474 lines
26 KiB
Plaintext
474 lines
26 KiB
Plaintext
Launcher/Title;"LONESTAR"
|
||
Launcher/NewGame;"New Game"
|
||
Launcher/Save;"Save Files"
|
||
Launcher/StartGame;"Start Game"
|
||
Launcher/Continue;"Continue"
|
||
Launcher/GiveUp;"Abandon Current Run"
|
||
Launcher/Tutorial;"Tutorial"
|
||
Launcher/Setting;"Settings"
|
||
Launcher/NameList;"Credits"
|
||
Launcher/Dic;"Encyclopedia"
|
||
Launcher/Exit;"Exit"
|
||
Launcher/Survey;"Feedback"
|
||
Launcher/DeleteProcessTile;"Sorry, due to content updates, your current adventure progress will be terminated. Please embark again to experience the new content.\nCompensation: Reroll Chances +10"
|
||
Launcher/SaveError;"Some save data is corrupted and unreadable."
|
||
Launcher/SaveErrorSaveBackUp;"Some save data is corrupted and unreadable. \n\nYour data has been restored to its most recent state."
|
||
Energy;"Energy"
|
||
BaseButton;"Exit"
|
||
Confirm;"Confirm"
|
||
Cancel;"Cancel"
|
||
SaveDataPanel/Title;"Save Files"
|
||
SaveDataPanel/PlayTime;"Game Time: {0}"
|
||
SaveDataPanel/LV;"Association Level: {0}"
|
||
SaveDataPanel/ConfirmDelete;"Do you want to delete this save?"
|
||
SaveDataPanel/Empty;"New Save"
|
||
SaveDataPanel/DataName;"Name"
|
||
DicPanel/Title;"Encyclopedia"
|
||
DicPanel/UnitAndTreasure;"Units and Treasures"
|
||
DicPanel/PilotAndTalent;"Pilots and Talents"
|
||
DicPanel/AchievementAndStatistic;"Achievements and Statistics"
|
||
AchievementPanel/Title;"Achievements"
|
||
StatisticDicPanel/Title;"Statistics"
|
||
StatisticDicPanel/Total;"Summary"
|
||
StatisticDicPanel/TimeTotal;"Total Time: {0}"
|
||
StatisticDicPanel/Win;"Victory: {0}"
|
||
StatisticDicPanel/Lose;"Failure: {0}"
|
||
StatisticDicPanel/Unit;"Units Unlocked: {0}/{1}"
|
||
StatisticDicPanel/Treasure;"Treasures Unlocked: {0}/{1}"
|
||
StatisticDicPanel/Pilot;"Pilots Unlocked: {0}/{1}"
|
||
StatisticDicPanel/RandomTalent;"Random Talents Unlocked: {0}/{1}"
|
||
StatisticDicPanel/FastWin;"Best Clear Time: {0}"
|
||
StatisticDicPanel/WinnerStrike;"Highest Winning Streak: {0}"
|
||
StatisticDicPanel/RerollTimes;"Reroll Chances Used: {0}"
|
||
StatisticDicPanel/BossCount;"Bosses Defeated: {0}"
|
||
StatisticDicPanel/EnemyCount;"Enemies Defeated: {0}"
|
||
StatisticDicPanel/MaxLineTotal;"Highest Strength in a Single Lane: {0}"
|
||
StatisticDicPanel/MaxRoundTotal;"Highest Total Strength in a Single Turn: {0}"
|
||
StatisticDicPanel/Re;"Retreat Times: {0}"
|
||
StatisticDicPanel/Coin;"Star Coins Gained: {0}"
|
||
StatisticDicPanel/UnitGain;"Units Gained: {0}"
|
||
StatisticDicPanel/TreasureGain;"Treasures Gained: {0}"
|
||
StatisticDicPanel/MostPilot;"Pilot with Most Victories: {0} ({1} times)"
|
||
StatisticDicPanel/BossFight;"Boss Battles Completed: {0}"
|
||
DicPanel/Unit;"Units Archive"
|
||
DicPanel/Treasure;"Treasures Archive"
|
||
DicPanel/Unlock;"Unlocked: {0}/{1}"
|
||
DicPanel/Upgrade;"Upgrade"
|
||
DicPanel/White;"Common"
|
||
DicPanel/Blue;"Rare"
|
||
DicPanel/Purple;"Legendary"
|
||
DicPanel/Event;"Events"
|
||
DicPanel/Talent;"Talent"
|
||
TutorialDic/SlotTile;"Entry"
|
||
ShipSelectPanel/Title;"Bounty Hunter Association Delegation Form"
|
||
ShipSelectPanel/TotalLV;"Association Level: {0}"
|
||
ShipSelectPanel/LeftTitle;"Choose Spaceship"
|
||
ShipSelectPanel/CenterTitle;"Choose Pilot"
|
||
ShipSelectPanel/RightTitle;"Choose Mission"
|
||
ShipSelectPanel/AniDes1;"Dear <color=#FFB580>Bounty Hunter</color>:\n\nYou are about to embark on a journey of bounty hunting. To enjoy the premium services of the Bounty Hunter Association, please enter your basic information."
|
||
ShipSelectPanel/AniDes2;"Entry complete. Please confirm that your information is accurate.\n\nThe Bounty Hunter Association wishes you all the best and return as a legendary hunter."
|
||
ShipSelectPanel/Start;"Embark!"
|
||
ShipSelectPanel/Check;"Unable to start without a pilot."
|
||
ShipSelectPanel/Info/LV;"Level: {0}"
|
||
ShipSelectPanel/Info/Unlock;"Unlock Level: {0}"
|
||
ShipSelectPanel/Talent;"Random Talents: {0}/{1}"
|
||
ShipSelectPanel/PilotPool;"Pilots Archive"
|
||
ShipSelectPanel/TalentPool;"Random Talents Archive"
|
||
ShipSelectPanel/Roll;"Reroll: {0}"
|
||
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents. You can select one pilot from them. \n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
|
||
ShipSelectPanel/Diffculty;"Difficulty Mode"
|
||
ShipSelectPanel/DiffcultyNum;"Difficulty Mode: {0}"
|
||
ShipSelectPanel/DiffcultyText;"Difficulty Mode"
|
||
ShipSelectPanel/PilotDes;"Three pilots will be randomly provided, and you need to choose one pilot to fly the ship.\n\nA pilot's abilities consist of <color=#DF925C>Inherent Talent</color> and <color=#4389E7>Random Talents</color>:\n<color=#DF925C>Inherent Talent</color> is born within the pilots themselves.\n<color=#4389E7>Random Talents</color> are selected from all unlocked random talents.\n\nPilots and Random Talents refresh only after you defeat the first elite enemy."
|
||
ShipSelectPanel/DiffcultyString_1;"1. Enemies have higher HP."
|
||
ShipSelectPanel/DiffcultyString_2;"2. Take damage when the flight starts."
|
||
ShipSelectPanel/DiffcultyString_3;"3. Enemies deal higher damage."
|
||
ShipSelectPanel/DiffcultyString_4;"4. Shop items are priced higher."
|
||
ShipSelectPanel/DiffcultyString_5;"5. Enemies have higher Durability."
|
||
ShipSelectPanel/DiffcultyString_6;"6. After boss-level battles, the recovery benefit only restores half of your max HP."
|
||
ShipSelectPanel/DiffcultyString_7;"7. Enemies deal much higher damage."
|
||
ShipSelectPanel/DiffcultyString_8;"8. In the final stage, you need to defeat 2 bosses, and there are no rewards during the intervals between these battles."
|
||
ShipSelectPanel/UnlockTitle;"Unlocks at next level:"
|
||
ShipSelectPanel/UnlockShip;"Spaceship x{0}"
|
||
ShipSelectPanel/UnlockPilot;"Pilot x{0}"
|
||
ShipSelectPanel/UnlockRandomTalent;"Random Talents x{0}"
|
||
ShipSelectButton/HP;"HP: "
|
||
ShipSelectButton/Des;"Feature:"
|
||
ShipSelectButton/UnitUnlock;"Unit Unlock"
|
||
ShipSelectButton/TreasureUnlock;"Treasure Unlock"
|
||
TalentPanel/Title;"Select Pilot"
|
||
TalentPanel/Button;"Select"
|
||
TalentPanel/ButtonSelected;"Reselect"
|
||
TalentPanel/Talent;"Inherent Talent"
|
||
TalentPanel/RandomTalent;"Random Talents"
|
||
TalentPanel/Finish;"Complete"
|
||
TalentPanel/TalentUnlock;"Locked"
|
||
TalentPanel/TalentUnlockDes;"Unlock Level: {0}"
|
||
TalentPanel/TalentEmptyTitle;"Random Talents"
|
||
TalentPanel/TalentEmptyDes;"Select from the Random Talents Pool"
|
||
PilotDicInfoPanel/Title;"Archive"
|
||
PilotShowCasePanel/Title;"Pilots"
|
||
PilotShowCasePanel/GeneralPilot;"Universal"
|
||
PilotShowCasePanel/ShipPilot;"{0}"
|
||
TalentShowCasePanel/Title;"Random Talents"
|
||
TalentShowCasePanel/GeneralTalent;"Universal"
|
||
TalentShowCasePanel/ShipTalent;"{0}"
|
||
PilotSelectPanel/Title;"Select Pilot"
|
||
PilotSelectPanel/DifficultyDes;"Highest difficulty this pilot has cleared"
|
||
PilotSelectPanel/TimesDes;"This pilot has completed: {0} time(s)"
|
||
TutorialPanel/Last;"Previous"
|
||
TutorialPanel/Next;"Next"
|
||
EnergyPoint;"{0} point(s)"
|
||
ESCPanel/Title;"Settings"
|
||
ESCPanel/Exit;"Return to Main Menu"
|
||
ESCPanel/HistoryBack;"Return to Record Selection"
|
||
ESCPanel/GiveUp;"Abandon Current Run"
|
||
ESCPanel/GiveUpCheckInfo;"Are you sure you want to abandon current run?"
|
||
ESCPanel/ResetKey;"Reset key settings"
|
||
ESCPanel/ResetKeyCehck;"Are you sure you want to reset all key settings?"
|
||
ESCPanel/KeyRebind;"Key Settings"
|
||
ESCPanel/Continue;"Continue"
|
||
ESCPanel/System;"System"
|
||
ESCPanel/Audio;"Audio"
|
||
ESCPanel/MainAudio;"Main Volume"
|
||
ESCPanel/Music;"Music"
|
||
ESCPanel/Sound;"Sound"
|
||
ESCPanel/Screen;"Graphics"
|
||
ESCPanel/Text;"Text"
|
||
ESCPanel/Language;"Language"
|
||
ESCPanel/Game;"Gameplay"
|
||
ESCPanel/Game/Operation;"Controls"
|
||
ESCPanel/QuickSelectSort;"Quick-select Energy according to the arranged numbers"
|
||
ESCPanel/QuickSelectShowNum;"Display the Quick Selection number above the Energy"
|
||
ESCPanel/Game/Info;"Info"
|
||
ESCPanel/SelectPowerShowShipTips;"Display Unit information when Energy is loaded"
|
||
ESCPanel/ShowKeyWord;"Show detailed explanations of terms"
|
||
ESCPanel/ShowUnitColor;"Unit Icon: <color=#FF5951>Attack</color>/<color=#51FF59>Support</color>"
|
||
ESCPanel/Yell;"Enemy Dialogue"
|
||
ESCPanel/PilotMono;"Pilot Dialogue"
|
||
ESCPanel/KeyboradShow;"Display Shortcut Key"
|
||
ESCPanel/NotBattleRalateHide;"Hide irrelevant Treasures during battles"
|
||
ESCPanel/UpgradePreviewEnable;"Open upgrade preview by default"
|
||
ESCPanel/DoubleCheck;"Enable Double Confirmation for Key Actions"
|
||
ESCPanel/DoubleCheckBattle;"Notices for available Units before a battle"
|
||
ESCPanel/Game/Other;"Others"
|
||
ESCPanel/UsePowerCat;"Energy in cat pattern~"
|
||
ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~"
|
||
ESCPanel/SkipShowdownAnimation;"Skip showdown animation"
|
||
ESCPanel/Aspect;"Resolution"
|
||
ESCPanel/FrameRate;"FPS"
|
||
ESCPanel/FrameRateNoLimit;"Unlimited"
|
||
ESCPanel/FullScreen;"Fullscreen Mode"
|
||
ESCPanel/FullScreenWindow;"Borderless Fullscreen"
|
||
ESCPanel/Window;"Windowed Mode"
|
||
ESCPanel/vSync;"Vertical Sync"
|
||
ESCPanel/CloseSomeVFX;"Remove part of the VFX (please restart the game for the new setting to take effect)."
|
||
ESCPanel/CloseSomeVFXDes;"If your game crashed during battles, please try removing part of the VFX and lower the frame rate to resolve the problem."
|
||
KeyRebindPanel/Title;"Key Settings"
|
||
KeyRebindPanel/Order;"Commands"
|
||
KeyRebindPanel/Keyboard;"Keyboard"
|
||
KeyRebindPanel/Gamepad;"Controller"
|
||
KeyRebindPanel/Reset;"Reset"
|
||
KeyRebindPanel/PleaseEnterKey;"Please click on the button you want to set"
|
||
KeyRebindPanel/NotAllowedKeyNotice;"Some buttons cannot be set as shortcuts"
|
||
KeyRebindPanel/KeyAlreadyUsedNotice;"This button is occupied"
|
||
KeyRebindPanel/Button/Click;"Click"
|
||
KeyRebindPanel/Button/EnterBattle/EndTurn;"Quick Confirm"
|
||
KeyRebindPanel/Button/Cancel;"Unload Unit/Cancel"
|
||
KeyRebindPanel/Button/Tab;"Open/Close Upgrade Preview"
|
||
KeyRebindPanel/Button/Re;"Temporary retreat"
|
||
KeyRebindPanel/Button/Option;"Menu"
|
||
KeyRebindPanel/Button/MoveUp;"Ship Movement: Up"
|
||
KeyRebindPanel/Button/MoveDown;"Ship Movement: Down"
|
||
KeyRebindPanel/Button/SelectShip;"Select your Ship"
|
||
KeyRebindPanel/Button/SelectEnemyShip;"Select Inventory Item/Enemy Ship"
|
||
KeyRebindPanel/Button/InventoryPageUp;"Unit Inventory Page: Up"
|
||
KeyRebindPanel/Button/InventoryPageDown;"Unit Inventory Page: Down"
|
||
KeyRebindPanel/Button/SelectLastPower;"Select the Rightmost Energy"
|
||
KeyRebindPanel/Button/Num1;"Select the 1st Energy"
|
||
KeyRebindPanel/Button/Num2;"Select the 2nd Energy"
|
||
KeyRebindPanel/Button/Num3;"Select the 3rd Energy"
|
||
KeyRebindPanel/Button/Num4;"Select the 4th Energy"
|
||
KeyRebindPanel/Button/Num5;"Select the 5th Energy"
|
||
KeyRebindPanel/Button/Num6;"Select the 6th Energy"
|
||
KeyRebindPanel/Button/Num7;"Select the 7th Energy"
|
||
KeyRebindPanel/Button/Num8;"Select the 8th Energy"
|
||
KeyRebindPanel/Button/Num9;"Select the 9th Energy"
|
||
KeyRebindPanel/Button/Num0;"Select the 10th Energy"
|
||
CabinPanel/Search;"Search Bounty Contracts"
|
||
CabinPanel/Warp;"Travel to the next galaxy"
|
||
CabinRefitPanel/Refit;"Modification"
|
||
CorePanel/Title;"Energy Resource"
|
||
CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle is composed of two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)\n\nDuring battle, 3 Energy is generated each turn, with an additional one in the first turn. You can have up to 10 Energy at the same time in your hand."
|
||
BattleCorePanel/Create;"Generating Pool"
|
||
BattleCorePanel/CreateDes;"Resources waiting to be generated, and they will be supplemented by the CD Pool when insufficient."
|
||
BattleCorePanel/CD;"CD Pool"
|
||
BattleCorePanel/CDDes;"After generating Energy, Resources will enter the CD Pool."
|
||
ShopPanel/Title;"Shop"
|
||
ShopPanel/Free;"Free"
|
||
ShopPanel/Price;"{0} Star Coins"
|
||
ShopPanel/Sold;"Sold"
|
||
ShopPanel/Lack;"Sold Out"
|
||
ShopPanel/HPPrice;"{0} HP"
|
||
ShopPanel/Spend;"Spent: {0}"
|
||
ShopPanel/Refresh;"Refresh Items"
|
||
ShopPanel/Steal;"Steal"
|
||
ShopPanel/StealNotice;"You can still steal an item, are you sure you want to exit the shop?"
|
||
ShopPanel/StealRun;"Closed"
|
||
ShopPanel/Stealed;"Stolen"
|
||
ShopPanel/Banner/CommonLeft_1;"Once Sold"
|
||
ShopPanel/Banner/CommonRight_1;"No Returns"
|
||
ShopPanel/Banner/CommonLeft_2;"No Bargaining"
|
||
ShopPanel/Banner/CommonRight_2;"Take it or Leave it"
|
||
ShopPanel/Banner/CommonLeft_3;"Best Goods"
|
||
ShopPanel/Banner/CommonRight_3;"One and Only"
|
||
ShopPanel/Banner/CommonLeft_4;"No Fighting"
|
||
ShopPanel/Banner/CommonRight_4;"Violators Will Be Prosecuted"
|
||
ShopPanel/Banner/CommonLeft_5;"Welcome"
|
||
ShopPanel/Banner/CommonRight_5;"Feel Free to Choose"
|
||
ShopPanel/Banner/BountyLeft_1;"Bounty Hunter Association"
|
||
ShopPanel/Banner/BountyRight_1;"At Your Service"
|
||
ShopPanel/Banner/RareLeft_1;"Premium Shop"
|
||
ShopPanel/Banner/RareRight_1;"Honest Dealings"
|
||
ShopPanel/Banner/OffLeft_1;"Clearance Sale"
|
||
ShopPanel/Banner/OffRight_1;"Last Day"
|
||
ShopPanel/Banner/HPLeft_1;"No Star Coins Accepted"
|
||
ShopPanel/Banner/HPRight_1;"Beware of Risks in Payment"
|
||
ShopPanel/Banner/FreeLeft_1;"Free of Charge"
|
||
ShopPanel/Banner/FreeRight_1;"Come First, Served First"
|
||
ShopPanel/Banner/SlotRefitLeft_1;"Premium Modification"
|
||
ShopPanel/Banner/SlotRefitRight_1;"Unmatched"
|
||
PassEventPanel/Event;"Enter Event"
|
||
VacationEventPanel/Title;"Vacation Days: {0}"
|
||
VacationEventPanel/EventDays;"{0} day(s)"
|
||
VacationEventPanel/Notice;"Vacation Events that take longer are often more valuable."
|
||
VacationEventPanel/Notice/DaysNotEoughTitle;"Insufficient vacation days left!"
|
||
VacationEventPanel/EventTag/Unknown;"Unknown"
|
||
VacationEventPanel/EventTag/ShipUnit;"Unit"
|
||
VacationEventPanel/EventTag/Treasure;"Treasure"
|
||
VacationEventPanel/EventTag/StarCoin;"Star Coin"
|
||
VacationEventPanel/EventTag/Upgrade;"Upgrade"
|
||
VacationEventPanel/EventTag/Expansion;"Weight"
|
||
VacationEventPanel/EventTag/Material;"Energy Resource"
|
||
VacationEventPanel/EventTag/Repaire;"Repair"
|
||
VacationEventPanel/EventTag/Shop;"Shop"
|
||
VacationEventPanel/EventTag/Shield;"Shield"
|
||
VacationEventPanel/EventTag/SlotRefit;"Modification"
|
||
VacationEventPanel/EventTag/Move;"Fuel"
|
||
VacationEventPanel/EventTag/Exchange;"Swap"
|
||
VacationEventPanel/BountyEventTitle;"Call for Support"
|
||
VacationEventPanel/StillHaveDays;"You still have unspent vacation days. The remaining days will not carry over to the next vacation. Are you sure you want to end your vacation?"
|
||
VacationEventPanel/Continue;"End Vacation"
|
||
VacationEventPanel/Refresh;"Refresh"
|
||
NoticeCell/Title;"Gathering Strength"
|
||
NoticeCell/Des;"A powerful attack will be launched next turn!"
|
||
BreakCell/Normal/TipsTitle;"Durability: {0}"
|
||
BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
|
||
BreakCell/Break/TipsTitle;"Durability reaches 0: Paralyzed"
|
||
BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
|
||
BreakCell/Normal/BreakNoticePreview;"-To be paralyzed-"
|
||
BreakCell/Normal/BreakNotice;"-Paralyzed-"
|
||
ShipMoveCell/Base/Title;"Spaceship Movement"
|
||
ShipMoveCell/Base/Des;"The spaceship consumes Fuel and can only be used once per turn.\nCan move the ship 1 slot upward or downward."
|
||
ShipMoveCell/Base/TalentEnemyMoveTitle;"Control Chip"
|
||
ShipMoveCell/Base/TalentEnemyMoveDes;"You have a chance to move the enemy with no cost in each battle."
|
||
ShipMoveCell/Notice/NoMoveTitle;"Out of Fuel"
|
||
ShipMoveCell/Notice/NoMoveDes;"Insufficient Fuel to move!"
|
||
ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"Can Not Move"
|
||
ShipMoveCell/Notice/TalentEnemyNoMoveDes;"You have already moved the enemy once in this battle."
|
||
ShipMoveCell/Notice/TurnOnceTitle;"Already Moved"
|
||
ShipMoveCell/Notice/TurnOnceDes;"You can only move once per turn!"
|
||
ShipExchangeCell/Title;"Swap Units"
|
||
ShipExchangeCell/Des;"In battle, you can choose a Unit to swap positions with any other Unit or empty space.\n-Current Chances: {0}/{1}"
|
||
WantedPanel/Wanted;"WANTED"
|
||
WantedPanel/StartBattle;"Start Battle"
|
||
WantedPanel/Name;"Criminal:"
|
||
WantedPanel/Ship;"Spaceship:"
|
||
WantedPanel/Danger;"Danger Level:"
|
||
WantedPanel/Danger/Low;"<color=#D58F16>Henchman</color>"
|
||
WantedPanel/Danger/Mid;"<color=#D65017>Elite</color>"
|
||
WantedPanel/Danger/High;"<color=#FA1B1B>Boss</color>"
|
||
WantedPanel/Des;"Intro:"
|
||
WantedPanel/Reward;"Reward:"
|
||
WantedPanel/KeyUnit;"Unit Info"
|
||
WantedPanel/KeyUnitLack;"No special Units"
|
||
WantedPanel/CheckInfo;"The ship has not reached its Weight Limit, and there are Units available in the backpack. Are you sure you want to start the battle?"
|
||
InventoryPanel/Cannon;"Attack Unit"
|
||
InventoryPanel/Support;"Support Unit"
|
||
InventoryPanel/Upgrade;"Upgrade Preview"
|
||
InventoryPanel/LoadLimit;"Weight: {0}"
|
||
InventoryPanel/LoadLimitDes;"The ship's <color=#FFFE51>Current Weight</color> and <color=#FFFE51>Weight Limit</color>. The total Weight of equipped Units cannot exceed the Weight Limit."
|
||
InventoryPanel/Notice/Title;"Weight Limit reached"
|
||
InventoryPanel/Notice/Des;"The ship's current Weight does not meet the requirement to equip this Unit."
|
||
WantedProcessChangePanel/Tile;"Promotion"
|
||
WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>:"
|
||
WantedProcessChangePanel/DesUp;"As a <color=#FFFE51>{0}</color>, you have claimed the bounties for the following criminals."
|
||
WantedProcessChangePanel/DesDown;"The association has promoted you to <color=#FFFE51>{0}</color>."
|
||
WantedProcessChangePanel/Button;"Head to a new galaxy"
|
||
Tips/EquiptLimit;"Weight"
|
||
Tips/SlotLimit;"Slot"
|
||
Tips/White;"Common"
|
||
Tips/Blue;"Rare"
|
||
Tips/Purple;"Legendary"
|
||
Tips/Cannon;"<sprite="common" name=cannon>Attack Unit"
|
||
Tips/Support;"<sprite="common" name=support>Support Unit"
|
||
Tips/Treasure;"Treasure"
|
||
ProcessOverPanel/WinTile;"Victory! Legend!"
|
||
ProcessOverPanel/LoseTile;"Failure..."
|
||
ProcessOverPanel/PhaseLV_1;"1-Star Hunter"
|
||
ProcessOverPanel/PhaseLV_2;"2-Star Hunter"
|
||
ProcessOverPanel/PhaseLV_3;"3-Star Hunter"
|
||
ProcessOverPanel/PhaseLV_4;"Legendary Hunter"
|
||
ProcessOverPanel/Fail;"Failure"
|
||
ProcessOverPanel/Succ;"Legendary"
|
||
ProcessOverPanel/Close;"Continue"
|
||
ProcessOverPanel/ProcessStatistics;"Settlement"
|
||
ProcessOverPanel/LV;"Level: {0}/{1}"
|
||
ProcessOverPanel/Reroll;"Reroll Chances +{0}"
|
||
ProcessOverPanel/Time;"Game Time"
|
||
ProcessOverPanel/Ship;"Your Ship"
|
||
ProcessOverPanel/Difficulty;"Difficulty"
|
||
ProcessOverPanel/DifficultyUnlock;"(<color=#FFFE51>Unlock {0}</color>)"
|
||
ProcessOverPanel/RareCount;"{0}(<color=#C9C9C9>{1}</color>/<color=#2792FF>{2}</color>/<color=#FF6000>{3}</color>)"
|
||
ProcessOverPanel/Enemy;"Defeat Criminal"
|
||
ProcessOverPanel/EnemyBoss;"Defeat Criminal Boss"
|
||
ProcessOverPanel/EnemyBossEmpty;"None"
|
||
ProcessOverPanel/Unit;"Unit Obtained"
|
||
ProcessOverPanel/Treasure;"Treasure Obtained"
|
||
ProcessOverPanel/Coin;"Total Star Coins Obtained"
|
||
ProcessOverPanel/LineMax;"Highest Strength in a Single Lane"
|
||
ProcessOverPanel/TotalMax;"Highest Total Strength in a Single Turn"
|
||
ProcessOverPanel/Re;"Retreat Times"
|
||
ProcessOverPanel/Unlock;"Unlock"
|
||
ProcessOverUnlockPanel/Title;"New Unlock!"
|
||
ProcessOverUnlockPanel/Next;"Next"
|
||
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"Place suitable Units"
|
||
BaseHandleUnitPanel/CheckCancel;"Are you sure to exit?"
|
||
CheckConfirm/NotAgain;"Don't display this message again in this run"
|
||
ChoicePanel/Title;"Select"
|
||
ChoicePanel/Back;"Back"
|
||
BountyPanel/Title;"Bounty Completed"
|
||
BountyPanel/Escape;"Skip Rewards"
|
||
BountyPanel/EscapeCheckInfo;"Are you sure to skip current rewards?"
|
||
BountyCell/BountyChoiceCell/Des;"Choose 1 Unit to obtain"
|
||
BountyCell/BountyCoinCell/Des;"Star Coins × {0}"
|
||
BountyCell/BountyEventCell/Des;"Event: {0}"
|
||
BountyCell/BountyExpansionCell/Des;"Ship Weight Limit +1"
|
||
BountyCell/BountyRestoreCell/Des;"Restore all HP and Fuel"
|
||
BountyCell/BountyRestoreCellHalf/Des;"Restore 50% HP and Fuel"
|
||
BountyCell/BountyCorePointCell/Des;"Point Energy Resource: {0}"
|
||
BountyCell/BountyExtraDaysCell/Des;"Vacation Days × {0}"
|
||
BountyCell/BountyMoveCell/Des;"Fuel × {0}"
|
||
BountyCell/BountyTreasureCell/Des;"Treasure: {0}"
|
||
BountyCell/BountyTreasureChoiceCell/Des;"Choose 1 Treasure to obtain"
|
||
BountyCell/BountyTalentChoiceCell/Des;"Choose 1 Talent to obtain"
|
||
PowerColor/White;"White"
|
||
PowerColor/Blue;"Blue"
|
||
PowerColor/Purple;"Orange"
|
||
UnitData/SlotRefit_White;"Modification: Add White Slot"
|
||
UnitData/SlotRefit_Blue;"Modification: Add Blue Slot"
|
||
UnitData/SlotRefit_Purple;"Modification: Add Orange Slot"
|
||
UnitData/SlotRefit_AddHeighest;"Modification: Duplicate the Highest Color Slot"
|
||
UnitData/SlotRefit_AddLowest;"Modification: Duplicate the Lowest Color Slot"
|
||
UnitData/SlotRefit_RemoveHighest;"Modification: Remove the Highest Color Slot"
|
||
UnitData/SlotRefit_RemoveLowest;"Modification: Remove the Lowest Color Slot"
|
||
UnitData/SlotRefit_DemoteHighest;"Modification: Degrade the Highest Color Slot"
|
||
UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1"
|
||
UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1"
|
||
UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification"
|
||
UnitData/SlotRefit_AddPowerAdded;"Modification: Own 1 Power in Battle"
|
||
UnitData/SlotRefit_ClearSlot;"Modification: Remove all slots"
|
||
BattlePanel/EndTurn;"End Turn"
|
||
BattlePanel/Core;"Energy Resource"
|
||
BattlePanel/PreviewPower;"Generate Energy Preview"
|
||
BattlePanel/Notice/ColorTitle;"Energy Color Level Too Low"
|
||
BattlePanel/Notice/ColorDes;"Energy Color should at least be equal to Slot Color (<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)"
|
||
BattlePanel/Notice/NoSlotTitle;"No Empty Slot"
|
||
BattlePanel/Notice/NoSlotDes;"No Empty Slot for loading Energy"
|
||
BattlePanel/CheckEndTurn;"Are you sure to end the turn?"
|
||
BattlePanel/CurrentTurn;"Turn {0}"
|
||
HistoryPanel/Title;"History"
|
||
HistoryPanel/Time;"Time"
|
||
HistoryPanel/Ship;"Spaceship"
|
||
HistoryPanel/Pilot;"Pilot"
|
||
HistoryPanel/Difficulty;"Difficulty Level"
|
||
HistoryPanel/Result;"Result"
|
||
HistoryPanel/Detail;"View Details"
|
||
HistoryPanel/Back;"Back"
|
||
HistoryPanel/BossFight;"Boss Battles"
|
||
HistoryPanel/BossFightDes;"Challenge the Boss Battles mode with builds that have successfully completed the game. \nHowever, exercise caution as there will be no rewards or opportunities to save your progress during the battles."
|
||
HistoryPanel/BossFightCompleted;"Boss Battles Completed"
|
||
HistoryPanel/Clear;"Clear All Records"
|
||
HistoryPanel/ClearLose;"Clear Failure Records"
|
||
HistoryPanel/ClearSingleCheck;"Are you sure to clear this record?"
|
||
HistoryPanel/ClearCheck;"Are you sure to clear all records?"
|
||
HistoryPanel/ClearLoseCheck;"Are you sure to clear all failure records?"
|
||
HistoryPanel/DataNotUsed;"The record has expired and cannot be viewed."
|
||
HistoryPanel/Last;"Previous build"
|
||
HistoryPanel/Next;"Next build"
|
||
HistoryPanel/Noitce;"Your current extensive history records may occupy disk space. \nPlease consider clearing some records for optimal storage."
|
||
HistoryBossFight/Current;"Current Progress: {0}/{1}"
|
||
BattleTips/Win;"Victory"
|
||
BattleTips/Lose;"Failure"
|
||
BattleTips/PlayerTurn;"Player's Turn"
|
||
BattleTips/EnemyTurn;"Enemy's Turn"
|
||
BattleTips/BattleEvent;"Emergency Event"
|
||
Unit;"Unit"
|
||
Ship/CellLoad_Cannon;"Attack Unit"
|
||
Ship/CellLoad_Support;"Support Unit"
|
||
Ship/CellLoad_Both;"Attack Unit\nSupport Unit"
|
||
Core/Point;"Point Energy Resource: {0}"
|
||
Core/Color;"Color Energy Resource: {0}"
|
||
Core/Info/Point/NormalAdd;"Point Energy Resource Gained: {0}"
|
||
Core/Info/Color/NormalAdd;"Color Energy Resource Gained: {0}"
|
||
Core/Info/Point/NormalRemove;"Point Energy Resource Removed: {0}"
|
||
Core/Info/Color/NormalRemove;"Color Energy Resource Removed: {0}"
|
||
Core/Info/Point/BattleAdd;"Point Energy Resource Gained: {0}"
|
||
Core/Info/Point/BattleReset;"Point Energy Resource Removed: {0}"
|
||
Core/Info/Color/BattleAdd;"Color Energy Resource Gained: {0}"
|
||
Core/Info/Color/BattleReset;"Color Energy Resource Changed: {0}"
|
||
Core/Info/Point/BattleRemove;"Point Energy Resource Removed: {0}"
|
||
Core/Info/Color/BattleRemove;"Color Energy Resource Removed: {0}"
|
||
CommonTips/RewardTag/StarCoin;"Star Coin"
|
||
CommonTips/RewardTag/Treasure;"Random Treasure"
|
||
CommonTips/RewardTag/TreasureChoice;"Treasure Selection"
|
||
CommonTips/RewardTag/UnitChoice;"Unit Selection"
|
||
CommonTips/RewardTag/Expansion;"Weight Limit Increased"
|
||
CommonTips/RewardTag/Material;"Energy Resource"
|
||
CommonTips/RewardTag/Restore;"Repair/Fuel"
|
||
CommonTips/RewardTag/Legend;"Become a Legendary Bounty Hunter"
|
||
CommonTips/RewardTag/Move;"Fuel"
|
||
CommonTips/BannerPanel/HP;"If HP is reduced to 0, game over."
|
||
CommonTips/BannerPanel/Shield;"Shield Point provides additional damage mitigation in battles."
|
||
CommonTips/BannerPanel/Exchange;"Swap Chance, the number of times you can swap Units during battles."
|
||
CommonTips/BannerPanel/StarCoin;"Star Coin, a universal currency in the LONESTAR universe."
|
||
CommonTips/BannerPanel/Move;"Fuel is used to move your ship during battles."
|
||
CommonTips/BannerPanel/ESC;"System Settings Button"
|
||
CommonTips/BannerPanel/Time;"Game Duration"
|
||
CommonTips/BannerPanel/Phase;"A Bounty Hunter's career consists of three stages: \n\n<color=#C9C9C9>1-Star Hunter</color> | <color=#2792FF>2-Star Hunter</color> | <color=#FF6000>3-Star Hunter</color> \n\nEach stage requires you to arrest <color=#FF8B25>4</color> wanted criminals."
|
||
CommonTips/BannerPanel/Re;"Retreat and return to the state before the battle."
|
||
CommonTips/BannerPanel/ShowUpgrade;"Upgrade preview button. Click to display the upgraded version of the current Unit."
|
||
NameListPanel/DesignAndDev;"Designer & Developer"
|
||
NameListPanel/DesignAndDevName1;"杨嘉熙(777)"
|
||
NameListPanel/DesignAndDevName2;"郑增凯(Kyle Zheng)"
|
||
NameListPanel/MusicAndSound;"Music & Audio"
|
||
NameListPanel/MusicAndSoundName1;"葱油饼社長(CongYouBing Shachou)"
|
||
NameListPanel/Narrate;"Story"
|
||
NameListPanel/NarrateName;"马桶盖子(Matthorner)"
|
||
NameListPanel/MusicPack;"Musicians"
|
||
NameListPanel/MusicPackName;"Chen Qian, Hu Jun, Wei Xing, Guo Xin, Xu Tianxiao, +Bliss+, Salt Sound Studio"
|
||
NameListPanel/Thank;"Special Thanks"
|
||
NameListPanel/ThankList;"Sean, Donna, Hannie, Dirac_C, Yang, Maxine, Jay, Willow, Siki\n\n朱铭康, 刘祎佳, REDFOG, 新星星星, 落雨, 赛博仙尊, 脑洞大师刘威昊, High-Voltage Amplification Core+, 蓝鳞羽, 阿刁, Fw83, 火花是神—可、江南老牧师"
|
||
NameListPanel/Publisher;"Publisher"
|
||
Event/StarCoin;"Star Coin"
|
||
Race/Human;"Human"
|
||
Race/AI;"Mechs"
|
||
Race/Animal;"Beastkin"
|
||
Race/Treant;"Treant"
|
||
Race/All;"All"
|
||
TestTimerPanel/TimeOutTitle;"Time's up... Challenge failed!"
|
||
DEMO/ToPlayer;"Thank you for playing the demo of LONESTAR. The development team is working hard on the rest of the content! \n\nWishlisting our game is the greatest support for us! Enjoy the game!"
|
||
DEMO/Difficulty;"The official version will introduce more difficulty levels, so stay tuned!"
|
||
DEMO/Unlock;"The official version will unlock all the content."
|
||
DEMO/LV;"Association level: {0}\nLevel cap in Demo: 5"
|
||
DEMO/ProcessOverLVLimit;"You have reached the level cap: {0}. Please stay tuned for the official release of the game to experience more content!" |