~ 2024-07-25

This commit is contained in:
2024-07-25 16:27:36 +08:00
parent 0bdaa496a2
commit 962cc99294
20 changed files with 189 additions and 54 deletions

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@@ -212,6 +212,7 @@ ESCPanel/DoubleCheckBattle;"战斗前有可装备部件提示"
ESCPanel/Game/Other;"其他"
ESCPanel/UsePowerCat;"小猫头能量的外观~"
ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~"
ESCPanel/QuickAni;"加速部分动画"
ESCPanel/SkipShowdownAnimation;"跳过对波动画"
ESCPanel/Aspect;"分辨率"
ESCPanel/FrameRate;"帧率"

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@@ -195,8 +195,8 @@ Name/21012_1;"月刃核心"
Name/21012_2;"月刃核心+"
Name/21016_1;"超重核心"
Name/21016_2;"超重核心+"
Name/21017_1;"重电池"
Name/21017_2;"重电池+"
Name/21017_1;"重电池"
Name/21017_2;"重电池+"
Name/21018_1;"分身手里剑"
Name/21018_2;"分身手里剑+"
Name/21019_1;"裂隙核心"
@@ -702,7 +702,7 @@ Text/21005;"微粒力场"
Text/21010;"自装"
Text/21012;"月刃"
Text/21016;"超重"
Text/21017;"重"
Text/21017;"重"
Text/21018;"分身"
Text/21019;"裂隙"
Text/21020;"细束能量"
@@ -933,7 +933,7 @@ Text/92096;"十字扩展"
Des/Empty;""
Des/Added;"拥有{0}点*功率*。"
Des/11002_1;"装载2个相同点数的能量时获得{0}点威力。"
Des/11003_1;"若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。"
Des/11003_1;"装载后,若装载点数是本场战斗中自身装载过的最大点数,则额外获得装载点数的威力。"
Des/11004_1;"手牌数量≥{0}时,拥有*威力翻倍*。"
Des/11005_1;"装载[*白色*]能量时,获得{0}点威力。"
Des/11006_1;"装载后,若能量点数≤{0}点,则额外获得装载点数的威力。"
@@ -948,7 +948,7 @@ Des/11014_1;"幻影无论处于任何位置,均享受*方位*效果。"
Des/11015_1;"自身获得的不来自于能量/*功率*的威力将翻倍。"
Des/11016_1;"在回合内生成能量时自身装载1个相同的能量。"
Des/11017_1;"装载后,额外获得装载点数的威力。"
Des/11018_1;"移动后,获得{0}点威力。"
Des/11018_1;"移动后,装载1个[*白色*{0}点]能量。"
Des/11019_1;"获得威力时,对敌方造成相等的伤害。"
Des/11801_1;"装载后生成1个点数提升1点的能量。"
Des/11802_1;"装载后生成1个能量。"
@@ -992,7 +992,7 @@ Des/12004_1;"任意部件*发动*时获得1点*功率*。"
Des/12005_1;"*发动*({0}):获得{1}点*功率*。"
Des/12007_1;"*相邻*部件生成能量时,自身获得{0}点威力。"
Des/12007_2;"任意部件生成能量时,自身获得{0}点威力。"
Des/12008_1;"获得的*功率*翻倍。"
Des/12008_1;"自身获得的*功率*翻倍。"
Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。"
Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。"
Des/12010_1;"装载的每个能量都能触发*功率*加成。"
@@ -1022,7 +1022,8 @@ Des/14001_1;"*三重*:获得{0}点威力。"
Des/14002_1;"*三重*:获得{0}点*功率*。"
Des/14004_1;"*三重*:获得*威力翻倍*。"
Des/14005_1;"拥有{0}点*功率**三重*:使自身*功率*翻倍每场战斗仅生效1次。"
Des/14006_1;"*三重*:本回合接下来自身装载的所有能量点数视为9点。"
Des/14006_1;"装载的能量点数视为9点。*三重*获得1个[*蓝色*]槽位。"
Des/14006_2;"装载的能量点数视为9点。*三重*获得1个[*白色*]槽位。"
Des/14007_1;"装载后,获得{0}点威力。*三重*:该效果获得的威力提升{1}点。"
Des/14801_1;"*三重*生成1个[*橙色*9点]能量和1个[*橙色*1点]能量。"
Des/14802_1;"*三重*:使*相邻**攻击部件*获得{0}点威力。"
@@ -1042,7 +1043,7 @@ Des/21005_1;"生成1个[1点]能量时,获得{0}点威力。"
Des/21010_1;"回合开始时,为自身所有槽位装载[*橙色*{0}点]能量。"
Des/21012_1;"装载后,若*同列*的总威力已超过对方,则获得{0}点威力。"
Des/21016_1;"装载后额外获得装载点数2倍的威力。"
Des/21017_1;"自身每装载10个能量,获得{0}点威力。"
Des/21017_1;"自身每装载6个能量,获得{0}点威力。"
Des/21018_1;"被*换位*至空位时额外消耗1点*换位*次数,在原地留下自身的复制。"
Des/21019_1;"装载后,若*相邻*有空位,则获得{0}点威力。"
Des/21020_1;"非同名部件装载[1点]能量时自身装载1个[*橙色*1点]能量。"
@@ -1086,8 +1087,8 @@ Des/21845_1;"回合开始时,使*后方*部件的槽位变成与自身一致
Des/21846_1;"*换位*时,*摧毁*与自身*换位*的部件并生成1个[*白色*6点]能量。"
Des/21846_2;"*换位*时,*摧毁*与自身*换位*的部件并生成1个[*橙色*6点]能量。"
Des/21848_1;"装载后,使*后方**攻击部件*获得相同点数的威力。 "
Des/21849_1;"回合开始时,在*后方*空位装备1个未升级*攻击部件*。 "
Des/21849_2;"回合开始时,在*后方*空位装备1个已升级*攻击部件*。"
Des/21849_1;"回合开始时,在*后方*空位装备1个随机的未升级*攻击部件*。 "
Des/21849_2;"回合开始时,在*后方*空位装备1个随机的已升级*攻击部件*。"
Des/21851_1;"战斗开始时,生成{0}个[*白色*]能量。"
Des/21851_2;"战斗开始时,生成{0}个[*橙色*]能量。"
Des/21852_1;"装载后,生成与装载能量点数相同个数的[*白色*1点]能量,并*摧毁*自身。"
@@ -1148,7 +1149,7 @@ Des/25002_1;"装载后,若在*飞船中心*,则额外获得装载点数的
Des/25003_1;"当*飞船中心*的其他部件获得不来自于能量/*功率*的威力时,自身获得相等的威力。"
Des/25801_1;"对波结束时,若在*飞船中心*则生成1个[*白色*]能量。"
Des/25801_2;"对波结束时,若在*飞船中心*则生成1个[*橙色*]能量。"
Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同点数的[*橙色*]能量。"
Des/25802_1;"装载后,使*飞船中心*的部件装载2个相同能量。"
Des/80001_1;"*连锁*。"
Des/80002_1;"*三重*:获得{0}点威力。"
Des/80003_1;"*超频*({0}):获得{1}点威力。"
@@ -1216,7 +1217,7 @@ Des/91053_1;"拥有{0}点*功率**对波失败*:若自身为最前方的部
Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。"
Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。"
Des/91057_1;"敌方后排部件装载后,自身*换位*至*同列*。"
Des/91060_1;"获得的*功率*翻倍。"
Des/91060_1;"自身获得的*功率*翻倍。"
Des/91061_1;"装载2个相同点数的能量时获得{0}点威力。"
Des/91062_1;"装载后,额外获得装载点数的威力。"
Des/91063_1;"*三重*:获得{0}点*功率*。"
@@ -1295,10 +1296,10 @@ Des/92095_1;"回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。"
Des/92096_1;"敌方装载手牌能量时,使其*相邻*部件装载1个[*橙色*1点]能量。"
ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"效果剩余:{0}次"
ExtraDes/11003_1;"上1个装载点数:{0}。"
ExtraDes/11003_1;"最大装载点数:{0}。"
ExtraDes/12001_1;"已装载:{0}。"
ExtraDes/15001_1;"受伤:{0}。"
ExtraDes/21017_1;"已装载:{0}/10。"
ExtraDes/21017_1;"已装载:{0}/6。"
ExtraDes/22802_1;"已装载:{0}个。"
ExtraDes/91032_1;"受伤:{0}/{1}。"
ExtraDes/92017_1;"锁定能量:{0}/{1}。"

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@@ -212,6 +212,7 @@ ESCPanel/DoubleCheckBattle;"Notices for available Units before a battle"
ESCPanel/Game/Other;"Others"
ESCPanel/UsePowerCat;"Energy in cat pattern~"
ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~"
ESCPanel/QuickAni;"Speed up Some Animations"
ESCPanel/SkipShowdownAnimation;"Skip Showdown animation"
ESCPanel/Aspect;"Resolution"
ESCPanel/FrameRate;"FPS"

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@@ -485,7 +485,7 @@ EventDes/1811;"You ultimately choose <color=#4DFF4D>Unit compensation</color>. N
EventDes/1812;"You ultimately choose <color=#4DFF4D>Star Coin compensation</color>. Nevertheless, the fortune-telling session leaves a deep impression on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices."
EventDes/1813;"You don't choose any compensation, but the fortune-telling session leaves a <bounce>deep impression</bounce> on you. In fact, you occasionally feel that you are not quite "you." It is something deep within your soul, controlling you and making countless choices."
EventDes/1820;"In the universe, you come across a ship with almost no armor, <swing>drifting aimlessly</swing> in space as its pilot has lost control of it."
EventDes/1821;"You use your ship's armor to help the unfortunate pilot repair his ship. As a token of gratitude, he gives you his most precious <OP0>[0] and tells you a chilling story about someone from the Undeptus Mechanian arms himself with his ship's armor and eventually becomes immobilized."
EventDes/1821;"You use your ship's armor to help the unfortunate pilot repair his ship. As a token of gratitude, he gives you his most precious <OP0>[0] and tells you a chilling story about how someone from the Undeptus Mechanian arms himself with his ship's armor and eventually becomes immobilized."
EventDes/1822;"You give him a traveling fee, and in return he gives you <OP0>[0]."
EventDes/1823;"You choose to ignore the situation where a ship is drifting aimlessly in space without any apparent reason. It seems suspicious and is likely to be some kind of "badger game.""
EventDes/1824;"You quietly close your eyes, <color=#FFFF80>sensing</color> the Treasures and the Units on the ship, making calculations in your mind."

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@@ -377,7 +377,7 @@ WinYell/903_1;"I, Lamperouge, hereby order the world to submit to me!"
WinYell/904_1;"Do you consider this AI system too hard to handle? Please start over."
WinYell/905_1;"This is my mercy."
CustomYell/Surrender;"...Surrender! I surrender!"
CustomYell/Surrender_410;"You're a player who are worthy of my respect. Let's call it a day."
CustomYell/Surrender_410;"You're a player who is worthy of my respect. Let's call it a day."
CustomYell/102_1;"My goodness! I can't believe there is someone more long-winded than me in the game."
CustomYell/108_1;"Come on, this universe is 2D. Where do you want to go?"
CustomYell/108_2;"My cannons have been deployed there, too!"

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@@ -240,7 +240,7 @@ TreasureDes/907;"*Power* takes effect without the need of loading Energy."
TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to every *Attack Unit*."
TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
TreasureDes/913;"At the start of the battle, apply 1 *Power* to the *Attack Unit* with the most slots."
TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots."
TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*."
TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own."
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."

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@@ -195,8 +195,8 @@ Name/21012_1;"Moonblade Core"
Name/21012_2;"Moonblade Core+"
Name/21016_1;"Overweight Core"
Name/21016_2;"Overweight Core+"
Name/21017_1;"Deca Battery"
Name/21017_2;"Deca Battery+"
Name/21017_1;"Sixfold Battery"
Name/21017_2;"Sixfold Battery+"
Name/21018_1;"Shuriken Shadow Clone"
Name/21018_2;"Shuriken Shadow Clone+"
Name/21019_1;"Crevice Core"
@@ -702,7 +702,7 @@ Text/21005;"Particle Forcefield"
Text/21010;"Self-loading"
Text/21012;"Moonblade"
Text/21016;"Overweight"
Text/21017;"Deca"
Text/21017;"Sixfold"
Text/21018;"Shuriken"
Text/21019;"Crevice"
Text/21020;"Beam Energy"
@@ -933,7 +933,7 @@ Text/92096;"Cross Extension"
Des/Empty;""
Des/Added;"Have {0} *Power*."
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/11003_1;"If loaded Energy is 1 point higher than the previous one, gain Strength equal to its point."
Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to point."
Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
@@ -948,7 +948,7 @@ Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its
Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
Des/11016_1;"When energy is generated during your turn, load 1 copy."
Des/11017_1;"On load, gain Strength equal to point."
Des/11018_1;"After movement, gain {0} Strength."
Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
Des/11801_1;"On load, generate 1 Energy of +1 point."
Des/11802_1;"On load, generate 1 Energy."
@@ -992,7 +992,7 @@ Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
Des/12007_1;"When *adjacent* Units generate Energy, this Unit gains {0} Strength."
Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
Des/12008_1;"Always gain double *Power*."
Des/12008_1;"This Unit always gains double *Power*."
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
Des/12010_1;"Each loaded energy triggers *Power* bonus."
@@ -1022,7 +1022,8 @@ Des/14001_1;"*Tripower*: Gain {0} Strength."
Des/14002_1;"*Tripower*: Gain {0} *Power*."
Des/14004_1;"*Tripower*: Gain *Double Strength*."
Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle."
Des/14006_1;"*Tripower*: All consequent Energy to load this turn will be enhanced into 9 points."
Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*Blue*] slot to self."
Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*White*] slot to self."
Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}."
Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*."
@@ -1042,7 +1043,7 @@ Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
Des/21016_1;"On load, gain Strength equal to double the point."
Des/21017_1;"For every 10th Energy loaded, gain {0} extra Strength."
Des/21017_1;"For every 6th Energy loaded, gain {0} extra Strength."
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit."
Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength."
Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy."
@@ -1086,8 +1087,8 @@ Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*."
Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy."
Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy."
Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*."
Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* to the empty grid *behind*."
Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* to the empty grid *behind*."
Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty grid *behind*."
Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty grid *behind*."
Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
@@ -1148,7 +1149,7 @@ Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point.
Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
Des/25802_1;"On load, load 2 [*Orange*] copies into the *central* Unit."
Des/25802_1;"On load, load 2 Energy copies into the *central* Unit."
Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
@@ -1216,7 +1217,7 @@ Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91060_1;"Always gain double *Power*."
Des/91060_1;"This Unit always gains double *Power*."
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/91062_1;"On load, gain Strength equal to point."
Des/91063_1;"*Tripower*: Gain {0} *Power*."
@@ -1295,10 +1296,10 @@ Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> to an empty
Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units."
ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
ExtraDes/11003_1;"Previous Loaded Point: {0}."
ExtraDes/11003_1;"Highest Loaded Point: {0}."
ExtraDes/12001_1;"Currently Loaded: {0}."
ExtraDes/15001_1;"Damage: {0}."
ExtraDes/21017_1;"Currently Loaded: {0}/10."
ExtraDes/21017_1;"Currently Loaded: {0}/6."
ExtraDes/22802_1;"Currently Loaded: {0}."
ExtraDes/91032_1;"Damage Taken: {0}/{1}."
ExtraDes/92017_1;"Locked Energy: {0}/{1}."