Lonestar/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord
2024-02-22 12:21:17 +08:00

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KeyWord/PowerAdded;"*Power*"
KeyWord/Win;"*Victory*;*victory*;*win*;*Victory in the Showdown*"
KeyWord/Lose;"*Failure*;*failed*;*failure*;*Failure in the Showdown*"
KeyWord/Equal;"*Draw*;*Draws*;*draw*;*draws*;*Draw in the Showdown*"
KeyWord/LoadFull;"*Fully Loaded*"
KeyWord/Charge;"*Charge*;*Charging*"
KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
KeyWord/CountDown;"*Countdown*"
KeyWord/Sleep;"*Hibernate*;*hibernate*"
KeyWord/Break;"*Durability*"
KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
KeyWord/Overclock;"*Overclock*"
KeyWord/Triangle;"*Tripower*"
KeyWord/PowerRate;"*Double Strength*"
KeyWord/DestroyUnit;"*Destroy*;*destroy*;*destroyed*;*Destruction*"
KeyWord/Grip;"*Suppression*"
KeyWord/Burn;"*Burn*"
KeyWord/Link;"*Chain*"
KeyWord/Mist;"*Mist*"
KeyWord/Permission;"*Permission*"
KeyWord/Corrupt;"*Corruption*"
KeyWord/SecretTreasure;"*Secret Treasure*"
KeyWord/UnitTest;"*Unit Test*"
KeyWord/ShopLocation;"*Warping Coordinate*"
KeyWord/CheckLoad;"*Association Inspection*"
KeyWord/Near;"*nearby*;*Nearby*"
KeyWord/Device;"*Support Unit*;*Support Units*"
KeyWord/Cannon;"*Attack Unit*;*Attack Units*"
KeyWord/Both;"*Both*;*both sides*"
KeyWord/Front;"*front*"
KeyWord/Back;"*behind*"
KeyWord/Up;"*upper*"
KeyWord/Down;"*lower*"
KeyWord/Dir;"*directional*"
KeyWord/Col;"*same lane*"
KeyWord/FrontAndBack;"*front and behind*"
KeyWord/UpAndDown;"*upper and lower*"
KeyWord/ReadyToLoad;"*Ready to Load*"
KeyWord/ShipCenter;"*Spaceship Center*"
KeyWord/White;"*White*"
KeyWord/Blue;"*Blue*"
KeyWord/Purple;"*Orange*"
KeyWordDes/Empty;""
KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle."
KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy."
KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy."
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn."
KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.."
KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective."
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
KeyWordDes/Overclock;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered."
KeyWordDes/Triangle;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered."
KeyWordDes/PowerRate;"The Strength of the Unit is doubled for 1 turn, cannot stack"
KeyWordDes/DestroyUnit;"Will be removed in this battle."
KeyWordDes/Grip;"Upon loading this Unit, consume the Loaded Energy and remove Suppression. Suppression lasts for 1 turn."
KeyWordDes/Burn;"When loading Energy, receive 1 damage."
KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy."
KeyWordDes/Mist;"Units in the Mist cannot be directly loaded with Energy or selected. The Mist's position is fixed and will not change its position along the movement of the spaceship."
KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
KeyWordDes/Corrupt;"At the start of the turn, take 1 damage."
KeyWordDes/SecretTreasure;"At the end of the battle, gain 1 random Treasure. Failure: Remove this buff."
KeyWordDes/UnitTest;"After loading this Unit 3 times, gain this at the end of the battle."
KeyWordDes/ShopLocation;"After the battle, if there is any Warping Coordinate left, you gain 1 opportunity to enter the shop. Upon swapping, all Warping Coordinates are removed."
KeyWordDes/CheckLoad;"At the end of the turn, if this Unit hasn't loaded Energy, you'll gain 8 Star Coins. At the start of the 3rd turn, remove this buff."
KeyWordDes/Dir;"Includes: Nearby, Upper, Lower, Front, Behind."
KeyWordDes/ReadyToLoad;"Will load Energy next turn."