2024-04-03 v1.0

This commit is contained in:
2025-04-03 16:47:38 +08:00
parent f1386f6085
commit faab39cafc
78 changed files with 15254 additions and 791 deletions

View File

@@ -6,7 +6,7 @@ Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
Tutorial/Battle_01_02/Title;"Unit & Energy"
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
Tutorial/Battle_01_03/Title;"Try the Orange Energy!"
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce load, the Energy <color=#FF8B25>cannot be removed</color>."
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce load, the Energy <color=#FF8B25>cannot be removed</color>."
Tutorial/Battle_02_01/Title;"Durability"
Tutorial/Battle_02_01/Des;"Enemy ships have Durability. <color=#FF8B25>Winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
Tutorial/Battle_02_02/Title;"Movement"
@@ -23,13 +23,14 @@ Tutorial/Battle_03_04/Title;"Go for it!"
Tutorial/Battle_03_04/Des;"Now, <color=#FF8B25>destroy the criminal's ship</color> and claim your <color=#FF8B25>Bounty</color>!"
Tutorial/Unit/Title;"New Unit!"
Tutorial/Unit/Des;"Obtained Units need to be equipped on your ship to be brought to the next battle.\n\nThe total Weight of equipped Units cannot exceed the ship's <color=#FF8B25>Weight Limit</color>.\n\n<color=#FF8B25>Click or drag</color> Units to equip them onto your ship."
Tutorial/Unit/Des_gamepad;"Obtained Units need to be equipped on your ship to be brought to the next battle.\n\nThe total Weight of equipped Units cannot exceed the ship's <color=#FF8B25>Weight Limit</color>.\n\n<color=#FF8B25>Press</color> Units to equip them onto your ship."
Tutorial/Unit/Tips;"Equip Units to Ship"
Tutorial/Treasure/Title;"New Treasure!"
Tutorial/Treasure/Des;"Obtained Treasures have <color=#FF8B25>permanent effects</color> in this run. Collect as many Treasures as possible!\n\nProperly combining Treasures and Units is also the key to success for seasoned Hunters!"
Tutorial/Vacation/Title;"Vacation Days"
Tutorial/Vacation/Des;"After work, you can enjoy the <color=#FF8B25>Vacation Days</color> offered by the Association.\n\nVacation planets are marked with the <color=#FF8B25>different types of events</color> you'll encounter and the <color=#FF8B25>days</color> required.\n\nUsually, longer vacation events tend to be more valuable."
Tutorial/BountyEvent/Title;"Call for Support"
Tutorial/BountyEvent/Des;"When needed, you can use Call for Support:\n\n<color=#FF8B25>Shop, Repair/Fuel Refill.</color>\n\nEach "Call for Support" chance can only be used <color=#FF8B25>once per run</color>, so use it wisely."
Tutorial/BountyEvent/Des;"When needed, you can use <color=#59C8FF>Call for Support</color><sprite="buff" name=call>:\n\n<color=#FF8B25>Shop, Repair/Fuel Refill.</color>\n\nEach <color=#59C8FF>Call for Support</color><sprite="buff" name=call> chance can only be used <color=#FF8B25>once per run</color>, so use it wisely."
Tutorial/EnemyNotice/Title;"Gathering Strength!"
Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side, it means they'll <color=#FF8B25>launch a fierce attack next turn</color>!"
Tutorial/Re/Title;"Temporary retreat"
@@ -41,8 +42,14 @@ Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded eff
Tutorial/UpgradePreview/Open;"Expand & Close"
Tutorial/Exchange/Title;"Swap Units"
Tutorial/Exchange/Des;"The unique feature of "Spacewalker" is that you can <color=#FF8B25>Swap Units</color> during battles.\n\nBy dragging or clicking, you can move Units to other positions, consuming 1 <color=#FF8B25>Swap</color> point.\n\nThe Swap will be <color=#FF8B25>restored</color> after each battle, so use it freely in every battle."
Tutorial/Exchange/Des_gamepad;"The unique feature of "Spacewalker" is that you can <color=#FF8B25>Swap Units</color> during battles.\n\nBy pressing, you can move Units to other positions, consuming 1 <color=#FF8B25>Swap</color> point.\n\nThe Swap will be <color=#FF8B25>restored</color> after each battle, so use it freely in every battle."
Tutorial/Exchange/Current;"Swap in battle"
Tutorial/Exchange/Max;"Max Swap in each battle"
Tutorial/ColorSlot/Title;"Paint"
Tutorial/ColorSlot/Des;"Spectra's feature is that you can <color=#FF8B25>mix different colors to energy in hand</color> during battles.\n\nBy dragging or clicking-and-moving the Energy to the Paint color (Requires 1 <color=#FF8B25>Paint of the corresponding color</color>).\n\nPaint will be <color=#FF8B25>restored</color> after each battle."
Tutorial/ColorSlot/Des_gamepad;"Spectra's feature is that you can <color=#FF8B25>mix different colors to energy in hand</color> during battles.\n\nBy putting the Energy on the Paint to mix into the color (Requires 1 <color=#FF8B25>Paint of the corresponding color</color>).\n\nPaint will be <color=#FF8B25>restored</color> after each battle."
Tutorial/ColorSlot/Current;"Paint in battle"
Tutorial/ColorSlot/Max;"Paint reset after each battle"
Tutorial/Dir/Title;"Direction"
Tutorial/Dir/Des;"<color=#FF8B25>Directional</color> effect includes <color=#FF8B25>Adjacent<sprite="location" name=around></color>, <color=#FF8B25>Front<sprite="location" name=front></color>, <color=#FF8B25>Behind<sprite="location" name=back></color>, <color=#FF8B25>Upper<sprite="location" name=up></color>, and <color=#FF8B25>Lower<sprite="location" name=down></color>. \nThe effect range is <color=#FF8B25>1 square adjacent to itself</color>."
Tutorial/Dir/Around;"Adjacent"
@@ -52,14 +59,17 @@ Tutorial/Dir/Left;"Behind"
Tutorial/Dir/Right;"Front"
Tutorial/UseUnit/Title;"You still have Units that can be activated!"
Tutorial/UseUnit/Des_1;"<color=#FF8B25>Clicking</color> on a Unit triggers its effect and puts it on cooldown"
Tutorial/UseUnit/Des_1_gamepad;"<color=#FF8B25>Press</color> the Unit to trigger its effect and put it on cooldown"
Tutorial/UseUnit/Des_2;"The number on the icon represents the <color=#FF8B25>number of turns</color> required for cooldown."
Tutorial/UseUnit/Useable;"Clickable"
Tutorial/UseUnit/Useable_gamepad;"Pressable"
Tutorial/UseUnit/UseCD;"Cooling down"
Tutorial/RandomPilot/Title_1;"Now you can choose your pilot!"
Tutorial/RandomPilot/Des_1;"Each time, there will be <color=#FF8B25>3</color> random pilots to choose from. \n\nAll pilots have their unique <color=#DF925C>Inherent Talents</color> and <color=#4389E7>Random Talents</color> (require certain Association Levels to unlock)."
Tutorial/RandomPilot/Title_2;"Reroll the pilots"
Tutorial/RandomPilot/Des_2;"Use <color=#FF8B25>Reroll Chances</color> to reselect pilots. Reroll Chances are primarily earned through each playthrough. \n\nIn the meantime, you have the option to <color=#FF8B25>designate</color> a specific pilot for guaranteed appearance."
Tutorial/RandomPilot/Des_3;"If you haven't explored the <color=#FF8B25>pilot designation</color> function, click this button to designate a specific pilot. After a Reroll, <color=#FF8B25>your designated pilot is guaranteed to appear</color>."
Tutorial/RandomPilot/Des_3_gamepad;"If you haven't explored the <color=#FF8B25>pilot designation</color> function, press this button to designate a specific pilot. After a Reroll, <color=#FF8B25>your designated pilot is guaranteed to appear</color>."
Tutorial/RandomPilot/SelectPilot;"Designate one pilot"
Tutorial/TutorialDic/UnitTypeTitle;"Unit Type"
Tutorial/TutorialDic/EnergyAndSlotTitle;"Energy & Slot"
@@ -87,7 +97,9 @@ Tutorial/Triangle/Des_4;"2 Energy loaded."
Tutorial/Triangle/Des_5;"3 Energy loaded in total, triggering the effect."
Tutorial/Use;"Activate"
Tutorial/Use/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Activation will enter cooldown, i.e., Activate (2) will not be available until the second turn."
Tutorial/Use/Des_1_gamepad;"Pressing a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Activation will enter cooldown, i.e., Activate (2) will not be available until the second turn."
Tutorial/Use/Des_2;"Click to trigger the effect and enter cooldown."
Tutorial/Use/Des_2_gamepad;"Press to trigger the effect and enter cooldown."
Tutorial/LoadFull;"Fully Loaded"
Tutorial/LoadFull/Des_1;"The effect is triggered when all slots of this Unit have been loaded with Energy."
Tutorial/LoadFull/Des_2;"Loading all slots with Energy will trigger the effect."
@@ -95,4 +107,23 @@ Tutorial/Charge;"Charge"
Tutorial/Charge/Des_1;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset.\n\nThe charging progress will <color=#FF8B25>remain</color> until triggered and any overflow <color=#FF8B25>will not be counted</color> towards the next charging progress."
Tutorial/Charge/Des_2;"The value represents how much more Energy is needed to reach the charging threshold."
Tutorial/Charge/Des_3;"Loading Energy accumulates the charging progress and triggers upon reaching the threshold."
Tutorial/TriColor;"Tricolor"
Tutorial/TriColor/Des_1;"After loading each of [<color=#FF6000>Orange</color>], [<color=#2792FF>Blue</color>] and [<color=#C9C9C9>White</color>] Energy colors into this Unit, the effect is triggered. The loading process will be retained until triggered."
Tutorial/TriColor/Des_2;"Not loaded colors."
Tutorial/TriColor/Des_3;"Loaded 1 color."
Tutorial/TriColor/Des_4;"Loaded 2 colors."
Tutorial/TriColor/Des_5;"Loaded 3 colors. Effect is triggered."
Tutorial/Sum;"Sum"
Tutorial/Sum/Des_1;"When the <color=#FF8B25>sum of</color> Energy loaded <color=#FF8B25>in this turn</color> is equal to the threshold, the effect is triggered.\nAfter <color=#FF8B25>triggering</color> or <color=#FF8B25>exceeding</color>, the progress is reset. Progress will not be retained between turns."
Tutorial/Sum/Des_2;"The number represents how many points remaining are required to reach the threshold."
Tutorial/Sum/Des_3;"Triggers if sum of loaded Energy is <color=#FF8B25>equal to</color> the threshold."
Tutorial/Sum/Des_4;"Resets if sum of loaded Energy is <color=#FF8B25>greater than</color> the threshold."
Tutorial/Disturb;"Jam"
Tutorial/Disturb/Des_1;"Once the unit slot is jammed, it <color=#FF8B25>cannot load Energy in hand</color>.\nEnergy loaded by other means are not affected.\n\nJamming will prioritize targeting the the highest graded unjammed slot."
Tutorial/Disturb/Des_2;"Jammed slots can't load Energy in hand, but can be loaded by other means."
Tutorial/Times;"Use"
Tutorial/Times/Des_1;"Clicking on a Unit triggers its effect and consumes its <color=#FF8B25>usage times</color>. You may use <color=#FF8B25>once per turn</color>.\n\nThe number represents how many remaining times you can use this Unit."
Tutorial/Times/Des_1_gamepad;"Pressing a Unit triggers its effect and consumes its <color=#FF8B25>usage times</color>. You may use <color=#FF8B25>once per turn</color>.\n\nThe number represents how many remaining times you can use this Unit."
Tutorial/Times/Des_2;"Click to consume 1 usage time, and trigger its effect."
Tutorial/Times/Des_2_gamepad;"Press to consume 1 usage time, and trigger its effect."
Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."