Lonestar/textmap/englishtextmap_unit/EnglishTextMap_Unit
2024-02-22 12:21:17 +08:00

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Name/11001_1;"Basic Core"
Name/11001_2;"Basic Core+"
Name/11002_1;"Pair Core"
Name/11002_2;"Pair Core+"
Name/11003_1;"Increasing Core"
Name/11003_2;"Increasing Core+"
Name/11004_1;"Quadra Burst Core"
Name/11004_2;"Quadra Burst Core+"
Name/11005_1;"Pure White Core"
Name/11005_2;"Pure White Core+"
Name/11006_1;"Micro Crystal Core"
Name/11006_2;"Micro Crystal Core+"
Name/11007_1;"White Reaction Crystal"
Name/11007_2;"White Reaction Crystal+"
Name/11008_1;"Single Star"
Name/11008_2;"Single Star+"
Name/11009_1;"Extreme Cohesion"
Name/11009_2;"Extreme Cohesion+"
Name/11010_1;"Hexagram Core"
Name/11010_2;"Hexagram Core+"
Name/11011_1;"High-Energy Induction"
Name/11011_2;"High-Energy Induction+"
Name/11012_1;"High-Point Forcefield"
Name/11012_2;"High-Point Forcefield+"
Name/11013_1;"Consecution"
Name/11013_2;"Consecution+"
Name/11014_1;"Phantom"
Name/11014_2;"Phantom+"
Name/11015_1;"Recipient"
Name/11015_2;"Recipient+"
Name/11016_1;"Rubbing Core"
Name/11016_2;"Rubbing Core+"
Name/11017_1;"Orange Star Diamond"
Name/11017_2;"Orange Star Diamond+"
Name/11018_1;"Propulsion Core"
Name/11018_2;"Propulsion Core+"
Name/11019_1;"Dual Cannons"
Name/11019_2;"Dual Cannons+"
Name/11801_1;"Gentle Tap Device"
Name/11801_2;"Gentle Tap Device+"
Name/11802_1;"Swap Device"
Name/11802_2;"Swap Device+"
Name/11803_1;"Extraction Device"
Name/11803_2;"Extraction Device+"
Name/11804_1;"High-Energy Cube"
Name/11804_2;"High-Energy Cube+"
Name/11805_1;"Energy Nexus"
Name/11805_2;"Energy Nexus+"
Name/11806_1;"Diffusion Aura"
Name/11806_2;"Diffusion Aura+"
Name/11807_1;"Single-Use Charger"
Name/11807_2;"Single-Use Charger+"
Name/11808_1;"Attenuation Device"
Name/11808_2;"Attenuation Device+"
Name/11809_1;"Weak Energy Source"
Name/11809_2;"Weak Energy Source+"
Name/11810_1;"Armor Smelter"
Name/11810_2;"Armor Smelter+"
Name/11812_1;"Growth Device"
Name/11812_2;"Growth Device+"
Name/11813_1;"Pulse Recharger"
Name/11813_2;"Pulse Recharger+"
Name/11814_1;"Turn Energy Device"
Name/11814_2;"Turn Energy Device+"
Name/11815_1;"Upgrade Device"
Name/11815_2;"Upgrade Device+"
Name/11816_1;"External Fuel Tank"
Name/11816_2;"External Fuel Tank+"
Name/11819_1;"Energy Booster"
Name/11819_2;"Energy Booster+"
Name/11820_1;"Kinetic Transmitter"
Name/11820_2;"Kinetic Transmitter+"
Name/11821_1;"Fuel Energy Source"
Name/11821_2;"Fuel Energy Source+"
Name/11822_1;"Breakthrough"
Name/11822_2;"Breakthrough+"
Name/11823_1;"Quadra-slotted Interface"
Name/11823_2;"Quadra-slotted Interface+"
Name/11824_1;"Energy Amplifier"
Name/11824_2;"Energy Amplifier+"
Name/11825_1;"Simulator"
Name/11825_2;"Simulator+"
Name/11826_1;"External Slot"
Name/11826_2;"External Slot+"
Name/11827_1;"Multi-cleaver"
Name/11827_2;"Multi-cleaver+"
Name/11828_1;"Bleaching Device"
Name/11828_2;"Bleaching Device+"
Name/12001_1;"Data Detector"
Name/12001_2;"Data Detector+"
Name/12003_1;"Bronze Core"
Name/12003_2;"Silver Core"
Name/12003_3;"Golden Core"
Name/12003_4;"Platinum Core"
Name/12003_5;"Diamond Core"
Name/12004_1;"Kinetic Core"
Name/12004_2;"Kinetic Core+"
Name/12005_1;"Boost Core"
Name/12005_2;"Boost Core+"
Name/12007_1;"Gathering Core"
Name/12007_2;"Gathering Core+"
Name/12008_1;"Double-Edged Battle Axe"
Name/12008_2;"Double-Edged Battle Axe+"
Name/12009_1;"Reproducing Core"
Name/12009_2;"Reproducing Core+"
Name/12010_1;"Razor"
Name/12010_2;"Razor+"
Name/12801_1;"Power Supply Module"
Name/12801_2;"Power Supply Module+"
Name/12802_1;"Surge Device"
Name/12802_2;"Surge Device+"
Name/12803_1;"Amplification Device"
Name/12803_2;"Amplification Device+"
Name/12805_1;"Fuel Amplifier"
Name/12805_2;"Fuel Amplifier+"
Name/12806_1;"Single-Use Electric Arc"
Name/12806_2;"Single-Use Electric Arc+"
Name/12807_1;"Destruction"
Name/12807_2;"Destruction+"
Name/13001_1;"Leap Core"
Name/13001_2;"Leap Core+"
Name/13002_1;"High-Voltage Amplification Core"
Name/13002_2;"High-Voltage Amplification Core+"
Name/13003_1;"Shared Frequency Core"
Name/13003_2;"Shared Frequency Core+"
Name/13005_1;"Overheat Core"
Name/13005_2;"Overheat Core+"
Name/13006_1;"Recoil Valve"
Name/13006_2;"Recoil Valve+"
Name/13801_1;"No.3 Device"
Name/13801_2;"No.3 Device+"
Name/13802_1;"Ignition Device"
Name/13802_2;"Ignition Device+"
Name/13803_1;"High-Pressure Diverter"
Name/13803_2;"High-Pressure Diverter+"
Name/13804_1;"High-Pressure Energizer"
Name/13804_2;"High-Pressure Energizer+"
Name/13805_1;"Scheme Module"
Name/13805_2;"Scheme Module+"
Name/13807_1;"Overclock Machine Gun"
Name/13807_2;"Overclock Machine Gun+"
Name/13808_1;"Overclock Driver"
Name/13808_2;"Overclock Driver+"
Name/14001_1;"Beam Core"
Name/14001_2;"Beam Core+"
Name/14002_1;"Triangular Core"
Name/14002_2;"Triangular Core+"
Name/14004_1;"Nuclear Accumulator"
Name/14004_2;"Nuclear Accumulator+"
Name/14005_1;"Overload Core"
Name/14005_2;"Overload Core+"
Name/14006_1;"Contract Core"
Name/14006_2;"Contract Core+"
Name/14007_1;"Evolutionary Core"
Name/14007_2;"Evolutionary Core+"
Name/14801_1;"Main Ingredients and Leftover Pieces"
Name/14801_2;"Main Ingredients and Leftover Pieces+"
Name/14802_1;"Diffusion Pointer"
Name/14802_2;"Diffusion Pointer+"
Name/14803_1;"Quadrangle Energy Source"
Name/14803_2;"Quadrangle Energy Source+"
Name/14805_1;"Arc Amplifier"
Name/14805_2;"Arc Amplifier+"
Name/14806_1;"Energy Supply Station"
Name/14806_2;"Energy Supply Station+"
Name/14807_1;"Slot Pointer"
Name/14807_2;"Slot Pointer+"
Name/15001_1;"Impact Compressor"
Name/15001_2;"Impact Compressor+"
Name/15002_1;"Shield Induction"
Name/15002_2;"Shield Induction+"
Name/15003_1;"Shield Burst Core"
Name/15003_2;"Shield Burst Core+"
Name/15801_1;"Shield Converter"
Name/15801_2;"Shield Converter+"
Name/15802_1;"Postponed Protector"
Name/15802_2;"Postponed Protector+"
Name/15803_1;"Shield Igniter"
Name/15803_2;"Shield Igniter+"
Name/21001_1;"Orange Core"
Name/21001_2;"Orange Core+"
Name/21002_1;"Blue Core"
Name/21002_2;"Blue Core+"
Name/21003_1;"White Core"
Name/21003_2;"White Core+"
Name/21004_1;"Steady Beam"
Name/21004_2;"Steady Beam+"
Name/21005_1;"Particle Forcefield"
Name/21005_2;"Particle Forcefield+"
Name/21008_1;"Lightweight Core"
Name/21008_2;"Lightweight Core+"
Name/21010_1;"Self-loading Core"
Name/21010_2;"Self-loading Core+"
Name/21012_1;"Moonblade Core"
Name/21012_2;"Moonblade Core+"
Name/21016_1;"Overweight Core"
Name/21016_2;"Overweight Core+"
Name/21017_1;"Deca Battery"
Name/21017_2;"Deca Battery+"
Name/21018_1;"Shuriken Shadow Clone"
Name/21018_2;"Shuriken Shadow Clone+"
Name/21019_1;"Crevice Core"
Name/21019_2;"Crevice Core+"
Name/21020_1;"Beam Energy"
Name/21020_2;"Beam Energy+"
Name/21021_1;"Spatial Core"
Name/21021_2;"Spatial Core+"
Name/21024_1;"Powerhouse Circuit"
Name/21024_2;"Powerhouse Circuit+"
Name/21025_1;"High-Capacity Core"
Name/21025_2;"High-Capacity Core+"
Name/21027_1;"Eternal Stone"
Name/21027_2;"Eternal Stone+"
Name/21028_1;"Devourer"
Name/21028_2;"Devourer+"
Name/21029_1;"Orange Double Dagger"
Name/21029_2;"Orange Double Dagger+"
Name/21030_1;"Endless Core"
Name/21030_2;"Endless Core+"
Name/21031_1;"Compatible Core"
Name/21031_2;"Compatible Core+"
Name/21032_1;"Duplicate Core"
Name/21032_2;"Duplicate Core+"
Name/21801_1;"Chameleon Device"
Name/21801_2;"Chameleon Device+"
Name/21802_1;"Orange Energy Source"
Name/21802_2;"Orange Energy Source+"
Name/21803_1;"Hexagonal Rotator"
Name/21803_2;"Hexagonal Rotator+"
Name/21805_1;"Particle Injector"
Name/21805_2;"Particle Injector+"
Name/21807_1;"Decay Crystal"
Name/21807_2;"Decay Crystal+"
Name/21812_1;"Miniaturized Absorber"
Name/21812_2;"Miniaturized Absorber+"
Name/21814_1;"Blessing Device"
Name/21814_2;"Blessing Device+"
Name/21815_1;"Patch Device"
Name/21815_2;"Patch Device+"
Name/21816_1;"Separation Device"
Name/21816_2;"Separation Device+"
Name/21819_1;"Secret Passage"
Name/21819_2;"Secret Passage+"
Name/21821_1;"Boost Device"
Name/21821_2;"Boost Device+"
Name/21825_1;"Memory"
Name/21825_2;"Memory+"
Name/21827_1;"Interstice Device"
Name/21827_2;"Interstice Device+"
Name/21831_1;"Udaloy"
Name/21831_2;"Udaloy+"
Name/21833_1;"Auto Diverter"
Name/21833_2;"Auto Diverter+"
Name/21839_1;"Whiteboard"
Name/21839_2;"Whiteboard+"
Name/21841_1;"Swap Machine"
Name/21841_2;"Swap Machine+"
Name/21842_1;"Old Teller's Pan"
Name/21842_2;"Old Teller's Pan+"
Name/21843_1;"Flotation Device"
Name/21843_2;"Flotation Device+"
Name/21844_1;"Energy Stone"
Name/21844_2;"Energy Stone+"
Name/21845_1;"Slot Assimilator"
Name/21845_2;"Slot Assimilator+"
Name/21846_1;"Explosive Grenade"
Name/21846_2;"Explosive Grenade+"
Name/21848_1;"Diverter Device"
Name/21848_2;"Diverter Device+"
Name/21849_1;"Equipping Machine"
Name/21849_2;"Equipping Machine+"
Name/21851_1;"Double Energy Source"
Name/21851_2;"Double Energy Source+"
Name/21852_1;"Fracture Device"
Name/21852_2;"Fracture Device+"
Name/21853_1;"Repeater"
Name/21853_2;"Repeater+"
Name/21854_1;"Switch Machine"
Name/21854_2;"Switch Machine+"
Name/21855_1;"Barrage Missiles"
Name/21855_2;"Barrage Missiles+"
Name/21856_1;"Orange Passage"
Name/21856_2;"Orange Passage+"
Name/21857_1;"Energizing Device"
Name/21857_2;"Energizing Device+"
Name/21858_1;"Reproducing Top"
Name/21858_2;"Reproducing Top+"
Name/21859_1;"Single-Use Energy"
Name/21859_2;"Single-Use Energy+"
Name/21860_1;"Transition Device"
Name/21860_2;"Transition Device+"
Name/22002_1;"Residual Core"
Name/22002_2;"Residual Core+"
Name/22003_1;"Weakness Analyzer"
Name/22003_2;"Weakness Analyzer+"
Name/22004_1;"Orange Energy Core"
Name/22004_2;"Orange Energy Core+"
Name/22010_1;"Self-amplifying Core"
Name/22010_2;"Self-amplifying Core+"
Name/22014_1;"Supercharging Core"
Name/22014_2;"Supercharging Core+"
Name/22016_1;"Clusterer"
Name/22016_2;"Clusterer+"
Name/22017_1;"Mapping Mirror"
Name/22017_2;"Mapping Mirror+"
Name/22018_1;"Resonance Core"
Name/22018_2;"Resonance Core+"
Name/22019_1;"Detection Core"
Name/22019_2;"Detection Core+"
Name/22020_1;"Void"
Name/22020_2;"Void+"
Name/22802_1;"Quadra-slotted Radiator"
Name/22802_2;"Quadra-slotted Radiator+"
Name/22803_1;"Radiation Receiver"
Name/22803_2;"Radiation Receiver+"
Name/22805_1;"Unstable Radiator"
Name/22805_2;"Unstable Radiator+"
Name/23001_1;"Straight Core"
Name/23001_2;"Straight Core+"
Name/23003_1;"Micro Reactor"
Name/23003_2;"Micro Reactor+"
Name/23004_1;"Overpressure Core"
Name/23004_2;"Overpressure Core+"
Name/23005_1;"Fully Loaded Forcefield"
Name/23005_2;"Fully Loaded Forcefield+"
Name/23006_1;"Square Core"
Name/23006_2;"Square Core+"
Name/23801_1;"7-Point Device"
Name/23801_2;"7-Point Device+"
Name/23802_1;"Global Radiator"
Name/23802_2;"Global Radiator+"
Name/23804_1;"Drive Bomb"
Name/23804_2;"Drive Bomb+"
Name/23805_1;"Expansion Device"
Name/23805_2;"Expansion Device+"
Name/23806_1;"Reforge Device"
Name/23806_2;"Reforge Device+"
Name/23807_1;"Twin Missile"
Name/23807_2;"Twin Missile+"
Name/23808_1;"Dissipated Energy"
Name/23808_2;"Dissipated Energy+"
Name/24002_1;"Magnetic Storm"
Name/24002_2;"Magnetic Storm+"
Name/24003_1;"Lightning Core"
Name/24003_2;"Lightning Core+"
Name/24004_1;"Current Excitation Core"
Name/24004_2;"Current Excitation Core+"
Name/24005_1;"Electromagnetic Induction"
Name/24005_2;"Electromagnetic Induction+"
Name/24007_1;"Central Power Core"
Name/24007_2;"Central Power Core+"
Name/24801_1;"Triple Resistors"
Name/24801_2;"Triple Resistors+"
Name/24804_1;"Doubling Gloves"
Name/24804_2;"Doubling Gloves+"
Name/24806_1;"Charging Module"
Name/24806_2;"Charging Module+"
Name/24808_1;"Directional Amplifier"
Name/24808_2;"Directional Amplifier+"
Name/24809_1;"Descending Conveyor"
Name/24809_2;"Descending Conveyor+"
Name/24811_1;"Infinite Energy Source Station"
Name/24811_2;"Infinite Energy Source Station+"
Name/25001_1;"Central Turbo"
Name/25001_2;"Central Turbo+"
Name/25002_1;"Solar Flare"
Name/25002_2;"Solar Flare+"
Name/25003_1;"Linker"
Name/25003_2;"Linker+"
Name/25801_1;"Central Boiler"
Name/25801_2;"Central Boiler+"
Name/25802_1;"Central Replicator"
Name/25802_2;"Central Replicator+"
Name/80001_1;"Chain Core"
Name/80001_2;"Chain Core+"
Name/80002_1;"Inferior Tripower Core"
Name/80002_2;"Inferior Tripower Core+"
Name/80003_1;"Inferior Overclock Core"
Name/80003_2;"Inferior Overclock Core+"
Name/80004_1;"Counter Core"
Name/80004_2;"Counter Core+"
Name/80005_1;"Leapfrog Core"
Name/80005_2;"Leapfrog Core+"
Name/80006_1;"Winning Streak Core"
Name/80006_2;"Winning Streak Core+"
Name/80007_1;"Terminator"
Name/80007_2;"Terminator+"
Name/80008_1;"Berserk Core"
Name/80008_2;"Berserk Core+"
Name/80009_1;"Damaged Terrifying Spikes"
Name/80009_2;"Damaged Terrifying Spikes+"
Name/80010_1;"Eye of the Observer"
Name/80010_2;"Eye of the Observer+"
Name/80801_1;"Embark Energy"
Name/80801_2;"Embark Energy+"
Name/80802_1;"Embark Power"
Name/80802_2;"Embark Power+"
Name/80803_1;"Disguise Mask"
Name/80803_2;"Disguise Mask+"
Name/80804_1;"Unmodified Pocket Watch"
Name/80804_2;"Gingin's Pocket Watch+"
Name/80805_1;"Wingman's Cannon"
Name/80805_2;"Wingman's Cannon+"
Name/80806_1;"Floating Star Coins"
Name/80806_2;"Floating Star Coins+"
Name/80807_1;"Temporary Truce Agreement"
Name/80807_2;"Temporary Truce Agreement+"
Name/80808_1;"Merchant's Shelter"
Name/80808_2;"Merchant's Shelter+"
Name/80809_1;"Corruption Engine"
Name/80809_2;"Corruption Engine+"
Name/80810_1;"Eye of the Observer"
Name/80810_2;"Eye of the Observer+"
Name/80811_1;"Joint Defense"
Name/80811_2;"Joint Defense+"
Name/80812_1;"Repair Device"
Name/80812_2;"Repair Device+"
Name/80813_1;"Ghost Device"
Name/80813_2;"Ghost Device+"
Name/80814_1;"Fragile Core"
Name/80814_2;"Fragile Core+"
Name/80815_1;"Gravity Field: Up"
Name/80815_2;"Gravity Field: Up+"
Name/80816_1;"Gravity Field: Down"
Name/80816_2;"Gravity Field: Down+"
Name/80817_1;"Defense Module"
Name/80817_2;"Defense Module+"
Name/80818_1;"Construction Device"
Name/80818_2;"Construction Device+"
Name/80819_1;"Disposable Defense Device"
Name/80820_1;"Fixed Star"
Name/80820_2;"Fixed Star+"
Name/91001_1;"Basic Core"
Name/91001_2;"Basic Core+"
Name/91002_1;"Winning Streak Core"
Name/91003_1;"Conversion Core"
Name/91003_2;"Conversion Core+"
Name/91003_3;"Conversion Core++"
Name/91004_1;"Chain Core"
Name/91004_2;"Chain Core+"
Name/91005_1;"Counter Core"
Name/91006_1;"Basic Core"
Name/91006_2;"Basic Core+"
Name/91007_1;"Displacement Monitoring Core"
Name/91008_1;"Basic Core"
Name/91008_2;"Basic Core+"
Name/91009_1;"Avenger"
Name/91009_2;"Avenger+"
Name/91009_3;"Avenger++"
Name/91010_1;"Basic Core"
Name/91010_2;"Basic Core+"
Name/91011_1;"Basic Core"
Name/91011_2;"Basic Core+"
Name/91013_1;"Basic Core"
Name/91013_2;"Basic Core+"
Name/91014_1;"Order Core"
Name/91014_2;"Order Core+"
Name/91016_1;"Berserk Core"
Name/91017_1;"Intermittent Core"
Name/91018_1;"Basic Core"
Name/91020_1;"Small Loop Core"
Name/91020_2;"Small Loop Core+"
Name/91021_1;"Large Loop Core"
Name/91021_2;"Large Loop Core+"
Name/91022_1;"Basic Core"
Name/91022_2;"Basic Core+"
Name/91025_1;"Stealth Core"
Name/91025_2;"Stealth Core+"
Name/91027_1;"Small Accumulation Core"
Name/91027_2;"Small Accumulation Core+"
Name/91027_3;"Small Accumulation Core++"
Name/91028_1;"Large Accumulation Core"
Name/91028_2;"Large Accumulation Core+"
Name/91028_3;"Large Accumulation Core++"
Name/91029_1;"Battle-Damaged Core"
Name/91031_1;"Tentacle Core"
Name/91031_2;"Tentacle Core+"
Name/91032_1;"Tentacle Core"
Name/91032_2;"Tentacle Core+"
Name/91033_1;"Head Core"
Name/91033_2;"Head Core+"
Name/91034_1;"Enhancement Core"
Name/91034_2;"Enhancement Core+"
Name/91035_1;"Weakening Machine Gun"
Name/91036_1;"Enhancement Core"
Name/91037_1;"Copy Core"
Name/91039_1;"Golden Core"
Name/91041_1;"Vertical Slash Core"
Name/91041_2;"Vertical Slash Core+"
Name/91042_1;"Carapace Absorption Core"
Name/91042_2;"Carapace Absorption Core+"
Name/91044_1;"Horizontal Slash Core"
Name/91044_2;"Horizontal Slash Core+"
Name/91045_1;"Horizontal Slash Core"
Name/91045_2;"Horizontal Slash Core+"
Name/91046_1;"Horizontal Slash Core"
Name/91046_2;"Horizontal Slash Core+"
Name/91047_1;"Horizontal Slash Core"
Name/91047_2;"Horizontal Slash Core+"
Name/91048_1;"Horizontal Slash Core"
Name/91048_2;"Horizontal Slash Core+"
Name/91049_1;"Terrifying Spikes"
Name/91050_1;"Stone Core"
Name/91050_2;"Stone Core+"
Name/91050_3;"Stone Core++"
Name/91051_1;"Terminator"
Name/91051_2;"Terminator+"
Name/91053_1;"Leapfrog Core"
Name/91053_2;"Leapfrog Core+"
Name/91055_1;"Pulley Core: Front Column"
Name/91056_1;"Pulley Core: Middle Column"
Name/91057_1;"Pulley Core: Back Column"
Name/91058_1;"Carousel Core"
Name/91060_1;"Double-Edged Battle Axe"
Name/91060_2;"Double-Edged Battle Axe+"
Name/91061_1;"Pair Core"
Name/91061_2;"Pair Core+"
Name/91062_1;"Orange Star Diamond"
Name/91062_2;"Orange Star Diamond+"
Name/91063_1;"Triangular Core"
Name/91063_2;"Triangular Core+"
Name/91064_1;"Self-loading Core"
Name/91064_2;"Self-loading Core+"
Name/91066_1;"Stable Beam"
Name/91066_2;"Stable Beam+"
Name/91067_1;"Queen's Crown"
Name/91068_1;"King's Spear"
Name/91068_2;"King's Spear+"
Name/91071_1;"White Axe"
Name/91072_1;"Blue Axe"
Name/91073_1;"Orange Axe"
Name/91074_1;"Destructive Core"
Name/91075_1;"Defenseless Core"
Name/91077_1;"Durability Core"
Name/91078_1;"Superior Horse"
Name/92002_1;"Ghost Device"
Name/92002_2;"Ghost Device+"
Name/92005_1;"Defense Module"
Name/92008_1;"Fragile Core"
Name/92008_2;"Fragile Core+"
Name/92010_1;"Binding Touch"
Name/92011_1;"Self-Destruct Device"
Name/92012_1;"Lock-On Device"
Name/92014_1;"Joint Defense"
Name/92014_2;"Joint Defense+"
Name/92016_1;"Repair Device"
Name/92016_2;"Repair Device+"
Name/92017_1;"Energy Lock"
Name/92019_1;"Conversion Device: Attack"
Name/92019_2;"Conversion Device: Attack+"
Name/92020_1;"Conversion Device: Accumulation"
Name/92020_2;"Conversion Device: Accumulation+"
Name/92025_1;"Turbo Supercharger"
Name/92027_1;"4-Point Limiter"
Name/92029_1;"Fixed Star"
Name/92029_2;"Fixed Star+"
Name/92031_1;"Energy Emitter"
Name/92032_1;"Thornmail Device"
Name/92033_1;"Energy Ring"
Name/92033_2;"Energy Ring+"
Name/92034_1;"Duel"
Name/92035_1;"Circuit Breaker"
Name/92036_1;"1-Point Butterfly"
Name/92038_1;"Durable Missiles"
Name/92039_1;"Golden Device"
Name/92040_1;"Fuel-stealing Device"
Name/92042_1;"Moon Shadow"
Name/92043_1;"Peace Device"
Name/92043_2;"Peace Device+"
Name/92044_1;"Suppression Device"
Name/92045_1;"Escape Device"
Name/92046_1;"Slacking-Off Device"
Name/92047_1;"Balance of Justice"
Name/92048_1;"Glitter"
Name/92051_1;"Gravity Field: Up"
Name/92052_1;"Gravity Field: Down"
Name/92055_1;"Burning Device"
Name/92055_2;"Burning Device+"
Name/92058_1;"Basic Reset"
Name/92059_1;"Incubation Device"
Name/92059_2;"Incubation Device+"
Name/92060_1;"Spider Bomb"
Name/92060_2;"Spider Bomb+"
Name/92061_1;"Disposable Defense Device"
Name/92062_1;"Construction Device"
Name/92063_1;"Point Decay Meter"
Name/92064_1;"Color Decay Meter"
Name/92065_1;"Double Decay Meter"
Name/92066_1;"Supercharging Device"
Name/92066_2;"Supercharging Device+"
Name/92068_1;"Refracting Mirror"
Name/92069_1;"Black Hole Generator"
Name/92070_1;"Star Coin Chest"
Name/92074_1;"Mirror Device"
Name/92074_2;"Mirror Device+"
Name/92075_1;"Disruption Device"
Name/92076_1;"Mist Generator"
Name/92077_1;"Color Shield Generator"
Name/92078_1;"Binder"
Name/92079_1;"Rotating Device"
Name/92082_1;"King's Treasury"
Name/92082_2;"King's Treasury+"
Name/92083_1;"[Artifact] Crown of Strengthening"
Name/92085_1;"[Artifact] Dart of Direct Damage"
Name/92086_1;"[Artifact] Book of Destruction"
Name/92089_1;"Durability Recovery Device"
Name/92090_1;"21-Point Controller"
Name/92092_1;"Spaceship Vulnerability"
Name/92092_2;"Spaceship Vulnerability+"
Name/92093_1;"Repair Particle"
Name/92094_1;"Scorpio's Blessing"
Name/92095_1;"Pollution"
Name/92096_1;"Cross Extension"
Text/Empty;""
Text/11002;"Pair"
Text/11003;"Increasing"
Text/11005;"White"
Text/11006;"Micro Crystal Core"
Text/11007;"White Reaction"
Text/11009;"Extreme Cohesion"
Text/11010;"Hexagram"
Text/11011;"Induction"
Text/11012;"High-Point"
Text/11013;"Consecution"
Text/11015;"Receive"
Text/11016;"Rubbing"
Text/11017;"Orange Star Diamond"
Text/11018;"Propulsion"
Text/11019;"Secondary Cannon's Fire"
Text/11801;"Gentle Tap"
Text/11802;"Swap"
Text/11803;"Extraction"
Text/11804;"High-Energy Cube"
Text/11805;"Energy Transfer"
Text/11806;"Diffusion"
Text/11807;"Single-Use Charge"
Text/11808;"Attenuation"
Text/11809;"Weak"
Text/11810;"Smelt Armor"
Text/11812;"Growth"
Text/11813;"Pulse Recharge"
Text/11814;"Energy"
Text/11815;"Upgrade"
Text/11816;"Temporary Fuel"
Text/11819;"Enhance"
Text/11820;"Kinetic Transmit"
Text/11821;"Energy Source"
Text/11822;"Breakthrough"
Text/11823;"External"
Text/11824;"Amplification"
Text/11825;"Simulation"
Text/11826;"External Slot"
Text/11827;"Shadow"
Text/11828;"Bleaching"
Text/12001;"Detection Passed"
Text/12004;"Kinetic"
Text/12005;"Boost"
Text/12007;"Gathering"
Text/12008;"Double-Edged"
Text/12009;"Reproducing"
Text/12010;"Razor"
Text/12801;"Power Supply"
Text/12802;"Surge"
Text/12803;"Amplifying"
Text/12805;"Amplifying"
Text/12806;"Electric Arc"
Text/12807;"Destruction"
Text/13001;"Leap"
Text/13002;"High-Voltage Amplification"
Text/13003;"Shared Frequency"
Text/13005;"Overheat"
Text/13006;"Recoil"
Text/13801;"3-Point"
Text/13802;"Ignition"
Text/13803;"Diverter"
Text/13804;"Energizer"
Text/13805;"Scheme"
Text/13807;"Fire"
Text/13808;"Overclock Drive"
Text/14001;"Beam"
Text/14002;"Triangular"
Text/14004;"Nuclear Accumulate"
Text/14005;"Overload"
Text/14006;"Contract"
Text/14007;"Evolutionary"
Text/14801;"Main Ingredients and Leftover Pieces"
Text/14802;"Diffusion"
Text/14803;"Quadrangle"
Text/14805;"Amplifying"
Text/14806;"Supply"
Text/14807;"Pointer"
Text/15001;"Impact Compress"
Text/15002;"Shield Induction"
Text/15003;"Shield Burst"
Text/15801;"Recovery"
Text/15802;"Protect"
Text/15803;"Ignite"
Text/21004;"Steady"
Text/21005;"Particle Forcefield"
Text/21010;"Self-loading"
Text/21012;"Moonblade"
Text/21016;"Overweight"
Text/21017;"Deca"
Text/21018;"Shuriken"
Text/21019;"Crevice"
Text/21020;"Beam Energy"
Text/21021;"Spatial"
Text/21024;"Circuit"
Text/21025;"Strength"
Text/21027;"Eternal"
Text/21028;"Devour"
Text/21029;"Double Dagger"
Text/21030;"Endless"
Text/21031;"Compatible"
Text/21032;"Duplicate"
Text/21801;"Chameleon"
Text/21802;"Orange Enhanced"
Text/21803;"Hexagonal Rotator"
Text/21805;"Particle Inject"
Text/21807;"Decay"
Text/21812;"Absorb"
Text/21814;"Blessing"
Text/21815;"Patch"
Text/21816;"Separation"
Text/21819;"Secret Passage"
Text/21821;"Boost"
Text/21825;"Memory"
Text/21827;"Interstice"
Text/21831;"Udaloy"
Text/21833;"Diverter"
Text/21839;"Whiteboard"
Text/21841;"Swap Machine"
Text/21842;"Pan Shot!"
Text/21843;"Flotation"
Text/21844;"Energy Stone"
Text/21845;"Assimilate"
Text/21846;"Explosive"
Text/21848;"Diverter"
Text/21849;"Equipping"
Text/21851;"Double Energy Source"
Text/21852;"Fracture"
Text/21854;"Switch"
Text/21855;"Barrage Missiles"
Text/21856;"Orange Passage"
Text/21857;"Energizing"
Text/21858;"Reproducing Top"
Text/21859;"Single-Use Energy"
Text/21860;"Transition"
Text/22002;"Insert Residues"
Text/22003;"Weakness Lock"
Text/22004;"Orange"
Text/22010;"Self-amplifying"
Text/22014;"Supercharging"
Text/22016;"Cluster"
Text/22017;"Mapping"
Text/22018;"Resonance"
Text/22019;"Detection"
Text/22020;"Void"
Text/22802;"Radiation"
Text/22803;"Radiation Receive"
Text/22805;"Temporary Enhancement"
Text/23001;"Straight"
Text/23003;"Reaction"
Text/23004;"Overpressure"
Text/23005;"Fully Loaded Forcefield"
Text/23006;"Square"
Text/23801;"7-Point"
Text/23802;"Radiation"
Text/23804;"Drive Explosion"
Text/23805;"9-Point"
Text/23806;"Reforge"
Text/23807;"Twin Missile"
Text/23808;"Dissipated"
Text/24002;"Magnetic Storm"
Text/24003;"Lightning"
Text/24004;"Ignition"
Text/24005;"Electromagnetic Induction"
Text/24007;"Central Power"
Text/24801;"Triple"
Text/24804;"Doubling"
Text/24806;"Charging"
Text/24808;"Amplifying"
Text/24809;"Descending Conveyor"
Text/24811;"Infinite"
Text/25001;"Amplifying"
Text/25002;"Solar Flare"
Text/25003;"Link"
Text/25801;"Boiler"
Text/25802;"Central Replicate"
Text/80001;"Chain"
Text/80002;"Tripower"
Text/80003;"Overclock"
Text/80004;"Counter"
Text/80005;"Leapfrog"
Text/80006;"Winning Streak"
Text/80007;"Terminate"
Text/80008;"Berserk"
Text/80009;"Terrifying"
Text/80801;"Embark"
Text/80802;"Embark"
Text/80803;"Disguise"
Text/80804;"Time Reverse"
Text/80805;"Fire"
Text/80806;"Collect Star Coins"
Text/80807;"Truce"
Text/80808;"Ah!!!"
Text/80809;"Corruption"
Text/80811;"Joint Defense"
Text/80812;"Repair"
Text/80814;"Broken"
Text/80815;"Up"
Text/80816;"Down"
Text/80817;"Defense"
Text/80818;"Construction"
Text/80819;"Disposable Defense"
Text/80820;"Both Sides Power Up"
Text/91002;"Winning Streak"
Text/91004;"Chain"
Text/91005;"Counter"
Text/91007;"Displacement Monitoring"
Text/91009;"Avenger"
Text/91014;"Order"
Text/91016;"Berserk"
Text/91020;"Small Loop"
Text/91021;"Large Loop"
Text/91025;"Stealth"
Text/91027;"Small Accumulation"
Text/91028;"Large Accumulation"
Text/91029;"Transform"
Text/91031;"Hibernate"
Text/91033;"Enhancement"
Text/91034;"Enhancement"
Text/91035;"Weakening"
Text/91036;"Enhancement"
Text/91037;"Copy"
Text/91041;"Vertical Slash"
Text/91042;"Absorb"
Text/91044;"Horizontal Slash"
Text/91045;"Horizontal Slash"
Text/91046;"Horizontal Slash"
Text/91047;"Horizontal Slash"
Text/91048;"Horizontal Slash"
Text/91049;"Terrifying"
Text/91050;"Amplifying"
Text/91051;"Terminate"
Text/91053;"Leapfrog"
Text/91055;"Swap"
Text/91056;"Swap"
Text/91057;"Swap"
Text/91058;"Carousel"
Text/91060;"Double-Edged"
Text/91061;"Pair"
Text/91062;"Orange Star Diamond"
Text/91063;"Triangular"
Text/91064;"Self-loading"
Text/91066;"Stable"
Text/91067;"Remove"
Text/91068;"Spear"
Text/91071;"White"
Text/91072;"Blue"
Text/91073;"Orange"
Text/91074;"Destruct"
Text/91077;"Durability"
Text/91078;"Seeking Inferior Horse"
Text/92005;"Defense"
Text/92008;"Broken"
Text/92010;"Binding Touch"
Text/92011;"Self-Destruct"
Text/92012;"Lock-On"
Text/92014;"Joint Defense"
Text/92016;"Repair"
Text/92017;"Lock"
Text/92019;"Conversion"
Text/92020;"Conversion"
Text/92025;"Turbo Supercharge"
Text/92027;"4-Point Limit"
Text/92029;"Both Sides Power Up"
Text/92031;"Energy Emission"
Text/92032;"Thornmail"
Text/92033;"Surge"
Text/92034;"Duel"
Text/92035;"Circuit Break"
Text/92036;"1-Point"
Text/92038;"Durable Missiles"
Text/92039;"Golden"
Text/92040;"Fuel-stealing"
Text/92042;"Edge Cutter"
Text/92043;"Peaceful Retreat"
Text/92044;"Suppression"
Text/92045;"Escape"
Text/92046;"Slacking-Off"
Text/92047;"Justice"
Text/92048;"Glitter"
Text/92051;"Up"
Text/92052;"Down"
Text/92055;"Burning"
Text/92057;""
Text/92058;"Basic Reset"
Text/92059;"Set Bomb"
Text/92060;"Explosion"
Text/92061;"Disposable Defense"
Text/92062;"Construction"
Text/92063;"Point Decay"
Text/92064;"Color Decay"
Text/92065;"Double Decay"
Text/92066;"Supercharging"
Text/92067;""
Text/92068;"Damage Reflection"
Text/92069;"Destruction"
Text/92070;"Star Coins Scattered"
Text/92074;"Mirror"
Text/92075;"Disruption"
Text/92076;"Mist"
Text/92077;"Color Shield"
Text/92078;"Bind"
Text/92079;"Rotate"
Text/92080;""
Text/92082;"Treasury Opened"
Text/92083;"Enhancement"
Text/92085;"Direct Damage"
Text/92086;"Destruction"
Text/92088;""
Text/92089;"Durability Recovery"
Text/92090;"Clear"
Text/92092;"Vulnerability"
Text/92093;"Repair Perfectly"
Text/92094;"Scorpio's Blessing"
Text/92095;"Pollution"
Text/92096;"Cross Extension"
Des/Empty;""
Des/Added;"Have {0} *Power* in battle."
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point."
Des/11004_1;"While the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*."
Des/11009_1;"All loaded energy points are considered as the highest energy point loaded."
Des/11010_1;"After loading an Energy, for each slot this Unit owns, gain 1 Strength."
Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength."
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength."
Des/11013_1;"If the Energy to be loaded is the last one in hand, generate 1 Energy."
Des/11014_1;"Phantom benefits from *directional* effects regardless of its position."
Des/11015_1;"The Strength not gained through Energy/*Power* will be doubled."
Des/11016_1;"When generating Energy within a turn, this Unit loads 1 identical Energy."
Des/11017_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
Des/11018_1;"After movement, gain {0} Strength."
Des/11019_1;"Upon gaining Strength, deal an equal amount of damage to the enemy."
Des/11801_1;"After loading an Energy, generate another Energy that is 1 point higher than the loaded one."
Des/11802_1;"After loading an Energy, generate 1 Energy."
Des/11803_1;"After loading an Energy, generate another Energy that is one grade lower in color and 1 [*Blue* 1-point] Energy."
Des/11803_2;"After loading an Energy, generate another Energy that is one grade lower in color and 1 [*Orange* 1-point] Energy."
Des/11804_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy."
Des/11805_1;"After loading an Energy, all *nearby* Units load 1 [*White* {0}-point] Energy."
Des/11806_1;"After loading an Energy, all *Attack Units* gain {0} Strength."
Des/11807_1;"At the start of the 2nd turn, generate 1 [*White* 9-point] Energy."
Des/11807_2;"At the start of the 2nd turn, generate 1 [*Orange* 9-point] Energy."
Des/11808_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and the *Attack Unit* *behind* gains {0} Strength."
Des/11809_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy."
Des/11809_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
Des/11810_1;"*Initiate* ({0}): Receive {1} damage and generate 1 Energy."
Des/11812_1;"*Initiate* ({0}): Increase all [*White*] Energy Points in hand by {1}."
Des/11813_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy."
Des/11813_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
Des/11819_1;"Grants the *Attack Units* of the *same lane* {0} extra Strength when loading Energy."
Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
Des/11822_1;"At the start of the battle, degrade the highest-graded color slot of all Units."
Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
Des/11823_1;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Orange*] slot."
Des/11823_2;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Blue*] slot."
Des/11824_1;"After loading an Energy, generate another Energy with twice the Points of the loaded one."
Des/11825_1;"At the start of the battle, change the skill to that of the *Support Unit* in *front*."
Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot."
Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot."
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)."
Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in your hand by [{1}] / [{2}] and change their color to [*White*]."
Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
Des/12003_1;"Have {0} *Power* in battle, can be upgraded {1} time(s)."
Des/12003_2;"Have {0} *Power* in battle, cannot be upgraded."
Des/12004_1;"When any Unit is *initiated*, gain 1 *Power*."
Des/12005_1;"*Initiate* ({0}): Gain {1} *Power*."
Des/12007_1;"When *nearby* Units generate Energy, this Unit gains {0} Strength."
Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
Des/12008_1;"This Unit always gains double *Power*."
Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
Des/12010_1;"Every time an Energy is loaded into this Unit, its *Power* bonus will be triggered."
Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
Des/12803_1;"At the start of the battle, all *nearby* *Attack Units* gain {0} *Power*."
Des/12803_2;"At the start of the battle, all *Attack Units* gain {0} *Power*."
Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel to give 1 *Power* to all *Attack Units*."
Des/12806_1;"After loading an Energy, *Destroy* itself and doubles the *Power* of the *Attack Unit* *behind*."
Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and give 1 *Power* to all *Attack Units*."
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength."
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn."
Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy."
Des/13801_2;"After loading an Energy, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate an extra [*Blue* 3-point] Energy."
Des/13802_1;"*Overclock* ({0}): all different Units load 1 [*Blue* 1-point] Energy."
Des/13802_2;"*Overclock* ({0}): all different Units load 1 [*Orange* 1-point] Energy."
Des/13803_1;"*Overclock* ({0}): Grant {1} Strength to *Attack Unit* *behind*."
Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy."
Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy."
Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn."
Des/13807_1;"When *Overclock* is triggered, deal {0} damage to the enemy."
Des/13808_1;"After loading an Energy, use its Energy Points to trigger all *Overclock*."
Des/14001_1;"*Tripower*: Gain {0} Strength."
Des/14002_1;"*Tripower*: Gain {0} *Power*."
Des/14004_1;"*Tripower*: Gain *Double Strength*."
Des/14005_1;"Have {0} *Power* in battle. *Tripower*: Double this Unit's *Power*, only effective once per battle."
Des/14006_1;"*Tripower*: For the rest of this turn, all Energy Points loaded into this Unit will be considered as 9 points."
Des/14007_1;"After loading an Energy, gain {0} Strength. *Tripower*: Increase Strength gained from this effect by {1}."
Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength."
Des/14803_1;"*Tripower*: Generate {0} Energy."
Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
Des/15001_1;"After loading an Energy, gain extra Strength equal to the total damage received from the last Showdown."
Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
Des/15003_1;"When Shield Point changes, gain *Double Strength*."
Des/15801_1;"After loading an Energy, restore {0} Shield Points."
Des/15802_1;"At the start of the 2nd turn, increase the Max Shield Points by {0} for this battle, and restore all Shield Points."
Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points, and receive damage equal to the current Shield Points."
Des/21004_1;"The loaded Energy Points are considered as {0} points."
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
Des/21012_1;"After loading an Energy, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength."
Des/21020_1;"When different Units load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
Des/21021_1;"After loading an Energy, gain Strength equal to the current *Swap* Chance."
Des/21024_1;"After loading an Energy, gain *Double Strength*."
Des/21025_1;"After loading an Energy, gain 1 Strength."
Des/21027_1;"At the start of the turn, load the same Energy as the previous turn."
Des/21028_1;"After loading an Energy, *Destroy* the Unit in *front*. When any Unit is *destroyed*, this Unit gains {0} *Power*."
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra identical Energy."
Des/21030_1;"When the last Energy in hand is loaded, gain {0} Strength."
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength."
Des/21032_1;"When different *Attack Units* load Energy ≥ [{0} points], this Unit loads 1 identical Energy."
Des/21801_1;"After loading an Energy, generate another Energy whose color is 1 grade higher than the loaded one."
Des/21802_1;"When an [*Orange*] Energy is loaded in a *nearby* *Attack Unit*, it gains {0} Strength."
Des/21803_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy."
Des/21805_1;"At the start of the turn, the Unit in *front* loads {0} [*Blue* 1-point] Energy."
Des/21807_1;"At the start of the turn, lower the highest-graded slot of the Unit in *front*."
Des/21807_2;"At the start of the turn, lower the highest-graded slot of the Unit in *front* twice."
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, the Energy does not occupy a slot and gains {0} Strength."
Des/21814_1;"The Energy Points generated by *nearby* Units will increase by 1."
Des/21814_2;"The Energy Points generated by all Units will increase by 1."
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same lane*."
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same lane*."
Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
Des/21821_1;"After loading an Energy, generate another Energy that is {0} points higher than the loaded one."
Des/21825_1;"After loading an Energy, re-generate the last generated Energy again."
Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
Des/21827_1;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*White*] Energy."
Des/21827_2;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*Orange*] Energy."
Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same lane*, all *Attack Units* gain {0} Strength."
Des/21833_1;"At the start of the turn, the *Attack Unit* *behind* gains {0} Strength. After loading an Energy, this effect increases by {1}."
Des/21839_1;"After loading an Energy, generate 1 identical Energy."
Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0} for this battle."
Des/21842_1;"After loading an Energy, the damage taken by this lane this turn becomes 1 point, and then *Destroy* itself."
Des/21843_1;"Generate 1 less Energy in the first turn."
Des/21844_1;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
Des/21844_2;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
Des/21845_1;"At the start of the turn, make the slots of the Unit *behind* the same as this Unit's."
Des/21846_1;"When swapping this Unit, *Destroy* the other Unit and generate 1 [*White* 6-point] Energy."
Des/21846_2;"When swapping this Unit, *Destroy* the other Unit and generate 1 [*Orange* 6-point] Energy."
Des/21848_1;"After loading an Energy, the *Attack Unit* *behind* gains the same Strength."
Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* in the *behind* empty grid."
Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* in the *behind* empty grid."
Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
Des/21852_1;"After loading an Energy, generate the same number of [*White* 1-point] Energy as the loaded Energy Points, and then *Destroy* itself."
Des/21852_2;"After loading an Energy, generate the same number of [*Orange* 1-point] Energy as the loaded Energy Points, and then *Destroy* itself."
Des/21853_1;"When targeted with a *directional* effect, change the targets to *upper and lower* Units of itself."
Des/21853_2;"When targeted with a *directional* effect, change the targets to *nearby* Units of itself."
Des/21854_1;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself."
Des/21856_1;"After loading an Energy, the Unit in *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy."
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
Des/21859_1;"After loading an Energy, generate 2 [*Orange* 5-point] Energy, and then *Destroy* itself."
Des/21860_1;"When the *Attack Unit* *behind* loads Energy, increase the current Energy Points by {0}."
Des/22002_1;"Have {0} *Power* in battle. At the start of the battle, add 1 [1-point] Energy Resource in this battle."
Des/22003_1;"Have {0} *Power* in battle. When the enemy's *Durability* reaches 0, double this Unit's *Power*."
Des/22004_1;"When loading [*Orange*] Energy, gain {0} *Power*."
Des/22010_1;"When this Unit gains *Power*, it will gain extra {0} *Power*."
Des/22014_1;"At the start of the turn, gain 1 *Power*."
Des/22016_1;"At the start of the battle, all Clusterers gain {0} *Power*."
Des/22017_1;"After *swapping* with *Attack Units*, this Unit's *Power* becomes that of the *Attack Unit*."
Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength."
Des/22019_1;"When *nearby* Units load Energy, this Unit gains {0} temporary *Power*."
Des/22020_1;"At the start of the turn, if this Unit's slot was not occupied in the last turn, gain {0} *Power*."
Des/22802_1;"For every {0} Energy you load, *nearby* *Attack Units* gain {1} *Power*."
Des/22803_1;"When an *Attack Unit* gains *Power*, it gains {0} Strength."
Des/22805_1;"At the start of the turn, all *nearby* *Attack Units* gain {0}-{1} temporary *Power*."
Des/22805_2;"At the start of the turn, all *Attack Units* gain {0}-{1} temporary *Power*."
Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength."
Des/23003_1;"*Fully Loaded*: Gain *Double Strength*."
Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot of this Unit."
Des/23005_1;"When other *Fully Loaded* Units load Energy, this Unit gains {0} Strength."
Des/23006_1;"*Fully Loaded*: Gain {0} *Power*."
Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy."
Des/23802_1;"*Fully Loaded*: All *Attack Units* gain {0} *Power*."
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *nearby* Units directly and then *Destroy* itself."
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly and then *Destroy* itself."
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*."
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
Des/24005_1;"When a *Charge* effect is triggered, this Unit gains {0} *Power*."
Des/24007_1;"When the Unit in the *Spaceship Center* loads Energy, this Unit gains *Charge* of the same Energy points. *Charge* ({0}): Gain {1} Strength."
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, 1 [*Orange* {1}-point] Energy."
Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength*."
Des/24806_1;"At the start of the turn, the *Charge* Unit in *front* gains {0} *Charge*."
Des/24808_1;"*Charge* ({0}): The *Attack Unit* in *front* gains {1} *Power*."
Des/24809_1;"*Charge* ({0}): the Unit in *front* loads [*Orange* 5/4/3/2/1-point] Energy sequentially."
Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn."
Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn."
Des/25001_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain 1 *Power*."
Des/25002_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain extra Strength that equals to the loaded Energy points."
Des/25003_1;"When other Unit in the *Spaceship Center* gains Strength from non-Energy/non-*Power* sources, this Unit gains Strength of the equal point."
Des/25801_1;"At the end of a showdown, if this Unit is in the *Spaceship Center*, generate 1 [*White*] Energy."
Des/25801_2;"At the end of a showdown, if this Unit is in the *Spaceship Center*, generate 1 [*Orange*] Energy."
Des/25802_1;"After loading an Energy, the Unit in the *Spaceship Center* loads 2 [*Orange*] Energy of the same point."
Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
Des/80005_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an upgraded *Support Unit*."
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
Des/80807_1;"*Tripower*: Make a *draw* in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure in the Showdown*: *Destroy* itself."
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure in the Showdown*: Take double damage."
Des/80815_1;"After loading an Energy, move the enemy upwards."
Des/80816_1;"After loading an Energy, move the enemy downwards."
Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
Des/91004_1;"*Chain*."
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
Des/91007_1;"When the enemy moves, this Unit gains {0} *Power*."
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
Des/91014_1;"Possesses {0} Strength permanently, can be activated or hibernated by Order."
Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat."
Des/91020_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91021_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*."
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*."
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle."
Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
Des/91041_1;"Activated only in Vertical Slash mode."
Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*."
Des/91044_1;"Activated only in Horizontal Slash mode."
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
Des/91049_1;"Have {0} *Power* in battle. *Failure in the Showdown*: Double this Unit's *Power*."
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/91053_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91060_1;"This Unit always gains double *Power*."
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
Des/91063_1;"*Tripower*: Gain {0} *Power*."
Des/91064_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
Des/91066_1;"The loaded Energy Points are considered as {0} points."
Des/91067_1;"When the enemy loads Energy with the same points as this Unit, remove the corresponding Energy from this Unit."
Des/91071_1;"Temporarily gain *Double Strength*, when the enemy has no [*White*] Energy in their hand."
Des/91072_1;"Temporarily gain *Double Strength*, when the enemy has no [*Blue*] Energy in their hand."
Des/91073_1;"Temporarily gain *Double Strength*, when the enemy has no [*Orange*] Energy in their hand."
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* nearby *Units*."
Des/91075_1;"Can be loaded with Energy by the enemy."
Des/91077_1;"In battle, own *Power* equal to the *Durability*."
Des/91078_1;"Always face the lane with the lowest Strength of enemy."
Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure in the Showdown*: Only take 1 damage."
Des/92008_1;"*Failure in the Showdown*: Take double damage."
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn."
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset the count in the next turn."
Des/92019_1;"After {0} turns, switch to Accumulation state."
Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state."
Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*."
Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
Des/92029_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy."
Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn."
Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
Des/92038_1;"After the Showdown, deal damage that equals to the current *Durability* to the enemy."
Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same."
Des/92048_1;"Conceal the enemy's Energy Points except for the leftmost one."
Des/92051_1;"After loading an Energy, move the enemy upwards."
Des/92052_1;"After loading an Energy, move the enemy downwards."
Des/92055_1;"After loading an Energy, apply *Burning* to 1 random enemy Unit."
Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1</UNIT>."
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> in an empty enemy grid."
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> in an empty enemy grid."
Des/92060_1;"If no Energy is loaded this turn, deal {0} damage to your ship after the Showdown."
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage."
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92074_1;"If the enemy's Unit in the corresponding position is not loaded with Energy this turn, deal {0} damage to the enemy after the Showdown."
Des/92075_1;"At the start of the turn, shuffle your Units."
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when an Energy of the same color is loaded in the *same lane* of the enemy."
Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn."
Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise."
Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones."
Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
Des/92090_1;"When any lane's Strength21, make all Units in that lane *hibernate* for 1 turn, works for both the enemy and player."
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
Des/92093_1;"At the start of the turn, restore all HP."
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> in an empty enemy grid."
Des/92096_1;"When the enemy loads Energy in hand, all *nearby* Units load 1 [*Orange* 1-point] Energy."
ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
ExtraDes/11003_1;"Previous Loaded Point: {0}."
ExtraDes/12001_1;"Currently Loaded: {0}."
ExtraDes/15001_1;"Damage: {0}."
ExtraDes/21017_1;"Currently Loaded: {0}/10."
ExtraDes/22802_1;"Currently Loaded: {0}."
ExtraDes/91032_1;"Damage Taken: {0}/{1}."
ExtraDes/92017_1;"Locked Energy: {0}/{1}."
ExtraDes/92019_1;"Current: {0}/{1}"
ExtraDes/92020_1;"Damage Taken: {0}/{1}."
ExtraDes/92043_1;"*Draws* in the Showdown: {0}/5."
ExtraDes/92043_2;"*Draws* in the Showdown: {0}/6."
ExtraDes/92045_1;"You fell for it! This is my escape route!"
ExtraDes/92066_1;"Damage Taken: {0}/{1}."
ExtraDes/92068_1;"Refracting Mirror initiated: Be careful of the counter damage!"
ExtraDes/92069_1;"Destruction Countdown: {0}"
ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy."