diff --git a/README.md b/README.md index db9b17e..19f5161 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,137 @@ dump文件目录 - sprites - textmap +# 2024年7月25日 更新 + +各位赏金猎人们!大家好! + +又到了周四啦! + +## 部件平衡性调整: + +### 护盾号: + +1. 契约核心效果重做,新效果为:装载的能量点数视为9点。三重:获得1个[蓝色]槽位。 +2. 递增核心效果重做,新效果为:装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。 +3. 推进核心效果重做,新效果为:移动后,装载1个[白色5点]能量。 +4. 集气核心略微加强,现在升级前后均为2个白槽。 +5. 进化核心略微削弱,现在升级前为橙蓝白槽位,升级后为蓝白白槽位。 + +### 空间号: +1. 十重电池更名为六重电池,效果重做为:自身每装载6个能量,获得14点威力。 +2. 自动导流器从1负载增强为0负载。 +3. 中心复制器略微削弱,效果重做为:装载后,使飞船中心的部件装载2个相同的能量。 + +--- + +> 开发者碎碎念: +> +> 根据玩家的反馈,我们将上场率太低的部件进行了加强,也略微削弱了过强的部件。 +> +> 希望调整之后,每一个部件都能有上场的机会。 +> +> 过去的两周都没有更新,但是我们都在紧锣密鼓的工作之中。 +> +> 除了3号飞船之外,我们还在设计全新的boss,预计每个阶段都会新增一个boss敌人。 + + +# 2024年7月4日 更新 | 问题修复及体验优化 + +各位赏金猎人们!大家好! + +又到了周四啦! + +## 问题修复: + +1. 修复了空间号第一次选择度假时飞船图标错误的问题。 +2. 修复了事件-燃料接济专属选项错误的问题。 +3. 修复了战斗事件-神秘的宝物和宝物-通讯商人叠加后,SL会导致宝物可以被多次获取的问题。 +4. 修复了部件-数据检测者在部件-重影匕首的影响下预览错误的问题。 +5. 修复了事件-行星阿尔法在移除风险后,星币减少的问题。 + +## 体验优化: + +1. 优化了部件-双刃战斧的描述。 + +--- + +> 开发者碎碎念: +> +> 本周2位褪色者正在交界地努力战斗! +> +> 当然,三船也在稳步推进中! + +# 2024年6月20日更新 | 问题修复 + +各位赏金猎人们!大家好! + +又到了周四啦! + +## 问题修复: + +1.修复了加速动画选项与能量外观选项冲突的问题。 +2.修复了空间号在战斗中移动拖尾特效消失的问题。 + +--- + +> 开发者碎碎念: +> +> 抱歉本周又是无新内容的一周。 +> +> 大家请耐心等待,前两艘飞船我们做了近3年,第三艘飞船我们也希望是以一个比较成熟的形态呈现给大家。 + + +# 2024年6月13日 更新 | 体验优化及问题修复 + +各位赏金猎人们!大家好! + +又到了周四啦! + +新增加速动画选项。 + +现在可以在设置-游戏性中勾选加速部分动画选项。 + +勾选之后,游戏内的对波、突发事件、星际穿梭、胜利/失败结算等动画会加速。 + +## 问题修复: + +- 修复了克洛伊在部分情况下通过宝物-天赋藏宝图获得天赋-梦幻开局时,会获得重复专属宝物的问题。 +- 修复了部件-毁灭在极少数情况下发动时,显示错位的问题。 + +--- + +> 开发者碎碎念: +> +> 很多赏金猎人提出想要动画加速的选项,本周我们终于更新了这个功能! +> +> 三号飞船开发中,本周终于开始了部分的美术绘制。 +> +> 当了这么久的策划,又被迫要重新回去当美术了...(来自一名被迫转行美术的开发者) + +# 2024年6月6日 更新 | 问题修复 + +各位赏金猎人们!大家好! + +又到了周四啦! + +## 问题修复: + +1. 修复了激活状态下的单星,四爆核心和观者之眼在战斗中被升级时,威力翻倍状态在本回合无法移除的问题。 +2. 修复了摧毁有威力的攻击部件时,可能导致敌方部件-上等马换位的问题。 +3. 修复了在拥有宝物-备份引擎时,突发情况-部件测试可能奖励错误部件的问题。 +4. 修复了突发情况-部件测试中目标部件被摧毁时不会给予奖励的问题。 +5. 修复了战斗后升级预览可能显示错误部件的问题。 + +--- + +> 开发者碎碎念: +> +> 以上的这些问题,都是我们在测试三号飞船的途中顺便发现的。 +> +> 我知道大家可能会很急,但是我们应该比大家更急。 +> +> 请放心,目前三号飞船的开发进度还是比较符合我们预期的!我们正在全力开发,争取给大家带来更多更好的游戏内容! + # 2024年5月30日 更新 | 体验优化、问题修复,三号飞船及创意工坊开发中 各位赏金猎人们!大家好! diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents index e0b33a9..3fd98a6 100644 --- a/csv/encounterevents/EncounterEvents +++ b/csv/encounterevents/EncounterEvents @@ -232,7 +232,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1205,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1205,你在残破的战场中看到了战争的惨烈,四处可见的飞船残骸,不过大部分好像并不是战船,而是商船。你在残骸中找到了一个勉强能用的{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1206,1200,EventName/1200,行星阿尔法,,,,,1,EventDes/1206,你在残破的战场中看到了战争的惨烈,四处可见的飞船残骸,不过大部分好像并不是战船,而是商船。你在残骸中找到了一个勉强能用的{0},等回到飞船上时,却发现{1}不翼而飞了,愤怒的你却不知道是谁偷走了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1207,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1207,你围绕小行星转了一圈,似乎也并没有什么有意思的东西。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, -1208,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1208,你闭上双眼感知了一下三个地点,顿时察觉到了许多危险,星际探索真是什么风险都可能存在。另外,你似乎察觉到了一个惊天秘密,只不过作为从业者,这个秘密你不会告诉任何人,包括玩家。,,,,EvenOptionDes/1200_5,[探索废墟]获得{0}星币。,OC_StarCoin,;6;;;,,,1201,,,,,,,,,,, +1208,1200,EventName/1200,行星阿尔法,,,,,,EventDes/1208,你闭上双眼感知了一下三个地点,顿时察觉到了许多危险,星际探索真是什么风险都可能存在。另外,你似乎察觉到了一个惊天秘密,只不过作为从业者,这个秘密你不会告诉任何人,包括玩家。,,,,EvenOptionDes/1200_5,[探索废墟]获得{0}星币。,OC_StarCoin,;8;;;,,,1201,,,,,,,,,,, 1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/1200_6,[探索营地]回复{0}点血量。,OC_HP,;8;;;,,,1203,,,,,,,,,,, 1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/1200_7,[探索战场]获得[0]。,OC_RandomShipUnitByDic,,,,1205,,,,,,,,,,, 1208,1200,EventName/1200,行星阿尔法,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1207,,,,,,,,,,, @@ -327,7 +327,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1324,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1324,这位熊熊族乞丐在吃high了之后似乎忘记了一切,此时此刻他想到的不是美食,不是美女,竟然是工作,他为你升级了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1325,1320,EventName/1320,花园蜂蜜,,,,,,EventDes/1325,你无视了这个熊熊族乞丐,蜂蜜成瘾的人你完全不想接触。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,,,EvenOptionDes/1330_1,[购买]失去{0}星币。获得2个[1]。,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,, +1330,1330,EventName/1330,树人兄弟,3,4,,;7;;77;;;,,EventDes/1330,一对树人兄弟联系到了你,他们为了寻找更舒适的恒星辐射波长而四处旅行,他们表示想要用珍藏的攻击部件换取一些旅行费用或者燃料。,;1;;;,-50,,EvenOptionDes/1330_1,[购买]失去{0}星币。获得2个[1]。,OC_StarCoinLose,;8;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,, 1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/1330_2,[交换]失去{0}点燃料。获得2个[1]。,OC_MoveLose,;2;;;,,1,1331,OC_ShipUnit,;80001;;1;;;,,2,,OC_ShipUnit,;80001;;1;;;,,3,, 1330,1330,EventName/1330,树人兄弟,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1332,,,,,,,,,,, 1331,1330,EventName/1330,树人兄弟,,,,,,EventDes/1331,你们达成了交易,树人兄弟又开始了他们的旅程,可他们的飞船上似乎已经没有任何攻击部件了,如果碰上任何不法分子,就真的一点抵抗手段也没有了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -884,7 +884,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2010,2010,EventName/2010,燃料接济,0,3,,;7;;77;;;,,EventDes/2010,在航行中一名赏金猎人同行找到了你,说他不小心鬼迷心窍在一个燃料贩子那里卖掉了所有的燃料,如果强行继续战斗只有死路一条,所以想向你用宝物交换一些燃料。,;2;;;,,,EvenOptionDes/2010_1,[传说宝物]失去{0}点燃料。获得[1]。,OC_MoveLose,;3;;;,,1,2011,OC_RandomTreasureSignDicList,;2010;;3;;;,,2,,,,,,, 2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/2010_2,[稀有宝物]失去{0}点燃料。获得[1]。,OC_MoveLose,;2;;;,,1,2012,OC_RandomTreasureSignDicList,;2010;;2;;;,,2,,,,,,, 2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/2010_3,[普通宝物]失去{0}点燃料。获得[1]。,OC_MoveLose,;1;;;,,1,2013,OC_RandomTreasureSignDicList,;2010;;1;;;,,2,,,,,,, -2010,2010,EventName/2010,燃料接济,,,,,,,,,,3,EvenOptionDes/2010_4,[全部宝物]失去{0}点燃料上限。获得以上所有宝物。(兽族专属),OC_MaxMoveLose,;2;;;,,1,2015,OC_TreasuresByDicList,;2010;;;,,2,,OC_RaceLimit,,,3,, +2010,2010,EventName/2010,燃料接济,,,,,,,,,,3,EvenOptionDes/2010_4,[全部宝物]失去{0}点燃料上限。获得以上所有宝物。(兽族专属),OC_MaxMoveLose,;2;;;,,1,2015,OC_TreasuresByDicList,;2010;;;,,2,,OC_RaceLimit,;2;;;,,3,, 2010,2010,EventName/2010,燃料接济,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2014,,,,,,,,,,, 2011,2010,EventName/2010,燃料接济,,,,,,EventDes/2011,尽管你的燃料也不宽裕,你还是眼馋他飞船上的传说宝物和他完成了交易,但未来的战斗该怎么办,似乎需要好好规划一下了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2012,2010,EventName/2010,燃料接济,,,,,,EventDes/2012,你思考并选择了一个折中的方案,他提供的稀有宝物对你有着不小的提升。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit index 6a733ff..dd4d279 100644 --- a/csv/shipunit/ShipUnit +++ b/csv/shipunit/ShipUnit @@ -4,8 +4,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 11001,Name/11001_2,基础核心+,2,Text/Empty,,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic, 11002,Name/11002_1,对子核心,1,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double, 11002,Name/11002_2,对子核心+,2,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double, -11003,Name/11003_1,递增核心,1,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase -11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase +11003,Name/11003_1,递增核心,1,Text/11003,递增,2,0,,,0,;7;;;,;1;;;,,,1,Des/11003_1,装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。,,,ExtraDes/11003_1,最大装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase +11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。,,,ExtraDes/11003_1,最大装载点数:{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase 11004,Name/11004_1,四爆核心,1,Text/Empty,,1,1,,,0,;7;;;,;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double, 11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double, 11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white, @@ -34,8 +34,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2, 11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core, 11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core, -11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon -11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon +11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后,装载1个[白色{0}点]能量。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon +11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11018_1,移动后,装载1个[白色{0}点]能量。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon 11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub, 11019,Name/11019_2,主副双炮+,2,Text/11019,副炮开火,3,2,,,0,;7;;;,;1;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub, ,,,,,,,,,,,,,,,,,,,,,,,,, @@ -103,10 +103,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd 12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote 12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote -12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, -12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, -12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe, -12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe, +12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, +12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality, +12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe, +12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe, 12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation, 12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation, 12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade, @@ -163,10 +163,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble 14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload 14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload -14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract -14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract -14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve -14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve +14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;;,,,1,Des/14006_1,装载的能量点数视为9点。三重:获得1个[蓝色]槽位。,,;2;;;,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract, +14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;1;;;,,,1,Des/14006_2,装载的能量点数视为9点。三重:获得1个[白色]槽位。,,;1;;;,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract, +14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve +14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve ,,,,,,,,,,,,,,,,,,,,,,,,, 14801,Name/14801_1,主料和边角料,1,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14801_1,三重:生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral, 14801,Name/14801_2,主料和边角料+,2,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14801_1,三重:生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral, @@ -217,8 +217,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21012,Name/21012_2,月刃核心+,2,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过敌方,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon, 21016,Name/21016_1,超重核心,1,Text/21016,超重,0,2,,,0,;77;;;,;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant, 21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant, -21017,Name/21017_1,十重电池,1,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量,获得{0}点威力。,,;25;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery -21017,Name/21017_2,十重电池+,2,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量,获得{0}点威力。,,;35;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery +21017,Name/21017_1,六重电池,1,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;14;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery +21017,Name/21017_2,六重电池+,2,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;20;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery 21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken 21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken 21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal, @@ -271,8 +271,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 21827,Name/21827_2,空隙装置+,2,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_2,回合开始时,若相邻有空位,则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone, 21831,Name/21831_1,无畏,1,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave 21831,Name/21831_2,无畏+,2,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave -21833,Name/21833_1,自动导流器,1,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;3;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower -21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower +21833,Name/21833_1,自动导流器,1,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;3;;;,,,0,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower +21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,0,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower 21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后,生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless, 21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后,生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless, 21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,;0;;;,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change, @@ -403,8 +403,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s ,,,,,,,,,,,,,,,,,,,,,,,,, 25801,Name/25801_1,中心锅炉,1,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_1,对波结束时,若在飞船中心,则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler, 25801,Name/25801_2,中心锅炉+,2,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_2,对波结束时,若在飞船中心,则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler, -25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后,使飞船中心的部件装载2个相同点数的[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate, -25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后,使飞船中心的部件装载2个相同点数的[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate, +25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后,使飞船中心的部件装载2个相同的能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate, +25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后,使飞船中心的部件装载2个相同的能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate, ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, 80001,Name/80001_1,连锁核心,1,Text/80001,连锁,0,2,,,2,;7;;77;;;,;2;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link, @@ -559,8 +559,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2 91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3 91058,Name/91058_1,木马核心,1,Text/91058,木马,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse -91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe, -91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe, +91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,自身获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe, +91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91060_1,自身获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe, 91061,Name/91061_1,对子核心,1,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double, 91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double, 91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core, diff --git a/sprites/icon/talent/back_road/back_road.png b/sprites/icon/talent/back_road/back_road.png index bb1b23e..44bc39b 100644 Binary files a/sprites/icon/talent/back_road/back_road.png and b/sprites/icon/talent/back_road/back_road.png differ diff --git a/sprites/ui/ui_initial_icon_cat/UI_initial_icon_cat.png b/sprites/ui/ui_initial_icon_cat/UI_initial_icon_cat.png new file mode 100644 index 0000000..0d9a285 Binary files /dev/null and b/sprites/ui/ui_initial_icon_cat/UI_initial_icon_cat.png differ diff --git a/sprites/ui/ui_initial_icon_mod/UI_initial_icon_mod.png b/sprites/ui/ui_initial_icon_mod/UI_initial_icon_mod.png new file mode 100644 index 0000000..c9ed073 Binary files /dev/null and b/sprites/ui/ui_initial_icon_mod/UI_initial_icon_mod.png differ diff --git a/sprites/ui/ui_initial_icon_setting/UI_initial_icon_setting.png b/sprites/ui/ui_initial_icon_setting/UI_initial_icon_setting.png new file mode 100644 index 0000000..b524d78 Binary files /dev/null and b/sprites/ui/ui_initial_icon_setting/UI_initial_icon_setting.png differ diff --git a/sprites/units/cannon_battery/cannon_battery.png b/sprites/units/cannon_battery/cannon_battery.png index ff62c42..2b0fb32 100644 Binary files a/sprites/units/cannon_battery/cannon_battery.png and b/sprites/units/cannon_battery/cannon_battery.png differ diff --git a/sprites/units/cannon_battery_down/cannon_battery_down.png b/sprites/units/cannon_battery_down/cannon_battery_down.png index 94e5c41..93a9fdb 100644 Binary files a/sprites/units/cannon_battery_down/cannon_battery_down.png and b/sprites/units/cannon_battery_down/cannon_battery_down.png differ diff --git a/sprites/units/cannon_battery_energy/cannon_battery_energy.png b/sprites/units/cannon_battery_energy/cannon_battery_energy.png index 95998da..5c374d9 100644 Binary files a/sprites/units/cannon_battery_energy/cannon_battery_energy.png and b/sprites/units/cannon_battery_energy/cannon_battery_energy.png differ diff --git a/sprites/units/cannon_battery_glass/cannon_battery_glass.png b/sprites/units/cannon_battery_glass/cannon_battery_glass.png index bbc55ba..edb9e3d 100644 Binary files a/sprites/units/cannon_battery_glass/cannon_battery_glass.png and b/sprites/units/cannon_battery_glass/cannon_battery_glass.png differ diff --git a/sprites/units/cannon_contract/cannon_contract.png b/sprites/units/cannon_contract/cannon_contract.png index 5352c3c..59a17ec 100644 Binary files a/sprites/units/cannon_contract/cannon_contract.png and b/sprites/units/cannon_contract/cannon_contract.png differ diff --git a/sprites/units/cannon_use_double/cannon_use_double.png b/sprites/units/cannon_use_double/cannon_use_double.png index 3313bed..86f52ef 100644 Binary files a/sprites/units/cannon_use_double/cannon_use_double.png and b/sprites/units/cannon_use_double/cannon_use_double.png differ diff --git a/textmap/chinesetextmap_common/ChineseTextMap_Common b/textmap/chinesetextmap_common/ChineseTextMap_Common index 111b3aa..547bed5 100644 --- a/textmap/chinesetextmap_common/ChineseTextMap_Common +++ b/textmap/chinesetextmap_common/ChineseTextMap_Common @@ -212,6 +212,7 @@ ESCPanel/DoubleCheckBattle;"战斗前有可装备部件提示" ESCPanel/Game/Other;"其他" ESCPanel/UsePowerCat;"小猫头能量的外观~" ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~" +ESCPanel/QuickAni;"加速部分动画" ESCPanel/SkipShowdownAnimation;"跳过对波动画" ESCPanel/Aspect;"分辨率" ESCPanel/FrameRate;"帧率" diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit index c1a98bf..2c30ca4 100644 --- a/textmap/chinesetextmap_unit/ChineseTextMap_Unit +++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit @@ -195,8 +195,8 @@ Name/21012_1;"月刃核心" Name/21012_2;"月刃核心+" Name/21016_1;"超重核心" Name/21016_2;"超重核心+" -Name/21017_1;"十重电池" -Name/21017_2;"十重电池+" +Name/21017_1;"六重电池" +Name/21017_2;"六重电池+" Name/21018_1;"分身手里剑" Name/21018_2;"分身手里剑+" Name/21019_1;"裂隙核心" @@ -702,7 +702,7 @@ Text/21005;"微粒力场" Text/21010;"自装" Text/21012;"月刃" Text/21016;"超重" -Text/21017;"十重" +Text/21017;"六重" Text/21018;"分身" Text/21019;"裂隙" Text/21020;"细束能量" @@ -933,7 +933,7 @@ Text/92096;"十字扩展" Des/Empty;"" Des/Added;"拥有{0}点*功率*。" Des/11002_1;"装载2个相同点数的能量时,获得{0}点威力。" -Des/11003_1;"若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。" +Des/11003_1;"装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。" Des/11004_1;"手牌数量≥{0}时,拥有*威力翻倍*。" Des/11005_1;"装载[*白色*]能量时,获得{0}点威力。" Des/11006_1;"装载后,若能量点数≤{0}点,则额外获得装载点数的威力。" @@ -948,7 +948,7 @@ Des/11014_1;"幻影无论处于任何位置,均享受*方位*效果。" Des/11015_1;"自身获得的不来自于能量/*功率*的威力将翻倍。" Des/11016_1;"在回合内生成能量时,自身装载1个相同的能量。" Des/11017_1;"装载后,额外获得装载点数的威力。" -Des/11018_1;"移动后,获得{0}点威力。" +Des/11018_1;"移动后,装载1个[*白色*{0}点]能量。" Des/11019_1;"获得威力时,对敌方造成相等的伤害。" Des/11801_1;"装载后,生成1个点数提升1点的能量。" Des/11802_1;"装载后,生成1个能量。" @@ -992,7 +992,7 @@ Des/12004_1;"任意部件*发动*时,获得1点*功率*。" Des/12005_1;"*发动*({0}):获得{1}点*功率*。" Des/12007_1;"*相邻*部件生成能量时,自身获得{0}点威力。" Des/12007_2;"任意部件生成能量时,自身获得{0}点威力。" -Des/12008_1;"获得的*功率*翻倍。" +Des/12008_1;"自身获得的*功率*翻倍。" Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。" Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。" Des/12010_1;"装载的每个能量都能触发*功率*加成。" @@ -1022,7 +1022,8 @@ Des/14001_1;"*三重*:获得{0}点威力。" Des/14002_1;"*三重*:获得{0}点*功率*。" Des/14004_1;"*三重*:获得*威力翻倍*。" Des/14005_1;"拥有{0}点*功率*,*三重*:使自身*功率*翻倍,每场战斗仅生效1次。" -Des/14006_1;"*三重*:本回合接下来自身装载的所有能量点数将视为9点。" +Des/14006_1;"装载的能量点数视为9点。*三重*:获得1个[*蓝色*]槽位。" +Des/14006_2;"装载的能量点数视为9点。*三重*:获得1个[*白色*]槽位。" Des/14007_1;"装载后,获得{0}点威力。*三重*:该效果获得的威力提升{1}点。" Des/14801_1;"*三重*:生成1个[*橙色*9点]能量和1个[*橙色*1点]能量。" Des/14802_1;"*三重*:使*相邻**攻击部件*获得{0}点威力。" @@ -1042,7 +1043,7 @@ Des/21005_1;"生成1个[1点]能量时,获得{0}点威力。" Des/21010_1;"回合开始时,为自身所有槽位装载[*橙色*{0}点]能量。" Des/21012_1;"装载后,若*同列*的总威力已超过对方,则获得{0}点威力。" Des/21016_1;"装载后,额外获得装载点数2倍的威力。" -Des/21017_1;"自身每装载10个能量,获得{0}点威力。" +Des/21017_1;"自身每装载6个能量,获得{0}点威力。" Des/21018_1;"被*换位*至空位时,额外消耗1点*换位*次数,在原地留下自身的复制。" Des/21019_1;"装载后,若*相邻*有空位,则获得{0}点威力。" Des/21020_1;"非同名部件装载[1点]能量时,自身装载1个[*橙色*1点]能量。" @@ -1086,8 +1087,8 @@ Des/21845_1;"回合开始时,使*后方*部件的槽位变成与自身一致 Des/21846_1;"*换位*时,*摧毁*与自身*换位*的部件,并生成1个[*白色*6点]能量。" Des/21846_2;"*换位*时,*摧毁*与自身*换位*的部件,并生成1个[*橙色*6点]能量。" Des/21848_1;"装载后,使*后方**攻击部件*获得相同点数的威力。 " -Des/21849_1;"回合开始时,在*后方*空位装备1个未升级*攻击部件*。 " -Des/21849_2;"回合开始时,在*后方*空位装备1个已升级*攻击部件*。" +Des/21849_1;"回合开始时,在*后方*空位装备1个随机的未升级*攻击部件*。 " +Des/21849_2;"回合开始时,在*后方*空位装备1个随机的已升级*攻击部件*。" Des/21851_1;"战斗开始时,生成{0}个[*白色*]能量。" Des/21851_2;"战斗开始时,生成{0}个[*橙色*]能量。" Des/21852_1;"装载后,生成与装载能量点数相同个数的[*白色*1点]能量,并*摧毁*自身。" @@ -1148,7 +1149,7 @@ Des/25002_1;"装载后,若在*飞船中心*,则额外获得装载点数的 Des/25003_1;"当*飞船中心*的其他部件获得不来自于能量/*功率*的威力时,自身获得相等的威力。" Des/25801_1;"对波结束时,若在*飞船中心*,则生成1个[*白色*]能量。" Des/25801_2;"对波结束时,若在*飞船中心*,则生成1个[*橙色*]能量。" -Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同点数的[*橙色*]能量。" +Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同的能量。" Des/80001_1;"*连锁*。" Des/80002_1;"*三重*:获得{0}点威力。" Des/80003_1;"*超频*({0}):获得{1}点威力。" @@ -1216,7 +1217,7 @@ Des/91053_1;"拥有{0}点*功率*,*对波失败*:若自身为最前方的部 Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。" Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。" Des/91057_1;"敌方后排部件装载后,自身*换位*至*同列*。" -Des/91060_1;"获得的*功率*翻倍。" +Des/91060_1;"自身获得的*功率*翻倍。" Des/91061_1;"装载2个相同点数的能量时,获得{0}点威力。" Des/91062_1;"装载后,额外获得装载点数的威力。" Des/91063_1;"*三重*:获得{0}点*功率*。" @@ -1295,10 +1296,10 @@ Des/92095_1;"回合开始时,在敌方空位装备1个11001|1。" Des/92096_1;"敌方装载手牌能量时,使其*相邻*部件装载1个[*橙色*1点]能量。" ExtraDes/base;"{0}" ExtraDes/BattleOnce;"效果剩余:{0}次" -ExtraDes/11003_1;"上1个装载点数:{0}。" +ExtraDes/11003_1;"最大装载点数:{0}。" ExtraDes/12001_1;"已装载:{0}。" ExtraDes/15001_1;"受伤:{0}。" -ExtraDes/21017_1;"已装载:{0}/10。" +ExtraDes/21017_1;"已装载:{0}/6。" ExtraDes/22802_1;"已装载:{0}个。" ExtraDes/91032_1;"受伤:{0}/{1}。" ExtraDes/92017_1;"锁定能量:{0}/{1}。" diff --git a/textmap/englishtextmap_common/EnglishTextMap_Common b/textmap/englishtextmap_common/EnglishTextMap_Common index d0c5712..9e4b8a3 100644 --- a/textmap/englishtextmap_common/EnglishTextMap_Common +++ b/textmap/englishtextmap_common/EnglishTextMap_Common @@ -212,6 +212,7 @@ ESCPanel/DoubleCheckBattle;"Notices for available Units before a battle" ESCPanel/Game/Other;"Others" ESCPanel/UsePowerCat;"Energy in cat pattern~" ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~" +ESCPanel/QuickAni;"Speed ​​up Some Animations" ESCPanel/SkipShowdownAnimation;"Skip Showdown animation" ESCPanel/Aspect;"Resolution" ESCPanel/FrameRate;"FPS" diff --git a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent index 4f8d423..186c4e4 100644 --- a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent +++ b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent @@ -485,7 +485,7 @@ EventDes/1811;"You ultimately choose Unit compensation. N EventDes/1812;"You ultimately choose Star Coin compensation. Nevertheless, the fortune-telling session leaves a deep impression on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices." EventDes/1813;"You don't choose any compensation, but the fortune-telling session leaves a deep impression on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices." EventDes/1820;"In the universe, you come across a ship with almost no armor, drifting aimlessly in space as its pilot has lost control of it." -EventDes/1821;"You use your ship's armor to help the unfortunate pilot repair his ship. As a token of gratitude, he gives you his most precious [0] and tells you a chilling story about someone from the Undeptus Mechanian arms himself with his ship's armor and eventually becomes immobilized." +EventDes/1821;"You use your ship's armor to help the unfortunate pilot repair his ship. As a token of gratitude, he gives you his most precious [0] and tells you a chilling story about how someone from the Undeptus Mechanian arms himself with his ship's armor and eventually becomes immobilized." EventDes/1822;"You give him a traveling fee, and in return he gives you [0]." EventDes/1823;"You choose to ignore the situation where a ship is drifting aimlessly in space without any apparent reason. It seems suspicious and is likely to be some kind of "badger game."" EventDes/1824;"You quietly close your eyes, sensing the Treasures and the Units on the ship, making calculations in your mind." diff --git a/textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip b/textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip index e5662e1..397ca5c 100644 --- a/textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip +++ b/textmap/englishtextmap_enemyship/EnglishTextMap_EnemyShip @@ -377,7 +377,7 @@ WinYell/903_1;"I, Lamperouge, hereby order the world to submit to me!" WinYell/904_1;"Do you consider this AI system too hard to handle? Please start over." WinYell/905_1;"This is my mercy." CustomYell/Surrender;"...Surrender! I surrender!" -CustomYell/Surrender_410;"You're a player who are worthy of my respect. Let's call it a day." +CustomYell/Surrender_410;"You're a player who is worthy of my respect. Let's call it a day." CustomYell/102_1;"My goodness! I can't believe there is someone more long-winded than me in the game." CustomYell/108_1;"Come on, this universe is 2D. Where do you want to go?" CustomYell/108_2;"My cannons have been deployed there, too!" diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure index 977f3aa..ef369a7 100644 --- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -240,7 +240,7 @@ TreasureDes/907;"*Power* takes effect without the need of loading Energy." TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to every *Attack Unit*." TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*." TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*." -TreasureDes/913;"At the start of the battle, apply 1 *Power* to the *Attack Unit* with the most slots." +TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots." TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*." TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own." TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*." diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index ad5e868..699854d 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -195,8 +195,8 @@ Name/21012_1;"Moonblade Core" Name/21012_2;"Moonblade Core+" Name/21016_1;"Overweight Core" Name/21016_2;"Overweight Core+" -Name/21017_1;"Deca Battery" -Name/21017_2;"Deca Battery+" +Name/21017_1;"Sixfold Battery" +Name/21017_2;"Sixfold Battery+" Name/21018_1;"Shuriken Shadow Clone" Name/21018_2;"Shuriken Shadow Clone+" Name/21019_1;"Crevice Core" @@ -702,7 +702,7 @@ Text/21005;"Particle Forcefield" Text/21010;"Self-loading" Text/21012;"Moonblade" Text/21016;"Overweight" -Text/21017;"Deca" +Text/21017;"Sixfold" Text/21018;"Shuriken" Text/21019;"Crevice" Text/21020;"Beam Energy" @@ -933,7 +933,7 @@ Text/92096;"Cross Extension" Des/Empty;"" Des/Added;"Have {0} *Power*." Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength." -Des/11003_1;"If loaded Energy is 1 point higher than the previous one, gain Strength equal to its point." +Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to point." Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*." Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength." Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point." @@ -948,7 +948,7 @@ Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its Des/11015_1;"Strength not gained by Energy/*Power* is doubled." Des/11016_1;"When energy is generated during your turn, load 1 copy." Des/11017_1;"On load, gain Strength equal to point." -Des/11018_1;"After movement, gain {0} Strength." +Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy." Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy." Des/11801_1;"On load, generate 1 Energy of +1 point." Des/11802_1;"On load, generate 1 Energy." @@ -992,7 +992,7 @@ Des/12004_1;"When any Unit *activates*, gain 1 *Power*." Des/12005_1;"*Activate* ({0}): Gain {1} *Power*." Des/12007_1;"When *adjacent* Units generate Energy, this Unit gains {0} Strength." Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength." -Des/12008_1;"Always gain double *Power*." +Des/12008_1;"This Unit always gains double *Power*." Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids." Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids." Des/12010_1;"Each loaded energy triggers *Power* bonus." @@ -1022,7 +1022,8 @@ Des/14001_1;"*Tripower*: Gain {0} Strength." Des/14002_1;"*Tripower*: Gain {0} *Power*." Des/14004_1;"*Tripower*: Gain *Double Strength*." Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle." -Des/14006_1;"*Tripower*: All consequent Energy to load this turn will be enhanced into 9 points." +Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*Blue*] slot to self." +Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*White*] slot to self." Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}." Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy." Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*." @@ -1042,7 +1043,7 @@ Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength." Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy." Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength." Des/21016_1;"On load, gain Strength equal to double the point." -Des/21017_1;"For every 10th Energy loaded, gain {0} extra Strength." +Des/21017_1;"For every 6th Energy loaded, gain {0} extra Strength." Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit." Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength." Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy." @@ -1086,8 +1087,8 @@ Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*." Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy." Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy." Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*." -Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* to the empty grid *behind*." -Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* to the empty grid *behind*." +Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty grid *behind*." +Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty grid *behind*." Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy." Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy." Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self." @@ -1148,7 +1149,7 @@ Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point. Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength." Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy." Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy." -Des/25802_1;"On load, load 2 [*Orange*] copies into the *central* Unit." +Des/25802_1;"On load, load 2 Energy copies into the *central* Unit." Des/80001_1;"*Chain*." Des/80002_1;"*Tripower*: Gain {0} Strength." Des/80003_1;"*Overclock* ({0}): Gain {1} Strength." @@ -1216,7 +1217,7 @@ Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*." -Des/91060_1;"Always gain double *Power*." +Des/91060_1;"This Unit always gains double *Power*." Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength." Des/91062_1;"On load, gain Strength equal to point." Des/91063_1;"*Tripower*: Gain {0} *Power*." @@ -1295,10 +1296,10 @@ Des/92095_1;"At the start of the turn, equip 1 11001|1 to an empty Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units." ExtraDes/base;"{0}" ExtraDes/BattleOnce;"Remaining Effects: {0} times." -ExtraDes/11003_1;"Previous Loaded Point: {0}." +ExtraDes/11003_1;"Highest Loaded Point: {0}." ExtraDes/12001_1;"Currently Loaded: {0}." ExtraDes/15001_1;"Damage: {0}." -ExtraDes/21017_1;"Currently Loaded: {0}/10." +ExtraDes/21017_1;"Currently Loaded: {0}/6." ExtraDes/22802_1;"Currently Loaded: {0}." ExtraDes/91032_1;"Damage Taken: {0}/{1}." ExtraDes/92017_1;"Locked Energy: {0}/{1}."