Lonestar/csv/shipunit/ShipUnit
jie65535 86a3d86258 2024-08-01
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ID,Name,Name_,Lv,SkillName,SkillName_,UnlockLV,Rare,Genera,InGame,GainType,Pros,PowerSlot,CountOffset,WeightOffset,EquiptLimit,Description,Description_,Propertys,Args,ExtraDes,ExtraDes_,Type,SkillPath,SpritePath,ModPath
int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,string,void,dic,int[],string,void,int,string,string,string
11001,Name/11001_1,基础核心,1,Text/Empty,,0,0,,,4,;7;;;,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
11001,Name/11001_2,基础核心+,2,Text/Empty,,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
11002,Name/11002_1,对子核心,1,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double,
11002,Name/11002_2,对子核心+,2,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double,
11003,Name/11003_1,递增核心,1,Text/11003,递增,2,0,,,0,;7;;;,;1;;;,,,1,Des/11003_1,装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。,,,ExtraDes/11003_1,最大装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。,,,ExtraDes/11003_1,最大装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11004,Name/11004_1,四爆核心,1,Text/Empty,,1,1,,,0,;7;;;,;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11005,Name/11005_2,纯白核心+,2,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11007,Name/11007_1,白色反应晶石,1,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时自身获得2点威力。,,;2;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
11007,Name/11007_2,白色反应晶石+,2,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时自身获得2点威力。,,;3;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
11008,Name/11008_1,单星,1,Text/Empty,,4,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
11008,Name/11008_2,单星+,2,Text/Empty,,4,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
11009,Name/11009_1,极限内聚,1,Text/11009,极限内聚,4,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
11009,Name/11009_2,极限内聚+,2,Text/11009,极限内聚,4,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
11010,Name/11010_1,六芒星核心,1,Text/11010,六芒星,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11010_1,装载后自身每拥有1个槽位获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
11010,Name/11010_2,六芒星核心+,2,Text/11010,六芒星,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11010_1,装载后自身每拥有1个槽位获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
11011,Name/11011_1,高能感应,1,Text/11011,感应,0,1,,,0,;7;;;,;3;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
11011,Name/11011_2,高能感应+,2,Text/11011,感应,0,1,,,0,;7;;;,;3;;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
11012,Name/11012_1,大点数力场,1,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
11012,Name/11012_2,大点数力场+,2,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
11013,Name/11013_1,连营,1,Text/11013,连营,0,1,,,0,;7;;;,;3;;3;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros,
11013,Name/11013_2,连营+,2,Text/11013,连营,0,1,,,0,;7;;;,;3;;2;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros,
11014,Name/11014_1,幻影,1,Text/Empty,,5,1,,,0,;7;;;,;1;;;,,,1,Des/11014_1,幻影无论处于任何位置,均享受方位效果。,,,,,1,Cannon_Player/Skill_SecretCannon,cannon_secret_phantom,SecretPhantom
11014,Name/11014_2,幻影+,2,Text/Empty,,5,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11014_1,幻影无论处于任何位置,均享受方位效果。,,,,,1,Cannon_Player/Skill_SecretCannon,cannon_secret_phantom,SecretPhantom
11015,Name/11015_1,受赠者,1,Text/11015,受赠,1,1,,,0,;7;;;,;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
11015,Name/11015_2,受赠者+,2,Text/11015,受赠,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
11016,Name/11016_1,拓印核心,1,Text/11016,拓印,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11016_1,在回合内生成能量时自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后装载1个[白色{0}点]能量。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后装载1个[白色{0}点]能量。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
11019,Name/11019_2,主副双炮+,2,Text/11019,副炮开火,3,2,,,0,;7;;;,;1;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
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,,,,,,,,,,,,,,,,,,,,,,,,,
11801,Name/11801_1,轻顶装置,1,Text/11801,轻顶,0,0,,,4,;7;;;,;3;;2;;;,,,1,Des/11801_1,装载后生成1个点数提升1点的能量。,,,,,2,Support_Player/Skill_SmallPush,device_point_up,
11801,Name/11801_2,轻顶装置+,2,Text/11801,轻顶,0,0,,,4,;7;;;,;3;;1;;;,,,1,Des/11801_1,装载后生成1个点数提升1点的能量。,,,,,2,Support_Player/Skill_SmallPush,device_point_up,
11802,Name/11802_1,置换装置,1,Text/11802,置换,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11802_1,装载后生成1个能量。,,,,,2,Support_Player/Skill_ReplacePower,device_exchange,DeviceExchange
11802,Name/11802_2,置换装置+,2,Text/11802,置换,0,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11802_1,装载后生成1个能量。,,,,,2,Support_Player/Skill_ReplacePower,device_exchange,DeviceExchange
11803,Name/11803_1,提取装置,1,Text/11803,提取,0,0,,,0,;7;;;,;2;;;,,,1,Des/11803_1,装载后生成1个颜色降低的能量再生成1个[蓝色1点]能量。,,,,,2,Support_Player/Skill_EnergyExtract,device_extract,
11803,Name/11803_2,提取装置+,2,Text/11803,提取,0,0,,,0,;7;;;,;2;;;,,,1,Des/11803_2,装载后生成1个颜色降低的能量再生成1个[橙色1点]能量。,,,,,2,Support_Player/Skill_EnergyExtract,device_extract_2,
11804,Name/11804_1,高能魔方,1,Text/11804,高能魔方,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11804_1,装载后生成1个[橙色{0}点]能量。,,;3;;;,,,2,Support_Player/Skill_LittlePurplePower,device_energy_cube,
11804,Name/11804_2,高能魔方+,2,Text/11804,高能魔方,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11804_1,装载后生成1个[橙色{0}点]能量。,,;4;;;,,,2,Support_Player/Skill_LittlePurplePower,device_energy_cube,
11805,Name/11805_1,能量枢纽,1,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后使所有相邻部件装载1个[白色{0}点]能量。,,;2;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear,
11805,Name/11805_2,能量枢纽+,2,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后使所有相邻部件装载1个[白色{0}点]能量。,,;3;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear,
11806,Name/11806_1,扩散之环,1,Text/11806,扩散,0,0,,,0,;7;;;,;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
11806,Name/11806_2,扩散之环+,2,Text/11806,扩散,0,0,,,0,;7;;;,;3;;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
11807,Name/11807_1,单次供能器,1,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_1,第2回合开始时生成1个[白色9点]能量。,,;1;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy_2,
11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后生成1个点数降低1点的能量并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后生成1个点数降低1点的能量并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,;0;;;,,0,;7;;;,,,,1,Des/11809_1,发动({0})生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,;0;;;,,0,;7;;;,,,,1,Des/11809_2,发动({0})生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2,Pure2
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,;0;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,;0;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,;0;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,;0;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;0;;;,,0,;7;;;,,,,1,Des/11813_1,发动({0})生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;0;;;,,0,;7;;;,,,,1,Des/11813_2,发动({0})生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,;0;;;,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,;0;;;,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0})消耗1点燃料生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_2,发动({0})消耗1点燃料生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
11823,Name/11823_2,四向外接口+,2,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_2,战斗开始时使相邻攻击部件额外获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot_2,
11824,Name/11824_1,能量放大器,1,Text/11824,放大,0,2,,,0,;7;;;,;2;;;,,,1,Des/11824_1,装载后生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
11824,Name/11824_2,能量放大器+,2,Text/11824,放大,0,2,,,0,;7;;;,;3;;2;;;,,,1,Des/11824_1,装载后生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
11825,Name/11825_1,模拟器,1,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;2;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
11825,Name/11825_2,模拟器+,2,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;1;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
11826,Name/11826_1,外接槽位,1,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_1,战斗开始时使前方部件获得1个[橙色]槽位和1个[蓝色]槽位。,,;3;;2;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot_2,
11827,Name/11827_1,重影匕首,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
11827,Name/11827_2,重影匕首+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,;0;;;,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,;0;;;,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:2;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:4;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
12010,Name/12010_2,利刃+,2,Text/12010,利刃,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade_2,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
12801,Name/12801_1,供电模组,1,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module,
12801,Name/12801_2,供电模组+,2,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;4;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module,
12802,Name/12802_1,爆发装置,1,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个相邻部件或自身使其摧毁并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个相邻部件或自身使其摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:2;;OC2:4;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;0;;5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;0;;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后生成1个[白色3点]能量,超频({0})额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
13801,Name/13801_2,三号装置+,2,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_2,装载后生成1个[蓝色3点]能量,超频({0})额外生成1个[蓝色3点]能量。,;OC:4;;;,;2;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
13802,Name/13802_1,火花装置,1,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0})使所有非同名部件装载1个[蓝色1点]能量。,;OC:3;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0})使所有非同名部件装载1个[橙色1点]能量。,;OC:3;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;2;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13804,Name/13804_1,高压注能器,1,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_1,超频({0})生成1个[蓝色9点]能量。,;OC:6;;;,;2;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
13804,Name/13804_2,高压注能器+,2,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_2,超频({0})生成1个[橙色9点]能量。,;OC:6;;;,;3;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
13805,Name/13805_1,预谋装置,1,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;3;;;,,,1,Des/13805_1,超频({0})下回合开始时生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
13805,Name/13805_2,预谋装置+,2,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;2;;;,,,1,Des/13805_1,超频({0})下回合开始时生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
13807,Name/13807_1,超频机枪,1,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;4;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun
13807,Name/13807_2,超频机枪+,2,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun
13808,Name/13808_1,超频驱动器,1,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;3;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine
13808,Name/13808_2,超频驱动器+,2,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;;,,,1,Des/14006_1,装载的能量点数视为9点。三重获得1个[蓝色]槽位。,,;2;;;,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;1;;;,,,1,Des/14006_2,装载的能量点数视为9点。三重获得1个[白色]槽位。,,;1;;;,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,
14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
,,,,,,,,,,,,,,,,,,,,,,,,,
14801,Name/14801_1,主料和边角料,1,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14801_1,三重生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
14801,Name/14801_2,主料和边角料+,2,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14801_1,三重生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
14802,Name/14802_1,扩散指针,1,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
14802,Name/14802_2,扩散指针+,2,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
14803,Name/14803_1,四角能源,1,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
14803,Name/14803_2,四角能源+,2,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
14805,Name/14805_1,电弧增幅器,1,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply,
14806,Name/14806_2,能量补给站+,2,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_2,三重效果触发时生成1个[橙色]能量。 ,,;3;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply_2,
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;0;;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;0;;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
,,,,,,,,,,,,,,,,,,,,,,,,,
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;0;;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;0;;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,;0;;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0})使后方攻击部件获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,;0;;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0})使后方攻击部件获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
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,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
21001,Name/21001_1,橙色核心,1,Text/Empty,,0,0,,,4,;77;;;,;3;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:2;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_orange,
21001,Name/21001_2,橙色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;3;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:3;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_orange,
21002,Name/21002_1,蓝色核心,1,Text/Empty,,0,0,,,4,;77;;;,;2;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:1;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_blue,
21002,Name/21002_2,蓝色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;2;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:2;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_blue,
21003,Name/21003_1,白色核心,1,Text/Empty,,0,0,,,4,;77;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_slot_white,
21003,Name/21003_2,白色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;1;;1;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:1;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_white,
21004,Name/21004_1,恒定光束,1,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable,
21004,Name/21004_2,恒定光束+,2,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable,
21005,Name/21005_1,微粒力场,1,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl
21005,Name/21005_2,微粒力场+,2,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl
21008,Name/21008_1,轻型核心,1,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe,
21008,Name/21008_2,轻型核心+,2,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe,
21010,Name/21010_1,自装核心,1,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;;,,,0,Des/21010_1,回合开始时,自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load,
21010,Name/21010_2,自装核心+,2,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21010_1,回合开始时,自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load,
21012,Name/21012_1,月刃核心,1,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过对方,则获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon,
21012,Name/21012_2,月刃核心+,2,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过敌方,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon,
21016,Name/21016_1,超重核心,1,Text/21016,超重,0,2,,,0,;77;;;,;2;;;,,,3,Des/21016_1,装载后额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
21017,Name/21017_1,六重电池,1,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量获得{0}点威力。,,;14;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21017,Name/21017_2,六重电池+,2,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量获得{0}点威力。,,;20;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时额外消耗1点换位次数并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时额外消耗1点换位次数并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
21020,Name/21020_2,细束能量+,2,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21024,Name/21024_1,强者回路,1,Text/21024,回路,0,2,,,0,;77;;;,;3;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
21025,Name/21025_2,大容量核心+,2,Text/21025,威力,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,1,Des/21025_1,装载后获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21028,Name/21028_1,吞噬者,1,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
21032,Name/21032_2,复刻核心+,2,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
21801,Name/21801_1,变色装置,1,Text/21801,变色,0,0,,,4,;77;;;,;1;;;,,,1,Des/21801_1,装载后生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color,
21801,Name/21801_2,变色装置+,2,Text/21801,变色,0,0,,,4,;77;;;,;2;;1;;;,,,1,Des/21801_1,装载后生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color,
21802,Name/21802_1,橙色能源,1,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower
21802,Name/21802_2,橙色能源+,2,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower
21803,Name/21803_1,六式转轮,1,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;1;;;,,,2,Des/21803_1,装载后生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
21803,Name/21803_2,六式转轮+,2,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;3;;1;;;,,,2,Des/21803_1,装载后生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
21805,Name/21805_1,微粒注射器,1,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;2;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one,
21805,Name/21805_2,微粒注射器+,2,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;3;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one,
21807,Name/21807_1,衰变水晶,1,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_1,回合开始时,使前方部件的最高槽位颜色降低。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal,
21807,Name/21807_2,衰变水晶+,2,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_2,回合开始时使前方部件的最高槽位颜色降低2次。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal,
21812,Name/21812_1,微缩吸收器,1,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;1;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb
21812,Name/21812_2,微缩吸收器+,2,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb
21814,Name/21814_1,赐福装置,1,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_1,相邻部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing
21814,Name/21814_2,赐福装置+,2,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_2,所有部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing
21815,Name/21815_1,填补装置,1,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_1,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|1</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
21815,Name/21815_2,填补装置+,2,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_2,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|2</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
21816,Name/21816_1,分割装置,1,Text/21816,分割,0,1,,,0,;77;;;,;3;;;,,,1,Des/21816_1,装载后生成1个点数降低1点的能量再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split,
21816,Name/21816_2,分割装置+,2,Text/21816,分割,0,1,,,0,;77;;;,;1;;;,,,1,Des/21816_1,装载后生成1个点数降低1点的能量再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split,
21819,Name/21819_1,秘密通道,1,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_1,后方部件每回合装载的第1个能量不占用槽位。,,;1;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess
21819,Name/21819_2,秘密通道+,2,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_2,后方部件每回合装载的前2个能量不占用槽位。,,;2;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess
21821,Name/21821_1,提升装置,1,Text/21821,提升,0,0,,,0,;77;;;,;3;;;,,,1,Des/21821_1,装载后生成1个点数提升{0}点的能量。,,;3;;;,,,2,Support_Player/Skill_LoadPowerUpTwo,device_point_plus,
21821,Name/21821_2,提升装置+,2,Text/21821,提升,0,0,,,0,;77;;;,;1;;;,,,1,Des/21821_1,装载后生成1个点数提升{0}点的能量。,,;3;;;,,,2,Support_Player/Skill_LoadPowerUpTwo,device_point_plus,
21827,Name/21827_1,空隙装置,1,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_1,回合开始时若相邻有空位则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone,
21827,Name/21827_2,空隙装置+,2,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_2,回合开始时若相邻有空位则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone,
21831,Name/21831_1,无畏,1,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave
21831,Name/21831_2,无畏+,2,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave
21833,Name/21833_1,自动导流器,1,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;3;;;,,,0,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,0,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,;0;;;,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,;0;;;,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21842,Name/21842_1,老头的平底锅,1,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;3;;;,,,0,Des/21842_1,装载后本回合该列承受伤害变为1点并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
21842,Name/21842_2,老头的平底锅+,2,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;1;;;,,,0,Des/21842_1,装载后本回合该列承受伤害变为1点并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
21843,Name/21843_1,漂浮装置,1,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/21843_1,第1回合少生成1个能量。,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat
21843,Name/21843_2,漂浮装置+,2,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/Empty,,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat
21844,Name/21844_1,能量原石,1,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_1,自身或相邻部件被摧毁时生成1个[蓝色6点]能量。,,;2;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone,
21844,Name/21844_2,能量原石+,2,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_2,自身或相邻部件被摧毁时生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone_2,
21845,Name/21845_1,槽位同化器,1,Text/21845,同化,0,1,,,0,;77;;;,;3;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,;0;;;,,0,;77;;;,,-1,,0,Des/21846_1,换位时摧毁与自身换位的部件并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,;0;;;,,0,;77;;;,,-1,,0,Des/21846_2,换位时摧毁与自身换位的部件并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2,
21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21849,Name/21849_2,配装机+,2,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_2,回合开始时在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21851,Name/21851_1,双重能源,1,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_1,战斗开始时,生成{0}个[白色]能量。,,;2;;1;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare_2,
21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[白色1点]能量,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21852,Name/21852_2,碎裂装置+,2,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_2,装载后,生成与装载能量点数相同个数的[橙色1点]能量,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21853,Name/21853_1,中继器,1,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_1,当作为带有方位效果的目标时,使目标变为自身上方和下方部件。,,;2;;;,,,2,Support_Player/Skill_WIFI,device_repeater,
21853,Name/21853_2,中继器+,2,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_2,当作为带有方位效果的目标时,使目标变为自身的相邻部件。,,;3;;;,,,2,Support_Player/Skill_WIFI,device_repeater_2,
21854,Name/21854_1,交换仪,1,Text/21854,交换,0,2,,FALSE,0,;77;;;,;2;;;,,,2,Des/21854_1,装载后,交换前方和后方的部件槽位。,,,,,2,Support_Player/Skill_ExchangeSlot,device_slot_exchange,SlotExchange
21854,Name/21854_2,交换仪+,2,Text/21854,交换,0,2,,FALSE,0,;77;;;,;2;;2;;;,,,2,Des/21854_2,装载后,交换前方和后方的部件槽位。,,,,,2,Support_Player/Skill_ExchangeSlot,device_slot_exchange,SlotExchange
21855,Name/21855_1,连发导弹,1,Text/21855,连发导弹,0,1,,,0,;77;;;,;1;;;,,,0,Des/21855_1,装载后,削减敌方{0}点耐久值,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_LoadBreakEnemy,device_shield_broker,
21855,Name/21855_2,连发导弹+,2,Text/21855,连发导弹,0,1,,,0,;77;;;,;1;;;,,,0,Des/21855_1,装载后,削减敌方{0}点耐久值,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadBreakEnemy,device_shield_broker,
21856,Name/21856_1,橙色通道,1,Text/21856,橙色通道,4,2,,,0,;77;;;,;1;;;,,,1,Des/21856_1,装载后使前方部件装载1个点数相同的[橙色]能量,且不占用槽位。,,,,,2,Support_Player/Skill_LoadHandPowerExtraLoad,device_orange_channel,
21856,Name/21856_2,橙色通道+,2,Text/21856,橙色通道,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21856_1,装载后使前方部件装载1个点数相同的[橙色]能量,且不占用槽位。,,,,,2,Support_Player/Skill_LoadHandPowerExtraLoad,device_orange_channel,
21857,Name/21857_1,注能装置,1,Text/21857,注能,0,1,;9;;;,,0,;77;;;,,,,2,Des/21857_1,回合开始时使前方部件装载1个[橙色{0}点]能量。,,;5;;;,,,2,Support_Player/Skill_ChargeFrontNew,device_energy_injection,
21857,Name/21857_2,注能装置+,2,Text/21857,注能,0,1,;9;;;,,0,;77;;;,,,,2,Des/21857_1,回合开始时使前方部件装载1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_ChargeFrontNew,device_energy_injection,
21858,Name/21858_1,增殖陀螺,1,Text/21858,增殖陀螺,3,1,;9;;;,,0,;77;;;,,,,0,Des/21858_1,回合开始时,使飞船中心的攻击部件获得{0}点威力。任意部件被摧毁时在相同位置装备1个增殖陀螺。,,;2;;;,,,2,Support_Player/Skill_DestroyCopyTurnPower,device_spinning_top,SpinningTop
21858,Name/21858_2,增殖陀螺+,2,Text/21858,增殖陀螺,3,1,;9;;;,,0,;77;;;,,,,0,Des/21858_2,回合开始时,使飞船中心的攻击部件获得{0}点威力。任意部件被摧毁时在相同位置装备1个增殖陀螺+。,,;3;;;,,,2,Support_Player/Skill_DestroyCopyTurnPower,device_spinning_top,SpinningTop
21859,Name/21859_1,一次性能源,1,Text/21859,一次性能源,0,0,,,0,;77;;;,;3;;;,,,1,Des/21859_1,装载后生成2个[橙色5点]能量,并摧毁自身。,,,,,2,Support_Player/Skill_DestroyHandToNum,device_disposable_energy,
21859,Name/21859_2,一次性能源+,2,Text/21859,一次性能源,0,0,,,0,;77;;;,;1;;;,,,1,Des/21859_1,装载后生成2个[橙色5点]能量,并摧毁自身。,,,,,2,Support_Player/Skill_DestroyHandToNum,device_disposable_energy,
21860,Name/21860_1,跃迁装置,1,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus,
21860,Name/21860_2,跃迁装置+,2,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
22002,Name/22002_1,残渣核心,1,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,拥有{0}点功率战斗开始时在本场战斗中增加1个[1点]能量原料。,;PA:4;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
22002,Name/22002_2,残渣核心+,2,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,拥有{0}点功率战斗开始时在本场战斗中增加1个[1点]能量原料。,;PA:6;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
22003,Name/22003_1,弱点透析,1,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,拥有{0}点功率在敌方耐久归0时功率翻倍。,;PA:2;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
22003,Name/22003_2,弱点透析+,2,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,拥有{0}点功率在敌方耐久归0时功率翻倍。,;PA:3;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
22004,Name/22004_1,橙色原核+,1,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
22004,Name/22004_2,橙色原核+,2,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
22010,Name/22010_1,自增幅核心,1,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
22010,Name/22010_2,自增幅核心+,2,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
22014,Name/22014_1,增压核心,1,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/22014_1,回合开始时获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,回合开始时获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22016,Name/22016_1,集群者,1,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
22016,Name/22016_2,集群者+,2,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,;0;;;,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
22017,Name/22017_2,映射镜面+,2,Text/22017,映射,4,1,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
22018,Name/22018_1,共鸣核心,1,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
22018,Name/22018_2,共鸣核心+,2,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
22019,Name/22019_1,探测核心,1,Text/22019,探测,2,1,,,0,;77;;;,;2;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector
22019,Name/22019_2,探测核心+,2,Text/22019,探测,2,1,,,0,;77;;;,;1;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector
22020,Name/22020_1,虚空,1,Text/22020,虚空,0,1,;9;;;,FALSE,0,;77;;;,;3;;;,,,1,Des/22020_1,回合开始时,若上回合槽位未被占用,则获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_TurnNoLoadPowerUp,cannon_void,Void
22020,Name/22020_2,虚空+,2,Text/22020,虚空,0,1,;9;;;,FALSE,0,;77;;;,;3;;;,,,1,Des/22020_1,回合开始时,若上回合槽位未被占用,则获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TurnNoLoadPowerUp,cannon_void,Void
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
22802,Name/22802_1,四向辐射器,1,Text/22802,辐射,0,1,,,0,;77;;;,,,,1,Des/22802_1,己方每装载{0}个能量,使相邻攻击部件获得{1}点功率。,,;10;;1;;;,ExtraDes/22802_1,已装载:{0}个。,2,Support_Player/Skill_AddedAroundByLoadPower,device_four_directions,FourDirections
22802,Name/22802_2,四向辐射器+,2,Text/22802,辐射,0,1,,,0,;77;;;,,,,1,Des/22802_1,己方每装载{0}个能量,使相邻攻击部件获得{1}点功率。,,;8;;1;;;,ExtraDes/22802_1,已装载:{0}个。,2,Support_Player/Skill_AddedAroundByLoadPower,device_four_directions,FourDirections
22803,Name/22803_1,辐射接收器,1,Text/22803,辐射接收,0,2,,,0,;77;;;,,,,1,Des/22803_1,使攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_AddedAndAddPower,device_qualitative_change,QualitativeChange
22803,Name/22803_2,辐射接收器+,2,Text/22803,辐射接收,0,2,,,0,;77;;;,,,,1,Des/22803_1,使攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_AddedAndAddPower,device_qualitative_change,QualitativeChange
22805,Name/22805_1,不稳定辐射器,1,Text/22805,临时强化,2,0,;9;;;,,0,;77;;;,,,,1,Des/22805_1,回合开始时,使相邻攻击部件获得{0}-{1}点临时功率。,,;1;;2;;;,,,2,Support_Player/Skill_TempAdded,device_temp_poweradd,
22805,Name/22805_2,不稳定辐射器+,2,Text/22805,临时强化,2,0,;9;;;,,0,;77;;;,,,,1,Des/22805_2,回合开始时,使所有攻击部件获得{0}-{1}点临时功率。,,;1;;2;;;,,,2,Support_Player/Skill_TempAdded,device_temp_poweradd,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
23001,Name/23001_1,顺子核心,1,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight,
23001,Name/23001_2,顺子核心+,2,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;12;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight,
23003,Name/23003_1,微型反应堆,1,Text/23003,反应 ,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
23003,Name/23003_2,微型反应堆+,2,Text/23003,反应,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
23004,Name/23004_1,超压核心,1,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;5;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent,
23004,Name/23004_2,超压核心+,2,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;7;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent,
23005,Name/23005_1,满载力场,1,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;2;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload,
23005,Name/23005_2,满载力场+,2,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;3;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload,
23006,Name/23006_1,四方核心,1,Text/23006,四方,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/23006_1,满载:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_UpgradeSqaure,cannon_cross,
23006,Name/23006_2,四方核心+,2,Text/23006,四方,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/23006_1,满载:获得{0}点功率。,,;5;;;,,,1,Cannon_Player/Skill_UpgradeSqaure,cannon_cross,
,,,,,,,,,,,,,,,,,,,,,,,,,
23801,Name/23801_1,七点装置,1,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;2;;2;;;,,,0,Des/23801_1,满载生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five,
23801,Name/23801_2,七点装置+,2,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,0,Des/23801_1,满载生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five,
23802,Name/23802_1,全局辐射器,1,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;2;;2;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd
23802,Name/23802_2,全局辐射器+,2,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd
23804,Name/23804_1,驱动炸弹,1,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;3;;;,,,1,Des/23804_1,装载后,直接触发相邻部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
23804,Name/23804_2,驱动炸弹+,2,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;1;;;,,,1,Des/23804_2,装载后,直接触发所有部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
23805,Name/23805_1,扩展装置,1,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;2;;;,,,1,Des/23805_1,满载生成1个[白色9点]能量并在下回合开始时获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine,
23805,Name/23805_2,扩展装置+,2,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23805_2,满载生成1个[白色9点]能量并在下回合开始时获得1个[白色]槽位。,,;1;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine,
23806,Name/23806_1,重铸装置,1,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23806_1,满载生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast,
23806,Name/23806_2,重铸装置+,2,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23806_1,满载生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast,
23807,Name/23807_1,双发导弹,1,Text/23807,双发导弹,0,1,;1;;;,FALSE,0,;77;;;,;2;;2;;;,,,1,Des/23807_1,满载:削减敌方{0}点耐久值。,,;2;;;,,,2,Support_Player/Skill_LoadFullHalfBreakEnemy,device_shield_broker,
23807,Name/23807_2,双发导弹+,2,Text/23807,双发导弹,0,1,;1;;;,FALSE,0,;77;;;,;1;;1;;;,,,1,Des/23807_1,满载:削减敌方{0}点耐久值。,,;2;;;,,,2,Support_Player/Skill_LoadFullHalfBreakEnemy,device_shield_broker,
23808,Name/23808_1,逸散能量,1,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;2;;2;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
23808,Name/23808_2,逸散能量+,2,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
,,,,,,,,,,,,,,,,,,,,,,,,,
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:13;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:11;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24004,Name/24004_1,电流激发核心,1,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;10;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
24004,Name/24004_2,电流激发核心+,2,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;14;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
24005,Name/24005_1,电磁感应,1,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;3;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge,
24005,Name/24005_2,电磁感应+,2,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge,
24007,Name/24007_1,中心电源核心,1,Text/24007,中心电源,5,1,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24007_1,飞船中心的部件装载能量时,自身获得相同点数的充能。充能({0}):获得{1}点威力。,;CH:9;;;,;3;;;,,,1,Cannon_Player/Skill_ChargeLink,cannon_center_receiver,CenterReceiver
24007,Name/24007_2,中心电源核心+,2,Text/24007,中心电源,5,1,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24007_1,飞船中心的部件装载能量时,自身获得相同点数的充能。充能({0}):获得{1}点威力。,;CH:9;;;,;4;;;,,,1,Cannon_Player/Skill_ChargeLink,cannon_center_receiver,CenterReceiver
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
24801,Name/24801_1,三生电阻,1,Text/24801,三生,0,0,;2;;;,,0,;77;;;,;2;;;,,,1,Des/24801_1,充能({0})生成1个[白色{1}点]能量、1个[蓝色{1}点]能量和1个[橙色{1}点]能量。,;CH:5;;;,;2;;;,,,2,Support_Player/Skill_DoubleCoreGenerate,device_double_generate,
24801,Name/24801_2,三生电阻+,2,Text/24801,三生,0,0,;2;;;,,0,;77;;;,;2;;2;;;,,,1,Des/24801_1,充能({0})生成1个[白色{1}点]能量、1个[蓝色{1}点]能量和1个[橙色{1}点]能量。,;CH:5;;;,;2;;;,,,2,Support_Player/Skill_DoubleCoreGenerate,device_double_generate,
24804,Name/24804_1,翻倍拳套,1,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:9;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification,
24804,Name/24804_2,翻倍拳套+,2,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:7;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification,
24806,Name/24806_1,慢充装置,1,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;4;;;,,,2,Support_Player/Skill_ChargeFront,device_charge,
24806,Name/24806_2,慢充装置+,2,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;5;;;,,,2,Support_Player/Skill_ChargeFront,device_charge,
24808,Name/24808_1,定向增幅器,1,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
24808,Name/24808_2,定向增幅器+,2,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
24809,Name/24809_1,递减输送器,1,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy
24809,Name/24809_2,递减输送器+,2,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy
24811,Name/24811_1,无限能源站,1,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24811_1,充能({0})本回合手牌中没有能量时生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
24811,Name/24811_2,无限能源站+,2,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0})本回合手牌中没有能量时生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
,,,,,,,,,,,,,,,,,,,,,,,,,
25001,Name/25001_1,中心涡轮,1,Text/25001,增幅,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25001_1,装载后若在飞船中心则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd,
25001,Name/25001_2,中心涡轮+,2,Text/25001,增幅,0,1,,,0,;77;;;,;1;;1;;;,,,1,Des/25001_1,装载后若在飞船中心则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd,
25002,Name/25002_1,耀斑,1,Text/25002,耀斑,0,1,,,0,;77;;;,;1;;;,,,1,Des/25002_1,装载后,若在飞船中心,则额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_CenterDouble,cannon_solar,
25002,Name/25002_2,耀斑+,2,Text/25002,耀斑,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25002_1,装载后,若在飞船中心,则额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_CenterDouble,cannon_solar,
25003,Name/25003_1,链接者,1,Text/25003,链接,2,2,,,0,;77;;;,;1;;;,,,3,Des/25003_1,当飞船中心的其他部件获得不来自于能量/功率的威力时,自身获得相等的威力。,,,,,1,Cannon_Player/Skill_CenterLinkPower,cannon_center_link,CenterLink
25003,Name/25003_2,链接者+,2,Text/25003,链接,2,2,,,0,;77;;;,;1;;1;;;,,,3,Des/25003_1,当飞船中心的其他部件获得不来自于能量/功率的威力时,自身获得相等的威力。,,,,,1,Cannon_Player/Skill_CenterLinkPower,cannon_center_link,CenterLink
,,,,,,,,,,,,,,,,,,,,,,,,,
25801,Name/25801_1,中心锅炉,1,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_1,对波结束时若在飞船中心则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler,
25801,Name/25801_2,中心锅炉+,2,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_2,对波结束时若在飞船中心则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler,
25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同的能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同的能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
80001,Name/80001_1,连锁核心,1,Text/80001,连锁,0,2,,,2,;7;;77;;;,;2;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
80001,Name/80001_2,连锁核心+,2,Text/80001,连锁,0,2,,,2,;7;;77;;;,;3;;1;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
80002,Name/80002_1,劣质三重核心,1,Text/80002,三重,0,0,,,2,;7;;;,;2;;1;;1;;;,,,1,Des/80002_1,三重:获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerLow,cannon_inferior_trebling,
80002,Name/80002_2,劣质三重核心+,2,Text/80002,三重,0,0,,,2,;7;;;,;2;;1;;1;;;,,,1,Des/80002_1,三重:获得{0}点威力。,,;6;;;,,,1,Cannon_Player/Skill_TrianglePowerLow,cannon_inferior_trebling,
80003,Name/80003_1,劣质超频核心,1,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心+,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时生成1个[蓝色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0})选择1个其他辅助部件使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
80803,Name/80803_2,伪装假面+,2,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_2,发动({0})选择1个其他辅助部件使其随机替换为1个已升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
80804,Name/80804_1,未经改造的普通怀表,1,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;0;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
80804,Name/80804_2,金金的怀表+,2,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;1;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
80805,Name/80805_1,僚机火炮,1,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;6;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,1,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,对波失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,对波失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80821,Name/80821_1,重叠的时间线,1,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
80821,Name/80821_2,重叠的时间线+,2,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
91003,Name/91003_1,转换核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91003,Name/91003_2,转换核心+,2,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91003,Name/91003_3,转换核心++,3,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91004,Name/91004_1,连锁核心,1,Text/91004,连锁,0,2,,FALSE,5,,;3;;2;;;,,,1,Des/91004_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link_yellow,
91004,Name/91004_2,连锁核心+,2,Text/91004,连锁,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91004_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link_yellow,
91005,Name/91005_1,反击核心,1,Text/91005,反击,0,1,,FALSE,5,,;1;;;,,,0,Des/91005_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Enemy/Skill_StrikeBack,cannon_strike_back,CannonStrikeBack
91006,Name/91006_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
91006,Name/91006_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
91006,Name/91006_2,基础核心+,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
91007,Name/91007_1,位移监测核心,1,Text/91007,位移监测,0,1,,FALSE,5,,;1;;;,,,1,Des/91007_1,敌方移动时,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_BanMove,cannon_chain,
91008,Name/91008_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91008,Name/91008_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91009,Name/91009_1,复仇者,1,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;8;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91009,Name/91009_2,复仇者+,2,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;10;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91009,Name/91009_3,复仇者++,3,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;13;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91010,Name/91010_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
91010,Name/91010_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
91010,Name/91010_2,基础核心+,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
91010,Name/91010_2,基础核心+,4,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
91011,Name/91011_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_white,
91011,Name/91011_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_white,
91012,Name/91011_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_scorpion,
91012,Name/91011_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_scorpion,
91013,Name/91013_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91013,Name/91013_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91014,Name/91014_1,秩序核心,1,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;6;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
91014,Name/91014_2,秩序核心+,2,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;7;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
91016,Name/91016_1,狂暴核心,1,Text/91016,狂暴,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91016_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Enemy/Skill_CriticalCannon,cannon_crit,
91017,Name/91017_1,间歇核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91017_1,休眠1回合苏醒2回合如此循环。,,,,,1,Cannon_Enemy/Skill_Sleep,cannon_interval,CannonInterval
91018,Name/91018_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91020,Name/91020_1,小循环核心,1,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;6;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue
91020,Name/91020_2,小循环核心+,2,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;7;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue
91021,Name/91021_1,大循环核心,1,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;11;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
91021,Name/91021_2,大循环核心+,2,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;12;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
91022,Name/91022_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
91022,Name/91022_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91027,Name/91027_1,小蓄力核心,1,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;10;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91027,Name/91027_2,小蓄力核心+,2,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;13;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91027,Name/91027_3,小蓄力核心++,3,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;17;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91028,Name/91028_1,大蓄力核心,1,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;20;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
91028,Name/91028_2,大蓄力核心+,2,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;26;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
91028,Name/91028_3,大蓄力核心++,3,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;32;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
91029,Name/91029_1,战损核心,1,Text/91029,蜕变,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91029_1,回合开始时,若飞船血量首次≤{0}%,获得{1}点功率。,,;50;;4;;;,,,1,Cannon_Enemy/Skill_BattleDamagedCannon,cannon_broken_shell,
91031,Name/91031_1,触手核心,1,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;6;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandUp
91031,Name/91031_2,触手核心+,2,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;15;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandUp
91032,Name/91032_1,触手核心,1,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;6;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandDown
91032,Name/91032_2,触手核心+,2,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;15;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandDown
91033,Name/91033_1,头部核心,1,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
91033,Name/91033_1,头部核心,2,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
91033,Name/91033_2,头部核心+,3,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
91034,Name/91034_1,强化核心,1,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;2;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
91034,Name/91034_2,强化核心+,2,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;3;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,对波失败敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone
91036,Name/91036_1,强化核心,1,Text/91036,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91036_1,计时({0}):获得{1}点功率。,;CD:2;;;,;1;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance,
91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy
91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold,
91041,Name/91041_1,纵斩核心,1,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91041_1,仅在纵斩模式下激活。,,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
91041,Name/91041_2,纵斩核心+,2,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91041_2,拥有{0}点功率,仅在纵斩模式下激活。,;PA:30;;;,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
91042,Name/91042_1,甲壳吸收核心,1,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时敌方同列部件每有1个钳制自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
91042,Name/91042_2,甲壳吸收核心+,2,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时敌方同列部件每有1个钳制自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
91044,Name/91044_1,横斩核心,1,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
91044,Name/91044_2,横斩核心+,2,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
91045,Name/91045_1,横斩核心,1,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
91045,Name/91045_2,横斩核心+,2,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
91046,Name/91046_1,横斩核心,1,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
91046,Name/91046_2,横斩核心+,2,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
91047,Name/91047_1,横斩核心,1,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,拥有{0}点功率,对波失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
91058,Name/91058_1,木马核心,1,Text/91058,木马,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse
91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,自身获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91060_1,自身获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91061,Name/91061_1,对子核心,1,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
91066,Name/91066_2,稳定光束+,2,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;5;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
91067,Name/91067_1,女王之冠,1,Text/91067,移除,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91067_1,敌方装载与自身已装载点数相同的能量时,移除自身的对应能量。,,;2;;;,,,1,Cannon_Enemy/Skill_EnemyLoadRemoveSelf,cannon_queen_crown,
91068,Name/91068_1,王之利矛,1,Text/91068,利矛,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_spear,CannonSpear
91068,Name/91068_2,王之利矛+,2,Text/91068,利矛,0,1,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_spear,CannonSpear
91071,Name/91071_1,白色利斧,1,Text/91071,白色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91071_1,当敌方手牌中没有[白色]能量时,拥有威力翻倍。,,;1;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_white,
91072,Name/91072_1,蓝色利斧,1,Text/91072,蓝色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91072_1,当敌方手牌中没有[蓝色]能量时,拥有威力翻倍。,,;2;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_blue,
91073,Name/91073_1,橙色利斧,1,Text/91073,橙色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91073_1,当敌方手牌中没有[橙色]能量时,拥有威力翻倍。,,;3;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_orange,
91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被玩家装载能量。\n被玩家装载时摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment
91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被玩家装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence,
91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st,
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
,,,,,,,,,,,,,,,,,,,,,,,,,
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,对波失败只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence
92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92010,Name/92010_1,束缚之触,1,Text/92010,束缚之触,0,2,,FALSE,5,,,,,1,Des/92010_1,敌方只能使用手牌最左或最右的能量。,,,,,2,Support_Enemy/Skill_MiddlePowerLock,device_tie,
92011,Name/92011_1,自爆装置,1,Text/92011,自爆,0,2,,FALSE,5,,,,,1,Des/92011_1,计时({0}):自爆,对敌方飞船造成{1}点伤害。,;CD:6;;;,;10;;;,,,2,Support_Enemy/Skill_SelfDestruction,device_self_destruction,
92012,Name/92012_1,锁敌装置,1,Text/92012,锁敌,0,2,,FALSE,5,,,,,1,Des/92012_1,发动({0})对敌方同列所有部件造成1回合休眠。,;US:1;;;,,,,2,Support_Enemy/Skill_LockEnemy,device_lock_enemy,
92014,Name/92014_1,联合防御,1,Text/92014,联合防御,0,2,,FALSE,5,,,,,2,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence,
92014,Name/92014_2,联合防御+,2,Text/92014,联合防御,0,2,,FALSE,5,,,,,1,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence,
92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine
92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter,
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter,
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,对波失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时使敌我双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
92035,Name/92035_1,断电开关,1,Text/92035,断电,0,2,,FALSE,5,,,,,1,Des/92035_1,回合开始时对随机1个敌方部件造成{0}回合休眠,优先选择辅助部件。,,;3;;;,,,2,Support_Enemy/Skill_SleepEnemy,device_power_switch,PowerSwitch
92036,Name/92036_1,一点之蝶,1,Text/92036,一点,0,1,,FALSE,5,,,,,1,Des/92036_1,回合开始时,使敌方不断生成[1点]能量直到其手牌中有9个能量为止。,,,,,2,Support_Enemy/Skill_EnemyOnePointToNine,device_butterfly,DeviceButterfly
92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结束后,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile,
92039,Name/92039_1,黄金装置,1,Text/92039,黄金,0,2,,FALSE,5,,,,,1,Des/92039_1,每回合敌方装载的第1个[非橙色]槽位时,提升该槽位颜色。 ,,,,,2,Support_Enemy/Skill_UpEnemySlotLevel,device_gold,
92040,Name/92040_1,燃料窃取装置,1,Text/92040,燃料窃取,0,1,,FALSE,5,,,,,1,Des/92040_1,回合开始时消耗敌方1点燃料。若敌方没有燃料则将自身替换为<UNIT>92045|1</UNIT>。,,,,,2,Support_Enemy/Skill_ConsumeMove,device_steal_fuel,
92042,Name/92042_1,月隐,1,Text/92042,切刃,0,2,,FALSE,5,,,,,1,Des/92042_1,耐久归0后切换攻击模式。,,,,,2,Support_Enemy/Skill_SwtichMode,device_moon_ghost,
92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次对波平局后,直接投降。,,;5;;;,ExtraDes/92043_1,对波平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次对波平局后,直接投降。,,;6;;;,ExtraDes/92043_2,对波平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab,
92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,敌我双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance
92048,Name/92048_1,闪耀,1,Text/92048,闪耀,0,2,,FALSE,5,,,,,1,Des/92048_1,隐藏敌方最左侧以外的能量点数的显示。,,,,,2,Support_Enemy/Skill_HideEnergyPoint,device_shine,HideEnergyPoint
92051,Name/92051_1,重力场·上,1,Text/92051,上移,0,1,,FALSE,5,,;3;;;,,,1,Des/92051_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_up,GravityUp
92052,Name/92052_1,重力场·下,1,Text/92052,下移,0,1,,FALSE,5,,;3;;;,,,1,Des/92052_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_down,GravityDown
92055,Name/92055_1,燃烧装置,1,Text/92055,燃烧,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/92055_1,装载后对1个随机敌方部件造成燃烧。,,,,,2,Support_Enemy/Skill_BurnCountDown,device_stove,DeviceStove
92058,Name/92058_1,基础重置,1,Text/92058,基础重置,0,2,,FALSE,5,,,,,1,Des/92058_1,计时({0}):使所有敌方攻击部件变为<UNIT>11001|1</UNIT>。,;CD:3;;;,,,,2,Support_Enemy/Skill_ChangeEnemyUnitToBase,device_basic_reset,BasicReset
92059,Name/92059_1,孵化装置,1,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_1,回合开始时在敌方空位装备1个<UNIT>92060|1</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时在敌方空位装备1个<UNIT>92060|2</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,对波结束后,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,对波结束后,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,对波失败只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后在前方空位装备1个<UNIT>92061|1</UNIT>。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder
92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint
92064,Name/92064_1,颜色衰变仪,1,Text/92064,颜色衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92064_1,装载后,使敌方所有颜色能量原料在本回合临时变为[白色]。,,,,,2,Support_Enemy/Skill_TurnCoreToWhite,device_decay_yellow,DecayColor
92065,Name/92065_1,双重衰变仪,1,Text/92065,双重衰变,0,2,,FALSE,5,,,,,1,Des/92065_1,耐久归0时使敌方在本场战斗中获得1个[1点]能量原料和1个[白色]能量原料。,,,,,2,Support_Enemy/Skill_BreakAddCore,device_decay_double,DecayDouble
92066,Name/92066_1,增压装置,1,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;12;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁敌我双方最前排的部件和位置。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,对波失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,若敌方镜像位置的部件本回合没有装载能量,对波结束后对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,若敌方镜像位置的部件本回合没有装载能量,对波结束后对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92075,Name/92075_1,扰乱装置,1,Text/92075,扰乱,0,1,,FALSE,5,,,,,1,Des/92075_1,回合开始时,打乱自身部件放置顺序。,,,,,2,Support_Enemy/Skill_DisorderSelfUnitPos,device_shuffle_position,ShufflePosition
92076,Name/92076_1,雾气制造机,1,Text/92076,迷雾,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92076_1,装载后在同列随机位置释放1团迷雾遮挡部件。,;DY:2;;;,,,,2,Support_Enemy/Skill_Mist,device_mist_maker,MistMaker
92077,Name/92077_1,颜色盾发生器,1,Text/92077,颜色盾,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/92077_1,装载后制造1个颜色盾本回合抵挡同列伤害颜色盾在敌方同列装载相同颜色的能量时消失。,,,,,2,Support_Enemy/Skill_ColorShield,device_color_shield,ColorShield
92078,Name/92078_1,碎心之锁,1,Text/92078,锁定,0,2,,FALSE,5,,,,,1,Des/92078_1,计时({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。,;CD:3;;;,;3;;;,ExtraDes/92078_1,装载{0}个手牌能量后,锁定所有能量。,2,Support_Enemy/Skill_CDLockEnemy,device_energy_lock,EnergyLock
92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit
92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列没有对波失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列没有对波失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列没有对波失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力21点时对我方/敌方该列攻击部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0})削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0})削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail,
92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌能量时使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,