2024-04-03 v1.0

This commit is contained in:
2025-04-03 16:47:38 +08:00
parent f1386f6085
commit faab39cafc
78 changed files with 15254 additions and 791 deletions

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@@ -60,6 +60,7 @@ TreasureName/914;"Power Shopping Card"
TreasureName/915;"Power Modulator"
TreasureName/916;"Vanguard Medal"
TreasureName/917;"Void Forcefield"
TreasureName/925;"Negative Ion"
TreasureName/1002;"Preload Code"
TreasureName/1003;"Cheat Button"
TreasureName/1101;"Tilted Scale"
@@ -99,11 +100,30 @@ TreasureName/2010;"Machine Gun"
TreasureName/2011;"Boomerang"
TreasureName/2012;"Crossbow"
TreasureName/2013;"Acceleration Watch"
TreasureName/2014;"Firebomb"
TreasureName/2014;"Flamable Bullet"
TreasureName/2015;"Palette"
TreasureName/2201;"Matrix"
TreasureName/2202;"Magnifying Glass"
TreasureName/2203;"Focused Laser"
TreasureName/2301;"Snowflake"
TreasureName/2302;"Shared Pool"
TreasureName/2303;"Bubbles"
TreasureName/2304;"Gel"
TreasureName/2305;"Lightsaber"
TreasureName/2307;"Tricolor Flag"
TreasureName/2308;"Rainbow"
TreasureName/2309;"Paint Reserve"
TreasureName/2401;"Combo Module"
TreasureName/2402;"Shockwave"
TreasureName/2403;"Reboot Button"
TreasureName/2501;"Spray Can"
TreasureName/2502;"Mid Lane Cannon"
TreasureName/2503;"Clover"
TreasureName/2601;"Calculator"
TreasureName/2602;"Function"
TreasureName/2603;"Error:1"
TreasureName/2701;"Magnet"
TreasureName/2702;"Electromagnetic Impedance"
TreasureName/3001;"Piggy Bank"
TreasureName/3004;"Supporting Energy"
TreasureName/3005;"Invincible Barrier"
@@ -127,6 +147,7 @@ TreasureName/3032;"Planning Document"
TreasureName/3033;"Overtime Pay"
TreasureName/3034;"Suggestion Box"
TreasureName/3035;"Another Bounty Contract"
TreasureName/3036;"Old Notes"
TreasureName/4003;"Interstellar Venture Capital Book"
TreasureName/4004;"Interstellar Venture Capital Book"
TreasureName/4005;"Interstellar Venture Capital Book"
@@ -187,18 +208,24 @@ TreasureName/5041;"Compass"
TreasureName/5042;"Magical Bag"
TreasureName/5043;"Shopping Map"
TreasureName/5044;"Disassembling Tools"
TreasureName/5045;"Linkage"
TreasureName/5046;"Pigment"
TreasureName/5047;"A New Friend!"
TreasureName/5048;"Unit of Shield"
TreasureName/5049;"Shade's Box"
TreasureName/5050;"Shade's Box"
TreasureName/5051;"Shade's Box"
TreasureName/5052;"Space-time Stabilizer"
TreasureName/5053;"Customization Card"
TreasureName/5054;"My Computer"
TreasureName/5055;"Perfectly Forged Ring"
TreasureName/5056;"Extra Collection Box"
TreasureName/5057;"Stainless Steel Basin"
TreasureName/5058;"Recyclable Shell"
TreasureName/5059;"Phoenix Emblem"
TreasureName/5060;"LONESTAR Card Gun"
TreasureName/5061;"Multi-Shot"
TreasureName/5062;"Lucky Clover"
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
@@ -235,7 +262,7 @@ TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] E
TreasureDes/803;"At the start of the 1st turn, apply {0} Strength to every *Attack Unit*."
TreasureDes/804;"At the start of the {0}th turn, apply {1} Strength to every *Attack Unit*."
TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy."
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, apply {0} Strength."
TreasureDes/806;"At the start of the turn, if any lane *failed in the Showdown* last turn, apply {0} Strength to the *Attack Units* in that lane."
TreasureDes/807;"For every {0} Energy loaded in a single turn, apply {1} Strength to every *Attack Unit*."
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, apply {1} Strength to every *Attack Unit*."
TreasureDes/809;"At the start of the turn, if an *Attack Unit* is *adjacent to* an empty grid, apply {0} Strength."
@@ -261,6 +288,7 @@ TreasureDes/914;"When gaining *Attack Units* in the shop, apply "Modification: H
TreasureDes/915;"Upon pickup, apply "Modification: Have 1 *Power*" to every *Attack Unit* you currently own."
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*."
TreasureDes/925;"Negative *Power* no longer reduces the Strength of *Attack Units*."
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
@@ -305,15 +333,34 @@ TreasureDes/2015;"After loading a slot, degrade its color."
TreasureDes/2201;"The *front* grid of the *central* grid is also considered as a *central* grid."
TreasureDes/2202;"When the *central* *Attack Unit* loads Energy, apply {0} Strength."
TreasureDes/2203;"At the start of the battle, all slots of the *central* Unit become [*White*]."
TreasureDes/2301;"At the start of the 2nd turn, mix [*White*] color to all Energy in hand."
TreasureDes/2302;"*Paint* shares usage point during battles."
TreasureDes/2303;"At the end of turn, deal {0} damage to the enemy for each empty slot."
TreasureDes/2304;"You may press the *paint* button during the battle to generate 1 [1-point] energy of the corresponding color."
TreasureDes/2305;"Whenever Energy in hand changes its color, raise its point by 1."
TreasureDes/2307;"When loading [*Orange*-*Blue*-*White*] Energy into an *Attack Unit*, generate 1 [*Blue* 1-point] Energy."
TreasureDes/2308;"At the start of the 3rd turn, generate {0} [*Orange*-*Blue*-*White* 3-point] Energy"
TreasureDes/2309;"At the start of the {0}rd turn, gain 1 [*Orange*], [*Blue*], and [*White*] *Paint* each."
TreasureDes/2401;"*Use* units can *Use* 1 more time each turn."
TreasureDes/2402;"When *Use* is triggered, if the remaining *Usage* times is 0, apply {0} Strength to all *Attack Units*."
TreasureDes/2403;"At the end of the Showdown, if a *Use* Unit doesn't trigger its *Use* effect this turn, add 1 *Usage* time to this Unit."
TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] process."
TreasureDes/2502;"Whenever *Tricolor* is triggered, apply {0} Strength to *Attack Units* in the middle lane."
TreasureDes/2503;"At the end of the Showdown, if any *Tricolor* effect triggered this turn, generate 1 [*Blue* 1-point] Energy."
TreasureDes/2601;"Whenever *Sum* is triggered, apply {0} Strength to every *Attack Unit*."
TreasureDes/2602;"At the start of the battle, add 1 [*Orange*] slot to every *Sum* Unit."
TreasureDes/2603;"*Sum* can trigger with an error of 1 point."
TreasureDes/2701;"Whenever *Attack Units* are *Jammed*, apply {0} Strength."
TreasureDes/2702;"At the end of the {0}st turn, reset all *Jammed* slots."
TreasureDes/3001;"When gaining Star Coins, gain {0} more. Disabled after losing Star Coins."
TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle."
TreasureDes/3004;"After using <color=#59C8FF>Call for Support</color>*<sprite="buff" name=call>*, generate 2 Energy at the start of the next battle."
TreasureDes/3005;"You won't lose HP outside of battles."
TreasureDes/3010;"Gain 1 [{0}-point] Energy Resource."
TreasureDes/3013;"After battle, if your Shield is more than 0, add {0} extra Star Coins to the reward."
TreasureDes/3014;"Gain {0} Max HP."
TreasureDes/3015;"Gain {0} Max HP."
TreasureDes/3017;"Gain 1 [*Orange*] Energy Resource and remove 1 [*White*] Energy Resource."
TreasureDes/3018;"Gain Shop Call (Call for Support)."
TreasureDes/3018;"Gain <color=#59C8FF>Shop Call</color>*<sprite="buff" name=call>*."
TreasureDes/3020;"Upon pickup, upgrade 1 selected Unit."
TreasureDes/3021;"At the start of the battle, restore {0} HP."
TreasureDes/3022;"For each newly gained Unit, gain {0} max HP."
@@ -324,10 +371,11 @@ TreasureDes/3027;"Upon pickup, gain all Units currently in the shop."
TreasureDes/3028;"Upon pickup, pick 1 out of 3 random Talents."
TreasureDes/3030;"All Vacation Events take 1 less day."
TreasureDes/3031;"Each vacation has 1 more day."
TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins."
TreasureDes/3032;"After experiencing a Vacation Event or completing a <color=#59C8FF>Call for Support</color>*<sprite="buff" name=call>*, gain {0} Star Coins."
TreasureDes/3033;"At the end of a vacation, if there are unspent days, gain {0} Star Coins."
TreasureDes/3034;"In the shop, you can refresh items once."
TreasureDes/3035;"You can refresh the Bounty {0} times in total."
TreasureDes/3036;"Gain {0} clue."
TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles."
@@ -385,18 +433,24 @@ TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
TreasureDes/5041;"Gain 1 Unit with a *directional* effect."
TreasureDes/5042;"Gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
TreasureDes/5042;"Gain <color=#59C8FF>Shop from Another Dimension</color>*<sprite="buff" name=call>*: Items from other spaceships on sale."
TreasureDes/5043;"During vacations, all shopping events are revealed."
TreasureDes/5044;"Gain <UNIT>80822|2</UNIT>."
TreasureDes/5045;"Gain <UNIT>80825|2</UNIT>."
TreasureDes/5046;"<TALENT>50051</TALENT> will provide *Paint* at the start of the turn instead."
TreasureDes/5047;"Gain 1 random Inherent Talent."
TreasureDes/5048;"Gain 1 Unit with a shield effect."
TreasureDes/5049;"Gain Shade's Pick (Call for Support): Pick from 2 random Treasure Unit combinations."
TreasureDes/5050;"Gain Shade's Pick (Call for Support): Pick from 2 random Treasure Unit combinations."
TreasureDes/5051;"Gain Shade's Pick (Call for Support): Pick from 2 random Treasure Unit combinations."
TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a selected Unit into a same color."
TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)"
TreasureDes/5049;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
TreasureDes/5050;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
TreasureDes/5051;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
TreasureDes/5052;"Days required by <TALENT>50047</TALENT> will not increase."
TreasureDes/5053;"Gain <color=#59C8FF>Customization</color>*<sprite="buff" name=call>*: Convert all slots of a selected Unit into a same color."
TreasureDes/5054;"Gain <color=#59C8FF>X's Shop</color>*<sprite="buff" name=call>*: Copies of your Units and treasures for sale. (My Computer excluded)"
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
TreasureDes/5056;"Upon pickup, <TALENT>50052</TALENT> will allow holding {1} more treasure."
TreasureDes/5057;"<TALENT>50049</TALENT> talent provides 3 options instead."
TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP."
TreasureDes/5059;"After <TALENT>50054</TALENT> triggers, restore all Shield/*Swap*."
TreasureDes/5060;"When loading the {0}th leftmost Energy in hand, deal {1} damage to the enemy."
TreasureDes/5059;"After <TALENT>50054</TALENT> triggers, restore all Shield/*Swap*/*Paint*."
TreasureDes/5060;"When loading the {0}th leftmost Energy in hand, deal {1} damage to the enemy."
TreasureDes/5061;"<TALENT>50056</TALENT> will load 1 more [*White* 1-point] Energy."
TreasureDes/5062;"Increase <TALENT>50059</TALENT>'s base chance and chance gain on failure by 2%."