~ 2024-07-25
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@@ -195,8 +195,8 @@ Name/21012_1;"Moonblade Core"
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Name/21012_2;"Moonblade Core+"
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Name/21016_1;"Overweight Core"
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Name/21016_2;"Overweight Core+"
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Name/21017_1;"Deca Battery"
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Name/21017_2;"Deca Battery+"
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Name/21017_1;"Sixfold Battery"
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Name/21017_2;"Sixfold Battery+"
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Name/21018_1;"Shuriken Shadow Clone"
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Name/21018_2;"Shuriken Shadow Clone+"
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Name/21019_1;"Crevice Core"
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@@ -702,7 +702,7 @@ Text/21005;"Particle Forcefield"
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Text/21010;"Self-loading"
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Text/21012;"Moonblade"
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Text/21016;"Overweight"
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Text/21017;"Deca"
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Text/21017;"Sixfold"
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Text/21018;"Shuriken"
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Text/21019;"Crevice"
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Text/21020;"Beam Energy"
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@@ -933,7 +933,7 @@ Text/92096;"Cross Extension"
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Des/Empty;""
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Des/Added;"Have {0} *Power*."
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Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/11003_1;"If loaded Energy is 1 point higher than the previous one, gain Strength equal to its point."
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Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to point."
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Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
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Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
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Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
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@@ -948,7 +948,7 @@ Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its
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Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
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Des/11016_1;"When energy is generated during your turn, load 1 copy."
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Des/11017_1;"On load, gain Strength equal to point."
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Des/11018_1;"After movement, gain {0} Strength."
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Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
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Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
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Des/11801_1;"On load, generate 1 Energy of +1 point."
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Des/11802_1;"On load, generate 1 Energy."
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@@ -992,7 +992,7 @@ Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
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Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
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Des/12007_1;"When *adjacent* Units generate Energy, this Unit gains {0} Strength."
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Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
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Des/12008_1;"Always gain double *Power*."
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Des/12008_1;"This Unit always gains double *Power*."
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Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
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Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
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Des/12010_1;"Each loaded energy triggers *Power* bonus."
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@@ -1022,7 +1022,8 @@ Des/14001_1;"*Tripower*: Gain {0} Strength."
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Des/14002_1;"*Tripower*: Gain {0} *Power*."
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Des/14004_1;"*Tripower*: Gain *Double Strength*."
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Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle."
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Des/14006_1;"*Tripower*: All consequent Energy to load this turn will be enhanced into 9 points."
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Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*Blue*] slot to self."
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Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*White*] slot to self."
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Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}."
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Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
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Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*."
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@@ -1042,7 +1043,7 @@ Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
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Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
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Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
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Des/21016_1;"On load, gain Strength equal to double the point."
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Des/21017_1;"For every 10th Energy loaded, gain {0} extra Strength."
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Des/21017_1;"For every 6th Energy loaded, gain {0} extra Strength."
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Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit."
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Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength."
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Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy."
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@@ -1086,8 +1087,8 @@ Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*."
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Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy."
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Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy."
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Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*."
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Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* to the empty grid *behind*."
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Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* to the empty grid *behind*."
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Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty grid *behind*."
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Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty grid *behind*."
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Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
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Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
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Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
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@@ -1148,7 +1149,7 @@ Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point.
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Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
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Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
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Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
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Des/25802_1;"On load, load 2 [*Orange*] copies into the *central* Unit."
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Des/25802_1;"On load, load 2 Energy copies into the *central* Unit."
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Des/80001_1;"*Chain*."
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Des/80002_1;"*Tripower*: Gain {0} Strength."
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Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
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@@ -1216,7 +1217,7 @@ Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost
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Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
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Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
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Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
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Des/91060_1;"Always gain double *Power*."
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Des/91060_1;"This Unit always gains double *Power*."
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Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/91062_1;"On load, gain Strength equal to point."
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Des/91063_1;"*Tripower*: Gain {0} *Power*."
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@@ -1295,10 +1296,10 @@ Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> to an empty
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Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units."
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ExtraDes/base;"{0}"
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ExtraDes/BattleOnce;"Remaining Effects: {0} times."
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ExtraDes/11003_1;"Previous Loaded Point: {0}."
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ExtraDes/11003_1;"Highest Loaded Point: {0}."
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ExtraDes/12001_1;"Currently Loaded: {0}."
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ExtraDes/15001_1;"Damage: {0}."
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ExtraDes/21017_1;"Currently Loaded: {0}/10."
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ExtraDes/21017_1;"Currently Loaded: {0}/6."
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ExtraDes/22802_1;"Currently Loaded: {0}."
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ExtraDes/91032_1;"Damage Taken: {0}/{1}."
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ExtraDes/92017_1;"Locked Energy: {0}/{1}."
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