賽", you_get_what_you_get = "在不使用商店重的情況下贏得比賽",
rule_bender = "完成任一挑戰賽", rule_bender = "完成任一挑戰賽",
rule_breaker = "完成所有挑戰賽", rule_breaker = "完成所有挑戰賽",
legendary = "找到傳奇小丑", legendary = "找到傳奇小丑",
@ -4147,8 +4154,8 @@ return {
"該有多好啊……" "該有多好啊……"
}, },
wq_5 = { wq_5 = {
"看來我已", "看來我已",
"把你教得很好嘛!" "把你教得很好嘛!"
}, },
wq_6 = { wq_6 = {
"你的決策", "你的決策",
@ -4179,12 +4186,12 @@ return {
"贏的永遠是莊家!" "贏的永遠是莊家!"
}, },
lq_5 = { lq_5 = {
"看來", "看來我們",
"我們找到", "找到誰才是",
"誰才是真正的「小丑」了!" "真正的「小丑」了!"
}, },
lq_6 = { lq_6 = {
"天啊,難", "天啊,難",
"你也是在吹牛?" "你也是在吹牛?"
}, },
lq_7 = { lq_7 = {
@ -4197,9 +4204,9 @@ return {
"把眼睛遮起來吧!" "把眼睛遮起來吧!"
}, },
lq_9 = { lq_9 = {
"", "確實",
"真的傻,但你", ",但你",
"藉口是什麼?" "藉口是什麼?"
}, },
lq_10 = { lq_10 = {
"真是糗到不行!" "真是糗到不行!"

View File

@ -274,10 +274,7 @@ function love.errhand(msg)
love.graphics.reset() love.graphics.reset()
local font = love.graphics.setNewFont("resources/fonts/m6x11plus.ttf", 20) local font = love.graphics.setNewFont("resources/fonts/m6x11plus.ttf", 20)
love.graphics.setBackgroundColor(G.C.BLACK) love.graphics.clear(G.C.BLACK)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.origin() love.graphics.origin()
@ -287,9 +284,13 @@ function love.errhand(msg)
local function draw() local function draw()
local pos = love.window.toPixels(70) local pos = love.window.toPixels(70)
love.graphics.clear(love.graphics.getBackgroundColor()) love.graphics.push()
love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos) love.graphics.clear(G.C.BLACK)
love.graphics.setColor(1., 1., 1., 1.)
love.graphics.printf(p, font, pos, pos, love.graphics.getWidth() - pos)
love.graphics.pop()
love.graphics.present() love.graphics.present()
end end
while true do while true do
@ -322,7 +323,7 @@ end
function love.resize(w, h) function love.resize(w, h)
if w/h < 1 then --Dont allow the screen to be too square, since pop in occurs above and below screen if w/h < 1 then --Dont allow the screen to be too square, since pop in occurs above and below screen
h = w/1 h = G.F_MOBILE_UI and h or w/1
end end
--When the window is resized, this code resizes the Canvas, then places the 'room' or gamearea into the middle without streching it --When the window is resized, this code resizes the Canvas, then places the 'room' or gamearea into the middle without streching it

View File

@ -20,7 +20,7 @@ extern MY_HIGHP_OR_MEDIUMP number scanlines;
vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc) vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
{ {
//Keep the original texture coords //Keep the original texture coords
vec2 orig_tc = tc; MY_HIGHP_OR_MEDIUMP vec2 orig_tc = tc;
//recenter //recenter
tc = tc*2.0 - vec2(1.0); tc = tc*2.0 - vec2(1.0);
@ -31,17 +31,17 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
//smoothly transition the edge to black //smoothly transition the edge to black
//buffer for the outer edge, this gets wonky if there is no buffer //buffer for the outer edge, this gets wonky if there is no buffer
number mask = (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.x) - BUFF)) MY_HIGHP_OR_MEDIUMP number mask = (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.x) - BUFF))
* (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.y) - BUFF)); * (1.0 - smoothstep(1.0-feather_fac,1.0,abs(tc.y) - BUFF));
//undo the recenter //undo the recenter
tc = (tc + vec2(1.0))/2.0; tc = (tc + vec2(1.0))/2.0;
//Create the horizontal glitch offset effects //Create the horizontal glitch offset effects
number offset_l = 0.; MY_HIGHP_OR_MEDIUMP number offset_l = 0.;
number offset_r = 0.; MY_HIGHP_OR_MEDIUMP number offset_r = 0.;
if(glitch_intensity > 0.01){ if(glitch_intensity > 0.01){
number timefac = 3.0*time; MY_HIGHP_OR_MEDIUMP number timefac = 3.0*time;
offset_l = 50.0*(-3.5+sin(timefac*0.512 + tc.y*40.0) offset_l = 50.0*(-3.5+sin(timefac*0.512 + tc.y*40.0)
+ sin(-timefac*0.8233 + tc.y*81.532) + sin(-timefac*0.8233 + tc.y*81.532)
+ sin(timefac*0.333 + tc.y*30.3) + sin(timefac*0.333 + tc.y*30.3)
@ -65,18 +65,18 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
} }
//Apply mask and bulging effect //Apply mask and bulging effect
vec4 crt_tex = Texel( tex, tc); MY_HIGHP_OR_MEDIUMP vec4 crt_tex = Texel( tex, tc);
//intensity multiplier for any visual artifacts //intensity multiplier for any visual artifacts
float artifact_amplifier = (abs(clamp(offset_l, clamp(offset_r, -1.0, 0.0), 1.0))*glitch_intensity > 0.9 ? 3. : 1.); MY_HIGHP_OR_MEDIUMP float artifact_amplifier = (abs(clamp(offset_l, clamp(offset_r, -1.0, 0.0), 1.0))*glitch_intensity > 0.9 ? 3. : 1.);
//Horizontal Chromatic Aberration //Horizontal Chromatic Aberration
float crt_amout_adjusted = (max(0., (crt_intensity)/(0.16*0.3)))*artifact_amplifier; MY_HIGHP_OR_MEDIUMP float crt_amout_adjusted = (max(0., (crt_intensity)/(0.16*0.3)))*artifact_amplifier;
if(crt_amout_adjusted > 0.0000001) { if(crt_amout_adjusted > 0.0000001) {
crt_tex.r = crt_tex.r*(1.-crt_amout_adjusted) + crt_amout_adjusted*Texel( tex, tc + vec2(0.0005*(1. +10.*(artifact_amplifier - 1.))*1600./love_ScreenSize.x, 0.)).r; crt_tex.r = crt_tex.r*(1.-crt_amout_adjusted) + crt_amout_adjusted*Texel( tex, tc + vec2(0.0005*(1. +10.*(artifact_amplifier - 1.))*1600./love_ScreenSize.x, 0.)).r;
crt_tex.g = crt_tex.g*(1.-crt_amout_adjusted) + crt_amout_adjusted*Texel( tex, tc + vec2(-0.0005*(1. +10.*(artifact_amplifier - 1.))*1600./love_ScreenSize.x, 0.)).g; crt_tex.g = crt_tex.g*(1.-crt_amout_adjusted) + crt_amout_adjusted*Texel( tex, tc + vec2(-0.0005*(1. +10.*(artifact_amplifier - 1.))*1600./love_ScreenSize.x, 0.)).g;
} }
vec3 rgb_result = crt_tex.rgb*(1.0 - (1.0*crt_intensity*artifact_amplifier)); MY_HIGHP_OR_MEDIUMP vec3 rgb_result = crt_tex.rgb*(1.0 - (1.0*crt_intensity*artifact_amplifier));
//post processing on the glitch effect to amplify green or red for a few lines of pixels //post processing on the glitch effect to amplify green or red for a few lines of pixels
if (sin(time + tc.y*200.0) > 0.85) { if (sin(time + tc.y*200.0) > 0.85) {
@ -85,7 +85,7 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
} }
//Add the pixel scanline overlay, a repeated 'pixel' mask that doesn't actually render the real image. If these pixels were used to render the image it would be too harsh //Add the pixel scanline overlay, a repeated 'pixel' mask that doesn't actually render the real image. If these pixels were used to render the image it would be too harsh
vec3 rgb_scanline = 1.0*vec3( MY_HIGHP_OR_MEDIUMP vec3 rgb_scanline = 1.0*vec3(
clamp(-0.3+2.0*sin( tc.y * scanlines-3.14/4.0) - 0.8*clamp(sin( tc.x*scanlines*4.0), 0.4, 1.0), -1.0, 2.0), clamp(-0.3+2.0*sin( tc.y * scanlines-3.14/4.0) - 0.8*clamp(sin( tc.x*scanlines*4.0), 0.4, 1.0), -1.0, 2.0),
clamp(-0.3+2.0*cos( tc.y * scanlines) - 0.8*clamp(cos( tc.x*scanlines*4.0), 0.0, 1.0), -1.0, 2.0), clamp(-0.3+2.0*cos( tc.y * scanlines) - 0.8*clamp(cos( tc.x*scanlines*4.0), 0.0, 1.0), -1.0, 2.0),
clamp(-0.3+2.0*cos( tc.y * scanlines -3.14/3.0) - 0.8*clamp(cos( tc.x*scanlines*4.0-3.14/4.0), 0.0, 1.0), -1.0, 2.0)); clamp(-0.3+2.0*cos( tc.y * scanlines -3.14/3.0) - 0.8*clamp(cos( tc.x*scanlines*4.0-3.14/4.0), 0.0, 1.0), -1.0, 2.0));
@ -93,9 +93,9 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
rgb_result += crt_tex.rgb * rgb_scanline * crt_intensity * artifact_amplifier; rgb_result += crt_tex.rgb * rgb_scanline * crt_intensity * artifact_amplifier;
//Add in some noise //Add in some noise
number x = (tc.x - mod(tc.x, 0.002)) * (tc.y - mod(tc.y, 0.0013)) * time * 1000.0; MY_HIGHP_OR_MEDIUMP number x = (tc.x - mod(tc.x, 0.002)) * (tc.y - mod(tc.y, 0.0013)) * time * 1000.0;
x = mod( x, 13.0 ) * mod( x, 123.0 ); x = mod( x, 13.0 ) * mod( x, 123.0 );
number dx = mod( x, 0.11 )/0.11; MY_HIGHP_OR_MEDIUMP number dx = mod( x, 0.11 )/0.11;
rgb_result = (1.0-clamp( noise_fac*artifact_amplifier, 0.0,1.0 ))*rgb_result + dx * clamp( noise_fac*artifact_amplifier, 0.0,1.0 ) * vec3(1.0,1.0,1.0); rgb_result = (1.0-clamp( noise_fac*artifact_amplifier, 0.0,1.0 ))*rgb_result + dx * clamp( noise_fac*artifact_amplifier, 0.0,1.0 ) * vec3(1.0,1.0,1.0);
//contrast and brightness correction for the CRT effect, also adjusting brightness for bloom //contrast and brightness correction for the CRT effect, also adjusting brightness for bloom
@ -104,17 +104,17 @@ vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
rgb_result += vec3(0.5); rgb_result += vec3(0.5);
//Prepare the final colour to return //Prepare the final colour to return
vec4 final_col = vec4( rgb_result*1.0, 1.0 ); MY_HIGHP_OR_MEDIUMP vec4 final_col = vec4( rgb_result*1.0, 1.0 );
//Finally apply bloom //Finally apply bloom
vec4 col = vec4(0.0); MY_HIGHP_OR_MEDIUMP vec4 col = vec4(0.0);
float bloom = 0.0; MY_HIGHP_OR_MEDIUMP float bloom = 0.0;
if (bloom_fac > 0.00001 && crt_intensity > 0.000001){ if (bloom_fac > 0.00001 && crt_intensity > 0.000001){
bloom = 0.03*(max(0., (crt_intensity)/(0.16*0.3))); bloom = 0.03*(max(0., (crt_intensity)/(0.16*0.3)));
float bloom_dist = 0.0015*float(BLOOM_AMT); MY_HIGHP_OR_MEDIUMP float bloom_dist = 0.0015*float(BLOOM_AMT);
vec4 samp; MY_HIGHP_OR_MEDIUMP vec4 samp;
float cutoff = 0.6; MY_HIGHP_OR_MEDIUMP float cutoff = 0.6;
for (int i = -BLOOM_AMT; i <= BLOOM_AMT; ++i) for (int i = -BLOOM_AMT; i <= BLOOM_AMT; ++i)
for (int j = -BLOOM_AMT; j <= BLOOM_AMT; ++j){ for (int j = -BLOOM_AMT; j <= BLOOM_AMT; ++j){
@ -144,9 +144,9 @@ vec4 position( mat4 transform_projection, vec4 vertex_position )
if (hovering <= 0.){ if (hovering <= 0.){
return transform_projection * vertex_position; return transform_projection * vertex_position;
} }
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); MY_HIGHP_OR_MEDIUMP float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale; MY_HIGHP_OR_MEDIUMP vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.002*(-0.03 - 0.3*max(0., 0.3-mid_dist)) MY_HIGHP_OR_MEDIUMP float scale = 0.002*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist); *hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0,0,0,scale); return transform_projection * vertex_position + vec4(0,0,0,scale);

View File

@ -1,10 +1,16 @@
extern number time; #if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
extern number spin_time; #define MY_HIGHP_OR_MEDIUMP highp
extern vec4 colour_1; #else
extern vec4 colour_2; #define MY_HIGHP_OR_MEDIUMP mediump
extern vec4 colour_3; #endif
extern number contrast;
extern number spin_amount; extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP number spin_time;
extern MY_HIGHP_OR_MEDIUMP vec4 colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 colour_2;
extern MY_HIGHP_OR_MEDIUMP vec4 colour_3;
extern MY_HIGHP_OR_MEDIUMP number contrast;
extern MY_HIGHP_OR_MEDIUMP number spin_amount;
#define PIXEL_SIZE_FAC 700. #define PIXEL_SIZE_FAC 700.
#define SPIN_EASE 0.5 #define SPIN_EASE 0.5
@ -12,20 +18,20 @@ extern number spin_amount;
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords ) vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{ {
//Convert to UV coords (0-1) and floor for pixel effect //Convert to UV coords (0-1) and floor for pixel effect
number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC; MY_HIGHP_OR_MEDIUMP number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC;
vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy) - vec2(0.12, 0.); MY_HIGHP_OR_MEDIUMP vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy) - vec2(0.12, 0.);
number uv_len = length(uv); MY_HIGHP_OR_MEDIUMP number uv_len = length(uv);
//Adding in a center swirl, changes with time. Only applies meaningfully if the 'spin amount' is a non-zero number //Adding in a center swirl, changes with time. Only applies meaningfully if the 'spin amount' is a non-zero number
number speed = (spin_time*SPIN_EASE*0.2) + 302.2; MY_HIGHP_OR_MEDIUMP number speed = (spin_time*SPIN_EASE*0.2) + 302.2;
number new_pixel_angle = (atan(uv.y, uv.x)) + speed - SPIN_EASE*20.*(1.*spin_amount*uv_len + (1. - 1.*spin_amount)); MY_HIGHP_OR_MEDIUMP number new_pixel_angle = (atan(uv.y, uv.x)) + speed - SPIN_EASE*20.*(1.*spin_amount*uv_len + (1. - 1.*spin_amount));
vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.; MY_HIGHP_OR_MEDIUMP vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.;
uv = (vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid); uv = (vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid);
//Now add the paint effect to the swirled UV //Now add the paint effect to the swirled UV
uv *= 30.; uv *= 30.;
speed = time*(2.); speed = time*(2.);
vec2 uv2 = vec2(uv.x+uv.y); MY_HIGHP_OR_MEDIUMP vec2 uv2 = vec2(uv.x+uv.y);
for(int i=0; i < 5; i++) { for(int i=0; i < 5; i++) {
uv2 += sin(max(uv.x, uv.y)) + uv; uv2 += sin(max(uv.x, uv.y)) + uv;
@ -34,13 +40,13 @@ vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords
} }
//Make the paint amount range from 0 - 2 //Make the paint amount range from 0 - 2
number contrast_mod = (0.25*contrast + 0.5*spin_amount + 1.2); MY_HIGHP_OR_MEDIUMP number contrast_mod = (0.25*contrast + 0.5*spin_amount + 1.2);
number paint_res =min(2., max(0.,length(uv)*(0.035)*contrast_mod)); MY_HIGHP_OR_MEDIUMP number paint_res =min(2., max(0.,length(uv)*(0.035)*contrast_mod));
number c1p = max(0.,1. - contrast_mod*abs(1.-paint_res)); MY_HIGHP_OR_MEDIUMP number c1p = max(0.,1. - contrast_mod*abs(1.-paint_res));
number c2p = max(0.,1. - contrast_mod*abs(paint_res)); MY_HIGHP_OR_MEDIUMP number c2p = max(0.,1. - contrast_mod*abs(paint_res));
number c3p = 1. - min(1., c1p + c2p); MY_HIGHP_OR_MEDIUMP number c3p = 1. - min(1., c1p + c2p);
vec4 ret_col = (0.3/contrast)*colour_1 + (1. - 0.3/contrast)*(colour_1*c1p + colour_2*c2p + vec4(c3p*colour_3.rgb, c3p*colour_1.a)); MY_HIGHP_OR_MEDIUMP vec4 ret_col = (0.3/contrast)*colour_1 + (1. - 0.3/contrast)*(colour_1*c1p + colour_2*c2p + vec4(c3p*colour_3.rgb, c3p*colour_1.a));
return ret_col; return ret_col;
} }

View File

@ -18,22 +18,22 @@ vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a); return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
} }
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values MY_HIGHP_OR_MEDIUMP float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.; MY_HIGHP_OR_MEDIUMP float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a); MY_HIGHP_OR_MEDIUMP vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a); MY_HIGHP_OR_MEDIUMP vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324)); MY_HIGHP_OR_MEDIUMP vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532)); MY_HIGHP_OR_MEDIUMP vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000)); MY_HIGHP_OR_MEDIUMP vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ ( MY_HIGHP_OR_MEDIUMP float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) + cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.; cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8); MY_HIGHP_OR_MEDIUMP vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14)) MY_HIGHP_OR_MEDIUMP float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
@ -52,8 +52,8 @@ vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords ) vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{ {
vec4 tex = Texel( texture, texture_coords); MY_HIGHP_OR_MEDIUMP vec4 tex = Texel( texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba; MY_HIGHP_OR_MEDIUMP vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
if (!shadow && dissolve > 0.01){ if (!shadow && dissolve > 0.01){
if (burn_colour_2.a > 0.01){ if (burn_colour_2.a > 0.01){
@ -76,9 +76,9 @@ vec4 position( mat4 transform_projection, vec4 vertex_position )
if (hovering <= 0.){ if (hovering <= 0.){
return transform_projection * vertex_position; return transform_projection * vertex_position;
} }
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); MY_HIGHP_OR_MEDIUMP float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale; MY_HIGHP_OR_MEDIUMP vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist)) MY_HIGHP_OR_MEDIUMP float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist); *hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0,0,0,scale); return transform_projection * vertex_position + vec4(0,0,0,scale);

View File

@ -1,9 +1,15 @@
extern number time; #if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
extern number vort_speed; #define MY_HIGHP_OR_MEDIUMP highp
extern vec4 colour_1; #else
extern vec4 colour_2; #define MY_HIGHP_OR_MEDIUMP mediump
extern number mid_flash; #endif
extern number vort_offset;
extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP number vort_speed;
extern MY_HIGHP_OR_MEDIUMP vec4 colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 colour_2;
extern MY_HIGHP_OR_MEDIUMP number mid_flash;
extern MY_HIGHP_OR_MEDIUMP number vort_offset;
#define PIXEL_SIZE_FAC 700. #define PIXEL_SIZE_FAC 700.
#define BLACK 0.6*vec4(79./255.,99./255., 103./255., 1./0.6) #define BLACK 0.6*vec4(79./255.,99./255., 103./255., 1./0.6)
@ -11,21 +17,21 @@ extern number vort_offset;
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords ) vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{ {
//Convert to UV coords (0-1) and floor for pixel effect //Convert to UV coords (0-1) and floor for pixel effect
number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC; MY_HIGHP_OR_MEDIUMP number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC;
vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy); MY_HIGHP_OR_MEDIUMP vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
number uv_len = length(uv); MY_HIGHP_OR_MEDIUMP number uv_len = length(uv);
//Adding in a center swirl, changes with time //Adding in a center swirl, changes with time
number speed = time*vort_speed; MY_HIGHP_OR_MEDIUMP number speed = time*vort_speed;
number new_pixel_angle = atan(uv.y, uv.x) + (2.2 + 0.4*min(6.,speed))*uv_len - 1. - speed*0.05 - min(6.,speed)*speed*0.02 + vort_offset; MY_HIGHP_OR_MEDIUMP number new_pixel_angle = atan(uv.y, uv.x) + (2.2 + 0.4*min(6.,speed))*uv_len - 1. - speed*0.05 - min(6.,speed)*speed*0.02 + vort_offset;
vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.; MY_HIGHP_OR_MEDIUMP vec2 mid = (love_ScreenSize.xy/length(love_ScreenSize.xy))/2.;
vec2 sv = vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid; MY_HIGHP_OR_MEDIUMP vec2 sv = vec2((uv_len * cos(new_pixel_angle) + mid.x), (uv_len * sin(new_pixel_angle) + mid.y)) - mid;
//Now add the smoke effect to the swirled UV //Now add the smoke effect to the swirled UV
sv *= 30.; sv *= 30.;
speed = time*(6.)*vort_speed + vort_offset + 1033.; speed = time*(6.)*vort_speed + vort_offset + 1033.;
vec2 uv2 = vec2(sv.x+sv.y); MY_HIGHP_OR_MEDIUMP vec2 uv2 = vec2(sv.x+sv.y);
for(int i=0; i < 5; i++) { for(int i=0; i < 5; i++) {
uv2 += sin(max(sv.x, sv.y)) + sv; uv2 += sin(max(sv.x, sv.y)) + sv;
@ -34,17 +40,17 @@ vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords
} }
//Make the smoke amount range from 0 - 2 //Make the smoke amount range from 0 - 2
number smoke_res =min(2., max(-2., 1.5 + length(sv)*0.12 - 0.17*(min(10.,time*1.2 - 4.)))); MY_HIGHP_OR_MEDIUMP number smoke_res =min(2., max(-2., 1.5 + length(sv)*0.12 - 0.17*(min(10.,time*1.2 - 4.))));
if (smoke_res < 0.2) { if (smoke_res < 0.2) {
smoke_res = (smoke_res - 0.2)*0.6 + 0.2; smoke_res = (smoke_res - 0.2)*0.6 + 0.2;
} }
number c1p = max(0.,1. - 2.*abs(1.-smoke_res)); MY_HIGHP_OR_MEDIUMP number c1p = max(0.,1. - 2.*abs(1.-smoke_res));
number c2p = max(0.,1. - 2.*(smoke_res)); MY_HIGHP_OR_MEDIUMP number c2p = max(0.,1. - 2.*(smoke_res));
number cb = 1. - min(1., c1p + c2p); MY_HIGHP_OR_MEDIUMP number cb = 1. - min(1., c1p + c2p);
vec4 ret_col = colour_1*c1p + colour_2*c2p + vec4(cb*BLACK.rgb, cb*colour_1.a); MY_HIGHP_OR_MEDIUMP vec4 ret_col = colour_1*c1p + colour_2*c2p + vec4(cb*BLACK.rgb, cb*colour_1.a);
number mod_flash = max(mid_flash*0.8, max(c1p, c2p)*5. - 4.4) + mid_flash*max(c1p, c2p); MY_HIGHP_OR_MEDIUMP number mod_flash = max(mid_flash*0.8, max(c1p, c2p)*5. - 4.4) + mid_flash*max(c1p, c2p);
return ret_col*(1. - mod_flash) + mod_flash*vec4(1., 1., 1., 1.); return ret_col*(1. - mod_flash) + mod_flash*vec4(1., 1., 1., 1.);
} }

View File

@ -1,3 +1,3 @@
1.0.0L-FULL 1.0.0n-FULL
1.0.0L 1.0.0n
Console_other Console_other