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提交源码
编译环境 MinGW gcc 7.2.0
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287
Tetris.cpp
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287
Tetris.cpp
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/* Tetris.cpp -- file */
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#include "Tetris.h"
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bool printNextBoxVal = true; // <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool printMapVal = true; // <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>µ<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool isGameOver = false; // <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ϸʧ<CFB7><CAA7>
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char Map[mapWidth][mapHeight] = {0};
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int speed = 400;
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HANDLE hStdOut;
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Box thisBox, nextBox;
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// <20><><EFBFBD><EFBFBD><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD>ڵ<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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bool isFeasible(const Box &target)
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{
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for(int YOffset = 0; YOffset < 4; ++YOffset)
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{
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for(int XOffset = 0; XOffset < 4; ++XOffset)
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{
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if(target.getShape() & (0x8000 >> (YOffset*4 + XOffset)))
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>Խ<EFBFBD><D4BD> <20><><EFBFBD><EFBFBD>false
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if(target.x + XOffset < 0 || target.x + XOffset >= mapWidth
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|| target.y + YOffset < 0 || target.y + YOffset >= mapHeight)
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return false;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE>з<EFBFBD><D0B7><EFBFBD>
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if(Map[target.x + XOffset][target.y + YOffset])
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return false;
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}
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}
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}
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return true;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><CCB6>ڵ<EFBFBD>ͼ<EFBFBD><CDBC>
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void fixedPos(const Box &target)
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{
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for(int YOffset = 0; YOffset < 4; ++YOffset)
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{
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for(int XOffset = 0; XOffset < 4; ++XOffset)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>жϵ<D0B6>λ<EFBFBD><CEBB>Խ<EFBFBD><D4BD>
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if(target.x + XOffset < 0 || target.x + XOffset >= mapWidth
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|| target.y + YOffset < 0 || target.y + YOffset >= mapHeight)
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continue;
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if(target.getShape() & (0x8000 >> (YOffset*4 + XOffset)))
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{
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Map[target.x + XOffset][target.y + YOffset] = 1;
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clearCompleted();
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}
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}
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}
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}
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bool move(Box &A, char XOffset, char YOffset)
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{
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char oldX = A.x, oldY = A.y;
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printBox(A, " ");
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A.x += XOffset, A.y += YOffset;
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if(!isFeasible(A))
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{
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A.x = oldX, A.y = oldY;
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printBox(A, "<EFBFBD><EFBFBD>");
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if(YOffset > 0){ // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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fixedPos(A);
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A = nextBox;
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printNextBoxVal = true; // ֪ͨ <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if(!isFeasible(A)) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵķ<C9B5><C4B7><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE>з<EFBFBD><D0B7>飬<EFBFBD>ж<EFBFBD><D0B6><EFBFBD>Ϸʧ<CFB7><CAA7>
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{
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isGameOver = true;
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}
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}
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return false;
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}
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printBox(A, "<EFBFBD><EFBFBD>");
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return true;
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}
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bool rotate(Box &A)
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{
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char oldDir = A.dir;
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A.dir = (A.dir + 1) % 4;
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if(!isFeasible(A))
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{
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A.dir = oldDir;
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return false;
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}
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A.dir = oldDir;
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printBox(A, " ");
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A.dir = (A.dir + 1) % 4;
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printBox(A, "<EFBFBD><EFBFBD>");
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return true;
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}
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void clearCompleted()
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{
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for(int y = mapHeight-1, x = 0; y >= 0; )
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{
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for(x = 0; x < mapWidth; ++x)
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{
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if(!Map[x][y])
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break;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if(x == mapWidth)
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{
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// <20>Ѹò<D1B8><C3B2><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>з<EFBFBD><D0B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>һ<EFBFBD><D2BB>
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for(int j = y; j > 0; --j)
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{
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for(int i = 0; i < mapWidth; ++i)
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{
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Map[i][j] = Map[i][j-1];
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}
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}
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// <20><><EFBFBD>ն<EFBFBD><D5B6><EFBFBD>
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for(int i = 0; i < mapWidth; ++i)
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Map[i][0] = 0;
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if(speed > 200)
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speed -= 10;
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printMapVal = true; // ֪ͨ<CDA8><D6AA><EFBFBD>µ<EFBFBD>ͼ
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}else{ //δ<><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD>
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--y;
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}
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}
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}
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void restart()
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{
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for(int i = 0; i < mapWidth; ++i)
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for(int j = 0; j < mapHeight; ++j)
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Map[i][j] = 0;
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printMapVal = true;
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thisBox.randGenerateNewBox();
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printNextBoxVal = true;
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speed = 400;
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isGameOver = false;
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}
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void printXY(COORD coord, std::string str)
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{
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SetConsoleCursorPosition(hStdOut, coord);
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WriteConsole(hStdOut, str.c_str(), str.length(), NULL, NULL);
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}
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// <20><>ָ<EFBFBD><D6B8>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>飬x,yȱʡΪ0<CEAA><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ0<CEAA><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Box<6F><78><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void printBox(const Box &target, std::string printChar, short x, short y)
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{
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short posX = x?x:target.x * 2 + 2; // +2<><32><EFBFBD><EFBFBD>Ϊ<EFBFBD>߿<EFBFBD>ռ<EFBFBD><D5BC>2<EFBFBD><32><EFBFBD><EFBFBD>
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short posY = y?y:target.y;
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for(int YOffset = 0; YOffset < 4; ++YOffset)
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{
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for(int XOffset = 0; XOffset < 4; ++XOffset)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ò<EFBFBD><C3B2>Ϸ<EFBFBD>
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if(posX + XOffset < 0 || posY + YOffset < 0)
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continue;
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if(target.getShape() & (0x8000 >> (YOffset*4 + XOffset)))
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printXY({posX + XOffset*2, posY + YOffset}, printChar);
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}
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}
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}
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void showMap(short _x, short _y)
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{
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for(short x = 0; x <= mapWidth+1; ++x)
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{
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printXY({_x + x*2, _y + mapHeight}, "<EFBFBD><EFBFBD>");
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}
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for(short y = 0; y < mapHeight; ++y)
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{
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printXY({_x, _y + y}, "<EFBFBD><EFBFBD>");
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printXY({_x + mapWidth * 2 + 2, _y + y}, "<EFBFBD><EFBFBD>");
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for(short x = 0; x < mapWidth; ++x)
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{
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printXY({_x + 2 + x*2, _y + y}, (Map[x][y] ? "<EFBFBD><EFBFBD>" : " "));
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}
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}
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}
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void input()
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{
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char tempPos = 0;
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switch(getch())
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{
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case 'w':
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case 'W':
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rotate(thisBox);
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break;
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case 'a':
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case 'A':
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move(thisBox, -1, 0);
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break;
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case 'd':
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case 'D':
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move(thisBox, 1, 0);
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break;
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case 's':
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case 'S':
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move(thisBox, 0, 1);
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break;
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case ' ':
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while(move(thisBox, 0, 1));
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break;
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case 'z':
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case 'Z':
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for(int i = 0; i < mapWidth; ++i)
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Map[i][mapHeight-1] = 1;
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clearCompleted();
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break;
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case 'r':
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case 'R':
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restart();
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break;
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case '\n':
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case '\r':
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printXY({30, 14}, "<EFBFBD><EFBFBD>ͣ<EFBFBD><EFBFBD>...");
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printXY({30, 15}, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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getch();
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printXY({30, 14}, " ");
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printXY({30, 15}, " ");
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break;
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case 'q':
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case 'Q':
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exit(1);
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break;
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}
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}
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void GameLoop()
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{
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thisBox.randGenerateNewBox();
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nextBox.randGenerateNewBox();
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system("cls");
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printXY({30, 5}, "w <20><>ת");
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printXY({30, 6}, "s <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>");
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printXY({30, 7}, "a <20><><EFBFBD><EFBFBD> d <20><><EFBFBD><EFBFBD>");
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printXY({30, 8}, "<EFBFBD>ո<EFBFBD> ֱ<><D6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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printXY({30, 9}, "r <20><><EFBFBD>¿<EFBFBD>ʼ");
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printXY({30, 10}, "<EFBFBD>س<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ");
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printXY({30, 11}, "q <20>˳<EFBFBD>");
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while(!isGameOver)
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{
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if(printMapVal)
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{
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showMap(0, 0);
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printMapVal = false;
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}
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if(printNextBoxVal)
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{
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printXY({30, 0}, "next:");
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printBox(nextBox, " ", 30, 1);
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nextBox.randGenerateNewBox();
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printBox(nextBox, "<EFBFBD><EFBFBD>", 30, 1);
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printNextBoxVal = false;
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}
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printBox(thisBox, "<EFBFBD><EFBFBD>");
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move(thisBox, 0, 1);
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while(kbhit())
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input();
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if(isGameOver)
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{
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printXY({6, 10}, "<EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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printXY({4, 11}, "<EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>ʼ<EFBFBD>밴R");
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char ch = getch();
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if(ch == 'r' || ch == 'R')
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restart();
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}
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Sleep(speed);
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}
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}
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int main()
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{
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hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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srand(std::time(NULL));
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GameLoop();
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return 0;
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}
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