2024-02-15

This commit is contained in:
2024-02-15 13:17:03 +08:00
parent dfb4e8ac09
commit c71ef5ad7e
23 changed files with 238 additions and 191 deletions

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@@ -21,7 +21,7 @@ BattleEvent/FreeMoveStrom_Des;"这是一片存在气体和风暴的地带,不
BattleEvent/FreeMoveStrom_Effect;"顺着风向移动时,不消耗燃料。(风向每回合都可能变化)"
BattleEvent/RoundNotWinUpgrade_Name;"有内鬼,停止开火"
BattleEvent/RoundNotWinUpgrade_Des;"星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。"
BattleEvent/RoundNotWinUpgrade_Effect;"若在前{0}回合对波均没有*胜利*战斗后获得1次升级部件的机会。"
BattleEvent/RoundNotWinUpgrade_Effect;"若在前{0}回合均没有*对波胜利*战斗后获得1次升级部件的机会。"
BattleEvent/RoundRepaire_Name;"修复金属星环"
BattleEvent/RoundRepaire_Des;"即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。"
BattleEvent/RoundRepaire_Effect;"第{0}回合开始时,使敌我双方飞船回复所有血量。"

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@@ -133,6 +133,7 @@ EventName/2450;"选择困难"
EventName/2460;"部件采购"
EventName/2470;"分类商店"
EventName/2480;"自动升级"
EventName/2490;"生产技能"
EventDes/100;"远程商店服务,任何星系都可以远程送达。"
EventDes/110;"定向部件升级,但仅限使用一次,若暂时不需要可关闭稍后再使用。"
EventDes/130;"飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。"
@@ -536,10 +537,10 @@ EventDes/1950;"赏金协会在各个中转区域都设立有一些福利机构
EventDes/1951;"你获得了<color=#4DFF4D>免费的燃料补充</color>以及当天的报纸,整个星系的悬赏犯数量达到了新高,而这也使得赏金猎人和警局的工作更加繁忙了起来。"
EventDes/1952;"仅仅支付了<color=#FF4D4D>成本费用</color>后,补给站的工程师<color=#4DFF4D>扩建了燃料舱</color>,作为战斗在一线的赏金猎人,你对协会的各项服务还是十分满意的。"
EventDes/1953;"补给站的工程师为你的飞船进行了部分改装,通过<color=#FF4D4D>减少部分飞船装甲</color>的方式,<color=#4DFF4D>为燃料舱腾出了更多的空间</color>。"
EventDes/1960;"你的智械朋友埃里克发明了一台万用机器。“<wave>只要插入对应的芯片,它就能实现所有你想要的功能。</wave>”在成功勾起了你的兴趣之后,埃里克决定4星币一次让你试试他的新机器。"
EventDes/1960;"你的智械朋友埃里克发明了一台万用机器。“<wave>只要插入对应的芯片,它就能实现所有你想要的功能。</wave>”在成功勾起了你的兴趣之后,埃里克决定让你试试他的新机器。"
EventDes/1961;"在装载了红色芯片之后,机器的手臂瞬间切换上了改装套件,几乎一瞬间,你的部件便<color=#4DFF4D>改装完毕了</color>。"
EventDes/1962;"你为机器装载了蓝色芯片,机器快速的打造了<OP0>[0]给你。"
EventDes/1963;"你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是<shake>重罪</shake>,埃里克吓了一跳,决定给你<color=#4DFF4D>4星币</color>作为封口费并把你赶出了他的实验室。"
EventDes/1962;"你为机器装载了蓝色芯片,机器快速的打造了{0}给你。"
EventDes/1963;"你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是<shake>重罪</shake>,埃里克吓了一跳,<color=#4DFF4D>星币</color>作为封口费送给了你并把你赶出了他的实验室。"
EventDes/1964;"你默默的离开这里。"
EventDes/1970;"一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。<wave>你不费吹灰之力将这名熊熊族轻松抱起并绕场一周</wave>,他都有点害羞了,并询问你是如何做到的?"
EventDes/1971;"这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是<OP0>[0]。"
@@ -745,6 +746,10 @@ EventDes/2480;"随着星际人工成本的逐年走高,去人工化似乎是
EventDes/2481;"你投入了<color=#FF4D4D>星币</color>,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。"
EventDes/2482;"你投入了<color=#FF4D4D>装甲</color>,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。"
EventDes/2483;"等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来..."
EventDes/2490;"酒馆里,一个年轻的智械拉住了你,嘴里说着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何它愿意帮你改造部件并且<color=#FFFF80>只收取一点成本费用,甚至可以免费</color>。"
EventDes/2491;"完成改造之后年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法但你<shake>大受震撼</shake>。"
EventDes/2492;"完成改造之后年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法但你<shake>大受震撼</shake>。"
EventDes/2493;"你才不会把自己的部件交给一个神志不清的智械。"
EvenOptionDes/StartDeal;"[进行交易]"
EvenOptionDes/StartDealBounty;"[进行交易]<b>消耗</b>本次支援)"
EvenOptionDes/Get;"[获得]<g>[0]。</g>"
@@ -1053,9 +1058,9 @@ EvenOptionDes/1940_4;"[巧舌如簧]使燃料上限变为{0}点。<r>(人类专
EvenOptionDes/1950_1;"[免费补充]<g>获得{0}点燃料。</g>"
EvenOptionDes/1950_2;"[星币升级]<b>失去{0}星币。</b><g>获得{1}点燃料上限。</g>"
EvenOptionDes/1950_3;"[装甲升级]<b>受到{0}点伤害。</b><g>获得{1}点燃料上限。</g>"
EvenOptionDes/1960_1;"[改装芯片]<b>失去{0}星币。</b><g>选择1个部件降低1次最高颜色槽位。</g>"
EvenOptionDes/1960_2;"[商人芯片]<b>失去{0}星币。</b><g>获得1个稀有部件。</g>"
EvenOptionDes/1960_3;"[空白芯片]<g>获得{0}星币。</g>"
EvenOptionDes/1960_1;"[改装芯片]<g>选择1个部件降低1次最高颜色槽位。</g>"
EvenOptionDes/1960_2;"[制造芯片]<g>获得[0]。</g>"
EvenOptionDes/1960_3;"[未知芯片]<g>获得{0}星币。</g>"
EvenOptionDes/1970_1;"[轻盈迅捷]<g>获得1个负载小于1的部件。</g>"
EvenOptionDes/1970_2;"[平衡之道]<g>获得1个负载等于1的已升级部件。</g>"
EvenOptionDes/1970_3;"[力拔山河]<g>获得1个负载大于1的部件。</g>"
@@ -1079,10 +1084,10 @@ EvenOptionDes/2060_1;"[连锁商店]<g>获得{0}星币,进入商店。</g>"
EvenOptionDes/2060_2;"[精品商店]<g>进入商店。(不会出现普通商品)</g>"
EvenOptionDes/2070_1;"[送券商店]<g>获得{0}星币,进入商店。</g>"
EvenOptionDes/2070_2;"[高级商店]<g>进入商店。(所有商品都为已升级)</g>"
EvenOptionDes/2080_1;"[大消费]<g>进入商店,若消费超过{0}星币获得1个普通宝物。</g>"
EvenOptionDes/2080_2;"[中消费]<g>进入商店,若消费超过{0}星币获得2点燃料。</g>"
EvenOptionDes/2080_3;"[小消费]<g>进入商店,若消费超过{0}星币回复10点血量。</g>"
EvenOptionDes/2080_4;"[超级消费]<g>若消费超过{0}星币获得1个传说宝物。</g><r>(树人专属)</r>"
EvenOptionDes/2080_1;"[大消费]<g>进入商店,若消费达到{0}星币获得1个普通宝物。</g>"
EvenOptionDes/2080_2;"[中消费]<g>进入商店,若消费达到{0}星币获得2点燃料。</g>"
EvenOptionDes/2080_3;"[小消费]<g>进入商店,若消费达到{0}星币回复10点血量。</g>"
EvenOptionDes/2080_4;"[超级消费]<g>若消费达到{0}星币获得1个传说宝物。</g><r>(树人专属)</r>"
EvenOptionDes/2082_1;"[燃料]<g>获得{0}点燃料。</g>"
EvenOptionDes/2083_1;"[回复]<g>回复{0}点血量。</g>"
EvenOptionDes/2090_1;"[却之不恭]<g>进入商店购买的第1件商品免费。</g>"
@@ -1192,4 +1197,6 @@ EvenOptionDes/2470_1;"[普通]<g>获得{0}星币,进入普通商店(仅售
EvenOptionDes/2470_2;"[稀有]<g>获得{0}星币,进入稀有商店(仅售卖稀有品质的物品)。</g>"
EvenOptionDes/2470_3;"[传说]<g>进入珍品商店(仅售卖少量传说品质的物品)。</g>"
EvenOptionDes/2480_1;"[星币]<b>失去{0}星币。</b><g>选择1个部件升级。</g>(可重复)"
EvenOptionDes/2480_2;"[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复)"
EvenOptionDes/2480_2;"[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复)"
EvenOptionDes/2490_1;"[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件使其在战斗中拥有1点功率。</g>"
EvenOptionDes/2490_2;"[辅助部件]<g>选择1个辅助部件降低1次最高颜色槽位。</g>"

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@@ -1,7 +1,7 @@
KeyWord/PowerAdded;"*功率*"
KeyWord/Win;"*胜利*"
KeyWord/Lose;"*失败*"
KeyWord/Equal;"*平局*"
KeyWord/Win;"*对波胜利*"
KeyWord/Lose;"*对波失败*"
KeyWord/Equal;"*对波平局*"
KeyWord/LoadFull;"*满载*"
KeyWord/Charge;"*充能*"
KeyWord/Use;"*发动*"

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@@ -43,6 +43,7 @@ TreasureName/811;"占位气体"
TreasureName/812;"爆炸气体"
TreasureName/813;"三节棍"
TreasureName/814;"余烬"
TreasureName/815;"自动化模组"
TreasureName/901;"舰载音响·低音"
TreasureName/902;"舰载音响·上"
TreasureName/903;"舰载音响·中"
@@ -68,6 +69,7 @@ TreasureName/1105;"破甲导弹"
TreasureName/1108;"穿刺之矛"
TreasureName/1109;"折射激光"
TreasureName/1110;"反击二连弹"
TreasureName/1111;"平衡仪"
TreasureName/1306;"机械阀门"
TreasureName/1309;"卫星"
TreasureName/1310;"扩容卡"
@@ -173,6 +175,9 @@ TreasureName/5030;"补位礼包"
TreasureName/5031;"功率部件"
TreasureName/5032;"融合能量"
TreasureName/5033;"白色槽位"
TreasureName/5034;"升级模组"
TreasureName/5035;"星币贷款"
TreasureName/5036;"喷气背包"
TreasureDes/102;"*充能*效果触发时生成1个[*蓝色*{0}点]能量。"
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
@@ -209,7 +214,7 @@ TreasureDes/802;"*攻击部件*装载[1点]能量时,获得{0}点威力。"
TreasureDes/803;"第1回合开始时使所有*攻击部件*获得{0}点威力。"
TreasureDes/804;"第{0}回合开始时,使所有*攻击部件*获得{1}点威力。"
TreasureDes/805;"*攻击部件*未装载能量时,拥有{0}点威力。"
TreasureDes/806;"回合开始时,若*攻击部件*上回合*失败*,则获得{0}点威力。"
TreasureDes/806;"回合开始时,若*攻击部件*上回合*对波失败*,则获得{0}点威力。"
TreasureDes/807;"单回合内,每装载{0}个能量,所有*攻击部件*获得{1}点威力。"
TreasureDes/808;"回合开始时,若血量≤{0}点,则所有*攻击部件*获得{1}点威力。"
TreasureDes/809;"回合开始时,若*攻击部件**相邻*位置有空位,则获得{0}点威力。"
@@ -218,6 +223,7 @@ TreasureDes/811;"*攻击部件*每有1个空槽位拥有1点威力。"
TreasureDes/812;"*攻击部件*在装载后若仍有空槽位,则获得{0}点威力。"
TreasureDes/813;"回合开始时,若*同列*有3个*攻击部件*,则此列所有*攻击部件*获得{0}点威力。"
TreasureDes/814;"若*攻击部件*装载的能量是手牌中最后1个能量则获得{0}点威力。"
TreasureDes/815;"回合开始时,若上回合装载的手牌能量数≤{0},则所有*攻击部件*获得{1}点威力。"
TreasureDes/901;"战斗开始时,所有*攻击部件*获得{0}点*功率*。"
TreasureDes/902;"战斗开始时,飞船上列所有*攻击部件*获得{0}点*功率*。"
TreasureDes/903;"战斗开始时,飞船中列所有*攻击部件*获得{0}点*功率*。"
@@ -235,14 +241,15 @@ TreasureDes/916;"战斗过程中第1个装载手牌能量的*攻击部件*获
TreasureDes/917;"战斗开始时,所有*攻击部件*获得与飞船未使用的负载相同的*功率*。"
TreasureDes/1002;"战斗开始时,触发所有*发动*效果。"
TreasureDes/1003;"*发动*效果触发时,*相邻**攻击部件*获得1点威力。"
TreasureDes/1101;"*平局*也可以削减敌方*耐久*。"
TreasureDes/1101;"*对波平局*也可以削减敌方*耐久*。"
TreasureDes/1102;"战斗开始时,削减敌方{0}点*耐久*。"
TreasureDes/1103;"敌方*耐久*归0时生成1个能量。"
TreasureDes/1104;"回合削减3点及以上敌方*耐久*生成1个能量。"
TreasureDes/1105;"若3列均*胜利*,则额外削减{0}点敌方*耐久*。"
TreasureDes/1104;"对波结束时,若本回合削减3点及以上敌方*耐久*生成1个能量。"
TreasureDes/1105;"若3列均*对波胜利*,则额外削减{0}点敌方*耐久*。"
TreasureDes/1108;"敌方*耐久*归0时对其造成{0}点伤害。"
TreasureDes/1109;"你每有一列在对波时打空,额外削减{0}点敌方*耐久*。"
TreasureDes/1110;"对波结束时,若所有列均不*胜利*,则削减敌方{0}点*耐久*。"
TreasureDes/1110;"对波结束时,若所有列均没有*对波胜利*,则削减敌方{0}点*耐久*。"
TreasureDes/1111;"*对波平局**同列**攻击部件*获得{0}点*功率*。"
TreasureDes/1306;"战斗开始时,所有部件的*超频*阈值降低1点。"
TreasureDes/1309;"*超频*效果触发时,所有*攻击部件*获得1点威力。"
TreasureDes/1310;"战斗开始时,*超频*阈值最高的部件获得1个*橙色*槽位。"
@@ -347,4 +354,7 @@ TreasureDes/5029;"<TALENT>50035</TALENT>天赋效果变为获得{1}点威力。"
TreasureDes/5030;"获得{0}个负载为0的部件。"
TreasureDes/5031;"获得1个随机*攻击部件*,使其获得改造:在战斗中拥有{0}点*功率*。"
TreasureDes/5032;"战斗开始时生成1个能量原料中最高点数和颜色结合的能量。"
TreasureDes/5033;"通过腐化槽位部件获得的槽位颜色变为[*白色*]。"
TreasureDes/5033;"通过腐化槽位部件获得的槽位颜色变为[*白色*]。"
TreasureDes/5034;"获得该宝物时,随机升级{0}个部件。"
TreasureDes/5035;"获得{0}星币进入最后1个星系时失去{0}星币。"
TreasureDes/5036;"获得该宝物时,所有初始*攻击部件*获得改造:负载-1。"

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@@ -1034,7 +1034,7 @@ Des/15003_1;"护盾值归0时获得*威力翻倍*。"
Des/15801_1;"装载后,回复{0}点护盾值。"
Des/15802_1;"*发动*({0}):回复{1}点护盾值。"
Des/15802_2;"*发动*({0}):回复所有护盾值。"
Des/15803_1;"*发动*({0})失去当前护盾值,使*后方**攻击部件*获得其2倍的威力。"
Des/15803_1;"*发动*({0}):使*后方**攻击部件*获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。"
Des/21004_1;"装载的能量点数视为{0}点。"
Des/21005_1;"生成1个[1点]能量时,获得{0}点威力。"
Des/21010_1;"回合开始时,为自身所有槽位装载[*橙色*{0}点]能量。"
@@ -1047,7 +1047,7 @@ Des/21020_1;"非同名部件装载[1点]能量时自身装载1个[*橙色*1
Des/21021_1;"装载后,获得当前*换位*次数的威力。"
Des/21024_1;"装载后,获得*威力翻倍*。"
Des/21025_1;"装载后获得1点威力。"
Des/21027_1;"回合开始时,装载上回合自身装载过的能量。"
Des/21027_1;"回合开始时,装载上回合自身装载过的能量。"
Des/21028_1;"装载后,*摧毁**前方*部件。任意部件被*摧毁*后,获得{0}点*功率*。"
Des/21029_1;"装载[*橙色*]能量时额外装载1个相同的能量。"
Des/21030_1;"当手牌中最后1个能量被装载时获得{0}点威力。"
@@ -1151,11 +1151,11 @@ Des/80001_1;"*连锁*。"
Des/80002_1;"*三重*:获得{0}点威力。"
Des/80003_1;"*超频*({0}):获得{1}点威力。"
Des/80004_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。"
Des/80005_1;"在战斗中拥有{0}点*功率**失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
Des/80006_1;"*胜利*:获得{0}点*功率*。"
Des/80005_1;"在战斗中拥有{0}点*功率**对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
Des/80006_1;"*对波胜利*:获得{0}点*功率*。"
Des/80007_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。"
Des/80008_1;"*计时*({0}):获得*威力翻倍*。"
Des/80009_1;"在战斗中拥有{0}点*功率**失败*:若本回合自身装载过能量,自身*功率*翻倍。"
Des/80009_1;"在战斗中拥有{0}点*功率**对波失败*:若本回合自身装载过能量,自身*功率*翻倍。"
Des/80010_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。"
Des/80801_1;"战斗开始时生成1个[*白色*{0}点]能量。"
Des/80801_2;"战斗开始时生成1个[*橙色*{0}点]能量。"
@@ -1165,21 +1165,21 @@ Des/80803_2;"*发动*({0})选择1个*相邻**辅助部件*,使其随机替
Des/80804_1;"回合开始时的效果会额外触发{0}次。"
Des/80805_1;"装载后,对敌方造成{1}点伤害。*计时*({0})*摧毁*自身。"
Des/80806_1;"装载后,获得{0}星币,对波结束后,*摧毁*自身。"
Des/80807_1;"*三重*:使敌我双方本回合*平局*,并结束回合,下回合开始时*摧毁*自身。"
Des/80808_1;"战斗结束后,获得{0}次进入商店的机会。*失败**摧毁*自身。"
Des/80807_1;"*三重*:使敌我双方本回合所有列*对波平局*,并结束回合,下回合开始时*摧毁*自身。"
Des/80808_1;"战斗结束后,获得{0}次进入商店的机会。*对波失败**摧毁*自身。"
Des/80809_1;"*发动*({0})选择1个部件造成*腐化*并使其获得2个[*蓝色*]槽位。"
Des/80810_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。"
Des/80811_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。"
Des/80812_1;"回合开始时回复血量至10的整倍数。"
Des/80813_1;"*失败*只受到1点伤害并使该效果失效1回合。"
Des/80814_1;"*失败*:受到的伤害翻倍。"
Des/80813_1;"*对波失败*只受到1点伤害并使该效果失效1回合。"
Des/80814_1;"*对波失败*:受到的伤害翻倍。"
Des/80815_1;"装载后,使敌方向上方移动。"
Des/80816_1;"装载后,使敌方向下方移动。"
Des/80817_1;"*失败*只受到1点伤害。"
Des/80817_1;"*对波失败*只受到1点伤害。"
Des/80818_1;"装载后在前方空位装备1个<UNIT>80819|1</UNIT>。"
Des/80819_1;"*失败*只受到1点伤害并*摧毁*自身。"
Des/80819_1;"*对波失败*只受到1点伤害并*摧毁*自身。"
Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
Des/91002_1;"*胜利*:获得{0}点*功率*。"
Des/91002_1;"*对波胜利*:获得{0}点*功率*。"
Des/91003_1;"攻击状态下激活;蓄力状态下*休眠**休眠*时每回合获得{0}点*功率*。"
Des/91004_1;"*连锁*。"
Des/91005_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。"
@@ -1190,14 +1190,14 @@ Des/91016_1;"*计时*({0}):获得*威力翻倍*。"
Des/91017_1;"*休眠*1回合苏醒2回合如此循环。"
Des/91020_1;"*计时*({0}):获得{1}点威力。"
Des/91021_1;"*计时*({0}):获得{1}点威力。"
Des/91025_1;"*失败*:获得{0}点*功率*。"
Des/91025_1;"*对波失败*:获得{0}点*功率*。"
Des/91027_1;"*计时*({0}):获得{1}点威力。"
Des/91028_1;"*计时*({0}):获得{1}点威力。"
Des/91029_1;"回合开始时,若飞船血量首次≤{0}%,获得{1}点*功率*。"
Des/91031_1;"回合开始时,获得{0}点*功率**同列*受到伤害达到{1}点后,*功率*清零,并在下回合开始时,*休眠*{2}回合。"
Des/91033_1;"己方部件进入*休眠*时,自身获得{0}点*功率*。"
Des/91034_1;"*计时*({0}):获得{1}点*功率*。"
Des/91035_1;"*失败*敌方在本场战斗中获得1个[1点]能量原料。"
Des/91035_1;"*对波失败*敌方在本场战斗中获得1个[1点]能量原料。"
Des/91036_1;"*计时*({0}):获得{1}点*功率*。"
Des/91037_1;"当敌方装载能量时,自身装载相同能量。"
Des/91039_1;"若敌方威力为0则额外拥有{0}点威力。"
@@ -1206,10 +1206,10 @@ Des/91041_2;"在战斗中拥有{0}点*功率*,仅在纵斩模式下激活。"
Des/91042_1;"对波结束时,敌方*同列*部件每有1个*钳制*,自身获得{0}点*功率*。"
Des/91044_1;"仅在横斩模式下激活。"
Des/91044_2;"在战斗中拥有{0}点*功率*,仅在横斩模式下激活。"
Des/91049_1;"在战斗中拥有{0}点*功率**失败*:自身*功率*翻倍。"
Des/91049_1;"在战斗中拥有{0}点*功率**对波失败*:自身*功率*翻倍。"
Des/91050_1;"当被*摧毁*时,使其余宝石核心获得{0}点*功率*。"
Des/91051_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。"
Des/91053_1;"在战斗中拥有{0}点*功率**失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
Des/91053_1;"在战斗中拥有{0}点*功率**对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。"
Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。"
Des/91057_1;"敌方后排部件装载后,自身*换位*至*同列*。"
@@ -1227,22 +1227,22 @@ Des/91074_1;"可被敌方装载能量。\n被敌方装载时*摧毁**相邻*
Des/91075_1;"可被敌方装载能量。"
Des/91077_1;"战斗中拥有与*耐久*值相等的*功率*。"
Des/91078_1;"自身永远与敌方威力最小的那一列对波。"
Des/92002_1;"*失败*只受到1点伤害并使该效果失效1回合。"
Des/92005_1;"*失败*只受到1点伤害。"
Des/92008_1;"*失败*:受到的伤害翻倍。"
Des/92002_1;"*对波失败*只受到1点伤害并使该效果失效1回合。"
Des/92005_1;"*对波失败*只受到1点伤害。"
Des/92008_1;"*对波失败*:受到的伤害翻倍。"
Des/92010_1;"敌方只能使用手牌最左或最右的能量。"
Des/92011_1;"*计时*({0}):自爆,对敌方飞船造成{1}点伤害。"
Des/92012_1;"*发动*({0}):对敌方*同列*所有部件造成1回合*休眠*。"
Des/92014_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。"
Des/92016_1;"回合开始时回复血量至10的整倍数。"
Des/92017_1;"当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。"
Des/92017_1;"当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。"
Des/92019_1;"{0}回合后,将飞船转换为蓄力状态。"
Des/92020_1;"飞船受到{0}点对波伤害后,将飞船转换为攻击状态。"
Des/92025_1;"*耐久*归0后使所有*攻击部件*获得1点*功率*。"
Des/92027_1;"当敌方*攻击部件*装载点数≥[{0}点]的能量时,使所有*攻击部件*获得{1}点威力。"
Des/92029_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
Des/92031_1;"装载后随机使1个敌方*攻击部件*装载1个[*橙色*{0}点]能量。"
Des/92032_1;"*失败*:对敌方造成{0}点伤害。"
Des/92032_1;"*对波失败*:对敌方造成{0}点伤害。"
Des/92033_1;"*计时*({0}):使所有*攻击部件*获得{1}点威力,在下回合开始时投降。"
Des/92034_1;"回合开始时使敌我双方生成能量至10个。"
Des/92035_1;"回合开始时对随机1个敌方部件造成{0}回合*休眠*,优先选择*辅助部件*。"
@@ -1251,7 +1251,7 @@ Des/92038_1;"对波结算时,对敌方造成当前*耐久*值的伤害。"
Des/92039_1;"每回合敌方装载的第1个[非*橙色*]槽位时,提升该槽位颜色。 "
Des/92040_1;"回合开始时消耗敌方1点燃料。若敌方没有燃料则将自身替换为<UNIT>92045|1</UNIT>。"
Des/92042_1;"*耐久*归0后切换攻击模式。"
Des/92043_1;"达成{0}次*平局*后,直接投降。"
Des/92043_1;"达成{0}次*对波平局*后,直接投降。"
Des/92044_1;"装载后对1个*同列*随机敌方部件造成*钳制*。"
Des/92045_1;"回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。"
Des/92046_1;"战斗开始时使敌方在本场战斗中每回合只生成1个能量。"
@@ -1264,7 +1264,7 @@ Des/92058_1;"*计时*({0}):使所有敌方*攻击部件*变为<UNIT>11001|1</U
Des/92059_1;"回合开始时在敌方空位装备1个<UNIT>92060|1</UNIT>。"
Des/92059_2;"回合开始时在敌方空位装备1个<UNIT>92060|2</UNIT>。"
Des/92060_1;"回合结束时,若未装载能量,则对自身造成{0}点伤害。"
Des/92061_1;"*失败*只受到1点伤害并*摧毁*自身。"
Des/92061_1;"*对波失败*只受到1点伤害并*摧毁*自身。"
Des/92062_1;"装载后,在*前方*空位装备1个<UNIT>92061|1</UNIT>。"
Des/92063_1;"装载后,使敌方所有点数能量原料在本回合临时变为[1点]。"
Des/92064_1;"装载后,使敌方所有颜色能量原料在本回合临时变为[*白色*]。"
@@ -1272,7 +1272,7 @@ Des/92065_1;"*耐久*归0时使敌方在本场战斗中获得1个[1点]能量
Des/92066_1;"*计时*({0}):使*同列**攻击部件*获得{1}点威力。*同列*受到伤害超过{2}点后*摧毁*自身。"
Des/92068_1;"*计时*({0}):本回合受到对波伤害时,敌方受到同等伤害。"
Des/92069_1;"*计时*({0})*摧毁*敌我双方最前排的部件和位置。"
Des/92070_1;"*失败*:敌方战斗奖励额外获得{0}星币。"
Des/92070_1;"*对波失败*:敌方战斗奖励额外获得{0}星币。"
Des/92074_1;"敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。"
Des/92075_1;"回合开始时,打乱自身部件放置顺序。"
Des/92076_1;"装载后,在*同列*随机位置释放1团*迷雾*,遮挡部件。"
@@ -1280,9 +1280,9 @@ Des/92077_1;"装载后制造1个颜色盾本回合抵挡*同列*伤害,
Des/92078_1;"*计时*({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。"
Des/92079_1;"敌方装载手牌能量后,使自身部件顺时针旋转。"
Des/92082_1;"回合开始时,*摧毁*所有宝具,并装备新的宝具。"
Des/92083_1;"若本列对波未*失败*,则使所有<UNIT>91068|1</UNIT>获得{0}点*功率*。"
Des/92085_1;"若本列对波未*失败*,则对敌方造成{0}点伤害。"
Des/92086_1;"若本列对波未*失败*,则销毁敌方所有手牌能量。"
Des/92083_1;"若本列没有*对波失败*,则使所有<UNIT>91068|1</UNIT>获得{0}点*功率*。"
Des/92085_1;"若本列没有*对波失败*,则对敌方造成{0}点伤害。"
Des/92086_1;"若本列没有*对波失败*,则销毁敌方所有手牌能量。"
Des/92089_1;"装载后,回复*耐久*值至3点。"
Des/92090_1;"当我方/敌方任意一列威力21点时对我方/敌方该列部件造成1回合*休眠*。"
Des/92092_1;"*超频*({0})削减自身1点*耐久*。"
@@ -1301,8 +1301,8 @@ ExtraDes/91032_1;"受伤:{0}/{1}。"
ExtraDes/92017_1;"锁定能量:{0}/{1}。"
ExtraDes/92019_1;"当前:{0}/{1}。"
ExtraDes/92020_1;"受伤:{0}/{1}。"
ExtraDes/92043_1;"*平局*{0}/5。"
ExtraDes/92043_2;"*平局*{0}/6。"
ExtraDes/92043_1;"*对波平局*{0}/5。"
ExtraDes/92043_2;"*对波平局*{0}/6。"
ExtraDes/92045_1;"这就是我设计的逃跑路线哒!"
ExtraDes/92066_1;"受伤:{0}/{1}。"
ExtraDes/92068_1;"敌方折射镜面已生效:开启对波反伤!"

View File

@@ -377,7 +377,7 @@ UnitData/SlotRefit_DemoteHighest;"Modification: Degrade the Highest Color Slot"
UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1"
UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1"
UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification"
UnitData/SlotRefit_AddPowerAdded;"Modification: Own 1 Power in Battle"
UnitData/SlotRefit_AddPowerAdded;"Modification: Have 1 Power in Battle"
UnitData/SlotRefit_ClearSlot;"Modification: Remove all slots"
BattlePanel/EndTurn;"End Turn"
BattlePanel/Core;"Energy Resource"

View File

@@ -133,6 +133,7 @@ EventName/2450;"Decidophobia"
EventName/2460;"Unit Procurement"
EventName/2470;"Classified Stores"
EventName/2480;"Automatic Upgrade"
EventName/2490;"Production Skills"
EventDes/100;"Remote Shopping Services, available for delivery to any galaxy."
EventDes/110;"Select a Unit to Upgrade, can be used once only. Turn it off to use it later if you don't need it immediately."
EventDes/130;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters."
@@ -536,10 +537,10 @@ EventDes/1950;"The Bounty Hunter Association has established welfare institution
EventDes/1951;"You gain <color=#4DFF4D>free fuel replenishment</color> and a newspaper for the day. The number of criminals throughout the galaxy has reached a new high, making the work of both Bounty Hunters and police stations more hectic."
EventDes/1952;"After paying only the <color=#FF4D4D>cost</color>, the engineer at the supply station <color=#4DFF4D>expands the fuel tank</color>. As a frontline Bounty Hunter, you are quite satisfied with the Association's services."
EventDes/1953;"The engineer at the supply station partially modifies your spaceship by <color=#FF4D4D>reducing some of the ship's armor</color> to <color=#4DFF4D>create additional space for the fuel tank</color>."
EventDes/1960;"Your Mech friend, Eric, has invented a versatile machine. "<wave>Just insert the corresponding chip, and it can perform any function you desire.</wave>" After successfully piquing your interest, Eric decides to let you try his new machine for 4 Star Coins per time."
EventDes/1960;"Your Mech friend, Eric, has invented a versatile machine. "<wave>Just insert the corresponding chip, and it can perform any function you desire.</wave>" After successfully piquing your interest, Eric decides to let you try his new machine."
EventDes/1961;"After loading the red chip, the machine's arms instantly switch to the modification mode, and within moments, your Units <color=#4DFF4D>have been modified</color>."
EventDes/1962;"You load the blue chip into the machine, and it quickly crafts a <OP0>[0] for you."
EventDes/1963;"You notice a white chip hidden in the shadows behind Eric. When he is not noticing, you swiftly grab it and insert it into the machine. After a brief process, the machine produces a few Star Coins. Private minting of Star Coins is a <shake>serious offense</shake>, and Eric is taken aback. He decides to give you <color=#4DFF4D>4 Star Coins</color> as hush money and ushers you out of his lab."
EventDes/1962;"You load the blue chip into the machine, and it quickly crafts a {0} for you."
EventDes/1963;"You notice a white chip hidden in the shadows behind Eric. When he is not noticing, you swiftly grab it and insert it into the machine. After a brief process, the machine produces a few Star Coins. Private minting of Star Coins is a <shake>serious offense</shake>, and Eric is taken aback. He decides to give you <color=#4DFF4D>these Star Coins</color> as hush money and ushers you out of his lab."
EventDes/1964;"Quietly, you leave this place."
EventDes/1970;"This Bearfolk is organizing an opening event for their fitness association. He offers a prize to anyone who can lift him and carry him around the venue. <wave>You effortlessly pick him up and take a stroll</wave>, leaving him a bit embarrassed. He asks how you manage to do it."
EventDes/1971;"After listening to your explanation, the Bearfolk seems to have a realization and awards you a prize. When you look at it, you surprisingly discover that it's a <OP0>[0]."
@@ -745,6 +746,10 @@ EventDes/2480;"As interstellar labor costs continue to rise, automation is becom
EventDes/2481;"You insert <color=#FF4D4D>Star Coins</color> and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use."
EventDes/2482;"You insert <color=#FF4D4D>Armor</color> and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use."
EventDes/2483;"After you left the factory, an engineer, covered in sweat, crawls out from the machine..."
EventDes/2490;"In the tavern, a young Mech pulls you aside and mutters incomprehensibly about the LONESTAR universe being a game world. And his current goal is to maximize production skills.\n\nNevertheless, he is willing to help you modify your Units <color=#FFFF80>at a minimum cost, perhaps even for free</color>."
EventDes/2491;"After completing the modification, the young Mech happily says "exp+3" before moving on to seek out other bounty hunters. Though you can't quite grasp his intentions, you are <shake>shocked</shake> by his actions."
EventDes/2492;"After completing the modification, the young Mech happily says "exp+3" before moving on to seek out other bounty hunters. Though you can't quite grasp his intentions, you are <shake>shocked</shake> by his actions."
EventDes/2493;"But you won't hand over your Units to a delusional Mech."
EvenOptionDes/StartDeal;"[Start Trade]"
EvenOptionDes/StartDealBounty;"[Start Trade] (<b>Consumes</b> this support chance)"
EvenOptionDes/Get;"[Gain] <g>[0].</g>"
@@ -1053,9 +1058,9 @@ EvenOptionDes/1940_4;"[Silver Tongue] Change Max Fuel to {0}. <r>(Exclusive to H
EvenOptionDes/1950_1;"[Free Refill] <g>Gain {0} Fuel.</g>"
EvenOptionDes/1950_2;"[Pay in Star Coin] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
EvenOptionDes/1950_3;"[Pay in Armor] <b>Take {0} damage.</b> <g>Gain {1} Max Fuel.</g>"
EvenOptionDes/1960_1;"[Modify Chip] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to degrade its highest-graded color slot by 1 level.</g>"
EvenOptionDes/1960_2;"[Merchant Chip] <b>Lose {0} Star Coins.</b> <g>Gain 1 Rare Unit.</g>"
EvenOptionDes/1960_3;"[Blank Chip] <g>Gain {0} Star Coins.</g>"
EvenOptionDes/1960_1;"[Modifying Chip] <g>Select 1 Unit to degrade its highest-graded color slot by 1 level.</g>"
EvenOptionDes/1960_2;"[Forging Chip] <g>Gain [0].</g>"
EvenOptionDes/1960_3;"[Unknown Chip] <g>Gain {0} Star Coins.</g>"
EvenOptionDes/1970_1;"[Light and Agile] <g>Gain a Unit (Weight < 1).</g>"
EvenOptionDes/1970_2;"[The Balanced Way] <g>Gain an upgraded Unit (Weight = 1).</g>"
EvenOptionDes/1970_3;"[Strength Beyond Measure] <g>Gain a Unit (Weight > 1).</g>"
@@ -1079,10 +1084,10 @@ EvenOptionDes/2060_1;"[Chain Shop] <g>Gain {0} Star Coins, enter the shop.</g>"
EvenOptionDes/2060_2;"[Boutique Shop] <g>Enter the shop. (No common items will appear.)</g>"
EvenOptionDes/2070_1;"[Voucher Shop] <g>Gain {0} Star Coins, enter the shop.</g>"
EvenOptionDes/2070_2;"[Advanced Shop] <g>Enter the shop. (All items are already upgraded)</g>"
EvenOptionDes/2080_1;"[Big Spender] <g>Enter the shop. If you spend over {0} Star Coins, gain 1 Common Treasure.</g>"
EvenOptionDes/2080_2;"[Medium Spender] <g>Enter the shop. If you spend over {0} Star Coins, gain 2 Fuel.</g>"
EvenOptionDes/2080_3;"[Small Spender] <g>Enter the shop. If you spend over {0} Star Coins, restore 10 HP.</g>"
EvenOptionDes/2080_4;"[Super Spender] <g>If you spend over {0} Star Coins, gain 1 Legendary Treasure.</g> <r>(Exclusive to Treant)</r>"
EvenOptionDes/2080_1;"[Big Spender] <g>Enter the shop. If you spend at least {0} Star Coins, gain 1 Common Treasure.</g>"
EvenOptionDes/2080_2;"[Medium Spender] <g>Enter the shop. If you spend at least {0} Star Coins, gain 2 Fuel.</g>"
EvenOptionDes/2080_3;"[Small Spender] <g>Enter the shop. If you spend at least {0} Star Coins, restore 10 HP.</g>"
EvenOptionDes/2080_4;"[Super Spender] <g>If you spend at least {0} Star Coins, gain 1 Legendary Treasure.</g> <r>(Exclusive to Treant)</r>"
EvenOptionDes/2082_1;"[Fuel] <g>Gain {0} Fuel.</g>"
EvenOptionDes/2083_1;"[Recovery] <g>Restore {0} HP.</g>"
EvenOptionDes/2090_1;"[Get One Free] <g>Enter the shop, the first item you buy is free.</g>"
@@ -1188,8 +1193,10 @@ EvenOptionDes/2450_1;"[Help Him Abandon Some Units] <g>Pick {1} out of {0} Commo
EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] <g>Pick {1} out of {0} Common Treasures.</g>"
EvenOptionDes/2460_1;"[Take Star Coins] <b>Remove all unequipped Units.</b> <g>For each one removed, gain {0} Star Coins.</g>"
EvenOptionDes/2460_2;"[Take Treasure] <b>Remove all unequipped Units.</b> <g>Gain [1].</g>"
EvenOptionDes/2470_1;"[Common]<g>Gain {0} Star Coins, enter General Store (Exclusively featuring common items for sale).</g>"
EvenOptionDes/2470_2;"[Rare]<g>Gain {0} Star Coins, enter Supermarket (Exclusively featuring rare items for sale).</g>"
EvenOptionDes/2470_3;"[Legendary]<g>Enter Premium Shop (Limited and legendary items for sale).</g>"
EvenOptionDes/2480_1;"[Star Coin]<b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
EvenOptionDes/2480_2;"[Armor]<b>Take {0} damage.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
EvenOptionDes/2470_1;"[Common] <g>Gain {0} Star Coins, enter General Store (Exclusively featuring common items for sale).</g>"
EvenOptionDes/2470_2;"[Rare] <g>Gain {0} Star Coins, enter Supermarket (Exclusively featuring rare items for sale).</g>"
EvenOptionDes/2470_3;"[Legendary] <g>Enter Premium Shop (Limited and legendary items for sale).</g>"
EvenOptionDes/2480_1;"[Star Coin] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
EvenOptionDes/2480_2;"[Armor] <b>Take {0} damage.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
EvenOptionDes/2490_1;"[Attack Unit] <b>Lose {0} Star Coins.</b> <g>Select 1 Attack Unit to be modified: have 1 Power in battle.</g>"
EvenOptionDes/2490_2;"[Support Unit] <g>Select 1 Support Unit to degrade its highest-graded color slot by 1 level.</g>"

View File

@@ -1,7 +1,7 @@
KeyWord/PowerAdded;"*Power*"
KeyWord/Win;"*Victory*;*victory*;*win*"
KeyWord/Lose;"*Failure*;*failed*;*failure*"
KeyWord/Equal;"*Draw*"
KeyWord/Win;"*Victory*;*victory*;*win*;*Victory in the Showdown*"
KeyWord/Lose;"*Failure*;*failed*;*failure*;*Failure in the Showdown*"
KeyWord/Equal;"*Draw*;*Draws*;*draw*;*draws*;*Draw in the Showdown*"
KeyWord/LoadFull;"*Fully Loaded*"
KeyWord/Charge;"*Charge*;*Charging*"
KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"

View File

@@ -43,6 +43,7 @@ TreasureName/811;"Placeholder Gas"
TreasureName/812;"Explosive Gas"
TreasureName/813;"Three-section Staff"
TreasureName/814;"Embers"
TreasureName/815;"Automatic Module"
TreasureName/901;"Onboard Audio System (Subwoofer)"
TreasureName/902;"Onboard Audio System (Top)"
TreasureName/903;"Onboard Audio System (Middle)"
@@ -68,6 +69,7 @@ TreasureName/1105;"Armor-Piercing Missile"
TreasureName/1108;"Piercing Spear"
TreasureName/1109;"Refracting Laser"
TreasureName/1110;"Counter Double Shots"
TreasureName/1111;"Balancing Apparatus"
TreasureName/1306;"Mechanical Valve"
TreasureName/1309;"Satellite"
TreasureName/1310;"Expansion Card"
@@ -173,7 +175,10 @@ TreasureName/5030;"Units Package"
TreasureName/5031;"Unit with Power"
TreasureName/5032;"Energy Fusion"
TreasureName/5033;"White Slots"
TreasureDes/102;"Upon triggering the *Charge* effect, generate 1 [*Blue* {0}-point] Energy."
TreasureName/5034;"Upgrade Module"
TreasureName/5035;"Star Coin Loan"
TreasureName/5036;"Jetpack"
TreasureDes/102;"Upon triggering a *Charge* effect, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold."
TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*."
TreasureDes/201;"In each battle, the 1st *Fully Loaded* effect will be triggered twice."
@@ -209,7 +214,7 @@ TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] E
TreasureDes/803;"At the start of the 1st turn, all *Attack Units* gain {0} Strength."
TreasureDes/804;"At the start of the {0}th turn, all *Attack Units* gain {1} Strength."
TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy."
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength."
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, it gains {0} Strength."
TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength."
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength."
@@ -218,6 +223,7 @@ TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*."
@@ -229,20 +235,21 @@ TreasureDes/908;"When an enemy's *Durability* reaches 0, all *Attack Units* gain
TreasureDes/910;"When an *Attack Unit* gains *Power*, it gains Strength equal to the *Power* gained."
TreasureDes/912;"At the start of the 3rd turn, all *Attack Units* gain {0} temporary *Power*."
TreasureDes/913;"At the start of the battle, the *Attack Unit* with the most slots gains 1 *Power*."
TreasureDes/914;"When gaining *Attack Units* in the shop, grant them a modification: Have 2 *Power* in battle."
TreasureDes/915;"When gained, grant all owned *Attack Units* a modification: Have 1 *Power* in battle."
TreasureDes/914;"When gaining *Attack Units* in the shop, grant them the modification: Have 2 *Power* in battle."
TreasureDes/915;"Upon gaining this Treasure, grant all owned *Attack Units* the modification: Have 1 *Power* in battle."
TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship."
TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects."
TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength."
TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*."
TreasureDes/1101;"A *draw* in the Showdown can also reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy."
TreasureDes/1105;"If all 3 lanes claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1104;"At the end of the Showdown, If you've reduced the enemy's *Durability* by 3 or more in this turn, generate 1 Energy."
TreasureDes/1105;"If all 3 lanes claim *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory*, reduce the enemy's *Durability* by 2."
TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory* in the Showdown, reduce the enemy's *Durability* by 2."
TreasureDes/1111;"*Draw in the Showdown*: All *Attack Units* in the *same lane* gain {0} *Power*."
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
@@ -345,6 +352,9 @@ TreasureDes/5027;"Gain {0} vacation days."
TreasureDes/5028;"<TALENT>50034</TALENT> talent radius increased by {1}%."
TreasureDes/5029;"Change the <TALENT>50035</TALENT> talent effect to: gain {1} Strength."
TreasureDes/5030;"Gain {0} Units with 0 Weight."
TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it a modification: Have {0} *Power* in battle."
TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it the modification: Have {0} *Power* in battle."
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
TreasureDes/5034;"Upon gaining this Treasure, randomly upgrade {0} Units."
TreasureDes/5035;"Gain {0} Star Coins, after entering the last galaxy, lose {0} Star Coins."
TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the game with the modification: Weight -1."

View File

@@ -4,8 +4,8 @@ Name/11002_1;"Pair Core"
Name/11002_2;"Pair Core+"
Name/11003_1;"Increasing Core"
Name/11003_2;"Increasing Core+"
Name/11004_1;"Qudra Burst Core"
Name/11004_2;"Qudra Burst Core+"
Name/11004_1;"Quadra Burst Core"
Name/11004_2;"Quadra Burst Core+"
Name/11005_1;"Pure White Core"
Name/11005_2;"Pure White Core+"
Name/11006_1;"Micro Crystal Core"
@@ -1002,7 +1002,7 @@ Des/12806_1;"After loading an Energy, *Destroy* itself and doubles the *Power* o
Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and give 1 *Power* to all *Attack Units*."
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength."
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
Des/13003_1;"When the *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn."
Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy."
@@ -1025,8 +1025,8 @@ Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-
Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength."
Des/14803_1;"*Tripower*: Generate {0} Energy."
Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
Des/14806_1;"When the *Tripower* effect is triggered, generate 1 [*White*] Energy."
Des/14806_2;"When the *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn."
Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
@@ -1034,7 +1034,7 @@ Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*."
Des/15801_1;"After loading an Energy, restore {0} Shield Points."
Des/15802_1;"*Initiate* ({0}): Restore {1} Shield Points."
Des/15802_2;"*Initiate* ({0}): Restore all Shield Points."
Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *behind* gains Strength equal to twice the lost Shield Points."
Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points, and receive damage equal to the current Shield Points."
Des/21004_1;"The loaded Energy Points are considered as {0} points."
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
@@ -1097,8 +1097,8 @@ Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front*
Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself."
Des/21856_1;"After loading an Energy, the Unit in *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy."
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
Des/21859_1;"After loading an Energy, generate 2 [*Orange* 5-point] Energy, and then *Destroy* itself."
Des/21860_1;"When the *Attack Unit* *behind* loads Energy, increase the current Energy Points by {0}."
Des/22002_1;"Have {0} *Power* in battle. At the start of the battle, add 1 [1-point] Energy Resource in this battle."
@@ -1122,8 +1122,8 @@ Des/23005_1;"When other *Fully Loaded* Units load Energy, this Unit gains {0} St
Des/23006_1;"*Fully Loaded*: Gain {0} *Power*."
Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy."
Des/23802_1;"*Fully Loaded*: All *Attack Units* gain {0} *Power*."
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* effect of *nearby* Units directly and then *Destroy* itself."
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* effect of all Units directly and then *Destroy* itself."
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *nearby* Units directly and then *Destroy* itself."
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly and then *Destroy* itself."
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
@@ -1132,7 +1132,7 @@ Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*W
Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*."
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
Des/24005_1;"When the *Charge* effect triggers, this Unit gains {0} *Power*."
Des/24005_1;"When a *Charge* effect is triggered, this Unit gains {0} *Power*."
Des/24007_1;"When the Unit in the *Spaceship Center* loads Energy, this Unit gains *Charge* of the same Energy points. *Charge* ({0}): Gain {1} Strength."
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, 1 [*Orange* {1}-point] Energy."
Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength*."
@@ -1151,11 +1151,11 @@ Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
Des/80005_1;"Have {0} *Power* in battle. *Failure*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
Des/80006_1;"*Victory*: Gain {0} *Power*."
Des/80005_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
@@ -1165,21 +1165,21 @@ Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly r
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn."
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
Des/80807_1;"*Tripower*: Make a *draw* in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure in the Showdown*: *Destroy* itself."
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure*: Take double damage."
Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure in the Showdown*: Take double damage."
Des/80815_1;"After loading an Energy, move the enemy upwards."
Des/80816_1;"After loading an Energy, move the enemy downwards."
Des/80817_1;"*Failure*: Take only 1 damage."
Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
Des/80819_1;"*Failure*: Take only 1 damage and *Destroy* itself."
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
Des/91002_1;"*Victory*: Gain {0} *Power*."
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
Des/91004_1;"*Chain*."
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
@@ -1190,14 +1190,14 @@ Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat."
Des/91020_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91021_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91025_1;"*Failure*: Gain {0} *Power*."
Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*."
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*."
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle."
Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle."
Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
@@ -1206,10 +1206,10 @@ Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*."
Des/91044_1;"Activated only in Horizontal Slash mode."
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
Des/91049_1;"Have {0} *Power* in battle. *Failure*: Double this Unit's *Power*."
Des/91049_1;"Have {0} *Power* in battle. *Failure in the Showdown*: Double this Unit's *Power*."
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/91053_1;"Have {0} *Power* in battle. *Failure*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
Des/91053_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
@@ -1227,22 +1227,22 @@ Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy,
Des/91075_1;"Can be loaded with Energy by the enemy."
Des/91077_1;"In battle, own *Power* equal to the *Durability*."
Des/91078_1;"Always face the lane with the lowest Strength of enemy."
Des/92002_1;"*Failure*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure*: Only take 1 damage."
Des/92008_1;"*Failure*: Take double damage."
Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure in the Showdown*: Only take 1 damage."
Des/92008_1;"*Failure in the Showdown*: Take double damage."
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn."
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn."
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset the count in the next turn."
Des/92019_1;"After {0} turns, switch to Accumulation state."
Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state."
Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*."
Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
Des/92029_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
Des/92032_1;"*Failure*: Deal {0} damage to the enemy."
Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy."
Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn."
Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
@@ -1251,7 +1251,7 @@ Des/92038_1;"During Showdown, deal damage that equals to the current *Durability
Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
Des/92043_1;"After achieving {0} *draws*, surrender directly."
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
@@ -1264,7 +1264,7 @@ Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> in an empty enemy grid."
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> in an empty enemy grid."
Des/92060_1;"At the end of the turn, if no Energy is loaded, deal {0} damage to your ship."
Des/92061_1;"*Failure*: Take only 1 damage and *Destroy* itself."
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
@@ -1272,7 +1272,7 @@ Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] E
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage."
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
Des/92075_1;"At the start of the turn, shuffle your Units."
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
@@ -1301,8 +1301,8 @@ ExtraDes/91032_1;"Damage Taken: {0}/{1}."
ExtraDes/92017_1;"Locked Energy: {0}/{1}."
ExtraDes/92019_1;"Current: {0}/{1}"
ExtraDes/92020_1;"Damage Taken: {0}/{1}."
ExtraDes/92043_1;"*Draws*: {0}/5."
ExtraDes/92043_2;"*Draws*: {0}/6."
ExtraDes/92043_1;"*Draws* in the Showdown: {0}/5."
ExtraDes/92043_2;"*Draws* in the Showdown: {0}/6."
ExtraDes/92045_1;"You fell for it! This is my escape route!"
ExtraDes/92066_1;"Damage Taken: {0}/{1}."
ExtraDes/92068_1;"Refracting Mirror initiated: Be careful of the counter damage!"