Lonestar/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord
2024-11-21 11:05:30 +08:00

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KeyWord/PowerAdded;"*Power*"
KeyWord/X;"*X*"
KeyWord/Win;"*Victory*;*victory*;*win*;*Victory in the Showdown*"
KeyWord/Lose;"*Failure*;*failed*;*failure*;*Failure in the Showdown*"
KeyWord/Equal;"*Draw*;*Draws*;*draw*;*draws*;*Draw in the Showdown*"
KeyWord/LoadFull;"*Fully Loaded*"
KeyWord/Charge;"*Charge*;*Charging*;*Charged*"
KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*"
KeyWord/CountDown;"*Countdown*"
KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*;*hibernation*;*hibernating*"
KeyWord/Break;"*Durability*"
KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
KeyWord/Overclock;"*Overclock*"
KeyWord/Triangle;"*Tripower*"
KeyWord/PowerRate;"*Double Strength*"
KeyWord/DestroyUnit;"*Destroy*;*destroy*;*destroyed*;*Destruction*"
KeyWord/Grip;"*Suppression*"
KeyWord/Burn;"*Burn*"
KeyWord/Link;"*Chain*"
KeyWord/Mist;"*Mist*"
KeyWord/Permission;"*Permission*"
KeyWord/Corrupt;"*Corruption*"
KeyWord/SecretTreasure;"*Secret Treasure*"
KeyWord/UnitTest;"*Unit Test*"
KeyWord/ShopLocation;"*Warping Coordinate*;*Warping Coordinates*"
KeyWord/CheckLoad;"*Association Inspection*"
KeyWord/Near;"*adjacent*;*Adjacent*;*adjacent to*"
KeyWord/Device;"*Support Unit*;*Support Units*"
KeyWord/Cannon;"*Attack Unit*;*Attack Units*"
KeyWord/Both;"*Both*;*both sides*"
KeyWord/Front;"*front*"
KeyWord/Back;"*behind*"
KeyWord/Up;"*upper*"
KeyWord/Down;"*lower*"
KeyWord/Dir;"*directional*"
KeyWord/Col;"*same lane*"
KeyWord/FrontAndBack;"*front and behind*"
KeyWord/UpAndDown;"*upper and lower*"
KeyWord/ReadyToLoad;"*Ready to Load*"
KeyWord/ShipCenter;"*Spaceship Center*;*Central*;*central*"
KeyWord/White;"*White*"
KeyWord/Blue;"*Blue*"
KeyWord/Purple;"*Orange*"
KeyWordDes/Empty;""
KeyWordDes/PowerAdded;"Boosts strength after first Energy loaded each turn."
KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy."
KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy."
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
KeyWordDes/LoadFull;"Triggers when all slots are loaded."
KeyWordDes/Charge;"Triggers when sum of Energy Points loaded reaches the threshold."
KeyWordDes/Use;"When cooldown is ready, click on the Unit to trigger."
KeyWordDes/CountDown;"Triggers when turn counter reaches 0."
KeyWordDes/Sleep;"Unable to load energy. Strength disabled. Cannot Activate."
KeyWordDes/Break;"Breaks 1 Durability for each winning lane in the Showdown. Paralyzes the enemy for 1 turn when their durability reaches 0."
KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
KeyWordDes/Overclock;"Triggers when Point of one single Energy loaded reaches the threshold."
KeyWordDes/Triangle;"Triggers every 3rd Energy loaded."
KeyWordDes/PowerRate;"Strength doubled this turn. Does not stack."
KeyWordDes/DestroyUnit;"Will be removed in this battle."
KeyWordDes/Grip;"Negates the next energy to load this turn."
KeyWordDes/Burn;"Takes 1 damage when loading Energy."
KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy."
KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship."
KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn."
KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. Failure in the Showdown: Remove this buff."
KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle."
KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates."
KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff."
KeyWordDes/Dir;"Includes: Adjacent, Upper, Lower, Front, Behind."
KeyWordDes/ReadyToLoad;"Will load Energy next turn."