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5.1 KiB
5.1 KiB
gc-opencommand-plugin
中文 | English
A plugin that opens the LC command execution interface for third-party clients
multiple commands can be separated by | or newline, for example:
/a 1 | /a 2
/a 3
Invoking ping the response data will contain the plugin version.
Server installation
- Download the
jarin Release - Put it in the
LunarCore/pluginsfolder - Restart
LunarCoreserver
Player
- Fill in the service address in the Tool to check plugin status
- Fill in the UID and send the verification code
- Fill in the 4-digit integer verification code received in the game into the Tool verification
- Enjoy the convenience!
Console connection
- When starting for the first time, a
opencommand-plugindirectory will be generated under thepluginsdirectory, open and editconfig.json - Set the value of
consoleTokento your connection key. It is recommended to use a long random string of at least 32 characters. (automatically generated when empty is detected) - Restart the server to take effect
- Select the console identity in the client, and fill in your
consoleTokento run the command as the console identity
Client request
pingto confirm whether theopencommandplugin is supportedsendCodesends a verification code to the specified player (re-send is not allowed within 1 minute), and save the returnedtoken- Send
verifycheck usingtokenand 4-digit integer verification code - If the verification is passed, you can use the
tokento execute thecommandaction
Build
git clone https://github.com/jie65535/gc-opencommand-plugincd gc-opencommand-pluginmkdir libmv path/to/LunarCore.jar ./libgradle build
config.json
{
// console connection token (automatically generated when empty is detected)
"consoleToken": "",
// Verification code expiration time (seconds)
"codeExpirationTime_S": 60,
// Temporary token expiration time (seconds)
"tempTokenExpirationTime_S": 300,
// Authorization token last used expiration time (hours)
"tokenLastUseExpirationTime_H": 48,
}
API /opencommand/api
Example
https://127.0.0.1/opencommand/api
Request
public final class JsonRequest {
public String token = "";
public String action = "";
public Seting server = "";
public Object data = null;
}
Response
public final class JsonResponse {
public int retcode = 200;
public String message = "Success";
public Object data;
}
Actions
Test connect
Request
| Request | Request data | type |
|---|---|---|
| action | ping |
String |
Response
| Response | Response data | type |
|---|---|---|
| retcode | 200 |
String |
| message | Success |
String |
| data | null |
null |
Send code
Request
| Request | Request data | type |
|---|---|---|
| action | sendCode |
String |
| data | uid |
Int |
Response
| Response | Response data | type |
|---|---|---|
| retcode | 200 |
String |
| message | Success |
String |
| data | token |
String |
Verify code
Request
| Request | Request data | type |
|---|---|---|
| action | verify |
String |
| token | token |
String |
| data | code |
Int |
Response
Success
| Response | Response data | type |
|---|---|---|
| retcode | 200 |
String |
| message | Success |
String |
| data | null |
null |
Failed
| Response | Response data | type |
|---|---|---|
| retcode | 400 |
String |
| message | Verification failed |
String |
| data | null |
null |
Run command
Request
| Request | Request data | type |
|---|---|---|
| action | command |
String |
| token | token |
String |
| data | command |
String |
Response
Success
| Response | Response data | type |
|---|---|---|
| retcode | 200 |
String |
| message | Success |
String |
| data | Command return |
String |
Run console command
Run command
Request
If it is a single server, there is no need to fill in server UUID.
| Request | Request data | Type |
|---|---|---|
| action | command |
String |
| token | token |
String |
| server | UUID |
String |
| data | command |
String |
Response
Success
| Request | Response data | Type |
|---|---|---|
| retcode | 200 |
Int |
| message | Success |
String |
| data | Command return |
String |