2024-04-03 v1.0

This commit is contained in:
2025-04-03 16:47:38 +08:00
parent f1386f6085
commit faab39cafc
78 changed files with 15254 additions and 791 deletions

View File

@@ -82,8 +82,8 @@ Name/11825_1;"Simulator"
Name/11825_2;"Simulator+"
Name/11826_1;"External Slot"
Name/11826_2;"External Slot+"
Name/11827_1;"Multi-cleaver"
Name/11827_2;"Multi-cleaver+"
Name/11827_1;"White Shadow Dagger"
Name/11827_2;"White Shadow Dagger+"
Name/11828_1;"Bleaching Device"
Name/11828_2;"Bleaching Device+"
Name/12001_1;"Data Detector"
@@ -371,6 +371,182 @@ Name/25801_1;"Central Boiler"
Name/25801_2;"Central Boiler+"
Name/25802_1;"Central Replicator"
Name/25802_2;"Central Replicator+"
Name/31001_1;"Basic Core"
Name/31001_2;"Basic Core+"
Name/31002_1;"Flush Core"
Name/31002_2;"Flush Core+"
Name/31009_1;"Blue Crystal"
Name/31009_2;"Blue Crystal+"
Name/31012_1;"Changing Core"
Name/31012_2;"Changing Core+"
Name/31014_1;"Auto Core"
Name/31014_2;"Auto Core+"
Name/31019_1;"Monitor Chip"
Name/31019_2;"Monitor Chip+"
Name/31020_1;"Pulse Core"
Name/31020_2;"Pulse Core+"
Name/31021_1;"Maze"
Name/31021_2;"Maze+"
Name/31023_1;"Moonblade Core"
Name/31023_2;"Moonblade Core+"
Name/31024_1;"Blue Heavy Dagger"
Name/31024_2;"Blue Heavy Dagger+"
Name/31025_1;"White Banner"
Name/31025_2;"White Banner+"
Name/31026_1;"White Bludgeon"
Name/31026_2;"White Bludgeon+"
Name/31027_1;"Revolver Core"
Name/31027_2;"Revolver Core+"
Name/31028_1;"Absorption Core"
Name/31028_2;"Absorption Core+"
Name/31029_1;"Balance Core"
Name/31029_2;"Balance Core+"
Name/31030_1;"Filter Core"
Name/31030_2;"Filter Core+"
Name/31033_1;"Puzzle"
Name/31033_2;"Puzzle+"
Name/31034_1;"Expansion Core"
Name/31034_2;"Expansion Core+"
Name/31035_1;"Bifurcate Core"
Name/31035_2;"Bifurcate Core+"
Name/31036_1;"Connected Core"
Name/31036_2;"Connected Core+"
Name/31037_1;"Omega Core"
Name/31037_2;"Omega Core+"
Name/31038_1;"Transcription Core"
Name/31038_2;"Transcription Core+"
Name/31039_1;"Transmission Core"
Name/31039_2;"Transmission+"
Name/31040_1;"Recycle Core"
Name/31040_2;"Recycle Core+"
Name/31801_1;"Reroll Device"
Name/31801_2;"Reroll Device+"
Name/31805_1;"Spare Paint"
Name/31805_2;"Spare Paint+"
Name/31806_1;"Tricolor Charger"
Name/31806_2;"Tricolor Charger+"
Name/31807_1;"White Pigment"
Name/31807_2;"White Pigment+"
Name/31809_1;"Blue Stain"
Name/31809_2;"Blue Stain+"
Name/31810_1;"Colordrill Device"
Name/31810_2;"Colordrill Device+"
Name/31814_1;"Color Device"
Name/31814_2;"Color Device+"
Name/31815_1;"Conduit Device"
Name/31815_2;"Conduit Device+"
Name/31816_1;"Incandescent Sun"
Name/31816_2;"Incandescent Sun+"
Name/31818_1;"Mimic Energy"
Name/31818_2;"Mimic Energy+"
Name/31819_1;"Tracks"
Name/31819_2;"Tracks+"
Name/31821_1;"White Energy Source"
Name/31821_2;"White Energy Source+"
Name/31824_1;"Triburst Device"
Name/31824_2;"Triburst Device+"
Name/31826_1;"Blue Amplifier"
Name/31826_2;"Blue Amplifier+"
Name/31827_1;"Minifying Mirror"
Name/31827_2;"Minifying Mirror+"
Name/31828_1;"Extreme Vortex"
Name/31828_2;"Extreme Vortex+"
Name/31830_1;"Filler Device"
Name/31830_2;"Filler Device+"
Name/31832_1;"Slot Expander"
Name/31832_2;"Slot Expander+"
Name/31834_1;"Reborn Device"
Name/31834_2;"Reborn Device+"
Name/31835_1;"White Star"
Name/31835_2;"White Star+"
Name/31837_1;"Slot Exchanger"
Name/31837_2;"Slot Exchanger+"
Name/31839_1;"Blue Badge"
Name/31839_2;"Blue Badge+"
Name/31840_1;"Mimic Lens"
Name/31840_2;"Mimic Lens+"
Name/31841_1;"Increment Device"
Name/31841_2;"Increment Device+"
Name/31842_1;"Ring of Strength"
Name/31842_2;"Ring of Strength+"
Name/31845_1;"3D Printer"
Name/31845_2;"3D Printer+"
Name/31846_1;"D20"
Name/31846_2;"D20+"
Name/32003_1;"Sync Core"
Name/32003_2;"Sync Core+"
Name/32004_1;"Charging Core"
Name/32004_2;"Charging Core+"
Name/32007_1;"Reckless Claws"
Name/32007_2;"Reckless Claws+"
Name/32008_1;"Compete Core"
Name/32008_2;"Compete Core+"
Name/32009_1;"Decay Core"
Name/32009_2;"Decay Core+"
Name/32010_1;"High-Point Compass"
Name/32010_2;"High-Point Compass+"
Name/32803_1;"Vertical Radiator"
Name/32803_2;"Vertical Radiator+"
Name/32804_1;"Corrosion Device"
Name/32804_2;"Corrosion Device+"
Name/32805_1;"Lyre"
Name/32805_2;"Lyre+"
Name/33001_1;"Tricolor Core"
Name/33001_2;"Tricolor Core+"
Name/33002_1;"Lane Receiver Core"
Name/33002_2;"Lane Receiver Core+"
Name/33004_1;"Loop Core"
Name/33004_2;"Loop Core+"
Name/33005_1;"Tricolor Bomb"
Name/33005_2;"Tricolor Bomb+"
Name/33801_1;"Combined Energy Source"
Name/33801_2;"Combined Energy Source+"
Name/33804_1;"Column Doubler Device"
Name/33804_2;"Column Doubler Device+"
Name/33806_1;"Slot Installer"
Name/33806_2;"Slot Installer+"
Name/33807_1;"Startup Machine"
Name/33807_2;"Startup Machine+"
Name/33808_1;"Triflower Device"
Name/33808_2;"Triflower Device+"
Name/34001_1;"The King"
Name/34001_2;"The King+"
Name/34002_1;"Small Chimes"
Name/34002_2;"Small Chimes+"
Name/34003_1;"Chain Reaction"
Name/34003_2;"Chain Reaction+"
Name/34006_1;"Weakening Core"
Name/34006_2;"Weakening Core+"
Name/34007_1;"Multifunctional Rudder"
Name/34007_2;"Multifunctional Rudder+"
Name/34802_1;"Reassembling Device"
Name/34802_2;"Reassembling Device+"
Name/34803_1;"4-Pointer"
Name/34803_2;"4-Pointer+"
Name/34804_1;"Micro Calculator"
Name/34804_2;"Micro Calculator+"
Name/34807_1;"Twin Stars"
Name/34807_2;"Twin Stars+"
Name/34808_1;"Induction Stone"
Name/34808_2;"Induction Stone+"
Name/34809_1;"Blue Flower Device"
Name/34809_2;"Blue Flower Device+"
Name/35001_1;"Jam Satellite"
Name/35001_2;"Jam Satellite+"
Name/35003_1;"Magnetic Field"
Name/35003_2;"Magnetic Field+"
Name/35004_1;"Induction Radar"
Name/35004_2;"Induction Radar+"
Name/35801_1;"Interference Coil"
Name/35801_2;"Interference Coil+"
Name/35802_1;"Ring of Jam"
Name/35802_2;"Ring of Jam+"
Name/35803_1;"Signal Antenna"
Name/35803_2;"Signal Antenna+"
Name/35804_1;"Jammed Slot"
Name/35804_2;"Jammed Slot+"
Name/35805_1;"Uniqueness detector"
Name/35805_2;"Uniqueness detector+"
Name/80001_1;"Chain Core"
Name/80001_2;"Chain Core+"
Name/80002_1;"Inferior Tripower Core"
@@ -434,6 +610,8 @@ Name/80821_1;"Overlapping Timelines"
Name/80821_2;"Overlapping Timelines+"
Name/80822_1;"Disassembling Hammer"
Name/80822_2;"Disassembling Hammer+"
Name/80825_1;"Cross Linkage"
Name/80825_2;"Cross Linkage+"
Name/91001_1;"Basic Core"
Name/91001_2;"Basic Core+"
Name/91002_1;"Winning Streak Core"
@@ -459,9 +637,11 @@ Name/91013_1;"Basic Core"
Name/91013_2;"Basic Core+"
Name/91014_1;"Order Core"
Name/91014_2;"Order Core+"
Name/91014_3;"Order Core++"
Name/91016_1;"Berserk Core"
Name/91017_1;"Intermittent Core"
Name/91018_1;"Basic Core"
Name/91018_2;"Basic Core+"
Name/91020_1;"Small Loop Core"
Name/91020_2;"Small Loop Core+"
Name/91021_1;"Large Loop Core"
@@ -511,10 +691,12 @@ Name/91051_1;"Terminator"
Name/91051_2;"Terminator+"
Name/91053_1;"Leapfrog Core"
Name/91053_2;"Leapfrog Core+"
Name/91054_1;"Mirror Copy Core"
Name/91055_1;"Pulley Core: Front Column"
Name/91056_1;"Pulley Core: Middle Column"
Name/91057_1;"Pulley Core: Back Column"
Name/91058_1;"Carousel Core"
Name/91058_2;"Carousel Core+"
Name/91060_1;"Double-Edged Battle Axe"
Name/91060_2;"Double-Edged Battle Axe+"
Name/91061_1;"Pair Core"
@@ -537,6 +719,20 @@ Name/91074_1;"Destructive Core"
Name/91075_1;"Defenseless Core"
Name/91077_1;"Durability Core"
Name/91078_1;"Superior Horse"
Name/91080_1;"Shark Tooth #1"
Name/91081_1;"Shark Tooth #2"
Name/91082_1;"Shark Tooth #3"
Name/91083_1;"Shark Tooth #4"
Name/91084_1;"Shark Tooth #5"
Name/91085_1;"Weak Ghost"
Name/91086_1;"Strong Ghost"
Name/91087_1;"King Ghost"
Name/91088_1;"Basic Core"
Name/91088_2;"Basic Core+"
Name/91088_3;"Basic Core++"
Name/91089_1;"Basic Core"
Name/91089_2;"Basic Core+"
Name/91089_3;"Basic Core++"
Name/92002_1;"Ghost Device"
Name/92002_2;"Ghost Device+"
Name/92005_1;"Defense Module"
@@ -576,6 +772,7 @@ Name/92045_1;"Escape Device"
Name/92046_1;"Slacking-Off Device"
Name/92047_1;"Balance of Justice"
Name/92048_1;"Glitter"
Name/92049_1;"Reversal Device"
Name/92051_1;"Gravity Field: Up"
Name/92052_1;"Gravity Field: Down"
Name/92055_1;"Burning Device"
@@ -615,6 +812,17 @@ Name/92093_1;"Repair Particle"
Name/92094_1;"Scorpio's Blessing"
Name/92095_1;"Pollution"
Name/92096_1;"Cross Extension"
Name/92098_1;"Taunt Machine"
Name/92099_1;"Controller #1"
Name/92100_1;"Controller #2"
Name/92101_1;"Controller #3"
Name/92102_1;"Controller #4"
Name/92103_1;"Controller #5"
Name/92104_1;"Twin Soul Stones"
Name/92105_1;"Void Stone"
Name/92106_1;"Void Stone"
Name/92107_1;"Ultimate Choice"
Name/92108_1;"Soul Stone"
Text/Empty;""
Text/11002;"Pair"
Text/11003;"Increasing"
@@ -654,7 +862,7 @@ Text/11823;"External"
Text/11824;"Amplification"
Text/11825;"Simulation"
Text/11826;"External Slot"
Text/11827;"Shadow"
Text/11827;"White Shadow Dagger"
Text/11828;"Bleaching"
Text/12001;"Detection Passed"
Text/12004;"Kinetic"
@@ -788,9 +996,95 @@ Text/24809;"Descending Conveyor"
Text/24811;"Infinite"
Text/25001;"Amplifying"
Text/25002;"Solar Flare"
Text/25003;"Link"
Text/25003;"Linkage"
Text/25801;"Boiler"
Text/25802;"Central Replicate"
Text/31002;"Flush"
Text/31009;"Blue"
Text/31012;"Change"
Text/31014;"Auto"
Text/31019;"Monitor"
Text/31020;"Pulse"
Text/31021;"Maze"
Text/31023;"Moonblade"
Text/31024;"B. Dagger"
Text/31025;"W. Banner"
Text/31026;"W. Bludgeon"
Text/31027;"Chamber"
Text/31028;"Absorb"
Text/31029;"Balance"
Text/31030;"Filter"
Text/31033;"Puzzle"
Text/31034;"Expand"
Text/31036;"Connect"
Text/31037;"Omega"
Text/31038;"Transcribe"
Text/31039;"Transmission"
Text/31040;"Recycle"
Text/31801;"Reroll"
Text/31805;"Spare Paint"
Text/31806;"Tricolor"
Text/31807;"W. Pigment"
Text/31809;"Blue"
Text/31810;"Colordrill"
Text/31814;"Color"
Text/31815;"Conduit"
Text/31816;"Incandescent Sun"
Text/31818;"Mimic"
Text/31819;"Tracks"
Text/31821;"W. Energy"
Text/31824;"Burst"
Text/31826;"Amplify"
Text/31827;"Minify"
Text/31828;"Vortex"
Text/31830;"Filler"
Text/31832;"Expand Slot"
Text/31834;"Reborn"
Text/31835;"W. Star"
Text/31837;"Exchange"
Text/31839;"Blue"
Text/31840;"Mimic"
Text/31841;"Increment"
Text/31842;"Ring of Strength"
Text/31845;"3D Print"
Text/31846;"Roll"
Text/32003;"Sync"
Text/32004;"Charge"
Text/32007;"Reckless"
Text/32008;"Reckless"
Text/32009;"Decay"
Text/32010;"High-Point"
Text/32803;"Vertical Radiate"
Text/32804;"Corrosion"
Text/32805;"Play"
Text/33001;"Tricolor"
Text/33002;"Lane Receive"
Text/33004;"Loop"
Text/33005;"Explode"
Text/33801;"Combined Energy"
Text/33804;"Double"
Text/33806;"Install Slot"
Text/33807;"Startup"
Text/33808;"Triflower"
Text/34001;"King"
Text/34002;"Chimes"
Text/34003;"Chain Reaction"
Text/34006;"Weaken"
Text/34007;"Multifunction"
Text/34802;"Reassemble"
Text/34803;"Four"
Text/34804;"Calculate"
Text/34807;"Twin Stars"
Text/34808;"Induction"
Text/34809;"Blue Flower"
Text/35001;"Jam"
Text/35003;"Magnetic Field"
Text/35004;"Induction"
Text/35801;"Interfere"
Text/35802;"Jam"
Text/35803;"Signal"
Text/35804;"Jammed Slot"
Text/35805;"Unique"
Text/80001;"Chain"
Text/80002;"Tripower"
Text/80003;"Overclock"
@@ -850,6 +1144,7 @@ Text/91049;"Terrifying"
Text/91050;"Amplifying"
Text/91051;"Terminate"
Text/91053;"Leapfrog"
Text/91054;"Mirror Copy"
Text/91055;"Swap"
Text/91056;"Swap"
Text/91057;"Swap"
@@ -868,6 +1163,10 @@ Text/91073;"Orange"
Text/91074;"Destruct"
Text/91077;"Durability"
Text/91078;"Seeking Inferior Horse"
Text/91080;"Bite"
Text/91085;"Dissipate"
Text/91086;"Dissipate"
Text/91087;"Absorb Power"
Text/92005;"Defense"
Text/92008;"Broken"
Text/92010;"Binding Touch"
@@ -897,6 +1196,7 @@ Text/92045;"Escape"
Text/92046;"Slacking-Off"
Text/92047;"Justice"
Text/92048;"Glitter"
Text/92049;"Reversal"
Text/92051;"Up"
Text/92052;"Down"
Text/92055;"Burning"
@@ -933,6 +1233,13 @@ Text/92093;"Repair Perfectly"
Text/92094;"Scorpio's Blessing"
Text/92095;"Pollution"
Text/92096;"Cross Extension"
Text/92098;"Taunt"
Text/92099;"Control"
Text/92104;"Reborn"
Text/92105;"Transparency"
Text/92106;"Transparency"
Text/92107;"Ultimate Choice"
Text/92108;"Reborn"
Des/Empty;""
Des/Added;"Have {0} *Power*."
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
@@ -966,7 +1273,7 @@ Des/11808_1;"On load, generate 1 Energy of -1 point and apply {0} Strength to th
Des/11809_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
Des/11809_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
Des/11810_1;"*Activate* ({0}): Take {1} damage and generate 1 Energy."
Des/11812_1;"*Activate* ({0}): Increase all [*White*] Energy Points in hand by {1}."
Des/11812_1;"*Activate* ({0}): Raise the point of all [*White*] Energy in hand by {1}."
Des/11813_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
Des/11813_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
@@ -987,7 +1294,7 @@ Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit*
Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
Des/11826_2;"At the start of the battle, add 1 [*Blue*] slot and 1 [*White*] slot to the Unit in *front*."
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, copy and load {0} more to it."
Des/11828_1;"*Activate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in hand by [{1}] / [{2}] and change their color to [*White*]."
Des/11828_1;"*Activate* ({0}): Raise the points of all [*Orange*] / [*Blue*] Energy in hand by {1} / {2} and change their color to [*White*]."
Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)."
Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
@@ -1056,7 +1363,7 @@ Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra copy."
Des/21030_1;"Whenever you load the last Energy in hand, gain {0} Strength."
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength."
Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ [{0} points], this Unit loads 1 copy."
Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ {0} points, this Unit loads 1 copy."
Des/21801_1;"On load, generate 1 Energy of upgraded color."
Des/21802_1;"When *adjacent* *Attack Units* load an [*Orange*] Energy, apply {0} Strength."
Des/21803_1;"On load, generate 1 [*Orange* {0}-point] Energy."
@@ -1064,8 +1371,8 @@ Des/21805_1;"At the start of the turn, load {0} [*Blue* 1-point] Energy into the
Des/21807_1;"At the start of the turn, degrade the highest-graded slot of the Unit in *front*."
Des/21807_2;"At the start of the turn, degrade the highest-graded slot of the Unit in *front* twice."
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, that Energy does not occupy a slot and apply {0} Strength."
Des/21814_1;"Raise point of Energy generated by *adjacent* Units by 1."
Des/21814_2;"Raise point of Energy generated by every Unit by 1."
Des/21814_1;"Raise the point of Energy generated by *adjacent* Units by 1."
Des/21814_2;"Raise the point of Energy generated by every Unit by 1."
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> to every empty grid of the *same lane*."
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> to every empty grid of the *same lane*."
Des/21816_1;"On load, generate 1 Energy of -1 point and 1 [1-point] Energy of the same color."
@@ -1104,7 +1411,7 @@ Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into t
Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
Des/21858_2;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same grid."
Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self."
Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, increase its point by {0}."
Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, raise its point by {0}."
Des/22002_1;"Have {0} *Power*. At the start of the battle, gain 1 [1-point] Energy Resource in this battle."
Des/22003_1;"Have {0} *Power*. When the enemy's *Durability* reaches 0, double self *Power*."
Des/22004_1;"When loading [*Orange*] Energy, gain {0} *Power*."
@@ -1151,11 +1458,107 @@ Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*P
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
Des/25802_1;"On load, load 2 Energy copies into the *central* Unit."
Des/31002_1;"When loading 2 Energy of the same color, gain {0} Strength."
Des/31009_1;"When *adjacent* *Attack Units* load [*Blue*] Energy, this gains {0} Strength."
Des/31012_1;"Whenever the Point or Color of Energy in hand changes, gain {0} temporary *Power*."
Des/31014_1;"When *Attack Units* other than Auto Core load [*Blue*] Energy, this Unit loads 1 [*Blue* {0}-point] Energy."
Des/31019_1;"When *Use* is triggered, if the remaining *Usage* times is 0, this Unit loads 1 [*Orange*/*Blue*/*White* {0}-point] Energy."
Des/31020_1;"*Use*({0}): Gain *Double Strength*."
Des/31021_1;"Maze benefits from every *same lane* and *same column* effects, regardless of its position."
Des/31023_1;"Raise loaded points by {0}."
Des/31024_1;"When loading [*Blue*] Energy, fill empty slots with its copies."
Des/31025_1;"When generating [*White*] Energy in your turn, gain {0} Strength."
Des/31026_1;"When loading the 1st/2nd/3rd [*White*] Energy each turn, gain {0} Strength/{1} *Power*/*Double Strength* respectively."
Des/31027_1;"*Use*({0}): Load 1 [*Orange*-*Blue*-*White* {1}-point] Energy."
Des/31028_1;"When Units in the *same column* loads Energy, gain {0} Strength for each color it has."
Des/31029_1;"When other Units loads an Energy Point same as this Unit, this gains {0} Strength."
Des/31030_1;"After loading [*Blue*] Energy, generate 1 [*White*] Energy."
Des/31033_1;"When the last slot of any Unit is loaded, this gains {0} Strength."
Des/31034_1;"On load, add 1 [*Blue*] slot to self."
Des/31034_2;"On load, add 1 [*White*] slot to self."
Des/31035_1;"Strength is not added to self lane, but added to other lanes."
Des/31036_1;"When loading Energy in hand, load 1 [{0}-point] Energy of the same color into every Connected Core."
Des/31037_1;"When gaining Strength, gain {0} more."
Des/31038_1;"*Use*({0}): Load the Energy copies of the *front* Unit."
Des/31039_1;"When any *Attack Unit* loads Energy not in hand, this gains {0} Strength."
Des/31040_1;"When units other than Recycle Core fails to load Energy not in hand, this loads a copy."
Des/31801_1;"On load, generate 1 Energy of the same color."
Des/31805_1;"At the start of the battle, gain 1 [*White*] *Paint* and 1 [*Blue*] *Paint* for this battle."
Des/31805_2;"At the start of the battle, gain 1 [*White*], [*Blue*], and [*Orange*] *Paint* each for this battle."
Des/31806_1;"At the start of the battle, generate 1 [*Orange*-*Blue*-*White* {0}-point] Energy."
Des/31807_1;"When *adjacent* Units generate Energy, mix [*White*] into it."
Des/31807_2;"When any Unit generates Energy, mix [*White*] into it."
Des/31809_1;"On load, generate 1 identical Energy with its color mixed with [*Blue*]."
Des/31810_1;"On load, generate 1 [*Orange*-*Blue*-*White* 1-point] Energy."
Des/31814_1;"For every {0} Energy colors you load, apply {1} Strength to the *Attack Units* in the *same column*."
Des/31815_1;"On load, load 1 copy to other Units in the *same lane*."
Des/31816_1;"Raise the point of [*White*] Energy generated by Units by {0}."
Des/31818_1;"When the *front* Unit loads Energy in hand, load 1 [{0}-point] Energy of the same color into it."
Des/31819_1;"On load, load 1 Energy of +{0} point to the Unit *behind*."
Des/31821_1;"*Use*({0}): Generate 1 [*White* {1}-point] Energy."
Des/31824_1;"*Use*({0}): Apply {1} Strength to the *front* *Attack Unit*."
Des/31826_1;"When Units in the *same column* loads [*Blue*] Energy, raise its point by {0}."
Des/31827_1;"On load, generate 1 Energy of -1 point."
Des/31828_1;"When any *Attack Unit* loads a [9-point] Energy, apply {0} Strength."
Des/31830_1;"*Use*({0}): Load 1 [*Orange* {1}-point] Energy into *adjacent* Units."
Des/31832_1;"When any *Attack Unit* loads a [9-point] Energy, add 1 [*Orange*] slot to it."
Des/31832_2;"When any *Attack Unit* loads a [9-point] Energy, add 1 [*Blue*] slot to it."
Des/31834_1;"*Use*({0}): *Destroy* 1 selected Unit other than Reborn Device, then reequip its original version."
Des/31835_1;"When *Attack Units* of the *same column* load [*White*] Energy in hand, apply Strength equal to loaded point."
Des/31835_2;"When *Attack Units* of the *same column* load [*White*] Energy, apply Strength equal to loaded point."
Des/31837_1;"*Use*({0}): Swap slots with 1 selected Unit."
Des/31839_1;"When *Attack Units* load [*Blue*] Energy, if no [*Blue*] Energy remaining in hand, apply {0} strength."
Des/31840_1;"On load, when you load the next Energy in hand to any Unit, load 1 more copy."
Des/31841_1;"On load, generate 1 Energy of +2 point."
Des/31842_1;"*Adjacent* *Attack Units* temporarily have *Double Strength* while not loaded with Energy."
Des/31842_2;"*Attack Units* temporarily have *Double Strength* while not loaded with Energy."
Des/31845_1;"*Use*({0}): Select 1 *adjacent* empty grid, equip a copy of the *front* Unit."
Des/31846_1;"When *adjacent* Units generate Energy in your turn, raise the point of leftmost Energy in hand by {0}."
Des/31846_2;"When any Unit generates Energy in your turn, raise the point of leftmost Energy in hand by {0}."
Des/32003_1;"When Units other than Sync Core gains or loses *Power*, this gains {0} *Power*."
Des/32004_1;"At the start of the turn, gain {0} *Power*. On load, lose {1} *Power*."
Des/32007_1;"On load, enhance the Energy into {1} point and lose {0} *Power*."
Des/32008_1;"Have {0} *Power*. When other *Attack Units* with *Power* ≥ self loads Energy, this gains {1} Strength."
Des/32009_1;"At the start of the turn, lose {0} *Power* and gain {1} Strength."
Des/32010_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain 1 *Power*."
Des/32803_1;"At the start of the battle, apply {0} *Power* to the *Attack Units* in the *same column*."
Des/32804_1;"On load, apply {0} Strength to the *Attack Units* in the *same lane*, and reduce their *Power* by 1."
Des/32805_1;"At the start of the turn, if the *Power* of any *Attack Unit* ≤ {0}, apply 1 *Power* to every *Attack Unit*."
Des/33001_1;"*Tricolor*: Gain {0} *Power*."
Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger self *Tricolor*. *Tricolor*: Gain {0} Strength."
Des/33004_1;"*Tricolor*: At the start of the next turn, load 1 [*Orange*-*Blue*-*White* {0}-point] Energy."
Des/33005_1;"*Tricolor*: Deal damage equal to current Strength to the enemy."
Des/33801_1;"*Tricolor*: Generate 1 [*Blue* 7-point] and 1 [*Blue* 2-point] Energy."
Des/33804_1;"*Tricolor*: Apply *Double Strength* to the *Attack Units* in the *same column*."
Des/33806_1;"*Tricolor*: Add 1 [*Blue*] slot to other Units in the *same column*."
Des/33806_2;"*Tricolor*: Add 1 [*White*] slot to other Units in the *same column*."
Des/33807_1;"On load, *Jam* self and trigger the *Tricolor* effect of *adjacent* Units."
Des/33808_1;"*Tricolor*: Load the Unit *behind* with [*Orange*/*Blue*/*White* {0}-points] Energy sequentially."
Des/34001_1;"*Sum*({0}): Gain Strength equal to current Strength."
Des/34002_1;"*Sum*({0},{1},{2}): Gain {3} *Power*."
Des/34003_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy."
Des/34006_1;"*Sum*({0}): Generate 1 [{1}-point] Energy."
Des/34007_1;"*Use*({0}): Gain {2} Strength. *Tricolor*, *Sum*({1}): Trigger self *Use* effect."
Des/34802_1;"*Sum*({0}): Generate 1 [*Orange* {1}-point] Energy and 1 [*Orange* {2}-point] Energy."
Des/34803_1;"*Sum*({0}): The Unit *behind* loads its Energy copies."
Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of the Units in the *same column*."
Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*."
Des/34808_1;"Whenever *Sum* or *Tricolor* is triggered, apply {0} Strength to the *Attack Units* in the *same lane*."
Des/34809_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy into every *Attack Unit*."
Des/35001_1;"*Use*({0}): Gain {1} *Power* and *Jam* *adjacent* Units."
Des/35003_1;"On load, gain Strength equal to loaded point, then *jam* self."
Des/35004_1;"When any Unit is *Jammed*, this gains {0} *Power*."
Des/35801_1;"*Use*({0}): *Jam* self. When *Jammed*, generate 1 Energy."
Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Unit* and apply {1} Strength to them."
Des/35803_1;"On load, apply *Double Strength* to the *Attack Units* in the *same lane*, then *Jam* self."
Des/35804_1;"At the start of the battle, add 1 [*Blue*] slot to the Units in the *same column*, then *jam* them."
Des/35804_2;"At the start of the battle, add 1 [*White*] slot to the Units in the *same column*, then *jam* them."
Des/35805_1;"When an *Attack Unit* loads an Energy, if it has only 1 unjammed slot, apply {0} Strength."
Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
Des/80004_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
Des/80005_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
Des/80005_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit in the *same lane*, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/80007_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
@@ -1169,7 +1572,7 @@ Des/80803_2;"*Activate* ({0}): Replace another selected *Support Unit* with an r
Des/80804_1;"Trigger every start of the turn effect {0} additional time."
Des/80805_1;"On load, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* self."
Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *Destroy* self."
Des/80807_1;"*Tripower*: Force a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* self at the start of the next turn."
Des/80807_1;"*Overclock*({0}): Force a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* self at the start of the next turn."
Des/80808_1;"After the battle, you may enter the shop {0} time. *Failure in the Showdown*: *Destroy* itself."
Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to one selected Unit."
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
@@ -1185,6 +1588,7 @@ Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
Des/80825_1;"When targeted by a *same lane*/*same column* effect, change the targets to *same column*/*same lane* Units."
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while *hibernating*."
Des/91004_1;"*Chain*."
@@ -1215,7 +1619,8 @@ Des/91044_2;"Have {0} *Power*. Active only in Horizontal Slash mode."
Des/91049_1;"Have {0} *Power*. *Failure in the Showdown*: Double self *Power*."
Des/91050_1;"When *destroyed*, apply {0} *Power* to remaining Stone Cores."
Des/91051_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit in the *same lane*, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
Des/91054_1;"When the enemy Unit in the mirror position loads an Energy. This loads a copy."
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
@@ -1233,6 +1638,10 @@ Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy,
Des/91075_1;"Can be loaded with Energy by the enemy."
Des/91077_1;"*Power* is always equal to *Durability*."
Des/91078_1;"Always face the lane with the lowest enemy Strength."
Des/91080_1;"At the start of the turn, move towards the marked direction. If reaching the edge, reverse the direction first."
Des/91085_1;"At the start of the turn, if remaining soul stones ≤ {0}, *Destroy* self."
Des/91086_1;"At the start of the turn, if remaining soul stones ≤ {0}, *Destroy* self."
Des/91087_1;"At the start of the turn, if revived last turn, gain {0} *Power*."
Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure in the Showdown*: Only take 1 damage."
Des/92008_1;"*Failure in the Showdown*: Take double damage."
@@ -1250,7 +1659,7 @@ Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and E
Des/92031_1;"On load, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy."
Des/92033_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit*, then surrender next turn."
Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
Des/92034_1;"At the start of the turn, increase the number of generated Energy to 10 for Both of you and your enemy."
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
@@ -1263,6 +1672,7 @@ Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of Energy Resources become the same."
Des/92048_1;"Conceal the enemy's Energy Points except the leftmost one."
Des/92049_1;"After the Showdown, upgrade the color of loaded enemy slots, and degrade unloaded ones."
Des/92051_1;"On load, move the enemy upwards."
Des/92052_1;"On load, move the enemy downwards."
Des/92055_1;"On load, apply *Burn* to 1 random enemy Unit."
@@ -1296,6 +1706,13 @@ Des/92093_1;"At the start of the turn, restore all HP."
Des/92094_1;"On load, apply *Double Strength* to 1 random *Attack Unit* for both sides."
Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> to an empty enemy grid."
Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units."
Des/92098_1;"On load, randomly *Taunt* 1 enemy unit."
Des/92099_1;"Can be loaded by the player.\nOn load, move the corresponding Shark Tooth forward."
Des/92104_1;"Can revive {0} times."
Des/92105_1;"On load, this lane become transparent and does not participate in the Showdown."
Des/92106_1;"On load, this lane become transparent and does not participate in the Showdown."
Des/92107_1;"At the end of the showdown, force the enemy to make a choice."
Des/92108_1;"Can revive {0} times."
ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
ExtraDes/11003_1;"Highest Loaded Point: {0}."
@@ -1303,7 +1720,9 @@ ExtraDes/12001_1;"Currently Loaded: {0}."
ExtraDes/15001_1;"Damage: {0}."
ExtraDes/21017_1;"Currently Loaded: {0}/6."
ExtraDes/22802_1;"Currently Loaded: {0}."
ExtraDes/32004_1;"Discharge"
ExtraDes/91032_1;"Damage Taken: {0}/{1}."
ExtraDes/91080_1;"Direction: {0}."
ExtraDes/92017_1;"Locked Energy: {0}/{1}."
ExtraDes/92019_1;"Current: {0}/{1}"
ExtraDes/92020_1;"Damage Taken: {0}/{1}."
@@ -1313,4 +1732,6 @@ ExtraDes/92045_1;"You fell for it! This is my escape route!"
ExtraDes/92066_1;"Damage Taken: {0}/{1}."
ExtraDes/92068_1;"Reflection Mirror activated: Be careful of the counter damage!"
ExtraDes/92069_1;"Destruction Countdown: {0}."
ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy."
ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy."
ExtraDes/92104_1;"Remaining: {0}."
ExtraDes/92108_1;"Remaining: {0}."