2024-08-01
Update README lint
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@ -27,8 +27,8 @@ int,string,void,string,void,string,string,string
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204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。,#67DEF2,buff,check_load
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1002,KeyWord/Near,相邻,,,#FF8B25,location,around
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1003,KeyWord/Device,辅助部件,,,#51FF59,,
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1003,KeyWord/X,X,,,#F4FF58,,
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1004,KeyWord/Cannon,攻击部件,,,#FF5951,,
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1005,KeyWord/X,X,,,#F4FF58,,
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1007,KeyWord/Both,双方,,,#FF8B25,,
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1010,KeyWord/Front,前方,,,#FF8B25,location,front
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1011,KeyWord/Back,后方,,,#FF8B25,location,back
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@ -237,8 +237,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
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21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
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21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
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21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
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21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
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21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
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21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时,获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
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21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
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21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
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21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时,自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
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@ -418,7 +418,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
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80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
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80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
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80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
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80006,Name/80006_2,连胜核心+,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
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80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
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80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
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80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
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@ -7,7 +7,7 @@ KeyWord/LoadFull;"*Fully Loaded*"
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KeyWord/Charge;"*Charge*;*Charging*;*Charged*"
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KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*"
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KeyWord/CountDown;"*Countdown*"
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KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*"
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KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*;*hibernation*"
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KeyWord/Break;"*Durability*"
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KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
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KeyWord/Overclock;"*Overclock*"
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@ -933,10 +933,10 @@ Text/92096;"Cross Extension"
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Des/Empty;""
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Des/Added;"Have {0} *Power*."
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Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to point."
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Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to loaded point."
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Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
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Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
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Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
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Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to loaded point."
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Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength."
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Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
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Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded."
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@ -947,7 +947,7 @@ Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy."
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Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position."
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Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
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Des/11016_1;"When energy is generated during your turn, load 1 copy."
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Des/11017_1;"On load, gain Strength equal to point."
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Des/11017_1;"On load, gain Strength equal to loaded point."
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Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
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Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
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Des/11801_1;"On load, generate 1 Energy of +1 point."
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@ -978,7 +978,7 @@ Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] E
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Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
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Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
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Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
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Des/11823_2;"At the start of the battle, add an [*Blue*] slot to *adjacent* *Attack Units*."
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Des/11823_2;"At the start of the battle, add a [*Blue*] slot to *adjacent* *Attack Units*."
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Des/11824_1;"On load, generate 1 Energy of ×2 point."
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Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
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Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
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@ -1145,7 +1145,7 @@ Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-p
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Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
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Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
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Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*."
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Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point."
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Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to loaded point."
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Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
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Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
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Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
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@ -1219,7 +1219,7 @@ Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Uni
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Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
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Des/91060_1;"This Unit always gains double *Power*."
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Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/91062_1;"On load, gain Strength equal to point."
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Des/91062_1;"On load, gain Strength equal to loaded point."
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Des/91063_1;"*Tripower*: Gain {0} *Power*."
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Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
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Des/91066_1;"All loaded Energy Points are converted into {0} points."
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@ -1252,7 +1252,7 @@ Des/92034_1;"At the start of the turn, increase the amount of generated Energy t
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Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
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Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
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Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
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Des/92039_1;"When the enemy loads the first [non-*orange*] slot each turn, upgrade the color of that slot."
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Des/92039_1;"When the enemy loads the first [non-*Orange*] slot each turn, upgrade the color of that slot."
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Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
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Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
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Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
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