2024-08-01
Update README lint
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@@ -7,7 +7,7 @@ KeyWord/LoadFull;"*Fully Loaded*"
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KeyWord/Charge;"*Charge*;*Charging*;*Charged*"
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KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*"
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KeyWord/CountDown;"*Countdown*"
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KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*"
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KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*;*hibernation*"
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KeyWord/Break;"*Durability*"
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KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
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KeyWord/Overclock;"*Overclock*"
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@@ -933,10 +933,10 @@ Text/92096;"Cross Extension"
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Des/Empty;""
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Des/Added;"Have {0} *Power*."
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Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to point."
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Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to loaded point."
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Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
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Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
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Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
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Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to loaded point."
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Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength."
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Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
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Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded."
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@@ -947,7 +947,7 @@ Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy."
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Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position."
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Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
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Des/11016_1;"When energy is generated during your turn, load 1 copy."
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Des/11017_1;"On load, gain Strength equal to point."
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Des/11017_1;"On load, gain Strength equal to loaded point."
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Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
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Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
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Des/11801_1;"On load, generate 1 Energy of +1 point."
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@@ -978,7 +978,7 @@ Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] E
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Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
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Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
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Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
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Des/11823_2;"At the start of the battle, add an [*Blue*] slot to *adjacent* *Attack Units*."
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Des/11823_2;"At the start of the battle, add a [*Blue*] slot to *adjacent* *Attack Units*."
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Des/11824_1;"On load, generate 1 Energy of ×2 point."
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Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
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Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
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@@ -1145,7 +1145,7 @@ Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-p
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Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
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Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
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Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*."
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Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point."
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Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to loaded point."
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Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
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Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
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Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
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@@ -1219,7 +1219,7 @@ Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Uni
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Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
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Des/91060_1;"This Unit always gains double *Power*."
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Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/91062_1;"On load, gain Strength equal to point."
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Des/91062_1;"On load, gain Strength equal to loaded point."
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Des/91063_1;"*Tripower*: Gain {0} *Power*."
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Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
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Des/91066_1;"All loaded Energy Points are converted into {0} points."
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@@ -1252,7 +1252,7 @@ Des/92034_1;"At the start of the turn, increase the amount of generated Energy t
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Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
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Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
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Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
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Des/92039_1;"When the enemy loads the first [non-*orange*] slot each turn, upgrade the color of that slot."
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Des/92039_1;"When the enemy loads the first [non-*Orange*] slot each turn, upgrade the color of that slot."
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Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
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Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
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Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
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