gc-opencommand-plugin/README_en-US.md
2022-05-23 20:03:33 +08:00

97 lines
2.4 KiB
Markdown

# gc-opencommand-plugin
[中文](README.md) | English
A plugin that opens the GC command execution interface for third-party clients
## Server installation
1. Download the `jar` in [Release](https://github.com/jie65535/gc-opencommand-plugin/releases)
2. Put it in the `plugins` folder
## Console connection
1. When starting for the first time, a `opencommand-plugin` directory will be generated under the `plugins` directory, open and edit `config.json`
2. Set the value of `consoleToken` to your connection key. It is recommended to use a long random string of at least 32 characters.
3. Restart the server to take effect
4. Select the console identity in the client, and fill in your `consoleToken` to run the command as the console identity
## Build
1. `git clone https://github.com/jie65535/gc-opencommand-plugin`
2. `cd gc-opencommand-plugin`
3. `mkdir lib`
4. `mv path/to/grasscutter-1.x.x-dev.jar ./lib`
5. `gradle build`
## Player
1. Fill in the service address in the client to confirm whether it supports
2. Fill in the UID and send the verification code
3. Fill in the **4-digit integer verification code** received in the game into the client verification
4. Enjoy the convenience!
## Client request
1. `ping` to confirm whether the `opencommand` plugin is supported
2. `sendCode` sends a verification code to the specified player (re-send is not allowed within 1 minute), and save the returned `token`
3. Send `verify` check using `token` and **4-digit integer verification code**
4. If the verification is passed, you can use the `token` to execute the `command` action
---
## `config.json`
```json
{
"consoleToken": "",
"codeExpirationTime_S": 60,
"tempTokenExpirationTime_S": 300,
"tokenLastUseExpirationTime_H": 48
}
```
## API `/opencommand/api`
Example
```
https://127.0.0.1/opencommand/api
```
## Request
```java
public final class JsonRequest {
public String token = "";
public String action = "";
public Object data = null;
}
```
## Response
```java
public final class JsonResponse {
public int retcode = 200;
public String message = "success";
public Object data;
}
```
## Actions
### `ping`
data = null
### `sendCode`
#### Request
data = uid (int)
#### Response
data = token (string)
### `verify`: Requires `token`
#### Request
data = code (int)
#### Response
##### Success:
code = 200
##### Verification failed:
code = 400
### `command`: Requires `token`
#### Request
data = command (string)
#### Response
data = message (string)