diff --git a/csv/battleevent/BattleEvent b/csv/battleevent/BattleEvent index a86fb9f..097223a 100644 --- a/csv/battleevent/BattleEvent +++ b/csv/battleevent/BattleEvent @@ -7,7 +7,7 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in 10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时,在随机空位装备1个80806|1。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;; 10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;, 10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;, -10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;, +10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合均没有对波胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;, 10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;; 10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;; 10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,, diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents index 2583f84..0294377 100644 --- a/csv/encounterevents/EncounterEvents +++ b/csv/encounterevents/EncounterEvents @@ -639,16 +639,16 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1720,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_2,[拒绝体验],OC_Close,,,,1722,,,,,,,,,,, 1721,1720,EventName/1720,传奇推销,,,,,,EventDes/1721,这位传奇推销员露出了满意的笑容,并祝你试用愉快,留下了通讯方式后便离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1722,1720,EventName/1720,传奇推销,,,,,,EventDes/1722,这位传奇推销员很惊讶你连试用都不愿意,他的推销成功率可是高达99%,你也不理会他的惊讶,毫不在意的转身离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, -1723,1720,EventName/1720,传奇推销,,,,,,EventDes/1723,传奇推销员联络到了你,并询问你对试用的部件是否满意,并告知你试用期已到,你选择?,,,,EvenOptionDes/1720_3,[买下]失去{0}星币。,OC_StarCoin_1720,;15;;;,,,1724,,,,,,,,,,, +1723,1720,EventName/1720,传奇推销,,,,,,EventDes/1723,传奇推销员联络到了你,并询问你对试用的部件是否满意,并告知你试用期已到,你选择?,,,,EvenOptionDes/1720_3,[买下]失去{0}星币。,OC_StarCoin_1720,;15;;;,,1,1724,OC_ClearUnit_1720,,,2,,,,,,, 1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_4,[退货]失去[0]。,OC_LoseUnit_1720,,,,1725,,,,,,,,,,, -1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]受到[0]点伤害。,OC_LoseHpToOne,,,,1726,,,,,,,,,,, +1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]受到[0]点伤害。,OC_LoseHpToOne,,,1,1726,OC_ClearUnit_1720,,,2,,,,,,, 1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_6,[遗失]试用部件“不幸”遗失了。,OC_MissUnit_1720,,,,1727,,,,,,,,,,, 1724,1720,EventName/1720,传奇推销,,,,,,EventDes/1724,你十分满意这次的试用体验,并全价买下了这个部件,以后就可以永久使用了,而传奇推销员的履历因为你的付出又变得更加闪耀。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1725,1720,EventName/1720,传奇推销,,,,,,EventDes/1725,你在传奇推销员鄙夷的目光中,交还了试用的部件,他撇撇嘴想说什么的时候你已经离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1726,1720,EventName/1720,传奇推销,,,,,,EventDes/1726,你十分中意这个部件,但你拒不付款,传奇推销员气急败坏把你打了个半死,但…好歹你留下了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, -1727,1720,EventName/1720,传奇推销,,,,,,EventDes/1727,你说你不幸遗失了试用的部件,传奇推销员气得都开了花,拿出合同贴在你的脑门上,大声问你打算怎么处理。,,,,EvenOptionDes/1720_7,[赔偿]失去{0}星币。,OC_StarCoinLose,;15;;;,,,1728,,,,,,,,,,, -1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]受到[0]点伤害。,OC_LoseHpToOne,,,,,,,,,,,,,,, -1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_8,[装可怜]50%概率失去所有星币并受到[0]点伤害。,OC_Close,,50,,1731,OC_LoseHpToOneAndLoseAllCoin,,50,,1730,,,,,, +1727,1720,EventName/1720,传奇推销,,,,,,EventDes/1727,你说你不幸遗失了试用的部件,传奇推销员气得都开了花,拿出合同贴在你的脑门上,大声问你打算怎么处理。,,,,EvenOptionDes/1720_7,[赔偿]失去{0}星币。,OC_StarCoinLose,;15;;;,,1,1728,OC_ClearUnit_1720,,,2,,,,,,, +1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]受到[0]点伤害。,OC_LoseHpToOne,,,1,1729,OC_ClearUnit_1720,,,2,,,,,,, +1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_8,[装可怜]50%概率失去所有星币并受到[0]点伤害。,OC_Close,,50,1,1731,OC_LoseHpToOneAndLoseAllCoin,,50,1,1730,OC_ClearUnit_1720,,,2,, 1728,1720,EventName/1720,传奇推销,,,,,,EventDes/1728,尽管遗失了部件,但你还是全额付款,传奇推销员点点头满意的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1729,1720,EventName/1720,传奇推销,,,,,,EventDes/1729,传奇推销员二话不说,把你打了个半死,并搜刮了飞船上所有的东西气急败坏的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1730,1720,EventName/1720,传奇推销,,,,,1,EventDes/1730,你摆出了一个十分可怜的表情,求传奇推销员原谅,他看着你的脸庞,恶心得快吐了,把你打了个半死并抢走了你身上所有的星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -722,7 +722,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1825,1820,EventName/1820,散架飞船,,,,,,EventDes/1825,你拆下自己飞船的装甲,帮助这位不幸的遇难者修理了飞船,作为答谢他赠送了你自己最珍贵的部件。并且向你讲述了一个惊悚的故事,关于一个智械神教的人用他飞船的护甲武装了自己全身最终动弹不得的故事。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1826,1820,EventName/1820,散架飞船,,,,,,EventDes/1826,你给他一笔路费,作为答谢他把自己的宝物送给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -1840,1840,EventName/1840,大老虎机,5,2,,;7;;77;;;,,EventDes/1840,一位满身挂满骰子的机械工程师信奉万物即随机,随机即万物的理念,开发了部件老虎机,你要试试吗?,;4;;10;;;,,,EvenOptionDes/1840_1,[左摇杆]选择1个部件,随机获得或移除1个槽位。,OC_SelectUnitRandomRefit,,,,;1841;;1843;,,,,,,,,,,, +1840,1840,EventName/1840,大老虎机,5,2,FALSE,;7;;77;;;,,EventDes/1840,一位满身挂满骰子的机械工程师信奉万物即随机,随机即万物的理念,开发了部件老虎机,你要试试吗?,;4;;10;;;,,,EvenOptionDes/1840_1,[左摇杆]选择1个部件,随机获得或移除1个槽位。,OC_SelectUnitRandomRefit,,,,;1841;;1843;,,,,,,,,,,, 1840,1840,EventName/1840,大老虎机,,,,,,,,,,,EvenOptionDes/1840_2,[红按钮]随机升级1个攻击部件。,OC_UpgradeRandomUnitByType,;1;;;,,,1842,,,,,,,,,,, 1840,1840,EventName/1840,大老虎机,,,,,,,,,,,EvenOptionDes/1840_3,[绿按钮]随机升级1个辅助部件。,OC_UpgradeRandomUnitByType,;2;;;,,,1842,,,,,,,,,,, 1840,1840,EventName/1840,大老虎机,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1843,,,,,,,,,,, @@ -832,13 +832,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1952,1950,EventName/1950,协会燃料,,,,,,EventDes/1952,仅仅支付了成本费用后,补给站的工程师扩建了燃料舱,作为战斗在一线的赏金猎人,你对协会的各项服务还是十分满意的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1953,1950,EventName/1950,协会燃料,,,,,,EventDes/1953,补给站的工程师为你的飞船进行了部分改装,通过减少部分飞船装甲的方式,为燃料舱腾出了更多的空间。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -1960,1960,EventName/1960,程序芯片,0,2,,;7;;77;;;,,EventDes/1960,你的智械朋友埃里克发明了一台万用机器。“只要插入对应的芯片,它就能实现所有你想要的功能。”在成功勾起了你的兴趣之后,埃里克决定4星币一次让你试试他的新机器。,;1;;3;;10;;;,,,EvenOptionDes/1960_1,[改装芯片]失去{0}星币。选择1个部件,降低1次最高颜色槽位。,OC_StarCoinLose,;4;;;,,1,,OC_SlotRefit,;7;;;,,2,;1961;;1964;;;,,,,,, -1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_2,[打造芯片]失去{0}星币。获得1个稀有部件。,OC_StarCoinLose,;4;;;,,1,1962,,,,,,,,,,, -1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_3,[空白芯片]获得{0}星币。,OC_StarCoin,;4;;;,,,1963,,,,,,,,,,, +1960,1960,EventName/1960,程序芯片,0,2,,;7;;77;;;,,EventDes/1960,你的智械朋友埃里克发明了一台万用机器。“只要插入对应的芯片,它就能实现所有你想要的功能。”在成功勾起了你的兴趣之后,埃里克决定4星币一次让你试试他的新机器。,;1;;3;;10;;;,,,EvenOptionDes/1960_1,[改装芯片]选择1个部件,降低1次最高颜色槽位。,OC_SlotRefit,;7;;;,,,;1961;;1964;;;,,,,,,,,,,, +1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_2,[制造芯片]获得1个[0]。,OC_RandomShipUnit,;1;;;,,,1962,,,,,,,,,,, +1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_3,[未知芯片]获得{0}星币。,OC_StarCoin,;6;;;,,,1963,,,,,,,,,,, 1961,1960,EventName/1960,程序芯片,,,,,,EventDes/1961,在装载了红色芯片之后,机器的手臂瞬间切换上了改装套件,几乎一瞬间,你的部件便改装完毕了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, -1962,1960,EventName/1960,程序芯片,,,,,,EventDes/1962,你为机器装载了蓝色芯片,机器快速的打造了[0]给你。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;2;;;,,,,,,,,,,,,,, -1962,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, -1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,决定给你4星币作为封口费并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1962,1960,EventName/1960,程序芯片,,,,,,EventDes/1962,你为机器装载了蓝色芯片,机器快速的打造了{0}给你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,把星币作为封口费送给了你并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1964,1960,EventName/1960,程序芯片,,,,,,EventDes/1964,你默默的离开这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1970,1970,EventName/1970,健身协会,0,3,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]获得1个负载小于1的部件。,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,, @@ -912,10 +911,10 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2070,2070,EventName/2070,繁华都市,,,,,,,,,,,EvenOptionDes/2070_2,[高级商店]进入商店。(所有商品都为已升级),OC_Shop_Upgraded,,,,,,,,,,,,,,, 2070,2070,EventName/2070,繁华都市,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -2080,2080,EventName/2080,促销活动,1,3,,;7;;77;;;,,EventDes/2080,“店铺明日到期,清仓大甩卖”,商店的门口大大的横条写道,然而这些字迹似乎都已经非常老旧了,不知道已经用了多久。,;8;;;,,,EvenOptionDes/2080_1,[大消费]进入商店,若消费超过{0}星币,获得1个普通宝物。,OC_Shop_2080_1,;30;;;,,,2084,,,,,,,,,,, -2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_2,[中消费]进入商店,若消费超过{0}星币,获得2点燃料。,OC_Shop_2080_2,;20;;;,,,2084,,,,,,,,,,, -2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_3,[小消费]进入商店,若消费超过{0}星币,回复10点血量。,OC_Shop_2080_3,;10;;;,,,2084,,,,,,,,,,, -2080,2080,EventName/2080,促销活动,,,,,,,,,,4,EvenOptionDes/2080_4,[超级消费]若消费超过{0}星币,获得1个传说宝物。(树人专属),OC_Shop_2080_4,;50;;;,,1,2084,OC_RaceLimit,;3;;;,,2,,,,,,, +2080,2080,EventName/2080,促销活动,1,3,,;7;;77;;;,,EventDes/2080,“店铺明日到期,清仓大甩卖”,商店的门口大大的横条写道,然而这些字迹似乎都已经非常老旧了,不知道已经用了多久。,;8;;;,,,EvenOptionDes/2080_1,[大消费]进入商店,若消费达到{0}星币,获得1个普通宝物。,OC_Shop_2080_1,;30;;;,,,2084,,,,,,,,,,, +2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_2,[中消费]进入商店,若消费达到{0}星币,获得2点燃料。,OC_Shop_2080_2,;20;;;,,,2084,,,,,,,,,,, +2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_3,[小消费]进入商店,若消费达到{0}星币,回复10点血量。,OC_Shop_2080_3,;10;;;,,,2084,,,,,,,,,,, +2080,2080,EventName/2080,促销活动,,,,,,,,,,4,EvenOptionDes/2080_4,[超级消费]若消费达到{0}星币,获得1个传说宝物。(树人专属),OC_Shop_2080_4,;50;;;,,1,2084,OC_RaceLimit,;3;;;,,2,,,,,,, 2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2081,2080,EventName/2080,促销活动,,,,,,EventDes/2081,你在商店内的消费已满足活动条件,商店免费为你提供了1个宝物当作赠品。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomTreasure,;1;;;,,,,,,,,,,,,,, 2081,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -1295,3 +1294,10 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2482,2480,EventName/2480,自动升级,,,,,,EventDes/2482,你投入了装甲,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。,,,,EvenOptionDes/2480_2,[装甲]受到{0}点伤害。选择1个部件升级。(可重复),OC_HPLose,;7;;;,,1,,OC_UpgradeUnit,,,2,;2482;;2483;,,,,,, 2482,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,, 2483,2480,EventName/2480,自动升级,,,,,,EventDes/2483,等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +2490,2490,EventName/2490,生产技能,0,2,,;7;;77;;;,,EventDes/2490,酒馆里,一个年轻的智械拉住了你,嘴里喃喃着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何,它愿意帮你改造部件,并且只收取一点成本费用,甚至可以免费。,;10;;;,,,EvenOptionDes/2490_1,[攻击部件]失去{0}星币。选择1个攻击部件,使其在战斗中拥有1点功率。,OC_StarCoinLose,;3;;;,,1,2491,OC_SlotRefitByType,;1;;11;;;,,2,;2491;;2493;,,,,,, +2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/2490_2,[辅助部件]选择1个辅助部件,降低1次最高颜色槽位。,OC_SlotRefitByType,;2;;7;;;,,,;2492;;2493;,,,,,,,,,,, +2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2493,,,,,,,,,,, +2491,2490,EventName/2490,生产技能,,,,,,EventDes/2491,完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2492,2490,EventName/2490,生产技能,,,,,,EventDes/2492,完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, +2493,2490,EventName/2490,生产技能,,,,,,EventDes/2493,你才不会把自己的部件交给一个神志不清的智械。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, diff --git a/csv/eventgroup/EventGroup b/csv/eventgroup/EventGroup index 1e79c21..912346d 100644 --- a/csv/eventgroup/EventGroup +++ b/csv/eventgroup/EventGroup @@ -4,10 +4,10 @@ int,int,void,int[],int,int[] 1002,4,1阶段第2个小怪,;2;;2;;2;;2;;;,20,;1230;;1450;;1540;;1560;;1040;;1030;;1630;;1530;;1780;;1840;;1850;;1980;;1920;;1060;;2150;;2200;;2230;;2290;;2390;;; 1003,5,1阶段精英,;2;;2;;2;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;; 1003,5,1阶段精英,;2;;2;;3;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;; -1004,6,1阶段首领,;2;;2;;3;;3;;4;;4;;;,20,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; -1004,6,1阶段首领,;2;;3;;3;;3;;4;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; -1004,6,1阶段首领,;2;;2;;3;;3;;3;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; -1005,2,2阶段第1个小怪,;2;;2;;2;;;,20,;1360;;1030;;1980;;2320;;; +1004,6,1阶段首领,;2;;2;;3;;3;;4;;4;;;,20,;1040;;1230;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; +1004,6,1阶段首领,;2;;3;;3;;3;;4;;4;;;,5,;1040;;1230;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; +1004,6,1阶段首领,;2;;2;;3;;3;;3;;4;;;,5,;1040;;1230;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;; +1005,2,2阶段第1个小怪,;2;;2;;2;;;,20,;1230;;1360;;1030;;1980;;2320;;; 1006,5,2阶段第2个小怪,;2;;2;;3;;3;;;,20,;1360;;1030;;1980;;2320;;; 1006,5,2阶段第2个小怪,;2;;2;;2;;3;;;,5,;1360;;1030;;1980;;2320;;; 1006,5,2阶段第2个小怪,;2;;3;;3;;3;;;,5,;1360;;1030;;1980;;2320;;; diff --git a/csv/keyword/KeyWord b/csv/keyword/KeyWord index 9fd4c4b..4663e69 100644 --- a/csv/keyword/KeyWord +++ b/csv/keyword/KeyWord @@ -1,9 +1,9 @@ ID,KeyWord,KeyWord_,Des,Des_,Color,ImageGroup,Image int,string,void,string,void,string,string,string 1,KeyWord/PowerAdded,功率,KeyWordDes/PowerAdded,每回合该部件第1次装载能量时,功率将提供额外威力。,#E72F4D,buff,poweradd -2,KeyWord/Win,胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,, -3,KeyWord/Lose,失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,, -4,KeyWord/Equal,平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,, +2,KeyWord/Win,对波胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,, +3,KeyWord/Lose,对波失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,, +4,KeyWord/Equal,对波平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,, 5,KeyWord/LoadFull,满载,KeyWordDes/LoadFull,当部件所有槽位都被装载时,触发其效果。,#0CFF00,buff,loadfull 6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge 7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use diff --git a/csv/pilot/Pilot b/csv/pilot/Pilot index 3129228..751d845 100644 --- a/csv/pilot/Pilot +++ b/csv/pilot/Pilot @@ -34,7 +34,8 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s 10033,PilotTitle/10033,时间管理者,PilotName/10033,多姆,;7;;77;;;,PilotDes/10033,没人知道多姆的年纪,只知道协会最老资历的人也要尊称他一声前辈。另外,他手速惊人。,3,62,50033,2,,Sprites/Head/treant_time_controller,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,PM_10033 10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034 10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力,伴随的他的登场,仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035 -10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036 +10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;7;;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036 10038,PilotTitle/10038,魔术师,PilotName/10038,丹尼尔,;7;;77;;;,PilotDes/10038,丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。,3,66,50038,2,,Sprites/Head/treant_magician,战斗结束后,使未装备的部件变换为同稀有度的其他部件。,PM_10038 +10039,PilotTitle/10039,画家,PilotName/10039,PS003,;7;;77;;;,PilotDes/10039,PS003原来是个菜鸡策划,后来被迫转行成为了一个菜鸡画家。,1,68,50039,2,,Sprites/Head/robot_painter,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,PM_10039 10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041 10042,PilotTitle/10042,ESTP,PilotName/10042,乘风,;7;;77;;;,PilotDes/10042,乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。,2,64,50042,2,,Sprites/Head/monster_panda,首领战斗结束后,获得1次固有天赋2选1的机会。,PM_10042 diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit index 8e62012..32bcd34 100644 --- a/csv/shipunit/ShipUnit +++ b/csv/shipunit/ShipUnit @@ -186,15 +186,15 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock 15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;3;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, 15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, -15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, -15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;1;;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, +15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;3;;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, +15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;3;;1;;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, ,,,,,,,,,,,,,,,,,,,,,,,,, 15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, 15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, 15802,Name/15802_1,间歇防护器,1,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_1,发动({0}):回复{1}点护盾值。,;US:3;;;,;4;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore 15802,Name/15802_2,间歇防护器+,2,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_2,发动({0}):回复所有护盾值。,;US:3;;;,,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore -15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):失去当前护盾值,使后方攻击部件获得其2倍的威力。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, -15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):失去当前护盾值,使后方攻击部件获得其2倍的威力。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, +15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, +15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, @@ -231,8 +231,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit 21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后,获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity, 21025,Name/21025_2,大容量核心+,2,Text/21025,威力,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,1,Des/21025_1,装载后,获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity, -21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上一回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem, -21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上一回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem, +21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem, +21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem, 21028,Name/21028_1,吞噬者,1,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer 21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer 21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger @@ -415,16 +415,16 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock, 80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer 80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer -80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog -80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog -80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, -80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, +80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog +80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog +80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, +80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, 80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator, 80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator, 80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit, 80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit, -80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone, -80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone, +80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone, +80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone, 80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye, 80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye, ,,,,,,,,,,,,,,,,,,,,,,,,, @@ -440,10 +440,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman, 80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin 80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin -80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce, -80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce, -80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule, -80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule, +80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce, +80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce, +80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule, +80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule, 80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot, 80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot, 80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye, @@ -452,25 +452,25 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence, 80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair 80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,1,Des/80812_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair -80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost, -80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost, -80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness, -80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness, +80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,对波失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost, +80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,对波失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost, +80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness, +80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness, 80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp 80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp 80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown 80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown -80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,失败:只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence -80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,失败:只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence +80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,对波失败:只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence +80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,对波失败:只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence 80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后,在前方空位装备1个80819|1。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder 80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后,在前方空位装备1个80819|1。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder -80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence, +80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence, 80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun 80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun ,,,,,,,,,,,,,,,,,,,,,,,,, 91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, 91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, -91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, +91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, 91003,Name/91003_1,转换核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer 91003,Name/91003_2,转换核心+,2,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer 91003,Name/91003_3,转换核心++,3,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer @@ -507,9 +507,9 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 91021,Name/91021_2,大循环核心+,2,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;12;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue 91022,Name/91022_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark, 91022,Name/91022_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark, -91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, -91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, -91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, +91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, +91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, +91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost, 91027,Name/91027_1,小蓄力核心,1,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;10;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange 91027,Name/91027_2,小蓄力核心+,2,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;13;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange 91027,Name/91027_3,小蓄力核心++,3,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;17;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange @@ -526,7 +526,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 91033,Name/91033_2,头部核心+,3,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head 91034,Name/91034_1,强化核心,1,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;2;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada, 91034,Name/91034_2,强化核心+,2,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;3;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada, -91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,失败:敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone +91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,对波失败:敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone 91036,Name/91036_1,强化核心,1,Text/91036,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91036_1,计时({0}):获得{1}点功率。,;CD:2;;;,;1;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance, 91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy 91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0,则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold, @@ -544,14 +544,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4 91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5 91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5 -91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone, +91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,对波失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone, 91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem, 91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem, 91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem, 91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator, 91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator, -91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog -91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog +91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog +91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog 91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1 91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2 91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3 @@ -579,11 +579,11 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st, 91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse, ,,,,,,,,,,,,,,,,,,,,,,,,, -92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost, -92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost, -92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,失败:只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence -92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness, -92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness, +92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,对波失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost, +92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,对波失败:只受到1点伤害,并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost, +92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,对波失败:只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence +92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness, +92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness, 92010,Name/92010_1,束缚之触,1,Text/92010,束缚之触,0,2,,FALSE,5,,,,,1,Des/92010_1,敌方只能使用手牌最左或最右的能量。,,,,,2,Support_Enemy/Skill_MiddlePowerLock,device_tie, 92011,Name/92011_1,自爆装置,1,Text/92011,自爆,0,2,,FALSE,5,,,,,1,Des/92011_1,计时({0}):自爆,对敌方飞船造成{1}点伤害。,;CD:6;;;,;10;;;,,,2,Support_Enemy/Skill_SelfDestruction,device_self_destruction, 92012,Name/92012_1,锁敌装置,1,Text/92012,锁敌,0,2,,FALSE,5,,,,,1,Des/92012_1,发动({0}):对敌方同列所有部件造成1回合休眠。,;US:1;;;,,,,2,Support_Enemy/Skill_LockEnemy,device_lock_enemy, @@ -591,7 +591,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 92014,Name/92014_2,联合防御+,2,Text/92014,联合防御,0,2,,FALSE,5,,,,,1,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence, 92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair 92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair -92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker +92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker 92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack 92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack 92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge @@ -601,7 +601,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun 92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun 92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后,随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter, -92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns +92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,对波失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns 92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing 92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing 92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时,使敌我双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel, @@ -611,8 +611,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 92039,Name/92039_1,黄金装置,1,Text/92039,黄金,0,2,,FALSE,5,,,,,1,Des/92039_1,每回合敌方装载的第1个[非橙色]槽位时,提升该槽位颜色。 ,,,,,2,Support_Enemy/Skill_UpEnemySlotLevel,device_gold, 92040,Name/92040_1,燃料窃取装置,1,Text/92040,燃料窃取,0,1,,FALSE,5,,,,,1,Des/92040_1,回合开始时,消耗敌方1点燃料。若敌方没有燃料,则将自身替换为92045|1。,,,,,2,Support_Enemy/Skill_ConsumeMove,device_steal_fuel, 92042,Name/92042_1,月隐,1,Text/92042,切刃,0,2,,FALSE,5,,,,,1,Des/92042_1,耐久归0后,切换攻击模式。,,,,,2,Support_Enemy/Skill_SwtichMode,device_moon_ghost, -92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;5;;;,ExtraDes/92043_1,平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace -92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;6;;;,ExtraDes/92043_2,平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace +92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次对波平局后,直接投降。,,;5;;;,ExtraDes/92043_1,对波平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace +92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次对波平局后,直接投降。,,;6;;;,ExtraDes/92043_2,对波平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace 92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后,对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab, 92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet 92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时,使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish @@ -626,7 +626,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时,在敌方空位装备1个92060|2。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch, 92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb 92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb -92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence, +92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,对波失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence, 92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后,在前方空位装备1个92061|1。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder 92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后,使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint 92064,Name/92064_1,颜色衰变仪,1,Text/92064,颜色衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92064_1,装载后,使敌方所有颜色能量原料在本回合临时变为[白色]。,,,,,2,Support_Enemy/Skill_TurnCoreToWhite,device_decay_yellow,DecayColor @@ -635,7 +635,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress 92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror, 92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁敌我双方最前排的部件和位置。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole -92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest +92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,对波失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest 92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror 92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror 92075,Name/92075_1,扰乱装置,1,Text/92075,扰乱,0,1,,FALSE,5,,,,,1,Des/92075_1,回合开始时,打乱自身部件放置顺序。,,,,,2,Support_Enemy/Skill_DisorderSelfUnitPos,device_shuffle_position,ShufflePosition @@ -645,9 +645,9 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit 92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury 92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury -92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列对波未失败,则使所有91068|1获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown, -92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波未失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart, -92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波未失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book, +92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列没有对波失败,则使所有91068|1获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown, +92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列没有对波失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart, +92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列没有对波失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book, 92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后,回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover, 92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力>21点时,对我方/敌方该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack, 92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st, diff --git a/csv/talent/Talent b/csv/talent/Talent index fd22b2d..3414cbc 100644 --- a/csv/talent/Talent +++ b/csv/talent/Talent @@ -39,7 +39,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ 10042,1,;7;;77;;;,54,,Talent/talent_resetpoint_name,调整弹道,Talent/talent_resetpoint_des,在战斗外可以消耗2星币,重新随机分配点数能量原料。,,,TA_Resetpoint,material_point_reset,,, 10043,1,;7;;77;;;,42,,Talent/talent_normalguy_name,三位一体,Talent/talent_normalguy_des,每获得3个普通部件,获得1个普通宝物。,,,TA_NormalGuy,trinity,,, 10044,1,;7;;77;;;,28,,Talent/talent_shopcopy_name,我好像买过了?,Talent/talent_shopcopy_des,商店中的宝物可以额外购买1次。,,,TA_TwiceShopTreasure,hiden_treasure,,;50004;;;, -10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50006;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;, +10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;, 10046,1,;7;;77;;;,23,,Talent/talent_treasurecopy_name,再来一瓶,Talent/talent_treasurecopy_des,再来一瓶(呼叫支援):复制最后获得的普通宝物。,;310;;;,,TA_BountyEvent,treasure_duplicate,,, 10047,1,;7;;77;;;,56,,Talent/talent_moveenemy_name,控制芯片,Talent/talent_moveenemy_des,第1回合可以免费移动敌方1次。,,,TA_MoveEnemy,control_chip,,, 10048,1,;7;;77;;;,46,,Talent/talent_dreamstart_name,梦幻开局,Talent/talent_dreamstart_des,初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。,;0;;3;;6;;;,-30,TA_DreamStart,pilot_treasure,,, @@ -86,7 +86,8 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ 50033,2,;7;;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,, 50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;, 50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,, -50036,2,;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;; +50036,2,;7;;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;; 50038,2,;7;;77;;;,66,,Talent/talent_changeunit_name,变化魔术,Talent/talent_changeunit_des,战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。,,,TA_ChangeUnit,magic_show,,, +50039,2,;7;;77;;;,68,,Talent/talent_ignorecolor_name,颜色遮罩,Talent/talent_ignorecolor_des,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,,,TA_IgnoreColor,paintbrush,,, 50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,, 50042,2,;7;;77;;;,64,,Talent/talent_makefriends_name,交个朋友,Talent/talent_makefriends_des,前2场首领战斗结束后,获得1次固有天赋2选1的机会。,,,TA_MakeFriends,make_friends,,, diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure index 901ea06..9725aaf 100644 --- a/csv/treasure/Treasure +++ b/csv/treasure/Treasure @@ -43,7 +43,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时,使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0 804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0 805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0 -806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0 +806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合对波失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0 807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0 808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0 809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0 @@ -52,6 +52,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0 813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时,若同列有3个攻击部件,则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0 814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量,则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0 +815,TreasureName/815,自动化模组,1,,0,;7;;77;;;,,1,,,,TreasureDes/815,回合开始时,若上回合装载的手牌能量数≤{0},则所有攻击部件获得{1}点威力。,;3;;2;;;,TS_AutoLight,Sprites/Treasures/automatic_module,0,0 ,,,,,,,,,,,,,,,,,, 901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0 902,TreasureName/902,舰载音响·上,0,,0,;7;;77;;;,,0,,,,TreasureDes/902,战斗开始时,飞船上列所有攻击部件获得{0}点功率。,;1;;;,TS_StartUpCannonPowerUp,Sprites/Treasures/loudspeaker_up,0,0 @@ -72,14 +73,15 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0 1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0 ,,,,,,,,,,,,,,,,,, -1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0 +1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,对波平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0 1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0 1103,TreasureName/1103,融化冰块,0,,0,;7;;77;;;,,0,,,,TreasureDes/1103,敌方耐久归0时,生成1个能量。,,TS_BreakUpPower,Sprites/Treasures/ice_block,0,0 -1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,单回合削减3点及以上敌方耐久时,生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0 -1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均胜利,则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0 +1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,对波结束时,若本回合削减3点及以上敌方耐久,生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0 +1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均对波胜利,则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0 1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时,对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0 1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0 -1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均不胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0 +1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0 +1111,TreasureName/1111,平衡仪,0,,0,;7;;77;;;,,1,,,,TreasureDes/1111,对波平局:同列攻击部件获得{0}点功率。,;1;;;,TS_Balance,Sprites/Treasures/balancing_apparatus,0,0 ,,,,,,,,,,,,,,,,,, 1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时,所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0 1309,TreasureName/1309,卫星,2,,0,;7;;;,,1,;5;;;,,,TreasureDes/1309,超频效果触发时,所有攻击部件获得1点威力。,,TS_OverclockAllCannonPowerUp,Sprites/Treasures/satellite,0,0 @@ -200,3 +202,6 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件,使其获得改造:在战斗中拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0 5032,TreasureName/5032,融合能量,1,,0,;7;;77;;;,50026,0,,,,TreasureDes/5032,战斗开始时,生成1个原料库中最高点数和颜色结合的能量。,,TS_WashHand,Sprites/Treasures/energy_mix,0,0 5033,TreasureName/5033,白色槽位,1,,0,;7;;;,50031,0,,,,TreasureDes/5033,通过腐化槽位获得的槽位颜色变为[白色]。,,TS_WhiteRoot,Sprites/Treasures/white_slot,0,0 +5034,TreasureName/5034,升级模组,0,,0,;7;;77;;;,50038,0,,,FALSE,TreasureDes/5034,获得该宝物时,随机升级{0}个部件。,;2;;;,TS_UpgradeRandom,Sprites/Treasures/upgrade_module,0,0 +5035,TreasureName/5035,星币贷款,0,,0,;7;;77;;;,50009,0,,,FALSE,TreasureDes/5035,获得{0}星币,进入最后1个星系时,失去{0}星币。,;25;;;,TS_CoinLoan,Sprites/Treasures/star_coin_loan,0,0 +5036,TreasureName/5036,喷气背包,1,,0,;7;;;,50036,0,,,FALSE,TreasureDes/5036,获得该宝物时,所有初始攻击部件获得改造:负载-1。,,TS_GetLimitLowerInit,Sprites/Treasures/jetpack,0,0 diff --git a/sprites/treasures/automatic_module/automatic_module.png b/sprites/treasures/automatic_module/automatic_module.png new file mode 100644 index 0000000..4c91516 Binary files /dev/null and b/sprites/treasures/automatic_module/automatic_module.png differ diff --git a/sprites/treasures/balancing_apparatus/balancing_apparatus.png b/sprites/treasures/balancing_apparatus/balancing_apparatus.png new file mode 100644 index 0000000..38ca42d Binary files /dev/null and b/sprites/treasures/balancing_apparatus/balancing_apparatus.png differ diff --git a/sprites/treasures/jetpack/jetpack.png b/sprites/treasures/jetpack/jetpack.png new file mode 100644 index 0000000..6a69b05 Binary files /dev/null and b/sprites/treasures/jetpack/jetpack.png differ diff --git a/sprites/treasures/star_coin_loan/star_coin_loan.png b/sprites/treasures/star_coin_loan/star_coin_loan.png new file mode 100644 index 0000000..2d91658 Binary files /dev/null and b/sprites/treasures/star_coin_loan/star_coin_loan.png differ diff --git a/sprites/treasures/upgrade_module/upgrade_module.png b/sprites/treasures/upgrade_module/upgrade_module.png new file mode 100644 index 0000000..d5ab52a Binary files /dev/null and b/sprites/treasures/upgrade_module/upgrade_module.png differ diff --git a/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent b/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent index 30a4aac..f0a5aaa 100644 --- a/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent +++ b/textmap/chinesetextmap_battleevent/ChineseTextMap_BattleEvent @@ -21,7 +21,7 @@ BattleEvent/FreeMoveStrom_Des;"这是一片存在气体和风暴的地带,不 BattleEvent/FreeMoveStrom_Effect;"顺着风向移动时,不消耗燃料。(风向每回合都可能变化)" BattleEvent/RoundNotWinUpgrade_Name;"有内鬼,停止开火" BattleEvent/RoundNotWinUpgrade_Des;"星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。" -BattleEvent/RoundNotWinUpgrade_Effect;"若在前{0}回合对波均没有*胜利*,战斗后获得1次升级部件的机会。" +BattleEvent/RoundNotWinUpgrade_Effect;"若在前{0}回合均没有*对波胜利*,战斗后获得1次升级部件的机会。" BattleEvent/RoundRepaire_Name;"修复金属星环" BattleEvent/RoundRepaire_Des;"即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。" BattleEvent/RoundRepaire_Effect;"第{0}回合开始时,使敌我双方飞船回复所有血量。" diff --git a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent index e23901d..9bbf179 100644 --- a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent +++ b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent @@ -133,6 +133,7 @@ EventName/2450;"选择困难" EventName/2460;"部件采购" EventName/2470;"分类商店" EventName/2480;"自动升级" +EventName/2490;"生产技能" EventDes/100;"远程商店服务,任何星系都可以远程送达。" EventDes/110;"定向部件升级,但仅限使用一次,若暂时不需要可关闭稍后再使用。" EventDes/130;"飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。" @@ -536,10 +537,10 @@ EventDes/1950;"赏金协会在各个中转区域都设立有一些福利机构 EventDes/1951;"你获得了免费的燃料补充以及当天的报纸,整个星系的悬赏犯数量达到了新高,而这也使得赏金猎人和警局的工作更加繁忙了起来。" EventDes/1952;"仅仅支付了成本费用后,补给站的工程师扩建了燃料舱,作为战斗在一线的赏金猎人,你对协会的各项服务还是十分满意的。" EventDes/1953;"补给站的工程师为你的飞船进行了部分改装,通过减少部分飞船装甲的方式,为燃料舱腾出了更多的空间。" -EventDes/1960;"你的智械朋友埃里克发明了一台万用机器。“只要插入对应的芯片,它就能实现所有你想要的功能。”在成功勾起了你的兴趣之后,埃里克决定4星币一次让你试试他的新机器。" +EventDes/1960;"你的智械朋友埃里克发明了一台万用机器。“只要插入对应的芯片,它就能实现所有你想要的功能。”在成功勾起了你的兴趣之后,埃里克决定让你试试他的新机器。" EventDes/1961;"在装载了红色芯片之后,机器的手臂瞬间切换上了改装套件,几乎一瞬间,你的部件便改装完毕了。" -EventDes/1962;"你为机器装载了蓝色芯片,机器快速的打造了[0]给你。" -EventDes/1963;"你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,决定给你4星币作为封口费并把你赶出了他的实验室。" +EventDes/1962;"你为机器装载了蓝色芯片,机器快速的打造了{0}给你。" +EventDes/1963;"你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,把星币作为封口费送给了你并把你赶出了他的实验室。" EventDes/1964;"你默默的离开这里。" EventDes/1970;"一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?" EventDes/1971;"这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是[0]。" @@ -745,6 +746,10 @@ EventDes/2480;"随着星际人工成本的逐年走高,去人工化似乎是 EventDes/2481;"你投入了星币,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。" EventDes/2482;"你投入了装甲,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。" EventDes/2483;"等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来..." +EventDes/2490;"酒馆里,一个年轻的智械拉住了你,嘴里说着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何,它愿意帮你改造部件,并且只收取一点成本费用,甚至可以免费。" +EventDes/2491;"完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你大受震撼。" +EventDes/2492;"完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你大受震撼。" +EventDes/2493;"你才不会把自己的部件交给一个神志不清的智械。" EvenOptionDes/StartDeal;"[进行交易]" EvenOptionDes/StartDealBounty;"[进行交易](消耗本次支援)" EvenOptionDes/Get;"[获得][0]。" @@ -1053,9 +1058,9 @@ EvenOptionDes/1940_4;"[巧舌如簧]使燃料上限变为{0}点。(人类专 EvenOptionDes/1950_1;"[免费补充]获得{0}点燃料。" EvenOptionDes/1950_2;"[星币升级]失去{0}星币。获得{1}点燃料上限。" EvenOptionDes/1950_3;"[装甲升级]受到{0}点伤害。获得{1}点燃料上限。" -EvenOptionDes/1960_1;"[改装芯片]失去{0}星币。选择1个部件,降低1次最高颜色槽位。" -EvenOptionDes/1960_2;"[商人芯片]失去{0}星币。获得1个稀有部件。" -EvenOptionDes/1960_3;"[空白芯片]获得{0}星币。" +EvenOptionDes/1960_1;"[改装芯片]选择1个部件,降低1次最高颜色槽位。" +EvenOptionDes/1960_2;"[制造芯片]获得[0]。" +EvenOptionDes/1960_3;"[未知芯片]获得{0}星币。" EvenOptionDes/1970_1;"[轻盈迅捷]获得1个负载小于1的部件。" EvenOptionDes/1970_2;"[平衡之道]获得1个负载等于1的已升级部件。" EvenOptionDes/1970_3;"[力拔山河]获得1个负载大于1的部件。" @@ -1079,10 +1084,10 @@ EvenOptionDes/2060_1;"[连锁商店]获得{0}星币,进入商店。" EvenOptionDes/2060_2;"[精品商店]进入商店。(不会出现普通商品)" EvenOptionDes/2070_1;"[送券商店]获得{0}星币,进入商店。" EvenOptionDes/2070_2;"[高级商店]进入商店。(所有商品都为已升级)" -EvenOptionDes/2080_1;"[大消费]进入商店,若消费超过{0}星币,获得1个普通宝物。" -EvenOptionDes/2080_2;"[中消费]进入商店,若消费超过{0}星币,获得2点燃料。" -EvenOptionDes/2080_3;"[小消费]进入商店,若消费超过{0}星币,回复10点血量。" -EvenOptionDes/2080_4;"[超级消费]若消费超过{0}星币,获得1个传说宝物。(树人专属)" +EvenOptionDes/2080_1;"[大消费]进入商店,若消费达到{0}星币,获得1个普通宝物。" +EvenOptionDes/2080_2;"[中消费]进入商店,若消费达到{0}星币,获得2点燃料。" +EvenOptionDes/2080_3;"[小消费]进入商店,若消费达到{0}星币,回复10点血量。" +EvenOptionDes/2080_4;"[超级消费]若消费达到{0}星币,获得1个传说宝物。(树人专属)" EvenOptionDes/2082_1;"[燃料]获得{0}点燃料。" EvenOptionDes/2083_1;"[回复]回复{0}点血量。" EvenOptionDes/2090_1;"[却之不恭]进入商店,购买的第1件商品免费。" @@ -1192,4 +1197,6 @@ EvenOptionDes/2470_1;"[普通]获得{0}星币,进入普通商店(仅售 EvenOptionDes/2470_2;"[稀有]获得{0}星币,进入稀有商店(仅售卖稀有品质的物品)。" EvenOptionDes/2470_3;"[传说]进入珍品商店(仅售卖少量传说品质的物品)。" EvenOptionDes/2480_1;"[星币]失去{0}星币。选择1个部件升级。(可重复)" -EvenOptionDes/2480_2;"[装甲]受到{0}点伤害。选择1个部件升级。(可重复)" \ No newline at end of file +EvenOptionDes/2480_2;"[装甲]受到{0}点伤害。选择1个部件升级。(可重复)" +EvenOptionDes/2490_1;"[攻击部件]失去{0}星币。选择1个攻击部件,使其在战斗中拥有1点功率。" +EvenOptionDes/2490_2;"[辅助部件]选择1个辅助部件,降低1次最高颜色槽位。" \ No newline at end of file diff --git a/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord b/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord index d8fb5f0..916c2f3 100644 --- a/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord +++ b/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord @@ -1,7 +1,7 @@ KeyWord/PowerAdded;"*功率*" -KeyWord/Win;"*胜利*" -KeyWord/Lose;"*失败*" -KeyWord/Equal;"*平局*" +KeyWord/Win;"*对波胜利*" +KeyWord/Lose;"*对波失败*" +KeyWord/Equal;"*对波平局*" KeyWord/LoadFull;"*满载*" KeyWord/Charge;"*充能*" KeyWord/Use;"*发动*" diff --git a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure index e8b9d8b..4dd3bab 100644 --- a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure +++ b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure @@ -43,6 +43,7 @@ TreasureName/811;"占位气体" TreasureName/812;"爆炸气体" TreasureName/813;"三节棍" TreasureName/814;"余烬" +TreasureName/815;"自动化模组" TreasureName/901;"舰载音响·低音" TreasureName/902;"舰载音响·上" TreasureName/903;"舰载音响·中" @@ -68,6 +69,7 @@ TreasureName/1105;"破甲导弹" TreasureName/1108;"穿刺之矛" TreasureName/1109;"折射激光" TreasureName/1110;"反击二连弹" +TreasureName/1111;"平衡仪" TreasureName/1306;"机械阀门" TreasureName/1309;"卫星" TreasureName/1310;"扩容卡" @@ -173,6 +175,9 @@ TreasureName/5030;"补位礼包" TreasureName/5031;"功率部件" TreasureName/5032;"融合能量" TreasureName/5033;"白色槽位" +TreasureName/5034;"升级模组" +TreasureName/5035;"星币贷款" +TreasureName/5036;"喷气背包" TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。" TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。" TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。" @@ -209,7 +214,7 @@ TreasureDes/802;"*攻击部件*装载[1点]能量时,获得{0}点威力。" TreasureDes/803;"第1回合开始时,使所有*攻击部件*获得{0}点威力。" TreasureDes/804;"第{0}回合开始时,使所有*攻击部件*获得{1}点威力。" TreasureDes/805;"*攻击部件*未装载能量时,拥有{0}点威力。" -TreasureDes/806;"回合开始时,若*攻击部件*上回合*失败*,则获得{0}点威力。" +TreasureDes/806;"回合开始时,若*攻击部件*上回合*对波失败*,则获得{0}点威力。" TreasureDes/807;"单回合内,每装载{0}个能量,所有*攻击部件*获得{1}点威力。" TreasureDes/808;"回合开始时,若血量≤{0}点,则所有*攻击部件*获得{1}点威力。" TreasureDes/809;"回合开始时,若*攻击部件**相邻*位置有空位,则获得{0}点威力。" @@ -218,6 +223,7 @@ TreasureDes/811;"*攻击部件*每有1个空槽位,拥有1点威力。" TreasureDes/812;"*攻击部件*在装载后若仍有空槽位,则获得{0}点威力。" TreasureDes/813;"回合开始时,若*同列*有3个*攻击部件*,则此列所有*攻击部件*获得{0}点威力。" TreasureDes/814;"若*攻击部件*装载的能量是手牌中最后1个能量,则获得{0}点威力。" +TreasureDes/815;"回合开始时,若上回合装载的手牌能量数≤{0},则所有*攻击部件*获得{1}点威力。" TreasureDes/901;"战斗开始时,所有*攻击部件*获得{0}点*功率*。" TreasureDes/902;"战斗开始时,飞船上列所有*攻击部件*获得{0}点*功率*。" TreasureDes/903;"战斗开始时,飞船中列所有*攻击部件*获得{0}点*功率*。" @@ -235,14 +241,15 @@ TreasureDes/916;"战斗过程中,第1个装载手牌能量的*攻击部件*获 TreasureDes/917;"战斗开始时,所有*攻击部件*获得与飞船未使用的负载相同的*功率*。" TreasureDes/1002;"战斗开始时,触发所有*发动*效果。" TreasureDes/1003;"*发动*效果触发时,*相邻**攻击部件*获得1点威力。" -TreasureDes/1101;"*平局*也可以削减敌方*耐久*。" +TreasureDes/1101;"*对波平局*也可以削减敌方*耐久*。" TreasureDes/1102;"战斗开始时,削减敌方{0}点*耐久*。" TreasureDes/1103;"敌方*耐久*归0时,生成1个能量。" -TreasureDes/1104;"单回合削减3点及以上敌方*耐久*时,生成1个能量。" -TreasureDes/1105;"若3列均*胜利*,则额外削减{0}点敌方*耐久*。" +TreasureDes/1104;"对波结束时,若本回合削减3点及以上敌方*耐久*,生成1个能量。" +TreasureDes/1105;"若3列均*对波胜利*,则额外削减{0}点敌方*耐久*。" TreasureDes/1108;"敌方*耐久*归0时,对其造成{0}点伤害。" TreasureDes/1109;"你每有一列在对波时打空,额外削减{0}点敌方*耐久*。" -TreasureDes/1110;"对波结束时,若所有列均不*胜利*,则削减敌方{0}点*耐久*。" +TreasureDes/1110;"对波结束时,若所有列均没有*对波胜利*,则削减敌方{0}点*耐久*。" +TreasureDes/1111;"*对波平局*:*同列**攻击部件*获得{0}点*功率*。" TreasureDes/1306;"战斗开始时,所有部件的*超频*阈值降低1点。" TreasureDes/1309;"*超频*效果触发时,所有*攻击部件*获得1点威力。" TreasureDes/1310;"战斗开始时,*超频*阈值最高的部件获得1个*橙色*槽位。" @@ -347,4 +354,7 @@ TreasureDes/5029;"50035天赋效果变为获得{1}点威力。" TreasureDes/5030;"获得{0}个负载为0的部件。" TreasureDes/5031;"获得1个随机*攻击部件*,使其获得改造:在战斗中拥有{0}点*功率*。" TreasureDes/5032;"战斗开始时,生成1个能量原料中最高点数和颜色结合的能量。" -TreasureDes/5033;"通过腐化槽位部件获得的槽位颜色变为[*白色*]。" \ No newline at end of file +TreasureDes/5033;"通过腐化槽位部件获得的槽位颜色变为[*白色*]。" +TreasureDes/5034;"获得该宝物时,随机升级{0}个部件。" +TreasureDes/5035;"获得{0}星币,进入最后1个星系时,失去{0}星币。" +TreasureDes/5036;"获得该宝物时,所有初始*攻击部件*获得改造:负载-1。" \ No newline at end of file diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit index 677f786..bd9e9ca 100644 --- a/textmap/chinesetextmap_unit/ChineseTextMap_Unit +++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit @@ -1034,7 +1034,7 @@ Des/15003_1;"护盾值归0时,获得*威力翻倍*。" Des/15801_1;"装载后,回复{0}点护盾值。" Des/15802_1;"*发动*({0}):回复{1}点护盾值。" Des/15802_2;"*发动*({0}):回复所有护盾值。" -Des/15803_1;"*发动*({0}):失去当前护盾值,使*后方**攻击部件*获得其2倍的威力。" +Des/15803_1;"*发动*({0}):使*后方**攻击部件*获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。" Des/21004_1;"装载的能量点数视为{0}点。" Des/21005_1;"生成1个[1点]能量时,获得{0}点威力。" Des/21010_1;"回合开始时,为自身所有槽位装载[*橙色*{0}点]能量。" @@ -1047,7 +1047,7 @@ Des/21020_1;"非同名部件装载[1点]能量时,自身装载1个[*橙色*1 Des/21021_1;"装载后,获得当前*换位*次数的威力。" Des/21024_1;"装载后,获得*威力翻倍*。" Des/21025_1;"装载后,获得1点威力。" -Des/21027_1;"回合开始时,装载上一回合自身装载过的能量。" +Des/21027_1;"回合开始时,装载上回合自身装载过的能量。" Des/21028_1;"装载后,*摧毁**前方*部件。任意部件被*摧毁*后,获得{0}点*功率*。" Des/21029_1;"装载[*橙色*]能量时,额外装载1个相同的能量。" Des/21030_1;"当手牌中最后1个能量被装载时,获得{0}点威力。" @@ -1151,11 +1151,11 @@ Des/80001_1;"*连锁*。" Des/80002_1;"*三重*:获得{0}点威力。" Des/80003_1;"*超频*({0}):获得{1}点威力。" Des/80004_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。" -Des/80005_1;"在战斗中拥有{0}点*功率*,*失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。" -Des/80006_1;"*胜利*:获得{0}点*功率*。" +Des/80005_1;"在战斗中拥有{0}点*功率*,*对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。" +Des/80006_1;"*对波胜利*:获得{0}点*功率*。" Des/80007_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。" Des/80008_1;"*计时*({0}):获得*威力翻倍*。" -Des/80009_1;"在战斗中拥有{0}点*功率*,*失败*:若本回合自身装载过能量,自身*功率*翻倍。" +Des/80009_1;"在战斗中拥有{0}点*功率*,*对波失败*:若本回合自身装载过能量,自身*功率*翻倍。" Des/80010_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。" Des/80801_1;"战斗开始时,生成1个[*白色*{0}点]能量。" Des/80801_2;"战斗开始时,生成1个[*橙色*{0}点]能量。" @@ -1165,21 +1165,21 @@ Des/80803_2;"*发动*({0}):选择1个*相邻**辅助部件*,使其随机替 Des/80804_1;"回合开始时的效果会额外触发{0}次。" Des/80805_1;"装载后,对敌方造成{1}点伤害。*计时*({0}):*摧毁*自身。" Des/80806_1;"装载后,获得{0}星币,对波结束后,*摧毁*自身。" -Des/80807_1;"*三重*:使敌我双方本回合*平局*,并结束回合,下回合开始时*摧毁*自身。" -Des/80808_1;"战斗结束后,获得{0}次进入商店的机会。*失败*:*摧毁*自身。" +Des/80807_1;"*三重*:使敌我双方本回合所有列*对波平局*,并结束回合,下回合开始时*摧毁*自身。" +Des/80808_1;"战斗结束后,获得{0}次进入商店的机会。*对波失败*:*摧毁*自身。" Des/80809_1;"*发动*({0}):选择1个部件造成*腐化*,并使其获得2个[*蓝色*]槽位。" Des/80810_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。" Des/80811_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。" Des/80812_1;"回合开始时,回复血量至10的整倍数。" -Des/80813_1;"*失败*:只受到1点伤害,并使该效果失效1回合。" -Des/80814_1;"*失败*:受到的伤害翻倍。" +Des/80813_1;"*对波失败*:只受到1点伤害,并使该效果失效1回合。" +Des/80814_1;"*对波失败*:受到的伤害翻倍。" Des/80815_1;"装载后,使敌方向上方移动。" Des/80816_1;"装载后,使敌方向下方移动。" -Des/80817_1;"*失败*:只受到1点伤害。" +Des/80817_1;"*对波失败*:只受到1点伤害。" Des/80818_1;"装载后,在前方空位装备1个80819|1。" -Des/80819_1;"*失败*:只受到1点伤害并*摧毁*自身。" +Des/80819_1;"*对波失败*:只受到1点伤害并*摧毁*自身。" Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。" -Des/91002_1;"*胜利*:获得{0}点*功率*。" +Des/91002_1;"*对波胜利*:获得{0}点*功率*。" Des/91003_1;"攻击状态下激活;蓄力状态下*休眠*,*休眠*时每回合获得{0}点*功率*。" Des/91004_1;"*连锁*。" Des/91005_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。" @@ -1190,14 +1190,14 @@ Des/91016_1;"*计时*({0}):获得*威力翻倍*。" Des/91017_1;"*休眠*1回合,苏醒2回合,如此循环。" Des/91020_1;"*计时*({0}):获得{1}点威力。" Des/91021_1;"*计时*({0}):获得{1}点威力。" -Des/91025_1;"*失败*:获得{0}点*功率*。" +Des/91025_1;"*对波失败*:获得{0}点*功率*。" Des/91027_1;"*计时*({0}):获得{1}点威力。" Des/91028_1;"*计时*({0}):获得{1}点威力。" Des/91029_1;"回合开始时,若飞船血量首次≤{0}%,获得{1}点*功率*。" Des/91031_1;"回合开始时,获得{0}点*功率*;*同列*受到伤害达到{1}点后,*功率*清零,并在下回合开始时,*休眠*{2}回合。" Des/91033_1;"己方部件进入*休眠*时,自身获得{0}点*功率*。" Des/91034_1;"*计时*({0}):获得{1}点*功率*。" -Des/91035_1;"*失败*:敌方在本场战斗中获得1个[1点]能量原料。" +Des/91035_1;"*对波失败*:敌方在本场战斗中获得1个[1点]能量原料。" Des/91036_1;"*计时*({0}):获得{1}点*功率*。" Des/91037_1;"当敌方装载能量时,自身装载相同能量。" Des/91039_1;"若敌方威力为0,则额外拥有{0}点威力。" @@ -1206,10 +1206,10 @@ Des/91041_2;"在战斗中拥有{0}点*功率*,仅在纵斩模式下激活。" Des/91042_1;"对波结束时,敌方*同列*部件每有1个*钳制*,自身获得{0}点*功率*。" Des/91044_1;"仅在横斩模式下激活。" Des/91044_2;"在战斗中拥有{0}点*功率*,仅在横斩模式下激活。" -Des/91049_1;"在战斗中拥有{0}点*功率*,*失败*:自身*功率*翻倍。" +Des/91049_1;"在战斗中拥有{0}点*功率*,*对波失败*:自身*功率*翻倍。" Des/91050_1;"当被*摧毁*时,使其余宝石核心获得{0}点*功率*。" Des/91051_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。" -Des/91053_1;"在战斗中拥有{0}点*功率*,*失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。" +Des/91053_1;"在战斗中拥有{0}点*功率*,*对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。" Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。" Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。" Des/91057_1;"敌方后排部件装载后,自身*换位*至*同列*。" @@ -1227,22 +1227,22 @@ Des/91074_1;"可被敌方装载能量。\n被敌方装载时,*摧毁**相邻* Des/91075_1;"可被敌方装载能量。" Des/91077_1;"战斗中拥有与*耐久*值相等的*功率*。" Des/91078_1;"自身永远与敌方威力最小的那一列对波。" -Des/92002_1;"*失败*:只受到1点伤害,并使该效果失效1回合。" -Des/92005_1;"*失败*:只受到1点伤害。" -Des/92008_1;"*失败*:受到的伤害翻倍。" +Des/92002_1;"*对波失败*:只受到1点伤害,并使该效果失效1回合。" +Des/92005_1;"*对波失败*:只受到1点伤害。" +Des/92008_1;"*对波失败*:受到的伤害翻倍。" Des/92010_1;"敌方只能使用手牌最左或最右的能量。" Des/92011_1;"*计时*({0}):自爆,对敌方飞船造成{1}点伤害。" Des/92012_1;"*发动*({0}):对敌方*同列*所有部件造成1回合*休眠*。" Des/92014_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。" Des/92016_1;"回合开始时,回复血量至10的整倍数。" -Des/92017_1;"当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。" +Des/92017_1;"当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。" Des/92019_1;"{0}回合后,将飞船转换为蓄力状态。" Des/92020_1;"飞船受到{0}点对波伤害后,将飞船转换为攻击状态。" Des/92025_1;"*耐久*归0后,使所有*攻击部件*获得1点*功率*。" Des/92027_1;"当敌方*攻击部件*装载点数≥[{0}点]的能量时,使所有*攻击部件*获得{1}点威力。" Des/92029_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。" Des/92031_1;"装载后,随机使1个敌方*攻击部件*装载1个[*橙色*{0}点]能量。" -Des/92032_1;"*失败*:对敌方造成{0}点伤害。" +Des/92032_1;"*对波失败*:对敌方造成{0}点伤害。" Des/92033_1;"*计时*({0}):使所有*攻击部件*获得{1}点威力,在下回合开始时投降。" Des/92034_1;"回合开始时,使敌我双方生成能量至10个。" Des/92035_1;"回合开始时,对随机1个敌方部件造成{0}回合*休眠*,优先选择*辅助部件*。" @@ -1251,7 +1251,7 @@ Des/92038_1;"对波结算时,对敌方造成当前*耐久*值的伤害。" Des/92039_1;"每回合敌方装载的第1个[非*橙色*]槽位时,提升该槽位颜色。 " Des/92040_1;"回合开始时,消耗敌方1点燃料。若敌方没有燃料,则将自身替换为92045|1。" Des/92042_1;"*耐久*归0后,切换攻击模式。" -Des/92043_1;"达成{0}次*平局*后,直接投降。" +Des/92043_1;"达成{0}次*对波平局*后,直接投降。" Des/92044_1;"装载后,对1个*同列*随机敌方部件造成*钳制*。" Des/92045_1;"回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。" Des/92046_1;"战斗开始时,使敌方在本场战斗中每回合只生成1个能量。" @@ -1264,7 +1264,7 @@ Des/92058_1;"*计时*({0}):使所有敌方*攻击部件*变为11001|192060|1。" Des/92059_2;"回合开始时,在敌方空位装备1个92060|2。" Des/92060_1;"回合结束时,若未装载能量,则对自身造成{0}点伤害。" -Des/92061_1;"*失败*:只受到1点伤害并*摧毁*自身。" +Des/92061_1;"*对波失败*:只受到1点伤害并*摧毁*自身。" Des/92062_1;"装载后,在*前方*空位装备1个92061|1。" Des/92063_1;"装载后,使敌方所有点数能量原料在本回合临时变为[1点]。" Des/92064_1;"装载后,使敌方所有颜色能量原料在本回合临时变为[*白色*]。" @@ -1272,7 +1272,7 @@ Des/92065_1;"*耐久*归0时,使敌方在本场战斗中获得1个[1点]能量 Des/92066_1;"*计时*({0}):使*同列**攻击部件*获得{1}点威力。*同列*受到伤害超过{2}点后*摧毁*自身。" Des/92068_1;"*计时*({0}):本回合受到对波伤害时,敌方受到同等伤害。" Des/92069_1;"*计时*({0}):*摧毁*敌我双方最前排的部件和位置。" -Des/92070_1;"*失败*:敌方战斗奖励额外获得{0}星币。" +Des/92070_1;"*对波失败*:敌方战斗奖励额外获得{0}星币。" Des/92074_1;"敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。" Des/92075_1;"回合开始时,打乱自身部件放置顺序。" Des/92076_1;"装载后,在*同列*随机位置释放1团*迷雾*,遮挡部件。" @@ -1280,9 +1280,9 @@ Des/92077_1;"装载后,制造1个颜色盾,本回合抵挡*同列*伤害, Des/92078_1;"*计时*({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。" Des/92079_1;"敌方装载手牌能量后,使自身部件顺时针旋转。" Des/92082_1;"回合开始时,*摧毁*所有宝具,并装备新的宝具。" -Des/92083_1;"若本列对波未*失败*,则使所有91068|1获得{0}点*功率*。" -Des/92085_1;"若本列对波未*失败*,则对敌方造成{0}点伤害。" -Des/92086_1;"若本列对波未*失败*,则销毁敌方所有手牌能量。" +Des/92083_1;"若本列没有*对波失败*,则使所有91068|1获得{0}点*功率*。" +Des/92085_1;"若本列没有*对波失败*,则对敌方造成{0}点伤害。" +Des/92086_1;"若本列没有*对波失败*,则销毁敌方所有手牌能量。" Des/92089_1;"装载后,回复*耐久*值至3点。" Des/92090_1;"当我方/敌方任意一列威力>21点时,对我方/敌方该列部件造成1回合*休眠*。" Des/92092_1;"*超频*({0}):削减自身1点*耐久*。" @@ -1301,8 +1301,8 @@ ExtraDes/91032_1;"受伤:{0}/{1}。" ExtraDes/92017_1;"锁定能量:{0}/{1}。" ExtraDes/92019_1;"当前:{0}/{1}。" ExtraDes/92020_1;"受伤:{0}/{1}。" -ExtraDes/92043_1;"*平局*:{0}/5。" -ExtraDes/92043_2;"*平局*:{0}/6。" +ExtraDes/92043_1;"*对波平局*:{0}/5。" +ExtraDes/92043_2;"*对波平局*:{0}/6。" ExtraDes/92045_1;"这就是我设计的逃跑路线哒!" ExtraDes/92066_1;"受伤:{0}/{1}。" ExtraDes/92068_1;"敌方折射镜面已生效:开启对波反伤!" diff --git a/textmap/englishtextmap_common/EnglishTextMap_Common b/textmap/englishtextmap_common/EnglishTextMap_Common index b953f41..5038fea 100644 --- a/textmap/englishtextmap_common/EnglishTextMap_Common +++ b/textmap/englishtextmap_common/EnglishTextMap_Common @@ -377,7 +377,7 @@ UnitData/SlotRefit_DemoteHighest;"Modification: Degrade the Highest Color Slot" UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1" UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1" UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification" -UnitData/SlotRefit_AddPowerAdded;"Modification: Own 1 Power in Battle" +UnitData/SlotRefit_AddPowerAdded;"Modification: Have 1 Power in Battle" UnitData/SlotRefit_ClearSlot;"Modification: Remove all slots" BattlePanel/EndTurn;"End Turn" BattlePanel/Core;"Energy Resource" diff --git a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent index 6133bac..38e58c9 100644 --- a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent +++ b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent @@ -133,6 +133,7 @@ EventName/2450;"Decidophobia" EventName/2460;"Unit Procurement" EventName/2470;"Classified Stores" EventName/2480;"Automatic Upgrade" +EventName/2490;"Production Skills" EventDes/100;"Remote Shopping Services, available for delivery to any galaxy." EventDes/110;"Select a Unit to Upgrade, can be used once only. Turn it off to use it later if you don't need it immediately." EventDes/130;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters." @@ -536,10 +537,10 @@ EventDes/1950;"The Bounty Hunter Association has established welfare institution EventDes/1951;"You gain free fuel replenishment and a newspaper for the day. The number of criminals throughout the galaxy has reached a new high, making the work of both Bounty Hunters and police stations more hectic." EventDes/1952;"After paying only the cost, the engineer at the supply station expands the fuel tank. As a frontline Bounty Hunter, you are quite satisfied with the Association's services." EventDes/1953;"The engineer at the supply station partially modifies your spaceship by reducing some of the ship's armor to create additional space for the fuel tank." -EventDes/1960;"Your Mech friend, Eric, has invented a versatile machine. "Just insert the corresponding chip, and it can perform any function you desire." After successfully piquing your interest, Eric decides to let you try his new machine for 4 Star Coins per time." +EventDes/1960;"Your Mech friend, Eric, has invented a versatile machine. "Just insert the corresponding chip, and it can perform any function you desire." After successfully piquing your interest, Eric decides to let you try his new machine." EventDes/1961;"After loading the red chip, the machine's arms instantly switch to the modification mode, and within moments, your Units have been modified." -EventDes/1962;"You load the blue chip into the machine, and it quickly crafts a [0] for you." -EventDes/1963;"You notice a white chip hidden in the shadows behind Eric. When he is not noticing, you swiftly grab it and insert it into the machine. After a brief process, the machine produces a few Star Coins. Private minting of Star Coins is a serious offense, and Eric is taken aback. He decides to give you 4 Star Coins as hush money and ushers you out of his lab." +EventDes/1962;"You load the blue chip into the machine, and it quickly crafts a {0} for you." +EventDes/1963;"You notice a white chip hidden in the shadows behind Eric. When he is not noticing, you swiftly grab it and insert it into the machine. After a brief process, the machine produces a few Star Coins. Private minting of Star Coins is a serious offense, and Eric is taken aback. He decides to give you these Star Coins as hush money and ushers you out of his lab." EventDes/1964;"Quietly, you leave this place." EventDes/1970;"This Bearfolk is organizing an opening event for their fitness association. He offers a prize to anyone who can lift him and carry him around the venue. You effortlessly pick him up and take a stroll, leaving him a bit embarrassed. He asks how you manage to do it." EventDes/1971;"After listening to your explanation, the Bearfolk seems to have a realization and awards you a prize. When you look at it, you surprisingly discover that it's a [0]." @@ -745,6 +746,10 @@ EventDes/2480;"As interstellar labor costs continue to rise, automation is becom EventDes/2481;"You insert Star Coins and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use." EventDes/2482;"You insert Armor and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use." EventDes/2483;"After you left the factory, an engineer, covered in sweat, crawls out from the machine..." +EventDes/2490;"In the tavern, a young Mech pulls you aside and mutters incomprehensibly about the LONESTAR universe being a game world. And his current goal is to maximize production skills.\n\nNevertheless, he is willing to help you modify your Units at a minimum cost, perhaps even for free." +EventDes/2491;"After completing the modification, the young Mech happily says "exp+3" before moving on to seek out other bounty hunters. Though you can't quite grasp his intentions, you are shocked by his actions." +EventDes/2492;"After completing the modification, the young Mech happily says "exp+3" before moving on to seek out other bounty hunters. Though you can't quite grasp his intentions, you are shocked by his actions." +EventDes/2493;"But you won't hand over your Units to a delusional Mech." EvenOptionDes/StartDeal;"[Start Trade]" EvenOptionDes/StartDealBounty;"[Start Trade] (Consumes this support chance)" EvenOptionDes/Get;"[Gain] [0]." @@ -1053,9 +1058,9 @@ EvenOptionDes/1940_4;"[Silver Tongue] Change Max Fuel to {0}. (Exclusive to H EvenOptionDes/1950_1;"[Free Refill] Gain {0} Fuel." EvenOptionDes/1950_2;"[Pay in Star Coin] Lose {0} Star Coins. Gain {1} Max Fuel." EvenOptionDes/1950_3;"[Pay in Armor] Take {0} damage. Gain {1} Max Fuel." -EvenOptionDes/1960_1;"[Modify Chip] Lose {0} Star Coins. Select 1 Unit to degrade its highest-graded color slot by 1 level." -EvenOptionDes/1960_2;"[Merchant Chip] Lose {0} Star Coins. Gain 1 Rare Unit." -EvenOptionDes/1960_3;"[Blank Chip] Gain {0} Star Coins." +EvenOptionDes/1960_1;"[Modifying Chip] Select 1 Unit to degrade its highest-graded color slot by 1 level." +EvenOptionDes/1960_2;"[Forging Chip] Gain [0]." +EvenOptionDes/1960_3;"[Unknown Chip] Gain {0} Star Coins." EvenOptionDes/1970_1;"[Light and Agile] Gain a Unit (Weight < 1)." EvenOptionDes/1970_2;"[The Balanced Way] Gain an upgraded Unit (Weight = 1)." EvenOptionDes/1970_3;"[Strength Beyond Measure] Gain a Unit (Weight > 1)." @@ -1079,10 +1084,10 @@ EvenOptionDes/2060_1;"[Chain Shop] Gain {0} Star Coins, enter the shop." EvenOptionDes/2060_2;"[Boutique Shop] Enter the shop. (No common items will appear.)" EvenOptionDes/2070_1;"[Voucher Shop] Gain {0} Star Coins, enter the shop." EvenOptionDes/2070_2;"[Advanced Shop] Enter the shop. (All items are already upgraded)" -EvenOptionDes/2080_1;"[Big Spender] Enter the shop. If you spend over {0} Star Coins, gain 1 Common Treasure." -EvenOptionDes/2080_2;"[Medium Spender] Enter the shop. If you spend over {0} Star Coins, gain 2 Fuel." -EvenOptionDes/2080_3;"[Small Spender] Enter the shop. If you spend over {0} Star Coins, restore 10 HP." -EvenOptionDes/2080_4;"[Super Spender] If you spend over {0} Star Coins, gain 1 Legendary Treasure. (Exclusive to Treant)" +EvenOptionDes/2080_1;"[Big Spender] Enter the shop. If you spend at least {0} Star Coins, gain 1 Common Treasure." +EvenOptionDes/2080_2;"[Medium Spender] Enter the shop. If you spend at least {0} Star Coins, gain 2 Fuel." +EvenOptionDes/2080_3;"[Small Spender] Enter the shop. If you spend at least {0} Star Coins, restore 10 HP." +EvenOptionDes/2080_4;"[Super Spender] If you spend at least {0} Star Coins, gain 1 Legendary Treasure. (Exclusive to Treant)" EvenOptionDes/2082_1;"[Fuel] Gain {0} Fuel." EvenOptionDes/2083_1;"[Recovery] Restore {0} HP." EvenOptionDes/2090_1;"[Get One Free] Enter the shop, the first item you buy is free." @@ -1188,8 +1193,10 @@ EvenOptionDes/2450_1;"[Help Him Abandon Some Units] Pick {1} out of {0} Commo EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] Pick {1} out of {0} Common Treasures." EvenOptionDes/2460_1;"[Take Star Coins] Remove all unequipped Units. For each one removed, gain {0} Star Coins." EvenOptionDes/2460_2;"[Take Treasure] Remove all unequipped Units. Gain [1]." -EvenOptionDes/2470_1;"[Common]Gain {0} Star Coins, enter General Store (Exclusively featuring common items for sale)." -EvenOptionDes/2470_2;"[Rare]Gain {0} Star Coins, enter Supermarket (Exclusively featuring rare items for sale)." -EvenOptionDes/2470_3;"[Legendary]Enter Premium Shop (Limited and legendary items for sale)." -EvenOptionDes/2480_1;"[Star Coin]Lose {0} Star Coins. Select 1 Unit to upgrade. (Repeatable)" -EvenOptionDes/2480_2;"[Armor]Take {0} damage. Select 1 Unit to upgrade. (Repeatable)" \ No newline at end of file +EvenOptionDes/2470_1;"[Common] Gain {0} Star Coins, enter General Store (Exclusively featuring common items for sale)." +EvenOptionDes/2470_2;"[Rare] Gain {0} Star Coins, enter Supermarket (Exclusively featuring rare items for sale)." +EvenOptionDes/2470_3;"[Legendary] Enter Premium Shop (Limited and legendary items for sale)." +EvenOptionDes/2480_1;"[Star Coin] Lose {0} Star Coins. Select 1 Unit to upgrade. (Repeatable)" +EvenOptionDes/2480_2;"[Armor] Take {0} damage. Select 1 Unit to upgrade. (Repeatable)" +EvenOptionDes/2490_1;"[Attack Unit] Lose {0} Star Coins. Select 1 Attack Unit to be modified: have 1 Power in battle." +EvenOptionDes/2490_2;"[Support Unit] Select 1 Support Unit to degrade its highest-graded color slot by 1 level." \ No newline at end of file diff --git a/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord b/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord index 1c593b3..090b7dc 100644 --- a/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord +++ b/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord @@ -1,7 +1,7 @@ KeyWord/PowerAdded;"*Power*" -KeyWord/Win;"*Victory*;*victory*;*win*" -KeyWord/Lose;"*Failure*;*failed*;*failure*" -KeyWord/Equal;"*Draw*" +KeyWord/Win;"*Victory*;*victory*;*win*;*Victory in the Showdown*" +KeyWord/Lose;"*Failure*;*failed*;*failure*;*Failure in the Showdown*" +KeyWord/Equal;"*Draw*;*Draws*;*draw*;*draws*;*Draw in the Showdown*" KeyWord/LoadFull;"*Fully Loaded*" KeyWord/Charge;"*Charge*;*Charging*" KeyWord/Use;"*Initiate*;*initiated*;*Initiation*" diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure index 60da20c..2749832 100644 --- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -43,6 +43,7 @@ TreasureName/811;"Placeholder Gas" TreasureName/812;"Explosive Gas" TreasureName/813;"Three-section Staff" TreasureName/814;"Embers" +TreasureName/815;"Automatic Module" TreasureName/901;"Onboard Audio System (Subwoofer)" TreasureName/902;"Onboard Audio System (Top)" TreasureName/903;"Onboard Audio System (Middle)" @@ -68,6 +69,7 @@ TreasureName/1105;"Armor-Piercing Missile" TreasureName/1108;"Piercing Spear" TreasureName/1109;"Refracting Laser" TreasureName/1110;"Counter Double Shots" +TreasureName/1111;"Balancing Apparatus" TreasureName/1306;"Mechanical Valve" TreasureName/1309;"Satellite" TreasureName/1310;"Expansion Card" @@ -173,7 +175,10 @@ TreasureName/5030;"Units Package" TreasureName/5031;"Unit with Power" TreasureName/5032;"Energy Fusion" TreasureName/5033;"White Slots" -TreasureDes/102;"Upon triggering the *Charge* effect, generate 1 [*Blue* {0}-point] Energy." +TreasureName/5034;"Upgrade Module" +TreasureName/5035;"Star Coin Loan" +TreasureName/5036;"Jetpack" +TreasureDes/102;"Upon triggering a *Charge* effect, generate 1 [*Blue* {0}-point] Energy." TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold." TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*." TreasureDes/201;"In each battle, the 1st *Fully Loaded* effect will be triggered twice." @@ -209,7 +214,7 @@ TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] E TreasureDes/803;"At the start of the 1st turn, all *Attack Units* gain {0} Strength." TreasureDes/804;"At the start of the {0}th turn, all *Attack Units* gain {1} Strength." TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy." -TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength." +TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, it gains {0} Strength." TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength." TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength." TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength." @@ -218,6 +223,7 @@ TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot." TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength." TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength." TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength." +TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength." TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*." TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*." TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*." @@ -229,20 +235,21 @@ TreasureDes/908;"When an enemy's *Durability* reaches 0, all *Attack Units* gain TreasureDes/910;"When an *Attack Unit* gains *Power*, it gains Strength equal to the *Power* gained." TreasureDes/912;"At the start of the 3rd turn, all *Attack Units* gain {0} temporary *Power*." TreasureDes/913;"At the start of the battle, the *Attack Unit* with the most slots gains 1 *Power*." -TreasureDes/914;"When gaining *Attack Units* in the shop, grant them a modification: Have 2 *Power* in battle." -TreasureDes/915;"When gained, grant all owned *Attack Units* a modification: Have 1 *Power* in battle." +TreasureDes/914;"When gaining *Attack Units* in the shop, grant them the modification: Have 2 *Power* in battle." +TreasureDes/915;"Upon gaining this Treasure, grant all owned *Attack Units* the modification: Have 1 *Power* in battle." TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*." TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship." TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects." TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength." -TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*." +TreasureDes/1101;"A *draw* in the Showdown can also reduce the enemy's *Durability*." TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points." TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy." -TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy." -TreasureDes/1105;"If all 3 lanes claim *victory*, reduce the enemy's *Durability* by an extra {0} point." +TreasureDes/1104;"At the end of the Showdown, If you've reduced the enemy's *Durability* by 3 or more in this turn, generate 1 Energy." +TreasureDes/1105;"If all 3 lanes claim *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point." TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it." TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point." -TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory*, reduce the enemy's *Durability* by 2." +TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory* in the Showdown, reduce the enemy's *Durability* by 2." +TreasureDes/1111;"*Draw in the Showdown*: All *Attack Units* in the *same lane* gain {0} *Power*." TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1." TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength." TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot." @@ -345,6 +352,9 @@ TreasureDes/5027;"Gain {0} vacation days." TreasureDes/5028;"50034 talent radius increased by {1}%." TreasureDes/5029;"Change the 50035 talent effect to: gain {1} Strength." TreasureDes/5030;"Gain {0} Units with 0 Weight." -TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it a modification: Have {0} *Power* in battle." +TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it the modification: Have {0} *Power* in battle." TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource." -TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]." \ No newline at end of file +TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]." +TreasureDes/5034;"Upon gaining this Treasure, randomly upgrade {0} Units." +TreasureDes/5035;"Gain {0} Star Coins, after entering the last galaxy, lose {0} Star Coins." +TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the game with the modification: Weight -1." \ No newline at end of file diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index d2d6167..4095c0c 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -4,8 +4,8 @@ Name/11002_1;"Pair Core" Name/11002_2;"Pair Core+" Name/11003_1;"Increasing Core" Name/11003_2;"Increasing Core+" -Name/11004_1;"Qudra Burst Core" -Name/11004_2;"Qudra Burst Core+" +Name/11004_1;"Quadra Burst Core" +Name/11004_2;"Quadra Burst Core+" Name/11005_1;"Pure White Core" Name/11005_2;"Pure White Core+" Name/11006_1;"Micro Crystal Core" @@ -1002,7 +1002,7 @@ Des/12806_1;"After loading an Energy, *Destroy* itself and doubles the *Power* o Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and give 1 *Power* to all *Attack Units*." Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength." Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*." -Des/13003_1;"When the *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength." +Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength." Des/13005_1;"*Overclock* ({0}): Gain {1} Strength." Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn." Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy." @@ -1025,8 +1025,8 @@ Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1- Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength." Des/14803_1;"*Tripower*: Generate {0} Energy." Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*." -Des/14806_1;"When the *Tripower* effect is triggered, generate 1 [*White*] Energy." -Des/14806_2;"When the *Tripower* effect is triggered, generate 1 [*Orange*] Energy." +Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy." +Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy." Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have." Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn." Des/15002_1;"When Shield Point reduces, gain {0} *Power*." @@ -1034,7 +1034,7 @@ Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*." Des/15801_1;"After loading an Energy, restore {0} Shield Points." Des/15802_1;"*Initiate* ({0}): Restore {1} Shield Points." Des/15802_2;"*Initiate* ({0}): Restore all Shield Points." -Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *behind* gains Strength equal to twice the lost Shield Points." +Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points, and receive damage equal to the current Shield Points." Des/21004_1;"The loaded Energy Points are considered as {0} points." Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength." Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit." @@ -1097,8 +1097,8 @@ Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front* Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself." Des/21856_1;"After loading an Energy, the Unit in *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. " Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy." -Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid." -Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid." +Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid." +Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid." Des/21859_1;"After loading an Energy, generate 2 [*Orange* 5-point] Energy, and then *Destroy* itself." Des/21860_1;"When the *Attack Unit* *behind* loads Energy, increase the current Energy Points by {0}." Des/22002_1;"Have {0} *Power* in battle. At the start of the battle, add 1 [1-point] Energy Resource in this battle." @@ -1122,8 +1122,8 @@ Des/23005_1;"When other *Fully Loaded* Units load Energy, this Unit gains {0} St Des/23006_1;"*Fully Loaded*: Gain {0} *Power*." Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy." Des/23802_1;"*Fully Loaded*: All *Attack Units* gain {0} *Power*." -Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* effect of *nearby* Units directly and then *Destroy* itself." -Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* effect of all Units directly and then *Destroy* itself." +Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *nearby* Units directly and then *Destroy* itself." +Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly and then *Destroy* itself." Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn." Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn." Des/23806_1;"*Fully Loaded*: Generate 3 Energy." @@ -1132,7 +1132,7 @@ Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*W Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*." Des/24003_1;"*Charge* ({0}): Gain *Double Strength*." Des/24004_1;"*Charge* ({0}): Gain {1} Strength." -Des/24005_1;"When the *Charge* effect triggers, this Unit gains {0} *Power*." +Des/24005_1;"When a *Charge* effect is triggered, this Unit gains {0} *Power*." Des/24007_1;"When the Unit in the *Spaceship Center* loads Energy, this Unit gains *Charge* of the same Energy points. *Charge* ({0}): Gain {1} Strength." Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, 1 [*Orange* {1}-point] Energy." Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength*." @@ -1151,11 +1151,11 @@ Des/80001_1;"*Chain*." Des/80002_1;"*Tripower*: Gain {0} Strength." Des/80003_1;"*Overclock* ({0}): Gain {1} Strength." Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn." -Des/80005_1;"Have {0} *Power* in battle. *Failure*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself." -Des/80006_1;"*Victory*: Gain {0} *Power*." +Des/80005_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself." +Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*." Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength." Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*." -Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*." +Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*." Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*." Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy." Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy." @@ -1165,21 +1165,21 @@ Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly r Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time." Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself." Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself." -Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn." -Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself." +Des/80807_1;"*Tripower*: Make a *draw* in this Showdown and end the turn, then *Destroy* itself at the start of the next turn." +Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure in the Showdown*: *Destroy* itself." Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots." Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*." Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes." Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10." -Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn." -Des/80814_1;"*Failure*: Take double damage." +Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn." +Des/80814_1;"*Failure in the Showdown*: Take double damage." Des/80815_1;"After loading an Energy, move the enemy upwards." Des/80816_1;"After loading an Energy, move the enemy downwards." -Des/80817_1;"*Failure*: Take only 1 damage." +Des/80817_1;"*Failure in the Showdown*: Take only 1 damage." Des/80818_1;"After loading an Energy, equip 80819|1 in the *front* empty grid." -Des/80819_1;"*Failure*: Take only 1 damage and *Destroy* itself." +Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself." Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*." -Des/91002_1;"*Victory*: Gain {0} *Power*." +Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*." Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating." Des/91004_1;"*Chain*." Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn." @@ -1190,14 +1190,14 @@ Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*." Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat." Des/91020_1;"*Countdown* ({0}): Gain {1} Strength." Des/91021_1;"*Countdown* ({0}): Gain {1} Strength." -Des/91025_1;"*Failure*: Gain {0} *Power*." +Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*." Des/91027_1;"*Countdown* ({0}): Gain {1} Strength." Des/91028_1;"*Countdown* ({0}): Gain {1} Strength." Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*." Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn." Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*." Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*." -Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle." +Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle." Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*." Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy." Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,." @@ -1206,10 +1206,10 @@ Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode." Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*." Des/91044_1;"Activated only in Horizontal Slash mode." Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode." -Des/91049_1;"Have {0} *Power* in battle. *Failure*: Double this Unit's *Power*." +Des/91049_1;"Have {0} *Power* in battle. *Failure in the Showdown*: Double this Unit's *Power*." Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*." Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength." -Des/91053_1;"Have {0} *Power* in battle. *Failure*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself" +Des/91053_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself" Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*." @@ -1227,22 +1227,22 @@ Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, Des/91075_1;"Can be loaded with Energy by the enemy." Des/91077_1;"In battle, own *Power* equal to the *Durability*." Des/91078_1;"Always face the lane with the lowest Strength of enemy." -Des/92002_1;"*Failure*: Only take 1 damage and nullify this effect for 1 turn." -Des/92005_1;"*Failure*: Only take 1 damage." -Des/92008_1;"*Failure*: Take double damage." +Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn." +Des/92005_1;"*Failure in the Showdown*: Only take 1 damage." +Des/92008_1;"*Failure in the Showdown*: Take double damage." Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand." Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship." Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn." Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes." Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10." -Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn." +Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset the count in the next turn." Des/92019_1;"After {0} turns, switch to Accumulation state." Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state." Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*." Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength." Des/92029_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*." Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*." -Des/92032_1;"*Failure*: Deal {0} damage to the enemy." +Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy." Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn." Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy." Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*." @@ -1251,7 +1251,7 @@ Des/92038_1;"During Showdown, deal damage that equals to the current *Durability Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot." Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with 92045|1." Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode." -Des/92043_1;"After achieving {0} *draws*, surrender directly." +Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly." Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*." Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty." Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle." @@ -1264,7 +1264,7 @@ Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into 11001|1 Des/92059_1;"At the start of the turn, equip 1 92060|1 in an empty enemy grid." Des/92059_2;"At the start of the turn, equip 1 92060|2 in an empty enemy grid." Des/92060_1;"At the end of the turn, if no Energy is loaded, deal {0} damage to your ship." -Des/92061_1;"*Failure*: Take only 1 damage and *Destroy* itself." +Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself." Des/92062_1;"After loading an Energy, equip 92061|1 in the *front* empty grid." Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn." Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn." @@ -1272,7 +1272,7 @@ Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] E Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage." Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage." Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy." -Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards." +Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards." Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy." Des/92075_1;"At the start of the turn, shuffle your Units." Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit." @@ -1301,8 +1301,8 @@ ExtraDes/91032_1;"Damage Taken: {0}/{1}." ExtraDes/92017_1;"Locked Energy: {0}/{1}." ExtraDes/92019_1;"Current: {0}/{1}" ExtraDes/92020_1;"Damage Taken: {0}/{1}." -ExtraDes/92043_1;"*Draws*: {0}/5." -ExtraDes/92043_2;"*Draws*: {0}/6." +ExtraDes/92043_1;"*Draws* in the Showdown: {0}/5." +ExtraDes/92043_2;"*Draws* in the Showdown: {0}/6." ExtraDes/92045_1;"You fell for it! This is my escape route!" ExtraDes/92066_1;"Damage Taken: {0}/{1}." ExtraDes/92068_1;"Refracting Mirror initiated: Be careful of the counter damage!"