2024-03-21

This commit is contained in:
2024-03-21 20:11:39 +08:00
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@ -9,6 +9,37 @@ dump文件目录
- sprites - sprites
- textmap - textmap
# 2024年3月21日 更新日志
各位赏金猎人们!大家好!
又到了周四啦!
## 新驾驶员:
协会的驾驶员招募工作又开始啦!本周通过面试的驾驶员是:
**意外产物-柯尔**
- 柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。
- 固有天赋-`重叠时间`:初始获得专属部件:`重叠的时间线+`。
- `重叠的时间线+` 传说辅助部件
- 在第1回合对波结束后会额外进行1次对波但本回合无法移动。
*`意外产物-柯尔`将在`51级`解锁。
## 平衡性调整:
- `阶跃核心`略微加强,效果调整为——`超频(3):威力+1超频(5):威力+2。`
## bug修复
- 修复了月隐号在耐久归0时死亡后弹出对话异常的问题。
- 修复了敌方部件-上等马在某些情况下,与部件-观者之眼不在同一列时也能获得威力翻倍的问题。
---
> 开发者碎碎念:
>
> 3月份了春暖花开的季节来了。
>
> 各位赏金猎人在孤星宇宙抓捕罪犯之余,也可以出门踏踏青哦。
# 2024年3月14日 更新日志 # 2024年3月14日 更新日志
## 新事件: ## 新事件:

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@ -8,7 +8,7 @@ int,string,void,string,void,string,string,string
6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge 6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge
7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use 7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use
8,KeyWord/CountDown,计时,KeyWordDes/CountDown,回合倒计时归0时触发其效果。,#6288FF,buff,countdown 8,KeyWord/CountDown,计时,KeyWordDes/CountDown,回合倒计时归0时触发其效果。,#6288FF,buff,countdown
10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,该部件槽位无法装载,威力失效。,#AD1B35,buff,sleep 10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,该部件无法装载能量,威力失效,无法发动。,#AD1B35,buff,sleep
11,KeyWord/Break,耐久,KeyWordDes/Break,己方对波胜利时敌方的耐久值会被削减。当其耐久值归0时下回合无法行动。,#87CEFA,, 11,KeyWord/Break,耐久,KeyWordDes/Break,己方对波胜利时敌方的耐久值会被削减。当其耐久值归0时下回合无法行动。,#87CEFA,,
12,KeyWord/Exchange,换位,KeyWordDes/Exchange,可以在战斗中调整部件位置。,#FFE66F,, 12,KeyWord/Exchange,换位,KeyWordDes/Exchange,可以在战斗中调整部件位置。,#FFE66F,,
13,KeyWord/Overclock,超频,KeyWordDes/Overclock,该部件装载能量时,若该能量点数≥超频阈值,触发其效果。,#FF78C1,buff,overclock 13,KeyWord/Overclock,超频,KeyWordDes/Overclock,该部件装载能量时,若该能量点数≥超频阈值,触发其效果。,#FF78C1,buff,overclock

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@ -41,3 +41,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041 10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041
10042,PilotTitle/10042,ESTP,PilotName/10042,乘风,;7;;77;;;,PilotDes/10042,乘风作为兽族中的SSR种——熊猫族几乎受到所有生物的喜欢ESTP性格的他随随便便就能交到朋友。,2,64,50042,2,,Sprites/Head/monster_panda,首领战斗结束后获得1次固有天赋2选1的机会。,PM_10042 10042,PilotTitle/10042,ESTP,PilotName/10042,乘风,;7;;77;;;,PilotDes/10042,乘风作为兽族中的SSR种——熊猫族几乎受到所有生物的喜欢ESTP性格的他随随便便就能交到朋友。,2,64,50042,2,,Sprites/Head/monster_panda,首领战斗结束后获得1次固有天赋2选1的机会。,PM_10042
10043,PilotTitle/10043,黑客,PilotName/10043,暗影,;7;;77;;;,PilotDes/10043,有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。,0,70,50043,2,,Sprites/Head/human_hacker,在第1/2/3个星系中随机部件和宝物时稀有度强制变为普通/稀有/传说,且没有数量限制。,PM_10043 10043,PilotTitle/10043,黑客,PilotName/10043,暗影,;7;;77;;;,PilotDes/10043,有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。,0,70,50043,2,,Sprites/Head/human_hacker,在第1/2/3个星系中随机部件和宝物时稀有度强制变为普通/稀有/传说,且没有数量限制。,PM_10043
10044,PilotTitle/10044,意外产物,PilotName/10044,柯尔,;7;;77;;;,PilotDes/10044,柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。,2,51,50044,2,,Sprites/Head/monster_raccoon,第1回合对波结束后会额外进行1次对波。,PM_10044

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@ -127,8 +127,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个相邻部件或自身使其摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice 12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个相邻部件或自身使其摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:3;;OC2:5;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, 13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:2;;OC2:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, 13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:2;;OC2:4;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd 13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd 13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower 13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
@ -467,8 +467,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence, 80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun 80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun 80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80821,Name/80821_1,对波机器,1,Text/80821,对波,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,第{0}回合对波结束后会额外进行1次对波。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_mask, 80821,Name/80821_1,重叠的时间线,1,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
80821,Name/80821_2,对波机器+,2,Text/80821,对波,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,第{0}回合对波结束后会额外进行1次对波。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_mask, 80821,Name/80821_2,重叠的时间线+,2,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, 91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,

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@ -93,3 +93,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,, 50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,
50042,2,;7;;77;;;,64,,Talent/talent_makefriends_name,交个朋友,Talent/talent_makefriends_des,前2场精英战斗结束后获得1次固有天赋2选1的机会。,,,TA_MakeFriends,make_friends,,, 50042,2,;7;;77;;;,64,,Talent/talent_makefriends_name,交个朋友,Talent/talent_makefriends_des,前2场精英战斗结束后获得1次固有天赋2选1的机会。,,,TA_MakeFriends,make_friends,,,
50043,2,;7;;77;;;,70,,Talent/talent_rareorder_name,错乱规则,Talent/talent_rareorder_des,在第1/2/3个星系中随机部件和宝物时稀有度强制变为普通/稀有/传说,且没有数量限制。,,,TA_RareOrder,disorder_rule,,;10016;;;, 50043,2,;7;;77;;;,70,,Talent/talent_rareorder_name,错乱规则,Talent/talent_rareorder_des,在第1/2/3个星系中随机部件和宝物时稀有度强制变为普通/稀有/传说,且没有数量限制。,,,TA_RareOrder,disorder_rule,,;10016;;;,
50044,2,;7;;77;;;,51,,Talent/talent_bobo_name,重叠时间,Talent/talent_bobo_des,初始获得专属部件:<UNIT>80821|2</UNIT>。,;80821;;2;;;,,TA_Init_AddUnit,overlapping_time,,,

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@ -49,7 +49,7 @@ KeyWordDes/LoadFull;"当该部件所有槽位都被装载时,触发其效果
KeyWordDes/Charge;"当该部件装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。" KeyWordDes/Charge;"当该部件装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。"
KeyWordDes/Use;"点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。" KeyWordDes/Use;"点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。"
KeyWordDes/CountDown;"回合倒计时归0时触发其效果。" KeyWordDes/CountDown;"回合倒计时归0时触发其效果。"
KeyWordDes/Sleep;"该部件槽位无法装载,威力失效。" KeyWordDes/Sleep;"该部件无法装载能量,威力失效,无法发动。"
KeyWordDes/Break;"己方对波胜利时敌方的耐久值会被削减。当其耐久值归0时下回合无法行动。" KeyWordDes/Break;"己方对波胜利时敌方的耐久值会被削减。当其耐久值归0时下回合无法行动。"
KeyWordDes/Exchange;"可以在战斗中调整部件位置。" KeyWordDes/Exchange;"可以在战斗中调整部件位置。"
KeyWordDes/Overclock;"该部件装载能量时,若该能量点数≥超频阈值,触发其效果。" KeyWordDes/Overclock;"该部件装载能量时,若该能量点数≥超频阈值,触发其效果。"

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@ -39,7 +39,7 @@ PilotName/10039;"PS003"
PilotName/10041;"巴迪" PilotName/10041;"巴迪"
PilotName/10042;"乘风" PilotName/10042;"乘风"
PilotName/10043;"暗影" PilotName/10043;"暗影"
PilotName/10044;"戴拿" PilotName/10044;"柯尔"
PilotTitle/10000;"教官" PilotTitle/10000;"教官"
PilotTitle/10001;"维修大师" PilotTitle/10001;"维修大师"
PilotTitle/10002;"冥想者" PilotTitle/10002;"冥想者"
@ -81,7 +81,7 @@ PilotTitle/10039;"画家"
PilotTitle/10041;"测距员" PilotTitle/10041;"测距员"
PilotTitle/10042;"ESTP" PilotTitle/10042;"ESTP"
PilotTitle/10043;"黑客" PilotTitle/10043;"黑客"
PilotTitle/10044;"对波狂魔" PilotTitle/10044;"意外产物"
PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。" PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。" PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。" PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
@ -123,7 +123,7 @@ PilotDes/10039;"PS003原来是个菜鸡策划后来被迫转行成为了一
PilotDes/10041;"巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。" PilotDes/10041;"巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。"
PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族几乎受到所有生物的喜欢ESTP性格的他随随便便就能交到朋友。" PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族几乎受到所有生物的喜欢ESTP性格的他随随便便就能交到朋友。"
PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。" PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。"
PilotDes/10044;"戴拿钟爱对波,但他总是输,直到今天,他决定改变自己的命运!" PilotDes/10044;"柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。"
PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!" PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。" PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。" PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
@ -477,3 +477,13 @@ PilotMono/10043/ProcessChange_1;"我感觉这个世界规则正在产生一些
PilotMono/10043/ProcessChange_2;"似乎有代码从我身上流过,哇,传说~" PilotMono/10043/ProcessChange_2;"似乎有代码从我身上流过,哇,传说~"
PilotMono/10043/Boss_1;"丰厚的赏金!是时候更新我的显卡了~" PilotMono/10043/Boss_1;"丰厚的赏金!是时候更新我的显卡了~"
PilotMono/10043/Boss_2;"看来我的战斗技巧和黑客技巧一样,无可挑剔~" PilotMono/10043/Boss_2;"看来我的战斗技巧和黑客技巧一样,无可挑剔~"
PilotMono/10044/Init_1;"又一次循环,我回来了!"
PilotMono/10044/Init_2;"时间好像重启了,我们是不是见过?"
PilotMono/10044/Idle_1;"有时候我感觉自己被困在时间中了。"
PilotMono/10044/Idle_2;"我有一种错觉,整个孤星宇宙的时间似乎都在不断重启..."
PilotMono/10044/Idle_3;"那些智械神教的疯子,我一定会复仇的!"
PilotMono/10044/Enemy_1;"你的时间结束了!"
PilotMono/10044/Enemy_2;"完美!这个时间线正是我所追寻的。"
PilotMono/10044/Enemy_3;"时间系的替身...啊不,能力,果然是最无解的!"
PilotMono/10044/Re_1;"正在切换时间线...时间波动已恢复。"
PilotMono/10044/Re_2;"计划失败了,好在我们还有机会!"

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@ -39,7 +39,7 @@ Talent/talent_ignorecolor_name;"颜色遮罩"
Talent/talent_dirextension_name;"偏移的护目镜" Talent/talent_dirextension_name;"偏移的护目镜"
Talent/talent_makefriends_name;"交个朋友" Talent/talent_makefriends_name;"交个朋友"
Talent/talent_rareorder_name;"错乱规则" Talent/talent_rareorder_name;"错乱规则"
Talent/talent_bobo_name;"再波一次" Talent/talent_bobo_name;"重叠时间"
Talent/talent_tutorial_name;"坚韧" Talent/talent_tutorial_name;"坚韧"
Talent/talent_recover_addcoin_name;"维修达人" Talent/talent_recover_addcoin_name;"维修达人"
Talent/talent_centeradded_name;"中心聚焦" Talent/talent_centeradded_name;"中心聚焦"

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@ -430,8 +430,8 @@ Name/80818_2;"建造装置+"
Name/80819_1;"一次性防御装置" Name/80819_1;"一次性防御装置"
Name/80820_1;"恒星" Name/80820_1;"恒星"
Name/80820_2;"恒星+" Name/80820_2;"恒星+"
Name/80821_1;"对波机器" Name/80821_1;"重叠的时间线"
Name/80821_2;"对波机器+" Name/80821_2;"重叠的时间线+"
Name/91001_1;"基础核心" Name/91001_1;"基础核心"
Name/91001_2;"基础核心+" Name/91001_2;"基础核心+"
Name/91002_1;"连胜核心" Name/91002_1;"连胜核心"
@ -816,7 +816,7 @@ Text/80817;"防御"
Text/80818;"建造" Text/80818;"建造"
Text/80819;"一次性防御" Text/80819;"一次性防御"
Text/80820;"双方功率提升" Text/80820;"双方功率提升"
Text/80821;"对波" Text/80821;"时间叠加"
Text/91002;"连胜" Text/91002;"连胜"
Text/91004;"连锁" Text/91004;"连锁"
Text/91005;"反击" Text/91005;"反击"
@ -1003,7 +1003,7 @@ Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。"
Des/12805_1;"*发动*({0})消耗1点燃料使所有*攻击部件*获得{1}点*功率*。" Des/12805_1;"*发动*({0})消耗1点燃料使所有*攻击部件*获得{1}点*功率*。"
Des/12806_1;"装载后,*摧毁*自身,使*后方**攻击部件**功率*翻倍。" Des/12806_1;"装载后,*摧毁*自身,使*后方**攻击部件**功率*翻倍。"
Des/12807_1;"*发动*({0})选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。" Des/12807_1;"*发动*({0})选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。"
Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{2}点威力。" Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。"
Des/13002_1;"*超频*({0}):获得{1}点*功率*。" Des/13002_1;"*超频*({0}):获得{1}点*功率*。"
Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。" Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。"
Des/13005_1;"*超频*({0}):获得{1}点威力。" Des/13005_1;"*超频*({0}):获得{1}点威力。"
@ -1181,7 +1181,7 @@ Des/80817_1;"*对波失败*只受到1点伤害。"
Des/80818_1;"装载后在前方空位装备1个<UNIT>80819|1</UNIT>。" Des/80818_1;"装载后在前方空位装备1个<UNIT>80819|1</UNIT>。"
Des/80819_1;"*对波失败*只受到1点伤害并*摧毁*自身。" Des/80819_1;"*对波失败*只受到1点伤害并*摧毁*自身。"
Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。" Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
Des/80821_1;"第{0}回合对波结束后会额外进行1次对波。" Des/80821_1;"第{0}回合对波结束后会额外进行1次对波,但本回合无法移动。"
Des/91002_1;"*对波胜利*:获得{0}点*功率*。" Des/91002_1;"*对波胜利*:获得{0}点*功率*。"
Des/91003_1;"攻击状态下激活;蓄力状态下*休眠**休眠*时每回合获得{0}点*功率*。" Des/91003_1;"攻击状态下激活;蓄力状态下*休眠**休眠*时每回合获得{0}点*功率*。"
Des/91004_1;"*连锁*。" Des/91004_1;"*连锁*。"

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@ -49,7 +49,7 @@ KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have be
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset." KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn." KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn."
KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.." KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.."
KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective." KeyWordDes/Sleep;"Unable to load energy. Strength becomes ineffective. Unable to initiate."
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn." KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
KeyWordDes/Exchange;"Units' positions can be adjusted during battle." KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
KeyWordDes/Overclock;"When loading Energy into this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered." KeyWordDes/Overclock;"When loading Energy into this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered."

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@ -39,7 +39,7 @@ PilotName/10039;"PS003"
PilotName/10041;"Buddy" PilotName/10041;"Buddy"
PilotName/10042;"Windrider" PilotName/10042;"Windrider"
PilotName/10043;"Shade" PilotName/10043;"Shade"
PilotName/10044;"戴拿" PilotName/10044;"Cole"
PilotTitle/10000;"Instructor" PilotTitle/10000;"Instructor"
PilotTitle/10001;"Repair Master" PilotTitle/10001;"Repair Master"
PilotTitle/10002;"Meditator" PilotTitle/10002;"Meditator"
@ -81,7 +81,7 @@ PilotTitle/10039;"Painter"
PilotTitle/10041;"Surveyor" PilotTitle/10041;"Surveyor"
PilotTitle/10042;"ESTP" PilotTitle/10042;"ESTP"
PilotTitle/10043;"Hacker" PilotTitle/10043;"Hacker"
PilotTitle/10044;"对波狂魔" PilotTitle/10044;"Unexpected Production"
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides." PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price." PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep." PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
@ -123,7 +123,7 @@ PilotDes/10039;"PS003 used to be a novice game designer but was later forced to
PilotDes/10041;"Buddy was once a cosmic celestial surveyor, but for some reason, the distance he measures always ends up being one grid longer than the actual distance." PilotDes/10041;"Buddy was once a cosmic celestial surveyor, but for some reason, the distance he measures always ends up being one grid longer than the actual distance."
PilotDes/10042;"Windrider, as an SSR breed—Pandafolk within the Beastkin, is favored by almost all creatures. He is an ESTP type, which makes it effortless for him to make friends." PilotDes/10042;"Windrider, as an SSR breed—Pandafolk within the Beastkin, is favored by almost all creatures. He is an ESTP type, which makes it effortless for him to make friends."
PilotDes/10043;"Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed." PilotDes/10043;"Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed."
PilotDes/10044;"戴拿钟爱对波,但他总是输,直到今天,他决定改变自己的命运!" PilotDes/10044;"Cole was once transformed by the extremists of the Undeptus Mechanian. After being implanted with the Source Code, time seemed to be no longer stable within him."
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!" PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you." PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!" PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
@ -477,3 +477,13 @@ PilotMono/10043/ProcessChange_1;"I feel like the rules of this world are undergo
PilotMono/10043/ProcessChange_2;"Seems like code is flowing through me. Wow, Legendary!" PilotMono/10043/ProcessChange_2;"Seems like code is flowing through me. Wow, Legendary!"
PilotMono/10043/Boss_1;"Substantial bounty! It's time to upgrade my graphics card." PilotMono/10043/Boss_1;"Substantial bounty! It's time to upgrade my graphics card."
PilotMono/10043/Boss_2;"Looks like my combat skills are as impeccable as my hacking skills." PilotMono/10043/Boss_2;"Looks like my combat skills are as impeccable as my hacking skills."
PilotMono/10044/Init_1;"Another time loop, I'm back!"
PilotMono/10044/Init_2;"Time appears to have reset. Have we met before?"
PilotMono/10044/Idle_1;"Sometimes I feel like I'm trapped in time."
PilotMono/10044/Idle_2;"I have a feeling that LONESTAR Universe is in a perpetual state of rebooting..."
PilotMono/10044/Idle_3;"I will definitely take revenge on those lunatics of the Undeptus Mechanian!"
PilotMono/10044/Enemy_1;"Your time is over!"
PilotMono/10044/Enemy_2;"Perfect! This timeline is exactly what I'm after."
PilotMono/10044/Enemy_3;"The time-based Stand is truly invincible!"
PilotMono/10044/Re_1;"Switching timelines... Time fluctuations have been restored."
PilotMono/10044/Re_2;"My plan may have failed, but we still have opportunities!"

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@ -39,7 +39,7 @@ Talent/talent_ignorecolor_name;"Color Mask"
Talent/talent_dirextension_name;"Offset Goggles" Talent/talent_dirextension_name;"Offset Goggles"
Talent/talent_makefriends_name;"Make Friends" Talent/talent_makefriends_name;"Make Friends"
Talent/talent_rareorder_name;"Disrupted Rules" Talent/talent_rareorder_name;"Disrupted Rules"
Talent/talent_bobo_name;"再波一次" Talent/talent_bobo_name;"Overlapping Time"
Talent/talent_tutorial_name;"Tenacity" Talent/talent_tutorial_name;"Tenacity"
Talent/talent_recover_addcoin_name;"Repair Expert" Talent/talent_recover_addcoin_name;"Repair Expert"
Talent/talent_centeradded_name;"Center-focused" Talent/talent_centeradded_name;"Center-focused"
@ -99,7 +99,7 @@ Talent/talent_init_move_des;"Gain {0} Max Fuel at the start of the run."
Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the run." Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the run."
Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Select 1 Unit to upgrade." Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Select 1 Unit to upgrade."
Talent/talent_bountyevent_days_des;"After the Vacation Event, there is 15% chance of restoring the consumed days." Talent/talent_bountyevent_days_des;"After the Vacation Event, there is 15% chance of restoring the consumed days."
Talent/talent_init_upgrade_init_des;"Upgrade all Initial Units at the start of the run." Talent/talent_init_upgrade_init_des;"Upgrade all Units at the start of the run."
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the run." Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the run."
Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets." Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets."
Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*." Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*."
@ -132,7 +132,7 @@ Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid." Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."
Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 from 2 Inherent Talents." Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 from 2 Inherent Talents."
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity." Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity."
Talent/talent_bobo_des;"初始获得专属部件:<UNIT>80821|2</UNIT>。" Talent/talent_bobo_des;"At the start of the run, gain an exclusive Unit: <UNIT>80821|2</UNIT>."
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the run." Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the run."
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins." Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gains {0} *Power*." Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gains {0} *Power*."

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@ -430,8 +430,8 @@ Name/80818_2;"Construction Device+"
Name/80819_1;"Disposable Defense Device" Name/80819_1;"Disposable Defense Device"
Name/80820_1;"Fixed Star" Name/80820_1;"Fixed Star"
Name/80820_2;"Fixed Star+" Name/80820_2;"Fixed Star+"
Name/80821_1;"对波机器" Name/80821_1;"Overlapping Timelines"
Name/80821_2;"对波机器+" Name/80821_2;"Overlapping Timelines+"
Name/91001_1;"Basic Core" Name/91001_1;"Basic Core"
Name/91001_2;"Basic Core+" Name/91001_2;"Basic Core+"
Name/91002_1;"Winning Streak Core" Name/91002_1;"Winning Streak Core"
@ -816,7 +816,7 @@ Text/80817;"Defense"
Text/80818;"Construction" Text/80818;"Construction"
Text/80819;"Disposable Defense" Text/80819;"Disposable Defense"
Text/80820;"Both Sides Power Up" Text/80820;"Both Sides Power Up"
Text/80821;"对波" Text/80821;"Overlapping Timelines"
Text/91002;"Winning Streak" Text/91002;"Winning Streak"
Text/91004;"Chain" Text/91004;"Chain"
Text/91005;"Counter" Text/91005;"Counter"
@ -1003,7 +1003,7 @@ Des/12803_2;"At the start of the battle, all *Attack Units* gain {0} *Power*."
Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel and all *Attack Units* gain 1 *Power*." Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel and all *Attack Units* gain 1 *Power*."
Des/12806_1;"After loading an Energy, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*." Des/12806_1;"After loading an Energy, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*."
Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and all *Attack Units* gain 1 *Power*." Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and all *Attack Units* gain 1 *Power*."
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength." Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*." Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength." Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
Des/13005_1;"*Overclock* ({0}): Gain {1} Strength." Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
@ -1181,7 +1181,7 @@ Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid." Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself." Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*." Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
Des/80821_1;"第{0}回合对波结束后会额外进行1次对波。" Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*." Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating." Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
Des/91004_1;"*Chain*." Des/91004_1;"*Chain*."