2025-07-31

This commit is contained in:
2025-07-31 13:52:29 +08:00
parent 5e1c1533dd
commit fee4d38157
20 changed files with 293 additions and 276 deletions

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@@ -365,7 +365,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1324,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1324,这位熊熊族乞丐在吃high了之后似乎忘记了一切此时此刻他想到的不是美食不是美女竟然是工作他为你升级了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1325,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1325,你无视了这个熊熊族乞丐,蜂蜜成瘾的人你完全不想接触。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;88;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,-50,,EvenOptionDes/1330_1,[购买]<b>失去{0}星币。</b><g>获得2个[1]。</g>,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,,
1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;88;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,-80,,EvenOptionDes/1330_1,[购买]<b>失去{0}星币。</b><g>获得2个[1]。</g>,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,,
1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/1330_2,[交换]<b>失去{0}点燃料。</b><g>获得2个[1]。</g>,OC_MoveLose,;2;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,,
1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1332,,,,,,,,,,,
1331,1330,EventName/1330,树人兄弟,,,,,,EventDes/1331,你们达成了交易,树人兄弟又开始了他们的旅程,可他们的飞船上似乎已经没有任何攻击部件了,如果碰上任何不法分子,就真的一点抵抗手段也没有了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -1192,8 +1192,8 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2341,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2341,你对着这位同胞眼巴巴的望着说你只想要一个{0}能量原料,作为赌徒的他似乎非常挣扎,但还是同意了,并让你赶紧离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2350,2350,EventName/2350,攻击之力,1,3,,;7;;77;;88;;;,,EventDes/2350,在一次飙船大赛上,一艘名叫“花”的飞船给你留下了深刻的印象,这艘装配了四个比火箭发动机还要大引擎的飞船,来自于一位身高不到一米的兽族机械师——虎。他和你相谈甚欢,决定以优惠的价格帮你改造一个攻击部件。,;10;;;,,,EvenOptionDes/2350_1,[轻度改造]<b>失去{0}星币。</b><g>选择1个攻击部件使其拥有1点功率。</g>,OC_StarCoinLose,;2;;;,,1,2351,OC_SlotRefit,;11;;;,,2,,,,,,,
2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_2,[中度改造]<b>失去{0}星币。</b><g>选择1个攻击部件使其拥有2点功率。</g>,OC_StarCoinLose,;10;;;,,1,2352,OC_SlotRefit,;11;;11;;;,,2,,,,,,,
2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_3,[重度改造]<b>失去{0}星币。</b><g>选择1个攻击部件使其拥有3点功率。</g>,OC_StarCoinLose,;20;;;,,1,2353,OC_SlotRefit,;11;;11;;11;;;,,2,,,,,,,
2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_2,[中度改造]<b>失去{0}星币。</b><g>选择1个攻击部件使其拥有2点功率。</g>,OC_StarCoinLose,;6;;;,,1,2352,OC_SlotRefit,;11;;11;;;,,2,,,,,,,
2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_3,[重度改造]<b>失去{0}星币。</b><g>选择1个攻击部件使其拥有3点功率。</g>,OC_StarCoinLose,;12;;;,,1,2353,OC_SlotRefit,;11;;11;;11;;;,,2,,,,,,,
2350,2350,EventName/2350,攻击之力,,,,,,,,,,4,EvenOptionDes/2350_4,[通融通融]<b>失去所有星币。</b><g>选择1个攻击部件使其拥有3点功率。</g><r>(树人专属)</r>,OC_LoseAllCoin,,,1,2355,OC_SlotRefit,;11;;11;;11;;;,,2,,OC_RaceLimit,;3;;;,,3,,
2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2354,,,,,,,,,,,
2351,2350,EventName/2350,攻击之力,,,,,,EventDes/2351,一阵叮叮当当后,你的部件散发出了不小的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -1430,14 +1430,14 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2642,2640,EventName/2640,黄金之影,,,,,,EventDes/2642,你和一个同行进行了游戏技巧交流之后,深感相见恨晚,甚至相互之间交换了涂料和能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2643,2640,EventName/2640,黄金之影,,,,,,EventDes/2643,你在一旁选择了静静观赏这热闹的试玩会,好快乐!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2650,2650,EventName/2650,匕首雨,10,4,,;7;;77;;88;;;,,EventDes/2650,“警告!警告!前方星系正在发生时空裂隙,怀疑正在和其他维度的宇宙空间进行交汇,请立即驾驶飞船远离!”\n\n听到飞船的报警信息你赶紧一脚油门飞速向事发地赶去。\n\n开玩笑作为一个合格的赏金猎人这种热闹怎么能不去凑呢\n\n虚空中出现了巨大的裂缝你看到里面有一个戴着兽骨面具身披绿袍的人正向着一个巨大的心脏丢出了一大把匕首雨\n\n其中三把匕首穿过时空裂隙飞到了孤星宇宙,;1;;;,-90,,EvenOptionDes/2650_1,[捡起白色匕首]<g>获得[0]。</g>,OC_ShipUnit,;11827;;1;;;,,,2651,,,,,,,,,,,
2650,2650,EventName/2650,匕首雨,10,4,,;7;;77;;88;;;,,EventDes/2650,“警告!警告!前方星系正在发生时空裂隙,怀疑正在和其他维度的宇宙空间进行交汇,请立即驾驶飞船远离!”\n\n听到飞船的报警信息你赶紧一脚油门飞速向事发地赶去。\n\n开玩笑作为一个合格的赏金猎人这种热闹怎么能不去凑呢\n\n虚空中出现了巨大的裂缝你看到里面有一个戴着兽骨面具身披绿袍的人正向着一个巨大的心脏丢出了一大把匕首雨\n\n其中三把匕首穿过时空裂隙飞到了孤星宇宙,;1;;;,-80,,EvenOptionDes/2650_1,[捡起白色匕首]<g>获得[0]。</g>,OC_ShipUnit,;11827;;1;;;,,,2651,,,,,,,,,,,
2650,2650,EventName/2650,匕首雨,,,,,,,,,,,EvenOptionDes/2650_2,[捡起蓝色匕首]<g>获得[0]。</g>,OC_ShipUnit,;31024;;1;;;,,,2651,,,,,,,,,,,
2650,2650,EventName/2650,匕首雨,,,,,,,,,,,EvenOptionDes/2650_3,[捡起橙色匕首]<g>获得[0]。</g>,OC_ShipUnit,;21029;;1;;;,,,2651,,,,,,,,,,,
2650,2650,EventName/2650,匕首雨,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2652,,,,,,,,,,,
2651,2650,EventName/2650,匕首雨,,,,,,EventDes/2651,你迅速捡起其中一把匕首,这把匕首似乎收到了孤星宇宙的规则影响,变成了一个部件。在星际警察到来之前,你飞快的驶离了这个区域。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2652,2650,EventName/2650,匕首雨,,,,,,EventDes/2652,这些匕首上散发的危险气息让你慌不择路的离开了这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,20,4,,;7;;77;;88;;;,,EventDes/2660,附近有一处正在生成的时空裂隙,一个巨大的时间舱从裂隙中向你的飞船飞来。\n\n你打开时间舱发现里面是你从未见过的武器。\n\n似乎受到孤星宇宙的规则影响这些未知的武器变成了部件。,;1;;;,-80,,EvenOptionDes/2660_1,[选择武器]<g>获得[0]。</g>,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,20,4,,;7;;77;;88;;;,,EventDes/2660,附近有一处正在生成的时空裂隙,一个巨大的时间舱从裂隙中向你的飞船飞来。\n\n你打开时间舱发现里面是你从未见过的武器。\n\n似乎受到孤星宇宙的规则影响这些未知的武器变成了部件。,;1;;;,-70,,EvenOptionDes/2660_1,[选择武器]<g>获得[0]。</g>,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/2660_2,[选择武器]<g>获得[0]。</g>,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/2660_3,[选择武器]<g>获得[0]。</g>,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2662,,,,,,,,,,,

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@@ -2,9 +2,9 @@ ID,Name,Name_,UnlockLV,Des,Des_,HP,ShipSkill,Args,Move,ShipDataPath,PowerCoreWei
int,string,void,int,string,void,int,string,int[],int,string,int[],int[],int[],dic,string,string,string,bool,string,string,string
1,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,SH_Shield,;100;;;,3,ScriptableAssets/ShipAssets/JX_001,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong
2,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,SH_Exchange,;10;;;,3,ScriptableAssets/ShipAssets/JX_002,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,FALSE,ship_yongtong,UI_button_pickship_2,ship_yongtong
7,ShipName/7,护盾号,0,ShipDes/7,特点拥有4点护盾可以在战斗中抵挡伤害。,24,SH_Shield,;4;;;,3,ScriptableAssets/ShipAssets/HongDong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,TRUE,ship_hongdong,UI_button_pickship_1,ship_hongdong
7,ShipName/7,护盾号,0,ShipDes/7,特点拥有4点护盾可以在战斗中抵挡伤害。,26,SH_Shield,;4;;;,3,ScriptableAssets/ShipAssets/HongDong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,TRUE,ship_hongdong,UI_button_pickship_1,ship_hongdong
8,ShipName/8,猎杀号,0,ShipDes/8,专门用来测试boss强度,35,SH_Shield,;10;;;,3,ScriptableAssets/ShipAssets/BossHunter,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong
77,ShipName/77,空间号,5,ShipDes/77,特点拥有3点换位次数可以在战斗中交换部件位置。,28,SH_Exchange,;3;;;,3,ScriptableAssets/ShipAssets/YongTong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,YongTong,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,TRUE,ship_yongtong,UI_button_pickship_2,ship_yongtong
88,ShipName/88,多彩号,10,ShipDes/88,特点:初始拥有[橙色]/[蓝色]/[白色]各1点涂料可以在战斗中使能量额外融入对应的颜色。,28,SH_Paint,;1;;1;;1;;;,3,ScriptableAssets/ShipAssets/TangYuan,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,TangYuan,Sprites/Icon/Common/ship_tangyuan,UI/Battle/ShipBaseMoveCell,TRUE,ship_color,UI_button_pickship_3,ship_color
10001,ShipName/10001,大船号,0,ShipDes/10001,特点拥有4点护盾可以在战斗中抵挡伤害。,24,,,3,ScriptableAssets/ShipAssets/Mega,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega
10002,ShipName/10001,大船号,0,ShipDes/10001,特点拥有4点护盾可以在战斗中抵挡伤害。兼容旧存档,24,,,3,ScriptableAssets/ShipAssets/Mega,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega
10001,ShipName/10001,大船号,0,ShipDes/10001,特点拥有4点护盾可以在战斗中抵挡伤害。,26,,,3,ScriptableAssets/ShipAssets/Mega,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega
10002,ShipName/10001,大船号,0,ShipDes/10001,特点拥有4点护盾可以在战斗中抵挡伤害。兼容旧存档,26,,,3,ScriptableAssets/ShipAssets/Mega,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega

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@@ -10,12 +10,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11005,Name/11005_2,纯白核心+,2,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则该点数翻倍。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则该点数翻倍。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11007,Name/11007_1,白色反应晶石,1,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时自身获得2点威力。,,;2;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
11007,Name/11007_2,白色反应晶石+,2,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时自身获得2点威力。,,;3;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
11008,Name/11008_1,单星,1,Text/Empty,,4,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
11008,Name/11008_2,单星+,2,Text/Empty,,4,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
11008,Name/11008_1,单星,1,Text/Empty,,4,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
11008,Name/11008_2,单星+,2,Text/Empty,,4,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
11009,Name/11009_1,极限内聚,1,Text/11009,极限内聚,4,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
11009,Name/11009_2,极限内聚+,2,Text/11009,极限内聚,4,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
11010,Name/11010_1,六芒星核心,1,Text/11010,六芒星,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11010_1,装载后自身每拥有1个槽位获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
@@ -32,10 +32,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11015,Name/11015_2,受赠者+,2,Text/11015,受赠,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
11016,Name/11016_1,拓印核心,1,Text/11016,拓印,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11016_1,在回合内生成能量时自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后装载1个[白色{0}点]能量。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后装载1个[白色{0}点]能量。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11017,Name/11017_1,星钻,1,Text/11017,星钻,0,2,,,0,;7;;;,;3;;2;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11017,Name/11017_2,星钻+,2,Text/11017,星钻,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11018_1,消耗燃料时装载1个[白色{0}点]能量。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11018_1,消耗燃料时装载1个[白色{0}点]能量。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
11019,Name/11019_2,主副双炮+,2,Text/11019,副炮开火,3,2,,,0,;7;;;,;1;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -62,8 +62,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成{1}个[白色{2}点]能量。,;US:3;;;,;2;;6;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成{1}个[橙色{2}点]能量。,;US:3;;;,;2;;6;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,;-1;;;,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,;-1;;;,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
@@ -74,8 +74,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;4;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0})消耗1点燃料生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_2,发动({0})消耗1点燃料生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_1,消耗燃料生成1个[白色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_2,消耗燃料生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
@@ -99,8 +99,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得{0}点功率和{1}点威力。,,;1;;1;;;,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得{0}点功率和{1}点威力。,,;1;;1;;;,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;4;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
@@ -119,48 +119,48 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料。消耗燃料时,使所有攻击部件获得{1}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料。消耗燃料时,使所有攻击部件获得{1}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;-1;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个部件摧毁并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;-1;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个部件摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:2;;OC2:4;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;2;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:2;;OC2:4;;;,;2;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后生成1个[白色3点]能量,超频({0})额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
13801,Name/13801_2,三号装置+,2,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_2,装载后生成1个[蓝色3点]能量,超频({0})额外生成1个[蓝色3点]能量。,;OC:4;;;,;2;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
13802,Name/13802_1,火花装置,1,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0})使所有非同名部件装载1个[蓝色1点]能量。,;OC:3;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0})使所有非同名部件装载1个[橙色1点]能量。,;OC:3;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;2;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13802,Name/13802_1,火花装置,1,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0})使所有非同名部件装载1个[蓝色1点]能量。,;OC:4;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0})使所有非同名部件装载1个[橙色1点]能量。,;OC:4;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;11;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13804,Name/13804_1,高压注能器,1,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_1,超频({0})生成1个[蓝色9点]能量。,;OC:6;;;,;2;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
13804,Name/13804_2,高压注能器+,2,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_2,超频({0})生成1个[橙色9点]能量。,;OC:6;;;,;3;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
13805,Name/13805_1,预谋装置,1,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;3;;;,,,1,Des/13805_1,超频({0})下回合开始时生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
13805,Name/13805_2,预谋装置+,2,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;2;;;,,,1,Des/13805_1,超频({0})下回合开始时生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
13805,Name/13805_1,预谋装置,1,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;2;;;,,,1,Des/13805_1,超频({0})下回合开始时生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
13805,Name/13805_2,预谋装置+,2,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;1;;;,,,1,Des/13805_1,超频({0})下回合开始时生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
13807,Name/13807_1,超频机枪,1,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;4;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun
13807,Name/13807_2,超频机枪+,2,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun
13808,Name/13808_1,超频驱动器,1,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;3;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine
13808,Name/13808_2,超频驱动器+,2,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;8;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;11;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;;,,,1,Des/14006_1,装载的能量点数视为9点。三重获得1个[蓝色]槽位。,,;2;;;,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,
@@ -184,10 +184,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
,,,,,,,,,,,,,,,,,,,,,,,,,
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;0;;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;0;;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值变化时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值变化时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;1;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
,,,,,,,,,,,,,,,,,,,,,,,,,
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
@@ -209,6 +209,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21004,Name/21004_2,恒定光束+,2,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable,
21005,Name/21005_1,微粒力场,1,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl
21005,Name/21005_2,微粒力场+,2,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl
21006,Name/21006_1,窃取核心,1,Text/21006,窃取,0,0,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21006_1,和攻击部件换位时,清除对方所有能量并使自身装载相同能量。,,,,,1,Cannon_Player/Skill_ExchangeSteal,cannon_steal,
21006,Name/21006_2,窃取核心+,2,Text/21006,窃取,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,0,Des/21006_1,和攻击部件换位时,清除对方所有能量并使自身装载相同能量。,,,,,1,Cannon_Player/Skill_ExchangeSteal,cannon_steal,
21008,Name/21008_1,轻型核心,1,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe,
21008,Name/21008_2,轻型核心+,2,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe,
21010,Name/21010_1,自装核心,1,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;;,,,0,Des/21010_1,回合开始时,自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load,
@@ -219,14 +221,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
21017,Name/21017_1,六重电池,1,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量获得{0}点威力。,,;14;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21017,Name/21017_2,六重电池+,2,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量获得{0}点威力。,,;20;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,FALSE,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,FALSE,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
21020,Name/21020_2,细束能量+,2,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;2;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;3;;2;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21024,Name/21024_1,强者回路,1,Text/21024,回路,0,2,,,0,;77;;;,;3;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
@@ -244,13 +246,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
21032,Name/21032_2,复刻核心+,2,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
21801,Name/21801_1,变色装置,1,Text/21801,变色,0,0,,,4,;77;;;,;1;;;,,,1,Des/21801_1,装载后生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color,
21801,Name/21801_2,变色装置+,2,Text/21801,变色,0,0,,,4,;77;;;,;2;;1;;;,,,1,Des/21801_1,装载后生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color,
21802,Name/21802_1,橙色能源,1,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower
21802,Name/21802_2,橙色能源+,2,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower
21803,Name/21803_1,六式转轮,1,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;1;;;,,,2,Des/21803_1,装载后生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
21803,Name/21803_2,六式转轮+,2,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;3;;1;;;,,,2,Des/21803_1,装载后生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
21803,Name/21803_1,六式转轮,1,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;2;;;,,,2,Des/21803_1,装载后生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
21803,Name/21803_2,六式转轮+,2,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;3;;2;;;,,,2,Des/21803_1,装载后生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
21805,Name/21805_1,微粒注射器,1,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;2;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one,
21805,Name/21805_2,微粒注射器+,2,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;3;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one,
21807,Name/21807_1,衰变水晶,1,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_1,回合开始时,使前方部件的最高槽位颜色降低。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal,
@@ -259,8 +260,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21812,Name/21812_2,微缩吸收器+,2,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb
21814,Name/21814_1,赐福装置,1,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_1,相邻部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing
21814,Name/21814_2,赐福装置+,2,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_2,所有部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing
21815,Name/21815_1,填补装置,1,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_1,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|1</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
21815,Name/21815_2,填补装置+,2,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_2,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|2</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
21815,Name/21815_1,填补装置,1,Text/21815,填补,3,2,,,0,;77;;;,,,,3,Des/21815_1,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|1</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
21815,Name/21815_2,填补装置+,2,Text/21815,填补,3,2,,,0,;77;;;,,,,3,Des/21815_2,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|2</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
21816,Name/21816_1,分割装置,1,Text/21816,分割,0,1,,,0,;77;;;,;3;;;,,,1,Des/21816_1,装载后生成1个点数降低1点的能量再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split,
21816,Name/21816_2,分割装置+,2,Text/21816,分割,0,1,,,0,;77;;;,;1;;;,,,1,Des/21816_1,装载后生成1个点数降低1点的能量再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split,
21819,Name/21819_1,秘密通道,1,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_1,后方部件每回合装载的第1个能量不占用槽位。,,;1;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess
@@ -287,13 +288,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,;0;;;,,0,;77;;;,,-1,,0,Des/21846_1,换位时摧毁与自身换位的部件并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,;0;;;,,0,;77;;;,,-1,,0,Des/21846_2,换位时摧毁与自身换位的部件并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2,
21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21849,Name/21849_2,配装机+,2,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_2,回合开始时在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21848,Name/21848_1,双倍导流器,1,Text/21848,双倍导流,0,1,,,0,;77;;;,;2;;;,-1,,1,Des/21848_1,装载后,使后方攻击部件获得装载点数2倍的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21848,Name/21848_2,双倍导流器+,2,Text/21848,双倍导流,0,1,,,0,;77;;;,;3;;2;;;,-1,,1,Des/21848_1,装载后,使后方攻击部件获得装载点数2倍的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21849,Name/21849_1,配装机,1,Text/21849,配装,0,0,,,0,;77;;;,,,,1,Des/21849_1,回合开始时在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21849,Name/21849_2,配装机+,2,Text/21849,配装,0,0,,,0,;77;;;,,,,1,Des/21849_2,回合开始时在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21851,Name/21851_1,双重能源,1,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_1,战斗开始时,生成{0}个[白色]能量。,,;2;;1;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare_2,
21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[色1点]能量,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[色1点]能量,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21852,Name/21852_2,碎裂装置+,2,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_2,装载后,生成与装载能量点数相同个数的[橙色1点]能量,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21853,Name/21853_1,中继器,1,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_1,当作为带有方位效果的目标时,使目标变为自身上方和下方部件。,,;2;;;,,,2,Support_Player/Skill_WIFI,device_repeater,
21853,Name/21853_2,中继器+,2,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_2,当作为带有方位效果的目标时,使目标变为自身的相邻部件。,,;3;;;,,,2,Support_Player/Skill_WIFI,device_repeater_2,
@@ -321,8 +322,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
22004,Name/22004_2,橙色原核+,2,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
22010,Name/22010_1,自增幅核心,1,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
22010,Name/22010_2,自增幅核心+,2,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
22014,Name/22014_1,增压核心,1,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22014,Name/22014_1,增压核心,1,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/22014_1,战斗开始时,获得{0}点功率。回合开始时,获得{1}点功率。,,;1;;1;;;,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,战斗开始时,获得{0}点功率。回合开始时,获得{1}点功率。,,;2;;1;;;,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22016,Name/22016_1,集群者,1,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
22016,Name/22016_2,集群者+,2,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,;0;;;,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
@@ -345,8 +346,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
,,,,,,,,,,,,,,,,,,,,,,,,,
23001,Name/23001_1,顺子核心,1,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight,
23001,Name/23001_2,顺子核心+,2,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;12;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight,
23003,Name/23003_1,微型反应堆,1,Text/23003,反应 ,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
23003,Name/23003_2,微型反应堆+,2,Text/23003,反应,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
23003,Name/23003_1,反应堆,1,Text/23003,反应 ,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
23003,Name/23003_2,反应堆+,2,Text/23003,反应,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
23004,Name/23004_1,超压核心,1,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;5;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent,
23004,Name/23004_2,超压核心+,2,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;7;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent,
23005,Name/23005_1,满载力场,1,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;2;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload,
@@ -358,8 +359,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
23801,Name/23801_2,七点装置+,2,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,0,Des/23801_1,满载生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five,
23802,Name/23802_1,全局辐射器,1,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;2;;2;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd
23802,Name/23802_2,全局辐射器+,2,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd
23804,Name/23804_1,驱动炸弹,1,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;3;;;,,,1,Des/23804_1,装载后,直接触发相邻部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
23804,Name/23804_2,驱动炸弹+,2,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;1;;;,,,1,Des/23804_2,装载后,直接触发所有部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
23804,Name/23804_1,驱动炸弹,1,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;2;;;,,,1,Des/23804_1,装载后,直接触发相邻部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
23804,Name/23804_2,驱动炸弹+,2,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;2;;;,,,1,Des/23804_2,装载后,直接触发所有部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
23805,Name/23805_1,扩展装置,1,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;2;;;,,,1,Des/23805_1,满载生成1个[白色9点]能量并在下回合开始时获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine,
23805,Name/23805_2,扩展装置+,2,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23805_2,满载生成1个[白色9点]能量并在下回合开始时获得1个[白色]槽位。,,;1;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine,
23806,Name/23806_1,重铸装置,1,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23806_1,满载生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast,
@@ -369,10 +370,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
23808,Name/23808_1,逸散能量,1,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;2;;2;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
23808,Name/23808_2,逸散能量+,2,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
,,,,,,,,,,,,,,,,,,,,,,,,,
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:13;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:11;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:12;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:10;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24004,Name/24004_1,电流激发核心,1,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;10;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
24004,Name/24004_2,电流激发核心+,2,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;14;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
24005,Name/24005_1,电磁感应,1,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;3;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge,
@@ -387,12 +388,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
24804,Name/24804_2,翻倍拳套+,2,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:7;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification,
24806,Name/24806_1,慢充装置,1,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;4;;;,,,2,Support_Player/Skill_ChargeFront,device_charge,
24806,Name/24806_2,慢充装置+,2,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;5;;;,,,2,Support_Player/Skill_ChargeFront,device_charge,
24808,Name/24808_1,定向增幅器,1,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
24808,Name/24808_2,定向增幅器+,2,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
24808,Name/24808_1,定向增幅器,1,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:5;;;,;3;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
24808,Name/24808_2,定向增幅器+,2,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:5;;;,;3;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
24809,Name/24809_1,递减输送器,1,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy
24809,Name/24809_2,递减输送器+,2,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy
24811,Name/24811_1,无限能源站,1,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24811_1,充能({0})本回合手牌中没有能量时生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
24811,Name/24811_2,无限能源站+,2,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0})本回合手牌中没有能量时生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
24811,Name/24811_1,无限能源站,1,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0})本回合手牌中没有能量时生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
24811,Name/24811_2,无限能源站+,2,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0})本回合手牌中没有能量时生成1个能量。,;CH:16;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
,,,,,,,,,,,,,,,,,,,,,,,,,
25001,Name/25001_1,中心涡轮,1,Text/25001,增幅,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25001_1,装载后若在飞船中心则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd,
25001,Name/25001_2,中心涡轮+,2,Text/25001,增幅,0,1,,,0,;77;;;,;1;;1;;;,,,1,Des/25001_1,装载后若在飞船中心则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd,
@@ -480,16 +481,16 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
31819,Name/31819_2,履带+,2,Text/31819,履带,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/31819_1,装载后使后方部件装载1个点数提升{0}点的能量。,,;2;;;,,,2,Support_Player/Skill_LoadSmallPush,device_conveyor,DeviceConveyor
31821,Name/31821_1,白色能源,1,Text/31821,白色能源,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31821_1,使用({0})生成1个[白色{1}点]能量。,;TI:2;;;,;5;;;,,,2,Support_Player/Skill_TimesBlueEnergy,device_white_energy,
31821,Name/31821_2,白色能源+,2,Text/31821,白色能源,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31821_1,使用({0})生成1个[白色{1}点]能量。,;TI:3;;;,;5;;;,,,2,Support_Player/Skill_TimesBlueEnergy,device_white_energy,
31824,Name/31824_1,三次爆发装置,1,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;5;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst,
31824,Name/31824_2,三次爆发装置+,2,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;7;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst,
31824,Name/31824_1,三次爆发装置,1,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;6;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst,
31824,Name/31824_2,三次爆发装置+,2,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;8;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst,
31826,Name/31826_1,蓝色放大器,1,Text/31826,放大,0,2,,,0,;88;;;,,,,1,Des/31826_1,同行部件装载[蓝色]能量时,使其点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_LineLoadBluePointUp,device_blue_amplifier,
31826,Name/31826_2,蓝色放大器+,2,Text/31826,放大,0,2,,,0,;88;;;,,,,1,Des/31826_1,同行部件装载[蓝色]能量时,使其点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_LineLoadBluePointUp,device_blue_amplifier,
31827,Name/31827_1,缩小镜,1,Text/31827,缩小,1,1,,,0,;88;;;,;1;;1;;;,,,0,Des/31827_1,装载后生成1个点数降低1点的能量。,,,,,2,Support_Player/Skill_EmptyMirror,device_empty_mirror,
31827,Name/31827_2,缩小镜+,2,Text/31827,缩小,1,1,,,0,;88;;;,;1;;1;;1;;;,,,0,Des/31827_1,装载后生成1个点数降低1点的能量。,,,,,2,Support_Player/Skill_EmptyMirror,device_empty_mirror,
31828,Name/31828_1,极限涡流,1,Text/31828,涡流,0,1,,,0,;88;;;,,,,1,Des/31828_1,攻击部件装载[9点]能量时,使其获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_GodNine,device_nine_strength,NineStrength
31828,Name/31828_2,极限涡流+,2,Text/31828,涡流,0,1,,,0,;88;;;,,,,1,Des/31828_1,攻击部件装载[9点]能量时,使其获得{0}点威力。,,;7;;;,,,2,Support_Player/Skill_GodNine,device_nine_strength,NineStrength
31830,Name/31830_1,凑数装置,1,Text/31830,凑数,0,1,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0})使相邻部件装载1个[橙色{1}点]能量。,;TI:2;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one,
31830,Name/31830_2,凑数装置+,2,Text/31830,凑数,0,1,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0})使相邻部件装载1个[橙色{1}点]能量。,;TI:3;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one,
31830,Name/31830_1,凑数装置,1,Text/31830,凑数,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0})使相邻部件装载1个[橙色{1}点]能量。,;TI:2;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one,
31830,Name/31830_2,凑数装置+,2,Text/31830,凑数,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0})使相邻部件装载1个[橙色{1}点]能量。,;TI:3;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one,
31832,Name/31832_1,槽位扩展器,1,Text/31832,槽位扩展,0,2,,,0,;88;;;,,,,1,Des/31832_1,攻击部件装载[9点]能量时使其获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_NineLoadAddSlot,device_9_slot,
31832,Name/31832_2,槽位扩展器+,2,Text/31832,槽位扩展,0,2,,,0,;88;;;,,,,1,Des/31832_2,攻击部件装载[9点]能量时使其获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_NineLoadAddSlot,device_9_slot_2,
31834,Name/31834_1,复生装置,1,Text/31834,复生,5,1,;-1;;;,,0,;88;;;,,,,1,Des/31834_1,使用({0})选择1个非同名部件摧毁并重新装备其原版。,;TI:1;;;,,,,2,Support_Player/Skill_ReEquipt,device_reborn,
@@ -562,13 +563,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
34003,Name/34003_2,链式反应+,2,Text/34003,链式反应,0,2,,,0,;88;;;,;2;;2;;1;;;,,,1,Des/34003_1,求和({0})装载1个[蓝色{1}点]能量。,;SU:9;;;,;9;;;,,,1,Cannon_Player/Skill_SumEmptyNineCannon,cannon_chain_reaction,ChainReaction
34006,Name/34006_1,弱化核心,1,Text/34006,弱化,0,0,,,0,;88;;;,;2;;2;;;,,,1,Des/34006_1,求和({0})生成1个[{1}点]能量。,;SU:5;;;,;4;;;,,,1,Cannon_Player/Skill_SumCreateLowerCannon,cannon_weaken,
34006,Name/34006_2,弱化核心+,2,Text/34006,弱化,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/34006_1,求和({0})生成1个[{1}点]能量。,;SU:5;;;,;4;;;,,,1,Cannon_Player/Skill_SumCreateLowerCannon,cannon_weaken,
34007,Name/34007_1,万用船舵,1,Text/34007,万用,2,0,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;3;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder
34007,Name/34007_2,万用船舵+,2,Text/34007,万用,2,0,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;4;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder
34007,Name/34007_1,万用船舵,1,Text/34007,万用,2,1,;-1;;;,,0,;88;;;,;3;;2;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;3;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder
34007,Name/34007_2,万用船舵+,2,Text/34007,万用,2,1,;-1;;;,,0,;88;;;,;3;;2;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;4;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder
,,,,,,,,,,,,,,,,,,,,,,,,,
34802,Name/34802_1,重组装置,1,Text/34802,重组,0,0,,,0,;88;;;,;2;;;,,,0,Des/34802_1,求和({0})生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination,
34802,Name/34802_2,重组装置+,2,Text/34802,重组,0,0,,,0,;88;;;,;2;;2;;;,,,0,Des/34802_1,求和({0})生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination,
34803,Name/34803_1,四之指针,1,Text/34803,,0,1,,,0,;88;;;,;1;;;,,,1,Des/34803_1,求和({0}):使后方部件再次装载已装载的能量。,;SU:4;;;,;3;;;,,,2,Support_Player/Skill_SumLineRate,device_4_pointer,
34803,Name/34803_2,四之指针+,2,Text/34803,,0,1,,,0,;88;;;,;3;;1;;;,,,1,Des/34803_1,求和({0}):使后方部件再次装载已装载的能量。,;SU:4;;;,;3;;;,,,2,Support_Player/Skill_SumLineRate,device_4_pointer,
34802,Name/34802_1,重组装置,1,Text/34802,重组,0,0,,,0,;88;;;,;3;;;,,,0,Des/34802_1,求和({0})生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination,
34802,Name/34802_2,重组装置+,2,Text/34802,重组,0,0,,,0,;88;;;,;1;;;,,,0,Des/34802_1,求和({0})生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination,
34803,Name/34803_1,续航指针,1,Text/34803,续航,0,1,,,0,;88;;;,;3;;1;;;,,,1,Des/34803_1,求和({0}):使所有使用部件获得1点使用次数。,;SU:6;;;,,,,2,Support_Player/Skill_SumLineRate,device_4_pointer,
34803,Name/34803_2,续航指针+,2,Text/34803,续航,0,1,,,0,;88;;;,;1;;1;;;,,,1,Des/34803_1,求和({0}):使所有使用部件获得1点使用次数。,;SU:6;;;,,,,2,Support_Player/Skill_SumLineRate,device_4_pointer,
34804,Name/34804_1,微型计算器,1,Text/34804,计算,0,2,,,0,;88;;;,;1;;;,,,1,Des/34804_1,三色:触发同行的求和效果。,,,,,2,Support_Player/Skill_SumAgain,device_calculator,DeviceCalculator
34804,Name/34804_2,微型计算器+,2,Text/34804,计算,0,2,,,0,;88;;;,;3;;1;;;,,,1,Des/34804_1,三色:触发同行的求和效果。,,,,,2,Support_Player/Skill_SumAgain,device_calculator,DeviceCalculator
34807,Name/34807_1,双星装置,1,Text/34807,双星,0,1,,,0,;88;;;,;1;;;,,,2,Des/34807_1,求和({0})使后方部件装载2个[橙蓝白{1}点]能量。,;SU:5;;;,;3;;;,,,2,Support_Player/Skill_SumFrontLoadLoaded,device_two_stars,

View File

@@ -198,7 +198,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
,,,,,,,,,,,,,,,,,,
5000,TreasureName/5000,空缺代替品,2,,5,;7;;77;;88;;;,,0,,,FALSE,TreasureDes/5000,获得1个随机传说宝物。,,TS_RandomTalent,Sprites/Treasures/rare3_common,0,0
5001,TreasureName/5001,能源提升,1,,0,;77;;;,50021,0,,,,TreasureDes/5001,<TALENT>50021</TALENT>天赋效果变为换位时装载1个[橙色1点]能量。,;50021;;1;;;,TS_SetTalentValue,Sprites/Treasures/exchange_upgrade,0,0
5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;88;;;,50004,0,,,FALSE,TreasureDes/5002,<TALENT>50004</TALENT>天赋在商店中可以免费窃取2件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0
5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;88;;;,50004,0,,,FALSE,TreasureDes/5002,<TALENT>50004</TALENT>天赋在商店中可以额外窃取1件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0
5003,TreasureName/5003,聚光灯,1,,0,;7;;77;;88;;;,50002,0,,,,TreasureDes/5003,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,;2;;;,TS_CenterAdded,Sprites/Treasures/spot_light,0,0
5005,TreasureName/5005,升级机械臂,1,,0,;7;;77;;88;;;,50008,0,,,FALSE,TreasureDes/5005,获得传说部件时,使其升级。,,TS_LegendLvUp,Sprites/Treasures/mech_arm,0,0
5006,TreasureName/5006,舅舅的建议信,1,,0,;7;;77;;88;;;,50013,0,,,FALSE,TreasureDes/5006,获得第3个相互搭配的部件。,;50013;;;,TS_TrdComboPart,Sprites/Treasures/advice_letter,0,0
@@ -214,7 +214,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
5016,TreasureName/5016,维修模组,1,,0,;7;;77;;88;;;,50001,0,,,,TreasureDes/5016,战斗结束后,回复{0}点血量。,;4;;;,TS_HpLoseAddCoinSame,Sprites/Treasures/repair_module,0,0
5017,TreasureName/5017,拿来吧你,2,,0,;7;;77;;88;;;,50029,0,,,FALSE,TreasureDes/5017,宝物选择时,可以选择多个宝物。,,TS_ChoiseAllTreasure,Sprites/Treasures/i_want_all,0,0
5018,TreasureName/5018,伪装假人,1,,0,;7;;;,50005,0,,,,TreasureDes/5018,每回合伪装假面第1次发动后使其冷却缩短1回合。,,TS_FakeMask,Sprites/Treasures/dummy,0,0
5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;88;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动不消耗燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0
5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;88;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动获得1点燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0
5020,TreasureName/5020,孤星牌大师卡,0,,0,;7;;;,50011,0,,,FALSE,TreasureDes/5020,<TALENT>50011</TALENT>天赋效果所需的星币条件变为{0}星币。,;20;;50011;;;,TS_SetTalentValue_BothSideMaster,Sprites/Treasures/master_card,0,0
5021,TreasureName/5021,僧侣念珠,1,,0,;7;;77;;88;;;,50017,0,,,FALSE,TreasureDes/5021,商店中的普通宝物免费。,,TS_ShopFreeNormalTreasure,Sprites/Treasures/prayer_beads,0,0
5022,TreasureName/5022,金色粒子,2,,0,;7;;77;;;,50023,0,,,,TreasureDes/5022,生成[橙色]能量时,使其点数提升{0}点。,;1;;;,TS_GoldAngle,Sprites/Treasures/golden_particle,0,0