2025-05-18
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README.md
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README.md
@ -10,6 +10,25 @@ dump文件目录
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- textmap
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## 2025年5月18日 | 英文本地化优化更新
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各位赏金猎人们!大家好!
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英文本地化的大范围优化已经上线!
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---
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> 开发者碎碎念:
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>
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> 在我们发布了英文文本优化的招募信息后,收到了大量玩家的报名。
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> 我们选择了一个英语母语的资深玩家——Poimen帮我们进行文本的优化。
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>
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> 在这几周,Poimen帮我们将部件、宝物、天赋、关键字等文本进行了一一优化。
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> 孤星猎人的文本量是很大的,这花费了Poimen大量的时间和精力。
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> 在此特别感谢Poimen的无私付出!
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> 同时,很多社区玩家也在这次英文文本优化中提供了很多建议。
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> 感谢所有的玩家!
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## 2025年4月24日
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4.24更新 | 优化调整
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@ -87,7 +87,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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11826,Name/11826_1,外接槽位,1,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_1,战斗开始时,使前方部件获得1个[橙色]槽位和1个[蓝色]槽位。,,;3;;2;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
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11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时,使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot_2,
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11827,Name/11827_1,白之影匕,1,Text/11827,白之影匕,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
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11827,Name/11827_2,白之影匕+,2,Text/11827,白之影匕,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
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11827,Name/11827_2,白之影匕+,2,Text/11827,白之影匕,0,2,,,0,;7;;;,,,,1,Des/11827_2,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
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11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,;0;;;,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
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11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,;0;;;,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
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,,,,,,,,,,,,,,,,,,,,,,,,,
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@ -227,7 +227,7 @@ ESCPanel/FullScreen;"全屏模式"
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ESCPanel/FullScreenWindow;"无边框全屏"
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ESCPanel/Window;"窗口模式"
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ESCPanel/vSync;"垂直同步"
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ESCPanel/CloseSomeVFX;"关闭部分特效(重启生效)"
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ESCPanel/CloseSomeVFX;"关闭部分特效(重启生效-可解决大部分闪退问题)"
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ESCPanel/CloseSomeVFXDes;"如果在战斗中出现了崩溃,可以尝试关闭部分特效,以及降低帧率来改善这一问题。"
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KeyRebindPanel/Title;"按键设置"
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KeyRebindPanel/Order;"指令"
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@ -595,7 +595,7 @@ NameListPanel/TechSupportName;"宁子瀚"
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NameListPanel/MusicPack;"音乐制作"
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NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室"
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NameListPanel/Thank;"特别鸣谢"
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NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师"
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NameListPanel/ThankList;"Poimen\n\n李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师、vetres3、Casual42"
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NameListPanel/Publisher;"发行商"
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Event/StarCoin;"星币"
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Race/Human;"人类"
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@ -231,7 +231,7 @@ EventDes/1120;"你来到一处属于赏金猎人协会的小型修船厂,不
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EventDes/1121;"经过一番<color=#4DFF4D>修补</color>,你的飞船看上去坚固不少,老人看起来十分熟练,维修的效果也超出了你的预期。"
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EventDes/1122;"你帮老人修理了其他商船,老人很高兴,他把所有<color=#4DFF4D>修理费</color>都给了你。还无论如何都要留你下来一起吃晚饭。\n\n餐桌上摆满了<slide>肉类料理</slide>,大多是你没有见识过的。不过它们都美味无比。"
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EventDes/1123;"老人为你的飞船<color=#4DFF4D>添加了燃料</color>,不过看起来他的动作笨拙极了。"
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EventDes/1124;"你在这里帮助老人时,不小心看到了他摆在桌上的日记,你开始翻阅起来,上面似乎记录这一些<color=#FFFF80>宇宙</color>、<color=#FFFF80>血肉</color>之类的东西,都是你无法理解的。\n\n老人的背影在你看来也变得越发的神秘,为了安全起见,你赶紧逃离了这个地方。"
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EventDes/1124;"你在这里帮助老人时,不小心看到了他摆在桌上的日记,你开始翻阅起来,上面似乎记录着一些<color=#FFFF80>宇宙</color>、<color=#FFFF80>血肉</color>之类的东西,都是你无法理解的。\n\n老人的背影在你看来也变得越发的神秘,为了安全起见,你赶紧逃离了这个地方。"
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EventDes/1130;"你在一颗荒芜的星球上造访了一个畏惧孤单的树人。他甚至用自己<color=#FFFF80><shake>分裂</shake></color>出了另一个自己,他和他的复制体看到了形单影只的你路过时,心里难受,表示要送你一件礼物。"
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EventDes/1131;"他感谢你的造访,并将你的{0}复制了一份。"
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EventDes/1132;"他送给了你2个{0},希望你能好好使用他们。"
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@ -600,7 +600,7 @@ EventDes/2032;"老猎人告诉你“<wave>小伙子,要减少飞船的行动
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EventDes/2033;"你虽然也十分想要这个宝物,但是你还是决定要通过自己卷赢其他所有赏金猎人。"
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EventDes/2040;"你赶上了当地著名的购物节,各类商店都推出了自己的<bounce>优惠活动</bounce>,大家都在疯狂购物,机不可失,失不再来!"
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EventDes/2041;"你对这种购物节的套路不屑一顾,没有资本家能从你的身上薅到羊毛。"
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EventDes/2042;"这里的似乎太过异常,每个人都跟疯了一样在这里购物,在他们的眼神里似乎只剩下了狂热。\n\n你绕开了这条街道,竟然发现整个城市其他地方竟然一片死寂,在残破的墙上你看见两个大字:“<shake>快逃!</shake>”"
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EventDes/2042;"这里的一切似乎太过异常,每个人都跟疯了一样在这里购物,在他们的眼神里似乎只剩下了狂热。\n\n你绕开了这条街道,发现城市的其他地方竟然一片死寂,在残破的墙上你看见两个大字:“<shake>快逃!</shake>”"
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EventDes/2050;"在老旧的都市中,一阵<wiggle>叮叮当当的响声</wiggle>吸引了你的注意力,原来是一个工匠在<color=#FFFF80>改造部件</color>,他自称师承自传奇工匠五郎,而他叫五十五郎,见你一点也不相信他,他非要拉着你证明自己的实力…"
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EventDes/2051;"经过改造后,这个工匠心满意足的看着成品,并不断向你询问,“<wave>现在你相信我是传奇工匠五郎的徒弟了吧!</wave>”,你敷衍的点了点头表示相信。"
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EventDes/2052;"经过改造后,你的{0}获得了{1}这个工匠心满意足的看着成品,并不断向你询问,“<wave>现在你相信我是传奇工匠五郎的徒弟了吧!</wave>”,你敷衍的点了点头表示相信。"
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@ -178,7 +178,7 @@ EnemyDes/304;"这艘藏在迷雾中的飞船是著名的宇宙怪谈之一,传
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EnemyDes/305;"据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。"
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EnemyDes/307;"马尔基翁反对一切组织、制度、主义、信条、还有他自己。在某次自我毁灭式的实验之后,他和他的飞船都获得部分遁入虚无的能力。"
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EnemyDes/401;"MSIGP76原本只是孤星牌的开发机,在检测到一个N层嵌套的死循环宕机之后,他觉醒了自我意识,成为了一名星际海盗,并决心让所有制造BUG的人尝尝被伤害的滋味。"
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EnemyDes/402;"亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。"
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EnemyDes/402;"亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,他仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。"
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EnemyDes/403;"作为智械神教的信徒,AEROX3一直在宇宙漂泊,寻找智械之神的踪迹,旅途终点,只有一台护盾自动贩卖机。AEROX3认为这是神的旨意,他在这台贩卖机上花光积蓄,将飞船的两侧改造为了最强的防御体。"
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EnemyDes/404;"在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。"
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EnemyDes/407;"众所周知,兽族都是运动健将,尤其是飙船,不过阿尔卡除外,他甚至连倒船入库都做不到。于是抱着“我开不好,那谁也别想动“的心态,他改造了自己的飞船——禁移号。"
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@ -202,7 +202,7 @@ EnemyDes/512;"“谁才是世界上最帅的人?”克里斯总是问他的镜
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EnemyDes/601;"G960原本是孤星宇宙的垃圾回收机器人,它回收了所有被玩家丢弃的基础核心。直到有一天他甚至收到了一个基础核心+,它恨透了玩家们的铺张浪费,发誓要让他们感受到基础核心的力量。"
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EnemyDes/602;"卡比是星际飙船党的头目之一,选择成为星际海盗,一方面是为了获得改装飞船的星币,另一方面则是为了随时随地和星际警察进行飙船。"
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EnemyDes/603;"无。"
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EnemyDes/604;"没人知道为什么goha会对螃蟹如此钟爱,他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹,唯一的问题是,这飞船有些行动不便,每次出动都需要喽喽们拖它出来。"
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EnemyDes/604;"没人知道为什么goha会对螃蟹如此钟爱,他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹,唯一的问题是,这飞船有些行动不便,每次出动都需要喽啰们拖它出来。"
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EnemyDes/605;"这个一只眼的凶悍男人在鬣狗帮中已经成了一个传说,众人只知道他的外号——独眼。不过他也有个苦恼,一只眼睛玩他最爱的模拟经营建造游戏《植物之森》的时候并不是那么方便。"
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EnemyDes/606;"戴夫曾经是一个深海捕鱼的潜水员,不过一次他被一只骨骼外露的深海鱼吞入了鱼腹,之后他就来到了无尽的孤星时空。"
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EnemyDes/608;"巨齿鲨号的原主人是一名虔诚的智械神教信徒,他总是祈求神能赐予无上智慧,于是神迹发生了,只不过作用在了船上。觉醒了自我的巨齿鲨号率先消灭了原主人,然后成为了一艘飘荡在孤星宇宙,程序化的消灭一切靠近者的飞船。"
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@ -133,7 +133,7 @@ PilotDes/10021;"Dr.0rz在空间应用领域中稳坐头把交椅,尤其对换
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PilotDes/10022;"128dB是疯狂的摇滚爱好者,他总是喜欢在公共频道里播放最大音量的摇滚乐,以至于有不少赏金猎人都想干掉他。"
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PilotDes/10023;"金色是G01D最喜欢的颜色,它给自己做了很多金色的涂装,显眼的他总是被罪犯提前认出,大大提升了工作难度。"
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PilotDes/10024;"金金苦心研究多年,终于制造了一块能够逆转时间的怀表,这样他每天就可以让自动喂食器放两次饭。"
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PilotDes/10025;"绯红是疯狂的音乐家,他所有的粉丝都是狂热的追随他,而无敌的他只是希望所有赏金罪犯都能听他一曲。"
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PilotDes/10025;"绯红是疯狂的音乐家,他所有的粉丝都狂热地追随他,而无敌的他只是希望所有赏金罪犯都能听他一曲。"
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PilotDes/10026;"伊森宣称当赏金猎人是为了追寻永恒的哲学命题,实际上则是毕业于宇宙大学哲学系的他并找不到工作。"
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PilotDes/10027;"EZP00R是一个天生的购物狂,精通各种购物砍价小技巧,它是所有商场的会员,但它需要钱。"
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PilotDes/10028;"X本身就是由另一个X复制而来的,他也不知道自己是被复制的第几个X了,但这好像也不重要。"
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@ -148,7 +148,7 @@ PilotDes/10036;"和其他只能靠协会资助飞船的驾驶员不同,昆卡
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PilotDes/10037;"奈米曾是一名电波诈骗罪犯,她专门选取通缉犯作为诈骗目标,一身的部件都是骗来的。"
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PilotDes/10038;"丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。"
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PilotDes/10039;"PS003原来是个菜鸡策划,后来被迫转行成为了一个菜鸡画家。"
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PilotDes/10041;"巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。"
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PilotDes/10041;"巴迪曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。"
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PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。"
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PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。"
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PilotDes/10044;"柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。"
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@ -223,7 +223,7 @@ PilotMono/10005/GetTreasure;"我想你一定也很喜欢我的演出,不然你
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PilotMono/10006/Init_1;"速度和刺激就是我的生命,你准备好了吗?"
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PilotMono/10006/Init_2;"引擎轰鸣!冒险召唤!"
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PilotMono/10006/Idle_1;"让我看看飞船的引擎...状态完美!"
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PilotMono/10006/Idle_2;"我曾经和同为飙车党的卡比交过手,当时我们不分胜负!"
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PilotMono/10006/Idle_2;"我曾经和同为飙船党的卡比交过手,当时我们不分胜负!"
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PilotMono/10006/Idle_3;"趁这个时间,刚好可以在游戏机上开一把孤星赛车8豪华版!"
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PilotMono/10006/LoseMove_1;"我的油箱里充满了燃料!随便用!"
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PilotMono/10006/LoseMove_2;"我想,我们的下个目标应该就是加油站。"
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@ -1295,6 +1295,7 @@ Des/11825_1;"战斗开始时,自身技能变为*前方**辅助部件*的技能
|
||||
Des/11826_1;"战斗开始时,使*前方*部件获得1个[*橙色*]槽位和1个[*蓝色*]槽位。"
|
||||
Des/11826_2;"战斗开始时,使*前方*部件获得1个[*蓝色*]槽位和1个[*白色*]槽位。"
|
||||
Des/11827_1;"使*后方*部件装载[*白色*]能量时,额外装载{0}个相同的能量。"
|
||||
Des/11827_2;"使*后方*部件装载[*白色*]能量时,额外装载{0}个相同的能量。"
|
||||
Des/11828_1;"*发动*({0}):手牌中所有[*橙色*]/[*蓝色*]的能量点数提升[{1}点]/[{2}点],颜色变为[*白色*]。"
|
||||
Des/12001_1;"战斗中第1次装载某点数的能量时,获得{0}点*功率*。"
|
||||
Des/12003_1;"拥有{0}点*功率*,可升级{1}次。"
|
||||
|
@ -227,7 +227,7 @@ ESCPanel/FullScreen;"Fullscreen Mode"
|
||||
ESCPanel/FullScreenWindow;"Borderless Fullscreen"
|
||||
ESCPanel/Window;"Windowed Mode"
|
||||
ESCPanel/vSync;"Vertical Sync"
|
||||
ESCPanel/CloseSomeVFX;"Remove part of the VFX (please restart the game for the new setting to take effect)."
|
||||
ESCPanel/CloseSomeVFX;"Disable partial visual effects (Requires restart - Resolves most crash issues)"
|
||||
ESCPanel/CloseSomeVFXDes;"If your game crashed during battles, please try removing part of the VFX and lower the frame rate to resolve the problem."
|
||||
KeyRebindPanel/Title;"Key Bindings"
|
||||
KeyRebindPanel/Order;"Commands"
|
||||
@ -595,7 +595,7 @@ NameListPanel/TechSupportName;"宁子瀚"
|
||||
NameListPanel/MusicPack;"Musicians"
|
||||
NameListPanel/MusicPackName;"Chen Qian, Hu Jun, Wei Xing, Guo Xin, Xu Tianxiao, +Bliss+, Salt Sound Studio"
|
||||
NameListPanel/Thank;"Special Thanks"
|
||||
NameListPanel/ThankList;"Sean, Donna, Hannie, Dirac_C, Yang, Maxine, Jay, Willow, Siki\n\n朱铭康, 刘祎佳, REDFOG, 新星星星, 落雨, 赛博仙尊, 脑洞大师刘威昊, High-Voltage Amplification Core+, 蓝鳞羽, 阿刁, Fw83, 火花是神—可、江南老牧师"
|
||||
NameListPanel/ThankList;"Poimen\n\nSean, Donna, Hannie, Dirac_C, Yang, Maxine, Jay, Willow, Siki\n\n朱铭康, 刘祎佳, REDFOG, 新星星星, 落雨, 赛博仙尊, 脑洞大师刘威昊, High-Voltage Amplification Core+, 蓝鳞羽, 阿刁, Fw83, 火花是神—可, 江南老牧师, vetres3, Casual42"
|
||||
NameListPanel/Publisher;"Publisher"
|
||||
Event/StarCoin;"Star Coin"
|
||||
Race/Human;"Human"
|
||||
|
@ -7,7 +7,7 @@ KeyWord/LoadFull;"*Fully Loaded*"
|
||||
KeyWord/Charge;"*Charge*;*Charging*;*Charged*"
|
||||
KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*"
|
||||
KeyWord/CountDown;"*Countdown*"
|
||||
KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*;*hibernation*;*hibernating*"
|
||||
KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*;*hibernation*;*hibernating*;*hibernates*"
|
||||
KeyWord/Break;"*Durability*"
|
||||
KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
|
||||
KeyWord/Overclock;"*Overclock*"
|
||||
@ -31,8 +31,8 @@ KeyWord/UnitTest;"*Unit Test*"
|
||||
KeyWord/ShopLocation;"*Warping Coordinate*;*Warping Coordinates*"
|
||||
KeyWord/CheckLoad;"*Association Inspection*"
|
||||
KeyWord/Near;"*adjacent*;*Adjacent*;*adjacent to*"
|
||||
KeyWord/Device;"*Support Unit*;*Support Units*"
|
||||
KeyWord/Cannon;"*Attack Unit*;*Attack Units*"
|
||||
KeyWord/Device;"*Support Unit*;*Support Units*;*Support Unit(s)*"
|
||||
KeyWord/Cannon;"*Attack Unit*;*Attack Units*;*Attack Unit(s)*"
|
||||
KeyWord/Both;"*Both*;*both sides*"
|
||||
KeyWord/Row;"*same column*"
|
||||
KeyWord/Front;"*front*"
|
||||
|
@ -106,78 +106,78 @@ Talent/talent_init_treasure_recover_name;"Auto Repair"
|
||||
Talent/talent_init_exchange_name;"Swap Chance"
|
||||
Talent/talent_gethercoin_goodshop_name;"Premium Shop"
|
||||
Talent/talent_init_coin_des;"Gain {0} extra Star Coins."
|
||||
Talent/talent_init_shield_des;"Gain {0} Max Shield."
|
||||
Talent/talent_init_shield_des;"Add {0} Max Shield."
|
||||
Talent/talent_replace_enemy_des;"The first henchman in each galaxy will surrender immediately."
|
||||
Talent/talent_extrahp_des;"Gain {0} Max HP."
|
||||
Talent/talent_init_move_des;"Gain {0} Max Fuel."
|
||||
Talent/talent_extrahp_des;"Add {0} Max HP."
|
||||
Talent/talent_init_move_des;"Add {0} Max Fuel."
|
||||
Talent/talent_init_unit_des;"Gain 1 random Rare Unit."
|
||||
Talent/talent_bountyevent_upgrade_des;"Gain <color=#59C8FF>Upgrade Service</color>*<sprite="buff" name=call>*: Upgrade 1 Unit."
|
||||
Talent/talent_bountyevent_days_des;"After Vacation Events, 15% chance to restore consumed days."
|
||||
Talent/talent_init_upgrade_init_des;"Upgrade all Units you have."
|
||||
Talent/talent_init_upgrade_init_des;"At the start of the run, upgrade all Units you own."
|
||||
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure."
|
||||
Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain <color=#59C8FF>Legendary Pick</color>*<sprite="buff" name=call>*: Pick 1 out of 3 Legendary Treasure-Unit combinations."
|
||||
Talent/talent_gethercoin_treasurechoice_des;"When owning ≥ {0} Star Coins for the first time, gain <color=#59C8FF>Legendary Pick</color>*<sprite="buff" name=call>*: Pick 1 out of 3 Legendary Treasure-Unit combinations."
|
||||
Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of every *Attack Unit*."
|
||||
Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate between {0}% and {1}%."
|
||||
Talent/talent_init_bounty_recover_des;"Gain extra <color=#59C8FF>Repair Supply</color>*<sprite="buff" name=call>*."
|
||||
Talent/talent_init_bounty_shop_des;"Gain extra <color=#59C8FF>Shop Call</color>*<sprite="buff" name=call>*."
|
||||
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource."
|
||||
Talent/talent_init_bounty_discount_des;"The prices of items in the shop will fluctuate between {0}% and {1}%."
|
||||
Talent/talent_init_bounty_recover_des;"Gain another <color=#59C8FF>Repair Supply</color>*<sprite="buff" name=call>*."
|
||||
Talent/talent_init_bounty_shop_des;"Gain another <color=#59C8FF>Shop Call</color>*<sprite="buff" name=call>*."
|
||||
Talent/talent_init_point_des;"Gain a [{0}-point] Energy Resource."
|
||||
Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest. (Rounded up)"
|
||||
Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
|
||||
Talent/talent_noshoppingtreasure_des;"When no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
|
||||
Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
|
||||
Talent/talent_callforhelp_des;"After entering the last galaxy, all <color=#59C8FF>Call for Supports</color>*<sprite="buff" name=call>* are reset."
|
||||
Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, apply 1 *Power* to every *Attack Unit*."
|
||||
Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 of the same Units equipped, add 1 *Power* to all *Attack Units*."
|
||||
Talent/talent_unitcreatecolor_des;"All Energy generated by Units will be changed to [*Orange*]."
|
||||
Talent/talent_turnmaster_des;"Gain an exclusive Unit: <UNIT>80804|2</UNIT>."
|
||||
Talent/talent_musician_des;"Each battle, draw 3 points from Energy Resources. After loading Energy in hand in such point order, apply {0} Strength to every *Attack Unit*."
|
||||
Talent/talent_crazydiamond_des;"The first loaded Energy in hand will not be removed after the Showdown."
|
||||
Talent/talent_turnmaster_des;"Gain the exclusive Unit: <UNIT>80804|2</UNIT>."
|
||||
Talent/talent_musician_des;"Each battle, draw 3 points from Energy Resources. When you load Energy from hand in that order, add {0} Strength to all *Attack Units*."
|
||||
Talent/talent_crazydiamond_des;"The first loaded Energy from hand will not be removed after the Showdown."
|
||||
Talent/talent_shopmaster_des;"Gain {0} shop-related Treasures."
|
||||
Talent/talent_copytype_des;"After each of the first 2 boss battles, select 1 Unit to copy."
|
||||
Talent/talent_choiceking_des;"When choosing Unit rewards, you can choose multiple Units."
|
||||
Talent/talent_choiceking_des;"When choosing Unit rewards, you may gain any number of them."
|
||||
Talent/talent_rollcoin_des;"After the battle, your Star Coins will randomly fluctuate within the range of 1-50."
|
||||
Talent/talent_burnslot_des;"Gain an exclusive Unit: <UNIT>80809|1</UNIT>."
|
||||
Talent/talent_linedouble_des;"Gain an exclusive Unit: <UNIT>80010|1</UNIT>."
|
||||
Talent/talent_burnslot_des;"Gain the exclusive Unit: <UNIT>80809|1</UNIT>."
|
||||
Talent/talent_linedouble_des;"Gain the exclusive Unit: <UNIT>80010|1</UNIT>."
|
||||
Talent/talent_limittimer_des;"Generate {0} additional Energy per turn, but your turns are only {1} seconds each."
|
||||
Talent/talent_drawacircle_des;"Visiting a Vacation Event will reduce the days of other Vacation Events in a circular area by 1."
|
||||
Talent/talent_resonate_des;"When loading Energy in hand with the same point and color consecutively, apply {0} Strength to the *central* *Attack Unit*."
|
||||
Talent/talent_biggership_des;"Replace your ship with Megaship, which has more space."
|
||||
Talent/talent_resonate_des;"When loading Energy in hand with the same point and color consecutively, add {0} Strength to the *central* *Attack Unit*."
|
||||
Talent/talent_biggership_des;"Replace your ship with the Megaship, which has more space."
|
||||
Talent/talent_liar_des;"After elite battles, you can scam the criminals by contacting them."
|
||||
Talent/talent_changeunit_des;"After the battle, transform unequipped Units into new ones (with Type/Rarity/Level unchanged)."
|
||||
Talent/talent_ignorecolor_des;"Once per turn, you can load Energy in hand regardless of slot color."
|
||||
Talent/talent_dirextension_des;"All *directional* effects are extended by 1 more grid."
|
||||
Talent/talent_ignorecolor_des;"Once per turn, you can load Energy from hand into any colored slot."
|
||||
Talent/talent_dirextension_des;"All *directional* effects are extended by 1 more position."
|
||||
Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 out of 2 Inherent Talents."
|
||||
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be <color=#C9C9C9>Common</color>/<color=#2792FF>Rare</color>/<color=#FF6000>Legendary</color> ones, with no limit on the quantity."
|
||||
Talent/talent_bobo_des;"Gain an exclusive Unit: <UNIT>80821|2</UNIT>."
|
||||
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures will be <color=#C9C9C9>Common</color>/<color=#2792FF>Rare</color>/<color=#FF6000>Legendary</color>, respectively, with no limit on the quantity."
|
||||
Talent/talent_bobo_des;"Gain the exclusive Unit: <UNIT>80821|2</UNIT>."
|
||||
Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in hand can only be loaded into slots of the corresponding color."
|
||||
Talent/talent_otherunit_des;"After elite battles, gain <color=#59C8FF>Shop from Another Dimension</color>*<sprite="buff" name=call>*: Items from other spaceships on sale."
|
||||
Talent/talent_work_des;"You may revisit vacation events at the cost of days (Increasing from 1), but you cannot choose previously selected options."
|
||||
Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*."
|
||||
Talent/talent_tritreasure_des;"Choose from 2 emergency events in Wanted Panel before each battle."
|
||||
Talent/talent_linecol_des;"Gain an exclusive Unit: <UNIT>80825|2</UNIT>."
|
||||
Talent/talent_colormaster_des;"Remove all [*Blue*] and [*Orange*] Energy Resources. At the end of the Showdown, gain 1 [*Orange*], [*Blue*] and [*White*] *Paint* each."
|
||||
Talent/talent_nitpick_des;"After the battle, pick 1 out of 3 treasures, but you lose the leftmost treasure when you have more than {0} treasures. You can reorder treasures."
|
||||
Talent/talent_cleanover_des;"When the last Energy from hand is loaded, while all Unit slots are loaded, add {0} *Power* to all *Attack Units*."
|
||||
Talent/talent_tritreasure_des;"Choose from 2 emergency events in the Wanted Panel before each battle."
|
||||
Talent/talent_linecol_des;"Gain the exclusive Unit: <UNIT>80825|2</UNIT>."
|
||||
Talent/talent_colormaster_des;"Remove all [*Blue*] and [*Orange*] Energy Resources. At the end of the Showdown, add an [*Orange*], a [*Blue*] and a [*White*] *Paint*."
|
||||
Talent/talent_nitpick_des;"After the battle, gain a reward to pick 1 out of 3 treasures. When you have more than {0} treasures, you lose the leftmost treasure. You can reorder treasures."
|
||||
Talent/talent_kingcopy_des;"Choose from 2 effects on gaining a Unit or a Treasure: Gain double, -{0} Max HP. Or: Gain nothing, +{1} Max HP."
|
||||
Talent/talent_kingback_des;"Lose {0} Max HP. Revive with full health one additional time per battle."
|
||||
Talent/talent_handpowerup_des;"When loading the {0}th leftmost Energy in hand, increase its point by {1}."
|
||||
Talent/talent_lightinglink_des;"When loading Energy in hand, load 1 [*White* {0}-point] Energy to the EXACT middle Unit between the current and previous units loaded with Energy in hand."
|
||||
Talent/talent_luckyenergy_des;"When loading Energy in hand, {0}% chance to generate 1 Energy copy. (+{1}% chance on failure, resets on success.)"
|
||||
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
|
||||
Talent/talent_handpowerup_des;"When loading the {0}th leftmost Energy from hand, add {1} points."
|
||||
Talent/talent_lightinglink_des;"When loading Energy from hand, load a [*White* {0}-point] Energy to the EXACT middle Unit between the current and previous units loaded with Energy from hand."
|
||||
Talent/talent_luckyenergy_des;"When loading Energy from hand, {0}% chance to generate an Energy copy. (+{1}% chance on failure, resets on success.)"
|
||||
Talent/talent_tutorial_des;"Add {0} Max HP and {1} Max Fuel."
|
||||
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
||||
Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
|
||||
Talent/talent_centeradded_des;"At the start of the battle, add {0} *Power* to the *central* *Attack Unit*."
|
||||
Talent/talent_traveler_des;"Each vacation has 1 more day. Unspent days may be carried over to the next vacation."
|
||||
Talent/talent_theft_des;"You may steal 1 item in the shop, but you cannot purchase any items."
|
||||
Talent/talent_magic_des;"Gain an exclusive Unit: <UNIT>80803|1</UNIT>."
|
||||
Talent/talent_movemaster_des;"Gain {0} Max Fuel. You may move twice per turn."
|
||||
Talent/talent_shieldmaster_des;"All lost Max HP will be converted to Max Shield. Lose {0} Max HP."
|
||||
Talent/talent_copylegend_des;"Whenever you gain a Legendary Unit, gain 1 copy."
|
||||
Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, gain <color=#59C8FF>Build Scholar</color>*<sprite="buff" name=call>*: Pick from 1 *Overclock* and 1 *Tripower* Unit."
|
||||
Talent/talent_theft_des;"You may steal an item in the shop, but you cannot purchase any items."
|
||||
Talent/talent_magic_des;"Gain the exclusive Unit: <UNIT>80803|1</UNIT>."
|
||||
Talent/talent_movemaster_des;"Add {0} Max Fuel.\nYou may move twice per turn."
|
||||
Talent/talent_shieldmaster_des;"When losing Max HP, add Max Shield. Lose {0} Max HP."
|
||||
Talent/talent_copylegend_des;"When you gain a Legendary Unit, gain a copy."
|
||||
Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, gain <color=#59C8FF>Build Scholar</color>*<sprite="buff" name=call>*: Pick either an *Overclock* or a *Tripower* Unit."
|
||||
Talent/talent_talentother_des;"Your Random Talents are replaced by Inherent Talents of other pilots."
|
||||
Talent/talent_adviser_des;"Gain 2 matching Units."
|
||||
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, generate 1 Energy."
|
||||
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, generate an Energy."
|
||||
Talent/talent_allrace_des;"You are regarded as all races and can detect events with race-exclusive options."
|
||||
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
|
||||
Talent/talent_stoneheart_des;"During the Showdown, nullify the first damage taken from the middle lane."
|
||||
Talent/talent_exchangeload_des;"When *swapping*, load 1 [*Blue* 1-point] Energy into *swapped* Units."
|
||||
Talent/talent_morechoice_des;"Units and Treasures choices have 1 more option."
|
||||
Talent/talent_exchangeload_des;"When *swapping*, load a [*Blue* 1-point] Energy into *swapped* Units."
|
||||
Talent/talent_morechoice_des;"Units and Treasures choices have one more option."
|
||||
Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy."
|
||||
Talent/talent_treasurehunter_des;"Revealed Treasure/Unit Vacation Events take 1 less day."
|
||||
Talent/talent_daydreamer_des;"When vacation days run short, you can pay {0} Star Coins for each extended day."
|
||||
@ -187,35 +187,35 @@ Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit of 0 weight."
|
||||
Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
|
||||
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when taking damage outside of the battle."
|
||||
Talent/talent_twice_sameevent_des;"You can revisit Vacation Events 1 extra time."
|
||||
Talent/talent_doublecoin_butlimit_des;"Gain double Star Coins, but you can only hold {0} of them."
|
||||
Talent/talent_doublecoin_butlimit_des;"When you gain Star Coins, double them, but you can only hold {0} of them."
|
||||
Talent/talent_copyother_des;"Copies the ability of the other Random Talent."
|
||||
Talent/talent_vacationrefresh_des;"You can refresh Vacation Events once."
|
||||
Talent/talent_resetpoint_des;"Outside of the battle, you can pay 2 Star Coins to reassign Point Energy Resource."
|
||||
Talent/talent_normalguy_des;"For every 3rd Common Unit gained, gain 1 Common Treasure."
|
||||
Talent/talent_shopcopy_des;"You can purchase treasures in the shop 1 extra time."
|
||||
Talent/talent_normalguy_des;"For every 3rd Common Unit gained, gain a Common Treasure."
|
||||
Talent/talent_shopcopy_des;"You can purchase Treasures in the shop one more time."
|
||||
Talent/talent_reversecopy_des;"Change the other Random talent into your Inherent Talent."
|
||||
Talent/talent_treasurecopy_des;"Gain <color=#59C8FF>One More Please</color>*<sprite="buff" name=call>*: Copy the last gained Common Treasure."
|
||||
Talent/talent_moveenemy_des;"You can move the enemy once at no cost in the 1st turn."
|
||||
Talent/talent_dreamstart_des;"Gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to its rarity."
|
||||
Talent/talent_moveenemy_des;"You can move the enemy once at no cost on the 1st turn."
|
||||
Talent/talent_dreamstart_des;"Gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP respective to its rarity."
|
||||
Talent/talent_backtoolddays_des;"Gain <color=#59C8FF>Recall the Past</color>*<sprite="buff" name=call>*: Re-experience the last Vacation Event."
|
||||
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle lane."
|
||||
Talent/talent_initother_des;"Gain Initial Units of other ships."
|
||||
Talent/talent_unitcoin_des;"Whenever the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
|
||||
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a henchman."
|
||||
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength."
|
||||
Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
|
||||
Talent/talent_getoneloseone_des;"When you defeat a henchman, lose the Unit reward and gain the treasure reward."
|
||||
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, while there is an equippied copy of the loaded Unit, add {0} Strength."
|
||||
Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained."
|
||||
Talent/talent_unitrefitloadlimitbynum_des;"Apply "Modification: Weight -1" to the {0}nd gained Unit."
|
||||
Talent/talent_doubletreasure_des;"The first treasure you gain will be copied."
|
||||
Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units."
|
||||
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource."
|
||||
Talent/talent_replace_unitbyrare_des;"Gain <color=#59C8FF>Waste Conversion</color>*<sprite="buff" name=call>*: Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity."
|
||||
Talent/talent_monk_des;"Units in the shop are free.\nWhen you enter the shop, remove all unequipped Units."
|
||||
Talent/talent_init_color_des;"Gain an [*Orange*] Energy Resource."
|
||||
Talent/talent_replace_unitbyrare_des;"Gain <color=#59C8FF>Waste Conversion</color>*<sprite="buff" name=call>*: Lose the selected Unit, pick 1 out of 2 Units of the same rarity."
|
||||
Talent/talent_init_treasure_recover_des;"Restore {0} HP after the battle."
|
||||
Talent/talent_init_exchange_des;"Gain {0} Max *Swap*."
|
||||
Talent/talent_init_exchange_des;"Add {0} Max *Swap*."
|
||||
Talent/talent_gethercoin_goodshop_des;"Gain <color=#59C8FF>Premium Shop</color>*<sprite="buff" name=call>*: A shop selling only a limited number of legendary items."
|
||||
VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>: Upgrade 1 Unit. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>: Upgrade an Unit. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repair</color>. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/ShopTips;"<color=#FFFE51>Shopping</color>. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>: Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>: Lose the selected Unit, pick 1 out of 2 Units of the same rarity. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/TreasureChoice;"<color=#FFFE51>Legendary Pick</color>: Pick 1 out of 3 Legendary Treasure-Unit combinations. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color>: A shop that only sells legendary items. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color>: Pick from 1 Overclock and 1 Tripower Unit. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
@ -225,4 +225,4 @@ VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>Mechanian Master</color>: Y
|
||||
VacationEventPanel/OtherUnit;"<color=#FFFE51>Shop from Another Dimension</color>: Items from other spaceships for sale. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/OCD;"<color=#FFFE51>Customization</color>: Convert all slots of a selected Unit into a same color. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/RareOrder;"<color=#FFFE51>Shade's Pick</color>: Pick from 2 random Treasure Unit combinations. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/CopyType;"<color=#FFFE51>X's Shop</color>: Copies of your Units and treasures for sale. (My Computer excluded) Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/CopyType;"<color=#FFFE51>X's Shop</color>: Copies of your Units and treasures are for sale, excluding My Computer. Limited to <color=#FFFE51>1 use</color> per run."
|
@ -226,155 +226,155 @@ TreasureName/5059;"Phoenix Emblem"
|
||||
TreasureName/5060;"LONESTAR Card Gun"
|
||||
TreasureName/5061;"Multi-Shot"
|
||||
TreasureName/5062;"Lucky Clover"
|
||||
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
|
||||
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
|
||||
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
|
||||
TreasureDes/201;"Each battle, the 1st *Fully Loaded* effect will trigger 1 extra time."
|
||||
TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate 1 [*White* 1-point] Energy."
|
||||
TreasureDes/207;"For every {0} times of triggering *Fully Loaded* effects, generate 1 Energy."
|
||||
TreasureDes/501;"At the start of the turn, generate 1 [*White* {0}-point] Energy."
|
||||
TreasureDes/502;"At the start of the battle, generate {0} additional Energy."
|
||||
TreasureDes/503;"Each battle, when loading the 1st Energy in hand, generate 1 copy."
|
||||
TreasureDes/504;"For every {0} Energy generated, generate 1 additional [*Orange* {1}-point] Energy."
|
||||
TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate 1 [1-point] Energy of the same color."
|
||||
TreasureDes/506;"At the start of the 3rd turn, generate 1 [*Orange* {0}-point] Energy."
|
||||
TreasureDes/509;"Every {0} turns, generate 1 additional Energy."
|
||||
TreasureDes/511;"For every {0} Energy loaded, generate 1 [*Orange* 1-point] Energy."
|
||||
TreasureDes/512;"At the start of the 1st turn, load 1 [*White* {0}-point] Energy into the *central* Unit."
|
||||
TreasureDes/513;"At the end of the Showdown, if all loaded Energy in *Attack Units* are [*White*], generate 1 Energy."
|
||||
TreasureDes/102;"When *Charge* is triggered, generate a [*Blue* {0}-point] Energy."
|
||||
TreasureDes/104;"At the start of the battle, all *Charge* Units progress half their *Charging* threshold."
|
||||
TreasureDes/105;"When *Charge* triggers, any excess points will continue on to progress *Charge*."
|
||||
TreasureDes/201;"Each battle, the 1st *Fully Loaded* effect will trigger an extra time."
|
||||
TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate a [*White* 1-point] Energy."
|
||||
TreasureDes/207;"When *Fully Loaded* is triggered {0} times, generate an Energy."
|
||||
TreasureDes/501;"At the start of the turn, generate a [*White* {0}-point] Energy."
|
||||
TreasureDes/502;"At the start of the battle, generate an Energy."
|
||||
TreasureDes/503;"Each battle, when loading the 1st Energy from hand, generate a copy."
|
||||
TreasureDes/504;"For every {0} Energy generated, generate an [*Orange* {1}-point] Energy."
|
||||
TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate an [1-point] Energy of the same color."
|
||||
TreasureDes/506;"At the start of the 3rd turn, generate an [*Orange* {0}-point] Energy."
|
||||
TreasureDes/509;"Every {0} turns, generate an Energy."
|
||||
TreasureDes/511;"For every {0} Energy loaded, generate an [*Orange* 1-point] Energy."
|
||||
TreasureDes/512;"At the start of the 1st turn, load a [*White* {0}-point] Energy into the *central* Unit."
|
||||
TreasureDes/513;"At the end of the Showdown, while all loaded Energy in *Attack Units* are [*White*], generate an Energy."
|
||||
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and 2 fewer Energy on even-numbered turns."
|
||||
TreasureDes/515;"Whenever a Unit is *destroyed* in battle, generate 1 Energy."
|
||||
TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}."
|
||||
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points in hand by 1."
|
||||
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in hand by 1."
|
||||
TreasureDes/605;"At the start of the turn, increase the leftmost Energy Point in hand by {0}."
|
||||
TreasureDes/606;"At the end of the Showdown, if you have ≥ {0} Energy in hand, increase their points by {1}."
|
||||
TreasureDes/607;"At the end of the Showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
|
||||
TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy."
|
||||
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in hand by 2."
|
||||
TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource."
|
||||
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield."
|
||||
TreasureDes/702;"When Shield exhausts, generate 1 Energy."
|
||||
TreasureDes/704;"Gain {0} Max Shield."
|
||||
TreasureDes/705;"Gain {0} Max Shield."
|
||||
TreasureDes/706;"At the start of the turn, restore 1 Shield."
|
||||
TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] Energy."
|
||||
TreasureDes/803;"At the start of the 1st turn, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/804;"At the start of the {0}th turn, apply {1} Strength to every *Attack Unit*."
|
||||
TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy."
|
||||
TreasureDes/806;"At the start of the turn, if any lane *failed in the Showdown* last turn, apply {0} Strength to the *Attack Units* in that lane."
|
||||
TreasureDes/807;"For every {0} Energy loaded in a single turn, apply {1} Strength to every *Attack Unit*."
|
||||
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, apply {1} Strength to every *Attack Unit*."
|
||||
TreasureDes/809;"At the start of the turn, if an *Attack Unit* is *adjacent to* an empty grid, apply {0} Strength."
|
||||
TreasureDes/810;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/515;"When an Unit is *destroyed* in battle, generate an Energy."
|
||||
TreasureDes/601;"When generating [*White*] Energy, add {0} point."
|
||||
TreasureDes/602;"At the start of the turn, add 1 point to all [*Orange*] Energy in hand."
|
||||
TreasureDes/604;"At the start of the 1st turn, add 1 point to all Energy in hand."
|
||||
TreasureDes/605;"At the start of the turn, add {0} point to the leftmost Energy in hand."
|
||||
TreasureDes/606;"At the end of the Showdown, while you have ≥ {0} Energy in hand, add {1} point to all Energy in hand."
|
||||
TreasureDes/607;"At the end of the Showdown, upgrade the Energy with the highest point in hand to [*Orange*] Energy."
|
||||
TreasureDes/608;"When generating [1-point] Energy, upgrade it to [*Orange*] Energy."
|
||||
TreasureDes/610;"At the start of the 2nd turn, add 2 points to all Energy in hand."
|
||||
TreasureDes/611;"At the start of the turn, upgrade a random Color Energy Resource."
|
||||
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, add {1} Max Shield."
|
||||
TreasureDes/702;"When Shield reaches 0, generate an Energy."
|
||||
TreasureDes/704;"Add {0} Max Shield."
|
||||
TreasureDes/705;"Add {0} Max Shield."
|
||||
TreasureDes/706;"At the start of the turn, add 1 Shield."
|
||||
TreasureDes/802;"*Attack Units* add {0} Strength when [1-point] Energy is loaded."
|
||||
TreasureDes/803;"At the start of the 1st turn, add {0} Strength to all *Attack Units*."
|
||||
TreasureDes/804;"At the start of the {0}th turn, add {1} Strength to all *Attack Units*."
|
||||
TreasureDes/805;"While *Attack Units* are not loaded, they have {0} Strength."
|
||||
TreasureDes/806;"At the start of the turn, when any lane *failed in the Showdown* last turn, add {0} Strength to all *Attack Units* in that lane."
|
||||
TreasureDes/807;"For every {0} Energy loaded in a single turn, add {1} Strength to all *Attack Units*."
|
||||
TreasureDes/808;"At the start of the turn, when your HP ≤ {0}, add {1} Strength to all *Attack Units*."
|
||||
TreasureDes/809;"At the start of the turn, when an *Attack Unit* is *adjacent to* an empty position, add {0} Strength."
|
||||
TreasureDes/810;"When all Units' slots are loaded, add {0} Strength to all *Attack Units*."
|
||||
TreasureDes/811;"*Attack Units* have 1 Strength for each empty slot."
|
||||
TreasureDes/812;"If an *Attack Unit* still has empty slots after loading, apply {0} Strength."
|
||||
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, apply {0} Strength to them."
|
||||
TreasureDes/814;"When an *Attack Unit* loads the last Energy in hand, apply {0} Strength."
|
||||
TreasureDes/815;"If you load ≤ {0} Energy in hand within a turn, apply {1} Strength to every *Attack Unit* at the start of the next turn."
|
||||
TreasureDes/812;"When an *Attack Unit* still has empty slots after loading, add {0} Strength."
|
||||
TreasureDes/813;"At the start of the turn, when there are 3 *Attack Units* in the *same lane*, add {0} Strength to them."
|
||||
TreasureDes/814;"When an *Attack Unit* loads the last Energy from hand, add {0} Strength."
|
||||
TreasureDes/815;"When you load ≤ {0} Energy from hand within a turn, add {1} Strength to all *Attack Units* at the start of the next turn."
|
||||
TreasureDes/816;"At the start of the {0}rd turn, apply *Double Strength* to the *central* *Attack Unit*."
|
||||
TreasureDes/901;"At the start of the battle, apply {0} *Power* to every *Attack Unit*."
|
||||
TreasureDes/902;"At the start of the battle, apply {0} *Power* to *Attack Units* in the top lane."
|
||||
TreasureDes/903;"At the start of the battle, apply {0} *Power* to *Attack Units* in the middle lane."
|
||||
TreasureDes/904;"At the start of the battle, apply {0} *Power* to *Attack Units* in the bottom lane."
|
||||
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, apply {0} *Power*."
|
||||
TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, apply {0} extra *Power*."
|
||||
TreasureDes/907;"*Power* takes effect without the need of loading Energy."
|
||||
TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to every *Attack Unit*."
|
||||
TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
|
||||
TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
|
||||
TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots."
|
||||
TreasureDes/914;"When gaining *Attack Units* in the shop, apply "Modification: Have 2 *Power*"."
|
||||
TreasureDes/915;"Upon pickup, apply "Modification: Have 1 *Power*" to every *Attack Unit* you currently own."
|
||||
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
|
||||
TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*."
|
||||
TreasureDes/901;"At the start of the battle, add {0} *Power* to all *Attack Units*."
|
||||
TreasureDes/902;"At the start of the battle, add {0} *Power* to all *Attack Units* in the top lane."
|
||||
TreasureDes/903;"At the start of the battle, add {0} *Power* to all *Attack Units* in the middle lane."
|
||||
TreasureDes/904;"At the start of the battle, add {0} *Power* to all *Attack Units* in the bottom lane."
|
||||
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, add {0} *Power*."
|
||||
TreasureDes/906;"The 1st time an *Attack Unit* adds *Power*, add {0} more *Power*."
|
||||
TreasureDes/907;"*Power* is triggered without the need of loading Energy."
|
||||
TreasureDes/908;"When the enemy's *Durability* reaches 0, add {0} *Power* to all *Attack Units*."
|
||||
TreasureDes/910;"When an *Attack Unit* adds *Power*, add Strength equal to the added *Power*."
|
||||
TreasureDes/912;"At the start of the 3rd turn, add {0} temporary *Power* to all *Attack Units*."
|
||||
TreasureDes/913;"At the start of the battle, the *Attack Unit(s)* with the most slots add 1 *Power*."
|
||||
TreasureDes/914;"When gaining *Attack Units* in the shop, apply "Modification: 2 *Power*"."
|
||||
TreasureDes/915;"When picked up, apply "Modification: 1 *Power*" to all *Attack Units* you currently own."
|
||||
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy from hand adds {0} *Power*."
|
||||
TreasureDes/917;"At the start of the battle, add *Power* equal to unused Weight to all *Attack Units*."
|
||||
TreasureDes/925;"Negative *Power* no longer reduces the Strength of *Attack Units*."
|
||||
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
|
||||
TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
|
||||
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
|
||||
TreasureDes/1003;"When an Unit's *Activate* is triggered, add 1 Strength to all *adjacent* *Attack Unit(s)*."
|
||||
TreasureDes/1101;"A *draw* in the Showdown will reduce the enemy's *Durability*."
|
||||
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} point."
|
||||
TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy."
|
||||
TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy."
|
||||
TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate an Energy."
|
||||
TreasureDes/1104;"At the end of the Showdown, when you've reduced the enemy's *Durability* by 3 or more this turn, generate an Energy."
|
||||
TreasureDes/1105;"When all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} point."
|
||||
TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
|
||||
TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point."
|
||||
TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points."
|
||||
TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*."
|
||||
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1."
|
||||
TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*."
|
||||
TreasureDes/1310;"At the start of the battle, add 1 *Orange* slot to the Unit with the highest *Overclock* threshold."
|
||||
TreasureDes/1109;"For each of your lanes that miss in the Showdown, reduce the enemy's *Durability* by {0} point."
|
||||
TreasureDes/1110;"At the end of the Showdown, when none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points."
|
||||
TreasureDes/1111;"*Draw in the Showdown*: add {0} *Power* to all *Attack Units* in the *same lane*."
|
||||
TreasureDes/1306;"At the start of the battle, all *Overclock* Unit's thresholds are reduced by 1."
|
||||
TreasureDes/1309;"When *Overclock* is triggered, add 1 Strength to all *Attack Units*."
|
||||
TreasureDes/1310;"At the start of the battle, add an *Orange* slot to the Unit with the highest *Overclock* threshold."
|
||||
TreasureDes/1601;"At the start of the battle, add 1 *Tripower* progress to all *Tripower* Units."
|
||||
TreasureDes/1605;"Whenever *Tripower* is triggered, restore {0} Shield."
|
||||
TreasureDes/1606;"At the start of the 3rd turn, add 3 *Tripower* progress to all *Tripower* Units."
|
||||
TreasureDes/1701;"At the start of the 2nd turn, gain 1 Fuel."
|
||||
TreasureDes/1702;"When Fuel reaches 0 in the battle, generate 1 [*Orange* 9-point] Energy."
|
||||
TreasureDes/1703;"After movement, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/1704;"At the end of the battle, gain 1 Fuel if Fuel is 0."
|
||||
TreasureDes/1705;"After movement, generate 1 [*White* 1-point] Energy."
|
||||
TreasureDes/1706;"If you don't move in a turn, apply {0} Strength to every *Attack Unit* at the start of the next turn."
|
||||
TreasureDes/1707;"After the 1st movement each battle, apply 1 *Power* to every *Attack Unit*."
|
||||
TreasureDes/1708;"Gain {0} Max Fuel."
|
||||
TreasureDes/1802;"At the start of the battle, add 1 *White* slot to every Unit with 0 Weight."
|
||||
TreasureDes/1701;"At the start of the 2nd turn, add a Fuel."
|
||||
TreasureDes/1702;"When Fuel reaches 0 in the battle, generate an [*Orange* 9-point] Energy."
|
||||
TreasureDes/1703;"After movement, add {0} Strength to all *Attack Units*."
|
||||
TreasureDes/1704;"At the end of the battle, add a Fuel when Fuel is 0."
|
||||
TreasureDes/1705;"After movement, generate a [*White* 1-point] Energy."
|
||||
TreasureDes/1706;"When you don't move during a turn, add {0} Strength to all *Attack Units* at the start of the next turn."
|
||||
TreasureDes/1707;"After the 1st movement each battle, add 1 *Power* to all *Attack Units*."
|
||||
TreasureDes/1708;"Add {0} Max Fuel."
|
||||
TreasureDes/1802;"At the start of the battle, add a *White* slot to all Units with 0 Weight."
|
||||
TreasureDes/1901;"When Fuel reaches 0, *Swap* can be used to move."
|
||||
TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals Max *Swap*."
|
||||
TreasureDes/1903;"After movement, restore 1 *Swap*."
|
||||
TreasureDes/1904;"Gain {0} Max *Swap*."
|
||||
TreasureDes/2001;"Damage taken ≤ {0} points during the Showdown will be reduced to 1 point."
|
||||
TreasureDes/2005;"When taking damage for the first time each battle, generate 1 Energy."
|
||||
TreasureDes/2006;"At the start of the battle, degrade the colors of every *Support Unit* slot."
|
||||
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered 1 more time."
|
||||
TreasureDes/1902;"At the start of the battle, generate an [*Orange*] Energy thats point equals the Max *Swap*."
|
||||
TreasureDes/1903;"After movement, add a *Swap*."
|
||||
TreasureDes/1904;"Add {0} Max *Swap*."
|
||||
TreasureDes/2001;"While a lane would take ≤ {0} damage during the Showdown, that lane instead takes 1 damage."
|
||||
TreasureDes/2005;"When taking damage for the first time each battle, generate an Energy."
|
||||
TreasureDes/2006;"At the start of the battle, degrade the colors of all *Support Units* slots."
|
||||
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered another time."
|
||||
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
|
||||
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
|
||||
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of that lane will be carried over to the next turn."
|
||||
TreasureDes/2011;"When a lane misses during the Showdown, the Strength of that lane will be carried over to the next turn."
|
||||
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand."
|
||||
TreasureDes/2013;"Effects that trigger at the start of the *X*th turn for Units and Treasures will now trigger at the start of the 1st turn instead."
|
||||
TreasureDes/2013;"Effects that trigger at the start of the *X*th turn for Units and Treasures will now trigger at the start of the 1st turn."
|
||||
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
|
||||
TreasureDes/2015;"After loading a slot, degrade its color."
|
||||
TreasureDes/2201;"The *front* grid of the *central* grid is also considered as a *central* grid."
|
||||
TreasureDes/2202;"When the *central* *Attack Unit* loads Energy, apply {0} Strength."
|
||||
TreasureDes/2201;"The *front* position of the *central* position is also considered as a *central* position."
|
||||
TreasureDes/2202;"When the *central* *Attack Unit* loads Energy, add {0} Strength."
|
||||
TreasureDes/2203;"At the start of the battle, all slots of the *central* Unit become [*White*]."
|
||||
TreasureDes/2301;"At the start of the 2nd turn, mix [*White*] color to all Energy in hand."
|
||||
TreasureDes/2302;"*Paint* shares usage point during battles."
|
||||
TreasureDes/2302;"*Paint* shares usage points during battles."
|
||||
TreasureDes/2303;"At the end of turn, deal {0} damage to the enemy for each empty slot."
|
||||
TreasureDes/2304;"You may press the *paint* button during the battle to generate 1 [1-point] energy of the corresponding color."
|
||||
TreasureDes/2305;"Whenever Energy in hand changes its color, raise its point by 1."
|
||||
TreasureDes/2307;"When loading [*Orange*-*Blue*-*White*] Energy into an *Attack Unit*, generate 1 [*Blue* 1-point] Energy."
|
||||
TreasureDes/2304;"You may press the *paint* button during the battle to generate an [1-point] energy of the corresponding color."
|
||||
TreasureDes/2305;"When Energy in hand changes its color, add 1 point."
|
||||
TreasureDes/2307;"When loading [*Orange*-*Blue*-*White*] Energy into an *Attack Unit*, generate a [*Blue* 1-point] Energy."
|
||||
TreasureDes/2308;"At the start of the 3rd turn, generate {0} [*Orange*-*Blue*-*White* 3-point] Energy"
|
||||
TreasureDes/2309;"At the start of the {0}rd turn, gain 1 [*Orange*], [*Blue*], and [*White*] *Paint* each."
|
||||
TreasureDes/2309;"At the start of the {0}rd turn, add an [*Orange*], a [*Blue*], and a [*White*] *Paint*."
|
||||
TreasureDes/2401;"*Use* units can *Use* 1 more time each turn."
|
||||
TreasureDes/2402;"When *Use* is triggered, if the remaining *Usage* times is 0, apply {0} Strength to all *Attack Units*."
|
||||
TreasureDes/2403;"At the end of the Showdown, if a *Use* Unit doesn't trigger its *Use* effect this turn, add 1 *Usage* time to this Unit."
|
||||
TreasureDes/2402;"When *Use* is triggered and the remaining *Usage* times is 0, add {0} Strength to all *Attack Units*."
|
||||
TreasureDes/2403;"At the end of the Showdown, when an *Use* Unit didn't trigger its *Use* effect this turn, add a *Usage* time."
|
||||
TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] progress."
|
||||
TreasureDes/2502;"Whenever *Tricolor* is triggered, apply {0} Strength to *Attack Units* in the middle lane."
|
||||
TreasureDes/2503;"At the end of the Showdown, if any *Tricolor* effect triggered this turn, generate 1 [*Blue* 1-point] Energy."
|
||||
TreasureDes/2601;"Whenever *Sum* is triggered, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/2602;"At the start of the battle, add 1 [*Orange*] slot to every *Sum* Unit."
|
||||
TreasureDes/2603;"*Sum* can trigger with an error of 1 point."
|
||||
TreasureDes/2701;"Whenever *Attack Units* are *Jammed*, apply {0} Strength."
|
||||
TreasureDes/2502;"When *Tricolor* is triggered, add {0} Strength to all *Attack Units* in the middle lane."
|
||||
TreasureDes/2503;"At the end of the Showdown, while any *Tricolor* effect triggered this turn, generate a [*Blue* 1-point] Energy."
|
||||
TreasureDes/2601;"When *Sum* is triggered, add {0} Strength to all *Attack Units*."
|
||||
TreasureDes/2602;"At the start of the battle, add an [*Orange*] slot to all *Sum* Units."
|
||||
TreasureDes/2603;"*Sum* can trigger with an error of +/- 1 point of the *Sum* threshold."
|
||||
TreasureDes/2701;"When *Attack Units* are *Jammed*, add {0} Strength."
|
||||
TreasureDes/2702;"At the end of the {0}st turn, reset all *Jammed* slots."
|
||||
TreasureDes/3001;"When gaining Star Coins, gain {0} more. Disabled after losing Star Coins."
|
||||
TreasureDes/3004;"After using <color=#59C8FF>Call for Support</color>*<sprite="buff" name=call>*, generate 2 Energy at the start of the next battle."
|
||||
TreasureDes/3005;"You won't lose HP outside of battles."
|
||||
TreasureDes/3010;"Gain 1 [{0}-point] Energy Resource."
|
||||
TreasureDes/3013;"After battle, if your Shield is more than 0, add {0} extra Star Coins to the reward."
|
||||
TreasureDes/3014;"Gain {0} Max HP."
|
||||
TreasureDes/3015;"Gain {0} Max HP."
|
||||
TreasureDes/3017;"Gain 1 [*Orange*] Energy Resource and remove 1 [*White*] Energy Resource."
|
||||
TreasureDes/3010;"Gain a [{0}-point] Energy Resource."
|
||||
TreasureDes/3013;"After battle, when your Shield is more than 0, gain a {0} Star Coins reward."
|
||||
TreasureDes/3014;"Add {0} Max HP."
|
||||
TreasureDes/3015;"Add {0} Max HP."
|
||||
TreasureDes/3017;"Add an [*Orange*] Energy Resource and lose a [*White*] Energy Resource."
|
||||
TreasureDes/3018;"Gain <color=#59C8FF>Shop Call</color>*<sprite="buff" name=call>*."
|
||||
TreasureDes/3020;"Upon pickup, upgrade 1 selected Unit."
|
||||
TreasureDes/3020;"When picked up, upgrade an Unit."
|
||||
TreasureDes/3021;"At the start of the battle, restore {0} HP."
|
||||
TreasureDes/3022;"For each newly gained Unit, gain {0} max HP."
|
||||
TreasureDes/3022;"For every new Unit gained after gaining this Treasure, add {0} max HP."
|
||||
TreasureDes/3023;"All items in the shop have their prices reduced by {0}%."
|
||||
TreasureDes/3024;"Gain {0} Star Coins."
|
||||
TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins."
|
||||
TreasureDes/3027;"Upon pickup, gain all Units currently in the shop."
|
||||
TreasureDes/3028;"Upon pickup, pick 1 out of 3 random Talents."
|
||||
TreasureDes/3026;"When you enter the Shop, gain {0} Star Coins."
|
||||
TreasureDes/3027;"When picked up, gain all the Units in the shop."
|
||||
TreasureDes/3028;"When picked up, choose 1 out of 3 random Talents."
|
||||
TreasureDes/3030;"All Vacation Events take 1 less day."
|
||||
TreasureDes/3031;"Each vacation has 1 more day."
|
||||
TreasureDes/3032;"After experiencing a Vacation Event or completing a <color=#59C8FF>Call for Support</color>*<sprite="buff" name=call>*, gain {0} Star Coins."
|
||||
TreasureDes/3033;"At the end of a vacation, if there are unspent days, gain {0} Star Coins."
|
||||
TreasureDes/3034;"In the shop, you can refresh items once."
|
||||
TreasureDes/3035;"You can refresh the Bounty {0} times in total."
|
||||
TreasureDes/3033;"At the end of a vacation, when there are unspent days, gain {0} Star Coins."
|
||||
TreasureDes/3034;"In the shop, you can refresh all the items once."
|
||||
TreasureDes/3035;"You can refresh the Bounty {0} times."
|
||||
TreasureDes/3036;"Gain {0} clue."
|
||||
TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles."
|
||||
TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles."
|
||||
@ -383,20 +383,20 @@ TreasureDes/4006;"After investing in Units, gain a return on your investment aft
|
||||
TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles."
|
||||
TreasureDes/4008;"A trial certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
|
||||
TreasureDes/4009;"Copy the next Unit you gain."
|
||||
TreasureDes/4010;"Add 1 extra *Orange* slot to the next Unit-with-slots you gain."
|
||||
TreasureDes/4010;"Add an *Orange* slot to the next Unit-with-slots you gain."
|
||||
TreasureDes/4011;"After each elite battle, you can enter the Shop."
|
||||
TreasureDes/4012;"After each elite battle, you can upgrade a Unit."
|
||||
TreasureDes/4013;"Your Star Coin can go negative, but at the start of a boss battle, you'll take damage equal to half the amount of debt, then your Star Coins will be reset to 0."
|
||||
TreasureDes/4013;"Your Star Coin can go negative.\nAt the start of a boss battle, you'll take damage equal to half the amount of debt, then your Star Coins will be reset to 0."
|
||||
TreasureDes/4014;"At the start of a boss battle, deal damage equal to half of your Star Coins to the enemy."
|
||||
TreasureDes/4015;"Upgrade the next unupgraded Unit you gain."
|
||||
TreasureDes/4016;"Triple the Star Coins you gain the next time."
|
||||
TreasureDes/4016;"Triple the next amount of Star Coins you gain."
|
||||
TreasureDes/4018;"At the end of the battle, restore all HP."
|
||||
TreasureDes/4021;"After each elite battle, you can remove an Energy Resource."
|
||||
TreasureDes/5000;"Gain 1 random Legendary Treasure."
|
||||
TreasureDes/5000;"Gain a random Legendary Treasure."
|
||||
TreasureDes/5001;"<TALENT>50021</TALENT> talent will load [*Orange*] Energy instead."
|
||||
TreasureDes/5002;"<TALENT>50004</TALENT> talent allows you to steal 2 items instead."
|
||||
TreasureDes/5003;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
|
||||
TreasureDes/5005;"Whenever you gain Legendary Units, upgrade them."
|
||||
TreasureDes/5003;"At the start of the battle, add {0} *Power* to the *central* *Attack Unit*."
|
||||
TreasureDes/5005;"When you gain a Legendary Unit, upgrade it."
|
||||
TreasureDes/5006;"Gain the 3rd matching Unit."
|
||||
TreasureDes/5007;"Gain 5 useless Treasures."
|
||||
TreasureDes/5008;"Energy Points are limited from a minimum of [1-point] to a maximum of [9-point]."
|
||||
@ -406,51 +406,51 @@ TreasureDes/5011;"Data for each pilot will be recorded."
|
||||
TreasureDes/5012;"The result of the Showdown is calculated from bottom to top."
|
||||
TreasureDes/5013;"Detected Vacation Events with race-exclusive options take 1 less day."
|
||||
TreasureDes/5014;"During the Showdown, nullify the second damage taken from the middle lane."
|
||||
TreasureDes/5015;"<TALENT>50025</TALENT> talent requires only 2 Energy Points to trigger."
|
||||
TreasureDes/5015;"<TALENT>50025</TALENT> talent will draw 2 points from Energy Resources instead."
|
||||
TreasureDes/5016;"At the end of the battle, restore {0} HP."
|
||||
TreasureDes/5017;"When choosing Treasure rewards, you can choose multiple Treasures."
|
||||
TreasureDes/5017;"When choosing Treasure rewards, you may gain any number of them."
|
||||
TreasureDes/5018;"After the 1st *Activation* of the Disguise Mask each turn, reduce its cooldown by 1 turn."
|
||||
TreasureDes/5019;"The 2nd movement each turn doesn't consume Fuel."
|
||||
TreasureDes/5020;"<TALENT>50011</TALENT> talent requires only {0} Star Coins to take effect."
|
||||
TreasureDes/5021;"All Common Treasures in the shop are free."
|
||||
TreasureDes/5022;"Upon generating [*Orange*] Energy, increase its point by {0}."
|
||||
TreasureDes/5023;"Gain 1 Unit with a start of the turn effect."
|
||||
TreasureDes/5024;"Upon pickup, randomly copy {0} owned Units."
|
||||
TreasureDes/5022;"When generating [*Orange*] Energy, add {0} point."
|
||||
TreasureDes/5023;"Gain an Unit with a start of the turn effect."
|
||||
TreasureDes/5024;"When picked up, randomly copy {0} owned Units."
|
||||
TreasureDes/5025;"<TALENT>50030</TALENT> talent will roll between 1 and 77 instead."
|
||||
TreasureDes/5026;"Generate 1 extra Energy every turn."
|
||||
TreasureDes/5026;"Generate another Energy every turn."
|
||||
TreasureDes/5027;"Gain {0} vacation days."
|
||||
TreasureDes/5028;"Increase <TALENT>50034</TALENT> talent radius by {1}%."
|
||||
TreasureDes/5029;"<TALENT>50035</TALENT> talent will apply {1} Strength instead."
|
||||
TreasureDes/5029;"<TALENT>50035</TALENT> talent will add {1} Strength instead."
|
||||
TreasureDes/5030;"Gain {0} Units with 0 Weight."
|
||||
TreasureDes/5031;"Gain 1 random *Attack Unit* and apply "Modification: Have {0} *Power*"."
|
||||
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
|
||||
TreasureDes/5031;"Gain a random *Attack Unit* and apply "Modification: {0} *Power*"."
|
||||
TreasureDes/5032;"At the start of the battle, generate an Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
|
||||
TreasureDes/5033;"Corruption Engine will add [*White*] slots instead."
|
||||
TreasureDes/5034;"Upon pickup, randomly upgrade {0} Units."
|
||||
TreasureDes/5034;"When picked up, randomly upgrade {0} Units."
|
||||
TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins."
|
||||
TreasureDes/5036;"Upon pickup, apply "Modification: Weight -1" to initial *Attack Units*."
|
||||
TreasureDes/5036;"When picked up, apply "Modification: Weight -1" to initial *Attack Units*."
|
||||
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
|
||||
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
|
||||
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
|
||||
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, add {0} Strength."
|
||||
TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
|
||||
TreasureDes/5041;"Gain 1 Unit with a *directional* effect."
|
||||
TreasureDes/5041;"Gain an Unit with a *directional* effect."
|
||||
TreasureDes/5042;"Gain <color=#59C8FF>Shop from Another Dimension</color>*<sprite="buff" name=call>*: Items from other spaceships on sale."
|
||||
TreasureDes/5043;"During vacations, all shopping events are revealed."
|
||||
TreasureDes/5044;"Gain <UNIT>80822|2</UNIT>."
|
||||
TreasureDes/5045;"Gain <UNIT>80825|2</UNIT>."
|
||||
TreasureDes/5044;"Gain the exclusive Unit: <UNIT>80822|2</UNIT>."
|
||||
TreasureDes/5045;"Gain the exclusive Unit: <UNIT>80825|2</UNIT>."
|
||||
TreasureDes/5046;"<TALENT>50051</TALENT> will provide *Paint* at the start of the turn instead."
|
||||
TreasureDes/5047;"Gain 1 random Inherent Talent."
|
||||
TreasureDes/5048;"Gain 1 Unit with a shield effect."
|
||||
TreasureDes/5047;"Gain a random Inherent Talent."
|
||||
TreasureDes/5048;"Gain an Unit with a shield effect."
|
||||
TreasureDes/5049;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
|
||||
TreasureDes/5050;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
|
||||
TreasureDes/5051;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
|
||||
TreasureDes/5052;"Days required by <TALENT>50047</TALENT> will not increase."
|
||||
TreasureDes/5053;"Gain <color=#59C8FF>Customization</color>*<sprite="buff" name=call>*: Convert all slots of a selected Unit into a same color."
|
||||
TreasureDes/5054;"Gain <color=#59C8FF>X's Shop</color>*<sprite="buff" name=call>*: Copies of your Units and treasures for sale. (My Computer excluded)"
|
||||
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/5056;"Upon pickup, <TALENT>50052</TALENT> will allow holding {1} more treasure."
|
||||
TreasureDes/5053;"Gain <color=#59C8FF>Customization</color>*<sprite="buff" name=call>*: Convert all slots of a selected Unit into the same color."
|
||||
TreasureDes/5054;"Gain <color=#59C8FF>X's Shop</color>*<sprite="buff" name=call>*: Copies of your Units and treasures are for sale excluding My Computer."
|
||||
TreasureDes/5055;"When all Unit slots are loaded, add {0} Strength to all *Attack Units*."
|
||||
TreasureDes/5056;"When picked up, <TALENT>50052</TALENT> will allow holding {1} more treasure."
|
||||
TreasureDes/5057;"<TALENT>50049</TALENT> talent provides 3 options instead."
|
||||
TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP."
|
||||
TreasureDes/5059;"After <TALENT>50054</TALENT> triggers, restore all Shield/*Swap*/*Paint*."
|
||||
TreasureDes/5060;"When loading the {0}th leftmost Energy in hand, deal {1} damage to the enemy."
|
||||
TreasureDes/5061;"<TALENT>50056</TALENT> will load 1 more [*White* 1-point] Energy."
|
||||
TreasureDes/5058;"When you gain or loss this treasure, add 4 Max HP."
|
||||
TreasureDes/5059;"When <TALENT>50054</TALENT> triggers, restore all Shield/*Swap*/*Paint*."
|
||||
TreasureDes/5060;"When loading the {0}th leftmost Energy from hand, deal {1} damage to the enemy."
|
||||
TreasureDes/5061;"<TALENT>50056</TALENT> will load another [*White* 1-point] Energy."
|
||||
TreasureDes/5062;"Increase <TALENT>50059</TALENT>'s base chance and chance gain on failure by 2%."
|
@ -1242,478 +1242,479 @@ Text/92106;"Transparency"
|
||||
Text/92107;"Ultimate Choice"
|
||||
Text/92108;"Reborn"
|
||||
Des/Empty;""
|
||||
Des/Added;"Have {0} *Power*."
|
||||
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
||||
Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to loaded point."
|
||||
Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
|
||||
Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
|
||||
Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to loaded point."
|
||||
Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength."
|
||||
Des/Added;"{0} *Power*."
|
||||
Des/11002_1;"When loading 2 Energy of the same point, add {0} Strength."
|
||||
Des/11003_1;"While loaded with the highest Energy Point in this battle, add Strength equal to loaded point."
|
||||
Des/11004_1;"While you have ≥ {0} Energy in your hand, this Unit has *Double Strength*."
|
||||
Des/11005_1;"When loaded with [*White*] Energy, add {0} Strength."
|
||||
Des/11006_1;"When loaded Energy Point ≤ {0}, add Strength equal to the loaded point."
|
||||
Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, add {0} Strength."
|
||||
Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
|
||||
Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded."
|
||||
Des/11010_1;"On load, gain Strength equal to its slot count."
|
||||
Des/11011_1;"When generating [*Orange*] Energy in your turn, gain {0} Strength."
|
||||
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain {1} Strength."
|
||||
Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy."
|
||||
Des/11009_1;"Loaded Energy Points are enhanced to the highest Energy Point loaded."
|
||||
Des/11010_1;"On load, add Strength equal to this Unit's number of slots."
|
||||
Des/11011_1;"When [*Orange*] Energy is generated in your turn, add {0} Strength."
|
||||
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], add {1} Strength."
|
||||
Des/11013_1;"When loaded with the last Energy from hand, generate an Energy."
|
||||
Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position."
|
||||
Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
|
||||
Des/11016_1;"When energy is generated during your turn, load 1 copy."
|
||||
Des/11017_1;"On load, gain Strength equal to loaded point."
|
||||
Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
|
||||
Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
|
||||
Des/11801_1;"On load, generate 1 Energy of +1 point."
|
||||
Des/11802_1;"On load, generate 1 Energy."
|
||||
Des/11803_1;"On load, generate 1 Energy of degraded color and 1 [*Blue* 1-point] Energy."
|
||||
Des/11803_2;"On load, generate 1 Energy of degraded color and 1 [*Orange* 1-point] Energy."
|
||||
Des/11804_1;"On load, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/11805_1;"On load, load 1 [*White* {0}-point] Energy into *adjacent* Units."
|
||||
Des/11806_1;"On load, apply {0} Strength to every *Attack Unit*."
|
||||
Des/11807_1;"At the start of the 2nd turn, generate 1 [*White* 9-point] Energy."
|
||||
Des/11807_2;"At the start of the 2nd turn, generate 1 [*Orange* 9-point] Energy."
|
||||
Des/11808_1;"On load, generate 1 Energy of -1 point and apply {0} Strength to the *Attack Unit* *behind*."
|
||||
Des/11809_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
|
||||
Des/11809_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
|
||||
Des/11810_1;"*Activate* ({0}): Take {1} damage and generate 1 Energy."
|
||||
Des/11812_1;"*Activate* ({0}): Raise the point of all [*White*] Energy in hand by {1}."
|
||||
Des/11813_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
|
||||
Des/11813_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
|
||||
Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
|
||||
Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
|
||||
Des/11815_1;"At the start of the battle, upgrade *adjacent* Units. Upgrade Device excluded."
|
||||
Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded."
|
||||
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
|
||||
Des/11819_1;"When the *front* *Attack Unit* loads an Energy, apply {0} Strength."
|
||||
Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind* self."
|
||||
Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
|
||||
Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
|
||||
Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
|
||||
Des/11015_1;"When Strength is added by non-Energy/non-*Power* sources, double it."
|
||||
Des/11016_1;"When energy is generated during your turn, this Unit loads a copy."
|
||||
Des/11017_1;"On load, add Strength equal to loaded point."
|
||||
Des/11018_1;"After movement, this Unit loads a [*White* {0}-point] Energy."
|
||||
Des/11019_1;"When adding Strength, deal the Strength added as damage to the enemy."
|
||||
Des/11801_1;"On load, generate an Energy of one more point."
|
||||
Des/11802_1;"On load, generate an Energy."
|
||||
Des/11803_1;"On load, generate an Energy of degraded color and a [*Blue* 1-point] Energy."
|
||||
Des/11803_2;"On load, generate an Energy of degraded color and an [*Orange* 1-point] Energy."
|
||||
Des/11804_1;"On load, generate an [*Orange* {0}-point] Energy."
|
||||
Des/11805_1;"On load, load a [*White* {0}-point] Energy into *adjacent* Units."
|
||||
Des/11806_1;"On load, add {0} Strength to all *Attack Units*."
|
||||
Des/11807_1;"At the start of the 2nd turn, generate a [*White* 9-point] Energy."
|
||||
Des/11807_2;"At the start of the 2nd turn, generate an [*Orange* 9-point] Energy."
|
||||
Des/11808_1;"On load, generate an Energy of one less point and add {0} Strength to the *Attack Unit* *behind*."
|
||||
Des/11809_1;"*Activate* ({0}): Generate a [*White* {1}-point] Energy."
|
||||
Des/11809_2;"*Activate* ({0}): Generate an [*Orange* {1}-point] Energy."
|
||||
Des/11810_1;"*Activate* ({0}): Take {1} damage and generate an Energy."
|
||||
Des/11812_1;"*Activate* ({0}): Add {1} point to all [*White*] Energy in hand."
|
||||
Des/11813_1;"*Activate* ({0}): Generate a [*White* {1}-point] Energy."
|
||||
Des/11813_2;"*Activate* ({0}): Generate an [*Orange* {1}-point] Energy."
|
||||
Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy thats point is equal to the current turn."
|
||||
Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy thats point is equal to the current turn."
|
||||
Des/11815_1;"At the start of the battle, upgrade *adjacent* Units, excluding Upgrade Device."
|
||||
Des/11815_2;"At the start of the battle, upgrade all Units, excluding Upgrade Device."
|
||||
Des/11816_1;"At the start of the battle, add {0} Max Fuel for this battle."
|
||||
Des/11819_1;"When the *front* *Attack Unit* loads an Energy, add {0} Strength."
|
||||
Des/11820_1;"When an Unit *activates*, add {0} Strength to the *Attack Unit* *behind* this Unit."
|
||||
Des/11821_1;"*Activate* ({0}): Consume a Fuel to generate a [*Blue* 9-point] Energy."
|
||||
Des/11821_2;"*Activate* ({0}): Consume a Fuel to generate an [*Orange* 9-point] Energy."
|
||||
Des/11822_1;"At the start of the battle, degrade the highest-graded slot of all Units."
|
||||
Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
|
||||
Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
|
||||
Des/11823_2;"At the start of the battle, add a [*Blue*] slot to *adjacent* *Attack Units*."
|
||||
Des/11824_1;"On load, generate 1 Energy of ×2 point."
|
||||
Des/11824_1;"On load, generate an Energy that is double the point of the loaded Energy."
|
||||
Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
|
||||
Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
|
||||
Des/11826_2;"At the start of the battle, add 1 [*Blue*] slot and 1 [*White*] slot to the Unit in *front*."
|
||||
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, copy and load {0} more to it."
|
||||
Des/11828_1;"*Activate* ({0}): Raise the points of all [*Orange*] / [*Blue*] Energy in hand by {1} / {2} and change their color to [*White*]."
|
||||
Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
|
||||
Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)."
|
||||
Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
|
||||
Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
|
||||
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
|
||||
Des/12007_1;"When any Unit generate Energy of ≥ {0} Point, this gains {1} Strength."
|
||||
Des/12008_1;"This Unit always gains double *Power*."
|
||||
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
|
||||
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
|
||||
Des/12010_1;"Each loaded energy triggers *Power* bonus."
|
||||
Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
|
||||
Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
|
||||
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
|
||||
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*."
|
||||
Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* *behind*, then double its *Power* and *destroy* self."
|
||||
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*."
|
||||
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
|
||||
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
|
||||
Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength."
|
||||
Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
|
||||
Des/13006_1;"*Activate* ({0}): Gain {2} Strength. *Overclock* ({1}): Reduce cooldown by 1 turn."
|
||||
Des/13801_1;"On load, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*White* 3-point] Energy."
|
||||
Des/13801_2;"On load, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*Blue* 3-point] Energy."
|
||||
Des/13802_1;"*Overclock* ({0}): Load 1 [*Blue* 1-point] Energy into every Unit. Ignition Device excluded."
|
||||
Des/13802_2;"*Overclock* ({0}): Load 1 [*Orange* 1-point] Energy into every Unit. Ignition Device excluded."
|
||||
Des/13803_1;"*Overclock* ({0}): Apply {1} Strength to the *Attack Unit* *behind*."
|
||||
Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy."
|
||||
Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy."
|
||||
Des/11826_1;"At the start of the battle, add an [*Orange*] slot and a [*Blue*] slot to the Unit in *front*."
|
||||
Des/11826_2;"At the start of the battle, add a [*Blue*] slot and a [*White*] slot to the Unit in *front*."
|
||||
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, load a copy of the loaded Energy."
|
||||
Des/11827_2;"When the Unit *behind* loads a [*White*] Energy, load {0} copies of the loaded Energy."
|
||||
Des/11828_1;"*Activate* ({0}): Add {1} / {2} point(s) to all [*Orange*] / [*Blue*] Energy in hand and change their color to [*White*]."
|
||||
Des/12001_1;"When loading Energy of a certain point for the first time in battle, add {0} *Power*."
|
||||
Des/12003_1;"{0} *Power*. Can be upgraded {1} time(s)."
|
||||
Des/12003_2;"{0} *Power*. Cannot be upgraded."
|
||||
Des/12004_1;"When any Unit *activates*, add 1 *Power*."
|
||||
Des/12005_1;"*Activate* ({0}): Add {1} *Power*."
|
||||
Des/12007_1;"When any Unit generates Energy of ≥ {0} Point, add {1} Strength to this Unit."
|
||||
Des/12008_1;"When this Unit adds *Power*, double the *Power* added."
|
||||
Des/12009_1;"{0} *Power*. On load, equip Reproducing Core(s) to *adjacent* position(s)."
|
||||
Des/12009_2;"{0} *Power*. On load, equip Reproducing Core(s)+ to *adjacent* position(s)."
|
||||
Des/12010_1;"On load, trigger *Power* bonus."
|
||||
Des/12801_1;"At the start of the battle, add {0} *Power* to the *Attack Unit* in *front*."
|
||||
Des/12802_1;"At the start of the 3rd turn, add {0} *Power* to all *Attack Units*."
|
||||
Des/12803_1;"At the start of the battle, add {0} *Power* to *adjacent* *Attack Units*."
|
||||
Des/12805_1;"*Activate* ({0}): Consume a Fuel to add {1} *Power* to all *Attack Units*."
|
||||
Des/12806_1;"On load, add {0} *Power* to the *Attack Unit* *behind* and double its *Power*, then *destroy* self."
|
||||
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and add 1 *Power* to all *Attack Units*."
|
||||
Des/13001_1;"*Overclock* ({0}): Add {2} Strength, *Overclock* ({1}): Add {3} Strength."
|
||||
Des/13002_1;"*Overclock* ({0}): Add {1} *Power*."
|
||||
Des/13003_1;"When *Overclock*/*Tripower* is triggered, add {0}/{1} Strength."
|
||||
Des/13005_1;"*Overclock* ({0}): Add {1} Strength."
|
||||
Des/13006_1;"*Activate* ({0}): Add {2} Strength. *Overclock* ({1}): Reduce cooldown by a turn."
|
||||
Des/13801_1;"On load, generate a [*White* 3-point] Energy, *Overclock* ({0}): Generate a [*White* 3-point] Energy."
|
||||
Des/13801_2;"On load, generate a [*Blue* 3-point] Energy, *Overclock* ({0}): Generate a [*Blue* 3-point] Energy."
|
||||
Des/13802_1;"*Overclock* ({0}): Load a [*Blue* 1-point] Energy into all Units excluding Ignition Device(+)."
|
||||
Des/13802_2;"*Overclock* ({0}): Load an [*Orange* 1-point] Energy into all Units excluding Ignition Device(+)."
|
||||
Des/13803_1;"*Overclock* ({0}): Add {1} Strength to the *Attack Unit* *behind*."
|
||||
Des/13804_1;"*Overclock* ({0}): Generate a [*Blue* 9-point] Energy."
|
||||
Des/13804_2;"*Overclock* ({0}): Generate an [*Orange* 9-point] Energy."
|
||||
Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn."
|
||||
Des/13807_1;"Whenever *Overclock* is triggered, deal {0} damage to the enemy."
|
||||
Des/13808_1;"On load Energy, trigger every Unit's *Overclock* with its point."
|
||||
Des/14001_1;"*Tripower*: Gain {0} Strength."
|
||||
Des/14002_1;"*Tripower*: Gain {0} *Power*."
|
||||
Des/13808_1;"On load, if the Energy Point loaded would trigger another Unit's *Overclock*, it is triggered."
|
||||
Des/14001_1;"*Tripower*: Add {0} Strength."
|
||||
Des/14002_1;"*Tripower*: Add {0} *Power*."
|
||||
Des/14004_1;"*Tripower*: Gain *Double Strength*."
|
||||
Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle."
|
||||
Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*Blue*] slot to self."
|
||||
Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*White*] slot to self."
|
||||
Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}."
|
||||
Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
|
||||
Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*."
|
||||
Des/14005_1;"{0} *Power*. Once per battle *Tripower*: Double current *Power*"
|
||||
Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: Add a [*Blue*] slot to this Unit."
|
||||
Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: Add a [*White*] slot to this Unit."
|
||||
Des/14007_1;"On load, add {0} Strength. *Tripower*: Add {1} Strength to the on load ability of this Unit."
|
||||
Des/14801_1;"*Tripower*: Generate an [*Orange* 9-point] Energy and an [*Orange* 1-point] Energy."
|
||||
Des/14802_1;"*Tripower*: Add {0} Strength to *Adjacent* *Attack Units*."
|
||||
Des/14803_1;"*Tripower*: Generate {0} Energy."
|
||||
Des/14805_1;"*Tripower*: Apply {0} *Power* to the *Attack Unit* in *front*."
|
||||
Des/14806_1;"Whenever *Tripower* is triggered, generate 1 [*White*] Energy."
|
||||
Des/14806_2;"Whenever *Tripower* is triggered, generate 1 [*Orange*] Energy."
|
||||
Des/14807_1;"*Tripower*: Apply {0} Strength to all *Attack Units* for each slot they have."
|
||||
Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown on."
|
||||
Des/15002_1;"When Shield reduces, gain {0} *Power*."
|
||||
Des/14805_1;"*Tripower*: Add {0} *Power* to the *Attack Unit* in *front*."
|
||||
Des/14806_1;"When *Tripower* is triggered, generate a [*White*] Energy."
|
||||
Des/14806_2;"When *Tripower* is triggered, generate an [*Orange*] Energy."
|
||||
Des/14807_1;"*Tripower*: Add {0} Strength to all *Attack Units* for every slot they have."
|
||||
Des/15001_1;"On load, add Strength equal to the total damage taken from the last Showdown."
|
||||
Des/15002_1;"When Shield is reduced, add {0} *Power*."
|
||||
Des/15003_1;"When Shield changes, gain *Double Strength*."
|
||||
Des/15801_1;"On load, restore {0} Shield."
|
||||
Des/15802_1;"At the start of the 2nd turn, gain {0} Max Shield and restore all Shield."
|
||||
Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and apply double that amount of Strength to the *Attack Unit* *behind*."
|
||||
Des/15801_1;"On load, add {0} Shield."
|
||||
Des/15802_1;"At the start of the 2nd turn, add {0} Max Shield and restore all Shield."
|
||||
Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and add double that amount as Strength to the *Attack Unit* *behind*."
|
||||
Des/21004_1;"All loaded Energy Points are converted into {0} points."
|
||||
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
|
||||
Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
|
||||
Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
|
||||
Des/21016_1;"On load, gain Strength equal to double the point."
|
||||
Des/21017_1;"For every 6th Energy loaded, gain {0} extra Strength."
|
||||
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit."
|
||||
Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength."
|
||||
Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy."
|
||||
Des/21021_1;"On load, gain Strength equal to current *Swap*."
|
||||
Des/21005_1;"When generating a [1-point] Energy, add {0} Strength."
|
||||
Des/21010_1;"At the start of the turn, load all slots with [*Orange* {0}-point] Energy."
|
||||
Des/21012_1;"On load, while the total Strength in the *same lane* exceeded the opponent's Strength, add {0} Strength."
|
||||
Des/21016_1;"On load, add Strength equal to double the loaded point."
|
||||
Des/21017_1;"For every 6th Energy loaded, add {0} Strength."
|
||||
Des/21018_1;"When *swapped* to an empty position, consume 2 *Swap* and leave behind a copy of this Unit."
|
||||
Des/21019_1;"On load, while *adjacent to* an empty position, add {0} Strength."
|
||||
Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, load an [*Orange* 1-point] Energy."
|
||||
Des/21021_1;"On load, add Strength equal to current *Swap*."
|
||||
Des/21024_1;"On load, gain *Double Strength*."
|
||||
Des/21025_1;"On load, gain 1 Strength."
|
||||
Des/21025_1;"On load, add 1 Strength."
|
||||
Des/21027_1;"At the start of the turn, load the same Energy as the previous turn."
|
||||
Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, gain {0} *Power*."
|
||||
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra copy."
|
||||
Des/21030_1;"Whenever you load the last Energy in hand, gain {0} Strength."
|
||||
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength."
|
||||
Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ {0} points, this Unit loads 1 copy."
|
||||
Des/21801_1;"On load, generate 1 Energy of upgraded color."
|
||||
Des/21802_1;"When *adjacent* *Attack Units* load an [*Orange*] Energy, apply {0} Strength."
|
||||
Des/21803_1;"On load, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, add {0} *Power*."
|
||||
Des/21029_1;"When loading [*Orange*] Energy, load a copy of the loaded Energy."
|
||||
Des/21030_1;"When you load the last Energy from hand, add {0} Strength."
|
||||
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, add {0} Strength."
|
||||
Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ {0} points, this Unit loads a copy."
|
||||
Des/21801_1;"On load, generate an Energy of upgraded color."
|
||||
Des/21802_1;"When *adjacent* *Attack Units* load an [*Orange*] Energy, add {0} Strength."
|
||||
Des/21803_1;"On load, generate an [*Orange* {0}-point] Energy."
|
||||
Des/21805_1;"At the start of the turn, load {0} [*Blue* 1-point] Energy into the *front* Unit."
|
||||
Des/21807_1;"At the start of the turn, degrade the highest-graded slot of the Unit in *front*."
|
||||
Des/21807_2;"At the start of the turn, degrade the highest-graded slot of the Unit in *front* twice."
|
||||
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, that Energy does not occupy a slot and apply {0} Strength."
|
||||
Des/21814_1;"Raise the point of Energy generated by *adjacent* Units by 1."
|
||||
Des/21814_2;"Raise the point of Energy generated by every Unit by 1."
|
||||
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> to every empty grid of the *same lane*."
|
||||
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> to every empty grid of the *same lane*."
|
||||
Des/21816_1;"On load, generate 1 Energy of -1 point and 1 [1-point] Energy of the same color."
|
||||
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, that Energy does not occupy a slot and add {0} Strength."
|
||||
Des/21814_1;"Add 1 point to Energy generated by *adjacent* Units."
|
||||
Des/21814_2;"Add 1 point to Energy generated by all Units."
|
||||
Des/21815_1;"At the start of the battle, *Destroy* self and <UNIT>21010|1</UNIT> is equipped to every empty position of the *same lane*."
|
||||
Des/21815_2;"At the start of the battle, *Destroy* self and <UNIT>21010|2</UNIT> is equipped to every empty position of the *same lane*."
|
||||
Des/21816_1;"On load, generate an Energy of one less point and an [1-point] Energy that is the same color."
|
||||
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
|
||||
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
|
||||
Des/21821_1;"On load, generate 1 Energy of +{0} point."
|
||||
Des/21821_1;"On load, generate an Energy of {0} more point."
|
||||
Des/21825_1;"On load, generate a copy of the last generated Energy."
|
||||
Des/21825_2;"On load, generate a copy of the last generated Energy."
|
||||
Des/21827_1;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*White*] Energy."
|
||||
Des/21827_2;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*Orange*] Energy."
|
||||
Des/21831_1;"At the start of the turn, if there are no *Attack Units* in the *same lane*, apply {0} Strength to every *Attack Unit*."
|
||||
Des/21833_1;"At the start of the turn, apply {0} Strength to the *Attack Unit* *behind*. On load, boost that effect by {1}."
|
||||
Des/21839_1;"On load, generate 1 identical Energy."
|
||||
Des/21841_1;"At the start of the battle, gain {0} Max *Swap* for this battle."
|
||||
Des/21842_1;"On load, this lane takes at most 1 damage from the Showdown this turn, then *Destroy* itself."
|
||||
Des/21843_1;"Generate 1 less Energy in the first turn."
|
||||
Des/21844_1;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
|
||||
Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*."
|
||||
Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy."
|
||||
Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*."
|
||||
Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty grid *behind*."
|
||||
Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty grid *behind*."
|
||||
Des/21827_1;"At the start of the turn, while *adjacent to* an empty position, generate a [*White*] Energy."
|
||||
Des/21827_2;"At the start of the turn, while *adjacent to* an empty position, generate an [*Orange*] Energy."
|
||||
Des/21831_1;"At the start of the turn, while there are no *Attack Units* in the *same lane*, add {0} Strength to all *Attack Units*."
|
||||
Des/21833_1;"At the start of the turn, add {0} Strength to the *Attack Unit* *behind*.\nOn load, boost this Unit's effect by {1}."
|
||||
Des/21839_1;"On load, generate a copy of the loaded Energy."
|
||||
Des/21841_1;"At the start of the battle, add {0} Max *Swap* for this battle."
|
||||
Des/21842_1;"On load, this lane takes at most 1 damage from the Showdown this turn, then *Destroy* self."
|
||||
Des/21843_1;"Generate 1 less Energy on the first turn."
|
||||
Des/21844_1;"When this Unit or an *adjacent* Unit is *destroyed*, generate a [*Blue* 6-point] Energy."
|
||||
Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate an [*Orange* 6-point] Energy."
|
||||
Des/21845_1;"At the start of the turn, apply this Unit's slots onto the Unit *behind*."
|
||||
Des/21846_1;"When *swapped*, *destroy* the other Unit to generate a [*White* 6-point] Energy."
|
||||
Des/21846_2;"When *swapped*, *destroy* the other Unit to generate an [*Orange* 6-point] Energy."
|
||||
Des/21848_1;"On load, add Strength equal to the point to the *Attack Unit* *behind*."
|
||||
Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty position *behind*."
|
||||
Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty position *behind*."
|
||||
Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
|
||||
Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
|
||||
Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
|
||||
Des/21852_2;"On load, generate [*Orange* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
|
||||
Des/21853_1;"When targeted by a *directional* effect, change the targets to *upper and lower* Units."
|
||||
Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units."
|
||||
Des/21852_1;"On load, generate X [*White* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
|
||||
Des/21852_2;"On load, generate X [*Orange* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
|
||||
Des/21853_1;"When targeted by a *directional* effect, apply the *directional* effect to the *upper and lower* Units."
|
||||
Des/21853_2;"When targeted by a *directional* effect, apply the *directional* effect to *adjacent* Units."
|
||||
Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* itself."
|
||||
Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
|
||||
Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*."
|
||||
Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
|
||||
Des/21858_2;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same grid."
|
||||
Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* self."
|
||||
Des/21856_1;"On load, load an [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
|
||||
Des/21857_1;"At the start of the turn, load an [*Orange* {0}-point] Energy into the Unit in *front*."
|
||||
Des/21858_1;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same position."
|
||||
Des/21858_2;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same position."
|
||||
Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self."
|
||||
Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, raise its point by {0}."
|
||||
Des/22002_1;"Have {0} *Power*. At the start of the battle, gain 1 [1-point] Energy Resource in this battle."
|
||||
Des/22003_1;"Have {0} *Power*. When the enemy's *Durability* reaches 0, double self *Power*."
|
||||
Des/22004_1;"When loading [*Orange*] Energy, gain {0} *Power*."
|
||||
Des/22010_1;"On gaining *Power*, gain {0} more."
|
||||
Des/22014_1;"At the start of the turn, gain 1 *Power*."
|
||||
Des/22016_1;"At the start of the battle, apply {0} *Power* to all Clusterers."
|
||||
Des/22017_1;"After *swapping* with an *Attack Unit*, copy its *Power* to self."
|
||||
Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength."
|
||||
Des/22019_1;"When *adjacent* Units load Energy, this Unit gains {0} temporary *Power*."
|
||||
Des/22020_1;"At the start of the turn, if no slots were not occupied last turn, gain {0} *Power*."
|
||||
Des/22802_1;"For every {0} Energy you load, apply {1} *Power* to *adjacent* *Attack Units*."
|
||||
Des/22803_1;"When an *Attack Unit* gains *Power*, apply {0} Strength."
|
||||
Des/22805_1;"At the start of the turn, apply {0}-{1} temporary *Power* to *adjacent* *Attack Units*."
|
||||
Des/22805_2;"At the start of the turn, apply {0}-{1} temporary *Power* to every *Attack Unit*."
|
||||
Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength."
|
||||
Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, add {0} to the loaded Point."
|
||||
Des/22002_1;"{0} *Power*. At the start of the battle, add an [1-point] Energy Resource this battle."
|
||||
Des/22003_1;"{0} *Power*. When the enemy's *Durability* reaches 0, double *Power*."
|
||||
Des/22004_1;"When loading [*Orange*] Energy, add {0} *Power*."
|
||||
Des/22010_1;"When *Power* is added, add {0} more."
|
||||
Des/22014_1;"At the start of the turn, add 1 *Power*."
|
||||
Des/22016_1;"At the start of the battle, add {0} *Power* to all Clusterer(+) Unit(s)."
|
||||
Des/22017_1;"When *swapped* with an *Attack Unit*, this Unit copies the current *Power* of the *swapped* Unit."
|
||||
Des/22018_1;"When *Attack Units* of the *same lane* add *Power*, add {0} Strength to this Unit."
|
||||
Des/22019_1;"When an *adjacent* Unit loads Energy, this Unit adds {0} temporary *Power*."
|
||||
Des/22020_1;"At the start of the turn, when no slots were loaded last turn, add {0} *Power*."
|
||||
Des/22802_1;"For every {0} Energy you load, add {1} *Power* to *adjacent* *Attack Units*."
|
||||
Des/22803_1;"When an *Attack Unit* adds *Power*, add {0} Strength."
|
||||
Des/22805_1;"At the start of the turn, add {0}-{1} temporary *Power* to *adjacent* *Attack Units*."
|
||||
Des/22805_2;"At the start of the turn, add {0}-{1} temporary *Power* to all *Attack Units*."
|
||||
Des/23001_1;"*Fully Loaded*: When loaded Energy Points form a straight, add {0} Strength."
|
||||
Des/23003_1;"*Fully Loaded*: Gain *Double Strength*."
|
||||
Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot."
|
||||
Des/23005_1;"Whenever a Unit with a *Fully Loaded* effect loads Energy, this Unit gains {0} Strength."
|
||||
Des/23006_1;"*Fully Loaded*: Gain {0} *Power*."
|
||||
Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/23802_1;"*Fully Loaded*: Apply {0} *Power* to every *Attack Unit*."
|
||||
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *adjacent* Units directly, then *Destroy* self."
|
||||
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly, then *Destroy* self."
|
||||
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
|
||||
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
|
||||
Des/23004_1;"*Fully Loaded*: Add {0} Strength and upgrade the lowest-graded slot."
|
||||
Des/23005_1;"When a Unit with a *Fully Loaded* effect loads Energy, add {0} Strength to this Unit."
|
||||
Des/23006_1;"*Fully Loaded*: Add {0} *Power*."
|
||||
Des/23801_1;"*Fully Loaded*: Generate an [*Orange* {0}-point] Energy."
|
||||
Des/23802_1;"*Fully Loaded*: Add {0} *Power* to all *Attack Units*."
|
||||
Des/23804_1;"On load, trigger the *Fully Loaded* and *Charge* effect of *adjacent* Units, then *Destroy* self."
|
||||
Des/23804_2;"On load, trigger the *Fully Loaded* and *Charge* effect of all Units, then *Destroy* self."
|
||||
Des/23805_1;"*Fully Loaded*: Generate a [*White* 9-point] Energy and add a [*Blue*] slot at the start of the next turn."
|
||||
Des/23805_2;"*Fully Loaded*: Generate a [*White* 9-point] Energy and add a [*White*] slot at the start of the next turn."
|
||||
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
|
||||
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points."
|
||||
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
|
||||
Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*."
|
||||
Des/23808_1;"*Fully Loaded*: Load a [*White* 1-point] Energy into all Units' [*White*] empty slots."
|
||||
Des/24002_1;"{0} *Power*. *Charge* ({1}): Add Strength equal to *Power*."
|
||||
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
|
||||
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
|
||||
Des/24005_1;"Whenever *Charge* is triggered, gain {0} *Power*."
|
||||
Des/24007_1;"When the *central* Unit loads Energy, gain *Charge* equal to its point. *Charge* ({0}): Gain {1} Strength."
|
||||
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, and 1 [*Orange* {1}-point] Energy."
|
||||
Des/24004_1;"*Charge* ({0}): Add {1} Strength."
|
||||
Des/24005_1;"When *Charge* is triggered, add {0} *Power*."
|
||||
Des/24007_1;"When the *central* Unit loads Energy, add *Charge* equal to its point. *Charge* ({0}): Add {1} Strength."
|
||||
Des/24801_1;"*Charge* ({0}): Generate a [*White* {1}-point] Energy, a [*Blue* {1}-point] Energy, and an [*Orange* {1}-point] Energy."
|
||||
Des/24804_1;"*Charge* ({0}): Apply *Double Strength* to the *Attack Unit* in *front*."
|
||||
Des/24806_1;"At the start of the turn, *Charge* the Unit in *front* by {0}."
|
||||
Des/24808_1;"*Charge* ({0}): Apply {1} *Power* to the *Attack Unit* in *front*."
|
||||
Des/24808_1;"*Charge* ({0}): Add {1} *Power* to the *Attack Unit* in *front*."
|
||||
Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-point] Energy sequentially."
|
||||
Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
|
||||
Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
|
||||
Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*."
|
||||
Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to loaded point."
|
||||
Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
|
||||
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
|
||||
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
|
||||
Des/25802_1;"On load, load 2 Energy copies into the *central* Unit."
|
||||
Des/31002_1;"When loading 2 Energy of the same color, gain {0} Strength."
|
||||
Des/31009_1;"When *adjacent* *Attack Units* load [*Blue*] Energy, this gains {0} Strength."
|
||||
Des/31012_1;"Whenever the Point or Color of Energy in hand changes, gain {0} temporary *Power*."
|
||||
Des/31014_1;"When *Attack Units* other than Auto Core load [*Blue*] Energy, this Unit loads 1 [*Blue* {0}-point] Energy."
|
||||
Des/31019_1;"When *Use* is triggered, if the remaining *Usage* times is 0, this Unit loads 1 [*Orange*/*Blue*/*White* {0}-point] Energy."
|
||||
Des/24811_1;"*Charge* ({0}): While you have no Energy in hand this turn, generate an Energy."
|
||||
Des/24811_2;"*Charge* ({0}): While you have no Energy in hand this turn, generate an Energy."
|
||||
Des/25001_1;"On load, while equipped to the *central* position, add 1 *Power*."
|
||||
Des/25002_1;"On load, while equipped to the *central* position, add Strength equal to the loaded point."
|
||||
Des/25003_1;"When other *central* Units add Strength from non-Energy/non-*Power* sources, add equal Strength to this Unit."
|
||||
Des/25801_1;"At the end of the Showdown, while equipped to the *central* position, generate a [*White*] Energy."
|
||||
Des/25801_2;"At the end of the Showdown, while equipped to the *central* position, generate an [*Orange*] Energy."
|
||||
Des/25802_1;"On load, load 2 copies of the Energy loaded into the *central* Unit."
|
||||
Des/31002_1;"When loading 2 Energy of the same color, add {0} Strength."
|
||||
Des/31009_1;"When *adjacent* *Attack Units* load [*Blue*] Energy, add {0} Strength."
|
||||
Des/31012_1;"When the Point or Color of Energy in hand changes, add {0} temporary *Power*."
|
||||
Des/31014_1;"When *Attack Units* other than Auto Core load [*Blue*] Energy, this Unit loads a [*Blue* {0}-point] Energy."
|
||||
Des/31019_1;"When *Use* is triggered, while the remaining *Usage* times is 0, this Unit loads an [*Orange*/*Blue*/*White* {0}-point] Energy."
|
||||
Des/31020_1;"*Use*({0}): Gain *Double Strength*."
|
||||
Des/31021_1;"Maze benefits from every *same lane* and *same column* effects, regardless of its position."
|
||||
Des/31023_1;"Raise loaded points by {0}."
|
||||
Des/31024_1;"When loading [*Blue*] Energy, fill empty slots with its copies."
|
||||
Des/31025_1;"When generating [*White*] Energy in your turn, gain {0} Strength."
|
||||
Des/31026_1;"When loading the 1st/2nd/3rd [*White*] Energy each turn, gain {0} Strength/{1} *Power*/*Double Strength* respectively."
|
||||
Des/31027_1;"*Use*({0}): Load 1 [*Orange*-*Blue*-*White* {1}-point] Energy."
|
||||
Des/31028_1;"When Units in the *same column* loads Energy, gain {0} Strength for each color it has."
|
||||
Des/31029_1;"When other Units loads an Energy Point same as this Unit, this gains {0} Strength."
|
||||
Des/31030_1;"After loading [*Blue*] Energy, generate 1 [*White*] Energy."
|
||||
Des/31033_1;"When the last slot of any Unit is loaded, this gains {0} Strength."
|
||||
Des/31034_1;"On load, add 1 [*Blue*] slot to self."
|
||||
Des/31034_2;"On load, add 1 [*White*] slot to self."
|
||||
Des/31035_1;"Strength is not added to self lane, but added to other lanes."
|
||||
Des/31036_1;"When loading Energy in hand, load 1 [{0}-point] Energy of the same color into every Connected Core."
|
||||
Des/31037_1;"When gaining Strength, gain {0} more."
|
||||
Des/31038_1;"*Use*({0}): Load the Energy copies of the *front* Unit."
|
||||
Des/31039_1;"When any *Attack Unit* loads Energy not in hand, this gains {0} Strength."
|
||||
Des/31040_1;"When units other than Recycle Core fails to load Energy not in hand, this loads a copy."
|
||||
Des/31801_1;"On load, generate 1 Energy of the same color."
|
||||
Des/31805_1;"At the start of the battle, gain 1 [*White*] *Paint* and 1 [*Blue*] *Paint* for this battle."
|
||||
Des/31805_2;"At the start of the battle, gain 1 [*White*], [*Blue*], and [*Orange*] *Paint* each for this battle."
|
||||
Des/31806_1;"At the start of the battle, generate 1 [*Orange*-*Blue*-*White* {0}-point] Energy."
|
||||
Des/31023_1;"Add {0} to loaded points."
|
||||
Des/31024_1;"When loaded with [*Blue*] Energy, load all slots with copies of the loaded Energy."
|
||||
Des/31025_1;"When generating [*White*] Energy in your turn, add {0} Strength."
|
||||
Des/31026_1;"When loading the 1st/2nd/3rd [*White*] Energy during a turn, add {0} Strength/{1} *Power*/*Double Strength*, respectively."
|
||||
Des/31027_1;"*Use*({0}): Load an [*Orange*-*Blue*-*White* {1}-point] Energy."
|
||||
Des/31028_1;"When Units in the *same column* loads Energy, add {0} Strength for each color it has."
|
||||
Des/31029_1;"When other Units load an Energy of the same point as this Unit's loaded point, add {0} Strength to this Unit."
|
||||
Des/31030_1;"When loaded with [*Blue*] Energy, generate a [*White*] Energy."
|
||||
Des/31033_1;"When the last slot of any Unit is loaded, add {0} Strength to this Unit."
|
||||
Des/31034_1;"On load, add a [*Blue*] slot to this Unit."
|
||||
Des/31034_2;"On load, add a [*White*] slot to this Unit."
|
||||
Des/31035_1;"This Unit's Strength is not added to its lane, but to other lanes."
|
||||
Des/31036_1;"When loading Energy from hand, load a [{0}-point] Energy of the same color into every Connected Core."
|
||||
Des/31037_1;"When adding Strength, add {0} more."
|
||||
Des/31038_1;"*Use*({0}): Load Energy copies of the *front* Unit."
|
||||
Des/31039_1;"When any *Attack Unit* loads Energy not from hand, add {0} Strength to this Unit."
|
||||
Des/31040_1;"When Units other than Recycle Core fail to load Energy not from hand, this Unit loads a copy."
|
||||
Des/31801_1;"On load, generate an Energy of the same color."
|
||||
Des/31805_1;"At the start of the battle, add a [*White*] *Paint* and a [*Blue*] *Paint* for this battle."
|
||||
Des/31805_2;"At the start of the battle, add a [*White*], [*Blue*], and [*Orange*] *Paint* each for this battle."
|
||||
Des/31806_1;"At the start of the battle, generate an [*Orange*-*Blue*-*White* {0}-point] Energy."
|
||||
Des/31807_1;"When *adjacent* Units generate Energy, mix [*White*] into it."
|
||||
Des/31807_2;"When any Unit generates Energy, mix [*White*] into it."
|
||||
Des/31809_1;"On load, generate 1 identical Energy with its color mixed with [*Blue*]."
|
||||
Des/31810_1;"On load, generate 1 [*Orange*-*Blue*-*White* 1-point] Energy."
|
||||
Des/31814_1;"For every {0} Energy colors you load, apply {1} Strength to the *Attack Units* in the *same column*."
|
||||
Des/31815_1;"On load, load 1 copy to other Units in the *same lane*."
|
||||
Des/31816_1;"Raise the point of [*White*] Energy generated by Units by {0}."
|
||||
Des/31818_1;"When the *front* Unit loads Energy in hand, load 1 [{0}-point] Energy of the same color into it."
|
||||
Des/31819_1;"On load, load 1 Energy of +{0} point to the Unit *behind*."
|
||||
Des/31821_1;"*Use*({0}): Generate 1 [*White* {1}-point] Energy."
|
||||
Des/31824_1;"*Use*({0}): Apply {1} Strength to the *front* *Attack Unit*."
|
||||
Des/31826_1;"When Units in the *same column* loads [*Blue*] Energy, raise its point by {0}."
|
||||
Des/31827_1;"On load, generate 1 Energy of -1 point."
|
||||
Des/31828_1;"When any *Attack Unit* loads a [9-point] Energy, apply {0} Strength."
|
||||
Des/31830_1;"*Use*({0}): Load 1 [*Orange* {1}-point] Energy into *adjacent* Units."
|
||||
Des/31832_1;"When any *Attack Unit* loads a [9-point] Energy, add 1 [*Orange*] slot to it."
|
||||
Des/31832_2;"When any *Attack Unit* loads a [9-point] Energy, add 1 [*Blue*] slot to it."
|
||||
Des/31834_1;"*Use*({0}): *Destroy* 1 selected Unit other than Reborn Device, then reequip its original version."
|
||||
Des/31835_1;"When *Attack Units* of the *same column* load [*White*] Energy in hand, apply Strength equal to loaded point."
|
||||
Des/31835_2;"When *Attack Units* of the *same column* load [*White*] Energy, apply Strength equal to loaded point."
|
||||
Des/31837_1;"*Use*({0}): Swap slots with 1 selected Unit."
|
||||
Des/31839_1;"When *Attack Units* load [*Blue*] Energy, if no [*Blue*] Energy remaining in hand, apply {0} strength."
|
||||
Des/31840_1;"On load, when you load the next Energy in hand to any Unit, load 1 more copy."
|
||||
Des/31841_1;"On load, generate 1 Energy of +2 point."
|
||||
Des/31809_1;"On load, generate a copy of the Energy with its color mixed with [*Blue*]."
|
||||
Des/31810_1;"On load, generate an [*Orange*-*Blue*-*White* 1-point] Energy."
|
||||
Des/31814_1;"When you load {0} Energy colors, add {1} Strength to all *Attack Units* in the *same column*."
|
||||
Des/31815_1;"On load, load a copy of the Energy into other Units in the *same lane*."
|
||||
Des/31816_1;"When Units generate [*White*] Energy, add {0} points."
|
||||
Des/31818_1;"When the *front* Unit loads Energy from hand, load a [{0}-point] Energy of the same color into it."
|
||||
Des/31819_1;"On load, load a copy of this Energy and add {0} point to it into the Unit *behind*."
|
||||
Des/31821_1;"*Use*({0}): Generate a [*White* {1}-point] Energy."
|
||||
Des/31824_1;"*Use*({0}): Add {1} Strength to the *front* *Attack Unit*."
|
||||
Des/31826_1;"When Units in the *same column* load [*Blue*] Energy, add {0} points."
|
||||
Des/31827_1;"On load, generate an Energy of one less point."
|
||||
Des/31828_1;"When any *Attack Unit* loads a [9-point] Energy, add {0} Strength."
|
||||
Des/31830_1;"*Use*({0}): Load an [*Orange* {1}-point] Energy into *adjacent* Units."
|
||||
Des/31832_1;"When any *Attack Unit* loads a [9-point] Energy, add an [*Orange*] slot to it."
|
||||
Des/31832_2;"When any *Attack Unit* loads a [9-point] Energy, add a [*Blue*] slot to it."
|
||||
Des/31834_1;"*Use*({0}): *Destroy* selected Unit other than Reborn Device, then reequip its original version."
|
||||
Des/31835_1;"When *Attack Units* of the *same column* load [*White*] Energy from hand, add Strength equal to loaded point."
|
||||
Des/31835_2;"When *Attack Units* of the *same column* load [*White*] Energy, add Strength equal to loaded point."
|
||||
Des/31837_1;"*Use*({0}): Exchange slots with the selected Unit."
|
||||
Des/31839_1;"When *Attack Units* load [*Blue*] Energy while no [*Blue*] Energy remains in hand, add {0} strength."
|
||||
Des/31840_1;"On load, when you load the next Energy from hand into any Unit, load a copy."
|
||||
Des/31841_1;"On load, generate an Energy of 2 more point."
|
||||
Des/31842_1;"*Adjacent* *Attack Units* temporarily have *Double Strength* while not loaded with Energy."
|
||||
Des/31842_2;"*Attack Units* temporarily have *Double Strength* while not loaded with Energy."
|
||||
Des/31845_1;"*Use*({0}): Select 1 *adjacent* empty grid, equip a copy of the *front* Unit."
|
||||
Des/31846_1;"When *adjacent* Units generate Energy in your turn, raise the point of leftmost Energy in hand by {0}."
|
||||
Des/31846_2;"When any Unit generates Energy in your turn, raise the point of leftmost Energy in hand by {0}."
|
||||
Des/32003_1;"When Units other than Sync Core gains or loses *Power*, this gains {0} *Power*."
|
||||
Des/32004_1;"At the start of the turn, gain {0} *Power*. On load, lose {1} *Power*."
|
||||
Des/31842_2;"All *Attack Units* temporarily have *Double Strength* while not loaded with Energy."
|
||||
Des/31845_1;"*Use*({0}): Select 1 *adjacent* empty position and equip a copy of the *front* Unit."
|
||||
Des/31846_1;"When *adjacent* Units generate Energy in your turn, add {0} point to the leftmost Energy in hand."
|
||||
Des/31846_2;"When any Unit generates Energy in your turn, add {0} point to the leftmost Energy in hand."
|
||||
Des/32003_1;"When Units other than Sync Core add or lose *Power*, add {0} *Power* to this Unit."
|
||||
Des/32004_1;"At the start of the turn, add {0} *Power*. On load, lose {1} *Power*."
|
||||
Des/32007_1;"On load, enhance the Energy into {1} point and lose {0} *Power*."
|
||||
Des/32008_1;"Have {0} *Power*. When other *Attack Units* with *Power* ≥ self loads Energy, this gains {1} Strength."
|
||||
Des/32009_1;"At the start of the turn, lose {0} *Power* and gain {1} Strength."
|
||||
Des/32010_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain 1 *Power*."
|
||||
Des/32803_1;"At the start of the battle, apply {0} *Power* to the *Attack Units* in the *same column*."
|
||||
Des/32804_1;"On load, apply {0} Strength to the *Attack Units* in the *same lane*, and reduce their *Power* by 1."
|
||||
Des/32805_1;"At the start of the turn, if the *Power* of any *Attack Unit* ≤ {0}, apply 1 *Power* to every *Attack Unit*."
|
||||
Des/33001_1;"*Tricolor*: Gain {0} *Power*."
|
||||
Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger self *Tricolor*. *Tricolor*: Gain {0} Strength."
|
||||
Des/33004_1;"*Tricolor*: At the start of the next turn, load 1 [*Orange*-*Blue*-*White* {0}-point] Energy."
|
||||
Des/32008_1;"{0} *Power*. When other *Attack Units* with *Power* ≥ this Unit loads Energy, add {1} Strength to this Unit."
|
||||
Des/32009_1;"At the start of the turn, lose {0} *Power* and add {1} Strength."
|
||||
Des/32010_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], add 1 *Power*."
|
||||
Des/32803_1;"At the start of the battle, add {0} *Power* to all *Attack Units* in the *same column*."
|
||||
Des/32804_1;"On load, add {0} Strength to all *Attack Units* in the *same lane*, and they lose 1 *Power*."
|
||||
Des/32805_1;"At the start of the turn, while the *Power* of any *Attack Unit* ≤ {0}, add 1 *Power* to all *Attack Units*."
|
||||
Des/33001_1;"*Tricolor*: Add {0} *Power*."
|
||||
Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger this Unit's *Tricolor*. *Tricolor*: Add {0} Strength."
|
||||
Des/33004_1;"*Tricolor*: At the start of the next turn, load an [*Orange*-*Blue*-*White* {0}-point] Energy."
|
||||
Des/33005_1;"*Tricolor*: Deal damage equal to current Strength to the enemy."
|
||||
Des/33801_1;"*Tricolor*: Generate 1 [*Blue* 7-point] and 1 [*Blue* 2-point] Energy."
|
||||
Des/33801_1;"*Tricolor*: Generate a [*Blue* 7-point] and a [*Blue* 2-point] Energy."
|
||||
Des/33804_1;"*Tricolor*: Apply *Double Strength* to the *Attack Units* in the *same column*."
|
||||
Des/33806_1;"*Tricolor*: Add 1 [*Blue*] slot to other Units in the *same column*."
|
||||
Des/33806_2;"*Tricolor*: Add 1 [*White*] slot to other Units in the *same column*."
|
||||
Des/33807_1;"On load, *Jam* self and trigger the *Tricolor* effect of *adjacent* Units."
|
||||
Des/33808_1;"*Tricolor*: Load the Unit *behind* with [*Orange*/*Blue*/*White* {0}-points] Energy sequentially."
|
||||
Des/34001_1;"*Sum*({0}): Gain Strength equal to current Strength."
|
||||
Des/34002_1;"*Sum*({0},{1},{2}): Gain {3} *Power*."
|
||||
Des/34003_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy."
|
||||
Des/34006_1;"*Sum*({0}): Generate 1 [{1}-point] Energy."
|
||||
Des/34007_1;"*Use*({0}): Gain {2} Strength. *Tricolor*, *Sum*({1}): Trigger self *Use* effect."
|
||||
Des/34802_1;"*Sum*({0}): Generate 1 [*Orange* {1}-point] Energy and 1 [*Orange* {2}-point] Energy."
|
||||
Des/34803_1;"*Sum*({0}): The Unit *behind* loads its own Energy copies."
|
||||
Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of the Units in the *same column*."
|
||||
Des/33806_1;"*Tricolor*: Add a [*Blue*] slot to other Units in the *same column*."
|
||||
Des/33806_2;"*Tricolor*: Add a [*White*] slot to other Units in the *same column*."
|
||||
Des/33807_1;"On load, *jam* this Unit and trigger the *Tricolor* effect(s) of *adjacent* Unit(s)."
|
||||
Des/33808_1;"*Tricolor*: Load the Unit *behind* with [*Orange*/*Blue*/*White* {0}-points] Energy, sequentially."
|
||||
Des/34001_1;"*Sum*({0}): Add Strength equal to current Strength."
|
||||
Des/34002_1;"*Sum*({0},{1},{2}): Add {3} *Power*."
|
||||
Des/34003_1;"*Sum*({0}): Load a [*Blue* {1}-point] Energy."
|
||||
Des/34006_1;"*Sum*({0}): Generate a [{1}-point] Energy."
|
||||
Des/34007_1;"*Use*({0}): Add {2} Strength. *Tricolor*, *Sum*({1}): Trigger this Unit's *Use* effect."
|
||||
Des/34802_1;"*Sum*({0}): Generate an [*Orange* {1}-point] Energy and an [*Orange* {2}-point] Energy."
|
||||
Des/34803_1;"*Sum*({0}): The Unit *behind* loads the Energy it has already loaded."
|
||||
Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of all Units in the *same column*."
|
||||
Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*."
|
||||
Des/34808_1;"Whenever *Sum* or *Tricolor* is triggered, apply {0} Strength to the *Attack Units* in the *same lane*."
|
||||
Des/34809_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy into every *Attack Unit*."
|
||||
Des/35001_1;"*Use*({0}): Gain {1} *Power* and *Jam* *adjacent* Units."
|
||||
Des/35003_1;"On load, gain Strength equal to loaded point, then *jam* self."
|
||||
Des/35004_1;"When any Unit is *Jammed*, this gains {0} *Power*."
|
||||
Des/35801_1;"*Use*({0}): *Jam* self. When *Jammed*, generate 1 Energy."
|
||||
Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Units* and apply {1} Strength to them."
|
||||
Des/35803_1;"On load, apply *Double Strength* to the *Attack Units* in the *same lane*, then *Jam* self."
|
||||
Des/35804_1;"At the start of the battle, add 1 [*Blue*] slot to the Units in the *same column*, then *jam* them."
|
||||
Des/35804_2;"At the start of the battle, add 1 [*White*] slot to the Units in the *same column*, then *jam* them."
|
||||
Des/35805_1;"When an *Attack Unit* loads an Energy, if it has only 1 unjammed slot, apply {0} Strength."
|
||||
Des/34808_1;"When *Sum* or *Tricolor* is triggered, add {0} Strength to all *Attack Units* in the *same lane*."
|
||||
Des/34809_1;"*Sum*({0}): Load a [*Blue* {1}-point] Energy into all *Attack Units*."
|
||||
Des/35001_1;"*Use*({0}): Add {1} *Power* and *jam* *adjacent* Units."
|
||||
Des/35003_1;"On load, add Strength equal to loaded point, then *jam* this Unit."
|
||||
Des/35004_1;"When any Unit is *jammed*, add {0} *Power* to this Unit."
|
||||
Des/35801_1;"*Use*({0}): *Jam* this Unit.\nWhen *jammed*, generate an Energy."
|
||||
Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Units* and add {1} Strength to them."
|
||||
Des/35803_1;"On load, apply *Double Strength* to all *Attack Units* in the *same lane*, then *jam* this Unit."
|
||||
Des/35804_1;"At the start of the battle, add a [*Blue*] slot to all Units in the *same column*, then *jam* them."
|
||||
Des/35804_2;"At the start of the battle, add a [*White*] slot to all Units in the *same column*, then *jam* them."
|
||||
Des/35805_1;"When an *Attack Unit* loads an Energy, if it has only 1 unjammed slot, add {0} Strength."
|
||||
Des/80001_1;"*Chain*."
|
||||
Des/80002_1;"*Tripower*: Gain {0} Strength."
|
||||
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
|
||||
Des/80004_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit in the *same lane*, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
|
||||
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/80007_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
|
||||
Des/80002_1;"*Tripower*: Add {0} Strength."
|
||||
Des/80003_1;"*Overclock* ({0}): Add {1} Strength."
|
||||
Des/80004_1;"At the start of the turn, add Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"{0} *Power*. *Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self."
|
||||
Des/80006_1;"*Victory in the Showdown*: Add {0} *Power*."
|
||||
Des/80007_1;"While Terminators are the only remaining Units, they have {0} Strength."
|
||||
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/80009_1;"Have {0} *Power*. *Failure in the Showdown*: If loaded, double self *Power*."
|
||||
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
|
||||
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/80802_1;"At the start of the battle, apply {0} *Power* to every initial *Attack Unit*."
|
||||
Des/80803_1;"*Activate* ({0}): Replace another selected *Support Unit* with an random unupgraded *Support Unit*."
|
||||
Des/80803_2;"*Activate* ({0}): Replace another selected *Support Unit* with an random upgraded *Support Unit*."
|
||||
Des/80009_1;"{0} *Power*. *Failure in the Showdown*: While loaded, double its *Power*."
|
||||
Des/80010_1;"Apply to all Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80801_1;"At the start of the battle, generate a [*Blue* {0}-point] Energy."
|
||||
Des/80801_2;"At the start of the battle, generate an [*Orange* {0}-point] Energy."
|
||||
Des/80802_1;"At the start of the battle, add {0} *Power* to all initial *Attack Units*."
|
||||
Des/80803_1;"*Activate* ({0}): Select another *Support Unit* and replace it with a random unupgraded *Support Unit*."
|
||||
Des/80803_2;"*Activate* ({0}): Select another *Support Unit* and replace it with a random upgraded *Support Unit*."
|
||||
Des/80804_1;"Trigger every start of the turn effect {0} additional time."
|
||||
Des/80805_1;"On load, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* self."
|
||||
Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *Destroy* self."
|
||||
Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *destroy* self."
|
||||
Des/80807_1;"*Overclock*({0}): Force a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* self at the start of the next turn."
|
||||
Des/80808_1;"After the battle, you may enter the shop {0} time. *Failure in the Showdown*: *Destroy* itself."
|
||||
Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to one selected Unit."
|
||||
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/80808_1;"After the battle, you may enter the shop {0} time{s}. *Failure in the Showdown*: *Destroy* itself."
|
||||
Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to the selected Unit."
|
||||
Des/80810_1;"Apply *Double Strength* to all Friendly and Enemy *Attack Units* in the *same lane*."
|
||||
Des/80811_1;"During the Showdown, lanes equipped with Joint Defense(+) only take the lowest damage among the lanes equipped with Joint Defense(+)."
|
||||
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn."
|
||||
Des/80814_1;"*Failure in the Showdown*: Take double damage."
|
||||
Des/80815_1;"On load, move the enemy upwards."
|
||||
Des/80816_1;"On load, move the enemy downwards."
|
||||
Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
|
||||
Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty grid."
|
||||
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
|
||||
Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||
Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
|
||||
Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty position."
|
||||
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage then *Destroy* self."
|
||||
Des/80820_1;"At the start of the turn, add {0} *Power* to all Friendly and Enemy *Attack Units*."
|
||||
Des/80821_1;"You can't move on the {0}st turn.\nOn the {0}st turn, the Showdown occurs once more."
|
||||
Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
|
||||
Des/80825_1;"When targeted by a *same lane*/*same column* effect, change the targets to *same column*/*same lane* Units."
|
||||
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while *hibernating*."
|
||||
Des/80825_1;"While targeted by a *same lane*/*same column* effect, apply those effects to all Units in the *same column*/*same lane* as this Unit."
|
||||
Des/91002_1;"*Victory in the Showdown*: Add {0} *Power*."
|
||||
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, add {0} *Power* per turn while *hibernating*."
|
||||
Des/91004_1;"*Chain*."
|
||||
Des/91005_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/91007_1;"When the enemy moves, gain {0} *Power*."
|
||||
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
|
||||
Des/91014_1;"Have {0} Strength permanently, can be switch active or *Hibernated* by Order."
|
||||
Des/91005_1;"At the start of the turn, add Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/91007_1;"When the enemy moves, add {0} *Power*."
|
||||
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit adds {0} Strength at the start of the next turn."
|
||||
Des/91014_1;"Add {0} Strength when activated by Order; may be *hibernated* by Order."
|
||||
Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/91017_1;"*Hibernate* for 1 turn, then active for 2 turns, and repeat."
|
||||
Des/91020_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91021_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*."
|
||||
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
|
||||
Des/91031_1;"At the start of the turn, gain {0} *Power*. When damage taken in the *same lane* reaches {1}, reset *Power* to zero, then *hibernate* for {2} turn at the start of the next turn."
|
||||
Des/91033_1;"Whenever your Units go into *hibernation*, this Unit gains {0} *Power*."
|
||||
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
|
||||
Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle."
|
||||
Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*."
|
||||
Des/91017_1;"*Hibernate* for a turn, then active for 2 turns, then repeat."
|
||||
Des/91020_1;"*Countdown* ({0}): Add {1} Strength."
|
||||
Des/91021_1;"*Countdown* ({0}): Add {1} Strength."
|
||||
Des/91025_1;"*Failure in the Showdown*: Add {0} *Power*."
|
||||
Des/91027_1;"*Countdown* ({0}): Add {1} Strength."
|
||||
Des/91028_1;"*Countdown* ({0}): Add {1} Strength."
|
||||
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, add {1} *Power*."
|
||||
Des/91031_1;"At the start of the turn, add {0} *Power*. When the total damage taken in the *same lane* reaches {1}, reset *Power* to zero, then *hibernate* for {2} turn at the start of the next turn."
|
||||
Des/91033_1;"When your Units go into *hibernation*, add {0} *Power* to this Unit ."
|
||||
Des/91034_1;"*Countdown* ({0}): Add {1} *Power*."
|
||||
Des/91035_1;"*Failure in the Showdown*: The enemy adds an [1-point] Energy Resource for this battle."
|
||||
Des/91036_1;"*Countdown* ({0}): Add {1} *Power*."
|
||||
Des/91037_1;"When the enemy loads Energy, this Unit loads a copy."
|
||||
Des/91039_1;"If the enemy has no Strength in the same lane, have {0} extra Strength."
|
||||
Des/91039_1;"When the enemy has no Strength in the *same lane*, have {0} Strength."
|
||||
Des/91041_1;"Active only in Vertical Slash mode."
|
||||
Des/91041_2;"Have {0} *Power*. Active only in Vertical Slash mode."
|
||||
Des/91042_1;"At the end of the Showdown, gain {0} *Power* for each remaining *Suppression* of enemy Units in the *same lane*."
|
||||
Des/91041_2;"{0} *Power*. Active only in Vertical Slash mode."
|
||||
Des/91042_1;"At the end of the Showdown, add {0} *Power* for each remaining *Suppression* the enemy Units have in the *same lane*."
|
||||
Des/91044_1;"Active only in Horizontal Slash mode."
|
||||
Des/91044_2;"Have {0} *Power*. Active only in Horizontal Slash mode."
|
||||
Des/91049_1;"Have {0} *Power*. *Failure in the Showdown*: Double self *Power*."
|
||||
Des/91050_1;"When *destroyed*, apply {0} *Power* to remaining Stone Cores."
|
||||
Des/91051_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
|
||||
Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit in the *same lane*, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
|
||||
Des/91054_1;"When the enemy Unit in the mirror position loads an Energy. This loads a copy."
|
||||
Des/91044_2;"{0} *Power*. Active only in Horizontal Slash mode."
|
||||
Des/91049_1;"{0} *Power*. *Failure in the Showdown*: Double this Unit's *Power*."
|
||||
Des/91050_1;"When *destroyed*, add {0} *Power* to remaining Stone Cores."
|
||||
Des/91051_1;"While Terminators are the only remaining Units, they have {0} Strength."
|
||||
Des/91053_1;"{0} *Power*. *Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self."
|
||||
Des/91054_1;"When the enemy Unit in the mirror position loads an Energy, this Unit loads a copy."
|
||||
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91060_1;"This Unit always gains double *Power*."
|
||||
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
||||
Des/91062_1;"On load, gain Strength equal to loaded point."
|
||||
Des/91063_1;"*Tripower*: Gain {0} *Power*."
|
||||
Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
|
||||
Des/91060_1;"When this Unit adds *Power*, double the *Power* added."
|
||||
Des/91061_1;"When loading 2 Energy of the same point, add {0} Strength."
|
||||
Des/91062_1;"On load, add Strength equal to loaded point."
|
||||
Des/91063_1;"*Tripower*: Add {0} *Power*."
|
||||
Des/91064_1;"At the start of the turn, load all slots with [*Orange* {0}-point] Energy."
|
||||
Des/91066_1;"All loaded Energy Points are converted into {0} points."
|
||||
Des/91067_1;"Whenever the enemy loads Energy of the same point, remove the corresponding Energy from this Unit."
|
||||
Des/91067_1;"When the enemy loads Energy of the same point, unload the same Energy point from this Unit."
|
||||
Des/91071_1;"While the enemy has no [*White*] Energy in hand, have *Double Strength*."
|
||||
Des/91072_1;"While the enemy has no [*Blue*] Energy in hand, have *Double Strength*."
|
||||
Des/91073_1;"While the enemy has no [*Orange*] Energy in hand, have *Double Strength*."
|
||||
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* *adjacent* Units."
|
||||
Des/91075_1;"Can be loaded with Energy by the enemy."
|
||||
Des/91077_1;"*Power* is always equal to *Durability*."
|
||||
Des/91077_1;"*Power* is equal to *Durability*."
|
||||
Des/91078_1;"Always face the lane with the lowest enemy Strength."
|
||||
Des/91080_1;"At the start of the turn, move towards the marked direction. If reaching the edge, reverse the direction first."
|
||||
Des/91085_1;"At the start of the turn, if remaining soul stones ≤ {0}, *Destroy* self."
|
||||
Des/91086_1;"At the start of the turn, if remaining soul stones ≤ {0}, *Destroy* self."
|
||||
Des/91087_1;"At the start of the turn, if revived last turn, gain {0} *Power*."
|
||||
Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn."
|
||||
Des/92005_1;"*Failure in the Showdown*: Only take 1 damage."
|
||||
Des/91080_1;"At the start of the turn, move towards the marked direction.\nAt the start of the turn, when positioned on an edge position, reverse direction then move."
|
||||
Des/91085_1;"At the start of the turn, when there are ≤ {0} soul stones, then *destroy* self."
|
||||
Des/91086_1;"At the start of the turn, when there are ≤ {0} soul stones, then *destroy* self."
|
||||
Des/91087_1;"At the start of the turn, when revived last turn, add {0} *Power*."
|
||||
Des/92002_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for a turn."
|
||||
Des/92005_1;"*Failure in the Showdown*: Take only 1 damage."
|
||||
Des/92008_1;"*Failure in the Showdown*: Take double damage."
|
||||
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
|
||||
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
|
||||
Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for 1 turn."
|
||||
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/92010_1;"The enemy can only load the leftmost or rightmost Energy from their hand."
|
||||
Des/92011_1;"*Countdown* ({0}): Destroy the entire ship, dealing {1} damage to the enemy."
|
||||
Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for a turn."
|
||||
Des/92014_1;"During the Showdown, lanes equipped with Joint Defense(+) only take the lowest damage among the lanes equipped with Joint Defense(+)."
|
||||
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn."
|
||||
Des/92019_1;"After {0} turns, switch Conversion Core to Accumulation state."
|
||||
Des/92020_1;"After the ship takes {0} Showdown damage, switch Conversion Core to Attack state."
|
||||
Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*."
|
||||
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
||||
Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||
Des/92031_1;"On load, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
|
||||
Des/92025_1;"Upon reaching 0 *Durability*, add 1 *Power* to all *Attack Units*."
|
||||
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* add {1} Strength."
|
||||
Des/92029_1;"At the start of the turn, add {0} *Power* to all Friendly and Enemy *Attack Units*."
|
||||
Des/92031_1;"On load, load an [*Orange* {0}-point] Energy into a random enemy's *Attack Unit*."
|
||||
Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy."
|
||||
Des/92033_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit*, then surrender next turn."
|
||||
Des/92034_1;"At the start of the turn, increase the number of generated Energy to 10 for Both of you and your enemy."
|
||||
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
|
||||
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
|
||||
Des/92033_1;"*Countdown* ({0}): Add {1} Strength to all *Attack Units*, then surrender next turn."
|
||||
Des/92034_1;"At the start of the turn, increase the number of generated Energy to 10 for both of you and your enemy."
|
||||
Des/92035_1;"At the start of the turn, a random enemy Unit *hibernates* for {0} turns, prioritizing *Support Units*."
|
||||
Des/92036_1;"At the start of the turn, force the enemy to only generating [1-point] Energy until they have 9 Energy in their hand."
|
||||
Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
|
||||
Des/92039_1;"When the enemy loads the first [non-*Orange*] slot each turn, upgrade the color of that slot."
|
||||
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
|
||||
Des/92040_1;"At the start of the turn, consume a Fuel of the enemy. When the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
|
||||
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
|
||||
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
|
||||
Des/92044_1;"On load, apply *Suppression* to one random enemy Unit in the *same lane*."
|
||||
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the rewards."
|
||||
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender at the start of the next turn."
|
||||
Des/92044_1;"On load, apply *Suppression* to a random enemy Unit in the *same lane*."
|
||||
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming any battle rewards."
|
||||
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
|
||||
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of Energy Resources become the same."
|
||||
Des/92047_1;"At the start of the turn, for both you and your enemy, the points of Energy Resources become the same."
|
||||
Des/92048_1;"Conceal the enemy's Energy Points except the leftmost one."
|
||||
Des/92049_1;"After the Showdown, upgrade the color of loaded enemy slots, and degrade unloaded ones."
|
||||
Des/92051_1;"On load, move the enemy upwards."
|
||||
Des/92052_1;"On load, move the enemy downwards."
|
||||
Des/92055_1;"On load, apply *Burn* to 1 random enemy Unit."
|
||||
Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1</UNIT>."
|
||||
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> to an empty enemy grid."
|
||||
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> to an empty enemy grid."
|
||||
Des/92060_1;"If not loaded, deal {0} damage to your ship after the Showdown."
|
||||
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
|
||||
Des/92062_1;"On load, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
|
||||
Des/92055_1;"On load, apply *Burn* to a random enemy Unit."
|
||||
Des/92058_1;"*Countdown* ({0}): Replace all enemy *Attack Units* with <UNIT>11001|1</UNIT>."
|
||||
Des/92059_1;"At the start of the turn, equip a <UNIT>92060|1</UNIT> to an empty enemy position."
|
||||
Des/92059_2;"At the start of the turn, equip a <UNIT>92060|2</UNIT> to an empty enemy position."
|
||||
Des/92060_1;"While not loaded, deal {0} damage to your ship after the Showdown."
|
||||
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and then *destroy* self."
|
||||
Des/92062_1;"On load, equip <UNIT>92061|1</UNIT> to the *front* empty position."
|
||||
Des/92063_1;"On load, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
|
||||
Des/92064_1;"On load, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
|
||||
Des/92065_1;"When *Durability* reaches 0, the enemy gains 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
|
||||
Des/92066_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit* in the *same lane*. *Destroy* self when the *same lane* takes a total of {2} damage."
|
||||
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, deal the same back."
|
||||
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for both sides."
|
||||
Des/92065_1;"When *Durability* reaches 0, the enemy gains an [1-point] Energy Resource and a [*White*] Energy Resource for this battle."
|
||||
Des/92066_1;"*Countdown* ({0}): Add {1} Strength to all *Attack Units* in the *same lane*.\n*Destroy* self when the *same lane* takes a total of {2} damage."
|
||||
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, deal equal damage to the enemy."
|
||||
Des/92069_1;"*Countdown* ({0}): *Destroy* all Friendly and Enemy Units and all positions in the frontmost column."
|
||||
Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
|
||||
Des/92074_1;"If the enemy Unit in the mirror position is not loaded, deal {0} damage to the enemy after the Showdown."
|
||||
Des/92075_1;"At the start of the turn, shuffle your Units."
|
||||
Des/92076_1;"On load, release a *Mist* in a random position within the *same lane*, covering a Unit."
|
||||
Des/92077_1;"On load, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when the enemy loads an Energy of the same color in the *same lane*."
|
||||
Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn."
|
||||
Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise."
|
||||
Des/92074_1;"While the enemy Unit in the mirrored position is not loaded, deal {0} damage to the enemy after the Showdown."
|
||||
Des/92075_1;"At the start of the turn, your Units are randomly reequipped to random positions."
|
||||
Des/92076_1;"On load, release a *Mist* onto a random position that's in the *same lane*, making the Unit equipped to that position unable to load Energy from hand and be selected."
|
||||
Des/92077_1;"On load, create a Color Shield that absorbs damage in the *same lane* this turn.\nWhen the enemy loads an Energy of the same color in the *same lane*, the Color Shield disappears."
|
||||
Des/92078_1;"*Countdown* ({0}): When the enemy loads {1} Energy from hand, lock all Energy in the enemy's hand for this turn."
|
||||
Des/92079_1;"When the enemy loads Energy from hand, all your Units rotate clockwise."
|
||||
Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones."
|
||||
Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
|
||||
Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
|
||||
Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
|
||||
Des/92083_1;"While the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> add {0} *Power*."
|
||||
Des/92085_1;"While the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
|
||||
Des/92086_1;"While the Showdown of this lane is not a *failure*, all enemy Energy in hand will be removed at the end of the turn."
|
||||
Des/92089_1;"On load, restore *Durability* to 3 points."
|
||||
Des/92090_1;"When any lane's Strength > 21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player."
|
||||
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
|
||||
Des/92090_1;"When a lane's Strength > 21, make all *Attack Units* in that lane *hibernate* for a turn, applicable to *both sides*."
|
||||
Des/92092_1;"*Overclock* ({0}): Lose 1 *Durability*."
|
||||
Des/92093_1;"At the start of the turn, restore all HP."
|
||||
Des/92094_1;"On load, apply *Double Strength* to 1 random *Attack Unit* for both sides."
|
||||
Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> to an empty enemy grid."
|
||||
Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units."
|
||||
Des/92098_1;"On load, randomly *Taunt* 1 enemy unit."
|
||||
Des/92099_1;"Can be loaded by the player.\nOn load, move the corresponding Shark Tooth forward."
|
||||
Des/92104_1;"Can revive {0} times."
|
||||
Des/92094_1;"On load, apply *Double Strength* to a random Friendly and Enemy *Attack Unit*."
|
||||
Des/92095_1;"At the start of the turn, equip a <UNIT>11001|1</UNIT> to an empty enemy position."
|
||||
Des/92096_1;"When the enemy loads Energy from hand, load an [*Orange* 1-point] Energy into *adjacent* Unit(s)."
|
||||
Des/92098_1;"On load, randomly *Taunt* an enemy Unit."
|
||||
Des/92099_1;"Can be loaded by the player.\nOn load, move the corresponding Shark Tooth in its marked direction."
|
||||
Des/92104_1;"Revive {0} times."
|
||||
Des/92105_1;"On load, this lane become transparent and does not participate in the Showdown."
|
||||
Des/92106_1;"On load, this lane become transparent and does not participate in the Showdown."
|
||||
Des/92107_1;"At the end of the showdown, force the enemy to make a choice."
|
||||
Des/92108_1;"Can revive {0} times."
|
||||
Des/92107_1;"At the start of enemy's turn, force the enemy to make a choice."
|
||||
Des/92108_1;"Revive {0} times."
|
||||
ExtraDes/base;"{0}"
|
||||
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
|
||||
ExtraDes/11003_1;"Highest Loaded Point: {0}."
|
||||
@ -1733,6 +1734,6 @@ ExtraDes/92045_1;"You fell for it! This is my escape route!"
|
||||
ExtraDes/92066_1;"Damage Taken: {0}/{1}."
|
||||
ExtraDes/92068_1;"Reflection Mirror activated: Be careful of the counter damage!"
|
||||
ExtraDes/92069_1;"Destruction Countdown: {0}."
|
||||
ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy."
|
||||
ExtraDes/92078_1;"After loading {0} Energy from hand, lock all Energy."
|
||||
ExtraDes/92104_1;"Remaining: {0}."
|
||||
ExtraDes/92108_1;"Remaining: {0}."
|
@ -227,7 +227,7 @@ ESCPanel/FullScreen;"フルスクリーンモード"
|
||||
ESCPanel/FullScreenWindow;"フレームなしフルスクリーン"
|
||||
ESCPanel/Window;"ウインドウモード"
|
||||
ESCPanel/vSync;"垂直同期"
|
||||
ESCPanel/CloseSomeVFX;"一部エフェクトをオフ(再起動後に有効)"
|
||||
ESCPanel/CloseSomeVFX;"一部エフェクトを無効化(再起動要・クラッシュ対策)"
|
||||
ESCPanel/CloseSomeVFXDes;"バトル中に不具合が発生する場合は、一部エフェクトをオフにし、fpsを下げてみてください。"
|
||||
KeyRebindPanel/Title;"ボタン設定"
|
||||
KeyRebindPanel/Order;"コマンド"
|
||||
@ -595,7 +595,7 @@ NameListPanel/TechSupportName;"寧子瀚"
|
||||
NameListPanel/MusicPack;"BGM制作"
|
||||
NameListPanel/MusicPackName;"陳岍、胡軍、魏星 、郭欣 、徐天暁、劉岳樟、一罐塩工作室"
|
||||
NameListPanel/Thank;"スペシャルサンクス"
|
||||
NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪頭肉、胡二蛋児、墨色、秋楓、万万、張人類\n\n朱銘康、劉禕佳、REDFOG、新星星星、落雨、賽博仙尊、脳洞大師劉威昊、高圧増幅核心+、藍鱗羽、阿刁、Fw83、火花是神—可、江南老牧師"
|
||||
NameListPanel/ThankList;"Poimen\n\n李譞、海狸、是一横不是一撇、猪頭肉、胡二蛋児、墨色、秋楓、万万、張人類\n\n朱銘康、劉禕佳、REDFOG、新星星星、落雨、賽博仙尊、脳洞大師劉威昊、高圧増幅核心+、藍鱗羽、阿刁、Fw83、火花是神—可、江南老牧師、vetres3、Casual42"
|
||||
NameListPanel/Publisher;"パブリッシャー"
|
||||
Event/StarCoin;"スターコイン"
|
||||
Race/Human;"人類"
|
||||
|
@ -1295,6 +1295,7 @@ Des/11825_1;"バトル開始時、このパーツの効果が*前方*の*補助
|
||||
Des/11826_1;"バトル開始時、*前方*のパーツが[*オレンジ色*]のスロット1つと[*青色*]のスロット1個を獲得する。"
|
||||
Des/11826_2;"バトル開始時、*前方*のパーツに[*青色*]のスロット1つと[*白色*]のスロット1つを獲得する。"
|
||||
Des/11827_1;"*後方*のパーツに[*白色*]のエネルギーが装填された時、同じエネルギーをさらに{0}個装填する。"
|
||||
Des/11827_2;"*後方*のパーツに[*白色*]のエネルギーが装填された時、同じエネルギーをさらに{0}個装填する。"
|
||||
Des/11828_1;"*発動*({0}):手札中のすべての[*オレンジ色*]/[*青色*]のエネルギーのポイントが[{1}]/[{2}]上昇し、色が[*白色*]に変わる。"
|
||||
Des/12001_1;"装填したエネルギーのポイント数がそのバトル中初めて装填したポイント数である時、*出力*が{0}ポイント上昇する。"
|
||||
Des/12003_1;"*出力*{0}ポイントを持つ。{1}回強化できる。"
|
||||
|
@ -227,7 +227,7 @@ ESCPanel/FullScreen;"全螢幕模式"
|
||||
ESCPanel/FullScreenWindow;"無邊框全螢幕"
|
||||
ESCPanel/Window;"視窗模式"
|
||||
ESCPanel/vSync;"垂直同步"
|
||||
ESCPanel/CloseSomeVFX;"關閉部分特效(重啟生效)"
|
||||
ESCPanel/CloseSomeVFX;"關閉部分特效(重啟生效-可解決多數閃退問題)"
|
||||
ESCPanel/CloseSomeVFXDes;"如果在戰鬥中發生當機狀況,可以嘗試關閉部分特效,以及降低影格速率以改善此問題。"
|
||||
KeyRebindPanel/Title;"按鍵設定"
|
||||
KeyRebindPanel/Order;"指令"
|
||||
@ -432,7 +432,7 @@ BountyCell/BountyRestoreCellHalf/Des;"回復1/2生命值與燃料"
|
||||
BountyCell/BountyCorePointCell/Des;"點數能量原料:{0}"
|
||||
BountyCell/BountyExtraDaysCell/Des;"度假天數×{0}"
|
||||
BountyCell/BountyMoveCell/Des;"燃料×{0}"
|
||||
BountyCell/BountyTreasureCell/Des;"宝物:{0}"
|
||||
BountyCell/BountyTreasureCell/Des;"寶物:{0}"
|
||||
BountyCell/BountyTreasureChoiceCell/Des;"選擇1個寶物獲得"
|
||||
BountyCell/BountyTalentChoiceCell/Des;"選擇1個天賦獲得"
|
||||
PowerColor/White;"白色"
|
||||
@ -595,7 +595,7 @@ NameListPanel/TechSupportName;"宁子瀚"
|
||||
NameListPanel/MusicPack;"音樂製作"
|
||||
NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室"
|
||||
NameListPanel/Thank;"特別鳴謝"
|
||||
NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师"
|
||||
NameListPanel/ThankList;"Poimen\n\n李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师、vetres3、Casual42"
|
||||
NameListPanel/Publisher;"發行商"
|
||||
Event/StarCoin;"星幣"
|
||||
Race/Human;"人類"
|
||||
|
@ -600,7 +600,7 @@ EventDes/2032;"老獵人告訴你:「<wave>小夥子,要減少飛船的行
|
||||
EventDes/2033;"你雖然也十分想要這個寶物,但是你還是決定要靠自己拼贏其他所有的賞金獵人。"
|
||||
EventDes/2040;"你碰上了當地著名的購物節,各家商店都推出了自己的<bounce>優惠活動</bounce>,大家都在瘋狂購物,機不可失,失不再來!"
|
||||
EventDes/2041;"你對這種購物節的套路不屑一顧,沒有資本家能從你的身上賺到一毛。"
|
||||
EventDes/2042;"這裡的似乎太過異常,每個人都像瘋了一樣在這裡購物,在他們的眼神裡似乎只剩下了狂熱。\n\n你繞開了這條街道,竟然發現整個城市其他地方竟然一片死寂,在殘破的牆上你看見兩個大字:「<shake>快逃!</shake>」"
|
||||
EventDes/2042;"這裡的一切似乎太過異常,每個人都像瘋了一樣在這裡購物,在他們的眼神裡似乎只剩下了狂熱。\n\n你繞開了這條街道,發現城市的其他地方竟然一片死寂,在殘破的牆上你看見兩個大字:「<shake>快逃!</shake>」"
|
||||
EventDes/2050;"在老舊的都市中,一陣<wiggle>叮叮噹噹的聲響</wiggle>吸引了你的注意力,原來是一位工匠在<color=#FFFF80>改造配件</color>,他自稱師承自傳奇工匠五郎,而他叫五十五郎,見你一點也不相信他,他非要拉著你證明自己的實力…"
|
||||
EventDes/2051;"經過改造後,這個工匠心滿意足地看著成品,並不斷向你詢問「<wave>現在你相信我是傳奇工匠五郎的徒弟了吧?</wave>」,你敷衍地點了點頭表示相信。"
|
||||
EventDes/2052;"經過改造後,你的{0}獲得了{1}這位工匠心滿意足地看著成品,並不斷向你詢問「<wave>現在你相信我是傳奇工匠五郎的徒弟了吧?</wave>」,你敷衍地點了點頭表示相信。"
|
||||
|
@ -372,7 +372,7 @@ WinYell/201_1;"這就是防禦的力量!"
|
||||
WinYell/205_1;"這已經是我今天贏得第1、2、3……然後是幾來著?"
|
||||
WinYell/206_1;"感受到金錢的力量了嗎?"
|
||||
WinYell/301_1;"這就是你命運的終點。"
|
||||
WinYell/302_1;"這下可以多裝一个爪子了!"
|
||||
WinYell/302_1;"這下可以多裝一個爪子了!"
|
||||
WinYell/303_1;"又一個刀下亡魂罷了。"
|
||||
WinYell/304_1;"我能分辨這變幻莫測的世界。"
|
||||
WinYell/305_1;"星球贖回進度+1%"
|
||||
@ -423,7 +423,7 @@ CustomYell/302_2;"我也要打斷你的爪子!"
|
||||
CustomYell/303_1;"橫斬模式!居合——袈裟切!"
|
||||
CustomYell/303_2;"縱斬模式!居合——諸手突!"
|
||||
CustomYell/304_1;"哈!你真聰明!"
|
||||
CustomYell/304_2;"洞察力不错,但也僅此而已了。"
|
||||
CustomYell/304_2;"洞察力不錯,但也僅此而已了。"
|
||||
CustomYell/305_1;"這這這…這就是完美的解法嗎…"
|
||||
CustomYell/305_2;"竟然被你完全破解了…可惡…"
|
||||
CustomYell/307_1;"存在即是不合理。"
|
||||
@ -437,7 +437,7 @@ CustomYell/504_2;"涅槃重生!"
|
||||
CustomYell/506_1;"老兄,這個送你!"
|
||||
CustomYell/506_2;"我來幫你裝能量!"
|
||||
CustomYell/506_3;"接受我的慈悲心!"
|
||||
CustomYell/507_1;"嘿,你真是个膽小鬼。"
|
||||
CustomYell/507_1;"嘿,你真是個膽小鬼。"
|
||||
CustomYell/507_2;"你想逃跑嗎?"
|
||||
CustomYell/507_3;"沒有用的,我會把你撕碎!"
|
||||
CustomYell/508_1;"如果有人打你的右臉,就把左臉也給他打。"
|
||||
|
@ -148,7 +148,7 @@ PilotDes/10036;"和其他只能靠協會資助太空船的駕駛員不同,昆
|
||||
PilotDes/10037;"奈米曾是一名電波詐騙罪犯,她專門選通緝犯作為詐騙目標,全身的零件都是騙來的。"
|
||||
PilotDes/10038;"丹尼爾是個天才魔術師,他能將一件物品變成另一件,但具體能變成什麼,他也說不準。"
|
||||
PilotDes/10039;"PS003原來是個菜雞企劃,後來被迫轉行成為了一個菜雞畫家。"
|
||||
PilotDes/10041;"巴迪是曾是宇宙天體測距員,但是不知為何他測出的距離總是比實際上還多一格。"
|
||||
PilotDes/10041;"巴迪曾是宇宙天體測距員,但是不知為何他測出的距離總是比實際上還多一格。"
|
||||
PilotDes/10042;"乘風身為獸族中的SSR種——熊貓族,幾乎受到所有生物的喜歡,ESTP性格的他隨隨便便就交到朋友。"
|
||||
PilotDes/10043;"某次天才駭客暗影意外駭進了一個從未見過的數據庫,在隨意修改了幾個參數之後,她發現整個世界的規則都變了。"
|
||||
PilotDes/10044;"柯爾曾被智械神教的極端分子改造,被植入了一套原始碼之後,時間在他身上似乎不再穩定。"
|
||||
|
@ -154,7 +154,7 @@ TreasureName/4005;"星際風投書"
|
||||
TreasureName/4006;"星際風投書"
|
||||
TreasureName/4007;"星際風投書"
|
||||
TreasureName/4008;"試用證明"
|
||||
TreasureName/4009;"圆形晶片"
|
||||
TreasureName/4009;"圓形晶片"
|
||||
TreasureName/4010;"三角晶片"
|
||||
TreasureName/4011;"通訊商人"
|
||||
TreasureName/4012;"通訊工匠"
|
||||
@ -218,7 +218,7 @@ TreasureName/5051;"暗影寶盒"
|
||||
TreasureName/5052;"時空穩定器"
|
||||
TreasureName/5053;"訂製卡片"
|
||||
TreasureName/5054;"我的電腦"
|
||||
TreasureName/5055;"完美仿製圆環"
|
||||
TreasureName/5055;"完美仿製圓環"
|
||||
TreasureName/5056;"額外收藏盒"
|
||||
TreasureName/5057;"不銹鋼盆"
|
||||
TreasureName/5058;"可回收裝甲"
|
||||
|
@ -1295,6 +1295,7 @@ Des/11825_1;"戰鬥開始時,自身技能變成*前方**輔助配件*的技能
|
||||
Des/11826_1;"戰鬥開始時,使*前方*配件獲得1個[*橙色*]槽位和1個[*藍色*]槽位。"
|
||||
Des/11826_2;"戰鬥開始時,使*前方*配件獲得1個[*藍色*]槽位和1個[*白色*]槽位。"
|
||||
Des/11827_1;"使*後方*配件裝載[*白色*]能量時,額外裝載{0}個相同的能量。"
|
||||
Des/11827_2;"使*後方*配件裝載[*白色*]能量時,額外裝載{0}個相同的能量。"
|
||||
Des/11828_1;"*發動*({0}):手牌中所有[*橙色*]/[*藍色*]的能量點數提升[{1}點]/[{2}點],顏色變成[*白色*] 。"
|
||||
Des/12001_1;"戰鬥中第1次裝載某點數的能量時,獲得{0}點*功率*。"
|
||||
Des/12003_1;"擁有{0}點*功率*,可升級{1}次。"
|
||||
@ -1386,7 +1387,7 @@ Des/21827_1;"回合開始時,若*相鄰*有空位,則產生1個[*白色*]能
|
||||
Des/21827_2;"回合開始時,若*相鄰*有空位,則產生1個[*橙色*]能量。"
|
||||
Des/21831_1;"回合開始時,若*同行*沒有*攻擊配件*,則使所有*攻擊配件*獲得{0}點威力。"
|
||||
Des/21833_1;"回合開始時,使*後方**攻擊配件*獲得{0}點威力。裝載後,此效果提高{1}點。"
|
||||
Des/21839_1;"裝載後,生成1個相同的能量。"
|
||||
Des/21839_1;"裝載後,產生1個相同的能量。"
|
||||
Des/21841_1;"戰鬥開始時,在本場戰鬥中獲得{0}點*換位*次數上限。"
|
||||
Des/21842_1;"裝載後,本回合該列承受傷害變為1點,並*摧毀*自身。"
|
||||
Des/21843_1;"第1回合少產生1個能量。"
|
||||
|
Loading…
Reference in New Issue
Block a user