Lonestar/textmap/englishtextmap_tutorial/EnglishTextMap_Tutorial
2024-02-01 12:41:59 +08:00

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Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
Tutorial/Battle_01_01/Title;"Battle Info"
Tutorial/Battle_01_01/Des;"The three lanes of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
Tutorial/Battle_01_02/Title;"Unit & Energy"
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
Tutorial/Battle_01_03/Title;"Try the Orange Energy!"
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce loaded, the Energy <color=#FF8B25>cannot be removed</color>."
Tutorial/Battle_02_01/Title;"Durability"
Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
Tutorial/Battle_02_02/Title;"Movement"
Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong lanes."
Tutorial/Battle_02_02/Move;"Movement consumes Fuel"
Tutorial/Battle_02_02/MoveDir;"Select the direction to move"
Tutorial/CorePanel/Title;"Energy Resource"
Tutorial/CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle contains two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)"
Tutorial/Battle_03_01/Title;"Shield"
Tutorial/Battle_03_01/Des;"The shield will take damage first and <color=#FF8B25>fully recover after each battle</color>.\n\nMake good use of the shield to mitigate damage effectively."
Tutorial/Battle_04_01/Title;"Energy Generation"
Tutorial/Battle_04_01/Des;"At the start of each turn, 3 Energy will be generated, with an extra 1 Energy in the first turn.\n\nAt the end of each turn, your Energy will be <color=#FF8B25>retained</color>, and the max number of Energy in your hand shall not exceed 10."
Tutorial/Battle_03_04/Title;"Go for it!"
Tutorial/Battle_03_04/Des;"Now, <color=#FF8B25>destroy the criminal's ship</color> and claim your <color=#FF8B25>Bounty</color>!"
Tutorial/Unit/Title;"New Unit!"
Tutorial/Unit/Des;"Obtained Units need to be equipped on your ship to be brought to the next battle.\n\nThe total Weight of equipped Units cannot exceed the ship's <color=#FF8B25>Weight Limit</color>.\n\n<color=#FF8B25>Click or drag</color> Units to equip them onto your ship."
Tutorial/Unit/Tips;"Equip Units to Ship"
Tutorial/Treasure/Title;"New Treasure!"
Tutorial/Treasure/Des;"Obtained Treasures have <color=#FF8B25>permanent effects</color> in this game. Collect as many Treasures as possible!\n\nProperly combining Treasures and Units is also the key to success for seasoned Hunters!"
Tutorial/Vacation/Title;"Vacation Days"
Tutorial/Vacation/Des;"After work, you can enjoy the <color=#FF8B25>Vacation Days</color> offered by the Association.\n\nVacation planets are marked with the <color=#FF8B25>different types of events</color> you'll encounter and the <color=#FF8B25>days</color> required.\n\nUsually, longer vacation events tend to be more valuable."
Tutorial/BountyEvent/Title;"Call for Support"
Tutorial/BountyEvent/Des;"When needed, you can use Call for Support:\n\n<color=#FF8B25>Shop, Repair/Fuel Refill.</color>\n\nEach "Call for Support" chance can only be used <color=#FF8B25>once per game</color>, so use it wisely."
Tutorial/EnemyNotice/Title;"Gathering Strength!"
Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side, it means they'll <color=#FF8B25>launch a fierce attack next turn</color>!"
Tutorial/Re/Title;"Temporary retreat"
Tutorial/Re/Des;"When facing unbeatable enemies, you can choose <color=#FF8B25>Temporary retreat</color>.\n\nYou will return to the <color=#FF8B25>state before the battle started</color>."
Tutorial/Break/Title;"Durability reaches 0: Paralyzed"
Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a lane will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
Tutorial/UpgradePreview/Title;"Upgrade Preview"
Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded effects</color> of a Unit, you can <color=#FF8B25>expand</color> the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:"
Tutorial/UpgradePreview/Open;"Expand & Close"
Tutorial/Exchange/Title;"Swap Units"
Tutorial/Exchange/Des;"The unique feature of "Spacewalker" is that you can  <color=#FF8B25>Swap Units</color> during battles.\n\nBy dragging or clicking, you can move Units to other positions, consuming 1 <color=#FF8B25>Swap Chance</color>.\n\nThe Swap chance will be <color=#FF8B25>restored</color> after each battle, so use it freely in every battle."
Tutorial/Exchange/Current;"Swap Chance in battle"
Tutorial/Exchange/Max;"Max Swap Chance in each battle"
Tutorial/Dir/Title;"Direction"
Tutorial/Dir/Des;"<color=#FF8B25>Directional</color> effect includes <color=#FF8B25>Nearby<sprite="location" name=around></color>, <color=#FF8B25>Front<sprite="location" name=front></color>, <color=#FF8B25>Behind<sprite="location" name=back></color>, <color=#FF8B25>Upper<sprite="location" name=up></color>, and <color=#FF8B25>Lower<sprite="location" name=down></color>. \nThe effect range is <color=#FF8B25>1 square adjacent to itself</color>."
Tutorial/Dir/Around;"Nearby"
Tutorial/Dir/Up;"Upper"
Tutorial/Dir/Down;"Lower"
Tutorial/Dir/Left;"Behind"
Tutorial/Dir/Right;"Front"
Tutorial/UseUnit/Title;"You still have Units that can be initiated!"
Tutorial/UseUnit/Des_1;"<color=#FF8B25>Clicking</color> on a Unit triggers its effect and puts it on cooldown"
Tutorial/UseUnit/Des_2;"The number on the icon represents the <color=#FF8B25>number of turns</color> required for cooldown."
Tutorial/UseUnit/Useable;"Clickable"
Tutorial/UseUnit/UseCD;"Cooling down"
Tutorial/RandomPilot/Title_1;"Now you can choose your pilot!"
Tutorial/RandomPilot/Des_1;"Each time, there will be <color=#FF8B25>3</color> random pilots to choose from. \n\nAll pilots have their unique <color=#DF925C>Inherent Talents</color> and <color=#4389E7>Random Talents</color> (require certain Association Levels to unlock)."
Tutorial/RandomPilot/Title_2;"Reroll the pilots"
Tutorial/RandomPilot/Des_2;"Use <color=#FF8B25>Reroll Chances</color> to reselect pilots. Reroll Chances are primarily earned through each playthrough. \n\nIn the meantime, you have the option to <color=#FF8B25>designate</color> a specific pilot for guaranteed appearance."
Tutorial/RandomPilot/Des_3;"If you haven't explored the <color=#FF8B25>pilot designation</color> function, click this button to designate a specific pilot. After a Reroll, <color=#FF8B25>your designated pilot is guaranteed to appear</color>."
Tutorial/RandomPilot/SelectPilot;"Designate one pilot"
Tutorial/TutorialDic/UnitTypeTitle;"Unit Type"
Tutorial/TutorialDic/EnergyAndSlotTitle;"Energy & Slot"
Tutorial/TutorialDic/EquipUnitAndWeight;"Equip Unit & Weight"
Tutorial/TutorialDic/BountyEventUsecase;"Use Call for Support to restore HP before boss battles."
Tutorial/TutorialDic/CannonUse;"Attack Units can provide Strength."
Tutorial/TutorialDic/SupportUse;"Support Units cannot provide Strength."
Tutorial/TutorialDic/LoadColorPurle;"<color=#FF6000>Orange Energy</color> can be loaded into <color=#FF6000>Orange</color>/<color=#2792FF>Blue</color>/<color=#C9C9C9>White Slot</color>."
Tutorial/TutorialDic/LoadColorBlue;"<color=#2792FF>Blue Energy</color> can be loaded into <color=#2792FF>Blue/White</color> Slot."
Tutorial/TutorialDic/LoadColorWhite;"<color=#C9C9C9>White Energy</color> can only be loaded into <color=#C9C9C9>White</color> Slot."
Tutorial/PowerAdded;"Power"
Tutorial/PowerAdded/Des_1;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle.\n\nAfter triggering Power, loading more Energy <color=#FF8B25>will not repeatedly trigger</color> Power bonus."
Tutorial/PowerAdded/Des_2;"The value represents the additional Strength that Power can provide."
Tutorial/PowerAdded/Des_3;"After loading the 1st Energy, Power additionally provides Strength.\nLoading the 2nd Energy will not trigger Power bonus."
Tutorial/Overclock;"Overclock"
Tutorial/Overclock/Des_1;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered.\n\nOverclock is only effective when a <color=#FF8B25>single Energy</color> is loaded, not when multiple Energy are combined."
Tutorial/Overclock/Des_2;"The value represents the Overclock threshold required for this effect to trigger."
Tutorial/Overclock/Des_3;"Loading an Energy that meets the Overclock threshold will trigger the effect."
Tutorial/Overclock/Des_4;"Loading multiple Energy that do not meet the Overclock threshold will not trigger the effect."
Tutorial/Triangle;"Tripower"
Tutorial/Triangle/Des_1;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered."
Tutorial/Triangle/Des_2;"No Energy loaded."
Tutorial/Triangle/Des_3;"1 Energy loaded."
Tutorial/Triangle/Des_4;"2 Energy loaded."
Tutorial/Triangle/Des_5;"3 Energy loaded in total, triggering the effect."
Tutorial/Use;"Initiate"
Tutorial/Use/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Initiation will enter cooldown, i.e., Initiate (2) will not be available until the second turn."
Tutorial/Use/Des_2;"Click to trigger the effect and enter cooldown."
Tutorial/LoadFull;"Fully Loaded"
Tutorial/LoadFull/Des_1;"The effect is triggered when all slots of this Unit have been loaded with Energy."
Tutorial/LoadFull/Des_2;"Loading all slots with Energy will trigger the effect."
Tutorial/Charge;"Charge"
Tutorial/Charge/Des_1;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset.\n\nThe charging progress will <color=#FF8B25>remain</color> until triggered and any overflow <color=#FF8B25>will not be counted</color> towards the next charging progress."
Tutorial/Charge/Des_2;"The value represents how much more Energy is needed to reach the charging threshold."
Tutorial/Charge/Des_3;"Loading Energy accumulates the charging progress and triggers upon reaching the threshold."
Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."