diff --git a/README.md b/README.md index b72c985..1d5133d 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,37 @@ dump文件目录 - sprites - textmap +# 2024年3月21日 更新日志 +各位赏金猎人们!大家好! +又到了周四啦! +## 新驾驶员: +协会的驾驶员招募工作又开始啦!本周通过面试的驾驶员是: + +**意外产物-柯尔** +- 柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。 +- 固有天赋-`重叠时间`:初始获得专属部件:`重叠的时间线+`。 +- `重叠的时间线+` 传说辅助部件 + - 在第1回合对波结束后会额外进行1次对波,但本回合无法移动。 + +*`意外产物-柯尔`将在`51级`解锁。 + +## 平衡性调整: +- `阶跃核心`略微加强,效果调整为——`超频(3):威力+1,超频(5):威力+2。` + +## bug修复: +- 修复了月隐号在耐久归0时死亡后,弹出对话异常的问题。 +- 修复了敌方部件-上等马在某些情况下,与部件-观者之眼不在同一列时也能获得威力翻倍的问题。 + +--- + +> 开发者碎碎念: +> +> 3月份了,春暖花开的季节来了。 +> +> 各位赏金猎人在孤星宇宙抓捕罪犯之余,也可以出门踏踏青哦。 + + + # 2024年3月14日 更新日志 ## 新事件: diff --git a/csv/keyword/KeyWord b/csv/keyword/KeyWord index 4663e69..aabf7ed 100644 --- a/csv/keyword/KeyWord +++ b/csv/keyword/KeyWord @@ -8,7 +8,7 @@ int,string,void,string,void,string,string,string 6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge 7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use 8,KeyWord/CountDown,计时,KeyWordDes/CountDown,回合倒计时归0时,触发其效果。,#6288FF,buff,countdown -10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,该部件槽位无法装载,威力失效。,#AD1B35,buff,sleep +10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,该部件无法装载能量,威力失效,无法发动。,#AD1B35,buff,sleep 11,KeyWord/Break,耐久,KeyWordDes/Break,己方对波胜利时,敌方的耐久值会被削减。当其耐久值归0时,下回合无法行动。,#87CEFA,, 12,KeyWord/Exchange,换位,KeyWordDes/Exchange,可以在战斗中调整部件位置。,#FFE66F,, 13,KeyWord/Overclock,超频,KeyWordDes/Overclock,该部件装载能量时,若该能量点数≥超频阈值,触发其效果。,#FF78C1,buff,overclock diff --git a/csv/pilot/Pilot b/csv/pilot/Pilot index c4d8632..2e895c2 100644 --- a/csv/pilot/Pilot +++ b/csv/pilot/Pilot @@ -41,3 +41,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s 10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041 10042,PilotTitle/10042,ESTP,PilotName/10042,乘风,;7;;77;;;,PilotDes/10042,乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。,2,64,50042,2,,Sprites/Head/monster_panda,首领战斗结束后,获得1次固有天赋2选1的机会。,PM_10042 10043,PilotTitle/10043,黑客,PilotName/10043,暗影,;7;;77;;;,PilotDes/10043,有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。,0,70,50043,2,,Sprites/Head/human_hacker,在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。,PM_10043 +10044,PilotTitle/10044,意外产物,PilotName/10044,柯尔,;7;;77;;;,PilotDes/10044,柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。,2,51,50044,2,,Sprites/Head/monster_raccoon,第1回合对波结束后会额外进行1次对波。,PM_10044 diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit index ca1227d..5cfc0e1 100644 --- a/csv/shipunit/ShipUnit +++ b/csv/shipunit/ShipUnit @@ -127,8 +127,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, -13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:3;;OC2:5;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, -13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:2;;OC2:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, +13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, +13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:2;;OC2:4;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, 13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd 13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd 13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower @@ -467,8 +467,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence, 80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun 80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun -80821,Name/80821_1,对波机器,1,Text/80821,对波,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,第{0}回合对波结束后会额外进行1次对波。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_mask, -80821,Name/80821_2,对波机器+,2,Text/80821,对波,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,第{0}回合对波结束后会额外进行1次对波。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_mask, +80821,Name/80821_1,重叠的时间线,1,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波,但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline, +80821,Name/80821_2,重叠的时间线+,2,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波,但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline, ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, 91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, diff --git a/csv/talent/Talent b/csv/talent/Talent index 00f2487..7c9e80d 100644 --- a/csv/talent/Talent +++ b/csv/talent/Talent @@ -93,3 +93,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ 50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,, 50042,2,;7;;77;;;,64,,Talent/talent_makefriends_name,交个朋友,Talent/talent_makefriends_des,前2场精英战斗结束后,获得1次固有天赋2选1的机会。,,,TA_MakeFriends,make_friends,,, 50043,2,;7;;77;;;,70,,Talent/talent_rareorder_name,错乱规则,Talent/talent_rareorder_des,在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。,,,TA_RareOrder,disorder_rule,,;10016;;;, +50044,2,;7;;77;;;,51,,Talent/talent_bobo_name,重叠时间,Talent/talent_bobo_des,初始获得专属部件:80821|2。,;80821;;2;;;,,TA_Init_AddUnit,overlapping_time,,, diff --git a/sprites/head/monster_raccoon/monster_raccoon.png b/sprites/head/monster_raccoon/monster_raccoon.png new file mode 100644 index 0000000..bff2586 Binary files /dev/null and b/sprites/head/monster_raccoon/monster_raccoon.png differ diff --git a/sprites/icon/talent/overlapping_time/overlapping_time.png b/sprites/icon/talent/overlapping_time/overlapping_time.png new file mode 100644 index 0000000..c1f8e5a Binary files /dev/null and b/sprites/icon/talent/overlapping_time/overlapping_time.png differ diff --git a/sprites/units/device_timeline/device_timeline.png b/sprites/units/device_timeline/device_timeline.png new file mode 100644 index 0000000..ce6b336 Binary files /dev/null and b/sprites/units/device_timeline/device_timeline.png differ diff --git a/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord b/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord index 916c2f3..36bd7df 100644 --- a/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord +++ b/textmap/chinesetextmap_keyword/ChineseTextMap_KeyWord @@ -49,7 +49,7 @@ KeyWordDes/LoadFull;"当该部件所有槽位都被装载时,触发其效果 KeyWordDes/Charge;"当该部件装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。" KeyWordDes/Use;"点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。" KeyWordDes/CountDown;"回合倒计时归0时,触发其效果。" -KeyWordDes/Sleep;"该部件槽位无法装载,威力失效。" +KeyWordDes/Sleep;"该部件无法装载能量,威力失效,无法发动。" KeyWordDes/Break;"己方对波胜利时,敌方的耐久值会被削减。当其耐久值归0时,下回合无法行动。" KeyWordDes/Exchange;"可以在战斗中调整部件位置。" KeyWordDes/Overclock;"该部件装载能量时,若该能量点数≥超频阈值,触发其效果。" diff --git a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot index 7898352..244d0df 100644 --- a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot +++ b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot @@ -39,7 +39,7 @@ PilotName/10039;"PS003" PilotName/10041;"巴迪" PilotName/10042;"乘风" PilotName/10043;"暗影" -PilotName/10044;"戴拿" +PilotName/10044;"柯尔" PilotTitle/10000;"教官" PilotTitle/10001;"维修大师" PilotTitle/10002;"冥想者" @@ -81,7 +81,7 @@ PilotTitle/10039;"画家" PilotTitle/10041;"测距员" PilotTitle/10042;"ESTP" PilotTitle/10043;"黑客" -PilotTitle/10044;"对波狂魔" +PilotTitle/10044;"意外产物" PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。" PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。" PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。" @@ -123,7 +123,7 @@ PilotDes/10039;"PS003原来是个菜鸡策划,后来被迫转行成为了一 PilotDes/10041;"巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。" PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。" PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。" -PilotDes/10044;"戴拿钟爱对波,但他总是输,直到今天,他决定改变自己的命运!" +PilotDes/10044;"柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。" PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!" PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。" PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。" @@ -476,4 +476,14 @@ PilotMono/10043/Idle_3;"让我看看你的电脑...咦?这儿有个游戏... PilotMono/10043/ProcessChange_1;"我感觉这个世界规则正在产生一些变化,哈,稀有~" PilotMono/10043/ProcessChange_2;"似乎有代码从我身上流过,哇,传说~" PilotMono/10043/Boss_1;"丰厚的赏金!是时候更新我的显卡了~" -PilotMono/10043/Boss_2;"看来我的战斗技巧和黑客技巧一样,无可挑剔~" \ No newline at end of file +PilotMono/10043/Boss_2;"看来我的战斗技巧和黑客技巧一样,无可挑剔~" +PilotMono/10044/Init_1;"又一次循环,我回来了!" +PilotMono/10044/Init_2;"时间好像重启了,我们是不是见过?" +PilotMono/10044/Idle_1;"有时候我感觉自己被困在时间中了。" +PilotMono/10044/Idle_2;"我有一种错觉,整个孤星宇宙的时间似乎都在不断重启..." +PilotMono/10044/Idle_3;"那些智械神教的疯子,我一定会复仇的!" +PilotMono/10044/Enemy_1;"你的时间结束了!" +PilotMono/10044/Enemy_2;"完美!这个时间线正是我所追寻的。" +PilotMono/10044/Enemy_3;"时间系的替身...啊不,能力,果然是最无解的!" +PilotMono/10044/Re_1;"正在切换时间线...时间波动已恢复。" +PilotMono/10044/Re_2;"计划失败了,好在我们还有机会!" \ No newline at end of file diff --git a/textmap/chinesetextmap_talent/ChineseTextMap_Talent b/textmap/chinesetextmap_talent/ChineseTextMap_Talent index 386f26b..4c42819 100644 --- a/textmap/chinesetextmap_talent/ChineseTextMap_Talent +++ b/textmap/chinesetextmap_talent/ChineseTextMap_Talent @@ -39,7 +39,7 @@ Talent/talent_ignorecolor_name;"颜色遮罩" Talent/talent_dirextension_name;"偏移的护目镜" Talent/talent_makefriends_name;"交个朋友" Talent/talent_rareorder_name;"错乱规则" -Talent/talent_bobo_name;"再波一次" +Talent/talent_bobo_name;"重叠时间" Talent/talent_tutorial_name;"坚韧" Talent/talent_recover_addcoin_name;"维修达人" Talent/talent_centeradded_name;"中心聚焦" diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit index 4763430..71caa12 100644 --- a/textmap/chinesetextmap_unit/ChineseTextMap_Unit +++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit @@ -430,8 +430,8 @@ Name/80818_2;"建造装置+" Name/80819_1;"一次性防御装置" Name/80820_1;"恒星" Name/80820_2;"恒星+" -Name/80821_1;"对波机器" -Name/80821_2;"对波机器+" +Name/80821_1;"重叠的时间线" +Name/80821_2;"重叠的时间线+" Name/91001_1;"基础核心" Name/91001_2;"基础核心+" Name/91002_1;"连胜核心" @@ -816,7 +816,7 @@ Text/80817;"防御" Text/80818;"建造" Text/80819;"一次性防御" Text/80820;"双方功率提升" -Text/80821;"对波" +Text/80821;"时间叠加" Text/91002;"连胜" Text/91004;"连锁" Text/91005;"反击" @@ -1003,7 +1003,7 @@ Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。" Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。" Des/12806_1;"装载后,*摧毁*自身,使*后方**攻击部件**功率*翻倍。" Des/12807_1;"*发动*({0}):选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。" -Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{2}点威力。" +Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。" Des/13002_1;"*超频*({0}):获得{1}点*功率*。" Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。" Des/13005_1;"*超频*({0}):获得{1}点威力。" @@ -1181,7 +1181,7 @@ Des/80817_1;"*对波失败*:只受到1点伤害。" Des/80818_1;"装载后,在前方空位装备1个80819|1。" Des/80819_1;"*对波失败*:只受到1点伤害并*摧毁*自身。" Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。" -Des/80821_1;"第{0}回合对波结束后会额外进行1次对波。" +Des/80821_1;"在第{0}回合对波结束后会额外进行1次对波,但本回合无法移动。" Des/91002_1;"*对波胜利*:获得{0}点*功率*。" Des/91003_1;"攻击状态下激活;蓄力状态下*休眠*,*休眠*时每回合获得{0}点*功率*。" Des/91004_1;"*连锁*。" diff --git a/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord b/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord index 7c68f5b..41fae82 100644 --- a/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord +++ b/textmap/englishtextmap_keyword/EnglishTextMap_KeyWord @@ -49,7 +49,7 @@ KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have be KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset." KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn." KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.." -KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective." +KeyWordDes/Sleep;"Unable to load energy. Strength becomes ineffective. Unable to initiate." KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn." KeyWordDes/Exchange;"Units' positions can be adjusted during battle." KeyWordDes/Overclock;"When loading Energy into this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered." diff --git a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot index 4a5d326..9770991 100644 --- a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot +++ b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot @@ -39,7 +39,7 @@ PilotName/10039;"PS003" PilotName/10041;"Buddy" PilotName/10042;"Windrider" PilotName/10043;"Shade" -PilotName/10044;"戴拿" +PilotName/10044;"Cole" PilotTitle/10000;"Instructor" PilotTitle/10001;"Repair Master" PilotTitle/10002;"Meditator" @@ -81,7 +81,7 @@ PilotTitle/10039;"Painter" PilotTitle/10041;"Surveyor" PilotTitle/10042;"ESTP" PilotTitle/10043;"Hacker" -PilotTitle/10044;"对波狂魔" +PilotTitle/10044;"Unexpected Production" PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides." PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price." PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep." @@ -123,7 +123,7 @@ PilotDes/10039;"PS003 used to be a novice game designer but was later forced to PilotDes/10041;"Buddy was once a cosmic celestial surveyor, but for some reason, the distance he measures always ends up being one grid longer than the actual distance." PilotDes/10042;"Windrider, as an SSR breed—Pandafolk within the Beastkin, is favored by almost all creatures. He is an ESTP type, which makes it effortless for him to make friends." PilotDes/10043;"Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed." -PilotDes/10044;"戴拿钟爱对波,但他总是输,直到今天,他决定改变自己的命运!" +PilotDes/10044;"Cole was once transformed by the extremists of the Undeptus Mechanian. After being implanted with the Source Code, time seemed to be no longer stable within him." PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!" PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you." PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!" @@ -476,4 +476,14 @@ PilotMono/10043/Idle_3;"Let me see your computer... Huh? There's a game here... PilotMono/10043/ProcessChange_1;"I feel like the rules of this world are undergoing some changes. Ha, Rare." PilotMono/10043/ProcessChange_2;"Seems like code is flowing through me. Wow, Legendary!" PilotMono/10043/Boss_1;"Substantial bounty! It's time to upgrade my graphics card." -PilotMono/10043/Boss_2;"Looks like my combat skills are as impeccable as my hacking skills." \ No newline at end of file +PilotMono/10043/Boss_2;"Looks like my combat skills are as impeccable as my hacking skills." +PilotMono/10044/Init_1;"Another time loop, I'm back!" +PilotMono/10044/Init_2;"Time appears to have reset. Have we met before?" +PilotMono/10044/Idle_1;"Sometimes I feel like I'm trapped in time." +PilotMono/10044/Idle_2;"I have a feeling that LONESTAR Universe is in a perpetual state of rebooting..." +PilotMono/10044/Idle_3;"I will definitely take revenge on those lunatics of the Undeptus Mechanian!" +PilotMono/10044/Enemy_1;"Your time is over!" +PilotMono/10044/Enemy_2;"Perfect! This timeline is exactly what I'm after." +PilotMono/10044/Enemy_3;"The time-based Stand is truly invincible!" +PilotMono/10044/Re_1;"Switching timelines... Time fluctuations have been restored." +PilotMono/10044/Re_2;"My plan may have failed, but we still have opportunities!" \ No newline at end of file diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent index 101afc2..d79304e 100644 --- a/textmap/englishtextmap_talent/EnglishTextMap_Talent +++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent @@ -39,7 +39,7 @@ Talent/talent_ignorecolor_name;"Color Mask" Talent/talent_dirextension_name;"Offset Goggles" Talent/talent_makefriends_name;"Make Friends" Talent/talent_rareorder_name;"Disrupted Rules" -Talent/talent_bobo_name;"再波一次" +Talent/talent_bobo_name;"Overlapping Time" Talent/talent_tutorial_name;"Tenacity" Talent/talent_recover_addcoin_name;"Repair Expert" Talent/talent_centeradded_name;"Center-focused" @@ -99,7 +99,7 @@ Talent/talent_init_move_des;"Gain {0} Max Fuel at the start of the run." Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the run." Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Select 1 Unit to upgrade." Talent/talent_bountyevent_days_des;"After the Vacation Event, there is 15% chance of restoring the consumed days." -Talent/talent_init_upgrade_init_des;"Upgrade all Initial Units at the start of the run." +Talent/talent_init_upgrade_init_des;"Upgrade all Units at the start of the run." Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the run." Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets." Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*." @@ -132,7 +132,7 @@ Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid." Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 from 2 Inherent Talents." Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity." -Talent/talent_bobo_des;"初始获得专属部件:80821|2。" +Talent/talent_bobo_des;"At the start of the run, gain an exclusive Unit: 80821|2." Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the run." Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins." Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gains {0} *Power*." diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index 997c399..4cfcbf1 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -430,8 +430,8 @@ Name/80818_2;"Construction Device+" Name/80819_1;"Disposable Defense Device" Name/80820_1;"Fixed Star" Name/80820_2;"Fixed Star+" -Name/80821_1;"对波机器" -Name/80821_2;"对波机器+" +Name/80821_1;"Overlapping Timelines" +Name/80821_2;"Overlapping Timelines+" Name/91001_1;"Basic Core" Name/91001_2;"Basic Core+" Name/91002_1;"Winning Streak Core" @@ -816,7 +816,7 @@ Text/80817;"Defense" Text/80818;"Construction" Text/80819;"Disposable Defense" Text/80820;"Both Sides Power Up" -Text/80821;"对波" +Text/80821;"Overlapping Timelines" Text/91002;"Winning Streak" Text/91004;"Chain" Text/91005;"Counter" @@ -1003,7 +1003,7 @@ Des/12803_2;"At the start of the battle, all *Attack Units* gain {0} *Power*." Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel and all *Attack Units* gain 1 *Power*." Des/12806_1;"After loading an Energy, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*." Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and all *Attack Units* gain 1 *Power*." -Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength." +Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength." Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*." Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength." Des/13005_1;"*Overclock* ({0}): Gain {1} Strength." @@ -1181,7 +1181,7 @@ Des/80817_1;"*Failure in the Showdown*: Take only 1 damage." Des/80818_1;"After loading an Energy, equip 80819|1 in the *front* empty grid." Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself." Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*." -Des/80821_1;"第{0}回合对波结束后会额外进行1次对波。" +Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn." Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*." Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating." Des/91004_1;"*Chain*."