diff --git a/README.md b/README.md index 89705e8..b002682 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,41 @@ dump文件目录 - sprites - textmap +## 2024年11月21日 + +好久不见! + +协会招募工作又有新进度啦~ + +本次通过面试的驾驶员是:天选之狗-永通 + +- 对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。 +- 固有天赋-意外频发:每场战斗都可以在悬赏令界面进行突发情况2选1。 + +> *天选之狗-永通将在31级解锁。 + +## 优化调整 + +1. 事件-能量原料赌石移除。 +2. 三棱核心增强,槽位加强为橙蓝白3槽。 +3. 能量增幅装置重做,效果为使前方攻击部件装载能量时,额外获得3/4点威力。 +4. 集气核心重做,效果为相邻部件生成点数≥5的能量时,自身获得2/3点威力。 +5. 增幅装置+重做,效果为战斗开始时,使相邻攻击部件获得2点功率。 +6. 分手手里剑增强,升级前为白白2槽,升级后为橙白白3槽。 +7. 宝物-作弊按钮稀有度下调为普通。 +8. 修复了商店中获得宝物-僧侣念珠后无法立即生效的问题。 +9. 事件UI调整,文本缩减,现在事件选项中不会再出现2行的文本长度(主要针对英文文本)。 + +--- + +> 开发者碎碎念: +> +> 我们的工作重心仍在开发正式版的内容。 +> +> 在此期间,我们也会保持一定频率的更新。 +> +> 本周的驾驶员——永通是我们在一个雨天捡到的小狗,希望各位赏金猎人的生活也像这个驾驶员一样,充满惊喜。 + # 2024年10月24日 各位赏金猎人们!大家好! diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents index f2b5853..fc253f9 100644 --- a/csv/encounterevents/EncounterEvents +++ b/csv/encounterevents/EncounterEvents @@ -615,7 +615,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1693,1690,EventName/1690,赏金扭蛋,,,,,,EventDes/1691,随着叮咚一声清脆的响声,[0]落入了你的手中,扭蛋机上显示这是某个前辈因公殉职而留下的部件,并将你也加入殉职捐献的列表。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;0;;0;;1;;;,,,,,,,,,,,,,, 1693,1690,EventName/1690,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -1700,1700,EventName/1700,能量原料赌石,3,4,,;7;;77;;;,,EventDes/1700,你停靠在了一处用于堆砌废弃能量原料的星球,在这里,一种名为“赌石”的活动正在盛行,通过重新发掘废弃的能量原料坯子并加以加工,能量原料就能展现其原本的特性。不过关于这些坯子究竟有怎样的品质,就完全由你的眼力决定了。正好,眼前的商人正向你推销着他的坯子,你决定试试。,;6;;;,,,EvenOptionDes/1700_1,[白银坯子]失去{0}星币。打碎后挑选3个总和为13的点数能量原料。,OC_StarCoinLose,;2;;;,,,1701,,,,,,,,,,, +1700,1700,EventName/1700,能量原料赌石,3,4,FALSE,;7;;77;;;,,EventDes/1700,你停靠在了一处用于堆砌废弃能量原料的星球,在这里,一种名为“赌石”的活动正在盛行,通过重新发掘废弃的能量原料坯子并加以加工,能量原料就能展现其原本的特性。不过关于这些坯子究竟有怎样的品质,就完全由你的眼力决定了。正好,眼前的商人正向你推销着他的坯子,你决定试试。,;6;;;,,,EvenOptionDes/1700_1,[白银坯子]失去{0}星币。打碎后挑选3个总和为13的点数能量原料。,OC_StarCoinLose,;2;;;,,,1701,,,,,,,,,,, 1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_2,[黄金坯子]失去{0}星币。打碎后挑选3个总和为14的点数能量原料。,OC_StarCoinLose,;8;;;,,,1702,,,,,,,,,,, 1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_3,[白金坯子]失去{0}星币。打碎后挑选3个总和为15的点数能量原料。,OC_StarCoinLose,;15;;;,,,1703,,,,,,,,,,, 1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_4,[不予理会],OC_Close,,,,1704,,,,,,,,,,, @@ -783,12 +783,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1872,1870,EventName/1870,部件商人,,,,,,EventDes/1872,稀有部件展台甚至连挤都挤不进去,你只能伸手进去摸一件出来。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1874,1870,EventName/1870,部件商人,,,,,,EventDes/1874,作为智械同类,你拥有和部件商人直接通过无线电沟通的能力。你选择花5星币从商人私藏的库存中选择,这是商人唯一回本的机会了,他没有拒绝。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -1880,1880,EventName/1880,打包能量原料,0,2,,;7;;77;;;,,EventDes/1880,你在一处星球遇到了一位研究能量原料的树人科学家。他告诉了你一个惊人的发现。“我们的世界似乎在以一种惊人的方式进行着循环,所有的事情以一种我们无法理解的随机顺序互相联系又反复发生。就比如眼前的能量原料。”他拿出了一组能量原料放入了一个仪器,紧接着,能量原料开始在两种状态组合间随机切换,而这一过程并不消耗任何能量。,;6;;;,,,EvenOptionDes/1880_1,[取出能量原料组合A]获得1个白色能量原料和{1}点能量原料。,OC_AddPowerColor,;1;;;,,1,1881,OC_AddPower,;6;;1;;;,,2,,,,,,, -1880,1880,EventName/1880,打包能量原料,,,,,,,,,,,EvenOptionDes/1880_2,[取出能量原料组合B]获得1个橙色能量原料和{1}点能量原料。,OC_AddPowerColor,;3;;;,,1,1882,OC_AddPower,;3;;1;;;,,2,,,,,,, -1880,1880,EventName/1880,打包能量原料,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1883,,,,,,,,,,, -1881,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, -1882,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, -1883,1880,EventName/1880,打包能量原料,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1880,1880,EventName/1880,能量原料组合,0,2,,;7;;77;;;,,EventDes/1880,你在一处星球遇到了一位研究能量原料的树人科学家。他告诉了你一个惊人的发现。“我们的世界似乎在以一种惊人的方式进行着循环,所有的事情以一种我们无法理解的随机顺序互相联系又反复发生。就比如眼前的能量原料。”他拿出了一组能量原料放入了一个仪器,紧接着,能量原料开始在两种状态组合间随机切换,而这一过程并不消耗任何能量。,;6;;;,,,EvenOptionDes/1880_1,[取出组合A]获得1个白色能量原料和{1}点能量原料。,OC_AddPowerColor,;1;;;,,1,1881,OC_AddPower,;6;;1;;;,,2,,,,,,, +1880,1880,EventName/1880,能量原料组合,,,,,,,,,,,EvenOptionDes/1880_2,[取出组合B]获得1个橙色能量原料和{1}点能量原料。,OC_AddPowerColor,;3;;;,,1,1882,OC_AddPower,;3;;1;;;,,2,,,,,,, +1880,1880,EventName/1880,能量原料组合,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1883,,,,,,,,,,, +1881,1880,EventName/1880,能量原料组合,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1882,1880,EventName/1880,能量原料组合,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1883,1880,EventName/1880,能量原料组合,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1890,1890,EventName/1890,赌场下注,0,2,,;7;;77;;;,,EventDes/1890,这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?,;3;;;,-50,,EvenOptionDes/1890_1,[收下]获得{0}星币。,OC_StarCoin,;5;;;,,,1891,,,,,,,,,,, 1890,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1892,,,,,,,,,,, @@ -1117,7 +1117,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2320,2320,EventName/2320,垃圾拾荒,0,2,,;7;;;,,EventDes/2320,这里是宇宙中的垃圾山,充斥着各种劣质产品,对于有的人而言,这里避之不及,但其中也可能有着某些人所需要的东西。,;1;;;,,,EvenOptionDes/2320_1,[拾荒]获得[0]。,OC_ShipUnit,;80003;;1;;;,,,2321,,,,,,,,,,, 2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,,EvenOptionDes/2320_1,[拾荒]获得[0]。,OC_ShipUnit,;80002;;1;;;,,,2322,,,,,,,,,,, -2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,4,EvenOptionDes/2320_2,[感知]失去4星币。获得[1]和[2](树人专属),OC_StarCoinByRaceLimit,;-4;;3;;;,,1,2324,OC_ShipUnit,;80003;;1;;;,,2,,OC_ShipUnit,;80002;;1;;;,,3,, +2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,4,EvenOptionDes/2320_2,[感知]失去4星币。获得[1]和[2]。(树人专属),OC_StarCoinByRaceLimit,;-4;;3;;;,,1,2324,OC_ShipUnit,;80003;;1;;;,,2,,OC_ShipUnit,;80002;;1;;;,,3,, 2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2323,,,,,,,,,,, 2321,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2321,你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2322,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2321,你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -1336,7 +1336,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2503,2500,EventName/2500,协会基地,,,,,,EventDes/2503,你在门口被一个赏金猎人拦了下来,他说他的护盾号已经拿到了护盾流派最强的部件,现在急需提高护盾值上限。他愿意用他最最珍贵的宝物和你交易一些护盾组件。\n\n竟然还有这种好事,你想都不想就和他达成了交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2504,2500,EventName/2500,协会基地,,,,,,EventDes/2504,比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -2510,2510,EventName/2510,原料升级,0,4,,;7;;77;;;,,EventDes/2510,按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。,;6;;;,,,EvenOptionDes/2510_1,[不给星币]使1个[0-0]点原料变为[0-1]点。,OC_RandomPowerToAdd,;2;;;,,,2511,,,,,,,,,,, +2510,2510,EventName/2510,原料升级,0,4,,;7;;77;;;,,EventDes/2510,按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。\n\n你打算上供多少星币呢?,;6;;;,,,EvenOptionDes/2510_1,[不给星币]使1个[0-0]点原料变为[0-1]点。,OC_RandomPowerToAdd,;2;;;,,,2511,,,,,,,,,,, 2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_2,[几枚星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;5;;;,,1,2512,OC_RandomPowerToAdd,;3;;;,,2,,,,,,, 2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_3,[一把星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;12;;;,,1,2513,OC_RandomPowerToAdd,;4;;;,,2,,,,,,, 2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_4,[一袋星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;20;;;,,1,2514,OC_RandomPowerToAdd,;5;;;,,2,,,,,,, diff --git a/csv/pilot/Pilot b/csv/pilot/Pilot index f178142..9d1aeca 100644 --- a/csv/pilot/Pilot +++ b/csv/pilot/Pilot @@ -46,3 +46,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s 10046,PilotTitle/10046,隐秘者,PilotName/10046,朱雀,;7;;77;;;,PilotDes/10046,朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。,3,55,50046,2,,Sprites/Head/treant_eastern,精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,PM_10046 ,,,,,,,,,,,,,,, 10048,PilotTitle/10048,完美主义,PilotName/10048,坡费,;7;;77;;;,PilotDes/10048,在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。,3,47,50048,2,,Sprites/Head/treant_perfectionist,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有攻击部件获得{0}点功率。,PM_10048 +10049,PilotTitle/10049,天选之狗,PilotName/10049,永通,;7;;77;;;,PilotDes/10049,对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。,2,31,50049,2,,Sprites/Head/monster_yongtong,每场战斗都可以在悬赏令界面进行突发情况3选1。,PM_10049 diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit index ab961f7..11125da 100644 --- a/csv/shipunit/ShipUnit +++ b/csv/shipunit/ShipUnit @@ -70,8 +70,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade, 11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel, 11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel, -11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier -11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier +11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier +11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;4;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier 11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower 11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower 11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy, @@ -103,8 +103,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd 12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote 12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote -12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, -12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, +12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, +12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, 12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe, 12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe, 12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation, @@ -118,7 +118,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 12802,Name/12802_1,爆发装置,1,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd 12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd 12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd, -12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd, +12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd, 12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, 12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, 12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc @@ -157,8 +157,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s ,,,,,,,,,,,,,,,,,,,,,,,,, 14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam, 14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam, -14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle, -14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle, +14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle, +14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle, 14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble 14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble 14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload @@ -219,8 +219,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant, 21017,Name/21017_1,六重电池,1,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;14;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery 21017,Name/21017_2,六重电池+,2,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;20;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery -21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken -21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken +21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken +21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken 21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, 21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, 21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy @@ -568,8 +568,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double, 91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core, 91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core, -91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, -91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, +91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, +91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, 91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load, 91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load, 91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red, diff --git a/csv/talent/Talent b/csv/talent/Talent index 479b470..b5332b2 100644 --- a/csv/talent/Talent +++ b/csv/talent/Talent @@ -39,7 +39,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ 10042,1,;7;;77;;;,54,,Talent/talent_resetpoint_name,调整弹道,Talent/talent_resetpoint_des,在战斗外可以消耗2星币,重新随机分配点数能量原料。,,,TA_Resetpoint,material_point_reset,,, 10043,1,;7;;77;;;,42,,Talent/talent_normalguy_name,三位一体,Talent/talent_normalguy_des,每获得3个普通部件,获得1个普通宝物。,,,TA_NormalGuy,trinity,,, 10044,1,;7;;77;;;,28,,Talent/talent_shopcopy_name,我好像买过了?,Talent/talent_shopcopy_des,商店中的宝物可以额外购买1次。,,,TA_TwiceShopTreasure,hiden_treasure,,;50004;;;, -10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;, +10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;50049;;;, 10046,1,;7;;77;;;,23,,Talent/talent_treasurecopy_name,再来一瓶,Talent/talent_treasurecopy_des,再来一瓶(呼叫支援):复制最后获得的普通宝物。,;310;;;,,TA_BountyEvent,treasure_duplicate,,, 10047,1,;7;;77;;;,56,,Talent/talent_moveenemy_name,控制芯片,Talent/talent_moveenemy_des,第1回合可以免费移动敌方1次。,,,TA_MoveEnemy,control_chip,,, 10048,1,;7;;77;;;,46,,Talent/talent_dreamstart_name,梦幻开局,Talent/talent_dreamstart_des,初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。,;0;;3;;6;;;,-30,TA_DreamStart,pilot_treasure,,, @@ -51,6 +51,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ 10054,1,;7;;77;;;,44,,Talent/talent_sameloadotherpower_name,同调,Talent/talent_sameloadotherpower_des,攻击部件装载能量时,若有其他同名部件,则自身获得{0}点威力。,;2;;;,,TA_SameLoadOtherPower,attuned,,, 10055,1,;7;;77;;;,26,,Talent/talent_getsameunitbynum_name,复制镜,Talent/talent_getsameunitbynum_des,每获得{0}个部件,复制第{0}个部件。,;4;;;,,TA_GetSameUnitByNum,copy_mirror,,, 10056,1,;77;;;,70,FALSE,Talent/talent_unitrefitloadlimitbynum_name,银牌,Talent/talent_unitrefitloadlimitbynum_des,获得的第{0}个部件时,使其获得改造:负载-1。,;2;;;,,TA_UnitRefitLoadLimitByNum,unit_to_treasure,,, +10057,1,;7;;77;;;,18,,Talent/talent_doubletreasure_name,双倍惊喜,Talent/talent_doubletreasure_des,获得第1个宝物时,额外获得1次。,,,TA_DoubleTreasure,double_surprise,,, ,,,,,,,,,,,,,,, 50000,2,;7;;77;;;,0,FALSE,Talent/talent_tutorial_name,坚韧,Talent/talent_tutorial_des,初始获得{0}点血量上限和{1}点燃料上限。,;10;;1;;;,,TA_Init_Tutorial,instructor,,, 50001,2,;7;;77;;;,1,,Talent/talent_recover_addcoin_name,维修达人,Talent/talent_recover_addcoin_des,回复血量时,获得相同数量的星币。,,,TA_Recover_Addcoin,repair_master,,, @@ -98,3 +99,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ 50046,2,;7;;77;;;,55,,Talent/talent_otherunit_name,棱镜,Talent/talent_otherunit_des,精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,,,TA_OtherUnit,prism,,, ,,,,,,,,,,,,,,, 50048,2,;7;;77;;;,47,,Talent/talent_cleanover_name,华丽收场,Talent/talent_cleanover_des,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。,;2;;;,,TA_CleanOver,grand_finale,,, +50049,2,;7;;77;;;,31,,Talent/talent_tritreasure_name,意外频发,Talent/talent_tritreasure_des,每场战斗都可以在悬赏令界面进行突发情况2选1。,,,TA_TriTreasure,accident,,;10045;;;, diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure index c943715..2870916 100644 --- a/csv/treasure/Treasure +++ b/csv/treasure/Treasure @@ -72,7 +72,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0 ,,,,,,,,,,,,,,,,,, 1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,;0;;;,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0 -1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,;0;;;,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0 +1003,TreasureName/1003,作弊按钮,0,,0,;7;;;,,2,;0;;;,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0 ,,,,,,,,,,,,,,,,,, 1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,对波平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0 1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0 @@ -112,7 +112,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0 2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中,第1次受到伤害时,生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0 2006,TreasureName/2006,逃生梯,2,,0,;7;;77;;;,,0,,,,TreasureDes/2006,战斗开始时,所有辅助部件槽位颜色降低。,,TS_LowerSlotLimitByTurn,Sprites/Treasures/escape_stair,0,0 -2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果触发2次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0 +2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果额外触发1次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0 2009,TreasureName/2009,小型导弹,0,,0,;7;;77;;;,,5,;9;;;,,,TreasureDes/2009,回合开始时,对敌方造成{0}点伤害。,;2;;;,TS_Missile,Sprites/Treasures/3_missile,0,0 2010,TreasureName/2010,机枪,2,,0,;7;;77;;;,,3,,-30,,TreasureDes/2010,装载[橙色]能量时,对敌方造成{0}点伤害。,;2;;;,TS_LoadMissile,Sprites/Treasures/machine_gun,0,0 2011,TreasureName/2011,回旋镖,1,,0,;7;;77;;;,,1,,,,TreasureDes/2011,若在对波时打空,则该列部件的威力将保留至下回合。,;2;;;,TS_MissSave,Sprites/Treasures/boomerang,0,0 @@ -222,3 +222,5 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 5053,TreasureName/5053,定制卡片,1,,0,;77;;;,50045,0,,,FALSE,TreasureDes/5053,获得私人定制(呼叫支援):选择1个部件,使其所有槽位替换为同一种颜色。,;560;;;,TS_CallForHelp,Sprites/Treasures/custom_card,0,0 5054,TreasureName/5054,我的电脑,0,,0,;7;;77;;;,50028,0,,,FALSE,TreasureDes/5054,获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。,;580;;;,TS_CallForHelp,Sprites/Treasures/my_computer,0,0 5055,TreasureName/5055,完美仿制圆环,1,,0,;7;;77;;;,50048,0,,,,TreasureDes/5055,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring_2,0,0 +,,,,,,,,,,,,,,,,,, +5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,50049天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0 diff --git a/sprites/head/monster_yongtong/monster_yongtong.png b/sprites/head/monster_yongtong/monster_yongtong.png new file mode 100644 index 0000000..c496b40 Binary files /dev/null and b/sprites/head/monster_yongtong/monster_yongtong.png differ diff --git a/sprites/icon/talent/accident/accident.png b/sprites/icon/talent/accident/accident.png new file mode 100644 index 0000000..e0a5716 Binary files /dev/null and b/sprites/icon/talent/accident/accident.png differ diff --git a/sprites/icon/talent/double_surprise/double_surprise.png b/sprites/icon/talent/double_surprise/double_surprise.png new file mode 100644 index 0000000..b3ae6cc Binary files /dev/null and b/sprites/icon/talent/double_surprise/double_surprise.png differ diff --git a/sprites/treasures/basin/basin.png b/sprites/treasures/basin/basin.png new file mode 100644 index 0000000..11928e6 Binary files /dev/null and b/sprites/treasures/basin/basin.png differ diff --git a/sprites/treasures/game_button/game_button.png b/sprites/treasures/game_button/game_button.png index ea06277..3c359cd 100644 Binary files a/sprites/treasures/game_button/game_button.png and b/sprites/treasures/game_button/game_button.png differ diff --git a/sprites/ui/ui_battle_event_icon_pick_outline/UI_battle_event_icon_pick_outline.png b/sprites/ui/ui_battle_event_icon_pick_outline/UI_battle_event_icon_pick_outline.png new file mode 100644 index 0000000..7b26d2b Binary files /dev/null and b/sprites/ui/ui_battle_event_icon_pick_outline/UI_battle_event_icon_pick_outline.png differ diff --git a/sprites/ui/ui_panel_event_desctription/UI_panel_event_desctription.png b/sprites/ui/ui_panel_event_desctription/UI_panel_event_desctription.png index 19a520c..ca61362 100644 Binary files a/sprites/ui/ui_panel_event_desctription/UI_panel_event_desctription.png and b/sprites/ui/ui_panel_event_desctription/UI_panel_event_desctription.png differ diff --git a/sprites/ui/ui_panel_event_desctription_support/UI_panel_event_desctription_support.png b/sprites/ui/ui_panel_event_desctription_support/UI_panel_event_desctription_support.png index 2152691..eb6dca0 100644 Binary files a/sprites/ui/ui_panel_event_desctription_support/UI_panel_event_desctription_support.png and b/sprites/ui/ui_panel_event_desctription_support/UI_panel_event_desctription_support.png differ diff --git a/sprites/ui/ui_panel_event_option/UI_panel_event_option.png b/sprites/ui/ui_panel_event_option/UI_panel_event_option.png index 7ae6d7c..6df2ae3 100644 Binary files a/sprites/ui/ui_panel_event_option/UI_panel_event_option.png and b/sprites/ui/ui_panel_event_option/UI_panel_event_option.png differ diff --git a/sprites/ui/ui_panel_event_option_click/UI_panel_event_option_click.png b/sprites/ui/ui_panel_event_option_click/UI_panel_event_option_click.png index eec5120..e239cd4 100644 Binary files a/sprites/ui/ui_panel_event_option_click/UI_panel_event_option_click.png and b/sprites/ui/ui_panel_event_option_click/UI_panel_event_option_click.png differ diff --git a/sprites/ui/ui_panel_event_option_disable/UI_panel_event_option_disable.png b/sprites/ui/ui_panel_event_option_disable/UI_panel_event_option_disable.png index 221bb16..2f46cf2 100644 Binary files a/sprites/ui/ui_panel_event_option_disable/UI_panel_event_option_disable.png and b/sprites/ui/ui_panel_event_option_disable/UI_panel_event_option_disable.png differ diff --git a/sprites/ui/ui_panel_event_option_hover/UI_panel_event_option_hover.png b/sprites/ui/ui_panel_event_option_hover/UI_panel_event_option_hover.png index 4891f8b..ccfe16e 100644 Binary files a/sprites/ui/ui_panel_event_option_hover/UI_panel_event_option_hover.png and b/sprites/ui/ui_panel_event_option_hover/UI_panel_event_option_hover.png differ diff --git a/sprites/units/device_energy_amplifier/device_energy_amplifier.png b/sprites/units/device_energy_amplifier/device_energy_amplifier.png index 65f2228..7ce3d70 100644 Binary files a/sprites/units/device_energy_amplifier/device_energy_amplifier.png and b/sprites/units/device_energy_amplifier/device_energy_amplifier.png differ diff --git a/sprites/units/device_energy_amplifier_back/device_energy_amplifier_back.png b/sprites/units/device_energy_amplifier_back/device_energy_amplifier_back.png index 30741b1..323554b 100644 Binary files a/sprites/units/device_energy_amplifier_back/device_energy_amplifier_back.png and b/sprites/units/device_energy_amplifier_back/device_energy_amplifier_back.png differ diff --git a/sprites/units/device_energy_amplifier_light1/device_energy_amplifier_light1.png b/sprites/units/device_energy_amplifier_light1/device_energy_amplifier_light1.png index 6aefaf1..8bda405 100644 Binary files a/sprites/units/device_energy_amplifier_light1/device_energy_amplifier_light1.png and b/sprites/units/device_energy_amplifier_light1/device_energy_amplifier_light1.png differ diff --git a/sprites/units/device_energy_amplifier_light2/device_energy_amplifier_light2.png b/sprites/units/device_energy_amplifier_light2/device_energy_amplifier_light2.png index 4cd8ab8..70743c8 100644 Binary files a/sprites/units/device_energy_amplifier_light2/device_energy_amplifier_light2.png and b/sprites/units/device_energy_amplifier_light2/device_energy_amplifier_light2.png differ diff --git a/sprites/units/device_energy_amplifier_light3/device_energy_amplifier_light3.png b/sprites/units/device_energy_amplifier_light3/device_energy_amplifier_light3.png index 51e2aea..6434d33 100644 Binary files a/sprites/units/device_energy_amplifier_light3/device_energy_amplifier_light3.png and b/sprites/units/device_energy_amplifier_light3/device_energy_amplifier_light3.png differ diff --git a/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent b/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent index 826bee2..fc05dd4 100644 --- a/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent +++ b/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent @@ -3,7 +3,7 @@ BattleEvent/SecretTreasure_Des;"一个神秘的亮光附着在了某个部件上 BattleEvent/SecretTreasure_Effect;"战斗开始时,使随机部件获得*秘宝*。" BattleEvent/AllDouble_Name;"电磁场" BattleEvent/AllDouble_Des;"强大的电磁场出现时,所有的威力都会被增强。" -BattleEvent/AllDouble_Effect;"第2回合开始时,敌我双方所有攻击部件获得*威力翻倍*。" +BattleEvent/AllDouble_Effect;"第2回合开始时,敌我双方所有*攻击部件*获得*威力翻倍*。" BattleEvent/SupportLoadDamage_Name;"支援僚机" BattleEvent/SupportLoadDamage_Des;"协会的支援僚机正好在附近,要好好利用吗?" BattleEvent/SupportLoadDamage_Effect;"战斗开始时,在随机空位装备1个80805|1。" @@ -15,7 +15,7 @@ BattleEvent/FlyingCoin_Des;"突然间飘过了一堆星币!好多!好多!" BattleEvent/FlyingCoin_Effect;"第{0}回合开始时,在随机空位装备1个80806|1。" BattleEvent/AllAdded_Name;"激昂的战斗音乐" BattleEvent/AllAdded_Des;"似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。" -BattleEvent/AllAdded_Effect;"战斗开始时,使敌我双方所有攻击部件获得{0}点*功率*。" +BattleEvent/AllAdded_Effect;"战斗开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。" BattleEvent/FreeMoveStrom_Name;"风暴" BattleEvent/FreeMoveStrom_Des;"这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。" BattleEvent/FreeMoveStrom_Effect;"顺着风向移动时,不消耗燃料。(风向每回合都可能变化)" @@ -58,7 +58,7 @@ BattleEvent/CoinLeak_Effect;"第2回合开始前,对敌方每造成1点伤害 BattleEvent/CoinLeak_ExtraInfo;"已获得星币:{0}。" BattleEvent/UnitTest_Name;"部件测试" BattleEvent/UnitTest_Des;"协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。" -BattleEvent/UnitTest_Effect;"战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。" +BattleEvent/UnitTest_Effect;"战斗开始时,随机在空位装备1个*攻击部件*,装载3次该部件后将在战斗结束时获得。" BattleEvent/SimpleColor_Name;"简色主义" BattleEvent/SimpleColor_Des;"简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。" BattleEvent/SimpleColor_Effect;"若每回合使用的手牌能量颜色不超过2种,战斗结束后,可以选择1个颜色能量原料进行移除。" diff --git a/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips b/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips index 710d4bb..dcae880 100644 --- a/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips +++ b/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips @@ -16,7 +16,7 @@ ESCTips/101;"协会提示:可供选择的驾驶员和随机天赋会在击败 ESCTips/102;"协会提示:当你陷入困境时,不妨多多利用呼叫支援的帮助" ESCTips/103;"协会提示:部件的槽位数量也是有上限的,最多是6个" ESCTips/104;"协会提示:能量点数最低是1点,最高是9点" -ESCTips/105;"协会提示:稀有度一共有3个级别:普通(白色)、稀有(蓝色)、传说(橙色)" +ESCTips/105;"协会提示:稀有度一共有3个级别:普通、稀有、传说" ESCTips/106;"协会提示:协会温馨的为你准备了大量快捷键操作,通过按键设置即可查看" ESCTips/107;"协会提示:为您提供了键鼠和手柄2种操作方案,选择自己喜欢的吧!" ESCTips/108;"协会提示:通常而言,在宇宙每种普通部件存在3个,稀有部件只存在2个,而传说部件都是独一无二的。" diff --git a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent index bf26fca..c0c54a7 100644 --- a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent +++ b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent @@ -88,7 +88,7 @@ EventName/1840;"大老虎机" EventName/1850;"聊天机器" EventName/1860;"牌友集会" EventName/1870;"部件商人" -EventName/1880;"打包能量原料" +EventName/1880;"能量原料组合" EventName/1890;"赌场下注" EventName/1910;"意识海洋" EventName/1920;"以物易物" @@ -769,7 +769,7 @@ EventDes/2501;"你将飞船开进维护中心,并申请了强化服务。协 EventDes/2502;"你将飞船开进维护中心,向他们反馈你的护盾系统在抓捕途中遭受了严重的损耗,申请更换一套新的护盾模组。\n\n协会的工程师二话不说,直接拿出维护中心最高级的护盾模组换了上去。" EventDes/2503;"你在门口被一个赏金猎人拦了下来,他说他的护盾号已经拿到了护盾流派最强的部件,现在急需提高护盾值上限。他愿意用他最最珍贵的宝物和你交易一些护盾组件。\n\n竟然还有这种好事,你想都不想就和他达成了交易。" EventDes/2504;"比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。" -EventDes/2510;"按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。" +EventDes/2510;"按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。\n你打算上供多少星币呢?" EventDes/2511;"你没有理会他,经过了两秒的尴尬后,他轻哼一声给你做了最差的原料升级。" EventDes/2512;"你偷偷塞了几枚星币到他伸出的树枝上。对于你小气的贿赂他面露鄙夷,不情不愿的给你做了个还行的原料升级。" EventDes/2513;"你熟练的把一把星币塞进了他上衣口袋。面对懂行的你,他没有二话,径直把你带进了另一个仓库去做原料升级。" @@ -1067,8 +1067,8 @@ EvenOptionDes/1860_3;"[3号牌手]获得[0]和[1]。" EvenOptionDes/1870_1;"[挑挑拣拣]获得1次普通部件3选1的机会。" EvenOptionDes/1870_2;"[听天由命]获得[0]。" EvenOptionDes/1870_3;"[花钱购买]失去{0}星币。获得1次稀有部件3选1的机会。(智械专属)" -EvenOptionDes/1880_1;"[取出能量原料组合A]获得1个白色能量原料和{1}点能量原料。" -EvenOptionDes/1880_2;"[取出能量原料组合B]获得1个橙色能量原料和{1}点能量原料。" +EvenOptionDes/1880_1;"[取出组合A]获得1个白色能量原料和{1}点能量原料。" +EvenOptionDes/1880_2;"[取出组合B]获得1个橙色能量原料和{1}点能量原料。" EvenOptionDes/1890_1;"[收下]获得{0}星币。" EvenOptionDes/1890_2;"[下注]失去{0}星币。50%获得{1}星币。" EvenOptionDes/1890_3;"[收手]" @@ -1178,7 +1178,7 @@ EvenOptionDes/2280_2;"[稀有升级]失去{0}星币。选择1个稀有 EvenOptionDes/2280_3;"[传说升级]失去{0}星币。选择1个传说部件升级。" EvenOptionDes/2280_4;"[双重升级]失去{0}星币。选择2个任意部件升级。(人类专属)" EvenOptionDes/2320_1;"[拾荒]获得[0]。" -EvenOptionDes/2320_2;"[感知]失去4星币。获得[1]和[2](树人专属)" +EvenOptionDes/2320_2;"[感知]失去4星币。获得[1]和[2]。(树人专属)" EvenOptionDes/2330_1;"[掷骰子]投出1-6点和白蓝橙3色的骰子。" EvenOptionDes/2330_2;"[重投]再次投出1-6点和白蓝橙3色的骰子(还剩2次机会)。" EvenOptionDes/2330_3;"[重投]再次投出1-6点和白蓝橙3色的骰子(还剩1次机会)。" diff --git a/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord b/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord index a13dd33..72d36fb 100644 --- a/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord +++ b/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord @@ -63,7 +63,7 @@ KeyWordDes/Link;"装载后,其他具有连锁效果的部件会装载同样的 KeyWordDes/Mist;"在迷雾中的部件无法装载手牌能量与选中。迷雾位置固定,不会随着飞船的移动而改变。" KeyWordDes/Permission;"可被玩家装载能量。" KeyWordDes/Corrupt;"回合开始时,受到1点伤害。" -KeyWordDes/SecretTreasure;"战斗结束后,获得1个随机宝物,*对波失败*:移除此状态。" +KeyWordDes/SecretTreasure;"战斗结束后,获得1个随机宝物,对波失败:移除此状态。" KeyWordDes/UnitTest;"装载3个能量后,将在战斗结束时获得该部件。" KeyWordDes/CheckLoad;"回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。" KeyWordDes/ShopLocation;"参与换位后,移除所有折跃定位。" diff --git a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot index a775dcc..a88e044 100644 --- a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot +++ b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot @@ -44,6 +44,7 @@ PilotName/10044;"柯尔" PilotName/10045;"GR1D" PilotName/10046;"朱雀" PilotName/10048;"坡费" +PilotName/10049;"永通" PilotTitle/null;"未知" PilotTitle/10000;"教官" PilotTitle/10001;"维修大师" @@ -90,6 +91,7 @@ PilotTitle/10044;"意外产物" PilotTitle/10045;"强迫症" PilotTitle/10046;"隐秘者" PilotTitle/10048;"完美主义" +PilotTitle/10049;"天选之狗" PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。" PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。" PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。" @@ -135,6 +137,7 @@ PilotDes/10044;"柯尔曾被智械神教的极端分子改造过,被植入了 PilotDes/10045;"GR1D是名强大的赏金猎人,如果你有幸同他合作,一定记住!在离开飞船前将所有东西放回原位。原位!" PilotDes/10046;"朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。" PilotDes/10048;"在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。" +PilotDes/10049;"对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。" PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!" PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。" PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。" @@ -523,4 +526,13 @@ PilotMono/10048/Idle_3;"随意修改我的杰作是不可接受的,尤其是 PilotMono/10048/GetUnit_1;"看来咱们又朝着最完美的飞船前进了一步。" PilotMono/10048/GetUnit_2;"真是美妙的部件,我想我们能用上它。" PilotMono/10048/GetTreasure_1;"这应该是最完美的宝物了。" -PilotMono/10048/GetTreasure_2;"完美的收获!是该找个愚蠢的鬣狗帮试试水了。" \ No newline at end of file +PilotMono/10048/GetTreasure_2;"完美的收获!是该找个愚蠢的鬣狗帮试试水了。" +PilotMono/10049/Init_1;"从这里出发,一场新惊喜!" +PilotMono/10049/Init_2;"我已经等不及了,特别的冒险!" +PilotMono/10049/Idle_1;"老实说,我是个闲不下的人,甚至几分钟的平凡时光都不行!" +PilotMono/10049/Idle_2;"我上次偷偷把GR1D的蓝色原料埋在了土里,你知道吗,那个强迫症的机器脸都在抽搐哈哈哈哈。" +PilotMono/10049/Idle_3;"让我翻翻笔记,还有什么有趣的“意外”是还没有发生过的。" +PilotMono/10049/GetTreasure;"我早就知道,我们早晚能找到它!只要“意外”足够的话。" +PilotMono/10049/Boss_1;"瞧瞧,新惊喜。" +PilotMono/10049/Boss_2;"我就知道会有些不寻常的事情。" +PilotMono/10049/Boss_3;"你被捕了!快来给我整个大活儿!" \ No newline at end of file diff --git a/textmap/chinesetextmap_talent/ChineseTextMap_Talent b/textmap/chinesetextmap_talent/ChineseTextMap_Talent index e2457e8..e9cd3cd 100644 --- a/textmap/chinesetextmap_talent/ChineseTextMap_Talent +++ b/textmap/chinesetextmap_talent/ChineseTextMap_Talent @@ -43,6 +43,7 @@ Talent/talent_bobo_name;"重叠时间" Talent/talent_colorequal_name;"强迫症" Talent/talent_otherunit_name;"棱镜" Talent/talent_cleanover_name;"华丽收场" +Talent/talent_tritreasure_name;"意外频发" Talent/talent_tutorial_name;"坚韧" Talent/talent_recover_addcoin_name;"维修达人" Talent/talent_centeradded_name;"中心聚焦" @@ -88,6 +89,7 @@ Talent/talent_getoneloseone_name;"顾此失彼" Talent/talent_sameloadotherpower_name;"同调" Talent/talent_getsameunitbynum_name;"复制镜" Talent/talent_unitrefitloadlimitbynum_name;"银牌" +Talent/talent_doubletreasure_name;"双倍惊喜" Talent/talent_monk_name;"化缘" Talent/talent_init_color_name;"橙色能量原料" Talent/talent_replace_unitbyrare_name;"废物转换" @@ -134,11 +136,12 @@ Talent/talent_changeunit_des;"战斗结束后,使未装备的部件变换为 Talent/talent_ignorecolor_des;"每回合限1次,装载的手牌能量可以无视装载槽位的颜色限制。" Talent/talent_dirextension_des;"所有*方位*的效果额外延长1格。" Talent/talent_makefriends_des;"前2场精英战斗结束后,获得1次固有天赋2选1的机会。" -Talent/talent_rareorder_des;"在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。" +Talent/talent_rareorder_des;"在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。" Talent/talent_bobo_des;"初始获得专属部件:80821|2。" Talent/talent_colorequal_des;"每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。" Talent/talent_otherunit_des;"精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。" Talent/talent_cleanover_des;"当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。" +Talent/talent_tritreasure_des;"每场战斗都可以在悬赏令界面进行突发情况2选1。" Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。" Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。" Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。" @@ -184,6 +187,7 @@ Talent/talent_getoneloseone_des;"爪牙战斗的部件选择奖励变为稀有 Talent/talent_sameloadotherpower_des;"*攻击部件*装载能量时,若有其他同名部件,则自身获得{0}点威力。" Talent/talent_getsameunitbynum_des;"每获得{0}个部件,复制第{0}个部件。" Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。" +Talent/talent_doubletreasure_des;"获得第1个宝物时,额外获得1次。" Talent/talent_monk_des;"商店中的部件免费,但进入商店时,移除所有未装备部件。" Talent/talent_init_color_des;"初始获得1个[*橙色*]能量原料。" Talent/talent_replace_unitbyrare_des;"废物转换(呼叫支援):选择1个部件移除,获得1次该部件相同稀有度部件2选1的机会。" diff --git a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure index dccf394..dcad08b 100644 --- a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure +++ b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure @@ -195,6 +195,7 @@ TreasureName/5051;"暗影宝盒" TreasureName/5053;"定制卡片" TreasureName/5054;"我的电脑" TreasureName/5055;"完美仿制圆环" +TreasureName/5057;"不锈钢盆" TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。" TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。" TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。" @@ -290,7 +291,7 @@ TreasureDes/1904;"获得{0}点*换位*次数上限。" TreasureDes/2001;"受到的{0}点及以下的对波伤害将变为1点。" TreasureDes/2005;"战斗中,第1次受到伤害时,生成1个能量。" TreasureDes/2006;"战斗开始时,所有*辅助部件*槽位颜色降低。" -TreasureDes/2007;"战斗开始时的效果触发2次。" +TreasureDes/2007;"战斗开始时的效果额外触发1次。" TreasureDes/2009;"回合开始时,对敌方造成{0}点伤害。" TreasureDes/2010;"装载[*橙色*]能量时,对敌方造成{0}点伤害。" TreasureDes/2011;"若在对波时打空,则该列部件的威力将保留至下回合。" @@ -391,4 +392,5 @@ TreasureDes/5050;"获得暗影优选(呼叫支援):获得1次随机宝物 TreasureDes/5051;"获得暗影优选(呼叫支援):获得1次随机宝物部件组合2选1的机会。" TreasureDes/5053;"获得私人定制(呼叫支援):选择1个部件,使其所有槽位变为同一种颜色。" TreasureDes/5054;"获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。" -TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。" \ No newline at end of file +TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。" +TreasureDes/5057;"50049天赋的选项变为3个。" \ No newline at end of file diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit index d33c5c7..00bae63 100644 --- a/textmap/chinesetextmap_unit/ChineseTextMap_Unit +++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit @@ -974,7 +974,7 @@ Des/11814_2;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合 Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*非同名部件。" Des/11815_2;"战斗开始时,在本场战斗中升级所有非同名部件。" Des/11816_1;"战斗开始时,在本场战斗中获得{0}点燃料。" -Des/11819_1;"使*同列**攻击部件*装载能量时,额外获得{0}点威力。" +Des/11819_1;"使*前方**攻击部件*装载能量时,额外获得{0}点威力。" Des/11820_1;"任意部件*发动*时,使自身*后方**攻击部件*获得{0}点威力。" Des/11821_1;"*发动*({0}):消耗1点燃料,生成1个[*蓝色*9点]能量。" Des/11821_2;"*发动*({0}):消耗1点燃料,生成1个[*橙色*9点]能量。" @@ -993,8 +993,7 @@ Des/12003_1;"拥有{0}点*功率*,可升级{1}次。" Des/12003_2;"拥有{0}点*功率*,不可升级。" Des/12004_1;"任意部件*发动*时,获得1点*功率*。" Des/12005_1;"*发动*({0}):获得{1}点*功率*。" -Des/12007_1;"*相邻*部件生成能量时,自身获得{0}点威力。" -Des/12007_2;"任意部件生成能量时,自身获得{0}点威力。" +Des/12007_1;"*相邻*部件生成点数≥{0}点的能量时,自身获得{1}点威力。" Des/12008_1;"自身获得的*功率*翻倍。" Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。" Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。" @@ -1002,7 +1001,6 @@ Des/12010_1;"装载的每个能量都能触发*功率*加成。" Des/12801_1;"战斗开始时,使*前方**攻击部件*获得{0}点*功率*。" Des/12802_1;"第3回合开始时,所有*攻击部件*获得{0}点*功率*。" Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。" -Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。" Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。" Des/12806_1;"装载后,使*后方**攻击部件*获得{0}点*功率*再翻倍,并*摧毁*自身。" Des/12807_1;"*发动*({0}):选择1个部件*摧毁*,并使所有*攻击部件*获得1点*功率*。" diff --git a/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent b/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent index a17a2cd..a8ee6f2 100644 --- a/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent +++ b/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent @@ -3,7 +3,7 @@ BattleEvent/SecretTreasure_Des;"A mysterious light has attached itself to a Unit BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*." BattleEvent/AllDouble_Name;"Electromagnetic Field" BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units." -BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Friendly and Enemy Attack Units gain *Double Strength*." +BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Friendly and Enemy *Attack Units* gain *Double Strength*." BattleEvent/SupportLoadDamage_Name;"Wingman" BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?" BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 80805|1 to a random empty grid." @@ -15,7 +15,7 @@ BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many BattleEvent/FlyingCoin_Effect;"At the start of the {0}nd turn, equip 1 80806|1 to a random empty slot." BattleEvent/AllAdded_Name;"Energetic Battle Music" BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has all Attack Units buzzing with energy." -BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy Attack Units gain {0} *Power*." +BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy *Attack Units* gain {0} *Power*." BattleEvent/FreeMoveStrom_Name;"Storm" BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm." BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)" @@ -58,7 +58,7 @@ BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}." BattleEvent/UnitTest_Name;"Unit Testing" BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it." -BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle." +BattleEvent/UnitTest_Effect;"At the start of the battle, equip an *Attack Unit* to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle." BattleEvent/SimpleColor_Name;"Simple Color" BattleEvent/SimpleColor_Des;"Simple Color is a well known cosmic organization, and they're investigating the pollution level of this battle." BattleEvent/SimpleColor_Effect;"If you play no more than 2 Energy Color in hand each turn, you may remove 1 selected Color Energy Resource after battle." diff --git a/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips b/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips index 226fdab..9091eab 100644 --- a/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips +++ b/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips @@ -16,7 +16,7 @@ ESCTips/101;"Association Tips: Available pilots and random Talents will refresh ESCTips/102;"Association Tips: When you are in trouble, don't hesitate to use Call for Support." ESCTips/103;"Association Tips: The number of Unit slots is also limited (capped at 6)." ESCTips/104;"Association Tips: The Energy Points range from 1 to 9." -ESCTips/105;"Association Tips: There are 3 levels of rarity: Common (White), Rare (Blue), and Legendary (Orange)." +ESCTips/105;"Association Tips: There are 3 levels of rarity: Common, Rare, and Legendary." ESCTips/106;"Association Tips: We have preset a lot of shortcut keys for you. You can view them in Key Settings." ESCTips/107;"Association Tips: We offer two control methods. 1: keyboard + mouse, 2: controller. Choose the one you prefer!" ESCTips/108;"Association Tips: Generally, there are 3 copies of each Common Unit, 2 copies of each Rare Unit in the universe, and each Legendary Unit is unique." diff --git a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent index f3974b4..87b5481 100644 --- a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent +++ b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent @@ -88,7 +88,7 @@ EventName/1840;"Big Slot Machine" EventName/1850;"Chatbot" EventName/1860;"Card Game Night" EventName/1870;"Units Merchant" -EventName/1880;"Energy Resource Take-away" +EventName/1880;"Energy Resource Set" EventName/1890;"Casino Betting" EventName/1910;"Ocean of Perception" EventName/1920;"Barter" @@ -769,7 +769,7 @@ EventDes/2501;"You pilot your spaceship into the Maintenance Center to request s EventDes/2502;"You pilot your spaceship into the Maintenance Center, reporting that your shield system sustained severe damage during the capture. You then apply for a replacement shield module.\n\nWithout saying a word, the engineers of the Association take out their most advanced shield module and install it in place." EventDes/2503;"You are stopped by a bounty hunter at the door. He says that his Shielder has already obtained the most powerful Units of the shield genre, and now he really needs to increase the Max Shield. He is willing to trade his most precious Treasure with you for some shield components.\n\nWhat a surprise! You seal the deal without even thinking about it." EventDes/2504;"You're more interested in traveling than in spaceship maintenance. After visiting the Encyclopedia Headquarters, you leave Terminus." -EventDes/2510;"According to regulations, the supply points of the Association will provide free energy resource upgrades to passing hunters' ships. \n\nThe Treant manager in front of you is helping you with the procedures while complaining, "Recently, the nitrogen fertilizer I use myself has doubled in price, and I don't know how to live in the future."\n\nAs he spoke, he pulled out a new branch deep between the two buttons of his shirt." +EventDes/2510;"According to regulations, the supply points of the Association will provide free energy resource upgrades to passing hunters' ships. \nThe Treant manager in front of you is helping you with the procedures while complaining, "Recently, the nitrogen fertilizer I use myself has doubled in price, and I don't know how to live in the future."\nAs he spoke, he pulled out a new branch deep between the two buttons of his shirt.\nHow many Star Coins do you wish to offer him?" EventDes/2511;"You ignored him. After two seconds of embarrassment, he snorted and gave you the worst resource upgrade." EventDes/2512;"You secretly stuffed a few star coins onto the branch he extended. He showed contempt for your stingy bribe and reluctantly made a decent upgrade to your resources." EventDes/2513;"You skillfully stuffed a handful of Star Coins into his jacket pocket. He didn't hesitate and took you straight to another warehouse to upgrade your resources." @@ -826,14 +826,14 @@ EvenOptionDes/1020_2;"[Multiply] Double your Star Coin." EvenOptionDes/1020_3;"[Recovery] Restore all HP and Fuel." EvenOptionDes/1030_1;"[Charity] Lose {0} Star Coins. Pick 1 out of 3 Treasures." EvenOptionDes/1030_2;"[Plunder] Gain {0} Star Coins." -EvenOptionDes/1030_3;"[Escort] Gain Treasure: [0]. (Beastkin Exclusive)" +EvenOptionDes/1030_3;"[Escort] Gain Treasure: [0]. (Beastkin Only)" EvenOptionDes/1040_1;"[Free Repair] Restore {0} HP." EvenOptionDes/1040_2;"[Pay in Fuel] Lose {0} Fuel. Restore all HP." EvenOptionDes/1040_3;"[Fuel Refill] Take {0} damage. Restore all Fuel." -EvenOptionDes/1040_4;"[Ship Maintenance] Gain {0} Max HP. (Beastkin Exclusive)" +EvenOptionDes/1040_4;"[Ship Maintenance] Gain {0} Max HP. (Beastkin Only)" EvenOptionDes/1060_1;"[Trade] Lose [0]. Gain {0} Star Coins" EvenOptionDes/1060_2;"[Purchase] Lose {0} Star Coins. Gain [1]." -EvenOptionDes/1060_3;"[Discount] Lose {0} Star Coins. Gain [1]. (Human Exclusive)" +EvenOptionDes/1060_3;"[Discount] Lose {0} Star Coins. Gain [1]. (Human Only)" EvenOptionDes/1070_1;"[Unit Modification Station] Lose {0} Star Coins. Upgrade 1 Unit." EvenOptionDes/1070_2;"[Secondhand Market] Lose {0} Fuel. Gain [1]." EvenOptionDes/1070_3;"[Trading Post] Enter the shop." @@ -849,33 +849,33 @@ EvenOptionDes/1120_2;"[Assist] Gain {0} Star Coins." EvenOptionDes/1120_3;"[Supply] Gain {0} Fuel." EvenOptionDes/1130_1;"[Original] Gain 2 identical Common Units." EvenOptionDes/1130_2;"[Replicant] Randomly copy 1 Unit." -EvenOptionDes/1130_3;"[Perception] Specify the Units in the above options. (Treant Exclusive)" +EvenOptionDes/1130_3;"[Perception] Specify the Units in the above options. (Treant Only)" EvenOptionDes/1130_4;"[Original] Gain 2x [0]." EvenOptionDes/1130_5;"[Replicant] Copy [0]." EvenOptionDes/1160_1;"[Accept Gift] Gain {0} Star Coins. Restore {1} HP. Gain {2} Fuel." EvenOptionDes/1160_2;"[Take a Unit] Gain [0]." -EvenOptionDes/1160_3;"[Take a Unit] Gain upgraded [0]. (Beastkin Exclusive)" +EvenOptionDes/1160_3;"[Take a Unit] Gain upgraded [0]. (Beastkin Only)" EvenOptionDes/1170_1;"[Exchange] Lose [0]. Gain [1]." EvenOptionDes/1170_2;"[Decline] Change trade proposal." -EvenOptionDes/1170_3;"[Tutorial] Gain 1 random Unit. (Human Exclusive)" +EvenOptionDes/1170_3;"[Tutorial] Gain 1 random Unit. (Human Only)" EvenOptionDes/1180_1;"[Novice Race] Gain {0} Star Coins. Take {1} damage." EvenOptionDes/1180_2;"[Intermediate Race] Gain {0} Star Coins. Take {1} damage." EvenOptionDes/1180_3;"[Advanced Race] Gain {0} Star Coins. Take {1} damage." -EvenOptionDes/1180_4;"[Ultimate Race] Gain {0} Star Coins. Take {1} damage. (Beastkin Exclusive)" +EvenOptionDes/1180_4;"[Ultimate Race] Gain {0} Star Coins. Take {1} damage. (Beastkin Only)" EvenOptionDes/1190_1;"[Bribe] Pay {0} Star Coins. Betting chance +15% (Repeatable)." EvenOptionDes/1190_2;"[Bet] {1}% chance to win {0} Star Coins." EvenOptionDes/1190_3;"[Bet] 100% chance to win {0} Star Coins." EvenOptionDes/1200_1;"[Explore Ruins] Gain {0} Star Coins. 50% chance to take {1} damage." EvenOptionDes/1200_2;"[Explore Camp] Restore {0} HP. 50% chance to lose {1} Star Coins." EvenOptionDes/1200_3;"[Explore Battlefield] Gain [0]. 50% chance to lose [1]." -EvenOptionDes/1200_4;"[Risk Perception] Remove all risks in the above options. (Treant Exclusive)" +EvenOptionDes/1200_4;"[Risk Perception] Remove all risks in the above options. (Treant Only)" EvenOptionDes/1200_5;"[Explore Ruins] Gain {0} Star Coins." EvenOptionDes/1200_6;"[Explore Camp] Restore {0} HP." EvenOptionDes/1200_7;"[Explore Battlefield] Gain [0]." EvenOptionDes/1210_1;"[Reinforce Hull] Lose {0} Star Coins. Gain {1} Max HP." EvenOptionDes/1210_2;"[Reinforce Shield] Lose {0} Star Coins. Gain {1} Max Shield." EvenOptionDes/1210_3;"[Reinforce Both] Lose {0} Star Coins. Gain {1} Max HP and {2} Max Shield." -EvenOptionDes/1210_4;"[Super Reinforcement] Lose all Star Coins. Gain {0} Max HP and {1} Max Shield. (Human Exclusive)" +EvenOptionDes/1210_4;"[Super Reinforcement] Lose all Star Coins. Gain {0} Max HP and {1} Max Shield. (Human Only)" EvenOptionDes/1220_1;"[Enter Competition - "You're the Boss"] Gain {0} Star Coins. Take {1} damage." EvenOptionDes/1220_2;"[Report to Space Police] Gain {0} Star Coins." EvenOptionDes/1230_1;"[I want to exchange for this] Lose [0]. Gain [1]." @@ -888,7 +888,7 @@ EvenOptionDes/1240_3;"[A Treasure Appears] Lose {0} HP. Gain 1 Treasur EvenOptionDes/1240_4;"[Suddenly Look Up]" EvenOptionDes/1250_1;"[Recite Low-Difficulty Code] Gain 1 Common Treasure." EvenOptionDes/1250_2;"[Recite High-Difficulty Code] 60% chance to gain 1 Rare Treasure." -EvenOptionDes/1250_3;"[Recite Ultimate Code] 40% chance to gain 1 Legendary Treasure. (Mech Exclusive)" +EvenOptionDes/1250_3;"[Recite Ultimate Code] 40% chance to gain 1 Legendary Treasure. (Mech Only)" EvenOptionDes/1260_1;"[Dogfolk Engineer] Take {0} damage. Upgrade 1 Unit." EvenOptionDes/1260_2;"[Human Engineer] Lose {0} Star Coins. Upgrade 1 Unit." EvenOptionDes/1260_3;"[Mech Engineer] 90% chance to upgrade 1 Unit." @@ -896,11 +896,11 @@ EvenOptionDes/1270_1;"[Remove Residues] Remove 1 lowest Point Energy Resource EvenOptionDes/1270_2;"[Increase Essences] Copy 1 highest Point Energy Resource." EvenOptionDes/1270_3;"[Remove Inferior Resources] Remove 1 lowest-graded Color Energy Resource." EvenOptionDes/1270_4;"[Increase Superior Resources] Copy 1 highest-graded Color Energy Resource." -EvenOptionDes/1270_5;"[I Want Them All] Lose {0} Star Coins. Gain all effects above. (Human Exclusive)" +EvenOptionDes/1270_5;"[I Want Them All] Lose {0} Star Coins. Gain all effects above. (Human Only)" EvenOptionDes/1290_1;"[Crispy Fried Worm Skin] Gain [0]." EvenOptionDes/1290_2;"[White Worm's Slime] Gain [0]." -EvenOptionDes/1290_3;"[Whole Shiny Worm] 50% chance to gain [0], 50% chance to gain [1]." -EvenOptionDes/1290_4;"[Nine-twists Worm] Gain 1 random upgraded Legendary Unit. (Beastkin Exclusive)" +EvenOptionDes/1290_3;"[Whole Shiny Worm] Randomly gain [0] or [1]." +EvenOptionDes/1290_4;"[Nine-twists Worm] Gain 1 random upgraded Legendary Unit. (Beastkin Only)" EvenOptionDes/1320_1;"[Buy Him Something Cheap] Lose {0} Star Coins. Restore {1} HP." EvenOptionDes/1320_2;"[Buy Him Something Ordinary] Lose {0} Star Coins. Upgrade 1 Unit." EvenOptionDes/1320_3;"[Buy Him Something Expensive] Lose {0} Star Coins. Gain {1} Max Shield." @@ -910,37 +910,37 @@ EvenOptionDes/1330_1;"[Purchase] Lose {0} Star Coins. Gain 2 [1]." EvenOptionDes/1330_2;"[Exchange] Lose {0} Fuel. Gain 2 [1]." EvenOptionDes/1340_1;"[Agree] Remove all White and Orange Energy Resources." EvenOptionDes/1340_2;"[Agree] Remove all Blue Energy Resources." -EvenOptionDes/1340_3;"[Agree] Remove 1 White Energy Resource. (Beastkin Exclusive)" +EvenOptionDes/1340_3;"[Agree] Remove 1 White Energy Resource. (Beastkin Only)" EvenOptionDes/1340_4;"[Decline]" EvenOptionDes/1350_1;"[Maintenance Package] Gain {0} Max HP." EvenOptionDes/1350_2;"[Modification Package] Gain {0} Max HP, and reduce current HP to 1." EvenOptionDes/1360_1;"[Choose] Gain [0]." EvenOptionDes/1360_2;"[Choose] Gain [0]." -EvenOptionDes/1360_3;"[Access System] 50% chance to gain [0], 50% chance to gain [1]. (Mech Exclusive)" +EvenOptionDes/1360_3;"[Access System] 50% chance to gain [0], 50% chance to gain [1]. (Mech Only)" EvenOptionDes/1370_1;"[Overclock Gacha Machine] Gain 1 upgraded Overclocked Unit." EvenOptionDes/1370_2;"[Tripower Gacha Machine] Gain 1 upgraded Tripower Unit." EvenOptionDes/1370_3;"[Normal Gacha Machine] Gain 1 upgraded Unit." EvenOptionDes/1380_1;"[Liderfak] Gain 1 Common Attack Unit." EvenOptionDes/1380_2;"[Waderfak] Gain 1 Common Support Unit." -EvenOptionDes/1380_3;"[Perception] Specify the Unit in the above options. (Treant Exclusive)" +EvenOptionDes/1380_3;"[Perception] Specify the Unit in the above options. (Treant Only)" EvenOptionDes/1380_4;"[Liderfak] Gain [0]." EvenOptionDes/1380_5;"[Waderfak] Gain [0]." EvenOptionDes/1400_1;"[No Recharge] Gain 1 Common Treasure." -EvenOptionDes/1400_2;"[Silver Membership] Lose {0} Star Coins. Gain 1 Common/Rare Treasure (claimed to have a high rate of getting Rare Treasure)." -EvenOptionDes/1400_3;"[Gold Membership] Lose {0} Star Coins. Gain 1 Common/Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure)." -EvenOptionDes/1400_4;"[Diamond Membership] Lose {0} Star Coins. Gain 1 Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure). (Human Exclusive)" +EvenOptionDes/1400_2;"[Silver] Lose {0} Star Coins. Gain 1 Common/Rare Treasure." +EvenOptionDes/1400_3;"[Gold] Lose {0} Star Coins. Gain 1 Common/Rare/Legendary Treasure." +EvenOptionDes/1400_4;"[Diamond] Lose {0} Star Coins. Gain 1 Rare/Legendary Treasure. (Human Only)" EvenOptionDes/1410_1;"[Play LONESTAR Card] Gain {0} Star Coins." EvenOptionDes/1410_2;"[Sell] Lose [0]. Gain {0} Star Coins." EvenOptionDes/1410_3;"[Shopping] Enter the shop." EvenOptionDes/1420_1;"[Strictly Refuse] Gain a {0}-point Energy Resource." EvenOptionDes/1420_2;"[Minor Research] Lose {0} Max Shield. Gain a {1}-point Energy Resource." EvenOptionDes/1420_3;"[Extensive Research] Lose {0} Max Shield. Gain a {1}-point Energy Resource." -EvenOptionDes/1420_4;"[Gift Shield] Lose all Shield. Gain a {0}-point Energy Resource. (Beastkin Exclusive)" +EvenOptionDes/1420_4;"[Gift Shield] Lose all Shield. Gain a {0}-point Energy Resource. (Beastkin Only)" EvenOptionDes/1430_1;"[Remove Point] Remove a {0}-Point Energy Resource." EvenOptionDes/1430_2;"[Remove Color] Remove a White Energy Resource." EvenOptionDes/1450_1;"[Repair] Restore {0} HP." EvenOptionDes/1450_2;"[Maintenance] Gain {0} Max HP." -EvenOptionDes/1450_3;"[Perception] Gain {0} Vacation Days. (Treant Exclusive)" +EvenOptionDes/1450_3;"[Perception] Gain {0} Vacation Days. (Treant Only)" EvenOptionDes/1460_1;"[Steady Voyage] Gain {0} Star Coins." EvenOptionDes/1460_2;"[Swift Voyage] Gain {0} Star Coins. 50% chance to take {1} damage." EvenOptionDes/1460_3;"[Rapid Voyage] Gain {0} Star Coins. 50% chance to take {1} damage." @@ -956,11 +956,11 @@ EvenOptionDes/1490_3;"[No Need]" EvenOptionDes/1500_1;"[Novice Modifier] Lose {0} Star Coins. Gain {1} Max Shield." EvenOptionDes/1500_2;"[Skilled Modifier] Lose {0} Star Coins. Gain {1} Max Shield." EvenOptionDes/1500_3;"[Wild Modifier] Lose {0} Star Coins. Gain {1}-{2} Max Shield." -EvenOptionDes/1500_4;"[Genius Modifier] Lose {0} Star Coins. Set Max Shield to {1}. (Beastkin Exclusive)" +EvenOptionDes/1500_4;"[Genius Modifier] Lose {0} Star Coins. Set Max Shield to {1}. (Beastkin Only)" EvenOptionDes/1520_1;"[Association Fuel Service] Gain {0} Max Fuel." EvenOptionDes/1520_2;"[Association Upgrade Service] Upgrade 1 Unit." EvenOptionDes/1520_3;"[Association Treasure Hunt Service] Gain 1 Rare/Legendary Treasure." -EvenOptionDes/1520_4;"[Hidden Shop] Gain {0} Star Coins, enter the shop. (Mech Exclusive)" +EvenOptionDes/1520_4;"[Hidden Shop] Gain {0} Star Coins, enter the shop. (Mech Only)" EvenOptionDes/1530_1;"[Plan A] Remove 1 Unit. Gain 1 higher rarity Unit after 2 battles." EvenOptionDes/1530_2;"[Plan B] Remove 1 Unit. Choose from 3 Units of the same rarity after 2 battles." EvenOptionDes/1530_3;"[Refuse to Invest]" @@ -980,11 +980,11 @@ EvenOptionDes/1550_4;"[None of My Business]" EvenOptionDes/1560_1;"[Enhance 2] Upgrade all 2-Point Energy Resources to 3-Point." EvenOptionDes/1560_2;"[Enhance 3] Upgrade all 3-Point Energy Resources to 4-Point." EvenOptionDes/1560_3;"[Enhance 4] Upgrade all 4-Point Energy Resources to 5-Point." -EvenOptionDes/1560_4;"[Enhance 5] Upgrade all 5-Point Energy Resources to 6-Point. (Mech Exclusive)" +EvenOptionDes/1560_4;"[Enhance 5] Upgrade all 5-Point Energy Resources to 6-Point. (Mech Only)" EvenOptionDes/1570_1;"[That's It] Gain [0]." EvenOptionDes/1570_2;"[Change] Lose {0} Star Coins, check out another Treasure." EvenOptionDes/1570_3;"[I Don't Want It]" -EvenOptionDes/1570_4;"[Insider Info] Gain 2 random Common Treasures. (Treant Exclusive)" +EvenOptionDes/1570_4;"[Insider Info] Gain 2 random Common Treasures. (Treant Only)" EvenOptionDes/1570_5;"[Gain] [0] and [1]." EvenOptionDes/1580_1;"[Fuel Balance] Lose {0} Max Fuel. Gain {1} Max Shield." EvenOptionDes/1580_2;"[Defense Balance] Lose {0} Max HP. Gain {1} Max Shield." @@ -998,7 +998,7 @@ EvenOptionDes/1600_3;"[Random Enhancement] Gain {0}-{1} Max HP." EvenOptionDes/1600_4;"[Chat]" EvenOptionDes/1630_1;"[Quantity] Add 1 Orange slot to 1 Unit." EvenOptionDes/1630_2;"[Quality] Degrade the highest-graded slot of 1 Unit twice." -EvenOptionDes/1630_3;"[Leave Contact] Convert this event into 1 Call for Support, for later use. (Mech Exclusive)" +EvenOptionDes/1630_3;"[Leave Contact] Convert this event into 1 Call for Support, for later use. (Mech Only)" EvenOptionDes/1640_1;"[Copy Slot] Copy the highest-graded slot of 1 Unit." EvenOptionDes/1640_2;"[Remove Slot] Remove the lowest-graded slot of 1 Unit." EvenOptionDes/1640_3;"[Upgrade Unit] Upgrade 1 Unit." @@ -1043,7 +1043,7 @@ EvenOptionDes/1770_1;"[Circular Button] Gain [0]." EvenOptionDes/1770_2;"[Triangular Button] Gain [0]." EvenOptionDes/1780_1;"[Extra Shop] Lose {0} Fuel. Gain [1]." EvenOptionDes/1780_2;"[Extra Upgrade] Lose {0} Max Fuel. Gain [1]." -EvenOptionDes/1780_3;"[Removal Service] Lose {0} Max Fuel. Gain [1]. (Human Exclusive)" +EvenOptionDes/1780_3;"[Removal Service] Lose {0} Max Fuel. Gain [1]. (Human Only)" EvenOptionDes/1790_1;"[Financial Service] Gain [0]." EvenOptionDes/1790_2;"[Military Service] Gain [0]." EvenOptionDes/1800_1;"[Exchange For One] Lose [0-0]. Gain 1 Common Attack Unit." @@ -1052,7 +1052,7 @@ EvenOptionDes/1810_1;"[Unit Compensation] Gain [0]." EvenOptionDes/1810_2;"[Star Coin Compensation] Gain [0]." EvenOptionDes/1820_1;"[Repair] Take {0} damage. Gain 1 Rare Unit." EvenOptionDes/1820_2;"[Sponsor] Lose {0} Star Coins. Gain 1 Common Treasure." -EvenOptionDes/1820_3;"[Perception] Specify the Unit and Treasure in the above options. (Treant Exclusive)" +EvenOptionDes/1820_3;"[Perception] Specify the Unit and Treasure in the above options. (Treant Only)" EvenOptionDes/1820_4;"[Repair] Take {0} damage. Gain [1]." EvenOptionDes/1820_5;"[Sponsor] Lose {0} Star Coins. Gain [1]." EvenOptionDes/1840_1;"[Left Lever] Select 1 Unit, randomly add or remove 1 slot." @@ -1066,9 +1066,9 @@ EvenOptionDes/1860_2;"[Player 2] Gain [0] and [1]." EvenOptionDes/1860_3;"[Player 3] Gain [0] and [1]." EvenOptionDes/1870_1;"[Choose Carefully] Choose 1 out of 3 Common Units." EvenOptionDes/1870_2;"[Leave it to Fate] Gain [0]." -EvenOptionDes/1870_3;"[Buy] Lose {0} Star Coins. Pick from 3 Rare Units. (Mech Exclusive)" -EvenOptionDes/1880_1;"[Take Energy Resource Set A] Gain a White Energy Resource and a {1}-point Energy Resource." -EvenOptionDes/1880_2;"[Take Energy Resource Set B] Gain an Orange Energy Resource and a {1}-point Energy Resource." +EvenOptionDes/1870_3;"[Buy] Lose {0} Star Coins. Pick from 3 Rare Units. (Mech Only)" +EvenOptionDes/1880_1;"[Take Set A] Gain a White Energy Resource and a {1}-point Energy Resource." +EvenOptionDes/1880_2;"[Take Set B] Gain an Orange Energy Resource and a {1}-point Energy Resource." EvenOptionDes/1890_1;"[Accept] Gain {0} Star Coins." EvenOptionDes/1890_2;"[Bet] Lose {0} Star Coins. 50% chance to gain {1} Star Coins." EvenOptionDes/1890_3;"[Quit]" @@ -1077,7 +1077,7 @@ EvenOptionDes/1890_5;"[Bet] Lose {0} Star Coins. 50% chance to get {1} EvenOptionDes/1910_1;"[Throw Star Coins] Lose {0} Star Coins. Restore all HP." EvenOptionDes/1910_2;"[Throw Armor] Lose {0} HP. Restore all Fuel." EvenOptionDes/1910_3;"[Throw Units] Remove 1 Unit. Gain 1 upgraded Unit of the same rarity." -EvenOptionDes/1910_4;"[Try Communicating] Gain 1 random Treasure. (Treant Exclusive)" +EvenOptionDes/1910_4;"[Try Communicating] Gain 1 random Treasure. (Treant Only)" EvenOptionDes/1920_1;"[Agree the Trade] Remove 1 Unit. Get 1 Treasure of the same rarity." EvenOptionDes/1920_2;"[Decline the Trade]" EvenOptionDes/1930_1;"[Multi-Slot Display] Display 1 Unit. If it has 3 or more slots, gain 1 Treasure." @@ -1087,7 +1087,7 @@ EvenOptionDes/1930_4;"[Ignore Him]" EvenOptionDes/1940_1;"[Pay in Armor] Take {0} damage. Gain {1} Max Fuel." EvenOptionDes/1940_2;"[Pay in Star Coin] Lose {0} Star Coins. Gain {1} Max Fuel." EvenOptionDes/1940_3;"[Help with Experiment] Lose {0} Max HP. Gain {1} Max Fuel." -EvenOptionDes/1940_4;"[Silver Tongue] Set Max Fuel to {0}. (Human Exclusive)" +EvenOptionDes/1940_4;"[Silver Tongue] Set Max Fuel to {0}. (Human Only)" EvenOptionDes/1950_1;"[Free Refill] Gain {0} Fuel." EvenOptionDes/1950_2;"[Pay in Star Coin] Lose {0} Star Coins. Gain {1} Max Fuel." EvenOptionDes/1950_3;"[Pay in Armor] Take {0} damage. Gain {1} Max Fuel." @@ -1104,7 +1104,7 @@ EvenOptionDes/2000_1;"[Sell Fuel] Lose {0} Fuel. Gain {1} Star Coins.< EvenOptionDes/2010_1;"[Legendary Treasure] Lose {0} Fuel. Gain [1]." EvenOptionDes/2010_2;"[Rare Treasure] Lose {0} Fuel. Gain [1]." EvenOptionDes/2010_3;"[Common Treasure] Lose {0} Fuel. Gain [1]." -EvenOptionDes/2010_4;"[All] Lose {0} Max Fuel. Gain all the Treasures above. (Beastkin Exclusive)" +EvenOptionDes/2010_4;"[All] Lose {0} Max Fuel. Gain all the Treasures above. (Beastkin Only)" EvenOptionDes/2030_1;"[HP Exchange] Lose {0} Max HP. Gain [1]." EvenOptionDes/2030_2;"[Fuel Exchange] Lose {0} Max Fuel. Gain [1]." EvenOptionDes/2040_1;"[Shop A] Enter Attack Unit Shop (Some items are 50% off)." @@ -1120,14 +1120,14 @@ EvenOptionDes/2070_2;"[Advanced Shop] Enter the shop. (With all items upgrade EvenOptionDes/2080_1;"[Big Spender] Enter the shop. Spend ≥ {0} Star Coins to gain 1 Common Treasure." EvenOptionDes/2080_2;"[Medium Spender] Enter the shop. Spend ≥ {0} Star Coins to gain 2 Fuel." EvenOptionDes/2080_3;"[Small Spender] Enter the shop. Spend ≥ {0} Star Coins to restore 10 HP." -EvenOptionDes/2080_4;"[Super Spender] Spend {0} Star Coins to gain 1 Legendary Treasure. (Treant Exclusive)" +EvenOptionDes/2080_4;"[Super Spender] Spend {0} Star Coins to gain 1 Legendary Treasure. (Treant Only)" EvenOptionDes/2082_1;"[Fuel] Gain {0} Fuel." EvenOptionDes/2083_1;"[Recovery] Restore {0} HP." EvenOptionDes/2090_1;"[Get One Free] Enter the shop. The first item you buy is free." -EvenOptionDes/2090_2;"[Another Deal] Enter the shop. The 3rd and 4th items you buy are free. (Mech Exclusive)" -EvenOptionDes/2100_1;"[Low-Cost Bargain] 25% chance to lose {0} Star Coins and gain [2]." -EvenOptionDes/2100_2;"[Reasonable Auction] 50% chance to lose {0} Star Coins and gain [2]." -EvenOptionDes/2100_3;"[High-Price Acquisition] Lose {0} Star Coins. Gain [1]." +EvenOptionDes/2090_2;"[Another Deal] Enter the shop. The 3rd and 4th items you buy are free. (Mech Only)" +EvenOptionDes/2100_1;"[Small Bid] 25% chance to lose {0} Star Coins and gain [2]." +EvenOptionDes/2100_2;"[Med Bid] 50% chance to lose {0} Star Coins and gain [2]." +EvenOptionDes/2100_3;"[Big Bid] Lose {0} Star Coins. Gain [1]." EvenOptionDes/2100_4;"[Wait for Auction] Wait for the next item [0]." EvenOptionDes/2100_5;"[Auction Succeeds] Gain [0]." EvenOptionDes/2100_6;"[Auction Fails] Wait for the next item [0]." @@ -1136,7 +1136,7 @@ EvenOptionDes/2100_8;"[Auction Fails]" EvenOptionDes/2130_1;"[Steadfast] Gain [0]." EvenOptionDes/2130_2;"[Seize the Opportunity] Gain [0]." EvenOptionDes/2130_3;"[Swift Action] Gain [0]." -EvenOptionDes/2130_4;"[All of Them] Lose {0} Star Coins. Gain all the Treasures above. (Beastkin Exclusive)" +EvenOptionDes/2130_4;"[All of Them] Lose {0} Star Coins. Gain all the Treasures above. (Beastkin Only)" EvenOptionDes/2140_1;"[Normal Mode] Degrade the highest-graded slot of 1 Common Unit 3 times." EvenOptionDes/2140_2;"[Rare Mode] Degrade the highest-graded slot of 1 Rare Unit 2 times." EvenOptionDes/2140_3;"[Legendary Mode] Degrade the highest-graded slot of 1 Legendary Unit 1 time." @@ -1147,7 +1147,7 @@ EvenOptionDes/2160_2;"[Endorse "Drunken Chaos"] Lose {0} Star Coins Ga EvenOptionDes/2170_1;"[Regular Service] Lose {0} Star Coins. Gain {1} Max Swap." EvenOptionDes/2170_2;"[Black Market Service] Lose {0} HP. Gain {1} Max Swap." EvenOptionDes/2170_3;"[Amateur Service] Lose {0} Fuel. Gain {1} Max Swap." -EvenOptionDes/2170_4;"[Professional Service] Lose {0} Max HP. Gain {1} Max Swap. (Human Exclusive)" +EvenOptionDes/2170_4;"[Professional Service] Lose {0} Max HP. Gain {1} Max Swap. (Human Only)" EvenOptionDes/2180_1;"[Go Front Door] Gain {0} Max Swap." EvenOptionDes/2180_2;"[Go Side Door] Gain {0} Max Swap. Gain one White Energy Resource." EvenOptionDes/2180_3;"[Go Back Door] Gain {0} Max Swap. Gain one 1-point Energy Resource." @@ -1172,26 +1172,26 @@ EvenOptionDes/2260_2;"[Add Liquid to the Tank] Restore all HP." EvenOptionDes/2270_1;"[Draw No. 1] Upgrade [0]." EvenOptionDes/2270_2;"[Draw No. 2] Upgrade [0]." EvenOptionDes/2270_3;"[Draw No. 3] Upgrade [0]." -EvenOptionDes/2270_4;"[Redraw] Refresh the options above. (Mech Exclusive)" +EvenOptionDes/2270_4;"[Redraw] Refresh the options above. (Mech Only)" EvenOptionDes/2280_1;"[Normal Upgrade] Upgrade 1 Common Unit." EvenOptionDes/2280_2;"[Rare Upgrade] Lose {0} Star Coins. Upgrade 1 Rare Unit." EvenOptionDes/2280_3;"[Legendary Upgrade] Lose {0} Star Coins. Upgrade 1 Legendary Unit." -EvenOptionDes/2280_4;"[Double Upgrade] Lose {0} Star Coins. Upgrade 2 Units. (Human Exclusive)" +EvenOptionDes/2280_4;"[Double Upgrade] Lose {0} Star Coins. Upgrade 2 Units. (Human Only)" EvenOptionDes/2320_1;"[Scavenge] Gain [0]." -EvenOptionDes/2320_2;"[Perception] Lose 4 Star Coins. Gain [1] and [2]. (Treant Exclusive)" +EvenOptionDes/2320_2;"[Perception] Lose 4 Star Coins. Gain both above. (Treant Only)[1][2]" EvenOptionDes/2330_1;"[Roll the Dice] Roll a 1-6 point and a colored (White, Blue, Orange) dice." EvenOptionDes/2330_2;"[Reroll] Reroll the dices (2 chances left)." EvenOptionDes/2330_3;"[Reroll] Reroll the dices (1 chance left)." EvenOptionDes/2330_4;"[That's It] Gain one [0-0]-point Energy Resource and one [0-1] Energy Resource." EvenOptionDes/2330_5;"[Give Up]" -EvenOptionDes/2330_6;"[Only the Point] Gain one [0]-point Energy Resource. (Mech Exclusive)" -EvenOptionDes/2330_7;"[Only the Color] Gain one [0] Energy Resource. (Mech Exclusive)" +EvenOptionDes/2330_6;"[Only the Point] Gain one [0]-point Energy Resource. (Mech Only)" +EvenOptionDes/2330_7;"[Only the Color] Gain one [0] Energy Resource. (Mech Only)" EvenOptionDes/2350_1;"[Slight Mod] Lose {0} Star Coins. Modify 1 Attack Unit: have 1 Power." EvenOptionDes/2350_2;"[Medium Mod] Lose {0} Star Coins. Modify 1 Attack Unit: have 2 Power." EvenOptionDes/2350_3;"[Deep Mod] Lose {0} Star Coins. Modify 1 Attack Unit: have 3 Power." -EvenOptionDes/2350_4;"[Compromise] Lose all Star Coins. Modify 1 Attack Unit: have 3 Power. (Treant Exclusive)" +EvenOptionDes/2350_4;"[Compromise] Lose all Star Coins. Modify 1 Attack Unit: have 3 Power. (Treant Only)" EvenOptionDes/2360_1;"[Reset and Allocate] Set current Point Energy Resource to: [0]" -EvenOptionDes/2360_2;"[Reallocate] Reset and allocate again for the above options. (Mech Exclusive)" +EvenOptionDes/2360_2;"[Reallocate] Reset and allocate again for the above options. (Mech Only)" EvenOptionDes/2370_1;"[Pay] Pay to reveal the points of Energy Resources he took before operation." EvenOptionDes/2370_2;"[Remove] Choose one removal operation on Energy Resources he took." EvenOptionDes/2370_3;"[Copy] Choose one copy operation on Energy Resources he took." @@ -1208,7 +1208,7 @@ EvenOptionDes/2370_13;"[Plan C] Copy the middle Energy Resource among them." EvenOptionDes/2390_1;"[Donate Common Unit] Remove 1 Common Unit. Gain 1 Common Unit." EvenOptionDes/2390_2;"[Donate Rare Unit] Remove 1 Rare Unit. Gain 2 identical Common Units." EvenOptionDes/2390_3;"[Donate Legendary] Remove 1 Legendary Unit. Gain 3 identical Common Units." -EvenOptionDes/2390_4;"[Perception] Reveal the exact Units of the above options. (Treant Exclusive)" +EvenOptionDes/2390_4;"[Perception] Reveal the exact Units of the above options. (Treant Only)" EvenOptionDes/2390_5;"[Donate Common Unit] Remove 1 Common Unit. Gain 1 [1]." EvenOptionDes/2390_6;"[Donate Rare Unit] Remove 1 Rare Unit. Gain 2 [1]." EvenOptionDes/2390_7;"[Donate Legendary Unit] Remove 1 Legendary Unit. Gain 3 [1]." @@ -1236,7 +1236,7 @@ EvenOptionDes/2490_2;"[Support Unit] Degrade the highest-graded slot of 1 Sup EvenOptionDes/2500_1;"[Strengthen] Gain {0} Max Shield." EvenOptionDes/2500_2;"[Replace] Set Max Shield to {0}." EvenOptionDes/2500_3;"[Trade] Lose {0} Max Shield. Gain [1]." -EvenOptionDes/2510_1;"[Give Nothing] Upgrade one [0-0]-point energy resource into [0-1] point." -EvenOptionDes/2510_2;"[A Few Star Coins] Lose {0} Star Coins. Upgrade one [1-0]-point energy resource into [1-1] point." -EvenOptionDes/2510_3;"[A Handful of Star Coins] Lose {0} Star Coins. Upgrade one [1-0]-point energy resource into [1-1] point." -EvenOptionDes/2510_4;"[A Bag of Star Coins] Lose {0} Star Coins. Upgrade one [1-0]-point energy resource into [1-1] point." \ No newline at end of file +EvenOptionDes/2510_1;"[Nothing] Upgrade one [0-0]-point energy resource into [0-1]-point." +EvenOptionDes/2510_2;"[A Few] Lose {0} Star Coins. Upgrade one [1-0]-point energy resource into [1-1]-point." +EvenOptionDes/2510_3;"[A Handful] Lose {0} Star Coins. Upgrade one [1-0]-point energy resource into [1-1]-point." +EvenOptionDes/2510_4;"[A Bag] Lose {0} Star Coins. Upgrade one [1-0]-point energy resource into [1-1]-point." \ No newline at end of file diff --git a/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord b/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord index cf87dcf..70ddf8c 100644 --- a/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord +++ b/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord @@ -63,7 +63,7 @@ KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship." KeyWordDes/Permission;"Can be loaded with Energy by the enemy." KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn." -KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. *Failure in the Showdown*: Remove this buff." +KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. Failure in the Showdown: Remove this buff." KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle." KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates." KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff." diff --git a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot index 06e96da..8813874 100644 --- a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot +++ b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot @@ -44,6 +44,7 @@ PilotName/10044;"Cole" PilotName/10045;"GR1D" PilotName/10046;"Suzaku" PilotName/10048;"Perfax" +PilotName/10049;"Yongtong" PilotTitle/null;"Unknown" PilotTitle/10000;"Instructor" PilotTitle/10001;"Repair Master" @@ -90,6 +91,7 @@ PilotTitle/10044;"Unexpected Production" PilotTitle/10045;"OCD" PilotTitle/10046;"The Hermit" PilotTitle/10048;"Perfectionism" +PilotTitle/10049;"The Chosen Dog" PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides." PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price." PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep." @@ -135,6 +137,7 @@ PilotDes/10044;"Cole was once transformed by the extremists of the Undeptus Mech PilotDes/10045;"GR1D is a very powerful bounty hunter. If you're lucky enough to work with him, remember this: Put everything back in its place before leaving the ship. Everything!" PilotDes/10046;"Suzaku is a mysterious Treant from the East, and the prism she holds can open a shop in another dimension." PilotDes/10048;"Before becoming a bounty hunter, Perfax was the most renowned spaceship designer for the Hyena Gang, until those space pirates began recklessly modifying his masterpieces." +PilotDes/10049;"For Yongtong, accidents are just routine. And if there aren't any, he's more than willing to create a few for you." PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!" PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you." PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!" @@ -523,4 +526,13 @@ PilotMono/10048/Idle_3;"It's unacceptable to modify my masterpieces at will, esp PilotMono/10048/GetUnit_1;"It seems we've taken another step toward the perfect spaceship." PilotMono/10048/GetUnit_2;"What a wonderful Unit! I think we can make good use of it." PilotMono/10048/GetTreasure_1;"This should be the most perfect treasure." -PilotMono/10048/GetTreasure_2;"A perfect harvest! It's time to test it on some foolish Hyena Gangs." \ No newline at end of file +PilotMono/10048/GetTreasure_2;"A perfect harvest! It's time to test it on some foolish Hyena Gangs." +PilotMono/10049/Init_1;"Starting from here, a new surprise awaits!" +PilotMono/10049/Init_2;"I can't wait! Gonna be a special adventure this time!" +PilotMono/10049/Idle_1;"Honestly speaking, I can't sit still—not even for a few minutes of ordinary peace!" +PilotMono/10049/Idle_2;"Last time, I secretly buried GR1D's blue resources in the dirt—did you know? That OCD machine's face was twitching like crazy, haha!" +PilotMono/10049/Idle_3;"Let me see...what interesting EMERGENCIES haven't happened yet?" +PilotMono/10049/GetTreasure;"I knew it—we were bound to find it eventually! As long as we have enough EMERGENCIES, that is!" +PilotMono/10049/Boss_1;"Look at this, a new surprise!" +PilotMono/10049/Boss_2;"I knew there would be something unusual." +PilotMono/10049/Boss_3;"You're under arrest! Come over here and give me a spectacular performance!" \ No newline at end of file diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent index ca199f3..613cd42 100644 --- a/textmap/englishtextmap_talent/EnglishTextMap_Talent +++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent @@ -43,6 +43,7 @@ Talent/talent_bobo_name;"Overlapping Time" Talent/talent_colorequal_name;"OCD" Talent/talent_otherunit_name;"Colorful Prism" Talent/talent_cleanover_name;"Grand Finale" +Talent/talent_tritreasure_name;"Accident Maker" Talent/talent_tutorial_name;"Tenacity" Talent/talent_recover_addcoin_name;"Repair Expert" Talent/talent_centeradded_name;"Center-focused" @@ -88,6 +89,7 @@ Talent/talent_getoneloseone_name;"Can't Have It All" Talent/talent_sameloadotherpower_name;"Attuned" Talent/talent_getsameunitbynum_name;"Mirror of Duplication" Talent/talent_unitrefitloadlimitbynum_name;"Silver Medal" +Talent/talent_doubletreasure_name;"Double Surprise" Talent/talent_monk_name;"Alms Beggar" Talent/talent_init_color_name;"Orange Energy Resource" Talent/talent_replace_unitbyrare_name;"Waste Conversion" @@ -134,11 +136,12 @@ Talent/talent_changeunit_des;"After the battle, transform unequipped Units into Talent/talent_ignorecolor_des;"Once per turn, you can load Energy in hand regardless of slot color." Talent/talent_dirextension_des;"All *directional* effects are extended by 1 more grid." Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 out of 2 Inherent Talents." -Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity." +Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity." Talent/talent_bobo_des;"Gain an exclusive Unit: 80821|2." Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in hand can only be loaded into slots of the corresponding color." Talent/talent_otherunit_des;"After elite battles, gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale." Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*." +Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle." Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel." Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins." Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*." @@ -184,6 +187,7 @@ Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeat Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength." Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained." Talent/talent_unitrefitloadlimitbynum_des;"Apply modification: Weight -1 to the {0}nd gained Unit." +Talent/talent_doubletreasure_des;"The first treasure you gain will be copied." Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units." Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource." Talent/talent_replace_unitbyrare_des;"Gain Waste Conversion (Call for Support): Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity." diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure index b59ccba..d54cf21 100644 --- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -195,6 +195,7 @@ TreasureName/5051;"Shade's Box" TreasureName/5053;"Customization Card" TreasureName/5054;"My Computer" TreasureName/5055;"Perfectly Forged Ring" +TreasureName/5057;"Stainless Steel Basin" TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy." TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold." TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*." @@ -290,7 +291,7 @@ TreasureDes/1904;"Gain {0} Max *Swap*." TreasureDes/2001;"Damage taken ≤ {0} points during the Showdown will be reduced to 1 point." TreasureDes/2005;"When taking damage for the first time each battle, generate 1 Energy." TreasureDes/2006;"At the start of the battle, degrade the colors of every *Support Unit* slot." -TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice." +TreasureDes/2007;"All effects triggered at the start of the battle will be triggered 1 more time." TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy." TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy." TreasureDes/2011;"If the attack misses during the Showdown, the Strength of that lane will be carried over to the next turn." @@ -391,4 +392,5 @@ TreasureDes/5050;"Gain Shade's Pick (Call for Support): Pick from 2 random Treas TreasureDes/5051;"Gain Shade's Pick (Call for Support): Pick from 2 random Treasure Unit combinations." TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a selected Unit into a same color." TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)" -TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*." \ No newline at end of file +TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*." +TreasureDes/5057;"50049 talent provides 3 options instead." \ No newline at end of file diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index 35bc66c..824c0c3 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -974,7 +974,7 @@ Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energ Des/11815_1;"At the start of the battle, upgrade *adjacent* Units. Upgrade Device excluded." Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded." Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle." -Des/11819_1;"Whenever *Attack Units* in the *same lane* load energy, apply {0} Strength." +Des/11819_1;"When the *front* *Attack Unit* loads an Energy, apply {0} Strength." Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind* self." Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy." Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy." @@ -993,8 +993,7 @@ Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)." Des/12003_2;"Have {0} *Power*. Cannot be upgraded." Des/12004_1;"When any Unit *activates*, gain 1 *Power*." Des/12005_1;"*Activate* ({0}): Gain {1} *Power*." -Des/12007_1;"When *adjacent* Units generate Energy, this Unit gains {0} Strength." -Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength." +Des/12007_1;"When *adjacent* Units generate Energy of ≥ {0} Point, this gains {1} Strength." Des/12008_1;"This Unit always gains double *Power*." Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids." Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids." @@ -1002,7 +1001,6 @@ Des/12010_1;"Each loaded energy triggers *Power* bonus." Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*." Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*." Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*." -Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Unit*." Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*." Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self." Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*."