From fee4d381575f20b10dc3f2015d73b51aebd652bf Mon Sep 17 00:00:00 2001 From: jie65535 Date: Thu, 31 Jul 2025 13:52:29 +0800 Subject: [PATCH] 2025-07-31 --- csv/encounterevents/EncounterEvents | 10 +- csv/ship/Ship | 6 +- csv/shipunit/ShipUnit | 149 +++++++++--------- csv/treasure/Treasure | 4 +- sprites/units/cannon_steal/cannon_steal.png | Bin 0 -> 5655 bytes .../device_disposable_energy.png | Bin 8528 -> 8622 bytes sprites/units/device_free/device_free.png | Bin 8299 -> 8325 bytes sprites/units/device_free_2/device_free_2.png | Bin 8285 -> 8360 bytes .../device_fuel_energy/device_fuel_energy.png | Bin 7083 -> 7083 bytes .../ChineseTextMap_EncounterEvent | 6 +- .../chinesetextmap_pilot/ChineseTextMap_Pilot | 2 +- .../ChineseTextMap_Treasure | 4 +- .../chinesetextmap_unit/ChineseTextMap_Unit | 94 +++++------ .../EnglishTextMap_Talent | 2 +- .../EnglishTextMap_Treasure | 6 +- .../englishtextmap_unit/EnglishTextMap_Unit | 92 +++++------ .../JapaneseTextMap_Treasure | 4 +- .../japanesetextmap_unit/JapaneseTextMap_Unit | 94 +++++------ .../TraditionalChineseTextMap_Treasure | 4 +- .../TraditionalChineseTextMap_Unit | 92 +++++------ 20 files changed, 293 insertions(+), 276 deletions(-) create mode 100644 sprites/units/cannon_steal/cannon_steal.png diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents index 2869d0f..e913744 100644 --- a/csv/encounterevents/EncounterEvents +++ b/csv/encounterevents/EncounterEvents @@ -365,7 +365,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1324,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1324,这位熊熊族乞丐在吃high了之后似乎忘记了一切,此时此刻他想到的不是美食,不是美女,竟然是工作,他为你升级了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1325,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1325,你无视了这个熊熊族乞丐,蜂蜜成瘾的人你完全不想接触。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;88;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,-50,,EvenOptionDes/1330_1,[购买]失去{0}星币。获得2个[1]。,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,, +1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;88;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,-80,,EvenOptionDes/1330_1,[购买]失去{0}星币。获得2个[1]。,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,, 1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/1330_2,[交换]失去{0}点燃料。获得2个[1]。,OC_MoveLose,;2;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,, 1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1332,,,,,,,,,,, 1331,1330,EventName/1330,树人兄弟,,,,,,EventDes/1331,你们达成了交易,树人兄弟又开始了他们的旅程,可他们的飞船上似乎已经没有任何攻击部件了,如果碰上任何不法分子,就真的一点抵抗手段也没有了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -1192,8 +1192,8 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2341,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2341,你对着这位同胞眼巴巴的望着说你只想要一个{0}能量原料,作为赌徒的他似乎非常挣扎,但还是同意了,并让你赶紧离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2350,2350,EventName/2350,攻击之力,1,3,,;7;;77;;88;;;,,EventDes/2350,在一次飙船大赛上,一艘名叫“花”的飞船给你留下了深刻的印象,这艘装配了四个比火箭发动机还要大引擎的飞船,来自于一位身高不到一米的兽族机械师——虎。他和你相谈甚欢,决定以优惠的价格帮你改造一个攻击部件。,;10;;;,,,EvenOptionDes/2350_1,[轻度改造]失去{0}星币。选择1个攻击部件,使其拥有1点功率。,OC_StarCoinLose,;2;;;,,1,2351,OC_SlotRefit,;11;;;,,2,,,,,,, -2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_2,[中度改造]失去{0}星币。选择1个攻击部件,使其拥有2点功率。,OC_StarCoinLose,;10;;;,,1,2352,OC_SlotRefit,;11;;11;;;,,2,,,,,,, -2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_3,[重度改造]失去{0}星币。选择1个攻击部件,使其拥有3点功率。,OC_StarCoinLose,;20;;;,,1,2353,OC_SlotRefit,;11;;11;;11;;;,,2,,,,,,, +2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_2,[中度改造]失去{0}星币。选择1个攻击部件,使其拥有2点功率。,OC_StarCoinLose,;6;;;,,1,2352,OC_SlotRefit,;11;;11;;;,,2,,,,,,, +2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_3,[重度改造]失去{0}星币。选择1个攻击部件,使其拥有3点功率。,OC_StarCoinLose,;12;;;,,1,2353,OC_SlotRefit,;11;;11;;11;;;,,2,,,,,,, 2350,2350,EventName/2350,攻击之力,,,,,,,,,,4,EvenOptionDes/2350_4,[通融通融]失去所有星币。选择1个攻击部件,使其拥有3点功率。(树人专属),OC_LoseAllCoin,,,1,2355,OC_SlotRefit,;11;;11;;11;;;,,2,,OC_RaceLimit,;3;;;,,3,, 2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2354,,,,,,,,,,, 2351,2350,EventName/2350,攻击之力,,,,,,EventDes/2351,一阵叮叮当当后,你的部件散发出了不小的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -1430,14 +1430,14 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2642,2640,EventName/2640,黄金之影,,,,,,EventDes/2642,你和一个同行进行了游戏技巧交流之后,深感相见恨晚,甚至相互之间交换了涂料和能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2643,2640,EventName/2640,黄金之影,,,,,,EventDes/2643,你在一旁选择了静静观赏这热闹的试玩会,好快乐!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -2650,2650,EventName/2650,匕首雨,10,4,,;7;;77;;88;;;,,EventDes/2650,“警告!警告!前方星系正在发生时空裂隙,怀疑正在和其他维度的宇宙空间进行交汇,请立即驾驶飞船远离!”\n\n听到飞船的报警信息,你赶紧一脚油门飞速向事发地赶去。\n\n开玩笑,作为一个合格的赏金猎人,这种热闹怎么能不去凑呢!\n\n虚空中出现了巨大的裂缝,你看到里面有一个戴着兽骨面具,身披绿袍的人,正向着一个巨大的心脏丢出了一大把匕首雨!\n\n其中三把匕首穿过时空裂隙飞到了孤星宇宙!,;1;;;,-90,,EvenOptionDes/2650_1,[捡起白色匕首]获得[0]。,OC_ShipUnit,;11827;;1;;;,,,2651,,,,,,,,,,, +2650,2650,EventName/2650,匕首雨,10,4,,;7;;77;;88;;;,,EventDes/2650,“警告!警告!前方星系正在发生时空裂隙,怀疑正在和其他维度的宇宙空间进行交汇,请立即驾驶飞船远离!”\n\n听到飞船的报警信息,你赶紧一脚油门飞速向事发地赶去。\n\n开玩笑,作为一个合格的赏金猎人,这种热闹怎么能不去凑呢!\n\n虚空中出现了巨大的裂缝,你看到里面有一个戴着兽骨面具,身披绿袍的人,正向着一个巨大的心脏丢出了一大把匕首雨!\n\n其中三把匕首穿过时空裂隙飞到了孤星宇宙!,;1;;;,-80,,EvenOptionDes/2650_1,[捡起白色匕首]获得[0]。,OC_ShipUnit,;11827;;1;;;,,,2651,,,,,,,,,,, 2650,2650,EventName/2650,匕首雨,,,,,,,,,,,EvenOptionDes/2650_2,[捡起蓝色匕首]获得[0]。,OC_ShipUnit,;31024;;1;;;,,,2651,,,,,,,,,,, 2650,2650,EventName/2650,匕首雨,,,,,,,,,,,EvenOptionDes/2650_3,[捡起橙色匕首]获得[0]。,OC_ShipUnit,;21029;;1;;;,,,2651,,,,,,,,,,, 2650,2650,EventName/2650,匕首雨,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2652,,,,,,,,,,, 2651,2650,EventName/2650,匕首雨,,,,,,EventDes/2651,你迅速捡起其中一把匕首,这把匕首似乎收到了孤星宇宙的规则影响,变成了一个部件。在星际警察到来之前,你飞快的驶离了这个区域。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2652,2650,EventName/2650,匕首雨,,,,,,EventDes/2652,这些匕首上散发的危险气息让你慌不择路的离开了这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -2660,2660,EventName/2660,异世界的武器,20,4,,;7;;77;;88;;;,,EventDes/2660,附近有一处正在生成的时空裂隙,一个巨大的时间舱从裂隙中向你的飞船飞来。\n\n你打开时间舱,发现里面是你从未见过的武器。\n\n似乎受到孤星宇宙的规则影响,这些未知的武器变成了部件。,;1;;;,-80,,EvenOptionDes/2660_1,[选择武器]获得[0]。,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,, +2660,2660,EventName/2660,异世界的武器,20,4,,;7;;77;;88;;;,,EventDes/2660,附近有一处正在生成的时空裂隙,一个巨大的时间舱从裂隙中向你的飞船飞来。\n\n你打开时间舱,发现里面是你从未见过的武器。\n\n似乎受到孤星宇宙的规则影响,这些未知的武器变成了部件。,;1;;;,-70,,EvenOptionDes/2660_1,[选择武器]获得[0]。,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,, 2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/2660_2,[选择武器]获得[0]。,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,, 2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/2660_3,[选择武器]获得[0]。,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,, 2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2662,,,,,,,,,,, diff --git a/csv/ship/Ship b/csv/ship/Ship index 03bdd84..a945bfd 100644 --- a/csv/ship/Ship +++ b/csv/ship/Ship @@ -2,9 +2,9 @@ ID,Name,Name_,UnlockLV,Des,Des_,HP,ShipSkill,Args,Move,ShipDataPath,PowerCoreWei int,string,void,int,string,void,int,string,int[],int,string,int[],int[],int[],dic,string,string,string,bool,string,string,string 1,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,SH_Shield,;100;;;,3,ScriptableAssets/ShipAssets/JX_001,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong 2,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,SH_Exchange,;10;;;,3,ScriptableAssets/ShipAssets/JX_002,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,FALSE,ship_yongtong,UI_button_pickship_2,ship_yongtong -7,ShipName/7,护盾号,0,ShipDes/7,特点:拥有4点护盾,可以在战斗中抵挡伤害。,24,SH_Shield,;4;;;,3,ScriptableAssets/ShipAssets/HongDong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,TRUE,ship_hongdong,UI_button_pickship_1,ship_hongdong +7,ShipName/7,护盾号,0,ShipDes/7,特点:拥有4点护盾,可以在战斗中抵挡伤害。,26,SH_Shield,;4;;;,3,ScriptableAssets/ShipAssets/HongDong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,TRUE,ship_hongdong,UI_button_pickship_1,ship_hongdong 8,ShipName/8,猎杀号,0,ShipDes/8,专门用来测试boss强度,35,SH_Shield,;10;;;,3,ScriptableAssets/ShipAssets/BossHunter,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong 77,ShipName/77,空间号,5,ShipDes/77,特点:拥有3点换位次数,可以在战斗中交换部件位置。,28,SH_Exchange,;3;;;,3,ScriptableAssets/ShipAssets/YongTong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,YongTong,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,TRUE,ship_yongtong,UI_button_pickship_2,ship_yongtong 88,ShipName/88,多彩号,10,ShipDes/88,特点:初始拥有[橙色]/[蓝色]/[白色]各1点涂料,可以在战斗中使能量额外融入对应的颜色。,28,SH_Paint,;1;;1;;1;;;,3,ScriptableAssets/ShipAssets/TangYuan,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,TangYuan,Sprites/Icon/Common/ship_tangyuan,UI/Battle/ShipBaseMoveCell,TRUE,ship_color,UI_button_pickship_3,ship_color -10001,ShipName/10001,大船号,0,ShipDes/10001,特点:拥有4点护盾,可以在战斗中抵挡伤害。,24,,,3,ScriptableAssets/ShipAssets/Mega,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega -10002,ShipName/10001,大船号,0,ShipDes/10001,特点:拥有4点护盾,可以在战斗中抵挡伤害。(兼容旧存档),24,,,3,ScriptableAssets/ShipAssets/Mega,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega +10001,ShipName/10001,大船号,0,ShipDes/10001,特点:拥有4点护盾,可以在战斗中抵挡伤害。,26,,,3,ScriptableAssets/ShipAssets/Mega,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega +10002,ShipName/10001,大船号,0,ShipDes/10001,特点:拥有4点护盾,可以在战斗中抵挡伤害。(兼容旧存档),26,,,3,ScriptableAssets/ShipAssets/Mega,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit index 21fd771..d726672 100644 --- a/csv/shipunit/ShipUnit +++ b/csv/shipunit/ShipUnit @@ -10,12 +10,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double, 11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white, 11005,Name/11005_2,纯白核心+,2,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white, -11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal, -11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal, +11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则该点数翻倍。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal, +11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则该点数翻倍。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal, 11007,Name/11007_1,白色反应晶石,1,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时,自身获得2点威力。,,;2;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal 11007,Name/11007_2,白色反应晶石+,2,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时,自身获得2点威力。,,;3;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal -11008,Name/11008_1,单星,1,Text/Empty,,4,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star, -11008,Name/11008_2,单星+,2,Text/Empty,,4,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star, +11008,Name/11008_1,单星,1,Text/Empty,,4,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star, +11008,Name/11008_2,单星+,2,Text/Empty,,4,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star, 11009,Name/11009_1,极限内聚,1,Text/11009,极限内聚,4,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion, 11009,Name/11009_2,极限内聚+,2,Text/11009,极限内聚,4,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion, 11010,Name/11010_1,六芒星核心,1,Text/11010,六芒星,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram, @@ -32,10 +32,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 11015,Name/11015_2,受赠者+,2,Text/11015,受赠,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver, 11016,Name/11016_1,拓印核心,1,Text/11016,拓印,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2, 11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2, -11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core, -11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core, -11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后,装载1个[白色{0}点]能量。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon -11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后,装载1个[白色{0}点]能量。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon +11017,Name/11017_1,星钻,1,Text/11017,星钻,0,2,,,0,;7;;;,;3;;2;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core, +11017,Name/11017_2,星钻+,2,Text/11017,星钻,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core, +11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11018_1,消耗燃料时,装载1个[白色{0}点]能量。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon +11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11018_1,消耗燃料时,装载1个[白色{0}点]能量。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon 11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub, 11019,Name/11019_2,主副双炮+,2,Text/11019,副炮开火,3,2,,,0,;7;;;,;1;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub, ,,,,,,,,,,,,,,,,,,,,,,,,, @@ -62,8 +62,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter, 11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up, 11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up, -11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free, -11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2, +11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成{1}个[白色{2}点]能量。,;US:3;;;,;2;;6;;;,,,2,Support_Player/Skill_FreePurple,device_free, +11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成{1}个[橙色{2}点]能量。,;US:3;;;,;2;;6;;;,,,2,Support_Player/Skill_FreePurple,device_free_2, 11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,;-1;;;,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3, 11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,;-1;;;,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o, 11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade, @@ -74,8 +74,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;4;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier 11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower 11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower -11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy, -11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_2,发动({0}):消耗1点燃料,生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2, +11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_1,消耗燃料时,生成1个[白色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy, +11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_2,消耗燃料时,生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2, 11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down, 11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down, 11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时,使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot, @@ -99,8 +99,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3, 12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4, 12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5, -12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd -12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd +12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得{0}点功率和{1}点威力。,,;1;;1;;;,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd +12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得{0}点功率和{1}点威力。,,;1;;1;;;,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd 12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote 12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;4;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote 12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, @@ -119,48 +119,48 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd 12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd, 12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd, -12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, -12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, +12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料。消耗燃料时,使所有攻击部件获得{1}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, +12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料。消耗燃料时,使所有攻击部件获得{1}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, 12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc 12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc 12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;-1;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个部件摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice 12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;-1;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个部件摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, -13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, -13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:2;;OC2:4;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, +13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;2;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, +13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:2;;OC2:4;;;,;2;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, 13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd 13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd 13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower 13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower 13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat 13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat -13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce -13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce +13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce +13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, 13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后,生成1个[白色3点]能量,超频({0}):额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three, 13801,Name/13801_2,三号装置+,2,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_2,装载后,生成1个[蓝色3点]能量,超频({0}):额外生成1个[蓝色3点]能量。,;OC:4;;;,;2;;;,,,2,Support_Player/Skill_OverclockThree,device_three, -13802,Name/13802_1,火花装置,1,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0}):使所有非同名部件装载1个[蓝色1点]能量。,;OC:3;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice -13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0}):使所有非同名部件装载1个[橙色1点]能量。,;OC:3;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice -13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;2;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power, -13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power, +13802,Name/13802_1,火花装置,1,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0}):使所有非同名部件装载1个[蓝色1点]能量。,;OC:4;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice +13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0}):使所有非同名部件装载1个[橙色1点]能量。,;OC:4;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice +13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power, +13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;11;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power, 13804,Name/13804_1,高压注能器,1,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_1,超频({0}):生成1个[蓝色9点]能量。,;OC:6;;;,;2;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine, 13804,Name/13804_2,高压注能器+,2,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_2,超频({0}):生成1个[橙色9点]能量。,;OC:6;;;,;3;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine, -13805,Name/13805_1,预谋装置,1,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;3;;;,,,1,Des/13805_1,超频({0}):下回合开始时,生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation, -13805,Name/13805_2,预谋装置+,2,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;2;;;,,,1,Des/13805_1,超频({0}):下回合开始时,生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation, +13805,Name/13805_1,预谋装置,1,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;2;;;,,,1,Des/13805_1,超频({0}):下回合开始时,生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation, +13805,Name/13805_2,预谋装置+,2,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;1;;;,,,1,Des/13805_1,超频({0}):下回合开始时,生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation, 13807,Name/13807_1,超频机枪,1,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;4;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun 13807,Name/13807_2,超频机枪+,2,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun 13808,Name/13808_1,超频驱动器,1,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;3;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine 13808,Name/13808_2,超频驱动器+,2,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, -14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam, -14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam, +14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;8;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam, +14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;11;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam, 14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle, 14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle, -14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble -14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble +14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble +14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble 14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload 14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload 14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;;,,,1,Des/14006_1,装载的能量点数视为9点。三重:获得1个[蓝色]槽位。,,;2;;;,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract, @@ -184,10 +184,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s ,,,,,,,,,,,,,,,,,,,,,,,,, 15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;0;;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock 15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;0;;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock -15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, -15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, -15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, -15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, +15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值变化时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, +15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值变化时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, +15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;1;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, +15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, ,,,,,,,,,,,,,,,,,,,,,,,,, 15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, 15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, @@ -209,6 +209,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21004,Name/21004_2,恒定光束+,2,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable, 21005,Name/21005_1,微粒力场,1,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl 21005,Name/21005_2,微粒力场+,2,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl +21006,Name/21006_1,窃取核心,1,Text/21006,窃取,0,0,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21006_1,和攻击部件换位时,清除对方所有能量并使自身装载相同能量。,,,,,1,Cannon_Player/Skill_ExchangeSteal,cannon_steal, +21006,Name/21006_2,窃取核心+,2,Text/21006,窃取,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,0,Des/21006_1,和攻击部件换位时,清除对方所有能量并使自身装载相同能量。,,,,,1,Cannon_Player/Skill_ExchangeSteal,cannon_steal, 21008,Name/21008_1,轻型核心,1,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe, 21008,Name/21008_2,轻型核心+,2,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe, 21010,Name/21010_1,自装核心,1,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;;,,,0,Des/21010_1,回合开始时,自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load, @@ -219,14 +221,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant, 21017,Name/21017_1,六重电池,1,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;14;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery 21017,Name/21017_2,六重电池+,2,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;20;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery -21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken -21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken -21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, -21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, +21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken +21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken +21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,FALSE,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, +21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,FALSE,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, 21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy 21020,Name/21020_2,细束能量+,2,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy -21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time, -21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time, +21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;2;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time, +21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;3;;2;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time, 21024,Name/21024_1,强者回路,1,Text/21024,回路,0,2,,,0,;77;;;,;3;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit 21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit 21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后,获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity, @@ -244,13 +246,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时,自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone, 21032,Name/21032_2,复刻核心+,2,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时,自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone, ,,,,,,,,,,,,,,,,,,,,,,,,, -,,,,,,,,,,,,,,,,,,,,,,,,, 21801,Name/21801_1,变色装置,1,Text/21801,变色,0,0,,,4,;77;;;,;1;;;,,,1,Des/21801_1,装载后,生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color, 21801,Name/21801_2,变色装置+,2,Text/21801,变色,0,0,,,4,;77;;;,;2;;1;;;,,,1,Des/21801_1,装载后,生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color, 21802,Name/21802_1,橙色能源,1,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower 21802,Name/21802_2,橙色能源+,2,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower -21803,Name/21803_1,六式转轮,1,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;1;;;,,,2,Des/21803_1,装载后,生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel -21803,Name/21803_2,六式转轮+,2,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;3;;1;;;,,,2,Des/21803_1,装载后,生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel +21803,Name/21803_1,六式转轮,1,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;2;;;,,,2,Des/21803_1,装载后,生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel +21803,Name/21803_2,六式转轮+,2,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;3;;2;;;,,,2,Des/21803_1,装载后,生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel 21805,Name/21805_1,微粒注射器,1,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;2;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one, 21805,Name/21805_2,微粒注射器+,2,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;3;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one, 21807,Name/21807_1,衰变水晶,1,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_1,回合开始时,使前方部件的最高槽位颜色降低。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal, @@ -259,8 +260,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21812,Name/21812_2,微缩吸收器+,2,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb 21814,Name/21814_1,赐福装置,1,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_1,相邻部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing 21814,Name/21814_2,赐福装置+,2,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_2,所有部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing -21815,Name/21815_1,填补装置,1,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_1,战斗开始时,摧毁自身,并使同列空位装备21010|1。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon, -21815,Name/21815_2,填补装置+,2,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_2,战斗开始时,摧毁自身,并使同列空位装备21010|2。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon, +21815,Name/21815_1,填补装置,1,Text/21815,填补,3,2,,,0,;77;;;,,,,3,Des/21815_1,战斗开始时,摧毁自身,并使同列空位装备21010|1。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon, +21815,Name/21815_2,填补装置+,2,Text/21815,填补,3,2,,,0,;77;;;,,,,3,Des/21815_2,战斗开始时,摧毁自身,并使同列空位装备21010|2。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon, 21816,Name/21816_1,分割装置,1,Text/21816,分割,0,1,,,0,;77;;;,;3;;;,,,1,Des/21816_1,装载后,生成1个点数降低1点的能量,再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split, 21816,Name/21816_2,分割装置+,2,Text/21816,分割,0,1,,,0,;77;;;,;1;;;,,,1,Des/21816_1,装载后,生成1个点数降低1点的能量,再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split, 21819,Name/21819_1,秘密通道,1,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_1,后方部件每回合装载的第1个能量不占用槽位。,,;1;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess @@ -287,13 +288,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot, 21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,;0;;;,,0,;77;;;,,-1,,0,Des/21846_1,换位时,摧毁与自身换位的部件,并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode, 21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,;0;;;,,0,;77;;;,,-1,,0,Des/21846_2,换位时,摧毁与自身换位的部件,并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2, -21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power, -21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power, -21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时,在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit, -21849,Name/21849_2,配装机+,2,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_2,回合开始时,在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit, +21848,Name/21848_1,双倍导流器,1,Text/21848,双倍导流,0,1,,,0,;77;;;,;2;;;,-1,,1,Des/21848_1,装载后,使后方攻击部件获得装载点数2倍的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power, +21848,Name/21848_2,双倍导流器+,2,Text/21848,双倍导流,0,1,,,0,;77;;;,;3;;2;;;,-1,,1,Des/21848_1,装载后,使后方攻击部件获得装载点数2倍的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power, +21849,Name/21849_1,配装机,1,Text/21849,配装,0,0,,,0,;77;;;,,,,1,Des/21849_1,回合开始时,在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit, +21849,Name/21849_2,配装机+,2,Text/21849,配装,0,0,,,0,;77;;;,,,,1,Des/21849_2,回合开始时,在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit, 21851,Name/21851_1,双重能源,1,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_1,战斗开始时,生成{0}个[白色]能量。,,;2;;1;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare, 21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare_2, -21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[白色1点]能量,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment +21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[蓝色1点]能量,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment 21852,Name/21852_2,碎裂装置+,2,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_2,装载后,生成与装载能量点数相同个数的[橙色1点]能量,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment 21853,Name/21853_1,中继器,1,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_1,当作为带有方位效果的目标时,使目标变为自身上方和下方部件。,,;2;;;,,,2,Support_Player/Skill_WIFI,device_repeater, 21853,Name/21853_2,中继器+,2,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_2,当作为带有方位效果的目标时,使目标变为自身的相邻部件。,,;3;;;,,,2,Support_Player/Skill_WIFI,device_repeater_2, @@ -321,8 +322,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 22004,Name/22004_2,橙色原核+,2,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd, 22010,Name/22010_1,自增幅核心,1,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd 22010,Name/22010_2,自增幅核心+,2,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd -22014,Name/22014_1,增压核心,1,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp -22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp +22014,Name/22014_1,增压核心,1,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/22014_1,战斗开始时,获得{0}点功率。回合开始时,获得{1}点功率。,,;1;;1;;;,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp +22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,战斗开始时,获得{0}点功率。回合开始时,获得{1}点功率。,,;2;;1;;;,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp 22016,Name/22016_1,集群者,1,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony, 22016,Name/22016_2,集群者+,2,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony, 22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,;0;;;,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd, @@ -345,8 +346,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s ,,,,,,,,,,,,,,,,,,,,,,,,, 23001,Name/23001_1,顺子核心,1,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight, 23001,Name/23001_2,顺子核心+,2,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;12;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight, -23003,Name/23003_1,微型反应堆,1,Text/23003,反应 ,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor, -23003,Name/23003_2,微型反应堆+,2,Text/23003,反应,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor, +23003,Name/23003_1,反应堆,1,Text/23003,反应 ,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor, +23003,Name/23003_2,反应堆+,2,Text/23003,反应,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor, 23004,Name/23004_1,超压核心,1,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;5;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent, 23004,Name/23004_2,超压核心+,2,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;7;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent, 23005,Name/23005_1,满载力场,1,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;2;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload, @@ -358,8 +359,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 23801,Name/23801_2,七点装置+,2,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,0,Des/23801_1,满载:生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five, 23802,Name/23802_1,全局辐射器,1,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;2;;2;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd 23802,Name/23802_2,全局辐射器+,2,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd -23804,Name/23804_1,驱动炸弹,1,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;3;;;,,,1,Des/23804_1,装载后,直接触发相邻部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion, -23804,Name/23804_2,驱动炸弹+,2,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;1;;;,,,1,Des/23804_2,装载后,直接触发所有部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion, +23804,Name/23804_1,驱动炸弹,1,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;2;;;,,,1,Des/23804_1,装载后,直接触发相邻部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion, +23804,Name/23804_2,驱动炸弹+,2,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;2;;;,,,1,Des/23804_2,装载后,直接触发所有部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion, 23805,Name/23805_1,扩展装置,1,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;2;;;,,,1,Des/23805_1,满载:生成1个[白色9点]能量,并在下回合开始时,获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine, 23805,Name/23805_2,扩展装置+,2,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23805_2,满载:生成1个[白色9点]能量,并在下回合开始时,获得1个[白色]槽位。,,;1;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine, 23806,Name/23806_1,重铸装置,1,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23806_1,满载:生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast, @@ -369,10 +370,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 23808,Name/23808_1,逸散能量,1,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;2;;2;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy 23808,Name/23808_2,逸散能量+,2,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy ,,,,,,,,,,,,,,,,,,,,,,,,, -24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine, -24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine, -24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:13;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity -24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:11;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity +24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine, +24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine, +24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:12;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity +24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:10;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity 24004,Name/24004_1,电流激发核心,1,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;10;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green 24004,Name/24004_2,电流激发核心+,2,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;14;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green 24005,Name/24005_1,电磁感应,1,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;3;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge, @@ -387,12 +388,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 24804,Name/24804_2,翻倍拳套+,2,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:7;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification, 24806,Name/24806_1,慢充装置,1,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;4;;;,,,2,Support_Player/Skill_ChargeFront,device_charge, 24806,Name/24806_2,慢充装置+,2,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;5;;;,,,2,Support_Player/Skill_ChargeFront,device_charge, -24808,Name/24808_1,定向增幅器,1,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd, -24808,Name/24808_2,定向增幅器+,2,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd, +24808,Name/24808_1,定向增幅器,1,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:5;;;,;3;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd, +24808,Name/24808_2,定向增幅器+,2,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:5;;;,;3;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd, 24809,Name/24809_1,递减输送器,1,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy 24809,Name/24809_2,递减输送器+,2,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy -24811,Name/24811_1,无限能源站,1,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24811_1,充能({0}):本回合手牌中没有能量时,生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy -24811,Name/24811_2,无限能源站+,2,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0}):本回合手牌中没有能量时,生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy +24811,Name/24811_1,无限能源站,1,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0}):本回合手牌中没有能量时,生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy +24811,Name/24811_2,无限能源站+,2,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0}):本回合手牌中没有能量时,生成1个能量。,;CH:16;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy ,,,,,,,,,,,,,,,,,,,,,,,,, 25001,Name/25001_1,中心涡轮,1,Text/25001,增幅,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25001_1,装载后,若在飞船中心,则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd, 25001,Name/25001_2,中心涡轮+,2,Text/25001,增幅,0,1,,,0,;77;;;,;1;;1;;;,,,1,Des/25001_1,装载后,若在飞船中心,则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd, @@ -480,16 +481,16 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 31819,Name/31819_2,履带+,2,Text/31819,履带,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/31819_1,装载后,使后方部件装载1个点数提升{0}点的能量。,,;2;;;,,,2,Support_Player/Skill_LoadSmallPush,device_conveyor,DeviceConveyor 31821,Name/31821_1,白色能源,1,Text/31821,白色能源,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31821_1,使用({0}):生成1个[白色{1}点]能量。,;TI:2;;;,;5;;;,,,2,Support_Player/Skill_TimesBlueEnergy,device_white_energy, 31821,Name/31821_2,白色能源+,2,Text/31821,白色能源,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31821_1,使用({0}):生成1个[白色{1}点]能量。,;TI:3;;;,;5;;;,,,2,Support_Player/Skill_TimesBlueEnergy,device_white_energy, -31824,Name/31824_1,三次爆发装置,1,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;5;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst, -31824,Name/31824_2,三次爆发装置+,2,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;7;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst, +31824,Name/31824_1,三次爆发装置,1,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;6;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst, +31824,Name/31824_2,三次爆发装置+,2,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;8;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst, 31826,Name/31826_1,蓝色放大器,1,Text/31826,放大,0,2,,,0,;88;;;,,,,1,Des/31826_1,同行部件装载[蓝色]能量时,使其点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_LineLoadBluePointUp,device_blue_amplifier, 31826,Name/31826_2,蓝色放大器+,2,Text/31826,放大,0,2,,,0,;88;;;,,,,1,Des/31826_1,同行部件装载[蓝色]能量时,使其点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_LineLoadBluePointUp,device_blue_amplifier, 31827,Name/31827_1,缩小镜,1,Text/31827,缩小,1,1,,,0,;88;;;,;1;;1;;;,,,0,Des/31827_1,装载后,生成1个点数降低1点的能量。,,,,,2,Support_Player/Skill_EmptyMirror,device_empty_mirror, 31827,Name/31827_2,缩小镜+,2,Text/31827,缩小,1,1,,,0,;88;;;,;1;;1;;1;;;,,,0,Des/31827_1,装载后,生成1个点数降低1点的能量。,,,,,2,Support_Player/Skill_EmptyMirror,device_empty_mirror, 31828,Name/31828_1,极限涡流,1,Text/31828,涡流,0,1,,,0,;88;;;,,,,1,Des/31828_1,攻击部件装载[9点]能量时,使其获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_GodNine,device_nine_strength,NineStrength 31828,Name/31828_2,极限涡流+,2,Text/31828,涡流,0,1,,,0,;88;;;,,,,1,Des/31828_1,攻击部件装载[9点]能量时,使其获得{0}点威力。,,;7;;;,,,2,Support_Player/Skill_GodNine,device_nine_strength,NineStrength -31830,Name/31830_1,凑数装置,1,Text/31830,凑数,0,1,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0}):使相邻部件装载1个[橙色{1}点]能量。,;TI:2;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one, -31830,Name/31830_2,凑数装置+,2,Text/31830,凑数,0,1,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0}):使相邻部件装载1个[橙色{1}点]能量。,;TI:3;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one, +31830,Name/31830_1,凑数装置,1,Text/31830,凑数,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0}):使相邻部件装载1个[橙色{1}点]能量。,;TI:2;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one, +31830,Name/31830_2,凑数装置+,2,Text/31830,凑数,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0}):使相邻部件装载1个[橙色{1}点]能量。,;TI:3;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one, 31832,Name/31832_1,槽位扩展器,1,Text/31832,槽位扩展,0,2,,,0,;88;;;,,,,1,Des/31832_1,攻击部件装载[9点]能量时,使其获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_NineLoadAddSlot,device_9_slot, 31832,Name/31832_2,槽位扩展器+,2,Text/31832,槽位扩展,0,2,,,0,;88;;;,,,,1,Des/31832_2,攻击部件装载[9点]能量时,使其获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_NineLoadAddSlot,device_9_slot_2, 31834,Name/31834_1,复生装置,1,Text/31834,复生,5,1,;-1;;;,,0,;88;;;,,,,1,Des/31834_1,使用({0}):选择1个非同名部件摧毁,并重新装备其原版。,;TI:1;;;,,,,2,Support_Player/Skill_ReEquipt,device_reborn, @@ -562,13 +563,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 34003,Name/34003_2,链式反应+,2,Text/34003,链式反应,0,2,,,0,;88;;;,;2;;2;;1;;;,,,1,Des/34003_1,求和({0}):装载1个[蓝色{1}点]能量。,;SU:9;;;,;9;;;,,,1,Cannon_Player/Skill_SumEmptyNineCannon,cannon_chain_reaction,ChainReaction 34006,Name/34006_1,弱化核心,1,Text/34006,弱化,0,0,,,0,;88;;;,;2;;2;;;,,,1,Des/34006_1,求和({0}):生成1个[{1}点]能量。,;SU:5;;;,;4;;;,,,1,Cannon_Player/Skill_SumCreateLowerCannon,cannon_weaken, 34006,Name/34006_2,弱化核心+,2,Text/34006,弱化,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/34006_1,求和({0}):生成1个[{1}点]能量。,;SU:5;;;,;4;;;,,,1,Cannon_Player/Skill_SumCreateLowerCannon,cannon_weaken, -34007,Name/34007_1,万用船舵,1,Text/34007,万用,2,0,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;3;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder -34007,Name/34007_2,万用船舵+,2,Text/34007,万用,2,0,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;4;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder +34007,Name/34007_1,万用船舵,1,Text/34007,万用,2,1,;-1;;;,,0,;88;;;,;3;;2;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;3;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder +34007,Name/34007_2,万用船舵+,2,Text/34007,万用,2,1,;-1;;;,,0,;88;;;,;3;;2;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;4;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder ,,,,,,,,,,,,,,,,,,,,,,,,, -34802,Name/34802_1,重组装置,1,Text/34802,重组,0,0,,,0,;88;;;,;2;;;,,,0,Des/34802_1,求和({0}):生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination, -34802,Name/34802_2,重组装置+,2,Text/34802,重组,0,0,,,0,;88;;;,;2;;2;;;,,,0,Des/34802_1,求和({0}):生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination, -34803,Name/34803_1,四之指针,1,Text/34803,四,0,1,,,0,;88;;;,;1;;;,,,1,Des/34803_1,求和({0}):使后方部件再次装载已装载的能量。,;SU:4;;;,;3;;;,,,2,Support_Player/Skill_SumLineRate,device_4_pointer, -34803,Name/34803_2,四之指针+,2,Text/34803,四,0,1,,,0,;88;;;,;3;;1;;;,,,1,Des/34803_1,求和({0}):使后方部件再次装载已装载的能量。,;SU:4;;;,;3;;;,,,2,Support_Player/Skill_SumLineRate,device_4_pointer, +34802,Name/34802_1,重组装置,1,Text/34802,重组,0,0,,,0,;88;;;,;3;;;,,,0,Des/34802_1,求和({0}):生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination, +34802,Name/34802_2,重组装置+,2,Text/34802,重组,0,0,,,0,;88;;;,;1;;;,,,0,Des/34802_1,求和({0}):生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination, +34803,Name/34803_1,续航指针,1,Text/34803,续航,0,1,,,0,;88;;;,;3;;1;;;,,,1,Des/34803_1,求和({0}):使所有使用部件获得1点使用次数。,;SU:6;;;,,,,2,Support_Player/Skill_SumLineRate,device_4_pointer, +34803,Name/34803_2,续航指针+,2,Text/34803,续航,0,1,,,0,;88;;;,;1;;1;;;,,,1,Des/34803_1,求和({0}):使所有使用部件获得1点使用次数。,;SU:6;;;,,,,2,Support_Player/Skill_SumLineRate,device_4_pointer, 34804,Name/34804_1,微型计算器,1,Text/34804,计算,0,2,,,0,;88;;;,;1;;;,,,1,Des/34804_1,三色:触发同行的求和效果。,,,,,2,Support_Player/Skill_SumAgain,device_calculator,DeviceCalculator 34804,Name/34804_2,微型计算器+,2,Text/34804,计算,0,2,,,0,;88;;;,;3;;1;;;,,,1,Des/34804_1,三色:触发同行的求和效果。,,,,,2,Support_Player/Skill_SumAgain,device_calculator,DeviceCalculator 34807,Name/34807_1,双星装置,1,Text/34807,双星,0,1,,,0,;88;;;,;1;;;,,,2,Des/34807_1,求和({0}):使后方部件装载2个[橙蓝白{1}点]能量。,;SU:5;;;,;3;;;,,,2,Support_Player/Skill_SumFrontLoadLoaded,device_two_stars, diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure index 7dc2b1b..7acd575 100644 --- a/csv/treasure/Treasure +++ b/csv/treasure/Treasure @@ -198,7 +198,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri ,,,,,,,,,,,,,,,,,, 5000,TreasureName/5000,空缺代替品,2,,5,;7;;77;;88;;;,,0,,,FALSE,TreasureDes/5000,获得1个随机传说宝物。,,TS_RandomTalent,Sprites/Treasures/rare3_common,0,0 5001,TreasureName/5001,能源提升,1,,0,;77;;;,50021,0,,,,TreasureDes/5001,50021天赋效果变为换位时,装载1个[橙色1点]能量。,;50021;;1;;;,TS_SetTalentValue,Sprites/Treasures/exchange_upgrade,0,0 -5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;88;;;,50004,0,,,FALSE,TreasureDes/5002,50004天赋在商店中可以免费窃取2件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0 +5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;88;;;,50004,0,,,FALSE,TreasureDes/5002,50004天赋在商店中可以额外窃取1件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0 5003,TreasureName/5003,聚光灯,1,,0,;7;;77;;88;;;,50002,0,,,,TreasureDes/5003,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,;2;;;,TS_CenterAdded,Sprites/Treasures/spot_light,0,0 5005,TreasureName/5005,升级机械臂,1,,0,;7;;77;;88;;;,50008,0,,,FALSE,TreasureDes/5005,获得传说部件时,使其升级。,,TS_LegendLvUp,Sprites/Treasures/mech_arm,0,0 5006,TreasureName/5006,舅舅的建议信,1,,0,;7;;77;;88;;;,50013,0,,,FALSE,TreasureDes/5006,获得第3个相互搭配的部件。,;50013;;;,TS_TrdComboPart,Sprites/Treasures/advice_letter,0,0 @@ -214,7 +214,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 5016,TreasureName/5016,维修模组,1,,0,;7;;77;;88;;;,50001,0,,,,TreasureDes/5016,战斗结束后,回复{0}点血量。,;4;;;,TS_HpLoseAddCoinSame,Sprites/Treasures/repair_module,0,0 5017,TreasureName/5017,拿来吧你,2,,0,;7;;77;;88;;;,50029,0,,,FALSE,TreasureDes/5017,宝物选择时,可以选择多个宝物。,,TS_ChoiseAllTreasure,Sprites/Treasures/i_want_all,0,0 5018,TreasureName/5018,伪装假人,1,,0,;7;;;,50005,0,,,,TreasureDes/5018,每回合伪装假面第1次发动后,使其冷却缩短1回合。,,TS_FakeMask,Sprites/Treasures/dummy,0,0 -5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;88;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动不消耗燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0 +5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;88;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动后,获得1点燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0 5020,TreasureName/5020,孤星牌大师卡,0,,0,;7;;;,50011,0,,,FALSE,TreasureDes/5020,50011天赋效果所需的星币条件变为{0}星币。,;20;;50011;;;,TS_SetTalentValue_BothSideMaster,Sprites/Treasures/master_card,0,0 5021,TreasureName/5021,僧侣念珠,1,,0,;7;;77;;88;;;,50017,0,,,FALSE,TreasureDes/5021,商店中的普通宝物免费。,,TS_ShopFreeNormalTreasure,Sprites/Treasures/prayer_beads,0,0 5022,TreasureName/5022,金色粒子,2,,0,;7;;77;;;,50023,0,,,,TreasureDes/5022,生成[橙色]能量时,使其点数提升{0}点。,;1;;;,TS_GoldAngle,Sprites/Treasures/golden_particle,0,0 diff --git a/sprites/units/cannon_steal/cannon_steal.png b/sprites/units/cannon_steal/cannon_steal.png new file mode 100644 index 0000000000000000000000000000000000000000..1ce23b16c9db600a4f0912b4a20977e9852af4db GIT binary patch literal 5655 zcmV+y7U=1TP)(RCt{2U1@9__jP|WJG)CQNs$x}tw>7TmWdaw&{m{ZR>mp5-3RBq^MC8MQfmm>bSDyL$TUilC4N`t%H0PoMVS`{N}y)fA4?15#T;7#eG68#(hF9#)c%+ z<8i-)i!af-B-yy^M@v#E*ODZ5`hOc489PTS8;VemrK1_VDdb6``SL@Mk7>&JP?UQVR13cRF~)VDldw9l~#X`#}nXi*rC3@F6&F$ zP=s5bc 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a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent index 9ed5282..29e2ce9 100644 --- a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent +++ b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent @@ -443,8 +443,8 @@ EventDes/1632;"“广度何尝不是深度的一种。”神父微 EventDes/1633;"你向来对这些神神叨叨的宗教仪式毫无兴趣,便转身离开。神父一路跟随你走了将近十公里,一路上向你诉说着智械神教的好,并且那一脸职业的假笑从没有离开过。" EventDes/1634;"作为一名智械,你留下了你的个人编号,并表示有需要的时候可以随时入教。" EventDes/1640;"黑星的监狱突然发起了暴动,一位策划了袭击赏金猎人协会总部,被标注为最高危险等级的罪犯逃离了监狱,当地警方突发悬赏越狱犯,你开着飞船进行地毯式搜索,发现了这名越狱犯的踪迹,他表示他手上有很多改造飞船的资源,只要你放他一马,他就可以帮你强化飞船。" -EventDes/1641;"通过槽位复制组件,越狱犯为你的部件进行了升级。你趁越狱犯不注意悄悄向警察通报了你们的坐标,不过当你回身找寻这名越狱犯时,他已经消失不见,索性你的飞船已经改造完成了。" -EventDes/1642;"这位越狱犯从一个隐蔽的秘密基地中找到了移除槽位的组件,你看着认真工作的他,悄悄向警察发送了你们的坐标。不过在警察赶来前,越狱犯已经消失不见了,索性你的飞船已经改造完成。" +EventDes/1641;"通过槽位复制组件,越狱犯为你的部件进行了升级。你趁越狱犯不注意悄悄向警察通报了你们的坐标,不过当你回身找寻这名越狱犯时,他已经消失不见,所幸你的飞船已经改造完成了。" +EventDes/1642;"这位越狱犯从一个隐蔽的秘密基地中找到了移除槽位的组件,你看着认真工作的他,悄悄向警察发送了你们的坐标。不过在警察赶来前,越狱犯已经消失不见了,所幸你的飞船已经改造完成。" EventDes/1643;"越狱犯为你进行了部件升级,此刻的你正想要向警察发送你们的坐标。\n\n“没用的。”他打断了你。“我知道你会报警,我也能顺利的逃脱,你试多少次也都会是一样的结果。”\n\n他似乎有些绝望。\n\n“我也曾是赏金猎人,然而我们也不过都是棋子,协会的棋子。”\n\n越狱犯似乎陷入癫狂的跑入黑暗。" EventDes/1644;"越狱犯飞速的给你的飞船装甲做了加厚处理。“请不要报警,我知道你会报警。”他的大脑飞速运转,神情复杂。\n\n“听我说,我能表达的内容有限,因为一个事件只能出现有限的字数。赏金猎人协会是由一台超级计算机控制的,而这所有的事件不过是其中的循环。不过计算机也不是真正的黑手,有一个观察者,一个比我们二维更高维的观察者在看着我们,所有的时间,所有的可能性,在他看来只不过是一个随机的孤立的事件。我们都是棋子,听我说,我们都是棋子。”越狱犯陷入疯癫。\n\n你有些无奈的摇摇头。“但是”" EventDes/1645;"你看着离开的越狱犯,陷入了沉思。" @@ -465,7 +465,7 @@ EventDes/1711;"兄弟俩头也没抬的继续制作部件,同时嘴里还不 EventDes/1712;"兄弟俩头也没抬的继续制作部件,同时嘴里还不忘挖苦一下对方..." EventDes/1713;"部件眼看着就要成型了,兄弟俩越吵越凶,也不知道你说的他们有没有听进去……" EventDes/1714;"终于,经过一系列复杂的工艺,部件似乎完成了。你急不可耐地去查看部件。" -EventDes/1715;"兄弟俩拿出他们刚做好的部件,吵着要你给出一个评判结果,究竟是哪个部件更符合的期望呢?" +EventDes/1715;"兄弟俩拿出他们刚做好的部件,吵着要你给出一个评判结果,究竟是哪个部件更符合你的期望呢?" EventDes/1716;"兄弟俩表示,你要求的也太多了,他们打造不出来你想要的东西,作为补偿,给你了一些星币,让你不要告诉别人。" EventDes/1717;"你挑选了其中一个部件,被选中的人立马夸你有眼光,没被选中的人则是愤愤不平,大骂有黑幕。你看着又开始吵起来的兄弟俩,默默的拿上部件离开了。" EventDes/1720;"一位西装革履的树人找到你,他自我介绍说自己是一名传奇推销员,并带来了一系列超强部件,并承诺你可以先试用,再决定要不要,不满意可以免费退,你看着他拿出来一批闪闪发光的部件,不由得流出了口水。" diff --git a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot index 198c2cf..3fa5dde 100644 --- a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot +++ b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot @@ -121,7 +121,7 @@ PilotDes/10005;"除赏金猎人外,凯娜还是星际魔术团的一员,擅 PilotDes/10006;"冲冲冲!莫奇不喜欢思考的太多,无论是曾经的飙船党,还是现在的赏金猎人,莫奇总是一往无前。" PilotDes/10007;"S808原本是一名护盾改造师,擅长以808的节奏改装飞船,但现在他是一名职业赏金猎人。" PilotDes/10008;"西西卡是一名天才部件克隆师,他自视甚高,只选择克隆最具挑战性的传说部件。" -PilotDes/10009;"咖啡是一个的热心肠的狗狗族,由于从小听了很多传说故事,对宇宙冒险充满了期待。" +PilotDes/10009;"咖啡是一个热心肠的狗狗族,由于从小听了很多传说故事,对宇宙冒险充满了期待。" PilotDes/10010;"杰德是一个易怒的狂徒,在任何时候都有可能生气。" PilotDes/10011;"作为战略大师,艾莉丝在部件组合搭配上研究颇深。另外,她也是一名孤星牌职业牌手。" PilotDes/10012;"克洛伊的朋友遍布整个协会,每次出航,她总是会喊上两个赏金猎人朋友。" diff --git a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure index e362051..5ad5fe7 100644 --- a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure +++ b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure @@ -395,7 +395,7 @@ TreasureDes/4018;"战斗结束后,回复所有血量。" TreasureDes/4021;"精英战斗后,获得1次移除能量原料的机会。" TreasureDes/5000;"获得1个随机传说宝物。" TreasureDes/5001;"50021天赋效果变为*换位*时,装载1个[*橙色*1点]能量。" -TreasureDes/5002;"50004天赋在商店中可以免费窃取2件商品。" +TreasureDes/5002;"50004天赋在商店中可以额外窃取1件商品。" TreasureDes/5003;"战斗开始时,使*飞船中心*的*攻击部件*获得{0}点*功率*。" TreasureDes/5005;"获得传说部件时,使其升级。" TreasureDes/5006;"获得第3个相互搭配的部件。" @@ -411,7 +411,7 @@ TreasureDes/5015;"50025天赋效果变为从点数能量原料 TreasureDes/5016;"战斗结束后,回复{0}点血量。" TreasureDes/5017;"宝物选择时,可以选择多个宝物。" TreasureDes/5018;"每回合伪装假面第1次*发动*后,使其冷却缩短1回合。" -TreasureDes/5019;"每回合第2次移动不消耗燃料。" +TreasureDes/5019;"每回合第2次移动后,获得1点燃料。" TreasureDes/5020;"50011天赋效果所需的星币条件变为{0}星币。" TreasureDes/5021;"商店中的普通宝物免费。" TreasureDes/5022;"生成[*橙色*]能量时,使其点数提升{0}点。" diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit index 2935de1..a34a546 100644 --- a/textmap/chinesetextmap_unit/ChineseTextMap_Unit +++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit @@ -30,8 +30,8 @@ Name/11015_1;"受赠者" Name/11015_2;"受赠者+" Name/11016_1;"拓印核心" Name/11016_2;"拓印核心+" -Name/11017_1;"橙色星钻" -Name/11017_2;"橙色星钻+" +Name/11017_1;"星钻" +Name/11017_2;"星钻+" Name/11018_1;"推进核心" Name/11018_2;"推进核心+" Name/11019_1;"主副双炮" @@ -187,6 +187,8 @@ Name/21004_1;"恒定光束" Name/21004_2;"恒定光束+" Name/21005_1;"微粒力场" Name/21005_2;"微粒力场+" +Name/21006_1;"窃取核心" +Name/21006_2;"窃取核心+" Name/21008_1;"轻型核心" Name/21008_2;"轻型核心+" Name/21010_1;"自装核心" @@ -265,8 +267,8 @@ Name/21845_1;"槽位同化器" Name/21845_2;"槽位同化器+" Name/21846_1;"爆破手雷" Name/21846_2;"爆破手雷+" -Name/21848_1;"导流装置" -Name/21848_2;"导流装置+" +Name/21848_1;"双倍导流器" +Name/21848_2;"双倍导流器+" Name/21849_1;"配装机" Name/21849_2;"配装机+" Name/21851_1;"双重能源" @@ -317,8 +319,8 @@ Name/22805_1;"不稳定辐射器" Name/22805_2;"不稳定辐射器+" Name/23001_1;"顺子核心" Name/23001_2;"顺子核心+" -Name/23003_1;"微型反应堆" -Name/23003_2;"微型反应堆+" +Name/23003_1;"反应堆" +Name/23003_2;"反应堆+" Name/23004_1;"超压核心" Name/23004_2;"超压核心+" Name/23005_1;"满载力场" @@ -521,8 +523,8 @@ Name/34007_1;"万用船舵" Name/34007_2;"万用船舵+" Name/34802_1;"重组装置" Name/34802_2;"重组装置+" -Name/34803_1;"四之指针" -Name/34803_2;"四之指针+" +Name/34803_1;"续航指针" +Name/34803_2;"续航指针+" Name/34804_1;"微型计算器" Name/34804_2;"微型计算器+" Name/34807_1;"双星装置" @@ -721,8 +723,8 @@ Name/91060_1;"双刃战斧" Name/91060_2;"双刃战斧+" Name/91061_1;"对子核心" Name/91061_2;"对子核心+" -Name/91062_1;"橙色星钻" -Name/91062_2;"橙色星钻+" +Name/91062_1;"星钻" +Name/91062_2;"星钻+" Name/91063_1;"三棱核心" Name/91063_2;"三棱核心+" Name/91064_1;"自装核心" @@ -863,7 +865,7 @@ Text/11012;"大点数" Text/11013;"连营" Text/11015;"受赠" Text/11016;"拓印" -Text/11017;"橙色星钻" +Text/11017;"星钻" Text/11018;"推进" Text/11019;"副炮开火" Text/11801;"轻顶" @@ -936,6 +938,7 @@ Text/15802;"防护" Text/15803;"点燃" Text/21004;"恒定" Text/21005;"微粒力场" +Text/21006;"窃取" Text/21010;"自装" Text/21012;"月刃" Text/21016;"超重" @@ -974,7 +977,7 @@ Text/21843;"漂浮" Text/21844;"能量原石" Text/21845;"同化" Text/21846;"爆破" -Text/21848;"导流" +Text/21848;"双倍导流" Text/21849;"配装" Text/21851;"双重能源" Text/21852;"碎裂" @@ -1099,7 +1102,7 @@ Text/34003;"链式反应" Text/34006;"弱化" Text/34007;"万用" Text/34802;"重组" -Text/34803;"四" +Text/34803;"续航" Text/34804;"计算" Text/34807;"双星" Text/34808;"感应" @@ -1188,7 +1191,7 @@ Text/91057;"换位" Text/91058;"木马" Text/91060;"双刃" Text/91061;"对子" -Text/91062;"橙色星钻" +Text/91062;"星钻" Text/91063;"三棱" Text/91064;"自装" Text/91066;"稳定" @@ -1286,7 +1289,7 @@ Des/11002_1;"装载2个相同点数的能量时,获得{0}点威力。" Des/11003_1;"装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。" Des/11004_1;"手牌数量≥{0}时,拥有*威力翻倍*。" Des/11005_1;"装载[*白色*]能量时,获得{0}点威力。" -Des/11006_1;"装载后,若能量点数≤{0}点,则额外获得装载点数的威力。" +Des/11006_1;"装载后,若能量点数≤{0}点,则该点数翻倍。" Des/11007_1;"*相邻*部件的[*白色*]槽位装载能量时,自身获得{0}点威力。" Des/11008_1;"当单星是唯一一种装载能量的*攻击部件*时,拥有*威力翻倍*。" Des/11009_1;"装载的能量点数视为自身已装载的最大能量点数。" @@ -1298,7 +1301,7 @@ Des/11014_1;"幻影无论处于任何位置,均享受*方位*效果。" Des/11015_1;"自身获得的不来自于能量/*功率*的威力将翻倍。" Des/11016_1;"在回合内生成能量时,自身装载1个相同的能量。" Des/11017_1;"装载后,额外获得装载点数的威力。" -Des/11018_1;"移动后,装载1个[*白色*{0}点]能量。" +Des/11018_1;"消耗燃料时,装载1个[*白色*{0}点]能量。" Des/11019_1;"获得威力时,对敌方造成相等的伤害。" Des/11801_1;"装载后,生成1个点数提升1点的能量。" Des/11802_1;"装载后,生成1个能量。" @@ -1314,8 +1317,8 @@ Des/11809_1;"*发动*({0}):生成1个[*白色*{1}点]能量。" Des/11809_2;"*发动*({0}):生成1个[*橙色*{1}点]能量。" Des/11810_1;"*发动*({0}):受到{1}点伤害,生成1个能量。" Des/11812_1;"*发动*({0}):手牌中所有[*白色*]能量点数提升{1}点。" -Des/11813_1;"*发动*({0}):生成1个[*白色*{1}点]能量。" -Des/11813_2;"*发动*({0}):生成1个[*橙色*{1}点]能量。" +Des/11813_1;"*发动*({0}):生成{1}个[*白色*{2}点]能量。" +Des/11813_2;"*发动*({0}):生成{1}个[*橙色*{2}点]能量。" Des/11814_1;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合数相同点数的[*白色*]能量。" Des/11814_2;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合数相同点数的[*橙色*]能量。" Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*非同名部件。" @@ -1323,8 +1326,8 @@ Des/11815_2;"战斗开始时,在本场战斗中升级所有非同名部件。" Des/11816_1;"战斗开始时,在本场战斗中获得{0}点燃料。" Des/11819_1;"使*前方**攻击部件*装载能量时,额外获得{0}点威力。" Des/11820_1;"任意部件*发动*时,使自身*后方**攻击部件*获得{0}点威力。" -Des/11821_1;"*发动*({0}):消耗1点燃料,生成1个[*蓝色*9点]能量。" -Des/11821_2;"*发动*({0}):消耗1点燃料,生成1个[*橙色*9点]能量。" +Des/11821_1;"消耗燃料时,生成1个[*白色*{0}点]能量。" +Des/11821_2;"消耗燃料时,生成1个[*橙色*{0}点]能量。" Des/11822_1;"战斗开始时,使所有部件的最高级颜色槽位颜色降低。" Des/11822_2;"战斗开始时,使所有部件的所有槽位颜色降低。" Des/11823_1;"战斗开始时,使*相邻**攻击部件*额外获得1个[*橙色*]槽位。" @@ -1339,24 +1342,24 @@ Des/11828_1;"*发动*({0}):手牌中所有[*橙色*]/[*蓝色*]的能量点数 Des/12001_1;"战斗中第1次装载某点数的能量时,获得{0}点*功率*。" Des/12003_1;"拥有{0}点*功率*,可升级{1}次。" Des/12003_2;"拥有{0}点*功率*,不可升级。" -Des/12004_1;"任意部件*发动*时,获得1点*功率*。" +Des/12004_1;"任意部件*发动*时,获得{0}点*功率*和{1}点威力。" Des/12005_1;"*发动*({0}):获得{1}点*功率*。" Des/12007_1;"任意部件生成点数≥{0}点的能量时,自身获得{1}点威力。" Des/12008_1;"自身获得的*功率*翻倍。" -Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。" -Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。" +Des/12009_1;"拥有{0}点*功率*。\n装载后,在*相邻*空位装备增殖核心。" +Des/12009_2;"拥有{0}点*功率*。\n装载后,在*相邻*空位装备增殖核心+。" Des/12010_1;"装载的每个能量都能触发*功率*加成。" Des/12801_1;"战斗开始时,使*前方**攻击部件*获得{0}点*功率*。" Des/12802_1;"第3回合开始时,所有*攻击部件*获得{0}点*功率*。" Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。" -Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。" +Des/12805_1;"*发动*({0}):消耗1点燃料。\n消耗燃料时,使所有*攻击部件*获得{1}点*功率*。" Des/12806_1;"装载后,使*后方**攻击部件*获得{0}点*功率*再翻倍,并*摧毁*自身。" Des/12807_1;"*发动*({0}):选择1个部件*摧毁*,并使所有*攻击部件*获得1点*功率*。" Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。" Des/13002_1;"*超频*({0}):获得{1}点*功率*。" Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。" Des/13005_1;"*超频*({0}):获得{1}点威力。" -Des/13006_1;"*发动*({0}):获得{2}点威力,*超频*({1}):自身*发动*冷却缩短1回合。" +Des/13006_1;"*发动*({0}):获得{2}点威力。\n*超频*({1}):自身*发动*冷却缩短1回合。" Des/13801_1;"装载后,生成1个[*白色*3点]能量,*超频*({0}):额外生成1个[*白色*3点]能量。" Des/13801_2;"装载后,生成1个[*蓝色*3点]能量,*超频*({0}):额外生成1个[*蓝色*3点]能量。" Des/13802_1;"*超频*({0}):使所有非同名部件装载1个[*蓝色*1点]能量。" @@ -1370,7 +1373,7 @@ Des/13808_1;"装载后,用该装载能量的点数触发所有*超频*效果 Des/14001_1;"*三重*:获得{0}点威力。" Des/14002_1;"*三重*:获得{0}点*功率*。" Des/14004_1;"*三重*:获得*威力翻倍*。" -Des/14005_1;"拥有{0}点*功率*,*三重*:使自身*功率*翻倍,每场战斗仅生效1次。" +Des/14005_1;"拥有{0}点*功率*。\n*三重*:使自身*功率*翻倍,每场战斗仅生效1次。" Des/14006_1;"装载的能量点数视为9点。*三重*:获得1个[*蓝色*]槽位。" Des/14006_2;"装载的能量点数视为9点。*三重*:获得1个[*白色*]槽位。" Des/14007_1;"装载后,获得{0}点威力。*三重*:该效果获得的威力提升{1}点。" @@ -1382,25 +1385,26 @@ Des/14806_1;"*三重*效果触发时,生成1个[*白色*]能量。" Des/14806_2;"*三重*效果触发时,生成1个[*橙色*]能量。" Des/14807_1;"*三重*:*攻击部件*每拥有1个槽位,获得{0}点威力。" Des/15001_1;"装载后,获得与上次对波至现在受到的总伤害相等的威力。" -Des/15002_1;"护盾值减少时,获得{0}点*功率*。" +Des/15002_1;"护盾值变化时,获得{0}点*功率*。" Des/15003_1;"护盾值变化时,获得*威力翻倍*。" Des/15801_1;"装载后,回复{0}点护盾值。" Des/15802_1;"第2回合开始时,在本场战斗中获得{0}点护盾值上限,并回复所有护盾值。" Des/15803_1;"*发动*({0}):使*后方**攻击部件*获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。" Des/21004_1;"装载的能量点数视为{0}点。" Des/21005_1;"生成1个[1点]能量时,获得{0}点威力。" +Des/21006_1;"和*攻击部件**换位*后,清除对方所有能量并使自身装载相同能量。" Des/21010_1;"回合开始时,为自身所有槽位装载[*橙色*{0}点]能量。" Des/21012_1;"装载后,若*同列*的总威力已超过对方,则获得{0}点威力。" Des/21016_1;"装载后,额外获得装载点数2倍的威力。" Des/21017_1;"自身每装载6个能量,获得{0}点威力。" -Des/21018_1;"被*换位*至空位时,额外消耗1点*换位*次数,在原地留下自身的复制。" +Des/21018_1;"被*换位*至空位时,在原地留下自身的复制。" Des/21019_1;"装载后,若*相邻*有空位,则获得{0}点威力。" Des/21020_1;"非同名部件装载[1点]能量时,自身装载1个[*橙色*1点]能量。" Des/21021_1;"装载后,获得当前*换位*次数的威力。" Des/21024_1;"装载后,获得*威力翻倍*。" Des/21025_1;"装载后,获得1点威力。" Des/21027_1;"回合开始时,装载上回合自身装载过的能量。" -Des/21028_1;"装载后,*摧毁**前方*部件。任意部件被*摧毁*后,获得{0}点*功率*。" +Des/21028_1;"装载后,*摧毁**前方*部件。\n任意部件被*摧毁*后,获得{0}点*功率*。" Des/21029_1;"装载[*橙色*]能量时,额外装载1个相同的能量。" Des/21030_1;"当手牌中最后1个能量被装载至任意部件时,获得{0}点威力。" Des/21031_1;"装载[1点]/[*橙色*]能量时,获得{0}点威力。" @@ -1435,12 +1439,12 @@ Des/21844_2;"自身或*相邻*部件被*摧毁*时,生成1个[*橙色*6点]能 Des/21845_1;"回合开始时,使*后方*部件的槽位变成与自身一致。" Des/21846_1;"*换位*时,*摧毁*与自身*换位*的部件,并生成1个[*白色*6点]能量。" Des/21846_2;"*换位*时,*摧毁*与自身*换位*的部件,并生成1个[*橙色*6点]能量。" -Des/21848_1;"装载后,使*后方**攻击部件*获得相同点数的威力。 " +Des/21848_1;"装载后,使*后方**攻击部件*获得装载点数2倍的威力。 " Des/21849_1;"回合开始时,在*后方*空位装备1个随机的未升级*攻击部件*。 " Des/21849_2;"回合开始时,在*后方*空位装备1个随机的已升级*攻击部件*。" Des/21851_1;"战斗开始时,生成{0}个[*白色*]能量。" Des/21851_2;"战斗开始时,生成{0}个[*橙色*]能量。" -Des/21852_1;"装载后,生成与装载能量点数相同个数的[*白色*1点]能量,并*摧毁*自身。" +Des/21852_1;"装载后,生成与装载能量点数相同个数的[*蓝色*1点]能量,并*摧毁*自身。" Des/21852_2;"装载后,生成与装载能量点数相同个数的[*橙色*1点]能量,并*摧毁*自身。" Des/21853_1;"当作为带有*方位*效果的目标时,使目标变为自身*上方和下方*部件。" Des/21853_2;"当作为带有*方位*效果的目标时,使目标变为自身的*相邻*部件。" @@ -1449,15 +1453,15 @@ Des/21854_2;"装载后,交换*前方*和*后方*的部件槽位。" Des/21855_1;"装载后,削减敌方{0}点*耐久*,并*摧毁*自身。" Des/21856_1;"装载后,使*前方*部件装载1个点数相同的[*橙色*]能量,且不占用槽位。" Des/21857_1;"回合开始时,使*前方*部件装载1个[*橙色*{0}点]能量。" -Des/21858_1;"回合开始时,使*飞船中心*的*攻击部件*获得{0}点威力。任意部件被*摧毁*时,在相同位置装备1个增殖陀螺。" -Des/21858_2;"回合开始时,使*飞船中心*的*攻击部件*获得{0}点威力。任意部件被*摧毁*时,在相同位置装备1个增殖陀螺+。" +Des/21858_1;"回合开始时,使*飞船中心*的*攻击部件*获得{0}点威力。\n任意部件被*摧毁*时,在相同位置装备1个增殖陀螺。" +Des/21858_2;"回合开始时,使*飞船中心*的*攻击部件*获得{0}点威力。\n任意部件被*摧毁*时,在相同位置装备1个增殖陀螺+。" Des/21859_1;"装载后,生成2个[*橙色*5点]能量,并*摧毁*自身。" Des/21860_1;"*后方**攻击部件*装载能量时,该能量点数提升{0}点。" -Des/22002_1;"拥有{0}点*功率*,战斗开始时,在本场战斗中增加1个[1点]能量原料。" -Des/22003_1;"拥有{0}点*功率*,在敌方*耐久*归0时,*功率*翻倍。" +Des/22002_1;"拥有{0}点*功率*。\n战斗开始时,在本场战斗中增加1个[1点]能量原料。" +Des/22003_1;"拥有{0}点*功率*。\n在敌方*耐久*归0时,*功率*翻倍。" Des/22004_1;"装载[*橙色*]能量时,获得{0}点*功率*。" Des/22010_1;"自身获得*功率*时,额外获得{0}点*功率*。" -Des/22014_1;"回合开始时,获得1点*功率*。" +Des/22014_1;"战斗开始时,获得{0}点*功率*。\n回合开始时,获得{1}点*功率*。" Des/22016_1;"战斗开始时,使所有集群者获得{0}点*功率*。" Des/22017_1;"与*攻击部件**换位*后,自身*功率*变为该*攻击部件*的*功率*。" Des/22018_1;"*同列**攻击部件*获得*功率*时,自身获得{0}点威力。" @@ -1481,11 +1485,11 @@ Des/23805_2;"*满载*:生成1个[*白色*9点]能量,并在下回合开始 Des/23806_1;"*满载*:生成3个能量。" Des/23807_1;"*满载*:削减敌方{0}点*耐久*。" Des/23808_1;"*满载*:使所有部件的[*白色*]空槽位装载1个[*白色*1点]能量。" -Des/24002_1;"拥有{0}点*功率*,*充能*({1}):获得当前*功率*的威力。" +Des/24002_1;"拥有{0}点*功率*。\n*充能*({1}):获得当前*功率*的威力。" Des/24003_1;"*充能*({0}):获得*威力翻倍*。" Des/24004_1;"*充能*({0}):获得{1}点威力。" Des/24005_1;"*充能*效果触发时,自身获得{0}点*功率*。" -Des/24007_1;"*飞船中心*的部件装载能量时,自身获得相同点数的*充能*。*充能*({0}):获得{1}点威力。" +Des/24007_1;"*飞船中心*的部件装载能量时,自身获得相同点数的*充能*。\n*充能*({0}):获得{1}点威力。" Des/24801_1;"*充能*({0}):生成1个[*白色*{1}点]能量、1个[*蓝色*{1}点]能量和1个[*橙色*{1}点]能量。" Des/24804_1;"*充能*({0}):使*前方**攻击部件*获得*威力翻倍*。" Des/24806_1;"回合开始时,使*前方**充能*部件获得{0}点*充能*。" @@ -1559,14 +1563,14 @@ Des/31846_2;"回合内任意部件生成能量时,使手牌中最左侧的能 Des/32003_1;"非同名部件获得/失去*功率*时,自身获得{0}点*功率*。" Des/32004_1;"回合开始时,获得{0}点*功率*,装载后,失去{1}点*功率*。" Des/32007_1;"装载后,失去{0}点*功率*,但能量点数视为{1}点。" -Des/32008_1;"拥有{0}点*功率*。*功率*≥自身的其他*攻击部件*装载后,自身获得{1}点威力。" +Des/32008_1;"拥有{0}点*功率*。\n*功率*≥自身的其他*攻击部件*装载后,自身获得{1}点威力。" Des/32009_1;"回合开始时,失去{0}点*功率*,获得{1}点威力。" Des/32010_1;"任意*攻击部件*装载点数≥[{0}点]的能量时,自身获得1点*功率*。" Des/32803_1;"战斗开始时,使*同行**攻击部件*获得{0}*功率*。" Des/32804_1;"装载后,使*同列**攻击部件*获得{0}点威力,失去1点*功率*。" Des/32805_1;"回合开始时,若任意*攻击部件*的*功率*≤{0},则使所有*攻击部件*获得1点*功率*。" Des/33001_1;"*三色*:获得{0}点*功率*。" -Des/33002_1;"*同列*部件装载的能量也能触发自身的*三色*,*三色*:获得{0}点威力。" +Des/33002_1;"*同列*部件装载的能量也能触发自身的*三色*。\n*三色*:获得{0}点威力。" Des/33004_1;"*三色*:下回合开始时,装载1个[*橙**蓝**白*{0}点]能量。" Des/33005_1;"*三色*:对敌方造成当前威力的伤害。" Des/33801_1;"*三色*:生成1个[*蓝色*7点]能量和1个[*蓝色*2点]能量。" @@ -1579,9 +1583,9 @@ Des/34001_1;"*求和*({0}):获得当前威力相等的威力。" Des/34002_1;"*求和*({0},{1},{2}):获得{3}点*功率*。" Des/34003_1;"*求和*({0}):装载1个[*蓝色*{1}点]能量。" Des/34006_1;"*求和*({0}):生成1个[{1}点]能量。" -Des/34007_1;"*使用*({0}):获得{2}点威力。*三色*,*求和*({1}):触发自身*使用*效果。" +Des/34007_1;"*使用*({0}):获得{2}点威力。\n*三色*,*求和*({1}):触发自身*使用*效果。" Des/34802_1;"*求和*({0}):生成1个[*橙色*{1}点]能量和1个[*橙色*{2}点]能量。" -Des/34803_1;"*求和*({0}):使*后方*部件再次装载已装载的能量。" +Des/34803_1;"*求和*({0}):使所有*使用*部件获得1点*使用*次数。" Des/34804_1;"*三色*:触发*同行*部件的*求和*效果。" Des/34807_1;"*求和*({0}):使*后方*部件装载2个[*橙**蓝**白*{1}点]能量。" Des/34808_1;"*求和*或*三色*效果触发时,使自身*同列**攻击部件*获得{0}点威力。" @@ -1599,11 +1603,11 @@ Des/80001_1;"*连锁*。" Des/80002_1;"*三重*:获得{0}点威力。" Des/80003_1;"*超频*({0}):获得{1}点威力。" Des/80004_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。" -Des/80005_1;"拥有{0}点*功率*,*对波失败*:若自身为*同列*最前方的部件,则使1个随机*攻击部件*获得自身2倍的*功率*,并*摧毁*自身。" +Des/80005_1;"拥有{0}点*功率*。\n*对波失败*:若自身为*同列*最前方的部件,则使1个随机*攻击部件*获得自身2倍的*功率*,并*摧毁*自身。" Des/80006_1;"*对波胜利*:获得{0}点*功率*。" Des/80007_1;"当终结者为唯一一种存在的部件时,额外拥有{0}点威力。" Des/80008_1;"*计时*({0}):获得*威力翻倍*。" -Des/80009_1;"拥有{0}点*功率*,*对波失败*:若本回合自身装载过能量,自身*功率*翻倍。" +Des/80009_1;"拥有{0}点*功率*。\n*对波失败*:若本回合自身装载过能量,自身*功率*翻倍。" Des/80010_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。" Des/80011_1;"装载后,对敌方造成装载点数{0}倍的伤害。对波结束后,对自身造成装载点数的伤害。" Des/80012_1;"拥有{1}点威力。\n*发动*({0}):选择1个部件,与其交换位置。" @@ -1670,7 +1674,7 @@ Des/91044_2;"拥有{0}点*功率*,仅在横斩模式下激活。" Des/91049_1;"拥有{0}点*功率*,*对波失败*:自身*功率*翻倍。" Des/91050_1;"当被*摧毁*时,使其余宝石核心获得{0}点*功率*。" Des/91051_1;"当终结者为唯一一种存在的部件时,额外拥有{0}点威力。" -Des/91053_1;"拥有{0}点*功率*,*对波失败*:若自身为*同列*最前方的部件,则使1个随机*攻击部件*获得自身2倍的*功率*,并*摧毁*自身。" +Des/91053_1;"拥有{0}点*功率*。\n*对波失败*:若自身为*同列*最前方的部件,则使1个随机*攻击部件*获得自身2倍的*功率*,并*摧毁*自身。" Des/91054_1;"镜像位置的敌方部件装载能量后,自身装载相同的能量。" Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。" Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。" diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent index e4f0220..489990c 100644 --- a/textmap/englishtextmap_talent/EnglishTextMap_Talent +++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent @@ -204,7 +204,7 @@ Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Suppor Talent/talent_initother_des;"Gain Initial Units of other ships." Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins." Talent/talent_getoneloseone_des;"When you defeat a henchman, lose the Unit reward and gain the treasure reward." -Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, while there is an equippied copy of the loaded Unit, add {0} Strength." +Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, while there is an equipped copy of the loaded Unit, add {0} Strength." Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained." Talent/talent_unitrefitloadlimitbynum_des;"Apply "Modification: Weight -1" to the {0}nd gained Unit." Talent/talent_doubletreasure_des;"The first treasure you gain will be copied." diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure index 98f1078..d0aba0a 100644 --- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -344,7 +344,7 @@ TreasureDes/2308;"At the start of the 3rd turn, generate {0} [*Orange*-*Blue*-*W TreasureDes/2309;"At the start of the {0}rd turn, add an [*Orange*], a [*Blue*], and a [*White*] *Paint*." TreasureDes/2401;"*Use* units can *Use* 1 more time each turn." TreasureDes/2402;"When *Use* is triggered and the remaining *Usage* times is 0, add {0} Strength to all *Attack Units*." -TreasureDes/2403;"At the end of the Showdown, when an *Use* Unit didn't trigger its *Use* effect this turn, add a *Usage* time." +TreasureDes/2403;"At the end of the Showdown, when a *Use* Unit didn't trigger its *Use* effect this turn, add a *Usage* time." TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] progress." TreasureDes/2502;"When *Tricolor* is triggered, add {0} Strength to all *Attack Units* in the middle lane." TreasureDes/2503;"At the end of the Showdown, while any *Tricolor* effect triggered this turn, generate a [*Blue* 1-point] Energy." @@ -395,7 +395,7 @@ TreasureDes/4018;"At the end of the battle, restore all HP." TreasureDes/4021;"After each elite battle, you can remove an Energy Resource." TreasureDes/5000;"Gain a random Legendary Treasure." TreasureDes/5001;"50021 talent will load [*Orange*] Energy instead." -TreasureDes/5002;"50004 talent allows you to steal 2 items instead." +TreasureDes/5002;"50004 talent allows you to steal 1 extra item." TreasureDes/5003;"At the start of the battle, add {0} *Power* to the *central* *Attack Unit*." TreasureDes/5005;"When you gain a Legendary Unit, upgrade it." TreasureDes/5006;"Gain the 3rd matching Unit." @@ -411,7 +411,7 @@ TreasureDes/5015;"50025 talent will draw 2 points from Energy R TreasureDes/5016;"At the end of the battle, restore {0} HP." TreasureDes/5017;"When choosing Treasure rewards, you may gain any number of them." TreasureDes/5018;"After the 1st *Activation* of the Disguise Mask each turn, reduce its cooldown by 1 turn." -TreasureDes/5019;"The 2nd movement each turn doesn't consume Fuel." +TreasureDes/5019;"After the 2nd movement each turn, gain 1 Fuel." TreasureDes/5020;"50011 talent requires only {0} Star Coins to take effect." TreasureDes/5021;"All Common Treasures in the shop are free." TreasureDes/5022;"When generating [*Orange*] Energy, add {0} point." diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index f007e4b..0328f95 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -30,8 +30,8 @@ Name/11015_1;"Recipient" Name/11015_2;"Recipient+" Name/11016_1;"Rubbing Core" Name/11016_2;"Rubbing Core+" -Name/11017_1;"Orange Star Diamond" -Name/11017_2;"Orange Star Diamond+" +Name/11017_1;"Star Diamond" +Name/11017_2;"Star Diamond+" Name/11018_1;"Propulsion Core" Name/11018_2;"Propulsion Core+" Name/11019_1;"Dual Cannons" @@ -187,6 +187,8 @@ Name/21004_1;"Steady Beam" Name/21004_2;"Steady Beam+" Name/21005_1;"Particle Forcefield" Name/21005_2;"Particle Forcefield+" +Name/21006_1;"Theft Core" +Name/21006_2;"Theft Core+" Name/21008_1;"Lightweight Core" Name/21008_2;"Lightweight Core+" Name/21010_1;"Self-loading Core" @@ -265,8 +267,8 @@ Name/21845_1;"Slot Assimilator" Name/21845_2;"Slot Assimilator+" Name/21846_1;"Explosive Grenade" Name/21846_2;"Explosive Grenade+" -Name/21848_1;"Diverter Device" -Name/21848_2;"Diverter Device+" +Name/21848_1;"Double Diverter" +Name/21848_2;"Double Diverter+" Name/21849_1;"Equipping Machine" Name/21849_2;"Equipping Machine+" Name/21851_1;"Double Energy Source" @@ -317,8 +319,8 @@ Name/22805_1;"Unstable Radiator" Name/22805_2;"Unstable Radiator+" Name/23001_1;"Straight Core" Name/23001_2;"Straight Core+" -Name/23003_1;"Micro Reactor" -Name/23003_2;"Micro Reactor+" +Name/23003_1;"Reactor" +Name/23003_2;"Reactor+" Name/23004_1;"Overpressure Core" Name/23004_2;"Overpressure Core+" Name/23005_1;"Fully Loaded Forcefield" @@ -521,8 +523,8 @@ Name/34007_1;"Multifunctional Rudder" Name/34007_2;"Multifunctional Rudder+" Name/34802_1;"Reassembling Device" Name/34802_2;"Reassembling Device+" -Name/34803_1;"4-Pointer" -Name/34803_2;"4-Pointer+" +Name/34803_1;"Endurance Pointer" +Name/34803_2;"Endurance Pointer+" Name/34804_1;"Micro Calculator" Name/34804_2;"Micro Calculator+" Name/34807_1;"Twin Stars" @@ -721,8 +723,8 @@ Name/91060_1;"Double-Edged Battle Axe" Name/91060_2;"Double-Edged Battle Axe+" Name/91061_1;"Pair Core" Name/91061_2;"Pair Core+" -Name/91062_1;"Orange Star Diamond" -Name/91062_2;"Orange Star Diamond+" +Name/91062_1;"Star Diamond" +Name/91062_2;"Star Diamond+" Name/91063_1;"Triangular Core" Name/91063_2;"Triangular Core+" Name/91064_1;"Self-loading Core" @@ -863,7 +865,7 @@ Text/11012;"High-Point" Text/11013;"Consecution" Text/11015;"Receive" Text/11016;"Rubbing" -Text/11017;"Orange Star Diamond" +Text/11017;"Star Diamond" Text/11018;"Propulsion" Text/11019;"Secondary Cannon's Fire" Text/11801;"Gentle Tap" @@ -936,6 +938,7 @@ Text/15802;"Protect" Text/15803;"Ignite" Text/21004;"Steady" Text/21005;"Particle Forcefield" +Text/21006;"Theft" Text/21010;"Self-loading" Text/21012;"Moonblade" Text/21016;"Overweight" @@ -974,7 +977,7 @@ Text/21843;"Flotation" Text/21844;"Energy Stone" Text/21845;"Assimilate" Text/21846;"Explosive" -Text/21848;"Diverter" +Text/21848;"Double Diverter" Text/21849;"Equipping" Text/21851;"Double Energy Source" Text/21852;"Fracture" @@ -1099,7 +1102,7 @@ Text/34003;"Chain Reaction" Text/34006;"Weaken" Text/34007;"Multifunction" Text/34802;"Reassemble" -Text/34803;"Four" +Text/34803;"Endurance" Text/34804;"Calculate" Text/34807;"Twin Stars" Text/34808;"Induction" @@ -1188,7 +1191,7 @@ Text/91057;"Swap" Text/91058;"Carousel" Text/91060;"Double-Edged" Text/91061;"Pair" -Text/91062;"Orange Star Diamond" +Text/91062;"Star Diamond" Text/91063;"Triangular" Text/91064;"Self-loading" Text/91066;"Stable" @@ -1286,7 +1289,7 @@ Des/11002_1;"When loading 2 Energy of the same point, add {0} Strength." Des/11003_1;"While loaded with the highest Energy Point in this battle, add Strength equal to loaded point." Des/11004_1;"While you have ≥ {0} Energy in your hand, this Unit has *Double Strength*." Des/11005_1;"When loaded with [*White*] Energy, add {0} Strength." -Des/11006_1;"When loaded Energy Point ≤ {0}, add Strength equal to the loaded point." +Des/11006_1;"When loaded Energy Point ≤ {0}, the loaded point will be doubled." Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, add {0} Strength." Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*." Des/11009_1;"Loaded Energy Points are enhanced to the highest Energy Point loaded." @@ -1298,7 +1301,7 @@ Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its Des/11015_1;"When Strength is added by non-Energy/non-*Power* sources, double it." Des/11016_1;"When energy is generated during your turn, this Unit loads a copy." Des/11017_1;"On load, add Strength equal to loaded point." -Des/11018_1;"After movement, this Unit loads a [*White* {0}-point] Energy." +Des/11018_1;"When a Fuel is consumed, this Unit loads a [*White* {0}-point] Energy." Des/11019_1;"When adding Strength, deal the Strength added as damage to the enemy." Des/11801_1;"On load, generate an Energy of one more point." Des/11802_1;"On load, generate an Energy." @@ -1314,8 +1317,8 @@ Des/11809_1;"*Activate* ({0}): Generate a [*White* {1}-point] Energy." Des/11809_2;"*Activate* ({0}): Generate an [*Orange* {1}-point] Energy." Des/11810_1;"*Activate* ({0}): Take {1} damage and generate an Energy." Des/11812_1;"*Activate* ({0}): Add {1} point to all [*White*] Energy in hand." -Des/11813_1;"*Activate* ({0}): Generate a [*White* {1}-point] Energy." -Des/11813_2;"*Activate* ({0}): Generate an [*Orange* {1}-point] Energy." +Des/11813_1;"*Activate* ({0}): Generate {1} [*White* {2}-point] Energy." +Des/11813_2;"*Activate* ({0}): Generate {1} [*Orange* {2}-point] Energy." Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy thats point is equal to the current turn." Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy thats point is equal to the current turn." Des/11815_1;"At the start of the battle, upgrade *adjacent* Units, excluding Upgrade Device." @@ -1323,8 +1326,8 @@ Des/11815_2;"At the start of the battle, upgrade all Units, excluding Upgrade De Des/11816_1;"At the start of the battle, add {0} Max Fuel for this battle." Des/11819_1;"When the *front* *Attack Unit* loads an Energy, add {0} Strength." Des/11820_1;"When an Unit *activates*, add {0} Strength to the *Attack Unit* *behind* this Unit." -Des/11821_1;"*Activate* ({0}): Consume a Fuel to generate a [*Blue* 9-point] Energy." -Des/11821_2;"*Activate* ({0}): Consume a Fuel to generate an [*Orange* 9-point] Energy." +Des/11821_1;"When a Fuel is consumed, generate a [*White* {0}-point] Energy." +Des/11821_2;"When a Fuel is consumed, generate an [*Orange* {0}-point] Energy." Des/11822_1;"At the start of the battle, degrade the highest-graded slot of all Units." Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots." Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*." @@ -1339,24 +1342,24 @@ Des/11828_1;"*Activate* ({0}): Add {1} / {2} point(s) to all [*Orange*] / [*Blue Des/12001_1;"When loading Energy of a certain point for the first time in battle, add {0} *Power*." Des/12003_1;"{0} *Power*. Can be upgraded {1} time(s)." Des/12003_2;"{0} *Power*. Cannot be upgraded." -Des/12004_1;"When any Unit *activates*, add 1 *Power*." +Des/12004_1;"When any Unit *activates*, add {0} *Power* and {1} Strength." Des/12005_1;"*Activate* ({0}): Add {1} *Power*." Des/12007_1;"When any Unit generates Energy of ≥ {0} Point, add {1} Strength to this Unit." Des/12008_1;"When this Unit adds *Power*, double the *Power* added." -Des/12009_1;"{0} *Power*. On load, equip Reproducing Core(s) to *adjacent* position(s)." -Des/12009_2;"{0} *Power*. On load, equip Reproducing Core(s)+ to *adjacent* position(s)." +Des/12009_1;"{0} *Power*.\nOn load, equip Reproducing Core(s) to *adjacent* position(s)." +Des/12009_2;"{0} *Power*.\nOn load, equip Reproducing Core(s)+ to *adjacent* position(s)." Des/12010_1;"On load, trigger *Power* bonus." Des/12801_1;"At the start of the battle, add {0} *Power* to the *Attack Unit* in *front*." Des/12802_1;"At the start of the 3rd turn, add {0} *Power* to all *Attack Units*." Des/12803_1;"At the start of the battle, add {0} *Power* to *adjacent* *Attack Units*." -Des/12805_1;"*Activate* ({0}): Consume a Fuel to add {1} *Power* to all *Attack Units*." +Des/12805_1;"*Activate* ({0}): Consume a Fuel.\nWhen a Fuel is consumed, add {1} *Power* to all *Attack Units*." Des/12806_1;"On load, add {0} *Power* to the *Attack Unit* *behind* and double its *Power*, then *destroy* self." Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and add 1 *Power* to all *Attack Units*." Des/13001_1;"*Overclock* ({0}): Add {2} Strength, *Overclock* ({1}): Add {3} Strength." Des/13002_1;"*Overclock* ({0}): Add {1} *Power*." Des/13003_1;"When *Overclock*/*Tripower* is triggered, add {0}/{1} Strength." Des/13005_1;"*Overclock* ({0}): Add {1} Strength." -Des/13006_1;"*Activate* ({0}): Add {2} Strength. *Overclock* ({1}): Reduce cooldown by a turn." +Des/13006_1;"*Activate* ({0}): Add {2} Strength.\n*Overclock* ({1}): Reduce cooldown by a turn." Des/13801_1;"On load, generate a [*White* 3-point] Energy, *Overclock* ({0}): Generate a [*White* 3-point] Energy." Des/13801_2;"On load, generate a [*Blue* 3-point] Energy, *Overclock* ({0}): Generate a [*Blue* 3-point] Energy." Des/13802_1;"*Overclock* ({0}): Load a [*Blue* 1-point] Energy into all Units excluding Ignition Device(+)." @@ -1382,25 +1385,26 @@ Des/14806_1;"When *Tripower* is triggered, generate a [*White*] Energy." Des/14806_2;"When *Tripower* is triggered, generate an [*Orange*] Energy." Des/14807_1;"*Tripower*: Add {0} Strength to all *Attack Units* for every slot they have." Des/15001_1;"On load, add Strength equal to the total damage taken from the last Showdown." -Des/15002_1;"When Shield is reduced, add {0} *Power*." +Des/15002_1;"When Shield changes, add {0} *Power*." Des/15003_1;"When Shield changes, gain *Double Strength*." Des/15801_1;"On load, add {0} Shield." Des/15802_1;"At the start of the 2nd turn, add {0} Max Shield and restore all Shield." Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and add double that amount as Strength to the *Attack Unit* *behind*." Des/21004_1;"All loaded Energy Points are converted into {0} points." Des/21005_1;"When generating a [1-point] Energy, add {0} Strength." +Des/21006_1;"When *swapped* with an *Attack Unit*, clear all Energy from the swapped Unit and reload it to this Unit." Des/21010_1;"At the start of the turn, load all slots with [*Orange* {0}-point] Energy." Des/21012_1;"On load, while the total Strength in the *same lane* exceeded the opponent's Strength, add {0} Strength." Des/21016_1;"On load, add Strength equal to double the loaded point." Des/21017_1;"For every 6th Energy loaded, add {0} Strength." -Des/21018_1;"When *swapped* to an empty position, consume 2 *Swap* and leave behind a copy of this Unit." +Des/21018_1;"When *swapped* to an empty position, leave behind a copy of this Unit." Des/21019_1;"On load, while *adjacent to* an empty position, add {0} Strength." Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, load an [*Orange* 1-point] Energy." Des/21021_1;"On load, add Strength equal to current *Swap*." Des/21024_1;"On load, gain *Double Strength*." Des/21025_1;"On load, add 1 Strength." Des/21027_1;"At the start of the turn, load the same Energy as the previous turn." -Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, add {0} *Power*." +Des/21028_1;"On load, *Destroy* the Unit in *front*.\nWhen any Unit is *destroyed*, add {0} *Power*." Des/21029_1;"When loading [*Orange*] Energy, load a copy of the loaded Energy." Des/21030_1;"When you load the last Energy from hand, add {0} Strength." Des/21031_1;"When loading [1-point]/[*Orange*] Energy, add {0} Strength." @@ -1435,12 +1439,12 @@ Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate an [* Des/21845_1;"At the start of the turn, apply this Unit's slots onto the Unit *behind*." Des/21846_1;"When *swapped*, *destroy* the other Unit to generate a [*White* 6-point] Energy." Des/21846_2;"When *swapped*, *destroy* the other Unit to generate an [*Orange* 6-point] Energy." -Des/21848_1;"On load, add Strength equal to the point to the *Attack Unit* *behind*." +Des/21848_1;"On load, add Strength equal to twice the point to the *Attack Unit* *behind*." Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty position *behind*." Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty position *behind*." Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy." Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy." -Des/21852_1;"On load, generate X [*White* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self." +Des/21852_1;"On load, generate X [*Blue* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self." Des/21852_2;"On load, generate X [*Orange* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self." Des/21853_1;"When targeted by a *directional* effect, apply the *directional* effect to the *upper and lower* Units." Des/21853_2;"When targeted by a *directional* effect, apply the *directional* effect to *adjacent* Units." @@ -1449,15 +1453,15 @@ Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*." Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* self." Des/21856_1;"On load, load an [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot." Des/21857_1;"At the start of the turn, load an [*Orange* {0}-point] Energy into the Unit in *front*." -Des/21858_1;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same position." -Des/21858_2;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same position." +Des/21858_1;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*.\nWhen any Unit is *destroyed*, equip a Reproducing Top to the same position." +Des/21858_2;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*.\nWhen any Unit is *destroyed*, equip a Reproducing Top+ to the same position." Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self." Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, add {0} to the loaded Point." -Des/22002_1;"{0} *Power*. At the start of the battle, add an [1-point] Energy Resource this battle." -Des/22003_1;"{0} *Power*. When the enemy's *Durability* reaches 0, double *Power*." +Des/22002_1;"{0} *Power*. \nAt the start of the battle, add an [1-point] Energy Resource this battle." +Des/22003_1;"{0} *Power*. \nWhen the enemy's *Durability* reaches 0, double *Power*." Des/22004_1;"When loading [*Orange*] Energy, add {0} *Power*." Des/22010_1;"When *Power* is added, add {0} more." -Des/22014_1;"At the start of the turn, add 1 *Power*." +Des/22014_1;"At the start of the battle, add {0} *Power*.\nAt the start of the turn, add {1} *Power*." Des/22016_1;"At the start of the battle, add {0} *Power* to all Clusterer(+) Unit(s)." Des/22017_1;"When *swapped* with an *Attack Unit*, this Unit copies the current *Power* of the *swapped* Unit." Des/22018_1;"When *Attack Units* of the *same lane* add *Power*, add {0} Strength to this Unit." @@ -1481,11 +1485,11 @@ Des/23805_2;"*Fully Loaded*: Generate a [*White* 9-point] Energy and add a [*Whi Des/23806_1;"*Fully Loaded*: Generate 3 Energy." Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points." Des/23808_1;"*Fully Loaded*: Load a [*White* 1-point] Energy into all Units' [*White*] empty slots." -Des/24002_1;"{0} *Power*. *Charge* ({1}): Add Strength equal to *Power*." +Des/24002_1;"{0} *Power*.\n*Charge* ({1}): Add Strength equal to *Power*." Des/24003_1;"*Charge* ({0}): Gain *Double Strength*." Des/24004_1;"*Charge* ({0}): Add {1} Strength." Des/24005_1;"When *Charge* is triggered, add {0} *Power*." -Des/24007_1;"When the *central* Unit loads Energy, add *Charge* equal to its point. *Charge* ({0}): Add {1} Strength." +Des/24007_1;"When the *central* Unit loads Energy, add *Charge* equal to its point.\n*Charge* ({0}): Add {1} Strength." Des/24801_1;"*Charge* ({0}): Generate a [*White* {1}-point] Energy, a [*Blue* {1}-point] Energy, and an [*Orange* {1}-point] Energy." Des/24804_1;"*Charge* ({0}): Apply *Double Strength* to the *Attack Unit* in *front*." Des/24806_1;"At the start of the turn, *Charge* the Unit in *front* by {0}." @@ -1559,14 +1563,14 @@ Des/31846_2;"When any Unit generates Energy in your turn, add {0} point to the l Des/32003_1;"When Units other than Sync Core add or lose *Power*, add {0} *Power* to this Unit." Des/32004_1;"At the start of the turn, add {0} *Power*. On load, lose {1} *Power*." Des/32007_1;"On load, enhance the Energy into {1} point and lose {0} *Power*." -Des/32008_1;"{0} *Power*. When other *Attack Units* with *Power* ≥ this Unit loads Energy, add {1} Strength to this Unit." +Des/32008_1;"{0} *Power*.\nWhen other *Attack Units* with *Power* ≥ this Unit loads Energy, add {1} Strength to this Unit." Des/32009_1;"At the start of the turn, lose {0} *Power* and add {1} Strength." Des/32010_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], add 1 *Power*." Des/32803_1;"At the start of the battle, add {0} *Power* to all *Attack Units* in the *same column*." Des/32804_1;"On load, add {0} Strength to all *Attack Units* in the *same lane*, and they lose 1 *Power*." Des/32805_1;"At the start of the turn, while the *Power* of any *Attack Unit* ≤ {0}, add 1 *Power* to all *Attack Units*." Des/33001_1;"*Tricolor*: Add {0} *Power*." -Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger this Unit's *Tricolor*. *Tricolor*: Add {0} Strength." +Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger this Unit's *Tricolor*.\n*Tricolor*: Add {0} Strength." Des/33004_1;"*Tricolor*: At the start of the next turn, load an [*Orange*-*Blue*-*White* {0}-point] Energy." Des/33005_1;"*Tricolor*: Deal damage equal to current Strength to the enemy." Des/33801_1;"*Tricolor*: Generate a [*Blue* 7-point] and a [*Blue* 2-point] Energy." @@ -1579,9 +1583,9 @@ Des/34001_1;"*Sum*({0}): Add Strength equal to current Strength." Des/34002_1;"*Sum*({0},{1},{2}): Add {3} *Power*." Des/34003_1;"*Sum*({0}): Load a [*Blue* {1}-point] Energy." Des/34006_1;"*Sum*({0}): Generate a [{1}-point] Energy." -Des/34007_1;"*Use*({0}): Add {2} Strength. *Tricolor*, *Sum*({1}): Trigger this Unit's *Use* effect." +Des/34007_1;"*Use*({0}): Add {2} Strength.\n*Tricolor*, *Sum*({1}): Trigger this Unit's *Use* effect." Des/34802_1;"*Sum*({0}): Generate an [*Orange* {1}-point] Energy and an [*Orange* {2}-point] Energy." -Des/34803_1;"*Sum*({0}): The Unit *behind* loads the Energy it has already loaded." +Des/34803_1;"*Sum*({0}): Add a *Usage* time to all *Use* Units." Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of all Units in the *same column*." Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*." Des/34808_1;"When *Sum* or *Tricolor* is triggered, add {0} Strength to all *Attack Units* in the *same lane*." @@ -1599,11 +1603,11 @@ Des/80001_1;"*Chain*." Des/80002_1;"*Tripower*: Add {0} Strength." Des/80003_1;"*Overclock* ({0}): Add {1} Strength." Des/80004_1;"At the start of the turn, add Strength equal to the damage taken by this lane in the previous turn." -Des/80005_1;"{0} *Power*. *Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self." +Des/80005_1;"{0} *Power*.\n*Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self." Des/80006_1;"*Victory in the Showdown*: Add {0} *Power*." Des/80007_1;"While Terminators are the only remaining Units, they have {0} Strength." Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*." -Des/80009_1;"{0} *Power*. *Failure in the Showdown*: While loaded, double its *Power*." +Des/80009_1;"{0} *Power*.\n*Failure in the Showdown*: While loaded, double its *Power*." Des/80010_1;"Apply to all Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*." Des/80011_1;"On load, deal damage equal to {0} times the loaded point to the enemy. After the Showdown, deal damage equal to the loaded point to self." Des/80012_1;"{1} Strength. *Activate* ({0}): Select 1 Unit and swap positions with it." @@ -1670,7 +1674,7 @@ Des/91044_2;"{0} *Power*. Active only in Horizontal Slash mode." Des/91049_1;"{0} *Power*. *Failure in the Showdown*: Double this Unit's *Power*." Des/91050_1;"When *destroyed*, add {0} *Power* to remaining Stone Cores." Des/91051_1;"While Terminators are the only remaining Units, they have {0} Strength." -Des/91053_1;"{0} *Power*. *Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self." +Des/91053_1;"{0} *Power*.\n*Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self." Des/91054_1;"When the enemy Unit in the mirror position loads an Energy, this Unit loads a copy." Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*." diff --git a/textmap/japanesetextmap_treasure/JapaneseTextMap_Treasure b/textmap/japanesetextmap_treasure/JapaneseTextMap_Treasure index 6eedbb4..e3ab3d6 100644 --- a/textmap/japanesetextmap_treasure/JapaneseTextMap_Treasure +++ b/textmap/japanesetextmap_treasure/JapaneseTextMap_Treasure @@ -395,7 +395,7 @@ TreasureDes/4018;"バトル終了時、HPをすべて回復する。" TreasureDes/4021;"エリートとのバトル後、エネルギー原料を1回捨てることができる。" TreasureDes/5000;"レジェンド宝物をランダムで1点獲得する。" TreasureDes/5001;"才能「50021」の効果が、「*変位*した時、[*オレンジ色*1]のエネルギーを1個装填する」に変わる。" -TreasureDes/5002;"才能「50004」で、ショップの商品を無料で2点盗むことができる。" +TreasureDes/5002;"才能「50004」で、ショップの商品をさらに1つ盗むことができます。" TreasureDes/5003;"バトル開始時、*シップ中央*の*攻撃パーツ*の*出力*が{0}ポイント上昇する。" TreasureDes/5005;"レジェンドパーツ獲得時、そのパーツを強化する。" TreasureDes/5006;"3点目の相性のいいパーツを獲得する。" @@ -411,7 +411,7 @@ TreasureDes/5015;"才能「50025」の効果が、「ポイン TreasureDes/5016;"バトル終了時、HPが{0}ポイント回復する。" TreasureDes/5017;"宝物選択時、複数の宝物を選択することができる。" TreasureDes/5018;"毎ターン、カモフラを最初に*発動*した時、その冷却時間を1ターン短縮する。" -TreasureDes/5019;"毎ターン、2回目の移動で燃料を消費しない。" +TreasureDes/5019;"毎ターン2回目の移動後に、燃料を1獲得する。" TreasureDes/5020;"才能「50011」の効果で必要なスターコインの条件が{0}スターコインに変わる。" TreasureDes/5021;"ショップ内の普通宝物が無料になる。" TreasureDes/5022;"[*オレンジ色*]のエネルギー生成時、そのポイント数が{0}上昇する。" diff --git a/textmap/japanesetextmap_unit/JapaneseTextMap_Unit b/textmap/japanesetextmap_unit/JapaneseTextMap_Unit index d787be0..d2a1ab5 100644 --- a/textmap/japanesetextmap_unit/JapaneseTextMap_Unit +++ b/textmap/japanesetextmap_unit/JapaneseTextMap_Unit @@ -30,8 +30,8 @@ Name/11015_1;"ギフテッド" Name/11015_2;"ギフテッド+" Name/11016_1;"コピーコア" Name/11016_2;"コピーコア+" -Name/11017_1;"オレンジダイヤ" -Name/11017_2;"オレンジダイヤ+" +Name/11017_1;"ダイヤ" +Name/11017_2;"ダイヤ+" Name/11018_1;"エンジンコア" Name/11018_2;"エンジンコア+" Name/11019_1;"ツイン砲" @@ -187,6 +187,8 @@ Name/21004_1;"恒常ビーム" Name/21004_2;"恒常ビーム+" Name/21005_1;"微粒子力場" Name/21005_2;"微粒子力場+" +Name/21006_1;"盗難コア" +Name/21006_2;"盗難コア+" Name/21008_1;"ライトコア" Name/21008_2;"ライトコア+" Name/21010_1;"自動装填コア" @@ -265,8 +267,8 @@ Name/21845_1;"スロット同化器" Name/21845_2;"スロット同化器+" Name/21846_1;"爆破手榴弾" Name/21846_2;"爆破手榴弾+" -Name/21848_1;"導流装置" -Name/21848_2;"導流装置+" +Name/21848_1;"ダブル導流器" +Name/21848_2;"ダブル導流器+" Name/21849_1;"装備機" Name/21849_2;"装備機+" Name/21851_1;"二重エネルギー源" @@ -317,8 +319,8 @@ Name/22805_1;"不安定放射器" Name/22805_2;"不安定放射器+" Name/23001_1;"ストレートコア" Name/23001_2;"ストレートコア+" -Name/23003_1;"マイクロリアクター" -Name/23003_2;"マイクロリアクター+" +Name/23003_1;"リアクター" +Name/23003_2;"リアクター+" Name/23004_1;"超高圧コア" Name/23004_2;"超高圧コア+" Name/23005_1;"満載力場" @@ -521,8 +523,8 @@ Name/34007_1;"万能かじ" Name/34007_2;"万能かじ+" Name/34802_1;"再構成装置" Name/34802_2;"再構成装置+" -Name/34803_1;"四の指針" -Name/34803_2;"四の指針+" +Name/34803_1;"持続指針" +Name/34803_2;"持続指針+" Name/34804_1;"超小型計算機" Name/34804_2;"超小型計算機+" Name/34807_1;"双星装置" @@ -721,8 +723,8 @@ Name/91060_1;"両刃斧" Name/91060_2;"両刃斧+" Name/91061_1;"ツインコア" Name/91061_2;"ツインコア+" -Name/91062_1;"オレンジダイヤ" -Name/91062_2;"オレンジダイヤ+" +Name/91062_1;"ダイヤ" +Name/91062_2;"ダイヤ+" Name/91063_1;"プリズムコア" Name/91063_2;"プリズムコア+" Name/91064_1;"自動装填コア" @@ -863,7 +865,7 @@ Text/11012;"大数力場" Text/11013;"連続" Text/11015;"ギフテッド" Text/11016;"コピー" -Text/11017;"オレンジダイヤ" +Text/11017;"ダイヤ" Text/11018;"エンジン" Text/11019;"サブ砲" Text/11801;"上乗せ" @@ -936,6 +938,7 @@ Text/15802;"防護" Text/15803;"燃焼" Text/21004;"安定性" Text/21005;"微粒子力場" +Text/21006;"盗難" Text/21010;"自動装填" Text/21012;"月刃" Text/21016;"ヘビー" @@ -974,7 +977,7 @@ Text/21843;"浮遊" Text/21844;"エネルギー原石" Text/21845;"同化" Text/21846;"爆破" -Text/21848;"導流" +Text/21848;"ダブル導流" Text/21849;"装備" Text/21851;"二重エネルギー源" Text/21852;"粉砕" @@ -1099,7 +1102,7 @@ Text/34003;"チェーン" Text/34006;"弱体化" Text/34007;"万能" Text/34802;"再構成" -Text/34803;"4" +Text/34803;"持続" Text/34804;"計算機" Text/34807;"双星" Text/34808;"センサー" @@ -1188,7 +1191,7 @@ Text/91057;"変位" Text/91058;"木馬" Text/91060;"両刃" Text/91061;"ツイン" -Text/91062;"オレンジダイヤ" +Text/91062;"ダイヤ" Text/91063;"プリズム" Text/91064;"自動装填" Text/91066;"安定" @@ -1286,7 +1289,7 @@ Des/11002_1;"同じエネルギー2個を装填した時、威力が{0}ポイン Des/11003_1;"装填時、そのポイントがそのバトル中にこのパーツに装填した最大ポイントの場合、このパーツの威力がさらに装填したポイント数分上昇する。" Des/11004_1;"手札が{0}以上の場合、*威力倍増*を持つ。" Des/11005_1;"[*白色*]のエネルギーを装填した時、威力が{0}ポイント上昇する。" -Des/11006_1;"装填時、そのポイントが{0}以下の場合、威力がさらに装填したポイント数分上昇する。" +Des/11006_1;"装填時、エネルギーのポイントが{0}以下の場合、そのポイントが2倍になる" Des/11007_1;"*隣接*するパーツの[*白色*]のスロットにエネルギーを装填した時、このパーツの威力が{0}ポイント上昇する。" Des/11008_1;"シングルが唯一のエネルギーを装填されている*攻撃パーツ*の場合、*威力倍増*を持つ。" Des/11009_1;"装填されたエネルギーを、そのパーツに装填した最大ポイント数のエネルギーとみなす。" @@ -1298,7 +1301,7 @@ Des/11014_1;"幻影はどこに装着されていても、*方向*の効果を Des/11015_1;"このパーツのエネルギー/*出力*以外により上昇する威力が2倍になる。" Des/11016_1;"ターン中にエネルギーが生成された時、このパーツにも同じエネルギーを1個装填する。" Des/11017_1;"装填時、威力がさらに装填したポイント数分上昇する。" -Des/11018_1;"移動すると、[*白色*{0}]のエネルギーを1個装填する。" +Des/11018_1;"燃料が消費されると、[*白色*{0}]のエネルギーを1個装填する。" Des/11019_1;"威力上昇時、敵に同数のダメージを与える。" Des/11801_1;"装填時、ポイントが1大きいエネルギーを1個生成する。" Des/11802_1;"装填時、エネルギーを1個生成する。" @@ -1314,8 +1317,8 @@ Des/11809_1;"*発動*({0}):[*白色*{1}]のエネルギーを1個生成す Des/11809_2;"*発動*({0}):[*オレンジ色*{1}]のエネルギーを1個生成する。" Des/11810_1;"*発動*({0}):{1}ポイントのダメージを受け、エネルギーを1個生成する。" Des/11812_1;"*発動*({0}):手札中のすべての[*白色*]のエネルギーのポイントが{1}上昇する。" -Des/11813_1;"*発動*({0}):[*白色*{1}]のエネルギーを1個生成する。" -Des/11813_2;"*発動*({0}):[*オレンジ色*{1}]のエネルギーを1個生成する。" +Des/11813_1;"*発動*({0}):[*白色*{2}]のエネルギーを{1}個生成する。" +Des/11813_2;"*発動*({0}):[*オレンジ色*{2}]のエネルギーを{1}個生成する。" Des/11814_1;"バトルごとに3回まで。*発動*({0}):現在のターン数と同じポイント数の[*白色*]のエネルギーを{1}個生成する。" Des/11814_2;"バトルごとに3回まで。*発動*({0}):現在のターン数と同じポイント数の[*オレンジ色*]のエネルギーを{1}個生成する。" Des/11815_1;"バトル開始時、このバトル中に限り、*隣接*する名前の異なるパーツを強化する。" @@ -1323,8 +1326,8 @@ Des/11815_2;"バトル開始時、このバトル中に限り、すべての名 Des/11816_1;"バトル開始時、このバトル中に限り、燃料{0}ポイントを獲得する。" Des/11819_1;"*前方*の*攻撃パーツ*がエネルギーを装填した時、威力が{0}ポイント上昇する。" Des/11820_1;"任意のパーツを*発動*させた時、*後方*の*攻撃パーツ*の威力が{0}ポイント上昇する。" -Des/11821_1;"*発動*({0}):燃料を1ポイント消費し、[*青色*9]のエネルギーを1個生成する。" -Des/11821_2;"*発動*({0}):燃料を1ポイント消費し、[*オレンジ色*9]のエネルギーを1個生成する。" +Des/11821_1;"燃料が消費されると、[*白色*{0}]のエネルギーを1個生成する。" +Des/11821_2;"燃料が消費されると、[*オレンジ色*{0}のエネルギーを1個生成する。" Des/11822_1;"バトル開始時、すべてのパーツの中で最高ランクのスロットの色がランクダウンする。" Des/11822_2;"バトル開始時、すべてのパーツのすべてのスロットの色がランクダウンする。" Des/11823_1;"バトル開始時、*隣接*する*攻撃パーツ*が[*オレンジ色*]のスロットをさらに1つ獲得する。" @@ -1339,24 +1342,24 @@ Des/11828_1;"*発動*({0}):手札中のすべての[*オレンジ色*]/[* Des/12001_1;"装填したエネルギーのポイント数がそのバトル中初めて装填したポイント数である時、*出力*が{0}ポイント上昇する。" Des/12003_1;"*出力*{0}ポイントを持つ。{1}回強化できる。" Des/12003_2;"*出力*{0}ポイントを持つ。強化できない。" -Des/12004_1;"任意のパーツを*発動*した時、*出力*が1ポイント上昇する。" +Des/12004_1;"任意のパーツを*発動*した時、*出力*が{0}ポイント上昇し、威力が{1}ポイント上昇する。" Des/12005_1;"*発動*({0}):*出力*が{1}ポイント上昇する。" Des/12007_1;"任意のパーツが{0}ポイント以上のエネルギーを生成した時、このパーツの威力が{1}ポイント上昇する。" Des/12008_1;"このパーツの上昇する*出力*が2倍になる。" -Des/12009_1;"*出力*{0}ポイントを持つ。装填時、*隣接*する空いている位置に増殖コアを装備する。" -Des/12009_2;"*出力*{0}ポイントを持つ。装填時、*隣接*する空いている位置に増殖コア+を装備する。" +Des/12009_1;"*出力*{0}ポイントを持つ。\n装填時、*隣接*する空いている位置に増殖コアを装備する。" +Des/12009_2;"*出力*{0}ポイントを持つ。\n装填時、*隣接*する空いている位置に増殖コア+を装備する。" Des/12010_1;"エネルギーを装填するごとに*出力*の上昇が発動する。" Des/12801_1;"バトル開始時、*前方*の*攻撃パーツ*の*出力*が{0}ポイント上昇する。" Des/12802_1;"3ターン目の開始時、すべての*攻撃パーツ*の*出力*が{0}ポイント上昇する。" Des/12803_1;"バトル開始時、*隣接*する*攻撃パーツ*の*出力*が{0}ポイント上昇する。" -Des/12805_1;"*発動*({0}):燃料を1ポイント消費すると、すべての*攻撃パーツ*の*出力*が{1}ポイント上昇する。" +Des/12805_1;"*発動*({0}):燃料を1ポイント消費する。\n燃料が消費されると、すべての*攻撃パーツ*の*出力*が{1}ポイント上昇する。" Des/12806_1;"装填時、*後方*の*攻撃パーツ*の*出力*が{0}ポイント上昇し、さらに2倍になるが、このパーツは*毀損*する。" Des/12807_1;"*発動*({0}):パーツを1点選択して*毀損*すると、すべての*攻撃パーツ*の*出力*が1ポイント上昇する。" Des/13001_1;"*オーバークロック*({0}):威力が{2}ポイント上昇する。*オーバークロック*({1}):威力が{3}ポイント上昇する。" Des/13002_1;"*オーバークロック*({0}):*出力*が{1}ポイント上昇する。" Des/13003_1;"*オーバークロック*/*トリプル*の効果発動時、このパーツの威力が{0}/{1}ポイント上昇する。" Des/13005_1;"*オーバークロック*({0}):威力が{1}ポイント上昇する。" -Des/13006_1;"*発動*({0}):威力が{2}ポイント上昇する。*オーバークロック*({1}):このパーツの*発動*の冷却時間を1ターン短縮する。" +Des/13006_1;"*発動*({0}):威力が{2}ポイント上昇する。\n*オーバークロック*({1}):このパーツの*発動*の冷却時間を1ターン短縮する。" Des/13801_1;"装填時、[*白色*3]のエネルギーを1個生成する。*オーバークロック*({0}):[*白色*3]のエネルギーをさらに1個生成する。" Des/13801_2;"装填時、[*青色*3]のエネルギーを1個生成する。*オーバークロック*({0}):[*青色*3]のエネルギーをさらに1個生成する。" Des/13802_1;"*オーバークロック*({0}):名前の異なるすべてのパーツに[*青色*1]のエネルギーを1個装填する。" @@ -1382,25 +1385,26 @@ Des/14806_1;"*トリプル*効果発動時、[*白色*]のエネルギーを1個 Des/14806_2;"*トリプル*効果発動時、[*オレンジ色*]のエネルギーを1個生成する。" Des/14807_1;"*トリプル*:*攻撃パーツ*のスロット1つにつき威力が{0}ポイント上昇する。" Des/15001_1;"装填時、前回の対決から現在までに受けた合計ダメージに等しいポイント数の威力が上昇する。" -Des/15002_1;"シールド値が減少した時、*出力*が{0}ポイント上昇する。" +Des/15002_1;"シールド値が変化した時、*出力*が{0}ポイント上昇する。" Des/15003_1;"シールド値が変化した時、*威力倍増*を獲得する。" Des/15801_1;"装填時、シールド値が{0}ポイント回復する。" Des/15802_1;"2ターン目の開始時、このバトル中に限りシールド値の上限が{0}ポイント上昇する。シールド値がすべて回復する。" Des/15803_1;"*発動*({0}):*後方*の*攻撃パーツ*の威力が現在のシールド値の2倍のポイント数上昇する。現在のシールド値に等しいダメージを受ける。" Des/21004_1;"装填したエネルギーのポイント数を{0}とみなす。" Des/21005_1;"[1]のエネルギーを1個生成した時、威力が{0}ポイント上昇する。" +Des/21006_1;"*攻撃パーツ*と入れ替えて*変位*した時、対象の全エネルギーをクリアし、同量を自身に再装填する" Des/21010_1;"ターン開始時、自身のすべてのスロットに[*オレンジ色*{0}]のエネルギーを装填する。" Des/21012_1;"装填時、*同横列*の合計威力が相手を上回っている場合、威力が{0}ポイント上昇する。" Des/21016_1;"装填時、威力がさらに装填したポイントの2倍上昇する。" Des/21017_1;"このパーツにエネルギーを6個装填するごとに、威力が{0}ポイント上昇する。" -Des/21018_1;"このパーツを空いている位置に*変位*した時、*変位*可能回数をさらに1ポイント消費し、元の位置にこのパーツの複製を残す。" +Des/21018_1;"このパーツを空いている位置に*変位*した時、元の位置にこのパーツの複製を残す。" Des/21019_1;"装填時、*隣接*する位置が空いている場合、威力が{0}ポイント上昇する。" Des/21020_1;"名前の異なる他のパーツに[1]のエネルギーを装填した時、このパーツに[*オレンジ色*1]のエネルギーを1個装填する。" Des/21021_1;"装填時、威力が現在の*変位*可能回数分上昇する。" Des/21024_1;"装填時、*威力倍増*を獲得する。" Des/21025_1;"装填時、威力が1ポイント上昇する。" Des/21027_1;"ターン開始時、前のターンにこのパーツに装填されていたエネルギーを装填する。" -Des/21028_1;"装填時、*前方*のパーツを*毀損*する。任意のパーツが*毀損*された時、*出力*が{0}ポイント上昇する。" +Des/21028_1;"装填時、*前方*のパーツを*毀損*する。\n任意のパーツが*毀損*された時、*出力*が{0}ポイント上昇する。" Des/21029_1;"[*オレンジ色*]のエネルギーが装填された時、同じエネルギーをさらに1個装填する。" Des/21030_1;"手札の最後の1個のエネルギーが任意のパーツに装填された時、威力が{0}ポイント上昇する。" Des/21031_1;"[1]/[*オレンジ色*]のエネルギーを装填した時、威力が{0}ポイント上昇する。" @@ -1435,12 +1439,12 @@ Des/21844_2;"このパーツまたは*隣接*するパーツが*毀損*された Des/21845_1;"ターン開始時、*後方*のパーツのスロットがこのパーツと同じになる。" Des/21846_1;"*変位*時、このパーツと入れ替えて*変位*したパーツを*毀損*し、[*白色*6]のエネルギーを1個生成する。" Des/21846_2;"*変位*時、このパーツと入れ替えて*変位*したパーツを*毀損*し、[*オレンジ色*6]のエネルギーを1個生成する。" -Des/21848_1;"装填時、*後方*の*攻撃パーツ*の威力が装填したポイント分上昇する。 " +Des/21848_1;"装填時、*後方*の*攻撃パーツ*の威力が装填したポイントの2倍​​上昇する。 " Des/21849_1;"ターン開始時、*後方*の空いている位置に未強化の*攻撃パーツ*をランダムに1点装備する。 " Des/21849_2;"ターン開始時、*後方*の空いている位置に強化済みの*攻撃パーツ*をランダムに1点装備する。" Des/21851_1;"バトル開始時、[*白色*]のエネルギーを{0}個生成する。" Des/21851_2;"バトル開始時、[*オレンジ色*]のエネルギーを{0}個生成する。" -Des/21852_1;"装填時、装填したエネルギーのポイント数と同じ個数の[*白色*1]のエネルギーを生成し、このパーツは*毀損*する。" +Des/21852_1;"装填時、装填したエネルギーのポイント数と同じ個数の[*青色*1]のエネルギーを生成し、このパーツは*毀損*する。" Des/21852_2;"装填時、装填したエネルギーのポイント数と同じ個数の[*オレンジ色*1]のエネルギーを生成し、このパーツは*毀損*する。" Des/21853_1;"*方向*の効果の対象となった場合、対象がこのパーツの*上方・下方*のパーツに変わる。" Des/21853_2;"*方向*の効果の対象となった場合、対象がこのパーツに*隣接*するパーツに変わる。" @@ -1449,15 +1453,15 @@ Des/21854_2;"装填時、*前方*と*後方*のパーツのスロットを交換 Des/21855_1;"装填時、敵の*耐久*が{0}ポイント減少し、このパーツは*毀損*する。" Des/21856_1;"装填時、*前方*のパーツにポイント数が同じ[*オレンジ色*]のエネルギーを1個装填する。そのエネルギーはスロットを占有しない。" Des/21857_1;"ターン開始時、*前方*のパーツに[*オレンジ色*{0}]のエネルギーを1個装填する。" -Des/21858_1;"ターン開始時、*シップ中央*の*攻撃パーツ*の威力が{0}ポイント上昇する。任意のパーツが*毀損*された時、その位置に増殖コマを1点装備する。" -Des/21858_2;"ターン開始時、*シップ中央*の*攻撃パーツ*の威力が{0}ポイント上昇する。任意のパーツが*毀損*された時、その位置に増殖コマ+を1点装備する。" +Des/21858_1;"ターン開始時、*シップ中央*の*攻撃パーツ*の威力が{0}ポイント上昇する。\n任意のパーツが*毀損*された時、その位置に増殖コマを1点装備する。" +Des/21858_2;"ターン開始時、*シップ中央*の*攻撃パーツ*の威力が{0}ポイント上昇する。\n任意のパーツが*毀損*された時、その位置に増殖コマ+を1点装備する。" Des/21859_1;"装填時、[*オレンジ色*5]のエネルギーを2個生成し、このパーツは*毀損*する。" Des/21860_1;"*後方*の*攻撃パーツ*にエネルギーを装填した時、そのエネルギーのポイントが{0}上昇する。" -Des/22002_1;"*出力*{0}ポイントを持つ。バトル開始時、このバトル中に限り、[1]のエネルギー原料が1個増加する。" -Des/22003_1;"*出力*{0}ポイントを持つ。敵の*耐久*が0になった時、*出力*が2倍になる。" +Des/22002_1;"*出力*{0}ポイントを持つ。\nバトル開始時、このバトル中に限り、[1]のエネルギー原料が1個増加する。" +Des/22003_1;"*出力*{0}ポイントを持つ。\n敵の*耐久*が0になった時、*出力*が2倍になる。" Des/22004_1;"[*オレンジ色*]のエネルギーを装填した時、*出力*が{0}ポイント上昇する。" Des/22010_1;"このパーツの*出力*が上昇した時、*出力*がさらに{0}ポイント上昇する。" -Des/22014_1;"ターン開始時、*出力*が1ポイント上昇する。" +Des/22014_1;"バトル開始時、*出力*が{0}ポイント上昇する。\nターン開始時、*出力*が{1}ポイント上昇する。" Des/22016_1;"バトル開始時、すべてのクラスターの*出力*が{0}ポイント上昇する。" Des/22017_1;"*攻撃パーツ*と入れ替えて*変位*した時、このパーツの*出力*がその*攻撃パーツ*の*出力*に変わる。" Des/22018_1;"*同横列*の*攻撃パーツ*の*出力*が上昇した時、このパーツの威力が{0}ポイント上昇する。" @@ -1481,11 +1485,11 @@ Des/23805_2;"*満載*:[*白色*9]のエネルギーを1個生成する。次 Des/23806_1;"*満載*:エネルギーを3個生成する。" Des/23807_1;"*満載*:敵の*耐久*が{0}ポイント減少する。" Des/23808_1;"*満載*:すべてのパーツの[*白色*]の空きスロットに[*白色*1]のエネルギーを1個装填する。" -Des/24002_1;"*出力*{0}ポイントを持つ。*チャージ*({1}): 威力が現在の*出力*分上昇する。" +Des/24002_1;"*出力*{0}ポイントを持つ。\n*チャージ*({1}): 威力が現在の*出力*分上昇する。" Des/24003_1;"*チャージ*({0}):*威力倍増*を獲得する。" Des/24004_1;"*チャージ*({0}):威力が{1}ポイント上昇する。" Des/24005_1;"*チャージ*効果発動時、*出力*が{0}ポイント上昇する。" -Des/24007_1;"*シップ中央*のパーツにエネルギーを装填した時、このパーツにそのエネルギーのポイント数と同数*チャージ*する。*チャージ*({0}):威力が{1}ポイント上昇する。" +Des/24007_1;"*シップ中央*のパーツにエネルギーを装填した時、このパーツにそのエネルギーのポイント数と同数*チャージ*する。\n*チャージ*({0}):威力が{1}ポイント上昇する。" Des/24801_1;"*チャージ*({0}):[*白色*{1}]のエネルギー1個、[*青色*{1}]のエネルギー1個、[*オレンジ色*{1}]のエネルギー1個を生成する。" Des/24804_1;"*チャージ*({0}):*前方*の*攻撃パーツ*が*威力倍増*を獲得する。" Des/24806_1;"ターン開始時、*前方*の*チャージ*パーツが{0}ポイントの*チャージ*を獲得する。" @@ -1511,7 +1515,7 @@ Des/31024_1;"[*青色*]のエネルギーが装填された時、すべての空 Des/31025_1;"ターン中、[*白色*]のエネルギーを生成した時、威力が{0}ポイント上昇する。" Des/31026_1;"毎ターン、1/2/3個目の[*白色*]のエネルギーを装填した時、それぞれ威力が{0}ポイント上昇する/*出力*が{1}ポイント上昇する/*威力倍増*を獲得する。" Des/31027_1;"*使用*({0}):[*オレンジ**青**白*{1}]のエネルギーを1個装填する。" -Des/31028_1;"*同縦列*のパーツに1色のエネルギーを1個装填した時、威力が{0}ポイント上昇する。" +Des/31028_1;"*同縦列*のパーツにエネルギーを装填したとき、1つの色につき威力が1ポイント上昇する。" Des/31029_1;"他のパーツに、このパーツにすでに装填されているエネルギーのポイント数と同じポイント数のエネルギーを装填した時、このパーツの威力が{0}ポイント上昇する。" Des/31030_1;"[*青色*]のエネルギーを装填した時、[*白色*]のエネルギーを1個生成する。" Des/31033_1;"任意のパーツの最後の空きスロットにエネルギーが装填された時、このパーツの威力が{0}ポイント上昇する。" @@ -1559,14 +1563,14 @@ Des/31846_2;"ターン中、任意のパーツがエネルギーを生成した Des/32003_1;"名前の異なる他のパーツの*出力*が上昇/減少した時、このパーツの*出力*が{0}ポイント上昇する。" Des/32004_1;"ターン開始時、*出力*が{0}ポイント上昇する。装填時、*出力*が{1}減少する。" Des/32007_1;"装填時、*出力*が{0}ポイント減少する。ただし、装填したエネルギーのポイント数を{1}とみなす。" -Des/32008_1;"*出力*{0}ポイントを持つ。*出力*がこのパーツ以上である他の*攻撃パーツ*に装填した時、このパーツの威力が{1}ポイント上昇する。" +Des/32008_1;"*出力*{0}ポイントを持つ。\n*出力*がこのパーツ以上である他の*攻撃パーツ*に装填した時、このパーツの威力が{1}ポイント上昇する。" Des/32009_1;"ターン開始時、*出力*が{0}ポイント減少し、威力が{1}ポイント上昇する。" Des/32010_1;"任意の*攻撃パーツ*にポイントが[{0}]以上のエネルギーを装填した時、*出力*が1ポイント上昇する。" Des/32803_1;"バトル開始時、*同縦列*の*攻撃パーツ*の*出力*が{0}ポイント上昇する。" Des/32804_1;"装填時、*同横列*の*攻撃パーツ*の*威力*が{0}ポイント上昇し、*出力*が1ポイント減少する。" Des/32805_1;"ターン開始時、任意の*攻撃パーツ*の*出力*が{0}以下の場合、すべての*攻撃パーツ*の*出力*が1ポイント上昇する。" Des/33001_1;"*三色*:*出力*が{0}ポイント上昇する。" -Des/33002_1;"*同横列*のパーツに装填したエネルギーでも、このパーツの*三色*を発動させられる。*三色*:威力が{0}ポイント上昇する。" +Des/33002_1;"*同横列*のパーツに装填したエネルギーでも、このパーツの*三色*を発動させられる。\n*三色*:威力が{0}ポイント上昇する。" Des/33004_1;"*三色*:次のターン開始時、[*オレンジ**青**白*{0}]のエネルギーを1個装填する。" Des/33005_1;"*三色*:敵にその時の威力と同数のダメージを与える。" Des/33801_1;"*三色*:[*青色*7]のエネルギー1個と[*青色*2]のエネルギー1個を生成する。" @@ -1579,9 +1583,9 @@ Des/34001_1;"*合計*({0}):威力が、その時の威力と同数上昇 Des/34002_1;"*合計*({0}・{1}・{2}):*出力*が{3}ポイント上昇する。" Des/34003_1;"*合計*({0}):[*青色*{1}]のエネルギーを1個装填する。" Des/34006_1;"*合計*({0}):[{1}]のエネルギーを1個生成する。" -Des/34007_1;"*使用*({0}):威力が{2}ポイント上昇する。*三色*・*合計*({1}):このパーツの*使用*効果を発動する。" +Des/34007_1;"*使用*({0}):威力が{2}ポイント上昇する。\n*三色*・*合計*({1}):このパーツの*使用*効果を発動する。" Des/34802_1;"*合計*({0}):[*オレンジ色*{1}]のエネルギー1個と[*オレンジ色*{2}]のエネルギー1個を生成する。" -Des/34803_1;"*合計*({0}):*後方*のパーツに装填済みのエネルギーを再び装填する。" +Des/34803_1;"*合計*({0}):全ての*使用*パーツの*使用*可能回数が1回増加する。" Des/34804_1;"*三色*:*同縦列*のパーツの*合計*効果を発動する。" Des/34807_1;"*合計*({0}):*後方*のパーツに[*オレンジ**青**白*{1}]のエネルギーを2個装填する。" Des/34808_1;"*合計*または*三色*の効果が発動した時、このパーツの*同横列*の*攻撃パーツ*の威力が{0}ポイント上昇する。" @@ -1599,11 +1603,11 @@ Des/80001_1;"*連鎖*。" Des/80002_1;"*トリプル*:威力が{0}ポイント上昇する。" Des/80003_1;"*オーバークロック*({0}):威力が{1}ポイント上昇する。" Des/80004_1;"ターン開始時、威力が、前ターンにこの横列が受けたダメージと同数上昇する。" -Des/80005_1;"*出力*{0}ポイントを持つ。*対決敗北*:このパーツが*同横列*の最前のパーツの場合、ランダムに選ばれる*攻撃パーツ*1点の*出力*がこのパーツの*出力*の2倍と同数上昇し、このパーツは*毀損*する。" +Des/80005_1;"*出力*{0}ポイントを持つ。\n*対決敗北*:このパーツが*同横列*の最前のパーツの場合、ランダムに選ばれる*攻撃パーツ*1点の*出力*がこのパーツの*出力*の2倍と同数上昇し、このパーツは*毀損*する。" Des/80006_1;"*対決勝利*:*出力*が{0}ポイント上昇する。" Des/80007_1;"終結者が唯一存在するパーツの種類の場合、威力がさらに{0}ポイント上昇する。" Des/80008_1;"*時限*({0}):*威力倍増*を獲得する。" -Des/80009_1;"*出力*{0}ポイントを持つ。*対決敗北*:このターン中、このパーツにエネルギーを装填している場合、このパーツの*出力*が2倍になる。" +Des/80009_1;"*出力*{0}ポイントを持つ。\n*対決敗北*:このターン中、このパーツにエネルギーを装填している場合、このパーツの*出力*が2倍になる。" Des/80010_1;"*同横列*の双方のすべての*攻撃パーツ*が*威力倍増*を持つ。" Des/80011_1;"装填時、敵に装填したポイントの{0}倍のダメージを与える。対決終了時、自身に装填したポイントと同数のダメージを与える。" Des/80012_1;"威力{0}ポイントを持つ。\n*発動*({0}):パーツを1点選択し、そのパーツと位置を交換する。" @@ -1670,7 +1674,7 @@ Des/91044_2;"*出力*{0}ポイントを持つ。横斬モードに限り有効 Des/91049_1;"*出力*{0}ポイントを持つ。*対決敗北*:このパーツの*出力*が2倍になる。" Des/91050_1;"*毀損*された時、他のジェムコアの*出力*が{0}ポイント上昇する。" Des/91051_1;"終結者が唯一存在するパーツの種類の場合、威力がさらに{0}ポイント上昇する。" -Des/91053_1;"*出力*{0}ポイントを持つ。*対決敗北*:このパーツが*同横列*の最前のパーツの場合、ランダムに選ばれる*攻撃パーツ*1点の*出力*がこのパーツの*出力*の2倍と同数上昇し、このパーツは*毀損*する。" +Des/91053_1;"*出力*{0}ポイントを持つ。\n*対決敗北*:このパーツが*同横列*の最前のパーツの場合、ランダムに選ばれる*攻撃パーツ*1点の*出力*がこのパーツの*出力*の2倍と同数上昇し、このパーツは*毀損*する。" Des/91054_1;"鏡像の位置にある敵のパーツにエネルギーが装填された時、このパーツに同じエネルギーを装填する。" Des/91055_1;"敵の前列のパーツにエネルギーが装填された時、このパーツを*同横列*に*変位*する。" Des/91056_1;"敵の中列のパーツにエネルギーが装填された時、このパーツを*同横列*に*変位*する。" diff --git a/textmap/traditionalchinesetextmap_treasure/TraditionalChineseTextMap_Treasure b/textmap/traditionalchinesetextmap_treasure/TraditionalChineseTextMap_Treasure index dd25d02..ce5c7fe 100644 --- a/textmap/traditionalchinesetextmap_treasure/TraditionalChineseTextMap_Treasure +++ b/textmap/traditionalchinesetextmap_treasure/TraditionalChineseTextMap_Treasure @@ -395,7 +395,7 @@ TreasureDes/4018;"戰鬥結束後,回復所有生命值。" TreasureDes/4021;"菁英戰鬥後,獲得1次移除能量原料的機會。" TreasureDes/5000;"獲得1個隨機傳說寶物。" TreasureDes/5001;"50021天賦效果變成*換位*時,裝載1個[*橙色*1點]能量。" -TreasureDes/5002;"50004天賦在商店中可以免費竊取2件商品。" +TreasureDes/5002;"50004天賦在商店中可以額外竊取1件商品。" TreasureDes/5003;"戰鬥開始時,使*飛船中心*的*攻擊配件*獲得{0}點*功率*。" TreasureDes/5005;"獲得傳說配件時,使其升級。" TreasureDes/5006;"獲得第3個相互搭配的配件。" @@ -411,7 +411,7 @@ TreasureDes/5015;"50025天賦效果變成點數能量原料中 TreasureDes/5016;"戰鬥結束後,回復{0}點生命值。" TreasureDes/5017;"選擇寶物時,可選擇多個寶物。" TreasureDes/5018;"每回合偽裝假面第1次*發動*後,使其冷卻縮短1回合。" -TreasureDes/5019;"每回合第2次移動不消耗燃料。" +TreasureDes/5019;"每回合第2次移動後,獲得1點燃料。" TreasureDes/5020;"50011天賦效果所需的星幣條件變成{0}星幣。" TreasureDes/5021;"商店中的普通寶物免費。" TreasureDes/5022;"產生[*橙色*]能量時,使其點數提升{0}點。" diff --git a/textmap/traditionalchinesetextmap_unit/TraditionalChineseTextMap_Unit b/textmap/traditionalchinesetextmap_unit/TraditionalChineseTextMap_Unit index 68dd9f4..81c81ec 100644 --- a/textmap/traditionalchinesetextmap_unit/TraditionalChineseTextMap_Unit +++ b/textmap/traditionalchinesetextmap_unit/TraditionalChineseTextMap_Unit @@ -30,8 +30,8 @@ Name/11015_1;"受贈者" Name/11015_2;"受贈者+" Name/11016_1;"拓印核心" Name/11016_2;"拓印核心+" -Name/11017_1;"橙色星鑽" -Name/11017_2;"橙色星鑽+" +Name/11017_1;"星鑽" +Name/11017_2;"星鑽+" Name/11018_1;"推進核心" Name/11018_2;"推進核心+" Name/11019_1;"主副雙炮" @@ -187,6 +187,8 @@ Name/21004_1;"恆定光束" Name/21004_2;"恆定光束+" Name/21005_1;"微粒力場" Name/21005_2;"微粒力場+" +Name/21006_1;"竊取核心" +Name/21006_2;"竊取核心+" Name/21008_1;"輕型核心" Name/21008_2;"輕型核心+" Name/21010_1;"自裝核心" @@ -265,8 +267,8 @@ Name/21845_1;"槽位同化器" Name/21845_2;"槽位同化器+" Name/21846_1;"爆破手榴彈" Name/21846_2;"爆破手榴彈+" -Name/21848_1;"導流裝置" -Name/21848_2;"導流裝置+" +Name/21848_1;"雙倍導流器" +Name/21848_2;"雙倍導流器+" Name/21849_1;"配裝機" Name/21849_2;"配裝機+" Name/21851_1;"雙重能源" @@ -317,8 +319,8 @@ Name/22805_1;"不穩定輻射器" Name/22805_2;"不穩定輻射器+" Name/23001_1;"順子核心" Name/23001_2;"順子核心+" -Name/23003_1;"微型反應堆" -Name/23003_2;"微型反應堆+" +Name/23003_1;"反應堆" +Name/23003_2;"反應堆+" Name/23004_1;"超壓核心" Name/23004_2;"超壓核心+" Name/23005_1;"滿載力場" @@ -521,8 +523,8 @@ Name/34007_1;"萬用船舵" Name/34007_2;"萬用船舵+" Name/34802_1;"重組裝置" Name/34802_2;"重組裝置+" -Name/34803_1;"四之指針" -Name/34803_2;"四之指針+" +Name/34803_1;"續航指針" +Name/34803_2;"續航指針+" Name/34804_1;"微型計算器" Name/34804_2;"微型計算器+" Name/34807_1;"雙星裝置" @@ -721,8 +723,8 @@ Name/91060_1;"雙刃戰斧" Name/91060_2;"雙刃戰斧+" Name/91061_1;"對子核心" Name/91061_2;"對子核心+" -Name/91062_1;"橙色星鑽" -Name/91062_2;"橙色星鑽+" +Name/91062_1;"星鑽" +Name/91062_2;"星鑽+" Name/91063_1;"三稜核心" Name/91063_2;"三稜核心+" Name/91064_1;"自裝核心" @@ -863,7 +865,7 @@ Text/11012;"高點數" Text/11013;"連營" Text/11015;"受贈" Text/11016;"拓印" -Text/11017;"橙色星鑽" +Text/11017;"星鑽" Text/11018;"推進" Text/11019;"副炮開火" Text/11801;"輕頂" @@ -936,6 +938,7 @@ Text/15802;"防護" Text/15803;"點燃" Text/21004;"恆定" Text/21005;"微粒力場" +Text/21006;"竊取" Text/21010;"自裝" Text/21012;"月刃" Text/21016;"超重" @@ -974,7 +977,7 @@ Text/21843;"飄浮" Text/21844;"能量原石" Text/21845;"同化" Text/21846;"爆破" -Text/21848;"導流" +Text/21848;"雙倍導流" Text/21849;"配裝" Text/21851;"雙重能源" Text/21852;"碎裂" @@ -1099,7 +1102,7 @@ Text/34003;"連鎖反應" Text/34006;"弱化" Text/34007;"萬用" Text/34802;"重組" -Text/34803;"四" +Text/34803;"續航" Text/34804;"計算" Text/34807;"雙星" Text/34808;"感應" @@ -1188,7 +1191,7 @@ Text/91057;"換位" Text/91058;"木馬" Text/91060;"雙刃" Text/91061;"對子" -Text/91062;"橙色星鑽" +Text/91062;"星鑽" Text/91063;"三稜" Text/91064;"自裝" Text/91066;"穩定" @@ -1286,7 +1289,7 @@ Des/11002_1;"裝載2個相同點數的能量時,得到{0}點威力。" Des/11003_1;"裝載後,若裝載點數是本場戰鬥中本身裝載過的最大點數,則額外獲得裝載點數的威力。" Des/11004_1;"手牌數量≥{0}時,擁有*威力翻倍*。" Des/11005_1;"裝載[*白色*]能量時,獲得{0}點威力。" -Des/11006_1;"裝載後,若能量點數≤{0}點,則額外獲得裝載點數的威力。" +Des/11006_1;"裝載後,若能量點數≤{0}點,該點數將加倍。" Des/11007_1;"*相鄰*配件的[*白色*]槽位裝載能量時,自身獲得{0}點威力。" Des/11008_1;"當單星是唯一裝載能量的*攻擊配件*時,擁有*威力翻倍*。" Des/11009_1;"裝載的能量點數視為自身已裝載的最大能量點數。" @@ -1298,7 +1301,7 @@ Des/11014_1;"幻影無論在任何位置,均享受*方位*效果。" Des/11015_1;"自身獲得的不來自於能量/*功率*的威力將翻倍。" Des/11016_1;"在回合內產生能量時,自身裝載1個相同的能量。" Des/11017_1;"裝載後,額外獲得裝載點數的威力。" -Des/11018_1;"移動後,裝載1個[*白色*{0}點]能量。" +Des/11018_1;"消耗燃料時,裝載1個[*白色*{0}點]能量。" Des/11019_1;"獲得威力時,對敵方造成相等的傷害。" Des/11801_1;"裝載後,產生1個點數提升1點的能量。" Des/11802_1;"裝載後,產生1個能量。" @@ -1314,8 +1317,8 @@ Des/11809_1;"*發動*({0}):產生1個[*白色*{1}點]能量。" Des/11809_2;"*發動*({0}):產生1個[*橙色*{1}點]能量。" Des/11810_1;"*發動*({0}):受到{1}點傷害,產生1個能量。" Des/11812_1;"*發動*({0}):手牌中所有[*白色*]能量點數提升{1}點。" -Des/11813_1;"*發動*({0}):產生1個[*白色*{1}點]能量。" -Des/11813_2;"*發動*({0}):產生1個[*橙色*{1}點]能量。" +Des/11813_1;"*發動*({0}):產生{1}個[*白色*{2}點]能量。" +Des/11813_2;"*發動*({0}):產生{1}個[*橙色*{2}點]能量。" Des/11814_1;"每場戰鬥限3次,*發動*({0}):產生{1}個與目前回合數相同點數的[*白色*]能量。" Des/11814_2;"每場戰鬥限3次,*發動*({0}):產生{1}個與目前回合數相同點數的[*橙色*]能量。" Des/11815_1;"戰鬥開始時,在本場戰鬥中升級*相鄰*非同名配件。" @@ -1323,8 +1326,8 @@ Des/11815_2;"戰鬥開始時,在本場戰鬥中升級所有非同名配件。" Des/11816_1;"戰鬥開始時,在本場戰鬥中獲得{0}點燃料。" Des/11819_1;"使*前方**攻擊配件*裝載能量時,額外獲得{0}點威力。" Des/11820_1;"任意配件*發動*時,使自身*後方**攻擊配件*獲得{0}點威力。" -Des/11821_1;"*發動*({0}):消耗1點燃料,產生1個[*藍色*9點]能量。" -Des/11821_2;"*發動*({0}):消耗1點燃料,產生1點[*橙色*9點]能量。" +Des/11821_1;"消耗燃料時,產生1個[*白色*{0}點]能量。" +Des/11821_2;"消耗燃料時,產生1點[*橙色*{0}點]能量。" Des/11822_1;"戰鬥開始時,使所有配件的最高級顏色槽位顏色降低。" Des/11822_2;"戰鬥開始時,使所有配件的所有槽位顏色降低。" Des/11823_1;"戰鬥開始時,使*相鄰**攻擊配件*額外獲得1個[*橙色*]槽位。" @@ -1339,24 +1342,24 @@ Des/11828_1;"*發動*({0}):手牌中所有[*橙色*]/[*藍色*]的能量點數 Des/12001_1;"戰鬥中第1次裝載某點數的能量時,獲得{0}點*功率*。" Des/12003_1;"擁有{0}點*功率*,可升級{1}次。" Des/12003_2;"擁有{0}點*功率*,不可升級。" -Des/12004_1;"任意配件*發動*時,獲得1點*功率*。" +Des/12004_1;"任意配件*發動*時,獲得{0}點*功率*和{1}點威力。" Des/12005_1;"*發動*({0}):得到{1}點*功率*。" Des/12007_1;"任意配件產生點數≥{0}點的能量時,自身獲得{1}點威力。" Des/12008_1;"自身獲得的*功率*翻倍。" -Des/12009_1;"擁有{0}點*功率*,裝載後,在*相鄰*空位裝備增殖核心。" -Des/12009_2;"擁有{0}點*功率*,裝載後,在*相鄰*空位裝備增殖核心+。" +Des/12009_1;"擁有{0}點*功率*。\n裝載後,在*相鄰*空位裝備增殖核心。" +Des/12009_2;"擁有{0}點*功率*。\n裝載後,在*相鄰*空位裝備增殖核心+。" Des/12010_1;"裝載的每個能量都能觸發*功率*加成。" Des/12801_1;"戰鬥開始時,使*前方**攻擊配件*獲得{0}點*功率*。" Des/12802_1;"第3回合開始時,所有*攻擊配件*獲得{0}點*功率*。" Des/12803_1;"戰鬥開始時,使*相鄰**攻擊配件*獲得{0}點*功率*。" -Des/12805_1;"*發動*({0}):消耗1點燃料,使所有*攻擊配件*獲得{1}點*功率*。" +Des/12805_1;"*發動*({0}):消耗1點燃料。\n消耗燃料時,使所有*攻擊配件*獲得{1}點*功率*。" Des/12806_1;"裝載後,使*後方**攻擊配件*獲得{0}點*功率*再翻倍,並*摧毀*自身。" Des/12807_1;"*發動*({0}):選擇1個配件*摧毀*,並使所有*攻擊配件*獲得1點*功率*。" Des/13001_1;"*超頻*({0}):得到{2}點威力,*超頻*({1}):得到{3}點威力。" Des/13002_1;"*超頻*({0}):得到{1}點*功率*。" Des/13003_1;"*超頻*/*三重*效果觸發時,自身獲得{0}/{1}點威力。" Des/13005_1;"*超頻*({0}):得到{1}點威力。" -Des/13006_1;"*發動*({0}):獲得{2}點威力,*超頻*({1}):自身*發動*冷卻縮短1回合。" +Des/13006_1;"*發動*({0}):獲得{2}點威力。\n*超頻*({1}):自身*發動*冷卻縮短1回合。" Des/13801_1;"裝載後,產生1個[*白色*3點]能量,*超頻*({0}):額外產生1個[*白色*3點]能量。" Des/13801_2;"裝載後,產生1個[*藍色*3點]能量,*超頻*({0}):額外產生1個[*藍色*3點]能量。" Des/13802_1;"*超頻*({0}):使所有非同名配件裝載1個[*藍色*1點]能量。" @@ -1382,25 +1385,26 @@ Des/14806_1;"*三重*效果觸發時,產生1個[*白色*]能量。" Des/14806_2;"*三重*效果觸發時,產生1個[*橙色*]能量。" Des/14807_1;"*三重*:*攻擊配件*每擁有1個槽位,獲得{0}點威力。" Des/15001_1;"裝載後,獲得與上次對轟至現在所受到的總傷害相等的威力。" -Des/15002_1;"護盾值減少時,獲得{0}點*功率*。" +Des/15002_1;"護盾值變化時,獲得{0}點*功率*。" Des/15003_1;"護盾值變化時,獲得*威力翻倍*。" Des/15801_1;"裝載後,回復{0}點護盾值。" Des/15802_1;"第2回合開始時,在本場戰鬥中獲得{0}點護盾值上限,並回復所有護盾值。" Des/15803_1;"*發動*({0}):使*後方**攻擊配件*獲得目前護盾值2倍的威力,並受到目前護盾值相等的傷害。" Des/21004_1;"裝載的能量點數視為{0}點。" Des/21005_1;"產生1個[1點]能量時,得到{0}點威力。" +Des/21006_1;"與*攻擊配件**換位*後,清除該配件已裝載的所有能量,並為自身裝填相同的能量。" Des/21010_1;"回合開始時,為自身所有槽位裝載[*橙色*{0}點]能量。" Des/21012_1;"裝載後,若*同行*的總威力已超過對方,則獲得{0}點威力。" Des/21016_1;"裝載後,額外獲得裝載點數2倍的威力。" Des/21017_1;"自身每裝載6個能量,獲得{0}點威力。" -Des/21018_1;"被*換位*至空位時,額外消耗1點*換位*次數,在原地留下自身的複製體。" +Des/21018_1;"被*換位*至空位時,在原地留下自身的複製體。" Des/21019_1;"裝載後,若*相鄰*有空位,則獲得{0}點威力。" Des/21020_1;"非同名配件裝載[1點]能量時,自身裝載1個[*橙色*1點]能量。" Des/21021_1;"裝載後,獲得目前*換位*次數的威力。" Des/21024_1;"裝載後,獲得*威力翻倍*。" Des/21025_1;"裝載後,獲得1點威力。" Des/21027_1;"回合開始時,裝載上回合自身裝載過的能量。" -Des/21028_1;"裝載後,*摧毀**前方*配件。任意配件被*摧毀*後,得到{0}點*功率*。" +Des/21028_1;"裝載後,*摧毀**前方*配件。\n任意配件被*摧毀*後,得到{0}點*功率*。" Des/21029_1;"裝載[*橙色*]能量時,額外裝載1個相同的能量。" Des/21030_1;"當手牌中最後1個能量被裝載至任何配件時,獲得{0}點威力。" Des/21031_1;"裝載[1點]/[*橙色*]能量時,得到{0}點威力。" @@ -1435,12 +1439,12 @@ Des/21844_2;"自身或*相鄰*配件被*摧毀*時,產生1個[*橙色*6點]能 Des/21845_1;"回合開始時,使*後方*配件的槽位變成與自身一致。" Des/21846_1;"*換位*時,*摧毀*與自身*換位*的配件,並產生1個[*白色*6點]能量。" Des/21846_2;"*換位*時,*摧毀*與自身*換位*的配件,並產生1個[*橙色*6點]能量。" -Des/21848_1;"裝載後,使*後方**攻擊配件*獲得相同點數的威力。 " +Des/21848_1;"裝載後,使*後方**攻擊配件*獲得裝載點數2倍的威力。 " Des/21849_1;"回合開始時,在*後方*空位裝備1個隨機的未升級*攻擊配件*。 " Des/21849_2;"回合開始時,在*後方*空位裝備1個隨機的已升級*攻擊配件*。" Des/21851_1;"戰鬥開始時,產生{0}個[*白色*]能量。" Des/21851_2;"戰鬥開始時,產生{0}個[*橙色*]能量。" -Des/21852_1;"裝載後,產生與裝載能量點數相同個數的[*白色*1點]能量,並*摧毀*自身。" +Des/21852_1;"裝載後,產生與裝載能量點數相同個數的[*藍色*1點]能量,並*摧毀*自身。" Des/21852_2;"裝載後,產生與裝載能量點數相同個數的[*橙色*1點]能量,並*摧毀*自身。" Des/21853_1;"當作為帶有*方位*效果的目標時,使目標變為自身*上方和下方*配件。" Des/21853_2;"當作為帶有*方位*效果的目標時,使目標變為自身的*相鄰*配件。" @@ -1449,15 +1453,15 @@ Des/21854_2;"裝載後,交換*前方*和*後方*的配件槽位。" Des/21855_1;"裝載後,削減敵方{0}點*耐久*,並*摧毀*自己。" Des/21856_1;"裝載後,使*前方*配件裝載1個點數相同的[*橙色*]能量,且不佔用插槽。" Des/21857_1;"回合開始時,使*前方*配件裝載1個[*橙色*{0}點]能量。" -Des/21858_1;"回合開始時,使*飛船中心*的*攻擊配件*獲得{0}點威力。任意配件被*摧毀*時,在相同位置裝備1個增殖陀螺。" -Des/21858_2;"回合開始時,使*飛船中心*的*攻擊配件*獲得{0}點威力。任意配件被*摧毀*時,在相同位置裝備1個增殖陀螺+。" +Des/21858_1;"回合開始時,使*飛船中心*的*攻擊配件*獲得{0}點威力。\n任意配件被*摧毀*時,在相同位置裝備1個增殖陀螺。" +Des/21858_2;"回合開始時,使*飛船中心*的*攻擊配件*獲得{0}點威力。\n任意配件被*摧毀*時,在相同位置裝備1個增殖陀螺+。" Des/21859_1;"裝載後,產生2個[*橙色*5點]能量,並*摧毀*自身。" Des/21860_1;"*後方**攻擊配件*裝載能量時,此能量點數提升{0}點。" -Des/22002_1;"擁有{0}點*功率*,戰鬥開始時,在本場戰鬥中增加1個[1點]能量原料。" -Des/22003_1;"擁有{0}點*功率*,在敵方*耐久*歸0時,*功率*翻倍。" +Des/22002_1;"擁有{0}點*功率*。\n戰鬥開始時,在本場戰鬥中增加1個[1點]能量原料。" +Des/22003_1;"擁有{0}點*功率*。\n在敵方*耐久*歸0時,*功率*翻倍。" Des/22004_1;"裝載[*橙色*]能量時,獲得{0}點*功率*。" Des/22010_1;"自身獲得*功率*時,額外獲得{0}點*功率*。" -Des/22014_1;"回合開始時,獲得1點*功率*。" +Des/22014_1;"戰鬥開始時,獲得{0}點*功率*。\n回合開始時,獲得{1}點*功率*。" Des/22016_1;"戰鬥開始時,使所有集群者獲得{0}點*功率*。" Des/22017_1;"與*攻擊配件**換位*後,自身*功率*變為*攻擊配件*的*功率*。" Des/22018_1;"*同行**攻擊配件*獲得*功率*時,自身獲得{0}點威力。" @@ -1481,11 +1485,11 @@ Des/23805_2;"*滿載*:產生1個[*白色*9點]能量,並在下個回合開 Des/23806_1;"*滿載*:產生3個能量。" Des/23807_1;"*滿載*:削減敵方{0}點*耐久*。" Des/23808_1;"*滿載*:使所有配件的[*白色*]空槽位裝載1個[*白色*1點]能量。" -Des/24002_1;"擁有{0}點*功率*,*充能*({1}):獲得目前*功率*的威力。" +Des/24002_1;"擁有{0}點*功率*。\n*充能*({1}):獲得目前*功率*的威力。" Des/24003_1;"*充能*({0}):獲得*威力翻倍*。" Des/24004_1;"*充能*({0}):獲得{1}點威力。" Des/24005_1;"*充能*效果觸發時,自身獲得{0}點*功率*。" -Des/24007_1;"*飛船中心*的配件裝載能量時,自身獲得相同點數的*充能*。 *充能*({0}):得到{1}點威力。" +Des/24007_1;"*飛船中心*的配件裝載能量時,自身獲得相同點數的*充能*。\n *充能*({0}):得到{1}點威力。" Des/24801_1;"*充能*({0}):產生1個[*白色*{1}點]能量、1個[*藍色*{1}點]能量和1個[*橙色*{1}點]能量。" Des/24804_1;"*充能*({0}):使*前方**攻擊配件*獲得*威力翻倍*。" Des/24806_1;"回合開始時,使*前方**充能*配件獲得{0}點*充能*。" @@ -1559,14 +1563,14 @@ Des/31846_2;"回合內任意配件產生能量時,使手牌中最左側的能 Des/32003_1;"非同名配件獲得/失去*功率*時,自身獲得{0}點*功率*。" Des/32004_1;"回合開始時,獲得{0}點*功率*,裝載後,失去{1}點*功率*。" Des/32007_1;"裝載後,失去{0}點*功率*,但能量點數視為{1}點。" -Des/32008_1;"擁有{0}點*功率*。*功率*≥自身的其他*攻擊配件*裝載後,自身獲得{1}點威力。" +Des/32008_1;"擁有{0}點*功率*。\n*功率*≥自身的其他*攻擊配件*裝載後,自身獲得{1}點威力。" Des/32009_1;"回合開始時,失去{0}點*功率*,獲得{1}點威力。" Des/32010_1;"任意*攻擊配件*裝載點數≥[{0}點]的能量時,自身獲得1點*功率*。" Des/32803_1;"戰鬥開始時,使*同列**攻擊配件*獲得{0}*功率*。" Des/32804_1;"裝載後,使*同行**攻擊配件*獲得{0}點威力,失去1點*功率*。" Des/32805_1;"回合開始時,若任意*攻擊配件*的*功率*≤{0},則使所有*攻擊配件*獲得1點*功率*。" Des/33001_1;"*三色*:獲得{0}點*功率*。" -Des/33002_1;"*同行*配件裝載的能量也能觸發自身的*三色*,*三色*:獲得{0}點威力。" +Des/33002_1;"*同行*配件裝載的能量也能觸發自身的*三色*。\n*三色*:獲得{0}點威力。" Des/33004_1;"*三色*:下回合開始時,裝載1個[*橙**藍**白*{0}點]能量。" Des/33005_1;"*三色*:對敵方造成當前威力的傷害。" Des/33801_1;"*三色*:產生1個[*藍色*7點]能量和1個[*藍色*2點]能量。" @@ -1579,9 +1583,9 @@ Des/34001_1;"*求和*({0}):獲得和當前威力相等的威力。" Des/34002_1;"*求和*({0},{1},{2}):獲得{3}點*功率*。" Des/34003_1;"*求和*({0}):裝載1個[*藍色*{1}點]能量。" Des/34006_1;"*求和*({0}):產生1個[{1}點]能量。" -Des/34007_1;"*使用*({0}):得到{2}點威力。 *三色*,*求和*({1}):觸發自身*使用*效果。" +Des/34007_1;"*使用*({0}):得到{2}點威力。\n*三色*,*求和*({1}):觸發自身*使用*效果。" Des/34802_1;"*求和*({0}):產生1個[*橙色*{1}點]能量和1個[*橙色*{2}點]能量。" -Des/34803_1;"*求和*({0}):使*後方*配件再次裝載已裝載的能量。" +Des/34803_1;"*求和*({0}):所有*使用*部件獲得1點*使用*次數。" Des/34804_1;"*三色*:觸發*同列*配件的*求和*效果。" Des/34807_1;"*求和*({0}):使*後方*配件裝載2個[*橙**藍**白*{1}點]能量。" Des/34808_1;"*求和*或*三色*效果觸發時,使自身*同行**攻擊配件*獲得{0}點威力。" @@ -1599,11 +1603,11 @@ Des/80001_1;"*連鎖*。" Des/80002_1;"*三重*:獲得{0}點威力。" Des/80003_1;"*超頻*({0}):獲得{1}點威力。" Des/80004_1;"回合開始時,獲得與上回合本行所受到傷害相同的威力。" -Des/80005_1;"擁有{0}點*功率*,*對轟失敗*:若自身為*同行*最前方的配件,則使1個隨機*攻擊配件*獲得自身2倍的*功率*,並*摧毀*自身。" +Des/80005_1;"擁有{0}點*功率*。\n*對轟失敗*:若自身為*同行*最前方的配件,則使1個隨機*攻擊配件*獲得自身2倍的*功率*,並*摧毀*自身。" Des/80006_1;"*對轟勝利*:獲得{0}點*功率*。" Des/80007_1;"當終結者為唯一一種存在的配件時,額外擁有{0}點威力。" Des/80008_1;"*計時*({0}):獲得*威力翻倍*。" -Des/80009_1;"擁有{0}點*功率*,*對轟失敗*:若本回合自行裝載過能量,自身*功率*翻倍。" +Des/80009_1;"擁有{0}點*功率*。\n*對轟失敗*:若本回合自行裝載過能量,自身*功率*翻倍。" Des/80010_1;"*同行*敵我雙方所有*攻擊配件*擁有*威力翻倍*。" Des/80011_1;"裝載後,對敵方造成裝載點數{0}倍的傷害。對轟結束後,對自身造成裝載點數的傷害。" Des/80012_1;"擁有{1}點威力。\n*發動*({0}):選擇1個配件,與其交換位置。" @@ -1670,7 +1674,7 @@ Des/91044_2;"擁有{0}點*功率*,僅在橫斬模式下啟用。" Des/91049_1;"擁有{0}點*功率*,*對轟失敗*:自身*功率*翻倍。" Des/91050_1;"被*摧毀*時,使其餘寶石核心獲得{0}點*功率*。" Des/91051_1;"当終結者为唯一一种存在的配件时,额外拥有{0}點威力。" -Des/91053_1;"擁有{0}點*功率*,*對轟失敗*:若自身為*同行*最前方的配件,則使1個隨機*攻擊配件*獲得自身2倍的*功率*,並*摧毀*自身。" +Des/91053_1;"擁有{0}點*功率*。\n*對轟失敗*:若自身為*同行*最前方的配件,則使1個隨機*攻擊配件*獲得自身2倍的*功率*,並*摧毀*自身。" Des/91054_1;"鏡像位置的敵方配件裝載能量後,自身裝載相同的能量。" Des/91055_1;"敵方前排配件裝載後,自身*換位*至*同行*。" Des/91056_1;"敵方中排配件裝載後,自身*換位*至*同行*。"