2024-08-01

Update README lint
This commit is contained in:
2024-08-01 21:13:20 +08:00
parent 962cc99294
commit 86a3d86258
5 changed files with 476 additions and 401 deletions

853
README.md

File diff suppressed because it is too large Load Diff

View File

@ -27,8 +27,8 @@ int,string,void,string,void,string,string,string
204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时若该部件没有装载手牌能量则获得8星币。第3回合开始时移除此状态。,#67DEF2,buff,check_load
1002,KeyWord/Near,相邻,,,#FF8B25,location,around
1003,KeyWord/Device,辅助部件,,,#51FF59,,
1003,KeyWord/X,X,,,#F4FF58,,
1004,KeyWord/Cannon,攻击部件,,,#FF5951,,
1005,KeyWord/X,X,,,#F4FF58,,
1007,KeyWord/Both,双方,,,#FF8B25,,
1010,KeyWord/Front,前方,,,#FF8B25,location,front
1011,KeyWord/Back,后方,,,#FF8B25,location,back

View File

@ -237,8 +237,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
@ -418,7 +418,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心+,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,

View File

@ -7,7 +7,7 @@ KeyWord/LoadFull;"*Fully Loaded*"
KeyWord/Charge;"*Charge*;*Charging*;*Charged*"
KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*"
KeyWord/CountDown;"*Countdown*"
KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*"
KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*;*hibernation*"
KeyWord/Break;"*Durability*"
KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
KeyWord/Overclock;"*Overclock*"

View File

@ -933,10 +933,10 @@ Text/92096;"Cross Extension"
Des/Empty;""
Des/Added;"Have {0} *Power*."
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to point."
Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to loaded point."
Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to loaded point."
Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength."
Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded."
@ -947,7 +947,7 @@ Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy."
Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position."
Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
Des/11016_1;"When energy is generated during your turn, load 1 copy."
Des/11017_1;"On load, gain Strength equal to point."
Des/11017_1;"On load, gain Strength equal to loaded point."
Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
Des/11801_1;"On load, generate 1 Energy of +1 point."
@ -978,7 +978,7 @@ Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] E
Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
Des/11823_2;"At the start of the battle, add an [*Blue*] slot to *adjacent* *Attack Units*."
Des/11823_2;"At the start of the battle, add a [*Blue*] slot to *adjacent* *Attack Units*."
Des/11824_1;"On load, generate 1 Energy of ×2 point."
Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
@ -1145,7 +1145,7 @@ Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-p
Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*."
Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point."
Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to loaded point."
Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
@ -1219,7 +1219,7 @@ Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Uni
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91060_1;"This Unit always gains double *Power*."
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/91062_1;"On load, gain Strength equal to point."
Des/91062_1;"On load, gain Strength equal to loaded point."
Des/91063_1;"*Tripower*: Gain {0} *Power*."
Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
Des/91066_1;"All loaded Energy Points are converted into {0} points."
@ -1252,7 +1252,7 @@ Des/92034_1;"At the start of the turn, increase the amount of generated Energy t
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
Des/92039_1;"When the enemy loads the first [non-*orange*] slot each turn, upgrade the color of that slot."
Des/92039_1;"When the enemy loads the first [non-*Orange*] slot each turn, upgrade the color of that slot."
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."