2024-11-21
35
README.md
@ -10,6 +10,41 @@ dump文件目录
|
||||
- sprites
|
||||
- textmap
|
||||
|
||||
## 2024年11月21日
|
||||
|
||||
好久不见!
|
||||
|
||||
协会招募工作又有新进度啦~
|
||||
|
||||
本次通过面试的驾驶员是:天选之狗-永通
|
||||
|
||||
- 对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。
|
||||
- 固有天赋-意外频发:每场战斗都可以在悬赏令界面进行突发情况2选1。
|
||||
|
||||
> *天选之狗-永通将在31级解锁。
|
||||
|
||||
## 优化调整
|
||||
|
||||
1. 事件-能量原料赌石移除。
|
||||
2. 三棱核心增强,槽位加强为橙蓝白3槽。
|
||||
3. 能量增幅装置重做,效果为使前方攻击部件装载能量时,额外获得3/4点威力。
|
||||
4. 集气核心重做,效果为相邻部件生成点数≥5的能量时,自身获得2/3点威力。
|
||||
5. 增幅装置+重做,效果为战斗开始时,使相邻攻击部件获得2点功率。
|
||||
6. 分手手里剑增强,升级前为白白2槽,升级后为橙白白3槽。
|
||||
7. 宝物-作弊按钮稀有度下调为普通。
|
||||
8. 修复了商店中获得宝物-僧侣念珠后无法立即生效的问题。
|
||||
9. 事件UI调整,文本缩减,现在事件选项中不会再出现2行的文本长度(主要针对英文文本)。
|
||||
|
||||
---
|
||||
|
||||
> 开发者碎碎念:
|
||||
>
|
||||
> 我们的工作重心仍在开发正式版的内容。
|
||||
>
|
||||
> 在此期间,我们也会保持一定频率的更新。
|
||||
>
|
||||
> 本周的驾驶员——永通是我们在一个雨天捡到的小狗,希望各位赏金猎人的生活也像这个驾驶员一样,充满惊喜。
|
||||
|
||||
# 2024年10月24日
|
||||
|
||||
各位赏金猎人们!大家好!
|
||||
|
@ -615,7 +615,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
1693,1690,EventName/1690,赏金扭蛋,,,,,,EventDes/1691,随着叮咚一声清脆的响声,<OP0>[0]落入了你的手中,扭蛋机上显示这是某个前辈因公殉职而留下的部件,并将你也加入殉职捐献的列表。,,,,EvenOptionDes/Get,[获得]<g>[0]。</g>,OC_RandomShipUnit,;0;;0;;1;;;,,,,,,,,,,,,,,
|
||||
1693,1690,EventName/1690,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
1700,1700,EventName/1700,能量原料赌石,3,4,,;7;;77;;;,,EventDes/1700,你停靠在了一处用于堆砌废弃能量原料的星球,在这里,一种名为“赌石”的活动正在盛行,通过重新发掘废弃的能量原料坯子并加以加工,能量原料就能展现其原本的特性。不过关于这些坯子究竟有怎样的品质,就完全由你的眼力决定了。正好,眼前的商人正向你推销着他的坯子,你决定试试。,;6;;;,,,EvenOptionDes/1700_1,[白银坯子]<b>失去{0}星币。</b><g>打碎后挑选3个总和为13的点数能量原料。</g>,OC_StarCoinLose,;2;;;,,,1701,,,,,,,,,,,
|
||||
1700,1700,EventName/1700,能量原料赌石,3,4,FALSE,;7;;77;;;,,EventDes/1700,你停靠在了一处用于堆砌废弃能量原料的星球,在这里,一种名为“赌石”的活动正在盛行,通过重新发掘废弃的能量原料坯子并加以加工,能量原料就能展现其原本的特性。不过关于这些坯子究竟有怎样的品质,就完全由你的眼力决定了。正好,眼前的商人正向你推销着他的坯子,你决定试试。,;6;;;,,,EvenOptionDes/1700_1,[白银坯子]<b>失去{0}星币。</b><g>打碎后挑选3个总和为13的点数能量原料。</g>,OC_StarCoinLose,;2;;;,,,1701,,,,,,,,,,,
|
||||
1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_2,[黄金坯子]<b>失去{0}星币。</b><g>打碎后挑选3个总和为14的点数能量原料。</g>,OC_StarCoinLose,;8;;;,,,1702,,,,,,,,,,,
|
||||
1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_3,[白金坯子]<b>失去{0}星币。</b><g>打碎后挑选3个总和为15的点数能量原料。</g>,OC_StarCoinLose,;15;;;,,,1703,,,,,,,,,,,
|
||||
1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_4,[不予理会],OC_Close,,,,1704,,,,,,,,,,,
|
||||
@ -783,12 +783,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
1872,1870,EventName/1870,部件商人,,,,,,EventDes/1872,稀有部件展台甚至连挤都挤不进去,你只能伸手进去摸一件出来。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
1874,1870,EventName/1870,部件商人,,,,,,EventDes/1874,作为智械同类,你拥有和部件商人直接通过无线电沟通的能力。你选择花5星币从商人私藏的库存中选择,这是商人唯一回本的机会了,他没有拒绝。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
1880,1880,EventName/1880,打包能量原料,0,2,,;7;;77;;;,,EventDes/1880,你在一处星球遇到了一位研究能量原料的树人科学家。他告诉了你一个惊人的发现。“我们的世界似乎在以一种惊人的方式进行着循环,所有的事情以一种我们无法理解的随机顺序互相联系又反复发生。就比如眼前的能量原料。”他拿出了一组能量原料放入了一个仪器,紧接着,能量原料开始在两种状态组合间随机切换,而这一过程并不消耗任何能量。,;6;;;,,,EvenOptionDes/1880_1,[取出能量原料组合A]获得1个白色能量原料和{1}点能量原料。,OC_AddPowerColor,;1;;;,,1,1881,OC_AddPower,;6;;1;;;,,2,,,,,,,
|
||||
1880,1880,EventName/1880,打包能量原料,,,,,,,,,,,EvenOptionDes/1880_2,[取出能量原料组合B]获得1个橙色能量原料和{1}点能量原料。,OC_AddPowerColor,;3;;;,,1,1882,OC_AddPower,;3;;1;;;,,2,,,,,,,
|
||||
1880,1880,EventName/1880,打包能量原料,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1883,,,,,,,,,,,
|
||||
1881,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
1882,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
1883,1880,EventName/1880,打包能量原料,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
1880,1880,EventName/1880,能量原料组合,0,2,,;7;;77;;;,,EventDes/1880,你在一处星球遇到了一位研究能量原料的树人科学家。他告诉了你一个惊人的发现。“我们的世界似乎在以一种惊人的方式进行着循环,所有的事情以一种我们无法理解的随机顺序互相联系又反复发生。就比如眼前的能量原料。”他拿出了一组能量原料放入了一个仪器,紧接着,能量原料开始在两种状态组合间随机切换,而这一过程并不消耗任何能量。,;6;;;,,,EvenOptionDes/1880_1,[取出组合A]获得1个白色能量原料和{1}点能量原料。,OC_AddPowerColor,;1;;;,,1,1881,OC_AddPower,;6;;1;;;,,2,,,,,,,
|
||||
1880,1880,EventName/1880,能量原料组合,,,,,,,,,,,EvenOptionDes/1880_2,[取出组合B]获得1个橙色能量原料和{1}点能量原料。,OC_AddPowerColor,;3;;;,,1,1882,OC_AddPower,;3;;1;;;,,2,,,,,,,
|
||||
1880,1880,EventName/1880,能量原料组合,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1883,,,,,,,,,,,
|
||||
1881,1880,EventName/1880,能量原料组合,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
1882,1880,EventName/1880,能量原料组合,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
1883,1880,EventName/1880,能量原料组合,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
1890,1890,EventName/1890,赌场下注,0,2,,;7;;77;;;,,EventDes/1890,这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?,;3;;;,-50,,EvenOptionDes/1890_1,[收下]<g>获得{0}星币。</g>,OC_StarCoin,;5;;;,,,1891,,,,,,,,,,,
|
||||
1890,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1892,,,,,,,,,,,
|
||||
@ -1117,7 +1117,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
2320,2320,EventName/2320,垃圾拾荒,0,2,,;7;;;,,EventDes/2320,这里是宇宙中的垃圾山,充斥着各种劣质产品,对于有的人而言,这里避之不及,但其中也可能有着某些人所需要的东西。,;1;;;,,,EvenOptionDes/2320_1,[拾荒]<g>获得[0]。</g>,OC_ShipUnit,;80003;;1;;;,,,2321,,,,,,,,,,,
|
||||
2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,,EvenOptionDes/2320_1,[拾荒]<g>获得[0]。</g>,OC_ShipUnit,;80002;;1;;;,,,2322,,,,,,,,,,,
|
||||
2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,4,EvenOptionDes/2320_2,[感知]<b>失去4星币。</b><g>获得[1]和[2]</g><r>(树人专属)</r>,OC_StarCoinByRaceLimit,;-4;;3;;;,,1,2324,OC_ShipUnit,;80003;;1;;;,,2,,OC_ShipUnit,;80002;;1;;;,,3,,
|
||||
2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,4,EvenOptionDes/2320_2,[感知]<b>失去4星币。</b><g>获得[1]和[2]。</g><r>(树人专属)</r>,OC_StarCoinByRaceLimit,;-4;;3;;;,,1,2324,OC_ShipUnit,;80003;;1;;;,,2,,OC_ShipUnit,;80002;;1;;;,,3,,
|
||||
2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2323,,,,,,,,,,,
|
||||
2321,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2321,你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
2322,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2321,你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
@ -1336,7 +1336,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
2503,2500,EventName/2500,协会基地,,,,,,EventDes/2503,你在门口被一个赏金猎人拦了下来,他说他的护盾号已经拿到了护盾流派最强的部件,现在急需提高护盾值上限。他愿意用他最最珍贵的宝物和你交易一些护盾组件。\n\n竟然还有这种好事,你想都不想就和他达成了交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
2504,2500,EventName/2500,协会基地,,,,,,EventDes/2504,比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
2510,2510,EventName/2510,原料升级,0,4,,;7;;77;;;,,EventDes/2510,按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。,;6;;;,,,EvenOptionDes/2510_1,[不给星币]<g>使1个[0-0]点原料变为[0-1]点。</g>,OC_RandomPowerToAdd,;2;;;,,,2511,,,,,,,,,,,
|
||||
2510,2510,EventName/2510,原料升级,0,4,,;7;;77;;;,,EventDes/2510,按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。\n\n你打算上供多少星币呢?,;6;;;,,,EvenOptionDes/2510_1,[不给星币]<g>使1个[0-0]点原料变为[0-1]点。</g>,OC_RandomPowerToAdd,;2;;;,,,2511,,,,,,,,,,,
|
||||
2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_2,[几枚星币]<b>失去{0}星币。</b><g>使1个[1-0]点原料变为[1-1]点。</g>,OC_StarCoinLose,;5;;;,,1,2512,OC_RandomPowerToAdd,;3;;;,,2,,,,,,,
|
||||
2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_3,[一把星币]<b>失去{0}星币。</b><g>使1个[1-0]点原料变为[1-1]点。</g>,OC_StarCoinLose,;12;;;,,1,2513,OC_RandomPowerToAdd,;4;;;,,2,,,,,,,
|
||||
2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_4,[一袋星币]<b>失去{0}星币。</b><g>使1个[1-0]点原料变为[1-1]点。</g>,OC_StarCoinLose,;20;;;,,1,2514,OC_RandomPowerToAdd,;5;;;,,2,,,,,,,
|
||||
|
@ -46,3 +46,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
|
||||
10046,PilotTitle/10046,隐秘者,PilotName/10046,朱雀,;7;;77;;;,PilotDes/10046,朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。,3,55,50046,2,,Sprites/Head/treant_eastern,精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,PM_10046
|
||||
,,,,,,,,,,,,,,,
|
||||
10048,PilotTitle/10048,完美主义,PilotName/10048,坡费,;7;;77;;;,PilotDes/10048,在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。,3,47,50048,2,,Sprites/Head/treant_perfectionist,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有攻击部件获得{0}点功率。,PM_10048
|
||||
10049,PilotTitle/10049,天选之狗,PilotName/10049,永通,;7;;77;;;,PilotDes/10049,对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。,2,31,50049,2,,Sprites/Head/monster_yongtong,每场战斗都可以在悬赏令界面进行突发情况3选1。,PM_10049
|
||||
|
@ -70,8 +70,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
|
||||
11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
|
||||
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
|
||||
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
|
||||
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
|
||||
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;4;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
|
||||
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
|
||||
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
|
||||
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
|
||||
@ -103,8 +103,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
|
||||
@ -118,7 +118,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
12802,Name/12802_1,爆发装置,1,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
|
||||
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
|
||||
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
|
||||
@ -157,8 +157,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
|
||||
14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
|
||||
14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
|
||||
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
|
||||
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
|
||||
@ -219,8 +219,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
|
||||
21017,Name/21017_1,六重电池,1,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;14;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
|
||||
21017,Name/21017_2,六重电池+,2,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;20;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
|
||||
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
|
||||
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
|
||||
21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
|
||||
@ -568,8 +568,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
|
||||
91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
|
||||
91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
|
||||
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
|
||||
91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
|
||||
91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
|
||||
|
@ -39,7 +39,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
10042,1,;7;;77;;;,54,,Talent/talent_resetpoint_name,调整弹道,Talent/talent_resetpoint_des,在战斗外可以消耗2星币,重新随机分配点数能量原料。,,,TA_Resetpoint,material_point_reset,,,
|
||||
10043,1,;7;;77;;;,42,,Talent/talent_normalguy_name,三位一体,Talent/talent_normalguy_des,每获得3个普通部件,获得1个普通宝物。,,,TA_NormalGuy,trinity,,,
|
||||
10044,1,;7;;77;;;,28,,Talent/talent_shopcopy_name,我好像买过了?,Talent/talent_shopcopy_des,商店中的宝物可以额外购买1次。,,,TA_TwiceShopTreasure,hiden_treasure,,;50004;;;,
|
||||
10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;,
|
||||
10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;50049;;;,
|
||||
10046,1,;7;;77;;;,23,,Talent/talent_treasurecopy_name,再来一瓶,Talent/talent_treasurecopy_des,再来一瓶(呼叫支援):复制最后获得的普通宝物。,;310;;;,,TA_BountyEvent,treasure_duplicate,,,
|
||||
10047,1,;7;;77;;;,56,,Talent/talent_moveenemy_name,控制芯片,Talent/talent_moveenemy_des,第1回合可以免费移动敌方1次。,,,TA_MoveEnemy,control_chip,,,
|
||||
10048,1,;7;;77;;;,46,,Talent/talent_dreamstart_name,梦幻开局,Talent/talent_dreamstart_des,初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。,;0;;3;;6;;;,-30,TA_DreamStart,pilot_treasure,,,
|
||||
@ -51,6 +51,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
10054,1,;7;;77;;;,44,,Talent/talent_sameloadotherpower_name,同调,Talent/talent_sameloadotherpower_des,攻击部件装载能量时,若有其他同名部件,则自身获得{0}点威力。,;2;;;,,TA_SameLoadOtherPower,attuned,,,
|
||||
10055,1,;7;;77;;;,26,,Talent/talent_getsameunitbynum_name,复制镜,Talent/talent_getsameunitbynum_des,每获得{0}个部件,复制第{0}个部件。,;4;;;,,TA_GetSameUnitByNum,copy_mirror,,,
|
||||
10056,1,;77;;;,70,FALSE,Talent/talent_unitrefitloadlimitbynum_name,银牌,Talent/talent_unitrefitloadlimitbynum_des,获得的第{0}个部件时,使其获得改造:负载-1。,;2;;;,,TA_UnitRefitLoadLimitByNum,unit_to_treasure,,,
|
||||
10057,1,;7;;77;;;,18,,Talent/talent_doubletreasure_name,双倍惊喜,Talent/talent_doubletreasure_des,获得第1个宝物时,额外获得1次。,,,TA_DoubleTreasure,double_surprise,,,
|
||||
,,,,,,,,,,,,,,,
|
||||
50000,2,;7;;77;;;,0,FALSE,Talent/talent_tutorial_name,坚韧,Talent/talent_tutorial_des,初始获得{0}点血量上限和{1}点燃料上限。,;10;;1;;;,,TA_Init_Tutorial,instructor,,,
|
||||
50001,2,;7;;77;;;,1,,Talent/talent_recover_addcoin_name,维修达人,Talent/talent_recover_addcoin_des,回复血量时,获得相同数量的星币。,,,TA_Recover_Addcoin,repair_master,,,
|
||||
@ -98,3 +99,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
50046,2,;7;;77;;;,55,,Talent/talent_otherunit_name,棱镜,Talent/talent_otherunit_des,精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,,,TA_OtherUnit,prism,,,
|
||||
,,,,,,,,,,,,,,,
|
||||
50048,2,;7;;77;;;,47,,Talent/talent_cleanover_name,华丽收场,Talent/talent_cleanover_des,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。,;2;;;,,TA_CleanOver,grand_finale,,,
|
||||
50049,2,;7;;77;;;,31,,Talent/talent_tritreasure_name,意外频发,Talent/talent_tritreasure_des,每场战斗都可以在悬赏令界面进行突发情况2选1。,,,TA_TriTreasure,accident,,;10045;;;,
|
||||
|
@ -72,7 +72,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,;0;;;,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
|
||||
1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,;0;;;,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
|
||||
1003,TreasureName/1003,作弊按钮,0,,0,;7;;;,,2,;0;;;,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,对波平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
|
||||
1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0
|
||||
@ -112,7 +112,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0
|
||||
2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中,第1次受到伤害时,生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0
|
||||
2006,TreasureName/2006,逃生梯,2,,0,;7;;77;;;,,0,,,,TreasureDes/2006,战斗开始时,所有辅助部件槽位颜色降低。,,TS_LowerSlotLimitByTurn,Sprites/Treasures/escape_stair,0,0
|
||||
2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果触发2次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0
|
||||
2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果额外触发1次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0
|
||||
2009,TreasureName/2009,小型导弹,0,,0,;7;;77;;;,,5,;9;;;,,,TreasureDes/2009,回合开始时,对敌方造成{0}点伤害。,;2;;;,TS_Missile,Sprites/Treasures/3_missile,0,0
|
||||
2010,TreasureName/2010,机枪,2,,0,;7;;77;;;,,3,,-30,,TreasureDes/2010,装载[橙色]能量时,对敌方造成{0}点伤害。,;2;;;,TS_LoadMissile,Sprites/Treasures/machine_gun,0,0
|
||||
2011,TreasureName/2011,回旋镖,1,,0,;7;;77;;;,,1,,,,TreasureDes/2011,若在对波时打空,则该列部件的威力将保留至下回合。,;2;;;,TS_MissSave,Sprites/Treasures/boomerang,0,0
|
||||
@ -222,3 +222,5 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
5053,TreasureName/5053,定制卡片,1,,0,;77;;;,50045,0,,,FALSE,TreasureDes/5053,获得私人定制(呼叫支援):选择1个部件,使其所有槽位替换为同一种颜色。,;560;;;,TS_CallForHelp,Sprites/Treasures/custom_card,0,0
|
||||
5054,TreasureName/5054,我的电脑,0,,0,;7;;77;;;,50028,0,,,FALSE,TreasureDes/5054,获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。,;580;;;,TS_CallForHelp,Sprites/Treasures/my_computer,0,0
|
||||
5055,TreasureName/5055,完美仿制圆环,1,,0,;7;;77;;;,50048,0,,,,TreasureDes/5055,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring_2,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,<TALENT>50049</TALENT>天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0
|
||||
|
BIN
sprites/head/monster_yongtong/monster_yongtong.png
Normal file
After Width: | Height: | Size: 97 KiB |
BIN
sprites/icon/talent/accident/accident.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
sprites/icon/talent/double_surprise/double_surprise.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
sprites/treasures/basin/basin.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 291 KiB |
Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 294 KiB |
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 43 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 9.9 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
@ -3,7 +3,7 @@ BattleEvent/SecretTreasure_Des;"一个神秘的亮光附着在了某个部件上
|
||||
BattleEvent/SecretTreasure_Effect;"战斗开始时,使随机部件获得*秘宝*。"
|
||||
BattleEvent/AllDouble_Name;"电磁场"
|
||||
BattleEvent/AllDouble_Des;"强大的电磁场出现时,所有的威力都会被增强。"
|
||||
BattleEvent/AllDouble_Effect;"第2回合开始时,敌我双方所有攻击部件获得*威力翻倍*。"
|
||||
BattleEvent/AllDouble_Effect;"第2回合开始时,敌我双方所有*攻击部件*获得*威力翻倍*。"
|
||||
BattleEvent/SupportLoadDamage_Name;"支援僚机"
|
||||
BattleEvent/SupportLoadDamage_Des;"协会的支援僚机正好在附近,要好好利用吗?"
|
||||
BattleEvent/SupportLoadDamage_Effect;"战斗开始时,在随机空位装备1个<UNIT>80805|1</UNIT>。"
|
||||
@ -15,7 +15,7 @@ BattleEvent/FlyingCoin_Des;"突然间飘过了一堆星币!好多!好多!"
|
||||
BattleEvent/FlyingCoin_Effect;"第{0}回合开始时,在随机空位装备1个<UNIT>80806|1</UNIT>。"
|
||||
BattleEvent/AllAdded_Name;"激昂的战斗音乐"
|
||||
BattleEvent/AllAdded_Des;"似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。"
|
||||
BattleEvent/AllAdded_Effect;"战斗开始时,使敌我双方所有攻击部件获得{0}点*功率*。"
|
||||
BattleEvent/AllAdded_Effect;"战斗开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
|
||||
BattleEvent/FreeMoveStrom_Name;"风暴"
|
||||
BattleEvent/FreeMoveStrom_Des;"这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。"
|
||||
BattleEvent/FreeMoveStrom_Effect;"顺着风向移动时,不消耗燃料。(风向每回合都可能变化)"
|
||||
@ -58,7 +58,7 @@ BattleEvent/CoinLeak_Effect;"第2回合开始前,对敌方每造成1点伤害
|
||||
BattleEvent/CoinLeak_ExtraInfo;"已获得星币:{0}。"
|
||||
BattleEvent/UnitTest_Name;"部件测试"
|
||||
BattleEvent/UnitTest_Des;"协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。"
|
||||
BattleEvent/UnitTest_Effect;"战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。"
|
||||
BattleEvent/UnitTest_Effect;"战斗开始时,随机在空位装备1个*攻击部件*,装载3次该部件后将在战斗结束时获得。"
|
||||
BattleEvent/SimpleColor_Name;"简色主义"
|
||||
BattleEvent/SimpleColor_Des;"简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。"
|
||||
BattleEvent/SimpleColor_Effect;"若每回合使用的手牌能量颜色不超过2种,战斗结束后,可以选择1个颜色能量原料进行移除。"
|
||||
|
@ -16,7 +16,7 @@ ESCTips/101;"协会提示:可供选择的驾驶员和随机天赋会在击败
|
||||
ESCTips/102;"协会提示:当你陷入困境时,不妨多多利用呼叫支援的帮助"
|
||||
ESCTips/103;"协会提示:部件的槽位数量也是有上限的,最多是6个"
|
||||
ESCTips/104;"协会提示:能量点数最低是1点,最高是9点"
|
||||
ESCTips/105;"协会提示:稀有度一共有3个级别:普通(白色)、稀有(蓝色)、传说(橙色)"
|
||||
ESCTips/105;"协会提示:稀有度一共有3个级别:<color=#C9C9C9>普通</color>、<color=#2792FF>稀有</color>、<color=#FF6000>传说</color>"
|
||||
ESCTips/106;"协会提示:协会温馨的为你准备了大量快捷键操作,通过按键设置即可查看"
|
||||
ESCTips/107;"协会提示:为您提供了键鼠和手柄2种操作方案,选择自己喜欢的吧!"
|
||||
ESCTips/108;"协会提示:通常而言,在宇宙每种普通部件存在3个,稀有部件只存在2个,而传说部件都是独一无二的。"
|
||||
|
@ -88,7 +88,7 @@ EventName/1840;"大老虎机"
|
||||
EventName/1850;"聊天机器"
|
||||
EventName/1860;"牌友集会"
|
||||
EventName/1870;"部件商人"
|
||||
EventName/1880;"打包能量原料"
|
||||
EventName/1880;"能量原料组合"
|
||||
EventName/1890;"赌场下注"
|
||||
EventName/1910;"意识海洋"
|
||||
EventName/1920;"以物易物"
|
||||
@ -769,7 +769,7 @@ EventDes/2501;"你将飞船开进维护中心,并申请了强化服务。协
|
||||
EventDes/2502;"你将飞船开进维护中心,向他们反馈你的护盾系统在抓捕途中遭受了严重的损耗,申请更换一套新的护盾模组。\n\n协会的工程师二话不说,直接拿出维护中心<color=#4DFF4D>最高级的护盾模组</color>换了上去。"
|
||||
EventDes/2503;"你在门口被一个赏金猎人拦了下来,他说他的护盾号已经拿到了<wiggle>护盾流派最强的部件</wiggle>,现在急需提高护盾值上限。他愿意用他<glow>最最珍贵的宝物</glow>和你交易一些护盾组件。\n\n竟然还有这种好事,你想都不想就和他达成了交易。"
|
||||
EventDes/2504;"比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。"
|
||||
EventDes/2510;"按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的<color=#FFFF80>原料升级</color>。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“<wave>最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。</wave>”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。"
|
||||
EventDes/2510;"按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的<color=#FFFF80>原料升级</color>。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“<wave>最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。</wave>”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。\n你打算上供多少星币呢?"
|
||||
EventDes/2511;"你没有理会他,经过了两秒的尴尬后,他轻哼一声给你做了最差的原料升级。"
|
||||
EventDes/2512;"你偷偷塞了<color=#FF4D4D>几枚星币</color>到他伸出的树枝上。对于你小气的贿赂他面露鄙夷,不情不愿的给你做了个还行的原料升级。"
|
||||
EventDes/2513;"你熟练的把<color=#FF4D4D>一把星币</color>塞进了他上衣口袋。面对懂行的你,他没有二话,径直把你带进了另一个仓库去做原料升级。"
|
||||
@ -1067,8 +1067,8 @@ EvenOptionDes/1860_3;"[3号牌手]<g>获得[0]和[1]。</g>"
|
||||
EvenOptionDes/1870_1;"[挑挑拣拣]<g>获得1次普通部件3选1的机会。</g>"
|
||||
EvenOptionDes/1870_2;"[听天由命]<g>获得[0]。</g>"
|
||||
EvenOptionDes/1870_3;"[花钱购买]<b>失去{0}星币。</b><g>获得1次稀有部件3选1的机会。</g><r>(智械专属)</r>"
|
||||
EvenOptionDes/1880_1;"[取出能量原料组合A]获得1个白色能量原料和{1}点能量原料。"
|
||||
EvenOptionDes/1880_2;"[取出能量原料组合B]获得1个橙色能量原料和{1}点能量原料。"
|
||||
EvenOptionDes/1880_1;"[取出组合A]获得1个白色能量原料和{1}点能量原料。"
|
||||
EvenOptionDes/1880_2;"[取出组合B]获得1个橙色能量原料和{1}点能量原料。"
|
||||
EvenOptionDes/1890_1;"[收下]<g>获得{0}星币。</g>"
|
||||
EvenOptionDes/1890_2;"[下注]<b>失去{0}星币。</b><g>50%获得{1}星币。</g>"
|
||||
EvenOptionDes/1890_3;"[收手]"
|
||||
@ -1178,7 +1178,7 @@ EvenOptionDes/2280_2;"[稀有升级]<b>失去{0}星币。</b><g>选择1个稀有
|
||||
EvenOptionDes/2280_3;"[传说升级]<b>失去{0}星币。</b><g>选择1个传说部件升级。</g>"
|
||||
EvenOptionDes/2280_4;"[双重升级]<b>失去{0}星币。</b><g>选择2个任意部件升级。</g><r>(人类专属)</r>"
|
||||
EvenOptionDes/2320_1;"[拾荒]<g>获得[0]。</g>"
|
||||
EvenOptionDes/2320_2;"[感知]<b>失去4星币。</b><g>获得[1]和[2]</g><r>(树人专属)</r>"
|
||||
EvenOptionDes/2320_2;"[感知]<b>失去4星币。</b><g>获得[1]和[2]。</g><r>(树人专属)</r>"
|
||||
EvenOptionDes/2330_1;"[掷骰子]投出1-6点和白蓝橙3色的骰子。"
|
||||
EvenOptionDes/2330_2;"[重投]再次投出1-6点和白蓝橙3色的骰子(还剩2次机会)。"
|
||||
EvenOptionDes/2330_3;"[重投]再次投出1-6点和白蓝橙3色的骰子(还剩1次机会)。"
|
||||
|
@ -63,7 +63,7 @@ KeyWordDes/Link;"装载后,其他具有连锁效果的部件会装载同样的
|
||||
KeyWordDes/Mist;"在迷雾中的部件无法装载手牌能量与选中。迷雾位置固定,不会随着飞船的移动而改变。"
|
||||
KeyWordDes/Permission;"可被玩家装载能量。"
|
||||
KeyWordDes/Corrupt;"回合开始时,受到1点伤害。"
|
||||
KeyWordDes/SecretTreasure;"战斗结束后,获得1个随机宝物,*对波失败*:移除此状态。"
|
||||
KeyWordDes/SecretTreasure;"战斗结束后,获得1个随机宝物,对波失败:移除此状态。"
|
||||
KeyWordDes/UnitTest;"装载3个能量后,将在战斗结束时获得该部件。"
|
||||
KeyWordDes/CheckLoad;"回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。"
|
||||
KeyWordDes/ShopLocation;"参与换位后,移除所有折跃定位。"
|
||||
|
@ -44,6 +44,7 @@ PilotName/10044;"柯尔"
|
||||
PilotName/10045;"GR1D"
|
||||
PilotName/10046;"朱雀"
|
||||
PilotName/10048;"坡费"
|
||||
PilotName/10049;"永通"
|
||||
PilotTitle/null;"未知"
|
||||
PilotTitle/10000;"教官"
|
||||
PilotTitle/10001;"维修大师"
|
||||
@ -90,6 +91,7 @@ PilotTitle/10044;"意外产物"
|
||||
PilotTitle/10045;"强迫症"
|
||||
PilotTitle/10046;"隐秘者"
|
||||
PilotTitle/10048;"完美主义"
|
||||
PilotTitle/10049;"天选之狗"
|
||||
PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
|
||||
PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
|
||||
PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
|
||||
@ -135,6 +137,7 @@ PilotDes/10044;"柯尔曾被智械神教的极端分子改造过,被植入了
|
||||
PilotDes/10045;"GR1D是名强大的赏金猎人,如果你有幸同他合作,一定记住!在离开飞船前将所有东西放回原位。原位!"
|
||||
PilotDes/10046;"朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。"
|
||||
PilotDes/10048;"在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。"
|
||||
PilotDes/10049;"对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。"
|
||||
PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
|
||||
PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
|
||||
PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
|
||||
@ -523,4 +526,13 @@ PilotMono/10048/Idle_3;"随意修改我的杰作是不可接受的,尤其是
|
||||
PilotMono/10048/GetUnit_1;"看来咱们又朝着最完美的飞船前进了一步。"
|
||||
PilotMono/10048/GetUnit_2;"真是美妙的部件,我想我们能用上它。"
|
||||
PilotMono/10048/GetTreasure_1;"这应该是最完美的宝物了。"
|
||||
PilotMono/10048/GetTreasure_2;"完美的收获!是该找个愚蠢的鬣狗帮试试水了。"
|
||||
PilotMono/10048/GetTreasure_2;"完美的收获!是该找个愚蠢的鬣狗帮试试水了。"
|
||||
PilotMono/10049/Init_1;"从这里出发,一场新惊喜!"
|
||||
PilotMono/10049/Init_2;"我已经等不及了,特别的冒险!"
|
||||
PilotMono/10049/Idle_1;"老实说,我是个闲不下的人,甚至几分钟的平凡时光都不行!"
|
||||
PilotMono/10049/Idle_2;"我上次偷偷把GR1D的蓝色原料埋在了土里,你知道吗,那个强迫症的机器脸都在抽搐哈哈哈哈。"
|
||||
PilotMono/10049/Idle_3;"让我翻翻笔记,还有什么有趣的“意外”是还没有发生过的。"
|
||||
PilotMono/10049/GetTreasure;"我早就知道,我们早晚能找到它!只要“意外”足够的话。"
|
||||
PilotMono/10049/Boss_1;"瞧瞧,新惊喜。"
|
||||
PilotMono/10049/Boss_2;"我就知道会有些不寻常的事情。"
|
||||
PilotMono/10049/Boss_3;"你被捕了!快来给我整个大活儿!"
|
@ -43,6 +43,7 @@ Talent/talent_bobo_name;"重叠时间"
|
||||
Talent/talent_colorequal_name;"强迫症"
|
||||
Talent/talent_otherunit_name;"棱镜"
|
||||
Talent/talent_cleanover_name;"华丽收场"
|
||||
Talent/talent_tritreasure_name;"意外频发"
|
||||
Talent/talent_tutorial_name;"坚韧"
|
||||
Talent/talent_recover_addcoin_name;"维修达人"
|
||||
Talent/talent_centeradded_name;"中心聚焦"
|
||||
@ -88,6 +89,7 @@ Talent/talent_getoneloseone_name;"顾此失彼"
|
||||
Talent/talent_sameloadotherpower_name;"同调"
|
||||
Talent/talent_getsameunitbynum_name;"复制镜"
|
||||
Talent/talent_unitrefitloadlimitbynum_name;"银牌"
|
||||
Talent/talent_doubletreasure_name;"双倍惊喜"
|
||||
Talent/talent_monk_name;"化缘"
|
||||
Talent/talent_init_color_name;"橙色能量原料"
|
||||
Talent/talent_replace_unitbyrare_name;"废物转换"
|
||||
@ -134,11 +136,12 @@ Talent/talent_changeunit_des;"战斗结束后,使未装备的部件变换为
|
||||
Talent/talent_ignorecolor_des;"每回合限1次,装载的手牌能量可以无视装载槽位的颜色限制。"
|
||||
Talent/talent_dirextension_des;"所有*方位*的效果额外延长1格。"
|
||||
Talent/talent_makefriends_des;"前2场精英战斗结束后,获得1次固有天赋2选1的机会。"
|
||||
Talent/talent_rareorder_des;"在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。"
|
||||
Talent/talent_rareorder_des;"在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为<color=#C9C9C9>普通</color>/<color=#2792FF>稀有</color>/<color=#FF6000>传说</color>,且没有数量限制。"
|
||||
Talent/talent_bobo_des;"初始获得专属部件:<UNIT>80821|2</UNIT>。"
|
||||
Talent/talent_colorequal_des;"每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。"
|
||||
Talent/talent_otherunit_des;"精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。"
|
||||
Talent/talent_cleanover_des;"当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。"
|
||||
Talent/talent_tritreasure_des;"每场战斗都可以在悬赏令界面进行突发情况2选1。"
|
||||
Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
|
||||
Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
|
||||
Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
|
||||
@ -184,6 +187,7 @@ Talent/talent_getoneloseone_des;"爪牙战斗的部件选择奖励变为稀有
|
||||
Talent/talent_sameloadotherpower_des;"*攻击部件*装载能量时,若有其他同名部件,则自身获得{0}点威力。"
|
||||
Talent/talent_getsameunitbynum_des;"每获得{0}个部件,复制第{0}个部件。"
|
||||
Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。"
|
||||
Talent/talent_doubletreasure_des;"获得第1个宝物时,额外获得1次。"
|
||||
Talent/talent_monk_des;"商店中的部件免费,但进入商店时,移除所有未装备部件。"
|
||||
Talent/talent_init_color_des;"初始获得1个[*橙色*]能量原料。"
|
||||
Talent/talent_replace_unitbyrare_des;"废物转换(呼叫支援):选择1个部件移除,获得1次该部件相同稀有度部件2选1的机会。"
|
||||
|
@ -195,6 +195,7 @@ TreasureName/5051;"暗影宝盒"
|
||||
TreasureName/5053;"定制卡片"
|
||||
TreasureName/5054;"我的电脑"
|
||||
TreasureName/5055;"完美仿制圆环"
|
||||
TreasureName/5057;"不锈钢盆"
|
||||
TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。"
|
||||
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
|
||||
TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
|
||||
@ -290,7 +291,7 @@ TreasureDes/1904;"获得{0}点*换位*次数上限。"
|
||||
TreasureDes/2001;"受到的{0}点及以下的对波伤害将变为1点。"
|
||||
TreasureDes/2005;"战斗中,第1次受到伤害时,生成1个能量。"
|
||||
TreasureDes/2006;"战斗开始时,所有*辅助部件*槽位颜色降低。"
|
||||
TreasureDes/2007;"战斗开始时的效果触发2次。"
|
||||
TreasureDes/2007;"战斗开始时的效果额外触发1次。"
|
||||
TreasureDes/2009;"回合开始时,对敌方造成{0}点伤害。"
|
||||
TreasureDes/2010;"装载[*橙色*]能量时,对敌方造成{0}点伤害。"
|
||||
TreasureDes/2011;"若在对波时打空,则该列部件的威力将保留至下回合。"
|
||||
@ -391,4 +392,5 @@ TreasureDes/5050;"获得暗影优选(呼叫支援):获得1次随机宝物
|
||||
TreasureDes/5051;"获得暗影优选(呼叫支援):获得1次随机宝物部件组合2选1的机会。"
|
||||
TreasureDes/5053;"获得私人定制(呼叫支援):选择1个部件,使其所有槽位变为同一种颜色。"
|
||||
TreasureDes/5054;"获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。"
|
||||
TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。"
|
||||
TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。"
|
||||
TreasureDes/5057;"<TALENT>50049</TALENT>天赋的选项变为3个。"
|
@ -974,7 +974,7 @@ Des/11814_2;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合
|
||||
Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*非同名部件。"
|
||||
Des/11815_2;"战斗开始时,在本场战斗中升级所有非同名部件。"
|
||||
Des/11816_1;"战斗开始时,在本场战斗中获得{0}点燃料。"
|
||||
Des/11819_1;"使*同列**攻击部件*装载能量时,额外获得{0}点威力。"
|
||||
Des/11819_1;"使*前方**攻击部件*装载能量时,额外获得{0}点威力。"
|
||||
Des/11820_1;"任意部件*发动*时,使自身*后方**攻击部件*获得{0}点威力。"
|
||||
Des/11821_1;"*发动*({0}):消耗1点燃料,生成1个[*蓝色*9点]能量。"
|
||||
Des/11821_2;"*发动*({0}):消耗1点燃料,生成1个[*橙色*9点]能量。"
|
||||
@ -993,8 +993,7 @@ Des/12003_1;"拥有{0}点*功率*,可升级{1}次。"
|
||||
Des/12003_2;"拥有{0}点*功率*,不可升级。"
|
||||
Des/12004_1;"任意部件*发动*时,获得1点*功率*。"
|
||||
Des/12005_1;"*发动*({0}):获得{1}点*功率*。"
|
||||
Des/12007_1;"*相邻*部件生成能量时,自身获得{0}点威力。"
|
||||
Des/12007_2;"任意部件生成能量时,自身获得{0}点威力。"
|
||||
Des/12007_1;"*相邻*部件生成点数≥{0}点的能量时,自身获得{1}点威力。"
|
||||
Des/12008_1;"自身获得的*功率*翻倍。"
|
||||
Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。"
|
||||
Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。"
|
||||
@ -1002,7 +1001,6 @@ Des/12010_1;"装载的每个能量都能触发*功率*加成。"
|
||||
Des/12801_1;"战斗开始时,使*前方**攻击部件*获得{0}点*功率*。"
|
||||
Des/12802_1;"第3回合开始时,所有*攻击部件*获得{0}点*功率*。"
|
||||
Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。"
|
||||
Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。"
|
||||
Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。"
|
||||
Des/12806_1;"装载后,使*后方**攻击部件*获得{0}点*功率*再翻倍,并*摧毁*自身。"
|
||||
Des/12807_1;"*发动*({0}):选择1个部件*摧毁*,并使所有*攻击部件*获得1点*功率*。"
|
||||
|
@ -3,7 +3,7 @@ BattleEvent/SecretTreasure_Des;"A mysterious light has attached itself to a Unit
|
||||
BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*."
|
||||
BattleEvent/AllDouble_Name;"Electromagnetic Field"
|
||||
BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units."
|
||||
BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Friendly and Enemy Attack Units gain *Double Strength*."
|
||||
BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Friendly and Enemy *Attack Units* gain *Double Strength*."
|
||||
BattleEvent/SupportLoadDamage_Name;"Wingman"
|
||||
BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?"
|
||||
BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 <UNIT>80805|1</UNIT> to a random empty grid."
|
||||
@ -15,7 +15,7 @@ BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many
|
||||
BattleEvent/FlyingCoin_Effect;"At the start of the {0}nd turn, equip 1 <UNIT>80806|1</UNIT> to a random empty slot."
|
||||
BattleEvent/AllAdded_Name;"Energetic Battle Music"
|
||||
BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has all Attack Units buzzing with energy."
|
||||
BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy Attack Units gain {0} *Power*."
|
||||
BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy *Attack Units* gain {0} *Power*."
|
||||
BattleEvent/FreeMoveStrom_Name;"Storm"
|
||||
BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm."
|
||||
BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
|
||||
@ -58,7 +58,7 @@ BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin
|
||||
BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}."
|
||||
BattleEvent/UnitTest_Name;"Unit Testing"
|
||||
BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it."
|
||||
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle."
|
||||
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an *Attack Unit* to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle."
|
||||
BattleEvent/SimpleColor_Name;"Simple Color"
|
||||
BattleEvent/SimpleColor_Des;"Simple Color is a well known cosmic organization, and they're investigating the pollution level of this battle."
|
||||
BattleEvent/SimpleColor_Effect;"If you play no more than 2 Energy Color in hand each turn, you may remove 1 selected Color Energy Resource after battle."
|
||||
|
@ -16,7 +16,7 @@ ESCTips/101;"Association Tips: Available pilots and random Talents will refresh
|
||||
ESCTips/102;"Association Tips: When you are in trouble, don't hesitate to use Call for Support."
|
||||
ESCTips/103;"Association Tips: The number of Unit slots is also limited (capped at 6)."
|
||||
ESCTips/104;"Association Tips: The Energy Points range from 1 to 9."
|
||||
ESCTips/105;"Association Tips: There are 3 levels of rarity: Common (White), Rare (Blue), and Legendary (Orange)."
|
||||
ESCTips/105;"Association Tips: There are 3 levels of rarity: <color=#C9C9C9>Common</color>, <color=#2792FF>Rare</color>, and <color=#FF6000>Legendary</color>."
|
||||
ESCTips/106;"Association Tips: We have preset a lot of shortcut keys for you. You can view them in Key Settings."
|
||||
ESCTips/107;"Association Tips: We offer two control methods. 1: keyboard + mouse, 2: controller. Choose the one you prefer!"
|
||||
ESCTips/108;"Association Tips: Generally, there are 3 copies of each Common Unit, 2 copies of each Rare Unit in the universe, and each Legendary Unit is unique."
|
||||
|
@ -88,7 +88,7 @@ EventName/1840;"Big Slot Machine"
|
||||
EventName/1850;"Chatbot"
|
||||
EventName/1860;"Card Game Night"
|
||||
EventName/1870;"Units Merchant"
|
||||
EventName/1880;"Energy Resource Take-away"
|
||||
EventName/1880;"Energy Resource Set"
|
||||
EventName/1890;"Casino Betting"
|
||||
EventName/1910;"Ocean of Perception"
|
||||
EventName/1920;"Barter"
|
||||
@ -769,7 +769,7 @@ EventDes/2501;"You pilot your spaceship into the Maintenance Center to request s
|
||||
EventDes/2502;"You pilot your spaceship into the Maintenance Center, reporting that your shield system sustained severe damage during the capture. You then apply for a replacement shield module.\n\nWithout saying a word, the engineers of the Association take out their <color=#4DFF4D>most advanced shield module</color> and install it in place."
|
||||
EventDes/2503;"You are stopped by a bounty hunter at the door. He says that his Shielder has already obtained <wiggle>the most powerful Units of the shield genre</wiggle>, and now he really needs to increase the Max Shield. He is willing to trade his <glow>most precious Treasure</glow> with you for some shield components.\n\nWhat a surprise! You seal the deal without even thinking about it."
|
||||
EventDes/2504;"You're more interested in traveling than in spaceship maintenance. After visiting the Encyclopedia Headquarters, you leave Terminus."
|
||||
EventDes/2510;"According to regulations, the supply points of the Association will provide free <color=#FFFF80>energy resource upgrades</color> to passing hunters' ships. \n\nThe Treant manager in front of you is helping you with the procedures while complaining, "<wave>Recently, the nitrogen fertilizer I use myself has doubled in price, and I don't know how to live in the future.</wave>"\n\nAs he spoke, he pulled out a new branch deep between the two buttons of his shirt."
|
||||
EventDes/2510;"According to regulations, the supply points of the Association will provide free <color=#FFFF80>energy resource upgrades</color> to passing hunters' ships. \nThe Treant manager in front of you is helping you with the procedures while complaining, "<wave>Recently, the nitrogen fertilizer I use myself has doubled in price, and I don't know how to live in the future.</wave>"\nAs he spoke, he pulled out a new branch deep between the two buttons of his shirt.\nHow many Star Coins do you wish to offer him?"
|
||||
EventDes/2511;"You ignored him. After two seconds of embarrassment, he snorted and gave you the worst resource upgrade."
|
||||
EventDes/2512;"You secretly stuffed <color=#FF4D4D>a few star coins</color> onto the branch he extended. He showed contempt for your stingy bribe and reluctantly made a decent upgrade to your resources."
|
||||
EventDes/2513;"You skillfully stuffed <color=#FF4D4D>a handful of Star Coins</color> into his jacket pocket. He didn't hesitate and took you straight to another warehouse to upgrade your resources."
|
||||
@ -826,14 +826,14 @@ EvenOptionDes/1020_2;"[Multiply] <g>Double your Star Coin.</g>"
|
||||
EvenOptionDes/1020_3;"[Recovery] <g>Restore all HP and Fuel.</g>"
|
||||
EvenOptionDes/1030_1;"[Charity] <b>Lose {0} Star Coins.</b> <g>Pick 1 out of 3 Treasures.</g>"
|
||||
EvenOptionDes/1030_2;"[Plunder] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1030_3;"[Escort] <g>Gain Treasure: [0].</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1030_3;"[Escort] <g>Gain Treasure: [0].</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/1040_1;"[Free Repair] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/1040_2;"[Pay in Fuel] <b>Lose {0} Fuel.</b> <g>Restore all HP.</g>"
|
||||
EvenOptionDes/1040_3;"[Fuel Refill] <b>Take {0} damage.</b> <g>Restore all Fuel.</g>"
|
||||
EvenOptionDes/1040_4;"[Ship Maintenance] <g>Gain {0} Max HP.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1040_4;"[Ship Maintenance] <g>Gain {0} Max HP.</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/1060_1;"[Trade] <b>Lose [0].</b> <g>Gain {0} Star Coins</g>"
|
||||
EvenOptionDes/1060_2;"[Purchase] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1060_3;"[Discount] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1060_3;"[Discount] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g> <r>(Human Only)</r>"
|
||||
EvenOptionDes/1070_1;"[Unit Modification Station] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1070_2;"[Secondhand Market] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1070_3;"[Trading Post] <g>Enter the shop.</g>"
|
||||
@ -849,33 +849,33 @@ EvenOptionDes/1120_2;"[Assist] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1120_3;"[Supply] <g>Gain {0} Fuel.</g>"
|
||||
EvenOptionDes/1130_1;"[Original] <g>Gain 2 identical Common Units.</g>"
|
||||
EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 Unit.</g>"
|
||||
EvenOptionDes/1130_3;"[Perception] <g>Specify the Units in the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1130_3;"[Perception] <g>Specify the Units in the above options.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/1130_4;"[Original] <g>Gain 2x [0].</g>"
|
||||
EvenOptionDes/1130_5;"[Replicant] <g>Copy [0].</g>"
|
||||
EvenOptionDes/1160_1;"[Accept Gift] <g>Gain {0} Star Coins. Restore {1} HP. Gain {2} Fuel.</g>"
|
||||
EvenOptionDes/1160_2;"[Take a Unit] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1160_3;"[Take a Unit] <g>Gain upgraded [0].</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1160_3;"[Take a Unit] <g>Gain upgraded [0].</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/1170_1;"[Exchange] <b>Lose [0].</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1170_2;"[Decline] Change trade proposal."
|
||||
EvenOptionDes/1170_3;"[Tutorial] <g>Gain 1 random Unit.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1170_3;"[Tutorial] <g>Gain 1 random Unit.</g> <r>(Human Only)</r>"
|
||||
EvenOptionDes/1180_1;"[Novice Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1180_2;"[Intermediate Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1180_3;"[Advanced Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1180_4;"[Ultimate Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1180_4;"[Ultimate Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/1190_1;"[Bribe] <b>Pay {0} Star Coins.</b> <g>Betting chance +15% (Repeatable).</g>"
|
||||
EvenOptionDes/1190_2;"[Bet] <g>{1}% chance to win {0} Star Coins.</g>"
|
||||
EvenOptionDes/1190_3;"[Bet] <g>100% chance to win {0} Star Coins.</g>"
|
||||
EvenOptionDes/1200_1;"[Explore Ruins] <g>Gain {0} Star Coins.</g> <b>50% chance to take {1} damage.</b>"
|
||||
EvenOptionDes/1200_2;"[Explore Camp] <g>Restore {0} HP.</g> <b>50% chance to lose {1} Star Coins.</b>"
|
||||
EvenOptionDes/1200_3;"[Explore Battlefield] <g>Gain [0].</g> <b>50% chance to lose [1].</b>"
|
||||
EvenOptionDes/1200_4;"[Risk Perception] <g>Remove all risks in the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1200_4;"[Risk Perception] <g>Remove all risks in the above options.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/1200_5;"[Explore Ruins] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1200_6;"[Explore Camp] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/1200_7;"[Explore Battlefield] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1210_1;"[Reinforce Hull] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max HP.</g>"
|
||||
EvenOptionDes/1210_2;"[Reinforce Shield] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1210_3;"[Reinforce Both] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max HP and {2} Max Shield.</g>"
|
||||
EvenOptionDes/1210_4;"[Super Reinforcement] <b>Lose all Star Coins.</b> <g>Gain {0} Max HP and {1} Max Shield.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1210_4;"[Super Reinforcement] <b>Lose all Star Coins.</b> <g>Gain {0} Max HP and {1} Max Shield.</g> <r>(Human Only)</r>"
|
||||
EvenOptionDes/1220_1;"[Enter Competition - "You're the Boss"] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1220_2;"[Report to Space Police] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1230_1;"[I want to exchange for this] <b>Lose [0].</b> <g>Gain [1].</g>"
|
||||
@ -888,7 +888,7 @@ EvenOptionDes/1240_3;"[A Treasure Appears] <b>Lose {0} HP.</b> <g>Gain 1 Treasur
|
||||
EvenOptionDes/1240_4;"[Suddenly Look Up]"
|
||||
EvenOptionDes/1250_1;"[Recite Low-Difficulty Code] <g>Gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/1250_2;"[Recite High-Difficulty Code] <g>60% chance to gain 1 Rare Treasure.</g>"
|
||||
EvenOptionDes/1250_3;"[Recite Ultimate Code] <g>40% chance to gain 1 Legendary Treasure.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1250_3;"[Recite Ultimate Code] <g>40% chance to gain 1 Legendary Treasure.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/1260_1;"[Dogfolk Engineer] <b>Take {0} damage.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1260_2;"[Human Engineer] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1260_3;"[Mech Engineer] <g>90% chance to upgrade 1 Unit.</g>"
|
||||
@ -896,11 +896,11 @@ EvenOptionDes/1270_1;"[Remove Residues] <g>Remove 1 lowest Point Energy Resource
|
||||
EvenOptionDes/1270_2;"[Increase Essences] <g>Copy 1 highest Point Energy Resource.</g>"
|
||||
EvenOptionDes/1270_3;"[Remove Inferior Resources] <g>Remove 1 lowest-graded Color Energy Resource.</g>"
|
||||
EvenOptionDes/1270_4;"[Increase Superior Resources] <g>Copy 1 highest-graded Color Energy Resource.</g>"
|
||||
EvenOptionDes/1270_5;"[I Want Them All] <b>Lose {0} Star Coins.</b> <g>Gain all effects above.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1270_5;"[I Want Them All] <b>Lose {0} Star Coins.</b> <g>Gain all effects above.</g> <r>(Human Only)</r>"
|
||||
EvenOptionDes/1290_1;"[Crispy Fried Worm Skin] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1290_2;"[White Worm's Slime] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1290_3;"[Whole Shiny Worm] <g>50% chance to gain [0], 50% chance to gain [1].</g>"
|
||||
EvenOptionDes/1290_4;"[Nine-twists Worm] <g>Gain 1 random upgraded Legendary Unit.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1290_3;"[Whole Shiny Worm] <g>Randomly gain [0] or [1].</g>"
|
||||
EvenOptionDes/1290_4;"[Nine-twists Worm] <g>Gain 1 random upgraded Legendary Unit.</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/1320_1;"[Buy Him Something Cheap] <b>Lose {0} Star Coins.</b> <g>Restore {1} HP.</g>"
|
||||
EvenOptionDes/1320_2;"[Buy Him Something Ordinary] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1320_3;"[Buy Him Something Expensive] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield.</g>"
|
||||
@ -910,37 +910,37 @@ EvenOptionDes/1330_1;"[Purchase] <b>Lose {0} Star Coins.</b> <g>Gain 2 [1].</g>"
|
||||
EvenOptionDes/1330_2;"[Exchange] <b>Lose {0} Fuel.</b> <g>Gain 2 [1].</g>"
|
||||
EvenOptionDes/1340_1;"[Agree] Remove all White and Orange Energy Resources."
|
||||
EvenOptionDes/1340_2;"[Agree] Remove all Blue Energy Resources."
|
||||
EvenOptionDes/1340_3;"[Agree] <g>Remove 1 White Energy Resource.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1340_3;"[Agree] <g>Remove 1 White Energy Resource.</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/1340_4;"[Decline]"
|
||||
EvenOptionDes/1350_1;"[Maintenance Package] <g>Gain {0} Max HP.</g>"
|
||||
EvenOptionDes/1350_2;"[Modification Package] <g>Gain {0} Max HP,</g> <b>and reduce current HP to 1.</b>"
|
||||
EvenOptionDes/1360_1;"[Choose] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1360_2;"[Choose] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1360_3;"[Access System] <g>50% chance to gain [0], 50% chance to gain [1].</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1360_3;"[Access System] <g>50% chance to gain [0], 50% chance to gain [1].</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/1370_1;"[Overclock Gacha Machine] <g>Gain 1 upgraded Overclocked Unit.</g>"
|
||||
EvenOptionDes/1370_2;"[Tripower Gacha Machine] <g>Gain 1 upgraded Tripower Unit.</g>"
|
||||
EvenOptionDes/1370_3;"[Normal Gacha Machine] <g>Gain 1 upgraded Unit.</g>"
|
||||
EvenOptionDes/1380_1;"[Liderfak] <g>Gain 1 Common Attack Unit.</g>"
|
||||
EvenOptionDes/1380_2;"[Waderfak] <g>Gain 1 Common Support Unit.</g>"
|
||||
EvenOptionDes/1380_3;"[Perception] <g>Specify the Unit in the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1380_3;"[Perception] <g>Specify the Unit in the above options.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/1380_4;"[Liderfak] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1380_5;"[Waderfak] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1400_1;"[No Recharge] <g>Gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/1400_2;"[Silver Membership] <b>Lose {0} Star Coins.</b> <g>Gain 1 Common/Rare Treasure (claimed to have a high rate of getting Rare Treasure).</g>"
|
||||
EvenOptionDes/1400_3;"[Gold Membership] <b>Lose {0} Star Coins.</b> <g>Gain 1 Common/Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure).</g>"
|
||||
EvenOptionDes/1400_4;"[Diamond Membership] <b>Lose {0} Star Coins.</b> <g>Gain 1 Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure).</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1400_2;"[Silver] <b>Lose {0} Star Coins.</b> <g>Gain 1 Common/Rare Treasure.</g>"
|
||||
EvenOptionDes/1400_3;"[Gold] <b>Lose {0} Star Coins.</b> <g>Gain 1 Common/Rare/Legendary Treasure.</g>"
|
||||
EvenOptionDes/1400_4;"[Diamond] <b>Lose {0} Star Coins.</b> <g>Gain 1 Rare/Legendary Treasure.</g> <r>(Human Only)</r>"
|
||||
EvenOptionDes/1410_1;"[Play LONESTAR Card] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1410_2;"[Sell] <b>Lose [0].</b> <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1410_3;"[Shopping] <g>Enter the shop.</g>"
|
||||
EvenOptionDes/1420_1;"[Strictly Refuse] <g>Gain a {0}-point Energy Resource.</g>"
|
||||
EvenOptionDes/1420_2;"[Minor Research] <b>Lose {0} Max Shield.</b> <g>Gain a {1}-point Energy Resource.</g>"
|
||||
EvenOptionDes/1420_3;"[Extensive Research] <b>Lose {0} Max Shield.</b> <g>Gain a {1}-point Energy Resource.</g>"
|
||||
EvenOptionDes/1420_4;"[Gift Shield] <b>Lose all Shield.</b> <g>Gain a {0}-point Energy Resource.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1420_4;"[Gift Shield] <b>Lose all Shield.</b> <g>Gain a {0}-point Energy Resource.</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/1430_1;"[Remove Point] <g>Remove a {0}-Point Energy Resource.</g>"
|
||||
EvenOptionDes/1430_2;"[Remove Color] <g>Remove a White Energy Resource.</g>"
|
||||
EvenOptionDes/1450_1;"[Repair] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/1450_2;"[Maintenance] <g>Gain {0} Max HP.</g>"
|
||||
EvenOptionDes/1450_3;"[Perception] <g>Gain {0} Vacation Days.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1450_3;"[Perception] <g>Gain {0} Vacation Days.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/1460_1;"[Steady Voyage] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1460_2;"[Swift Voyage] <g>Gain {0} Star Coins.</g> <b>50% chance to take {1} damage.</b>"
|
||||
EvenOptionDes/1460_3;"[Rapid Voyage] <g>Gain {0} Star Coins.</g> <b>50% chance to take {1} damage.</b>"
|
||||
@ -956,11 +956,11 @@ EvenOptionDes/1490_3;"[No Need]"
|
||||
EvenOptionDes/1500_1;"[Novice Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1500_2;"[Skilled Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1500_3;"[Wild Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1}-{2} Max Shield.</g>"
|
||||
EvenOptionDes/1500_4;"[Genius Modifier] <b>Lose {0} Star Coins.</b> <g>Set Max Shield to {1}.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1500_4;"[Genius Modifier] <b>Lose {0} Star Coins.</b> <g>Set Max Shield to {1}.</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/1520_1;"[Association Fuel Service] <g>Gain {0} Max Fuel.</g>"
|
||||
EvenOptionDes/1520_2;"[Association Upgrade Service] <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1520_3;"[Association Treasure Hunt Service] <g>Gain 1 Rare/Legendary Treasure.</g>"
|
||||
EvenOptionDes/1520_4;"[Hidden Shop] <g>Gain {0} Star Coins, enter the shop.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1520_4;"[Hidden Shop] <g>Gain {0} Star Coins, enter the shop.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/1530_1;"[Plan A] <b>Remove 1 Unit.</b> <g>Gain 1 higher rarity Unit after 2 battles.</g>"
|
||||
EvenOptionDes/1530_2;"[Plan B] <b>Remove 1 Unit.</b> <g>Choose from 3 Units of the same rarity after 2 battles.</g>"
|
||||
EvenOptionDes/1530_3;"[Refuse to Invest]"
|
||||
@ -980,11 +980,11 @@ EvenOptionDes/1550_4;"[None of My Business]"
|
||||
EvenOptionDes/1560_1;"[Enhance 2] <g>Upgrade all 2-Point Energy Resources to 3-Point.</g>"
|
||||
EvenOptionDes/1560_2;"[Enhance 3] <g>Upgrade all 3-Point Energy Resources to 4-Point.</g>"
|
||||
EvenOptionDes/1560_3;"[Enhance 4] <g>Upgrade all 4-Point Energy Resources to 5-Point.</g>"
|
||||
EvenOptionDes/1560_4;"[Enhance 5] <g>Upgrade all 5-Point Energy Resources to 6-Point.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1560_4;"[Enhance 5] <g>Upgrade all 5-Point Energy Resources to 6-Point.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/1570_1;"[That's It] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1570_2;"[Change] <b>Lose {0} Star Coins,</b> check out another Treasure."
|
||||
EvenOptionDes/1570_3;"[I Don't Want It]"
|
||||
EvenOptionDes/1570_4;"[Insider Info] <g>Gain 2 random Common Treasures.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1570_4;"[Insider Info] <g>Gain 2 random Common Treasures.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/1570_5;"[Gain] <g>[0] and [1].</g>"
|
||||
EvenOptionDes/1580_1;"[Fuel Balance] <b>Lose {0} Max Fuel.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1580_2;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield.</g>"
|
||||
@ -998,7 +998,7 @@ EvenOptionDes/1600_3;"[Random Enhancement] <g>Gain {0}-{1} Max HP.</g>"
|
||||
EvenOptionDes/1600_4;"[Chat]"
|
||||
EvenOptionDes/1630_1;"[Quantity] <g>Add 1 Orange slot to 1 Unit.</g>"
|
||||
EvenOptionDes/1630_2;"[Quality] <g>Degrade the highest-graded slot of 1 Unit twice.</g>"
|
||||
EvenOptionDes/1630_3;"[Leave Contact] <g>Convert this event into 1 Call for Support, for later use.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1630_3;"[Leave Contact] <g>Convert this event into 1 Call for Support, for later use.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/1640_1;"[Copy Slot] <g>Copy the highest-graded slot of 1 Unit.</g>"
|
||||
EvenOptionDes/1640_2;"[Remove Slot] <g>Remove the lowest-graded slot of 1 Unit.</g>"
|
||||
EvenOptionDes/1640_3;"[Upgrade Unit] <g>Upgrade 1 Unit.</g>"
|
||||
@ -1043,7 +1043,7 @@ EvenOptionDes/1770_1;"[Circular Button] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1770_2;"[Triangular Button] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1780_1;"[Extra Shop] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1780_2;"[Extra Upgrade] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1780_3;"[Removal Service] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1780_3;"[Removal Service] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g> <r>(Human Only)</r>"
|
||||
EvenOptionDes/1790_1;"[Financial Service] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1790_2;"[Military Service] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1800_1;"[Exchange For One] <b>Lose [0-0].</b> <g>Gain 1 Common Attack Unit.</g>"
|
||||
@ -1052,7 +1052,7 @@ EvenOptionDes/1810_1;"[Unit Compensation] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1810_2;"[Star Coin Compensation] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1820_1;"[Repair] <b>Take {0} damage.</b> <g>Gain 1 Rare Unit.</g>"
|
||||
EvenOptionDes/1820_2;"[Sponsor] <b>Lose {0} Star Coins.</b> <g>Gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/1820_3;"[Perception] <g>Specify the Unit and Treasure in the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1820_3;"[Perception] <g>Specify the Unit and Treasure in the above options.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/1820_4;"[Repair] <b>Take {0} damage.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1820_5;"[Sponsor] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1840_1;"[Left Lever] Select 1 Unit, <b>randomly</b> add or remove 1 slot."
|
||||
@ -1066,9 +1066,9 @@ EvenOptionDes/1860_2;"[Player 2] <g>Gain [0] and [1].</g>"
|
||||
EvenOptionDes/1860_3;"[Player 3] <g>Gain [0] and [1].</g>"
|
||||
EvenOptionDes/1870_1;"[Choose Carefully] <g>Choose 1 out of 3 Common Units.</g>"
|
||||
EvenOptionDes/1870_2;"[Leave it to Fate] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1870_3;"[Buy] <b>Lose {0} Star Coins.</b> <g>Pick from 3 Rare Units.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1880_1;"[Take Energy Resource Set A] Gain a White Energy Resource and a {1}-point Energy Resource."
|
||||
EvenOptionDes/1880_2;"[Take Energy Resource Set B] Gain an Orange Energy Resource and a {1}-point Energy Resource."
|
||||
EvenOptionDes/1870_3;"[Buy] <b>Lose {0} Star Coins.</b> <g>Pick from 3 Rare Units.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/1880_1;"[Take Set A] Gain a White Energy Resource and a {1}-point Energy Resource."
|
||||
EvenOptionDes/1880_2;"[Take Set B] Gain an Orange Energy Resource and a {1}-point Energy Resource."
|
||||
EvenOptionDes/1890_1;"[Accept] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1890_2;"[Bet] <b>Lose {0} Star Coins.</b> <g>50% chance to gain {1} Star Coins.</g>"
|
||||
EvenOptionDes/1890_3;"[Quit]"
|
||||
@ -1077,7 +1077,7 @@ EvenOptionDes/1890_5;"[Bet] <b>Lose {0} Star Coins.</b> <g>50% chance to get {1}
|
||||
EvenOptionDes/1910_1;"[Throw Star Coins] <b>Lose {0} Star Coins.</b> <g>Restore all HP.</g>"
|
||||
EvenOptionDes/1910_2;"[Throw Armor] <b>Lose {0} HP.</b> <g>Restore all Fuel.</g>"
|
||||
EvenOptionDes/1910_3;"[Throw Units] <b>Remove 1 Unit.</b> <g>Gain 1 upgraded Unit of the same rarity.</g>"
|
||||
EvenOptionDes/1910_4;"[Try Communicating] <g>Gain 1 random Treasure.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1910_4;"[Try Communicating] <g>Gain 1 random Treasure.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/1920_1;"[Agree the Trade] <b>Remove 1 Unit.</b> <g>Get 1 Treasure of the same rarity.</g>"
|
||||
EvenOptionDes/1920_2;"[Decline the Trade]"
|
||||
EvenOptionDes/1930_1;"[Multi-Slot Display] Display 1 Unit. <g>If it has 3 or more slots, gain 1 Treasure.</g>"
|
||||
@ -1087,7 +1087,7 @@ EvenOptionDes/1930_4;"[Ignore Him]"
|
||||
EvenOptionDes/1940_1;"[Pay in Armor] <b>Take {0} damage.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1940_2;"[Pay in Star Coin] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1940_3;"[Help with Experiment] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1940_4;"[Silver Tongue] Set Max Fuel to {0}. <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1940_4;"[Silver Tongue] Set Max Fuel to {0}. <r>(Human Only)</r>"
|
||||
EvenOptionDes/1950_1;"[Free Refill] <g>Gain {0} Fuel.</g>"
|
||||
EvenOptionDes/1950_2;"[Pay in Star Coin] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1950_3;"[Pay in Armor] <b>Take {0} damage.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
@ -1104,7 +1104,7 @@ EvenOptionDes/2000_1;"[Sell Fuel] <b>Lose {0} Fuel.</b> <g>Gain {1} Star Coins.<
|
||||
EvenOptionDes/2010_1;"[Legendary Treasure] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2010_2;"[Rare Treasure] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2010_3;"[Common Treasure] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2010_4;"[All] <b>Lose {0} Max Fuel.</b> <g>Gain all the Treasures above.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/2010_4;"[All] <b>Lose {0} Max Fuel.</b> <g>Gain all the Treasures above.</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/2030_1;"[HP Exchange] <b>Lose {0} Max HP.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2030_2;"[Fuel Exchange] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2040_1;"[Shop A] <g>Enter Attack Unit Shop (Some items are 50% off).</g>"
|
||||
@ -1120,14 +1120,14 @@ EvenOptionDes/2070_2;"[Advanced Shop] <g>Enter the shop. (With all items upgrade
|
||||
EvenOptionDes/2080_1;"[Big Spender] <g>Enter the shop. Spend ≥ {0} Star Coins to gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/2080_2;"[Medium Spender] <g>Enter the shop. Spend ≥ {0} Star Coins to gain 2 Fuel.</g>"
|
||||
EvenOptionDes/2080_3;"[Small Spender] <g>Enter the shop. Spend ≥ {0} Star Coins to restore 10 HP.</g>"
|
||||
EvenOptionDes/2080_4;"[Super Spender] <g>Spend {0} Star Coins to gain 1 Legendary Treasure.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/2080_4;"[Super Spender] <g>Spend {0} Star Coins to gain 1 Legendary Treasure.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/2082_1;"[Fuel] <g>Gain {0} Fuel.</g>"
|
||||
EvenOptionDes/2083_1;"[Recovery] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/2090_1;"[Get One Free] <g>Enter the shop. The first item you buy is free.</g>"
|
||||
EvenOptionDes/2090_2;"[Another Deal] <g>Enter the shop. The 3rd and 4th items you buy are free.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2100_1;"[Low-Cost Bargain] 25% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
||||
EvenOptionDes/2100_2;"[Reasonable Auction] 50% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
||||
EvenOptionDes/2100_3;"[High-Price Acquisition] <b> Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2090_2;"[Another Deal] <g>Enter the shop. The 3rd and 4th items you buy are free.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/2100_1;"[Small Bid] 25% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
||||
EvenOptionDes/2100_2;"[Med Bid] 50% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
||||
EvenOptionDes/2100_3;"[Big Bid] <b> Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2100_4;"[Wait for Auction] Wait for the next item [0]."
|
||||
EvenOptionDes/2100_5;"[Auction Succeeds] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2100_6;"[Auction Fails] Wait for the next item [0]."
|
||||
@ -1136,7 +1136,7 @@ EvenOptionDes/2100_8;"[Auction Fails]"
|
||||
EvenOptionDes/2130_1;"[Steadfast] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2130_2;"[Seize the Opportunity] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2130_3;"[Swift Action] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2130_4;"[All of Them] <b>Lose {0} Star Coins.</b> <g>Gain all the Treasures above.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/2130_4;"[All of Them] <b>Lose {0} Star Coins.</b> <g>Gain all the Treasures above.</g> <r>(Beastkin Only)</r>"
|
||||
EvenOptionDes/2140_1;"[Normal Mode] <g>Degrade the highest-graded slot of 1 Common Unit 3 times.</g>"
|
||||
EvenOptionDes/2140_2;"[Rare Mode] <g>Degrade the highest-graded slot of 1 Rare Unit 2 times.</g>"
|
||||
EvenOptionDes/2140_3;"[Legendary Mode] <g>Degrade the highest-graded slot of 1 Legendary Unit 1 time.</g>"
|
||||
@ -1147,7 +1147,7 @@ EvenOptionDes/2160_2;"[Endorse "Drunken Chaos"] <b>Lose {0} Star Coins</b> <g>Ga
|
||||
EvenOptionDes/2170_1;"[Regular Service] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Swap.</g>"
|
||||
EvenOptionDes/2170_2;"[Black Market Service] <b>Lose {0} HP.</b> <g>Gain {1} Max Swap.</g>"
|
||||
EvenOptionDes/2170_3;"[Amateur Service] <b>Lose {0} Fuel.</b> <g>Gain {1} Max Swap.</g>"
|
||||
EvenOptionDes/2170_4;"[Professional Service] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Swap.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/2170_4;"[Professional Service] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Swap.</g> <r>(Human Only)</r>"
|
||||
EvenOptionDes/2180_1;"[Go Front Door] <g>Gain {0} Max Swap.</g>"
|
||||
EvenOptionDes/2180_2;"[Go Side Door] <g>Gain {0} Max Swap.</g> Gain one White Energy Resource."
|
||||
EvenOptionDes/2180_3;"[Go Back Door] <g>Gain {0} Max Swap.</g> Gain one 1-point Energy Resource."
|
||||
@ -1172,26 +1172,26 @@ EvenOptionDes/2260_2;"[Add Liquid to the Tank] <g>Restore all HP.</g>"
|
||||
EvenOptionDes/2270_1;"[Draw No. 1] <g>Upgrade [0].</g>"
|
||||
EvenOptionDes/2270_2;"[Draw No. 2] <g>Upgrade [0].</g>"
|
||||
EvenOptionDes/2270_3;"[Draw No. 3] <g>Upgrade [0].</g>"
|
||||
EvenOptionDes/2270_4;"[Redraw] <g>Refresh the options above.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2270_4;"[Redraw] <g>Refresh the options above.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/2280_1;"[Normal Upgrade] <g>Upgrade 1 Common Unit.</g>"
|
||||
EvenOptionDes/2280_2;"[Rare Upgrade] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Rare Unit.</g>"
|
||||
EvenOptionDes/2280_3;"[Legendary Upgrade] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Legendary Unit.</g>"
|
||||
EvenOptionDes/2280_4;"[Double Upgrade] <b>Lose {0} Star Coins.</b> <g>Upgrade 2 Units.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/2280_4;"[Double Upgrade] <b>Lose {0} Star Coins.</b> <g>Upgrade 2 Units.</g> <r>(Human Only)</r>"
|
||||
EvenOptionDes/2320_1;"[Scavenge] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2320_2;"[Perception] <b>Lose 4 Star Coins.</b> <g>Gain [1] and [2].</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/2320_2;"[Perception] <b>Lose 4 Star Coins.</b> <g>Gain both above.</g> <r>(Treant Only)</r><size=0%>[1][2]</size>"
|
||||
EvenOptionDes/2330_1;"[Roll the Dice] Roll a 1-6 point and a colored (White, Blue, Orange) dice."
|
||||
EvenOptionDes/2330_2;"[Reroll] Reroll the dices (2 chances left)."
|
||||
EvenOptionDes/2330_3;"[Reroll] Reroll the dices (1 chance left)."
|
||||
EvenOptionDes/2330_4;"[That's It] <g>Gain one [0-0]-point Energy Resource and one [0-1] Energy Resource.</g>"
|
||||
EvenOptionDes/2330_5;"[Give Up]"
|
||||
EvenOptionDes/2330_6;"[Only the Point] <g>Gain one [0]-point Energy Resource.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2330_7;"[Only the Color] <g>Gain one [0] Energy Resource.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2330_6;"[Only the Point] <g>Gain one [0]-point Energy Resource.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/2330_7;"[Only the Color] <g>Gain one [0] Energy Resource.</g> <r>(Mech Only)</r>"
|
||||
EvenOptionDes/2350_1;"[Slight Mod] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 1 Power.</g>"
|
||||
EvenOptionDes/2350_2;"[Medium Mod] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 2 Power.</g>"
|
||||
EvenOptionDes/2350_3;"[Deep Mod] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 3 Power.</g>"
|
||||
EvenOptionDes/2350_4;"[Compromise] <b>Lose all Star Coins.</b> <g>Modify 1 Attack Unit: have 3 Power.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/2350_4;"[Compromise] <b>Lose all Star Coins.</b> <g>Modify 1 Attack Unit: have 3 Power.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/2360_1;"[Reset and Allocate] Set current Point Energy Resource to: [0]"
|
||||
EvenOptionDes/2360_2;"[Reallocate] Reset and allocate again for the above options. <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2360_2;"[Reallocate] Reset and allocate again for the above options. <r>(Mech Only)</r>"
|
||||
EvenOptionDes/2370_1;"[Pay] Pay to reveal the points of Energy Resources he took before operation."
|
||||
EvenOptionDes/2370_2;"[Remove] Choose one removal operation on Energy Resources he took."
|
||||
EvenOptionDes/2370_3;"[Copy] Choose one copy operation on Energy Resources he took."
|
||||
@ -1208,7 +1208,7 @@ EvenOptionDes/2370_13;"[Plan C] Copy the middle Energy Resource among them."
|
||||
EvenOptionDes/2390_1;"[Donate Common Unit] <b>Remove 1 Common Unit.</b> <g>Gain 1 Common Unit.</g>"
|
||||
EvenOptionDes/2390_2;"[Donate Rare Unit] <b>Remove 1 Rare Unit.</b> <g>Gain 2 identical Common Units.</g>"
|
||||
EvenOptionDes/2390_3;"[Donate Legendary] <b>Remove 1 Legendary Unit.</b> <g>Gain 3 identical Common Units.</g>"
|
||||
EvenOptionDes/2390_4;"[Perception] <g>Reveal the exact Units of the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/2390_4;"[Perception] <g>Reveal the exact Units of the above options.</g> <r>(Treant Only)</r>"
|
||||
EvenOptionDes/2390_5;"[Donate Common Unit] <b>Remove 1 Common Unit.</b> <g>Gain 1 [1].</g>"
|
||||
EvenOptionDes/2390_6;"[Donate Rare Unit] <b>Remove 1 Rare Unit.</b> <g>Gain 2 [1].</g>"
|
||||
EvenOptionDes/2390_7;"[Donate Legendary Unit] <b>Remove 1 Legendary Unit.</b> <g>Gain 3 [1].</g>"
|
||||
@ -1236,7 +1236,7 @@ EvenOptionDes/2490_2;"[Support Unit] <g>Degrade the highest-graded slot of 1 Sup
|
||||
EvenOptionDes/2500_1;"[Strengthen] <g>Gain {0} Max Shield.</g>"
|
||||
EvenOptionDes/2500_2;"[Replace] Set Max Shield to {0}."
|
||||
EvenOptionDes/2500_3;"[Trade] <b>Lose {0} Max Shield.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2510_1;"[Give Nothing] <g>Upgrade one [0-0]-point energy resource into [0-1] point.</g>"
|
||||
EvenOptionDes/2510_2;"[A Few Star Coins] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-0]-point energy resource into [1-1] point.</g>"
|
||||
EvenOptionDes/2510_3;"[A Handful of Star Coins] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-0]-point energy resource into [1-1] point.</g>"
|
||||
EvenOptionDes/2510_4;"[A Bag of Star Coins] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-0]-point energy resource into [1-1] point.</g>"
|
||||
EvenOptionDes/2510_1;"[Nothing] <g>Upgrade one [0-0]-point energy resource into [0-1]-point.</g>"
|
||||
EvenOptionDes/2510_2;"[A Few] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-0]-point energy resource into [1-1]-point.</g>"
|
||||
EvenOptionDes/2510_3;"[A Handful] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-0]-point energy resource into [1-1]-point.</g>"
|
||||
EvenOptionDes/2510_4;"[A Bag] <b>Lose {0} Star Coins.</b> <g>Upgrade one [1-0]-point energy resource into [1-1]-point.</g>"
|
@ -63,7 +63,7 @@ KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy
|
||||
KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship."
|
||||
KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
|
||||
KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn."
|
||||
KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. *Failure in the Showdown*: Remove this buff."
|
||||
KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. Failure in the Showdown: Remove this buff."
|
||||
KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle."
|
||||
KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates."
|
||||
KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff."
|
||||
|
@ -44,6 +44,7 @@ PilotName/10044;"Cole"
|
||||
PilotName/10045;"GR1D"
|
||||
PilotName/10046;"Suzaku"
|
||||
PilotName/10048;"Perfax"
|
||||
PilotName/10049;"Yongtong"
|
||||
PilotTitle/null;"Unknown"
|
||||
PilotTitle/10000;"Instructor"
|
||||
PilotTitle/10001;"Repair Master"
|
||||
@ -90,6 +91,7 @@ PilotTitle/10044;"Unexpected Production"
|
||||
PilotTitle/10045;"OCD"
|
||||
PilotTitle/10046;"The Hermit"
|
||||
PilotTitle/10048;"Perfectionism"
|
||||
PilotTitle/10049;"The Chosen Dog"
|
||||
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
|
||||
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
|
||||
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
|
||||
@ -135,6 +137,7 @@ PilotDes/10044;"Cole was once transformed by the extremists of the Undeptus Mech
|
||||
PilotDes/10045;"GR1D is a very powerful bounty hunter. If you're lucky enough to work with him, remember this: Put everything back in its place before leaving the ship. Everything!"
|
||||
PilotDes/10046;"Suzaku is a mysterious Treant from the East, and the prism she holds can open a shop in another dimension."
|
||||
PilotDes/10048;"Before becoming a bounty hunter, Perfax was the most renowned spaceship designer for the Hyena Gang, until those space pirates began recklessly modifying his masterpieces."
|
||||
PilotDes/10049;"For Yongtong, accidents are just routine. And if there aren't any, he's more than willing to create a few for you."
|
||||
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
|
||||
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
|
||||
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
|
||||
@ -523,4 +526,13 @@ PilotMono/10048/Idle_3;"It's unacceptable to modify my masterpieces at will, esp
|
||||
PilotMono/10048/GetUnit_1;"It seems we've taken another step toward the perfect spaceship."
|
||||
PilotMono/10048/GetUnit_2;"What a wonderful Unit! I think we can make good use of it."
|
||||
PilotMono/10048/GetTreasure_1;"This should be the most perfect treasure."
|
||||
PilotMono/10048/GetTreasure_2;"A perfect harvest! It's time to test it on some foolish Hyena Gangs."
|
||||
PilotMono/10048/GetTreasure_2;"A perfect harvest! It's time to test it on some foolish Hyena Gangs."
|
||||
PilotMono/10049/Init_1;"Starting from here, a new surprise awaits!"
|
||||
PilotMono/10049/Init_2;"I can't wait! Gonna be a special adventure this time!"
|
||||
PilotMono/10049/Idle_1;"Honestly speaking, I can't sit still—not even for a few minutes of ordinary peace!"
|
||||
PilotMono/10049/Idle_2;"Last time, I secretly buried GR1D's blue resources in the dirt—did you know? That OCD machine's face was twitching like crazy, haha!"
|
||||
PilotMono/10049/Idle_3;"Let me see...what interesting EMERGENCIES haven't happened yet?"
|
||||
PilotMono/10049/GetTreasure;"I knew it—we were bound to find it eventually! As long as we have enough EMERGENCIES, that is!"
|
||||
PilotMono/10049/Boss_1;"Look at this, a new surprise!"
|
||||
PilotMono/10049/Boss_2;"I knew there would be something unusual."
|
||||
PilotMono/10049/Boss_3;"You're under arrest! Come over here and give me a spectacular performance!"
|
@ -43,6 +43,7 @@ Talent/talent_bobo_name;"Overlapping Time"
|
||||
Talent/talent_colorequal_name;"OCD"
|
||||
Talent/talent_otherunit_name;"Colorful Prism"
|
||||
Talent/talent_cleanover_name;"Grand Finale"
|
||||
Talent/talent_tritreasure_name;"Accident Maker"
|
||||
Talent/talent_tutorial_name;"Tenacity"
|
||||
Talent/talent_recover_addcoin_name;"Repair Expert"
|
||||
Talent/talent_centeradded_name;"Center-focused"
|
||||
@ -88,6 +89,7 @@ Talent/talent_getoneloseone_name;"Can't Have It All"
|
||||
Talent/talent_sameloadotherpower_name;"Attuned"
|
||||
Talent/talent_getsameunitbynum_name;"Mirror of Duplication"
|
||||
Talent/talent_unitrefitloadlimitbynum_name;"Silver Medal"
|
||||
Talent/talent_doubletreasure_name;"Double Surprise"
|
||||
Talent/talent_monk_name;"Alms Beggar"
|
||||
Talent/talent_init_color_name;"Orange Energy Resource"
|
||||
Talent/talent_replace_unitbyrare_name;"Waste Conversion"
|
||||
@ -134,11 +136,12 @@ Talent/talent_changeunit_des;"After the battle, transform unequipped Units into
|
||||
Talent/talent_ignorecolor_des;"Once per turn, you can load Energy in hand regardless of slot color."
|
||||
Talent/talent_dirextension_des;"All *directional* effects are extended by 1 more grid."
|
||||
Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 out of 2 Inherent Talents."
|
||||
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity."
|
||||
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be <color=#C9C9C9>Common</color>/<color=#2792FF>Rare</color>/<color=#FF6000>Legendary</color> ones, with no limit on the quantity."
|
||||
Talent/talent_bobo_des;"Gain an exclusive Unit: <UNIT>80821|2</UNIT>."
|
||||
Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in hand can only be loaded into slots of the corresponding color."
|
||||
Talent/talent_otherunit_des;"After elite battles, gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
|
||||
Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*."
|
||||
Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle."
|
||||
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
|
||||
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
||||
Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
|
||||
@ -184,6 +187,7 @@ Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeat
|
||||
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength."
|
||||
Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained."
|
||||
Talent/talent_unitrefitloadlimitbynum_des;"Apply modification: Weight -1 to the {0}nd gained Unit."
|
||||
Talent/talent_doubletreasure_des;"The first treasure you gain will be copied."
|
||||
Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units."
|
||||
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource."
|
||||
Talent/talent_replace_unitbyrare_des;"Gain Waste Conversion (Call for Support): Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity."
|
||||
|
@ -195,6 +195,7 @@ TreasureName/5051;"Shade's Box"
|
||||
TreasureName/5053;"Customization Card"
|
||||
TreasureName/5054;"My Computer"
|
||||
TreasureName/5055;"Perfectly Forged Ring"
|
||||
TreasureName/5057;"Stainless Steel Basin"
|
||||
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
|
||||
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
|
||||
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
|
||||
@ -290,7 +291,7 @@ TreasureDes/1904;"Gain {0} Max *Swap*."
|
||||
TreasureDes/2001;"Damage taken ≤ {0} points during the Showdown will be reduced to 1 point."
|
||||
TreasureDes/2005;"When taking damage for the first time each battle, generate 1 Energy."
|
||||
TreasureDes/2006;"At the start of the battle, degrade the colors of every *Support Unit* slot."
|
||||
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice."
|
||||
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered 1 more time."
|
||||
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
|
||||
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
|
||||
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of that lane will be carried over to the next turn."
|
||||
@ -391,4 +392,5 @@ TreasureDes/5050;"Gain Shade's Pick (Call for Support): Pick from 2 random Treas
|
||||
TreasureDes/5051;"Gain Shade's Pick (Call for Support): Pick from 2 random Treasure Unit combinations."
|
||||
TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a selected Unit into a same color."
|
||||
TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)"
|
||||
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/5057;"<TALENT>50049</TALENT> talent provides 3 options instead."
|
@ -974,7 +974,7 @@ Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energ
|
||||
Des/11815_1;"At the start of the battle, upgrade *adjacent* Units. Upgrade Device excluded."
|
||||
Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded."
|
||||
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
|
||||
Des/11819_1;"Whenever *Attack Units* in the *same lane* load energy, apply {0} Strength."
|
||||
Des/11819_1;"When the *front* *Attack Unit* loads an Energy, apply {0} Strength."
|
||||
Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind* self."
|
||||
Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
|
||||
Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
|
||||
@ -993,8 +993,7 @@ Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)."
|
||||
Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
|
||||
Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
|
||||
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
|
||||
Des/12007_1;"When *adjacent* Units generate Energy, this Unit gains {0} Strength."
|
||||
Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
|
||||
Des/12007_1;"When *adjacent* Units generate Energy of ≥ {0} Point, this gains {1} Strength."
|
||||
Des/12008_1;"This Unit always gains double *Power*."
|
||||
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
|
||||
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
|
||||
@ -1002,7 +1001,6 @@ Des/12010_1;"Each loaded energy triggers *Power* bonus."
|
||||
Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
|
||||
Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
|
||||
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
|
||||
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Unit*."
|
||||
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*."
|
||||
Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self."
|
||||
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*."
|
||||
|