2025-07-31
This commit is contained in:
@@ -30,8 +30,8 @@ Name/11015_1;"Recipient"
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Name/11015_2;"Recipient+"
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Name/11016_1;"Rubbing Core"
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Name/11016_2;"Rubbing Core+"
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Name/11017_1;"Orange Star Diamond"
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Name/11017_2;"Orange Star Diamond+"
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Name/11017_1;"Star Diamond"
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Name/11017_2;"Star Diamond+"
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Name/11018_1;"Propulsion Core"
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Name/11018_2;"Propulsion Core+"
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Name/11019_1;"Dual Cannons"
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@@ -187,6 +187,8 @@ Name/21004_1;"Steady Beam"
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Name/21004_2;"Steady Beam+"
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Name/21005_1;"Particle Forcefield"
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Name/21005_2;"Particle Forcefield+"
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Name/21006_1;"Theft Core"
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Name/21006_2;"Theft Core+"
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Name/21008_1;"Lightweight Core"
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Name/21008_2;"Lightweight Core+"
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Name/21010_1;"Self-loading Core"
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@@ -265,8 +267,8 @@ Name/21845_1;"Slot Assimilator"
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Name/21845_2;"Slot Assimilator+"
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Name/21846_1;"Explosive Grenade"
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Name/21846_2;"Explosive Grenade+"
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Name/21848_1;"Diverter Device"
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Name/21848_2;"Diverter Device+"
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Name/21848_1;"Double Diverter"
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Name/21848_2;"Double Diverter+"
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Name/21849_1;"Equipping Machine"
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Name/21849_2;"Equipping Machine+"
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Name/21851_1;"Double Energy Source"
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@@ -317,8 +319,8 @@ Name/22805_1;"Unstable Radiator"
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Name/22805_2;"Unstable Radiator+"
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Name/23001_1;"Straight Core"
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Name/23001_2;"Straight Core+"
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Name/23003_1;"Micro Reactor"
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Name/23003_2;"Micro Reactor+"
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Name/23003_1;"Reactor"
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Name/23003_2;"Reactor+"
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Name/23004_1;"Overpressure Core"
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Name/23004_2;"Overpressure Core+"
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Name/23005_1;"Fully Loaded Forcefield"
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@@ -521,8 +523,8 @@ Name/34007_1;"Multifunctional Rudder"
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Name/34007_2;"Multifunctional Rudder+"
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Name/34802_1;"Reassembling Device"
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Name/34802_2;"Reassembling Device+"
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Name/34803_1;"4-Pointer"
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Name/34803_2;"4-Pointer+"
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Name/34803_1;"Endurance Pointer"
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Name/34803_2;"Endurance Pointer+"
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Name/34804_1;"Micro Calculator"
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Name/34804_2;"Micro Calculator+"
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Name/34807_1;"Twin Stars"
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@@ -721,8 +723,8 @@ Name/91060_1;"Double-Edged Battle Axe"
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Name/91060_2;"Double-Edged Battle Axe+"
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Name/91061_1;"Pair Core"
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Name/91061_2;"Pair Core+"
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Name/91062_1;"Orange Star Diamond"
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Name/91062_2;"Orange Star Diamond+"
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Name/91062_1;"Star Diamond"
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Name/91062_2;"Star Diamond+"
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Name/91063_1;"Triangular Core"
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Name/91063_2;"Triangular Core+"
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Name/91064_1;"Self-loading Core"
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@@ -863,7 +865,7 @@ Text/11012;"High-Point"
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Text/11013;"Consecution"
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Text/11015;"Receive"
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Text/11016;"Rubbing"
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Text/11017;"Orange Star Diamond"
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Text/11017;"Star Diamond"
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Text/11018;"Propulsion"
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Text/11019;"Secondary Cannon's Fire"
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Text/11801;"Gentle Tap"
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@@ -936,6 +938,7 @@ Text/15802;"Protect"
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Text/15803;"Ignite"
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Text/21004;"Steady"
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Text/21005;"Particle Forcefield"
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Text/21006;"Theft"
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Text/21010;"Self-loading"
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Text/21012;"Moonblade"
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Text/21016;"Overweight"
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@@ -974,7 +977,7 @@ Text/21843;"Flotation"
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Text/21844;"Energy Stone"
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Text/21845;"Assimilate"
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Text/21846;"Explosive"
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Text/21848;"Diverter"
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Text/21848;"Double Diverter"
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Text/21849;"Equipping"
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Text/21851;"Double Energy Source"
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Text/21852;"Fracture"
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@@ -1099,7 +1102,7 @@ Text/34003;"Chain Reaction"
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Text/34006;"Weaken"
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Text/34007;"Multifunction"
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Text/34802;"Reassemble"
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Text/34803;"Four"
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Text/34803;"Endurance"
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Text/34804;"Calculate"
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Text/34807;"Twin Stars"
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Text/34808;"Induction"
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@@ -1188,7 +1191,7 @@ Text/91057;"Swap"
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Text/91058;"Carousel"
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Text/91060;"Double-Edged"
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Text/91061;"Pair"
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Text/91062;"Orange Star Diamond"
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Text/91062;"Star Diamond"
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Text/91063;"Triangular"
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Text/91064;"Self-loading"
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Text/91066;"Stable"
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@@ -1286,7 +1289,7 @@ Des/11002_1;"When loading 2 Energy of the same point, add {0} Strength."
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Des/11003_1;"While loaded with the highest Energy Point in this battle, add Strength equal to loaded point."
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Des/11004_1;"While you have ≥ {0} Energy in your hand, this Unit has *Double Strength*."
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Des/11005_1;"When loaded with [*White*] Energy, add {0} Strength."
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Des/11006_1;"When loaded Energy Point ≤ {0}, add Strength equal to the loaded point."
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Des/11006_1;"When loaded Energy Point ≤ {0}, the loaded point will be doubled."
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Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, add {0} Strength."
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Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
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Des/11009_1;"Loaded Energy Points are enhanced to the highest Energy Point loaded."
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@@ -1298,7 +1301,7 @@ Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its
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Des/11015_1;"When Strength is added by non-Energy/non-*Power* sources, double it."
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Des/11016_1;"When energy is generated during your turn, this Unit loads a copy."
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Des/11017_1;"On load, add Strength equal to loaded point."
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Des/11018_1;"After movement, this Unit loads a [*White* {0}-point] Energy."
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Des/11018_1;"When a Fuel is consumed, this Unit loads a [*White* {0}-point] Energy."
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Des/11019_1;"When adding Strength, deal the Strength added as damage to the enemy."
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Des/11801_1;"On load, generate an Energy of one more point."
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Des/11802_1;"On load, generate an Energy."
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@@ -1314,8 +1317,8 @@ Des/11809_1;"*Activate* ({0}): Generate a [*White* {1}-point] Energy."
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Des/11809_2;"*Activate* ({0}): Generate an [*Orange* {1}-point] Energy."
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Des/11810_1;"*Activate* ({0}): Take {1} damage and generate an Energy."
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Des/11812_1;"*Activate* ({0}): Add {1} point to all [*White*] Energy in hand."
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Des/11813_1;"*Activate* ({0}): Generate a [*White* {1}-point] Energy."
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Des/11813_2;"*Activate* ({0}): Generate an [*Orange* {1}-point] Energy."
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Des/11813_1;"*Activate* ({0}): Generate {1} [*White* {2}-point] Energy."
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Des/11813_2;"*Activate* ({0}): Generate {1} [*Orange* {2}-point] Energy."
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Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy thats point is equal to the current turn."
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Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy thats point is equal to the current turn."
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Des/11815_1;"At the start of the battle, upgrade *adjacent* Units, excluding Upgrade Device."
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@@ -1323,8 +1326,8 @@ Des/11815_2;"At the start of the battle, upgrade all Units, excluding Upgrade De
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Des/11816_1;"At the start of the battle, add {0} Max Fuel for this battle."
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Des/11819_1;"When the *front* *Attack Unit* loads an Energy, add {0} Strength."
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Des/11820_1;"When an Unit *activates*, add {0} Strength to the *Attack Unit* *behind* this Unit."
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Des/11821_1;"*Activate* ({0}): Consume a Fuel to generate a [*Blue* 9-point] Energy."
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Des/11821_2;"*Activate* ({0}): Consume a Fuel to generate an [*Orange* 9-point] Energy."
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Des/11821_1;"When a Fuel is consumed, generate a [*White* {0}-point] Energy."
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Des/11821_2;"When a Fuel is consumed, generate an [*Orange* {0}-point] Energy."
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Des/11822_1;"At the start of the battle, degrade the highest-graded slot of all Units."
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Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
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Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
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@@ -1339,24 +1342,24 @@ Des/11828_1;"*Activate* ({0}): Add {1} / {2} point(s) to all [*Orange*] / [*Blue
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Des/12001_1;"When loading Energy of a certain point for the first time in battle, add {0} *Power*."
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Des/12003_1;"{0} *Power*. Can be upgraded {1} time(s)."
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Des/12003_2;"{0} *Power*. Cannot be upgraded."
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Des/12004_1;"When any Unit *activates*, add 1 *Power*."
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Des/12004_1;"When any Unit *activates*, add {0} *Power* and {1} Strength."
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Des/12005_1;"*Activate* ({0}): Add {1} *Power*."
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Des/12007_1;"When any Unit generates Energy of ≥ {0} Point, add {1} Strength to this Unit."
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Des/12008_1;"When this Unit adds *Power*, double the *Power* added."
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Des/12009_1;"{0} *Power*. On load, equip Reproducing Core(s) to *adjacent* position(s)."
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Des/12009_2;"{0} *Power*. On load, equip Reproducing Core(s)+ to *adjacent* position(s)."
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Des/12009_1;"{0} *Power*.\nOn load, equip Reproducing Core(s) to *adjacent* position(s)."
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Des/12009_2;"{0} *Power*.\nOn load, equip Reproducing Core(s)+ to *adjacent* position(s)."
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Des/12010_1;"On load, trigger *Power* bonus."
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Des/12801_1;"At the start of the battle, add {0} *Power* to the *Attack Unit* in *front*."
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Des/12802_1;"At the start of the 3rd turn, add {0} *Power* to all *Attack Units*."
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Des/12803_1;"At the start of the battle, add {0} *Power* to *adjacent* *Attack Units*."
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Des/12805_1;"*Activate* ({0}): Consume a Fuel to add {1} *Power* to all *Attack Units*."
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Des/12805_1;"*Activate* ({0}): Consume a Fuel.\nWhen a Fuel is consumed, add {1} *Power* to all *Attack Units*."
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Des/12806_1;"On load, add {0} *Power* to the *Attack Unit* *behind* and double its *Power*, then *destroy* self."
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Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and add 1 *Power* to all *Attack Units*."
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Des/13001_1;"*Overclock* ({0}): Add {2} Strength, *Overclock* ({1}): Add {3} Strength."
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Des/13002_1;"*Overclock* ({0}): Add {1} *Power*."
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Des/13003_1;"When *Overclock*/*Tripower* is triggered, add {0}/{1} Strength."
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Des/13005_1;"*Overclock* ({0}): Add {1} Strength."
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Des/13006_1;"*Activate* ({0}): Add {2} Strength. *Overclock* ({1}): Reduce cooldown by a turn."
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Des/13006_1;"*Activate* ({0}): Add {2} Strength.\n*Overclock* ({1}): Reduce cooldown by a turn."
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Des/13801_1;"On load, generate a [*White* 3-point] Energy, *Overclock* ({0}): Generate a [*White* 3-point] Energy."
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Des/13801_2;"On load, generate a [*Blue* 3-point] Energy, *Overclock* ({0}): Generate a [*Blue* 3-point] Energy."
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Des/13802_1;"*Overclock* ({0}): Load a [*Blue* 1-point] Energy into all Units excluding Ignition Device(+)."
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@@ -1382,25 +1385,26 @@ Des/14806_1;"When *Tripower* is triggered, generate a [*White*] Energy."
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Des/14806_2;"When *Tripower* is triggered, generate an [*Orange*] Energy."
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Des/14807_1;"*Tripower*: Add {0} Strength to all *Attack Units* for every slot they have."
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Des/15001_1;"On load, add Strength equal to the total damage taken from the last Showdown."
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Des/15002_1;"When Shield is reduced, add {0} *Power*."
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Des/15002_1;"When Shield changes, add {0} *Power*."
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Des/15003_1;"When Shield changes, gain *Double Strength*."
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Des/15801_1;"On load, add {0} Shield."
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Des/15802_1;"At the start of the 2nd turn, add {0} Max Shield and restore all Shield."
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Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and add double that amount as Strength to the *Attack Unit* *behind*."
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Des/21004_1;"All loaded Energy Points are converted into {0} points."
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Des/21005_1;"When generating a [1-point] Energy, add {0} Strength."
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Des/21006_1;"When *swapped* with an *Attack Unit*, clear all Energy from the swapped Unit and reload it to this Unit."
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Des/21010_1;"At the start of the turn, load all slots with [*Orange* {0}-point] Energy."
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Des/21012_1;"On load, while the total Strength in the *same lane* exceeded the opponent's Strength, add {0} Strength."
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Des/21016_1;"On load, add Strength equal to double the loaded point."
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Des/21017_1;"For every 6th Energy loaded, add {0} Strength."
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Des/21018_1;"When *swapped* to an empty position, consume 2 *Swap* and leave behind a copy of this Unit."
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Des/21018_1;"When *swapped* to an empty position, leave behind a copy of this Unit."
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Des/21019_1;"On load, while *adjacent to* an empty position, add {0} Strength."
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Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, load an [*Orange* 1-point] Energy."
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Des/21021_1;"On load, add Strength equal to current *Swap*."
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Des/21024_1;"On load, gain *Double Strength*."
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Des/21025_1;"On load, add 1 Strength."
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Des/21027_1;"At the start of the turn, load the same Energy as the previous turn."
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Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, add {0} *Power*."
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Des/21028_1;"On load, *Destroy* the Unit in *front*.\nWhen any Unit is *destroyed*, add {0} *Power*."
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Des/21029_1;"When loading [*Orange*] Energy, load a copy of the loaded Energy."
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Des/21030_1;"When you load the last Energy from hand, add {0} Strength."
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Des/21031_1;"When loading [1-point]/[*Orange*] Energy, add {0} Strength."
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@@ -1435,12 +1439,12 @@ Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate an [*
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Des/21845_1;"At the start of the turn, apply this Unit's slots onto the Unit *behind*."
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Des/21846_1;"When *swapped*, *destroy* the other Unit to generate a [*White* 6-point] Energy."
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Des/21846_2;"When *swapped*, *destroy* the other Unit to generate an [*Orange* 6-point] Energy."
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Des/21848_1;"On load, add Strength equal to the point to the *Attack Unit* *behind*."
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Des/21848_1;"On load, add Strength equal to twice the point to the *Attack Unit* *behind*."
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Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty position *behind*."
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Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty position *behind*."
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Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
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Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
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Des/21852_1;"On load, generate X [*White* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
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Des/21852_1;"On load, generate X [*Blue* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
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Des/21852_2;"On load, generate X [*Orange* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
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Des/21853_1;"When targeted by a *directional* effect, apply the *directional* effect to the *upper and lower* Units."
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Des/21853_2;"When targeted by a *directional* effect, apply the *directional* effect to *adjacent* Units."
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@@ -1449,15 +1453,15 @@ Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
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Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* self."
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Des/21856_1;"On load, load an [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
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Des/21857_1;"At the start of the turn, load an [*Orange* {0}-point] Energy into the Unit in *front*."
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Des/21858_1;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same position."
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Des/21858_2;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same position."
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Des/21858_1;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*.\nWhen any Unit is *destroyed*, equip a Reproducing Top to the same position."
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Des/21858_2;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*.\nWhen any Unit is *destroyed*, equip a Reproducing Top+ to the same position."
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Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self."
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Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, add {0} to the loaded Point."
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Des/22002_1;"{0} *Power*. At the start of the battle, add an [1-point] Energy Resource this battle."
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Des/22003_1;"{0} *Power*. When the enemy's *Durability* reaches 0, double *Power*."
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Des/22002_1;"{0} *Power*. \nAt the start of the battle, add an [1-point] Energy Resource this battle."
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Des/22003_1;"{0} *Power*. \nWhen the enemy's *Durability* reaches 0, double *Power*."
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Des/22004_1;"When loading [*Orange*] Energy, add {0} *Power*."
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||||
Des/22010_1;"When *Power* is added, add {0} more."
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Des/22014_1;"At the start of the turn, add 1 *Power*."
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||||
Des/22014_1;"At the start of the battle, add {0} *Power*.\nAt the start of the turn, add {1} *Power*."
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||||
Des/22016_1;"At the start of the battle, add {0} *Power* to all Clusterer(+) Unit(s)."
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Des/22017_1;"When *swapped* with an *Attack Unit*, this Unit copies the current *Power* of the *swapped* Unit."
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Des/22018_1;"When *Attack Units* of the *same lane* add *Power*, add {0} Strength to this Unit."
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@@ -1481,11 +1485,11 @@ Des/23805_2;"*Fully Loaded*: Generate a [*White* 9-point] Energy and add a [*Whi
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Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
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Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points."
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Des/23808_1;"*Fully Loaded*: Load a [*White* 1-point] Energy into all Units' [*White*] empty slots."
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Des/24002_1;"{0} *Power*. *Charge* ({1}): Add Strength equal to *Power*."
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Des/24002_1;"{0} *Power*.\n*Charge* ({1}): Add Strength equal to *Power*."
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Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
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Des/24004_1;"*Charge* ({0}): Add {1} Strength."
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Des/24005_1;"When *Charge* is triggered, add {0} *Power*."
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Des/24007_1;"When the *central* Unit loads Energy, add *Charge* equal to its point. *Charge* ({0}): Add {1} Strength."
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Des/24007_1;"When the *central* Unit loads Energy, add *Charge* equal to its point.\n*Charge* ({0}): Add {1} Strength."
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||||
Des/24801_1;"*Charge* ({0}): Generate a [*White* {1}-point] Energy, a [*Blue* {1}-point] Energy, and an [*Orange* {1}-point] Energy."
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Des/24804_1;"*Charge* ({0}): Apply *Double Strength* to the *Attack Unit* in *front*."
|
||||
Des/24806_1;"At the start of the turn, *Charge* the Unit in *front* by {0}."
|
||||
@@ -1559,14 +1563,14 @@ Des/31846_2;"When any Unit generates Energy in your turn, add {0} point to the l
|
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Des/32003_1;"When Units other than Sync Core add or lose *Power*, add {0} *Power* to this Unit."
|
||||
Des/32004_1;"At the start of the turn, add {0} *Power*. On load, lose {1} *Power*."
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||||
Des/32007_1;"On load, enhance the Energy into {1} point and lose {0} *Power*."
|
||||
Des/32008_1;"{0} *Power*. When other *Attack Units* with *Power* ≥ this Unit loads Energy, add {1} Strength to this Unit."
|
||||
Des/32008_1;"{0} *Power*.\nWhen other *Attack Units* with *Power* ≥ this Unit loads Energy, add {1} Strength to this Unit."
|
||||
Des/32009_1;"At the start of the turn, lose {0} *Power* and add {1} Strength."
|
||||
Des/32010_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], add 1 *Power*."
|
||||
Des/32803_1;"At the start of the battle, add {0} *Power* to all *Attack Units* in the *same column*."
|
||||
Des/32804_1;"On load, add {0} Strength to all *Attack Units* in the *same lane*, and they lose 1 *Power*."
|
||||
Des/32805_1;"At the start of the turn, while the *Power* of any *Attack Unit* ≤ {0}, add 1 *Power* to all *Attack Units*."
|
||||
Des/33001_1;"*Tricolor*: Add {0} *Power*."
|
||||
Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger this Unit's *Tricolor*. *Tricolor*: Add {0} Strength."
|
||||
Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger this Unit's *Tricolor*.\n*Tricolor*: Add {0} Strength."
|
||||
Des/33004_1;"*Tricolor*: At the start of the next turn, load an [*Orange*-*Blue*-*White* {0}-point] Energy."
|
||||
Des/33005_1;"*Tricolor*: Deal damage equal to current Strength to the enemy."
|
||||
Des/33801_1;"*Tricolor*: Generate a [*Blue* 7-point] and a [*Blue* 2-point] Energy."
|
||||
@@ -1579,9 +1583,9 @@ Des/34001_1;"*Sum*({0}): Add Strength equal to current Strength."
|
||||
Des/34002_1;"*Sum*({0},{1},{2}): Add {3} *Power*."
|
||||
Des/34003_1;"*Sum*({0}): Load a [*Blue* {1}-point] Energy."
|
||||
Des/34006_1;"*Sum*({0}): Generate a [{1}-point] Energy."
|
||||
Des/34007_1;"*Use*({0}): Add {2} Strength. *Tricolor*, *Sum*({1}): Trigger this Unit's *Use* effect."
|
||||
Des/34007_1;"*Use*({0}): Add {2} Strength.\n*Tricolor*, *Sum*({1}): Trigger this Unit's *Use* effect."
|
||||
Des/34802_1;"*Sum*({0}): Generate an [*Orange* {1}-point] Energy and an [*Orange* {2}-point] Energy."
|
||||
Des/34803_1;"*Sum*({0}): The Unit *behind* loads the Energy it has already loaded."
|
||||
Des/34803_1;"*Sum*({0}): Add a *Usage* time to all *Use* Units."
|
||||
Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of all Units in the *same column*."
|
||||
Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*."
|
||||
Des/34808_1;"When *Sum* or *Tricolor* is triggered, add {0} Strength to all *Attack Units* in the *same lane*."
|
||||
@@ -1599,11 +1603,11 @@ Des/80001_1;"*Chain*."
|
||||
Des/80002_1;"*Tripower*: Add {0} Strength."
|
||||
Des/80003_1;"*Overclock* ({0}): Add {1} Strength."
|
||||
Des/80004_1;"At the start of the turn, add Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"{0} *Power*. *Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self."
|
||||
Des/80005_1;"{0} *Power*.\n*Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self."
|
||||
Des/80006_1;"*Victory in the Showdown*: Add {0} *Power*."
|
||||
Des/80007_1;"While Terminators are the only remaining Units, they have {0} Strength."
|
||||
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/80009_1;"{0} *Power*. *Failure in the Showdown*: While loaded, double its *Power*."
|
||||
Des/80009_1;"{0} *Power*.\n*Failure in the Showdown*: While loaded, double its *Power*."
|
||||
Des/80010_1;"Apply to all Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80011_1;"On load, deal damage equal to {0} times the loaded point to the enemy. After the Showdown, deal damage equal to the loaded point to self."
|
||||
Des/80012_1;"{1} Strength. *Activate* ({0}): Select 1 Unit and swap positions with it."
|
||||
@@ -1670,7 +1674,7 @@ Des/91044_2;"{0} *Power*. Active only in Horizontal Slash mode."
|
||||
Des/91049_1;"{0} *Power*. *Failure in the Showdown*: Double this Unit's *Power*."
|
||||
Des/91050_1;"When *destroyed*, add {0} *Power* to remaining Stone Cores."
|
||||
Des/91051_1;"While Terminators are the only remaining Units, they have {0} Strength."
|
||||
Des/91053_1;"{0} *Power*. *Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self."
|
||||
Des/91053_1;"{0} *Power*.\n*Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self."
|
||||
Des/91054_1;"When the enemy Unit in the mirror position loads an Energy, this Unit loads a copy."
|
||||
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
|
Reference in New Issue
Block a user