2024-04-03 v1.0

This commit is contained in:
2025-04-03 16:47:38 +08:00
parent f1386f6085
commit faab39cafc
78 changed files with 15254 additions and 791 deletions

View File

@@ -8,8 +8,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。,,,ExtraDes/11003_1,最大装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11004,Name/11004_1,四爆核心,1,Text/Empty,,1,1,,,0,;7;;;,;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11005,Name/11005_2,纯白核心+,2,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11005,Name/11005_2,纯白核心+,2,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11007,Name/11007_1,白色反应晶石,1,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时自身获得2点威力。,,;2;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
@@ -56,26 +56,26 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy_2,
11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后生成1个点数降低1点的能量并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后生成1个点数降低1点的能量并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,;0;;;,,0,;7;;;,,,,1,Des/11809_1,发动({0})生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,;0;;;,,0,;7;;;,,,,1,Des/11809_2,发动({0})生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2,Pure2
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,;0;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,;0;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,;0;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,;0;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;0;;;,,0,;7;;;,,,,1,Des/11813_1,发动({0})生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;0;;;,,0,;7;;;,,,,1,Des/11813_2,发动({0})生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,;0;;;,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,;0;;;,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11809_1,发动({0})生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11809_2,发动({0})生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2,Pure2
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_1,发动({0})生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;-1;;;,,0,;7;;;,,,,1,Des/11813_2,发动({0})生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,;-1;;;,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,;-1;;;,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;4;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0})消耗1点燃料生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_2,发动({0})消耗1点燃料生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0})消耗1点燃料生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;-1;;;,,0,;7;;;,,,,1,Des/11821_2,发动({0})消耗1点燃料生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
@@ -86,8 +86,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11825,Name/11825_2,模拟器+,2,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;1;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
11826,Name/11826_1,外接槽位,1,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_1,战斗开始时使前方部件获得1个[橙色]槽位和1个[蓝色]槽位。,,;3;;2;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot_2,
11827,Name/11827_1,影匕,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
11827,Name/11827_2,影匕+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
11827,Name/11827_1,白之影匕,1,Text/11827,白之影匕,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
11827,Name/11827_2,白之影匕+,2,Text/11827,白之影匕,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,;0;;;,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,;0;;;,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -99,10 +99,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;-1;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;-1;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;4;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
@@ -119,12 +119,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;-1;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个部件摧毁并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个部件摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;-1;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个部件摧毁并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;-1;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个部件摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
@@ -135,8 +135,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;0;;5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;0;;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;-1;;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后生成1个[白色3点]能量,超频({0})额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
@@ -172,8 +172,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
14801,Name/14801_2,主料和边角料+,2,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14801_1,三重生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
14802,Name/14802_1,扩散指针,1,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
14802,Name/14802_2,扩散指针+,2,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
14803,Name/14803_1,四角能源,1,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
14803,Name/14803_2,四角能源+,2,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
14803,Name/14803_1,四角能源,1,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
14803,Name/14803_2,四角能源+,2,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
14805,Name/14805_1,电弧增幅器,1,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply,
@@ -406,6 +406,196 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同的能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同的能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
,,,,,,,,,,,,,,,,,,,,,,,,,
31001,Name/31001_1,基础核心,1,Text/Empty,,0,0,,,4,;88;;;,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_black,
31001,Name/31001_2,基础核心+,2,Text/Empty,,0,0,,,4,;88;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_black,
31002,Name/31002_1,同色核心,1,Text/31002,同色,0,0,,,4,;88;;;,;2;;1;;;,,,1,Des/31002_1,装载2个相同颜色的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_ColorDouble,cannon_same_color,
31002,Name/31002_2,同色核心+,2,Text/31002,同色,0,0,,,4,;88;;;,;2;;1;;1;;;,,,1,Des/31002_1,装载2个相同颜色的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_ColorDouble,cannon_same_color,
31009,Name/31009_1,蓝色晶石,1,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
31009,Name/31009_2,蓝色晶石+,2,Text/31009,蓝色,0,1,,,0,;88;;;,;2;;;,,,1,Des/31009_1,相邻攻击部件装载[蓝色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_BlueCrystal,cannon_blue_crystal,
31012,Name/31012_1,变化核心,1,Text/31012,变化,2,1,,,0,;88;;;,;3;;;,,,1,Des/31012_1,手牌能量的点数或颜色变化时,获得{0}点临时功率。,,;2;;;,,,1,Cannon_Player/Skill_ChangePowerOrPointHandPowerExtra,cannon_taiji,CannonTaiji
31012,Name/31012_2,变化核心+,2,Text/31012,变化,2,1,,,0,;88;;;,;3;;1;;;,,,1,Des/31012_1,手牌能量的点数或颜色变化时,获得{0}点临时功率。,,;2;;;,,,1,Cannon_Player/Skill_ChangePowerOrPointHandPowerExtra,cannon_taiji,CannonTaiji
31014,Name/31014_1,自动核心,1,Text/31014,自动,0,0,,,0,;88;;;,;2;;2;;;,,,1,Des/31014_1,非同名攻击部件装载[蓝色]能量时自身装载1个[蓝色{0}点]能量。,,;3;;;,,,1,Cannon_Player/Skill_WhiteAuto,cannon_auto,CannonAuto
31014,Name/31014_2,自动核心+,2,Text/31014,自动,0,0,,,0,;88;;;,;2;;2;;2;;;,,,1,Des/31014_1,非同名攻击部件装载[蓝色]能量时自身装载1个[蓝色{0}点]能量。,,;3;;;,,,1,Cannon_Player/Skill_WhiteAuto,cannon_auto,CannonAuto
31019,Name/31019_1,监听芯片,1,Text/31019,监听,0,1,;-1;;;,,0,;88;;;,;1;;;,,,1,Des/31019_1,任意部件触发使用效果后若剩余使用次数为0自身装载1个[橙蓝白{0}点]能量。,,;9;;;,,,1,Cannon_Player/Skill_TimesTriggerCannon,cannon_monitor,
31019,Name/31019_2,监听芯片+,2,Text/31019,监听,0,1,;-1;;;,,0,;88;;;,;1;;1;;;,,,1,Des/31019_1,任意部件触发使用效果后若剩余使用次数为0自身装载1个[橙蓝白{0}点]能量。,,;9;;;,,,1,Cannon_Player/Skill_TimesTriggerCannon,cannon_monitor,
31020,Name/31020_1,激活核心,1,Text/31020,激活,0,0,;-1;;;,,0,;88;;;,;2;;1;;;,,,1,Des/31020_1,使用({0}):获得威力翻倍。,;TI:1;;;,,,,1,Cannon_Player/Skill_TimesPowerRateCannon,cannon_motivate,
31020,Name/31020_2,激活核心+,2,Text/31020,激活,0,0,;-1;;;,,0,;88;;;,;2;;1;;1;;;,,,1,Des/31020_1,使用({0}):获得威力翻倍。,;TI:1;;;,,,,1,Cannon_Player/Skill_TimesPowerRateCannon,cannon_motivate,
31021,Name/31021_1,迷宫,1,Text/31021,迷宫,0,1,,,0,;88;;;,;1;;1;;;,,,1,Des/31021_1,视为和所有部件同列同行。,,,,,1,Cannon_Player/Skill_LineCannon,cannon_labyrinth,
31021,Name/31021_2,迷宫+,2,Text/31021,迷宫,0,1,,,0,;88;;;,;1;;1;;1;;;,,,1,Des/31021_1,视为和所有部件同列同行。,,,,,1,Cannon_Player/Skill_LineCannon,cannon_labyrinth,
31023,Name/31023_1,月刃核心,1,Text/31023,月刃,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/31023_1,自身装载的能量点数提升{0}点。,,;2;;;,,,1,Cannon_Player/Skill_SelfLoadPointUp,cannon_moon,
31023,Name/31023_2,月刃核心+,2,Text/31023,月刃,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/31023_1,自身装载的能量点数提升{0}点。,,;3;;;,,,1,Cannon_Player/Skill_SelfLoadPointUp,cannon_moon,
31024,Name/31024_1,蓝之重匕,1,Text/31024,蓝之重匕,0,2,,FALSE,0,;88;;;,;2;;2;;;,,,1,Des/31024_1,装载[蓝色]能量时,使所有空槽位装载相同的能量。,,;2;;;,,,1,Cannon_Player/Skill_BlueEmptyLoadSame,cannon_blue_dagger,
31024,Name/31024_2,蓝之重匕+,2,Text/31024,蓝之重匕,0,2,,FALSE,0,;88;;;,;2;;2;;2;;;,,,1,Des/31024_1,装载[蓝色]能量时,使所有空槽位装载相同的能量。,,;3;;;,,,1,Cannon_Player/Skill_BlueEmptyLoadSame,cannon_blue_dagger,
31025,Name/31025_1,白色旗帜,1,Text/31025,白色旗帜,0,1,,,0,;88;;;,;1;;;,,,1,Des/31025_1,在回合内生成[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSenceWhite,cannon_white_flag,
31025,Name/31025_2,白色旗帜+,2,Text/31025,白色旗帜,0,1,,,0,;88;;;,;1;;;,,,1,Des/31025_1,在回合内生成[白色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_GenerateSenceWhite,cannon_white_flag,
31026,Name/31026_1,白色重锤,1,Text/31026,白色重锤,0,2,,,0,;88;;;,;1;;1;;1;;;,,,2,Des/31026_1,每回合装载第1/2/3个[白色]能量时,分别获得{0}点威力/{1}点功率/威力翻倍。,,;2;;1;;;,,,1,Cannon_Player/Skill_GenerateSenceWhiteRate,cannon_white_hammer,
31026,Name/31026_2,白色重锤+,2,Text/31026,白色重锤,0,2,,,0,;88;;;,;1;;1;;1;;;,,,2,Des/31026_1,每回合装载第1/2/3个[白色]能量时,分别获得{0}点威力/{1}点功率/威力翻倍。,,;3;;2;;;,,,1,Cannon_Player/Skill_GenerateSenceWhiteRate,cannon_white_hammer,
31027,Name/31027_1,上膛核心,1,Text/31027,上膛,0,0,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/31027_1,使用({0})装载1个[橙蓝白{1}点]能量。,;TI:6;;;,;3;;;,,,1,Cannon_Player/Skill_TimesLoadColors,cannon_revolver,CannonRevolver
31027,Name/31027_2,上膛核心+,2,Text/31027,上膛,0,0,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/31027_1,使用({0})装载1个[橙蓝白{1}点]能量。,;TI:6;;;,;5;;;,,,1,Cannon_Player/Skill_TimesLoadColors,cannon_revolver,CannonRevolver
31028,Name/31028_1,吸收核心,1,Text/31028,吸收,0,0,,,0,;88;;;,;1;;;,,,1,Des/31028_1,同行部件装载1个颜色后获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_AroundColorLoadSelfPower,cannon_absorb,
31028,Name/31028_2,吸收核心+,2,Text/31028,吸收,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/31028_1,同行部件装载1个颜色后获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_AroundColorLoadSelfPower,cannon_absorb,
31029,Name/31029_1,天平核心,1,Text/31029,天平,4,1,,,0,;88;;;,;1;;;,,,1,Des/31029_1,其他部件装载点数和自身已装载点数相同时,自身获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadSameSelfAddPower,cannon_balance,
31029,Name/31029_2,天平核心+,2,Text/31029,天平,4,1,,,0,;88;;;,;2;;1;;;,,,1,Des/31029_1,其他部件装载点数和自身已装载点数相同时,自身获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadSameSelfAddPower,cannon_balance,
31030,Name/31030_1,过滤核心,1,Text/31030,过滤,0,1,,FALSE,0,;88;;;,;1;;;,,,1,Des/31030_1,装载[蓝色]能量后生成1个[白色]能量。,,,,,1,Cannon_Player/Skill_LoadBlueCreateWhite,cannon_filtration,
31030,Name/31030_2,过滤核心+,2,Text/31030,过滤,0,1,,FALSE,0,;88;;;,;1;;1;;;,,,1,Des/31030_1,装载[蓝色]能量后生成1个[白色]能量。,,,,,1,Cannon_Player/Skill_LoadBlueCreateWhite,cannon_filtration,
31033,Name/31033_1,拼图,1,Text/31033,拼图,0,1,,,0,;88;;;,;2;;;,,,1,Des/31033_1,任意部件的最后1个空槽位被装载时自身获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LastEmptyLoadCannon,cannon_puzzle,CannonPuzzle
31033,Name/31033_2,拼图+,2,Text/31033,拼图,0,1,,,0,;88;;;,;2;;;,,,1,Des/31033_1,任意部件的最后1个空槽位被装载时自身获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_LastEmptyLoadCannon,cannon_puzzle,CannonPuzzle
31034,Name/31034_1,扩槽核心,1,Text/31034,扩槽,0,1,,,0,;88;;;,;2;;;,,,0,Des/31034_1,装载后获得1个[蓝色]槽位。,,;2;;;,,,1,Cannon_Player/Skill_ExpandCannon,cannon_slot_expand_1,
31034,Name/31034_2,扩槽核心+,2,Text/31034,扩槽,0,1,,,0,;88;;;,;1;;;,,,0,Des/31034_2,装载后获得1个[白色]槽位。,,;1;;;,,,1,Cannon_Player/Skill_ExpandCannon,cannon_slot_expand_1,
31035,Name/31035_1,分叉核心,1,Text/Empty,,3,2,,,0,;88;;;,;2;;;,,,1,Des/31035_1,威力不作用于本列,而作用于其他列。,,,,,1,Cannon_Player/Skill_Axe,cannon_bifurcate,
31035,Name/31035_2,分叉核心+,2,Text/Empty,,3,2,,,0,;88;;;,;3;;2;;;,,,1,Des/31035_1,威力不作用于本列,而作用于其他列。,,,,,1,Cannon_Player/Skill_Axe,cannon_bifurcate,
31036,Name/31036_1,连通核心,1,Text/31036,连通,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/31036_1,装载手牌能量后使所有连通核心装载1个相同颜色的[{0}点]能量。,,;3;;;,,,1,Cannon_Player/Skill_LinkOtherHandPower,cannon_connection,
31036,Name/31036_2,连通核心+,2,Text/31036,连通,0,0,,,0,;88;;;,;2;;1;;1;;;,,,1,Des/31036_1,装载手牌能量后使所有连通核心装载1个相同颜色的[{0}点]能量。,,;3;;;,,,1,Cannon_Player/Skill_LinkOtherHandPower,cannon_connection,
31037,Name/31037_1,战神核心,1,Text/31037,战神,0,2,,,0,;88;;;,;3;;1;;;,,,1,Des/31037_1,获得威力时,额外获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_ExtraPower,cannon_god_of_war,
31037,Name/31037_2,战神核心+,2,Text/31037,战神,0,2,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/31037_1,获得威力时,额外获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_ExtraPower,cannon_god_of_war,
31038,Name/31038_1,转录核心,1,Text/31038,转录,0,1,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/31038_1,使用({0}):自身装载前方部件已装载的能量。,;TI:3;;;,,,,1,Cannon_Player/Skill_CopyFront,cannon_transcription,
31038,Name/31038_2,转录核心+,2,Text/31038,转录,0,1,;-1;;;,,0,;88;;;,;3;;2;;1;;;,,,1,Des/31038_1,使用({0}):自身装载前方部件已装载的能量。,;TI:3;;;,,,,1,Cannon_Player/Skill_CopyFront,cannon_transcription,
31039,Name/31039_1,链传核心,1,Text/31039,链传,0,1,,,0,;88;;;,;1;;;,,,1,Des/31039_1,任意攻击部件装载非手牌能量时,自身获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadNoneHandSelfAdd,cannon_gear,CannonGear
31039,Name/31039_2,链传核心+,2,Text/31039,链传,0,1,,,0,;88;;;,;1;;;,,,1,Des/31039_1,任意攻击部件装载非手牌能量时,自身获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_LoadNoneHandSelfAdd,cannon_gear,CannonGear
31040,Name/31040_1,回收核心,1,Text/31040,回收,0,1,,,0,;88;;;,;1;;1;;1;;;,,,1,Des/31040_1,非同名部件装载非手牌能量失败时,自身装载相同的能量。,,,,,1,Cannon_Player/Skill_LoadNoneHandFailLoadSame,cannon_recycle,
31040,Name/31040_2,回收核心+,2,Text/31040,回收,0,1,,,0,;88;;;,;1;;1;;1;;1;;1;;;,,,1,Des/31040_1,非同名部件装载非手牌能量失败时,自身装载相同的能量。,,,,,1,Cannon_Player/Skill_LoadNoneHandFailLoadSame,cannon_recycle,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
31801,Name/31801_1,摇点装置,1,Text/31801,摇点,0,0,,,4,;88;;;,;3;;1;;;,,,1,Des/31801_1,装载后生成1个颜色相同的能量。,,,,,2,Support_Player/Skill_RollPoint,device_roll,
31801,Name/31801_2,摇点装置+,2,Text/31801,摇点,0,0,,,4,;88;;;,;1;;1;;;,,,1,Des/31801_1,装载后生成1个颜色相同的能量。,,,,,2,Support_Player/Skill_RollPoint,device_roll,
31805,Name/31805_1,备用涂料,1,Text/31805,备用涂料,0,0,;0;;;,,0,;88;;;,,,,0,Des/31805_1,战斗开始时临时获得1点[白色]涂料和1点[蓝色]涂料。,,;1;;2;;;,,,2,Support_Player/Skill_TempColorSlot,device_extra_dye,
31805,Name/31805_2,备用涂料+,2,Text/31805,备用涂料,0,0,;0;;;,,0,;88;;;,,,,0,Des/31805_2,战斗开始时临时获得1点[白色]涂料、1点[蓝色]涂料和1点[橙色]涂料。,,;1;;2;;3;;;,,,2,Support_Player/Skill_TempColorSlot,device_extra_dye_2,
31806,Name/31806_1,三色供能器,1,Text/31806,三色,0,0,,,0,;88;;;,,,,1,Des/31806_1,战斗开始时生成1个[橙蓝白{0}点]能量。,,;5;;;,,,2,Support_Player/Skill_Start3Color,device_3_color_energy,
31806,Name/31806_2,三色供能器+,2,Text/31806,三色,0,0,,,0,;88;;;,,,,1,Des/31806_1,战斗开始时生成1个[橙蓝白{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_Start3Color,device_3_color_energy,
31807,Name/31807_1,白色颜料,1,Text/31807,白色颜料,0,0,,,0,;88;;;,,,,0,Des/31807_1,相邻部件生成能量时,使其融入[白色]。,,,,,2,Support_Player/Skill_AddWhiteWhenCreatePurple,device_white_ dye,
31807,Name/31807_2,白色颜料+,2,Text/31807,白色颜料,0,0,,,0,;88;;;,,,,0,Des/31807_2,任意部件生成能量时,使其融入[白色]。,,,,,2,Support_Player/Skill_AddWhiteWhenCreatePurple,device_white_ dye,
31809,Name/31809_1,蓝色染剂,1,Text/31809,蓝色,0,0,,,0,;88;;;,;1;;;,,,0,Des/31809_1,装载后生成1个额外融入[蓝色]的能量。,,,,,2,Support_Player/Skill_LoadExtraAddBlue,device_blue_dye,
31809,Name/31809_2,蓝色染剂+,2,Text/31809,蓝色,0,0,,,0,;88;;;,;3;;1;;;,,,0,Des/31809_1,装载后生成1个额外融入[蓝色]的能量。,,,,,2,Support_Player/Skill_LoadExtraAddBlue,device_blue_dye,
31810,Name/31810_1,彩钻装置,1,Text/31810,彩钻,0,2,,,0,;88;;;,;1;;;,,,1,Des/31810_1,装载后生成1个[橙蓝白1点]能量。,,,,,2,Support_Player/Skill_Create3color1point,device_colorful_diamond,
31810,Name/31810_2,彩钻装置+,2,Text/31810,彩钻,0,2,,,0,;88;;;,;2;;1;;;,,,1,Des/31810_1,装载后生成1个[橙蓝白1点]能量。,,,,,2,Support_Player/Skill_Create3color1point,device_colorful_diamond,
31814,Name/31814_1,颜色装置,1,Text/31814,颜色,0,1,,,0,;88;;;,,,,1,Des/31814_1,任意部件每装载{0}个颜色,使同行攻击部件获得{1}点威力。,,;10;;4;;;,,,2,Support_Player/Skill_RainbowPower,device_color_power,ColorPower
31814,Name/31814_2,颜色装置+,2,Text/31814,颜色,0,1,,,0,;88;;;,,,,1,Des/31814_1,任意部件每装载{0}个颜色,使同行攻击部件获得{1}点威力。,,;10;;5;;;,,,2,Support_Player/Skill_RainbowPower,device_color_power,ColorPower
31815,Name/31815_1,传输装置,1,Text/31815,传输,0,2,,,0,;88;;;,;1;;;,,,2,Des/31815_1,装载后,使同列其他部件装载相同能量。,,,,,2,Support_Player/Skill_PassEnergy,device_transportation,DeviceTransportation
31815,Name/31815_2,传输装置+,2,Text/31815,传输,0,2,,,0,;88;;;,;3;;1;;;,,,2,Des/31815_1,装载后,使同列其他部件装载相同能量。,,,,,2,Support_Player/Skill_PassEnergy,device_transportation,DeviceTransportation
31816,Name/31816_1,白色烈阳,1,Text/31816,白色烈阳,0,0,,,0,;88;;;,,,,1,Des/31816_1,部件生成[白色]能量时,使其点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_InTurnBlueCreateUp,device_white_sun,
31816,Name/31816_2,白色烈阳+,2,Text/31816,白色烈阳,0,0,,,0,;88;;;,,,,1,Des/31816_1,部件生成[白色]能量时,使其点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_InTurnBlueCreateUp,device_white_sun,
31818,Name/31818_1,拟态能量,1,Text/31818,拟态,0,2,,,0,;88;;;,,,,1,Des/31818_1,前方部件装载手牌能量后使其装载1个颜色相同的{0}点能量。,,;3;;;,,,2,Support_Player/Skill_FontLoadExtraLoadSameColor,device_imitation_energy,
31818,Name/31818_2,拟态能量+,2,Text/31818,拟态,0,2,,,0,;88;;;,,,,1,Des/31818_1,前方部件装载手牌能量后使其装载1个颜色相同的{0}点能量。,,;5;;;,,,2,Support_Player/Skill_FontLoadExtraLoadSameColor,device_imitation_energy,
31819,Name/31819_1,履带,1,Text/31819,履带,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/31819_1,装载后使后方部件装载1个点数提升{0}点的能量。,,;1;;;,,,2,Support_Player/Skill_LoadSmallPush,device_conveyor,DeviceConveyor
31819,Name/31819_2,履带+,2,Text/31819,履带,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/31819_1,装载后使后方部件装载1个点数提升{0}点的能量。,,;2;;;,,,2,Support_Player/Skill_LoadSmallPush,device_conveyor,DeviceConveyor
31821,Name/31821_1,白色能源,1,Text/31821,白色能源,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31821_1,使用({0})生成1个[白色{1}点]能量。,;TI:2;;;,;5;;;,,,2,Support_Player/Skill_TimesBlueEnergy,device_white_energy,
31821,Name/31821_2,白色能源+,2,Text/31821,白色能源,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31821_1,使用({0})生成1个[白色{1}点]能量。,;TI:3;;;,;5;;;,,,2,Support_Player/Skill_TimesBlueEnergy,device_white_energy,
31824,Name/31824_1,三次爆发装置,1,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;5;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst,
31824,Name/31824_2,三次爆发装置+,2,Text/31824,爆发,0,0,;-1;;;,,0,;88;;;,,,,1,Des/31824_1,使用({0}):使前方攻击部件获得{1}点威力。,;TI:3;;;,;7;;;,,,2,Support_Player/Skill_TimesDoublePowerFront,device_triple_burst,
31826,Name/31826_1,蓝色放大器,1,Text/31826,放大,0,2,,,0,;88;;;,,,,1,Des/31826_1,同行部件装载[蓝色]能量时,使其点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_LineLoadBluePointUp,device_blue_amplifier,
31826,Name/31826_2,蓝色放大器+,2,Text/31826,放大,0,2,,,0,;88;;;,,,,1,Des/31826_1,同行部件装载[蓝色]能量时,使其点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_LineLoadBluePointUp,device_blue_amplifier,
31827,Name/31827_1,缩小镜,1,Text/31827,缩小,1,1,,,0,;88;;;,;1;;1;;;,,,0,Des/31827_1,装载后生成1个点数降低1点的能量。,,,,,2,Support_Player/Skill_EmptyMirror,device_empty_mirror,
31827,Name/31827_2,缩小镜+,2,Text/31827,缩小,1,1,,,0,;88;;;,;1;;1;;1;;;,,,0,Des/31827_1,装载后生成1个点数降低1点的能量。,,,,,2,Support_Player/Skill_EmptyMirror,device_empty_mirror,
31828,Name/31828_1,极限涡流,1,Text/31828,涡流,0,1,,,0,;88;;;,,,,1,Des/31828_1,攻击部件装载[9点]能量时,使其获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_GodNine,device_nine_strength,NineStrength
31828,Name/31828_2,极限涡流+,2,Text/31828,涡流,0,1,,,0,;88;;;,,,,1,Des/31828_1,攻击部件装载[9点]能量时,使其获得{0}点威力。,,;7;;;,,,2,Support_Player/Skill_GodNine,device_nine_strength,NineStrength
31830,Name/31830_1,凑数装置,1,Text/31830,凑数,0,1,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0})使相邻部件装载1个[橙色{1}点]能量。,;TI:2;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one,
31830,Name/31830_2,凑数装置+,2,Text/31830,凑数,0,1,;-1;;;,,0,;88;;;,,,,1,Des/31830_1,使用({0})使相邻部件装载1个[橙色{1}点]能量。,;TI:3;;;,;1;;;,,,2,Support_Player/Skill_AroundSumLoadOnePurple,device_adjacent_one,
31832,Name/31832_1,槽位扩展器,1,Text/31832,槽位扩展,0,2,,,0,;88;;;,,,,1,Des/31832_1,攻击部件装载[9点]能量时使其获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_NineLoadAddSlot,device_9_slot,
31832,Name/31832_2,槽位扩展器+,2,Text/31832,槽位扩展,0,2,,,0,;88;;;,,,,1,Des/31832_2,攻击部件装载[9点]能量时使其获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_NineLoadAddSlot,device_9_slot_2,
31834,Name/31834_1,复生装置,1,Text/31834,复生,5,1,;-1;;;,,0,;88;;;,,,,1,Des/31834_1,使用({0})选择1个非同名部件摧毁并重新装备其原版。,;TI:1;;;,,,,2,Support_Player/Skill_ReEquipt,device_reborn,
31834,Name/31834_2,复生装置+,2,Text/31834,复生,5,1,;-1;;;,,0,;88;;;,,,,1,Des/31834_1,使用({0})选择1个非同名部件摧毁并重新装备其原版。,;TI:2;;;,,,,2,Support_Player/Skill_ReEquipt,device_reborn,
31835,Name/31835_1,白星,1,Text/31835,白星,0,2,,,0,;88;;;,,,,1,Des/31835_1,同行攻击部件装载[白色]手牌能量后,使其获得相同点数的威力。,,,,,2,Support_Player/Skill_LoadWhiteSamePower,device_white_star,
31835,Name/31835_2,白星+,2,Text/31835,白星,0,2,,,0,;88;;;,,,,1,Des/31835_2,同行攻击部件装载[白色]能量后,使其获得相同点数的威力。,,,,,2,Support_Player/Skill_LoadWhiteSamePower,device_white_star,
31837,Name/31837_1,交换仪,1,Text/31837,交换,5,1,;-1;;;,,0,;88;;;,;1;;1;;;,,,1,Des/31837_1,使用({0})选择1个部件和自身互换槽位。,;TI:3;;;,,,,2,Support_Player/Skill_ExchangeSlotTarget,device_slot_exchange,SlotExchange
31837,Name/31837_2,交换仪+,2,Text/31837,交换,5,1,;-1;;;,,0,;88;;;,;3;;1;;1;;;,,,1,Des/31837_1,使用({0})选择1个部件和自身互换槽位。,;TI:3;;;,,,,2,Support_Player/Skill_ExchangeSlotTarget,device_slot_exchange,SlotExchange
31839,Name/31839_1,蓝色徽章,1,Text/31839,蓝色,3,0,,,0,;88;;;,,,,1,Des/31839_1,攻击部件装载[蓝色]能量后,若手牌中没有[蓝色]能量,则获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LastBluePower,device_blue_badge,
31839,Name/31839_2,蓝色徽章+,2,Text/31839,蓝色,3,0,,,0,;88;;;,,,,1,Des/31839_1,攻击部件装载[蓝色]能量后,若手牌中没有[蓝色]能量,则获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_LastBluePower,device_blue_badge,
31840,Name/31840_1,模仿透镜,1,Text/31840,模仿,0,1,,,0,;88;;;,;2;;;,,,1,Des/31840_1,装载后下1次装载手牌能量的部件将额外装载1个相同的能量。,,,,,2,Support_Player/Skill_DoubleLoadHandPower,device_lens,
31840,Name/31840_2,模仿透镜+,2,Text/31840,模仿,0,1,,,0,;88;;;,;1;;;,,,1,Des/31840_1,装载后下1次装载手牌能量的部件将额外装载1个相同的能量。,,,,,2,Support_Player/Skill_DoubleLoadHandPower,device_lens,
31841,Name/31841_1,提高装置,1,Text/31841,提高,0,1,,,0,;88;;;,;3;;2;;2;;;,,,2,Des/31841_1,装载后生成1个点数提升2点的能量。,,,,,2,Support_Player/Skill_SmallPushAndLeftHandPush,device_2_point_up,
31841,Name/31841_2,提高装置+,2,Text/31841,提高,0,1,,,0,;88;;;,;3;;1;;1;;;,,,2,Des/31841_1,装载后生成1个点数提升2点的能量。,,,,,2,Support_Player/Skill_SmallPushAndLeftHandPush,device_2_point_up,
31842,Name/31842_1,环之力,1,Text/31842,环之力,2,2,,,0,;88;;;,,,,2,Des/31842_1,相邻攻击部件若未装载能量,则使其拥有威力翻倍。,,,,,2,Support_Player/Skill_NoLoadHaveRate,device_ring_power,RingPower
31842,Name/31842_2,环之力+,2,Text/31842,环之力,2,2,,,0,;88;;;,,,,2,Des/31842_2,任意攻击部件若未装载能量,则使其拥有威力翻倍。,,,,,2,Support_Player/Skill_NoLoadHaveRate,device_ring_power,RingPower
31845,Name/31845_1,3D打印机,1,Text/31845,3D打印,5,2,;-1;;;,,0,;88;;;,,,,2,Des/31845_1,使用({0})选择1个相邻空位装备自身前方部件的复制。,;TI:1;;;,,,,2,Support_Player/Skill_Printer,device_3d_printer,3DPrinter
31845,Name/31845_2,3D打印机+,2,Text/31845,3D打印,5,2,;-1;;;,,0,;88;;;,,,,2,Des/31845_1,使用({0})选择1个相邻空位装备自身前方部件的复制。,;TI:2;;;,,,,2,Support_Player/Skill_Printer,device_3d_printer,3DPrinter
31846,Name/31846_1,提点骰子,1,Text/31846,提点,3,0,,,0,;88;;;,,,,0,Des/31846_1,回合内相邻部件生成能量时,使手牌中最左侧的能量点数提升{0}点。,,;1;;;,,,2,Support_Player/Skill_CreateLeftPowerUp,device_dice,
31846,Name/31846_2,提点骰子+,2,Text/31846,提点,3,0,,,0,;88;;;,,,,0,Des/31846_2,回合内任意部件生成能量时,使手牌中最左侧的能量点数提升{0}点。,,;1;;;,,,2,Support_Player/Skill_CreateLeftPowerUp,device_dice,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
32003,Name/32003_1,同步核心,1,Text/32003,同步,0,2,,,0,;88;;;,;3;;;,,,1,Des/32003_1,非同名部件获得/失去功率时,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_LineOtherAddedSelfAdded,cannon_sync,CannonSync
32003,Name/32003_2,同步核心+,2,Text/32003,同步,0,2,,,0,;88;;;,;2;;;,,,1,Des/32003_1,非同名部件获得/失去功率时,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_LineOtherAddedSelfAdded,cannon_sync,CannonSync
32004,Name/32004_1,蓄电核心,1,Text/32004,蓄电,1,0,;9;;;,,0,;88;;;,;2;;;,,,1,Des/32004_1,回合开始时,获得{0}点功率,装载后,失去{1}点功率。,,;3;;2;;;,ExtraDes/32004_1 ,,1,Cannon_Player/Skill_TurnAddedLoadSubAdded,cannon_storage,CannonStorage
32004,Name/32004_2,蓄电核心+,2,Text/32004,蓄电,1,0,;9;;;,,0,;88;;;,;1;;;,,,1,Des/32004_1,回合开始时,获得{0}点功率,装载后,失去{1}点功率。,,;3;;2;;;,ExtraDes/32004_1 ,,1,Cannon_Player/Skill_TurnAddedLoadSubAdded,cannon_storage,CannonStorage
32007,Name/32007_1,鲁莽指虎,1,Text/32007,鲁莽,0,0,,,0,;88;;;,;2;;2;;;,,,2,Des/32007_1,装载后,失去{0}点功率,但能量点数视为{1}点。,,;1;;9;;;,,,1,Cannon_Player/Skill_LoadLoseAddedButNine,cannon_reckless,
32007,Name/32007_2,鲁莽指虎+,2,Text/32007,鲁莽,0,0,,,0,;88;;;,;1;;1;;;,,,2,Des/32007_1,装载后,失去{0}点功率,但能量点数视为{1}点。,,;1;;9;;;,,,1,Cannon_Player/Skill_LoadLoseAddedButNine,cannon_reckless,
32008,Name/32008_1,较劲核心,1,Text/32008,较劲,1,0,,,0,;88;;;,;2;;;,,,1,Des/32008_1,拥有{0}点功率。功率≥自身的其他攻击部件装载后,自身获得{1}点威力。,;PA:2;;;,;2;;;,,,1,Cannon_Player/Skill_CompareAddedLoadSelfPower,cannon_compare,CannonCompare
32008,Name/32008_2,较劲核心+,2,Text/32008,较劲,1,0,,,0,;88;;;,;2;;;,,,1,Des/32008_1,拥有{0}点功率。功率≥自身的其他攻击部件装载后,自身获得{1}点威力。,;PA:2;;;,;3;;;,,,1,Cannon_Player/Skill_CompareAddedLoadSelfPower,cannon_compare,CannonCompare
32009,Name/32009_1,衰退核心,1,Text/32009,衰退,0,1,;9;;;,,0,;88;;;,;3;;1;;;,,,0,Des/32009_1,回合开始时,失去{0}点功率,获得{1}点威力。,,;1;;2;;;,,,1,Cannon_Player/Skill_TurnLoseAddedGetPower,cannon_decline,
32009,Name/32009_2,衰退核心+,2,Text/32009,衰退,0,1,;9;;;,,0,;88;;;,;3;;1;;;,,,0,Des/32009_1,回合开始时,失去{0}点功率,获得{1}点威力。,,;1;;3;;;,,,1,Cannon_Player/Skill_TurnLoseAddedGetPower,cannon_decline,
32010,Name/32010_1,大感应罗盘,1,Text/32010,大感应,0,1,,,0,;88;;;,;2;;;,,,1,Des/32010_1,任意攻击部件装载点数≥[{0}点]的能量时自身获得1点功率。,,;5;;;,,,1,Cannon_Player/Skill_BigLoadSelfAdded,cannon_compass,CannonCompass
32010,Name/32010_2,大感应罗盘+,2,Text/32010,大感应,0,1,,,0,;88;;;,;1;;;,,,1,Des/32010_1,任意攻击部件装载点数≥[{0}点]的能量时自身获得1点功率。,,;5;;;,,,1,Cannon_Player/Skill_BigLoadSelfAdded,cannon_compass,CannonCompass
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
32803,Name/32803_1,纵向辐射器,1,Text/32803,纵向辐射,0,0,,,0,;88;;;,,,,1,Des/32803_1,战斗开始时,使同行攻击部件获得{0}功率。,,;2;;;,,,2,Support_Player/Skill_BattleStartLineAdded,device_column_poweradd,
32803,Name/32803_2,纵向辐射器+,2,Text/32803,纵向辐射,0,0,,,0,;88;;;,,,,1,Des/32803_1,战斗开始时,使同行攻击部件获得{0}功率。,,;3;;;,,,2,Support_Player/Skill_BattleStartLineAdded,device_column_poweradd,
32804,Name/32804_1,腐蚀装置,1,Text/32804,腐蚀,3,0,,,0,;88;;;,;2;;2;;;,,,1,Des/32804_1,装载后,使同列攻击部件获得{0}点威力失去1点功率。,,;4;;;,,,2,Support_Player/Skill_LoadLinePowerButLoseAdded,device_corrosion,
32804,Name/32804_2,腐蚀装置+,2,Text/32804,腐蚀,3,0,,,0,;88;;;,;1;;1;;;,,,1,Des/32804_1,装载后,使同列攻击部件获得{0}点威力失去1点功率。,,;4;;;,,,2,Support_Player/Skill_LoadLinePowerButLoseAdded,device_corrosion,
32805,Name/32805_1,里拉琴,1,Text/32805,强化,0,0,;9;;;,,0,;88;;;,,,,1,Des/32805_1,回合开始时,若任意攻击部件的功率≤{0}则使所有攻击部件获得1点功率。,,;0;;;,,,2,Support_Player/Skill_TurnAddedLowerThan,device_lyre,
32805,Name/32805_2,里拉琴+,2,Text/32805,强化,0,0,;9;;;,,0,;88;;;,,,,1,Des/32805_1,回合开始时,若任意攻击部件的功率≤{0}则使所有攻击部件获得1点功率。,,;1;;;,,,2,Support_Player/Skill_TurnAddedLowerThan,device_lyre,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
33001,Name/33001_1,三色核心,1,Text/33001,三色,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/33001_1,三色:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_TriColorCannon,cannon_3_color,
33001,Name/33001_2,三色核心+,2,Text/33001,三色,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/33001_1,三色:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TriColorCannon,cannon_3_color,
33002,Name/33002_1,同列接收核心,1,Text/33002,同列接收,1,1,,,0,;88;;;,;1;;;,,,1,Des/33002_1,同列部件装载的能量也能触发自身的三色,三色:获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_TriColorLineCannon,cannon_lane_color,
33002,Name/33002_2,同列接收核心+,2,Text/33002,同列接收,1,1,,,0,;88;;;,;1;;;,,,1,Des/33002_1,同列部件装载的能量也能触发自身的三色,三色:获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_TriColorLineCannon,cannon_lane_color,
33004,Name/33004_1,循环核心,1,Text/33004,循环,0,1,;9;;;,,0,;88;;;,;1;;1;;;,,,1,Des/33004_1,三色下回合开始时装载1个[橙蓝白{0}点]能量。,,;4;;;,,,1,Cannon_Player/Skill_TriColorSelfLoadColors,cannon_cycle,CannonCycle
33004,Name/33004_2,循环核心+,2,Text/33004,循环,0,1,;9;;;,,0,;88;;;,;1;;1;;;,,,1,Des/33004_1,三色下回合开始时装载1个[橙蓝白{0}点]能量。,,;6;;;,,,1,Cannon_Player/Skill_TriColorSelfLoadColors,cannon_cycle,CannonCycle
33005,Name/33005_1,三色炸弹,1,Text/33005,爆炸,5,2,,,0,;88;;;,;1;;;,,,1,Des/33005_1,三色:对敌方造成当前威力的伤害。,,,,,1,Cannon_Player/Skill_TriColorDamageCurrentPower,cannon_color_bomb,
33005,Name/33005_2,三色炸弹,2,Text/33005,爆炸,5,2,,,0,;88;;;,;1;;1;;;,,,1,Des/33005_1,三色:对敌方造成当前威力的伤害。,,,,,1,Cannon_Player/Skill_TriColorDamageCurrentPower,cannon_color_bomb,
,,,,,,,,,,,,,,,,,,,,,,,,,
33801,Name/33801_1,组合能源,1,Text/33801,组合能源,0,0,,,0,;88;;;,;3;;1;;;,,,1,Des/33801_1,三色生成1个[蓝色7点]能量和1个[蓝色2点]能量。,,,,,2,Support_Player/Skill_TriColorTopEnergy,device_combined_energy,
33801,Name/33801_2,组合能源+,2,Text/33801,组合能源,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/33801_1,三色生成1个[蓝色7点]能量和1个[蓝色2点]能量。,,,,,2,Support_Player/Skill_TriColorTopEnergy,device_combined_energy,
33804,Name/33804_1,行倍装置,1,Text/33804,行倍,0,1,,FALSE,0,;88;;;,;3;;;,,,1,Des/33804_1,三色:使同行攻击部件获得威力翻倍。,,,,,2,Support_Player/Skill_TriColorLineUp,device_3rd,
33804,Name/33804_2,行倍装置+,2,Text/33804,行倍,0,1,,FALSE,0,;88;;;,;1;;;,,,1,Des/33804_1,三色:使同行攻击部件获得威力翻倍。,,,,,2,Support_Player/Skill_TriColorLineUp,device_3rd,
33806,Name/33806_1,加槽器,1,Text/33806,加槽,0,1,,,0,;88;;;,;1;;1;;;,,,1,Des/33806_1,三色使同行其他部件获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_TriColorAddSlot,device_add_slot,
33806,Name/33806_2,加槽器+,2,Text/33806,加槽,0,1,,,0,;88;;;,;1;;1;;;,,,1,Des/33806_2,三色使同行其他部件获得1个[白色]槽位。,,;1;;;,,,2,Support_Player/Skill_TriColorAddSlot,device_add_slot_2,
33807,Name/33807_1,启动器,1,Text/33807,启动,4,2,,,0,;88;;;,;1;;;,,,1,Des/33807_1,装载后,触发相邻部件的三色效果,并干扰自身。,,,,,2,Support_Player/Skill_LoadDisturbToTriggerTriColorLine,device_color_launcher,
33807,Name/33807_2,启动器+,2,Text/33807,启动,4,2,,,0,;88;;;,;3;;1;;;,,,1,Des/33807_1,装载后,触发相邻部件的三色效果,并干扰自身。,,,,,2,Support_Player/Skill_LoadDisturbToTriggerTriColorLine,device_color_launcher,
33808,Name/33808_1,三花装置,1,Text/33808,三花,0,1,,,0,;88;;;,;1;;;,,,1,Des/33808_1,三色使后方部件依次装载1个[橙色/蓝色/白色{0}点]能量。,,;5;;;,,,2,Support_Player/Skill_LoadBehindr3ColorPoint,device_3_flower,
33808,Name/33808_2,三花装置+,2,Text/33808,三花,0,1,,,0,;88;;;,;1;;1;;;,,,1,Des/33808_1,三色使后方部件依次装载1个[橙色/蓝色/白色{0}点]能量。,,;5;;;,,,2,Support_Player/Skill_LoadBehindr3ColorPoint,device_3_flower,
,,,,,,,,,,,,,,,,,,,,,,,,,
34001,Name/34001_1,王者,1,Text/34001,王者,4,2,,,0,;88;;;,;2;;;,,,2,Des/34001_1,求和({0}):获得当前威力相等的威力。,;SU:7;;;,,,,1,Cannon_Player/Skill_SumRateCannon,cannon_king,
34001,Name/34001_2,王者+,2,Text/34001,王者,4,2,,,0,;88;;;,;3;;2;;;,,,2,Des/34001_1,求和({0}):获得当前威力相等的威力。,;SU:7;;;,,,,1,Cannon_Player/Skill_SumRateCannon,cannon_king,
34002,Name/34002_1,小型编钟,1,Text/34002,编钟,0,0,,,0,;88;;;,;2;;1;;;,,,1,Des/34002_1,求和({0}/{1}/{2}):获得{3}点功率。,;SU1:1;;SU2:2;;SU3:3;;;,;1;;;,,,1,Cannon_Player/Skill_SumTriCannon,cannon_chimes,
34002,Name/34002_2,小型编钟+,2,Text/34002,编钟,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/34002_1,求和({0}/{1}/{2}):获得{3}点功率。,;SU1:1;;SU2:2;;SU3:3;;;,;1;;;,,,1,Cannon_Player/Skill_SumTriCannon,cannon_chimes,
34003,Name/34003_1,链式反应,1,Text/34003,链式反应,0,2,,,0,;88;;;,;3;;2;;2;;;,,,1,Des/34003_1,求和({0})装载1个[蓝色{1}点]能量。,;SU:9;;;,;9;;;,,,1,Cannon_Player/Skill_SumEmptyNineCannon,cannon_chain_reaction,ChainReaction
34003,Name/34003_2,链式反应+,2,Text/34003,链式反应,0,2,,,0,;88;;;,;2;;2;;1;;;,,,1,Des/34003_1,求和({0})装载1个[蓝色{1}点]能量。,;SU:9;;;,;9;;;,,,1,Cannon_Player/Skill_SumEmptyNineCannon,cannon_chain_reaction,ChainReaction
34006,Name/34006_1,弱化核心,1,Text/34006,弱化,0,0,,,0,;88;;;,;2;;2;;;,,,1,Des/34006_1,求和({0})生成1个[{1}点]能量。,;SU:5;;;,;4;;;,,,1,Cannon_Player/Skill_SumCreateLowerCannon,cannon_weaken,
34006,Name/34006_2,弱化核心+,2,Text/34006,弱化,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/34006_1,求和({0})生成1个[{1}点]能量。,;SU:5;;;,;4;;;,,,1,Cannon_Player/Skill_SumCreateLowerCannon,cannon_weaken,
34007,Name/34007_1,万用船舵,1,Text/34007,万用,2,0,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;3;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder
34007,Name/34007_2,万用船舵+,2,Text/34007,万用,2,0,;-1;;;,,0,;88;;;,;3;;1;;;,,,1,Des/34007_1,使用({0}):获得{2}点威力。三色,求和({1}):触发自身使用效果。,;TI:1;;SU:6;;;,;4;;;,,,1,Cannon_Player/Skill_SumTriColorSumCannon,cannon_rudder,CannonRudder
,,,,,,,,,,,,,,,,,,,,,,,,,
34802,Name/34802_1,重组装置,1,Text/34802,重组,0,0,,,0,;88;;;,;2;;;,,,0,Des/34802_1,求和({0})生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination,
34802,Name/34802_2,重组装置+,2,Text/34802,重组,0,0,,,0,;88;;;,;2;;2;;;,,,0,Des/34802_1,求和({0})生成1个[橙色{1}点]能量和1个[橙色{2}点]能量。,;SU:4;;;,;1;;3;;;,,,2,Support_Player/Skill_SumLoop,device_recombination,
34803,Name/34803_1,四之指针,1,Text/34803,四,0,1,,,0,;88;;;,;1;;;,,,1,Des/34803_1,求和({0}):使后方部件再次装载已装载的能量。,;SU:4;;;,;3;;;,,,2,Support_Player/Skill_SumLineRate,device_4_pointer,
34803,Name/34803_2,四之指针+,2,Text/34803,四,0,1,,,0,;88;;;,;3;;1;;;,,,1,Des/34803_1,求和({0}):使后方部件再次装载已装载的能量。,;SU:4;;;,;3;;;,,,2,Support_Player/Skill_SumLineRate,device_4_pointer,
34804,Name/34804_1,微型计算器,1,Text/34804,计算,0,2,,,0,;88;;;,;1;;;,,,1,Des/34804_1,三色:触发同行的求和效果。,,,,,2,Support_Player/Skill_SumAgain,device_calculator,DeviceCalculator
34804,Name/34804_2,微型计算器+,2,Text/34804,计算,0,2,,,0,;88;;;,;3;;1;;;,,,1,Des/34804_1,三色:触发同行的求和效果。,,,,,2,Support_Player/Skill_SumAgain,device_calculator,DeviceCalculator
34807,Name/34807_1,双星装置,1,Text/34807,双星,0,1,,,0,;88;;;,;1;;;,,,2,Des/34807_1,求和({0})使后方部件装载2个[橙蓝白{1}点]能量。,;SU:5;;;,;3;;;,,,2,Support_Player/Skill_SumFrontLoadLoaded,device_two_stars,
34807,Name/34807_2,双星装置+,2,Text/34807,双星,0,1,,,0,;88;;;,;2;;1;;;,,,2,Des/34807_1,求和({0})使后方部件装载2个[橙蓝白{1}点]能量。,;SU:5;;;,;3;;;,,,2,Support_Player/Skill_SumFrontLoadLoaded,device_two_stars,
34808,Name/34808_1,感应宝石,1,Text/34808,感应,0,2,,,0,;88;;;,,,,2,Des/34808_1,求和或三色效果触发时,使自身同列攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_SumTriColorLinePower,device_reactive_crystal,
34808,Name/34808_2,感应宝石+,2,Text/34808,感应,0,2,,,0,;88;;;,,,,2,Des/34808_1,求和或三色效果触发时,使自身同列攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_SumTriColorLinePower,device_reactive_crystal,
34809,Name/34809_1,蓝花装置,1,Text/34809,蓝花,0,1,,,0,;88;;;,;2;;2;;;,,,1,Des/34809_1,求和({0})使所有攻击部件装载1个[蓝色{1}点]能量。,;SU:7;;;,;3;;;,,,2,Support_Player/Skill_SumAllCannonLoad,device_blue_flower,
34809,Name/34809_2,蓝花装置+,2,Text/34809,蓝花,0,1,,,0,;88;;;,;1;;1;;;,,,1,Des/34809_1,求和({0})使所有攻击部件装载1个[蓝色{1}点]能量。,;SU:7;;;,;3;;;,,,2,Support_Player/Skill_SumAllCannonLoad,device_blue_flower,
,,,,,,,,,,,,,,,,,,,,,,,,,
35001,Name/35001_1,干扰卫星,1,Text/35001,干扰,0,0,;-1;;;,,0,;88;;;,;1;;;,,,1,Des/35001_1,使用({0}):获得{1}点功率,并干扰相邻部件。,;TI:2;;;,;3;;;,,,1,Cannon_Player/Skill_DisturbFrontCannon,cannon_disturb_satellite,
35001,Name/35001_2,干扰卫星+,2,Text/35001,干扰,0,0,;-1;;;,,0,;88;;;,;1;;;,,,1,Des/35001_1,使用({0}):获得{1}点功率,并干扰相邻部件。,;TI:2;;;,;4;;;,,,1,Cannon_Player/Skill_DisturbFrontCannon,cannon_disturb_satellite,
35003,Name/35003_1,磁场,1,Text/35003,磁场,0,0,,,0,;88;;;,;3;;2;;1;;;,,,1,Des/35003_1,装载后,额外获得装载点数的威力,并干扰自身。,,,,,1,Cannon_Player/Skill_DisturbDoublePower,cannon_magnetic_field,
35003,Name/35003_2,磁场+,2,Text/35003,磁场,0,0,,,0,;88;;;,;1;;1;;1;;;,,,1,Des/35003_1,装载后,额外获得装载点数的威力,并干扰自身。,,,,,1,Cannon_Player/Skill_DisturbDoublePower,cannon_magnetic_field,
35004,Name/35004_1,感应雷达,1,Text/35004,感应,0,1,,,0,;88;;;,;3;;;,,,1,Des/35004_1,任意部件被干扰时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_DisturbListenerCannon,cannon_radar,CannonRadar
35004,Name/35004_2,感应雷达+,2,Text/35004,感应,0,1,,,0,;88;;;,;1;;;,,,1,Des/35004_1,任意部件被干扰时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_DisturbListenerCannon,cannon_radar,CannonRadar
,,,,,,,,,,,,,,,,,,,,,,,,,
35801,Name/35801_1,干涉线圈,1,Text/35801,干涉线圈,4,0,;-1;;;,,0,;88;;;,;1;;;,,,1,Des/35801_1,使用({0})干扰自身。被干扰时生成1个能量。,;TI:2;;;,,,,2,Support_Player/Skill_TurnDisturbSelfEnergy,device_disturb_coil,
35801,Name/35801_2,干涉线圈+,2,Text/35801,干涉线圈,4,0,;-1;;;,,0,;88;;;,;1;;;,,,1,Des/35801_1,使用({0})干扰自身。被干扰时生成1个能量。,;TI:3;;;,,,,2,Support_Player/Skill_TurnDisturbSelfEnergy,device_disturb_coil,
35802,Name/35802_1,干扰之环,1,Text/35802,干扰,2,1,;-1;;;,,0,;88;;;,,,,1,Des/35802_1,使用({0}):使相邻攻击部件获得{1}点威力,并干扰它们。,;TI:2;;;,;4;;;,,,2,Support_Player/Skill_DisturbAllCannon,device_disturb_ring,DisturbRing
35802,Name/35802_2,干扰之环+,2,Text/35802,干扰,2,1,;-1;;;,,0,;88;;;,,,,1,Des/35802_1,使用({0}):使相邻攻击部件获得{1}点威力,并干扰它们。,;TI:2;;;,;6;;;,,,2,Support_Player/Skill_DisturbAllCannon,device_disturb_ring,DisturbRing
35803,Name/35803_1,信号天线,1,Text/35803,信号,0,1,,,0,;88;;;,;3;;;,,,1,Des/35803_1,装载后,使同列攻击部件获得威力翻倍,并干扰自身。,,,,,2,Support_Player/Skill_DisturbLinePowerRate,device_antenna,
35803,Name/35803_2,信号天线+,2,Text/35803,信号,0,1,,,0,;88;;;,;1;;;,,,1,Des/35803_1,装载后,使同列攻击部件获得威力翻倍,并干扰自身。,,,,,2,Support_Player/Skill_DisturbLinePowerRate,device_antenna,
35804,Name/35804_1,干扰槽位,1,Text/35804,干扰槽位,0,1,,,0,;88;;;,,-1,,0,Des/35804_1,战斗开始时使同行部件获得1个[蓝色]槽位,并干扰它们。,,;2;;;,,,2,Support_Player/Skill_DisturbColAddSlot,device_disturb_slot,
35804,Name/35804_2,干扰槽位+,2,Text/35804,干扰槽位,0,1,,,0,;88;;;,,-1,,0,Des/35804_2,战斗开始时使同行部件获得1个[白色]槽位,并干扰它们。,,;1;;;,,,2,Support_Player/Skill_DisturbColAddSlot,device_disturb_slot_2,
35805,Name/35805_1,唯一侦测器,1,Text/35805,唯一,0,1,;-1;;;,,0,;88;;;,,,,1,Des/35805_1,攻击部件装载后若其仅有1个不被干扰的槽位则使其获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_DisturbFrontHandAddSlotColor,device_unique,DeviceUnique
35805,Name/35805_2,唯一侦测器+,2,Text/35805,唯一,0,1,;-1;;;,,0,;88;;;,,,,1,Des/35805_1,攻击部件装载后若其仅有1个不被干扰的槽位则使其获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_DisturbFrontHandAddSlotColor,device_unique,DeviceUnique
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
80001,Name/80001_1,连锁核心,1,Text/80001,连锁,0,2,,,2,;7;;77;;;,;2;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
80001,Name/80001_2,连锁核心+,2,Text/80001,连锁,0,2,,,2,;7;;77;;;,;3;;1;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
@@ -428,50 +618,52 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时生成1个[蓝色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;77;;88;;;,,,,1,Des/80801_1,战斗开始时生成1个[蓝色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;77;;88;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;77;;88;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;77;;88;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0})选择1个其他辅助部件使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
80803,Name/80803_2,伪装假面+,2,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_2,发动({0})选择1个其他辅助部件使其随机替换为1个已升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
80804,Name/80804_1,未经改造的普通怀表,1,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;0;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
80804,Name/80804_2,金金的怀表+,2,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;1;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
80805,Name/80805_1,僚机火炮,1,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;6;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80804,Name/80804_1,未经改造的普通怀表,1,Text/80804,回溯,0,2,,,3,;7;;77;;88;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;0;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
80804,Name/80804_2,金金的怀表+,2,Text/80804,回溯,0,2,,,3,;7;;77;;88;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;1;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
80805,Name/80805_1,僚机火炮,1,Text/80805,开火,0,1,,,5,;7;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;6;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;;,;3;;;,,,1,Des/80807_1,超频({0}):使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,;OC:5;;;,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;;,;1;;;,,,1,Des/80807_1,超频({0}):使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,;OC:5;;;,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,1,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,对波失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,对波失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80821,Name/80821_1,重叠的时间线,1,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
80821,Name/80821_2,重叠的时间线+,2,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
80822,Name/80822_1,拆卸锤,1,Text/80822,拆卸,0,2,,,3,;7;;77;;;,,,,0,Des/80822_1,回合开始时,削减敌方{0}点耐久。,,;0;;;,,,2,Support_Player/Skill_RemoveBreak,device_hammer,
80822,Name/80822_2,拆卸锤+,2,Text/80822,拆卸,0,2,,,3,;7;;77;;;,,,,0,Des/80822_1,回合开始时,削减敌方{0}点耐久。,,;1;;;,,,2,Support_Player/Skill_RemoveBreak,device_hammer,
80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;88;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;88;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;88;;;,,,,2,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;88;;;,,,,1,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;88;;;,,,,3,Des/80813_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;88;;;,,,,2,Des/80813_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;88;;;,,,,0,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;88;;;,,,,-1,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;88;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;88;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;88;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;88;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;88;;;,,,,4,Des/80817_1,对波失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;88;;;,,,,3,Des/80817_1,对波失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;88;;;,;3;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;88;;;,;2;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;88;;;,,,,1,Des/80819_1,对波失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;88;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;88;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80821,Name/80821_1,重叠的时间线,1,Text/80821,时间叠加,0,2,,,3,;7;;77;;88;;;,,,,2,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
80821,Name/80821_2,重叠的时间线+,2,Text/80821,时间叠加,0,2,,,3,;7;;77;;88;;;,,,,1,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
80822,Name/80822_1,拆卸锤,1,Text/80822,拆卸,0,2,,,3,;7;;77;;88;;;,,,,0,Des/80822_1,回合开始时,削减敌方{0}点耐久。,,;0;;;,,,2,Support_Player/Skill_RemoveBreak,device_hammer,
80822,Name/80822_2,拆卸锤+,2,Text/80822,拆卸,0,2,,,3,;7;;77;;88;;;,,,,0,Des/80822_1,回合开始时,削减敌方{0}点耐久。,,;1;;;,,,2,Support_Player/Skill_RemoveBreak,device_hammer,
,,,,,,,,,,,,,,,,,,,,,,,,,
80825,Name/80825_1,十字连杆,1,Text/Empty,,0,2,,,3,;88;;;,,,,1,Des/80825_1,当作为带有同列/同行效果的目标时,使同行/同列的部件成为目标。,,,,,2,Support_Player/Skill_LineColColLine,device_cross_rod,
80825,Name/80825_2,十字连杆+,2,Text/Empty,,0,2,,,3,;88;;;,,,,0,Des/80825_1,当作为带有同列/同行效果的目标时,使同行/同列的部件成为目标。,,,,,2,Support_Player/Skill_LineColColLine,device_cross_rod,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
@@ -489,7 +681,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91007,Name/91007_1,位移监测核心,1,Text/91007,位移监测,0,1,,FALSE,5,,;1;;;,,,1,Des/91007_1,敌方移动时,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_BanMove,cannon_chain,
91008,Name/91008_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91008,Name/91008_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91009,Name/91009_1,复仇者,1,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;8;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91009,Name/91009_1,复仇者,1,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;8;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91009,Name/91009_2,复仇者+,2,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;10;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91009,Name/91009_3,复仇者++,3,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;13;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91010,Name/91010_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
@@ -504,9 +696,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91013,Name/91013_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91014,Name/91014_1,秩序核心,1,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;6;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
91014,Name/91014_2,秩序核心+,2,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;7;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
91014,Name/91014_3,秩序核心++,3,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;8;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
91016,Name/91016_1,狂暴核心,1,Text/91016,狂暴,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91016_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Enemy/Skill_CriticalCannon,cannon_crit,
91017,Name/91017_1,间歇核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91017_1,休眠1回合苏醒2回合如此循环。,,,,,1,Cannon_Enemy/Skill_Sleep,cannon_interval,CannonInterval
91018,Name/91018_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91018,Name/91018_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91019,Name/91018_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_math,
91019,Name/91018_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_math,
91020,Name/91020_1,小循环核心,1,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;6;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue
91020,Name/91020_2,小循环核心+,2,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;7;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue
91021,Name/91021_1,大循环核心,1,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;11;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
@@ -558,10 +754,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
91056,Name/91056_1,滑轮核心-排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
91057,Name/91057_1,滑轮核心-排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
91054,Name/91054_1,镜像复制核心,1,Text/91054,镜像复制,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91054_1,镜像位置的敌方部件装载能量后,自身装载相同的能量。,,,,,1,Cannon_Enemy/Skill_MirrorCopyCannon,cannon_1st,
91055,Name/91055_1,滑轮核心-排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方排部件装载后,自身换位至同列。,,;-1;;;,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
91056,Name/91056_1,滑轮核心-排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方排部件装载后,自身换位至同列。,,;0;;;,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,;1;;;,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
91058,Name/91058_1,木马核心,1,Text/91058,木马,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse
91058,Name/91058_2,木马核心+,2,Text/91058,木马,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse
91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,自身获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91060_1,自身获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91061,Name/91061_1,对子核心,1,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
@@ -570,8 +768,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
91066,Name/91066_2,稳定光束+,2,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;5;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
91067,Name/91067_1,女王之冠,1,Text/91067,移除,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91067_1,敌方装载与自身已装载点数相同的能量时,移除自身的对应能量。,,;2;;;,,,1,Cannon_Enemy/Skill_EnemyLoadRemoveSelf,cannon_queen_crown,
@@ -583,7 +781,22 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被玩家装载能量。\n被玩家装载时摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment
91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被玩家装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence,
91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st,
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
91080,Name/91080_1,鲨齿1号,1,Text/91080,咬合,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91080_1,回合开始时,朝目标方向前进。若到达边缘,则先调转方向。,,;1;;0;;;,ExtraDes/91080_1,方向:{0}。,1,Cannon_Enemy/Skill_SharkCannon,cannon_tooth_1_down,CannonShark
91081,Name/91081_1,鲨齿2号,1,Text/91080,咬合,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91080_1,回合开始时,朝目标方向前进。若到达边缘,则先调转方向。,,;2;;1;;;,ExtraDes/91080_1,方向:{0}。,1,Cannon_Enemy/Skill_SharkCannon,cannon_tooth_2_up,CannonShark
91082,Name/91082_1,鲨齿3号,1,Text/91080,咬合,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91080_1,回合开始时,朝目标方向前进。若到达边缘,则先调转方向。,,;1;;2;;;,ExtraDes/91080_1,方向:{0}。,1,Cannon_Enemy/Skill_SharkCannon,cannon_tooth_3_down,CannonShark
91083,Name/91083_1,鲨齿4号,1,Text/91080,咬合,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91080_1,回合开始时,朝目标方向前进。若到达边缘,则先调转方向。,,;2;;3;;;,ExtraDes/91080_1,方向:{0}。,1,Cannon_Enemy/Skill_SharkCannon,cannon_tooth_4_up,CannonShark
91084,Name/91084_1,鲨齿5号,1,Text/91080,咬合,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91080_1,回合开始时,朝目标方向前进。若到达边缘,则先调转方向。,,;1;;4;;;,ExtraDes/91080_1,方向:{0}。,1,Cannon_Enemy/Skill_SharkCannon,cannon_tooth_5_down,CannonShark
91085,Name/91085_1,弱小幽魂,1,Text/91085,消散,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91085_1,回合开始时,若剩余灵魂石≤{0},则摧毁自身。,,;1;;;,,,1,Cannon_Enemy/Skill_DeathCannon,cannon_ghost_1,CannonGhost_1
91086,Name/91086_1,强大幽魂,1,Text/91086,消散,0,1,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91086_1,回合开始时,若剩余灵魂石≤{0},则摧毁自身。,,;0;;;,,,1,Cannon_Enemy/Skill_DeathCannon,cannon_ghost_2,CannonGhost_2
91087,Name/91087_1,幽魂之王,1,Text/91087,汲取力量,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91087_1,回合开始时,若上回合复活过,则获得{0}点功率。,,;15;;;,,,1,Cannon_Enemy/Skill_DeathEliteCannon,cannon_ghost_3,CannonGhost_3
91087,Name/91087_1,幽魂之王,2,Text/91087,汲取力量,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91087_1,回合开始时,若上回合复活过,则获得{0}点功率。,,;18;;;,,,1,Cannon_Enemy/Skill_DeathEliteCannon,cannon_ghost_3,CannonGhost_3
91088,Name/91088_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
91088,Name/91088_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
91088,Name/91088_3,基础核心++,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
91089,Name/91089_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_black,CannonBaseIgnore_Black
91089,Name/91089_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_black,CannonBaseIgnore_Black
91089,Name/91089_3,基础核心++,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_black,CannonBaseIgnore_Black
,,,,,,,,,,,,,,,,,,,,,,,,,
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
@@ -624,6 +837,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,敌我双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance
92048,Name/92048_1,闪耀,1,Text/92048,闪耀,0,2,,FALSE,5,,,,,1,Des/92048_1,隐藏敌方最左侧以外的能量点数的显示。,,,,,2,Support_Enemy/Skill_HideEnergyPoint,device_shine,HideEnergyPoint
92049,Name/92049_1,逆反装置,1,Text/92049,逆反,0,1,,FALSE,5,,,,,1,Des/92049_1,对波结束后,使敌方已装载能量的槽位颜色提升,未装载能量的槽位颜色下降。,,,,,2,Support_Enemy/Skill_RevertSlot,device_1st_no_slot,
92051,Name/92051_1,重力场·上,1,Text/92051,上移,0,1,,FALSE,5,,;3;;;,,,1,Des/92051_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_up,GravityUp
92052,Name/92052_1,重力场·下,1,Text/92052,下移,0,1,,FALSE,5,,;3;;;,,,1,Des/92052_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_down,GravityDown
92055,Name/92055_1,燃烧装置,1,Text/92055,燃烧,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/92055_1,装载后对1个随机敌方部件造成燃烧。,,,,,2,Support_Enemy/Skill_BurnCountDown,device_stove,DeviceStove
@@ -662,3 +876,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail,
92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌能量时使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,
92098,Name/92098_1,嘲讽机器,1,Text/92098,嘲讽,0,1,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/92098_1,装载后随机嘲讽1个敌方部件。,,,,,2,Support_Enemy/Skill_Taunt,device_taunt,
92099,Name/92099_1,控制器1号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后使对应序号的鲨齿向前移动。,,;91080;;0;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_1_down,
92100,Name/92100_1,控制器2号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后使对应序号的鲨齿向前移动。,,;91081;;1;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_2_up,
92101,Name/92101_1,控制器3号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后使对应序号的鲨齿向前移动。,,;91082;;2;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_3_down,
92102,Name/92102_1,控制器4号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后使对应序号的鲨齿向前移动。,,;91083;;3;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_4_up,
92103,Name/92103_1,控制器5号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后使对应序号的鲨齿向前移动。,,;91084;;4;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_5_down,
92104,Name/92104_1,两颗灵魂石,1,Text/92104,复活,0,1,,FALSE,5,,,,,1,Des/92104_1,死亡后可以复活{0}次。,,;2;;;,ExtraDes/92104_1,剩余{0}次。,2,Support_Enemy/Skill_Revive,device_soul_stone,
92105,Name/92105_1,虚空之石,1,Text/92105,透明化,0,1,,FALSE,5,,;1;;;,,,1,Des/92105_1,装载后,本列本回合透明化,不参与对波。,,,,,2,Support_Enemy/Skill_IgnoreDevice,device_void_stone_white,DeviceBaseIgnore_White
92106,Name/92106_1,虚空之石,1,Text/92106,透明化,0,1,,FALSE,5,,;1;;;,,,1,Des/92106_1,装载后,本列本回合透明化,不参与对波。,,,,,2,Support_Enemy/Skill_IgnoreDevice,device_void_stone_black,DeviceBaseIgnore_Black
92107,Name/92107_1,终极抉择,1,Text/92107,终极抉择,0,1,,FALSE,5,,,,,1,Des/92107_1,敌方回合开始时,使敌方做出一个抉择。,,,,,2,Support_Enemy/Skill_Final,device_choice,DeviceChoice
92108,Name/92108_1,灵魂石,1,Text/92108,复活,0,1,,FALSE,5,,,,,1,Des/92108_1,死亡后可以复活{0}次。,,;1;;;,ExtraDes/92108_1,剩余{0}次。,2,Support_Enemy/Skill_ReviveFinal,device_one_soul_stone,