2024-02-01
This commit is contained in:
@@ -131,6 +131,8 @@ EventName/2430;"改造大学"
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EventName/2440;"魔术表演"
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EventName/2450;"选择困难"
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EventName/2460;"部件采购"
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EventName/2470;"分类商店"
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EventName/2480;"自动升级"
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EventDes/100;"远程商店服务,任何星系都可以远程送达。"
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EventDes/110;"定向部件升级,但仅限使用一次,若暂时不需要可关闭稍后再使用。"
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EventDes/130;"飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。"
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@@ -738,6 +740,11 @@ EventDes/2462;"采购员爬上了你的飞船才发现你一个多余部件都
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EventDes/2463;"比起星币,你更看重采购员身上的{0},你拿所有的多余部件和他做了交易。"
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EventDes/2464;"采购员见你一个多余的部件都没有,无私的把自己的{0}送给了你。"
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EventDes/2465;"珍贵的部件来之不易,你默默的关闭了通讯。"
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EventDes/2470;"据说这家连锁商店的老板是一个拥有收纳癖的猫猫族。她接受不了其他的商店随意摆放的部件和宝物,为此,她特地开了3个商店,将所有的商品按<color=#FFFF80>稀有度分类</color>整理售卖,甚至还给低稀有度的商店附赠了购物券。"
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EventDes/2480;"随着星际人工成本的逐年走高,去人工化似乎是各个行业的潮流,也是各大企业提出概念进行融资的手段。\n\n比如你现在所在的部件升级工厂就空无一人,只在店里摆放了两台全自动升级机器。一台可以投入<color=#FFFF80>星币</color>,一台可以投入<color=#FFFF80>装甲</color>,奇怪的是,两台机器是互斥的,<color=#FFFF80>你只能选择其中一台</color>。"
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EventDes/2481;"你投入了<color=#FF4D4D>星币</color>,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。"
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EventDes/2482;"你投入了<color=#FF4D4D>装甲</color>,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。"
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EventDes/2483;"等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来..."
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EvenOptionDes/StartDeal;"[进行交易]"
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EvenOptionDes/StartDealBounty;"[进行交易](<b>消耗</b>本次支援)"
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EvenOptionDes/Get;"[获得]<g>[0]。</g>"
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@@ -789,7 +796,7 @@ EvenOptionDes/1040_4;"[飞船保养]<g>获得{0}点血量上限。</g><r>(兽族
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EvenOptionDes/1060_1;"[交易]<b>失去[0]。</b><g>获得{0}星币</g>"
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EvenOptionDes/1060_2;"[购买]<b>失去{0}星币。</b><g>获得[1]。</g>"
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EvenOptionDes/1060_3;"[低价购买]<b>失去{0}星币。</b><g>获得[1]。</g><r>(人类专属)</r>"
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EvenOptionDes/1070_1;"[部件改造场]<b>失去{0}星币。</b><g>升级部件。</g>"
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EvenOptionDes/1070_1;"[部件改造场]<b>失去{0}星币。</b><g>选择1个部件升级。</g>"
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EvenOptionDes/1070_2;"[二手市场]<b>失去{0}点燃料。</b><g>获得[1]。</g>"
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EvenOptionDes/1070_3;"[交易屋]<g>进入商店。</g>"
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EvenOptionDes/1080_1;"[增强护盾]<g>获得{0}点护盾上限。</g>"
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@@ -906,7 +913,7 @@ EvenOptionDes/1480_2;"[硬闯]<b>受到{0}点伤害。</b><g>获得1个宝物。
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EvenOptionDes/1480_3;"[贿赂]<b>失去{0}点燃料。</b><g>获得1个宝物。</g>"
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EvenOptionDes/1480_4;"[放弃]"
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EvenOptionDes/1490_1;"[听它的]<g>升级[0]。</g>"
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EvenOptionDes/1490_2;"[听我的]<b>失去{0}星币。</b><g>指定部件进行升级。</g>"
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EvenOptionDes/1490_2;"[听我的]<b>失去{0}星币。</b><g>选择1个部件升级。</g>"
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EvenOptionDes/1490_3;"[不需要]"
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EvenOptionDes/1500_1;"[新人改造师]<g>获得{0}点护盾上限。</g>"
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EvenOptionDes/1500_2;"[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>"
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@@ -1180,4 +1187,9 @@ EvenOptionDes/2440_2;"[选没槽位的放入]<g>选择2个没有槽位的部件
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EvenOptionDes/2450_1;"[帮他丢点部件吧]<g>获得1次普通部件{0}选{1}的机会。</g>"
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EvenOptionDes/2450_2;"[帮他丢点宝物吧]<g>获得1次普通宝物{0}选{1}的机会。</g>"
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EvenOptionDes/2460_1;"[要星币]<b>移除所有未装备的部件。</b><g>每移除1个,获得{0}星币。</g>"
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EvenOptionDes/2460_2;"[要宝物]<b>移除所有未装备的部件。</b><g>获得[1]。</g>"
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EvenOptionDes/2460_2;"[要宝物]<b>移除所有未装备的部件。</b><g>获得[1]。</g>"
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EvenOptionDes/2470_1;"[普通]<g>获得{0}星币,进入普通商店(仅售卖普通品质的物品)。</g>"
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EvenOptionDes/2470_2;"[稀有]<g>获得{0}星币,进入稀有商店(仅售卖稀有品质的物品)。</g>"
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EvenOptionDes/2470_3;"[传说]<g>进入珍品商店(仅售卖少量传说品质的物品)。</g>"
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EvenOptionDes/2480_1;"[星币]<b>失去{0}星币。</b><g>选择1个部件升级。</g>(可重复)"
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EvenOptionDes/2480_2;"[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复)"
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@@ -967,7 +967,7 @@ Des/11814_1;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合
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Des/11814_2;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合数相同点数的[*橙色*]能量。"
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Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*部件。"
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Des/11815_2;"战斗开始时,在本场战斗中升级所有部件。"
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Des/11816_1;"战斗开始时,获得{0}点临时燃料。"
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Des/11816_1;"战斗开始时,在本场战斗中获得{0}点燃料。"
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Des/11819_1;"使*同列**攻击部件*装载能量时,额外获得{0}点威力。"
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Des/11820_1;"任意部件*发动*时,使自身*后方**攻击部件*获得{0}点威力。"
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Des/11821_1;"*发动*({0}):消耗1点燃料,生成1个[*蓝色*9点]能量。"
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@@ -1075,7 +1075,7 @@ Des/21827_2;"回合开始时,若*相邻*有空位,则生成1个[*橙色*]能
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Des/21831_1;"回合开始时,若*同列*没有*攻击部件*,则使所有*攻击部件*获得{0}点威力。"
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Des/21833_1;"回合开始时,使*后方**攻击部件*获得{0}点威力。装载后,该效果提高{1}点。"
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Des/21839_1;"装载后,生成1个相同的能量。"
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Des/21841_1;"战斗开始时,获得{0}点*换位*次数上限。"
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Des/21841_1;"战斗开始时,在本场战斗中获得{0}点*换位*次数上限。"
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Des/21842_1;"装载后,本回合该列承受伤害变为1点,并*摧毁*自身。"
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Des/21843_1;"第1回合少生成1个能量。"
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Des/21844_1;"自身或*相邻*部件被*摧毁*时,生成1个[*蓝色*6点]能量。"
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@@ -59,7 +59,7 @@ AchDes/RoundNum;"The battle lasts for 10 turns."
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AchName/WhyILose;"You Call it a Defeat?"
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AchDes/WhyILose;"Perish with the enemy together."
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AchName/OverPower;"Blinding Light"
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AchDes/OverPower;"The highest Strength in a single column reaches 150 during the showdown."
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AchDes/OverPower;"The highest Strength in a single lane reaches 150 during the showdown."
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AchName/RuleBreaker;"No Mercy"
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AchDes/RuleBreaker;"Deal 100 non-showdown damage in a battle."
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AchName/LoadNum;"Gimme More"
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@@ -77,6 +77,6 @@ AchDes/AddedNum;"Have an Attack Unit with 50 or more Power."
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AchName/BeatIt;"Beat'em Up"
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AchDes/BeatIt;"Use Dismantler - Dumbby to defeat "Turbo"."
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AchName/212121;"God of Gamblers"
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AchDes/212121;"During a Showdown against "21-Point," you have three columns' Strength all reaching 21 points."
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AchDes/212121;"During a Showdown against "21-Point," you have three lanes' Strength all reaching 21 points."
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AchName/OnePunch;"Serious Punch!"
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AchDes/OnePunch;"Defeat "One Punch" in the 1st turn."
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@@ -42,7 +42,7 @@ StatisticDicPanel/WinnerStrike;"Highest Winning Streak: {0}"
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StatisticDicPanel/RerollTimes;"Reroll Chances Used: {0}"
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StatisticDicPanel/BossCount;"Bosses Defeated: {0}"
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StatisticDicPanel/EnemyCount;"Enemies Defeated: {0}"
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StatisticDicPanel/MaxLineTotal;"Highest Strength in a Single Column: {0}"
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StatisticDicPanel/MaxLineTotal;"Highest Strength in a Single Lane: {0}"
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StatisticDicPanel/MaxRoundTotal;"Highest Total Strength in a Single Turn: {0}"
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StatisticDicPanel/Re;"Retreat Times: {0}"
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StatisticDicPanel/Coin;"Star Coins Gained: {0}"
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@@ -263,9 +263,9 @@ VacationEventPanel/Refresh;"Refresh"
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NoticeCell/Title;"Gathering Strength"
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NoticeCell/Des;"A powerful attack will be launched next turn!"
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BreakCell/Normal/TipsTitle;"Durability: {0}"
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BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed column.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
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BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
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BreakCell/Break/TipsTitle;"Durability reaches 0: Paralyzed"
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BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed column. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
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BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
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BreakCell/Normal/BreakNoticePreview;"-To be paralyzed-"
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BreakCell/Normal/BreakNotice;"-Paralyzed-"
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ShipMoveCell/Base/Title;"Spaceship Movement"
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@@ -336,7 +336,7 @@ ProcessOverPanel/EnemyBossEmpty;"None"
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ProcessOverPanel/Unit;"Unit Obtained"
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ProcessOverPanel/Treasure;"Treasure Obtained"
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ProcessOverPanel/Coin;"Total Star Coins Obtained"
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ProcessOverPanel/LineMax;"Highest Strength in a Single Column"
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ProcessOverPanel/LineMax;"Highest Strength in a Single Lane"
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ProcessOverPanel/TotalMax;"Highest Total Strength in a Single Turn"
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ProcessOverPanel/Re;"Retreat Times"
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ProcessOverPanel/Unlock;"Unlock"
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@@ -131,6 +131,8 @@ EventName/2430;"Modification University"
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EventName/2440;"Magic Show"
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EventName/2450;"Decidophobia"
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EventName/2460;"Unit Procurement"
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EventName/2470;"Classified Stores"
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EventName/2480;"Automatic Upgrade"
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EventDes/100;"Remote Shopping Services, available for delivery to any galaxy."
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EventDes/110;"Select a Unit to Upgrade, can be used once only. Turn it off to use it later if you don't need it immediately."
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EventDes/130;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters."
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@@ -738,6 +740,11 @@ EventDes/2462;"The officer climbs onto your spaceship only to find that you don'
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EventDes/2463;"Compared to Star Coins, you are more interested in the officer's {0}, and thus you trade all your spare Units with him."
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EventDes/2464;"Observing that you don't have any spare Units, the officer generously gifts you his {0}."
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EventDes/2465;"Precious Units are hard to come by, and you silently terminate the communication."
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EventDes/2470;"It is said that the owner of these chain stores is a Catfolk Organization Lover. She cannot tolerate messy displays in other stores, so she has opened three stores where items are <color=#FFFF80>classified and sold based on their rarity</color>. She even provides vouchers for the lower-rarity stores."
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EventDes/2480;"As interstellar labor costs continue to rise, automation is becoming a prominent trend across various industries. Just like the Unit Upgrade Factory you're currently in, there are only two automated upgrade machines on display with no one around. One machine accepts <color=#FFFF80>Star Coins</color>, while the other accepts <color=#FFFF80>Armor</color>. It is strange that these two machines are mutually exclusive, and you can only choose one to use."
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EventDes/2481;"You insert <color=#FF4D4D>Star Coins</color> and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use."
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EventDes/2482;"You insert <color=#FF4D4D>Armor</color> and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use."
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EventDes/2483;"After you left the factory, an engineer, covered in sweat, crawls out from the machine..."
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EvenOptionDes/StartDeal;"[Start Trade]"
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EvenOptionDes/StartDealBounty;"[Start Trade] (<b>Consumes</b> this support chance)"
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EvenOptionDes/Get;"[Gain] <g>[0].</g>"
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@@ -789,7 +796,7 @@ EvenOptionDes/1040_4;"[Ship Maintenance] <g>Gain {0} Max HP.</g> <r>(Exclusive t
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EvenOptionDes/1060_1;"[Trade] <b>Lose [0].</b> <g>Gain {0} Star Coins</g>"
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EvenOptionDes/1060_2;"[Purchase] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g>"
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EvenOptionDes/1060_3;"[Discount] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g> <r>(Exclusive to Human)</r>"
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EvenOptionDes/1070_1;"[Unit Modification Station] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>"
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EvenOptionDes/1070_1;"[Unit Modification Station] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g>"
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EvenOptionDes/1070_2;"[Secondhand Market] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
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EvenOptionDes/1070_3;"[Trading Post] <g>Enter the shop.</g>"
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EvenOptionDes/1080_1;"[Enhance Shield] <g>Gain {0} Max Shield Point.</g>"
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@@ -1180,4 +1187,9 @@ EvenOptionDes/2440_2;"[Choose Units without Slots] <g>Select 2 Units without slo
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EvenOptionDes/2450_1;"[Help Him Abandon Some Units] <g>Pick {1} out of {0} Common Units.</g>"
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EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] <g>Pick {1} out of {0} Common Treasures.</g>"
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EvenOptionDes/2460_1;"[Take Star Coins] <b>Remove all unequipped Units.</b> <g>For each one removed, gain {0} Star Coins.</g>"
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EvenOptionDes/2460_2;"[Take Treasure] <b>Remove all unequipped Units.</b> <g>Gain [1].</g>"
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EvenOptionDes/2460_2;"[Take Treasure] <b>Remove all unequipped Units.</b> <g>Gain [1].</g>"
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EvenOptionDes/2470_1;"[Common]<g>Gain {0} Star Coins, enter General Store (Exclusively featuring common items for sale).</g>"
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EvenOptionDes/2470_2;"[Rare]<g>Gain {0} Star Coins, enter Supermarket (Exclusively featuring rare items for sale).</g>"
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EvenOptionDes/2470_3;"[Legendary]<g>Enter Premium Shop (Limited and legendary items for sale).</g>"
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EvenOptionDes/2480_1;"[Star Coin]<b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
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EvenOptionDes/2480_2;"[Armor]<b>Take {0} damage.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
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@@ -32,7 +32,7 @@ KeyWord/Back;"*behind*"
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KeyWord/Up;"*upper*"
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KeyWord/Down;"*lower*"
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KeyWord/Dir;"*directional*"
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KeyWord/Col;"*same column*"
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KeyWord/Col;"*same lane*"
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KeyWord/FrontAndBack;"*front and behind*"
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KeyWord/UpAndDown;"*upper and lower*"
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KeyWord/ReadyToLoad;"*Ready to Load*"
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@@ -42,9 +42,9 @@ KeyWord/Blue;"*Blue*"
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KeyWord/Purple;"*Orange*"
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KeyWordDes/Empty;""
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KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle."
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KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the column exceeds that of the enemy."
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KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the column is lower than that of the enemy."
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KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the column equals that of the enemy."
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KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy."
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KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy."
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KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
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KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
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KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
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KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn. If initiate is not triggered at count 0, it can be retained until triggered."
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@@ -77,7 +77,7 @@ Talent/talent_treasurecopy_name;"One More Please"
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Talent/talent_moveenemy_name;"Control Chip"
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Talent/talent_dreamstart_name;"Dreamy Start"
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Talent/talent_backtoolddays_name;"Memories of the Past"
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Talent/talent_upgradecenter_name;"Middle Column Upgrade"
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Talent/talent_upgradecenter_name;"Middle Lane Upgrade"
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Talent/talent_initother_name;"Can I Borrow It?"
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Talent/talent_unitcoin_name;"Stamp Album"
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Talent/talent_getoneloseone_name;"Can't Have It All"
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@@ -146,7 +146,7 @@ Talent/talent_adviser_des;"Gain 2 matching Units at the start of the game."
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Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, 1 Energy is generated."
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Talent/talent_allrace_des;"You are regarded as all races and can detect events with 1 race-exclusive option."
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Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} points."
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Talent/talent_stoneheart_des;"During the showdown, nullify the damage received in the middle column the first time."
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Talent/talent_stoneheart_des;"During the showdown, nullify the damage received in the Middle Lane the first time."
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Talent/talent_exchangeload_des;"When *swapping*, the *swapped* Units load 1 [*Blue* 1-point] Energy."
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Talent/talent_morechoice_des;"When choosing Units or Treasures, always have 1 more option."
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Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy."
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@@ -169,7 +169,7 @@ Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the las
|
||||
Talent/talent_moveenemy_des;"You have can move the enemy at no cost in the 1st turn."
|
||||
Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
|
||||
Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
|
||||
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle column"
|
||||
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane"
|
||||
Talent/talent_initother_des;"At the start of the game, gain the Initial Units of other ships."
|
||||
Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
|
||||
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a Henchman. "
|
||||
|
@@ -44,12 +44,12 @@ TreasureName/812;"Explosive Gas"
|
||||
TreasureName/813;"Three-section Staff"
|
||||
TreasureName/814;"Embers"
|
||||
TreasureName/901;"Onboard Audio System (Subwoofer)"
|
||||
TreasureName/902;"Onboard Audio System (Upper)"
|
||||
TreasureName/902;"Onboard Audio System (Top)"
|
||||
TreasureName/903;"Onboard Audio System (Middle)"
|
||||
TreasureName/904;"Onboard Audio System (Lower)"
|
||||
TreasureName/904;"Onboard Audio System (Bottom)"
|
||||
TreasureName/905;"Detonating Primer"
|
||||
TreasureName/906;"Bottle Opener"
|
||||
TreasureName/907;"Intelligent Assistant"
|
||||
TreasureName/907;"Smart Assistant"
|
||||
TreasureName/908;"Electric Guitar"
|
||||
TreasureName/910;"Evil Projection"
|
||||
TreasureName/912;"Soundwave"
|
||||
@@ -216,12 +216,12 @@ TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the
|
||||
TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
|
||||
TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
|
||||
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
|
||||
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same column*, all *Attack Units* in this column gain {0} Strength."
|
||||
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
|
||||
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
|
||||
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
|
||||
TreasureDes/902;"At the start of the battle, all *Attack Units* in the upper column gain {0} *Power*."
|
||||
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle column gain {0} *Power*."
|
||||
TreasureDes/904;"At the start of the battle, all *Attack Units* in the lower column gain {0} *Power*."
|
||||
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
|
||||
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*."
|
||||
TreasureDes/904;"At the start of the battle, all *Attack Units* in the bottom lane gain {0} *Power*."
|
||||
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*."
|
||||
TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*."
|
||||
TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy."
|
||||
@@ -239,10 +239,10 @@ TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*."
|
||||
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
|
||||
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
|
||||
TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy."
|
||||
TreasureDes/1105;"If all 3 columns claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1105;"If all 3 lanes claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
|
||||
TreasureDes/1109;"For each of your columns missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1110;"At the end of the Showdown, if none of your columns can claim *victory*, reduce the enemy's *Durability* by 2."
|
||||
TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory*, reduce the enemy's *Durability* by 2."
|
||||
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
|
||||
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
|
||||
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
|
||||
@@ -268,7 +268,7 @@ TreasureDes/2006;"At the start of the battle, the colors of all *Support Unit* s
|
||||
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice."
|
||||
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
|
||||
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
|
||||
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this column will be retained until the next turn."
|
||||
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn."
|
||||
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand."
|
||||
TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
|
||||
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
|
||||
@@ -328,7 +328,7 @@ TreasureDes/5010;"Maintain the balance of your spaceship during the showdown."
|
||||
TreasureDes/5011;"Data for each pilot will be recorded."
|
||||
TreasureDes/5012;"The result of a showdown is calculated from bottom to top."
|
||||
TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day."
|
||||
TreasureDes/5014;"During the showdown, when the middle column takes damage for 2nd time, nullify the damage."
|
||||
TreasureDes/5014;"During the showdown, when the middle lane takes damage for 2nd time, nullify the damage."
|
||||
TreasureDes/5015;"Change the talent effect of <TALENT>50025</TALENT> to: generate 2 random points from Point Energy Resources."
|
||||
TreasureDes/5016;"At the end of the battle, restore {0} HP."
|
||||
TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures."
|
||||
|
@@ -1,16 +1,16 @@
|
||||
Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
|
||||
Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
|
||||
Tutorial/Battle_01_01/Title;"Battle Info"
|
||||
Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
|
||||
Tutorial/Battle_01_01/Des;"The three lanes of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
|
||||
Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
|
||||
Tutorial/Battle_01_02/Title;"Unit & Energy"
|
||||
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same column</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
|
||||
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
|
||||
Tutorial/Battle_01_03/Title;"Try the Orange Energy!"
|
||||
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce loaded, the Energy <color=#FF8B25>cannot be removed</color>."
|
||||
Tutorial/Battle_02_01/Title;"Durability"
|
||||
Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each column</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
|
||||
Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
|
||||
Tutorial/Battle_02_02/Title;"Movement"
|
||||
Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong columns."
|
||||
Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong lanes."
|
||||
Tutorial/Battle_02_02/Move;"Movement consumes Fuel"
|
||||
Tutorial/Battle_02_02/MoveDir;"Select the direction to move"
|
||||
Tutorial/CorePanel/Title;"Energy Resource"
|
||||
@@ -35,7 +35,7 @@ Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side,
|
||||
Tutorial/Re/Title;"Temporary retreat"
|
||||
Tutorial/Re/Des;"When facing unbeatable enemies, you can choose <color=#FF8B25>Temporary retreat</color>.\n\nYou will return to the <color=#FF8B25>state before the battle started</color>."
|
||||
Tutorial/Break/Title;"Durability reaches 0: Paralyzed"
|
||||
Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a column will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
|
||||
Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a lane will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
|
||||
Tutorial/UpgradePreview/Title;"Upgrade Preview"
|
||||
Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded effects</color> of a Unit, you can <color=#FF8B25>expand</color> the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:"
|
||||
Tutorial/UpgradePreview/Open;"Expand & Close"
|
||||
|
@@ -507,9 +507,9 @@ Name/91051_1;"Terminator"
|
||||
Name/91051_2;"Terminator+"
|
||||
Name/91053_1;"Leapfrog Core"
|
||||
Name/91053_2;"Leapfrog Core+"
|
||||
Name/91055_1;"Pulley Core: Front Row"
|
||||
Name/91056_1;"Pulley Core: Middle Row"
|
||||
Name/91057_1;"Pulley Core: Back Row"
|
||||
Name/91055_1;"Pulley Core: Front Column"
|
||||
Name/91056_1;"Pulley Core: Middle Column"
|
||||
Name/91057_1;"Pulley Core: Back Column"
|
||||
Name/91058_1;"Carousel Core"
|
||||
Name/91060_1;"Double-Edged Battle Axe"
|
||||
Name/91060_2;"Double-Edged Battle Axe+"
|
||||
@@ -967,8 +967,8 @@ Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy
|
||||
Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
|
||||
Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
|
||||
Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
|
||||
Des/11816_1;"At the start of the battle, gain {0} temporary Fuel."
|
||||
Des/11819_1;"Grants the *Attack Unit* of the *same column* {0} extra Strength when loading Energy."
|
||||
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
|
||||
Des/11819_1;"Grants the *Attack Unit* of the *same lane* {0} extra Strength when loading Energy."
|
||||
Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
|
||||
Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
|
||||
Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
|
||||
@@ -1038,7 +1038,7 @@ Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *beh
|
||||
Des/21004_1;"The loaded Energy Points are considered as {0} points."
|
||||
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
|
||||
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
|
||||
Des/21012_1;"After loading an Energy, if the total Strength in the *same column* exceeded the opponent's, gain {0} Strength."
|
||||
Des/21012_1;"After loading an Energy, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
|
||||
Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
|
||||
Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
|
||||
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
|
||||
@@ -1062,8 +1062,8 @@ Des/21807_2;"At the start of the turn, lower the highest-graded slot of the Unit
|
||||
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, the Energy does not occupy a slot and gains {0} Strength."
|
||||
Des/21814_1;"The Energy Points generated by *nearby* Units will increase by 1."
|
||||
Des/21814_2;"The Energy Points generated by all Units will increase by 1."
|
||||
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same column*."
|
||||
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same column*."
|
||||
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same lane*."
|
||||
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same lane*."
|
||||
Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
|
||||
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
|
||||
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
|
||||
@@ -1072,11 +1072,11 @@ Des/21825_1;"After loading an Energy, re-generate the last generated Energy agai
|
||||
Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
|
||||
Des/21827_1;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*White*] Energy."
|
||||
Des/21827_2;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*Orange*] Energy."
|
||||
Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same column*, all *Attack Units* gain {0} Strength."
|
||||
Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same lane*, all *Attack Units* gain {0} Strength."
|
||||
Des/21833_1;"At the start of the turn, the *Attack Unit* *behind* gains {0} Strength. After loading an Energy, this effect increases by {1}."
|
||||
Des/21839_1;"After loading an Energy, generate 1 identical Energy."
|
||||
Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0}."
|
||||
Des/21842_1;"After loading an Energy, the damage taken by this column this turn becomes 1 point, and then *Destroy* itself."
|
||||
Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0} for this battle."
|
||||
Des/21842_1;"After loading an Energy, the damage taken by this lane this turn becomes 1 point, and then *Destroy* itself."
|
||||
Des/21843_1;"Generate 1 less Energy in the first turn."
|
||||
Des/21844_1;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
|
||||
Des/21844_2;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
|
||||
@@ -1108,7 +1108,7 @@ Des/22010_1;"When this Unit gains *Power*, it will gain extra {0} *Power*."
|
||||
Des/22014_1;"At the start of the turn, gain 1 *Power*."
|
||||
Des/22016_1;"At the start of the battle, all Clusterers gain {0} *Power*."
|
||||
Des/22017_1;"After *swapping* with *Attack Units*, this Unit's *Power* becomes that of the *Attack Unit*."
|
||||
Des/22018_1;"When *Attack Units* of the *same column* gain *Power*, this Unit gains {0} Strength."
|
||||
Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength."
|
||||
Des/22019_1;"When *nearby* Units load Energy, this Unit gains {0} temporary *Power*."
|
||||
Des/22020_1;"At the start of the turn, if this Unit's slot was not occupied in the last turn, gain {0} *Power*."
|
||||
Des/22802_1;"For every {0} Energy you load, *nearby* *Attack Units* gain {1} *Power*."
|
||||
@@ -1150,13 +1150,13 @@ Des/25802_1;"After loading an Energy, the Unit in the *Spaceship Center* loads 2
|
||||
Des/80001_1;"*Chain*."
|
||||
Des/80002_1;"*Tripower*: Gain {0} Strength."
|
||||
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
|
||||
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this column in the previous turn."
|
||||
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"Have {0} *Power* in battle. *Failure*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
|
||||
Des/80006_1;"*Victory*: Gain {0} *Power*."
|
||||
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
|
||||
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*."
|
||||
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
|
||||
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
|
||||
@@ -1168,8 +1168,8 @@ Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown,
|
||||
Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn."
|
||||
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
|
||||
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
|
||||
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*."
|
||||
Des/80811_1;"During Showdown, columns equipped with Joint Defense only take the lowest damage among all columns."
|
||||
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
|
||||
Des/80814_1;"*Failure*: Take double damage."
|
||||
@@ -1182,9 +1182,9 @@ Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gai
|
||||
Des/91002_1;"*Victory*: Gain {0} *Power*."
|
||||
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
||||
Des/91004_1;"*Chain*."
|
||||
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this column in the previous turn."
|
||||
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
|
||||
Des/91007_1;"When the enemy moves, this Unit gains {0} *Power*."
|
||||
Des/91009_1;"When a Disposable Defense Device in the *same column* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
|
||||
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
|
||||
Des/91014_1;"Possesses {0} Strength permanently, can be activated or hibernated by Order."
|
||||
Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat."
|
||||
@@ -1194,7 +1194,7 @@ Des/91025_1;"*Failure*: Gain {0} *Power*."
|
||||
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
|
||||
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same column* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
|
||||
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
|
||||
Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*."
|
||||
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
|
||||
Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle."
|
||||
@@ -1203,16 +1203,16 @@ Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
|
||||
Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
|
||||
Des/91041_1;"Activated only in Vertical Slash mode."
|
||||
Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
|
||||
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same column*, this Unit gains 1 *Power*."
|
||||
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*."
|
||||
Des/91044_1;"Activated only in Horizontal Slash mode."
|
||||
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
|
||||
Des/91049_1;"Have {0} *Power* in battle. *Failure*: Double this Unit's *Power*."
|
||||
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
|
||||
Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/91053_1;"Have {0} *Power* in battle. *Failure*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
|
||||
Des/91055_1;"When an enemy's front-row Unit loads an Energy, *swap* this Unit to the *same column*."
|
||||
Des/91056_1;"When an enemy's middle-row Unit loads an Energy, *swap* this Unit to the *same column*."
|
||||
Des/91057_1;"When an enemy's back-row Unit loads an Energy, *swap* this Unit to the *same column*."
|
||||
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91060_1;"This Unit always gains double *Power*."
|
||||
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
||||
Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
|
||||
@@ -1226,14 +1226,14 @@ Des/91073_1;"Temporarily gain *Double Strength*, when the enemy has no [*Orange*
|
||||
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* nearby *Units*."
|
||||
Des/91075_1;"Can be loaded with Energy by the enemy."
|
||||
Des/91077_1;"In battle, own *Power* equal to the *Durability*."
|
||||
Des/91078_1;"Always face the column with the lowest Strength of enemy."
|
||||
Des/91078_1;"Always face the lane with the lowest Strength of enemy."
|
||||
Des/92002_1;"*Failure*: Only take 1 damage and nullify this effect for 1 turn."
|
||||
Des/92005_1;"*Failure*: Only take 1 damage."
|
||||
Des/92008_1;"*Failure*: Take double damage."
|
||||
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
|
||||
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
|
||||
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same column* go into *hibernation* for 1 turn."
|
||||
Des/92014_1;"During Showdown, all Units in the columns with Joint Defense take the lowest damage from attacks."
|
||||
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn."
|
||||
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn."
|
||||
Des/92019_1;"After {0} turns, switch to Accumulation state."
|
||||
@@ -1252,7 +1252,7 @@ Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, up
|
||||
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
|
||||
Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode."
|
||||
Des/92043_1;"After achieving {0} *draws*, surrender directly."
|
||||
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same column*."
|
||||
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
|
||||
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
|
||||
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
|
||||
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same."
|
||||
@@ -1269,22 +1269,22 @@ Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front*
|
||||
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
|
||||
Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
|
||||
Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
|
||||
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same column* gain {1} Strength. *Destroy* itself if the *same column* receives more than {2} damage."
|
||||
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage."
|
||||
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
|
||||
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front row for Both you and your enemy."
|
||||
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
|
||||
Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards."
|
||||
Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
|
||||
Des/92075_1;"At the start of the turn, shuffle your Units."
|
||||
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same column*, covering a Unit."
|
||||
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same column* this turn. The shield disappears when an Energy of the same color is loaded in the *same column* of the enemy."
|
||||
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
|
||||
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when an Energy of the same color is loaded in the *same lane* of the enemy."
|
||||
Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn."
|
||||
Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise."
|
||||
Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones."
|
||||
Des/92083_1;"If the Showdown of this column is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
|
||||
Des/92085_1;"If the Showdown of this column is not a *failure*, deal {0} damage to the enemy."
|
||||
Des/92086_1;"If the Showdown of this column is not a *failure*, remove all enemy Energy in hand."
|
||||
Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
|
||||
Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
|
||||
Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
|
||||
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
|
||||
Des/92090_1;"When any column's Strength>21, make all Units in that column *hibernate* for 1 turn, works for both the enemy and player."
|
||||
Des/92090_1;"When any lane's Strength>21, make all Units in that lane *hibernate* for 1 turn, works for both the enemy and player."
|
||||
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
|
||||
Des/92093_1;"At the start of the turn, restore all HP."
|
||||
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
|
||||
|
Reference in New Issue
Block a user