2024-02-22

This commit is contained in:
2024-02-22 12:21:17 +08:00
parent 13578fc42f
commit ab61d6f059
16 changed files with 103 additions and 101 deletions

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@@ -75,7 +75,7 @@ ShipSelectPanel/Talent;"随机天赋:{0}/{1}"
ShipSelectPanel/PilotPool;"驾驶员图鉴"
ShipSelectPanel/TalentPool;"随机天赋图鉴"
ShipSelectPanel/Roll;"重骰:{0}"
ShipSelectPanel/RollDes;"重骰可以重新随机3名驾驶员及其天赋,你可以指定其中1名驾驶员\n\n每击败1个精英可获得3次重骰次数。\n通关可获得3次重骰次数。\n每层通关的进阶难度可额外获得1次重骰次数。"
ShipSelectPanel/RollDes;"重骰可以重新随机3名驾驶员及其天赋。\n<color=#FF8B25>右侧头像按钮可以指定1名驾驶员,使其必然出现在下次重骰中。</color>\n\n每击败1个精英可获得3次重骰次数。\n通关可获得3次重骰次数。\n每层通关的进阶难度可额外获得1次重骰次数。"
ShipSelectPanel/Diffculty;"进阶模式"
ShipSelectPanel/DiffcultyNum;"进阶模式:{0}"
ShipSelectPanel/DiffcultyText;"进阶模式"

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@@ -584,13 +584,13 @@ EventDes/2100;"这个星球上正在举办号称十年一度的<color=#FFFF80>
EventDes/2101;"你竟然是全程唯一出价的人,而且还是以这么低的价格,<color=#FFFF80><wave>这简直是奇迹!</wave></color>"
EventDes/2102;"你想以低价格捡漏,但这显然<color=#FF4D4D>没有那么容易</color>。"
EventDes/2103;"这件商品似乎没有想象中那么抢手你以1星币的微弱优势赢得了竞拍。"
EventDes/2104;"你中肯的竞拍价格压倒了大部分的竞争者但是竟然有一个29星币的高价,你也只能<color=#FF4D4D>暗自叹息</color>。"
EventDes/2104;"你中肯的竞拍价格压倒了大部分的竞争者但是竟然有一个20星币的高价,你也只能<color=#FF4D4D>暗自叹息</color>。"
EventDes/2105;"你第一手直接拍出了<shake>天价</shake>,整个拍卖场都陷入了寂静,竟没有一人站出来竞拍,<OP0>[0]被你顺利拿下。"
EventDes/2106;"第二件藏品终于揭晓了,是<OP0>[2]!还是一样,每人只有一次出价机会。"
EventDes/2107;"也许是幸运女神的眷顾,没想到这件拍品竟然无人出高价,你<color=#4DFF4D>成功的拿下拍品</color>。"
EventDes/2108;"你的捡漏策略<color=#FF4D4D>没有成功</color>,这件拍品被一个树人以高价买走了。"
EventDes/2109;"大家的出价都在伯仲之间,你以微弱的优势<color=#4DFF4D>赢得了这件拍品</color>。"
EventDes/2110;"<color=#FF4D4D>太可惜了!</color>居然有人出了13星币,你对此悔恨不已。"
EventDes/2110;"<color=#FF4D4D>太可惜了!</color>居然有人出了10星币,你对此悔恨不已。"
EventDes/2111;"你直接拍出了全场最高价,大家被你的财力所<shake>震惊</shake>,纷纷投来了<color=#FFFF80>嫉妒的目光</color><OP0>[0]被你顺利拿下。"
EventDes/2112;"看来这个拍卖会也没啥好东西,你摇了摇头离开了。"
EventDes/2130;"你在一家豆腐店遇到了一位沉默寡言的老板,直到你聊起自己也在飙船,他的眼里突然有了<glow>光</glow>。\n\n“<wave>如果是在秋名星系,即使是超马赫也跑不过我。</wave>”紧接着他热情的款待了你,并絮絮叨叨的询问了你的飙船风格,<color=#FFFF80>要给你些宝贝</color>。"

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@@ -130,12 +130,12 @@ Talent/talent_changeunit_des;"战斗结束后,使未装备的部件变换为
Talent/talent_ignorecolor_des;"每回合限1次装载的手牌能量可以无视装载槽位的颜色限制。"
Talent/talent_dirextension_des;"所有*方位*的效果额外延长1格。"
Talent/talent_makefriends_des;"前2场精英战斗结束后获得1次固有天赋2选1的机会。"
Talent/talent_rareorder_des;"在第1/2/3个星系中随机强制变为普通/稀有/传说的部件和宝物,且宇宙中的部件和宝物没有数量限制。"
Talent/talent_rareorder_des;"在第1/2/3个星系中随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。"
Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
Talent/talent_traveler_des;"每次度假天数增加1天未使用的天数可保留至下次度假。"
Talent/talent_theft_des;"在商店内可以免费窃取1件商品,但无法购买商品。"
Talent/talent_theft_des;"在商店内,无法购买商品,但可以免费窃取1件商品。"
Talent/talent_magic_des;"初始获得专属部件:<UNIT>80803|1</UNIT>。"
Talent/talent_movemaster_des;"初始获得{0}点燃料上限每回合可以移动2次。"
Talent/talent_shieldmaster_des;"初始失去{0}点血量上限,获得{1}点护盾上限。"

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@@ -169,12 +169,12 @@ Name/15001_1;"冲击压缩者"
Name/15001_2;"冲击压缩者+"
Name/15002_1;"护盾感应"
Name/15002_2;"护盾感应+"
Name/15003_1;"紧急核心"
Name/15003_2;"紧急核心+"
Name/15003_1;"护盾爆发核心"
Name/15003_2;"护盾爆发核心+"
Name/15801_1;"护盾转化器"
Name/15801_2;"护盾转化器+"
Name/15802_1;"间歇防护器"
Name/15802_2;"间歇防护器+"
Name/15802_1;"延迟防护装置"
Name/15802_2;"延迟防护装置+"
Name/15803_1;"护盾点燃器"
Name/15803_2;"护盾点燃器+"
Name/21001_1;"橙色核心"
@@ -691,7 +691,7 @@ Text/14806;"补给"
Text/14807;"指针"
Text/15001;"冲击压缩"
Text/15002;"护盾感应"
Text/15003;"紧急"
Text/15003;"护盾爆发"
Text/15801;"回复"
Text/15802;"防护"
Text/15803;"点燃"
@@ -1028,12 +1028,11 @@ Des/14805_1;"*三重*:使*前方**攻击部件*获得{0}点*功率*。"
Des/14806_1;"*三重*效果触发时生成1个[*白色*]能量。"
Des/14806_2;"*三重*效果触发时生成1个[*橙色*]能量。"
Des/14807_1;"*三重**攻击部件*每拥有1个槽位获得{0}点威力。"
Des/15001_1;"装载后,获得当前护盾值与上回合的护盾值之差的威力。"
Des/15001_1;"装载后,获得与上次对波至现在受到的总伤害相等的威力。"
Des/15002_1;"护盾值减少时,获得{0}点*功率*。"
Des/15003_1;"护盾值归0时,获得*威力翻倍*。"
Des/15003_1;"护盾值变化时,获得*威力翻倍*。"
Des/15801_1;"装载后,回复{0}点护盾值。"
Des/15802_1;"*发动*({0}):回复{1}点护盾值。"
Des/15802_2;"*发动*({0}):回复所有护盾值。"
Des/15802_1;"第2回合开始时在本场战斗中获得{0}点护盾值上限,并回复所有护盾值。"
Des/15803_1;"*发动*({0}):使*后方**攻击部件*获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。"
Des/21004_1;"装载的能量点数视为{0}点。"
Des/21005_1;"生成1个[1点]能量时,获得{0}点威力。"
@@ -1113,12 +1112,12 @@ Des/22019_1;"*相邻*部件装载能量时,自身获得{0}点临时*功率*。
Des/22020_1;"回合开始时,若上回合槽位未被占用,则获得{0}点*功率*。"
Des/22802_1;"己方每装载{0}个能量,使*相邻**攻击部件*获得{1}点*功率*。"
Des/22803_1;"使*攻击部件*获得*功率*时,获得{0}点威力。"
Des/22805_1;"回合开始时,使相邻*攻击部件*获得{0}-{1}点临时*功率*。"
Des/22805_1;"回合开始时,使*相邻**攻击部件*获得{0}-{1}点临时*功率*。"
Des/22805_2;"回合开始时,使所有*攻击部件*获得{0}-{1}点临时*功率*。"
Des/23001_1;"*满载*:若装载能量的点数构成顺子,则获得{0}点威力。"
Des/23003_1;"*满载*:获得*威力翻倍*。"
Des/23004_1;"*满载*:获得{0}点威力,提升自身最低槽位颜色。"
Des/23005_1;"其他*满载*部件装载后,自身获得{0}点威力。"
Des/23005_1;"其他*满载*部件装载能量后,自身获得{0}点威力。"
Des/23006_1;"*满载*:获得{0}点*功率*。"
Des/23801_1;"*满载*生成1个[*橙色*{0}点]能量。"
Des/23802_1;"*满载*:使所有*攻击部件*获得{0}点*功率*。"
@@ -1247,7 +1246,7 @@ Des/92033_1;"*计时*({0}):使所有*攻击部件*获得{1}点威力,在下
Des/92034_1;"回合开始时使敌我双方生成能量至10个。"
Des/92035_1;"回合开始时对随机1个敌方部件造成{0}回合*休眠*,优先选择*辅助部件*。"
Des/92036_1;"回合开始时,使敌方不断生成[1点]能量直到其手牌中有9个能量为止。"
Des/92038_1;"对波结算时,对敌方造成当前*耐久*值的伤害。"
Des/92038_1;"对波结束后,对敌方造成当前*耐久*值的伤害。"
Des/92039_1;"每回合敌方装载的第1个[非*橙色*]槽位时,提升该槽位颜色。 "
Des/92040_1;"回合开始时消耗敌方1点燃料。若敌方没有燃料则将自身替换为<UNIT>92045|1</UNIT>。"
Des/92042_1;"*耐久*归0后切换攻击模式。"
@@ -1263,7 +1262,7 @@ Des/92055_1;"装载后对1个随机敌方部件造成*燃烧*。"
Des/92058_1;"*计时*({0}):使所有敌方*攻击部件*变为<UNIT>11001|1</UNIT>。"
Des/92059_1;"回合开始时在敌方空位装备1个<UNIT>92060|1</UNIT>。"
Des/92059_2;"回合开始时在敌方空位装备1个<UNIT>92060|2</UNIT>。"
Des/92060_1;"回合结束时,若未装载能量,对自身造成{0}点伤害。"
Des/92060_1;"若本回合未装载能量,对波结束后对自身造成{0}点伤害。"
Des/92061_1;"*对波失败*只受到1点伤害并*摧毁*自身。"
Des/92062_1;"装载后,在*前方*空位装备1个<UNIT>92061|1</UNIT>。"
Des/92063_1;"装载后,使敌方所有点数能量原料在本回合临时变为[1点]。"
@@ -1273,7 +1272,7 @@ Des/92066_1;"*计时*({0}):使*同列**攻击部件*获得{1}点威力。*同
Des/92068_1;"*计时*({0}):本回合受到对波伤害时,敌方受到同等伤害。"
Des/92069_1;"*计时*({0})*摧毁*敌我双方最前排的部件和位置。"
Des/92070_1;"*对波失败*:敌方战斗奖励额外获得{0}星币。"
Des/92074_1;"敌方回合结束时,若敌方镜像位置的部件没有装载能量,对敌方造成{0}点伤害。"
Des/92074_1;"若敌方镜像位置的部件本回合没有装载能量,对波结束后对敌方造成{0}点伤害。"
Des/92075_1;"回合开始时,打乱自身部件放置顺序。"
Des/92076_1;"装载后,在*同列*随机位置释放1团*迷雾*,遮挡部件。"
Des/92077_1;"装载后制造1个颜色盾本回合抵挡*同列*伤害,颜色盾在敌方*同列*装载相同颜色的能量时消失。"
@@ -1294,7 +1293,7 @@ ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"效果剩余:{0}次"
ExtraDes/11003_1;"上1个装载点数{0}。"
ExtraDes/12001_1;"已装载:{0}。"
ExtraDes/15001_1;"差值{0}。"
ExtraDes/15001_1;"受伤{0}。"
ExtraDes/21017_1;"已装载:{0}/10。"
ExtraDes/22802_1;"已装载:{0}个。"
ExtraDes/91032_1;"受伤:{0}/{1}。"

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@@ -75,18 +75,19 @@ ShipSelectPanel/Talent;"Random Talents: {0}/{1}"
ShipSelectPanel/PilotPool;"Pilots Archive"
ShipSelectPanel/TalentPool;"Random Talents Archive"
ShipSelectPanel/Roll;"Reroll: {0}"
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents. You can select one pilot from them. \n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents.\n<color=#FF8B25>
Click on the avatar button on the right to designate a specific pilot. After a Reroll, your designated pilot is guaranteed to appear.</color>\n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
ShipSelectPanel/Diffculty;"Difficulty Mode"
ShipSelectPanel/DiffcultyNum;"Difficulty Mode: {0}"
ShipSelectPanel/DiffcultyText;"Difficulty Mode"
ShipSelectPanel/PilotDes;"Three pilots will be randomly provided, and you need to choose one pilot to fly the ship.\n\nA pilot's abilities consist of <color=#DF925C>Inherent Talent</color> and <color=#4389E7>Random Talents</color>:\n<color=#DF925C>Inherent Talent</color> is born within the pilots themselves.\n<color=#4389E7>Random Talents</color> are selected from all unlocked random talents.\n\nPilots and Random Talents refresh only after you defeat the first elite enemy."
ShipSelectPanel/DiffcultyString_1;"1. Enemies have higher HP."
ShipSelectPanel/DiffcultyString_2;"2. Take damage when the flight starts."
ShipSelectPanel/DiffcultyString_3;"3. Enemies deal higher damage."
ShipSelectPanel/DiffcultyString_3;"3. Enemies deal more damage."
ShipSelectPanel/DiffcultyString_4;"4. Shop items are priced higher."
ShipSelectPanel/DiffcultyString_5;"5. Enemies have higher Durability."
ShipSelectPanel/DiffcultyString_6;"6. After boss-level battles, the recovery benefit only restores half of your max HP."
ShipSelectPanel/DiffcultyString_7;"7. Enemies deal much higher damage."
ShipSelectPanel/DiffcultyString_7;"7. Enemies deal much more damage."
ShipSelectPanel/DiffcultyString_8;"8. In the final stage, you need to defeat 2 bosses, and there are no rewards during the intervals between these battles."
ShipSelectPanel/UnlockTitle;"Unlocks at next level:"
ShipSelectPanel/UnlockShip;"Spaceship x{0}"
@@ -397,7 +398,7 @@ HistoryPanel/Result;"Result"
HistoryPanel/Detail;"View Details"
HistoryPanel/Back;"Back"
HistoryPanel/BossFight;"Boss Battles"
HistoryPanel/BossFightDes;"Challenge the Boss Battles mode with builds that have successfully completed the game. \nHowever, exercise caution as there will be no rewards or opportunities to save your progress during the battles."
HistoryPanel/BossFightDes;"Challenge the Boss Battles mode with builds that have successfully completed the run. \nHowever, exercise caution as there will be no rewards or opportunities to save your progress during the battles."
HistoryPanel/BossFightCompleted;"Boss Battles Completed"
HistoryPanel/Clear;"Clear All Records"
HistoryPanel/ClearLose;"Clear Failure Records"

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@@ -584,13 +584,13 @@ EventDes/2100;"A once-in-a-decade <color=#FFFF80>Premium Auction</color> is taki
EventDes/2101;"Surprisingly, you are the only one to make a bid, and it's at such a low price that <color=#FFFF80><wave>this is nothing short of a miracle!</wave></color>"
EventDes/2102;"You think you can get a great deal at a low price, but apparently it's <color=#FF4D4D>not as easy as it seems</color>."
EventDes/2103;"It appears that this item isn't in as high demand as you thought, and you manage to win the bidding war with a slight advantage of 1 Star Coin."
EventDes/2104;"Your substantial bid outweighs most of the other competitors, but there's a high bid of 29 Star Coins, leaving you with no choice but to <color=#FF4D4D>sigh silently</color>."
EventDes/2104;"Your substantial bid outweighs most of the other competitors, but there's a high bid of 20 Star Coins, leaving you with no choice but to <color=#FF4D4D>sigh silently</color>."
EventDes/2105;"You decide to make a <shake>sky-high bid</shake> right from the start, which leaves the entire auction hall in silence. Not a single person steps up to bid, and you successfully secure <OP0>[0]."
EventDes/2106;"The second item is finally revealed, and it's a <OP0>[2]! Just like before, each person gets one chance to bid."
EventDes/2107;"Perhaps with the favor of Lady Luck, no one expected that this item would go uncontested, and you <color=#4DFF4D>successfully secure it</color>."
EventDes/2108;"Your bargain-hunting strategy <color=#FF4D4D>doesn't pay off</color>, as a Treant purchases the item at a high price."
EventDes/2109;"Everyone's bids are close, and you manage to <color=#4DFF4D>win this item</color> with a slight advantage."
EventDes/2110;"<color=#FF4D4D>Such a pity!</color> Someone bids 13 Star Coins, and you're filled with regret."
EventDes/2110;"<color=#FF4D4D>Such a pity!</color> Someone bids 10 Star Coins, and you're filled with regret."
EventDes/2111;"You make a bid that's the highest in the entire room, leaving the crowd <shake>astonished</shake> by your wealth and casting upon you <color=#FFFF80>envious glances</color>. You successfully secure <OP0>[0]."
EventDes/2112;"It seems like this auction doesn't have much to offer, so you shake your head and leave."
EventDes/2130;"In a tofu shop, you encounter a silent and reserved owner. When you mention that you're also into spaceship racing, his eyes suddenly <glow>light up</glow>. \n\n"<wave>If it's in the Akini galaxy, even a hypersonic speed won't be able to outrun me.</wave>" He enthusiastically hosts you and asks about your racing style, <color=#FFFF80>offering to give you something good</color>."

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@@ -8,7 +8,7 @@ KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
KeyWord/CountDown;"*Countdown*"
KeyWord/Sleep;"*Hibernate*;*hibernate*"
KeyWord/Break;"*Durability*"
KeyWord/Exchange;"*Swap*;*swapping*;*swapped*"
KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
KeyWord/Overclock;"*Overclock*"
KeyWord/Triangle;"*Tripower*"
KeyWord/PowerRate;"*Double Strength*"
@@ -47,7 +47,7 @@ KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn. If initiate is not triggered at count 0, it can be retained until triggered."
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn."
KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.."
KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective."
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."

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@@ -90,37 +90,37 @@ Talent/talent_replace_unitbyrare_name;"Waste Conversion"
Talent/talent_init_treasure_recover_name;"Auto Repair"
Talent/talent_init_exchange_name;"Swap Chance"
Talent/talent_gethercoin_goodshop_name;"Premium Shop"
Talent/talent_init_coin_des;"Gain {0} Star Coins at the start of the game."
Talent/talent_init_shield_des;"Gain {0} Max Shield Points at the start of the game."
Talent/talent_init_coin_des;"Gain {0} Star Coins at the start of the run."
Talent/talent_init_shield_des;"Gain {0} Max Shield Points at the start of the run."
Talent/talent_replace_enemy_des;"The first henchman enemy in each galaxy surrenders immediately in battle."
Talent/talent_extrahp_des;"Gain {0} Max HP at the start of the game."
Talent/talent_init_move_des;"Gain {0} Max Fuel at the start of the game."
Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the game."
Talent/talent_extrahp_des;"Gain {0} Max HP at the start of the run."
Talent/talent_init_move_des;"Gain {0} Max Fuel at the start of the run."
Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the run."
Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Select 1 Unit to upgrade."
Talent/talent_bountyevent_days_des;"After the Vacation Event, there is 15% chance of restoring the consumed days."
Talent/talent_init_upgrade_init_des;"Upgrade all Initial Units at the start of the game."
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the game."
Talent/talent_init_upgrade_init_des;"Upgrade all Initial Units at the start of the run."
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the run."
Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets."
Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*."
Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate between {0}% and {1}%."
Talent/talent_init_bounty_recover_des;"Gain extra basic repair supplies (Call for Support) at the start of the game."
Talent/talent_init_bounty_shop_des;"Gain extra basic shop (Call for Support) at the start of the game."
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource at the start of the game."
Talent/talent_init_bounty_recover_des;"Gain extra basic repair supplies (Call for Support) at the start of the run."
Talent/talent_init_bounty_shop_des;"Gain extra basic shop (Call for Support) at the start of the run."
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource at the start of the run."
Talent/talent_moneyandmoney_des;"At the end of the battle, you will receive Star Coins equal to 10% of your current amount of Star Coins."
Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Support chances are reset."
Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, all *Attack Units* gain 1 *Power*."
Talent/talent_unitcreatecolor_des;"The Energy generated by Units will be changed to [*Orange*]."
Talent/talent_turnmaster_des;"At the start of the game, gain an exclusive Unit: <UNIT>80804|2</UNIT>."
Talent/talent_turnmaster_des;"At the start of the run, gain an exclusive Unit: <UNIT>80804|2</UNIT>."
Talent/talent_musician_des;"At the start of the battle, randomly draw 3 points from Energy Resources. When Energy in hand is loaded in the order of receiving these points, all *Attack Units* gain {0} Strength."
Talent/talent_crazydiamond_des;"The first loaded Energy in hand will not be removed after the Showdown."
Talent/talent_shopmaster_des;"Gain {0} Treasures related to the shop at the start of the game."
Talent/talent_shopmaster_des;"Gain {0} Treasures related to the shop at the start of the run."
Talent/talent_copytype_des;"After each of the first 2 boss battles, select 1 Unit to copy."
Talent/talent_choiceking_des;"When choosing Unit rewards, you can select multiple Units."
Talent/talent_rollcoin_des;"After the battle, your Star Coins will randomly fluctuate within the range of 1-50."
Talent/talent_burnslot_des;"At the start of the game, gain an exclusive Unit: <UNIT>80809|1</UNIT>."
Talent/talent_linedouble_des;"At the start of the game, gain an exclusive Unit: <UNIT>80010|1</UNIT>."
Talent/talent_burnslot_des;"At the start of the run, gain an exclusive Unit: <UNIT>80809|1</UNIT>."
Talent/talent_linedouble_des;"At the start of the run, gain an exclusive Unit: <UNIT>80010|1</UNIT>."
Talent/talent_limittimer_des;"Generate an additional {0} Energy per turn, but your turn will automatically end after {1} seconds."
Talent/talent_drawacircle_des;"Experiencing a Vacation Event will reduce the number of days consumed of other Vacation Events in the surrounding circular area by 1."
Talent/talent_resonate_des;"When loading Energy with the same point and color consecutively, the *Attack Unit* at the *Spaceship Center* gains {0} Strength."
@@ -130,19 +130,19 @@ Talent/talent_changeunit_des;"After the battle, transform unequipped Units into
Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand can ignore color restrictions on slots."
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."
Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 from 2 Inherent Talents."
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly gained Units and Treasures are mandated to become Common/Rare/Legendary ones, with no limit on the quantity."
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the game."
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity."
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the run."
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gain {0} *Power*."
Talent/talent_traveler_des;"Each vacation increases by 1 day, and unspent days can be carried over to the next vacation."
Talent/talent_theft_des;"Inside the shop, you can steal 1 item for free, but you cannot purchase other items."
Talent/talent_magic_des;"At the start of the game, gain an exclusive Unit: <UNIT>80803|1</UNIT>."
Talent/talent_movemaster_des;"At the start of the game, gain {0} Max Fuel and can move twice per turn."
Talent/talent_shieldmaster_des;"Lose {0} Max HP but gain {1} Max Shield Points at the start of the game."
Talent/talent_theft_des;"Inside the shop, you cannot purchase any items, but you can steal 1 item for free."
Talent/talent_magic_des;"At the start of the run, gain an exclusive Unit: <UNIT>80803|1</UNIT>."
Talent/talent_movemaster_des;"At the start of the run, gain {0} Max Fuel and can move twice per turn."
Talent/talent_shieldmaster_des;"Lose {0} Max HP but gain {1} Max Shield Points at the start of the run."
Talent/talent_copylegend_des;"When you gain a Legendary Unit, gain 1 copy of it."
Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, you can pick from different Builds (Call for Support): pick either *Overclock* or *Tripower* Units."
Talent/talent_talentother_des;"You acquire Random Talents from the Inherent Talents of other pilots."
Talent/talent_adviser_des;"Gain 2 matching Units at the start of the game."
Talent/talent_adviser_des;"Gain 2 matching Units at the start of the run."
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, 1 Energy is generated."
Talent/talent_allrace_des;"You are regarded as all races and can detect events with 1 race-exclusive option."
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} points."
@@ -152,14 +152,14 @@ Talent/talent_morechoice_des;"When choosing Units or Treasures, always have 1 mo
Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy."
Talent/talent_treasurehunter_des;"The time cost of revealed Treasure/Unit Events is reduced by 1 day."
Talent/talent_daydreamer_des;"When vacation days are insufficient, every {0} Star Coins can be used and equivalent to 1 day of vacation."
Talent/talent_init_treasure2_des;"Gain 2 random Common Treasures at the start of the game."
Talent/talent_init_treasure2_des;"Gain 2 random Common Treasures at the start of the run."
Talent/talent_legendgetcoin_des;"Gain {0} Star Coins when gaining a Legendary Treasure or Unit."
Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit with 0 Weight at the start of the game."
Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit with 0 Weight at the start of the run."
Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
Talent/talent_copyother_des;"At the start of the game, turns into another copy of your other Random Talent."
Talent/talent_copyother_des;"At the start of the run, turns into another copy of your other Random Talent."
Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
@@ -167,20 +167,20 @@ Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra t
Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
Talent/talent_moveenemy_des;"You can move the enemy at no cost in the 1st turn."
Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
Talent/talent_dreamstart_des;"At the start of the run, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane"
Talent/talent_initother_des;"At the start of the game, gain the Initial Units of other ships."
Talent/talent_initother_des;"At the start of the run, gain the Initial Units of other ships."
Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a Henchman. "
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy and there's another same Unit on the ship, gain {0} Strength."
Talent/talent_getsameunitbynum_des;"Every time you accumulate {0} Units, the {0}th Unit will be duplicated."
Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。"
Talent/talent_monk_des;"Units in the shop are free. But when entering the shop, remove all unequipped Units."
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource at the start of the game."
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource at the start of the run."
Talent/talent_replace_unitbyrare_des;"Waste Conversion (Call for Support): Select 1 Unit to remove, pick 1 out of 2 Units of the same rarity."
Talent/talent_init_treasure_recover_des;"Restore {0} HP after winning a battle."
Talent/talent_init_exchange_des;"At the start of the game, increase Max *Swap* Chances by {0}."
Talent/talent_init_exchange_des;"At the start of the run, increase Max *Swap* Chances by {0}."
Talent/talent_gethercoin_goodshop_des;"Premium Shop (Call for Support): A shop that only sells a limited number of legendary items."
VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>, select 1 Unit to upgrade, limited to use <color=#FFFE51>1 time</color> per run."
VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repair</color> can only be used <color=#FFFE51>1 time</color> per run."

View File

@@ -357,4 +357,4 @@ TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with th
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
TreasureDes/5034;"Upon gaining this Treasure, randomly upgrade {0} Units."
TreasureDes/5035;"Gain {0} Star Coins, after entering the last galaxy, lose {0} Star Coins."
TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the game with the modification: Weight -1."
TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the run with the modification: Weight -1."

View File

@@ -25,11 +25,11 @@ Tutorial/Unit/Title;"New Unit!"
Tutorial/Unit/Des;"Obtained Units need to be equipped on your ship to be brought to the next battle.\n\nThe total Weight of equipped Units cannot exceed the ship's <color=#FF8B25>Weight Limit</color>.\n\n<color=#FF8B25>Click or drag</color> Units to equip them onto your ship."
Tutorial/Unit/Tips;"Equip Units to Ship"
Tutorial/Treasure/Title;"New Treasure!"
Tutorial/Treasure/Des;"Obtained Treasures have <color=#FF8B25>permanent effects</color> in this game. Collect as many Treasures as possible!\n\nProperly combining Treasures and Units is also the key to success for seasoned Hunters!"
Tutorial/Treasure/Des;"Obtained Treasures have <color=#FF8B25>permanent effects</color> in this run. Collect as many Treasures as possible!\n\nProperly combining Treasures and Units is also the key to success for seasoned Hunters!"
Tutorial/Vacation/Title;"Vacation Days"
Tutorial/Vacation/Des;"After work, you can enjoy the <color=#FF8B25>Vacation Days</color> offered by the Association.\n\nVacation planets are marked with the <color=#FF8B25>different types of events</color> you'll encounter and the <color=#FF8B25>days</color> required.\n\nUsually, longer vacation events tend to be more valuable."
Tutorial/BountyEvent/Title;"Call for Support"
Tutorial/BountyEvent/Des;"When needed, you can use Call for Support:\n\n<color=#FF8B25>Shop, Repair/Fuel Refill.</color>\n\nEach "Call for Support" chance can only be used <color=#FF8B25>once per game</color>, so use it wisely."
Tutorial/BountyEvent/Des;"When needed, you can use Call for Support:\n\n<color=#FF8B25>Shop, Repair/Fuel Refill.</color>\n\nEach "Call for Support" chance can only be used <color=#FF8B25>once per run</color>, so use it wisely."
Tutorial/EnemyNotice/Title;"Gathering Strength!"
Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side, it means they'll <color=#FF8B25>launch a fierce attack next turn</color>!"
Tutorial/Re/Title;"Temporary retreat"

View File

@@ -169,12 +169,12 @@ Name/15001_1;"Impact Compressor"
Name/15001_2;"Impact Compressor+"
Name/15002_1;"Shield Induction"
Name/15002_2;"Shield Induction+"
Name/15003_1;"Emergency Core"
Name/15003_2;"Emergency Core+"
Name/15003_1;"Shield Burst Core"
Name/15003_2;"Shield Burst Core+"
Name/15801_1;"Shield Converter"
Name/15801_2;"Shield Converter+"
Name/15802_1;"Intermittent Protector"
Name/15802_2;"Intermittent Protector+"
Name/15802_1;"Postponed Protector"
Name/15802_2;"Postponed Protector+"
Name/15803_1;"Shield Igniter"
Name/15803_2;"Shield Igniter+"
Name/21001_1;"Orange Core"
@@ -691,7 +691,7 @@ Text/14806;"Supply"
Text/14807;"Pointer"
Text/15001;"Impact Compress"
Text/15002;"Shield Induction"
Text/15003;"Emergency"
Text/15003;"Shield Burst"
Text/15801;"Recovery"
Text/15802;"Protect"
Text/15803;"Ignite"
@@ -992,7 +992,7 @@ Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
Des/12008_1;"This Unit always gains double *Power*."
Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
Des/12010_1;"Each loaded Energy can trigger a *Power* bonus."
Des/12010_1;"Every time an Energy is loaded into this Unit, its *Power* bonus will be triggered."
Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
Des/12803_1;"At the start of the battle, all *nearby* *Attack Units* gain {0} *Power*."
@@ -1028,12 +1028,11 @@ Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn."
Des/15001_1;"After loading an Energy, gain extra Strength equal to the total damage received from the last Showdown."
Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*."
Des/15003_1;"When Shield Point changes, gain *Double Strength*."
Des/15801_1;"After loading an Energy, restore {0} Shield Points."
Des/15802_1;"*Initiate* ({0}): Restore {1} Shield Points."
Des/15802_2;"*Initiate* ({0}): Restore all Shield Points."
Des/15802_1;"At the start of the 2nd turn, increase the Max Shield Points by {0} for this battle, and restore all Shield Points."
Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points, and receive damage equal to the current Shield Points."
Des/21004_1;"The loaded Energy Points are considered as {0} points."
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
@@ -1159,7 +1158,7 @@ Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an upgraded *Support Unit*."
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
@@ -1247,7 +1246,7 @@ Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surren
Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy."
Des/92038_1;"After the Showdown, deal damage that equals to the current *Durability* to the enemy."
Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
@@ -1263,7 +1262,7 @@ Des/92055_1;"After loading an Energy, apply *Burning* to 1 random enemy Unit."
Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1</UNIT>."
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> in an empty enemy grid."
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> in an empty enemy grid."
Des/92060_1;"At the end of the turn, if no Energy is loaded, deal {0} damage to your ship."
Des/92060_1;"If no Energy is loaded this turn, deal {0} damage to your ship after the Showdown."
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
@@ -1273,7 +1272,7 @@ Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} S
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
Des/92074_1;"If the enemy's Unit in the corresponding position is not loaded with Energy this turn, deal {0} damage to the enemy after the Showdown."
Des/92075_1;"At the start of the turn, shuffle your Units."
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when an Energy of the same color is loaded in the *same lane* of the enemy."
@@ -1294,7 +1293,7 @@ ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
ExtraDes/11003_1;"Previous Loaded Point: {0}."
ExtraDes/12001_1;"Currently Loaded: {0}."
ExtraDes/15001_1;"Difference: {0}."
ExtraDes/15001_1;"Damage: {0}."
ExtraDes/21017_1;"Currently Loaded: {0}/10."
ExtraDes/22802_1;"Currently Loaded: {0}."
ExtraDes/91032_1;"Damage Taken: {0}/{1}."