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# Lonestar Assets # Lonestar Assets
游戏数据目录:`C:\Program Files (x86)\Steam\steamapps\common\LONESTAR\LONESTAR_Data` - 游戏数据目录:`C:\Program Files (x86)\Steam\steamapps\common\LONESTAR\LONESTAR_Data`
游戏存储目录:`C:\Users\Admin\AppData\LocalLow\Shuxi\LONESTAR` - 游戏存储目录:`C:\Users\Admin\AppData\LocalLow\Shuxi\LONESTAR`
- 仓库目录:`G:\Games\Lonestar\Assets`
dump文件目录 dump文件目录
- csv - csv
- sprites - sprites
- textmap - textmap
# 2024-02-01 更新内容
## 度假事件
1. 新增 分类商店 事件
> 据说这家连锁商店的老板是一个拥有收纳癖的猫猫族。她接受不了其他的商店随意摆放的部件和宝物为此她特地开了3个商店将所有的商品按稀有度分类整理售卖甚至还给低稀有度的商店附赠了购物券。
- [普通]获得{0}星币,进入普通商店(仅售卖普通品质的物品)。
- [稀有]获得{0}星币,进入稀有商店(仅售卖稀有品质的物品)。
- [传说]进入珍品商店(仅售卖少量传说品质的物品)。
2. 新增 自动升级 事件
> 随着星际人工成本的逐年走高,去人工化似乎是各个行业的潮流,也是各大企业提出概念进行融资的手段。
>
> 比如你现在所在的部件升级工厂就空无一人,只在店里摆放了两台全自动升级机器。一台可以投入星币,一台可以投入装甲,奇怪的是,两台机器是互斥的,你只能选择其中一台。
- [装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复)
## 敌方飞船
### 解锁等级调整
- `四极号 - 布莱克` `3` -> `8`
- `黄金号 - 葛鲁德` `10` -> `15`
- `雾隐号 - 雾隐贵人` `1` -> `15`
- `守护者号 - 怀亚特` `5` -> `8`
- `镜像号 - 克里斯` `5` -> `10`
- `深海恐惧号 - 戴夫` `5` -> `20`
- `毁灭者号 - 萨拉米` `8` -> `15`
### 平衡性调整
- `摸鱼号 - 余`
- HP: `24` -> `20`
- HP1: `30` -> `24`
- 护盾:`4` -> `3`
- 护盾1`5` -> `4`
- `圣者号 - 妮拉`
- 护盾:`8` -> `7`
- 护盾1`9` -> `8`
## 驾驶员
- 新增驾驶员 `魔术师 - 丹尼尔`
> 丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。
>
> 固有天赋:战斗结束后,使未装备的部件变换为同稀有度的其他部件。
## 飞船部件
描述调整:
- `外置油桶``战斗开始时,获得{0}点临时燃料。` -> `战斗开始时,在本场战斗中获得{0}点燃料。`
- `换位机``战斗开始时,获得{0}点换位次数上限。` -> `战斗开始时,在本场战斗中获得{0}点换位次数上限。`
## 天赋
- 新增 `魔术师 - 丹尼尔` 固有天赋 `变化魔术`
> 战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。
# 2024-01-25 更新内容 # 2024-01-25 更新内容
## 度假事件 ## 度假事件
1. 传教大师、监狱暴动 1. 传教大师、监狱暴动

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@ -116,7 +116,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1061,1060,EventName/1060,同行交易,,,,,,EventDes/1061,虽然他打断了你的雅兴,不过你还是决定和他做一笔交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1061,1060,EventName/1060,同行交易,,,,,,EventDes/1061,虽然他打断了你的雅兴,不过你还是决定和他做一笔交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1062,1060,EventName/1060,同行交易,,,,,,EventDes/1062,你油嘴滑舌编造着自己的惨痛遭遇,诸如早年间只是个卖鱼仔,不得不入赘到一个大姐大家,被迫认一个富老头做养父给他养老送终之类云云。竟然博得了这位收废品的人的同情。他决定给你打对折。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1062,1060,EventName/1060,同行交易,,,,,,EventDes/1062,你油嘴滑舌编造着自己的惨痛遭遇,诸如早年间只是个卖鱼仔,不得不入赘到一个大姐大家,被迫认一个富老头做养父给他养老送终之类云云。竟然博得了这位收废品的人的同情。他决定给你打对折。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1070,1070,EventName/1070,非法星球,0,3,,;7;;77;;;,,EventDes/1070,你进了一家黑市酒馆一眼就认出了坐在角落里的是大名鼎鼎的冒险者V他好像正在和一名鬣狗帮的混混谈着一笔偷车的买卖那辆车的主人可是位大人物而有人在打那辆车主意的消息也早就在赏金猎人中传开了。这次V大概要碰钉子了你摇着头笑了笑。\n\n“咳咳”酒保轻轻咳了咳提醒你在这里不该太关注别人的事情你可以在这里进行自己的交易。,;2;;4;;8;;;,,,EvenOptionDes/1070_1,[部件改造场]<b>失去{0}星币。</b><g>升级部件。</g>,OC_StarCoinLose,;4;;;,,1,,OC_UpgradeUnit,,,2,1071,,,,,, 1070,1070,EventName/1070,非法星球,0,3,,;7;;77;;;,,EventDes/1070,你进了一家黑市酒馆一眼就认出了坐在角落里的是大名鼎鼎的冒险者V他好像正在和一名鬣狗帮的混混谈着一笔偷车的买卖那辆车的主人可是位大人物而有人在打那辆车主意的消息也早就在赏金猎人中传开了。这次V大概要碰钉子了你摇着头笑了笑。\n\n“咳咳”酒保轻轻咳了咳提醒你在这里不该太关注别人的事情你可以在这里进行自己的交易。,;2;;4;;8;;;,,,EvenOptionDes/1070_1,[部件改造场]<b>失去{0}星币。</b><g>选择1个部件升级。</g>,OC_StarCoinLose,;4;;;,,1,,OC_UpgradeUnit,,,2,1071,,,,,,
1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/1070_2,[二手市场]<b>失去{0}点燃料。</b><g>获得[1]。</g>,OC_MoveLose,;2;;;,,1,,OC_RandomTreasure,,,2,1071,,,,,, 1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/1070_2,[二手市场]<b>失去{0}点燃料。</b><g>获得[1]。</g>,OC_MoveLose,;2;;;,,1,,OC_RandomTreasure,,,2,1071,,,,,,
1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/1070_3,[交易屋]<g>进入商店。</g>,OC_Shop,,,,1071,,,,,,,,,,, 1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/1070_3,[交易屋]<g>进入商店。</g>,OC_Shop,,,,1071,,,,,,,,,,,
1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1071,,,,,,,,,,, 1070,1070,EventName/1070,非法星球,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1071,,,,,,,,,,,
@ -448,7 +448,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1484,1480,EventName/1480,宇宙寻宝,,,,,,EventDes/1484,你最终选择了离开,还是不惹这些鬣狗帮的人为好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1484,1480,EventName/1480,宇宙寻宝,,,,,,EventDes/1484,你最终选择了离开,还是不惹这些鬣狗帮的人为好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1490,1490,EventName/1490,电子升级,0,2,,;7;;77;;;,,EventDes/1490,这是一名智械改装师所开设的空间改造站,似乎正在举行开业大酬宾,它可以免费为顾客升级某个特定部件,当然,也可以花钱指定一个部件进行升级,你选择?,;4;;;,,,EvenOptionDes/1490_1,[听它的]<g>升级[0]。</g>,OC_UpgradeRandomUnit,,,,1491,,,,,,,,,,, 1490,1490,EventName/1490,电子升级,0,2,,;7;;77;;;,,EventDes/1490,这是一名智械改装师所开设的空间改造站,似乎正在举行开业大酬宾,它可以免费为顾客升级某个特定部件,当然,也可以花钱指定一个部件进行升级,你选择?,;4;;;,,,EvenOptionDes/1490_1,[听它的]<g>升级[0]。</g>,OC_UpgradeRandomUnit,,,,1491,,,,,,,,,,,
1490,1490,EventName/1490,电子升级,,,,,,,,,,,EvenOptionDes/1490_2,[听我的]<b>失去{0}星币。</b><g>指定部件进行升级。</g>,OC_StarCoinLose,;10;;;,,1,,OC_UpgradeUnit,,,2,;1491;;1492;,,,,,, 1490,1490,EventName/1490,电子升级,,,,,,,,,,,EvenOptionDes/1490_2,[听我的]<b>失去{0}星币。</b><g>选择1个部件升级。</g>,OC_StarCoinLose,;10;;;,,1,,OC_UpgradeUnit,,,2,;1491;;1492;,,,,,,
1490,1490,EventName/1490,电子升级,,,,,,,,,,,EvenOptionDes/1490_3,[不需要],OC_Close,,,,1492,,,,,,,,,,, 1490,1490,EventName/1490,电子升级,,,,,,,,,,,EvenOptionDes/1490_3,[不需要],OC_Close,,,,1492,,,,,,,,,,,
1491,1490,EventName/1490,电子升级,,,,,,EventDes/1491,“听从机械神明的指示,如果它的想法恰好与你一致的话”智械一边帮你升级一边神神叨叨的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1491,1490,EventName/1490,电子升级,,,,,,EventDes/1491,“听从机械神明的指示,如果它的想法恰好与你一致的话”智械一边帮你升级一边神神叨叨的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1492,1490,EventName/1490,电子升级,,,,,,EventDes/1492,你从来就不相信这些智械,在你看来他们的脑子都有问题,经他们手的部件没准会在战斗中出现什么问题。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1492,1490,EventName/1490,电子升级,,,,,,EventDes/1492,你从来就不相信这些智械,在你看来他们的脑子都有问题,经他们手的部件没准会在战斗中出现什么问题。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@ -1281,3 +1281,17 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2463,2460,EventName/2460,部件采购,,,,,,EventDes/2463,比起星币,你更看重采购员身上的{0},你拿所有的多余部件和他做了交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2463,2460,EventName/2460,部件采购,,,,,,EventDes/2463,比起星币,你更看重采购员身上的{0},你拿所有的多余部件和他做了交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2464,2460,EventName/2460,部件采购,,,,,,EventDes/2464,采购员见你一个多余的部件都没有,把自己的{0}送给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2464,2460,EventName/2460,部件采购,,,,,,EventDes/2464,采购员见你一个多余的部件都没有,把自己的{0}送给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2465,2460,EventName/2460,部件采购,,,,,,EventDes/2465,珍贵的部件来之不易,你默默的关闭了通讯。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2465,2460,EventName/2460,部件采购,,,,,,EventDes/2465,珍贵的部件来之不易,你默默的关闭了通讯。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2470,2470,EventName/2470,分类商店,0,3,,;7;;77;;;,,EventDes/2470,据说这家连锁商店的老板是一个拥有收纳癖的猫猫族。她接受不了其他的商店随意摆放的部件和宝物为此她特地开了3个商店将所有的商品按稀有度分类整理售卖甚至还给低稀有度的商店附赠了购物券。,;8;;;,,,EvenOptionDes/2470_1,[普通]<g>获得{0}星币,进入普通商店(仅售卖普通品质的物品)。</g>,OC_StarCoin,;6;;;,,1,,OC_Shop_Rare1,,,2,,,,,,,
2470,2470,EventName/2470,分类商店,,,,,,,,,,,EvenOptionDes/2470_2,[稀有]<g>获得{0}星币,进入稀有商店(仅售卖稀有品质的物品)。</g>,OC_StarCoin,;3;;;,,1,,OC_Shop_Rare2,,,2,,,,,,,
2470,2470,EventName/2470,分类商店,,,,,,,,,,,EvenOptionDes/2470_3,[传说]<g>进入珍品商店(仅售卖少量传说品质的物品)。</g>,OC_Shop_Rare3,,,,,,,,,,,,,,,
2470,2470,EventName/2470,分类商店,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2480,2480,EventName/2480,自动升级,0,3,,;7;;77;;;,,EventDes/2480,随着星际人工成本的逐年走高,去人工化似乎是各个行业的潮流,也是各大企业提出概念进行融资的手段。\n\n比如你现在所在的部件升级工厂就空无一人只在店里摆放了两台全自动升级机器。一台可以投入星币一台可以投入装甲奇怪的是两台机器是互斥的你只能选择其中一台。,;4;;;,,,EvenOptionDes/2480_1,[星币]<b>失去{0}星币。</b><g>选择1个部件升级。</g>(可重复),OC_StarCoinLose,;7;;;,,1,,OC_UpgradeUnit,,,2,;2481;;2483;,,,,,,
2480,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/2480_2,[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复),OC_HPLose,;7;;;,,1,,OC_UpgradeUnit,,,2,;2482;;2483;,,,,,,
2480,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,,
2481,2480,EventName/2480,自动升级,,,,,,EventDes/2481,你投入了星币,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。,,,,EvenOptionDes/2480_1,[星币]<b>失去{0}星币。</b><g>选择1个部件升级。</g>(可重复),OC_StarCoinLose,;7;;;,,1,,OC_UpgradeUnit,,,2,;2481;;2483;,,,,,,
2481,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,,
2482,2480,EventName/2480,自动升级,,,,,,EventDes/2482,你投入了装甲,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。,,,,EvenOptionDes/2480_2,[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复),OC_HPLose,;7;;;,,1,,OC_UpgradeUnit,,,2,;2482;;2483;,,,,,,
2482,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,,
2483,2480,EventName/2480,自动升级,,,,,,EventDes/2483,等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,

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@ -16,17 +16,17 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
202,EnemyName/202,超度者,ship_razor,EnemyPilotName/202,尼娜,1,EnemyDes/202,尼娜从不抢劫少于50星币的目标因为她的一次性飞船就值50星币。25星币的自爆系统25星币的逃生舱。,36,52,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_2,;92011;;;,;1;;;,;92011;;;,;1;;;,;92011;;;,;1;;;,Crest,,,StartYell/202_1,自爆装置…已配置完毕!,EndYell/202_1,爆炸…就是艺术…!,, 202,EnemyName/202,超度者,ship_razor,EnemyPilotName/202,尼娜,1,EnemyDes/202,尼娜从不抢劫少于50星币的目标因为她的一次性飞船就值50星币。25星币的自爆系统25星币的逃生舱。,36,52,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_2,;92011;;;,;1;;;,;92011;;;,;1;;;,;92011;;;,;1;;;,Crest,,,StartYell/202_1,自爆装置…已配置完毕!,EndYell/202_1,爆炸…就是艺术…!,,
203,EnemyName/203,索敌号,ship_frog,EnemyPilotName/203,娜塔,1,EnemyDes/203,从外表看,娜塔和他的飞船都显得有些平庸,不过她却有一套从智械神教搞来的神秘武器——索敌装置,这让她即使在声名狼藉的鬣狗帮中也有了一席之地。,30,35,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_2,;92012;;;,;1;;;,;92012;;;,;1;;;,;92012;;;,;1;;;,Frog,,,StartYell/203_1,来~让你的部件好好放松一下~,,,, 203,EnemyName/203,索敌号,ship_frog,EnemyPilotName/203,娜塔,1,EnemyDes/203,从外表看,娜塔和他的飞船都显得有些平庸,不过她却有一套从智械神教搞来的神秘武器——索敌装置,这让她即使在声名狼藉的鬣狗帮中也有了一席之地。,30,35,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_2,;92012;;;,;1;;;,;92012;;;,;1;;;,;92012;;;,;1;;;,Frog,,,StartYell/203_1,来~让你的部件好好放松一下~,,,,
204,EnemyName/204,涡轮号,ship_frog,EnemyPilotName/204,汉斯,0,EnemyDes/204,“受到冲击,然后加速。”即使是在以爱冒险著称的飙船圈里,汉斯也是出名的亡命徒。他的涡轮号也是以此为基础设计的。,32,37,1,1,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_2,;92025;;;,;1;;;,;92025;;;,;1;;;,;92025;;;,;1;;;,Frog,,,StartYell/204_1,你要懂得珍惜这些生命,不过我更享受尝尝他们的味道。,,,, 204,EnemyName/204,涡轮号,ship_frog,EnemyPilotName/204,汉斯,0,EnemyDes/204,“受到冲击,然后加速。”即使是在以爱冒险著称的飙船圈里,汉斯也是出名的亡命徒。他的涡轮号也是以此为基础设计的。,32,37,1,1,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_2,;92025;;;,;1;;;,;92025;;;,;1;;;,;92025;;;,;1;;;,Frog,,,StartYell/204_1,你要懂得珍惜这些生命,不过我更享受尝尝他们的味道。,,,,
205,EnemyName/205,四极号,ship_razor,EnemyPilotName/205,布莱克,3,EnemyDes/205,众所周知熊熊族一般只能数到3比某位大名鼎鼎的老板还要多1。布莱克在小学读了4年也没学会数4所以他恨透了能数到4的人。,32,37,3,4,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_2,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,Crest,,,StartYell/205_1,123我们熊熊族是宇宙中最智慧的种族,EndYell/205_1,看来我要回小学重修一下了。,WinYell/205_1,这已经是我今天赢得第1、2、3……然后是几来着 205,EnemyName/205,四极号,ship_razor,EnemyPilotName/205,布莱克,8,EnemyDes/205,众所周知熊熊族一般只能数到3比某位大名鼎鼎的老板还要多1。布莱克在小学读了4年也没学会数4所以他恨透了能数到4的人。,32,37,3,4,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_2,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,Crest,,,StartYell/205_1,123我们熊熊族是宇宙中最智慧的种族,EndYell/205_1,看来我要回小学重修一下了。,WinYell/205_1,这已经是我今天赢得第1、2、3……然后是几来着
206,EnemyName/206,黄金号,ship_razor_gold,EnemyPilotName/206,葛鲁德,10,EnemyDes/206,“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。,32,37,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Gold,ScriptableAssets/EnemyShipAssets/Ship_Gold_1,ScriptableAssets/EnemyShipAssets/Ship_Gold_2,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,Crest_Gold,,,StartYell/206_1,你的飞船看起来可真便宜。,EndYell/206_1,黄金,我的黄金!,WinYell/206_1,感受到金钱的力量了吗? 206,EnemyName/206,黄金号,ship_razor_gold,EnemyPilotName/206,葛鲁德,15,EnemyDes/206,“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。,32,37,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Gold,ScriptableAssets/EnemyShipAssets/Ship_Gold_1,ScriptableAssets/EnemyShipAssets/Ship_Gold_2,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,Crest_Gold,,,StartYell/206_1,你的飞船看起来可真便宜。,EndYell/206_1,黄金,我的黄金!,WinYell/206_1,感受到金钱的力量了吗?
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
208,EnemyName/208,滑轨号,ship_builder_slide,EnemyPilotName/208,尼亚,1,EnemyDes/208,尼亚是一个生活拮据的机械师他绞尽脑汁为他的飞船安装了3条轨道这样就能把1个滑轮核心当3个来用。,34,39,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway,ScriptableAssets/EnemyShipAssets/Ship_Slideway_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway_2,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,Builder_Slideway,,,StartYell/208_1,你知道我在矿洞里学到的最重要的技能是什么吗?就是遇到事情,就要划!,EndYell/208_1,我一定会重获自由的,总有一天,一定会!,, 208,EnemyName/208,滑轨号,ship_builder_slide,EnemyPilotName/208,尼亚,1,EnemyDes/208,尼亚是一个生活拮据的机械师他绞尽脑汁为他的飞船安装了3条轨道这样就能把1个滑轮核心当3个来用。,34,39,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway,ScriptableAssets/EnemyShipAssets/Ship_Slideway_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway_2,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,Builder_Slideway,,,StartYell/208_1,你知道我在矿洞里学到的最重要的技能是什么吗?就是遇到事情,就要划!,EndYell/208_1,我一定会重获自由的,总有一天,一定会!,,
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301,EnemyName/301,幽灵号,ship_ghost,EnemyPilotName/301,杰西,1,EnemyDes/301,没有人见过杰西和他幽灵号的真面目。这是位报复心极强的通缉犯,任何对他的冒犯,都会带来一场大灾难。,37,43,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost,ScriptableAssets/EnemyShipAssets/Ship_Ghost_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost_2,;92002;;;,;2;;;,;92002;;;,;2;;;,;92002;;;,;2;;;,Ghost,,,StartYell/301_1,杀戮开始,一切终将消逝。,EndYell/301_1,我的命运,到此为止了……,WinYell/301_1,这就是你命运的终点。 301,EnemyName/301,幽灵号,ship_ghost,EnemyPilotName/301,杰西,1,EnemyDes/301,没有人见过杰西和他幽灵号的真面目。这是位报复心极强的通缉犯,任何对他的冒犯,都会带来一场大灾难。,37,43,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost,ScriptableAssets/EnemyShipAssets/Ship_Ghost_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost_2,;92002;;;,;2;;;,;92002;;;,;2;;;,;92002;;;,;2;;;,Ghost,,,StartYell/301_1,杀戮开始,一切终将消逝。,EndYell/301_1,我的命运,到此为止了……,WinYell/301_1,这就是你命运的终点。
302,EnemyName/302,八爪鱼号,ship_octopus,EnemyPilotName/302,LR-03,2,EnemyDes/302,LR03近期的犯罪频繁由于作者偷懒他的八爪鱼号只画了两只爪子。他正为了完成自己的飞船四处劫掠。,50,60,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_2,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,Octopus,,,StartYell/302_1,见到我,你就准备好失败吧!,EndYell/302_1, 可恶, 我本来不该在这里失败按照设定我可是最后一章的BOSS啊虽然爪子很难画但是狗作者也太懒了,WinYell/302_1,这下可以多装一个爪子了! 302,EnemyName/302,八爪鱼号,ship_octopus,EnemyPilotName/302,LR-03,2,EnemyDes/302,LR03近期的犯罪频繁由于作者偷懒他的八爪鱼号只画了两只爪子。他正为了完成自己的飞船四处劫掠。,50,60,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_2,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,Octopus,,,StartYell/302_1,见到我,你就准备好失败吧!,EndYell/302_1, 可恶, 我本来不该在这里失败按照设定我可是最后一章的BOSS啊虽然爪子很难画但是狗作者也太懒了,WinYell/302_1,这下可以多装一个爪子了!
303,EnemyName/303,月隐号,ship_moon,EnemyPilotName/303,龙马,0,EnemyDes/303,龙马,这位剑道奇才据说在某次见到智械神教的神识后,彻底陷入癫狂。他将自己全部的剑道领悟,和他的名刀月隐,都融进了自己的飞船中。,60,72,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_2,;92042;;;,;1;;;,;92042;;;,;1;;;,;92042;;;,;1;;;,Moon,,,StartYell/303_1,男人即使在沟渠倒下,身体也要向前。,EndYell/303_1,磨难是装饰日常的花束。,WinYell/303_1,又一个刀下亡魂罢了。 303,EnemyName/303,月隐号,ship_moon,EnemyPilotName/303,龙马,0,EnemyDes/303,龙马,这位剑道奇才据说在某次见到智械神教的神识后,彻底陷入癫狂。他将自己全部的剑道领悟,和他的名刀月隐,都融进了自己的飞船中。,60,72,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_2,;92042;;;,;1;;;,;92042;;;,;1;;;,;92042;;;,;1;;;,Moon,,,StartYell/303_1,男人即使在沟渠倒下,身体也要向前。,EndYell/303_1,磨难是装饰日常的花束。,WinYell/303_1,又一个刀下亡魂罢了。
304,EnemyName/304,雾隐号,ship_mist,EnemyPilotName/304,雾隐贵人,1,EnemyDes/304,这艘藏在迷雾中的飞船是著名的宇宙怪谈之一,传说碰到迷雾的人会消失好几天,回来之后绝口不谈此事。星际政府花重金悬赏雾隐号想解开这个谜团。,56,66,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Mist,ScriptableAssets/EnemyShipAssets/Ship_Mist_1,ScriptableAssets/EnemyShipAssets/Ship_Mist_2,;92076;;;,;1;;;,;92076;;;,;1;;;,;92076;;;,;1;;;,MistShip,,,StartYell/304_1,雾里看花…水中望月…,EndYell/304_1,借我借我…一双…,WinYell/304_1,我能分辩这变幻莫测的世界。 304,EnemyName/304,雾隐号,ship_mist,EnemyPilotName/304,雾隐贵人,15,EnemyDes/304,这艘藏在迷雾中的飞船是著名的宇宙怪谈之一,传说碰到迷雾的人会消失好几天,回来之后绝口不谈此事。星际政府花重金悬赏雾隐号想解开这个谜团。,56,66,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Mist,ScriptableAssets/EnemyShipAssets/Ship_Mist_1,ScriptableAssets/EnemyShipAssets/Ship_Mist_2,;92076;;;,;1;;;,;92076;;;,;1;;;,;92076;;;,;1;;;,MistShip,,,StartYell/304_1,雾里看花…水中望月…,EndYell/304_1,借我借我…一双…,WinYell/304_1,我能分辩这变幻莫测的世界。
305,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,5,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,46,54,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian,ScriptableAssets/EnemyShipAssets/Ship_Guardian_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;7;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1% 305,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,8,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,46,54,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian,ScriptableAssets/EnemyShipAssets/Ship_Guardian_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;7;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1%
306,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,5,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,48,56,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;77;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1% 306,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,8,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,48,56,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;77;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1%
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
401,EnemyName/401,反击号,ship_spinner,EnemyPilotName/401,MSIGP76,1,EnemyDes/401,MSIGP76原本只是孤星牌的开发机在检测到一个N层嵌套的死循环宕机之后他觉醒了自我意识成为了一名星际海盗并决心让所有制造BUG的人尝尝被伤害的滋味。,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_1,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_2,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,Spinner,,,StartYell/401_1,侦测到玩家,你最好别来玩这款游戏,全%^是BUG我都懒得测了。,EndYell/401_1,看来我又要回去继续测试了。,, 401,EnemyName/401,反击号,ship_spinner,EnemyPilotName/401,MSIGP76,1,EnemyDes/401,MSIGP76原本只是孤星牌的开发机在检测到一个N层嵌套的死循环宕机之后他觉醒了自我意识成为了一名星际海盗并决心让所有制造BUG的人尝尝被伤害的滋味。,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_1,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_2,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,Spinner,,,StartYell/401_1,侦测到玩家,你最好别来玩这款游戏,全%^是BUG我都懒得测了。,EndYell/401_1,看来我又要回去继续测试了。,,
402,EnemyName/402,三色号,ship_spinner,EnemyPilotName/402,亚历克斯,1,EnemyDes/402,亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_1,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_2,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,Spinner,,,StartYell/402_1,要来一场决定生死的赌局吗?,EndYell/402_1,赌输了...,, 402,EnemyName/402,三色号,ship_spinner,EnemyPilotName/402,亚历克斯,1,EnemyDes/402,亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_1,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_2,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,Spinner,,,StartYell/402_1,要来一场决定生死的赌局吗?,EndYell/402_1,赌输了...,,
@ -36,7 +36,7 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
408,EnemyName/408,锁能号,ship_frog,EnemyPilotName/408,科尔,0,EnemyDes/408,即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_1,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_2,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,Frog,,,StartYell/408_1,让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……,EndYell/408_1,我居然也能感受到作为生命的疼痛……真是久违的实感……啊……,, 408,EnemyName/408,锁能号,ship_frog,EnemyPilotName/408,科尔,0,EnemyDes/408,即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_1,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_2,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,Frog,,,StartYell/408_1,让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……,EndYell/408_1,我居然也能感受到作为生命的疼痛……真是久违的实感……啊……,,
409,EnemyName/409,复制号,ship_spinner,EnemyPilotName/409,波尼,1,EnemyDes/409,波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_1,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_2,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,Spinner,,,StartYell/409_1,我可是被称为拷贝罪犯的男人…,,,, 409,EnemyName/409,复制号,ship_spinner,EnemyPilotName/409,波尼,1,EnemyDes/409,波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_1,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_2,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,Spinner,,,StartYell/409_1,我可是被称为拷贝罪犯的男人…,,,,
410,EnemyName/410,和平号,ship_razor,EnemyPilotName/410,鲁特,3,EnemyDes/410,和其他星际海盗不同,鲁特总是温文尔雅的说着他的口头禅“愿世界和平。”不过前提是你有能力和他和平。否则,你的下场可能不会比被智械神教的疯子们抓走要好上太多。,99,99,99,99,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Peace,ScriptableAssets/EnemyShipAssets/Ship_Peace_1,ScriptableAssets/EnemyShipAssets/Ship_Peace_2,;92043;;;,;1;;;,;92043;;;,;1;;;,;92043;;;,;2;;;,Crest,,,StartYell/410_1,很抱歉打扰你,过路人。不过能麻烦你把星币留下么?,EndYell/410_1,你真的…是个狠人…,WinYell/410_1,弱者不配留在这个世界上,就要受到折磨,摧残和毁灭。 410,EnemyName/410,和平号,ship_razor,EnemyPilotName/410,鲁特,3,EnemyDes/410,和其他星际海盗不同,鲁特总是温文尔雅的说着他的口头禅“愿世界和平。”不过前提是你有能力和他和平。否则,你的下场可能不会比被智械神教的疯子们抓走要好上太多。,99,99,99,99,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Peace,ScriptableAssets/EnemyShipAssets/Ship_Peace_1,ScriptableAssets/EnemyShipAssets/Ship_Peace_2,;92043;;;,;1;;;,;92043;;;,;1;;;,;92043;;;,;2;;;,Crest,,,StartYell/410_1,很抱歉打扰你,过路人。不过能麻烦你把星币留下么?,EndYell/410_1,你真的…是个狠人…,WinYell/410_1,弱者不配留在这个世界上,就要受到折磨,摧残和毁灭。
411,EnemyName/411,摸鱼号,ship_razor,EnemyPilotName/411,余,10,EnemyDes/411,余原本是个背负着房贷船贷的老实打工人,直到又一个周五下班前五分钟,领导说出“开会”时,余的怒火被彻底点燃。在炸了整个办公大楼后,余成了远近闻名的通缉犯,他和他改造的摸鱼号发誓要消灭一切工贼。,24,30,4,5,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CatchFish,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_1,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_2,;92046;;;,;1;;;,;92046;;;,;1;;;,;92046;;;,;1;;;,Crest,,,StartYell/411_1,如果你说会遵守8小时工作制的话我勉强可以考虑放过你。,EndYell/411_1,我想我可以好好休息下了。,WinYell/411_1,瞧瞧,我又消灭了一个现在还在干活的赏金猎人工贼。 411,EnemyName/411,摸鱼号,ship_razor,EnemyPilotName/411,余,10,EnemyDes/411,余原本是个背负着房贷船贷的老实打工人,直到又一个周五下班前五分钟,领导说出“开会”时,余的怒火被彻底点燃。在炸了整个办公大楼后,余成了远近闻名的通缉犯,他和他改造的摸鱼号发誓要消灭一切工贼。,20,24,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CatchFish,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_1,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_2,;92046;;;,;1;;;,;92046;;;,;1;;;,;92046;;;,;1;;;,Crest,,,StartYell/411_1,如果你说会遵守8小时工作制的话我勉强可以考虑放过你。,EndYell/411_1,我想我可以好好休息下了。,WinYell/411_1,瞧瞧,我又消灭了一个现在还在干活的赏金猎人工贼。
412,EnemyName/412,闪耀号,ship_razor,EnemyPilotName/412,强光,10,EnemyDes/412,强光给飞船装上了功率最大的灯,决心要闪瞎每一位对手!只是这个灯的亮度似乎还差了一点点...,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Shine,ScriptableAssets/EnemyShipAssets/Ship_Shine_1,ScriptableAssets/EnemyShipAssets/Ship_Shine_2,;92048;;;,;1;;;,;92048;;;,;1;;;,;92048;;;,;1;;;,Crest,,,StartYell/412_1,让光蒙蔽你的双眼吧!,EndYell/412_1,我的灯,要是再亮一点就好了...,, 412,EnemyName/412,闪耀号,ship_razor,EnemyPilotName/412,强光,10,EnemyDes/412,强光给飞船装上了功率最大的灯,决心要闪瞎每一位对手!只是这个灯的亮度似乎还差了一点点...,27,34,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Shine,ScriptableAssets/EnemyShipAssets/Ship_Shine_1,ScriptableAssets/EnemyShipAssets/Ship_Shine_2,;92048;;;,;1;;;,;92048;;;,;1;;;,;92048;;;,;1;;;,Crest,,,StartYell/412_1,让光蒙蔽你的双眼吧!,EndYell/412_1,我的灯,要是再亮一点就好了...,,
415,EnemyName/415,寻宝者号,ship_normal,EnemyPilotName/415,贝奥,3,EnemyDes/415,贝奥曾是无人不知,无人不晓的星际海盗,不过他谁也信不过,只能把劫掠来的宝藏都藏在飞船里。现在,财宝成了他最重的累赘。,5,5,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Treasure,ScriptableAssets/EnemyShipAssets/Ship_Treasure_1,ScriptableAssets/EnemyShipAssets/Ship_Treasure_2,;92070;;;,;1;;;,;92070;;;,;1;;;,;92070;;;,;1;;;,Normal,,,StartYell/415_1,没有人能抢走我的星币,没有人能!,EndYell/415_1,不!我的星币!不!,, 415,EnemyName/415,寻宝者号,ship_normal,EnemyPilotName/415,贝奥,3,EnemyDes/415,贝奥曾是无人不知,无人不晓的星际海盗,不过他谁也信不过,只能把劫掠来的宝藏都藏在飞船里。现在,财宝成了他最重的累赘。,5,5,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Treasure,ScriptableAssets/EnemyShipAssets/Ship_Treasure_1,ScriptableAssets/EnemyShipAssets/Ship_Treasure_2,;92070;;;,;1;;;,;92070;;;,;1;;;,;92070;;;,;1;;;,Normal,,,StartYell/415_1,没有人能抢走我的星币,没有人能!,EndYell/415_1,不!我的星币!不!,,
417,EnemyName/417,反伤号,ship_fish,EnemyPilotName/417,金,0,EnemyDes/417,金曾是一名赏金猎人,直到他遇到了赏金猎人协会的大裁员。他了解猎人的一切,包括他们极度爱惜飞船。基于此,他改造了一艘让所有猎人都会为难的飞船。,27,34,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_1,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_2,;92032;;;,;1;;;,;92032;;;,;1;;;,;92032;;;,;1;;;,Ring_Blade,,,StartYell/417_1,你也不想被协会那些修船工敲诈一笔吧,那不如给我一笔买路财。,EndYell/417_1,这下我又要下岗了……,WinYell/417_1,早就让你交钱了。 417,EnemyName/417,反伤号,ship_fish,EnemyPilotName/417,金,0,EnemyDes/417,金曾是一名赏金猎人,直到他遇到了赏金猎人协会的大裁员。他了解猎人的一切,包括他们极度爱惜飞船。基于此,他改造了一艘让所有猎人都会为难的飞船。,27,34,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_1,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_2,;92032;;;,;1;;;,;92032;;;,;1;;;,;92032;;;,;1;;;,Ring_Blade,,,StartYell/417_1,你也不想被协会那些修船工敲诈一笔吧,那不如给我一笔买路财。,EndYell/417_1,这下我又要下岗了……,WinYell/417_1,早就让你交钱了。
@ -47,17 +47,17 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
504,EnemyName/504,涅槃号,ship_razor,EnemyPilotName/504,一辉,5,EnemyDes/504,一辉强大的意志总能让他在濒临死亡时重新站立,继续战斗。可惜这部游戏它被分配成了反派。,25,30,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MaxHP,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_1,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_2,;92093;;;,;1;;;,;92093;;;,;1;;;,;92093;;;,;1;;;,Crest,,,StartYell/504_1,在这个世界上我只相信自己的力量!,EndYell/504_1,没想到我也要倒下了...,, 504,EnemyName/504,涅槃号,ship_razor,EnemyPilotName/504,一辉,5,EnemyDes/504,一辉强大的意志总能让他在濒临死亡时重新站立,继续战斗。可惜这部游戏它被分配成了反派。,25,30,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MaxHP,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_1,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_2,;92093;;;,;1;;;,;92093;;;,;1;;;,;92093;;;,;1;;;,Crest,,,StartYell/504_1,在这个世界上我只相信自己的力量!,EndYell/504_1,没想到我也要倒下了...,,
506,EnemyName/506,资敌号,ship_razor,EnemyPilotName/506,雷特,1,EnemyDes/506,星际海盗圈的知名“老油条”。他有一个能给对手飞船塞入能量的装置,外行总说他在资敌,内行才明白,他这是在别人头上拉屎。,45,55,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_1,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_2,;92031;;;,;1;;;,;92031;;;,;1;;;,;92031;;;,;1;;;,Crest,,,,,EndYell/506_1,助人者……也没好报!,WinYell/506_1,这就是“善心”的力量。 506,EnemyName/506,资敌号,ship_razor,EnemyPilotName/506,雷特,1,EnemyDes/506,星际海盗圈的知名“老油条”。他有一个能给对手飞船塞入能量的装置,外行总说他在资敌,内行才明白,他这是在别人头上拉屎。,45,55,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_1,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_2,;92031;;;,;1;;;,;92031;;;,;1;;;,;92031;;;,;1;;;,Crest,,,,,EndYell/506_1,助人者……也没好报!,WinYell/506_1,这就是“善心”的力量。
507,EnemyName/507,重力场号,ship_wall_gravity,EnemyPilotName/507,黎凡特,0,EnemyDes/507,黎凡特从一颗失落文明的星球找到了一艘可以操纵重力的飞船,不过在发动飞船的瞬间,它的理智就随着重力场一同撕裂,成为了纯粹的太空毁灭者。,42,52,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_1,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_2,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,Wall_Gravity,,,StartYell/507_1,我…要…把你…吃掉。,,,, 507,EnemyName/507,重力场号,ship_wall_gravity,EnemyPilotName/507,黎凡特,0,EnemyDes/507,黎凡特从一颗失落文明的星球找到了一艘可以操纵重力的飞船,不过在发动飞船的瞬间,它的理智就随着重力场一同撕裂,成为了纯粹的太空毁灭者。,42,52,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_1,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_2,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,Wall_Gravity,,,StartYell/507_1,我…要…把你…吃掉。,,,,
508,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,8,9,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;7;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。 508,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,7,8,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;7;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。
509,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,7,8,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;77;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。 509,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,6,7,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;77;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。
511,EnemyName/511,炸弹号,ship_razor,EnemyPilotName/511,吉良,3,EnemyDes/511,吉良,他原本只想做一个普普通通的上班族,但命运将他推到了天平的另一端,他不得不用自己神乎奇技的炸弹去完成各种犯罪……,37,45,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Boom,ScriptableAssets/EnemyShipAssets/Ship_Boom_1,ScriptableAssets/EnemyShipAssets/Ship_Boom_2,;92059;;;,;1;;;,;92059;;;,;1;;;,;92059;;;,;1;;;,Crest,,,StartYell/511_1,这里太安静了,让我来加点爆炸声!,EndYell/511_1,伊文失败了…,WinYell/511_1,你已经被我触碰过了。 511,EnemyName/511,炸弹号,ship_razor,EnemyPilotName/511,吉良,3,EnemyDes/511,吉良,他原本只想做一个普普通通的上班族,但命运将他推到了天平的另一端,他不得不用自己神乎奇技的炸弹去完成各种犯罪……,37,45,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Boom,ScriptableAssets/EnemyShipAssets/Ship_Boom_1,ScriptableAssets/EnemyShipAssets/Ship_Boom_2,;92059;;;,;1;;;,;92059;;;,;1;;;,;92059;;;,;1;;;,Crest,,,StartYell/511_1,这里太安静了,让我来加点爆炸声!,EndYell/511_1,伊文失败了…,WinYell/511_1,你已经被我触碰过了。
512,EnemyName/512,镜像号,ship_yongtong_blue,EnemyPilotName/512,克里斯,5,EnemyDes/512,“谁才是世界上最帅的人?”克里斯总是问他的镜子同一个问题,不过答案从没有他自己。今天,答案指向了一名赏金猎人,别看了,就是你。所以现在克里斯很生气。,66,78,99,99,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Mirror,ScriptableAssets/EnemyShipAssets/Ship_Mirror_1,ScriptableAssets/EnemyShipAssets/Ship_Mirror_2,;92074;;92075;;;,;1;;1;;;,;92074;;92075;;;,;2;;1;;;,;92074;;92075;;;,;2;;1;;;,YongTong_Blue,,;77;;;,StartYell/512_1,比我更帅的人?我一定要把你抓出来瞧瞧。,EndYell/512_1,还是没有得到,我想要的答案……,WinYell/512_1,丑陋,不过如此。 512,EnemyName/512,镜像号,ship_yongtong_blue,EnemyPilotName/512,克里斯,10,EnemyDes/512,“谁才是世界上最帅的人?”克里斯总是问他的镜子同一个问题,不过答案从没有他自己。今天,答案指向了一名赏金猎人,别看了,就是你。所以现在克里斯很生气。,66,78,99,99,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Mirror,ScriptableAssets/EnemyShipAssets/Ship_Mirror_1,ScriptableAssets/EnemyShipAssets/Ship_Mirror_2,;92074;;92075;;;,;1;;1;;;,;92074;;92075;;;,;2;;1;;;,;92074;;92075;;;,;2;;1;;;,YongTong_Blue,,;77;;;,StartYell/512_1,比我更帅的人?我一定要把你抓出来瞧瞧。,EndYell/512_1,还是没有得到,我想要的答案……,WinYell/512_1,丑陋,不过如此。
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
601,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,G960,2,EnemyDes/601,G960原本是孤星宇宙的垃圾回收机器人它回收了所有被玩家丢弃的基础核心。直到有一天他甚至收到了一个基础核心+,它恨透了玩家们的铺张浪费,发誓要让他们感受到基础核心的力量。,90,108,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;7;;;,,,,,, 601,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,G960,2,EnemyDes/601,G960原本是孤星宇宙的垃圾回收机器人它回收了所有被玩家丢弃的基础核心。直到有一天他甚至收到了一个基础核心+,它恨透了玩家们的铺张浪费,发誓要让他们感受到基础核心的力量。,90,108,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;7;;;,,,,,,
602,EnemyName/602,转换号,ship_transfer,EnemyPilotName/602,卡比,0,EnemyDes/602,卡比是星际飙船党的头目之一,选择成为星际海盗,一方面是为了获得改装飞船的星币,另一方面则是为了随时随地和星际警察进行飙船。,86,100,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Transfer,ScriptableAssets/EnemyShipAssets/Ship_Transfer_1,ScriptableAssets/EnemyShipAssets/Ship_Transfer_2,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,Mobula,,,,,EndYell/602_1,别……别动我的飞船!,WinYell/602_1,让我瞧瞧,哪些能装我船上。 602,EnemyName/602,转换号,ship_transfer,EnemyPilotName/602,卡比,0,EnemyDes/602,卡比是星际飙船党的头目之一,选择成为星际海盗,一方面是为了获得改装飞船的星币,另一方面则是为了随时随地和星际警察进行飙船。,86,100,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Transfer,ScriptableAssets/EnemyShipAssets/Ship_Transfer_1,ScriptableAssets/EnemyShipAssets/Ship_Transfer_2,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,Mobula,,,,,EndYell/602_1,别……别动我的飞船!,WinYell/602_1,让我瞧瞧,哪些能装我船上。
603,EnemyName/603,耐久之星,ship_razor,EnemyPilotName/603,鸡危,2,EnemyDes/603,无。,70,85,8,9,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_1,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_2,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;2;;;,Crest,FALSE,,,,,,, 603,EnemyName/603,耐久之星,ship_razor,EnemyPilotName/603,鸡危,2,EnemyDes/603,无。,70,85,8,9,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_1,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_2,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;2;;;,Crest,FALSE,,,,,,,
604,EnemyName/604,巨蟹号,ship_crab,EnemyPilotName/604,goha,2,EnemyDes/604,没人知道为什么goha会对螃蟹如此钟爱他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹唯一的问题是这飞船有些行动不便每次出动都需要喽喽们拖它出来。,76,92,5,6,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Crab,ScriptableAssets/EnemyShipAssets/Ship_Crab_1,ScriptableAssets/EnemyShipAssets/Ship_Crab_2,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,Crab,,,StartYell/604_1,谢谢你等我出场,作为奖励,让我给你看看我的大钳子!,EndYell/604_1,喂!你…你不会想把我的腿都拆掉吧?,WinYell/604_1,钳子!满是力量! 604,EnemyName/604,巨蟹号,ship_crab,EnemyPilotName/604,goha,2,EnemyDes/604,没人知道为什么goha会对螃蟹如此钟爱他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹唯一的问题是这飞船有些行动不便每次出动都需要喽喽们拖它出来。,76,92,5,6,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Crab,ScriptableAssets/EnemyShipAssets/Ship_Crab_1,ScriptableAssets/EnemyShipAssets/Ship_Crab_2,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,Crab,,,StartYell/604_1,谢谢你等我出场,作为奖励,让我给你看看我的大钳子!,EndYell/604_1,喂!你…你不会想把我的腿都拆掉吧?,WinYell/604_1,钳子!满是力量!
605,EnemyName/605,玄武号,ship_turtle,EnemyPilotName/605,独眼,10,EnemyDes/605,这个一只眼的凶悍男人在鬣狗帮中已经成了一个传说,众人只知道他的外号——独眼。不过他也有个苦恼,一只眼睛玩他最爱的模拟经营建造游戏《植物之森》的时候并不是那么方便。,74,90,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Revenge,ScriptableAssets/EnemyShipAssets/Ship_Revenge_1,ScriptableAssets/EnemyShipAssets/Ship_Revenge_2,;91009;;92061;;92062;;;,;1;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,Turtle,,,StartYell/605_1,建造游戏,开始了!,EndYell/605_1,家...被拆了...,WinYell/605_1,你不适合成为赏金猎人,乖乖回去打孤星牌吧! 605,EnemyName/605,玄武号,ship_turtle,EnemyPilotName/605,独眼,10,EnemyDes/605,这个一只眼的凶悍男人在鬣狗帮中已经成了一个传说,众人只知道他的外号——独眼。不过他也有个苦恼,一只眼睛玩他最爱的模拟经营建造游戏《植物之森》的时候并不是那么方便。,74,90,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Revenge,ScriptableAssets/EnemyShipAssets/Ship_Revenge_1,ScriptableAssets/EnemyShipAssets/Ship_Revenge_2,;91009;;92061;;92062;;;,;1;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,Turtle,,,StartYell/605_1,建造游戏,开始了!,EndYell/605_1,家...被拆了...,WinYell/605_1,你不适合成为赏金猎人,乖乖回去打孤星牌吧!
606,EnemyName/606,深海恐惧号,ship_seafish,EnemyPilotName/606,戴夫,5,EnemyDes/606,戴夫曾经是一个深海捕鱼的潜水员,不过一次他被一只骨骼外露的深海鱼吞如了鱼腹,之后他就来到了无尽的孤星时空。,72,88,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_1,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_2,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,SeaFish,,,StartYell/606_1,瞧瞧,来了下一条鱼!,EndYell/606_1,我的鱼...今天又空军了...,WinYell/606_1,葬身鱼腹!哦不对,这艘船没有鱼腹... 606,EnemyName/606,深海恐惧号,ship_seafish,EnemyPilotName/606,戴夫,20,EnemyDes/606,戴夫曾经是一个深海捕鱼的潜水员,不过一次他被一只骨骼外露的深海鱼吞如了鱼腹,之后他就来到了无尽的孤星时空。,72,88,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_1,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_2,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,SeaFish,,,StartYell/606_1,瞧瞧,来了下一条鱼!,EndYell/606_1,我的鱼...今天又空军了...,WinYell/606_1,葬身鱼腹!哦不对,这艘船没有鱼腹...
607,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,G960,2,EnemyDes/601,G960原本是孤星宇宙的垃圾回收机器人它回收了所有被玩家丢弃的基础核心。直到有一天他甚至收到了一个基础核心+,它恨透了玩家们的铺张浪费,发誓要让他们感受到基础核心的力量。,90,108,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;77;;;,,,,,, 607,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,G960,2,EnemyDes/601,G960原本是孤星宇宙的垃圾回收机器人它回收了所有被玩家丢弃的基础核心。直到有一天他甚至收到了一个基础核心+,它恨透了玩家们的铺张浪费,发誓要让他们感受到基础核心的力量。,90,108,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;77;;;,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
701,EnemyName/701,旋转木马号,ship_builder,EnemyPilotName/701,伊万科夫,0,EnemyDes/701,伊万科夫虽然是一个臭名昭著的星际海盗,这并不妨碍他有一颗童心,他建造了旋转木马号作为他的乐园。,54,68,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Carousel,ScriptableAssets/EnemyShipAssets/Ship_Carousel_1,ScriptableAssets/EnemyShipAssets/Ship_Carousel_2,;92079;;;,;1;;;,;92079;;;,;1;;;,;92079;;;,;1;;;,Builder,,,StartYell/701_1,转动起来!,,,, 701,EnemyName/701,旋转木马号,ship_builder,EnemyPilotName/701,伊万科夫,0,EnemyDes/701,伊万科夫虽然是一个臭名昭著的星际海盗,这并不妨碍他有一颗童心,他建造了旋转木马号作为他的乐园。,54,68,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Carousel,ScriptableAssets/EnemyShipAssets/Ship_Carousel_1,ScriptableAssets/EnemyShipAssets/Ship_Carousel_2,;92079;;;,;1;;;,;92079;;;,;1;;;,;92079;;;,;1;;;,Builder,,,StartYell/701_1,转动起来!,,,,
@ -86,5 +86,5 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
902,EnemyName/902,蝉翼号,ship_cicada_wing,EnemyPilotName/902,砾,5,EnemyDes/902,宇宙最知名的游侠四处劫掠孤星牌协会的仓库救济那些因赌博孤星牌而破产受难之人。然而孤星牌协会反手出了一张砾的SP人物卡不但弥补了损失还借机大赚了一笔。,130,162,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_1,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_2,;92017;;91027;;91028;;;,;1;;1;;1;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,Cicada,,,StartYell/902_1,你的星币下一秒就是我的了!,EndYell/902_1,从未见过如此强悍的赏金猎人...,WinYell/902_1,现在你也破产了。 902,EnemyName/902,蝉翼号,ship_cicada_wing,EnemyPilotName/902,砾,5,EnemyDes/902,宇宙最知名的游侠四处劫掠孤星牌协会的仓库救济那些因赌博孤星牌而破产受难之人。然而孤星牌协会反手出了一张砾的SP人物卡不但弥补了损失还借机大赚了一笔。,130,162,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_1,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_2,;92017;;91027;;91028;;;,;1;;1;;1;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,Cicada,,,StartYell/902_1,你的星币下一秒就是我的了!,EndYell/902_1,从未见过如此强悍的赏金猎人...,WinYell/902_1,现在你也破产了。
903,EnemyName/903,X-飞鸟号,ship_X_wings,EnemyPilotName/903,兰佩路基,5,EnemyDes/903,兰佩路基无门无派,倒不是因为他不够强大,他的实力甚至能排到星际海盗的前三名。只是这位中二病总幻想自己是布里塔尼亚的王,让所有跟随他的人都和他一样作一些羞耻的动作,说些羞耻的台词。,140,175,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_1,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_2,;92082;;;,;1;;;,;92082;;;,;1;;;,;92082;;;,;1;;;,X_Wings,,,StartYell/903_1,拥有力量之人啊,畏惧我们吧!没有力量之人啊,追求我们吧!,EndYell/903_1,错的不是我,是世界!,WinYell/903_1,我,兰佩洛基下令,世界臣服于我! 903,EnemyName/903,X-飞鸟号,ship_X_wings,EnemyPilotName/903,兰佩路基,5,EnemyDes/903,兰佩路基无门无派,倒不是因为他不够强大,他的实力甚至能排到星际海盗的前三名。只是这位中二病总幻想自己是布里塔尼亚的王,让所有跟随他的人都和他一样作一些羞耻的动作,说些羞耻的台词。,140,175,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_1,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_2,;92082;;;,;1;;;,;92082;;;,;1;;;,;92082;;;,;1;;;,X_Wings,,,StartYell/903_1,拥有力量之人啊,畏惧我们吧!没有力量之人啊,追求我们吧!,EndYell/903_1,错的不是我,是世界!,WinYell/903_1,我,兰佩洛基下令,世界臣服于我!
904,EnemyName/904,启示录号,ship_apocalypse,EnemyPilotName/904,马桶盖子,3,EnemyDes/904,这是我觉得游戏里最帅的船,作为本游戏的编剧我决定把它送给我自己。顺带一提它参考了数码宝贝。,120,150,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_1,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_2,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,Apocalypse,,,StartYell/904_1,这个爪子的动画做得累死了!,EndYell/904_1,看来我的数值强度跟不上了...恭喜获胜!,WinYell/904_1,这个AI机制是不是很难处理大侠重新来过吧。 904,EnemyName/904,启示录号,ship_apocalypse,EnemyPilotName/904,马桶盖子,3,EnemyDes/904,这是我觉得游戏里最帅的船,作为本游戏的编剧我决定把它送给我自己。顺带一提它参考了数码宝贝。,120,150,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_1,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_2,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,Apocalypse,,,StartYell/904_1,这个爪子的动画做得累死了!,EndYell/904_1,看来我的数值强度跟不上了...恭喜获胜!,WinYell/904_1,这个AI机制是不是很难处理大侠重新来过吧。
905,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,8,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,175,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy,ScriptableAssets/EnemyShipAssets/Ship_Destroy_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;7;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。 905,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,15,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,175,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy,ScriptableAssets/EnemyShipAssets/Ship_Destroy_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;7;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。
906,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,8,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,175,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;77;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。 906,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,15,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,175,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;77;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。

View File

@ -35,5 +35,6 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034 10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034
10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力伴随的他的登场仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035 10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力伴随的他的登场仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035
10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036 10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036
10038,PilotTitle/10038,魔术师,PilotName/10038,丹尼尔,;7;;77;;;,PilotDes/10038,丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。,3,66,50038,2,,Sprites/Head/treant_magician,战斗结束后,使未装备的部件变换为同稀有度的其他部件。,PM_10038
10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041 10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041
10042,PilotTitle/10042,ESTP,PilotName/10042,乘风,;7;;77;;;,PilotDes/10042,乘风作为兽族中的SSR种——熊猫族几乎受到所有生物的喜欢ESTP性格的他随随便便就能交到朋友。,2,64,50042,2,,Sprites/Head/monster_panda,首领战斗结束后获得1次固有天赋2选1的机会。,PM_10042 10042,PilotTitle/10042,ESTP,PilotName/10042,乘风,;7;;77;;;,PilotDes/10042,乘风作为兽族中的SSR种——熊猫族几乎受到所有生物的喜欢ESTP性格的他随随便便就能交到朋友。,2,64,50042,2,,Sprites/Head/monster_panda,首领战斗结束后获得1次固有天赋2选1的机会。,PM_10042

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@ -68,8 +68,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3, 11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade, 11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_2,战斗开始时,在本场战斗中升级所有部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade, 11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_2,战斗开始时,在本场战斗中升级所有部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,获得{0}点临时燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel, 11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,获得{0}点临时燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel, 11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier 11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier 11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower 11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
@ -275,8 +275,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower 21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless, 21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless, 21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change, 21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change, 21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21842,Name/21842_1,老头的平底锅,1,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;3;;;,,,0,Des/21842_1,装载后本回合该列承受伤害变为1点并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan, 21842,Name/21842_1,老头的平底锅,1,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;3;;;,,,0,Des/21842_1,装载后本回合该列承受伤害变为1点并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
21842,Name/21842_2,老头的平底锅+,2,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;1;;;,,,0,Des/21842_1,装载后本回合该列承受伤害变为1点并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan, 21842,Name/21842_2,老头的平底锅+,2,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;1;;;,,,0,Des/21842_1,装载后本回合该列承受伤害变为1点并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
21843,Name/21843_1,漂浮装置,1,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/21843_1,第1回合少生成1个能量。,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat 21843,Name/21843_1,漂浮装置,1,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/21843_1,第1回合少生成1个能量。,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat

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@ -87,5 +87,6 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;, 50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,, 50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,,
50036,2,;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;; 50036,2,;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
50038,2,;7;;77;;;,66,,Talent/talent_changeunit_name,变化魔术,Talent/talent_changeunit_des,战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。,,,TA_ChangeUnit,magic_show,,,
50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,, 50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,
50042,2,;7;;77;;;,64,,Talent/talent_makefriends_name,交个朋友,Talent/talent_makefriends_des,前2场首领战斗结束后获得1次固有天赋2选1的机会。,,,TA_MakeFriends,make_friends,,, 50042,2,;7;;77;;;,64,,Talent/talent_makefriends_name,交个朋友,Talent/talent_makefriends_des,前2场首领战斗结束后获得1次固有天赋2选1的机会。,,,TA_MakeFriends,make_friends,,,

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@ -131,6 +131,8 @@ EventName/2430;"改造大学"
EventName/2440;"魔术表演" EventName/2440;"魔术表演"
EventName/2450;"选择困难" EventName/2450;"选择困难"
EventName/2460;"部件采购" EventName/2460;"部件采购"
EventName/2470;"分类商店"
EventName/2480;"自动升级"
EventDes/100;"远程商店服务,任何星系都可以远程送达。" EventDes/100;"远程商店服务,任何星系都可以远程送达。"
EventDes/110;"定向部件升级,但仅限使用一次,若暂时不需要可关闭稍后再使用。" EventDes/110;"定向部件升级,但仅限使用一次,若暂时不需要可关闭稍后再使用。"
EventDes/130;"飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。" EventDes/130;"飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。"
@ -738,6 +740,11 @@ EventDes/2462;"采购员爬上了你的飞船才发现你一个多余部件都
EventDes/2463;"比起星币,你更看重采购员身上的{0},你拿所有的多余部件和他做了交易。" EventDes/2463;"比起星币,你更看重采购员身上的{0},你拿所有的多余部件和他做了交易。"
EventDes/2464;"采购员见你一个多余的部件都没有,无私的把自己的{0}送给了你。" EventDes/2464;"采购员见你一个多余的部件都没有,无私的把自己的{0}送给了你。"
EventDes/2465;"珍贵的部件来之不易,你默默的关闭了通讯。" EventDes/2465;"珍贵的部件来之不易,你默默的关闭了通讯。"
EventDes/2470;"据说这家连锁商店的老板是一个拥有收纳癖的猫猫族。她接受不了其他的商店随意摆放的部件和宝物为此她特地开了3个商店将所有的商品按<color=#FFFF80>稀有度分类</color>整理售卖,甚至还给低稀有度的商店附赠了购物券。"
EventDes/2480;"随着星际人工成本的逐年走高,去人工化似乎是各个行业的潮流,也是各大企业提出概念进行融资的手段。\n\n比如你现在所在的部件升级工厂就空无一人只在店里摆放了两台全自动升级机器。一台可以投入<color=#FFFF80>星币</color>,一台可以投入<color=#FFFF80>装甲</color>,奇怪的是,两台机器是互斥的,<color=#FFFF80>你只能选择其中一台</color>。"
EventDes/2481;"你投入了<color=#FF4D4D>星币</color>,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。"
EventDes/2482;"你投入了<color=#FF4D4D>装甲</color>,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。"
EventDes/2483;"等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来..."
EvenOptionDes/StartDeal;"[进行交易]" EvenOptionDes/StartDeal;"[进行交易]"
EvenOptionDes/StartDealBounty;"[进行交易]<b>消耗</b>本次支援)" EvenOptionDes/StartDealBounty;"[进行交易]<b>消耗</b>本次支援)"
EvenOptionDes/Get;"[获得]<g>[0]。</g>" EvenOptionDes/Get;"[获得]<g>[0]。</g>"
@ -789,7 +796,7 @@ EvenOptionDes/1040_4;"[飞船保养]<g>获得{0}点血量上限。</g><r>(兽族
EvenOptionDes/1060_1;"[交易]<b>失去[0]。</b><g>获得{0}星币</g>" EvenOptionDes/1060_1;"[交易]<b>失去[0]。</b><g>获得{0}星币</g>"
EvenOptionDes/1060_2;"[购买]<b>失去{0}星币。</b><g>获得[1]。</g>" EvenOptionDes/1060_2;"[购买]<b>失去{0}星币。</b><g>获得[1]。</g>"
EvenOptionDes/1060_3;"[低价购买]<b>失去{0}星币。</b><g>获得[1]。</g><r>(人类专属)</r>" EvenOptionDes/1060_3;"[低价购买]<b>失去{0}星币。</b><g>获得[1]。</g><r>(人类专属)</r>"
EvenOptionDes/1070_1;"[部件改造场]<b>失去{0}星币。</b><g>升级部件。</g>" EvenOptionDes/1070_1;"[部件改造场]<b>失去{0}星币。</b><g>选择1个部件升级。</g>"
EvenOptionDes/1070_2;"[二手市场]<b>失去{0}点燃料。</b><g>获得[1]。</g>" EvenOptionDes/1070_2;"[二手市场]<b>失去{0}点燃料。</b><g>获得[1]。</g>"
EvenOptionDes/1070_3;"[交易屋]<g>进入商店。</g>" EvenOptionDes/1070_3;"[交易屋]<g>进入商店。</g>"
EvenOptionDes/1080_1;"[增强护盾]<g>获得{0}点护盾上限。</g>" EvenOptionDes/1080_1;"[增强护盾]<g>获得{0}点护盾上限。</g>"
@ -906,7 +913,7 @@ EvenOptionDes/1480_2;"[硬闯]<b>受到{0}点伤害。</b><g>获得1个宝物。
EvenOptionDes/1480_3;"[贿赂]<b>失去{0}点燃料。</b><g>获得1个宝物。</g>" EvenOptionDes/1480_3;"[贿赂]<b>失去{0}点燃料。</b><g>获得1个宝物。</g>"
EvenOptionDes/1480_4;"[放弃]" EvenOptionDes/1480_4;"[放弃]"
EvenOptionDes/1490_1;"[听它的]<g>升级[0]。</g>" EvenOptionDes/1490_1;"[听它的]<g>升级[0]。</g>"
EvenOptionDes/1490_2;"[听我的]<b>失去{0}星币。</b><g>指定部件进行升级。</g>" EvenOptionDes/1490_2;"[听我的]<b>失去{0}星币。</b><g>选择1个部件升级。</g>"
EvenOptionDes/1490_3;"[不需要]" EvenOptionDes/1490_3;"[不需要]"
EvenOptionDes/1500_1;"[新人改造师]<g>获得{0}点护盾上限。</g>" EvenOptionDes/1500_1;"[新人改造师]<g>获得{0}点护盾上限。</g>"
EvenOptionDes/1500_2;"[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>" EvenOptionDes/1500_2;"[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>"
@ -1180,4 +1187,9 @@ EvenOptionDes/2440_2;"[选没槽位的放入]<g>选择2个没有槽位的部件
EvenOptionDes/2450_1;"[帮他丢点部件吧]<g>获得1次普通部件{0}选{1}的机会。</g>" EvenOptionDes/2450_1;"[帮他丢点部件吧]<g>获得1次普通部件{0}选{1}的机会。</g>"
EvenOptionDes/2450_2;"[帮他丢点宝物吧]<g>获得1次普通宝物{0}选{1}的机会。</g>" EvenOptionDes/2450_2;"[帮他丢点宝物吧]<g>获得1次普通宝物{0}选{1}的机会。</g>"
EvenOptionDes/2460_1;"[要星币]<b>移除所有未装备的部件。</b><g>每移除1个获得{0}星币。</g>" EvenOptionDes/2460_1;"[要星币]<b>移除所有未装备的部件。</b><g>每移除1个获得{0}星币。</g>"
EvenOptionDes/2460_2;"[要宝物]<b>移除所有未装备的部件。</b><g>获得[1]。</g>" EvenOptionDes/2460_2;"[要宝物]<b>移除所有未装备的部件。</b><g>获得[1]。</g>"
EvenOptionDes/2470_1;"[普通]<g>获得{0}星币,进入普通商店(仅售卖普通品质的物品)。</g>"
EvenOptionDes/2470_2;"[稀有]<g>获得{0}星币,进入稀有商店(仅售卖稀有品质的物品)。</g>"
EvenOptionDes/2470_3;"[传说]<g>进入珍品商店(仅售卖少量传说品质的物品)。</g>"
EvenOptionDes/2480_1;"[星币]<b>失去{0}星币。</b><g>选择1个部件升级。</g>(可重复)"
EvenOptionDes/2480_2;"[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复)"

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@ -967,7 +967,7 @@ Des/11814_1;"每场战斗限3次*发动*({0}):生成{1}个与当前回合
Des/11814_2;"每场战斗限3次*发动*({0}):生成{1}个与当前回合数相同点数的[*橙色*]能量。" Des/11814_2;"每场战斗限3次*发动*({0}):生成{1}个与当前回合数相同点数的[*橙色*]能量。"
Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*部件。" Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*部件。"
Des/11815_2;"战斗开始时,在本场战斗中升级所有部件。" Des/11815_2;"战斗开始时,在本场战斗中升级所有部件。"
Des/11816_1;"战斗开始时,获得{0}点临时燃料。" Des/11816_1;"战斗开始时,在本场战斗中获得{0}点燃料。"
Des/11819_1;"使*同列**攻击部件*装载能量时,额外获得{0}点威力。" Des/11819_1;"使*同列**攻击部件*装载能量时,额外获得{0}点威力。"
Des/11820_1;"任意部件*发动*时,使自身*后方**攻击部件*获得{0}点威力。" Des/11820_1;"任意部件*发动*时,使自身*后方**攻击部件*获得{0}点威力。"
Des/11821_1;"*发动*({0})消耗1点燃料生成1个[*蓝色*9点]能量。" Des/11821_1;"*发动*({0})消耗1点燃料生成1个[*蓝色*9点]能量。"
@ -1075,7 +1075,7 @@ Des/21827_2;"回合开始时,若*相邻*有空位则生成1个[*橙色*]能
Des/21831_1;"回合开始时,若*同列*没有*攻击部件*,则使所有*攻击部件*获得{0}点威力。" Des/21831_1;"回合开始时,若*同列*没有*攻击部件*,则使所有*攻击部件*获得{0}点威力。"
Des/21833_1;"回合开始时,使*后方**攻击部件*获得{0}点威力。装载后,该效果提高{1}点。" Des/21833_1;"回合开始时,使*后方**攻击部件*获得{0}点威力。装载后,该效果提高{1}点。"
Des/21839_1;"装载后生成1个相同的能量。" Des/21839_1;"装载后生成1个相同的能量。"
Des/21841_1;"战斗开始时,获得{0}点*换位*次数上限。" Des/21841_1;"战斗开始时,在本场战斗中获得{0}点*换位*次数上限。"
Des/21842_1;"装载后本回合该列承受伤害变为1点并*摧毁*自身。" Des/21842_1;"装载后本回合该列承受伤害变为1点并*摧毁*自身。"
Des/21843_1;"第1回合少生成1个能量。" Des/21843_1;"第1回合少生成1个能量。"
Des/21844_1;"自身或*相邻*部件被*摧毁*时生成1个[*蓝色*6点]能量。" Des/21844_1;"自身或*相邻*部件被*摧毁*时生成1个[*蓝色*6点]能量。"

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@ -59,7 +59,7 @@ AchDes/RoundNum;"The battle lasts for 10 turns."
AchName/WhyILose;"You Call it a Defeat?" AchName/WhyILose;"You Call it a Defeat?"
AchDes/WhyILose;"Perish with the enemy together." AchDes/WhyILose;"Perish with the enemy together."
AchName/OverPower;"Blinding Light" AchName/OverPower;"Blinding Light"
AchDes/OverPower;"The highest Strength in a single column reaches 150 during the showdown." AchDes/OverPower;"The highest Strength in a single lane reaches 150 during the showdown."
AchName/RuleBreaker;"No Mercy" AchName/RuleBreaker;"No Mercy"
AchDes/RuleBreaker;"Deal 100 non-showdown damage in a battle." AchDes/RuleBreaker;"Deal 100 non-showdown damage in a battle."
AchName/LoadNum;"Gimme More" AchName/LoadNum;"Gimme More"
@ -77,6 +77,6 @@ AchDes/AddedNum;"Have an Attack Unit with 50 or more Power."
AchName/BeatIt;"Beat'em Up" AchName/BeatIt;"Beat'em Up"
AchDes/BeatIt;"Use Dismantler - Dumbby to defeat "Turbo"." AchDes/BeatIt;"Use Dismantler - Dumbby to defeat "Turbo"."
AchName/212121;"God of Gamblers" AchName/212121;"God of Gamblers"
AchDes/212121;"During a Showdown against "21-Point," you have three columns' Strength all reaching 21 points." AchDes/212121;"During a Showdown against "21-Point," you have three lanes' Strength all reaching 21 points."
AchName/OnePunch;"Serious Punch!" AchName/OnePunch;"Serious Punch!"
AchDes/OnePunch;"Defeat "One Punch" in the 1st turn." AchDes/OnePunch;"Defeat "One Punch" in the 1st turn."

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@ -42,7 +42,7 @@ StatisticDicPanel/WinnerStrike;"Highest Winning Streak: {0}"
StatisticDicPanel/RerollTimes;"Reroll Chances Used: {0}" StatisticDicPanel/RerollTimes;"Reroll Chances Used: {0}"
StatisticDicPanel/BossCount;"Bosses Defeated: {0}" StatisticDicPanel/BossCount;"Bosses Defeated: {0}"
StatisticDicPanel/EnemyCount;"Enemies Defeated: {0}" StatisticDicPanel/EnemyCount;"Enemies Defeated: {0}"
StatisticDicPanel/MaxLineTotal;"Highest Strength in a Single Column: {0}" StatisticDicPanel/MaxLineTotal;"Highest Strength in a Single Lane: {0}"
StatisticDicPanel/MaxRoundTotal;"Highest Total Strength in a Single Turn: {0}" StatisticDicPanel/MaxRoundTotal;"Highest Total Strength in a Single Turn: {0}"
StatisticDicPanel/Re;"Retreat Times: {0}" StatisticDicPanel/Re;"Retreat Times: {0}"
StatisticDicPanel/Coin;"Star Coins Gained: {0}" StatisticDicPanel/Coin;"Star Coins Gained: {0}"
@ -263,9 +263,9 @@ VacationEventPanel/Refresh;"Refresh"
NoticeCell/Title;"Gathering Strength" NoticeCell/Title;"Gathering Strength"
NoticeCell/Des;"A powerful attack will be launched next turn!" NoticeCell/Des;"A powerful attack will be launched next turn!"
BreakCell/Normal/TipsTitle;"Durability: {0}" BreakCell/Normal/TipsTitle;"Durability: {0}"
BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed column.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn." BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
BreakCell/Break/TipsTitle;"Durability reaches 0: Paralyzed" BreakCell/Break/TipsTitle;"Durability reaches 0: Paralyzed"
BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed column. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn." BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
BreakCell/Normal/BreakNoticePreview;"-To be paralyzed-" BreakCell/Normal/BreakNoticePreview;"-To be paralyzed-"
BreakCell/Normal/BreakNotice;"-Paralyzed-" BreakCell/Normal/BreakNotice;"-Paralyzed-"
ShipMoveCell/Base/Title;"Spaceship Movement" ShipMoveCell/Base/Title;"Spaceship Movement"
@ -336,7 +336,7 @@ ProcessOverPanel/EnemyBossEmpty;"None"
ProcessOverPanel/Unit;"Unit Obtained" ProcessOverPanel/Unit;"Unit Obtained"
ProcessOverPanel/Treasure;"Treasure Obtained" ProcessOverPanel/Treasure;"Treasure Obtained"
ProcessOverPanel/Coin;"Total Star Coins Obtained" ProcessOverPanel/Coin;"Total Star Coins Obtained"
ProcessOverPanel/LineMax;"Highest Strength in a Single Column" ProcessOverPanel/LineMax;"Highest Strength in a Single Lane"
ProcessOverPanel/TotalMax;"Highest Total Strength in a Single Turn" ProcessOverPanel/TotalMax;"Highest Total Strength in a Single Turn"
ProcessOverPanel/Re;"Retreat Times" ProcessOverPanel/Re;"Retreat Times"
ProcessOverPanel/Unlock;"Unlock" ProcessOverPanel/Unlock;"Unlock"

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@ -131,6 +131,8 @@ EventName/2430;"Modification University"
EventName/2440;"Magic Show" EventName/2440;"Magic Show"
EventName/2450;"Decidophobia" EventName/2450;"Decidophobia"
EventName/2460;"Unit Procurement" EventName/2460;"Unit Procurement"
EventName/2470;"Classified Stores"
EventName/2480;"Automatic Upgrade"
EventDes/100;"Remote Shopping Services, available for delivery to any galaxy." EventDes/100;"Remote Shopping Services, available for delivery to any galaxy."
EventDes/110;"Select a Unit to Upgrade, can be used once only. Turn it off to use it later if you don't need it immediately." EventDes/110;"Select a Unit to Upgrade, can be used once only. Turn it off to use it later if you don't need it immediately."
EventDes/130;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters." EventDes/130;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters."
@ -738,6 +740,11 @@ EventDes/2462;"The officer climbs onto your spaceship only to find that you don'
EventDes/2463;"Compared to Star Coins, you are more interested in the officer's {0}, and thus you trade all your spare Units with him." EventDes/2463;"Compared to Star Coins, you are more interested in the officer's {0}, and thus you trade all your spare Units with him."
EventDes/2464;"Observing that you don't have any spare Units, the officer generously gifts you his {0}." EventDes/2464;"Observing that you don't have any spare Units, the officer generously gifts you his {0}."
EventDes/2465;"Precious Units are hard to come by, and you silently terminate the communication." EventDes/2465;"Precious Units are hard to come by, and you silently terminate the communication."
EventDes/2470;"It is said that the owner of these chain stores is a Catfolk Organization Lover. She cannot tolerate messy displays in other stores, so she has opened three stores where items are <color=#FFFF80>classified and sold based on their rarity</color>. She even provides vouchers for the lower-rarity stores."
EventDes/2480;"As interstellar labor costs continue to rise, automation is becoming a prominent trend across various industries. Just like the Unit Upgrade Factory you're currently in, there are only two automated upgrade machines on display with no one around. One machine accepts <color=#FFFF80>Star Coins</color>, while the other accepts <color=#FFFF80>Armor</color>. It is strange that these two machines are mutually exclusive, and you can only choose one to use."
EventDes/2481;"You insert <color=#FF4D4D>Star Coins</color> and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use."
EventDes/2482;"You insert <color=#FF4D4D>Armor</color> and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use."
EventDes/2483;"After you left the factory, an engineer, covered in sweat, crawls out from the machine..."
EvenOptionDes/StartDeal;"[Start Trade]" EvenOptionDes/StartDeal;"[Start Trade]"
EvenOptionDes/StartDealBounty;"[Start Trade] (<b>Consumes</b> this support chance)" EvenOptionDes/StartDealBounty;"[Start Trade] (<b>Consumes</b> this support chance)"
EvenOptionDes/Get;"[Gain] <g>[0].</g>" EvenOptionDes/Get;"[Gain] <g>[0].</g>"
@ -789,7 +796,7 @@ EvenOptionDes/1040_4;"[Ship Maintenance] <g>Gain {0} Max HP.</g> <r>(Exclusive t
EvenOptionDes/1060_1;"[Trade] <b>Lose [0].</b> <g>Gain {0} Star Coins</g>" EvenOptionDes/1060_1;"[Trade] <b>Lose [0].</b> <g>Gain {0} Star Coins</g>"
EvenOptionDes/1060_2;"[Purchase] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g>" EvenOptionDes/1060_2;"[Purchase] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g>"
EvenOptionDes/1060_3;"[Discount] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g> <r>(Exclusive to Human)</r>" EvenOptionDes/1060_3;"[Discount] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g> <r>(Exclusive to Human)</r>"
EvenOptionDes/1070_1;"[Unit Modification Station] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>" EvenOptionDes/1070_1;"[Unit Modification Station] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g>"
EvenOptionDes/1070_2;"[Secondhand Market] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>" EvenOptionDes/1070_2;"[Secondhand Market] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
EvenOptionDes/1070_3;"[Trading Post] <g>Enter the shop.</g>" EvenOptionDes/1070_3;"[Trading Post] <g>Enter the shop.</g>"
EvenOptionDes/1080_1;"[Enhance Shield] <g>Gain {0} Max Shield Point.</g>" EvenOptionDes/1080_1;"[Enhance Shield] <g>Gain {0} Max Shield Point.</g>"
@ -1180,4 +1187,9 @@ EvenOptionDes/2440_2;"[Choose Units without Slots] <g>Select 2 Units without slo
EvenOptionDes/2450_1;"[Help Him Abandon Some Units] <g>Pick {1} out of {0} Common Units.</g>" EvenOptionDes/2450_1;"[Help Him Abandon Some Units] <g>Pick {1} out of {0} Common Units.</g>"
EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] <g>Pick {1} out of {0} Common Treasures.</g>" EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] <g>Pick {1} out of {0} Common Treasures.</g>"
EvenOptionDes/2460_1;"[Take Star Coins] <b>Remove all unequipped Units.</b> <g>For each one removed, gain {0} Star Coins.</g>" EvenOptionDes/2460_1;"[Take Star Coins] <b>Remove all unequipped Units.</b> <g>For each one removed, gain {0} Star Coins.</g>"
EvenOptionDes/2460_2;"[Take Treasure] <b>Remove all unequipped Units.</b> <g>Gain [1].</g>" EvenOptionDes/2460_2;"[Take Treasure] <b>Remove all unequipped Units.</b> <g>Gain [1].</g>"
EvenOptionDes/2470_1;"[Common]<g>Gain {0} Star Coins, enter General Store (Exclusively featuring common items for sale).</g>"
EvenOptionDes/2470_2;"[Rare]<g>Gain {0} Star Coins, enter Supermarket (Exclusively featuring rare items for sale).</g>"
EvenOptionDes/2470_3;"[Legendary]<g>Enter Premium Shop (Limited and legendary items for sale).</g>"
EvenOptionDes/2480_1;"[Star Coin]<b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
EvenOptionDes/2480_2;"[Armor]<b>Take {0} damage.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"

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@ -32,7 +32,7 @@ KeyWord/Back;"*behind*"
KeyWord/Up;"*upper*" KeyWord/Up;"*upper*"
KeyWord/Down;"*lower*" KeyWord/Down;"*lower*"
KeyWord/Dir;"*directional*" KeyWord/Dir;"*directional*"
KeyWord/Col;"*same column*" KeyWord/Col;"*same lane*"
KeyWord/FrontAndBack;"*front and behind*" KeyWord/FrontAndBack;"*front and behind*"
KeyWord/UpAndDown;"*upper and lower*" KeyWord/UpAndDown;"*upper and lower*"
KeyWord/ReadyToLoad;"*Ready to Load*" KeyWord/ReadyToLoad;"*Ready to Load*"
@ -42,9 +42,9 @@ KeyWord/Blue;"*Blue*"
KeyWord/Purple;"*Orange*" KeyWord/Purple;"*Orange*"
KeyWordDes/Empty;"" KeyWordDes/Empty;""
KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle." KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle."
KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the column exceeds that of the enemy." KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy."
KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the column is lower than that of the enemy." KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy."
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the column equals that of the enemy." KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy." KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset." KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn. If initiate is not triggered at count 0, it can be retained until triggered." KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn. If initiate is not triggered at count 0, it can be retained until triggered."

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@ -77,7 +77,7 @@ Talent/talent_treasurecopy_name;"One More Please"
Talent/talent_moveenemy_name;"Control Chip" Talent/talent_moveenemy_name;"Control Chip"
Talent/talent_dreamstart_name;"Dreamy Start" Talent/talent_dreamstart_name;"Dreamy Start"
Talent/talent_backtoolddays_name;"Memories of the Past" Talent/talent_backtoolddays_name;"Memories of the Past"
Talent/talent_upgradecenter_name;"Middle Column Upgrade" Talent/talent_upgradecenter_name;"Middle Lane Upgrade"
Talent/talent_initother_name;"Can I Borrow It?" Talent/talent_initother_name;"Can I Borrow It?"
Talent/talent_unitcoin_name;"Stamp Album" Talent/talent_unitcoin_name;"Stamp Album"
Talent/talent_getoneloseone_name;"Can't Have It All" Talent/talent_getoneloseone_name;"Can't Have It All"
@ -146,7 +146,7 @@ Talent/talent_adviser_des;"Gain 2 matching Units at the start of the game."
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, 1 Energy is generated." Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, 1 Energy is generated."
Talent/talent_allrace_des;"You are regarded as all races and can detect events with 1 race-exclusive option." Talent/talent_allrace_des;"You are regarded as all races and can detect events with 1 race-exclusive option."
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} points." Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} points."
Talent/talent_stoneheart_des;"During the showdown, nullify the damage received in the middle column the first time." Talent/talent_stoneheart_des;"During the showdown, nullify the damage received in the Middle Lane the first time."
Talent/talent_exchangeload_des;"When *swapping*, the *swapped* Units load 1 [*Blue* 1-point] Energy." Talent/talent_exchangeload_des;"When *swapping*, the *swapped* Units load 1 [*Blue* 1-point] Energy."
Talent/talent_morechoice_des;"When choosing Units or Treasures, always have 1 more option." Talent/talent_morechoice_des;"When choosing Units or Treasures, always have 1 more option."
Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy." Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy."
@ -169,7 +169,7 @@ Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the las
Talent/talent_moveenemy_des;"You have can move the enemy at no cost in the 1st turn." Talent/talent_moveenemy_des;"You have can move the enemy at no cost in the 1st turn."
Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure." Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event." Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle column" Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane"
Talent/talent_initother_des;"At the start of the game, gain the Initial Units of other ships." Talent/talent_initother_des;"At the start of the game, gain the Initial Units of other ships."
Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins." Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a Henchman. " Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a Henchman. "

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@ -44,12 +44,12 @@ TreasureName/812;"Explosive Gas"
TreasureName/813;"Three-section Staff" TreasureName/813;"Three-section Staff"
TreasureName/814;"Embers" TreasureName/814;"Embers"
TreasureName/901;"Onboard Audio System (Subwoofer)" TreasureName/901;"Onboard Audio System (Subwoofer)"
TreasureName/902;"Onboard Audio System (Upper)" TreasureName/902;"Onboard Audio System (Top)"
TreasureName/903;"Onboard Audio System (Middle)" TreasureName/903;"Onboard Audio System (Middle)"
TreasureName/904;"Onboard Audio System (Lower)" TreasureName/904;"Onboard Audio System (Bottom)"
TreasureName/905;"Detonating Primer" TreasureName/905;"Detonating Primer"
TreasureName/906;"Bottle Opener" TreasureName/906;"Bottle Opener"
TreasureName/907;"Intelligent Assistant" TreasureName/907;"Smart Assistant"
TreasureName/908;"Electric Guitar" TreasureName/908;"Electric Guitar"
TreasureName/910;"Evil Projection" TreasureName/910;"Evil Projection"
TreasureName/912;"Soundwave" TreasureName/912;"Soundwave"
@ -216,12 +216,12 @@ TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the
TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy." TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot." TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength." TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same column*, all *Attack Units* in this column gain {0} Strength." TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength." TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*." TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
TreasureDes/902;"At the start of the battle, all *Attack Units* in the upper column gain {0} *Power*." TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle column gain {0} *Power*." TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*."
TreasureDes/904;"At the start of the battle, all *Attack Units* in the lower column gain {0} *Power*." TreasureDes/904;"At the start of the battle, all *Attack Units* in the bottom lane gain {0} *Power*."
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*." TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*."
TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*." TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*."
TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy." TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy."
@ -239,10 +239,10 @@ TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points." TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy." TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy." TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy."
TreasureDes/1105;"If all 3 columns claim *victory*, reduce the enemy's *Durability* by an extra {0} point." TreasureDes/1105;"If all 3 lanes claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it." TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
TreasureDes/1109;"For each of your columns missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point." TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1110;"At the end of the Showdown, if none of your columns can claim *victory*, reduce the enemy's *Durability* by 2." TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory*, reduce the enemy's *Durability* by 2."
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1." TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength." TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot." TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
@ -268,7 +268,7 @@ TreasureDes/2006;"At the start of the battle, the colors of all *Support Unit* s
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice." TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice."
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy." TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy." TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this column will be retained until the next turn." TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand." TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand."
TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn." TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}." TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
@ -328,7 +328,7 @@ TreasureDes/5010;"Maintain the balance of your spaceship during the showdown."
TreasureDes/5011;"Data for each pilot will be recorded." TreasureDes/5011;"Data for each pilot will be recorded."
TreasureDes/5012;"The result of a showdown is calculated from bottom to top." TreasureDes/5012;"The result of a showdown is calculated from bottom to top."
TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day." TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day."
TreasureDes/5014;"During the showdown, when the middle column takes damage for 2nd time, nullify the damage." TreasureDes/5014;"During the showdown, when the middle lane takes damage for 2nd time, nullify the damage."
TreasureDes/5015;"Change the talent effect of <TALENT>50025</TALENT> to: generate 2 random points from Point Energy Resources." TreasureDes/5015;"Change the talent effect of <TALENT>50025</TALENT> to: generate 2 random points from Point Energy Resources."
TreasureDes/5016;"At the end of the battle, restore {0} HP." TreasureDes/5016;"At the end of the battle, restore {0} HP."
TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures." TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures."

View File

@ -1,16 +1,16 @@
Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!" Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!" Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
Tutorial/Battle_01_01/Title;"Battle Info" Tutorial/Battle_01_01/Title;"Battle Info"
Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive." Tutorial/Battle_01_01/Des;"The three lanes of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength" Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
Tutorial/Battle_01_02/Title;"Unit & Energy" Tutorial/Battle_01_02/Title;"Unit & Energy"
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same column</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit." Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
Tutorial/Battle_01_03/Title;"Try the Orange Energy!" Tutorial/Battle_01_03/Title;"Try the Orange Energy!"
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce loaded, the Energy <color=#FF8B25>cannot be removed</color>." Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce loaded, the Energy <color=#FF8B25>cannot be removed</color>."
Tutorial/Battle_02_01/Title;"Durability" Tutorial/Battle_02_01/Title;"Durability"
Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each column</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory." Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
Tutorial/Battle_02_02/Title;"Movement" Tutorial/Battle_02_02/Title;"Movement"
Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong columns." Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong lanes."
Tutorial/Battle_02_02/Move;"Movement consumes Fuel" Tutorial/Battle_02_02/Move;"Movement consumes Fuel"
Tutorial/Battle_02_02/MoveDir;"Select the direction to move" Tutorial/Battle_02_02/MoveDir;"Select the direction to move"
Tutorial/CorePanel/Title;"Energy Resource" Tutorial/CorePanel/Title;"Energy Resource"
@ -35,7 +35,7 @@ Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side,
Tutorial/Re/Title;"Temporary retreat" Tutorial/Re/Title;"Temporary retreat"
Tutorial/Re/Des;"When facing unbeatable enemies, you can choose <color=#FF8B25>Temporary retreat</color>.\n\nYou will return to the <color=#FF8B25>state before the battle started</color>." Tutorial/Re/Des;"When facing unbeatable enemies, you can choose <color=#FF8B25>Temporary retreat</color>.\n\nYou will return to the <color=#FF8B25>state before the battle started</color>."
Tutorial/Break/Title;"Durability reaches 0: Paralyzed" Tutorial/Break/Title;"Durability reaches 0: Paralyzed"
Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a column will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>." Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a lane will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
Tutorial/UpgradePreview/Title;"Upgrade Preview" Tutorial/UpgradePreview/Title;"Upgrade Preview"
Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded effects</color> of a Unit, you can <color=#FF8B25>expand</color> the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:" Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded effects</color> of a Unit, you can <color=#FF8B25>expand</color> the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:"
Tutorial/UpgradePreview/Open;"Expand & Close" Tutorial/UpgradePreview/Open;"Expand & Close"

View File

@ -507,9 +507,9 @@ Name/91051_1;"Terminator"
Name/91051_2;"Terminator+" Name/91051_2;"Terminator+"
Name/91053_1;"Leapfrog Core" Name/91053_1;"Leapfrog Core"
Name/91053_2;"Leapfrog Core+" Name/91053_2;"Leapfrog Core+"
Name/91055_1;"Pulley Core: Front Row" Name/91055_1;"Pulley Core: Front Column"
Name/91056_1;"Pulley Core: Middle Row" Name/91056_1;"Pulley Core: Middle Column"
Name/91057_1;"Pulley Core: Back Row" Name/91057_1;"Pulley Core: Back Column"
Name/91058_1;"Carousel Core" Name/91058_1;"Carousel Core"
Name/91060_1;"Double-Edged Battle Axe" Name/91060_1;"Double-Edged Battle Axe"
Name/91060_2;"Double-Edged Battle Axe+" Name/91060_2;"Double-Edged Battle Axe+"
@ -967,8 +967,8 @@ Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy
Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number." Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle." Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
Des/11815_2;"At the start of the battle, upgrade all Units for this battle." Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
Des/11816_1;"At the start of the battle, gain {0} temporary Fuel." Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
Des/11819_1;"Grants the *Attack Unit* of the *same column* {0} extra Strength when loading Energy." Des/11819_1;"Grants the *Attack Unit* of the *same lane* {0} extra Strength when loading Energy."
Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength." Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy." Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy." Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
@ -1038,7 +1038,7 @@ Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *beh
Des/21004_1;"The loaded Energy Points are considered as {0} points." Des/21004_1;"The loaded Energy Points are considered as {0} points."
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength." Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit." Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
Des/21012_1;"After loading an Energy, if the total Strength in the *same column* exceeded the opponent's, gain {0} Strength." Des/21012_1;"After loading an Energy, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points." Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength." Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit." Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
@ -1062,8 +1062,8 @@ Des/21807_2;"At the start of the turn, lower the highest-graded slot of the Unit
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, the Energy does not occupy a slot and gains {0} Strength." Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, the Energy does not occupy a slot and gains {0} Strength."
Des/21814_1;"The Energy Points generated by *nearby* Units will increase by 1." Des/21814_1;"The Energy Points generated by *nearby* Units will increase by 1."
Des/21814_2;"The Energy Points generated by all Units will increase by 1." Des/21814_2;"The Energy Points generated by all Units will increase by 1."
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same column*." Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same lane*."
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same column*." Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same lane*."
Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color." Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot." Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots." Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
@ -1072,11 +1072,11 @@ Des/21825_1;"After loading an Energy, re-generate the last generated Energy agai
Des/21825_2;"After loading an Energy, re-generate the last generated Energy again." Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
Des/21827_1;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*White*] Energy." Des/21827_1;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*White*] Energy."
Des/21827_2;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*Orange*] Energy." Des/21827_2;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*Orange*] Energy."
Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same column*, all *Attack Units* gain {0} Strength." Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same lane*, all *Attack Units* gain {0} Strength."
Des/21833_1;"At the start of the turn, the *Attack Unit* *behind* gains {0} Strength. After loading an Energy, this effect increases by {1}." Des/21833_1;"At the start of the turn, the *Attack Unit* *behind* gains {0} Strength. After loading an Energy, this effect increases by {1}."
Des/21839_1;"After loading an Energy, generate 1 identical Energy." Des/21839_1;"After loading an Energy, generate 1 identical Energy."
Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0}." Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0} for this battle."
Des/21842_1;"After loading an Energy, the damage taken by this column this turn becomes 1 point, and then *Destroy* itself." Des/21842_1;"After loading an Energy, the damage taken by this lane this turn becomes 1 point, and then *Destroy* itself."
Des/21843_1;"Generate 1 less Energy in the first turn." Des/21843_1;"Generate 1 less Energy in the first turn."
Des/21844_1;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy." Des/21844_1;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
Des/21844_2;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy." Des/21844_2;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
@ -1108,7 +1108,7 @@ Des/22010_1;"When this Unit gains *Power*, it will gain extra {0} *Power*."
Des/22014_1;"At the start of the turn, gain 1 *Power*." Des/22014_1;"At the start of the turn, gain 1 *Power*."
Des/22016_1;"At the start of the battle, all Clusterers gain {0} *Power*." Des/22016_1;"At the start of the battle, all Clusterers gain {0} *Power*."
Des/22017_1;"After *swapping* with *Attack Units*, this Unit's *Power* becomes that of the *Attack Unit*." Des/22017_1;"After *swapping* with *Attack Units*, this Unit's *Power* becomes that of the *Attack Unit*."
Des/22018_1;"When *Attack Units* of the *same column* gain *Power*, this Unit gains {0} Strength." Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength."
Des/22019_1;"When *nearby* Units load Energy, this Unit gains {0} temporary *Power*." Des/22019_1;"When *nearby* Units load Energy, this Unit gains {0} temporary *Power*."
Des/22020_1;"At the start of the turn, if this Unit's slot was not occupied in the last turn, gain {0} *Power*." Des/22020_1;"At the start of the turn, if this Unit's slot was not occupied in the last turn, gain {0} *Power*."
Des/22802_1;"For every {0} Energy you load, *nearby* *Attack Units* gain {1} *Power*." Des/22802_1;"For every {0} Energy you load, *nearby* *Attack Units* gain {1} *Power*."
@ -1150,13 +1150,13 @@ Des/25802_1;"After loading an Energy, the Unit in the *Spaceship Center* loads 2
Des/80001_1;"*Chain*." Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength." Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength." Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this column in the previous turn." Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
Des/80005_1;"Have {0} *Power* in battle. *Failure*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself." Des/80005_1;"Have {0} *Power* in battle. *Failure*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
Des/80006_1;"*Victory*: Gain {0} *Power*." Des/80006_1;"*Victory*: Gain {0} *Power*."
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength." Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*." Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*." Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*." Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy." Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy." Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*." Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
@ -1168,8 +1168,8 @@ Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown,
Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn." Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn."
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself." Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots." Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*." Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80811_1;"During Showdown, columns equipped with Joint Defense only take the lowest damage among all columns." Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10." Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn." Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure*: Take double damage." Des/80814_1;"*Failure*: Take double damage."
@ -1182,9 +1182,9 @@ Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gai
Des/91002_1;"*Victory*: Gain {0} *Power*." Des/91002_1;"*Victory*: Gain {0} *Power*."
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating." Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
Des/91004_1;"*Chain*." Des/91004_1;"*Chain*."
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this column in the previous turn." Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
Des/91007_1;"When the enemy moves, this Unit gains {0} *Power*." Des/91007_1;"When the enemy moves, this Unit gains {0} *Power*."
Des/91009_1;"When a Disposable Defense Device in the *same column* is *destroyed*, this Unit gains {0} Strength at the start of the next turn." Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
Des/91014_1;"Possesses {0} Strength permanently, can be activated or hibernated by Order." Des/91014_1;"Possesses {0} Strength permanently, can be activated or hibernated by Order."
Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*." Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat." Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat."
@ -1194,7 +1194,7 @@ Des/91025_1;"*Failure*: Gain {0} *Power*."
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength." Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength." Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*." Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same column* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn." Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*." Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*."
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*." Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle." Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle."
@ -1203,16 +1203,16 @@ Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,." Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
Des/91041_1;"Activated only in Vertical Slash mode." Des/91041_1;"Activated only in Vertical Slash mode."
Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode." Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same column*, this Unit gains 1 *Power*." Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*."
Des/91044_1;"Activated only in Horizontal Slash mode." Des/91044_1;"Activated only in Horizontal Slash mode."
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode." Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
Des/91049_1;"Have {0} *Power* in battle. *Failure*: Double this Unit's *Power*." Des/91049_1;"Have {0} *Power* in battle. *Failure*: Double this Unit's *Power*."
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*." Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength." Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/91053_1;"Have {0} *Power* in battle. *Failure*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself" Des/91053_1;"Have {0} *Power* in battle. *Failure*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
Des/91055_1;"When an enemy's front-row Unit loads an Energy, *swap* this Unit to the *same column*." Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-row Unit loads an Energy, *swap* this Unit to the *same column*." Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-row Unit loads an Energy, *swap* this Unit to the *same column*." Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91060_1;"This Unit always gains double *Power*." Des/91060_1;"This Unit always gains double *Power*."
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength." Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points." Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
@ -1226,14 +1226,14 @@ Des/91073_1;"Temporarily gain *Double Strength*, when the enemy has no [*Orange*
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* nearby *Units*." Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* nearby *Units*."
Des/91075_1;"Can be loaded with Energy by the enemy." Des/91075_1;"Can be loaded with Energy by the enemy."
Des/91077_1;"In battle, own *Power* equal to the *Durability*." Des/91077_1;"In battle, own *Power* equal to the *Durability*."
Des/91078_1;"Always face the column with the lowest Strength of enemy." Des/91078_1;"Always face the lane with the lowest Strength of enemy."
Des/92002_1;"*Failure*: Only take 1 damage and nullify this effect for 1 turn." Des/92002_1;"*Failure*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure*: Only take 1 damage." Des/92005_1;"*Failure*: Only take 1 damage."
Des/92008_1;"*Failure*: Take double damage." Des/92008_1;"*Failure*: Take double damage."
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand." Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship." Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same column* go into *hibernation* for 1 turn." Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn."
Des/92014_1;"During Showdown, all Units in the columns with Joint Defense take the lowest damage from attacks." Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10." Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn." Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn."
Des/92019_1;"After {0} turns, switch to Accumulation state." Des/92019_1;"After {0} turns, switch to Accumulation state."
@ -1252,7 +1252,7 @@ Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, up
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>." Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode." Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode."
Des/92043_1;"After achieving {0} *draws*, surrender directly." Des/92043_1;"After achieving {0} *draws*, surrender directly."
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same column*." Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty." Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle." Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same." Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same."
@ -1269,22 +1269,22 @@ Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front*
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn." Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn." Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle." Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same column* gain {1} Strength. *Destroy* itself if the *same column* receives more than {2} damage." Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage."
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage." Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front row for Both you and your enemy." Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards." Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy." Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
Des/92075_1;"At the start of the turn, shuffle your Units." Des/92075_1;"At the start of the turn, shuffle your Units."
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same column*, covering a Unit." Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same column* this turn. The shield disappears when an Energy of the same color is loaded in the *same column* of the enemy." Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when an Energy of the same color is loaded in the *same lane* of the enemy."
Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn." Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn."
Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise." Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise."
Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones." Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones."
Des/92083_1;"If the Showdown of this column is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*." Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
Des/92085_1;"If the Showdown of this column is not a *failure*, deal {0} damage to the enemy." Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
Des/92086_1;"If the Showdown of this column is not a *failure*, remove all enemy Energy in hand." Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points." Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
Des/92090_1;"When any column's Strength21, make all Units in that column *hibernate* for 1 turn, works for both the enemy and player." Des/92090_1;"When any lane's Strength21, make all Units in that lane *hibernate* for 1 turn, works for both the enemy and player."
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1." Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
Des/92093_1;"At the start of the turn, restore all HP." Des/92093_1;"At the start of the turn, restore all HP."
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*." Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."