2025-09-18

This commit is contained in:
2025-11-05 13:14:20 +08:00
parent fee4d38157
commit 90b9cfafd4
27 changed files with 199 additions and 71 deletions

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@@ -1336,7 +1336,7 @@ Des/11824_1;"On load, generate an Energy that is double the point of the loaded
Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
Des/11826_1;"At the start of the battle, add an [*Orange*] slot and a [*Blue*] slot to the Unit in *front*."
Des/11826_2;"At the start of the battle, add a [*Blue*] slot and a [*White*] slot to the Unit in *front*."
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, load a copy of the loaded Energy."
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, load {0} copy of the loaded Energy."
Des/11827_2;"When the Unit *behind* loads a [*White*] Energy, load {0} copies of the loaded Energy."
Des/11828_1;"*Activate* ({0}): Add {1} / {2} point(s) to all [*Orange*] / [*Blue*] Energy in hand and change their color to [*White*]."
Des/12001_1;"When loading Energy of a certain point for the first time in battle, add {0} *Power*."
@@ -1359,7 +1359,7 @@ Des/13001_1;"*Overclock* ({0}): Add {2} Strength, *Overclock* ({1}): Add {3} Str
Des/13002_1;"*Overclock* ({0}): Add {1} *Power*."
Des/13003_1;"When *Overclock*/*Tripower* is triggered, add {0}/{1} Strength."
Des/13005_1;"*Overclock* ({0}): Add {1} Strength."
Des/13006_1;"*Activate* ({0}): Add {2} Strength.\n*Overclock* ({1}): Reduce cooldown by a turn."
Des/13006_1;"*Activate* ({0}): Add {2} Strength.\n*Overclock* ({1}): Reduce cooldown by 1 turn."
Des/13801_1;"On load, generate a [*White* 3-point] Energy, *Overclock* ({0}): Generate a [*White* 3-point] Energy."
Des/13801_2;"On load, generate a [*Blue* 3-point] Energy, *Overclock* ({0}): Generate a [*Blue* 3-point] Energy."
Des/13802_1;"*Overclock* ({0}): Load a [*Blue* 1-point] Energy into all Units excluding Ignition Device(+)."
@@ -1446,8 +1446,8 @@ Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
Des/21852_1;"On load, generate X [*Blue* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
Des/21852_2;"On load, generate X [*Orange* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
Des/21853_1;"When targeted by a *directional* effect, apply the *directional* effect to the *upper and lower* Units."
Des/21853_2;"When targeted by a *directional* effect, apply the *directional* effect to *adjacent* Units."
Des/21853_1;"When targeted by a *directional* effect, apply the *directional* effect to the *upper and lower* Units instead."
Des/21853_2;"When targeted by a *directional* effect, apply the *directional* effect to *adjacent* Units instead."
Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* self."
@@ -1460,7 +1460,7 @@ Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, add {0} to t
Des/22002_1;"{0} *Power*. \nAt the start of the battle, add an [1-point] Energy Resource this battle."
Des/22003_1;"{0} *Power*. \nWhen the enemy's *Durability* reaches 0, double *Power*."
Des/22004_1;"When loading [*Orange*] Energy, add {0} *Power*."
Des/22010_1;"When *Power* is added, add {0} more."
Des/22010_1;"When *Power* is added to this, add {0} more."
Des/22014_1;"At the start of the battle, add {0} *Power*.\nAt the start of the turn, add {1} *Power*."
Des/22016_1;"At the start of the battle, add {0} *Power* to all Clusterer(+) Unit(s)."
Des/22017_1;"When *swapped* with an *Attack Unit*, this Unit copies the current *Power* of the *swapped* Unit."
@@ -1598,7 +1598,7 @@ Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Units* and add {1} Strength to
Des/35803_1;"On load, apply *Double Strength* to all *Attack Units* in the *same lane*, then *jam* this Unit."
Des/35804_1;"At the start of the battle, add a [*Blue*] slot to all Units in the *same column*, then *jam* them."
Des/35804_2;"At the start of the battle, add a [*White*] slot to all Units in the *same column*, then *jam* them."
Des/35805_1;"When an *Attack Unit* loads an Energy, if it has only 1 unjammed slot, add {0} Strength."
Des/35805_1;"When an *Attack Unit* loads an Energy, if it has only 1 un-*jammed* slot, add {0} Strength."
Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Add {0} Strength."
Des/80003_1;"*Overclock* ({0}): Add {1} Strength."
@@ -1620,10 +1620,10 @@ Des/80804_1;"Trigger every start of the turn effect {0} additional time."
Des/80805_1;"On load, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* self."
Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *destroy* self."
Des/80807_1;"*Overclock*({0}): Force a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* self at the start of the next turn."
Des/80808_1;"After the battle, you may enter the shop {0} time{s}. *Failure in the Showdown*: *Destroy* itself."
Des/80808_1;"After the battle, you may enter the shop {0} time(s). *Failure in the Showdown*: *Destroy* itself."
Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to the selected Unit."
Des/80810_1;"Apply *Double Strength* to all Friendly and Enemy *Attack Units* in the *same lane*."
Des/80811_1;"During the Showdown, lanes equipped with Joint Defense(+) only take the lowest damage among the lanes equipped with Joint Defense(+)."
Des/80811_1;"During the Showdown, lanes equipped with Joint Defense only take the lowest damage among the lanes equipped with Joint Defense."
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure in the Showdown*: Take double damage."
@@ -1641,7 +1641,7 @@ Des/80827_1;"*Use*({0}): Select 1 *Attack Unit* without *Burn*, apply *Burn* and
Des/80828_1;"*Activate* ({0}): Load a [*White* {1}-point] Energy into the *front* Unit and other Units in its *same column*."
Des/80829_1;"*Use*({0}): Clear all Energy from the *front* Unit and reload it into the Unit *behind*."
Des/80830_1;"{0} times per battle. After movement, enemies move in the opposite direction."
Des/80831_1;"On load, while only 1 empty slot remains among all *adjacent* Units, load it with a copy of this Energy and pass this effect."
Des/80831_1;"On load, while only 1 empty slot remains among all *adjacent* Units, load it with a copy of this Energy and pass this effect."
Des/80832_1;"When a Unit has *Burn*, loaded Energy adds {1} points.\n*Activate* ({0}): Apply *Burn* to 1 selected Unit."
Des/80833_1;"On load, Energy loaded adds {0} points this turn."
Des/91002_1;"*Victory in the Showdown*: Add {0} *Power*."
@@ -1708,7 +1708,7 @@ Des/92008_1;"*Failure in the Showdown*: Take double damage."
Des/92010_1;"The enemy can only load the leftmost or rightmost Energy from their hand."
Des/92011_1;"*Countdown* ({0}): Destroy the entire ship, dealing {1} damage to the enemy."
Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for a turn."
Des/92014_1;"During the Showdown, lanes equipped with Joint Defense(+) only take the lowest damage among the lanes equipped with Joint Defense(+)."
Des/92014_1;"During the Showdown, lanes equipped with Joint Defense only take the lowest damage among the lanes equipped with Joint Defense."
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn."
Des/92019_1;"After {0} turns, switch Conversion Core to Accumulation state."