2024-04-03 v1.0
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@@ -73,4 +73,31 @@ BattleEvent/ExchangeToMove_Des;"Hmm... refueling after a swap seems reasonable,
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BattleEvent/ExchangeToMove_Effect;"In the 1st turn, gain 1 Fuel after *swapping*."
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BattleEvent/CheckLoad_Name;"Association Inspection"
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BattleEvent/CheckLoad_Des;"The Association insists on conducting a routine inspection of your Units now! It's better not to load Energy during this period!"
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BattleEvent/CheckLoad_Effect;"At the start of the battle, a random Unit gains *Association Inspection*."
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BattleEvent/CheckLoad_Effect;"At the start of the battle, a random Unit gains *Association Inspection*."
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BattleEvent/AddColorPool_Name;"Paint Supply"
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BattleEvent/AddColorPool_Des;"The Paint gifted by the Association is currently in transit... but the courier seems to have gotten lost!"
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BattleEvent/AddColorPool_Effect;"At the start of the 3rd turn, gain 1 [*Orange*], [*Blue*] and [*White*] *Paint* each."
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BattleEvent/ColorFlowing_Name;"Paint Spray"
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BattleEvent/ColorFlowing_Des;"A large amount of Paint spraying out...it can't be stopped at all!"
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BattleEvent/ColorFlowing_Effect;"The first *Paint* used in battle will apply to all Energy in hand."
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BattleEvent/LastColor_Name;"Final Essence"
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BattleEvent/LastColor_Des;"That's the final Paint...Bounty hunter!"
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BattleEvent/LastColor_Effect;"When any kind of *Paint* exhausts during the battle, generate 1 [1-point] Energy of the corresponding color."
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BattleEvent/BreakHeal_Name;"Repair Ship"
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BattleEvent/BreakHeal_Des;"Association's repair ship is nearby! No worry just fight!"
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BattleEvent/BreakHeal_Effect;"At the end of the battle, restore {0} HP."
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BattleEvent/HelpEnergy_Name;"Emergency Rescue"
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BattleEvent/HelpEnergy_Des;"A passing-by bounty hunter throws something to you, but it seems to fly slow..."
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BattleEvent/HelpEnergy_Effect;"At the start of the {0}rd turn, generate 1 [*Orange* {1}-point] Energy."
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BattleEvent/ColorAll_Name;"Colorful Paint"
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BattleEvent/ColorAll_Des;"Gravity wave sweeps across your ship, your Paint all mixes up!"
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BattleEvent/ColorAll_Effect;"Using a *Paint* will mix all colors into Energy."
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BattleEvent/ColorShop_Name;"Shop Decoration"
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BattleEvent/ColorShop_Des;"A catfolk shopkeeper wants to decorate her shop with the Paint on your ship."
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BattleEvent/ColorShop_Effect;"At the end of battle, if you have at least 1 *Paint* of each color, you may enter the shop."
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BattleEvent/PerfectHP_Name;"Perfectionism"
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BattleEvent/PerfectHP_Des;"A spaceship maintenance technician from the Association is visiting your spaceship, and he can't tolerate any scratch."
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BattleEvent/PerfectHP_Effect;"At the end of the battle, if no HP decrease, gain {0} max HP."
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BattleEvent/DontMove_Name;"Stand Still!"
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BattleEvent/DontMove_Des;"An engineer is upgrading your fuel tank, why battle starts now!? Well, don't move anymore..."
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BattleEvent/DontMove_Effect;"If no movement in this battle, gain {0} max Fuel at the end of battle."
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