~ 2024-07-25

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README.md
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@ -9,6 +9,137 @@ dump文件目录
- sprites
- textmap
# 2024年7月25日 更新
各位赏金猎人们!大家好!
又到了周四啦!
## 部件平衡性调整:
### 护盾号:
1. 契约核心效果重做新效果为装载的能量点数视为9点。三重获得1个[蓝色]槽位。
2. 递增核心效果重做,新效果为:装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。
3. 推进核心效果重做新效果为移动后装载1个[白色5点]能量。
4. 集气核心略微加强现在升级前后均为2个白槽。
5. 进化核心略微削弱,现在升级前为橙蓝白槽位,升级后为蓝白白槽位。
### 空间号:
1. 十重电池更名为六重电池效果重做为自身每装载6个能量获得14点威力。
2. 自动导流器从1负载增强为0负载。
3. 中心复制器略微削弱效果重做为装载后使飞船中心的部件装载2个相同的能量。
---
> 开发者碎碎念:
>
> 根据玩家的反馈,我们将上场率太低的部件进行了加强,也略微削弱了过强的部件。
>
> 希望调整之后,每一个部件都能有上场的机会。
>
> 过去的两周都没有更新,但是我们都在紧锣密鼓的工作之中。
>
> 除了3号飞船之外我们还在设计全新的boss预计每个阶段都会新增一个boss敌人。
# 2024年7月4日 更新 | 问题修复及体验优化
各位赏金猎人们!大家好!
又到了周四啦!
## 问题修复:
1. 修复了空间号第一次选择度假时飞船图标错误的问题。
2. 修复了事件-燃料接济专属选项错误的问题。
3. 修复了战斗事件-神秘的宝物和宝物-通讯商人叠加后SL会导致宝物可以被多次获取的问题。
4. 修复了部件-数据检测者在部件-重影匕首的影响下预览错误的问题。
5. 修复了事件-行星阿尔法在移除风险后,星币减少的问题。
## 体验优化:
1. 优化了部件-双刃战斧的描述。
---
> 开发者碎碎念:
>
> 本周2位褪色者正在交界地努力战斗
>
> 当然,三船也在稳步推进中!
# 2024年6月20日更新 | 问题修复
各位赏金猎人们!大家好!
又到了周四啦!
## 问题修复:
1.修复了加速动画选项与能量外观选项冲突的问题。
2.修复了空间号在战斗中移动拖尾特效消失的问题。
---
> 开发者碎碎念:
>
> 抱歉本周又是无新内容的一周。
>
> 大家请耐心等待前两艘飞船我们做了近3年第三艘飞船我们也希望是以一个比较成熟的形态呈现给大家。
# 2024年6月13日 更新 | 体验优化及问题修复
各位赏金猎人们!大家好!
又到了周四啦!
新增加速动画选项。
现在可以在设置-游戏性中勾选加速部分动画选项。
勾选之后,游戏内的对波、突发事件、星际穿梭、胜利/失败结算等动画会加速。
## 问题修复:
- 修复了克洛伊在部分情况下通过宝物-天赋藏宝图获得天赋-梦幻开局时,会获得重复专属宝物的问题。
- 修复了部件-毁灭在极少数情况下发动时,显示错位的问题。
---
> 开发者碎碎念:
>
> 很多赏金猎人提出想要动画加速的选项,本周我们终于更新了这个功能!
>
> 三号飞船开发中,本周终于开始了部分的美术绘制。
>
> 当了这么久的策划,又被迫要重新回去当美术了...(来自一名被迫转行美术的开发者)
# 2024年6月6日 更新 | 问题修复
各位赏金猎人们!大家好!
又到了周四啦!
## 问题修复:
1. 修复了激活状态下的单星,四爆核心和观者之眼在战斗中被升级时,威力翻倍状态在本回合无法移除的问题。
2. 修复了摧毁有威力的攻击部件时,可能导致敌方部件-上等马换位的问题。
3. 修复了在拥有宝物-备份引擎时,突发情况-部件测试可能奖励错误部件的问题。
4. 修复了突发情况-部件测试中目标部件被摧毁时不会给予奖励的问题。
5. 修复了战斗后升级预览可能显示错误部件的问题。
---
> 开发者碎碎念:
>
> 以上的这些问题,都是我们在测试三号飞船的途中顺便发现的。
>
> 我知道大家可能会很急,但是我们应该比大家更急。
>
> 请放心,目前三号飞船的开发进度还是比较符合我们预期的!我们正在全力开发,争取给大家带来更多更好的游戏内容!
# 2024年5月30日 更新 | 体验优化、问题修复,三号飞船及创意工坊开发中
各位赏金猎人们!大家好!

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@ -232,7 +232,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1205,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1205,你在残破的战场中看到了战争的惨烈,四处可见的飞船残骸,不过大部分好像并不是战船,而是商船。你在残骸中找到了一个勉强能用的{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1206,1200,EventName/1200,行星阿尔法,,,,,1,EventDes/1206,你在残破的战场中看到了战争的惨烈,四处可见的飞船残骸,不过大部分好像并不是战船,而是商船。你在残骸中找到了一个勉强能用的{0},等回到飞船上时,却发现{1}不翼而飞了,愤怒的你却不知道是谁偷走了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1207,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1207,你围绕小行星转了一圈,似乎也并没有什么有意思的东西。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1208,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1208,你闭上双眼感知了一下三个地点,顿时察觉到了许多危险,星际探索真是什么风险都可能存在。另外,你似乎察觉到了一个惊天秘密,只不过作为从业者,这个秘密你不会告诉任何人,包括玩家。,,,,EvenOptionDes/1200_5,[探索废墟]<g>获得{0}星币。</g>,OC_StarCoin,;6;;;,,,1201,,,,,,,,,,,
1208,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1208,你闭上双眼感知了一下三个地点,顿时察觉到了许多危险,星际探索真是什么风险都可能存在。另外,你似乎察觉到了一个惊天秘密,只不过作为从业者,这个秘密你不会告诉任何人,包括玩家。,,,,EvenOptionDes/1200_5,[探索废墟]<g>获得{0}星币。</g>,OC_StarCoin,;8;;;,,,1201,,,,,,,,,,,
1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/1200_6,[探索营地]<g>回复{0}点血量。</g>,OC_HP,;8;;;,,,1203,,,,,,,,,,,
1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/1200_7,[探索战场]<g>获得[0]。</g>,OC_RandomShipUnitByDic,,,,1205,,,,,,,,,,,
1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1207,,,,,,,,,,,
@ -327,7 +327,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1324,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1324,这位熊熊族乞丐在吃high了之后似乎忘记了一切此时此刻他想到的不是美食不是美女竟然是工作他为你升级了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1325,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1325,你无视了这个熊熊族乞丐,蜂蜜成瘾的人你完全不想接触。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,,,EvenOptionDes/1330_1,[购买]<b>失去{0}星币。</b><g>获得2个[1]。</g>,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,,
1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,-50,,EvenOptionDes/1330_1,[购买]<b>失去{0}星币。</b><g>获得2个[1]。</g>,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,,
1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/1330_2,[交换]<b>失去{0}点燃料。</b><g>获得2个[1]。</g>,OC_MoveLose,;2;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,,
1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1332,,,,,,,,,,,
1331,1330,EventName/1330,树人兄弟,,,,,,EventDes/1331,你们达成了交易,树人兄弟又开始了他们的旅程,可他们的飞船上似乎已经没有任何攻击部件了,如果碰上任何不法分子,就真的一点抵抗手段也没有了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@ -884,7 +884,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2010,2010,EventName/2010,燃料接济,0,3,,;7;;77;;;,,EventDes/2010,在航行中一名赏金猎人同行找到了你,说他不小心鬼迷心窍在一个燃料贩子那里卖掉了所有的燃料,如果强行继续战斗只有死路一条,所以想向你用宝物交换一些燃料。,;2;;;,,,EvenOptionDes/2010_1,[传说宝物]<b>失去{0}点燃料。</b><g>获得[1]。</g>,OC_MoveLose,;3;;;,,1,2011,OC_RandomTreasureSignDicList,;2010;;3;;;,,2,,,,,,,
2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/2010_2,[稀有宝物]<b>失去{0}点燃料。</b><g>获得[1]。</g>,OC_MoveLose,;2;;;,,1,2012,OC_RandomTreasureSignDicList,;2010;;2;;;,,2,,,,,,,
2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/2010_3,[普通宝物]<b>失去{0}点燃料。</b><g>获得[1]。</g>,OC_MoveLose,;1;;;,,1,2013,OC_RandomTreasureSignDicList,;2010;;1;;;,,2,,,,,,,
2010,2010,EventName/2010,燃料接济,,,,,,,,,,3,EvenOptionDes/2010_4,[全部宝物]<b>失去{0}点燃料上限。</b><g>获得以上所有宝物。</g><r>(兽族专属)</r>,OC_MaxMoveLose,;2;;;,,1,2015,OC_TreasuresByDicList,;2010;;;,,2,,OC_RaceLimit,,,3,,
2010,2010,EventName/2010,燃料接济,,,,,,,,,,3,EvenOptionDes/2010_4,[全部宝物]<b>失去{0}点燃料上限。</b><g>获得以上所有宝物。</g><r>(兽族专属)</r>,OC_MaxMoveLose,;2;;;,,1,2015,OC_TreasuresByDicList,;2010;;;,,2,,OC_RaceLimit,;2;;;,,3,,
2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2014,,,,,,,,,,,
2011,2010,EventName/2010,燃料接济,,,,,,EventDes/2011,尽管你的燃料也不宽裕,你还是眼馋他飞船上的传说宝物和他完成了交易,但未来的战斗该怎么办,似乎需要好好规划一下了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2012,2010,EventName/2010,燃料接济,,,,,,EventDes/2012,你思考并选择了一个折中的方案,他提供的稀有宝物对你有着不小的提升。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,

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@ -4,8 +4,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11001,Name/11001_2,基础核心+,2,Text/Empty,,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
11002,Name/11002_1,对子核心,1,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double,
11002,Name/11002_2,对子核心+,2,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double,
11003,Name/11003_1,递增核心,1,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11003,Name/11003_1,递增核心,1,Text/11003,递增,2,0,,,0,;7;;;,;1;;;,,,1,Des/11003_1,装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。,,,ExtraDes/11003_1,最大装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。,,,ExtraDes/11003_1,最大装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11004,Name/11004_1,四爆核心,1,Text/Empty,,1,1,,,0,;7;;;,;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
@ -34,8 +34,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后装载1个[白色{0}点]能量。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后装载1个[白色{0}点]能量。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
11019,Name/11019_2,主副双炮+,2,Text/11019,副炮开火,3,2,,,0,;7;;;,;1;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
,,,,,,,,,,,,,,,,,,,,,,,,,
@ -103,10 +103,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
@ -163,10 +163,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/14006_1,三重本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;;,,,1,Des/14006_1,装载的能量点数视为9点。三重获得1个[蓝色]槽位。,,;2;;;,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;1;;;,,,1,Des/14006_2,装载的能量点数视为9点。三重获得1个[白色]槽位。,,;1;;;,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,
14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
,,,,,,,,,,,,,,,,,,,,,,,,,
14801,Name/14801_1,主料和边角料,1,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14801_1,三重生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
14801,Name/14801_2,主料和边角料+,2,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14801_1,三重生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
@ -217,8 +217,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21012,Name/21012_2,月刃核心+,2,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过敌方,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon,
21016,Name/21016_1,超重核心,1,Text/21016,超重,0,2,,,0,;77;;;,;2;;;,,,3,Des/21016_1,装载后额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
21017,Name/21017_1,十重电池,1,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量获得{0}点威力。,,;25;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21017,Name/21017_2,十重电池+,2,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量获得{0}点威力。,,;35;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21017,Name/21017_1,六重电池,1,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量获得{0}点威力。,,;14;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21017,Name/21017_2,六重电池+,2,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量获得{0}点威力。,,;20;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时额外消耗1点换位次数并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时额外消耗1点换位次数并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
@ -271,8 +271,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21827,Name/21827_2,空隙装置+,2,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_2,回合开始时若相邻有空位则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone,
21831,Name/21831_1,无畏,1,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave
21831,Name/21831_2,无畏+,2,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave
21833,Name/21833_1,自动导流器,1,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;3;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21833,Name/21833_1,自动导流器,1,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;3;;;,,,0,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,0,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,;0;;;,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
@ -403,8 +403,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
,,,,,,,,,,,,,,,,,,,,,,,,,
25801,Name/25801_1,中心锅炉,1,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_1,对波结束时若在飞船中心则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler,
25801,Name/25801_2,中心锅炉+,2,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_2,对波结束时若在飞船中心则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler,
25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同点数[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同点数[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同的能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同的能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
80001,Name/80001_1,连锁核心,1,Text/80001,连锁,0,2,,,2,;7;;77;;;,;2;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
@ -559,8 +559,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
91058,Name/91058_1,木马核心,1,Text/91058,木马,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse
91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,自身获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91060_1,自身获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91061,Name/91061_1,对子核心,1,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,

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@ -212,6 +212,7 @@ ESCPanel/DoubleCheckBattle;"战斗前有可装备部件提示"
ESCPanel/Game/Other;"其他"
ESCPanel/UsePowerCat;"小猫头能量的外观~"
ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~"
ESCPanel/QuickAni;"加速部分动画"
ESCPanel/SkipShowdownAnimation;"跳过对波动画"
ESCPanel/Aspect;"分辨率"
ESCPanel/FrameRate;"帧率"

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@ -195,8 +195,8 @@ Name/21012_1;"月刃核心"
Name/21012_2;"月刃核心+"
Name/21016_1;"超重核心"
Name/21016_2;"超重核心+"
Name/21017_1;"重电池"
Name/21017_2;"重电池+"
Name/21017_1;"重电池"
Name/21017_2;"重电池+"
Name/21018_1;"分身手里剑"
Name/21018_2;"分身手里剑+"
Name/21019_1;"裂隙核心"
@ -702,7 +702,7 @@ Text/21005;"微粒力场"
Text/21010;"自装"
Text/21012;"月刃"
Text/21016;"超重"
Text/21017;"重"
Text/21017;"重"
Text/21018;"分身"
Text/21019;"裂隙"
Text/21020;"细束能量"
@ -933,7 +933,7 @@ Text/92096;"十字扩展"
Des/Empty;""
Des/Added;"拥有{0}点*功率*。"
Des/11002_1;"装载2个相同点数的能量时获得{0}点威力。"
Des/11003_1;"若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。"
Des/11003_1;"装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。"
Des/11004_1;"手牌数量≥{0}时,拥有*威力翻倍*。"
Des/11005_1;"装载[*白色*]能量时,获得{0}点威力。"
Des/11006_1;"装载后,若能量点数≤{0}点,则额外获得装载点数的威力。"
@ -948,7 +948,7 @@ Des/11014_1;"幻影无论处于任何位置,均享受*方位*效果。"
Des/11015_1;"自身获得的不来自于能量/*功率*的威力将翻倍。"
Des/11016_1;"在回合内生成能量时自身装载1个相同的能量。"
Des/11017_1;"装载后,额外获得装载点数的威力。"
Des/11018_1;"移动后,获得{0}点威力。"
Des/11018_1;"移动后,装载1个[*白色*{0}点]能量。"
Des/11019_1;"获得威力时,对敌方造成相等的伤害。"
Des/11801_1;"装载后生成1个点数提升1点的能量。"
Des/11802_1;"装载后生成1个能量。"
@ -992,7 +992,7 @@ Des/12004_1;"任意部件*发动*时获得1点*功率*。"
Des/12005_1;"*发动*({0}):获得{1}点*功率*。"
Des/12007_1;"*相邻*部件生成能量时,自身获得{0}点威力。"
Des/12007_2;"任意部件生成能量时,自身获得{0}点威力。"
Des/12008_1;"获得的*功率*翻倍。"
Des/12008_1;"自身获得的*功率*翻倍。"
Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。"
Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。"
Des/12010_1;"装载的每个能量都能触发*功率*加成。"
@ -1022,7 +1022,8 @@ Des/14001_1;"*三重*:获得{0}点威力。"
Des/14002_1;"*三重*:获得{0}点*功率*。"
Des/14004_1;"*三重*:获得*威力翻倍*。"
Des/14005_1;"拥有{0}点*功率**三重*:使自身*功率*翻倍每场战斗仅生效1次。"
Des/14006_1;"*三重*本回合接下来自身装载的所有能量点数将视为9点。"
Des/14006_1;"装载的能量点数视为9点。*三重*获得1个[*蓝色*]槽位。"
Des/14006_2;"装载的能量点数视为9点。*三重*获得1个[*白色*]槽位。"
Des/14007_1;"装载后,获得{0}点威力。*三重*:该效果获得的威力提升{1}点。"
Des/14801_1;"*三重*生成1个[*橙色*9点]能量和1个[*橙色*1点]能量。"
Des/14802_1;"*三重*:使*相邻**攻击部件*获得{0}点威力。"
@ -1042,7 +1043,7 @@ Des/21005_1;"生成1个[1点]能量时,获得{0}点威力。"
Des/21010_1;"回合开始时,为自身所有槽位装载[*橙色*{0}点]能量。"
Des/21012_1;"装载后,若*同列*的总威力已超过对方,则获得{0}点威力。"
Des/21016_1;"装载后额外获得装载点数2倍的威力。"
Des/21017_1;"自身每装载10个能量,获得{0}点威力。"
Des/21017_1;"自身每装载6个能量,获得{0}点威力。"
Des/21018_1;"被*换位*至空位时额外消耗1点*换位*次数,在原地留下自身的复制。"
Des/21019_1;"装载后,若*相邻*有空位,则获得{0}点威力。"
Des/21020_1;"非同名部件装载[1点]能量时自身装载1个[*橙色*1点]能量。"
@ -1086,8 +1087,8 @@ Des/21845_1;"回合开始时,使*后方*部件的槽位变成与自身一致
Des/21846_1;"*换位*时,*摧毁*与自身*换位*的部件并生成1个[*白色*6点]能量。"
Des/21846_2;"*换位*时,*摧毁*与自身*换位*的部件并生成1个[*橙色*6点]能量。"
Des/21848_1;"装载后,使*后方**攻击部件*获得相同点数的威力。 "
Des/21849_1;"回合开始时,在*后方*空位装备1个未升级*攻击部件*。 "
Des/21849_2;"回合开始时,在*后方*空位装备1个已升级*攻击部件*。"
Des/21849_1;"回合开始时,在*后方*空位装备1个随机的未升级*攻击部件*。 "
Des/21849_2;"回合开始时,在*后方*空位装备1个随机的已升级*攻击部件*。"
Des/21851_1;"战斗开始时,生成{0}个[*白色*]能量。"
Des/21851_2;"战斗开始时,生成{0}个[*橙色*]能量。"
Des/21852_1;"装载后,生成与装载能量点数相同个数的[*白色*1点]能量,并*摧毁*自身。"
@ -1148,7 +1149,7 @@ Des/25002_1;"装载后,若在*飞船中心*,则额外获得装载点数的
Des/25003_1;"当*飞船中心*的其他部件获得不来自于能量/*功率*的威力时,自身获得相等的威力。"
Des/25801_1;"对波结束时,若在*飞船中心*则生成1个[*白色*]能量。"
Des/25801_2;"对波结束时,若在*飞船中心*则生成1个[*橙色*]能量。"
Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同点数[*橙色*]能量。"
Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同的能量。"
Des/80001_1;"*连锁*。"
Des/80002_1;"*三重*:获得{0}点威力。"
Des/80003_1;"*超频*({0}):获得{1}点威力。"
@ -1216,7 +1217,7 @@ Des/91053_1;"拥有{0}点*功率**对波失败*:若自身为最前方的部
Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。"
Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。"
Des/91057_1;"敌方后排部件装载后,自身*换位*至*同列*。"
Des/91060_1;"获得的*功率*翻倍。"
Des/91060_1;"自身获得的*功率*翻倍。"
Des/91061_1;"装载2个相同点数的能量时获得{0}点威力。"
Des/91062_1;"装载后,额外获得装载点数的威力。"
Des/91063_1;"*三重*:获得{0}点*功率*。"
@ -1295,10 +1296,10 @@ Des/92095_1;"回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。"
Des/92096_1;"敌方装载手牌能量时,使其*相邻*部件装载1个[*橙色*1点]能量。"
ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"效果剩余:{0}次"
ExtraDes/11003_1;"上1个装载点数:{0}。"
ExtraDes/11003_1;"最大装载点数:{0}。"
ExtraDes/12001_1;"已装载:{0}。"
ExtraDes/15001_1;"受伤:{0}。"
ExtraDes/21017_1;"已装载:{0}/10。"
ExtraDes/21017_1;"已装载:{0}/6。"
ExtraDes/22802_1;"已装载:{0}个。"
ExtraDes/91032_1;"受伤:{0}/{1}。"
ExtraDes/92017_1;"锁定能量:{0}/{1}。"

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@ -212,6 +212,7 @@ ESCPanel/DoubleCheckBattle;"Notices for available Units before a battle"
ESCPanel/Game/Other;"Others"
ESCPanel/UsePowerCat;"Energy in cat pattern~"
ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~"
ESCPanel/QuickAni;"Speed up Some Animations"
ESCPanel/SkipShowdownAnimation;"Skip Showdown animation"
ESCPanel/Aspect;"Resolution"
ESCPanel/FrameRate;"FPS"

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@ -485,7 +485,7 @@ EventDes/1811;"You ultimately choose <color=#4DFF4D>Unit compensation</color>. N
EventDes/1812;"You ultimately choose <color=#4DFF4D>Star Coin compensation</color>. Nevertheless, the fortune-telling session leaves a deep impression on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices."
EventDes/1813;"You don't choose any compensation, but the fortune-telling session leaves a <bounce>deep impression</bounce> on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices."
EventDes/1820;"In the universe, you come across a ship with almost no armor, <swing>drifting aimlessly</swing> in space as its pilot has lost control of it."
EventDes/1821;"You use your ship's armor to help the unfortunate pilot repair his ship. As a token of gratitude, he gives you his most precious <OP0>[0] and tells you a chilling story about someone from the Undeptus Mechanian arms himself with his ship's armor and eventually becomes immobilized."
EventDes/1821;"You use your ship's armor to help the unfortunate pilot repair his ship. As a token of gratitude, he gives you his most precious <OP0>[0] and tells you a chilling story about how someone from the Undeptus Mechanian arms himself with his ship's armor and eventually becomes immobilized."
EventDes/1822;"You give him a traveling fee, and in return he gives you <OP0>[0]."
EventDes/1823;"You choose to ignore the situation where a ship is drifting aimlessly in space without any apparent reason. It seems suspicious and is likely to be some kind of "badger game.""
EventDes/1824;"You quietly close your eyes, <color=#FFFF80>sensing</color> the Treasures and the Units on the ship, making calculations in your mind."

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@ -377,7 +377,7 @@ WinYell/903_1;"I, Lamperouge, hereby order the world to submit to me!"
WinYell/904_1;"Do you consider this AI system too hard to handle? Please start over."
WinYell/905_1;"This is my mercy."
CustomYell/Surrender;"...Surrender! I surrender!"
CustomYell/Surrender_410;"You're a player who are worthy of my respect. Let's call it a day."
CustomYell/Surrender_410;"You're a player who is worthy of my respect. Let's call it a day."
CustomYell/102_1;"My goodness! I can't believe there is someone more long-winded than me in the game."
CustomYell/108_1;"Come on, this universe is 2D. Where do you want to go?"
CustomYell/108_2;"My cannons have been deployed there, too!"

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@ -240,7 +240,7 @@ TreasureDes/907;"*Power* takes effect without the need of loading Energy."
TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to every *Attack Unit*."
TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
TreasureDes/913;"At the start of the battle, apply 1 *Power* to the *Attack Unit* with the most slots."
TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots."
TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*."
TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own."
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."

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@ -195,8 +195,8 @@ Name/21012_1;"Moonblade Core"
Name/21012_2;"Moonblade Core+"
Name/21016_1;"Overweight Core"
Name/21016_2;"Overweight Core+"
Name/21017_1;"Deca Battery"
Name/21017_2;"Deca Battery+"
Name/21017_1;"Sixfold Battery"
Name/21017_2;"Sixfold Battery+"
Name/21018_1;"Shuriken Shadow Clone"
Name/21018_2;"Shuriken Shadow Clone+"
Name/21019_1;"Crevice Core"
@ -702,7 +702,7 @@ Text/21005;"Particle Forcefield"
Text/21010;"Self-loading"
Text/21012;"Moonblade"
Text/21016;"Overweight"
Text/21017;"Deca"
Text/21017;"Sixfold"
Text/21018;"Shuriken"
Text/21019;"Crevice"
Text/21020;"Beam Energy"
@ -933,7 +933,7 @@ Text/92096;"Cross Extension"
Des/Empty;""
Des/Added;"Have {0} *Power*."
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/11003_1;"If loaded Energy is 1 point higher than the previous one, gain Strength equal to its point."
Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to point."
Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
@ -948,7 +948,7 @@ Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its
Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
Des/11016_1;"When energy is generated during your turn, load 1 copy."
Des/11017_1;"On load, gain Strength equal to point."
Des/11018_1;"After movement, gain {0} Strength."
Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
Des/11801_1;"On load, generate 1 Energy of +1 point."
Des/11802_1;"On load, generate 1 Energy."
@ -992,7 +992,7 @@ Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
Des/12007_1;"When *adjacent* Units generate Energy, this Unit gains {0} Strength."
Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
Des/12008_1;"Always gain double *Power*."
Des/12008_1;"This Unit always gains double *Power*."
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
Des/12010_1;"Each loaded energy triggers *Power* bonus."
@ -1022,7 +1022,8 @@ Des/14001_1;"*Tripower*: Gain {0} Strength."
Des/14002_1;"*Tripower*: Gain {0} *Power*."
Des/14004_1;"*Tripower*: Gain *Double Strength*."
Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle."
Des/14006_1;"*Tripower*: All consequent Energy to load this turn will be enhanced into 9 points."
Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*Blue*] slot to self."
Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*White*] slot to self."
Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}."
Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*."
@ -1042,7 +1043,7 @@ Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
Des/21016_1;"On load, gain Strength equal to double the point."
Des/21017_1;"For every 10th Energy loaded, gain {0} extra Strength."
Des/21017_1;"For every 6th Energy loaded, gain {0} extra Strength."
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit."
Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength."
Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy."
@ -1086,8 +1087,8 @@ Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*."
Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy."
Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy."
Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*."
Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* to the empty grid *behind*."
Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* to the empty grid *behind*."
Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty grid *behind*."
Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty grid *behind*."
Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
@ -1148,7 +1149,7 @@ Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point.
Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
Des/25802_1;"On load, load 2 [*Orange*] copies into the *central* Unit."
Des/25802_1;"On load, load 2 Energy copies into the *central* Unit."
Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
@ -1216,7 +1217,7 @@ Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91060_1;"Always gain double *Power*."
Des/91060_1;"This Unit always gains double *Power*."
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/91062_1;"On load, gain Strength equal to point."
Des/91063_1;"*Tripower*: Gain {0} *Power*."
@ -1295,10 +1296,10 @@ Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> to an empty
Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units."
ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
ExtraDes/11003_1;"Previous Loaded Point: {0}."
ExtraDes/11003_1;"Highest Loaded Point: {0}."
ExtraDes/12001_1;"Currently Loaded: {0}."
ExtraDes/15001_1;"Damage: {0}."
ExtraDes/21017_1;"Currently Loaded: {0}/10."
ExtraDes/21017_1;"Currently Loaded: {0}/6."
ExtraDes/22802_1;"Currently Loaded: {0}."
ExtraDes/91032_1;"Damage Taken: {0}/{1}."
ExtraDes/92017_1;"Locked Energy: {0}/{1}."