gc-opencommand-plugin/README_en-US.md
2022-10-27 11:26:23 +08:00

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# gc-opencommand-plugin
[中文](README.md) | English
A plugin that opens the GC command execution interface for third-party clients
## Applications using this plug-in
- [GrasscutterTools](https://github.com/jie65535/GrasscutterCommandGenerator) —— Windows Client Tools
- [JGrasscutterCommand](https://github.com/jie65535/JGrasscutterCommand) —— [Mirai](https://github.com/mamoe/mirai) Plugin, run commands in QQ
- TODO
## Server installation
1. Download the `jar` in [Release](https://github.com/jie65535/gc-opencommand-plugin/releases)
2. Put it in the `plugins` folder
## Console connection
1. When starting for the first time, a `opencommand-plugin` directory will be generated under the `plugins` directory,
open and edit `config.json`
2. Set the value of `consoleToken` to your connection key. It is recommended to use a long random string of at least 32
characters.
3. Restart the server to take effect
4. Select the console identity in the client, and fill in your `consoleToken` to run the command as the console identity
## Multi server
### Master server (Dispatch)
1. Open `config.json` in the `opencommand-plugin` directory
2. Modify the `socketPort` value to an unused port
3. Set `sockettoken` multi server communication key. It is recommended to use a long random string of at least 32 characters.
4. Restart the server to make the configuration effective
### Sub server (Game)
1. Open `config.json` in the `opencommand-plugin` directory
2. Modify the `sockethost` and `socketport` values to the address and port of the primary server
3. Set the same value of `sockettoken` and the primary server
4. Set the `socketDisplayName` value to your server name (See below for usage [Jump](https://github.com/jie65535/gc-opencommand-plugin/blob/master/README_en-US.md#get-mulit-server-list))
5. Restart the server to make the configuration effective
## Build
1. `git clone https://github.com/jie65535/gc-opencommand-plugin`
2. `cd gc-opencommand-plugin`
3. `mkdir lib`
4. `mv path/to/grasscutter-1.x.x-dev.jar ./lib`
5. `gradle build`
## Player
1. Fill in the service address in the client to confirm whether it supports
2. Fill in the UID and send the verification code
3. Fill in the **4-digit integer verification code** received in the game into the client verification
4. Enjoy the convenience!
## Client request
1. `ping` to confirm whether the `opencommand` plugin is supported
2. `sendCode` sends a verification code to the specified player (re-send is not allowed within 1 minute), and save the
returned `token`
3. Send `verify` check using `token` and **4-digit integer verification code**
4. If the verification is passed, you can use the `token` to execute the `command` action
---
## `config.json`
```json
{
"consoleToken": "",
"codeExpirationTime_S": 60,
"tempTokenExpirationTime_S": 300,
"tokenLastUseExpirationTime_H": 48,
"socketPort": 5746,
"socketToken": "",
"socketHost": "127.0.0.1"
}
```
## API `/opencommand/api`
Example
```
https://127.0.0.1/opencommand/api
```
## Request
```java
public final class JsonRequest {
public String token = "";
public String action = "";
public Seting server = "";
public Object data = null;
}
```
## Response
```java
public final class JsonResponse {
public int retcode = 200;
public String message = "Success";
public Object data;
}
```
### Actions
#### `Test connect`
##### Request
| Request | Request data | type |
|---------|--------------|----------|
| action | `ping` | `String` |
##### Response
| Response | Response data | type |
|----------|---------------|----------|
| retcode | `200` | `String` |
| message | `Success` | `String` |
| data | `null` | `null` |
#### `Get online players`
##### Request
| Request | Request data | type |
|---------|--------------|----------|
| action | `online` | `String` |
##### Response
| Response | Response data | type |
|----------|---------------------------------|--------------|
| retcode | `200` | `String` |
| message | `Success` | `String` |
| data | `{"count": 0, playerList": []}` | `JsonObject` |
#### `Send code`
##### Request
| Request | Request data | type |
|---------|--------------|----------|
| action | `sendCode` | `String` |
| data | `uid` | `Int` |
##### Response
| Response | Response data | type |
|----------|---------------|----------|
| retcode | `200` | `String` |
| message | `Success` | `String` |
| data | `token` | `String` |
#### `Verify code`
##### Request
| Request | Request data | type |
|---------|--------------|----------|
| action | `verify` | `String` |
| token | `token` | `String` |
| data | `code` | `Int` |
##### Response
Success
| Response | Response data | type |
|----------|---------------|----------|
| retcode | `200` | `String` |
| message | `Success` | `String` |
| data | `null` | `null` |
Failed
| Response | Response data | type |
|----------|-----------------------|----------|
| retcode | `400` | `String` |
| message | `Verification failed` | `String` |
| data | `null` | `null` |
#### `Run command`
##### Request
| Request | Request data | type |
|---------|--------------|----------|
| action | `command` | `String` |
| token | `token` | `String` |
| data | `command` | `String` |
##### Response
Success
| Response | Response data | type |
|----------|------------------|----------|
| retcode | `200` | `String` |
| message | `Success` | `String` |
| data | `Command return` | `String` |
### Run console command
#### `Get run mode`
##### Request
| Request | Request data | Type |
|---------|--------------|----------|
| action | `runmode` | `String` |
| token | `token` | `String` |
##### Response
Success
| Request | Response data | Type |
|---------|----------------------------------------|----------|
| retcode | `200` | `Int` |
| message | `Success` | `String` |
| data | `1 (Multi server) / 0 (Single server)` | `Int` |
#### `Get mulit server list`
##### Request
| Request | Request data | Type |
|---------|--------------|----------|
| action | `server` | `String` |
| token | `token` | `String` |
##### Response
Success
| Request | Response data | Type |
|---------|---------------|--------------|
| retcode | `200` | `Int` |
| message | `Success` | `String` |
| data | `{}` | `JsonObject` |
```json
{
"retcode": 200,
"message": "success",
"data": {
// Server UUID
"13d82d0d-c7d9-47dd-830c-76588006ef6e": "2.8.0 Server",
"e6b83224-a761-4023-be57-e054c5bb823a": "2.8.0 Dev server"
}
}
```
#### `Run command`
##### Request
> If it is a single server, there is no need to fill in server UUID.
| Request | Request data | Type |
|---------|--------------|----------|
| action | `command` | `String` |
| token | `token` | `String` |
| server | `UUID` | `String` |
| data | `command` | `String` |
##### Response
Success
| Request | Response data | Type |
|---------|------------------|----------|
| retcode | `200` | `Int` |
| message | `Success` | `String` |
| data | `Command return` | `String` |